diff --git a/forge-ai/pom.xml b/forge-ai/pom.xml index 096751cb7d0..3f176653a65 100644 --- a/forge-ai/pom.xml +++ b/forge-ai/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-ai diff --git a/forge-ai/src/main/java/forge/ai/AiCostDecision.java b/forge-ai/src/main/java/forge/ai/AiCostDecision.java index 47dfbbd4d4b..aa6f83699ca 100644 --- a/forge-ai/src/main/java/forge/ai/AiCostDecision.java +++ b/forge-ai/src/main/java/forge/ai/AiCostDecision.java @@ -579,7 +579,7 @@ public class AiCostDecision extends CostDecisionMakerBase { @Override public PaymentDecision visit(CostReveal cost) { final String type = cost.getType(); - CardCollectionView hand = player.getCardsIn(ZoneType.Hand); + CardCollectionView hand = player.getCardsIn(cost.getRevealFrom()); if (cost.payCostFromSource()) { if (!hand.contains(source)) { diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtil.java b/forge-ai/src/main/java/forge/ai/ComputerUtil.java index f874561aaa1..ff73d875785 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtil.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtil.java @@ -109,7 +109,7 @@ public class ComputerUtil { if (chooseTargets != null) { chooseTargets.run(); } - if (sa.hasParam("Bestow")) { + if (sa.isBestow()) { sa.getHostCard().animateBestow(); } diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java index 13e558ea7a9..01385c3ca4e 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCard.java @@ -643,7 +643,7 @@ public class ComputerUtilCard { return getMostProminentType(list, CardType.getAllCreatureTypes()); } - public static String getMostProminentType(final CardCollectionView list, final List valid) { + public static String getMostProminentType(final CardCollectionView list, final Collection valid) { if (list.size() == 0) { return ""; } @@ -964,6 +964,22 @@ public class ComputerUtilCard { } chosen.add(chosenColor); } + else if (logic.equals("HighestDevotionToColor")) { + int curDevotion = 0; + String chosenColor = MagicColor.Constant.WHITE; + CardCollectionView hand = ai.getCardsIn(ZoneType.Hand); + for(byte c : MagicColor.WUBRG) { + String devotionCode = "Count$Devotion." + MagicColor.toLongString(c); + + int devotion = CardFactoryUtil.xCount(sa.getHostCard(), devotionCode); + if (devotion > curDevotion && !CardLists.filter(hand, CardPredicates.isColor(c)).isEmpty()) { + curDevotion = devotion; + chosenColor = MagicColor.toLongString(c); + } + } + chosen.add(chosenColor); + } + } if (chosen.isEmpty()) { chosen.add(MagicColor.Constant.GREEN); diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java index e79a5ce641c..da25cab609d 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java @@ -2389,7 +2389,7 @@ public class ComputerUtilCombat { restDamage = target.staticReplaceDamage(restDamage, source, isCombat); // Predict replacement effects - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final ReplacementEffect re : ca.getReplacementEffects()) { Map params = re.getMapParams(); if (!re.getMode().equals(ReplacementType.DamageDone) || !params.containsKey("PreventionEffect")) { diff --git a/forge-ai/src/main/java/forge/ai/GameState.java b/forge-ai/src/main/java/forge/ai/GameState.java index 3d0c81eda1c..2156d3f8910 100644 --- a/forge-ai/src/main/java/forge/ai/GameState.java +++ b/forge-ai/src/main/java/forge/ai/GameState.java @@ -242,7 +242,7 @@ public abstract class GameState { if (card instanceof DetachedCardEffect) { continue; } - addCard(zone, card.getOwner() == ai ? aiCardTexts : humanCardTexts, card); + addCard(zone, card.getController() == ai ? aiCardTexts : humanCardTexts, card); } } } @@ -269,6 +269,10 @@ public abstract class GameState { } if (zoneType == ZoneType.Battlefield) { + if (c.getOwner() != c.getController()) { + // TODO: Handle more than 2-player games. + newText.append("|Owner:" + (c.getOwner().isAI() ? "AI" : "Human")); + } if (c.isTapped()) { newText.append("|Tapped"); } diff --git a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java index f0d1250cb58..04a9f303832 100644 --- a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java +++ b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java @@ -502,12 +502,11 @@ public class PlayerControllerAi extends PlayerController { } @Override - public String chooseSomeType(String kindOfType, SpellAbility sa, List validTypes, List invalidTypes, boolean isOptional) { + public String chooseSomeType(String kindOfType, SpellAbility sa, Collection validTypes, List invalidTypes, boolean isOptional) { String chosen = ComputerUtil.chooseSomeType(player, kindOfType, sa.getParam("AILogic"), invalidTypes); - if (StringUtils.isBlank(chosen) && !validTypes.isEmpty()) - { - chosen = validTypes.get(0); - System.err.println("AI has no idea how to choose " + kindOfType +", defaulting to 1st element: chosen"); + if (StringUtils.isBlank(chosen) && !validTypes.isEmpty()) { + chosen = validTypes.iterator().next(); + System.err.println("AI has no idea how to choose " + kindOfType +", defaulting to arbitrary element: chosen"); } game.getAction().nofityOfValue(sa, player, chosen, player); return chosen; diff --git a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java index bbf17fa1069..23648c94401 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AttachAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AttachAi.java @@ -1031,7 +1031,7 @@ public class AttachAi extends SpellAbilityAi { Card c = null; List magnetList = null; String stCheck = null; - if (attachSource.isAura() || sa.hasParam("Bestow")) { + if (attachSource.isAura() || sa.isBestow()) { stCheck = "EnchantedBy"; magnetList = CardLists.filter(list, new Predicate() { @Override diff --git a/forge-ai/src/main/java/forge/ai/ability/ChooseColorAi.java b/forge-ai/src/main/java/forge/ai/ability/ChooseColorAi.java index 2633899924b..e086a64803e 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChooseColorAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChooseColorAi.java @@ -8,10 +8,7 @@ import forge.ai.SpecialCardAi; import forge.ai.SpellAbilityAi; import forge.card.MagicColor; import forge.game.Game; -import forge.game.card.Card; -import forge.game.card.CardCollectionView; -import forge.game.card.CardLists; -import forge.game.card.CardPredicates; +import forge.game.card.*; import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseType; import forge.game.player.Player; @@ -69,9 +66,7 @@ public class ChooseColorAi extends SpellAbilityAi { } } return false; - } - - if (logic.equals("MostProminentInComputerDeck")) { + } else if (logic.equals("MostProminentInComputerDeck")) { if ("Astral Cornucopia".equals(sourceName)) { // activate in Main 2 hoping that the extra mana surplus will make a difference // if there are some nonland permanents in hand @@ -80,6 +75,11 @@ public class ChooseColorAi extends SpellAbilityAi { return permanents.size() > 0 && ph.is(PhaseType.MAIN2, ai); } + } else if (logic.equals("HighestDevotionToColor")) { + // currently only works more or less reliably in Main2 to cast own spells + if (!ph.is(PhaseType.MAIN2, ai)) { + return false; + } } boolean chance = MyRandom.getRandom().nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn()); diff --git a/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java b/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java index 032ea2fce87..7ce9dfbc473 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CopyPermanentAi.java @@ -5,6 +5,7 @@ import com.google.common.base.Predicates; import com.google.common.collect.Iterables; import forge.ai.*; import forge.game.Game; +import forge.game.ability.AbilityKey; import forge.game.ability.AbilityUtils; import forge.game.card.*; import forge.game.card.CardPredicates.Presets; @@ -180,6 +181,13 @@ public class CopyPermanentAi extends SpellAbilityAi { // if no targeting, it should always be ok } + if ("TriggeredCardController".equals(sa.getParam("Controller"))) { + Card trigCard = (Card)sa.getTriggeringObject(AbilityKey.Card); + if (!mandatory && trigCard != null && trigCard.getController().isOpponentOf(aiPlayer)) { + return false; + } + } + return true; } diff --git a/forge-ai/src/main/java/forge/ai/ability/CountersRemoveAi.java b/forge-ai/src/main/java/forge/ai/ability/CountersRemoveAi.java index 863e3b53c21..24a0ff0fa9d 100644 --- a/forge-ai/src/main/java/forge/ai/ability/CountersRemoveAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/CountersRemoveAi.java @@ -23,6 +23,14 @@ import java.util.Map; public class CountersRemoveAi extends SpellAbilityAi { + @Override + protected boolean canPlayWithoutRestrict(final Player ai, final SpellAbility sa) { + if ("Always".equals(sa.getParam("AILogic"))) { + return true; + } + return super.canPlayWithoutRestrict(ai, sa); + } + /* * (non-Javadoc) * diff --git a/forge-ai/src/main/java/forge/ai/ability/DigAi.java b/forge-ai/src/main/java/forge/ai/ability/DigAi.java index e3435869c4d..b8b13d18fd3 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DigAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DigAi.java @@ -1,6 +1,8 @@ package forge.ai.ability; import com.google.common.base.Predicate; +import com.google.common.collect.Iterables; + import forge.ai.*; import forge.game.Game; import forge.game.ability.AbilityUtils; @@ -157,6 +159,15 @@ public class DigAi extends SpellAbilityAi { } } + /* (non-Javadoc) + * @see forge.card.ability.SpellAbilityAi#chooseSinglePlayer(forge.game.player.Player, forge.card.spellability.SpellAbility, java.util.List) + */ + @Override + public Player chooseSinglePlayer(Player ai, SpellAbility sa, Iterable options) { + // an opponent choose a card from + return Iterables.getFirst(options, null); + } + /* (non-Javadoc) * @see forge.card.ability.SpellAbilityAi#confirmAction(forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String) */ diff --git a/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java b/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java index 51db49de678..310fa6e32af 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ProtectAi.java @@ -5,11 +5,7 @@ import java.util.List; import com.google.common.base.Predicate; -import forge.ai.AiAttackController; -import forge.ai.ComputerUtil; -import forge.ai.ComputerUtilCard; -import forge.ai.ComputerUtilCombat; -import forge.ai.SpellAbilityAi; +import forge.ai.*; import forge.card.MagicColor; import forge.game.Game; import forge.game.GameObject; @@ -221,6 +217,11 @@ public class ProtectAi extends SpellAbilityAi { // Don't target cards that will die. list = ComputerUtil.getSafeTargets(ai, sa, list); + // Don't target self if the cost includes sacrificing itself + if (ComputerUtilCost.isSacrificeSelfCost(sa.getPayCosts())) { + list.remove(source); + } + if (list.isEmpty()) { return mandatory && protectMandatoryTarget(ai, sa, mandatory); } diff --git a/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java b/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java index 3ee4521d4ba..f2d0f01bf85 100644 --- a/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java +++ b/forge-ai/src/main/java/forge/ai/simulation/GameStateEvaluator.java @@ -29,6 +29,13 @@ public class GameStateEvaluator { if (phase.isAfter(PhaseType.COMBAT_DAMAGE) || evalGame.isGameOver()) { return null; } + // If the current player has no creatures in play, there won't be any combat. This avoids + // an expensive game copy operation. + // Note: This is is safe to do because the simulation is based on the current game state, + // so there isn't a chance to play creatures in between. + if (evalGame.getPhaseHandler().getPlayerTurn().getCreaturesInPlay().isEmpty()) { + return null; + } GameCopier copier = new GameCopier(evalGame); Game gameCopy = copier.makeCopy(); gameCopy.getPhaseHandler().devAdvanceToPhase(PhaseType.COMBAT_DAMAGE); diff --git a/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java b/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java index b81c648c1d2..e93a4b5ebfc 100644 --- a/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java +++ b/forge-ai/src/main/java/forge/ai/simulation/SpellAbilityPicker.java @@ -23,6 +23,7 @@ import forge.util.TextUtil; import java.util.ArrayList; import java.util.HashMap; import java.util.List; +import java.util.Set; public class SpellAbilityPicker { private Game game; @@ -307,7 +308,7 @@ public class SpellAbilityPicker { if (conditions == null) { return true; } - List phases = conditions.getPhases(); + Set phases = conditions.getPhases(); return phases.isEmpty() || phases.contains(PhaseType.MAIN1); } diff --git a/forge-core/pom.xml b/forge-core/pom.xml index a7f407b138f..9c13b0d69aa 100644 --- a/forge-core/pom.xml +++ b/forge-core/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-core diff --git a/forge-core/src/main/java/forge/card/CardDb.java b/forge-core/src/main/java/forge/card/CardDb.java index 79776618bed..2c4e54ad21a 100644 --- a/forge-core/src/main/java/forge/card/CardDb.java +++ b/forge-core/src/main/java/forge/card/CardDb.java @@ -553,6 +553,23 @@ public final class CardDb implements ICardDatabase, IDeckGenPool { return Lists.newArrayList(Iterables.filter(this.roAllCards, predicate)); } + // Do I want a foiled version of these cards? + @Override + public List getAllCardsFromEdition(CardEdition edition) { + List cards = Lists.newArrayList(); + + for(CardInSet cis : edition.getCards()) { + PaperCard card = this.getCard(cis.name, edition.getCode()); + if (card == null) { + // Just in case the card is listed in the edition file but Forge doesn't support it + continue; + } + + cards.add(card); + } + return cards; + } + @Override public boolean contains(String name) { return allCardsByName.containsKey(getName(name)); diff --git a/forge-core/src/main/java/forge/card/CardEdition.java b/forge-core/src/main/java/forge/card/CardEdition.java index b9b88687d97..e2b786c0322 100644 --- a/forge-core/src/main/java/forge/card/CardEdition.java +++ b/forge-core/src/main/java/forge/card/CardEdition.java @@ -110,6 +110,7 @@ public final class CardEdition implements Comparable { // immutable private Type type; private String name; private String alias = null; + private String prerelease = null; private boolean whiteBorder = false; private FoilType foilType = FoilType.NOT_SUPPORTED; private double foilChanceInBooster = 0; @@ -178,6 +179,7 @@ public final class CardEdition implements Comparable { // immutable public Type getType() { return type; } public String getName() { return name; } public String getAlias() { return alias; } + public String getPrerelease() { return prerelease; } public FoilType getFoilType() { return foilType; } public double getFoilChanceInBooster() { return foilChanceInBooster; } public boolean getFoilAlwaysInCommonSlot() { return foilAlwaysInCommonSlot; } @@ -303,7 +305,7 @@ public final class CardEdition implements Comparable { // immutable tokenNormalized ); - FileSection section = FileSection.parse(contents.get("metadata"), "="); + FileSection section = FileSection.parse(contents.get("metadata"), FileSection.EQUALS_KV_SEPARATOR); res.name = section.get("name"); res.date = parseDate(section.get("date")); res.code = section.get("code"); @@ -333,6 +335,7 @@ public final class CardEdition implements Comparable { // immutable } } res.type = enumType; + res.prerelease = section.get("Prerelease", null); switch(section.get("foil", "newstyle").toLowerCase()) { case "notsupported": @@ -413,6 +416,16 @@ public final class CardEdition implements Comparable { // immutable return res; } + public Iterable getPrereleaseEditions() { + List res = Lists.newArrayList(this); + return Iterables.filter(res, new Predicate() { + @Override + public boolean apply(final CardEdition edition) { + return edition.getPrerelease() != null; + } + }); + } + public CardEdition getEditionByCodeOrThrow(final String code) { final CardEdition set = this.get(code); if (null == set) { diff --git a/forge-core/src/main/java/forge/card/CardType.java b/forge-core/src/main/java/forge/card/CardType.java index 21cd142f63a..fbc16fe6ad3 100644 --- a/forge-core/src/main/java/forge/card/CardType.java +++ b/forge-core/src/main/java/forge/card/CardType.java @@ -606,13 +606,13 @@ public final class CardType implements Comparable, CardTypeView { public static class Constant { public static final Settable LOADED = new Settable(); - public static final List BASIC_TYPES = Lists.newArrayList(); - public static final List LAND_TYPES = Lists.newArrayList(); - public static final List CREATURE_TYPES = Lists.newArrayList(); - public static final List SPELL_TYPES = Lists.newArrayList(); - public static final List ENCHANTMENT_TYPES = Lists.newArrayList(); - public static final List ARTIFACT_TYPES = Lists.newArrayList(); - public static final List WALKER_TYPES = Lists.newArrayList(); + public static final Set BASIC_TYPES = Sets.newHashSet(); + public static final Set LAND_TYPES = Sets.newHashSet(); + public static final Set CREATURE_TYPES = Sets.newHashSet(); + public static final Set SPELL_TYPES = Sets.newHashSet(); + public static final Set ENCHANTMENT_TYPES = Sets.newHashSet(); + public static final Set ARTIFACT_TYPES = Sets.newHashSet(); + public static final Set WALKER_TYPES = Sets.newHashSet(); // singular -> plural public static final BiMap pluralTypes = HashBiMap.create(); @@ -699,12 +699,12 @@ public final class CardType implements Comparable, CardTypeView { return sortedSubTypes; } - public static List getBasicTypes() { - return Collections.unmodifiableList(Constant.BASIC_TYPES); + public static Collection getBasicTypes() { + return Collections.unmodifiableCollection(Constant.BASIC_TYPES); } - public static List getAllCreatureTypes() { - return Collections.unmodifiableList(Constant.CREATURE_TYPES); + public static Collection getAllCreatureTypes() { + return Collections.unmodifiableCollection(Constant.CREATURE_TYPES); } public static List getAllLandTypes() { return ImmutableList.builder() diff --git a/forge-core/src/main/java/forge/card/ICardDatabase.java b/forge-core/src/main/java/forge/card/ICardDatabase.java index 7bec67853b1..a6256207fc7 100644 --- a/forge-core/src/main/java/forge/card/ICardDatabase.java +++ b/forge-core/src/main/java/forge/card/ICardDatabase.java @@ -28,6 +28,8 @@ public interface ICardDatabase extends Iterable { List getAllCards(String cardName); List getAllCards(Predicate predicate); + List getAllCardsFromEdition(CardEdition edition); + Predicate wasPrintedInSets(List allowedSetCodes); } \ No newline at end of file diff --git a/forge-core/src/main/java/forge/deck/io/DeckSerializer.java b/forge-core/src/main/java/forge/deck/io/DeckSerializer.java index 8b59c4e8dd2..4df2b493f1a 100644 --- a/forge-core/src/main/java/forge/deck/io/DeckSerializer.java +++ b/forge-core/src/main/java/forge/deck/io/DeckSerializer.java @@ -27,7 +27,7 @@ public class DeckSerializer { } final List metadata = map.get("metadata"); if (metadata != null) { - return new DeckFileHeader(FileSection.parse(metadata, "=")); + return new DeckFileHeader(FileSection.parse(metadata, FileSection.EQUALS_KV_SEPARATOR)); } final List general = map.get("general"); if (general != null) { diff --git a/forge-core/src/main/java/forge/item/PreconDeck.java b/forge-core/src/main/java/forge/item/PreconDeck.java index c7ee708b59a..bde7a829c9b 100644 --- a/forge-core/src/main/java/forge/item/PreconDeck.java +++ b/forge-core/src/main/java/forge/item/PreconDeck.java @@ -108,7 +108,7 @@ public class PreconDeck implements InventoryItemFromSet { // To be able to read "shops" section in overloads protected PreconDeck getPreconDeckFromSections(final Map> sections) { - FileSection kv = FileSection.parse(sections.get("metadata"), "="); + FileSection kv = FileSection.parse(sections.get("metadata"), FileSection.EQUALS_KV_SEPARATOR); String imageFilename = kv.get("Image"); String description = kv.get("Description"); String deckEdition = kv.get("set"); diff --git a/forge-core/src/main/java/forge/util/FileSection.java b/forge-core/src/main/java/forge/util/FileSection.java index 53a5f140d06..d706be82938 100644 --- a/forge-core/src/main/java/forge/util/FileSection.java +++ b/forge-core/src/main/java/forge/util/FileSection.java @@ -17,9 +17,12 @@ */ package forge.util; +import com.google.common.collect.HashBasedTable; +import com.google.common.collect.Table; import java.text.NumberFormat; import java.text.ParseException; import java.util.ArrayList; +import java.util.Collections; import java.util.List; import java.util.Locale; import java.util.Map; @@ -56,34 +59,40 @@ public class FileSection { protected FileSection(Map lines0) { lines = lines0; } - - /** - * Parses the. - * - * @param line the line - * @param kvSeparator the kv separator - * @param pairSeparator the pair separator - * @return the file section - */ - public static FileSection parse(final String line, final String kvSeparator, final String pairSeparator) { - Map map = parseToMap(line, kvSeparator, pairSeparator); - return new FileSection(map); - } - - public static Map parseToMap(final String line, final String kvSeparator, final String pairSeparator) { - Map result = new TreeMap<>(String.CASE_INSENSITIVE_ORDER); - if (!StringUtils.isEmpty(line)) { - final String[] pairs = line.split(Pattern.quote(pairSeparator)); - final Pattern splitter = Pattern.compile(Pattern.quote(kvSeparator)); - - for (final String dd : pairs) { - final String[] v = splitter.split(dd, 2); - result.put(v[0].trim(), v.length > 1 ? v[1].trim() : ""); - } + + public static final Pattern DOLLAR_SIGN_KV_SEPARATOR = Pattern.compile(Pattern.quote("$")); + public static final Pattern ARROW_KV_SEPARATOR = Pattern.compile(Pattern.quote("->")); + public static final Pattern EQUALS_KV_SEPARATOR = Pattern.compile(Pattern.quote("=")); + public static final Pattern COLON_KV_SEPARATOR = Pattern.compile(Pattern.quote(":")); + + private static final String BAR_PAIR_SPLITTER = Pattern.quote("|"); + + private static Table> parseToMapCache = HashBasedTable.create(); + + public static Map parseToMap(final String line, final Pattern kvSeparator) { + Map result = parseToMapCache.get(line, kvSeparator); + if (result != null) { + return result; } + result = parseToMapImpl(line, kvSeparator); + parseToMapCache.put(line, kvSeparator, result); return result; } + private static Map parseToMapImpl(final String line, final Pattern kvSeparator) { + if (StringUtils.isEmpty(line)) { + return Collections.emptyMap(); + } + + final Map result = new TreeMap<>(String.CASE_INSENSITIVE_ORDER); + final String[] pairs = line.split(BAR_PAIR_SPLITTER); + for (final String dd : pairs) { + final String[] v = kvSeparator.split(dd, 2); + result.put(v[0].trim(), v.length > 1 ? v[1].trim() : ""); + } + return Collections.unmodifiableMap(result); + } + /** * Parses the. * @@ -91,11 +100,10 @@ public class FileSection { * @param kvSeparator the kv separator * @return the file section */ - public static FileSection parse(final Iterable lines, final String kvSeparator) { + public static FileSection parse(final Iterable lines, final Pattern kvSeparator) { final FileSection result = new FileSection(); - final Pattern splitter = Pattern.compile(Pattern.quote(kvSeparator)); for (final String dd : lines) { - final String[] v = splitter.split(dd, 2); + final String[] v = kvSeparator.split(dd, 2); result.lines.put(v[0].trim(), v.length > 1 ? v[1].trim() : ""); } diff --git a/forge-game/pom.xml b/forge-game/pom.xml index 77521379fa7..117c4abbebd 100644 --- a/forge-game/pom.xml +++ b/forge-game/pom.xml @@ -6,7 +6,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-game diff --git a/forge-game/src/main/java/forge/game/CardTraitBase.java b/forge-game/src/main/java/forge/game/CardTraitBase.java index 34c2a77edf5..e63ae76c366 100644 --- a/forge-game/src/main/java/forge/game/CardTraitBase.java +++ b/forge-game/src/main/java/forge/game/CardTraitBase.java @@ -72,8 +72,9 @@ public abstract class CardTraitBase extends GameObject implements IHasCardView { return this.mapParams; } - public final String getParamOrDefault(String key, String defaultValue) { - return hasParam(key) ? getParam(key) : defaultValue; + public String getParamOrDefault(String key, String defaultValue) { + String param = mapParams.get(key); + return param != null ? param : defaultValue; } public String getParam(String key) { diff --git a/forge-game/src/main/java/forge/game/ForgeScript.java b/forge-game/src/main/java/forge/game/ForgeScript.java index 1bf735a42d4..f21d1155fbd 100644 --- a/forge-game/src/main/java/forge/game/ForgeScript.java +++ b/forge-game/src/main/java/forge/game/ForgeScript.java @@ -168,6 +168,8 @@ public class ForgeScript { return found; } else if (property.equals("YouCtrl")) { return sa.getActivatingPlayer().equals(sourceController); + } else if (property.equals("OppCtrl")) { + return sa.getActivatingPlayer().isOpponentOf(sourceController); } else if (sa.getHostCard() != null) { return sa.getHostCard().hasProperty(property, sourceController, source, spellAbility); } diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 683a6b297a9..871984d3a4a 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -514,6 +514,11 @@ public class GameAction { } } + // Cards not on the battlefield / stack should not have controller + if (!zoneTo.is(ZoneType.Battlefield) && !zoneTo.is(ZoneType.Stack)) { + c.clearControllers(); + } + return copied; } @@ -1553,8 +1558,7 @@ public class GameAction { // Where there are none, it should bring up speed controls game.fireEvent(new GameEventGameStarted(gameType, first, game.getPlayers())); - // Emissary's Plot - // runPreOpeningHandActions(first); + runPreOpeningHandActions(first); game.setAge(GameStage.Mulligan); for (final Player p1 : game.getPlayers()) { diff --git a/forge-game/src/main/java/forge/game/GameActionUtil.java b/forge-game/src/main/java/forge/game/GameActionUtil.java index e1f237ecf0d..353111565fb 100644 --- a/forge-game/src/main/java/forge/game/GameActionUtil.java +++ b/forge-game/src/main/java/forge/game/GameActionUtil.java @@ -75,7 +75,7 @@ public final class GameActionUtil { Card source = sa.getHostCard(); final Game game = source.getGame(); - if (sa.isSpell()) { + if (sa.isSpell() && !source.isInZone(ZoneType.Battlefield)) { boolean lkicheck = false; // need to be done before so it works with Vivien and Zoetic Cavern @@ -88,7 +88,7 @@ public final class GameActionUtil { lkicheck = true; } - if (sa.hasParam("Bestow") && !source.isBestowed() && !source.isInZone(ZoneType.Battlefield)) { + if (sa.isBestow() && !source.isBestowed() && !source.isInZone(ZoneType.Battlefield)) { if (!source.isLKI()) { source = CardUtil.getLKICopy(source); } @@ -102,7 +102,7 @@ public final class GameActionUtil { } source.turnFaceDownNoUpdate(); lkicheck = true; - } else if (sa.isAdventure() && !source.isInZone(ZoneType.Battlefield)) { + } else if (sa.isAdventure()) { if (!source.isLKI()) { source = CardUtil.getLKICopy(source); } @@ -146,6 +146,7 @@ public final class GameActionUtil { if (lkicheck) { // double freeze tracker, so it doesn't update view game.getTracker().freeze(); + source.clearChangedCardKeywords(false); CardCollection preList = new CardCollection(source); game.getAction().checkStaticAbilities(false, Sets.newHashSet(source), preList); } @@ -207,6 +208,57 @@ public final class GameActionUtil { alternatives.add(newSA); } + // need to be done there before static abilities does reset the card + if (sa.isBasicSpell()) { + for (final KeywordInterface inst : source.getKeywords()) { + final String keyword = inst.getOriginal(); + + if (keyword.startsWith("Escape")) { + final String[] k = keyword.split(":"); + final Cost escapeCost = new Cost(k[1], true); + + final SpellAbility newSA = sa.copyWithDefinedCost(escapeCost); + + newSA.getMapParams().put("PrecostDesc", "Escape—"); + newSA.getMapParams().put("CostDesc", escapeCost.toString()); + + // makes new SpellDescription + final StringBuilder desc = new StringBuilder(); + desc.append(newSA.getCostDescription()); + desc.append("(").append(inst.getReminderText()).append(")"); + newSA.setDescription(desc.toString()); + + // Stack Description only for Permanent or it might crash + if (source.isPermanent()) { + final StringBuilder sbStack = new StringBuilder(); + sbStack.append(sa.getStackDescription()).append(" (Escaped)"); + newSA.setStackDescription(sbStack.toString()); + } + newSA.setAlternativeCost(AlternativeCost.Escape); + newSA.getRestrictions().setZone(ZoneType.Graveyard); + + alternatives.add(newSA); + } else if (keyword.startsWith("Flashback")) { + // if source has No Mana cost, and flashback doesn't have own one, + // flashback can't work + if (keyword.equals("Flashback") && source.getManaCost().isNoCost()) { + continue; + } + + final SpellAbility flashback = sa.copy(activator); + flashback.setAlternativeCost(AlternativeCost.Flashback); + flashback.getRestrictions().setZone(ZoneType.Graveyard); + + // there is a flashback cost (and not the cards cost) + if (keyword.contains(":")) { + final String[] k = keyword.split(":"); + flashback.setPayCosts(new Cost(k[1], false)); + } + alternatives.add(flashback); + } + } + } + // reset static abilities if (lkicheck) { game.getAction().checkStaticAbilities(false); @@ -244,28 +296,6 @@ public final class GameActionUtil { alternatives.add(newSA); } - for (final KeywordInterface inst : source.getKeywords()) { - final String keyword = inst.getOriginal(); - if (sa.isSpell() && keyword.startsWith("Flashback")) { - // if source has No Mana cost, and flashback doesn't have own one, - // flashback can't work - if (keyword.equals("Flashback") && source.getManaCost().isNoCost()) { - continue; - } - - final SpellAbility flashback = sa.copy(activator); - flashback.setFlashBackAbility(true); - - flashback.getRestrictions().setZone(ZoneType.Graveyard); - - // there is a flashback cost (and not the cards cost) - if (keyword.contains(":")) { - final String[] k = keyword.split(":"); - flashback.setPayCosts(new Cost(k[1], false)); - } - alternatives.add(flashback); - } - } return alternatives; } diff --git a/forge-game/src/main/java/forge/game/GameEntity.java b/forge-game/src/main/java/forge/game/GameEntity.java index 177815f6141..f042378ec64 100644 --- a/forge-game/src/main/java/forge/game/GameEntity.java +++ b/forge-game/src/main/java/forge/game/GameEntity.java @@ -385,7 +385,7 @@ public abstract class GameEntity extends GameObject implements IIdentifiable { } // CantTarget static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantAttach", attach, this)) { return false; diff --git a/forge-game/src/main/java/forge/game/GameFormat.java b/forge-game/src/main/java/forge/game/GameFormat.java index 9eb259404ea..e4efda21fb6 100644 --- a/forge-game/src/main/java/forge/game/GameFormat.java +++ b/forge-game/src/main/java/forge/game/GameFormat.java @@ -321,7 +321,7 @@ public class GameFormat implements Comparable { if (formatStrings == null){ return null; } - FileSection section = FileSection.parse(formatStrings, ":"); + FileSection section = FileSection.parse(formatStrings, FileSection.COLON_KV_SEPARATOR); String title = section.get("name"); FormatType formatType; try { diff --git a/forge-game/src/main/java/forge/game/GameType.java b/forge-game/src/main/java/forge/game/GameType.java index 7ef81786c26..0b1802dfac9 100644 --- a/forge-game/src/main/java/forge/game/GameType.java +++ b/forge-game/src/main/java/forge/game/GameType.java @@ -1,5 +1,9 @@ package forge.game; +import java.util.EnumSet; +import java.util.Set; + +import com.google.common.base.Enums; import com.google.common.base.Function; import forge.StaticData; import forge.deck.CardPool; @@ -144,4 +148,19 @@ public enum GameType { public String getDescription() { return description; } + + public static GameType smartValueOf(String name) { + return Enums.getIfPresent(GameType.class, name).orNull(); + } + + public static Set listValueOf(final String values) { + final Set result = EnumSet.noneOf(GameType.class); + for (final String s : values.split(",")) { + GameType g = GameType.smartValueOf(s); + if (g != null) { + result.add(g); + } + } + return result; + } } diff --git a/forge-game/src/main/java/forge/game/GlobalRuleChange.java b/forge-game/src/main/java/forge/game/GlobalRuleChange.java index 451496115c9..ac75f132904 100644 --- a/forge-game/src/main/java/forge/game/GlobalRuleChange.java +++ b/forge-game/src/main/java/forge/game/GlobalRuleChange.java @@ -25,7 +25,6 @@ public enum GlobalRuleChange { alwaysWither ("All damage is dealt as though it's source had wither."), attackerChoosesBlockers ("The attacking player chooses how each creature blocks each turn."), manapoolsDontEmpty ("Mana pools don't empty as steps and phases end."), - noCycling ("Players can't cycle cards."), noCreatureETBTriggers ("Creatures entering the battlefield don't cause abilities to trigger."), noCreatureDyingTriggers ("Creatures dying don't cause abilities to trigger."), noLegendRule ("The legend rule doesn't apply."), diff --git a/forge-game/src/main/java/forge/game/Match.java b/forge-game/src/main/java/forge/game/Match.java index d5ad5316568..1ef3b279a23 100644 --- a/forge-game/src/main/java/forge/game/Match.java +++ b/forge-game/src/main/java/forge/game/Match.java @@ -19,6 +19,7 @@ import forge.game.zone.ZoneType; import forge.item.PaperCard; import forge.util.MyRandom; import forge.util.collect.FCollectionView; +import forge.util.Localizer; import java.util.*; import java.util.Map.Entry; @@ -291,12 +292,13 @@ public class Match { } } + final Localizer localizer = Localizer.getInstance(); if (!rAICards.isEmpty() && !rules.getGameType().isCardPoolLimited()) { - game.getAction().revealAnte("AI can't play these cards well", rAICards); + game.getAction().revealAnte(localizer.getMessage("lblAICantPlayCards"), rAICards); } if (!removedAnteCards.isEmpty()) { - game.getAction().revealAnte("These ante cards were removed", removedAnteCards); + game.getAction().revealAnte(localizer.getMessage("lblAnteCardsRemoved"), removedAnteCards); } } diff --git a/forge-game/src/main/java/forge/game/ability/AbilityFactory.java b/forge-game/src/main/java/forge/game/ability/AbilityFactory.java index 1e770f1fce9..a09664512c8 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityFactory.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityFactory.java @@ -382,21 +382,10 @@ public final class AbilityFactory { * @param mapParams */ private static final void initializeParams(final SpellAbility sa, Map mapParams) { - if (mapParams.containsKey("Flashback")) { - sa.setFlashBackAbility(true); - } if (mapParams.containsKey("NonBasicSpell")) { sa.setBasicSpell(false); } - - if (mapParams.containsKey("Dash")) { - sa.setDash(true); - } - - if (mapParams.containsKey("Outlast")) { - sa.setOutlast(true); - } } /** @@ -449,7 +438,7 @@ public final class AbilityFactory { } public static final Map getMapParams(final String abString) { - return FileSection.parseToMap(abString, "$", "|"); + return FileSection.parseToMap(abString, FileSection.DOLLAR_SIGN_KV_SEPARATOR); } public static final void adjustChangeZoneTarget(final Map params, final SpellAbility sa) { diff --git a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java index 97877f115ad..0562aea1bf4 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java @@ -260,6 +260,8 @@ public class AbilityUtils { list = sa.getRootAbility().getPaidList("SacrificedCards"); } else if (defined.startsWith("Sacrificed")) { list = sa.getRootAbility().getPaidList("Sacrificed"); + } else if (defined.startsWith("Revealed")) { + list = sa.getRootAbility().getPaidList("Revealed"); } else if (defined.startsWith("DiscardedCards")) { list = sa.getRootAbility().getPaidList("DiscardedCards"); } else if (defined.startsWith("Discarded")) { @@ -1279,6 +1281,8 @@ public class AbilityUtils { if (o instanceof Card) { final Card rem = (Card) o; sas.addAll(game.getCardState(rem).getSpellAbilities()); + } else if (o instanceof SpellAbility) { + sas.add((SpellAbility) o); } } } @@ -1617,7 +1621,19 @@ public class AbilityUtils { } return count; } - + // Count$AttachedTo + if (sq[0].startsWith("AttachedTo")) { + final String[] k = l[0].split(" "); + int sum = 0; + for (Card card : AbilityUtils.getDefinedCards(sa.getHostCard(), k[1], sa)) { + // Hateful Eidolon: the script uses LKI so that the attached cards have to be defined + // This card needs the spellability ("Auras You control", you refers to the activating player) + // CardFactoryUtils.xCount doesn't have the sa parameter, SVar:X:TriggeredCard$Valid cannot handle this + CardCollection list = CardLists.getValidCards(card.getAttachedCards(), k[2].split(","), sa.getActivatingPlayer(), c, sa); + sum += list.size(); + } + return sum; + } // Count$Adamant... if (sq[0].startsWith("Adamant")) { final String payingMana = StringUtils.join(sa.getRootAbility().getPayingMana()); @@ -1708,7 +1724,7 @@ public class AbilityUtils { if (res.checkTimingRestrictions(tgtCard, newSA) // still need to check the other restrictions like Aftermath && res.checkOtherRestrictions(tgtCard, newSA, controller) - && newSA.checkOtherRestrictions()) { + && newSA.checkOtherRestrictions(tgtCard)) { sas.add(newSA); } } @@ -1836,6 +1852,11 @@ public class AbilityUtils { } else if (def.endsWith("Owner")) { players.add(c.getOwner()); } + } else if (o instanceof SpellAbility) { + final SpellAbility c = (SpellAbility) o; + if (def.endsWith("Controller")) { + players.add(c.getHostCard().getController()); + } } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java index b748ce2d4a5..d646c6daf59 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AbandonEffect.java @@ -8,6 +8,8 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.Map; @@ -23,7 +25,7 @@ public class AbandonEffect extends SpellAbilityEffect { Player controller = source.getController(); boolean isOptional = sa.hasParam("Optional"); - if (isOptional && !controller.getController().confirmAction(sa, null, "Would you like to abandon the scheme " + source + "?")) { + if (isOptional && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblWouldYouLikeAbandonSource", CardTranslation.getTranslatedName(source.getName())))) { return; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java index 3114cf48501..5975717f05f 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ActivateAbilityEffect.java @@ -9,6 +9,7 @@ import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; import forge.util.collect.FCollection; import forge.util.Lang; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -51,7 +52,7 @@ public class ActivateAbilityEffect extends SpellAbilityEffect { continue; } SpellAbility manaAb = p.getController().chooseSingleSpellForEffect( - possibleAb, sa, "Choose a mana ability:", ImmutableMap.of()); + possibleAb, sa, Localizer.getInstance().getMessage("lblChooseManaAbility"), ImmutableMap.of()); p.getController().playChosenSpellAbility(manaAb); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java index aa211535156..2a1353e03be 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AddTurnEffect.java @@ -8,6 +8,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.trigger.Trigger; import forge.game.trigger.TriggerHandler; +import forge.util.Localizer; import java.util.List; @@ -61,7 +62,7 @@ public class AddTurnEffect extends SpellAbilityEffect { extra.setCantSetSchemesInMotion(true); } if (sa.hasParam("ShowMessage")) { - p.getGame().getAction().nofityOfValue(sa, p, p + " takes an extra turn.", null); + p.getGame().getAction().nofityOfValue(sa, p, Localizer.getInstance().getMessage("lblPlayerTakesExtraTurn", p.toString()), null); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java index 960a0c38563..b7dd51336e9 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AmassEffect.java @@ -17,6 +17,7 @@ import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Lang; +import forge.util.Localizer; public class AmassEffect extends SpellAbilityEffect { @@ -80,7 +81,7 @@ public class AmassEffect extends SpellAbilityEffect { } CardCollectionView tgtCards = CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), "Army"); - tgtCards = pc.chooseCardsForEffect(tgtCards, sa, "Choose an army to put counters on", 1, 1, false); + tgtCards = pc.chooseCardsForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblChooseAnArmy"), 1, 1, false); GameEntityCounterTable table = new GameEntityCounterTable(); for(final Card tgtCard : tgtCards) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/AssignGroupEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AssignGroupEffect.java index e3e53dc6fa0..1f392ec35c4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AssignGroupEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AssignGroupEffect.java @@ -16,6 +16,7 @@ import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.util.Localizer; public class AssignGroupEffect extends SpellAbilityEffect { @@ -49,7 +50,7 @@ public class AssignGroupEffect extends SpellAbilityEffect { Multimap result = ArrayListMultimap.create(); for (GameObject g : defined) { - final String title = "Choose ability for " + g.toString(); + final String title = Localizer.getInstance().getMessage("lblChooseAbilityForObject", g.toString()); Map params = Maps.newHashMap(); params.put("Affected", g); diff --git a/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java b/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java index 3e1b4f5e11d..6402171ac78 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/AttachEffect.java @@ -16,6 +16,8 @@ import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; import forge.util.collect.FCollection; import forge.util.Lang; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.List; @@ -44,6 +46,14 @@ public class AttachEffect extends SpellAbilityEffect { } else { attachTo = targets.get(0); } + + String attachToName = null; + if (attachTo instanceof Card) { + attachToName = CardTranslation.getTranslatedName(((Card)attachTo).getName()); + } + else { + attachToName = attachTo.toString(); + } final Player p = sa.getActivatingPlayer(); @@ -60,7 +70,7 @@ public class AttachEffect extends SpellAbilityEffect { // If Cast Targets will be checked on the Stack for (final Card attachment : attachments) { - String message = "Do you want to attach " + attachment + " to " + attachTo + "?"; + String message = Localizer.getInstance().getMessage("lblDoYouWantAttachSourceToTarget", CardTranslation.getTranslatedName(attachment.getName()), attachToName); if ( sa.hasParam("Optional") && !p.getController().confirmAction(sa, null, message) ) continue; handleAttachment(attachment, attachTo, sa); @@ -173,7 +183,7 @@ public class AttachEffect extends SpellAbilityEffect { players.add(player); } } - final Player pa = p.getController().chooseSingleEntityForEffect(players, aura, source + " - Select a player to attach to."); + final Player pa = p.getController().chooseSingleEntityForEffect(players, aura, Localizer.getInstance().getMessage("lblSelectAPlayerAttachSourceTo", CardTranslation.getTranslatedName(source.getName()))); if (pa != null) { handleAura(source, pa); return true; @@ -186,7 +196,7 @@ public class AttachEffect extends SpellAbilityEffect { return false; } - final Card o = p.getController().chooseSingleEntityForEffect(list, aura, source + " - Select a card to attach to."); + final Card o = p.getController().chooseSingleEntityForEffect(list, aura, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", CardTranslation.getTranslatedName(source.getName()))); if (o != null) { handleAura(source, o); //source.enchantEntity((Card) o); diff --git a/forge-game/src/main/java/forge/game/ability/effects/BidLifeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/BidLifeEffect.java index 36026b174dc..22391ec5f5d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/BidLifeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/BidLifeEffect.java @@ -11,6 +11,7 @@ import forge.game.player.PlayerActionConfirmMode; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.util.collect.FCollection; +import forge.util.Localizer; public class BidLifeEffect extends SpellAbilityEffect { @Override @@ -27,7 +28,7 @@ public class BidLifeEffect extends SpellAbilityEffect { if (sa.hasParam("StartBidding")) { String start = sa.getParam("StartBidding"); if ("Any".equals(start)) { - startBidding = activator.getController().announceRequirements(sa, "Choose a starting bid", true); + startBidding = activator.getController().announceRequirements(sa, Localizer.getInstance().getMessage("lblChooseStartingBid"), true); } else { startBidding = AbilityUtils.calculateAmount(host, start, sa); } @@ -54,12 +55,12 @@ public class BidLifeEffect extends SpellAbilityEffect { willBid = false; for (final Player p : bidPlayers) { final boolean result = p.getController().confirmBidAction(sa, PlayerActionConfirmMode.BidLife, - "Do you want to top bid? Current Bid =" + bid, bid, winner); + Localizer.getInstance().getMessage("lblDoYouWantTopBid") + bid, bid, winner); willBid |= result; if (result) { // a different choose number - bid += p.getController().chooseNumber(sa, "Bid life:", 1, 9); + bid += p.getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblBidLife") + ":", 1, 9); winner = p; - host.getGame().getAction().nofityOfValue(sa, p, "topped bid with " + bid + " life", p); + host.getGame().getAction().nofityOfValue(sa, p, Localizer.getInstance().getMessage("lblTopBidWithValueLife", String.valueOf(bid)), p); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/BondEffect.java b/forge-game/src/main/java/forge/game/ability/effects/BondEffect.java index 153e7ad749c..b41e6a265c5 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/BondEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/BondEffect.java @@ -6,6 +6,7 @@ import forge.game.card.Card; import forge.game.card.CardCollectionView; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.List; @@ -30,7 +31,7 @@ public class BondEffect extends SpellAbilityEffect { Card partner = cards.getFirst(); // skip choice if only one card on list if (cards.size() > 1) { - partner = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(cards, sa, "Select a card to pair with"); + partner = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(cards, sa, Localizer.getInstance().getMessage("lblSelectACardPair")); } // pair choices together diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java index 6135aa48c18..5d9d68b9a53 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeCombatantsEffect.java @@ -13,6 +13,8 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.TargetRestrictions; import forge.util.collect.FCollectionView; +import forge.util.Localizer; +import forge.util.CardTranslation; import org.apache.commons.lang3.StringUtils; @@ -44,7 +46,7 @@ public class ChangeCombatantsEffect extends SpellAbilityEffect { final GameEntity originalDefender = combat.getDefenderByAttacker(c); final FCollectionView defs = combat.getDefenders(); final GameEntity defender = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(defs, sa, - "Choose which defender to attack with " + c, false); + Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())), false); if (originalDefender != null && !originalDefender.equals(defender)) { AttackingBand ab = combat.getBandOfAttacker(c); if (ab != null) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java index 40a427fb5f5..d194043e9dc 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeTargetsEffect.java @@ -11,6 +11,7 @@ import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.TargetChoices; import forge.game.zone.MagicStack; import forge.util.Aggregates; +import forge.util.Localizer; import org.apache.commons.lang3.tuple.ImmutablePair; import org.apache.commons.lang3.tuple.Pair; @@ -50,8 +51,8 @@ public class ChangeTargetsEffect extends SpellAbilityEffect { // Redirect rules read 'you MAY choose new targets' ... okay! // TODO: Don't even ask to change targets, if the SA and subs don't actually have targets boolean isOptional = sa.hasParam("Optional"); - if (isOptional && !chooser.getController().confirmAction(sa, null, "Do you want to change targets of " + tgtSA.getHostCard() + "?")) { - continue; + if (isOptional && !chooser.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantChangeAbilityTargets", tgtSA.getHostCard().toString()))) { + continue; } if (changesOneTarget) { // 1. choose a target of target spell diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeTextEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeTextEffect.java index 131eecbcff7..67e6773f08c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeTextEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeTextEffect.java @@ -14,6 +14,7 @@ import forge.game.card.Card; import forge.game.event.GameEventCardStatsChanged; import forge.game.spellability.SpellAbility; import forge.util.TextUtil; +import forge.util.Localizer; public class ChangeTextEffect extends SpellAbilityEffect { @@ -33,7 +34,7 @@ public class ChangeTextEffect extends SpellAbilityEffect { final String[] changedColorWordsArray = sa.getParam("ChangeColorWord").split(" "); if (changedColorWordsArray[0].equals("Choose")) { originalColor = sa.getActivatingPlayer().getController().chooseColor( - "Choose a color word to replace", sa, ColorSet.ALL_COLORS); + Localizer.getInstance().getMessage("lblChooseColorReplace"), sa, ColorSet.ALL_COLORS); changedColorWordOriginal = TextUtil.capitalize(MagicColor.toLongString(originalColor)); } else { changedColorWordOriginal = changedColorWordsArray[0]; @@ -48,7 +49,7 @@ public class ChangeTextEffect extends SpellAbilityEffect { possibleNewColors = ColorSet.fromMask(originalColor).inverse(); } final byte newColor = sa.getActivatingPlayer().getController().chooseColor( - "Choose a new color word", sa, possibleNewColors); + Localizer.getInstance().getMessage("lblChooseNewColor"), sa, possibleNewColors); changedColorWordNew = TextUtil.capitalize(MagicColor.toLongString(newColor)); } else { changedColorWordNew = changedColorWordsArray[1]; diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java index c636bfd9117..ef2950ad9bc 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneAllEffect.java @@ -14,6 +14,7 @@ import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; +import forge.util.Localizer; import java.util.List; import java.util.Map; @@ -98,19 +99,9 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect { final String targets = Lang.joinHomogenous(cards); final String message; if (sa.hasParam("OptionQuestion")) { - message = TextUtil.fastReplace(sa.getParam("OptionQuestion"), "TARGETS", targets); + message = TextUtil.fastReplace(sa.getParam("OptionQuestion"), "TARGETS", targets); } else { - final StringBuilder sb = new StringBuilder(); - - sb.append("Move "); - sb.append(targets); - sb.append(" from "); - sb.append(Lang.joinHomogenous(origin)); - sb.append(" to "); - sb.append(destination); - sb.append("?"); - - message = sb.toString(); + message = Localizer.getInstance().getMessage("lblMoveTargetFromOriginToDestination", targets, Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME), destination.getTranslatedName()); } if (!sa.getActivatingPlayer().getController().confirmAction(sa, null, message)) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java index 128c49d24a8..7191e7b66d4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java @@ -32,6 +32,8 @@ import forge.util.MessageUtil; import forge.util.TextUtil; import forge.util.collect.FCollection; import forge.util.collect.FCollectionView; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.List; import java.util.Map; @@ -439,7 +441,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { hostCard.addRemembered(CardUtil.getLKICopy(tgtC)); } - final String prompt = TextUtil.concatWithSpace("Do you want to move", tgtC.toString(), "from", origin.toString(), "to", TextUtil.addSuffix(destination.toString(),"?")); + final String prompt = TextUtil.concatWithSpace(Localizer.getInstance().getMessage("lblDoYouWantMoveTargetFromOriToDest", CardTranslation.getTranslatedName(tgtC.getName()), Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME), destination.getTranslatedName())); if (optional && !player.getController().confirmAction(sa, null, prompt) ) continue; @@ -503,7 +505,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { list = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), sa.getParam("AttachedTo"), tgtC.getController(), tgtC); } if (!list.isEmpty()) { - Card attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, tgtC + " - Select a card to attach to."); + Card attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", tgtC.toString())); tgtC.attachToEntity(attachedTo); } else { // When it should enter the battlefield attached to an illegal permanent it fails continue; @@ -513,7 +515,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { if (sa.hasParam("AttachedToPlayer")) { FCollectionView list = AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("AttachedToPlayer"), sa); if (!list.isEmpty()) { - Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, tgtC + " - Select a player to attach to."); + Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectAPlayerAttachSourceTo", tgtC.toString())); tgtC.attachToEntity(attachedTo); } else { // When it should enter the battlefield attached to an illegal player it fails @@ -560,7 +562,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { } } } else { - defender = player.getController().chooseSingleEntityForEffect(e, sa, "Declare a defender for " + movedCard ); + defender = player.getController().chooseSingleEntityForEffect(e, sa, Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(movedCard.getName()))); } if (defender != null) { combat.addAttacker(movedCard, defender); @@ -727,7 +729,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { final StringBuilder sb = new StringBuilder(); sb.append(sa.getParam("AlternativeMessage")).append(" "); - sb.append(altFetchList.size()).append(" cards match your searching type in Alternate Zones."); + sb.append(altFetchList.size()).append(" " + Localizer.getInstance().getMessage("lblCardMatchSearchingTypeInAlternateZones")); if (!decider.getController().confirmAction(sa, PlayerActionConfirmMode.ChangeZoneFromAltSource, sb.toString())) { origin = alt; @@ -749,7 +751,14 @@ public class ChangeZoneEffect extends SpellAbilityEffect { final boolean optional = sa.hasParam("Optional"); if (optional) { - String message = MessageUtil.formatMessage(defined ? "Put that card from {player's} " + Lang.joinHomogenous(origin).toLowerCase() + " to " + destination.name().toLowerCase() : "Search {player's} " + Lang.joinHomogenous(origin).toLowerCase() + "?", decider, player); + String prompt; + if (defined) { + prompt = Localizer.getInstance().getMessage("lblPutThatCardFromPlayerOriginToDestination", "{player's}", Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME).toLowerCase(), destination.getTranslatedName().toLowerCase()); + } + else { + prompt = Localizer.getInstance().getMessage("lblSearchPlayerZoneConfirm", "{player's}", Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME).toLowerCase()); + } + String message = MessageUtil.formatMessage(prompt , decider, player); if (!decider.getController().confirmAction(sa, PlayerActionConfirmMode.ChangeZoneGeneral, message)) { return; } @@ -801,10 +810,10 @@ public class ChangeZoneEffect extends SpellAbilityEffect { final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4); CardCollectionView shown = !decider.hasKeyword("LimitSearchLibrary") ? player.getCardsIn(ZoneType.Library) : player.getCardsIn(ZoneType.Library, fetchNum); // Look at whole library before moving onto choosing a card - delayedReveal = new DelayedReveal(shown, ZoneType.Library, PlayerView.get(player), source.getName() + " - Looking at cards in "); + delayedReveal = new DelayedReveal(shown, ZoneType.Library, PlayerView.get(player), CardTranslation.getTranslatedName(source.getName()) + " - " + Localizer.getInstance().getMessage("lblLookingCardIn") + " "); } else if (origin.contains(ZoneType.Hand) && player.isOpponentOf(decider)) { - delayedReveal = new DelayedReveal(player.getCardsIn(ZoneType.Hand), ZoneType.Hand, PlayerView.get(player), source.getName() + " - Looking at cards in "); + delayedReveal = new DelayedReveal(player.getCardsIn(ZoneType.Hand), ZoneType.Hand, PlayerView.get(player), CardTranslation.getTranslatedName(source.getName()) + " - " + Localizer.getInstance().getMessage("lblLookingCardIn") + " "); } } @@ -821,7 +830,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { continue; } SpellAbility tgtSA = decider.getController().getAbilityToPlay(tgtCard, sas); - if (!decider.getController().confirmAction(tgtSA, null, "Do you want to play " + tgtCard + "?")) { + if (!decider.getController().confirmAction(tgtSA, null, Localizer.getInstance().getMessage("lblDoYouWantPlayCard", CardTranslation.getTranslatedName(tgtCard.getName())))) { continue; } // if played, that card cannot be found @@ -853,7 +862,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { final boolean champion = sa.hasParam("Champion"); final boolean forget = sa.hasParam("ForgetChanged"); final boolean imprint = sa.hasParam("Imprint"); - String selectPrompt = sa.hasParam("SelectPrompt") ? sa.getParam("SelectPrompt") : MessageUtil.formatMessage("Select a card from {player's} " + Lang.joinHomogenous(origin).toLowerCase(), decider, player); + String selectPrompt = sa.hasParam("SelectPrompt") ? sa.getParam("SelectPrompt") : MessageUtil.formatMessage(Localizer.getInstance().getMessage("lblSelectCardFromPlayerZone", "{player's}", Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME).toLowerCase()), decider, player); final String totalcmc = sa.getParam("WithTotalCMC"); int totcmc = AbilityUtils.calculateAmount(source, totalcmc, sa); @@ -866,9 +875,10 @@ public class ChangeZoneEffect extends SpellAbilityEffect { if (! sa.hasParam("SelectPrompt")) { // new default messaging for multi select if (fetchList.size() > changeNum) { - selectPrompt = MessageUtil.formatMessage("Select up to " + changeNum + " cards from {player's} " + Lang.joinHomogenous(origin).toLowerCase(), decider, player); + //Select up to %changeNum cards from %players %origin + selectPrompt = MessageUtil.formatMessage(Localizer.getInstance().getMessage("lblSelectUpToNumCardFromPlayerZone", String.valueOf(changeNum), "{player's}", Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME).toLowerCase()), decider, player); } else { - selectPrompt = MessageUtil.formatMessage("Select cards from {player's} " + Lang.joinHomogenous(origin).toLowerCase(), decider, player); + selectPrompt = MessageUtil.formatMessage(Localizer.getInstance().getMessage("lblSelectCardsFromPlayerZone", "{player's}", Lang.joinHomogenous(origin, ZoneType.Accessors.GET_TRANSLATED_NAME).toLowerCase()), decider, player); } } // ensure that selection is within maximum allowed changeNum @@ -930,7 +940,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { if (c == null) { final int num = Math.min(fetchList.size(), changeNum - i); - String message = "Cancel Search? Up to " + num + " more card" + (num != 1 ? "s" : "") + " can be selected."; + String message = Localizer.getInstance().getMessage("lblCancelSearchUpToSelectNumCards", String.valueOf(num)); if (fetchList.isEmpty() || decider.getController().confirmAction(sa, PlayerActionConfirmMode.ChangeZoneGeneral, message)) { break; @@ -1001,7 +1011,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { if (!list.isEmpty()) { Card attachedTo = null; if (list.size() > 1) { - attachedTo = decider.getController().chooseSingleEntityForEffect(list, sa, c + " - Select a card to attach to."); + attachedTo = decider.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", CardTranslation.getTranslatedName(c.getName()))); } else { attachedTo = list.get(0); @@ -1019,7 +1029,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { if (sa.hasParam("AttachedToPlayer")) { FCollectionView list = AbilityUtils.getDefinedPlayers(source, sa.getParam("AttachedToPlayer"), sa); if (!list.isEmpty()) { - Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, c + " - Select a player to attach to."); + Player attachedTo = player.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", CardTranslation.getTranslatedName(c.getName()))); c.attachToEntity(attachedTo); } else { // When it should enter the battlefield attached to an illegal permanent it fails @@ -1042,7 +1052,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect { } } } else { - defender = player.getController().chooseSingleEntityForEffect(e, sa, "Declare a defender for " + c ); + defender = player.getController().chooseSingleEntityForEffect(e, sa, Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName()))); } if (defender != null) { combat.addAttacker(c, defender); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java index d87d9da4b85..1a601c45a2a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardEffect.java @@ -18,6 +18,7 @@ import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; import forge.util.Aggregates; import forge.util.Lang; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -82,7 +83,7 @@ public class ChooseCardEffect extends SpellAbilityEffect { for (final String type : CardType.getBasicTypes()) { final CardCollectionView cl = CardLists.getType(land, type); if (!cl.isEmpty()) { - final String prompt = "Choose " + Lang.nounWithAmount(1, type); + final String prompt = Localizer.getInstance().getMessage("lblChoose") + " " + Lang.nounWithAmount(1, type); Card c = p.getController().chooseSingleEntityForEffect(cl, sa, prompt, false); if (c != null) { chosen.add(c); @@ -98,10 +99,10 @@ public class ChooseCardEffect extends SpellAbilityEffect { int chosenP = 0; while (!creature.isEmpty()) { Card c = p.getController().chooseSingleEntityForEffect(creature, sa, - "Select creature(s) with total power less than or equal to " + (totP - chosenP - negativeNum) - + "\r\n(Selected:" + chosenPool + ")\r\n" + "(Total Power: " + chosenP + ")", chosenP <= totP); + Localizer.getInstance().getMessage("lblSelectCreatureWithTotalPowerLessOrEqualTo", (totP - chosenP - negativeNum)) + + "\r\n(" + Localizer.getInstance().getMessage("lblSelected") + ":" + chosenPool + ")\r\n(" + Localizer.getInstance().getMessage("lblTotalPowerNum", chosenP) + ")", chosenP <= totP); if (c == null) { - if (p.getController().confirmAction(sa, PlayerActionConfirmMode.OptionalChoose, "Cancel Choose?")) { + if (p.getController().confirmAction(sa, PlayerActionConfirmMode.OptionalChoose, Localizer.getInstance().getMessage("lblCancelChooseConfirm"))) { break; } } else { @@ -118,7 +119,7 @@ public class ChooseCardEffect extends SpellAbilityEffect { if (sa.hasParam("AtRandom") && !choices.isEmpty()) { Aggregates.random(choices, validAmount, chosen); } else { - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a card "; + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseaCard") + " "; chosen.addAll(p.getController().chooseCardsForEffect(choices, sa, title, minAmount, validAmount, !sa.hasParam("Mandatory"))); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java index 4938ecb370e..ab27a6b40cd 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseCardNameEffect.java @@ -22,6 +22,7 @@ import forge.game.spellability.TargetRestrictions; import forge.item.PaperCard; import forge.util.Aggregates; import forge.util.ComparableOp; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -57,6 +58,15 @@ public class ChooseCardNameEffect extends SpellAbilityEffect { validDesc = sa.getParam("ValidDesc"); } + String message; + if (sa.hasParam("SelectPrompt")) { + message = sa.getParam("SelectPrompt"); + } else if (validDesc.equals("card")) { + message = Localizer.getInstance().getMessage("lblChooseACardName"); + } else { + message = Localizer.getInstance().getMessage("lblChooseASpecificCard", validDesc); + } + boolean randomChoice = sa.hasParam("AtRandom"); boolean chooseFromDefined = sa.hasParam("ChooseFromDefinedCards"); for (final Player p : tgtPlayers) { @@ -99,11 +109,9 @@ public class ChooseCardNameEffect extends SpellAbilityEffect { } } Collections.sort(faces); - chosen = p.getController().chooseCardName(sa, faces, "Choose a card name"); + chosen = p.getController().chooseCardName(sa, faces, message); } else { - // use CardFace because you might name a alternate name - final String message = validDesc.equals("card") ? "Name a card" : "Name a " + validDesc + " card."; - + // use CardFace because you might name a alternate names Predicate cpp = Predicates.alwaysTrue(); if (sa.hasParam("ValidCards")) { cpp = CardFacePredicates.valid(valid); @@ -114,9 +122,12 @@ public class ChooseCardNameEffect extends SpellAbilityEffect { host.setNamedCard(chosen); if(!randomChoice) { - p.getGame().getAction().nofityOfValue(sa, host, p.getName() + " picked " + chosen, p); + p.getGame().getAction().nofityOfValue(sa, host, Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), chosen), p); p.setNamedCard(chosen); } + if (sa.hasParam("NoteFor")) { + p.addNoteForName(sa.getParam("NoteFor"), "Name:" + chosen); + } } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseColorEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseColorEffect.java index 7b7a0f2740c..365cc2f862a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseColorEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseColorEffect.java @@ -7,6 +7,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.util.Lang; +import forge.util.Localizer; import java.util.ArrayList; import java.util.Arrays; @@ -49,27 +50,25 @@ public class ChooseColorEffect extends SpellAbilityEffect { List chosenColors; int cntMin = sa.hasParam("TwoColors") ? 2 : 1; int cntMax = sa.hasParam("TwoColors") ? 2 : sa.hasParam("OrColors") ? colorChoices.size() : 1; - String prompt; + String prompt = null; if (cntMax == 1) { - prompt = "Choose a color"; + prompt = Localizer.getInstance().getMessage("lblChooseAColor"); } else { - prompt = "Choose " + Lang.getNumeral(cntMin); if (cntMax > cntMin) { - if (cntMax >= MagicColor.NUMBER_OR_COLORS) { - prompt += " or more"; - } else { - prompt += " to " + Lang.getNumeral(cntMax); - } + if (cntMax >= MagicColor.NUMBER_OR_COLORS) { + prompt = Localizer.getInstance().getMessage("lblAtLastChooseNumColors", Lang.getNumeral(cntMin)); + } else { + prompt = Localizer.getInstance().getMessage("lblChooseSpecifiedRangeColors", Lang.getNumeral(cntMin), Lang.getNumeral(cntMax)); + } } - prompt += " colors"; } chosenColors = p.getController().chooseColors(prompt, sa, cntMin, cntMax, colorChoices); if (chosenColors.isEmpty()) { return; } card.setChosenColors(chosenColors); - p.getGame().getAction().nofityOfValue(sa, card, p.getName() + " picked " + Lang.joinHomogenous(chosenColors), p); + p.getGame().getAction().nofityOfValue(sa, card, Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), Lang.joinHomogenous(chosenColors)), p); } } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseDirectionEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseDirectionEffect.java index 3c0dac6f8a1..a02bf0206e9 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseDirectionEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseDirectionEffect.java @@ -10,6 +10,7 @@ import forge.game.player.Player; import forge.game.player.PlayerController.BinaryChoiceType; import forge.game.spellability.SpellAbility; import forge.util.collect.FCollection; +import forge.util.Localizer; public class ChooseDirectionEffect extends SpellAbilityEffect { @Override @@ -18,11 +19,11 @@ public class ChooseDirectionEffect extends SpellAbilityEffect { final Game game = source.getGame(); final FCollection left = new FCollection<>(game.getPlayers()); // TODO: We'd better set up turn order UI here - final String info = "Left (clockwise): " + left + "\r\nRight (anticlockwise):" + Lists.reverse(left); + final String info = Localizer.getInstance().getMessage("lblLeftClockwise") + ": " + left + "\r\n" + Localizer.getInstance().getMessage("lblRightAntiClockwise") + ":" + Lists.reverse(left); sa.getActivatingPlayer().getController().notifyOfValue(sa, source, info); boolean chosen = sa.getActivatingPlayer().getController().chooseBinary(sa, - "Choose a direction", BinaryChoiceType.LeftOrRight); + Localizer.getInstance().getMessage("lblChooseDirection"), BinaryChoiceType.LeftOrRight); source.setChosenDirection(chosen ? Direction.Left : Direction.Right); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java index 9073e1a9342..c5a46346887 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseGenericEffect.java @@ -9,6 +9,7 @@ import forge.game.event.GameEventCardModeChosen; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.MyRandom; +import forge.util.Localizer; import java.util.List; @@ -69,7 +70,7 @@ public class ChooseGenericEffect extends SpellAbilityEffect { int idxChosen = MyRandom.getRandom().nextInt(abilities.size()); chosenSA = abilities.get(idxChosen); } else { - chosenSA = p.getController().chooseSingleSpellForEffect(abilities, sa, "Choose one", + chosenSA = p.getController().chooseSingleSpellForEffect(abilities, sa, Localizer.getInstance().getMessage("lblChooseOne"), ImmutableMap.of()); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java index ce31edd85ad..d54b3579625 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseNumberEffect.java @@ -10,6 +10,7 @@ import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.util.MyRandom; +import forge.util.Localizer; import java.util.List; import java.util.Map; @@ -57,7 +58,7 @@ public class ChooseNumberEffect extends SpellAbilityEffect { chosen = MyRandom.getRandom().nextInt(max - min) + min; p.getGame().getAction().nofityOfValue(sa, p, Integer.toString(chosen), null); } else { - String title = sa.hasParam("ListTitle") ? sa.getParam("ListTitle") : "Choose a number"; + String title = sa.hasParam("ListTitle") ? sa.getParam("ListTitle") : Localizer.getInstance().getMessage("lblChooseNumber"); if (anyNumber) { Integer value = p.getController().announceRequirements(sa, title, true); chosen = (value == null ? 0 : value); @@ -72,7 +73,7 @@ public class ChooseNumberEffect extends SpellAbilityEffect { card.setChosenNumber(chosen); } if (sa.hasParam("Notify")) { - p.getGame().getAction().nofityOfValue(sa, card, p.getName() + " picked " + chosen, p); + p.getGame().getAction().nofityOfValue(sa, card, Localizer.getInstance().getMessage("lblPlayerPickedChosen", p.getName(), chosen), p); } } } @@ -85,7 +86,7 @@ public class ChooseNumberEffect extends SpellAbilityEffect { for (Entry ev : chooseMap.entrySet()) { int num = ev.getValue(); Player player = ev.getKey(); - sb.append(player).append(" chose ").append(num); + sb.append(Localizer.getInstance().getMessage("lblPlayerChoseNum", player.getName(), String.valueOf(num))); sb.append("\r\n"); if (num > highest) { highestNum.clear(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java index eddc7475bcc..0d57e4a4c2c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChoosePlayerEffect.java @@ -9,6 +9,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.util.Aggregates; import forge.util.collect.FCollectionView; +import forge.util.Localizer; import java.util.List; @@ -37,7 +38,7 @@ public class ChoosePlayerEffect extends SpellAbilityEffect { final FCollectionView choices = sa.hasParam("Choices") ? AbilityUtils.getDefinedPlayers( sa.getHostCard(), sa.getParam("Choices"), sa) : sa.getActivatingPlayer().getGame().getPlayersInTurnOrder(); - final String choiceDesc = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a player"; + final String choiceDesc = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChoosePlayer"); final boolean random = sa.hasParam("Random"); for (final Player p : tgtPlayers) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java index 465f37bb92c..b35e17c0a25 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ChooseSourceEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -134,7 +135,7 @@ public class ChooseSourceEffect extends SpellAbilityEffect { final CardCollection chosen = new CardCollection(); if (tgt == null || p.canBeTargetedBy(sa)) { for (int i = 0; i < validAmount; i++) { - final String choiceTitle = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a source "; + final String choiceTitle = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseSource") + " "; Card o = null; do { o = p.getController().chooseSingleEntityForEffect(sourcesToChooseFrom, sa, choiceTitle); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java index 332d0ced088..191b1db43e9 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ClashEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.Map; @@ -74,7 +75,7 @@ public class ClashEffect extends SpellAbilityEffect { */ final Card source = sa.getHostCard(); final Player player = source.getController(); - final Player opponent = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(player.getOpponents(), sa, "Choose a opponent") ; + final Player opponent = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(player.getOpponents(), sa, Localizer.getInstance().getMessage("lblChooseOpponent")) ; final ZoneType lib = ZoneType.Library; if (sa.hasParam("RememberClasher")) { @@ -110,11 +111,11 @@ public class ClashEffect extends SpellAbilityEffect { // TODO: Split cards will return two CMC values, so both players may become winners of clash - reveal.append(player).append(" reveals: ").append(pCard.getName()).append(". CMC = ").append(pCMC); + reveal.append(player).append(" " + Localizer.getInstance().getMessage("lblReveals") + ": ").append(pCard.getName()).append(". " + Localizer.getInstance().getMessage("lblCMC") + "= ").append(pCMC); reveal.append("\r\n"); - reveal.append(opponent).append(" reveals: ").append(oCard.getName()).append(". CMC = ").append(oCMC); + reveal.append(opponent).append(" " + Localizer.getInstance().getMessage("lblReveals") + ": ").append(oCard.getName()).append(". " + Localizer.getInstance().getMessage("lblCMC") + "= ").append(oCMC); reveal.append("\r\n\r\n"); - reveal.append(player).append(pCMC > oCMC ? " wins clash." : " loses clash."); + reveal.append(player).append(pCMC > oCMC ? " " + Localizer.getInstance().getMessage("lblWinsClash") + "." : " " + Localizer.getInstance().getMessage("lblLosesClash") + "."); player.getGame().getAction().nofityOfValue(sa, source, reveal.toString(), null); clashMoveToTopOrBottom(player, pCard, sa); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java index 5ca1a765d2f..9cf8118d66b 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CloneEffect.java @@ -9,6 +9,8 @@ import forge.game.event.GameEventCardStatsChanged; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.Arrays; import java.util.List; @@ -78,7 +80,7 @@ public class CloneEffect extends SpellAbilityEffect { choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, host); - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a card "; + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseaCard") + " "; cardToCopy = activator.getController().chooseSingleEntityForEffect(choices, sa, title, false); } else if (sa.hasParam("Defined")) { List cloneSources = AbilityUtils.getDefinedCards(host, sa.getParam("Defined"), sa); @@ -93,7 +95,7 @@ public class CloneEffect extends SpellAbilityEffect { } final boolean optional = sa.hasParam("Optional"); - if (optional && !host.getController().getController().confirmAction(sa, null, "Do you want to copy " + cardToCopy + "?")) { + if (optional && !host.getController().getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantCopy", CardTranslation.getTranslatedName(cardToCopy.getName())))) { return; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ControlExchangeVariantEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ControlExchangeVariantEffect.java index 3ed40b451ec..f39c38616d8 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ControlExchangeVariantEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ControlExchangeVariantEffect.java @@ -7,6 +7,7 @@ import forge.game.card.CardCollectionView; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.List; @@ -35,9 +36,9 @@ public class ControlExchangeVariantEffect extends SpellAbilityEffect { CardCollectionView list2 = AbilityUtils.filterListByType(player2.getCardsIn(zone), type, sa); int max = Math.min(list1.size(), list2.size()); // choose the same number of cards - CardCollectionView chosen1 = activator.getController().chooseCardsForEffect(list1, sa, "Choose cards: " + player1, 0, max, true); + CardCollectionView chosen1 = activator.getController().chooseCardsForEffect(list1, sa, Localizer.getInstance().getMessage("lblChooseCards") + ":" + player1, 0, max, true); int num = chosen1.size(); - CardCollectionView chosen2 = activator.getController().chooseCardsForEffect(list2, sa, "Choose cards: " + player2, num, num, true); + CardCollectionView chosen2 = activator.getController().chooseCardsForEffect(list2, sa, Localizer.getInstance().getMessage("lblChooseCards") + ":" + player2, num, num, true); // check all cards can be controlled by the other player for (final Card c : chosen1) { if (!c.canBeControlledBy(player2)) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java index ec26b621f1d..335329a3aef 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ControlGainEffect.java @@ -22,6 +22,8 @@ import forge.game.spellability.Ability; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.collect.FCollectionView; +import forge.util.Localizer; +import forge.util.CardTranslation; public class ControlGainEffect extends SpellAbilityEffect { /* (non-Javadoc) @@ -227,7 +229,7 @@ public class ControlGainEffect extends SpellAbilityEffect { final FCollectionView e = combat.getDefenders(); final GameEntity defender = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(e, sa, - "Declare a defender for " + tgtC); + Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(tgtC.getName()))); if (defender != null) { combat.addAttacker(tgtC, defender); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CopyPermanentEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CopyPermanentEffect.java index d544b9a21fc..ce831f04f3a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CopyPermanentEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CopyPermanentEffect.java @@ -27,6 +27,8 @@ import forge.util.Aggregates; import forge.util.TextUtil; import forge.util.collect.FCollectionView; import forge.util.PredicateString.StringOp; +import forge.util.Localizer; +import forge.util.CardTranslation; import org.apache.commons.lang3.StringUtils; @@ -64,7 +66,7 @@ public class CopyPermanentEffect extends SpellAbilityEffect { final long timestamp = game.getNextTimestamp(); if (sa.hasParam("Optional")) { - if (!activator.getController().confirmAction(sa, null, "Copy this permanent?")) { + if (!activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblCopyPermanentConfirm"))) { return; } } @@ -145,7 +147,7 @@ public class CopyPermanentEffect extends SpellAbilityEffect { CardCollectionView choices = game.getCardsIn(ZoneType.Battlefield); choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, host); if (!choices.isEmpty()) { - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose a card "; + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseaCard") +" "; Card choosen = chooser.getController().chooseSingleEntityForEffect(choices, sa, title, false); @@ -206,12 +208,12 @@ public class CopyPermanentEffect extends SpellAbilityEffect { GameEntity defender; if ("True".equals(attacked)) { FCollectionView defs = game.getCombat().getDefenders(); - defender = c.getController().getController().chooseSingleEntityForEffect(defs, sa, "Choose which defender to attack with " + c, false); + defender = c.getController().getController().chooseSingleEntityForEffect(defs, sa, Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())), false); } else { defender = AbilityUtils.getDefinedPlayers(host, sa.getParam("CopyAttacking"), sa).get(0); if (sa.hasParam("ChoosePlayerOrPlaneswalker") && defender != null) { FCollectionView defs = game.getCombat().getDefendersControlledBy((Player) defender); - defender = c.getController().getController().chooseSingleEntityForEffect(defs, sa, "Choose which defender to attack with " + c + " {defender: "+ defender + "}", false); + defender = c.getController().getController().chooseSingleEntityForEffect(defs, sa, Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())) + " {" + Localizer.getInstance().getMessage("lblDefender") + ": " + defender + "}", false); } } game.getCombat().addAttacker(copyInPlay, defender); @@ -243,7 +245,7 @@ public class CopyPermanentEffect extends SpellAbilityEffect { list = CardLists.getValidCards(list, sa.getParam("AttachedTo"), copyInPlay.getController(), copyInPlay); } if (!list.isEmpty()) { - Card attachedTo = activator.getController().chooseSingleEntityForEffect(list, sa, copyInPlay + " - Select a card to attach to."); + Card attachedTo = activator.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectACardAttachSourceTo", copyInPlay.toString())); copyInPlay.attachToEntity(attachedTo); } else { diff --git a/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java index a1db15665f8..9f050cb5b0d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CopySpellAbilityEffect.java @@ -15,6 +15,8 @@ import forge.game.player.Player; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.util.Lang; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.ArrayList; import java.util.Iterator; @@ -66,7 +68,7 @@ public class CopySpellAbilityEffect extends SpellAbilityEffect { } boolean isOptional = sa.hasParam("Optional"); - if (isOptional && !controller.getController().confirmAction(sa, null, "Do you want to copy the spell " + card + "?")) { + if (isOptional && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoyouWantCopyTheSpell", CardTranslation.getTranslatedName(card.getName())))) { return; } @@ -84,7 +86,7 @@ public class CopySpellAbilityEffect extends SpellAbilityEffect { final int spellCount = Integer.parseInt(sa.getParam("CopyMultipleSpells")); for (int multi = 0; multi < spellCount && !tgtSpells.isEmpty(); multi++) { - String prompt = "Select " + Lang.getOrdinal(multi + 1) + " spell to copy to stack"; + String prompt = Localizer.getInstance().getMessage("lblSelectMultiSpellCopyToStack", Lang.getOrdinal(multi + 1)); SpellAbility chosen = controller.getController().chooseSingleSpellForEffect(tgtSpells, sa, prompt, ImmutableMap.of()); SpellAbility copiedSpell = CardFactory.copySpellAbilityAndPossiblyHost(card, chosen.getHostCard(), chosen, true); @@ -96,7 +98,7 @@ public class CopySpellAbilityEffect extends SpellAbilityEffect { } else if (sa.hasParam("CopyForEachCanTarget")) { SpellAbility chosenSA = controller.getController().chooseSingleSpellForEffect(tgtSpells, sa, - "Select a spell to copy", ImmutableMap.of()); + Localizer.getInstance().getMessage("lblSelectASpellCopy"), ImmutableMap.of()); chosenSA.setActivatingPlayer(controller); // Find subability or rootability that has targets SpellAbility targetedSA = chosenSA; @@ -144,7 +146,7 @@ public class CopySpellAbilityEffect extends SpellAbilityEffect { valid.remove(originalTarget); mayChooseNewTargets = false; if (sa.hasParam("ChooseOnlyOne")) { - Card choice = controller.getController().chooseSingleEntityForEffect(valid, sa, "Choose one"); + Card choice = controller.getController().chooseSingleEntityForEffect(valid, sa, Localizer.getInstance().getMessage("lblChooseOne")); SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost(card, chosenSA.getHostCard(), chosenSA, true); resetFirstTargetOnCopy(copy, choice, targetedSA); copies.add(copy); @@ -164,7 +166,7 @@ public class CopySpellAbilityEffect extends SpellAbilityEffect { } else { SpellAbility chosenSA = controller.getController().chooseSingleSpellForEffect(tgtSpells, sa, - "Select a spell to copy", ImmutableMap.of()); + Localizer.getInstance().getMessage("lblSelectASpellCopy"), ImmutableMap.of()); chosenSA.setActivatingPlayer(controller); for (int i = 0; i < amount; i++) { SpellAbility copy = CardFactory.copySpellAbilityAndPossiblyHost( diff --git a/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java index f82231f20b4..1ddeb41db0d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CounterEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.SpellPermanent; import forge.game.trigger.TriggerType; +import forge.util.Localizer; import java.util.Arrays; import java.util.List; @@ -174,7 +175,7 @@ public class CounterEffect extends SpellAbilityEffect { String destination = srcSA.hasParam("Destination") ? srcSA.getParam("Destination") : tgtSA.isAftermath() ? "Exile" : "Graveyard"; if (srcSA.hasParam("DestinationChoice")) {//Hinder List pos = Arrays.asList(srcSA.getParam("DestinationChoice").split(",")); - destination = srcSA.getActivatingPlayer().getController().chooseSomeType("a destination to remove", tgtSA, pos, null); + destination = srcSA.getActivatingPlayer().getController().chooseSomeType(Localizer.getInstance().getMessage("lblRemoveDestination"), tgtSA, pos, null); } if (tgtSA.isAbility()) { // For Ability-targeted counterspells - do not move it anywhere, diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersMoveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersMoveEffect.java index 8e1a82e0d1e..30245cc137b 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersMoveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersMoveEffect.java @@ -12,6 +12,8 @@ import forge.game.player.Player; import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.List; import java.util.Map; @@ -109,10 +111,7 @@ public class CountersMoveEffect extends SpellAbilityEffect { // only select cards if the counterNum is any if (counterNum.equals("Any")) { - StringBuilder sb = new StringBuilder(); - sb.append("Choose cards to take ").append(cType.getName()).append(" counters from"); - - srcCards = player.getController().chooseCardsForEffect(srcCards, sa, sb.toString(), 0, srcCards.size(), true); + srcCards = player.getController().chooseCardsForEffect(srcCards, sa, Localizer.getInstance().getMessage("lblChooseTakeCountersCard", cType.getName()), 0, srcCards.size(), true); } for (Card src : srcCards) { @@ -134,10 +133,7 @@ public class CountersMoveEffect extends SpellAbilityEffect { params.put("CounterType", cType); params.put("Source", src); params.put("Target", dest); - StringBuilder sb = new StringBuilder(); - sb.append("Take how many ").append(cType.getName()); - sb.append(" counters from ").append(src).append("?"); - cnum = player.getController().chooseNumber(sa, sb.toString(), 0, cmax, params); + cnum = player.getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblTakeHowManyTargetCounterFromCard", cType.getName(), CardTranslation.getTranslatedName(src.getName())), 0, cmax, params); } else { cnum = AbilityUtils.calculateAmount(host, counterNum, sa); } @@ -171,12 +167,8 @@ public class CountersMoveEffect extends SpellAbilityEffect { tgtCards = CardLists.getValidCards(tgtCards, sa.getParam("ValidDefined"), player, host, sa); if (counterNum.equals("Any")) { - StringBuilder sb = new StringBuilder(); - sb.append("Choose cards to get ").append(cType.getName()); - sb.append(" counters from ").append(source).append("."); - - tgtCards = player.getController().chooseCardsForEffect( - tgtCards, sa, sb.toString(), 0, tgtCards.size(), true); + tgtCards = player.getController().chooseCardsForEffect(tgtCards, sa, + Localizer.getInstance().getMessage("lblChooseCardToGetCountersFrom", cType.getName(), CardTranslation.getTranslatedName(source.getName())), 0, tgtCards.size(), true); } boolean updateSource = false; @@ -200,9 +192,7 @@ public class CountersMoveEffect extends SpellAbilityEffect { params.put("CounterType", cType); params.put("Source", source); params.put("Target", cur); - StringBuilder sb = new StringBuilder(); - sb.append("Put how many ").append(cType.getName()).append(" counters on ").append(cur).append("?"); - int cnum = player.getController().chooseNumber(sa, sb.toString(), 0, source.getCounters(cType), params); + int cnum = player.getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblPutHowManyTargetCounterOnCard", cType.getName(), CardTranslation.getTranslatedName(cur.getName())), 0, source.getCounters(cType), params); if (cnum > 0) { source.subtractCounter(cType, cnum); @@ -260,10 +250,7 @@ public class CountersMoveEffect extends SpellAbilityEffect { params.put("CounterType", cType); params.put("Source", source); params.put("Target", cur); - StringBuilder sb = new StringBuilder(); - sb.append("Take how many ").append(cType.getName()); - sb.append(" counters from ").append(source).append("?"); - cntToMove = pc.chooseNumber(sa, sb.toString(), 0, cntToMove, params); + cntToMove = pc.chooseNumber(sa, Localizer.getInstance().getMessage("lblTakeHowManyTargetCounterFromCard", cType.getName(), CardTranslation.getTranslatedName(source.getName())), 0, cntToMove, params); } if (source.getCounters(cType) >= cntToMove) { @@ -289,17 +276,15 @@ public class CountersMoveEffect extends SpellAbilityEffect { Map params = Maps.newHashMap(); params.put("Source", source); params.put("Target", dest); - String title = "Select type counters to remove"; + String title = Localizer.getInstance().getMessage("lblSelectRemoveCounterType"); CounterType chosenType = pc.chooseCounterType(typeChoices, sa, title, params); params = Maps.newHashMap(); params.put("CounterType", chosenType); params.put("Source", source); params.put("Target", dest); - StringBuilder sb = new StringBuilder(); - sb.append("Take how many ").append(chosenType.getName()).append(" counters?"); - int chosenAmount = pc.chooseNumber( - sa, sb.toString(), 0, Math.min(tgtCounters.get(chosenType), cntToMove), params); + int chosenAmount = pc.chooseNumber(sa, Localizer.getInstance().getMessage("lblTakeHowManyTargetCounters", chosenType.getName()), + 0, Math.min(tgtCounters.get(chosenType), cntToMove), params); if (chosenAmount > 0) { dest.addCounter(chosenType, chosenAmount, player, true, table); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersProliferateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersProliferateEffect.java index 5f6d56a5218..587cc53995c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersProliferateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersProliferateEffect.java @@ -14,6 +14,7 @@ import forge.game.player.PlayerPredicates; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.collect.FCollection; +import forge.util.Localizer; import java.util.List; @@ -42,7 +43,7 @@ public class CountersProliferateEffect extends SpellAbilityEffect { list.addAll(CardLists.filter(game.getCardsIn(ZoneType.Battlefield), CardPredicates.hasCounters())); List result = pc.chooseEntitiesForEffect(list, 0, list.size(), null, sa, - "Choose any number of permanents and/or players for proliferate", p); + Localizer.getInstance().getMessage("lblChooseProliferateTarget"), p); GameEntityCounterTable table = new GameEntityCounterTable(); for (final GameEntity ge : result) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java index 607e12f3593..cc1df6ebea4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutEffect.java @@ -26,6 +26,8 @@ import forge.game.trigger.TriggerType; import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.Aggregates; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.Map; import java.util.Iterator; @@ -129,7 +131,7 @@ public class CountersPutEffect extends SpellAbilityEffect { if (sa.hasParam("Bolster")) { CardCollection creatsYouCtrl = CardLists.filter(activator.getCardsIn(ZoneType.Battlefield), Presets.CREATURES); CardCollection leastToughness = new CardCollection(Aggregates.listWithMin(creatsYouCtrl, CardPredicates.Accessors.fnGetDefense)); - tgtCards.addAll(pc.chooseCardsForEffect(leastToughness, sa, "Choose a creature with the least toughness", 1, 1, false)); + tgtCards.addAll(pc.chooseCardsForEffect(leastToughness, sa, Localizer.getInstance().getMessage("lblChooseACreatureWithLeastToughness"), 1, 1, false)); tgtObjects.addAll(tgtCards); } else { tgtObjects.addAll(getDefinedOrTargeted(sa, "Defined")); @@ -183,7 +185,7 @@ public class CountersPutEffect extends SpellAbilityEffect { Map params = Maps.newHashMap(); params.put("Target", obj); StringBuilder sb = new StringBuilder(); - sb.append("Select counter type to add to "); + sb.append(Localizer.getInstance().getMessage("lblSelectCounterTypeAddTo") + " "); sb.append(obj); counterType = pc.chooseCounterType(choices, sa, sb.toString(), params); } @@ -199,7 +201,7 @@ public class CountersPutEffect extends SpellAbilityEffect { Map params = Maps.newHashMap(); params.put("Target", obj); params.put("CounterType", counterType); - counterAmount = pc.chooseNumber(sa, "How many counters?", 0, counterAmount, params); + counterAmount = pc.chooseNumber(sa, Localizer.getInstance().getMessage("lblHowManyCounters"), 0, counterAmount, params); } // Adapt need extra logic @@ -235,8 +237,8 @@ public class CountersPutEffect extends SpellAbilityEffect { continue; } - String message = "Do you want to put " + counterAmount + " +1/+1 counters on " + gameCard + " ?"; - Player chooser = pc.chooseSingleEntityForEffect(activator.getOpponents(), sa, "Choose an opponent"); + String message = Localizer.getInstance().getMessage("lblDoYouWantPutTargetP1P1CountersOnCard", String.valueOf(counterAmount), CardTranslation.getTranslatedName(gameCard.getName())); + Player chooser = pc.chooseSingleEntityForEffect(activator.getOpponents(), sa, Localizer.getInstance().getMessage("lblChooseAnOpponent")); if (chooser.getController().confirmAction(sa, PlayerActionConfirmMode.Tribute, message)) { gameCard.setTributed(true); diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java index fb1f4c58e51..61e89d134ec 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersPutOrRemoveEffect.java @@ -13,6 +13,7 @@ import forge.game.spellability.SpellAbility; import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.Lang; +import forge.util.Localizer; import com.google.common.collect.Lists; import com.google.common.collect.Maps; @@ -97,11 +98,11 @@ public class CountersPutOrRemoveEffect extends SpellAbilityEffect { list = Lists.newArrayList(ctype); } - String prompt = "Select type of counters to add or remove"; + String prompt = Localizer.getInstance().getMessage("lblSelectCounterTypeToAddOrRemove"); CounterType chosenType = pc.chooseCounterType(list, sa, prompt, params); params.put("CounterType", chosenType); - prompt = "What to do with that '" + chosenType.getName() + "' counter "; + prompt = Localizer.getInstance().getMessage("lblWhatToDoWithTargetCounter", chosenType.getName()) + " "; Boolean putCounter = pc.chooseBinary(sa, prompt, BinaryChoiceType.AddOrRemove, params); if (putCounter) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/CountersRemoveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/CountersRemoveEffect.java index 5338477cae1..5698fb50bb0 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/CountersRemoveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/CountersRemoveEffect.java @@ -13,6 +13,7 @@ import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.zone.Zone; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.Map; @@ -84,8 +85,8 @@ public class CountersRemoveEffect extends SpellAbilityEffect { } if (sa.hasParam("Optional")) { - String ctrs = cntToRemove > 1 ? "counters" : num.equals("All") ? "all counters" : "a counter"; - if (!sa.getActivatingPlayer().getController().confirmAction(sa, null, "Remove " + ctrs + "?")) { + String ctrs = cntToRemove > 1 ? Localizer.getInstance().getMessage("lblCounters") : num.equals("All") ? Localizer.getInstance().getMessage("lblAllCounters") : Localizer.getInstance().getMessage("lblACounters"); + if (!sa.getActivatingPlayer().getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblRemove") + " " + ctrs + "?")) { return; } } @@ -129,10 +130,7 @@ public class CountersRemoveEffect extends SpellAbilityEffect { srcCards = game.getCardsIn(ZoneType.Battlefield); srcCards = CardLists.getValidCards(srcCards, sa.getParam("ValidSource"), player, card, sa); if (num.equals("Any")) { - StringBuilder sb = new StringBuilder(); - sb.append("Choose cards to take ").append(counterType.getName()).append(" counters from"); - - srcCards = player.getController().chooseCardsForEffect(srcCards, sa, sb.toString(), 0, srcCards.size(), true); + srcCards = player.getController().chooseCardsForEffect(srcCards, sa, Localizer.getInstance().getMessage("lblChooseCardsToTakeTargetCounters", counterType.getName()), 0, srcCards.size(), true); } } else { srcCards = getTargetCards(sa); @@ -172,7 +170,7 @@ public class CountersRemoveEffect extends SpellAbilityEffect { Map params = Maps.newHashMap(); params.put("Target", gameCard); params.put("CounterType", type); - String title = "Select the number of " + type + " counters to remove"; + String title = Localizer.getInstance().getMessage("lblSelectRemoveCountersNumberOfTarget", type); cntToRemove = pc.chooseNumber(sa, title, 0, cntToRemove, params); } @@ -213,10 +211,10 @@ public class CountersRemoveEffect extends SpellAbilityEffect { Map params = Maps.newHashMap(); params.put("Target", entity); - String prompt = "Select type of counters to remove"; + String prompt = Localizer.getInstance().getMessage("lblSelectCountersTypeToRemove"); CounterType chosenType = pc.chooseCounterType( ImmutableList.copyOf(tgtCounters.keySet()), sa, prompt, params); - prompt = "Select the number of " + chosenType.getName() + " counters to remove"; + prompt = Localizer.getInstance().getMessage("lblSelectRemoveCountersNumberOfTarget", chosenType.getName()); int max = Math.min(cntToRemove, tgtCounters.get(chosenType)); params = Maps.newHashMap(); params.put("Target", entity); diff --git a/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java index bfb6258496d..5ba5f4d8203 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DamageDealEffect.java @@ -13,6 +13,7 @@ import forge.game.card.CardUtil; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.Lang; +import forge.util.Localizer; import java.util.List; import java.util.Map; @@ -83,7 +84,7 @@ public class DamageDealEffect extends DamageBaseEffect { List tgts = getTargets(sa); if (sa.hasParam("OptionalDecider")) { Player decider = Iterables.getFirst(AbilityUtils.getDefinedPlayers(hostCard, sa.getParam("OptionalDecider"), sa), null); - if (decider != null && !decider.getController().confirmAction(sa, null, "Do you want to deal " + dmg + " damage to " + tgts + " ?")) { + if (decider != null && !decider.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoyouWantDealTargetDamageToTarget", String.valueOf(dmg), tgts.toString()))) { return; } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java index dca94e86b5d..350c919e3bc 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigEffect.java @@ -22,6 +22,9 @@ import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; +import forge.util.collect.FCollectionView; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.*; @@ -99,13 +102,6 @@ public class DigEffect extends SpellAbilityEffect { final TargetRestrictions tgt = sa.getTargetRestrictions(); final List tgtPlayers = getTargetPlayers(sa); - if (sa.hasParam("Choser")) { - final List choosers = AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("Choser"), sa); - if (!choosers.isEmpty()) { - chooser = choosers.get(0); - } - } - CardZoneTable table = new CardZoneTable(); GameEntityCounterTable counterTable = new GameEntityCounterTable(); for (final Player p : tgtPlayers) { @@ -128,7 +124,7 @@ public class DigEffect extends SpellAbilityEffect { game.getAction().reveal(top, p, false); } else if (sa.hasParam("RevealOptional")) { - String question = TextUtil.concatWithSpace("Reveal:", TextUtil.addSuffix(Lang.joinHomogenous(top),"?")); + String question = TextUtil.concatWithSpace(Localizer.getInstance().getMessage("lblReveal") + ":", TextUtil.addSuffix(Lang.joinHomogenous(top),"?")); hasRevealed = p.getController().confirmAction(sa, null, question); if (hasRevealed) { @@ -151,7 +147,7 @@ public class DigEffect extends SpellAbilityEffect { } else if (!sa.hasParam("NoLooking")) { // show the user the revealed cards - delayedReveal = new DelayedReveal(top, srcZone, PlayerView.get(p), host.getName() + " - Looking at cards in "); + delayedReveal = new DelayedReveal(top, srcZone, PlayerView.get(p), CardTranslation.getTranslatedName(host.getName()) + " - " + Localizer.getInstance().getMessage("lblLookingCardIn") + " "); if (noMove) { // Let the activating player see the cards even if they're not moved @@ -164,7 +160,15 @@ public class DigEffect extends SpellAbilityEffect { host.addRemembered(one); } } - + if (sa.hasParam("Choser")) { + final FCollectionView choosers = AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("Choser"), sa); + if (!choosers.isEmpty()) { + chooser = player.getController().chooseSingleEntityForEffect(choosers, sa, "Choser:"); + } + if (sa.hasParam("SetChosenPlayer")) { + host.setChosenPlayer(chooser); + } + } if (!noMove) { CardCollection movedCards; rest.addAll(top); @@ -194,8 +198,8 @@ public class DigEffect extends SpellAbilityEffect { // Optional abilities that use a dialog box to prompt the user to skip the ability (e.g. Explorer's Scope, Quest for Ula's Temple) if (optional && mayBeSkipped && !valid.isEmpty()) { - String prompt = !optionalAbilityPrompt.isEmpty() ? optionalAbilityPrompt : "Would you like to proceed with the optional ability for " + sa.getHostCard() + "?\n\n(" + sa.getDescription() + ")"; - if (!p.getController().confirmAction(sa, null, TextUtil.fastReplace(prompt, "CARDNAME", sa.getHostCard().getName()))) { + String prompt = !optionalAbilityPrompt.isEmpty() ? optionalAbilityPrompt : Localizer.getInstance().getMessage("lblWouldYouLikeProceedWithOptionalAbility") + " " + sa.getHostCard() + "?\n\n(" + sa.getDescription() + ")"; + if (!p.getController().confirmAction(sa, null, TextUtil.fastReplace(prompt, "CARDNAME", CardTranslation.getTranslatedName(sa.getHostCard().getName())))) { return; } } @@ -214,24 +218,24 @@ public class DigEffect extends SpellAbilityEffect { } for (final byte pair : MagicColor.COLORPAIR) { Card chosen = chooser.getController().chooseSingleEntityForEffect(CardLists.filter(valid, CardPredicates.isExactlyColor(pair)), - delayedReveal, sa, "Choose one", false, p); + delayedReveal, sa, Localizer.getInstance().getMessage("lblChooseOne"), false, p); if (chosen != null) { movedCards.add(chosen); } } chooser.getController().endTempShowCards(); if (!movedCards.isEmpty()) { - game.getAction().reveal(movedCards, chooser, true, chooser + " picked "); + game.getAction().reveal(movedCards, chooser, true, Localizer.getInstance().getMessage("lblPlayerPickedChosen", chooser.getName(), "")); } } else if (allButOne) { movedCards = new CardCollection(valid); String prompt; if (destZone2.equals(ZoneType.Library) && libraryPosition2 == 0) { - prompt = "Choose a card to leave on top of {player's} library"; + prompt = Localizer.getInstance().getMessage("lblChooseACardToLeaveTargetLibraryTop", "{player's}"); } else { - prompt = "Choose a card to leave in {player's} " + destZone2.name(); + prompt = Localizer.getInstance().getMessage("lblChooseACardLeaveTarget", "{player's}", destZone2.getTranslatedName()); } Card chosen = chooser.getController().chooseSingleEntityForEffect(valid, delayedReveal, sa, prompt, false, p); @@ -245,19 +249,19 @@ public class DigEffect extends SpellAbilityEffect { if (sa.hasParam("PrimaryPrompt")) { prompt = sa.getParam("PrimaryPrompt"); } else { - prompt = "Choose card(s) to put into " + destZone1.name(); + prompt = Localizer.getInstance().getMessage("lblChooseCardsPutIntoZone", destZone1.getTranslatedName()); if (destZone1.equals(ZoneType.Library)) { if (libraryPosition == -1) { - prompt = "Choose card(s) to put on the bottom of {player's} library"; + prompt = Localizer.getInstance().getMessage("lblChooseCardPutOnTargetLibarayBottom", "{player's}"); } else if (libraryPosition == 0) { - prompt = "Choose card(s) to put on top of {player's} library"; + prompt = Localizer.getInstance().getMessage("lblChooseCardPutOnTargetLibarayTop", "{player's}"); } } } movedCards = new CardCollection(); if (valid.isEmpty()) { - chooser.getController().notifyOfValue(sa, null, "No valid cards"); + chooser.getController().notifyOfValue(sa, null, Localizer.getInstance().getMessage("lblNoValidCards")); } else { if ( p == chooser ) { // the digger can still see all the dug cards when choosing chooser.getController().tempShowCards(top); @@ -275,8 +279,7 @@ public class DigEffect extends SpellAbilityEffect { } if (!changeValid.isEmpty() && !sa.hasParam("ExileFaceDown") && !sa.hasParam("NoReveal")) { - game.getAction().reveal(movedCards, chooser, true, - chooser + " picked " + (movedCards.size() == 1 ? "this card" : "these cards") + " from "); + game.getAction().reveal(movedCards, chooser, true, Localizer.getInstance().getMessage("lblPlayerPickedCardFrom", chooser.getName())); } } if (sa.hasParam("ForgetOtherRemembered")) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigMultipleEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigMultipleEffect.java index 1ca132be140..dfeccc06ade 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigMultipleEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigMultipleEffect.java @@ -16,6 +16,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class DigMultipleEffect extends SpellAbilityEffect { @@ -74,15 +75,14 @@ public class DigMultipleEffect extends SpellAbilityEffect { } if (validMap.isEmpty()) { - chooser.getController().notifyOfValue(sa, null, "No valid cards"); + chooser.getController().notifyOfValue(sa, null, Localizer.getInstance().getMessage("lblNoValidCards")); continue; } - CardCollection chosen = chooser.getController().chooseCardsForEffectMultiple(validMap, sa, "Choose cards"); + CardCollection chosen = chooser.getController().chooseCardsForEffectMultiple(validMap, sa, Localizer.getInstance().getMessage("lblChooseCards")); if (!chosen.isEmpty()) { - game.getAction().reveal(chosen, chooser, true, - chooser + " picked " + (chosen.size() == 1 ? "this card" : "these cards") + " from "); + game.getAction().reveal(chosen, chooser, true, Localizer.getInstance().getMessage("lblPlayerPickedCardFrom", chooser.getName())); } for (Card c : chosen) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java index 57d5303a45e..58b9a835902 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DigUntilEffect.java @@ -11,6 +11,7 @@ import forge.game.spellability.SpellAbility; import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; import forge.util.MyRandom; +import forge.util.Localizer; import java.util.*; @@ -86,6 +87,7 @@ public class DigUntilEffect extends SpellAbilityEffect { int untilAmount = 1; if (sa.hasParam("Amount")) { untilAmount = AbilityUtils.calculateAmount(host, sa.getParam("Amount"), sa); + if (untilAmount == 0) return; } Integer maxRevealed = null; @@ -113,7 +115,7 @@ public class DigUntilEffect extends SpellAbilityEffect { continue; } if (!sa.usesTargeting() || p.canBeTargetedBy(sa)) { - if (optional && !p.getController().confirmAction(sa, null, "Do you want to dig your library?")) { + if (optional && !p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantDigYourLibrary"))) { continue; } CardCollection found = new CardCollection(); @@ -159,7 +161,7 @@ public class DigUntilEffect extends SpellAbilityEffect { final Card c = itr.next(); final ZoneType origin = c.getZone().getZoneType(); if (optionalFound && !p.getController().confirmAction(sa, null, - "Do you want to put that card to " + foundDest.name() + "?")) { + Localizer.getInstance().getMessage("lblDoYouWantPutCardToZone", foundDest.getTranslatedName()))) { continue; } else { Card m = null; diff --git a/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java index 4218d8897f7..cff66313247 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DiscardEffect.java @@ -15,6 +15,7 @@ import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.Aggregates; import forge.util.TextUtil; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -205,7 +206,7 @@ public class DiscardEffect extends SpellAbilityEffect { if (!p.canDiscardBy(sa)) { continue; } - String message = "Would you like to discard " + numCards + " random card(s)?"; + String message = Localizer.getInstance().getMessage("lblWouldYouLikeRandomDiscardTargetCard", String.valueOf(numCards)); boolean runDiscard = !sa.hasParam("Optional") || p.getController().confirmAction(sa, PlayerActionConfirmMode.Random, message); if (runDiscard) { @@ -257,7 +258,7 @@ public class DiscardEffect extends SpellAbilityEffect { final CardCollectionView dPHand = p.getCardsIn(ZoneType.Hand); for (final Player opp : p.getAllOtherPlayers()) { - opp.getController().reveal(dPHand, ZoneType.Hand, p, "Reveal "); + opp.getController().reveal(dPHand, ZoneType.Hand, p, Localizer.getInstance().getMessage("lblReveal") + " "); } if (!p.canDiscardBy(sa)) { @@ -325,8 +326,7 @@ public class DiscardEffect extends SpellAbilityEffect { } if (mode.startsWith("Reveal") ) { - p.getController().reveal(toBeDiscarded, ZoneType.Hand, p, - chooser + " has chosen " + (toBeDiscarded.size() == 1 ? "this card" : "these cards") + " from "); + p.getController().reveal(toBeDiscarded, ZoneType.Hand, p, Localizer.getInstance().getMessage("lblPlayerHasChosenCardsFrom", chooser.getName())); } for (Card card : toBeDiscarded) { if (card == null) { continue; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java b/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java index 2e6b5225529..c1912191dad 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/DrawEffect.java @@ -8,6 +8,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.util.Lang; +import forge.util.Localizer; import java.util.List; @@ -49,12 +50,12 @@ public class DrawEffect extends SpellAbilityEffect { for (final Player p : getDefinedPlayersOrTargeted(sa)) { if ((tgt == null) || p.canBeTargetedBy(sa)) - if (optional && !p.getController().confirmAction(sa, null, "Do you want to draw " + Lang.nounWithAmount(numCards, " card") + "?")) + if (optional && !p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantDrawCards", Lang.nounWithAmount(numCards, " card")))) continue; int actualNum = numCards; if (upto) { - actualNum = p.getController().chooseNumber(sa, "How may cards do you want to draw?", 0, numCards); + actualNum = p.getController().chooseNumber(sa, "lblHowMayCardDoYouWantDraw", 0, numCards); } final CardCollectionView drawn = p.drawCards(actualNum); diff --git a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java index 7b0754c09cf..b2f88def518 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java @@ -8,6 +8,8 @@ import forge.game.card.CardCollectionView; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; +import forge.util.CardTranslation; public class EncodeEffect extends SpellAbilityEffect { @Override @@ -44,9 +46,7 @@ public class EncodeEffect extends SpellAbilityEffect { // Handle choice of whether or not to encoded - final StringBuilder sb = new StringBuilder(); - sb.append("Do you want to exile ").append(host).append(" and encode it onto a creature you control?"); - if (!player.getController().confirmAction(sa, null, sb.toString())) { + if (!player.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantExileCardAndEncodeOntoYouCreature", CardTranslation.getTranslatedName(host.getName())))) { return; } @@ -54,10 +54,10 @@ public class EncodeEffect extends SpellAbilityEffect { Card movedCard = game.getAction().moveTo(ZoneType.Exile, host, sa); // choose a creature - Card choice = player.getController().chooseSingleEntityForEffect(choices, sa, "Choose a creature you control to encode ", true); + Card choice = player.getController().chooseSingleEntityForEffect(choices, sa, Localizer.getInstance().getMessage("lblChooseACreatureYouControlToEncode") + " ", true); if (choice == null) { - return; + return; } StringBuilder codeLog = new StringBuilder(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java index 4b4586fb1de..c31e4db297a 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ExploreEffect.java @@ -14,6 +14,7 @@ import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Lang; +import forge.util.Localizer; import java.util.List; @@ -54,7 +55,7 @@ public class ExploreEffect extends SpellAbilityEffect { boolean revealedLand = false; CardCollection top = pl.getTopXCardsFromLibrary(1); if (!top.isEmpty()) { - game.getAction().reveal(top, pl, false, "Revealed for Explore - "); + game.getAction().reveal(top, pl, false, Localizer.getInstance().getMessage("lblRevealedForExplore") + " - "); final Card r = top.getFirst(); if (r.isLand()) { game.getAction().moveTo(ZoneType.Hand, r, sa); @@ -63,7 +64,7 @@ public class ExploreEffect extends SpellAbilityEffect { // TODO find better way to choose optional send away final Card choosen = pc.chooseSingleCardForZoneChange( ZoneType.Graveyard, Lists.newArrayList(ZoneType.Library), sa, top, null, - "Put this card in your graveyard?", true, pl); + Localizer.getInstance().getMessage("lblPutThisCardToYourGraveyard"), true, pl); if (choosen != null) { game.getAction().moveTo(ZoneType.Graveyard, choosen, sa); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java index be2dc1333f1..5a22c55676c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.util.MyRandom; +import forge.util.Localizer; import java.util.HashSet; import java.util.List; @@ -163,7 +164,7 @@ public class FlipCoinEffect extends SpellAbilityEffect { if (result) { numSuccesses++; } - flipper.getGame().getAction().nofityOfValue(sa, flipper, result ? "heads" : "tails", null); + flipper.getGame().getAction().nofityOfValue(sa, flipper, result ? Localizer.getInstance().getMessage("lblHeads") : Localizer.getInstance().getMessage("lblTails"), null); } while (sa.hasParam("FlipUntilYouLose") && result != false); if (sa.hasParam("FlipUntilYouLose") && sa.hasAdditionalAbility("LoseSubAbility")) { @@ -193,7 +194,7 @@ public class FlipCoinEffect extends SpellAbilityEffect { do { Set flipResults = new HashSet<>(); - final boolean choice = caller.getController().chooseBinary(sa, sa.getHostCard().getName() + " - Call coin flip", PlayerController.BinaryChoiceType.HeadsOrTails); + final boolean choice = caller.getController().chooseBinary(sa, sa.getHostCard().getName() + " - " + Localizer.getInstance().getMessage("lblCallCoinFlip"), PlayerController.BinaryChoiceType.HeadsOrTails); for (int i = 0; i < multiplier; i++) { flipResults.add(MyRandom.getRandom().nextBoolean()); } @@ -206,7 +207,7 @@ public class FlipCoinEffect extends SpellAbilityEffect { numSuccesses++; } - caller.getGame().getAction().nofityOfValue(sa, caller, wonFlip ? "win" : "lose", null); + caller.getGame().getAction().nofityOfValue(sa, caller, wonFlip ? Localizer.getInstance().getMessage("lblWin") : Localizer.getInstance().getMessage("lblLose"), null); // Run triggers final Map runParams = AbilityKey.newMap(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/LifeSetEffect.java b/forge-game/src/main/java/forge/game/ability/effects/LifeSetEffect.java index 5224b7792a6..a58f214fa07 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/LifeSetEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/LifeSetEffect.java @@ -5,6 +5,7 @@ import forge.game.ability.SpellAbilityEffect; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; +import forge.util.Localizer; import java.util.ArrayList; import java.util.List; @@ -34,7 +35,7 @@ public class LifeSetEffect extends SpellAbilityEffect { if (!redistribute) { p.setLife(lifeAmount, sa.getHostCard()); } else { - int life = sa.getActivatingPlayer().getController().chooseNumber(sa, "Life Total: " + p, lifetotals, p); + int life = sa.getActivatingPlayer().getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblLifeTotal") + ": " + p, lifetotals, p); p.setLife(life, sa.getHostCard()); lifetotals.remove((Integer) life); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java index 25269a4f4c1..b55bcc90385 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ManaEffect.java @@ -17,6 +17,7 @@ import forge.game.spellability.AbilityManaPart; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -39,7 +40,7 @@ public class ManaEffect extends SpellAbilityEffect { final boolean optional = sa.hasParam("Optional"); final Game game = sa.getActivatingPlayer().getGame(); - if (optional && !sa.getActivatingPlayer().getController().confirmAction(sa, null, "Do you want to add mana?")) { + if (optional && !sa.getActivatingPlayer().getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantAddMana"))) { return; } @@ -91,7 +92,7 @@ public class ManaEffect extends SpellAbilityEffect { // just use the first possible color. choice = colorsProduced[differentChoice ? nMana : 0]; } else { - byte chosenColor = activator.getController().chooseColor("Select Mana to Produce", sa, + byte chosenColor = activator.getController().chooseColor(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa, differentChoice ? fullOptions : colorOptions); if (chosenColor == 0) throw new RuntimeException("ManaEffect::resolve() /*combo mana*/ - " + activator + " color mana choice is empty for " + card.getName()); @@ -111,7 +112,7 @@ public class ManaEffect extends SpellAbilityEffect { return; } - game.action.nofityOfValue(sa, card, activator + " picked " + choiceString, activator); + game.action.nofityOfValue(sa, card, Localizer.getInstance().getMessage("lblPlayerPickedChosen", activator.getName(), choiceString), activator); abMana.setExpressChoice(choiceString.toString()); } } @@ -135,13 +136,13 @@ public class ManaEffect extends SpellAbilityEffect { mask |= MagicColor.fromName(colorsNeeded.charAt(nChar)); } colorMenu = mask == 0 ? ColorSet.ALL_COLORS : ColorSet.fromMask(mask); - byte val = p.getController().chooseColor("Select Mana to Produce", sa, colorMenu); + byte val = p.getController().chooseColor(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa, colorMenu); if (0 == val) { throw new RuntimeException("ManaEffect::resolve() /*any mana*/ - " + act + " color mana choice is empty for " + card.getName()); } choice = MagicColor.toShortString(val); - game.action.nofityOfValue(sa, card, act + " picked " + choice, act); + game.action.nofityOfValue(sa, card, Localizer.getInstance().getMessage("lblPlayerPickedChosen", act.getName(), choice), act); abMana.setExpressChoice(choice); } } @@ -172,7 +173,7 @@ public class ManaEffect extends SpellAbilityEffect { if (cs.isMonoColor()) sb.append(MagicColor.toShortString(s.getColorMask())); else /* (cs.isMulticolor()) */ { - byte chosenColor = sa.getActivatingPlayer().getController().chooseColor("Choose a single color from " + s.toString(), sa, cs); + byte chosenColor = sa.getActivatingPlayer().getController().chooseColor(Localizer.getInstance().getMessage("lblChooseSingleColorFromTarget", s.toString()), sa, cs); sb.append(MagicColor.toShortString(chosenColor)); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManaReflectedEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManaReflectedEffect.java index e0a46fb56b0..3d19c777592 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ManaReflectedEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ManaReflectedEffect.java @@ -8,6 +8,7 @@ import forge.game.card.CardUtil; import forge.game.player.Player; import forge.game.spellability.AbilityManaPart; import forge.game.spellability.SpellAbility; +import forge.util.Localizer; import java.util.Collection; import java.util.List; @@ -68,7 +69,7 @@ public class ManaReflectedEffect extends SpellAbilityEffect { } if (mask == 0 && !expressChoiceColors.isEmpty() && colors.contains("colorless")) { - baseMana = MagicColor.toShortString(player.getController().chooseColorAllowColorless("Select Mana to Produce", sa.getHostCard(), ColorSet.fromMask(mask))); + baseMana = MagicColor.toShortString(player.getController().chooseColorAllowColorless(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa.getHostCard(), ColorSet.fromMask(mask))); } else { // Nothing set previously so ask player if needed if (mask == 0) { @@ -78,14 +79,14 @@ public class ManaReflectedEffect extends SpellAbilityEffect { baseMana = MagicColor.toShortString(colors.iterator().next()); } else { if (colors.contains("colorless")) { - baseMana = MagicColor.toShortString(player.getController().chooseColorAllowColorless("Select Mana to Produce", sa.getHostCard(), ColorSet.fromNames(colors))); + baseMana = MagicColor.toShortString(player.getController().chooseColorAllowColorless(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa.getHostCard(), ColorSet.fromNames(colors))); } else { - baseMana = MagicColor.toShortString(player.getController().chooseColor("Select Mana to Produce", sa, ColorSet.fromNames(colors))); + baseMana = MagicColor.toShortString(player.getController().chooseColor(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa, ColorSet.fromNames(colors))); } } } else { colorMenu = ColorSet.fromMask(mask); - byte color = sa.getActivatingPlayer().getController().chooseColor("Select Mana to Produce", sa, colorMenu); + byte color = sa.getActivatingPlayer().getController().chooseColor(Localizer.getInstance().getMessage("lblSelectManaProduce"), sa, colorMenu); if (color == 0) { System.err.println("Unexpected behavior in ManaReflectedEffect: " + sa.getActivatingPlayer() + " - color mana choice is empty for " + sa.getHostCard().getName()); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java index 15eff821b32..3a5d74e5d27 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ManifestEffect.java @@ -13,6 +13,7 @@ import forge.game.card.CardUtil; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class ManifestEffect extends SpellAbilityEffect { @Override @@ -42,7 +43,7 @@ public class ManifestEffect extends SpellAbilityEffect { continue; } - String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : "Choose cards to manifest "; + String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChooseCardToManifest") + " "; tgtCards = new CardCollection(activator.getController().chooseEntitiesForEffect(choices, amount, amount, null, sa, title, p)); } else if ("TopOfLibrary".equals(defined)) { tgtCards = p.getTopXCardsFromLibrary(amount); diff --git a/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java index 45a0aa66841..b89a17b08e0 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MeldEffect.java @@ -13,6 +13,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.PlayerZoneBattlefield; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class MeldEffect extends SpellAbilityEffect { @Override @@ -35,7 +36,7 @@ public class MeldEffect extends SpellAbilityEffect { return; } - Card secondary = controller.getController().chooseSingleEntityForEffect(field, sa, "Choose card to meld with"); + Card secondary = controller.getController().chooseSingleEntityForEffect(field, sa, Localizer.getInstance().getMessage("lblChooseCardToMeld")); secondary = game.getAction().exile(secondary, sa); diff --git a/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java index eca41963660..7b28f2427b4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MillEffect.java @@ -13,6 +13,7 @@ import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; +import forge.util.Localizer; public class MillEffect extends SpellAbilityEffect { @Override @@ -39,7 +40,7 @@ public class MillEffect extends SpellAbilityEffect { for (final Player p : getTargetPlayers(sa)) { if (!sa.usesTargeting() || p.canBeTargetedBy(sa)) { if (sa.hasParam("Optional")) { - final String prompt = TextUtil.concatWithSpace("Do you want to put card(s) from library to", TextUtil.addSuffix(destination.toString(),"?")); + final String prompt = TextUtil.concatWithSpace(Localizer.getInstance().getMessage("lblDoYouWantPutLibraryCardsTo", destination.getTranslatedName())); if (!p.getController().confirmAction(sa, null, prompt)) { continue; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/MultiplePilesEffect.java b/forge-game/src/main/java/forge/game/ability/effects/MultiplePilesEffect.java index 503c1a15e34..ec3de6b43eb 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/MultiplePilesEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/MultiplePilesEffect.java @@ -15,6 +15,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; import forge.util.Aggregates; +import forge.util.Localizer; import java.util.List; import java.util.Map; @@ -85,7 +86,7 @@ public class MultiplePilesEffect extends SpellAbilityEffect { for (int i = 1; i < piles; i++) { int size = pool.size(); - CardCollectionView pile = p.getController().chooseCardsForEffect(pool, sa, "Choose cards in Pile " + i, 0, size, false); + CardCollectionView pile = p.getController().chooseCardsForEffect(pool, sa, Localizer.getInstance().getMessage("lblChooseCardsInTargetPile", String.valueOf(i)), 0, size, false); pileList.add(pile); pool.removeAll(pile); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java index 0c686e465cf..4fcdb306b7d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PeekAndRevealEffect.java @@ -11,6 +11,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.PlayerZone; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.List; @@ -52,11 +53,11 @@ public class PeekAndRevealEffect extends SpellAbilityEffect { CardCollectionView revealableCards = CardLists.getValidCards(peekCards, revealValid, sa.getActivatingPlayer(), sa.getHostCard()); boolean doReveal = !sa.hasParam("NoReveal") && !revealableCards.isEmpty(); if (!sa.hasParam("NoPeek")) { - peekingPlayer.getController().reveal(peekCards, ZoneType.Library, peekingPlayer, source + " - Revealing cards from "); + peekingPlayer.getController().reveal(peekCards, ZoneType.Library, peekingPlayer, source + " - " + Localizer.getInstance().getMessage("lblRevealingCardFrom") + " "); } if( doReveal && sa.hasParam("RevealOptional") ) - doReveal = peekingPlayer.getController().confirmAction(sa, null, "Reveal cards to other players?"); + doReveal = peekingPlayer.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblRevealCardToOtherPlayers")); if (doReveal) { peekingPlayer.getGame().getAction().reveal(revealableCards, peekingPlayer); diff --git a/forge-game/src/main/java/forge/game/ability/effects/PermanentCreatureEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PermanentCreatureEffect.java index c2207b51063..9478cc16600 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PermanentCreatureEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PermanentCreatureEffect.java @@ -2,6 +2,7 @@ package forge.game.ability.effects; import forge.game.card.Card; import forge.game.spellability.SpellAbility; +import forge.util.CardTranslation; import forge.util.Localizer; /** @@ -14,7 +15,7 @@ public class PermanentCreatureEffect extends PermanentEffect { public String getStackDescription(final SpellAbility sa) { final Card sourceCard = sa.getHostCard(); final StringBuilder sb = new StringBuilder(); - sb.append(sourceCard.getName()).append(" - ").append(Localizer.getInstance().getMessage("lblCreature")).append(" ").append(sourceCard.getNetPower()); + sb.append(CardTranslation.getTranslatedName(sourceCard.getName())).append(" - ").append(Localizer.getInstance().getMessage("lblCreature")).append(" ").append(sourceCard.getNetPower()); sb.append(" / ").append(sourceCard.getNetToughness()); return sb.toString(); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java index 4056b367799..c5b07d427b6 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PlayEffect.java @@ -3,7 +3,6 @@ package forge.game.ability.effects; import java.util.ArrayList; import java.util.List; -import forge.util.TextUtil; import org.apache.commons.lang3.StringUtils; import com.google.common.base.Predicate; @@ -32,6 +31,8 @@ import forge.game.zone.ZoneType; import forge.item.PaperCard; import forge.util.Aggregates; import forge.util.Lang; +import forge.util.Localizer; +import forge.util.CardTranslation; public class PlayEffect extends SpellAbilityEffect { @Override @@ -117,7 +118,7 @@ public class PlayEffect extends SpellAbilityEffect { final int choicenum = AbilityUtils.calculateAmount(source, sa.getParam("ChoiceNum"), sa); tgtCards = new CardCollection( activator.getController().chooseCardsForEffect(choice, sa, - source + " - Choose up to " + Lang.nounWithNumeral(choicenum, "card"), 0, choicenum, true + source + " - " + Localizer.getInstance().getMessage("lblChooseUpTo") + " " + Lang.nounWithNumeral(choicenum, "card"), 0, choicenum, true ) ); } @@ -144,7 +145,7 @@ public class PlayEffect extends SpellAbilityEffect { final CardCollection saidNoTo = new CardCollection(); while (tgtCards.size() > saidNoTo.size() && saidNoTo.size() < amount && amount > 0) { activator.getController().tempShowCards(showCards); - Card tgtCard = controller.getController().chooseSingleEntityForEffect(tgtCards, sa, "Select a card to play"); + Card tgtCard = controller.getController().chooseSingleEntityForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblSelectCardToPlay")); activator.getController().endTempShowCards(); if (tgtCard == null) { return; @@ -162,7 +163,7 @@ public class PlayEffect extends SpellAbilityEffect { game.getAction().revealTo(tgtCard, activator); } - if (optional && !controller.getController().confirmAction(sa, null, TextUtil.concatWithSpace("Do you want to play", TextUtil.addSuffix(tgtCard.toString(),"?")))) { + if (optional && !controller.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantPlayCard", CardTranslation.getTranslatedName(tgtCard.getName())))) { if (wasFaceDown) { tgtCard.turnFaceDownNoUpdate(); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java index 6f09ea7e577..88f6fc9a419 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ProtectAllEffect.java @@ -17,6 +17,7 @@ import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Lang; import forge.util.TextUtil; +import forge.util.Localizer; import java.util.ArrayList; import java.util.List; @@ -51,7 +52,7 @@ public class ProtectAllEffect extends SpellAbilityEffect { final List gains = new ArrayList<>(); if (isChoice) { Player choser = sa.getActivatingPlayer(); - final String choice = choser.getController().chooseProtectionType("Choose a protection", sa, choices); + final String choice = choser.getController().chooseProtectionType(Localizer.getInstance().getMessage("lblChooseAProtection"), sa, choices); if( null == choice) return; gains.add(choice); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java index dd4769a547a..dd116979891 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ProtectEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.util.Lang; import forge.util.TextUtil; +import forge.util.Localizer; import java.util.ArrayList; import java.util.Arrays; @@ -106,9 +107,9 @@ public class ProtectEffect extends SpellAbilityEffect { if (isChoice && !choices.isEmpty()) { Player choser = sa.getActivatingPlayer(); if (sa.hasParam("Choser") && sa.getParam("Choser").equals("Controller") && !tgtCards.isEmpty()) { - choser = tgtCards.get(0).getController(); + choser = tgtCards.get(0).getController(); } - final String choice = choser.getController().chooseProtectionType("Choose a protection", sa, choices); + final String choice = choser.getController().chooseProtectionType(Localizer.getInstance().getMessage("lblChooseAProtection"), sa, choices); if( null == choice) return; gains.add(choice); diff --git a/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java b/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java index 75d8693b8f0..8cd637577ac 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/PumpEffect.java @@ -15,6 +15,7 @@ import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Aggregates; import forge.util.Lang; +import forge.util.Localizer; import java.util.Arrays; import java.util.List; @@ -214,7 +215,7 @@ public class PumpEffect extends SpellAbilityEffect { sb.append(atk); sb.append("/"); if (def >= 0) { - sb.append("+"); + sb.append("+"); } sb.append(def); sb.append(" "); @@ -327,7 +328,7 @@ public class PumpEffect extends SpellAbilityEffect { final String targets = Lang.joinHomogenous(tgtCards); final String message = sa.hasParam("OptionQuestion") ? TextUtil.fastReplace(sa.getParam("OptionQuestion"), "TARGETS", targets) - : TextUtil.concatNoSpace("Apply pump to ", targets, "?"); + : Localizer.getInstance().getMessage("lblApplyPumpToTarget", targets); if (!sa.getActivatingPlayer().getController().confirmAction(sa, null, message)) { return; @@ -344,6 +345,14 @@ public class PumpEffect extends SpellAbilityEffect { pumpForget = sa.getParam("ForgetObjects"); } + if (sa.hasParam("NoteCardsFor")) { + for (final Card c : AbilityUtils.getDefinedCards(host, sa.getParam("NoteCards"), sa)) { + for (Player p : tgtPlayers) { + p.addNoteForName(sa.getParam("NoteCardsFor"), "Id:" + c.getId()); + } + } + } + if (pumpForget != null) { for (final Object o : AbilityUtils.getDefinedObjects(host, pumpForget, sa)) { host.removeRemembered(o); @@ -393,7 +402,7 @@ public class PumpEffect extends SpellAbilityEffect { if (sa.hasParam("AtEOT") && !tgtCards.isEmpty()) { registerDelayedTrigger(sa, sa.getParam("AtEOT"), tgtCards); } - + for (final Card tgtC : untargetedCards) { // only pump things in PumpZone if (!tgtC.isInZone(pumpZone)) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/RearrangeTopOfLibraryEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RearrangeTopOfLibraryEffect.java index eb3c8c1ae23..ef8046245f4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RearrangeTopOfLibraryEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RearrangeTopOfLibraryEffect.java @@ -10,6 +10,7 @@ import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; import forge.util.Lang; +import forge.util.Localizer; import java.util.List; @@ -116,7 +117,7 @@ public class RearrangeTopOfLibraryEffect extends SpellAbilityEffect { Card next = orderedCards.get(i); player.getGame().getAction().moveToLibrary(next, 0, sa); } - if (mayshuffle && activator.getController().confirmAction(sa, null, "Do you want to shuffle the library?")) { + if (mayshuffle && activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoyouWantShuffleTheLibrary"))) { player.shuffle(sa); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RemoveFromCombatEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RemoveFromCombatEffect.java index d08365cb039..0f778f4dc01 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RemoveFromCombatEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RemoveFromCombatEffect.java @@ -36,7 +36,7 @@ public class RemoveFromCombatEffect extends SpellAbilityEffect { final TargetRestrictions tgt = sa.getTargetRestrictions(); for (final Card c : getTargetCards(sa)) { - final Combat combat = game.getPhaseHandler().getCombat(); + final Combat combat = game.getPhaseHandler().getCombat(); if (combat != null && (tgt == null || c.canBeTargetedBy(sa))) { // Unblock creatures that were blocked only by this card (e.g. Ydwen Efreet) if (sa.hasParam("UnblockCreaturesBlockedOnlyBy")) { @@ -58,7 +58,7 @@ public class RemoveFromCombatEffect extends SpellAbilityEffect { } } - combat.removeFromCombat(c); + combat.removeFromCombat(c); if (rem) { sa.getHostCard().addRemembered(c); diff --git a/forge-game/src/main/java/forge/game/ability/effects/RepeatEachEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RepeatEachEffect.java index b182bcc265e..e7ed46e2b1e 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RepeatEachEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RepeatEachEffect.java @@ -11,9 +11,11 @@ import forge.game.card.*; import forge.game.player.Player; import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; +import forge.game.spellability.SpellAbilityStackInstance; import forge.game.zone.ZoneType; import forge.util.Aggregates; import forge.util.collect.FCollection; +import forge.util.Localizer; import java.util.List; import java.util.Map; @@ -46,6 +48,7 @@ public class RepeatEachEffect extends SpellAbilityEffect { boolean loopOverCards = false; boolean recordChoice = sa.hasParam("RecordChoice"); CardCollectionView repeatCards = null; + List repeatSas = null; if (sa.hasParam("RepeatCards")) { List zone = Lists.newArrayList(); @@ -58,6 +61,16 @@ public class RepeatEachEffect extends SpellAbilityEffect { sa.getParam("RepeatCards"), source.getController(), source); loopOverCards = !recordChoice; } + else if (sa.hasParam(("RepeatSpellAbilities"))) { + repeatSas = Lists.newArrayList(); + String[] restrictions = sa.getParam("RepeatSpellAbilities").split((",")); + for (SpellAbilityStackInstance stackInstance : game.getStack()) { + if (stackInstance.getSpellAbility(false).isValid(restrictions, source.getController(), source, sa)) { + repeatSas.add(stackInstance.getSpellAbility(false)); + } + } + + } else if (sa.hasParam("DefinedCards")) { repeatCards = AbilityUtils.getDefinedCards(source, sa.getParam("DefinedCards"), sa); if (sa.hasParam("AdditionalRestriction")) { // lki cards might not be in game @@ -109,6 +122,13 @@ public class RepeatEachEffect extends SpellAbilityEffect { } } } + if (repeatSas != null) { + for (SpellAbility card : repeatSas) { + source.addRemembered(card); + AbilityUtils.resolve(repeat); + source.removeRemembered(card); + } + } if (sa.hasParam("RepeatPlayers")) { final FCollection repeatPlayers = AbilityUtils.getDefinedPlayers(source, sa.getParam("RepeatPlayers"), sa); @@ -167,7 +187,7 @@ public class RepeatEachEffect extends SpellAbilityEffect { if (random) { p = Aggregates.random(game.getPlayers()); } else { - p = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(game.getPlayers(), sa, "Choose a player"); + p = sa.getActivatingPlayer().getController().chooseSingleEntityForEffect(game.getPlayers(), sa, Localizer.getInstance().getMessage("lblChoosePlayer")); } if (recordMap.containsKey(p)) { recordMap.get(p).add(0, card); @@ -188,7 +208,7 @@ public class RepeatEachEffect extends SpellAbilityEffect { valid = CardLists.filterControlledBy(valid, game.getNextPlayerAfter(p, source.getChosenDirection())); } - Card card = p.getController().chooseSingleEntityForEffect(valid, sa, "Choose a card"); + Card card = p.getController().chooseSingleEntityForEffect(valid, sa, Localizer.getInstance().getMessage("lblChooseaCard")); if (recordMap.containsKey(p)) { recordMap.get(p).add(0, card); } else { diff --git a/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java index 38ab0400770..e22f817af6e 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RepeatEffect.java @@ -12,6 +12,7 @@ import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.Expressions; +import forge.util.Localizer; public class RepeatEffect extends SpellAbilityEffect { @@ -49,14 +50,14 @@ public class RepeatEffect extends SpellAbilityEffect { if (maxRepeat != null && maxRepeat <= count) { // TODO Replace Infinite Loop Break with a game draw. Here are the scenarios that can cause this: // Helm of Obedience vs Graveyard to Library replacement effect - - if(source.getName().equals("Helm of Obedience")) { + + if(source.getName().equals("Helm of Obedience")) { StringBuilder infLoop = new StringBuilder(sa.getHostCard().toString()); - infLoop.append(" - To avoid an infinite loop, this repeat has been broken "); - infLoop.append(" and the game will now continue in the current state, ending the loop early. "); - infLoop.append("Once Draws are available this probably should change to a Draw."); - System.out.println(infLoop.toString()); - } + infLoop.append(" - To avoid an infinite loop, this repeat has been broken "); + infLoop.append(" and the game will now continue in the current state, ending the loop early. "); + infLoop.append("Once Draws are available this probably should change to a Draw."); + System.out.println(infLoop.toString()); + } break; } } while (checkRepeatConditions(sa)); @@ -129,7 +130,7 @@ public class RepeatEffect extends SpellAbilityEffect { Player decider = sa.hasParam("RepeatOptionalDecider") ? AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("RepeatOptionalDecider"), sa).get(0) : sa.getActivatingPlayer(); - return decider.getController().confirmAction(sa, null, "Do you want to repeat this process again?"); + return decider.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantRepeatProcessAgain")); } return true; diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java index 6261fac4440..028980c02bf 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceDamageEffect.java @@ -45,7 +45,7 @@ public class ReplaceDamageEffect extends SpellAbilityEffect { prevent -= n; if (card.getType().hasStringType("Effect") && prevent <= 0) { - game.getAction().exile(card, null); + game.getAction().exile(card, null); } else if (!StringUtils.isNumeric(varValue)) { card.setSVar(varValue, "Number$" + prevent); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java index 048d41e1c17..f06565f1486 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ReplaceSplitDamageEffect.java @@ -51,7 +51,7 @@ public class ReplaceSplitDamageEffect extends SpellAbilityEffect { prevent -= n; if (card.getType().hasStringType("Effect") && prevent <= 0) { - game.getAction().exile(card, null); + game.getAction().exile(card, null); } else if (!StringUtils.isNumeric(varValue)) { card.setSVar(varValue, "Number$" + prevent); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RevealHandEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RevealHandEffect.java index 91b6171c024..350cc2acc99 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RevealHandEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RevealHandEffect.java @@ -7,6 +7,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.List; @@ -41,7 +42,7 @@ public class RevealHandEffect extends SpellAbilityEffect { for (final Player p : getTargetPlayers(sa)) { if ((tgt == null) || p.canBeTargetedBy(sa)) { - if (optional && !p.getController().confirmAction(sa, null, "Do you want to reveal your hand?")) { + if (optional && !p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantRevealYourHand"))) { continue; } final CardCollectionView hand = p.getCardsIn(ZoneType.Hand); diff --git a/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java index bf91ec8b6a3..6f71242efdd 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RollPlanarDiceEffect.java @@ -5,6 +5,7 @@ import forge.game.PlanarDice; import forge.game.ability.SpellAbilityEffect; import forge.game.player.Player; import forge.game.spellability.SpellAbility; +import forge.util.Localizer; /** * TODO: Write javadoc for this type. @@ -25,7 +26,7 @@ public class RollPlanarDiceEffect extends SpellAbilityEffect { game.getPhaseHandler().incPlanarDiceRolledthisTurn(); } PlanarDice result = PlanarDice.roll(activator, null); - String message = activator.getName() + " rolled " + result.toString(); + String message = Localizer.getInstance().getMessage("lblPlayerRolledResult", activator.getName(), result.toString()); game.getAction().nofityOfValue(sa, activator, message, null); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/RunSVarAbilityEffect.java b/forge-game/src/main/java/forge/game/ability/effects/RunSVarAbilityEffect.java index e812e83a209..ab24cfa830d 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/RunSVarAbilityEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/RunSVarAbilityEffect.java @@ -18,14 +18,14 @@ public class RunSVarAbilityEffect extends SpellAbilityEffect { String sVars = sa.getParam("SVars"); List cards = getTargetCards(sa); if (sVars == null || cards.isEmpty()) { - return; + return; } List validSA = new ArrayList<>(); final boolean isTrigger = sa.hasParam("IsTrigger"); for (final Card tgtC : cards) { if (!tgtC.hasSVar(sVars)) { - continue; - } + continue; + } final SpellAbility actualSA = AbilityFactory.getAbility(tgtC.getSVar(sVars), tgtC); actualSA.setTrigger(isTrigger); actualSA.setActivatingPlayer(sa.getActivatingPlayer()); diff --git a/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java index f4e3c887497..f4a84e42a43 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SacrificeEffect.java @@ -15,6 +15,7 @@ import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; import forge.util.Aggregates; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; import java.util.List; @@ -30,11 +31,11 @@ public class SacrificeEffect extends SpellAbilityEffect { if (sa.hasParam("Echo")) { boolean isPaid; if (activator.hasKeyword("You may pay 0 rather than pay the echo cost for permanents you control.") - && activator.getController().confirmAction(sa, null, "Do you want to pay Echo {0}?")) { + && activator.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantPayEcho") + " {0}?")) { isPaid = true; } else { isPaid = activator.getController().payManaOptional(card, new Cost(sa.getParam("Echo"), true), - sa, "Pay Echo", ManaPaymentPurpose.Echo); + sa, Localizer.getInstance().getMessage("lblPayEcho"), ManaPaymentPurpose.Echo); } final Map runParams = AbilityKey.mapFromCard(card); runParams.put(AbilityKey.EchoPaid, isPaid); @@ -117,7 +118,7 @@ public class SacrificeEffect extends SpellAbilityEffect { if (sa.hasParam("Random")) { choosenToSacrifice = Aggregates.random(validTargets, Math.min(amount, validTargets.size()), new CardCollection()); - } else if (sa.hasParam("OptionalSacrifice") && !p.getController().confirmAction(sa, null, "Do you want to sacrifice?")) { + } else if (sa.hasParam("OptionalSacrifice") && !p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantSacrifice"))) { choosenToSacrifice = CardCollection.EMPTY; } else { boolean isOptional = sa.hasParam("Optional"); @@ -156,21 +157,21 @@ public class SacrificeEffect extends SpellAbilityEffect { game.getTriggerHandler().runTrigger(TriggerType.Exploited, runParams, false); } if (wasDestroyed || wasSacrificed) { - countSacrificed++; - if (remSacrificed) { - card.addRemembered(lKICopy); - } + countSacrificed++; + if (remSacrificed) { + card.addRemembered(lKICopy); + } } } } if (remSVar != null) { - card.setSVar(remSVar, String.valueOf(countSacrificed)); - SpellAbility root = sa; - do { - root.setSVar(remSVar, String.valueOf(countSacrificed)); - root = root.getSubAbility(); - } while (root != null); + card.setSVar(remSVar, String.valueOf(countSacrificed)); + SpellAbility root = sa; + do { + root.setSVar(remSVar, String.valueOf(countSacrificed)); + root = root.getSubAbility(); + } while (root != null); } } @@ -193,10 +194,10 @@ public class SacrificeEffect extends SpellAbilityEffect { final int amount = AbilityUtils.calculateAmount(sa.getHostCard(), num, sa); if (valid.equals("Self")) { - sb.append("Sacrifice ").append(sa.getHostCard().toString()); + sb.append("Sacrifices ").append(sa.getHostCard().toString()); } else if (valid.equals("Card.AttachedBy")) { final Card toSac = sa.getHostCard().getEnchantingCard(); - sb.append(toSac.getController()).append(" sacrifices ").append(toSac).append("."); + sb.append(toSac.getController()).append(" Sacrifices ").append(toSac).append("."); } else { for (final Player p : tgts) { sb.append(p.getName()).append(" "); diff --git a/forge-game/src/main/java/forge/game/ability/effects/ScryEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ScryEffect.java index 290a490e7ad..74111b0adf6 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ScryEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ScryEffect.java @@ -1,12 +1,13 @@ package forge.game.ability.effects; +import com.google.common.collect.Lists; import forge.game.ability.AbilityUtils; import forge.game.ability.SpellAbilityEffect; import forge.game.player.Player; import forge.game.spellability.SpellAbility; -import java.util.List; +import forge.util.Localizer; -import com.google.common.collect.Lists; +import java.util.List; public class ScryEffect extends SpellAbilityEffect { @@ -36,16 +37,15 @@ public class ScryEffect extends SpellAbilityEffect { boolean isOptional = sa.hasParam("Optional"); - final List players = Lists.newArrayList(); // players really affected + final List players = Lists.newArrayList(); // players really affected - // Optional here for spells that have optional multi-player scrying - for (final Player p : getTargetPlayers(sa)) { - if ( (!sa.usesTargeting() || p.canBeTargetedBy(sa)) && - (!isOptional || p.getController().confirmAction(sa, null, "Do you want to scry?")) ) { - players.add(p); - } - } - sa.getActivatingPlayer().getGame().getAction().scry(players, num, sa); + // Optional here for spells that have optional multi-player scrying + for (final Player p : getTargetPlayers(sa)) { + if ( (!sa.usesTargeting() || p.canBeTargetedBy(sa)) && + (!isOptional || p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWanttoScry"))) ) { + players.add(p); + } + } + sa.getActivatingPlayer().getGame().getAction().scry(players, num, sa); } - } diff --git a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java index bd366ab9e24..e25e9cc2ef3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java @@ -15,6 +15,7 @@ import forge.game.player.PlayerActionConfirmMode; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.TextUtil; +import forge.util.Localizer; import java.util.Iterator; import java.util.List; @@ -76,7 +77,7 @@ public class SetStateEffect extends SpellAbilityEffect { && !tgt.getState(CardStateName.Original).getType().isPermanent()) { Card lki = CardUtil.getLKICopy(tgt); lki.turnFaceUp(true, false); - game.getAction().reveal(new CardCollection(lki), lki.getOwner(), true, "Face-down card can't turn face up"); + game.getAction().reveal(new CardCollection(lki), lki.getOwner(), true, Localizer.getInstance().getMessage("lblFaceDownCardCantTurnFaceUp")); continue; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ShuffleEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ShuffleEffect.java index a7711c0356b..b774c93d2d2 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ShuffleEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ShuffleEffect.java @@ -4,6 +4,7 @@ import forge.game.ability.SpellAbilityEffect; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; +import forge.util.Localizer; import java.util.Iterator; import java.util.List; @@ -20,7 +21,7 @@ public class ShuffleEffect extends SpellAbilityEffect { for (final Player p : tgtPlayers) { if ((tgt == null) || p.canBeTargetedBy(sa)) { - boolean mustShuffle = !optional || sa.getActivatingPlayer().getController().confirmAction(sa, null, "Have " + p + " shuffle?"); + boolean mustShuffle = !optional || sa.getActivatingPlayer().getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblHaveTargetShuffle", p.getName())); if (mustShuffle) p.shuffle(sa); } diff --git a/forge-game/src/main/java/forge/game/ability/effects/SurveilEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SurveilEffect.java index f93f1765383..5729b4d7191 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SurveilEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SurveilEffect.java @@ -5,6 +5,7 @@ import forge.game.ability.SpellAbilityEffect; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.util.Lang; +import forge.util.Localizer; public class SurveilEffect extends SpellAbilityEffect { @Override @@ -33,7 +34,7 @@ public class SurveilEffect extends SpellAbilityEffect { for (final Player p : getTargetPlayers(sa)) { if (!sa.usesTargeting() || p.canBeTargetedBy(sa)) { - if (isOptional && !p.getController().confirmAction(sa, null, "Do you want to surveil?")) { + if (isOptional && !p.getController().confirmAction(sa, null, Localizer.getInstance().getMessage("lblDoYouWantSurveil"))) { continue; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java index 537f0ff78c8..d29246da9f4 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapAllEffect.java @@ -11,6 +11,7 @@ import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import forge.util.collect.FCollection; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; import java.util.List; @@ -55,11 +56,11 @@ public class TapOrUntapAllEffect extends SpellAbilityEffect { // Default to tapping for AI boolean toTap = true; - StringBuilder sb = new StringBuilder("Tap or Untap "); + StringBuilder sb = new StringBuilder(Localizer.getInstance().getMessage("lblTapOrUntapTarget") + " "); if (sa.hasParam("ValidMessage")) { sb.append(sa.getParam("ValidMessage")); } else { - sb.append("Permanents"); + sb.append(Localizer.getInstance().getMessage("lblPermanents")); } sb.append("?"); diff --git a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java index aa8be2fa169..b3e9658df00 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TapOrUntapEffect.java @@ -5,7 +5,9 @@ import forge.game.card.Card; import forge.game.player.PlayerController; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; +import forge.util.CardTranslation; import java.util.List; @@ -38,7 +40,7 @@ public class TapOrUntapEffect extends SpellAbilityEffect { for (final Card tgtC : tgtCards) { if (tgtC.isInPlay() && ((tgt == null) || tgtC.canBeTargetedBy(sa))) { // If the effected card is controlled by the same controller of the SA, default to untap. - boolean tap = pc.chooseBinary(sa, "Tap or Untap " + tgtC + "?", PlayerController.BinaryChoiceType.TapOrUntap, + boolean tap = pc.chooseBinary(sa, Localizer.getInstance().getMessage("lblTapOrUntapTarget", CardTranslation.getTranslatedName(tgtC.getName())), PlayerController.BinaryChoiceType.TapOrUntap, !tgtC.getController().equals(sa.getActivatingPlayer()) ); if (tap) { diff --git a/forge-game/src/main/java/forge/game/ability/effects/TokenEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TokenEffect.java index 49fd4e62a98..5f27c905323 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TokenEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TokenEffect.java @@ -48,6 +48,8 @@ import forge.game.spellability.SpellAbility; import forge.game.trigger.Trigger; import forge.game.trigger.TriggerHandler; import forge.game.zone.ZoneType; +import forge.util.Localizer; +import forge.util.CardTranslation; import forge.item.PaperToken; import forge.util.collect.FCollectionView; import forge.util.MyRandom; @@ -116,7 +118,7 @@ public class TokenEffect extends SpellAbilityEffect { if (mapParams.hasParam("TokenAltImages")) { this.tokenAltImages = mapParams.getParam("TokenAltImages").split(","); for (int i = 0; i < tokenAltImages.length; i++) { - this.tokenAltImages[i] = PaperToken.makeTokenFileName(this.tokenAltImages[i].trim()); + this.tokenAltImages[i] = PaperToken.makeTokenFileName(this.tokenAltImages[i].trim()); } } else { this.tokenAltImages = null; @@ -479,7 +481,7 @@ public class TokenEffect extends SpellAbilityEffect { // into battlefield attacking only should work if you are the attacking player if (combat.getAttackingPlayer().equals(controller)) { final FCollectionView defs = combat.getDefenders(); - final GameEntity defender = controller.getController().chooseSingleEntityForEffect(defs, sa, "Choose which defender to attack with " + c, false); + final GameEntity defender = controller.getController().chooseSingleEntityForEffect(defs, sa, Localizer.getInstance().getMessage("lblChooseDefenderToAttackWithCard", CardTranslation.getTranslatedName(c.getName())), false); combat.addAttacker(c, defender); combatChanged = true; } diff --git a/forge-game/src/main/java/forge/game/ability/effects/TwoPilesEffect.java b/forge-game/src/main/java/forge/game/ability/effects/TwoPilesEffect.java index 37febec93c9..9c4d2d881a3 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/TwoPilesEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/TwoPilesEffect.java @@ -11,6 +11,7 @@ import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; +import forge.util.Localizer; import java.util.List; @@ -88,8 +89,8 @@ public class TwoPilesEffect extends SpellAbilityEffect { return; } - String title = "One".equals(sa.getParamOrDefault("FaceDown", "False")) ? "Select cards for a face down pile" : - "Divide cards into two piles"; + String title = "One".equals(sa.getParamOrDefault("FaceDown", "False")) ? Localizer.getInstance().getMessage("lblSelectCardForFaceDownPile") : + Localizer.getInstance().getMessage("lblDivideCardIntoTwoPiles"); card.clearRemembered(); @@ -106,13 +107,13 @@ public class TwoPilesEffect extends SpellAbilityEffect { CardCollectionView chosenPile = pile1WasChosen ? pile1 : pile2; CardCollectionView unchosenPile = !pile1WasChosen ? pile1 : pile2; - StringBuilder notification = new StringBuilder(chooser + " chooses Pile " + (pile1WasChosen ? "1" : "2") + ":\n"); + StringBuilder notification = new StringBuilder(chooser + " " + Localizer.getInstance().getMessage("lblChoosesPile") + " " + (pile1WasChosen ? "1" : "2") + ":\n"); if (!chosenPile.isEmpty()) { for (Card c : chosenPile) { notification.append(c.getName()).append("\n"); } } else { - notification.append("(Empty pile)"); + notification.append("(" + Localizer.getInstance().getMessage("lblEmptyPile") + ")"); } p.getGame().getAction().nofityOfValue(sa, chooser, notification.toString(), chooser); diff --git a/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java b/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java index aaa3ecf897b..584a1739ffb 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/UntapEffect.java @@ -10,6 +10,7 @@ import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetRestrictions; import forge.game.zone.ZoneType; +import forge.util.Localizer; import org.apache.commons.lang3.StringUtils; @@ -80,7 +81,7 @@ public class UntapEffect extends SpellAbilityEffect { valid, sa.getActivatingPlayer(), sa.getHostCard()); list = CardLists.filter(list, Presets.TAPPED); - final CardCollectionView selected = p.getController().chooseCardsForEffect(list, sa, "Select cards to untap", mandatory ? num : 0, num, !mandatory); + final CardCollectionView selected = p.getController().chooseCardsForEffect(list, sa, Localizer.getInstance().getMessage("lblSelectCardToUntap"), mandatory ? num : 0, num, !mandatory); if (selected != null) { for (final Card c : selected) { c.untap(); diff --git a/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java b/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java index d4c911f24f4..769e758388c 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/VoteEffect.java @@ -27,6 +27,7 @@ import forge.game.spellability.AbilitySub; import forge.game.spellability.SpellAbility; import forge.game.trigger.TriggerType; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class VoteEffect extends SpellAbilityEffect { @@ -88,14 +89,14 @@ public class VoteEffect extends SpellAbilityEffect { for (final Player p : tgtPlayers) { int voteAmount = p.getKeywords().getAmount("You get an additional vote.") + 1; int optionalVotes = p.getKeywords().getAmount("You may vote an additional time."); - voteAmount += p.getController().chooseNumber(sa, "How many additional votes do you want?", 0, optionalVotes); + voteAmount += p.getController().chooseNumber(sa, Localizer.getInstance().getMessage("lblHowManyAdditionalVotesDoYouWant"), 0, optionalVotes); Player realVoter = voter == null ? p : voter; for (int i = 0; i < voteAmount; i++) { - Object result = realVoter.getController().vote(sa, host + "Vote:", voteType, votes); + Object result = realVoter.getController().vote(sa, host + Localizer.getInstance().getMessage("lblVote") + ":", voteType, votes); votes.put(result, p); - host.getGame().getAction().nofityOfValue(sa, p, result + "\r\nCurrent Votes:" + votes, p); + host.getGame().getAction().nofityOfValue(sa, p, result + "\r\n" + Localizer.getInstance().getMessage("lblCurrentVote") + ":" + votes, p); } } diff --git a/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java index c30045f9314..1353090efd6 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ZoneExchangeEffect.java @@ -9,6 +9,7 @@ import forge.game.card.CardLists; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; +import forge.util.Localizer; public class ZoneExchangeEffect extends SpellAbilityEffect { @@ -69,7 +70,7 @@ public class ZoneExchangeEffect extends SpellAbilityEffect { return; } - Card object2 = p.getController().chooseSingleEntityForEffect(list, sa, "Choose a card", !sa.hasParam("Mandatory")); + Card object2 = p.getController().chooseSingleEntityForEffect(list, sa, Localizer.getInstance().getMessage("lblChooseaCard"), !sa.hasParam("Mandatory")); if (object2 == null || !object2.isInZone(zone2) || (type != null && !object2.getType().hasStringType(type))) { return; } diff --git a/forge-game/src/main/java/forge/game/card/Card.java b/forge-game/src/main/java/forge/game/card/Card.java index e7fac44ec75..b47002737f7 100644 --- a/forge-game/src/main/java/forge/game/card/Card.java +++ b/forge-game/src/main/java/forge/game/card/Card.java @@ -1202,7 +1202,7 @@ public class Card extends GameEntity implements Comparable { public final boolean canReceiveCounters(final CounterType type) { // CantPutCounter static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantPutCounter", this, type)) { return false; @@ -1649,7 +1649,7 @@ public class Card extends GameEntity implements Comparable { } else { sbLong.append(parts[0]).append(" ").append(ManaCostParser.parse(parts[1])).append("\r\n"); } - } else if (keyword.startsWith("Morph") || keyword.startsWith("Megamorph")) { + } else if (keyword.startsWith("Morph") || keyword.startsWith("Megamorph") || keyword.startsWith("Escape")) { String[] k = keyword.split(":"); sbLong.append(k[0]); if (k.length > 1) { @@ -1817,7 +1817,7 @@ public class Card extends GameEntity implements Comparable { sbLong.append(getName()).append(" can block ") .append(CardType.getPluralType(k[1])) .append(" as though it had reach.\r\n"); - } else if (keyword.startsWith("MayEffectFromOpeningHand")) { + } else if (keyword.startsWith("MayEffectFromOpening")) { final String[] k = keyword.split(":"); // need to get SpellDescription from Svar String desc = AbilityFactory.getMapParams(getSVar(k[1])).get("SpellDescription"); @@ -1893,11 +1893,11 @@ public class Card extends GameEntity implements Comparable { sb.append("\r\n"); } - while (sb.toString().endsWith("\r\n")) { - sb.delete(sb.lastIndexOf("\r\n"), sb.lastIndexOf("\r\n") + 3); + String result = sb.toString(); + while (result.endsWith("\r\n")) { + result = result.substring(0, result.length() - 2); } - - return TextUtil.fastReplace(sb.toString(), "CARDNAME", state.getName()); + return TextUtil.fastReplace(result, "CARDNAME", state.getName()); } if (monstrous) { @@ -1983,8 +1983,8 @@ public class Card extends GameEntity implements Comparable { boolean isNonAura = !type.hasSubtype("Aura"); for (final SpellAbility sa : state.getSpellAbilities()) { - // only add abilities not Spell portions of cards - if (sa == null || sa.isSecondary() || !state.getType().isPermanent()) { + // This code block is not shared by instants or sorceries. We don't need to check for permanence. + if (sa == null || sa.isSecondary()) { continue; } @@ -2032,7 +2032,7 @@ public class Card extends GameEntity implements Comparable { // CantBlockBy static abilities if (game != null && isCreature() && isInZone(ZoneType.Battlefield)) { - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { if (equals(ca)) { continue; } @@ -2071,14 +2071,11 @@ public class Card extends GameEntity implements Comparable { } // replace triple line feeds with double line feeds - int start; final String s = "\r\n\r\n\r\n"; - while (sb.toString().contains(s)) { - start = sb.lastIndexOf(s); - if ((start < 0) || (start >= sb.length())) { - break; - } + int start = sb.lastIndexOf(s); + while (start != -1) { sb.replace(start, start + 4, "\r\n"); + start = sb.lastIndexOf(s); } String desc = TextUtil.fastReplace(sb.toString(), "CARDNAME", state.getName()); @@ -2192,7 +2189,8 @@ public class Card extends GameEntity implements Comparable { sbBefore.append(inst.getReminderText()); sbBefore.append("\r\n"); } else if (keyword.startsWith("Entwine") || keyword.startsWith("Madness") - || keyword.startsWith("Miracle") || keyword.startsWith("Recover")) { + || keyword.startsWith("Miracle") || keyword.startsWith("Recover") + || keyword.startsWith("Escape")) { final String[] k = keyword.split(":"); final Cost cost = new Cost(k[1], false); @@ -2208,6 +2206,7 @@ public class Card extends GameEntity implements Comparable { } else if (keyword.equals("CARDNAME can't be countered.") || keyword.equals("Remove CARDNAME from your deck before playing if you're not playing for ante.")) { sbBefore.append(keyword); + sbBefore.append("\r\n"); } else if (keyword.startsWith("Haunt")) { sbAfter.append("Haunt ("); sbAfter.append("When this spell card is put into a graveyard after resolving, "); @@ -2503,7 +2502,7 @@ public class Card extends GameEntity implements Comparable { } } - public final FCollectionView getIntrinsicSpellAbilities() { + public final Iterable getIntrinsicSpellAbilities() { return currentState.getIntrinsicSpellAbilities(); } @@ -2756,33 +2755,6 @@ public class Card extends GameEntity implements Comparable { } public final Player getController() { - if ((currentZone == null) || ((currentZone.getZoneType() != ZoneType.Battlefield) && (currentZone.getZoneType() != ZoneType.Stack))){ - /* - * 108.4. A card doesn’t have a controller unless that card represents a permanent or spell; in those cases, - * its controller is determined by the rules for permanents or spells. See rules 110.2 and 112.2. - * 108.4a If anything asks for the controller of a card that doesn’t have one (because it’s not a permanent - * or spell), use its owner instead. - * - * Control, Controller: "Control" is the system that determines who gets to use an object in the game. - * An object's "controller" is the player who currently controls it. See rule 108.4. - * - * 400.6. If an object would move from one zone to another, determine what event is moving the object. - * If the object is moving to a public zone and its owner will be able to look at it in that zone, - * its owner looks at it to see if it has any abilities that would affect the move. - * If the object is moving to the battlefield, each other player who will be able to look at it in that - * zone does so. Then any appropriate replacement effects, whether they come from that object or from - * elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or - * mutually exclusive things to a particular object, that object’s CONTROLLER—or its OWNER - * IF IT HAS NO CONTROLLER—chooses which effect to apply, and what that effect does. - */ - if (controller != null) { - return controller; // if there's a controller we return this - } - if (owner != null) { - return owner; - } - } - Entry lastEntry = tempControllers.lastEntry(); if (lastEntry != null) { final long lastTimestamp = lastEntry.getKey(); @@ -3309,9 +3281,9 @@ public class Card extends GameEntity implements Comparable { public final CardStateName getFaceupCardStateName() { if (isFlipped() && hasState(CardStateName.Flipped)) { return CardStateName.Flipped; - } else if (backside && isDoubleFaced()) { + } else if (backside && isDoubleFaced() && hasState(CardStateName.Transformed)) { return CardStateName.Transformed; - } else if (backside && isMeldable()) { + } else if (backside && isMeldable() && hasState(CardStateName.Meld)) { return CardStateName.Meld; } else { return CardStateName.Original; @@ -3790,6 +3762,17 @@ public class Card extends GameEntity implements Comparable { updateKeywordsCache(currentState); } + public final boolean clearChangedCardKeywords(final boolean updateView) { + if (changedCardKeywords.isEmpty()) { + return false; + } + changedCardKeywords.clear(); + if (updateView) { + updateKeywords(); + } + return true; + } + // Hidden keywords will be left out public final Collection getUnhiddenKeywords() { return getUnhiddenKeywords(currentState); @@ -4321,8 +4304,6 @@ public class Card extends GameEntity implements Comparable { /** * use it only for real keywords and not with hidden ones * - * @param Keyword k - * @param CardState state * @return Int */ public final int getKeywordMagnitude(final Keyword k, CardState state) { @@ -4776,7 +4757,7 @@ public class Card extends GameEntity implements Comparable { } public final boolean canDamagePrevented(final boolean isCombat) { - CardCollection list = new CardCollection(getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))); + CardCollection list = new CardCollection(getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)); list.add(this); for (final Card ca : list) { for (final StaticAbility stAb : ca.getStaticAbilities()) { @@ -4848,7 +4829,7 @@ public class Card extends GameEntity implements Comparable { } // Prevent Damage static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { restDamage = stAb.applyAbility("PreventDamage", source, this, restDamage, isCombat, isTest); } @@ -5442,6 +5423,10 @@ public class Card extends GameEntity implements Comparable { if (source.getController().equals(chosenPlayer)) { return true; } + } else if (kw.equals("Protection from each converted mana cost other than the chosen number")) { + if (source.getCMC() != chosenNumber) { + return true; + } } else if (kw.startsWith("Protection from opponent of ")) { final String playerName = kw.substring("Protection from opponent of ".length()); if (source.getController().isOpponentOf(playerName)) { @@ -5595,9 +5580,8 @@ public class Card extends GameEntity implements Comparable { } // CantTarget static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { - final Iterable staticAbilities = ca.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantTarget", this, sa)) { return false; } diff --git a/forge-game/src/main/java/forge/game/card/CardFactory.java b/forge-game/src/main/java/forge/game/card/CardFactory.java index f41e3542467..34aec26647b 100644 --- a/forge-game/src/main/java/forge/game/card/CardFactory.java +++ b/forge-game/src/main/java/forge/game/card/CardFactory.java @@ -875,7 +875,7 @@ public class CardFactory { } } - if (sa.hasParam("GainTextOf")) { + if (sa.hasParam("GainTextOf") && originalState != null) { state.setSetCode(originalState.getSetCode()); state.setRarity(originalState.getRarity()); state.setImageKey(originalState.getImageKey()); diff --git a/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java b/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java index d5ffd39750c..9f34a544f75 100644 --- a/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java +++ b/forge-game/src/main/java/forge/game/card/CardFactoryUtil.java @@ -1066,13 +1066,8 @@ public class CardFactoryUtil { } // Count$Chroma. - // Count$Devotion. - if (sq[0].contains("Chroma") || sq[0].equals("Devotion")) { + if (sq[0].contains("Chroma")) { ZoneType sourceZone = sq[0].contains("ChromaInGrave") ? ZoneType.Graveyard : ZoneType.Battlefield; - String colorName = sq[1]; - if (colorName.contains("Chosen")) { - colorName = MagicColor.toShortString(c.getChosenColor()); - } final CardCollectionView cards; if (sq[0].contains("ChromaSource")) { // Runs Chroma for passed in Source card cards = new CardCollection(c); @@ -1082,7 +1077,7 @@ public class CardFactoryUtil { } int colorOcurrencices = 0; - byte colorCode = ManaAtom.fromName(colorName); + byte colorCode = ManaAtom.fromName(sq[1]); for (Card c0 : cards) { for (ManaCostShard sh : c0.getManaCost()){ if ((sh.getColorMask() & colorCode) != 0) @@ -1092,16 +1087,24 @@ public class CardFactoryUtil { return doXMath(colorOcurrencices, m, c); } // Count$DevotionDual.. - if (sq[0].contains("DevotionDual")) { + // Count$Devotion. + if (sq[0].contains("Devotion")) { int colorOcurrencices = 0; - byte color1 = ManaAtom.fromName(sq[1]); - byte color2 = ManaAtom.fromName(sq[2]); + String colorName = sq[1]; + if (colorName.contains("Chosen")) { + colorName = MagicColor.toShortString(c.getChosenColor()); + } + byte colorCode = ManaAtom.fromName(colorName); + if (sq[0].equals("DevotionDual")) { + colorCode |= ManaAtom.fromName(sq[2]); + } for (Card c0 : cc.getCardsIn(ZoneType.Battlefield)) { for (ManaCostShard sh : c0.getManaCost()) { - if ((sh.getColorMask() & (color1 | color2)) != 0) { + if ((sh.getColorMask() & colorCode) != 0) { colorOcurrencices++; } } + colorOcurrencices += c0.getAmountOfKeyword("Your devotion to each color and each combination of colors is increased by one."); } return doXMath(colorOcurrencices, m, c); } @@ -1180,6 +1183,9 @@ public class CardFactoryUtil { if (sq[0].startsWith("Kicked")) { return doXMath(Integer.parseInt(sq[c.getKickerMagnitude() > 0 ? 1 : 2]), m, c); } + if (sq[0].startsWith("Escaped")) { + return doXMath(Integer.parseInt(sq[c.getCastSA() != null && c.getCastSA().isEscape() ? 1 : 2]), m, c); + } if (sq[0].startsWith("AltCost")) { return doXMath(Integer.parseInt(sq[c.isOptionalCostPaid(OptionalCost.AltCost) ? 1 : 2]), m, c); } @@ -3812,7 +3818,7 @@ public class CardFactoryUtil { final String counters = k[1]; final Cost awakenCost = new Cost(k[2], false); - final SpellAbility awakenSpell = card.getFirstSpellAbility().copy(); + final SpellAbility awakenSpell = card.getFirstSpellAbility().copyWithDefinedCost(awakenCost); final String awaken = "DB$ PutCounter | CounterType$ P1P1 | CounterNum$ "+ counters + " | " + "ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Awaken$ True"; @@ -3827,8 +3833,7 @@ public class CardFactoryUtil { String desc = "Awaken " + counters + "—" + awakenCost.toSimpleString() + " (" + inst.getReminderText() + ")"; awakenSpell.setDescription(desc); - awakenSpell.setBasicSpell(false); - awakenSpell.setPayCosts(awakenCost); + awakenSpell.setAlternativeCost(AlternativeCost.Awaken); awakenSpell.setIntrinsic(intrinsic); inst.addSpellAbility(awakenSpell); } else if (keyword.startsWith("Bestow")) { @@ -3845,16 +3850,27 @@ public class CardFactoryUtil { sa.setDescription("Bestow " + ManaCostParser.parse(cost) + " (" + inst.getReminderText() + ")"); sa.setStackDescription("Bestow - " + card.getName()); - sa.setBasicSpell(false); + sa.setAlternativeCost(AlternativeCost.Bestow); sa.setIntrinsic(intrinsic); inst.addSpellAbility(sa); } else if (keyword.startsWith("Dash")) { final String[] k = keyword.split(":"); - final String dashString = "SP$ PermanentCreature | Cost$ " + k[1] + " | StackDescription$ CARDNAME (Dash)" - + " | Dash$ True | NonBasicSpell$ True" - + " | SpellDescription$ Dash " + ManaCostParser.parse(k[1]) + " (" + inst.getReminderText() + ")"; + final Cost dashCost = new Cost(k[1], false); - final SpellAbility newSA = AbilityFactory.getAbility(dashString, card); + final SpellAbility newSA = card.getFirstSpellAbility().copyWithDefinedCost(dashCost); + + final StringBuilder desc = new StringBuilder(); + desc.append("Dash ").append(dashCost.toSimpleString()).append(" ("); + desc.append(inst.getReminderText()); + desc.append(")"); + + newSA.setDescription(desc.toString()); + + final StringBuilder sb = new StringBuilder(); + sb.append(card.getName()).append(" (Dash)"); + newSA.setStackDescription(sb.toString()); + + newSA.setAlternativeCost(AlternativeCost.Dash); newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); } else if (keyword.startsWith("Emerge")) { @@ -3862,13 +3878,12 @@ public class CardFactoryUtil { String costStr = kw[1]; final SpellAbility sa = card.getFirstSpellAbility(); - final SpellAbility newSA = sa.copy(); + final SpellAbility newSA = sa.copyWithDefinedCost(new Cost(costStr, false)); newSA.getRestrictions().setIsPresent("Creature.YouCtrl+CanBeSacrificedBy"); newSA.getMapParams().put("Secondary", "True"); - newSA.setBasicSpell(false); - newSA.setIsEmerge(true); - newSA.setPayCosts(new Cost(costStr, false)); + newSA.setAlternativeCost(AlternativeCost.Emerge); + newSA.setDescription(sa.getDescription() + " (Emerge)"); newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); @@ -3984,8 +3999,7 @@ public class CardFactoryUtil { final StringBuilder sb = new StringBuilder(); sb.append(card.getName()).append(" (Evoked)"); newSA.setStackDescription(sb.toString()); - newSA.setBasicSpell(false); - newSA.setEvoke(true); + newSA.setAlternativeCost(AlternativeCost.Evoke); newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); } else if (keyword.startsWith("Fortify")) { @@ -4142,8 +4156,7 @@ public class CardFactoryUtil { abilityStr.append("AB$ PutCounter | Cost$ "); abilityStr.append(manacost); abilityStr.append(" T | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 "); - abilityStr.append("| SorcerySpeed$ True | Outlast$ True "); - abilityStr.append("| PrecostDesc$ Outlast"); + abilityStr.append("| SorcerySpeed$ True | PrecostDesc$ Outlast"); Cost cost = new Cost(manacost, true); if (!cost.isOnlyManaCost()) { //Something other than a mana cost abilityStr.append("—"); @@ -4155,6 +4168,7 @@ public class CardFactoryUtil { final SpellAbility sa = AbilityFactory.getAbility(abilityStr.toString(), card); sa.setIntrinsic(intrinsic); + sa.setAlternativeCost(AlternativeCost.Outlast); inst.addSpellAbility(sa); } else if (keyword.startsWith("Prowl")) { @@ -4173,9 +4187,8 @@ public class CardFactoryUtil { sb.append(newSA.getCostDescription()); sb.append("(").append(inst.getReminderText()).append(")"); newSA.setDescription(sb.toString()); - - newSA.setBasicSpell(false); - newSA.setProwl(true); + + newSA.setAlternativeCost(AlternativeCost.Prowl); newSA.setIntrinsic(intrinsic); inst.addSpellAbility(newSA); @@ -4220,8 +4233,7 @@ public class CardFactoryUtil { final Cost cost = new Cost(k[1], false); final SpellAbility newSA = card.getFirstSpellAbility().copyWithDefinedCost(cost); - newSA.setBasicSpell(false); - newSA.setSpectacle(true); + newSA.setAlternativeCost(AlternativeCost.Spectacle); String desc = "Spectacle " + cost.toSimpleString() + " (" + inst.getReminderText() + ")"; @@ -4235,8 +4247,7 @@ public class CardFactoryUtil { final Cost surgeCost = new Cost(k[1], false); final SpellAbility newSA = card.getFirstSpellAbility().copyWithDefinedCost(surgeCost); - newSA.setBasicSpell(false); - newSA.setSurged(true); + newSA.setAlternativeCost(AlternativeCost.Surge); String desc = "Surge " + surgeCost.toSimpleString() + " (" + inst.getReminderText() + ")"; @@ -4347,8 +4358,7 @@ public class CardFactoryUtil { sar.setInstantSpeed(true); newSA.getMapParams().put("Secondary", "True"); - newSA.setBasicSpell(false); - newSA.setIsOffering(true); + newSA.setAlternativeCost(AlternativeCost.Offering); newSA.setPayCosts(sa.getPayCosts()); newSA.setDescription(sa.getDescription() + " (" + offeringType + " offering)"); newSA.setIntrinsic(intrinsic); @@ -4383,7 +4393,7 @@ public class CardFactoryUtil { sb.append("| SpellDescription$ (").append(inst.getReminderText()).append(")"); SpellAbility sa = AbilityFactory.getAbility(sb.toString(), card); - sa.setIsCycling(true); + sa.setAlternativeCost(AlternativeCost.Cycling); sa.setIntrinsic(intrinsic); inst.addSpellAbility(sa); @@ -4407,7 +4417,7 @@ public class CardFactoryUtil { sb.append(" | SpellDescription$ (").append(inst.getReminderText()).append(")"); SpellAbility sa = AbilityFactory.getAbility(sb.toString(), card); - sa.setIsCycling(true); + sa.setAlternativeCost(AlternativeCost.Cycling); sa.setIntrinsic(intrinsic); inst.addSpellAbility(sa); diff --git a/forge-game/src/main/java/forge/game/card/CardProperty.java b/forge-game/src/main/java/forge/game/card/CardProperty.java index 3de4411ab84..53e52c0a69c 100644 --- a/forge-game/src/main/java/forge/game/card/CardProperty.java +++ b/forge-game/src/main/java/forge/game/card/CardProperty.java @@ -1615,6 +1615,11 @@ public class CardProperty { return false; } return card.getCastSA().isDash(); + } else if (property.startsWith("escaped")) { + if (card.getCastSA() == null) { + return false; + } + return card.getCastSA().isEscape(); } else if (property.startsWith("evoked")) { if (card.getCastSA() == null) { return false; @@ -1754,6 +1759,17 @@ public class CardProperty { if (!card.isCommander()) { return false; } + } else if (property.startsWith("NotedFor")) { + final String key = property.substring("NotedFor".length()); + for (String note : sourceController.getNotesForName(key)) { + if (note.equals("Name:" + card.getName())) { + return true; + } + if (note.equals("Id:" + card.getId())) { + return true; + } + } + return false; } else { // StringType done in CardState if (!card.getCurrentState().hasProperty(property, sourceController, source, spellAbility)) { diff --git a/forge-game/src/main/java/forge/game/card/CardState.java b/forge-game/src/main/java/forge/game/card/CardState.java index 1fafb514335..ba50c919a0b 100644 --- a/forge-game/src/main/java/forge/game/card/CardState.java +++ b/forge-game/src/main/java/forge/game/card/CardState.java @@ -273,8 +273,8 @@ public class CardState extends GameObject { return newCol; } - public final FCollectionView getIntrinsicSpellAbilities() { - return new FCollection<>(Iterables.filter(getSpellAbilities(), SpellAbilityPredicates.isIntrinsic())); + public final Iterable getIntrinsicSpellAbilities() { + return Iterables.filter(getSpellAbilities(), SpellAbilityPredicates.isIntrinsic()); } public final boolean hasSpellAbility(final SpellAbility sa) { diff --git a/forge-game/src/main/java/forge/game/card/CardUtil.java b/forge-game/src/main/java/forge/game/card/CardUtil.java index 48849e677d2..8365f7cb3b0 100644 --- a/forge-game/src/main/java/forge/game/card/CardUtil.java +++ b/forge-game/src/main/java/forge/game/card/CardUtil.java @@ -296,6 +296,8 @@ public final class CardUtil { newCopy.setCastSA(in.getCastSA()); newCopy.setCastFrom(in.getCastFrom()); + newCopy.setExiledWith(in.getExiledWith()); + return newCopy; } diff --git a/forge-game/src/main/java/forge/game/card/CardView.java b/forge-game/src/main/java/forge/game/card/CardView.java index bc2c4c9ac2c..8e6654474bf 100644 --- a/forge-game/src/main/java/forge/game/card/CardView.java +++ b/forge-game/src/main/java/forge/game/card/CardView.java @@ -563,6 +563,7 @@ public class CardView extends GameEntityView { } if (getId() < 0) { + toracle = toracle.isEmpty() ? state.getOracleText() : toracle; if (isSplitCard()) { sb.append("(").append(tname).append(") "); sb.append(toracle); @@ -571,7 +572,7 @@ public class CardView extends GameEntityView { sb.append(taltoracle); return sb.toString().trim(); } else { - return toracle.isEmpty() ? state.getOracleText() : toracle; + return toracle; } } diff --git a/forge-game/src/main/java/forge/game/card/CounterType.java b/forge-game/src/main/java/forge/game/card/CounterType.java index ff040ed52f6..5d9fd5970d6 100644 --- a/forge-game/src/main/java/forge/game/card/CounterType.java +++ b/forge-game/src/main/java/forge/game/card/CounterType.java @@ -59,6 +59,8 @@ public enum CounterType { CHARGE("CHARG", 246, 192, 0), + COIN("COIN",255,215,0), + CORPSE("CRPSE", 230, 186, 209), CREDIT("CRDIT", 188, 197, 234), @@ -267,6 +269,8 @@ public enum CounterType { STUDY("STUDY", 226, 192, 165), + TASK("TASK", 191, 63, 49), + THEFT("THEFT", 255, 176, 125), TIDE("TIDE", 0, 212, 187), diff --git a/forge-game/src/main/java/forge/game/combat/Combat.java b/forge-game/src/main/java/forge/game/combat/Combat.java index 7ce208dd8a8..72099af6fb4 100644 --- a/forge-game/src/main/java/forge/game/combat/Combat.java +++ b/forge-game/src/main/java/forge/game/combat/Combat.java @@ -841,6 +841,9 @@ public class Combat { counterTable.triggerCountersPutAll(game); counterTable.clear(); + + // copy last state again for dying replacement effects + game.copyLastState(); } public final boolean isUnblocked(final Card att) { diff --git a/forge-game/src/main/java/forge/game/combat/CombatUtil.java b/forge-game/src/main/java/forge/game/combat/CombatUtil.java index 1578b1d1d81..652500c2da4 100644 --- a/forge-game/src/main/java/forge/game/combat/CombatUtil.java +++ b/forge-game/src/main/java/forge/game/combat/CombatUtil.java @@ -226,9 +226,8 @@ public class CombatUtil { } // CantAttack static abilities - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { - final FCollectionView staticAbilities = ca.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantAttack", attacker, defender)) { return false; } @@ -276,9 +275,8 @@ public class CombatUtil { final Cost attackCost = new Cost(ManaCost.ZERO, true); boolean hasCost = false; // Sort abilities to apply them in proper order - for (final Card card : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { - final FCollectionView staticAbilities = card.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (final Card card : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : card.getStaticAbilities()) { final Cost additionalCost = stAb.getAttackCost(attacker, defender); if (null != additionalCost) { attackCost.add(additionalCost); @@ -1007,7 +1005,7 @@ public class CombatUtil { } // CantBlockBy static abilities - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantBlockBy", attacker, blocker)) { return false; diff --git a/forge-game/src/main/java/forge/game/cost/Cost.java b/forge-game/src/main/java/forge/game/cost/Cost.java index 09f0b69b4d9..98bb194ff46 100644 --- a/forge-game/src/main/java/forge/game/cost/Cost.java +++ b/forge-game/src/main/java/forge/game/cost/Cost.java @@ -286,6 +286,8 @@ public class Cost implements Serializable { costParts.add(0, cp); } } + + sort(); } private static CostPart parseCostPart(String parse, boolean tapCost, boolean untapCost) { @@ -457,6 +459,12 @@ public class Cost implements Serializable { return new CostReveal(splitStr[0], splitStr[1], description); } + if (parse.startsWith("RevealFromExile<")) { + final String[] splitStr = abCostParse(parse, 3); + final String description = splitStr.length > 2 ? splitStr[2] : null; + return new CostReveal(splitStr[0], splitStr[1], description, ZoneType.Exile); + } + if (parse.startsWith("ExiledMoveToGrave<")) { final String[] splitStr = abCostParse(parse, 3); final String description = splitStr.length > 2 ? splitStr[2] : null; diff --git a/forge-game/src/main/java/forge/game/cost/CostAdjustment.java b/forge-game/src/main/java/forge/game/cost/CostAdjustment.java index dc24242bdba..0465c61f465 100644 --- a/forge-game/src/main/java/forge/game/cost/CostAdjustment.java +++ b/forge-game/src/main/java/forge/game/cost/CostAdjustment.java @@ -16,6 +16,7 @@ import forge.game.spellability.AbilityActivated; import forge.game.spellability.SpellAbility; import forge.game.spellability.TargetChoices; import forge.game.staticability.StaticAbility; +import forge.game.zone.Zone; import forge.game.zone.ZoneType; import java.util.List; @@ -492,20 +493,23 @@ public class CostAdjustment { if (!sa.isSpell() || !sa.isCastFaceDown()) { return false; } + } else if (type.equals("Loyalty")) { + if (!sa.isPwAbility()) { + return false; + } } } if (st.hasParam("AffectedZone")) { List zones = ZoneType.listValueOf(st.getParam("AffectedZone")); - boolean found = false; - for(ZoneType zt : zones) { - if(card.isInZone(zt)) - { - found = true; - break; + if (sa.isSpell()) { + if (!zones.contains(card.getCastFrom())) { + return false; + } + } else { + Zone z = card.getLastKnownZone(); + if (z == null || !zones.contains(z.getZoneType())) { + return false; } - } - if(!found) { - return false; } } if (st.hasParam("ValidTarget")) { diff --git a/forge-game/src/main/java/forge/game/cost/CostReveal.java b/forge-game/src/main/java/forge/game/cost/CostReveal.java index b7d08ff1807..d854b5ccb7a 100644 --- a/forge-game/src/main/java/forge/game/cost/CostReveal.java +++ b/forge-game/src/main/java/forge/game/cost/CostReveal.java @@ -38,26 +38,37 @@ public class CostReveal extends CostPartWithList { */ private static final long serialVersionUID = 1L; + private ZoneType revealFrom = ZoneType.Hand; + public CostReveal(final String amount, final String type, final String description) { super(amount, type, description); } + public CostReveal(final String amount, final String type, final String description, final ZoneType zoneType) { + super(amount, type, description); + this.revealFrom = zoneType; + } + @Override public boolean isReusable() { return true; } @Override public boolean isRenewable() { return true; } + public ZoneType getRevealFrom() { + return revealFrom; + } + @Override public final boolean canPay(final SpellAbility ability, final Player payer) { final Card source = ability.getHostCard(); - CardCollectionView handList = payer.getCardsIn(ZoneType.Hand); + CardCollectionView handList = payer.getCardsIn(revealFrom); final String type = this.getType(); final Integer amount = this.convertAmount(); if (this.payCostFromSource()) { - return source.isInZone(ZoneType.Hand); + return source.isInZone(revealFrom); } else if (this.getType().equals("Hand")) { return true; } else if (this.getType().equals("SameColor")) { @@ -100,7 +111,7 @@ public class CostReveal extends CostPartWithList { if (this.payCostFromSource()) { sb.append(this.getType()); } else if (this.getType().equals("Hand")) { - return ("Reveal you hand"); + return ("Reveal your hand"); } else if (this.getType().equals("SameColor")) { return ("Reveal " + i + " cards from your hand that share a color"); } else { @@ -115,7 +126,9 @@ public class CostReveal extends CostPartWithList { sb.append(Cost.convertAmountTypeToWords(i, this.getAmount(), desc.toString())); } - sb.append(" from your hand"); + + sb.append(" from your "); + sb.append(revealFrom.getTranslatedName()); return sb.toString(); } @@ -154,4 +167,11 @@ public class CostReveal extends CostPartWithList { public T accept(ICostVisitor visitor) { return visitor.visit(this); } + + @Override + public int paymentOrder() { + // Caller of the Untamed needs the reveal to happen before the mana cost + if (!revealFrom.equals(ZoneType.Hand)) { return -1; } + return 5; + } } diff --git a/forge-game/src/main/java/forge/game/keyword/Keyword.java b/forge-game/src/main/java/forge/game/keyword/Keyword.java index 805b00f6f92..cb7cc03082b 100644 --- a/forge-game/src/main/java/forge/game/keyword/Keyword.java +++ b/forge-game/src/main/java/forge/game/keyword/Keyword.java @@ -55,6 +55,7 @@ public enum Keyword { ENTWINE(KeywordWithCost.class, true, "You may choose all modes of this spell instead of just one. If you do, you pay an additional %s."), EPIC(SimpleKeyword.class, true, "For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy."), EQUIP(Equip.class, false, "%s: Attach to target %s you control. Equip only as a sorcery."), + ESCAPE(KeywordWithCost.class, false, "You may cast this card from your graveyard for its escape cost."), ESCALATE(KeywordWithCost.class, true, "Pay this cost for each mode chosen beyond the first."), ETERNALIZE(KeywordWithCost.class, false, "Create a token that's a copy of this card, except it's black, it's 4/4, it has no mana cost, and it's a Zombie in addition to its other types. Eternalize only as a sorcery."), EVOKE(KeywordWithCost.class, false, "You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield."), diff --git a/forge-game/src/main/java/forge/game/phase/PhaseHandler.java b/forge-game/src/main/java/forge/game/phase/PhaseHandler.java index 85e7a784d90..38583d3ef15 100644 --- a/forge-game/src/main/java/forge/game/phase/PhaseHandler.java +++ b/forge-game/src/main/java/forge/game/phase/PhaseHandler.java @@ -48,7 +48,6 @@ import forge.game.zone.Zone; import forge.game.zone.ZoneType; import forge.util.CollectionSuppliers; import forge.util.TextUtil; -import forge.util.collect.FCollectionView; import forge.util.maps.HashMapOfLists; import forge.util.maps.MapOfLists; import org.apache.commons.lang3.time.StopWatch; @@ -761,10 +760,8 @@ public class PhaseHandler implements java.io.Serializable { Cost blockCost = new Cost(ManaCost.ZERO, true); // Sort abilities to apply them in proper order boolean noCost = true; - List checkZones = ZoneType.listValueOf("Battlefield,Command"); - for (Card card : game.getCardsIn(checkZones)) { - final FCollectionView staticAbilities = card.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (Card card : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : card.getStaticAbilities()) { Cost c1 = stAb.getBlockCost(blocker, attacker); if (c1 != null) { blockCost.add(c1); diff --git a/forge-game/src/main/java/forge/game/phase/PhaseType.java b/forge-game/src/main/java/forge/game/phase/PhaseType.java index 565f772f156..0cea056d0ab 100644 --- a/forge-game/src/main/java/forge/game/phase/PhaseType.java +++ b/forge-game/src/main/java/forge/game/phase/PhaseType.java @@ -2,10 +2,11 @@ package forge.game.phase; import org.apache.commons.lang3.StringUtils; -import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; +import java.util.EnumSet; import java.util.List; +import java.util.Set; public enum PhaseType { @@ -82,32 +83,21 @@ public enum PhaseType { throw new IllegalArgumentException("No element named " + value + " in enum PhaseType"); } - public static List listValueOf(final String values) { - final List result = new ArrayList<>(); - for (final String s : values.split("[, ]+")) { - result.add(PhaseType.smartValueOf(s)); - } - return result; - } - /** * TODO: Write javadoc for this method. * @param string * @return */ - public static List parseRange(String values) { - final List result = new ArrayList<>(); + public static Set parseRange(String values) { + final Set result = EnumSet.noneOf(PhaseType.class); for (final String s : values.split(",")) { int idxArrow = s.indexOf("->"); if (idxArrow >= 0) { PhaseType from = PhaseType.smartValueOf(s.substring(0, idxArrow)); String sTo = s.substring(idxArrow + 2); PhaseType to = StringUtils.isBlank(sTo) ? PhaseType.CLEANUP : PhaseType.smartValueOf(sTo); - int iFrom = ALL_PHASES.indexOf(from); - int iTo = ALL_PHASES.indexOf(to); - for (int i = iFrom; i <= iTo; i++) { - result.add(ALL_PHASES.get(i)); - } + + result.addAll(EnumSet.range(from, to)); } else { result.add(PhaseType.smartValueOf(s)); diff --git a/forge-game/src/main/java/forge/game/player/Player.java b/forge-game/src/main/java/forge/game/player/Player.java index 510041f2043..f7e61dbaaa4 100644 --- a/forge-game/src/main/java/forge/game/player/Player.java +++ b/forge-game/src/main/java/forge/game/player/Player.java @@ -36,6 +36,7 @@ import forge.game.event.*; import forge.game.keyword.Keyword; import forge.game.keyword.KeywordCollection; import forge.game.keyword.KeywordCollection.KeywordCollectionView; +import forge.game.keyword.KeywordInterface; import forge.game.keyword.KeywordsChange; import forge.game.mana.ManaPool; import forge.game.phase.PhaseHandler; @@ -108,6 +109,7 @@ public class Player extends GameEntity implements Comparable { private int numDrawnThisDrawStep = 0; private int numDiscardedThisTurn = 0; private int numCardsInHandStartedThisTurnWith = 0; + private final Map> notes = Maps.newHashMap(); private boolean revolt = false; @@ -648,9 +650,8 @@ public class Player extends GameEntity implements Comparable { int restDamage = damage; // Prevent Damage static abilities - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { - final Iterable staticAbilities = ca.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { restDamage = stAb.applyAbility("PreventDamage", source, this, restDamage, isCombat, isTest); } } @@ -886,7 +887,7 @@ public class Player extends GameEntity implements Comparable { public final boolean canReceiveCounters(final CounterType type) { // CantPutCounter static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantPutCounter", this, type)) { return false; @@ -1185,7 +1186,7 @@ public class Player extends GameEntity implements Comparable { public final boolean canBeTargetedBy(final SpellAbility sa) { // CantTarget static abilities - for (final Card ca : getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantTarget", this, sa)) { return false; @@ -1601,6 +1602,19 @@ public class Player extends GameEntity implements Comparable { numCardsInHandStartedThisTurnWith = num; } + public void addNoteForName(String notedFor, String noted) { + if (!notes.containsKey(notedFor)) { + notes.put(notedFor, new FCollection<>()); + } + notes.get(notedFor).add(noted); + } + public FCollection getNotesForName(String notedFor) { + if (!notes.containsKey(notedFor)) { + notes.put(notedFor, new FCollection<>()); + } + return notes.get(notedFor); + } + public final CardCollectionView mill(final int n, final ZoneType destination, final boolean bottom, SpellAbility sa, CardZoneTable table) { final CardCollectionView lib = getCardsIn(ZoneType.Library); @@ -1708,9 +1722,8 @@ public class Player extends GameEntity implements Comparable { } // CantBeCast static abilities - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { - final Iterable staticAbilities = ca.getStaticAbilities(); - for (final StaticAbility stAb : staticAbilities) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { + for (final StaticAbility stAb : ca.getStaticAbilities()) { if (stAb.applyAbility("CantPlayLand", land, this)) { return false; } @@ -2748,6 +2761,21 @@ public class Player extends GameEntity implements Comparable { } com.add(conspire); } + + for (final Card c : getCardsIn(ZoneType.Library)) { + for (KeywordInterface inst : c.getKeywords()) { + String kw = inst.getOriginal(); + if (kw.startsWith("MayEffectFromOpeningDeck")) { + String[] split = kw.split(":"); + final String effName = split[1]; + + final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c); + effect.setActivatingPlayer(this); + + getController().playSpellAbilityNoStack(effect, true); + } + } + } } public static DetachedCardEffect createCommanderEffect(Game game, Card commander) { diff --git a/forge-game/src/main/java/forge/game/player/PlayerController.java b/forge-game/src/main/java/forge/game/player/PlayerController.java index d5cef95818b..62d57539212 100644 --- a/forge-game/src/main/java/forge/game/player/PlayerController.java +++ b/forge-game/src/main/java/forge/game/player/PlayerController.java @@ -161,8 +161,8 @@ public abstract class PlayerController { public abstract List chooseSaToActivateFromOpeningHand(List usableFromOpeningHand); public abstract Mana chooseManaFromPool(List manaChoices); - public abstract String chooseSomeType(String kindOfType, SpellAbility sa, List validTypes, List invalidTypes, boolean isOptional); - public final String chooseSomeType(String kindOfType, SpellAbility sa, List validTypes, List invalidTypes) { + public abstract String chooseSomeType(String kindOfType, SpellAbility sa, Collection validTypes, List invalidTypes, boolean isOptional); + public final String chooseSomeType(String kindOfType, SpellAbility sa, Collection validTypes, List invalidTypes) { return chooseSomeType(kindOfType, sa, validTypes, invalidTypes, false); } diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java b/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java index a3989336f0a..34f48bcc28c 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplacementEffect.java @@ -149,17 +149,9 @@ public abstract class ReplacementEffect extends TriggerReplacementBase { } if (params.containsKey("ActivePhases")) { - boolean isPhase = false; - List aPhases = PhaseType.parseRange(params.get("ActivePhases")); - final PhaseType currPhase = game.getPhaseHandler().getPhase(); - for (final PhaseType s : aPhases) { - if (s == currPhase) { - isPhase = true; - break; - } + if (!PhaseType.parseRange(params.get("ActivePhases")).contains(game.getPhaseHandler().getPhase())) { + return false; } - - return isPhase; } return meetsCommonRequirements(params); diff --git a/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java b/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java index cba94673457..adeeec09355 100644 --- a/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java +++ b/forge-game/src/main/java/forge/game/replacement/ReplacementHandler.java @@ -389,7 +389,7 @@ public class ReplacementHandler { } public static Map parseParams(final String repParse) { - return FileSection.parseToMap(repParse, "$", "|"); + return FileSection.parseToMap(repParse, FileSection.DOLLAR_SIGN_KV_SEPARATOR); } /** diff --git a/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java b/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java index 810676225cd..b162ed87f96 100644 --- a/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java +++ b/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java @@ -18,7 +18,6 @@ package forge.game.spellability; import forge.game.Game; -import forge.game.GlobalRuleChange; import forge.game.card.Card; import forge.game.cost.Cost; import forge.game.cost.CostPayment; @@ -88,7 +87,7 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S final Card c = this.getHostCard(); // CantBeActivated static abilities - for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) { + for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) { final FCollectionView staticAbilities = ca.getStaticAbilities(); for (final StaticAbility stAb : staticAbilities) { if (stAb.applyAbility("CantBeActivated", c, this)) { @@ -101,11 +100,6 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S return false; } - if (this.isCycling() - && game.getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noCycling)) { - return false; - } - if (!(this.getRestrictions().canPlay(c, this))) { return false; } diff --git a/forge-game/src/main/java/forge/game/spellability/AbilityManaPart.java b/forge-game/src/main/java/forge/game/spellability/AbilityManaPart.java index 9dfae9446b8..da064a4cbd6 100644 --- a/forge-game/src/main/java/forge/game/spellability/AbilityManaPart.java +++ b/forge-game/src/main/java/forge/game/spellability/AbilityManaPart.java @@ -17,36 +17,30 @@ */ package forge.game.spellability; -import java.util.List; -import java.util.Map; -import java.util.regex.Matcher; -import java.util.regex.Pattern; - -import forge.card.mana.ManaAtom; -import forge.game.ability.AbilityKey; -import forge.game.trigger.Trigger; -import forge.game.trigger.TriggerHandler; -import forge.util.TextUtil; -import org.apache.commons.lang3.StringUtils; - import com.google.common.collect.Lists; import com.google.common.collect.Maps; - import forge.card.ColorSet; import forge.card.MagicColor; +import forge.card.mana.ManaAtom; import forge.game.ability.AbilityFactory; +import forge.game.ability.AbilityKey; import forge.game.card.Card; import forge.game.card.CardFactoryUtil; import forge.game.card.CounterType; import forge.game.mana.Mana; import forge.game.mana.ManaPool; import forge.game.player.Player; -import forge.game.replacement.ReplacementEffect; -import forge.game.replacement.ReplacementHandler; -import forge.game.replacement.ReplacementLayer; -import forge.game.replacement.ReplacementResult; -import forge.game.replacement.ReplacementType; +import forge.game.replacement.*; +import forge.game.trigger.Trigger; +import forge.game.trigger.TriggerHandler; import forge.game.trigger.TriggerType; +import forge.util.TextUtil; +import org.apache.commons.lang3.StringUtils; + +import java.util.List; +import java.util.Map; +import java.util.regex.Matcher; +import java.util.regex.Pattern; /** *

@@ -129,7 +123,7 @@ public class AbilityManaPart implements java.io.Serializable { final ManaPool manaPool = player.getManaPool(); String afterReplace = applyManaReplacement(sa, produced); final Map repParams = AbilityKey.mapFromAffected(source); - repParams.put(AbilityKey.Mana, afterReplace); + repParams.put(AbilityKey.Mana, produced); repParams.put(AbilityKey.Player, player); repParams.put(AbilityKey.AbilityMana, sa); if (player.getGame().getReplacementHandler().run(ReplacementType.ProduceMana, repParams) != ReplacementResult.NotReplaced) { @@ -149,14 +143,6 @@ public class AbilityManaPart implements java.io.Serializable { if (attemptedMana == 0) { attemptedMana = (byte)ManaAtom.COLORLESS; } - // Commander has removed rule #4 (mana generation restriction) due to Colorless mana mattering - /* - if (CID != null) { - if (!CID.hasAnyColor(attemptedMana)) { - attemptedMana = (byte)ManaAtom.COLORLESS; - } - } - */ this.lastManaProduced.add(new Mana(attemptedMana, source, this)); } diff --git a/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java b/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java new file mode 100644 index 00000000000..41f75125da0 --- /dev/null +++ b/forge-game/src/main/java/forge/game/spellability/AlternativeCost.java @@ -0,0 +1,18 @@ +package forge.game.spellability; + +public enum AlternativeCost { + Awaken, + Bestow, + Cycling, // ActivatedAbility + Dash, + Emerge, + Escape, + Evoke, + Flashback, + Offering, + Outlast, // ActivatedAbility + Prowl, + Spectacle, + Surge; + +} diff --git a/forge-game/src/main/java/forge/game/spellability/Spell.java b/forge-game/src/main/java/forge/game/spellability/Spell.java index 51a83100632..87fbb0d4e84 100644 --- a/forge-game/src/main/java/forge/game/spellability/Spell.java +++ b/forge-game/src/main/java/forge/game/spellability/Spell.java @@ -118,7 +118,7 @@ public abstract class Spell extends SpellAbility implements java.io.Serializable lkicheck = true; } - if (hasParam("Bestow") && !card.isBestowed() && !card.isInZone(ZoneType.Battlefield)) { + if (isBestow() && !card.isBestowed() && !card.isInZone(ZoneType.Battlefield)) { // Rule 601.3: cast Bestow with Flash // for the check the card does need to be animated // otherwise the StaticAbility will not found them @@ -184,15 +184,14 @@ public abstract class Spell extends SpellAbility implements java.io.Serializable } } - return checkOtherRestrictions(); + return checkOtherRestrictions(card); } // canPlay() - public boolean checkOtherRestrictions() { - final Card source = this.getHostCard(); + public boolean checkOtherRestrictions(final Card source) { Player activator = getActivatingPlayer(); final Game game = activator.getGame(); // CantBeCast static abilities - final CardCollection allp = new CardCollection(game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))); + final CardCollection allp = new CardCollection(game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)); allp.add(source); for (final Card ca : allp) { final FCollectionView staticAbilities = ca.getStaticAbilities(); diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbility.java b/forge-game/src/main/java/forge/game/spellability/SpellAbility.java index 55760357af4..66d83c5a483 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbility.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbility.java @@ -101,19 +101,11 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit private int sourceTrigger = -1; private List triggerRemembered = Lists.newArrayList(); - // TODO use enum for the flags - private boolean flashBackAbility = false; + private AlternativeCost altCost = null; + private boolean aftermath = false; - private boolean cycling = false; - private boolean dash = false; - private boolean evoke = false; - private boolean prowl = false; - private boolean surge = false; - private boolean spectacle = false; - private boolean offering = false; - private boolean emerge = false; + private boolean cumulativeupkeep = false; - private boolean outlast = false; private boolean blessing = false; private Integer chapter = null; @@ -387,10 +379,7 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit } public boolean isCycling() { - return cycling; - } - public final void setIsCycling(final boolean b) { - cycling = b; + return this.isAlternativeCost(AlternativeCost.Cycling); } public Card getOriginalHost() { @@ -779,17 +768,14 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit } public boolean isBasicSpell() { - return basicSpell && !isFlashBackAbility() && !isBuyBackAbility(); + return basicSpell && this.altCost == null && getRootAbility().optionalCosts.isEmpty(); } public void setBasicSpell(final boolean basicSpell0) { basicSpell = basicSpell0; } - public void setFlashBackAbility(final boolean flashBackAbility0) { - flashBackAbility = flashBackAbility0; - } public boolean isFlashBackAbility() { - return flashBackAbility; + return this.isAlternativeCost(AlternativeCost.Flashback); } public void setBasicLandAbility(final boolean basicLandAbility0) { @@ -814,10 +800,7 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit } public boolean isOutlast() { - return outlast; - } - public void setOutlast(boolean outlast0) { - outlast = outlast0; + return isAlternativeCost(AlternativeCost.Outlast); } public boolean isBlessing() { @@ -1164,49 +1147,32 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit return false; } - public final boolean isDash() { - return dash; + public final boolean isBestow() { + return isAlternativeCost(AlternativeCost.Bestow); } - public final void setDash(final boolean isDash) { - dash = isDash; + + public final boolean isDash() { + return isAlternativeCost(AlternativeCost.Dash); + } + + public final boolean isEscape() { + return isAlternativeCost(AlternativeCost.Escape); } public final boolean isEvoke() { - return evoke; - } - - public final void setEvoke(final boolean isEvoke) { - evoke = isEvoke; + return isAlternativeCost(AlternativeCost.Evoke); } public final boolean isProwl() { - return prowl; - } - - public final void setProwl(final boolean isProwl) { - prowl = isProwl; + return isAlternativeCost(AlternativeCost.Prowl); } public final boolean isSurged() { - if (surge) - return true; - SpellAbility parent = getParent(); - if (parent != null) { - return parent.isSurged(); - } - return false; - } - - public final void setSurged(final boolean isSurge) { - surge = isSurge; + return isAlternativeCost(AlternativeCost.Surge); } public final boolean isSpectacle() { - return spectacle; - } - - public final void setSpectacle(final boolean isSpectacle) { - spectacle = isSpectacle; + return isAlternativeCost(AlternativeCost.Spectacle); } public CardCollection getTappedForConvoke() { @@ -1225,10 +1191,7 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit } public boolean isEmerge() { - return emerge; - } - public void setIsEmerge(final boolean bEmerge) { - emerge = bEmerge; + return isAlternativeCost(AlternativeCost.Emerge); } public Card getSacrificedAsEmerge() { @@ -1242,10 +1205,7 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit } public boolean isOffering() { - return offering; - } - public void setIsOffering(final boolean bOffering) { - offering = bOffering; + return isAlternativeCost(AlternativeCost.Offering); } public Card getSacrificedAsOffering() { //for Patron offering @@ -1974,4 +1934,32 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit public void setGrantorStatic(final StaticAbility st) { grantorStatic = st; } + + public boolean isAlternativeCost(AlternativeCost ac) { + if (ac.equals(altCost)) { + return true; + } + + SpellAbility parent = getParent(); + if (parent != null) { + return parent.isAlternativeCost(ac); + } + return false; + } + + public AlternativeCost getAlternativeCost() { + if (altCost != null) { + return altCost; + } + + SpellAbility parent = getParent(); + if (parent != null) { + return parent.getAlternativeCost(); + } + return null; + } + + public void setAlternativeCost(AlternativeCost ac) { + altCost = ac; + } } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java index 0c3f01508a6..f6f5954cdc7 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityCondition.java @@ -20,6 +20,7 @@ package forge.game.spellability; import forge.card.MagicColor; import forge.game.Game; import forge.game.GameObject; +import forge.game.GameType; import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.card.CardCollectionView; @@ -36,11 +37,7 @@ import org.apache.commons.lang3.StringUtils; import com.google.common.collect.Iterables; -import java.util.ArrayList; -import java.util.Set; -import java.util.HashSet; -import java.util.List; -import java.util.Map; +import java.util.*; /** *

@@ -147,6 +144,10 @@ public class SpellAbilityCondition extends SpellAbilityVariables { this.setPhases(PhaseType.parseRange(params.get("ConditionPhases"))); } + if (params.containsKey("ConditionGameTypes")) { + this.setGameTypes(GameType.listValueOf(params.get("ConditionGameTypes"))); + } + if (params.containsKey("ConditionChosenColor")) { this.setColorToCheck(params.get("ConditionChosenColor")); } @@ -308,16 +309,13 @@ public class SpellAbilityCondition extends SpellAbilityVariables { } if (this.getPhases().size() > 0) { - boolean isPhase = false; - final PhaseType currPhase = phase.getPhase(); - for (final PhaseType s : this.getPhases()) { - if (s == currPhase) { - isPhase = true; - break; - } + if (!this.getPhases().contains(phase.getPhase())) { + return false; } + } - if (!isPhase) { + if (this.getGameTypes().size() > 0) { + if (!getGameTypes().contains(game.getRules().getGameType())) { return false; } } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java index bc3e6649da4..d4244588f4f 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityRestriction.java @@ -21,6 +21,7 @@ import java.util.List; import java.util.Map; import forge.game.Game; +import forge.game.GameType; import forge.game.ability.AbilityUtils; import forge.game.card.Card; import forge.game.card.CardCollectionView; @@ -97,10 +98,6 @@ public class SpellAbilityRestriction extends SpellAbilityVariables { this.setZone(ZoneType.smartValueOf(params.get("ActivationZone"))); } - if (params.containsKey("Flashback")) { - this.setZone(ZoneType.Graveyard); - } - if (params.containsKey("SorcerySpeed")) { this.setSorcerySpeed(true); } @@ -145,6 +142,10 @@ public class SpellAbilityRestriction extends SpellAbilityVariables { this.setPhases(PhaseType.parseRange(params.get("ActivationPhases"))); } + if (params.containsKey("ActivationGameTypes")) { + this.setGameTypes(GameType.listValueOf(params.get("ActivationGameTypes"))); + } + if (params.containsKey("ActivationCardsInHand")) { this.setActivateCardsInHand(Integer.parseInt(params.get("ActivationCardsInHand"))); } @@ -202,7 +203,7 @@ public class SpellAbilityRestriction extends SpellAbilityVariables { Card cp = c; // for Bestow need to check the animated State - if (sa.isSpell() && sa.hasParam("Bestow")) { + if (sa.isSpell() && sa.isBestow()) { // already bestowed or in battlefield, no need to check for spell if (c.isInZone(ZoneType.Battlefield)) { return false; @@ -306,16 +307,7 @@ public class SpellAbilityRestriction extends SpellAbilityVariables { } if (this.getPhases().size() > 0) { - boolean isPhase = false; - final PhaseType currPhase = game.getPhaseHandler().getPhase(); - for (final PhaseType s : this.getPhases()) { - if (s == currPhase) { - isPhase = true; - break; - } - } - - if (!isPhase) { + if (!this.getPhases().contains(game.getPhaseHandler().getPhase())) { return false; } } diff --git a/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java b/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java index 7f8c32e6f74..a40263e218f 100644 --- a/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java +++ b/forge-game/src/main/java/forge/game/spellability/SpellAbilityVariables.java @@ -17,10 +17,12 @@ */ package forge.game.spellability; -import java.util.List; +import java.util.EnumSet; +import java.util.Set; -import com.google.common.collect.Lists; +import com.google.common.collect.Sets; +import forge.game.GameType; import forge.game.phase.PhaseType; import forge.game.zone.ZoneType; @@ -55,7 +57,8 @@ public class SpellAbilityVariables implements Cloneable { */ public void setVariables(SpellAbilityVariables sav) { this.zone = sav.getZone(); - this.phases = Lists.newArrayList(sav.getPhases()); + this.phases = Sets.newEnumSet(sav.getPhases(), PhaseType.class); + this.gameTypes = Sets.newEnumSet(sav.getGameTypes(), GameType.class); this.sorcerySpeed = sav.isSorcerySpeed(); this.instantSpeed = sav.isInstantSpeed(); this.anyPlayer = sav.isAnyPlayer(); @@ -96,7 +99,10 @@ public class SpellAbilityVariables implements Cloneable { private ZoneType zone = ZoneType.Battlefield; /** The phases. */ - private List phases = Lists.newArrayList(); + private Set phases = EnumSet.noneOf(PhaseType.class); + + /** The GameTypes */ + private Set gameTypes = EnumSet.noneOf(GameType.class); /** The b sorcery speed. */ private boolean sorcerySpeed = false; @@ -382,10 +388,22 @@ public class SpellAbilityVariables implements Cloneable { * @param phases * a {@link java.lang.String} object. */ - public final void setPhases(final List phases) { + public final void setPhases(final Set phases) { this.phases.addAll(phases); } + /** + *

+ * Setter for the field gameTypes. + *

+ * + * @param gameTypes + */ + public final void setGameTypes(final Set gameTypes) { + this.gameTypes.clear(); + this.gameTypes.addAll(gameTypes); + } + /** *

* setActivateCardsInHand. @@ -682,10 +700,19 @@ public class SpellAbilityVariables implements Cloneable { * * @return the phases */ - public final List getPhases() { + public final Set getPhases() { return this.phases; } + /** + * Gets the game types. + * + * @return the phases + */ + public final Set getGameTypes() { + return this.gameTypes; + } + /** * Gets the present defined. diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java index 5b8cc7018a3..0d2280dfc16 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java @@ -623,8 +623,7 @@ public class StaticAbility extends CardTraitBase implements IIdentifiable, Clone } if (hasParam("Phases")) { - List phases = PhaseType.parseRange(getParam("Phases")); - if (!phases.contains(ph.getPhase())) { + if (!PhaseType.parseRange(getParam("Phases")).contains(ph.getPhase())) { return false; } } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java index d670ab3414a..f718cdbb5a5 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityCantBeCast.java @@ -25,7 +25,6 @@ import forge.game.spellability.SpellAbility; import forge.game.zone.ZoneType; import java.util.List; -import java.util.Map; /** * The Class StaticAbility_CantBeCast. @@ -44,44 +43,43 @@ public class StaticAbilityCantBeCast { * @return true, if successful */ public static boolean applyCantBeCastAbility(final StaticAbility stAb, final Card card, final Player activator) { - final Map params = stAb.getMapParams(); final Card hostCard = stAb.getHostCard(); - if (params.containsKey("ValidCard") - && !card.isValid(params.get("ValidCard").split(","), hostCard.getController(), hostCard, null)) { + if (stAb.hasParam("ValidCard") + && !card.isValid(stAb.getParam("ValidCard").split(","), hostCard.getController(), hostCard, null)) { return false; } - if (params.containsKey("Caster") && (activator != null) - && !activator.isValid(params.get("Caster"), hostCard.getController(), hostCard, null)) { + if (stAb.hasParam("Caster") && (activator != null) + && !activator.isValid(stAb.getParam("Caster"), hostCard.getController(), hostCard, null)) { return false; } - if (params.containsKey("OnlySorcerySpeed") && (activator != null) && activator.canCastSorcery()) { + if (stAb.hasParam("OnlySorcerySpeed") && (activator != null) && activator.canCastSorcery()) { return false; } - if (params.containsKey("Origin")) { - List src = ZoneType.listValueOf(params.get("Origin")); + if (stAb.hasParam("Origin")) { + List src = ZoneType.listValueOf(stAb.getParam("Origin")); if (!src.contains(activator.getGame().getZoneOf(card).getZoneType())) { return false; } } - if (params.containsKey("NonCasterTurn") && (activator != null) + if (stAb.hasParam("NonCasterTurn") && (activator != null) && activator.getGame().getPhaseHandler().isPlayerTurn(activator)) { return false; } - if (params.containsKey("cmcGT") && (activator != null) + if (stAb.hasParam("cmcGT") && (activator != null) && (card.getCMC() <= CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), - params.get("cmcGT")).size())) { + stAb.getParam("cmcGT")).size())) { return false; } - if (params.containsKey("NumLimitEachTurn") && activator != null) { - int limit = Integer.parseInt(params.get("NumLimitEachTurn")); - String valid = params.containsKey("ValidCard") ? params.get("ValidCard") : "Card"; + if (stAb.hasParam("NumLimitEachTurn") && activator != null) { + int limit = Integer.parseInt(stAb.getParam("NumLimitEachTurn")); + String valid = stAb.hasParam("ValidCard") ? stAb.getParam("ValidCard") : "Card"; List thisTurnCast = CardUtil.getThisTurnCast(valid, card); if (CardLists.filterControlledBy(thisTurnCast, activator).size() < limit) { return false; @@ -94,7 +92,7 @@ public class StaticAbilityCantBeCast { /** * Applies Cant Be Activated ability. * - * @param staticAbility + * @param stAb * a StaticAbility * @param card * the card @@ -102,43 +100,49 @@ public class StaticAbilityCantBeCast { * a SpellAbility * @return true, if successful */ - public static boolean applyCantBeActivatedAbility(final StaticAbility staticAbility, final Card card, + public static boolean applyCantBeActivatedAbility(final StaticAbility stAb, final Card card, final SpellAbility spellAbility) { - final Map params = staticAbility.getMapParams(); - final Card hostCard = staticAbility.getHostCard(); + final Card hostCard = stAb.getHostCard(); final Player activator = spellAbility.getActivatingPlayer(); - if (params.containsKey("ValidCard") - && !card.isValid(params.get("ValidCard").split(","), hostCard.getController(), hostCard, null)) { + if (stAb.hasParam("ValidCard") + && !card.isValid(stAb.getParam("ValidCard").split(","), hostCard.getController(), hostCard, null)) { return false; } - if (params.containsKey("AffectedZone") && !card.isInZone(ZoneType.smartValueOf(params.get("AffectedZone")))) { + if (stAb.hasParam("ValidSA") + && !spellAbility.isValid(stAb.getParam("ValidSA").split(","), hostCard.getController(), hostCard, null)) { return false; } - if (params.containsKey("Activator") && (activator != null) - && !activator.isValid(params.get("Activator"), hostCard.getController(), hostCard, spellAbility)) { + + if (stAb.hasParam("AffectedZone") && !card.isInZone(ZoneType.smartValueOf(stAb.getParam("AffectedZone")))) { return false; } - if (params.containsKey("NonMana") && (spellAbility.isManaAbility())) { + if (stAb.hasParam("Activator") && (activator != null) + && !activator.isValid(stAb.getParam("Activator"), hostCard.getController(), hostCard, spellAbility)) { return false; } - if (params.containsKey("NonLoyalty") && spellAbility.isPwAbility()) { + // TODO refactor this ones using ValidSA above + if (stAb.hasParam("NonMana") && (spellAbility.isManaAbility())) { return false; } - if (params.containsKey("Loyalty") && !spellAbility.isPwAbility()) { + if (stAb.hasParam("NonLoyalty") && spellAbility.isPwAbility()) { return false; } - if (params.containsKey("TapAbility") && !(spellAbility.getPayCosts().hasTapCost())) { + if (stAb.hasParam("Loyalty") && !spellAbility.isPwAbility()) { return false; } - if (params.containsKey("NonActivatorTurn") && (activator != null) + if (stAb.hasParam("TapAbility") && !(spellAbility.getPayCosts().hasTapCost())) { + return false; + } + + if (stAb.hasParam("NonActivatorTurn") && (activator != null) && activator.getGame().getPhaseHandler().isPlayerTurn(activator)) { return false; } @@ -158,24 +162,23 @@ public class StaticAbilityCantBeCast { * @return true, if successful */ public static boolean applyCantPlayLandAbility(final StaticAbility stAb, final Card card, final Player player) { - final Map params = stAb.getMapParams(); final Card hostCard = stAb.getHostCard(); - if (params.containsKey("ValidCard") - && (card == null || !card.isValid(params.get("ValidCard").split(","), hostCard.getController(), hostCard, null))) { + if (stAb.hasParam("ValidCard") + && (card == null || !card.isValid(stAb.getParam("ValidCard").split(","), hostCard.getController(), hostCard, null))) { return false; } - if (params.containsKey("Origin")) { - List src = ZoneType.listValueOf(params.get("Origin")); + if (stAb.hasParam("Origin")) { + List src = ZoneType.listValueOf(stAb.getParam("Origin")); if (!src.contains(card.getZone().getZoneType())) { return false; } } - if (params.containsKey("Player") && (player != null) - && !player.isValid(params.get("Player"), hostCard.getController(), hostCard, null)) { + if (stAb.hasParam("Player") && (player != null) + && !player.isValid(stAb.getParam("Player"), hostCard.getController(), hostCard, null)) { return false; } diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java b/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java index 87058d00c38..cc057c10079 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbilityContinuous.java @@ -589,7 +589,9 @@ public final class StaticAbilityContinuous { newSA.setRestrictions(sa.getRestrictions()); newSA.getRestrictions().setLimitToCheck(params.get("GainsAbilitiesLimitPerTurn")); } - newSA.setOriginalHost(c); + if (newSA.getOriginalHost() == null) { + newSA.setOriginalHost(c); + } newSA.setOriginalAbility(sa); // need to be set to get the Once Per turn Clause correct newSA.setGrantorStatic(stAb); newSA.setIntrinsic(false); diff --git a/forge-game/src/main/java/forge/game/trigger/Trigger.java b/forge-game/src/main/java/forge/game/trigger/Trigger.java index c655f6ae904..bf86d05a1a6 100644 --- a/forge-game/src/main/java/forge/game/trigger/Trigger.java +++ b/forge-game/src/main/java/forge/game/trigger/Trigger.java @@ -37,6 +37,7 @@ import forge.game.zone.ZoneType; import java.util.*; import com.google.common.collect.Lists; +import com.google.common.collect.Sets; import forge.util.TextUtil; @@ -104,7 +105,7 @@ public abstract class Trigger extends TriggerReplacementBase { } - private List validPhases; + private Set validPhases; /** *

@@ -558,7 +559,7 @@ public abstract class Trigger extends TriggerReplacementBase { } if (validPhases != null) { - copy.setTriggerPhases(Lists.newArrayList(validPhases)); + copy.setTriggerPhases(Sets.newEnumSet(validPhases, PhaseType.class)); } copy.setActiveZone(validHostZones); return copy; @@ -568,7 +569,7 @@ public abstract class Trigger extends TriggerReplacementBase { return hasParam("Static"); // && params.get("Static").equals("True") [always true if present] } - public void setTriggerPhases(List phases) { + public void setTriggerPhases(Set phases) { validPhases = phases; } diff --git a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java index 720e7301910..9696848bbce 100644 --- a/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java +++ b/forge-game/src/main/java/forge/game/trigger/TriggerHandler.java @@ -39,6 +39,7 @@ import forge.game.spellability.SpellAbilityStackInstance; import forge.game.spellability.TargetRestrictions; import forge.game.zone.Zone; import forge.game.zone.ZoneType; +import forge.util.FileSection; import forge.util.Visitor; import io.sentry.Sentry; import io.sentry.event.BreadcrumbBuilder; @@ -49,7 +50,6 @@ import com.google.common.collect.ArrayListMultimap; import com.google.common.collect.ImmutableList; import com.google.common.collect.ListMultimap; import com.google.common.collect.Lists; -import com.google.common.collect.Maps; import com.google.common.collect.Multimaps; public class TriggerHandler { @@ -172,35 +172,11 @@ public class TriggerHandler { } private static Map parseParams(final String trigParse) { - final Map mapParams = Maps.newHashMap(); - if (trigParse.length() == 0) { throw new RuntimeException("TriggerFactory : registerTrigger -- trigParse too short"); } - final String[] params = trigParse.split("\\|"); - - for (int i = 0; i < params.length; i++) { - params[i] = params[i].trim(); - } - - for (final String param : params) { - final String[] splitParam = param.split("\\$"); - for (int i = 0; i < splitParam.length; i++) { - splitParam[i] = splitParam[i].trim(); - } - - if (splitParam.length != 2) { - final StringBuilder sb = new StringBuilder(); - sb.append("TriggerFactory Parsing Error in registerTrigger() : Split length of "); - sb.append(param).append(" is not 2."); - throw new RuntimeException(sb.toString()); - } - - mapParams.put(splitParam[0], splitParam[1]); - } - - return mapParams; + return FileSection.parseToMap(trigParse, FileSection.DOLLAR_SIGN_KV_SEPARATOR); } private void collectTriggerForWaiting() { diff --git a/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java b/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java index 30b15229817..1a3a9e84fe2 100644 --- a/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java +++ b/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java @@ -71,6 +71,9 @@ public class WrappedAbility extends Ability { @Override public boolean hasParam(String key) { return sa.hasParam(key); } + @Override + public String getParamOrDefault(String key, String defaultValue) { return sa.getParamOrDefault(key, defaultValue); } + @Override public ApiType getApi() { return sa.getApi(); @@ -341,11 +344,6 @@ public class WrappedAbility extends Ability { sa.setDescription(s); } - @Override - public void setFlashBackAbility(final boolean flashBackAbility) { - sa.setFlashBackAbility(flashBackAbility); - } - @Override public void setMultiKickerManaCost(final ManaCost cost) { sa.setMultiKickerManaCost(cost); @@ -546,4 +544,16 @@ public class WrappedAbility extends Ability { } // TODO: CardCollection } + + public boolean isAlternativeCost(AlternativeCost ac) { + return sa.isAlternativeCost(ac); + } + + public AlternativeCost getAlternativeCost() { + return sa.getAlternativeCost(); + } + + public void setAlternativeCost(AlternativeCost ac) { + sa.setAlternativeCost(ac); + } } \ No newline at end of file diff --git a/forge-game/src/main/java/forge/game/zone/MagicStack.java b/forge-game/src/main/java/forge/game/zone/MagicStack.java index 56ceee1a273..0d20d1239fa 100644 --- a/forge-game/src/main/java/forge/game/zone/MagicStack.java +++ b/forge-game/src/main/java/forge/game/zone/MagicStack.java @@ -460,7 +460,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable STATIC_ABILITIES_SOURCE_ZONES = Arrays.asList(Battlefield, Graveyard, Exile, Command/*, Hand*/); private final boolean holdsHiddenInfo; - ZoneType(boolean holdsHidden) { + private final String zoneName; + ZoneType(boolean holdsHidden, String name) { holdsHiddenInfo = holdsHidden; + zoneName = Localizer.getInstance().getMessage(name); } public static ZoneType smartValueOf(final String value) { @@ -64,6 +70,10 @@ public enum ZoneType { return !holdsHiddenInfo; } + public String getTranslatedName() { + return zoneName; + } + public static boolean isHidden(final String origin) { List zone = ZoneType.listValueOf(origin); @@ -82,4 +92,13 @@ public enum ZoneType { public static boolean isKnown(final String origin) { return !isHidden(origin); } + + public static class Accessors { + public static Function GET_TRANSLATED_NAME = new Function() { + @Override + public String apply(final ZoneType arg0) { + return arg0.getTranslatedName(); + } + }; + } } diff --git a/forge-game/src/main/java/forge/util/MessageUtil.java b/forge-game/src/main/java/forge/util/MessageUtil.java index ea46eeb77e3..2edc42ffafc 100644 --- a/forge-game/src/main/java/forge/util/MessageUtil.java +++ b/forge-game/src/main/java/forge/util/MessageUtil.java @@ -30,7 +30,7 @@ public class MessageUtil { // These are not much related to PlayerController public static String formatNotificationMessage(SpellAbility sa, Player player, GameObject target, String value) { if (sa == null || sa.getApi() == null || sa.getHostCard() == null) { - return ("Result: " + value); + return Localizer.getInstance().getMessage("lblResultIs", value); } String choser = StringUtils.capitalize(mayBeYou(player, target)); switch(sa.getApi()) { @@ -41,26 +41,26 @@ public class MessageUtil { return value; } return sa.hasParam("Random") - ? TextUtil.concatWithSpace("Randomly chosen number for", mayBeYou(player, target),"is", value) - : TextUtil.concatWithSpace( mayBeYou(player, target),"chooses number:", value); + ? Localizer.getInstance().getMessage("lblPlayerRandomChosenNumberIs", mayBeYou(player, target), value) + : Localizer.getInstance().getMessage("lblPlayerChoosesNumberIs", mayBeYou(player, target), value); case ChooseType: - return TextUtil.concatWithSpace(choser, Lang.joinVerb(choser, "choose"), value, "for effect of", sa.getHostCard().getName()); + return Localizer.getInstance().getMessage("lblPlayerChooseValueOfEffectOfCard", choser, value, CardTranslation.getTranslatedName(sa.getHostCard().getName())); case FlipACoin: String flipper = StringUtils.capitalize(mayBeYou(player, target)); return sa.hasParam("NoCall") - ? TextUtil.concatWithSpace(Lang.getPossesive(flipper),"flip comes up", value) - : TextUtil.concatWithSpace(flipper, Lang.joinVerb(flipper, value), "the flip"); + ? Localizer.getInstance().getMessage("lblPlayerFlipComesUpValue", Lang.getPossesive(flipper), value) + : Localizer.getInstance().getMessage("lblPlayerActionFlip", flipper, Lang.joinVerb(flipper, value)); case Protection: - return TextUtil.concatWithSpace(choser, Lang.joinVerb(choser, "choose"), value); + return Localizer.getInstance().getMessage("lblPlayerChooseValue", choser, value); case Vote: String chooser = StringUtils.capitalize(mayBeYou(player, target)); - return TextUtil.concatWithSpace(chooser, Lang.joinVerb(chooser,"vote"), value); + return Localizer.getInstance().getMessage("lblPlayerVoteValue", chooser, value); default: String tgt = mayBeYou(player, target); if (tgt.equals("(null)")) { - return TextUtil.concatWithSpace(sa.getHostCard().getName(),"effect's value is", value); + return Localizer.getInstance().getMessage("lblCardEffectValueIs", CardTranslation.getTranslatedName(sa.getHostCard().getName()), value); } else { - return TextUtil.concatWithSpace(sa.getHostCard().getName(),"effect's value for", tgt,"is", value); + return Localizer.getInstance().getMessage("lblCardEffectToTargetValueIs", CardTranslation.getTranslatedName(sa.getHostCard().getName()), tgt, value); } } } diff --git a/forge-gui-android/pom.xml b/forge-gui-android/pom.xml index 76e136472a5..76158aee896 100644 --- a/forge-gui-android/pom.xml +++ b/forge-gui-android/pom.xml @@ -6,7 +6,7 @@ jar -Xms1024m -Xmx1536m - 1.6.30.001 + 1.6.32.001 keystore alias storepass @@ -19,7 +19,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui-android diff --git a/forge-gui-desktop/pom.xml b/forge-gui-desktop/pom.xml index 1fed7ebefc2..c2bb8f2388f 100644 --- a/forge-gui-desktop/pom.xml +++ b/forge-gui-desktop/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui-desktop diff --git a/forge-gui-desktop/src/main/java/forge/ImageCache.java b/forge-gui-desktop/src/main/java/forge/ImageCache.java index 0bd9e3a87c9..a00c1740386 100644 --- a/forge-gui-desktop/src/main/java/forge/ImageCache.java +++ b/forge-gui-desktop/src/main/java/forge/ImageCache.java @@ -295,4 +295,8 @@ public class ImageCache { return output; } + + public static boolean isDefaultImage(BufferedImage image) { + return _defaultImage.equals(image); + } } diff --git a/forge-gui-desktop/src/main/java/forge/gui/CardListViewer.java b/forge-gui-desktop/src/main/java/forge/gui/CardListViewer.java index 8a9a98c6530..795afe64f69 100644 --- a/forge-gui-desktop/src/main/java/forge/gui/CardListViewer.java +++ b/forge-gui-desktop/src/main/java/forge/gui/CardListViewer.java @@ -24,6 +24,7 @@ import java.awt.event.WindowEvent; import java.awt.event.WindowFocusListener; import java.util.Collections; import java.util.List; +import forge.util.Localizer; import javax.swing.AbstractListModel; import javax.swing.Icon; @@ -113,7 +114,7 @@ public class CardListViewer extends FDialog { this.addWindowFocusListener(new CardListFocuser()); - final FButton btnOK = new FButton("OK"); + final FButton btnOK = new FButton(Localizer.getInstance().getMessage("lblOK")); btnOK.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent e) { diff --git a/forge-gui-desktop/src/main/java/forge/gui/CardPicturePanel.java b/forge-gui-desktop/src/main/java/forge/gui/CardPicturePanel.java index 17cf49e6e0a..6b67da64af5 100644 --- a/forge-gui-desktop/src/main/java/forge/gui/CardPicturePanel.java +++ b/forge-gui-desktop/src/main/java/forge/gui/CardPicturePanel.java @@ -17,16 +17,8 @@ */ package forge.gui; -import java.awt.BorderLayout; -import java.awt.image.BufferedImage; -import java.awt.image.ColorModel; -import java.awt.image.WritableRaster; - -import javax.swing.JPanel; - import forge.GuiBase; import forge.ImageCache; -import forge.util.ImageFetcher; import forge.ImageKeys; import forge.game.card.CardView.CardStateView; import forge.item.InventoryItem; @@ -37,6 +29,13 @@ import forge.toolbox.CardFaceSymbols; import forge.toolbox.imaging.FImagePanel; import forge.toolbox.imaging.FImagePanel.AutoSizeImageMode; import forge.toolbox.imaging.FImageUtil; +import forge.util.ImageFetcher; + +import javax.swing.*; +import java.awt.*; +import java.awt.image.BufferedImage; +import java.awt.image.ColorModel; +import java.awt.image.WritableRaster; /** * Displays image associated with a card or inventory item. @@ -111,7 +110,11 @@ public final class CardPicturePanel extends JPanel implements ImageFetcher.Callb if (displayed instanceof InventoryItem) { final InventoryItem item = (InventoryItem) displayed; - return ImageCache.getOriginalImage(item.getImageKey(false), true); + BufferedImage image = ImageCache.getOriginalImage(item.getImageKey(false), true); + if (ImageCache.isDefaultImage(image) && item instanceof PaperCard) { + GuiBase.getInterface().getImageFetcher().fetchImage(item.getImageKey(false), this); + } + return image; } else if (displayed instanceof CardStateView) { CardStateView card = (CardStateView) displayed; BufferedImage image = ImageCache.getOriginalImage(card.getImageKey(), false); diff --git a/forge-gui-desktop/src/main/java/forge/gui/DualListBox.java b/forge-gui-desktop/src/main/java/forge/gui/DualListBox.java index 02f7034d946..c76162a7aae 100644 --- a/forge-gui-desktop/src/main/java/forge/gui/DualListBox.java +++ b/forge-gui-desktop/src/main/java/forge/gui/DualListBox.java @@ -37,6 +37,7 @@ import forge.toolbox.FList; import forge.toolbox.FPanel; import forge.toolbox.FScrollPane; import forge.view.FDialog; +import forge.util.Localizer; // An input box for handling the order of choices. // Left box has the original choices @@ -150,13 +151,13 @@ public class DualListBox extends FDialog { removeAllButton.addActionListener(new ActionListener() {@Override public void actionPerformed(ActionEvent e) { _removeAll(); } }); // Dual List Complete Buttons - okButton = new FButton("OK"); + okButton = new FButton(Localizer.getInstance().getMessage("lblOK")); okButton.addActionListener(new ActionListener() {@Override public void actionPerformed(ActionEvent e) { _finish(); } }); - autoButton = new FButton("Auto"); + autoButton = new FButton(Localizer.getInstance().getMessage("lblAuto")); autoButton.addActionListener(new ActionListener() {@Override public void actionPerformed(ActionEvent e) { _addAll(); _finish(); } }); final FPanel leftPanel = new FPanel(new BorderLayout()); - selectOrder = new FLabel.Builder().text("Select Order:").build(); + selectOrder = new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectOrder") + ":").build(); leftPanel.add(selectOrder, BorderLayout.NORTH); leftPanel.add(new FScrollPane(sourceList, true), BorderLayout.CENTER); leftPanel.add(okButton, BorderLayout.SOUTH); @@ -265,8 +266,8 @@ public class DualListBox extends FDialog { addAllButton.setVisible(false); removeAllButton.setVisible(false); autoButton.setEnabled(false); - selectOrder.setText(String.format("Sideboard (%d):", sourceListModel.getSize())); - orderedLabel.setText(String.format("Main Deck (%d):", destListModel.getSize())); + selectOrder.setText(Localizer.getInstance().getMessage("lblSideboard") + String.format(" (%d):", sourceListModel.getSize())); + orderedLabel.setText(Localizer.getInstance().getMessage("ttMain") + String.format(" (%d):", destListModel.getSize())); } } @@ -487,8 +488,8 @@ public class DualListBox extends FDialog { if (sideboardingMode) { removeAllButton.setVisible(false); addAllButton.setVisible(false); - selectOrder.setText(String.format("Sideboard (%d):", sourceListModel.getSize())); - orderedLabel.setText(String.format("Main Deck (%d):", destListModel.getSize())); + selectOrder.setText(Localizer.getInstance().getMessage("lblSideboard") + String.format(" (%d):", sourceListModel.getSize())); + orderedLabel.setText(Localizer.getInstance().getMessage("ttMain") + String.format(" (%d):", destListModel.getSize())); } boolean anySize = targetRemainingSourcesMax < 0; diff --git a/forge-gui-desktop/src/main/java/forge/gui/ListChooser.java b/forge-gui-desktop/src/main/java/forge/gui/ListChooser.java index 123e612e206..b7cf5954534 100644 --- a/forge-gui-desktop/src/main/java/forge/gui/ListChooser.java +++ b/forge-gui-desktop/src/main/java/forge/gui/ListChooser.java @@ -46,6 +46,8 @@ import forge.toolbox.FMouseAdapter; import forge.toolbox.FOptionPane; import forge.toolbox.FScrollPane; +import forge.util.Localizer; + /** * A simple class that shows a list of choices in a dialog. Two properties * influence the behavior of a list chooser: minSelection and maxSelection. @@ -60,7 +62,7 @@ import forge.toolbox.FScrollPane; * disabled. *

  • The dialog was "committed" if "OK" was clicked or a choice was double * clicked.
  • - *
  • The dialog was "canceled" if "Cancel" or "X" was clicked.
  • + *
  • The dialog was "canceled" if Localizer.getInstance().getMessage("lblCancel") or "X" was clicked.
  • *
  • If the dialog was canceled, the selection will be empty.
  • *
  • * @@ -91,9 +93,9 @@ public class ListChooser { final ImmutableList options; if (minChoices == 0) { - options = ImmutableList.of("OK","Cancel"); + options = ImmutableList.of(Localizer.getInstance().getMessage("lblOK"),Localizer.getInstance().getMessage("lblCancel")); } else { - options = ImmutableList.of("OK"); + options = ImmutableList.of(Localizer.getInstance().getMessage("lblOK")); } if (maxChoices == 1 || minChoices == -1) { diff --git a/forge-gui-desktop/src/main/java/forge/itemmanager/filters/AdvancedSearchFilter.java b/forge-gui-desktop/src/main/java/forge/itemmanager/filters/AdvancedSearchFilter.java index 2c6ff484f2a..6884c9889dc 100644 --- a/forge-gui-desktop/src/main/java/forge/itemmanager/filters/AdvancedSearchFilter.java +++ b/forge-gui-desktop/src/main/java/forge/itemmanager/filters/AdvancedSearchFilter.java @@ -21,6 +21,7 @@ import forge.toolbox.FSkin; import forge.toolbox.FSkin.SkinnedPanel; import forge.toolbox.FTextField; import forge.toolbox.LayoutHelper; +import forge.util.Localizer; import javax.swing.*; @@ -89,7 +90,7 @@ public class AdvancedSearchFilter extends ItemFilter GuiUtils.addSeparator(menu); } - GuiUtils.addMenuItem(menu, "Edit Expression", null, new Runnable() { + GuiUtils.addMenuItem(menu, Localizer.getInstance().getMessage("lblEditExpression"), null, new Runnable() { @Override public void run() { edit(); @@ -97,7 +98,7 @@ public class AdvancedSearchFilter extends ItemFilter }); if (hasFilters) { - GuiUtils.addMenuItem(menu, "Clear Filter", null, new Runnable() { + GuiUtils.addMenuItem(menu, Localizer.getInstance().getMessage("lblClearFilter"), null, new Runnable() { @Override public void run() { reset(); @@ -173,7 +174,7 @@ public class AdvancedSearchFilter extends ItemFilter } private boolean show() { - optionPane = new FOptionPane(null, "Advanced Search", null, scroller, ImmutableList.of("OK", "Cancel"), 0); + optionPane = new FOptionPane(null, Localizer.getInstance().getMessage("lblAdvancedSearch"), null, scroller, ImmutableList.of(Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel")), 0); optionPane.addComponentListener(new ComponentAdapter() { @Override public void componentShown(ComponentEvent e) { diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/AddBasicLandsDialog.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/AddBasicLandsDialog.java index 5ee535771e8..923bdaee6ce 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/AddBasicLandsDialog.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/AddBasicLandsDialog.java @@ -56,6 +56,7 @@ import forge.toolbox.FSkin; import forge.toolbox.FTextField; import forge.toolbox.FSkin.SkinnedPanel; import forge.view.arcane.CardPanel; +import forge.util.Localizer; import java.awt.event.MouseEvent; import java.util.Map; @@ -67,7 +68,7 @@ public class AddBasicLandsDialog { private static final int ADD_BTN_SIZE = 30; private static final int LAND_PANEL_PADDING = 3; - private final FComboBoxPanel cbLandSet = new FComboBoxPanel<>("Land Set:", FlowLayout.CENTER, Iterables.filter(StaticData.instance().getEditions(), CardEdition.Predicates.hasBasicLands)); + private final FComboBoxPanel cbLandSet = new FComboBoxPanel<>(Localizer.getInstance().getMessage("lblLandSet") + ":", FlowLayout.CENTER, Iterables.filter(StaticData.instance().getEditions(), CardEdition.Predicates.hasBasicLands)); private final MainPanel panel = new MainPanel(); private final LandPanel pnlPlains = new LandPanel("Plains"); @@ -123,7 +124,7 @@ public class AddBasicLandsDialog { updateDeckInfoLabel(); } }); - lblDeckInfo.setToolTipText("Deck statistics. Double click to auto-suggest basic lands."); + lblDeckInfo.setToolTipText(Localizer.getInstance().getMessage("lblDeckStatisticsAutoSuggest")); cbLandSet.addActionListener(new ActionListener() { @Override @@ -215,7 +216,7 @@ public class AddBasicLandsDialog { } public CardPool show() { - optionPane = new FOptionPane(null, "Add Basic Lands", null, panel, ImmutableList.of("OK", "Cancel"), 0); + optionPane = new FOptionPane(null, Localizer.getInstance().getMessage("lblAddBasicLands"), null, panel, ImmutableList.of(Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel")), 0); panel.revalidate(); panel.repaint(); optionPane.setVisible(true); @@ -382,9 +383,9 @@ public class AddBasicLandsDialog { if (landSet == null) { return; } int artChoiceCount = FModel.getMagicDb().getCommonCards().getArtCount(cardName, landSet.getCode()); - cbLandArt.addItem("Assorted Art"); + cbLandArt.addItem(Localizer.getInstance().getMessage("lblAssortedArt")); for (int i = 1; i <= artChoiceCount; i++) { - cbLandArt.addItem("Card Art " + i); + cbLandArt.addItem(Localizer.getInstance().getMessage("lblCardArt") + " " + i); } } diff --git a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorDraftingProcess.java b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorDraftingProcess.java index 56f02b0d925..deca3964ca2 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorDraftingProcess.java +++ b/forge-gui-desktop/src/main/java/forge/screens/deckeditor/controllers/CEditorDraftingProcess.java @@ -36,6 +36,7 @@ import forge.screens.home.sanctioned.CSubmenuDraft; import forge.screens.match.controllers.CDetailPicture; import forge.toolbox.FOptionPane; import forge.util.ItemPool; +import forge.util.Localizer; import java.util.HashSet; import java.util.Map.Entry; @@ -59,6 +60,7 @@ public class CEditorDraftingProcess extends ACEditorBase { private DragCell tinyLeadersDecksParent = null; private DragCell deckGenParent = null; private boolean saved = false; + private final Localizer localizer = Localizer.getInstance(); //========== Constructor @@ -186,19 +188,19 @@ public class CEditorDraftingProcess extends ACEditorBase { do{ // Cancel button will be null; OK will return string. // Must check for null value first, then string length. - s = FOptionPane.showInputDialog("Save this draft as:", "Save Draft", FOptionPane.QUESTION_ICON); + s = FOptionPane.showInputDialog(localizer.getMessage("lblSaveDraftAs") + ":", localizer.getMessage("lblSaveDraft"), FOptionPane.QUESTION_ICON); if (s == null && FOptionPane.showConfirmDialog( - "Quit without saving?", - "Quit Draft?", false)) { + localizer.getMessage("lblQuitWithoutSaving") + "?", + localizer.getMessage("lblQuitDraft") + "?", false)) { FScreen.DRAFTING_PROCESS.close(); return; } // Overwrite same name? else if (names.contains(s) && !FOptionPane.showConfirmDialog( - "There is already a deck named '" + s + "'. Overwrite?", - "Overwrite Deck?", false)) { + localizer.getMessage("lblAlreadyDeckName") + s + localizer.getMessage("lblOverwriteConfirm"), + localizer.getMessage("lblOverwriteDeck"), false)) { s = ""; } @@ -299,10 +301,8 @@ public class CEditorDraftingProcess extends ACEditorBase { @Override public boolean canSwitchAway(boolean isClosing) { if (isClosing && !saved) { - String userPrompt = - "This will end the current draft and you will not be able to resume.\n\n" + - "Leave anyway?"; - return FOptionPane.showConfirmDialog(userPrompt, "Leave Draft?", "Leave", "Cancel", false); + String userPrompt = localizer.getMessage("lblEndDraftConfirm"); + return FOptionPane.showConfirmDialog(userPrompt, localizer.getMessage("lblLeaveDraft"), localizer.getMessage("lblLeave"), localizer.getMessage("lblCancel"), false); } return true; } diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/puzzle/CSubmenuPuzzleSolve.java b/forge-gui-desktop/src/main/java/forge/screens/home/puzzle/CSubmenuPuzzleSolve.java index 29d2ea6db9c..ce3e75a2ee2 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/puzzle/CSubmenuPuzzleSolve.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/puzzle/CSubmenuPuzzleSolve.java @@ -96,6 +96,13 @@ public enum CSubmenuPuzzleSolve implements ICDoc, IMenuProvider { } }); + hostedMatch.setEndGameHook((new Runnable() { + @Override + public void run() { + selected.savePuzzleSolve(hostedMatch.getGame().getOutcome().isWinner(GamePlayerUtil.getGuiPlayer())); + } + })); + final List players = new ArrayList<>(); final RegisteredPlayer human = new RegisteredPlayer(new Deck()).setPlayer(GamePlayerUtil.getGuiPlayer()); human.setStartingHand(0); diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseSets.java b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseSets.java index 7d6a346030d..e6bad94d6ae 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseSets.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/quest/DialogChooseSets.java @@ -7,6 +7,7 @@ import forge.gui.SOverlayUtils; import forge.model.FModel; import forge.toolbox.*; import forge.util.TextUtil; +import forge.util.Localizer; import net.miginfocom.swing.MigLayout; import javax.swing.*; @@ -24,7 +25,7 @@ public class DialogChooseSets { private Runnable okCallback; private final List choices = new ArrayList<>(); - private final FCheckBox cbWantReprints = new FCheckBox("Display compatible reprints from more recent sets"); + private final FCheckBox cbWantReprints = new FCheckBox(Localizer.getInstance().getMessage("lblDisplayRecentSetRepints")); // lists are of set codes (e.g. "2ED") public DialogChooseSets(Collection preselectedSets, Collection unselectableSets, boolean showWantReprintsCheckbox) { @@ -76,21 +77,21 @@ public class DialogChooseSets { optionsPanel.setVisible(false); optionsPanel.setOpaque(false); optionsPanel.add(new JSeparator(SwingConstants.HORIZONTAL), "w 100%, span 2, growx"); - optionsPanel.add(new FLabel.Builder().text("Select Random Sets").fontSize(17).fontStyle(Font.BOLD).build(), "h 40!, span 2"); + optionsPanel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectRandomSets")).fontSize(17).fontStyle(Font.BOLD).build(), "h 40!, span 2"); JPanel leftOptionsPanel = new JPanel(new MigLayout("insets 10, gap 5, center, wrap 2")); leftOptionsPanel.setOpaque(false); - leftOptionsPanel.add(new FLabel.Builder().text("Number to Select:").fontSize(14).fontStyle(Font.BOLD).build(), " span 2"); - leftOptionsPanel.add(new FLabel.Builder().text("Core:").build()); + leftOptionsPanel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectNumber") + ":").fontSize(14).fontStyle(Font.BOLD).build(), " span 2"); + leftOptionsPanel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblCore") + ":").build()); leftOptionsPanel.add(coreField, "w 40!"); - leftOptionsPanel.add(new FLabel.Builder().text("Expansion:").build()); + leftOptionsPanel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblExpansion") + ":").build()); leftOptionsPanel.add(expansionField, "w 40!"); leftOptionsPanel.add(new FLabel.Builder().text("Other:").build()); leftOptionsPanel.add(otherField, "w 40!"); JPanel rightOptionsPanel = new JPanel(new MigLayout("insets 10, gap 25 5, center, wrap 2")); rightOptionsPanel.setOpaque(false); - rightOptionsPanel.add(new FLabel.Builder().text("Format Restrictions:").fontSize(14).fontStyle(Font.BOLD).build(), "span 2"); + rightOptionsPanel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblFormatRestrictions") +":").fontSize(14).fontStyle(Font.BOLD).build(), "span 2"); ButtonGroup formatButtonGroup = new ButtonGroup(); List gameFormats = new ArrayList<>(); @@ -98,7 +99,7 @@ public class DialogChooseSets { gameFormats.forEach(item -> { if (item.getName().equals("Legacy")) { - FRadioButton button = new FRadioButton("Legacy/Vintage"); + FRadioButton button = new FRadioButton(Localizer.getInstance().getMessage("lblLegacyOrVintage")); button.setActionCommand(item.getName()); formatButtonGroup.add(button); rightOptionsPanel.add(button); @@ -110,12 +111,12 @@ public class DialogChooseSets { } }); - FRadioButton button = new FRadioButton("Modern Card Frame"); + FRadioButton button = new FRadioButton(Localizer.getInstance().getMessage("lblModernCardFrame")); button.setActionCommand("Modern Card Frame"); formatButtonGroup.add(button); rightOptionsPanel.add(button); - FRadioButton noFormatSelectionButton = new FRadioButton("No Format Restriction"); + FRadioButton noFormatSelectionButton = new FRadioButton(Localizer.getInstance().getMessage("lblNoFormatRestriction")); noFormatSelectionButton.setActionCommand("No Format Restriction"); formatButtonGroup.add(noFormatSelectionButton); rightOptionsPanel.add(noFormatSelectionButton); @@ -124,7 +125,7 @@ public class DialogChooseSets { optionsPanel.add(leftOptionsPanel, "w 33%:40%:78%"); optionsPanel.add(rightOptionsPanel, "w 33%:60%:78%"); - FButton randomSelectionButton = new FButton("Randomize Sets"); + FButton randomSelectionButton = new FButton(Localizer.getInstance().getMessage("lblRandomizeSets")); randomSelectionButton.addActionListener(actionEvent -> { int numberOfCoreSets = Integer.parseInt(coreField.getText()); @@ -214,7 +215,7 @@ public class DialogChooseSets { }); - FButton clearSelectionButton = new FButton("Clear Selection"); + FButton clearSelectionButton = new FButton(Localizer.getInstance().getMessage("lblClearSelection")); clearSelectionButton.addActionListener(actionEvent -> { for (FCheckBox coreSet : coreSets) { coreSet.setSelected(false); @@ -228,13 +229,13 @@ public class DialogChooseSets { panel.repaintSelf(); }); - FButton showOptionsButton = new FButton("Show Options"); + FButton showOptionsButton = new FButton(Localizer.getInstance().getMessage("lblShowOptions")); showOptionsButton.addActionListener(actionEvent -> { optionsPanel.setVisible(true); showOptionsButton.setVisible(false); }); - FButton hideOptionsButton = new FButton("Hide Options"); + FButton hideOptionsButton = new FButton(Localizer.getInstance().getMessage("lblHideOptions")); hideOptionsButton.addActionListener(actionEvent -> { optionsPanel.setVisible(false); showOptionsButton.setVisible(true); @@ -254,12 +255,12 @@ public class DialogChooseSets { optionsPanel.add(new JSeparator(SwingConstants.HORIZONTAL), "w 100%, span 2, growx"); - panel.add(new FLabel.Builder().text("Choose sets").fontSize(20).build(), "center, span, wrap, gaptop 10"); + panel.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblChooseSets")).fontSize(20).build(), "center, span, wrap, gaptop 10"); String constraints = "aligny top"; - panel.add(makeCheckBoxList(coreSets, "Core sets", true), constraints); - panel.add(makeCheckBoxList(expansionSets, "Expansions", false), constraints); - panel.add(makeCheckBoxList(otherSets, "Other sets", false), constraints); + panel.add(makeCheckBoxList(coreSets, Localizer.getInstance().getMessage("lblCoreSets"), true), constraints); + panel.add(makeCheckBoxList(expansionSets, Localizer.getInstance().getMessage("lblExpansions"), false), constraints); + panel.add(makeCheckBoxList(otherSets, Localizer.getInstance().getMessage("lblOtherSets"), false), constraints); panel.add(showOptionsButton, "center, w 230!, h 30!, gap 10 0 20 0, span 3, hidemode 3"); panel.add(optionsPanel, "center, w 100, span 3, growx, hidemode 3"); @@ -273,7 +274,7 @@ public class DialogChooseSets { } }; - FButton btnOk = new FButton("OK"); + FButton btnOk = new FButton(Localizer.getInstance().getMessage("lblOK")); btnOk.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { @@ -282,7 +283,7 @@ public class DialogChooseSets { } }); - FButton btnCancel = new FButton("Cancel"); + FButton btnCancel = new FButton(Localizer.getInstance().getMessage("lblCancel")); btnCancel.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/CSubmenuDraft.java b/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/CSubmenuDraft.java index 6b87e60fe4c..b6af273140e 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/CSubmenuDraft.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/CSubmenuDraft.java @@ -1,12 +1,5 @@ package forge.screens.home.sanctioned; -import java.awt.event.ActionEvent; -import java.awt.event.ActionListener; -import java.util.ArrayList; -import java.util.List; - -import javax.swing.*; - import forge.GuiBase; import forge.Singletons; import forge.UiCommand; @@ -28,9 +21,17 @@ import forge.player.GamePlayerUtil; import forge.properties.ForgePreferences.FPref; import forge.screens.deckeditor.CDeckEditorUI; import forge.screens.deckeditor.controllers.CEditorDraftingProcess; +import forge.screens.deckeditor.views.VProbabilities; +import forge.screens.deckeditor.views.VStatistics; import forge.toolbox.FOptionPane; import forge.util.Localizer; +import javax.swing.*; +import java.awt.event.ActionEvent; +import java.awt.event.ActionListener; +import java.util.ArrayList; +import java.util.List; + /** * Controls the draft submenu in the home UI. * @@ -194,6 +195,9 @@ public enum CSubmenuDraft implements ICDoc { Singletons.getControl().setCurrentScreen(FScreen.DRAFTING_PROCESS); CDeckEditorUI.SINGLETON_INSTANCE.setEditorController(draftController); + VProbabilities.SINGLETON_INSTANCE.getLayoutControl().update(); + VStatistics.SINGLETON_INSTANCE.getLayoutControl().update(); + } private void fillOpponentComboBox() { diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/VSubmenuSealed.java b/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/VSubmenuSealed.java index dee2a078700..81a0f124a76 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/VSubmenuSealed.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/sanctioned/VSubmenuSealed.java @@ -77,7 +77,7 @@ public enum VSubmenuSealed implements IVSubmenu { private final FLabel btnDirections = new FLabel.Builder() .fontSize(16).opaque(true).hoverable(true) - .text("How To Play").fontAlign(SwingConstants.CENTER).build(); + .text(localizer.getMessage("lblHowtoPlay")).fontAlign(SwingConstants.CENTER).build(); /** * Constructor. @@ -181,15 +181,7 @@ public enum VSubmenuSealed implements IVSubmenu { final JPanel overlay = SOverlayUtils.genericOverlay(); final int w = overlay.getWidth(); - final String instructions = "SEALED DECK MODE INSTRUCTIONS" - + "\r\n\r\n" - + "In Sealed Deck tournaments, each player receives six booster packs" - + "from which to build their deck." - + "\r\n\r\n" - + "Depending on which sets are to be used in a sealed deck event, " - + "the distribution of packs can vary greatly." - + "\r\n\r\n" - + "Credit: Wikipedia"; + final String instructions = localizer.getMessage("lblSealedModeInstruction"); // Init directions text pane final SkinnedTextPane tpnDirections = new SkinnedTextPane(); @@ -207,7 +199,7 @@ public enum VSubmenuSealed implements IVSubmenu { StyleConstants.setAlignment(center, StyleConstants.ALIGN_CENTER); doc.setParagraphAttributes(0, doc.getLength(), center, false); - final JButton btnCloseBig = new FButton("OK"); + final JButton btnCloseBig = new FButton(localizer.getMessage("lblOK")); btnCloseBig.setBounds(new Rectangle((w / 2 - 100), 510, 200, 30)); btnCloseBig.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent arg0) { SOverlayUtils.hideOverlay(); } }); diff --git a/forge-gui-desktop/src/main/java/forge/screens/home/settings/VSubmenuDownloaders.java b/forge-gui-desktop/src/main/java/forge/screens/home/settings/VSubmenuDownloaders.java index bd4bde30705..6e1354a6727 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/home/settings/VSubmenuDownloaders.java +++ b/forge-gui-desktop/src/main/java/forge/screens/home/settings/VSubmenuDownloaders.java @@ -186,7 +186,7 @@ public enum VSubmenuDownloaders implements IVSubmenu { p.setOpaque(false); p.setBackgroundTexture(FSkin.getIcon(FSkinProp.BG_TEXTURE)); - final FButton btnClose = new FButton("OK"); + final FButton btnClose = new FButton(localizer.getMessage("lblOK")); btnClose.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent arg0) { SOverlayUtils.hideOverlay(); } }); diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java b/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java index 5619e695d94..20900adcb56 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java @@ -126,6 +126,7 @@ import forge.util.ITriggerEvent; import forge.util.collect.FCollection; import forge.util.collect.FCollectionView; import forge.util.gui.SOptionPane; +import forge.util.Localizer; import forge.view.FView; import forge.view.arcane.CardPanel; import forge.view.arcane.FloatingZone; @@ -460,53 +461,53 @@ public final class CMatchUI public Iterable tempShowZones(final PlayerView controller, final Iterable zonesToUpdate) { for (final PlayerZoneUpdate update : zonesToUpdate) { final PlayerView player = update.getPlayer(); - for (final ZoneType zone : update.getZones()) { - switch (zone) { - case Battlefield: // always shown - break; - case Hand: // controller hand always shown - if (controller != player) { - FloatingZone.show(this,player,zone); - } - break; - case Library: - case Graveyard: - case Exile: - case Flashback: - case Command: - FloatingZone.show(this,player,zone); - break; - default: - break; - } - } - } - return zonesToUpdate; //pfps should return only the newly shown zones + for (final ZoneType zone : update.getZones()) { + switch (zone) { + case Battlefield: // always shown + break; + case Hand: // controller hand always shown + if (controller != player) { + FloatingZone.show(this,player,zone); + } + break; + case Library: + case Graveyard: + case Exile: + case Flashback: + case Command: + FloatingZone.show(this,player,zone); + break; + default: + break; + } + } + } + return zonesToUpdate; //pfps should return only the newly shown zones } @Override public void hideZones(final PlayerView controller, final Iterable zonesToUpdate) { - if ( zonesToUpdate != null ) { - for (final PlayerZoneUpdate update : zonesToUpdate) { - final PlayerView player = update.getPlayer(); - for (final ZoneType zone : update.getZones()) { - switch (zone) { - case Battlefield: // always shown - break; - case Hand: // the controller's hand should never be temporarily shown, but ... - case Library: - case Graveyard: - case Exile: - case Flashback: - case Command: - FloatingZone.hide(this,player,zone); - break; - default: - break; - } - } - } - } + if ( zonesToUpdate != null ) { + for (final PlayerZoneUpdate update : zonesToUpdate) { + final PlayerView player = update.getPlayer(); + for (final ZoneType zone : update.getZones()) { + switch (zone) { + case Battlefield: // always shown + break; + case Hand: // the controller's hand should never be temporarily shown, but ... + case Library: + case Graveyard: + case Exile: + case Flashback: + case Command: + FloatingZone.hide(this,player,zone); + break; + default: + break; + } + } + } + } } // Player's mana pool changes @@ -550,7 +551,7 @@ public final class CMatchUI } break; default: - FloatingZone.refresh(c.getController(),zone); // in case the card is visible in the zone + FloatingZone.refresh(c.getController(),zone); // in case the card is visible in the zone break; } } @@ -561,18 +562,18 @@ public final class CMatchUI super.setSelectables(cards); // update zones on tabletop and floating zones - non-selectable cards may be rendered differently FThreads.invokeInEdtNowOrLater(new Runnable() { - @Override public final void run() { - for (final PlayerView p : getGameView().getPlayers()) { - if ( p.getCards(ZoneType.Battlefield) != null ) { - updateCards(p.getCards(ZoneType.Battlefield)); - } - if ( p.getCards(ZoneType.Hand) != null ) { - updateCards(p.getCards(ZoneType.Hand)); - } - } - FloatingZone.refreshAll(); - } - }); + @Override public final void run() { + for (final PlayerView p : getGameView().getPlayers()) { + if ( p.getCards(ZoneType.Battlefield) != null ) { + updateCards(p.getCards(ZoneType.Battlefield)); + } + if ( p.getCards(ZoneType.Hand) != null ) { + updateCards(p.getCards(ZoneType.Hand)); + } + } + FloatingZone.refreshAll(); + } + }); } @Override @@ -580,18 +581,18 @@ public final class CMatchUI super.clearSelectables(); // update zones on tabletop and floating zones - non-selectable cards may be rendered differently FThreads.invokeInEdtNowOrLater(new Runnable() { - @Override public final void run() { - for (final PlayerView p : getGameView().getPlayers()) { - if ( p.getCards(ZoneType.Battlefield) != null ) { - updateCards(p.getCards(ZoneType.Battlefield)); - } - if ( p.getCards(ZoneType.Hand) != null ) { - updateCards(p.getCards(ZoneType.Hand)); - } - } - FloatingZone.refreshAll(); - } - }); + @Override public final void run() { + for (final PlayerView p : getGameView().getPlayers()) { + if ( p.getCards(ZoneType.Battlefield) != null ) { + updateCards(p.getCards(ZoneType.Battlefield)); + } + if ( p.getCards(ZoneType.Hand) != null ) { + updateCards(p.getCards(ZoneType.Hand)); + } + } + FloatingZone.refreshAll(); + } + }); } @@ -857,7 +858,7 @@ public final class CMatchUI if (abilities.size() == 1) { return abilities.get(0); } - return GuiChoose.oneOrNone("Choose ability to play", abilities); + return GuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseAbilityToPlay"), abilities); } if (abilities.isEmpty()) { @@ -871,7 +872,7 @@ public final class CMatchUI } //show menu if mouse was trigger for ability - final JPopupMenu menu = new JPopupMenu("Abilities"); + final JPopupMenu menu = new JPopupMenu(Localizer.getInstance().getMessage("lblAbilities")); boolean enabled; int firstEnabled = -1; @@ -1071,7 +1072,7 @@ public final class CMatchUI if (delayedReveal != null) { reveal(delayedReveal.getMessagePrefix(), delayedReveal.getCards()); //TODO: Merge this into search dialog } - return (List) order(title,"Selected", optionList.size() - max, optionList.size() - min, optionList, null, null, false); + return (List) order(title,Localizer.getInstance().getMessage("lblSelected"), optionList.size() - max, optionList.size() - min, optionList, null, null, false); } @Override @@ -1228,7 +1229,7 @@ public final class CMatchUI Dimension maxSize = new Dimension(1400, parentSize.height - 100); mainPanel.setMaximumSize(maxSize); mainPanel.setOpaque(false); - + // Big Image addBigImageToStackModalPanel(mainPanel, si); @@ -1256,7 +1257,7 @@ public final class CMatchUI numSmallImages++; } } - } + } // If current effect is a triggered ability, I want to show the triggering card if present SpellAbility sourceSA = (SpellAbility) si.getTriggeringObject(AbilityKey.SourceSA); @@ -1265,7 +1266,7 @@ public final class CMatchUI sourceCardView = sourceSA.getHostCard().getView(); numSmallImages++; } - + // I also want to show each type of targets (both cards and players) List targets = getTargets(si,new ArrayList()); numSmallImages = numSmallImages + targets.size(); @@ -1281,7 +1282,7 @@ public final class CMatchUI addSmallImageToStackModalPanel(gev, mainPanel, numSmallImages); } - FOptionPane.showOptionDialog(null, "Forge", null, mainPanel, ImmutableList.of("OK")); + FOptionPane.showOptionDialog(null, "Forge", null, mainPanel, ImmutableList.of(Localizer.getInstance().getMessage("lblOK"))); // here the user closed the modal - time to update the next notifiable stack index } diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/VAutoYields.java b/forge-gui-desktop/src/main/java/forge/screens/match/VAutoYields.java index ff70964091f..8f5d98ec1d0 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/VAutoYields.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/VAutoYields.java @@ -16,6 +16,7 @@ import forge.toolbox.FList; import forge.toolbox.FOptionPane; import forge.toolbox.FScrollPane; import forge.view.FDialog; +import forge.util.Localizer; @SuppressWarnings("serial") public class VAutoYields extends FDialog { @@ -32,7 +33,7 @@ public class VAutoYields extends FDialog { public VAutoYields(final CMatchUI matchUI) { super(); - setTitle("Auto-Yields"); + setTitle(Localizer.getInstance().getMessage("lblAutoYields")); autoYields = new ArrayList<>(); for (final String autoYield : matchUI.getAutoYields()) { @@ -47,7 +48,7 @@ public class VAutoYields extends FDialog { listScroller = new FScrollPane(lstAutoYields, true); - chkDisableAll = new FCheckBox("Disable All Auto Yields", matchUI.getDisableAutoYields()); + chkDisableAll = new FCheckBox(Localizer.getInstance().getMessage("lblDisableAllAutoYields"), matchUI.getDisableAutoYields()); chkDisableAll.addChangeListener(new ChangeListener() { @Override public void stateChanged(ChangeEvent e) { @@ -55,14 +56,14 @@ public class VAutoYields extends FDialog { } }); - btnOk = new FButton("OK"); + btnOk = new FButton(Localizer.getInstance().getMessage("lblOK")); btnOk.setCommand(new UiCommand() { @Override public void run() { setVisible(false); } }); - btnRemove = new FButton("Remove Yield"); + btnRemove = new FButton(Localizer.getInstance().getMessage("lblRemoveYield")); btnRemove.setCommand(new UiCommand() { @Override public void run() { @@ -115,7 +116,7 @@ public class VAutoYields extends FDialog { setVisible(true); dispose(); } else { - FOptionPane.showMessageDialog("There are no active auto-yields.", "No Auto-Yields", FOptionPane.INFORMATION_ICON); + FOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblNoActiveAutoYield"), Localizer.getInstance().getMessage("lblNoAutoYield"), FOptionPane.INFORMATION_ICON); } } } diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/views/VDev.java b/forge-gui-desktop/src/main/java/forge/screens/match/views/VDev.java index 7f2096bf123..7d1993aa1cc 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/views/VDev.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/views/VDev.java @@ -35,6 +35,7 @@ import forge.screens.match.controllers.CDev; import forge.toolbox.FScrollPane; import forge.toolbox.FSkin; import forge.toolbox.FSkin.SkinnedLabel; +import forge.util.Localizer; /** * Assembles Swing components of players report. @@ -45,7 +46,7 @@ public class VDev implements IVDoc, IDevListener { // Fields used with interface IVDoc private DragCell parentCell; - private final DragTab tab = new DragTab("Dev Mode"); + private final DragTab tab = new DragTab(Localizer.getInstance().getMessage("lblDevMode")); // Top-level containers private final JPanel viewport = new JPanel(new MigLayout("wrap, insets 0, ax center")); @@ -54,31 +55,31 @@ public class VDev implements IVDoc, IDevListener { ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // Dev labels - private final DevLabel lblUnlimitedLands = new DevLabel("Play Unlimited Lands"); - private final DevLabel lblViewAll = new DevLabel("View All Cards"); - private final DevLabel lblGenerateMana = new DevLabel("Generate Mana"); - private final DevLabel lblSetupGame = new DevLabel("Setup Game State"); - private final DevLabel lblDumpGame = new DevLabel("Dump Game State"); - private final DevLabel lblTutor = new DevLabel("Tutor for Card"); - private final DevLabel lblAddCounterPermanent = new DevLabel("Add Counters to Card"); - private final DevLabel lblSubCounterPermanent = new DevLabel("Sub Counters from Card"); - private final DevLabel lblTapPermanent = new DevLabel("Tap Permanents"); - private final DevLabel lblUntapPermanent = new DevLabel("Untap Permanents"); - private final DevLabel lblSetLife = new DevLabel("Set Player Life"); - private final DevLabel lblWinGame = new DevLabel("Win Game"); - private final DevLabel lblCardToBattlefield = new DevLabel("Add Card to Battlefield"); - private final DevLabel lblExileFromPlay = new DevLabel("Exile Card from Play"); - private final DevLabel lblCardToHand = new DevLabel("Add Card to Hand"); - private final DevLabel lblExileFromHand = new DevLabel("Exile Card from Hand"); - private final DevLabel lblCardToLibrary = new DevLabel("Add Card to Library"); - private final DevLabel lblCardToGraveyard = new DevLabel("Add Card to Graveyard"); - private final DevLabel lblCardToExile = new DevLabel("Add Card to Exile"); - private final DevLabel lblCastSpell = new DevLabel("Cast Spell/Play Land"); - private final DevLabel lblRepeatAddCard = new DevLabel("Repeat Last Add Card"); - private final DevLabel lblRemoveFromGame = new DevLabel("Remove Card from Game"); + private final DevLabel lblUnlimitedLands = new DevLabel(Localizer.getInstance().getMessage("lblUnlimitedLands")); + private final DevLabel lblViewAll = new DevLabel(Localizer.getInstance().getMessage("lblViewAll")); + private final DevLabel lblGenerateMana = new DevLabel(Localizer.getInstance().getMessage("lblGenerateMana")); + private final DevLabel lblSetupGame = new DevLabel(Localizer.getInstance().getMessage("lblSetupGame")); + private final DevLabel lblDumpGame = new DevLabel(Localizer.getInstance().getMessage("lblDumpGame")); + private final DevLabel lblTutor = new DevLabel(Localizer.getInstance().getMessage("lblTutor")); + private final DevLabel lblAddCounterPermanent = new DevLabel(Localizer.getInstance().getMessage("lblAddCounterPermanent")); + private final DevLabel lblSubCounterPermanent = new DevLabel(Localizer.getInstance().getMessage("lblSubCounterPermanent")); + private final DevLabel lblTapPermanent = new DevLabel(Localizer.getInstance().getMessage("lblTapPermanent")); + private final DevLabel lblUntapPermanent = new DevLabel(Localizer.getInstance().getMessage("lblUntapPermanent")); + private final DevLabel lblSetLife = new DevLabel(Localizer.getInstance().getMessage("lblSetLife")); + private final DevLabel lblWinGame = new DevLabel(Localizer.getInstance().getMessage("lblWinGame")); + private final DevLabel lblCardToBattlefield = new DevLabel(Localizer.getInstance().getMessage("lblCardToBattlefield")); + private final DevLabel lblExileFromPlay = new DevLabel(Localizer.getInstance().getMessage("lblExileFromPlay")); + private final DevLabel lblCardToHand = new DevLabel(Localizer.getInstance().getMessage("lblCardToHand")); + private final DevLabel lblExileFromHand = new DevLabel(Localizer.getInstance().getMessage("lblExileFromHand")); + private final DevLabel lblCardToLibrary = new DevLabel(Localizer.getInstance().getMessage("lblCardToLibrary")); + private final DevLabel lblCardToGraveyard = new DevLabel(Localizer.getInstance().getMessage("lblCardToGraveyard")); + private final DevLabel lblCardToExile = new DevLabel(Localizer.getInstance().getMessage("lblCardToExile")); + private final DevLabel lblCastSpell = new DevLabel(Localizer.getInstance().getMessage("lblCastSpellOrPlayLand")); + private final DevLabel lblRepeatAddCard = new DevLabel(Localizer.getInstance().getMessage("lblRepeatAddCard")); + private final DevLabel lblRemoveFromGame = new DevLabel(Localizer.getInstance().getMessage("lblRemoveFromGame")); - private final DevLabel lblRiggedRoll = new DevLabel("Rigged Planar Roll"); - private final DevLabel lblWalkTo = new DevLabel("Planeswalk to"); + private final DevLabel lblRiggedRoll = new DevLabel(Localizer.getInstance().getMessage("lblRiggedRoll")); + private final DevLabel lblWalkTo = new DevLabel(Localizer.getInstance().getMessage("lblWalkTo")); private final CDev controller; diff --git a/forge-gui-desktop/src/main/java/forge/toolbox/FOptionPane.java b/forge-gui-desktop/src/main/java/forge/toolbox/FOptionPane.java index bc6cf09a612..e29838b80af 100644 --- a/forge-gui-desktop/src/main/java/forge/toolbox/FOptionPane.java +++ b/forge-gui-desktop/src/main/java/forge/toolbox/FOptionPane.java @@ -20,6 +20,7 @@ import com.google.common.collect.ImmutableList; import forge.assets.FSkinProp; import forge.toolbox.FSkin.SkinImage; import forge.view.FDialog; +import forge.util.Localizer; /** * Class to replace JOptionPane using skinned dialogs @@ -49,7 +50,7 @@ public class FOptionPane extends FDialog { } public static void showMessageDialog(final String message, final String title, final SkinImage icon) { - showOptionDialog(message, title, icon, ImmutableList.of("OK"), 0); + showOptionDialog(message, title, icon, ImmutableList.of(Localizer.getInstance().getMessage("lblOK")), 0); } public static boolean showConfirmDialog(final String message) { @@ -57,11 +58,11 @@ public class FOptionPane extends FDialog { } public static boolean showConfirmDialog(final String message, final String title) { - return showConfirmDialog(message, title, "Yes", "No", true); + return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true); } public static boolean showConfirmDialog(final String message, final String title, final boolean defaultYes) { - return showConfirmDialog(message, title, "Yes", "No", defaultYes); + return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), defaultYes); } public static boolean showConfirmDialog(final String message, final String title, final String yesButtonText, final String noButtonText) { @@ -124,7 +125,7 @@ public class FOptionPane extends FDialog { inputField = cbInput; } - final FOptionPane optionPane = new FOptionPane(message, title, icon, inputField, ImmutableList.of("OK", "Cancel"), -1); + final FOptionPane optionPane = new FOptionPane(message, title, icon, inputField, ImmutableList.of(Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel")), -1); optionPane.setDefaultFocus(inputField); inputField.addKeyListener(new KeyAdapter() { //hook so pressing Enter on field accepts dialog @Override diff --git a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java index 1fd4c78d83e..38c36aed3b6 100644 --- a/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java +++ b/forge-gui-desktop/src/test/java/forge/ai/simulation/GameSimulatorTest.java @@ -1771,7 +1771,7 @@ public class GameSimulatorTest extends SimulationTestCase { assertTrue(transformOutLaw.isCloned()); assertTrue(transformOutLaw.isDoubleFaced()); - assertTrue(transformOutLaw.hasState(CardStateName.Transformed)); + assertFalse(transformOutLaw.hasState(CardStateName.Transformed)); assertTrue(transformOutLaw.canTransform()); assertTrue(transformOutLaw.isBackSide()); diff --git a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java index f1906ebdb0f..c9ee0f75d17 100644 --- a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java +++ b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/PlayerControllerForTests.java @@ -481,7 +481,7 @@ public class PlayerControllerForTests extends PlayerController { } @Override - public String chooseSomeType(String kindOfType, SpellAbility sa, List validTypes, List invalidTypes, boolean isOptional) { + public String chooseSomeType(String kindOfType, SpellAbility sa, Collection validTypes, List invalidTypes, boolean isOptional) { return chooseItem(validTypes); } diff --git a/forge-gui-ios/pom.xml b/forge-gui-ios/pom.xml index 8cf1da9d802..a19f7f51625 100644 --- a/forge-gui-ios/pom.xml +++ b/forge-gui-ios/pom.xml @@ -6,13 +6,13 @@ jar -Xms128m -Xmx2048m - 1.6.30.001 + 1.6.32.001 forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui-ios diff --git a/forge-gui-mobile-dev/pom.xml b/forge-gui-mobile-dev/pom.xml index f74a9df9b2b..bd8d76b98ca 100644 --- a/forge-gui-mobile-dev/pom.xml +++ b/forge-gui-mobile-dev/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui-mobile-dev diff --git a/forge-gui-mobile/pom.xml b/forge-gui-mobile/pom.xml index bc4bfd7b379..3a950b4f673 100644 --- a/forge-gui-mobile/pom.xml +++ b/forge-gui-mobile/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui-mobile diff --git a/forge-gui-mobile/src/forge/Forge.java b/forge-gui-mobile/src/forge/Forge.java index 400e86dc1ec..044f6b4ef31 100644 --- a/forge-gui-mobile/src/forge/Forge.java +++ b/forge-gui-mobile/src/forge/Forge.java @@ -42,7 +42,7 @@ import java.util.List; import java.util.Stack; public class Forge implements ApplicationListener { - public static final String CURRENT_VERSION = "1.6.30.001"; + public static final String CURRENT_VERSION = "1.6.32.001"; private static final ApplicationListener app = new Forge(); private static Clipboard clipboard; diff --git a/forge-gui-mobile/src/forge/card/GameEntityPicker.java b/forge-gui-mobile/src/forge/card/GameEntityPicker.java index d327202aac1..276ad3f2652 100644 --- a/forge-gui-mobile/src/forge/card/GameEntityPicker.java +++ b/forge-gui-mobile/src/forge/card/GameEntityPicker.java @@ -27,14 +27,14 @@ public class GameEntityPicker extends TabPageScreen { public GameEntityPicker(String title, Collection choiceList, Collection revealList, String revealListCaption, FImage revealListImage, boolean isOptional, final Callback callback) { super(new PickerTab[] { - new PickerTab(choiceList, "Choices", FSkinImage.DECKLIST, 1), + new PickerTab(choiceList, Localizer.getInstance().getMessage("lblChoices"), FSkinImage.DECKLIST, 1), new PickerTab(revealList, revealListCaption, revealListImage, 0) }, false); setHeight(FOptionPane.getMaxDisplayObjHeight()); optionPane = new FOptionPane(null, null, title, null, this, - isOptional ? ImmutableList.of("OK", "Cancel") : ImmutableList.of("OK"), 0, new Callback() { + isOptional ? ImmutableList.of(Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel")) : ImmutableList.of(Localizer.getInstance().getMessage("lblOK")), 0, new Callback() { @Override public void run(Integer result) { if (result == 0) { diff --git a/forge-gui-mobile/src/forge/screens/limited/DraftingProcessScreen.java b/forge-gui-mobile/src/forge/screens/limited/DraftingProcessScreen.java index 393bf3ee7a6..683ce9a7811 100644 --- a/forge-gui-mobile/src/forge/screens/limited/DraftingProcessScreen.java +++ b/forge-gui-mobile/src/forge/screens/limited/DraftingProcessScreen.java @@ -15,9 +15,11 @@ import forge.screens.FScreen; import forge.screens.home.LoadGameMenu.LoadGameScreen; import forge.toolbox.FOptionPane; import forge.util.Callback; +import forge.util.Localizer; public class DraftingProcessScreen extends FDeckEditor { private boolean isDraftSaved; + private final Localizer localizer = Localizer.getInstance(); private final BoosterDraft draft; private final QuestTournamentController questDraftController; @@ -48,7 +50,7 @@ public class DraftingProcessScreen extends FDeckEditor { return; } - FOptionPane.showInputDialog("Save this draft as?", new Callback() { + FOptionPane.showInputDialog(localizer.getMessage("lblSaveDraftAs") + "?", new Callback() { @Override public void run(final String name) { if (StringUtils.isEmpty(name)) { @@ -60,8 +62,8 @@ public class DraftingProcessScreen extends FDeckEditor { for (DeckGroup d : FModel.getDecks().getDraft()) { if (name.equalsIgnoreCase(d.getName())) { FOptionPane.showConfirmDialog( - "There is already a deck named '" + name + "'. Overwrite?", - "Overwrite Deck?", false, new Callback() { + localizer.getMessage("lblAlreadyDeckName") + name + localizer.getMessage("lblOverwriteConfirm"), + localizer.getMessage("lblOverwriteDeck"), false, new Callback() { @Override public void run(Boolean result) { if (result) { @@ -142,8 +144,7 @@ public class DraftingProcessScreen extends FDeckEditor { return; } - FOptionPane.showConfirmDialog("This will end the current draft and you will not be able to resume.\n\n" + - "Leave anyway?", "Leave Draft?", "Leave", "Cancel", false, canCloseCallback); + FOptionPane.showConfirmDialog(localizer.getMessage("lblEndDraftConfirm"), localizer.getMessage("lblLeaveDraft"), localizer.getMessage("lblLeave"), localizer.getMessage("lblCancel"), false, canCloseCallback); } @Override diff --git a/forge-gui-mobile/src/forge/screens/match/MatchController.java b/forge-gui-mobile/src/forge/screens/match/MatchController.java index cc8e860572a..67032a0563b 100644 --- a/forge-gui-mobile/src/forge/screens/match/MatchController.java +++ b/forge-gui-mobile/src/forge/screens/match/MatchController.java @@ -530,7 +530,7 @@ public class MatchController extends AbstractGuiGame { public boolean confirm(final CardView c, final String question, final boolean defaultIsYes, final List options) { final List optionsToUse; if (options == null) { - optionsToUse = ImmutableList.of("Yes", "No"); + optionsToUse = ImmutableList.of(Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo")); } else { optionsToUse = options; } @@ -568,7 +568,7 @@ public class MatchController extends AbstractGuiGame { } final Collection revealList = delayedReveal.getCards(); - final String revealListCaption = StringUtils.capitalize(MessageUtil.formatMessage("{player's} " + delayedReveal.getZone().name(), delayedReveal.getOwner(), delayedReveal.getOwner())); + final String revealListCaption = StringUtils.capitalize(MessageUtil.formatMessage("{player's} " + delayedReveal.getZone().getTranslatedName(), delayedReveal.getOwner(), delayedReveal.getOwner())); final InfoTab revealListTab = MatchController.getView().getPlayerPanels().values().iterator().next().getZoneTab(delayedReveal.getZone()); final FImage revealListImage = revealListTab != null ? revealListTab.getIcon() : null; diff --git a/forge-gui-mobile/src/forge/screens/match/views/VAssignDamage.java b/forge-gui-mobile/src/forge/screens/match/views/VAssignDamage.java index 7ea91363826..24acb489a04 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VAssignDamage.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VAssignDamage.java @@ -42,6 +42,8 @@ import forge.util.Callback; import forge.util.TextUtil; import forge.util.Utils; import forge.util.WaitCallback; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.util.ArrayList; import java.util.HashMap; @@ -64,8 +66,8 @@ public class VAssignDamage extends FDialog { private final GameEntityView defender; - private final FLabel lblTotalDamage = add(new FLabel.Builder().text("Available damage points: Unknown").align(Align.center).build()); - private final FLabel lblAssignRemaining = add(new FLabel.Builder().text("Distribute the remaining damage points among lethally wounded entities").align(Align.center).build()); + private final FLabel lblTotalDamage = add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblTotalDamageText")).align(Align.center).build()); + private final FLabel lblAssignRemaining = add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblAssignRemainingText")).align(Align.center).build()); private final AttDefCardPanel pnlAttacker; private final DefendersPanel pnlDefenders; @@ -93,7 +95,7 @@ public class VAssignDamage extends FDialog { * @param overrideOrder override combatant order */ public VAssignDamage(final CardView attacker, final List blockers, final int damage0, final GameEntityView defender0, boolean overrideOrder, final WaitCallback> waitCallback) { - super("Assign damage dealt by " + attacker, 3); + super(Localizer.getInstance().getMessage("lbLAssignDamageDealtBy").replace("%s",CardTranslation.getTranslatedName(attacker.getName())) , 3); callback = waitCallback; totalDamageToAssign = damage0; @@ -106,7 +108,7 @@ public class VAssignDamage extends FDialog { pnlAttacker = add(new AttDefCardPanel(attacker)); pnlDefenders = add(new DefendersPanel(blockers)); - initButton(0, "Auto", new FEventHandler() { + initButton(0, Localizer.getInstance().getMessage("lblAuto"), new FEventHandler() { @Override public void handleEvent(FEvent e) { resetAssignedDamage(); @@ -114,13 +116,13 @@ public class VAssignDamage extends FDialog { finish(); } }); - initButton(1, "OK", new FEventHandler() { + initButton(1, Localizer.getInstance().getMessage("lblOK"), new FEventHandler() { @Override public void handleEvent(FEvent e) { finish(); } }); - initButton(2, "Reset", new FEventHandler() { + initButton(2, Localizer.getInstance().getMessage("lblReset"), new FEventHandler() { @Override public void handleEvent(FEvent e) { resetAssignedDamage(); @@ -411,7 +413,7 @@ public class VAssignDamage extends FDialog { StringBuilder sb = new StringBuilder(); sb.append(dmg); if(overkill >= 0) { - sb.append(" (Lethal"); + sb.append(" (" + Localizer.getInstance().getMessage("lblLethal")); if(overkill > 0) sb.append(" +").append(overkill); sb.append(")"); @@ -420,7 +422,7 @@ public class VAssignDamage extends FDialog { dt.label.setText(sb.toString()); } - lblTotalDamage.setText(TextUtil.concatNoSpace("Available damage points: ", + lblTotalDamage.setText(TextUtil.concatNoSpace(Localizer.getInstance().getMessage("lblAvailableDamagePoints") + ": ", String.valueOf(damageLeft), " (of ", String.valueOf(totalDamageToAssign), ")")); setButtonEnabled(1, damageLeft == 0); lblAssignRemaining.setVisible(allHaveLethal && damageLeft > 0); diff --git a/forge-gui-mobile/src/forge/screens/match/views/VAutoYields.java b/forge-gui-mobile/src/forge/screens/match/views/VAutoYields.java index 5ce1d4adddf..1f9ace34c45 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VAutoYields.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VAutoYields.java @@ -11,13 +11,14 @@ import forge.toolbox.FEvent; import forge.toolbox.FEvent.FEventHandler; import forge.toolbox.FOptionPane; import forge.util.TextBounds; +import forge.util.Localizer; public class VAutoYields extends FDialog { private final FChoiceList lstAutoYields; private final FCheckBox chkDisableAll; public VAutoYields() { - super("Auto-Yields", 2); + super(Localizer.getInstance().getMessage("lblAutoYields"), 2); List autoYields = new ArrayList<>(); for (String autoYield : MatchController.instance.getAutoYields()) { autoYields.add(autoYield); @@ -33,20 +34,20 @@ public class VAutoYields extends FDialog { return true; } }); - chkDisableAll = add(new FCheckBox("Disable All Auto Yields", MatchController.instance.getDisableAutoYields())); + chkDisableAll = add(new FCheckBox(Localizer.getInstance().getMessage("lblDisableAllAutoYields"), MatchController.instance.getDisableAutoYields())); chkDisableAll.setCommand(new FEventHandler() { @Override public void handleEvent(FEvent e) { MatchController.instance.setDisableAutoYields(chkDisableAll.isSelected()); } }); - initButton(0, "OK", new FEventHandler() { + initButton(0, Localizer.getInstance().getMessage("lblOK"), new FEventHandler() { @Override public void handleEvent(FEvent e) { hide(); } }); - initButton(1, "Remove Yield", new FEventHandler() { + initButton(1, Localizer.getInstance().getMessage("lblRemoveYield"), new FEventHandler() { @Override public void handleEvent(FEvent e) { String selected = lstAutoYields.getSelectedItem(); @@ -68,7 +69,7 @@ public class VAutoYields extends FDialog { super.show(); } else { - FOptionPane.showMessageDialog("There are no active auto-yields.", "No Auto-Yields", FOptionPane.INFORMATION_ICON); + FOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblNoActiveAutoYield"), Localizer.getInstance().getMessage("lblNoAutoYield"), FOptionPane.INFORMATION_ICON); } } diff --git a/forge-gui-mobile/src/forge/screens/match/views/VDevMenu.java b/forge-gui-mobile/src/forge/screens/match/views/VDevMenu.java index 60617edfaa5..4bc24b8ceda 100644 --- a/forge-gui-mobile/src/forge/screens/match/views/VDevMenu.java +++ b/forge-gui-mobile/src/forge/screens/match/views/VDevMenu.java @@ -7,11 +7,12 @@ import forge.screens.match.MatchController; import forge.toolbox.FEvent; import forge.toolbox.FEvent.FEventHandler; import forge.util.ThreadUtil; +import forge.util.Localizer; public class VDevMenu extends FDropDownMenu { @Override protected void buildMenu() { - addItem(new FMenuItem("Generate Mana", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblGenerateMana"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { //must invoke all these in game thread since they may require synchronous user input @@ -22,7 +23,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Tutor for Card", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblTutor"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -33,7 +34,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Cast Spell/Play Land", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCastSpellOrPlayLand"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -44,7 +45,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Add Card to Hand", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCardToHand"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -55,7 +56,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Add Card to Battlefield", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCardToBattlefield"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -66,7 +67,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Add Card to Library", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCardToLibrary"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -77,7 +78,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Add Card to Graveyard", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCardToGraveyard"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -88,7 +89,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Add Card to Exile", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblCardToExile"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -99,7 +100,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Repeat Last Add Card", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblRepeatAddCard"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -110,7 +111,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Exile Card from Hand", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblExileFromHand"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -121,7 +122,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Exile Card from Play", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblExileFromPlay"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -132,7 +133,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Remove Card from Game", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblRemoveFromGame"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -143,7 +144,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Set Player Life", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblSetLife"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -154,7 +155,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Win Game", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblWinGame"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -165,7 +166,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Setup Game State", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblSetupGame"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -176,7 +177,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Dump Game State", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblDumpGame"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -189,7 +190,7 @@ public class VDevMenu extends FDropDownMenu { })); final boolean unlimitedLands = MatchController.instance.getGameController().canPlayUnlimitedLands(); - addItem(new FCheckBoxMenuItem("Play Unlimited Lands", unlimitedLands, + addItem(new FCheckBoxMenuItem(Localizer.getInstance().getMessage("lblUnlimitedLands"), unlimitedLands, new FEventHandler() { @Override public void handleEvent(FEvent e) { @@ -197,14 +198,14 @@ public class VDevMenu extends FDropDownMenu { } })); final boolean viewAll = MatchController.instance.getGameController().mayLookAtAllCards(); - addItem(new FCheckBoxMenuItem("View All Cards", viewAll, + addItem(new FCheckBoxMenuItem(Localizer.getInstance().getMessage("lblViewAll"), viewAll, new FEventHandler() { @Override public void handleEvent(FEvent e) { MatchController.instance.getGameController().cheat().setViewAllCards(!viewAll); } })); - addItem(new FMenuItem("Add Counters to Card", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblAddCounterPermanent"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -215,7 +216,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Sub Counters from Card", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblSubCounterPermanent"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -226,7 +227,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Tap Permanents", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblTapPermanent"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -237,7 +238,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Untap Permanents", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblUntapPermanent"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -248,7 +249,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Rigged Planar Roll", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblRiggedRoll"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { @@ -259,7 +260,7 @@ public class VDevMenu extends FDropDownMenu { }); } })); - addItem(new FMenuItem("Planeswalk to", new FEventHandler() { + addItem(new FMenuItem(Localizer.getInstance().getMessage("lblWalkTo"), new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { diff --git a/forge-gui-mobile/src/forge/screens/planarconquest/ConquestRewardDialog.java b/forge-gui-mobile/src/forge/screens/planarconquest/ConquestRewardDialog.java index 892c37c9131..e5086c2138c 100644 --- a/forge-gui-mobile/src/forge/screens/planarconquest/ConquestRewardDialog.java +++ b/forge-gui-mobile/src/forge/screens/planarconquest/ConquestRewardDialog.java @@ -24,6 +24,7 @@ import forge.toolbox.FEvent.FEventHandler; import forge.toolbox.FLabel; import forge.toolbox.FScrollPane; import forge.util.Utils; +import forge.util.Localizer; public class ConquestRewardDialog extends FScrollPane { private static final float PADDING = Utils.scale(5); @@ -177,7 +178,7 @@ public class ConquestRewardDialog extends FScrollPane { add(ConquestRewardDialog.this); - initButton(0, "OK", new FEventHandler() { + initButton(0, Localizer.getInstance().getMessage("lblOK"), new FEventHandler() { @Override public void handleEvent(FEvent e) { hide(); @@ -186,7 +187,7 @@ public class ConquestRewardDialog extends FScrollPane { } } }); - initButton(1, "Skip", new FEventHandler() { + initButton(1, Localizer.getInstance().getMessage("lblSkip"), new FEventHandler() { @Override public void handleEvent(FEvent e) { animation.skip(); diff --git a/forge-gui-mobile/src/forge/screens/quest/LoadQuestScreen.java b/forge-gui-mobile/src/forge/screens/quest/LoadQuestScreen.java index 77867072bb8..0e7eaf0f772 100644 --- a/forge-gui-mobile/src/forge/screens/quest/LoadQuestScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/LoadQuestScreen.java @@ -39,6 +39,7 @@ import forge.toolbox.FEvent.FEventHandler; import forge.util.ThreadUtil; import forge.util.Utils; import forge.util.gui.SOptionPane; +import forge.util.Localizer; public class LoadQuestScreen extends LaunchScreen { private static final float ITEM_HEIGHT = Utils.AVG_FINGER_HEIGHT; @@ -46,11 +47,12 @@ public class LoadQuestScreen extends LaunchScreen { private static final FSkinColor OLD_QUESTS_BACK_COLOR = FSkinColor.get(Colors.CLR_INACTIVE).getContrastColor(20); private static final FSkinColor SEL_COLOR = FSkinColor.get(Colors.CLR_ACTIVE); - private final FTextArea lblOldQuests = add(new FTextArea(false, "Loading Existing Quests...")); + private final Localizer localizer = Localizer.getInstance(); + private final FTextArea lblOldQuests = add(new FTextArea(false, Localizer.getInstance().getMessage("lblLoadingExistingQuests"))); private final QuestFileLister lstQuests = add(new QuestFileLister()); - private final FButton btnNewQuest = add(new FButton("New")); - private final FButton btnRenameQuest = add(new FButton("Rename")); - private final FButton btnDeleteQuest = add(new FButton("Delete")); + private final FButton btnNewQuest = add(new FButton(Localizer.getInstance().getMessage("lblNewQuest"))); + private final FButton btnRenameQuest = add(new FButton(Localizer.getInstance().getMessage("lblRename"))); + private final FButton btnDeleteQuest = add(new FButton(Localizer.getInstance().getMessage("lblDelete"))); public LoadQuestScreen() { super(null, LoadGameMenu.getMenu()); @@ -83,7 +85,7 @@ public class LoadQuestScreen extends LaunchScreen { @Override public void onActivate() { - lblOldQuests.setText("Loading Existing Quests..."); + lblOldQuests.setText(localizer.getMessage("lblLoadingExistingQuests")); lstQuests.clear(); updateEnabledButtons(); revalidate(); @@ -137,8 +139,8 @@ public class LoadQuestScreen extends LaunchScreen { Gdx.app.postRunnable(new Runnable() { @Override public void run() { - lblOldQuests.setText("Old quest data? Put into \"" - + ForgeConstants.QUEST_SAVE_DIR + "\" and restart Forge."); + final String str= ForgeConstants.QUEST_SAVE_DIR.replace('\\', '/'); + lblOldQuests.setText(localizer.getMessage("lblOldQuestData").replace("%s",str)); updateEnabledButtons(); revalidate(); lstQuests.scrollIntoView(lstQuests.selectedIndex); @@ -206,14 +208,14 @@ public class LoadQuestScreen extends LaunchScreen { String questName; String oldQuestName = quest.getName(); while (true) { - questName = SOptionPane.showInputDialog("Enter new name for quest:", "Rename Quest", null, oldQuestName); + questName = SOptionPane.showInputDialog(localizer.getMessage("lblEnterNewQuestName"), localizer.getMessage("lblRenameQuest"), null, oldQuestName); if (questName == null) { return; } questName = QuestUtil.cleanString(questName); if (questName.equals(oldQuestName)) { return; } //quit if chose same name if (questName.isEmpty()) { - SOptionPane.showMessageDialog("Please specify a quest name."); + SOptionPane.showMessageDialog(localizer.getMessage("lblQuestNameEmpty")); continue; } @@ -225,7 +227,7 @@ public class LoadQuestScreen extends LaunchScreen { } } if (exists) { - SOptionPane.showMessageDialog("A quest already exists with that name. Please pick another quest name."); + SOptionPane.showMessageDialog(localizer.getMessage("lblQuestExists")); continue; } break; @@ -243,8 +245,8 @@ public class LoadQuestScreen extends LaunchScreen { @Override public void run() { if (!SOptionPane.showConfirmDialog( - "Are you sure you want to delete '" + quest.getName() + "'?", - "Delete Quest", "Delete", "Cancel")) { + localizer.getMessage("lblConfirmDelete") + " '" + quest.getName() + "'?", + localizer.getMessage("lblDeleteQuest"), localizer.getMessage("lblDelete"), localizer.getMessage("lblCancel"))) { return; } diff --git a/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java b/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java index eecf8fc8ed4..ba2dbbdd997 100644 --- a/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java @@ -47,6 +47,7 @@ import forge.util.FileUtil; import forge.util.ThreadUtil; import forge.util.Utils; import forge.util.gui.SOptionPane; +import forge.util.Localizer; import java.util.ArrayList; import java.util.HashSet; @@ -61,6 +62,7 @@ public class NewQuestScreen extends FScreen { private final List customFormatCodes = new ArrayList<>(); private final List customPrizeFormatCodes = new ArrayList<>(); + private final Localizer localizer = Localizer.getInstance(); private final class FColorCheckBox extends FCheckBox { private FColorCheckBox(final String text0) { @@ -123,66 +125,69 @@ public class NewQuestScreen extends FScreen { }); @SuppressWarnings("unused") - private final FLabel lblStartingWorld = scroller.add(new FLabel.Builder().text("Starting world:").build()); + private final FLabel lblStartingWorld = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStartingWorld") + ":").build()); private final FComboBox cbxStartingWorld = scroller.add(new FComboBox<>()); @SuppressWarnings("unused") - private final FLabel lblDifficulty = scroller.add(new FLabel.Builder().text("Difficulty:").build()); - private final FComboBox cbxDifficulty = scroller.add(new FComboBox<>(new String[]{ "Easy", "Medium", "Hard", "Expert" })); + private final FLabel lblDifficulty = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblDifficulty") + ":").build()); + private final FComboBox cbxDifficulty = scroller.add(new FComboBox<>(new String[]{ + Localizer.getInstance().getMessage("rbEasy"), Localizer.getInstance().getMessage("rbMedium"), + Localizer.getInstance().getMessage("rbHard"), Localizer.getInstance().getMessage("rbExpert") + })); @SuppressWarnings("unused") - private final FLabel lblStartingPool = scroller.add(new FLabel.Builder().text("Starting pool:").build()); + private final FLabel lblStartingPool = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStartingPool") + ":").build()); private final FComboBox cbxStartingPool = scroller.add(new FComboBox<>()); - private final FLabel lblUnrestricted = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text("All cards will be available to play.").build()); + private final FLabel lblUnrestricted = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text(Localizer.getInstance().getMessage("lblAllCardsAvailable")).build()); - private final FLabel lblPreconDeck = scroller.add(new FLabel.Builder().text("Starter/Event deck:").build()); + private final FLabel lblPreconDeck = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStarterEventdeck") + ":").build()); private final FComboBox cbxPreconDeck = scroller.add(new FComboBox<>()); - private final FLabel lblFormat = scroller.add(new FLabel.Builder().text("Select format:").build()); + private final FLabel lblFormat = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectFormat") + ":").build()); private final FComboBox cbxFormat = scroller.add(new FComboBox<>()); - private final FLabel lblCustomDeck = scroller.add(new FLabel.Builder().text("Custom deck:").build()); + private final FLabel lblCustomDeck = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblCustomdeck") + ":").build()); private final FComboBox cbxCustomDeck = scroller.add(new FComboBox<>()); - private final FLabel btnSelectFormat = scroller.add(new FLabel.ButtonBuilder().text("Choose format").build()); + private final FLabel btnSelectFormat = scroller.add(new FLabel.ButtonBuilder().text(Localizer.getInstance().getMessage("lblChooseFormats")).build()); - private final FLabel lblPoolDistribution = scroller.add(new FLabel.Builder().text("Starting pool distribution:").build()); - private final FRadioButton radBalanced = scroller.add(new FRadioButton("Balanced")); - private final FRadioButton radSurpriseMe = scroller.add(new FRadioButton("Surprise Me")); - private final FRadioButton radRandom = scroller.add(new FRadioButton("Random")); - private final FRadioButton radBoosters = scroller.add(new FRadioButton("Boosters")); + private final FLabel lblPoolDistribution = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStartingPoolDistribution") + ":").build()); + private final FRadioButton radBalanced = scroller.add(new FRadioButton(Localizer.getInstance().getMessage("lblBalanced"))); + private final FRadioButton radSurpriseMe = scroller.add(new FRadioButton(Localizer.getInstance().getMessage("lblSurpriseMe"))); + private final FRadioButton radRandom = scroller.add(new FRadioButton(Localizer.getInstance().getMessage("lblRandom"))); + private final FRadioButton radBoosters = scroller.add(new FRadioButton(Localizer.getInstance().getMessage("lblBoosters"))); private final FNumericTextField numberOfBoostersField = scroller.add(new FNumericTextField(10)); - private final FLabel lblPreferredColor = scroller.add(new FLabel.Builder().text("Starting pool colors:").build()); - private final FColorCheckBox cbBlack = scroller.add(new FColorCheckBox("Black")); - private final FColorCheckBox cbBlue = scroller.add(new FColorCheckBox("Blue")); - private final FColorCheckBox cbGreen = scroller.add(new FColorCheckBox("Green")); - private final FColorCheckBox cbRed = scroller.add(new FColorCheckBox("Red")); - private final FColorCheckBox cbWhite = scroller.add(new FColorCheckBox("White")); - private final FColorCheckBox cbColorless = scroller.add(new FColorCheckBox("Colorless")); + private final FLabel lblPreferredColor = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStartingPoolColors") + ":").build()); + private final FColorCheckBox cbBlack = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblBlack"))); + private final FColorCheckBox cbBlue = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblBlue"))); + private final FColorCheckBox cbGreen = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblGreen"))); + private final FColorCheckBox cbRed = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblRed"))); + private final FColorCheckBox cbWhite = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblWhite"))); + private final FColorCheckBox cbColorless = scroller.add(new FColorCheckBox(Localizer.getInstance().getMessage("lblColorless"))); - private final FLabel lblPoolOptions = scroller.add(new FLabel.Builder().text("Starting pool options:").build()); - private final FCheckBox cbCompleteSet = scroller.add(new FCheckBox("Start with all cards in selected sets")); - private final FCheckBox cbDuplicateCards = scroller.add(new FCheckBox("Allow duplicates in starting pool")); - private final FCheckBox cbIncludeArtifacts = scroller.add(new FCheckBox("Include artifacts in starting pool")); + private final FLabel lblPoolOptions = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblStartingPoolOptions") + ":").build()); + private final FCheckBox cbCompleteSet = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("lblStartWithAllCards"))); + private final FCheckBox cbDuplicateCards = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("lblAllowDuplicatesStartingPool"))); + private final FCheckBox cbIncludeArtifacts = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("lblIncludeArtifactsStartingPool"))); @SuppressWarnings("unused") - private final FLabel lblPrizedCards = scroller.add(new FLabel.Builder().text("Prized cards:").build()); + private final FLabel lblPrizedCards = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblPrizedCards") + ":").build()); private final FComboBox cbxPrizedCards = scroller.add(new FComboBox<>()); - private final FLabel lblPrizeFormat = scroller.add(new FLabel.Builder().text("Defined format:").build()); + private final FLabel lblPrizeFormat = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblDefinedFormat") + ":").build()); private final FComboBox cbxPrizeFormat = scroller.add(new FComboBox<>()); - private final FLabel lblPrizeUnrestricted = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text("All cards will be available to win.").build()); - private final FLabel lblPrizeSameAsStarting = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text("Only sets found in starting pool will be available.").build()); - private final FLabel btnPrizeSelectFormat = scroller.add(new FLabel.ButtonBuilder().text("Choose format").build()); + private final FLabel lblPrizeUnrestricted = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text(Localizer.getInstance().getMessage("lblAllCardsAvailableWin")).build()); + private final FLabel lblPrizeSameAsStarting = scroller.add(new FLabel.Builder().align(Align.right).font(FSkinFont.get(12)).text(Localizer.getInstance().getMessage("lblOnlyInStartingPoolAvailable")).build()); + private final FLabel btnPrizeSelectFormat = scroller.add(new FLabel.ButtonBuilder().text(Localizer.getInstance().getMessage("lblChooseFormats")).build()); - private final FCheckBox cbAllowUnlocks = scroller.add(new FCheckBox("Allow unlock of additional editions")); - private final FCheckBox cbFantasy = scroller.add(new FCheckBox("Fantasy Mode")); + private final FCheckBox cbAllowUnlocks = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("lblAllowUnlockAdEd"))); + private final FCheckBox cbFantasy = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("rbFantasyMode"))); private final FLabel btnEmbark = add(new FLabel.ButtonBuilder() - .font(FSkinFont.get(22)).text("Embark!").icon(FSkinImage.QUEST_ZEP).command(new FEventHandler() { + .font(FSkinFont.get(22)).text(Localizer.getInstance().getMessage("lblEmbark")).icon(FSkinImage.QUEST_ZEP).command(new FEventHandler() { @Override public void handleEvent(FEvent e) { //create new quest in game thread so option panes can wait for input @@ -213,7 +218,7 @@ public class NewQuestScreen extends FScreen { } }); - cbxPrizedCards.addItem("Same as starting pool"); + cbxPrizedCards.addItem(localizer.getMessage("lblSameAsStartingPool")); cbxPrizedCards.addItem(StartingPoolType.Complete); cbxPrizedCards.addItem(StartingPoolType.Sanctioned); cbxPrizedCards.addItem(StartingPoolType.Casual); @@ -533,7 +538,7 @@ public class NewQuestScreen extends FScreen { case CustomFormat: if (customFormatCodes.isEmpty()) { if (!SOptionPane.showConfirmDialog( - "You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue?")) { + localizer.getMessage("lblCustomFormatWithoutRestrictionGame"))) { return; } } @@ -546,7 +551,7 @@ public class NewQuestScreen extends FScreen { dckStartPool = getSelectedDeck(); if (dckStartPool == null) { SOptionPane.showMessageDialog( - "You have not selected a deck to start.", "Cannot start a quest", SOptionPane.ERROR_ICON); + localizer.getMessage("lbldckStartPool"), localizer.getMessage("lblCannotStartaQuest"), SOptionPane.ERROR_ICON); return; } break; @@ -594,7 +599,7 @@ public class NewQuestScreen extends FScreen { case CustomFormat: if (customPrizeFormatCodes.isEmpty()) { if (!SOptionPane.showConfirmDialog( - "You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?")) { + localizer.getMessage("lblCustomFormatWithoutRestrictionPrized"))) { return; } } @@ -610,17 +615,17 @@ public class NewQuestScreen extends FScreen { String questName; while (true) { - questName = SOptionPane.showInputDialog("Poets will remember your quest as:", "Quest Name"); + questName = SOptionPane.showInputDialog(localizer.getMessage("MsgQuestNewName") + ":", localizer.getMessage("TitQuestNewName")); if (questName == null) { return; } questName = QuestUtil.cleanString(questName); if (questName.isEmpty()) { - SOptionPane.showMessageDialog("Please specify a quest name."); + SOptionPane.showMessageDialog(localizer.getMessage("lblQuestNameEmpty")); continue; } if (FileUtil.doesFileExist(ForgeConstants.QUEST_SAVE_DIR + questName + ".dat")) { - SOptionPane.showMessageDialog("A quest already exists with that name. Please pick another quest name."); + SOptionPane.showMessageDialog(localizer.getMessage("lblQuestExists")); continue; } break; @@ -633,7 +638,7 @@ public class NewQuestScreen extends FScreen { FThreads.invokeInEdtLater(new Runnable() { @Override public void run() { - LoadingOverlay.show("Creating new quest...", new Runnable() { + LoadingOverlay.show(localizer.getMessage("lblCreatingNewQuest"), new Runnable() { @Override public void run() { final QuestMode mode = isFantasy() ? QuestMode.Fantasy : QuestMode.Classic; diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestBazaarScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestBazaarScreen.java index d0295035522..0c738cd5104 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestBazaarScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestBazaarScreen.java @@ -29,8 +29,11 @@ import forge.toolbox.FList; import forge.toolbox.FScrollPane; import forge.toolbox.FTextArea; import forge.util.Utils; +import forge.util.Localizer; public class QuestBazaarScreen extends TabPageScreen { + private static final Localizer localizer = Localizer.getInstance(); + public QuestBazaarScreen() { super(getPages()); } @@ -58,7 +61,7 @@ public class QuestBazaarScreen extends TabPageScreen { private final QuestStallDefinition stallDef; private final FLabel lblStallName = add(new FLabel.Builder().text("").align(Align.center).build()); private final FLabel lblEmpty = add(new FLabel.Builder().font(FSkinFont.get(12)) - .text("The merchant does not have anything useful for sale.") + .text(localizer.getMessage("lblMerchantDoesHaveCommodity")) .align(Align.center).build()); private final FLabel lblCredits = add(new FLabel.Builder().font(FSkinFont.get(15)).icon(FSkinImage.QUEST_COINSTACK).iconScaleFactor(1f).build()); private final FLabel lblLife = add(new FLabel.Builder().font(lblCredits.getFont()).icon(FSkinImage.QUEST_LIFE).iconScaleFactor(1f).align(Align.right).build()); @@ -105,8 +108,8 @@ public class QuestBazaarScreen extends TabPageScreen { } final QuestAssets qS = qData.getAssets(); - lblCredits.setText("Credits: " + QuestUtil.formatCredits(qS.getCredits())); - lblLife.setText("Life: " + qS.getLife(qData.getMode())); + lblCredits.setText(localizer.getMessage("lblCredits") + ": " + QuestUtil.formatCredits(qS.getCredits())); + lblLife.setText(localizer.getMessage("lblLife") + ": " + qS.getLife(qData.getMode())); final List items = qData.getBazaar().getItems(qData, stallDef.getName()); @@ -151,7 +154,7 @@ public class QuestBazaarScreen extends TabPageScreen { private final FTextArea lblDesc = add(new FTextArea(false)); private final FLabel lblIcon = add(new FLabel.Builder().iconInBackground().iconScaleFactor(1f).insets(Vector2.Zero).build()); private final FLabel lblCost = add(new FLabel.Builder().text("0").icon(FSkinImage.QUEST_COINSTACK).iconScaleFactor(1f).build()); - private final FLabel btnBuy = add(new FLabel.ButtonBuilder().text("Buy").font(FSkinFont.get(20)).build()); + private final FLabel btnBuy = add(new FLabel.ButtonBuilder().text(localizer.getMessage("lblBuy")).font(FSkinFont.get(20)).build()); private final IQuestBazaarItem item; diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestChallengesScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestChallengesScreen.java index 31d6fcfe96b..bac1e06937a 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestChallengesScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestChallengesScreen.java @@ -7,17 +7,18 @@ import forge.assets.FSkinFont; import forge.interfaces.IButton; import forge.model.FModel; import forge.toolbox.FLabel; +import forge.util.Localizer; public class QuestChallengesScreen extends QuestLaunchScreen { - private final FLabel lblInfo = add(new FLabel.Builder().text("Which challenge will you attempt?") + private final FLabel lblInfo = add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblWhichChallenge")) .align(Align.center).font(FSkinFont.get(16)).build()); private final FLabel lblCurrentDeck = add(new FLabel.Builder() - .text("Current deck hasn't been set yet.").align(Align.center).insets(Vector2.Zero) + .text(Localizer.getInstance().getMessage("lblNoDuelDeck")).align(Align.center).insets(Vector2.Zero) .font(FSkinFont.get(12)).build()); private final FLabel lblNextChallengeInWins = add(new FLabel.Builder() - .text("Next challenge in wins hasn't been set yet.").align(Align.center).insets(Vector2.Zero) + .text(Localizer.getInstance().getMessage("lblNextChallengeNotYet")).align(Align.center).insets(Vector2.Zero) .font(FSkinFont.get(12)).build()); private final QuestEventPanel.Container pnlChallenges = add(new QuestEventPanel.Container()); diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestDecksScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestDecksScreen.java index 35302c93419..5e2a0bc3344 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestDecksScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestDecksScreen.java @@ -22,19 +22,20 @@ import forge.toolbox.FLabel; import forge.toolbox.FEvent.FEventHandler; import forge.toolbox.FTextField; import forge.util.ThreadUtil; +import forge.util.Localizer; public class QuestDecksScreen extends FScreen { private static final float PADDING = FDeckChooser.PADDING; private final DeckManager lstDecks = add(new DeckManager(GameType.Quest)); - private final FButton btnNewDeck = add(new FButton("New Deck")); - private final FButton btnEditDeck = add(new FButton("Edit Deck")); - private final FButton btnViewDeck = add(new FButton("View Deck")); - private final FButton btnRandom = add(new FButton("Random Deck")); + private final FButton btnNewDeck = add(new FButton(Localizer.getInstance().getMessage("lblNewDeck"))); + private final FButton btnEditDeck = add(new FButton(Localizer.getInstance().getMessage("btnEditDeck"))); + private final FButton btnViewDeck = add(new FButton(Localizer.getInstance().getMessage("lblViewDeck"))); + private final FButton btnRandom = add(new FButton(Localizer.getInstance().getMessage("lblRandomDeck"))); private final FLabel lblInfo = add(new FLabel.Builder() .align(Align.center).font(FSkinFont.get(16)) - .text("Build or select a deck").build()); + .text(Localizer.getInstance().getMessage("lblBuildorselectadeck")).build()); private final FEventHandler onDeckSelectionChanged = new FEventHandler() { @Override @@ -69,7 +70,8 @@ public class QuestDecksScreen extends FScreen { ThreadUtil.invokeInGameThread(new Runnable() { //must run in game thread to prevent blocking UI thread @Override public void run() { - if (!QuestUtil.checkActiveQuest("Create a Deck.")) { + final Localizer localizer = Localizer.getInstance(); + if (!QuestUtil.checkActiveQuest(localizer.getMessage("lblCreateaDeck"))) { return; } FThreads.invokeInEdtLater(new Runnable() { diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestDuelsScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestDuelsScreen.java index 299631fedfb..98a138b6365 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestDuelsScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestDuelsScreen.java @@ -9,20 +9,21 @@ import forge.quest.QuestEventDuel; import forge.toolbox.FEvent; import forge.toolbox.FEvent.FEventHandler; import forge.toolbox.FLabel; +import forge.util.Localizer; import java.util.List; public class QuestDuelsScreen extends QuestLaunchScreen { - private final FLabel lblInfo = add(new FLabel.Builder().text("Select your next duel.") + private final FLabel lblInfo = add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectNextDuel")) .align(Align.center).font(FSkinFont.get(16)).build()); private final FLabel lblCurrentDeck = add(new FLabel.Builder() - .text("Current deck hasn't been set yet.").align(Align.center).insets(Vector2.Zero) + .text(Localizer.getInstance().getMessage("lblNoDuelDeck")).align(Align.center).insets(Vector2.Zero) .font(FSkinFont.get(12)).build()); private final FLabel lblNextChallengeInWins = add(new FLabel.Builder() - .text("Next challenge in wins hasn't been set yet.").align(Align.center).insets(Vector2.Zero) + .text(Localizer.getInstance().getMessage("lblNextChallengeNotYet")).align(Align.center).insets(Vector2.Zero) .font(FSkinFont.get(12)).build()); private final QuestEventPanel.Container pnlDuels = add(new QuestEventPanel.Container()); diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestLaunchScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestLaunchScreen.java index f473b6e646f..fbb638e1840 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestLaunchScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestLaunchScreen.java @@ -6,6 +6,7 @@ import forge.quest.QuestUtil; import forge.screens.LaunchScreen; import forge.screens.LoadingOverlay; import forge.toolbox.FOptionPane; +import forge.util.Localizer; public abstract class QuestLaunchScreen extends LaunchScreen { protected static final float PADDING = FOptionPane.PADDING; @@ -28,7 +29,7 @@ public abstract class QuestLaunchScreen extends LaunchScreen { FThreads.invokeInEdtLater(new Runnable() { @Override public void run() { - LoadingOverlay.show("Loading new game...", new Runnable() { + LoadingOverlay.show(Localizer.getInstance().getMessage("lblLoadingNewGame"), new Runnable() { @Override public void run() { QuestUtil.finishStartingGame(); diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestMenu.java b/forge-gui-mobile/src/forge/screens/quest/QuestMenu.java index 3a91b7ca4cd..be42d07df08 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestMenu.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestMenu.java @@ -29,6 +29,7 @@ import forge.screens.home.NewGameMenu.NewGameScreen; import forge.toolbox.FEvent; import forge.toolbox.FEvent.FEventHandler; import forge.util.ThreadUtil; +import forge.util.Localizer; public class QuestMenu extends FPopupMenu implements IVQuestStats { @@ -42,49 +43,49 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats { private static final QuestStatsScreen statsScreen = new QuestStatsScreen(); private static final QuestTournamentsScreen tournamentsScreen = new QuestTournamentsScreen(); - private static final FMenuItem duelsItem = new FMenuItem("Duels", FSkinImage.QUEST_GEAR, new FEventHandler() { + private static final FMenuItem duelsItem = new FMenuItem(Localizer.getInstance().getMessage("lblDuels"), FSkinImage.QUEST_GEAR, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(duelsScreen); } }); - private static final FMenuItem challengesItem = new FMenuItem("Challenges", FSkinImage.QUEST_HEART, new FEventHandler() { + private static final FMenuItem challengesItem = new FMenuItem(Localizer.getInstance().getMessage("lblChallenges"), FSkinImage.QUEST_HEART, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(challengesScreen); } }); - private static final FMenuItem tournamentsItem = new FMenuItem("Tournaments", FSkinImage.PACK, new FEventHandler() { + private static final FMenuItem tournamentsItem = new FMenuItem(Localizer.getInstance().getMessage("lblTournaments"), FSkinImage.PACK, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(tournamentsScreen); } }); - private static final FMenuItem decksItem = new FMenuItem("Quest Decks", FSkinImage.DECKLIST, new FEventHandler() { + private static final FMenuItem decksItem = new FMenuItem(Localizer.getInstance().getMessage("lblQuestDecks"), FSkinImage.DECKLIST, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(decksScreen); } }); - private static final FMenuItem spellShopItem = new FMenuItem("Spell Shop", FSkinImage.QUEST_BOOK, new FEventHandler() { + private static final FMenuItem spellShopItem = new FMenuItem(Localizer.getInstance().getMessage("lblSpellShop"), FSkinImage.QUEST_BOOK, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(spellShopScreen); } }); - private static final FMenuItem bazaarItem = new FMenuItem("Bazaar", FSkinImage.QUEST_BOTTLES, new FEventHandler() { + private static final FMenuItem bazaarItem = new FMenuItem(Localizer.getInstance().getMessage("lblBazaar"), FSkinImage.QUEST_BOTTLES, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(bazaarScreen); } }); - private static final FMenuItem statsItem = new FMenuItem("Statistics", FSkinImage.MULTI, new FEventHandler() { + private static final FMenuItem statsItem = new FMenuItem(Localizer.getInstance().getMessage("lblStatistics"), FSkinImage.MULTI, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(statsScreen); } }); - private static final FMenuItem unlockSetsItem = new FMenuItem("Unlock Sets", FSkinImage.QUEST_MAP, new FEventHandler() { + private static final FMenuItem unlockSetsItem = new FMenuItem(Localizer.getInstance().getMessage("btnUnlockSets"), FSkinImage.QUEST_MAP, new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { //invoke in background thread so prompts can work @@ -101,7 +102,7 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats { }); } }); - private static final FMenuItem travelItem = new FMenuItem("Travel", FSkinImage.QUEST_MAP, new FEventHandler() { + private static final FMenuItem travelItem = new FMenuItem(Localizer.getInstance().getMessage("btnTravel"), FSkinImage.QUEST_MAP, new FEventHandler() { @Override public void handleEvent(FEvent e) { ThreadUtil.invokeInGameThread(new Runnable() { //invoke in background thread so prompts can work @@ -118,7 +119,7 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats { }); } }); - private static final FMenuItem prefsItem = new FMenuItem("Preferences", FSkinImage.SETTINGS, new FEventHandler() { + private static final FMenuItem prefsItem = new FMenuItem(Localizer.getInstance().getMessage("Preferences"), FSkinImage.SETTINGS, new FEventHandler() { @Override public void handleEvent(FEvent e) { setCurrentScreen(prefsScreen); @@ -159,7 +160,7 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats { static { //the first time quest mode is launched, add button for it if in Landscape mode if (Forge.isLandscapeMode()) { - HomeScreen.instance.addButtonForMode("Quest Mode", new FEventHandler() { + HomeScreen.instance.addButtonForMode(Localizer.getInstance().getMessage("lblQuestMode"), new FEventHandler() { @Override public void handleEvent(FEvent e) { launchQuestMode(LaunchReason.StartQuestMode); @@ -187,7 +188,7 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats { final String questname = FModel.getQuestPreferences().getPref(QPref.CURRENT_QUEST); final File data = new File(dirQuests.getPath(), questname); if (data.exists()) { - LoadingOverlay.show("Loading current quest...", new Runnable() { + LoadingOverlay.show(Localizer.getInstance().getMessage("lblLoadingCurrentQuest"), new Runnable() { @Override @SuppressWarnings("unchecked") public void run() { diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestPrefsScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestPrefsScreen.java index b805a412a3a..63e6aabc669 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestPrefsScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestPrefsScreen.java @@ -17,9 +17,11 @@ import forge.toolbox.FOptionPane; import forge.toolbox.FScrollPane; import forge.toolbox.FTextField; import forge.util.Utils; +import forge.util.Localizer; public class QuestPrefsScreen extends FScreen { private static final float PADDING = Utils.scale(5); + private static final Localizer localizer = Localizer.getInstance(); private enum PrefsGroup { REWARDS, @@ -54,43 +56,43 @@ public class QuestPrefsScreen extends FScreen { }); public QuestPrefsScreen() { - super("Quest Preferences", QuestMenu.getMenu()); + super(localizer.getMessage("lblQuestPreferences"), QuestMenu.getMenu()); //Rewards - scroller.add(new PrefsHeader("Rewards", FSkinImage.QUEST_COIN, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Base winnings", QPref.REWARDS_BASE, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("No losses", QPref.REWARDS_UNDEFEATED, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Poison win", QPref.REWARDS_POISON, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Milling win", QPref.REWARDS_MILLED, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Mulligan 0 win", QPref.REWARDS_MULLIGAN0, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Alternative win", QPref.REWARDS_ALTERNATIVE, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Win by turn 15", QPref.REWARDS_TURN15, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Win by turn 10", QPref.REWARDS_TURN10, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("Win by turn 5", QPref.REWARDS_TURN5, PrefsGroup.REWARDS)); - scroller.add(new PrefsOption("First turn win", QPref.REWARDS_TURN1, PrefsGroup.REWARDS)); + scroller.add(new PrefsHeader(localizer.getMessage("lblRewards"), FSkinImage.QUEST_COIN, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblBaseWinnings"), QPref.REWARDS_BASE, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblNoLosses"), QPref.REWARDS_UNDEFEATED, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblPoisonWin"), QPref.REWARDS_POISON, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblMillingWin"), QPref.REWARDS_MILLED, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblMulligan0Win"), QPref.REWARDS_MULLIGAN0, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblAlternativeWin"), QPref.REWARDS_ALTERNATIVE, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinbyTurn15"), QPref.REWARDS_TURN15, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinbyTurn10"), QPref.REWARDS_TURN10, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinbyTurn5"), QPref.REWARDS_TURN5, PrefsGroup.REWARDS)); + scroller.add(new PrefsOption(localizer.getMessage("lblFirstTurnWin"), QPref.REWARDS_TURN1, PrefsGroup.REWARDS)); //Booster Pack Ratios - scroller.add(new PrefsHeader("Booster Pack Ratios", FSkinImage.QUEST_BOOK, PrefsGroup.BOOSTER)); - scroller.add(new PrefsOption("Common", QPref.BOOSTER_COMMONS, PrefsGroup.BOOSTER)); - scroller.add(new PrefsOption("Uncommon", QPref.BOOSTER_UNCOMMONS, PrefsGroup.BOOSTER)); - scroller.add(new PrefsOption("Rare", QPref.BOOSTER_RARES, PrefsGroup.BOOSTER)); - scroller.add(new PrefsOption("Special Boosters", QPref.SPECIAL_BOOSTERS, PrefsGroup.BOOSTER)); + scroller.add(new PrefsHeader(localizer.getMessage("lblBoosterPackRatios"), FSkinImage.QUEST_BOOK, PrefsGroup.BOOSTER)); + scroller.add(new PrefsOption(localizer.getMessage("lblCommon"), QPref.BOOSTER_COMMONS, PrefsGroup.BOOSTER)); + scroller.add(new PrefsOption(localizer.getMessage("lblUncommon"), QPref.BOOSTER_UNCOMMONS, PrefsGroup.BOOSTER)); + scroller.add(new PrefsOption(localizer.getMessage("lblRare"), QPref.BOOSTER_RARES, PrefsGroup.BOOSTER)); + scroller.add(new PrefsOption(localizer.getMessage("lblSpecialBoosters"), QPref.SPECIAL_BOOSTERS, PrefsGroup.BOOSTER)); //Shop Preferences - scroller.add(new PrefsHeader("Shop Preferences", FSkinImage.QUEST_COIN, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Maximum Packs", QPref.SHOP_MAX_PACKS, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Starting Packs", QPref.SHOP_STARTING_PACKS, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Wins for Pack", QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Wins per Set Unlock", QPref.WINS_UNLOCK_SET, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Common Singles", QPref.SHOP_SINGLES_COMMON, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Uncommon Singles", QPref.SHOP_SINGLES_UNCOMMON, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Rare Singles", QPref.SHOP_SINGLES_RARE, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Selling Percentage Base", QPref.SHOP_SELLING_PERCENTAGE_BASE, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Selling Percentage Max", QPref.SHOP_SELLING_PERCENTAGE_MAX, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Selling Price Max", QPref.SHOP_MAX_SELLING_PRICE, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Playset Size", QPref.PLAYSET_SIZE, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Playset Size: Basic Lands", QPref.PLAYSET_BASIC_LAND_SIZE, PrefsGroup.SHOP)); - scroller.add(new PrefsOption("Playset Size: Any Number", QPref.PLAYSET_ANY_NUMBER_SIZE, PrefsGroup.SHOP)); + scroller.add(new PrefsHeader(localizer.getMessage("lblShopPreferences"), FSkinImage.QUEST_COIN, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblMaximumPacks"), QPref.SHOP_MAX_PACKS, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingPacks"), QPref.SHOP_STARTING_PACKS, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsforPack"), QPref.SHOP_WINS_FOR_ADDITIONAL_PACK, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsperSetUnlock"), QPref.WINS_UNLOCK_SET, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblCommonSingles"), QPref.SHOP_SINGLES_COMMON, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblUncommonSingles"), QPref.SHOP_SINGLES_UNCOMMON, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblRareSingles"), QPref.SHOP_SINGLES_RARE, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblSellingPercentageBase"), QPref.SHOP_SELLING_PERCENTAGE_BASE, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblSellingPercentageMax"), QPref.SHOP_SELLING_PERCENTAGE_MAX, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblSellingPriceMax"), QPref.SHOP_MAX_SELLING_PRICE, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblPlaysetSize"), QPref.PLAYSET_SIZE, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblPlaysetSizeBasicLand"), QPref.PLAYSET_BASIC_LAND_SIZE, PrefsGroup.SHOP)); + scroller.add(new PrefsOption(localizer.getMessage("lblPlaysetSizeAnyNumber"), QPref.PLAYSET_ANY_NUMBER_SIZE, PrefsGroup.SHOP)); //Quest Draft Tournament Preferences //NOTE: -- currently this setting is ignored since only the AI vs. AI Simulation mode can be used on mobile without hanging the game. @@ -98,59 +100,59 @@ public class QuestPrefsScreen extends FScreen { //scroller.add(new PrefsOption("Simulate AI vs. AI Results", QPref.SIMULATE_AI_VS_AI_RESULTS, PrefsGroup.DRAFT_TOURNAMENTS)); //Difficulty Adjustments (All) - scroller.add(new PrefsHeader("Difficulty Adjustments (All)", FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_ALL)); + scroller.add(new PrefsHeader(localizer.getMessage("lblDifficultyAdjustmentsAll"), FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_ALL)); //scroller.add(new PrefsOption("Starting basic lands", QPref.STARTING_BASIC_LANDS, PrefsGroup.DIFFICULTY_ALL)); // Add Basic Lands is used instead - scroller.add(new PrefsOption("Starting snow lands", QPref.STARTING_SNOW_LANDS, PrefsGroup.DIFFICULTY_ALL)); - scroller.add(new PrefsOption("Color bias (1-100%)", QPref.STARTING_POOL_COLOR_BIAS, PrefsGroup.DIFFICULTY_ALL)); - scroller.add(new PrefsOption("Penalty for loss", QPref.PENALTY_LOSS, PrefsGroup.DIFFICULTY_ALL)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingSnowLands"), QPref.STARTING_SNOW_LANDS, PrefsGroup.DIFFICULTY_ALL)); + scroller.add(new PrefsOption(localizer.getMessage("lblColorBias"), QPref.STARTING_POOL_COLOR_BIAS, PrefsGroup.DIFFICULTY_ALL)); + scroller.add(new PrefsOption(localizer.getMessage("lblPenaltyforLoss"), QPref.PENALTY_LOSS, PrefsGroup.DIFFICULTY_ALL)); //Difficulty Adjustments (Easy) - scroller.add(new PrefsHeader("Difficulty Adjustments (Easy)", FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Wins For Booster", QPref.WINS_BOOSTER_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Wins For Rank Increase", QPref.WINS_RANKUP_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Wins For Medium AI", QPref.WINS_MEDIUMAI_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Wins For Hard AI", QPref.WINS_HARDAI_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Wins For Expert AI", QPref.WINS_EXPERTAI_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Starting commons", QPref.STARTING_COMMONS_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Starting uncommons", QPref.STARTING_UNCOMMONS_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Starting rares", QPref.STARTING_RARES_EASY, PrefsGroup.DIFFICULTY_EASY)); - scroller.add(new PrefsOption("Starting credits", QPref.STARTING_CREDITS_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsHeader(localizer.getMessage("lblDifficultyAdjustmentsEasy"), FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForBooster"), QPref.WINS_BOOSTER_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForRankIncrease"), QPref.WINS_RANKUP_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForMediumAI"), QPref.WINS_MEDIUMAI_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForHardAI"), QPref.WINS_HARDAI_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForExpertAI"), QPref.WINS_EXPERTAI_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCommons"), QPref.STARTING_COMMONS_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingUncommons"), QPref.STARTING_UNCOMMONS_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingRares"), QPref.STARTING_RARES_EASY, PrefsGroup.DIFFICULTY_EASY)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCredits"), QPref.STARTING_CREDITS_EASY, PrefsGroup.DIFFICULTY_EASY)); //Difficulty Adjustments (Medium) - scroller.add(new PrefsHeader("Difficulty Adjustments (Medium)", FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Wins For Booster", QPref.WINS_BOOSTER_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Wins For Rank Increase", QPref.WINS_RANKUP_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Wins For Medium AI", QPref.WINS_MEDIUMAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Wins For Hard AI", QPref.WINS_HARDAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Wins For Expert AI", QPref.WINS_EXPERTAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Starting commons", QPref.STARTING_COMMONS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Starting uncommons", QPref.STARTING_UNCOMMONS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Starting rares", QPref.STARTING_RARES_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); - scroller.add(new PrefsOption("Starting credits", QPref.STARTING_CREDITS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsHeader(localizer.getMessage("lblDifficultyAdjustmentsMedium"), FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForBooster"), QPref.WINS_BOOSTER_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForRankIncrease"), QPref.WINS_RANKUP_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForMediumAI"), QPref.WINS_MEDIUMAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForHardAI"), QPref.WINS_HARDAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForExpertAI"), QPref.WINS_EXPERTAI_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCommons"), QPref.STARTING_COMMONS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingUncommons"), QPref.STARTING_UNCOMMONS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingRares"), QPref.STARTING_RARES_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCredits"), QPref.STARTING_CREDITS_MEDIUM, PrefsGroup.DIFFICULTY_MEDIUM)); //Difficulty Adjustments (Hard) - scroller.add(new PrefsHeader("Difficulty Adjustments (Hard)", FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Wins For Booster", QPref.WINS_BOOSTER_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Wins For Rank Increase", QPref.WINS_RANKUP_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Wins For Medium AI", QPref.WINS_MEDIUMAI_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Wins For Hard AI", QPref.WINS_HARDAI_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Wins For Expert AI", QPref.WINS_EXPERTAI_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Starting commons", QPref.STARTING_COMMONS_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Starting uncommons", QPref.STARTING_UNCOMMONS_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Starting rares", QPref.STARTING_RARES_HARD, PrefsGroup.DIFFICULTY_HARD)); - scroller.add(new PrefsOption("Starting credits", QPref.STARTING_CREDITS_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsHeader(localizer.getMessage("lblDifficultyAdjustmentsHard"), FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForBooster"), QPref.WINS_BOOSTER_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForRankIncrease"), QPref.WINS_RANKUP_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForMediumAI"), QPref.WINS_MEDIUMAI_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForHardAI"), QPref.WINS_HARDAI_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForExpertAI"), QPref.WINS_EXPERTAI_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCommons"), QPref.STARTING_COMMONS_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingUncommons"), QPref.STARTING_UNCOMMONS_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingRares"), QPref.STARTING_RARES_HARD, PrefsGroup.DIFFICULTY_HARD)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCredits"), QPref.STARTING_CREDITS_HARD, PrefsGroup.DIFFICULTY_HARD)); //Difficulty Adjustments (Expert) - scroller.add(new PrefsHeader("Difficulty Adjustments (Expert)", FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Wins For Booster", QPref.WINS_BOOSTER_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Wins For Rank Increase", QPref.WINS_RANKUP_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Wins For Medium AI", QPref.WINS_MEDIUMAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Wins For Hard AI", QPref.WINS_HARDAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Wins For Expert AI", QPref.WINS_EXPERTAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Starting commons", QPref.STARTING_COMMONS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Starting uncommons", QPref.STARTING_UNCOMMONS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Starting rares", QPref.STARTING_RARES_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); - scroller.add(new PrefsOption("Starting credits", QPref.STARTING_CREDITS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsHeader(localizer.getMessage("lblDifficultyAdjustmentsExpert"), FSkinImage.QUEST_NOTES, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForBooster"), QPref.WINS_BOOSTER_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForRankIncrease"), QPref.WINS_RANKUP_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForMediumAI"), QPref.WINS_MEDIUMAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForHardAI"), QPref.WINS_HARDAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblWinsForExpertAI"), QPref.WINS_EXPERTAI_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCommons"), QPref.STARTING_COMMONS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingUncommons"), QPref.STARTING_UNCOMMONS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingRares"), QPref.STARTING_RARES_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); + scroller.add(new PrefsOption(localizer.getMessage("lblStartingCredits"), QPref.STARTING_CREDITS_EXPERT, PrefsGroup.DIFFICULTY_EXPERT)); } @Override @@ -215,22 +217,22 @@ public class QuestPrefsScreen extends FScreen { String prefType; switch (group) { case REWARDS: - prefType = "Rewards"; + prefType = localizer.getMessage("lblRewards"); break; case BOOSTER: - prefType = "Booster Pack Ratios"; + prefType = localizer.getMessage("lblBoosterPackRatios"); break; case SHOP: - prefType = "Shop Preferences"; + prefType = localizer.getMessage("lblShopPreferences"); break; case DRAFT_TOURNAMENTS: - prefType = "Draft Tournaments"; + prefType = localizer.getMessage("lblDraftTournaments"); break; default: - prefType = "Difficulty Adjustments"; + prefType = localizer.getMessage("lblDifficultyAdjustments"); break; } - FOptionPane.showErrorDialog(validationError, "Save Failed - " + prefType); + FOptionPane.showErrorDialog(validationError, localizer.getMessage("lblSaveFailed") + prefType); return false; } diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestSpellShopScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestSpellShopScreen.java index 95e14a8d26d..24f284689e6 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestSpellShopScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestSpellShopScreen.java @@ -35,11 +35,13 @@ import forge.toolbox.FEvent.FEventHandler; import forge.util.Callback; import forge.util.ItemPool; import forge.util.Utils; +import forge.util.Localizer; public class QuestSpellShopScreen extends TabPageScreen { private final SpellShopPage spellShopPage; private final InventoryPage inventoryPage; private final FLabel btnBuySellMultiple = add(new FLabel.ButtonBuilder().font(FSkinFont.get(16)).parseSymbols().build()); + private static final Localizer localizer = Localizer.getInstance(); public QuestSpellShopScreen() { super("", QuestMenu.getMenu(), new SpellShopBasePage[] { new SpellShopPage(), new InventoryPage() }, true); @@ -98,7 +100,7 @@ public class QuestSpellShopScreen extends TabPageScreen { public void update() { QuestUtil.updateQuestView(QuestMenu.getMenu()); - setHeaderCaption(FModel.getQuest().getName() + " - Spell Shop\n(" + FModel.getQuest().getRank() + ")"); + setHeaderCaption(FModel.getQuest().getName() + " - " + localizer.getMessage("lblSpellShop") + "\n(" + FModel.getQuest().getRank() + ")"); QuestSpellShop.updateDecksForEachCard(); double multiplier = QuestSpellShop.updateMultiplier(); @@ -112,14 +114,14 @@ public class QuestSpellShopScreen extends TabPageScreen { final int maxSellPrice = FModel.getQuest().getCards().getSellPriceLimit(); if (maxSellPrice < Integer.MAX_VALUE) { - maxSellingPrice = String.format("Maximum selling price is %d credits.", maxSellPrice); + maxSellingPrice = String.format(localizer.getMessage("lblMaximumSellingCredits"), maxSellPrice); } - spellShopPage.lblSellPercentage.setText("Selling cards at " + formatter.format(multiPercent) - + "% of their value.\n" + maxSellingPrice); + spellShopPage.lblSellPercentage.setText(localizer.getMessage("lblSellCardsAt") + formatter.format(multiPercent) + + localizer.getMessage("lblTheirValue") + maxSellingPrice); } public void updateCreditsLabel() { - String credits = "Credits: " + QuestUtil.formatCredits(FModel.getQuest().getAssets().getCredits()); + String credits = localizer.getMessage("lblCredits") + ": " + QuestUtil.formatCredits(FModel.getQuest().getAssets().getCredits()); spellShopPage.lblCredits.setText(credits); inventoryPage.lblCredits.setText(credits); } @@ -129,26 +131,26 @@ public class QuestSpellShopScreen extends TabPageScreen { ItemPool items; long total; if (getSelectedPage() == spellShopPage) { - caption = "Buy"; + caption = localizer.getMessage("lblBuy"); items = spellShopPage.itemManager.getSelectedItemPool(); total = QuestSpellShop.getTotalBuyCost(items); } else { - caption = "Sell"; + caption = localizer.getMessage("lblSell"); items = inventoryPage.itemManager.getSelectedItemPool(); total = QuestSpellShop.getTotalSellValue(items); } int count = items.countAll(); if (count == 0) { - caption = "Cancel"; + caption = localizer.getMessage("lblCancel"); } else { if (count > 1) { - String itemType = "card"; + String itemType = localizer.getMessage("lblCard"); for (Entry item : items) { if (!(item.getKey() instanceof PaperCard)) { - itemType = "item"; + itemType = localizer.getMessage("lblItem"); break; } } @@ -252,7 +254,7 @@ public class QuestSpellShopScreen extends TabPageScreen { callback.run(max); } else { - GuiChoose.getInteger(item + " - " + getVerb() + " how many?", 1, max, 20, callback); + GuiChoose.getInteger(item + " - " + getVerb() + " " + localizer.getMessage("lblHowMany"), 1, max, 20, callback); } } @@ -278,7 +280,7 @@ public class QuestSpellShopScreen extends TabPageScreen { private FTextArea lblSellPercentage = add(new FTextArea(false)); private SpellShopPage() { - super("Cards for Sale", FSkinImage.QUEST_BOOK, true); + super(localizer.getMessage("lblCardsForSale"), FSkinImage.QUEST_BOOK, true); lblSellPercentage.setFont(FSkinFont.get(11)); } @@ -314,7 +316,7 @@ public class QuestSpellShopScreen extends TabPageScreen { } private static class InventoryPage extends SpellShopBasePage { - protected FLabel lblSellExtras = add(new FLabel.Builder().text("Sell all extras") + protected FLabel lblSellExtras = add(new FLabel.Builder().text(localizer.getMessage("lblSellAllExtras")) .icon(FSkinImage.MINUS).iconScaleFactor(1f).align(Align.right).font(FSkinFont.get(16)) .command(new FEventHandler() { @Override @@ -336,7 +338,7 @@ public class QuestSpellShopScreen extends TabPageScreen { }).build()); private InventoryPage() { - super("Your Cards", FSkinImage.QUEST_BOX, false); + super(localizer.getMessage("lblYourCards"), FSkinImage.QUEST_BOX, false); } @Override diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestStatsScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestStatsScreen.java index 5538964468f..6be65f891e9 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestStatsScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestStatsScreen.java @@ -22,9 +22,11 @@ import forge.toolbox.FLabel; import forge.toolbox.FOptionPane; import forge.toolbox.FScrollPane; import forge.util.Utils; +import forge.util.Localizer; public class QuestStatsScreen extends FScreen { private static final float PADDING = FOptionPane.PADDING; + private static final Localizer localizer = Localizer.getInstance(); private final FScrollPane scroller = add(new FScrollPane() { @Override @@ -50,8 +52,8 @@ public class QuestStatsScreen extends FScreen { private final FLabel lblWorld = scroller.add(new StatLabel(FSkinImage.QUEST_MAP)); private final FComboBox cbxPet = scroller.add(new FComboBox<>()); private final FComboBox cbxMatchLength = scroller.add(new FComboBox<>()); - private final FCheckBox cbPlant = scroller.add(new FCheckBox("Summon Plant")); - private final FLabel lblZep = scroller.add(new FLabel.Builder().text("Launch Zeppelin").icon(FSkinImage.QUEST_ZEP).font(FSkinFont.get(16)).opaque().build()); + private final FCheckBox cbPlant = scroller.add(new FCheckBox(Localizer.getInstance().getMessage("cbSummonPlant"))); + private final FLabel lblZep = scroller.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("cbLaunchZeppelin")).icon(FSkinImage.QUEST_ZEP).font(FSkinFont.get(16)).opaque().build()); public FLabel getLblWins() { return lblWins; @@ -85,7 +87,7 @@ public class QuestStatsScreen extends FScreen { } public QuestStatsScreen() { - super("Quest Statistics", QuestMenu.getMenu()); + super(localizer.getMessage("lblQuestStatistics"), QuestMenu.getMenu()); lblZep.setHeight(Utils.scale(60)); cbxPet.setDropDownChangeHandler(new FEventHandler() { @@ -114,14 +116,14 @@ public class QuestStatsScreen extends FScreen { cbPlant.setCommand(new FEventHandler() { @Override public void handleEvent(FEvent e) { - FModel.getQuest().selectPet(0, cbPlant.isSelected() ? "Plant" : null); + FModel.getQuest().selectPet(0, cbPlant.isSelected() ? localizer.getMessage("lblPlant") : null); FModel.getQuest().save(); } }); lblZep.setCommand(new FEventHandler() { @Override public void handleEvent(FEvent e) { - if (!QuestUtil.checkActiveQuest("Launch a Zeppelin.")) { + if (!QuestUtil.checkActiveQuest(localizer.getMessage("lblLaunchaZeppelin"))) { return; } FModel.getQuest().getAchievements().setCurrentChallenges(null); @@ -132,7 +134,7 @@ public class QuestStatsScreen extends FScreen { } void addTournamentResultsLabels(QuestTournamentsScreen tournamentsScreen) { - scroller.add(new FLabel.Builder().font(FSkinFont.get(16)).text("Tournament Results").build()); + scroller.add(new FLabel.Builder().font(FSkinFont.get(16)).text(localizer.getMessage("lblTournamentResults")).build()); scroller.add(tournamentsScreen.getLblFirst()); scroller.add(tournamentsScreen.getLblSecond()); scroller.add(tournamentsScreen.getLblThird()); @@ -146,7 +148,7 @@ public class QuestStatsScreen extends FScreen { public void update() { QuestUtil.updateQuestView(QuestMenu.getMenu()); - setHeaderCaption(FModel.getQuest().getName() + " - Statistics\n(" + FModel.getQuest().getRank() + ")"); + setHeaderCaption(FModel.getQuest().getName() + " - " + localizer.getMessage("lblStatistics") + "\n(" + FModel.getQuest().getRank() + ")"); scroller.revalidate(); //revalidate to account for changes in label visibility } diff --git a/forge-gui-mobile/src/forge/screens/quest/QuestTournamentsScreen.java b/forge-gui-mobile/src/forge/screens/quest/QuestTournamentsScreen.java index 31ddb5c66ab..6b9173f79a7 100644 --- a/forge-gui-mobile/src/forge/screens/quest/QuestTournamentsScreen.java +++ b/forge-gui-mobile/src/forge/screens/quest/QuestTournamentsScreen.java @@ -33,22 +33,24 @@ import forge.toolbox.FTextField; import forge.toolbox.FEvent.FEventHandler; import forge.toolbox.FLabel; import forge.util.Utils; +import forge.util.Localizer; import java.util.Arrays; public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestTournamentView { //Select Tournament panel private final SelectTournamentPanel pnlSelectTournament = add(new SelectTournamentPanel()); + private final Localizer localizer = Localizer.getInstance(); private final FLabel lblCredits = pnlSelectTournament.add(new FLabel.Builder().icon(FSkinImage.QUEST_COINSTACK) .iconScaleFactor(0.75f).font(FSkinFont.get(16)).build()); - private final FLabel btnSpendToken = pnlSelectTournament.add(new FLabel.ButtonBuilder().text("Spend Token (0)").build()); + private final FLabel btnSpendToken = pnlSelectTournament.add(new FLabel.ButtonBuilder().text(Localizer.getInstance().getMessage("btnSpendToken") + " (0)").build()); - private final FLabel lblInfo = pnlSelectTournament.add(new FLabel.Builder().text("Select a tournament to join:") + private final FLabel lblInfo = pnlSelectTournament.add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblSelectaTournament") + ":") .align(Align.center).font(FSkinFont.get(16)).build()); private final FLabel lblNoTournaments = pnlSelectTournament.add(new FLabel.Builder() - .align(Align.center).text("There are no tournaments available at this time.").insets(Vector2.Zero) + .align(Align.center).text(Localizer.getInstance().getMessage("lblNoTournaments")).insets(Vector2.Zero) .font(FSkinFont.get(12)).build()); private final QuestEventPanel.Container pnlTournaments = pnlSelectTournament.add(new QuestEventPanel.Container()); @@ -56,14 +58,14 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT //Prepare Deck panel private final PrepareDeckPanel pnlPrepareDeck = add(new PrepareDeckPanel()); - private final FButton btnEditDeck = add(new FButton("Edit Deck")); - private final FButton btnLeaveTournament = add(new FButton("Leave Tournament")); + private final FButton btnEditDeck = add(new FButton(Localizer.getInstance().getMessage("btnEditDeck"))); + private final FButton btnLeaveTournament = add(new FButton(Localizer.getInstance().getMessage("btnLeaveTournament"))); private final CardManager deckViewer = pnlPrepareDeck.add(new CardManager(false)); //Tournament Active panel private final TournamentActivePanel pnlTournamentActive = add(new TournamentActivePanel()); - private final FButton btnEditDeckInTourn = add(new FButton("Edit Deck")); - private final FButton btnLeaveTournamentInTourn = add(new FButton("Leave Tournament")); + private final FButton btnEditDeckInTourn = add(new FButton(Localizer.getInstance().getMessage("btnEditDeck"))); + private final FButton btnLeaveTournamentInTourn = add(new FButton(Localizer.getInstance().getMessage("btnLeaveTournament"))); //Results labels private static final FSkinFont RESULTS_FONT = FSkinFont.get(15); @@ -133,7 +135,7 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT pnlTournamentActive.add(btnEditDeckInTourn); pnlTournamentActive.add(btnLeaveTournamentInTourn); - deckViewer.setCaption("Main Deck"); + deckViewer.setCaption(localizer.getMessage("ttMain")); deckViewer.setup(ItemManagerConfig.QUEST_DRAFT_DECK_VIEWER); setMode(Mode.SELECT_TOURNAMENT); } @@ -168,7 +170,7 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT @Override protected void updateHeaderCaption() { if (mode == Mode.PREPARE_DECK) { - setHeaderCaption(FModel.getQuest().getName() + " - " + getGameType() + "\nDraft - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle()); + setHeaderCaption(FModel.getQuest().getName() + " - " + getGameType() + "\n" + localizer.getMessage("lblDraft") + " - " + FModel.getQuest().getAchievements().getCurrentDraft().getTitle()); } else { super.updateHeaderCaption(); @@ -372,7 +374,7 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT int[] iconIDs = new int[16]; String draftTitle = qd.getFullTitle(); - FLabel lblStandings = add(new FLabel.Builder().text("Draft: " + draftTitle).align(Align.center).font(FSkinFont.get(20)).build()); + FLabel lblStandings = add(new FLabel.Builder().text(localizer.getMessage("lblDraft") + ": " + draftTitle).align(Align.center).font(FSkinFont.get(20)).build()); lblStandings.setBounds(x, y, w, lblStandings.getAutoSizeBounds().height); y += lblStandings.getHeight() + PADDING; @@ -385,12 +387,12 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT String sid = qd.getStandings()[qd.getStandings().length - 1]; String winnersName = sid.equals(QuestEventDraft.HUMAN) ? FModel.getPreferences().getPref(FPref.PLAYER_NAME) : sid.equals(QuestEventDraft.UNDETERMINED) ? "---" : qd.getAINames()[Integer.parseInt(sid) - 1]; - FLabel lblWinner = add(new FLabel.Builder().text("Winner: " + winnersName).align(Align.center).font(FSkinFont.get(20)).build()); + FLabel lblWinner = add(new FLabel.Builder().text(localizer.getMessage("lblWinner") + ": " + winnersName).align(Align.center).font(FSkinFont.get(20)).build()); lblWinner.setBounds(x, y, w, lblStandings.getAutoSizeBounds().height); y += lblWinner.getHeight() + PADDING; - getBtnLeaveTournamentInTourn().setText("Collect Prizes"); + getBtnLeaveTournamentInTourn().setText(localizer.getMessage("lblCollectPrizes")); } else { - getBtnLeaveTournamentInTourn().setText("Leave Tournament"); + getBtnLeaveTournamentInTourn().setText(localizer.getMessage("btnLeaveTournament")); String sid1, sid2, pairedPlayer1 = "NONE", pairedPlayer2 = "NONE"; int pos = Arrays.asList(qd.getStandings()).indexOf(QuestEventDraft.UNDETERMINED); @@ -427,17 +429,17 @@ public class QuestTournamentsScreen extends QuestLaunchScreen implements IQuestT for (int j = 0; j < 13; j += 2) { switch (j) { case 0: - FLabel qfinals = add(new FLabel.Builder().text("QUARTERFINALS").align(Align.center).font(FSkinFont.get(16)).build()); + FLabel qfinals = add(new FLabel.Builder().text(localizer.getMessage("lblQuarterfinals")).align(Align.center).font(FSkinFont.get(16)).build()); qfinals.setBounds(x, y, w, qfinals.getAutoSizeBounds().height); y += qfinals.getHeight() + PADDING; break; case 8: - FLabel sfinals = add(new FLabel.Builder().text("SEMIFINALS").align(Align.center).font(FSkinFont.get(16)).build()); + FLabel sfinals = add(new FLabel.Builder().text(localizer.getMessage("lblSemifinals")).align(Align.center).font(FSkinFont.get(16)).build()); sfinals.setBounds(x, y, w, sfinals.getAutoSizeBounds().height); y += sfinals.getHeight() + PADDING; break; case 12: - FLabel finals = add(new FLabel.Builder().text("FINAL MATCH").align(Align.center).font(FSkinFont.get(16)).build()); + FLabel finals = add(new FLabel.Builder().text(localizer.getMessage("lblFinalMatch")).align(Align.center).font(FSkinFont.get(16)).build()); finals.setBounds(x, y, w, finals.getAutoSizeBounds().height); y += finals.getHeight() + PADDING; break; diff --git a/forge-gui-mobile/src/forge/toolbox/DualListBox.java b/forge-gui-mobile/src/forge/toolbox/DualListBox.java index 8498e331e29..3f1693f28f0 100644 --- a/forge-gui-mobile/src/forge/toolbox/DualListBox.java +++ b/forge-gui-mobile/src/forge/toolbox/DualListBox.java @@ -123,7 +123,7 @@ public class DualListBox extends FDialog { } }); - selectOrder = add(new FLabel.Builder().align(Align.center).text("Select Order").build()); + selectOrder = add(new FLabel.Builder().align(Align.center).text(Localizer.getInstance().getMessage("lblSelectOrder")).build()); orderedLabel = add(new FLabel.Builder().align(Align.center).build()); setButtonState(); diff --git a/forge-gui-mobile/src/forge/toolbox/FOptionPane.java b/forge-gui-mobile/src/forge/toolbox/FOptionPane.java index f5c3eaf0843..cce5b77445e 100644 --- a/forge-gui-mobile/src/forge/toolbox/FOptionPane.java +++ b/forge-gui-mobile/src/forge/toolbox/FOptionPane.java @@ -191,7 +191,7 @@ public class FOptionPane extends FDialog { container.add(inputField); container.setHeight(inputField.getHeight() + padTop + PADDING); - final FOptionPane optionPane = new FOptionPane(message, null, title, null, container, ImmutableList.of("OK", "Cancel"), 0, new Callback() { + final FOptionPane optionPane = new FOptionPane(message, null, title, null, container, ImmutableList.of(Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel")), 0, new Callback() { @SuppressWarnings("unchecked") @Override public void run(final Integer result) { diff --git a/forge-gui/pom.xml b/forge-gui/pom.xml index c981b823696..d94849de169 100644 --- a/forge-gui/pom.xml +++ b/forge-gui/pom.xml @@ -4,7 +4,7 @@ forge forge - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT forge-gui diff --git a/forge-gui/release-files/ANNOUNCEMENTS.txt b/forge-gui/release-files/ANNOUNCEMENTS.txt index 83c75c41d02..64bb4abaa7f 100644 --- a/forge-gui/release-files/ANNOUNCEMENTS.txt +++ b/forge-gui/release-files/ANNOUNCEMENTS.txt @@ -1,7 +1,7 @@ #Add one announcement per line -Throne of Eldraine fixes -Pioneer is here! -Some fancy looking UI stuff was added. Card Sleeves and Keyword Icons +Theros Beyond Death Prerelease! +"Prerelease" limited mode for latest sets +Bunches of bug fixes, Continued work on Translations [b]Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.[/b] For some reason Oracle hates Forge and version 1.8.0_211 does bad things with Forge for unknown reasons. Downgrade to 202 for a beter time. diff --git a/forge-gui/release-files/CHANGES.txt b/forge-gui/release-files/CHANGES.txt index c02ee7ceb29..05f0bf1829e 100644 --- a/forge-gui/release-files/CHANGES.txt +++ b/forge-gui/release-files/CHANGES.txt @@ -1,8 +1,2 @@ -- Prompting Stack Addition - -There is now an option in desktop Forge that displays the visual popup window whenever a player casts a spell, activates or triggers an ability, etc. It is visually and functionally similar to the popup window present in Microprose's Shandalar game. There are three options for this toggle: never display the popup, always display the popup, or only display the popup for the opponent's actions and for any player's triggered abilities. - -- Support for Full Border Card Images - -There is now support for full border card .fullborder.jpg images separate from the normal .full.jpg images with the cropped border. The LQ downloaders have also been updated not to download a regular full picture if a full border picture is already present. - - Bug fixes - As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run. diff --git a/forge-gui/release-files/CONTRIBUTORS.txt b/forge-gui/release-files/CONTRIBUTORS.txt index e8072d2e3d0..ffae9fb7a4b 100644 --- a/forge-gui/release-files/CONTRIBUTORS.txt +++ b/forge-gui/release-files/CONTRIBUTORS.txt @@ -19,6 +19,7 @@ mcrawford620 Meerkov Myrd nefigah +Northmoc OgreBattlecruiser pfps Ryan1729 diff --git a/forge-gui/res/blockdata/blocks.txt b/forge-gui/res/blockdata/blocks.txt index d4574f21b41..3db02878fcb 100644 --- a/forge-gui/res/blockdata/blocks.txt +++ b/forge-gui/res/blockdata/blocks.txt @@ -82,4 +82,5 @@ Ravnica Allegiance, 3/6/RNA, RNA War of the Spark, 3/6/WAR, WAR Modern Horizons, 3/6/WAR, MH1 Core Set 2020, 3/6/M20, M20 -Throne of Eldraine, 3/6/ELD, ELD \ No newline at end of file +Throne of Eldraine, 3/6/ELD, ELD +Theros Beyond Death, 3/6/THB, THB \ No newline at end of file diff --git a/forge-gui/res/blockdata/printsheets.txt b/forge-gui/res/blockdata/printsheets.txt index c4a4858616f..918726e8072 100644 --- a/forge-gui/res/blockdata/printsheets.txt +++ b/forge-gui/res/blockdata/printsheets.txt @@ -1586,4 +1586,15 @@ Korvold, Fae-Cursed King Syr Gwyn, Hero of Ashvale Arcane Signet Tome of Legends -Command Tower \ No newline at end of file +Command Tower + +[THB Secret Cards] +Athreos, Shroud-Veiled +Elspeth, Undaunted Hero +Eidolon of Inspiration +Elspeth's Devotee +Sunlit Hoplite +Ashiok, Sculptor of Fears +Swimmer in Nightmares +Mindwrack Harpy +Ashiok's Forerunner \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/acolyte_of_affliction.txt b/forge-gui/res/cardsfolder/a/acolyte_of_affliction.txt new file mode 100644 index 00000000000..628679832d2 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/acolyte_of_affliction.txt @@ -0,0 +1,8 @@ +Name:Acolyte of Affliction +ManaCost:2 B G +Types:Creature Human Cleric +PT:2/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand. +SVar:TrigMill:DB$Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True +Oracle:When Acolyte of Affliction enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/a/aethershield_artificer.txt b/forge-gui/res/cardsfolder/a/aethershield_artificer.txt index 911cb56591d..d0737b397ff 100644 --- a/forge-gui/res/cardsfolder/a/aethershield_artificer.txt +++ b/forge-gui/res/cardsfolder/a/aethershield_artificer.txt @@ -1,7 +1,7 @@ Name:Aethershield Artificer ManaCost:3 W Types:Creature Dwarf Artificer +PT:3/3 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Artifact+YouCtrl | TgtPrompt$ Select target artifact creature you control | NumAtt$ 2 | NumDef$ 2 | KW$ Indestructible Oracle:At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -PT:3/3 \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/agonizing_remorse.txt b/forge-gui/res/cardsfolder/a/agonizing_remorse.txt new file mode 100755 index 00000000000..23637667d2e --- /dev/null +++ b/forge-gui/res/cardsfolder/a/agonizing_remorse.txt @@ -0,0 +1,7 @@ +Name:Agonizing Remorse +ManaCost:1 B +Types:Sorcery +A:SP$ RevealHand | Cost$ 1 B | Defined$ Targeted | ValidTgts$ Opponent | SubAbility$ ExileCard | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. +SVar:ExileCard:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | Mandatory$ True | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ You +Oracle:Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. diff --git a/forge-gui/res/cardsfolder/a/ajani_caller_of_the_pride.txt b/forge-gui/res/cardsfolder/a/ajani_caller_of_the_pride.txt index 2165e9c9087..f994a200c5a 100644 --- a/forge-gui/res/cardsfolder/a/ajani_caller_of_the_pride.txt +++ b/forge-gui/res/cardsfolder/a/ajani_caller_of_the_pride.txt @@ -7,4 +7,4 @@ A:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creat A:AB$ Token | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | TokenAmount$ X | References$ X | TokenScript$ w_2_2_cat | TokenOwner$ You | LegacyImage$ w 2 2 cat m13 | Ultimate$ True | SpellDescription$ Create X 2/2 white Cat creature tokens, where X is your life total. SVar:X:Count$YourLifeTotal SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_caller_of_the_pride.jpg -Oracle:+1: Put a +1/+1 counter on up to one target creature.\n−3: Target creature gains flying and double strike until end of turn.\n−8: Create X 2/2 white Cat creature tokens, where X is your life total. +Oracle:[+1]: Put a +1/+1 counter on up to one target creature.\n[−3]: Target creature gains flying and double strike until end of turn.\n[−8]: Create X 2/2 white Cat creature tokens, where X is your life total. diff --git a/forge-gui/res/cardsfolder/a/ajani_goldmane.txt b/forge-gui/res/cardsfolder/a/ajani_goldmane.txt index 30551c8784a..fc9004b98b3 100644 --- a/forge-gui/res/cardsfolder/a/ajani_goldmane.txt +++ b/forge-gui/res/cardsfolder/a/ajani_goldmane.txt @@ -7,4 +7,4 @@ A:AB$ PutCounterAll | Cost$ SubCounter<1/LOYALTY> | ValidCards$ Creature.YouCtrl SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | TokenAmount$ 1 | TokenScript$ w_x_x_avatar_life_total | TokenOwner$ You | LegacyImage$ w x x avatar life total lrw | Planeswalker$ True | Ultimate$ True | SpellDescription$ Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_goldmane.jpg -Oracle:+1: You gain 2 life.\n−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.\n−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." +Oracle:[+1]: You gain 2 life.\n[−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.\n[−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." diff --git a/forge-gui/res/cardsfolder/a/ajani_mentor_of_heroes.txt b/forge-gui/res/cardsfolder/a/ajani_mentor_of_heroes.txt index 41b22b0974b..28ee6e22896 100644 --- a/forge-gui/res/cardsfolder/a/ajani_mentor_of_heroes.txt +++ b/forge-gui/res/cardsfolder/a/ajani_mentor_of_heroes.txt @@ -6,4 +6,4 @@ A:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Creature,Planeswalker | SpellDescription$ Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. A:AB$ GainLife | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | LifeAmount$ 100 | SpellDescription$ You gain 100 life. SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_mentor_of_heroes.jpg -Oracle:+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n−8: You gain 100 life. +Oracle:[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n[−8]: You gain 100 life. diff --git a/forge-gui/res/cardsfolder/a/ajani_steadfast.txt b/forge-gui/res/cardsfolder/a/ajani_steadfast.txt index d5bedbb06ad..241725d4a74 100644 --- a/forge-gui/res/cardsfolder/a/ajani_steadfast.txt +++ b/forge-gui/res/cardsfolder/a/ajani_steadfast.txt @@ -9,4 +9,4 @@ A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True SVar:RPreventDamage:Event$ DamageDone | ValidTarget$ You,Planeswalker.YouCtrl | ReplaceWith$ PreventDmg | PreventionEffect$ True | Description$ If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage. SVar:PreventDmg:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ 1 SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_steadfast.jpg -Oracle:+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.\n−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.\n−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." +Oracle:[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.\n[−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.\n[−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." diff --git a/forge-gui/res/cardsfolder/a/ajani_unyielding.txt b/forge-gui/res/cardsfolder/a/ajani_unyielding.txt index 1cf03ca0462..5e22b93ca2c 100644 --- a/forge-gui/res/cardsfolder/a/ajani_unyielding.txt +++ b/forge-gui/res/cardsfolder/a/ajani_unyielding.txt @@ -10,4 +10,4 @@ SVar:X:RememberedLKI$CardPower A:AB$ PutCounterAll | Cost$ SubCounter<9/LOYALTY> | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 5 | Planeswalker$ True | Ultimate$ True | SubAbility$ DBPutCounterAll | SpellDescription$ Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Planeswalker.YouCtrl+Other | CounterType$ LOYALTY | CounterNum$ 5 SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_unyielding.jpg -Oracle:+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.\n−2: Exile target creature. Its controller gains life equal to its power.\n−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. +Oracle:[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.\n[−2]: Exile target creature. Its controller gains life equal to its power.\n[−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. diff --git a/forge-gui/res/cardsfolder/a/ajani_valiant_protector.txt b/forge-gui/res/cardsfolder/a/ajani_valiant_protector.txt index bd8e59409eb..8c43b1d505f 100644 --- a/forge-gui/res/cardsfolder/a/ajani_valiant_protector.txt +++ b/forge-gui/res/cardsfolder/a/ajani_valiant_protector.txt @@ -9,4 +9,4 @@ SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample SVar:X:Count$YourLifeTotal DeckHints:Name$Ajani's Aid SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_valiant_protector.jpg -Oracle:+2: Put two +1/+1 counters on up to one target creature.\n+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.\n−11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. +Oracle:[+2]: Put two +1/+1 counters on up to one target creature.\n[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.\n[−11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. diff --git a/forge-gui/res/cardsfolder/a/ajani_vengeant.txt b/forge-gui/res/cardsfolder/a/ajani_vengeant.txt index b893f3015b4..b8e9a30a205 100644 --- a/forge-gui/res/cardsfolder/a/ajani_vengeant.txt +++ b/forge-gui/res/cardsfolder/a/ajani_vengeant.txt @@ -7,4 +7,4 @@ A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ SVar:DBGainLife:DB$GainLife | LifeAmount$ 3 A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | SpellDescription$ Destroy all lands target player controls. SVar:Picture:http://www.wizards.com/global/images/magic/general/ajani_vengeant.jpg -Oracle:+1: Target permanent doesn't untap during its controller's next untap step.\n−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.\n−7: Destroy all lands target player controls. +Oracle:[+1]: Target permanent doesn't untap during its controller's next untap step.\n[−2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life.\n[−7]: Destroy all lands target player controls. diff --git a/forge-gui/res/cardsfolder/a/ajanis_aid.txt b/forge-gui/res/cardsfolder/a/ajanis_aid.txt index 4aebeaab1a2..83422cc69d9 100644 --- a/forge-gui/res/cardsfolder/a/ajanis_aid.txt +++ b/forge-gui/res/cardsfolder/a/ajanis_aid.txt @@ -2,7 +2,7 @@ Name:Ajani's Aid ManaCost:2 G W Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedAjani; Valiant Protector | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedAjani; Valiant Protector | ChangeNum$ 1 | Optional$ True A:AB$ ChooseCard | Cost$ Sac<1/CARDNAME> | Choices$ Creature | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SVars$ DBEffect | RememberChosen$ True | SpellDescription$ Prevent all combat damage a creature of your choice would deal this turn. SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ Remembered | SVars$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 SVar:RPreventNextFromSource:Event$ DamageDone | CombatDamage$ True | ValidSource$ Card.IsRemembered | Prevent$ True | PreventionEffect$ True | Description$ Prevent all combat damage a creature of your choice would deal this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/alirios_enraptured.txt b/forge-gui/res/cardsfolder/a/alirios_enraptured.txt similarity index 91% rename from forge-gui/res/cardsfolder/upcoming/alirios_enraptured.txt rename to forge-gui/res/cardsfolder/a/alirios_enraptured.txt index f2051fde15b..f74e3368857 100644 --- a/forge-gui/res/cardsfolder/upcoming/alirios_enraptured.txt +++ b/forge-gui/res/cardsfolder/a/alirios_enraptured.txt @@ -6,5 +6,5 @@ K:CARDNAME enters the battlefield tapped. S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Reflection.YouCtrl | Description$ CARDNAME doesn't untap during your untap step if you control a Reflection. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/2 blue Reflection creature token. SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_3_2_reflection | TokenOwner$ You | LegacyImage$ u 3 2 reflection thb -SVar:Picture:http://www.wizards.com/global/images/magic/general/alirios_enraptured.jpg +DeckHas:Ability$Token Oracle:Alirios, Enraptured enters the battlefield tapped.\nAlirios doesn't untap during your untap step if you control a Reflection.\nWhen Alirios enters the battlefield, create a 3/2 blue Reflection creature token. diff --git a/forge-gui/res/cardsfolder/a/allure_of_the_unknown.txt b/forge-gui/res/cardsfolder/a/allure_of_the_unknown.txt new file mode 100644 index 00000000000..cb3a37a14e7 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/allure_of_the_unknown.txt @@ -0,0 +1,7 @@ +Name:Allure of the Unknown +ManaCost:3 B R +Types:Sorcery +A:SP$ Dig | Cost$ 3 B R | DigNum$ 6 | Reveal$ True | Choser$ Player.Opponent | SetChosenPlayer$ True | ChangeNum$ 1 | ChangeValid$ Card.nonLand | AILogic$ BestCard | DestinationZone$ Exile | DestinationZone2$ Hand | RememberChanged$ True | SpellDescription$ Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. | StackDescription$ SpellDescription | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | WithoutManaCost$ True | Controller$ Player.Chosen | Optional$ True | OptionalDecider$ Player.Chosen | ValidZone$ Exile | Valid$ Card.IsRemembered | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True +Oracle:Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/a/alseid_of_lifes_bounty.txt b/forge-gui/res/cardsfolder/a/alseid_of_lifes_bounty.txt new file mode 100755 index 00000000000..14fbbe77fc9 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/alseid_of_lifes_bounty.txt @@ -0,0 +1,8 @@ +Name:Alseid of Life's Bounty +ManaCost:W +Types:Enchantment Creature Nymph +PT:1/1 +K:Lifelink +A:AB$ Protection | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature or enchantment you control gains protection from the color of your choice until end of turn. +SVar:NonCombatPriority:1 +Oracle:Lifelink\n{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gain protection from the color of your choice until end of turn. diff --git a/forge-gui/res/cardsfolder/a/altar_of_the_pantheon.txt b/forge-gui/res/cardsfolder/a/altar_of_the_pantheon.txt new file mode 100644 index 00000000000..58d28da7f04 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/altar_of_the_pantheon.txt @@ -0,0 +1,8 @@ +Name:Altar of the Pantheon +ManaCost:3 +Types:Artifact +K:Your devotion to each color and each combination of colors is increased by one. +A:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ DBGainLife | SpellDescription$ Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | ConditionPresent$ God.YouCtrl,Demigod.YouCtrl,Enchantment.YouCtrl+Legendary +DeckHas:Ability$LifeGain +Oracle:Your devotion to each color and each combination of colors is increased by one.\n{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. diff --git a/forge-gui/res/cardsfolder/a/anax_hardened_in_the_forge.txt b/forge-gui/res/cardsfolder/a/anax_hardened_in_the_forge.txt new file mode 100755 index 00000000000..dae37e681db --- /dev/null +++ b/forge-gui/res/cardsfolder/a/anax_hardened_in_the_forge.txt @@ -0,0 +1,13 @@ +Name:Anax, Hardened in the Forge +ManaCost:1 R R +Types:Legendary Enchantment Creature Demigod +PT:*/3 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to your devotion to red. +SVar:X:Count$Devotion.Red +SVar:BuffedBy:Permanent.Red +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken+powerLT4 | TriggerZones$ Battlefield | Execute$ Trig1Token | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken+powerGE4 | TriggerZones$ Battlefield | Execute$ Trig2Token | TriggerController$ TriggeredCardController | TriggerDescription$ Whenever CARDNAME or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. +SVar:Trig1Token:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You | LegacyImage$ r 1 1 satyr noblock thb +SVar:Trig2Token:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You | LegacyImage$ r 1 1 satyr noblock thb +DeckHas:Ability$Token +Oracle:Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)\nWhenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. diff --git a/forge-gui/res/cardsfolder/a/angrath_minotaur_pirate.txt b/forge-gui/res/cardsfolder/a/angrath_minotaur_pirate.txt index 3f63ecfedf5..5837ad31d9d 100644 --- a/forge-gui/res/cardsfolder/a/angrath_minotaur_pirate.txt +++ b/forge-gui/res/cardsfolder/a/angrath_minotaur_pirate.txt @@ -10,4 +10,4 @@ A:AB$ DestroyAll | Cost$ SubCounter<11/LOYALTY> | Planeswalker$ True | Ultimate$ SVar:DBDealDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | References$ X SVar:X:RememberedLKI$ CardPower SVar:Animate:DB$Animate | Defined$ Targeted | Types$ Zombie | Colors$ Black | Permanent$ True -Oracle:+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.\n−3: Return target Pirate card from your graveyard to the battlefield.\n−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. +Oracle:[+2]: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.\n[−3]: Return target Pirate card from your graveyard to the battlefield.\n[−11]: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. diff --git a/forge-gui/res/cardsfolder/a/angrath_the_flame_chained.txt b/forge-gui/res/cardsfolder/a/angrath_the_flame_chained.txt index ca059aef43b..b344ac2ff6c 100644 --- a/forge-gui/res/cardsfolder/a/angrath_the_flame_chained.txt +++ b/forge-gui/res/cardsfolder/a/angrath_the_flame_chained.txt @@ -12,4 +12,4 @@ SVar:DBLoseLife2:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ X | R SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$ValidGraveyard Card.RememberedPlayerCtrl SVar:Picture:http://www.wizards.com/global/images/magic/general/angrath_the_flame_chained.jpg -Oracle:+1: Each opponent discards a card and loses 2 life.\n−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.\n−8: Each opponent loses life equal to the number of cards in their graveyard. +Oracle:[+1]: Each opponent discards a card and loses 2 life.\n[−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.\n[−8]: Each opponent loses life equal to the number of cards in their graveyard. diff --git a/forge-gui/res/cardsfolder/a/angraths_fury.txt b/forge-gui/res/cardsfolder/a/angraths_fury.txt index 54c273e75fc..32b96159103 100644 --- a/forge-gui/res/cardsfolder/a/angraths_fury.txt +++ b/forge-gui/res/cardsfolder/a/angraths_fury.txt @@ -3,7 +3,7 @@ ManaCost:3 B R Types:Sorcery A:SP$ Destroy | Cost$ 3 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBSearch -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedAngrath; Minotaur Pirate | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedAngrath; Minotaur Pirate | ChangeNum$ 1 | Optional$ True DeckNeeds:Name$Angrath, Minotaur Pirate SVar:Picture:http://www.wizards.com/global/images/magic/general/angraths_fury.jpg Oracle:Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/a/animal_magnetism.txt b/forge-gui/res/cardsfolder/a/animal_magnetism.txt index 3d61b1006c0..b490bdcbf70 100644 --- a/forge-gui/res/cardsfolder/a/animal_magnetism.txt +++ b/forge-gui/res/cardsfolder/a/animal_magnetism.txt @@ -1,6 +1,6 @@ Name:Animal Magnetism ManaCost:4 G Types:Sorcery -A:SP$ Dig | Cost$ 4 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | Choser$ Opponent | SpellDescription$ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. +A:SP$ Dig | Cost$ 4 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | Choser$ Player.Opponent | SpellDescription$ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. SVar:Picture:http://www.wizards.com/global/images/magic/general/animal_magnetism.jpg Oracle:Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. diff --git a/forge-gui/res/cardsfolder/a/aphemia_the_cacophony.txt b/forge-gui/res/cardsfolder/a/aphemia_the_cacophony.txt new file mode 100755 index 00000000000..0f695feae8d --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aphemia_the_cacophony.txt @@ -0,0 +1,9 @@ +Name:Aphemia, the Cacophony +ManaCost:1 B +Types:Legendary Enchantment Creature Harpy +PT:2/1 +K:Flying +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBToken | TriggerDescription$ At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. +SVar:DBToken:AB$ Token | Cost$ ExileFromGrave<1/Enchantment> | LegacyImage$ b 2 2 zombie thb | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 +DeckHas:Ability$Token +Oracle:Flying\nAt the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. diff --git a/forge-gui/res/cardsfolder/a/arasta_of_the_endless_web.txt b/forge-gui/res/cardsfolder/a/arasta_of_the_endless_web.txt new file mode 100644 index 00000000000..5c50da7832f --- /dev/null +++ b/forge-gui/res/cardsfolder/a/arasta_of_the_endless_web.txt @@ -0,0 +1,9 @@ +Name:Arasta of the Endless Web +ManaCost:2 G G +Types:Legendary Enchantment Creature Spider +PT:3/5 +K:Reach +T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ DBToken | TriggerDescription$ Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ You | LegacyImage$ g 1 2 spider reach thb +DeckHas:Ability$Token +Oracle:Reach\nWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. diff --git a/forge-gui/res/cardsfolder/a/arcane_lighthouse.txt b/forge-gui/res/cardsfolder/a/arcane_lighthouse.txt index d9c5985f107..ca54e7930b6 100644 --- a/forge-gui/res/cardsfolder/a/arcane_lighthouse.txt +++ b/forge-gui/res/cardsfolder/a/arcane_lighthouse.txt @@ -2,8 +2,6 @@ Name:Arcane Lighthouse ManaCost:no cost Types:Land A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. -A:AB$ Effect | Cost$ 1 T | StaticAbilities$ STLoseAB | SpellDescription$ Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. -SVar:STLoseAB:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.OppCtrl | RemoveKeyword$ Hexproof & Shroud | AddHiddenKeyword$ CARDNAME can't have or gain Hexproof & CARDNAME can't have or gain Shroud | Description$ Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. +A:AB$ AnimateAll | Cost$ 1 T | ValidCards$ Creature.OppCtrl | RemoveKeywords$ Hexproof & Shroud | HiddenKeywords$ CARDNAME can't have or gain Hexproof & CARDNAME can't have or gain Shroud | SpellDescription$ Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. AI:RemoveDeck:All -SVar:Picture:http://www.wizards.com/global/images/magic/general/arcane_lighthouse.jpg Oracle:{T}: Add {C}.\n{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. diff --git a/forge-gui/res/cardsfolder/a/arcane_savant.txt b/forge-gui/res/cardsfolder/a/arcane_savant.txt new file mode 100644 index 00000000000..6da8043b0f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/arcane_savant.txt @@ -0,0 +1,13 @@ +Name:Arcane Savant +ManaCost:3 U U +Types:Creature Human Wizard +PT:3/3 +K:MayEffectFromOpeningDeck:DBReveal +SVar:DBReveal:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBExile | SpellDescription$ Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn’t in your deck. +SVar:DBExile:DB$ ChangeZone | Origin$ Sideboard | Destination$ Exile | ChangeType$ Instant.YouOwn,Sorcery.YouOwn | ChangeNum$ 1 | Optional$ True | RememberChanged$ True | SubAbility$ DBPump | ConditionGameTypes$ Draft,QuestDraft | SelectPrompt$ Exile with Arcane Savant +SVar:DBPump:DB$ Pump | NoteCards$ Remembered | NoteCardsFor$ ArcaneSavant | SubAbility$ DBCleanup +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. +SVar:TrigPlay:DB$ Play | Valid$ Card.YouOwn+NotedForArcaneSavant | ValidZone$ Exile | Amount$ 1 | CopyOnce$ True | WithoutManaCost$ True | Optional$ True | CopyCard$ True | SpellDescription$ You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. | SubAbility$ DBCleanup +SVar:Picture:https://img.scryfall.com/cards/large/en/cn2/27.jpg?1517813031 +Oracle:Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn’t in your deck.\nWhen Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. diff --git a/forge-gui/res/cardsfolder/a/archery_training.txt b/forge-gui/res/cardsfolder/a/archery_training.txt index 078d3450fe0..dfd669cc03f 100644 --- a/forge-gui/res/cardsfolder/a/archery_training.txt +++ b/forge-gui/res/cardsfolder/a/archery_training.txt @@ -6,7 +6,7 @@ A:SP$ Attach | Cost$ W | AILogic$ Pump | ValidTgts$ Creature T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put an arrow counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ ARROW | CounterNum$ 1 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ArcheryDamage | AddSVar$ DBArcheryDamage & ArcheryX & DBArcheryCleanup | Description$ Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on CARDNAME." -SVar:ArcheryDamage:AB$ Pump | Cost$ T | ImprintCards$ OriginalHost | SubAbility$ DBArcheryDamage | SpellDescription$ CARDNAME deals X damage to target attacking or blocking creature, where X is the number of arrow counters on original aura. +SVar:ArcheryDamage:AB$ Pump | Cost$ T | ImprintCards$ OriginalHost | SubAbility$ DBArcheryDamage | SpellDescription$ CARDNAME deals X damage to target attacking or blocking creature, where X is the number of arrow counters on ORIGINALHOST. SVar:DBArcheryDamage:DB$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ ArcheryX | References$ ArcheryX | SubAbility$ DBArcheryCleanup SVar:ArcheryX:Count$TotalCounters_ARROW_Card.IsImprinted+namedArchery Training SVar:DBArcheryCleanup:DB$ Pump | ForgetImprinted$ OriginalHost | StackDescription$ None diff --git a/forge-gui/res/cardsfolder/a/archon_of_falling_stars.txt b/forge-gui/res/cardsfolder/a/archon_of_falling_stars.txt new file mode 100755 index 00000000000..b04f0cfe90a --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archon_of_falling_stars.txt @@ -0,0 +1,8 @@ +Name:Archon of Falling Stars +ManaCost:4 W W +Types:Creature Archon +PT:4/4 +K:Flying +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may return target enchantment card from your graveyard to the battlefield. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Enchantment.YouOwn +Oracle:Flying\nWhen Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/a/archon_of_suns_grace.txt b/forge-gui/res/cardsfolder/a/archon_of_suns_grace.txt new file mode 100755 index 00000000000..e42df7e6c1f --- /dev/null +++ b/forge-gui/res/cardsfolder/a/archon_of_suns_grace.txt @@ -0,0 +1,14 @@ +Name:Archon of Sun's Grace +ManaCost:2 W W +Types:Creature Archon +PT:3/4 +K:Flying +K:Lifelink +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Pegasus | AddKeyword$ Lifelink | Description$ Pegasus creatures you control have lifelink. +SVar:PlayMain1:TRUE +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_pegasus_flying | TokenOwner$ You | LegacyImage$ w 2 2 pegasus flying thb +DeckHas:Ability$Token +DeckNeeds:Type$Enchantment +DeckHints:Type$Pegasus +Oracle:Flying, lifelink\nPegasus creatures you control have lifelink.\nConstellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. diff --git a/forge-gui/res/cardsfolder/upcoming/arena_trickster.txt b/forge-gui/res/cardsfolder/a/arena_trickster.txt similarity index 85% rename from forge-gui/res/cardsfolder/upcoming/arena_trickster.txt rename to forge-gui/res/cardsfolder/a/arena_trickster.txt index 415d1842627..f2736bcd4bf 100644 --- a/forge-gui/res/cardsfolder/upcoming/arena_trickster.txt +++ b/forge-gui/res/cardsfolder/a/arena_trickster.txt @@ -1,9 +1,8 @@ Name:Arena Trickster -ManaCost:4 R +ManaCost:3 R Types:Creature Human Shaman PT:3/3 T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | NoResolvingCheck$ True | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on CARDNAME. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 DeckHas:Ability$Counters -SVar:Picture:http://www.wizards.com/global/images/magic/general/arena_trickster.jpg Oracle:Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. diff --git a/forge-gui/res/cardsfolder/a/arlinn_kord_arlinn_embraced_by_the_moon.txt b/forge-gui/res/cardsfolder/a/arlinn_kord_arlinn_embraced_by_the_moon.txt index 5b3fe9b8eb9..fdb1d6e96b8 100644 --- a/forge-gui/res/cardsfolder/a/arlinn_kord_arlinn_embraced_by_the_moon.txt +++ b/forge-gui/res/cardsfolder/a/arlinn_kord_arlinn_embraced_by_the_moon.txt @@ -8,7 +8,7 @@ SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform AlternateMode:DoubleFaced SVar:PlayMain1:TRUE SVar:Picture:http://www.wizards.com/global/images/magic/general/arlinn_kord.jpg -Oracle:+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.\n0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. +Oracle:[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.\n[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. ALTERNATE diff --git a/forge-gui/res/cardsfolder/a/ascendant_evincar.txt b/forge-gui/res/cardsfolder/a/ascendant_evincar.txt index ab306a0ecc6..fee710036a3 100644 --- a/forge-gui/res/cardsfolder/a/ascendant_evincar.txt +++ b/forge-gui/res/cardsfolder/a/ascendant_evincar.txt @@ -1,10 +1,9 @@ Name:Ascendant Evincar ManaCost:4 B B -Types:Legendary Creature Vampire +Types:Legendary Creature Vampire Noble PT:3/3 K:Flying S:Mode$ Continuous | Affected$ Creature.Black+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures get +1/+1. S:Mode$ Continuous | Affected$ Creature.nonBlack | AddPower$ -1 | AddToughness$ -1 | Description$ Nonblack creatures get -1/-1. SVar:PlayMain1:TRUE -SVar:Picture:http://www.wizards.com/global/images/magic/general/ascendant_evincar.jpg Oracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1. diff --git a/forge-gui/res/cardsfolder/a/ashiok_nightmare_muse.txt b/forge-gui/res/cardsfolder/a/ashiok_nightmare_muse.txt new file mode 100644 index 00000000000..5c656ec6bdc --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashiok_nightmare_muse.txt @@ -0,0 +1,10 @@ +Name:Ashiok, Nightmare Muse +ManaCost:3 U B +Types:Legendary Planeswalker Ashiok +Loyalty:5 +A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ ub_2_3_nightmare_mill | TokenOwner$ You | LegacyImage$ ub 2 3 Nightmare mill thb | SpellDescription$ Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." +A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBExile | SpellDescription$ Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. +SVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | DefinedPlayer$ TargetedOwner | Chooser$ TargetedOwner +A:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Valid$ Card.nonLand+faceUp+OwnedBy Player.Opponent | ValidZone$ Exile | WithoutManaCost$ True | Amount$ 3 | Optional$ True | SpellDescription$ You may cast up to three face-up cards your opponents own from exile without paying their mana costs. +DeckHas:Ability$Token +Oracle:[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."\n[−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\n[−7]: You may cast up to three face-up cards your opponents own from exile without paying their mana costs. diff --git a/forge-gui/res/cardsfolder/a/ashiok_nightmare_weaver.txt b/forge-gui/res/cardsfolder/a/ashiok_nightmare_weaver.txt index 558e3627c68..3d5dec4429d 100644 --- a/forge-gui/res/cardsfolder/a/ashiok_nightmare_weaver.txt +++ b/forge-gui/res/cardsfolder/a/ashiok_nightmare_weaver.txt @@ -14,4 +14,4 @@ SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:Picture:http://www.wizards.com/global/images/magic/general/ashiok_nightmare_weaver.jpg -Oracle:+2: Exile the top three cards of target opponent's library.\n−X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.\n−10: Exile all cards from all opponents' hands and graveyards. +Oracle:[+2]: Exile the top three cards of target opponent's library.\n[−X]: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.\n[−10]: Exile all cards from all opponents' hands and graveyards. diff --git a/forge-gui/res/cardsfolder/a/ashiok_sculptor_of_fears.txt b/forge-gui/res/cardsfolder/a/ashiok_sculptor_of_fears.txt new file mode 100755 index 00000000000..31d9dba8210 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashiok_sculptor_of_fears.txt @@ -0,0 +1,10 @@ +Name:Ashiok, Sculptor of Fears +ManaCost:4 U B +Types:Legendary Planeswalker Ashiok +Loyalty:4 +A:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBMill | SpellDescription$ Draw a card. Each player puts the top two cards of their library into their graveyard. +SVar:DBMill:DB$ Mill | Defined$ Player | NumCards$ 2 +A:AB$ ChangeZone | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. +A:AB$ GainControl | Cost$ SubCounter<11/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | NewController$ You | StackDescription$ SpellDescription | SpellDescription$ Gain control of all creatures target opponent controls. +DeckHas:Ability$Graveyard +Oracle:[+2]: Draw a card. Each player puts the top two cards of their library into their graveyard.\n[−5]: Put target creature card from a graveyard onto the battlefield under you control.\n[−11]: Gain control of all creatures target opponent controls. diff --git a/forge-gui/res/cardsfolder/upcoming/ashioks_erasure.txt b/forge-gui/res/cardsfolder/a/ashioks_erasure.txt similarity index 94% rename from forge-gui/res/cardsfolder/upcoming/ashioks_erasure.txt rename to forge-gui/res/cardsfolder/a/ashioks_erasure.txt index a79b21b15eb..90913e6e6dc 100644 --- a/forge-gui/res/cardsfolder/upcoming/ashioks_erasure.txt +++ b/forge-gui/res/cardsfolder/a/ashioks_erasure.txt @@ -8,5 +8,4 @@ T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.S SVar:TrigExile:DB$ChangeZone | TargetType$ Spell | ValidTgts$ Card | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Mandatory$ True | Destination$ Exile | IsCurse$ True | TgtPrompt$ Choose target spell | RememberChanged$ True SVar:TrigBounce:DB$ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True -SVar:Picture:http://www.wizards.com/global/images/magic/general/ashioks_erasure.jpg Oracle:Flash\nWhen Ashiok's Erasure enters the battlefield, exile target spell.\nYour opponents can't cast spells with the same name as the exiled card.\nWhen Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. diff --git a/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt b/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt new file mode 100755 index 00000000000..148889f4030 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/ashioks_forerunner.txt @@ -0,0 +1,9 @@ +Name:Ashiok's Forerunner +ManaCost:3 U B +Types:Creature Human Wizard +PT:3/3 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedAshiok; Sculptor of Fears | ChangeNum$ 1 | Optional$ True +DeckHints:Name$Ashiok, Sculptor of Fears +Oracle:Flash\nWhen Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/upcoming/aspect_of_lamprey.txt b/forge-gui/res/cardsfolder/a/aspect_of_lamprey.txt similarity index 90% rename from forge-gui/res/cardsfolder/upcoming/aspect_of_lamprey.txt rename to forge-gui/res/cardsfolder/a/aspect_of_lamprey.txt index 487e02b1398..d4027217081 100644 --- a/forge-gui/res/cardsfolder/upcoming/aspect_of_lamprey.txt +++ b/forge-gui/res/cardsfolder/a/aspect_of_lamprey.txt @@ -7,5 +7,5 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi SVar:TrigDiscard:DB$Discard | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | NumCards$ 2 | Mode$ TgtChoose S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Lifelink | Description$ Enchanted creature has lifelink. SVar:NonStackingAttachEffect:True -SVar:Picture:http://www.wizards.com/global/images/magic/general/aspect_of_lamprey.jpg +DeckHas:Ability$Graveyard Oracle:Enchant creature you control\nWhen Aspect of Lamprey enters the battlefield, target opponent discards two cards.\nEnchanted creature has lifelink. diff --git a/forge-gui/res/cardsfolder/a/aspect_of_manticore.txt b/forge-gui/res/cardsfolder/a/aspect_of_manticore.txt new file mode 100644 index 00000000000..92417bf14b3 --- /dev/null +++ b/forge-gui/res/cardsfolder/a/aspect_of_manticore.txt @@ -0,0 +1,11 @@ +Name:Aspect of Manticore +ManaCost:2 R +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature gains first strike until end of turn. +SVar:TrigPump:DB$Pump | Defined$ Enchanted | KW$ First Strike +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0. +SVar:PlayMain1:TRUE +Oracle:Flash\nEnchant creature\nWhen Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +2/+0. diff --git a/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt b/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt new file mode 100644 index 00000000000..cad38ccf6aa --- /dev/null +++ b/forge-gui/res/cardsfolder/a/athreos_shroud_veiled.txt @@ -0,0 +1,15 @@ +Name:Athreos, Shroud-Veiled +ManaCost:4 W B +Types:Legendary Enchantment Creature God +PT:4/7 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT7 | References$ X | Description$ As long as your devotion to white and black is less than seven, CARDNAME isn't a creature. +SVar:X:Count$DevotionDual.White.Black +SVar:BuffedBy:Permanent.Black,Permanent.White +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, put a coin counter on another target creature. +SVar:TrigPutCounter:DB$PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature | CounterType$ COIN | CounterNum$ 1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.counters_GE1_COIN | Execute$ TrigReturn | TriggerDescription$ Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Exile | TriggerZones$ Battlefield | Secondary$ True | ValidCard$ Creature.counters_GE1_COIN | Execute$ TrigReturn | TriggerDescription$ Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. +SVar:TrigReturn:DB$ChangeZone | Origin$ Graveyard,Exile | Destination$ Battlefield | Defined$ TriggeredCard | GainControl$ True +DeckHas:Ability$Counters +Oracle:Indestructible\nAs long as your devotion to white and black is less than seven, Athreos isn’t a creature.\nAt the beginning of your end step, put a coin counter on another target creature.\nWhenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. diff --git a/forge-gui/res/cardsfolder/a/atris_oracle_of_half_truths.txt b/forge-gui/res/cardsfolder/a/atris_oracle_of_half_truths.txt new file mode 100644 index 00000000000..e22158e926d --- /dev/null +++ b/forge-gui/res/cardsfolder/a/atris_oracle_of_half_truths.txt @@ -0,0 +1,13 @@ +Name:Atris, Oracle of Half-Truths +ManaCost:2 U B +Types:Legendary Creature Human Advisor +PT:3/2 +K:Menace +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBChoosePlayer | TriggerDescription$ When CARDNAME enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +SVar:DBChoosePlayer:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBPeekAndReveal +SVar:DBPeekAndReveal:DB$ PeekAndReveal | Defined$ You | PeekAmount$ 3 | NoPeek$ True | NoReveal$ True | RememberPeeked$ True | SubAbility$ Separate +SVar:Separate:DB$ TwoPiles | Defined$ You | Separator$ Targeted | Chooser$ You | DefinedCards$ Remembered | ChosenPile$ DBHand | UnchosenPile$ DBGrave | Zone$ Library | FaceDown$ One | StackDescription$ None +SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup +SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Menace\nWhen Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. diff --git a/forge-gui/res/cardsfolder/b/blessing_of_the_nephilim.txt b/forge-gui/res/cardsfolder/b/blessing_of_the_nephilim.txt index 62e93b9c04b..0d2521a1576 100644 --- a/forge-gui/res/cardsfolder/b/blessing_of_the_nephilim.txt +++ b/forge-gui/res/cardsfolder/b/blessing_of_the_nephilim.txt @@ -3,10 +3,6 @@ ManaCost:W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AITgts$ Card.nonColorless | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+White | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1 for each of its colors. -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Blue | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Black | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Green | AddPower$ 1 | AddToughness$ 1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/blessing_of_the_nephilim.jpg +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Enchanted creature gets +1/+1 for each of its colors. +SVar:AffectedX:Count$CardNumColors Oracle:Enchant creature\nEnchanted creature gets +1/+1 for each of its colors. diff --git a/forge-gui/res/cardsfolder/b/blight_breath_catoblepas.txt b/forge-gui/res/cardsfolder/b/blight_breath_catoblepas.txt new file mode 100644 index 00000000000..2bf6e5bfdc9 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blight_breath_catoblepas.txt @@ -0,0 +1,9 @@ +Name:Blight-Breath Catoblepas +ManaCost:4 B B +Types:Creature Beast +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True | References$ X +SVar:X:Count$Devotion.Black +SVar:PlayMain1:TRUE +Oracle:When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) diff --git a/forge-gui/res/cardsfolder/b/blood_aspirant.txt b/forge-gui/res/cardsfolder/b/blood_aspirant.txt new file mode 100755 index 00000000000..13e973920e3 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/blood_aspirant.txt @@ -0,0 +1,11 @@ +Name:Blood Aspirant +ManaCost:1 R +Types:Creature Satyr Berserker +PT:1/1 +T:Mode$ Sacrificed | ValidCard$ Permanent.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a permanent, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +A:AB$ DealDamage | Cost$ 1 R T Sac<1/Creature;Enchantment/creature or enchantment> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 1 damage to target creature. That creature can't block this turn. +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True +SVar:AIPreference:SacCost$Creature.cmcLE1,Enchantment.cmcLE1 +DeckHas:Ability$Sacrifice +Oracle:Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.\n{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. diff --git a/forge-gui/res/cardsfolder/b/brine_giant.txt b/forge-gui/res/cardsfolder/b/brine_giant.txt new file mode 100644 index 00000000000..7150e7ad7fc --- /dev/null +++ b/forge-gui/res/cardsfolder/b/brine_giant.txt @@ -0,0 +1,8 @@ +Name:Brine Giant +ManaCost:6 U +Types:Creature Giant +PT:5/6 +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | References$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each enchantment you control. +SVar:X:Count$Valid Enchantment.YouCtrl +DeckHints:Type$Enchantment +Oracle:This spell costs {1} less to cast for each enchantment you control. diff --git a/forge-gui/res/cardsfolder/b/bronze_sword.txt b/forge-gui/res/cardsfolder/b/bronze_sword.txt new file mode 100644 index 00000000000..7777e43fe65 --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bronze_sword.txt @@ -0,0 +1,6 @@ +Name:Bronze Sword +ManaCost:1 +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. +K:Equip:3 +Oracle:Equipped creature gets +2/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/b/bronzehide_lion.txt b/forge-gui/res/cardsfolder/b/bronzehide_lion.txt new file mode 100644 index 00000000000..b241fcd59bc --- /dev/null +++ b/forge-gui/res/cardsfolder/b/bronzehide_lion.txt @@ -0,0 +1,11 @@ +Name:Bronzehide Lion +ManaCost:G W +Types:Creature Cat +PT:3/3 +A:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Self | SpellDescription$ CARDNAME gains indestructible until end of turn. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ DBAnimate | TriggerDescription$ When CARDNAME dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and CARDNAME has "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. +SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | Keywords$ Enchant creature you control | Abilities$ SPAttach,ABPump | Permanent$ True | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield +SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature.YouCtrl | AILogic$ Pump +SVar:ABPump:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Enchanted | SpellDescription$ Enchanted creature gains indestructible until end of turn. +Oracle:{G}{W}: Bronzehide Lion gains indestructible until end of turn.\nWhen Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. diff --git a/forge-gui/res/cardsfolder/c/calix_destinys_hand.txt b/forge-gui/res/cardsfolder/c/calix_destinys_hand.txt new file mode 100755 index 00000000000..0bcbd73afa6 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/calix_destinys_hand.txt @@ -0,0 +1,14 @@ +Name:Calix, Destiny's Hand +ManaCost:2 G W +Types:Legendary Planeswalker Calix +Loyalty:4 +A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Enchantment | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. +A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouDontCtrl,Enchantment.YouDontCtrl | TgtPrompt$ Select target creature or enchantment you don't control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. +SVar:DBEffect:DB$ Effect | ValidTgts$ Enchantment.YouCtrl | TgtPrompt$ Select target enchantment you control | Triggers$ ComeBack | RememberObjects$ Remembered | ImprintCards$ Targeted | SVars$ TrigReturn,ExileSelf | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ Cleanup +SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True +SVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ Target is exiled until target enchantment you control leaves the battlefield. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ Remembered | SubAbility$ ExileSelf +SVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self +A:AB$ ChangeZoneAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Enchantment.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all enchantment cards from your graveyard to the battlefield. +DeckNeeds:Type$Enchantment +Oracle:[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\n[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\n[−7]: Return all enchantment cards from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/c/callaphe_beloved_of_the_sea.txt b/forge-gui/res/cardsfolder/c/callaphe_beloved_of_the_sea.txt new file mode 100755 index 00000000000..b6f3f1f73c1 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/callaphe_beloved_of_the_sea.txt @@ -0,0 +1,10 @@ +Name:Callaphe, Beloved of the Sea +ManaCost:1 U U +Types:Legendary Enchantment Creature Demigod +PT:*/3 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to your devotion to blue. +SVar:X:Count$Devotion.Blue +SVar:BuffedBy:Permanent.Blue +S:Mode$ Continuous | Affected$ Creature.YouCtrl,Enchantment.YouCtrl | AddStaticAbility$ RaiseCost | Description$ Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." +SVar:RaiseCost:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 1 | Description$ Spells your opponents cast that target CARDNAME cost {1} more to cast. +Oracle:Callaphe's power is equal to your to devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nCreatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." diff --git a/forge-gui/res/cardsfolder/c/caller_of_the_untamed.txt b/forge-gui/res/cardsfolder/c/caller_of_the_untamed.txt new file mode 100644 index 00000000000..3725c19d6cc --- /dev/null +++ b/forge-gui/res/cardsfolder/c/caller_of_the_untamed.txt @@ -0,0 +1,13 @@ +Name:Caller of the Untamed +ManaCost:3 G +Types:Creature Elf Shaman +PT:2/4 +K:MayEffectFromOpeningDeck:DBReveal +SVar:DBReveal:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBExile | SpellDescription$ Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn’t in your deck. +SVar:DBExile:DB$ ChangeZone | Origin$ Sideboard | Destination$ Exile | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Optional$ True | RememberChanged$ True | SubAbility$ DBPump | ConditionGameTypes$ Draft,QuestDraft | SelectPrompt$ Exile with Caller of the Untamed +SVar:DBPump:DB$ Pump | NoteCards$ Remembered | NoteCardsFor$ CallerOfTheUntamed | SubAbility$ DBCleanup +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +A:AB$ CopyPermanent | Cost$ RevealFromExile<1/Creature.YouOwn+NotedForCallerOfTheUntamed> X T | CostDesc$ {X}, {T} | Defined$ Revealed | References$ X | SpellDescription$ Create a token that’s a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. | SubAbility$ DBCleanup +SVar:X:Revealed$CardManaCost +SVar:Picture:https://img.scryfall.com/cards/large/en/cn2/62.jpg?1517813031 +Oracle:Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn’t in your deck.\n{X}, {T}: Create a token that’s a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. diff --git a/forge-gui/res/cardsfolder/c/captivating_unicorn.txt b/forge-gui/res/cardsfolder/c/captivating_unicorn.txt new file mode 100644 index 00000000000..6bb4b120878 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/captivating_unicorn.txt @@ -0,0 +1,9 @@ +Name:Captivating Unicorn +ManaCost:4 W +Types:Creature Unicorn +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Constellation Whenver Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. +SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. +SVar:BuffedBy:Enchantment +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. diff --git a/forge-gui/res/cardsfolder/c/careless_celebrant.txt b/forge-gui/res/cardsfolder/c/careless_celebrant.txt new file mode 100755 index 00000000000..469952479fb --- /dev/null +++ b/forge-gui/res/cardsfolder/c/careless_celebrant.txt @@ -0,0 +1,7 @@ +Name:Careless Celebrant +ManaCost:1 R +Types:Creature Satyr Shaman +PT:2/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target creature or planeswalker an opponent controls. +SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 2 +Oracle:When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. diff --git a/forge-gui/res/cardsfolder/c/chain_to_memory.txt b/forge-gui/res/cardsfolder/c/chain_to_memory.txt new file mode 100644 index 00000000000..2df19e39cce --- /dev/null +++ b/forge-gui/res/cardsfolder/c/chain_to_memory.txt @@ -0,0 +1,6 @@ +Name:Chain to Memory +ManaCost:U +Types:Instant +A:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBScry | SpellDescription$ Target creature gets -4/-0 until end of turn. Scry 2. +SVar:DBScry:DB$ Scry | ScryNum$ 2 +Oracle:Target creature gets -4/-0 until end of turn. Scry 2. diff --git a/forge-gui/res/cardsfolder/c/chainweb_aracnir.txt b/forge-gui/res/cardsfolder/c/chainweb_aracnir.txt new file mode 100644 index 00000000000..2cae57406f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/chainweb_aracnir.txt @@ -0,0 +1,13 @@ +Name:Chainweb Aracnir +ManaCost:G +Types:Creature Spider +PT:1/2 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl+withFlying | TgtPrompt$ Select target creature with flying an opponent controls | NumDmg$ X | References$ X +SVar:X:Count$CardPower +K:Escape:3 G G ExileFromGrave<4/Card.Other/other> +K:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it. +DeckHas:Ability$Counters +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Reach\nWhen Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nEscape — {3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost).\nChainweb Aracnir escapes with three +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/c/chandra_bold_pyromancer.txt b/forge-gui/res/cardsfolder/c/chandra_bold_pyromancer.txt index 26fa5b2a709..fb23c386966 100644 --- a/forge-gui/res/cardsfolder/c/chandra_bold_pyromancer.txt +++ b/forge-gui/res/cardsfolder/c/chandra_bold_pyromancer.txt @@ -7,4 +7,4 @@ SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker. A:AB$ DamageAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumDmg$ 10 | ValidTgts$ Player | TgtPrompt$ Select a player | ValidCards$ Creature,Planeswalker | ValidPlayers$ Targeted | ValidDescription$ target player and each creature and planeswalker they control. | SpellDescription$ CARDNAME deals 10 damage to target player and each creature and planeswalker they control. SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_bold_pyromancer.jpg -Oracle:+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.\n−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.\n−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. \ No newline at end of file +Oracle:[+1]: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.\n[−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.\n[−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/chandra_fire_of_kaladesh.txt b/forge-gui/res/cardsfolder/c/chandra_fire_of_kaladesh.txt index 1aaa55ccfb7..7b1ed64db63 100644 --- a/forge-gui/res/cardsfolder/c/chandra_fire_of_kaladesh.txt +++ b/forge-gui/res/cardsfolder/c/chandra_fire_of_kaladesh.txt @@ -26,4 +26,4 @@ SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem - Chandra, Roaring Flame | Image SVar:FlameTrigger:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 3 damage to you. SVar:TrigDealDamage:DB$DealDamage | Defined$ You | NumDmg$ 3 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True -Oracle:+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.\n−2: Chandra, Roaring Flame deals 2 damage to target creature.\n−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." +Oracle:[+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.\n[−2]: Chandra, Roaring Flame deals 2 damage to target creature.\n[−7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." diff --git a/forge-gui/res/cardsfolder/c/chandra_flamecaller.txt b/forge-gui/res/cardsfolder/c/chandra_flamecaller.txt index 6b952c2cdff..8e33c7b464e 100644 --- a/forge-gui/res/cardsfolder/c/chandra_flamecaller.txt +++ b/forge-gui/res/cardsfolder/c/chandra_flamecaller.txt @@ -12,4 +12,4 @@ SVar:X:XChoice DeckHas:Ability$Token SVar:PlayMain1:ALWAYS SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_flamecaller.jpg -Oracle:+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.\n0: Discard all the cards in your hand, then draw that many cards plus one.\n−X: Chandra, Flamecaller deals X damage to each creature. +Oracle:[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.\n[0]: Discard all the cards in your hand, then draw that many cards plus one.\n[−X]: Chandra, Flamecaller deals X damage to each creature. diff --git a/forge-gui/res/cardsfolder/c/chandra_pyromaster.txt b/forge-gui/res/cardsfolder/c/chandra_pyromaster.txt index ad23ebb7c7e..8d49db42c64 100644 --- a/forge-gui/res/cardsfolder/c/chandra_pyromaster.txt +++ b/forge-gui/res/cardsfolder/c/chandra_pyromaster.txt @@ -15,4 +15,4 @@ SVar:DBChoose:DB$ ChooseCard | Choices$ Instant.IsRemembered,Sorcery.IsRemembere SVar:DBPlay:DB$ Play | Defined$ ChosenCard | WithoutManaCost$ True | CopyCard$ True | Amount$ 3 | AllowRepeats$ True | Controller$ You | Optional$ True | SubAbility$ DBCleanup AI:RemoveDeck:All SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_pyromaster.jpg -Oracle:+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.\n0: Exile the top card of your library. You may play it this turn.\n−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. +Oracle:[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.\n[0]: Exile the top card of your library. You may play it this turn.\n[−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. diff --git a/forge-gui/res/cardsfolder/c/chandra_the_firebrand.txt b/forge-gui/res/cardsfolder/c/chandra_the_firebrand.txt index bccabf0b2e4..10e65e21df6 100644 --- a/forge-gui/res/cardsfolder/c/chandra_the_firebrand.txt +++ b/forge-gui/res/cardsfolder/c/chandra_the_firebrand.txt @@ -9,4 +9,4 @@ SVar:TrigCopy:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlay SVar:TrigCopyMain:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | SubAbility$ DBCleanup SVar:DBCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_the_firebrand.jpg -Oracle:+1: Chandra, the Firebrand deals 1 damage to any target.\n−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n−6: Chandra, the Firebrand deals 6 damage to each of up to six targets. +Oracle:[+1]: Chandra, the Firebrand deals 1 damage to any target.\n[−2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n[−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets. diff --git a/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt b/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt index a1cb566e033..f71d13056ea 100644 --- a/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt +++ b/forge-gui/res/cardsfolder/c/chandras_flame_wave.txt @@ -2,6 +2,6 @@ Name:Chandra's Flame Wave ManaCost:3 R R Types:Sorcery A:SP$ DamageAll | Cost$ 3 R R | ValidTgts$ Player | NumDmg$ 2 | ValidPlayers$ Targeted | ValidCards$ Creature.TargetedPlayerCtrl | ValidDescription$ target player and each creature that player controls. | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedChandra; Flame's Fury | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedChandra; Flame's Fury | ChangeNum$ 1 | Optional$ True DeckHints:Name$Chandra, Flame's Fury Oracle:Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/c/chandras_outburst.txt b/forge-gui/res/cardsfolder/c/chandras_outburst.txt index 1f41bcb20f3..271a88857c9 100644 --- a/forge-gui/res/cardsfolder/c/chandras_outburst.txt +++ b/forge-gui/res/cardsfolder/c/chandras_outburst.txt @@ -2,6 +2,6 @@ Name:Chandra's Outburst ManaCost:3 R R Types:Sorcery A:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedChandra; Bold Pyromancer | ChangeNum$ 1 +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedChandra; Bold Pyromancer | ChangeNum$ 1 DeckNeeds:Name$Chandra, Bold Pyromancer Oracle:Chandra's Outburst deals 4 damage to target player or planeswalker.\nSearch your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/c/city_in_a_bottle.txt b/forge-gui/res/cardsfolder/c/city_in_a_bottle.txt index 732d873f1dc..1b1034af96d 100644 --- a/forge-gui/res/cardsfolder/c/city_in_a_bottle.txt +++ b/forge-gui/res/cardsfolder/c/city_in_a_bottle.txt @@ -1,12 +1,11 @@ Name:City in a Bottle ManaCost:2 Types:Artifact -T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.nontoken+setARN+Other | Execute$ TrigSac | TriggerDescription$ Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it. +T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.nontoken+setARN+Other | Execute$ TrigSac | TriggerDescription$ Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. SVar:TrigSac:DB$ SacrificeAll | ValidCards$ Permanent.nontoken+setARN+Other S:Mode$ CantPlayLand | ValidCard$ Card.setARN | Description$ Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. S:Mode$ CantBeCast | ValidCard$ Card.setARN AI:RemoveDeck:All AI:RemoveDeck:Random SVar:NonStackingEffect:True -SVar:Picture:http://www.wizards.com/global/images/magic/general/city_in_a_bottle.jpg -Oracle:Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it.\nPlayers can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. +Oracle:Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.\nPlayers can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. diff --git a/forge-gui/res/cardsfolder/c/civic_saber.txt b/forge-gui/res/cardsfolder/c/civic_saber.txt index a9012e3bc6d..94a3dd94e5e 100644 --- a/forge-gui/res/cardsfolder/c/civic_saber.txt +++ b/forge-gui/res/cardsfolder/c/civic_saber.txt @@ -2,11 +2,7 @@ Name:Civic Saber ManaCost:1 Types:Artifact Equipment K:Equip:1 -S:Mode$ Continuous | Affected$ Creature.EquippedBy+White | AddPower$ 1 | Description$ Equipped creature gets +1/+0 for each of its colors. -S:Mode$ Continuous | Affected$ Creature.EquippedBy+Blue | AddPower$ 1 -S:Mode$ Continuous | Affected$ Creature.EquippedBy+Black | AddPower$ 1 -S:Mode$ Continuous | Affected$ Creature.EquippedBy+Red | AddPower$ 1 -S:Mode$ Continuous | Affected$ Creature.EquippedBy+Green | AddPower$ 1 +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ AffectedX | Description$ Equipped creature gets +1/+0 for each of its colors. +SVar:AffectedX:Count$CardNumColors SVar:AttachAi:AITgts$ Card.nonColorless -SVar:Picture:http://www.wizards.com/global/images/magic/general/civic_saber.jpg Oracle:Equipped creature gets +1/+0 for each of its colors.\nEquip {1} diff --git a/forge-gui/res/cardsfolder/c/cling_to_dust.txt b/forge-gui/res/cardsfolder/c/cling_to_dust.txt new file mode 100644 index 00000000000..0765f7c1cc3 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/cling_to_dust.txt @@ -0,0 +1,11 @@ +Name:Cling to Dust +ManaCost:B +Types:Instant +A:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +K:Escape:3 B ExileFromGrave<5/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$LifeGain +Oracle:Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.\nEscape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/c/commanding_presence.txt b/forge-gui/res/cardsfolder/c/commanding_presence.txt new file mode 100644 index 00000000000..9f7a7cfc523 --- /dev/null +++ b/forge-gui/res/cardsfolder/c/commanding_presence.txt @@ -0,0 +1,10 @@ +Name:Commanding Presence +ManaCost:3 W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | AddTrigger$ TriggerDamageDone | Description$ Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token." +SVar:TriggerDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | CombatDamage$ True | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token. +SVar:DBToken:DB$Token | TokenOwner$ You | TokenScript$ w_1_1_human_soldier | LegacyImage$ w 1 1 human soldier thb | TokenAmount$ 1 +DeckHas:Ability$Token +Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token." diff --git a/forge-gui/res/cardsfolder/c/crovax_ascendant_hero.txt b/forge-gui/res/cardsfolder/c/crovax_ascendant_hero.txt index 6a00ef7c447..c64e753fa41 100644 --- a/forge-gui/res/cardsfolder/c/crovax_ascendant_hero.txt +++ b/forge-gui/res/cardsfolder/c/crovax_ascendant_hero.txt @@ -1,10 +1,9 @@ Name:Crovax, Ascendant Hero ManaCost:4 W W -Types:Legendary Creature Human +Types:Legendary Creature Human Noble PT:4/4 S:Mode$ Continuous | Affected$ Creature.White+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures get +1/+1. S:Mode$ Continuous | Affected$ Creature.nonWhite | AddPower$ -1 | AddToughness$ -1 | Description$ Nonwhite creatures get -1/-1. A:AB$ ChangeZone | Cost$ PayLife<2> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand. SVar:PlayMain1:TRUE -SVar:Picture:http://www.wizards.com/global/images/magic/general/crovax_ascendant_hero.jpg Oracle:Other white creatures get +1/+1.\nNonwhite creatures get -1/-1.\nPay 2 life: Return Crovax, Ascendant Hero to its owner's hand. diff --git a/forge-gui/res/cardsfolder/c/crovax_the_cursed.txt b/forge-gui/res/cardsfolder/c/crovax_the_cursed.txt index 55a9678cc7c..18185aa328e 100644 --- a/forge-gui/res/cardsfolder/c/crovax_the_cursed.txt +++ b/forge-gui/res/cardsfolder/c/crovax_the_cursed.txt @@ -1,6 +1,6 @@ Name:Crovax the Cursed ManaCost:2 B B -Types:Legendary Creature Vampire +Types:Legendary Creature Vampire Noble PT:0/0 K:etbCounter:P1P1:4 A:AB$ Pump | Cost$ B | KW$ Flying | SpellDescription$ Crovax gains flying until end of turn. @@ -10,5 +10,4 @@ SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Condition SVar:DBSubCounter:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True AI:RemoveDeck:All -SVar:Picture:http://www.wizards.com/global/images/magic/general/crovax_the_cursed.jpg Oracle:Crovax the Cursed enters the battlefield with four +1/+1 counters on it.\nAt the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.\n{B}: Crovax gains flying until end of turn. diff --git a/forge-gui/res/cardsfolder/c/curse_of_opulence.txt b/forge-gui/res/cardsfolder/c/curse_of_opulence.txt index 0f56c58292a..9bf0c5b69e0 100644 --- a/forge-gui/res/cardsfolder/c/curse_of_opulence.txt +++ b/forge-gui/res/cardsfolder/c/curse_of_opulence.txt @@ -3,8 +3,7 @@ ManaCost:R Types:Enchantment Aura Curse K:Enchant player A:SP$ Attach | Cost$ R | ValidTgts$ Player | AILogic$ Curse -T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigRepeat | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." Each opponent attacking that player does the same. +T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigRepeat | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Each opponent attacking that player does the same. SVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ TriggeredAttackingPlayerAndYou | RepeatSubAbility$ TrigToken | ChangeZoneTable$ True SVar:TrigToken:DB$ Token | TokenScript$ gold | TokenOwner$ Player.IsRemembered | TokenAmount$ 1 | LegacyImage$ gold c17 -SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_vitality.jpg -Oracle:Enchant player\nWhenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." Each opponent attacking that player does the same. +Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Each opponent attacking that player does the same. diff --git a/forge-gui/res/cardsfolder/upcoming/dalakos_crafter_of_wonders.txt b/forge-gui/res/cardsfolder/d/dalakos_crafter_of_wonders.txt similarity index 87% rename from forge-gui/res/cardsfolder/upcoming/dalakos_crafter_of_wonders.txt rename to forge-gui/res/cardsfolder/d/dalakos_crafter_of_wonders.txt index aff63ccfa8b..29c5e363475 100644 --- a/forge-gui/res/cardsfolder/upcoming/dalakos_crafter_of_wonders.txt +++ b/forge-gui/res/cardsfolder/d/dalakos_crafter_of_wonders.txt @@ -6,5 +6,5 @@ A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Card.Artifact,Ac S:Mode$ Continuous | Affected$ Creature.YouCtrl+equipped | AddKeyword$ Flying & Haste | Description$ Equipped creatures you control have flying and haste. SVar:NonStackingEffect:True SVar:PlayMain1:TRUE -SVar:Picture:http://www.wizards.com/global/images/magic/general/dalakos_crafter_of_wonders.jpg +DeckHints:Type$Artifact|Equipment Oracle:{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nEquipped creatures you control have flying and haste. diff --git a/forge-gui/res/cardsfolder/d/dawn_evangel.txt b/forge-gui/res/cardsfolder/d/dawn_evangel.txt new file mode 100755 index 00000000000..f5e5e1c7ec4 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dawn_evangel.txt @@ -0,0 +1,8 @@ +Name:Dawn Evangel +ManaCost:2 W +Types:Enchantment Creature Human Cleric +PT:2/3 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EnchantedBy Aura.YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dies, if an Aura you control was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn+cmcLE2 | TgtPrompt$ Select target creature card with converted mana cost 2 or less +DeckHints:Type$Aura +Oracle:Whenever a creature dies, if an Aura you control was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. diff --git a/forge-gui/res/cardsfolder/d/daxos_blessed_by_the_sun.txt b/forge-gui/res/cardsfolder/d/daxos_blessed_by_the_sun.txt new file mode 100644 index 00000000000..e139beb0e64 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/daxos_blessed_by_the_sun.txt @@ -0,0 +1,12 @@ +Name:Daxos, Blessed by the Sun +ManaCost:W W +Types:Legendary Enchantment Creature Demigod +PT:2/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to your devotion to white. +SVar:X:Count$Devotion.White +SVar:BuffedBy:Permanent.White +T:Mode$ ChangesZone | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, you gain 1 life. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, you gain 1 life. +SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 +DeckHas:Ability$LifeGain +Oracle:Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)\nWhenever another creature you control enters the battlefield or dies, you gain 1 life. diff --git a/forge-gui/res/cardsfolder/d/daybreak_chimera.txt b/forge-gui/res/cardsfolder/d/daybreak_chimera.txt new file mode 100644 index 00000000000..156b50c823c --- /dev/null +++ b/forge-gui/res/cardsfolder/d/daybreak_chimera.txt @@ -0,0 +1,8 @@ +Name:Daybreak Chimera +ManaCost:3 W W +Types:Creature Chimera +PT:3/3 +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | References$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is your devotion to white. +SVar:X:Count$Devotion.White +K:Flying +Oracle:This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.)\nFlying diff --git a/forge-gui/res/cardsfolder/d/deathbellow_war_cry.txt b/forge-gui/res/cardsfolder/d/deathbellow_war_cry.txt new file mode 100644 index 00000000000..3b5638ababb --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deathbellow_war_cry.txt @@ -0,0 +1,6 @@ +Name:Deathbellow War Cry +ManaCost:5 R R R +Types:Sorcery +A:SP$ ChangeZone | Cost$ 5 R R R | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Minotaur | ChangeNum$ 4 | DifferentNames$ True | SpellDescription$ Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library. +DeckNeeds:Type$Minotaur +Oracle:Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library. diff --git a/forge-gui/res/cardsfolder/d/demon_of_loathing.txt b/forge-gui/res/cardsfolder/d/demon_of_loathing.txt new file mode 100644 index 00000000000..1d5494b135b --- /dev/null +++ b/forge-gui/res/cardsfolder/d/demon_of_loathing.txt @@ -0,0 +1,10 @@ +Name:Demon of Loathing +ManaCost:5 B B +Types:Creature Demon +PT:7/7 +K:Flying +K:Trample +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices a creature. +SVar:TrigSac:DB$Sacrifice | Defined$ TriggeredTarget | SacValid$ Creature +SVar:MustBeBlocked:True +Oracle:Flying, trample\nWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/deny_the_divine.txt b/forge-gui/res/cardsfolder/d/deny_the_divine.txt new file mode 100644 index 00000000000..bd0dacfd843 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/deny_the_divine.txt @@ -0,0 +1,5 @@ +Name:Deny the Divine +ManaCost:2 U +Types:Instant +A:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target creature or enchantment spell | ValidTgts$ Creature,Enchantment | Destination$ Exile | SpellDescription$ Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +Oracle:Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. diff --git a/forge-gui/res/cardsfolder/d/destiny_spinner.txt b/forge-gui/res/cardsfolder/d/destiny_spinner.txt new file mode 100755 index 00000000000..cb79fd2d306 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/destiny_spinner.txt @@ -0,0 +1,9 @@ +Name:Destiny Spinner +ManaCost:1 G +Types:Enchantment Creature Human +PT:2/3 +S:Mode$ Continuous | Affected$ Creature.YouCtrl,Enchantment.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Creature and enchantment spells you control can't be countered. +DeckHints:Type$Creature & Type$Enchantment +A:AB$ Animate | Cost$ 3 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | References$ X | Types$ Creature,Elemental | Keywords$ Trample & Haste | SpellDescription$ Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. +SVar:X:Count$Valid Enchantment.YouCtrl +Oracle:Creature and enchantment spells you control can't be countered.\n{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. diff --git a/forge-gui/res/cardsfolder/d/devourer_of_memory.txt b/forge-gui/res/cardsfolder/d/devourer_of_memory.txt new file mode 100644 index 00000000000..f71c5113613 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/devourer_of_memory.txt @@ -0,0 +1,9 @@ +Name:Devourer of Memory +ManaCost:U B +Types:Creature Nightmare +PT:2/1 +T:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever one or more cards are put into your graveyard from your library, CARDNAME gets +1/+1 until end of turn and can't be blocked this turn. +SVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | KW$ HIDDEN Unblockable +A:AB$ Mill | Cost$ 1 U B | Defined$ You | NumCards$ 1 | SpellDescription$ Put the top card of your library into your graveyard. +DeckHas:Ability$Graveyard +Oracle:Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.\n{1}{U}{B}: Put the top card of your library into your graveyard. diff --git a/forge-gui/res/cardsfolder/d/discordant_piper.txt b/forge-gui/res/cardsfolder/d/discordant_piper.txt new file mode 100755 index 00000000000..7cef4634334 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/discordant_piper.txt @@ -0,0 +1,9 @@ +Name:Discordant Piper +ManaCost:1 B +Types:Creature Zombie Satyr +PT:2/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, create a 0/1 white Goat creature token. +SVar:TrigToken:DB$Token | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You | LegacyImage$ w 0 1 goat thb +SVar:SacMe:1 +DeckHas:Ability$Token +Oracle:When Discordant Piper dies, create a 0/1 white Goat creature token. diff --git a/forge-gui/res/cardsfolder/d/domri_chaos_bringer.txt b/forge-gui/res/cardsfolder/d/domri_chaos_bringer.txt index f8a95c95cb8..8ef86d578df 100644 --- a/forge-gui/res/cardsfolder/d/domri_chaos_bringer.txt +++ b/forge-gui/res/cardsfolder/d/domri_chaos_bringer.txt @@ -7,4 +7,4 @@ A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ForceRevealToCont A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Domri, Chaos Bringer | Image$ emblem_domri_chaos_bringer | Triggers$ EffPhase | SVars$ EmblemTrigToken | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." SVar:EffPhase:Mode$ Phase | Phase$ End of Turn | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of each end step, create a 4/4 red and green Beast creature token with trample. SVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ rg_4_4_beast_trample | LegacyImage$ rg 4 4 beast trample rna -Oracle:+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)\n−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n−8: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.” +Oracle:[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)\n[−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n[−8]: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.” diff --git a/forge-gui/res/cardsfolder/d/domri_city_smasher.txt b/forge-gui/res/cardsfolder/d/domri_city_smasher.txt index 71c1813b2f7..22f2115eb25 100644 --- a/forge-gui/res/cardsfolder/d/domri_city_smasher.txt +++ b/forge-gui/res/cardsfolder/d/domri_city_smasher.txt @@ -6,4 +6,4 @@ A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | ValidCards$ Creature.YouCtrl | KW$ A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target. A:AB$ PutCounterAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPumpAll | SpellDescription$ Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. SVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl -Oracle:+2: Creatures you control get +1/+1 and gain haste until end of turn.\n−3: Domri, City Smasher deals 3 damage to any target.\n−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. +Oracle:[+2]: Creatures you control get +1/+1 and gain haste until end of turn.\n[−3]: Domri, City Smasher deals 3 damage to any target.\n[−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. diff --git a/forge-gui/res/cardsfolder/d/domris_nodorog.txt b/forge-gui/res/cardsfolder/d/domris_nodorog.txt index 63564138bf9..2436b124fab 100644 --- a/forge-gui/res/cardsfolder/d/domris_nodorog.txt +++ b/forge-gui/res/cardsfolder/d/domris_nodorog.txt @@ -4,6 +4,6 @@ Types:Creature Beast PT:5/2 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedDomri; City Smasher | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedDomri; City Smasher | ChangeNum$ 1 | Optional$ True DeckHints:Name$Domri, City Smasher Oracle:Trample\nWhen Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/d/dovin_architect_of_law.txt b/forge-gui/res/cardsfolder/d/dovin_architect_of_law.txt index 01a02cbc471..52810d3b167 100644 --- a/forge-gui/res/cardsfolder/d/dovin_architect_of_law.txt +++ b/forge-gui/res/cardsfolder/d/dovin_architect_of_law.txt @@ -8,4 +8,4 @@ A:AB$ Tap | Cost$ SubCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Choos SVar:DovinPump:DB$ Pump | Defined$ Targeted | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step. A:AB$ TapAll | Cost$ SubCounter<9/LOYALTY> | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ValidCards$ Permanent | Planeswalker$ True | Ultimate$ True | SubAbility$ NoUntap | SpellDescription$ Tap all permanents target opponent controls. That player skips their next untap step. SVar:NoUntap:DB$ Pump | Defined$ TargetedPlayer | IsCurse$ True | KW$ Skip your next untap step. | Permanent$ True -Oracle:+1: You gain 2 life and draw a card.\n−1: Tap target creature. It doesn't untap during its controller’s next untap step.\n−9: Tap all permanents target opponent controls. That player skips their next untap step. +Oracle:[+1]: You gain 2 life and draw a card.\n[−1]: Tap target creature. It doesn't untap during its controller's next untap step.\n[−9]: Tap all permanents target opponent controls. That player skips their next untap step. diff --git a/forge-gui/res/cardsfolder/d/dovins_dismissal.txt b/forge-gui/res/cardsfolder/d/dovins_dismissal.txt index 4ad9b8a5e86..aa84261ae5e 100644 --- a/forge-gui/res/cardsfolder/d/dovins_dismissal.txt +++ b/forge-gui/res/cardsfolder/d/dovins_dismissal.txt @@ -2,6 +2,6 @@ Name:Dovin's Dismissal ManaCost:2 W U Types:Instant A:SP$ ChangeZone | Cost$ 2 W U | ValidTgts$ Creature.tapped | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBSearch | SpellDescription$ Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedDovin; Architect of Law | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedDovin; Architect of Law | ChangeNum$ 1 | Optional$ True DeckNeeds:Name$Dovin, Architect of Law Oracle:Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/d/drag_to_the_underworld.txt b/forge-gui/res/cardsfolder/d/drag_to_the_underworld.txt new file mode 100755 index 00000000000..e1d07068b99 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/drag_to_the_underworld.txt @@ -0,0 +1,8 @@ +Name:Drag to the Underworld +ManaCost:2 B B +Types:Instant +S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | References$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is your devotion to black. +SVar:X:Count$Devotion.Black +SVar:BuffedBy:Permanent.Black +A:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature. +Oracle:This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nDestroy target creature. diff --git a/forge-gui/res/cardsfolder/upcoming/dreadful_apathy.txt b/forge-gui/res/cardsfolder/d/dreadful_apathy.txt similarity index 87% rename from forge-gui/res/cardsfolder/upcoming/dreadful_apathy.txt rename to forge-gui/res/cardsfolder/d/dreadful_apathy.txt index 8fc28da5ffe..41bd6b099a3 100644 --- a/forge-gui/res/cardsfolder/upcoming/dreadful_apathy.txt +++ b/forge-gui/res/cardsfolder/d/dreadful_apathy.txt @@ -6,5 +6,4 @@ A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block. A:AB$ ChangeZone | Cost$ 2 W | Defined$ Enchanted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile enchanted creature. SVar:NonStackingAttachEffect:True -SVar:Picture:http://www.wizards.com/global/images/magic/general/dreadful_apathy.jpg Oracle:Enchant creature\nEnchanted creature can't attack or block.\n{2}{W}: Exile enchanted creature. diff --git a/forge-gui/res/cardsfolder/d/dream_trawler.txt b/forge-gui/res/cardsfolder/d/dream_trawler.txt new file mode 100755 index 00000000000..60839318e64 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dream_trawler.txt @@ -0,0 +1,13 @@ +Name:Dream Trawler +ManaCost:2 W W U U +Types:Creature Sphinx +PT:3/5 +K:Flying +K:Lifelink +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +1/+0 until end of turn. +SVar:TrigPump:DB$Pump | Defined$ Self | NumAtt$ 1 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card. +SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1 +A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Hexproof | SubAbility$ DBTap | SpellDescription$ CARDNAME gains hexproof until end of turn. Tap it. +SVar:DBTap:DB$Tap | Defined$ Self +Oracle:Flying, lifelink\nWhenever you draw a card, Dream Trawler gets +1/+0 until end of turn.\nWhenever Dream Trawler attacks, draw a card.\nDiscard a card: Dream Trawler gains hexproof until end of turn. Tap it. diff --git a/forge-gui/res/cardsfolder/upcoming/dreamshaper_shaman.txt b/forge-gui/res/cardsfolder/d/dreamshaper_shaman.txt similarity index 59% rename from forge-gui/res/cardsfolder/upcoming/dreamshaper_shaman.txt rename to forge-gui/res/cardsfolder/d/dreamshaper_shaman.txt index 97c41238788..f5916711389 100644 --- a/forge-gui/res/cardsfolder/upcoming/dreamshaper_shaman.txt +++ b/forge-gui/res/cardsfolder/d/dreamshaper_shaman.txt @@ -2,7 +2,6 @@ Name:Dreamshaper Shaman ManaCost:5 R Types:Enchantment Creature Minotaur Shaman PT:5/4 -T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigDig | TriggerDescription$ At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. SVar:TrigDig:AB$ DigUntil | Cost$ 2 R Sac<1/Permanent.nonLand/nonland permanent> | Reveal$ True | Valid$ Permanent.nonLand | ValidDescription$ nonland permanent | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | GainControl$ True -SVar:Picture:http://www.wizards.com/global/images/magic/general/dreamshaper_shaman.jpg Oracle:At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/dreamstalker_manticore.txt b/forge-gui/res/cardsfolder/d/dreamstalker_manticore.txt similarity index 88% rename from forge-gui/res/cardsfolder/upcoming/dreamstalker_manticore.txt rename to forge-gui/res/cardsfolder/d/dreamstalker_manticore.txt index 9c6eeacf3a6..ec933a356bf 100644 --- a/forge-gui/res/cardsfolder/upcoming/dreamstalker_manticore.txt +++ b/forge-gui/res/cardsfolder/d/dreamstalker_manticore.txt @@ -4,5 +4,4 @@ Types:Enchantment Creature Manticore PT:4/2 T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | NoResolvingCheck$ True | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigDamage | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, CARDNAME deals 1 damage to any target. SVar:TrigDamage:DB$DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. -SVar:Picture:http://www.wizards.com/global/images/magic/general/dreamstalker_manticore.jpg Oracle:Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/d/dryad_of_the_ilysian_grove.txt b/forge-gui/res/cardsfolder/d/dryad_of_the_ilysian_grove.txt new file mode 100755 index 00000000000..632389e3659 --- /dev/null +++ b/forge-gui/res/cardsfolder/d/dryad_of_the_ilysian_grove.txt @@ -0,0 +1,7 @@ +Name:Dryad of the Ilysian Grove +ManaCost:2 G +Types:Enchantment Creature Nymph +PT:2/4 +S:Mode$ Continuous | Affected$ You | AddKeyword$ AdjustLandPlays:1 | Description$ You may play an additional land on each of your turns. +S:Mode$ Continuous | Affected$ Land.YouCtrl | AddType$ Plains & Island & Swamp & Mountain & Forest | Description$ Lands you control are every basic land type in addition to their other types. +Oracle:You may play an additional land on each of your turns.\nLands you control are every basic land type in addition to their other types. diff --git a/forge-gui/res/cardsfolder/e/eat_to_extinction.txt b/forge-gui/res/cardsfolder/e/eat_to_extinction.txt new file mode 100755 index 00000000000..ec01b7046b5 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eat_to_extinction.txt @@ -0,0 +1,7 @@ +Name:Eat to Extinction +ManaCost:3 B +Types:Instant +A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDig | SpellDescription$ Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. +SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Graveyard | Optional$ True | LibraryPosition2$ 0 +DeckHas:Ability$Graveyard +Oracle:Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. diff --git a/forge-gui/res/cardsfolder/e/eidolon_of_inspiration.txt b/forge-gui/res/cardsfolder/e/eidolon_of_inspiration.txt new file mode 100755 index 00000000000..edd01c9c29a --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eidolon_of_inspiration.txt @@ -0,0 +1,8 @@ +Name:Eidolon of Inspiration +ManaCost:1 W W +Types:Enchantment Creature Spirit +PT:2/2 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 +SVar:PlayMain1:TRUE +Oracle:At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/e/eidolon_of_obstruction.txt b/forge-gui/res/cardsfolder/e/eidolon_of_obstruction.txt new file mode 100644 index 00000000000..342e23b1a07 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eidolon_of_obstruction.txt @@ -0,0 +1,7 @@ +Name:Eidolon of Obstruction +ManaCost:1 W +Types:Enchantment Creature Spirit +PT:2/1 +K:First Strike +S:Mode$ RaiseCost | ValidCard$ Planeswalker.OppCtrl | Type$ Loyalty | Amount$ 1 | Description$ Loyalty abilities of planeswalkers your opponents control costs {1} more to activate. +Oracle:First strike\nLoyalty abilities of planeswalkers your opponents control costs {1} more to activate. diff --git a/forge-gui/res/cardsfolder/upcoming/eidolon_of_philosophy.txt b/forge-gui/res/cardsfolder/e/eidolon_of_philosophy.txt similarity index 72% rename from forge-gui/res/cardsfolder/upcoming/eidolon_of_philosophy.txt rename to forge-gui/res/cardsfolder/e/eidolon_of_philosophy.txt index ea5b058dc39..8181e098407 100644 --- a/forge-gui/res/cardsfolder/upcoming/eidolon_of_philosophy.txt +++ b/forge-gui/res/cardsfolder/e/eidolon_of_philosophy.txt @@ -3,5 +3,4 @@ ManaCost:U Types:Enchantment Creature Spirit PT:1/2 A:AB$ Draw | Cost$ 6 U Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards. -SVar:Picture:http://www.wizards.com/global/images/magic/general/eidolon_of_philosophy.jpg Oracle:{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. diff --git a/forge-gui/res/cardsfolder/e/elite_instructor.txt b/forge-gui/res/cardsfolder/e/elite_instructor.txt new file mode 100644 index 00000000000..e1c47c1ad62 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elite_instructor.txt @@ -0,0 +1,9 @@ +Name:Elite Instructor +ManaCost:2 U +Types:Creature Human Wizard +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card. +SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose +DeckHas:Ability$Discard +Oracle:When Elite Instructor enters the battlefield, draw a card, then discard a card. diff --git a/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt b/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt new file mode 100755 index 00000000000..77155ddddbc --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elspeth_conquers_death.txt @@ -0,0 +1,18 @@ +Name:Elspeth Conquers Death +ManaCost:3 W W +Types:Enchantment Saga +K:Saga:3:DBExile,DBEffect,DBReturn +SVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.OppCtrl+cmcGE3 | TgtPrompt$ Select target permanent an opponent controls with converted mana cost 3 or greater | SpellDescription$ Exile target permanent an opponent controls with converted mana cost 3 or greater. +SVar:DBEffect:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ RaiseCost | SVars$ RaiseCost | SpellDescription$ Noncreature spells your opponents cast cost {2} more to cast until your next turn. +SVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Activator$ Opponent | Type$ Spell | Amount$ 2 | EffectZone$ Command | Description$ Noncreature spells your opponents cast cost {2} more to cast until your next turn. +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn,Planeswalker.YouOwn | TgtPrompt$ Select target creature or planeswalker | RememberChanged$ True | SubAbility$ AddCounter | SpellDescription$ Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. +SVar:AddCounter:DB$ GenericChoice | Defined$ You | Choices$ P1P1,Loyalty +SVar:P1P1:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCleanup | SpellDescription$ Put a +1/+1 counter on it. +SVar:Loyalty:DB$ PutCounter | Defined$ Remembered | CounterType$ LOYALTY | CounterNum$ 1 | SubAbility$ DBCleanup | SpellDescription$ Put a loyalty counter on it. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:PlayMain1:TRUE +SVar:NeedsToPlayVar:Y GE1 +SVar:Y:Count$ValidGraveyard Creature.YouOwn/Plus.Y1 +SVar:Y1:Count$ValidGraveyard Planeswalker.YouOwn +DeckHas:Ability$Counters +Oracle:I - Exile target permanent an opponent controls with converted mana cost 3 or greater.\nII - Noncreature spells your opponents cast cost {2} more to cast until your next turn.\nIII - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. diff --git a/forge-gui/res/cardsfolder/e/elspeth_suns_nemesis.txt b/forge-gui/res/cardsfolder/e/elspeth_suns_nemesis.txt new file mode 100755 index 00000000000..971f0f8e743 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elspeth_suns_nemesis.txt @@ -0,0 +1,11 @@ +Name:Elspeth, Sun's Nemesis +ManaCost:2 W W +Types:Legendary Planeswalker Elspeth +Loyalty:5 +A:AB$ Pump | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Up to two target creatures you control each get +2/+1 until end of turn. +A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb | SpellDescription$ Create two 1/1 white Human Soldier creature tokens. +A:AB$ GainLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | LifeAmount$ 5 | SpellDescription$ You gain 5 life. +K:Escape:4 W W ExileFromGrave<4/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Token & Ability$LifeLink +Oracle:[−1]: Up to two target creatures you control each get +2/+1 until end of turn.\n[−2]: Create two 1/1 white Human Soldier creature tokens.\n[−3]: You gain 5 life.\nEscape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt b/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt new file mode 100755 index 00000000000..e070889bf53 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elspeth_undaunted_hero.txt @@ -0,0 +1,12 @@ +Name:Elspeth, Undaunted Hero +ManaCost:2 W W W +Types:Legendary Planeswalker Elspeth +Loyalty:5 +A:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures. +DeckHas:Ability$Counters +A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.namedSunlit Hoplite | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. +DeckHints:Name$Sunlit Hoplite +A:AB$ PumpAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | References$ X | KW$ Flying | SpellDescription$ Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. +SVar:X:Count$Devotion.White +DeckHas:Ability$Counters +Oracle:[+2]: Put a +1/+1 counter on each of up to two target creatures.\n[−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.\n[−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. diff --git a/forge-gui/res/cardsfolder/e/elspeths_devotee.txt b/forge-gui/res/cardsfolder/e/elspeths_devotee.txt new file mode 100755 index 00000000000..26b3a23bfde --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elspeths_devotee.txt @@ -0,0 +1,8 @@ +Name:Elspeth's Devotee +ManaCost:2 W W +Types:Creature Human Soldier +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedElspeth; Undaunted Hero | ChangeNum$ 1 | Optional$ True +DeckHints:Name$Elspeth, Undaunted Hero +Oracle:When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt b/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt new file mode 100755 index 00000000000..34bc7af7b9d --- /dev/null +++ b/forge-gui/res/cardsfolder/e/elspeths_nightmare.txt @@ -0,0 +1,8 @@ +Name:Elspeth's Nightmare +ManaCost:2 B +Types:Enchantment Saga +K:Saga:3:DBDestroy,DBDiscard,DBExile +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl+powerLE2 | TgtPrompt$ Select target creature an opponent controls with power 2 or less | SpellDescription$ Destroy target creature an opponent controls with power 2 or less. +SVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonCreature+nonLand | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. +SVar:DBExile:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Exile target opponent's graveyard. +Oracle:I - Destroy target creature an opponent controls with power 2 or less.\nII - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.\nIII - Exile target opponent's graveyard. diff --git a/forge-gui/res/cardsfolder/e/enchanted_carriage.txt b/forge-gui/res/cardsfolder/e/enchanted_carriage.txt index c01ee3d9b83..aa802037c47 100644 --- a/forge-gui/res/cardsfolder/e/enchanted_carriage.txt +++ b/forge-gui/res/cardsfolder/e/enchanted_carriage.txt @@ -2,7 +2,7 @@ Name:Enchanted Carriage ManaCost:5 Types:Artifact Vehicle PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Goblin creature tokens. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Mouse creature tokens. SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_mouse | TokenOwner$ You | LegacyImage$ w 1 1 mouse eld K:Crew:2 DeckHas:Ability$Token diff --git a/forge-gui/res/cardsfolder/e/enemy_of_enlightenment.txt b/forge-gui/res/cardsfolder/e/enemy_of_enlightenment.txt new file mode 100644 index 00000000000..c19725e8298 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/enemy_of_enlightenment.txt @@ -0,0 +1,11 @@ +Name:Enemy of Enlightenment +ManaCost:5 B +Types:Enchantment Creature Demon +PT:5/5 +K:Flying +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | References$ X | Description$ CARDNAME gets -1/-1 for each card in your opponents' hands. +SVar:X:PlayerCountOpponents$CardsInHand +SVar:NeedsToPlayVar:X LE3 +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, each player discards a card. +SVar:TrigDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose +Oracle:Flying\nEnemy of Enlightenment gets -1/-1 for each card in your opponents' hands.\nAt the beginning of your upkeep, each player discards a card. diff --git a/forge-gui/res/cardsfolder/e/enigmatic_incarnation.txt b/forge-gui/res/cardsfolder/e/enigmatic_incarnation.txt new file mode 100755 index 00000000000..92294b7dec8 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/enigmatic_incarnation.txt @@ -0,0 +1,9 @@ +Name:Enigmatic Incarnation +ManaCost:2 G U +Types:Enchantment +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. +SVar:TrigSearch:AB$ ChangeZone | Cost$ Sac<1/Enchantment.Other/another enchantment> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | References$ X | ChangeNum$ 1 | AILogic$ SacAndUpgrade +SVar:X:Sacrificed$CardManaCost/Plus.1 +SVar:AIPreference:SacCost$Creature +DeckNeeds:Type$Enchantment +Oracle:At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. diff --git a/forge-gui/res/cardsfolder/e/entrancing_lyre.txt b/forge-gui/res/cardsfolder/e/entrancing_lyre.txt new file mode 100644 index 00000000000..34e2b4c268f --- /dev/null +++ b/forge-gui/res/cardsfolder/e/entrancing_lyre.txt @@ -0,0 +1,11 @@ +Name:Entrancing Lyre +ManaCost:3 +Types:Artifact +K:You may choose not to untap CARDNAME during your untap step. +A:AB$ Tap | Cost$ X T | ValidTgts$ Creature.powerLEX | References$ X | TgtPrompt$ Select target creature with power X or less | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription +SVar:X:Count$xPaid +S:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. +T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True +SVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True +AI:RemoveDeck:All +Oracle:You may choose not to untap Entrancing Lyre during your untap step.\n{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. diff --git a/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt b/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt new file mode 100644 index 00000000000..fae1745647e --- /dev/null +++ b/forge-gui/res/cardsfolder/e/erebos_bleak_hearted.txt @@ -0,0 +1,13 @@ +Name:Erebos, Bleak-Hearted +ManaCost:3 B +Types:Legendary Enchantment Creature God +PT:5/6 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to black is less than five, CARDNAME is not a creature. +SVar:X:Count$Devotion.Black +SVar:BuffedBy:Permanent.Black +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ ABDraw | TriggerDescription$ Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. +SVar:ABDraw:AB$ Draw | Cost$ PayLife<2> | NumCards$ 1 +A:AB$ Pump | Cost$ 1 B Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -2/-1 until end of turn. +SVar:AIPreference:SacCost$Creature.Other+cmcLE2 +Oracle:Indestructible\nAs long as your devotion to black is less than five, Erebos isn't a creature.\nWhenever another creature you control dies, you may pay 2 life. If you do, draw a card.\n{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. diff --git a/forge-gui/res/cardsfolder/e/ereboss_intervention.txt b/forge-gui/res/cardsfolder/e/ereboss_intervention.txt new file mode 100644 index 00000000000..56a0111ffbe --- /dev/null +++ b/forge-gui/res/cardsfolder/e/ereboss_intervention.txt @@ -0,0 +1,11 @@ +Name:Erebos's Intervention +ManaCost:X B +Types:Instant +A:SP$ Charm | Cost$ X B | Choices$ DBPump,DBChangeZone | References$ X +SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | References$ X | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBGainLife | SpellDescription$ Target creature gets -X/-X until end of turn. +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | References$ X | SpellDescription$ You gain X life. +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ XX | References$ X,XX | TgtPrompt$ Select up to twice X target cards in graveyards | ValidTgts$ Card | SpellDescription$ Exile up to twice X target cards from graveyards. +SVar:X:Count$xPaid +SVar:XX:SVar$X/Twice +DeckHas:Ability$LifeGain +Oracle:Choose one -\n• Target creature gets -X/-X until end of turn. You gain X life.\n• Exile up to twice X target cards from graveyards. diff --git a/forge-gui/res/cardsfolder/e/escape_velocity.txt b/forge-gui/res/cardsfolder/e/escape_velocity.txt new file mode 100755 index 00000000000..71958ba74c3 --- /dev/null +++ b/forge-gui/res/cardsfolder/e/escape_velocity.txt @@ -0,0 +1,9 @@ +Name:Escape Velocity +ManaCost:R +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Haste | Description$ Enchanted creature gets +1/+0 and has haste. +K:Escape:1 R ExileFromGrave<2/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Enchant creature\nEnchanted creature gets +1/+0 and has haste.\nEscape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/e/essence_of_the_wild.txt b/forge-gui/res/cardsfolder/e/essence_of_the_wild.txt index 704fe05609c..eb11986ee81 100644 --- a/forge-gui/res/cardsfolder/e/essence_of_the_wild.txt +++ b/forge-gui/res/cardsfolder/e/essence_of_the_wild.txt @@ -2,7 +2,6 @@ Name:Essence of the Wild ManaCost:3 G G G Types:Creature Avatar PT:6/6 -K:ETBReplacement:Copy:EssenceClone:Mandatory:Battlefield:Creature.YouCtrl +K:ETBReplacement:Copy:EssenceClone:Mandatory:Battlefield:Creature.Other+YouCtrl SVar:EssenceClone:DB$ Clone | Defined$ Self | CloneTarget$ ReplacedCard | SpellDescription$ Creatures you control enter the battlefield as a copy of CARDNAME. -SVar:Picture:http://www.wizards.com/global/images/magic/general/essence_of_the_wild.jpg Oracle:Creatures you control enter the battlefield as a copy of Essence of the Wild. diff --git a/forge-gui/res/cardsfolder/e/ethereal_elk.txt b/forge-gui/res/cardsfolder/e/ethereal_elk.txt index 5796059969b..028212a92be 100644 --- a/forge-gui/res/cardsfolder/e/ethereal_elk.txt +++ b/forge-gui/res/cardsfolder/e/ethereal_elk.txt @@ -4,6 +4,6 @@ Types:Creature Elk Spirit PT:3/3 K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedVivien; Nature's Avenger | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedVivien; Nature's Avenger | ChangeNum$ 1 | Optional$ True DeckHints:Name$Vivien, Nature's Avenger Oracle:Trample\nWhen Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/e/eutropia_the_twice_favored.txt b/forge-gui/res/cardsfolder/e/eutropia_the_twice_favored.txt new file mode 100755 index 00000000000..88d4e6f72ce --- /dev/null +++ b/forge-gui/res/cardsfolder/e/eutropia_the_twice_favored.txt @@ -0,0 +1,10 @@ +Name:Eutropia the Twice-Favored +ManaCost:1 G U +Types:Legendary Creature Human Wizard +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Flying +DeckHas:Ability$Counters +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. diff --git a/forge-gui/res/cardsfolder/f/fateful_end.txt b/forge-gui/res/cardsfolder/f/fateful_end.txt new file mode 100755 index 00000000000..67cf73516a7 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fateful_end.txt @@ -0,0 +1,6 @@ +Name:Fateful End +ManaCost:2 R +Types:Instant +A:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 3 damage to any target. Scry 1. +SVar:DBScry:DB$ Scry | ScryNum$ 1 +Oracle:Fateful End deals 3 damage to any target. Scry 1. diff --git a/forge-gui/res/cardsfolder/f/favored_of_iroas.txt b/forge-gui/res/cardsfolder/f/favored_of_iroas.txt new file mode 100755 index 00000000000..c03a5747ce6 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/favored_of_iroas.txt @@ -0,0 +1,9 @@ +Name:Favored of Iroas +ManaCost:2 W +Types:Creature Human Soldier +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, CARDNAME gains double strike until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Double Strike +SVar:BuffedBy:Enchantment +DeckNeeds:Type$Enchantment +Oracle:Constellation - Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. diff --git a/forge-gui/res/cardsfolder/f/final_death.txt b/forge-gui/res/cardsfolder/f/final_death.txt new file mode 100755 index 00000000000..2ceee408270 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/final_death.txt @@ -0,0 +1,5 @@ +Name:Final Death +ManaCost:4 B +Types:Instant +A:SP$ ChangeZone | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. +Oracle:Exile target creature. diff --git a/forge-gui/res/cardsfolder/f/final_flare.txt b/forge-gui/res/cardsfolder/f/final_flare.txt new file mode 100644 index 00000000000..6af1a4fbf8a --- /dev/null +++ b/forge-gui/res/cardsfolder/f/final_flare.txt @@ -0,0 +1,6 @@ +Name:Final Flare +ManaCost:2 R +Types:Instant +A:SP$ DealDamage | Cost$ 2 R Sac<1/Creature;Enchantment/creature or enchantment> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature. +AI:RemoveDeck:All +Oracle:As an additional cost to cast this spell, sacrifice a creature or enchantment.\nFinal Flare deals 5 damage to target creature. diff --git a/forge-gui/res/cardsfolder/upcoming/flicker_of_fate.txt b/forge-gui/res/cardsfolder/f/flicker_of_fate.txt similarity index 88% rename from forge-gui/res/cardsfolder/upcoming/flicker_of_fate.txt rename to forge-gui/res/cardsfolder/f/flicker_of_fate.txt index d344e1f06b0..7fe4a12d14d 100644 --- a/forge-gui/res/cardsfolder/upcoming/flicker_of_fate.txt +++ b/forge-gui/res/cardsfolder/f/flicker_of_fate.txt @@ -5,5 +5,4 @@ A:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature,Enchantment | Origin$ Battlef SVar:DBReturn:DB$ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True AI:RemoveDeck:All -SVar:Picture:http://www.wizards.com/global/images/magic/general/flicker_of_fate.jpg Oracle:Exile target creature or enchantment, then return it to the battlefield under its owner's control. diff --git a/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt b/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt new file mode 100644 index 00000000000..9cd2a5a8b9e --- /dev/null +++ b/forge-gui/res/cardsfolder/f/flummoxed_cyclops.txt @@ -0,0 +1,9 @@ +Name:Flummoxed Cyclops +ManaCost:3 R +Types:Creature Cyclops +PT:4/4 +K:Reach +T:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | CheckSVar$ CheckAttackers | SVarCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever two or more creatures your opponents control attack, CARDNAME can't block this combat. +SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME can't block. | UntilEndOfCombat$ True +SVar:CheckAttackers:Count$Valid Creature.OppCtrl+attacking +Oracle:Reach\nWhenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. diff --git a/forge-gui/res/cardsfolder/f/fruit_of_tizerus.txt b/forge-gui/res/cardsfolder/f/fruit_of_tizerus.txt new file mode 100644 index 00000000000..f84c2fc86a9 --- /dev/null +++ b/forge-gui/res/cardsfolder/f/fruit_of_tizerus.txt @@ -0,0 +1,7 @@ +Name:Fruit of Tizerus +ManaCost:B +Types:Sorcery +A:SP$ LoseLife | Cost$ B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life. +K:Escape:3 B ExileFromGrave<3/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Target player loses 2 life.\nEscape — {3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost). diff --git a/forge-gui/res/cardsfolder/upcoming/funeral_rites.txt b/forge-gui/res/cardsfolder/f/funeral_rites.txt similarity index 85% rename from forge-gui/res/cardsfolder/upcoming/funeral_rites.txt rename to forge-gui/res/cardsfolder/f/funeral_rites.txt index e86f7ca3e13..b89187df56a 100644 --- a/forge-gui/res/cardsfolder/upcoming/funeral_rites.txt +++ b/forge-gui/res/cardsfolder/f/funeral_rites.txt @@ -6,5 +6,4 @@ SVar:DB:DB$LoseLife | LifeAmount$ 2 | SubAbility$ TrigMill SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You DeckHints:Ability$Delirium DeckHas:Ability$Graveyard -SVar:Picture:http://www.wizards.com/global/images/magic/general/funeral_rites.jpg Oracle:You draw two cards, lose 2 life, and put the top two cards of your library into your graveyard. diff --git a/forge-gui/res/cardsfolder/upcoming/furious_rise.txt b/forge-gui/res/cardsfolder/f/furious_rise.txt similarity index 94% rename from forge-gui/res/cardsfolder/upcoming/furious_rise.txt rename to forge-gui/res/cardsfolder/f/furious_rise.txt index 354d0c3a285..2f1a506e981 100644 --- a/forge-gui/res/cardsfolder/upcoming/furious_rise.txt +++ b/forge-gui/res/cardsfolder/f/furious_rise.txt @@ -10,5 +10,4 @@ SVar:DBEffect:DB$Effect | RememberObjects$ Remembered | StaticAbilities$ Play | T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup2 SVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card until you exile another card with CARDNAME. -SVar:Picture:http://www.wizards.com/global/images/magic/general/furious_rise.jpg Oracle:At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt b/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt new file mode 100644 index 00000000000..53d8b139310 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gallia_of_the_endless_dance.txt @@ -0,0 +1,13 @@ +Name:Gallia of the Endless Dance +ManaCost:R G +Types:Legendary Creature Satyr +PT:2/2 +K:Haste +S:Mode$ Continuous | Affected$ Card.Satyr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Other Satyrs you control get +1/+1 and have haste. +T:Mode$ AttackersDeclared | Execute$ TrigDiscard | CheckSVar$ AttackerCount | SVarCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | OptionalDecider$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. +SVar:AttackerCount:Count$Valid Creature.attacking +SVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Satyr +Oracle:Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/ghireds_belligerence.txt b/forge-gui/res/cardsfolder/g/ghireds_belligerence.txt index 0f522b73643..0c8c5a85b81 100644 --- a/forge-gui/res/cardsfolder/g/ghireds_belligerence.txt +++ b/forge-gui/res/cardsfolder/g/ghireds_belligerence.txt @@ -1,7 +1,7 @@ Name:Ghired's Belligerence ManaCost:X R R Types:Sorcery -A:SP$ DealDamage | Cost$ X R R | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute damage to | NumDmg$ X | TargetMin$ 1 | TargetMax$ MaxTgts | DividedAsYouChoose$ MaxTgts | References$ X,MaxTgts | RememberDamaged$ True | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) +A:SP$ DealDamage | Cost$ X R R | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute damage to | NumDmg$ X | TargetMin$ 1 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | References$ X,MaxTgts | RememberDamaged$ True | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) SVar:X:Count$xPaid SVar:MaxTgts:Count$Valid Creature SVar:DBEffect:DB$ Effect | Name$ CARDNAME Effect | Triggers$ TrigDies | SVars$ DBPopulate,DBForget | RememberObjects$ RememberedCard | SubAbility$ DBCleanup diff --git a/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt b/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt index 3b8fd338e99..d22c7e0ab6f 100644 --- a/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt +++ b/forge-gui/res/cardsfolder/g/gideons_battle_cry.txt @@ -2,7 +2,7 @@ Name:Gideon's Battle Cry ManaCost:2 W W Types:Sorcery A:SP$ PutCounterAll | Cost$ 2 W W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each creature you control. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedGideon; the Oathsworn | ChangeNum$ 1 +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedGideon; the Oathsworn | ChangeNum$ 1 | Optional$ True DeckHas:Ability$Counters DeckHints:Name$Gideon, the Oathsworn Oracle:Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/g/gideons_resolve.txt b/forge-gui/res/cardsfolder/g/gideons_resolve.txt index 1ecc2aada69..0bfb6e097d0 100644 --- a/forge-gui/res/cardsfolder/g/gideons_resolve.txt +++ b/forge-gui/res/cardsfolder/g/gideons_resolve.txt @@ -2,7 +2,7 @@ Name:Gideon's Resolve ManaCost:4 W Types:Enchantment T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedGideon; Martial Paragon | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedGideon; Martial Paragon | ChangeNum$ 1 | Optional$ True S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. SVar:PlayMain1:TRUE DeckHints:Name$Gideon, Martial Paragon diff --git a/forge-gui/res/cardsfolder/g/gild.txt b/forge-gui/res/cardsfolder/g/gild.txt index 156e9abc0ba..36b0e11dcbc 100644 --- a/forge-gui/res/cardsfolder/g/gild.txt +++ b/forge-gui/res/cardsfolder/g/gild.txt @@ -1,7 +1,6 @@ Name:Gild ManaCost:3 B Types:Sorcery -A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." +A:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") SVar:DBToken:DB$ Token | TokenScript$ gold | TokenOwner$ You | LegacyImage$ gold bng -SVar:Picture:http://www.wizards.com/global/images/magic/general/gild.jpg -Oracle:Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." +Oracle:Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/g/glimpse_of_freedom.txt b/forge-gui/res/cardsfolder/g/glimpse_of_freedom.txt new file mode 100755 index 00000000000..5b7043b8860 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/glimpse_of_freedom.txt @@ -0,0 +1,7 @@ +Name:Glimpse of Freedom +ManaCost:1 U +Types:Instant +A:SP$ Draw | Cost$ 1 U | NumCards$ 1 | SpellDescription$ Draw a card. +K:Escape:2 U ExileFromGrave<5/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Draw a card.\nEscape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/g/glory_bearers.txt b/forge-gui/res/cardsfolder/g/glory_bearers.txt new file mode 100644 index 00000000000..1529f8ab597 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/glory_bearers.txt @@ -0,0 +1,7 @@ +Name:Glory Bearers +ManaCost:3 W +Types:Enchantment Creature Human Cleric +PT:3/4 +T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control attacks, it gets +0/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttacker | NumDef$ +1 +Oracle:Whenever another creature you control attacks, it gets +0/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/g/goblin_goon.txt b/forge-gui/res/cardsfolder/g/goblin_goon.txt index 9e033694361..2f4ed831921 100644 --- a/forge-gui/res/cardsfolder/g/goblin_goon.txt +++ b/forge-gui/res/cardsfolder/g/goblin_goon.txt @@ -2,9 +2,9 @@ Name:Goblin Goon ManaCost:3 R Types:Creature Goblin Mutant PT:6/6 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ CARDNAME can't attack. & CARDNAME can't block. | CheckSVar$ X | SVarCompare$ LEY | Description$ CARDNAME can't attack unless you control more creatures than defending player. CARDNAME can't block unless you control more creatures than attacking player. +S:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ hasFewerCreaturesInPlayThanYou | Description$ CARDNAME can't attack unless you control more creatures than defending player. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | CheckSVar$ Y | SVarCompare$ GEX | Description$ CARDNAME can't block unless you control more creatures than attacking player. SVar:X:Count$Valid Creature.YouCtrl -SVar:Y:Count$Valid Creature.YouDontCtrl +SVar:Y:Count$Valid Creature.ActivePlayerCtrl SVar:BuffedBy:Creature -SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_goon.jpg Oracle:Goblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player. diff --git a/forge-gui/res/cardsfolder/g/goldmane_griffin.txt b/forge-gui/res/cardsfolder/g/goldmane_griffin.txt index 1eae39450c9..6d735cfb5fb 100644 --- a/forge-gui/res/cardsfolder/g/goldmane_griffin.txt +++ b/forge-gui/res/cardsfolder/g/goldmane_griffin.txt @@ -5,6 +5,6 @@ PT:3/2 K:Flying K:Vigilance T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant it, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedAjani; Inspiring Leader | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedAjani; Inspiring Leader | ChangeNum$ 1 | Optional$ True DeckHints:Name$Ajani, Inspiring Leader Oracle:Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/g/grasping_current.txt b/forge-gui/res/cardsfolder/g/grasping_current.txt index 479635023cb..71203a17db4 100644 --- a/forge-gui/res/cardsfolder/g/grasping_current.txt +++ b/forge-gui/res/cardsfolder/g/grasping_current.txt @@ -2,7 +2,7 @@ Name:Grasping Current ManaCost:4 U Types:Sorcery A:SP$ ChangeZone | Cost$ 4 U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedJace; Ingenious Mind-Mage | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. DeckHints:Name$Jace, Ingenious Mind-Mage SVar:Picture:http://www.wizards.com/global/images/magic/general/grasping_current.jpg Oracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/g/grasping_giant.txt b/forge-gui/res/cardsfolder/g/grasping_giant.txt new file mode 100644 index 00000000000..0fa57133606 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grasping_giant.txt @@ -0,0 +1,11 @@ +Name:Grasping Giant +ManaCost:5 W +Types:Creature Giant +PT:5/7 +K:Vigilance +T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, exile that creature until CARDNAME leaves the battlefield. +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredBlocker | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReturn | Secondary$ True | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, exile that creature until CARDNAME leaves the battlefield. +SVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Vigilance\nWhenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/g/gravebreaker_lamia.txt b/forge-gui/res/cardsfolder/g/gravebreaker_lamia.txt new file mode 100755 index 00000000000..339bc7a992b --- /dev/null +++ b/forge-gui/res/cardsfolder/g/gravebreaker_lamia.txt @@ -0,0 +1,9 @@ +Name:Gravebreaker Lamia +ManaCost:4 B +Types:Enchantment Creature Snake Lamia +PT:4/4 +K:Lifelink +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeNum$ 1 | ChangeType$ Card +S:Mode$ ReduceCost | ValidCard$ Card.wasCastFromGraveyard | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast from your graveyard cost {1} less to cast. +Oracle:Lifelink\nWhen Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.\nSpells you cast from your graveyard cost {1} less to cast. diff --git a/forge-gui/res/cardsfolder/g/grim_physician.txt b/forge-gui/res/cardsfolder/g/grim_physician.txt new file mode 100644 index 00000000000..b5eaa963cf2 --- /dev/null +++ b/forge-gui/res/cardsfolder/g/grim_physician.txt @@ -0,0 +1,7 @@ +Name:Grim Physician +ManaCost:B +Types:Creature Zombie +PT:1/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, target creature an opponent controls gets -1/-1 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True +Oracle:When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. diff --git a/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt b/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt new file mode 100644 index 00000000000..874c021ccb5 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/haktos_the_unscarred.txt @@ -0,0 +1,9 @@ +Name:Haktos the Unscarred +ManaCost:R R W W +Types:Legendary Creature Human Warrior +PT:6/1 +K:CARDNAME attacks each combat if able. +K:ETBReplacement:Other:ChooseNum +SVar:ChooseNum:DB$ ChooseNumber | Min$ 2 | Max$ 4 | Defined$ You | Random$ True +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection from each converted mana cost other than the chosen number | Description$ CARDNAME has protection from each converted mana cost other than the chosen number. +Oracle:Haktos the Unscarred attacks each combat if able.\nAs Haktos enters the battlefield, choose 2, 3, or 4 at random.\nHaktos has protection from each converted mana cost other than the chosen number. diff --git a/forge-gui/res/cardsfolder/h/hankyu.txt b/forge-gui/res/cardsfolder/h/hankyu.txt index 0edd940b135..23ac7327d36 100644 --- a/forge-gui/res/cardsfolder/h/hankyu.txt +++ b/forge-gui/res/cardsfolder/h/hankyu.txt @@ -3,7 +3,7 @@ ManaCost:1 Types:Artifact Equipment K:Equip:4 S:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ HankyuPutCounter & HankyuDmg | AddSVar$ HankyuX | Description$ Equipped creature has "{T}: Put an aim counter on CARDNAME" and "{T}, Remove all aim counters from CARDNAME: This creature deals damage to any target equal to the number of aim counters removed this way." -SVar:HankyuPutCounter:AB$ PutCounter | Cost$ T | CounterType$ AIM | CounterNum$ 1 | Defined$ OriginalHost | SpellDescription$ Put an aim counter on Hankyu. +SVar:HankyuPutCounter:AB$ PutCounter | Cost$ T | CounterType$ AIM | CounterNum$ 1 | Defined$ OriginalHost | SpellDescription$ Put an aim counter on ORIGINALHOST. SVar:HankyuDmg:AB$ DealDamage | Cost$ T SubCounter | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ HankyuX | References$ HankyuX | SpellDescription$ CARDNAME deals damage to any target equal to the number of aim counters removed this way. SVar:HankyuX:SVar$CostCountersRemoved AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/h/hateful_eidolon.txt b/forge-gui/res/cardsfolder/h/hateful_eidolon.txt new file mode 100644 index 00000000000..6ccea84413c --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hateful_eidolon.txt @@ -0,0 +1,10 @@ +Name:Hateful Eidolon +ManaCost:B +Types:Enchantment Creature Spirit +PT:1/2 +K:Lifelink +T:Mode$ ChangesZone | ValidCard$ Creature.enchanted | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | References$ X +SVar:X:Count$AttachedTo TriggeredCardLKICopy Aura.YouCtrl +SVar:EnchantMe:Multiple +Oracle:Lifelink\nWhenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. diff --git a/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt b/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt new file mode 100644 index 00000000000..34e15b28054 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heliod_sun_crowned.txt @@ -0,0 +1,14 @@ +Name:Heliod, Sun-Crowned +ManaCost:2 W +Types:Legendary Enchantment Creature God +PT:5/5 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to white is less than five, CARDNAME is not a creature. +SVar:X:Count$Devotion.White +SVar:BuffedBy:Permanent.White +T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment | CounterType$ P1P1 | CounterNum$ 1 +A:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.Other | KW$ Lifelink | TgtPrompt$ Select another target creature | SpellDescription$ Another target creature gains lifelink until end of turn. +DeckHints:Ability$LifeGain +DeckHas:Ability$Counters +Oracle:Indestructible\nAs long as your devotion to white is less than five, Heliod isn't a creature.\nWhenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\n{1}{W}: Another target creature gains lifelink until end of turn. diff --git a/forge-gui/res/cardsfolder/h/heliods_intervention.txt b/forge-gui/res/cardsfolder/h/heliods_intervention.txt new file mode 100644 index 00000000000..3ef118118dd --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heliods_intervention.txt @@ -0,0 +1,10 @@ +Name:Heliod's Intervention +ManaCost:X W W +Types:Instant +A:SP$ Charm | Cost$ X W W | Choices$ DBDestroy,DBGainLife | References$ X +SVar:DBDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ X | References$ X | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select X target artifacts and/or enchantments | SpellDescription$ Destroy X target artifacts and/or enchantments. +SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ XX | References$ X,XX | SpellDescription$ Target player gains twice X life. +SVar:X:Count$xPaid +SVar:XX:SVar$X/Twice +DeckHas:Ability$LifeGain +Oracle:Choose one —\n• Destroy X target artifacts and/or enchantments.\n• Target player gains twice X life. diff --git a/forge-gui/res/cardsfolder/h/heliods_pilgrim.txt b/forge-gui/res/cardsfolder/h/heliods_pilgrim.txt index b8b1d470bf4..7ebe0c1aad9 100644 --- a/forge-gui/res/cardsfolder/h/heliods_pilgrim.txt +++ b/forge-gui/res/cardsfolder/h/heliods_pilgrim.txt @@ -4,5 +4,6 @@ Types:Creature Human Cleric PT:1/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. SVar:TrigChange:DB$ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura | ChangeNum$ 1 | ShuffleNonMandatory$ True +DeckHints:Type$Aura SVar:Picture:http://www.wizards.com/global/images/magic/general/heliods_pilgrim.jpg Oracle:When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. diff --git a/forge-gui/res/cardsfolder/h/heliods_punishment.txt b/forge-gui/res/cardsfolder/h/heliods_punishment.txt new file mode 100644 index 00000000000..5ffc0c63761 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/heliods_punishment.txt @@ -0,0 +1,11 @@ +Name:Heliod's Punishment +ManaCost:1 W +Types:Enchantment Aura +K:Enchant creature +K:etbCounter:TASK:4 +A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | RemoveAllAbilities$ True | AddAbility$ ABRemoveCounter | AddSVar$ DBHeliodsPunishment | Description$ Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from CARDNAME. Then if it has no task counters on it, destroy CARDNAME." +SVar:ABRemoveCounter:AB$ RemoveCounter | Cost$ T | CounterType$ TASK | CounterNum$ 1 | AILogic$ Always | Defined$ OriginalHost | StackDescription$ SpellDescription | SpellDescription$ Remove a task counter from ORIGINALHOST. Then if it has no task counters on it, destroy ORIGINALHOST. | SubAbility$ DBHeliodsPunishment +SVar:DBHeliodsPunishment:DB$ Destroy | Defined$ OriginalHost | ConditionDefined$ OriginalHost | ConditionPresent$ Card.counters_EQ0_TASK +DeckHas:Ability$Counters +Oracle:Enchant creature\nHeliod's Punishment enters the battlefield with four task counters on it.\nEnchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." diff --git a/forge-gui/res/cardsfolder/h/hero_of_the_games.txt b/forge-gui/res/cardsfolder/h/hero_of_the_games.txt new file mode 100644 index 00000000000..f4b46c04202 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hero_of_the_games.txt @@ -0,0 +1,8 @@ +Name:Hero of the Games +ManaCost:2 R +Types:Creature Human Soldier +PT:3/2 +T:Mode$ SpellCast | TargetsValid$ Card.Self | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 +SVar:BuffedBy:Card +Oracle:Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/hero_of_the_nyxborn.txt b/forge-gui/res/cardsfolder/h/hero_of_the_nyxborn.txt similarity index 91% rename from forge-gui/res/cardsfolder/upcoming/hero_of_the_nyxborn.txt rename to forge-gui/res/cardsfolder/h/hero_of_the_nyxborn.txt index 2a6bcc1e63d..940127e7e76 100644 --- a/forge-gui/res/cardsfolder/upcoming/hero_of_the_nyxborn.txt +++ b/forge-gui/res/cardsfolder/h/hero_of_the_nyxborn.txt @@ -6,5 +6,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn. SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/hero_of_the_nyxborn.jpg +DeckHas:Ability$Token Oracle:When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.\nWhenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/h/hero_of_the_pride.txt b/forge-gui/res/cardsfolder/h/hero_of_the_pride.txt new file mode 100755 index 00000000000..093d7ad6e5c --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hero_of_the_pride.txt @@ -0,0 +1,7 @@ +Name:Hero of the Pride +ManaCost:1 W +Types:Creature Cat Soldier +PT:2/2 +T:Mode$ SpellCast | TargetsValid$ Card.Self | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 +Oracle:Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/h/hero_of_the_winds.txt b/forge-gui/res/cardsfolder/h/hero_of_the_winds.txt new file mode 100755 index 00000000000..731fd1cddf7 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hero_of_the_winds.txt @@ -0,0 +1,9 @@ +Name:Hero of the Winds +ManaCost:3 W +Types:Creature Human Soldier +PT:1/4 +K:Flying +T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn. +SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 +SVar:BuffedBy:Card +Oracle:Flying\nWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/upcoming/heroes_of_the_revel.txt b/forge-gui/res/cardsfolder/h/heroes_of_the_revel.txt similarity index 68% rename from forge-gui/res/cardsfolder/upcoming/heroes_of_the_revel.txt rename to forge-gui/res/cardsfolder/h/heroes_of_the_revel.txt index 1d0fddfed53..c524f75ec11 100644 --- a/forge-gui/res/cardsfolder/upcoming/heroes_of_the_revel.txt +++ b/forge-gui/res/cardsfolder/h/heroes_of_the_revel.txt @@ -2,9 +2,9 @@ Name:Heroes of the Revel ManaCost:4 R Types:Creature Satyr Soldier PT:4/4 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 red Satyr creature token with "This creature can't block." -SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_2_satyr_noblock | TokenOwner$ You | LegacyImage$ r 2 2 satyr noblock thb +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You | LegacyImage$ r 1 1 satyr noblock thb T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn. SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/heroes_of_the_revel.jpg -Oracle:When Heroes of the Revel enters the battlefield, create a 2/2 red Satyr creature token with "This creature can't block."\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. +DeckHas:Ability$Token +Oracle:When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. diff --git a/forge-gui/res/cardsfolder/h/hostage_taker.txt b/forge-gui/res/cardsfolder/h/hostage_taker.txt index f057e2b87ec..8b31a381af2 100644 --- a/forge-gui/res/cardsfolder/h/hostage_taker.txt +++ b/forge-gui/res/cardsfolder/h/hostage_taker.txt @@ -2,8 +2,8 @@ Name:Hostage Taker ManaCost:2 U B Types:Creature Human Pirate PT:2/3 -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature until CARDNAME leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. -SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.Other,Creature.Other | TgtPrompt$ Select target artifact or creature | ConditionPresent$ Card.Self | RememberChanged$ True | SubAbility$ DBEffect +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target artifact or creature until CARDNAME leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.Other,Creature.Other | TgtPrompt$ Select another target artifact or creature | ConditionPresent$ Card.Self | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ ComeBack,TriggerCastHT | SVars$ TrigReturn,TrigRemoveSelf | RememberObjects$ Remembered | ImprintCards$ Self | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may cast that card and you may spend mana as though it were mana of any type to cast it. SVar:TriggerCastHT:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Command | Execute$ TrigRemoveSelf | Static$ True @@ -14,4 +14,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:PlayMain1:TRUE SVar:NeedsToPlay:Artifact.OppCtrl,Creature.OppCtrl SVar:Picture:http://www.wizards.com/global/images/magic/general/hostage_taker.jpg -Oracle:When Hostage Taker enters the battlefield, exile target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +Oracle:When Hostage Taker enters the battlefield, exile another target artifact or creature until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. diff --git a/forge-gui/res/cardsfolder/upcoming/hydras_growth.txt b/forge-gui/res/cardsfolder/h/hydras_growth.txt similarity index 100% rename from forge-gui/res/cardsfolder/upcoming/hydras_growth.txt rename to forge-gui/res/cardsfolder/h/hydras_growth.txt diff --git a/forge-gui/res/cardsfolder/h/hyrax_tower_scout.txt b/forge-gui/res/cardsfolder/h/hyrax_tower_scout.txt new file mode 100644 index 00000000000..bc100d369d9 --- /dev/null +++ b/forge-gui/res/cardsfolder/h/hyrax_tower_scout.txt @@ -0,0 +1,7 @@ +Name:Hyrax Tower Scout +ManaCost:2 G +Types:Creature Human Scout +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap target creature. +SVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Choose target creature. +Oracle:When Hyrax Tower Scout enters the battlefield, untap target creature. diff --git a/forge-gui/res/cardsfolder/i/ichthyomorphosis.txt b/forge-gui/res/cardsfolder/i/ichthyomorphosis.txt new file mode 100644 index 00000000000..f88a892c8de --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ichthyomorphosis.txt @@ -0,0 +1,7 @@ +Name:Ichthyomorphosis +ManaCost:2 U +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 0 | SetToughness$ 1 | SetColor$ Blue | RemoveAllAbilities$ True | AddType$ Creature & Fish | RemoveCardTypes$ True | RemoveCreatureTypes$ True | Description$ Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. +Oracle:Enchant creature\nEnchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. diff --git a/forge-gui/res/cardsfolder/i/idyllic_tutor.txt b/forge-gui/res/cardsfolder/i/idyllic_tutor.txt index 0b011f1f3a9..4e23b31cf9b 100644 --- a/forge-gui/res/cardsfolder/i/idyllic_tutor.txt +++ b/forge-gui/res/cardsfolder/i/idyllic_tutor.txt @@ -2,6 +2,6 @@ Name:Idyllic Tutor ManaCost:2 W Types:Sorcery A:SP$ ChangeZone | Cost$ 2 W | Origin$ Library | Destination$ Hand | ChangeType$ Enchantment | ChangeNum$ 1 | SpellDescription$ Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. -AI:RemoveDeck:Random +DeckNeeds:Type$Enchantment SVar:Picture:http://www.wizards.com/global/images/magic/general/idyllic_tutor.jpg Oracle:Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. diff --git a/forge-gui/res/cardsfolder/i/ilysian_caryatid.txt b/forge-gui/res/cardsfolder/i/ilysian_caryatid.txt new file mode 100644 index 00000000000..b9aec5386e3 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ilysian_caryatid.txt @@ -0,0 +1,8 @@ +Name:Ilysian Caryatid +ManaCost:1 G +Types:Creature Plant +PT:1/1 +A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | References$ X, Y | SpellDescription$ Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. +SVar:X:Count$Compare Y GE1.2.1 +SVar:Y:Count$Valid Creature.YouCtrl+powerGE4 +Oracle:{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. diff --git a/forge-gui/res/cardsfolder/i/impending_doom.txt b/forge-gui/res/cardsfolder/i/impending_doom.txt new file mode 100644 index 00000000000..e497ab91bd6 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/impending_doom.txt @@ -0,0 +1,9 @@ +Name:Impending Doom +ManaCost:2 R +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddHiddenKeyword$ CARDNAME attacks each combat if able. | Description$ Enchanted creature gets +3/+3 and attacks each combat if able. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, CARDNAME deals 3 damage to that creature's controller. +SVar:TrigDamage:DB$DealDamage | Defined$ TriggeredCardController | NumDmg$ 3 +Oracle:Enchant creature\nEnchanted creature gets +3/+3 and attacks each combat if able.\nWhen enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. diff --git a/forge-gui/res/cardsfolder/i/incendiary_oracle.txt b/forge-gui/res/cardsfolder/i/incendiary_oracle.txt new file mode 100644 index 00000000000..de41dbee342 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/incendiary_oracle.txt @@ -0,0 +1,8 @@ +Name:Incendiary Oracle +ManaCost:1 R +Types:Creature Human Shaman +PT:2/2 +A:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. +R:Event$ Moved | ValidLKI$ Creature.DamagedBy | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage by CARDNAME this turn would die, exile it instead. +SVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile +Oracle:{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.\nIf a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. diff --git a/forge-gui/res/cardsfolder/i/inevitable_end.txt b/forge-gui/res/cardsfolder/i/inevitable_end.txt new file mode 100644 index 00000000000..0a39f2c6d6a --- /dev/null +++ b/forge-gui/res/cardsfolder/i/inevitable_end.txt @@ -0,0 +1,9 @@ +Name:Inevitable End +ManaCost:2 B +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ InevitableTrig | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." +SVar:InevitableTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ InevitableSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature. +SVar:InevitableSac:DB$Sacrifice | Defined$ You | SacValid$ Creature +Oracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice a creature." diff --git a/forge-gui/res/cardsfolder/i/inspire_awe.txt b/forge-gui/res/cardsfolder/i/inspire_awe.txt new file mode 100755 index 00000000000..ed09a83c250 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/inspire_awe.txt @@ -0,0 +1,7 @@ +Name:Inspire Awe +ManaCost:3 G +Types:Instant +A:SP$ Effect | Cost$ 3 G | Name$ CARDNAME Effect | ReplacementEffects$ Curse | SubAbility$ DBScry | SpellDescription$ Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2. +SVar:Curse:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.unenchanted+nonEnchantment | Description$ Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. +SVar:DBScry:DB$ Scry | ScryNum$ 2 +Oracle:Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2. diff --git a/forge-gui/res/cardsfolder/i/iroass_blessing.txt b/forge-gui/res/cardsfolder/i/iroass_blessing.txt new file mode 100644 index 00000000000..df167a758ae --- /dev/null +++ b/forge-gui/res/cardsfolder/i/iroass_blessing.txt @@ -0,0 +1,9 @@ +Name:Iroas's Blessing +ManaCost:3 R +Types:Enchantment Aura +K:Enchant creature you control +A:SP$ Attach | Cost$ 3 R | ValidTgts$ Creature.YouCtrl | AILogic$ Pump +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ 4 +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. +Oracle:Enchant creature you control\nWhen Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.\nEnchanted creature gets +1/+1. diff --git a/forge-gui/res/cardsfolder/i/ironscale_hydra.txt b/forge-gui/res/cardsfolder/i/ironscale_hydra.txt new file mode 100644 index 00000000000..3afe1ec2196 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/ironscale_hydra.txt @@ -0,0 +1,8 @@ +Name:Ironscale Hydra +ManaCost:3 G G +Types:Creature Hydra +PT:5/5 +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ValidSource$ Creature | IsCombat$ True | ReplaceWith$ Counters | Description$ If a creature would deal combat damage to CARDNAME, prevent that damage and put a +1/+1 counter on CARDNAME. +SVar:Counters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. diff --git a/forge-gui/res/cardsfolder/i/irreverent_revelers.txt b/forge-gui/res/cardsfolder/i/irreverent_revelers.txt new file mode 100644 index 00000000000..91be4466341 --- /dev/null +++ b/forge-gui/res/cardsfolder/i/irreverent_revelers.txt @@ -0,0 +1,9 @@ +Name:Irreverent Revelers +ManaCost:2 R +Types:Creature Satyr +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY +SVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBHaste +SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact. +SVar:DBHaste:DB$ Pump | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn. +Oracle:When Irreverent Revelers enters the battlefield, choose one —\n• Destroy target artifact.\n• Irreverent Revelers gains haste until end of turn. diff --git a/forge-gui/res/cardsfolder/j/jaces_ruse.txt b/forge-gui/res/cardsfolder/j/jaces_ruse.txt index 72f07430c79..801cff7581e 100644 --- a/forge-gui/res/cardsfolder/j/jaces_ruse.txt +++ b/forge-gui/res/cardsfolder/j/jaces_ruse.txt @@ -2,6 +2,6 @@ Name:Jace's Ruse ManaCost:3 U U Types:Sorcery A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Wizards, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedJace; Arcane Strategist | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedJace; Arcane Strategist | ChangeNum$ 1 | Optional$ True DeckHints:Name$Jace, Arcane Strategist Oracle:Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/k/karametras_blessing.txt b/forge-gui/res/cardsfolder/k/karametras_blessing.txt new file mode 100644 index 00000000000..38597d33ef0 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/karametras_blessing.txt @@ -0,0 +1,6 @@ +Name:Karametra's Blessing +ManaCost:W +Types:Instant +A:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's an enchanted creature or an enchantment creature, it also gains hexproof and indestructible until end of turn. +SVar:DBPump:DB$Pump | Defined$ ParentTarget | KW$ Hexproof & Indestructible | ConditionDefined$ Targeted | ConditionPresent$ Creature.enchanted,Creature.Enchantment +Oracle:Target creature gets +2/+2 until end of turn. If it's an enchanted creature or an enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/karn_scion_of_urza.txt b/forge-gui/res/cardsfolder/k/karn_scion_of_urza.txt index d659fcec475..2052a5c5ad4 100644 --- a/forge-gui/res/cardsfolder/k/karn_scion_of_urza.txt +++ b/forge-gui/res/cardsfolder/k/karn_scion_of_urza.txt @@ -2,7 +2,7 @@ Name:Karn, Scion of Urza ManaCost:4 Types:Legendary Planeswalker Karn Loyalty:5 -A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 2 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Hand | DestinationZone2$ Exile | ExileWithCounter$ SILVER | Choser$ Opponent | SpellDescription$ Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. +A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 2 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Hand | DestinationZone2$ Exile | ExileWithCounter$ SILVER | Choser$ Player.Opponent | SpellDescription$ Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. A:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Hidden$ True | Origin$ Exile | Destination$ Hand | ChangeType$ Card.YouOwn+counters_GE1_SILVER | StackDescription$ SpellDescription | SpellDescription$ Put a card you own with a silver counter on it from exile into your hand. A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Ultimate$ True | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You | LegacyImage$ c 0 0 a construct total artifacts dom | SpellDescription$ Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." SVar:BuffedBy:Artifact diff --git a/forge-gui/res/cardsfolder/k/kethis_the_hidden_hand.txt b/forge-gui/res/cardsfolder/k/kethis_the_hidden_hand.txt index f09e6e8f538..8ccf5a89f3f 100644 --- a/forge-gui/res/cardsfolder/k/kethis_the_hidden_hand.txt +++ b/forge-gui/res/cardsfolder/k/kethis_the_hidden_hand.txt @@ -3,7 +3,7 @@ ManaCost:W B G Types:Legendary Creature Elf Advisor PT:3/4 S:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Legendary spells you cast cost {1} less to cast. -A:AB$ Animate | Cost$ ExileFromGrave<2/Card.Legendary/legendary card> | staticAbilities$ Play | Defined$ ValidGraveyard Card.Legendary+YouOwn | SpellDescription$ Until end of turn, each legendary card in your graveyard gains "You may pay this card from your graveyard." -SVar:Play:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | MayPlay$ True | Description$ You may pay this card from your graveyard. +A:AB$ Animate | Cost$ ExileFromGrave<2/Card.Legendary/legendary card> | staticAbilities$ Play | Defined$ ValidGraveyard Card.Legendary+YouOwn | SpellDescription$ Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." +SVar:Play:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | MayPlay$ True | Description$ You may play this card from your graveyard. DeckHints:Type$Legendary -Oracle:Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may pay this card from your graveyard." +Oracle:Legendary spells you cast cost {1} less to cast.\nExile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." diff --git a/forge-gui/res/cardsfolder/k/king_macar_the_gold_cursed.txt b/forge-gui/res/cardsfolder/k/king_macar_the_gold_cursed.txt index e5aa44ddc1c..a658b6ec06c 100644 --- a/forge-gui/res/cardsfolder/k/king_macar_the_gold_cursed.txt +++ b/forge-gui/res/cardsfolder/k/king_macar_the_gold_cursed.txt @@ -2,10 +2,9 @@ Name:King Macar, the Gold-Cursed ManaCost:2 B B Types:Legendary Creature Human Noble PT:2/3 -T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." +T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBToken SVar:DBToken:DB$ Token | TokenScript$ gold | TokenOwner$ You | TokenAmount$ 1 | LegacyImage$ gold jou | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Remembered$Amount -SVar:Picture:http://www.wizards.com/global/images/magic/general/king_macar_the_gold_cursed.jpg -Oracle:Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." +Oracle:Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") diff --git a/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt b/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt new file mode 100644 index 00000000000..18ef6ccf380 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kiora_bests_the_sea_god.txt @@ -0,0 +1,11 @@ +Name:Kiora Bests the Sea God +ManaCost:5 U U +Types:Enchantment Saga +K:Saga:3:TrigToken,TrigTap,TrigGainControl +SVar:TrigToken:DB$ Token | TokenScript$ u_8_8_kraken_hexproof | SpellDescription$ Create an 8/8 blue Kraken creature token with hexproof. +SVar:TrigTap:DB$ TapAll | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ValidCards$ Permanent.nonLand | SubAbility$ DBPumpAll | SpellDescription$ Tap all nonland permanents target opponent controls. They don't untap during their controllers' next untap step. +SVar:DBPumpAll:DB$ PumpAll | Defined$ Targeted | ValidCards$ Creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True +SVar:TrigGainControl:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Permanent.OppCtrl | TgtPrompt$ Select target permanent an opponent controls | SubAbility$ DBUntap | SpellDescription$ Gain control of target permanent an opponent controls. Untap it. +SVar:DBUntap:DB$ Untap | Defined$ Targeted +DeckHas:Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create an 8/8 blue Kraken creature token with hexproof.\nII — Tap all nonland permanents target opponent controls. They don't untap during their controllers' next untap step.\nIII — Gain control of target permanent an opponent controls. Untap it. diff --git a/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt b/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt new file mode 100644 index 00000000000..42aa9084922 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/klothys_god_of_destiny.txt @@ -0,0 +1,15 @@ +Name:Klothys, God of Destiny +ManaCost:1 R G +Types:Legendary Enchantment Creature God +PT:4/5 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT7 | References$ X | Description$ As long as your devotion to red and green is less than seven, CARDNAME isn't a creature. +SVar:X:Count$DevotionDual.Red.Green +T:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and CARDNAME deals 2 damage to each opponent. +SVar:TrigChangeZone:DB$ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | SubAbility$ DBMana +SVar:DBMana:DB$ Mana | Amount$ 1 | Produced$ Combo R G | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBDamage +SVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$LifeGain +Oracle:Indestructible\nAs long as your devotion to red and green is less than seven, Klothys isn’t a creature.\nAt the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/klothyss_design.txt b/forge-gui/res/cardsfolder/k/klothyss_design.txt new file mode 100644 index 00000000000..ce9daeb57c7 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/klothyss_design.txt @@ -0,0 +1,6 @@ +Name:Klothys's Design +ManaCost:5 G +Types:Sorcery +A:SP$ PumpAll | Cost$ 5 G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | References$ X | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is your devotion to green. +SVar:X:Count$Devotion.Green +Oracle:Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/k/knight_of_new_alara.txt b/forge-gui/res/cardsfolder/k/knight_of_new_alara.txt index 5a1e9527c4d..ae985f1a2b3 100644 --- a/forge-gui/res/cardsfolder/k/knight_of_new_alara.txt +++ b/forge-gui/res/cardsfolder/k/knight_of_new_alara.txt @@ -1,13 +1,8 @@ Name:Knight of New Alara ManaCost:2 G W Types:Creature Human Knight -Text:Each other multicolored creature you control gets +1/+1 for each of its colors. PT:2/2 -S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl+White | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl+Blue | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl+Black | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl+Red | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl+Green | AddPower$ 1 | AddToughness$ 1 +S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each other multicolored creature you control gets +1/+1 for each of its colors. +SVar:AffectedX:Count$CardNumColors SVar:PlayMain1:TRUE -SVar:Picture:http://www.wizards.com/global/images/magic/general/knight_of_new_alara.jpg Oracle:Each other multicolored creature you control gets +1/+1 for each of its colors. diff --git a/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt b/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt new file mode 100755 index 00000000000..1448f1b3b5d --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kroxa_titan_of_deaths_hunger.txt @@ -0,0 +1,16 @@ +Name:Kroxa, Titan of Death's Hunger +ManaCost:B R +Types:Legendary Creature Elder Giant +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless it escaped. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Self | ConditionNotPresent$ Card.Self+escaped +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDiscard | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. +SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBRepeat | SpellDescription$ Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. +SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup +SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered | References$ X +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Valid Card.nonLand+RememberedPlayerOwn +K:Escape:B B R R ExileFromGrave<5/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:When Kroxa enters the battlefield, sacrifice it unless it escaped.\nWhenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.\nEscape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/k/kunoros_hound_of_athreos.txt b/forge-gui/res/cardsfolder/k/kunoros_hound_of_athreos.txt new file mode 100644 index 00000000000..d4493caebf9 --- /dev/null +++ b/forge-gui/res/cardsfolder/k/kunoros_hound_of_athreos.txt @@ -0,0 +1,11 @@ +Name:Kunoros, Hound of Athreos +ManaCost:1 W B +Types:Legendary Creature Hound +PT:3/3 +K:Vigilance +K:Menace +K:Lifelink +R:Event$Moved | ActiveZones$ Battlefield | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Creature | Prevent$ True | Description$ Creature cards in graveyards can't enter the battlefield. +S:Mode$ CantBeCast | Origin$ Graveyard | Description$ Players can't cast spells from graveyards. +SVar:NonStackingEffect:True +Oracle:Vigilance, menace, lifelink\nCreature cards in graveyards can't enter the battlefield.\nPlayers can't cast spells from graveyards. diff --git a/forge-gui/res/cardsfolder/l/labyrinth_of_skophos.txt b/forge-gui/res/cardsfolder/l/labyrinth_of_skophos.txt new file mode 100644 index 00000000000..cb96ae2fb40 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/labyrinth_of_skophos.txt @@ -0,0 +1,8 @@ +Name:Labyrinth of Skophos +ManaCost:no cost +Types:Land +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. +A:AB$ RemoveFromCombat | Cost$ 4 T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SpellDescription$ Remove target attacking or blocking creature from combat. +AI:RemoveDeck:All +SVar:AmbushAI:True +Oracle:{T}: Add {C}.\n{4}, {T}: Remove target attacking or blocking creature from combat. diff --git a/forge-gui/res/cardsfolder/l/lady_caleria.txt b/forge-gui/res/cardsfolder/l/lady_caleria.txt index 02106cc72de..6aec5739df7 100644 --- a/forge-gui/res/cardsfolder/l/lady_caleria.txt +++ b/forge-gui/res/cardsfolder/l/lady_caleria.txt @@ -1,7 +1,6 @@ Name:Lady Caleria ManaCost:3 G G W W -Types:Legendary Creature Human Archer +Types:Legendary Creature Elf Archer PT:3/6 A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. -SVar:Picture:http://www.wizards.com/global/images/magic/general/lady_caleria.jpg Oracle:{T}: Lady Caleria deals 3 damage to target attacking or blocking creature. diff --git a/forge-gui/res/cardsfolder/l/lagonna_band_storyteller.txt b/forge-gui/res/cardsfolder/l/lagonna_band_storyteller.txt new file mode 100755 index 00000000000..49522f886fd --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lagonna_band_storyteller.txt @@ -0,0 +1,12 @@ +Name:Lagonna-Band Storyteller +ManaCost:3 W +Types:Creature Centaur Advisor +PT:3/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. +SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Enchantment.YouOwn | TgtPrompt$ Choose target enchantment from your graveyard | RememberChanged$ True | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | References$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost +DeckNeeds:Type$Enchantment +DeckHas:Ability$LifeGain +Oracle:When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. diff --git a/forge-gui/res/cardsfolder/l/lampad_of_deaths_vigil.txt b/forge-gui/res/cardsfolder/l/lampad_of_deaths_vigil.txt new file mode 100644 index 00000000000..e695c4723a6 --- /dev/null +++ b/forge-gui/res/cardsfolder/l/lampad_of_deaths_vigil.txt @@ -0,0 +1,8 @@ +Name:Lampad of Death's Vigil +ManaCost:1 B +Types:Enchantment Creature Nymph +PT:1/3 +A:AB$ LoseLife | Cost$ 1 Sac<1/Creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life. +SVar:DBGainLife:DB$GainLife | LifeAmount$ 1 +DeckHas:Ability$LifeGain +Oracle:{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. diff --git a/forge-gui/res/cardsfolder/l/leonin_of_the_lost_pride.txt b/forge-gui/res/cardsfolder/l/leonin_of_the_lost_pride.txt new file mode 100644 index 00000000000..8ccf4d51f0a --- /dev/null +++ b/forge-gui/res/cardsfolder/l/leonin_of_the_lost_pride.txt @@ -0,0 +1,7 @@ +Name:Leonin of the Lost Pride +ManaCost:1 W +Types:Creature Cat Warrior +PT:3/1 +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, exile target card from an opponent’s graveyard. +SVar:TrigExile:DB$ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn +Oracle:When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. diff --git a/forge-gui/res/cardsfolder/l/liberating_combustion.txt b/forge-gui/res/cardsfolder/l/liberating_combustion.txt index 42d5557ff39..92cc21bd2c2 100644 --- a/forge-gui/res/cardsfolder/l/liberating_combustion.txt +++ b/forge-gui/res/cardsfolder/l/liberating_combustion.txt @@ -2,7 +2,7 @@ Name:Liberating Combustion ManaCost:4 R Types:Sorcery A:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | NumDmg$ 6 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedChandra; Pyrogenius | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedChandra; Pyrogenius | ChangeNum$ 1 | Optional$ True DeckHints:Name$Chandra, Pyrogenius SVar:Picture:http://www.wizards.com/global/images/magic/general/liberating_combustion.jpg Oracle:Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/l/lilianas_influence.txt b/forge-gui/res/cardsfolder/l/lilianas_influence.txt index 2d313b13ae4..bbc9d2ec8e7 100644 --- a/forge-gui/res/cardsfolder/l/lilianas_influence.txt +++ b/forge-gui/res/cardsfolder/l/lilianas_influence.txt @@ -2,7 +2,7 @@ Name:Liliana's Influence ManaCost:4 B B Types:Sorcery A:SP$ PutCounterAll | Cost$ 4 B B | ValidCards$ Creature.YouDontCtrl | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBShuffle | IsCurse$ True | SubAbility$ DBSearch | SpellDescription$ Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedLiliana; Death Wielder | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedLiliana; Death Wielder | ChangeNum$ 1 | Optional$ True DeckHints:Name$Liliana, Death Wielder SVar:Picture:http://www.wizards.com/global/images/magic/general/lilianas_influence.jpg Oracle:Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/l/loathsome_chimera.txt b/forge-gui/res/cardsfolder/l/loathsome_chimera.txt new file mode 100644 index 00000000000..b337cef44bb --- /dev/null +++ b/forge-gui/res/cardsfolder/l/loathsome_chimera.txt @@ -0,0 +1,9 @@ +Name:Loathsome Chimera +ManaCost:2 G +Types:Creature Chimera +PT:4/1 +K:Escape:4 G ExileFromGrave<3/Card.Other/other> +K:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it. +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:Escape-{4}{G}, exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nLoathsome Chimera escapes with a +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/l/lotus_field.txt b/forge-gui/res/cardsfolder/l/lotus_field.txt index 9f639c59aba..f6339c0ffba 100644 --- a/forge-gui/res/cardsfolder/l/lotus_field.txt +++ b/forge-gui/res/cardsfolder/l/lotus_field.txt @@ -7,5 +7,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S SVar:TrigSac:DB$ Sacrifice | Amount$ 2 | Defined$ You | SacValid$ Land | AILogic$ ExceptSelf A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SpellDescription$ Add three mana of any color. SVar:NeedsToPlayVar:X GT2 -SVar:X:Count$Valid Land.YouCtrl+notnamedLotus Field +SVar:X:Count$Valid Land.Basic+YouCtrl Oracle:Hexproof\nLotus Field enters the battlefield tapped.\nWhen Lotus Field enters the battlefield, sacrifice two lands.\n{T}: Add three mana of any color. diff --git a/forge-gui/res/cardsfolder/m/mantle_of_the_wolf.txt b/forge-gui/res/cardsfolder/m/mantle_of_the_wolf.txt new file mode 100755 index 00000000000..ba532fc7e8a --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mantle_of_the_wolf.txt @@ -0,0 +1,10 @@ +Name:Mantle of the Wolf +ManaCost:3 G +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 4 | AddToughness$ 4 | Description$ Enchanted creature gets +4/+4. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_2_2_wolf | TokenOwner$ You | LegacyImage$ g 2 2 wolf thb +DeckHas:Ability$Token +Oracle:Enchant creature\nEnchanted creature gets +4/+4.\nWhen Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. diff --git a/forge-gui/res/cardsfolder/m/medomais_prophecy.txt b/forge-gui/res/cardsfolder/m/medomais_prophecy.txt new file mode 100644 index 00000000000..c57b689280b --- /dev/null +++ b/forge-gui/res/cardsfolder/m/medomais_prophecy.txt @@ -0,0 +1,12 @@ +Name:Medomai's Prophecy +ManaCost:1 U +Types:Enchantment Saga +K:Saga:4:DBScry,DBNameCard,DBEffect,DBLook +SVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2. +SVar:DBNameCard:DB$ NameCard | SpellDescription$ Choose a card name. +SVar:DBEffect:DB$ Effect | Name$ Medomai's Prophecy Effect | Triggers$ NamedCardCast | SVars$ NamedCardCast,TrigDraw,ExileEffect | SpellDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards. +SVar:DBLook:DB$ Dig | Defined$ Player | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | SpellDescription$ Look at the top card of each player's library. +SVar:NamedCardCast:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards. +SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ ExileEffect +SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Scry 2.\nII — Choose a card name.\nIII — When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV - Look at the top card of each player's library. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/memory_drain.txt b/forge-gui/res/cardsfolder/m/memory_drain.txt new file mode 100755 index 00000000000..2744cacf801 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/memory_drain.txt @@ -0,0 +1,6 @@ +Name:Memory Drain +ManaCost:2 U U +Types:Instant +A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBScry | SpellDescription$ Counter target spell. Scry 2. +SVar:DBScry:DB$Scry | ScryNum$ 2 +Oracle:Counter target spell. Scry 2. diff --git a/forge-gui/res/cardsfolder/m/mindwrack_harpy.txt b/forge-gui/res/cardsfolder/m/mindwrack_harpy.txt new file mode 100755 index 00000000000..a9ca1af0496 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mindwrack_harpy.txt @@ -0,0 +1,9 @@ +Name:Mindwrack Harpy +ManaCost:3 B +Types:Enchantment Creature Harpy +PT:3/2 +K:Flying +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard. +SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player +DeckHas:Ability$Graveyard +Oracle:Flying\nAt the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard. diff --git a/forge-gui/res/cardsfolder/m/minions_return.txt b/forge-gui/res/cardsfolder/m/minions_return.txt new file mode 100644 index 00000000000..15aa8619e06 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/minions_return.txt @@ -0,0 +1,10 @@ +Name:Minion's Return +ManaCost:2 B +Types:Enchantment Aura +K:Flash +K:Enchant creature +A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control. +SVar:TrigChange:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard +Oracle:Flash\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control. + diff --git a/forge-gui/res/cardsfolder/m/mire_triton.txt b/forge-gui/res/cardsfolder/m/mire_triton.txt new file mode 100644 index 00000000000..21620e7af99 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mire_triton.txt @@ -0,0 +1,10 @@ +Name:Mire Triton +ManaCost:1 B +Types:Creature Zombie Merfolk +PT:2/1 +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBLifeGain +SVar:DBLifeGain:DB$ GainLife | Defined$ You | LifeAmount$ 2 +DeckHas:Ability$Graveyard & Ability$LifeGain +Oracle:Deathtouch\nWhen Mire Triton enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life. diff --git a/forge-gui/res/cardsfolder/m/mires_grasp.txt b/forge-gui/res/cardsfolder/m/mires_grasp.txt new file mode 100755 index 00000000000..1f1ffa2a267 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mires_grasp.txt @@ -0,0 +1,7 @@ +Name:Mire's Grasp +ManaCost:1 B +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | AddToughness$ -3 | Description$ Enchanted creature gets -3/-3. +Oracle:Enchant creature\nEnchanted creature gets -3/-3. diff --git a/forge-gui/res/cardsfolder/m/mirror_shield.txt b/forge-gui/res/cardsfolder/m/mirror_shield.txt new file mode 100644 index 00000000000..65b995a44ea --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mirror_shield.txt @@ -0,0 +1,10 @@ +Name:Mirror Shield +ManaCost:2 +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Card.EquippedBy | AddToughness$ 2 | AddKeyword$ Hexproof | AddTrigger$ TrigBlocks & TrigBecomeBlocked | Description$ Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." +SVar:TrigBlocks:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.withDeathtouch | Execute$ TrigDestroyBlocker | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature. +SVar:TrigBecomeBlocked:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.withDeathtouch | ValidBlocker$ Card.Self | Execute$ TrigDestroyAttacker | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature. +SVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlocker +SVar:TrigDestroyAttacker:DB$ Destroy | Defined$ TriggeredAttacker +K:Equip:2 +Oracle:Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/m/mischievous_chimera.txt b/forge-gui/res/cardsfolder/m/mischievous_chimera.txt new file mode 100644 index 00000000000..04090265202 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mischievous_chimera.txt @@ -0,0 +1,9 @@ +Name:Mischievous Chimera +ManaCost:U R +Types:Enchantment Creature Chimera +PT:2/2 +K:Flying +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | NoResolvingCheck$ True | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigDmg | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, CARDNAME deals 1 damage to each opponent. Scry 1. +SVar:TrigDmg:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 +Oracle:Flying\nWhenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. diff --git a/forge-gui/res/cardsfolder/m/mogg_toady.txt b/forge-gui/res/cardsfolder/m/mogg_toady.txt index dae4a3a2d08..708375ed69d 100644 --- a/forge-gui/res/cardsfolder/m/mogg_toady.txt +++ b/forge-gui/res/cardsfolder/m/mogg_toady.txt @@ -2,9 +2,9 @@ Name:Mogg Toady ManaCost:1 R Types:Creature Goblin PT:2/2 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ CARDNAME can't attack. & CARDNAME can't block. | CheckSVar$ X | SVarCompare$ LEY | References$ X,Y | Description$ CARDNAME can't attack unless you control more creatures than defending player.CARDNAME can't block unless you control more creatures than attacking player. +S:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ hasFewerCreaturesInPlayThanYou | Description$ CARDNAME can't attack unless you control more creatures than defending player. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | CheckSVar$ Y | SVarCompare$ GEX | Description$ CARDNAME can't block unless you control more creatures than attacking player. SVar:X:Count$Valid Creature.YouCtrl -SVar:Y:Count$Valid Creature.YouDontCtrl +SVar:Y:Count$Valid Creature.ActivePlayerCtrl SVar:BuffedBy:Creature -SVar:Picture:http://www.wizards.com/global/images/magic/general/mogg_toady.jpg Oracle:Mogg Toady can't attack unless you control more creatures than defending player.\nMogg Toady can't block unless you control more creatures than attacking player. diff --git a/forge-gui/res/cardsfolder/m/mogiss_favor.txt b/forge-gui/res/cardsfolder/m/mogiss_favor.txt new file mode 100644 index 00000000000..2ffab99a918 --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mogiss_favor.txt @@ -0,0 +1,9 @@ +Name:Mogis's Favor +ManaCost:B +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -1 | Description$ Enchanted creature gets +2/-1. +K:Escape:2 B ExileFromGrave<2/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Enchant creature\nEnchanted creature gets +2/-1.\nEscape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/m/monstrous_hound.txt b/forge-gui/res/cardsfolder/m/monstrous_hound.txt index 3f1660cd13e..1d1d9a05e88 100644 --- a/forge-gui/res/cardsfolder/m/monstrous_hound.txt +++ b/forge-gui/res/cardsfolder/m/monstrous_hound.txt @@ -2,8 +2,8 @@ Name:Monstrous Hound ManaCost:3 R Types:Creature Hound PT:4/4 -S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ CARDNAME can't attack. & CARDNAME can't block. | CheckSVar$ X | SVarCompare$ LEY | References$ X,Y | Description$ CARDNAME can't attack unless you control more lands than defending player. CARDNAME can't block unless you control more lands than attacking player. +S:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefender$ hasFewerLandsInPlayThanYou | Description$ CARDNAME can’t attack unless you control more lands than defending player. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | CheckSVar$ Y | SVarCompare$ GEX | Description$ CARDNAME can't block unless you control more lands than attacking player. SVar:X:Count$Valid Land.YouCtrl -SVar:Y:Count$Valid Land.YouDontCtrl -SVar:Picture:http://www.wizards.com/global/images/magic/general/monstrous_hound.jpg +SVar:Y:Count$Valid Land.ActivePlayerCtrl Oracle:Monstrous Hound can't attack unless you control more lands than defending player.\nMonstrous Hound can't block unless you control more lands than attacking player. diff --git a/forge-gui/res/cardsfolder/upcoming/moss_viper.txt b/forge-gui/res/cardsfolder/m/moss_viper.txt similarity index 79% rename from forge-gui/res/cardsfolder/upcoming/moss_viper.txt rename to forge-gui/res/cardsfolder/m/moss_viper.txt index a3cfbee71d0..573380c0dee 100644 --- a/forge-gui/res/cardsfolder/upcoming/moss_viper.txt +++ b/forge-gui/res/cardsfolder/m/moss_viper.txt @@ -3,4 +3,4 @@ ManaCost:G Types:Creature Snake PT:1/1 K:Deathtouch -Oracle:Deathtouch +Oracle:Deathtouch \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/m/murmurs_from_beyond.txt b/forge-gui/res/cardsfolder/m/murmurs_from_beyond.txt index f8dbb9daa4c..41c6256d5c9 100644 --- a/forge-gui/res/cardsfolder/m/murmurs_from_beyond.txt +++ b/forge-gui/res/cardsfolder/m/murmurs_from_beyond.txt @@ -1,6 +1,6 @@ Name:Murmurs from Beyond ManaCost:2 U Types:Instant Arcane -A:SP$ Dig | Cost$ 2 U | DigNum$ 3 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Graveyard | DestinationZone2$ Hand | Choser$ Opponent | SpellDescription$ Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. +A:SP$ Dig | Cost$ 2 U | DigNum$ 3 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Graveyard | DestinationZone2$ Hand | Choser$ Player.Opponent | SpellDescription$ Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. SVar:Picture:http://www.wizards.com/global/images/magic/general/murmurs_from_beyond.jpg Oracle:Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. diff --git a/forge-gui/res/cardsfolder/m/mystic_repeal.txt b/forge-gui/res/cardsfolder/m/mystic_repeal.txt new file mode 100644 index 00000000000..1b29976fd9e --- /dev/null +++ b/forge-gui/res/cardsfolder/m/mystic_repeal.txt @@ -0,0 +1,5 @@ +Name:Mystic Repeal +ManaCost:G +Types:Instant +A:SP$ ChangeZone | Cost$ G | ValidTgts$ Enchantment | IsCurse$ True | TgtPrompt$ Select target enchantment | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target enchantment on the bottom of its owner's library. +Oracle:Put target enchantment on the bottom of its owner's library. diff --git a/forge-gui/res/cardsfolder/m/mystic_sanctuary.txt b/forge-gui/res/cardsfolder/m/mystic_sanctuary.txt index ceb98944205..c96d2aa73ba 100644 --- a/forge-gui/res/cardsfolder/m/mystic_sanctuary.txt +++ b/forge-gui/res/cardsfolder/m/mystic_sanctuary.txt @@ -4,6 +4,6 @@ Types:Land Island R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | Description$ CARDNAME enters the battlefield tapped unless you control three or more other Islands. SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl+Other | ConditionCompare$ LT3 | SubAbility$ MoveToPlay SVar:MoveToPlay:DB$ ChangeZone | Defined$ Self | Origin$ All | Destination$ Battlefield -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. SVar:TrigChange:DB$ ChangeZone | TgtPrompt$ Choose target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | Origin$ Graveyard | Destination$ Library Oracle:({T}: Add {U}.)\nMystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.\nWhen Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. diff --git a/forge-gui/res/cardsfolder/n/nadir_kraken.txt b/forge-gui/res/cardsfolder/n/nadir_kraken.txt new file mode 100644 index 00000000000..39289189c9d --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nadir_kraken.txt @@ -0,0 +1,9 @@ +Name:Nadir Kraken +ManaCost:1 U U +Types:Creature Kraken +PT:2/3 +T:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on CARDNAME and create a 1/1 blue Tentacle creature token. +SVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken +SVar:DBToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ u_1_1_tentacle | LegacyImage$ u 1 1 tentacle thb +DeckHas:Ability$Token & Ability$Counters +Oracle:Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/n/naiad_of_hidden_coves.txt b/forge-gui/res/cardsfolder/n/naiad_of_hidden_coves.txt new file mode 100644 index 00000000000..a79f90b9014 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/naiad_of_hidden_coves.txt @@ -0,0 +1,6 @@ +Name:Naiad of Hidden Coves +ManaCost:2 U +Types:Enchantment Creature Nymph +PT:2/3 +S:Mode$ ReduceCost | Type$ Spell | Activator$ You | Amount$ 1 | Condition$ NotPlayerTurn | Description$ As long as it's not your turn, spells you cast cost {1} less to cast. +Oracle:As long as it's not your turn, spells you cast cost {1} less to cast. diff --git a/forge-gui/res/cardsfolder/n/nessian_boar.txt b/forge-gui/res/cardsfolder/n/nessian_boar.txt new file mode 100755 index 00000000000..de5ba32439c --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nessian_boar.txt @@ -0,0 +1,8 @@ +Name:Nessian Boar +ManaCost:3 G G +Types:Creature Boar +PT:10/6 +K:All creatures able to block CARDNAME do so. +T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, that creature's controller draws a card. +SVar:TrigDraw:DB$Draw | Defined$ TriggeredBlockerController | NumCards$ 1 +Oracle:All creatures able to block Nessian Boar do so.\nWhenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. diff --git a/forge-gui/res/cardsfolder/n/nessian_hornbeetle.txt b/forge-gui/res/cardsfolder/n/nessian_hornbeetle.txt new file mode 100644 index 00000000000..34e29d39838 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nessian_hornbeetle.txt @@ -0,0 +1,8 @@ +Name:Nessian Hornbeetle +ManaCost:1 G +Types:Creature Insect +PT:2/2 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.Other+YouCtrl+powerGE4 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. diff --git a/forge-gui/res/cardsfolder/n/nessian_wanderer.txt b/forge-gui/res/cardsfolder/n/nessian_wanderer.txt new file mode 100644 index 00000000000..831aca3a0c0 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nessian_wanderer.txt @@ -0,0 +1,8 @@ +Name:Nessian Wanderer +ManaCost:1 G +Types:Creature Satyr Scout +PT:1/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | OptionalDecider$ You +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. diff --git a/forge-gui/res/cardsfolder/n/nexus_wardens.txt b/forge-gui/res/cardsfolder/n/nexus_wardens.txt new file mode 100644 index 00000000000..4e6c9b8b720 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nexus_wardens.txt @@ -0,0 +1,9 @@ +Name:Nexus Wardens +ManaCost:2 G +Types:Creature Satyr Archer +PT:1/4 +K:Reach +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under you control, you gain 2 life. +SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 +DeckNeeds:Type$Enchantment +Oracle:Reach\nConstellation — Whenever an enchantment enters the battlefield under you control, you gain 2 life. diff --git a/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt b/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt index 93b157bafb4..02ccfd15ec4 100644 --- a/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt +++ b/forge-gui/res/cardsfolder/n/niambi_faithful_healer.txt @@ -3,6 +3,6 @@ ManaCost:1 W U Types:Legendary Creature Human Cleric PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, then put it into your hand. If you searched your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedTeferi; Timebender | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedTeferi; Timebender | ChangeNum$ 1 | Optional$ True DeckHints:Name$Teferi, Timebender Oracle:When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, then put it into your hand. If you searched your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/n/nicol_bolas_the_ravager.txt b/forge-gui/res/cardsfolder/n/nicol_bolas_the_ravager.txt index 7d403ec8601..b2f00d07751 100644 --- a/forge-gui/res/cardsfolder/n/nicol_bolas_the_ravager.txt +++ b/forge-gui/res/cardsfolder/n/nicol_bolas_the_ravager.txt @@ -23,4 +23,4 @@ A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Creature,Planeswalke A:AB$ ChangeZone | Cost$ SubCounter<4/LOYALTY> | Origin$ Graveyard | Destination$ Battlefield | Planeswalker$ True | GainControl$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker card in a graveyard | SpellDescription$ Put target creature or planeswalker card from a graveyard onto the battlefield under your control. A:AB$ Mill | Cost$ SubCounter<12/LOYALTY> | NumCards$ X | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Choose a player | Planeswalker$ True | Ultimate$ True | References$ X | SpellDescription$ Exile all but the bottom card of target player's library. SVar:X:Count$InTargetedLibrary.Card/Minus.1 -Oracle:+2: Draw two cards.\n−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.\n−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.\n−12: Exile all but the bottom card of target player's library. +Oracle:[+2]: Draw two cards.\n[−3]: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.\n[−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.\n−12: Exile all but the bottom card of target player's library. diff --git a/forge-gui/res/cardsfolder/n/nightcreep.txt b/forge-gui/res/cardsfolder/n/nightcreep.txt index 2909cd1039a..69ac704c34e 100644 --- a/forge-gui/res/cardsfolder/n/nightcreep.txt +++ b/forge-gui/res/cardsfolder/n/nightcreep.txt @@ -2,7 +2,6 @@ Name:Nightcreep ManaCost:B B Types:Instant A:SP$ AnimateAll | Cost$ B B | ValidCards$ Creature | Colors$ Black | OverwriteColors$ True | SubAbility$ AnimateSwamp | SpellDescription$ Until end of turn, all creatures become black and all lands become Swamps. -SVar:AnimateSwamp:DB$AnimateAll | ValidCards$ Land | Types$ Swamp | RemoveLandTypes$ True +SVar:AnimateSwamp:DB$ AnimateAll | ValidCards$ Land | Types$ Swamp | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True AI:RemoveDeck:Random -SVar:Picture:http://www.wizards.com/global/images/magic/general/nightcreep.jpg Oracle:Until end of turn, all creatures become black and all lands become Swamps. diff --git a/forge-gui/res/cardsfolder/n/nightmare_shepherd.txt b/forge-gui/res/cardsfolder/n/nightmare_shepherd.txt new file mode 100644 index 00000000000..adc2b337f8d --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nightmare_shepherd.txt @@ -0,0 +1,11 @@ +Name:Nightmare Shepherd +ManaCost:2 B B +Types:Enchantment Creature Demon +PT:4/4 +K:Flying +T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's Nightmare in addition to its other types. +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBCopy +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Nightmare | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Token +Oracle:Flying\nWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. diff --git a/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt b/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt new file mode 100644 index 00000000000..42929d24b19 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nylea_keen_eyed.txt @@ -0,0 +1,14 @@ +Name:Nylea, Keen-Eyed +ManaCost:3 G +Types:Legendary Enchantment Creature God +PT:5/6 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to green is less than five, CARDNAME is not a creature. +SVar:X:Count$Devotion.Green +SVar:BuffedBy:Permanent.Green +S:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast cost {1} less to cast. +A:AB$ Dig | Cost$ 2 G | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Hand | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. +SVar:DBDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | DestinationZone2$ Graveyard | Optional$ True | LibraryPosition$ 0 | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup | References$ Y +SVar:Y:Remembered$Amount +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +Oracle:Indestructible\nAs long as your devotion to green is less than five, Nylea, Sharp-Eyed is not a creature.\nCreature spells you cast cost 1 less to cast.\n{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise you may put it into your graveyard. diff --git a/forge-gui/res/cardsfolder/n/nyleas_forerunner.txt b/forge-gui/res/cardsfolder/n/nyleas_forerunner.txt new file mode 100644 index 00000000000..78e5e4b0dd9 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyleas_forerunner.txt @@ -0,0 +1,7 @@ +Name:Nylea's Forerunner +ManaCost:4 G +Types:Enchantment Creature Beast +PT:5/3 +K:Trample +S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Trample | Description$ Other creature you control have trample. +Oracle:Trample\nOther creature you control have trample. diff --git a/forge-gui/res/cardsfolder/n/nyleas_huntmaster.txt b/forge-gui/res/cardsfolder/n/nyleas_huntmaster.txt new file mode 100644 index 00000000000..d25eb0d4f10 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyleas_huntmaster.txt @@ -0,0 +1,8 @@ +Name:Nylea's Huntmaster +ManaCost:3 G +Types:Creature Centaur Shaman +PT:4/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +SVar:TrigPump:DB$Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | References$ X +SVar:X:Count$Devotion.Green +Oracle:When Nylea's Huntmaster enters the battlefield, target creature gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) diff --git a/forge-gui/res/cardsfolder/n/nyleas_intervention.txt b/forge-gui/res/cardsfolder/n/nyleas_intervention.txt new file mode 100644 index 00000000000..24c734d6c3e --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyleas_intervention.txt @@ -0,0 +1,9 @@ +Name:Nylea's Intervention +ManaCost:X G G +Types:Sorcery +A:SP$ Charm | Cost$ X G G | Choices$ DBSearch,DBDamage | References$ X +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land | ChangeNum$ X | References$ X | SpellDescription$ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. +SVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.withFlying | NumDmg$ XX | References$ X,XX | SpellDescription$ CARDNAME deals twice X damage to each creature with flying. +SVar:X:Count$xPaid +SVar:XX:SVar$X/Twice +Oracle:Choose one -\n• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.\n• Nylea's Intervention deals twice X damage to each creature with flying. diff --git a/forge-gui/res/cardsfolder/n/nyx_herald.txt b/forge-gui/res/cardsfolder/n/nyx_herald.txt new file mode 100644 index 00000000000..2d67026b3c0 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyx_herald.txt @@ -0,0 +1,7 @@ +Name:Nyx Herald +ManaCost:2 G +Types:Enchantment Creature Centaur Shaman +PT:2/3 +T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.enchanted+YouCtrl,Creature.Enchantment+YouCtrl | TgtPrompt$ Select target enchanted creature or enchantment creature you control | NumAtt$ 1 | NumDef$ 1 | KW$ Trample +Oracle:At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. diff --git a/forge-gui/res/cardsfolder/n/nyx_lotus.txt b/forge-gui/res/cardsfolder/n/nyx_lotus.txt new file mode 100644 index 00000000000..0f465626fd5 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyx_lotus.txt @@ -0,0 +1,9 @@ +Name:Nyx Lotus +ManaCost:4 +Types:Legendary Artifact +K:CARDNAME enters the battlefield tapped. +A:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | SpellDescription$ Choose a color. Add an amount of mana of that color equal to your devotion to that color. +SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X | References$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenColor$ True +SVar:X:Count$Devotion.Chosen +Oracle:Nyx Lotus enters the battlefield tapped.\n{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) diff --git a/forge-gui/res/cardsfolder/n/nyxbloom_ancient.txt b/forge-gui/res/cardsfolder/n/nyxbloom_ancient.txt new file mode 100755 index 00000000000..97cab14f3f4 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxbloom_ancient.txt @@ -0,0 +1,8 @@ +Name:Nyxbloom Ancient +ManaCost:4 G G G +Types:Enchantment Creature Elemental +PT:5/5 +K:Trample +R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Permanent.YouCtrl | ManaReplacement$ ProduceThrice | Description$ If you tap a permanent for mana, it produces three times as much of that mana instead. +SVar:ProduceThrice:C->C C C & R->R R R & B->B B B & U->U U U & G->G G G & W->W W W +Oracle:Trample\nIf you tap a permanent for mana, it produces three times as much of that mana instead. diff --git a/forge-gui/res/cardsfolder/n/nyxborn_brute.txt b/forge-gui/res/cardsfolder/n/nyxborn_brute.txt new file mode 100644 index 00000000000..d6fb1c1b0a3 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxborn_brute.txt @@ -0,0 +1,5 @@ +Name:Nyxborn Brute +ManaCost:3 R R +Types:Enchantment Creature Cyclops +PT:7/3 +Oracle: diff --git a/forge-gui/res/cardsfolder/n/nyxborn_colossus.txt b/forge-gui/res/cardsfolder/n/nyxborn_colossus.txt new file mode 100755 index 00000000000..0f65320bbf6 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxborn_colossus.txt @@ -0,0 +1,5 @@ +Name:Nyxborn Colossus +ManaCost:3 G G G +Types:Enchantment Creature Giant +PT:6/7 +Oracle: diff --git a/forge-gui/res/cardsfolder/n/nyxborn_courser.txt b/forge-gui/res/cardsfolder/n/nyxborn_courser.txt new file mode 100755 index 00000000000..b0c0313bc38 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxborn_courser.txt @@ -0,0 +1,5 @@ +Name:Nyxborn Courser +ManaCost:1 W W +Types:Enchantment Creature Centaur Scout +PT:2/4 +Oracle: diff --git a/forge-gui/res/cardsfolder/n/nyxborn_marauder.txt b/forge-gui/res/cardsfolder/n/nyxborn_marauder.txt new file mode 100644 index 00000000000..93842a7b373 --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxborn_marauder.txt @@ -0,0 +1,5 @@ +Name:Nyxborn Marauder +ManaCost:2 B B +Types:Enchantment Creature Minotaur +PT:4/3 +Oracle: diff --git a/forge-gui/res/cardsfolder/n/nyxborn_seaguard.txt b/forge-gui/res/cardsfolder/n/nyxborn_seaguard.txt new file mode 100644 index 00000000000..6acf482eeaf --- /dev/null +++ b/forge-gui/res/cardsfolder/n/nyxborn_seaguard.txt @@ -0,0 +1,5 @@ +Name:Nyxborn Seaguard +ManaCost:2 U U +Types:Enchantment Creature Merfolk Soldier +PT:2/5 +Oracle: diff --git a/forge-gui/res/cardsfolder/o/okos_hospitality.txt b/forge-gui/res/cardsfolder/o/okos_hospitality.txt index 6551ca3c462..98b59ad20e7 100644 --- a/forge-gui/res/cardsfolder/o/okos_hospitality.txt +++ b/forge-gui/res/cardsfolder/o/okos_hospitality.txt @@ -2,6 +2,6 @@ Name:Oko's Hospitality ManaCost:3 G U Types:Instant A:SP$ AnimateAll | Cost$ 3 G U | ValidCards$ Creature.YouCtrl | Power$ 3 | Toughness$ 3 | SubAbility$ DBSearch | SpellDescription$ Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedOko; the Trickster | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedOko; the Trickster | ChangeNum$ 1 | Optional$ True DeckNeeds:Name$Oko, the Trickster Oracle:Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/o/omen_of_the_dead.txt b/forge-gui/res/cardsfolder/o/omen_of_the_dead.txt new file mode 100644 index 00000000000..5ad2f12cf2c --- /dev/null +++ b/forge-gui/res/cardsfolder/o/omen_of_the_dead.txt @@ -0,0 +1,8 @@ +Name:Omen of the Dead +ManaCost:B +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature card from your graveyard to your hand. +SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl +A:AB$ Scry | Cost$ 2 B Sac<1/CARDNAME> | ScryNum$ 2 | SpellDescription$ Scry 2. +Oracle:Flash\nWhen Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.\n{2}{B}, Sacrifice Omen of the Dead: Scry 2. diff --git a/forge-gui/res/cardsfolder/o/omen_of_the_forge.txt b/forge-gui/res/cardsfolder/o/omen_of_the_forge.txt new file mode 100644 index 00000000000..f9601f44707 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/omen_of_the_forge.txt @@ -0,0 +1,8 @@ +Name:Omen of the Forge +ManaCost:1 R +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target. +SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2 +A:AB$ Scry | Cost$ 2 R Sac<1/CARDNAME> | ScryNum$ 2 | SpellDescription$ Scry 2. +Oracle:Flash\nWhen Omen of the Forge enters the battlefield, it deals 2 damage to any target.\n{2}{R}, Sacrifice Omen of the Forge: Scry 2. diff --git a/forge-gui/res/cardsfolder/o/omen_of_the_hunt.txt b/forge-gui/res/cardsfolder/o/omen_of_the_hunt.txt new file mode 100644 index 00000000000..7e44fdc961f --- /dev/null +++ b/forge-gui/res/cardsfolder/o/omen_of_the_hunt.txt @@ -0,0 +1,8 @@ +Name:Omen of the Hunt +ManaCost:2 G +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | ShuffleNonMandatory$ True +A:AB$ Scry | Cost$ 2 G Sac<1/CARDNAME> | ScryNum$ 2 | SpellDescription$ Scry 2. +Oracle:Flash\nWhen Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.\n{2}{G}, Sacrifice Omen of the Hunt: Scry 2. diff --git a/forge-gui/res/cardsfolder/o/omen_of_the_sea.txt b/forge-gui/res/cardsfolder/o/omen_of_the_sea.txt new file mode 100644 index 00000000000..bee65b13e7b --- /dev/null +++ b/forge-gui/res/cardsfolder/o/omen_of_the_sea.txt @@ -0,0 +1,9 @@ +Name:Omen of the Sea +ManaCost:1 U +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2, then draw a card. +SVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 +A:AB$ Scry | Cost$ 2 U Sac<1/CARDNAME> | ScryNum$ 2 | SpellDescription$ Scry 2. +Oracle:Flash\nWhen Omen of the Sea enters the battlefield, scry 2, then draw a card.\n{2}{U}, Sacrifice Omen of the Sea: Scry 2. diff --git a/forge-gui/res/cardsfolder/o/omen_of_the_sun.txt b/forge-gui/res/cardsfolder/o/omen_of_the_sun.txt new file mode 100644 index 00000000000..c740a184248 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/omen_of_the_sun.txt @@ -0,0 +1,10 @@ +Name:Omen of the Sun +ManaCost:2 W +Types:Enchantment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb | SubAbility$ DBGainLife +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 +A:AB$ Scry | Cost$ 2 W Sac<1/CARDNAME> | ScryNum$ 2 | SpellDescription$ Scry 2. +DeckHas:Ability$Token +Oracle:Flash\nWhen Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.\n{2}{W}, Sacrifice Omen of the Sun: Scry 2. diff --git a/forge-gui/res/cardsfolder/o/once_and_future.txt b/forge-gui/res/cardsfolder/o/once_and_future.txt index aac1b9d2b82..3196ece5e89 100644 --- a/forge-gui/res/cardsfolder/o/once_and_future.txt +++ b/forge-gui/res/cardsfolder/o/once_and_future.txt @@ -1,11 +1,11 @@ Name:Once and Future ManaCost:3 G Types:Instant -A:SP$ ChangeZone | Cost$ 3 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouOwn | SubAbility$ DBPump | SpellDescription$ Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile CARDNAME. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile CARDNAME. -SVar:DBPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 1 | TgtZone$ Graveyard | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouOwn | TargetUnique$ True | RememberObjects$ ThisTargetedCard | SubAbility$ DBReturn +A:SP$ ChangeZone | Cost$ 3 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard to return to your hand | ValidTgts$ Card.YouOwn | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile CARDNAME. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile CARDNAME. +SVar:DBPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 1 | TgtZone$ Graveyard | TgtPrompt$ Select up to one target card in your graveyard to put on top of your library | ValidTgts$ Card.YouOwn | TargetUnique$ True | RememberObjects$ ThisTargetedCard | SubAbility$ DBReturn | StackDescription$ None SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Hidden$ True | Defined$ Remembered | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBReturn2 SVar:DBReturn2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Defined$ Remembered | ConditionCheckSVar$ X | References$ X | SubAbility$ DBExile -SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup +SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemebered$ True SVar:X:Count$Adamant.Green.1.0 AI:RemoveDeck:Random diff --git a/forge-gui/res/cardsfolder/o/one_with_the_stars.txt b/forge-gui/res/cardsfolder/o/one_with_the_stars.txt new file mode 100755 index 00000000000..d50043a55e8 --- /dev/null +++ b/forge-gui/res/cardsfolder/o/one_with_the_stars.txt @@ -0,0 +1,7 @@ +Name:One with the Stars +ManaCost:3 U +Types:Enchantment Aura +K:Enchant creature or enchantment +A:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature,Enchantment | AILogic$ Curse +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Enchantment | RemoveCardTypes$ True | Description$ Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no still a creature.) +Oracle:Enchant creature or enchantment\nEnchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) diff --git a/forge-gui/res/cardsfolder/o/oread_of_mountains_blaze.txt b/forge-gui/res/cardsfolder/o/oread_of_mountains_blaze.txt new file mode 100755 index 00000000000..937100ced0f --- /dev/null +++ b/forge-gui/res/cardsfolder/o/oread_of_mountains_blaze.txt @@ -0,0 +1,7 @@ +Name:Oread of Mountain's Blaze +ManaCost:1 R +Types:Enchantment Creature Nymph +PT:1/3 +A:AB$ Draw | Cost$ 2 R Discard<1/Card> | NumCards$ 1 | SpellDescription$ Draw a card. +AI:RemoveDeck:All +Oracle:{2}{R}, Discard a card: Draw a card. diff --git a/forge-gui/res/cardsfolder/o/ox_of_agonas.txt b/forge-gui/res/cardsfolder/o/ox_of_agonas.txt new file mode 100644 index 00000000000..8a821ee800f --- /dev/null +++ b/forge-gui/res/cardsfolder/o/ox_of_agonas.txt @@ -0,0 +1,12 @@ +Name:Ox of Agonas +ManaCost:3 R R +Types:Creature Ox +PT:4/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard your hand, then draw three cards. +SVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3 +K:Escape:R R ExileFromGrave<8/Card.Other/other> +K:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it. +SVar:AIPreference:SacCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.\nEscape — {R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nOx of Agonas escapes with a +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/p/pedantic_learning.txt b/forge-gui/res/cardsfolder/p/pedantic_learning.txt index 3d2b5025051..337a1ca3d9d 100644 --- a/forge-gui/res/cardsfolder/p/pedantic_learning.txt +++ b/forge-gui/res/cardsfolder/p/pedantic_learning.txt @@ -1,7 +1,7 @@ Name:Pedantic Learning ManaCost:U U Types:Enchantment -T:Mode$ ChangesZone | ValidCard$ Land.YouCtrl | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. +T:Mode$ ChangesZone | ValidCard$ Land.nonToken+YouCtrl | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. SVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1 AI:RemoveDeck:Random SVar:Picture:http://www.wizards.com/global/images/magic/general/pedantic_learning.jpg diff --git a/forge-gui/res/cardsfolder/p/phalanx_tactics.txt b/forge-gui/res/cardsfolder/p/phalanx_tactics.txt new file mode 100644 index 00000000000..0fa5dfd37c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/phalanx_tactics.txt @@ -0,0 +1,6 @@ +Name:Phalanx Tactics +ManaCost:1 W +Types:Instant +A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | TgtPrompt$ Select target creature you control | SubAbility$ DBPumpAll | SpellDescription$ Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. +SVar:DBPumpAll:DB$PumpAll | ValidCards$ Targeted.Other+YouCtrl+Creature | NumAtt$ +1 | NumDef$ +1 +Oracle:Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/p/pharikas_libation.txt b/forge-gui/res/cardsfolder/p/pharikas_libation.txt new file mode 100644 index 00000000000..163b47deb6f --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pharikas_libation.txt @@ -0,0 +1,8 @@ +Name:Pharika's Libation +ManaCost:2 B +Types:Instant +A:SP$ Charm | Cost$ 2 B | Choices$ SacCreature,SacEnchantment | Defined$ You +SVar:SacCreature:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature | SpellDescription$ Target opponent sacrifices a creature. +SVar:SacEnchantment:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Enchantment | SpellDescription$ Target opponent sacrifices an enchantment. +DeckHas:Ability$Sacrifice +Oracle:Choose one —\n• Target opponent sacrifices a creature.\n• Target opponent sacrifices an enchantment. diff --git a/forge-gui/res/cardsfolder/p/pharikas_spawn.txt b/forge-gui/res/cardsfolder/p/pharikas_spawn.txt new file mode 100755 index 00000000000..4c7b6310abd --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pharikas_spawn.txt @@ -0,0 +1,13 @@ +Name:Pharika's Spawn +ManaCost:3 B +Types:Creature Gorgon +PT:3/4 +K:Escape:5 B ExileFromGrave<3/Card.Other/other> +R:Event$ Moved | ValidCard$ Card.Self+escaped | Destination$ Battlefield | ReplaceWith$ ETBCounters | Description$ CARDNAME escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. +SVar:ETBCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ETB$ True | CounterNum$ 2 | SubAbility$ MoveToPlay +SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | SubAbility$ DBTrigger +SVar:DBTrigger:DB$ ImmediateTrigger | Execute$ DBSac | TriggerDescription$ When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. +SVar:DBSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature.nonGorgon +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. diff --git a/forge-gui/res/cardsfolder/p/pheres_band_brawler.txt b/forge-gui/res/cardsfolder/p/pheres_band_brawler.txt new file mode 100644 index 00000000000..e8a45cd73fe --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pheres_band_brawler.txt @@ -0,0 +1,8 @@ +Name:Pheres-Band Brawler +ManaCost:4 G G +Types:Creature Centaur Warrior +PT:4/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +SVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1 +SVar:PlayMain1:TRUE +Oracle:When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) diff --git a/forge-gui/res/cardsfolder/p/phoenix_of_ash.txt b/forge-gui/res/cardsfolder/p/phoenix_of_ash.txt new file mode 100755 index 00000000000..b81017db23b --- /dev/null +++ b/forge-gui/res/cardsfolder/p/phoenix_of_ash.txt @@ -0,0 +1,12 @@ +Name:Phoenix of Ash +ManaCost:1 R R +Types:Creature Phoenix +PT:2/2 +K:Flying +K:Haste +A:AB$ Pump | Cost$ 2 R | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. +K:Escape:2 R R ExileFromGrave<3/Card.Other/other> +K:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it. +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:Flying, haste\n{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.\nEscape — {2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPhoenix of Ash escapes with a +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/p/phyrexian_portal.txt b/forge-gui/res/cardsfolder/p/phyrexian_portal.txt index bc4a872d23c..14307d89eb3 100644 --- a/forge-gui/res/cardsfolder/p/phyrexian_portal.txt +++ b/forge-gui/res/cardsfolder/p/phyrexian_portal.txt @@ -1,7 +1,7 @@ Name:Phyrexian Portal ManaCost:3 Types:Artifact -A:AB$ Dig | Cost$ 3 | DigNum$ 10 | RememberRevealed$ True | NoMove$ True | Choser$ Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | SubAbility$ DBTwoPiles | SpellDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. | StackDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. +A:AB$ Dig | Cost$ 3 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DigNum$ 10 | RememberRevealed$ True | NoMove$ True | Choser$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | SubAbility$ DBTwoPiles | SpellDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. | StackDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | FaceDown$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | ChosenPile$ DBHand | UnchosenPile$ DBExile | SubAbility$ DBCleanup SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ChooseFromDefined$ True | Mandatory$ True | Shuffle$ True SVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Exile diff --git a/forge-gui/res/cardsfolder/p/pious_wayfarer.txt b/forge-gui/res/cardsfolder/p/pious_wayfarer.txt new file mode 100644 index 00000000000..6782952c929 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/pious_wayfarer.txt @@ -0,0 +1,8 @@ +Name:Pious Wayfarer +ManaCost:W +Types:Creature Human Scout +PT:1/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 +DeckHints:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/p/polukranos_unchained.txt b/forge-gui/res/cardsfolder/p/polukranos_unchained.txt new file mode 100644 index 00000000000..fa82e3c5fb4 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/polukranos_unchained.txt @@ -0,0 +1,14 @@ +Name:Polukranos, Unchained +ManaCost:2 B G +Types:Legendary Creature Zombie Hydra +PT:0/0 +K:etbCounter:P1P1:X:nocondition:CARDNAME enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. +SVar:X:Count$Escaped.12.6 +R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from CARDNAME. +SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | References$ Y +SVar:Y:ReplaceCount$DamageAmount +A:AB$ Fight | Cost$ 1 B G | Defined$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ CARDNAME fights another target creature. +K:Escape:4 B G ExileFromGrave<6/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.\nIf damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.\n{1}{B}{G}: Polukranos fights another target creature.\nEscape—{4}{B}{G}, Exile six other cards from your graveyard. diff --git a/forge-gui/res/cardsfolder/p/primordial_mist.txt b/forge-gui/res/cardsfolder/p/primordial_mist.txt index 0c5e16185f3..e9805b606b9 100644 --- a/forge-gui/res/cardsfolder/p/primordial_mist.txt +++ b/forge-gui/res/cardsfolder/p/primordial_mist.txt @@ -3,7 +3,7 @@ ManaCost:4 U Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may manifest the top card of your library. SVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary -A:AB$ Effect | Cost$ Exile<1/Permanent.faceDown>| RememberObjects$ ExiledCards | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile | SpellDescription$ Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) +A:AB$ Effect | Cost$ Exile<1/Permanent.faceDown>| RememberObjects$ ExiledCards | StaticAbilities$ Play | ExileOnMoved$ Exile | SpellDescription$ Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card. AI:RemoveDeck:All Oracle:At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nExile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) diff --git a/forge-gui/res/cardsfolder/p/protean_thaumaturge.txt b/forge-gui/res/cardsfolder/p/protean_thaumaturge.txt new file mode 100644 index 00000000000..ff7d16be688 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/protean_thaumaturge.txt @@ -0,0 +1,8 @@ +Name:Protean Thaumaturge +ManaCost:1 U +Types:Creature Human Wizard +PT:1/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigProteanCopy | TriggerDescription$ Constellation — Whenever an enchantment enters the battlefield under your control, you may have CARDNAME become a copy of another target creature, except it has this ability. +SVar:TrigProteanCopy:DB$ Clone | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature to copy | Optional$ True | GainThisAbility$ True | AddSVars$ TrigProteanCopy | AILogic$ CloneBestCreature +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. diff --git a/forge-gui/res/cardsfolder/p/psychic_possession.txt b/forge-gui/res/cardsfolder/p/psychic_possession.txt index 0c603a2f544..5eff45f1e4d 100644 --- a/forge-gui/res/cardsfolder/p/psychic_possession.txt +++ b/forge-gui/res/cardsfolder/p/psychic_possession.txt @@ -4,8 +4,7 @@ Types:Enchantment Aura K:Enchant opponent A:SP$ Attach | Cost$ 2 U U | ValidTgts$ Opponent | AILogic$ Curse S:Mode$ Continuous | Affected$ You | AddKeyword$ Skip your draw step. | Description$ Skip your draw step. -T:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever enchanted opponent draws a card, you may draw a card. +T:Mode$ Drawn | ValidCard$ Card.OwnedBy Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever enchanted opponent draws a card, you may draw a card. SVar:TrigDraw:DB$ Draw | NumCards$ 1 AI:RemoveDeck:All -SVar:Picture:http://www.wizards.com/global/images/magic/general/psychic_possession.jpg Oracle:Enchant opponent\nSkip your draw step.\nWhenever enchanted opponent draws a card, you may draw a card. diff --git a/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt b/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt new file mode 100644 index 00000000000..4339faa3730 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/purphoros_bronze_blooded.txt @@ -0,0 +1,13 @@ +Name:Purphoros, Bronze-Blooded +ManaCost:4 R +Types:Legendary Enchantment Creature God +PT:7/6 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to red is less than five, CARDNAME is not a creature. +SVar:X:Count$Devotion.Red +SVar:BuffedBy:Permanent.Red +S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddKeyword$ Haste | Description$ Other creatures you control have haste. +A:AB$ ChangeZone | Cost$ 2 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Red,Creature.Artifact | ChangeNum$ 1 | Optional$ You | RememberChanged$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. +SVar:DBPump:DB$ Pump | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Indestructible\nAs long as your devotion to red is less than five, Purphoros isn't a creature.\nOther creatures you control have haste.\n{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. diff --git a/forge-gui/res/cardsfolder/p/purphoross_intervention.txt b/forge-gui/res/cardsfolder/p/purphoross_intervention.txt new file mode 100644 index 00000000000..2cbb3cc3955 --- /dev/null +++ b/forge-gui/res/cardsfolder/p/purphoross_intervention.txt @@ -0,0 +1,12 @@ +Name:Purphoros's Intervention +ManaCost:X R +Types:Sorcery +A:SP$ Charm | Cost$ X R | Choices$ DBToken,DBDealDamage | References$ X +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_x_1_elemental_trample_haste | TokenOwner$ You | TokenPower$ X | References$ X | LegacyImage$ r x 1 elemental trample haste thb | RememberTokens$ True | SubAbility$ DBPump | SpellDescription$ Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. +SVar:DBPump:DB$ Pump | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ XX | References$ X,XX | SpellDescription$ CARDNAME deals twice X damage to target creature or planeswalker. +SVar:X:Count$xPaid +SVar:XX:SVar$X/Twice +DeckHas:Ability$Token +Oracle:Choose one -\n• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\n• Purphoros's Intervention deals twice X damage to target creature or planeswalker. diff --git a/forge-gui/res/cardsfolder/r/rage_scarred_berserker.txt b/forge-gui/res/cardsfolder/r/rage_scarred_berserker.txt new file mode 100644 index 00000000000..c1aa42d68f3 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rage_scarred_berserker.txt @@ -0,0 +1,7 @@ +Name:Rage-Scarred Berserker +ManaCost:4 B +Types:Creature Minotaur Berserker +PT:5/4 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+0 and gains indestructible until end of turn. +SVar:TrigPump:DB$Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Indestructible +Oracle:When Rage-Scarred Berserker enters the battlefield, target creature gets +1/+0 and gains indestructible until end of turn. diff --git a/forge-gui/res/cardsfolder/r/rakdos_riteknife.txt b/forge-gui/res/cardsfolder/r/rakdos_riteknife.txt index 4fd8049a9ea..7d9ae7e2db3 100644 --- a/forge-gui/res/cardsfolder/r/rakdos_riteknife.txt +++ b/forge-gui/res/cardsfolder/r/rakdos_riteknife.txt @@ -3,7 +3,7 @@ ManaCost:2 Types:Artifact Equipment K:Equip:2 S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | References$ X | AddAbility$ RitualSac | Description$ Equipped creature gets +1/+0 for each blood counter on CARDNAME and has "{T}, Sacrifice a creature: Put a blood counter on CARDNAME." -SVar:RitualSac:AB$ PutCounter | Cost$ T Sac<1/Creature> | Defined$ OriginalHost | CounterType$ BLOOD | CounterNum$ 1 | SpellDescription$ Put a blood counter on Rakdos Riteknife. +SVar:RitualSac:AB$ PutCounter | Cost$ T Sac<1/Creature> | Defined$ OriginalHost | CounterType$ BLOOD | CounterNum$ 1 | SpellDescription$ Put a blood counter on ORIGINALHOST. A:AB$ Sacrifice | Cost$ B R Sac<1/CARDNAME> | ValidTgts$ Player | SacValid$ Permanent | SacMessage$ Permanent | Amount$ X | References$ X | SpellDescription$ Target player sacrifices a permanent for each blood counter on CARDNAME. SVar:X:Count$CardCounters.BLOOD AI:RemoveDeck:All diff --git a/forge-gui/res/cardsfolder/r/rals_dispersal.txt b/forge-gui/res/cardsfolder/r/rals_dispersal.txt index bf091ea1034..0d0d0fd078e 100644 --- a/forge-gui/res/cardsfolder/r/rals_dispersal.txt +++ b/forge-gui/res/cardsfolder/r/rals_dispersal.txt @@ -2,6 +2,6 @@ Name:Ral's Dispersal ManaCost:3 U U Types:Instant A:SP$ ChangeZone | Cost$ 3 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return target creature to its owner's hand. You may search you library and/or graveyard for a card named, Ral, Caller of Storms and put it in your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedRal; Caller of Storms | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedRal; Caller of Storms | ChangeNum$ 1 | Optional$ True DeckNeeds:Name$Ral, Caller of Storms Oracle:Return target creature to its owner's hand. You may search you library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it in to your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/r/rankle_master_of_pranks.txt b/forge-gui/res/cardsfolder/r/rankle_master_of_pranks.txt index dc56299cd37..bb8d49e458e 100644 --- a/forge-gui/res/cardsfolder/r/rankle_master_of_pranks.txt +++ b/forge-gui/res/cardsfolder/r/rankle_master_of_pranks.txt @@ -8,6 +8,6 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage SVar:TrigCharm:DB$ Charm | Choices$ DBDiscard,DBLoseLife,DBSac | MinCharmNum$ 0 | CharmNum$ 3 SVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SpellDescription$ Each player discards a card. SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Player | SubAbility$ DBDraw | SpellDescription$ Each player loses 1 life and draws a card. -SVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1 +SVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1 | StackDescription$ None SVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature. Oracle:Flying, haste\nWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number —\n• Each player discards a card.\n• Each player loses 1 life and draws a card.\n• Each player sacrifices a creature. diff --git a/forge-gui/res/cardsfolder/r/reaper_king_avatar.txt b/forge-gui/res/cardsfolder/r/reaper_king_avatar.txt index 1917bce5dc1..a755e62847c 100644 --- a/forge-gui/res/cardsfolder/r/reaper_king_avatar.txt +++ b/forge-gui/res/cardsfolder/r/reaper_king_avatar.txt @@ -2,10 +2,6 @@ Name:Reaper King Avatar ManaCost:no cost Types:Vanguard HandLifeModifier:-2/-5 -S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+White | AddPower$ 1 | AddToughness$ 1 | Description$ Each creature you control gets +1/+1 for each of its colors. -S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Blue | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Black | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Red | AddPower$ 1 | AddToughness$ 1 -S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+Green | AddPower$ 1 | AddToughness$ 1 -SVar:Picture:https://downloads.cardforge.org/images/cards/VAN/Reaper King Avatar.full.jpg +S:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each creature you control gets +1/+1 for each of its colors. +SVar:AffectedX:Count$CardNumColors Oracle:Hand -2, life -5\nEach creature you control gets +1/+1 for each of its colors. diff --git a/forge-gui/res/cardsfolder/r/relentless_pursuit.txt b/forge-gui/res/cardsfolder/r/relentless_pursuit.txt new file mode 100644 index 00000000000..e165ce44519 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/relentless_pursuit.txt @@ -0,0 +1,5 @@ +Name:Relentless Pursuit +ManaCost:2 G +Types:Sorcery +A:SP$ DigMultiple | Cost$ 2 G | DigNum$ 4 | Reveal$ True | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard. +Oracle:Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard. diff --git a/forge-gui/res/cardsfolder/r/renata_called_to_the_hunt.txt b/forge-gui/res/cardsfolder/r/renata_called_to_the_hunt.txt new file mode 100755 index 00000000000..1104e4ec279 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/renata_called_to_the_hunt.txt @@ -0,0 +1,11 @@ +Name:Renata, Called to the Hunt +ManaCost:2 G G +Types:Legendary Enchantment Creature Demigod +PT:*/3 +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to your devotion to green. +SVar:X:Count$Devotion.Green +SVar:BuffedBy:Permanent.Green +K:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Other+YouCtrl +SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each other creature you control enters the battlefield with an additional +1/+1 counter on it. +DeckHas:Ability$Counters +Oracle:Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.)\nEach other creature you control enters the battlefield with an additional +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/r/return_to_nature.txt b/forge-gui/res/cardsfolder/r/return_to_nature.txt index 226f719e9eb..f35696ffc75 100644 --- a/forge-gui/res/cardsfolder/r/return_to_nature.txt +++ b/forge-gui/res/cardsfolder/r/return_to_nature.txt @@ -5,4 +5,4 @@ A:SP$ Charm | Cost$ 1 G | Choices$ DBDestroyArtifact,DBDestroyEnchantment,DBExil SVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | Tgtprompt$ Select target artifact | SpellDescription$ Destroy target artifact SVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | Tgtprompt$ Select target enchantment | SpellDescription$ Destroy target enchantment. SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard. | SpellDescription$ Exile target card fom a graveyard. -Oracle:Choose one: \n- Destroy target artifact.\n-Destroy target enchantment\n-Exile target card from a graveyard. \ No newline at end of file +Oracle:Choose one: \n- Destroy target artifact.\n- Destroy target enchantment\n- Exile target card from a graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/r/reverent_hoplite.txt b/forge-gui/res/cardsfolder/r/reverent_hoplite.txt new file mode 100644 index 00000000000..da663896891 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/reverent_hoplite.txt @@ -0,0 +1,9 @@ +Name:Reverent Hoplite +ManaCost:4 W +Types:Creature Human Soldier +PT:1/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. +SVar:TrigToken:DB$ Token | TokenAmount$ X | References$ X | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb +SVar:X:Count$Devotion.White +DeckHas:Ability$Token +Oracle:When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) diff --git a/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt b/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt index 1c919d8bbaa..e075fa4c0bf 100644 --- a/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt +++ b/forge-gui/res/cardsfolder/r/rhythmic_water_vortex.txt @@ -2,6 +2,6 @@ Name:Rhythmic Water Vortex ManaCost:3 U U Types:Sorcery A:SP$ ChangeZone | Cost$ 3 U U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedMu Yanling | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedMu Yanling | ChangeNum$ 1 | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. DeckHints:Name$Mu Yanling Oracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/r/ridgescale_tusker.txt b/forge-gui/res/cardsfolder/r/ridgescale_tusker.txt index 6329f3fb6c7..ef43e7ed6f1 100644 --- a/forge-gui/res/cardsfolder/r/ridgescale_tusker.txt +++ b/forge-gui/res/cardsfolder/r/ridgescale_tusker.txt @@ -1,8 +1,7 @@ Name:Ridgescale Tusker ManaCost:3 G G -Types:Creature Beast +Types:Creature Pangolin Beast PT:5/5 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other creature you control. SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.Other+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/ridgescale_tusker.jpg -Oracle:When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. \ No newline at end of file +Oracle:When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. diff --git a/forge-gui/res/cardsfolder/r/riptide_turtle.txt b/forge-gui/res/cardsfolder/r/riptide_turtle.txt new file mode 100644 index 00000000000..32cd61e5973 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/riptide_turtle.txt @@ -0,0 +1,7 @@ +Name:Riptide Turtle +ManaCost:1 U +Types:Creature Turtle +PT:0/5 +K:Flash +K:Defender +Oracle:Flash\nDefender diff --git a/forge-gui/res/cardsfolder/r/rise_to_glory.txt b/forge-gui/res/cardsfolder/r/rise_to_glory.txt new file mode 100755 index 00000000000..2f946596bd1 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rise_to_glory.txt @@ -0,0 +1,7 @@ +Name:Rise to Glory +ManaCost:3 W B +Types:Sorcery +A:SP$ Charm | Cost$ 3 W B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBReturnCreature,DBReturnAura +SVar:DBReturnCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to the battlefield. +SVar:DBReturnAura:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target Aura card in your graveyard | ValidTgts$ Aura.YouOwn | SpellDescription$ Return target Aura card from your graveyard to the battlefield. +Oracle:Choose one or both —\n• Return target creature card from your graveyard to the battlefield.\n• Return target Aura card from your graveyard to the battlefield. diff --git a/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt b/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt index e4c3dc1c89a..cb026f19367 100644 --- a/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt +++ b/forge-gui/res/cardsfolder/r/rowans_stalwarts.txt @@ -3,6 +3,6 @@ ManaCost:4 R Types:Creature Human Knight PT:5/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedRowan; Fearless Sparkmage | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedRowan; Fearless Sparkmage | ChangeNum$ 1 | Optional$ True DeckHints:Name$Rowan, Fearless Sparkmage Oracle:When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/r/rumbling_sentry.txt b/forge-gui/res/cardsfolder/r/rumbling_sentry.txt new file mode 100644 index 00000000000..83ccb9d6ea5 --- /dev/null +++ b/forge-gui/res/cardsfolder/r/rumbling_sentry.txt @@ -0,0 +1,7 @@ +Name:Rumbling Sentry +ManaCost:3 W W +Types:Creature Giant +PT:3/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +Oracle:When Rumbling Sentry enters the battlefield, scry 1. diff --git a/forge-gui/res/cardsfolder/s/sage_of_mysteries.txt b/forge-gui/res/cardsfolder/s/sage_of_mysteries.txt new file mode 100644 index 00000000000..6b48d3c70f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sage_of_mysteries.txt @@ -0,0 +1,8 @@ +Name:Sage of Mysteries +ManaCost:U +Types:Creature Human Wizard +PT:0/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Constellation Whenver Whenever an enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard. +SVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard. diff --git a/forge-gui/res/cardsfolder/s/satyrs_cunning.txt b/forge-gui/res/cardsfolder/s/satyrs_cunning.txt new file mode 100644 index 00000000000..7f8849bf610 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/satyrs_cunning.txt @@ -0,0 +1,8 @@ +Name:Satyr's Cunning +ManaCost:R +Types:Sorcery +A:SP$ Token | Cost$ R | TokenAmount$ 1 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You | LegacyImage$ r 1 1 satyr noblock thb | SpellDescription$ Create a 1/1 red Satyr creature token with "This creature can't block." +K:Escape:2 R ExileFromGrave<2/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Token +Oracle:Create a 1/1 red Satyr creature token with "This creature can't block."\nEscape — {2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost). diff --git a/forge-gui/res/cardsfolder/s/scavenging_harpy.txt b/forge-gui/res/cardsfolder/s/scavenging_harpy.txt new file mode 100755 index 00000000000..e80e944e2e3 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/scavenging_harpy.txt @@ -0,0 +1,8 @@ +Name:Scavenging Harpy +ManaCost:2 B +Types:Creature Harpy +PT:2/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from an opponent's graveyard. +SVar:TrigExile:DB$ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn +Oracle:Flying\nWhen Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. diff --git a/forge-gui/res/cardsfolder/s/sea_gods_scorn.txt b/forge-gui/res/cardsfolder/s/sea_gods_scorn.txt new file mode 100644 index 00000000000..1d50eab4bca --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sea_gods_scorn.txt @@ -0,0 +1,5 @@ +Name:Sea God's Scorn +ManaCost:4 U U +Types:Sorcery +A:SP$ ChangeZone | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to three target creatures and/or enchantments to their owners' hands. +Oracle:Return up to three target creatures and/or enchantments to their owners' hands. diff --git a/forge-gui/res/cardsfolder/s/sentinels_eyes.txt b/forge-gui/res/cardsfolder/s/sentinels_eyes.txt new file mode 100644 index 00000000000..70a07b2d53f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sentinels_eyes.txt @@ -0,0 +1,9 @@ +Name:Sentinel's Eyes +ManaCost:W +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+1 and has vigilance. +K:Escape:W ExileFromGrave<2/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has vigilance.\nEscape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/s/serpent_of_yawning_depths.txt b/forge-gui/res/cardsfolder/s/serpent_of_yawning_depths.txt new file mode 100644 index 00000000000..c902315c251 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/serpent_of_yawning_depths.txt @@ -0,0 +1,6 @@ +Name:Serpent of Yawning Depths +ManaCost:4 U U +Types:Enchantment Creature Serpent +PT:6/6 +S:Mode$ CantBlockBy | ValidAttacker$ Creature.Kraken+YouCtrl,Creature.Leviathan+YouCtrl,Creature.Octopus+YouCtrl,Creature.Serpent+YouCtrl | ValidBlocker$ Creature.nonKraken+nonLeviathan+nonOctopus+nonSerpent | Description$ Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. +Oracle:Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. diff --git a/forge-gui/res/cardsfolder/s/setessan_champion.txt b/forge-gui/res/cardsfolder/s/setessan_champion.txt new file mode 100644 index 00000000000..19f49c32009 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/setessan_champion.txt @@ -0,0 +1,11 @@ +Name:Setessan Champion +ManaCost:2 G +Types:Creature Human Warrior +PT:1/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on CARDNAME and draw a card. +SVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | NumCards$ 1 +DeckHas:Ability$Counters +DeckNeeds:Type$Enchantment +SVar:BuffedBy:Enchantment +Oracle:Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. diff --git a/forge-gui/res/cardsfolder/s/setessan_petitioner.txt b/forge-gui/res/cardsfolder/s/setessan_petitioner.txt new file mode 100755 index 00000000000..a461745fef5 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/setessan_petitioner.txt @@ -0,0 +1,8 @@ +Name:Setessan Petitioner +ManaCost:1 G G +Types:Creature Human Druid +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain life equal to your devotion to green. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X | References$ X +SVar:X:Count$Devotion.Green +Oracle:When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) diff --git a/forge-gui/res/cardsfolder/s/setessan_skirmisher.txt b/forge-gui/res/cardsfolder/s/setessan_skirmisher.txt new file mode 100644 index 00000000000..b62ad477bab --- /dev/null +++ b/forge-gui/res/cardsfolder/s/setessan_skirmisher.txt @@ -0,0 +1,9 @@ +Name:Setessan Skirmisher +ManaCost:1 G +Types:Creature Human Warrior +PT:2/1 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1 +DeckNeeds:Type$Enchantment +SVar:BuffedBy:Enchantment +Oracle:Constellation - Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/s/setessan_training.txt b/forge-gui/res/cardsfolder/s/setessan_training.txt new file mode 100644 index 00000000000..624e1bd236b --- /dev/null +++ b/forge-gui/res/cardsfolder/s/setessan_training.txt @@ -0,0 +1,9 @@ +Name:Setessan Training +ManaCost:1 G +Types:Enchantment Aura +K:Enchant creature you control +A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+0 and has trample. +Oracle:Enchant creature you control\nWhen Setessan Training enters the battlefield, draw a card.\nEnchanted creature gets +1/+0 and has trample. diff --git a/forge-gui/res/cardsfolder/s/seven_dwarves.txt b/forge-gui/res/cardsfolder/s/seven_dwarves.txt index 3e5e8db3f09..cfcb179752d 100644 --- a/forge-gui/res/cardsfolder/s/seven_dwarves.txt +++ b/forge-gui/res/cardsfolder/s/seven_dwarves.txt @@ -4,7 +4,7 @@ Types:Creature Dwarf PT:2/2 K:A deck can have up to seven cards named CARDNAME. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ CARDNAME gets +1/+1 for each other creature named Seven Dwarves you control. -SVar:X:Count$Valid Creature.namedSeven Dwarves+Other +SVar:X:Count$Valid Creature.namedSeven Dwarves+Other+YouCtrl SVar:BuffedBy:Creature.namedSeven Dwarves SVar:PlayMain1:TRUE DeckNeeds:Name$Seven Dwarves diff --git a/forge-gui/res/cardsfolder/s/shadowspear.txt b/forge-gui/res/cardsfolder/s/shadowspear.txt new file mode 100644 index 00000000000..b0129fea4b8 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shadowspear.txt @@ -0,0 +1,8 @@ +Name:Shadowspear +ManaCost:1 +Types:Legendary Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample & Lifelink | Description$ Equipped creature gets +1/+1 and has trample and lifelink. +A:AB$ AnimateAll | Cost$ 1 | ValidCards$ Permanent.OppCtrl | RemoveKeywords$ Hexproof & Indestructible | SpellDescription$ Permanents your opponents control lose hexproof and indestructible until end of turn. +K:Equip:2 +DeckHas:Ability$LifeGain +Oracle:Equipped creature gets +1/+1 and has trample and lifelink.\n{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.\nEquip {2} diff --git a/forge-gui/res/cardsfolder/s/shatter_the_sky.txt b/forge-gui/res/cardsfolder/s/shatter_the_sky.txt new file mode 100644 index 00000000000..4adce111c34 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shatter_the_sky.txt @@ -0,0 +1,7 @@ +Name:Shatter the Sky +ManaCost:2 W W +Types:Sorcery +A:SP$ Draw | Cost$ 2 W W | NumCards$ 1 | Defined$ Player.controlsCreature.powerGE4_GE1 | SubAbility$ DBDestroy | SpellDescription$ Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. +SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature +AI:RemoveDeck:Random +Oracle:Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. diff --git a/forge-gui/res/cardsfolder/s/shimmerwing_chimera.txt b/forge-gui/res/cardsfolder/s/shimmerwing_chimera.txt new file mode 100755 index 00000000000..e21ebdb61cc --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shimmerwing_chimera.txt @@ -0,0 +1,8 @@ +Name:Shimmerwing Chimera +ManaCost:3 U +Types:Enchantment Creature Chimera +PT:3/2 +K:Flying +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. +SVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Enchantment.YouCtrl+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other enchantment you control +Oracle:Flying\nAt the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. diff --git a/forge-gui/res/cardsfolder/s/shoal_kraken.txt b/forge-gui/res/cardsfolder/s/shoal_kraken.txt new file mode 100755 index 00000000000..1d677eb2a48 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/shoal_kraken.txt @@ -0,0 +1,9 @@ +Name:Shoal Kraken +ManaCost:4 U +Types:Creature Kraken +PT:3/5 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, you may a draw card. If you do, discard a card. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard +SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 +DeckNeeds:Type$Enchantment +Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, you may a draw card. If you do, discard a card. diff --git a/forge-gui/res/cardsfolder/s/siona_captain_of_the_pyleas.txt b/forge-gui/res/cardsfolder/s/siona_captain_of_the_pyleas.txt new file mode 100755 index 00000000000..d0c9154b1ba --- /dev/null +++ b/forge-gui/res/cardsfolder/s/siona_captain_of_the_pyleas.txt @@ -0,0 +1,11 @@ +Name:Siona, Captain of the Pyleas +ManaCost:1 G W +Types:Legendary Creature Human Soldier +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +SVar:TrigDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura | RestRandomOrder$ True | Reveal$ True +T:Mode$ Attached | ValidSource$ Aura.YouCtrl | ValidTarget$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb +DeckHints:Type$Aura +DeckHas:Ability$Token +Oracle:When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nWhenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. diff --git a/forge-gui/res/cardsfolder/s/skola_grovedancer.txt b/forge-gui/res/cardsfolder/s/skola_grovedancer.txt new file mode 100644 index 00000000000..8f76efa734f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skola_grovedancer.txt @@ -0,0 +1,9 @@ +Name:Skola Grovedancer +ManaCost:1 G +Types:Enchantment Creature Satyr Druid +PT:2/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Land.nonToken+YouOwn | TriggerZones$ Battlefield | Execute$ DBGainLife | TriggerDescription$ Whenever a land card is put into your graveyard from anywhere, you gain 1 life. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 +A:AB$ Mill | Cost$ 2 G | Defined$ You | NumCards$ 1 | SpellDescription$ Put the top card of your library into your graveyard. +DeckHas:Ability$LifeGain +Oracle:Whenever a land card is put into your graveyard from anywhere, you gain 1 life.\n{2}{G}: Put the top card of your library into your graveyard. diff --git a/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt b/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt new file mode 100644 index 00000000000..17250719f01 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skophos_maze_warden.txt @@ -0,0 +1,9 @@ +Name:Skophos Maze-Warden +ManaCost:3 R +Types:Creature Minotaur Warrior +PT:3/4 +A:AB$ Pump | Cost$ 1 | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn. +T:Mode$ BecomesTarget | ValidSource$ Land.namedLabyrinth of Skophos+YouCtrl | SourceType$ Ability | ValidTarget$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have CARDNAME fight that creature. (Each deals damage equal to its power to the other.) +SVar:TrigFight:DB$ Fight | Defined$ Self | ExtraDefined$ TriggeredTarget +DeckNeeds:Name$Labyrinth of Skophos +Oracle:{1}: Skophos Maze-Warden gets +1/-1 until the end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) diff --git a/forge-gui/res/cardsfolder/s/skophos_warleader.txt b/forge-gui/res/cardsfolder/s/skophos_warleader.txt new file mode 100644 index 00000000000..ad0371d068f --- /dev/null +++ b/forge-gui/res/cardsfolder/s/skophos_warleader.txt @@ -0,0 +1,6 @@ +Name:Skophos Warleader +ManaCost:4 R +Types:Creature Minotaur Warrior +PT:4/5 +A:AB$ Pump | Cost$ R Sac<1/Creature.Other;Enchantment.Other/another creature or enchantment> | Defined$ Self | NumAtt$ 1 | KW$ Menace | SpellDescription$ CARDNAME gets +1/+0 and gains menace until end of turn. +Oracle:{R}, Sacrifice another creature or enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) diff --git a/forge-gui/res/cardsfolder/s/slaughter_priest_of_mogis.txt b/forge-gui/res/cardsfolder/s/slaughter_priest_of_mogis.txt new file mode 100644 index 00000000000..08467bee79e --- /dev/null +++ b/forge-gui/res/cardsfolder/s/slaughter_priest_of_mogis.txt @@ -0,0 +1,10 @@ +Name:Slaughter-Priest of Mogis +ManaCost:B R +Types:Creature Minotaur Shaman +PT:2/2 +T:Mode$ Sacrificed | ValidCard$ Permanent.YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a permanent, CARDNAME gets +2/+0 until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 +SVar:BuffedBy:Permanent.YouCtrl +A:AB$ Pump | Cost$ 2 Sac<1/Creature;Enchantment/creature or enchantment> | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. +AI:RemoveDeck:All +Oracle:Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.\n{2}, Sacrifice a creature or enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. diff --git a/forge-gui/res/cardsfolder/s/sleep_of_the_dead.txt b/forge-gui/res/cardsfolder/s/sleep_of_the_dead.txt new file mode 100644 index 00000000000..0a532310a3d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sleep_of_the_dead.txt @@ -0,0 +1,8 @@ +Name:Sleep of the Dead +ManaCost:U +Types:Sorcery +A:SP$ Tap | Cost$ U | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Tap target creature. It doesn't untap during its controller's next untap step. +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True +K:Escape:2 U ExileFromGrave<3/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Tap target creature. It doesn't untap during its controller's next untap step.\nEscape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/s/sorins_guide.txt b/forge-gui/res/cardsfolder/s/sorins_guide.txt index 97942b00ccf..c2d30694e37 100644 --- a/forge-gui/res/cardsfolder/s/sorins_guide.txt +++ b/forge-gui/res/cardsfolder/s/sorins_guide.txt @@ -3,6 +3,6 @@ ManaCost:3 B B Types:Creature Vampire PT:4/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named flying, Vampire CARDNAME, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedSorin; Vampire Lord | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedSorin; Vampire Lord | ChangeNum$ 1 | Optional$ True DeckHints:Name$Sorin, Vampire Lord Oracle:When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/s/soul_guide_lantern.txt b/forge-gui/res/cardsfolder/s/soul_guide_lantern.txt new file mode 100755 index 00000000000..561f76a2036 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/soul_guide_lantern.txt @@ -0,0 +1,8 @@ +Name:Soul-Guide Lantern +ManaCost:1 +Types:Artifact +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from a graveyard. +SVar:TrigChange:DB$ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | TgtZone$ Graveyard +A:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | ChangeType$ Opponent | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card.OppOwn | AILogic$ Curse | SpellDescription$ Exile each opponent's graveyard. +A:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. +Oracle:When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.\n{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.\n{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. diff --git a/forge-gui/res/cardsfolder/s/soulreaper_of_mogis.txt b/forge-gui/res/cardsfolder/s/soulreaper_of_mogis.txt new file mode 100644 index 00000000000..86e4b861390 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/soulreaper_of_mogis.txt @@ -0,0 +1,8 @@ +Name:Soulreaper of Mogis +ManaCost:2 B +Types:Enchantment Creature Minotaur Shaman +PT:2/3 +A:AB$ Draw | Cost$ 2 B Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card. +SVar:AIPreference:SacCost$Creature.token+powerLE1 +AI:RemoveDeck:Random +Oracle:{2}{B}, Sacrifice a creature: Draw a card. diff --git a/forge-gui/res/cardsfolder/s/sphinx_mindbreaker.txt b/forge-gui/res/cardsfolder/s/sphinx_mindbreaker.txt new file mode 100644 index 00000000000..d449c1cb0da --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sphinx_mindbreaker.txt @@ -0,0 +1,9 @@ +Name:Sphinx Mindbreaker +ManaCost:5 U U +Types:Creature Sphinx +PT:6/6 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBMill | TriggerDescription$ When CARDNAME enters the battlefield, each opponent puts the top ten cards of their library into their graveyard. +SVar:DBMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 10 +DeckHas:Ability$Graveyard +Oracle:When Sphinx Mindbreaker enters the battlefield, each opponent puts the top ten cards of their library into their graveyard. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/s/stabilizer.txt b/forge-gui/res/cardsfolder/s/stabilizer.txt index 65a359be13a..06cebd70044 100644 --- a/forge-gui/res/cardsfolder/s/stabilizer.txt +++ b/forge-gui/res/cardsfolder/s/stabilizer.txt @@ -1,7 +1,7 @@ Name:Stabilizer ManaCost:2 Types:Artifact -S:Mode$ Continuous | GlobalRule$ Players can't cycle cards. | Description$ Players can't cycle cards. +S:Mode$ CantBeActivated | ValidSA$ Activated.Cycling | Description$ Players can't cycle cards. SVar:NonStackingEffect:True AI:RemoveDeck:Random SVar:Picture:http://www.wizards.com/global/images/magic/general/stabilizer.jpg diff --git a/forge-gui/res/cardsfolder/s/staggering_insight.txt b/forge-gui/res/cardsfolder/s/staggering_insight.txt new file mode 100644 index 00000000000..3edeca1c9cb --- /dev/null +++ b/forge-gui/res/cardsfolder/s/staggering_insight.txt @@ -0,0 +1,10 @@ +Name:Staggering Insight +ManaCost:W U +Types:Enchantment Aura +K:Enchant creature +A:SP$ Attach | Cost$ W U | ValidTgts$ Creature | AILogic$ Pump +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Lifelink | AddTrigger$ TriggerDamageDone | Description$ Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." +SVar:TriggerDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | CombatDamage$ True | ValidTarget$ Player | Execute$ DBDraw | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card. +SVar:DBDraw:DB$ Draw | DB$ Draw | Defined$ You | NumCards$ 1 +DeckHas:Ability$LifeGain +Oracle:Enchant creature\nEnchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." diff --git a/forge-gui/res/cardsfolder/s/stampede_rider.txt b/forge-gui/res/cardsfolder/s/stampede_rider.txt new file mode 100644 index 00000000000..5877f677e9c --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stampede_rider.txt @@ -0,0 +1,8 @@ +Name:Stampede Rider +ManaCost:2 R +Types:Creature Satyr +PT:2/3 +K:Trample +T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | IsPresent$ Creature.YouCtrl+powerGE4 | TriggerDescription$ At the beginning of each combat, if you control a creature with power 4 or greater, CARDNAME gets +1/+1 until end of turn. +SVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self +Oracle:Trample\nAt the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/s/starlit_mantle.txt b/forge-gui/res/cardsfolder/s/starlit_mantle.txt new file mode 100644 index 00000000000..eb15621e9c3 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/starlit_mantle.txt @@ -0,0 +1,10 @@ +Name:Starlit Mantle +ManaCost:1 U +Types:Enchantment Aura +K:Flash +K:Enchant creature you control +A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +SVar:TrigPump:DB$Pump | Defined$ Enchanted | KW$ Hexproof +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. +Oracle:Flash\nEnchant creature you control\nWhen Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nEnchanted creature gets +1/+1. diff --git a/forge-gui/res/cardsfolder/s/stern_dismissal.txt b/forge-gui/res/cardsfolder/s/stern_dismissal.txt new file mode 100644 index 00000000000..41def72e93a --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stern_dismissal.txt @@ -0,0 +1,5 @@ +Name:Stern Dismissal +ManaCost:U +Types:Instant +A:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target creature or enchantment an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature or enchantment an opponent controls to its owner's hand. +Oracle:Return target creature or enchantment an opponent controls to its owner's hand. diff --git a/forge-gui/res/cardsfolder/s/stinging_lionfish.txt b/forge-gui/res/cardsfolder/s/stinging_lionfish.txt new file mode 100755 index 00000000000..0d45a4a4f77 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/stinging_lionfish.txt @@ -0,0 +1,7 @@ +Name:Stinging Lionfish +ManaCost:1 U +Types:Enchantment Creature Fish +PT:2/1 +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivatorThisTurnCast$ EQ1 | OpponentTurn$ True | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. +SVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent +Oracle:Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. diff --git a/forge-gui/res/cardsfolder/s/storm_herald.txt b/forge-gui/res/cardsfolder/s/storm_herald.txt new file mode 100755 index 00000000000..f44cc3225bb --- /dev/null +++ b/forge-gui/res/cardsfolder/s/storm_herald.txt @@ -0,0 +1,14 @@ +Name:Storm Herald +ManaCost:2 R +Types:Creature Human Shaman +PT:3/2 +K:Haste +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ GraveAuras | TriggerDescription$ When CARDNAME enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. +SVar:GraveAuras:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Aura.YouOwn | RememberChanged$ True | AttachedTo$ Creature.YouCtrl | ChangeNum$ GraveX | References$ GraveX | Optional$ True | Hidden$ True | SubAbility$ DBUnearthed +SVar:DBUnearthed:DB$ Animate | Defined$ Remembered | LeaveBattlefield$ Exile | Permanent$ True | SubAbility$ DelayedExile | StackDescription$ If those Auras would leave the battlefield, exile them instead of putting them anywhere else. +SVar:DelayedExile:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ Remembered | TriggerDescription$ Exile those Auras at the beginning of your next end step. | SubAbility$ DBCleanup +SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ DelayTriggerRemembered +SVar:GraveX:Count$ValidGraveyard Aura.YouOwn +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHints:Type$Aura +Oracle:Haste\nWhen Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. diff --git a/forge-gui/res/cardsfolder/s/storms_wrath.txt b/forge-gui/res/cardsfolder/s/storms_wrath.txt new file mode 100755 index 00000000000..6bfab94627d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/storms_wrath.txt @@ -0,0 +1,5 @@ +Name:Storm's Wrath +ManaCost:2 R R +Types:Sorcery +A:SP$ DamageAll | Cost$ 2 R R | ValidCards$ Creature,Planeswalker | NumDmg$ 4 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 4 damage to each creature and each planeswalker. +Oracle:Storm's Wrath deals 4 damage to each creature and each planeswalker. diff --git a/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt b/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt index 4ff2711a72c..92a0b9dfde9 100644 --- a/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt +++ b/forge-gui/res/cardsfolder/s/sun_blessed_mount.txt @@ -3,7 +3,7 @@ ManaCost:3 R W Types:Creature Dinosaur PT:4/4 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedHuatli; Dinosaur Knight | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedHuatli; Dinosaur Knight | ChangeNum$ 1 | Optional$ True DeckHints:Name$Huatli, Dinosaur Knight SVar:Picture:http://www.wizards.com/global/images/magic/general/sun_blessed_mount.jpg Oracle:When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/s/sunbirds_invocation.txt b/forge-gui/res/cardsfolder/s/sunbirds_invocation.txt index 0ab15f8aa77..654fcea8d13 100644 --- a/forge-gui/res/cardsfolder/s/sunbirds_invocation.txt +++ b/forge-gui/res/cardsfolder/s/sunbirds_invocation.txt @@ -2,8 +2,8 @@ Name:Sunbird's Invocation ManaCost:5 R Types:Enchantment T:Mode$ SpellCast | ValidCard$ Card.wasCastFromHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order. -SVar:TrigDig:DB$ PeekAndReveal | Defined$ You | PeekAmount$ X | RememberRevealed$ True | SubAbility$ DBPlay -SVar:DBPlay:DB$ Play | ValidZone$ Library | Valid$ Card.nonLand+IsRemembered+cmcLEX | WithoutManaCost$ True | Optional$ True | Amount$ 1 | ShowCards$ Card.IsRemembered | ForgetTargetRemembered$ True | SubAbility$ DBRestRandomOrder +SVar:TrigDig:DB$ PeekAndReveal | Defined$ You | PeekAmount$ X | RememberRevealed$ True | References$ X | SubAbility$ DBPlay +SVar:DBPlay:DB$ Play | ValidZone$ Library | Valid$ Card.nonLand+IsRemembered+cmcLEX | WithoutManaCost$ True | Optional$ True | Amount$ 1 | ShowCards$ Card.IsRemembered | ForgetTargetRemembered$ True | References$ X | SubAbility$ DBRestRandomOrder SVar:DBRestRandomOrder:DB$ ChangeZone | Defined$ Remembered | AtRandom$ True | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | Shuffle$ False | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:TriggerCount$CastSACMC diff --git a/forge-gui/res/cardsfolder/s/sunlit_hoplite.txt b/forge-gui/res/cardsfolder/s/sunlit_hoplite.txt new file mode 100644 index 00000000000..83807c19206 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunlit_hoplite.txt @@ -0,0 +1,9 @@ +Name:Sunlit Hoplite +ManaCost:1 W +Types:Creature Human Soldier +PT:2/1 +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike. +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Planeswalker.Elspeth+YouCtrl | Description$ CARDNAME gets +1/+0 as long as you control an Elspeth planeswalker. +SVar:BuffedBy:Elspeth +DeckHints:Type$Elspeth +Oracle:As long as it's your turn, Sunlit Hoplite has first strike.\nSunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. diff --git a/forge-gui/res/cardsfolder/s/sunmane_pegasus.txt b/forge-gui/res/cardsfolder/s/sunmane_pegasus.txt new file mode 100644 index 00000000000..f67c71a35e9 --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sunmane_pegasus.txt @@ -0,0 +1,7 @@ +Name:Sunmane Pegasus +ManaCost:3 W +Types:Creature Pegasus +PT:2/3 +K:Flying +A:AB$ Pump | Cost$ 1 W | KW$ Lifelink & Vigilance | Defined$ Self | SpellDescription$ CARDNAME gains vigilance and lifelink until end of turn. +Oracle:Flying\n{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. diff --git a/forge-gui/res/cardsfolder/s/sweet_oblivion.txt b/forge-gui/res/cardsfolder/s/sweet_oblivion.txt new file mode 100755 index 00000000000..04db1e0ef2a --- /dev/null +++ b/forge-gui/res/cardsfolder/s/sweet_oblivion.txt @@ -0,0 +1,8 @@ +Name:Sweet Oblivion +ManaCost:1 U +Types:Sorcery +A:SP$ Mill | Cost$ 1 U | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top four cards of their library into their graveyard. +K:Escape:3 U ExileFromGrave<4/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Graveyard +Oracle:Target player puts the top four cards of their library into their graveyard.\nEscape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) diff --git a/forge-gui/res/cardsfolder/s/swimmer_in_nightmares.txt b/forge-gui/res/cardsfolder/s/swimmer_in_nightmares.txt new file mode 100644 index 00000000000..47cd6558e4d --- /dev/null +++ b/forge-gui/res/cardsfolder/s/swimmer_in_nightmares.txt @@ -0,0 +1,9 @@ +Name:Swimmer in Nightmares +ManaCost:2 U +Types:Creature Nightmare Merfolk +PT:1/4 +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | CheckSVar$ X | SVarCompare$ GE10 | Description$ CARDNAME gets +3/+0 as long as there are ten or more cards in a single graveyard. +SVar:X:PlayerCountPlayers$HighestCardsInGraveyard +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ Unblockable | IsPresent$ Planeswalker.Ashiok+YouCtrl | Description$ CARDNAME can't be blocked as long as you control an Ashiok planeswalker. +SVar:BuffedBy:Ashiok +Oracle:Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.\nSwimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. diff --git a/forge-gui/res/cardsfolder/s/synthetic_destiny.txt b/forge-gui/res/cardsfolder/s/synthetic_destiny.txt index 1784af6d68c..5ae4bbd08ea 100644 --- a/forge-gui/res/cardsfolder/s/synthetic_destiny.txt +++ b/forge-gui/res/cardsfolder/s/synthetic_destiny.txt @@ -3,9 +3,9 @@ ManaCost:4 U U Types:Instant A:SP$ ChangeZoneAll | Cost$ 4 U U | ChangeType$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDestiny | SpellDescription$ Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. SVar:DBDestiny:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBMassReveal | RememberObjects$ Remembered | TriggerDescription$ At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | StackDescription$ None -SVar:DBMassReveal:DB$ DigUntil | Amount$ MassX | References$ MassX | Valid$ Creature.YouOwn | ValidDescription$ creature | RevealedDestination$ Library | RevealedLibraryPosition$ 0 | FoundDestination$ Battlefield | SubAbility$ DBMassCleanup | Shuffle$ True -SVar:DBMassCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMassShuffle -SVar:DBMassShuffle:DB$ Shuffle +SVar:DBMassReveal:DB$ DigUntil | ConditionCheckSVar$ MassX | ConditionSVarCompare$ GT0 | Amount$ MassX | References$ MassX | Valid$ Creature.YouOwn | ValidDescription$ creature | RevealedDestination$ Library | RevealedLibraryPosition$ 0 | FoundDestination$ Battlefield | SubAbility$ DBMassShuffle +SVar:DBMassShuffle:DB$ Shuffle | ConditionCheckSVar$ MassX | ConditionSVarCompare$ GT0 | References$ MassX | SubAbility$ DBMassCleanup +SVar:DBMassCleanup:DB$ Cleanup | ClearRemembered$ True SVar:MassX:Remembered$Amount AI:RemoveDeck:All SVar:Picture:http://www.wizards.com/global/images/magic/general/synthetic_destiny.jpg diff --git a/forge-gui/res/cardsfolder/t/taranika_akroan_veteran.txt b/forge-gui/res/cardsfolder/t/taranika_akroan_veteran.txt new file mode 100644 index 00000000000..e7f11173b2d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/taranika_akroan_veteran.txt @@ -0,0 +1,9 @@ +Name:Taranika, Akroan Veteran +ManaCost:1 W W +Types:Legendary Creature Human Soldier +PT:3/3 +K:Vigilance +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. +SVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control. | SubAbility$ DBAnimate +SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 4 | Toughness$ 4 | Keywords$ Indestructible +Oracle:Vigilance\nWhenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tectonic_giant.txt b/forge-gui/res/cardsfolder/t/tectonic_giant.txt new file mode 100755 index 00000000000..e264479e8fe --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tectonic_giant.txt @@ -0,0 +1,14 @@ +Name:Tectonic Giant +ManaCost:2 R R +Types:Creature Elemental Giant +PT:3/4 +T:Mode$ Attacks | ValidCard$ Card.Self | ValidSource$ Card.OppCtrl | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or becomes the target of a spell an opponent controls, ABILITY +T:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or becomes the target of a spell an opponent controls, ABILITY +SVar:TrigChoose:DB$ Charm | Choices$ DBDamage,DBExilePlay +SVar:DBDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent. +SVar:DBExilePlay:DB$ Mill | Defined$ You | NumCards$ 2 | Destination$ Exile | RememberMilled$ True | SubAbility$ DBChoose | SpellDescription$ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. +SVar:DBChoose:DB$ ChooseCard | Choices$ Card.IsRemembered | ChoiceZone$ Exile | Defined$ You | RememberChosen$ True | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ ChosenCard | ForgetOnMoved$ Exile | StaticAbilities$ Play | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup +SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play this card. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosen$ True +Oracle:Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —\n• Tectonic Giant deals 3 damage to each opponent.\n• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. diff --git a/forge-gui/res/cardsfolder/t/teferis_protection.txt b/forge-gui/res/cardsfolder/t/teferis_protection.txt index 1036b1899d5..0b6e5b0f86b 100644 --- a/forge-gui/res/cardsfolder/t/teferis_protection.txt +++ b/forge-gui/res/cardsfolder/t/teferis_protection.txt @@ -1,8 +1,7 @@ Name:Teferi's Protection ManaCost:2 W Types:Instant -A:SP$ Pump | Cost$ 2 W | UntilYourNextTurn$ True | Defined$ You | KW$ Your life total can't change. & Protection from everything | SubAbility$ DBPhases | SpellDescription$ Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. +A:SP$ Pump | Cost$ 2 W | UntilYourNextTurn$ True | Defined$ You | KW$ Your life total can't change. & Protection from everything | SubAbility$ DBPhases | SpellDescription$ Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. SVar:DBPhases:DB$ Phases | Defined$ Valid Permanent.YouCtrl | SubAbility$ DBChange SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile -SVar:Picture:http://www.wizards.com/global/images/magic/general/teferis_protection.jpg -Oracle:Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)\nExile Teferi's Protection. +Oracle:Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)\nExile Teferi's Protection. diff --git a/forge-gui/res/cardsfolder/t/temple_thief.txt b/forge-gui/res/cardsfolder/t/temple_thief.txt new file mode 100644 index 00000000000..631d70fcce6 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/temple_thief.txt @@ -0,0 +1,6 @@ +Name:Temple Thief +ManaCost:1 B +Types:Creature Human Rogue +PT:2/2 +K:CantBeBlockedBy Creature.enchanted,Creature.Enchantment +Oracle:Temple Thief can't be blocked by enchanted creatures or enchantment creatures. diff --git a/forge-gui/res/cardsfolder/t/terror_of_mount_velus.txt b/forge-gui/res/cardsfolder/t/terror_of_mount_velus.txt new file mode 100644 index 00000000000..fb831bfd924 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/terror_of_mount_velus.txt @@ -0,0 +1,9 @@ +Name:Terror of Mount Velus +ManaCost:5 R R +Types:Creature Dragon +PT:5/5 +K:Flying +K:Double Strike +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain double strike until end of turn. +SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike +Oracle:Flying, double strike\nWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt b/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt index 7426200799b..c2852ea3c81 100644 --- a/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt +++ b/forge-gui/res/cardsfolder/t/tezzerets_betrayal.txt @@ -2,7 +2,7 @@ Name:Tezzeret's Betrayal ManaCost:3 U B Types:Sorcery A:SP$ Destroy | Cost$ 3 U B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedTezzeret; Master of Metal | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedTezzeret; Master of Metal | ChangeNum$ 1 | Optional$ True DeckHints:Name$Tezzeret, Master of Metal SVar:Picture:http://www.wizards.com/global/images/magic/general/tezzerets_betrayal.jpg Oracle:Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt b/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt new file mode 100644 index 00000000000..eed0e0a5117 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thassa_deep_dwelling.txt @@ -0,0 +1,14 @@ +Name:Thassa, Deep-Dwelling +ManaCost:3 U +Types:Legendary Enchantment Creature God +PT:6/5 +K:Indestructible +S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to blue is less than five, CARDNAME is not a creature. +SVar:X:Count$Devotion.Blue +SVar:BuffedBy:Permanent.Blue +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. +SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature.Other+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature | SubAbility$ DBReturn +SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:AB$ Tap | Cost$ 3 U | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature | IsCurse$ True | SpellDescription$ Tap another target creature. +Oracle:Indestructible\nAs long as your devotion to blue is less than five, Thassa isn't a creature.\nAt the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.\n{3}{U}: Tap another target creature. diff --git a/forge-gui/res/cardsfolder/t/thassas_intervention.txt b/forge-gui/res/cardsfolder/t/thassas_intervention.txt new file mode 100755 index 00000000000..14ce63ccac5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thassas_intervention.txt @@ -0,0 +1,9 @@ +Name:Thassa's Intervention +ManaCost:X U U +Types:Instant +A:SP$ Charm | Cost$ X U U | Choices$ DBDig,DBCounter | References$ X +SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 2 | DestinationZone$ Hand | LibraryPosition$ 0 | References$ X | RestRandomOrder$ True | SpellDescription$ Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. +SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ XX | UnlessPayer$ TargetedController | References$ X,XX | SpellDescription$ Counter target spell unless its controller pays twice {X}. +SVar:X:Count$xPaid +SVar:XX:SVar$X/Twice +Oracle:Choose one-\n• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.\n• Counter target spell unless its controller pays twice {X}. diff --git a/forge-gui/res/cardsfolder/t/thassas_oracle.txt b/forge-gui/res/cardsfolder/t/thassas_oracle.txt new file mode 100644 index 00000000000..550a28e8deb --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thassas_oracle.txt @@ -0,0 +1,10 @@ +Name:Thassa's Oracle +ManaCost:U U +Types:Creature Merfolk Wizard +PT:1/3 +SVar:X:Count$Devotion.Blue +SVar:Y:Count$InYourLibrary +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. +SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Library | References$ X | LibraryPosition$ 0 | RestRandomOrder$ True | SubAbility$ DBWin +SVar:DBWin:DB$ WinsGame | Defined$ You | ConditionCheckSVar$ Y | ConditionSVarCompare$ LEX | References$ X,Y +Oracle:When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/thaumaturges_familiar.txt b/forge-gui/res/cardsfolder/t/thaumaturges_familiar.txt new file mode 100644 index 00000000000..8cca46af5c2 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thaumaturges_familiar.txt @@ -0,0 +1,8 @@ +Name:Thaumaturge's Familiar +ManaCost:3 +Types:Artifact Creature Bird +PT:1/3 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. +SVar:TrigScry:DB$ Scry | ScryNum$ 1 +Oracle:Flying\nWhen Thaumaturge's Familiar enters the battlefield, scry 1. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_akroan_war.txt b/forge-gui/res/cardsfolder/t/the_akroan_war.txt new file mode 100644 index 00000000000..4e86bb85bac --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_akroan_war.txt @@ -0,0 +1,9 @@ +Name:The Akroan War +ManaCost:3 R +Types:Enchantment Saga +K:Saga:3:DBGainControl,DBAllAttack,DBDamageTapped +SVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield. +SVar:DBAllAttack:DB$ PumpAll | ValidCards$ Creature.OppCtrl | UntilYourNextTurn$ True | KW$ HIDDEN CARDNAME attacks each combat if able. | SpellDescription$ Until your next turn, creatures your opponents control attack each turn if able. +SVar:DBDamageTapped:DB$ EachDamage | ValidCards$ Creature.tapped | NumDmg$ X | References$ X | DamageDesc$ damage equal to its power | DefinedCards$ Self | SpellDescription$ Each tapped creature deals damage to itself equal to its power. +SVar:X:Count$CardPower +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Gain control of target creature for as long as The Akroan War remains on the battlefield.\nII — Until your next turn, creatures your opponents control attack each combat if able.\nIII — Each tapped creature deals damage to itself equal to its power. diff --git a/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt b/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt new file mode 100644 index 00000000000..013a5baa497 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_binding_of_the_titans.txt @@ -0,0 +1,12 @@ +Name:The Binding of the Titans +ManaCost:1 G +Types:Enchantment Saga +K:Saga:3:DBAllMill,DBExileGain,DBReturn +SVar:DBAllMill:DB$ Mill | Defined$ Player | NumCards$ 3 | SpellDescription$ Each player puts the top three cards of their library into their graveyard. +SVar:DBExileGain:DB$ ChangeZone | ValidTgts$ Card | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target cards in graveyards. | RememberChanged$ True | SubAbility$ DBGainLife | SpellDescription$ Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. +SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or land card in your graveyard. | ValidTgts$ Creature.YouCtrl,Land.YouCtrl | SpellDescription$ Return target creature or land card from your graveyard to your hand. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | References$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Remembered$Valid Creature +DeckHas:Ability$Graveyard & Ability$GainLife +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI - Each player puts the top three cards of their library into their graveyard.\nII - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.\nIII - Return target creature or land card from your graveyard to your hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt b/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt new file mode 100644 index 00000000000..349f1e790d9 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_birth_of_meletis.txt @@ -0,0 +1,9 @@ +Name:The Birth of Meletis +ManaCost:1 W +Types:Enchantment Saga +K:Saga:3:TrigChange,TrigToken,TrigGainLife +SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Plains+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_4_wall_defender | TokenOwner$ You | LegacyImage$ c 0 4 wall defender thb | SpellDescription$ Create a 0/4 colorless Wall artifact creature token with defender. +SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life. +DeckHas:Ability$LifeGain & Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.\nII - Create a 0/4 colorless Wall artifact creature token with defender.\nIII - You gain 2 life. diff --git a/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt b/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt new file mode 100755 index 00000000000..5d365a84baa --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_first_iroan_games.txt @@ -0,0 +1,10 @@ +Name:The First Iroan Games +ManaCost:2 G +Types:Enchantment Saga +K:Saga:4:TrigToken,TrigPutCounter,TrigDraw,TrigGold +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | LegacyImage$ w 1 1 human soldier thb | SpellDescription$ Create a 1/1 white Human Soldier token. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature you control. +SVar:TrigDraw:DB$ Draw | NumCards$ 2 | ConditionPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ If you control a creature with power 4 or greater, draw two cards. +SVar:TrigGold:DB$ Token | TokenAmount$ 1 | TokenScript$ gold | TokenOwner$ You | LegacyImage$ gold thb | SpellDescription$ Create a Gold token. +DeckHas:Ability$Counters & Ability$Token +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Create a 1/1 white Human Soldier token.\nII — Put three +1/+1 counters on target creature you control.\nIII — If you control a creature with power 4 or greater, draw two cards.\nIV — Create a Gold token. diff --git a/forge-gui/res/cardsfolder/t/the_royal_scions.txt b/forge-gui/res/cardsfolder/t/the_royal_scions.txt index 705d6ea6f85..f333b7f136a 100644 --- a/forge-gui/res/cardsfolder/t/the_royal_scions.txt +++ b/forge-gui/res/cardsfolder/t/the_royal_scions.txt @@ -5,9 +5,9 @@ Loyalty:5 A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose AI:RemoveDeck:All -A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn. +A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn. A:AB$ Draw | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 4 | SubAbility$ DBTrigger | SpellDescription$ Draw four cards. When you do, CARDNAME deals damage to any target equal to the number of cards in your hand. SVar:DBTrigger:DB$ ImmediateTrigger | Execute$ DBDamage | TriggerDescription$ When you do, CARDNAME deals damage to any target equal to the number of cards in your hand. SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ X | References$ X SVar:X:Count$InYourHand -Oracle:[+1]: Draw a card, then discard a card.\n[+1]: Target creature gets +2/+0 and gains first strike until end of turn.\n[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. +Oracle:[+1]: Draw a card, then discard a card.\n[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.\n[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. diff --git a/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt b/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt new file mode 100755 index 00000000000..a7aacb3fd3c --- /dev/null +++ b/forge-gui/res/cardsfolder/t/the_triumph_of_anax.txt @@ -0,0 +1,10 @@ +Name:The Triumph of Anax +ManaCost:2 R +Types:Enchantment Saga +K:Saga:3:DBPump,DBPump,DBPump,DBPick +SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | References$ X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on CARDNAME. +SVar:X:Count$CardCounters.LORE +SVar:PlayMain1:TRUE +SVar:DBPick:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1 +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.\nIV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) diff --git a/forge-gui/res/cardsfolder/t/thirst_for_meaning.txt b/forge-gui/res/cardsfolder/t/thirst_for_meaning.txt new file mode 100644 index 00000000000..583d0183fb4 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thirst_for_meaning.txt @@ -0,0 +1,7 @@ +Name:Thirst for Meaning +ManaCost:2 U +Types:Instant +A:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards. Then discard two cards unless you discard an enchantment card. +SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Enchantment +DeckHas:Ability$Discard +Oracle:Draw three cards. Then discard two cards unless you discard an enchantment card. diff --git a/forge-gui/res/cardsfolder/t/threnody_singer.txt b/forge-gui/res/cardsfolder/t/threnody_singer.txt new file mode 100644 index 00000000000..baca2e89c7a --- /dev/null +++ b/forge-gui/res/cardsfolder/t/threnody_singer.txt @@ -0,0 +1,10 @@ +Name:Threnody Singer +ManaCost:1 U +Types:Creature Siren +PT:1/3 +K:Flash +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +SVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | IsCurse$ True | NumAtt$ -X | References$ X | +SVar:X:Count$Devotion.Blue +Oracle:Flash\nFlying\nWhen Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) diff --git a/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt b/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt new file mode 100755 index 00000000000..cc09bcdc0c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thryx_the_sudden_storm.txt @@ -0,0 +1,9 @@ +Name:Thryx, the Sudden Storm +ManaCost:3 U U +Types:Legendary Creature Elemental Giant +PT:4/5 +K:Flash +K:Flying +S:Mode$ ReduceCost | ValidCard$ Card.cmcGE5 | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered. +S:Mode$ Continuous | Affected$ Card.cmcGE5+YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Secondary$ True | Description$ Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered. +Oracle:Flash\nFlying\nSpells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered. diff --git a/forge-gui/res/cardsfolder/t/thundering_chariot.txt b/forge-gui/res/cardsfolder/t/thundering_chariot.txt new file mode 100644 index 00000000000..0986a4e5870 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/thundering_chariot.txt @@ -0,0 +1,9 @@ +Name:Thundering Chariot +ManaCost:4 +Types:Artifact Vehicle +PT:3/3 +K:First Strike +K:Trample +K:Haste +K:Crew:1 +Oracle:First strike, trample, haste\nCrew 1 diff --git a/forge-gui/res/cardsfolder/t/towering_wave_mystic.txt b/forge-gui/res/cardsfolder/t/towering_wave_mystic.txt new file mode 100644 index 00000000000..5bc25d74feb --- /dev/null +++ b/forge-gui/res/cardsfolder/t/towering_wave_mystic.txt @@ -0,0 +1,9 @@ +Name:Towering-Wave Mystic +ManaCost:1 U +Types:Creature Merfolk Wizard +PT:2/1 +T:Mode$ DamageDone | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME deals damage, target player puts that many cards from the top of their library into their graveyard. +SVar:TrigMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | References$ X +SVar:X:TriggerCount$DamageAmount +DeckHas:Ability$Graveyard +Oracle:Whenever Towering-Wave Mystic deals damage, target player puts that many cards from the top of their library into their graveyard. diff --git a/forge-gui/res/cardsfolder/t/transcendent_envoy.txt b/forge-gui/res/cardsfolder/t/transcendent_envoy.txt new file mode 100644 index 00000000000..fc92101028b --- /dev/null +++ b/forge-gui/res/cardsfolder/t/transcendent_envoy.txt @@ -0,0 +1,7 @@ +Name:Transcendent Envoy +ManaCost:1 W +Types:Enchantment Creature Griffin +PT:1/2 +K:Flying +S:Mode$ ReduceCost | ValidCard$ Aura | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Aura spells you cast cost {1} less to cast. +Oracle:Flying\nAura spells you cast cost {1} less to cast. diff --git a/forge-gui/res/cardsfolder/t/treacherous_blessing.txt b/forge-gui/res/cardsfolder/t/treacherous_blessing.txt new file mode 100644 index 00000000000..249be6437f7 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/treacherous_blessing.txt @@ -0,0 +1,10 @@ +Name:Treacherous Blessing +ManaCost:2 B +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you cast a spell, you lose 1 life. +SVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 +T:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Self +Oracle:When Treacherous Blessing enters the battlefield, draw three cards.\nWhenever you cast a spell, you lose 1 life.\nWhen Treacherous Blessing becomes the target of a spell, sacrifice it. diff --git a/forge-gui/res/cardsfolder/t/treeshaker_chimera.txt b/forge-gui/res/cardsfolder/t/treeshaker_chimera.txt new file mode 100644 index 00000000000..f08a3fcde81 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/treeshaker_chimera.txt @@ -0,0 +1,8 @@ +Name:Treeshaker Chimera +ManaCost:5 G G +Types:Creature Chimera +PT:8/5 +K:All creatures able to block CARDNAME do so. +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, draw three cards. +SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 +Oracle:All creatures able to block Treeshaker Chimera do so.\nWhen Treeshaker Chimera dies, draw three cards. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/triton_waverider.txt b/forge-gui/res/cardsfolder/t/triton_waverider.txt new file mode 100644 index 00000000000..262c5bdb33d --- /dev/null +++ b/forge-gui/res/cardsfolder/t/triton_waverider.txt @@ -0,0 +1,9 @@ +Name:Triton Waverider +ManaCost:3 U +Types:Creature Merfolk Wizard +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, CARDNAME gets flying until end of turn. +SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying +DeckNeeds:Type$Enchantment +SVar:BuffedBy:Enchantment +Oracle:Constellation - Whenever an enchantment enters the battlefield under your control, Triton Waverider gets flying until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/t/triumphant_surge.txt b/forge-gui/res/cardsfolder/t/triumphant_surge.txt new file mode 100644 index 00000000000..a58f441b7c2 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/triumphant_surge.txt @@ -0,0 +1,6 @@ +Name:Triumphant Surge +ManaCost:3 W +Types:Instant +A:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ NaturalLife | SpellDescription$ Destroy target creature with power 4 or greater. You gain 3 life. +SVar:NaturalLife:DB$GainLife | Defined$ You | LifeAmount$ 3 +Oracle:Destroy target creature with power 4 or greater. You gain 3 life. diff --git a/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt b/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt new file mode 100644 index 00000000000..258bc439f33 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tymaret_calls_the_dead.txt @@ -0,0 +1,14 @@ +Name:Tymaret Calls the Dead +ManaCost:2 B +Types:Enchantment Saga +K:Saga:3:DBMill,DBMill,DBGainLife +SVar:DBMill:DB$ Mill | Defined$ You | NumCards$ 3 | SubAbility$ DBChooseCard | SpellDescription$ Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. +SVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouCtrl,Enchantment.YouCtrl | Optional$ Yes | ChoiceTitle$ Choose a creature or enchantment to exile | ChoiceZone$ Graveyard | Amount$ 1 | AILogic$ WorstCard | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ ChosenCard | RememberChanged$ True | SubAbility$ DBToken +SVar:DBToken:DB$ Token | LegacyImage$ b 2 2 zombie thb | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True +SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | References$ X | SubAbility$ DBScry | SpellDescription$ You gain X life and scry X, where X is the number of Zombies you control. +SVar:DBScry:DB$ Scry | ScryNum$ X | References$ X +SVar:X:Count$Valid Zombie.YouCtrl +DeckHas:Ability$Token & Ability$Graveyard & Ability$LifeGain +Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI,II — Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.\nIII — You gain X life and scry X, where X is the number of Zombies you control. diff --git a/forge-gui/res/cardsfolder/t/tymaret_chosen_from_death.txt b/forge-gui/res/cardsfolder/t/tymaret_chosen_from_death.txt new file mode 100755 index 00000000000..d4962d07bc7 --- /dev/null +++ b/forge-gui/res/cardsfolder/t/tymaret_chosen_from_death.txt @@ -0,0 +1,13 @@ +Name:Tymaret, Chosen from Death +ManaCost:B B +Types:Legendary Enchantment Creature Demigod +PT:2/* +S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to your devotion to black. +SVar:X:Count$Devotion.Black +SVar:BuffedBy:Permanent.Black +A:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target cards in graveyards | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. +SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | References$ Y | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:Y:Remembered$Valid Creature +DeckHas:Ability$LifeGain +Oracle:Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. diff --git a/forge-gui/res/cardsfolder/u/underworld_breach.txt b/forge-gui/res/cardsfolder/u/underworld_breach.txt new file mode 100644 index 00000000000..250d8e08620 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underworld_breach.txt @@ -0,0 +1,11 @@ +Name:Underworld Breach +ManaCost:1 R +Types:Enchantment +S:Mode$ Continuous | Affected$ Card.YouOwn+nonLand | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. +T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Self +SVar:EndOfTurnLeavePlay:True +SVar:PlayMain1:TRUE +Oracle:Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.\nAt the beginning of the end step, sacrifice Underworld Breach. + + diff --git a/forge-gui/res/cardsfolder/u/underworld_charger.txt b/forge-gui/res/cardsfolder/u/underworld_charger.txt new file mode 100644 index 00000000000..092a6623e4e --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underworld_charger.txt @@ -0,0 +1,10 @@ +Name:Underworld Charger +ManaCost:2 B +Types:Creature Nightmare Horse +PT:3/3 +K:CARDNAME can't block. +K:Escape:4 B ExileFromGrave<3/Card.Other> +K:etbCounter:P1P1:2:ValidCard$ Card.Self+escaped:CARDNAME escapes with two +1/+1 counters on it. +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Counters +Oracle:Underworld Charger can't block.\nEscape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nUnderworld Charger escapes with two +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/u/underworld_dreams.txt b/forge-gui/res/cardsfolder/u/underworld_dreams.txt index b4115b7fc64..9bdbfbe375d 100644 --- a/forge-gui/res/cardsfolder/u/underworld_dreams.txt +++ b/forge-gui/res/cardsfolder/u/underworld_dreams.txt @@ -1,7 +1,6 @@ Name:Underworld Dreams ManaCost:B B B Types:Enchantment -T:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to them. +T:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player. SVar:TrigDamage:DB$DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/underworld_dreams.jpg -Oracle:Whenever an opponent draws a card, Underworld Dreams deals 1 damage to them. +Oracle:Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. diff --git a/forge-gui/res/cardsfolder/u/underworld_fires.txt b/forge-gui/res/cardsfolder/u/underworld_fires.txt new file mode 100644 index 00000000000..ad0ad287394 --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underworld_fires.txt @@ -0,0 +1,6 @@ +Name:Underworld Fires +ManaCost:1 R +Types:Sorcery +A:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature,Planeswalker | NumDmg$ 1 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +Oracle:Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. diff --git a/forge-gui/res/cardsfolder/u/underworld_rage_hound.txt b/forge-gui/res/cardsfolder/u/underworld_rage_hound.txt new file mode 100644 index 00000000000..781ed13b46a --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underworld_rage_hound.txt @@ -0,0 +1,10 @@ +Name:Underworld Rage-Hound +ManaCost:1 R +Types:Creature Elemental Hound +PT:3/1 +K:CARDNAME attacks each combat if able. +K:Escape:3 R ExileFromGrave<3/Card.Other/other> +K:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it. +DeckHas:Ability$Counters +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Underworld Rage-Hound attacks each combat if able.\nEscape — {3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost).\nUnderworld Rage-Hound escapes with a +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/u/underworld_sentinel.txt b/forge-gui/res/cardsfolder/u/underworld_sentinel.txt new file mode 100755 index 00000000000..032b187caba --- /dev/null +++ b/forge-gui/res/cardsfolder/u/underworld_sentinel.txt @@ -0,0 +1,9 @@ +Name:Underworld Sentinel +ManaCost:3 B B +Types:Creature Skeleton Soldier +PT:4/5 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile target creature card from your graveyard. +SVar:TrigExile:DB$ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | RememberChanged$ True +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield. +SVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+ExiledWithSource | Origin$ Exile | Destination$ Battlefield +Oracle:Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.\nWhen Underworld Sentinel dies, put all cards exiled with it onto the battlefield. diff --git a/forge-gui/res/cardsfolder/u/uro_titan_of_natures_wrath.txt b/forge-gui/res/cardsfolder/u/uro_titan_of_natures_wrath.txt new file mode 100644 index 00000000000..0311c6f0fff --- /dev/null +++ b/forge-gui/res/cardsfolder/u/uro_titan_of_natures_wrath.txt @@ -0,0 +1,15 @@ +Name:Uro, Titan of Nature's Wrath +ManaCost:1 G U +Types:Legendary Creature Elder Giant +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless it escaped. +SVar:TrigSac:DB$ Sacrifice | SacValid$ Self | ConditionNotPresent$ Card.Self+escaped +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | SubAbility$ DBLand +SVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | OptionalDecider$ You | +K:Escape:G G U U ExileFromGrave<5/Card.Other/other> +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$LifeGain +Oracle:When Uro enters the battlefield, sacrifice it unless it escaped.\nWhen Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nEscape—{G}{G}{U}{U}, exile five other cards from your graveyard. diff --git a/forge-gui/res/cardsfolder/v/venarian_gold.txt b/forge-gui/res/cardsfolder/v/venarian_gold.txt index df44f829df2..4f6755096af 100644 --- a/forge-gui/res/cardsfolder/v/venarian_gold.txt +++ b/forge-gui/res/cardsfolder/v/venarian_gold.txt @@ -3,12 +3,11 @@ ManaCost:X U U Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ X U U | ValidTgts$ Creature | AILogic$ Curse -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast CARDNAME. +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it. SVar:TrigTap:DB$Tap | Defined$ Enchanted | SubAbility$ DBPutCounter SVar:DBPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X | References$ X S:Mode$ Continuous | Affected$ Creature.AttachedBy+counters_GE1_SLEEP | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. SVar:TrigRemoveCounter:DB$RemoveCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ 1 SVar:X:Count$xPaid -SVar:Picture:http://www.wizards.com/global/images/magic/general/venarian_gold.jpg -Oracle:Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. +Oracle:Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. diff --git a/forge-gui/res/cardsfolder/v/venomous_hierophant.txt b/forge-gui/res/cardsfolder/v/venomous_hierophant.txt new file mode 100644 index 00000000000..0279795a164 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/venomous_hierophant.txt @@ -0,0 +1,9 @@ +Name:Venomous Hierophant +ManaCost:3 B +Types:Creature Gorgon Cleric +PT:3/3 +K:Deathtouch +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, put the top three cards of your library into your graveyard. +SVar:TrigMill:DB$Mill | NumCards$ 3 | Defined$ You +DeckHas:Ability$Graveyard +Oracle:Deathtouch\nWhen Venomous Hierophant enters the battlefield, put the top three cards of your library into your graveyard. diff --git a/forge-gui/res/cardsfolder/v/vexing_gull.txt b/forge-gui/res/cardsfolder/v/vexing_gull.txt new file mode 100755 index 00000000000..21434a9c218 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/vexing_gull.txt @@ -0,0 +1,7 @@ +Name:Vexing Gull +ManaCost:2 U +Types:Creature Bird +PT:2/2 +K:Flash +K:Flying +Oracle:Flash\nFlying diff --git a/forge-gui/res/cardsfolder/v/victorys_envoy.txt b/forge-gui/res/cardsfolder/v/victorys_envoy.txt new file mode 100755 index 00000000000..ed7956310cd --- /dev/null +++ b/forge-gui/res/cardsfolder/v/victorys_envoy.txt @@ -0,0 +1,8 @@ +Name:Victory's Envoy +ManaCost:3 W W +Types:Creature Human Cleric +PT:3/3 +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. +SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Other+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 +DeckHas:Ability$Counters +Oracle:At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. diff --git a/forge-gui/res/cardsfolder/v/visage_of_bolas.txt b/forge-gui/res/cardsfolder/v/visage_of_bolas.txt index e7b93034995..10199ab0c22 100644 --- a/forge-gui/res/cardsfolder/v/visage_of_bolas.txt +++ b/forge-gui/res/cardsfolder/v/visage_of_bolas.txt @@ -2,7 +2,7 @@ Name:Visage of Bolas ManaCost:4 Types:Artifact T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}. A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}. diff --git a/forge-gui/res/cardsfolder/v/volatile_chimera.txt b/forge-gui/res/cardsfolder/v/volatile_chimera.txt new file mode 100644 index 00000000000..c7b39098954 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/volatile_chimera.txt @@ -0,0 +1,16 @@ +Name:Volatile Chimera +ManaCost:2 R +Types:Creature Elemental Chimera +PT:3/2 +K:MayEffectFromOpeningDeck:DBReveal +SVar:DBReveal:DB$ Reveal | RevealDefined$ Self | SubAbility$ DBChoose | SpellDescription$ Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. +SVar:DBChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ X | References$ X | Choices$ Creature.YouOwn | ChoiceTitle$ Exile with Volatile Chimera | ChoiceZone$ Sideboard | RememberChosen$ True | ConditionGameTypes$ Draft,QuestDraft | SubAbility$ DBExile +SVar:DBExile:DB$ ChangeZone | Origin$ Sideboard | Destination$ Exile | Defined$ Remembered | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE3 | SubAbility$ DBPump | References$ Y +SVar:DBPump:DB$ Pump | NoteCards$ Remembered | NoteCardsFor$ VolatileChimera | SubAbility$ DBCleanup +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +A:AB$ ChooseCard | Cost$ 1 R | ChoiceZone$ Exile | AtRandom$ True | Choices$ Card.YouOwn+NotedForVolatileChimera | SubAbility$ DBClone | SpellDescription$ Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. +SVar:DBClone:DB$ Clone | Defined$ ChosenCard | GainThisAbility$ True +SVar:X:Count$InYourSideboard +SVar:Y:Count$RememberedSize +SVar:Picture:https://img.scryfall.com/cards/large/en/cn2/62.jpg?1517813031 +Oracle:Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.\n{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. diff --git a/forge-gui/res/cardsfolder/v/voracious_typhon.txt b/forge-gui/res/cardsfolder/v/voracious_typhon.txt new file mode 100644 index 00000000000..39f91e608c5 --- /dev/null +++ b/forge-gui/res/cardsfolder/v/voracious_typhon.txt @@ -0,0 +1,8 @@ +Name:Voracious Typhon +ManaCost:2 G G +Types:Creature Snake Beast +PT:4/4 +K:Escape:5 G G ExileFromGrave<4/Card.Other/other> +K:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it. +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +Oracle:Escape — {5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost).\nVoracious Typhon escapes with three +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/v/vraskas_scorn.txt b/forge-gui/res/cardsfolder/v/vraskas_scorn.txt index 445cac701e7..5f3742e5133 100644 --- a/forge-gui/res/cardsfolder/v/vraskas_scorn.txt +++ b/forge-gui/res/cardsfolder/v/vraskas_scorn.txt @@ -2,7 +2,7 @@ Name:Vraska's Scorn ManaCost:2 B B Types:Sorcery A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Opponent | LifeAmount$ 4 | SubAbility$ DBSearch | SpellDescription$ Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedVraska; Scheming Gorgon | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedVraska; Scheming Gorgon | ChangeNum$ 1 | Optional$ True DeckNeeds:Name$Vraska, Scheming Gorgon SVar:Picture:http://www.wizards.com/global/images/magic/general/vraskas_scorn.jpg Oracle:Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt b/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt index 1a6c3cb90d1..95a3ebec906 100644 --- a/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt +++ b/forge-gui/res/cardsfolder/v/vraskas_stoneglare.txt @@ -3,7 +3,7 @@ ManaCost:4 B G Types:Sorcery A:SP$ Destroy | Cost$ 4 B G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard from a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | References$ X | SubAbility$ DBSearch -SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedVraska; Regal Gorgon | ChangeNum$ 1 | Optional$ True +SVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedVraska; Regal Gorgon | ChangeNum$ 1 | Optional$ True SVar:X:TargetedLKI$CardToughness DeckNeeds:Name$Vraska, Regal Gorgon Oracle:Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard from a card named Vraska, Regal Gorgon, reveal it, and put it in to your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/cardsfolder/w/warbriar_blessing.txt b/forge-gui/res/cardsfolder/w/warbriar_blessing.txt new file mode 100644 index 00000000000..4af307609ed --- /dev/null +++ b/forge-gui/res/cardsfolder/w/warbriar_blessing.txt @@ -0,0 +1,9 @@ +Name:Warbriar Blessing +ManaCost:1 G +Types:Enchantment Aura +K:Enchant creature you control +A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ Pump +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature fights up to one target creature you don't control. +SVar:TrigFight:DB$ Fight | Defined$ Enchanted | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1 +S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2. +Oracle:Enchant creature you control\nWhen Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control.\nEnchanted creature gets +0/+2. diff --git a/forge-gui/res/cardsfolder/w/warden_of_the_chained.txt b/forge-gui/res/cardsfolder/w/warden_of_the_chained.txt new file mode 100644 index 00000000000..e23b79d2e6a --- /dev/null +++ b/forge-gui/res/cardsfolder/w/warden_of_the_chained.txt @@ -0,0 +1,8 @@ +Name:Warden of the Chained +ManaCost:1 R G +Types:Creature Minotaur Warrior +PT:4/4 +K:Trample +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME can't attack unless you control another creature with power 4 or greater. +SVar:X:Count$Valid Creature.powerGE4+YouCtrl+Other +Oracle:Trample\nWarden of the Chained can't attack unless you control another creature with power 4 or greater. diff --git a/forge-gui/res/cardsfolder/w/wavebreak_hippocamp.txt b/forge-gui/res/cardsfolder/w/wavebreak_hippocamp.txt new file mode 100644 index 00000000000..f80f4d1649c --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wavebreak_hippocamp.txt @@ -0,0 +1,7 @@ +Name:Wavebreak Hippocamp +ManaCost:2 U +Types:Enchantment Creature Horse Fish +PT:2/2 +T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | ActivatorThisTurnCast$ EQ1 | OpponentTurn$ True | Execute$ TrigDraw | TriggerDescription$ Whenever you cast your first spell during each opponent's turn, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +Oracle:Whenever you cast your first spell during each opponent's turn, draw a card. diff --git a/forge-gui/res/cardsfolder/w/whirlwind_denial.txt b/forge-gui/res/cardsfolder/w/whirlwind_denial.txt new file mode 100644 index 00000000000..1bceaf63af6 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/whirlwind_denial.txt @@ -0,0 +1,7 @@ +Name:Whirlwind Denial +ManaCost:2 U +Types:Instant +A:SP$ RepeatEach | Cost$ 2 U | RepeatSpellAbilities$ Card.OppCtrl,Spell.OppCtrl,Activated.OppCtrl,Triggered.OppCtrl | Zone$ Stack | RepeatSubAbility$ DBCounterUnless | SpellDescription$ For each spell and ability your opponents control, counter it unless its controller pays {4}. +SVar:DBCounterUnless:DB$ Counter | Defined$ Remembered | UnlessCost$ 4 | UnlessPayer$ RememberedController | StackDescription$ Counter {c:Remembered} +SVar:Picture:https://img.scryfall.com/cards/png/front/9/e/9e127856-bedd-40a9-9e8e-d1f9fbefe07d.png?1578326880 +Oracle:For each spell and ability your opponents control, counter it unless its controller pays {4}. diff --git a/forge-gui/res/cardsfolder/w/wings_of_hubris.txt b/forge-gui/res/cardsfolder/w/wings_of_hubris.txt new file mode 100644 index 00000000000..67458432221 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wings_of_hubris.txt @@ -0,0 +1,8 @@ +Name:Wings of Hubris +ManaCost:2 +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying. +A:AB$ Pump | Cost$ Sac<1/CARDNAME> | Defined$ Equipped | KW$ HIDDEN Unblockable | AtEOT$ Sacrifice | SpellDescription$ Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. +AI:RemoveDeck:All +K:Equip:1 +Oracle:Equipped creature has flying.\nSacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) diff --git a/forge-gui/res/cardsfolder/w/witness_of_tomorrows.txt b/forge-gui/res/cardsfolder/w/witness_of_tomorrows.txt new file mode 100644 index 00000000000..a21403c3ba1 --- /dev/null +++ b/forge-gui/res/cardsfolder/w/witness_of_tomorrows.txt @@ -0,0 +1,7 @@ +Name:Witness of Tomorrows +ManaCost:4 U +Types:Enchantment Creature Sphinx +PT:3/4 +K:Flying +A:AB$ Scry | Cost$ 3 U | ScryNum$ 1 | SpellDescription$ Scry 1. +Oracle:Flying\n{3}{U}: Scry 1. diff --git a/forge-gui/res/cardsfolder/w/woe_strider.txt b/forge-gui/res/cardsfolder/w/woe_strider.txt new file mode 100644 index 00000000000..2ceb2be9b7d --- /dev/null +++ b/forge-gui/res/cardsfolder/w/woe_strider.txt @@ -0,0 +1,12 @@ +Name:Woe Strider +ManaCost:2 B +Types:Creature Horror +PT:3/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 white Goat creature token. +SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You | LegacyImage$ w 0 1 goat thb +A:AB$ Scry | Cost$ Sac<1/Creature.Other> | ScryNum$ 1 | SpellDescription$ Scry 1. +K:Escape:3 B B ExileFromGrave<4/Card.Other/other> +K:etbCounter:P1P1:2:ValidCard$ Card.Self+escaped:CARDNAME escapes with two +1/+1 counters on it. +SVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard +DeckHas:Ability$Token & Ability$Counters +Oracle:When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.\nSacrifice another creature: Scry 1.\nEscape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nWoe Strider escapes with two +1/+1 counters on it. diff --git a/forge-gui/res/cardsfolder/w/wolfwillow_haven.txt b/forge-gui/res/cardsfolder/w/wolfwillow_haven.txt new file mode 100644 index 00000000000..62e12f3f96f --- /dev/null +++ b/forge-gui/res/cardsfolder/w/wolfwillow_haven.txt @@ -0,0 +1,10 @@ +Name:Wolfwillow Haven +ManaCost:1 G +Types:Enchantment Aura +K:Enchant land +A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump +T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional {G}. +SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController +A:AB$ Token | Cost$ 4 G Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You | LegacyImage$ g 2 2 wolf thb | PlayerTurn$ True | SpellDescription$ Create a 2/2 green Wolf creature token. Activate this ability only during your turn. +DeckHas:Ability$Token +Oracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}.\n{4}{G},Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn. diff --git a/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt b/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt index 8514bd32ba1..5754357ec31 100644 --- a/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt +++ b/forge-gui/res/cardsfolder/y/yanlings_harbinger.txt @@ -4,6 +4,6 @@ Types:Creature Bird PT:2/4 K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. -SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True +SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True DeckHints:Name$Mu Yanling, Celestial Wind Oracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. diff --git a/forge-gui/res/conquest/planes/Theros/sets.txt b/forge-gui/res/conquest/planes/Theros/sets.txt index 7311618d668..dc1acbc6868 100644 --- a/forge-gui/res/conquest/planes/Theros/sets.txt +++ b/forge-gui/res/conquest/planes/Theros/sets.txt @@ -2,4 +2,5 @@ THS BNG JOU HOP -PCA \ No newline at end of file +PCA +THB \ No newline at end of file diff --git a/forge-gui/res/conquest/planes/planes.txt b/forge-gui/res/conquest/planes/planes.txt index 5bd23d919fe..96512b6e89c 100644 --- a/forge-gui/res/conquest/planes/planes.txt +++ b/forge-gui/res/conquest/planes/planes.txt @@ -13,7 +13,7 @@ Name:Ravnica|RegionSize:9|Desc:A worldwide cityscape of grand halls, decrepit sl Name:Regatha|RegionSize:6|Unreachable:True|Desc: Name:Shandalar|RegionSize:9|Unreachable:True|Desc: Name:Tarkir|RegionSize:9|Desc:A plane dominated by five powerful clans... or five powerful dragon lords.\nConsists of 45 events. Contains cards from KTK, FRF, DTK, CMD, CNS/CN2, some C17. -Name:Theros|RegionSize:9|Desc:Mortals tremble before an awe-inspiring pantheon of gods.\nConsists of 45 events. Contains cards from THS, BNG, JOU, HOP, PCA, and more. +Name:Theros|RegionSize:9|Desc:Mortals tremble before an awe-inspiring pantheon of gods.\nConsists of 45 events. Contains cards from THS, BNG, JOU, HOP, PCA, THB, and more. Name:Time_Vault|RegionSize:6|Unreachable:True|Desc:A mysterious and legendary Time Vault, allowing one to travel back in time and revisit the ages long past and challenge the legends of Dominaria.\nConsists of 12 events. Contains cards from the early core sets up to 9th edition, Dominaria-themed expansions (Ice Age, Mirage, Urza's Saga, Invasion, Odyssey, Onslaught, and Time Spiral blocks), the original Commander, and Modern Horizons.\n\nThe portal to this plane is unstable and will close soon, so hasten your step, planeswalker, while you have the chance... Name:Ulgrotha|RegionSize:6|Unreachable:True|Desc: Name:Zendikar|RegionSize:9|Desc:This land of primal mana was lethal even before its Eldrazi prisoners escaped.\nConsists of 60 events. Contains cards from ZEN, WWK, ROE, BFZ, OGW, and C16. diff --git a/forge-gui/res/deckgendecks/Pioneer.lda.dat b/forge-gui/res/deckgendecks/Pioneer.lda.dat index ca93fcd3304..73455e28c64 100644 Binary files a/forge-gui/res/deckgendecks/Pioneer.lda.dat and b/forge-gui/res/deckgendecks/Pioneer.lda.dat differ diff --git a/forge-gui/res/deckgendecks/Pioneer.raw.dat b/forge-gui/res/deckgendecks/Pioneer.raw.dat index a6708549976..b6ef1958117 100644 Binary files a/forge-gui/res/deckgendecks/Pioneer.raw.dat and b/forge-gui/res/deckgendecks/Pioneer.raw.dat differ diff --git a/forge-gui/res/deckgendecks/Standard.lda.dat b/forge-gui/res/deckgendecks/Standard.lda.dat index f0d8fb67050..e4a400e7c8f 100644 Binary files a/forge-gui/res/deckgendecks/Standard.lda.dat and b/forge-gui/res/deckgendecks/Standard.lda.dat differ diff --git a/forge-gui/res/deckgendecks/Standard.raw.dat b/forge-gui/res/deckgendecks/Standard.raw.dat index 2c59067b287..432fac84871 100644 Binary files a/forge-gui/res/deckgendecks/Standard.raw.dat and b/forge-gui/res/deckgendecks/Standard.raw.dat differ diff --git a/forge-gui/res/draft/rankings.txt b/forge-gui/res/draft/rankings.txt index 57d4e2b575a..170b42301c9 100644 --- a/forge-gui/res/draft/rankings.txt +++ b/forge-gui/res/draft/rankings.txt @@ -1,4 +1,254 @@ //Rank|Name|Rarity|Set +#1|Kiora Bests the Sea God|M|THB +#2|Polukranos, Unchained|M|THB +#3|Ashiok, Nightmare Muse|M|THB +#4|Dream Trawler|R|THB +#5|Erebos, Bleak-Hearted|M|THB +#6|Uro, Titan of Nature's Wrath|M|THB +#7|Nylea, Keen-Eyed|M|THB +#8|Elspeth, Sun's Nemesis|M|THB +#9|Nightmare Shepherd|R|THB +#10|Kroxa, Titan of Death's Hunger|M|THB +#11|Phoenix of Ash|R|THB +#12|Archon of Sun's Grace|R|THB +#13|Thassa, Deep-Dwelling|M|THB +#14|Heliod, Sun-Crowned|M|THB +#15|Nadir Kraken|R|THB +#16|Purphoros, Bronze-Blooded|M|THB +#17|Elspeth Conquers Death|R|THB +#18|Eat to Extinction|R|THB +#19|Erebos's Intervention|R|THB +#20|Calix, Destiny's Hand|M|THB +#21|Haktos the Unscarred|R|THB +#22|Tectonic Giant|R|THB +#23|Banishing Light|U|THB +#24|Taranika, Akroan Veteran|R|THB +#25|Purphoros's Intervention|R|THB +#26|Drag to the Underworld|U|THB +#27|Ox of Agonas|M|THB +#28|The Akroan War|R|THB +#29|Shadowspear|R|THB +#30|Thryx, the Sudden Storm|R|THB +#31|Dryad of the Ilysian Grove|R|THB +#32|Kunoros, Hound of Athreos|R|THB +#33|Woe Strider|R|THB +#34|Atris, Oracle of Half-Truths|R|THB +#35|Klothys, God of Destiny|M|THB +#36|Setessan Champion|R|THB +#37|Bronzehide Lion|R|THB +#38|Mantle of the Wolf|R|THB +#39|Gravebreaker Lamia|R|THB +#40|Aphemia, the Cacophony|R|THB +#41|Tymaret Calls the Dead|R|THB +#42|Gallia of the Endless Dance|R|THB +#43|Pheres-Band Brawler|U|THB +#44|Thassa's Intervention|R|THB +#45|The First Iroan Games|R|THB +#46|Storm Herald|R|THB +#47|Storm's Wrath|R|THB +#48|Shatter the Sky|R|THB +#49|Fateful End|U|THB +#50|Arasta of the Endless Web|R|THB +#51|Nessian Boar|R|THB +#52|Anax, Hardened in the Forge|U|THB +#53|Renata, Called to the Hunt|U|THB +#54|Final Death|C|THB +#55|Mire Triton|U|THB +#56|Acolyte of Affliction|U|THB +#57|Eutropia the Twice-Favored|U|THB +#58|Shimmerwing Chimera|U|THB +#59|Omen of the Forge|C|THB +#60|Callaphe, Beloved of the Sea|U|THB +#61|Mire's Grasp|C|THB +#62|Hero of the Nyxborn|U|THB +#63|Mischievous Chimera|U|THB +#64|Careless Celebrant|U|THB +#65|Siona, Captain of the Pyleas|U|THB +#66|Nyx Herald|U|THB +#67|Inevitable End|U|THB +#68|Warden of the Chained|U|THB +#69|Enemy of Enlightenment|U|THB +#70|Nessian Wanderer|U|THB +#71|Slaughter-Priest of Mogis|U|THB +#72|Protean Thaumaturge|R|THB +#73|Destiny Spinner|U|THB +#74|Sea God's Scorn|U|THB +#75|Tymaret, Chosen from Death|U|THB +#76|Pharika's Spawn|U|THB +#77|Devourer of Memory|U|THB +#78|Gray Merchant of Asphodel|U|THB +#79|Staggering Insight|U|THB +#80|Daxos, Blessed by the Sun|U|THB +#81|Iroas's Blessing|C|THB +#82|Dreadful Apathy|C|THB +#83|Dreamstalker Manticore|U|THB +#84|Witness of Tomorrows|C|THB +#85|Heliod's Intervention|R|THB +#86|Hero of the Winds|U|THB +#87|Ilysian Caryatid|C|THB +#88|Heroes of the Revel|U|THB +#89|Alirios, Enraptured|U|THB +#90|Stern Dismissal|C|THB +#91|Entrancing Lyre|U|THB +#92|Wavebreak Hippocamp|R|THB +#93|Blood Aspirant|U|THB +#94|Reverent Hoplite|U|THB +#95|Voracious Typhon|C|THB +#96|Threnody Singer|U|THB +#97|Warbriar Blessing|C|THB +#98|Hyrax Tower Scout|C|THB +#99|Elspeth's Nightmare|U|THB +#100|Loathsome Chimera|C|THB +#101|Favored of Iroas|U|THB +#102|Lagonna-Band Storyteller|U|THB +#103|Omen of the Sun|C|THB +#104|Commanding Presence|U|THB +#105|Daybreak Chimera|C|THB +#106|Thundering Chariot|U|THB +#107|Wolfwillow Haven|U|THB +#108|Labyrinth of Skophos|R|THB +#109|Treacherous Blessing|R|THB +#110|Flummoxed Cyclops|C|THB +#111|Impending Doom|U|THB +#112|Nessian Hornbeetle|U|THB +#113|Relentless Pursuit|C|THB +#114|Hero of the Pride|C|THB +#115|Skophos Maze-Warden|U|THB +#116|Shoal Kraken|U|THB +#117|Dawn Evangel|U|THB +#118|Archon of Falling Stars|U|THB +#119|Stinging Lionfish|U|THB +#120|Rise to Glory||THB +#121|Setessan Petitioner|U|THB +#122|The Binding of the Titans|U|THB +#123|Glory Bearers|C|THB +#124|Omen of the Dead|C|THB +#125|Omen of the Sea|C|THB +#126|Medomai's Prophecy|U|THB +#127|Dalakos, Crafter of Wonders|R|THB +#128|Sentinel's Eyes|C|THB +#129|Elite Instructor|C|THB +#130|Soulreaper of Mogis|C|THB +#131|Underworld Charger|C|THB +#132|Aspect of Manticore|C|THB +#133|Skophos Warleader|C|THB +#134|Nylea's Forerunner|C|THB +#135|Traveler's Amulet|C|THB +#136|Blight-Breath Catoblepas|C|THB +#137|Heliod's Punishment|U|THB +#138|Hero of the Games|C|THB +#139|Triumphant Surge|C|THB +#140|Agonizing Remorse|U|THB +#141|Thassa's Oracle|R|THB +#142|Eidolon of Obstruction|R|THB +#143|Vexing Gull|C|THB +#144|The Birth of Meletis|U|THB +#145|One with the Stars|U|THB +#146|Escape Velocity|U|THB +#147|Temple of Enlightenment|R|THB +#148|Temple of Deceit|R|THB +#149|Temple of Malice|R|THB +#150|Temple of Abandon|R|THB +#151|Temple of Plenty|R|THB +#152|Nyxborn Marauder|C|THB +#153|Funeral Rites|C|THB +#154|Moss Viper|C|THB +#155|Naiad of Hidden Coves|C|THB +#156|Indomitable Will|C|THB +#157|Nyxborn Courser|C|THB +#158|Omen of the Hunt|C|THB +#159|Hydra's Growth|U|THB +#160|Dreamshaper Shaman|U|THB +#161|Furious Rise|U|THB +#162|Underworld Dreams|U|THB +#163|Skola Grovedancer|C|THB +#164|Nylea's Huntmaster|C|THB +#165|Sunmane Pegasus|C|THB +#166|Deny the Divine|C|THB +#167|Sage of Mysteries|U|THB +#168|Lampad of Death's Vigil|C|THB +#169|Pharika's Libation|C|THB +#170|Final Flare|C|THB +#171|Stampede Rider|C|THB +#172|Hateful Eidolon|U|THB +#173|Return to Nature|C|THB +#174|Heliod's Pilgrim|C|THB +#175|Enigmatic Incarnation|R|THB +#176|Altar of the Pantheon|C|THB +#177|Alseid of Life's Bounty|U|THB +#178|Soul-Guide Lantern|U|THB +#179|Oread of Mountain's Blaze|C|THB +#180|Scavenging Harpy|C|THB +#181|Glimpse of Freedom|U|THB +#182|Cling to Dust|U|THB +#183|Brine Giant|C|THB +#184|Thirst for Meaning||THB +#185|Klothys's Design|U|THB +#186|Underworld Rage-Hound|C|THB +#187|Venomous Hierophant|C|THB +#188|Rage-Scarred Berserker|C|THB +#189|Arena Trickster|C|THB +#190|Incendiary Oracle|C|THB +#191|Nexus Wardens|C|THB +#192|Ichthyomorphosis|C|THB +#193|Leonin of the Lost Pride|C|THB +#194|Captivating Unicorn|C|THB +#195|Phalanx Tactics|U|THB +#196|Rumbling Sentry|C|THB +#197|Transcendent Envoy|C|THB +#198|Starlit Mantle|C|THB +#199|Grim Physician|C|THB +#200|Mogis's Favor|C|THB +#201|Bronze Sword|C|THB +#202|Wings of Hubris|C|THB +#203|Mystic Repeal|U|THB +#204|Nyxbloom Ancient|M|THB +#205|Whirlwind Denial|U|THB +#206|Discordant Piper|C|THB +#207|The Triumph of Anax|U|THB +#208|Towering-Wave Mystic|C|THB +#209|Allure of the Unknown|R|THB +#210|Revoke Existence|C|THB +#211|Infuriate|C|THB +#212|Nyxborn Brute|C|THB +#213|Thrill of Possibility|C|THB +#214|Irreverent Revelers|C|THB +#215|Aspect of Lamprey|C|THB +#216|Setessan Training|C|THB +#217|Nyxborn Seaguard|C|THB +#218|Triton Waverider|C|THB +#219|Karametra's Blessing|C|THB +#220|Chain to Memory|C|THB +#221|Temple Thief|C|THB +#222|Gift of Strength|C|THB +#223|Mirror Shield|U|THB +#224|Unknown Shores|C|THB +#225|Inspire Awe|C|THB +#226|Nyxborn Colossus|C|THB +#227|Flicker of Fate|C|THB +#228|Pious Wayfarer|C|THB +#229|Wrap in Flames|C|THB +#230|Satyr's Cunning|C|THB +#231|Thaumaturge's Familiar|C|THB +#232|Setessan Skirmisher|C|THB +#233|Riptide Turtle|C|THB +#234|Sleep of the Dead|C|THB +#235|Plummet|C|THB +#236|Nylea's Intervention|R|THB +#237|Eidolon of Philosophy|C|THB +#238|Idyllic Tutor|R|THB +#239|Underworld Breach|R|THB +#240|Fruit of Tizerus|C|THB +#241|Portent of Betrayal|C|THB +#242|Chainweb Aracnir|U|THB +#243|Minion's Return|U|THB +#244|Underworld Fires|U|THB +#245|Sweet Oblivion|U|THB +#246|Nyx Lotus|R|THB +#247|Field of Ruin|U|THB +#248|Memory Drain|C|THB +#249|Ashiok's Erasure|R|THB +//Rank|Name|Rarity|Set #1|Garruk, Cursed Huntsman|M|ELD #2|Harmonious Archon|M|ELD #3|Murderous Rider|R|ELD diff --git a/forge-gui/res/editions/Theros Beyond Death.txt b/forge-gui/res/editions/Theros Beyond Death.txt new file mode 100644 index 00000000000..f5ada509333 --- /dev/null +++ b/forge-gui/res/editions/Theros Beyond Death.txt @@ -0,0 +1,300 @@ +[metadata] +Code=THB +Date=2020-01-24 +Name=Theros: Beyond Death +MciCode=thb +Type=Expansion +BoosterCovers=5 +Booster=10 Common:!fromSheet("THB Secret Cards"), 3 Uncommon:!fromSheet("THB Secret Cards"), 1 RareMythic:!fromSheet("THB Secret Cards"), 1 BasicLand +Prerelease=6 Boosters, 1 RareMythic+ + +[cards] +1 U Alseid of Life's Bounty +2 U Archon of Falling Stars +3 R Archon of Sun's Grace +4 U Banishing Light +5 U The Birth of Meletis +6 C Captivating Unicorn +7 U Commanding Presence +8 U Dawn Evangel +9 U Daxos, Blessed by the Sun +10 C Daybreak Chimera +11 C Dreadful Apathy +12 R Eidolon of Obstruction +13 R Elspeth Conquers Death +14 M Elspeth, Sun's Nemesis +15 U Favored of Iroas +16 C Flicker of Fate +17 C Glory Bearers +18 M Heliod, Sun-Crowned +19 R Heliod's Intervention +20 C Heliod's Pilgrim +21 U Heliod's Punishment +22 C Hero of the Pride +23 U Hero of the Winds +24 R Idyllic Tutor +25 C Indomitable Will +26 C Karametra's Blessing +27 U Lagonna-Band Storyteller +28 C Leonin of the Lost Pride +29 C Nyxborn Courser +30 C Omen of the Sun +31 U Phalanx Tactics +32 C Pious Wayfarer +33 U Reverent Hoplite +34 C Revoke Existence +35 C Rumbling Sentry +36 C Sentinel's Eyes +37 R Shatter the Sky +38 C Sunmane Pegasus +39 R Taranika, Akroan Veteran +40 C Transcendent Envoy +41 C Triumphant Surge +42 U Alirios, Enraptured +43 R Ashiok's Erasure +44 C Brine Giant +45 U Callaphe, Beloved of the Sea +46 C Chain to Memory +47 C Deny the Divine +48 C Eidolon of Philosophy +49 C Elite Instructor +50 U Glimpse of Freedom +51 C Ichthyomorphosis +52 M Kiora Bests the Sea God +53 U Medomai's Prophecy +54 C Memory Drain +55 R Nadir Kraken +56 C Naiad of Hidden Coves +57 C Nyxborn Seaguard +58 C Omen of the Sea +59 U One with the Stars +60 R Protean Thaumaturge +61 C Riptide Turtle +62 U Sage of Mysteries +63 U Sea God's Scorn +64 U Shimmerwing Chimera +65 U Shoal Kraken +66 C Sleep of the Dead +67 C Starlit Mantle +68 C Stern Dismissal +69 U Stinging Lionfish +70 U Sweet Oblivion +71 M Thassa, Deep-Dwelling +72 R Thassa's Intervention +73 R Thassa's Oracle +74 C Thirst For Meaning +75 U Threnody Singer +76 R Thryx, the Sudden Storm +77 C Towering-Wave Mystic +78 C Triton Waverider +79 C Vexing Gull +80 R Wavebreak Hippocamp +81 U Whirlwind Denial +82 C Witness of Tomorrows +83 U Agonizing Remorse +84 R Aphemia, the Cacophony +85 C Aspect of Lamprey +86 C Blight-Breath Catoblepas +87 U Cling to Dust +88 C Discordant Piper +89 U Drag to the Underworld +90 R Eat to Extinction +91 U Elspeth's Nightmare +92 U Enemy of Enlightenment +93 M Erebos, Bleak-Hearted +94 R Erebos's Intervention +95 C Final Death +96 C Fruit of Tizerus +97 C Funeral Rites +98 R Gravebreaker Lamia +99 U Gray Merchant of Asphodel +100 C Grim Physician +101 U Hateful Eidolon +102 U Inevitable End +103 C Lampad of Death's Vigil +104 U Minion's Return +105 U Mire Triton +106 C Mire's Grasp +107 C Mogis's Favor +108 R Nightmare Shepherd +109 C Nyxborn Marauder +110 C Omen of the Dead +111 C Pharika's Libation +112 U Pharika's Spawn +113 C Rage-Scarred Berserker +114 C Scavenging Harpy +115 C Soulreaper of Mogis +116 C Temple Thief +117 R Treacherous Blessing +118 R Tymaret Calls the Dead +119 U Tymaret, Chosen from Death +120 C Underworld Charger +121 U Underworld Dreams +122 C Venomous Hierophant +123 R Woe Strider +124 R The Akroan War +125 U Anax, Hardened in the Forge +126 C Arena Trickster +127 C Aspect of Manticore +128 U Blood Aspirant +129 U Careless Celebrant +130 U Dreamshaper Shaman +131 U Dreamstalker Manticore +132 U Escape Velocity +133 U Fateful End +134 C Final Flare +135 C Flummoxed Cyclops +136 U Furious Rise +137 C Hero of the Games +138 U Heroes of the Revel +139 U Impending Doom +140 C Incendiary Oracle +141 C Infuriate +142 C Iroas's Blessing +143 C Irreverent Revelers +144 C Nyxborn Brute +145 C Omen of the Forge +146 C Oread of Mountain's Blaze +147 M Ox of Agonas +148 R Phoenix of Ash +149 C Portent of Betrayal +150 M Purphoros, Bronze-Blooded +151 R Purphoros's Intervention +152 C Satyr's Cunning +153 U Skophos Maze-Warden +154 C Skophos Warleader +155 C Stampede Rider +156 R Storm Herald +157 R Storm's Wrath +158 R Tectonic Giant +159 C Thrill of Possibility +160 U The Triumph of Anax +161 R Underworld Breach +162 U Underworld Fires +163 C Underworld Rage-Hound +164 C Wrap in Flames +165 R Arasta of the Endless Web +166 U The Binding of the Titans +167 U Chainweb Aracnir +168 U Destiny Spinner +169 R Dryad of the Ilysian Grove +170 R The First Iroan Games +171 C Gift of Strength +172 U Hydra's Growth +173 C Hyrax Tower Scout +174 C Ilysian Caryatid +175 C Inspire Awe +176 U Klothys's Design +177 C Loathsome Chimera +178 R Mantle of the Wolf +179 C Moss Viper +180 U Mystic Repeal +181 R Nessian Boar +182 U Nessian Hornbeetle +183 U Nessian Wanderer +184 C Nexus Wardens +185 M Nylea, Keen-Eyed +186 C Nylea's Forerunner +187 C Nylea's Huntmaster +188 R Nylea's Intervention +189 U Nyx Herald +190 M Nyxbloom Ancient +191 C Nyxborn Colossus +192 C Omen of the Hunt +193 U Pheres-Band Brawler +194 C Plummet +195 C Relentless Pursuit +196 U Renata, Called to the Hunt +197 C Return to Nature +198 R Setessan Champion +199 U Setessan Petitioner +200 C Setessan Skirmisher +201 C Setessan Training +202 C Skola Grovedancer +203 C Voracious Typhon +204 C Warbriar Blessing +205 U Wolfwillow Haven +206 U Acolyte of Affliction +207 R Allure of the Unknown +208 M Ashiok, Nightmare Muse +209 R Atris, Oracle of Half-Truths +210 R Bronzehide Lion +211 M Calix, Destiny's Hand +212 R Dalakos, Crafter of Wonders +213 U Devourer of Memory +214 R Dream Trawler +215 R Enigmatic Incarnation +216 U Eutropia the Twice-Favored +217 R Gallia of the Endless Dance +218 R Haktos the Unscarred +219 U Hero of the Nyxborn +220 M Klothys, God of Destiny +221 M Kroxa, Titan of Death's Hunger +222 R Kunoros, Hound of Athreos +223 U Mischievous Chimera +224 M Polukranos, Unchained +225 U Rise To Glory +226 U Siona, Captain of the Pyleas +227 U Slaughter-Priest of Mogis +228 U Staggering Insight +229 M Uro, Titan of Nature's Wrath +230 U Warden of the Chained +231 C Altar of the Pantheon +232 C Bronze Sword +233 U Entrancing Lyre +234 U Mirror Shield +235 R Nyx Lotus +236 R Shadowspear +237 U Soul-Guide Lantern +238 C Thaumaturge's Familiar +239 U Thundering Chariot +240 C Traveler's Amulet +241 C Wings of Hubris +242 U Field of Ruin +243 R Labyrinth of Skophos +244 R Temple of Abandon +245 R Temple of Deceit +246 R Temple of Enlightenment +247 R Temple of Malice +248 R Temple of Plenty +249 C Unknown Shores +250 L Plains +251 L Island +252 L Swamp +253 L Mountain +254 L Forest +269 M Athreos, Shroud-Veiled +270 M Elspeth, Undaunted Hero +271 U Eidolon of Inspiration +272 R Elspeth's Devotee +273 C Sunlit Hoplite +274 M Ashiok, Sculptor of Fears +275 U Swimmer in Nightmares +276 C Mindwrack Harpy +277 R Ashiok's Forerunner +278 L Plains +279 L Plains +280 L Island +281 L Island +282 L Swamp +283 L Swamp +284 L Mountain +285 L Mountain +286 L Forest +287 L Forest + +[tokens] +b_2_2_zombie +c_0_4_wall_defender +g_1_2_spider_reach +g_2_2_wolf +r_x_1_elemental_trample_haste +r_1_1_satyr_noblock +u_1_1_tentacle +u_3_2_reflection +u_8_8_kraken_hexproof +ub_2_3_nightmare_mill +w_0_1_goat +w_1_1_human_soldier +w_2_2_pegasus_flying +gold \ No newline at end of file diff --git a/forge-gui/res/editions/Throne of Eldraine.txt b/forge-gui/res/editions/Throne of Eldraine.txt index ae5ad7af5d0..d5cb63e5419 100644 --- a/forge-gui/res/editions/Throne of Eldraine.txt +++ b/forge-gui/res/editions/Throne of Eldraine.txt @@ -5,8 +5,9 @@ Name=Throne of Eldraine Code2=ELD MciCode=eld Type=Expansion -BoosterCovers=5 +BoosterCovers=3 Booster=10 Common:!fromSheet("ELD Secret Cards"), 3 Uncommon:!fromSheet("ELD Secret Cards"), 1 RareMythic:!fromSheet("ELD Secret Cards"), 1 BasicLand +Prerelease=6 Boosters, 1 RareMythic+ [cards] 1 R Acclaimed Contender @@ -329,4 +330,3 @@ c_a_food_sac c_a_food_sac c_a_food_sac c_a_food_sac -emblem_garruk_cursed_hunstman diff --git a/forge-gui/res/formats/Sanctioned/Modern.txt b/forge-gui/res/formats/Sanctioned/Modern.txt index 86de24b81fb..eb748a5aafd 100644 --- a/forge-gui/res/formats/Sanctioned/Modern.txt +++ b/forge-gui/res/formats/Sanctioned/Modern.txt @@ -3,5 +3,5 @@ Name:Modern Order:103 Subtype:Modern Type:Sanctioned -Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, EMN, KLD, AER, AKH, W17, HOU, XLN, RIX, DOM, M19, G18, GRN, RNA, WAR, MH1, M20, ELD +Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, TSB, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, MM2, ORI, BFZ, OGW, SOI, EMN, KLD, AER, AKH, W17, HOU, XLN, RIX, DOM, M19, G18, GRN, RNA, WAR, MH1, M20, ELD, THB Banned:Ancient Den; Birthing Pod; Blazing Shoal; Bridge From Below; Chrome Mox; Cloudpost; Dark Depths; Deathrite Shaman; Dig Through Time; Dread Return; Eye of Ugin; Faithless Looting; Gitaxian Probe; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hogaak, Arisen Necropolis; Hypergenesis; Krark-Clan Ironworks; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Second Sunrise; Seething Song; Sensei's Divining Top; Skullclamp; Splinter Twin; Summer Bloom; Treasure Cruise; Tree of Tales; Umezawa's Jitte; Vault of Whispers diff --git a/forge-gui/res/formats/Sanctioned/Pioneer.txt b/forge-gui/res/formats/Sanctioned/Pioneer.txt index 554ca459915..b3933f5d814 100644 --- a/forge-gui/res/formats/Sanctioned/Pioneer.txt +++ b/forge-gui/res/formats/Sanctioned/Pioneer.txt @@ -3,5 +3,5 @@ Name:Pioneer Order:102 Subtype:Pioneer Type:Sanctioned -Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, EMN, KLD, AER, AKH, HOU, XLN, RIX, DOM, M19, GRN, RNA, WAR, M20, ELD -Banned:Bloodstained Mire; Flooded Strand; Polluted Delta; Windswept Heath; Wooded Foothills; Felidar Guardian; Leyline of Abundance; Oath of Nissa; Veil of Summer +Sets:RTR, GTC, DGM, M14, THS, BNG, JOU, M15, KTK, FRF, DTK, ORI, BFZ, OGW, SOI, EMN, KLD, AER, AKH, HOU, XLN, RIX, DOM, M19, GRN, RNA, WAR, M20, ELD, THB +Banned:Bloodstained Mire; Flooded Strand; Polluted Delta; Windswept Heath; Wooded Foothills; Felidar Guardian; Leyline of Abundance; Oath of Nissa; Veil of Summer; Field of the Dead; Once Upon a Time; Smuggler’s Copter diff --git a/forge-gui/res/formats/Sanctioned/Standard.txt b/forge-gui/res/formats/Sanctioned/Standard.txt index 7d5010aee29..72ea6cf83b9 100644 --- a/forge-gui/res/formats/Sanctioned/Standard.txt +++ b/forge-gui/res/formats/Sanctioned/Standard.txt @@ -3,5 +3,5 @@ Name:Standard Order:101 Subtype:Standard Type:Sanctioned -Sets:GRN, RNA, WAR, M20, ELD +Sets:GRN, RNA, WAR, M20, ELD, THB Banned:Field of the Dead; Oko, Thief of Crowns; Once Upon a Time; Veil of Summer diff --git a/forge-gui/res/languages/cardnames-es-ES.txt b/forge-gui/res/languages/cardnames-es-ES.txt index 1e53d72aae1..8905273d266 100644 --- a/forge-gui/res/languages/cardnames-es-ES.txt +++ b/forge-gui/res/languages/cardnames-es-ES.txt @@ -408,7 +408,7 @@ Amrou Scout|Exploradora de Amrou|Criatura — Explorador rebelde kithkin|{4}, {T Amrou Seekers|Buscadores de Amrou|Criatura — Rebelde kithkin|Los Buscadores de Amrou no pueden ser bloqueados excepto por criaturas artefacto y/o criatura blancas. Amugaba|Amugaba|Criatura — Ilusión|Vuela.\n{2}{U}, descartar una carta de tu mano: Regresa el Amugaba a la mano de su propietario. Amulet of Kroog|Amuleto de Kroog|Artefacto|{2}, {T}: Prevén el siguiente punto de daño que fuera a recibir a la criatura o jugador objetivo este turno. -Amulet of Quoz|Amuleto de Quoz|| +Amulet of Quoz|Amuleto de Quoz|Artefacto|Quita el Amuleto de Quoz de tu mazo antes de jugar si no estás jugando por apuesta.\n{T}, sacrificar el Amuleto de Quoz: El oponente objetivo puede añadir la primera carta de su biblioteca para la apuesta.\nSi no lo hace, tira una moneda. Si tú ganas, ese jugador pierde el juego. Si pierdes el lanzamiento, pierdes el juego. Activa esta habilidad sólo durante tu mantenimiento. Amulet of Safekeeping|Amuleto de custodia|Artefacto|Siempre que seas objetivo de un hechizo o habilidad que controla un oponente, contrarresta ese hechizo o habilidad a menos que su controlador pague {1}.\nLas fichas de criatura obtienen -1/-0. Amulet of Unmaking|Amuleto de disgregación|Artefacto|{5}, {T}, Retira el Amuleto de disgregación del juego: Retira del juego el artefacto, criatura o tierra objetivo. Juega esta habilidad sólo cuando puedas jugar conjuros. Amulet of Vigor|Amuleto de vigor|Artefacto|Siempre que un permanente entre al campo de batalla girado y bajo tu control, enderézalo. @@ -419,7 +419,7 @@ An-Zerrin Ruins|Ruinas de An-Zerrin|Encantamiento|Cuando las Ruinas de An-Havva Ana Battlemage|Mago de guerra Ana|Criatura — Hechicero humano|Estímulo {2}{U} y/o {1}{B}.\nCuando el Mago de guerra Ana entre en juego, si se pagó el coste de estímulo {2}{U}, el jugador objetivo descarta tres cartas.\nCuando el Mago de guerra Ana entre en juego, si se pagó el coste de estímulo {1}{B}, gira la criatura objetivo enderezada y esa criatura hace una cantidad de daño igual a su fuerza a su controlador. Ana Disciple|Discípulo Ana|Criatura — Hechicero Humano|{U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno.\n{B}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Ana Sanctuary|Santuario Ana|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente azul o negro, la criatura objetivo obtiene +1/+1 hasta el final del turno. Si controlas un permanente azul y un permanente negro, en vez de eso, esa criatura obtiene +5/+5 hasta el final del turno. -Anaba Ancestor|Ancestro Anaba|| +Anaba Ancestor|Ancestro Anaba|Criatura - Minotauro Espíritu|{T}: el minotauro objetivo obtiene +1/+1 hasta el final del turno. Anaba Bodyguard|Guardaespaldas de Anaba|Criatura — Minotauro|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Anaba Shaman|Chamán de Anaba|Criatura — Chamán minotauro|{R}, {T}: El Chamán de Anaba hace 1 punto de daño a la criatura o jugador objetivo. Anaba Spirit Crafter|Animista de Anaba|Criatura — Chamán Minotauro|Todos los minotauros obtienen +1/+0. @@ -940,7 +940,7 @@ Authority|Autoridad|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementeri Autochthon Wurm|Sierpe primigenia|Criatura — Sierpe|Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.)\nArrolla. Autumn Willow|Sauce de Otoño|Criatura Legendaria - Avatar|La Sauce de Otoño no puede ser objetivo de hechizos ni habilidades.\n{G}: hasta el final del turno, el jugador objetivo puede hacer objetivo a la Sauce de Otoño con hechizos o habilidades. Autumn's Veil|Velo del otoño|Instantáneo|Los hechizos que controlas no pueden ser contrarrestados por hechizos azules o negros este turno, y las criaturas que controlas no pueden ser objetivo de hechizos azules o negros este turno. -Autumn-Tail, Kitsune Sage||| +Autumn-Tail, Kitsune Sage|Cola-de-otoño, sabio kitsune|Criatura — Legendaria — Zorro Hechicero|{1}: Mueve a otra criatura el encantamiento objetivo que esté encantando a una criatura. Autumnal Gloom|Abatimiento otoñal|Encantamiento|{B}: Pon la primera carta de tu biblioteca en tu cementerio.\nDelirio — Al comienzo de tu paso final, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, transforma el Abatimiento otoñal. Avacyn's Collar|Collar de Avacyn|Artefacto — Equipo|La criatura equipada obtiene +1/+0 y tiene vigilancia.\nSiempre que la criatura equipada muera, si era un Humano, pon en el campo de batalla una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.\nEquipar {2}. Avacyn's Judgment|Juicio de Avacyn|Conjuro|Demencia {X}{R}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)\nEl Juicio de Avacyn hace 2 puntos de daño divididos como elijas entre cualquier cantidad de criaturas y/o jugadores objetivo. Si se pagó el coste de demencia del Juicio de Avacyn, en vez de eso, hace X puntos de daño divididos como elijas entre esas criaturas y/o jugadores. @@ -1237,7 +1237,7 @@ Battering Ram|Ariete|Criatura Artefacto - Constructo|Al comienzo de tu fase de c Battering Sliver|Fragmentado apaleador|Criatura — Fragmentado|Todos los Fragmentados tienen la habilidad de arrollar. Battering Wurm|Sierpe apaleadora|Criatura — Sierpe|Sed de sangre 1 (Si un oponente recibió daño este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.)\nLas criaturas con fuerza menor que la Sierpe apaleadora no pueden bloquearla. Batterskull|Cráneo machacador|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +4/+4 y tiene las habilidades de vigilancia y vínculo vital.\n{3}: Regresa el Cráneo machacador a la mano de su propietario.\nEquipar {5}. -Battery|Asalto|| +Battery|Violencia|Conjuro|Pon en juego una ficha de criatura Elefante verde 3/3. Battle Brawler|Pendenciero de batalla|Criatura — Guerrero orco|Mientras controles un permanente rojo o blanco, el Pendenciero de batalla obtiene +1/+0 y tiene la habilidad de dañar primero. Battle Cry|Grito de guerra|Instantáneo|Endereza todas la criaturas blancas de tu control.\nSiempre que una criatura bloquea este turno, obtiene +0/+1 hasta el final del turno. Battle Display|Ansia de batalla|Conjuro — Aventura|Destruye el artefacto objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) @@ -2100,7 +2100,7 @@ Butcher's Glee|Regocijo del carnicero|Instantáneo|La criatura objetivo obtiene By Force|A la fuerza|Conjuro|Destruye X artefactos objetivo. Bygone Bishop|Obispa finada|Criatura — Clérigo espíritu|Vuela.\nSiempre que lances un hechizo de criatura con coste de maná convertido de 3 o menos, investiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) Byway Courier|Mensajera de la senda remota|Criatura — Explorador humano|Cuando la Mensajera de la senda remota muera, investiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) -Bösium Strip|Cinta de Bösium|| +Bösium Strip|Cinta de Bösium|Artefacto|{3}, {T}: hasta el final del turno, si la carta superior en tu cementerio es un carta de instantáneo o conjuro, puedes jugar esa carta como si estuviera en tu mano. Si una carta es jugada de esta manera deberías ponerla en un cementerio este turno, en vez de eso retírala del juego. Cabal Archon|Oficial principal de la Cábala|Criatura — Clérigo|{B}, sacrificar un Clérigo: El jugador objetivo pierde 2 vidas y ganas 2 vidas. Cabal Coffers|Arcas de la Cábala|Tierra|{2}, {T}: Agrega {B} a tu reserva de maná por cada pantano que controles. Cabal Conditioning|Condicionamiento de la Cábala|Conjuro|Cada uno de cualquier número de jugadores objetivo descarta un número de cartas de su mano igual al coste de maná convertido más alto que haya entre los permanentes que controles. @@ -3594,7 +3594,7 @@ Day's Undoing|Jornada revocada|Conjuro|Cada jugador baraja su mano y su cementer Daybreak Chaplain|Capellana del amanecer|Criatura — Clérigo humano|Vínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) Daybreak Coronet|Corona del amanecer|Encantamiento — Aura|Encantar criatura con otro aura anexado a ella.
La criatura encantada obtiene +3/+3 y tiene las habilidades de dañar primero, vigilancia y vínculo vital. (Siempre que haga daño, su controlador gana esa cantidad de vida.) Daybreak Ranger|Guardabosque del amanecer|Criatura — Arquero licántropo humano|{T}: La Guardabosque del amanecer hace 2 puntos de daño a la criatura objetivo con la habilidad de volar.\nAl comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Guardabosque del amanecer. -Day|Día|| +Day|Día|Instantáneo|Las criaturas que controle el jugador objetivo obtienen +1/+1 hasta el final del turno. Daze|Ofuscar|Instantáneo|Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de maná del Ofuscar.\nContrarresta el hechizo objetivo a menos que su controlador pague {1}. Dazzling Beauty|Belleza deslumbrante|Instantáneo|Juega la Belleza deslumbrante sólo durante el paso de declarar bloqueadores.\nLa criatura atacante que no este bloqueada se considera bloqueada. (Esta habilidad puede juagarse en criaturas imbloqueables)\nRoba una carta al comienzo del siguiente mantenimiento. Dazzling Lights|Luces deslumbrantes|Instantáneo|La criatura objetivo obtiene -3/-0 hasta el final del turno.\nEscruta 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) @@ -3699,7 +3699,7 @@ Deathrender|Otorgamuerte|Artefacto — Equipo|La criatura equipada obtiene +2/+2 Deathrite Shaman|Chamán rito mortal|Criatura — Chamán elfo|{T}: Exilia la carta de tierra objetivo de un cementerio. Agrega un maná de cualquier color a tu reserva de maná.\n{B}, {T}: Exilia la carta de instantáneo o de conjuro objetivo de un cementerio. Cada oponente pierde 2 vidas.\n{G}, {T}: Exilia la carta de criatura objetivo de un cementerio. Ganas 2 vidas. Deathspore Thallid|Tálido espora mortal|Criatura — Hongo zombie|Al comienzo de tu mantenimiento, pon un contador de espora sobre el Tálido espora mortal.\nRemover tres contadores de espora del Tálido espora mortal: Pon en juego una ficha de criatura Saprolín verde 1/1.\nSacrificar un Saprolín: La criatura objetivo obtiene -1/-1 hasta el final del turno. Deathsprout|Brotes de muerte|Instantáneo|Destruye la criatura objetivo. Busca en tu biblioteca una carta de tierra básica, ponla en el campo de batalla girada y luego baraja tu biblioteca. -Death|Muerte|| +Death|Muerte|Conjuro|Regresa la carta objetivo de criatura de tu cementerio al campo de batalla. Se pierde vida igual a su coste de maná convertido. Debilitating Injury|Herida debilitadora|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene -2/-2. Debt of Loyalty|Deuda de lealtad|Instantáneo|Regenera la criatura objetivo. Gana el control de esa criatura si la regeneras de esta manera este turno. Debt to the Deathless|Deuda con los inmortales|Conjuro|Cada oponente pierde el doble de X vidas. Ganas vidas igual a la cantidad de vidas perdidas de esta manera. @@ -3801,7 +3801,7 @@ Delay|Retrasar|Instantáneo|Contrarresta el hechizo objetivo. Si el hechizo se c Delirium Skeins|Madejas de delirio|Conjuro|Cada jugador descarta tres cartas. Delirium|Delirio|Instantáneo|Juego el Delirio sólo en el turno de un oponente.\nGira la criatura objetivo que ese jugador controla. Esa criatura hace daño igual a su fuerza al jugador. Prevén todo el daño de combate que fuera a recibir y hace esa criatura este turno. Deliver Unto Evil|Consagrar al mal|Conjuro|Elige hasta cuatro cartas objetivo en tu cementerio. Si controlas un planeswalker Bolas, regresa esas cartas a tu mano. De lo contrario, un oponente elige dos de ellas. Deja las cartas elegidas en tu cementerio y pon el resto en tu mano.\nExilia Consagrar al mal. -Deliver|Enfrentar|| +Deliver|Cumplir|Instantáneo|Devuelve el permanente objetivo a la mano de su propietario. Delraich|Delraich|Criatura - Horror|Arrolla\nPuedes sacrificar tres criaturas negras en vez de pagar el coste de maná del Delraich. Deluge|Diluvio|Instantáneo|Gira todas las criaturas sin la habilidad de volar. Delusions of Mediocrity|Delirios de mediocridad|Encantamiento|Cuando el Delirio de mediocridad entra en juego, gana 10 vidas.\nCuando el Delirio de mediocridad deja el juego, pierde 10 vidas. @@ -4572,7 +4572,7 @@ Ebon Dragon|Dragón de ébano|Criatura - Dragón|Vuela. Ebon Drake|Draco de ébano|Criatura — Draco|Vuela.\nSiempre que un jugador juegue un hechizo, pierdes 1 vida. Ebon Stronghold|Baluarte de ébano|Tierra|El Baluarte de ébano entra en el campo de batala girado. Ebonblade Reaper|Segador hoja de ébano|Criatura — Clérigo|Siempre que el Segador hoja de ébano ataque, pierdes la mitad de tu vida, redondeada hacia arriba.\nSiempre que el Segador hoja de ébano haga daño de combate a un jugador, ese jugador pierde la mitad de su vida, redondeada hacia arriba.\nMetamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Ebony Charm|Amuleto de ébano|Instantáneo|Elije una - el oponente objetivo pierde 1 vida y ganas una vida; o retira del juego hasta tres cartas objetivo en el cementerio de un único jugador; o la criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. +Ebony Charm|Amuleto de ébano|Instantáneo|elige una - el oponente objetivo pierde 1 vida y ganas una vida; o retira del juego hasta tres cartas objetivo en el cementerio de un único jugador; o la criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Ebony Horse|Caballo de ébano|Artefacto|{2}, {T}: endereza la criatura objetivo que ataca de tu control. Prevén todo el daño de combate que se le fuera a hacer y que hace esta criatura este turno. Ebony Owl Netsuke|Netsuke de búho de ébano|Artefacto|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene siete o más cartas en la mano, el Netsuke de búho de ébano le hace 4 puntos de daño. Ebony Rhino|Rinoceronte de Ébano|Criatura Artefacto - Rinoceronte|Arrolla. @@ -5689,7 +5689,7 @@ Flower|Floración|Conjuro|Busca en tu biblioteca una carta de Bosque o Llanura b Flowstone Armor|Armadura de piedra variable|Artefacto|Puedes elegir no enderezar la Armadura de piedra variable durante tu paso de enderezar.\n{3}, {T}: la criatura objetivo obtiene +1/-1 mientra que la Armadura de piedra variable permanezca girada. Flowstone Blade|Espada de Piedra Variable|Encantamiento - Aura|{R}: la criatura encantada obtiene +1/-1 hasta el final del turno. Flowstone Channeler|Canalizador de piedra variable|Criatura — Cambiahechizos humano|{1}{R}, {T}, descartar una carta: La criatura objetivo obtiene +1/-1 y gana la habilidad de prisa hasta el final del turno. -Flowstone Charger|Cargador de la piedra variable|| +Flowstone Charger|Cargador de la piedra variable|Criatura - Bestia|Siempre que el Cargador de piedra variable ataque, obtiene +3/-3 hasta el final del turno. Flowstone Crusher|Triturador de piedra variable|Criatura — Bestia|{R}: El Triturador de piedra variable obtiene +1/-1 hasta el final del turno. Flowstone Embrace|Abrazo de piedra variable|Encantamiento — Aura|Encantar criatura.
{T}: La criatura encantada obtiene +2/-2 hasta el final del turno. Flowstone Flood|Inundación de piedra variable|Conjuro|Retorno - paga 3 vidas, descartar una carta al azar de tu mano (Si tu pagas 3 vidas y descartar una carta al azar de tu mano además de cualquier otro coste cuando tu juegues este hechizo, pon la Inundación de piedra variable en tu mano en vez de tu cementerio como parte de su resolución.)\nDestruye la tierra objetivo. @@ -7745,7 +7745,7 @@ Illusionist's Bracers|Brazales del ilusionista|Artefacto — Equipo|Siempre que Illusionist's Gambit|Gambito del ilusionista|Instantáneo|Lanza el Gambito del ilusionista solo durante el paso de declarar bloqueadores en el turno de un oponente.Remueve todas las criaturas atacantes del combate y enderézalas. Después de esta fase, hay una fase de combate adicional. Cada una de esas criaturas ataca ese combate si puede. No pueden atacarte a ti ni a ningún planeswalker que controles ese combate. Illusionist's Stratagem|Estratagema del ilusionista|Instantáneo|Exilia hasta dos criaturas objetivo que controlas, luego regresa esas cartas al campo de batalla bajo el control de su propietario.\nRoba una carta. Illusions of Grandeur|Delirios de grandeza|Encantamiento|Mantenimiento acumulativo {2}\nCuando los Delirios de grandeza entra en juego, gana 20 vidas.\nCuando los Delirios de grandeza deja el juego, pierde 20 vidas. -Illusion|Realidad|| +Illusion|Ilusión|Instantáneo|El conjuro o permanente objetivo se convierte en el color de tu elección hasta el final del turno. Illusory Ambusher|Emboscador ilusorio|Criatura — Ilusión felino|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Siempre que el Emboscador ilusorio reciba daño, roba esa misma cantidad de cartas. Illusory Angel|Ángel ilusorio|Criatura — Ilusión ángel|Vuela.\nLanza el Ángel ilusorio solo si lanzaste otro hechizo este turno. Illusory Demon|Demonio ilusorio|Criatura — Demonio ilusión|Vuela.\nCuando juegues un hechizo, sacrifica el Demonio ilusorio. @@ -8579,7 +8579,7 @@ Kiri-Onna|Kiri-Onna|Criatura - Espíritu|Cuando la Kiri-Onna entre en juego, reg Kirtar's Desire|Deseo de Kírtar|Encantar criatura|La criatura encantada no puede atacar.\nUmbral La criatura encantada no puede bloquear. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Kirtar's Wrath|Ira de Kírtar|Conjuro|Destruye todas las criaturas. No pueden ser regeneradas.Umbral — Si hay siete o más cartas en tu cementerio, en vez de eso, destruye todas las criaturas, luego pon en el campo de batalla dos fichas de criatura Espíritu blancas 1/1 con la habilidad de volar. Las criaturas destruidas de esta manera no pueden ser regeneradas. Kismet|Sino|Encantamiento|Los artefactos, criatura, y tierras que tu oponente controla entran en juego giradas. -Kiss of Death|Beso de la muerte||El Base de la muerte hace 4 puntos de vida a tu oponente. Ganas 4 vidas. +Kiss of Death|Beso de la muerte|Conjuro|El Base de la muerte hace 4 puntos de vida a tu oponente. Ganas 4 vidas. Kiss of the Amesha|Beso de los Amesha|Conjuro|El jugador objetivo gana 7 vidas y roba dos cartas. Kitchen Finks|Despreciables de cocina|Criatura — Oufé|Cuando los Despreciables de cocina entren en juego, gana 2 vidas.\nPersistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) Kite Shield|Escudo ligero|Artefacto — Equipo|La criatura equipada obtiene +0/+3.\nEquipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) @@ -8605,7 +8605,7 @@ Kitsune Dawnblade|Hoja aurora kitsune|Criatura - Samurái zorro|Bushido 1 (Cuand Kitsune Diviner|Adivinadora kitsune|Criatura - Clérigo zorro|{T}: Gira el Espíritu objetivo. Kitsune Healer|Sanador kitsune|Criatura - Clérigo zorro|{T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.\n{T}: Prevén todo el daño que se le fuera a hacer a la criatura legendaria objetivo este turno. Kitsune Loreweaver|Tejedor de cuentos kitsune|Criatura - Clérigo zorro|{1}{W}: El Tejedor de cuentos kitsune obtiene +0/+X hasta el final del turno, donde X es el número de cartas en tu mano. -Kitsune Mystic|Místico kitsune|| +Kitsune Mystic|Místico kitsune|Criatura - Zorro Hechicero|Al final del turno, si el Místico kitsune está encantado por dos o más encantamientos, inviértelo. Kitsune Palliator|Mitigador kitsune|Criatura - Clérigo zorro|{T}: Prevén el siguiente 1 punto de daño que se le fuera a hacer a cada criatura y jugador este turno. Kitsune Riftwalker|Caminagrieta kitsune|Criatura - Hechicero zorro|Protección contra Espíritus y contra arcano. Kiyomaro, First to Stand|Kiyomaro, primero en oponerse|Criatura legendaria - Espíritu|La fuerza y la resistencia de Kiyomaro, primero en oponerse son iguales al número de cartas en tu mano.\nMientras tengas cuatro o más cartas en tu mano, Kiyomaro tiene la habilidad de vigilancia.\nSiempre que Kiyomaro haga daño, si tienes siete o más cartas en tu mano, gana 7 vidas. @@ -9014,9 +9014,9 @@ Leonin Squire|Escudero leonino|Criatura — Soldado felino|Cuando el Escudero le Leonin Sun Standard|Estandarte solar leonino|Artefacto|{1}{W}: Las criaturas que controles obtienen +1/+1 hasta el final del turno. Leonin Vanguard|Vanguardia leonina|Criatura — Soldado felino|Al comienzo del combate en tu turno, si controlas tres o más criaturas, la Vanguardia leonina obtiene +1/+1 hasta el final del turno y ganas 1 vida. Leonin Warleader|Líder de guerra leonino|Criatura — Soldado felino|Siempre que el Líder de guerra leonino ataque, crea dos fichas de criatura Felino blancas 1/1 con la habilidad de vínculo vital giradas y atacando. -Leshrac's Rite|Rito de Leshrac|| -Leshrac's Sigil|Sello de Leshrac|| -Lesser Gargadon|Gigantodon Menor|| +Leshrac's Rite|Rito de Leshrac|Encantamiento - Aura|La criatura encantada gana la habilidad de cruzar pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Leshrac's Sigil|Sello de Leshrac|Encantamiento|Siempre que un oponente juegue un hechizo verde, puedes pagar {B}{B}. Si lo haces, mira la mano de ese jugador y elige una carta de ellas. El jugador se descarta de esa carta.\n{B}{B}: devuelve el Sello de Leshrac a la mano del propietario. +Lesser Gargadon|Gigantodon Menor|Criatura - Bestia|Siempre que el Gigantodon menor ataque o bloquee, sacrifica una tierra. Lesser Masticore|Masticore menor|Criatura artefacto — Masticore|Como coste adicional para lanzar este hechizo, descarta una carta.\n{4}: La Masticore menor hace 1 punto de daño a la criatura objetivo.\nPersistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.) Lethal Sting|Aguijón letal|Conjuro|Como coste adicional para lanzar el Aguijón letal, pon un contador -1/-1 sobre una criatura que controlas.\nDestruye la criatura objetivo. Lethal Vapors|Vapores letales|Encantamiento|Siempre que una criatura entre en juego, destrúyela.\n{0}: Destruir los Vapores letales. Sáltate tu siguiente turno. Cualquier jugador puede jugar esta habilidad. @@ -9026,7 +9026,7 @@ Leveler|Nivelador|Criatura artefacto|Cuando el Nivelador entre en juego, remueve Leviathan|Leviatán|Criatura — Leviatán|Arrolla.\nEl Leviatán entra en juego girado y no se endereza durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, puedes sacrificar dos islas. Si lo haces, endereza el Leviatán.\nEl Leviatán no puede atacar a menos que sacrifiques dos islas. Levitation|Levitación|Encantamiento|Las criaturas que controles tienen la habilidad de volar. Ley Druid|Druida de Lei|Criatura — Druida humano|{T}: Endereza la tierra objetivo. -Ley Line|Línea vital del prado|| +Ley Line|Línea vital del prado|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador puede poner un contador +1/+1 en la criatura objetivo. Leyline Phantom|Fantasma de la línea mística|Criatura — Ilusión|Cuando el Fantasma de la línea mística haga daño de combate, regrésalo a la mano de su propietario. (Regrésalo solo si ha sobrevivido al combate.) Leyline Prowler|Rondador de la línea mística|Criatura — Bestia pesadilla|Toque mortal, vínculo vital.\n{T}: Agrega un maná de cualquier color. Leyline of Abundance|Línea mística de la abundancia|Encantamiento|Si la Línea mística de la abundancia está en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla.\nSiempre que gires una criatura para obtener maná, agrega un {G} adicional.\n{6}{G}{G}: Pon un contador +1/+1 sobre cada criatura que controlas. @@ -9041,22 +9041,22 @@ Leyline of Vitality|Línea mística del vigor|Encantamiento|Si la Línea místic Leyline of the Meek|Línea mística de los mansos|Encantamiento|Si la Línea mística de los mansos está en tu mano inicial, puedes comenzar el juego con ella en juego.\nLas fichas de criatura obtienen +1/+1. Leyline of the Void|Línea mística del vacío|Encantamiento|Si la Línea mística del vacío está en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla.\nSi una carta fuera a ir al cementerio de un oponente desde cualquier parte, en vez de eso, exíliala. Lhurgoyf|Lhurgoyf|Criatura — Lhurgoyf|La fuerza del Lhurgoyf es igual al número de cartas de criatura en todos los cementerios y su resistencia es igual a ese número más 1. -Liability|Obligación|| +Liability|Obligación|Encantamiento|Siempre que una carta se va al cementerio del jugador desde el juego, ese jugador pierde 1 vida. Liar's Pendulum|Péndulo del mentiroso|Artefacto|{2}, {T}: Nombra una carta. El oponente adivina si una carta con ese nombre está en tu mano. Puedes mostrar tu mano. Si lo haces y tu oponente se equivocó, roba una carta. Liberated Dwarf|Enana liberada|Criatura — Enano|{R}, sacrificar la Enana liberada: La criatura objetivo verde obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. -Liberate|Liberar|| +Liberate|Liberar|Instantáneo|Retira del juego la criatura objetivo de tu control.\nAl final del turno, devuelve esa carta al juego bajo el control de su propietario. Liberating Combustion|Combustión liberadora|Conjuro|Combustión liberadora hace 6 puntos de daño a la criatura objetivo. Puedes buscar en tu biblioteca y/o cementerio una carta llamada Chandra, pirogenia, mostrarla y ponerla en tu mano. Si buscas en tu biblioteca de esta manera, barájala. -Library of Lat-Nam|Biblioteca de Lat-Nam|| -Library of Leng|Biblioteca de Leng|| +Library of Lat-Nam|Biblioteca de Lat-Nam|Conjuro|Un oponente elige una -- roba tres cartas al comienzo del siguiente mantenimiento; o busca una carta en tu biblioteca, pon esa carta en tu mano, luego baraja tu biblioteca. +Library of Leng|Biblioteca de Leng|Artefacto|Tu mano no tiene tamaño máximo.\nSi un efecto causa que te descartes de una carta de tu mano, descártatela, pero puedes ponerla en la parte superior de tu biblioteca en vez de tu cementerio. Lich Lord of Unx|Señor liche de Unx|Criatura — Hechicero zombie|{U}{B}, {T}: Pon en juego una ficha de criatura Hechicero Zombie azul y negra 1/1.\n{U}{U}{B}{B}: El jugador objetivo pierde X vidas y pone las primeras X cartas de su biblioteca en su cementerio, donde X es la cantidad de Zombies que controlas. Lich's Caress|Caricia del liche|Conjuro|Destruye la criatura objetivo. Ganas 3 vidas. Lich's Mastery|Dominio del liche|Encantamiento legendario|Antimaleficio.\nNo puedes perder el juego.\nSiempre que ganes vidas, roba esa misma cantidad de cartas.\nSiempre que pierdas vidas, por cada vida que pierdas, exilia un permanente que controlas o una carta de tu mano o de tu cementerio.\nCuando el Dominio del liche deje el campo de batalla, pierdes el juego. Lich's Mirror|Espejo del liche|Artefacto|Si fueras a perder el juego, en vez de eso, baraja tu mano, cementerio y todos los permanentes de los cuales eres propietario en tu biblioteca, luego roba siete cartas y tu total de vidas es 20. Lich's Tomb|Tumba del lich|Artefacto|No pierdes el juego por tener 0 o menos vidas.\nSiempre que pierdas una o más vidas, sacrifica un permanente por cada vida que perdiste. (El daño causa pérdida de vida.) -Lichenthrope|Liquéntropo|| +Lichenthrope|Liquéntropo|Criatura - Hongo Planta|Por cada 1 punto de daño que fuera a recibir el Liquéntropo, pon un contador -1/-1 sobre él.\nAl comienzo de tu mantenimiento, quita un contador -1/-1 del Liquéntropo. Licia, Sanguine Tribune|Licia, tribuno militar sangriento|Criatura legendaria — Soldado vampiro|Te cuesta {1} menos lanzar a Licia, tribuno militar sangriento por cada vida que hayas ganado este turno.\nDaña primero, vínculo vital.\nPagar 5 vidas: Pon tres contadores +1/+1 sobre Licia. Activa esta habilidad solo durante tu turno y solo una vez cada turno. Liege of the Axe|Siervo del hacha|Criatura — Soldado|El Siervo del hacha no se gira al atacar.\nMetamorfosis {1}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Siervo del hacha sea puesto boca arriba, enderézalo. -Liege of the Hollows|Siervo de las hoquedades|| +Liege of the Hollows|Siervo de las hoquedades|Criatura - Espíritu|Cuando el Siervo de las hoquedades vaya a un cementerio desde el juego, cada jugador puede pagar una cantidad de maná. Luego cada jugador pone un número de fichas de criatura Ardilla verde 1/1 en juego igual a la cantidad de maná que pagó de esta manera. Liege of the Pit|Siervo del Abismo|Criatura — Demonio|Vuela, arrolla.\nAl comienzo de tu mantenimiento, sacrifica una criatura distinta del Siervo del Abismo. Si no puedes, el Siervo del Abismo te hace 7 puntos de daño.\nMetamorfosis {B}{B}{B}{B} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Liege of the Tangle|Siervo de la Maraña|Criatura — Elemental|Arrolla.\nSiempre que el Siervo de la Maraña haga daño de combate a un jugador, puedes elegir cualquier número de tierras objetivo que controles y ponerle un contador de despertar a cada una de ellas. Cada una de esas tierras es una criatura Elemental verde 8/8 mientras tenga un contador de despertar sobre ella. Siguen siendo tierras. Lieutenant Kirtar|Teniente Kírtar|Criatura — Soldado ave legendario|Vuela.\n{1}{W}, sacrificar el Teniente Kírtar: Remueve del juego la criatura objetivo atacante. @@ -9072,50 +9072,50 @@ Lifecraft Awakening|Despertar de vida fraguada|Instantáneo|Pon X contadores +1/ Lifecraft Cavalry|Caballería de vida fraguada|Criatura — Guerrero elfo|Arrolla.\nRevuelta — La Caballería de vida fraguada entra al campo de batalla con dos contadores +1/+1 sobre ella si un permanente que controlabas dejó el campo de batalla este turno. Lifecrafter's Bestiary|Bestiario del fraguavidas|Artefacto|Al comienzo de tu mantenimiento, adivina 1.\nSiempre que lances un hechizo de criatura, puedes pagar {G}. Si lo haces, roba una carta. Lifecrafter's Gift|Don de la fraguavidas|Instantáneo|Pon un contador +1/+1 sobre la criatura objetivo, luego pon un contador +1/+1 sobre cada criatura que controlas con un contador +1/+1 sobre ella. -Lifeforce|Fuerza vital|| +Lifeforce|Fuerza vital|Encantamiento|{G}{G}: contrarresta el hechizo negro objetivo. Lifegift|Regalo de vida|Encantamiento|Siempre que una tierra entre en juego, puedes ganar 1 vida. -Lifelace|Atadura vital|| -Lifeline|Cabo salvavidas|| +Lifelace|Atadura vital|Instantáneo|El hechizo o permanente objetivo se convierte en verde. (Su simbolo de maná permanece inalterado.) +Lifeline|Cabo salvavidas|Artefacto|Siempre que una criatura vaya a un cementerio y otra criatura esta en juego, devuelve la primera criatura desde ese cementerio al juego bajo el control de su propietario hasta el final del turno. Lifelink|Vínculo vital.|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de vínculo vital. (El daño hecho por la criatura también hace que su controlador gane esa misma cantidad de vidas.) Lifesmith|Forjavida|Criatura — Artífice humano|Siempre que lances un hechizo de artefacto, puedes pagar {1}. Si lo haces, ganas 3 vidas. Lifespark Spellbomb|Bombahechizo chispa de vida|Artefacto|{G}, sacrificar la Bombahechizo chispa de vida: Hasta el final del turno, la tierra objetivo es una criatura 3/3 que sigue siendo una tierra.\n{1}, sacrificar la Bombahechizo chispa de vida: Roba una carta. Lifespinner|Hilador de vida|Criatura - Espíritu|{T}, Sacrificar tres Espíritus: Busca en tu biblioteca una carta de Espíritu legendario y ponla en juego. Luego baraja tu biblioteca. Lifespring Druid|Druida brotavida|Criatura — Druida elfo|{T}: Agrega un maná de cualquier color a tu reserva de maná. -Lifetap|Derivación vital|| -Life|Vida|| +Lifetap|Derivación vital|Encantamiento|Siempre que un Bosque que controle un oponente sea girado, ganas 1 vida. +Life|Vida|Conjuro|Todas las tierras que controlas se convierten en criaturas 1/1 hasta el final del turno. Siguen siendo tierras. Lifted by Clouds|Elevado por nubes|Instantáneo - Arcano|La criatura objetivo gana la habilidad de volar hasta el final del turno.\nEmpalmar con lo arcano {1}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Light Up the Stage|Iluminar el escenario|Conjuro|Espectáculo {R}. (Puedes lanzar este hechizo por su coste de espectáculo en vez de por su coste de maná si un oponente perdió vidas este turno.)\nExilia las dos primeras cartas de tu biblioteca. Hasta el final de tu próximo turno, puedes jugar esas cartas. Light from Within|Luz interior|Encantamiento|Croma Cada criatura que controlas obtiene +1/+1 por cada símbolo de maná blanco en su coste de maná. -Light of Day|Luz diurna|| +Light of Day|Luz diurna|Encantamiento|Las criaturas negras no pueden atacar ni bloquear. Light of Sanction|Luz de la autoridad|Encantamiento|Prevén todo el daño que fueran a hacer fuentes que controlas a criaturas que controlas. Light of the Legion|Luz de la Legión|Criatura — Ángel|Vuela.\nMentor. (Siempre que esta criatura ataque, pon un contador +1/+1 sobre la criatura atacante objetivo con menor fuerza.)\nCuando la Luz de la Legión muera, pon un contador +1/+1 sobre cada criatura blanca que controlas. -Lightbringer|Procurador de la luz|| +Lightbringer|Procurador de la luz|Criatura - Rebelde Kor|{T}, sacrificar el Procurador de la luz: retira del juego la criatura negra objetivo. Lightform|Forma de luz|Encantamiento|Cuando la Forma de luz entre al campo de batalla, se convierte en un Aura con encantar criatura. Manifiesta la primera carta de tu biblioteca y anexa la Forma de luz a ella. (Para manifestar una carta, ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)\nLa criatura encantada tiene las habilidades de volar y vínculo vital. Lighthouse Chronologist|Cronólogo del Faro|Criatura — Hechicero humano|Subir de nivel {U}. ({U}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 4-6\n2/4\nNIVEL 7+\n3/5\nAl comienzo de cada paso final, si no es tu turno, toma un turno adicional después de éste. Lightkeeper of Emeria|Guardiana de la luz de Emeria|Criatura — Ángel|Multiestímulo {W}. (Puedes pagar {W} adicional tantas veces como quieras mientras lanzas este hechizo.)\nVuela.\nCuando la Guardiana de la luz de Emeria entre al campo de batalla, ganas 2 vidas por cada vez que fue estimulada. Lightmine Field|Campo de minas luminosas|Encantamiento|Siempre que una o más criaturas ataquen, el Campo de minas luminosas hace daño a cada una de esas criaturas igual a la cantidad de criaturas atacantes. -Lightning Angel|Angel de relámpago|| +Lightning Angel|Ángel de relámpago|Criatura - Ángel|Vuela, vigilancia, prisa. Lightning Axe|Hacha de relámpagos|Instantáneo|Como coste adicional para lanzar el Hacha de relámpagos, descarta una carta o paga {5}.\nEl Hacha de relámpagos hace 5 puntos de daño a la criatura objetivo. Lightning Berserker|Berserker del relámpago|Criatura — Berserker humano|{R}: La Berserker del relámpago obtiene +1/+0 hasta el final del turno.\nRapidez {R}. (Puedes lanzar este hechizo por su coste de rapidez. Si lo haces, gana la habilidad de prisa y regresa del campo de batalla a la mano de su propietario al comienzo del próximo paso final.) Lightning Blast|Ráfaga de rayos|Instantáneo|La Ráfaga de rayos hace 4 puntos de daño a la criatura o jugador objetivo. -Lightning Blow|Ataque cegador|| +Lightning Blow|Ataque cegador|Instantáneo|La criatura objetivo gana la habilidad de dañar primero hasta el final del turno.\nRoba una carta al comienzo del siguiente mantenimiento. Lightning Bolt|Relámpago|Instantáneo|El Relámpago hace 3 puntos de daño a la criatura o jugador objetivo. -Lightning Cloud|Nube de tormenta|| +Lightning Cloud|Nube de tormenta|Encantamiento|Siempre que un hechizo rojo es jugado, puedes pagar {R}. Si lo haces, la Nube de tormenta hace 1 punto de daño a la criatura o jugador objetivo. Lightning Coils|Bobinas relampagueantes|Artefacto|Siempre que una criatura que controles que no sea ficha sea puesta en un cementerio desde el juego, pon un contador de carga sobre las Bobinas relampagueantes.\nAl comienzo de tu mantenimiento, si las Bobinas relampagueantes tienen cinco o más contadores sobre ellas, remuévelos todos y pon en juego esa misma cantidad de fichas de criatura Elemental roja 3/1 con la habilidad de prisa. Remuévelas del juego al final del turno. Lightning Crafter|Artesano del relámpago|Criatura — Chamán trasgo|Amparar un Trasgo o Chamán. (Cuando esto entre en juego, sacrifícalo a menos que remuevas del juego otro Trasgo o Chamán que controlas. Cuando esto deje el juego, esa carta regresa al juego.)\n{T}: El Artesano del relámpago hace 3 puntos de daño a la criatura o jugador objetivo. -Lightning Dart|Dardo Relámpago|| +Lightning Dart|Dardo Relámpago|Instantáneo|El Dardo Relámpago hace 1 daño a la criatura objetivo. Si esa criatura es blanca o azul, en vez de eso el Dardo Relámpago hace 4 puntos. Lightning Diadem|Diadema de relámpago|Encantamiento — Aura|Encantar criatura.\nCuando la Diadema de relámpago entre al campo de batalla, hace 2 puntos de daño a la criatura o jugador objetivo.\nLa criatura encantada obtiene +2/+2. -Lightning Dragon|Dragón relámpago|| +Lightning Dragon|Dragón relámpago|Criatura - Dragón|Vuela, Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{R}: el Dragón relámpago obtiene +1/+0 hasta el final del turno. Lightning Elemental|Elemental de rayos|Criatura — Elemental|Prisa. (Esta criatura puede atacar el turno en que entre bajo tu control.) Lightning Greaves|Grebas relámpago|Artefacto — Equipo|La criatura equipada tiene la habilidad de prisa y no puede ser objetivo de hechizos o habilidades.\nEquipar {0}. ({0}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Lightning Helix|Hélice de relámpagos|Instantáneo|La Hélice de relámpagos hace 3 puntos de daño a cualquier objetivo y tú ganas 3 vidas. -Lightning Hounds|Perros relampagueantes|| +Lightning Hounds|Perros relampagueantes|Criatura - Perro|Daña primero Lightning Javelin|Jabalina relampagueante|Conjuro|La Jabalina relampagueante hace 3 puntos de daño a la criatura o jugador objetivo. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Lightning Mare|Corcel del rayo|Criatura — Caballo elemental|Este hechizo no puede ser contrarrestado.\nEl Corcel del rayo no puede ser bloqueado por criaturas azules.\n{1}{R}: El Corcel del rayo obtiene +1/+0 hasta el final del turno. Lightning Mauler|Lacerador relámpago|Criatura — Berserker humano|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras el Lacerador relámpago esté emparejado con otra criatura, ambas criaturas tienen la habilidad de prisa. Lightning Prowess|Destreza del relámpago|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de prisa y "{T}: Esta criatura hace 1 punto de daño a la criatura o jugador objetivo". Lightning Reaver|Desgarrador de relámpago|Criatura — Bestia zombie|Inspirar temor, prisa.\nSiempre que el Desgarrador de relámpago haga daño de combate a un jugador, pon un contador de carga sobre él.\nAl final de tu turno, el Desgarrador de relámpago hace daño a cada oponente igual a la cantidad de contadores de carga sobre él. -Lightning Reflexes|Rapidez de reflejos|| +Lightning Reflexes|Rapidez de reflejos|Encantamiento - Aura|Puedes jugar la Rapidez de reflejos como si fuese un instantáneo. Si lo juegas de esta manera, sacrifícalo al final del turno.\nLa criatura encantada gana +1/+0 y la habilidad de dañar primero. Lightning Rift|División del rayo|Encantamiento|Siempre que un jugador use la habilidad de ciclo de una carta, puedes pagar {1}. Si lo haces, la División del rayo hace 2 puntos de daño a la criatura o jugador objetivo. Lightning Runner|Acróbata relámpago|Criatura — Guerrero humano|Daña dos veces, prisa.\nSiempre que la Acróbata relámpago ataque, obtienes {E}{E} (dos contadores de energía). Luego puedes pagar {E}{E}{E}{E}{E}{E}{E}{E}. Si los pagas, endereza todas las criaturas que controlas y después de esta fase hay una fase de combate adicional. Lightning Serpent|Serpiente relámpago|Criatura — Serpiente elemental|Arrolla, prisa.\nLa Serpiente relámpago entra en juego con X contadores +1/+0 sobre ella.\nAl final del turno, sacrifica la Serpiente relámpago. @@ -9154,72 +9154,72 @@ Liliana, Heretical Healer|Liliana, sanadora herética|Criatura legendaria — Cl Liliana, Untouched by Death|Liliana, a salvo de la muerte|Planeswalker legendario — Liliana|+1: Pon las tres primeras cartas de tu biblioteca en tu cementerio. Si al menos una de ellas es una carta de Zombie, cada oponente pierde 2 vidas y tú ganas 2 vidas.\n−2: La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es la cantidad de Zombies que controlas.\n−3: Puedes lanzar cartas de Zombie de tu cementerio este turno. Liliana, the Last Hope|Liliana, la Última Esperanza|Planeswalker — Liliana|+1: Hasta una criatura objetivo obtiene -2/-1 hasta tu próximo turno.\n-2: Pon las dos primeras cartas de tu biblioteca en tu cementerio. Luego, puedes regresar una carta de criatura de tu cementerio a tu mano.\n-7: Obtienes un emblema con "Al comienzo de tu paso final, pon en el campo de batalla X fichas de criatura Zombie negras 2/2, donde X es la cantidad de Zombies que controlas más dos". Liliana, the Necromancer|Liliana, la nigromante|Planeswalker legendario — Liliana|+1: El jugador objetivo pierde 2 vidas.\n−1: Regresa la carta de criatura objetivo de tu cementerio a tu mano.\n−7: Destruye hasta dos criaturas objetivo. Pon en el campo de batalla bajo tu control hasta dos cartas de criatura de cementerios. -Lilting Refrain|Estribillo melodioso|| +Lilting Refrain|Estribillo melodioso|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso en el Estribillo melodioso.\nSacrificar el Estribillo melodioso: contrarresta el hechizo objetivo a menos que su controlador pague {X}, donde X es el número de contadores de verso en el Estribillo melodioso. Lim-Dûl the Necromancer|Lim-Dûl el Nigromante|Criatura legendaria — Hechicero humano|Siempre que una criatura que controla un oponente vaya a un cementerio desde el juego, puedes pagar {1}{B}. Si lo haces, regresa esa carta al juego bajo tu control. Si es una criatura, es un Zombie además de sus otros tipos de criatura.\n{1}{B}: Regenera el Zombie objetivo. -Lim-Dûl's Cohort|Cohorte de Lim-Dûl|| -Lim-Dûl's Hex|Brujería de Lim-Dûl|| -Lim-Dûl's High Guard|Guardia de honor de Lim-Dûl|| -Lim-Dûl's Paladin|Paladín de Lim-Dûl|| +Lim-Dûl's Cohort|Cohorte de Lim-Dûl|Criatura - Zombie|Siempre que la Cohorte de Lim-Dûl bloquea o es bloqueado por una criatura, esa criatura no puede ser regenerada este turno. +Lim-Dûl's Hex|Brujería de Lim-Dûl|Encantamiento|Al comienzo de tu mantenimiento, por cada jugador, la Brujería de Lim-Dûl hace 1 punto de daño a ese jugador a menos que el pague {B} o {3}. +Lim-Dûl's High Guard|Guardia de honor de Lim-Dûl|Criatura - Esqueleto|Daña primero.\n{1}{B}: Regenera al Guardia de honor de Lim-Dûl +Lim-Dûl's Paladin|Paladín de Lim-Dûl|Criatura - Humano Caballero|Arrolla\nAl comienzo de tu mantenimiento, sacrifica el Paladin de Lim-Dûl a menos que te descartes una carta de tu mano.\nSi tú lo sacrificas de esta manera, roba una carta.\nSiempre que el Paladin de Lim-Dûl es bloqueado, gana +6/+3 hasta final del turno. Lim-Dûl's Vault|Bóveda de Lim-Dûl|Instantáneo|Mira las cinco primeras cartas de tu biblioteca. Tantas veces como quieras, puedes pagar 1 vida, poner esas cartas en el fondo de tu biblioteca en cualquier orden y mirar las cinco primeras cartas de tu biblioteca. Luego baraja la biblioteca y pon las últimas cartas que miraste de esta manera en la parte superior, en cualquier orden. Limestone Golem|Gólem de piedra caliza|Criatura artefacto — Gólem|{2}, sacrificar el Gólem de piedra caliza: El jugador objetivo roba una carta. -Limited Resources|Recursos limitados|| +Limited Resources|Recursos limitados|Encantamiento|Cuando los Recursos limitados entran en juego, cada jugador elige cinco tierras que controle y sacrifica el resto. Limits of Solidarity|Los límites de la solidaridad|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) -Lin Sivvi, Defiant Hero|Lin Sivvi, Heroína desafiante|| +Lin Sivvi, Defiant Hero|Lin Sivvi, Heroína desafiante|Criatura Legendaria - Rebelde Humano| Linden, the Steadfast Queen|Linden, la Reina Firme|Criatura legendaria — Noble humano|Vigilancia.\nSiempre que una criatura blanca que controlas ataque, ganas 1 vida. Linessa, Zephyr Mage|Linessa, maga céfira|Criatura legendaria — Hechicero humano|{X}{U}{U}, {T}: Regresa la criatura objetivo con coste de maná convertido de X a la mano de su propietario.
Grandeza Descartar otra carta llamada Linessa, maga céfira: El jugador objetivo regresa una criatura que controla a la mano de su propietario, luego repite este proceso para un artefacto, un encantamiento y una tierra. Lingering Death|Muerte prolongada|Encantar criatura|El controlador de la criatura encantada la sacrifica al final de su turno. -Lingering Mirage|Espejismo prolongado|| +Lingering Mirage|Espejismo prolongado|Encantamiento - Aura|La tierra encantada es una isla.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Lingering Phantom|Espectro persistente|Criatura — Espíritu|Siempre que lances un hechizo histórico, puedes pagar {B}. Si lo haces, regresa el Espectro persistente de tu cementerio a tu mano. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) Lingering Souls|Almas persistentes|Conjuro|Pon en el campo de batalla dos fichas de criatura Espíritu blancas 1/1 con la habilidad de volar.\nRetrospectiva {1}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Lingering Tormentor|Atormentador persistente|Criatura — Espíritu|Inspirar temor.\nPersistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) Linvala, Keeper of Silence|Linvala, guardiana del silencio|Criatura legendaria — Ángel|Vuela.\nLas habilidades activadas de las criaturas que controlan tus oponentes no pueden activarse. Linvala, the Preserver|Linvala, la Preservadora|Criatura legendaria — Ángel|Vuela.\nCuando Linvala, la Preservadora entre al campo de batalla, si un oponente tiene más vidas que tú, ganas 5 vidas.\nCuando Linvala entre al campo de batalla, si un oponente controla más criaturas que tú, pon en el campo de batalla una ficha de criatura Ángel blanca 3/3 con la habilidad de volar. -Lion's Eye Diamond|Diamante Ojo de León|| +Lion's Eye Diamond|Diamante Ojo de León|Artefacto|Sacrifica el Diamante Ojo de León, descartar tu mano: añade tres manas de cualquier color a tu reserva de maná. Juega esta habilidad sólo cuando puedas jugar un instantáneo. Lionheart Maverick|Disidente corazón de león|Criatura — Caballero humano|Vigilancia.\n{4}{W}: El Disidente corazón de león obtiene +1/+2 hasta el final del turno. Liquid Fire|Fuego líquido|Conjuro|El Fuego líquido hace 5 puntos de daño divididos como elijas entre la criatura objetivo y el controlador de esa criatura. Liquify|Licuar|Instantáneo|Contrarresta el hechizo objetivo que tenga un coste de maná convertido de 3 ó menos. Si el hechizo se contrarresta de esta manera, remuévelo del juego en vez de ponerlo en el cementerio de su propietario. Liquimetal Coating|Capa de metal líquido|Artefacto|{T}: El permanente objetivo se convierte en un artefacto además de sus otros tipos hasta el final del turno. Lithatog|Litatog|Criatura — Atog|Sacrificar un artefacto: El Litatog obtiene +1/+1 hasta el final del turno.\nSacrificar una tierra: El Litatog obtiene +1/+1 hasta el final del turno. Lithomancer's Focus|Concentración del litomante|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno. Prevén todo el daño que las fuentes incoloras fueran a hacerle a esa criatura este turno. -Lithophage|Litófago|| +Lithophage|Litófago|Criatura - Insecto|Al comienzo de tu mantenimiento, sacrifica el Litófago a menos que sacrifiques una montaña. Liturgy of Blood|Liturgia de sangre|Conjuro|Destruye la criatura objetivo. Agrega {B}{B}{B} a tu reserva de maná. Live Fast|Carpe diem|Conjuro|Robas dos cartas, pierdes 2 vidas y obtienes {E}{E} (dos contadores de energía). Livewire Lash|Látigo eléctrico|Artefacto — Equipo|La criatura equipada obtiene +2/+0 y tiene "Siempre que esta criatura sea objetivo de un hechizo, esta criatura hace 2 puntos de daño a la criatura o jugador objetivo".\nEquipar {2}. -Living Airship|Aeronave viviente|| -Living Artifact|Artefacto viviente|| +Living Airship|Aeronave viviente|Criatura - Metathran|Vuela.\n{2}{G}: Regenera a la Aeronave viviente. +Living Artifact|Artefacto viviente|Encantamiento - Aura|Siempre que hayas recibido daño, pon esa cantidad de contadores de vitalidad sobre el Artefacto viviente.\nAl comienzo de tu mantenimiento, puedes quitar un contador de vitalidad del Artefacto viviente. Si lo haces, gana 1 vida. Living Death|La muerte de los vivos|Conjuro|Cada jugador exilia todas las cartas de criatura de su cementerio, luego sacrifica todas las criaturas que controla, luego pone todas las cartas que exilió de esta manera en el campo de batalla. Living Destiny|Destino viviente|Instantáneo|Como coste adicional para lanzar el Destino viviente, muestra una carta de criatura de tu mano.\nGanas vidas igual al coste de maná convertido de la carta mostrada. Living End|Fin viviente|Conjuro|El Fin viviente es negro.\nSuspender 3—{2}{B}{B}.\nCada jugador remueve del juego todas las cartas de criatura de su cementerio, luego sacrifica todas las criaturas que controla, luego pone en juego todas las cartas que removió de esta manera. Living Hive|Colmena viviente|Criatura — Elemental|Arrolla.\nSiempre que la colmena viviente haga daño a un jugador, pon en juego esa misma cantidad de fichas de criatura Insecto verde 1/1. Living Inferno|Infierno viviente|Criatura — Elemental|{T}: El Infierno viviente hace una cantidad de daño igual a su fuerza dividido como elijas entre cualquier número de criaturas objetivo. Cada una de esas criaturas hace daño igual a su fuerza al Infierno viviente. -Living Lands|Tierras vivientes|| +Living Lands|Tierras vivientes|Encantamiento|Todos los bosques son criaturas 1/1 que todavía cuenta como tierras. Living Lore|Sabiduría viva|Criatura — Avatar|En cuanto la Sabiduría viva entra al campo de batalla, exilia una carta de instantáneo o de conjuro de tu cementerio.\nLa fuerza y la resistencia de la Sabiduría viva son iguales al coste de maná convertido de la carta exiliada.\nSiempre que la Sabiduría viva haga daño de combate, puedes sacrificarla. Si lo haces, puedes lanzar la carta exiliada sin pagar su coste de maná. -Living Terrain|Terreno Vivo|| +Living Terrain|Terreno Vivo|Encantamiento - Aura|La tierra encantada es una criatura Pueblo arbóreo verde 5/6 que sigue siendo una tierra. Living Totem|Tótem viviente|Criatura — Elemental planta|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nCuando el Tótem viviente entre al campo de batalla, puedes poner un contador +1/+1 sobre otra criatura objetivo. Living Tsunami|Tsunami viviente|Criatura — Elemental|Vuela.\nAl comienzo de tu mantenimiento, sacrifica el Tsunami viviente a menos que regreses una tierra que controles a la mano de su propietario. Living Twister|Tornado viviente|Criatura — Elemental|{1}{R}, descartar una carta de tierra: El Tornado viviente hace 2 puntos de daño a cualquier objetivo.\n{G}: Regresa una tierra girada que controlas a la mano de su propietario. Living Wish|Deseo de vida|Conjuro|Elige una carta tuya de criatura o de tierra que esté fuera del juego, muestra esa carta y ponla en tu mano. Remueve del juego el Deseo de vida. -Lizard Warrior|Guerrero lagarto|| +Lizard Warrior|Guerrero lagarto|Criatura - Guerrero Lagarto| Llanowar Augur|Presagio de Llanowar|Criatura — Chamán elfo|Sacrificar la Presagio de Llanowar: La criatura objetivo obtiene +3/+3 y gana la habilidad de arrollar hasta el final del turno. Juega esta habilidad sólo durante tu mantenimiento. Llanowar Behemoth|Behemot de Llanowar|Criatura — Behemot|Girar una criatura enderezada que controles: El Behemot de Llanowar obtiene +1/+1 hasta el final del turno. -Llanowar Cavalry|Caballería de Llanowar|| -Llanowar Dead|Muerta de Llanowar|| -Llanowar Druid|Druida de Llanowar|| -Llanowar Elite|Elite de Llanowar|| +Llanowar Cavalry|Caballería de Llanowar|Criatura - Soldado Humano|{B}: La Caballería de Llanowar no se gira al atacar este turno. +Llanowar Dead|Muerta de Llanowar|Criatura - Elfo Zombie|{T}: Agrega {B} a tu reserva de maná. +Llanowar Druid|Druida de Llanowar|Criatura - Druida Elfo|{T}, sacrificar el Druida de Llanowar: endereza todos los bosques. +Llanowar Elite|Élite de Llanowar|Criatura - Elfo|Estímulo {8} (Puedes pagar {8} adicionales en cuanto juegues este hechizo.)\nArrolla\nSi pagastes el coste de estímulo, la Élite de Llanowar entra en juego con cinco contadores +1/+1 en él. Llanowar Elves|Elfos de Llanowar|Criatura — Druida elfo|{T}: Agrega {G} a tu reserva de maná. Llanowar Empath|Émpata de Llanowar|Criatura — Chamán elfo|Cuando el Émpata de Llanowar entre al campo de batalla, adivina 2 y luego muestra la primera carta de tu biblioteca. Si es una carta de criatura, ponla en tu mano. (Para adivinar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Llanowar Envoy|Enviada de Llanowar|Criatura — Explorador elfo|{1}{G}: Agrega un maná de cualquier color. -Llanowar Knight|Caballera de Llanowar|| +Llanowar Knight|Caballera de Llanowar|Criatura - Caballero Elfo|Protección de negro Llanowar Mentor|Mentor de Llanowar|Criatura — Cambiahechizos elfo|{G}, {T}, descartar una carta: Pon en juego una ficha de criatura Druida Elfo verde 1/1 llamada Elfos de Llanowar con "{T}: Agrega {G} a tu reserva de maná". Llanowar Reborn|Llanowar renacido|Tierra|Llanowar renacido entra al campo de batalla girado.{T}: Agrega {G} a tu reserva de maná.Injertar 1. (Esta tierra entra al campo de batalla con un contador +1/+1 sobre ella. Siempre que una criatura entre al campo de batalla, puedes mover un contador +1/+1 de esta tierra a ella.) Llanowar Scout|Explorador de Llanowar|Criatura — Explorador elfo|{T}: Puedes poner en el campo de batalla una carta de tierra de tu mano. Llanowar Sentinel|Centinela de Llanowar|Criatura — Elfo|Cuando el Centinela de Llanowar entre en juego, puedes pagar {1}{G}. Si lo haces, busca en tu biblioteca una carta llamada Centinela de Llanowar y ponla en juego. Luego baraja tu biblioteca. Llanowar Tribe|Tribu de Llanowar|Criatura — Druida elfo|{T}: Agrega {G}{G}{G}. -Llanowar Vanguard|Vanguardia de Llanowar|| +Llanowar Vanguard|Vanguardia de Llanowar|Criatura - Driada|{T}: la Vanguardia de Llanowar obtiene +0/+4 hasta el final del turno. Llanowar Wastes|Yermos de Llanowar|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {B} o {G} a tu reserva de maná. Los Yermos de Llanowar te hacen 1 punto de daño. Llanowar|Llanowar|Plano — Dominaria|Todas las criaturas tienen "{T}: Agrega {G}{G} a tu reserva de maná."\nSiempre que lances caos, endereza todas las criaturas que controlas. Llawan, Cephalid Empress|Llawán, emperatriz cefálida|Criatura — Cefálido legendario|Cuando Llawán, emperatriz cefálida entre en juego, regresa todas las criaturas azules que controlen tus oponentes a las manos de sus propietarios.\nTus oponentes no pueden jugar hechizos azules de criatura. -Loafing Giant|Gigante Aragan|| +Loafing Giant|Gigante Aragan|Criatura - Gigante|Siempre que el Gigante Aragan ataca o bloquea, pon la carta superior de tu biblioteca en el cementerio. Si esa carta es una carta de tierra, Prevén todo el daño de combate que el Gigante Aragan fuera a hacer este turno. Loam Dryad|Dríada del légamo|Criatura — Horror dríada|{T}, girar una criatura enderezada que controlas: Agrega un maná de cualquier color a tu reserva de maná. Loam Dweller|Morador del barro|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, puedes poner en juego girada una carta de tierra de tu mano. Loam Larva|Larva del lodo|Criatura — Insecto|Cuando la Larva del lodo entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica y mostrarla. Luego, baraja tu biblioteca y pon esa carta en la parte superior. @@ -9228,7 +9228,7 @@ Loamdragger Giant|Gigante arrastrabarro|Criatura — Guerrero gigante| Loaming Shaman|Chamán barroso|Criatura — Chamán centauro|Cuando el Chamán barroso entre al campo de batalla, el jugador objetivo baraja cualquier cantidad de cartas objetivo de su cementerio en su biblioteca. Loathsome Catoblepas|Catóblepon abominable|Criatura — Bestia|{2}{G}: El Catóblepon abominable debe ser bloqueado este turno si se puede.\nCuando el Catóblepon abominable muera, la criatura objetivo que controla un oponente obtiene -3/-3 hasta el final del turno. Lobber Crew|Lanzadores de boleas|Criatura — Guerrero trasgo|Defensor.\n{T}: Los Lanzadores de boleas hacen 1 punto de daño a cada oponente.\nSiempre que lances un hechizo multicolor, endereza los Lanzadores de boleas. -Lobotomy|Lobotomía|| +Lobotomy|Lobotomía|Conjuro|Mira la mano del jugador objetivo y elige una carta que no sea un carta de tierra básica. Busca en el cementerio, mano, y biblioteca de ese jugador todas las cartas con el mismo nombre de la carta elegida y retíralas del juego. Luego ese jugador baraja su biblioteca. Loch Dragon|Dragón del lago|Criatura — Dragón|Vuela.\nSiempre que el Dragón del lago entre al campo de batalla o ataque, puedes descartar una carta. Si lo haces, roba una carta. Loch Korrigan|Korrigan del lago|Criatura — Espíritu|{U/B}: La Korrigan del lago obtiene +1/+1 hasta el final del turno. Lochmere Serpent|Serpiente de Lochmere|Criatura — Serpiente|Destello.\n{U}, sacrificar una Isla: La Serpiente de Lochmere no puede ser bloqueada este turno.\n{B}, sacrificar un Pantano: Ganas 1 vida y robas una carta.\n{U}{B}: Exilia cinco cartas objetivo del cementerio de un oponente. Regresa la Serpiente de Lochmere de tu cementerio a tu mano. Activa esta habilidad solo cuando puedas lanzar un conjuro. @@ -9237,8 +9237,8 @@ Lockjaw Snapper|Mordedor trampero|Criatura artefacto — Espantapájaros|Debilit Locthwain Gargoyle|Gárgola de Nimboscuro|Criatura artefacto — Gárgola|{4}: La Gárgola de Nimboscuro obtiene +2/+0 y gana la habilidad de volar hasta el final del turno. Locthwain Paladin|Paladín de Nimboscuro|Criatura — Caballero humano|Amenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.)\nTesón — Si se usaron al menos tres manás negros para lanzar este hechizo, la Paladín de Nimboscuro entra al campo de batalla con un contador +1/+1 sobre ella. Locust Miser|Ávido de langostas|Criatura - Chamán rata|El tamaño máximo de mano de cada oponente se reduce en dos. -Locust Swarm|Plaga de langostas|| -Lodestone Bauble|Baratija imantada|| +Locust Swarm|Plaga de langostas|Criatura - Insecto|Vuela\n{G}: regenera la Plaga de langostas.\n{G}: endereza la Plaga de langostas. Juega esta habilidad sólo una vez cada turno. +Lodestone Bauble|Baratija imantada|Artefacto|{1}, {T}, sacrifica la Baratija imantada: Pon hasta cuatro tierras básicas del cementerio de un jugador en la parte superior de la biblioteca en cualquier orden. Ese jugador roba una carta al comienzo del siguiente mantenimiento. Lodestone Golem|Gólem de piedraimán|Criatura artefacto — Gólem|Cuesta {1} más lanzar hechizos que no sean de artefacto. Lodestone Myr|Myr de piedraimán|Criatura artefacto — Myr|Arrolla.\nGirar un artefacto enderezado que controles: El Myr de piedraimán obtiene +1/+1 hasta el final del turno. Logic Knot|Nudo lógico|Instantáneo|Excavar (Puedes remover del juego cualquier cantidad de cartas de tu cementerio en cuanto juegues este hechizo. Jugarlo te cuesta {1} menos por cada carta removida de esta manera.)
Contrarresta el hechizo objetivo a menos que su controlador pague {X}. @@ -9253,7 +9253,7 @@ Long Road Home|Lejos de casa|Instantáneo|Exilia la criatura objetivo. Al comien Long-Finned Skywhale|Ballena celeste de aleta larga|Criatura — Ballena|Vuela.\nLa Ballena celeste de aleta larga solo puede bloquear a criaturas con la habilidad de volar. Long-Forgotten Gohei|Gohei olvidado|Artefacto|Te cuesta {1} menos jugar los hechizos arcanos.\nLos Espíritus que controles obtienen +1/+1. Long-Term Plans|Planes a largo plazo|Instantáneo|Busca en tu biblioteca una carta, barajar la biblioteca, luego pon esa carta en tercer lugar empezando por arriba. -Longbow Archer|Tirador de arco largo|| +Longbow Archer|Tirador de arco largo|Criatura - Arquero Soldado Humano|Daña Primero\nEl Tirador de arco largo puede bloquear como si tuviera la habilidad de volar. Longhorn Firebeast|Bestia de fuego cuernos largos|Criatura — Bestia|Cuando la Bestia de fuego cuernos largos entre en juego, cualquier oponente puede elegir recibir 5 puntos de daño. Si un jugador lo hace, sacrifica la Bestia de fuego cuernos largos. Longshot Squad|Escuadra certera|Criatura — Arquero perro|Supervivencia {1}{G}. ({1}{G}, {T}: Pon un contador +1/+1 sobre esta criatura. Activa la habilidad de supervivencia solo como un conjuro.)\nCada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de alcance. (Una criatura con alcance puede bloquear a criaturas con la habilidad de volar.) Longtusk Cub|Cachorro de dientelargo|Criatura — Felino|Siempre que el Cachorro de dientelargo haga daño de combate a un jugador, obtienes {E}{E} (dos contadores de energía).\nPagar {E}{E}: Pon un contador +1/+1 sobre el Cachorro de dientelargo. @@ -9268,10 +9268,10 @@ Lord of Atlantis|Señor de la Atlántida|Criatura — Señor tritón|Todos los o Lord of Extinction|Señor de la extinción|Criatura — Elemental|Tanto la fuerza como la resistencia del Señor de la extinción son iguales al número de cartas que haya en todos los cementerios. Lord of Lineage|Señor del linaje|Criatura — Vampiro|Vuela.\nLas otras criaturas Vampiro que controlas obtienen +2/+2.\n{T}: Pon en el campo de batalla una ficha de criatura Vampiro negra 2/2 con la habilidad de volar. Lord of Shatterskull Pass|Señor del Paso Aplastacráneos|Criatura — Chamán minotauro|Subir de nivel {1}{R}. ({1}{R}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 1-5\n6/6\nNIVEL 6+\n6/6\nSiempre que el Señor del Paso Aplastacráneos ataque, hace 6 puntos de daño a cada criatura que controla el jugador defensor. -Lord of Tresserhorn|Señor de Tresserhorn|| +Lord of Tresserhorn|Señor de Tresserhorn|Criatura Legendaria - Zombie|Cuando el Señor de Tresserhorn entra en juego, pierde 2 vidas y sacrifica dos criaturas, y un oponente roba dos cartas.\n{B}: regenera el Señor de Tresserhorn. Lord of the Accursed|Señora de los malditos|Criatura — Zombie|Los otros Zombies que controlas obtienen +1/+1.\n{1}{B}, {T}: Todos los Zombies ganan la habilidad de amenaza hasta el final del turno. Lord of the Pit|Señor del Abismo|Criatura — Demonio|Vuela, arrolla. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. Si esta criatura fuera a hacer suficiente daño de combate a sus bloqueadores como para destruirlos, puedes hacer que le haga el resto del daño al jugador defensor.)\nAl comienzo de tu mantenimiento, sacrifica una criatura distinta del Señor del Abismo. Si no puedes, el Señor del Abismo te hace 7 puntos de daño. -Lord of the Undead|Señor de los Muertos Vivientes|| +Lord of the Undead|Señor de los Muertos Vivientes|Criatura - Zombie|Las otras criaturas Zombie obtienen +1/+1. Lord of the Unreal|Señor de lo irreal|Criatura — Hechicero humano|Las criaturas Ilusión que controlas obtienen +1/+1 y tienen antimaleficio. (No pueden ser objetivo de hechizos o habilidades que controlen tus oponentes.) Lord of the Void|Señor del vacío|Criatura — Demonio|Vuela.Siempre que el Señor del vacío haga daño de combate a un jugador, exilia las primeras siete cartas de la parte superior de la biblioteca de ese jugador, luego pon en el campo de batalla bajo tu control una carta de criatura de entre ellas. Lore Broker|Traficante de sabiduría|Criatura — Bribón humano|{T}: Cada jugador roba una carta y luego descarta una carta. @@ -9285,8 +9285,8 @@ Lost Hours|Horas perdidas|Conjuro|El jugador objetivo muestra su mano. Elige de Lost Legacy|Legado extraviado|Conjuro|Nombra una carta que no sea tierra ni artefacto. Busca en el cementerio, mano y biblioteca del jugador objetivo cualquier cantidad de cartas con ese nombre y exílialas. Ese jugador baraja su biblioteca y luego roba una carta por cada carta exiliada de su mano de esta manera. Lost Legion|Legión perdida|Criatura — Caballero espíritu|Cuando la Legión perdida entre al campo de batalla, adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Lost Leonin|Leonino perdido|Criatura — Soldado felino|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Lost Order of Jarkeld|Orden Perdida de Jarkeld|| -Lost Soul|Alma en pena|| +Lost Order of Jarkeld|Orden Perdida de Jarkeld|Criatura - Caballero Humano|Cuando la Orden Perdida de Jarkeld entra en juego, elige un oponente.\nLa fuerza y la resistencia de la Orden Perdida de Jarkeld son igual a 1 más el número de criaturas que el oponente controla. +Lost Soul|Alma en pena|Criatura - Sicario Espíritu|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) Lost Vale|Valle perdido|Tierra|(Se transforma de la Daga del zahorí.)\n{T}: Agrega tres manás de un color cualquiera a tu reserva de maná. Lost in Thought|Sumido en la reflexión|Encantar criatura|La criatura encantada no puede atacar o bloquear y no se pueden jugar sus habilidades activadas. Su controlador puede remover del juego tres cartas de su cementerio para ignorar esta habilidad hasta el final del turno. Lost in a Labyrinth|Perdido en el laberinto|Instantáneo|La criatura objetivo obtiene -3/-0 hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) @@ -9295,18 +9295,18 @@ Lost in the Woods|Perdido en el bosque|Encantamiento|Siempre que una criatura te Lotleth Giant|Gigante lotleth|Criatura — Gigante zombie|Despojos — Cuando el Gigante lotleth entre al campo de batalla, hace 1 punto de daño al oponente objetivo por cada carta de criatura en tu cementerio. Lotleth Troll|Trol lotleth|Criatura — Trol zombie|Arrolla.Descartar una carta de criatura: Pon un contador +1/+1 sobre el Trol lotleth.{B}: Regenera el Trol lotleth. Lotus Bloom|Florecimiento del loto|Artefacto|Suspender 3—{0} (En lugar de jugar esta carta de tu mano, paga {0} y remuévela del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná.)\n{G}, sacrificar el Florecimiento del loto: Agrega tres maná de un color cualquiera a tu reserva de maná. -Lotus Blossom|Capullo de loto|| +Lotus Blossom|Capullo de loto|Artefacto|Al comienzo de tu mantenimiento, puedes poner un contador de pétalo en el Capullo de loto.\n{T}, sacrificar el Capullo de loto: añade {X} maná de cualquier color a tu reserva de maná, donde X es el número de contadores de pétalo en el Capullo de loto. Lotus Cobra|Cobra del loto|Criatura — Víbora|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes agregar un maná de cualquier color a tu reserva de maná. Lotus Field|Campo de lotos|Tierra|Antimaleficio.\nEl Campo de lotos entra al campo de batalla girado.\nCuando el Campo de lotos entre al campo de batalla, sacrifica dos tierras.\n{T}: Agrega tres manás de un color cualquiera. -Lotus Guardian|Guardián del Loto|| +Lotus Guardian|Guardián del Loto|Criatura Artefacto - Dragon|Vuela\n{T}: añade un maná de cualquier color a tu reserva de maná. Lotus Path Djinn|Djinn senda de loto|Criatura — Monje djinn|Vuela.\nDestreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.) -Lotus Petal|Pétalo de loto|| -Lotus Vale|Valle de los lotos|| +Lotus Petal|Pétalo de loto|Artefacto|{T}, sacrificar el Pétalo de loto: añade un maná de cualquier color a tu reserva de maná. +Lotus Vale|Valle de los lotos|Tierra|Si el Valle de los lotos entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon el Valle de los lotos en juego. Si no lo haces, ponlo en el cementerio de su propietario.\n{T}: añade 3 manas de cualquier color a tu reserva de maná. Lotus-Eye Mystics|Místicos ojo de loto|Criatura — Monje humano|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nCuando los Místicos ojo de loto entren al campo de batalla, regresa la carta de encantamiento objetivo de tu cementerio a tu mano. Lovestruck Beast|Bestia enamoradiza|Criatura — Noble bestia|La Bestia enamoradiza no puede atacar a menos que controles una criatura 1/1. Lovisa Coldeyes|Lovisa Ojosfríos|Criatura legendaria — Señor humano|Los Bárbaros, Guerreros y Berserkers obtienen +2/+2 y tienen la habilidad de prisa. -Lowland Basilisk|Basilisco de las tierras bajas|| -Lowland Giant|Gigante de las tierras bajas|| +Lowland Basilisk|Basilisco de las tierras bajas|Criatura - Basilisco|Siempre que el Basilisco de las tierras bajas hace daño a un criatura, destruye ese criatura al final del combate. +Lowland Giant|Gigante de las tierras bajas|Criatura - Gigante| Lowland Oaf|Simplón de las tierras bajas|Criatura — Guerrero gigante|{T}: La criatura Trasgo objetivo que controlas obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Sacrifica esa criatura al final del turno. Lowland Tracker|Rastreador de las tierras bajas|Criatura — Soldado|Daña primero.\nProvocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Loxodon Anchorite|Anacoreta loxodón|Criatura — Clérigo elefante|{T}: Prevén los siguientes 2 puntos de daño que se le fueran a hacer a la criatura o jugador objetivo este turno. @@ -9342,10 +9342,10 @@ Ludevic's Abomination|Abominación de Ludevic|Criatura — Horror lagarto|Arroll Ludevic's Test Subject|Sujeto de prueba de Ludevic|Criatura — Lagarto|Defensor.\n{1}{U}: Pon un contador de cría sobre el Sujeto de prueba de Ludevic. Luego, si hay cinco o más contadores de cría sobre él, remuévelos todos y transfórmalo. Ludevic, Necro-Alchemist|Ludevic, necroalquimista|Criatura legendaria — Hechicero humano|Al comienzo del paso final de cada jugador, ese jugador puede robar una carta si otro jugador que no seas tú perdió una o más vidas este turno.\nCamarada. (Puedes tener dos comandantes si ambos tienen camarada.) Lullmage Mentor|Mentor de mago arrullador|Criatura — Hechicero tritón|Siempre que un hechizo o habilidad que controles contrarreste un hechizo, puedes poner en el campo de batalla una ficha de criatura Tritón azul 1/1.\nGirar siete Tritones enderezados que controles: Contrarresta el hechizo objetivo. -Lull|Sosegar|| +Lull|Sosegar|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Lumbering Battlement|Destacamento pesado|Criatura — Bestia|Vigilancia.\nCuando el Destacamento pesado entre al campo de batalla, exilia cualquier cantidad de otras criaturas que no sean ficha que controlas hasta que deje el campo de batalla.\nEl Destacamento pesado obtiene +2/+2 por cada carta exiliada con él. Lumbering Falls|Cascada estruendosa|Tierra|La Cascada estruendosa entra al campo de batalla girada.{T}: Agrega {G} o {U} a tu reserva de maná.{2}{G}{U}: La Cascada estruendosa se convierte en una criatura Elemental verde y azul 3/3 con la habilidad de antimaleficio hasta el final del turno. Sigue siendo una tierra. -Lumbering Satyr|Sátiro lerdo|| +Lumbering Satyr|Sátiro lerdo|Criatura - Bestia Satiro|Todas las criaturas gana la habilidad de cruzar bosques. (Estas criaturas son imbloqueables mientras que el jugador defensor controle un bosque.) Lumberknot|Nudomadera|Criatura — Pueblo-arbóreo|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\nSiempre que una criatura muera, pon un contador +1/+1 sobre Nudomadera. Lumengrid Augur|Presagio de Lúmengrid|Criatura — Hechicero vedalken|{1}, {T}: El jugador objetivo roba una carta y luego descarta una carta de su mano. Si ese jugador descarta un artefacto de esta manera, endereza el Presagio de Lúmengrid. Lumengrid Drake|Draco de Lúmengrid|Criatura — Draco|Vuela.\nMetalurgia — Cuando el Draco de Lúmengrid entre al campo de batalla, si controlas tres o más artefactos, regresa la criatura objetivo a la mano de su propietario. @@ -9366,22 +9366,22 @@ Lunar Force|Fuerza lunar|Encantamiento|Cuando un oponente lanza un hechizo, sacr Lunar Mystic|Místico lunar|Criatura — Hechicero humano|Siempre que lances un hechizo instantáneo, puedes pagar {1}. Si lo haces, roba una carta. Lunarch Inquisitors|Inquisidores lunarcas|Criatura — Clérigo humano|Cuando esta criatura se transforme en los Inquisidores lunarcas, puedes exiliar otra criatura objetivo hasta que los Inquisidores lunarcas dejen el campo de batalla. Lunarch Mantle|Manto del lunarca|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene "{1}, sacrificar un permanente: Esta criatura gana la habilidad de volar hasta el final del turno". -Lunge|Estocada|| +Lunge|Estocada|Instantáneo|La Estocada hace 2 puntos de daño a la criatura objetivo y 2 puntos de daño al jugador objetivo. Lunk Errant|Tonto errante|Criatura — Guerrero gigante|Siempre que el Tonto errante ataque solo, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Lupine Prototype|Prototipo lupino|Criatura artefacto — Constructo lobo|El Prototipo lupino no puede atacar ni bloquear a menos que un jugador no tenga cartas en su mano. Lurching Rotbeast|Bestia pútrida tambaleante|Criatura — Bestia zombie|Ciclo {B}. ({B}, descartar esta carta: Roba una carta.) -Lure of Prey|Señuelo vivo|| +Lure of Prey|Señuelo vivo|Instantáneo|Juega el Señuelo vivo sólo si un oponente ha jugado un hechizo de critura este turno.\nPon una criatura verde de tu mano en juego. Lurebound Scarecrow|Espantapájaros atado al señuelo|Criatura artefacto — Espantapájaros|En cuanto el Espantapájaros atado al señuelo entre en juego, elige un color.\nCuando no controles permanentes del color elegido, sacrifica el Espantapájaros atado al señuelo. Lure|Señuelo|Encantamiento — Aura|Encantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nTodas las criaturas que puedan bloquear a la criatura encantada lo hacen. Lurking Arynx|Árynx furtiva|Criatura — Bestia felino|Formidable — {2}{G}: La criatura objetivo bloquea a la Árynx furtiva este turno si puede. Activa esta habilidad solo si las criaturas que controlas tienen una fuerza total de 8 o más. Lurking Chupacabra|Chupacabras acechante|Criatura — Horror bestia|Siempre que una criatura que controlas explore, la criatura objetivo que controla un oponente obtiene -2/-2 hasta el final del turno. Lurking Crocodile|Cocodrilo furtivo|Criatura — Cocodrilo|Sed de sangre 1. (Si un oponente recibió daño este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.)\nCruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.) -Lurking Evil|Mal furtivo|| +Lurking Evil|Mal furtivo|Encantamiento|Pagar la mitad de tu vida, redondeando hacia arriba: el Mal furtivo se convierte en una criatura Horror 4/4 con la habilidad de volar. Lurking Informant|Informante furtivo|Criatura — Bribón humano|({U/B} puede pagarse con {U} o con {B}.)\n{2}, {T}: Mira la carta superior de la biblioteca del jugador objetivo. Puedes poner esa carta en el cementerio de ese jugador. -Lurking Jackals|Chacales acechantes|| -Lurking Nightstalker|Cazador nocturno oculto|| +Lurking Jackals|Chacales acechantes|Encantamiento|Cuando uno de tus oponentes tenga 10 o menos vidas, si los Chacales acechantes es un encantamiento, se convierte en una criatura Perro 3/2. +Lurking Nightstalker|Cazador nocturno oculto|Criatura - Cazador nocturno|Cuando el Cazador nocturno oculto ataque, obtiene +2/+0 hasta el final del turno. Lurking Predators|Depredadores furtivos|Encantamiento|Siempre que un oponente lance un hechizo, muestra la carta superior de tu biblioteca. Si es una carta de criatura, ponla en el campo de batalla. Si no, puedes poner esa carta en el fondo de tu biblioteca. -Lurking Skirge|Esquirge acechante|| +Lurking Skirge|Esquirge acechante|Encantamiento|Cuando una criatura vaya a un cementerio de un oponente, si el Esquirge acechante es un encantamiento, el Esquirge acechante se convierte en una criatura diablillo 3/2 con la habilidad de volar. Lush Growth|Crecimiento frondoso|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada es una montaña, un bosque y una llanura. Lust for War|Sed de guerra|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada se gire, la Sed de guerra hace 3 puntos de daño al controlador de esa criatura.\nLa criatura encantada ataca cada turno si puede. Lux Cannon|Cañón de luz|Artefacto|{T}: Pon un contador de carga sobre el Cañón de luz.\n{T}, remover tres contadores de carga del Cañón de luz: Destruye el permanente objetivo. @@ -9389,7 +9389,7 @@ Luxa River Shrine|Santuario al río Luxa|Artefacto|{1}, {T}: Ganas 1 vida. Pon u Lyev Decree|Decreto lyev|Conjuro|Detén hasta dos criaturas objetivo que controlen tus oponentes. (Hasta tu próximo turno, esas criaturas no pueden atacar ni bloquear, y sus habilidades activadas no pueden activarse.) Lyev Skyknight|Caballero celeste lyev|Criatura — Caballero humano|Vuela.\nCuando el Caballero celeste lyev entre al campo de batalla, detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Lymph Sliver|Fragmentado de la linfa|Criatura — Fragmentado|Todas las criaturas Fragmentado tienen la habilidad de absorber 1. (Si una fuente fuera a hacer daño a un Fragmentado, prevén 1 punto de ese daño.) -Lynx|Lince|| +Lynx|Lince|Criatura - Felino|Cruza bosques Lyra Dawnbringer|Lyra Portaalba|Criatura legendaria — Ángel|Vuela, daña primero, vínculo vital.\nLos otros Ángeles que controlas obtienen +1/+1 y tienen la habilidad de vínculo vital. Lys Alana Bowmaster|Maestro de arco de Lys Alana|Criatura — Arquero elfo|Alcance. (Esto puede bloquear criaturas con la habilidad de volar.)\nSiempre que juegues un hechizo de Elfo, puedes hacer que el Maestro de arco de Lys Alana haga 2 puntos de daño a la criatura objetivo con la habilidad de volar. Lys Alana Huntmaster|Maestro de caza de Lys Alana|Criatura — Guerrero elfo|Siempre que juegues un hechizo de Elfo, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. @@ -9407,8 +9407,8 @@ Mad Ratter|Ratero loco|Criatura — Trasgo|Siempre que robes tu segunda carta ca Madblind Mountain|Montaña ceguera demente|Tierra — Montaña|({T}: Agrega {R} a tu reserva de maná.)\nLa Montaña ceguera demente entra en juego girada.\n{R}, {T}: Baraja tu biblioteca. Juega esta habilidad sólo si controlas dos o más permanentes rojos. Madcap Experiment|Experimento descabellado|Conjuro|Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de artefacto. Pon esa carta en el campo de batalla y el resto en el fondo de tu biblioteca en un orden aleatorio. El Experimento descabellado te hace una cantidad de daño igual a las cartas mostradas de esta manera. Madcap Skills|Malabares del excéntrico|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene +3/+0 y no puede ser bloqueada excepto por dos o más criaturas. -Maddening Imp|Diablillo enloquecedor|| -Maddening Wind|Viento enloquecedor|| +Maddening Imp|Diablillo enloquecedor|Criatura - Diablillo|Vuela \n{T}: las criaturas que no sean muros que el jugador activo controla ganan "esta criatura ataca si puede" hasta el final del turno. Al final del turno, destruye cada una de esas criaturas que no atacaron este turno. Juega esta habilidad sólo durante el turno de un oponente y sólo antes que los atacantes son declarados. +Maddening Wind|Viento enloquecedor|Encantamiento - Aura|Mantenimiento acumulativo: {G}\nAl comienzo del mantenimiento del controlador de la criatura encantada, el Viento enloquecedor hace 2 puntos de daño a ese jugador. Madrush Cyclops|Cíclope carga demente|Criatura — Guerrero cíclope|Las criaturas que controlas tienen la habilidad de prisa. Maelstrom Archangel|Arcángel del Remolino|Criatura — Ángel|Vuela.\nSiempre que la Arcángel del Remolino haga daño de combate a un jugador, puedes jugar una carta que no sea tierra de tu mano sin pagar su coste de maná. Maelstrom Djinn|Djinn del remolino|Criatura — Djinn|Vuela.
Metamorfosis {2}{U}
Cuando el Djinn del remolino se ponga boca arriba, pon dos contadores de tiempo sobre él y gana la habilidad de desmaterializarse. (Al comienzo de tu mantenimiento, remueve un contador de tiempo de él. Cuando sea removido el último, sacrifícalo.) @@ -9417,27 +9417,27 @@ Maelstrom Pulse|Pulso del Remolino|Conjuro|Destruye el permanente objetivo que n Maelstrom Wanderer|Errante del Remolino|Criatura legendaria — Elemental|Las criaturas que controlas tienen la habilidad de prisa.\nCascada, cascada. (Cuando lances este hechizo, exilia las primeras cartas de tu biblioteca hasta que exilies una carta que no sea tierra que cueste menos. Puedes lanzar esa carta sin pagar su coste de maná. Pon las cartas exiliadas en el fondo de tu biblioteca en un orden aleatorio. Luego hazlo nuevamente.) Maga, Traitor to Mortals|Maga, traidor a los mortales|Criatura legendaria - Hechicero humano|Maga, traidor a los mortales entra en juego con X contadores +1/+1 sobre él.\nCuando Maga entre en juego, el jugador objetivo pierde una cantidad de vida igual al número de contadores +1/+1 sobre él. Mage Slayer|Matamagos|Artefacto — Equipo|Siempre que la criatura equipada ataque, hace daño igual a su fuerza al jugador defensor.\nEquipar {3}. -Mage il-Vec|Mago il-Vec|| +Mage il-Vec|Mago il-Vec|Criatura - Hechicero Humano|{T}, descartar una carta al azar de tu mano: el Mago il-Vec hace 1 punto de daño a la criatura o jugador objetivo. Mage's Guile|Astucia de la maga|Instantáneo|La criatura objetivo no puede ser objetivo de hechizos o habilidades este turno.\nCiclo {U}. ({U}, descartar esta carta de tu mano: Roba una carta.) Mage-Ring Bully|Matón del anillo mágico|Criatura — Guerrero humano|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)El Matón del anillo mágico ataca cada turno si puede. Mage-Ring Network|Red de anillos mágicos|Tierra|{T}: Agrega {1} a tu reserva de maná.{1}, {T}: Pon un contador de almacenaje sobre la Red de anillos mágicos.{T}, remover X contadores de almacenaje de la Red de anillos mágicos: Agrega {X} a tu reserva de maná. Mage-Ring Responder|Defensor del anillo mágico|Criatura artefacto — Gólem|El Defensor del anillo mágico no se endereza durante tu paso de enderezar.{7}: Endereza el Defensor del anillo mágico.Siempre que el Defensor del anillo mágico ataque, hace 7 puntos de daño a la criatura objetivo que controla el jugador defensor. Magebane Armor|Armadura ruina de magos|Artefacto — Equipo|La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.\nPrevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Magefire Wings|Alas de fuego arcano|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+0 y tiene la habilidad de volar. -Mages' Contest|Concurso de Magos|| -Mageta the Lion|Magenta, el León|| -Mageta's Boon|Bendición de Mageta|| +Mages' Contest|Concurso de Magos|Instantáneo|Tú y el controlador del hechizo pujan vida. Tú empiezas la puja con una puja mayor de 1. En orden de turnos, cada jugador puede pujar más alto. La puja finaliza cuando la puja mayor permanece. El pujador más alto pierde igual de vidas a la puja más alta. +Mageta the Lion|Magenta, el León|Criatura Legendaria - Cambiahechizos Humano|{2}{W}{W}, {T}, decartar dos cartas de tu mano: destruye todas la criatura excepto el Magenta, el Leon. Estas criaturas no pueden ser regeneradas. +Mageta's Boon|Bendición de Mageta|Encantamiento - Aura|Puedes jugar la Bendición de Mageta cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +1/+2. Magewright's Stone|Piedra del magocreador|Artefacto|{1}, {T}: Endereza la criatura objetivo que tiene una habilidad activada con {T} en su coste. Maggot Carrier|Portador de larvas|Criatura — Zombie|Cuando el Portador de larvas entre en juego, cada jugador pierde 1 vida. -Maggot Therapy|Terapia de larvas|| -Magical Hack|Escamoteo mágico|| +Maggot Therapy|Terapia de larvas|Encantamiento - Aura|Puedes jugar la Terapia de larvas cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +2/-2. +Magical Hack|Escamoteo mágico|Instantáneo|Cambia el texto del hechizo o permanente objetivo y remplaza todas las referencias de tipo de tierra basica por otro. (Por ejemplo, puedes cambiar "cruza pantanos" a "cruza llanuras".) (Este efecto no desaparece al final del turno). Magister Sphinx|Esfinge magíster|Criatura artefacto — Esfinge|Vuela.\nCuando la Esfinge magíster entre en juego, el total de vidas del jugador objetivo es 10. Magistrate's Scepter|Cetro del magistrado|Artefacto|{4}, {T}: Pon un contador de carga sobre el Cetro del magistrado.\n{T}, remover tres contadores de carga del Cetro del magistrado: Juega un turno adicional después de este. -Magistrate's Veto|Veto del magistrado|| -Magma Burst|Estallido de Magma|| +Magistrate's Veto|Veto del magistrado|Encantamiento|Las criaturas blancas y azules no pueden bloquear. +Magma Burst|Estallido de Magma|Instantáneo|Estímulo - Sacrificar 2 tierras. (Puedes sacrificar dos tierras además que cualquier otro coste cuando juegues este hechizo.)\nEl Estallido de Magma hace 3 puntos de daño a la criatura o jugador objetivo. Si pagastes el coste estímulo, el Estallido de Magma hace 3 puntos de daño a otra criatura o jugador objetivo Magma Giant|Gigante de magma|Criatura — Gigante|Cuando el Gigante de magma entra en juego, hace dos puntos de daño a cada criatura y a cada jugador. Magma Jet|Brote de magma|Instantáneo|El Brote de magma hace 2 puntos de daño a la criatura o jugador objetivo. Adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier número de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) -Magma Mine|Mina de magma|| +Magma Mine|Mina de magma|Artefacto|{4}: pon un contador de presión sobre la Mina de magma.\n{T}, sacrificar la Mina de magma: la Mina de magma hace daño igual al número de contadores de presión a la criatura o jugador objetivo. Magma Phoenix|Fénix de magma|Criatura — Fénix|Vuela.\nCuando el Fénix de magma vaya a un cementerio desde el campo de batalla, hace 3 puntos de daño a cada criatura y a cada jugador.\n{3}{R}{R}: Regresa el Fénix de magma de tu cementerio a tu mano. Magma Rift|Grieta de magma|Conjuro|Como coste adicional para lanzar la Grieta de magma, sacrifica una tierra.\nLa Grieta de magma hace 5 puntos de daño a la criatura objetivo. Magma Sliver|Fragmentado de magma|Criatura — Fragmentado|Todos los Fragmentados tienen "{T}: El Fragmentado objetivo obtiene +X/+0 hasta el final del turno, donde X es el número de Fragmentados en juego". @@ -9445,7 +9445,7 @@ Magma Spray|Rocío de magma|Instantáneo|El Rocío de magma hace 2 puntos de da Magma Vein|Veta de magma|Encantamiento|{R}, sacrificar una tierra: La Veta de magma hace 1 punto de daño a cada criatura que no tenga la habilidad de volar. Magmaquake|Magmamoto|Instantáneo|El Magmamoto hace X puntos de daño a cada criatura que no tenga la habilidad de volar y a cada planeswalker. Magmaroth|Magmarot|Criatura — Elemental|Al comienzo de tu mantenimiento, pon un contador -1/-1 sobre el Magmarot.\nSiempre que lances un hechizo que no sea de criatura, remueve un contador -1/-1 del Magmarot. -Magmasaur|Magmasauro|| +Magmasaur|Magmasauro|Criatura - Lagarto Elemental|El Magmasauro entra en juego con cinco contadores +1/+1 sobre él.\nAl comienzo de tu mantenimiento, sacrifica el Magmasauro a menos que quites un contador +1/+1 de él. Si sacrificas el Magmasauro de esta manera, hace daño igual al número de contadores +1/+1 sobre él a cada criatura sin la habilidad de volar y a cada jugador. Magmatic Chasm|Separar el magma|Conjuro|Las criaturas sin la habilidad de volar no pueden bloquear este turno. Magmatic Core|Núcleo de magma|Encantamiento|Mantenimiento acumulativo {1} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.)\nAl final de tu turno, el Núcleo de magma hace X puntos de daño divididos como elijas entre cualquier número de criaturas objetivo, donde X es el número de contadores de edad sobre él. Magmatic Force|Fuerza magmática|Criatura — Elemental|Al comienzo de cada mantenimiento, la Fuerza magmática hace 3 puntos de daño a la criatura o jugador objetivo. @@ -9454,12 +9454,12 @@ Magmatic Sinkhole|Sima magmática|Instantáneo|Excavar. (Cada carta que exilies Magmaw|Magmarganta|Criatura — Elemental|{1}, sacrificar un permanente que no sea tierra: La Magmarganta hace 1 punto de daño a la criatura o jugador objetivo. Magnetic Flux|Flujo magnético|Instantáneo|Las criaturas artefacto que controles ganan la habilidad de volar hasta el final del turno. Magnetic Mine|Mina magnética|Artefacto|Siempre que otro artefacto vaya a un cementerio desde el campo de batalla, la Mina magnética hace 2 puntos de daño al controlador de ese artefacto. -Magnetic Mountain|Montaña magnética|| +Magnetic Mountain|Montaña magnética|Encantamiento|Las criaturas azules no se enderezan durante el paso de enderezar de sus controladores.\nLas criaturas azules tienen "{4}: endereza esta criatura, Juega esta habilidad sólo durante tu mantenimiento." Magnetic Theft|Robo magnético|Instantáneo|Anexa el equipo objetivo a la criatura objetivo. (El control del equipo no cambia.) -Magnetic Web|Tela magnética|| +Magnetic Web|Tela magnética|Artefacto|Si una criatura con un contador de magnetismo ataca, todas las criaturas con contadores de magnetismo sobre ellas atacan este turno si pueden. Siempre que una criatura con un contador de magnetismo sobre ella ataca, todas las criaturas con contadores de magnetismo sobre ellas bloquean a esa criatura este turno si pueden.\n{1}, {T}: pon un contador de magnetismo en la criatura objetivo. Magnifying Glass|Lente de aumento|Artefacto|{T}: Agrega {C} a tu reserva de maná.\n{4}, {T}: Investiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) -Magnify|Amplificar|| -Magnigoth Treefolk|Pueblo arbóreo Mágnigoth|| +Magnify|Amplificar|Instantáneo|Todas las criaturas obtienen +1/+1 hasta el final del turno. +Magnigoth Treefolk|Pueblo arbóreo Mágnigoth|Criatura - Pueblo-arbóreo|Por cada tipo de tierra básica que controles, el Pueblo Arbóreo Magnigoth tiene la habilidad de cruzar de tierras de ese tipo. (Esta criatura es imbloqueable mientras que el jugador defensor controle una tierra de ese tipo.) Magnivore|Magnívoro|Criatura — Lhurgoyf|Prisa. (Esta criatura puede atacar el turno en que entre bajo tu control.)\nTanto la fuerza como la resistencia del Magnívoro son iguales al número de cartas de conjuro que haya en todos los cementerios. Magosi, the Waterveil|Magosi, el Velo Acuoso|Tierra|Magosi, el Velo Acuoso, entra al campo de batalla girado.\n{T}: Agrega {U} a tu reserva de maná.\n{U}, {T}: Pon un contador de eones sobre Magosi, el Velo Acuoso. Sáltate tu siguiente turno.\n{T}, remover un contador de eones de Magosi, el Velo Acuoso, y regresarlo a la mano de su propietario: Toma un turno extra después de éste. Magus of the Abyss|Mago del abismo|Criatura — Hechicero humano|Al comienzo del mantenimiento de cada jugador, destruye la criatura objetivo que no sea artefacto que controla ese jugador a su elección. No puede ser regenerada. @@ -9478,7 +9478,7 @@ Magus of the Moat|Maga del foso|Criatura — Hechicero humano|Las criaturas que Magus of the Moon|Mago de la luna|Criatura — Hechicero humano|Las tierras no básicas son montañas. Magus of the Scroll|Mago del pergamino|Criatura — Hechicero humano|{3}, {T}: Nombra una carta. Muestra una carta al azar de tu mano. Si es la carta nombrada, el Mago del pergamino hace 2 puntos de daño a la criatura o jugador objetivo. Magus of the Tabernacle|Mago del tabernáculo|Criatura — Hechicero humano|Todas las criaturas tienen: "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues {1}". -Magus of the Unseen|Maga de los Invisibles|| +Magus of the Unseen|Maga de los Invisibles|Criatura - Hechicero Humano|{1}{U}, {T}: endereza el artefacto objetivo que un oponente controla y gana el control de el hasta el final del turno. Si es un artefacto criatura, gana prisa hasta el final del turno. Cuando pierdes el control del artefacto, giralo. Magus of the Vineyard|Mago del viñedo|Criatura — Hechicero humano|Al comienzo de la fase principal precombate de cada jugador, agrega {G}{G} a la reserva de maná de ese jugador. Magus of the Wheel|Mago de la rueda|Criatura — Hechicero humano|{1}{R}, {T}, sacrificar el Mago de la rueda: Cada jugador descarta su mano y luego roba siete cartas. Magus of the Will|Mago de la voluntad|Criatura — Hechicero humano|{2}{B}, {T}, exiliar al Mago de la voluntad: Hasta el final del turno, puedes jugar cartas desde tu cementerio. Si una carta fuera a ir a tu cementerio desde cualquier parte este turno, en vez de eso, exilia esa carta. @@ -9502,7 +9502,7 @@ Makindi Shieldmate|Escudante de Makindi|Criatura — Soldado kor aliado|Defensor Makindi Sliderunner|Deslizaladeras de Makindi|Criatura — Bestia|Arrolla.Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Deslizaladeras de Makindi obtiene +1/+1 hasta el final del turno. Malach of the Dawn|Málach del alba|Criatura — Ángel|Vuela.\n{W}{W}{W}: Regenera el Málach del alba. Malachite Golem|Gólem de malaquita|Criatura artefacto — Gólem|{1}{G}: El Gólem de malaquita gana la habilidad de arrollar hasta el final del turno. -Malachite Talisman|Talismán de malaquita|| +Malachite Talisman|Talismán de malaquita|Artefacto|Siempre que un hechizo verde sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Malakir Bloodwitch|Bruja sangrienta de Malakir|Criatura — Chamán vampiro|Vuela, protección contra blanco. (Esta criatura no puede ser bloqueada, hecha objetivo, recibir daño de o estar encantada por nada blanco.)\nCuando la Bruja sangrienta de Malakir entre al campo de batalla, cada oponente pierde una cantidad de vidas igual a los Vampiros que controlas. Ganas una cantidad de vidas igual a las vidas perdidas de esta manera. Malakir Cullblade|Espadachín de Malakir|Criatura — Guerrero vampiro|Siempre que una criatura que controla un oponente muera, pon un contador +1/+1 sobre el Espadachín de Malakir. Malakir Familiar|Familiar de Malakir|Criatura — Murciélago|Vuela, toque mortal.Siempre que ganes vidas, el Familiar de Malakir obtiene +1/+1 hasta el final del turno. @@ -9512,73 +9512,73 @@ Malevolent Noble|Noble malévolo|Criatura — Noble humano|{2}, sacrificar un ar Malevolent Whispers|Susurros malevolentes|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Obtiene +2/+0 y gana la habilidad de prisa hasta el final del turno.\nDemencia {3}{R}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.) Malfegor|Malfegor|Criatura legendaria — Dragón demonio|Vuela.\nCuando Malfegor entre al campo de batalla, descarta tu mano. Cada oponente sacrifica una criatura por cada carta descartada de esta manera. Malfunction|Avería|Encantamiento — Aura|Encantar artefacto o criatura.\nCuando la Avería entre al campo de batalla, gira el permanente encantado.\nEl permanente encantado no se endereza durante el paso de enderezar de su controlador. -Malice|Despecho|| -Malicious Advice|Consejo malicioso|| +Malice|Malicia|Instantáneo|Destruye la criatura objetivo que no sea negra. No puede ser regenerada. +Malicious Advice|Consejo malicioso|Instantáneo|Gira X artefactos, criaturas, y/o tierras objetivo. Pierde X vidas. Malicious Affliction|Aflicción maliciosa|Instantáneo|Necrario — Cuando lances la Aflicción maliciosa, si una criatura murió este turno, puedes copiar la Aflicción maliciosa y puedes elegir un nuevo objetivo para la copia.\nDestruye la criatura objetivo que no sea negra. Malicious Intent|Intención maliciosa|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{T}: La criatura objetivo no puede bloquear este turno". -Malignant Growth|Crecimiento malsano|| +Malignant Growth|Crecimiento malsano|Encantamiento|Mantenimiento Acumulativo {1}\nAl comienzo de tu mantenimiento, pon un contador de crecimiento en el Crecimiento malsano.\nAl comienzo del paso de robar de cada uno de tus oponentes, ese jugador roba una carta por cada contador de crecimiento en el Crecimiento malsano, luego el Crecimiento malsano hace al jugador daño igual al numero de caras robadas de esta manera. Malignus|Malignus|Criatura — Espíritu elemental|Tanto la fuerza como la resistencia de Malignus son iguales a la mitad del mayor total de vidas entre tus oponentes, redondeando hacia arriba.\nEl daño que fuera a hacer Malignus no puede ser prevenido. -Mammoth Harness|Arnés de mamut|| +Mammoth Harness|Arnés de mamut|Encantamiento - Aura|La criatura encantada pierde la habilidad de volar.\nSiempre que la criatura encantada bloquea una criatura, la criatura bloqueada gana la habilidad de dañar primero hasta el final del turno.\nSiempre que la criatura encantada sea bloqueada por una criatura, la criatura bloqueando gana la habilidad de dañar primero hasta el final del turno. Mammoth Spider|Araña mamut|Criatura — Araña|Alcance. Mammoth Umbra|Umbra de mamut|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +3/+3 y tiene la habilidad de vigilancia.\nArmadura tótem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el daño de ella y destruye este aura.) Man-o'-War|Carabela|Criatura — Medusa|Cuando la Carabela entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario. Mana Bloom|Florecimiento de maná|Encantamiento|El Florecimiento de maná entra al campo de batalla con X contadores de carga sobre él.\nRemover un contador de carga del Florecimiento de maná: Agrega un maná de cualquier color a tu reserva de maná. Activa esta habilidad sólo una vez cada turno.\nAl comienzo de tu mantenimiento, si el Florecimiento de maná no tiene contadores de carga sobre él, regrésalo a la mano de su propietario. -Mana Breach|Brecha de maná|| -Mana Cache|Reserva secreta de mana|| -Mana Chains|Cadenas de maná|| +Mana Breach|Brecha de maná|Encantamiento|Siempre que un jugador juegue un hechizo, ese jugador devuelve una tierra que controla a la mano de su propietario. +Mana Cache|Reserva secreta de mana|Encantamiento|Al final del turno de cada jugador, pon un contador de carga en la Reserva secreta de maná por cada tierra enderezada que el jugador controla.\nQuita un contador de carga de la Reserva secreta de maná: añade {1} a tu reserva de maná. Cualquier jugador puede jugar esta habilidad pero sólo durante su turno antes del final del turno. +Mana Chains|Cadenas de maná|Encantamiento - Aura|La criatura encantada tiene "Mantenimiento acumulativo {1}" Mana Clash|Choque de maná|Conjuro|Tanto tú como el oponente objetivo lanzan una moneda al aire. El Choque de maná hace 1 punto de daño a cada jugador que haya sacado cruz. Se repite este proceso hasta que ambos jugadores sacan cara en el mismo lanzamiento. Mana Confluence|Confluencia de maná|Tierra|{T}, pagar 1 vida: Agrega un maná de cualquier color a tu reserva de maná. Mana Cylix|Cáliz de maná|Artefacto|{1}, {T}: Agrega un maná de cualquier color a tu reserva de maná. Mana Echoes|Ecos de maná|Encantamiento|Siempre que una criatura entre en juego, puedes agregar {1} a tu reserva de maná por cada criatura que controles que comparta un tipo de criatura con ella. -Mana Flare|Fulgor de maná|| +Mana Flare|Fulgor de maná|Encantamiento|Siempre que un jugador gira una tierra para maná, ese jugador añade una maná de ese tipo a su reserva de maná. Mana Geode|Geoda de maná|Artefacto|Cuando la Geoda de maná entre al campo de batalla, adivina 1.\n{T}: Agrega un maná de cualquier color. Mana Geyser|Geiser de maná|Conjuro|Agrega {R} a tu reserva de maná por cada tierra girada que controlen tus oponentes. Mana Leak|Fuga de maná|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {3}. -Mana Leech|Sanguijuela de maná|| -Mana Maze|Laberinto de Mana|| -Mana Prism|Prisma de maná|| +Mana Leech|Sanguijuela de maná|Criatura - Sanguijuela|Puedes elegir no enderezar la Sanguijuela de maná durante tu paso de enderezar.\n{T}: gira la tierra objetivo. No la enderezes durante el paso de enderezar de su controlador mientras la Sanguijuela de maná permanezca girada. +Mana Maze|Laberinto de Mana|Encantamiento|Los jugadores no pueden jugar hechizos que comparten el color con el último hechizo jugado este turno. +Mana Prism|Prisma de maná|Artefacto|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: añade un maná de cualquier color a tu reserva de maná. Mana Reflection|Reflejo de maná|Encantamiento|Si giras un permanente para obtener maná, en vez de eso, produce el doble de esa cantidad de maná. Mana Seism|Sismo de maná|Conjuro|Sacrifica cualquier cantidad de tierras. Agrega {1} a tu reserva de maná por cada tierra sacrificada de esta manera. -Mana Severance|Disgregación de maná|| -Mana Short|Escasez de maná|| +Mana Severance|Disgregación de maná|Conjuro|Busca en tu biblioteca cualquier número de cartas de tierras y retíralas del juego. Luego baraja tu biblioteca. +Mana Short|Escasez de maná|Instantáneo|Gira todas las tierras que controle el jugador objetivo y vacía su reserva de maná. Mana Skimmer|Deslizador de maná|Criatura — Sanguijuela|Vuela.\nSiempre que el Deslizador de maná haga daño a un jugador, gira la tierra objetivo que controla ese jugador. Esa tierra no se endereza durante el próximo paso de enderezar de su controlador. Mana Tithe|Diezmo de maná|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {1}. -Mana Vapors|Vapores de Mana|| -Mana Vault|Cofre de maná|| -Mana Web|Telaraña de maná|| +Mana Vapors|Vapores de Mana|Conjuro|La tierra objetivo que el jugador controla no se endereza durante su paso de enderezar. +Mana Vault|Cofre de maná|Artefacto|El Cofre de maná no se endereza durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, puedes pagar 4. Si lo haces, endereza el Cofre de maná.\nAl comienzo de tu paso de robar, si el Cofre de maná esta girado, te hace 1 punto de daño. +Mana Web|Telaraña de maná|Artefacto|Siempre que una tierra que un oponente controla es girada para extraer maná, gira todas las tierras que ese jugador controla que pueden producir maná de cualquier tipo de maná que esa tierra pudiera producir. Mana-Charged Dragon|Dragón cargado de maná|Criatura — Dragón|Vuela, arrolla.\nUnir fuerzas — Siempre que el Dragón cargado de maná ataque o bloquee, cada jugador comenzando contigo puede pagar cualquier cantidad de maná. El Dragón cargado de maná obtiene +X/+0 hasta el final del turno, donde X es la cantidad total de maná pagado de esta manera. Manabarbs|Espinas de maná|Encantamiento|Siempre que un jugador gire una tierra para obtener maná, las Espinas de maná le hacen 1 punto de daño a ese jugador. -Manabond|Nexo con el maná|| -Manacles of Decay|Esposas de descomposición|| +Manabond|Nexo con el maná|Encantamiento|Al final del turno, puedes mostrar tu mano y pon todas las cartas de tierra en juego. Si lo haces, descarta tu mano. +Manacles of Decay|Esposas de descomposición|Encantamiento - Aura|La criatura encantada no puede atacar.\n{B}: La criatura encantada obtiene -1/-1 hasta el final del turno.\n{R}: La criatura encantada no puede bloquear este turno. Manaforce Mace|Maza fuerza del maná|Artefacto — Equipo|Dominio La criatura equipada obtiene +1/+1 por cada tipo de tierra básica entre las tierras que controlas.\nEquipar {3}. Manaforge Cinder|Cenicienta forja de maná|Criatura — Chamán elemental|{1}: Agrega {B} o {R} a tu reserva de maná. No juegues esta habilidad más de tres veces por turno. Managorger Hydra|Hidra manainsaciable|Criatura — Hidra|Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.)Siempre que un jugador lance un hechizo, pon un contador +1/+1 sobre la Hidra manainsaciable. -Manakin|Manaquí|| +Manakin|Manaquí|Criatura Artefacto - Constructo|{T}: añade 1 a tu reserva de maná. Manalith|Manalito|Artefacto|{T}: Agrega un maná de cualquier color a tu reserva de maná. Manamorphose|Manamorfosis|Instantáneo|Agrega dos maná de cualquier combinación de color a tu reserva de maná.\nRoba una carta. Manaplasm|Manaplasma|Criatura — Cieno|Siempre que juegues un hechizo, el Manaplasma obtiene +X/+X hasta el final del turno, donde X es el coste de maná convertido de ese hechizo. Manaweft Sliver|Fragmentado urdemaná|Criatura — Fragmentado|Las criaturas Fragmentado que controlas tienen "{T}: Agrega un maná de cualquier color a tu reserva de maná". Mandate of Peace|Mandato de paz|Instantáneo|Lanza este hechizo solo durante el combate.\nTus oponentes no pueden lanzar hechizos este turno.\nTermina la fase de combate. (Remueve todas las atacantes y bloqueadoras del combate. Exilia todos los hechizos y habilidades de la pila, incluido este hechizo.) Mangara of Corondor|Mangara de Córondor|Criatura legendaria — Hechicero humano|{T}: Remueve del juego a Mangara de Córondor y el permanente objetivo. -Mangara's Blessing|Bendición de Mangara|| -Mangara's Equity|Justicia de Mangara|| -Mangara's Tome|Volúmen de Mangara|| +Mangara's Blessing|Bendición de Mangara|Instantáneo|Gana 5 vidas.\nCuando un hechizo o habilidad que controle un oponente te hace descartar de la Bendición de Mangara de tu mano, gana 2 vidas, y devuelve la Bendición de Mangara de tu cementerio a tu mano al final del turno. +Mangara's Equity|Justicia de Mangara|Encantamiento|Cuando la Justicia de Mangara entra en juego, elige negro o rojo.\nAl comienzo de tu mantenimiento, sacrifica la Justicia de Mangara a menos que pague {1}{W}.\nSiempre que una criatura del color elegido te haga daño o a una criatura blanca de tu control, la Justicia de Mangara hace X daños a esa criatura, donde X es igual al daño hecho a ti o a la criatura blanca. +Mangara's Tome|Volumen de Mangara|Artefacto|Cuando el Volumen de Mangara entra en juego, busca en tu biblioteca 5 cartas. Retira del juego estas cartas boca abajo, barájalas. Luego baraja tu biblioteca.\n{2}: la siguiente vez que fueras a robar una carta este turno, pon la carta superior de las cartas retiradas del juego por el Volumen de Mangara en la mano de su propietario. Manglehorn|Pulverizador astado|Criatura — Bestia|Cuando el Pulverizador astado entre al campo de batalla, puedes destruir el artefacto objetivo.\nLos artefactos que controlan tus oponentes entran al campo de batalla girados. -Maniacal Rage|Rabia Maniaca|| +Maniacal Rage|Rabia Maniaca|Encantamiento - Aura|Encantar criatura. Manic Scribe|Escriba maniática|Criatura — Hechicero humano|Cuando la Escriba maniática entre al campo de batalla, cada oponente pone las tres primeras cartas de su biblioteca en su cementerio.\nDelirio — Al comienzo del mantenimiento de cada oponente, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, ese jugador pone las tres primeras cartas de su biblioteca en su cementerio. Manic Vandal|Vándalo maniático|Criatura — Guerrero humano|Cuando el Vándalo maniático entre al campo de batalla, destruye el artefacto objetivo. Manifold Insights|Perspicacia múltiple|Conjuro|Muestra las diez primeras cartas de tu biblioteca. Comenzando por el siguiente oponente por orden de turno, cada oponente elige una carta que no sea tierra que se encuentre entre ellas. Pon las cartas elegidas en tu mano y el resto en el fondo de tu biblioteca en un orden aleatorio. Manifold Key|Llave múltiple|Artefacto|{1}, {T}: Endereza otro artefacto objetivo.\n{3}, {T}: La criatura objetivo no puede ser bloqueada este turno. -Manipulate Fate|Manipular el Destino|| +Manipulate Fate|Manipular el Destino|Conjuro|Busca en tu biblioteca tres cartas, retíralas del juego, luego baraja tu biblioteca.\nRoba una carta. Mannichi, the Fevered Dream|Mannichi, el sueño febril|Criatura legendaria - Espíritu|{1}{R}: Intercambia la fuerza con la resistencia de cada criatura hasta el final del turno. Manor Gargoyle|Gárgola de la mansión|Criatura artefacto — Gárgola|Defensor.\nLa Gárgola de la mansión es indestructible mientras tenga la habilidad de defensor.\n{1}: Hasta el final del turno, la Gárgola de la mansión pierde la habilidad de defensor y gana la habilidad de volar. Manor Skeleton|Esqueleto de la mansión|Criatura — Esqueleto|Prisa.\n{1}{B}: Regenera el Esqueleto de la mansión. Manriki-Gusari|Manriki-Gusari|Artefacto - Equipo|La criatura equipada obtiene +1/+2 y tiene "{T}: Destruye el equipo objetivo".\nEquipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). -Manta Ray|Manta|| -Manta Riders|Jinetes de mantas|| +Manta Ray|Manta|Criatura - Pez|La Manta no puede atacar a menos que el jugador defensor controle una isla.\nLa Manta no puede ser bloqueada excepto por criaturas azules.\nCuando no controles islas, sacrifica la Manta. +Manta Riders|Jinetes de mantas|Criatura - Tritón|{U}: los Jinetes de mantas ganan la habilidad de volar hasta el final del turno. Manticore Eternal|Eterno mantícora|Criatura — Mantícora zombie|Afligir 3. (Siempre que esta criatura sea bloqueada, el jugador defensor pierde 3 vidas.)\nEl Eterno mantícora ataca cada combate si puede. Manticore of the Gauntlet|Mantícora de la Palestra|Criatura — Mantícora|Cuando la Mantícora de la Palestra entre al campo de batalla, pon un contador -1/-1 sobre la criatura objetivo que controlas. La Mantícora de la Palestra hace 3 puntos de daño al oponente objetivo. -Mantis Engine|Motor de Mantis|| +Mantis Engine|Motor de Mantis|Criatura Artefacto - Insecto| Mantis Rider|Cabalgador de mantis|Criatura — Monje humano|Vuela, vigilancia, prisa. Mantle of Leadership|Manto de liderazgo|Encantamiento — Aura|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nEncantar criatura.\nSiempre que una criatura entre en juego, la criatura encantada obtiene +2/+2 hasta el final del turno. Mantle of Tides|Manto de mareas|Artefacto — Equipo|La criatura equipada obtiene +1/+2.\nSiempre que robes tu segunda carta cada turno, anexa el Manto de mareas a la criatura objetivo que controlas.\nEquipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) @@ -9592,16 +9592,16 @@ Marang River Skeleton|Esqueleto del río Marang|Criatura — Esqueleto|{B}: Rege Marath, Will of the Wild|Marath, instinto de la naturaleza|Criatura legendaria — Bestia elemental|Marath, instinto de la naturaleza entra al campo de batalla con un número de contadores +1/+1 sobre él igual a la cantidad de maná usada para lanzarlo.{X}, remover X contadores +1/+1 de Marath: Elige uno: Pon X contadores +1/+1 sobre la criatura objetivo; o Marath hace X puntos de daño a la criatura o jugador objetivo; o pon en el campo de batalla una ficha de criatura Elemental verde X/X. Marauder's Axe|Hacha de saqueador|Artefacto — Equipo|La criatura equipada obtiene +2/+0.\nEquipar {2}. ({2}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Marauding Boneslasher|Quebrantahuesos merodeador|Criatura — Minotauro zombie|El Quebrantahuesos merodeador no puede bloquear a menos que controles otro Zombie. -Marauding Knight|Caballero Merodeador|| +Marauding Knight|Caballero Merodeador|Criatura - Caballero Zombie|Protección de blanco\nEl Caballero Merodeador obtiene +1/+1 por cada llanura que tu oponente controla. Marauding Looter|Saqueadora errante|Criatura — Pirata humano|Incursión — Al comienzo de tu paso final, si atacaste con una criatura este turno, puedes robar una carta. Si lo haces, descarta una carta. Marauding Maulhorn|Laceracuerno merodeador|Criatura — Bestia|El Laceracuerno merodeador ataca cada combate si puede, a menos que controles una criatura llamada Defensor de la bestia. Marauding Raptor|Ráptor merodeador|Criatura — Dinosaurio|Te cuesta {1} menos lanzar los hechizos de criatura.\nSiempre que otra criatura entre al campo de batalla bajo tu control, el Ráptor merodeador le hace 2 puntos de daño. Si un Dinosaurio recibe daño de esta manera, el Ráptor merodeador obtiene +2/+0 hasta el final del turno. -Maraxus of Keld|Maraxus de Keld|| +Maraxus of Keld|Maraxus de Keld|Criatura Legendaria - Guerrero Humano|La fuerza y la resistencia del Maraxus de Keld son igual al número de artefactos, criaturas y tierras enderezadas que controlas. Marble Chalice|Cáliz de mármol|Artefacto|{T}: Ganas 1 vida. Marble Diamond|Diamante marmóleo|Artefacto|El Diamante marmóleo entra al campo de batalla girado.\n{T}: Agrega {W} a tu reserva de maná. Marble Titan|Titán de mármol|Criatura — Gigante|Las criaturas con fuerza de 3 ó más no se enderezan durante los pasos de enderezar de sus controladores. March from the Tomb|Marcha desde la tumba|Conjuro|Regresa cualquier cantidad de cartas de criatura Aliado objetivo con un coste de maná convertido total de 8 o menos de tu cementerio al campo de batalla. -March of Souls|Marcha de almas|| +March of Souls|Marcha de almas|Conjuro|Destruye todas las criaturas. No pueden ser regeneradas. Por cada criatura destruida de esta manera, su controlador pone una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar en juego. March of the Drowned|Marcha de los ahogados|Conjuro|Elige uno:\n• Regresa la carta de criatura objetivo de tu cementerio a tu mano.\n• Regresa dos cartas objetivo de Pirata de tu cementerio a tu mano. March of the Machines|Marcha de las máquinas|Encantamiento|Cada artefacto que no sea criatura es una criatura artefacto con fuerza y resistencia iguales a su coste de maná convertido. (El equipo que sea una criatura no puede equipar a otras criaturas.) March of the Multitudes|Marcha de las multitudes|Instantáneo|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nCrea X fichas de criatura Soldado blancas 1/1 con la habilidad de vínculo vital. @@ -9627,17 +9627,17 @@ Marisi's Twinclaws|Garras gemelas marisi|Criatura — Guerrero felino|Daña dos Marisi, Breaker of the Coil|Marisi, el Aniquilador de la Madeja|Criatura legendaria — Guerrero felino|Tus oponentes no pueden lanzar hechizos durante el combate.\nSiempre que una criatura que controlas haga daño de combate a un jugador, incita a cada criatura que controla ese jugador. (Hasta tu próximo turno, esas criaturas atacan cada combate si pueden y atacan a un jugador que no seas tú si pueden.) Marit Lage's Slumber|Sueño de Marit Lage|Encantamiento nevado legendario|Siempre que el Sueño de Marit Lage u otro permanente nevado entre al campo de batalla bajo tu control, adivina 1.\nAl comienzo de tu mantenimiento, si controlas diez o más permanentes nevados, sacrifica el Sueño de Marit Lage. Si lo haces, crea a Marit Lage, una ficha de criatura legendaria Avatar negra 20/20 con las habilidades de volar e indestructible. Maritime Guard|Guardia marítimo|Criatura — Soldado tritón| -Marjhan|Marjhán|| +Marjhan|Marjhán|Criatura - Leviatan|El Marjhán no se endereza durante el paso de enderezar.\nEl Marjhán no puede atacar a menos que el jugador defensor controle una isla.\nCuando no controlas islas, sacrifica el Marjhán.\n{U}{U}, sacrificar una criatura: endereza el Marjhán. Juega esta habilidad sólo durante tu mantenimiento. {U}{U}: el Marjhán obtiene -1/-0 hasta el final del turno y hace 1 punto de daño a la criatura atacanta objetivo que no tenga la habilidad de volar. Mark for Death|Marcado para la muerte|Conjuro|La criatura objetivo que controla un oponente bloquea este turno si puede. Endereza esa criatura. Las demás criaturas que controla ese jugador no pueden bloquear este turno. Mark of Asylum|Marca de asilo|Encantamiento|Prevén todo el daño que no sea de combate que se le fuera a hacer a las criaturas que controles. Mark of Eviction|Marca de destierro|Encantamiento — Aura|Encantar criatura.\nAl comienzo de tu mantenimiento, regresa la criatura encantada y todas las auras anexadas a esa criatura a las manos de sus propietarios. -Mark of Fury|Marca de furia|| +Mark of Fury|Marca de furia|Encantamiento - Aura|La criatura encantada gana la habilidad de prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, devuelve la Marca de furia a la mano de su propietario. Mark of Mutiny|Marca de sedición|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Pon un contador +1/+1 sobre ella y enderézala. Esa criatura gana la habilidad de prisa hasta el final del turno. Mark of Sakiko|Marca de Sakiko|Encantar criatura|La criatura encantada tiene "Siempre que esta criatura haga daño de combate a un jugador, agrega esa cantidad de {G} a tu reserva de maná. Este maná no causa quemadura de maná. Hasta el final del turno, este maná no se vacía de tu reserva de maná al final de las fases". Mark of the Oni|Marca de los oni|Encantar criatura|Tú controlas la criatura encantada.\nAl final del turno, si no controlas Demonios, sacrifica Marca de los oni. Mark of the Vampire|Marca del vampiro|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene +2/+2 y tiene la habilidad de vínculo vital. (El daño hecho por la criatura también hace que su controlador gane esa misma cantidad de vidas.) Marked by Honor|Marcado por el honor|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de vigilancia. (Esta criatura no se gira al atacar.) -Marker Beetles|Escarabajos apuntadores|| +Marker Beetles|Escarabajos apuntadores|Criatura - Insecto|Cuando los Escabarabajos apuntadores vaya a un cementerio desde el juego, la criatura objetivo obtiene +1/+1 hasta el final del turno.\n{2}, sacrificar los Escarabajos apuntadores: roba una carta. Market Festival|Festival del mercado|Encantamiento — Aura|Encantar tierra.\nSiempre que se gire la tierra encantada para obtener maná, su controlador agrega dos manás de cualquier combinación de colores a su reserva de maná (además del maná que produce la tierra). Market|Market|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nRoba dos cartas, luego descarta dos cartas. Markov Blademaster|Maestra de filo Markov|Criatura — Guerrero vampiro|Daña dos veces.\nSiempre que la Maestra de filo Markov haga daño de combate a un jugador, pon un contador +1/+1 sobre ella. @@ -9651,16 +9651,16 @@ Marrow Bats|Murciélagos de médula|Criatura — Esqueleto murciélago|Vuela.Pag Marrow Chomper|Masticamédulas|Criatura — Lagarto zombie|Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.)\nCuando el Masticamédulas entre en juego, ganas 2 vidas por cada criatura que devoró. Marrow Shards|Fragmentos de médula|Instantáneo|({W/P} puede pagarse con {W} o con 2 vidas.)\nLos Fragmentos de médula hacen 1 punto de daño a cada criatura atacante. Marrow-Gnawer|Roemédulas|Criatura legendaria - Bribón rata|Todas las ratas tienen la habilidad de inspirar temor.\n{T}, sacrificar una rata: Pon en juego X fichas de criatura Rata negras 1/1, donde X es la cantidad de Ratas que controles. -Marsh Boa|Boa del Cieno|| +Marsh Boa|Boa del Cieno|Criatura - Vibora|Cruza pantanos. (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) Marsh Casualties|Bajas del cenagal|Conjuro|Estímulo {3}. (Puedes pagar {3} adicionales en cuanto lances este hechizo.)\nLas criaturas que controla el jugador objetivo obtienen -1/-1 hasta el final del turno. Si Bajas del cenagal fue estimulado, en vez de eso, esas criaturas obtienen -2/-2 hasta el final del turno. -Marsh Crocodile|Cocodrilo del cenagal|| +Marsh Crocodile|Cocodrilo del cenagal|Criatura - Cocodrilo|Cuando el Cocodrilo de Cenagal entra en juego, devuelve la criatura azul o negra de tu control a la mano de su propietario.\nCuando el Cocodrilo de Cenagal entra en juego, cada jugador se descarta de una carta de su mano. Marsh Flats|Planicies del cenagal|Tierra|{T}, pagar 1 vida, sacrificar las Planicies del cenagal: Busca en tu biblioteca una carta de pantano o llanura y ponla en el campo de batalla. Luego baraja tu biblioteca. Marsh Flitter|Revoloteadora del cenagal|Criatura — Bribón hada|Vuela.\nCuando la Revoloteadora del cenagal entre en juego, pon en juego dos fichas de criatura Bribón Trasgo negras 1/1.\nSacrificar un Trasgo: La Revoloteadora del cenagal es 3/3 hasta el final del turno. -Marsh Gas|Gas de los pantanos|| +Marsh Gas|Gas de los pantanos|Instantáneo|Todas las criatura obtienen -2/-0 hasta el final del turno. Marsh Hulk|Titán del cenagal|Criatura — Ogro zombie|Megametamorfosis {6}{B}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) -Marsh Lurker|Acechadora del cenagal|| +Marsh Lurker|Acechadora del cenagal|Criatura - Bestia|Sacrificar un pantano: la Acechadora del cenagal no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Marsh Threader|Escalador de cenagales|Criatura — Explorador kor|Cruza pantanos. -Marsh Viper|Víbora de pantano|| +Marsh Viper|Víbora de pantano|Criatura - Víbora|Siempre que la Víbora del pantano hace daño a un oponente, ese jugador obtiene dos contadores de veneno. (Un jugador con diez o más contadores de venenno pierde la partida.) Marshal's Anthem|Himno del mariscal|Encantamiento|Multiestímulo {1}{W}. (Puedes pagar {1}{W} adicional tantas veces como quieras al lanzar este hechizo.)\nLas criaturas que controlas obtienen +1/+1.\nCuando el Himno del mariscal entre al campo de batalla, regresa hasta X cartas de criatura objetivo de tu cementerio al campo de batalla, donde X es igual a la cantidad de veces que el Himno del mariscal fue estimulado. Marshaling Cry|Grito de reclutamiento|Conjuro|Las criaturas que controlas obtienen +1/+1 y ganan la habilidad de vigilancia hasta el final del turno.
Ciclo {2} ({2}, descartar esta carta: Roba una carta.)
Retrospectiva {3}{W} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Marshdrinker Giant|Gigante bebeciénagas|Criatura — Guerrero gigante|Cuando el Gigante bebeciénagas entre en juego, destruye la isla o pantano objetivo que controla un oponente. @@ -9676,20 +9676,20 @@ Martyr of Frost|Mártir de la escarcha|Criatura — Hechicero humano|{2}, mostra Martyr of Sands|Mártir de las arenas|Criatura — Clérigo humano|{1}, mostrar X cartas blancas de tu mano, sacrificar la Mártir de las arenas: Ganas el triple de X vidas. Martyr of Spores|Mártir de las esporas|Criatura — Chamán humano|{1}, mostrar X cartas verdes de tu mano, sacrificar la Mártir de las esporas: La criatura objetivo obtiene +X/+X hasta el final del turno. Martyr's Bond|Vínculo del mártir|Encantamiento|Siempre que el Vínculo del mártir u otro permanente que no sea tierra que controles vaya a un cementerio desde el campo de batalla, cada oponente sacrifica un permanente que comparta un tipo de carta con él. -Martyr's Cause|La causa del mártir|| +Martyr's Cause|La causa del mártir|Encantamiento|Sacrificar una criatura: la siguiente vez que una fuente de tu elección fuera hacer daño a la criatura o jugador objetivo este turno, prevén ese daño. Martyr's Soul|Alma de mártir|Criatura — Soldado espíritu|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nCuando el Alma de mártir entre al campo de batalla, si no controlas ninguna tierra girada, pon dos contadores +1/+1 sobre él. -Martyrdom|Martirio|| +Martyrdom|Martirio|Instantáneo|Hasta final del turno, la criatura objetivo de tu control gana "{0}: el siguiente punto de daño a la criatura o jugador objetivo este turno se le hace a esta criatura."\nSólo tú puedes jugar esta habilidad. Martyred Rusalka|Rusalka martirizada|Criatura — Espíritu|{W}, sacrificar una criatura: La criatura objetivo no puede atacar este turno. -Martyrs' Tomb|Tumba de mártires|| +Martyrs' Tomb|Tumba de mártires|Encantamiento|Pagar 2 vidas: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura objetivo este turno. Marwyn, the Nurturer|Marwyn, la Cuidadora|Criatura legendaria — Druida elfo|Siempre que otro Elfo entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre Marwyn, la Cuidadora.\n{T}: Agrega una cantidad de {G} igual a la fuerza de Marwyn. Masako the Humorless|Masako la malhumorada|Criatura legendaria - Consejero humano|Puedes jugar a Masako la malhumorada en cualquier momento en que pudieras jugar un instantáneo. Las criaturas giradas que controlas pueden bloquear como si estuvieran enderezadas. Mask of Avacyn|Máscara de Avacyn|Artefacto — Equipo|La criatura equipada obtiene +1/+2 y tiene la habilidad de antimaleficio. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\nEquipar {3}. Mask of Immolation|Máscara de inmolación|Artefacto — Equipo|Cuando la Máscara de inmolación entre al campo de batalla, crea una ficha de criatura Elemental roja 1/1 y luego anéxale la Máscara de inmolación.\nLa criatura equipada tiene "Sacrificar esta criatura: Hace 1 punto de daño a cualquier objetivo".\nEquipar {2}. ({2}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) -Mask of Intolerance|Mascara de Intolerancia|| -Mask of Law and Grace|Máscara de ley y gracia|| +Mask of Intolerance|Mascara de Intolerancia|Artefacto|Al comienzo del mantenimiento de cada jugador, si hay cuatro o más tipos de tierra básica entre las tierras que ese jugador controle, la Máscara de intolerancia le hace 3 puntos de daño. +Mask of Law and Grace|Máscara de ley y gracia|Encantamiento - Aura|La criatura encantada gana protección contra negro y protección contra rojo. Mask of Memory|Máscara de la memoria|Artefacto — Equipo|Siempre que la criatura equipada haga daño de combate a un jugador, puedes robar dos cartas. Si lo haces, descarta una carta de tu mano.\nEquipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Mask of Riddles|Máscara de acertijos|Artefacto — Equipo|La criatura equipada tiene la habilidad de inspirar temor.\nSiempre que la criatura equipada haga daño de combate a un jugador, puedes robar una carta.\nEquipar {2}. -Mask of the Mimic|Máscara del imitador|| +Mask of the Mimic|Máscara del imitador|Instantáneo|Como coste adicional para jugar la Máscara del imitador, sacrifica una criatura.\nBusca en tu biblioteca una carta con el mismo nombre que la criatura objetivo en juego y pon esa criatura en juego. Luego baraja tu biblioteca. Masked Admirers|Admiradores enmascarados|Criatura — Chamán elfo|Cuando los Admiradores enmascarados entren al campo de batalla, roba una carta.\nSiempre que lances un hechizo de criatura, puedes pagar {G}{G}. Si lo haces, regresa a los Admiradores enmascarados de tu cementerio a tu mano. Masked Gorgon|Gorgona enmascarada|Criatura — Gorgona|Las criaturas verdes y las criaturas blancas tienen protección contra las Gorgonas.\nUmbral La Gorgona enmascarada tiene protección contra verde y contra blanco. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Mass Appeal|Poder de convocatoria|Conjuro|Roba una carta por cada Humano que controles. @@ -9702,7 +9702,7 @@ Mass Polymorph|Transmutación masiva|Conjuro|Exilia todas las criaturas que cont Mass of Ghouls|Masa de necrófagos|Criatura — Guerrero zombie| Massacre Girl|La Niña Masacre|Criatura legendaria — Asesino humano|Amenaza.\nCuando La Niña Masacre entre al campo de batalla, cada otra criatura obtiene -1/-1 hasta el final del turno. Siempre que una criatura muera este turno, cada criatura que no sea La Niña Masacre obtiene -1/-1 hasta el final del turno. Massacre Wurm|Sierpe de la masacre|Criatura — Sierpe|Cuando la Sierpe de la masacre entre al campo de batalla, las criaturas que controlan tus oponentes obtienen -2/-2 hasta el final del turno.\nSiempre que una criatura que controle un oponente vaya a un cementerio desde el campo de batalla, ese jugador pierde 2 vidas. -Massacre|Masacre|| +Massacre|Masacre|Conjuro|Si un oponente control una llanura y tú controlas un pantano, puedes jugar la Masacre sin pagar el coste de maná.\nTodas las criaturas obtienen -2/-2 hasta el final del turno. Massive Raid|Incursión masiva|Instantáneo|La Incursión masiva hace daño a la criatura o jugador objetivo igual al número de criaturas que controlas. Master Apothecary|Boticario experto|Criatura — Clérigo|Girar un Clérigo enderezado que controles: Prevén los siguientes 2 puntos de daño que se le fuera a hacer a la criatura o jugador objetivo este turno. Master Biomancer|Maestro biomante|Criatura — Hechicero elfo|Cada otra criatura que controlas entra al campo de batalla con una cantidad de contadores +1/+1 adicionales iguales a la fuerza del Maestro biomante y como un Mutante además de sus otros tipos. @@ -9713,7 +9713,7 @@ Master Thief|Ladrón experto|Criatura — Bribón humano|Cuando el Ladrón exper Master Transmuter|Maestra transmutadora|Criatura artefacto — Artífice humano|{U}, {T}, regresar un artefacto que controlas a la mano de su propietario: Puedes poner en juego una carta de artefacto de tu mano. Master Trinketeer|Maestro artilugista|Criatura — Enano artífice|Los Servos y Tópteros que controlas obtienen +1/+1.\n{3}{W}: Crea una ficha de criatura artefacto Servo incolora 1/1. Master Warcraft|Maestría estratégica|Instantáneo|({R/W} puede pagarse con {R} o con {W}.)\nJuega Maestría estratégica sólo antes de que se declaren atacantes.\nTú eliges qué criaturas atacan este turno. Tú eliges cómo bloquea cada criatura este turno. -Master of Arms|Maestro de armas|| +Master of Arms|Maestro de armas|Criatura - Soldado Humano|Daña primero\n{1}{W}: gira la criatura objetivo bloqueando al Maestro de armas. Master of Cruelties|Maestro de crueldades|Criatura — Demonio|Daña primero, toque mortal.\nEl Maestro de crueldades solo puede atacar solo.\nSiempre que el Maestro de crueldades ataque a un jugador y no sea bloqueado, el total de vidas de ese jugador se convierte en 1. El Maestro de crueldades no hace daño de combate este combate. Master of Diversion|Maestro de distracciones|Criatura — Explorador humano|Siempre que el Maestro de distracciones ataque, gira la criatura objetivo que controle el jugador defensor. Master of Etherium|Maestro de eterium|Criatura artefacto — Hechicero vedalken|La fuerza y resistencia del Maestro de eterium son iguales a la cantidad de artefactos que controlas.\nLas otras criaturas artefacto que controlas obtienen +1/+1. @@ -9730,11 +9730,11 @@ Masterful Replication|Replicación experta|Instantáneo|Elige uno:\n• Crea dos Mastermind's Acquisition|Adquisición de la mente maestra|Conjuro|Elige uno:\n• Busca en tu biblioteca una carta, ponla en tu mano y luego baraja tu biblioteca.\n• Elige una carta que posees de fuera del juego y ponla en tu mano. Masterwork of Ingenuity|Obra maestra del ingenio|Artefacto — Equipo|Puedes hacer que la Obra maestra del ingenio entre al campo de batalla como una copia de cualquier equipo en el campo de batalla. Mastery of the Unseen|Maestría de lo oculto|Encantamiento|Siempre que un permanente que controlas se ponga boca arriba, ganas 1 vida por cada criatura que controlas.\n{3}{W}: Manifiesta la primera carta de tu biblioteca. (Ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.) -Masticore|Masticore|| +Masticore|Masticore|Criatura Artefacto - Masticore|Al comienzo de tu mantenimiento, puedes elegir y descartar una carta de una mano. Si no lo haces, sacrifica el Masticore.\n{2}: el Masticore hace 1 punto de daño a la criatura objetivo.\n{2}: regenera al Masticore. Masumaro, First to Live|Masumaro, el primero en vivir|Criatura legendaria - Espíritu|La fuerza y la resistencia de Masumaro, el primero en vivir son iguales al doble del número de cartas en tu mano. Matca Rioters|Alborotadores de matca|Criatura — Guerrero humano|Dominio Tanto la fuerza como la resistencia de los Alborotadores de matca son iguales a la cantidad de tipos de tierra básica entre las tierras que controlas. Mathas, Fiend Seeker|Mathas, buscademonios|Criatura legendaria — Vampiro|Amenaza.\nAl comienzo de tu paso final, pon un contador de recompensa sobre la criatura objetivo que controla un oponente. Mientras esa criatura tenga un contador de recompensa sobre ella, tiene "Cuando esta criatura muera, cada oponente roba una carta y gana 2 vidas". -Matopi Golem|Gólem de matopi|| +Matopi Golem|Gólem de matopi|Criatura Artefacto - Gólem|{1}: la siguiente vez que el Gólem de matopi fuera a ser destruido este turno, regenéralo y pon un contador -1/-1 en él. Matsu-Tribe Birdstalker|Caza aves de la tribu Matsu|Criatura - Guerrero arquero víbora|Siempre que el Caza aves de la tribu Matsu haga daño de combate a una criatura, gírala y esa criatura no se endereza durante el próximo paso de enderezar de su controlador.\n{G}: El Caza aves de la tribu Matsu puede bloquear como si tuviera la habilidad de volar hasta el final del turno. Matsu-Tribe Decoy|Señuelo de la tribu Matsu|Criatura - Guerrero víbora|{2}{G}: La criatura objetivo bloquea al Señuelo de la tribu Matsu este turno si puede.\nSiempre que el Señuelo de la tribu Matsu haga daño de combate a una criatura, gírala y esa criatura no se endereza durante el próximo paso de enderezar de su controlador. Matsu-Tribe Sniper|Tirador de la tribu Matsu|Criatura - Guerrero arquero víbora|{T}: El Tirador de la tribu Matsu hace 1 punto de daño a la criatura objetivo que tenga la habilidad de volar.\nSiempre que el Tirador de la tribu Matsu haga daño a una criatura, gírala y esa criatura no se endereza durante el próximo paso de enderezar de su controlador. @@ -9753,7 +9753,7 @@ Mavren Fein, Dusk Apostle|Mavren Fein, apóstol del Crepúsculo|Criatura legenda Maw of Kozilek|Fauces de Kozilek|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\n{C}: Las Fauces de Kozilek obtienen +2/-2 hasta el final del turno. ({C} representa maná incoloro.) Maw of the Mire|Garganta del cieno|Conjuro|Destruye la tierra objetivo. Gana 4 vidas. Maw of the Obzedat|Garganta del Obzedat|Criatura — Thrull|Sacrificar una criatura: Las criaturas que controlas obtienen +1/+1 hasta el final del turno. -Mawcor|Maucor|| +Mawcor|Maucor|Criatura - Bestia|Vuela.\n{T}: el Maucor hace 1 punto de daño a la criatura o jugador objetivo. Maximize Altitude|Maximizar la altitud|Conjuro|La criatura objetivo obtiene +1/+1 y gana la habilidad de volar hasta el final del turno.\nRecargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.) Maximize Velocity|Maximizar la velocidad|Conjuro|La criatura objetivo obtiene +1/+1 y gana la habilidad de prisa hasta el final del turno.\nRecargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.) Mayael the Anima|Mayael el Ánima|Criatura legendaria — Chamán elfo|{3}{R}{G}{W}, {T}: Mira las cinco primeras cartas de tu biblioteca. Puedes poner en el campo de batalla una carta de criatura con fuerza de 5 o más que se encuentre entre ellas. Pon el resto en el fondo de tu biblioteca en cualquier orden. @@ -9765,7 +9765,7 @@ Maze Behemoth|Behemot del laberinto|Criatura — Elemental|Arrolla.\nLas criatur Maze Glider|Deslizador del laberinto|Criatura — Elemental|Vuela.\nLas criaturas multicolor que controlas tienen la habilidad de volar. Maze Rusher|Acelerador del laberinto|Criatura — Elemental|Prisa.\nLas criaturas multicolor que controlas tienen la habilidad de prisa. Maze Sentinel|Centinela del laberinto|Criatura — Elemental|Vigilancia.\nLas criaturas multicolor que controlas tienen la habilidad de vigilancia. -Maze of Shadows|Laberinto de sombras|| +Maze of Shadows|Laberinto de sombras|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: endereza la criatura atacante objetivo con la habilidad de desvanecerse. Prevén todo el daño de combate que fuera a hacer y a recibir esa criatura este turno. Maze's End|Final del laberinto|Tierra|El Final del laberinto entra al campo de batalla girado.\n{T}: Agrega {1} a tu reserva de maná.\n{3}, {T}, regresar el Final del laberinto a la mano de su propietario: Busca una carta de Portal en tu biblioteca, ponla en el campo de batalla, luego baraja tu biblioteca. Si controlas diez o más Portales con distintos nombres, ganas el juego. Mazirek, Kraul Death Priest|Mazirek, sacerdote de la muerte kraul|Criatura legendaria — Chamán insecto|Vuela.Siempre que un jugador sacrifique otro permanente, pon un contador +1/+1 sobre cada criatura que controlas. Meadowboon|Regalo de la pradera|Criatura — Elemental|Cuando el Regalo de la pradera deje el juego, pon un contador +1/+1 sobre cada criatura que controle el jugador objetivo.\nEvocar {3}{W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre en juego.) @@ -9774,31 +9774,31 @@ Meandering Towershell|Quelonio colosal merodeador|Criatura — Tortuga|Cruza isl Measure of Wickedness|Medida de perversión|Encantamiento|Al final de tu turno, sacrifica Medida de perversión y pierde 8 vidas.\nSiempre que otra carta sea puesta en tu cementerio desde cualquier parte, el oponente objetivo gana el control de la Medida de perversión. Mechanized Production|Producción mecanizada|Encantamiento — Aura|Encantar artefacto que controlas.\nAl comienzo de tu mantenimiento, crea una ficha que es una copia del artefacto encantado. Luego, si controlas ocho artefactos o más con el mismo nombre, ganas el juego. Meddle|Intromisión|Instantáneo|Si el hechizo objetivo tiene sólo un objetivo y ese objetivo es una criatura, cambia el objetivo de ese hechizo a otra criatura. -Meddling Mage|Mago Entrometido|| -Medicine Bag|Bolsa de medicinas|| +Meddling Mage|Mago Entrometido|Criatura - Hechicero Humano|En cuanto el Mago Entrometido entra en juego, nombra una carta que no sea tierra.\nLa carta nombrada de esta manera no puede ser jugada. +Medicine Bag|Bolsa de medicinas|Artefacto|{1}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. Medicine Runner|Mensajera de medicina|Criatura — Clérigo elfo|Cuando la Mensajera de medicina entre en juego, puedes remover un contador del permanente objetivo. -Meditate|Meditar|| +Meditate|Meditar|Instantáneo|Roba cuatro cartas: sáltate tu siguiente turno. Meditation Puzzle|Enigma de meditación|Instantáneo|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nGanas 8 vidas. Medomai the Ageless|Medomai, el inmortal|Criatura legendaria — Esfinge|Vuela.\nSiempre que Medomai, el inmortal haga daño de combate a un jugador, toma un turno adicional después de este.\nMedomai, el inmortal no puede atacar durante turnos adicionales. -Meekstone|Piedra de la mansedumbre|| +Meekstone|Piedra de la mansedumbre|Artefacto|Las criaturas con fuerza 3 o superior no se enderezan durante el paso de enderezar de sus controladores. Megantic Sliver|Fragmentado megantesco|Criatura — Fragmentado|Las criaturas Fragmentado que controlas obtienen +3/+3. -Megatherium|Megaterio|| +Megatherium|Megaterio|Criatura - Bestia|Arrolla\nCuando el Megaterio entra en juego, sacrifícalo a menos que pagues 1 por cada carta en tu mano. Megatog|Megatog|Criatura — Atog|Sacrificar un artefacto: El Megatog obtiene +3/+3 y gana la habilidad de arrollar hasta el final del turno. Meglonoth|Meglonoth|Criatura — Bestia|Vigilancia, arrolla.\nSiempre que el Meglonoth bloquee una criatura, el Meglonoth hace daño al controlador de esa criatura igual a su fuerza. Megrim|Jaqueca|Encantamiento|Siempre que un oponente descarte una carta de su mano, la Jaqueca hace 2 puntos de daño a ese jugador. Meishin, the Mind Cage|Meishin, la jaula mental|Encantamiento legendario|Todas las criaturas obtienen -X/-0, donde X es el número de cartas en tu mano. Melancholy|Melancolía|Encantamiento — Aura|Encantar criatura.\nCuando Melancolía entre en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nAl comienzo de tu mantenimiento, sacrifica la Melancolía a menos que pagues {B}. -Melee|Reyerta|| +Melee|Reyerta|Instantáneo|Juega la Reyerta sólo durante tu fase de combate antes del paso de declaración de bloqueadores.\nEn vez de que el jugador defensor elija como las criaturas bloquean este combate, eliges como las criaturas bloquean.\nSiempre que una criatura ataca y no es bloqueada en el combate, enderézala y sácala del combate. Melek, Izzet Paragon|Mélek, ejemplar ízzet|Criatura legendaria — Hechicero extraño|Juega mostrando la primera carta de tu biblioteca.Puedes lanzar la primera carta de tu biblioteca si es una carta de instantáneo o de conjuro.Siempre que lances un hechizo de instantáneo o de conjuro de tu biblioteca, cópialo. Puedes elegir nuevos objetivos para la copia. -Melesse Spirit|Espíritu Melesse|| +Melesse Spirit|Espíritu Melesse|Criatura - Espíritu Ángel|Vuela, protección contra negro. Meletis Astronomer|Astrónomo de Meletis|Criatura — Hechicero humano|Heroísmo — Siempre que lances un hechizo que haga objetivo al Astrónomo de Meletis, mira las tres primeras cartas de tu biblioteca. Puedes mostrar una carta de encantamiento que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en cualquier orden. Meletis Charlatan|Embaucador meletiano|Criatura — Hechicero humano|{2}{U}, {T}: El controlador del hechizo de instantáneo o de conjuro objetivo lo copia. Ese jugador puede elegir nuevos objetivos para la copia. Melira's Keepers|Guardianes de Melira|Criatura — Guerrero humano|No se puede colocar contadores sobre los Guardianes de Melira. Melira, Sylvok Outcast|Melira, paria sylvok|Criatura legendaria — Explorador humano|No puedes obtener contadores de veneno.\nNo se puede colocar contadores -1/-1 sobre las criaturas que controlas.\nLas criaturas que controlan tus oponentes pierden la habilidad de infectar. Meloku the Clouded Mirror|Meloku el espejo nublado|Criatura legendaria - Hechicero pueblo lunar|Vuela.\n{1}, regresar una tierra que controles a la mano de su propietario: Pon en juego una ficha de criatura Ilusión azul 1/1 con la habilidad de volar. Melt Terrain|Fundir el terreno|Conjuro|Destruye la tierra objetivo. Fundir el terreno hace 2 puntos de daño al controlador de esa tierra. -Meltdown|Fundir|| -Melting|Deshielo|| +Meltdown|Fundir|Conjuro|Destruye cada artefacto con coste de maná convertido de X o menor. +Melting|Deshielo|Encantamiento|Todas las tierras pierden la habilidad de tierra nevada. Memnarch|Memnarch|Criatura artefacto — Hechicero legendario|{1}{U}{U}: El permanente objetivo se convierte en un artefacto además de sus otros tipos. (Este efecto no termina al final del turno.)\n{3}{U}: Gana el control del artefacto objetivo. (Este efecto no termina al final del turno.) Memnite|Memnita|Criatura artefacto — Constructo| Memorial to Folly|Monumento a la locura|Tierra|El Monumento a la locura entra al campo de batalla girado.\n{T}: Agrega {B}.\n{2}{B}, {T}, sacrificar el Monumento a la locura: Regresa la carta de criatura objetivo de tu cementerio a tu mano. @@ -9807,10 +9807,10 @@ Memorial to Glory|Monumento a la gloria|Tierra|El Monumento a la gloria entra al Memorial to Unity|Monumento a la unidad|Tierra|El Monumento a la unidad entra al campo de batalla girado.\n{T}: Agrega {G}.\n{2}{G}, {T}, sacrificar el Monumento a la unidad: Mira las cinco primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura que se encuentre entre ellas y ponerla en tu mano. Luego, pon el resto en el fondo de tu biblioteca en un orden aleatorio. Memorial to War|Monumento a la guerra|Tierra|El Monumento a la guerra entra al campo de batalla girado.\n{T}: Agrega {R}.\n{4}{R}, {T}, sacrificar el Monumento a la guerra: Destruye la tierra objetivo. Memoricide|Memoricidio|Conjuro|Nombra una carta que no sea tierra. Busca en el cementerio, mano y biblioteca del jugador objetivo cualquier cantidad de cartas con ese nombre y exílialas. Luego ese jugador baraja su biblioteca. -Memory Crystal|Cristal de la memoria|| +Memory Crystal|Cristal de la memoria|Artefacto|El coste de retorno se reduce en 2. Memory Erosion|Erosión de la memoria|Encantamiento|Siempre que un oponente juegue un hechizo, ese jugador pone las dos primeras cartas de su biblioteca en su cementerio. -Memory Jar|Jarra del recuerdo|| -Memory Lapse|Lapsus|| +Memory Jar|Jarra del recuerdo|Artefacto|{T}, sacrificar la Jarra del recuerdo: cada jugador retira del juego su mano cara abajo, y roba siete cartas. Al final del turno, cada jugador se descarta de su mano y devuelve su mano cada carta retira del juego de esta manera. +Memory Lapse|Lapsus|Instantáneo|Contrarrestra el hechizo objetivo. Pon ese hechizo en la parte superior de la biblioteca de su propietario en vez del cementerio de ese jugador. Memory Plunder|Saquear la memoria|Instantáneo|Puedes jugar la carta de instantáneo o de conjuro objetivo del cementerio de un oponente sin pagar su coste de maná. Memory Sluice|Anegar la memoria|Conjuro|El jugador objetivo pone las primeras cuatro cartas de su biblioteca en su cementerio.\nConspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con él. Cuando lo hagas, cópialo y puedes elegir un nuevo objetivo para la copia.) Memory Theft|Robo de recuerdos|Conjuro|El oponente objetivo muestra su mano. Tú eliges de ahí una carta que no sea tierra. Ese jugador descarta esa carta. Puedes poner en el cementerio de ese jugador desde el exilio una carta de la cual ese jugador sea propietario que tenga una Aventura. @@ -9820,7 +9820,7 @@ Menacing Ogre|Ogro amenazador|Criatura — Ogro|Arrolla, prisa.\nCuando el Ogro Mending Hands|Manos reparadoras|Instantáneo|Prevén los siguientes 4 puntos de daño que se le fueran a hacer a la criatura o jugador objetivo este turno. Mending Touch|Toque reparador|Instantáneo|Regenera la criatura objetivo. Mental Agony|Agonía mental|Conjuro|El jugador objetivo descarta dos cartas y pierde 2 vidas. -Mental Discipline|Disciplina mental|| +Mental Discipline|Disciplina mental|Encantamiento|{1}{U}, elegir y descartarte de una carta de tu mano: roba una carta. Mental Misstep|Tropiezo mental|Instantáneo|({U/P} puede pagarse con {U} o con 2 vidas.)\nContrarresta el hechizo objetivo con coste de maná convertido de 1. Mental Note|Nota mental|Instantáneo|Pon las dos cartas de la parte superior de tu biblioteca en tu cementerio.\nRoba una carta. Mental Vapors|Vapores mentales|Conjuro|El jugador objetivo descarta una carta.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.) @@ -9829,13 +9829,13 @@ Mephidross Vampire|Vampiro de méfidros|Criatura — Vampiro|Vuela.\nCada criatu Mephitic Ooze|Cieno mefítico|Criatura — Cieno|El Cieno mefítico obtiene +1/+0 por cada artefacto que controles.\nSiempre que el Cieno mefítico haga daño de combate a una criatura, destruye esa criatura. Esa criatura no puede ser regenerada. Mephitic Vapors|Vapores mefíticos|Conjuro|Todas las criaturas obtienen -1/-1 hasta el final del turno.\nEscruta 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) Mer-Ek Nightblade|Filonocturno de Mer-Ek|Criatura — Asesino orco|Supervivencia {B}. ({B}, {T}: Pon un contador +1/+1 sobre esta criatura. Activa la habilidad de supervivencia solo como un conjuro.)\nCada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de toque mortal. -Mercadia's Downfall|La caída de Mercadia|| -Mercadian Atlas|Atlas mercadiano|| -Mercadian Bazaar|Bazar mercadiano|| -Mercadian Lift|Ascensor mercadiano|| -Mercenaries|Mercenarios|| -Mercenary Informer|Informante Mercenario|| -Mercenary Knight|Caballero mercenario|| +Mercadia's Downfall|La caída de Mercadia|Instantáneo|Las criaturas atacantes obtienen +X/+0 hasta el final del turno, donde X es el número de tierras no básicas que el jugador defensor controla. +Mercadian Atlas|Atlas mercadiano|Artefacto|Al final de tu turno, si no jugastes una tierra este turno, puedes robar una carta. +Mercadian Bazaar|Bazar mercadiano|Tierra|El Bazar mercadiano entra en juego girado.\n{T}: Pon un contador de almacén en el Bazar mercadiano.\n{T}, quita cualquier número de contadores de almacén de el Bazar mercadiano: añade {R} a tu reserva de maná por cada contador de almacén quitado de esta manera. +Mercadian Lift|Ascensor mercadiano|Artefacto|{1}, {T}: pon un contador de Torno en el Ascensor mercadiano.\n{T}, quita X contadores de Torno del Ascensor mercadiano: pon una criatura con coste de maná convertido de X de tu mano en juego. +Mercenaries|Mercenarios|Criatura - Mercenario Humano|{3}: Prevén todo el daño que fuera ser hecho a ti por los Mercenarios este turno. Cualquier jugador puede jugar esta habilidad. +Mercenary Informer|Informante Mercenario|Criatura - Mercenario Rebelde Humano|El Informante Mercenario no puede ser objetivo de hechizos ni habilidades negras.\n{2}{W}: pon la carta de mercenario objetivo en la parte inferior de la biblioteca de su propietario. +Mercenary Knight|Caballero mercenario|Criatura - Caballero Mercenario Humano|Cuando el Caballero mercenario entre en el campo de batalla, sacrifícalo a menos que descartes una carta de criatura. Merchant Scroll|Pergamino mercantil|Conjuro|Busca en tu biblioteca una carta de instantáneo azul, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Merchant of Secrets|Mercader de secretos|Criatura — Hechicero humano|Cuando el Mercader de secretos entre al campo de batalla, roba una carta. Merchant of the Vale|Comerciante del Valle|Criatura — Plebeyo humano|{2}{R}, descartar una carta: Roba una carta. @@ -9858,16 +9858,16 @@ Merfolk Looter|Saqueador tritón|Criatura — Bribón tritón|{T}: Roba una cart Merfolk Mesmerist|Tritón hipnótico|Criatura — Hechicero tritón|{U}, {T}: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio . Merfolk Mistbinder|Tritón de la niebla|Criatura — Chamán tritón|Los otros Tritones que controlas obtienen +1/+1. Merfolk Observer|Observadora tritón|Criatura — Bribón tritón|Cuando la Observadora tritón entre al campo de batalla, mira la primera carta de la biblioteca del jugador objetivo. -Merfolk Raiders|Incursores tritones|| +Merfolk Raiders|Incursores tritones|Criatura - Soldado Tritón|Cambia de fase, Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) Merfolk Seastalkers|Tritones acechadores marinos|Criatura — Explorador tritón|Cruza islas.\n{2}{U}: Gira la criatura objetivo sin la habilidad de volar. Merfolk Secretkeeper|Guardasecretos tritón|Criatura — Hechicero tritón| -Merfolk Seer|Vidente tritón|| +Merfolk Seer|Vidente tritón|Criatura - Hechicero Tritón|Cuando el Vidente tritón se va al cementerio desde el juego, puedes pagar {1}{U}. Si lo haces, roba una carta. Merfolk Skydiver|Planeadora tritón|Criatura — Mutante tritón|Vuela.\nCuando la Planeadora tritón entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo que controlas.\n{3}{G}{U}: Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.) Merfolk Skyscout|Explorador celeste tritón|Criatura — Explorador tritón|Vuela.\nSiempre que el Explorador celeste tritón ataque o bloquee, endereza el permanente objetivo. Merfolk Sovereign|Tritón soberano|Criatura — Tritón|Las otras criaturas Tritón que controlas obtienen +1/+1.\n{T}: La criatura Tritón objetivo es imbloqueable este turno. Merfolk Spy|Espía tritón|Criatura — Bribón tritón|Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.)\nSiempre que el Espía tritón haga daño de combate a un jugador, ese jugador muestra una carta al azar de su mano. Merfolk Thaumaturgist|Tritón taumaturgo|Criatura — Hechicero tritón|{T}: Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. -Merfolk Traders|Mercaderes tritones|| +Merfolk Traders|Mercaderes tritones|Criatura - Tritón|Cuando los Mercaderes tritones entran en juego, roba una carta, luego descártate de una carta de tu mano. Merfolk Trickster|Embaucadora tritón|Criatura — Hechicero tritón|Destello.\nCuando la Embaucadora tritón entre al campo de batalla, gira la criatura objetivo que controla un oponente. Pierde todas las habilidades hasta el final del turno. Merfolk Wayfinder|Buscacaminos tritón|Criatura — Explorador tritón|Vuela.\nCuando la Buscacaminos tritón entre al campo de batalla, muestra las tres primeras cartas de tu biblioteca. Pon todas las cartas de isla mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Merfolk of the Depths|Tritón de las profundidades|Criatura — Soldado tritón|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.) @@ -9882,14 +9882,14 @@ Merrow Reejerey|Reejerey merrow|Criatura — Soldado tritón|Las otras criaturas Merrow Wavebreakers|Rompeolas merrow|Criatura — Soldado tritón|{1}{U}, {Q}: Los Rompeolas merrow ganan la habilidad de volar hasta el final del turno. ({Q} es el símbolo de enderezar.) Merrow Witsniper|Merrow apuntaingenio|Criatura — Bribón tritón|Cuando la Merrow apuntaingenio entre en juego, el jugador objetivo pone la primera carta de su biblioteca en su cementerio. Mesa Enchantress|Encantadora de la meseta|Criatura — Druida humano|Siempre que juegues un hechizo de encantamiento, puedes robar una carta. -Mesa Falcon|Halcón de la Meseta|| -Mesa Pegasus|Pegaso de la Meseta|| +Mesa Falcon|Halcón de la Meseta|Criatura - Ave|Vuela\n{1}{W}: el Halcón de la Meseta obtiene +0/+1 hasta el final del turno. +Mesa Pegasus|Pegaso de la Meseta|Criatura - Pegaso|Vuela, agrupa Mesa Unicorn|Unicornio de la meseta|Criatura — Unicornio|Vínculo vital. Mesmeric Fiend|Demonio hipnótico|Criatura — Horror pesadilla|Cuando el Demonio hipnótico entre en juego, el oponente objetivo muestra su mano y tú eliges de ahí una carta que no sea tierra. Remueve del juego esa carta.\nCuando el Demonio hipnótico salga del juego, regresa la carta removida a la mano de su propietario. Mesmeric Glare|Brillo fascinante|Instantáneo — Aventura|Contrarresta el hechizo objetivo con coste de maná convertido de 3 o menos. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) Mesmeric Orb|Orbe hipnótica|Artefacto|Siempre que se enderece un permanente, su controlador pone la carta de la parte superior de su biblioteca en su cementerio. Mesmeric Sliver|Fragmentado hipnótico|Criatura — Fragmentado|Todos los Fragmentados tienen "Cuando este permanente entre en juego, puedes predestinar 1." (Su controlador mira la primera carta de la biblioteca de un oponente, luego puede poner esa carta en la parte inferior de esa biblioteca.) -Mesmeric Trance|Trance hipnótico|| +Mesmeric Trance|Trance hipnótico|Encantamiento|Mantenimiento acumulativo {1}\n{U}, descartar una carta de tu mano: roba una carta. Mesmerizing Benthid|Bentónido hipnotizante|Criatura — Pulpo|Cuando el Bentónido hipnotizante entre al campo de batalla, crea dos fichas de criatura Ilusión azules 0/2 con "Siempre que esta criatura bloquee a una criatura, esa criatura no se endereza durante el próximo paso de enderezar de su controlador".\nEl Bentónido hipnotizante tiene la habilidad de antimaleficio mientras controles una Ilusión. Messenger Drake|Draco mensajero|Criatura — Draco|Vuela.Cuando el Draco mensajero muera, roba una carta. Messenger Falcons|Halcones emisarios|Criatura — Ave|Vuela.\nCuando los Halcones emisarios entren en juego, roba una carta. @@ -9898,27 +9898,27 @@ Metal Fatigue|Fatiga del metal|Instantáneo|Gira todos los artefactos. Metallic Mastery|Maestría metálica|Conjuro|Gana el control del artefacto objetivo hasta el final del turno. Endereza ese artefacto. Gana la habilidad de prisa hasta el final del turno. Metallic Mimic|Mímico metálico|Criatura artefacto — Metamorfo|En cuanto el Mímico metálico entre al campo de batalla, elige un tipo de criatura.\nEl Mímico metálico es del tipo elegido además de sus otros tipos.\nCada una de las otras criaturas que controlas del tipo elegido entra al campo de batalla con un contador +1/+1 adicional sobre ella. Metallic Rebuke|Censura metálica|Instantáneo|Improvisar. (Tus artefactos pueden ayudar a lanzar este hechizo. Cada artefacto que gires una vez que termines de activar habilidades de maná paga {1}.)\nContrarresta el hechizo objetivo a menos que su controlador pague {3}. -Metallic Sliver|Fragmentado metálico|| +Metallic Sliver|Fragmentado metálico|Criatura Artefacto - Fragmentado| Metallurgeon|Metalúrgico|Criatura artefacto — Artífice humano|{W}, {T}: Regenera el artefacto objetivo. Metallurgic Summonings|Invocaciones metalúrgicas|Encantamiento|Siempre que lances un hechizo de instantáneo o de conjuro, crea una ficha de criatura artefacto Constructo incolora X/X, donde X es el coste de maná convertido de ese hechizo.\n{3}{U}{U}, exiliar las Invocaciones metalúrgicas: Regresa todas las cartas de instantáneo o de conjuro de tu cementerio a tu mano. Activa esta habilidad solo si controlas seis o más artefactos. Metalspinner's Puzzleknot|Enigma del giroscultor|Artefacto|Cuando el Enigma del giroscultor entre al campo de batalla, roba una carta y pierde 1 vida.\n{2}{B}, sacrificar el Enigma del giroscultor: Roba una carta y pierde 1 vida. Metalwork Colossus|Coloso metalúrgico|Criatura artefacto — Constructo|Cuesta {X} menos lanzar al Coloso metalúrgico, donde X es el coste de maná convertido total de los artefactos que no sean criatura que controlas.\nSacrificar dos artefactos: Regresa el Coloso metalúrgico de tu cementerio a tu mano. -Metalworker|Metalurgo|| +Metalworker|Metalurgo|Criatura Artefacto - Constructo|{T}: muestra cualquier número de cartas de artefacto de tu mano. Añade 2 a tu reserva de maná por cada carta mostrada de esta manera. Metamorphic Alteration|Alteración metamórfica|Encantamiento — Aura|Encantar criatura.\nEn cuanto la Alteración metamórfica entre al campo de batalla, elige una criatura.\nLa criatura encantada es una copia de la criatura elegida. Metamorphic Wurm|Sierpe metamórfica|Criatura — Sierpe elefante|Umbral La Sierpe metamórfica obtiene +4/+4. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Metamorphose|Metamorfosear|Instantáneo|Pon el permanente objetivo que controle un oponente en la parte superior de la biblioteca de su propietario. Ese oponente puede poner en juego una carta de artefacto, de criatura, de encantamiento o de tierra de su mano. -Metathran Aerostat|Dirigible Metathran|| -Metathran Elite|Elite metathrán|| -Metathran Soldier|Soldado Metathrán|| -Metathran Transport|Transporte Metathran|| -Metathran Zombie|Zombie Metathran|| +Metathran Aerostat|Dirigible Metathran|Criatura - Metathran|Vuela\n{X}{U}: puedes poner una carta de criatura con coste de maná convertido de X de tu mano en juego. Si lo haces, devuelve el Dirigible Metathran a la mano de su propietario. +Metathran Elite|Élite metathrán|Criatura - Soldado Metathran|El Élite metethran es imbloqueable mientras este encantado. +Metathran Soldier|Soldado Metathrán|Criatura - Soldado Metathran|El Soldado Metathran es imbloqueable. +Metathran Transport|Transporte Metathran|Criatura - Metathran|Vuela\nEl Transporte Metathran no puede ser bloqueado por criaturas azules.\n{U}: la criatura objetivo se convierte en azul hasta el final del turno. +Metathran Zombie|Zombie Metathran|Criatura - Zombie Metathran|{B}: regenera el Zombie Metathran. Meteor Blast|Ráfaga de meteoritos|Conjuro|La Ráfaga de meteoritos hace 4 puntos de daño a cada una de X criaturas y/o jugadores objetivo. -Meteor Crater|Cráter de Meteoro|| +Meteor Crater|Cráter de Meteoro|Tierra|{T}: Elige un color de un permanente que controles. Añade un maná de ese color a tu reserva de maná. Meteor Golem|Gólem meteoro|Criatura artefacto — Gólem|Cuando el Gólem meteoro entre al campo de batalla, destruye el permanente objetivo que no sea tierra que controla un oponente. -Meteor Shower|Lluvia de meteoros|| -Meteor Storm|Tormenta de Meteoros|| +Meteor Shower|Lluvia de meteoros|Conjuro|La Lluvia de meteoros hace X+1 puntos de daño como elijas entra cualquier número de criaturas y/o jugadores objetivo. +Meteor Storm|Tormenta de Meteoros|Encantamiento|{2}{R}{G}, descartar dos cartas al azar de tu mano: la Tormenta de Meteoros hace 4 puntos de daño a la criatura o jugador objetivo. Meteorite|Meteorito|Artefacto|Cuando el Meteorito entre al campo de batalla, hace 2 puntos de daño a la criatura o jugador objetivo.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. -Metrognome|Metrógnomo|| +Metrognome|Metrógnomo|Artefacto|Cuando un hechizo o habilidad que un oponente controla te hace descartarte del Metrognomo de tu mano, pon cuatro fichas de criatura artefacto gnomo 1/1 en juego.\n{4}, {T}: pon una ficha de criatura artefacto gnomo 1/1 en juego. Metropolis Sprite|Hada de la metrópolis|Criatura — Bribón hada|Vuela.\n{U}: El Hada de la metrópolis obtiene +1/-1 hasta el final del turno. Metzali, Tower of Triumph|Metzali, torre del triunfo|Tierra legendaria|(Se transforma de la Senda de entereza.)\n{T}: Agrega un maná de cualquier color a tu reserva de maná.\n{1}{R}, {T}: Metzali, torre del triunfo hace 2 puntos de daño a cada oponente.\n{2}{W}, {T}: Elige una criatura al azar que atacó este turno. Destruye esa criatura. Miasmic Mummy|Momia del miasma|Criatura — Chacal zombie|Cuando la Momia del miasma entre al campo de batalla, cada jugador descarta una carta. @@ -9936,7 +9936,7 @@ Midnight Reaper|Segador de medianoche|Criatura — Caballero zombie|Siempre que Midnight Recovery|Recuperación de medianoche|Conjuro|Regresa la carta de criatura objetivo de tu cementerio a tu mano.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.) Midnight Ritual|Ritual de medianoche|Conjuro|Remueve del juego X cartas de criatura objetivo de tu cementerio. Por cada criatura removida de esta manera, pon en juego una ficha de criatura Zombie negra 2/2. Midnight Scavengers|Saqueadores de medianoche|Criatura — Bribón humano|Cuando los Saqueadores de medianoche entren al campo de batalla, puedes regresar la carta de criatura objetivo con coste de maná convertido de 3 o menos de tu cementerio a tu mano.\n(Se combina con las Ratas de la tumba.) -Midsummer Revel|Parranda de pleno verano|| +Midsummer Revel|Parranda de pleno verano|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Parranda de pleno verano.\n{G}, sacrificar la Parranda de pleno verano: Pon X fichas de criatura Bestia verde 3/3 en juego, donde X es el número de contadores de verso en la Parranda de pleno verano. Midvast Protector|Protector de Midvast|Criatura — Hechicero humano|Cuando el Protector de Midvast entre al campo de batalla, la criatura objetivo que controles gana protección contra el color de tu elección hasta el final del turno. Might Beyond Reason|Fuerza más allá de la razón|Instantáneo|Pon dos contadores +1/+1 sobre la criatura objetivo.\nDelirio — En vez de eso, pon tres contadores +1/+1 sobre esa criatura si entre las cartas de tu cementerio hay cuatro o más tipos de cartas. Might Makes Right|La ley del más fuerte|Encantamiento|Al comienzo del combate en tu turno, si controlas todas las criaturas en el campo de batalla con la mayor fuerza, gana el control de la criatura objetivo que controla un oponente hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. (Puede atacar y {T} este turno.) @@ -9971,21 +9971,21 @@ Minamo's Meddling|La intromisión de Minamo|Instantáneo|Contrarresta el hechizo Minamo, School at Water's Edge|Minamo, la escuela al borde del agua|Tierra legendaria|{T}: Agrega {U} a tu reserva de maná.\n{U}, {T}: Endereza el permanente legendario objetivo. Minamo|Minamo|Plano — Kamigawa|Siempre que un jugador lance un hechizo, ese jugador puede robar una carta.\nSiempre que lances caos, cada jugador puede regresar una carta azul de su cementerio a su mano. Mind Bend|Torsión mental|Instantáneo|Cambia el texto del permanente objetivo reemplazando todas las menciones de un color por otro o un tipo de tierra básica por otro. (Por ejemplo, puedes cambiar "criatura que no sea negra" por "criatura que no sea verde" o "cruza bosques" por "cruza islas". Este efecto no termina al final del turno.) -Mind Bomb|Bomba mental|| +Mind Bomb|Bomba mental|Conjuro|Cada jugador puede descartarse hasta de 3 cartas de su mano. La Bomba mental hace daño a cada jugador igual a 3 menos el número de cartas descartadas de esta manera. Mind Burst|Estallido mental|Conjuro|El jugador objetivo descarta X cartas de su mano, donde X es 1 más el número de cartas de Estallido mental que haya en todos los cementerios. Mind Control|Control mental|Encantamiento — Aura|Encantar criatura.\nTú controlas la criatura encantada. -Mind Extraction|Extracción mental|| +Mind Extraction|Extracción mental|Conjuro|Como coste adicional para jugar la Extracción mental, sacrifica una criatura.\nEl jugador objetivo muestra su mano y descarta de ahí todas las cartas de cada uno de los colores de la criatura sacrificada. Mind Funeral|Funeral mental|Conjuro|El oponente objetivo muestra las primeras cartas de su biblioteca hasta que muestre cuatro cartas de tierra. Ese jugador pone todas las cartas mostradas de esta manera en su cementerio. -Mind Games|Juegos mentales|| +Mind Games|Juegos mentales|Instantáneo|Recuperar {2}{U} (Puedes pagar {2}{U} adicionales cuando ejecutes este hechizo. Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nGira el artefacto, criatura o tierra objetivo. Mind Grind|Moler la mente|Conjuro|Cada oponente muestra cartas de la parte superior de su biblioteca hasta que muestre X cartas de tierra, luego pone en su cementerio todas las cartas mostradas de esta manera. X no puede ser 0. -Mind Harness|Arnés mental|| -Mind Knives|Dagas mentales|| -Mind Maggots|Larvas mentales|| -Mind Over Matter|Mente sobre la materia|| -Mind Peel|Vaciado mental|| +Mind Harness|Arnés mental|Encantamiento - Aura|Mantenimiento acumulativo {1}\nArnés mental sólo puede encantar una criatura roja o verde.\nControlas la criatura encantada. +Mind Knives|Dagas mentales|Conjuro|El oponente objetivo se descarta de una carta al azar. +Mind Maggots|Larvas mentales|Criatura - Insecto|Cuando las Larvas mentales entran en juego, descártate de un número de criaturas de tu mano. Por cada carta descartada de esta manera, pon dos contadores +1/+1 en la Larvas mentales. +Mind Over Matter|Mente sobre la materia|Encantamiento|Descartar una carta de tu mano: gira o endereza el artefacto, criatura o tierra objetivo. +Mind Peel|Vaciado mental|Conjuro|Recuperar {2}{B}{B} (Puedes pagar {2}{B}{B} adicionales cuando ejecutes este hechizo. Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nEl jugador objetivo se descarta de una carta de su mano. Mind Raker|Hurgamentes|Criatura — Metabolizador eldrazi|Vacío. (Esta carta no tiene ningún color.)Cuando el Hurgamentes entre al campo de batalla, puedes poner en el cementerio de un oponente una carta del exilio de la que ese jugador sea propietario. Si lo haces, cada oponente descarta una carta. Mind Rake|Hurgar en la mente|Conjuro|El jugador objetivo descarta dos cartas.\nSobrecarga {1}{B}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "el jugador objetivo" por "cada jugador".) -Mind Ravel|Enredo mental|| +Mind Ravel|Enredo mental|Conjuro|El jugador objetivo se descarta de una carta de su mano.\nRoba una carta al comienzo del siguiente mantenimiento. Mind Rot|Podredumbre mental|Conjuro|El jugador objetivo descarta dos cartas de su mano. Mind Sculpt|Esculpir la mente|Conjuro|El oponente objetivo pone las primeras siete cartas de su biblioteca en su cementerio. Mind Shatter|Romper la mente|Conjuro|El jugador objetivo descarta X cartas al azar. @@ -9993,15 +9993,15 @@ Mind Slash|Cuchillazo mental|Encantamiento|{B}, sacrificar una criatura:El opone Mind Sludge|Fango mental|Conjuro|El jugador objetivo descarta una carta de su mano por cada Pantano que controles. Mind Spring|Manantial mental|Conjuro|Roba X cartas. Mind Stone|Piedra mental|Artefacto|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}, sacrificar la Piedra mental: Roba una carta. -Mind Swords|Espadas mentales|| -Mind Twist|Latigazo mental|| +Mind Swords|Espadas mentales|Conjuro|Si controlas un pantano, sacrifica una criatura en vez de pagar ek coste de maná de las Espadas mentales.\nCada jugador retira del juego dos cartas de su mano. +Mind Twist|Latigazo mental|Conjuro|El jugador objetivo se descarta de X cartas al azar de su mano. Mind Unbound|Mente liberada|Encantamiento|Al comienzo de tu mantenimiento, pon un contador de sabiduría sobre Mente liberada, luego roba una carta por cada contador de sabiduría sobre Mente liberada. -Mind Warp|Deformación mental|| -Mind Whip|Azote mental|| +Mind Warp|Deformación mental|Conjuro|Al comienzo del controlador de la criatura encantada, ese jugador puede pagar 3. Si no lo haces, el Azote mental hace 2 puntos de daño a ese jugador y gira la criatura encantada. +Mind Whip|Azote mental|Encantamiento - Aura|Al comienzo del controlador de la criatura encantada, ese jugador puede pagar 3. Si no lo haces, el Azote mental hace 2 puntos de daño a ese jugador y gira la criatura encantada. Mind's Desire|Anhelo de la mente|Conjuro|Baraja tu biblioteca. Luego remueve del juego la carta de la parte superior de tu biblioteca. Hasta el final del turno, puedes jugarla como si estuviera en tu mano sin pagar su coste de maná. (Si tiene X en su coste de maná, X es 0.)\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno.) Mind's Dilation|Expandir la mente|Encantamiento|Siempre que un oponente lance su primer hechizo cada turno, ese jugador exilia la primera carta de su biblioteca. Si es una carta que no sea tierra, puedes lanzarla sin pagar su coste de maná. Mind's Eye|Ojo de la mente|Artefacto|Siempre que un oponente robe una carta, puedes pagar {1}. Si lo haces, roba una carta. -Mindbender Spores|Esporas alucinógenas|| +Mindbender Spores|Esporas alucinógenas|Criatura - Muro Hongo|(Los muros no pueden atacar)\nVuela\nSiempre que las Esporas alucinogenas bloquean a una criatura, pon 4 contadores de hongos en esa criatura. La criatura gana "Esta criatura no se endereza en la fase de enderezar si esta tiene algun contador de hongos en ella" y "Al comienzo de tu mantenimiento quita un contador de hongos de esta criatura". Mindblaze|Llamarada mental|Conjuro|Nombra una carta que no sea tierra y elige un número mayor que 0. El jugador objetivo muestra su biblioteca. Si esa biblioteca contiene exactamente la cantidad elegida de la carta nombrada, la Llamarada mental hace 8 puntos de daño a ese jugador. Luego ese jugador baraja su biblioteca. Mindbreak Trap|Trampa rompemente|Instantáneo — Trampa|Si un oponente lanzó tres o más hechizos este turno, puedes pagar {0} en lugar de pagar el coste de maná de la Trampa rompemente.\nExilia cualquier cantidad de hechizos objetivo. Mindclaw Shaman|Chamán garra mental|Criatura — Chamán viashino|Cuando el Chamán garra mental entre al campo de batalla, el oponente objetivo muestra su mano. Puedes lanzar una carta de instantáneo o de conjuro de allí sin pagar su coste de maná. @@ -10022,24 +10022,24 @@ Mindshrieker|Gritón mental|Criatura — Ave espíritu|Vuela.\n{2}: El jugador o Mindslaver|Esclavista mental|Artefacto legendario|{4}, {T}, sacrificar el Esclavista mental: Ganas el control del próximo turno del jugador objetivo. (Tú ves todas las cartas que ese jugador podría ver y tomas todas las decisiones por él. Ese jugador no pierde vida por quemadura de maná.) Mindslicer|Rebanamentes|Criatura — Horror|Cuando el Rebanamentes vaya a un cementerio desde el juego, cada jugador descarta su mano. Mindsparker|Enciendementes|Criatura — Elemental|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)Siempre que un oponente lance un hechizo de instantáneo o de conjuro blanco o azul, el Enciendementes hace 2 puntos de daño a ese jugador. -Mindstab Thrull|Thrull roecerebros|| +Mindstab Thrull|Thrull roecerebros|Criatura - Thrull|Siempre que el Thrull roecerebros ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, el jugador defensor se descarta de tres cartas de su mano. Mindstab|Roecerebros|Conjuro|El jugador objetivo descarta tres cartas.\nSuspender 4—{B} (En lugar de jugar esta carta de tu mano, puedes pagar {B} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná.) Mindstatic|Estática-mente|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {6}. Mindstorm Crown|Corona de inspiración|Artefacto|Al comienzo de tu mantenimiento, si no tenías cartas en tu mano al comienzo de este turno, roba una carta. Si tenías una carta en tu mano, la Corona de inspiración te hace 1 punto de daño. Mindswipe|Impacto mental|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {X}. El Impacto mental hace X puntos de daño al controlador de ese hechizo. -Mindwarper|Retuercementes|| -Mindwhip Sliver|Fragmentado azotamentes|| +Mindwarper|Retuercementes|Criatura - Espíritu|El Retuercementes entra en juego con tres contadores +1/+1 sobre él.\n{2}{B}, quita un contador +1/+1 de el Retuercementes: el jugador objetivo se descarta una carta de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Mindwhip Sliver|Fragmentado azotamentes|Criatura - Fragmentado|Todos los fragmentados tiene: "2, sacrifica este criatura: el jugador objetivo se descarta de una carta al azar de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro." Mindwrack Demon|Demonio ruina mental|Criatura — Demonio|Vuela, arrolla.\nCuando el Demonio ruina mental entre al campo de batalla, pon las cuatro primeras cartas de tu biblioteca en tu cementerio.\nDelirio — Al comienzo de tu mantenimiento, pierdes 4 vidas a menos que entre las cartas de tu cementerio haya cuatro o más tipos de cartas. Mindwrack Liege|Siervo ruina mental|Criatura — Horror|Las otras criaturas azules que controlas obtienen +1/+1.\nLas otras criaturas rojas que controlas obtienen +1/+1.\n{U/R}{U/R}{U/R}{U/R}: Puedes poner en juego una carta de criatura azul o roja de tu mano. Mind|Ideas|Instantáneo|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nRoba dos cartas. -Mine Bearer|Portador de Minas|| +Mine Bearer|Portador de Minas|Criatura - Soldado Humano|{T}, sacrificar el Portador de Minas: destruye la criatura atacante objetivo. Mine Excavation|Excavar la mina|Conjuro|Regresa la carta de artefacto o encantamiento objetivo en un cementerio a la mano de su propietario.\nConspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con él. Cuando lo hagas, cópialo y puedes elegir un nuevo objetivo para la copia.) Mine Layer|Siembraminas|Criatura — Enano|{1}{R}, {T}: Pon un contador de mina sobre la tierra objetivo.\nSiempre que se gire una tierra que tenga un contador de mina sobre ella, destrúyela.\nCuando el Siembraminas salga del juego, remueve todos los contadores de minas de todas las tierras. Miner's Bane|Ruina del minero|Criatura — Elemental|{2}{R}: La Ruina del minero obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. (Si fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) Minion Reflector|Reflector del sicario|Artefacto|Siempre que una criatura que no sea una ficha entre en juego bajo tu control, puedes pagar {2}. Si lo haces, pon en juego una ficha que es una copia de esa criatura. Esa ficha tiene la habilidad de prisa y "Al final del turno, sacrifica este permanente". -Minion of Leshrac|Demonio de Leshrac|| -Minion of Tevesh Szat|Demonio de Tevesh Szat|| -Minion of the Wastes|Servidor de los Yermos|| +Minion of Leshrac|Demonio de Leshrac|Criatura - Sicario Demonio|Protección de negro\nAl comienzo de tu mantenimiento, sacrifica una criatura que no sea el Demonio de Leshrac. Si no lo haces, gira el Demonio de Leshrac y te hace 5 puntos de daño. +Minion of Tevesh Szat|Demonio de Tevesh Szat|Criatura - Sicario Demonio|Al comienzo de tu mantenimiento, el Demonio de Tevesh Szat te hace 2 puntos de daño a menos que pagues {B}{B}{1}.\n{T}: la criatura objetivo obtiene +3/-2 hasta el final del turno. +Minion of the Wastes|Servidor de los Yermos|Criatura - Sicario|Arrolla\nCuando el Servidor de los Yermos entra en juego, paga cualquier cantidad de vidas.\nLa fuerza y resistencia del Servidor de los Yermos son igual al a la vida pagada de esta manera. Minions' Murmurs|Murmullos de los lacayos|Conjuro|Roba X cartas y pierde X vidas, donde X es el número de criaturas que controlas. Minister of Impediments|Ministro de impedimentos|Criatura — Consejero humano|({W/U} puede pagarse con {W} o con {U}.)\n{T}: Gira la criatura objetivo. Minister of Inquiries|Administrador de la información|Criatura — Consejero vedalken|Cuando el Administrador de la información entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).\n{T}, pagar {E}: El jugador objetivo pone las tres primeras cartas de su biblioteca en su cementerio. @@ -10048,30 +10048,30 @@ Ministrant of Obligation|Ministrante de la obligación|Criatura — Clérigo hum Minotaur Abomination|Abominación minotauro|Criatura — Minotauro zombie| Minotaur Aggressor|Agresor minotauro|Criatura — Berserker minotauro|Daña primero, prisa. Minotaur Explorer|Minotauro explorador|Criatura — Minotauro|Cuando el Minotauro explorador entre en juego, sacrifícalo a menos que descartes una carta al azar de tu mano. -Minotaur Illusionist|Minotauro ilusionista|| +Minotaur Illusionist|Minotauro ilusionista|Criatura - Hechicero Minotauro|{1}{U}: El Minotauro ilusionista no puede ser objetivo de hechizos o habilidades este turno.\n{R}, sacrificar el Minotauro ilusionista: El Minotauro ilusionista hace una cantidad de daño igual a su fuerza a la criatura objetivo. Minotaur Skullcleaver|Minotauro destrozacráneos|Criatura — Berserker minotauro|Prisa.\nCuando el Minotauro destrozacráneos entre al campo de batalla, obtiene +2/+0 hasta el final del turno. Minotaur Sureshot|Minotauro tirocertero|Criatura — Arquero minotauro|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\n{1}{R}: La Minotauro tirocertero obtiene +1/+0 hasta el final del turno. -Minotaur Tactician|Minotauro estratega|| -Minotaur Warrior|Movilización|| -Miraculous Recovery|Recuperación milagrosa|| +Minotaur Tactician|Minotauro estratega|Criatura - Minotauro|Prisa.\nEl Minotauro estratega obtiene +1/+1 mientras controles una criatura blanca.\nEl Minotauro estratega obtiene +1/+1 mientras controles una criatura azul. +Minotaur Warrior|Movilización|Criatura - Guerrero Minotauro| +Miraculous Recovery|Recuperación milagrosa|Instantáneo|Devuelve la carta de criatura objetivo de tu cementerio al juego y pon un contador +1/+1 sobre ella. Mirage Mirror|Espejo ilusorio|Artefacto|{2}: El Espejo ilusorio se convierte en una copia del artefacto, criatura, encantamiento o tierra objetivo hasta el final del turno. Mirari's Wake|Despertar del Mirari|Encantamiento|Las criaturas que controlas obtienen +1/+1.\nSiempre que gires una tierra para obtener maná, agrega un maná a tu reserva de maná de algún tipo que produzca esa tierra. Mirari|Mirari|Artefacto legendario|Siempre que juegues un hechizo de instantáneo o de conjuro, puedes pagar {3}. Si lo haces, pon una copia de ese hechizo en la pila. Puedes elegir nuevos objetivos para esa copia. Mire Blight|Ruina del cieno|Encantamiento — Aura|Encantar criatura.\nCuando la criatura encantada reciba daño, destrúyela. Mire Boa|Boa del cenagal|Criatura — Víbora|Cruza pantanos.\n{G}: Regenera la Boa del cenagal. -Mire Kavu|Kavu de cieno|| -Mire Shade|Sombra del cieno|| +Mire Kavu|Kavu de cieno|Criatura - Kavu|El Kavu de Cieno obtiene +1/+1 mientras controles un pantano. +Mire Shade|Sombra del cieno|Criatura - Sombra|{B}, sacrificar un pantano: pon un contador +1/+1 en la Sombra del cieno. Juega esta habilidad sólo cuando puedas jugar un conjuro. Mire in Misery|Hundir en la miseria|Conjuro|Cada oponente sacrifica una criatura o un encantamiento. Mire's Malice|Crueldad del cenagal|Conjuro|El oponente objetivo descarta dos cartas.Despertar 3—{5}{B}. (Si lanzas este hechizo por {5}{B}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Mire's Toll|Peaje del cieno|Conjuro|El jugador objetivo muestra una cantidad de cartas de su mano igual a la cantidad de pantanos que controlas. Elige una de ellas. Ese jugador descarta esa carta. Miren, the Moaning Well|Miren, el pozo de los lamentos|Tierra legendaria|{T}: Agrega {1} a tu reserva de maná.\n{3}, {T}, sacrificar una criatura: Ganas vida igual a la resistencia de la criatura sacrificada. Mirko Vosk, Mind Drinker|Mirko Vosk, bebedor de mentes|Criatura legendaria — Vampiro|Vuela.\nSiempre que Mirko Vosk, bebedor de mentes haga daño de combate a un jugador, ese jugador muestra cartas de la parte superior de su biblioteca hasta que muestre cuatro cartas de tierra, luego pone esas cartas en su cementerio. -Mirozel|Mirocel|| +Mirozel|Mirocel|Criatura - Ilusión|Vuela\nCuando Mirocel es objetivo de un hacizo o habilidad, devuleve a Mirocel a la mano de su propietario. Mirran Crusader|Cruzado mirrodiano|Criatura — Caballero humano|Daña dos veces, protección contra negro y contra verde. Mirran Mettle|Temple mirrodiano|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno.\nMetalurgia — Esa criatura obtiene +4/+4 hasta el final del turno en vez de eso si tú controlas tres o más artefactos. Mirran Spy|Espía mirrodiano|Criatura — Zángano|Vuela.\nSiempre que lances un hechizo de artefacto, puedes enderezar la criatura objetivo. Mirri the Cursed|Mirri, la maldita|Criatura legendaria — Felino vampiro|Vuela, daña primero, prisa.\nSiempre que Mirri, la maldita haga daño de combate a una criatura, pon un contador +1/+1 sobre Mirri, la maldita. -Mirri's Guile|La astucia de Mirri|| +Mirri's Guile|La astucia de Mirri|Encantamiento|Al comienzo de tu mantenimiento, mira las tres cartas superiores de tu biblioteca, luego regrésalas en cualquier orden. Mirri, Cat Warrior|Mirri, guerrera felina|Criatura legendaria — Guerrero felino|Daña primero, cruza bosques, vigilancia. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero, es imbloqueable mientras el jugador defensor controle un bosque, y no se gira al atacar.) Mirri, Weatherlight Duelist|Mirri, duelista del Vientoligero|Criatura legendaria — Guerrero felino|Daña primero.\nSiempre que Mirri, duelista del Vientoligero ataque, cada oponente no puede bloquear con más de una criatura este combate.\nMientras Mirri, duelista del Vientoligero esté girada, no te puede atacar más de una criatura cada combate. Mirrodin Besieged|Mirrodin sitiado|Encantamiento|En cuanto Mirrodin sitiado entre al campo de batalla, elige mirrodianos o pirexianos.\n• Mirrodianos — Siempre que lances un hechizo de artefacto, crea una ficha de criatura artefacto Myr incolora 1/1.\n• Pirexianos — Al comienzo de tu paso final, roba una carta, luego descarta una carta. Luego, si hay quince o más cartas de artefacto en tu cementerio, el oponente objetivo pierde el juego. @@ -10084,7 +10084,7 @@ Mirror March|Marcha de los reflejos|Encantamiento|Siempre que una criatura que n Mirror Match|Reflejo rival|Instantáneo|Lanza el Reflejo rival solo durante el paso de declarar bloqueadoras.Por cada criatura que te ataque a ti o a un planeswalker que controlas, pon en el campo de batalla bloqueando a esa criatura una ficha que es una copia de esa criatura. Exilia esas fichas al final del combate. Mirror Mockery|Burla del espejo|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque, puedes poner en el campo de batalla una ficha que es una copia de esa criatura. Exilia esa ficha al final del combate. Mirror Sheen|Resplandor del espejo|Encantamiento|{1}{U/R}{U/R}: Copia el hechizo objetivo de instantáneo o de conjuro que te hace objetivo. Puedes elegir nuevos objetivos para la copia. -Mirror Strike|Reflejar el Ataque|| +Mirror Strike|Reflejar el Ataque|Instantáneo|La criatura imbloqueable objetivo hace daño de combate a su controlador en vez de a ti este turno. Mirror Wall|Muro de espejo|Criatura — Muro|(Los muros no pueden atacar.)\n{W}: El Muro de espejo puede atacar este turno como si no fuera un Muro. Mirror of Fate|Espejo del destino|Artefacto|{T}, sacrificar el Espejo del destino: Elige hasta siete cartas exiliadas boca arriba de las cuales eres propietario. Exilia todas las cartas de tu biblioteca, luego pon las cartas elegidas en la parte superior tu biblioteca. Mirror of the Forebears|Espejo de los ancestros|Artefacto|En cuanto el Espejo de los ancestros entre al campo de batalla, elige un tipo de criatura.\n{1}: Hasta el final del turno, el Espejo de los ancestros se convierte en una copia de la criatura objetivo que controlas del tipo elegido, excepto que es un artefacto además de sus otros tipos. @@ -10094,29 +10094,29 @@ Mirrormade|Reflejado|Encantamiento|Puedes hacer que Reflejado entre al campo de Mirrorpool|Estanquespejo|Tierra|El Estanquespejo entra al campo de batalla girado.\n{T}: Agrega {C} a tu reserva de maná.\n{2}{C}, {T}, sacrificar el Estanquespejo: Copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia.\n{4}{C}, {T}, sacrificar el Estanquespejo: Pon en el campo de batalla una ficha que es una copia de la criatura objetivo que controlas. Mirrorweave|Tejido especular|Instantáneo|Cada otra criatura es una copia de la criatura objetivo que no sea legendaria hasta el final del turno. Mirrorwing Dragon|Dragón alas de espejo|Criatura — Dragón|Vuela.\nSiempre que un jugador lance un hechizo de instantáneo o de conjuro que solo haga objetivo al Dragón alas de espejo, ese jugador copia ese hechizo por cada otra criatura que controla a la que pudiera hacer objetivo el hechizo. Cada copia hace objetivo a cada una de esas otras criaturas. -Mirrorwood Treefolk|Pueblo arbóreo de Maderaespejo|| +Mirrorwood Treefolk|Pueblo arbóreo de Maderaespejo|Criatura - Pueblo-arbóreo|{2}{R}{B}: la siguiente vez que fuera a recibir daño el Pueblo arbóreo de Maderaespejo este turno, ese daño es hecho a la criatura o jugador objetivo en vez de eso. Mirrorworks|Espejería|Artefacto|Siempre que otro artefacto que no sea ficha entre al campo de batalla bajo tu control, puedes pagar {2}. Si lo haces, crea una ficha que es una copia de ese artefacto. -Miscalculation|Error de cálculo|| +Miscalculation|Error de cálculo|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague 2.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Mischief and Mayhem|Travesuras y maldades|Conjuro|Hasta dos criaturas objetivo obtienen +4/+4 cada una hasta el final del turno. -Mischievous Poltergeist|Poltergeist malicioso|| +Mischievous Poltergeist|Poltergeist malicioso|Criatura - Espíritu|Vuela\nPagar 1 vida: regenera el Poltergeist malicioso. Mischievous Quanar|Quánar travieso|Criatura — Bestia|{3}{U}{U}: Pon el Quánar travieso boca abajo.\nMetamorfosis {1}{U}{U}.(Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Quánar travieso se ponga boca arriba, copia el hechizo objetivo de instantáneo o de conjuro. Puedes elegir nuevos objetivos para esa copia. -Misdirection|Descaminar|| -Misers' Cage|Jaula de la avaricia|| +Misdirection|Descaminar|Instantáneo|Puedes retirar del juego una carta azul de tu mano en vez de pagar el coste de maná del Descaminar.\nCambia el objetivo del hechizo objetivo con un único objetivo. +Misers' Cage|Jaula de la avaricia|Artefacto|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 5 o más cartas en su mano, la Jaula de la avaricia le hace 2 puntos de daño. Misery Charm|Amuleto de miseria|Instantáneo|Elige uno: Destruye el Clérigo objetivo; o regresa la carta objetivo de Clérigo de tu cementerio a tu mano; o el jugador objetivo pierde 2 vidas. -Misfortune|Infortunio|| +Misfortune|Infortunio|Conjuro|Un oponente elige una -- pon un contador +1/+1 en cada criatura de tu control y ganas 4 vidas; o pon un contador -1/-1 en cada criatura de ese jugador controla y el Infortunio le hace 4 puntos de daño. Misguided Rage|Cólera insensata|Conjuro|El jugador objetivo sacrifica un permanente. Mishra's Bauble|Baratija de Mishra|Artefacto|{T}, sacrificar la Baratija de Mishra: Mira la primera carta de la biblioteca del jugador objetivo. Roba una carta al comienzo del mantenimiento del próximo turno. Mishra's Factory|Factoría de Mishra|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}: La Factoría de Mishra se convierte en una criatura artefacto Operario 2/2 hasta el final del turno. Sigue siendo una tierra.\n{T}: La criatura Operario objetivo obtiene +1/+1 hasta el final del turno. -Mishra's Groundbreaker|Alzatierras de Mishra|| -Mishra's Helix|Hélice de Mishra|| +Mishra's Groundbreaker|Alzatierras de Mishra|Artefacto|{T}, sacrifica el Alzatierras de Mishra: la tierra objetivo se convierte en una criatura artefacto 3/3, esta criatura todavía se considera una tierra. (Este efecto no desaparece al final del turno). +Mishra's Helix|Hélice de Mishra|Artefacto|{X}, {T}: gira X tierras objetivo. Mishra's Self-Replicator|Autorreplicador de Mishra|Criatura artefacto — Operario|Siempre que lances un hechizo histórico, puedes pagar {1}. Si lo haces, crea una ficha que es una copia del Autorreplicador de Mishra. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) -Mishra's War Machine|Máquina de guerra de Mishra|| +Mishra's War Machine|Máquina de guerra de Mishra|Criatura Artefacto - Destructor|Agrupa\nAl comienzo de tu mantenimiento, a menos que te descartes una carta de tu mano, gira la Máquina de guerra de Mishra y te hace 3 puntos de daño. Mishra, Artificer Prodigy|Mishra, artífice prodigio|Criatura legendaria — Artífice humano|Siempre que juegues un hechizo de artefacto, puedes buscar en tu cementerio, mano y/o biblioteca una carta con el mismo nombre que ese hechizo y ponerla en juego. Si buscas en tu biblioteca de esta manera, barájala. -Misinformation|Desinformar|| -Misshapen Fiend|Demonio deforme|| +Misinformation|Desinformar|Instantáneo|Pon hasta tres cartas objetivo del cementerio del oponente en la parte superior de su biblioteca en cualquier orden. +Misshapen Fiend|Demonio deforme|Criatura - Mercenario Horror|Vuela Mission Briefing|Instrucciones de la misión|Instantáneo|Escruta 2, luego elige una carta de instantáneo o de conjuro de tu cementerio. Puedes lanzar esa carta este turno. Si esa carta fuera a ir a tu cementerio este turno, en vez de eso, exíliala.(Para escrutar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) -Misstep|Tropezar|| -Mist Dragon|Dragón de las brumas|| +Misstep|Tropezar|Conjuro|Las criaturas que el jugador objetivo controla no se enderezan en el siguiente paso de enderezar de ese jugador. +Mist Dragon|Dragón de las brumas|Criatura - Dragón|{0}: el Dragón de las brumas gana la habilidad de volar. (Este efecto no termina al final del turno.)\n{0}: el Dragón de las brumas pierde la habilidad de volar. (Este efecto no termina al final del turno.)\n{3}{U}{U}: el Dragón de las brumas cambia de fase y sale de juego. Mist Intruder|Intruso de la niebla|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)Vuela.Ingerir. (Siempre que esta criatura haga daño de combate a un jugador, ese jugador exilia la primera carta de su biblioteca.) Mist Leopard|Leopardo de niebla|Criatura — Felino|Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.) Mist Raven|Cuervo de niebla|Criatura — Ave|Vuela.\nCuando el Cuervo de niebla entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario. @@ -10129,7 +10129,7 @@ Mistcaller|Invocaniebla|Criatura — Hechicero tritón|Sacrificar el Invocaniebl Mistcutter Hydra|Hidra hendeniebla|Criatura — Hidra|La Hidra hendeniebla no puede ser contrarrestada.\nPrisa, protección contra azul.\nLa Hidra hendeniebla entra al campo de batalla con X contadores +1/+1 sobre ella. Mistfire Adept|Adepto nieblardiente|Criatura — Monje humano|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nSiempre que lances un hechizo que no sea de criatura, la criatura objetivo gana la habilidad de volar hasta el final del turno. Mistfire Weaver|Tejedora nieblardiente|Criatura — Hechicero djinn|Vuela.\nMetamorfosis {2}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando la Tejedora nieblardiente se ponga boca arriba, la criatura objetivo que controlas gana la habilidad de antimaleficio hasta el final del turno. -Mistfolk|Pueblo etéreo|| +Mistfolk|Pueblo etéreo|Criatura - Ilusión|{U}: contrarrestra el hechizo objetivo que haga objetivo al Pueblo etéreo. Mistford River Turtle|Tortuga de Vadonublado|Criatura — Tortuga|Siempre que la Tortuga de Vadonublado ataque, otra criatura atacante objetivo que no sea Humano no puede ser bloqueada este turno. Mistform Dreamer|Soñador nebuliforme|Criatura — Ilusión|Vuela.\n{1}: El tipo del Soñador nebuliforme es del tipo de criatura de tu elección hasta el final del turno. Mistform Mask|Máscara nebuliforme|Encantar criatura|{1}: El tipo de la criatura encantada es del tipo de criatura de tu elección hasta el final del turno. @@ -10147,7 +10147,7 @@ Misthollow Griffin|Grifo de Hondonada neblinosa|Criatura — Grifo|Vuela.\nPuede Misthoof Kirin|Kirin nieblapezuña|Criatura — Kirin|Vuela, vigilancia.\nMegametamorfosis {1}{W}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) Mistmeadow Skulk|Furtivo de Pradera Brumosa|Criatura — Bribón kithkin|Vínculo vital, protección contra coste de maná convertido de 3 o mayor. Mistmeadow Witch|Bruja de Pradera Brumosa|Criatura — Hechicero kithkin|{2}{W}{U}: Exilia la criatura objetivo. Regresa esa carta al campo de batalla bajo el control de su propietario al comienzo del próximo paso final. -Mistmoon Griffin|Grifo de bruma lunar|| +Mistmoon Griffin|Grifo de bruma lunar|Criatura - Grifo|Vuela\nCuando el Grifo de bruma lunar vaya a un cementerio desde el juego, retira del juego al Grifo de bruma lunar, luego pon la carta de criatura superior de tu cementerio en juego. Mistral Charger|Pegaso mistral de batalla|Criatura — Pegaso|Vuela. Mistveil Plains|Llanura velo de niebla|Tierra — Llanura|({T}: Agrega {W} a tu reserva de maná.)\nLa Llanura velo de niebla entra en juego girada.\n{W}, {T}: Pon la carta objetivo de tu cementerio en el fondo de tu biblioteca. Juega esta habilidad sólo si controlas dos o más permanentes blancos. Mistvein Borderpost|Mojón vena de niebla|Artefacto|Puedes pagar {1} y regresar una tierra básica que controles a la mano de su propietario en lugar de pagar el coste de maná del Mojón vena de niebla.\nEl Mojón vena de niebla entra en juego girado.\n{T}: Agrega {U} o {B} a tu reserva de maná. @@ -10163,40 +10163,40 @@ Mizzix of the Izmagnus|Mízzix de los izmagnus|Criatura legendaria — Hechicero Mizzix's Mastery|Poder de Mízzix|Conjuro|Exilia la carta objetivo que sea un instantáneo o conjuro de tu cementerio. Por cada carta exiliada de esta manera, cópiala. Puedes lanzar la copia sin pagar su coste de maná. Exilia el Poder de Mízzix.Sobrecarga {5}{R}{R}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la carta objetivo" por "cada carta".) Mnemonic Betrayal|Traición mnemónica|Conjuro|Exilia todas las cartas de los cementerios de todos los oponentes. Puedes lanzar esas cartas este turno, y puedes gastar maná como si fuera maná de cualquier tipo para lanzar esos hechizos. Al comienzo de tu próximo paso final, si cualesquiera de esas cartas permanecen exiliadas, regrésalas a los cementerios de sus propietarios.\nExilia la Traición mnemónica. Mnemonic Nexus|Nexo mnemónico|Instantáneo|Cada jugador baraja su cementerio en su biblioteca. -Mnemonic Sliver|Fragmentado mnemónico|| +Mnemonic Sliver|Fragmentado mnemónico|Criatura - Fragmentado|Todos los fragmentados tiene: "2, sacrificar este turno: roba una carta." Mnemonic Wall|Muro mnemónico|Criatura — Muro|Defensor.Cuando el Muro mnemónico entre al campo de batalla, puedes regresar la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano. Moan of the Unhallowed|Gemidos de los impíos|Conjuro|Pon en el campo de batalla dos fichas de criatura Zombie negras 2/2.\nRetrospectiva {5}{B}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) -Moaning Spirit|Espiritu quejumbroso|| +Moaning Spirit|Espiritu quejumbroso|Criatura - Espíritu|Vuela Moaning Wall|Muro de los plañidos|Criatura — Muro zombie|Defensor.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Moat Piranhas|Pirañas del foso|Criatura — Pez|Defensor. (Esta criatura no puede atacar.) -Mob Justice|Justicia de las Masas|| -Mob Mentality|Mentalidad de turba|| +Mob Justice|Justicia de las Masas|Conjuro|La Justicia de las Masas hace al jugador objetivo daño igual al número de criaturas de tu control. +Mob Mentality|Mentalidad de turba|Encantamiento - Aura|La criatura encantada tiene la habilidad arrolla.\nSiempre que todas las criaturas que no sean muro que controles atacan, la criatura encantada obtiene +X/+0 hasta del turno, donde X es el número de criaturas atacantes. Mob Rule|Dominio de la turba|Conjuro|Elige uno:\n● Gana el control de todas las criaturas con fuerza de 4 o más hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno.\n● Gana el control de todas las criaturas con fuerza de 3 o menos hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno. -Mobile Fort|Fuerte móvil|| +Mobile Fort|Fuerte móvil|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{3}: el Fuerte móvil obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega este habilidad sólo una vez cada turno. Mobile Garrison|Baluarte móvil|Artefacto — Vehículo|Siempre que el Baluarte móvil ataque, endereza otro artefacto o criatura objetivo que controlas.\nTripular 2. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 2 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) Mobilization|Movilización|Encantamiento|Las criaturas Soldado tienen la habilidad de vigilancia. (No se giran al atacar.)\n{2}{W}: Pon en juego una ficha de criatura Soldado blanca 1/1. Mobilized District|Distrito movilizado|Tierra|{T}: Agrega {C}.\n{4}: El Distrito movilizado se convierte en una criatura Ciudadano 3/3 con la habilidad de vigilancia hasta el final del turno. Sigue siendo una tierra. Cuesta {1} menos activar esta habilidad por cada criatura y planeswalker legendarios que controlas. -Mobilize|Guerrero minotauro|| +Mobilize|Guerrero minotauro|Conjuro|Endereza todas las criaturas que controles. Mob|Hostigar|Instantáneo|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nDestruye la criatura objetivo. Mockery of Nature|Burla de la naturaleza|Criatura — Bestia eldrazi|Emerger {7}{G}. (Puedes lanzar este hechizo sacrificando una criatura y pagando el coste de emerger menos el coste de maná convertido de esa criatura.)\nCuando lances la Burla de la naturaleza, puedes destruir el artefacto o encantamiento objetivo. -Mogg Alarm|Alarma mogg|| -Mogg Assassin|Asesino mogg|| -Mogg Bombers|Bombarderos Mogg|| -Mogg Cannon|Cañón mogg|| -Mogg Conscripts|Reclutas mogg|| +Mogg Alarm|Alarma mogg|Conjuro|Puedes sacrificar dos montañas en vez de pagar el coste de maná de la Alarma mogg.\nPon dos fichas de criatura trasgo rojas 1/1 en juego. +Mogg Assassin|Asesino mogg|Criatura - Asesino Trasgo|{T}: tú y el oponente objetivo eligen una criatura objetivo que el otro controla. Lanza una moneda. Si tú ganas el lanzamiento, destruye la criautra que elegistes. Si tú pierdes el lanzamiento, destruye la criatura que el oponente eligió. +Mogg Bombers|Bombarderos Mogg|Criatura - Trasgo|Cuando otra criatura entra en juego, sacrifica los Bombarderos Mogg. Si lo haces, hace 3 puntos de daño al jugador objetivo. +Mogg Cannon|Cañón mogg|Artefacto|{T}: la criatura objetivo de tu control obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Destruye esa criatura al final del turno. +Mogg Conscripts|Reclutas mogg|Criatura - Trasgo|Los Reclutas mogg no pueden atacar a menos que juegues un hechizo de criatura este turno. Mogg Fanatic|Fanático mogg|Criatura — Trasgo|Sacrificar el Fanático mogg: El Fanático mogg hace 1 punto de daño a la criatura o jugador objetivo. Mogg Flunkies|Lacayos mogg|Criatura — Trasgo|Los Lacayos mogg no pueden atacar ni bloquear solos. -Mogg Hollows|Cavidades mogg|| -Mogg Infestation|Infestación de moggs|| -Mogg Jailer|Carcelero mogg|| -Mogg Maniac|Maníaco mogg|| -Mogg Raider|Corsario mogg|| -Mogg Salvage|Botín mogg|| -Mogg Sentry|Centinela Mogg|| -Mogg Squad|Pelotón de moggs|| -Mogg Toady|Mogg servil|| +Mogg Hollows|Cavidades mogg|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {R} o {G} a tu reserva de maná. Las Cavidades mogg no se enderezan durante el siguiente paso de enderezar de su controlador. +Mogg Infestation|Infestación de moggs|Conjuro|Destruye todas las criaturas que el jugador objetivo controla. Por cada criatura que va al cementerio de esta manera, pon dos fichas de criatura trasgo roja 1/1 en juego bajo el control de ese jugador. +Mogg Jailer|Carcelero mogg|Criatura - Trasgo|El Carcelero Mogg no puede atacar si el jugador defensor controla una criatura ebderezada con fuerza 2 o menos. +Mogg Maniac|Maníaco mogg|Criatura - Trasgo|Siempre que el Maniaco Mogg reciba daño, haz esa cantidad de daño al oponente objetivo. +Mogg Raider|Corsario mogg|Criatura - Trasgo|Sacrificar un trasgo: la criatura objetivo obtiene +1/+1 hasta el final del turno. +Mogg Salvage|Botín mogg|Instantáneo|Si un oponente controla una isla y tú controlas una montaña, puedes jugar el Botín mogg sin pagar el coste de maná.\nDestruye el artefacto objetivo. +Mogg Sentry|Centinela Mogg|Criatura - Guerrero Trasgo|Siempre que un oponente juegue un hechizo, el Centinela mogg obtiene +2/+2 hasta el final del turno. +Mogg Squad|Pelotón de moggs|Criatura - Trasgo|El Pelotón de moggs obtiene -1/-1 por cada otra criatura en juego. +Mogg Toady|Mogg servil|Criatura - Trasgo|El Mogg servil no puede atacar a menos que controles más criaturas que el jugador defensor.\nEl Mogg servil no puede bloquear a menos que controles más criaturas que el jugador atacante. Mogg War Marshal|Mariscal de guerra mogg|Criatura — Guerrero trasgo|Eco {1}{R} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)\nCuando el Mariscal de guerra mogg entre en juego o vaya a un cementerio desde el juego, pon en juego una ficha de criatura Trasgo roja 1/1. -Moggcatcher|Atrapamogg|| +Moggcatcher|Atrapamogg|Criatura - Mercenario Humano|{3}, {T}: Busca en tu biblioteca una carta de trasgo y pon esa carta en juego. Luego baraja tu biblioteca. Mogis's Marauder|Merodeador de Mogis|Criatura — Berserker humano|Cuando el Merodeador de Mogis entre al campo de batalla, hasta X criaturas objetivo ganan cada una las habilidades de intimidar y prisa hasta el final del turno, donde X es tu devoción al negro. (Cada {B} en los costes de maná de los permanentes que controlas cuenta para tu devoción al negro.) Mogis's Warhound|Sabueso de guerra de Mogis|Criatura encantamiento — Perro|Concesión {2}{R}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de aura con encantar criatura. Si no está anexada a una criatura, se convierte en una criatura de nuevo.)\nEl Sabueso de guerra de Mogis ataca cada turno si puede.\nLa criatura encantada obtiene +2/+2 y ataca cada turno si puede. Mogis, God of Slaughter|Mogis, dios de la masacre|Criatura encantamiento legendaria — Deidad|Indestructible.\nMientras tu devoción al negro y al rojo sea menor que siete, Mogis no es una criatura.\nAl comienzo del mantenimiento de cada oponente, Mogis hace 2 puntos de daño a ese jugador a menos que sacrifique una criatura. @@ -10210,13 +10210,13 @@ Moldervine Reclamation|Recuperación de las parramohosas|Encantamiento|Siempre q Molder|Enmohecer|Instantáneo|Destruye el artefacto o encantamiento objetivo con coste de maná convertido igual a X. No puede ser regenerado. Ganas X vidas. Moldgraf Monstrosity|Monstruosidad de la tumbamohosa|Criatura — Insecto|Arrolla.\nCuando la Monstruosidad de la tumbamohosa muera, exíliala, luego regresa dos cartas de criatura al azar de tu cementerio al campo de batalla. Moldgraf Scavenger|Carroñero de tumbamohosa|Criatura — Hongo|Delirio — El Carroñero de tumbamohosa obtiene +3/+0 mientras entre las cartas de tu cementerio haya cuatro o más tipos de cartas. -Mole Worms|Gusanos perforadores|| -Molimo, Maro-Sorcerer|Molimo, Hechicero Maro|| +Mole Worms|Gusanos perforadores|Criatura - Gusano|Puedes elegir no enderezar los Gusanos perforadores durante tu paso de enderezar.\n{T}: gira la tierra objetivo. No se endereza durante el paso de enderezar de su controlador mientras que los Gusanos perforadores permanezcan girados. +Molimo, Maro-Sorcerer|Molimo, Hechicero Maro|Criatura Legendaria - Elemental|Arrolla\nLa fuerza y la resistencia del Molimo, Hechicero Maro son igual al número de tierras que controlas. Molten Birth|Nacimiento fundido|Conjuro|Pon en el campo de batalla dos fichas de criatura Elemental rojas 1/1. Después lanza una moneda a cara o cruz. Si ganas el lanzamiento, regresa el Nacimiento fundido a la mano de su propietario. Molten Disaster|Desastre fundido|Conjuro|Estímulo {R} (Puedes pagar {R} adicional en cuanto juegues este hechizo.)
Si se pagó el coste de estímulo, el Desastre fundido tiene la habilidad de fracción de segundo. (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)
El Desastre fundido hace X puntos de daño a cada criatura que no tenga la habilidad de volar y a cada jugador. Molten Firebird|Ave de fuego fundida|Criatura — Fénix|Vuela.\nCuando el Ave de fuego fundida vaya a un cementerio desde el juego, regrésala al juego bajo el control de su propietario al final del turno y sáltate tu próximo paso de robar.\n{4}{R}: Remueve del juego el Ave de fuego fundida. Molten Frame|Fundir el marco|Instantáneo|Destruye la criatura artefacto objetivo.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) -Molten Hydra|Hidra fundida|| +Molten Hydra|Hidra fundida|Criatura - Hidra|{1}{R}{R}: pon un contador +1/+1 sobre la Hidra fundida.\n{T}, retirar todos los contadores +1/+1 de la Hidra fundida: la Hidra fundida hace 1 punto de daño a la criatura o jugador objetivo por cada contador +1/+1 retirado de esta manera. Molten Influence|Influencia derretida|Instantáneo|Contrarresta el hechizo objetivo de instantáneo o de conjuro a menos que su controlador elija que la Influencia derretida le haga 4 puntos de daño a él. Molten Nursery|Vivero de lava|Encantamiento|Vacío. (Esta carta no tiene ningún color.)Siempre que lances un hechizo incoloro, el Vivero de lava hace 1 punto de daño a la criatura o jugador objetivo. Molten Primordial|Primordial fundido|Criatura — Avatar|Prisa.Cuando el Primordial fundido entre al campo de batalla, por cada oponente, gana el control de hasta una criatura objetivo que controla ese jugador hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno. @@ -10228,17 +10228,17 @@ Molten Slagheap|Escoria fundida|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{ Molten Vortex|Vórtice fundido|Encantamiento|{R}, descartar una carta de tierra: El Vórtice fundido hace 2 puntos de daño a la criatura o jugador objetivo. Molten-Tail Masticore|Masticore de cola fundida|Criatura artefacto — Masticore|Al comienzo de tu mantenimiento, sacrifica la Masticore de cola fundida a menos que descartes una carta.\n{4}, exiliar una carta de criatura de tu cementerio: La Masticore de cola fundida hace 4 puntos de daño a la criatura o jugador objetivo.\n{2}: Regenera la Masticore de cola fundida. Moltensteel Dragon|Dragón de acero fundido|Criatura artefacto — Dragón|({R/P} puede pagarse con {R} o con 2 vidas.)\nVuela.\n{R/P}: El Dragón de acero fundido obtiene +1/+0 hasta el final del turno. -Molting Harpy|Arpía mudando|| +Molting Harpy|Arpía mudando|Criatura - Mercenario Saga|Vuela\nAl comienzo de tu mantenimiento, sacrifica la Arpía mudando a menos que pagues {2}. Molting Skin|Muda de piel|Encantamiento|Regresa Muda de piel a la mano de su propietario: Regenera la criatura objetivo. Molting Snakeskin|Muda de piel de serpiente|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+0 y tiene "{2}{B}: Regenera esta criatura". Moment of Craving|Momento de antojo|Instantáneo|La criatura objetivo obtiene -2/-2 hasta el final del turno. Ganas 2 vidas. Moment of Heroism|Momento de heroísmo|Instantáneo|La criatura objetivo obtiene +2/+2 y gana la habilidad de vínculo vital hasta el final del turno. (El daño hecho por la criatura también hace que su controlador gane esa misma cantidad de vidas.) -Moment of Silence|Momento de silencio|| +Moment of Silence|Momento de silencio|Instantáneo|El jugador objetivo salta su fase de combate este turno. Moment of Triumph|Momento de triunfo|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno. Ganas 2 vidas. Moment's Peace|Paz del momento|Instantáneo|Prevén todo el daño de combate que se fuera a hacer este turno.\nRetrospectiva {2}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Momentary Blink|Pestañeo momentáneo|Instantáneo|Remueve del juego la criatura objetivo que controlas, luego regrésala al juego bajo el control de su propietario.\nRetrospectiva {3}{U} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Momentous Fall|Caída memorable|Instantáneo|Como coste adicional para lanzar este hechizo, sacrifica una criatura.\nRobas una cantidad de cartas igual a la fuerza de la criatura sacrificada, luego ganas una cantidad de vidas igual a su resistencia. -Momentum|Ímpetu|| +Momentum|Ímpetu|Encantamiento - Aura|Al comienzo de tu mantenimiento, puedes poner un contador de crecimiento sobre el Impetu.\nLa criatura encantada obtiene +1/+1 por cada contador de crecimiento sobre el Ímpetu. Momir Vig, Simic Visionary|Mómir Vig, visionario simic|Criatura legendaria — Hechicero elfo|Siempre que juegues un hechizo de criatura verde, puedes buscar en tu biblioteca una carta de criatura y mostrarla. Si lo haces, baraja tu biblioteca y pon la carta en la parte superior.\nSiempre que juegues un hechizo de criatura azul, muestra la primera carta de tu biblioteca. Si es una carta de criatura, pon esa carta en tu mano. Monastery Flock|Parvada del monasterio|Criatura — Ave|Defensor, vuela.\nMetamorfosis {U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Monastery Loremaster|Maestro sabio del monasterio|Criatura — Hechicero djinn|Megametamorfosis {5}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.)\nCuando el Maestro sabio del monasterio se ponga boca arriba, regresa la carta objetivo que no sea de criatura y que no sea de tierra de tu cementerio a tu mano. @@ -10246,21 +10246,21 @@ Monastery Mentor|Mentor del monasterio|Criatura — Monje humano|Destreza. (Siem Monastery Siege|Asedio al monasterio|Encantamiento|En cuanto el Asedio al monasterio entre al campo de batalla, elige kans o dragones.\n• Kans — Al comienzo de tu paso de robar, roba una carta adicional, luego descarta una carta.\n• Dragones — A tus oponentes les cuesta {2} más lanzar los hechizos que te hagan objetivo a ti o a un permanente que controlas. Monastery Swiftspear|Lanzaveloz del monasterio|Criatura — Monje humano|Prisa.\nDestreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.) Mondronen Shaman|Chamán Mondronen|Criatura — Chamán licántropo humano|Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Chamán Mondronen. -Mongrel Pack|Jauría de mestizos|| +Mongrel Pack|Jauría de mestizos|Criatura - Perro|Cuando la Jauría de mestizos se va al cementerio desde el juego durante el combate, pon cuatro fichas de criatura perro verde 1/1 en juego. Monk Idealist|Idealista monje|Criatura — Clérigo monje humano|Cuando el Idealista monje entre al campo de batalla, regresa la carta de encantamiento objetivo de tu cementerio a tu mano. Monk Realist|Realista monje|Criatura — Clérigo monje humano|Cuando el Realista monje entre al campo de batalla, destruye el encantamiento objetivo. -Monkey Cage|Jaula para simios|| +Monkey Cage|Jaula para simios|Artefacto|Cuando una criatura entra en juego, sacrifica la Jaula para simios y un número de fichas de criatura mono verdes 2/2 pon en juego igual al coste de maná convertido de la criatura. Monomania|Monomanía|Conjuro|El jugador objetivo elige una carta en su mano y descarta el resto. -Mons's Goblin Raiders|Trasgos de Mons|| -Monsoon|Monzón|| +Mons's Goblin Raiders|Trasgos de Mons|Criatura - Trasgo| +Monsoon|Monzón|Encantamiento|Al final del turno de cada jugador, gira todas las islas enderezadas que ese jugador controla y el Monzón hace X puntos de daño ese jugador, donde X es el número de islas giradas de esta manera. Monstrify|Monstrificar|Conjuro|La criatura objetivo obtiene +4/+4 hasta el final del turno.\nDesandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Monstrous Carabid|Carábido monstruoso|Criatura — Insecto|El Carábido monstruoso ataca cada turno si puede.\nCiclo {B/R}. ({B/R}, descartar esta carta: Roba una carta.) -Monstrous Growth|Crecimiento mons.|| -Monstrous Hound|Sabueso monstruoso|| +Monstrous Growth|Crecimiento mons.|Conjuro|La criatura objetivo obtiene +4/+4 hasta el final de turno. +Monstrous Hound|Sabueso monstruoso|Criatura - Perro|El Sabueso monstruoso no puede atacar a menos que tú controles más tierras que el jugagor defensor.\nEl Sabueso monstruoso no puede bloquear a menos que tú controles más tierras que el jugador atacante. Monstrous Onslaught|Embestida monstruosa|Conjuro|La Embestida monstruosa hace X puntos de daño divididos como elijas entre cualquier cantidad de criaturas objetivo, donde X es la mayor fuerza entre las criaturas que controlas en cuanto lanzas la Embestida monstruosa. Moodmark Painter|Pintora de almadibujos|Criatura — Chamán humano|Despojos — Cuando la Pintora de almadibujos entre al campo de batalla, la criatura objetivo gana la habilidad de amenaza y obtiene +X/+0 hasta el final del turno, donde X es la cantidad de cartas de criatura en tu cementerio. (No puede ser bloqueada excepto por dos o más criaturas.) Moon Heron|Garza de la luna|Criatura — Ave espíritu|Vuela. -Moon Sprite|Duende lunar|| +Moon Sprite|Duende lunar|Criatura - Hada|Vuela. Moonblade Shinobi|Shinobi hojalunar|Criatura — Ninja humano|Ninjutsu {2}{U}. ({2}{U}, regresar un atacante no bloqueado que controlas a la mano de su propietario: Pon esta carta en el campo de batalla de tu mano girada y atacando.)\nSiempre que la Shinobi hojalunar haga daño de combate a un jugador, crea una ficha de criatura Ilusión azul 1/1 con la habilidad de volar. Moonbow Illusionist|Ilusionista arco lunar|Criatura - Hechicero pueblo lunar|Vuela. {2}, regresar una tierra que controles a la mano de su propietario: El tipo de la tierra objetivo es el tipo de tierra básica de tu elección hasta el final del turno. Moonglove Changeling|Cambiaformas de selenera|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\n{B}: El Cambiaformas de selenera gana la habilidad de toque mortal hasta el final del turno. (Siempre que haga daño a una criatura, destruye esa criatura.) @@ -10273,7 +10273,7 @@ Moonlight Geist|Geist luz de luna|Criatura — Espíritu|Vuela.\n{3}{W}: Prevén Moonlight Hunt|Caza nocturna|Instantáneo|Elige una criatura objetivo que no controlas. Cada criatura que controlas que es un Lobo o un Licántropo hace una cantidad de daño igual a su fuerza a esa criatura. Moonlit Scavengers|Saqueadores bajo la luna|Criatura — Bribón tritón|Cuando los Saqueadores bajo la luna entren al campo de batalla, si controlas un artefacto o encantamiento, regresa la criatura objetivo que controla un oponente a la mano de su propietario. Moonlit Strider|Montaraz bajo la luna|Criatura - Espíritu|Sacrificar el Montaraz bajo la luna: La criatura objetivo que controles gana protección contra el color de tu elección hasta el final del turno.\nMigración de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes restituir la carta de Espíritu objetivo con coste de maná convertido de 3 o menos de tu cementerio a tu mano). -Moonlit Wake|Resucitar bajo la luna|| +Moonlit Wake|Resucitar bajo la luna|Encantamiento|Siempre que una criatura vaya al cementerio desde el juego, gana 1 vida. Moonmist|Niebla lunar|Instantáneo|Transforma a todos los Humanos. Prevén todo el daño de combate que fuera a ser hecho este turno por criaturas que no sean Licántropos o Lobos. (Sólo las cartas de dos caras pueden ser transformadas.) Moonring Island|Isla anillo lunar|Tierra — Isla|({T}: Agrega {U} a tu reserva de maná.)\nLa Isla anillo lunar entra en juego girada.\n{U}, {T}: Mira la primera carta de la biblioteca del jugador objetivo. Juega esta habilidad sólo si controlas dos o más permanentes azules. Moonring Mirror|Espejo de anillo lunar|Artefacto|Siempre que robes una carta, remueve del juego la carta de la parte superior de tu biblioteca boca abajo.\nAl comienzo de tu mantenimiento, puedes remover del juego tu mano boca abajo. Si lo haces, pon en tu mano todas las otras cartas que poseas removidas del juego con el Espejo de anillo lunar. @@ -10282,12 +10282,12 @@ Moonscarred Werewolf|Licántropo marca lunar|Criatura — Licántropo|Vigilancia Moonsilver Spear|Lanza de platalunar|Artefacto — Equipo|La criatura equipada tiene la habilidad de dañar primero.\nSiempre que la criatura equipada ataque, pon en el campo de batalla una ficha de criatura Ángel blanca 4/4 con la habilidad de volar.\nEquipar {4}. Moonveil Dragon|Dragón velo lunar|Criatura — Dragón|Vuela.\n{R}: Cada criatura que controlas obtiene +1/+0 hasta el final del turno. Moonwing Moth|Polilla ala lunar|Criatura - Insecto|Vuela.\n{W}: La Polilla ala lunar obtiene +0/+1 hasta el final del turno. -Moor Fiend|Diablo de los páramos|| +Moor Fiend|Diablo de los páramos|Criatura - Horror|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) Moorish Cavalry|Caballería morisca|Criatura — Caballero humano|Arrolla. Moorland Drifter|Errante del Páramo|Criatura — Espíritu|Delirio — El Errante del Páramo tiene la habilidad de volar mientras entre las cartas de tu cementerio haya cuatro o más tipos de cartas. Moorland Haunt|Páramo embrujado|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{W}{U}, {T}, exiliar una carta de criatura de tu cementerio: Pon en el campo de batalla una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. Moorland Inquisitor|Inquisidor del páramo|Criatura — Soldado humano|{2}{W}: El Inquisidor del páramo gana la habilidad de dañar primero hasta el final del turno. -Morale|Moral|| +Morale|Moral|Instantáneo|Las criaturas atacantes obtienen +1/+1 hasta el final del turno. Morality Shift|Cambio de moralidad|Conjuro|Intercambia tu cementerio con tu biblioteca. Luego baraja tu biblioteca. Moratorium Stone|Piedra de la moratoria|Artefacto|{2}, {T}: Remueve del juego la carta objetivo de un cementerio.\n{2}{W}{B}, {T}, sacrificar la Piedra de la moratoria: Remueve del juego la carta objetivo que no sea tierra de un cementerio, todas las otras cartas en cementerios con el mismo nombre que esa carta, y todos los permanentes con ese nombre. Morbid Bloom|Florecimiento mórbido|Conjuro|Remueve del juego la carta de criatura objetivo en un cementerio, luego pon en juego X fichas de criatura Saprolín verde 1/1, donde X es la resistencia de la carta removida. @@ -10297,9 +10297,9 @@ Morbid Plunder|Saqueo mórbido|Conjuro|Regresa hasta dos cartas de criatura obje Mordant Dragon|Dragón mordiente|Criatura — Dragón|Vuela.\n{1}{R}: El Dragón mordiente obtiene +1/+0 hasta el final del turno.\nSiempre que el Dragón mordiente haga daño de combate a un jugador, puedes hacer que le haga esa misma cantidad de daño a la criatura objetivo que controle ese jugador. Morgue Burst|Estallido de la morgue|Conjuro|Regresa la carta de criatura objetivo de tu cementerio a tu mano. El Estallido de la morgue hace daño a la criatura o jugador objetivo igual a la fuerza de la carta regresada de este modo. Morgue Theft|Robo en la morgue|Conjuro|Regresa la carta objetivo de criatura de tu cementerio a tu mano.\nRetrospectiva {4}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) -Morgue Thrull|Thrull de la morgue|| +Morgue Thrull|Thrull de la morgue|Criatura - Thrull|Sacrificar el Thrull de la morgue: pon las tres cartas superiores de tu biblioteca en tu cementerio. Morgue Toad|Sapo de la morgue|Criatura — Rana|Sacrificar el Sapo de la morgue: Agrega {U}{R} a tu reserva de maná. -Morinfen|Morinfen|| +Morinfen|Morinfen|Criatura Legendaria - Horror|Vuela Moriok Reaver|Desgarrador móriok|Criatura — Guerrero humano| Moriok Replica|Réplica de móriok|Criatura artefacto — Guerrero|{1}{B}, sacrificar la Réplica de móriok: Roba dos cartas y pierde 2 vidas. Moriok Rigger|Aparejador móriok|Criatura — Bribón humano|Siempre que un artefacto vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Aparejador móriok. @@ -10310,12 +10310,12 @@ Morningtide|Corriente matutina|Conjuro|Remueve del juego todas las cartas de tod Moroii|Moroii|Criatura — Vampiro|Vuela.\nAl comienzo de tu mantenimiento, pierde 1 vida. Morophon, the Boundless|Morophon, el Ilimitado|Criatura legendaria — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura.)\nEn cuanto Morophon, el Ilimitado entre al campo de batalla, elige un tipo de criatura.\nTe cuesta {W}{U}{B}{R}{G} menos lanzar los hechizos del tipo elegido. Este efecto reduce solo la cantidad de maná de color que pagas.\nLas otras criaturas que controlas del tipo elegido obtienen +1/+1. Morphic Tide|Marea metamórfica|Fenómeno|Cuando te encuentres con la Marea metamórfica, cada jugador baraja todos los permanentes que le pertenezcan en su biblioteca, luego muestra esa misma cantidad de cartas de la parte superior de su biblioteca. Cada jugador pone en el campo de batalla todas las cartas de artefacto, criatura, tierra y planeswalker mostradas de esta manera, luego hace lo mismo para las cartas de encantamiento, luego pone todas las cartas mostradas de esta manera que no fueron puestas en el campo de batalla en la parte inferior de su biblioteca en cualquier orden. (Luego camina por los planos desde este fenómeno.) -Morphling|Morfoide|| +Morphling|Morfoide|Criatura - Metamorfo| Morsel Theft|Robar un bocado|Conjuro tribal — Bribón|Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste daño de combate a un jugador este turno con un Bribón.)\nEl jugador objetivo pierde 3 vidas y tú ganas 3 vidas. Si se pagó el coste de rondar de Robar un bocado, roba una carta. Morselhoarder|Guardabocados|Criatura — Elemental|El Guardabocados entra en juego con dos contadores -1/-1 sobre él.\nRemover un contador -1/-1 del Guardabocados: Agrega un maná de cualquier color a tu reserva de maná. Mortal Combat|Combate mortal|Encantamiento|Al comienzo de tu mantenimiento, si hay 20 ó más cartas de criatura en tu cementerio, ganas el juego. Mortal Obstinacy|Obstinación de mortal|Encantamiento — Aura|Encantar criatura que controlas.\nLa criatura encantada obtiene +1/+1.\nSiempre que la criatura encantada haga daño de combate a un jugador, puedes sacrificar la Obstinación de mortal. Si lo haces, destruye el encantamiento objetivo. -Mortal Wound|Herida mortal|| +Mortal Wound|Herida mortal|Encantamiento - Aura|Cuando la criatura encantada es dañada, destruye la criatura encantada. Mortal's Ardor|Fervor del mortal|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de vínculo vital hasta el final del turno. (El daño hecho por la criatura también hace que su controlador gane esa misma cantidad de vidas.) Mortal's Resolve|Determinación del mortal|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no la destruyen.) Mortarpod|Morterópodo|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +0/+1 y tiene "Sacrificar esta criatura: Esta criatura hace 1 punto de daño a la criatura o jugador objetivo".\nEquipar {2}. @@ -10326,14 +10326,14 @@ Mortiphobia|Mortifobia|Encantamiento|{1}{B}, descartar una carta de tu mano: Rem Mortis Dogs|Perros mortis|Criatura — Perro|Siempre que los Perros mortis ataquen, obtienen +2/+0 hasta el final del turno.\nCuando los Perros mortis vayan a un cementerio desde el campo de batalla, el jugador objetivo pierde vidas igual a su fuerza. Mortivore|Mortívoro|Criatura — Lhurgoyf|Tanto la fuerza como la resistencia del Mortívoro son iguales al número de cartas de criatura que haya en todos los cementerios.\n{B}: Regenera al Mortívoro. Mortuary Mire|Ciénaga mortuoria|Tierra|La Ciénaga mortuoria entra al campo de batalla girada.Cuando la Ciénaga mortuoria entre al campo de batalla, puedes poner la carta de criatura objetivo de tu cementerio en la parte superior de tu biblioteca.{T}: Agrega {B} a tu reserva de maná. -Mortuary|Depósito de cadáveres|| +Mortuary|Depósito de cadáveres|Encantamiento|Siempre que una criatura se va al cementerio, pon esa criatura en la parte superior de tu biblioteca. Mortus Strider|Montaraz mortus|Criatura — Esqueleto|Cuando el Montaraz mortus muera, regrésalo a la mano de su propietario. Mosquito Guard|Guardia mosquito|Criatura — Soldado kithkin|Daña primero.\nReforzar 1—{1}{W}. ({1}{W}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) Moss Diamond|Diamante mohoso|Artefacto|El Diamante mohoso entra al campo de batalla girado.\n{T}: Agrega {G} a tu reserva de maná. Moss Kami|Kami de musgo|Criatura - Espíritu|Arrolla. Moss Monster|Monstruo de musgo|Criatura — Monstruo| Mossbridge Troll|Trol puente de musgo|Criatura — Trol|Si el Trol puente de musgo fuera a ser destruido, regenéralo.\nGirar cualquier cantidad de criaturas enderezadas que controles que no sean el Trol puente de musgo con una fuerza total de 10 o más: El Trol puente de musgo obtiene +20/+20 hasta el final del turno. -Mossdog|Perro de musgo|| +Mossdog|Perro de musgo|Criatura - Perro Planta|Siempre que el Perro de musgo sea objetivo de un hechizo o habilidad que un oponente controla, pon un contador +1/+1 en el Perro de musgo. Mossfire Egg|Huevo Fuegomusgo|Artefacto|{2}, {T}, sacrificar el Huevo Fuegomusgo: Agrega {R}{G} a tu reserva de maná. Roba una carta. Mossfire Valley|Valle Fuegomusgo|Tierra|{1}, {T}: Agrega {R}{G} a tu reserva de maná. Mosstodon|Musgodonte|Criatura — Elefante planta|{1}: La criatura objetivo con fuerza de 5 o más gana la habilidad de arrollar hasta el final del turno. @@ -10343,55 +10343,55 @@ Mother Bear|Mamá osa|Criatura — Oso|{3}{G}{G}, exiliar la Mamá osa de tu cem Mother of Runes|Madre de las runas|Criatura — Clérigo humano|{T}: La criatura objetivo que controles gana protección contra el color de tu elección hasta el final del turno. Mothrider Samurai|Samurái jinete de polillas|Criatura - Samurái humano|Vuela.\nBushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Mount Keralia|Monte Keralia|Plano — Regatha|Al comienzo de tu paso final, pon un contador de presión sobre el Monte Keralia.\nCuando camines por los planos desde el Monte Keralia, le hace una cantidad de daño igual al número de contadores de presión sobre él a cada criatura y planeswalker.\nSiempre que lances caos, prevén todo el daño que los planos llamados Monte Keralia fueran a hacer este juego a permanentes que controlas. -Mountain Goat|Cabra montesa|| -Mountain Titan|Titán de montaña|| +Mountain Goat|Cabra montesa|Criatura - Cabra|Cruza montañas (Esta criatura es imbloqueable mientras que el jugador defensor controle una montaña.) +Mountain Titan|Titán de montaña|Criatura - Gigante|{1}{R}{R}: hasta el final del turno, siempre que juegues un hechizo negro, pon un contador +1/+1 en el Titán de montaña. Mountain Valley|Valle de montaña|Tierra|El Valle de montaña entra al campo de batalla girado.\n{T}, sacrificar el Valle de montaña: Busca en tu biblioteca una carta de Montaña o Bosque, ponla en el campo de batalla y luego baraja tu biblioteca. Mountain|Montaña|Tierra básica - Montaña|({T}: Agrega {R}.) -Mounted Archers|Arqueros montados|| +Mounted Archers|Arqueros montados|Criatura - Arquero Soldado Humano|Los Arqueros montados pueden bloquear como si tuvieran la habilidad de volar.\n{W}: los Arqueros montados pueden bloquear a una criatura adicional este turno. Mourner's Shield|Escudo del doliente|Artefacto|Estampa Cuando el Escudo del doliente entre en juego, puedes remover del juego la carta objetivo de un cementerio. (La carta removida es estampada en este artefacto.)\n{2}, {T}: Prevén todo el daño que fuera a hacer este turno una fuente de tu elección que comparta un color con la carta estampada. -Mournful Zombie|Zombie lastimero|| +Mournful Zombie|Zombie lastimero|Criatura - Zombie|{W}, {T}: El jugador objetivo gana una vida. Mourning Thrull|Thrull de luto|Criatura — Thrull|({W/B} puede pagarse con {W} o con {B}.)\nVuela.\nSiempre que el Thrull de luto haga daño, ganas esa cantidad de vida. -Mourning|Luto|| +Mourning|Luto|Encantamiento - Aura|La criatura encantada obtiene -2/-0.\n{B}: devuelve el Luto a la mano de su propietario. Mournwhelk|Buccino lamentador|Criatura — Elemental|Cuando el Buccino lamentador entre en juego, el jugador objetivo descarta dos cartas.\nEvocar {3}{B}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre en juego.) Mournwillow|Sauce aterrador|Criatura — Esqueleto planta|Prisa.\nDelirio — Cuando el Sauce aterrador entre al campo de batalla, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, las criaturas con fuerza de 2 o menos no pueden bloquear este turno. Mouth of Ronom|Boca de Rónom|Tierra nevada|{T}: Agrega {1} a tu reserva de maná.\n{4}{S}, {T}, sacrificar la Boca de Rónom: La Boca de Rónom hace 4 puntos de daño a la criatura objetivo. ({S} puede pagarse con un maná de un permanente nevado.) Mouth|Boca|Conjuro|Crea una ficha de criatura Hipopótamo verde 3/3. Mowu, Loyal Companion|Mowu, compañero leal|Criatura legendaria — Perro|Arrolla, vigilancia.\nSi fueran a ponerse uno o más contadores +1/+1 sobre Mowu, compañero leal, en vez de eso, se pone esa misma cantidad de contadores +1/+1 más uno sobre él. Mox Amber|Mox de ámbar|Artefacto legendario|{T}: Agrega un maná de cualquier color de entre las criaturas y planeswalkers legendarios que controlas. -Mox Diamond|Diamante mox|| +Mox Diamond|Diamante mox|Artefacto|Como coste adicional para jugar el Diamante mox, descártate de una carta de tierra de tu mano.\n{T}: añade un maná de cualquier color a tu reserva de maná. Mox Opal|Ópalo mox|Artefacto legendario|Metalurgia — {T}: Agrega un maná de cualquier color a tu reserva de maná. Activa esta habilidad sólo si controlas tres o más artefactos. Mox Tantalite|Mox de tantalita|Artefacto|Suspender 3 — {0}. (En lugar de lanzar esta carta de tu mano, paga {0} y exíliala con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, lánzala sin pagar su coste de maná.)\n{T}: Agrega un maná de cualquier color. -Mtenda Griffin|Grifo de Mtenda|| -Mtenda Herder|Pastor de Mtenda|| -Mtenda Lion|León de Mtenda|| +Mtenda Griffin|Grifo de Mtenda|Criatura - Grifo|Vuela\n{W}, {T}: devuelve el Grifo de Mtenda a la mano de su propietario y devuelve la carta de Grifo objetivo de tu cementerio a tu mano. Juega esta habilidad sólo durante tu mantenimiento. +Mtenda Herder|Pastor de Mtenda|Criatura - Explorador Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) +Mtenda Lion|León de Mtenda|Criatura - Felino|Siempre que el León de Mtenda ataque, el jugador defensor puede pagar {U}. Si el jugador lo hace, previene todo el daño de combate que fuera a hacer el León de Mtenda este turno. Mu Yanling, Celestial Wind|Mu Yanling, Viento Celestial|Planeswalker legendario — Yanling|+1: Hasta tu próximo turno, hasta una criatura objetivo obtiene -5/-0.\n−3: Regresa hasta dos criaturas objetivo a las manos de sus propietarios.\n−7: Las criaturas que controlas con la habilidad de volar obtienen +5/+5 hasta el final del turno. Mu Yanling, Sky Dancer|Mu Yanling, Bailarina del Cielo|Planeswalker legendario — Yanling|+2: Hasta tu próximo turno, hasta una criatura objetivo obtiene -2/-0 y pierde la habilidad de volar.\n−3: Crea una ficha de criatura Ave Elemental azul 4/4 con la habilidad de volar.\n−8: Obtienes un emblema con "Las Islas que controlas tienen '{T}: Roba una carta'". Muck Drubb|Drubb del fango|Criatura — Bestia|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nCuando el Drubb del fango entre en juego, cambia el objetivo del hechizo objetivo que hace objetivo a una única criatura hacia el Drubb del fango.\nDemencia {2}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) -Muck Rats|Ratas de estercolero|| +Muck Rats|Ratas de estercolero|Criatura - Rata| Mudbrawler Cohort|Cohorte de Alboroto Fangoso|Criatura — Guerrero trasgo|Prisa.\nEl Cohorte de Alboroto Fangoso obtiene +1/+1 mientras controles otra criatura roja. Mudbrawler Raiders|Incursores de Alboroto Fangoso|Criatura — Guerrero trasgo|Los Incursores de Alboroto Fangoso no pueden ser bloqueados por criaturas azules. Mudbutton Clanger|Retumbante de Botón Fangoso|Criatura — Guerrero trasgo|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Retumbante de Botón Fangoso, puedes mostrarla. Si lo haces, el Retumbante de Botón Fangoso obtiene +1/+1 hasta el final del turno. Mudbutton Torchrunner|Antorchero de Botón Fangoso|Criatura — Guerrero trasgo|Cuando el Antorchero de Botón Fangoso muera, le hace 3 puntos de daño a la criatura o jugador objetivo. Muddle the Mixture|Enturbiar la mezcla|Instantáneo|Contrarresta el hechizo objetivo de instantáneo o de conjuro.\nTransmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de maná convertido que esta carta, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad sólo como un conjuro). Mudhole|Hoyo de lodo|Instantáneo|El jugador objetivo remueve del juego todas las cartas de tierra de su cementerio. -Mudslide|Deslizamiento de lodo|| +Mudslide|Deslizamiento de lodo|Encantamiento|Las criaturas sin la habilidad volar no se enderezan durante el paso de enderezar de su controlador y tiene "{2}: endereza esta criatura. Juega esta habilidad sólo durante tu mantenimiento y sólo una vez cada mantenimiento." Mugging|Atracar|Conjuro|Atracar hace 2 puntos de daño a la criatura objetivo. Esa criatura no puede bloquear este turno. Mul Daya Channelers|Canalizadoras Mul Daya|Criatura — Chamán druida elfo|Juega mostrando la primera carta de tu biblioteca.\nMientras la primera carta de tu biblioteca sea una carta de criatura, las Canalizadoras Mul Daya obtienen +3/+3.\nMientras la primera carta de tu biblioteca sea una carta de tierra, las Canalizadoras Mul Daya tienen "{T}: Agrega dos maná de un color cualquier a tu reserva de maná". Mulch|Estiércol y paja|Conjuro|Muestra las cuatro primeras cartas de tu biblioteca. Pon todas las cartas de tierra mostradas de esta manera en tu mano y el resto, en tu cementerio. Muldrotha, the Gravetide|Muldrotha, tumba pantanosa|Criatura legendaria — Avatar elemental|Durante cada uno de tus turnos, puedes jugar desde tu cementerio hasta una carta de permanente de cada tipo de permanente. (Si una carta tiene varios tipos de permanente, elige uno al jugarla.) Mulldrifter|Errante meditabundo|Criatura — Elemental|Vuela.Cuando el Errante meditabundo entre al campo de batalla, roba dos cartas.Evocar {2}{U}. (Puedes lanzar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre al campo de batalla.) -Multani's Acolyte|Acólito de Multani|| -Multani's Decree|Decreto de Multani|| -Multani's Harmony|Armonía de Multani|| -Multani's Presence|Presencia de Multani|| -Multani, Maro-Sorcerer|Multani, maro-hechicero|| +Multani's Acolyte|Acólito de Multani|Criatura - Elfo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando el Acólito de Multani entra en juego, roba una carta. +Multani's Decree|Decreto de Multani|Conjuro|Destruye todos los encantamientos. Gana 2 vidas por cada encantamiento destruido de esta manera. +Multani's Harmony|Armonía de Multani|Encantamiento - Aura|La criatura encantada tiene: {T}: añade un maná de cualquier color a tu reserva de maná. +Multani's Presence|Presencia de Multani|Encantamiento|Siempre que un hechizo que juegues es contrarrestado, roba una carta. +Multani, Maro-Sorcerer|Multani, maro-hechicero|Criatura Legendaria - Elemental|Multani, maro-hechicero tiene fuerza y resistencia igual al número total de cartas en la mano de todos los jugadores.\nMultani no puede ser objetivo de hechizos ni habilidades. Multani, Yavimaya's Avatar|Multani, avatar de Yavimaya|Criatura legendaria — Avatar elemental|Alcance, arrolla.\nMultani, avatar de Yavimaya obtiene +1/+1 por cada tierra que controlas y por cada carta de tierra en tu cementerio.\n{1}{G}, regresar dos tierras que controlas a la mano de su propietario: Regresa a Multani de tu cementerio a tu mano. Multiform Wonder|Maravilla multiforme|Criatura artefacto — Constructo|Cuando la Maravilla multiforme entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía).\nPagar {E}: La Maravilla multiforme gana a tu elección la habilidad de volar, vigilancia o vínculo vital hasta el final del turno.\nPagar {E}: La Maravilla multiforme obtiene +2/-2 o -2/+2 hasta el final del turno. Mummy Paramount|Momia suprema|Criatura — Zombie|Siempre que otro Zombie entre al campo de batalla bajo tu control, la Momia suprema obtiene +1/+1 hasta el final del turno. Munda's Vanguard|Vanguardia de Munda|Criatura — Caballero kor aliado|Secuaz — {T}, girar un Aliado enderezado que controlas: Pon un contador +1/+1 sobre cada criatura que controlas. Munda, Ambush Leader|Munda, líder de la emboscada|Criatura legendaria — Aliado kor|Prisa.Alianza — Siempre que Munda, líder de la emboscada u otro Aliado entre al campo de batalla bajo tu control, puedes mirar las cuatro primeras cartas de tu biblioteca. Si lo haces, muestra cualquier cantidad de cartas de Aliado que se encuentren entre ellas y luego pon esas cartas en la parte superior de tu biblioteca en cualquier orden y el resto en el fondo en cualquier orden. -Mundungu|Mundungu|| -Mungha Wurm|Sierpe de Mungha|| +Mundungu|Mundungu|Criatura - Hechicero Humano|{T}: contrarresta el hechizo objetivo a menos que su controlador pague {1} y 1 vida. +Mungha Wurm|Sierpe de Mungha|Criatura - Sierpe|No puedes enderezar más que una tierra durante tu paso de enderezar. Munitions Expert|Experto en municiones|Criatura — Trasgo|Destello.\nCuando el Experto en municiones entre al campo de batalla, puedes hacer que le haga una cantidad de daño a la criatura o planeswalker objetivo igual a la cantidad de Trasgos que controlas. Muraganda Petroglyphs|Petroglifos muraganda|Encantamiento|Las criaturas sin habilidades obtienen +2/+2. Murasa Behemoth|Behemot de Murasa|Criatura — Bestia|Arrolla.\nEl Behemot de Murasa obtiene +3/+3 mientras haya una carta de tierra en tu cementerio. @@ -10408,7 +10408,7 @@ Murderous Redcap|Asesino gorro rojo|Criatura — Asesino trasgo|Cuando el Asesin Murderous Rider|Jinete homicida|Criatura — Caballero zombie|Vínculo vital.\nCuando la Jinete homicida muera, ponla en el fondo de la biblioteca de su propietario. Murderous Spoils|Despojos asesinos|Instantáneo|Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Ganas el control de todo el equipo anexado a ella. (Este efecto no termina al final del turno.) Murder|Asesinato|Instantáneo|Destruye la criatura objetivo. -Murk Dwellers|Moradores de las tinieblas|| +Murk Dwellers|Moradores de las tinieblas|Criatura - Zombie|Siempre que los Moradores de las tinieblas ataca y no son bloqueados, obtienen +2/+0 hasta el final del turno. Murk Strider|Zancudo lóbrego|Criatura — Metabolizador eldrazi|Vacío. (Esta carta no tiene ningún color.)Cuando el Zancudo lóbrego entre al campo de batalla, puedes poner en el cementerio de un oponente una carta del exilio de la que ese jugador sea propietario. Si lo haces, regresa la criatura objetivo a la mano de su propietario. Murkfiend Liege|Siervo lóbrego|Criatura — Horror|Las otras criaturas verdes que controlas obtienen +1/+1.Las otras criaturas azules que controlas obtienen +1/+1.Endereza todas las criaturas verdes y/o azules que controlas durante el paso de enderezar de cada otro jugador. Murmuring Bosk|Espesura murmurante|Tierra — Bosque|({T}: Agrega {G} a tu reserva de maná.)\nEn cuanto la Espesura murmurante entre al campo de batalla, puedes mostrar una carta de Pueblo-arbóreo de tu mano. Si no lo haces, la Espesura murmurante entra al campo de batalla girada.\n{T}: Agrega {W} o {B} a tu reserva de maná. La Espesura murmurante te hace 1 punto de daño. @@ -10416,20 +10416,20 @@ Murmuring Mystic|Místico murmurador|Criatura — Hechicero humano|Siempre que l Murmuring Phantasm|Fantasma murmurante|Criatura — Espíritu|Defensor. Murmurs from Beyond|Murmullos del más allá|Instantáneo - Arcano|Muestra las tres cartas de la parte superior de tu biblioteca. Un oponente elige una. Pon esa carta en tu cementerio y el resto en tu mano. Muscle Burst|Estallido de músculo|Instantáneo|La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es 3 más el número de cartas de Estallido de músculo que haya en todos los cementerios. -Muscle Sliver|Fragmentado robusto|| +Muscle Sliver|Fragmentado robusto|Criatura - Fragmentado|Todos los fragmentados obtienen +1/+1. Muse Drake|Draco inspirador|Criatura — Draco|Vuela.\nCuando el Draco inspirador entre al campo de batalla, roba una carta. Muse Vessel|Vasija de la musa|Artefacto|{3}, {T}: El jugador objetivo remueve del juego una carta de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro.\n{1}: Elige una carta removida del juego con la Vasija de la musa. Puedes jugar esa carta este turno. -Musician|Músico|| +Musician|Músico|Criatura - Hechicero Humano|Mantenimiento acumulativo {1}\n{T}: la criatura objetivo gana "Al comienzo de tu mantenimiento, destruye esta criatura a menos que pagues 1." (Este efecto no termina al final del turno.) Mutagenic Growth|Crecimiento mutagénico|Instantáneo|({G/P} puede pagarse con {G} o con 2 vidas.)\nLa criatura objetivo obtiene +2/+2 hasta el final del turno. Mutant's Prey|Presa del mutante|Instantáneo|La criatura objetivo que controlas con un contador +1/+1 sobre ella lucha contra la criatura objetivo que controla un oponente. (Cada una hace un daño igual a su fuerza a la otra.) Mutavault|Mutabóveda|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra. Mutilate|Mutilar|Conjuro|Todas las criaturas obtienen -1/-1 hasta el final del turno por cada pantano que controles. Mutiny|Motín|Conjuro|La criatura objetivo que controla un oponente hace una cantidad de daño igual a su fuerza a otra criatura objetivo que controla ese jugador. Mutual Epiphany|Epifanía mutua|Fenómeno|Cuando te encuentres con la Epifanía mutua, cada jugador roba cuatro cartas. (Luego camina por los planos desde este fenómeno.) -Muzzle|Bozal|| +Muzzle|Bozal|Encantamiento - Aura|Prevén todo el daño que fuera ser hecho por la criatura encantada. Mwonvuli Acid-Moss|Musgo ácido de Mwonvuli|Conjuro|Destruye la tierra objetivo. Busca en tu biblioteca una carta de bosque y pon en juego esa carta girada. Luego baraja tu biblioteca. Mwonvuli Beast Tracker|Rastreadora de bestias de Mwonvuli|Criatura — Explorador humano|Cuando la Rastreadora de bestias de Mwonvuli entre al campo de batalla, busca en tu biblioteca una carta de criatura con la habilidad de toque mortal, antimaleficio, alcance o arrollar y muéstrala. Baraja tu biblioteca y pon esa carta en la parte superior. -Mwonvuli Ooze|Cieno de Mwonvuli|| +Mwonvuli Ooze|Cieno de Mwonvuli|Criatura - Cieno|Mantenimiento acumulativo {2}\nLa fuerza y resistencia del Cieno de Mwonvuli son igual a 1 más a su último coste pagado para el mantenimiento acumulativo. Mycoid Shepherd|Pastor de micoides|Criatura — Hongo|Siempre que el Pastor de micoides u otra criatura que controles con fuerza de 5 o más vaya a un cementerio desde el juego, puedes ganar 5 vidas. Mycologist|Micóloga|Criatura — Druida humano|Al comienzo de tu mantenimiento, pon un contador de espora sobre la Micóloga.\nRemover tres contadores de espora de la Micóloga: Pon en juego una ficha de criatura Saprolín verde 1/1.\nSacrificar un Saprolín: Ganas 2 vidas. Mycoloth|Micolot|Criatura — Hongo|Devorar 2. (En cuanto esta carta entre al campo de batalla, puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra al campo de batalla con el doble de esa cantidad de contadores +1/+1 sobre ella.)Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Saprolín verde 1/1 por cada contador +1/+1 sobre el Micolot. @@ -10467,11 +10467,11 @@ Mysteries of the Deep|Misterios de las profundidades|Instantáneo|Roba dos carta Mysterious Pathlighter|Alumbrasendas misterioso|Criatura — Hada|Vuela.\nCada criatura que controlas que tenga una Aventura entra al campo de batalla con un contador +1/+1 adicional sobre ella. (No tiene por qué haberse ido de aventuras antes.) Mystic Archaeologist|Especialista en arqueología mística|Criatura — Hechicero humano|{3}{U}{U}: Roba dos cartas. Mystic Barrier|Barrera mística|Encantamiento|Cuando la Barrera mística entre al campo de batalla o al comienzo de tu mantenimiento, elige izquierda o derecha.Cada jugador solo puede atacar al oponente que se siente junto a él en la última dirección elegida y a los planeswalkers controlados por ese jugador. -Mystic Compass|Brújula mística|| +Mystic Compass|Brújula mística|Artefacto|{1}, {T}: la tierra objetivo se convierte en un tipo de tierra básica de tu elección hasta final del turno. Mystic Confluence|Confluencia mística|Instantáneo|Elige tres. Puedes elegir el mismo modo más de una vez.• Contrarresta el hechizo objetivo a menos que su controlador pague {3}.• Regresa la criatura objetivo a la mano de su propietario.• Roba una carta. Mystic Crusader|Cruzado místico|Criatura — Místico nómada|Protección contra negro y contra rojo.\nUmbral - El Cruzado místico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) -Mystic Decree|Decreto mistico|| -Mystic Denial|Constriccion mistica|| +Mystic Decree|Decreto místico|Encantar Mundo|Todas las criaturas pierden la habilidad de volar y de cruzar islas. +Mystic Denial|Constricción mística|Instantáneo|Contrarresta la criatura o el hechizo objetivo. Mystic Enforcer|Coaccionador místico|Criatura — Místico nómada|Protección contra negro.\nUmbral El Coaccionador místico obtiene +3/+3 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Mystic Familiar|Familiar de místicos|Criatura — Ave|Vuela.\nUmbral - El Familiar de místicos obtiene +1/+1 y tiene protección contra negro. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Mystic Forge|Forja mística|Artefacto|Puedes mirar la primera carta de tu biblioteca en cualquier momento.\nPuedes lanzar la primera carta de tu biblioteca si es una carta de artefacto o una carta incolora que no sea tierra.\n{T}, pagar 1 vida: Exilia la primera carta de tu biblioteca. @@ -10479,35 +10479,35 @@ Mystic Gate|Portal místico|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{W/U} Mystic Genesis|Génesis mística|Instantáneo|Contrarresta el hechizo objetivo. Pon en el campo de batalla una ficha de criatura Cieno verde X/X, donde X es el coste de maná convertido de ese hechizo. Mystic Meditation|Meditación mística|Conjuro|Roba tres cartas. Luego descarta dos cartas a menos que descartes una carta de criatura. Mystic Melting|Deshielo místico|Instantáneo|Destruye el artefacto o encantamiento objetivo.\nRoba una carta al comienzo del mantenimiento del próximo turno. -Mystic Might|Poder místico|| +Mystic Might|Poder místico|Encantamiento - Aura|Mantenimiento acumulativo {1}{U}.\nEl Poder místico sólo puede encantar una tierra de tu control.\nLa tierra encantada tiene "{T}: la criatura objetivo obtiene +2/+2 hasta el final del turno." Mystic Monastery|Monasterio místico|Tierra|El Monasterio místico entra al campo de batalla girado.\n{T}: Agrega {U}, {R} o {W} a tu reserva de maná. Mystic Penitent|Penitente místico|Criatura — Místico nómada|El Penitente místico no se gira al atacar.\nUmbral El Penitente místico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) -Mystic Remora|Rémora mística|| +Mystic Remora|Rémora mística|Encantamiento|Mantenimiento acumulativo {1}\n Siempre que un oponente juegue un hechizo que no sea criatura, puedes robar una carta a menos que ese jugador pague 4. Mystic Restraints|Restricción mística|Encantar criatura|Puedes jugar la Restricción mística en cualquier momento en que pudieras jugar un instantáneo.\nCuando la Restricción mística entre en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Mystic Retrieval|Recuperación mística|Conjuro|Regresa la carta de instantáneo o conjuro objetivo de tu cementerio a tu mano.Retrospectiva {2}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Mystic Sanctuary|Santuario místico|Tierra — Isla|({T}: Agrega {U}.)\nEl Santuario místico entra al campo de batalla girado a menos que controles otras tres o más Islas.\nCuando el Santuario místico entre al campo de batalla enderezado, puedes poner la carta de instantáneo o de conjuro objetivo de tu cementerio en la parte superior de tu biblioteca. Mystic Snake|Víbora mística|Criatura — Víbora|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nCuando la Víbora mística entre en juego, contrarresta el hechizo objetivo. Mystic Speculation|Especulación mística|Conjuro|Recuperar {2}. (Puedes pagar {2} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.)
Adivinar 3 (Mira las tres primeras cartas de tu biblioteca, luego pon cualquier número de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) -Mystic Veil|Velo místico|| +Mystic Veil|Velo místico|Encantamiento - Aura|Puedes jugar el Velo místico cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nLa criatura encantada no puede ser objetivo de hechizos ni habilidades. Mystic Visionary|Visionario místico|Criatura — Místico nómada|Umbral El Visionario místico tiene la habilidad de volar. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Mystic Zealot|Fanático místico|Criatura — Místico nómada|Umbral El Fanático místico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Mystic of the Hidden Way|Místico de la sabiduría oculta|Criatura — Monje humano|El Místico de la sabiduría oculta no puede ser bloqueado.Metamorfosis {2}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Mystical Dispute|Disputa mística|Instantáneo|Te cuesta {2} menos lanzar este hechizo si hace objetivo a un hechizo azul.\nContrarresta el hechizo objetivo a menos que su controlador pague {3}. Mystical Teachings|Enseñanzas místicas|Instantáneo|Busca en tu biblioteca una carta de instantáneo o con la habilidad de destello, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.\nRetrospectiva {5}{B} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) -Mystical Tutor|Tutora mística|| +Mystical Tutor|Tutora mística|Instantáneo|Busca en tu biblioteca un hechizo de instantáneo o conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. Mystifying Maze|Laberinto complejo|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{4}, {T}: Exilia la criatura atacante objetivo que controla un oponente. Al comienzo del próximo paso final, regrésala al campo de batalla girada bajo el control de su propietario. Myth Realized|Mito encarnado|Encantamiento|Siempre que lances un hechizo que no sea de criatura, pon un contador de sabiduría sobre el Mito encarnado.\n{2}{W}: Pon un contador de sabiduría sobre el Mito encarnado.\n{W}: Hasta el final del turno, el Mito encarnado se convierte en una criatura Avatar Monje, además de sus otros tipos, y gana "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de contadores de sabiduría sobre ella". Myth Unbound|Mito desbocado|Encantamiento|Te cuesta {1} menos lanzar a tu comandante por cada vez que fue lanzado desde la zona de mando este juego.\nSiempre que tu comandante vaya a la zona de mando desde cualquier parte, roba una carta. Mythic Proportions|Proporciones míticas|Encantar criatura|La criatura encantada obtiene +8/+8 y tiene la habilidad de arrollar. -Márton Stromgald|Márton Stromgald|| +Márton Stromgald|Márton Stromgald|Criatura - Legendaria - Caballero Humano|Siempre que Márton Stromgald ataca, todas las otras criaturas obtienen +1/+1 hasta el final del turno por cada criatura atacante otra que no sea Márton Stromgald.\nSiempre que Márton Stromgald bloquea, todas las otras criaturas bloqueando obtienen +1/+1 hasta el final del turno por cada criatura bloqueadora que no sea Márton Stromgald. Naar Isle|Isla Naar|Plano — Dominio Ígneo|Al comienzo de tu mantenimiento, pon un contador de llama sobre la Isla Naar, luego la Isla Naar te hace daño igual a la cantidad de contadores de llama sobre ella.\nSiempre que lances caos, la Isla Naar le hace 3 puntos de daño al jugador objetivo. Naban, Dean of Iteration|Naban, decano de la iteración|Criatura legendaria — Hechicero humano|Si un Hechicero que entra al campo de batalla bajo tu control hace que se dispare una habilidad disparada de un permanente que controlas, esa habilidad se dispara una vez más. Nacatl Hunt-Pride|Manada de caza Nacatl|Criatura — Guerrero felino|Vigilancia.\n{R}, {T}: La criatura objetivo no puede bloquear este turno.\n{G}, {T}: La criatura objetivo bloquea este turno si puede. Nacatl Outlander|Forastero Nacatl|Criatura — Explorador felino|Protección contra azul. Nacatl Savage|Nacatl indómito|Criatura — Guerrero felino|Protección contra artefactos. Nacatl War-Pride|Manada de guerra Nacatl|Criatura — Guerrero felino|La Manada de guerra Nacatl debe ser bloqueada por exactamente una criatura si puede.
Siempre que la Manada de guerra Nacatl ataque, pon en juego giradas y atacando X fichas que son copias de la Manada de guerra Nacatl, en donde X es la cantidad de criaturas que controla el jugador defensor. Remueve del juego las fichas al final del turno. -Nacre Talisman|Talismán de nácar|| -Nafs Asp|Àspid de Nafs|| +Nacre Talisman|Talismán de nácar|Artefacto|Siempre que un hechizo blanco sea jugado, puedes pagar 3. Si lo haces, endereza el permanente objetivo. +Nafs Asp|Àspid de Nafs|Criatura - Vibora|Siempre que el Àspid de Nafs haga daño a un jugador, ese jugador pierde 1 vida al comienzo de su siguiente paso de robar a menos que pague 1 antes del paso de robar. Naga Eternal|Eterna naga|Criatura — Naga zombie| Naga Oracle|Oráculo naga|Criatura — Clérigo naga|Cuando el Oráculo naga entre al campo de batalla, mira las tres primeras cartas de tu biblioteca. Pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden. Naga Vitalist|Vitalista naga|Criatura — Druida naga|{T}: Agrega a tu reserva de maná un maná de cualquier tipo que pueda producir una tierra que controlas. @@ -10519,8 +10519,8 @@ Nahiri's Wrath|Furia de Nahiri|Conjuro|Como coste adicional para lanzar la Furia Nahiri, Storm of Stone|Nahiri, Tormenta de Rocas|Planeswalker legendario — Nahiri|Mientras sea tu turno, las criaturas que controlas tienen la habilidad de dañar primero y te cuesta {1} menos activar las habilidades de equipar.\n−X: Nahiri, Tormenta de Rocas hace X puntos de daño a la criatura girada objetivo. Nahiri, the Harbinger|Nahiri, la Adalid|Planeswalker — Nahiri|+2: Puedes descartar una carta. Si lo haces, roba una carta.\n−2: Exilia el encantamiento, artefacto girado o criatura girada objetivo.\n−8: Busca en tu biblioteca una carta de artefacto o de criatura, ponla en el campo de batalla y luego baraja tu biblioteca. Gana la habilidad de prisa. Regrésala a tu mano al comienzo del próximo paso final. Nahiri, the Lithomancer|Nahiri, la litomante|Planeswalker — Nahiri|+2: Pon en el campo de batalla una ficha de criatura Soldado Kor blanca 1/1. Puedes anexarle un equipo que controlas.\n−2: Puedes poner en el campo de batalla una carta de equipo de tu mano o cementerio.\n−10: Pon en el campo de batalla una ficha de artefacto equipo incolora llamada Espada de la fragua de piedra. Tiene la habilidad de indestructible, "La criatura equipada obtiene +5/+5 y tiene la habilidad de dañar dos veces" y la habilidad de equipar {0}.\nNahiri, la litomante puede ser tu comandante. -Nakaya Shade|Sombra de Nakaya|| -Naked Singularity|Singularidad aislada|| +Nakaya Shade|Sombra de Nakaya|Criatura - Sombra|{B}: la Sombra de Nakaya obtiene +1/+1 hasta el final del turno a menos que cualquier jugador pague 2. +Naked Singularity|Singularidad aislada|Artefacto|Mantenimiento acumulativo {3}\nSi giras para maná, llanuras producen {R}, islas producen {G}, pantanos producen {W}, montañas producen {U}, y bosques producen {B} en vez de su tipo normal. Nameless Inversion|Inversión sin nombre|Instantáneo tribal — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\nLa criatura objetivo obtiene +3/-3 y pierde todos los tipos de criatura hasta el final del turno. Nameless One|El sin nombre|Criatura — Avatar hechicero|Tanto la fuerza como la resistencia de El sin nombre son iguales al número de Hechiceros en juego.\nMetamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Nantuko Blightcutter|Cortaplagas nantuko|Criatura — Druida insecto|Protección contra negro.\nUmbral - El Cortaplagas nantuko obtiene +1/+1 por cada permanente negro que controlen tus oponentes. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) @@ -10548,36 +10548,36 @@ Narset, Enlightened Master|Narset, maestra iluminada|Criatura legendaria — Mon Narset, Parter of Veils|Narset, Separadora de Velos|Planeswalker legendario — Narset|Cada oponente no puede robar más de una carta cada turno.\n−2: Mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta que no sea tierra ni criatura que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. Narstad Scrapper|Pendenciero de Narstad|Criatura artefacto — Constructo|{2}: El Pendenciero de Narstad obtiene +1/+0 hasta el final del turno. Naru Meha, Master Wizard|Naru Meha, maga experta|Criatura legendaria — Hechicero humano|Destello.\nCuando Naru Meha, maga experta entre al campo de batalla, copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia.\nLos otros Hechiceros que controlas obtienen +1/+1. -Narwhal|Narval|| +Narwhal|Narval|Criatura - Ballena|Daña primero, protección de rojo. Nath of the Gilt-Leaf|Nath de Hojas Doradas|Criatura legendaria — Guerrero elfo|Al comienzo de tu mantenimiento, puedes hacer que el oponente objetivo descarte una carta al azar.\nSiempre que un oponente descarte una carta, puedes crear una ficha de criatura Guerrero Elfo verde 1/1. Nath's Buffoon|Bufón de Nath|Criatura — Bribón trasgo|Protección contra elfos. Nath's Elite|Élite de Nath|Criatura — Guerrero elfo|Todas las criaturas que puedan bloquear a la Élite de Nath lo hacen.\nCuando la Élite de Nath entre en juego, enfréntate con un oponente. Si ganas, pon un contador +1/+1 sobre la Élite de Nath. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Natural Affinity|Afinidad natural|Instantáneo|Hasta el final del turno, todas las tierras son criaturas 2/2 que siguen siendo tierras. -Natural Balance|Equilibrio natural|| +Natural Balance|Equilibrio natural|Conjuro|Cada jugador que controle 6 o más tierras sacrifica todas las que controle excepto 5. Cada jugador que controle 4 o menos tierras puede buscar en su biblioteca tantas tierras básicas como le falten para llegar a 5 y las pone en juego. Luego cada jugador que buscó en su biblioteca de esta manera la baraja. Natural Connection|Conexión natural|Instantáneo|Busca en tu biblioteca una carta de tierra básica, ponla en el campo de batalla girada y luego baraja tu biblioteca. -Natural Emergence|Brote natural|| +Natural Emergence|Brote natural|Encantamiento|Cuando el Brote Natural entra ne juego, duelve el encantamiento rojo o verde de tu control a la mano de su propietario.\nLas tierras de tu control son criaturas 2/2 con la habilidad de dañar primero. Ellas todavía cuentan como tierra. Natural End|Final natural|Instantáneo|Destruye el artefacto o encantamiento objetivo. Gana 3 vidas. Natural Obsolescence|Obsolescencia natural|Instantáneo|Pon el artefacto objetivo en el fondo de la biblioteca de su propietario. -Natural Order|Orden natural|| +Natural Order|Orden natural|Conjuro|Como coste para jugar el Orden Natural, sacrifica un criatura verde.\nBusca en tu biblioteca una carta de criatura verde y pon esa carta en juego. Luego baraja tu biblioteca. Natural Spring|Manantial natural|Conjuro|El jugador objetivo gana 8 vidas. Natural State|Estado natural|Instantáneo|Destruye el artefacto o encantamiento objetivo con coste de maná convertido de 3 o menos. Naturalize|Naturalizar|Instantáneo|Destruye el artefacto o encantamiento objetivo. -Nature's Blessing|Bendición de la naturaleza|| +Nature's Blessing|Bendición de la naturaleza|Encantamiento|{W}{G}, descarta una cartas de tu mano: la criatura objetivo gana un contador +1/+1 o gana la habilidad de agrupar, dañar primero o arrollar. (Este efecto no desaparece al final del turno). Nature's Chant|Cántico de la naturaleza|Instantáneo|Destruye el artefacto o encantamiento objetivo. -Nature's Chosen|Elegido de la naturaleza|| +Nature's Chosen|Elegido de la naturaleza|Encantamiento - Aura|El Elegido de la naturaleza puede encantar sólo una criatura de tu control.\nLa criatura encantada gana: "0: endereza esta criatura. Juega esta habilidad sólo durante tu turno y sólo una vez cada turno."\nMientras que la criatura encantada sea blanca, gana: {T}: endereza el artefacto, criatura o tierra objetivo.\nJuega esta habilidad solo una vez cada turno. Nature's Claim|Reclamo de la naturaleza|Instantáneo|Destruye el artefacto o encantamiento objetivo. Su controlador gana 4 vidas. -Nature's Cloak|Manto naturaleza|| -Nature's Kiss|Beso de la naturaleza|| -Nature's Lore|Sabiduria de la naturaleza|| +Nature's Cloak|Manto naturaleza|Conjuro|Las criaturas verdes que controlas ganan la habilidad de cruzar bosques hasta el final de turno. +Nature's Kiss|Beso de la naturaleza|Encantamiento - Aura|{1}, retirar del juego la carta superior de tu cementerio: la criatura encantada obtiene +1/+1 hasta el final del turno. +Nature's Lore|Sabiduría de la naturaleza|Conjuro|Busca en tu biblioteca un carta de bosque y ponla en juego. Luego baraja tu biblioteca. Nature's Panoply|Panoplia de la naturaleza|Instantáneo|Esfuerzo — Lanzar la Panoplia de la naturaleza cuesta {2}{G}) más por cada objetivo después del primero.\nElige cualquier cantidad de criaturas objetivo. Pon un contador +1/+1 sobre cada una de ellas. Nature's Resurgence|Resurgir de la naturaleza|Conjuro|Cada jugador roba un número de cartas igual al número de cartas de criatura que hay en su cementerio. -Nature's Revolt|Rebelión de la naturaleza|| -Nature's Ruin|Decadencia naturaleza|| +Nature's Revolt|Rebelión de la naturaleza|Encantamiento|Todas las tierras son criaturas 2/2 que todavía cuentan como tierras. +Nature's Ruin|Decadencia naturaleza|Conjuro|Destruye todas las criaturas verdes. Nature's Spiral|Espiral de la naturaleza|Conjuro|Regresa el permanente objetivo de tu cementerio a tu mano. (Una carta de permanente es una carta de artefacto, criatura, encantamiento, tierra o planeswalker.) Nature's Way|Método natural|Conjuro|La criatura objetivo que controlas gana las habilidades de vigilancia y arrollar hasta el final del turno. Hace una cantidad de daño igual a su fuerza a la criatura objetivo que no controlas. Nature's Will|Voluntad de la naturaleza|Encantamiento|Siempre que una o más criaturas que tú controles hagan daño de combate a un jugador, gira todas las tierras que controle ese jugador y endereza todas las tierras que tú controles. -Nature's Wrath|Ira de la naturaleza|| -Nausea|Nausea|| +Nature's Wrath|Ira de la naturaleza|Encantamiento|Al comienzo de tu mantenimiento, sacrifica la Ira de la naturaleza a menos que tú pagues una {G}.\nSiempre que un jugador ponga un pantano o permanente negro en juego, ese jugador sacrifica un pantano o permanente negro.\nSiempre que un jugador ponga una isla o permanente azul en juego, ese jugador sacrifica una isla o permanente azul. +Nausea|Nausea|Conjuro|Todas las criaturas obtienen -1/-1 hasta final de turno. Nav Squad Commandos|Comandos del navescuadrón|Criatura — Soldado humano|Batallón — Siempre que los Comandos del navescuadrón y al menos otras dos criaturas ataquen, los Comandos del navescuadrón obtienen +1/+1 hasta el final del turno. Enderézalos. Navigator's Compass|Brújula del navegante|Artefacto|Cuando la Brújula del navegante entre al campo de batalla, ganas 3 vidas.\n{T}: Hasta el final del turno, la tierra objetivo que controlas se convierte en el tipo de tierra básica de tu elección además de sus otros tipos. Navigator's Ruin|Ruina del navegante|Encantamiento|Incursión — Al comienzo de tu paso final, si atacaste con una criatura este turno, el oponente objetivo pone las cuatro primeras cartas de su biblioteca en su cementerio. @@ -10596,23 +10596,23 @@ Nearheath Stalker|Acechador de Brezalcercano|Criatura — Bribón vampiro|Resili Nebelgast Herald|Heraldo de la Nebelgast|Criatura — Espíritu|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nVuela.\nSiempre que el Heraldo de la Nebelgast u otro Espíritu entre al campo de batalla bajo tu control, gira la criatura objetivo que controla un oponente. Neck Breaker|Rompecuellos|Criatura — Licántropo|Las criaturas atacantes que controlas obtienen +1/+0 y tienen la habilidad de arrollar.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Rompecuellos. Neck Snap|Quebrar el cuello|Instantáneo|Destruye la criatura atacante o bloqueadora objetivo. -Necra Disciple|Discípulo Necra|| -Necra Sanctuary|Santuario Necra|| -Necratog|Necratog|| -Necravolver|Necravolver|| -Necrite|Necrita|| +Necra Disciple|Discípulo Necra|Criatura - Hechicero Humano|{G}, {T}: Agrega un maná de cualquier color a tu reserva de maná.\n{W},{T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno. +Necra Sanctuary|Santuario Necra|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente verde o blanco, el jugador objetivo pierde una vida. Si controlas un permanente verde y uno blanco, en vez de eso, ese jugador pierde 3 vidas. +Necratog|Necratog|Criatura - Atog|Retirar del juego la carta de criatura superior en tu cementerio: el Necratog obtiene +2/+2 hasta el final del turno. +Necravolver|Necravolver|Criatura - Volver|Estímulo {1}{G} y/o {1}{W}.\nSi pagaste el coste del estímulo {1}{G}, el Necravolver entra en juego con dos contadores +1/+1 sobre él y tiene la habilidad de arrollar.\nSi pagaste el coste del estimulo {W}, el Necravolver entra en juego con un contador +1/+1 sobre él. +Necrite|Necrita|Criatura - Thrull|Sacrificar el Necrita: destruye la criatura objetivo que el jugador defensor controla. No puede ser regenerada. Juega esta habilidad sólo si el Necrita está atacando y no es bloqueado. Necrobite|Necromordisco|Instantáneo|La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. Regenérala. Necrogen Censer|Incensario necrógeno|Artefacto|El Incensario necrógeno entra al campo de batalla con dos contadores de carga sobre él.\n{T}, remover un contador de carga del Incensario necrógeno: El jugador objetivo pierde 2 vidas. Necrogen Mists|Nieblas necrógenas|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador descarta una carta de su mano. Necrogen Scudder|Deslizador necrogénico|Criatura — Horror|Vuela.\nCuando el Deslizador necrogénico entre al campo de batalla, pierdes 3 vidas. Necrogen Spellbomb|Bombahechizo necrógena|Artefacto|{B}, sacrificar la Bombahechizo necrógena: El jugador objetivo descarta una carta de su mano.\n{1}, sacrificar la Bombahechizo necrógena: Roba una carta. Necrogenesis|Necrogénesis|Encantamiento|{2}: Exilia la carta de criatura objetivo de un cementerio. Crea una ficha de criatura Saprolín verde 1/1. -Necrologia|Necrología|| +Necrologia|Necrología|Instantáneo|Juega la Necrología sólo durante el paso de final del turno.\nComo coste adicional para jugar la Necrología, paga una cantidad de vidas.\nRoba cartas igual a la vida pagada de esta manera. Necromancer's Assistant|Ayudante del nigromante|Criatura — Zombie|Cuando el Ayudante del nigromante entre al campo de batalla, pon las tres primeras cartas de tu biblioteca en tu cementerio. Necromancer's Covenant|Pacto de nigromantes|Encantamiento|Cuando el Pacto de nigromantes entre al campo de batalla, exilia todas las cartas de criatura del cementerio del jugador objetivo y luego pon en el campo de batalla una ficha de criatura Zombie negra 2/2 por cada carta exiliada de esta manera.Los Zombies que controlas tienen la habilidad de vínculo vital. Necromancer's Magemark|Marca mágica del nigromante|Encantamiento — Aura|Encantar criatura.\nLas criaturas que controlas que están encantadas obtienen +1/+1.\nSi una criatura que controlas que está encantada fuera a ir a un cementerio, en vez de eso, regrésala a la mano de su propietario. Necromancer's Stockpile|Reservas del nigromante|Encantamiento|{1}{B}, descartar una carta de criatura: Roba una carta. Si la carta descartada era una carta de Zombie, pon en el campo de batalla una ficha de criatura Zombie negra 2/2 girada. -Necromancy|Nigromancia|| +Necromancy|Nigromancia|Encantamiento|Puedes jugar la Nigromancia cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno. Cuando la Nigromancia entra en juego, si no está en juego, se convierte una criatura encantada. Necromantic Selection|Selección nigromántica|Conjuro|Destruye todas las criaturas, luego regresa al campo de batalla bajo tu control una carta de criatura puesta en un cementerio de esta manera. Es un Zombie negro además de sus otros colores y tipos. Exilia la Selección nigromántica. Necromantic Summons|Invocaciones nigrománticas|Conjuro|Pon en el campo de batalla bajo tu control la carta de criatura objetivo de un cementerio.Dominio de hechizos — Si hay dos o más cartas de instantáneo y/o de conjuro en tu cementerio, esa criatura entra al campo de batalla con dos contadores +1/+1 adicionales sobre ella. Necromantic Thirst|Sed nigromántica|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada haga daño de combate a un jugador, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. @@ -10621,9 +10621,9 @@ Necropede|Necrópodo|Criatura artefacto — Insecto|Infectar. (Esta criatura hac Necroplasm|Necroplasma|Criatura — Cieno|Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre el Necroplasma.\nAl comienzo de tu paso final, destruye cada criatura con un coste de maná convertido igual a la cantidad de contadores +1/+1 sobre el Necroplasma.\nDragar 2. (Si fueras a robar una carta, en vez de eso puedes regresar esta carta de tu cementerio a tu mano y poner las dos primeras cartas de tu biblioteca en tu cementerio.) Necropolis Fiend|Demonio de la necrópolis|Criatura — Demonio|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nVuela.\n{X}, {T}, exiliar X cartas de tu cementerio: La criatura objetivo obtiene -X/-X hasta el final del turno. Necropolis Regent|Regente de la necrópolis|Criatura — Vampiro|Vuela.\nSiempre que una criatura que controles haga daño de combate a un jugador, pon esa misma cantidad de contadores +1/+1 sobre ella. -Necropotence|Necropotencia|| +Necropotence|Necropotencia|Encantamiento|Salta tu paso de robar. Necropouncer|Necrosaltador|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +3/+1 y tiene la habilidad de prisa.\nEquipar {2}. -Necrosavant|Necrósofo|| +Necrosavant|Necrósofo|Criatura - Gigante Zombie|{3}{B}{B}, sacrifica una criatura: devuelve el Necrósofo de tu cementerio al juego. Juego esta habilidad sólo durante tu mantenimiento. Necroskitter|Necrovector|Criatura — Elemental|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nSiempre que una criatura que controle un oponente con un contador -1/-1 sobre ella vaya a un cementerio, puedes regresar esa carta al juego bajo tu control. Necrotic Ooze|Cieno necrótico|Criatura — Cieno|Mientras el Cieno necrótico esté en el campo de batalla, tiene todas las habilidades activadas de todas las cartas de criatura en todos los cementerios. Necrotic Plague|Plaga necrótica|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "Al comienzo de tu mantenimiento, sacrifica esta criatura".\nCuando la criatura encantada vaya a un cementerio, su controlador elige la criatura objetivo que controla un oponente. Regresa la Plaga necrótica del cementerio de su propietario al campo de batalla anexada a esa criatura. @@ -10634,7 +10634,7 @@ Need for Speed|Necesidad de velocidad|Encantamiento|Sacrificar una tierra: La cr Needle Drop|Dejar caer la aguja|Instantáneo|Dejar caer la aguja hace 1 punto de daño a la criatura o jugador objetivo que recibió daño este turno.\nRoba una carta. Needle Specter|Espectro de la aguja|Criatura — Espectro|Vuela.\nDebilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nSiempre que el Espectro de la aguja haga daño de combate a un jugador, ese jugador descarta esa misma cantidad de cartas. Needle Spires|Cimas aguja|Tierra|Las Cimas aguja entran al campo de batalla giradas.\n{T}: Agrega {R} o {W} a tu reserva de maná.\n{2}{R}{W}: Las Cimas aguja se convierten en una criatura Elemental roja y blanca 2/1 con la habilidad de dañar dos veces hasta el final del turno. Siguen siendo una tierra. -Needle Storm|Tormenta de hojas|| +Needle Storm|Tormenta de púas|Conjuro|La Tormenta de púas hace 4 puntos de daño a cada criatura con la habilidad de volar. Needlebite Trap|Trampa mordida de aguja|Instantáneo — Trampa|Si un oponente ganó vidas este turno, puedes pagar {B} en lugar de pagar el coste de maná de la Trampa mordida de aguja.\nEl jugador objetivo pierde 5 vidas y tú ganas 5 vidas. Needlebug|Bichoaguja|Criatura artefacto — Insecto|Protección contra artefactos.\nPuedes jugar el Bichoaguja en cualquier momento en que pudieras jugar un instantáneo. Needlepeak Spider|Araña de los picos|Criatura — Araña|La Araña de los picos puede bloquear como si tuviera la habilidad de volar. @@ -10653,7 +10653,7 @@ Neko-Te|Neko-Te|Artefacto - Equipo|Siempre que la criatura equipada haga daño a Nekrataal|Nekrataal|Criatura — Asesino humano|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\nCuando el Nekrataal entre en juego, destruye la criatura objetivo que no sea artefacto y que no sea negra. Esa criatura no puede ser regenerada. Nekusar, the Mindrazer|Nekusar, el arrasamentes|Criatura legendaria — Hechicero zombie|Al comienzo del paso de robar de cada jugador, ese jugador roba una carta adicional.Siempre que un oponente robe una carta, Nekusar, el arrasamentes hace 1 punto de daño a ese jugador. Nema Siltlurker|Acechariberas nema|Criatura — Lagarto| -Nemata, Grove Guardian|Nemata, guardían de la arboleda|| +Nemata, Grove Guardian|Nemata, guardián de la arboleda|Criatura Legendaria - Pueblo-arbóreo|{2}{G}: pon una ficha de criatura saprolín verde 1/1 en juego.\nSacrificar un saprolín: todos los saprolines obtienen +1/+1 hasta el final del turno. Nemesis Mask|Máscara de némesis|Artefacto — Equipo|Todas las criaturas bloquean a la criatura equipada si pueden.\nEquipar {3} ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Nemesis Trap|Trampa de némesis|Instantáneo — Trampa|Si una criatura blanca está atacando, puedes pagar {B}{B} en lugar de pagar el coste de maná de la Trampa de némesis.\nExilia la criatura atacante objetivo. Pon en el campo de batalla una ficha de criatura que es una copia de esa criatura. Exíliala al comienzo del próximo paso final. Nemesis of Mortals|Némesis de los mortales|Criatura — Víbora|Cuesta {1} menos lanzar la Némesis de los mortales por cada carta de criatura en tu cementerio.\n{7}{G}{G}: Monstruosidad 5. Cuesta {1} menos activar esta habilidad por cada carta de criatura en tu cementerio. (Si esta criatura no es monstruosa, pon cinco contadores +1/+1 sobre ella y se convierte en monstruosa.) @@ -10675,18 +10675,18 @@ Nest Robber|Ladrón de nidos|Criatura — Dinosaurio|Prisa. Nest of Scarabs|Nido de escarabajos|Encantamiento|Siempre que pongas uno o más contadores -1/-1 sobre una criatura, crea esa misma cantidad de fichas de criatura Insecto negras 1/1. Nested Ghoul|Necrófago anidado|Criatura — Guerrero zombie|Siempre que una fuente haga daño al Necrófago anidado, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Nesting Dragon|Dragona en anidación|Criatura — Dragón|Vuela.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, crea una ficha de criatura Huevo Dragón roja 0/2 con la habilidad de defensor y "Cuando esta criatura muera, crea una ficha de criatura Dragón roja 2/2 con la habilidad de volar y '{R}: Esta criatura obtiene +1/+0 hasta el final del turno'". -Nesting Wurm|Sierpe anidando|| +Nesting Wurm|Sierpe anidando|Criatura - Sierpe|Arrolla.\nCuando la Sierpe anidando entra en juego, puedes buscar en tu biblioteca hasta 3 cartas de Sierpe anidando, muéstralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. Netcaster Spider|Araña lanzatelas|Criatura — Araña|Alcance. (Esta criatura puede bloquear a criaturas con la habilidad de volar.)\nSiempre que la Araña lanzatelas bloquee a una criatura con la habilidad de volar, la Araña lanzatelas obtiene +2/+0 hasta el final del turno. Nether Horror|Horror del submundo|Criatura — Horror| -Nether Shadow|Sombra del submundo|| +Nether Shadow|Sombra del submundo|Criatura - Espíritu|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl comienzo del mantenimiento, si la Sombra del submundo está en tu cementerio con tres cartas de criatura sobre ella, puedes ponerla en juego. Nether Spirit|Espíritu del submundo|Criatura — Espíritu|Al comienzo de tu mantenimiento, si el Espíritu del submundo es la única carta de criatura en tu cementerio, puedes regresar el Espíritu del submundo al campo de batalla. Nether Traitor|Traidor del submundo|Criatura — Espíritu|Prisa.\nSe desvanece (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)\nSiempre que otra criatura vaya a un cementerio desde el juego, puedes pagar {B}. Si lo haces, regresa el Traidor del submundo de tu cementerio al juego. Netherborn Phalanx|Falange del submundo|Criatura — Horror|Cuando la Falange del submundo entre al campo de batalla, cada oponente pierde 1 vida por cada criatura que controla.\nTransmutar {1}{B}{B}. ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de maná convertido que esta carta, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Activa la habilidad de transmutar solo como un conjuro.) -Netter en-Dal|Redadora en-Dal|| +Netter en-Dal|Redadora en-Dal|Criatura - Cambiahechizos Humano|{W}, descartar una carta de tu mano: la criatura objetivo no puede atacar este turno. Nettle Drone|Zángano urticante|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.){T}: El Zángano urticante hace 1 punto de daño a cada oponente.Siempre que lances un hechizo incoloro, endereza el Zángano urticante. Nettle Sentinel|Centinela de ortigas|Criatura — Guerrero elfo|La Centinela de ortigas no se endereza durante el paso de enderezar de su controlador.\nSiempre que juegues un hechizo verde, puedes enderezar la Centinela de ortigas. Nettle Swine|Puerco urticante|Criatura — Jabalí| -Nettletooth Djinn|Djinn urticante|| +Nettletooth Djinn|Djinn urticante|Criatura - Djinn|Al comienzo de tu mantenimiento, el Djinn urticante te hace 1 punto de daño. Nettlevine Blight|Ruina de parratejida|Encantamiento — Aura|Encantar criatura o tierra.\nEl permanente encantado tiene "Al final de tu turno, sacrifica este permanente y anexa la Ruina de parratejida a una criatura o tierra que controlas". Nettling Curse|Maldición irritante|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque o bloquee, su controlador pierde 3 vidas.\n{1}{R}: La criatura encantada ataca este turno si puede. Neurok Commando|Comando néurok|Criatura — Bribón humano|Velo.\nSiempre que la Comando néurok haga daño de combate a un jugador, puedes robar una carta. @@ -10715,7 +10715,7 @@ Nexus of Fate|Nexo del destino|Instantáneo|Juega un turno adicional después de Nezahal, Primal Tide|Nezahal, la Marea Primigenia|Criatura legendaria — Dinosaurio anciano|Nezahal, la Marea Primigenia no puede ser contrarrestado.\nTu mano no tiene tamaño máximo.\nSiempre que un oponente lance un hechizo que no sea de criatura, roba una carta.\nDescartar tres cartas: Exilia a Nezahal. Regrésalo al campo de batalla girado bajo el control de su propietario al comienzo del próximo paso final. Nezumi Bone-Reader|Leehuesos nezumi|Criatura - Chamán rata|{B}, sacrificar una criatura: El jugador objetivo descarta una carta. Juega esta habilidad sólo cuando puedas jugar un conjuro. Nezumi Cutthroat|Degollador nezumi|Criatura - Guerrero rata|Inspirar temor.\nEl Degollador nezumi no puede bloquear. -Nezumi Graverobber|Robatumbas nezumi|| +Nezumi Graverobber|Robatumbas nezumi|Criatura - Rata Bribón|{1}{B}: Remueve del juego la carta objetivo del cementerio de un oponente. Si no hay cartas en ese cementerio, invierte el Robatumbas nezumi. Nezumi Ronin|Ronin nezumi|Criatura - Samurái rata|Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Nezumi Shadow-Watcher|Nezumi vigilasombras|Criatura - Guerrero rata|Sacrificar el Nezumi vigilasombras: Destruye el Ninja objetivo. Niambi, Faithful Healer|Niambi, sanadora leal|Criatura legendaria — Clérigo humano|Cuando Niambi, sanadora leal entre al campo de batalla, puedes buscar en tu biblioteca y/o cementerio una carta llamada Teferi, el Tuercetiempo, mostrarla y ponerla en tu mano. Si buscas en tu biblioteca de esta manera, barájala. @@ -10743,7 +10743,7 @@ Night of Souls' Betrayal|Noche de la traición de las almas|Encantamiento legend Night's Whisper|Susurro nocturno|Conjuro|Roba dos cartas y pierdes dos vidas. Nightbird's Clutches|Agarre del ave nocturna|Conjuro|Hasta dos criaturas objetivo no pueden bloquear este turno.\nRetrospectiva {3}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Nightcreep|Noche furtiva|Instantáneo|Hasta el final del turno, todas las criaturas se convierten en negras y todas las tierras se convierten en pantanos. -Nighteyes the Desecrator|Ojos nocturnos el profanador|| +Nighteyes the Desecrator|Ojos nocturnos el profanador|Criatura - Legendaria - Rata Hechicero|{4}{B}: Pon en juego bajo tu control la carta de criatura objetivo de un cementerio. Nightfall Predator|Depredadora del anochecer|Criatura — Licántropo|{R}, {T}: La Depredadora del anochecer lucha con la criatura objetivo. (Cada una hace un daño igual a su fuerza a la otra.)\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Depredadora del anochecer. Nightfire Giant|Gigante fuegonocturno|Criatura — Gigante zombie|El Gigante fuegonocturno obtiene +1/+1 mientras controles una montaña.\n{4}{R}: El Gigante fuegonocturno hace 2 puntos de daño a la criatura o jugador objetivo. Nightguard Patrol|Guardia de patrulla nocturna|Criatura — Soldado humano|Daña primero, vigilancia. @@ -10757,25 +10757,25 @@ Nightmare's Thirst|Sed de la pesadilla|Instantáneo|Ganas 1 vida. La criatura ob Nightmare|Pesadilla|Criatura — Caballo pesadilla|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)Tanto la fuerza como la resistencia de la Pesadilla son iguales a la cantidad de pantanos que controlas. Nightmarish End|Final de pesadilla|Instantáneo|La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es la cantidad de cartas de tu mano. Nightpack Ambusher|Emboscador de manada nocturna|Criatura — Lobo|Destello.\nLos otros Lobos y Licántropos que controlas obtienen +1/+1.\nAl comienzo de tu paso final, si no lanzaste un hechizo este turno, crea una ficha de criatura Lobo verde 2/2. -Nightscape Apprentice|Aprendiz Escapanoche|| -Nightscape Battlemage|Mago de Guerra Escapanoche|| +Nightscape Apprentice|Aprendiz Escapanoche|Criatura - Hechicero Zombie|{U}, {T}: pon la criatura objetivo de tu control en la parte superior de la biblioteca de su propietario.\n{R}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. +Nightscape Battlemage|Mago de Guerra Escapanoche|Criatura - Hechicero Zombie|Estímulo {2}{U} y/o {2}{R}\nCuando el Mago de guerra Escapanoche entre en juego, si pagaste el coste del estímulo {2}{U}, regresa hasta dos criaturas objetivo que no sean negras a las manos de sus propietarios.\nCuando el Mago de Guerra Escapanoche entre en juego, si pagaste el coste del estímulo {2}{R}, destruye la tierra objetivo. Nightscape Familiar|Familiar Escapanoche|Criatura — Zombie|Te cuesta {1} menos lanzar los hechizos azules y los rojos.\n{1}{B}: Regenera al Familiar Escapanoche. -Nightscape Master|Maestro Escapanoche|| +Nightscape Master|Maestro Escapanoche|Criatura - Hechicero Zombie|{U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario.\n{R}{R}, {T}: el Maestro Escapanoche hace 2 puntos de daño a la criatura objetivo. Nightshade Assassin|Asesina de belladona|Criatura — Asesino humano|Daña primero.\nCuando la Asesina de belladona entre al campo de batalla, puedes mostrar X cartas negras de tu mano. Si lo haces, la criatura objetivo obtiene -X/-X hasta el final del turno.\nDemencia {1}{B}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.) Nightshade Peddler|Vendedor de belladona|Criatura — Druida humano|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras el Vendedor de belladona esté emparejado con otra criatura, ambas criaturas tienen la habilidad de toque mortal. Nightshade Schemers|Maquinadores de belladona|Criatura — Hechicero hada|Vuela.\nHermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con los Maquinadores de belladona, puedes mostrarla. Si lo haces, cada oponente pierde 2 vidas. -Nightshade Seer|Vidente de belladona|| +Nightshade Seer|Vidente de belladona|Criatura - Hechicero Humano|{2}{B}, {T}: muestra cualquier número de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. Nightshade Stinger|Aguijoneador de belladona|Criatura — Bribón hada|Vuela.\nEl Aguijoneador de belladona no puede bloquear. Nightsky Mimic|Mímico cielo nocturno|Criatura — Metamorfo|Siempre que juegues un hechizo que sea blanco y negro, el Mímico cielo nocturno se convierte en 4/4 y gana la habilidad de volar hasta el final del turno. Nightsnare|Trampa nocturna|Conjuro|El oponente objetivo muestra su mano. Puedes elegir de ahí una carta que no sea tierra. Si lo haces, ese jugador descarta esa carta. Si no lo haces, ese jugador descarta dos cartas. Nightsoil Kami|Kami del suelo nocturno|Criatura - Espíritu|Migración de almas 5 (Cuando esto sea puesto en un cementerio desde el juego, puedes regresar la carta objetivo de Espíritu con coste de maná convertido de 5 o menos de tu cementerio a tu mano.) -Nightstalker Engine|Máquina de los cazadores nocturnos|| +Nightstalker Engine|Máquina de los cazadores nocturnos|Criatura - Cazador nocturno|La fuerza de la Máquina de los cazadores nocturnos es igual al número de cartas de criatura en tu cementerio. Nightveil Predator|Depredador de Velo Nocturno|Criatura — Vampiro|Vuela, toque mortal.\nAntimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlan tus oponentes.) Nightveil Specter|Espectro velo nocturno|Criatura — Espectro|Vuela.Siempre que el Espectro velo nocturno haga daño de combate a un jugador, ese jugador exilia la primera carta de su biblioteca.Puedes jugar las cartas exiliadas con el Espectro velo nocturno. Nightveil Sprite|Hada de Velo Nocturno|Criatura — Bribón hada|Vuela.\nSiempre que el Hada de Velo Nocturno ataque, escruta 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en tu cementerio.) -Nightwind Glider|Planeador del viento nocturno|| +Nightwind Glider|Planeador del viento nocturno|Criatura - Rebelde Humano|Vuela, protección de negro. Nightwing Shade|Sombra ala nocturna|Criatura — Sombra|Vuela.\n{1}{B}: La Sombra ala nocturna obtiene +1/+1 hasta el final del turno. -Night|Noche|| +Night|Noche|Instantáneo|La criatura objetivo obtiene -1/-1 hasta el final del turno. Nihil Spellbomb|Bombahechizo nihil|Artefacto|{T}, sacrificar la Bombahechizo nihil: Exilia todas las cartas del cementerio del jugador objetivo.Cuando la Bombahechizo nihil vaya a un cementerio desde el campo de batalla, puedes pagar {B}. Si lo haces, roba una carta. Nihilistic Glee|Regocijo nihilista|Encantamiento|{2}{B}, descartar una carta: El oponente objetivo pierde 1 vida y tú ganas 1 vida.\nTemerario {1}, pagar 2 vidas: Roba una carta. Juega esta habilidad sólo si no tienes cartas en tu mano. Nihilith|Nihilit|Criatura — Horror|Inspirar temor.
Suspender 7—{1}{B}. 
Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Nihilit está suspendido, puedes remover un contador de tiempo de él. @@ -10840,23 +10840,23 @@ Nivix, Aerie of the Firemind|Nívix, nido de la Mente ardiente|Tierra|{T}: Agreg Nivmagus Elemental|Elemental Nivmagus|Criatura — Elemental|Exiliar un hechizo de instantáneo o de conjuro que controlas: Pon dos contadores +1/+1 sobre el Elemental Nivmagus. (Ese hechizo no se resolverá.) Nix|Nimiedad|Instantáneo|Contrarresta el hechizo objetivo si no se usó maná para jugarlo. No Escape|Sin escapatoria|Instantáneo|Contrarresta el hechizo de criatura o de planeswalker objetivo. Si ese hechizo es contrarrestado de esta manera, exílialo en vez de ponerlo en el cementerio de su propietario.\nAdivina 1. -No Mercy|Sin piedad|| -No Quarter|Sin cuartel|| +No Mercy|Sin piedad|Encantamiento|Siempre que una criatura te hace daño, destrúyela. +No Quarter|Sin cuartel|Encantamiento|Siempre que una criatura sea bloqueada por una criatura con menos fuerza, destruye la criatura bloqueando.\nSiempre que una criatura bloquea un criatura con menos fuerza, destruye la criatura atacando. No Rest for the Wicked|No hay reposo para los malvados|Encantamiento|Sacrificar No hay reposo para los malvados: Regresa a tu mano todas las cartas de criatura que fueron puestas en tu cementerio desde el juego este turno. No-Dachi|No-dachi|Artefacto - Equipo|La criatura equipada obtiene +2/+0 y tiene la habilidad de dañar primero.\nEquipar {3} ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Nobilis of War|Nobilis de la guerra|Criatura — Espíritu avatar|Vuela.\nLas criaturas atacantes que controlas obtienen +2/+0. -Noble Benefactor|Noble benefactor|| -Noble Elephant|Elefante noble|| +Noble Benefactor|Noble benefactor|Criatura - Clérigo Humano|Cuando el Noble benefactor vaya a un cementerio desde el juego, cada jugador busca en su biblioteca una carta y pon esa carta en su mano. Luego cada jugador que buscó en su biblioteca la baraja. +Noble Elephant|Elefante noble|Criatura - Elefante|Agrupa, arrolla. Noble Hierarch|Jerarca noble|Criatura — Druida humano|Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.)\n{T}: Agrega {G}, {W}, o {U} a tu reserva de maná. -Noble Panther|Pantera Noble|| +Noble Panther|Pantera Noble|Criatura - Felino|{1}: la Pantera Noble gana la habilidad de dañar primero hasta final del turno. Noble Purpose|Propósito noble|Encantamiento|Siempre que una criatura que controles haga daño de combate, ganas esa cantidad de vida. Noble Quarry|Presa noble|Criatura encantamiento — Unicornio|Concesión {5}{G}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de aura con encantar criatura. Si no está anexada a una criatura, se convierte en una criatura de nuevo.)Todas las criaturas que puedan bloquear a la Presa noble o a la criatura encantada lo hacen.La criatura encantada obtiene +1/+1. -Noble Stand|Resistencia noble|| -Noble Steeds|Nobles brutos|| +Noble Stand|Resistencia noble|Encantamiento|Siempre que una criatura de tu control bloquea, ganas 2 vidas. +Noble Steeds|Nobles brutos|Encantamiento|{1}{W}: la criatura objetivo gana la habilidad de dañar primero hasta final del turno. Noble Templar|Templario noble|Criatura — Soldado clérigo|El Templario noble no se gira al atacar.\nCiclo de llanura {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de llanura, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) Noble Vestige|Vestigio noble|Criatura — Espíritu|Vuela.\n{T}: Prevén el siguiente 1 punto de daño que se le fuera a hacer al jugador objetivo este turno. -Nocturnal Raid|Incursión nocturna|| -Noetic Scales|Balanza noética|| +Nocturnal Raid|Incursión nocturna|Instantáneo|Las criaturas negras obtienen +2/+0 hasta el final del turno. +Noetic Scales|Balanza noética|Artefacto|Al comienzo del mantenimiento de cada jugador, devuelve a la mano de su propietario cada criatura que el jugador controla con fuerza más grande que el número de cartas en su mano. Noggin Whack|Vapulear la cabeza|Conjuro tribal — Bribón|Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste daño de combate a un jugador este turno con un Bribón.)\nEl jugador objetivo muestra tres cartas de su mano. Eliges dos de ellas. Ese jugador descarta esas cartas. Noggle Bandit|Bandido noggle|Criatura — Bribón noggle|El Bandido noggle no puede ser bloqueado excepto por criaturas con la habilidad de defensor. Noggle Bridgebreaker|Rompepuentes noggle|Criatura — Bribón noggle|Cuando el Rompepuentes noggle entre en juego, regresa una tierra que controles a la mano de su propietario. @@ -10866,28 +10866,28 @@ Nomad Decoy|Señuelo nómada|Criatura — Nómada|{W}, {T}: Gira la criatura obj Nomad Mythmaker|Creamitos nómada|Criatura — Clérigo nómada humano|{W}, {T}: Pon en juego la carta de aura objetivo de un cementerio anexada a una criatura que controlas. (Tú controlas ese aura.) Nomad Outpost|Destacamento nómada|Tierra|El Destacamento nómada entra al campo de batalla girado.\n{T}: Agrega {R}, {W} o {B} a tu reserva de maná. Nomad Stadium|Estadio nómada|Tierra|{T}: Agrega {W} a tu reserva de maná. El Estadio nómada te hace 1 punto de daño.\nUmbral {W}, {T}, sacrificar el Estadio nómada: Gana 4 vidas. (Juega esta habilidad sólo si hay siete o más cartas en tu cementerio.) -Nomadic Elf|Elfo Nómada|| -Nomads en-Kor|Nómadas en-Kor|| +Nomadic Elf|Elfo Nómada|Criatura - Nomada Elfo| +Nomads en-Kor|Nómadas en-Kor|Criatura - Soldado Nomada Kor|{0}: el siguiente punto de daño que fueran a recibir los Nómadas en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. Nomads' Assembly|Asamblea de nómadas|Conjuro|Pon en el campo de batalla una ficha de criatura Soldado Kor blanca 1/1 por cada criatura que controlas.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) Noose Constrictor|Boa corrediza|Criatura — Víbora|Alcance.\nDescartar una carta: La Boa corrediza obtiene +1/+1 hasta el final del turno. Noosegraf Mob|Turba del linchadero|Criatura — Zombie|La Turba del linchadero entra al campo de batalla con cinco contadores +1/+1 sobre ella.\nSiempre que un jugador lance un hechizo, remueve un contador +1/+1 de la Turba del linchadero. Si lo haces, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Norin the Wary|Norin el Precavido|Criatura legendaria — Guerrero humano|Cuando un jugador juegue un hechizo o una criatura ataque, remueve del juego a Norin el Precavido. Regrésalo al juego bajo el control de su propietario al final del turno. Norn's Annex|Anexo de Norn|Artefacto|({W/P} puede pagarse con {W} o con 2 vidas.)\nLas criaturas no pueden atacarte a ti o a un planeswalker que controlas a menos que su controlador pague {W/P} por cada una de esas criaturas. Norn's Dominion|Dominio de Norn|Plano — Nueva Phyrexia|Cuando camines por los planos desde el Dominio de Norn, destruye cada permanente que no sea tierra sin un contador de destino sobre él, luego remueve todos los contadores de destino de todos los permanentes.\nSiempre que lances caos, puedes poner un contador de destino sobre el permanente objetivo. -Norritt|Norritt|| -Northern Paladin|Paladín del norte|| -Norwood Archers|Arqueros de Norwood|| -Norwood Priestess|Sacerdotisa de Norwood|| +Norritt|Norritt|Criatura - Diablillo|{T}: endereza la criatura azul objetivo. {T}: la criatura objetivo que no sea muro ataca este turno si puede. Si esta criatura no ataca, destrúyela al final del turno a menos que haya entrado bajo el control de su controlador este turno. Juega esta habilidad sólo durante el turno del controlador de esta criatura antes del paso de declaración de atacantes. +Northern Paladin|Paladín del norte|Criatura - Caballero Humano|{W}{W}, {T}: destruye el permanente negro objetivo. +Norwood Archers|Arqueros de Norwood|Criatura - Arquero Elfo|Alcance (Esta criatura puede bloquear criaturas que vuelan.) +Norwood Priestess|Sacerdotisa de Norwood|Criatura - Druida Elfo|{T}: el jugador puede poner una carta de criatura verde de su mano en el campo de batalla. Activa esta capacidad sólo en su turno, antes de que se declaren los atacantes. Norwood Ranger|Guardabosque de Norwood|Criatura — Elfo| -Norwood Riders|Jinetes de Norwood|| -Norwood Warrior|Guerrera de Norwood|| +Norwood Riders|Jinetes de Norwood|Criatura - Elfo|Los Jinetes de Norwood no pueden ser bloqueados por más de una criatura. +Norwood Warrior|Guerrera de Norwood|Criatura - Guerrero Elfo|Siempre que la Guerrera de Norwood sea bloqueada, obtiene +1/+1 hasta el final del turno. Nostalgic Dreams|Sueños nostálgicos|Conjuro|Como coste adicional para jugar los Sueños nostálgicos, descarta X cartas de tu mano.\nRegresa a tu mano X cartas objetivo de tu cementerio. Remueve del juego los Sueños nostálgicos. Nosy Goblin|Trasgo entrometido|Criatura — Trasgo|{T}, sacrificar el Trasgo entrometido: Destruye la criatura objetivo que esté boca abajo. Not Forgotten|No olvidado|Conjuro|Pon la carta objetivo de un cementerio en la parte superior o inferior de la biblioteca de su propietario. Pon en el campo de batalla una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. Not of This World|De otro mundo|Instantáneo tribal — Eldrazi|Contrarresta el hechizo o habilidad objetivo que hace objetivo a un permanente que controlas.\nCuesta {7} menos lanzar De otro mundo si hace objetivo a un hechizo o habilidad que hace objetivo a una criatura que controlas con fuerza de 7 o más. Notion Rain|Lluvia de nociones|Conjuro|Escruta 2, luego roba dos cartas. La Lluvia de nociones te hace 2 puntos de daño. (Para escrutar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) Notion Thief|Ladrón de creencias|Criatura — Bribón humano|Destello.\nSi un oponente fuera a robar una carta excepto la primera que roba en sus pasos de robar, en vez de eso, ese jugador se salta ese robo y tú robas una carta. -Notorious Assassin|Asesino notorio|| +Notorious Assassin|Asesino notorio|Criatura - Asesino Cambiahechizos Humano|{2}{B}, {T}, descartar una carta de tu mano: destruye la criatura que no sea negra. No puede ser regenerada. Notorious Throng|Multitud notoria|Conjuro tribal — Bribón|Rondar {5}{U}. (Puedes jugarlo por su coste de rondar si hiciste daño de combate a un jugador este turno con un Bribón.)\nPon en juego X fichas de criatura Bribón Hada negras 1/1 con la habilidad de volar, donde X es el daño hecho a tus oponentes este turno. Si se pagó el coste de rondar de la Multitud notoria, toma un turno extra después de éste. Nourishing Shoal|Cardumen nutriente|Instantáneo - Arcano|Puedes remover del juego una carta verde de tu mano con coste de maná convertido igual a X en lugar de pagar el coste de maná del Cardumen nutriente.\nGanas X vidas. Nourish|Nutrir|Instantáneo|Gana 6 vidas. @@ -10898,24 +10898,24 @@ Novice Knight|Caballero principiante|Criatura — Caballero humano|Defensor. (Es Novijen Sages|Sabios de Novijen|Criatura — Consejero humano mutante|Injertar 4 (Esta criatura entra en juego con cuatro contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.)\n{1}, remover dos contadores +1/+1 de criaturas que controlas: Roba una carta. Novijen, Heart of Progress|Novijen, corazón del progreso|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{G}{U}, {T}: Pon un contador +1/+1 sobre cada criatura que entró en juego este turno. Noxious Dragon|Dragona tóxica|Criatura — Dragón|Vuela.\nCuando la Dragona tóxica muera, puedes destruir la criatura objetivo con coste de maná convertido de 3 o menos. -Noxious Field|Campo Nocivo|| +Noxious Field|Campo Nocivo|Encantamiento - Aura|La tierra encantada tiene: {T}: esta tierra hace 1 punto de daño a cada criatura y cada jugador. Noxious Gearhulk|Mecatitán letal|Criatura artefacto — Constructo|Amenaza.\nCuando el Mecatitán letal entre al campo de batalla, puedes destruir otra criatura objetivo. Si una criatura es destruida de esta manera, ganas una cantidad de vidas igual a su resistencia. Noxious Ghoul|Necrófago nocivo|Criatura — Zombie|Siempre que el Necrófago nocivo u otro Zombie entre en juego, todas las criaturas que no sean Zombies obtienen -1/-1 hasta el final del turno. Noxious Grasp|Sujeción letal|Instantáneo|Destruye la criatura o planeswalker objetivo que sea verde o blanco. Ganas 1 vida. Noxious Groodion|Grudion tóxico|Criatura — Bestia|Toque mortal. Noxious Hatchling|Cría nociva|Criatura — Elemental|La Cría nociva entra en juego con cuatro contadores -1/-1 sobre ella.\nDebilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nSiempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cría nociva\nSiempre que juegues un hechizo verde, remueve un contador -1/-1 de la Cría nociva Noxious Revival|Resucitación nociva|Instantáneo|({G/P} puede pagarse con {G} o con 2 vidas.)\nPon la carta objetivo de un cementerio en la parte superior de la biblioteca de su propietario. -Noxious Toad|Sapo metífico|| -Noxious Vapors|Vapores Nocivos|| +Noxious Toad|Sapo metífico|Criatura - Rana|Cuando el Sapo metífico sea puesto en un cementerio desde el campo de batalla, cada oponente se descarta de una carta. +Noxious Vapors|Vapores Nocivos|Conjuro|Cada jugador muestra su mano y elige una carta de cada color, luego se descarta de todas las otras cartas que no sean cartas de tierra. Noyan Dar, Roil Shaper|Noyan Dar, agitador de la Turbulencia|Criatura legendaria — Tritón aliado|Siempre que lances un hechizo de instantáneo o de conjuro, puedes poner tres contadores +1/+1 sobre la tierra objetivo que controlas. Si lo haces, esa tierra se convierte en una criatura Elemental 0/0 con la habilidad de prisa que sigue siendo una tierra. Nucklavee|Nucklavee|Criatura — Bestia|Cuando el Nucklavee entre al campo de batalla, puedes regresar la carta roja de conjuro objetivo de tu cementerio a tu mano.\nCuando el Nucklavee entre al campo de batalla, puedes regresar la carta azul de instantáneo objetivo de tu cementerio a tu mano. Nuisance Engine|Motor fastidioso|Artefacto|{2}, {T}: Pon en juego una ficha de criatura Plaga artefacto 0/1. -Null Brooch|Broche de nulificación|| +Null Brooch|Broche de nulificación|Artefacto|{2}, {T}, descartar tu mano: contrarresta el hechizo que no sea criatura objetivo. Null Caller|Invocanulos|Criatura — Chamán vampiro|{3}{B}, exiliar una carta de criatura de tu cementerio: Pon en el campo de batalla una ficha de criatura Zombie negra 2/2 girada. -Null Chamber|Cámara de supresión|| +Null Chamber|Cámara de supresión|Encantar Mundo|Cuando la Cámara de supresión entra en juego, tú y un oponente nombran cada uno una carta otra que no sea tierra básica.\nLas cartas nombradas no pueden ser jugadas. Null Champion|Campeón nulo|Criatura — Guerrero zombie|Subir de nivel {3}. ({3}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 1-3\n4/2\nNIVEL 4+\n7/3\n{B}: Regenera el Campeón nulo. Null Profusion|Abundancia nula|Encantamiento|Sáltate tu paso de robar.\nSiempre que juegues una carta, roba una carta.\nTu tamaño máximo de mano es dos. -Null Rod|Bastón de anulación|| +Null Rod|Bastón de anulación|Artefacto|Los jugadores no pueden jugar las habilidades activadas de los artefactos. Nullhide Ferox|Férox piel impenetrable|Criatura — Bestia|Antimaleficio.\nNo puedes lanzar hechizos que no sean de criatura.\n{2}: El Férox piel impenetrable pierde todas las habilidades hasta el final del turno. Cualquier jugador puede activar esta habilidad.\nSi un hechizo o habilidad que controle un oponente te hace descartar el Férox piel impenetrable, ponlo en el campo de batalla en vez de ponerlo en tu cementerio. Nullify|Invalidar|Instantáneo|Contrarresta el hechizo de criatura o de aura objetivo. Nullmage Advocate|Defensor magoanula|Criatura — Druida insecto|{T}: Regresa dos cartas objetivo del cementerio de un oponente a su mano. Destruye el artefacto o encantamiento objetivo. @@ -10926,7 +10926,7 @@ Numai Outcast|Paria numai|Criatura - Samurái humano|Bushido 2 (Cuando esta cria Numbing Dose|Dosis aturdidora|Encantamiento — Aura|Encantar criatura o artefacto.\nEl permanente encantado no se endereza durante el paso de enderezar de su controlador.\nAl comienzo del mantenimiento del controlador del permanente encantado, ese jugador pierde 1 vida. Numot, the Devastator|Numot, el devastador|Criatura legendaria — Dragón|Vuela.\nSiempre que Numot, el devastador haga daño de combate a un jugador, puedes pagar {2}{R}. Si lo haces, destruye hasta dos tierras objetivo. Nurturer Initiate|Iniciada nutriente|Criatura — Chamán elfo|Siempre que un jugador juegue un hechizo verde, puedes pagar {1}. Si lo haces, la criatura objetivo obtiene +1/+1 hasta el final del turno. -Nurturing Licid|Lícido nutriente|| +Nurturing Licid|Lícido nutriente|Criatura - Lícido|{B}, {T}: el Lícido nutriente pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "{G}: regenera la criatura encantada" y "{G}: finaliza el efecto que creó esta habilidad" Nurturing Peatland|Turbera fértil|Tierra|{T}, pagar 1 vida: Agrega {B} o {G}.\n{1}, {T}, sacrificar la Turbera fértil: Roba una carta. Nut Collector|Recolector de nueces|Criatura — Druida|Al comienzo de tu mantenimiento, puedes poner en juego una ficha de criatura Ardilla verde 1/1.\nUmbral Todas las Ardillas obtienen +2/+2. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Nykthos, Shrine to Nyx|Nyktos, altar de Nyx|Tierra legendaria|{T}: Agrega {1} a tu reserva de maná.\n{2}, {T}: Elige un color. Agrega a tu reserva de maná una cantidad de maná de ese color igual a tu devoción a ese color. (Tu devoción a un color es la cantidad de símbolos de maná de ese color en los costes de maná de los permanentes que controlas.) @@ -10956,20 +10956,20 @@ Oakhame Ranger|Guardabosque de Roblehogar|Criatura — Caballero elfo|{T}: Las c Oakheart Dryads|Dríadas corarroble|Criatura encantamiento — Dríada ninfa|Constelación — Siempre que las Dríadas corarroble u otro encantamiento entren al campo de batalla bajo tu control, la criatura objetivo gana +1/+1 hasta el final del turno. Oashra Cultivator|Cultivadora de Oashra|Criatura — Druida humano|{2}{G}, {T}, sacrificar la Cultivadora de Oashra: Busca en tu biblioteca una carta de tierra básica, ponla en el campo de batalla girada y luego baraja tu biblioteca. Oasis Ritualist|Ritualista del oasis|Criatura — Druida naga|{T}: Agrega un maná de cualquier color a tu reserva de maná.\n{T}, espolea al Ritualista del oasis: Agrega dos manás de un color cualquiera a tu reserva de maná. (Una criatura espoleada no se enderezará durante tu próximo paso de enderezar.) -Oasis|Oasis|| +Oasis|Oasis|Tierra|{T}: Prevén el siguiente punto de daño a la criatura objetivo este turno. Oath of Ajani|Juramento de Ajani|Encantamiento legendario|Cuando el Juramento de Ajani entre al campo de batalla, pon un contador +1/+1 sobre cada criatura que controlas.\nTe cuesta {1} menos lanzar los hechizos de planeswalker. Oath of Chandra|Juramento de Chandra|Encantamiento legendario|Cuando el Juramento de Chandra entre al campo de batalla, hace 3 puntos de daño a la criatura objetivo que controla un oponente.\nAl comienzo de cada paso final, si un planeswalker entró al campo de batalla bajo tu control este turno, el Juramento de Chandra hace 2 puntos de daño a cada oponente. Oath of Druids|Juramento de druidas|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador elige al jugador objetivo que controla más criaturas que él y es su oponente. El primer jugador puede mostrar cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Si lo hace, ese jugador pone esa carta en el campo de batalla y todas las otras cartas mostradas de esta manera en su cementerio. -Oath of Ghouls|Juramento de necrófagos|| +Oath of Ghouls|Juramento de necrófagos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si hay más criaturas en el cementerio de ese jugador que en cualquier cementerio de sus oponentes, el jugador puede regresar la criatura objetivo de su cementerio a su mano. Oath of Gideon|Juramento de Gideon|Encantamiento legendario|Cuando el Juramento de Gideon entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Aliado Kor blancas 1/1.\nCada planeswalker que controlas entra al campo de batalla con un contador de lealtad adicional sobre él. Oath of Jace|Juramento de Jace|Encantamiento legendario|Cuando el Juramento de Jace entre al campo de batalla, roba tres cartas, luego descarta dos cartas.\nAl comienzo de tu mantenimiento, adivina X, donde X es la cantidad de planeswalkers que controlas. Oath of Kaya|Juramento de Kaya|Encantamiento legendario|Cuando el Juramento de Kaya entre al campo de batalla, hace 3 puntos de daño a cualquier objetivo y tú ganas 3 vidas.\nSiempre que un oponente ataque a un planeswalker que controlas con una o más criaturas, el Juramento de Kaya hace 2 puntos de daño a ese jugador y tú ganas 2 vidas. -Oath of Lieges|Juramento de los líderes|| +Oath of Lieges|Juramento de los líderes|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador controla menos tierras que alguno de sus oponentes, el jugador puede buscar en su biblioteca una carta de tierra básica y ponerla en juego. El jugador luego baraja su biblioteca. Oath of Liliana|Juramento de Liliana|Encantamiento legendario|Cuando el Juramento de Liliana entre al campo de batalla, cada oponente sacrifica una criatura.\nAl comienzo de cada paso final, si un planeswalker entró al campo de batalla bajo tu control este turno, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. -Oath of Lim-Dûl|Juramento de Lim-Dûl|| -Oath of Mages|Juramento de magos|| +Oath of Lim-Dûl|Juramento de Lim-Dûl|Encantamiento|Siempre que tú pierdes vida, sacrifica un permanente otro que no sea el Juramento de Lim-Dûl o descártate de una carta de tu mano por cada punto de vida perdida. (El daño hecho a ti te causa pérdida de vida.)\n{B}{B}: roba una carta. +Oath of Mages|Juramento de magos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si alguno de los oponentes de ese jugador tiene más vida que este jugador, puede hacer que el Juramento de magos haga 1 punto de daño al oponente objetivo. Oath of Nissa|Juramento de Nissa|Encantamiento legendario|Cuando el Juramento de Nissa entre al campo de batalla, mira las tres primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura, de tierra o de planeswalker que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en cualquier orden.\nPuedes usar maná como si fuera maná de cualquier color para lanzar los hechizos de planeswalker. -Oath of Scholars|Juramento de eruditos|| +Oath of Scholars|Juramento de eruditos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador tiene menos cartas en su mano que alguno de sus oponentes, el jugador puede descartas su mano y robar tres cartas. Oath of Teferi|Juramento de Teferi|Encantamiento legendario|Cuando el Juramento de Teferi entre al campo de batalla, exilia otro permanente objetivo que controlas. Regrésalo al campo de batalla bajo el control de su propietario al comienzo del próximo paso final.\nPuedes activar las habilidades de lealtad de los planeswalkers que controlas dos veces por turno, en vez de una sola vez por turno. Oath of the Ancient Wood|Juramento de madera antigua|Encantamiento|Siempre que el Juramento de madera antigua u otro encantamiento entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre la criatura objetivo. Oathkeeper, Takeno's Daisho|Guardián de promesas, daisho de Takeno|Artefacto legendario - Equipo|La criatura equipada obtiene +3/+1.\nSiempre que la criatura equipada sea puesta en un cementerio desde el juego, si es una carta de Samurái, regresa esa carta al juego bajo tu control.\nCuando Guardián de promesas, daisho de Takeno vaya a un cementerio desde el juego, remueve del juego la criatura equipada.\nEquipar {2}. @@ -10989,7 +10989,7 @@ Obelisk of Esper|Obelisco de Esper|Artefacto|{T}: Agrega {W}, {U} o {B} a tu res Obelisk of Grixis|Obelisco de Grixis|Artefacto|{T}: Agrega {U}, {B}, o {R} a tu reserva de maná. Obelisk of Jund|Obelisco de Jund|Artefacto|{T}: Agrega {B}, {R} o {G} a tu reserva de maná. Obelisk of Naya|Obelisco de Naya|Artefacto|{T}: Agrega {R}, {G}, o {W} a tu reserva de maná. -Obelisk of Undoing|Obelisco de anulación|| +Obelisk of Undoing|Obelisco de anulación|Artefacto|{6}, {T}: devuelve el permanente objetivo de tu propiedad y de tu control a tu mano. Obelisk of Urd|Obelisco de Urd|Artefacto|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nEn cuanto el Obelisco de Urd entre al campo de batalla, elige un tipo de criatura.\nLas criaturas que controlas del tipo elegido obtienen +2/+2. Oblation|Oblación|Instantáneo|El propietario del permanente objetivo que no sea tierra lo baraja en su biblioteca y luego roba dos cartas. Obliterate|Obliterar|Conjuro|El Obliterar no puede ser contrarrestado.\nDestruye todos los artefactos, criaturas y tierras. No pueden ser regeneradas. @@ -11006,11 +11006,11 @@ Obscuring Aether|Éter lúgubre|Encantamiento|Te cuesta {1} menos lanzar los hec Observant Alseid|Alseide observadora|Criatura encantamiento — Ninfa|Concesión {4}{W}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de aura con encantar criatura. Si no está anexada a una criatura, se convierte en una criatura de nuevo.)\nVigilancia.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de vigilancia. Obsessive Search|Búsqueda obsesiva|Instantáneo|Roba una carta.\nDemencia {U}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Obsessive Skinner|Peletero obsesivo|Criatura — Bribón humano|Cuando el Peletero obsesivo entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo.\nDelirio — Al comienzo del mantenimiento de cada oponente, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, pon un contador +1/+1 sobre la criatura objetivo. -Obsianus Golem|Gólem de obsidiana|| -Obsidian Acolyte|Acólito de Obsidiana|| +Obsianus Golem|Gólem de obsidiana|Criatura Artefacto - Gólem| +Obsidian Acolyte|Acólito de Obsidiana|Criatura - Clérigo Humano|Protección de negro.\n{W}: la criatura objetivo gana protección de negro hasta el final del turno. Obsidian Battle-Axe|Hacha de batalla de obsidiana|Artefacto tribal — Equipo guerrero|La criatura equipada obtiene +2/+1 y tiene la habilidad de prisa.\nSiempre que una criatura Guerrero entre en juego, puedes anexarle el Hacha de batalla de obsidiana.\nEquipar {3}. Obsidian Fireheart|Corazón ígneo de obsidiana|Criatura — Elemental|{1}{R}{R}: Pon un contador de llamarada sobre la tierra objetivo sin un contador de llamarada sobre ella. Mientras una tierra tenga un contador de llamarada, tiene "Al comienzo de tu mantenimiento, esta tierra te hace 1 punto de daño". (La tierra continúa quemando después de que el Corazón ígneo de obsidiana dejó el campo de batalla.) -Obsidian Giant|Gigante de obsidiana|| +Obsidian Giant|Gigante de obsidiana|Criatura - Gigante| Obstinate Baloth|Báloth obstinado|Criatura — Bestia|Cuando el Báloth obstinado entre al campo de batalla, ganas 4 vidas.\nSi un hechizo o habilidad que controla un oponente te hace descartar el Báloth obstinado, ponlo en el campo de batalla en vez de ponerlo en tu cementerio. Obstinate Familiar|Familiar obstinado|Criatura — Lagarto|Si fueras a robar una carta, en vez de eso, puedes saltarte ese robo. Obzedat's Aid|Auxilio del Obzedat|Conjuro|Regresa la carta de permanente objetivo de tu cementerio al campo de batalla. @@ -11025,14 +11025,14 @@ Odious Trow|Trow odioso|Criatura — Trol|{1}{B/G}: Regenera al Trow odioso. Odric, Lunarch Marshal|Odric, mariscal lunarca|Criatura legendaria — Soldado humano|Al comienzo de cada combate, las criaturas que controlas ganan la habilidad de dañar primero hasta el final del turno si una criatura que controlas daña primero. Lo mismo vale para las habilidades de volar, toque mortal, dañar dos veces, prisa, antimaleficio, indestructible, vínculo vital, amenaza, alcance, escurridizo, arrollar y vigilancia. Odric, Master Tactician|Odric, maestro estratega|Criatura legendaria — Soldado humano|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\nSiempre que Odric, maestro estratega y al menos otras tres criaturas ataquen, tú eliges qué criaturas bloquean este combate y cómo bloquean esas criaturas. Odunos River Trawler|Arrastrero del río de Odunos|Criatura — Zombie|Cuando el Arrastrero del río de Odunos entre al campo de batalla, regresa la carta de criatura encantamiento objetivo de tu cementerio a tu mano.\n{W}, sacrificar el Arrastrero del río de Odunos: Regresa la carta de criatura encantamiento objetivo de tu cementerio a tu mano. -Odylic Wraith|Aparición mesmérica|| -Off Balance|Desequilibrio|| +Odylic Wraith|Aparición mesmérica|Criatura - Aparición|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.)\nSiempre que la Aparición mesmérica daña a un jugador, ese jugador se descarta de una carta de su mano. +Off Balance|Desequilibrio|Instantáneo|La criatura objetivo no puede atacar ni bloquear este turno. Offalsnout|Hocico sucio|Criatura — Elemental|Destello.\nCuando el Hocico sucio deje el juego, remueve del juego la carta objetivo de un cementerio.\nEvocar {B}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre en juego.) Offering to Asha|Ofrenda a Asha|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {4}. Gana 4 vidas. -Ogre Arsonist|Piromano ogro|| +Ogre Arsonist|Pirómano ogro|Criatura - Ogro|Cuando el Pirómano ogro entre en el campo de batalla, destruye la tierra objetivo. Ogre Battledriver|Ogro dirigebatallas|Criatura — Guerrero ogro|Siempre que otra criatura entre al campo de batalla bajo tu control, esa criatura obtiene +2/+0 y gana la habilidad de prisa hasta el final del turno. (Puede atacar y {T} este turno.) -Ogre Berserker|Berserker ogro|| -Ogre Enforcer|Caudillo ogro|| +Ogre Berserker|Berserker ogro|Criatura - Berserker Ogro|Prisa +Ogre Enforcer|Caudillo ogro|Criatura - Ogro|Si el Caudillo ogro fuera ser dañado por daño no letal de una única fuente, prevén ese daño. Ogre Errant|Ogro andante|Criatura — Caballero ogro|Siempre que el Ogro andante ataque, otro Caballero atacante objetivo gana la habilidad de amenaza hasta el final del turno. (No puede ser bloqueado excepto por dos o más criaturas.) Ogre Gatecrasher|Ogro rompepuertas|Criatura — Bribón ogro|Cuando el Ogro rompepuertas entre en juego, destruye la criatura objetivo con la habilidad de defensor. Ogre Geargrabber|Ogro robaequipo|Criatura — Guerrero ogro|Siempre que el Ogro robaequipo ataque, gana el control del equipo objetivo que controla un oponente hasta el final del turno. Anéxalo al Ogro robaequipo. Cuando pierdas el control de ese equipo, desanéxalo. @@ -11044,11 +11044,11 @@ Ogre Recluse|Ogro recluso|Criatura - Guerrero ogro|Siempre que un jugador juegue Ogre Resister|Ogro de la resistencia|Criatura — Ogro| Ogre Savant|Sabio ogro|Criatura — Hechicero ogro|Cuando el Sabio ogro entre al campo de batalla, si se usó {U} para lanzarlo, regresa la criatura objetivo a la mano de su propietario. Ogre Sentry|Centinela ogro|Criatura — Guerrero ogro|Defensor. -Ogre Shaman|Chamán ogro|| +Ogre Shaman|Chamán ogro|Criatura - Chamán Ogro|{2}, descartar una carta al azar de tu mano: el Chamán ogro hace 2 puntos de daño a la criatura o jugador objetivo. Ogre Siegebreaker|Ogro rompeasedios|Criatura — Berserker ogro|{2}{B}{R}: Destruye la criatura objetivo que haya recibido daño este turno. Ogre Slumlord|Ogro amo del distrito|Criatura — Bribón ogro|Siempre que otra criatura que no sea ficha muera, puedes poner en el campo de batalla una ficha de criatura Rata negra 1/1.Las ratas que controlas tienen la habilidad de toque mortal. -Ogre Taskmaster|Capataz Ogro|| -Ogre Warrior|Guerrero ogro|| +Ogre Taskmaster|Capataz Ogro|Criatura - Ogro|El Capataz ogro no puede bloquear. +Ogre Warrior|Guerrero ogro|Criatura - Guerrero Ogro| Ogre's Cleaver|Cuchilla de ogro|Artefacto — Equipo|La criatura equipada obtiene +5/+0.\nEquipar {5}. Ohran Frostfang|Faucesgélidas de Ohran|Criatura nevada — Víbora|Las criaturas atacantes que controlas tienen la habilidad de toque mortal.\nSiempre que una criatura que controlas haga daño de combate a un jugador, roba una carta. Ohran Viper|Víbora de Ohran|Criatura nevada — Víbora|Siempre que la Víbora de Ohran haga daño de combate a una criatura, destruye esa criatura al final del combate.Siempre que la Víbora de Ohran haga daño de combate a un jugador, puedes robar una carta. @@ -11082,9 +11082,9 @@ Olivia, Mobilized for War|Olivia, movilizada para la guerra|Criatura legendaria Oloro, Ageless Ascetic|Oloro, el asceta inmortal|Criatura legendaria — Soldado gigante|Al comienzo de tu mantenimiento, ganas 2 vidas.Siempre que ganes vidas, puedes pagar {1}. Si lo haces, roba una carta y cada oponente pierde 1 vida.Al comienzo de tu mantenimiento, si Oloro, el asceta inmortal está en la zona de mando, ganas 2 vidas. Omega Myr|Myr omega|Criatura artefacto — Myr| Omen Machine|Máquina de presagios|Artefacto|Los jugadores no pueden robar cartas.\nAl comienzo del paso de robar de cada jugador, ese jugador exilia la primera carta de su biblioteca. Si es una carta de tierra, la pone en el campo de batalla. De lo contrario, ese jugador la lanza sin pagar su coste de maná si puede. -Omen of Fire|Presagio de fuego|| +Omen of Fire|Presagio de fuego|Instantáneo|Devuelve todas las islas a la mano de sus propietarios.\nCada jugador sacrifica una llanura o permanente blanco por cada permanente que controle. Omenspeaker|Presagiadora|Criatura — Hechicero humano|Cuando la Presagiadora entre al campo de batalla, adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) -Omen|Presagio|| +Omen|Presagio|Conjuro|Mira las tres cartas de la parte superior de tu biblioteca, luego devuélvelas en cualquier orden. Puedes barajar tu biblioteca. Ominous Sphinx|Esfinge ominosa|Criatura — Esfinge|Vuela.\nSiempre que actives una habilidad de ciclo o descartes una carta, la criatura objetivo que controla un oponente obtiene -2/-0 hasta el final del turno. Omnath, Locus of Mana|Omnath, centro de maná|Criatura legendaria — Elemental|El maná verde no se vacía de tu reserva de maná al final de las fases y los pasos.\nOmnath, centro de maná obtiene +1/+1 por cada maná verde en tu reserva de maná. Omnath, Locus of Rage|Omnath, centro de la ira|Criatura legendaria — Elemental|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, pon en el campo de batalla una ficha de criatura Elemental roja y verde 5/5.Siempre que Omnath, centro de la ira u otro Elemental que controlas muera, Omnath hace 3 puntos de daño a la criatura o jugador objetivo. @@ -11117,12 +11117,12 @@ Oneirophage|Onirófago|Criatura — Ilusión calamar|Vuela.\nSiempre que robes u Ongoing Investigation|Investigación en curso|Encantamiento|Siempre que una o más criaturas que controlas hagan daño de combate a un jugador, investiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".)\n{1}{G}, exiliar una carta de criatura de tu cementerio: Investiga. Ganas 2 vidas. Oni Possession|Posesión oni|Encantar criatura|Al comienzo de tu mantenimiento, sacrifica una criatura.\nLa criatura encantada obtiene +3/+3 y tiene la habilidad de arrollar.\nLa criatura encantada es un Espíritu Demonio. Oni of Wild Places|Oni de lugares salvajes|Criatura - Espíritu demonio|Prisa.\nAl comienzo de tu mantenimiento, regresa una criatura roja que controles a la mano de su propietario. -Onslaught|Embestida violenta|| -Onulet|Pebetero|| +Onslaught|Embestida violenta|Encantamiento|Siempre que juegues un hechizo de criatura, gira la criatura objetivo. +Onulet|Pebetero|Criatura Artefacto - Constructo|Cuando el Pebetero vaya a un cementerio cementerio desde el juego, gana 2 vidas. Onward|Adelante|Instantáneo|La criatura objetivo obtiene +X/+0 hasta el final del turno, donde X es su fuerza. Onyx Goblet|Cáliz de ónix|Artefacto|{T}: El jugador objetivo pierde 1 vida. Onyx Mage|Mago de ónix|Criatura — Hechicero humano|{1}{B}: La criatura objetivo que controlas gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) -Onyx Talisman|Talismán de ónice|| +Onyx Talisman|Talismán de ónice|Artefacto|Siempre que un hechizo negro sea jugado, puedes pagar 3. Si lo haces, endereza el permanente objetivo. Oona's Blackguard|Guardia negro de Oona|Criatura — Bribón hada|Vuela.\nCada otra criatura Bribón que controlas entra en juego con un contador +1/+1 adicional sobre ella.\nSiempre que una criatura que controles con un contador +1/+1 sobre ella haga daño de combate a un jugador, ese jugador descarta una carta. Oona's Gatewarden|Portera de Oona|Criatura — Soldado hada|Vuela, defensor.\nDebilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.) Oona's Grace|Gracia de Oona|Instantáneo|El jugador objetivo roba una carta.\nDesandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) @@ -11130,18 +11130,18 @@ Oona's Prowler|Rondador de Oona|Criatura — Bribón hada|Vuela.\nDescartar una Oona, Queen of the Fae|Oona, reina de las hadas|Criatura legendaria — Hechicero hada|Vuela.\n{X}{U/B}: Elige un color. El oponente objetivo remueve del juego las primeras X cartas de su biblioteca. Por cada carta del color elegido removida de esta manera pon en juego una ficha de criatura Bribón Hada azul y negra 1/1 con la habilidad de volar. Ooze Flux|Flujo de cieno|Encantamiento|{1}{G}, remover uno o más contadores +1/+1 de entre las criaturas que controlas: Pon en el campo de batalla una ficha de criatura Cieno verde X/X, donde X es el número de contadores +1/+1 removidos de esta manera. Ooze Garden|Jardín de cienos|Encantamiento|{1}{G}, sacrificar una criatura que no sea Cieno: Pon en juego una ficha de criatura Cieno verde X/X, donde X es la fuerza de la criatura sacrificada. Juega esta habilidad sólo cuando puedas jugar un conjuro. -Opal Acrolith|Acrolito de ópalo|| -Opal Archangel|Arcángel de ópalo|| -Opal Avenger|Vengador de ópalo|| -Opal Caryatid|Cariátide de ópalo|| -Opal Champion|Campeón de ópalo|| -Opal Gargoyle|Gárgola de ópalo|| +Opal Acrolith|Acrolito de ópalo|Encantamiento|Siempre que un oponente juegue un hechizo de criatura, si el Acrolito de ópalo es un encantamiento, el Acrolito de ópalo se convierte en una criatura Guardián 2/4.\n{0}: el Acrolito de ópalo se convierte en un encantamiento. +Opal Archangel|Arcángel de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Arcángel de ópalo es un encantamiento, el Arcángel de ópalo se convierte en una criatura Ángel 5/5 con la habilidad de volar.\nNo se gira al atacar. +Opal Avenger|Vengador de ópalo|Encantamiento|Cuando tienes 10 vidas o menos, si el Vengador de ópalo es un encantamiento, el Vengador de ópalo se convierte en una criatura Guardián 3/5. +Opal Caryatid|Cariátide de ópalo|Encantamiento|Cuando un oponente juega un hechizo de criatura, si el Caríatide de ópalo es un encantamiento, la Caríatide de ópalo se convierte en una criatura Soldado 2/2. +Opal Champion|Campeón de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Campeón de ópalo es un encantamiento, el Campeón de ópalo se convierte en una criatura Caballero 3/3 con la habilidad de dañar primero. +Opal Gargoyle|Gárgola de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si la Gárgola de ópalo es un encantamiento, la Gárgola de ópalo se convierte en una criatura Gárgola 2/2 con la habilidad de volar. Opal Guardian|Guardián de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Guardián de ópalo es un encantamiento, el Guardián de ópalo se convierte en una criatura Gárgola 3/4 con la habilidad de volar y protección contra rojo. Opal Lake Gatekeepers|Porteros del Lago Ópalo|Criatura — Soldado vedalken|Cuando los Porteros del Lago Ópalo entren al campo de batalla, si controlas dos o más Portales, puedes robar una carta. Opal Palace|Palacio de ópalo|Tierra|{T}: Agrega {1} a tu reserva de maná.{1}, {T}: Agrega a tu reserva de maná un maná de cualquier color en la identidad de color de tu comandante. Si usas este maná para lanzar a tu comandante, este entra al campo de batalla con una cantidad de contadores +1/+1 sobre él igual a la cantidad de veces que se lanzó desde la zona de mando este juego. -Opal Titan|Titán de ópalo|| +Opal Titan|Titán de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Titán de ópalo es un encantamiento, el Titán de ópalo se convierte en una criatura Gigante 4/4 con protección contra cada uno de los colores de ese hechizo. Opal-Eye, Konda's Yojimbo|Ojo de ópalo, yojimbo de Konda|Criatura legendaria - Samurái zorro|Bushido 1; defensor (Esta criatura no puede atacar).\n{T}: La próxima vez que una fuente de tu elección fuera a hacer daño este turno, en lugar de eso, ese daño se le hace a Ojo de ópalo, yojimbo de Konda.\n{1}{W}: Prevén el siguiente 1 punto de daño que se le fuera a hacer a Ojo de ópalo este turno. -Opalescence|Opalescencia|| +Opalescence|Opalescencia|Encantamiento|Cada otro encantamiento global es una criatura con fuerza y resistencia igual cada una a su coste de maná convertido. Todavía cuenta como un encantamiento. Opaline Bracers|Brazaletes de opalina|Artefacto — Equipo|Estallido solar (Esto entra en juego con un contador de carga sobre él por cada color de maná usado para pagar su coste.)\nLa criatura equipada obtiene +X/+X, donde X es el número de contadores de carga sobre los Brazaletes de opalina.\nEquipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Opaline Sliver|Fragmentado de opalina|Criatura — Fragmentado|Todos los Fragmentados tienen "Siempre que esta criatura sea el objetivo de un hechizo que controla un oponente, puedes robar una carta". Opaline Unicorn|Unicornio de opalina|Criatura artefacto — Unicornio|{T}: Agrega un maná de cualquier color a tu reserva de maná. @@ -11152,23 +11152,23 @@ Open the Gates|Abrir los portales|Conjuro|Busca en tu biblioteca una carta de ti Open the Graves|Abrir las tumbas|Encantamiento|Siempre que una criatura que controlas que no sea ficha muera, crea una ficha de criatura Zombie negra 2/2. Open the Vaults|Abrir las bóvedas|Conjuro|Regresa al campo de batalla bajo el control de sus propietarios todas las cartas de artefacto y encantamiento de todos los cementerios. (Las auras que no tengan nada que encantar permanecen en los cementerios.) Ophidian Eye|Ojo de ofidio|Encantamiento — Aura|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nEncantar criatura.\nSiempre que la criatura encantada haga daño de combate a un oponente, puedes robar una carta. -Ophidian|Ofidio|| +Ophidian|Ofidio|Criatura - Víbora|Siempre que el Ofidio ataca y no es bloqueado, puedes robar una carta. Si lo haces, el Ofidio no hace daño de combate este turno. Ophiomancer|Ofidiomante|Criatura — Chamán humano|Al comienzo de cada mantenimiento, si no controlas ninguna Víbora, pon en el campo de batalla una ficha de criatura Víbora negra 1/1 con la habilidad de toque mortal. Opportunistic Dragon|Dragona oportunista|Criatura — Dragón|Vuela.\nCuando la Dragona oportunista entre al campo de batalla, elige un Humano o artefacto objetivo que controla un oponente. Mientras la Dragona oportunista permanezca en el campo de batalla, gana el control de ese permanente. Pierde todas las habilidades y no puede atacar ni bloquear. -Opportunist|Oportunista|| +Opportunist|Oportunista|Criatura - Soldado Humano|{T}: el Oportunista hace 1 punto de daño a la criatura objetivo que fue dañada este turno. Opportunity|Oportunidad|Instantáneo|El jugador objetivo roba cuatro cartas. -Opposition|Oposición|| -Oppression|Opresión|| +Opposition|Oposición|Encantamiento|Gira una criatura enderezada de tu control: gira el artefacto, criatura o tierra objetivo. +Oppression|Opresión|Encantamiento|Siempre que un jugador juegue un hechizo, ese jugador se descarta de una carta de su mano. Oppressive Rays|Rayos opresivos|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar o bloquear a menos que su controlador pague {3}.\nCuesta {3} más activar las habilidades activadas de la criatura encantada. Oppressive Will|Voluntad opresiva|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada carta que haya en tu mano. Opt|Optar|Instantáneo|Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\nRoba una carta. Opulent Palace|Palacio opulento|Tierra|El Palacio opulento entra al campo de batalla girado.\n{T}: Agrega {B}, {G} o {U} a tu reserva de maná. -Oracle en-Vec|Oráculo en-Vec|| +Oracle en-Vec|Oráculo en-Vec|Criatura - Hechicero Humano|{T}: el oponente objetivo elige un número de criaturas que controla. Durante el siguiente turno de ese jugador, estas criaturas atacan si pueden, y las otras criaturas no puede atacar. Al final de ese turno, destruye cada una de estas criaturas que no atacó Oracle of Bones|Oráculo óseo|Criatura — Chamán minotauro|Prisa.\nTributo 2. (En cuanto esta criatura entre al campo de batalla, el oponente de tu elección puede colocar dos contadores +1/+1 sobre ella.)\nCuando el Oráculo óseo entre al campo de batalla, si no se pagó tributo, puedes lanzar una carta de instantáneo o conjuro de tu mano sin pagar su coste de maná. Oracle of Dust|Oráculo del polvo|Criatura — Metabolizador eldrazi|Vacío. (Esta carta no tiene ningún color.){2}, poner en el cementerio de un oponente una carta del exilio de la que ese jugador es propietario: Roba una carta y luego descarta una carta. Oracle of Mul Daya|Oráculo Mul Daya|Criatura — Chamán elfo|Puedes jugar una tierra adicional en cada uno de tus turnos.\nJuega mostrando la primera carta de tu biblioteca.\nPuedes jugar la primera carta de tu biblioteca si es una carta de tierra. Oracle of Nectars|Oráculo de néctares|Criatura — Clérigo elfo|{X}, {T}: Ganas X vidas. -Oracle's Attendants|Asistente del Oráculo|| +Oracle's Attendants|Asistente del Oráculo|Criatura - Soldado Humano| Oracle's Insight|Perspicacia del oráculo|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{T}: Adivina 1, luego roba una carta". (Para adivinar 1, mira la primera carta de tu biblioteca, luego puedes poner esa carta en el fondo de tu biblioteca.) Oracle's Vault|Cámara del oráculo|Artefacto|{2}, {T}: Exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta. Pon un contador de bloque sobre la Cámara del oráculo.\n{T}: Exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta sin pagar su coste de maná. Activa esta habilidad solo si hay tres o más contadores de bloque sobre la Cámara del oráculo. Oran-Rief Hydra|Hidra de Oran-Rief|Criatura — Hidra|Arrolla.Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre la Hidra de Oran-Rief. Si esa tierra es un bosque, en vez de eso, pon dos contadores +1/+1 sobre la Hidra de Oran-Rief. @@ -11177,7 +11177,7 @@ Oran-Rief Recluse|Reclusa de Oran-Rief|Criatura — Araña|Estímulo {2}{G}. (Pu Oran-Rief Survivalist|Sobreviviente de Oran-Rief|Criatura — Guerrero humano aliado|Siempre que el Sobreviviente de Oran-Rief u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Sobreviviente de Oran-Rief. Oran-Rief, the Vastwood|Oran-Rief, el Bosque Extenso|Tierra|Oran-Rief, el Bosque Extenso entra al campo de batalla girado.\n{T}: Agrega {G} a tu reserva de maná.\n{T}: Pon un contador +1/+1 sobre cada criatura verde que entró al campo de batalla este turno. Orator of Ojutai|Orador de Ójutai|Criatura — Monje ave|Como coste adicional para lanzar el Orador de Ójutai, puedes mostrar una carta de Dragón de tu mano.\nDefensor, vuela.\nCuando el Orador de Ójutai entre al campo de batalla, si mostraste una carta de Dragón o controlabas un Dragón al lanzar el Orador de Ójutai, roba una carta. -Oraxid|Oraxido|| +Oraxid|Oraxido|Criatura - Bestia Cangrejo|Protección contra rojo. Orazca Frillback|Dorsoaleta de Orazca|Criatura — Dinosaurio| Orazca Raptor|Ráptor de Orazca|Criatura — Dinosaurio| Orazca Relic|Reliquia de Orazca|Artefacto|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\n{T}: Agrega {C} a tu reserva de maná.\n{T}, sacrificar la Reliquia de Orazca: Ganas 3 vidas y robas una carta. Activa esta habilidad solo si tienes la bendición de la ciudad. @@ -11187,22 +11187,22 @@ Orbweaver Kumo|Kumo tejeorbe|Criatura - Espíritu|La Kumo tejeorbe puede bloquea Orc Sureshot|Orco tirocertero|Criatura — Arquero orco|Siempre que otra criatura entre al campo de batalla bajo tu control, la criatura objetivo que controla un oponente obtiene -1/-1 hasta el final del turno. Orchard Spirit|Espíritu del huerto|Criatura — Espíritu|La Espíritu del huerto no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. Orchard Warden|Protector del huerto|Criatura — Chamán pueblo-arbóreo|Siempre que otra criatura Pueblo-arbóreo entre en juego bajo tu control, puedes ganar vida igual a la resistencia de esa criatura. -Orcish Artillery|Artilleria orca|| +Orcish Artillery|Artilleria orca|Criatura - Guerrero Orco| Orcish Bloodpainter|Pintasangre orco|Criatura — Chamán orco|{T}, sacrificar una criatura: El Pintasangre orco hace 1 punto de daño a la criatura o jugador objetivo. Orcish Cannonade|Cañoneo orco|Instantáneo|{T}: El Cañoneo orco hace 2 puntos de daño a la criatura o jugador objetivo y 3 puntos de daño a ti.\nRoba una carta. -Orcish Cannoneers|Cañoneros orcos|| -Orcish Captain|Capitán orco|| -Orcish Conscripts|Reclutas orcos|| -Orcish Farmer|Granjero orco|| -Orcish Healer|Sanador orco|| +Orcish Cannoneers|Cañoneros orcos|Criatura - Guerrero Orco|{T}: los Cañoneros orcos hacen 2 puntos de daño a la criatura o jugador objetivo y te hace 3 puntos de daño. +Orcish Captain|Capitán orco|Criatura - Guerrero Orco|{1}: elige un orco objetivo. Lanza una moneda. Si tu ganas el lanzamiento, ese orco obtiene +2/+0 hasta el final del turno. Si pierdes el lanzamiento, obtiene -0/-2 hasta el final del turno. +Orcish Conscripts|Reclutas orcos|Criatura - Orco|Los Reclutas orcos no pueden atacar a menos que dos criaturas ataquen.\nLos Reclutas orcos no pueden bloquear a menos que dos criaturas bloqueen. +Orcish Farmer|Granjero orco|Criatura - Orco|{T}: las tierra objetivo se convierte en un pantano hasta el final del paso de enderezar de su controlador. +Orcish Healer|Sanador orco|Criatura - Clérigo Orco| Orcish Hellraiser|Camorrista orca|Criatura — Guerrero orco|Eco {R}. (Al comienzo de tu mantenimiento, si esta carta entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícala a menos que pagues su coste de eco.)\nCuando la Camorrista orca muera, hace 2 puntos de daño al jugador o planeswalker objetivo. Orcish Librarian|Bibliotecario orco|Criatura — Orco|{R}, {T}: Mira las primeras ocho cartas de tu biblioteca. Remueve del juego cuatro de ellas al azar, luego pon el resto en la parte superior de tu biblioteca en cualquier orden. -Orcish Lumberjack|Leñador orco|| -Orcish Mine|Mina orca|| -Orcish Oriflamme|Oriflama orca|| -Orcish Settlers|Colonos orcos|| +Orcish Lumberjack|Leñador orco|Criatura - Orco|{T}, sacrificar un bosque: añade tres maná en cualquier combinación de rojo y/o verde a tu reserva de maná. +Orcish Mine|Mina orca|Encantamiento - Aura|La Mina orca entra en juego con tres contadores de mineral en él.\nAl comienzo de tu mantenimiento y siempre que la tierra encantada sea girada, quita un contador de mineral de la Mina orca. Si no hay contadores en la Mina orca, detruye la tierra encantada. +Orcish Oriflamme|Oriflama orca|Encantamiento|Las criaturas atacantes que controlas obtiene +1/+0. +Orcish Settlers|Colonos orcos|Criatura - Orco|{X}{X}{R}, {T}, sacrificar los Colonos orcos: destruye X tierras objetivo. Orcish Spy|Espía orco|Criatura — Orco|{T}: Miras las tres cartas de la parte superior de la biblioteca del jugador objetivo. (Regrésalas en el mismo orden.) -Orcish Squatters|Intrusos orcos|| +Orcish Squatters|Intrusos orcos|Criatura - Orco|Siempre que los Intrusos orcos atacan y no son bloqueados, puedes ganar el control de la tierra objetivo que el jugador defensor controla mientras controles a los Intrusos orcos. Si lo haces, los Intrusos orcos no hacen daño de combate este turno. Orcish Vandal|Vándalo orco|Criatura — Guerrero orco|{T}, sacrificar un artefacto: El Vándalo orco hace 2 puntos de daño a cualquier objetivo. Ordeal of Erebos|Ordalía de Erebos|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque, pon un contador +1/+1 sobre ella. Luego, si tiene tres o más contadores +1/+1 sobre ella, sacrifica la Ordalía de Erebos.\nCuando sacrifiques la Ordalía de Erebos, el jugador objetivo descarta dos cartas. Ordeal of Heliod|Ordalía de Heliod|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque, pon un contador +1/+1 sobre ella. Luego, si tiene tres o más contadores +1/+1 sobre ella, sacrifica la Ordalía de Heliod.\nCuando sacrifiques la Ordalía de Heliod, ganas 10 vidas. @@ -11212,14 +11212,14 @@ Ordeal of Thassa|Ordalía de Tassa|Encantamiento — Aura|Encantar criatura.\nSi Order of Midnight|Orden de la Medianoche|Criatura — Caballero humano|Vuela.\nLa Orden de la Medianoche no puede bloquear. Order of Succession|Orden sucesorio|Conjuro|Elige izquierda o derecha. Comenzando contigo y siguiendo en la dirección elegida, cada jugador elige una criatura controlada por el siguiente jugador en esa dirección. Cada jugador gana el control de la criatura que eligió. Order of Whiteclay|Orden del Barro Blanco|Criatura — Clérigo kithkin|{1}{W}{W}, {Q}: Regresa la carta de criatura objetivo con coste de maná convertido de 3 o menos de tu cementerio al juego. ({Q} es el símbolo de enderezar.) -Order of Yawgmoth|Orden de Yawgmoth|| +Order of Yawgmoth|Orden de Yawgmoth|Criatura - Caballero Zombie|La Orden de Yawgmoth no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras.\nSiempre que la Orden de Yawgmoth hace daño a un jugador, ese jugador se descarta una carta de su mano. Order of the Golden Cricket|Orden del Grillo Dorado|Criatura — Caballero kithkin|Siempre que la Orden del Grillo Dorado ataque, puedes pagar {W}. Si lo haces, gana la habilidad de volar hasta el final del turno. Order of the Sacred Bell|Orden de la campana sagrada|Criatura - Monje humano| -Order of the Sacred Torch|Orden de la Antorcha Sagrada|| +Order of the Sacred Torch|Orden de la Antorcha Sagrada|Criatura - Caballero Humano|{T}, paga 1 vida: contrarresta el hechizo negro objetivo. Order of the Stars|Orden de las estrellas|Criatura — Clérigo humano|Defensor (Esta criatura no puede atacar.)\nEn cuanto la Orden de las estrellas entre en juego, elige un color.\nLa Orden de las estrellas tiene protección contra el color elegido. -Order of the White Shield|Orden del Escudo Blanco|| -Ordered Migration|Migración Ordenada|| -Order|Caos|| +Order of the White Shield|Orden del Escudo Blanco|Criatura - Caballero Humano|Protección de negro\n{W}: la Orden del Escudo Blanco gana la habilidad de dañar primero hasta el final del turno.\n{W}{W}: la Orden del Escudo Blanco obtiene +1/+0 hasta el final del turno. +Ordered Migration|Migración Ordenada|Conjuro|Pon una ficha de criatura azul pájaro 1/1 con la habilidad de volar por cada tipo de tierra básica que controles. +Order|Orden|Instantáneo|Exilia la criatura atacante objetivo. Ordruun Commando|Comando ordrúun|Criatura — Soldado minotauro|{W}: Prevén el siguiente punto de daño que se le fuera a hacer al Comando ordrúun este turno. Ordruun Veteran|Veterano ordrúun|Criatura — Soldado minotauro|Batallón — Siempre que el Veterano ordrúun y al menos otras dos criaturas ataquen, el Veterano ordrúun gana la habilidad de dañar dos veces hasta el final del turno. (Daña primero y también hace daño de combate normal.) Ore Gorger|Tragamineral|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, puedes destruir la tierra objetivo que no sea básica. @@ -11230,12 +11230,12 @@ Oreskos Swiftclaw|Garraveloz de Oreskos|Criatura — Guerrero felino| Organ Grinder|Triturador de órganos|Criatura — Zombie|{T}, remover del juego tres cartas de tu cementerio: El jugador objetivo pierde 3 vidas. Orgg|Orgg|Criatura — Orgg|Arrolla.\nEl Orgg no puede atacar si el jugador defensor controla una criatura enderezada con fuerza de 3 o más.\nEl Orgg no puede bloquear a criaturas con fuerza de 3 o más. Origin Spellbomb|Bombahechizo del origen|Artefacto|{1}, {T}, sacrificar la Bombahechizo del origen: Pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1.\nCuando la Bombahechizo del origen vaya a un cementerio desde el campo de batalla puedes pagar {W}. Si lo haces, roba una carta. -Orim's Chant|Canto de Orim|| -Orim's Cure|Cura de Orim|| -Orim's Prayer|Plegaria de Orim|| +Orim's Chant|Canto de Orim|Instantáneo|Estímulo {W} (Puedes pagar un {W} adicional cuando juegues este hechizo.)\nEl jugador objetivo no puede jugar hechizos este turno.\nSi pagastes el coste de estímulo, las criaturas no pueden atacar este turno. +Orim's Cure|Cura de Orim|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de la Cura de Orim.\nPreven los siguientes 4 daños que fuera ser hecho a la criatura o jugador objetivo este turno. +Orim's Prayer|Plegaria de Orim|Encantamiento|Siempre que una criatura te ataca, gana 1 vida. Orim's Thunder|Trueno de Orim|Instantáneo|Estímulo {R}. (Puedes pagar {R} adicional al lanzar este hechizo.)Destruye el artefacto o encantamiento objetivo. Si el Trueno de Orim fue estimulado, hace daño a la criatura objetivo igual al coste de maná convertido de ese permanente. -Orim's Touch|Toque de Orim|| -Orim, Samite Healer|Orim, sanadora samita|| +Orim's Touch|Toque de Orim|Instantáneo|Estímulo {1} (Puedes pagar {1} adicional en cuanto juegues este hechizo.)\nPreven los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. Si pagastes el coste de estímulo, en vez de eso Prevén los siguientes 4 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Orim, Samite Healer|Orim, sanadora samita|Criatura Legendaria - Clérigo Humano|{T}: Prevén los siguientes 3 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. Oriss, Samite Guardian|Oriss, guardiana samita|Criatura legendaria — Clérigo humano|{T}: Prevén todo el daño que se le fuera a hacer a la criatura objetivo este turno.
Grandeza Descartar otra carta llamada Oriss, guardiana samita: El jugador objetivo no puede jugar hechizos este turno y las criaturas que controla ese jugador no pueden atacar este turno. Ormendahl, Profane Prince|Ormendahl, príncipe profano|Criatura legendaria — Demonio|Vuela, vínculo vital, indestructible, prisa. Ornamental Courage|Valentía ornamental|Instantáneo|Endereza la criatura objetivo. Obtiene +1/+3 hasta el final del turno. @@ -11265,9 +11265,9 @@ Orzhov Racketeers|Chantajistas orzhov|Criatura — Bribón humano|Siempre que lo Orzhov Signet|Sello orzhov|Artefacto|{1}, {T}: Agrega {W}{B} a tu reserva de maná. Orzhova, the Church of Deals|Orzhova, iglesia de los acuerdos|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{3}{W}{B}, {T}: El jugador objetivo pierde 1 vida y tú ganas 1 vida. Orzhova|Orzhova|Plano — Rávnica|Cuando camines por los planos desde Orzhova, cada jugador regresa todas las cartas de criatura de su cementerio al campo de batalla.\nSiempre que lances caos, por cada oponente, exilia hasta una carta de criatura objetivo del cementerio de ese jugador. -Osai Vultures|Buitres de Osai|| +Osai Vultures|Buitres de Osai|Criatura - Ave|Vuela\nAl final del turno, si una criatura fuera a ponerse en tu cementerio desde el juego este turno, pon un contador de carroña en los Buitres de Osai.\nQuita dos contadores de carroña de los Buitres de Osai: los Buitres de Osai obtienen +1/+1 hasta el final del turno. Ostiary Thrull|Ostiario thrull|Criatura — Thrull|{W}, {T}: Gira la criatura objetivo. -Ostracize|Desterrar|| +Ostracize|Desterrar|Conjuro|El oponente objetivo muestra su mano. Elige una carta de criatura de ellas. Ese jugador se descarta de esa carta. Otarian Juggernaut|Destructor otariano|Criatura artefacto|El Destructor otariano no puede ser bloqueado por Muros.\nUmbral El Destructor otariano obtiene +3/+0 y ataca cada turno si puede. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Otaria|Otaria|Plano — Dominaria|Las cartas de instantáneo y conjuro en los cementerios tienen la habilidad de retrospectiva. El coste de retrospectiva es igual al coste de maná de la carta. (Su propietario puede lanzar la carta desde su cementerio por su coste de maná. Luego la exilia.)\nSiempre que lances caos, toma un turno extra después de éste. Otepec Huntmaster|Maestro de caza de Otepec|Criatura — Chamán humano|Te cuesta {1} menos lanzar los hechizos de Dinosaurio.\n{T}: El Dinosaurio objetivo gana la habilidad de prisa hasta el final del turno. @@ -11276,12 +11276,12 @@ Otherworldly Journey|Viaje por otros mundos|Instantáneo - Arcano|Remueve del ju Otherworldly Outburst|Impulso antinatural|Instantáneo|La criatura objetivo obtiene +1/+0 hasta el final del turno. Cuando esa criatura muera este turno, pon en el campo de batalla una ficha de criatura Horror Eldrazi incolora 3/2. Ouphe Vandals|Vándalos oufé|Criatura — Oufé|{G}, sacrificar los Vándalos oufé: Contrarresta la habilidad activada objetivo cuya fuente sea un artefacto y destruye ese artefacto si está en juego. (Las habilidades de maná no pueden hacerse objetivo.) Oust|Derrocar|Conjuro|Pon la criatura objetivo en la biblioteca de su propietario segunda desde la parte superior. Su controlador gana 3 vidas. -Outbreak|Brote|| +Outbreak|Brote|Conjuro|Puedes descartar un pantano de tu mano en vez de pagar el coste maná del Brote.\nElige un tipo de criatura. Todas las criaturas de ese tipo obtienen -1/-1 hasta el final del turno. Outflank|Flanquear|Instantáneo|Flanquear hace una cantidad de daño a la criatura atacante o bloqueadora objetivo igual a la cantidad de criaturas que controlas. Outland Boar|Jabalí de provincia|Criatura — Jabalí|El Jabalí de provincia no puede ser bloqueado por criaturas con fuerza de 2 o menos. Outland Colossus|Coloso forastero|Criatura — Gigante|Prestigio 6. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon seis contadores +1/+1 sobre ella y gana prestigio.)El Coloso forastero no puede ser bloqueado por más de una criatura. Outlaws' Merriment|Alegría de los forajidos|Encantamiento|Al comienzo de tu mantenimiento, elige una opción al azar. Crea una ficha de criatura roja y blanca con esas características.\n• Guerrero Humano 3/1 con las habilidades de arrollar y prisa.\n• Clérigo Humano 2/1 con las habilidades de vínculo vital y prisa.\n• Bribón Humano 1/2 con la habilidad de prisa y "Cuando esta criatura entre al campo de batalla, hace 1 punto de daño a cualquier objetivo". -Outmaneuver|Maniobrar mejor|| +Outmaneuver|Maniobrar mejor|Instantáneo|X criaturas bloqueadas objetivo hacen daño de combate como si no fueran bloqueadas este turno. Outmuscle|Fuerza superior|Conjuro|Pon un contador +1/+1 sobre la criatura objetivo que controlas. Luego, lucha contra la criatura objetivo que no controlas. (Cada una hace un daño igual a su fuerza a la otra.)\nTesón — Si se usaron al menos tres manás verdes para lanzar este hechizo, la criatura que controlas gana la habilidad de indestructible hasta el final del turno. Outnumber|Superar en número|Instantáneo|Superar en número hace una cantidad de daño a la criatura objetivo igual a las criaturas que controlas. Outpost Siege|Asedio al destacamento|Encantamiento|En cuanto el Asedio al destacamento entre al campo de batalla, elige kans o dragones.\n• Kans — Al comienzo de tu mantenimiento, exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta.\n• Dragones — Siempre que una criatura que controlas deje el campo de batalla, el Asedio al destacamento hace 1 punto de daño a la criatura o el jugador objetivo. @@ -11291,21 +11291,21 @@ Outrider of Jhess|Batidora de Jhess|Criatura — Caballero humano|Exaltado. (Sie Outwit|Superar en astucia|Instantáneo|Contrarresta el hechizo objetivo que hace objetivo a un jugador. Ovalchase Daredevil|Temeraria de circuito ovalado|Criatura — Piloto humano|Siempre que un artefacto entre al campo de batalla bajo tu control, puedes regresar a la Temeraria de circuito ovalado de tu cementerio a tu mano. Ovalchase Dragster|Auto trucado de circuito ovalado|Artefacto — Vehículo|Arrolla, prisa.\nTripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) -Overabundance|Sobreabundancia|| +Overabundance|Sobreabundancia|Encantamiento|Siempre que un jugador gire una tierra para extraer maná, ese jugador añade un maná adicional del mismo tipo a su reserva de maná, y la Sobreabundancia te hace 1 punto de daño. Overbeing of Myth|Entidad suprema del mito|Criatura — Espíritu avatar|Tanto la fuerza como la resistencia de la Entidad suprema del mito son iguales al número de cartas que haya en tu mano.\nAl comienzo de tu paso de robar, roba una carta. Overblaze|Sobrequemar|Instantáneo - Arcano|Cada vez que el permanente objetivo fuera a hacer daño a una criatura o jugador este turno, en vez de eso, hace el doble de ese daño a esa criatura o jugador.\nEmpalmar con lo arcano {2}{R}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). -Overburden|Sobrecarga|| +Overburden|Sobrecarga|Encantamiento|Siempre que un jugador pone una carta de criatura en juego, ese jugador devuelve una tierra que controla a la mano su propietario. Overcome|En pos de la victoria|Conjuro|Las criaturas que controlas obtienen +2/+2 y ganan la habilidad de arrollar hasta el final del turno. Overeager Apprentice|Aprendiz superimpaciente|Criatura — Sicario|Descartar una carta de tu mano, sacrificar el Aprendiz superimpaciente: Agrega {B}{B}{B} a tu reserva de maná. Overflowing Insight|Revelación exuberante|Conjuro|El jugador objetivo roba siete cartas. Overgrown Armasaur|Armasaurio colosal|Criatura — Dinosaurio|Enfurecer — Siempre que el Armasaurio colosal reciba daño, crea una ficha de criatura Saprolín verde 1/1. Overgrown Battlement|Destacamento cubierto de hierbas|Criatura — Muro|Defensor.\n{T}: Agrega {G} a tu reserva de maná por cada criatura con la habilidad de defensor que controles. -Overgrown Estate|Finca cubierta de hierbas|| +Overgrown Estate|Finca cubierta de hierbas|Encantamiento|Sacrificar una tierra: Ganas 3 vidas. Overgrown Tomb|Tumba cubierta de hierbas|Tierra — Pantano bosque|({T}: Agrega {B} o {G} a tu reserva de maná.)\nEn cuanto la Tumba cubierta de hierbas entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Tumba cubierta de hierbas entra al campo de batalla girada. Overgrowth Elemental|Elemental de la espesura|Criatura — Elemental|Cuando el Elemental de la espesura entre al campo de batalla, pon un contador +1/+1 sobre otro Elemental objetivo que controlas.\nSiempre que otra criatura que controlas muera, ganas 1 vida. Si esa criatura era un Elemental, pon un contador +1/+1 sobre el Elemental de la espesura. Overgrowth|Crecimiento desmedido|Encantamiento — Aura|Encantar tierra. (Haz objetivo a una tierra al jugarlo. Esta carta entra en juego anexada a esa tierra.)\nSiempre que la tierra encantada se gire para obtener maná, su controlador agrega {G}{G} a su reserva de maná. -Overlaid Terrain|Terreno sobrepuesto|| -Overload|Provocar Sobrecarga|| +Overlaid Terrain|Terreno sobrepuesto|Encantamiento|Cuando el Terreno sobrepuesto entra en juego, sacrifica todas las tierras de tu control.\nLas tierras de tu control tienen: añade dos manas de cualquier color a tu reserva de maná. +Overload|Provocar Sobrecarga|Instantáneo|Estímulo {2} (Puedes pagar 2 adicionales en cuanto juegues este hechizo.)\nDestruye el artefacto objetivo si su coste de maná convertido es 2 o menos. Si tu pagastes el coste estímulo, en vez de eso destruye ese artefacto si su coste de maná convertido es 5. Overmaster|Subyugar|Conjuro|El siguiente hechizo de instantáneo o de conjuro que juegues este turno no puede ser contrarrestado por hechizos o habilidades.\nRoba una carta. Override|Sobrecargar|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada artefacto que controles. Overrule|Denegar|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Ganas X vidas. @@ -11313,7 +11313,7 @@ Overrun|Sobrepasar|Conjuro|Las criaturas que controlas obtienen +3/+3 y ganan la Overseer of the Damned|Caporal de los condenados|Criatura — Demonio|Vuela.\nCuando el Caporal de los condenados entre al campo de batalla, puedes destruir la criatura objetivo.\nSiempre que una criatura que no sea ficha que controla un oponente muera, crea una ficha de criatura Zombie negra 2/2 girada. Oversold Cemetery|Cementerio sobrevendido|Encantamiento|Al comienzo de tu mantenimiento, si tienes cuatro o más cartas de criatura en tu cementerio, puedes regresar la carta objetivo de criatura de tu cementerio a tu mano. Oversoul of Dusk|Alma suprema del crepúsculo|Criatura — Espíritu avatar|Protección contra azul, contra negro y contra rojo. -Overtaker|Dominador|| +Overtaker|Dominador|Criatura - Cambiahechizos Tritón|{3}{U}, {T}, descarta una carta de tu mano: endereza la criatura objetivo y gana su control hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra bajo tu control.) Overwhelmed Apprentice|Aprendiz sobrepasada|Criatura — Hechicero humano|Cuando la Aprendiz sobrepasada entre al campo de batalla, cada oponente pone las dos primeras cartas de su biblioteca en su cementerio. Luego, adivinas 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Overwhelming Denial|Negativa abrumadora|Instantáneo|Impulso {U}{U}. (Puedes lanzar este hechizo por su coste de impulso si tú o un compañero de equipo lanzaron otro hechizo este turno.)\nLa Negativa abrumadora no puede ser contrarrestada por hechizos o habilidades.\nContrarresta el hechizo objetivo. Overwhelming Instinct|Instinto abrumador|Encantamiento|Siempre que ataques con tres o más criaturas, roba una carta. @@ -11324,7 +11324,7 @@ Overwhelm|Abrumar|Conjuro|Convocar (Cada criatura que gires al jugar este hechiz Ovinize|Ovinizar|Instantáneo|La criatura objetivo pierde todas sus habilidades y es 0/1 hasta el final del turno. Ovinomancer|Ovinomante|Criatura — Hechicero humano|Cuando el Ovinomante entre en juego, sacrifícalo a menos que regreses tres tierras básicas que controles a la mano de su propietario.\n{T}, regresar el Ovinomante a la mano de su propietario: Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura pone en juego una ficha de criatura Oveja verde 0/1. Oviya Pashiri, Sage Lifecrafter|Oviya Pashiri, fraguavidas sabia|Criatura legendaria — Artífice humano|{2}{G}, {T}: Crea una ficha de criatura artefacto Servo incolora 1/1.\n{4}{G}, {T}: Crea una ficha de criatura artefacto Constructo incolora X/X, donde X es la cantidad de criaturas que controlas. -Owl Familiar|Búho familiar|| +Owl Familiar|Búho familiar|Criatura - Ave|Vuela. Oxidda Daredevil|Temerario de Óxida|Criatura — Artífice trasgo|Sacrificar un artefacto: El Temerario de Óxida gana la habilidad de prisa hasta el final del turno. Oxidda Golem|Gólem de Óxida|Criatura artefacto — Gólem|Afinidad por montañas (Este hechizo te cuesta {1} menos para jugarlo por cada montaña que controles.)\nPrisa. Oxidda Scrapmelter|Fundechatarra de Óxida|Criatura — Bestia|Cuando el Fundechatarra de Óxida entre al campo de batalla, destruye el artefacto objetivo. @@ -11333,7 +11333,7 @@ Oyobi, Who Split the Heavens|Oyobi, la que parte los cielos|Criatura legendaria Pacification Array|Matriz pacificadora|Artefacto|{2}, {T}: Gira el artefacto o criatura objetivo. Pacifism|Pacifismo|Encantamiento — Aura|Encantar criatura (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nLa criatura encantada no puede atacar ni bloquear. Pack Guardian|Guardiana de la manada|Criatura — Espíritu lobo|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nCuando la Guardiana de la manada entre al campo de batalla, puedes descartar una carta de tierra. Si lo haces, pon en el campo de batalla una ficha de criatura Lobo verde 2/2. -Pack Hunt|Cacería en manada|| +Pack Hunt|Cacería en manada|Conjuro|Busca en tu biblioteca hasta tres cartas con el mismo nombre que la criatura objetivo, muéstralas, y ponlas en tu mano. Luego baraja tu biblioteca. Pack Mastiff|Mastín de la manada|Criatura — Perro|{1}{R}: Cada criatura que controlas llamada Mastín de la manada obtiene +1/+0 hasta el final del turno. Pack Rat|Rata de horda|Criatura — Rata|Tanto la fuerza como la resistencia de la Rata de horda es igual al número de Ratas que controlas.\n{2}{B}, descartar una carta: Pon en el campo de batalla una ficha que es una copia de la Rata de horda. Pack's Disdain|Desdén de la manada|Instantáneo|Elige un tipo de criatura. La criatura objetivo obtiene -1/-1 hasta el final del turno por cada permanente del tipo elegido que controlas. @@ -11347,7 +11347,7 @@ Pain Seer|Vidente del dolor|Criatura — Hechicero humano|Inspiración — Siemp Pain's Reward|Recompensa del dolor|Conjuro|Ofrece cualquier cantidad de vida. En orden de turnos, cada jugador puede superar la oferta del otro. La oferta termina si no se supera la oferta mayor. Quien haga la oferta mayor pierde una cantidad de vida igual a la oferta mayor y roba cuatro cartas. Painbringer|Portadolor|Criatura — Sicario|{T}, remover del juego cualquier número de cartas de tu cementerio: La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el número de cartas removidas de esta manera. Painful Lesson|Lección dolorosa|Conjuro|El jugador objetivo roba dos cartas y pierde 2 vidas. -Painful Memories|Recuerdos dolorosos|| +Painful Memories|Recuerdos dolorosos|Conjuro|Mira la mano del oponente objetivo y elige una carta. Pon esa carta en la parte superior de la biblioteca de ese jugador. Painful Quandary|Dilema doloroso|Encantamiento|Siempre que un oponente lance un hechizo, ese jugador pierde 5 vidas a menos que descarte una carta. Painful Truths|Verdades que duelen|Conjuro|Converger — Robas X cartas y pierdes X vidas, donde X es la cantidad de colores de maná usados para lanzar las Verdades que duelen. Painsmith|Forjadolor|Criatura — Artífice humano|Siempre que lances un hechizo de artefacto, puedes hacer que la criatura objetivo obtenga +2/+0 y gane la habilidad de toque mortal hasta el final del turno. @@ -11362,32 +11362,32 @@ Paladin en-Vec|Paladín en-Vec|Criatura — Caballero humano|Daña primero, prot Paladin of Atonement|Paladín de la expiación|Criatura — Caballero vampiro|Al comienzo de cada mantenimiento, si perdiste vidas el turno anterior, pon un contador +1/+1 sobre el Paladín de la expiación.\nCuando el Paladín de la expiación muera, ganas una cantidad de vidas igual a su resistencia. Paladin of Prahv|Paladín de Prahv|Criatura — Caballero humano|Siempre que el Paladín de Prahv haga daño, gana esa cantidad de vida.\nPresagiar {1}{W}, mostrar el Paladín de Prahv de tu mano: Siempre que la criatura objetivo haga daño este turno, gana esa cantidad de vida. (Juega esta habilidad sólo durante tu mantenimiento y sólo una vez por turno.) Paladin of the Bloodstained|Paladín de los Ensangrentados|Criatura — Caballero vampiro|Cuando el Paladín de los Ensangrentados entre al campo de batalla, crea una ficha de criatura Vampiro blanca 1/1 con la habilidad de vínculo vital. -Pale Bears|Osos pálidos|| -Pale Moon|Luna pálida|| +Pale Bears|Osos pálidos|Criatura - Oso|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) +Pale Moon|Luna pálida|Instantáneo|Hasta el final del turno, si un jugador gira una tierra que no sea básica para producir maná, produce maná incoloro en vez de su tipo normal. Pale Recluse|Reclusa pálida|Criatura — Araña|Alcance. (Puede bloquear criaturas con la habilidad de volar.)\nCiclo de bosque {2}, ciclo de llanura {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de bosque o llanura, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) Pale Rider of Trostad|Jinete pálida de Trostad|Criatura — Espíritu|Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)\nCuando la Jinete pálida de Trostad entre al campo de batalla, descarta una carta. Pale Wayfarer|Caminante pálido|Criatura — Espíritu gigante|{2}{W}{W}, {Q}: La criatura objetivo gana protección contra el color de elección de su controlador hasta el final del turno. ({Q} es el símbolo de enderezar.) Paleoloth|Paleoloth|Criatura — Bestia|Siempre que otra criatura con fuerza de 5 o más entre en juego bajo tu control, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. -Palinchron|Pálincron|| +Palinchron|Pálincron|Criatura - Ilusión|Vuela.\nCuando el Pálincron entra en juego, si lo juegas desde tu mano, endereza hasta siete tierras.\n{2}{U}{U}: devuelve el Pálincron a la mano de su propietario. Palisade Giant|Gigante de empalizada|Criatura — Soldado gigante|Todo el daño que se te fuera a hacer a ti o a otro permanente que controlas, en vez de eso, se le hace a la Gigante de empalizada. Palladia-Mors, the Ruiner|Palladia-Mors, la Desoladora|Criatura legendaria — Dragón anciano|Vuela, vigilancia, arrolla.\nPalladia-Mors, la Desoladora tiene la habilidad de antimaleficio si aún no ha hecho daño. Palladium Myr|Myr de paladio|Criatura artefacto — Myr|{T}: Agrega {2} a tu reserva de maná. Palliation Accord|Acuerdo de atenuación|Encantamiento|Siempre que una criatura que controle un oponente sea girada, pon un contador de escudo sobre el Acuerdo de atenuación.\nRemover un contador de escudo del Acuerdo de atenuación: Prevén el siguiente punto de daño que se te fuera a hacer este turno. Pallid Mycoderm|Micodermo pálido|Criatura — Hongo|Al comienzo de tu mantenimiento, pon un contador de espora sobre el Micodermo pálido.\nRemover tres contadores de espora del Micodermo pálido: Pon en juego una ficha de criatura Saprolín verde 1/1.\nSacrificar un Saprolín: Todos los Hongos y Saprolines que controlas obtienen +1/+1 hasta el final del turno. -Pallimud|Palimud|| -Panacea|Panacea|| +Pallimud|Palimud|Criatura - Bestia|Cuando el Palimud entra en juego, elige un oponente.\nLa fuerza del Palimud es igual al número de tierras giradas que el jugador elegido controla. +Panacea|Panacea|Artefacto|{X}{X}, {T}: Prevén los siguientes X puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. Pandemonium|Pandemónium|Encantamiento|Siempre que una criatura entre en juego, el controlador de esa criatura puede hacer que le haga daño igual a su fuerza a la criatura o jugador objetivo de su elección. Panglacial Wurm|Sierpe panglacial|Criatura — Sierpe|Arrolla.\nMientras estás buscando en tu biblioteca, puedes jugar la Sierpe panglacial desde tu biblioteca. -Pangosaur|Pangosaurio|| +Pangosaur|Pangosaurio|Criatura - Lagarto|Siempre que un jugador juegue una tierra, devuelve Pangosaurio a la mano de su propietario. Panharmonicon|Panharmónico|Artefacto|Si un artefacto o criatura que entra al campo de batalla hiciera que una habilidad disparada de un permanente que controlas se disparase, esa habilidad se dispara una vez más. Panic Attack|Ataque de pánico|Conjuro|Hasta tres criaturas objetivo no pueden bloquear este turno. Panic Spellbomb|Bombahechizo del pánico|Artefacto|{T}, sacrificar la Bombahechizo del pánico: La criatura objetivo no puede bloquear este turno.\nCuando la Bombahechizo del pánico vaya a un cementerio desde el campo de batalla puedes pagar {R}. Si lo haces, roba una carta. -Panic|Pánico|| +Panic|Pánico|Instantáneo|Juega el Pánico sólo durante tu combate antes del paso de declarar bloqueadores.\nLa criatura objetivo no puede ser bloqueada este turno.\nRoba una carta al comienzo del siguiente mantenimiento. Panoptic Mirror|Espejo panóptico|Artefacto|Estampa {X}, {T}: Puedes remover del juego una carta de instantáneo o conjuro de tu mano con coste de maná convertido de X. (Esa carta es estampada en este artefacto.)\nAl comienzo de tu mantenimiento, puedes copiar una carta de instantáneo o conjuro estampada y jugar la copia sin pagar su coste de maná. Panopticon|Panópticon|Plano — Mirrodín|Cuando camines por los planos hacia el Panópticon, roba una carta.\nAl comienzo de tu paso de robar, roba una carta adicional.\nSiempre que lances caos, roba una carta. -Panther Warriors|Guerreros pantera|| +Panther Warriors|Guerreros pantera|Criatura - Guerrero Felino| Paperfin Rascal|Truhán aletas de papel|Criatura — Bribón tritón|Cuando la Truhán aletas de papel entre en juego, enfréntate con un oponente. Si ganas, pon un contador +1/+1 sobre la Truhán aletas de papel. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) -Paradigm Shift|Cambio de paradigma|| +Paradigm Shift|Cambio de paradigma|Conjuro|Retira de juego todas las cartas en tu biblioteca. Luego baraja tu cementerio en tu biblioteca. Paradise Druid|Druida del paraíso|Criatura — Druida elfo|La Druida del paraíso tiene la habilidad de antimaleficio mientras esté enderezada.(No puede ser objetivo de hechizos o habilidades que controlan tus oponentes.)\n{T}: Agrega un maná de cualquier color. Paradise Mantle|Manto del paraíso|Artefacto — Equipo|La criatura equipada tiene "{T}: Agrega un maná de cualquier color a tu reserva de maná."\nEquipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Paradise Plume|Pluma del paraíso|Artefacto|En cuanto la Pluma del paraíso entre en juego, elige un color.\nSiempre que un jugador juegue un hechizo del color elegido, puedes ganar 1 vida.\n{T}: Agrega un maná del color elegido a tu reserva de maná. @@ -11400,26 +11400,26 @@ Paragon of Gathering Mists|Ejemplar de la niebla profunda|Criatura — Hechicero Paragon of New Dawns|Ejemplar de nuevos amaneceres|Criatura — Soldado humano|Las otras criaturas blancas que controlas obtienen +1/+1.\n{W}, {T}: Otra criatura objetivo blanca que controlas gana la habilidad de vigilancia hasta el final del turno. (Esta criatura no se gira al atacar.) Paragon of Open Graves|Ejemplar de las tumbas abiertas|Criatura — Guerrero esqueleto|Las otras criaturas negras que controlas obtienen +1/+1.\n{2}{B}, {T}: Otra criatura objetivo negra que controlas gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) Paragon of the Amesha|Ejemplar de los Amesha|Criatura — Caballero humano|Daña primero.\n{W}{U}{B}{R}{G}: Hasta el final del turno, el Ejemplar de los Amesha se convierte en un Ángel, obtiene +3/+3 y gana las habilidades de volar y vínculo vital. -Parallax Dementia|Demencia de paralaje|| -Parallax Inhibitor|Inhibidor de paralaje|| -Parallax Nexus|Nexo de paralaje|| -Parallax Tide|Marea de paralaje|| -Parallax Wave|Ola de paralaje|| +Parallax Dementia|Demencia de paralaje|Encantamiento - Aura|Desaparecer 1 (Esta encantamiento entra en juego con un contador de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) \nLa criatura encantada obtiene +3/+2.\nCuando la Demencia de paralaje abandone el juego, destruye la criatura encantada. Esa criatura no puede ser regenerada. +Parallax Inhibitor|Inhibidor de paralaje|Artefacto|{1}, {T}, sacrificar el Inhibidor de paralaje: pon un contador de desaparición en cada permanente con la habilidad de desaparecer de tu control. +Parallax Nexus|Nexo de paralaje|Encantamiento|Desaparecer 5 (Esta encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrifícala.)\nQuita un contador de desaparecer del Nexo de paralaje: El oponente objetivo exilia una carta de su mano. Activa esta habilidad sólo cuando puedas lanzar un hechizo.\nCuando el Nexo de Paralaje deja el campo de batalla, cada jugador devuelve a su mano todas las cartas que posee exiliadas con el Nexo de paralaje. +Parallax Tide|Marea de paralaje|Encantamiento|Desaparecer 5 (Esta encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrifícala.)\nQuita un contador de desaparación de la Marea de Paralaje: Exilia la tierra objetivo.\nCuando la Marea de paralaje deja el campo de batalla, cada jugador regresa al campo de batalla todas las cartas que posee exiliadas con la Marea de paralaje. +Parallax Wave|Ola de paralaje|Encantamiento|Desaparecer 5 (Este encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrificale.)\nQuitar un contador de desaparición de la Ola de paralaje: Exilia la criatura objetivo.\nCuando Ola de paralaje deja el campo de batalla, cada jugador vuelve al campo de batalla todas las cartas que posee exiliadas con Ola de paralaje. Parallectric Feedback|Descarga paraléctrica|Instantáneo|La Descarga paraléctrica hace daño al controlador del hechizo objetivo igual al coste de maná convertido de ese hechizo. Parallel Evolution|Evolución paralela|Conjuro|Por cada ficha de criatura que haya en juego, su controlador pone en juego una ficha de criatura que sea una copia de esa criatura.\nRetrospectiva {4}{G}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Parallel Lives|Vidas paralelas|Encantamiento|Si un efecto fuera a poner una o más fichas en el campo de batalla bajo tu control, en vez de eso, pone en el campo de batalla el doble de esas fichas. Parallel Thoughts|Pensamientos paralelos|Encantamiento|Cuando los Pensamientos paralelos entren en juego, busca en tu biblioteca siete cartas, remuévelas del juego en un montón boca abajo y baraja ese montón. Luego baraja tu biblioteca.\nSi fueras a robar una carta, en vez de eso, puedes poner en tu mano la carta de la parte superior del montón que removiste. -Paralyze|Parálisis|| +Paralyze|Parálisis|Encantamiento - Aura|Cuando la Parálisis entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nLa criatura encantada tiene "Al comienzo del mantenimiento, puedes pagar {4}. Si lo haces, endereza esta criatura. Paralyzing Grasp|Abrazo paralizante|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Paranoid Delusions|Delirios paranoicos|Conjuro|El jugador objetivo pone las primeras tres cartas de su biblioteca en su cementerio.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.) Paranoid Parish-Blade|Acero de la parroquia paranoico|Criatura — Soldado humano|Delirio — El Acero de la parroquia paranoico obtiene +1/+0 y tiene la habilidad de dañar primero mientras entre las cartas de tu cementerio haya cuatro o más tipos de cartas Parapet Watchers|Observadores del parapeto|Criatura — Soldado kithkin|{W/U}: Los Observadores del parapeto obtienen +0/+1 hasta el final del turno. -Parapet|Parapeto|| +Parapet|Parapeto|Encantamiento|Puedes jugar el Parapeto cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nLas criaturas que controlas obtienen +0/+1. Paraselene|Paraselene|Conjuro|Destruye todos los encantamientos. Ganas 1 vida por cada encantamiento destruido de esta manera. -Parasitic Bond|Vínculo parasitario|| +Parasitic Bond|Vínculo parasitario|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, el Vínculo parasitario hace 2 puntos de daño a ese jugador. Parasitic Implant|Implante parasitario|Encantamiento — Aura|Encantar criatura.\nAl comienzo de tu mantenimiento, el controlador de la criatura encantada la sacrifica y tú pones en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. Parasitic Strix|Strix parasitario|Criatura artefacto — Ave|Vuela.\nCuando el Strix parasitario entre en juego, si controlas un permanente negro, el jugador objetivo pierde 2 vidas y tú ganas 2 vidas. -Parch|Resecar|| +Parch|Resecar|Instantáneo|Elige uno -- el Resecar hace 2 puntos de daño a la criatura o jugador objetivo; o el Resecar hace 4 puntos de daño a la criatura azul objetivo. Pardic Arsonist|Incendiario párdico|Criatura — Bárbaro|Umbral - Cuando el Incendiario párdico entre en juego, hace 3 puntos de daño a la criatura o jugador objetivo. (Tienes umbral si hay siete o más cartas en tu cementerio.) Pardic Collaborator|Colaboracionista párdico|Criatura — Bárbaro|Daña primero.\n{B}: El Colaboracionista párdico obtiene +1/+1 hasta el final del turno. Pardic Dragon|Dragón párdico|Criatura — Dragón|Vuela.\n{R}: El Dragón párdico obtiene +1/+0 hasta el final del turno.\nSuspender 2—{R}{R}.\nSiempre que un oponente juegue un hechizo, si el Dragón párdico está suspendido, ese jugador puede poner un contador de tiempo sobre el Dragón párdico. @@ -11432,7 +11432,7 @@ Parhelion II|Parhelio II|Artefacto legendario — Vehículo|Vuela, daña primero Parhelion Patrol|Patrulla del Parhelio|Criatura — Caballero humano|Vuela, vigilancia.\nMentor. (Siempre que esta criatura ataque, pon un contador +1/+1 sobre la criatura atacante objetivo con menor fuerza.) Pariah's Shield|Escudo del paria|Artefacto — Equipo|Todo el daño que se te fuera a hacer, en vez de eso, se le hace a la criatura equipada.\nEquipar {3}. Pariah|Paria|Encantamiento — Aura|Encantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nTodo el daño que se te fuera a hacer, en vez de eso, se le hace a la criatura encantada. -Paroxysm|Paroxismo|| +Paroxysm|Paroxismo|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, muestra la carta superior de la biblioteca de ese jugador. Si la carta es una tierra, destruye la criatura encantada. De otro modo, la criatura encantada obtiene +3/+3 hasta final del turno.\n(Retorna la carta a la parte superior de la biblioteca del jugador, boca abajo.) Part the Veil|Correr el velo|Instantáneo - Arcano|Regresa todas las criaturas que controles a la mano de su propietario. Part the Waterveil|Dividir el Velo Acuoso|Conjuro|Juega un turno adicional después de este. Exilia Dividir el Velo Acuoso.Despertar 6—{6}{U}{U}{U}. (Si lanzas este hechizo por {6}{U}{U}{U}, pon además seis contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Parting Thoughts|Reflexiones finales|Conjuro|Destruye la criatura objetivo. Robas X cartas y pierdes X vidas, donde X es la cantidad de contadores sobre esa criatura. @@ -11441,13 +11441,13 @@ Passwall Adept|Adepto del criptomuro|Criatura — Hechicero humano|{2}{U}: La cr Past in Flames|El pasado en llamas|Conjuro|Cada carta de instantáneo y conjuro en tu cementerio gana la habilidad de retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de maná.\nRetrospectiva {4}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Patagia Golem|Gólem membranoso|Criatura artefacto — Gólem|{3}: El Gólem membranoso gana la habilidad de volar hasta el final del turno. (No pueden ser bloqueados excepto por criaturas que tengan la habilidad de volar.) Patagia Viper|Víbora membranosa|Criatura — Víbora|Vuela.Cuando la Víbora membranosa entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Víbora verdes y azules 1/1.Cuando la Víbora membranosa entre al campo de batalla, sacrifícala a menos que se haya usado {U} para lanzarla. -Patchwork Gnomes|Gnomos apedazados|| +Patchwork Gnomes|Gnomos apedazados|Criatura Artefacto - Gnomo|Descartar una carta de tu mano: Regenera a los Gnomos apedazados. Path of Ancestry|Senda de los ancestros|Tierra|La Senda de los ancestros entra al campo de batalla girada.\n{T}: Agrega a tu reserva de maná un maná de cualquier color en la identidad de color de tu comandante. Cuando ese maná se use para lanzar un hechizo de criatura que comparta un tipo de criatura con tu comandante, adivina 1. Path of Anger's Flame|Camino de la llama del furor|Instantáneo - Arcano|Las criaturas que controles obtienen +2/+0 hasta el final del turno. Path of Bravery|Camino de valentía|Encantamiento|Mientras tu total de vidas sea mayor o igual que tu total de vidas inicial, las criaturas que controlas obtienen +1/+1.Siempre que una o más criaturas que controles ataquen, ganas vidas igual al número de criaturas atacantes. Path of Discovery|Camino del descubrimiento|Encantamiento|Siempre que una criatura entre al campo de batalla bajo tu control, explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre la criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.) Path of Mettle|Senda de entereza|Encantamiento legendario|Cuando la Senda de entereza entre al campo de batalla, hace 1 punto de daño a cada criatura que no tenga las habilidades de dañar primero, dañar dos veces, vigilancia o prisa.\nSiempre que ataques con al menos dos criaturas que tengan las habilidades de dañar primero, dañar dos veces, vigilancia y/o prisa, transforma la Senda de entereza. -Path of Peace|Camino de la paz|| +Path of Peace|Camino de la paz|Conjuro|Destruye la criatura objetivo. El propietario gana 4 vidas. Path to Exile|Camino al exilio|Instantáneo|Exilia la criatura objetivo. Su controlador puede buscar en su biblioteca una carta de tierra básica, ponerla en el campo de batalla girada y luego barajar su biblioteca. Pathbreaker Ibex|Íbice abrecaminos|Criatura — Cabra|Siempre que el Íbice abrecaminos ataque, las criaturas que controlas ganan la habilidad de arrollar y obtienen +X/+X hasta el final del turno, donde X es la mayor fuerza entre las criaturas que controlas. Pathbreaker Wurm|Sierpe rompesenderos|Criatura — Sierpe|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras la Sierpe rompesenderos esté emparejada con otra criatura, ambas criaturas tienen la habilidad de arrollar. @@ -11470,26 +11470,26 @@ Patron of the Valiant|Patrón de los valientes|Criatura — Ángel|Vuela.Cuando Patron of the Vein|Mecenas sanguinolento|Criatura — Chamán vampiro|Vuela.\nCuando el Mecenas sanguinolento entre al campo de batalla, destruye la criatura objetivo que controla un oponente.\nSiempre que una criatura que controla un oponente muera, exíliala y pon un contador +1/+1 sobre cada Vampiro que controlas. Patron of the Wild|Benefactor de la naturaleza|Criatura — Elfo|Metamorfosis {2}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Benefactor de la naturaleza sea puesto boca arriba, la criatura objetivo obtiene +3/+3 hasta el final del turno. Pattern Matcher|Buscapatrones|Criatura artefacto — Gólem|Cuando el Buscapatrones entre al campo de batalla, puedes buscar en tu biblioteca una carta con el mismo nombre que otra criatura que controlas, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. -Pattern of Rebirth|Patrón de renacimiento|| -Paupers' Cage|Jaula de la pobreza|| +Pattern of Rebirth|Patrón de renacimiento|Encantamiento - Aura|Cuando la criatura encantada vaya a un cementerio desde el juego, el controlador de esa criatura puede buscar en su biblioteca una carta de criatura y pone esa carta en juego. Si ese jugador lo hace luego baraja su biblioteca. +Paupers' Cage|Jaula de la pobreza|Artefacto|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 2 o menos cartas en su mano, la Jaula de la pobreza le hace 2 puntos de daño. Pause for Reflection|Pausa para reflexionar|Instantáneo|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nPrevén todo el daño de combate que se fuera a hacer este turno. Pawn of Ulamog|Peón de Ulamog|Criatura — Chamán vampiro|Siempre que el Peón de Ulamog u otra criatura que no sea ficha que controlas muera, puedes crear una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {C} a tu reserva de maná". Pay No Heed|Hacer caso omiso|Instantáneo|Prevén todo el daño que fuera a hacer una fuente de tu elección este turno. Peace Strider|Montaraz de la paz|Criatura artefacto — Constructo|Cuando el Montaraz de la paz entre al campo de batalla, ganas 3 vidas. -Peace Talks|Negociaciones de paz|| -Peace and Quiet|Paz y tranquilidad|| +Peace Talks|Negociaciones de paz|Conjuro|Este turno y el siguiente turno, los jugadores saltan su fase de combate y no pueden hacer objetivo permanentes o jugadores con hechizos ni habilidades activadas. +Peace and Quiet|Paz y tranquilidad|Instantáneo|Destruye dos encantamientos objetivo. Peace of Mind|Armonía mental|Encantamiento|{W}, descartar una carta: Ganas 3 vidas. -Peacekeeper|Pacificadora|| +Peacekeeper|Pacificadora|Criatura - Humano|Al comienzo de tu mantenimiento, sacrifica la Pacificadora a nemos que pagues {1}{W}.\nLas criaturas no pueden atacar. Peacewalker Colossus|Coloso pacificador|Artefacto — Vehículo|{1}{W}: Otro Vehículo objetivo que controlas se convierte en una criatura artefacto hasta el final del turno.\nTripular 4. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 4 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) Peach Garden Oath|Juramento del melocotonar|Conjuro|Gana 2 vidas por cada criatura que controles. Peak Eruption|Erupción de la cima|Conjuro|Destruye la montaña objetivo. La Erupción de la cima hace 3 puntos de daño al controlador de esa tierra. -Pearl Dragon|Dragón perlado|| +Pearl Dragon|Dragón perlado|Criatura - Dragón|Vuela\n{1}{W}: el Dragón perlado obtiene +0/+1 hasta el final del turno. Pearl Lake Ancient|Ancestro del lago perlado|Criatura — Leviatán|Destello.\nEl Ancestro del lago perlado no puede ser contrarrestado.\nDestreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nRegresar tres tierras que controlas a la mano de su propietario: Regresa el Ancestro del lago perlado a la mano de su propietario. Pearl Medallion|Medallón de perlas|Artefacto|Te cuesta {1} menos lanzar los hechizos blancos. Pearl Shard|Fragmento de perla|Artefacto|{3}, {T} o {W}, {T}: Prevén los siguientes 2 puntos de daño que se le fuera a hacer a la criatura o jugador objetivo este turno. -Pearled Unicorn|Unicornio perlado|| +Pearled Unicorn|Unicornio perlado|Criatura - Unicornio| Pearlspear Courier|Mensajero lanzaperlada|Criatura — Soldado|Puedes elegir no enderezar el Mensajero lanzaperlada durante tu paso de enderezar.\n{2}{W}, {T}: Mientras el Mensajero lanzaperlada permanezca girado, el Soldado objetivo obtiene +2/+2 y tiene "Esta criatura no se gira al atacar". -Peat Bog|Turbera|| +Peat Bog|Turbera|Tierra|La Turbera entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento de la Turbera: añade {B}{B} a tu reserva de maná. Si no hay contadores de agotamiento en la Turbera, sacrifícala. Pedantic Learning|Aprendizaje pedante|Encantamiento|Siempre que una carta de tierra vaya de tu biblioteca a tu cementerio, puedes pagar {1}. Si lo haces, roba una carta. Peek|Atisbar|Instantáneo|Mira la mano del jugador objetivo.\nRoba una carta. Peel from Reality|Arrancar de la realidad|Instantáneo|Regresa la criatura objetivo que controlas y la criatura objetivo que no controlas a las manos de sus propietarios. @@ -11499,30 +11499,30 @@ Peer Pressure|Presión de los iguales|Conjuro|Elige un tipo de criatura. Si cont Peer Through Depths|Indagar en las profundidades|Instantáneo - Arcano|Mira las primeras cinco cartas de la parte superior de tu biblioteca. Puedes mostrar una carta de instantáneo o de conjuro que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Pegasus Charger|Pegaso de batalla|Criatura — Pegaso|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nDaña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Pegasus Courser|Pegaso de combate|Criatura — Pegaso|Vuela.\nSiempre que el Pegaso de combate ataque, otra criatura atacante objetivo gana la habilidad de volar hasta el final del turno. -Pegasus Refuge|Refugio de pegasos|| -Pegasus Stampede|Estampida de pegasos|| +Pegasus Refuge|Refugio de pegasos|Encantamiento|{2}, descartar una carta de tu mano: pon una ficha de criatura pegaso blanca 1/1 con la habilidad de volar en juego. +Pegasus Stampede|Estampida de pegasos|Conjuro|Retorno - sacrificar una tierra. (Si tú sacrificas una tierra además de cualquier otro coste cuando tú juegues este hechizo, pon la Estampida de pegasos en tu mano en vez de tu cementerio como parte de su resolución.)\nPon una ficha de pegaso blanca 1/1 con la habilidad de volar en juego. Pelakka Wurm|Sierpe de Pelakka|Criatura — Sierpe|Arrolla.\nCuando la Sierpe de Pelakka entre al campo de batalla, ganas 7 vidas.\nCuando la Sierpe de Pelakka muera, roba una carta. Pelt Collector|Coleccionista de pieles|Criatura — Guerrero elfo|Siempre que otra criatura que controlas entre al campo de batalla o muera, si la fuerza de esa criatura es mayor que la del Coleccionista de pieles, pon un contador +1/+1 sobre el Coleccionista de pieles.\nMientras el Coleccionista de pieles tenga tres o más contadores +1/+1 sobre él, tiene la habilidad de arrollar. Pemmin's Aura|Aura de Pemmin|Encantar criatura|{U}: Endereza la criatura encantada.\n{U}: La criatura encantada gana la habilidad de volar hasta el final del turno.\n{U}: La criatura encantada no puede ser objetivo de hechizos o habilidades este turno.\n{1}: La criatura encantada obtiene +1/-1 ó -1/+1 hasta el final del turno -Penance|Penitencia|| +Penance|Penitencia|Encantamiento|Pon una carta de tu mano en la parte superior de tu biblioteca: la siguiente vez que una fuente negra o roja de tu elección fuera hacerte daño este turno, prevén ese daño. Pendant of Prosperity|Medallón de prosperidad|Artefacto|El Medallón de prosperidad entra al campo de batalla bajo el control de un oponente de tu elección.\n{2}, {T}: Roba una carta, luego puedes poner en el campo de batalla una carta de tierra de tu mano. El propietario del Medallón de prosperidad roba una carta, luego ese jugador puede poner en el campo de batalla una carta de tierra de su mano. Pendelhaven Elder|Anciana de Pendelhaven|Criatura — Chamán elfo|{T}: Cada criatura 1/1 que controlas obtiene +1/+2 hasta el final del turno. Pendelhaven|Pendelhaven|Tierra legendaria|{T}: Agrega {G} a tu reserva de maná.\n{T}: La criatura objetivo 1/1 obtiene +1/+2 hasta el final del turno. -Pendrell Drake|Draco de Pendrell|| -Pendrell Flux|Flujo de Pendrell|| -Pendrell Mists|Nieblas de Pendrell|| +Pendrell Drake|Draco de Pendrell|Criatura - Draco|Vuela.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Pendrell Flux|Flujo de Pendrell|Encantamiento - Aura|La criatura encantada tiene "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues su coste de maná." +Pendrell Mists|Nieblas de Pendrell|Encantamiento|Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues 1" Pendulum of Patterns|Péndulo de patrones|Artefacto|Cuando el Péndulo de patrones entre al campo de batalla, ganas 3 vidas.\n{5}, {T}, sacrificar el Péndulo de patrones: Roba una carta. Pennon Blade|Espada estandarte|Artefacto — Equipo|La criatura equipada obtiene +1/+1 por cada criatura que controlas.\nEquipar {4}. Pensive Minotaur|Minotauro pensativo|Criatura — Guerrero minotauro| Pentad Prism|Prisma pentavalente|Artefacto|Estallido solar (Esto entra en juego con un contador de carga sobre él por cada color de maná usado para pagar su coste.)\nRemover un contador de carga del Prisma pentavalente: Agrega un maná de cualquier color a tu reserva de maná. -Pentagram of the Ages|Pentagrama de las Edades|| +Pentagram of the Ages|Pentagrama de las Edades|Artefacto|{4}, {T}: la siguiente vez que una fuente de tu elección fuera hacerte daño este turno, prevén ese daño. Pentarch Paladin|Paladín pentarca|Criatura — Caballero humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\nEn cuanto el Paladín pentarca entre en juego, elige un color.\n{W}{W}, {T}: Destruye el permanente objetivo del color elegido. Pentarch Ward|Guarda pentarca|Encantamiento — Aura|Encantar criatura.\nEn cuanto la Guarda pentarca entre en juego, elige un color.\nCuando la Guarda pentarca entre en juego, roba una carta.\nLa criatura encantada tiene protección contra el color elegido. Este efecto no remueve la Guarda pentarca. Pentavus|Péntavo|Criatura artefacto — Constructo|El Péntavo entra al campo de batalla con cinco contadores +1/+1 sobre él.\n{1}, remover un contador +1/+1 del Péntavo: Pon en el campo de batalla una ficha de criatura artefacto Pentavita 1/1 con la habilidad de volar.\n{1}, sacrificar un Pentavita: Pon un contador +1/+1 sobre el Péntavo. -Penumbra Bobcat|Gato montes Penumbra|| -Penumbra Kavu|Kavu Penumbra|| +Penumbra Bobcat|Gato montés Penumbra|Criatura - Felino|Cuando el Gato montés Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Felino negra 2/1. +Penumbra Kavu|Kavu Penumbra|Criatura - Kavu|Cuando el Kavu Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Kavu negra 3/3. Penumbra Spider|Araña Penumbra|Criatura — Araña|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\nCuando la Araña Penumbra vaya a un cementerio desde el campo de batalla, pon en el campo de batalla una ficha de criatura Araña negra 2/4 con la habilidad de alcance. -Penumbra Wurm|Sierpe Penumbra|| +Penumbra Wurm|Sierpe Penumbra|Criatura - Sierpe|Arrolla.\nCuando la Sierpe Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Sierpe negra 6/6 con la habilidad de arrollar. Peppersmoke|Humo de pimienta|Instantáneo tribal — Hada|La criatura objetivo obtiene -1/-1 hasta el final del turno. Si controlas un Hada, roba una carta. Peregrination|Peregrinación|Conjuro|Busca en tu biblioteca hasta dos cartas de tierra básica, muéstralas, pon una de ellas en el campo de batalla girada y la otra en tu mano. Baraja tu biblioteca, luego adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Peregrine Drake|Draco peregrino|Criatura — Draco|Vuela.\nCuando el Draco peregrino entre al campo de batalla, endereza hasta cinco tierras. @@ -11538,24 +11538,24 @@ Perilous Vault|Bóveda peligrosa|Artefacto|{5}, {T}, exiliar la Bóveda peligros Perilous Voyage|Travesía peligrosa|Instantáneo|Regresa el permanente objetivo que no sea tierra que no controles a la mano de su propietario. Si su coste de maná convertido era de 2 o menos, adivina 2. Perimeter Captain|Capitán del perímetro|Criatura — Soldado humano|Defensor.\nSiempre que una criatura que controles con la habilidad de defensor bloquee, puedes ganar 2 vidas. Perish the Thought|Ni pensarlo|Conjuro|El oponente objetivo muestra su mano. Tú eliges de ahí una carta. Ese jugador baraja esa carta en su biblioteca. -Perish|Perecer|| +Perish|Perecer|Conjuro|Destruye todas las criaturas verdes. No pueden ser regeneradas. Permafrost Trap|Trampa de permafrost|Instantáneo — Trampa|Si un oponente tuvo una criatura verde que entró al campo de batalla bajo su control este turno, puedes pagar {U} en lugar de pagar el coste de maná de la Trampa de permafrost.\nGira hasta dos criaturas objetivo. Esas criaturas no se enderezan durante el próximo paso de enderezar de su controlador. Permeating Mass|Masa infiltradora|Criatura — Espíritu|Siempre que la Masa infiltradora haga daño de combate a una criatura, esa criatura se convierte en una copia de la Masa infiltradora. -Pernicious Deed|Acción perniciosa|| +Pernicious Deed|Acción perniciosa|Encantamiento|{X}, sacrificar la Acción perniciosa: Destruye cada artefacto, criatura y encantamiento que tenga un coste de maná convertido de X o menos. Perpetual Timepiece|Reloj perpetuo|Artefacto|{T}: Pon las dos primeras cartas de tu biblioteca en tu cementerio.\n{2}, exiliar el Reloj perpetuo: Baraja cualquier cantidad de cartas objetivo de tu cementerio en tu biblioteca. Perplexing Chimera|Quimera desconcertante|Criatura encantamiento — Quimera|Siempre que un oponente lance un hechizo, puedes intercambiar el control de la Quimera desconcertante y ese hechizo. Si lo haces, puedes elegir nuevos objetivos para el hechizo. (Si el hechizo se convierte en un permanente, tú controlas ese permanente.) Perplex|Dejar perplejo|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador descarte su mano.\nTransmutar {1}{U}{B} ({1}{U}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de maná convertido que esta carta, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad sólo como un conjuro). Persecute|Perseguir|Conjuro|Elige un color. El jugador objetivo muestra su mano y descarta todas las cartas de ese color de ahí. Persistent Nightmare|Pesadilla persistente|Criatura — Pesadilla|Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)\nCuando la Pesadilla persistente haga daño de combate a un jugador, regrésala a la mano de su propietario. Persistent Petitioners|Suplicantes insistentes|Criatura — Consejero humano|{1}, {T}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio.\nGirar cuatro Consejeros enderezados que controlas: El jugador objetivo pone las doce primeras cartas de su biblioteca en su cementerio.\nUn mazo puede tener cualquier cantidad de cartas llamadas Suplicantes insistentes. -Personal Incarnation|Encarnación personal|| +Personal Incarnation|Encarnación personal|Criatura - Encarnación Avatar|{0}: el siguiente punto de daño que fuera a recibir la Encarnación personal este turno es hecho a su propietario en vez de eso. Cualquier jugador puede jugar esta habilidad, pero sólo si la Encarnación personal es de su propiedad.\nCuando la Encarnación personal vaya a un cementerio desde el juego, su propietario pierde la mitad de sus vidas, redondeando hacia arriba. Personal Sanctuary|Santuario personal|Encantamiento|Durante tu turno, prevén todo el daño que se te fuera a hacer. -Personal Tutor|Tutor personal|| +Personal Tutor|Tutor personal|Conjuro|Busca en tu biblioteca una carta de conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior. Persuasion|Persuasión|Encantamiento — Aura|Encantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nTú controlas la criatura encantada. Pestermite|Pequeña molestia|Criatura — Bribón hada|Destello.\nVuela.\nCuando la Pequeña molestia entre en juego, puedes girar o enderezar el permanente objetivo. Pestilence Demon|Demonio de la pestilencia|Criatura — Demonio|Vuela.\n{B}: El Demonio de la pestilencia hace 1 punto de daño a cada criatura y a cada jugador. -Pestilence Rats|Ratas de la peste|| -Pestilence|Pestilencia|| +Pestilence Rats|Ratas de la peste|Criatura - Rata|La fuerza de las Ratas de la peste es igual al número total de otras ratas en juego. (Por ejemplo, mientras que hay otras dos ratas en juego, la fuerza y la resistencia de las Ratas de la peste son 2/3.) +Pestilence|Pestilencia|Encantamiento|Al final del turno, si no hay criaturas en juego, sacrifica la Pestilencia.\n{B}: la Pestilencia hace 1 punto de daño a cada criatura y a cada jugador. Pestilent Kathari|Kathari pestilente|Criatura — Guerrero ave|Vuela.\nToque mortal. (Siempre que esta criatura haga daño a una criatura, destruye esa criatura.)\n{2}{R}: El Kathari pestilente gana la habilidad de dañar primero hasta el final del turno. Pestilent Souleater|Devoraalmas pestilente|Criatura artefacto — Insecto|{B/P}: El Devoraalmas pestilente gana la habilidad de infectar hasta el final del turno. ({B/P} puede pagarse con {B} o con 2 vidas. Una criatura con infectar hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Pestilent Spirit|Espíritu pestilente|Criatura — Espíritu|Amenaza, toque mortal.\nLos hechizos de instantáneo y de conjuro que controlas tienen la habilidad de toque mortal. (Cualquier cantidad de daño que hagan a una criatura es suficiente para destruirla.) @@ -11576,13 +11576,13 @@ Phantasmagorian|Fantasmagoria|Criatura — Horror|Cuando juegues el Fantasmagori Phantasmal Abomination|Abominación fantasmal|Criatura — Ilusión|Defensor.\nCuando la Abominación fantasmal sea objetivo de un hechizo o habilidad, sacrifícala. Phantasmal Bear|Oso fantasmal|Criatura — Ilusión oso|Cuando el Oso fantasmal sea objetivo de un hechizo o habilidad, sacrifícalo. Phantasmal Dragon|Dragón fantasmal|Criatura — Ilusión dragón|Vuela.\nCuando el Dragón fantasmal sea objetivo de un hechizo o habilidad, sacrifícalo. -Phantasmal Fiend|Esfera fantasmal|| -Phantasmal Forces|Fuerzas fantasmales|| +Phantasmal Fiend|Esfera fantasmal|Criatura - Ilusión| +Phantasmal Forces|Fuerzas fantasmales|Criatura - Ilusión|Vuela. Phantasmal Form|Forma espectral|Instantáneo|Hasta el final del turno, cada una de hasta dos criaturas objetivo tienen una fuerza y resistencia base de 3/3, ganan la habilidad de volar y se convierten en Ilusiones azules además de sus otros colores y tipos.\nRoba una carta. Phantasmal Image|Imagen fantasmal|Criatura — Ilusión|Puedes hacer que la Imagen fantasmal entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que es una Ilusión además de sus otros tipos y gana "Cuando esta criatura sea objetivo de un hechizo o habilidad, sacrifícala". -Phantasmal Mount|Montura fantasmal|| -Phantasmal Sphere|Esfera fantasmal|| -Phantasmal Terrain|Terreno fantasmal|| +Phantasmal Mount|Montura fantasmal|Criatura - Caballo Ilusión|Vuela\n{T}: la criatura objetivo de tu control con resistencia 2 o menor obtiene +1/+1 y gana la habilidad de volar hasta el final del turno. Cuando la Montura fantasmal deja el juego este turno, sacrifica esa criatura. Cuando la criatura deja el juego este turno, sacrifica la Montura fantasmal. +Phantasmal Sphere|Esfera fantasmal|Criatura - Ilusión|Vuela. +Phantasmal Terrain|Terreno fantasmal|Encantamiento - Aura|Encantar tierra. Phantatog|Fantatog|Criatura — Atog|Sacrificar un encantamiento: El Fantatog obtiene +1/+1 hasta el final del turno.\nDescartar una carta de tu mano: El Fantatog obtiene +1/+1 hasta el final del turno. Phantom Beast|Bestia fantasmal|Criatura — Bestia ilusión|Cuando la Bestia fantasmal sea objetivo de un hechizo o habilidad, sacrifícala. Phantom Centaur|Centauro fantasma|Criatura — Espíritu centauro|Protección contra negro.\nEl Centauro fantasma entra en juego con tres contadores +1/+1 sobre él.\nSi se le fuera a hacer daño al Centauro fantasma, prevén ese daño. Remueve un contador +1/+1 del Centauro fantasma. @@ -11604,7 +11604,7 @@ Pharika's Cure|Cura de Farika|Instantáneo|La Cura de Farika hace 2 puntos de da Pharika's Disciple|Discípula de Farika|Criatura — Guerrero centauro|Toque mortal. (Cualquier cantidad de daño que esta carta haga a una criatura es suficiente para destruirla.)Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.) Pharika's Mender|Resucitadora de Farika|Criatura — Gorgona|Cuando la Resucitadora de Farika entre al campo de batalla, puedes regresar la carta de criatura o encantamiento objetivo de tu cementerio a tu mano. Pharika, God of Affliction|Farika, diosa de la aflicción|Criatura encantamiento legendaria — Deidad|Indestructible.\nMientras tu devoción al negro y al verde sea menor que siete, Farika no es una criatura.\n{B}{G}: Exilia la carta de criatura objetivo de un cementerio. Su propietario pone en el campo de batalla una ficha de criatura encantamiento Víbora negra y verde 1/1 con la habilidad de toque mortal. -Phelddagrif|Phelddagrif|| +Phelddagrif|Phelddagrif|Criatura Legendaria - Phelddagrif|{G}: el Phelddagrif gana la habilidad de arrollar hasta final del turno. Pon una ficha verde criatura Hippo 1/1 bajo el control del oponente.\n{W}: el Phelddagrif gana la habilidad de volar hasta final del turno y un oponente gana 2 vidas.\n{U}: devuelve el Phelddagrif a la mano de su propietario y un oponente puede robar una carta. Phenax, God of Deception|Fenax, dios del engaño|Criatura encantamiento legendaria — Deidad|Indestructible.\nMientras tu devoción al azul y al negro sea menor que siete, Fenax no es una criatura.\nLas criaturas que controlas tienen "{T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es la resistencia de esta criatura". Pheres-Band Centaurs|Centauros del clan Feres|Criatura — Guerrero centauro| Pheres-Band Raiders|Incursores del clan Feres|Criatura — Guerrero centauro|Inspiración — Siempre que los Incursores del clan Feres se enderecen, puedes pagar {2}{G}. Si lo haces, pon en el campo de batalla una ficha de criatura encantamiento Centauro verde 3/3. @@ -11617,65 +11617,65 @@ Phthisis|Tisis|Conjuro|Destruye la criatura objetivo. Su controlador pierde una Phylactery Lich|Liche de la filacteria|Criatura — Zombie|En cuanto el Liche de la filacteria entre al campo de batalla, pon un contador de filacteria sobre un artefacto que controles.\nEl Liche de la filacteria es indestructible.\nCuando no controles permanentes con contadores de filacteria sobre ellos, sacrifica el Liche de la filacteria. Phyresis|Piresis|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de infectar. (Hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Phyrexia's Core|Núcleo de Pirexia|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}, sacrificar un artefacto: Ganas 1 vida. -Phyrexian Altar|Altar Pirexiano|| +Phyrexian Altar|Altar Pirexiano|Artefacto|Sacrificar una criatura: añade un maná de cualquier color a tu reserva de maná. Phyrexian Arena|Arena pirexiana|Encantamiento|Al comienzo de tu mantenimiento, roba una carta y pierde 1 vida. -Phyrexian Battleflies|Moscas de Combate Phyrexianas|| -Phyrexian Bloodstock|Buscasangre pirexiano|| -Phyrexian Boon|Dádiva pirexiana|| -Phyrexian Broodlings|Espezoides pirexianos|| +Phyrexian Battleflies|Moscas de Combate Phyrexianas|Criatura - Insecto|Vuela\n{B}: las Moscas de Combate Phyrexianas obtienen +1/+0 hasta el final del turno. Esta habilidad sólo puede jugarse no más de dos veces cada turno. +Phyrexian Bloodstock|Buscasangre pirexiano|Criatura - Zombie|Cuando el Buscasangre pirexiano deja el juego, destruye la criatura blanca objetivo. No puede ser regenerada. +Phyrexian Boon|Dádiva pirexiana|Encantamiento - Aura|La criatura encantada gana +2/+1 mientras esta sea negra. De otro modo, gana -1/-2. +Phyrexian Broodlings|Espezoides pirexianos|Criatura - Sicario|{1}, sacrificar una criatura: Pon un contador +1/+1 en los Espezoides pirexianos. Phyrexian Colossus|Coloso pirexiano|Criatura artefacto|El Coloso pirexiano no se endereza durante tu paso de enderezar.\nPagar 8 vidas: Endereza el Coloso pirexiano.\nEl Coloso pirexiano no puede ser bloqueado excepto por tres o más criaturas. Phyrexian Crusader|Cruzado pirexiano|Criatura — Caballero zombie|Daña primero, protección contra rojo y contra blanco.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Phyrexian Debaser|Envilecedor pirexiano|| -Phyrexian Defiler|Profanador pirexiano|| -Phyrexian Delver|Cavador Phyrexiano|| -Phyrexian Denouncer|Delator pirexiano|| -Phyrexian Devourer|Devorador pirexiano|| +Phyrexian Debaser|Envilecedor pirexiano|Criatura - Portador|Vuela\n{T}, sacrificar el Envilecedor pirexiano: la criatura objetivo obtiene -2/-2 hasta el final del turno. +Phyrexian Defiler|Profanador pirexiano|Criatura - Portador|{T}, sacrificar el Profanador pirexiano: la criatura objetivo obtiene -3/-3 hasta el final del turno. +Phyrexian Delver|Cavador pirexiano|Criatura - Zombie|Cuando el Cavador pirexiano entre al campo de batalla, regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Pierdes una cantidad de vidas igual al coste de maná convertido de esa carta. +Phyrexian Denouncer|Delator pirexiano|Criatura - Portador|{T}, sacrificar el Delator pirexiano: la criatura objetivo obtiene -1/-1 hasta el final del turno. +Phyrexian Devourer|Devorador pirexiano|Criatura Artefacto - Constructo|Cuando la fuerza del Devorador pirexiano es 7 o superior, sacrifícalo.\nRetira la carta superior de tu biblioteca del juego: pon X contadores +1/+1 en el Devorador pirexiano, donde X es el coste de maná convertido de la carta retirada. Phyrexian Digester|Digestor pirexiano|Criatura artefacto — Constructo|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Phyrexian Dreadnought|Acorazado pirexiano|| -Phyrexian Driver|Caudillo pirexiano|| +Phyrexian Dreadnought|Acorazado pirexiano|Criatura Artefacto - Acorazado|Arrolla +Phyrexian Driver|Caudillo pirexiano|Criatura - Mercenario Zombie|Cuando el Caudillo pirexiano entra en juego, todos los demás mercenarios obtienen +1/+1 hasta el final del turno. Phyrexian Etchings|Grabados pirexianos|Encantamiento|Mantenimiento acumulativo {B} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.)\nAl final de tu turno, roba una carta por cada contador de edad sobre los Grabados pirexianos.\nCuando los Grabados pirexianos vayan a un cementerio desde el juego, pierdes 2 vidas por cada contador de edad sobre ellos. -Phyrexian Furnace|Horno pirexiano|| -Phyrexian Gargantua|Gargantua pirexiano|| -Phyrexian Ghoul|Necrófago pirexiano|| -Phyrexian Grimoire|Grimorio pirexiano|| +Phyrexian Furnace|Horno pirexiano|Artefacto|{T}: retira del juego la carta de la parte inferior del cementerio del jugador objetivo.\n{1}, sacrificar el Horno pirexiano: retira del juego la carta objetivo en un cementerio y roba una carta. +Phyrexian Gargantua|Gargantua pirexiano|Criatura - Horror|Cuando el Gargantua pirexiano entre en juego, roba dos cartas y pierde dos vidas. +Phyrexian Ghoul|Necrófago pirexiano|Criatura - Zombie|Sacrificar una criatura: el Necrófago pirexiano obtiene +2/+2 hasta el final del turno. +Phyrexian Grimoire|Grimorio pirexiano|Artefacto|{4}, {T}: un oponente elige una de las dos cartas superiores en tu cementerio. Retira del juego esa carta y pon la otra en tu mano. Phyrexian Hulk|Titán pirexiano|Criatura artefacto — Gólem| Phyrexian Hydra|Hidra pirexiana|Criatura — Hidra|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nSi se le fuera a hacer daño a la Hidra pirexiana, prevén ese daño. Pon un contador -1/-1 sobre la Hidra pirexiana por cada 1 punto de daño prevenido de esta manera. -Phyrexian Infiltrator|Espía Phyrexiano|| +Phyrexian Infiltrator|Espía pirexiano|Criatura - Sicario|{2}{U}{U}: intercambia el control del Espía pirexiano por el de la criatura objetivo. Phyrexian Ingester|Engullidor pirexiano|Criatura — Bestia|Estampa — Cuando el Engullidor pirexiano entre al campo de batalla, puedes exiliar la criatura objetivo que no sea ficha.\nEl Engullidor pirexiano obtiene +X/+Y, donde X es la fuerza e Y la resistencia de la carta de criatura exiliada. Phyrexian Ironfoot|Pie de hierro pirexiano|Criatura artefacto nevado — Constructo|El Pie de hierro pirexiano no endereza durante tu paso de enderezar.\n{1}{S}: Endereza el Pie de hierro pirexiano. ({S} puede pagarse con un maná de un permanente nevado.) Phyrexian Juggernaut|Destructor pirexiano|Criatura artefacto — Destructor|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nEl Destructor pirexiano ataca cada turno si puede. -Phyrexian Lens|Lente Pirexiano|| -Phyrexian Marauder|Saqueador pirtexiano|| +Phyrexian Lens|Lente pirexiano|Artefacto|{T}, pagar 1 vida: añade un maná de cualquier color a tu reserva de maná. +Phyrexian Marauder|Saqueador pirexiano|Criatura Artefacto - Constructo|El Caminante pirexiano entra en juego con X contadores +1/+1 sobre él. Phyrexian Metamorph|Metamorfo pirexiano|Criatura artefacto — Metamorfo|({U/P} puede pagarse con {U} o con 2 vidas.)\nPuedes hacer que el Metamorfo pirexiano entre al campo de batalla como una copia de cualquier artefacto o criatura en el campo de batalla, excepto que es un artefacto además de sus otros tipos. -Phyrexian Monitor|Monitor pirexiano|| -Phyrexian Negator|Negador pirexiano|| +Phyrexian Monitor|Monitor pirexiano|Criatura - Esqueleto|{B}: regenera el Monitor pirexiano. +Phyrexian Negator|Negador pirexiano|Criatura - Horror|Arrolla.\nSiempre que el Negador pirexiano recibe daño, sacrifica un permanente por cada punto de daño que le hagan. Phyrexian Obliterator|Arrasador pirexiano|Criatura — Horror|Arrolla.\nSiempre que una fuente haga daño al Arrasador pirexiano, el controlador de esa fuente sacrifica esa misma cantidad de permanentes. Phyrexian Plaguelord|Señor de la peste pirexiano|Criatura — Portador|{T}, sacrificar el Señor de la peste pirexiano: La criatura objetivo obtiene -4/-4 hasta el final del turno.Sacrificar una criatura: La criatura objetivo obtiene -1/-1 hasta el final del turno. -Phyrexian Portal|Portal de Pirexia|| -Phyrexian Processor|Procesador pirexiano|| -Phyrexian Prowler|Merodeador pirexiano|| -Phyrexian Purge|Purga pirexiana|| +Phyrexian Portal|Portal de Pirexia|Artefacto|{3}: un oponente mira las diez primeras cartas de tu biblioteca y las separa en dos montones boca abajo, luego tú eliges uno de estos montones y retíralo del juego. Busca el otro montón, pon una carta de ellas en tu mano, luego baraja las cartas restantes en tu biblioteca.\nNo puedes jugar esta habilidad si tú tienes menos de diez cartas en tu biblioteca. +Phyrexian Processor|Procesador pirexiano|Artefacto|Cuando el Procesador pirexiano entre en juego, paga cualquier cantidad de vida. +Phyrexian Prowler|Merodeador pirexiano|Criatura - Mercenario Zombie|Desaparecer 3 (Esta criatura entra en juego con tres contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nQuitar un contador de desaparición del Merodeador pirexiano: el Merodeador pirexiano obtiene +1/+1 hasta el final del turno. +Phyrexian Purge|Purga pirexiana|Conjuro|Destruye cualquier número de criaturas objetivo. Pierdes 3 vidas por cada criatura destruida de esta manera. Phyrexian Rager|Iracundo pirexiano|Criatura — Horror|Cuando el Iracundo pirexiano entre al campo de batalla, roba una carta y pierde 1 vida. -Phyrexian Reaper|Segador Phyrexiano|| +Phyrexian Reaper|Segador pirexiano|Criatura - Zombie|Simpre que el Segador pirexiano sea bloqueado por una criatura verde, destruye esa criatura. No puede ser regenerada. Phyrexian Rebirth|Renacimiento pirexiano|Conjuro|Destruye todas las criaturas, luego crea una ficha de criatura artefacto Horror incolora X/X, donde X es la cantidad de criaturas destruidas de esta manera. Phyrexian Reclamation|Recuperación pirexiana|Encantamiento|{1}{B}, pagar 2 vidas: Regresa la carta de criatura objetivo de tu cementerio a tu mano. Phyrexian Revoker|Revocador pirexiano|Criatura artefacto — Horror|En cuanto el Revocador pirexiano entre al campo de batalla, nombra una carta que no sea tierra.\nLas habilidades activadas de las fuentes con el nombre elegido no pueden activarse. Phyrexian Scriptures|Las Escrituras pirexianas|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI — Pon un contador +1/+1 sobre hasta una criatura objetivo. Esa criatura se convierte en un artefacto además de sus otros tipos.\nII — Destruye todas las criaturas que no sean artefacto.\nIII — Exilia todas las cartas de los cementerios de todos los oponentes. -Phyrexian Scuta|Escuta Pirexiano|| -Phyrexian Slayer|Matador Phyrexiano|| +Phyrexian Scuta|Escuta pirexiano|Criatura - Zombie|Estímulo - Pagar 3 vidas (Puedes pagar 3 vidas además que cualquier otro coste cuando juegues este hechizo.)\nSi pagastes el coste de estímulo, el Escuta pirexiano entra en juego con dos contadres +1/+1 sobre él. +Phyrexian Slayer|Matador pirexiano|Criatura - Sicario|Vuela\nSiempre que Matador pirexiano sea bloqueado por una criatura blanca, destruye esa criatura. No puede ser regenerada. Phyrexian Snowcrusher|Trituranieve pirexiano|Criatura artefacto nevado — Destructor|El Trituranieve pirexiano ataca cada turno si puede.\n{1}{S}: El Trituranieve pirexiano obtiene +1/+0 hasta el final del turno. ({S} puede pagarse con un maná de un permanente nevado.) Phyrexian Soulgorger|Tragaalmas pirexiano|Criatura artefacto nevado — Constructo|Mantenimiento acumulativo—Sacrifica una criatura. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.) -Phyrexian Splicer|Variador pirexiano|| +Phyrexian Splicer|Variador pirexiano|Artefacto|{2}, {T}: elige una- volar, dañar primero, desvanecerse, o arrolla. La criatura objetivo con esa habilidad la pierde hasta el final del turno y otra criatura objetivo la gana hasta el final del turno. Phyrexian Swarmlord|Señor de enjambres pirexiano|Criatura — Horror insecto|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nAl comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Insecto verde 1/1 con la habilidad de infectar por cada contador de veneno que tengan tus oponentes. Phyrexian Totem|Tótem pirexiano|Artefacto|{T}: Agrega {B} a tu reserva de maná.\n{2}{B}: El Tótem pirexiano es una criatura artefacto Horror negra 5/5 con la habilidad de arrollar hasta el final del turno.\nSiempre que el Tótem pirexiano reciba daño, sacrifica esa cantidad de permanentes. -Phyrexian Tower|Torre pirexiana|| -Phyrexian Tribute|Tributo a Pirexia|| -Phyrexian Tyranny|Tiranía pirexiana|| +Phyrexian Tower|Torre pirexiana|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{T}, sacrificar una criatura: añade {B}{B} a tu reserva de maná. +Phyrexian Tribute|Tributo a Pirexia|Conjuro|Como coste adicional para jugar el Tributo a Pirexia, sacrifica dos criaturas.\nDestruye el artefacto objetivo. +Phyrexian Tyranny|Tiranía pirexiana|Encantamiento|Siempre que un jugador roba una carta, ese jugador pierde 2 vidas a menos que pague 2. Phyrexian Unlife|No-vida pirexiana|Encantamiento|No pierdes el juego por tener 0 o menos vidas.\nMientras tengas 0 o menos vidas, todo el daño que se te haga se trata como si su fuente tuviera la habilidad de infectar. (El daño se te hace en forma de contadores de veneno.) Phyrexian Vatmother|Madretanque pirexiana|Criatura — Horror|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nAl comienzo de tu mantenimiento, obtienes un contador de veneno. Phyrexian Vault|Bóveda pirexiana|Artefacto|{2}, {T}, sacrificar una criatura: Roba una carta. -Phyrexian Walker|Caminante pirexiano|| -Phyrexian War Beast|Bestia de guerra pirexiana|| +Phyrexian Walker|Caminante pirexiano|Criatura Artefacto - Constructo| +Phyrexian War Beast|Bestia de guerra pirexiana|Criatura Artefacto - Bestia|Cuando la Bestia de guerra pirexiana deja el juego, sacrifica una tierra y la Bestia de guerra pirexiana te hace 1 de daño. Phytoburst|Fitoestallido|Conjuro|La criatura objetivo obtiene +5/+5 hasta el final del turno. Phytohydra|Fitohidra|Criatura — Hidra planta|Si se le fuera a hacer daño a la Fitohidra, en vez de eso, pon esa misma cantidad de contadores +1/+1 sobre ella. Phytotitan|Fitotitán|Criatura — Elemental planta|Cuando el Fitotitán muera, regrésalo al campo de batalla girado bajo el control de su propietario al comienzo de su próximo mantenimiento. @@ -11688,8 +11688,8 @@ Pieces of the Puzzle|Piezas del rompecabezas|Conjuro|Muestra las primeras cinco Pierce Strider|Montaraz perforador|Criatura artefacto — Constructo|Cuando el Montaraz perforador entre al campo de batalla, el oponente objetivo pierde 3 vidas. Pierce the Sky|Perforar los cielos|Instantáneo|Perforar los cielos hace 7 puntos de daño a la criatura objetivo con la habilidad de volar. Piety Charm|Amuleto de piedad|Instantáneo|Elige uno: Destruye el encantar criatura objetivo; o el Soldado objetivo obtiene +2/+2 hasta el final del turno; o las criaturas que controles no se giran al atacar este turno. -Piety|Piedad|| -Pikemen|Piqueros|| +Piety|Piedad|Instantáneo|Las criaturas bloqueando ganan +0/+3 hasta final del turno. +Pikemen|Piqueros|Criatura - Soldado Humano|Agrupa, daña primero. Pilfered Plans|Planes robados|Conjuro|El jugador objetivo pone las primeras dos cartas de su biblioteca en su cementerio. Roba dos cartas. Pilfering Imp|Diablillo ladronzuelo|Criatura — Diablillo|Vuela.\n{1}{B}, {T}, sacrificar al Diablillo ladronzuelo: El oponente objetivo muestra su mano. Tú eliges de ahí una carta que no sea tierra. Ese jugador descarta esa carta. Activa esta habilidad solo cuando puedas lanzar un conjuro. Pilgrim of Justice|Peregrino de justicia|Criatura — Clérigo|Protección contra rojo.\n{W}, sacrificar el Peregrino de justicia: La siguiente vez que una fuente roja de tu elección fuera a hacer daño este turno, prevén ese daño. @@ -11698,8 +11698,8 @@ Pilgrim of the Fires|Peregrino de los fuegos|Criatura artefacto — Gólem|Daña Pilgrim's Eye|Ojo del peregrino|Criatura artefacto — Tóptero|Vuela.Cuando el Ojo del peregrino entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Pili-Pala|Pili-Pala|Criatura artefacto — Espantapájaros|Vuela.\n{2}, {Q}: Agrega un maná de cualquier color a tu reserva de maná. ({Q} es el símbolo de enderezar.) Pillage|Saqueo|Conjuro|Destruye el artefacto o tierra objetivo. No puede ser regenerado. -Pillaging Horde|Horda saqueadores|| -Pillar Tombs of Aku|Túmulos de Aku|| +Pillaging Horde|Horda saqueadores|Criatura - Bárbaro Humano|Cuando la Horda de saqueadores entre en el campo de batalla, sacrifícala a menos que te descartes de una carta al azar. +Pillar Tombs of Aku|Túmulos de Aku|Encantar Mundo|Al comienzo del mantenimiento de cada jugador, ese jugador puede sacrificar una criatura. Si ese jugador no lo hace, pierde 5 vidas y sacrificas los Túmulos de Aku. Pillar of Flame|Pilar de llamas|Conjuro|El Pilar de llamas hace 2 puntos de daño a la criatura o jugador objetivo. Si una criatura que recibió daño de esta manera fuera a morir este turno, en vez de eso, exíliala. Pillar of Light|Pilar de luz|Instantáneo|Exilia la criatura objetivo con resistencia de 4 o más. Pillar of Origins|Pilar de los orígenes|Artefacto|En cuanto el Pilar de los orígenes entre al campo de batalla, elige un tipo de criatura.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. Usa este maná solo para lanzar un hechizo de criatura del tipo elegido. @@ -11708,9 +11708,9 @@ Pillar of the Paruns|Pilar de los Paruns|Tierra|{T}: Agrega un maná de cualquie Pillarfield Ox|Buey del campo de pilares|Criatura — Buey| Pillory of the Sleepless|Cepo de los insomnes|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar ni bloquear.\nLa criatura encantada tiene "Al comienzo de tu mantenimiento, pierdes 1 vida". Pin to the Earth|Anclar al suelo|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene -6/-0. -Pincer Spider|Araña con Pinzas|| +Pincer Spider|Araña con Pinzas|Criatura - Araña|Estímulo 3 (Puedes pagar 3 adicionales en cuanto juegues este hechizo.)\nLa Araña con Pinzas puede bloquear como si tuviera la habilidad de volar.\nSi pagastes el coste de estímulo, la Araña con Pinzas entra en juego con un contador +1/+1 en él. Pincher Beetles|Escarabajos de tenazas|Criatura — Insecto|Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.) -Pine Barrens|Pinares secos|| +Pine Barrens|Pinares secos|Tierra|Los Pinares secos entran en juego girados.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {B} o {G} a tu reserva de maná. Los Pinares secos te hacen 1 punto de daño. Pine Walker|Caminante de los pinos|Criatura — Elemental|Metamorfosis {4}{G}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nSiempre que el Caminante de los pinos u otra criatura que controlas se ponga boca arriba, endereza esa criatura. Pinecrest Ridge|Cordillera Crestaempinada|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {R} o {G} a tu reserva de maná. La Cordillera Crestaempinada no se endereza durante tu próximo paso de enderezar. Pinion Feast|Festín inmovilizado|Instantáneo|Destruye la criatura objetivo con la habilidad de volar. Fortalece 2. (Elige la criatura con menor resistencia entre las criaturas que controlas y pon dos contadores +1/+1 sobre ella.) @@ -11719,11 +11719,11 @@ Pinpoint Avalanche|Avalancha precisa|Instantáneo|La Avalancha precisa hace 4 pu Pious Evangel|Misionero piadoso|Criatura — Clérigo humano|Siempre que el Misionero piadoso u otra criatura entre al campo de batalla bajo tu control, ganas 1 vida.\n{2}, {T}, sacrificar otro permanente: Transforma al Misionero piadoso. Pious Interdiction|Interdicción devota|Encantamiento — Aura|Encantar criatura.\nCuando la Interdicción devota entre al campo de batalla, ganas 2 vidas.\nLa criatura encantada no puede atacar ni bloquear. Pious Kitsune|Kitsune digno|Criatura - Clérigo zorro|Al comienzo de tu mantenimiento, pon un contador de devoción sobre el Kitsune digno. Luego, si una criatura llamada Ocho-colas-y-media está en juego, ganas 1 vida por cada contador de devoción sobre el Kitsune digno.\n{T}, remover un contador de devoción del Kitsune digno: Ganas 1 vida. -Pious Warrior|Guerrero digno|| +Pious Warrior|Guerrero digno|Criatura - Guerrero Rebelde Humano|Siempre que el Guerrero digno hace daño de combate, gana esa cantidad en vida. Piper of the Swarm|Flautista de las Ratas|Criatura — Brujo humano|Las Ratas que controlas tienen la habilidad de amenaza.\n{1}{B}, {T}: Crea una ficha de criatura Rata negra 1/1.\n{2}{B}{B}, {T}, sacrificar tres Ratas: Gana el control de la criatura objetivo. Piper's Melody|Melodía del flautista|Conjuro|Baraja cualquier número de cartas objetivo de criatura de tu cementerio en tu biblioteca. Piracy Charm|Amuleto de piratería|Instantáneo|Elige uno: La criatura objetivo gana la habilidad de cruzar islas hasta el final del turno; o la criatura objetivo obtiene +2/-1 hasta el final del turno; o el jugador objetivo descarta una carta. -Piracy|Piartería|| +Piracy|Piratería|Conjuro|Hasta final del turno, puedes girar las tierras que no controlas para maná. Gasta este maná sólo para lanzar hechizos. Piranha Marsh|Cenagal de pirañas|Tierra|El Cenagal de pirañas entra al campo de batalla girado.\nCuando el Cenagal de pirañas entre al campo de batalla, el jugador objetivo pierde 1 vida.\n{T}: Agrega {B} a tu reserva de maná. Pirate Ship|Barco pirata|Criatura — Pirata humano|El Barco pirata no puede atacar a menos que el jugador defensor controle una isla.\n{T}: El Barco pirata hace 1 punto de daño a la criatura o jugador objetivo.\nCuando no controles islas, sacrifica el Barco pirata. Pirate's Cutlass|Alfanje pirata|Artefacto — Equipo|Cuando el Alfanje pirata entre al campo de batalla, anéxalo al Pirata objetivo que controlas.\nLa criatura equipada obtiene +2/+1.\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) @@ -11733,12 +11733,12 @@ Piston Sledge|Maza pistón|Artefacto — Equipo|Cuando la Maza pistón entre al Piston-Fist Cyclops|Cíclope puñopistón|Criatura — Cíclope|Defensor.\nMientras hayas lanzado un hechizo de instantáneo o de conjuro este turno, el Cíclope puñopistón puede atacar como si no tuviera la habilidad de defensor. Pistus Strike|Golpe de pistus|Instantáneo|Destruye la criatura objetivo que tenga la habilidad de volar. Su controlador obtiene un contador de veneno. Pit Fight|Lucha en el pozo|Instantáneo|La criatura objetivo que controlas lucha con otra criatura objetivo. (Cada una hace un daño igual a su fuerza a la otra.) -Pit Imp|Diablillo del foso|| +Pit Imp|Diablillo del foso|Criatura - Diablillo|Vuelan.\n{B}: el Diablillo del foso obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que dos veces cada turno. Pit Keeper|Guardián del abismo|Criatura — Hechicero humano|Cuando el Guardián del abismo entre en juego, si tienes cuatro o más criaturas en tu cementerio, puedes regresar una carta de criatura objetivo de tu cementerio a tu mano. -Pit Raptor|Raptor del Abismo|| -Pit Scorpion|Escorpión del Abismo|| -Pit Spawn|Engendro del foso|| -Pit Trap|Pozo trampa|| +Pit Raptor|Raptor del Abismo|Criatura - Mercenario Ave|Vuela, daña primero.\nAl comienzo de tu mantenimiento, sacrifica el Raptor del Abismo a menos que pagues {2}{B}{B}. +Pit Scorpion|Escorpión del Abismo|Criatura - Escorpión|Siempre que el Escorpión del Abismo hace daño a un jugador, ese jugador obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde la partida.) +Pit Spawn|Engendro del foso|Criatura - Demonio|Daña primero\nAl comienzo de tu mantenimiento, sacrifica el Engendro del foso a menos que pagues {B}{B}.\nSiempre que el Engendro del foso hace daño a una criatura, remueve del juego esa criatura. +Pit Trap|Pozo trampa|Artefacto|{2}, {T}, sacrificar el Pozo trampa: destruye la criatura atacante objetivo sin la habilidad de volar. No puede ser regenerada. Pitchburn Devils|Diablos arrojafuego|Criatura — Diablo|Cuando los Diablos arrojafuego mueran, le hacen 3 puntos de daño a la criatura o jugador objetivo. Pitchstone Wall|Muro de vidrio volcánico|Criatura — Muro|(Los Muros no pueden atacar.)\nSiempre que descartes una carta de tu mano, puedes sacrificar el Muro de vidrio volcánico. Si lo haces, regresa la carta descartada de tu cementerio a tu mano. Pitfall Trap|Trampa de foso|Instantáneo — Trampa|Si exactamente una criatura está atacando, puedes pagar {W} en lugar de pagar el coste de maná de la Trampa de foso.\nDestruye la criatura atacante objetivo sin la habilidad de volar. @@ -11753,67 +11753,67 @@ Plagiarize|Plagiar|Instantáneo|Hasta el final del turno, si el jugador objetivo Plague Beetle|Escarabajo de la peste|Criatura — Insecto|Cruza pantanos. (Esta criatura es imbloqueable mientras el jugador defensor controle un pantano.) Plague Belcher|Escupeplagas|Criatura — Bestia zombie|Amenaza.\nCuando el Escupeplagas entre al campo de batalla, pon dos contadores -1/-1 sobre la criatura objetivo que controlas.\nSiempre que otro Zombie que controlas muera, cada oponente pierde 1 vida. Plague Boiler|Caldero de peste|Artefacto|Al comienzo de tu mantenimiento, pon un contador de peste sobre el Caldero de peste.\n{1}{B}{G}: Pon un contador de peste sobre el Caldero de peste o remueve un contador de peste de él.\nCuando el Caldero de peste tenga tres o más contadores de peste, sacrifícalo. Si lo haces, destruye todos los permanentes que no sean tierras. -Plague Dogs|Perros pestilentes|| +Plague Dogs|Perros pestilentes|Criatura - Perro Zombie|Cuando los Perros pestilentes se ponen en un cementerio desde el juego, todas las criaturas obtienen -1/-1 hasta el final del turno.\n{2}, sacrificar los Perros pestilentes: roba una carta. Plague Engineer|Diseñador de pestes|Criatura — Portador|Toque mortal.\nEn cuanto el Diseñador de pestes entre al campo de batalla, elige un tipo de criatura.\nLas criaturas del tipo elegido que controlan tus oponentes obtienen -1/-1. -Plague Fiend|Fiera Pestilente|| +Plague Fiend|Fiera Pestilente|Criatura - Insecto|Siempre que la Fiera Pestilente hace daño de combate a un critura, destruye esa criatura a menos que su controlador pague 2. Plague Mare|Corcel de la plaga|Criatura — Caballo pesadilla|El Corcel de la plaga no puede ser bloqueado por criaturas blancas.\nCuando el Corcel de la plaga entre al campo de batalla, las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Plague Myr|Myr de la plaga|Criatura artefacto — Myr|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\n{T}: Agrega {1} a tu reserva de maná. -Plague Rats|Plaga de ratas|| +Plague Rats|Plaga de ratas|Criatura - Rata|La fuerza y la resistencia de la Plaga de ratas son igual al número de criaturas llamadas Plaga de ratas en juego. Plague Sliver|Fragmentado de la peste|Criatura — Fragmentado|Todos los Fragmentados tienen "Al comienzo de tu mantenimiento, esta criatura te hace 1 punto de daño". -Plague Spitter|Escupidor de peste|| -Plague Spores|Esporas de Peste|| +Plague Spitter|Escupidor de peste|Criatura - Horror|Al comienzo de tu mantenimiento, el Escupidor de peste hace 1 daño a cada criatura y a cada jugador.\nCuando el Escupidor de peste se va al cementerio desde el juego, el Escupidor de peste hace 1 daño a cada criatura y a cada jugador. +Plague Spores|Esporas de Peste|Conjuro|Destruye una criatura que no sea negra y la tierra objetivo. No pueden ser regeneradas. Plague Stinger|Aguijoneador de la plaga|Criatura — Horror insecto|Vuela.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Plague Wight|Tumulario contagioso|Criatura — Zombie|Siempre que el Tumulario contagioso sea bloqueado, cada criatura que lo bloquee obtiene -1/-1 hasta el final del turno. -Plague Wind|Viento Pestilente|| -Plague Witch|Bruja pestilente|| +Plague Wind|Viento Pestilente|Conjuro|Destruye todas las criaturas que no controles. No pueden ser regeneradas. +Plague Witch|Bruja pestilente|Criatura - Cambiahechizos Elfo|{B}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene -1/-1 hasta el final del turno. Plague of Vermin|Plaga de alimañas|Conjuro|Comenzando contigo, cada jugador puede pagar cualquier cantidad de vida. Repite este proceso hasta que ninguno pague vida. Cada jugador pone en juego una ficha de criatura Rata negra 1/1 por cada vida que pagó de esta manera. -Plaguebearer|Portador de la peste|| +Plaguebearer|Portador de la peste|Criatura - Zombie|{X}{X}{B}: destruye la criatura que no sea negra objetivo con coste de maná convertido igual a X. Plaguecrafter|Difundeplagas|Criatura — Chamán humano|Cuando el Difundeplagas entre al campo de batalla, cada jugador sacrifica una criatura o planeswalker. Cada jugador que no pueda hacerlo descarta una carta. Plagued Rusalka|Rusalka infectada|Criatura — Espíritu|{B}, sacrificar una criatura: La criatura objetivo obtiene -1/-1 hasta el final del turno. Plaguemaw Beast|Bestia fauces de la peste|Criatura — Bestia|{T}, sacrificar una criatura: Prolifera. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Plains|Llanura|Tierra básica - Llanura|({T}: Agrega {W}.) -Planar Birth|Nacimiento de planos|| +Planar Birth|Nacimiento de planos|Conjuro|Devuelve todas las tierras básicas de todos los cementerios al juego bajo el control de su propietario, giradas. Planar Bridge|Puente entre planos|Artefacto legendario|{8}, {T}: Busca en tu biblioteca una carta de permanente, ponla en el campo de batalla y luego baraja tu biblioteca. Planar Chaos|Caos planar|Encantamiento|Al comienzo de tu mantenimiento, lanza una moneda al aire. Si pierdes el lanzamiento, sacrificas el Caos planar.\nSiempre que un jugador juegue un hechizo, ese jugador lanza una moneda al aire. Si pierde el lanzamiento, contrarrestas ese hechizo. Planar Cleansing|Purificación planar|Conjuro|Destruye todos los permanentes que no sean tierra. -Planar Collapse|Colapso de planos|| -Planar Despair|Desesperación planar|| +Planar Collapse|Colapso de planos|Encantamiento|Al comienzo de tu mantenimiento, si hay cuatro o más criaturas en juego, sacrifica el Colapso de planos. Si lo haces, destruye todas las criaturas. No pueden ser regenerados. +Planar Despair|Desesperación planar|Conjuro|Todas las criaturas obtienen -1/-1 hasta el final del turno por cada tipo de tierra básica que haya entre las tierras que controles. Planar Guide|Guía planar|Criatura — Clérigo|{3}{W}, remover del juego el Guía planar: Remueve del juego todas las criaturas. Al final del turno, regresa esas cartas al juego bajo el control de sus propietarios. Planar Outburst|Estallido planar|Conjuro|Destruye todas las criaturas que no sean tierra.Despertar 4—{5}{W}{W}{W}. (Si lanzas este hechizo por {5}{W}{W}{W}, pon además cuatro contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). -Planar Overlay|Sobreposición de plano|| -Planar Portal|Portal de Planos|| -Planar Void|Vacío entre planos|| +Planar Overlay|Sobreposición de plano|Conjuro|Cada jugador elige una tierra de su control de cada tipo de tierra de básica. Devuelve estas tierras a la mano de sus propietarios. +Planar Portal|Portal de Planos|Artefacto|6, {T}: Busca en tu biblioteca una carta y pon esa carta en tu mano. Luego baraja tu biblioteca. +Planar Void|Vacío entre planos|Encantamiento|Siempre que una carta vaya a un cementerio, retira esa carta del juego. Planebound Accomplice|Cómplice planiatado|Criatura — Hechicero humano|{R}: Puedes poner en el campo de batalla una carta de planeswalker de tu mano. Sacrifícala al comienzo del próximo paso final. -Planeswalker's Favor|Favor de la caminante de planos|| -Planeswalker's Fury|Furia del Caminante de Planos|| -Planeswalker's Mirth|Risa del Caminante de Planos|| -Planeswalker's Mischief|Diablura del Caminante de Planos|| -Planeswalker's Scorn|Desdén del Caminante de Planos|| +Planeswalker's Favor|Favor de la Caminante de Planos|Encantamiento|{3}{G}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el coste de maná convertido de la carta mostrada. +Planeswalker's Fury|Furia del Caminante de Planos|Encantamiento|{3}{R}: el oponente objetivo muestra una carta al azar de su mano. La Furia del caminante de planos hace daño igual al coste de maná convertido de esa carta al jugador objetivo. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Planeswalker's Mirth|Risa del Caminante de Planos|Encantamiento|{3}{W}: el oponente objetivo muestra una carta de su mano al azar. Gana vida igual al coste de maná convertido de esa carta. +Planeswalker's Mischief|Diablura del Caminante de Planos|Encantamiento|{3}{U}: el oponente muestra una carta al azar de su mano. Si es una carta de instantáneo o conjuro, retiralo del juego. Mientras permanezca retirado del juego, puedes jugarla como si estuviera en tu mano sin pagar el coste de maná. Si tiene X en su coste de maná, X es 0. Al principio del siguiente paso final, si no lo has lanzado, devuélvelo a la mano de su dueño. Activa esta habilidad sólo cuando puedas lanzar un encantamiento. +Planeswalker's Scorn|Desdén del Caminante de Planos|Encantamiento|{3}{B}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el coste de maná convertido de esa carta. Juega esta habilidad sólo cuando puedas jugar un conjuro. Planewide Celebration|Celebración planar|Conjuro|Elige cuatro. Puedes elegir el mismo modo más de una vez.\n• Crea una ficha de criatura Ciudadano 2/2 que es de todos los colores.\n• Regresa la carta de permanente objetivo de tu cementerio a tu mano.\n• Prolifera.\n• Ganas 4 vidas. Planewide Disaster|Desastre planar|Fenómeno|Cuando te encuentres con el Desastre planar, destruye todas las criaturas. (Luego camina por los planos desde este fenómeno.) -Plant Elemental|Elemental las plantas|| +Plant Elemental|Elemental las plantas|Criatura - Elemental Planta|Cuando el Elemental de las plantas entre en el campo de batalla, sacrifícalo a menos que sacrifiques un Bosque. Plasm Capture|Captura del plasma|Instantáneo|Contrarresta el hechizo objetivo. Al comienzo de tu próxima fase principal precombate, agrega X manás de cualquier combinación de colores a tu reserva de maná, donde X es el coste de maná convertido de ese hechizo. Plasma Elemental|Elemental de plasma|Criatura — Elemental|El Elemental de plasma es imbloqueable. Plated Crusher|Aplastador blindado|Criatura — Bestia|Arrolla, antimaleficio. Plated Geopede|Geópodo laminado|Criatura — Insecto|Daña primero.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Geópodo laminado obtiene +2/+2 hasta el final del turno. Plated Pegasus|Pegaso con placas|Criatura — Pegaso|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nVuela.\nSi un hechizo fuera a hacer daño a una criatura o jugador, prevén 1 punto de daño que ese hechizo le fuera a hacer a esa criatura o jugador. -Plated Rootwalla|Raizguana de placas|| +Plated Rootwalla|Raizguana de placas|Criatura - Lagarto|{2}{G}: Raizguana de placas obtiene +3/+3 hasta final del turno. Juega esta habilidad sólo una vez por turno. Plated Seastrider|Explorador marino laminado|Criatura — Bestia| Plated Slagwurm|Sierpescoria con placas|Criatura — Sierpe|La Sierpescoria con placas no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Plated Sliver|Fragmentado de placas|Criatura — Fragmentado|Todos los Fragmentados obtienen +0/+1. -Plated Spider|Araña laminada|| -Plated Wurm|Sierpe de placas|| +Plated Spider|Araña laminada|Criatura - Araña|La Araña laminada puede bloquear como si tuviera la habilidad de volar. +Plated Wurm|Sierpe de placas|Criatura - Sierpe| Platinum Angel|Ángel de platino|Criatura artefacto — Ángel|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nTú no puedes perder el juego y tus oponentes no pueden ganar el juego. Platinum Emperion|Emperión de platino|Criatura artefacto — Gólem|Tu total de vidas no puede cambiar. (No puedes ganar o perder vidas. No puedes pagar ninguna cantidad de vida excepto 0.) Plaxcaster Frogling|Renacuajo lanzaplax|Criatura — Mutante rana|Injertar 3. (Esta criatura entra al campo de batalla con tres contadores +1/+1 sobre ella. Siempre que otra criatura entre al campo de batalla, puedes mover un contador +1/+1 de esta criatura a esa.)\n{2}: La criatura objetivo con un contador +1/+1 sobre ella gana la habilidad de velo hasta el final del turno. (No puede ser objetivo de hechizos o habilidades.) Plaxmanta|Mantaplax|Criatura — Bestia|Destello.Cuando la Mantaplax entre al campo de batalla, las criaturas que controlas ganan la habilidad de velo hasta el final del turno. (No pueden ser objetivo de hechizos o habilidades.)Cuando la Mantaplax entre al campo de batalla, sacrifícala a menos que se haya usado {G} para lanzarla. Plaza of Harmony|Plaza de la Armonía|Tierra|Cuando la Plaza de la Armonía entre al campo de batalla, si controlas dos o más Portales, ganas 3 vidas.\n{T}: Agrega {C}.\n{T}: Agrega un maná de cualquier tipo que pueda producir un Portal que controlas. Plea for Guidance|Suplicar ayuda|Conjuro|Busca en tu biblioteca hasta dos cartas de encantamiento, muéstralas y ponlas en tu mano. Luego baraja tu biblioteca. -Pledge of Loyalty|Promesa de Lealtad|| +Pledge of Loyalty|Promesa de Lealtad|Encantamiento - Aura|La criatura encantada tiene protección de los colores de los permanentes que controlas. Este efecto no quita la Promesa de Lealtad. Pledge of Unity|Promesa de unidad|Instantáneo|Pon un contador +1/+1 sobre cada criatura que controlas. Ganas 1 vida por cada criatura que controlas. Plover Knights|Caballeros de chorlitos|Criatura — Caballero kithkin|Vuela, daña primero. Plow Through Reito|Arar atravesando Reito|Instantáneo - Arcano|Recolectar Regresa cualquier número de llanuras que controles a la mano de su propietario. La criatura objetivo obtiene +1/+1 hasta el final del turno por cada llanura que hayas regresado de esta manera. -Plow Under|Arado profundo|| +Plow Under|Arado profundo|Conjuro|Pon dos tierras objetivo el la parte superior de la biblioteca de su propietario Plumes of Peace|Plumas de la paz|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nPresagiar {W}{U}, mostrar las Plumas de la paz de tu mano: Gira la criatura objetivo. (Juega esta habilidad sólo durante tu mantenimiento y sólo una vez por turno.) Plumeveil|Velo de plumas|Criatura — Elemental|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nDefensor, vuela. Plummet|En picado|Instantáneo|Destruye la criatura objetivo con la habilidad de volar. @@ -11822,11 +11822,11 @@ Plunge into Darkness|Zambullirse en la oscuridad|Instantáneo|Elige uno: Sacrifi Poison the Well|Envenenar el pozo|Conjuro|Destruye la tierra objetivo. Envenenar el pozo hace 2 puntos de daño al controlador de esa tierra. Poison-Tip Archer|Arquero puntaponzoña|Criatura — Arquero elfo|Alcance. (Esta criatura puede bloquear a criaturas con la habilidad de volar.)\nToque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.)\nSiempre que otra criatura muera, cada oponente pierde 1 vida. Poisonbelly Ogre|Ogro vientre venenoso|Criatura — Guerrero ogro|Siempre que otra criatura entre en juego, su controlador pierde 1 vida. -Polar Kraken|Kraken polar|| +Polar Kraken|Kraken polar|Criatura - Kraken|Arrolla\nMantenimiento acumulativo - sacrificar una tierra.\nEl Kraken polar entra en juego girado. Polis Crusher|Aplastapolis|Criatura — Cíclope|Arrolla, protección contra encantamientos.\n{4}{R}{G}: Monstruosidad 3. (Si esta criatura no es monstruosa, pon tres contadores +1/+1 sobre ella y se convierte en monstruosa.)\nSiempre que el Aplastapolis haga daño de combate a un jugador, si el Aplastapolis es monstruoso, destruye el encantamiento objetivo que controla ese jugador. -Political Trickery|Triquiñuela política|| +Political Trickery|Triquiñuela política|Conjuro|Intercambia el control de la tierra objetivo de tu control y la tierra objetivo que controla el oponente. (Este efecto no desaparece al final del turno). Pollen Lullaby|Arrullo de polen|Instantáneo|Prevén todo el daño de combate que se fuera a hacer este turno. Enfréntate con un oponente. Si ganas, las criaturas que controla ese jugador no se enderezan durante el próximo paso de enderezar del jugador. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) -Pollen Remedy|Remedio de polen|| +Pollen Remedy|Remedio de polen|Instantáneo|Estímulo - sacrificar una tierra. (Puedes sacrificar una tierra además que cualquier otro coste cuando juegues este hechizo.)\nPrevén los siguientes 3 puntos de daño que fuera a recibir este turno cualquier número de criatura y/o jugadores, divididos como elijas. Si este hechizo fue estimulado, evita los siguientes 6 puntos de daño de esta manera. Pollenbright Druid|Druida polenbrillante|Criatura — Druida elfo|Cuando la Druida polenbrillante entre al campo de batalla, elige uno:\n• Pon un contador +1/+1 sobre la criatura objetivo.\n• Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.) Pollenbright Wings|Alas de polenbrillante|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de volar.\nSiempre que la criatura encantada haga daño de combate a un jugador, crea esa misma cantidad de fichas de criatura Saprolín verdes 1/1. Polluted Bonds|Vínculos polucionados|Encantamiento|Siempre que una tierra entre en juego bajo el control de un oponente, ese jugador pierde 2 vidas y tú ganas 2 vidas. @@ -11848,12 +11848,12 @@ Pools of Becoming|Estanques de Creación|Plano — Reino de Meditación de Nicol Porcelain Legionnaire|Legionario de porcelana|Criatura artefacto — Soldado|({W/P} puede pagarse con {W} o con 2 vidas.)\nDaña primero. Pore Over the Pages|Escrutar las páginas|Conjuro|Roba tres cartas, endereza hasta dos tierras y luego descarta una carta. Porphyry Nodes|Nodos de porfiria|Encantamiento|Al comienzo de tu mantenimiento, destruye la criatura con la menor fuerza. No puede ser regenerada. Si dos o más criaturas están empatadas por la menor fuerza, elige una de ellas.\nCuando no haya criaturas en juego, sacrifica los Nodos de porfiria. -Port Inspector|Inspector de puerto|| +Port Inspector|Inspector de puerto|Criatura - Humano|Siempre que el Inspector de puerto sea bloqueado, puedes mirar la mano del jugador defensor. Port Town|Pueblo portuario|Tierra|En cuanto el Pueblo portuario entre al campo de batalla, puedes mostrar una carta de llanura o isla de tu mano. Si no lo haces, el Pueblo portuario entra al campo de batalla girado.\n{T}: Agrega {W} o {U} a tu reserva de maná. Portal Mage|Maga del portal|Criatura — Hechicero humano|Destello.\nCuando la Maga del portal entre al campo de batalla durante el paso de declarar atacantes, puedes seleccionar de nuevo a qué jugador o planeswalker ataca la criatura atacante objetivo. (No puede atacar a su controlador ni a los planeswalkers de su controlador.) Portal of Sanctuary|Portal del santuario|Artefacto|{1}, {T}: Regresa la criatura objetivo que controlas y cada Aura anexada a ella a las manos de sus propietarios. Activa esta habilidad solo durante tu turno. Portcullis Vine|Enredadera del portón|Criatura — Muro planta|Defensor.\n{2}, {T}, sacrificar una criatura con la habilidad de defensor: Roba una carta. -Portcullis|Rastrillo|| +Portcullis|Rastrillo|Artefacto|Siempre que una criatura entra en juego, si hay dos o más criaturas en juego, retira del juego esa criatura.\nCuando el Rastrillo deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego con el Rastrillo. Portent of Betrayal|Portento de la traición|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Portent|Portento|Conjuro|Mira las tres primeras cartas de la biblioteca del jugador objetivo, luego regrésalas en cualquier orden. Puedes hacer que ese jugador baraje su biblioteca.\nRoba una carta al comienzo del mantenimiento del próximo turno. Possessed Aven|Aven poseído|Criatura — Horror soldado ave|Vuela.\nUmbral - El Aven poseído obtiene +1/+1, es negro, y tiene: "{2}{B}, {T}: Destruye la criatura objetivo azul". (Tienes umbral mientras haya siete o más cartas en tu cementerio.) @@ -11867,23 +11867,23 @@ Postmortem Lunge|Embestida post mórtem|Conjuro|({B/P} puede pagarse con {B} o c Poultice Sliver|Fragmentado del cataplasma|Criatura — Fragmentado|Todos los fragmentados tienen "{2}, {T}: Regenera el Fragmentado objetivo". Pounce|Abalanzarse|Instantáneo|La criatura objetivo que controlas lucha contra la criatura objetivo que no controlas. (Cada una hace una cantidad de daño igual a su fuerza a la otra.) Pouncing Cheetah|Guepardo al acecho|Criatura — Felino|Destello. -Pouncing Jaguar|Jaguar saltando|| -Pouncing Kavu|Kavu Saltador|| +Pouncing Jaguar|Jaguar saltando|Criatura - Felino|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Pouncing Kavu|Kavu Saltador|Criatura - Kavu|Estímulo {2}{R} (Puedes pagar {2}{R} adicionales en cuanto juegues este hechizo.)\nDaña primero\nSi pagastes el coste de estímulo, el Kavu Saltador entra en juego con dos contadores +1/+1 en el y tiene la habilidad de prisa. Pouncing Lynx|Lince abalanzándose|Criatura — Felino|Mientras sea tu turno, el Lince abalanzándose tiene la habilidad de dañar primero. Pouncing Wurm|Sierpe saltadora|Criatura — Sierpe|Estímulo {2}{G} (Puedes pagar {2}{G} adicional en cuanto juegues este hechizo.)\nSi se pagó el coste de estímulo, la Sierpe saltadora entra en juego con tres contadores +1/+1 sobre ella y tiene la habilidad de prisa. -Powder Keg|Barril de pólvora|| -Power Armor|Armadura de Poder|| +Powder Keg|Barril de pólvora|Artefacto|Al comienzo de tu mantenimiento, puedes poner un contador de fusible sobre el Barril de pólvora.\n{T}, sacrificar el Barril de pólvora: destruye cada artefacto y criatura que tenga un coste de maná convertido de maná igual al número de contadores de fusible +Power Armor|Armadura de Poder|Artefacto|{3}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno por cada tipo de tierra básica que controles. Power Conduit|Conducto de poder|Artefacto|{T}, remover un contador de un permanente que controles: Elige uno: Pon un contador de carga sobre el artefacto objetivo; o pon un contador +1/+1 sobre la criatura objetivo. -Power Leak|Pérdida de poder|| -Power Matrix|Matriz de poder|| -Power Sink|Sumidero de poder|| -Power Surge|Descarga de maná|| -Power Taint|Corrupción del poder|| +Power Leak|Pérdida de poder|Encantamiento - Aura|Encantar encantamiento. +Power Matrix|Matriz de poder|Artefacto|{T}: la criatura objetivo obtiene +1/+1 y la gana la habilidad de dañar primero, y arrollar hasta el final del turno. +Power Sink|Sumidero de poder|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Si no lo hace, ese jugador gira todas las tierras que controle y vacía su reserva de maná. +Power Surge|Descarga de maná|Encantamiento|Al comienzo del mantenimiento de cada jugador, la Descarga de maná hace X puntos de daño a ese jugador, donde X es el número de tierras enderezadas que controlaba al comienzo de este turno. +Power Taint|Corrupción del poder|Encantamiento - Aura|Al comienzo del mantenimiento del controlador del encantamiento encantado, ese jugador paga 2 o pierde 2 vidas.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Power of Fire|Poder del fuego|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{T}: Esta criatura hace 1 punto de daño a la criatura o jugador objetivo." -Powerstone Minefield|Campo minado de piedra de poder|| +Powerstone Minefield|Campo minado de piedra de poder|Encantamiento|Siempre que una criatura ataque o bloquee, el Campo minado de piedra de poder le hace 2 puntos de daño. Powerstone Shard|Esquirla de piedra de poder|Artefacto|{T}: Agrega {C} por cada artefacto que controlas llamado Esquirla de piedra de poder. -Pox|Epidemia|| -Pradesh Gypsies|Zíngaros de Pradesh|| +Pox|Epidemia|Conjuro|Cada jugador pierde un tercio de su vida, luego se descarta de un tercio de las cartas en su mano, luego sacrifica un tercio de las criaturas que controla, luego sacrifica un tercio de las tierras que controla. Redondeando cada uno hacia arriba. +Pradesh Gypsies|Zíngaros de Pradesh|Criatura - Nomada Humano|{1}{G}, {T}: la criatura objetivo obtiene -2/-0 hasta final del turno. Praetor's Counsel|Consejo del magistrado|Conjuro|Regresa a tu mano todas las cartas de tu cementerio. Exilia el Consejo del magistrado. Tu mano no tiene tamaño máximo durante el resto del juego. Praetor's Grasp|Abrazo del magistrado|Conjuro|Busca en la biblioteca del oponente objetivo una carta y exíliala boca abajo. Luego ese jugador baraja su biblioteca. Puedes mirar y jugar esa carta mientras permanezca exiliada. Prahv, Spires of Order|Prahv, las torres del orden|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{4}{W}{U}, {T}: Prevén todo el daño que fuera a hacer una fuente de tu elección este turno. @@ -11896,7 +11896,7 @@ Precinct Captain|Capitán de distrito|Criatura — Soldado humano|Daña primero. Precise Strike|Golpe preciso|Instantáneo|La criatura objetivo obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. Precision Bolt|Rayo de precisión|Conjuro|El Rayo de precisión hace 3 puntos de daño a cualquier objetivo. Precognition Field|Campo precognitivo|Encantamiento|Puedes mirar la primera carta de tu biblioteca. (Puedes hacer esto en cualquier momento.)\nPuedes lanzar la primera carta de tu biblioteca si es una carta de instantáneo o de conjuro.\n{3}: Exilia la primera carta de tu biblioteca. -Precognition|Precognición|| +Precognition|Precognición|Encantamiento|Al comienzo de tu mantenimiento, puedes mirar la carta superior de la biblioteca del oponente objetivo, luego puedes poner esa carta en la parte inferior de la biblioteca ese jugador. Precognitive Perception|Percepción precognitiva|Instantáneo|Roba tres cartas.\nAdenda — Si lanzas este hechizo durante tu fase principal, en vez de eso, adivina 3 y luego roba tres cartas. Precursor Golem|Gólem precursor|Criatura artefacto — Gólem|Cuando el Gólem precursor entre al campo de batalla, pon en el campo de batalla dos fichas de criatura artefacto Gólem incoloras 3/3.\nSiempre que un jugador lance un hechizo instantáneo o conjuro que haga objetivo a un único Gólem, ese jugador copia ese hechizo para cada otro Gólem que ese hechizo podría hacer objetivo. Cada copia hace objetivo a cada uno de esos otros Gólems. Predator Dragon|Dragón depredador|Criatura — Dragón|Vuela, prisa.\nDevorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) @@ -11907,26 +11907,26 @@ Predator's Strike|Ataque del depredador|Instantáneo|La criatura objetivo obtien Predator, Flagship|Depredador, buque insignia|Artefacto legendario|{2}: La criatura objetivo gana la habilidad de volar hasta el final del turno.\n{5}, {T}: Destruye la criatura objetivo con la habilidad de volar. Predatory Advantage|Ventaja depredadora|Encantamiento|Al final del turno de cada oponente, si ese jugador no jugó un hechizo de criatura este turno, pon en juego una ficha de criatura Lagarto verde 2/2. Predatory Focus|Enfoque depredador|Conjuro|Puedes hacer que las criaturas que controlas hagan su daño de combate al jugador defensor este turno como si no fueran bloqueadas. -Predatory Hunger|Hambre predatoria|| -Predatory Nightstalker|Cazador nocturno predatorio|| +Predatory Hunger|Hambre predatoria|Encantamiento - Aura|Siempre que un oponente juegue un hechizo de criatura, pon un contador +1/+1 en la criatura encantada. +Predatory Nightstalker|Cazador nocturno predatorio|Criatura - Cazador nocturno|Cuando el Cazador nocturno predatorio entra en el campo de batalla, puedes hacer que tu oponente objetivo sacrifique una criatura. Predatory Rampage|Asalto del depredador|Conjuro|Las criaturas que controlas obtienen +3/+3 hasta el final del turno. Cada criatura que controlan tus oponentes bloquea este turno si puede. Predatory Sliver|Fragmentado depredador|Criatura — Fragmentado|Las criaturas Fragmentado que controlas obtienen +1/+1. Predatory Urge|Impulso depredador|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{T}: Esta criatura hace daño igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de daño igual a su fuerza a esta criatura". Predict|Predecir|Instantáneo|Elige el nombre de una carta, luego el jugador objetivo pone la primera carta de su biblioteca en su cementerio. Si esa carta tiene el nombre elegido, robas dos cartas. De lo contrario, robas una carta. Preeminent Captain|Capitán preeminente|Criatura — Soldado kithkin|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\nSiempre que el Capitán preeminente ataque, puedes poner en el campo de batalla una carta de criatura Soldado girada y atacando de tu mano. -Preferred Selection|Elección preferente|| +Preferred Selection|Elección preferente|Encantamiento|Al comienzo de tu paso de robar, mira las dos carta superiores de tu biblioteca y elige una. Puedes sacrificar la elección preferente y pagar {2}{G}{G}. Si lo haces, roba la carta elegida. Si no lo haces, pon esa carta en la parte inferior de tu biblioteca. Premature Burial|Entierro prematuro|Conjuro|Destruye la criatura objetivo que no sea negra y que entró en juego desde que terminó tu último turno. Preordain|Preordinar|Conjuro|Adivina 2 y luego roba una carta. (Para adivinar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Prepare|Preparación|Instantáneo|Endereza la criatura objetivo. Obtiene +2/+2 y gana la habilidad de vínculo vital hasta el final del turno. Prescient Chimera|Quimera clarividente|Criatura — Quimera|Vuela.\nSiempre que lances un hechizo de instantáneo o de conjuro, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Presence of Gond|Presencia de Gond|Encantamiento — Aura|Encantar criatura.La criatura encantada tiene "{T}: Pon en el campo de batalla una ficha de criatura Guerrero Elfo verde 1/1". -Presence of the Master|Presencia de la señora|| +Presence of the Master|Presencia de la señora|Encantamiento|Siempre que un jugador juegue un hechizo de encantamiento, contrarréstalo. Presence of the Wise|Presencia de los sabios|Conjuro|Gana 2 vidas por cada carta que haya en tu mano. Press for Answers|Exigir respuestas|Conjuro|Gira la criatura objetivo. No se endereza durante el próximo paso de enderezar de su controlador.\nInvestiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) Press into Service|Obligado a servir|Conjuro|Apoya 2. (Elige hasta dos criaturas objetivo y pon un contador +1/+1 sobre cada una.)\nGana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Press the Advantage|Aprovechar la ventaja|Instantáneo|Hasta dos criaturas objetivo obtienen +2/+2 cada una y ganan la habilidad de arrollar hasta el final del turno. Pressure Point|Punto de presión|Instantáneo|Gira la criatura objetivo.\nRoba una carta. -Pretender's Claim|Demanda del pretendiente|| +Pretender's Claim|Demanda del pretendiente|Encantamiento - Aura|Siempre que la criatura encantada sea bloqueada, gira todas las tierras que el jugador defensor controle. Prey Upon|Cazar la presa|Conjuro|La criatura objetivo que controlas lucha con la criatura objetivo que no controlas. (Cada una hace un daño igual a su fuerza a la otra.) Prey's Vengeance|Venganza de la presa|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) Preyseizer Dragon|Dragón capturapresas|Criatura — Dragón|Vuela.\nDevorar 2. (En cuanto esto entra al campo de batalla puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra al campo de batalla con el doble esa cantidad de contadores +1/+1 sobre ella.)\nSiempre que el Dragón capturapresas ataque, le hace daño a la criatura o jugador objetivo igual al número de contadores +1/+1 sobre el Dragón capturapresas. @@ -11934,7 +11934,7 @@ Price of Betrayal|El precio de la traición|Conjuro|Remueve hasta cinco contador Price of Fame|El precio de la fama|Instantáneo|Te cuesta {2} menos lanzar este hechizo si hace objetivo a una criatura legendaria.\nDestruye la criatura objetivo.\nEscruta 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) Price of Glory|Precio de la gloria|Encantamiento|Siempre que un jugador gire una tierra para obtener maná durante el turno de otro jugador, destruye esa tierra. Price of Knowledge|El precio del conocimiento|Encantamiento|Las manos de los jugadores no tienen tamaño máximo.Al comienzo del mantenimiento de cada oponente, El precio del conocimiento hace daño a ese jugador igual a la cantidad de cartas en la mano de ese jugador. -Price of Progress|Precio del progreso|| +Price of Progress|Precio del progreso|Instantáneo|El precio del progreso hace 2 puntos de daño a cada jugador por cada tierra no básica que él controla. Prickleboar|Jabalí erizado|Criatura — Jabalí|Mientras sea tu turno, el Jabalí erizado obtiene +2/+0 y tiene la habilidad de dañar primero. (Hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Prickly Boggart|Boggart espinoso|Criatura — Bribón trasgo|Inspirar temor. Pride Guardian|Guardián de la manada|Criatura — Monje felino|Defensor. (Esta criatura no puede atacar.)\nSiempre que el Guardián de la manada bloquee, gana 3 vidas. @@ -11943,7 +11943,7 @@ Pride of Conquerors|Orgullo de los conquistadores|Instantáneo|Ascender. (Si con Pride of Lions|Orgullo de los leones|Criatura — Felino|Puedes hacer que el Orgullo de los leones asigne su daño de combate como si no hubiera sido bloqueado. Pride of the Clouds|Manada de nubes|Criatura — Felino elemental|Vuela.\nLa Manada de nubes obtiene +1/+1 por cada otra criatura en el campo de batalla con la habilidad de volar.\nPresagiar — {2}{W}{U}, mostrar la Manada de nubes de tu mano: Crea una ficha de criatura Ave blanca y azul 1/1 con la habilidad de volar. (Activa esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Priest of Forgotten Gods|Sacerdotisa de dioses olvidados|Criatura — Clérigo humano|{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta. -Priest of Gix|Sacerdote de Gix|| +Priest of Gix|Sacerdote de Gix|Criatura - Sicario Clérigo Humano|Cuando el Sacerdote de Gix entre en juego, si lo jugastes desde tu mano, añade {B}{B}{B} a tu reserva de maná. Priest of Iroas|Sacerdotisa de Iroas|Criatura — Clérigo humano|{3}{W}, sacrificar la Sacerdotisa de Iroas: Destruye el encantamiento objetivo. Priest of Titania|Sacerdotisa de Titania|Criatura — Druida elfo|{T}: Agrega {G} a tu reserva de maná por cada Elfo en el campo de batalla. Priest of Urabrask|Sacerdotisa de Úrabrask|Criatura — Clérigo humano|Cuando la Sacerdotisa de Úrabrask entre al campo de batalla, agrega {R}{R}{R} a tu reserva de maná. @@ -11962,7 +11962,7 @@ Primal Forcemage|Magofuerza primordial|Criatura — Chamán elfo|Siempre que otr Primal Frenzy|Frenesí primitivo|Encantar criatura|La criatura encantada tiene la habilidad de arrollar. Primal Growth|Crecimiento primordial|Conjuro|Estímulo—Sacrificar una criatura. (Puedes sacrificar una criatura como coste adicional al lanzar este hechizo.)Busca en tu biblioteca una carta de tierra básica, pon esa carta en el campo de batalla y luego baraja tu biblioteca. Si el Crecimiento primordial fue estimulado, en vez de eso, busca en tu biblioteca hasta dos cartas de tierra básica, ponlas en el campo de batalla y luego baraja tu biblioteca. Primal Huntbeast|Bestia de caza primordial|Criatura — Bestia|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) -Primal Order|Orden primordial|| +Primal Order|Orden primordial|Encantamiento|Al comienzo del mantenimiento de cada jugador, la Orden Primordial hace a ese jugador daño igual al número de tierras no básicas que controle. Primal Plasma|Plasma primordial|Criatura — Metamorfo elemental|En cuanto el Plasma primordial entre al campo de batalla, se convierte, a tu elección, en una criatura 3/3, una criatura 2/2 con la habilidad de volar, o una criatura 1/6 con la habilidad de defensor. Primal Rage|Furia primitiva|Encantamiento|Las criaturas que controlas tienen la habilidad de arrollar. (Si una criatura que controles fuera a hacer suficiente daño de combate a sus bloqueadores como para destruirlos, puedes hacer que le haga el resto del daño al jugador defensor.) Primal Surge|Recarga primigenia|Conjuro|Exilia la primera carta de tu biblioteca. Si es una carta de permanente, puedes ponerla en el campo de batalla. Si lo haces, repite este proceso. @@ -11981,41 +11981,41 @@ Primeval Shambler|Desollador primitivo|Criatura — Mercenario|{B}: El Desollado Primeval Titan|Titán primigenio|Criatura — Gigante|Arrolla.\nSiempre que el Titán primigenio entre al campo de batalla o ataque, puedes buscar en tu biblioteca hasta dos cartas de tierra, ponerlas en el campo de batalla giradas y luego barajar tu biblioteca. Primevals' Glorious Rebirth|Renacer glorioso de los Primigenios|Conjuro legendario|(Solo puedes lanzar un conjuro legendario si controlas una criatura o planeswalker legendario.)\nRegresa todas las cartas de permanente legendarias de tu cementerio al campo de batalla. Primitive Etchings|Grabados primitivos|Encantamiento|Muestra la primera carta que robes cada turno. Siempre que muestres una carta de criatura de esta manera, roba una carta. -Primitive Justice|Justicia primitiva|| +Primitive Justice|Justicia primitiva|Conjuro|Como coste adicional para jugar la Justicia primitiva, puedes pagar {1}{R} y/o {1}{G} cualquier número de veces.\nDestruye el artefacto objetivo. Por cada adicional {1}{R} que pagastes, destruye otro artefacto objetivo. Por cada adicional {1}{G} que pagastes, destruye otro artefacto y ganas 1 vida. Primoc Escapee|Fugitivo prímoc|Criatura — Bestia ave|Vuela.\nCiclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Primordial Hydra|Hidra primordial|Criatura — Hidra|La Hidra primordial entra al campo de batalla con X contadores +1/+1 sobre ella.\nAl comienzo de tu mantenimiento, duplica la cantidad de contadores +1/+1 sobre la Hidra primordial.\nLa Hidra primordial tiene la habilidad de arrollar mientras tenga diez o más contadores +1/+1 sobre ella. Primordial Mist|Niebla primordial|Encantamiento|Al comienzo de tu paso final, puedes manifestar la primera carta de tu biblioteca. (Ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)\nExiliar boca arriba un permanente boca abajo que controlas: Puedes jugar esa carta este turno. (Sigues pagando sus costes. Las reglas sobre cuándo jugarla se siguen aplicando.) -Primordial Ooze|Cieno primordial|| +Primordial Ooze|Cieno primordial|Criatura - Cieno|Cieno primordial ataca cada turno si puede.\nAl comienzo de tu mantenimiento, pon un contador +1/+1 en el Cieno primordial. Luego paga X, donde X es igual al número de contadores +1/+1 en el Cieno primordial, o gira el Cieno primordial y te hace X puntos de daño. Primordial Sage|Sabio primordial|Criatura — Espíritu|Siempre que juegues una carta de criatura, puedes robar una carta. Primordial Wurm|Sierpe primordial|Criatura — Sierpe| Prince of Thralls|Príncipe de los esclavos|Criatura — Demonio|Siempre que un permanente que controle un oponente vaya a un cementerio, pon esa carta en juego bajo tu control a menos que ese oponente pague 3 vidas. Prism Array|Secuencia prismática|Encantamiento|Converger — La Secuencia prismática entra al campo de batalla con un contador de cristal sobre ella por cada color de maná usado para lanzarla.Remover un contador de cristal de la Secuencia prismática: Gira la criatura objetivo.{W}{U}{B}{R}{G}: Adivina 3. (Mira las tres primeras cartas de tu biblioteca, luego pon cualquier número de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Prism Ring|Anillo prismático|Artefacto|En cuanto el Anillo prismático entre al campo de batalla, elige un color.Siempre que lances un hechizo del color elegido, ganas 1 vida. -Prismatic Boon|Dádiva prismática|| -Prismatic Circle|Círculo prismático|| +Prismatic Boon|Dádiva prismática|Instantáneo|X criaturas objetivo gana protección contra el color de tu elección hasta el final del turno. +Prismatic Circle|Círculo prismático|Encantamiento|Mantenimiento acumulativo {1}\nCuando el Círculo prismático entre en juego, elige un color.\n{1}: la siguiente vez que una fuente del color elegido fuera a hacerte daño este turno, prevén ese daño. Prismatic Geoscope|Geoscopio prismático|Artefacto|El Geoscopio prismático entra al campo de batalla girado.\nDominio — {T}: Agrega X manás de cualquier combinación de color a tu reserva de maná, donde X es la cantidad de tipos de tierra básica entre las tierras que controlas. -Prismatic Lace|Atadura prismática|| +Prismatic Lace|Atadura prismática|Instantáneo|El permanente objetivo se convierte al color de tu elección. (Este efecto no desaparece al final del turno). (Los simbolos de maná en ese permanente permanecen inalterados.) Prismatic Lens|Lente prismático|Artefacto|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}: Agrega un maná de cualquier color a tu reserva de maná. Prismatic Omen|Presagio prismático|Encantamiento|Las tierras que controlas son de todos los tipos de tierra básica además de sus otros tipos. Prismatic Strands|Hebras prismáticas|Instantáneo|Prevén todo el daño que fueran a hacer las fuentes del color de tu elección este turno.\nRetrospectiva — Girar una criatura blanca enderezada que controlas. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Prismatic Vista|Vista prismática|Tierra|{T}, pagar 1 vida, sacrificar la Vista prismática: Busca en tu biblioteca una carta de tierra básica, ponla en el campo de batalla y luego baraja tu biblioteca. -Prismatic Ward|Guarda prismática|| +Prismatic Ward|Guarda prismática|Encantamiento - Aura|Cuando el Guarda prismática entra en juego, elige un color.\nPrevén todo el daño que fuera ser hecho a la criatura encantada por una fuente del color elegido. Prismite|Prísmico|Criatura artefacto — Gólem|{2}: Agrega un maná de cualquier color. Prismwake Merrow|Merrow estela prismática|Criatura — Hechicero tritón|Destello.\nCuando el Merrow estela prismática entre en juego, el permanente objetivo es del color o colores de tu elección hasta el final del turno. -Prison Barricade|Barricada de la Prisión|| +Prison Barricade|Barricada de la Prisión|Criatura - Muro|(Los muros no pueden atacar.)\nEstimulo {1}{W} (Puedes pagar {1}{W} adicionales en cuanto juegues este hechizo.)\nSi pagastes el coste de estímulo, la Barricada de la Prision entra en juego con un contador +1/+1 en él y puede atacar como si no fuera un muro. Prison Realm|Reino carcelario|Encantamiento|Cuando el Reino carcelario entre al campo de batalla, exilia la criatura o planeswalker objetivo que controla un oponente hasta que el Reino carcelario deje el campo de batalla.\nCuando el Reino carcelario entre al campo de batalla, adivina 1. Prison Term|Tiempo en prisión|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar o bloquear y no pueden jugarse sus habilidades activadas.\nSiempre que una criatura entre en juego bajo el control de un oponente, puedes anexarle el Tiempo en prisión a esa criatura. Pristine Angel|Ángel prístino|Criatura — Ángel|Vuela.\nMientras el Ángel prístino esté enderezado, tiene protección contra artefactos y contra todos los colores.\nSiempre que juegues un hechizo, puedes enderezar el Ángel prístino. Pristine Skywise|Sabiaceleste prístina|Criatura — Dragón|Vuela.\nSiempre que lances un hechizo que no sea de criatura, endereza la Sabiaceleste prístina. Gana protección contra el color de tu elección hasta el final del turno. Pristine Talisman|Talismán prístino|Artefacto|{T}: Agrega {1} a tu reserva de maná. Ganas 1 vida. -Private Research|Investigación privada|| +Private Research|Investigación privada|Encantamiento - Aura|Al comienzo de tu mantenimiento, puedes poner una contador de página sobre la Investigación privada.\nCuando la criatura encantada vaya a un cementerio, roba una carta por cada contador de página sobre la Investigación privada. Privileged Position|Posición privilegiada|Encantamiento|({G/W} puede pagarse con {G} o con {W}.)\nLos otros permanentes que controles no pueden ser objetivo de hechizos o habilidades que controlen tus oponentes. Prized Amalgam|Amalgama preciada|Criatura — Zombie|Siempre que una criatura entre al campo de batalla, si entró desde tu cementerio o la lanzaste desde tu cementerio, regresa la Amalgama preciada de tu cementerio al campo de batalla girada al principio del próximo paso final Prized Elephant|Elefante preciado|Criatura — Elefante|El Elefante preciado obtiene +1/+1 mientras controles un bosque.\n{G}: El Elefante preciado gana la habilidad de arrollar hasta el final del turno. (Si esta criatura fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) Prized Griffin|Grifo preciado|Criatura — Grifo|Vuela. Prized Unicorn|Unicornio preciado|Criatura — Unicornio|Todas las criaturas que puedan bloquear al Unicornio preciado lo hacen. Prizefighter Construct|Constructo luchador|Criatura artefacto — Constructo| -Probe|Sondear|| +Probe|Sondear|Conjuro|Estímulo {1}{B} (Puedes pagar {1}{B} adicionales en cuanto juegues este hechizo.)\nRoba tres cartas, luego descártate de dos cartas de tu mano.\nSi pagastes el coste de estímulo, el jugador objetivo se descarta de dos cartas de su mano. Processor Assault|Asalto metabolizador|Conjuro|Vacío. (Esta carta no tiene ningún color.)Como coste adicional para lanzar el Asalto metabolizador, pon en el cementerio de un oponente una carta del exilio de la que ese jugador sea propietario.El Asalto metabolizador hace 5 puntos de daño a la criatura objetivo. Proclamation of Rebirth|Proclama de renacimiento|Conjuro|Regresa hasta tres cartas de criatura objetivo con coste de maná convertido de 1 o menos de tu cementerio al juego.\nPresagiar {5}{W}, mostrar la Proclama de renacimiento de tu mano: Regresa la carta de criatura objetivo con coste de maná convertido de 1 o menos de tu cementerio al juego. (Juega esta habilidad sólo durante tu mantenimiento y sólo una vez por turno.) Prodigal Pyromancer|Piromante pródigo|Criatura — Hechicero humano|{T}: El Piromante pródigo hace 1 punto de daño a la criatura o jugador objetivo. @@ -12038,7 +12038,7 @@ Promised Kannushi|Kannushi prometida|Criatura - Druida humano|Migración de alma Propaganda|Propaganda|Encantamiento|Las criaturas no pueden atacarte a menos que su controlador pague {2} por cada criatura que controla que te está atacando. Propeller Pioneer|Exploradora portahélices|Criatura — Artífice humano|Vuela.\nFabricar 1. (Cuando esta criatura entre al campo de batalla, pon un contador +1/+1 sobre ella o crea una ficha de criatura artefacto Servo incolora 1/1.) Proper Burial|Entierro digno|Encantamiento|Siempre que una criatura que controles vaya a un cementerio desde el juego, ganas vida igual a la resistencia de esa criatura. -Prophecy|Profecía|| +Prophecy|Profecía|Conjuro|Muestra la carta superior de la biblioteca del oponente objetivo. Si es una tierra, gana 1 vida. Ese jugador luego baraja su biblioteca.\nRoba una carta al comienzo del siguiente paso de mantenimiento. Prophet of Distortion|Profeta de la distorsión|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\n{3}{C}: Roba una carta. ({C} representa maná incoloro.) Prophet of Kruphix|Profeta de Krufix|Criatura — Hechicero humano|Durante el paso de enderezar de cada uno de los demás jugadores, endereza todas las criaturas y tierras que controles.\nPuedes lanzar las cartas de criatura como si tuvieran la habilidad de destello. Prophet of the Peak|Profeta de la cumbre|Criatura artefacto — Felino|Cuando el Profeta de la cumbre entre al campo de batalla, adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) @@ -12054,30 +12054,30 @@ Protean Hydra|Hidra proteica|Criatura — Hidra|La Hidra proteica entra al campo Protean Raider|Incursora proteica|Criatura — Pirata metamorfo|Incursión — Si atacaste con una criatura este turno, puedes hacer que la Incursora proteica entre al campo de batalla como una copia de cualquier criatura en el campo de batalla. Protection of the Hekma|Protección de la Hekma|Encantamiento|Si una fuente que controla un oponente fuera a hacerte daño, prevén 1 punto de ese daño. Protective Bubble|Burbuja protectora|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada es imbloqueable y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) -Protective Sphere|Esfera Protectora|| +Protective Sphere|Esfera Protectora|Encantamiento|{1}, pagar 1 vida: Prevén todo el daño que fueras a recibir este turno por una fuente de tu elección que comparte un color con el maná gastado en este coste de activación. (Los manás incoloros no previenen daño.) Proteus Machine|Máquina proteica|Criatura artefacto|Metamorfosis {0}.(Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando la Máquina proteica se ponga boca arriba, su tipo es el tipo de criatura de tu elección. (Este efecto no termina al final del turno.) Proteus Staff|Bastón proteico|Artefacto|{2}{U}, {T}: Pon la criatura objetivo en la parte inferior de la biblioteca de su propietario. El controlador de esa criatura muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Ese jugador pone esa carta en juego y el resto en la parte inferior de su biblioteca en cualquier orden. Juega esta habilidad sólo cuando puedas jugar un conjuro. Protomatter Powder|Polvo de protomateria|Artefacto|{4}{W}, {T}, sacrificar el Polvo de protomateria: Regresa la carta de artefacto objetivo de tu cementerio al juego. Prototype Portal|Portal prototipo|Artefacto|Estampa — Cuando el Portal prototipo entre al campo de batalla, puedes exiliar una carta de artefacto de tu mano.\n{X}, {T}: Crea una ficha que es una copia de la carta exiliada. X es el coste de maná convertido de esa carta. Proven Combatant|Combatiente curtida|Criatura — Guerrero humano|Eternizar {4}{U}{U}. ({4}{U}{U}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Guerrero Humano Zombie negro 4/4 sin coste de maná. Activa la habilidad de eternizar solo como un conjuro.) Providence|Providencia|Conjuro|Puedes mostrar esta carta de tu mano inicial. Si lo haces, al comienzo del primer mantenimiento, tu total de vidas se convierte en 26.\nTu total de vidas se convierte en 26. -Provoke|Provocar|| +Provoke|Provocar|Instantáneo|Endereza la criatura objetivo que no sea de tu control. Esa criatura bloquea este turno si puede.\nRoba una carta. Prowess of the Fair|Destreza de los hermosos|Encantamiento tribal — Elfo|Siempre que otro Elfo que no sea una ficha vaya a tu cementerio desde el juego, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. Prowler's Helm|Yelmo de rondador|Artefacto — Equipo|La criatura equipada no puede ser bloqueada excepto por Muros.\nEquipar {2}. Prowling Caracal|Caracal rondador|Criatura — Felino| -Prowling Nightstalker|Cazador nocturno al acecho|| +Prowling Nightstalker|Cazador nocturno al acecho|Criatura - Cazador nocturno|El Cazador nocturno al acecho no puede ser bloqueado excepto por criaturas negras. Prowling Pangolin|Pangolín merodeador|Criatura — Bestia|Cuando el Pangolín merodeador entre en juego, cualquier jugador puede sacrificar dos criaturas. Si un jugador lo hace, sacrificas el Pangolín merodeador. Prowling Serpopard|Leopardo de coral emboscado|Criatura — Víbora felino|El Leopardo de coral emboscado no puede ser contrarrestado.\nLos hechizos de criatura que controlas no pueden ser contrarrestados. Prying Blade|Filo palanca|Artefacto — Equipo|La criatura equipada obtiene +1/+0.\nSiempre que la criatura equipada haga daño de combate a un jugador, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná".\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Prying Eyes|Ojos fisgones|Instantáneo|Roba cuatro cartas, luego descarta dos cartas. Prying Questions|Interrogatorio incisivo|Conjuro|El oponente objetivo pierde 3 vidas y pone una carta de su mano en la parte superior de su biblioteca. Psionic Blast|Ráfaga psiónica|Instantáneo|La Ráfaga psiónica hace 4 puntos de daño a la criatura o jugador objetivo y te hace 2 puntos de daño. -Psionic Entity|Entidad psiónica|| +Psionic Entity|Entidad psiónica|Criatura - Ilusión|{T}: la Entidad psiónica hace 2 puntos de daño a la criatura o jugador objetivo y se hace 3 puntos de daño a ella misma. Psionic Gift|Regalo psiónico|Encantar criatura|La criatura encantada tiene: "{T}: Esta criatura hace 1 punto de daño a la criatura o jugador objetivo". Psionic Sliver|Fragmentado psiónico|Criatura — Fragmentado|Todos los Fragmentados tienen "{T}: Esta criatura hace 2 puntos de daño a la criatura o jugador objetivo y 3 puntos de daño a sí misma". Psychatog|Psiqueatog|Criatura — Atog|Descartar una carta de tu mano: El Psiqueatog obtiene +1/+1 hasta el final del turno.\nRemover del juego dos cartas de tu cementerio: El Psiqueatog obtiene +1/+1 hasta el final del turno. Psychic Barrier|Barrera psíquica|Instantáneo|Contrarresta el hechizo objetivo de criatura. Su controlador pierde 1 vida. -Psychic Battle|Batalla Psíquica|| +Psychic Battle|Batalla Psíquica|Encantamiento|Siempre que un jugador elige uno o más objetivos, cada jugador muestra la carta superior de su biblioteca. El jugador que muestra la carta con coste de maná convertido más alto puede cambiar el objetivo o los objetivos. Si dos o más cartas son iguales, el objetivo o los objetivos no cambian Psychic Corrosion|Corrosión psíquica|Encantamiento|Siempre que robes una carta, cada oponente pone las dos primeras cartas de su biblioteca en su cementerio. Psychic Drain|Drenaje psíquico|Conjuro|El jugador objetivo pone X cartas de la parte superior de su biblioteca en su cementerio y tú ganas X vidas. Psychic Intrusion|Intrusión psíquica|Conjuro|El oponente objetivo muestra su mano. Elige una carta que no sea tierra del cementerio o la mano de ese jugador y exíliala. Puedes lanzar esa carta mientras permanezca exiliada, y puedes gastar maná como si fuera maná de cualquier color para lanzarla. @@ -12092,11 +12092,11 @@ Psychic Spiral|Espiral psíquica|Instantáneo|Baraja todas las cartas de tu ceme Psychic Strike|Ataque psíquico|Instantáneo|Contrarresta el hechizo objetivo. Su controlador pone las primeras dos cartas de su biblioteca en su cementerio. Psychic Surgery|Cirugía psíquica|Encantamiento|Siempre que un oponente baraje su biblioteca, puedes mirar las dos primeras cartas de esa biblioteca. Puedes exiliar una de esas cartas. Luego pon el resto en la parte superior de esa biblioteca en cualquier orden. Psychic Symbiont|Simbionte mental|Criatura — Horror pesadilla|Vuela.\nCuando el Simbionte mental entre al campo de batalla, el oponente objetivo descarta una carta y tú robas una carta. -Psychic Theft|Robo Psíquico|| +Psychic Theft|Robo Psíquico|Conjuro|Mira la mano del jugador objetivo, elige una carta de instantáneo o conjuro, retírala del juego. Puedes jugar la carta como si estuviera en tu mano mientras la carta permanezca retirada del juego. Al final del turno, si no has jugado la carta, devuélvela a la mano. Psychic Trance|Trance psíquico|Instantáneo|Hasta el final del turno, los Hechiceros que controles ganan "{T}: Contrarresta el hechizo objetivo". -Psychic Transfer|Transferencia psíquica|| -Psychic Venom|Veneno psíquico|| -Psychic Vortex|Vórtice psíquico|| +Psychic Transfer|Transferencia psíquica|Conjuro|Si la diferencia entre tu vida total y la vida total del jugador objetivo es 5 o menos, intercambia la vida total con ese jugador. +Psychic Venom|Veneno psíquico|Encantamiento - Aura|Encantar tierra. +Psychic Vortex|Vórtice psíquico|Encantamiento|Mantenimiento acumulativo -- roba una carta\nAl final de tu turno, sacrifica una tierra y descártate de tu mano. Psychogenic Probe|Sonda psicogénica|Artefacto|Siempre que un hechizo o habilidad haga que un jugador baraje su biblioteca, la Sonda psicogénica le hace 2 puntos de daño. Psychosis Crawler|Rondador de psicosis|Criatura artefacto — Horror|Tanto la fuerza como la resistencia del Rondador de psicosis son iguales a la cantidad de cartas que haya en tu mano.Siempre que robes una carta, cada oponente pierde 1 vida. Psychotic Episode|Episodio psicótico|Conjuro|El jugador objetivo muestra su mano y la primera carta de su biblioteca. Elige una carta mostrada de esta manera. Ese jugador pone la carta elegida en la parte inferior de su biblioteca.\nDemencia {1}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) @@ -12108,7 +12108,7 @@ Pterodon Knight|Caballero del pterodón|Criatura — Caballero humano|La Caballe Pteron Ghost|Pterón fantasma|Criatura — Espíritu|Vuela.\nSacrificar el Pterón fantasma: Regenera el artefacto objetivo. Public Execution|Ejecución pública|Instantáneo|Destruye la criatura objetivo que controla un oponente. Cada otra criatura que controla ese jugador obtiene -2/-0 hasta el final del turno. Puca's Mischief|Diablura de puca|Encantamiento|Al comienzo de tu mantenimiento, puedes intercambiar el control del permanente objetivo que no sea tierra que controlas y el permanente objetivo que no sea tierra que controla un oponente que tenga un coste de maná convertido igual o menor. -Puffer Extract|Extracto de pez globo|| +Puffer Extract|Extracto de pez globo|Artefacto|{X}, {T}: La criatura objetivo de tu control obtiene +X/+X hasta el final del turno. Destrúyela al final del turno. Pull Under|Arrastrar|Instantáneo - Arcano|La criatura objetivo obtiene -5/-5 hasta el final del turno. Pull from Eternity|Extraer de la eternidad|Instantáneo|Pon la carta boca arriba objetivo que está removida del juego en el cementerio de su propietario. Pull from Tomorrow|Tomar del mañana|Instantáneo|Roba X cartas, luego descarta una carta. @@ -12117,7 +12117,7 @@ Pulling Teeth|Extraer los dientes|Conjuro|Enfréntate con un oponente. Si ganas, Pulmonic Sliver|Fragmentado pulmonar|Criatura — Fragmentado|Todos los Fragmentados tienen la habilidad de volar y "Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario". Pulsating Illusion|Ilusión pulsante|Criatura — Ilusión|Vuela.\nDescartar una carta de tu mano: La Ilusión pulsante obtiene +4/+4 hasta el final del turno. Juega esta habilidad sólo una vez por turno. Pulse Tracker|Rastreador de pulso|Criatura — Bribón vampiro|Siempre que el Rastreador de pulso ataque, cada oponente pierde 1 vida. -Pulse of Llanowar|Pulso de Llanowar|| +Pulse of Llanowar|Pulso de Llanowar|Encantamiento|Si un tierra básica de tu control es girada para extraer maná, produce un maná de cualquier color en vez de su tipo normal. Pulse of Murasa|Pulso de Murasa|Instantáneo|Regresa la carta de criatura o de tierra objetivo de un cementerio a la mano de su propietario. Ganas 6 vidas. Pulse of the Dross|Pulso del Dros|Conjuro|El jugador objetivo muestra tres cartas de su mano y tú eliges una de ellas. Ese jugador descarta esa carta. Luego, si ese jugador tiene más cartas en la mano que tú, regresa el Pulso del Dros a la mano de su propietario. Pulse of the Fields|Pulso de los campos|Instantáneo|Gana 4 vidas. Luego, si un oponente tiene más vida que tú, regresa el Pulso de los campos a la mano de su propietario. @@ -12125,7 +12125,7 @@ Pulse of the Forge|Pulso de la fragua|Instantáneo|El Pulso de la fragua hace 4 Pulse of the Grid|Pulso de la rejilla|Instantáneo|Roba dos cartas, luego descarta una carta de tu mano. Luego, si un oponente tiene más cartas en la mano que tú, regresa el Pulso de la rejilla a la mano de su propietario. Pulse of the Tangle|Pulso de la Maraña|Conjuro|Pon en juego una ficha de criatura Bestia verde 3/3. Luego, si un oponente controla más criaturas que tú, regresa el Pulso de la Maraña a la mano de su propietario. Pulsemage Advocate|Defensor magopulso|Criatura — Clérigo|{T}: Regresa tres cartas objetivo del cementerio de un oponente a su mano. Regresa la carta de criatura objetivo de tu cementerio al juego. -Pulverize|Pulverizar|| +Pulverize|Pulverizar|Conjuro|Puedes sacrificar dos montañas en vez de pagar el coste de maná del Pulverizar.\nDestruye todos los artefactos. Puncture Blast|Ráfaga punzante|Instantáneo|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nLa Ráfaga punzante hace 3 puntos de daño a la criatura o jugador objetivo. Puncture Bolt|Rayo punzante|Instantáneo|El Rayo punzante hace 1 punto de daño a la criatura objetivo. Pon un contador -1/-1 sobre esa criatura. Puncturing Blow|Golpe perforador|Conjuro|El Golpe perforador hace 5 puntos de daño a la criatura objetivo. Si esa criatura fuese a morir este turno, en vez de eso, exíliala. @@ -12135,32 +12135,32 @@ Punish the Enemy|Castigar al enemigo|Instantáneo|Castigar al enemigo hace 3 pun Punishing Fire|Fuego castigador|Instantáneo|El Fuego castigador hace 2 puntos de daño a la criatura o jugador objetivo.\nSiempre que un oponente gane vida, puedes pagar {R}. Si lo haces, regresa el Fuego castigador de tu cementerio a tu mano. Punishment|Punishment|Conjuro|Destruye cada artefacto, criatura y encantamiento con coste de maná convertido de X. Puppet Conjurer|Conjurador de títeres|Criatura artefacto — Hechicero humano|{U}, {T}: Pon en juego una ficha de criatura artefacto Homúnculo azul 0/1.\nAl comienzo de tu mantenimiento, sacrifica un Homúnculo. -Puppet Strings|Hilos de marioneta|| -Puppet's Verdict|Veredicto del títere|| +Puppet Strings|Hilos de marioneta|Artefacto|{2}, {T}: gira o endereza la criatura objetivo. +Puppet's Verdict|Veredicto del títere|Instantáneo|Lanza una moneda. Si ganas el lanzamiento, destruye todas las criaturas con fuerza 2 o menor. Si pierdes el lanzamiento, destruye todas las criaturas con fuerza 3 o superior. Puppeteer Clique|Pandilla de titiriteros|Criatura — Hechicero hada|Vuela.\nCuando la Pandilla de titiriteros entre al campo de batalla, pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio de un oponente. Gana la habilidad de prisa. Al comienzo de tu próximo paso final, exíliala.\nPersistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.) Puppeteer|Titiritero|Criatura — Hechicero humano|{U}, {T}: Gira o endereza la criatura objetivo. Pure Intentions|Intenciones puras|Instantáneo - Arcano|Siempre que un hechizo o habilidad que controle un oponente haga que descartes cartas este turno, regresa esas cartas de tu cementerio a tu mano.\nSiempre que un hechizo o habilidad que controle un oponente haga que descartes Intenciones puras, regresa Intenciones puras de tu cementerio a tu mano al final del turno. -Pure Reflection|Reflexión Pura|| -Purelace|Atadura de pureza|| +Pure Reflection|Reflexión Pura|Encantamiento|Siempre que un jugador juegue un hechizo de criatura, destruye todas los reflejos. Luego ese jugador pone un ficha de criatura reflejo blanca con la fuerza y la resistencia igual cada una al coste de maná convertido de ese hechizo. +Purelace|Atadura de pureza|Instantáneo|El hechizo o permanente objetivo se convierte en blanco. (Su símbolo de maná permanece inalterado.) Puresight Merrow|Merrow visión pura|Criatura — Hechicero tritón|{W/U}, {Q}: Mira la primera carta de tu biblioteca. Puedes remover del juego esa carta. ({Q} es el símbolo de enderezar.) Puresteel Paladin|Paladín de acero puro|Criatura — Caballero humano|Siempre que un equipo entre al campo de batalla bajo tu control, puedes robar una carta.\nMetalurgia — Los equipos que controlas tienen la habilidad de equipar {0} mientras controles tres o más artefactos. Pure|Pure|Conjuro|Destruye el permanente multicolor objetivo. -Purgatory|Purgatorio|| +Purgatory|Purgatorio|Encantamiento|Si una carta de criatura se va al cementerio desde el juego, en vez de eso retira del juego esta carta.\nAl comienzo de tu mantenimiento, puedes pagar 4 y 2 vidas. Si lo haces, devuelve una carta retira del juego con el Purgatorio al juego. Purge the Profane|Purgar a los profanos|Conjuro|El oponente objetivo descarta dos cartas y tú ganas 2 vidas. Purge|Purgar|Instantáneo|Destruye la criatura objetivo negra o artefacto. No puede ser regenerada. -Purging Scythe|Guadaña purgadora|| +Purging Scythe|Guadaña purgadora|Artefacto|Al comienzo de tu mantenimiento, la Guadaña purgadora hace 2 puntos de daño a la criatura con la resistencia menor. Si dos o más criaturas están empatadas con la resistencia más baja, elige una. Purify the Grave|Purificar la tumba|Instantáneo|Exilia la carta objetivo de un cementerio.\nRetrospectiva {W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) -Purify|Purificar|| +Purify|Purificar|Conjuro|Destruye todos los artefactos y encantamientos. Purity|Pureza|Criatura — Encarnación elemental|Vuela.\nSi un hechizo o habilidad fuera a hacerte daño, prevén ese daño. Ganas vida igual a la cantidad de daño prevenido de esta manera.\nCuando la Pureza vaya a un cementerio desde cualquier parte, barájala en la biblioteca de su propietario. Purphoros's Emissary|Emisario de Purforos|Criatura encantamiento — Buey|Concesión {6}{R}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de aura con encantar criatura. Si no está anexada a una criatura, se convierte en una criatura de nuevo.)\nEl Emisario de Purforos no puede ser bloqueado excepto por dos o más criaturas.\nLa criatura encantada obtiene +3/+3 y no puede ser bloqueada excepto por dos o más criaturas. Purphoros, God of the Forge|Purforos, dios de la fragua|Criatura encantamiento legendaria — Deidad|Indestructible.\nMientras tu devoción al rojo sea menor que cinco, Purforos no es una criatura.\nSiempre que otra criatura entre al campo de batalla bajo tu control, Purforos hace 2 puntos de daño a cada oponente.\n{2}{R}: Las criaturas que controlas obtienen +1/+0 hasta el final del turno. -Purraj of Urborg|Purraj de Urborg|| +Purraj of Urborg|Purraj de Urborg|Criatura Legendaria - Guerrero Felino|Siempre que el Purraj de Urborg ataca, gana la habilidad de dañar primero hasta el final del combate.\nSiempre que un hechizo negro es jugado, puedes pagar {B}. Si lo haces, pon un contador +1/+1 en el Purraj de Urborg. Pursue Glory|Perseguir la gloria|Instantáneo|Las criaturas atacantes obtienen +2/+0 hasta el final del turno.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Pursuit of Flight|Tentativa de vuelo|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene "{U}: Esta criatura gana la habilidad de volar hasta el final del turno". -Pursuit of Knowledge|Búsqueda del conocimiento|| +Pursuit of Knowledge|Búsqueda del conocimiento|Encantamiento|Si fueras a robar una carta, en vez de eso puedes poner un contador de estudio sobre la Búsqueda de conocimiento.\nQuitar tres contadores de estudio de la Búsqueda del conocimiento, sacrificar la Búsqueda del conocimiento: roba siete cartas. Pus Kami|Kami de pus|Criatura - Espíritu|{B}, sacrificar el Kami de pus: Destruye la criatura objetivo que no sea negra.\nMigración de almas 6 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espíritu objetivo con coste de maná convertido de 6 o menos de tu cementerio a tu mano). Put Away|Apartar|Instantáneo|Contrarresta el hechizo objetivo. Puedes barajar hasta una carta objetivo de tu cementerio en tu biblioteca. -Putrefaction|Putrefacción|| +Putrefaction|Putrefacción|Encantamiento|Siempre que un jugador juegue un hechizo blanco o hechizo verde, ese jugador se descarta de una carta de su mano. Putrefax|Putrefax|Criatura — Horror|Arrolla, prisa.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nAl comienzo del paso final, sacrifica el Putrefax Putrefy|Pudrir|Instantáneo|Destruye el artefacto o criatura objetivo. No puede ser regenerada. Putrid Cyclops|Cíclope pútrido|Criatura — Cíclope zombie|Cuando el Cíclope pútrido entre en juego, adivina 1, luego muestra la primera carta de tu biblioteca. El Cíclope pútrido obtiene +X/-X hasta el final del turno, donde X es el coste de maná convertido de esa carta. (Para adivinar 1, mira la primera carta de tu biblioteca, luego puedes poner esa carta en la parte inferior de tu biblioteca.) @@ -12168,36 +12168,36 @@ Putrid Goblin|Trasgo pútrido|Criatura — Trasgo zombie|Persistir. (Cuando esta Putrid Imp|Diablillo pútrido|Criatura — Diablillo zombie|Descartar una carta de tu mano: El Diablillo pútrido gana la habilidad de volar hasta el final del turno.\nUmbral - El Diablillo pútrido obtiene +1/+1 y no puede bloquear. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Putrid Leech|Sanguijuela pútrida|Criatura — Sanguijuela zombie|Pagar 2 vidas: La Sanguijuela pútrida obtiene +2/+2 hasta el final del turno. Juega esta habilidad sólo una vez cada turno. Putrid Raptor|Ráptor pútrido|Criatura — Bestia zombie|Metamorfosis - Descartar de tu mano una carta de Zombie. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Putrid Warrior|Guerrero pútrido|| -Pygmy Allosaurus|Alosaurio pigmeo|| -Pygmy Hippo|Hipopótamo enano|| -Pygmy Kavu|Kavu pigmeo|| -Pygmy Pyrosaur|Pirosauro pigmeo|| -Pygmy Razorback|Cerdo Cimarrón Enano|| -Pygmy Troll|Troll pigmeo|| -Pyknite|Piknita|| +Putrid Warrior|Guerrero pútrido|Criatura - Guerrero Soldado Zombie|Siempre que el Guerrero pútrido haga daño, elige uno: cada jugador pierde una vida; o cada jugador gana una vida. +Pygmy Allosaurus|Alosaurio pigmeo|Criatura - Lagarto|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Pygmy Hippo|Hipopótamo enano|Criatura - Hipopótamo|Siempre que el Hipopótamo enano ataca y no es bloqueado, puedes hacer que el jugador defensor añada maná de cada tierra que controla y vacía su reserva de maná. Si lo haces, el Hipopótamo enano no hace daño de combate este turno y al comienzo de tu fase principal después del combate añade una cantidad de mana incoloro a tu reserva de maná igual a la cantidad de maná vaciada de la reserva de maná del jugador defensor de esta manera. +Pygmy Kavu|Kavu pigmeo|Criatura - Kavu|Cuando el Kavu pigmeo entra en juego, roba una carta por cada criatura negra que tu oponente controla. +Pygmy Pyrosaur|Pirosauro pigmeo|Criatura - Lagarto|El Pirosauro pigmeo no puede bloquear.\n{R}: el Pirosauro pigmeo obtiene +1/+0 hasta el final del turno. +Pygmy Razorback|Cerdo Cimarrón Enano|Criatura - Jabali|Arrolla. +Pygmy Troll|Troll pigmeo|Criatura - Trol|Siempre que el Troll pigmeo sea bloqueado, obtiene +1/+1 hasta final del turno por cada criatura que le bloquea.\n{G}: regenera el Troll pigmeo. +Pyknite|Piknita|Criatura - Oufe|Cuando Piknita entra en juego, roba una carta al comienzo del siguiente mantenimiento. Pyramid of the Pantheon|Pirámide del panteón|Artefacto|{2}, {T}: Agrega un maná de cualquier color a tu reserva de maná. Pon un contador de bloque sobre la Pirámide del panteón.\n{T}: Agrega tres manás de un color cualquiera a tu reserva de maná. Activa esta habilidad solo si hay tres o más contadores de bloque sobre la Pirámide del panteón. Pyre Charger|Cargador de la pira|Criatura — Guerrero elemental|Prisa.\n{R}: El Cargador de la pira obtiene +1/+0 hasta el final del turno. Pyre Hound|Dogo incendiario|Criatura — Perro elemental|Arrolla.\nSiempre que lances un hechizo de instantáneo o de conjuro, pon un contador +1/+1 sobre el Dogo incendiario. -Pyre Zombie|Zombie de la Pira|| +Pyre Zombie|Zombie de la Pira|Criatura - Zombie|Al comienzo de tu mantenimiento, si el Zombie de la Pira esta en tu cementerio, puedes pagar 1NN. Si lo haces, devuelve el Zombie de la Pira de tu cementerio a tu mano.\n{1}{R}{R}, sacrificar el Zombie de la Pira: el Zombie de la Pira hace 2 puntos de daño a la criatura objetivo o jugador. Pyreheart Wolf|Lobo corazón de pira|Criatura — Lobo|Siempre que el Lobo corazón de pira ataque, cada criatura que controles no puede ser bloqueada este turno excepto por dos o más criaturas.\nResiliencia. (Cuando esta criatura muera, si no tenía contadores +1/+1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Pyretic Ritual|Ritual febril|Instantáneo|Agrega {R}{R}{R} a tu reserva de maná. Pyrewild Shaman|Chamán pira salvaje|Criatura — Chamán trasgo|Empujón — {1}{R}, descartar la Chamán pira salvaje: La criatura atacante objetivo obtiene +3/+1 hasta el final del turno.\nSiempre que una o más criaturas que controles hagan daño de combate a un jugador, si la Chamán pira salvaje está en tu cementerio, puedes pagar {3}. Si lo haces, regresa la Chamán pira salvaje a tu mano. -Pyric Salamander|Salamandra de fuego|| +Pyric Salamander|Salamandra de fuego|Criatura - Salamandra|{R}: la Salamandra de fuego obtiene +1/+0 hasta el final del turno. Sacrifica la Salamandra de fuego al final del turno. Pyrite Spellbomb|Bombahechizo de pirita|Artefacto|{R}, sacrificar la Bombahechizo de pirita: La Bombahechizo de pirita hace 2 puntos de daño a la criatura o jugador objetivo.\n{1}, sacrificar la Bombahechizo de pirita: Roba una carta. -Pyroblast|Ráfaga de fuego|| +Pyroblast|Ráfaga de fuego|Instantáneo|Elige una -- contrarrestra el hechizo objetivo si es azul; o destruye el permanente objetivo si es azul. Pyroclasm|Detonación ígnea|Conjuro|La Detonación ígnea hace 2 puntos de daño a cada criatura. Pyroclast Consul|Cónsul piroclasta|Criatura — Chamán elemental|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Cónsul piroclasta, puedes mostrarla. Si lo haces, el Cónsul piroclasta hace 2 puntos de daño a cada criatura. Pyroclastic Elemental|Elemental piroclástico|Criatura — Elemental|{1}{R}{R}: El Elemental piroclástico hace 1 punto de daño al jugador objetivo. Pyroconvergence|Piroconvergencia|Encantamiento|Siempre que lances un hechizo multicolor, la Piroconvergencia le hace 2 puntos de daño a la criatura o jugador objetivo. Pyrohemia|Pirohemia|Encantamiento|Al comienzo del paso final, si no hay criaturas en el campo de batalla, sacrifica la Pirohemia.\n{R}: Pirohemia hace 1 punto de daño a cada criatura y a cada jugador. -Pyrokinesis|Piroquinesis|| +Pyrokinesis|Piroquinesis|Instantáneo|Puedes retirar del juego una carta roja de tu mano en vez de pagar el coste de maná de la Piroquinesis.\nLa Piroquinesis hace 4 daños divididos como quieras entre cualquier número de criaturas objetivo. Pyromancer Ascension|Ascenso del piromante|Encantamiento|Siempre que lances un hechizo instantáneo o de conjuro, que tenga el mismo nombre que una carta en tu cementerio, puedes poner un contador de búsqueda sobre el Ascenso del piromante.\nSiempre que lances un hechizo instantáneo o de conjuro mientras el Ascenso del piromante tenga dos o más contadores de búsqueda sobre él, puedes copiar ese hechizo.\nPuedes elegir nuevos objetivos para la copia. Pyromancer's Assault|Asalto de la piromante|Encantamiento|Siempre que lances tu segundo hechizo cada turno, el Asalto de la piromante hace 2 puntos de daño a la criatura o jugador objetivo. Pyromancer's Gauntlet|Guantelete del piromante|Artefacto|Si un hechizo de instantáneo o de conjuro rojo que controlas o un planeswalker rojo que controlas fuera a hacer daño a un permanente o jugador, en vez de eso, hace ese daño más 2 a ese permanente o jugador. Pyromancer's Goggles|Lentes de la piromante|Artefacto legendario|{T}: Agrega {R} a tu reserva de maná. Cuando ese maná se use para lanzar un hechizo de instantáneo o de conjuro rojo, copia ese hechizo y puedes elegir nuevos objetivos para la copia. Pyromancer's Swath|Pasar del piromante|Encantamiento|Si una fuente de instantáneo o conjuro que controlas fuera a hacer daño a una criatura o jugador, en vez de eso, hace esa misma cantidad de daño más 2 a esa criatura o jugador.
Al final del turno, descarta tu mano. -Pyromancy|Piromancia|| +Pyromancy|Piromancia|Encantamiento|{3}, descartar una carta al azar de tu mano: la Piromancia hace a la criatura o jugador objetivo daño igual al coste de maná convertido de la carta descartada. Pyromania|Piromanía|Encantamiento|{1}{R}, descartar una carta al azar de tu mano: La Piromanía hace 1 punto de daño a la criatura o jugador objetivo.\n{1}{R}, sacrificar la Piromanía: La Piromanía hace 1 punto de daño a la criatura o jugador objetivo. Pyromantic Pilgrim|Peregrino piromántico|Criatura — Hechicero humano|Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.) Pyromatics|Piromática|Instantáneo|Reproducir {1}{R} (Cuando juegues este hechizo, cópialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.)\nLa Piromática hace 1 punto de daño a la criatura o jugador objetivo. @@ -12205,7 +12205,7 @@ Pyrophobia|Pirofobia|Conjuro|La Pirofobia hace 3 puntos de daño a la criatura o Pyrostatic Pillar|Pilar piroestático|Encantamiento|Siempre que un jugador juegue un hechizo con un coste de maná convertido de 3 o menos, el Pilar piroestático hace 2 puntos de daño a ese jugador. Pyrotechnics|Pirotecnia|Conjuro|La Pirotecnia hace 4 puntos de daño divididos como elijas entre cualquier cantidad de criaturas y/o jugadores objetivo. Pyrrhic Revival|Resucitación pírrica|Conjuro|Cada jugador regresa al juego cada carta de criatura en su cementerio con un contador -1/-1 sobre ella. -Python|Pitón|| +Python|Pitón|Criatura - Víbora| Pyxis of Pandemonium|Pyxis del pandemónium|Artefacto|{T}: Cada jugador exilia la primera carta de su biblioteca boca abajo.\n{7}, {T}, sacrificar el Pyxis del pandemónium: Cada jugador pone boca arriba todas las cartas exiliadas con el Pyxis del pandemónium de las que es propietario, luego pone en el campo de batalla todas las cartas de permanente que se encuentren entre ellas. Qal Sisma Behemoth|Behemot de Qal Sisma|Criatura — Guerrero ogro|El Behemot de Qal Sisma no puede atacar ni bloquear a menos que pagues {2}. Qarsi Deceiver|Impostora de Qarsi|Criatura — Hechicero naga|{T}: Agrega {1} a tu reserva de maná. Usa este maná solo para lanzar un hechizo de criatura boca abajo, pagar un coste de maná para poner una criatura manifestada boca arriba o pagar un coste de metamorfosis. (Un coste de megametamorfosis es un coste de metamorfosis.) @@ -12217,7 +12217,7 @@ Qasali Slingers|Honderos qasali|Criatura — Guerrero felino|Alcance.\nSiempre q Quag Sickness|Náuseas del lodazal|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene -1/-1 por cada pantano que controlas. Quag Vampires|Vampiros del lodazal|Criatura — Bribón vampiro|Multiestímulo {1}{B}. (Puedes pagar {1}{B} adicionales tantas veces como quieras mientras lanzas este hechizo.)\nCruza pantanos.\nLos Vampiros del lodazal entran al campo de batalla con un contador +1/+1 sobre ellos por cada vez que fueron estimulados. Quagmire Druid|Druida del cenagal|Criatura — Druida zombie|{G}, {T}, sacrificar una criatura: Destruye el encantamiento objetivo. -Quagmire Lamprey|Lamprea del cenagal|| +Quagmire Lamprey|Lamprea del cenagal|Criatura - Pez|Siempre que la Lamprea del cenagal sea bloqueada por una criatura, pon un contador -1/-1 en esa criatura. Quagnoth|Quagnot|Criatura — Bestia|Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)
Velo (Este permanente no puede ser objetivo de hechizos o habilidades.)
Cuando un hechizo o habilidad que controle un oponente te haga descartar el Quagnot, regrésalo a tu mano. Quakefoot Cyclops|Cíclope pierremoto|Criatura — Cíclope|Cuando el Cíclope pierremoto entre al campo de batalla, hasta dos criaturas objetivo no pueden bloquear este turno.\nCiclo {1}{R}. ({1}{R}, descartar esta carta: Roba una carta.)\nCuando actives la habilidad de ciclo del Cíclope pierremoto, la criatura objetivo no puede bloquear este turno. Quarantine Field|Campo de cuarentena|Encantamiento|El Campo de cuarentena entra al campo de batalla con X contadores de aislamiento sobre él.Cuando el Campo de cuarentena entre al campo de batalla, por cada contador de aislamiento sobre él, exilia hasta un permanente objetivo que no sea tierra que controla un oponente hasta que el Campo de cuarentena deje el campo de batalla. @@ -12242,23 +12242,23 @@ Quest for the Gravelord|Búsqueda del Señor de la Tumba|Encantamiento|Siempre q Quest for the Holy Relic|Búsqueda de la reliquia sagrada|Encantamiento|Siempre que lances un hechizo de criatura, puedes poner un contador de búsqueda sobre la Búsqueda de la reliquia sagrada.\nRemover cinco contadores de búsqueda de la Búsqueda de la reliquia sagrada y sacrificarla: Busca en tu biblioteca una carta de equipo, ponla en el campo de batalla, y anéxala a una criatura que controles. Luego baraja tu biblioteca. Quest for the Nihil Stone|Búsqueda de la piedra nihil|Encantamiento|Siempre que un oponente descarte una carta, puedes poner un contador de búsqueda sobre la Búsqueda de la piedra nihil.\nAl comienzo del mantenimiento de cada oponente, si ese jugador no tiene cartas en su mano y la Búsqueda de la piedra nihil tiene dos o más contadores de búsqueda sobre ella, puedes hacer que ese jugador pierda 5 vidas. Questing Beast|La Bestia Buscada|Criatura legendaria — Bestia|Vigilancia, toque mortal, prisa.\nLa Bestia Buscada no puede ser bloqueada por criaturas con fuerza de 2 o menos.\nEl daño de combate que fueran a hacer las criaturas que controlas no puede ser prevenido.\nSiempre que La Bestia Buscada haga daño de combate a un oponente, hace esa misma cantidad de daño al planeswalker objetivo que controla ese jugador. -Questing Phelddagrif|Phelddagrif Buscador|| +Questing Phelddagrif|Phelddagrif Buscador|Criatura - Phelddagrif|{G}: el Phelddagrif Buscador obtiene +1/+1 hasta el final del turno. El oponente objetivo pone una ficha de criatura Hippo verde 1/1 en juego.\n{W}: el Phelddagrif Buscador gana protección contra negro y contra rojo hasta el final del turno. El oponente objetivo gana 2 vidas.\n{U}: el Phelddagrif Buscador gana la habilidad de volar hasta final del turno. El oponente objetivo puede robar una carta. Quick Sliver|Fragmentado veloz|Criatura — Fragmentado|Puedes jugar el Fragmentado veloz en cualquier momento en que pudieras jugar un instantáneo.\nCualquier jugador puede jugar cartas de Fragmentado en cualquier momento en que pudiera jugar un instantáneo. Quickchange|Cambio rápido|Instantáneo|El color de la criatura objetivo es el color o colores de tu elección hasta el final del turno.\nRoba una carta. -Quickening Licid|Lícido acelerador|| +Quickening Licid|Lícido acelerador|Criatura - Lícido|{1}{W}, {T}: el Lícido acelerador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada tiene la habilidad de dañar primero" y "{W}: finaliza el efecto que creo esta habilidad" Quicken|Apresurar|Instantáneo|El próximo hechizo de conjuro que juegues este turno puede ser jugado en cualquier momento en que pudieras jugar un instantáneo.\nRoba una carta. Quickling|Velozoide|Criatura — Bribón hada|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nVuela.\nCuando el Velozoide entre al campo de batalla, sacrifícalo a menos que regreses otra criatura que controlas a la mano de su propietario. Quicksand|Arenas movedizas|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}, sacrificar las Arenas movedizas: La criatura atacante objetivo sin la habilidad de volar obtiene -1/-2 hasta el final del turno. Quicksilver Amulet|Amuleto de mercurio|Artefacto|{4}, {T}: Puedes poner en el campo de batalla una carta de criatura de tu mano. Quicksilver Behemoth|Behemot de mercurio|Criatura — Bestia|Afinidad por artefactos (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.)\nCuando el Behemot de mercurio ataque o bloquee, regrésalo a la mano de su propietario al final del combate. (Regrésalo sólo si está en juego.) -Quicksilver Dagger|Daga de mercurio|| +Quicksilver Dagger|Daga de mercurio|Encantamiento - Aura|La criatura encantada tiene: "{T}: Esta criatura hace un punto de daño al jugador objetivo. Robas una carta". Quicksilver Dragon|Dragón de mercurio|Criatura — Dragón|Vuela.\n{U}: Si el hechizo objetivo tiene sólo un objetivo y ese objetivo es el Dragón de mercurio, cambia el objetivo de ese hechizo a otra criatura.\nMetamorfosis {4}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Quicksilver Elemental|Elemental de mercurio|Criatura — Elemental|{U}: El Elemental de mercurio gana todas las habilidades activadas de la criatura objetivo hasta el final del turno. (Si cualquiera de las habilidades usa el nombre de la criatura, en vez de eso, usa el nombre de esta criatura.)\nPuedes usar maná azul como si fuera de cualquier color para pagar los costes de activación de las habilidades del Elemental de mercurio. Quicksilver Fountain|Fuente de mercurio|Artefacto|Al comienzo del mantenimiento de cada jugador, ese jugador pone un contador de inundación sobre la tierra objetivo que controle que no sea isla. Esa tierra es una isla mientras tenga un contador de inundación sobre ella.\nAl final del turno, si todas las tierras en juego son islas, remueve todos los contadores de inundación de ellas. Quicksilver Gargantuan|Gargantúa de mercurio|Criatura — Metamorfo|Puedes hacer que la Gargantúa de mercurio entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, salvo que sigue siendo 7/7. Quicksilver Geyser|Géiser de mercurio|Instantáneo|Regresa hasta dos permanentes objetivo que no sean tierra a las manos de sus propietarios. Quicksilver Sea|Mar de Mercurio|Plano — Mirrodin|Cuando camines por los planos hacia el Mar de Mercurio o al comienzo de tu mantenimiento, adivina 4. (Para adivinar 4, mira las cuatro primeras cartas de tu biblioteca, luego pon cualquier número de ellas en la parte inferior de tu biblioteca y el resto en la parte superior en cualquier orden.)\nSiempre que lances caos, muestra la primera carta de tu biblioteca. Puedes jugar esa carta sin pagar su coste de maná. -Quicksilver Wall|Muro de Mercurio|| +Quicksilver Wall|Muro de Mercurio|Criatura - Muro|(Los muros no pueden atacar.) \n4: devuelve el Muro de Mercurio a la mano de su propietario. Cualquier jugador puede jugar esta habilidad. Quicksmith Genius|Genio forjacélere|Criatura — Artífice humano|Siempre que un artefacto entre al campo de batalla bajo tu control, puedes descartar una carta. Si lo haces, roba una carta. Quicksmith Rebel|Rebelde forjacélere|Criatura — Artífice humano|Cuando el Rebelde forjacélere entre al campo de batalla, el artefacto objetivo que controlas gana "{T}: Este artefacto hace 2 puntos de daño a la criatura o jugador objetivo" mientras controles al Rebelde forjacélere. Quicksmith Spy|Espía forjacélere|Criatura — Artífice humano|Cuando la Espía forjacélere entre al campo de batalla, el artefacto objetivo que controlas gana "{T}: Roba una carta" mientras controles a la Espía forjacélere. @@ -12273,50 +12273,50 @@ Quilled Sliver|Fragmentado de plumas|Criatura — Fragmentado|Todos los Fragment Quilled Wolf|Lobo con púas|Criatura — Lobo|{5}{G}: El Lobo con púas obtiene +4/+4 hasta el final del turno. Quillmane Baku|Baku melena de plumas|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, puedes poner un contador de ki sobre el Baku melena de plumas.\n{1}, {T}, remover X contadores de ki del Baku melena de plumas: Regresa la criatura objetivo con coste de maná convertido de X o menos a la mano de su propietario. Quillspike|Plumaespinosa|Criatura — Bestia|{B/G}, remover un contador -1/-1 de una criatura que controlas: El Plumaespinosa obtiene +3/+3 hasta el final del turno. -Quirion Druid|Druida Quirion|| +Quirion Druid|Druida Quirion|Criatura - Druida Elfo|{G}, {T}: la tierra objetivo se convierte en una criatura verde 2/2 que todavía cuenta como tierra. (Este efecto no desaparece al final del turno). Quirion Dryad|Dríada Quirion|Criatura — Dríada|Siempre que juegues un hechizo blanco, azul, negro o rojo, pon un contador +1/+1 sobre la Dríada Quirion. -Quirion Elves|Elfos Quirion|| -Quirion Explorer|Reconocedora Quirion|| -Quirion Ranger|Explorador Quirion|| -Quirion Sentinel|Centinela Quirion|| -Quirion Trailblazer|Pionera Quirion|| +Quirion Elves|Elfos Quirion|Criatura - Druida Elfo|Cuando los Elfos de Quirion entran en juego, elige un color. +Quirion Explorer|Reconocedora Quirion|Criatura - Druida Explorador Elfo| +Quirion Ranger|Explorador Quirion|Criatura - Elfo|Devolver un bosque que controles a la mano de su propietario: endereza la criatura objetivo. Juega esta habilidad sólo una vez cada turno. +Quirion Sentinel|Centinela Quirion|Criatura - Druida Elfo|Cuando el Centinela Quirion entra en juego, añade una maná de cualquier color a tu reserva de maná. +Quirion Trailblazer|Pionera Quirion|Criatura - Explorador Elfo|Cuando el Pionera Quirion entra en juego, puedes buscar en tu biblioteca un carta de tierra básica y ponerla en juego girada. Si lo haces, baraja tu biblioteca. Qumulox|Cúmulox|Criatura — Bestia|Afinidad por artefactos. (Cuesta {1} menos lanzar este hechizo por cada artefacto que controles.)\nVuela. Rabble-Rouser|Agitador|Criatura — Chamán trasgo|Sed de sangre 1 (Si un oponente recibió daño este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.)\n{R}, {T}: Las criaturas atacantes obtienen +X/+0 hasta el final del turno, donde X es la fuerza del Agitador. Rabid Bite|Mordisco rabioso|Conjuro|La criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a la criatura objetivo que no controlas. Rabid Bloodsucker|Chupasangre rabiosa|Criatura — Vampiro|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)Cuando la Chupasangre rabiosa entre al campo de batalla, cada jugador pierde 2 vidas. Rabid Elephant|Elefante rabioso|Criatura — Elefante|Siempre que el Elefante rabioso sea bloqueado, obtiene +2/+2 hasta el final del turno por cada criatura que lo bloquee. -Rabid Rats|Ratas rabiosas|| -Rabid Wolverines|Glotones rabiosos|| -Rabid Wombat|Wombat rabioso|| +Rabid Rats|Ratas rabiosas|Criatura - Rata|{T}: la criatura bloqueadora objetivo obtiene -1/-1 hasta el final del turno. +Rabid Wolverines|Glotones rabiosos|Criatura - Glotón|Siempre que los Glotones rabiosos sean bloqueados, obtienen +1/+1 hasta final del turno por cada criatura que le bloquea. +Rabid Wombat|Wombat rabioso|Criatura - Wombat|El Wombat rabioso no se gira al atacar.\nEl Wombat rabioso obtiene +2/+2 por cada encantar criatura encantándolo. Racecourse Fury|Furia del circuito|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada tiene "{T}: La criatura objetivo gana la habilidad de prisa hasta el final del turno". -Rack and Ruin|Destrucción total|| -Rackling|Atormentador|| +Rack and Ruin|Destrucción total|Instantáneo|Destruye dos artefactos objetivo. +Rackling|Atormentador|Criatura Artefacto - Constructo|Al comienzo del mantenimiento de cada oponente, el Atormentador hace X puntos de daño a ese jugador, donde X es el número de cartas en su mano por debajo de tres. Radha, Heir to Keld|Radha, heredera de Keld|Criatura legendaria — Guerrero elfo|Siempre que Radha, heredera de Keld ataque, puedes agregar {R}{R} a tu reserva de maná.\n{T}: Agrega {G} a tu reserva de maná. Radiant Destiny|Destino radiante|Encantamiento|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nEn cuanto el Destino radiante entre al campo de batalla, elige un tipo de criatura.\nLas criaturas que controlas del tipo elegido obtienen +1/+1. Mientras tengas la bendición de la ciudad, también tienen la habilidad de vigilancia. -Radiant Essence|Entidad radiante|| +Radiant Essence|Entidad radiante|Criatura - Espíritu|La Entidad radiante obtiene +1/+2 mientras que el oponente controle un permanente negro. Radiant Flames|Llamas radiantes|Conjuro|Converger — Las Llamas radiantes hacen X puntos de daño a cada criatura, donde X es la cantidad de colores de maná usados para lanzar las Llamas radiantes. Radiant Fountain|Fuente radiante|Tierra|Cuando la Fuente radiante entre al campo de batalla, ganas 2 vidas.\n{T}: Agrega {1} a tu reserva de maná. -Radiant Kavu|Kavu radiante|| +Radiant Kavu|Kavu radiante|Criatura - Kavu|{R}{G}{W}: Prevén todo el daño de combate que las criatura azules y negras fueran a hacer este turno. Radiant Purge|Purga radiante|Instantáneo|Exilia la criatura multicolor o el encantamiento multicolor objetivo. -Radiant's Dragoons|Dragonas de Radiant|| -Radiant's Judgment|Juicio de Radiant|| -Radiant, Archangel|Radiant, Arcángel|| +Radiant's Dragoons|Dragonas de Radiant|Criatura - Soldado Humano|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando las Dragonas de Radiant entran en juego, gana 5 vidas. +Radiant's Judgment|Juicio de Radiant|Instantáneo|Destruye la criatura objetivo con fuerza 4 o mayor.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Radiant, Archangel|Radiant, Arcángel|Criatura Legendaria - Ángel|Vuela.\nEl Radiant, Arcángel no se gira al atacar.\nEl Radiant obtiene +1/+1 por cada otra criatura con la habilidad de volar en juego. Radiate|Radiar|Instantáneo|Elige el hechizo objetivo de instantáneo o de conjuro que haga objetivo a un solo permanente o jugador. Por cada otro permanente o jugador que ese hechizo pudiera hacer objetivo, pon una copia del hechizo en la pila. Cada copia hace objetivo a uno distinto de esos permanentes y jugadores. Radiating Lightning|Rayo propagado|Instantáneo|El Rayo propagado hace 3 puntos de daño al jugador objetivo y 1 punto de daño a cada criatura que controla ese jugador. Radical Idea|Idea radical|Instantáneo|Roba una carta.\nRecargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.) -Radjan Spirit|Espíritu de Radjan|| +Radjan Spirit|Espíritu de Radjan|Criatura - Espíritu|{T}: la criatura objetivo pierde la habilidad de volar hasta final del turno. Raff Capashen, Ship's Mage|Raff Capashen, mago del barco|Criatura legendaria — Hechicero humano|Destello.\nVuela.\nPuedes lanzar los hechizos históricos como si tuvieran la habilidad de destello. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) Rafiq of the Many|Rafiq de los Mil Sellos|Criatura legendaria — Caballero humano|Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.)\nSiempre que una criatura que controles ataque sola, gana la habilidad de dañar dos veces hasta el final del turno. Rafter Demon|Demonio de la viga|Criatura — Demonio|Espectáculo {3}{B}{R}. (Puedes lanzar este hechizo por su coste de espectáculo en vez de por su coste de maná si un oponente perdió vidas este turno.)\nCuando el Demonio de la viga entre al campo de batalla, si se pagó su coste de espectáculo, cada oponente descarta una carta. Rag Dealer|Comerciante de harapos|Criatura - Bribón humano|{2}{B}, {T}: Remueve del juego hasta tres cartas objetivo de un solo cementerio. -Rag Man|Pordiosero|| +Rag Man|Pordiosero|Criatura - Sicario Humano|{B}{B}{B}, {T}: el oponente objetivo muestra su mano y se descarta de una carta de criatura al azar de ellas. Juega esta habilidad sólo durante tu turno. Ragamuffyn|Zaparrastrosa|Criatura — Clérigo zombie|Temerario {T}, sacrificar una criatura o tierra: Roba una carta. Juega esta habilidad sólo si no tienes cartas en tu mano. Rage Extractor|Extractor de furia|Artefacto|({R/P} puede pagarse con {R} o con 2 vidas.)\nSiempre que lances un hechizo con p en su coste de maná, el Extractor de furia hace daño a la criatura o jugador objetivo igual al coste de maná convertido de ese hechizo. Rage Forger|Forjador de furia|Criatura — Chamán elemental|Cuando el Forjador de furia entre en juego, pon un contador +1/+1 sobre cada otra criatura Chamán que controles.\nSiempre que una criatura con un contador +1/+1 que controles ataque, puedes hacer que esa criatura haga 1 punto de daño al jugador objetivo. Rage Nimbus|Nimbo de furia|Criatura — Elemental|Defensor, vuela.\n{1}{R}: La criatura objetivo ataca este turno si puede. Rage Reflection|Reflejo de furia|Encantamiento|Las criaturas que controlas tienen la habilidad de dañar dos veces. Rage Thrower|Lanzador de furia|Criatura — Chamán humano|Siempre que otra criatura muera, el Lanzador de furia hace 2 puntos de daño al jugador objetivo. -Rage Weaver|Tejedor de Ira|| +Rage Weaver|Tejedor de Ira|Criatura - Hechicero Humano| Rage of Purphoros|Ira de Purforos|Conjuro|La Ira de Purforos hace 4 puntos de daño a la criatura objetivo. No puede ser regenerada este turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Rage of Winter|Furia invernal|Conjuro — Aventura|Gira la criatura objetivo. No se endereza durante el próximo paso de enderezar de su controlador. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) Rageblood Shaman|Chamán furiasangrienta|Criatura — Chamán minotauro|Arrolla.\nLas otras criaturas Minotauro que controlas obtienen +1/+1 y tienen la habilidad de arrollar. @@ -12324,41 +12324,41 @@ Ragefire|Furia ígnea|Conjuro|Furia ígnea hace 3 puntos de daño a la criatura Rageform|Forma de ira|Encantamiento|Cuando la Forma de ira entre al campo de batalla, se convierte en un aura con encantar criatura. Manifiesta la primera carta de tu biblioteca y anexa la Forma de ira a ella. (Para manifestar una carta, ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)\nLa criatura encantada tiene la habilidad de dañar dos veces. (Daña primero y también hace daño de combate normal.) Ragemonger|Instigador de ira|Criatura — Chamán minotauro|Te cuesta {B}{R} menos lanzar los hechizos de Minotauro. Este efecto reduce solo la cantidad de maná de color que pagas. (Por ejemplo, si lanzas un hechizo de Minotauro con un coste de maná de {2}{R}, cuesta {2} lanzarlo.) Ragged Veins|Venas rasgadas|Encantar criatura|Puedes jugar las Venas rasgadas en cualquier momento en que pudieras jugar un instantáneo.\nSiempre que la criatura encantada reciba daño, su controlador pierde la misma cantidad de vida. -Raging Cougar|Puma furioso|| +Raging Cougar|Puma furioso|Criatura - Felino|Prisa. Raging Goblin|Trasgo furioso|Criatura — Berserker trasgo|Prisa. (Esta criatura puede atacar el turno en que entre bajo tu control.) -Raging Gorilla|Gorila enfurecido|| -Raging Kavu|Kavu Feroz|| +Raging Gorilla|Gorila enfurecido|Criatura - Simio|Siempre que el Gorila enfurecido bloquea o sea bloqueado, obtiene +2/-2 hasta el final del turno. +Raging Kavu|Kavu Feroz|Criatura - Kavu|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nPuedes jugar el Kavu Feroz cuando puedas jugar un instantáneo. Raging Kronch|Kronch enfurecida|Criatura — Bestia|La Kronch enfurecida no puede atacar sola. -Raging Minotaur|Minotauro furioso|| +Raging Minotaur|Minotauro furioso|Criatura - Berserker Minotauro|Prisa. Raging Poltergeist|Poltergeist furioso|Criatura — Espíritu| Raging Ravine|Hondonada furiosa|Tierra|La Hondonada furiosa entra al campo de batalla girada.\n{T}: Agrega {R} o {G} a tu reserva de maná.\n{2}{R}{G}: Hasta el final del turno, la Hondonada furiosa es una criatura Elemental roja y verde 3/3 con "Siempre que esta criatura ataque, pon un contador +1/+1 sobre ella". Sigue siendo una tierra. Raging Redcap|Gorro rojo embravecido|Criatura — Caballero trasgo|Daña dos veces. Raging Regisaur|Regisaurio enfurecido|Criatura — Dinosaurio|Siempre que el Regisaurio enfurecido ataque, hace 1 punto de daño a la criatura o jugador objetivo. -Raging Spirit|Espíritu furioso|| +Raging Spirit|Espíritu furioso|Criatura - Espíritu|{2}: el Espíritu furioso es incoloro hasta el final del turno. Raging Swordtooth|Colmilloespada furioso|Criatura — Dinosaurio|Arrolla.\nCuando el Colmilloespada furioso entre al campo de batalla, hace 1 punto de daño a cada otra criatura. Rags|Miseria|Conjuro|Todas las criaturas obtienen -2/-2 hasta el final del turno. Raid Bombardment|Bombardeo de incursión|Encantamiento|Siempre que una criatura que controles con fuerza de 2 o menos ataque, el Bombardeo de incursión hace 1 punto de daño al jugador defensor. Raiders' Spoils|Botín del incursor|Encantamiento|Las criaturas que controlas obtienen +1/+0.\nSiempre que un Guerrero que controlas haga daño de combate a un jugador, puedes pagar 1 vida. Si lo haces, roba una carta. Raiders' Wake|Secuelas del saqueo|Encantamiento|Siempre que un oponente descarte una carta, ese jugador pierde 2 vidas.\nIncursión — Al comienzo de tu paso final, si atacaste con una criatura este turno, el oponente objetivo descarta una carta. -Raiding Nightstalker|Cazador nocturno en incursión|| +Raiding Nightstalker|Cazador nocturno en incursión|Criatura - Cazador nocturno|Cruza pantanos Rain of Blades|Lluvia de espadas|Instantáneo|La Lluvia de espadas hace 1 punto de daño a cada criatura atacante. -Rain of Daggers|Lluvia de dagas|| +Rain of Daggers|Lluvia de dagas|Conjuro|Destruye todas las criaturas objetivo que el oponente controle. Pierdes 2 vidas por cada criatura destruida de esta manera. Rain of Embers|Lluvia de brasas|Conjuro|La Lluvia de brasas hace 1 punto de daño a cada criatura y a cada jugador. -Rain of Filth|Lluvia de suciedad|| +Rain of Filth|Lluvia de suciedad|Instantáneo|Hasta el final del turno, las tierras que controlas ganan "Sacrificar esta tierra: añade {B} a tu reserva de maná." Rain of Gore|Lluvia sangrienta|Encantamiento|Si un hechizo o habilidad fuera a hacer que su controlador gane vida, en vez de eso, ese jugador pierde esa misma cantidad de vida. Rain of Revelation|Lluvia de la revelación|Instantáneo|Roba tres cartas, luego descarta una carta. Rain of Rust|Lluvia de herrumbre|Instantáneo|Elige uno: Destruye el artefacto objetivo; o destruye la tierra objetivo.\nEntrelazar {3}{R} (Si pagas el coste de entrelazar, juega ambas opciones.) -Rain of Salt|Lluvia de sal|| +Rain of Salt|Lluvia de sal|Conjuro|Destruye dos tierras objetivo. Rain of Tears|Lluvia de lágrimas|Conjuro|Destruye la tierra objetivo. Rain of Thorns|Lluvia de espinas|Conjuro|Elige uno o más: Destruye el artefacto objetivo; o destruye el encantamiento objetivo; o destruye la tierra objetivo. -Rainbow Crow|Cuervo Arcoiris|| -Rainbow Efreet|Efrit del arco iris|| +Rainbow Crow|Cuervo Arcoiris|Criatura - Ave|Vuela\n{1}: el Cuervo Arcoiris se convierte en el color de tu elección hasta el final del turno. +Rainbow Efreet|Efrit del arco iris|Criatura - Efrit|Vuela\n{U}{U}: el Efrit del arco iris cambia de fase y sale del juego. Raise Dead|Alzar a los muertos|Conjuro|Regresa la carta de criatura objetivo de tu cementerio a tu mano. Raise the Alarm|Dar la alarma|Instantáneo|Crea dos fichas de criatura Soldado blancas 1/1. Raised by Wolves|Criado por los lobos|Encantamiento — Aura|Encantar criatura.\nCuando Criado por los lobos entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Lobo verdes 2/2.\nLa criatura encantada obtiene +1/+1 por cada Lobo que controles. -Raka Disciple|Discípulo Raka|| -Raka Sanctuary|Santuario Raka|| -Rakavolver|Rakavolver|| +Raka Disciple|Discípulo Raka|Criatura - Hechicero Minotauro|{B}, {T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.\n{U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. +Raka Sanctuary|Santuario Raka|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente blanco o azul, el Santuario Raka hace 1 punto de daño a la criatura objetivo. Si controlas un permanente blanco y uno azul, en vez de eso, el Santuario Raka hace 3 puntos de daño a esa criatura. +Rakavolver|Rakavolver|Criatura - Volver|Estímulo {1}{B} y/o {U}.\nSi pagaste el coste del estímulo {1}{W}, el Rakavolver entra en juego con dos contadores +1/+1 sobre él y tiene: "Siempre que el Rakavolver haga daño, ganas esa cantidad de vida". Si pagaste el coste del estímulo {U}, el Rakavolver entra en el campo de batalla con una ficha de +1/+1 sobre él y con la habilidad de volar. Rakdos Augermage|Magotaladro rakdos|Criatura — Hechicero humano|Daña primero.\n{T}: Muestra tu mano y descarta una carta a eleccion del oponente objetivo. Luego ese jugador muestra su mano y descarta una carta de tu elección. Juega esta habilidad sólo cuando puedas jugar un conjuro. Rakdos Cackler|Carcajeante rakdos|Criatura — Diablo|Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Rakdos Carnarium|Carnarium rakdos|Tierra|El Carnarium rakdos entra al campo de batalla girado.Cuando el Carnarium rakdos entre al campo de batalla, regresa una tierra que controles a la mano de su propietario.{T}: Agrega {B}{R} a tu reserva de maná. @@ -12407,18 +12407,18 @@ Rally the Forces|Agrupar las fuerzas|Instantáneo|Las criaturas atacantes obtien Rally the Horde|Agrupar la horda|Conjuro|Remueve del juego las primeras tres cartas de la parte superior de tu biblioteca. Si la última carta removida no es una tierra, repite este proceso hasta que la última carta removida sea una tierra. Pon en juego una ficha de criatura Guerrero roja 1/1 por cada carta que no sea tierra removida del juego de esta manera. Rally the Peasants|Agrupar a los campesinos|Instantáneo|Las criaturas que controles obtienen +2/+0 hasta el final del turno.\nRetrospectiva {2}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Rally the Righteous|Agrupar a los justos|Instantáneo|Irradiar Endereza la criatura objetivo y cada una de las otras criaturas que compartan un color con ella. Esas criaturas obtienen +2/+0 hasta el final del turno. -Rally the Troops|Reagrupar las tropas|| +Rally the Troops|Reagrupar las tropas|Instantáneo|Juega a Reagrupar las tropas sólo durante el paso de declarar atacantes y sólo si eres el jugador defensor. Rally to Battle|Agruparse para la batalla|Instantáneo|Las criaturas que controlas obtienen +1/+3 hasta el final del turno. Enderézalas. Rallying Roar|Arenga de batalla|Instantáneo|Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Enderézalas. -Rally|Reagrupar|| +Rally|Reagrupar|Instantáneo|Las criaturas bloqueando obtienen +1/+1 hasta el final del turno. Ramos, Dragon Engine|Ramos, dragón mecánico|Criatura artefacto legendaria — Dragón|Vuela.\nSiempre que lances un hechizo, pon un contador +1/+1 sobre Ramos, dragón mecánico por cada uno de los colores de ese hechizo.\nRemover cinco contadores +1/+1 de Ramos: Agrega {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} a tu reserva de maná. Activa esta habilidad solo una vez cada turno. -Ramosian Captain|Capitana ramosiana|| -Ramosian Commander|Comandante ramosiano|| -Ramosian Lieutenant|Teniente ramosiano|| -Ramosian Rally|Agrupación ramosiana|| +Ramosian Captain|Capitana ramosiana|Criatura - Rebelde Humano|Daña primero\n{5}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 4 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Commander|Comandante ramosiano|Criatura - Rebelde Humano|{6}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 5 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Lieutenant|Teniente ramosiano|Criatura - Rebelde Humano|{4}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 3 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Rally|Agrupación ramosiana|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de la Agrupación ramosiana.\nLas criaturas de tu control obtienen +1/+1 hasta el final del turno. Ramosian Revivalist|Revividora ramosiana|Criatura — Clérigo rebelde humano|{6}, {T}: Regresa la carta de permanente Rebelde objetivo con coste de maná convertido de 5 o menos de tu cementerio al juego. -Ramosian Sergeant|Sargento ramosiana|| -Ramosian Sky Marshal|Mariscal celeste ramosiano|| +Ramosian Sergeant|Sargento ramosiana|Criatura - Rebelde Humano|{3}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 2 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Sky Marshal|Mariscal celeste ramosiano|Criatura - Rebelde Humano|Vuela\n{7}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 6 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Rampage of the Clans|Devastación de los Clanes|Instantáneo|Destruye todos los artefactos y encantamientos. Por cada permanente destruido de esta manera, su controlador crea una ficha de criatura Centauro verde 3/3. Rampaging Baloths|Báloths impetuosos|Criatura — Bestia|Arrolla.Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner en el campo de batalla una ficha de criatura Bestia verde 4/4. Rampaging Cyclops|Cíclope enfurecido|Criatura — Cíclope|El Cíclope enfurecido obtiene -2/-0 mientras dos o más criaturas lo bloqueen. @@ -12427,9 +12427,9 @@ Rampaging Hippo|Hipopótamo impetuoso|Criatura — Hipopótamo|Arrolla.\nCiclo { Rampaging Monument|Monumento enfurecido|Criatura artefacto — Clérigo|Arrolla.\nEl Monumento enfurecido entra al campo de batalla con tres contadores +1/+1 sobre él.\nSiempre que lances un hechizo multicolor, pon un contador +1/+1 sobre el Monumento enfurecido. Rampaging Rendhorn|Cuernodesgarrador enfurecido|Criatura — Bestia|Insurgencia. (Esta criatura entra al campo de batalla con lo que elijas: un contador +1/+1 o la habilidad de prisa.) Rampaging Werewolf|Licántropo impetuoso|Criatura — Licántropo|Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Licántropo impetuoso -Rampant Elephant|Elefante Desenfrenado|| +Rampant Elephant|Elefante Desenfrenado|Criatura - Elefante|{G}: la criatura objetivo bloquea al Elefante Desenfrenado este turno si puede. Rampant Growth|Crecimiento exuberante|Conjuro|Busca en tu biblioteca una carta de tierra básica y pon en el campo de batalla esa carta girada. Luego baraja tu biblioteca. -Rampart Crawler|Reptil de la muralla|| +Rampart Crawler|Reptil de la muralla|Criatura - Mercenario Lagarto|El Reptil de la muralla no puede ser bloqueado por muros. Rampart Smasher|Destrozamurallas|Criatura — Gigante|El Destrozamurallas no puede ser bloqueado por Caballeros o Muros. Ramroller|Ariete rodante|Criatura artefacto — Destructor|El Ariete rodante ataca cada turno si puede.El Ariete rodante obtiene +2/+0 mientras controles otro artefacto. Ramunap Excavator|Excavadora de Ramunap|Criatura — Clérigo naga|Puedes jugar cartas de tierra de tu cementerio. @@ -12438,37 +12438,37 @@ Ramunap Ruins|Ruinas de Ramunap|Tierra — Desierto|{T}: Agrega {C} a tu reserva Rancid Earth|Tierra rancia|Conjuro|Destruye la tierra objetivo.\nUmbral - En vez de eso, destruye esa tierra, y la Tierra rancia hace 1 punto de daño a cada criatura y a cada jugador. (Tienes umbral si hay siete o más cartas en tu cementerio.) Rancid Rats|Ratas putrefactas|Criatura — Rata zombie|Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)\nToque mortal. (Cualquier cantidad de daño que esta carta haga a una criatura es suficiente para destruirla.) Rancor|Rencor|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+0 y tiene la habilidad de arrollar.\nCuando el Rencor vaya a un cementerio desde el campo de batalla, regresa el Rencor a la mano de su propietario. -Ranger en-Vec|Guardabosque en-Vec|| +Ranger en-Vec|Guardabosque en-Vec|Criatura - Arquero Soldado Humano|Daña primero.\n{G}: regenera el Guardabosque en-Vec. Ranger of Eos|Explorador de Eos|Criatura — Soldado humano|Cuando el Explorador de Eos entre en juego, puedes buscar en tu biblioteca hasta dos cartas de criatura con coste de maná convertido de 1 o menos, mostrarlas y ponerlas en tu mano. Si lo haces, baraja tu biblioteca. Ranger's Guile|Astucia del guardabosque|Instantáneo|La criatura objetivo que controlas obtiene +1/+1 y gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlan tus oponentes.) Ranger's Path|Sendero del guardabosque|Conjuro|Busca en tu biblioteca hasta dos cartas de bosque y ponlas en el campo de batalla giradas. Luego baraja tu biblioteca. Ranger-Captain of Eos|Explorador capitán de Eos|Criatura — Soldado humano|Cuando el Explorador capitán de Eos entre al campo de batalla, puedes buscar en tu biblioteca una carta de criatura con coste de maná convertido de 1 o menos, mostrarla, ponerla en tu mano y luego barajar tu biblioteca.\nSacrificar el Explorador capitán de Eos: Tus oponentes no pueden lanzar hechizos que no sean de criatura este turno. Ranging Raptors|Ráptores al ataque|Criatura — Dinosaurio|Enfurecer — Siempre que los Ráptores al ataque reciban daño, puedes buscar en tu biblioteca una carta de tierra básica, ponerla en el campo de batalla girada y luego barajar tu biblioteca. Rank Officer|Oficial de la ciénaga|Criatura — Soldado zombie|Cuando el Oficial de la ciénaga entre al campo de batalla, puedes descartar una carta. Si lo haces, crea una ficha de criatura Zombie negra 2/2.\n{1}{B}, {T}, exiliar una carta de criatura de tu cementerio: Cada oponente pierde 2 vidas. -Rank and File|Soldados rasos|| +Rank and File|Soldados rasos|Criatura - Zombie|Cuando los Soldados rasos entran en juego, todas las criaturas verdes obtienen -1/-1 hasta el final del turno. Rankle, Master of Pranks|Rankle, Maestro de las Bromas|Criatura legendaria — Bribón hada|Vuela, prisa.\nSiempre que Rankle, Maestro de las Bromas haga daño de combate a un jugador, elige cualquier cantidad de opciones:\n• Cada jugador descarta una carta.\n• Cada jugador pierde 1 vida y roba una carta.\n• Cada jugador sacrifica una criatura. Ransack the Lab|Rebuscar en el laboratorio|Conjuro|Mira las tres primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en tu cementerio. -Ransack|Pillaje|| +Ransack|Pillaje|Conjuro|Mira las cinco cartas superiores de la biblioteca del jugador objetivo. Pon cualquier número de ellas en la parte inferior de esa biblioteca en cualquier orden y el resto en la parte superior de la biblioteca en cualquier orden. Rapacious Dragon|Dragón avaro|Criatura — Dragón|Vuela.\nCuando el Dragón avaro entre al campo de batalla, crea dos fichas de Tesoro. (Son artefactos con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color".) Rapacious One|El rapaz|Criatura — Zángano eldrazi|Arrolla.\nSiempre que El rapaz haga daño de combate a un jugador, pon en el campo de batalla esa misma cantidad de fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de maná". -Rapid Decay|Descomposición rápida|| +Rapid Decay|Descomposición rápida|Instantáneo|Retira del juego hasta tres cartas objetivo en un único cementerio.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Rapid Hybridization|Hibridación rápida|Instantáneo|Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura crea una ficha de criatura Lagarto Rana verde 3/3. -Rappelling Scouts|Exploradores en rappel|| +Rappelling Scouts|Exploradores en rappel|Criatura - Explorador Rebelde Humano|Vuela\n{2}{W}: los Exploradores en rappel ganan protección de el color de tu elección hasta el final del turno. Raptor Companion|Ráptor de compañía|Criatura — Dinosaurio| Raptor Hatchling|Cría de ráptor|Criatura — Dinosaurio|Enfurecer — Siempre que la Cría de ráptor reciba daño, crea una ficha de criatura Dinosaurio verde 3/3 con la habilidad de arrollar. -Rashida Scalebane|Rashida Matadragones|| -Rashka the Slayer|Rashka la Destructora|| +Rashida Scalebane|Rashida Matadragones|Criatura Legendaria - Soldado Humano|{T}: destruye el dragón atacante o bloqueador objetivo. No puede ser regenerado. Ganas vida igual a su fuerza. +Rashka the Slayer|Rashka la Destructora|Criatura Legendaria - Arquero Humano|La Rashka la Destructora puede bloquear como si tuviera la habilidad de volar.\nSiempre que la Rashka la Destructora bloquea 1 o más criaturas negras, Rashka obtiene +1/+2 hasta el final del turno. Rashmi, Eternities Crafter|Rashmi, escultora de eternidades|Criatura legendaria — Druida elfo|Siempre que lances tu primer hechizo cada turno, muestra la primera carta de tu biblioteca. Si es una carta que no sea tierra con coste de maná convertido menor que el del hechizo, puedes lanzarla sin pagar su coste de maná. Si no lanzas la carta mostrada, ponla en tu mano. Rat Colony|Colonia de ratas|Criatura — Rata|La Colonia de ratas obtiene +1/+0 por cada otra Rata que controlas.\nUn mazo puede tener cualquier cantidad de cartas llamadas Colonia de ratas. Ratcatcher|Atraparratas|Criatura — Bribón ogro|Inspirar temor.\nAl comienzo de tu mantenimiento, puedes buscar en tu biblioteca una carta de Rata, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Ratchet Bomb|Bomba trinquete|Artefacto|{T}: Pon un contador de carga sobre la Bomba trinquete.\n{T}, sacrificar la Bomba trinquete: Destruye cada permanente que no sea tierra con coste de maná convertido igual a la cantidad de contadores de carga sobre la Bomba trinquete. -Rath's Edge|El borde de Rath|| -Rathi Assassin|Asesina Rathi|| +Rath's Edge|El borde de Rath|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{4}, {T}, sacrificar una tierra: El borde de Rath hace 1 punto de daño a la criatura o jugador objetivo. +Rathi Assassin|Asesina Rathi|Criatura - Asesino Mercenario Zombie|{1}{B}{B}, {T}: destruye la criatura girada que no sea negra objetivo.\n{3},{T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Rathi Dragon|Dragón de Rath|Criatura — Dragón|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nCuando el Dragón de Rath entre en juego, sacrifícalo a menos que sacrifiques dos montañas. -Rathi Fiend|Demonio Rathi|| -Rathi Intimidator|Amedrentador Rathi|| +Rathi Fiend|Demonio Rathi|Criatura - Mercenario Horror|Cuando el Demonio Rathi entra en juego, cada jugador pierde 3 vidas.\n{3}, {T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. +Rathi Intimidator|Amedrentador Rathi|Criatura - Mercenario Horror|El Amedrentador Rathi no puede ser bloqueado excepto por criaturas artefacto y criaturas negras.\n{2}, {T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 2 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Rathi Trapper|Trampero rathi|Criatura — Bribón rebelde humano|{B}, {T}: Gira la criatura objetivo. -Rats of Rath|Ratas de Rath|| +Rats of Rath|Ratas de Rath|Criatura - Rata|{B}: destruye el artefacto, criatura, o tierra objetivo de tu control. Rats' Feast|Festín de ratas|Conjuro|Remueve del juego X cartas objetivo de un solo cementerio. Rattleblaze Scarecrow|Espantapájaros traqueteo ardiente|Criatura artefacto — Espantapájaros|El Espantapájaros traqueteo ardiente tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)\nEl Espantapájaros traqueteo ardiente tiene la habilidad de prisa mientras controles una criatura roja. Rattlechains|Mecedor de cadenas|Criatura — Espíritu|Destello.\nVuela.\nCuando el Mecedor de cadenas entre al campo de batalla, el Espíritu objetivo gana la habilidad de antimaleficio hasta el final del turno.\nPuedes lanzar los hechizos de Espíritu como si tuvieran la habilidad de destello. @@ -12484,7 +12484,7 @@ Raven Guild Master|Maestro del gremio de cuervos|Criatura — Mutante hechicero| Raven's Crime|Crimen del cuervo|Conjuro|El jugador objetivo descarta una carta.\nDesandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Raven's Run Dragoon|Dragón de Coto de Cuervos|Criatura — Caballero elfo|El Dragón de Coto de Cuervos no puede ser bloqueado por criaturas negras. Raven's Run|Coto de Cuervos|Plano — Páramo Sombrío|Todas las criaturas tienen la habilidad de debilitar. (Hacen daño a las criaturas en forma de contadores -1/-1.)\nSiempre que lances caos, pon un contador -1/-1 sobre la criatura objetivo, dos contadores -1/-1 sobre otra criatura objetivo y tres contadores -1/-1 sobre una tercera criatura objetivo. -Ravenous Baboons|Mandriles voraces|| +Ravenous Baboons|Mandriles voraces|Criatura - Simio|Cuando los Mandriles voraces entran en juego, destruye la tierra no básica objetivo. Ravenous Baloth|Báloth voraz|Criatura — Bestia|Sacrificar una Bestia: Gana 4 vidas. Ravenous Bloodseeker|Buscasangre voraz|Criatura — Berserker vampiro|Descartar una carta: El Buscasangre voraz obtiene +2/-2 hasta el final del turno. Ravenous Chupacabra|Chupacabras insaciable|Criatura — Horror bestia|Cuando el Chupacabras insaciable entre al campo de batalla, destruye la criatura objetivo que controla un oponente. @@ -12494,11 +12494,11 @@ Ravenous Giant|Gigante voraz|Criatura — Gigante|Al comienzo de tu mantenimient Ravenous Harpy|Arpía voraz|Criatura — Arpía|Vuela.\n{1}, sacrificar otra criatura: Pon un contador +1/+1 sobre la Arpía voraz. Ravenous Intruder|Intruso voraz|Criatura — Gremlin|Sacrificar un artefacto: El Intruso voraz obtiene +2/+2 hasta el final del turno. Ravenous Leucrocota|Leucrocota voraz|Criatura — Bestia|Vigilancia.\n{6}{G}: Monstruosidad 3. (Si esta criatura no es monstruosa, pon tres contadores +1/+1 sobre ella y se convierte en monstruosa.) -Ravenous Rats|Ratas Rapaces|| -Ravenous Skirge|Esquirge voraz|| +Ravenous Rats|Ratas Rapaces|Criatura - Rata|Cuando las Ratas rapaces entren en juego, el oponente objetivo descarta una carta. +Ravenous Skirge|Esquirge voraz|Criatura - Diablillo|Vuela.\nSiempre que el Esquirge voraz ataca, obtiene +2/+0 hasta el final del turno. Ravenous Slime|Fango voraz|Criatura — Cieno|El Fango voraz no puede ser bloqueado por criaturas con fuerza de 2 o menos.\nSi una criatura que controla un oponente fuera a morir, en vez de eso, exíliala y pon una cantidad de contadores +1/+1 sobre el Fango voraz igual a la fuerza de esa criatura. Ravenous Trap|Trampa hambrienta|Instantáneo — Trampa|Si un oponente tuvo que poner tres o más cartas en su cementerio desde cualquier parte este turno, puedes pagar {0} en lugar de pagar el coste de maná de la Trampa hambrienta.\nExilia todas las cartas del cementerio del jugador objetivo. -Ravenous Vampire|Vampiro voraz|| +Ravenous Vampire|Vampiro voraz|Criatura - Vampiro|Vuela\nDurante tu mantenimiento, sacrifica una criatura que no sea artefacto y pon un contador +1/+1 en el Vampiro voraz, o gira el Vampiro voraz. Raving Dead|Muerto delirante|Criatura — Zombie|Toque mortal.\nAl comienzo del combate en tu turno, elige un oponente al azar. El Muerto delirante ataca a ese jugador este combate si puede.\nSiempre que el Muerto delirante haga daño de combate a un jugador, ese jugador pierde la mitad de sus vidas, redondeando hacia abajo. Raving Oni-Slave|Esclavo de oni delirante|Criatura - Guerrero ogro|Cuando el Esclavo de oni delirante entre en juego, pierdes 3 vidas si no controlas un Demonio.\nCuando el Esclavo de oni delirante deje el juego, pierdes 3 vidas si no controlas un Demonio. Ravnica at War|Rávnica en guerra|Conjuro|Exilia todos los permanentes multicolores. @@ -12506,28 +12506,28 @@ Ravos, Soultender|Rafhos, cuidador de almas|Criatura legendaria — Clérigo hum Ray of Command|Rayo de mando|Instantáneo|Endereza la criatura objetivo que controla un oponente y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Cuando pierdas el control de la criatura, gírala. Ray of Dissolution|Rayo de disolución|Instantáneo|Destruye el encantamiento objetivo. Ganas 3 vidas. Ray of Distortion|Rayo de distorsión|Instantáneo|Destruye el artefacto o encantamiento objetivo.\nRetrospectiva {4}{W}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) -Ray of Erasure|Rayo del olvido|| +Ray of Erasure|Rayo del olvido|Instantáneo|El jugador objetivo pone la carta superior de su biblioteca en su cementerio.\nRoba una carta al comienzo del siguiente mantenimiento. Ray of Revelation|Rayo de revelación|Instantáneo|Destruye el encantamiento objetivo.\nRetrospectiva {G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Rayami, First of the Fallen|Rayami, el Primero de los Caídos|Criatura legendaria — Vampiro|Si una criatura que no sea ficha fuera a morir, en vez de eso, exilia esa carta con un contador de sangre sobre ella.\nMientras una carta de criatura exiliada con un contador de sangre sobre ella tenga la habilidad de volar, Rayami, el Primero de los Caídos tiene la habilidad de volar. Lo mismo sucede con las habilidades de dañar primero, dañar dos veces, toque mortal, prisa, antimaleficio, indestructible, vínculo vital, amenaza, protección, alcance, arrollar y vigilancia. -Rayne, Academy Chancellor|Rayne, canciller de la Academia|| +Rayne, Academy Chancellor|Rayne, canciller de la Academia|Criatura Legendaria - Hechicero Humano|Siempre que tú o un permanente de tu control es objetivo de hechizo o habilidades controladas por uno de tus oponentes, puedes robar una carta, y si Rayne, canciller de la Academia es encantada, puedes robar otra carta. Razaketh's Rite|Rito de Razaketh|Conjuro|Busca una carta en tu biblioteca y ponla en tu mano. Luego baraja tu biblioteca.\nCiclo {B}. ({B}, descartar esta carta: Roba una carta.) Razaketh, the Foulblooded|Razaketh, el Sangreinmunda|Criatura legendaria — Demonio|Vuela, arrolla.\nPagar 2 vidas, sacrificar otra criatura: Busca una carta en tu biblioteca una carta y ponla en tu mano. Luego baraja tu biblioteca. -Raze|Arrasar|| +Raze|Arrasar|Conjuro|Como coste adicional para jugar el Arrasar, sacrifica una tierra.\nDestruye la tierra objetivo. Razia's Purification|Purificación de Razia|Conjuro|Cada jugador elige tres permanentes que controla, luego sacrifica el resto. Razia, Boros Archangel|Razia, arcángel boros|Criatura legendaria — Ángel|Vuela, vigilancia, prisa.\n{T}: Los siguientes 3 puntos de daño que se le fueran a hacer este turno a la criatura objetivo que controlas, en vez de eso, se hacen a otra criatura objetivo. -Razing Snidd|Snidd arrasador|| +Razing Snidd|Snidd arrasador|Criatura - Bestia|Cuando el Snidd arrasador entra en juego, devuelve una criatura negra o roja de tu control a la mano de su propietario.\nCuando el Snidd arrasador entra en juego, cada jugado sacrifica una tierra. Razor Barrier|Barrera de navajas|Instantáneo|El permanente objetivo que controles gana protección contra artefactos o contra el color de tu elección hasta el final del turno. Razor Boomerang|Búmerang navaja|Artefacto — Equipo|La criatura equipada tiene "{T}, desanexar el Búmerang navaja: El Búmerang navaja hace 1 punto de daño a la criatura o jugador objetivo. Regresa el Búmerang navaja a la mano de su propietario".\nEquipar {2}. Razor Golem|Gólem navaja|Criatura artefacto — Gólem|Afinidad por llanuras (Este hechizo te cuesta {1} menos para jugarlo por cada llanura que controles.)\nEl Gólem navaja no se gira al atacar. Razor Hippogriff|Hipogrifo navaja|Criatura — Hipogrifo|Vuela.Cuando la Hipogrifo navaja entre al campo de batalla, regresa la carta de artefacto objetivo de tu cementerio a tu mano. Ganas una cantidad de vidas igual al coste de maná convertido de esa carta. -Razor Pendulum|Péndulo de cuchilla|| +Razor Pendulum|Péndulo de cuchilla|Artefacto|Al final del turno de cada jugador, si ese jugador tiene 5 o menos vidas, el Péndulo de cuchilla le hace 2 puntos de daño. Razor Swine|Puerco navaja|Criatura — Jabalí|Daña primero.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Razorclaw Bear|Oso garra de navaja|| +Razorclaw Bear|Oso garra de navaja|Criatura - Oso|Cuando el Oso garra de la navaja sea bloqueado, obtiene +2/+2 hasta el final del turno. Razorfield Rhino|Rinoceronte de los Campos Navaja|Criatura artefacto — Rinoceronte|Metalurgia — El Rinoceronte de los Campos Navaja obtiene +2/+2 mientras controles tres o más artefactos. Razorfield Thresher|Trillador de los Campos Navaja|Criatura artefacto — Constructo| Razorfin Abolisher|Derogador aletanavaja|Criatura — Hechicero tritón|{1}{U}, {T}: Regresa la criatura objetivo con un contador sobre ella a la mano de su propietario. -Razorfin Hunter|Cazador aletanavaja|| -Razorfoot Griffin|Grifo Pienavaja|| +Razorfin Hunter|Cazador aletanavaja|Criatura - Trasgo Tritón|{T}: El Cazador aletanavaja hace un punto de daño a la criatura o jugador objetivo. +Razorfoot Griffin|Grifo Pienavaja|Criatura - Grifo|Vuela (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nDaña primero (Esta criatura hace daño de combate antes que las criaturas que no tengan la habilidad de dañar primero.) Razorgrass Screen|Pantalla de pasto navaja|Criatura artefacto — Muro|(Los Muros no pueden atacar.)\nLa Pantalla de pasto navaja bloquea cada turno si puede. Razorjaw Oni|Oni quijada filosa|Criatura - Espíritu demonio|Las criaturas negras no pueden bloquear. Razormane Masticore|Masticore melena de navajas|Criatura artefacto — Masticore|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\nAl comienzo de tu mantenimiento, sacrifica la Masticore melena de navajas a menos que descartes una carta.\nAl comienzo de tu paso de robar, puedes hacer que la Masticore melena de navajas le haga 3 puntos de daño a la criatura objetivo. @@ -12540,23 +12540,23 @@ Reach of Shadows|Alcance de las sombras|Instantáneo|Destruye la criatura objeti Read the Bones|Lectura de huesos|Conjuro|Adivina 2, luego roba dos cartas. Pierdes 2 vidas. (Para adivinar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Read the Runes|Leer las runas|Instantáneo|Roba X cartas. Por cada carta robada de esta manera, descarta una carta a menos que sacrifiques un permanente. Reality Acid|Ácido de realidad|Encantamiento — Aura|Encantar permanente.\nDesmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre él. Al comienzo de tu mantenimiento, remueve un contador de tiempo de él. Cuando sea removido el último, sacrifícalo.)\nCuando el Ácido de realidad deje el juego, el controlador del permanente encantado lo sacrifica. -Reality Anchor|Anclar a la realidad|| +Reality Anchor|Anclar a la realidad|Instantáneo|La criatura objetivo pierde la habilidad de desvanecerse hasta el final del turno.\nRoba una carta. Reality Hemorrhage|Hemorragia de realidad|Instantáneo|Vacío. (Esta carta no tiene ningún color.)\nLa Hemorragia de realidad hace 2 puntos de daño a la criatura o el jugador objetivo. -Reality Ripple|Ruptura de la realidad|| +Reality Ripple|Ruptura de la realidad|Instantáneo|El artefacto, criatura, o tierra objetivo cambia de fase y sale del juego. Reality Scramble|Suplantación de realidad|Conjuro|Pon el permanente objetivo del cual eres propietario en el fondo de tu biblioteca. Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que comparta un tipo de carta con ese permanente. Pon esa carta en el campo de batalla y el resto en el fondo de tu biblioteca en un orden aleatorio.\nDesandar. (Puedes lanzar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Reality Shaping|Moldeado de la realidad|Fenómeno|Cuando te encuentres con el Moldeado de la realidad, comenzando contigo, cada jugador puede poner en el campo de batalla una carta de permanente de su mano. (Luego camina por los planos desde este fenómeno.) Reality Shift|Cambio de realidad|Instantáneo|Exilia la criatura objetivo. Su controlador manifiesta la primera carta de su biblioteca. (Ese jugador pone la primera carta de su biblioteca en el campo de batalla boca abajo como una criatura 2/2. Si es una carta de criatura, puede ponerse boca arriba en cualquier momento por su coste de maná.) Reality Smasher|Aniquilador de realidades|Criatura — Eldrazi|({C} representa maná incoloro.)\nArrolla, prisa.\nSiempre que el Aniquilador de realidades sea objetivo de un hechizo que controla un oponente, contrarresta ese hechizo a menos que su controlador descarte una carta. Reality Spasm|Espasmo de la realidad|Instantáneo|Elige uno: Gira X permanentes objetivo; o endereza X permanentes objetivo. Reality Strobe|Realidad estroboscópica|Conjuro|Regresa el permanente objetivo a la mano de su propietario. Remueve del juego la Realidad estroboscópica con tres contadores de tiempo sobre ella.
Suspender 3—{2}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{U} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el último, juégala sin pagar su coste de maná.) -Reality Twist|Distorsión de la realidad|| -Reality|Ilusión|| +Reality Twist|Distorsión de la realidad|Encantamiento|Mantenimiento acumulativo {1}{U}{U}\nSi giras para extraer maná, las llanuras producen {R}, los pantanos producen {G}, las montañas producen {W}, los bosques producen {B} en vez de su tipo normal. +Reality|Realidad|Instantáneo|Destruye el objetivo artefacto. Realm Razer|Arrasareinos|Criatura — Bestia|Cuando el Arrasareinos entre en juego, remueve del juego todas las tierras.\nCuando el Arrasareinos deje el juego, regresa al juego giradas bajo el control de sus propietarios las cartas removidas. Realm Seekers|Rastreadores de terrenos|Criatura — Explorador elfo|Los Rastreadores de terrenos entran al campo de batalla con X contadores +1/+1 sobre ellos, donde X es la cantidad total de cartas que haya en las manos de todos los jugadores.\n{2}{G}, remover un contador +1/+1 de los Rastreadores de terrenos: Busca en tu biblioteca una carta de tierra, muéstrala, ponla en tu mano y luego baraja tu biblioteca. Realm-Cloaked Giant|Gigante ataviado de reino|Criatura — Gigante|Vigilancia. Realms Uncharted|Reinos no mapeados|Instantáneo|Busca en tu biblioteca cuatro cartas de tierra con nombres distintos y muéstralas. Un oponente elige dos de esas cartas. Pon las cartas elegidas en tu cementerio y el resto en tu mano. Luego baraja tu biblioteca. Realmwright|Cambiapaisaje|Criatura — Hechicero vedalken|En cuanto el Cambiapaisaje entre al campo de batalla, elige un tipo de tierra básica.Las tierras que controlas son del tipo elegido además de sus otros tipos. -Reanimate|Reanimar|| +Reanimate|Reanimar|Conjuro|Pon la carta de criatura objetivo de un cementerio bajo tu control. Pierde vida igual a su coste de maná convertido. Reap Intellect|Cosechar el intelecto|Conjuro|El oponente objetivo muestra su mano. Tú eliges de ahí hasta X cartas que no sean de tierra y las exilias. Por cada carta exiliada de esta manera, busca en el cementerio, mano y biblioteca de ese jugador cualquier cantidad de cartas con el mismo nombre que esa carta y exílialas. Luego ese jugador baraja su biblioteca. Reap What Is Sown|Cosecharás tu siembra|Instantáneo|Elige hasta tres criaturas objetivo y pon un contador +1/+1 sobre cada una. Reap and Sow|Cosechar y sembrar|Conjuro|Elige uno: Destruye la tierra objetivo; o busca en tu biblioteca una carta de tierra, pon esa carta en juego, luego baraja tu biblioteca.\nEntrelazar {1}{G} (Si pagas el coste de entrelazar, juega ambas opciones.) @@ -12569,54 +12569,54 @@ Reaper of Night|Segador de la noche|Criatura — Espectro|Siempre que el Segador Reaper of Sheoldred|Segador de Sheoldred|Criatura — Horror|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nSiempre que una fuente haga daño al Segador de Sheoldred, el controlador de esa fuente obtiene un contador de veneno. Reaper of the Wilds|Segadora de lo salvaje|Criatura — Gorgona|Siempre que otra criatura muera, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\n{B}: La Segadora de lo salvaje gana la habilidad de toque mortal hasta el final del turno.\n{1}{G}: La Segadora de lo salvaje gana la habilidad de antimaleficio hasta el final del turno. Reaping the Graves|Cosechar las tumbas|Instantáneo|Regresa la carta objetivo de criatura de tu cementerio a tu mano.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.) -Reaping the Rewards|Recoger las recompensas|| -Reap|Cosechar|| +Reaping the Rewards|Recoger las recompensas|Instantáneo|Retorno - sacrificar una tierra. (Si tú sacrificas una tierra además de cualquier otro coste cuando tu juegues este hechizo, pon el Recoger las recompensas en tu mano en vez de tu cementerio como parte de su resolución.)\nGana 2 vidas. +Reap|Cosechar|Instantáneo|Devuelve cualquier número de cartas objetivo de tu cementerio a tu mano. No puedes elegir más cartas que el número de permanentes negros que tu oponente controla. Reason|Razones|Conjuro|Adivina 3. Reassembling Skeleton|Esqueleto reconstruyéndose|Criatura — Guerrero esqueleto|{1}{B}: Regresa el Esqueleto reconstruyéndose de tu cementerio al campo de batalla girado. Reave Soul|Desgarro espiritual|Conjuro|Destruye la criatura objetivo con fuerza de 3 o menos. Reaver Ambush|Emboscada a cuchillo|Instantáneo|Exilia la criatura objetivo con fuerza de 3 o menos. Reaver Drone|Zángano desgarrador|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\nAl comienzo de tu mantenimiento, pierdes 1 vida a menos que controles otra criatura incolora. -Rebel Informer|Informante Rebelde|| +Rebel Informer|Informante Rebelde|Criatura - Rebelde Mercenario Humano|El Informante Rebelde no puede ser objetivo de hechizos ni habilidades blancas.\n3: pon la carta de rebelde en la parte inferior de tu biblioteca. Rebellion of the Flamekin|Rebelión de los llameantes|Encantamiento tribal — Elemental|Siempre que te enfrentes, puedes pagar {1}. Si lo haces, pon en juego una ficha de criatura Chamán Elemental roja 3/1. Si ganaste, esa ficha gana la habilidad de prisa hasta el final del turno. (Esta habilidad se dispara después de que termina el enfrentamiento.) -Rebirth|Renacer|| +Rebirth|Renacer|Conjuro|Quita de tu mazo el Renacer antes de jugar si no estas jugando por apuesta.\nCada jugador pone la carta superior de su biblioteca en su apuesta. Si un jugador lo hace, su vida total se convierte en 20. Reborn Hero|Héroe renacido|Criatura — Soldado|El Héroe renacido no se gira al atacar.\nUmbral - Cuando el Héroe renacido vaya a un cementerio desde el juego, puedes pagar {W}{W}. Si lo haces, regresa el Héroe renacido al juego bajo tu control. (Tienes umbral si hay siete o más cartas en tu cementerio.) Reborn Hope|Esperanza renacida|Conjuro|Regresa la carta multicolor objetivo de tu cementerio a tu mano. -Rebound|Rebotar|| +Rebound|Rebotar|Instantáneo|Cambia el objetivo del hechizo objetivo con un único objetivo si ese objetivo es un jugador. El nuevo objetivo debe ser un jugador. Rebuff the Wicked|Rechazar a los malvados|Instantáneo|Contrarresta el hechizo objetivo que hace objetivo a un permanente que controlas. Rebuild|Reconstruir|Instantáneo|Regresa todos los artefactos a las manos de sus propietarios.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Rebuke|Reprimenda|Instantáneo|Destruye la criatura atacante objetivo. Rebuking Ceremony|Ceremonia de expulsión|Conjuro|Pon dos artefactos objetivo en la parte superior de las bibliotecas de sus propietarios. -Recall|Retorno|| -Recantation|Retractación|| +Recall|Retorno|Conjuro|Descartar X cartas de tu mano, luego devuelve una carta de tu cementerio a tu mano por cada carta descartada de esta manera. Retira del juego el Retorno. +Recantation|Retractación|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Retractación.\nA, sacrificar la Retractación: devuelve hasta X permanentes objetivo a la mano de sus propietarios, donde X es el número de contadores de versos sobre la Retractación. Reciprocate|Reciprocar|Instantáneo|Exilia la criatura objetivo que te haya hecho daño este turno. -Reckless Abandon|Desenfreno temerario|| +Reckless Abandon|Desenfreno temerario|Conjuro|Como coste adicional para jugar el Desenfreno temerario, sacrifica una criatura.\nEl Desenfreno temerario hace 4 puntos de daño a la criatura o jugador objetivo. Reckless Air Strike|Ataque aéreo temerario|Conjuro|Elige uno:\n• El Ataque aéreo temerario hace 3 puntos de daño a la criatura objetivo con la habilidad de volar.\n• Destruye el artefacto objetivo. -Reckless Assault|Ataque Temerario|| +Reckless Assault|Ataque Temerario|Encantamiento|{1}, pagar 2 vidas: el Ataque Temerario hace 1 punto de daño a la criatura o jugador objetivo. Reckless Brute|Bruto temerario|Criatura — Guerrero ogro|Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.)\nEl Bruto temerario ataca cada turno si puede. Reckless Bushwhacker|Guerrillero temerario|Criatura — Guerrero trasgo aliado|Impulso {1}{R}. (Puedes lanzar este hechizo por su coste de impulso si tú o un compañero de equipo lanzaron otro hechizo este turno.)\nPrisa.\nCuando el Guerrillero temerario entre al campo de batalla, si se pagó su coste de impulso, las otras criaturas que controlas obtienen +1/+0 y ganan la habilidad de prisa hasta el final del turno. Reckless Charge|Carga temeraria|Conjuro|La criatura objetivo obtiene +3/+0 y gana la habilidad de prisa hasta el final del turno.\nRetrospectiva {2}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Reckless Cohort|Cohorte temeraria|Criatura — Guerrero humano aliado|La Cohorte temeraria ataca cada combate si puede a menos que controles otro Aliado. -Reckless Embermage|Mago ígneo temerario|| +Reckless Embermage|Mago ígneo temerario|Criatura - Hechicero Humano|{1}{R}: el Mago ígneo temerario hace un punto de daño a la criatura o jugador objetivo y un daño a si mismo. Reckless Fireweaver|Tejellamas temerario|Criatura — Artífice humano|Siempre que un artefacto entre al campo de batalla bajo tu control, el Tejellamas temerario hace 1 punto de daño a cada oponente. Reckless Imp|Diablilla temeraria|Criatura — Diablillo|Vuela.\nLa Diablilla temeraria no puede bloquear.\nRapidez {1}{B}. (Puedes lanzar este hechizo por su coste de rapidez. Si lo haces, gana la habilidad de prisa y regresa del campo de batalla a la mano de su propietario al comienzo del próximo paso final.) -Reckless Ogre|Ogro temerario|| +Reckless Ogre|Ogro temerario|Criatura - Ogro|Siempre que el Ogro temerario ataca solo, obtiene +3/+0 hasta final del turno. Reckless One|El temerario|Criatura — Avatar trasgo|Prisa.\nTanto la fuerza como la resistencia de El temerario son iguales al número de Trasgos en juego. Reckless Racer|Piloto temerario|Criatura — Piloto humano|Daña primero.\nSiempre que el Piloto temerario se gire, puedes descartar una carta. Si lo haces, roba una carta. Reckless Rage|Ira descontrolada|Instantáneo|La Ira descontrolada hace 4 puntos de daño a la criatura objetivo que no controlas y 2 puntos de daño a la criatura objetivo que controlas. Reckless Reveler|Juerguista temerario|Criatura — Sátiro|{R}, sacrificar al Juerguista temerario: Destruye el artefacto objetivo. Reckless Scholar|Erudito temerario|Criatura — Hechicero humano|{T}: El jugador objetivo roba una carta y luego descarta una carta. -Reckless Spite|Rencor Imprudente|| +Reckless Spite|Rencor Imprudente|Instantáneo|Destruye dos criaturas objetivo que no sean negras. Pierdes 5 vidas. Reckless Waif|Huérfana temeraria|Criatura — Bribón licántropo humano|Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Huérfana temeraria. Reckless Wurm|Sierpe temeraria|Criatura — Sierpe|Arrolla.\nDemencia {2}{R} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Reclaiming Vines|Enredaderas recuperadoras|Conjuro|Destruye el artefacto, encantamiento o tierra objetivo. Reclaim|Recobrar|Instantáneo|Pon la carta objetivo de tu cementerio en la parte superior de tu biblioteca. Reclamation Sage|Sabia de la recuperación|Criatura — Chamán elfo|Cuando la Sabia de la recuperación entre al campo de batalla, puedes destruir el encantamiento o artefacto objetivo. -Reclamation|Reclamación|| +Reclamation|Reclamación|Encantamiento|Las criaturas negras tienen "Esta criatura no puede atacar a menos que sacrifiques una tierra." (Este coste es pagado cuando declares atacantes.) Reclusive Artificer|Artífice huraña|Criatura — Artífice humano|Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.)Cuando la Artífice huraña entre al campo de batalla, puedes hacer que le haga una cantidad de daño a la criatura objetivo igual a la cantidad de artefactos que controlas. -Reclusive Wight|Tumulario solitario|| +Reclusive Wight|Tumulario solitario|Criatura - Sicario Zombie|Al comienzo de tu mantenimiento, si controlas otro permanente que no sea tierra, sacrifica el Tumulario solitario. Recoil|Recular|Instantáneo|Regresa el permanente objetivo a la mano de su propietario. Luego ese jugador descarta una carta. Recollect|Recordar|Conjuro|Regresa la carta objetivo de tu cementerio a tu mano. -Reconnaissance|Reconocimiento|| +Reconnaissance|Reconocimiento|Encantamiento|{0}: quita del combate la criatura atacante objetivo de tu control y enderézala. Prevén todo el daño que se le fuera hacer y fuera hacer esta criatura este turno. Recoup|Recobrarse|Conjuro|La carta objetivo de conjuro de tu cementerio gana la habilidad de retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de maná. (El coste de maná incluye el color.)\nRetrospectiva {3}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Recover|Recuperar|Conjuro|Regresa la carta de criatura objetivo de tu cementerio a tu mano.\nRoba una carta. Recross the Paths|Recorrer los caminos|Conjuro|Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de tierra. Pon esa carta en juego y el resto en el fondo de tu biblioteca en cualquier orden. Enfréntate con un oponente. Si ganas, regresa Recorrer los caminos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) @@ -12624,13 +12624,13 @@ Recruit the Worthy|Reclutar a los dignos|Instantáneo|Recuperar {3}. (Puedes pag Recumbent Bliss|Descanso dichoso|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar ni bloquear.\nAl comienzo de tu mantenimiento, puedes ganar 1 vida. Recuperate|Recuperarse|Instantáneo|Elige uno: Gana 6 vidas; o prevén los siguientes 6 puntos de daño que se le fuera a hacer a la criatura objetivo este turno. Recurring Insight|Perspicacia recurrente|Conjuro|Roba una cantidad de cartas igual al número de cartas en la mano del oponente objetivo.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) -Recurring Nightmare|Pesadilla recurrente|| -Recycle|Reciclaje|| -Red Elemental Blast|Ráfaga elemental roja|| -Red Mana Battery|Batería de maná rojo|| -Red Scarab|Escarabajo rojo|| +Recurring Nightmare|Pesadilla recurrente|Encantamiento|Sacrificar una criatura, devuelve la Pesadilla recurrente a la mano de su propietario: devuelve la criatura objetivo de tu cementerio al juego. Juega esta habilidad sólo cuando puedas jugar conjuros. +Recycle|Reciclaje|Encantamiento|Sáltate tu paso de robar.\nSiempre que juegues una carta, roba una carta.\nTu tamaño maximo de mano es dos. +Red Elemental Blast|Ráfaga elemental roja|Instantáneo|Elige una -- contrarresta el hechizo azul objetivo; o destruye el permanente azul objetivo. +Red Mana Battery|Batería de maná rojo|Artefacto|{2}, {T}: pon un contador de carga en la Batería de maná rojo.\n{T}, quita cualquier número de contadores de carga de la Batería de maná rojo: añade {R} a tu reserva de maná, luego añade un {R} adicional a tu reserva de maná por cada contador de carga quitado de esta manera. +Red Scarab|Escarabajo rojo|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas rojas.\nLa criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente rojo. Red Sun's Zenith|Cenit del sol rojo|Conjuro|El Cenit del sol rojo hace X puntos de daño a la criatura o jugador objetivo. Si una criatura que recibió daño de esta manera fuera a ir a un cementerio este turno, en vez de eso, exíliala. Baraja el Cenit del sol rojo en la biblioteca de su propietario. -Red Ward|Guarda de rojo|| +Red Ward|Guarda de rojo|Encantamiento - Aura|La criatura encantada tiene protección contra rojo. Este efecto no quita el Guarda de rojo. Redcap Melee|Reyerta de los gorros rojos|Instantáneo|La Reyerta de los gorros rojos hace 4 puntos de daño a la criatura o planeswalker objetivo. Si un permanente que no sea rojo recibe daño de esta manera, sacrificas una tierra. Redcap Raiders|Saqueadores gorro rojo|Criatura — Guerrero trasgo|Siempre que los Saqueadores gorro rojo ataquen, puedes girar una criatura enderezada que no sea Humano que controlas. Si lo haces, los Saqueadores gorro rojo obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. Redeem the Lost|Redimir a los perdidos|Instantáneo|La criatura objetivo que controlas gana protección contra el color de tu elección hasta el final del turno. Enfréntate con un oponente. Si ganas, regresa Redimir a los perdidos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) @@ -12640,11 +12640,11 @@ Reduce in Stature|Empequeñecer|Encantamiento — Aura|Encantar criatura.\nLa cr Reduce to Ashes|Reducir a cenizas|Conjuro|Reducir a cenizas hace 5 puntos de daño a la criatura objetivo. Si esa criatura fuera a morir este turno, en vez de eso, exíliala. Reduce to Dreams|Reducir a sueños|Conjuro|Regresa todos los artefactos y encantamientos a las manos de sus propietarios. Reduce|Reducir|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {3}. -Redwood Treefolk|Arbóreos de la secoya|| -Reef Pirates|Piratas de los arrecifes|| -Reef Shaman|Chaman del arrecife|| +Redwood Treefolk|Arbóreos de la secoya|Criatura - Pueblo-arbóreo| +Reef Pirates|Piratas de los arrecifes|Criatura - Pirata Zombie|Siempre que los Piratas de los arrecifes hacen daño a un oponente, ese jugador pone la carta superior de su biblioteca en su cementerio. +Reef Shaman|Chaman del arrecife|Criatura - Chamán Tritón|{T}: El tipo de la tierra básica objetivo es del tipo de tierra básica de tu elección hasta el final del turno. Reef Worm|Gusano de arrecife|Criatura — Gusano|Cuando el Gusano de arrecife muera, pon en el campo de batalla una ficha de criatura Pez azul 3/3 con "Cuando esta criatura muera, pon en el campo de batalla una ficha de criatura Ballena azul 6/6 con 'Cuando esta criatura muera, pon en el campo de batalla una ficha de criatura Kraken azul 9/9'". -Reflect Damage|Reflejar daño|| +Reflect Damage|Reflejar daño|Instantáneo|La siguiente vez que una fuente de tu elección fuera hacer daño este turno, en vez de eso ese daño es hecho al controlador de la fuente. Reflecting Pool|Estanque reflectante|Tierra|{T}: Agrega a tu reserva de maná un maná de cualquier tipo que pudiera producir una tierra que controles. Reflector Mage|Mago reflector|Criatura — Hechicero humano|Cuando el Mago reflector entre al campo de batalla, regresa la criatura objetivo que controla un oponente a la mano de su propietario. El propietario de esa criatura no puede lanzar hechizos con el mismo nombre que esa criatura hasta tu próximo turno. Reflex Sliver|Fragmentado de reflejos|Criatura — Fragmentado|Todos los fragmentados tienen la habilidad de prisa. @@ -12652,14 +12652,14 @@ Reflexes|Reflejos|Encantamiento — Aura|Encantar criatura (Haz objetivo a una c Refocus|Reconcentrarse|Instantáneo|Endereza la criatura objetivo.\nRoba una carta. Reforge the Soul|Reforjar el alma|Conjuro|Cada jugador descarta su mano y roba siete cartas.\nMilagro {1}{R}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Refraction Trap|Trampa de refracción|Instantáneo — Trampa|Si un oponente lanza un hechizo instantáneo o conjuro rojo este turno, puedes pagar {W} en lugar de pagar el coste de maná de la Trampa de refracción.\nPrevén los siguientes 3 puntos de daño que una fuente de tu elección fuera a hacerte a ti y/o a permanentes que controlas este turno. Si se previene daño de esta manera, la Trampa de refracción hace esa misma cantidad de daño a la criatura o jugador objetivo. -Refreshing Rain|Lluvia refrescante|| +Refreshing Rain|Lluvia refrescante|Instantáneo|Si un oponente controla un pantano y tú controlas un bosque, puedes jugar la Lluvia refrescante sin pagar el coste maná.\nEl jugador objetivo gana 6 vidas. Refresh|Refrescar|Instantáneo|Regenera a la criatura objetivo.\nRoba una carta. Refurbish|Reconstituir|Conjuro|Regresa la carta de artefacto objetivo de tu cementerio al campo de batalla. Refuse|Negarse|Instantáneo|Negarse hace una cantidad de daño al controlador del hechizo objetivo igual al coste de maná convertido de ese hechizo. Regal Bloodlord|Señor sangriento regio|Criatura — Soldado vampiro|Vuela.\nAl comienzo de cada paso final, si ganaste vidas este turno, crea una ficha de criatura Murciélago negra 1/1 con la habilidad de volar. Regal Caracal|Caracal regio|Criatura — Felino|Los otros Felinos que controlas obtienen +1/+1 y tienen la habilidad de vínculo vital.\nCuando el Caracal regio entre al campo de batalla, crea dos fichas de criatura Felino blancas 1/1 con la habilidad de vínculo vital. Regal Force|Fuerza regia|Criatura — Elemental|Cuando la Fuerza regia entre en juego, roba una carta por cada criatura verde que controles. -Regal Unicorn|Unicornio magnífico|| +Regal Unicorn|Unicornio magnífico|Criatura - Unicornio| Regathan Firecat|Gato de fuego de Regatha|Criatura — Felino elemental| Regenerate|Regenerar|Instantáneo|Regenera la criatura objetivo. (La próxima vez que esa criatura fuera a ser destruida este turno, no lo es. En vez de eso, gírala, remueve todo el daño de ella y remuévela del combate.) Regeneration|Regeneración|Encantamiento — Aura|Encantar criatura (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\n{G}: Regenera a la criatura encantada. (La próxima vez que esa criatura fuera a ser destruida este turno, no lo es. En vez de eso, gírala, remueve todo el daño de ella y remuévela del combate.) @@ -12667,23 +12667,23 @@ Regenesis|Regénesis|Instantáneo|Regresa hasta dos cartas de permanente objetiv Regisaur Alpha|Regisaurio alfa|Criatura — Dinosaurio|Los otros Dinosaurios que controlas tienen la habilidad de prisa.\nCuando el Regisaurio alfa entre al campo de batalla, crea una ficha de criatura Dinosaurio verde 3/3 con la habilidad de arrollar. Regress|Regresión|Instantáneo|Regresa el permanente objetivo a la mano de su propietario. Regrowth|Reverdecer|Conjuro|Regresa la carta objetivo de tu cementerio a tu mano. -Reign of Chaos|Reinado del Caos|| -Reign of Terror|Reinado del terror|| +Reign of Chaos|Reinado del Caos|Conjuro|Elige uno -- Destruye la llanura objetivo y la criatura objetivo blanca; o destruye la isla objetivo y la criatura objetivo azul. +Reign of Terror|Reinado del terror|Conjuro|Destruye todas las criaturas blancas o todas las criaturas verdes. No pueden ser regeneradas. Pierde 2 vidas por cada criatura puesta en el cementerio de esta manera. Reincarnation|Reencarnación|Instantáneo|Elige una criatura objetivo. Cuando esa criatura muera este turno, regresa una carta de criatura del cementerio de su propietario al campo de batalla bajo el control del propietario de esa criatura. Reinforced Bulwark|Bastión reforzado|Criatura artefacto — Muro|Defensor.\n{T}: Prevén el siguiente 1 punto de daño que se te fuera a hacer este turno. -Reinforcements|Refuerzos|| +Reinforcements|Refuerzos|Instantáneo|Pon hasta tres criaturas objetivo de tu cementerio en la parte superior de tu biblioteca en cualquier orden. Reins of Power|Riendas del poder|Instantáneo|Endereza todas las criaturas que controlas y todas las criaturas que controla el oponente objetivo. Tanto tú como ese oponente ganan el control de todas las criaturas que controla el otro hasta el final del turno. Esas criaturas ganan la habilidad de prisa hasta el final del turno. Reins of the Vinesteed|Riendas del corcel de parra|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2.\nCuando la criatura encantada vaya a un cementerio, puedes regresar las Riendas del corcel de parra de tu cementerio al juego anexadas a una criatura que comparta un tipo de criatura con esa criatura. Reiterate|Reiterar|Instantáneo|Recuperar {3} (Puedes pagar {3} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.)\nCopia el hechizo objetivo de instantáneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Reito Lantern|Linterna de Reito|Artefacto|{3}: Pon la carta objetivo de un cementerio en la parte inferior de la biblioteca de su propietario. Reiver Demon|Demonio incursor|Criatura — Demonio|Vuela.\nCuando el Demonio incursor entre al campo de batalla, si lo lanzaste desde tu mano, destruye todas las criaturas que no sean negras o artefacto. No pueden ser regeneradas. -Rejuvenate|Rejuvenecer|| -Rejuvenation Chamber|Cámara de rejuvenecimiento|| +Rejuvenate|Rejuvenecer|Conjuro|Ganas 6 vidas.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rejuvenation Chamber|Cámara de rejuvenecimiento|Artefacto|Desaparecer 2 (Esta artefacto entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\n{T}: ganas 2 vidas Reki, the History of Kamigawa|Reki, la historia de Kamigawa|Criatura legendaria - Chamán humano|Siempre que juegues un hechizo legendario, roba una carta. Rekindled Flame|Llama reavivada|Conjuro|La Llama reavivada hace 4 puntos de daño a la criatura o jugador objetivo.\nAl comienzo de tu mantenimiento, si un oponente no tiene cartas en su mano, puedes regresar la Llama reavivada de tu cementerio a tu mano. Rekindling Phoenix|Fénix reavivado|Criatura — Fénix|Vuela.\nCuando el Fénix reavivado muera, crea una ficha de criatura Elemental roja 0/1 con "Al comienzo de tu mantenimiento, sacrifica esta criatura y regresa la carta objetivo llamada Fénix reavivado de tu cementerio al campo de batalla. Gana la habilidad de prisa hasta el final del turno". Reknit|Resoldar|Instantáneo|Regenera el permanente objetivo. -Relearn|Volver a aprender|| +Relearn|Volver a aprender|Conjuro|Devuelve la carta de instantáneo o conjuro objetivo de tu cementerio a tu mano. Release the Ants|Liberar las hormigas|Instantáneo|Liberar las hormigas hace 1 punto de daño a la criatura o jugador objetivo. Enfréntate con un oponente. Si ganas, regresa Liberar las hormigas a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Release the Gremlins|Soltar a los gremlins|Conjuro|Destruye X artefactos objetivo. Crea X fichas de criatura Gremlin rojas 2/2. Release to the Wind|Dispersar en el viento|Instantáneo|Exilia el permanente objetivo que no sea tierra. Mientras esa carta permanezca exiliada, su propietario puede lanzarla sin pagar su coste de maná. @@ -12696,27 +12696,27 @@ Relentless Rats|Ratas implacables|Criatura — Rata|Las Ratas implacables obtien Relentless Skaabs|Skaabs implacables|Criatura — Zombie|Como coste adicional para lanzar los Skaabs implacables, exilia una carta de criatura de tu cementerio.\nResiliencia. (Cuando esta criatura muera, si no tenía contadores +1/+1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Relic Bane|Ruina de la reliquia|Encantar artefacto|El artefacto encantado tiene "Al comienzo de tu mantenimiento, pierdes 2 vidas." Relic Barrier|Barrera de reliquias|Artefacto|{T}: Gira el artefacto objetivo. -Relic Bind|Lazo arcáico|| +Relic Bind|Lazo arcáico|Encantamiento - Aura|Siempre que el artefacto encantado sea girado, elige uno - el Lazo arcáico hace 1 punto de daño al jugador objetivo; o el jugador objetivo gana 1 vida. Relic Crush|Aplastar la reliquia|Instantáneo|Destruye el artefacto o encantamiento objetivo y hasta un otro artefacto o encantamiento objetivo. Relic Putrescence|Podredumbre de la reliquia|Encantamiento — Aura|Encantar artefacto.\nSiempre que el artefacto encantado sea girado, su controlador obtiene un contador de veneno. Relic Runner|Apropiadora de reliquias|Criatura — Bribón humano|La Apropiadora de reliquias no puede ser bloqueada si lanzaste un hechizo histórico este turno. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) Relic Seeker|Buscador de reliquias|Criatura — Soldado humano|Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.)Cuando el Buscador de reliquias gane prestigio, puedes buscar en tu biblioteca una carta de equipo, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. -Relic Ward|Guarda de reliquias|| +Relic Ward|Guarda de reliquias|Encantamiento - Aura|Puedes jugar la Guarda de reliquias cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nEl artefacto encantado no puede ser objetivo de hechizos ni habilidades. Relic of Progenitus|Reliquia de Progenitus|Artefacto|{T}: El jugador objetivo remueve del juego una carta de su cementerio.\n{1}, remover del juego la Reliquia de Progenitus: Remueve del juego todos los cementerios. Roba una carta. Relief Captain|Capitán del amparo|Criatura — Caballero kor aliado|Cuando el Capitán del amparo entre al campo de batalla, apoya 3. (Elige hasta otras tres criaturas objetivo y pon un contador +1/+1 sobre cada una.) -Reliquary Monk|Monje relicario|| +Reliquary Monk|Monje relicario|Criatura - Clérigo Monje Humano|Cuando Monje relicario vaya a un cementerio desde el juego, destruye el artefacto o encantamiento objetivo. Reliquary Tower|Torre del relicario|Tierra|Tu mano no tiene tamaño máximo.\n{T}: Agrega {1} a tu reserva de maná. Remand|Reenviar|Instantáneo|Contrarresta el hechizo objetivo. Si lo haces, regresa esa carta de hechizo a la mano de su propietario.\nRoba una carta. -Remedy|Remedio|| +Remedy|Remedio|Instantáneo|Prevén los siguientes 5 puntos de daño que fuera a recibir este turno cualquier número de criaturas objetivo y/o jugadores, divididos como elijas. Remember the Fallen|Recordar a los caídos|Conjuro|Elige uno o ambos: Regresa la carta de criatura objetivo de tu cementerio a tu mano; y/o regresa la carta de artefacto objetivo de tu cementerio a tu mano. -Remembrance|Reminiscencia|| +Remembrance|Reminiscencia|Encantamiento|Siempre que una criatura que no sea ficha de tu control vaya a un cementerio, busca en tu biblioteca una carta de criatura con el mismo nombre que esa carta. Si lo haces, muestra la carta y ponla en tu mano. Baraja tu biblioteca. Reminisce|Rememorar|Conjuro|El jugador objetivo baraja su cementerio en su biblioteca. Remorseful Cleric|Clérigo arrepentido|Criatura — Clérigo espíritu|Vuela.\nSacrificar el Clérigo arrepentido: Exilia todas las cartas del cementerio del jugador objetivo. Remorseless Punishment|Castigo despiadado|Conjuro|El oponente objetivo pierde 5 vidas a menos que ese jugador descarte dos cartas o sacrifique una criatura o planeswalker. Repite este proceso una vez. -Remote Farm|Granja remota|| +Remote Farm|Granja remota|Tierra|La Granja remota entra en juego girada con dos contadores de agotamiento en él.\n{T}, quita un contador de agotamiento de la Granja remota: añade {B}{B} a tu reserva de maná. Si no hay contadores de agotamiento en la Granja remota, sacrifícala. Remote Isle|Isla remota|Tierra|La Isla remota entra al campo de batalla girada.\n{T}: Agrega {U} a tu reserva de maná.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Remove Soul|Robar el alma|Instantáneo|Contrarresta el hechizo objetivo de criatura. -Remove|Remover|| +Remove|Remover|Instantáneo|Lanzar Remover sólo durante el paso de declarar atacantes y sólo si has sido atacado en este paso. Rend Flesh|Rasgar la carne|Instantáneo - Arcano|Destruye la criatura objetivo que no sea Espíritu. Rend Spirit|Rasgar el espíritu|Instantáneo|Destruye el Espíritu objetivo. Rendclaw Trow|Trow desgarrador|Criatura — Trol|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nPersistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) @@ -12731,18 +12731,18 @@ Renegade Krasis|Krasis renegado|Criatura — Bestia mutante|Evolucionar. (Siempr Renegade Map|Mapa de los renegados|Artefacto|El Mapa de los renegados entra al campo de batalla girado.\n{T}, sacrificar el Mapa de los renegados: Busca una carta de tierra básica en tu biblioteca, muéstrala, ponla en tu mano y luego baraja tu biblioteca. Renegade Rallier|Arengador renegado|Criatura — Guerrero humano|Revuelta — Cuando el Arengador renegado entre al campo de batalla, si un permanente que controlabas dejó el campo de batalla este turno, regresa la carta de permanente objetivo con coste de maná convertido de 2 o menos de tu cementerio al campo de batalla. Renegade Tactics|Tácticas de renegado|Conjuro|La criatura objetivo no puede bloquear este turno.\nRoba una carta. -Renegade Warlord|Señor de la guerra renegado|| +Renegade Warlord|Señor de la guerra renegado|Criatura - Guerrero Humano|Daña primero.\nSiempre que el Señor de la guerra renegado ataca, cada otra criatura atacando obtiene +1/+0 hasta el final del turno. Renegade Wheelsmith|Forjaciclos renegado|Criatura — Enano piloto|Siempre que el Forjaciclos renegado se gire, la criatura objetivo no puede bloquear este turno. Renegade's Getaway|Huida del renegado|Instantáneo|El permanente objetivo gana la habilidad de indestructible hasta el final del turno. Crea una ficha de criatura artefacto Servo incolora 1/1. (Los efectos que dicen "destruye" no destruyen a un permanente con la habilidad de indestructible y, si es una criatura, no puede ser destruida por daño.) -Renewal|Renovación|| +Renewal|Renovación|Conjuro|Como coste adicional para jugar la Renovacion, sacrifica una tierra.\nBusca en tu biblioteca una carta de tierra básica y pon esa carta en juego. Baraja tu biblioteca.\nRoba una carta al comienzo del siguiente mantenimiento. Renewed Faith|Fe renovada|Instantáneo|Gana 6 vidas.\nCiclo {1}{W}. ({1}{W}, descartar esta carta de tu mano: Roba una carta.)\nCuando uses la habilidad de ciclo de la Fe renovada, puedes ganar 2 vidas. -Renewing Dawn|Amanecer renovador|| -Renewing Touch|Toque revivificador|| +Renewing Dawn|Amanecer renovador|Conjuro|Ganas 2 vidas por cada Montaña que controle el oponente objetivo. +Renewing Touch|Toque revivificador|Conjuro|Baraja cualquier número de cartas de criaturas objetivo de tu cementerio en tu biblioteca. Renounce the Guilds|Renunciar a los gremios|Instantáneo|Cada jugador sacrifica un permanente multicolor. -Renounce|Renunciar|| +Renounce|Renunciar|Instantáneo|Sacrifica cualquier número de permanentes. Gana 2 vidas por cada uno sacrificado de esta manera. Renowned Weaponsmith|Armero insigne|Criatura — Artífice humano|{T}: Agrega {2} a tu reserva de maná. Usa este maná solo para lanzar hechizos de artefacto o activar habilidades de artefactos.\n{U}, {T}: Busca en tu biblioteca una carta llamada Arco perforacorazones o Frasco de fuegodragón, muéstrala, ponla en tu mano y luego baraja tu biblioteca. Renowned Weaver|Tejedora insigne|Criatura — Chamán humano|{1}{G}, sacrificar la Tejedora insigne: Pon en el campo de batalla una ficha de criatura encantamiento Araña verde 1/3 con la habilidad de alcance. (Puede bloquear a criaturas con la habilidad de volar.) -Reparations|Compensaciones|| +Reparations|Compensaciones|Encantamiento|Siempre que un oponente juegue un hechizo que te haga objetivo o a una criatura de tu control, puedes robar una carta. Repay in Kind|Devolver el favor|Conjuro|El total de vidas de cada jugador es igual al menor del total de vidas entre todos los jugadores. Repeal|Revocar|Instantáneo|Regresa el permanente objetivo que no sea tierra con coste de maná convertido de X a la mano de su propietario.Roba una carta. Repeated Reverberation|Reverberación repetida|Instantáneo|Cuando lances el próximo hechizo de instantáneo o de conjuro o actives una habilidad de lealtad este turno, copia ese hechizo o habilidad dos veces. Puedes elegir nuevos objetivos para las copias. @@ -12751,21 +12751,21 @@ Repel Intruders|Repeler a los intrusos|Instantáneo|Pon en juego dos fichas de c Repel the Abominable|Combatir las abominaciones|Instantáneo|Prevén todo el daño que fueran a hacer este turno las criaturas que no sean Humano. Repel the Darkness|Repeler la oscuridad|Instantáneo|Gira hasta dos criaturas objetivo.\nRoba una carta. Repel|Rechazar|Instantáneo|Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. -Repentance|Remordimientos|| -Repentant Blacksmith|Herrero penitente|| +Repentance|Remordimientos|Conjuro|La criatura objetivo se hace daño asimismo igual a su fuerza. +Repentant Blacksmith|Herrero penitente|Criatura - Humano|Protección contra rojo. Repentant Vampire|Vampiro arrepentido|Criatura — Vampiro|Vuela.\nSiempre que una criatura que reciba daño del Vampiro arrepentido este turno vaya a un cementerio, pon un contador +1/+1 sobre el Vampiro arrepentido.\nUmbral El Vampiro arrepentido es blanco y tiene: "{T}: Destruye la criatura objetivo negra". -Repercussion|Repercusión|| -Replenish|Reabastecer|| +Repercussion|Repercusión|Encantamiento|Siempre que una criatura recibe daño, la Repercusión hace esa cantidad de daño al controlador de esa criatura. +Replenish|Reabastecer|Conjuro|Devuelve todas las cartas de encantamiento de tu cementerio al juego. (Los encantamiento locales sin permanente para encantar permanecen en tu cementerio.) Replicate|Replicar|Conjuro|Crea una ficha que es una copia de la criatura objetivo que controlas. -Repopulate|Repoblar|| +Repopulate|Repoblar|Instantáneo|Baraja todas las cartas de criatura del cementerio del jugador objetivo en la biblioteca de ese jugador.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Reprisal|Represalia|Instantáneo|Destruye la criatura objetivo con fuerza de 4 o más. No puede ser regenerada. Reprobation|Reprobación|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada pierde todas las habilidades y es una criatura Cobarde con fuerza y resistencia base de 0/1. (Mantiene todos los supertipos, pero pierde todos los otros tipos y tipos de criatura.) -Reprocess|Reprocesar|| +Reprocess|Reprocesar|Conjuro|Sacrificar cualquier número de artefactos, criaturas, y/o tierras. Roba una carta por cada permanente sacrificado de esta manera. Repudiate|Repudiar|Instantáneo|Contrarresta la habilidad activada o disparada objetivo. (Las habilidades de maná no pueden hacerse objetivo.) Repulse|Repulsa|Instantáneo|Regresa la criatura objetivo a la mano de su propietario.\nRoba una carta. Requiem Angel|Ángel del réquiem|Criatura — Ángel|Vuela.\nSiempre que otra criatura que controlas que no sea Espíritu muera, pon en el campo de batalla una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. Reroute|Reencaminar|Instantáneo|Cambia el objetivo de una habilidad activada objetivo que tenga un solo objetivo.\nRoba una carta. -Rescind|Rescindir|| +Rescind|Rescindir|Instantáneo|Devuelve el permanente objetivo a la mano de su propietario.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Rescue from the Underworld|Rescate del Inframundo|Instantáneo|Como coste adicional para lanzar el Rescate del Inframundo, sacrifica una criatura.\nElige la carta de criatura objetivo de tu cementerio. Regresa esa carta y la carta sacrificada al campo de batalla bajo tu control al comienzo de tu próximo mantenimiento. Exilia el Rescate del Inframundo. Rescuer Sphinx|Esfinge rescatadora|Criatura — Esfinge|Vuela.\nEn cuanto la Esfinge rescatadora entre al campo de batalla, puedes regresar un permanente que no sea tierra que controlas a la mano de su propietario. Si lo haces, la Esfinge rescatadora entra al campo de batalla con un contador +1/+1 sobre ella. Rescue|Rescate|Instantáneo|Regresa el permanente objetivo que controlas a la mano de su propietario. @@ -12776,7 +12776,7 @@ Reservoir Walker|Caminante de la reserva|Criatura artefacto — Constructo|Cuand Reshape|Remodelar|Conjuro|Como coste adicional para jugar Remodelar, sacrifica un artefacto.\nBusca en tu biblioteca una carta de artefacto con coste de maná convertido igual o menor a X y ponla en juego. Luego baraja tu biblioteca. Resilient Khenra|Khenra resiliente|Criatura — Hechicero chacal|Cuando el Khenra resiliente entre al campo de batalla, puedes hacer que la criatura objetivo obtenga +X/+X hasta el final del turno, donde X es la fuerza del Khenra resiliente.\nEternizar {4}{G}{G}. ({4}{G}{G}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Hechicero Chacal Zombie negro 4/4 sin coste de maná. Activa la habilidad de eternizar solo como un conjuro.) Resilient Wanderer|Vagabunda flexible|Criatura — Nómada|Daña primero.\nDescartar una carta de tu mano: La Vagabunda flexible gana protección contra el color de tu elección hasta el final del turno. -Resistance Fighter|Luchador de la resistencia|| +Resistance Fighter|Luchador de la resistencia|Criatura - Soldado Humano|Sacrificar el Luchador de la resistencia: Prevén todo el daño de combate que fuera a hacer la criatura objetivo este turno. Resize|Redimensionar|Instantáneo|La criatura objetivo obtiene +3/+3 hasta el final del turno.\nRecobrar {1}{G} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {1}{G}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Resolute Archangel|Arcángel resuelto|Criatura — Ángel|Vuela.\nCuando el Arcángel resuelto entre al campo de batalla, si tu total de vidas es menor que tu total de vidas inicial, se convierte en la misma cantidad que tu total de vidas inicial. Resolute Blademaster|Maestro de filo decidido|Criatura — Soldado humano aliado|Alianza — Siempre que el Maestro de filo decidido u otro Aliado entre al campo de batalla bajo tu control, las criaturas que controlas ganan la habilidad de dañar dos veces hasta el final del turno. @@ -12789,7 +12789,7 @@ Resounding Silence|Silencio resonante|Instantáneo|Remueve del juego la criatura Resounding Thunder|Trueno resonante|Instantáneo|El Trueno resonante hace 3 puntos de daño a la criatura o jugador objetivo.\nCiclo {5}{B}{R}{G}. ({5}{B}{R}{G}, descartar esta carta: Roba una carta.)\nCuando uses la habilidad de ciclo del Trueno resonante, éste le hace 6 puntos de daño a la criatura o jugador objetivo. Resounding Wave|Ola resonante|Instantáneo|Regresa el permanente objetivo a la mano de su propietario.\nCiclo {5}{W}{U}{B}. ({5}{W}{U}{B}, descartar esta carta: Roba una carta.)\nCuando uses la habilidad de ciclo de la Ola resonante, regresa dos permanentes objetivo a las manos de sus propietarios. Resourceful Return|Regreso ingenioso|Conjuro|Regresa la carta de criatura objetivo de tu cementerio a tu mano. Si controlas un artefacto, roba una carta. -Respite|Respiro|| +Respite|Respiro|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno. Gana 1 vida por cada criatura atacando. Resplendent Angel|Ángel resplandeciente|Criatura — Ángel|Vuela.\nAl comienzo de cada paso final, si has ganado 5 o más vidas este turno, crea una ficha de criatura Ángel blanca 4/4 con las habilidades de volar y vigilancia.\n{3}{W}{W}{W}: Hasta el final del turno, el Ángel resplandeciente obtiene +2/+2 y gana la habilidad de vínculo vital. Resplendent Griffin|Grifo resplandeciente|Criatura — Grifo|Vuela.\nAscender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nSiempre que el Grifo resplandeciente ataque, si tienes la bendición de la ciudad, pon un contador +1/+1 sobre él. Resplendent Mentor|Mentora resplandeciente|Criatura — Clérigo kithkin|Las criaturas blancas que controlas tienen "{T}: Ganas 1 vida". @@ -12798,7 +12798,7 @@ Rest for the Weary|Descanso para los agotados|Instantáneo|El jugador objetivo g Rest in Peace|Descanse en paz|Encantamiento|Cuando Descanse en paz entre al campo de batalla, exilia todas las cartas de todos los cementerios.\nSi una carta o ficha fuera a ser puesta en un cementerio desde cualquier parte, en vez de eso, exíliala. Restless Apparition|Aparición inquieta|Criatura — Espíritu|{W/B}{W/B}{W/B}: La Aparición inquieta obtiene +3/+3 hasta el final del turno.\nPersistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) Restless Bones|Huesos inquietos|Criatura — Esqueleto|{3}{B}, {T}: La criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno.\n{1}{B}: Regenera los Huesos inquietos. -Restless Dead|Muertos penitentes|| +Restless Dead|Muertos penitentes|Criatura - Esqueleto|{B}: regenera los Muertos penitentes. Restless Dreams|Sueños inquietos|Conjuro|Como coste adicional para jugar los Sueños inquietos, descarta X cartas de tu mano.\nRegresa X cartas objetivo de criatura de tu cementerio a tu mano. Restock|Resurtir|Conjuro|Regresa dos cartas objetivo de tu cementerio a tu mano. Exilia Resurtir. Restoration Angel|Ángel de la restitución|Criatura — Ángel|Destello.\nVuela.\nCuando el Ángel de la restitución entre al campo de batalla, puedes exiliar a la criatura objetivo que controles que no sea un Ángel, luego regresa esa carta al campo de batalla bajo tu control. @@ -12807,16 +12807,16 @@ Restoration Specialist|Especialista en restauración|Criatura — Enano artífic Restore Balance|Devolver el equilibrio|Conjuro|Devolver el equilibrio es blanco.\nSuspender 6—{W}.\nCada jugador elige una cantidad de tierras que controla igual al número de tierras que controla el jugador que controla menos, luego sacrifica el resto. Los jugadores sacrifican criaturas y descartan cartas de la misma manera. Restore the Peace|Restablecer la paz|Instantáneo|Regresa cada criatura que haya hecho daño este turno a la mano de su propietario. Restore|Restaurar|Conjuro|Pon en el campo de batalla bajo tu control la carta de tierra objetivo de un cementerio. -Restrain|Refrenar|| +Restrain|Refrenar|Instantáneo|Prevén todo el daño de combate que fuera a hacer la criatura atacante objetivo este turno.\nRoba una carta. Resupply|Nuevos suministros|Instantáneo|Ganas 6 vidas.\nRoba una carta. Resurgence|Resurgimiento|Conjuro|Las criaturas que controlas ganan las habilidades de dañar primero y vigilancia hasta el final del turno. Después de esta fase principal, hay una fase de combate adicional seguida de una fase principal adicional. Resurrection|Resurrección|Conjuro|Regresa la carta de criatura objetivo de tu cementerio al juego. -Resuscitate|Resucitar|| +Resuscitate|Resucitar|Instantáneo|Hasta final del turno, las criatura de tu control ganan "1: regenera esta criatura." Retaliate|Tomar represalias|Instantáneo|Destruye todas las criaturas que te hicieron daño este turno. -Retaliation|Represalia|| +Retaliation|Represalia|Encantamiento|Las criaturas de tu control tienen "Siempre que esta criatura sea bloqueada, obtiene +1/+1 hasta el final del turno por cada criatura bloqueándolo" Retaliator Griffin|Grifo vengador|Criatura — Grifo|Vuela.\nSiempre que una fuente que controle un oponente te haga daño, puedes poner esa misma cantidad de contadores +1/+1 sobre el Grifo vengador. Retether|Volver a atar|Conjuro|Regresa cada carta de aura de tu cementerio al juego. Sólo se pueden encantar criaturas de esta manera. (Las cartas de aura que no pueden encantar a una criatura en juego permanecen en tu cementerio.) -Rethink|Reconsiderar|| +Rethink|Reconsiderar|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague X, donde X es su coste de maná convertido. Retraced Image|Imagen calcada|Conjuro|Muestra una carta de tu mano, luego pon en juego esa carta si tiene el mismo nombre que un permanente que esté en juego. Retraction Helix|Hélice de retracción|Instantáneo|Hasta el final del turno, la criatura objetivo gana "{T}: Regresa el permanente objetivo que no sea tierra a la mano de su propietario". Retract|Retractarse|Instantáneo|Regresa todos los artefactos que controles a la mano de su propietario. @@ -12826,13 +12826,13 @@ Retreat to Hagra|Retirada a Hagra|Encantamiento|Aterrizaje — Siempre que una t Retreat to Kazandu|Retirada a Kazandu|Encantamiento|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, elige uno:• Pon un contador +1/+1 sobre la criatura objetivo.• Ganas 2 vidas. Retreat to Valakut|Retirada a Valakut|Encantamiento|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, elige uno:• La criatura objetivo obtiene +2/+0 hasta el final del turno.• La criatura objetivo no puede bloquear este turno. Retribution of the Ancients|Retribución de los antiguos|Encantamiento|{B}, remover X contadores +1/+1 de entre las criaturas que controlas: La criatura objetivo obtiene -X/-X hasta el final del turno. -Retribution of the Meek|Venganza de los mansos|| -Retribution|Retrubción|| +Retribution of the Meek|Venganza de los mansos|Conjuro|Destruye todas las criaturas con fuerza 4 o superior. No pueden ser regeneradas. +Retribution|Retrubción|Conjuro|Elige 2 criaturas objetivo controladas por un oponente. Ese jugador elige una de ellas y la sacrifica. Pon un contador -1/-1 en la otra. Retributive Wand|Varita retributiva|Artefacto|{3}, {T}: La Varita retributiva hace 1 punto de daño a cualquier objetivo.\nCuando la Varita retributiva vaya a un cementerio desde el campo de batalla, hace 5 puntos de daño a cualquier objetivo. Retrofitter Foundry|Fundición reconvertidora|Artefacto|{3}: Endereza la Fundición reconvertidora.\n{2}, {T}: Crea una ficha de criatura artefacto Servo incolora 1/1.\n{1}, {T}, sacrificar un Servo: Crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar.\n{T}, sacrificar un Tóptero: Crea una ficha de criatura artefacto Constructo incolora 4/4. -Retromancer|Retromante|| +Retromancer|Retromante|Criatura - Chamán Viashino|Siempre que el Retromante sea objetivo de un hechizo o habilidad, el Retromante hace 3 puntos de daño al controlador de ese hechizo o habilidad. Return from Extinction|Regresar de la extinción|Conjuro|Elige uno:\n• Regresa la carta de criatura objetivo de tu cementerio a tu mano.\n• Regresa dos cartas de criatura objetivo que comparten un tipo de criatura de tu cementerio a tu mano. -Return of the Nightstalkers|Regrero de los cazadores nocturnos|| +Return of the Nightstalkers|Regrero de los cazadores nocturnos|Conjuro|Devuelve todas las cartas permanentes de Cazadores nocturnos de tu cementerio al campo de batalla. Luego destruye todos los pantanos que controles. Return of the Wildspeaker|Regreso del Portavoz Salvaje|Instantáneo|Elige uno:\n• Roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que no sean Humano que controlas.\n• Las criaturas que no sean Humano que controlas obtienen +3/+3 hasta el final del turno. Return to Dust|Volver al polvo|Instantáneo|Exilia el artefacto o encantamiento objetivo. Si lanzas este hechizo durante tu fase principal, puedes exiliar otro artefacto o encantamiento objetivo. Return to Nature|Regreso a la naturaleza|Instantáneo|Elige uno:\n• Destruye el artefacto objetivo.\n• Destruye el encantamiento objetivo.\n• Exilia la carta objetivo de un cementerio. @@ -12844,8 +12844,8 @@ Returned Reveler|Juerguista resurgido|Criatura — Sátiro zombie|Cuando el Juer Return|Regresar|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nExilia la carta objetivo de un cementerio. Crea una ficha de criatura Zombie negra 2/2. Revealing Wind|Viento revelador|Instantáneo|Prevén todo el daño de combate que se fuera a hacer este turno. Puedes mirar cada criatura boca abajo que esté atacando o bloqueando. Reveillark|Alondra del despertar|Criatura — Elemental|Vuela.\nCuando la Alondra del despertar deje el campo de batalla, regresa hasta dos cartas de criatura objetivo con fuerza de 2 o menos de tu cementerio al campo de batalla.\nEvocar {5}{W}. (Puedes lanzar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre al campo de batalla.) -Reveille Squad|Escuadrón de Diana|| -Reveka, Wizard Savant|Reveka, Hechiccera Decana|| +Reveille Squad|Escuadrón de Diana|Criatura - Rebelde Humano|Siempre que ataques, si el Escuadrón de Diana está enderezado, puedes enderezar todas las criaturas de tu control. +Reveka, Wizard Savant|Reveka, Hechicera Decana|Criatura Legendaria - Hechicero Enano|{T}: Reveka, Hechicera Decana hace 2 puntos de daño a la criatura o jugador objetivo y no se endereza durante tu siguiente paso de enderezar. Revel in Riches|Fortuna extasiadora|Encantamiento|Siempre que una criatura que controla un oponente muera, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná".\nAl comienzo de tu mantenimiento, si controlas diez o más Tesoros, ganas el juego. Revel of the Fallen God|Festín del dios caído|Conjuro|Pon en el campo de batalla cuatro fichas de criatura Sátiro rojas y verdes 2/2 con la habilidad de prisa. Revelsong Horn|Cuerno de canción alegre|Artefacto|{1}, {T}, girar una criatura enderezada que controlas: La criatura objetivo obtiene +1/+1 hasta el final del turno. @@ -12856,12 +12856,12 @@ Revenge of the Hunted|Venganza de los perseguidos|Conjuro|Hasta el final del tur Revenge|Revancha|Conjuro|Duplica tu total de vidas. El oponente objetivo pierde la mitad de sus vidas, redondeando hacia arriba. Reverberate|Reverberar|Instantáneo|Copia el hechizo objetivo de instantáneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Revered Dead|Muertos venerados|Criatura — Espíritu soldado|{W}: Regenera los Muertos venerados. -Revered Elder|Anciano reverenciado|| -Revered Unicorn|Unicornio venerado|| +Revered Elder|Anciano reverenciado|Criatura - Clérigo Humano|{1}: Prevén el siguiente punto de daño que fuera ser hecho al Anciano reverenciado este turno. +Revered Unicorn|Unicornio venerado|Criatura - Unicornio|Mantenimiento acumulativo {1}\nCuando el Unicornio venerado deja el juego, su controlador gana vida igual al ultimo coste pagado para el mantenimiento acumulativo del Unicornio venerado. Reverence|Reverencia|Encantamiento|Las criaturas con fuerza de 2 o menos no pueden atacarte. Reverent Hunter|Cazador reverente|Criatura — Arquero humano|Cuando el Cazador reverente entre al campo de batalla, pon una cantidad de contadores +1/+1 sobre él igual a tu devoción al verde. (Cada {G} en los costes de maná de los permanentes que controlas cuenta para tu devoción al verde.) -Reverent Mantra|Mantra reverente|| -Reverent Silence|Silencio reverente|| +Reverent Mantra|Mantra reverente|Instantáneo|Puedes retirar del juego una carta blanca de tu mano en vez de pagar el coste de maná de la Mantra reverente.\nTodas las criaturas ganan protección del color de tu elección hasta el final del turno. +Reverent Silence|Silencio reverente|Conjuro|Si tú controlas un bosque en juego, puedes elegir que cada uno de los otros jugadores ganan 6 vidas en vez de pagar el coste de maná del Silencio reverente.\nDestruye todos los encantaminetos. Reversal of Fortune|Inversión de fortuna|Conjuro|El oponente objetivo muestra su mano. Puedes copiar una carta de instantáneo o conjuro de allí y jugar la copia sin pagar su coste de maná. Reverse Damage|Inversión de daño|Instantáneo|La próxima vez que una fuente de tu elección fuera a hacerte daño este turno, prevén ese daño. Gana esa cantidad de vida. Reverse Engineer|Ingeniería inversa|Conjuro|Improvisar. (Tus artefactos pueden ayudar a lanzar este hechizo. Cada artefacto que gires una vez que termines de activar habilidades de maná paga {1}.)\nRoba tres cartas. @@ -12870,17 +12870,17 @@ Revitalize|Revivificar|Instantáneo|Ganas 3 vidas.\nRoba una carta. Revival|Resurgimiento|Conjuro|Regresa la carta de criatura objetivo con coste de maná convertido de 3 o menos de tu cementerio al campo de batalla. Revive the Fallen|Revivir a los caídos|Conjuro|Regresa la carta de criatura objetivo en un cementerio a la mano de su propietario. Enfréntate con un oponente. Si ganas, regresa Revivir a los caídos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Revive|Revivir|Conjuro|Regresa la carta objetivo verde de tu cementerio a tu mano. -Reviving Dose|Dosis Reanimadora|| +Reviving Dose|Dosis Reanimadora|Instantáneo|Gana 3 vidas. Reviving Melody|Melodía reanimadora|Conjuro|Elige uno o ambos: Regresa la carta de criatura objetivo de tu cementerio a tu mano; y/o regresa la carta de encantamiento objetivo de tu cementerio a tu mano. -Reviving Vapors|Vapores Reanimantes|| +Reviving Vapors|Vapores Reanimantes|Instantáneo|Muestra las tres cartas superiores de tu biblioteca y pon una de ellas en tu mano. Ganas vida igual al coste de maná convertido de esa carta. Pon las otras cartas mostradas de esta manera en tu cementerio. Revoke Existence|Revocar la existencia|Conjuro|Exilia el artefacto o encantamiento objetivo. Revoke Privileges|Privilegios revocados|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar, bloquear ni tripular Vehículos. Revolutionary Rebuff|Impugnación revolucionaria|Instantáneo|Contrarresta el hechizo objetivo que no sea de artefacto a menos que su controlador pague {2}. Reward the Faithful|Recompensar a los fieles|Instantáneo|Cada uno de cualquier número de jugadores objetivo gana una cantidad de vida igual al coste de maná convertido más alto que haya entre los permanentes que controles. -Rewards of Diversity|Recompensas de la Diversidad|| +Rewards of Diversity|Recompensas de la Diversidad|Encantamiento|Siempre que un oponente juegue un hechizo multicolor, gana 4 vidas. Reweave|Retejer|Instantáneo - Arcano|El controlador del permanente objetivo lo sacrifica. Ese jugador muestra cartas de la parte superior de su biblioteca hasta que muestre una carta que comparta un tipo de carta con el permanente sacrificado. Ese jugador pone esa carta en juego, luego baraja su biblioteca.\nEmpalmar con lo arcano {2}{U}{U} Rewind|Retroceder|Instantáneo|Contrarresta el hechizo objetivo, luego endereza hasta cuatro tierras. -Reya Dawnbringer|Reya Porta Alba|| +Reya Dawnbringer|Reya Porta Alba|Criatura Legendaria - Ángel|Vuela. Reyhan, Last of the Abzan|Reyhan, última Abzan|Criatura legendaria — Guerrero humano|Reyhan, última Abzan entra al campo de batalla con tres contadores +1/+1 sobre ella.\nSiempre que una criatura que controlas muera o vaya a la zona de mando, si tenía uno o más contadores +1/+1 sobre ella, puedes poner esa misma cantidad de contadores +1/+1 sobre la criatura objetivo.\nCamarada. (Puedes tener dos comandantes si ambos tienen camarada.) Rhet-Crop Spearmaster|Lancero de la simiente Rhet|Criatura — Guerrero humano|Puedes espolear al Lancero de la simiente Rhet en cuanto ataque. Cuando lo hagas, obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. (Una criatura espoleada no se enderezará durante tu próximo paso de enderezar.) Rhizome Lurcher|Pasotorpe rizómico|Criatura — Hongo zombie|Despojos — El Pasotorpe rizómico entra al campo de batalla con una cantidad de contadores +1/+1 sobre él igual a la cantidad de cartas de criatura en tu cementerio. @@ -12901,18 +12901,18 @@ Rhox War Monk|Monje guerrero rhox|Criatura — Monje rinoceronte|Vínculo vital. Rhox|Rhox|Criatura — Bestia|Puedes hacer que el Rhox haga su daño de combate al jugador defensor como si no hubiera sido bloqueado.\n{2}{G}: Regenera al Rhox. Rhys the Exiled|Rhys el exiliado|Criatura legendaria — Guerrero elfo|Siempre que Rhys el exiliado ataque, ganas 1 vida por cada Elfo que controlas.\n{B}, sacrificar un Elfo: Regenera a Rhys el exiliado. Rhys the Redeemed|Rhys el redimido|Criatura legendaria — Guerrero elfo|{2}{G/W}, {T}: Pon en juego una ficha de criatura Guerrero Elfo verde y blanca 1/1.\n{4}{G/W}{G/W}, {T}: Por cada ficha de criatura que controles, pon en juego una ficha que es una copia de esa criatura. -Rhystic Cave|Cueva Ristica|| -Rhystic Circle|Circulo Rístico|| -Rhystic Deluge|Diluvio Rístico|| -Rhystic Lightning|Relámpago Rístico|| -Rhystic Scrying|Adivinación Ristica|| -Rhystic Shield|Escudo Rístico|| -Rhystic Study|Estudio Rístico|| -Rhystic Syphon|Sifón Rístico|| -Rhystic Tutor|Tutor Rístico|| +Rhystic Cave|Cueva Ristica|Tierra|{T}: elige un color. Añade un maná de ese color a tu reserva de maná a menos que cualquier jugador pague {1}. No puedes jugar esta habilidad cuando otro hechizo o habilidad esta siendo jugada. +Rhystic Circle|Circulo Rístico|Encantamiento|{1}: cualquier jugador puede pagar {1}. Si no lo hace, la siguiente vez que una fuente de tu elección fuera a hacerte daño este turno, prevén ese daño. +Rhystic Deluge|Diluvio Rístico|Encantamiento|{U}: gira la criatura objetivo a menos que su controlador pague {1}. +Rhystic Lightning|Relámpago Rístico|Instantáneo|El Relámpago Rístico hace 4 puntos de daño a la criatura o jugador objetivo a menos que el controlador de esa criatura o ese jugador pague 2. Si lo hace, el Relámpago Rístico hace 2 puntos de daño a la criatura o jugador. +Rhystic Scrying|Adivinación Ristica|Conjuro|Roba tres cartas. Luego, si cualquier jugador paga 2, descártate de tres cartas de tu mano. +Rhystic Shield|Escudo Rístico|Instantáneo|Las criaturas bajo tu control obtienen +0/+1 hasta el final del turno. Ganan +0/+2 adicional hasta el final del turno a menos que cualquier jugador pague 2. +Rhystic Study|Estudio Rístico|Encantamiento|Siempre que un oponente juegue un hechizo, puedes robar una carta a menos que ese jugador pague {1}. +Rhystic Syphon|Sifón Rístico|Conjuro|A menos que el jugador objetivo pague 3, el pierde 5 vida y tú ganas 5 vidas. +Rhystic Tutor|Tutor Rístico|Conjuro|A menos que cualquier jugador pague 2, busca en tu biblioteca una carta, pon esa carta en tu mano, luego baraja tu biblioteca. Rhythm of the Wild|Ritmo de los salvajes|Encantamiento|Los hechizos de criatura que controlas no pueden ser contrarrestados.\nLas criaturas que no sean fichas que controlas tienen la habilidad de insurgencia. (Entran al campo de batalla con lo que elijas: un contador +1/+1 o la habilidad de prisa.) -Rib Cage Spider|Araña Costillar|| -Ribbon Snake|Víbora Listón|| +Rib Cage Spider|Araña Costillar|Criatura - Araña|La Araña Costillar puede bloquear como si tuviera la habilidad de volar. +Ribbon Snake|Víbora Listón|Criatura - Vibora|Vuela.\n{2}: la Vibora Listón pierde la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Ribbons of Night|Jirones de la noche|Conjuro|Los Jirones de la noche hacen 4 puntos de daño a la criatura objetivo y tú ganas 4 vidas. Si se usó {U} para lanzar los Jirones de la noche, roba una carta. Ribbons of the Reikai|Jirones del Reikai|Conjuro - Arcano|Roba una carta por cada Espíritu que controles. Ribbons|Trozos|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nCada oponente pierde X vidas. @@ -12928,7 +12928,7 @@ Rider in Need|Jinete en apuros|Conjuro — Aventura|Crea una ficha de criatura C Riders of Gavony|Jinetes de Gavony|Criatura — Caballero humano|Vigilancia.\nEn cuanto los Jinetes de Gavony entren al campo de batalla, elige un tipo de criatura.\nLas criaturas Humano que controlas tienen protección contra las criaturas del tipo elegido. Ridge Rannet|Rannet del risco|Criatura — Bestia|Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Ridged Kusite|Kusite con cresta|Criatura — Horror cambiahechizos|{1}{B}, {T}, descartar una carta: La criatura objetivo obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. -Ridgeline Rager|Iracundo Alomado|| +Ridgeline Rager|Iracundo Alomado|Criatura - Bestia|{R}: El Iracundo alomado obtiene +1/+0 hasta el final del turno. Ridgescale Tusker|Colmilludo escamacoraza|Criatura — Bestia|Cuando el Colmilludo escamacoraza entre al campo de batalla, pon un contador +1/+1 sobre cada una de las otras criaturas que controlas. Ridgetop Raptor|Ráptor de las crestas|Criatura — Bestia|Daña dos veces. (Esta criatura daña primero y también hace daño de combate normal.) Rienne, Angel of Rebirth|Rienne, ángel del renacimiento|Criatura legendaria — Ángel|Vuela.\nLas otras criaturas multicolores que controlas obtienen +1/+0.\nSiempre que otra criatura multicolor que controlas muera, regrésala a la mano de su propietario al comienzo del próximo paso final. @@ -12939,19 +12939,19 @@ Riftstone Portal|Portal de Rocafisurada|Tierra|{T}: Agrega un maná incoloro a t Riftsweeper|Barregrietas|Criatura — Chamán elfo|Cuando el Barregrietas entre en juego, elige la carta objetivo boca arriba que está removida del juego. Su propietario la baraja en su biblioteca. Riftwing Cloudskate|Rayanube ala agrietada|Criatura — Ilusión|Vuela.\nCuando la Rayanube ala agrietada entre en juego, regresa el permanente objetivo a la mano de su propietario.\nSuspender 3—{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná. Tiene la habilidad de prisa.) Rigging Runner|Trepador de las jarcias|Criatura — Pirata trasgo|Daña primero.\nIncursión — El Trepador de las jarcias entra al campo de batalla con un contador +1/+1 sobre él si atacaste con una criatura este turno. -Righteous Aura|Aura de virtud|| +Righteous Aura|Aura de virtud|Encantamiento|{W}, pagar 2 vidas: la siguiente vez que una fuente de tu elección fuera a hacerte daño este turno, prevén ese daño. Righteous Authority|Autoridad justa|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 por cada carta que haya en la mano de su controlador.\nAl comienzo del paso de robar del controlador de la criatura encantada, ese jugador roba una carta adicional. Righteous Blow|Golpe justo|Instantáneo|El Golpe justo hace 2 puntos de daño a la criatura atacante o bloqueadora objetivo. Righteous Cause|Causa justificada|Encantamiento|Siempre que una criatura ataque, ganas 1 vida. Righteous Charge|Carga justa|Conjuro|Las criaturas que controlas obtienen +2/+2 hasta el final del turno. Righteous Confluence|Confluencia justa|Conjuro|Elige tres. Puedes elegir el mismo modo más de una vez.• Pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia.• Exilia el encantamiento objetivo.• Ganas 5 vidas. -Righteous Fury|Furia justa|| -Righteous Indignation|Justa indignación|| -Righteous War|Guerra justa|| +Righteous Fury|Furia justa|Conjuro|Destruye todas las criaturas giradas. Ganarás 2 vidas por cada criatura destruida de esta manera. +Righteous Indignation|Justa indignación|Encantamiento|Siempre que una criatura bloquea una criatura negra o roja, la criatura bloqueando obtiene +1/+1 hasta el final del turno. +Righteous War|Guerra justa|Encantamiento|Las criaturas blancas que controlas tienen protección contra negro.\nLas criaturas negras que controlas tienen protección contra blanco. Righteousness|Rectitud|Instantáneo|La criatura bloqueadora objetivo obtiene +7/+7 hasta el final del turno. Riku of Two Reflections|Riku de los Dos Reflejos|Criatura legendaria — Hechicero humano|Siempre que lances un hechizo instantáneo o conjuro, puedes pagar {U}{R}. Si lo haces, copia ese hechizo. Puedes elegir nuevos objetivos para la copia.\nSiempre que otra criatura que no sea ficha entre al campo de batalla bajo tu control, puedes pagar {G}{U}. Si lo haces, pon en el campo de batalla una ficha que es una copia de esa criatura. Rile|Irritar|Conjuro|Irritar hace 1 punto de daño a la criatura objetivo que controlas. Esa criatura gana la habilidad de arrollar hasta el final del turno.\nRoba una carta. -Rime Dryad|Dríada de la escarcha|| +Rime Dryad|Dríada de la escarcha|Criatura - Driada|Cruza bosques nevados (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque nevado.) Rime Tender|Cuidadora de la escarcha|Criatura nevada — Druida humano|{T}: Endereza otro permanente nevado objetivo. Rime Transfusion|Transfusión de escarcha|Encantamiento nevado — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+1 y tiene "{S}: Esta criatura no puede ser bloqueada este turno excepto por criaturas nevadas." ({S} puede pagarse con un maná de un permanente nevado.) Rimebound Dead|Muerto atado a la escarcha|Criatura nevada — Esqueleto|{S}: Regenera el Muerto atado a la escarcha. ({S} puede pagarse con un maná de un permanente nevado.) @@ -12962,7 +12962,7 @@ Rimewind Cryomancer|Criomante brisa escarchada|Criatura — Hechicero humano|{1} Rimewind Taskmage|Auxiliar de mago brisa escarchado|Criatura — Hechicero humano|{1}, {T}: Gira o endereza el permanente objetivo. Juega esta habilidad sólo si controlas cuatro o más permanentes nevados. Rimrock Knight|Caballero de Fronterroca|Criatura — Caballero enano|El Caballero de Fronterroca no puede bloquear. Ring of Evos Isle|Anillo de la Isla Evos|Artefacto — Equipo|{2}: La criatura equipada gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\nAl comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es azul.\nEquipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) -Ring of Gix|Anillo de Gix|| +Ring of Gix|Anillo de Gix|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{1}, {T}: gira el artefacto, criatura o tierra objetivo. Ring of Kalonia|Anillo de Kalonia|Artefacto — Equipo|La criatura equipada tiene la habilidad de arrollar. (Si fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.)\nAl comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es verde.\nEquipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Ring of Three Wishes|Anillo de los tres deseos|Artefacto|El Anillo de los tres deseos entra al campo de batalla con tres contadores de deseo sobre él.{5}, {T}, remover un contador de deseo del Anillo de los tres deseos: Busca en tu biblioteca una carta y ponla en tu mano. Luego baraja tu biblioteca. Ring of Thune|Anillo de Thune|Artefacto — Equipo|La criatura equipada tiene la habilidad de vigilancia. (Esta criatura no se gira al atacar.)\nAl comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es blanca.\nEquipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) @@ -12984,7 +12984,7 @@ Ripscale Predator|Depredador escamarota|Criatura — Lagarto|El Depredador escam Riptide Biologist|Biólogo Resaca|Criatura — Hechicero|Protección contra Bestias.\nMetamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Riptide Chimera|Quimera de resaca|Criatura encantamiento — Quimera|Vuela.\nAl comienzo de tu mantenimiento, regresa un encantamiento que controlas a la mano de su propietario. Riptide Chronologist|Cronólogo Resaca|Criatura — Hechicero|{U}, sacrificar el Cronólogo Resaca: Endereza todas las criaturas del tipo de tu elección. -Riptide Crab|Cangrejo de Resaca|| +Riptide Crab|Cangrejo de Resaca|Criatura - Cangrejo|El Cangrejo de Resaca no se gira al atacar.\nCuando el Cangrejo de Resaca se va al cementerio desde el juego, roba una carta. Riptide Director|Directora Resaca|Criatura — Hechicero|{2}{U}{U}, {T}: Roba una carta por cada Hechicero que controles. Riptide Entrancer|Hipnotizadora Resaca|Criatura — Hechicero|Siempre que la Hipnotizadora Resaca haga daño de combate a un jugador, puedes sacrificarla. Si lo haces, ganas el control de la criatura objetivo que controle ese jugador. (Este efecto no termina al final del turno.)\nMetamorfosis {U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Riptide Laboratory|Laboratorio Resaca|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}{U}, {T}: Regresa el Hechicero objetivo que controles a la mano de su propietario. @@ -13003,17 +13003,17 @@ Risen Executioner|Verdugo resucitado|Criatura — Guerrero zombie|El Verdugo res Risen Reef|Arrecife despertado|Criatura — Elemental|Siempre que el Arrecife despertado u otro Elemental entre al campo de batalla bajo tu control, mira la primera carta de tu biblioteca. Si es una carta de tierra, puedes ponerla en el campo de batalla girada. Si no pones la carta en el campo de batalla, ponla en tu mano. Risen Sanctuary|Santuario emergente|Criatura — Elemental|Vigilancia. Rise|Rise|Conjuro|Regresa la carta de criatura objetivo de un cementerio y la criatura objetivo en el campo de batalla a las manos de sus propietarios. -Rishadan Airship|Aeronave rishadana|| -Rishadan Brigand|Bandolero rishadano|| -Rishadan Cutpurse|Carterista rishadana|| -Rishadan Footpad|Salteador de caminos rishadano|| -Rishadan Pawnshop|Tienda de empeño rishadana|| -Rishadan Port|Puerto rishadano|| +Rishadan Airship|Aeronave rishadana|Criatura - Pirata Humano|Vuela\nLa Aeronave rishadana sólo puede bloquear criaturas con la habilidad de volar. +Rishadan Brigand|Bandolero rishadano|Criatura - Pirata Humano|Vuela\nCuando el Bandolero rishadano entra en juego, cada oponente sacrifica un permanente a menos que pague 3.\nEl Bandolero rishadano sólo puede bloquear a criaturas con la habilidad de volar. +Rishadan Cutpurse|Carterista rishadana|Criatura - Pirata Humano|Cuando la Carterista rishadana entra en juego, cada oponente sacrifica un permanente a menos que pague {1}. +Rishadan Footpad|Salteador de caminos rishadano|Criatura - Pirata Humano|Cuando el Salteador de caminos entra en juego, cada oponente sacrifica un permanente a menos que pagues {2}. +Rishadan Pawnshop|Tienda de empeño rishadana|Artefacto|{2}, {T}: baraja la carta en juego de tu control en la biblioteca de su propietario. +Rishadan Port|Puerto rishadano|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: gira la tierra objetivo. Rishkar's Expertise|Pericia de Rishkar|Conjuro|Roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que controlas.\nPuedes lanzar una carta de tu mano con coste de maná convertido de 5 o menos sin pagar su coste de maná. Rishkar, Peema Renegade|Rishkar, renegado de Peema|Criatura legendaria — Druida elfo|Cuando Rishkar, renegado de Peema entre al campo de batalla, elige hasta dos criaturas objetivo y pon un contador +1/+1 sobre cada una.\nCada criatura que controlas con un contador sobre ella tiene "{T}: Agrega {G} a tu reserva de maná". Rising Miasma|Se avecina el miasma|Conjuro|Todas las criaturas obtienen -2/-2 hasta el final del turno.Despertar 3—{5}{B}{B}. (Si lanzas este hechizo por {5}{B}{B}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Rising Populace|Pueblo indignado|Criatura — Humano|Siempre que otra criatura o planeswalker que controlas muera, pon un contador +1/+1 sobre el Pueblo indignado. -Rising Waters|Aguas crecientes|| +Rising Waters|Aguas crecientes|Encantamiento|Las tierras no se enderezan durante el paso de enderezar de sus controladores.\nAl comienzo del mantenimiento de cada jugador, ese jugador endereza una tierra que el controle. Risk Factor|Factor de riesgo|Instantáneo|El oponente objetivo puede hacer que el Factor de riesgo le haga 4 puntos de daño. Si ese jugador no lo hace, tú robas tres cartas.\nRecargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.) Risky Move|Jugada arriesgada|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador gana el control de la Jugada arriesgada.\nCuando ganes el control de la Jugada arriesgada de otro jugador, elige una criatura que controles y un oponente. Lanza una moneda. Si pierdes el lanzamiento, ese oponente gana el control de esa criatura. Rite of Belzenlok|Rito de Belzenlok|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI, II — Crea dos fichas de criatura Clérigo negras 0/1.\nIII — Crea una ficha de criatura Demonio negra 6/6 con las habilidades de volar y arrollar y "Al comienzo de tu mantenimiento, sacrifica otra criatura. Si no puedes, esta criatura te hace 6 puntos de daño". @@ -13030,23 +13030,23 @@ Rites of Initiation|Ritos de iniciación|Instantáneo|Descarta cualquier número Rites of Reaping|Ritos de cosecha|Conjuro|La criatura objetivo obtiene +3/+3 hasta el final del turno. Otra criatura objetivo obtiene -3/-3 hasta el final del turno. Rites of Refusal|Ritos de rechazo|Instantáneo|Descarta cualquier número de cartas de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague {3} por cada carta descartada de esta manera. Rites of Spring|Ritos de primavera|Conjuro|Descarta cualquier número de cartas de tu mano. Busca en tu biblioteca ese mismo número de cartas de tierra básica, muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. -Rith's Attendant|Asistente de Rith|| -Rith's Charm|Amuleto de Rith|| -Rith's Grove|Arboleda de Rith|| -Rith, the Awakener|Rith, La Despertadora|| +Rith's Attendant|Asistente de Rith|Criatura Artefacto - Gólem|{1}, sacrificar Asistente de Rith: añade {R}{G}{W} a tu reserva de maná. +Rith's Charm|Amuleto de Rith|Instantáneo|Elige una - destruye la tierra que no sea básica objetivo; o pon tres fichas de criatura saprolín verdes 1/1 en juego; o Prevén todo el daño que una fuente de tu elección fuera a hacer este turno. +Rith's Grove|Arboleda de Rith|Tierra - Guarida|La Arboleda de Rith son un cubil adicionalmente a su tipo de tierra.\nCuando la Arboleda de Rith entra en juego, sacrifícala a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. +Rith, the Awakener|Rith, La Despertadora|Criatura Legendaria - Dragón|Vuela\nSiempre que la Rith, La Despertadora hace daño de combate a un jugador, puedes pagar {2}{G}. Si lo haces, elige un color. Pon una ficha de criatura saprolín verde 1/1 en juego por cada permanente de ese color. Ritual of Rejuvenation|Ritual de rejuvenecimiento|Instantáneo|Ganas 4 vidas.\nRoba una carta. Ritual of Restoration|Ritual de restauración|Conjuro|Regresa el artefacto objetivo de tu cementerio a tu mano. Ritual of Soot|Ritual del hollín|Conjuro|Destruye todas las criaturas con coste de maná convertido de 3 o menos. -Ritual of Steel|Ritual del acero|| -Ritual of Subdual|Ritual de dominio|| -Ritual of the Machine|Ritual de la máquina|| +Ritual of Steel|Ritual del acero|Encantamiento - Aura|Cuando el Ritual del acero entra en juego, roba una carta al comienzo de tu siguiente mantenimiento.\nLa criatura encantada obtiene +0/+2. +Ritual of Subdual|Ritual de dominio|Encantamiento|Mantenimiento acumulativo {2}\nSi la tierra es girada para extraer maná, la tiera produce 1 en vez de su tipo normal. +Ritual of the Machine|Ritual de la máquina|Conjuro|Como coste adicional para jugar el Ritual de la maquina, sacrifica una criatura.\nGana el control de la criatura objetivo que no sea negra ni artefacto. Ritual of the Returned|Ritual de los Resurgidos|Instantáneo|Exilia la carta de criatura objetivo de tu cementerio. Pon en el campo de batalla una ficha de criatura Zombie negra. Su fuerza es igual a la fuerza de esa carta y su resistencia es igual a la resistencia de esa carta. -Rivalry|Rivalidad|| +Rivalry|Rivalidad|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador controla más tierras que cualquier otro, la Rivalidad le hace 2 puntos de daño. Rivals' Duel|Duelo de rivales|Conjuro|Elige dos criaturas objetivo que no compartan tipos de criatura. Cada una de esas criaturas hace daño igual a su fuerza a la otra. -River Bear|Oso de rio|| +River Bear|Oso de rio|Criatura - Oso|Cruza islas. River Boa|Boa de río|Criatura — Víbora|Cruza islas.\n{G}: Regenera la Boa de río. River Darter|Buceadora del río|Criatura — Guerrero tritón|La Buceadora del río no puede ser bloqueada por Dinosaurios. -River Delta|Delta fluvial|| +River Delta|Delta fluvial|Tierra|{T}: añade {U} o {B} a tu reserva de maná.\nEl Delta fluvial no se endereza durante el siguiente paso de enderezar de su controlador. River Heralds' Boon|Bendición de los Heraldos del Río|Instantáneo|Pon un contador +1/+1 sobre la criatura objetivo y un contador +1/+1 sobre hasta un Tritón objetivo. River Hoopoe|Abubilla de río|Criatura — Ave|Vuela.\n{3}{G}{U}: Ganas 2 vidas y robas una carta. River Kaijin|Kaijin del río|Criatura - Espíritu| @@ -13073,27 +13073,27 @@ Roar of the Wurm|Rugido de la sierpe|Conjuro|Pon en juego una ficha de criatura Roaring Primadox|Primadox rugiente|Criatura — Bestia|Al comienzo de tu mantenimiento, regresa una criatura que controlas a la mano de su propietario. Roaring Slagwurm|Sierpescoria rugiente|Criatura — Sierpe|Siempre que la Sierpescoria rugiente ataque, gira todos los artefactos. Roast|Asar|Conjuro|Asar hace 5 puntos de daño a la criatura objetivo sin la habilidad de volar. -Robber Fly|Asílida|| +Robber Fly|Asílida|Criatura - Insecto|Vuela\nSiempre que la Asílida sea bloqueada, el jugador defensor se descarta de su mano, luego roba esa cantidad de cartas. Robber of the Rich|Ladrón de los ricos|Criatura — Bribón arquero humano|Alcance, prisa.\nSiempre que el Ladrón de los ricos ataque, si el jugador defensor tiene más cartas en la mano que tú, exilia la primera carta de su biblioteca. Durante cualquier turno en el que atacaste con un Bribón, puedes lanzar esa carta y puedes usar maná como si fuera maná de cualquier color para lanzar ese hechizo. Robe of Mirrors|Túnica de espejos|Encantamiento — Aura|Encantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nLa criatura encantada tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Roc Charger|Roc de guerra|Criatura — Ave|Vuela.\nSiempre que el Roc de guerra ataque, la criatura atacante objetivo sin la habilidad de volar gana la habilidad de volar hasta el final del turno. Roc Egg|Huevo de roc|Criatura — Ave|Defensor. (Esta criatura no puede atacar.)\nCuando el Huevo de roc muera, pon en el campo de batalla una ficha de criatura Ave blanca 3/3 con la habilidad de volar. -Roc Hatchling|Polluelo de roc|| +Roc Hatchling|Polluelo de roc|Criatura - Ave|El Polluelo de roc entra en juego con cuatro contadores de cáscara sobre él.\nAl comienzo de tu mantenimiento, quita un contador de cascara del Polluelo de roc.\nEl Polluelo de roc obtiene +3/+2 y tiene la habilidad de volar mientras no tenga contadores de cáscara sobre él. Rock Badger|Tejón de las rocas|Criatura — Bestia|Cruza montañas. (Esta criatura es imbloqueable mientras el jugador defensor controle una montaña.) -Rock Basilisk|Basilisco de roca|| +Rock Basilisk|Basilisco de roca|Criatura - Basilisco|Siempre que el Basilisco de roca bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final del combate. Rock Jockey|Jinete de rocas|Criatura — Trasgo|No puedes jugar el Jinete de rocas si jugaste una tierra este turno.\nNo puedes jugar tierras si jugaste el Jinete de rocas este turno. -Rock Slide|Desprendimiento|| +Rock Slide|Desprendimiento|Instantáneo|El Desprendimiento hace X puntos de daño como tú elijas entre cualquier número de criaturas atacantes o bloqueadoras sin la habilidad de volar. Rockcaster Platoon|Pelotón arrojapiedras|Criatura — Soldado rinoceronte|{4}{G}: El Pelotón arrojapiedras hace 2 puntos de daño a cada criatura con la habilidad de volar y a cada jugador. Rockshard Elemental|Elemental de rocafragmentada|Criatura — Elemental|Daña dos veces. (Esta criatura daña primero y también hace daño de combate normal.)\nMetamorfosis {4}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Rockslide Elemental|Elemental de la avalancha|Criatura — Elemental|Daña primero.\nSiempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Elemental de la avalancha. Rocky Tar Pit|Lodazal rocoso|Tierra|El Lodazal rocoso entra al campo de batalla girado.\n{T}, sacrificar el Lodazal rocoso: Busca en tu biblioteca una carta de Pantano o Montaña, ponla en el campo de batalla y luego baraja tu biblioteca. Rod of Ruin|Bastón de destrucción|Artefacto|{3}, {T}: El Bastón de destrucción hace 1 punto de daño a la criatura o jugador objetivo. -Rofellos's Gift|Obsequio de Rofellos|| -Rofellos, Llanowar Emissary|Rofellos, Emisario de Llanowar|| -Rogue Elephant|Elefante enloquecido|| -Rogue Kavu|Kavu Aislado|| +Rofellos's Gift|Obsequio de Rofellos|Conjuro|Muestra cualquier número de cartas verdes de tu mano. Devuelve una carta de encantamiento de tu cementerio a tu mano por cada carta mostrada de esta manera. +Rofellos, Llanowar Emissary|Rofellos, Emisario de Llanowar|Criatura - Legendaria - Druida Elfo|{T}: añade {G} a tu reserva de maná por cada bosque que controles. +Rogue Elephant|Elefante enloquecido|Criatura - Elefante|Cuando el Elefante enloquecido entra en juego, sacrifícalo a menos que sacrifiques un bosque. +Rogue Kavu|Kavu Aislado|Criatura - Kavu|Siempre que el Kavu Aislado ataca solo, obtiene +2/+0 hasta el final del turno. Rogue Refiner|Refinador bribón|Criatura — Bribón humano|Cuando el Refinador bribón entre al campo de batalla, roba una carta y obtienes {E}{E} (dos contadores de energía). -Rogue Skycaptain|Corsario celeste|| +Rogue Skycaptain|Corsario celeste|Criatura - Mercenario Bribón Humano|Vuela\nAl comienzo de tu mantenimiento, pon un contador de X en el Corsario celeste, luego puedes pagar 2 por cada contador de X en él. Si tú no pagastes, quite todos los contadores de X de el Corsario celeste y un oponente gana el control de él. Rogue's Gloves|Guantes del bribón|Artefacto — Equipo|Siempre que la criatura equipada haga daño de combate a un jugador, puedes robar una carta.\nEquipar {2}. ({2}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Rogue's Passage|Pasaje del bribón|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{4}, {T}: La criatura objetivo es imbloqueable este turno. Roil Elemental|Elemental de la Turbulencia|Criatura — Elemental|Vuela.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes ganar el control de la criatura objetivo mientras controles el Elemental de la Turbulencia. @@ -13120,33 +13120,33 @@ Ronom Unicorn|Unicornio de Rónom|Criatura — Unicornio|Sacrificar la Unicornio Roofstalker Wight|Tumulario rondatechos|Criatura — Zombie|{1}{U}: El Tumulario rondatechos gana la habilidad de volar hasta el final del turno. Rooftop Storm|Tormenta sobre el tejado|Encantamiento|Puedes pagar {0} en lugar de pagar el coste de maná de los hechizos de criatura Zombie que lanzas. Roon of the Hidden Realm|Roon del Reino Oculto|Criatura legendaria — Soldado rinoceronte|Vigilancia, arrolla.{2}, {T}: Exilia otra criatura objetivo. Regresa esa carta al campo de batalla bajo el control de su propietario al comienzo del próximo paso final. -Root Cage|Jaula de Raíces|| +Root Cage|Jaula de Raíces|Encantamiento|Los mercenarios no se enderezan durante el paso de enderezar de su controlador. Root Elemental|Elemental de raíz|Criatura — Elemental|Metamorfosis {5}{G}{G}.(Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Elemental de raíz se ponga boca arriba, puedes poner en juego una carta de criatura de tu mano. -Root Greevil|Greevil raíz|| +Root Greevil|Greevil raíz|Criatura - Bestia|{2}{G}, {T}, sacrificar el Greevil raíz: destruye todos los encantamientos del color de tu elección. Root Maze|Laberinto de raíces|Encantamiento|Los artefactos y las tierras entran en juego girados. Root Out|Desraizar|Conjuro|Destruye el artefacto o encantamiento objetivo.\nInvestiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) Root Sliver|Fragmentado de raíces|Criatura — Fragmentado|El Fragmentado de raíces no puede ser contrarrestado.\nLos hechizos de Fragmentado no pueden ser contrarrestados. Root Snare|Apresar con raíces|Instantáneo|Prevén todo el daño de combate que se fuera a hacer este turno. -Root Spider|Araña de las raíces|| +Root Spider|Araña de las raíces|Criatura - Araña|Siempre que la Araña de las raices bloquea, obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. Root-Kin Ally|Aliado enraizado|Criatura — Guerrero elemental|Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.)\nGirar dos criaturas enderezadas que controles: El Aliado enraizado obtiene +2/+2 hasta el final del turno. Rootborn Defenses|Defensas raiznatas|Instantáneo|Repuebla. Las criaturas que controlas ganan la habilidad de indestructible hasta el final del turno. (Para repoblar, crea una ficha que es una copia de una ficha de criatura que controlas.) Rootbound Crag|Risco enraizado|Tierra|El Risco enraizado entra al campo de batalla girado a menos que controles una Montaña o un Bosque.\n{T}: Agrega {R} o {G} a tu reserva de maná. Rootbreaker Wurm|Sierpe quiebraraíces|Criatura — Sierpe|Arrolla. (Si esta criatura fuera a hacer suficiente daño de combate a sus bloqueadores como para destruirlos, puedes hacer que le haga el resto del daño al jugador defensor.) Rootgrapple|Agarre de raíz|Instantáneo tribal — Pueblo-arbóreo|Destruye el permanente objetivo que no sea criatura. Si controlas un Pueblo-arbóreo, roba una carta. -Rooting Kavu|Kavu Hozador|| +Rooting Kavu|Kavu Hozador|Criatura - Kavu|Cuando el Kavu Hozador va al cementerio desde el juego, puedes retirar el Kavu Hozador del juego. Si lo haces, baraja todas las cartas de criatura de tu cementerio en tu biblioteca. Rootrunner|Corredor de raíces|Criatura - Espíritu|{G}{G}, sacrificar el Corredor de raíces: Pon la tierra objetivo en la parte superior de la biblioteca de su propietario.\nMigración de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espíritu objetivo con coste de maná convertido de 3 o menos de tu cementerio a tu mano.) -Roots of Life|Raíces de la vida|| -Roots|Raíces|| +Roots of Life|Raíces de la vida|Encantamiento|Cuando las Raíces de la vida entran en juego, elige islas o pantanos.\nSiempre que una tierra del tipo elegido que un oponente controle sea girada, gana 1 vida. +Roots|Raíces|Encantamiento - Aura|Las Raices sólo pueden encantar una criatura sin la habilidad de volar.\nCuando las Raíces entran en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Rootwalla|Raizguana|Criatura — Lagarto|{1}{G}: La Raizguana obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez cada turno. -Rootwater Alligator|Caimán de Raicesanegadas|| -Rootwater Commando|Comandante Raicesanegadas|| -Rootwater Depths|Abismos de Raicesanegadas|| -Rootwater Diver|Buceador de Raicesanegadas|| -Rootwater Hunter|Cazador de Raicesanegadas|| -Rootwater Matriarch|Matriarca de Raicesanegadas|| -Rootwater Mystic|Místico de Raicesanegadas|| -Rootwater Shaman|Chamán de Raicesanegadas|| -Rootwater Thief|Ladrón de Raicesanegadas|| +Rootwater Alligator|Caimán de Raicesanegadas|Criatura - Cocodrilo|Sacrificar un bosque: regenera al Caimán de Raicesanegadas. +Rootwater Commando|Comandante Raicesanegadas|Criatura - Tritón|Cruza islas. +Rootwater Depths|Abismos de Raicesanegadas|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {U} o {B} a tu reserva de maná. Los Abismos de Raicesanegadas no se enderezan durante el siguiente paso de enderezar de su controlador. +Rootwater Diver|Buceador de Raicesanegadas|Criatura - Tritón|{T}, sacrificar el Buceador de Raicesanegadas: devuelve la carta de artefacto objetivo de tu cementerio a tu mano. +Rootwater Hunter|Cazador de Raicesanegadas|Criatura - Tritón|{T}: el Cazador de Raicesanegadas hace 1 punto de daño a la criatura o jugador objetivo. +Rootwater Matriarch|Matriarca de Raicesanegadas|Criatura - Tritón| +Rootwater Mystic|Místico de Raicesanegadas|Criatura - Hechicero Tritón|{1}{U}: Mira la carta superior de la biblioteca del jugador objetivo +Rootwater Shaman|Chamán de Raicesanegadas|Criatura - Chamán Tritón|Puedes jugar una carta de encantar criatura cuando puedas jugar un instantáneo. +Rootwater Thief|Ladrón de Raicesanegadas|Criatura - Bribón Tritón|{U}: el Ladrón de Raicesanegadas gana la habilidad de volar hasta el final del turno. Siempre que el Ladrón de Raicesanegadas hace daño de combate a un jugador, puedes pagar 2. Si lo haces, busca en la biblioteca de ese jugador una carta y retírala del juego. Rorix Bladewing|Rórix Alacortante|Criatura — Dragón legendario|Vuela, prisa. Rosemane Centaur|Centauro melena de rosas|Criatura — Soldado centauro|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nVigilancia. Rosethorn Acolyte|Acólita de espinas de rosa|Criatura — Druida elfo|{T}: Agrega un maná de cualquier color. @@ -13156,7 +13156,7 @@ Rot Farm Skeleton|Esqueleto de podredumbre|Criatura — Esqueleto planta|El Esqu Rot Shambler|Reptador pútrido|Criatura — Hongo|Siempre que otra criatura que controles muera, pon un contador +1/+1 sobre el Reptador pútrido. Rot Wolf|Lobo pútrido|Criatura — Lobo|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nSiempre que una criatura que recibió daño del Lobo pútrido este turno vaya a un cementerio, puedes robar una carta. Rotcrown Ghoul|Necrófago corona putrefacta|Criatura — Zombie|Cuando el Necrófago corona putrefacta muera, el jugador objetivo pone las primeras cinco cartas de su biblioteca en su cementerio. -Roterothopter|Roterotóptero|| +Roterothopter|Roterotóptero|Criatura Artefacto - Toptero|Vuela\n{2}: el Roterotóptero obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que dos veces cada turno. Rotfeaster Maggot|Larva comepodredumbre|Criatura — Insecto|Cuando la Larva comepodredumbre entre al campo de batalla, exilia la carta de criatura objetivo de un cementerio. Ganas una cantidad de vidas igual a la resistencia de esa carta. Rotlung Reanimator|Reanimador pulmón putrefactivo|Criatura — Clérigo Zombie|Siempre que el Reanimador pulmón putrefactivo u otro Clérigo vaya a un cementerio desde el juego, pon en juego una ficha de criatura Zombie negra 2/2. Rotted Hulk|Titán putrefacto|Criatura — Elemental| @@ -13172,19 +13172,19 @@ Rotwidow Pack|Nido de viudas pútridas|Criatura — Araña|Alcance.\n{3}{B}{G}, Roughshod Mentor|Mentor atropellador|Criatura — Guerrero gigante|Las criaturas verdes que controlas tienen la habilidad de arrollar. Rough|Rough|Conjuro|Violentar hace 2 puntos de daño a cada criatura que no tenga la habilidad de volar. Rouse the Mob|Incitar a la turba|Instantáneo|Esfuerzo — Lanzar Incitar a la turba cuesta {2}{R} más por cada objetivo después del primero.\nCualquier cantidad de criaturas objetivo obtienen +2/+0 cada una y ganan la habilidad de arrollar hasta el final del turno. -Rouse|Estimular|| +Rouse|Estimular|Instantáneo|Si controlas un pantano, puedes pagar 2 vidas en vez de pagar el coste de maná del Estimular.\nLa criatura objetivo obtiene +2/+0 hasta el final del turno. Rout|Tumulto|Conjuro|Puedes lanzar el Tumulto como si tuviera la habilidad de destello si pagas {2} más para lanzarlo.\nDestruye todas las criaturas. No pueden ser regeneradas. Roving Keep|Fortaleza ambulante|Criatura artefacto — Muro|Defensor.\n{7}: La Fortaleza ambulante obtiene +2/+0 y gana la habilidad de arrollar hasta el final del turno. Puede atacar este turno como si no tuviera la habilidad de defensor. -Rowan Treefolk|Pueblo fresnos|| +Rowan Treefolk|Pueblo fresnos|Criatura - Pueblo-arbóreo| Rowan's Battleguard|Escolta de batalla de Rowan|Criatura — Caballero humano|Daña primero.\nMientras controles un planeswalker Rowan, la Escolta de batalla de Rowan obtiene +3/+0. Rowan's Stalwarts|Valientes de Rowan|Criatura — Caballero humano|Cuando los Valientes de Rowan entren al campo de batalla, puedes buscar en tu biblioteca y/o cementerio una carta llamada Rowan, magachispa intrépida, mostrarla y ponerla en tu mano. Si buscas en tu biblioteca de esta manera, barájala. Rowan, Fearless Sparkmage|Rowan, magachispa intrépida|Planeswalker legendario — Rowan|+1: Hasta una criatura objetivo obtiene +3/+0 y gana la habilidad de dañar primero hasta el final del turno.\n−2: Rowan, magachispa intrépida hace 1 punto de daño a cada una de hasta dos criaturas objetivo. Esas criaturas no pueden bloquear este turno.\n−9: Gana el control de todas las criaturas hasta el final del turno. Enderézalas. Ganan la habilidad de prisa hasta el final del turno. Rowdy Crew|Tripulación alborotada|Criatura — Pirata humano|Arrolla.\nCuando la Tripulación alborotada entre al campo de batalla, roba tres cartas y luego descarta dos cartas al azar. Si dos cartas que compartan un tipo de carta son descartadas de este modo, pon dos contadores +1/+1 sobre la Tripulación alborotada. -Rowen|Segunda cosecha|| +Rowen|Segunda cosecha|Encantamiento|Muestra la primera carta que robas cada turno. Siempre que muestres una carta de tierra básica de esta manera, roba una carta. Royal Assassin|Asesino real|Criatura — Asesino humano|{T}: Destruye la criatura objetivo girada. -Royal Decree|Real decreto|| -Royal Falcon||| -Royal Herbalist|Herborista real|| +Royal Decree|Real decreto|Encantamiento|Mantenimiento acumulativo: {W}\nSiempre que un pantano, montaña, permanente negro, o permanente rojo es girado, el Real decreto hace 1 daño al controlador del permanente. +Royal Falcon|Halcón Real|Criatura - Ave|Vuela +Royal Herbalist|Herborista real|Criatura - Clérigo Humano|{2}, Retira del juego la carta superior de tu biblioteca: ganas 1 vida. Rubble Reading|Leer las ruinas|Conjuro|Destruye la tierra objetivo. Adivina 2. Rubble Slinger|Hondera de las ruinas|Criatura — Guerrero humano|Alcance. Rubbleback Rhino|Rinoceronte lomo escombroso|Criatura — Rinoceronte|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) @@ -13197,12 +13197,12 @@ Rubblebelt Runner|Corredor de Barrioescombros|Criatura — Guerrero viashino|El Rubblehulk|Titán de escombros|Criatura — Elemental|Tanto la fuerza como la resistencia del Titán de escombros son iguales a la cantidad de tierras que controlas.\nEmpujón — {1}{R}{G}, descartar el Titán de escombros: La criatura atacante objetivo obtiene +X/+X hasta el final del turno, donde X es la cantidad de tierras que controlas. Rubble|Escombros|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nHasta tres tierras objetivo no se enderezan durante el próximo paso de enderezar de su controlador. Rubinia Soulsinger|Rubinia Cantodulce|Criatura legendaria — Hada|Puedes elegir no enderezar a Rubinia Cantodulce durante tu paso de enderezar.{T}: Gana el control de la criatura objetivo mientras controles a Rubinia y Rubinia siga girada. -Ruby Leech|Sanguijuela de Rubí|| +Ruby Leech|Sanguijuela de Rubí|Criatura - Sanguijuela|Daña primero\nLos hechizos rojos cuestan {R} más para jugarlos. Ruby Medallion|Medallón de rubíes|Artefacto|Te cuesta {1} menos lanzar los hechizos rojos. Rude Awakening|Despertar brusco|Conjuro|Elige uno: Endereza todas las tierras que controles; o hasta el final del turno, las tierras que controles se convierten en criaturas 2/2 que siguen siendo tierras.\nEntrelazar {2}{G} (Si pagas el coste de entrelazar, juega ambas opciones.) Rugged Highlands|Tierras altas escabrosas|Tierra|Las Tierras altas escabrosas entran al campo de batalla giradas.\nCuando las Tierras altas escabrosas entren al campo de batalla, ganas 1 vida.\n{T}: Agrega {R} o {G} a tu reserva de maná. Rugged Prairie|Pradera escabrosa|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{R/W}, {T}: Agrega {R}{R}, {R}{W}, o {W}{W} a tu reserva de maná. -Ruham Djinn|Djinn Ruham|| +Ruham Djinn|Djinn Ruham|Criatura - Djinn|Daña primero\nEl Djinn Ruham obtiene -2/-2 mientras el blanco sea el color más común entre todos los permanentes o empata con el más común. Ruhan of the Fomori|Ruhan de los Fomori|Criatura legendaria — Guerrero gigante|Al comienzo del combate en tu turno, elige un oponente al azar. Ruhan de los Fomori ataca a ese jugador este combate si puede. Ruin Ghost|Fantasma de las ruinas|Criatura — Espíritu|{W}, {T}: Exilia la tierra objetivo que controlas, luego regrésala al campo de batalla bajo tu control. Ruin Processor|Metabolizador de ruina|Criatura — Metabolizador eldrazi|Cuando lances el Metabolizador de ruina, puedes poner en el cementerio de un oponente una carta del exilio de la que ese jugador sea propietario. Si lo haces, ganas 5 vidas. @@ -13217,12 +13217,12 @@ Ruinous Gremlin|Gremlin ruinoso|Criatura — Gremlin|{2}{R}, sacrificar el Greml Ruinous Minotaur|Minotauro funesto|Criatura — Guerrero minotauro|Siempre que el Minotauro funesto haga daño a un oponente, sacrifica una tierra. Ruinous Path|Camino ruinoso|Conjuro|Destruye la criatura o planeswalker objetivo.Despertar 4—{5}{B}{B}. (Si lanzas este hechizo por {5}{B}{B}, pon además cuatro contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Ruins of Oran-Rief|Ruinas de Oran-Rief|Tierra|Las Ruinas de Oran-Rief entran al campo de batalla giradas.\n{T}: Agrega {C} a tu reserva de maná. ({C} representa maná incoloro.)\n{T}: Pon un contador +1/+1 sobre la criatura incolora objetivo que entró al campo de batalla este turno. -Ruins of Trokair|Ruinas de Trokair|| +Ruins of Trokair|Ruinas de Trokair|Tierra|Las Ruinas de Trokair entran en juego giradas.\n{T}: añade {B} a tu reserva de maná.\n{T}, sacrificar las Ruinas de Trokair: añade {B}{B} a tu reserva de maná. Rukh Egg|Huevo de rukh|Criatura — Huevo|Cuando el Huevo de rukh vaya a un cementerio desde el juego, pon en juego una ficha de criatura Ave roja 4/4 con la habilidad de volar al final del turno. Rule of Law|Imperio de la ley|Encantamiento|Ningún jugador puede jugar más de un hechizo cada turno. Rumbling Aftershocks|Temblores retumbantes|Encantamiento|Siempre que lances un hechizo estimulado, puedes hacer que los Temblores retumbantes hagan daño a la criatura o jugador objetivo igual al número de veces que ese hechizo fue estimulado. -Rumbling Baloth|Báloth retumbante|Criatura — Bestia| -Rumbling Crescendo|Crescendo retumbante|| +Rumbling Baloth|Báloth retumbante|Criatura - Bestia| +Rumbling Crescendo|Crescendo retumbante|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre el Crescendo retumbante.\n{R}, sacrificar el Crescendo retumbante: destruye hasta X tierras objetivo, donde X es el número de contadores de verso sobre el Crescendo retumbante. Rumbling Ruin|Ruina retumbante|Criatura — Elemental|Cuando la Ruina retumbante entre al campo de batalla, cuenta la cantidad de contadores +1/+1 sobre las criaturas que controlas. Las criaturas que controlan tus oponentes con fuerza menor o igual a esa cantidad no pueden bloquear este turno. Rumbling Slum|Distrito retumbante|Criatura — Elemental|Al comienzo de tu mantenimiento, el Distrito retumbante hace 1 punto de daño a cada jugador. Rummaging Goblin|Trasgo hurgador|Criatura — Bribón trasgo|{T}, descartar una carta: Roba una carta. @@ -13234,19 +13234,19 @@ Run Wild|Correr desenfrenadamente|Instantáneo|Hasta el final del turno, la cria Runaway Carriage|Carruaje desbocado|Criatura artefacto — Constructo|Arrolla.\nCuando el Carruaje desbocado ataque o bloquee, sacrifícalo al final del combate. Runaway Steam-Kin|Vaporeador a la fuga|Criatura — Elemental|Siempre que lances un hechizo rojo, si el Vaporeador a la fuga tiene menos de tres contadores +1/+1 sobre él, pon un contador +1/+1 sobre el Vaporeador a la fuga.\nRemover tres contadores +1/+1 del Vaporeador a la fuga: Agrega {R}{R}{R}. Rune Snag|Enredo de runas|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {2} más {2} adicionales por cada carta llamada Enredo de runas en cada cementerio. -Rune of Protection: Artifacts|Runa de protección: artefactos|| -Rune of Protection: Black|Runa de protección: negro|| -Rune of Protection: Blue|Runa de protección: azul|| -Rune of Protection: Green|Runa de protección: verde|| -Rune of Protection: Lands|Runa de protección: tierras|| -Rune of Protection: Red|Runa de protección: rojo|| -Rune of Protection: White|Runa de protección: blanco|| +Rune of Protection: Artifacts|Runa de protección: artefactos|Encantamiento|{B}: la siguiente vez que una fuente de artefacto de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Black|Runa de protección: negro|Encantamiento|{B}: la siguiente vez que una fuente negra de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Blue|Runa de protección: azul|Encantamiento|{B}: la siguiente vez que una fuente azul de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Green|Runa de protección: verde|Encantamiento|{B}: la siguiente vez que una fuente verde de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Lands|Runa de protección: tierras|Encantamiento|{B}: la siguiente vez que una fuente de tierra de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Red|Runa de protección: rojo|Encantamiento|{B}: la siguiente vez que una fuente roja de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: White|Runa de protección: blanco|Encantamiento|{B}: la siguiente vez que una fuente blanca de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Rune-Cervin Rider|Jinete de cérvido rúnico|Criatura — Caballero elfo|Vuela.\n{G/W}{G/W}: El Jinete de cérvido rúnico obtiene +1/+1 hasta el final del turno. Rune-Scarred Demon|Demonio marcado con runas|Criatura — Demonio|Vuela.\nCuando el Demonio marcado con runas entre al campo de batalla, busca una carta en tu biblioteca, ponla en tu mano y luego baraja tu biblioteca. Runeboggle|Runas distractoras|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {1}.\nRoba una carta. Runechanter's Pike|Lanza del cantarunas|Artefacto — Equipo|La criatura equipada tiene la habilidad de dañar primero y obtiene +X/+0, donde X es el número de cartas de instantáneo y conjuro en tu cementerio.\nEquipar {2}. Runeclaw Bear|Oso garra de runas|Criatura — Oso| -Runed Arch|Arco rúnico|| +Runed Arch|Arco rúnico|Artefacto|El Arco rúnico entra en juego girado. Runed Halo|Halo rúnico|Encantamiento|En cuanto el Halo rúnico entre en juego, nombra una carta.\nTienes protección contra el nombre elegido. (No puedes ser objetivo, recibir daño o estar encantado por nada con ese nombre.) Runed Servitor|Servidor rúnico|Criatura artefacto — Constructo|Cuando el Servidor rúnico muera, cada jugador roba una carta. Runed Stalactite|Estalactita rúnica|Artefacto — Equipo|La criatura equipada obtiene +1/+1 y es de todos los tipos de criatura.\nEquipar {2}. @@ -13259,7 +13259,7 @@ Runic Repetition|Repetición rúnica|Conjuro|Regresa a tu mano la carta exiliada Runner's Bane|Ruina del corredor|Encantamiento — Aura|Encantar criatura con fuerza de 3 o menos.\nCuando la Ruina del corredor entre al campo de batalla, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Run|Run|Instantáneo|Las criaturas atacantes que controlas obtienen +1/+0 hasta el final del turno por cada otra criatura atacante. Rupture Spire|Torre de la ruptura|Tierra|La Torre de la ruptura entra al campo de batalla girada.Cuando la Torre de la ruptura entre al campo de batalla, sacrifícala a menos que pagues {1}.{T}: Agrega un maná de cualquier color a tu reserva de maná. -Rupture|Ruptura|| +Rupture|Ruptura|Conjuro|Sacrifica una criatura. La Ruptura hace daño igual a la fuerza de esa criatura a cada criatura sin la habilidad de volar y a cada jugador. Ruric Thar, the Unbowed|Ruric Thar, el incólume|Criatura legendaria — Guerrero ogro|Vigilancia, alcance.\nRuric Thar, el incólume, ataca cada combate si puede.\nSiempre que un jugador lance un hechizo que no sea de criatura, Ruric Thar hace 6 puntos de daño a ese jugador. Rush of Adrenaline|Torrente de adrenalina|Instantáneo|La criatura objetivo obtiene +2/+1 y gana la habilidad de arrollar hasta el final del turno. Rush of Battle|Ímpetu de batalla|Conjuro|Las criaturas que controlas obtienen +2/+1 hasta el final del turno. Las criaturas Guerrero que controlas ganan la habilidad de vínculo vital hasta el final del turno. (El daño hecho por esos Guerreros también hace que su controlador gane esa misma cantidad de vidas.) @@ -13267,13 +13267,13 @@ Rush of Blood|Torrente de sangre|Instantáneo|La criatura objetivo obtiene +X/+0 Rush of Ice|Torrente de hielo|Conjuro|Gira la criatura objetivo. No se endereza durante el próximo paso de enderezar de su controlador.Despertar 3—{4}{U}. (Si lanzas este hechizo por {4}{U}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Rush of Knowledge|Torrente de conocimiento|Conjuro|Roba un número de cartas igual al coste de maná convertido más alto que haya entre los permanentes que controles. Rush of Vitality|Ráfaga de vitalidad|Instantáneo|La criatura objetivo obtiene +1/+0 y gana las habilidades de vínculo vital e indestructible hasta el final del turno. (El daño hecho por esa criatura también hace que su controlador gane esa misma cantidad de vidas, y no puede ser destruida por daño o por efectos que digan "destruye".) -Rushing River|Río Torrencial|| +Rushing River|Río Torrencial|Instantáneo|Estímulo - sacrificar una tierra. (Puedes sacrificar una tierra además que cualquier otro coste cuando juegues este hechizo.)\nDevuelve el permanente objetivo que no sea tierra a la mano de su propietario. Si pagaste el coste estímulo, devuelve otro permanente objetivo que no sea tierra a la mano de su propietario. Rushing-Tide Zubera|Zubera marea torrencial|Criatura - Espíritu zubera|Cuando el Zubera marea torrencial vaya a un cementerio desde el juego, si se le hicieron 4 o más puntos de daño este turno, roba tres cartas. Rushwood Dryad|Dríada de Rushwood|Criatura — Dríada|Cruza bosques. (Esta criatura es imbloqueable mientras el jugador defensor controle un bosque.) -Rushwood Elemental|Elemental de Rushwood|| -Rushwood Grove|Arboleda de Rushwood|| -Rushwood Herbalist|Herbolario de Rushwood|| -Rushwood Legate|Legado de Rushwood|| +Rushwood Elemental|Elemental de Rushwood|Criatura - Elemental|Arrolla\nAl comienzo de tu mantenimiento, puedes poner un contador +1/+1 en el Elemental de Rushwood. +Rushwood Grove|Arboleda de Rushwood|Tierra|La Arboleda de Rushwood entra en juego girada.\n{T}: Pon un contador de almacén en la Arboleda de Rushwood.\n{T}, quita cualquier número de contadores de almacén de la Arboleda de Rushwood: añade {G} a tu reserva de maná por cada contador de almacén quitado de esta forma. +Rushwood Herbalist|Herbolario de Rushwood|Criatura - Cambiahechizos Humano|{G}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. +Rushwood Legate|Legado de Rushwood|Criatura - Driada|Si un oponente controla una isla y tu controlas un bosque, puedes jugar el Legado de Rushwood sin pagar el coste de maná. Russet Wolves|Lobos rojizos|Criatura — Lobo| Rust Elemental|Elemental de herrumbre|Criatura artefacto — Elemental|Vuela.\nAl comienzo de tu mantenimiento, sacrifica un artefacto distinto del Elemental de herrumbre. Si no puedes, gira el Elemental de herrumbre y pierdes 4 vidas. Rust Scarab|Escarabajo de herrumbre|Criatura — Insecto|Siempre que el Escarabajo de herrumbre sea bloqueado, puedes destruir el artefacto o encantamiento objetivo que controla el jugador defensor. @@ -13282,7 +13282,7 @@ Rusted Relic|Reliquia oxidada|Artefacto|Metalurgia — La Reliquia oxidada es un Rusted Sentinel|Centinela oxidado|Criatura artefacto — Gólem|El Centinela oxidado entra al campo de batalla girado. Rusted Slasher|Acuchillador oxidado|Criatura artefacto — Horror|Sacrificar un artefacto: Regenera el Acuchillador oxidado. Rustic Clachan|Clachán rústico|Tierra|En cuanto el Clachán rústico entre al campo de batalla, puedes mostrar una carta de Kithkin de tu mano. Si no lo haces, el Clachán rústico entra al campo de batalla girado.\n{T}: Agrega {W} a tu reserva de maná.\nReforzar 1—{1}{W}. ({1}{W}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) -Rusting Golem|Gólem oxidándose|| +Rusting Golem|Gólem oxidándose|Criatura Artefacto - Gólem|Desaparecer 5 (Esta criatura entra en juego con cinco contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nLa fuerza y la resistencia del Gólem oxidándose son iguales al número de contadores de desaparición sobre él. Rustmouth Ogre|Ogro bocacorrosiva|Criatura — Ogro|Siempre que el Ogro bocacorrosiva haga daño de combate a un jugador, puedes destruir el artefacto objetivo que controle ese jugador. Rustrazor Butcher|Carnicero filo oxidado|Criatura — Guerrero trasgo|Daña primero.\nDebilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.) Rustspore Ram|Carnero espora corrosiva|Criatura artefacto|Cuando el Carnero espora corrosiva entre en juego, destruye el equipo objetivo. @@ -13295,43 +13295,43 @@ Ruthless Invasion|Invasión imparable|Conjuro|({R/P} puede pagarse con {R} o con Ruthless Knave|Canalla despiadado|Criatura — Pirata orco|{2}{B}, sacrificar una criatura: Crea dos fichas de artefacto Tesoro incoloras con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná".\nSacrificar tres Tesoros: Roba una carta. Ruthless Ripper|Desgarradora despiadada|Criatura — Asesino humano|Toque mortal.Metamorfosis—Muestra una carta negra de tu mano. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)Cuando la Desgarradora despiadada se ponga boca arriba, el jugador objetivo pierde 2 vidas. Ruthless Sniper|Tirador implacable|Criatura — Arquero humano|Siempre que actives una habilidad de ciclo o descartes una carta, puedes pagar {1}. Si lo haces, pon un contador -1/-1 sobre la criatura objetivo. -Rysorian Badger|Tejón risoriano|| +Rysorian Badger|Tejón risoriano|Criatura - Tejon|Siempre que el Tejón risoriano ataca y no es bloqueado, puedes retirar del juego hasta 2 criaturas objetivo en el cementerio del jugador defensor. Si lo haces, gana 1 vida por cadad carta retirada de esta manera y el Tejón risoriano no hace daño de combate este turno. Ryusei, the Falling Star|Ryusei, la estrella fugaz|Criatura legendaria - Espíritu dragón|Vuela.\nCuando Ryusei, la estrella fugaz vaya a un cementerio desde el juego, hace 5 puntos de daño a cada criatura que no tenga la habilidad de volar. -Saber Ants|Hormigas sable|| +Saber Ants|Hormigas sable|Criatura - Insecto|Siempre que las Hormigas sable reciben daño, puedes poner tantas fichas de criatura insecto verde 1/1 en juego. Saberclaw Golem|Gólem garras de sable|Criatura artefacto — Gólem|{R}: El Gólem garras de sable gana la habilidad de dañar primero hasta el final del turno. Sabertooth Alley Cat|Gato dientes de sable urbano|Criatura — Felino|El Gato dientes de sable urbano ataca cada turno si puede.\n{1}{R}: Las criaturas sin la habilidad de defensor no pueden bloquear al Gato dientes de sable urbano este turno. -Sabertooth Cobra|Cobra dientes de sable|| -Sabertooth Nishoba|Nishoba dientes de sable|| +Sabertooth Cobra|Cobra dientes de sable|Criatura - Vibora|Siempre que la Cobra dientes de sable hace daño a un jugador, el obtiene un contador de veneno. Ese jugador obtiene otro contador de veneno al comienzo de su siguiente mantenimiento a menos que pague 2 antes del turno para prevenir este efecto. (Un jugador con diez o más contadores de veneno pierde la partida.) +Sabertooth Nishoba|Nishoba dientes de sable|Criatura - Guerrero Bestia Felino|Arrollo, protección de azul, protección de rojo Sabertooth Outrider|Batidor dientes de sable|Criatura — Guerrero humano|Arrolla.\nFormidable — Siempre que el Batidor dientes de sable ataque, si las criaturas que controlas tienen una fuerza total de 8 o más, el Batidor dientes de sable gana la habilidad de dañar primero hasta el final del turno. -Sabertooth Wyvern|Wyvern dientes de sable|| +Sabertooth Wyvern|Wyvern dientes de sable|Criatura - Draco|Vuela, daña primero Sabretooth Tiger|Tigre dientes de sable|Criatura — Felino|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Sacellum Archers|Arqueros de Sacellum|Criatura — Arquero elfo|{R}{W}, {T}: Los Arqueros de Sacellum hacen 2 puntos de daño a la criatura atacante o bloqueadora objetivo. Sacellum Godspeaker|Portavoz divina de Sacellum|Criatura — Druida elfo|{T}: Muestra cualquier cantidad de cartas de criatura con fuerza de 5 o más de tu mano. Agrega {G} a tu reserva de maná por cada carta mostrada de esta manera. Sachi, Daughter of Seshiro|Sachi, hija de Seshiro|Criatura legendaria - Chamán víbora|Las otras Víboras que controles obtienen +0/+1.\nLos Chamanes que controles tienen "{T}: Agrega {G}{G} a tu reserva de maná." Sacred Armory|Armaduras sagradas|Artefacto|{2}: La criatura objetivo obtiene +1/+0 hasta el final del turno. -Sacred Boon|Dádiva sagrada|| +Sacred Boon|Dádiva sagrada|Instantáneo|Prevén los siguientes 3 puntos de daño que fuera a recibir la criatura objetivo este turno. Al final del turno, pon un contador +0/+1 en esa criatura por cada punto de daño prevenido de esta manera. Sacred Cat|Gato sagrado|Criatura — Felino|Vínculo vital.\nEmbalsamar {W}. ({W}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Felino Zombie blanco sin coste de maná. Activa la habilidad de embalsamar solo como un conjuro.) Sacred Excavation|Excavación sagrada|Conjuro|Regresa hasta dos cartas objetivo con la habilidad de ciclo de tu cementerio a tu mano. Sacred Foundry|Fundición sagrada|Tierra — Montaña llanura|({T}: Agrega {R} o {W} a tu reserva de maná.)En cuanto la Fundición sagrada entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Fundición sagrada entra al campo de batalla girada. Sacred Ground|Tierra santa|Encantamiento|Siempre que un hechizo o habilidad que controle un oponente haga que una tierra sea puesta en tu cementerio desde el juego, regresa esa tierra al juego. -Sacred Guide|Guía santo|| -Sacred Knight|Caballero sagrado|| +Sacred Guide|Guía santo|Criatura - Clérigo Humano|{1}{W}, sacrificar el Guía santo: muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta blanca. Pon esa carta en tu mano y retira del juego las otras cartas mostradas. +Sacred Knight|Caballero sagrado|Criatura - Caballero Humano|El Caballero sagrado no puede ser blqoueado por criaturas negras y/o rojas. Sacred Mesa|Meseta sagrada|Encantamiento|Al comienzo de tu mantenimiento, sacrifica la Meseta sagrada a menos que sacrifiques un Pegaso.\n{1}{W}: Pon en el campo de batalla una ficha de criatura Pegaso blanca 1/1 con la habilidad de volar. -Sacred Nectar|Néctar consagrado|| -Sacred Prey|Presa sagrada|| +Sacred Nectar|Néctar consagrado|Conjuro|Ganas 4 vidas. +Sacred Prey|Presa sagrada|Criatura - Caballo|Cuando la Presa sagrada sea bloqueada, gana 1 vida. Sacred Rites|Ritos sagrados|Instantáneo|Descarta cualquier número de cartas de tu mano. Las criaturas que controles obtienen +0/+1 hasta el final del turno por cada carta descartada de esta manera. Sacred Wolf|Lobo sagrado|Criatura — Lobo|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Saddleback Lagac|Lagac ensillado|Criatura — Lagarto|Cuando el Lagac ensillado entre al campo de batalla, apoya 2. (Elige hasta otras dos criaturas objetivo y pon un contador +1/+1 sobre cada una.) Saddled Rimestag|Cuernoescarcha ensillado|Criatura nevada — Alce|El Cuernoescarcha ensillado obtiene +2/+2 mientras otra criatura haya entrado al campo de batalla bajo tu control este turno. Sadistic Augermage|Magotaladro sádico|Criatura — Hechicero humano|Cuando el Magotaladro sádico sea puesto en un cementerio desde el juego, cada jugador pone una carta de su mano en la parte superior de su biblioteca. -Sadistic Glee|Regocijo sádico|| +Sadistic Glee|Regocijo sádico|Encantamiento - Aura|Siempre que una criatura vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. Sadistic Hypnotist|Hipnotista sádico|Criatura — Sicario|Sacrificar una criatura: El jugador objetivo descarta dos cartas de su mano. Juega esta habilidad sólo en cualquier momento en que pudieras jugar un conjuro. Sadistic Obsession|Obsesión sádica|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{B}, {T}: Pon un contador -1/-1 sobre la criatura objetivo". Sadistic Sacrament|Sacramento sádico|Conjuro|Estímulo {7}. (Puedes pagar {7} adicionales en cuanto lances este hechizo.)\nBusca en la biblioteca del jugador objetivo hasta tres cartas, exílialas y luego ese jugador baraja su biblioteca. Si el Sacramento sádico fue estimulado, en vez de eso, busca en la biblioteca de ese jugador hasta quince cartas, exílialas y luego ese jugador baraja su biblioteca. Sadistic Skymarcher|Huesteceleste sádico|Criatura — Soldado vampiro|Como coste adicional para lanzar el Huesteceleste sádico, muestra una carta de Vampiro de tu mano o paga {1}.\nVuela, vínculo vital. Safe Haven|Refugio seguro|Tierra|{2}, {T}: Remueve del juego la criatura objetivo que controlas.\nAl comienzo de tu mantenimiento, puedes sacrificar el Refugio seguro. Si lo haces, regresa al juego bajo el control de su propietario cada carta removida del juego con el Refugio seguro. Safe Passage|Pasaje seguro|Instantáneo|Prevén todo el daño que se te fuera a hacer a ti y a las criaturas que controlas este turno. -Safeguard|Protección|| +Safeguard|Protección|Encantamiento|{2}{W}: Prevén todo el daño de combate que fuera a hacer la criatura objetivo este turno. Safehold Duo|Dúo del refugio seguro|Criatura — Chamán guerrero elfo|Siempre que juegues un hechizo verde, el Dúo del refugio seguro obtiene +1/+1 hasta el final del turno.\nSiempre que juegues un hechizo blanco, el Dúo del refugio seguro gana la habilidad de vigilancia hasta el final del turno. Safehold Elite|Élite del refugio seguro|Criatura — Explorador elfo|Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) Safehold Sentry|Centinela del refugio seguro|Criatura — Guerrero elfo|{2}{W}, {Q}: El Centinela del refugio seguro obtiene +0/+2 hasta el final del turno. ({Q} es el símbolo de enderezar.) @@ -13365,7 +13365,7 @@ Saheeli, Sublime Artificer|Saheeli, Artífice Sublime|Planeswalker legendario Saheeli, the Gifted|Saheeli, la Habilidosa|Planeswalker legendario — Saheeli|+1: Crea una ficha de criatura artefacto Servo incolora 1/1.\n+1: El próximo hechizo que lances este turno te cuesta {1} menos por cada artefacto que controlas en cuanto lo lanzas.\n−7: Por cada artefacto que controlas, crea una ficha que es una copia de él. Esas fichas ganan la habilidad de prisa. Exilia esas fichas al comienzo del próximo paso final.\nSaheeli, la Habilidosa puede ser tu comandante. Sai of the Shinobi|Sai de los shinobi|Artefacto — Equipo|La criatura equipada obtiene +1/+1.\nSiempre que una criatura entre al campo de batalla bajo tu control, puedes anexarle el Sai de los shinobi.\nEquipar {2}. Sai, Master Thopterist|Sai, maestro topterista|Criatura legendaria — Artífice humano|Siempre que lances un hechizo de artefacto, crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar.\n{1}{U}, sacrificar dos artefactos: Roba una carta. -Sailmonger|Traficante de vuelo|| +Sailmonger|Traficante de vuelo|Criatura - Traficante Humano|{2}: el jugador objetivo gana la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Sailor of Means|Marinero con recursos|Criatura — Pirata humano|Cuando el Marinero con recursos entre al campo de batalla, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná". Sakashima the Impostor|Sakashima el impostor|Criatura legendaria - Bribón humano|En cuanto Sakashima el impostor entre en juego, puedes elegir una criatura en juego. Si lo haces, Sakashima entra en juego como una copia de esa criatura, excepto que su nombre sigue siendo Sakashima el impostor, sigue siendo legendaria, y gana "{2}{U}{U}: Regresa a Sakashima el impostor a la mano de su propietario al final del turno." Sakashima's Student|Estudiante de Sakashima|Criatura — Ninja humano|Ninjutsu {1}{U}. ({1}{U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en el campo de batalla de tu mano girada y atacando.)\nPuedes hacer que el Estudiante de Sakashima entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que sigue siendo un Ninja además de sus otros tipos de criatura. @@ -13374,8 +13374,8 @@ Sakura-Tribe Elder|Anciano de la tribu Sakura|Criatura - Chamán víbora|Sacrifi Sakura-Tribe Scout|Exploradora de la tribu Sakura|Criatura - Chamán explorador víbora|{T}: Puedes poner en juego una carta de tierra de tu mano. Sakura-Tribe Springcaller|Llamaverdor de la tribu Sakura|Criatura - Chamán víbora|Al comienzo de tu mantenimiento, agrega {G} a tu reserva de maná. Este maná no causa quemadura de maná. Hasta el final del turno, este maná no se vacía de tu reserva de maná al final de las fases. Salivating Gremlins|Gremlins salivantes|Criatura — Gremlin|Siempre que un artefacto entre al campo de batalla bajo tu control, los Gremlins salivantes obtienen +2/+0 y ganan la habilidad de arrollar hasta el final del turno. -Salt Flats|Planicies salinas|| -Salt Marsh|Cenagal Salino|| +Salt Flats|Planicies salinas|Tierra|Las Planicies salinas entran en juego giradas.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {W} o {B} a tu reserva de maná. Las Planicies salinas te hacen 1 punto de daño. +Salt Marsh|Cenagal Salino|Tierra|El Cenegal salino entra en juego girado. {T}: Agrega {U} o {B} a tu reserva de maná. Salt Road Ambushers|Emboscadores del sendero de sal|Criatura — Guerrero perro|Siempre que otro permanente que controlas se ponga boca arriba, si es una criatura, pon dos contadores +1/+1 sobre él.\nMegametamorfosis {3}{G}{G}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) Salt Road Patrol|Patrulla del sendero de sal|Criatura — Explorador humano|Supervivencia {1}{W}. ({1}{W}, {T}: Pon un contador +1/+1 sobre esta criatura. Activa la habilidad de supervivencia solo como un conjuro.) Salt Road Quartermasters|Intendentes del sendero de sal|Criatura — Soldado humano|Los Intendentes del sendero de sal entran al campo de batalla con dos contadores +1/+1 sobre ellos.\n{2}{G}, remover un contador +1/+1 de los Intendentes del sendero de sal: Pon un contador +1/+1 sobre la criatura objetivo. @@ -13390,17 +13390,17 @@ Salvage Slasher|Acuchillador del botín|Criatura artefacto — Bribón humano|El Salvage Titan|Titán del botín|Criatura artefacto — Gólem|Puedes sacrificar tres artefactos en lugar de pagar el coste de maná del Titán del botín.\nRemover del juego tres cartas de artefacto de tu cementerio: Regresa el Titán del botín de tu cementerio a tu mano. Salvager of Ruin|Rescatador de las ruinas|Criatura artefacto — Constructo|Sacrificar el Rescatador de las ruinas: Elige una carta de permanente objetivo en tu cementerio que haya ido allí desde el campo de batalla este turno. Regrésala a tu mano. Salvager of Secrets|Rescatadora de secretos|Criatura — Hechicero tritón|Cuando la Rescatadora de secretos entre al campo de batalla, regresa la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano. -Salvage|Salvar|| +Salvage|Salvar|Conjuro|Coloca la carta objetivo de tu cementerio en la parte superior de tu biblioteca. Salvaging Station|Puesto de desarme|Artefacto|{T}: Regresa la carta de artefacto objetivo que no sea criatura con coste de maná convertido de 1 o menos de tu cementerio al juego.\nSiempre que una criatura vaya a un cementerio desde el juego, puedes enderezar el Puesto de desarme. -Samite Alchemist|Alquimista Samita|| -Samite Archer|Arquera Samita|| +Samite Alchemist|Alquimista Samita|Criatura - Clérigo Humano|{W} {W}, {T}: Prevén los siguientes 4 puntos de daño que fuera hacerse este turno a la criatura objetivo de tu control. Gira esa criatura. No se endereza durante tu siguiente paso de enderezar. +Samite Archer|Arquera Samita|Criatura - Arquero Clérigo Humano|{T}: Prevén el siguiente punto de daño que fuera a recibir la criatura o jugador objetivo este turno.\n{T}: la Arquera Samita hace 1 daño a la criatura o jugador objetivo. Samite Blessing|Bendición Samita|Encantur criatura|La criatura encantada gana «[T]: Previene a una criatura todo el daño que le haga una única fuente.» Samite Censer-Bearer|Porta incensario samita|Criatura — Clérigo rebelde humano|{W}, sacrificar la Porta incensario samita: Prevén el siguiente punto de daño que se le fuera a hacer a cada criatura que controlas este turno. -Samite Elder|Anciana Samita|| -Samite Healer|Sanador Samita|| -Samite Ministration|Ayuda Samita|| -Samite Pilgrim|Peregrina Samita|| -Samite Sanctuary|Santuario Samita|| +Samite Elder|Anciana Samita|Criatura - Clérigo Humano|{T}: las criaturas de tu control ganan protección contra el color(es) del permanente objetivo de tu control hasta el final del turno. +Samite Healer|Sanador Samita|Criatura - Clérigo Humano| +Samite Ministration|Ayuda Samita|Instantáneo|Prevén todo el daño que fuera a hacerte una fuente de tu elección este turno. Siempre que el daño de una fuente negra o roja es prevenido de esta manera, gana vida igual a ese daño. +Samite Pilgrim|Peregrina Samita|Criatura - Clérigo Humano|{T}: Prevén los siguiente X puntos de daño que fuera a recibir la criatura o jugador objetivo, donde X es el número de tipos de tierras básicas que controlas. +Samite Sanctuary|Santuario Samita|Encantamiento|{2}: Prevén el siguiente punto de daño que fuera a recibir la criatura objetivo este turno. Cualquier jugador puede jugar esta habilidad. Samurai Enforcers|Cruzados samurái|Criatura - Samurái humano|Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Samurai of the Pale Curtain|Samurái de la cortina pálida|Criatura - Samurái zorro|Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.)\nSi un permanente fuera a ser puesto en un cementerio, en vez de eso, remuévelo del juego. Samut's Sprint|Carrera de Samut|Instantáneo|La criatura objetivo obtiene +2/+1 y gana la habilidad de prisa hasta el final del turno. Adivina 1. @@ -13411,7 +13411,7 @@ Sanctified Charge|Carga santificada|Instantáneo|Las criaturas que controlas obt Sanctifier of Souls|Santificador de almas|Criatura — Clérigo humano|Siempre que otra criatura entre al campo de batalla bajo tu control, el Santificador de almas obtiene +1/+1 hasta el final del turno.\n{2}{W}, exiliar una carta de criatura de tu cementerio: Pon en el campo de batalla una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. Sanctimony|Santurronería|Encantamiento|Siempre que un oponente gire una Montaña para obtener maná, puedes ganar 1 vida. Sanctuary Cat|Gato del santuario|Criatura — Felino| -Sanctum Custodian|Custodio del lugar sagrado|| +Sanctum Custodian|Custodio del lugar sagrado|Criatura - Clérigo Humano|{T}: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. Sanctum Gargoyle|Gárgola del santuario|Criatura artefacto — Gárgola|Vuela.\nCuando la Gárgola del santuario entre al campo de batalla, puedes regresar la carta de artefacto objetivo de tu cementerio a tu mano. Sanctum Guardian|Guardián del lugar sagrado|Criatura — Clérigo humano|Sacrificar el Guardián del lugar sagrado: La próxima vez que una fuente de tu elección fuera a hacer daño a la criatura o jugador objetivo este turno, prevén ese daño. Sanctum Plowbeast|Bestiarado del santuario|Criatura artefacto — Bestia|Defensor.\nCiclo de llanura {2}, ciclo de isla {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de llanura o isla, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) @@ -13421,17 +13421,17 @@ Sanctum of Eternity|Santuario de la eternidad|Tierra|{T}: Agrega {C}.\n{2}, {T}: Sanctum of Serra|Santuario de Serra|Plano — Reino de Serra|Cuando camines por los planos desde el Santuario de Serra, destruye todos los permanentes que no sean tierra.\nSiempre que lances caos, puedes hacer que tu total de vidas sea 20. Sanctum of Ugin|Santuario de Ugin|Tierra|{T}: Agrega {1} a tu reserva de maná.Siempre que lances un hechizo incoloro con coste de maná convertido de 7 o más, puedes sacrificar el Santuario de Ugin. Si lo haces, busca en tu biblioteca una carta de criatura incolora, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Sanctum of the Sun|Santuario del sol|Tierra legendaria|(Se transforma del Portal de Azor.)\n{T}: Agrega X manás de un color cualquiera a tu reserva de maná, donde X es tu total de vidas. -Sand Golem|Gólem de arena|| -Sand Silos|Silo de arena|| -Sand Squid|Calamar de la arena|| +Sand Golem|Gólem de arena|Criatura Artefacto - Gólem|Siempre que un hechizo o habilidad controlada por un oponente te hace descártarte del Golem de arena de tu mano, devuelve el Gólem de arena de tu cementerio al juego al final del turno con un contador +1/+1 en él. +Sand Silos|Silo de arena|Tierra|El Silo de arena entra en juego girado.\nPuedes elegir no enderezar el Silo de arena durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, si el Silo de arena esta girado, pon un contador de almacén en él.\n{T}, quita cualquier número de contadore +Sand Squid|Calamar de la arena|Criatura - Bestia Calamar|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.)\nPuedes elegir no enderezar el Calamar de la arena durante tu paso de enderezar.\n{T}: gira la criatura objetivo. Esa criatura no se endereza durante el paso de enderezar de su controlador mientras el Calamar de la arena permanezca girado. Sand Strangler|Estrangulador de las arenas|Criatura — Bestia|Cuando el Estrangulador de las arenas entre al campo de batalla, si controlas un Desierto o hay una carta de Desierto en tu cementerio, puedes hacer que el Estrangulador de las arenas haga 3 puntos de daño a la criatura objetivo. -Sandbar Crocodile|Cocodrilo de la arena|| -Sandbar Merfolk|Tritón de los bancos de arena|| -Sandbar Serpent|Serpiente de los bancos de arena|| +Sandbar Crocodile|Cocodrilo de la arena|Criatura - Cocodrilo|Cambia de fase +Sandbar Merfolk|Tritón de los bancos de arena|Criatura - Tritón|Ciclo 2 (2, descartar esta carta de tu mano: roba una carta.) +Sandbar Serpent|Serpiente de los bancos de arena|Criatura - Serpiente|Ciclo 2 (2, descartar esta carta de tu mano: roba una carta.) Sandblast|Ráfaga de arena|Instantáneo|La Ráfaga de arena hace 5 puntos de daño a la criatura atacante o bloqueadora objetivo. Sandcrafter Mage|Mago esculpearena|Criatura — Hechicero humano|Cuando el Mago esculpearena entre al campo de batalla, fortalece 1. (Elige la criatura con menor resistencia entre las criaturas que controlas y pon un contador +1/+1 sobre ella.) Sands of Delirium|Arenas del delirio|Artefacto|{X}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio. -Sands of Time|Arenas del tiempo|| +Sands of Time|Arenas del tiempo|Artefacto|Cada jugador salta su paso de enderezar.\nAl comienzo del mantenimiento de cada jugador, ese jugador simultaneamente endereza cada artefacto, criatura o tierra girado que controle y gira cada artefacto, criatura, y tierra enderezado que controle. Sandskin|Pielarena|Encantar criatura|Prevén todo el daño de combate que se le fuera a hacer y que fuera a hacer la criatura encantada. Sandsower|Siembrarena|Criatura — Espíritu|Girar tres criaturas enderezadas que controles: Gira la criatura objetivo. Sandsteppe Citadel|Ciudadela esteparenosa|Tierra|La Ciudadela esteparenosa entra al campo de batalla girada.\n{T}: Agrega {W}, {B} o {G} a tu reserva de maná. @@ -13440,12 +13440,12 @@ Sandsteppe Outcast|Exiliado de esteparenosa|Criatura — Guerrero humano|Cuando Sandsteppe Scavenger|Carroñera de esteparenosa|Criatura — Explorador perro|Cuando la Carroñera de esteparenosa entre al campo de batalla, fortalece 2. (Elige la criatura con menor resistencia entre las criaturas que controlas y pon dos contadores +1/+1 sobre ella.) Sandstone Bridge|Puente de piedra caliza|Tierra|El Puente de piedra caliza entra al campo de batalla girado.Cuando el Puente de piedra caliza entre al campo de batalla, la criatura objetivo obtiene +1/+1 y gana la habilidad de vigilancia hasta el final del turno.{T}: Agrega {W} a tu reserva de maná. Sandstone Deadfall|Trampa de arenisca|Artefacto|{T}, sacrificar dos tierras y la Trampa de arenisca: Destruye la criatura objetivo atacante. -Sandstone Needle|Piedra afilada de arenisca|| +Sandstone Needle|Piedra afilada de arenisca|Tierra|La Piedra afilada de arenisca entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento de la Piedra afilada de arenisca: añade {R}{R} a tu reserva de maná. Si no hay contadores de agotamiento en la Piedra afilada, sacrifícala. Sandstone Oracle|Oráculo de arenisca|Criatura artefacto — Esfinge|Vuela.Cuando el Oráculo de arenisca entre al campo de batalla, elige un oponente. Si ese jugador tiene más cartas en la mano que tú, roba una cantidad de cartas igual a la diferencia. Sandstone Warrior|Guerrero de arenisca|Criatura — Soldado humano|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\n{R}: El Guerrero de arenisca obtiene +1/+0 hasta el final del turno. Sandstorm Charger|Asediador tormenta de arena|Criatura — Bestia|Megametamorfosis {4}{W}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) Sandstorm Eidolon|Eidolón tormenta de arena|Criatura — Espíritu|{R}, sacrificar la Eidolón tormenta de arena: La criatura objetivo no puede bloquear este turno.\nSiempre que juegues un hechizo multicolor, puedes regresar la Eidolón tormenta de arena de tu cementerio a tu mano. -Sandstorm|Tormenta de arena|| +Sandstorm|Tormenta de arena|Instantáneo|La Tormenta de arena hace 1 punto de daño a cada criatura atacante. Sandwurm Convergence|Confluencia de sierpes de arena|Encantamiento|Las criaturas con la habilidad de volar no pueden atacarte a ti ni a un planeswalker que controlas.\nAl comienzo de tu paso final, crea una ficha de criatura Sierpe verde 5/5. Sangrite Backlash|Contragolpe de sangrita|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +3/-3. Sangrite Surge|Oleada de sangrita|Conjuro|La criatura objetivo obtiene +3/+3 y gana la habilidad de dañar dos veces hasta el final del turno. @@ -13455,33 +13455,33 @@ Sanguimancy|Sanguimancia|Conjuro|Robas X cartas y pierdes X vidas, donde X es tu Sanguinary Mage|Maga sanguinaria|Criatura — Hechicero vampiro|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.) Sanguine Bond|Vínculo sangriento|Encantamiento|Siempre que ganes vidas, el oponente objetivo pierde esa cantidad de vidas. Sanguine Glorifier|Glorificadora sangrienta|Criatura — Clérigo vampiro|Cuando la Glorificadora sangrienta entre al campo de batalla, pon un contador +1/+1 sobre otro Vampiro objetivo que controlas. -Sanguine Guard|Guardia sanguinario|| +Sanguine Guard|Guardia sanguinario|Criatura - Caballero Zombie|Daña primero.\n{1}{B}: regenera la Guardia sanguinario. Sanguine Praetor|Magistrado sanguinario|Criatura — Avatar|{B}, sacrificar una criatura: Destruye cada criatura con el mismo coste de maná convertido que la criatura sacrificada. Sanguine Sacrament|Sacramento sangriento|Instantáneo|Ganas el doble de X vidas. Pon el Sacramento sangriento en el fondo de la biblioteca de su propietario. Sanitarium Skeleton|Esqueleto del sanatorio|Criatura — Esqueleto|{2}{B}: Regresa el Esqueleto del sanatorio de tu cementerio a tu mano. Sanity Gnawers|Roedores de cordura|Criatura — Rata|Cuando los Roedores de cordura entren en juego, el jugador objetivo descarta una carta al azar. Sanity Grinding|Moler la cordura|Conjuro|Croma Muestra las primeras diez cartas de tu biblioteca. El oponente objetivo pone la primera carta de su biblioteca en su cementerio por cada símbolo de maná azul en los costes de maná de las cartas mostradas. Luego pon todas las cartas que mostraste de esta manera en el fondo de tu biblioteca en cualquier orden. Sapling of Colfenor|Retoño de Cólfenor|Criatura legendaria — Chamán pueblo-arbóreo|El Retoño de Cólfenor es indestructible.\nSiempre que el Retoño de Cólfenor ataque, muestra la primera carta de tu biblioteca. Si es una carta de criatura, gana vida igual a la resistencia de esa carta, pierde vida igual a su fuerza y luego ponla en tu mano. -Sapphire Charm|Amuleto de zafiro|| +Sapphire Charm|Amuleto de zafiro|Instantáneo|Elige una -- El jugador objetivo roba una carta al comienzo del siguiente mantenimiento, o la criatura objetivo que un oponente controla cambia de fase y sale de juego, o la criatura objetivo gana la habilidad de volar hasta el turno del turno. Sapphire Drake|Draco de zafiro|Criatura — Draco|Vuela.Cada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de volar. -Sapphire Leech|Sanguijuela de Zafiro|| +Sapphire Leech|Sanguijuela de Zafiro|Criatura - Sanguijuela|Vuela\nLos hechizos azules cuestan {U} más para ser jugados. Sapphire Medallion|Medallón de zafiros|Artefacto|Te cuesta {1} menos lanzar los hechizos azules. -Saprazzan Bailiff|Alguacil saprazzano|| -Saprazzan Breaker|Rompedor saprazzano|| +Saprazzan Bailiff|Alguacil saprazzano|Criatura - Tritón|Cuando el Alguacil saprazzano entra en juego, retira del juego todos los artefactos y encantamientos de todos los cementarios.\nCuando el Alguacil saprazzano deja el juego, devuelve todos los artefactos y encantamientos de todos los cementerios a la mano de su propietario. +Saprazzan Breaker|Rompedor saprazzano|Criatura - Bestia|{U}: pon la carta superior de tu biblioteca en tu cementerio. Si esa carta es una tierra, el Rompedor saprazzano es imbloqueable este turno. Saprazzan Cove|Caleta saprazzana|Tierra|La Caleta saprazzana entra en juego girada.\n[T]: Pon un contador de almacenaje sobre la Caleta saprazzana.\n[T], remover cualquier número de contadores de almacenaje de la Caleta saprazzana: Agrega un maná azul a tu reserva de maná por cada contador de almacenaje removido de esta manera. -Saprazzan Heir|Heredera saprazzana|| -Saprazzan Legate|Legado saprazzano|| -Saprazzan Outrigger|Yola saprazzana|| -Saprazzan Raider|Incursor saprazzano|| -Saprazzan Skerry|Arrecife saprazzano|| -Saproling Burst|Estallido de saprolines|| -Saproling Cluster|Enjambre de saprolines|| -Saproling Infestation|Infestación de Saprolines|| +Saprazzan Heir|Heredera saprazzana|Criatura - Tritón|Siempre que la Heredera saprazzana sea bloqueada, puedes robar tres cartas. +Saprazzan Legate|Legado saprazzano|Criatura - Soldado Tritón|Vuela\nSi un oponente controla una montaña y tú controlas una isla, puedes jugar el Legado saprazzano sin pagar su coste de maná. +Saprazzan Outrigger|Yola saprazzana|Criatura - Tritón|Cuando el Yola saprazzana ataca o bloquea, ponlo en la parte superior de la biblioteca de su propietario al final del combate. +Saprazzan Raider|Incursor saprazzano|Criatura - Tritón|Cuando el Incursor saprazzano sea bloqueado, devuélvelo a la mano de su propietario. +Saprazzan Skerry|Arrecife saprazzano|Tierra|El Arrecife saprazzano entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento del Arrecife saprazzano: añade {U}{U} tu reserva de maná. Si no hay contadores de agotamiento en el Arrecife saprazzano, sacrifícalo. +Saproling Burst|Estallido de saprolines|Encantamiento|Desaparecer 7 (Esta encantamiento entra en juego con siete contadores de desaparición sobre él. Al comienzo de tu mantenimiento, remueve un contador de desaparición de él. Si no puedes, sacrifícalo.)\nQuitar un contador de desvanecimiento del Estallido de saprolines: Crea una ficha de criatura saprolín verde. Tiene "La fuerza y la resistencia de esta criatura son iguales al número de contadores de desvanecimiento en el Estallido de saprolines".\nCuando el Estallido de saprolines abandone el campo de batalla, destruye todas las fichas creadas con el Estallido de saprolines. No pueden ser regeneradas. +Saproling Cluster|Enjambre de saprolines|Encantamiento|{1}, descartar una carta de tu mano: pon una ficha de criatura saprolín verde 1/1 en juego. Cualquier jugador puede jugar esta habilidad. +Saproling Infestation|Infestación de Saprolines|Encantamiento|Siempre que un jugador juegue un coste de estímulo, pon un ficha de criatura saprolín verde 1/1 en juego. Saproling Migration|Migración de saprolines|Conjuro|Estímulo {4}. (Puedes pagar {4} adicionales al lanzar este hechizo.)\nCrea dos fichas de criatura Saprolín verdes 1/1. Si este hechizo fue estimulado, en vez de eso, crea cuatro de esas fichas. -Saproling Symbiosis|Simbiosis de Saprolines|| +Saproling Symbiosis|Simbiosis de saprolines|Conjuro|Puedes jugar la Simbiosis de saprolines cuando puedas jugar instantáneos si pagas 2 más para jugarlo.\nPon una ficha de criatura saprolín verde 1/1 en juego por cada criatura de tu control. Sapseep Forest|Bosque savia rezumada|Tierra — Bosque|({T}: Agrega {G} a tu reserva de maná.)\nEl Bosque savia rezumada entra al campo de batalla girado.\n{G}, {T}: Ganas una vida. Activa esta habilidad sólo si controlas dos o más permanentes verdes. Sarcatog|Sarcatog|Criatura — Atog|Remover del juego dos cartas de tu cementerio: El Sarcatog obtiene +1/+1 hasta el final del turno.\nSacrificar un artefacto: El Sarcatog obtiene +1/+1 hasta el final del turno. -Sarcomancy|Sarcomancia|| +Sarcomancy|Sarcomancia|Encantamiento|Cuando la Sarcomancia entra en juego, pon una ficha de criatura zombi negra 2/2 en juego.\nAl comienzo de tu mantenimiento, si no hay zombis en juego, la Sarcomancia te hace 1 punto de daño. Sarcomite Myr|Myr sarcoácaro|Criatura artefacto — Myr|{2}: El Myr sarcoácaro gana la habilidad de volar hasta el final del turno.
{2}, sacrificar el Myr sarcoácaro: Roba una carta. Sarkhan Unbroken|Sarkhan invicto|Planeswalker — Sarkhan|+1: Roba una carta, luego agrega un maná de cualquier color a tu reserva de maná.\n-2: Pon en el campo de batalla una ficha de criatura Dragón roja 4/4 con la habilidad de volar.\n-8: Busca en tu biblioteca cualquier cantidad de cartas de criatura Dragón y ponlas en el campo de batalla. Luego baraja tu biblioteca. Sarkhan Vol|Sarkhan Vol|Planeswalker — Sarkhan|+1: Las criaturas que controlas obtienen +1/+1 y ganan la habilidad de prisa hasta el final del turno.\n-2: Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno.\n-6: Pon en juego cinco fichas de criatura Dragón rojas 4/4 con la habilidad de volar. @@ -13515,11 +13515,11 @@ Savage Beating|Paliza salvaje|Instantáneo|Juega la Paliza salvaje sólo durante Savage Conception|Concepción salvaje|Conjuro|Pon en juego una ficha de criatura Bestia verde 3/3.\nDesandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Savage Firecat|Gato de fuego salvaje|Criatura — Felino|Arrolla.\nEl Gato de fuego salvaje entra en juego con siete contadores +1/+1 sobre él.\nSiempre que gires una tierra para obtener maná, remueve un contador +1/+1 del Gato de fuego salvaje. Savage Gorger|Devorador salvaje|Criatura — Vampiro|Vuela.\nAl comienzo de tu paso final, si un oponente perdió vidas este turno, pon un contador +1/+1 sobre el Devorador salvaje. (El daño causa pérdida de vidas.) -Savage Gorilla|Gorila Salvaje|| +Savage Gorilla|Gorila Salvaje|Criatura - Simio|{U}{B}, {T}, sacrificar el Gorila Salvaje: La criatura objetivo obtiene -3/-3 hasta el final del turno. Roba una carta. Savage Hunger|Hambre salvaje|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+0 y tiene la habilidad de arrollar.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Savage Knuckleblade|Nudillos de acero salvaje|Criatura — Guerrero ogro|{2}{G}: El Nudillos de acero salvaje obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez por turno.\n{2}{U}: Regresa el Nudillos de acero salvaje a la mano de su propietario.\n{R}: El Nudillos de acero salvaje gana la habilidad de prisa hasta el final del turno. Savage Lands|Tierras salvajes|Tierra|Las Tierras salvajes entran al campo de batalla giradas.\n{T}: Agrega {B}, {R} o {G} a tu reserva de maná. -Savage Offensive|Ofensiva Salvaje|| +Savage Offensive|Ofensiva Salvaje|Conjuro|Estímulo {G} (Puedes pagar {G} adicional en cuanto juegues este hechizo.)\nLas criaturas de tu control ganan la habilidad de dañar primero hasta el final del turno. Si pagastes el coste de estímulo, obtienen +1/+1 hasta el final del turno. Savage Punch|Puñetazo salvaje|Conjuro|La criatura objetivo que controlas lucha contra la criatura objetivo que no controlas.\nFerocidad — La criatura que controlas gana +2/+2 hasta el final del turno antes de luchar si controlas una criatura con fuerza de 4 o más. Savage Silhouette|Silueta salvaje|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene "{1}{G}: Regenera esta criatura". Savage Smash|Golpe brutal|Conjuro|La criatura objetivo que controlas obtiene +2/+2 hasta el final del turno. Esa criatura lucha contra la criatura objetivo que no controlas. (Cada una hace un daño igual a su fuerza a la otra.) @@ -13538,26 +13538,26 @@ Saving Grasp|Abrazo salvador|Instantáneo|Regresa la criatura objetivo de la cua Savor the Moment|Saborear el momento|Conjuro|Toma un turno extra después de éste. Sáltate el paso de enderezar de ese turno. Savra, Queen of the Golgari|Savra, reina de los golgari|Criatura legendaria — Chamán elfo|Siempre que sacrifiques una criatura negra, puedes pagar 2 vidas. Si lo haces, cada otro jugador sacrifica una criatura.\nSiempre que sacrifiques una criatura verde, puedes ganar 2 vidas. Savvy Hunter|Cazadora avezada|Criatura — Guerrero humano|Siempre que la Cazadora avezada ataque o bloquee, crea una ficha de Comida. (Es un artefacto con "{2}, {T}, sacrificar este artefacto: Ganas 3 vidas".)\nSacrificar dos Comidas. Roba una carta. -Sawback Manticore|Mantícora crestada|| -Sawtooth Loon|Somorgujo dientes de sierra|| -Sawtooth Ogre|Ogro de dientes de sierra|| +Sawback Manticore|Mantícora crestada|Criatura - Mantícora|4: la Mantícora crestada gana la habilidad de volar hasta el final del turno.\n{1}: la Mantícora crestada hace 2 puntos de daño a la criatura atacante o bloqueadora objetivo. Juega esta habilidad sólo si la Mantícora crestada está atacando o bloqueando y sólo una vez cada turno. +Sawtooth Loon|Somorgujo dientes de sierra|Criatura - Ave|Vuela.\nCuando el Somorgujo dientes de sierra entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario.\nCuando el Somorgujo dientes de sierra entra en juego, roba dos cartas, luego pon dos cartas de tu mano en la parte inferior de tu biblioteca. +Sawtooth Ogre|Ogro de dientes de sierra|Criatura - Ogro|Siempre que el Ogro de dientes de sierra bloquea o sea bloqueado por una criatura, el Ogro de dientes de sierra hace 1 punto de daño a esa criatura al final del combate. Sawtooth Thresher|Trillador dientes de sierra|Criatura artefacto|Estallido solar (Esto entra en juego con un contador +1/+1 sobre él por cada color de maná usado para pagar su coste.)\nRemover dos contadores +1/+1 del Trillador dientes de sierra: El Trillador dientes de sierra obtiene +4/+4 hasta el final del turno. Scab-Clan Berserker|Berserker del clan Scab|Criatura — Berserker humano|Prisa.Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.)Siempre que un oponente lance un hechizo que no sea de criatura, si la Berserker del clan Scab tiene prestigio, la Berserker del clan Scab hace 2 puntos de daño a ese jugador. Scab-Clan Charger|Cargadora del clan Scab|Criatura — Guerrero centauro|Empujón — {1}{G}, descartar la Cargadora del clan Scab: La criatura atacante objetivo obtiene +2/+4 hasta el final del turno. Scab-Clan Giant|Gigante del clan Scab|Criatura — Guerrero gigante|Cuando el Gigante del clan Scab entre al campo de batalla, lucha contra la criatura objetivo que controle un oponente elegida al azar. Scab-Clan Mauler|Lacerador del clan Scab|Criatura — Berserker humano|Sed de sangre 2 (Si un oponente recibió daño este turno, esta criatura entra en juego con dos contadores +1/+1 sobre ella.)\nArrolla. -Scabland|Terreno escabroso|| +Scabland|Terreno escabroso|Tierra|El Terreno escabroso entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {R} o {B} a tu reserva de maná. El Terreno escabroso te hace 1 punto de daño. Scalding Cauldron|Caldero hirviente|Artefacto|{3}, {T}, sacrificar el Caldero hirviente: Hace 3 puntos de daño a la criatura objetivo. Scalding Devil|Diablo abrasador|Criatura — Diablo|{2}{R}: El Diablo abrasador hace 1 punto de daño al jugador objetivo. -Scalding Salamander|Salamandra abrasadora|| +Scalding Salamander|Salamandra abrasadora|Criatura - Salamandra|Siempre que la Salamandra abrasadora ataca, puedes hacer 1 punto de daño a cada criatura sin la habilidad de volar que el jugador defensor controla. Scalding Tarn|Laguna ardiente|Tierra|{T}, pagar 1 vida, sacrificar la Laguna ardiente: Busca en tu biblioteca una carta de isla o montaña y ponla en el campo de batalla. Luego baraja tu biblioteca. -Scalding Tongs|Tenazas ardientes|| +Scalding Tongs|Tenazas ardientes|Artefacto|Al comienzo de tu mantenimiento, si tiene tres o menos cartas en tu mano, las Tenazas ardientes hacen 1 punto de daño al oponente objetivo. Scaldkin|Pavesa|Criatura — Elemental|Vuela.\n{2}{R}, sacrificar la Pavesa: La Pavesa hace 2 puntos de daño a la criatura o jugador objetivo. -Scald|Escaldar|| +Scald|Escaldar|Encantamiento|Siempre que un jugador gire un isla para extraer maná, el Escaldar hace 1 punto de daño a ese jugador. Scale Blessing|Bendición de la escama|Instantáneo|Fortalece 1, luego pon un contador +1/+1 sobre cada criatura que controlas con un contador +1/+1 sobre ella. (Para fortalecer 1, elige la criatura con menor resistencia entre las criaturas que controlas y pon un contador +1/+1 sobre ella.) Scale Up|Maximizar|Conjuro|Hasta el final del turno, la criatura objetivo que controlas se convierte en una Sierpe verde con fuerza y resistencia base de 6/4.\nSobrecarga {4}{G}{G}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Scale of Chiss-Goria|Escama de Chiss-Goria|Artefacto|Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.)\nPuedes jugar la Escama de Chiss-Goria en cualquier momento en que pudieras jugar un instantáneo.\n{T}: La criatura objetivo obtiene +0/+1 hasta el final del turno. -Scalebane's Elite|Élite de Matadragones|| +Scalebane's Elite|Élite de Matadragones|Criatura - Soldado Humano|Protección contra negro. Scaled Behemoth|Behemot con escamas|Criatura — Cocodrilo|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Scaled Hulk|Titán escamoso|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, el Titán escamoso obtiene +2/+2 hasta el final del turno. Scaled Wurm|Sierpe escamosa|Criatura — Sierpe| @@ -13565,19 +13565,19 @@ Scaleguard Sentinels|Centinelas guardiascama|Criatura — Soldado humano|Como co Scalelord Reckoner|Señor de escamas vengador|Criatura — Dragón|Vuela.\nSiempre que un Dragón que controlas sea objetivo de un hechizo o habilidad que controla un oponente, destruye el permanente objetivo que no sea tierra que controla ese jugador. Scalpelexis|Escalpelexis|Criatura — Bestia|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nSiempre que Escalpelexis haga daño de combate a un jugador, ese jugador remueve del juego las primeras cuatro cartas de su biblioteca. Si dos o más de esas cartas tienen el mismo nombre, repite este proceso. Scampering Scorcher|Calcinador a la carrera|Criatura — Elemental|Cuando el Calcinador a la carrera entre al campo de batalla, crea dos fichas de criatura Elemental rojas 1/1. Los Elementales que controlas ganan la habilidad de prisa hasta el final del turno. (Pueden atacar y {T} este turno.) -Scandalmonger|Traficante de escándalos|| -Scapegoat|Cabeza de turco|| +Scandalmonger|Traficante de escándalos|Criatura - Traficante Jabalí|{2}: el jugador objetivo se descarta una carta de su mano. Cualquier jugador puede jugar esta habilidad pero sólo si pudiera jugar un conjuro. +Scapegoat|Cabeza de turco|Instantáneo|Como coste adicional para jugar a la Cabeza de turco, sacrifica una criatura.\nDevuelve cualquier número de criaturas objetivo de tu control a la mano de su propietario. Scapeshift|Cambio de paisaje|Conjuro|Sacrifica cualquier cantidad de tierras. Busca en tu biblioteca esa misma cantidad de cartas de tierra, ponlas en juego giradas, luego baraja tu biblioteca. Scarab Feast|Festín de escarabajos|Instantáneo|Exilia hasta tres cartas objetivo de un mismo cementerio.\nCiclo {B}. ({B}, descartar esta carta: Roba una carta.) -Scarab of the Unseen|Escarabajo de los Invisibles|| +Scarab of the Unseen|Escarabajo de los Invisibles|Artefacto|{T}, sacrifica el Escarabajo de los Invisibles: Devuelve todos los encantamientos en el permanente objetivo de tu control a la mano de sus propietarios. Roba una carta al comienzo del siguiente mantenimiento. Scarblade Elite|Élite de hoja marcadora|Criatura — Asesino elfo|{T}, remover del juego una carta de Asesino en tu cementerio: Destruye la criatura objetivo. -Scare Tactics|Tácticas intimidatorias|| +Scare Tactics|Tácticas intimidatorias|Instantáneo|Las criaturas de tu conrol obtienen +1/+0 hasta final del turno. Scarecrone|Espantavieja|Criatura artefacto — Espantapájaros|{1}, sacrificar un Espantapájaros: Roba una carta.\n{4}, {T}: Regresa la carta de criatura artefacto objetivo de tu cementerio al juego. Scaretiller|Espantarado|Criatura artefacto — Espantapájaros|Siempre que el Espantarado se gire, elige uno:\n• Puedes poner en el campo de batalla una carta de tierra girada de tu mano.\n• Regresa la carta de tierra objetivo de tu cementerio al campo de batalla girada. Scarland Thrinax|Thrinax marcatierra|Criatura — Lagarto|Sacrificar una criatura: Pon un contador +1/+1 sobre el Thrinax marcatierra. -Scarred Puma|Puma Marcado|| +Scarred Puma|Puma Marcado|Criatura - Felino|El Puma Marcado no puede atacar a menos que una criatura negra o verde también ataque. Scarred Vinebreeder|Parracreador marcado|Criatura — Chamán elfo|{2}{B}, remover del juego una carta de Elfo de tu cementerio: El Parracreador marcado obtiene +3/+3 hasta el final del turno. -Scars of the Veteran|Cicatrices de veterano|| +Scars of the Veteran|Cicatrices de veterano|Instantáneo|Puedes remover del juego una carta blanca de tu mano en lugar de pagar el coste de maná de las Cicatrices del veterano. Scarscale Ritual|Ritual de escamas cicatrizadas|Conjuro|Como coste adicional para jugar el Ritual de escamas cicatrizadas, pon un contador -1/-1 sobre una criatura que controlas.\nRoba dos cartas. Scarwood Treefolk|Pueblo arbóreo de Bosque tenebroso|Criatura — Pueblo-arbóreo|El Pueblo arbóreo de Bosque tenebroso entra en juego girado. Scar|Dejar una cicatriz|Instantáneo|Pon un contador -1/-1 sobre la criatura objetivo. @@ -13589,18 +13589,18 @@ Scattered Groves|Arboleda dispersa|Tierra — Bosque llanura|({T}: Agrega {G} o Scattering Stroke|Golpe esparcidor|Instantáneo|Contrarresta el hechizo objetivo. Enfréntate con un oponente. Si ganas, al comienzo de tu próxima fase principal, puedes agregar {X} a tu reserva de maná, donde X es el coste de maná convertido de ese hechizo. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Scattershot Archer|Arquero desperdigador|Criatura — Arquero elfo|{T}: El Arquero desperdigador hace 1 punto de daño a cada criatura con la habilidad de volar. Scattershot|Disparo aislado|Instantáneo|El Disparo aislado hace 1 punto de daño a la criatura objetivo.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.) -Scavenged Weaponry|Armamento de Desechos|| +Scavenged Weaponry|Armamento de Desechos|Encantamiento - Aura|Cuando Armamento de Desechos entra en juego, roba una carta.\nLa criatura encantada obtiene +1/+1. Scavenger Drake|Draco carroñero|Criatura — Draco|Vuela.\nSiempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Draco carroñero. -Scavenger Folk|Pueblo saqueador|| +Scavenger Folk|Pueblo saqueador|Criatura - Humano|{G}, {T}, sacrificar el Pueblo saqueador: destruye el artefacto objetivo. Scavenger Grounds|Terrenos de los carroñeros|Tierra — Desierto|{T}: Agrega {C} a tu reserva de maná.\n{2}, {T}, sacrificar un Desierto: Exilia todas las cartas de todos los cementerios. -Scavenging Ghoul|Gul carroñero|| +Scavenging Ghoul|Gul carroñero|Criatura - Zombie|Al final del turno, pon un contador de cadaver sobre el Gul carroñero por cada criatura puesta en un cementerio desde el juego ese turno.\nQuita un contador de cadaver del Gul carroñero: regenera el Gul carroñero. Scavenging Ooze|Cieno carroñero|Criatura — Cieno|{G}: Exilia la carta objetivo de un cementerio. Si era una carta de criatura, pon un contador +1/+1 sobre el Cieno carroñero y gana 1 vida. Scavenging Scarab|Escarabajo carroñero|Criatura — Insecto|El Escarabajo carroñero no puede bloquear. -Scent of Brine|Aroma de mar|| -Scent of Cinder|Esencia de ceniza|| -Scent of Ivy|Esencia de hiedra|| -Scent of Jasmine|Esencia de jazmín|| -Scent of Nightshade|Esencia de belladona|| +Scent of Brine|Aroma de mar|Instantáneo|Muestra cualquier número de cartas azules de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague 1 por cada carta mostrada de esta manera. +Scent of Cinder|Esencia de ceniza|Conjuro|Muestra cualquier número de cartas rojas de tu mano. La Esencia de ceniza hace X puntos de daño a la criatura o jugador objetivo, donde X es el número de cartas mostradas de esta manera. +Scent of Ivy|Esencia de hiedra|Instantáneo|Muestra cualquier número de cartas verdes de tu mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. +Scent of Jasmine|Esencia de jazmín|Instantáneo|Muestra cualquier número de cartas blancas de tu mano. Gana 2 vidas por cada carta mostrada de esta manera. +Scent of Nightshade|Esencia de belladona|Instantáneo|Muestra cualquier número de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. Scepter of Dominance|Cetro de dominancia|Artefacto|{W}, {T}: Gira el permanente objetivo. Scepter of Empires|Cetro de los imperios|Artefacto|{T}: El Cetro de los imperios hace 1 punto de daño al jugador objetivo. En vez de eso, le hace 3 puntos de daño a ese jugador si controlas artefactos llamados Corona de los imperios y Trono de los imperios. Scepter of Fugue|Cetro de amnesia|Artefacto|{1}{B}, {T}: El jugador objetivo descarta una carta. Juega esta habilidad sólo durante tu turno. @@ -13610,8 +13610,8 @@ Schismotivate|Esquizomotivar|Instantáneo|La criatura objetivo obtiene +4/+0 has Scholar of Athreos|Erudita de Atreos|Criatura — Clérigo humano|{2}{B}: Cada oponente pierde 1 vida. Ganas vidas igual a la cantidad de vidas perdidas de esta manera. Scholar of Stars|Erudito de la astronomía|Criatura — Artífice humano|Cuando el Erudito de la astronomía entre al campo de batalla, si controlas un artefacto, roba una carta. Scholar of the Ages|Erudita de las eras|Criatura — Hechicero humano|Cuando la Erudita de las eras entre al campo de batalla, regresa hasta dos cartas de instantáneo y/o de conjuro objetivo de tu cementerio a tu mano. -School of Piranha|Banco de pirañas|| -School of the Unseen|Escuela de los Invisibles|| +School of Piranha|Banco de pirañas|Criatura - Pez|Al comienzo de tu mantenimiento, sacrifica el Banco de pirañas a menos que pagues {1}{U}. +School of the Unseen|Escuela de los Invisibles|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: añade un maná de cualquier color a tu reserva de maná. Scion Summoner|Invocavástagos|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\nCuando el Invocavástagos entre al campo de batalla, pon en el campo de batalla una ficha de criatura Vástago Eldrazi incolora 1/1. Tiene "Sacrificar esta criatura: Agrega {C} a tu reserva de maná". ({C} representa maná incoloro.) Scion of Darkness|Vástago de la oscuridad|Criatura — Avatar|Arrolla.\nSiempre que el Vástago de la oscuridad haga daño de combate a un jugador, puedes poner en juego bajo tu control la carta objetivo de criatura del cementerio de ese jugador.\nCiclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Scion of Glaciers|Vástago de los glaciares|Criatura — Elemental|{U}: El Vástago de los glaciares obtiene +1/-1 hasta el final del turno. @@ -13622,17 +13622,17 @@ Scion of the Ur-Dragon|Vástago del ur-dragón|Criatura legendaria — Avatar dr Scion of the Wild|Vástago de lo salvaje|Criatura — Avatar|Tanto la fuerza como la resistencia del Vástago de lo salvaje son iguales al número de criaturas que controlas. Scorch Spitter|Escupebrasas|Criatura — Lagarto elemental|Siempre que el Escupebrasas ataque, hace 1 punto de daño al jugador o planeswalker al que esté atacando. Scorch the Fields|Quemar los campos|Conjuro|Destruye la tierra objetivo. Quemar los campos hace 1 punto de daño a cada criatura Humano. -Scorched Earth|Tierra abrasada|| -Scorched Ruins|Ruinas calcinadas|| +Scorched Earth|Tierra abrasada|Conjuro|Como coste adicional para jugar la Tierra abrasada, descártate de X tierras de tu mano.\nDestruye X tierras objetivo. +Scorched Ruins|Ruinas calcinadas|Tierra|Si las Ruinas calcinadas entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon las Ruinas calcinadas en juego. Si no lo haces, ponla en el cementerio de su propietario.\n{T}: añade 4 a tu reserva de maná. Scorched Rusalka|Rusalka abrasada|Criatura — Espíritu|{R}, sacrificar una criatura: La Rusalka abrasada hace 1 punto de daño al jugador objetivo. Scorching Dragonfire|Fuegodragón abrasador|Instantáneo|El Fuegodragón abrasador hace 3 puntos de daño a la criatura o planeswalker objetivo. Si esa criatura o planeswalker fuera a morir este turno, en vez de eso, exílialo. -Scorching Lava|Lava Abrasadora|| +Scorching Lava|Lava Abrasadora|Instantáneo|Estímulo {R} (Puedes pagar {R} adicional en cuanto juegues este hechizo.)\nLa Lava Abrasadora hace 2 puntos de daño a la criatura o jugador objetivo. Si pagastes el coste de estímulo, esa criatura no puede ser regenerada este turno y si ésta fuera a ir al cementerio este turno, en su lugar, remuévelo de juego. Scorching Missile|Misil abrasador|Conjuro|El Misil abrasador hace 4 puntos de daño al jugador objetivo.\nRetrospectiva {9}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) -Scorching Spear|Lanza abrasadora|| -Scorching Winds|Vientos abrasadores|| +Scorching Spear|Lanza abrasadora|Conjuro|La Lanza abrasadora hace 1 punto de daño a la criatura o jugador objetivo. +Scorching Winds|Vientos abrasadores|Instantáneo|Lanza los Vientos abrasadores sólo durante el paso de declarar atacantes y sólo si tú has sido atacado este paso. Scorchmark|Quemar con el sello|Instantáneo|Quemar con el sello hace 2 puntos de daño a la criatura objetivo. Si esa criatura fuera a morir este turno, en vez de eso, exíliala. Scorchwalker|Caminante ardiente|Criatura — Elemental|Empujón — {1}{R}{R}, descartar al Caminante ardiente: La criatura atacante objetivo obtiene +5/+1 hasta el final del turno. -Scoria Cat|Felino de Escoria|| +Scoria Cat|Felino de Escoria|Criatura - Felino|El Felino de Escoria obtiene +3/+3 mientras que no controles tierras enderezadas. Scoria Elemental|Elemental de escoria|Criatura — Elemental| Scoria Wurm|Sierpe de la escoria|Criatura — Sierpe|Al comienzo de tu mantenimiento, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, regresa la Sierpe de la escoria a la mano de su propietario. Scorned Villager|Aldeana desdeñada|Criatura — Licántropo humano|{T}: Agrega {G} a tu reserva de maná.\nAl comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Aldeana desdeñada. @@ -13659,7 +13659,7 @@ Scouring Sands|Arena devastadora|Conjuro|La Arena devastadora hace 1 punto de da Scour|Depurar|Instantáneo|Remueve del juego el encantamiento objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese encantamiento y remuévelas del juego. Luego ese jugador baraja su biblioteca. Scout the Borders|Explorar las fronteras|Conjuro|Muestra las cinco primeras cartas de tu biblioteca. Puedes poner en tu mano una carta de criatura o de tierra que se encuentre entre ellas. Pon el resto en tu cementerio. Scout's Warning|Alerta del explorador|Instantáneo|La próxima carta de criatura que juegues este turno puede ser jugada como si tuviera la habilidad de destello.
Roba una carta. -Scouting Trek|Jornada de Exploración|| +Scouting Trek|Jornada de Exploración|Conjuro|Busca en tu biblioteca cualquier número de cartas de tierra, muéstralas, y ponlas en un lado. Baraja tu biblioteca, luego pon estas cartas en la parte superior de tu biblioteca en cualquier orden. Scrabbling Claws|Garras escarbadoras|Artefacto|{T}: El jugador objetivo exilia una carta de su cementerio.\n{1}, sacrificar las Garras escarbadoras: Exilia la carta objetivo de un cementerio. Roba una carta. Scragnoth|Scragnot|Criatura — Bestia|El Scragnot no puede ser contrarrestado.\nProtección contra azul. Scrambleverse|Confusiverso|Conjuro|Por cada permanente que no sea tierra, elige un jugador al azar. Luego cada jugador gana el control de cada permanente para el cual fue elegido. Endereza esos permanentes. @@ -13668,13 +13668,13 @@ Scrap Trawler|Arrastrero de chatarra|Criatura artefacto — Constructo|Siempre q Scrapbasket|Cesto de desechos|Criatura artefacto — Espantapájaros|{1}: El Cesto de desechos es de todos los colores hasta el final del turno. Scrapdiver Serpent|Serpiente buceachatarra|Criatura — Serpiente|La Serpiente buceachatarra es imbloqueable mientras el jugador defensor controle un artefacto. Scrapheap Scrounger|Parásito desguazador|Criatura artefacto — Constructo|El Parásito desguazador no puede bloquear.\n{1}{B}, exiliar otra carta de criatura de tu cementerio: Regresa el Parásito desguazador de tu cementerio al campo de batalla. -Scrapheap|Tiradero de chatarra|| +Scrapheap|Tiradero de chatarra|Artefacto|Siempre que un artefacto o encantamiento se pone en tu cementerio, gana 1 vida. Scrapper Champion|Campeona batalladora|Criatura — Artífice humano|Daña dos veces. (Esta criatura daña primero y también hace daño de combate normal.)\nCuando la Campeona batalladora entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).\nSiempre que la Campeona batalladora ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre ella. Scrapskin Drake|Draco sobrapiel|Criatura — Draco zombie|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)El Draco sobrapiel solo puede bloquear a criaturas con la habilidad de volar. Scrapyard Mongrel|Mestizo del desguace|Criatura — Perro|Mientras controles un artefacto, el Mestizo del desguace obtiene +2/+0 y tiene la habilidad de arrollar. (Si fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) Scrapyard Recombiner|Reensamblador del desguace|Criatura artefacto — Constructo|Modular 2. (Esta criatura entra al campo de batalla con dos contadores +1/+1 sobre ella. Cuando muera, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.)\n{T}, sacrificar un artefacto: Busca en tu biblioteca una carta de Constructo, muéstrala, ponla en tu mano y luego baraja tu biblioteca. Scrapyard Salvo|Descarga de chatarra|Conjuro|La Descarga de chatarra hace daño al jugador objetivo igual al número de cartas de artefacto en tu cementerio. -Scrap|Destrozar|| +Scrap|Destrozar|Instantáneo|Destruye el artefacto objetivo.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Screaming Fury|Furia chillona|Conjuro|La criatura objetivo obtiene +5/+0 y gana la habilidad de prisa hasta el final del turno. Screaming Seahawk|Halcón marino chillón|Criatura — Ave|Vuela.\nCuando el Halcón marino chillón entre en juego, puedes buscar en tu biblioteca una carta llamada Halcón marino chillón, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Screaming Shield|Escudo aullante|Artefacto — Equipo|La criatura equipada obtiene +0/+3 y tiene "{2}, {T}: El jugador objetivo pone las tres primeras cartas de su biblioteca en su cementerio".\nEquipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) @@ -13683,16 +13683,16 @@ Screams from Within|Gritos interiores|Encantar criatura|La criatura encantada ob Screams of the Damned|Gritos de los condenados|Encantamiento|{1}{B}, remover del juego una carta de tu cementerio: Los Gritos de los condenados hacen 1 punto de daño a cada criatura y a cada jugador. Screeching Bat|Murciélago chillón|Criatura — Murciélago|Vuela.\nAl comienzo de tu mantenimiento, puedes pagar {2}{B}{B}. Si lo haces, transforma al Murciélago chillón. Screeching Buzzard|Aura chillona|Criatura — Ave|Vuela.\nCuando el Aura chillona vaya a un cementerio desde el juego, cada oponente descarta una carta de su mano. -Screeching Drake|Draco chillon|| +Screeching Drake|Draco chillon|Criatura - Draco|Vuela Screeching Griffin|Grifo chillón|Criatura — Grifo|Vuela.\n{R}: La criatura objetivo no puede bloquear al Grifo chillón este turno. -Screeching Harpy|Arpía gritona|| +Screeching Harpy|Arpía gritona|Criatura - Bestia Saga|Vuela.\n{1}{B}: regenera la Arpía gritona. Screeching Silcaw|Graznasil chillón|Criatura — Ave|Vuela.\nMetalurgia — Siempre que el Graznasil chillón haga daño de combate a un jugador, si controlas tres o más artefactos, ese jugador pone las primeras cuatro cartas de su biblioteca en su cementerio. Screeching Skaab|Skaab chillón|Criatura — Zombie|Cuando el Skaab chillón entre al campo de batalla, pon las dos primeras cartas de tu biblioteca en tu cementerio. Screeching Sliver|Fragmentado chillón|Criatura — Fragmentado|Todos los Fragmentados tienen "{T}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio". Scrib Nibblers|Mordisqueadores de libros|Criatura — Rata|{T}: Exilia la primera carta de la biblioteca del jugador objetivo. Si es una carta de tierra, ganas 1 vida.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes enderezar los Mordisqueadores de libros. Scribe of the Mindful|Escriba del Conocedor|Criatura — Clérigo humano|{1}, {T}, sacrificar a la Escriba del Conocedor: Regresa la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano. Scrivener|Escribano|Criatura — Ciudadano|Cuando el Escribano entre en juego, puedes regresar la carta objetivo de instantáneo de tu cementerio a tu mano. -Scroll Rack|Estantería de pergaminos|| +Scroll Rack|Estantería de pergaminos|Artefacto|{1}, {T}: elige cualquier número de cartas en tu mano y separa estas cartas en un lado cara abajo. Pon un número de cartas igual de la parte superior de tu biblioteca en tu mano. Luego pon las cartas separadas de esta manera en la parte superior de tu biblioteca en cualquier orden. Scroll Thief|Ladrón del pergamino|Criatura — Bribón tritón|Siempre que el Ladrón del pergamino haga daño de combate a un jugador, roba una carta. Scroll of Avacyn|Pergamino de Avacyn|Artefacto|{1}, sacrificar el Pergamino de Avacyn: Roba una carta. Si controlas un Ángel, ganas 5 vidas. Scroll of Fate|Pergamino del destino|Artefacto|{T}: Manifiesta una carta de tu mano. (Pon esa carta en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.) @@ -13704,8 +13704,8 @@ Scrounger of Souls|Parásito de ánimas|Criatura — Horror|Vínculo vital. (El Scrounge|Gorronear|Conjuro|El oponente objetivo elige una carta de artefacto en su cementerio. Pon esa carta en juego bajo tu control. Scrounging Bandar|Bandar agenciador|Criatura — Primate felino|El Bandar agenciador entra al campo de batalla con dos contadores +1/+1 sobre él.\nAl comienzo de tu mantenimiento, puedes mover cualquier cantidad de contadores +1/+1 del Bandar agenciador a otra criatura objetivo. Scryb Ranger|Exploradora de Scryb|Criatura — Hada|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nVuela, protección contra azul.\nRegresar un bosque que controlas a la mano de su propietario: Endereza la criatura objetivo. Juega esta habilidad sólo una vez cada turno. -Scryb Sprites|Duendes voladores|| -Scrying Glass|Cristal de adivinación|| +Scryb Sprites|Duendes voladores|Criatura - Hada|Vuela +Scrying Glass|Cristal de adivinación|Artefacto|{3}, {T}: elige un número más grande que 0 y un color. El oponente objetivo muestra su mano. Si ese oponente muestra exactamente el número de cartas elegido del color elegido, roba una carta. Scrying Sheets|Espejo de hielo de adivinación|Tierra nevada|{T}: Agrega {1} a tu reserva de maná.\n{1}{S}, {T}: Mira la primera carta de tu biblioteca. Si es una carta nevada, puedes mostrarla y ponerla en tu mano. ({S} puede pagarse con un maná de un permanente nevado.) Sculpting Steel|Acero esculpido|Artefacto|En cuanto el Acero esculpido entre en juego, puedes elegir un artefacto en juego. Si lo haces, el Acero esculpido entra en juego como una copia de ese artefacto. Scute Mob|Turba de escutos|Criatura — Insecto|Al comienzo de tu mantenimiento, si controlas cinco o más tierras, pon cuatro contadores +1/+1 sobre la Turba de escutos. @@ -13721,20 +13721,20 @@ Scythe Specter|Espectro de la guadaña|Criatura — Espectro|Vuela.\nSiempre que Scythe Tiger|Tigre guadaña|Criatura — Felino|Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.)\nCuando el Tigre guadaña entre al campo de batalla, sacrifícalo a menos que sacrifiques una tierra. Scythe of the Wretched|Guadaña de El Maldito|Artefacto — Equipo|La criatura equipada obtiene +2/+2.\nSiempre que una criatura que recibió daño de la criatura equipada este turno sea puesta en un cementerio, regresa esa carta al juego bajo tu control. Anexa la Guadaña del Maldito a esa criatura.\nEquipar {4}. Scytheclaw|Garraguadaña|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura Germen negra 0/0 y luego anéxalo a ella.)La criatura equipada obtiene +1/+1.Siempre que la criatura equipada haga daño de combate a un jugador, ese jugador pierde la mitad de sus vidas, redondeando hacia arriba.Equipar {3}. -Sea Drake|Draco del mar|| -Sea Eagle||| +Sea Drake|Draco del mar|Criatura - Draco|Vuela +Sea Eagle|Águila marina|Criatura - Ave|Vuela. Sea Gate Loremaster|Maestro sabio de Portal Marino|Criatura — Hechicero tritón aliado|{T}: Roba una carta por cada Aliado que controles. Sea Gate Oracle|Oráculo de Portal Marino|Criatura — Hechicero humano|Cuando el Oráculo de Portal Marino entre al campo de batalla, mira las dos primeras cartas de tu biblioteca. Pon una de ellas en tu mano y la otra en el fondo de tu biblioteca. Sea Gate Wreckage|Escombros de Portal Marino|Tierra|{T}: Agrega {C} a tu reserva de maná. ({C} representa maná incoloro.)\n{2}{C}, {T}: Roba una carta. Activa esta habilidad solo si no tienes cartas en tu mano. Sea God's Revenge|Venganza de la diosa del mar|Conjuro|Regresa hasta tres criaturas objetivo que controlan tus oponentes a las manos de sus propietarios. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Sea Legs|Forjados en la mar|Encantamiento — Aura|Destello.\nEncantar criatura.\nLa criatura encantada obtiene +0/+2 mientras sea un Pirata. En caso contrario, obtiene -2/-0. Sea Monster|Engendro marino|Criatura — Serpiente|El Engendro marino no puede atacar a menos que el jugador defensor controle una isla. -Sea Scryer|Arúspice marino|| -Sea Serpent|Serpiente de mar|| -Sea Snidd|Snidd marino|| -Sea Spirit|Espíritu del mar|| -Sea Sprite|Hada marina|| -Sea Troll|Trol de mar|| +Sea Scryer|Arúspice marino|Criatura - Hechicero Tritón|{T}: añade 1 a tu reserva de maná.\n{1} , {T}: añade {U} a tu reserva de maná. +Sea Serpent|Serpiente de mar|Criatura - Serpiente|La Serpiente de mar no puede atacar a menos que el jugador defensor controle una isla. +Sea Snidd|Snidd marino|Criatura - Bestia|{T}: el tipo de tierra objetivo se convierte en el tipo de tierra básica de tu elección hasta el final del turno. +Sea Spirit|Espíritu del mar|Criatura - Espíritu Elemental|{U}: el Espíritu del mar obtiene +1/+0 hasta el final del turno. +Sea Sprite|Hada marina|Criatura - Hada|Vuela, protección de rojo +Sea Troll|Trol de mar|Criatura - Trol|{U}: regenera al Trol de mar. Juega esta habilidad sólo si el Trol de mar bloquea o fue bloqueado por una criatura azul este turno. Sea of Sand|Mar de Arena|Plano — Rabiah|Los jugadores muestran cada carta que roban.\nSiempre que un jugador robe una carta de tierra, ese jugador gana 3 vidas.\nSiempre que un jugador robe una carta que no sea tierra, ese jugador pierde 3 vidas.\nSiempre que lances caos, pon el permanente objetivo en la parte superior de la biblioteca de su propietario. Sea's Claim|Reclamo del mar|Encantamiento — Aura|Encantar tierra. (Haz objetivo a una tierra al jugarlo. Esta carta entra en juego anexada a esa tierra.)\nLa tierra encantada es una isla. Seachrome Coast|Costa de Cromo Marítimo|Tierra|La Costa de Cromo Marítimo entra al campo de batalla girada a menos que controles otras dos o menos tierras.\n{T}: Agrega {W} o {U} a tu reserva de maná. @@ -13742,20 +13742,20 @@ Seacoast Drake|Draco de la costa marina|Criatura — Draco|Vuela. Seafloor Debris|Escombros en el suelo marino|Tierra|Los Escombros en el suelo marino entran en juego girados.\n{T}: Agrega {U} a tu reserva de maná.\n{T}, sacrificar los Escombros en el suelo marino: Agrega un maná de cualquier color a tu reserva de maná. Seafloor Oracle|Oráculo del fondo marino|Criatura — Hechicero tritón|Siempre que un Tritón que controlas haga daño de combate a un jugador, roba una carta. Seagraf Skaab|Skaab de tumbamarina|Criatura — Zombie| -Seahunter|Cazador marítimo|| +Seahunter|Cazador marítimo|Criatura - Mercenario Humano|{3}, {T}: busca en tu biblioteca una carta de triton y pon esa carta en juego. Luego baraja tu biblioteca. Seal Away|Sellar|Encantamiento|Destello.\nCuando Sellar entre al campo de batalla, exilia la criatura girada objetivo que controla un oponente hasta que Sellar deje el campo de batalla. Seal of Cleansing|Sello de limpieza|Encantamiento|Sacrificar el Sello de limpieza: Destruye el artefacto o encantamiento objetivo. Seal of Doom|Sello de fatalidad|Encantamiento|Sacrificar el Sello de fatalidad: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Seal of Fire|Sello de fuego|Encantamiento|Sacrificar el Sello de fuego: El Sello de fuego hace 2 puntos de daño a la criatura o jugador objetivo. Seal of Primordium|Sello primordial|Encantamiento|Sacrificar el Sello primordial: Destruye el artefacto o encantamiento objetivo. -Seal of Removal|Sello de remoción|| -Seal of Strength|Sello de fuerza|| +Seal of Removal|Sello de remoción|Encantamiento|Sacrificar el Sello de remoción: devuelve la criatura objetivo a la mano de su propietario. +Seal of Strength|Sello de fuerza|Encantamiento|Sacrificar el Sello de fuerza: la criatura objetivo obtiene +3/+3 hasta el final del turno. Seal of the Guildpact|Sello del Pacto entre Gremios|Artefacto|En cuanto el Sello del Pacto entre Gremios entre al campo de batalla, elige dos colores.Te cuesta {1} menos lanzar hechizos por cada uno de esos colores que tenga el hechizo. -Sealed Fate|Destino marcado|| +Sealed Fate|Destino marcado|Conjuro|Mira las X cartas superiores de la biblioteca del oponente objetivo. Retira del juego una de estas cartas y pon el resto en la parte superior de la biblioteca del jugador. Sealock Monster|Monstruo de la prisión acuática|Criatura — Pulpo|El Monstruo de la prisión acuática no puede atacar a menos que el jugador defensor controle una isla.\n{5}{U}{U}: Monstruosidad 3. (Si esta criatura no es monstruosa, pon tres contadores +1/+1 sobre ella y se convierte en monstruosa.)\nCuando el Monstruo de la prisión acuática se convierta en monstruoso, la tierra objetivo se convierte en una isla además de sus otros tipos. Search Warrant|Orden de registro|Conjuro|El jugador objetivo muestra su mano. Ganas una cantidad de vidas igual a la cantidad de cartas en la mano de ese jugador. Search for Azcanta|En busca de Azcanta|Encantamiento legendario|Al comienzo de tu mantenimiento, mira la primera carta de tu biblioteca. Puedes ponerla en tu cementerio. Luego, si tienes siete o más cartas en tu cementerio, puedes transformar En busca de Azcanta. -Search for Survivors|Búsqueda de sobrevivientes|| +Search for Survivors|Búsqueda de sobrevivientes|Conjuro|Baraja tu cementerio. Un oponente elige una carta al azar. Si esa carta es una carta de criatura, pon la en tu juego. De otro modo, retíralo del juego. Search for Tomorrow|Buscar el mañana|Conjuro|Busca en tu biblioteca una carta de tierra básica y ponla en juego. Luego baraja tu biblioteca.\nSuspender 2—{G} (En lugar de jugar esta carta de tu mano, puedes pagar {G} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná.) Search the City|Registrar la ciudad|Encantamiento|Cuando Registrar la ciudad entre al campo de batalla, exilia las primeras cinco cartas de tu biblioteca.\nSiempre que juegues una carta con el mismo nombre que una de las cartas exiliadas, puedes poner una de esas cartas con ese nombre en la mano de su propietario. Luego, si no hay cartas exiliadas con Registrar la ciudad, sacrifícala. Si lo haces, toma un turno adicional después de éste. Searchlight Geist|Geist buscaluz|Criatura — Espíritu|Vuela.\n{3}{B}: El Geist buscaluz gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) @@ -13765,26 +13765,26 @@ Searing Blood|Sangre flamígera|Instantáneo|La Sangre flamígera hace 2 puntos Searing Flesh|Carne abrasadora|Conjuro|La Carne abrasadora hace 7 puntos de daño al oponente objetivo. Searing Light|Luz abrasadora|Instantáneo|Destruye la criatura atacante o bloqueadora objetivo con fuerza de 2 o menos. Searing Meditation|Meditación abrasadora|Encantamiento|Siempre que ganes vida, puedes pagar {2}. Si lo haces, la Meditación abrasadora hace 2 puntos de daño a la criatura o jugador objetivo. -Searing Rays|Rayos Abrasadores|| -Searing Spear Askari|Askari de la Lanza Flamígera|| +Searing Rays|Rayos Abrasadores|Conjuro|Elige un color. Los Rayos Abrasadores hacen daño a cada jugador igual al número de criaturas de ese color que el jugador controla. +Searing Spear Askari|Askari de la Lanza Flamígera|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{1}{R}: la Askari de la Lanza Flamígera no puede ser bloqueada excepto por dos o más criaturas este turno. Searing Spear|Lanza flamígera|Instantáneo|La Lanza flamígera hace 3 puntos de daño a la criatura o jugador objetivo. -Searing Touch|Toque abrasador|| -Searing Wind|Viento Abrasador|| +Searing Touch|Toque abrasador|Instantáneo|Recuperar 4 (Puedes pagar 4 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nEl Toque abrasador hace 1 punto de daño a la criatura o jugador objetivo. +Searing Wind|Viento Abrasador|Instantáneo|El viento abrasador hace 10 puntos de daño a la criatura o jugador objetivo Seascape Aerialist|Acróbata marítimo|Criatura — Hechicero tritón aliado|Siempre que el Acróbata marítimo u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que las criaturas Aliado que controles ganen la habilidad de volar hasta el final del turno. -Seashell Cameo|Camafeo Concha Marina|| +Seashell Cameo|Camafeo Concha Marina|Artefacto|{T}: añade {B} o {U} a tu reserva de maná. Seaside Citadel|Ciudadela costera|Tierra|La Ciudadela costera entra al campo de batalla girada.\n{T}: Agrega {G}, {W} o {U} a tu reserva de maná. Seaside Haven|Refugio costero|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{W}{U}, {T}, sacrificar un Ave: Roba una carta. -Seasinger|Sirena|| +Seasinger|Sirena|Criatura - Tritón|Cuando tú no controlas islas, sacrifica la Sirena.\nPuedes elegir no enderezar la Sirena durante tu paso de enderezar.\n{T}: gana el control de la criatura objetivo cuyo controlador controle una isla mientras que tu controles la Sirena y mientras que la Sirena permanezca girada. Season of Growth|Estación de crecimiento|Encantamiento|Siempre que una criatura entre al campo de batalla bajo tu control, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\nSiempre que lances un hechizo que haga objetivo a una criatura que controlas, roba una carta. Seasonal Ritual|Ritual de temporada|Conjuro — Aventura|Agrega un maná de cualquier color. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) -Seasoned Marshal|Mariscal competente|| +Seasoned Marshal|Mariscal competente|Criatura - Soldado Humano|Siempre que el Mariscal competente ataque, puedes girar la criatura objetivo. Seasoned Pyromancer|Piromante experimentado|Criatura — Chamán humano|Cuando el Piromante experimentado entre al campo de batalla, descarta dos cartas, luego roba dos cartas. Por cada carta que no sea tierra descartada de esta manera, crea una ficha de criatura Elemental roja 1/1.\n{3}{R}{R}, exiliar el Piromante experimentado de tu cementerio: Crea dos fichas de criatura Elemental rojas 1/1. -Seasoned Tactician|Estratega experimentado|| +Seasoned Tactician|Estratega experimentado|Criatura - Consejero Humano|{3}, Retira del juego las cuatro cartas superiores de tu biblioteca: la siguiente vez que una fuente de tu elección te haga daño este turno, Prevén ese daño. Seasons Past|Temporadas pasadas|Conjuro|Regresa cualquier cantidad de cartas con costes de maná convertido diferentes de tu cementerio a tu mano. Pon Temporadas pasadas en el fondo de la biblioteca de su propietario. Seat of the Synod|Sede del sínodo|Tierra artefacto|(La Sede del sínodo no es un hechizo.)\n{T}: Agrega {U} a tu reserva de maná. Secluded Glen|Valle aislado|Tierra|En cuanto el Valle aislado entre en juego, puedes mostrar una carta de Hada de tu mano. Si no lo haces, el Valle aislado entra en juego girado.\n{T}: Agrega {U} o {B} a tu reserva de maná. Secluded Steppe|Estepa aislada|Tierra|La Estepa aislada entra al campo de batalla girada.\n{T}: Agrega {W} a tu reserva de maná.\nCiclo {W}. ({W}, descartar esta carta: Roba una carta.) -Second Chance|Segunda oportunidad|| +Second Chance|Segunda oportunidad|Encantamiento|Al comienzo de tu mantenimiento, si tienes 5 o menos vidas, sacrifica la Segunda oportunidad. Si lo haces toma otro turno después de este. Second Guess|Segundo intento|Instantáneo|Contrarresta el hechizo objetivo que sea el segundo lanzado este turno. Second Harvest|Segunda recolección|Instantáneo|Por cada ficha que controlas, crea una ficha que es una copia de ese permanente. Second Sight|Segunda vista|Instantáneo|Elige uno: Mira las primeras cinco cartas de la parte superior de la biblioteca del oponente objetivo y luego devuélvelas en cualquier orden; o mira las primeras cinco cartas de la parte superior de tu biblioteca y luego devuélvelas en cualquier orden.\nEntrelazar {U} (Si pagas el coste de entrelazar, juega ambas opciones.) @@ -13798,7 +13798,7 @@ Secrets of the Dead|Secretos de los muertos|Encantamiento|Siempre que lances un Secrets of the Golden City|Secretos de la ciudad dorada|Conjuro|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nRoba dos cartas. Si tienes la bendición de la ciudad, en vez de eso, roba tres cartas. Secure the Wastes|Defender los yermos|Instantáneo|Pon en el campo de batalla X fichas de criatura Guerrero blancas 1/1. Security Blockade|Bloqueo de seguridad|Encantamiento — Aura|Encantar tierra.\nCuando el Bloqueo de seguridad entre al campo de batalla, pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia.\nLa tierra encantada tiene "{T}: Prevén el siguiente 1 punto de daño que se te fuera a hacer este turno". -Security Detail|Destacamento de seguridad|| +Security Detail|Destacamento de seguridad|Encantamiento|{W} {W}: pon una ficha de criatura soldado blanca 1/1 en juego. Juega esta habilidad sólo si no controlas criaturas y sólo una vez cada turno. Sedge Scorpion|Escorpión de los juncos|Criatura — Escorpión|Toque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.) Sedge Sliver|Fragmentado de los juncos|Criatura — Fragmentado|Todos los Fragmentados tienen "Esta criatura obtiene +1/+1 mientras controles un pantano" y "{B}: Regenera esta criatura". Sedraxis Alchemist|Alquimista de Sedraxis|Criatura — Hechicero zombie|Cuando el Alquimista de Sedraxis entre en juego, si controlas un permanente azul, regresa el permanente objetivo que no sea tierra a la mano de su propietario. @@ -13813,34 +13813,34 @@ Seed the Land|Sembrar la tierra|Encantamiento|Siempre que una tierra entre en ju Seedborn Muse|Musa nacida de la semilla|Criatura — Espíritu|Durante el paso de enderezar de cada uno de los demás jugadores, endereza todos los permanentes que controlas. Seedcradle Witch|Bruja cuna de semillas|Criatura — Chamán elfo|{2}{G}{W}: La criatura objetivo obtiene +3/+3 hasta el final del turno. Endereza esa criatura. Seedguide Ash|Fresno guía de semillas|Criatura — Druida pueblo-arbóreo|Cuando el Fresno guía de semillas vaya a un cementerio desde el juego, puedes buscar en tu biblioteca hasta tres cartas de bosque y ponerlas en juego giradas. Si lo haces, baraja tu biblioteca. -Seedling Charm|Amuleto de germinación|| -Seeds of Innocence|Semillas de inocencia|| +Seedling Charm|Amuleto de germinación|Instantáneo|Elige una -- devuelve el encantar criatura objetivo a la mano de su propietario; o regenera la criatura verde objetivo; o la criatura objetivo gana la habilidad de arrollar hasta el final del turno. +Seeds of Innocence|Semillas de inocencia|Conjuro|Destruye todos los artefactos. No pueden ser regenerados. El controlador de cada artefacto destruido de esta manera gana vida igual al coste de maná convertido. Seeds of Renewal|Semillas de renovación|Conjuro|Audacia. (Cuesta {1} menos lanzar este hechizo por cada oponente.)\nRegresa hasta dos cartas objetivo de tu cementerio a tu mano. Exilia las Semillas de renovación. Seeds of Strength|Semillas de fuerza|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno.\nLa criatura objetivo obtiene +1/+1 hasta el final del turno.\nLa criatura objetivo obtiene +1/+1 hasta el final del turno. Seedtime|Época de siembra|Instantáneo|Juega la Época de siembra sólo durante tu turno.\nToma un turno extra después de éste si un oponente jugó un hechizo azul este turno. Seek the Horizon|Buscar el horizonte|Conjuro|Busca en tu biblioteca hasta tres cartas de tierra básica, muéstralas y ponlas en tu mano. Luego baraja tu biblioteca. Seek the Wilds|En busca de lo salvaje|Conjuro|Mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura o de tierra que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en cualquier orden. Seeker of Insight|Buscador de conocimiento|Criatura — Hechicero humano|{T}: Roba una carta, luego descarta una carta. Activa esta habilidad solo si lanzaste un hechizo que no sea de criatura este turno. -Seeker of Skybreak|Buscador de la luz celeste|| +Seeker of Skybreak|Buscador de la luz celeste|Criatura - Elfo|{T}: endereza la criatura objetivo. Seeker of the Way|Buscador de la sabiduría|Criatura — Guerrero humano|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nSiempre que lances un hechizo que no sea de criatura, el Buscador de la sabiduría gana la habilidad de vínculo vital hasta el final del turno. Seekers' Squire|Escudera de los Buscadores|Criatura — Explorador humano|Cuando la Escudera de los Buscadores entre al campo de batalla, explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre esta criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.) -Seeker|Espíritu|| +Seeker|Espíritu|Encantamiento - Aura|La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criaturas blancas. Seek|Seek|Instantáneo|Busca en la biblioteca del oponente objetivo una carta y remuévela del juego. Ganas una cantidad de vida igual a su coste de maná convertido. Luego ese jugador baraja su biblioteca. Seer of the Last Tomorrow|Vidente del último mañana|Criatura — Clérigo naga|{U}, {T}, descartar una carta: El jugador objetivo pone las tres primeras cartas de su biblioteca en su cementerio. Seer's Lantern|Farol del vidente|Artefacto|{T}: Agrega {C} a tu reserva de maná. ({C} representa maná incoloro.)\n{2}, {T}: Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Seer's Sundial|Reloj de sol del vidente|Artefacto|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes pagar {2}. Si lo haces, roba una carta. -Seer's Vision|Visión del Vidente|| -Seething Anger|Furor Ardiente|| +Seer's Vision|Visión del Vidente|Encantamiento|Todos los oponentes juegan con sus manos mostradas.\nSacrificar la Visión del Vidente: mira la mano del jugador objetivo y elige una carta. Ese jugador se descarta esa carta. Juega esta habilidad sólo cuando pudieras jugar un conjuro. +Seething Anger|Furor Ardiente|Conjuro|Recuperar 3 (Puedes pagar 3 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nLa criatura objetivo obtiene +3/+0 hasta el final del turno. Seething Pathblazer|Pionero hirviente|Criatura — Guerrero elemental|Sacrificar un Elemental: El Pionero hirviente obtiene +2/+0 y gana la habilidad de dañar primero hasta el final del turno. Seething Song|Canción hirviente|Instantáneo|Agrega {R}{R}{R}{R}{R} a tu reserva de maná. Segmented Krotiq|Krotiq ciempiés|Criatura — Insecto|Megametamorfosis {6}{G}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) -Segmented Wurm|Sierpe segmentada|| +Segmented Wurm|Sierpe segmentada|Criatura - Sierpe|Siempre que la Sierpe segmentada sea objetivo de un hechizo o habilidad, pon un contador -1/-1 sobre ella. Segovian Angel|Ángel de Segovia|Criatura — Ángel|Vuela, vigilancia. -Segovian Leviathan|Leviatán de Segovia|| +Segovian Leviathan|Leviatán de Segovia|Criatura - Leviatan|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) Seht's Tiger|Tigre de Seht|Criatura — Felino|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)
Cuando el Tigre de Seht entre en juego, ganas protección contra el color de tu elección hasta el final del turno. (No puedes ser objetivo, recibir daño o ser encantado por nada del color elegido.) Seismic Assault|Asalto sísmico|Encantamiento|Descartar una carta de tierra de tu mano: El Asalto sísmico hace 2 puntos de daño a la criatura o jugador objetivo. Seismic Elemental|Elemental sísmico|Criatura — Elemental|Cuando el Elemental sísmico entre al campo de batalla, las criaturas sin la habilidad de volar no pueden bloquear este turno. -Seismic Mage|Mago sísmico|| +Seismic Mage|Mago sísmico|Criatura - Cambiahechizos Humano|{2}{R}, {T}, descartar una carta de tu mano: destruye la tierra objetivo. Seismic Rupture|Grieta sísmica|Conjuro|La Grieta sísmica hace 2 puntos de daño a cada criatura que no tenga la habilidad de volar. Seismic Shift|Temblor sísmico|Conjuro|Destruye la tierra objetivo. Hasta dos criaturas objetivo no pueden bloquear este turno. Seismic Shudder|Escalofrío sísmico|Instantáneo|El Escalofrío sísmico hace 1 punto de daño a cada criatura que no tenga la habilidad de volar. @@ -13851,7 +13851,7 @@ Seizan, Perverter of Truth|Seizan, pervertidor de la verdad|Criatura legendaria Seize the Day|Aprovechar el día|Conjuro|Endereza la criatura objetivo. Después de esta fase, hay una fase de combate adicional seguida por una fase principal adicional.\nRetrospectiva {2}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Seize the Initiative|Aprovechar la iniciativa|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de dañar primero hasta el final del turno. Seize the Soul|Aprovechar el alma|Instantáneo|Destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.\nAcechar.\nCuando la criatura a la que acecha Aprovechar el alma vaya a un cementerio, destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. -Seizures|Malestar|| +Seizures|Malestar|Encantamiento - Aura|Siempre que la criatura encantada sea girada, el Malestar hace 3 puntos de daño al controlador de la criatura encantada a menos que ese jugador pague 3. Sejiri Merfolk|Tritón de Sejiri|Criatura — Soldado tritón|Mientras controles una llanura, el Tritón de Sejiri tiene las habilidades de dañar primero y vínculo vital. (El daño hecho por una criatura con vínculo vital también hace que su controlador gane esa misma cantidad de vidas.) Sejiri Refuge|Refugio de Sejiri|Tierra|El Refugio de Sejiri entra al campo de batalla girado.Cuando el Refugio de Sejiri entre al campo de batalla, ganas 1 vida.{T}: Agrega {W} o {U} a tu reserva de maná. Sejiri Steppe|Estepa de Sejiri|Tierra|La Estepa de Sejiri entra al campo de batalla girada.\nCuando la Estepa de Sejiri entre al campo de batalla, la criatura objetivo que controles gana protección contra el color de tu elección hasta el final del turno.\n{T}: Agrega {W} a tu reserva de maná. @@ -13860,7 +13860,7 @@ Sekki, Seasons' Guide|Sekki, guía de las estaciones|Criatura legendaria - Espí Select for Inspection|Seleccionar para inspección|Instantáneo|Regresa la criatura objetivo girada a la mano de su propietario. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Selective Memory|Memoria selectiva|Conjuro|Busca en tu biblioteca cualquier cantidad de cartas que no sean tierra y exílialas. Luego baraja tu biblioteca. Selective Snare|Trampa selectiva|Conjuro|Regresa X criaturas objetivo del tipo de criatura de tu elección a la mano de su propietario. -Selenia, Dark Angel|Selenia, ángel perverso|| +Selenia, Dark Angel|Selenia, ángel perverso|Criatura Legendaria - Ángel|Vuela.\nPagar 2 vidas: devuelve Selenia, ángel perverso a la mano de su propietario. Selesnya Charm|Amuleto selesnya|Instantáneo|Elige uno: La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno; o exilia la criatura objetivo con fuerza de 5 o más; o pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. Selesnya Cluestone|Clave pétrea selesnya|Artefacto|{T}: Agrega {G} o {W} a tu reserva de maná.\n{G}{W}, {T}, sacrificar la Clave pétrea selesnya: Roba una carta. Selesnya Eulogist|Panegirista selesnya|Criatura — Druida centauro|{2}{G}: Exilia la carta de criatura objetivo de un cementerio, luego repuebla. (Crea una ficha que es una copia de una ficha de criatura que controlas.) @@ -13892,7 +13892,7 @@ Senate Griffin|Grifo del Senado|Criatura — Grifo|Vuela.\nCuando el Grifo del S Senate Guildmage|Maga del gremio del Senado|Criatura — Hechicero humano|{W}, {T}: Ganas 2 vidas.\n{U}, {T}: Roba una carta, luego descarta una carta. Send to Sleep|Dulces sueños|Instantáneo|Gira hasta dos criaturas objetivo.Dominio de hechizos — Si hay dos o más cartas de instantáneo y/o de conjuro en tu cementerio, esas criaturas no se enderezan durante el próximo paso de enderezar de sus controladores. Sengir Autocrat|Autócrata de Sengir|Criatura — Humano|Cuando el Autócrata de Sengir entre en juego, pon en juego tres fichas de criatura Siervo 0/1.\nCuando el Autócrata de Sengir deje el juego, remueve del juego todas las fichas de Siervo. -Sengir Bats|Murciélagos de Sengir|| +Sengir Bats|Murciélagos de Sengir|Criatura - Murciélago|Vuela\nSiempre que una criatura recibe daño de los Murciélagos de Sengir y vaya a un cementerio este turno, pon un contador +1/+1 en los Murciélagos de Sengir. Sengir Nosferatu|Nosferatu de Sengir|Criatura — Vampiro|Vuela.\n{1}{B}, remover del juego el Nosferatu de Sengir: Pon en juego una ficha de criatura Murciélago negra 1/2 con la habilidad de volar. Tiene "{1}{B}, sacrificar esta criatura: Regresa al juego bajo el control de su propietario una carta llamada Nosferatu de Sengir que esté removida del juego." Sengir Vampire|Vampiro de Sengir|Criatura — Vampiro|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)Siempre que una criatura que haya recibido daño del Vampiro de Sengir este turno muera, pon un contador +1/+1 sobre el Vampiro de Sengir. Sensation Gorger|Tragasensaciones|Criatura — Chamán trasgo|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Tragasensaciones, puedes mostrarla. Si lo haces, cada jugador descarta su mano y roba cuatro cartas. @@ -13921,45 +13921,45 @@ Seraph of the Masses|Serafín de las masas|Criatura — Ángel|Convocar. (Tus cr Seraph of the Scales|Serafín de la balanza|Criatura — Ángel|Vuela.\n{W}: La Serafín de la balanza gana la habilidad de vigilancia hasta el final del turno.\n{B}: La Serafín de la balanza gana la habilidad de toque mortal hasta el final del turno.\nUltratumba 2. (Cuando esta criatura muera, crea dos fichas de criatura Espíritu blancas y negras 1/1 con la habilidad de volar.) Seraph of the Suns|Serafín de los soles|Criatura — Ángel|Vuela.\nIndestructible. (El daño y los efectos que dicen "destruir" no destruyen a esta criatura. Si su resistencia es 0 o menos, va al cementerio de su propietario igualmente.) Seraph of the Sword|Serafín de la espada|Criatura — Ángel|Vuela.Prevén todo el daño de combate que se le fuera a hacer al Serafín de la espada. -Seraph|Serafín|| +Seraph|Serafín|Criatura - Ángel|Vuela\nSiempre que una criatura recibe daño por el Serafin este turno y vaya a un cementerio, pon esa criatura en juego bajo tu control al final del turno. Cuando pierdes el control del Serafín, sacrifica la criatura. Serendib Sorcerer|Hechicero de Serendib|Criatura — Hechicero humano|{T}: La criatura objetivo que no sea el Hechicero de Serendib es 0/2 hasta el final del turno. -Serene Heart|Corazón sereno|| +Serene Heart|Corazón sereno|Instantáneo|Destruye todos los encantamiento locales. Serene Master|Maestro sereno|Criatura — Monje humano|Siempre que el Maestro sereno bloquee, intercambia su fuerza por la fuerza de la criatura objetivo que esté bloqueando hasta el final del combate. -Serene Offering|Ofrenda apacible|| +Serene Offering|Ofrenda apacible|Instantáneo|Destruye el encantamiento objetivo. Gana vida igual al coste de maná convertido del encantamiento. Serene Remembrance|Reminiscencia serena|Conjuro|Baraja la Reminiscencia serena y hasta tres cartas objetivo de un mismo cementerio en las bibliotecas de sus propietarios. Serene Steward|Protectora serena|Criatura — Clérigo humano aliado|Siempre que ganes vidas, puedes pagar {W}. Si lo haces, pon un contador +1/+1 sobre la criatura objetivo. Serene Sunset|Crepúsculo sereno|Instantáneo|Prevén todo el daño de combate que fueran a hacer X criaturas objetivo este turno. -Serenity|Serenidad|| +Serenity|Serenidad|Encantamiento|Al comienzo de tu mantenimiento, destruye todos los artefactos y encantamientos. No pueden ser regenerados. Sergeant-at-Arms|Sargento de armas|Criatura — Soldado humano|Estímulo {2}{W}. (Puedes pagar {2}{W} adicionales al lanzar este hechizo.)\nCuando el Sargento de armas entre al campo de batalla, si fue estimulado, crea dos fichas de criatura Soldado blancas 1/1. -Serpent Assassin|Asesino serpiente|| -Serpent Generator|Generador de serpientes|| +Serpent Assassin|Asesino serpiente|Criatura - Asesino Víbora|Cuando el Asesino serpiente entre en el campo de batalla, puedes destruir la criatura objetivo que no sea negra. +Serpent Generator|Generador de serpientes|Artefacto|{4}, {T}: pon una ficha de criatura artefacto serpiente-venenosa 1/1 en juego. Esta criatura tiene "Siempre que esta criatura hace daño a un jugador, ese jugador obtiene un contador de veneno." (Un jugador con 10 o más contadores de veneno pierde la partida.) Serpent Skin|Piel de serpiente|Encantar criatura|Puedes jugar la Piel de serpiente en cualquier momento en que pudieras jugar un instantáneo.\nLa criatura encantada obtiene +1/+1.\n{G}: Regenera a la criatura encantada. Serpent Warrior|Guerrero serpiente|Criatura — Guerrero víbora|Cuando el Guerrero serpiente entre en juego, pierde 3 vidas. Serpent of the Endless Sea|Serpiente del mar interminable|Criatura — Serpiente|La fuerza y resistencia de la Serpiente del mar interminable son iguales al número de islas que controles.\nLa Serpiente del mar interminable no puede atacar a menos que el jugador defensor controle una isla. Serpent's Gift|Regalo de la serpiente|Instantáneo|La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) Serpentine Basilisk|Basilisco serpentino|Criatura — Basilisco|Siempre que el Basilisco serpentino haga daño de combate a una criatura, destruye esa criatura al final del combate.\nMetamorfosis {1}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Serpentine Kavu|Kavu Serpentino|| +Serpentine Kavu|Kavu Serpentino|Criatura - Kavu|{R}: el Kavu Serpentino gana la habilidad de prisa hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) Serpentine Spike|Perforación serpentina|Conjuro|Vacío. (Esta carta no tiene ningún color.)La Perforación serpentina hace 2 puntos de daño a la criatura objetivo, 3 puntos de daño a otra criatura objetivo y 4 puntos de daño a una tercera criatura objetivo. Si una criatura que recibió daño de esta manera fuera a morir este turno, en vez de eso, exíliala. -Serra Advocate|Abogado de Serra|| +Serra Advocate|Abogado de Serra|Criatura - Ángel|Vuela.\n{T}: la criatura atacante o bloqueadora objetivo obtiene +2/+2 hasta el final del turno. Serra Angel|Ángel de Serra|Criatura — Ángel|Vuela, vigilancia. Serra Ascendant|Ascendente de Serra|Criatura — Monje humano|Vínculo vital. (El daño hecho por esta criatura también hace que ganes esa cantidad de vidas.)\nMientras tengas 30 vidas o más, el Ascendente de Serra obtiene +5/+5 y tiene la habilidad de volar. Serra Avatar|Avatar de Serra|Criatura — Avatar|Tanto la fuerza como la resistencia del Avatar de Serra son iguales a tu total de vidas.Cuando el Avatar de Serra vaya a un cementerio desde cualquier parte, barájalo en la biblioteca de su propietario. Serra Avenger|Vengadora de Serra|Criatura — Ángel|No puedes jugar la Vengadora de Serra durante tu primer, segundo o tercer turno del juego.\nVuela, vigilancia. -Serra Aviary|Pajarera de Serra|| -Serra Bestiary|Bestiario de Serra|| +Serra Aviary|Pajarera de Serra|Encantar Mundo|Las criaturas con la habilidad de volar obtienen +1/+1. +Serra Bestiary|Bestiario de Serra|Encantamiento - Aura|Al comienzo de tu mantenimiento, sacrifica el Bestiario de Serra a menos que pagues {W} {W}.\nLa criatura encantada no puede atacar ni bloquear y sus habilidades activadas con {T} en su coste no pueden ser jugadas. Serra Disciple|Discípula de Serra|Criatura — Clérigo ave|Vuela, daña primero.\nSiempre que lances un hechizo histórico, la Discípula de Serra obtiene +1/+1 hasta el final del turno. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) -Serra Inquisitors|Inquisidores de Serra|| -Serra Paladin|Paladín de Serra|| +Serra Inquisitors|Inquisidores de Serra|Criatura - Clérigo Humano|Cuando los Inquisidores de Serra bloquean o son bloqueados por una o más criaturas negras, los Inquisidores de Serra obtienen +2/+0 hasta el final del turno. +Serra Paladin|Paladín de Serra|Criatura - Caballero Humano|{T}: Prevén el siguiente 1 de daño que fuera ser hecho a la criatura o jugador objetivo ete turno.\n{1}{W} {W}, {T}: la criatura objetivo no se gira al atacar este turno. Serra Sphinx|Esfinge de Serra|Criatura — Esfinge|Vuela, vigilancia. -Serra Zealot|Fanático de Serra|| +Serra Zealot|Fanático de Serra|Criatura - Soldado Humano|Daña primero Serra the Benevolent|Serra, la Benévola|Planeswalker legendario — Serra|+2: Las criaturas que controlas con la habilidad de volar obtienen +1/+1 hasta el final del turno.\n−3: Crea una ficha de criatura Ángel blanca 4/4 con las habilidades de volar y vigilancia.\n−6: Obtienes un emblema con "Si controlas una criatura, el daño que fuera a reducir tu total de vidas a menos de 1, en vez de eso, lo reduce a 1". Serra's Blessing|Bendición de Serra|Encantamiento|Las criaturas que controles tienen la habilidad de vigilancia. (No se giran al atacar.) Serra's Boon|Dádiva de Serra|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+2 mientras sea blanca. De lo contrario, obtiene -2/-1. Serra's Embrace|Abrazo de Serra|Encantamiento — Aura|Encantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de volar y vigilancia. (No puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance, y no se gira al atacar.) Serra's Guardian|Guardiana de Serra|Criatura — Ángel|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nVigilancia. (Esta criatura no se gira al atacar.)\nLas otras criaturas que controlas tienen la habilidad de vigilancia. -Serra's Hymn|Himno de Serra|| -Serra's Liturgy|Liturgia de Serra|| -Serra's Sanctum|Santuario de Serra|| +Serra's Hymn|Himno de Serra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre el Himno de Serra. Sacrificar el Himno de Serra: Prevén hasta X puntos de daño totales que fueran a recibir este turno cualquier número de criaturas y/o jugadores objetivo, divididos como elijas, donde X es el número de contadores de versos sobre el Himno de Serra. +Serra's Liturgy|Liturgia de Serra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Liturgia de Serra.\n{W}, sacrificar la Liturgia de Serra: destruye hasta X artefactos y/o encantamientos objetivo, donde X es el número de contadores de versos sobre la Liturgia de Serra. +Serra's Sanctum|Santuario de Serra|Tierra Legendaria|{T}: añade {B} a tu reserva de maná por cada encantamiento que controles. Serrated Arrows|Flechas dentadas|Artefacto|Las Flechas dentadas entran en juego con tres contadores de punta de flecha sobre ellas.\nAl comienzo de tu mantenimiento, si no hay contadores de punta de flecha sobre las Flechas dentadas, sacrifícalas.\n{T}, remover un contador de punta de flecha de las Flechas dentadas: Pon un contador -1/-1 sobre la criatura objetivo. Serrated Biskelion|Bisquelión dentado|Criatura artefacto — Constructo|{T}: Pon un contador -1/-1 sobre el Bisquelión dentado y un contador -1/-1 sobre la criatura objetivo. Serum Powder|Polvo de suero|Artefacto|{T}: Agrega {1} a tu reserva de maná.\nEn cualquier momento en que pudieras hacer mulligan y el Polvo de suero esté en tu mano, puedes remover tu mano del juego y luego robar esa misma cantidad de cartas. (Puedes hacer esto además de hacer mulligan.) @@ -13968,7 +13968,7 @@ Serum Tank|Tanque de suero|Artefacto|Siempre que el Tanque de suero u otro artef Serum Visions|Visiones del suero|Conjuro|Roba una carta.\nAdivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier número de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Servant of Nefarox|Siervo de Néfarox|Criatura — Clérigo humano|Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Servant of Tymaret|Siervo de Tymaret|Criatura — Zombie|Inspiración — Siempre que el Siervo de Tymaret se enderece, cada oponente pierde 1 vida. Ganas vidas igual a la cantidad de vidas perdidas de esta manera.\n{2}{B}: Regenera al Siervo de Tymaret. -Servant of Volrath|Sirviente de Volrath|| +Servant of Volrath|Sirviente de Volrath|Criatura - Sicario|Cuando el Sirviente de Volrath deje el juego, sacrifica una criatura. Servant of the Conduit|Servidor de la Panconexión|Criatura — Druida elfo|Cuando el Servidor de la Panconexión entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).\n{T}, pagar {E}: Agrega un maná de cualquier color a tu reserva de maná. Servant of the Scale|Sirviente de la escama|Criatura — Soldado humano|El Sirviente de la escama entra al campo de batalla con un contador +1/+1 sobre él.\nCuando el Sirviente de la escama muera, pon X contadores +1/+1 sobre la criatura objetivo que controlas, donde X es la cantidad de contadores +1/+1 sobre el Sirviente de la escama. Servo Exhibition|Exhibición de servos|Conjuro|Crea dos fichas de criatura artefacto Servo incoloras 1/1. @@ -13994,11 +13994,11 @@ Severed Strands|Hilos cortados|Conjuro|Como coste adicional para lanzar este hec Sevinne's Reclamation|Recuperación de Sevinne|Conjuro|Regresa la carta de permanente objetivo con coste de maná convertido de 3 o menos de tu cementerio al campo de batalla. Si este hechizo se lanzó desde un cementerio, puedes copiar este hechizo y puedes elegir un objetivo nuevo para la copia.\nRetrospectiva {4}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Sevinne, the Chronoclasm|Sevinne, el Cronoclismo|Criatura legendaria — Hechicero humano|Prevén todo el daño que se le fuera a hacer a Sevinne, el Cronoclismo.\nSiempre que lances tu primer hechizo de instantáneo o de conjuro desde tu cementerio cada turno, copia ese hechizo. Puedes elegir nuevos objetivos para la copia. Sewer Nemesis|Némesis de las alcantarillas|Criatura — Horror|En cuanto la Némesis de las alcantarillas entre al campo de batalla, elige un jugador.\nTanto la fuerza como la resistencia de la Némesis de las alcantarillas son iguales al número de cartas en el cementerio del jugador elegido.\nSiempre que el jugador elegido lance un hechizo, ese jugador pone la primera carta de su biblioteca en su cementerio. -Sewer Rats|Ratas de alcantarilla|| +Sewer Rats|Ratas de alcantarilla|Criatura - Rata|{B}, pagar 1 vida: las Ratas de alcantarilla obtienen +1/+0 hasta el final del turno. Juega esta habilidad no más que tres veces cada turno. Sewer Shambler|Desollador de alcantarilla|Criatura — Zombie|Cruza pantanos. (Esta criatura es imbloqueable mientras el jugador defensor controle un pantano.)\nCarroñar {2}{B}. ({2}{B}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carroñar como un conjuro.) Sewerdreg|Escoria de alcantarilla|Criatura — Espíritu|Cruza pantanos.\nSacrificar la Escoria de alcantarilla: Remueve del juego la carta objetivo de un cementerio. Sewn-Eye Drake|Draco ojo cosido|Criatura — Draco zombie|Vuela, prisa. -Shackles|Grilletes|| +Shackles|Grilletes|Encantamiento - Aura|La criatura encantada no se endereza durante el paso de enderezar de su controlador.\n{W}: devuelve los Grilletes a la mano de su propietario. Shade of Trokair|Sombra de Trokair|Criatura — Sombra|{W}: La Sombra de Trokair obtiene +1/+1 hasta el final del turno.\nSuspender 3—{W} (En lugar de jugar esta carta de tu mano, puedes pagar {W} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el último, juégala sin pagar su coste de maná. Tiene la habilidad de prisa.) Shade's Breath|Aliento de la sombra|Instantáneo|Hasta el final del turno, cada criatura que controles es negra, su tipo de criatura es Sombra, y gana "{B}: Esta criatura obtiene +1/+1 hasta el final del turno". Shade's Form|Forma de la sombra|Encantar criatura|La criatura encantada tiene: "{B}: Esta criatura obtiene +1/+1 hasta el final del turno".\nCuando la criatura encantada vaya a un cementerio, regresa esa criatura al juego bajo tu control. @@ -14006,13 +14006,13 @@ Shadow Alley Denizen|Habitante de la Calle Sombra|Criatura — Bribón vampiro|S Shadow Glider|Planeador de las sombras|Criatura — Soldado kor|Vuela. Shadow Guildmage|Mago del Gremio de las Sombras|Criatura — Hechicero humano|{U}, {T}: Pon la criatura objetivo que controlas en la parte superior de la biblioteca de su propietario.\n{R}, {T}: El Mago del Gremio de las Sombras hace 1 punto de daño a la criatura o jugador objetivo y te hace 1 punto de daño. Shadow Lance|Lanza de sombra|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de dañar primero.\n{1}{B}: La criatura encantada obtiene +2/+2 hasta el final del turno. -Shadow Rider|Jinete de la sombra|| -Shadow Rift|Grieta sombría|| +Shadow Rider|Jinete de la sombra|Criatura - Caballero Zombie|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) +Shadow Rift|Grieta sombría|Instantáneo|La criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nRoba una carta. Shadow Slice|Corte sombrío|Conjuro|El oponente objetivo pierde 3 vidas.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.) Shadow Sliver|Fragmentado desvanecido|Criatura — Fragmentado|Todos los Fragmentados tienen la habilidad de desvanecerse. (Sólo pueden bloquear o ser bloqueados por criaturas con la habilidad de desvanecerse.) Shadow of Doubt|Sombra de duda|Instantáneo|({U/B} puede pagarse con {U} o con {B}.)\nLos jugadores no pueden buscar en bibliotecas este turno.\nRoba una carta. Shadow of the Grave|Sombra de la tumba|Instantáneo|Regresa a tu mano todas las cartas en tu cementerio que hayas descartado o cuya habilidad de ciclo hayas activado este turno. -Shadowbane|Azote de sombras|| +Shadowbane|Azote de sombras|Instantáneo|La siguiente vez que este turno una fuente de tu elección fuera daño a la criatura o jugador objetivo, Prevén ese daño. Si esa fuente es negra, gana vida igual al daño prevenido de esta manera. Shadowblood Egg|Huevo Sangresombra|Artefacto|{2}, {T}, sacrificar el Huevo Sangresombra: Agrega {B}{R} a tu reserva de maná. Roba una carta. Shadowblood Ridge|Cordillera Sangresombra|Tierra|{1}, {T}: Agrega {B}{R} a tu reserva de maná. Shadowborn Apostle|Apóstol sombrío|Criatura — Clérigo humano|Un mazo puede tener cualquier cantidad de cartas llamadas Apóstol sombrío.{B}, sacrificar seis criaturas llamadas Apóstol sombrío: Busca en tu biblioteca una carta de criatura Demonio y ponla en el campo de batalla. Luego baraja tu biblioteca. @@ -14023,14 +14023,14 @@ Shadowfeed|Alimentar las sombras|Instantáneo|Remueve del juego la carta objetiv Shadowmage Infiltrator|Espía magosombra|Criatura — Hechicero humano|Inspirar temor. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas negras.)\nSiempre que el Espía magosombra haga daño de combate a un jugador, puedes robar una carta. Shadows of the Past|Sombras del pasado|Encantamiento|Siempre que una criatura muera, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.){4}{B}: Cada oponente pierde 2 vidas y tú ganas 2 vidas. Activa esta habilidad solo si hay cuatro o más cartas de criatura en tu cementerio. Shadowstorm Vizier|Visir tormenta espectral|Criatura — Clérigo humano|Vuela.\nSiempre que actives una habilidad de ciclo o descartes una carta, la Visir tormenta espectral obtiene +1/+1 hasta el final del turno. -Shadowstorm|Tormenta espectral|| +Shadowstorm|Tormenta espectral|Conjuro|La Tormenta espectral hace 2 puntos de daño a cada criatura con la habilidad de desvanecerse. Shah of Naar Isle|Shah de la isla Naar|Criatura — Efrit|Arrolla.
Eco {0} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)
Cuando se pague el coste de eco del Shah de la isla Naar, cada oponente puede robar hasta tres cartas. Shake the Foundations|Sacudir los cimientos|Instantáneo|Sacudir los cimientos hace 1 punto de daño a cada criatura sin la habilidad de volar.\nRoba una carta. Shalai, Voice of Plenty|Shalai, voz de la abundancia|Criatura legendaria — Ángel|Vuela.\nTú, los planeswalkers que controlas y las otras criaturas que controlas tienen la habilidad de antimaleficio.\n{4}{G}{G}: Pon un contador +1/+1 sobre cada criatura que controlas. Shaleskin Bruiser|Matón piel esquistosa|Criatura — Bestia|Arrolla.\nSiempre que el Matón piel esquistosa ataque, obtiene +3/+0 hasta el final del turno por cada una de las demás Bestias atacantes. Shaleskin Plower|Arador piel esquistosa|Criatura — Bestia|Metamorfosis {4}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Arador piel esquistosa sea puesto boca arriba, destruye la tierra objetivo. -Shallow Grave|Tumba precaria|| -Shaman en-Kor|Chamán en-Kor|| +Shallow Grave|Tumba precaria|Instantáneo|Pon la carta superior de criatura de tu cementerio en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Retírala del juego al final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) +Shaman en-Kor|Chamán en-Kor|Criatura - Clérigo Chamán Kor|{0}: el siguiente punto de daño que fuera a recibir el Chamán en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. {1}{B}: la siguiente vez que una fuente fuera a hacer daño a la criatura objetivo este turno, en vez de eso ese daño es redirigido al Chamán en-Kor. Shaman of Forgotten Ways|Chamán de las tradiciones olvidadas|Criatura — Chamán humano|{T}: Agrega dos manás de cualquier combinación de color a tu reserva de maná. Usa este maná solo para lanzar hechizos de criatura.\nFormidable — {9}{G}{G}, {T}: El total de vidas de cada jugador se convierte en la cantidad de criaturas que controla. Activa esta habilidad solo si las criaturas que controlas tienen una fuerza total de 8 o más. Shaman of Spring|Chamán de la primavera|Criatura — Chamán elfo|Cuando la Chamán de la primavera entre al campo de batalla, roba una carta. Shaman of the Great Hunt|Chamán de la Gran Cacería|Criatura — Chamán orco|Prisa.\nSiempre que una criatura que controlas haga daño de combate a un jugador, pon un contador +1/+1 sobre ella.\nFerocidad — {2}{G/U}{G/U}: Roba una carta por cada criatura que controlas con fuerza de 4 o más. @@ -14044,24 +14044,24 @@ Shambling Ghoul|Necrófago tambaleante|Criatura — Zombie|El Necrófago tambale Shambling Goblin|Trasgo reptante|Criatura — Trasgo zombie|Cuando el Trasgo reptante muera, la criatura objetivo que controla un oponente obtiene -1/-1 hasta el final del turno. Shambling Remains|Restos tambaleantes|Criatura — Horror zombie|Los Restos tambaleantes no pueden bloquear.\nDesenterrar {B}{R}. ({B}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuévela del juego al final del turno o si fuera a dejar el juego. Desentierra sólo como un conjuro.) Shambling Shell|Caparazón tambaleante|Criatura — Planta zombie|Sacrificar el Caparazón tambaleante: Pon un contador +1/+1 sobre la criatura objetivo.\nDragar 3 (Si fueras a robar una carta, en vez de eso puedes poner exactamente tres cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) -Shambling Strider|Zancudo voraz|| +Shambling Strider|Zancudo voraz|Criatura - Yeti|{R}{G}: el Zancudo voraz obtiene +1/-1 hasta el final del turno. Shambling Suit|Armadura en pedazos|Criatura artefacto — Constructo|La fuerza de la Armadura en pedazos es igual a la cantidad de artefactos y/o encantamientos que controlas. Shambling Swarm|Enjambre desquiciador|Criatura — Horror|Cuando el Enjambre desquiciador vaya a un cementerio desde el juego, distribuye tres contadores -1/-1 entre una, dos o tres criaturas objetivo. Remueve esos contadores al final del turno. Shambling Vent|Fumarolas reptantes|Tierra|Las Fumarolas reptantes entran al campo de batalla giradas.{T}: Agrega {W} o {B} a tu reserva de maná.{1}{W}{B}: Las Fumarolas reptantes se convierten en una criatura Elemental blanca y negra 2/3 con la habilidad de vínculo vital hasta el final del turno. Siguen siendo una tierra. Shanna, Sisay's Legacy|Shanna, legado de Sisay|Criatura legendaria — Guerrero humano|Shanna, legado de Sisay no puede ser objetivo de habilidades que controlan tus oponentes.\nShanna obtiene +1/+1 por cada criatura que controlas. -Shanodin Dryads|Dríadas de Shanodín|| +Shanodin Dryads|Dríadas de Shanodín|Criatura - Driada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) Shape Anew|Remoldear|Conjuro|El controlador del artefacto objetivo lo sacrifica, luego muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de artefacto. Ese jugador pone esa carta en el campo de batalla, luego baraja todas las otras cartas mostradas de esta manera en su biblioteca. Shape Stealer|Ladrón de forma|Criatura - Espíritu metamorfo|Siempre que el Ladrón de forma bloque o sea bloqueado por una criatura, cambia la fuerza y la resistencia del Ladrón de forma a la fuerza y la resistencia de esa criatura hasta el final del turno. Shape of the Wiitigo|Forma del Wíitigo|Encantamiento — Aura|Encantar criatura.\nCuando la Forma del Wíitigo entre en juego, pon seis contadores +1/+1 sobre la criatura encantada.\nAl comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura encantada si atacó o bloqueó desde tu último mantenimiento. De lo contrario, remueve un contador +1/+1 de ella. Shape the Sands|Modelar las arenas|Instantáneo|La criatura objetivo obtiene +0/+5 y gana la habilidad de alcance hasta el final del turno. (Puede bloquear a criaturas con la habilidad de volar.) Shaper Apprentice|Aprendiz de moldeador|Criatura — Hechicero tritón|La Aprendiz de moldeador tiene la habilidad de volar mientras controles otro Tritón. -Shaper Guildmage|Mago del Gremio de Moldeadores|| +Shaper Guildmage|Mago del Gremio de Moldeadores|Criatura - Hechicero Humano|{W}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno.\n{B}, {T}: la criatura objetivo obtiene +1/+0 hasta el final del turno. Shaper Parasite|Parásito moldeador|Criatura — Ilusión|Metamorfosis {2}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Parásito moldeador se ponga boca arriba, la criatura objetivo obtiene +2/-2 o -2/+2 hasta el final del turno. Shapers of Nature|Moldeadores de la naturaleza|Criatura — Chamán tritón|{3}{G}: Pon un contador +1/+1 sobre la criatura objetivo.\n{2}{U}, remover un contador +1/+1 de una criatura que controlas: Roba una carta. Shapers' Sanctuary|Santuario de los moldeadores|Encantamiento|Siempre que una criatura que controlas sea objetivo de un hechizo o habilidad que controla un oponente, puedes robar una carta. Shapesharer|Comparteformas|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\n{2}{U}: El Metamorfo objetivo se convierte en una copia de la criatura objetivo hasta tu próximo turno. Shapeshifter's Marrow|Tuétano del metamorfo|Encantamiento|Al comienzo del mantenimiento de cada oponente, ese jugador muestra la primera carta de su biblioteca. Si es una carta de criatura, el jugador pone esa carta en su cementerio y el Tuétano del metamorfo se convierte en una copia de esa carta. (Si lo hace, pierde esta habilidad.) -Shapeshifter|Metamorfo|| +Shapeshifter|Metamorfo|Criatura Artefacto - Metamorfo|Cuando el Metamorfo entra en juego, elige un número entre 0 y 7.\nAl comienzo de tu mantenimiento, puedes elegir un número entre 0 y 7.\nLa fuerza del Metamorfo es igual al ultimo número elegido y su resistencia es igual a 7 menos ese número. Shard Convergence|Convergencia de fragmentos|Conjuro|Busca en tu biblioteca una carta de llanura, una carta de isla, una carta de pantano y una carta de montaña. Muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. Shard Phoenix|Fénix de astillas|Criatura — Fénix|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nSacrificar el Fénix de astillas: El Fénix de astillas hace 2 puntos de daño a cada criatura que no tenga la habilidad de volar.\n{R}{R}{R}: Regresa el Fénix de astillas de tu cementerio a tu mano. Juega esta habilidad sólo durante tu mantenimiento. Shard Volley|Descarga de astillas|Instantáneo|Como coste adicional para jugar la Descarga de astillas, sacrifica una tierra.\nLa Descarga de astillas hace 3 puntos de daño a la criatura o jugador objetivo. @@ -14079,19 +14079,19 @@ Sharpened Pitchfork|Tridente afilado|Artefacto — Equipo|La criatura equipada t Sharuum the Hegemon|Sharuum la Hegemón|Criatura artefacto legendaria — Esfinge|Vuela.Cuando Sharuum la Hegemón entre al campo de batalla, puedes regresar la carta de artefacto objetivo de tu cementerio al campo de batalla. Shatter Assumptions|Quebrar conjeturas|Conjuro|Elige uno:\n• El oponente objetivo muestra su mano y descarta todas las cartas incoloras que no sean tierra.\n• El oponente objetivo muestra su mano y descarta todas las cartas multicolores. Shattered Angel|Ángel destrozado|Criatura — Ángel|Vuela.\nSiempre que una tierra entre al campo de batalla bajo el control de un oponente, puedes ganar 3 vidas. -Shattered Crypt|Cripta derruida|| +Shattered Crypt|Cripta derruida|Conjuro|Devuelve X cartas de criatura objetivo de tu cementerio a tu mano y pierde X vidas. Shattered Dreams|Sueños destrozados|Conjuro|El oponente objetivo muestra su mano. Tú eliges una carta de artefacto de allí. Ese jugador descarta esa carta. Shattered Perception|Percepción fracturada|Conjuro|Descarta todas las cartas en tu mano, luego roba esa misma cantidad de cartas.\nRetrospectiva {5}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Shattergang Brothers|Hermanos Exterminio|Criatura legendaria — Artífice trasgo|{2}{B}, sacrificar una criatura: Cada uno de los demás jugadores sacrifica una criatura.{2}{R}, sacrificar un artefacto: Cada uno de los demás jugadores sacrifica un artefacto.{2}{G}, sacrificar un encantamiento: Cada uno de los demás jugadores sacrifica un encantamiento. Shattering Blow|Impacto quebrador|Instantáneo|Exilia el artefacto objetivo. -Shattering Pulse|Pulso rompedor|| +Shattering Pulse|Pulso rompedor|Instantáneo|Retorno - 3. (Si tu pagas 3 además de cualquier otro coste cuando tu juegues este hechizo, ponlo en tu mano en vez de tu cementerio como parte de su resoluvion.)\nDestruye el artefacto objetivo. Shattering Spree|Reguero de ruptura|Conjuro|Reproducir {R} (Cuando juegues este hechizo, cópialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.)\nDestruye el artefacto objetivo. Shatterskull Giant|Gigante de Aplastacráneos|Criatura — Guerrero gigante| Shatterskull Recruit|Recluta de Aplastacráneos|Criatura — Guerrero gigante aliado|Amenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.) Shatterstorm|Tormenta de destrucción|Conjuro|Destruye todos los artefactos. No pueden ser regenerados. Shatter|Romper|Instantáneo|Destruye el artefacto objetivo. -Shauku's Minion|Lacayo de Shauku|| -Shauku, Endbringer|Shauku la Terminadora|| +Shauku's Minion|Lacayo de Shauku|Criatura - Sicario Humano|{B}, {R}, {T}: el Lacayo de Shauku hace 2 puntos de daño a la criatura blanca objetivo. +Shauku, Endbringer|Shauku la Terminadora|Criatura Legendaria - Vampiro|Vuela\nShauku la Terminadora no puede atacar si no hay otra criatura en juego.\nAl comienzo de tu mantenimiento, pierde 3 vidas.\n{T}: retira del juego la criatura objetivo y pon un contador +1/+1 en el Shauku. Shed Weakness|Debilidades erradicadas|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno. Puedes remover un contador -1/-1 de ella. Sheer Drop|Caída en picado|Conjuro|Destruye la criatura objetivo girada.Despertar 3—{5}{W}. (Si lanzas este hechizo por {5}{W}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra). Shefet Dunes|Dunas del Shefet|Tierra — Desierto|{T}: Agrega {C} a tu reserva de maná.\n{T}, pagar 1 vida: Agrega {W} a tu reserva de maná.\n{2}{W}{W}, {T}, sacrificar un Desierto: Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Activa esta habilidad solo cuando puedas lanzar un conjuro. @@ -14101,10 +14101,10 @@ Shell of the Last Kappa|Caparazón del último kappa|Artefacto legendario|{3}, { Shelldock Isle|Isla muelle caparazón|Tierra|Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.)\n{T}: Agrega {U} a tu reserva de maná.\n{U}, {T}: Puedes jugar la carta removida sin pagar su coste de maná si una biblioteca tiene veinte o menos cartas. Sheltered Aerie|Nido custodiado|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada tiene "{T}: Agrega dos manás de un color cualquiera a tu reserva de maná". Sheltered Thicket|Matorrales resguardados|Tierra — Montaña bosque|({T}: Agrega {R} o {G} a tu reserva de maná.)\nLos Matorrales resguardados entran al campo de batalla girados.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) -Sheltered Valley|Valle escondido|| +Sheltered Valley|Valle escondido|Tierra|Cuando el Valle escondido entra en juego, sacrifica cada otro Valle escondido de tu control.\nAl comienzo de tu mantenimiento, si tu controlas tres o menos tierras, gana 1 vida.\n{T}: añade 1 a tu reserva de maná. Sheltering Ancient|Ancestro protector|Criatura — Pueblo arbóreo|Arrolla.\nMantenimiento acumulativo—Pon un contador +1/+1 sobre una criatura que controla un oponente. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.) Sheltering Light|Luz protectora|Instantáneo|La criatura objetivo gana la habilidad de indestructible hasta el final del turno. Adivina 1. (El daño y los efectos que dicen "destruir" no destruyen a la criatura.) -Sheltering Prayers|Oraciones Protectoras|| +Sheltering Prayers|Oraciones Protectoras|Encantamiento|Las tierras básicas que controla cada jugador no pueden ser objetivo de hechizos ni habilidades mientras ese jugador controle tres o menos tierras. Sheltering Word|Palabra protectora|Instantáneo|La criatura objetivo que controlas gana la habilidad de antimaleficio hasta el final del turno. Ganas vidas igual a la resistencia de esa criatura. (Una criatura con la habilidad de antimaleficio no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Shelter|Refugiar|Instantáneo|La criatura objetivo que controlas gana protección contra el color de tu elección hasta el final del turno.\nRoba una carta. Shenanigans|Gamberradas|Conjuro|Destruye el artefacto objetivo.\nDragar 1. (Si fueras a robar una carta, en vez de eso, puedes poner exactamente una carta de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) @@ -14112,15 +14112,15 @@ Sheoldred, Whispering One|Sheoldred, la Susurradora|Criatura legendaria — Magi Shepherd of Rot|Pastor de podredumbre|Criatura — Clérigo Zombie|{T}: Cada jugador pierde 1 vida por cada Zombie en juego. Shepherd of the Flock|Pastor del rebaño|Criatura — Plebeyo humano| Shepherd of the Lost|Pastora de los perdidos|Criatura — Ángel|Vuela, daña primero, vigilancia. -Shield Bearer|Portaescudo|| -Shield Dancer|Bailarina del Escudo|| +Shield Bearer|Portaescudo|Criatura - Soldado Humano|Agrupa +Shield Dancer|Bailarina del Escudo|Criatura - Rebelde Humano|{2}{W}: la siguiente vez que la criatura atacante objetivo fuera a hacer daño de combate a la Bailarina del Escudo este turno, en vez de eso esa criatura se hace el daño a ella misma. Shield Mare|Corcel de la protección|Criatura — Caballo|El Corcel de la protección no puede ser bloqueado por criaturas rojas.\nCuando el Corcel de la protección entre al campo de batalla o se convierta en objetivo de un hechizo o habilidad que controla un oponente, ganas 3 vidas. -Shield Mate|Escudero asistente|| -Shield Sphere|Esfera escudo|| -Shield Wall|Escudar|| -Shield of Duty and Reason|Escudo del Deber y la Razón|| +Shield Mate|Escudero asistente|Criatura - Soldado Humano|Sacrificar el Escudero asistente: la criatura objetivo obtiene +0/+4 hasta final del turno. +Shield Sphere|Esfera escudo|Criatura Artefacto - Muro|(Los muros no pueden atacar)\nSiempre que la Esfera escudo bloquea, pon un contador -0/-1 en él. +Shield Wall|Escudar|Instantáneo|Las criaturas de tu control obtienen +0/+2 hasta el final del turno. +Shield of Duty and Reason|Escudo del Deber y la Razón|Encantamiento - Aura|La criatura encantada tiene protección contra verde y contra azul. Shield of Kaldra|Escudo de Kaldra|Artefacto legendario — Equipo|Los equipos llamados Espada de Kaldra, Escudo de Kaldra, y Casco de Kaldra son indestructibles.\nLa criatura equipada es indestructible. (Los efectos de "destruir" y el daño letal no lo destruyen.)\nEquipar {4}. -Shield of the Ages|Escudo de las Edades|| +Shield of the Ages|Escudo de las Edades|Artefacto|{2}: Prevén el siguiente punto de daño que fuera hacerte daño este turno. Shield of the Avatar|Escudo del avatar|Artefacto — Equipo|Si una fuente fuera a hacer daño a la criatura equipada, prevén X de ese daño, donde X es la cantidad de criaturas que controlas.\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Shield of the Oversoul|Escudo del Alma suprema|Encantamiento — Aura|Encantar criatura.\nMientras la criatura encantada sea verde, obtiene +1/+1 y es indestructible. (Los efectos que dicen "destruir" y el daño letal no la destruyen. Si su resistencia es 0 o menos, igual va al cementerio de su propietario.)\nMientras la criatura encantada sea blanca, obtiene +1/+1 y tiene la habilidad de volar. Shield of the Realm|Escudo del reino|Artefacto — Equipo|Si una fuente fuera a hacerle daño a la criatura equipada, prevén 2 puntos de ese daño.\nEquipar {1}. @@ -14141,20 +14141,20 @@ Shifting Loyalties|Lealtades cambiantes|Conjuro|Intercambia el control de dos pe Shifting Shadow|Sombra cambiante|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene prisa y "Al comienzo de tu mantenimiento, destruye esta criatura. Muestra las primeras cartas de tu biblioteca hasta que muestres una carta de criatura. Pon esa carta en el campo de batalla y anexa la Sombra cambiante a ella, luego pon todas las otras cartas mostradas de esta manera en el fondo de tu biblioteca en un orden aleatorio". Shifting Sky|Cielo cambiante|Encantamiento|En cuanto el Cielo cambiante entre en juego, elige un color.\nTodos los permanentes que no sean tierra son del color elegido. Shifting Sliver|Fragmentado cambiante|Criatura — Fragmentado|Los Fragmentados no pueden ser bloqueados excepto por Fragmentados. -Shifting Wall|Muro cambiante|| +Shifting Wall|Muro cambiante|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nEl Muro cambiante enta en juego con X contadores +1/+1 sobre él. Shifty Doppelganger|Doble astuto|Criatura — Metamorfo|{3}{U}, remover del juego el Doble astuto: Pon una carta de criatura de tu mano en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Al final del turno, sacrifica esa criatura. Si lo haces, regresa el Doble astuto al juego. Shimatsu the Bloodcloaked|Shimatsu Mantosangriento|Criatura legendaria - Espíritu demonio|En cuanto Shimatsu Mantosangriento entre en juego, sacrifica cualquier cantidad de permanentes. Shimatsu entra en juego con esa cantidad de contadores +1/+1 sobre él. Shimian Specter|Espectro shimiano|Criatura — Espectro|Vuela.\nSiempre que el Espectro shimiano haga daño de combate a un jugador, ese jugador muestra su mano. Eliges de ahí una carta que no sea tierra. Busca en el cementerio, mano y biblioteca de ese jugador todas las cartas con el mismo nombre que esa carta y exílialas. Luego ese jugador baraja su biblioteca. Shimmer Myr|Myr de espejismo|Criatura artefacto — Myr|Destello.\nPuedes lanzar las cartas de artefacto como si tuvieran la habilidad de destello. Shimmer of Possibility|Reflejo de posibilidad|Conjuro|Mira las cuatro primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en un orden aleatorio. -Shimmering Barrier|Barrera de luz trémula|| -Shimmering Efreet|Efrit resplandeciente|| +Shimmering Barrier|Barrera de luz trémula|Criatura - Muro|(Los muros no pueden atacar.)\nDaña primero.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Shimmering Efreet|Efrit resplandeciente|Criatura - Efrit|Vuela, cambia de fase\nSiempre que el Efrit resplandeciente cambia de fase y entra al juego, la criatura objetivo cambia de fase y sale de juego. Shimmering Glasskite|Cometavítrea de luz trémula|Criatura - Espíritu|Vuela.\nSiempre que la Cometavítrea de luz trémula sea objetivo de un hechizo o habilidad por primera vez en un turno, contrarresta ese hechizo o habilidad. Shimmering Grotto|Gruta resplandeciente|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}: Agrega un maná de cualquier color a tu reserva de maná. -Shimmering Mirage|Espejismo rutilante|| -Shimmering Wings|Alas Relucientes|| +Shimmering Mirage|Espejismo rutilante|Instantáneo|El tipo de la tierra objetivo es del tipo de tierra básica de tu elección hasta el final del turno. Roba una carta. +Shimmering Wings|Alas Relucientes|Encantamiento - Aura|Encantar criatura. Shimmerscale Drake|Draco escamafulgor|Criatura — Draco|Vuela.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) -Shimmer|Luz trémula|| +Shimmer|Luz trémula|Encantamiento|Cuando juegues la Luz trémula, elige un tipo de tierra.\nTodas las tierras del tipo elegido gana la habilidad de cambiar de fase. Shinechaser|Rastreabrillos|Criatura — Hada|Vuela, vigilancia.\nLa Rastreabrillos obtiene +1/+1 mientras controles un artefacto.\nLa Rastreabrillos obtiene +1/+1 mientras controles un encantamiento. Shinen of Fear's Chill|Shinen del frío del miedo|Criatura - Espíritu|El Shinen del frío del miedo no puede bloquear.\nCanalizar {1}{B}, descartar el Shinen del frío del miedo: La criatura objetivo no puede bloquear este turno. Shinen of Flight's Wings|Shinen de las alas del vuelo|Criatura - Espíritu|Vuela.\nCanalizar {U}, descartar el Shinen de las alas del vuelo: La criatura objetivo gana la habilidad de volar hasta el final del turno. @@ -14175,42 +14175,42 @@ Shirei, Shizo's Caretaker|Shirei, vigilante de Shizo|Criatura legendaria - Espí Shisato, Whispering Hunter|Shisato, cazadora susurrante|Criatura legendaria - Guerrero víbora|Al comienzo de tu mantenimiento, sacrifica una Víbora.\nSiempre que Shisato, cazadora susurrante haga daño de combate a un jugador, ese jugador se salta su siguiente paso de enderezar. Shiv's Embrace|Abrazo de Shiv|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene +2/+2 y tiene la habilidad de volar.{R}: La criatura encantada obtiene +1/+0 hasta el final del turno. Shivan Dragon|Dragón shivano|Criatura — Dragón|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\n{R}: El Dragón shivano obtiene +1/+0 hasta el final del turno. -Shivan Emissary|Emisario Shivano|| +Shivan Emissary|Emisario Shivano|Criatura - Hechicero Humano|Estímulo {1}{B} (Puedes pagar {1}{B} adicionales en cuanto juegues este hechizo.)\nCuando el Emisario Shivano entra en juego, si pagastes el coste de estímulo, destruye la criatura que no sea negra. No puede ser regenerada. Shivan Fire|Fuego shivano|Instantáneo|Estímulo {4}. (Puedes pagar {4} adicionales al lanzar este hechizo.)\nEl Fuego shivano hace 2 puntos de daño a la criatura objetivo. Si este hechizo fue estimulado, en vez de eso, hace 4 puntos de daño a esa criatura. -Shivan Gorge|Garganta shivana|| -Shivan Harvest|Cosecha Shivana|| +Shivan Gorge|Garganta shivana|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{2}{R}, {T}: la Garganta shivana hace 1 punto de daño a cada oponente. +Shivan Harvest|Cosecha Shivana|Encantamiento|{1}{R}, sacrificar una criatura: destruye la tierra que no sea básica. Shivan Hellkite|Engendro shivano|Criatura — Dragón|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\n{1}{R}: El Engendro shivano hace 1 punto de daño a la criatura o jugador objetivo. Shivan Meteor|Meteoro shivano|Conjuro|El Meteoro shivano hace 13 puntos de daño a la criatura objetivo.\nSuspender 2—{1}{R}{R} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{R}{R} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el último, juégala sin pagar su coste de maná.) -Shivan Oasis|Oasis Shivano|| -Shivan Phoenix|Fénix shivano|| -Shivan Raptor|Ráptor shivano|| +Shivan Oasis|Oasis Shivano|Tierra|El Oasis shivano entra en juego girado. {T}: Agrega {R} o G a tu reserva de maná. +Shivan Phoenix|Fénix shivano|Criatura - Fenix|Vuela.\nCuando el Fénix shivano vaya a un cementerio desde el juego, devuelve el Fénix shivano a la mano de su propietario. +Shivan Raptor|Ráptor shivano|Criatura - Lagarto|Daña primero; prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nEco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) Shivan Reef|Arrecife shivano|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {U} o {R} a tu reserva de maná. El Arrecife shivano te hace 1 punto de daño. Shivan Sand-Mage|Mago de arena shivano|Criatura — Chamán viashino|Cuando el Mago de arena shivano entre en juego, elige uno: Remueve dos contadores de tiempo de la carta suspendida o permanente objetivo; o pon dos contadores de tiempo sobre la carta suspendida o permanente objetivo con un contador de tiempo sobre él.
Suspender 4—{R} Shivan Wumpus|Wumpus shivano|Criatura — Bestia|Arrolla.\nCuando el Wumpus shivano entre en juego, cualquier jugador puede sacrificar una tierra. Si un jugador lo hace, pon el Wumpus shivano en la parte superior de la biblioteca de su propietario. -Shivan Wurm|Sierpe Shivana|| -Shivan Zombie|Zombie Shivano|| +Shivan Wurm|Sierpe Shivana|Criatura - Sierpe|Arrolla.\nCuando la Sierpe shivana entra en juego, devuelve un criatura roja o verde de tu control a la mano de su propietario. +Shivan Zombie|Zombie Shivano|Criatura - Zombie Barbaro|Protección de blanco Shiv|Shiv|Plano — Dominaria|Todas las criaturas tienen "{R}: Esta criatura obtiene +1/+0 hasta el final del turno".\nSiempre que lances caos, pon en el campo de batalla una ficha de criatura Dragón roja 5/5 con la habilidad de volar. Shizo, Death's Storehouse|Shizo, depósito de la muerte|Tierra legendaria|{T}: Agrega {B} a tu reserva de maná.\n{B}, {T}: La criatura legendaria objetivo gana la habilidad de inspirar temor hasta el final del turno. Shizuko, Caller of Autumn|Shizuko, llamadora del otoño|Criatura legendaria - Chamán víbora|Al comienzo del mantenimiento de cada jugador, ese jugador agrega {G}{G}{G} a su reserva de maná. Este maná no causa quemadura de maná. Hasta el final del turno, este maná no se vacía de la reserva de maná de ese jugador al final de las fases. Shoal Serpent|Serpiente de los bajíos|Criatura — Serpiente|Defensor.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, la Serpiente de los bajíos pierde la habilidad de defensor hasta el final del turno. Shock Troops|Tropas de choque|Criatura — Soldado|Sacrificar las Tropas de choque: Las Tropas de choque hacen 2 puntos de daño a la criatura o jugador objetivo. -Shocker|Conmocionador|| +Shocker|Conmocionador|Criatura - Insecto|Siempre que el Conmocionador hace daño a un jugador, ese jugador se descarta de su mano, luego roba esa cantidad de cartas. Shockmaw Dragon|Dragona fauceléctrica|Criatura — Dragón|Vuela.\nSiempre que la Dragona fauceléctrica haga daño de combate a un jugador, hace 1 punto de daño a cada criatura que controla ese jugador. Shock|Choque|Instantáneo|El Choque hace 2 puntos de daño a cualquier objetivo. Shore Keeper|Guardián de las orillas|Criatura — Trilobites|{7}{U}, {T}, sacrificar al Guardián de las orillas: Roba tres cartas. Shore Snapper|Mordedor costero|Criatura — Bestia|{U}: El Mordedor costero gana la habilidad de cruzar islas hasta el final del turno. Shorecrasher Elemental|Elemental de la cresta de ola|Criatura — Elemental|{U}: Exilia el Elemental de la cresta de ola, luego regrésalo al campo de batalla boca abajo bajo el control de su propietario.\n{1}: El Elemental de la cresta de ola obtiene +1/-1 ó -1/+1 hasta el final del turno.\nMegametamorfosis {4}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.) Shorecrasher Mimic|Mímico azotacostas|Criatura — Metamorfo|Siempre que juegues un hechizo que sea tanto verde como azul, el Mímico azotacostas se convierte en 5/3 y gana la habilidad de arrollar hasta el final del turno. -Shoreline Raider|Jinete Costero|| +Shoreline Raider|Jinete Costero|Criatura - Tritón|Protección de Kavu Shoreline Ranger|Explorador costero|Criatura — Soldado ave|Vuela.\nCiclo de isla {2}.({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de isla, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) Shoreline Salvager|Desarmador costero|Criatura — Surrakar|Siempre que el Desarmador costero haga daño de combate a un jugador, si controlas una isla, puedes robar una carta. Short Sword|Espada corta|Artefacto — Equipo|La criatura equipada obtiene +1/+1.\nEquipar {1}. ({1}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Shoulder to Shoulder|Codo con codo|Conjuro|Apoya 2. (Elige hasta dos criaturas objetivo y pon un contador +1/+1 sobre cada una.)\nRoba una carta. -Shoving Match|Pelea a empujones|| -Show and Tell|Muestra y explica|| +Shoving Match|Pelea a empujones|Instantáneo|Hasta el final del turno, todas las criaturas ganan "{T}: gira la criatura objetivo." +Show and Tell|Muestra y explica|Conjuro|Cada jugador puede poner una carta de artefacto, criatura, encantamiento, o tierra de su mano en juego. Show of Valor|Muestra de coraje|Instantáneo|La criatura objetivo obtiene +2/+4 hasta el final del turno. Shower of Coals|Lluvia de carbones|Conjuro|La Lluvia de carbones hace 2 puntos de daño a cada una de hasta tres criaturas y/o jugadores objetivo.\nUmbral En vez de eso, la Lluvia de carbones hace 4 puntos de daño a cada una de esas criaturas y/o jugadores. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) -Shower of Sparks|Lluvia de chispas|| +Shower of Sparks|Lluvia de chispas|Instantáneo|La Lluvia de chispas hace 1 punto de daño a la criatura objetivo y 1 punto de daño al jugador objetivo. Showstopper|Fin del show|Instantáneo|Hasta el final del turno, las criaturas que controles ganan "Cuando esta criatura muera, hace 2 puntos de daño a la criatura objetivo que controla un oponente". Shrapnel Blast|Ráfaga de metralla|Instantáneo|Como coste adicional para jugar la Ráfaga de metralla, sacrifica un artefacto.\nLa Ráfaga de metralla hace 5 puntos de daño a la criatura o jugador objetivo. Shred Memory|Triturar la memoria|Instantáneo|Remueve del juego hasta cuatro cartas objetivo de un solo cementerio.\nTransmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de maná convertido que esta carta, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad sólo como un conjuro). @@ -14219,14 +14219,14 @@ Shreds of Sanity|Jirones de cordura|Conjuro|Regresa hasta una carta de instantá Shrewd Hatchling|Cría sagaz|Criatura — Elemental|La Cría sagaz entra en juego con cuatro contadores -1/-1 sobre ella.\n{U/R}: La criatura objetivo no puede bloquear a la Cría sagaz este turno.\nSiempre que juegues un hechizo azul, remueve un contador -1/-1 de la Cría sagaz.\nSiempre que juegues un hechizo rojo, remueve un contador -1/-1 de la Cría sagaz. Shrewd Negotiation|Regateo inteligente|Conjuro|Intercambia el control del artefacto objetivo que controlas y el artefacto o la criatura objetivo que no controlas. Shriek Raptor|Rapaz chillante|Criatura — Ave|Vuela.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Shriek of Dread|Chillido horrorizante|| +Shriek of Dread|Chillido horrorizante|Instantáneo|La criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Shriekdiver|Saltador chirriante|Criatura — Guerrero ave zombie|Vuela.\n{1}: El Saltador chirriante gana la habilidad de prisa hasta el final del turno. Shriekgeist|Geist chillante|Criatura — Espíritu|Vuela.\nSiempre que el Geist chillante haga daño de combate a un jugador, ese jugador pone las primeras dos cartas de su biblioteca en su cementerio. Shriekhorn|Cuerno del chillido|Artefacto|El Cuerno del chillido entra al campo de batalla con tres contadores de carga sobre él.\n{T}, remover un contador de carga del Cuerno del chillido: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio. Shrieking Affliction|Aflicción estridente|Encantamiento|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene una o menos cartas en su mano, él pierde 3 vidas. -Shrieking Drake|Draco aullador|| +Shrieking Drake|Draco aullador|Criatura - Draco|Vuela\nCuando el Draco aullador entra en juego, devuelve un criatura que controles a la mano de su propietario. Shrieking Grotesque|Grotesco aullador|Criatura — Gárgola|Vuela.\nCuando el Grotesco aullador entre en juego, si se usó {B} para jugarlo, el jugador objetivo descarta una carta. -Shrieking Mogg|Mogg chillante|| +Shrieking Mogg|Mogg chillante|Criatura - Trasgo|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nCuando el Mogg chillante entra en juego, gira todas las demás criaturas. Shriekmaw|Garganta chillona|Criatura — Elemental|Inspirar temor. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas negras.)Cuando el Garganta chillona entre al campo de batalla, destruye la criatura objetivo que no sea negra o artefacto.Evocar {1}{B}. (Puedes lanzar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre al campo de batalla.) Shrike Harpy|Arpía impía|Criatura — Arpía|Vuela.\nTributo 2. (En cuanto esta criatura entre al campo de batalla, el oponente de tu elección puede colocar dos contadores +1/+1 sobre ella.)\nCuando la Arpía impía entre al campo de batalla, si no se pagó tributo, el oponente objetivo sacrifica una criatura. Shrill Howler|Aullador estridente|Criatura — Horror licántropo|Las criaturas con fuerza menor que el Aullador estridente no pueden bloquearlo.\n{5}{G}: Transforma al Aullador estridente. @@ -14236,27 +14236,27 @@ Shrine of Limitless Power|Altar del poder ilimitado|Artefacto|Al comienzo de tu Shrine of Loyal Legions|Altar de las legiones leales|Artefacto|Al comienzo de tu mantenimiento o siempre que lances un hechizo blanco, pon un contador de carga sobre el Altar de las legiones leales.\n{3}, {T}, sacrificar el Altar de las legiones leales: Pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1 por cada contador de carga sobre el Altar de las legiones leales. Shrine of Piercing Vision|Altar de la visión penetrante|Artefacto|Al comienzo de tu mantenimiento o siempre que lances un hechizo azul, pon un contador de carga sobre el Altar de la visión penetrante.\n{T}, sacrificar el Altar de la visión penetrante: Mira las primeras X cartas de tu biblioteca, donde X es el número de contadores de carga sobre el Altar de la visión penetrante. Pon una de esas cartas en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Shrine of the Forsaken Gods|Altar de los dioses olvidados|Tierra|{T}: Agrega {1} a tu reserva de maná.{T}: Agrega {2} a tu reserva de maná. Usa este maná solo para lanzar hechizos incoloros. Activa esta habilidad solo si controlas siete o más tierras. -Shrink|Reducir|| +Shrink|Reducir|Instantáneo|La criatura objetivo obtiene -5/-0 hasta el final del turno. Shriveling Rot|Podredumbre marchitante|Instantáneo|Elige uno: Hasta el final del turno, siempre que se le haga daño a una criatura, destrúyela; o hasta el final del turno, siempre que una criatura sea puesta en un cementerio desde el juego, el controlador de esa criatura pierde vida igual a su resistencia.\nEntrelazar {2}{B} (Si pagas el coste de entrelazar, juega ambas opciones.) Shrivel|Marchitar|Conjuro|Todas las criaturas obtienen -1/-1 hasta el final del turno. Shrouded Lore|Sabiduría oculta|Conjuro|El oponente objetivo elige una carta en tu cementerio. Puedes pagar {B}. Si lo haces, repite este proceso excepto que ese oponente no puede elegir una carta ya elegida por Sabiduría oculta. Luego pon la última carta elegida en tu mano. -Shrouded Serpent|Serpiente Oculta|| +Shrouded Serpent|Serpiente Oculta|Criatura - Serpiente|Siempre que la Serpiente Oculta ataca, el jugador defensor puede pagar 4. Si no lo hace, la Serpiente Oculta es imbloqueable este turno. Shu Yun, the Silent Tempest|Shu Yun, la Tempestad Silenciosa|Criatura legendaria — Monje humano|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nSiempre que lances un hechizo que no sea de criatura, puedes pagar {R/W}{R/W}. Si lo haces, la criatura objetivo gana la habilidad de dañar dos veces hasta el final del turno. Shuko|Shuko|Artefacto - Equipo|La criatura equipada obtiene +1/+0.\nEquipar {0} ({0}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Shunt|Desviar|Instantáneo|Cambia el objetivo de un hechizo objetivo que tenga un solo objetivo. Shuriken|Shuriken|Artefacto - Equipo|La criatura equipada tiene "{T}, desanexar el Shuriken: El Shuriken hace 2 puntos de daño a la criatura objetivo. El controlador de esa criatura gana el control del Shuriken a menos que haya sido desanexado de un Ninja".\nEquipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). -Shyft|Mymo|| -Sibilant Spirit|Espíritu sibilante|| +Shyft|Mymo|Criatura - Metamorfo|Al comienzo de tu mantenimiento, puedes puedes cambiar el color del Mymo a uno o más colores. +Sibilant Spirit|Espíritu sibilante|Criatura - Espíritu|Vuela\nSiempre que el Espíritu silbante ataca, el jugador defensor puede robar una carta. Sibsig Host|Multitud de sibsigs|Criatura — Zombie|Cuando la Multitud de sibsigs entre al campo de batalla, cada jugador pone las tres primeras cartas de su biblioteca en su cementerio. Sibsig Icebreakers|Sibsigs rompehielos|Criatura — Zombie|Cuando los Sibsigs rompehielos entren al campo de batalla, cada jugador descarta una carta. Sibsig Muckdraggers|Sibsigs arrastrafangos|Criatura — Zombie|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nCuando los Sibsigs arrastrafangos entren al campo de batalla, regresa la carta de criatura objetivo de tu cementerio a tu mano. -Sick and Tired|Fastidio|| +Sick and Tired|Fastidio|Instantáneo|Dos criaturas objetivo obtienen cada una -1/-1 hasta el final del turno. Sickening Dreams|Sueños repugnantes|Conjuro|Como coste adicional para jugar los Sueños repugnantes, descarta X cartas de tu mano.\nLos Sueños repugnantes hacen X puntos de daño a cada criatura y a cada jugador. Sickening Shoal|Cardumen repugnante|Instantáneo - Arcano|Puedes remover del juego una carta negra de tu mano con coste de maná convertido igual a X en lugar de pagar el coste de maná del Cardumen repugnante.\n La criatura objetivo obtiene -X/-X hasta el final del turno. -Sicken|Enfermar|| +Sicken|Enfermar|Encantamiento - Aura|La criatura encantada obtiene -1/-1.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) Sickle Ripper|Desgarrador de la hoz|Criatura — Guerrero elemental|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.) Sickleslicer|Cortahoz|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +2/+2.\nEquipar {4}. -Sidar Jabari|Sidar Jabari|| +Sidar Jabari|Sidar Jabari|Criatura Legendaria - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\nSiempre que el Sidar Jabari ataca, gira la criatura objetivo que el jugador defensor controla. Sidar Kondo of Jamuraa|Sidar Kondo de Jamuraa|Criatura legendaria — Caballero humano|Flanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\nLas criaturas que controlan tus oponentes sin las habilidades de volar o alcance no pueden bloquear a criaturas con fuerza de 2 o menos.\nCamarada. (Puedes tener dos comandantes si ambos tienen camarada.) Sideswipe|Revés|Instantáneo|Puedes cambiar cualquier objetivo del hechizo arcano objetivo. Sidewinder Naga|Naga de cascabel|Criatura — Guerrero naga|Mientras controles un Desierto o haya una carta de Desierto en tu cementerio, la Naga de cascabel obtiene +1/+0 y la habilidad de arrollar. @@ -14293,7 +14293,7 @@ Sigil Blessing|Bendición del sello|Instantáneo|Hasta el final del turno, la cr Sigil Captain|Capitán del sello|Criatura — Soldado rinoceronte|Siempre que una criatura entre al campo de batalla bajo tu control, si esa criatura es 1/1, pon dos contadores +1/+1 sobre ella. Sigil Tracer|Trazadora de signos|Criatura — Hechicero tritón|{1}{U}, girar dos Hechiceros enderezados que controles: Copia el hechizo de instantáneo o conjuro objetivo. Puedes elegir nuevos objetivos para la copia. Sigil of Distinction|Sello de distinción|Artefacto — Equipo|El Sello de distinción entra en juego con X contadores de carga sobre él.\nLa criatura equipada obtiene +1/+1 por cada contador de carga sobre el Sello de distinción.\nEquipar—Remover un contador de carga del Sello de distinción. -Sigil of Sleep|Sello del sueño|| +Sigil of Sleep|Sello del sueño|Encantamiento - Aura|Siempre que la criatura encantada hace daño a un jugador, devuelve la criatura objetivo que controla ese jugador a la mano de su propietario. Sigil of Valor|Sello de valor|Artefacto — Equipo|Siempre que la criatura equipada ataque sola, obtiene +1/+1 hasta el final del turno por cada una de las otras criaturas que controlas.Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Sigil of the Empty Throne|Sello del trono vacío|Encantamiento|Siempre que juegues un hechizo de encantamiento, pon en juego una ficha de criatura Ángel blanca 4/4 con la habilidad de volar. Sigil of the Nayan Gods|Sello de los dioses nayanos|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 por cada criatura que controles.\nCiclo {G/W}. ({G/W}, descartar esta carta: Roba una carta.) @@ -14313,8 +14313,8 @@ Silence the Believers|Silenciar a los creyentes|Instantáneo|Esfuerzo — Lanzar Silence|Silencio|Instantáneo|Tus oponentes no pueden lanzar hechizos este turno. (Los hechizos lanzados antes de que esto se resuelva no son afectados.) Silent Arbiter|Árbitro silencioso|Criatura artefacto|No más de una criatura puede atacar en cada combate.\nNo más de una criatura puede bloquear en cada combate. Silent Artisan|Artesano sosegado|Criatura — Gigante| -Silent Assassin|Asesina silenciosa|| -Silent Attendant|Asistente taciturno|| +Silent Assassin|Asesina silenciosa|Criatura - Asesino Mercenario Humano|{3}{B}: destruye la criatura objetivo bloqueándolo al final del combate. +Silent Attendant|Asistente taciturno|Criatura - Clérigo Humano|{T}: gana 1 vida. Silent Clearing|Claro silencioso|Tierra|{T}, pagar 1 vida: Agrega {W} o {B}.\n{1}, {T}, sacrificar el Claro silencioso: Roba una carta. Silent Dart|Dardo silencioso|Artefacto|{4}, {T}, sacrificar el Dardo silencioso: Hace 3 puntos de daño a la criatura objetivo. Silent Departure|Partida silenciosa|Conjuro|Regresa la criatura objetivo a la mano de su propietario.\nRetrospectiva {4}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) @@ -14329,15 +14329,15 @@ Silent-Chant Zubera|Zubera canto silencioso|Criatura - Espíritu zubera|Cuando e Silhana Ledgewalker|Andarepisa silhana|Criatura — Bribón elfo|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\nLa Andarepisa silhana no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar. Silhana Starfletcher|Flechero estelar silhana|Criatura — Arquero druida elfo|En cuanto el Flechero estelar silhana entre en juego, elige un color.\n{T}: Agrega un maná del color elegido a tu reserva de maná.\nEl Flechero estelar silhana puede bloquear como si tuviera la habilidad de volar. Silhana Wayfinder|Buscacaminos silhana|Criatura — Explorador elfo|Cuando el Buscacaminos silhana entre al campo de batalla, mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura o de tierra que se encuentre entre ellas y ponerla en la parte superior de tu biblioteca. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. -Silk Net|Red de seda|| +Silk Net|Red de seda|Instantáneo|La criatura objetivo obtiene +1/+1 y puede bloquear como si tuviera la habilidad de volar hasta el final del turno. Silkbind Faerie|Hada enlazaseda|Criatura — Bribón hada|Vuela.\n{1}{W/U}, {Q}: Gira la criatura objetivo. ({Q} es el símbolo de enderezar.) -Silkenfist Fighter|Combatiente puño de seda|| -Silkenfist Order|Orden del puño de seda|| +Silkenfist Fighter|Combatiente puño de seda|Criatura - Soldado Kor|Siempre que el Combatiente puño de seda sea bloqueado, enderézalo. +Silkenfist Order|Orden del puño de seda|Criatura - Soldado Kor|Siempre que el Orden del puño de seda sea bloqueado, enderézalo. Silklash Spider|Araña azotaseda|Criatura — Araña|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\n{X}{G}{G}: La Araña azotaseda hace X puntos de daño a cada criatura que tenga la habilidad de volar. Silkweaver Elite|Élite tejeseda|Criatura — Arquero elfo|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\nRevuelta — Cuando la Élite tejeseda entre al campo de batalla, si un permanente que controlabas dejó el campo de batalla este turno, roba una carta. Silkwing Scout|Exploradora ala de seda|Criatura — Explorador hada|Vuela.\n{G}, sacrificar la Exploradora ala de seda: Busca en tu biblioteca una carta de tierra básica y pon esa carta en juego girada. Luego baraja tu biblioteca. Silkwrap|Atrapar en seda|Encantamiento|Cuando Atrapar en seda entre al campo de batalla, exilia la criatura objetivo con coste de maná convertido de 3 o menos que controla un oponente hasta que Atrapar en seda deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.) -Silt Crawler|Reptil del Cieno|| +Silt Crawler|Reptil del Cieno|Criatura - Bestia|Cuando el Reptil del Cieno entra en juego, gira todas las tierras de tu control. Silumgar Assassin|Asesina de Sílumgar|Criatura — Asesino humano|Las criaturas con fuerza mayor que la Asesina de Sílumgar no pueden bloquearla.\nMegametamorfosis {2}{B}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.)\nCuando la Asesina de Sílumgar se ponga boca arriba, destruye la criatura objetivo con fuerza de 3 o menos que controla un oponente. Silumgar Butcher|Carnicero de Sílumgar|Criatura — Djinn zombie|Aprovechar. (Cuando esta criatura entre al campo de batalla, puedes sacrificar una criatura.)\nCuando el Carnicero de Sílumgar aproveche una criatura, la criatura objetivo obtiene -3/-3 hasta el final del turno. Silumgar Monument|Monumento a Sílumgar|Artefacto|{T}: Agrega {U} o {B} a tu reserva de maná.\n{4}{U}{B}: El Monumento a Sílumgar se convierte en una criatura artefacto Dragón azul y negra 4/4 con la habilidad de volar hasta el final del turno. @@ -14347,12 +14347,12 @@ Silumgar Spell-Eater|Tragahechizos de Sílumgar|Criatura — Hechicero naga|Mega Silumgar's Command|Mandato de Sílumgar|Instantáneo|Elige dos:\n• Contrarresta el hechizo objetivo que no sea de criatura.\n• Regresa el permanente objetivo a la mano de su propietario.\n• La criatura objetivo obtiene -3/-3 hasta el final del turno.\n• Destruye el planeswalker objetivo. Silumgar's Scorn|Desdén de Sílumgar|Instantáneo|Como coste adicional para lanzar el Desdén de Sílumgar, puedes mostrar una carta de Dragón de tu mano.\nContrarresta el hechizo objetivo a menos que su controlador pague {1}. Si mostraste una carta de Dragón o controlabas un Dragón al lanzar el Desdén de Sílumgar, en vez de eso, contrarresta ese hechizo. Silumgar, the Drifting Death|Sílumgar, la Muerte Errante|Criatura legendaria — Dragón|Vuela, antimaleficio.\nSiempre que un Dragón que controlas ataque, las criaturas que el jugador defensor controla obtienen -1/-1 hasta el final del turno. -Silver Drake|Draco plateado|| -Silver Erne|Halieto plateado|| +Silver Drake|Draco plateado|Criatura - Draco|Vuela.\nCuando el Draco plateado entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario. +Silver Erne|Halieto plateado|Criatura - Ave|Vuela, arrolla Silver Knight|Caballero plateado|Criatura — Caballero humano|Daña primero, protección contra rojo. Silver Myr|Myr de plata|Criatura artefacto — Myr|{T}: Agrega {U} a tu reserva de maná. Silver Seraph|Serafín de plata|Criatura — Ángel|Vuela.\nUmbral Las demás criaturas que controles obtienen +2/+2. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) -Silver Wyvern|Wyvern de plata|| +Silver Wyvern|Wyvern de plata|Criatura - Draco|Vuela.\n{U}: cambia el objetivo del hechizo objetivo con un único objetivo si ese objetivo es El Wyvern de plata. El nuevo objetivo debe ser una criatura. Silver-Inlaid Dagger|Daga tallada con plata|Artefacto — Equipo|La criatura equipada obtiene +2/+0.\nMientras la criatura equipada sea Humano, obtiene +1/+0 adicional.\nEquipar {2}. Silverback Shaman|Chamán lomo plateado|Criatura — Chamán simio|Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker al que ataca.)\nCuando el Chamán lomo plateado muera, roba una carta. Silverbeak Griffin|Grifo picoargénteo|Criatura — Grifo|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.) @@ -14366,15 +14366,15 @@ Silverflame Squire|Escudero llamargéntea|Criatura — Soldado humano| Silverfur Partisan|Partisana Pelaje argénteo|Criatura — Guerrero lobo|Arrolla.\nSiempre que un Lobo o Licántropo que controlas sea objetivo de un hechizo instantáneo o conjuro, pon en el campo de batalla una ficha de criatura Lobo verde 2/2. Silvergill Adept|Perito Branquia Plateada|Criatura — Hechicero tritón|Como coste adicional para jugar el Perito Branquia Plateada, muestra una carta de Tritón de tu mano o paga {3}.\nCuando el Perito Branquia Plateada entre en juego, roba una carta. Silvergill Douser|Remojador Branquia Plateada|Criatura — Hechicero tritón|{T}: La criatura objetivo obtiene -X/-0 hasta el final del turno, donde X es el número de Tritones y/o Hadas que controlas. -Silverglade Elemental|Elemental argentífero|| -Silverglade Pathfinder|Descubridora argentífera|| +Silverglade Elemental|Elemental argentífero|Criatura - Elemental|Cuando el Elemental argentífero entra en juego, puedes buscar en tu biblioteca una carta de bosque y pon esa carta en juego. Si lo haces, baraja tu biblioteca. +Silverglade Pathfinder|Descubridora argentífera|Criatura - Cambiahechizos Driada|{1}{G}, {T}, descartar una carta de tu mano: busca en tu biblioteca una carta de tierra básica y pon esa carta en juego girada. Luego baraja tu biblioteca. Silverpelt Werewolf|Licántropo lomo plateado|Criatura — Licántropo|Siempre que la Licántropo lomo plateado haga daño de combate a un jugador, roba una carta.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Licántropo lomo plateado. Silverskin Armor|Armadura de pielargéntea|Artefacto — Equipo|La criatura equipada obtiene +1/+1 y es un artefacto además de sus otros tipos.\nEquipar {2}. Silverstorm Samurai|Samurái tormenta plateada|Criatura - Samurái zorro|Puedes jugar la Samurái tormenta plateada en cualquier momento en que pudieras jugar un instantáneo.\nBushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Silverstrike|Golpe argénteo|Instantáneo|Destruye la criatura atacante objetivo. Ganas 3 vidas. Silvos, Rogue Elemental|Silvos, elemental solitario|Criatura — Elemental legendario|Arrolla.\n{G}: Regenera a Silvos, elemental solitario. Simian Brawler|Pendenciero simiesco|Criatura — Guerrero simio|Descartar una carta de tierra: El Pendenciero simiesco obtiene +1/+1 hasta el final del turno. -Simian Grunts|Soldados simiescos|| +Simian Grunts|Soldados simiescos|Criatura - Simio|Puedes jugar los Soldados simiescos cuando puedas jugar un instantáneo.\nEco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) Simian Spirit Guide|Espíritu guardián simiesco|Criatura — Espíritu simio|Remover del juego desde tu mano el Espíritu guardián simiesco: Agrega {R} a tu reserva de maná. Simic Ascendancy|Supremacía simic|Encantamiento|{1}{G}{U}: Pon un contador +1/+1 sobre la criatura objetivo que controlas.\nSiempre que uno o más contadores +1/+1 se pongan sobre una criatura que controlas, pon esa misma cantidad de contadores de crecimiento sobre la Supremacía simic.\nAl comienzo de tu mantenimiento, si la Supremacía simic tiene veinte o más contadores de crecimiento sobre ella, ganas el juego. Simic Basilisk|Basilisco simic|Criatura — Basilisco mutante|Injertar 3 (Esta criatura entra en juego con tres contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.)\n{1}{G}: Hasta el final del turno, la criatura objetivo con un contador +1/+1 sobre ella gana "Siempre que esta criatura haga daño de combate a una criatura, destruye esa criatura al final del combate". @@ -14391,22 +14391,22 @@ Simic Manipulator|Manipulador simic|Criatura — Hechicero mutante|Evolucionar. Simic Ragworm|Gusano de harapos simic|Criatura — Gusano|{U}: Endereza el Gusano de harapos simic. Simic Signet|Sello simic|Artefacto|{1}, {T}: Agrega {G}{U} a tu reserva de maná. Simic Sky Swallower|Devorador celeste simic|Criatura — Leviatán|Vuela, arrolla.\nEl Devorador celeste simic no puede ser objetivo de hechizos o habilidades. -Simoon|Simun|| +Simoon|Simun|Instantáneo|El Simun hace 1 punto de daño a cada criatura que el oponente objetivo controla. Simple|Simple|Conjuro|Destruye todas las auras y equipos. Simplify|Simplificar|Conjuro|Cada jugador sacrifica un encantamiento. -Simulacrum|Simulacro|| +Simulacrum|Simulacro|Instantáneo|Ganas vida igual al daño recibido este turno. El Simulacro hace a la criatura objetivo que controlas daño igual al daño recibido este turno. Sin Collector|Recaudador de pecados|Criatura — Clérigo humano|Cuando el Recaudador de pecados entre al campo de batalla, el oponente objetivo muestra su mano. Tú eliges de ahí una carta de instantáneo o de conjuro y la exilias. Sin Prodder|Incitador al pecado|Criatura — Diablo|Amenaza.\nAl comienzo de tu mantenimiento, muestra la primera carta de tu biblioteca. Cualquier oponente puede hacer que pongas esa carta en tu cementerio. Si un jugador lo hace, el Incitador al pecado hace una cantidad de daño a ese jugador igual al coste de maná convertido de esa carta. De lo contrario, pon esa carta en tu mano. Sindbad|Sinnbad|Criatura — Humano|{T}: Roba una carta y muéstrala. Si no es una carta de tierra, descártala. Sinew Sliver|Fragmentado de tendones|Criatura — Fragmentado|Todos los Fragmentados obtienen +1/+1. Singe-Mind Ogre|Ogro chamuscamente|Criatura — Mutante ogro|Cuando el Ogro chamuscamente entre en juego, el jugador objetivo muestra una carta al azar de su mano, luego pierde vidas igual al coste de maná convertido de esa carta. -Singe|Chamuscar|| +Singe|Chamuscar|Instantáneo|El Chamuscar hace 1 punto de daño a la criatura objetivo. Esa criatura se convierte en negra hasta el final del turno. Singing Bell Strike|Ataque imperceptible|Encantamiento — Aura|Encantar criatura.\nCuando el Ataque imperceptible entre al campo de batalla, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nLa criatura encantada tiene "{6}: Endereza esta criatura". Single Combat|Combate singular|Conjuro|Cada jugador elige una criatura o planeswalker que controla, luego sacrifica el resto. Los jugadores no pueden lanzar hechizos de criatura o de planeswalker hasta el final de tu próximo turno. Sinister Concoction|Brebaje siniestro|Encantamiento|{B}, pagar 1 vida, poner la primera carta de tu biblioteca en tu cementerio, descartar una carta, sacrificar el Brebaje siniestro: Destruye la criatura objetivo. Sinister Possession|Posesión siniestra|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque o bloquee, su controlador pierde 2 vidas. Sinister Sabotage|Sabotaje siniestro|Instantáneo|Contrarresta el hechizo objetivo.\nEscruta 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en tu cementerio.) -Sinister Strength|Fuerza siniestra|| +Sinister Strength|Fuerza siniestra|Encantamiento - Aura|La criatura encnatda obtiene +3/+1 y es negra. Sink into Takenuma|Hundir en Takenuma|Conjuro - Arcano|Recolectar Regresa cualquier número de pantanos que controles a la mano de su propietario. El jugador objetivo descarta una carta por cada pantano que hayas regresado de esta manera. Sinking Feeling|Desaliento|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nLa criatura encantada tiene "{1}, poner un contador -1/-1 sobre esta criatura: Endereza esta criatura". Sins of the Past|Pecados del pasado|Conjuro|Hasta el final del turno, puedes jugar la carta de instantáneo o conjuro objetivo de tu cementerio sin pagar su coste de maná. Si esa carta fuera a ir a tu cementerio este turno, en vez de eso, remuévela del juego. Remueve del juego los Pecados del pasado. @@ -14423,16 +14423,16 @@ Siren Song Lyre|Lira del canto de la sirena|Artefacto — Equipo|La criatura equ Siren Stormtamer|Sirena domatormentas|Criatura — Hechicero pirata sirena|Vuela.\n{U}, sacrificar a la Sirena domatormentas: Contrarresta el hechizo o la habilidad objetivo que te hace objetivo a ti o a una criatura que controlas. Siren of the Fanged Coast|Sirena de la costa aguzada|Criatura — Sirena|Vuela.\nTributo 3. (En cuanto esta criatura entre al campo de batalla, el oponente de tu elección puede colocar tres contadores +1/+1 sobre ella.)\nCuando la Sirena de la costa aguzada entre al campo de batalla, si no se pagó tributo, gana el control de la criatura objetivo. Siren of the Silent Song|Sirena de la canción taciturna|Criatura — Sirena zombie|Vuela.\nInspiración — Siempre que la Sirena de la canción taciturna se enderece, cada oponente descarta una carta, luego pone la primera carta de su biblioteca en su cementerio. -Siren's Call|Canto de sirena|| +Siren's Call|Canto de sirena|Instantáneo|Lanza el Canto de sirena sólo durante el turno de un oponente, antes de que los atacantes sean declarados. Siren's Ruse|Ardid de la sirena|Instantáneo|Exilia la criatura objetivo que controlas, luego regresa esa carta al campo de batalla bajo el control de su propietario. Si un Pirata fue exiliado de esta manera, roba una carta. -Sirocco|Siroco|| -Sisay's Ingenuity|Ingenuidad de Sisay|| -Sisay's Ring|Anillo de Sisay|| +Sirocco|Siroco|Instantáneo|El jugador objetivo muestra su mano. Por cada carta de instantáneo azul mostrada, el jugador puede pagar 4 vidas o se descarta esa carta de su mano. +Sisay's Ingenuity|Ingenuidad de Sisay|Encantamiento - Aura|Cuando la Ingenuidad de Sisay entra en juego, roba una carta.\nLa criatura encantada tiene: {2}{U}: la criatura objetivo se convierte en el color de tu elección hasta el final del turno. +Sisay's Ring|Anillo de Sisay|Artefacto|{T}: añade 2 a tu reserva de maná. Sisay, Weatherlight Captain|Sisay, capitana del Vientoligero|Criatura legendaria — Soldado humano|Sisay, capitana del Vientoligero obtiene +1/+1 por cada color entre los otros permanentes legendarios que controlas.\n{W}{U}{B}{R}{G}: Busca en tu biblioteca una carta de permanente legendario con coste de maná convertido menor que la fuerza de Sisay, pon esa carta en el campo de batalla y luego baraja tu biblioteca. Sisters of Stone Death|Hermanas de la muerte pétrea|Criatura legendaria — Gorgona|{G}: La criatura objetivo bloquea a las Hermanas de la muerte pétrea este turno si puede.\n{B}{G}: Exilia la criatura objetivo que bloquea o es bloqueada por las Hermanas de la muerte pétrea.\n{2}{B}: Pon en el campo de batalla bajo tu control una carta de criatura exiliada con las Hermanas de la muerte pétrea. -Sisters of the Flame|Hermanas de la Llama|| -Sivvi's Ruse|La astucia de Sivvi|| -Sivvi's Valor|El valor de Sivvi|| +Sisters of the Flame|Hermanas de la Llama|Criatura - Humano Chamán|{T}: añade {R} a tu reserva de maná. +Sivvi's Ruse|La astucia de Sivvi|Instantáneo|Si un oponente controla un montaña y tu controlas un llanura, puedes jugar La astucia de Sivvi sin pagar el coste de maná.\nPrevén todo el daño que fuera ser hecho este turno a las criaturas de tu control. +Sivvi's Valor|El valor de Sivvi|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de El valor de Sivvi.\nTodo el daño que fuera a recibir la criatura objetivo este turno es hecho a ti en vez de eso. Sixth Sense|Sexto sentido|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "Siempre que esta criatura haga daño de combate a un jugador, puedes robar una carta". Sizzle|Chisporrotear|Conjuro|El Chisporrotear hace 3 puntos de daño a cada oponente. Skaab Goliath|Skaab goliat|Criatura — Gigante zombie|Como coste adicional para lanzar el Skaab goliat, exilia dos cartas de criatura de tu cementerio.Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.) @@ -14447,18 +14447,18 @@ Skarrgan Pit-Skulk|Furtivo del pozo skarrgano|Criatura — Guerrero humano|Sed d Skarrgan Skybreaker|Rompecielos skarrgano|Criatura — Chamán gigante|Sed de sangre 3 (Si un oponente recibió daño este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.)\n{1}, sacrificar el Rompecielos skarrgano: El Rompecielos skarrgano hace daño igual a su fuerza a la criatura o jugador objetivo. Skatewing Spy|Espía alarraya|Criatura — Mutante bribón vedalken|{5}{U}: Adaptar 2. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon dos contadores +1/+1 sobre ella.)\nCada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de volar. Skeletal Changeling|Cambiaformas esquelético|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\n{1}{B}: Regenera el Cambiaformas esquelético. -Skeletal Crocodile|Cocodrilo esquelético|| +Skeletal Crocodile|Cocodrilo esquelético|Criatura - Esqueleto Cocodrilo| Skeletal Grimace|Mueca esquelética|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene "{B}: Regenera esta criatura". Skeletal Kathari|Kathari esquelético|Criatura — Esqueleto ave|Vuela.\n{B}, sacrificar una criatura: Regenera el Kathari esquelético. Skeletal Scrying|Adivinación esquelética|Instantáneo|Como coste adicional para jugar la Adivinación esquelética, remueve del juego X cartas de tu cementerio.\nRoba X cartas y pierde X vidas. -Skeletal Snake|Serpiente esquelético|| +Skeletal Snake|Serpiente esquelético|Criatura - Esqueleto Víbora| Skeletal Vampire|Vampira esquelética|Criatura — Esqueleto vampiro|Vuela.\nCuando la Vampira esquelética entre al campo de batalla, crea dos fichas de criatura Murciélago negras 1/1 con la habilidad de volar.\n{3}{B}{B}, sacrificar un Murciélago: Crea dos fichas de criatura Murciélago negras 1/1 con la habilidad de volar.\nSacrificar un Murciélago: Regenera la Vampira esquelética. Skeletal Wurm|Sierpe esquelética|Criatura — Sierpe esqueleto|{B}: Regenera la Sierpe esquelética. Skeleton Archer|Esqueleto arquero|Criatura — Esqueleto arquero|Cuando el Esqueleto arquero entre al campo de batalla, hace 1 punto de daño a cualquier objetivo. Skeleton Key|Llave maestra|Artefacto — Equipo|La criatura equipada tiene la habilidad de escurridizo. (No puede ser bloqueada por criaturas con mayor fuerza que ella.)\nSiempre que la criatura equipada haga daño de combate a un jugador, puedes robar una carta. Si lo haces, descarta una carta.\nEquipar {2}. -Skeleton Scavengers|Limpiadores de esqueletos|| +Skeleton Scavengers|Limpiadores de esqueletos|Criatura - Esqueleto|Los Limpiadores de esqueletos entra en juego con un contador +1/+1 sobre él.\nPagar 1 por cada contador +1/+1 sobre los Limpiadores de esqueletos: regenera los Limpiadores de esqueletos. Cuando lo regeneres de esta maneta, pon un contador +1/+1 sobre él. Skeleton Shard|Fragmento de esqueleto|Artefacto|{3}, {T} o {B}, {T}: Regresa la carta de criatura artefacto objetivo de tu cementerio a tu mano. -Skeleton Ship|Barco de esqueletos|| +Skeleton Ship|Barco de esqueletos|Criatura Legendaria - Esqueleto|Cuando no controles ninguna isla, sacrifica el Barco de esqueletos.\n{T}: pon un contador -1/-1 en la criatura obetivo. Skeletonize|Esqueletonizar|Instantáneo|Esqueletonizar hace 3 puntos de daño a la criatura objetivo. Cuando una criatura que recibió daño de esta manera vaya a un cementerio este turno, pon en juego una ficha de criatura Esqueleto negra 1/1 con "{B}: Regenera esta criatura". Skewer the Critics|Ensartar a los críticos|Conjuro|Espectáculo {R}. (Puedes lanzar este hechizo por su coste de espectáculo en vez de por su coste de maná si un oponente perdió vidas este turno.)\nEnsartar a los críticos hace 3 puntos de daño a cualquier objetivo. Skill Borrower|Apropiadora de destrezas|Criatura artefacto — Hechicero humano|Juega mostrando la primera carta de tu biblioteca.\nMientras la primera carta de tu biblioteca sea una carta de criatura o artefacto, la Apropiadora de destrezas tiene todas las habilidades activadas de esa carta. (Si alguna de las habilidades usa el nombre de esa carta, en vez de eso, usa el nombre de esta carta.) @@ -14471,7 +14471,7 @@ Skinrender|Arrancapiel|Criatura — Zombie|Cuando el Arrancapiel entre al campo Skinshifter|Cambiapieles|Criatura — Chamán humano|{G}: Elige uno: Hasta el final del turno el Cambiapieles es un Rinoceronte 4/4 y gana la habilidad de arrollar; o hasta el final del turno el Cambiapieles es un Ave 2/2 y gana la habilidad de volar; o hasta el final del turno el Cambiapieles es una Planta 0/8. Activa esta habilidad sólo una vez cada turno. Skinthinner|Rebanapiel|Criatura — Zombie|Metamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Rebanapiel sea puesto boca arriba, destruye la criatura objetivo que no sea negra. No puede ser regenerada. Skinwing|Ala dérmica|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +2/+2 y tiene la habilidad de volar.\nEquipar {6}. -Skirge Familiar|Familiar esquirge|| +Skirge Familiar|Familiar esquirge|Criatura - Diablillo|Vuela.\nDescartar una carta de tu mano: añade {B} a tu reserva de maná. Skirk Alarmist|Alarmista de Skirk|Criatura — Hechicero|Prisa.\n{T}: Pon boca arriba la criatura objetivo boca abajo que controles. Al final del turno, sacrifícala. Skirk Commando|Comando de Skirk|Criatura — Trasgo|Siempre que el Comando de Skirk haga daño de combate a un jugador, puedes elegir que haga 2 puntos de daño a la criatura objetivo que controle ese jugador.\nMetamorfosis {2}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Skirk Drill Sergeant|Sargento de instrucción de Skirk|Criatura — Trasgo|Siempre que el Sargento de instrucción de Skirk u otro Trasgo vaya a un cementerio desde el juego, puedes pagar {2}{R}. Si lo haces, muestra la primera carta de tu biblioteca. Si es una carta de Trasgo, ponla en juego. Si no lo es, ponla en tu cementerio. @@ -14490,28 +14490,28 @@ Skithiryx, the Blight Dragon|Skithiryx, el dragón de ruina|Criatura legendaria Skitter Eel|Anguila decápoda|Criatura — Cangrejo pez|{2}{U}: Adaptar 2. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon dos contadores +1/+1 sobre ella.) Skitter of Lizards|Deslizada de lagartos|Criatura — Lagarto|Multiestímulo {1}{R}. (Puedes pagar {1}{R} adicionales tantas veces como quieras mientras lanzas este hechizo.)\nPrisa.\nLa Deslizada de lagartos entra al campo de batalla con un contador +1/+1 sobre ella por cada vez que fue estimulada. Skittering Heartstopper|Detienepulso escurridizo|Criatura — Insecto|{B}: El Detienepulso escurridizo gana la habilidad de toque mortal hasta el final del turno. -Skittering Horror|Horror resbaladizo|| +Skittering Horror|Horror resbaladizo|Criatura - Horror|Cuando jugues un hechizo de criatura, sacrifica el Horror resbaladizo. Skittering Invasion|Invasión resbaladiza|Conjuro tribal — Eldrazi|Pon en el campo de batalla cinco fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de maná". Skittering Monstrosity|Monstruosidad resbaladiza|Criatura — Horror|Cuando juegues un hechizo de criatura, sacrifica la Monstruosidad resbaladiza. -Skittering Skirge|Esquirge deslizador|| +Skittering Skirge|Esquirge deslizador|Criatura - Diablillo|Vuela. Skittering Surveyor|Supervisor escurridizo|Criatura artefacto — Constructo|Cuando el Supervisor escurridizo entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Skitterskin|Pellejo escurridizo|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)El Pellejo escurridizo no puede bloquear.{1}{B}: Regenera el Pellejo escurridizo. Activa esta habilidad solo si controlas otra criatura incolora. -Skittish Kavu|Kavu Juguetón|| +Skittish Kavu|Kavu Juguetón|Criatura - Kavu|El Kavu Juguetón obtiene +1/+1 mientras que un oponente controle una criatura blanca o azul. Skittish Valesk|Válesk voluble|Criatura — Bestia|Al comienzo de tu mantenimiento, lanza una moneda. Si pierdes el lanzamiento, pon boca abajo el Válesk voluble.\nMetamorfosis {5}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Skizzik Surger|Ondeador skízzik|Criatura — Elemental|Prisa.
Eco—Sacrificar dos tierras. (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.) -Skizzik|Skizzik|| +Skizzik|Skizzik|Criatura - Elemental|Estímulo {R} (Puedes pagar un {R} adicional en cuanto juegues este hechizo.)\nArrolla; prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, sacrifica el Skizzik a menos que el coste de estímulo sea pagado. Skred|Skred|Instantáneo|El Skred hace daño a la criatura objetivo igual a la cantidad de permanentes nevados que controlas. Skulduggery|Trampa oculta|Instantáneo|Hasta el final del turno, la criatura objetivo que controlas obtiene +1/+1 y la criatura objetivo que controla un oponente obtiene -1/-1. -Skulking Fugitive|Fugitivo furtivo|| -Skulking Ghost|ánima huidiza|| +Skulking Fugitive|Fugitivo furtivo|Criatura - Mercenario Horror|Cuando el Fugitivo furtivo sea objetivo de hechizos o habilidades, sacrifica el Fugitivo furtivo. +Skulking Ghost|Ánima huidiza|Criatura - Espíritu|Vuela\nCuando la Ánima huidiza sea objetivo de hechizos o habilidades, sacrifícala. Skulking Knight|Caballero furtivo|Criatura — Caballero zombie|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\nCuando el Caballero furtivo sea objetivo de un hechizo o habilidad, sacrifícalo. -Skull Catapult|Catapulta de cráneos|| +Skull Catapult|Catapulta de cráneos|Artefacto| Skull Collector|Coleccionista de cráneos|Criatura - Guerrero ogro|Al comienzo de tu mantenimiento, regresa una criatura negra que controles a la mano de su propietario.\n{1}{B}: Regenera el Coleccionista de cráneos. Skull Fracture|Fractura de cráneo|Conjuro|El jugador objetivo descarta una carta de su mano.\nRetrospectiva {3}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Skull Rend|Rasgar el cráneo|Conjuro|Rasgar el cráneo hace 2 puntos de daño a cada oponente. Esos jugadores descartan cada uno dos cartas al azar. Skull Storm|Tormenta de calaveras|Conjuro|Cuando lances este hechizo, cópialo por cada vez que lanzaste a tu comandante desde la zona de mando este juego.\nCada oponente sacrifica una criatura. Cada oponente que no pueda hacerlo pierde la mitad de sus vidas, redondeando hacia arriba. Skull of Orm|Cráneo de Orm|Artefacto|{5}, {T}: Regresa la carta objetivo de encantamiento de tu cementerio a tu mano. -Skull of Ramos|Cráneo de Ramos|| +Skull of Ramos|Cráneo de Ramos|Artefacto|{T}: añade {B} a tu reserva de maná.\nSacrificar el Craneo de Ramos: añade {B} a tu reserva de maná. Skullbriar, the Walking Grave|Craneozarza, la Tumba Andante|Criatura legendaria — Elemental zombie|Prisa.\nSiempre que Craneozarza, la Tumba Andante haga daño de combate a un jugador, pon un contador +1/+1 sobre ella.\nLos contadores permanecen sobre Craneozarza cuando se mueve a cualquier otra zona distinta de la mano o biblioteca de un jugador. Skullcage|Jaula del cráneo|Artefacto|Al comienzo del mantenimiento de cada oponente, la Jaula del cráneo le hace 2 puntos de daño a ese jugador a menos que tenga exactamente tres o cuatro cartas en su mano. Skullclamp|Engrampacráneo|Artefacto — Equipo|La criatura equipada obtiene +1/-1.Siempre que la criatura equipada muera, roba dos cartas.Equipar {1}. @@ -14529,12 +14529,12 @@ Sky Hussar|Húsar celeste|Criatura — Caballero humano|Vuela.\nCuando el Húsar Sky Ruin Drake|Draco de Ruina Celeste|Criatura — Draco|Vuela. Sky Scourer|Rastreador celeste|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\nVuela.\nSiempre que lances un hechizo incoloro, el Rastreador celeste obtiene +1/+0 hasta el final del turno. Sky Skiff|Esquife aéreo|Artefacto — Vehículo|Vuela.\nTripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) -Sky Spirit|Espíritu del firmamento|| +Sky Spirit|Espíritu del firmamento|Criatura - Espíritu|Vuela, Daña primero. Sky Swallower|Devorador celeste|Criatura — Leviatán|Vuela.\nCuando el Devorador celeste entre en juego, el oponente objetivo gana el control de todos los otros permanentes que controles. Sky Terror|Terror de los cielos|Criatura — Dinosaurio|Vuela, amenaza. Sky Tether|Cadena celestial|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene la habilidad de defensor y pierde la habilidad de volar. Sky Theater Strix|Strix del cielo de batalla|Criatura — Ave|Vuela.\nSiempre que lances un hechizo que no sea de criatura, el Strix del cielo de batalla obtiene +1/+0 hasta el final del turno. -Sky Weaver|Tejedor Celeste|| +Sky Weaver|Tejedor Celeste|Criatura - Hechicero Metathran| Sky-Eel School|Cardumen de anguilas celestes|Criatura — Pez|Vuela.\nCuando el Cardumen de anguilas celestes entre al campo de batalla, roba una carta, luego descarta una carta. Skybind|Vínculo celeste|Encantamiento|Constelación — Siempre que el Vínculo celeste u otro encantamiento entre al campo de batalla bajo tu control, exilia el permanente objetivo que no sea un encantamiento. Regresa esa carta al campo de batalla bajo el control de su propietario al comienzo del próximo paso final. Skyblade of the Legion|Filoceleste de la Legión|Criatura — Soldado vampiro|Vuela. @@ -14567,29 +14567,29 @@ Skyrider Patrol|Batallón de jinetes celestes|Criatura — Explorador elfo|Vuela Skyrider Trainee|Aprendiz de jinete celeste|Criatura — Soldado humano|Mientras la Aprendiz de jinete celeste esté encantada, tiene la habilidad de volar. Skyscanner|Escrutacielos|Criatura artefacto — Tóptero|Vuela.\nCuando el Escrutacielos entre al campo de batalla, roba una carta. Skyscribing|Escribir el cielo|Conjuro|Cada jugador roba X cartas.Presagiar — {2}{U}, mostrar Escribir el cielo de tu mano: Cada jugador roba una carta. (Activa esta habilidad solo durante tu mantenimiento y solo una vez por turno.) -Skyshaper|Adaptacielos|| +Skyshaper|Adaptacielos|Artefacto|Sacrificar Adaptacielos: la criaturas de tu control ganan la habilidad de volar hasta final del turno. Skyship Plunderer|Saqueador de aeronaves|Criatura — Pirata humano|Vuela.\nSiempre que el Saqueador de aeronaves haga daño de combate a un jugador, por cada tipo de contador sobre el permanente o jugador objetivo, pon sobre ese permanente o jugador otro contador de ese tipo. Skyship Stalker|Acechador de aeronaves|Criatura — Dragón|Vuela.\n{R}: El Acechador de aeronaves obtiene +1/+0 hasta el final del turno.\n{R}: El Acechador de aeronaves gana la habilidad de dañar primero hasta el final del turno.\n{R}: El Acechador de aeronaves gana la habilidad de prisa hasta el final del turno. -Skyship Weatherlight|Barco Celeste Vientoligero|| +Skyship Weatherlight|Barco Celeste Vientoligero|Artefacto Legendario|Cuando el Barco Celeste Vientoligero entra en juego, busca en tu biblioteca cualquier número de carta de artefactos y/o criaturas y retíralos del juego. Luego baraja tu biblioteca.\n{4}, {T}: elige una carta al azar que fue retirada del juego con el Barco Celeste Vientoligero. Pon esa carta en la mano de su propietario. Skyshooter|Tirador aéreo|Criatura — Centauro|El Tirador aéreo puede bloquear como si tuviera la habilidad de volar.\n{T}, sacrificar el Tirador aéreo: Destruye la criatura objetivo atacante o bloqueadora que tenga la habilidad de volar. -Skyshroud Archer|Arquero de Veloceleste|| -Skyshroud Behemoth|Behenot de Veloceleste|| -Skyshroud Blessing|Bendición de Veloceleste|| -Skyshroud Claim|Reclamo de Veloceleste|| -Skyshroud Condor|Cóndor de Veloceleste|| -Skyshroud Cutter|Cortador de Veloceleste|| -Skyshroud Elf|Elfo de Veloceleste|| -Skyshroud Elite|élite de Veloceleste|| -Skyshroud Falcon|Halcón de Veloceleste|| -Skyshroud Forest|Bosque de Veloceleste|| -Skyshroud Poacher|Cazador furtivo de Veloceleste|| +Skyshroud Archer|Arquero de Veloceleste|Criatura - Arquero Elfo|{T}: la criatura objetivo con la habilidad de volar obtiene -1/-1 hasta el final del turno. +Skyshroud Behemoth|Behenot de Veloceleste|Criatura - Bestia|Desaparecer 2 (Esta criatura entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nEl Behenot de Veloceleste entra en juego girado. +Skyshroud Blessing|Bendición de Veloceleste|Instantáneo|Las tierras no pueden ser objetivo de hechizos ni habilidades este turno.\nRoba una carta +Skyshroud Claim|Reclamo de Veloceleste|Conjuro|Busca en tu biblioteca hasta dos cartas de bosque y ponlas en juego. Luego baraja tu biblioteca. +Skyshroud Condor|Cóndor de Veloceleste|Criatura - Ave|Vuela.\nNo puedes jugar el Cóndor de Veloceleste a menos que hayas jugado otro hechizo este turno. +Skyshroud Cutter|Cortador de Veloceleste|Criatura - Bestia|Si controlas un bosque, puedes hacer que cada uno de los otros jugadores gane 5 vidas en vez de pagar el coste de maná del Cortador de Veloceleste. +Skyshroud Elf|Elfo de Veloceleste|Criatura - Druida Elfo| +Skyshroud Elite|Élite de Veloceleste|Criatura - Elfo|La Élite de Veloceleste obtiene +1/+2 mientras que el oponente controle una tierra no básica. +Skyshroud Falcon|Halcón de Veloceleste|Criatura - Ave|Vuela.\nEl Halcón de Veloceleste no se gira al atacar. +Skyshroud Forest|Bosque de Veloceleste|Tierra|El Bosque de Veloceleste entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade a o {G} a tu reserva de maná. El Bosque de Veloceleste te hace 1 punto de daño. +Skyshroud Poacher|Cazador furtivo de Veloceleste|Criatura - Rebelde Humano| Skyshroud Ranger|Explorador de Veloceleste|Criatura — Elfo|{T}: Puedes poner en juego una carta de tierra de tu mano. Juega esta habilidad sólo cuando puedas jugar un conjuro. -Skyshroud Ridgeback|Acanalado de Veloceleste|| -Skyshroud Sentinel|Centinela de Veloceleste|| -Skyshroud Troll|Troll de Veloceleste|| -Skyshroud Troopers|Soldados de asalto de Veloceleste|| -Skyshroud Vampire|Vampiro de Veloceleste|| -Skyshroud War Beast|Bestia de guerra de Veloceste|| +Skyshroud Ridgeback|Acanalado de Veloceleste|Criatura - Bestia|Desaparecer 2 (Esta criatura entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) +Skyshroud Sentinel|Centinela de Veloceleste|Criatura - Elfo|Cuando el Centinela de Veloceleste entra en juego, busca en tu biblioteca hasta tres cartas de Centinela de Veloceleste, muéstralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. +Skyshroud Troll|Troll de Veloceleste|Criatura - Gigante Trol|{1}{G}: regenera el Troll de Veloceleste. +Skyshroud Troopers|Soldados de asalto de Veloceleste|Criatura - Guerrero Druida Elfo|{T}: añade {G} a tu reserva de maná. +Skyshroud Vampire|Vampiro de Veloceleste|Criatura - Vampiro|Vuela.\nDescartar una carta de criatura de tu mano: el Vampiro de Veloceleste obtiene +2/+2 hasta el final del turno. +Skyshroud War Beast|Bestia de guerra de Veloceleste|Criatura - Bestia|Arrolla: Cuando Bestia de guerra de Veloceleste entra en juego, elige un oponente. La fuerza y resistencia de la Bestia de guerra de Veloceleste son igual al número de tierras no básicas que controle el jugador elegido. Skysnare Spider|Araña devoradora del cielo|Criatura — Araña|Vigilancia. (Esta criatura no se gira al atacar.)Alcance. (Esta criatura puede bloquear a criaturas con la habilidad de volar.) Skysovereign, Consul Flagship|Soberano Celeste, Buque del Cónsul|Artefacto legendario — Vehículo|Vuela.\nSiempre que Soberano Celeste, Buque del Cónsul entre al campo de batalla o ataque, hace 3 puntos de daño a la criatura o planeswalker objetivo que controla un oponente.\nTripular 3. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 3 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) Skyspear Cavalry|Caballería de lanceras celestes|Criatura — Soldado humano|Vuela.\nDaña dos veces. (Esta criatura daña primero y también hace daño de combate normal.) @@ -14615,7 +14615,7 @@ Slaughter Pact|Pacto de masacre|Instantáneo|El Pacto de masacre es negro.
Des Slaughter the Strong|Sacrificar a los fuertes|Conjuro|Cada jugador elige cualquier cantidad de criaturas que controla con fuerza total de 4 o menos. Luego, sacrifica todas las otras criaturas que controla. Slaughterhorn|Cuernomasacre|Criatura — Bestia|Empujón — {G}, descartar el Cuernomasacre: La criatura atacante objetivo obtiene +3/+2 hasta el final del turno. Slaughterhouse Bouncer|Guardia del matadero|Criatura — Guerrero ogro|Temerario Cuando el Guardia del matadero vaya a un cementerio desde el juego, si no tienes cartas en tu mano, la criatura objetivo obtiene -3/-3 hasta el final del turno. -Slaughter|Matanza|| +Slaughter|Matanza|Instantáneo|Retorno - Paga 4 vidas. (Si tu pagas 4 vidas además de cualquier otro coste cuando tu juegues este hechizo, ponlo en tu mano en vez de tu cementerio como parte de su resolución.)\nDestruye la criatura que no sea negra objetivo. No puede ser regenerada. Slave of Bolas|Esclavo de Nicol Bolas|Conjuro|Gana el control de la criatura objetivo. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Sacrifícala al comienzo del próximo paso final. Slavering Nulls|Nulos esclavos|Criatura — Zombie trasgo|Siempre que los Nulos esclavos hagan daño de combate a un jugador, si controlas un pantano, puedes hacer que ese jugador descarte una carta. Slayer of the Wicked|Exterminador de malvados|Criatura — Soldado humano|Cuando el Exterminador de malvados entre al campo de batalla, puedes destruir el Vampiro, Licántropo o Zombie objetivo. @@ -14627,24 +14627,24 @@ Slay|Matar|Instantáneo|Destruye la criatura objetivo verde. No puede ser regene Sleek Schooner|Goleta eficaz|Artefacto — Vehículo|Tripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) Sleep Paralysis|Parálisis del sueño|Encantamiento — Aura|Encantar criatura.\nCuando la Parálisis del sueño entre al campo de batalla, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Sleeper Agent|Agente durmiente|Criatura — Sicario|Cuando la Agente durmiente entre en juego, el oponente objetivo gana el control de ella.\nAl comienzo de tu mantenimiento, la Agente durmiente te hace 2 puntos de daño. -Sleeper's Guile|Ardid del durmiente|| -Sleeper's Robe|Túnica del Durmiente|| -Sleeping Potion|Poción para dormir|| +Sleeper's Guile|Ardid del durmiente|Encantamiento - Aura|La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que sean negras.\nCuando el Ardid del durmiente vaya a un cementerio desde el juego, devuelve el Ardid del durmiente a la mano de su propietario. +Sleeper's Robe|Túnica del Durmiente|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas artefacto y/o criaturas negras.\nSiempre que la criatura encantada hace daño de combate a un oponente, puedes robar una carta. +Sleeping Potion|Poción para dormir|Encantamiento - Aura|Cuando la Poción para dormir entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nCuando la criatura encantada sea objetivo de un hechizo o habilidad, sacrifica la Poción para dormir. Sleep|Dormir|Conjuro|Gira todas las criaturas que controla el jugador objetivo. Esas criaturas no se enderezan durante el próximo paso de enderezar de ese jugador. Sleight of Hand|Juego de manos|Conjuro|Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon una de ellas en tu mano y la otra en la parte inferior de tu biblioteca. -Sleight of Mind|Insidia mental|| +Sleight of Mind|Insidia mental|Instantáneo|Cambia el texto del hechizo o permanente objetivo y reemplaza todas las referencias de un color por otro. Slice and Dice|Despedazar|Conjuro|Despedazar hace 4 puntos de daño a cada criatura.Ciclo {2}{R}. ({2}{R}, descartar esta carta: Roba una carta.)Cuando actives la habilidad de ciclo de Despedazar, puedes elegir que haga 1 punto de daño a cada criatura. Slice in Twain|Partir en dos|Instantáneo|Destruye el artefacto o encantamiento objetivo.Roba una carta. Slime Molding|Moldear el cieno|Conjuro|Pon en el campo de batalla una ficha de criatura Cieno verde X/X. Slimebind|Apresar en cieno|Encantamiento — Aura|Destello.\nEncantar criatura.\nLa criatura encantada obtiene -4/-0. Slimefoot, the Stowaway|Pies de Fango, el polizón|Criatura legendaria — Hongo|Siempre que un Saprolín que controlas muera, Pies de Fango, el polizón hace 1 punto de daño a cada oponente y tú ganas 1 vida.\n{4}: Crea una ficha de criatura Saprolín verde 1/1. -Slimy Kavu|Kavu Baboso|| +Slimy Kavu|Kavu Baboso|Criatura - Kavu|{T}: la tierra objetivo se convierte en un pantano hasta el final del turno. Sling-Gang Lieutenant|Teniente del lanzatrasgos|Criatura — Trasgo|Cuando el Teniente del lanzatrasgos entre al campo de batalla, crea dos fichas de criatura Trasgo rojas 1/1.\nSacrificar un Trasgo: El jugador objetivo pierde 1 vida y tú ganas 1 vida. Slingbow Trap|Trampa de honda|Instantáneo — Trampa|Si está atacando una criatura negra con la habilidad de volar, puedes pagar {G} en lugar de pagar el coste de maná de la Trampa de honda.\nDestruye la criatura atacante objetivo que tenga habilidad de volar. -Slingshot Goblin|Trasgo con honda|| +Slingshot Goblin|Trasgo con honda|Criatura - Trasgo|{R}, {T}: el Trasgo con honda hace 2 puntos de daño a la criatura azul objetivo. Slinking Giant|Gigante furtivo|Criatura — Bribón gigante|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)\nSiempre que el Gigante furtivo bloquee o sea bloqueado, obtiene -3/-0 hasta el final del turno. -Slinking Serpent|Serpiente Furtiva|| -Slinking Skirge|Esquirge furtivo|| +Slinking Serpent|Serpiente Furtiva|Criatura - Serpiente|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Slinking Skirge|Esquirge furtivo|Criatura - Diablillo|Vuela.\n{2}, sacrificar el Esquirge furtivo: roba una carta. Slinn Voda, the Rising Deep|Slinn Voda, el Abisal Emergente|Criatura legendaria — Leviatán|Estímulo {1}{U}. (Puedes pagar {1}{U} adicionales al lanzar este hechizo.)\nCuando Slinn Voda, el Abisal Emergente entre al campo de batalla, si fue estimulado, regresa todas las criaturas a las manos de sus propietarios excepto los Tritones, Krakens, Leviatanes, Pulpos y Serpientes. Slip Through Space|Deslizarse por el espacio|Conjuro|Vacío. (Esta carta no tiene ningún color.)\nLa criatura objetivo no puede ser bloqueada este turno.\nRoba una carta. Slippery Bogle|Bogle resbaladizo|Criatura — Bestia|El Bogle resbaladizo no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. @@ -14652,7 +14652,7 @@ Slippery Karst|Gruta resbaladiza|Tierra|La Gruta resbaladiza entra al campo de b Slippery Scoundrel|Truhana escurridiza|Criatura — Pirata humano|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nMientras tengas la bendición de la ciudad, la Truhana escurridiza tiene la habilidad de antimaleficio y no puede ser bloqueada. Slipstream Eel|Anguila de la estela|Criatura — Bestia pez|La Anguila de la estela no puede atacar a menos que el jugador defensor controle una isla.\nCiclo {1}{U}. ({1}{U}, descartar esta carta: Roba una carta.) Slipstream Serpent|Serpiente de la estela|Criatura — Serpiente|La Serpiente de la estela no puede atacar a menos que el jugador defensor controle una isla.\nCuando no controles islas, sacrifica la Serpiente de la estela.\nMetamorfosis {5}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Sliptide Serpent|Serpiente escurridiza|| +Sliptide Serpent|Serpiente escurridiza|Criatura - Serpiente|{3}{U}: devuelve la Serpiente escurridiza a la mano de su propietario. Slith Ascendant|Slit ascendente|Criatura — Slit|Vuela.\nSiempre que el Slit Ascendente haga daño de combate a un jugador, pon un contador +1/+1 sobre él. Slith Bloodletter|Slit letrasanguínea|Criatura — Slit|Siempre que el Slit letrasanguínea haga daño de combate a un jugador, pon un contador +1/+1 sobre él.\n{1}{B}: Regenera el Slit letrasanguínea. Slith Firewalker|Caminafuego slit|Criatura — Slit|Prisa.\nSiempre que el Caminafuego slit haga daño de combate a un jugador, pon un contador +1/+1 sobre él. @@ -14668,13 +14668,13 @@ Sliver Hivelord|Señor de la colmena fragmentado|Criatura legendaria — Fragmen Sliver Hive|Colmena de fragmentados|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. Usa este maná solo para lanzar un hechizo de Fragmentado.\n{5}, {T}: Pon en el campo de batalla una ficha de criatura Fragmentado incolora 1/1. Activa esta habilidad solo si controlas un Fragmentado. Sliver Legion|Legión de fragmentados|Criatura legendaria — Fragmentado|Todas las criaturas Fragmentado obtienen +1/+1 por cada otro Fragmentado en juego. Sliver Overlord|Jefe supremo fragmentado|Criatura — Mutante fragmentado legendario|{3}: Busca en tu biblioteca una carta de Fragmentado, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca.\n{3}: Gana el control del Fragmentado objetivo. (Este efecto no termina al final del turno.) -Sliver Queen|Reina de los fragmentados|| +Sliver Queen|Reina de los fragmentados|Criatura Legendaria - Fragmentado|{2}: pon una ficha de cratura fragmentado incolora 1/1 en juego. Sliversmith|Forjador de fragmentados|Criatura artefacto — Cambiahechizos|{1}, {T}, descartar una carta: Pon en juego una ficha de criatura artefacto Fragmentado 1/1 llamada Fragmentado metálico. Slobad, Goblin Tinkerer|Slobad, chapucero trasgo|Criatura legendaria — Artífice trasgo|Sacrificar un artefacto: El artefacto objetivo gana la habilidad de indestructible hasta el final del turno. -Slow Motion|Cámara lenta|| +Slow Motion|Cámara lenta|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador sacrifica esa criatura a menos que pague 2.\nCuando la Cámara lenta vaya a un cementerio desde el juego, devuelve la Cámara lenta a la mano de su propietario. Sludge Crawler|Rondador babosa|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)Ingerir. (Siempre que esta criatura haga daño de combate a un jugador, ese jugador exilia la primera carta de su biblioteca.){2}: El Rondador babosa obtiene +1/+1 hasta el final del turno. Sludge Strider|Montaraz del fango|Criatura artefacto — Insecto|Siempre que otro artefacto entre en juego bajo tu control u otro artefacto que controles deje el juego, puedes pagar {1}. Si lo haces, el jugador objetivo pierde 1 vida y tú ganas 1 vida. -Sluggishness|Flojera|| +Sluggishness|Flojera|Encantamiento - Aura|La criatura encantada no puede bloquear.\nCuando la Flojera vaya a un cementerio desde el juego, devuelve la Flojera a la mano de su propietario. Sluiceway Scorpion|Escorpión del conducto|Criatura — Escorpión|Toque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.)\nCarroñar {1}{B}{G}. ({1}{B}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carroñar como un conjuro.) Slum Reaper|Segador del distrito|Criatura — Horror|Cuando el Segador del distrito entre al campo de batalla, cada jugador sacrifica una criatura. Slumbering Dragon|Dragón adormecido|Criatura — Dragón|Vuela.\nEl Dragón adormecido no puede atacar ni bloquear a menos que tenga cinco o más contadores +1/+1 sobre él.\nSiempre que una criatura te ataque a ti o a un planeswalker que controlas, pon un contador +1/+1 sobre el Dragón adormecido. @@ -14697,24 +14697,24 @@ Smoke Shroud|Velo de humo|Encantamiento — Aura|Encantar criatura.\nLa criatura Smoke Teller|Narrador de humo|Criatura — Chamán humano|{1}{U}: Mira la criatura objetivo que está boca abajo. Smokebraider|Trenzadora de humo|Criatura — Chamán elemental|{T}: Agrega dos maná de cualquier combinación de color a tu reserva de maná. Usa este maná sólo para jugar hechizos de Elemental o habilidades activadas de Elementales. Smokespew Invoker|Invocadora arrojahumo|Criatura — Mutante zombie|{7}{B}: La criatura objetivo obtiene -3/-3 hasta el final del turno. -Smokestack|Chimenea|| -Smoke|Humo|| +Smokestack|Chimenea|Artefacto|Al comienzo de tu mantenimiento, pon un contador de ceniza sobre la Chimenea.\nAl comienzo del mantenimiento de cada jugador, ese jugador sacrifica un permanente por cada contador de ceniza sobre la Chimenea. +Smoke|Humo|Encantamiento|Los jugadores no pueden enderezar más que una criatura durante su paso de enderezar. Smolder Initiate|Iniciado humeante|Criatura — Chamán elemental|Siempre que un jugador juegue un hechizo negro, puedes pagar {1}. Si lo haces, el jugador objetivo pierde 1 vida. Smoldering Butcher|Carnicero ardiente|Criatura — Guerrero elemental|Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.) Smoldering Crater|Cráter ardiente|Tierra|El Cráter ardiente entra al campo de batalla girado.\n{T}: Agrega {R} a tu reserva de maná.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Smoldering Efreet|Efrit ardiente|Criatura — Monje efrit|Cuando el Efrit ardiente muera, te hace 2 puntos de daño. Smoldering Marsh|Cenagal ardiente|Tierra — Pantano montaña|({T}: Agrega {B} o {R} a tu reserva de maná.)El Cenagal ardiente entra al campo de batalla girado a menos que controles dos o más tierras básicas. Smoldering Spires|Cimas ardientes|Tierra|Las Cimas ardientes entran al campo de batalla giradas.\nCuando las Cimas ardientes entren al campo de batalla, la criatura objetivo no puede bloquear este turno.\n{T}: Agrega {R} a tu reserva de maná. -Smoldering Tar|Alquitrán Ardiente|| +Smoldering Tar|Alquitrán Ardiente|Encantamiento|Al comienzo de tu mantenimiento, el jugador objetivo pierde 1 vida.\nSacrificar el Alquitrán Ardiente: el Alquitrán Ardiente hace 4 puntos de daño a la criatura objetivo. Juega esta habilidad sólo cuando pudieras jugar un conjuro. Smoldering Werewolf|Licántropo incandescente|Criatura — Horror licántropo|Cuando el Licántropo incandescente entre al campo de batalla, hace 1 punto de daño a cada una de hasta dos criaturas objetivo.\n{4}{R}{R}: Transforma el Licántropo incandescente. Smothering Abomination|Abominación asfixiante|Criatura — Eldrazi|Vacío. (Esta carta no tiene ningún color.)Vuela.Al comienzo de tu mantenimiento, sacrifica una criatura.Siempre que sacrifiques una criatura, roba una carta. Smothering Tithe|Diezmo asfixiante|Encantamiento|Siempre que un oponente robe una carta, ese jugador puede pagar {2}. Si el jugador no lo hace, creas una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color". Smother|Producir asfixia|Instantáneo|Destruye la criatura objetivo con coste de maná convertido de 3 o menos. No puede ser regenerada. Smuggler's Copter|Cóptero de contrabandista|Artefacto — Vehículo|Vuela.\nSiempre que el Cóptero de contrabandista ataque o bloquee, puedes robar una carta. Si lo haces, descarta una carta.\nTripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) -Snag|Enredar|| -Snake Basket|Cesto de serpientes|| +Snag|Enredar|Instantáneo|Puedes descartas un bosque de tu mano en vez de pagar el coste de maná del Enredar. Prevén todo el daño de combate que fuera a hacer las criaturas imbloqueables este turno. +Snake Basket|Cesto de serpientes|Artefacto|{X}, sacrificar el Cesto de serpientes: pon X fichas de criatura Cobra verde 1/1 en juego. Juega esta habilidad sólo cuando puedas jugar un conjuro. Snake Cult Initiation|Iniciación del culto de la serpiente|Encantamiento — Aura|Encantar criatura.
La criatura encantada tiene la habilidad de venenoso 3. (Siempre que haga daño de combate a un jugador, ese jugador obtiene tres contadores de veneno. Un jugador con diez o más contadores de veneno pierde el juego.) -Snake Pit|Foso de serpientes|| +Snake Pit|Foso de serpientes|Encantamiento|Siempre que un oponente juegue un hechizo de azul o negro, puedes poner una ficha de criatura serpiente verde 1/1 en juego. Snake Umbra|Umbra de víbora|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene "Siempre que esta criatura haga daño a un oponente, puedes robar una carta".\nArmadura tótem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el daño de ella y destruye este Aura.) Snake of the Golden Grove|Víbora de la arboleda dorada|Criatura — Víbora|Tributo 3. (En cuanto esta criatura entre al campo de batalla, el oponente de tu elección puede colocar tres contadores +1/+1 sobre ella.)\nCuando la Víbora de la arboleda dorada entre al campo de batalla, si no se pagó tributo, ganas 4 vidas. Snakeform|Forma de víbora|Instantáneo|Hasta el final del turno, la criatura objetivo pierde todas sus habilidades y se convierte en una Víbora verde con fuerza y resistencia base 1/1.Roba una carta. @@ -14726,77 +14726,77 @@ Snapping Gnarlid|Gnárlido mordiente|Criatura — Bestia|Aterrizaje — Siempre Snapping Sailback|Dorsovela fulminante|Criatura — Dinosaurio|Destello.\nEnfurecer — Siempre que el Dorsovela fulminante reciba daño, pon un contador +1/+1 sobre él. (Debe sobrevivir al daño para recibir el contador.) Snapping Thragg|Thragg mordedor|Criatura — Bestia|Siempre que el Thragg mordedor haga daño de combate a un jugador, puedes elegir que haga 3 puntos de daño a la criatura objetivo que controle ese jugador.\nMetamorfosis {4}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Snapsail Glider|Deslizador velachasquido|Criatura artefacto — Constructo|Metalurgia — El Deslizador velachasquido tiene la habilidad de volar mientras controles tres o más artefactos. -Snap|Chasquido|| +Snap|Chasquido|Instantáneo|Devuelve la criatura objetivo a la mano de su propietario. Endereza hasta dos tierras. Snare Thopter|Tóptero cazador|Criatura artefacto — Tóptero|Vuela, prisa. Snare the Skies|Trampa de los cielos|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) Snarespinner|Tejetrampas|Criatura — Araña|Alcance.\nSiempre que la Tejetrampas bloquee a una criatura con la habilidad de volar, la Tejetrampas obtiene +2/+0 hasta el final del turno. Snarling Undorak|Úndorak gruñidor|Criatura — Bestia|{2}{G}: La Bestia objetivo obtiene +1/+1 hasta el final del turno.\nMetamorfosis {1}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Sneak Attack|Ataque a hurtadillas|| +Sneak Attack|Ataque a hurtadillas|Encantamiento|{R}: pon una carta de criatura de tu mano en juego. La criatura gana la habilidad de prisa hasta el final del turno. Sacrifica la criatura al final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) Sneaky Homunculus|Homúnculo furtivo|Criatura — Ilusión|El Homúnculo furtivo no puede bloquear o ser bloqueado por criaturas con fuerza de 2 o más. -Snorting Gahr|Gahr bufante|| -Snow Devil|Diablo de las nieves|| -Snow Fortress|Fortaleza en la nieve|| -Snow Hound|Sabueso de las nieves|| -Snow-Covered Forest|Bosque nevado|Tierra básica nevada — Bosque| -Snow-Covered Island|Isla nevada|Tierra básica nevada — Isla| -Snow-Covered Mountain|Montaña nevada|Tierra básica nevada — Montaña| -Snow-Covered Plains|Llanura nevada|Tierra básica nevada — Llanura| -Snow-Covered Swamp|Pantano nevado|Tierra básica nevada — Pantano| -Snowblind|Nevada cegadora|| -Snowfall|Nevada|| +Snorting Gahr|Gahr bufante|Criatura - Bestia Rinoceronte|Siempre que el Gahr bufante sea bloqueado, obtiene +2/+2 hasta el final del turno. +Snow Devil|Diablo de las nieves|Encantamiento - Aura|Encantar criatura. +Snow Fortress|Fortaleza en la nieve|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{1}: la Fortaleza en la nieve obtiene +1/+0 hasta el final del turno.\n{1}: la Fortaleza en la nieve obtiene +0/+1 hasta el final del turno.\n3: la Fortaleza en la nieve hace 1 punto de daño a la criatura objetivo sin la habilidad de volar. +Snow Hound|Sabueso de las nieves|Criatura - Perro|{1}, {T}: devuelve el Sabueso de las nieves y la criatura azul o verde objetivo de tu control a la mano de su propietario. +Snow-Covered Forest|Bosque nevado|Tierra básica nevada — Bosque|{G} +Snow-Covered Island|Isla nevada|Tierra básica nevada — Isla|{U} +Snow-Covered Mountain|Montaña nevada|Tierra básica nevada — Montaña|{R} +Snow-Covered Plains|Llanura nevada|Tierra básica nevada — Llanura|{W} +Snow-Covered Swamp|Pantano nevado|Tierra básica nevada — Pantano|{B} +Snowblind|Nevada cegadora|Encantamiento - Aura|La criatura encantada obtiene -X/-X. Si la criatura encantada esta atacando, X es el número de Tierras nevadas que el jugador defensor controla.\nDe otro modo, X es el número de tierras nevadas que el controlador de la criatura encantada controla. Y es igual a X o a la resistencia de la criatura encantada menos 1, el que sea menor. +Snowfall|Nevada|Encantamiento|Mantenimiento acumulativo {U}.\nSiempre que una isla es girada para extraer maná, su controlador puede añadir {U} a su reserva de maná. Si esa isla es tierra nevada, su controlador puede añadir {U}{U} a su reserva de maná en vez. Gasta este maná sólo para pagar mantenimientos cumulativos. Snowhorn Rider|Jinete de astanevada|Criatura — Guerrero humano|Arrolla.\nMetamorfosis {2}{G}{U}{R}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Snubhorn Sentry|Cuernorromo vigilante|Criatura — Dinosaurio|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nEl Cuernorromo vigilante obtiene +3/+0 mientras tengas la bendición de la ciudad. -Snuff Out|Apagar|| +Snuff Out|Apagar|Instantáneo|Si controlas un pantano, puedes pagar 4 vidas en vez de pagar el coste de maná del Apagar.\nDestruye la criatura objetivo que no sea negra. No puede ser regenerada. So Tiny|Chiquitín|Encantamiento — Aura|Destello.\nEncantar criatura.\nLa criatura encantada obtiene -2/-0. Mientras su controlador tenga siete o más cartas en su cementerio, en vez de eso, obtiene -6/-0. Soaring Hope|Esperanza elevada|Encantamiento — Aura|Encantar criatura.\nCuando la Esperanza elevada entre en juego, gana 3 vidas.\nLa criatura encantada tiene la habilidad de volar.\n{W}: Pon la Esperanza elevada en la parte superior de la biblioteca de su propietario. Soaring Seacliff|Acantilado elevado|Tierra|El Acantilado elevado entra al campo de batalla girado.\nCuando el Acantilado elevado entre al campo de batalla, la criatura objetivo gana la habilidad de volar hasta el final del turno.\n{T}: Agrega {U} a tu reserva de maná. -Soar|Planear|| +Soar|Planear|Encantamiento - Aura|Puedes jugar el Planear cuando tú puedas jugar un instantáneo. Si fue jugado como un instantáneo, sacrifícalo al final del turno.\nLa criatura encantada obtiene +0/+1 y tiene la habilidad de volar. Soilshaper|Moldeasuelo|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, la tierra objetivo se convierte en una criatura 3/3 hasta el final del turno. Sigue siendo una tierra. Sokenzan Bruiser|Matón de Sokenzan|Criatura - Guerrero ogro|Cruza montañas. Sokenzan Renegade|Renegado de Sokenzan|Criatura - Mercenario samurái ogro|Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.)\nAl comienzo de tu mantenimiento, si un jugador tiene más cartas en su mano que cualquier otro, el jugador con más cartas en su mano gana el control del Renegado de Sokenzan. Sokenzan Spellblade|Hojahechizo de Sokenzan|Criatura - Chamán samurái ogro|Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.)\n{1}{R}: El Hojahechizo de Sokenzan obtiene +X/+0 hasta el final del turno, donde X es el número de cartas en tu mano. Sokenzan|Sokenzan|Plano — Kamigawa|Todas las criaturas obtienen +1/+1 y tienen la habilidad de prisa.\nSiempre que lances caos, endereza todas las criaturas que atacaron este turno. Después de esta fase principal, hay una fase de combate adicional seguida de una fase principal adicional. -Sol Grail|Grial solar|| +Sol Grail|Grial solar|Artefacto|Cuando el Grial solar entra en juego, elige un color.\n{T}: añade un maná del color elegido a tu reserva de maná. Sol Ring|Anillo solar|Artefacto|{T}: Agrega {2} a tu reserva de maná. Sol'kanar the Swamp King|Sol'kanar, el rey del pantano|Criatura legendaria — Demonio|Cruza pantanos.\nSiempre que un jugador juegue un hechizo negro, ganas 1 vida. Solar Blast|Ráfaga solar|Instantáneo|La Ráfaga solar hace 3 puntos de daño a la criatura o jugador objetivo.\nCiclo {1}{R}{R}. ({1}{R}{R}, descartar esta carta de tu mano: Roba una carta.)\nCuando uses la habilidad de ciclo de la Ráfaga solar, puedes elegir que haga 1 punto de daño a la criatura o jugador objetivo. Solar Blaze|Resplandor solar|Conjuro|Cada criatura se hace una cantidad de daño igual a su fuerza a sí misma. Solar Tide|Marea solar|Conjuro|Elige uno: Destruye todas las criaturas con fuerza 2 o menor; o destruye todas las criaturas con fuerza 3 o mayor.\nEntrelazar—Sacrifica dos tierras. (Si pagas el coste de entrelazar, juega ambas opciones.) Solarion|Solarión|Criatura artefacto|Estallido solar (Esto entra en juego con un contador +1/+1 sobre él por cada color de maná usado para pagar su coste.)\n{T}: Duplica la cantidad de contadores +1/+1 sobre el Solarión. -Soldevi Adnate|Adnate soldeví|| -Soldevi Digger|Excavadora soldeví|| -Soldevi Excavations|Excavaciones soldevíes|| -Soldevi Golem|Gólem soldeví|| -Soldevi Heretic|Hereje soldeví|| -Soldevi Machinist|Mecánico soldeví|| -Soldevi Sage|Sabio soldeví|| -Soldevi Sentry|Centinela soldeví|| -Soldevi Simulacrum|Simulacro soldeví|| -Soldevi Steam Beast|Bestia de vapor soldeví|| +Soldevi Adnate|Adnate soldeví|Criatura - Clérigo Humano|{T}, sacrifica una criatura negra o artefacto: añade una cantidad de maná negro igual al coste de maná convertido de la criatura a tu reserva de maná. +Soldevi Digger|Excavadora soldeví|Artefacto|{2}: pon la carta superior de tu cementerio en la parte inferior de tu biblioteca. +Soldevi Excavations|Excavaciones soldevíes|Tierra|Si las Excavaciones soldevíes entran en juego, sacrifica una isla enderezada. Si lo haces, pon las Excavaciones soldevíes en juego. Si no lo haces, ponlas en el cementerio de su propietario.\n{T}: añade {U} y 1 a tu reserva de maná.\n{1}, {T}: mira la carta superior de tu biblioteca. Puedes poner es carta en la parte inferior de tu biblioteca. +Soldevi Golem|Gólem soldeví|Criatura Artefacto - Gólem|El Gólem soldeví no se endereza durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, puedes enderezar la criatura girada objetivo que un oponente control. Si lo haces, endereza el Gólem soldeví. +Soldevi Heretic|Hereje soldeví|Criatura - Clérigo Humano|{W}, {T}: Prevén los siguientes 2 puntos de daño a la criatura objetivo este turno. El oponente objetivo puede robar una carta. +Soldevi Machinist|Mecánico soldeví|Criatura - Artífice Hechicero Humano|{T}: añade 2 a tu reserva de maná. Este maná sólo puede ser gastado para el coste de activación de la habilidad de un artefacto. +Soldevi Sage|Sabio soldeví|Criatura - Hechicero Humano|{T}, sacrifica dos tierras: roba tres cartas, luego descarta una de ellas. +Soldevi Sentry|Centinela soldeví|Criatura Artefacto - Soldado|{1}: regenera al Centinela soldeví. El oponente objetivo puede robar una carta. +Soldevi Simulacrum|Simulacro soldeví|Criatura Artefacto - Soldado|Mantenimiento acumulativo {1}\n{1}: el Simulacro soldeví obtiene +1/+0 hasta el final del turno. +Soldevi Steam Beast|Bestia de vapor soldeví|Criatura Artefacto - Bestia|Siempre que la Bestia de vapor soldeví se gira, el oponente objetivo gana 2 vidas.\n{2}: regenera a la Bestia de vapor soldeví. Soldier Replica|Réplica de soldado|Criatura artefacto — Soldado|{1}{W}, sacrificar la Réplica de soldado: La Réplica de soldado hace 3 puntos de daño a la criatura atacante o bloqueadora objetivo. -Soldier of Fortune|Soldado de fortuna|| +Soldier of Fortune|Soldado de fortuna|Criatura - Mercenario Humano|{R}, {T}: el jugador objetivo baraja su biblioteca. Soldier of the Pantheon|Soldado del panteón|Criatura — Soldado humano|Protección contra multicolor.\nSiempre que un oponente lance un hechizo multicolor, ganas 1 vida. Solemn Offering|Ofrenda solemne|Conjuro|Destruye el artefacto o encantamiento objetivo. Gana 4 vidas. Solemn Recruit|Recluta solemne|Criatura — Enano guerrero|Daña dos veces.\nRevuelta — Al comienzo de tu paso final, si un permanente que controlabas dejó el campo de batalla este turno, pon un contador +1/+1 sobre la Recluta solemne. Solemn Simulacrum|Simulacro solemne|Criatura artefacto — Gólem|Cuando el Simulacro solemne entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica y ponerla en el campo de batalla girada. Si lo haces, baraja tu biblioteca.\nCuando el Simulacro solemne vaya a un cementerio desde el campo de batalla, puedes robar una carta. Solemnity|Solemnidad|Encantamiento|Los jugadores no pueden obtener contadores.\nNo se pueden poner contadores sobre artefactos, criaturas, encantamientos o tierras. -Solfatara|Solfatara|| +Solfatara|Solfatara|Instantáneo|El jugador objetivo no puede jugar tierras este turno.\nRoba una carta al comienzo del siguiente mantenimiento. Solidarity of Heroes|Solidaridad de los héroes|Instantáneo|Esfuerzo — Lanzar la Solidaridad de los héroes cuesta {1}{G} más por cada objetivo después del primero.\nElige cualquier cantidad de criaturas objetivo. Duplica la cantidad de contadores +1/+1 sobre cada una de ellas. Solidarity|Solidaridad|Instantáneo|Las criaturas que controlas obtienen +0/+5 hasta el final del turno. Solitary Camel|Dromedario solitario|Criatura — Camello|El Dromedario solitario tiene la habilidad de vínculo vital mientras controles un Desierto o haya una carta de Desierto en tu cementerio. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) Solitary Confinement|Incomunicación|Encantamiento|Al comienzo de tu mantenimiento, sacrifica la Incomunicación a menos que descartes una carta de tu mano.\nSáltate tu paso de robar.\nNo puedes ser objetivo de hechizos o habilidades.\nPrevén todo el daño que se te fuera a hacer. Solitary Hunter|Cazador solitario|Criatura — Guerrero licántropo humano|Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Cazador solitario. Soliton|Solitón|Criatura artefacto — Constructo|{U}: Endereza el Solitón. -Soltari Champion|Campeón soltari|| -Soltari Crusader|Cruzado soltari|| -Soltari Emissary|Emisario soltari|| -Soltari Foot Soldier|Infante soltari|| -Soltari Guerrillas|Guerrillas soltari|| -Soltari Lancer|Lancero soltari|| -Soltari Monk|Monje soltari|| +Soltari Champion|Campeón soltari|Criatura - Soldado Soltari|Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Campeón soltari ataca, todas las otras criaturas de tu control obtiene +1/+1 hasta el final del turno. +Soltari Crusader|Cruzado soltari|Criatura - Caballero Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{1}{B}: el Cruzado soltari obtiene +1/+0 hasta el final del turno. +Soltari Emissary|Emisario soltari|Criatura - Soldado Soltari|{W}: el Emisario soltari gana la habilidad de desvanecerse hasta el final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Soltari Foot Soldier|Infante soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Soltari Guerrillas|Guerrillas soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{0}: la siguiente vez que las Guerrillas soltari hacen daño de combate al jugador defensor este turno, haz ese daño a la criatura objetivo en vez. +Soltari Lancer|Lancero soltari|Criatura - Caballero Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Lancero soltari ataca, gana la habilidad de dañar primero hasta el final del turno. +Soltari Monk|Monje soltari|Criatura - Clérigo Monje Soltari|Protección contra negro; Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) Soltari Priest|Sacerdote soltari|Criatura — Clérigo soltari|Protección contra rojo.\nSe desvanece. (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) -Soltari Trooper|Soldado de asalto soltari|| -Soltari Visionary|Visionario soltari|| +Soltari Trooper|Soldado de asalto soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Soldado de asalto soltari ataca, obtiene +1/+1 hasta el final del turno. +Soltari Visionary|Visionario soltari|Criatura - Clérigo Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Visionario soltari hace daño a un jugador, destruye el encantamiento objetivo que ese jugador controla. Somber Hoverguard|Aeroguarda sombrío|Criatura — Zángano|Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.)Vuela. Somberwald Alpha|Alfa de Somberwald|Criatura — Lobo|Siempre que una criatura que controlas sea bloqueada, obtiene +1/+1 hasta el final del turno.{1}{G}: La criatura objetivo que controlas gana la habilidad de arrollar hasta el final del turno. (Puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.) Somberwald Dryad|Dríada de Somberwald|Criatura — Dríada|Cruza bosques. (Esta criatura es imbloqueable mientras el jugador defensor controle un bosque.) @@ -14805,21 +14805,21 @@ Somberwald Spider|Araña de Somberwald|Criatura — Araña|Alcance. (Esta criatu Somberwald Stag|Ciervo de Somberwald|Criatura — Alce|Cuando el Ciervo de Somberwald entre al campo de batalla, puedes hacer que luche contra la criatura objetivo que no controlas. Somberwald Vigilante|Justiciero de Somberwald|Criatura — Guerrero humano|Siempre que el Justiciero de Somberwald sea bloqueado por una criatura, el Justiciero de Somberwald hace 1 punto de daño a esa criatura. Somnomancer|Somnomante|Criatura — Hechicero kithkin|Cuando la Somnomante entre en juego, puedes girar la criatura objetivo. -Somnophore|Somnóforo|| -Song of Blood|Canción de la sangre|| +Somnophore|Somnóforo|Criatura - Ilusión|Vuela.\nCuando el Somnóforo hace daño a un jugador, gira la criatura objetivo que ese jugador controla. La criatura no se endereza durante el paso de enderezar de su controlador mientras el Somnóforo permanezca en juego. +Song of Blood|Canción de la sangre|Conjuro|Pon las cuatro cartas superiores de tu biblioteca en tu cementerio.\nSiempre que una criatura ataca este turno, obtiene +1/+0 hasta el final del turno por cada carta de criatura que es puesta en el cementerio de esta manera. Song of Freyalise|Canción de Freyalise|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI, II — Hasta tu próximo turno, las criaturas que controlas ganan "{T}: Agrega un maná de cualquier color".\nIII — Pon un contador +1/+1 sobre cada criatura que controlas. Esas criaturas ganan las habilidades de vigilancia, arrollar e indestructible hasta el final del turno. -Song of Serenity|Canción de serenidad|| +Song of Serenity|Canción de serenidad|Encantamiento|La criatura encantada no puede atacar ni bloquear. Song of the Dryads|Canción de las dríadas|Encantamiento — Aura|Encantar permanente.\nEl permanente encantado es una tierra bosque incolora. Song of the Worldsoul|Canción del Alma del mundo|Encantamiento|Siempre que lances un hechizo, repuebla. (Crea una ficha que es una copia de una ficha de criatura que controlas.) -Songs of the Damned|Canciones de los malditos|| -Songstitcher|Hilvanadora de canciones|| +Songs of the Damned|Canciones de los malditos|Instantáneo|Añade {B} a tu reserva de maná por cada criatura en tu cementerio. +Songstitcher|Hilvanadora de canciones|Criatura - Clérigo Humano|{1}{W}: Prevén todo el daño de combate que fuera a hacer este turno la criatura atacante objetivo con la habilidad de volar. Sonic Assault|Asalto sónico|Instantáneo|Gira la criatura objetivo. El Asalto sónico hace 2 puntos de daño al controlador de esa criatura.\nRecargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.) -Sonic Burst|Explosión sónica|| +Sonic Burst|Explosión sónica|Instantáneo|Como coste adicional para jugar la Explosión sónica, descártate de una carta al azar de tu mano.\nLa Explosión sónica hace 4 puntos de daño a la criatura o jugador objetivo. Sonic Seizure|Ataque sónico|Instantáneo|Como coste adicional para jugar el Ataque sónico, descarta una carta al azar de tu mano.\nEl Ataque sónico hace 3 puntos de daño a la criatura o jugador objetivo. Soot Imp|Diablillo del hollín|Criatura — Diablillo|Vuela.\nSiempre que un jugador juegue un hechizo que no sea negro, ese jugador pierde 1 vida. Sootfeather Flock|Bandada pluma de hollín|Criatura — Ave|Vuela.\nMetamorfosis {3}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Soothing Balm|Bálsamo sedante|| -Soothsaying|Predicción|| +Soothing Balm|Bálsamo sedante|Instantáneo|El jugador objetivo gana 5 vidas. +Soothsaying|Predicción|Encantamiento|{3}{U}{U}: baraja tu biblioteca.\nX: mira la X cartas superiores de tu biblioteca y ponlas en cualquier orden. Sootstoke Kindler|Avivadora de hollín|Criatura — Chamán elemental|Prisa.\n{T}: La criatura objetivo negra o roja gana la habilidad de prisa hasta el final del turno. Sootwalkers|Caminantes de hollín|Criatura — Bribón elemental|Los Caminantes de hollín no pueden ser bloqueados por criaturas blancas. Sophic Centaur|Centauro sofista|Criatura — Cambiahechizos centauro|{2}{G}{G}, {T}, descartar una carta: Ganas 2 vidas por cada carta en tu mano. @@ -14832,13 +14832,13 @@ Soratami Mirror-Mage|Mago de espejos soratami|Criatura - Hechicero pueblo lunar| Soratami Rainshaper|Moldealluvia soratami|Criatura - Hechicero pueblo lunar|Vuela.\n{3}, regresar una tierra que controles a la mano de su propietario: La criatura objetivo que controles no puede ser objetivo de hechizos o habilidades este turno. Soratami Savant|Decana soratami|Criatura - Hechicero pueblo lunar|Vuela.\n{3}, regresar una tierra que controles a la mano de su propietario: Contrarresta el hechizo objetivo a menos que su controlador pague {3}. Soratami Seer|Vidente soratami|Criatura - Hechicero pueblo lunar|Vuela.\n{4}, regresar dos tierras que controles a la mano de su propietario: Descarta tu mano, luego roba ese mismo número de cartas. -Soraya the Falconer|Soraya la Halconera|| +Soraya the Falconer|Soraya la Halconera|Criatura Legendaria - Humano|Todos los pájaros obtienen +1/+1.\n{1}{W}: el pájaro objetivo gana la habilidad de agrupar hasta el final del turno. Sorcerer of the Fang|Hechicero del colmillo|Criatura — Hechicero humano|{5}{B}, {T}: El Hechicero del colmillo hace 2 puntos de daño al oponente o planeswalker objetivo. Sorcerer's Broom|Escobas del brujo|Criatura artefacto — Espíritu|Siempre que sacrifiques otro permanente, puedes pagar {3}. Si lo haces, crea una ficha que es una copia de las Escobas del brujo. Sorcerer's Strongbox|Caja fuerte del hechicero|Artefacto|{2}, {T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, sacrifica la caja fuerte del hechicero y roba tres cartas. Sorcerer's Wand|Varita del hechicero|Artefacto — Equipo|La criatura equipada tiene "{T}: Esta criatura hace 1 punto de daño al jugador o planeswalker objetivo. Si esta criatura es un Hechicero, en vez de eso, hace 2 puntos de daño a ese jugador o planeswalker".\nEquipar {3}. -Sorceress Queen|Reina hechicera|| -Sorcerous Sight|Visión mágica|| +Sorceress Queen|Reina hechicera|Criatura - Hechicero Humano|{T}: la criatura objetivo que no sea la Reina hechicera es 0/2 hasta final del turno. +Sorcerous Sight|Visión mágica|Conjuro|Mira la mano del oponente objetivo. Sorcerous Spyglass|Catalejo hechizado|Artefacto|Cuando el Catalejo hechizado entre al campo de batalla, mira la mano de un oponente y luego elige cualquier nombre de carta.\nLas habilidades activadas de las fuentes con el nombre elegido no pueden activarse a menos que sean habilidades de maná. Sorin Markov|Sorin Markov|Planeswalker — Sorin|+2: Sorin Markov hace 2 puntos de daño a la criatura o jugador objetivo y tú ganas 2 vidas.\n-3: El total de vidas del oponente objetivo es 10.\n-7: Tú controlas al jugador objetivo durante el próximo turno de ese jugador. Sorin's Guide|Guía de Sorin|Criatura — Vampiro|Cuando el Guía de Sorin entre al campo de batalla, puedes buscar en tu biblioteca y/o cementerio una carta llamada Sorin, señor vampiro, mostrarla y ponerla en tu mano. Si buscas en tu biblioteca de esta manera, barájala. @@ -14852,38 +14852,38 @@ Sorin, Vampire Lord|Sorin, señor vampiro|Planeswalker legendario — Sorin|+1: Sorin, Vengeful Bloodlord|Sorin, señor sangriento vengativo|Planeswalker legendario — Sorin|Mientras sea tu turno, las criaturas y planeswalkers que controlas tienen la habilidad de vínculo vital.\n+2: Sorin, señor sangriento vengativo hace 1 punto de daño al jugador o planeswalker objetivo.\n−X: Regresa la carta de criatura objetivo con coste de maná convertido de X de tu cementerio al campo de batalla. Esa criatura es un Vampiro además de sus otros tipos. Sosuke's Summons|Invocaciones de Sosuke|Conjuro|Pon en juego dos fichas de criatura Víbora verde 1/1.\nSiempre que una Víbora que no sea ficha entre en juego bajo tu control, puedes regresar las Invocaciones de Sosuke de tu cementerio a tu mano. Sosuke, Son of Seshiro|Sosuke, hijo de Seshiro|Criatura legendaria - Guerrero víbora|Las otras Víboras que controles obtienen +1/+0.\nSiempre que un Guerrero que controles haga daño de combate a una criatura, destruye esa criatura al final del combate. -Soul Barrier|Barrera de almas|| +Soul Barrier|Barrera de almas|Encantamiento|Siempre que un oponente juega un hechizo de criatura, la Barrera de almas hace 2 puntos de daño a ese jugador a menos que pague 2. Soul Bleed|Sangrado del alma|Encantamiento — Aura|Encantar criatura.\nAl comienzo del mantenimiento del controlador de la criatura encantada, ese jugador pierde 1 vida. -Soul Burn|Consumir Alma|| -Soul Channeling|Canalizar el alma|| -Soul Charmer|Encantadora de Almas|| +Soul Burn|Consumir Alma|Conjuro|sólo gasta maná negro y/o rojo para pagar X. El Consumir alma hace X puntos de daño a la criatura o jugador objetivo. Ganas vida igual al daño hecho, pero no más que la cantidad de {B} gastado en X, la vida total del jugador antes de hacer daño con el Consumir alma, o la resistencia de la criatura. +Soul Channeling|Canalizar el alma|Encantamiento - Aura|Pagar 2 vidas: regenera la criatura encantada. +Soul Charmer|Encantadora de Almas|Criatura - Rebelde Humano|Siempre que la Encantadora de Almas hace daño de combate a una criatura, gana 2 vidas a menos que el controlador de esa criatura pague 2. Soul Collector|Coleccionista de almas|Criatura — Vampiro|Vuela.\nSiempre que una criatura que haya recibido daño del Coleccionista de almas este turno vaya a un cementerio, regresa al juego esa carta bajo tu control.\nMetamorfosis {B}{B}{B} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Soul Conduit|Conducto de almas|Artefacto|{6}, {T}: Dos jugadores objetivo intercambian su total de vidas. Soul Diviner|Escrutador de almas|Criatura — Hechicero zombie|{T}, remover un contador de un artefacto, criatura, tierra o planeswalker que controlas: Roba una carta. -Soul Echo|Eco del alma|| +Soul Echo|Eco del alma|Encantamiento|El Eco del alma entra en juego con X contadores de eco en él.\nAl comienzo de tu mantenimiento, si no hay contadores en el Eco del alma, sacrifícalo. De otro modo, un oponente puede elegir que por cada daño que fuera a recibir hasta el próximo mantenimiento, quitar un contador de eco del Eco del alma.\nPierdes el juego cuando tienes 0 o menos vidas. Soul Feast|Festín de alma|Conjuro|El jugador objetivo pierde 4 vidas y tú ganas 4 vidas. Soul Foundry|Fundición de almas|Artefacto|Estampa Cuando la Fundición de almas entre en juego, puedes remover del juego una carta de criatura de tu mano. (La carta removida es estampada en este artefacto.)\n{X}, {T}: Pon en juego una ficha de criatura que sea una copia de la carta de criatura estampada. X es el coste de maná convertido de esa carta. -Soul Kiss|Beso del alma|| -Soul Link|Vinculo de alma|| +Soul Kiss|Beso del alma|Encantamiento - Aura|{B}, pagar 1 vida: la criatura encantada obtiene +2/+2 hasta el final del turno. Juega esta habilidad no más que tres veces cada turno. +Soul Link|Vínculo de alma|Encantamiento - Aura|Siempre que la criatura encantada haga o reciba daño, ganas esa cantidad de vida. Soul Manipulation|Manipulación del alma|Instantáneo|Elige uno o ambos: Contrarresta el hechizo objetivo de criatura; y/o regresa una carta de criatura objetivo de tu cementerio a tu mano. -Soul Net|Red de almas|| +Soul Net|Red de almas|Artefacto|Siempre que una criatura vaya a un cementerio, puedes pagar {1}. Si lo haces, ganas 1 vida. Soul Nova|Nova del alma|Instantáneo|Remueve del juego la criatura objetivo atacante y todo el equipo anexado a ella. Soul Parry|Esquivar con el alma|Instantáneo|Prevén todo el daño que una o dos criaturas objetivo fueran a hacer este turno. Soul Ransom|Chantaje del alma|Encantamiento — Aura|Encantar criatura.Tú controlas la criatura encantada.Descartar dos cartas: El controlador del Chantaje del alma lo sacrifica, luego roba dos cartas. Solo cualquier oponente puede activar esta habilidad. Soul Reap|Cosechar almas|Conjuro|Destruye la criatura objetivo que no sea verde. Su controlador pierde 3 vidas si jugaste otro hechizo negro este turno. -Soul Rend|Rasgar el alma|| +Soul Rend|Rasgar el alma|Instantáneo|Destruye la criatura objetivo si no es blanca. Una criatura destruida de esta manera no puede ser regenerada.\nRoba una carta al comienzo del siguiente mantenimiento. Soul Salvage|Acopiar almas|Conjuro|Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano. Soul Scourge|Azotaalmas|Criatura — Horror pesadilla|Vuela.\nCuando el Azotaalmas entre en juego, el jugador objetivo pierde 3 vidas.\nCuando el Azotaalmas salga del juego, ese jugador gana 3 vidas. -Soul Sculptor|Escultor de almas|| +Soul Sculptor|Escultor de almas|Criatura - Humano|{1}{W}, {T}: la criatura objetivo se convierte en un encantamiento y pierde todas la habilidades hasta que un jugador juegue un hechizo de criatura. Soul Seizer|Capturaalmas|Criatura — Espíritu|Vuela.\nCuando el Capturaalmas haga daño de combate a un jugador, puedes transformarlo. Si lo haces, anéxalo a la criatura objetivo que controla ese jugador. Soul Separator|Extractor de almas|Artefacto|{5}, {T}, sacrificar el Extractor de almas: Exilia la carta de criatura objetivo de tu cementerio. Pon en el campo de batalla una ficha que es una copia de esa carta, excepto que es 1/1, es un Espíritu además de sus otros tipos y tiene la habilidad de volar. Pon en el campo de batalla una ficha de criatura Zombie negra con fuerza y resistencia iguales a las de esa carta. -Soul Shepherd|Pastor de almas|| -Soul Shred|Desgarrar almas|| +Soul Shepherd|Pastor de almas|Criatura - Clérigo Humano|{W}, retira del juego una carta de criatura en tu cementerio: gana 1 vida. +Soul Shred|Desgarrar almas|Conjuro|Desgarrar almas hace 3 puntos de daño a la criatura objetivo que no sea negra. Ganas 3 vidas. Soul Snare|Trampa de almas|Encantamiento|{W}, sacrificar la Trampa de almas: Exilia la criatura objetivo que está atacándote a ti o a un planeswalker que controlas. Soul Snuffers|Apagadores de almas|Criatura — Chamán elemental|Cuando los Apagadores de almas entren en juego, pon un contador -1/-1 sobre cada criatura. Soul Spike|Perforar el alma|Instantáneo|Puedes remover del juego dos cartas negras de tu mano en lugar de pagar el coste de maná de Perforar el alma.\nPerforar el alma hace 4 puntos de daño a la criatura o jugador objetivo y tú ganas 4 vidas. Soul Stair Expedition|Expedición a la Escalera de las Almas|Encantamiento|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de búsqueda sobre la Expedición a la Escalera de las Almas.\nRemover tres contadores de búsqueda de la Expedición a la Escalera de las Almas y sacrificarla: Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano. -Soul Strings|Cuerdas del Alma|| +Soul Strings|Cuerdas del Alma|Conjuro|Devuelve 2 cartas de criatura objetivo de tu cementerio a tu mano a menos que cualquier jugador pague X. Soul Summons|Invocaciones de alma|Conjuro|Manifiesta la primera carta de tu biblioteca. (Ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.) Soul Swallower|Engullealmas|Criatura — Sierpe|Arrolla.\nDelirio — Al comienzo de tu mantenimiento, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, pon tres contadores +1/+1 sobre el Engullealmas. Soul Tithe|Diezmo de almas|Encantamiento — Aura|Encantar permanente que no sea tierra.\nAl comienzo del mantenimiento del controlador del permanente encantado, ese jugador lo sacrifica a menos que pague {X}, donde X es su coste de maná convertido. @@ -14911,7 +14911,7 @@ Soulbright Flamekin|Llameante alma radiante|Criatura — Chamán elemental|{2}: Soulcage Fiend|Demonio jaula del alma|Criatura — Demonio|Cuando el Demonio jaula del alma muera, cada jugador pierde 3 vidas. Soulcatchers' Aerie|Nido del Atrapaalmas|Encantamiento|Siempre que un Ave vaya a un cementerio desde el juego, pon un contador de pluma sobre el Nido del Atrapaalmas.\nTodas las Aves obtienen +1/+1 por cada contador de pluma que haya sobre el Nido del Atrapaalmas. Soulcatcher|Atrapaalmas|Criatura — Soldado ave|Vuela.\nSiempre que una criatura que tenga la habilidad de volar vaya a un cementerio desde el juego, pon un contador +1/+1 sobre el Atrapaalmas. -Souldrinker|Sorbealmas|| +Souldrinker|Sorbealmas|Criatura - Espíritu|Pagar 3 vidas: pon un contador +1/+1 en el Sorbealmas. Soulfire Grand Master|Gran maestra almardiente|Criatura — Monje humano|Vínculo vital.\nLos hechizos de instantáneo y de conjuro que controlas tienen la habilidad de vínculo vital.\n{2}{U/R}{U/R}: La próxima vez que lances un hechizo de instantáneo o de conjuro de tu mano este turno, pon esa carta en tu mano en vez de en tu cementerio en cuanto se resuelva. Soulflayer|Desollador de almas|Criatura — Demonio|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nSi una carta de criatura con la habilidad de volar fue exiliada con la habilidad de excavar del Desollador de almas, el Desollador de almas tiene la habilidad de volar. Lo mismo vale para las habilidades de dañar primero, dañar dos veces, toque mortal, prisa, antimaleficio, indestructible, vínculo vital, alcance, arrollar y vigilancia. Soulgorger Orgg|Orgg tragaalamas|Criatura — Orgg pesadilla|Arrolla.\nCuando el Orgg tragaalamas entre en juego, pierdes toda tu vida excepto 1 vida.\nCuando el Orgg tragaalamas salga del juego, ganas una cantidad de vida igual a la cantidad que perdiste cuando el Orgg tragaalamas entró en juego. @@ -14922,14 +14922,14 @@ Soulmender|Reparador de almas|Criatura — Clérigo humano|{T}: Ganas 1 vida. Soulquake|Sismo de almas|Conjuro|Regresa a la mano de sus propietarios todas las criaturas en juego y todas las cartas de criatura en los cementerios. Souls of the Faultless|Almas de los inocentes|Criatura — Espíritu|Defensor (Esta criatura no puede atacar.)\nSiempre que las Almas de los inocentes reciban daño de combate, ganas esa cantidad de vida y el jugador atacante pierde esa cantidad de vida. Soulscour|Depurar las almas|Conjuro|Destruye todos los permanentes que no sean artefactos. -Soulshriek|Gemido del alma|| +Soulshriek|Gemido del alma|Instantáneo|La criatura objetivo de tu control obtiene +X/+0 hasta el final del turno, donde X es el número de cartas de criaturas en tu cementerio. Sacrifica esa criatura al final del turno. Soulstinger|Aguijoneador de almas|Criatura — Demonio escorpión|Cuando el Aguijoneador de almas entre al campo de batalla, pon dos contadores -1/-1 sobre la criatura objetivo que controlas.\nCuando el Aguijoneador de almas muera, puedes poner un contador -1/-1 sobre la criatura objetivo por cada contador -1/-1 sobre el Aguijoneador de almas. Soulsurge Elemental|Elemental ímpetu de almas|Criatura — Elemental|Daña primero.\nLa fuerza del Elemental ímpetu de almas es igual al número de criaturas que controlas. Soulsworn Jury|Jurado comprometido|Criatura — Espíritu|Defensor (Esta criatura no puede atacar.)\n{1}{U}, sacrificar el Jurado comprometido: Contrarresta el hechizo de criatura objetivo. Soulsworn Spirit|Espíritu comprometido|Criatura — Espíritu|El Espíritu comprometido es imbloqueable.\nCuando el Espíritu comprometido entre al campo de batalla, detén la criatura objetivo que controla un oponente. (Hasta tu próximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Soultether Golem|Gólem atado con almas|Criatura artefacto — Gólem|Desmaterializarse 1 (Este permanente entra en juego con un contador de tiempo sobre él. Al comienzo de tu mantenimiento, remueve un contador de tiempo de él. Cuando sea removido el último, sacrifícalo.)
Siempre que otra criatura entre en juego bajo tu control, pon un contador de tiempo sobre el Gólem atado con almas. Sound the Call|Sonar la llamada|Conjuro|Pon en juego una ficha de criatura Lobo verde 1/1 con "Esta criatura obtiene +1/+1 por cada carta llamada Sonar la llamada en cada cementerio". -Southern Paladin|Paladín del sur|| +Southern Paladin|Paladín del sur|Criatura - Caballero Humano|{W}{W}, {T}: destruye el permanente rojo objetivo. Sovereign's Bite|Mordisco de la soberana|Conjuro|El jugador objetivo pierde 3 vidas y tú ganas 3 vidas. Sovereigns of Lost Alara|Soberanos de la antigua Alara|Criatura — Espíritu|Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.)\nSiempre que una criatura que controles ataque sola, puedes buscar en tu biblioteca una carta de aura que pueda encantarla, ponerla en juego anexada a esa criatura y luego barajar tu biblioteca. Sower of Discord|Sembrador de discordia|Criatura — Demonio|Vuela.\nEn cuanto el Sembrador de discordia entre al campo de batalla, elige dos jugadores.\nSiempre que se haga daño a uno de los jugadores elegidos, el otro jugador elegido también pierde esa misma cantidad de vidas. @@ -14945,7 +14945,7 @@ Spark Reaper|Segador de chispas|Criatura — Zombie|{3}, sacrificar una criatura Spark Spray|Rocío de chispas|Instantáneo|El Rocío de chispas hace 1 punto de daño a la criatura o jugador objetivo.\nCiclo {R}.({R}, descartar esta carta de tu mano: Roba una carta.) Spark Trooper|Tropa de asalto de chispas|Criatura — Soldado elemental|Arrolla, vínculo vital, prisa.Al comienzo del paso final, sacrifica la Tropa de asalto de chispas. Spark of Creativity|Chispa de creatividad|Conjuro|Elige una criatura objetivo. Exilia la primera carta de tu biblioteca. Puedes hacer que la Chispa de creatividad haga una cantidad de daño a esa criatura igual al coste de maná convertido de la carta exiliada. Si no lo haces, puedes jugar esa carta hasta el final del turno. -Sparkcaster|Lanzachispas|| +Sparkcaster|Lanzachispas|Criatura - Kavu|Cuando el Lanzachispas entra en juego, devuelve una criatura roja o verde de tu control a la mano de su propietario.\nCuando el Lanzachispas entra en juego, hace 1 punto de daño al jugador objetivo. Sparkmage Apprentice|Aprendiz magochispa|Criatura — Hechicero humano|Cuando el Aprendiz magochispa entre en juego, hace 1 punto de daño a la criatura o jugador objetivo. Sparkmage's Gambit|Táctica de magochispa|Conjuro|La Táctica de magochispa hace 1 punto de daño a cada una de hasta dos criaturas objetivo. Esas criaturas no pueden bloquear este turno. Sparksmith|Creachispas|Criatura — Trasgo|{T}: El Creachispas hace X puntos de daño a la criatura objetivo y X puntos de daño a ti, donde X es el número de Trasgos en juego. @@ -14953,9 +14953,9 @@ Sparkspitter|Escupidor de chispas|Criatura — Cambiahechizos elemental|{R}, {T} Sparktongue Dragon|Dragón lenguarrayos|Criatura — Dragón|Vuela.\nCuando el Dragón lenguarrayos entre al campo de batalla, puedes pagar {2}{R}. Cuando lo hagas, hace 3 puntos de daño a cualquier objetivo. Sparring Collar|Collar de entrenamiento|Artefacto — Equipo|La criatura equipada tiene la habilidad de dañar primero.\n{R}{R}: Anexa el Collar de entrenamiento a la criatura objetivo que controles.\nEquipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Sparring Construct|Constructo de entrenamiento|Criatura artefacto — Constructo|Cuando el Constructo de entrenamiento muera, pon un contador +1/+1 sobre la criatura objetivo que controlas. -Sparring Golem|Gólem Entrenamiento|| +Sparring Golem|Gólem Entrenamiento|Criatura Artefacto - Gólem|Siempre que el Gólem Entrenamineto sea bloqueado, obtiene +1/+1 hasta el final del turno por cada criatura bloqueándolo. Sparring Mummy|Momia de entrenamiento|Criatura — Zombie|Cuando la Momia de entrenamiento entre al campo de batalla, endereza la criatura objetivo. -Spatial Binding|Vínculo espacial|| +Spatial Binding|Vínculo espacial|Encantamiento|Paga 1 vida: Hasta el siguiente paso de mantenimiento, el permanente objetivo no puede cambiar de fase y salir de juego. Spatial Contortion|Contorsión espacial|Instantáneo|({C} representa maná incoloro.)\nLa criatura objetivo obtiene +3/-3 hasta el final del turno. Spatial Merging|Fusión espacial|Fenómeno|Cuando te encuentres con la Fusión espacial, muestra cartas de la parte superior de tu mazo planar hasta que muestres dos cartas de plano. Simultáneamente camina por los planos hacia ambas. Pon todas las otras cartas mostradas de esta manera en el fondo de tu mazo planar en cualquier orden. Spawn of Mayhem|Engendro del caos|Criatura — Demonio|Espectáculo {1}{B}{B}. (Puedes lanzar este hechizo por su coste de espectáculo en vez de por su coste de maná si un oponente perdió vidas este turno.)\nVuela, arrolla.\nAl comienzo de tu mantenimiento, el Engendro del caos hace 1 punto de daño a cada jugador. Luego, si tienes 10 vidas o menos, pon un contador +1/+1 sobre el Engendro del caos. @@ -14977,14 +14977,14 @@ Spearpoint Oread|Oréade puntalanza|Criatura encantamiento — Ninfa|Concesión Species Gorger|Devorador de especies|Criatura — Bestia rana|Al comienzo de tu mantenimiento, regresa una criatura que controles a la mano de su propietario. Specter's Shriek|Chillido del espectro|Conjuro|El oponente objetivo muestra su mano. Puedes elegir de ahí una carta que no sea tierra. Si lo haces, ese jugador exilia esa carta. Si una carta que no sea negra es exiliada de esta manera, exilia una carta de tu mano. Specter's Shroud|Velo del espectro|Artefacto — Equipo|La criatura equipada obtiene +1/+0.\nSiempre que la criatura equipada haga daño de combate a un jugador, ese jugador descarta una carta de su mano.\nEquipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) -Specter's Wail|Lamento del espectro|| +Specter's Wail|Lamento del espectro|Conjuro|El jugador objetivo se descarta de una carta al azar de su mano. Spectra Ward|Guarda espectrocromática|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene protección contra todos los colores. Este efecto no remueve auras. (No puede ser bloqueada, hecha objetivo o recibir daño de nada que sea blanco, azul, negro, rojo o verde.) -Spectral Bears|Osos espectrales|| +Spectral Bears|Osos espectrales|Criatura - Espíritu Oso|Siempre que los Osos espectrales atacan, si el jugador defensor no controla cartas que no sean negras, no se endereza durante tu siguiente paso de enderezar. Spectral Flight|Vuelo espectral|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de volar. Spectral Force|Fuerza espectral|Criatura — Espíritu elemental|Arrolla.\nSiempre que la Fuerza espectral ataque, si el jugador defensor no controla permanentes negros, no se endereza durante tu próximo paso de enderezar. Spectral Gateguards|Porteros espectrales|Criatura — Soldado espíritu|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras los Porteros espectrales estén emparejados con otra criatura, ambas criaturas tienen la habilidad de vigilancia. -Spectral Guardian|Guardián espectral|| -Spectral Lynx|Lince espectral|| +Spectral Guardian|Guardián espectral|Criatura - Espíritu|El artefacto que no sea criatura no puede ser objetivo de hechizos ni habilidades mientras el Guardián espectral esté enderezado. +Spectral Lynx|Lince espectral|Criatura - Espíritu Felino|Protección contra verde. Spectral Prison|Prisión espectral|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nCuando la criatura encantada sea objetivo de un hechizo, sacrifica la Prisión espectral. Spectral Procession|Procesión espectral|Conjuro|({2/W} puede pagarse con dos maná cualesquiera o con {W}. El costo de maná convertido de esta carta es 6.)\nPon en juego tres fichas de criatura Espíritu blancas 1/1 con la habilidad de volar. Spectral Reserves|Reservas espectrales|Conjuro|Pon en el campo de batalla dos fichas de criatura Espíritu blancas 1/1 con la habilidad de volar. Ganas 2 vidas. @@ -14992,7 +14992,7 @@ Spectral Rider|Jinete espectral|Criatura — Caballero espíritu|Intimidar. (Est Spectral Sailor|Marinero espectral|Criatura — Pirata espíritu|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nVuela.\n{3}{U}: Roba una carta. Spectral Searchlight|Farol espectral|Artefacto|{T}: Elige un jugador. Ese jugador agrega un maná de cualquier color que elija a su reserva de maná. Spectral Shepherd|Pastor espectral|Criatura — Espíritu|Vuela.\n{1}{U}: Regresa el Espíritu objetivo que controlas a la mano de su propietario. -Spectral Shield|Escudo espectral|| +Spectral Shield|Escudo espectral|Encantamiento - Aura|La criatura encantada obtiene +0/+2 y no puede ser objetivo de hechizos. Spectral Shift|Cambio espectral|Instantáneo|Elige uno: Cambia el texto del hechizo o permanente objetivo reemplazando todas las referencias a un tipo de tierra básica con otro; o cambia el texto del hechizo o permanente objetivo reemplazando todas las referencias a un color con otro. (Estos efectos no terminan al final del turno.)\nEntrelazar {2} Spectral Sliver|Fragmentado espectral|Criatura — Fragmentado|Todos los Fragmentados tienen "{2}: Esta criatura obtiene +1/+1 hasta el final del turno". Speedway Fanatic|Devota del circuito|Criatura — Piloto humano|Prisa.\nSiempre que la Devota del circuito tripule un Vehículo, ese Vehículo gana la habilidad de prisa hasta el final del turno. @@ -15020,7 +15020,7 @@ Spellheart Chimera|Quimera almahechizada|Criatura — Quimera|Vuela, arrolla.\nL Spelljack|Hurtahechizos|Instantáneo|Contrarresta el hechizo objetivo. Si el hechizo se contrarresta de esta manera, remuévelo del juego en vez de ponerlo en el cementerio de su propietario. Mientras permanezca fuera del juego, puedes jugarla como si estuviera en tu mano sin pagar su coste de maná. Si tiene X en su coste de maná, X es 0. Spellkeeper Weird|Extraño guardahechizos|Criatura — Extraño|{2}, {T}, sacrificar el Extraño guardahechizos: Regresa la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano. Spellshift|Cambio de hechizo|Instantáneo|Contrarresta el hechizo objetivo de instantáneo o de conjuro. Su controlador muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de instantáneo o conjuro. Ese jugador puede jugar esa carta sin pagar su coste de maná. Luego baraja su biblioteca. -Spellshock|Impacto por hechizo|| +Spellshock|Impacto por hechizo|Encantamiento|Siempre que un jugador juegue un hechizo, el Impacto por hechizo hace 2 puntos de daño a ese jugador. Spellskite|Despreciahechizos|Criatura artefacto — Horror|{U/P}: Cambia un objetivo del hechizo o habilidad objetivo al Despreciahechizo. ({U/P} puede pagarse con {U} o con 2 vidas.) Spellstutter Sprite|Hada hechizo tartamudeado|Criatura — Hechicero hada|Destello.\nVuela.\nCuando el Hada hechizo tartamudeado entre en juego, contrarresta el hechizo objetivo con coste de maná convertido de X o menos, donde X es el número de Hadas que controlas. Spelltithe Enforcer|Coaccionador diezmo mágico|Criatura — Hechicero elefante|Siempre que un oponente juegue un hechizo, ese jugador sacrifica un permanente a menos que pague {1}. @@ -15034,7 +15034,7 @@ Sphere of Grace|Esfera de la gracia|Encantamiento|Si una fuente negra fuera a ha Sphere of Law|Esfera de la ley|Encantamiento|Si una fuente roja fuera a hacerte daño, prevén 2 puntos de ese daño. Sphere of Purity|Esfera de la pureza|Encantamiento|Si un artefacto fuera a hacerte daño, prevén 1 punto de ese daño. Sphere of Reason|Esfera de la razón|Encantamiento|Si una fuente azul fuera a hacerte daño, prevén 2 puntos de ese daño. -Sphere of Resistance|Esfera de resistencia|| +Sphere of Resistance|Esfera de resistencia|Artefacto|Los hechizos cuestan 1 más para jugarlos. Sphere of Safety|Esfera de seguridad|Encantamiento|Las criaturas no pueden atacarte a ti ni a un planeswalker que controlas a menos que su controlador pague {X} por cada una de esas criaturas, donde X es el número de encantamientos que controlas. Sphere of Truth|Esfera de la verdad|Encantamiento|Si una fuente blanca fuera a hacerte daño, prevén 2 puntos de ese daño. Sphere of the Suns|Esfera de los soles|Artefacto|La Esfera de los soles entra al campo de batalla girada y con tres contadores de carga sobre ella.\n{T}, remover un contador de carga de la Esfera de los soles: Agrega un maná de cualquier color a tu reserva de maná. @@ -15058,62 +15058,62 @@ Sphinx's Insight|Perspicacia de la esfinge|Instantáneo|Roba dos cartas.\nAdenda Sphinx's Revelation|Revelación de la esfinge|Instantáneo|Ganas X vidas y robas X cartas. Sphinx's Tutelage|Tutela de la esfinge|Encantamiento|Siempre que robes una carta, el oponente objetivo pone las dos primeras cartas de su biblioteca en su cementerio. Si ambas cartas no son de tierra y comparten un color, repite este proceso.{5}{U}: Roba una carta, luego descarta una carta. Sphinx-Bone Wand|Varita de hueso de esfinge|Artefacto|Siempre que lances un hechizo instantáneo o conjuro, puedes poner un contador de carga sobre la Varita de hueso de esfinge. Si lo haces, la Varita de hueso de esfinge hace daño igual a la cantidad de contadores de carga sobre ella a la criatura o jugador objetivo. -Spider Climb|Naturaleza arácnida|| +Spider Climb|Naturaleza arácnida|Encantamiento - Aura|Puedes jugar la Naturaleza arácnida cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrifícalo al final del turno.\nLa criatura encantada obtiene +0/+3 y puede bloquear como si tuviera la habilidad de volar. Spider Spawning|Desove arácnido|Conjuro|Pon en el campo de batalla una ficha de criatura Araña verde 1/2 con la habilidad de alcance por cada carta de criatura en tu cementerio.Retrospectiva {6}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Spider Umbra|Umbra de araña|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de alcance. (Puede bloquear criaturas con la habilidad de volar.)\nArmadura tótem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el daño de ella y destruye este aura.) Spidersilk Armor|Armadura de seda de araña|Encantamiento|Las criaturas que controlas obtienen +0/+1 y tienen la habilidad de alcance. (Pueden bloquear criaturas con la habilidad de volar.) Spidersilk Net|Red de seda de araña|Artefacto — Equipo|La criatura equipada obtiene +0/+2 y tiene la habilidad de alcance. (Puede bloquear a criaturas con la habilidad de volar.)\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Spiderwig Boggart|Boggart peluca de arañas|Criatura — Chamán trasgo|Cuando el Boggart peluca de arañas entre en juego, la criatura objetivo gana la habilidad de inspirar temor hasta el final del turno. Spidery Grasp|Abrazo arácnido|Instantáneo|Endereza la criatura objetivo. Obtiene +2/+4 y gana la habilidad de alcance hasta el final del turno. (Puede bloquear a criaturas con la habilidad de volar.) -Spike Breeder|Perforador reproductor|| -Spike Cannibal|Perforador canibal|| -Spike Colony|Colonia de perforadores|| -Spike Drone|Perforador zumbante|| +Spike Breeder|Perforador reproductor|Criatura - Perforador|El perforador reproductor entra en juego con tres contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador reproductor: pon un contador +1/+1 sobre la criatura objetivo.\n{2}, quitar un contador +1/+1 del Perforador reproductor: pon una ficha de criatura verde Perforador 1/1- +Spike Cannibal|Perforador canibal|Criatura - Perforador|El Perforador canibal entra en juego con un contador +1/+1 en él.\nCuando el Perforador canibal entra en juego, mueve todos los contadores +1/+1 de todas las criaturas a él. +Spike Colony|Colonia de perforadores|Criatura - Perforador|La Colonia de perforadores entra en juego con cuatro contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 de la Colonia de perforadores: pon un contador +1/+1 sobre la criatura objetivo. +Spike Drone|Perforador zumbante|Criatura - Zangano Perforador|El Perforador zumbante entra en juego con un contador +1/+1 sobre él.\n{2}, quita un contador +1/+1 del Perforador zumbante: pon un contador +1/+1 sobre la criatura objetivo. Spike Feeder|Perforador alimentador|Criatura — Perforador|El Perforador alimentador entra al campo de batalla con dos contadores +1/+1 sobre él.\n{2}, remover un contador +1/+1 del Perforador alimentador: Pon un contador +1/+1 sobre la criatura objetivo.\nRemover un contador +1/+1 del Perforador alimentador: Gana 2 vidas. -Spike Hatcher|Perforador incubador|| +Spike Hatcher|Perforador incubador|Criatura - Perforador|El Perforador incubador entra en juego con seis contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador incubador: pon un contador +1/+1 sobre la criatura objetivo.\n{1}, quita un contador +1/+1 del Perforador incubador: regenera al Perforador incubador. Spike Jester|Bufón de púas|Criatura — Guerrero trasgo|Prisa. -Spike Rogue|Perforador bribón|| -Spike Soldier|Perforador soldado|| +Spike Rogue|Perforador bribón|Criatura - Perforador|El Perforador Bribón entra en juego con dos contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador bribon: pon un contador +1/+1 sobre la criatura objetivo.\n{2}, quita un contador +1/+1 de una criatura de tu control: pon un contador +1/+1 en el +Spike Soldier|Perforador soldado|Criatura - Soldado Perforador|El Perforador soldado entra en juego con tres contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador soldado: pon un contador +1/+1 en la criatura objetivo.\nQuitar un contador +1/+1 del Perforador soldado: el Perforador soldado obtiene +2/+2 hasta el final del turno. Spike Tiller|Perforador cultivador|Criatura — Perforador|El Perforador cultivador entra en juego con tres contadores +1/+1 sobre él.\n{2}, remover un contador +1/+1 del Perforador cultivador: Pon un contador +1/+1 sobre la criatura objetivo.\n{2}, remover un contador +1/+1 del Perforador cultivador: La tierra objetivo es una criatura 2/2 que sigue siendo una tierra. Pon un contador +1/+1 sobre ella. -Spike Weaver|Perforador tejedor|| -Spike Worker|Perforador obrero|| +Spike Weaver|Perforador tejedor|Criatura - Perforador|El Perforador tejedor entra en juego con tres contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador tejedor: pon un contador +1/+1 en la criatura objetivo.\n{1}, quita un contador +1/+1 del Perforador tejedor: las criaturas no hacen daño de combate este turno. +Spike Worker|Perforador obrero|Criatura - Perforador|El Perforador obrero entra en juego con dos contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador obrero: pon un contador +1/+1 sobre la criatura objetivo. Spike-Tailed Ceratops|Ceratops colaespolón|Criatura — Dinosaurio|El Ceratops colaespolón puede bloquear una criatura adicional cada combate. Spiked Baloth|Báloth con púas|Criatura — Bestia|Arrolla. (Si esta criatura fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) Spikeshot Elder|Anciano tirapúas|Criatura — Chamán trasgo|{1}{R}{R}: El Anciano tirapúas hace daño igual a su fuerza a la criatura o jugador objetivo. Spikeshot Goblin|Tirapúas trasgo|Criatura — Chamán trasgo|{R}, {T}: El Tirapúas trasgo hace daño igual a su fuerza a la criatura o jugador objetivo. Spiketail Drakeling|Draco joven colapúa|Criatura — Draco|Vuela.\nSacrificar el Draco joven colapúa: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. -Spiketail Drake|Draco Colapúa|| -Spiketail Hatchling|Cría de Colapúa|| +Spiketail Drake|Draco Colapúa|Criatura - Draco|Vuela.\nSacrificar el Draco Colapua: contrarresta el hechizo objetivo a menos que su controlador pague 3. +Spiketail Hatchling|Cría de Colapúa|Criatura - Draco|Vuela. Spikewheel Acrobat|Acróbata rueda de pinchos|Criatura — Bribón humano|Espectáculo {2}{R}. (Puedes lanzar este hechizo por su coste de espectáculo en vez de por su coste de maná si un oponente perdió vidas este turno.) Spin Engine|Motor de giro|Criatura artefacto — Constructo|{R}: La criatura objetivo no puede bloquear al Motor de giro este turno. Spin into Myth|Convertir en mito|Instantáneo|Pon la criatura objetivo en la parte superior de la biblioteca de su propietario, luego predestina 2. (Mira las primeras dos cartas de la biblioteca de un oponente, luego pon cualquier número de ellas en la parte inferior de la biblioteca de ese jugador y el resto en la parte superior en cualquier orden.) Spinal Centipede|Ciempiés vertebral|Criatura — Insecto|Cuando el Ciempiés vertebral muera, pon un contador +1/+1 sobre la criatura objetivo que controlas. -Spinal Embrace|Abrazo Espinal|| -Spinal Graft|Injerto espinal|| +Spinal Embrace|Abrazo Espinal|Instantáneo|Juega el Abrazo Espinal sólo durante el combate.\nEndereza la criatura objetivo que no sea de tu control y gana su control. Gana la habilidad de prisa hasta el final del turno.\nAl final del turno, sacrifícala. Si lo haces, gana vida igual a su resistencia. +Spinal Graft|Injerto espinal|Encantamiento - Aura|La criatura encantada obtiene +3/+3.\nCuando la criatura encantada sea objetivo de un hechizo o habilidad, destruye la criatura encantada. No puede ser regenerada. Spinal Parasite|Parásito espinal|Criatura artefacto — Insecto|Estallido solar (Esto entra en juego con un contador +1/+1 sobre él por cada color de maná usado para pagar su coste.)\nRemover dos contadores +1/+1 del Parásito espinal: Remueve un contador del permanente objetivo. Spincrusher|Giragolpes|Criatura artefacto|Siempre que el Giragolpes bloquee, pon un contador +1/+1 sobre él.\nRemover un contador +1/+1 del Giragolpes: El Giragolpes es imbloqueable este turno. -Spindrift Drake|Draco de la rociada|| +Spindrift Drake|Draco de la rociada|Criatura - Draco|Vuela.\nAl comienzo de tu mantenimiento, sacrifica el Draco de la rociada a menos que pagues {U}. Spine of Ish Sah|Espina de Ish Sah|Artefacto|Cuando la Espina de Ish Sah entre al campo de batalla, destruye el permanente objetivo.Cuando la Espina de Ish Sah vaya a un cementerio desde el campo de batalla, regresa la Espina de Ish Sah a la mano de su propietario. Spinebiter|Muerdespina|Criatura — Bestia|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\nPuedes hacer que el Muerdespina haga su daño de combate como si no hubiera sido bloqueado. Spined Basher|Aporreador espinoso|Criatura — Bestia zombie|Metamorfosis {2}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Spined Fluke|Gusano espinoso|| +Spined Fluke|Gusano espinoso|Criatura - Horror Gusano|Cuando el Gusano espinoso entra en juego, sacrifica una criatura.\n{B}: regenera el Gusano espinoso. Spined Sliver|Fragmentado espinoso|Criatura — Fragmentado|Siempre que un Fragmentado sea bloqueado, ese Fragmentado obtiene +1/+1 hasta el final del turno por cada criatura que lo bloquee. Spined Thopter|Tóptero espinoso|Criatura artefacto — Tóptero|({U/P} puede pagarse con {U} o con 2 vidas.)\nVuela. -Spined Wurm|Sierpe con poeas|| +Spined Wurm|Sierpe con poeas|Criatura - Sierpe| Spinehorn Minotaur|Minotauro cuernoespinazo|Criatura — Berserker minotauro|Mientras hayas robado dos o más cartas este turno, el Minotauro cuernoespinazo tiene la habilidad de dañar dos veces. Spineless Thug|Malhechor cobarde|Criatura — Mercenario zombie|El Malhechor cobarde no puede bloquear. Spinerock Knoll|Loma espina rocosa|Tierra|Esconder. (Esta tierra entra al campo de batalla girada. Cuando lo haga, mira las cuatro primeras cartas de tu biblioteca, exilia una boca abajo y luego pon el resto en el fondo de tu biblioteca.)\n{T}: Agrega {R} a tu reserva de maná.\n{R}, {T}: Puedes jugar la carta exiliada sin pagar su coste de maná si un oponente recibió 7 o más puntos de daño este turno. Spinneret Sliver|Fragmentado hilandero|Criatura — Fragmentado|Todos los Fragmentados tienen "Esta criatura puede bloquear como si tuviera la habilidad de volar". -Spinning Darkness|Vorágine de oscuridad|| +Spinning Darkness|Vorágine de oscuridad|Instantáneo|Puedes retirar del juego las tres cartas negras superiores de tu cementerio en vez de pagar el coste de maná de la Voragine de oscuridad.\nLa Voragine de oscuridad hace 3 puntos de daño a la criatura objetivo que no sea negra. Gana 3 vidas. Spinning Wheel|Rueca|Artefacto|{T}: Agrega un maná de cualquier color.\n{5}, {T}: Gira la criatura objetivo. -Spiny Starfish|Estrella de mar espinosa|| +Spiny Starfish|Estrella de mar espinosa|Criatura - Estrella de mar|{U}: Regenera la Estrella de mar espinosa.\nAl final del turno, si la Estrella de mar espinosa fue regenerada este turno, pon una ficha azul de criatura Estrella de mar 0/1 en juego por cada vez que fue regenerada este turno. Spiraling Duelist|Duelista espiral|Criatura — Berserker humano|Metalurgia — La Duelista espiral tiene la habilidad de dañar dos veces mientras controles tres o más artefactos. Spiraling Embers|Brasas en espiral|Conjuro - Arcano|Las Brasas en espiral hacen daño a la criatura o jugador objetivo igual al número de cartas en tu mano. Spire Barrage|Andanada de cúspides|Conjuro|La Andanada de cúspides hace daño a la criatura o jugador objetivo igual al número de montañas que controlas. Spire Golem|Gólem del espiral|Criatura artefacto — Gólem|Afinidad por islas (Este hechizo te cuesta {1} menos para jugarlo por cada isla que controles.)\nVuela. Spire Mangler|Mutilador de los chapiteles|Criatura — Insecto|Destello.\nVuela.\nCuando el Mutilador de los chapiteles entre al campo de batalla, la criatura objetivo con la habilidad de volar que controlas obtiene +2/+0 hasta el final del turno. Spire Monitor|Cuidador de chapiteles|Criatura — Draco|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nVuela. -Spire Owl|Búho de las torrecillas|| +Spire Owl|Búho de las torrecillas|Criatura - Ave|Vuela.\nCuando el Búho de las torrecillas entra en juego, mira las cuatro cartas superiores de tu biblioteca, luego regrésalas en cualquier orden. Spire Patrol|Patrulla del chapitel|Criatura — Soldado humano|Vuela.\nCuando la Patrulla del chapitel entre al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador. Spire Serpent|Serpiente del chapitel|Criatura — Serpiente|Defensor.\nMetalurgia — Mientras controles tres o más artefactos, la Serpiente del chapitel obtiene +2/+2 y puede atacar como si no tuviera la habilidad de defensor. Spire Tracer|Trazadora de los chapiteles|Criatura — Explorador elfo|La Trazadora de los chapiteles no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. @@ -15130,21 +15130,21 @@ Spirit Flare|Fulgor de espíritu|Instantáneo|Gira la criatura objetivo endereza Spirit Link|Vínculo espiritual|Encantamiento — Aura|Encantar criatura (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nSiempre que la criatura encantada haga daño, ganas esa cantidad de vida. Spirit Loop|Ciclo espiritual|Encantamiento — Aura|Encantar criatura que controlas.\nSiempre que la criatura encantada haga daño, ganas esa cantidad de vida.\nCuando el Ciclo espiritual vaya a un cementerio desde el juego, regresa el Ciclo espiritual a la mano de su propietario. Spirit Mantle|Manto espiritual|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene protección contra criaturas. -Spirit Mirror|El espejo de almas|| -Spirit Shackle|Grilletes espectrales|| -Spirit Weaver|Tejedora de Espíritu|| +Spirit Mirror|El espejo de almas|Encantamiento|Al comienzo de tu mantenimiento, si no hay ninguna ficha de Reflejo en juego, pon una ficha de criatura reflejo blanca 2/2 en juego.\n{0}: destruye el reflejo objetivo. +Spirit Shackle|Grilletes espectrales|Encantamiento - Aura|Siempre que una criatura encantada sea girada, pon un contador -0/-2 en él. +Spirit Weaver|Tejedora de Espíritu|Criatura - Hechicero Humano| Spirit en-Dal|Espíritu en-Dal|Criatura — Espíritu|Se desvanece (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)
Presagiar {1}{W}, mostrar la Espíritu en-Dal de tu mano: La criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. (Juega esta habilidad sólo durante tu mantenimiento y sólo una vez por turno.) -Spirit en-Kor|Espíitu en-Kor|| -Spirit of Resistance|Espíritu de Resistencia|| +Spirit en-Kor|Espíitu en-Kor|Criatura - Espíritu Kor|Vuela.\n{0}: el siguiente punto de daño que fuera a recibir el Espíritu en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. +Spirit of Resistance|Espíritu de Resistencia|Encantamiento|Si tú controlas un permanente de cada color, Prevén todo el daño que fueran a hacerte. Spirit of the Hearth|Espíritu del brasero|Criatura — Espíritu felino|Vuela.\nNo puedes ser objetivo de hechizos o habilidades que controlen tus oponentes. Spirit of the Hunt|Espíritu de la caza|Criatura — Espíritu lobo|Destello.\nCuando el Espíritu de la caza entre al campo de batalla, cada otra criatura que controlas que sea un Lobo o un Licántropo obtiene +0/+3 hasta el final del turno. Spirit of the Labyrinth|Espíritu del laberinto|Criatura encantamiento — Espíritu|Cada jugador no puede robar más de una carta cada turno. -Spirit of the Night|Espíritu de la Noche|| +Spirit of the Night|Espíritu de la Noche|Criatura Legendaria - Espíritu Demonio|Vuela, Arrolla, protección de negro, prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nSiempre que el Espíritu de la Noche ataca, gana la habilidad de dañar primero hasta el final del turno. Spirit of the Spires|Espíritu de los chapiteles|Criatura — Espíritu|Vuela.\nLas otras criaturas que controlas con la habilidad de volar obtienen +0/+1. -Spiritmonger|Traficante de espíritus|| -Spiritual Asylum|Asilo de espiritual|| -Spiritual Focus|Enfoque espiritual|| -Spiritual Guardian|Guardian espiritual|| +Spiritmonger|Traficante de espíritus|Criatura - Bestia|Siempre que el Traficante de espíritus haga daño a una criatura, pon un contador +1/+1 sobre el Traficante de espíritus.\n{B}: Regenera al Traficante de espíritus.\n{G}: El Traficante de espíritus es del color de tu elección hasta el final del turno. +Spiritual Asylum|Asilo de espiritual|Encantamiento|Las criaturas y tierras de tu control no pueden ser objetivo de hechizos ni habilidades.\nCuando una criatura de tu control ataca, sacrifica el Asilo de espiritual. +Spiritual Focus|Enfoque espiritual|Encantamiento|Siempre que un hechizo o habilidad que controla un oponente causa que te descartes de una carta, gana 2 vidas y puedes robar una carta. +Spiritual Guardian|Guardian espiritual|Criatura - Espíritu|Cuando el Guardian espiritual entre en el campo de batalla, ganas 4 vidas. Spiritual Visit|Visita espiritual|Instantáneo - Arcano|Pon en juego una ficha de criatura Espíritu incolora 1/1.\nEmpalmar con lo arcano {W} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Spiritualize|Espiritualizar|Instantáneo|Hasta el final del turno, siempre que la criatura objetivo haga daño, ganas esa cantidad de vida.\nRoba una carta. Spit Flame|Escupir llamas|Instantáneo|Escupir llamas hace 4 puntos de daño a la criatura objetivo.\nSiempre que un Dragón entre al campo de batalla bajo tu control, puedes pagar {R}. Si lo haces, regresa Escupir llamas de tu cementerio a tu mano. @@ -15152,58 +15152,58 @@ Spite of Mogis|Rencor de Mogis|Conjuro|El Rencor de Mogis hace daño a la criatu Spitebellows|Bramador malicioso|Criatura — Elemental|Cuando el Bramador malicioso deje el campo de batalla, hace 6 puntos de daño a la criatura objetivo.Evocar {1}{R}{R}. (Puedes lanzar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre al campo de batalla.) Spiteflame Witch|Bruja despecho ardiente|Criatura — Chamán elemental|{B}{R}: Cada jugador pierde 1 vida. Spiteful Blow|Impacto malévolo|Conjuro|Destruye la criatura objetivo y la tierra objetivo. -Spiteful Bully|Abusador malévolo|| +Spiteful Bully|Abusador malévolo|Criatura - Mercenario Zombie|Al comienzo de tu mantenimiento, el Abusador malévolo hace 3 puntos de daño a la criatura objetivo de tu control. Spiteful Motives|Motivos malévolos|Encantamiento — Aura|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nEncantar criatura.\nLa criatura encantada obtiene +3/+0 y tiene la habilidad de dañar primero. Spiteful Returned|Resurgido malévolo|Criatura encantamiento — Zombie|Concesión {3}{B}. (Si lanzas esta carta pagando su coste de concesión, es un hechizo de aura con encantar criatura. Si no está anexada a una criatura, se convierte en una criatura de nuevo.)\nSiempre que el Resurgido malévolo o la criatura encantada ataque, el jugador defensor pierde 2 vidas.\nLa criatura encantada obtiene +1/+1. Spiteful Shadows|Sombras malévolas|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada reciba daño, le hace esa misma cantidad de daño a su controlador. Spiteful Sliver|Fragmentado malévolo|Criatura — Fragmentado|Las criaturas Fragmentado que controlas tienen "Siempre que esta criatura reciba daño, hace esa misma cantidad de daño al jugador o planeswalker objetivo". Spiteful Visions|Visiones malévolas|Encantamiento|Al comienzo del paso de robar de cada jugador, ese jugador roba una carta adicional.Siempre que un jugador robe una carta, las Visiones malévolas le hacen 1 punto de daño a ese jugador. Spitemare|Yegua del rencor|Criatura — Elemental|Siempre que la Yegua del rencor reciba daño, hace esa misma cantidad de daño a la criatura o jugador objetivo. -Spite|Malicia|| +Spite|Despecho|Instantáneo|Contrarresta el hechizo objetivo que no sea de criatura. Spitfire Bastion|Bastión escupefuego|Tierra legendaria|(Se transforma de los Cañonazos de Vance.)\n{T}: Agrega {R} a tu reserva de maná.\n{2}{R}, {T}: El Bastión escupefuego hace 3 puntos de daño a la criatura o jugador objetivo. Spitfire Handler|Adiestrador de escupefuegos|Criatura — Trasgo|El Adiestrador de escupefuegos no puede bloquear criaturas cuya fuerza sea mayor que la fuerza del Adiestrador de escupefuegos.\n{R}: El Adiestrador de escupefuegos obtiene +1/+0 hasta el final del turno. -Spitting Drake|Draco escupefuego|| -Spitting Earth|Sacudida telurica|| +Spitting Drake|Draco escupefuego|Criatura - Draco|Vuela\n{R}: Draco escupefuego obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que una vez cada turno. +Spitting Earth|Sacudida telúrica|Conjuro|La Sacudida telúrica hace una cantidad de daño igual al número de montañas que controles a la criatura objetivo. Spitting Gourna|Gourna escupidor|Criatura — Bestia|El Gourna escupidor puede bloquear como si tuviera la habilidad de volar.\nMetamorfosis {4}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Spitting Hydra|Hidra Escupidora|| +Spitting Hydra|Hidra Escupidora|Criatura - Hidra|La Hidra Escupidora entra en juego con cuatro contadores +1/+1 sobre él.\n{1}{R}, quitar un contador +1/+1 de la Hidra Escupidora: la Hidra Escupidora hace 1 punto de daño a la criatura objetivo Spitting Image|Imagen escupidora|Conjuro|Crea una ficha que es una copia de la criatura objetivo.\nDesandar. (Puedes lanzar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Spitting Sliver|Fragmentado escupidor|Criatura — Fragmentado|Todos los Fragmentados tienen la habilidad de dañar primero. Spitting Slug|Babosa escupidora|Criatura — Babosa|Siempre que la Babosa escupidora bloquee o sea bloqueada, puedes pagar {1}{G}. Si lo haces, la Babosa escupidora gana la habilidad de dañar primero hasta el final del turno. De lo contrario, cada criatura que bloquee o sea bloqueada por la Babosa escupidora gana la habilidad de dañar primero hasta el final del turno. -Spitting Spider|Araña Escupidora|| +Spitting Spider|Araña Escupidora|Criatura - Araña|La Araña escupidora puede bloquear como si tuviera la habilidad de volar. Sacrificar una tierra: La Araña escupidora hace 1 punto de daño a cada criatura que tenga la habilidad de volar Splatter Thug|Malhechor salpicador|Criatura — Guerrero humano|Daña primero.\nDesatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Splendid Agony|Agonía grandiosa|Instantáneo|Distribuye dos contadores -1/-1 entre una o dos criaturas objetivo. Splendid Reclamation|Reclamación fastuosa|Conjuro|Regresa todas las cartas de tierra de tu cementerio al campo de batalla giradas. Splicer's Skill|Pericia del ensamblador|Conjuro|Crea una ficha de criatura artefacto Gólem incolora 3/3.\nEmpalmar con instantáneo o conjuro {3}{W}. (En cuanto lances un hechizo de instantáneo o de conjuro, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Splinter Twin|Gemelo astillado|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene "{T}: Pon en el campo de batalla una ficha que es una copia de esta criatura. Esa ficha tiene la habilidad de prisa. Exíliala al comienzo del próximo paso final". Splinterfright|Espanto astillado|Criatura — Elemental|Arrolla.\nTanto la fuerza como la resistencia del Espanto astillado son iguales al número de cartas de criatura que haya en tu cementerio.\nAl comienzo de tu mantenimiento, pon las primeras dos cartas de tu biblioteca en tu cementerio. -Splintering Wind|Nube de astillas|| +Splintering Wind|Nube de astillas|Encantamiento|{2}{G}: la Nube de astillas hace 1 punto de daño a la criatura objetivo. Pon una ficha verde de criatura Hada en juego con la habilidad de volar y "Mantenimiento acumulativo: {G}."\nSiempre que una ficha de hada deje el juego, hace 1 daño a ti y a cada criatura Splinter|Astillar|Conjuro|Remueve del juego el artefacto objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese artefacto y remuévelas del juego. Luego ese jugador baraja su biblioteca. Split-Tail Miko|Miko Cola-cortada|Criatura - Clérigo zorro|{W}, {T}: Prevén los siguientes 2 puntos de daño que se le fueran a hacer a la criatura o jugador objetivo este turno. Splitting Headache|Dolor de cabeza fracturante|Conjuro|Elige uno: El jugador objetivo descarta dos cartas; o el jugador objetivo muestra su mano, tú eliges una carta de ahí y ese jugador descarta esa carta. Spoils of Blood|Botín de sangre|Instantáneo|Pon en el campo de batalla una ficha de criatura Horror negra X/X, donde X es la cantidad de criaturas que murieron este turno. -Spoils of Evil|Despojos del mal|| +Spoils of Evil|Despojos del mal|Instantáneo|Por cada carta de artefacto o criatura en un cementerio de un oponente, añade 1 a tu reserva de maná y ganas 1 vida. Spoils of Victory|Botín de la victoria|Conjuro|Busca en tu biblioteca una carta de llanura, isla, pantano, montaña o bosque y ponla en el campo de batalla. Luego baraja tu biblioteca. -Spoils of War|Botín de guerra|| +Spoils of War|Botín de guerra|Conjuro|X no puede ser más que el número de cartas de artefactos y/o criatura en el cementerio de un oponente cuando juegues el Botin de guerra.\nDistribuye X contadores +1/+1 entre cualquier número de criaturas objetivo. Spoils of the Vault|Despojos de la Bóveda|Instantáneo|Nombra una carta. Muestra cartas de la parte superior de tu biblioteca hasta que muestres la carta nombrada, luego pon esa carta en tu mano. Remueve del juego todas las demás cartas mostradas de esta manera y pierdes 1 vida por cada carta removida. Spontaneous Artist|Artista espontánea|Criatura — Bribón humano|Cuando la Artista espontánea entre al campo de batalla, obtienes {E} (un contador de energía).\nPagar {E}: La criatura objetivo gana la habilidad de prisa hasta el final del turno. -Spontaneous Combustion|Combustión espontánea|| -Spontaneous Generation|Generación espontánea|| +Spontaneous Combustion|Combustión espontánea|Instantáneo|Como coste adicional para jugar la Combustión espontánea, sacrifica una criatura.\nLa Combustión espontánea hace 3 puntos de daño a cada craitura. +Spontaneous Generation|Generación espontánea|Conjuro|Pon una ficha de criatura saprolín verde 1/1 en juego por cada carta en tu mano. Spontaneous Mutation|Mutación espontánea|Encantamiento — Aura|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nEncantar criatura.\nLa criatura encantada obtiene -X/-0, donde X es la cantidad de cartas en tu cementerio. Spore Burst|Estallido de esporas|Conjuro|Dominio Pon en juego una ficha de criatura Saprolín verde 1/1 por cada tipo de tierra básica entre las tierras que controlas. -Spore Frog|Rana de Esporas|| +Spore Frog|Rana de Esporas|Criatura - Rana|Sacrificar la Rana de esporas: Prevén todo el daño de combate que se fuera a hacer este turno. Spore Swarm|Enjambre de esporas|Instantáneo|Crea tres fichas de criatura Saprolín verdes 1/1. Sporeback Troll|Trol espalda de esporas|Criatura — Trol mutante|Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.)\n{1}{G}: Regenera la criatura objetivo con un contador +1/+1 sobre ella. Sporecap Spider|Araña cubierta de esporas|Criatura — Araña|Alcance. Sporecrown Thallid|Tálido corona de esporas|Criatura — Hongo|Cada otra criatura que controlas que sea Hongo o Saprolín obtiene +1/+1. Sporemound|Montículo de esporas|Criatura — Hongo|Siempre que una tierra entre al campo de batalla bajo tu control, pon en el campo de batalla una ficha de criatura Saprolin verde 1/1. Sporesower Thallid|Tálido siembraesporas|Criatura — Hongo|Al comienzo de tu mantenimiento, pon un contador de espora sobre cada Hongo que controlas.\nRemover tres contadores de espora del Tálido siembraesporas: Pon en juego una ficha de criatura Saprolín verde 1/1. -Sporogenesis|Esporogénesis|| +Sporogenesis|Esporogénesis|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de fungus sobre la criatura objetivo que no sea ficha.\nSiempre que una criatura vaya a un cementerio, pon una ficha de criatura saprolín verde 1/1 en juego por cada contador de fungus sobre esa criatura.\nCuando la Esporogénesis deja el juego, quita todos los contadores de fungus de todas las criaturas. Sporoloth Ancient|Ancestro esporolot|Criatura — Hongo|Al comienzo de tu mantenimiento, pon un contador de espora sobre el Ancestro esporolot.
Las criaturas que controlas tienen "Remover dos contadores de espora de esta criatura: Pon en juego una ficha de criatura Saprolín verde 1/1." -Spotted Griffin|Grifo moteado|| +Spotted Griffin|Grifo moteado|Criatura - Grifo|Vuela. Spread the Sickness|Esparcir la enfermedad|Conjuro|Destruye la criatura objetivo, luego prolifera. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Spreading Algae|Algas propagantes|Encantar tierra|Las Algas propagantes sólo pueden encantar a un Pantano.\nCuando la tierra encantada sea girada, destruye esa tierra.\nCuando las Algas propagantes vayan a un cementerio desde el juego, regresa las Algas propagantes a la mano de su propietario. Spreading Flames|Pasto de las llamas|Instantáneo|Pasto de las llamas hace 6 puntos de daño divididos como elijas entre cualquier cantidad de criaturas objetivo. -Spreading Plague|Peste Propagadora|| +Spreading Plague|Peste Propagadora|Encantamiento|Siempre que una criatura entre en juego, destruye todas las otras criaturas que comparten un color con él. No pueden ser regeneradas. Spreading Rot|Podredumbre en expansión|Conjuro|Destruye la tierra objetivo. Su controlador pierde 2 vidas. Spreading Seas|Mares propagantes|Encantamiento — Aura|Encantar tierra.\nCuando los Mares propagantes entren al campo de batalla, roba una carta.\nLa tierra encantada es una isla. Spring Cleaning|Limpieza de primavera|Instantáneo|Destruye el encantamiento objetivo. Enfréntate con un oponente. Si ganas, destruye todos los encantamientos que controlan tus oponentes. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) @@ -15223,7 +15223,7 @@ Sprouting Renewal|Brotes de renovación|Conjuro|Convocar. (Tus criaturas pueden Sprouting Thrinax|Thrinax germinante|Criatura — Lagarto|Cuando el Thrinax germinante muera, pon en el campo de batalla tres fichas de criatura Saprolín verdes 1/1. Sprouting Vines|Parra germinante|Instantáneo|Busca en tu biblioteca una carta de tierra básica, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno.) Sprout|Germinar|Instantáneo|Pon en juego una ficha de criatura Saprolín verde 1/1. -Spur Grappler|Peleador Despeñador|| +Spur Grappler|Peleador Despeñador|Criatura - Bestia|El Peleador Despeñador obtiene +2/+1 mientras no controles tierras enderezadas. Spurnmage Advocate|Defensor magodesdén|Criatura — Nómada humano|{T}: Regresa dos cartas objetivo del cementerio de un oponente a su mano. Destruye la criatura atacante objetivo. Spurred Wolverine|Glotón con espolones|Criatura — Bestia|Girar dos Bestias enderezadas que controles: La criatura objetivo gana la habilidad de dañar primero hasta el final del turno. Spy Network|Red de espías|Instantáneo|Mira la mano del jugador objetivo, la carta de la parte superior de su biblioteca y cualesquier criaturas boca abajo que controle. Mira 4 cartas de la parte superior de tu biblioteca, luego regrésalas en cualquier orden. @@ -15232,25 +15232,25 @@ Squadron Hawk|Halcón de escuadrón|Criatura — Ave|Vuela.\nCuando el Halcón d Squall Drifter|Errante de ráfagas|Criatura nevada — Elemental|Vuela.\n{W}, {T}: Gira la criatura objetivo. Squall Line|Línea de ráfagas|Instantáneo|La Línea de ráfagas hace X puntos de daño a cada criatura que tenga la habilidad de volar y a cada jugador. Squallmonger|Traficante de ráfagas|Criatura — Traficante|{2}: El Traficante de ráfagas hace 1 punto de daño a cada criatura con la habilidad de volar y a cada jugador. Cualquier jugador puede activar esta habilidad. -Squall|Ráfaga|| -Squandered Resources|Despilfarro de recursos|| +Squall|Ráfaga|Conjuro|La Ráfaga hace 2 puntos de daño a cada criatura con la habilidad de volar. +Squandered Resources|Despilfarro de recursos|Encantamiento|Sacrificar una islas: añade un maná de cualquier tipo que la tierra sacrificada pudiera producir. Squeaking Pie Grubfellows|Adoralarvas de Pastel Chillón|Criatura — Chamán trasgo|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con los Adoralarvas de Pastel Chillón, puedes mostrarla. Si lo haces, cada oponente descarta una carta. Squeaking Pie Sneak|Espía de Pastel Chillón|Criatura — Bribón trasgo|Como coste adicional para jugar el Espía de Pastel Chillón, muestra una carta de Trasgo de tu mano o paga {3}.\nInspirar temor. Squealing Devil|Diablo chillón|Criatura — Diablo|Inspirar temor.\nCuando el Diablo chillón entre en juego, puedes pagar {X}. Si lo haces, la criatura objetivo obtiene +X/+0 hasta el final del turno.\nCuando el Diablo chillón entre en juego, sacrifícalo a menos que se haya usado {B} para jugarlo. -Squee's Embrace|Abrazo de Squee|| -Squee's Revenge|Venganza de Squee|| -Squee's Toy|El juguete de Squee|| +Squee's Embrace|Abrazo de Squee|Encantamiento - Aura|La criatura encantada obtiene +2/+2.\nCuando la criatura encantada vaya a un cementerio, regresa esa carta de criatura a la mano de su propietario. +Squee's Revenge|Venganza de Squee|Conjuro|Elige un número. Lanza una moneda ese mismo número de veces o hasta que pierdas un lanzamiento, lo que pase primero. Si ganas todos los lanzamienos, roba dos cartas por cada lanzamiento. +Squee's Toy|El juguete de Squee|Artefacto|{T}: Prevén el siguiente punto de daño que fuera a recibir la criatura objetivo este turno. Squee, Goblin Nabob|Squee, trasgo nabab|Criatura legendaria — Trasgo|Al comienzo de tu mantenimiento, puedes regresar a Squee, trasgo nabab de tu cementerio a tu mano. Squee, the Immortal|Squee, el Inmortal|Criatura legendaria — Trasgo|Puedes lanzar a Squee, el Inmortal desde tu cementerio o desde el exilio. -Squeeze|Exprimir|| +Squeeze|Exprimir|Encantamiento|Los conjuros cuestan 3 más para jugarlos. Squelching Leeches|Sanguijuelas viscosas|Criatura — Sanguijuela|Tanto la fuerza como la resistencia de las Sanguijuelas viscosas son iguales al número de pantanos que controlas. Squelch|Apabullar|Instantáneo|Contrarresta la habilidad activada objetivo. (Las habilidades de maná no pueden hacerse objetivo.)\nRoba una carta. Squire's Devotion|Devoción de la escudera|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de vínculo vital.\nCuando la Devoción de la escudera entre al campo de batalla, crea una ficha de criatura Vampiro blanca 1/1 con la habilidad de vínculo vital. Squire|Escudero|Criatura — Soldado humano| -Squirming Mass|Masa serpenteante|| +Squirming Mass|Masa serpenteante|Criatura - Horror|La Masa serpenteante no puede ser bloqueada excepto por artefactos criaturas y criatura negras. Squirrel Mob|Turba de ardillas|Criatura — Ardilla|La Turba de ardillas obtiene +1/+1 por cada una de las demás Ardillas que haya en juego. Squirrel Nest|Nido de ardillas|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada tiene "{T}: Crea una ficha de criatura Ardilla verde 1/1". -Squirrel Wrangler|Pastor de Ardillas|| +Squirrel Wrangler|Pastor de Ardillas|Criatura - Druida Humano|{1}{G}, sacrificar una tierra: pon dos fichas de criatura ardilla verde 1/1 en juego.\n{1}{G}, sacrificar una tierra: todos las ardillas obtienen +1/+1 hasta el final del turno. Sram's Expertise|Pericia de Sram|Conjuro|Crea tres fichas de criatura artefacto Servo incoloras 1/1.\nPuedes lanzar una carta de tu mano con coste de maná convertido de 3 o menos sin pagar su coste de maná. Sram, Senior Edificer|Sram, edificador experto|Criatura legendaria — Enano consejero|Siempre que lances un hechizo de aura, equipo o Vehículo, roba una carta. Stab Wound|Puñalada|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene -2/-2.\nAl comienzo del mantenimiento del controlador de la criatura encantada, ese jugador pierde 2 vidas. @@ -15258,7 +15258,7 @@ Stabbing Pain|Dolor punzante|Instantáneo|La criatura objetivo obtiene -1/-1 has Stabilizer|Estabilizador|Artefacto|Los jugadores no pueden usar la habilidad de ciclo de las cartas. Staff of Domination|Bastón de dominación|Artefacto|{1}: Endereza el Bastón de dominación.\n{2}, {T}: Ganas 1 vida.\n{3}, {T}: Endereza la criatura objetivo.\n{4}, {T}: Gira la criatura objetivo.\n{5}, {T}: Roba una carta. Staff of Nin|Bastón de Nin|Artefacto|Al comienzo de tu mantenimiento, roba una carta.\n{T}: El Bastón de Nin hace 1 punto de daño a la criatura o jugador objetivo. -Staff of the Ages|Bastón de las Edades|| +Staff of the Ages|Bastón de las Edades|Artefacto|Las criaturas con la habilidad de cruzar tierras pueden ser bloqueadas como si no tuvieran esta habilidad. Staff of the Death Magus|Bastón del mago mortal|Artefacto|Siempre que lances un hechizo negro o un pantano entre al campo de batalla bajo tu control, ganas 1 vida. Staff of the Flame Magus|Bastón del mago ardiente|Artefacto|Siempre que lances un hechizo rojo o una montaña entre al campo de batalla bajo tu control, ganas 1 vida. Staff of the Mind Magus|Bastón del mago mental|Artefacto|Siempre que lances un hechizo azul o una isla entre al campo de batalla bajo tu control, ganas 1 vida. @@ -15268,7 +15268,7 @@ Stag Beetle|Ciervo volante|Criatura — Insecto|El Ciervo volante entra en juego Staggershock|Choque tambaleador|Instantáneo|El Choque tambaleador hace 2 puntos de daño a la criatura o jugador objetivo.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) Stain the Mind|Corromper la mente|Conjuro|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nNombra una carta que no sea tierra. Busca en el cementerio, mano y biblioteca del jugador objetivo cualquier cantidad de cartas con ese nombre y exílialas. Luego ese jugador baraja su biblioteca. Stalker Hag|Saga acechadora|Criatura — Saga|Cruza pantanos, cruza bosques. -Stalking Assassin|Asesino Acechante|| +Stalking Assassin|Asesino Acechante|Criatura - Asesino Humano|{3}{U}, {T}: gira la criatura objetivo.\n{3}{B}, {T}: destruye la criatura girada objetivo. Stalking Bloodsucker|Chupasangre acechador|Criatura — Vampiro|Vuela.\n{1}{B}, descartar una carta de tu mano: El Chupasangre acechador obtiene +2/+2 hasta el final del turno. Stalking Drone|Zángano acechador|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\n{C}: El Zángano acechador obtiene +1/+2 hasta el final del turno. Activa esta habilidad solo una vez por turno. ({C} representa maná incoloro.) Stalking Leonin|Leonina al acecho|Criatura — Arquero felino|Cuando la Leonina al acecho entre al campo de batalla, elige un oponente en secreto.\nMostrar el jugador que elegiste: Exilia la criatura objetivo que te está atacando si está bajo el control del jugador elegido. Activa esta habilidad solo una vez. @@ -15280,9 +15280,9 @@ Stalking Yeti|Yeti acechante|Criatura nevada — Yeti|Cuando el Yeti acechante e Stallion of Ashmouth|Garañón de Bocaceniza|Criatura — Caballo pesadilla|Delirio — {1}{B}: el Garañón de Bocaceniza obtiene +1/+1 hasta el final del turno. Activa esta habilidad solo si entre las cartas de tu cementerio hay cuatro o más tipos de cartas. Stalwart Aven|Aven intrépido|Criatura — Soldado ave|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.) Stalwart Shield-Bearers|Porta escudos denodados|Criatura — Soldado humano|Defensor.\nLas otras criaturas que controlas con la habilidad de defensor obtienen +0/+2. -Stamina|Vigor|| -Stampede Driver|Jinete de estampida|| -Stampede|Estampida|| +Stamina|Vigor|Encantamiento - Aura|La criatura encantada no se gira al atacar.\nSacrificar el Vigor: regenera la criatura encantada. +Stampede Driver|Jinete de estampida|Criatura - Cambiahechizos Humano|{1}{G}, {T}, descartar una carta de tu mano: las criaturas de tu control obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. +Stampede|Estampida|Instantáneo|Las criaturas atacantes obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. Stampeding Elk Herd|Estampida de alces|Criatura — Alce|Formidable — Siempre que la Estampida de alces ataque, si las criaturas que controlas tienen una fuerza total de 8 o más, las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno. Stampeding Horncrest|Crestacuerno en estampida|Criatura — Dinosaurio|El Crestacuerno en estampida tiene la habilidad de prisa mientras controles otro Dinosaurio. Stampeding Rhino|Rinoceronte en estampida|Criatura — Rinoceronte|Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.) @@ -15290,22 +15290,22 @@ Stampeding Serow|Cabras en estampida|Criatura - Bestia|Arrolla.\nAl comienzo de Stampeding Wildebeests|Estampida de fauna salvaje|Criatura — Bestia|Arrolla. (Si esta criatura fuera a hacer suficiente daño de combate a sus bloqueadores como para destruirlos, puedes hacer que le haga el resto del daño al jugador defensor.)\nAl comienzo de tu mantenimiento, regresa una criatura verde que controles a la mano de su propietario. Stand Firm|Resistir firme|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno.\nAdivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier número de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Stand Together|Resistir juntos|Instantáneo|Pon dos contadores +1/+1 sobre la criatura objetivo y dos contadores +1/+1 sobre otra criatura objetivo. -Stand or Fall|Resistir o Rendirse|| -Standard Bearer|Portadora del estandarte|| +Stand or Fall|Resistir o Rendirse|Encantamiento|Al comienzo de tu fase de combate, separa todas las criaturas del jugador defensor en dos montones boca arriba. sólo las criaturas de un monton que el jugador elija pueden bloquear este turno. +Standard Bearer|Portadora del estandarte|Criatura - Abanderado Humano|Si un oponente juega un hechizo o habilidad que pudiera hacer objetivo a un Abanderado en juego, ese jugador elige al menos un Abanderado como objetivo. Standardize|Estandarizar|Instantáneo|Elige un tipo de criatura que no sea Leyenda o Muro. Cada tipo de criatura es de ese tipo hasta el final del turno. Standing Troops|Tropas firmes|Criatura — Soldado humano|Vigilancia. (Esta criatura no se gira al atacar.) Standstill|Parada|Encantamiento|Cuando un jugador juegue un hechizo, sacrifica la Parada. Si lo haces, cada uno de los oponentes de ese jugador roba tres cartas. -Stand|Cumplir|| +Stand|Enfrentar|Instantáneo|Preven los siguientes 2 puntos de daño que se le fueran a hacer la criatura objetivo este turno. Star Compass|Brújula estelar|Artefacto|La Brújula estelar entra en juego girada.\n{T}: Agrega a tu reserva de maná un maná de cualquier color que pueda producir una tierra básica que controles. Star of Extinction|Meteorito exterminador|Conjuro|Destruye la tierra objetivo. El Meteorito exterminador hace 20 puntos de daño a cada criatura y a cada planeswalker. Star-Crowned Stag|Ciervo de cornamenta astral|Criatura — Alce|Siempre que el Ciervo de cornamenta astral ataque, gira la criatura objetivo que controla el jugador defensor. Starfall|Lanzaestrella|Instantáneo|Lanzaestrella hace 3 puntos de daño a la criatura objetivo. Si esa criatura es un encantamiento, Lanzaestrella hace 3 puntos de daño al controlador de esa criatura. Starfield Mystic|Místico del cielo estrellado|Criatura — Clérigo humano|Te cuesta {1} menos lanzar los hechizos de encantamiento.\nSiempre que un encantamiento que controlas vaya a un cementerio desde el campo de batalla, pon un contador +1/+1 sobre el Místico del cielo estrellado. Starfield of Nyx|Cielo estrellado de Nyx|Encantamiento|Al comienzo de tu mantenimiento, puedes regresar la carta de encantamiento objetivo de tu cementerio al campo de batalla.Mientras controles cinco o más encantamientos, cada uno de los demás encantamientos que controlas que no sea un aura es una criatura además de sus otros tipos y tanto su fuerza como su resistencia base son iguales a su coste de maná convertido. -Starke of Rath|Starke de Rath|| +Starke of Rath|Starke de Rath|Criatura Legendaria - Bribón Humano|{T}: destruye el artefacto o criatura objetivo. El controlador de ese permanente gana el control del Starke de Rath. (Este efecto no desaparece al final del turno). Starlight Invoker|Invocadora de luz estelar|Criatura — Clérigo mutante humano|{7}{W}: Ganas 5 vidas. -Starlight|Luz de las estrellas|| -Starlit Angel|Ángel bajo estrellas|| +Starlight|Luz de las estrellas|Conjuro|Ganas 3 vidas por cada criatura negra que controla en oponente objetivo. +Starlit Angel|Ángel bajo estrellas|Criatura - Ángel|Vuela. Starlit Sanctum|Santuario bajo las estrellas|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{W}, {T}, sacrificar un Clérigo: Ganas una cantidad de vida igual a la resistencia de ese Clérigo.\n{B}, {T}, sacrificar un Clérigo: El jugador objetivo pierde una cantidad de vida igual a la fuerza de ese Clérigo. Starstorm|Tormenta de estrellas|Instantáneo|La Tormenta de estrellas hace X puntos de daño a cada criatura.Ciclo {3}. ({3}, descartar esta carta: Roba una carta.) Start Your Engines|Encender motores|Conjuro|Los Vehículos que controlas se convierten en criaturas artefacto hasta el final del turno. Las criaturas que controlas obtienen +2/+0 hasta el final del turno. @@ -15315,9 +15315,9 @@ Starved Rusalka|Rusalka famélica|Criatura — Espíritu|{G}, sacrificar una cri Stasis Cell|Celda de estasis|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\n{3}{U}: Anexa la Celda de estasis a la criatura objetivo. Stasis Cocoon|Capullo de estasis|Encantar artefacto|No se pueden jugar las habilidades activadas del artefacto encantado.\nSi el artefacto encantado es una criatura, no puede atacar o bloquear. Stasis Snare|Trampa de estasis|Encantamiento|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Cuando la Trampa de estasis entre al campo de batalla, exilia la criatura objetivo que controla un oponente hasta que la Trampa de estasis deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.) -Stasis|Estásis|| -Statecraft|Arte de gobernar|| -Static Orb|Esfera estática|| +Stasis|Estásis|Encantamiento|Los jugadores se saltan su paso de enderezar. +Statecraft|Arte de gobernar|Encantamiento|Prevén todo el daño de combate que fuera ser hecho y fuera a hacer las criaturas de tu control. +Static Orb|Esfera estática|Artefacto|Si la esferica estatica esta enderezada, los jugadores no pueden enderezar más que dos permanentes durante su paso de enderezar. Statue|Estatua|Instantáneo|Destruye el artefacto, criatura o encantamiento objetivo. Status|Estatus|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de toque mortal hasta el final del turno. Statute of Denial|Decreto de negación|Instantáneo|Contrarresta el hechizo objetivo. Si controlas una criatura azul, roba una carta y luego descarta una carta. @@ -15329,18 +15329,18 @@ Steadfast Cathar|Cátara tenaz|Criatura — Soldado humano|Siempre que la Cátar Steadfast Guard|Guardia resuelto|Criatura — Rebelde humano|Vigilancia. (Esta criatura no se gira al atacar.) Steadfast Sentinel|Centinela resuelta|Criatura — Clérigo humano|Vigilancia.\nEternizar {4}{W}{W}. ({4}{W}{W}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Clérigo Humano Zombie negro 4/4 sin coste de maná. Activa la habilidad de eternizar solo como un conjuro.) Steadfast Sentry|Centinela infatigable|Criatura — Soldado humano|Vigilancia. (Esta criatura no se gira al atacar.)\nCuando el Centinela infatigable muera, pon un contador +1/+1 sobre la criatura objetivo que controlas. -Steadfastness|Tenacidad|| +Steadfastness|Tenacidad|Conjuro|Las criaturas que controlas obtienen +0/+3 hasta el final del turno. Steady Aim|Puntería certera|Instantáneo|Endereza la criatura objetivo. Obtiene +1/+4 y gana la habilidad de alcance hasta el final del turno. Steady Progress|Progreso estable|Instantáneo|Prolifera. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.)\nRoba una carta. Steal Artifact|Robar artefacto|Encantar artefacto|Tú controlas el artefacto encantado. -Steal Enchantment|Robar encantamiento|| -Steal Strength|Robar Fuerza|| +Steal Enchantment|Robar encantamiento|Encantamiento - Aura|Controla el encantamiento encantado. +Steal Strength|Robar Fuerza|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno. Otra criatura objetivo obtiene -1/-1 hasta el final del turno. Stealer of Secrets|Ladrón de secretos|Criatura — Bribón humano|Siempre que el Ladrón de secretos haga daño de combate a un jugador, roba una carta. Stealth Mission|Misión sigilosa|Conjuro|Pon dos contadores +1/+1 sobre la criatura objetivo que controlas. Esa criatura no puede ser bloqueada este turno. Steam Augury|Augurio de vapor|Instantáneo|Muestra las cinco primeras cartas de tu biblioteca y sepáralas en dos montones. Un oponente elige uno de esos montones. Pon ese montón en tu mano y el otro en tu cementerio. -Steam Blast|Ráfaga de vapor|| -Steam Catapult|Catapulta de vapor|| -Steam Frigate|Fragata de vapor|| +Steam Blast|Ráfaga de vapor|Conjuro|La Ráfaga de vapor hace 2 puntos de daño a cada criatura y a cada jugador. +Steam Catapult|Catapulta de vapor|Criatura - Soldado Humano| +Steam Frigate|Fragata de vapor|Criatura - Pirata Humano|La Fragata de vapor no puede atacar a menos que el jugador defensor controle una Isla. Steam Spitter|Escupidora de vapor|Criatura — Araña|La Escupidora de vapor puede bloquear como si tuviera la habilidad de volar.\n{R}: La Escupidora de vapor obtiene +1/+0 hasta el final del turno. Steam Vents|Respiraderos de vapor|Tierra — Isla montaña|({T}: Agrega {U} o {R} a tu reserva de maná.)\nEn cuanto los Respiraderos de vapor entren al campo de batalla, puedes pagar 2 vidas. Si no lo haces, los Respiraderos de vapor entran al campo de batalla girados. Steam Vines|Enredaderas de vapor|Encantar tierra|Cuando la tierra encantada se gire, destrúyela, y las Enredaderas de vapor hacen 1 punto de daño al controlador de esa tierra. Ese jugador mueve las Enredaderas de vapor a una tierra de su elección. @@ -15350,7 +15350,7 @@ Steamflogger Boss|Jefe azotador de vapor|Criatura — Aparejador trasgo|Los otro Steel Golem|Gólem de acero|Criatura artefacto — Gólem|No puedes jugar hechizos de criatura. Steel Hellkite|Engendro de acero|Criatura artefacto — Dragón|Vuela.\n{2}: El Engendro de acero obtiene +1/+0 hasta el final del turno.\n{X}: Destruye cada permanente que no sea tierra con coste de maná convertido de X cuyo controlador haya recibido daño de combate del Engendro de acero este turno. Activa esta habilidad solo una vez por turno. Steel Leaf Champion|Campeón de la Hoja de Acero|Criatura — Caballero elfo|El Campeón de la Hoja de Acero no puede ser bloqueado por criaturas con fuerza de 2 o menos. -Steel Leaf Paladin|Paladín hoja de acero|| +Steel Leaf Paladin|Paladín hoja de acero|Criatura - Caballero Elfo|Dañar primero.\nCuando el Paladín hoja de acero entra en juego, devuelve la criatura verde o blanca de tu control a la mano de su propietario. Steel Overseer|Capataz de acero|Criatura artefacto — Constructo|{T}: Pon un contador +1/+1 sobre cada criatura artefacto que controlas. Steel Sabotage|Sabotear el acero|Instantáneo|Elige uno: Contrarresta el hechizo de artefacto objetivo; o regresa el artefacto objetivo a la mano de su propietario. Steel Wall|Muro de acero|Criatura artefacto — Muro|(Los Muros no pueden atacar.) @@ -15365,8 +15365,8 @@ Steelshaper's Gift|Regalo del moldea acero|Conjuro|Busca en tu biblioteca una ca Steely Resolve|Determinación férrea|Encantamiento|En cuanto la Determinación férrea entre en juego, elige un tipo de criatura.\nLas criaturas del tipo elegido no pueden ser objetivo de hechizos o habilidades. Steeple Creeper|Escalador del campanario|Criatura — Víbora rana|{3}{U}: El Escalador del campanario gana la habilidad de volar hasta el final del turno. Steeple Roc|Roc de la torre|Criatura — Ave|Vuela, daña primero. -Stench of Decay|Hedor de podredumbre|| -Stench of Evil|Hedor del mal|| +Stench of Decay|Hedor de podredumbre|Instantáneo|Las criaturas que no sean artefacto ganan -1/-1 hasta final del turno. +Stench of Evil|Hedor del mal|Conjuro|Destruye todas las llanuras. Por cada tierra que va al cementerio de esta manera, el Hedor del mal hace 1 punto de daño al controlador de la tierra a menos que pague 2. Stenchskipper|Saltador hediondo|Criatura — Elemental|Vuela.\nAl final del turno, si no controlas Trasgos, sacrifica el Saltador hediondo. Stensia Banquet|Banquete de Stensia|Conjuro|El Banquete de Stensia hace una cantidad de daño al oponente objetivo igual a la cantidad de Vampiros que controlas.\nRoba una carta. Stensia Bloodhall|Salón sangriento de Stensia|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{3}{B}{R}, {T}: El Salón sangriento de Stensia hace 2 puntos de daño al jugador objetivo. @@ -15375,12 +15375,12 @@ Stensia Masquerade|Mascarada de Stensia|Encantamiento|Las criaturas atacantes qu Stensia|Stensia|Plano — Innistrad|Siempre que una criatura haga daño a uno o más jugadores por primera vez en un turno, pon un contador +1/+1 sobre ella.\nSiempre que lances caos, cada criatura que controlas gana "{T}: Esta criatura hace 1 punto de daño al jugador objetivo" hasta el final del turno. Steppe Glider|Planeador de estepas|Criatura — Elemental|Vuela, vigilancia.\n{1}{W}: La criatura objetivo con un contador +1/+1 sobre ella gana las habilidades de volar y vigilancia hasta el final del turno. Steppe Lynx|Lince de la estepa|Criatura — Felino|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Lince de la estepa obtiene +2/+2 hasta el final del turno. -Sterling Grove|Arboleda Pura|| +Sterling Grove|Arboleda Pura|Encantamiento|Todos los otros encantamientos de tu control no pueden ser objetivo de hechizos ni habilidades.\n{1}, sacrificar el Arboleda Pura: busca en tu biblioteca una carta de encantamiento y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de ella. Stern Constable|Gendarme inflexible|Criatura — Soldado humano|{T}, descartar una carta: Gira la criatura objetivo. Stern Judge|Juez severo|Criatura — Clérigo|{T}: Cada jugador pierde 1 vida por cada pantano que controle. -Stern Marshal|Mariscal severo|| +Stern Marshal|Mariscal severo|Criatura - Soldado Humano| Stern Mentor|Mentora severa|Criatura — Hechicero humano|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras la Mentora severa esté emparejada con otra criatura, ambas criaturas tienen "{T}: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio". -Stern Proctor|Supervisor riguroso|| +Stern Proctor|Supervisor riguroso|Criatura - Hechicero Humano|Cuando el Supervisor riguroso entra en juego, devuelve el artefacto o encantamiento objetivo a la mano de su propietario. Steward of Solidarity|Protectora de la solidaridad|Criatura — Guerrero humano|{T}, espolear a la Protectora de la solidaridad: Crea una ficha de criatura Guerrero blanca 1/1 con la habilidad de vigilancia. (Una criatura espoleada no se enderezará durante tu próximo paso de enderezar.) Steward of Valeron|Senescal de Valeron|Criatura — Caballero druida humano|Vigilancia.\n{T}: Agrega {G} a tu reserva de maná. Stifle|Reprimir|Instantáneo|Contrarresta la habilidad objetivo activada o disparada. (Las habilidades de maná no pueden ser contrarrestadas.) @@ -15388,8 +15388,8 @@ Stigma Lasher|Azotador del estigma|Criatura — Chamán elemental|Debilitar. (Es Still Life|Naturaleza muerta|Encantamiento|{G}{G}: La Naturaleza muerta es una criatura Centauro 4/3 hasta el final del turno. Sigue siendo un encantamiento. Stillmoon Cavalier|Caballero de plenilunio|Criatura — Caballero zombie|Protección contra blanco y contra negro.\n{W/B}: El Caballero de plenilunio gana la habilidad de volar hasta el final del turno.\n{W/B}: El Caballero de plenilunio gana la habilidad de dañar primero hasta el final del turno.\n{W/B}{W/B}: El Caballero de plenilunio obtiene +1/+0 hasta el final del turno. Stingerfling Spider|Araña lanzaaguijones|Criatura — Araña|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\nCuando la Araña lanzaaguijones entre al campo de batalla, puedes destruir la criatura objetivo con la habilidad de volar. -Stinging Barrier|Barrera punzante|| -Stinging Licid|Lícido punzante|| +Stinging Barrier|Barrera punzante|Criatura - Muro|(Los muros no pueden atacar.)\n{U}, {T}: la Barrera punzante hace 1 punto de daño a la criatura o jugador objetivo. +Stinging Licid|Lícido punzante|Criatura - Lícido|{1}{U}, {T}: el Lícido punzante pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "Siempre que la criatura encantada sea girada, el Lícido punzante hace 2 puntos de daño al controlador de esa criatura" y "{U}: finaliza el efecto que creo esta habilidad" Stinging Shot|Disparo aguijoneador|Instantáneo|Pon tres contadores -1/-1 sobre la criatura objetivo con la habilidad de volar.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Stingmoggie|Gatoaguijón|Criatura — Elemental|El Gatoaguijón entra en juego con dos contadores +1/+1 sobre él.\n{3}{R}, remover un contador +1/+1 del Gatoaguijón: Destruye el artefacto o tierra objetivo. Stingscourger|Azotagujas|Criatura — Guerrero trasgo|Eco {3}{R} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)\nCuando el Azotagujas entre en juego, regresa la criatura objetivo que controla un oponente a la mano de su propietario. @@ -15429,10 +15429,10 @@ Stone Golem|Gólem de piedra|Criatura artefacto — Gólem| Stone Haven Medic|Médico de los Refugios Pedregosos|Criatura — Clérigo kor|{W}, {T}: Ganas 1 vida. Stone Haven Outfitter|Pertrechadora de Refugios Pedregosos|Criatura — Artífice kor aliado|Las criaturas equipadas que controlas obtienen +1/+1.\nSiempre que una criatura equipada que controlas muera, roba una carta. Stone Idol Trap|Trampa del ídolo de piedra|Instantáneo — Trampa|Cuesta {1} menos lanzar la Trampa del ídolo de piedra por cada criatura atacante.\nPon en el campo de batalla una ficha de criatura artefacto Constructo 6/12 con la habilidad de arrollar. Exíliala al comienzo de tu próximo paso final. -Stone Kavu|Kavu de piedra|| +Stone Kavu|Kavu de piedra|Criatura - Kavu|{R}: el Kavu de piedra obtiene +1/+0 hasta el final del turno.\n{B}: el Kavu de piedra obtiene +0/+1 hasta el final del turno. Stone Quarry|Pedrera|Tierra|La Pedrera entra al campo de batalla girada.\n{T}: Agrega {R} o {W} a tu reserva de maná. Stone Rain|Lluvia de piedras|Conjuro|Destruye la tierra objetivo. -Stone Spirit|Espíritu de la piedra|| +Stone Spirit|Espíritu de la piedra|Criatura - Espíritu Elemental|El Espíritu de la piedra no puede ser bloqueada por criaturas con la habilidad de volar. Stone-Seeder Hierophant|Hierofante siembrapiedras|Criatura — Druida humano|Siempre que una tierra entre en juego bajo tu control, endereza la Hierofante siembrapiedras.{T}: Endereza la tierra objetivo. Stone-Tongue Basilisk|Basilisco lengua de piedra|Criatura — Basilisco|Siempre que el Basilisco lengua de piedra haga daño de combate a una criatura, destruye esa criatura al final del combate.\nUmbral Todas las criaturas que puedan bloquear al Basilisco lengua de piedra lo hacen. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Stonebrow, Krosan Hero|Stonebrow, héroe de Krosa|Criatura legendaria — Guerrero centauro|Arrolla.\nSiempre que una criatura con la habilidad de arrollar que controles ataque, obtiene +2/+2 hasta el final del turno. @@ -15443,7 +15443,7 @@ Stoneforge Acolyte|Acólito de la fragua de piedra|Criatura — Artífice kor al Stoneforge Masterwork|Obra maestra de la fragua de piedra|Artefacto — Equipo|La criatura equipada obtiene +1/+1 por cada otra criatura que controlas que comparta un tipo de criatura con ella.\nEquipar {2}. Stoneforge Mystic|Mística fragua de piedra|Criatura — Artífice kor|Cuando la Mística fragua de piedra entre al campo de batalla, puedes buscar en tu biblioteca una carta de equipo, mostrarla, ponerla en tu mano y luego barajar tu biblioteca.\n{1}{W}, {T}: Puedes poner en el campo de batalla una carta de equipo de tu mano. Stonefury|Furia rocosa|Instantáneo|La Furia rocosa hace una cantidad de daño a la criatura objetivo igual a las tierras que controlas. -Stonehands|Manos de piedra|| +Stonehands|Manos de piedra|Encantamiento - Aura|La criatura encantada obtiene +0/+2.\n{R}: la criatura encantada obtiene +1/+0 hasta el final del turno. Stonehewer Giant|Gigante labrapiedra|Criatura — Guerrero gigante|Vigilancia.\n{1}{W}, {T}: Busca en tu biblioteca una carta de equipo y ponla en juego. Anéxala a una criatura que controlas. Luego baraja tu biblioteca. Stonehoof Chieftain|Cacique pezuñadura|Criatura — Guerrero centauro|Arrolla, indestructible.\nSiempre que otra criatura que controlas ataque, gana las habilidades de arrollar e indestructible hasta el final del turno. Stonehorn Chanter|Cantor Cuerno de Piedra|Criatura — Clérigo rinoceronte|{5}{W}: El Cantor Cuerno de Piedra gana las habilidades de vigilancia y vínculo vital hasta el final del turno. (Esta criatura no se gira al atacar. El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) @@ -15462,9 +15462,9 @@ Stonybrook Angler|Pescador de Arroyo Rocoso|Criatura — Hechicero tritón|{1}{U Stonybrook Banneret|Banderola de Arroyo Rocoso|Criatura — Hechicero tritón|Cruza islas.\nTe cuesta {1} menos jugar los hechizos de Tritón y los de Hechicero. Stonybrook Schoolmaster|Maestro de cardumen de Arroyo Rocoso|Criatura — Hechicero tritón|Siempre que el Maestro de cardumen de Arroyo Rocoso sea girado, puedes poner en juego una ficha de criatura Hechicero Tritón azul 1/1. Storage Matrix|Matriz de almacenaje|Artefacto|Mientras la Matriz de almacenaje esté enderezada, cada jugador elige entre artefacto, criatura o tierra durante su paso de enderezar. Ese jugador endereza sólo los permanentes del tipo elegido este paso. -Storm Cauldron|Caldero de la tormenta|| +Storm Cauldron|Caldero de la tormenta|Artefacto|Cada jugador puede jugar una tierra adicional durante cada uno de sus turnos.\nSiempre una tierra es girada para extraer maná, devuélvela a la mano de su propietario. Storm Crow|Cuervo de la tempestad|Criatura — Ave|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.) -Storm Elemental|Elemental de la tormenta|| +Storm Elemental|Elemental de la tormenta|Criatura - Elemental|Vuela\n{U}, Retira del juego la primera carta de tu biblioteca: gira la criatura objetivo con la habilidad de volar.\n{U}, Retira del juego la primera carta de tu biblioteca: si la carta retirada es una tierra nevada, el Elemental de la tormenta ganan +1/+1 hasta final del turno. Storm Entity|Entidad de la tormenta|Criatura — Elemental|Prisa.
La Entidad de la tormenta entra en juego con un contador +1/+1 sobre ella por cada otro hechizo jugado este turno. Storm Fleet Aerialist|Planeadora de la Flota Tempestuosa|Criatura — Pirata humano|Vuela.\nIncursión — La Planeadora de la Flota Tempestuosa entra al campo de batalla con un contador +1/+1 sobre ella si atacaste con una criatura este turno. Storm Fleet Arsonist|Calcinador de la Flota Tempestuosa|Criatura — Pirata orco|Incursión — Cuando el Calcinador de la Flota Tempestuosa entre al campo de batalla, si atacaste con una criatura este turno, el oponente objetivo sacrifica un permanente. @@ -15472,11 +15472,11 @@ Storm Fleet Pyromancer|Piromante de la Flota Tempestuosa|Criatura — Hechicero Storm Fleet Sprinter|Asaltante de la Flota Tempestuosa|Criatura — Pirata humano|Prisa.\nLa Asaltante de la Flota Tempestuosa no puede ser bloqueada. Storm Fleet Spy|Espía de la Flota Tempestuosa|Criatura — Pirata humano|Incursión — Cuando la Espía de la Flota Tempestuosa entre al campo de batalla, si atacaste con una criatura este turno, roba una carta. Storm Fleet Swashbuckler|Espadachín de la Flota Tempestuosa|Criatura — Pirata humano|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nEl Espadachín de la Flota Tempestuosa tiene la habilidad de dañar dos veces mientras tengas la bendición de la ciudad. -Storm Front|Frente tormentoso|| +Storm Front|Frente tormentoso|Encantamiento|{G}{G}: gira la criatura objetivo con la habilidad de volar. Storm Herd|Manada de la tormenta|Conjuro|Crea X fichas de criatura Pegaso blancas 1/1 con la habilidad de volar, donde X es tu total de vidas. Storm Sculptor|Esculpetormentas|Criatura — Hechicero tritón|El Esculpetormentas no puede ser bloqueado.\nCuando el Esculpetormentas entre al campo de batalla, regresa una criatura que controlas a la mano de su propietario. -Storm Shaman|Chamán de la tormenta|| -Storm Spirit|Espíritu de la tormenta|| +Storm Shaman|Chamán de la tormenta|Criatura - Chamán Clérigo Humano|{R}: el Chamán de la tormenta gana +1/+0 hasta final del turno. +Storm Spirit|Espíritu de la tormenta|Criatura - Espíritu Elemental|Vuela\n{T}: el Espíritu de la tormenta hace 2 puntos de daño a la criatura objetivo. Storm Strike|Golpe de tormenta|Instantáneo|La criatura objetivo obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. Adivina 1. Storm the Citadel|Asaltar la ciudadela|Conjuro|Hasta el final del turno, las criaturas que controlas obtienen +2/+2 y ganan "Siempre que esta criatura haga daño de combate a un jugador o planeswalker, destruye el artefacto o encantamiento objetivo que controla el jugador defensor". Storm the Vault|Asaltar la bóveda del tesoro|Encantamiento legendario|Siempre que una o más criaturas que controlas hagan daño de combate a un jugador, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná".\nAl comienzo de tu paso final, si controlas cinco o más artefactos, transforma Asaltar la bóveda del tesoro. @@ -15496,18 +15496,18 @@ Stormfront Riders|Jinetes del frente de tormenta|Criatura — Soldado humano|Vue Stormrider Rig|Montura del surcatormentas|Artefacto — Equipo|La criatura equipada obtiene +1/+1.\nSiempre que una criatura entre al campo de batalla bajo tu control, puedes anexarle la Montura del surcatormentas.\nEquipar {2}. Stormrider Spirit|Espíritu surcatormentas|Criatura — Espíritu|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nVuela. Stormscale Anarch|Anarquista escamarelámpago|Criatura — Chamán viashino|{2}{R}, descartar una carta al azar: El Anarquista escamarelámpago hace 2 puntos de daño a la criatura o jugador objetivo. Si la carta descartada era multicolor, en vez de eso, el Anarquista escamarelámpago hace 4 puntos de daño a esa criatura o jugador. -Stormscape Apprentice|Aprendiz Escapatormenta|| -Stormscape Battlemage|Mago de Guerra Escapatormenta|| +Stormscape Apprentice|Aprendiz Escapatormenta|Criatura - Hechicero Humano|{W}, {T}: gira la criatura objetivo.\n{B}, {T}: el jugador objetivo pierde 1 vida. +Stormscape Battlemage|Mago de Guerra Escapatormenta|Criatura - Hechicero Metathran|Estímulo {W} y/o {2}{B}\nCuando el Mago de guerra Escapatormenta entra en juego, si pagaste el coste de estímulo de {W}, gana 3 vidas.\nCuando el Mago de guerra Escapanoche entra en juego, si pagastes el coste de estímulo de {2}{B}, destruye la criatura objetivo que no sea negra. Esta criatura no puede ser regenerada. Stormscape Familiar|Familiar Escapatormenta|Criatura — Ave|Vuela.\nTe cuesta {1} menos jugar los hechizos blancos y los negros. -Stormscape Master|Maestra Escapatormenta|| +Stormscape Master|Maestra Escapatormenta|Criatura - Hechicero Humano|{W}{W}, {T}: la criatura objetivo gana protección de el color de tu elección hasta el final del turno.\n{B}{B}, {T}: el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Stormsurge Kraken|Kraken de la marejada|Criatura — Kraken|Antimaleficio.\nTeniente — Mientras controles a tu comandante, el Kraken de la marejada obtiene +2/+2 y tiene "Siempre que el Kraken de la marejada sea bloqueado, puedes robar dos cartas". Stormtide Leviathan|Leviatán marea de tormenta|Criatura — Leviatán|Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.)\nTodas las tierras son islas además de sus otros tipos.\nLas criaturas que no tienen la habilidad de volar o de cruzar islas no pueden atacar. -Stormwatch Eagle|Aguila Avistatormentas|| +Stormwatch Eagle|Águila Avistatormentas|Criatura - Ave|Vuela.\nSacrifica una tierra: devuelve el Águila Avistatormentas a la mano de su propietario. Stormwing Dragon|Dragón alatormenta|Criatura — Dragón|Vuela, daña primero.\nMegametamorfosis {5}{R}{R}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.)\nCuando el Dragón alatormenta se ponga boca arriba, pon un contador +1/+1 sobre cada otra criatura Dragón que controlas. Storrev, Devkarin Lich|Storrev, liche devkarin|Criatura legendaria — Hechicero elfo zombie|Arrolla.\nSiempre que Storrev, liche devkarin haga daño de combate a un jugador o planeswalker, regresa a tu mano la carta de criatura o planeswalker objetivo en tu cementerio que no fue allí durante este combate. Story Circle|Círculo de historias|Encantamiento|En cuanto el Círculo de historias entre en juego, elige un color.\n{W}: La próxima vez que una fuente de tu elección del color elegido fuera a hacerte daño este turno, prevén ese daño. -Strafe|Bombardear|| -Strands of Night|Hebras de la noche|| +Strafe|Bombardear|Conjuro|El Bombardear hace 3 puntos de daño a la criatura objetivo que no sea roja. +Strands of Night|Hebras de la noche|Encantamiento|{B}{B}, pagar 2 vidas, sacrificar un pantano: devuelve la carta de criatura objetivo de tu cementerio al juego. Strands of Undeath|Hebras de la muerte viviente|Encantamiento — Aura|Encantar criatura.\nCuando las Hebras de la muerte viviente entren en juego, el jugador objetivo descarta dos cartas.\n{B}: Regenera a la criatura encantada. Strandwalker|Caminahilos|Artefacto — Equipo|Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)\nLa criatura equipada obtiene +2/+4 y tiene la habilidad de alcance.\nEquipar {4}. Strange Augmentation|Crecimiento extraño|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1.\nDelirio — La criatura encantada obtiene un +2/+2 adicional mientras entre las cartas de tu cementerio haya cuatro o más tipos de cartas. @@ -15517,12 +15517,12 @@ Strangleroot Geist|Geist raíz estranguladora|Criatura — Espíritu|Prisa.\nRes Strangling Soot|Hollín estrangulador|Instantáneo|Destruye la criatura atacante objetivo con fuerza de 3 o menos.\nRetrospectiva {5}{R} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Strangling Spores|Esporas asfixiantes|Instantáneo|La criatura objetivo obtiene -3/-3 hasta el final del turno. Strata Scythe|Guadaña de estratos|Artefacto — Equipo|Estampa — Cuando la Guadaña de estratos entre al campo de batalla, busca en tu biblioteca una carta de tierra, exíliala y luego baraja tu biblioteca.\nLa criatura equipada obtiene +1/+1 por cada tierra en el campo de batalla con el mismo nombre que la carta exiliada.\nEquipar {3}. -Stratadon|Estratadón|| +Stratadon|Estratadón|Criatura Artefacto - Bestia|Arrolla.\nEl Estratadón cuesta 1 menos por cada tipo de tierra básica que controles. Strategic Planning|Planificación estratégica|Conjuro|Mira las tres primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en tu cementerio. Stratozeppelid|Estratozepélido|Criatura — Bestia|Vuela.\nEl Estratozepélido puede bloquear sólo criaturas con la habilidad de volar. Stratus Dancer|Bailarina de los estratos|Criatura — Monje djinn|Vuela.\nMegametamorfosis {1}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de megametamorfosis y pon un contador +1/+1 sobre ella.)\nCuando la Bailarina de los estratos se ponga boca arriba, contrarresta el hechizo de instantáneo o de conjuro objetivo. Stratus Walk|Levitación estratosférica|Encantamiento — Aura|Encantar criatura.Cuando la Levitación estratosférica entre al campo de batalla, roba una carta.La criatura encantada tiene la habilidad de volar. (No puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)La criatura encantada solo puede bloquear criaturas con la habilidad de volar. -Straw Golem|Gólem de paja|| +Straw Golem|Gólem de paja|Criatura Artefacto - Gólem|Cuando un oponente juegue un hechizo de criatura, sacrifica el Gólem de paja. Stream Hopper|Salta arroyos|Criatura — Trasgo|{U/R}: El Salta arroyos gana la habilidad de volar hasta el final del turno. Stream of Consciousness|Flujo de conciencia|Instantáneo - Arcano|El jugador objetivo baraja hasta cuatro cartas objetivo de su cementerio en su biblioteca. Stream of Life|Manantial de vida|Conjuro|El jugador objetivo gana X vidas. @@ -15541,8 +15541,8 @@ Strength of Arms|Fuerza de las armas|Instantáneo|La criatura objetivo obtiene + Strength of Cedars|Fuerza de los cedros|Instantáneo - Arcano|La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la cantidad de tierras que controles. Strength of Isolation|Fuerza del aislamiento|Encantar criatura|La criatura encantada obtiene +1/+2 y tiene protección contra negro.\nDemencia {W}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Strength of Lunacy|Fuerza de la locura|Encantar criatura|La criatura encantada obtiene +2/+1 y tiene protección contra blanco.\nDemencia {B}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) -Strength of Night|Fuerza de la noche|| -Strength of Unity|Fuerza de la Unidad|| +Strength of Night|Fuerza de la noche|Instantáneo|Estímulo {B} (Puedes pagar un {B} adicional en cuanto juegues este hechizo.)\nLas criaturas que controles obtienen +1/+1 hasta el final del turno. Si pagaste el coste del estímulo, los Zombies que controles obtienen +2/+2 adicionales hasta el final del turno. +Strength of Unity|Fuerza de la Unidad|Encantamiento - Aura|La criatura encantada obtiene +1/+1 por cada tipo de tierra básica que controles. Strength of the Pack|Fuerza de la manada|Conjuro|Pon dos contadores +1/+1 sobre cada criatura que controlas. Strength of the Tajuru|Fuerza de los Tajuru|Instantáneo|Multiestímulo {1}. (Puedes pagar {1} adicional tantas veces como quieras mientras lanzas este hechizo.)\nElige una criatura objetivo, luego elige otra criatura objetivo por cada vez que la Fuerza de los Tajuru fue estimulada. Pon X contadores +1/+1 sobre cada una de ellas. Strider Harness|Arnés del montaraz|Artefacto — Equipo|La criatura equipada obtiene +1/+1 y tiene la habilidad de prisa.\nEquipar {1}. @@ -15550,13 +15550,13 @@ Striking Sliver|Fragmentado golpeador|Criatura — Fragmentado|Las criaturas Fra String of Disappearances|Desapariciones en cadena|Instantáneo|Regresa la criatura objetivo a la mano de su propietario. Luego, el controlador de esa criatura puede pagar {U}{U}. Si lo hace, puede copiar este hechizo y puede elegir un objetivo nuevo para esa copia. Strionic Resonator|Resonador estriónico|Artefacto|{2}, {T}: Copia la habilidad disparada objetivo que controlas. Puedes elegir nuevos objetivos para la copia. (Una habilidad disparada usa las palabras "cuando", "siempre que" o "al".) Strip Bare|Desnudar|Instantáneo|Destruye todos los equipos y auras anexados a la criatura objetivo. -Strip Mine|Cantera|| -Striped Bears|Osos atigrados|| +Strip Mine|Cantera|Tierra| +Striped Bears|Osos atigrados|Criatura - Oso|Cuando los Osos atigrados entran en juego, roba una carta. Striped Riverwinder|Deslizador de río listado|Criatura — Serpiente|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\nCiclo {U}. ({U}, descartar esta carta: Roba una carta.) Stroke of Genius|Golpe de ingenio|Instantáneo|El jugador objetivo roba X cartas. -Stromgald Cabal|Cábala de Stromgald|| +Stromgald Cabal|Cábala de Stromgald|Criatura - Caballero Humano|{T}, paga 1 vida: contrarrestra el hechizo blanco objetivo. Stromgald Crusader|Cruzado de Stromgald|Criatura — Caballero zombie|Protección contra blanco.\n{B}: El Cruzado de Stromgald gana la habilidad de volar hasta el final del turno.\n{B}{B}: El Cruzado de Stromgald obtiene +1/+0 hasta el final del turno. -Stromgald Spy|Espía de Stromgald|| +Stromgald Spy|Espía de Stromgald|Criatura - Bribón Humano|Siempre que el Espía de Stromgald ataca y no es bloqueado, puedes hacer que el jugador defensor juege mostrando su mano mientras que el Espía de Stromgald permanezca en juego. Si lo haces, el Espía de Stromgald no hace daño de combate este turno. Stromkirk Captain|Capitán Stromkirk|Criatura — Soldado vampiro|Daña primero.\nLas otras criaturas Vampiro que controlas obtienen +1/+1 y tienen la habilidad de dañar primero. Stromkirk Condemned|Stromkirk condenado|Criatura — Horror vampiro|Descartar una carta: Los Vampiros que controlas obtienen +1/+1 hasta el final del turno. Activa esta habilidad solo una vez por turno. Stromkirk Mentor|Mentor Stromkirk|Criatura — Soldado vampiro|Cuando el Mentor Stromkirk entre al campo de batalla, pon un contador +1/+1 sobre otro Vampiro objetivo que controlas. @@ -15565,18 +15565,18 @@ Stromkirk Occultist|Ocultista Stromkirk|Criatura — Horror vampiro|Arrolla.\nSi Stromkirk Patrol|Patrulla Stromkirk|Criatura — Soldado vampiro|Siempre que la Patrulla Stromkirk haga daño de combate a un jugador, pon un contador +1/+1 sobre ella. Strongarm Monk|Monje brazo de roca|Criatura — Monje humano|Siempre que lances un hechizo que no sea de criatura, las criaturas que controlas obtienen +1/+1 hasta el final del turno. Strongarm Tactics|Mano dura|Conjuro|Cada jugador descarta una carta de su mano. Luego cada jugador que no descartó una carta de criatura de esta manera pierde 4 vidas. -Strongarm Thug|Malhechor violento|| +Strongarm Thug|Malhechor violento|Criatura - Mercenario Humano|Cuando el Malhechor violento entra en juego, puedes devolver una carta de mercenario de tu cementerio a tu mano. Stronghold Assassin|Asesino de la Fortaleza|Criatura — Asesino zombie|{T}, sacrificar una criatura: Destruye la criatura objetivo que no sea negra. -Stronghold Biologist|Biólogo de la fortaleza|| +Stronghold Biologist|Biólogo de la fortaleza|Criatura - Cambiahechizos Humano|{U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo de criatura objetivo. Stronghold Confessor|Confesor de la Fortaleza|Criatura — Clérigo humano|Estímulo {3}. (Puedes pagar {3} adicionales al lanzar este hechizo.)\nAmenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.)\nSi el Confesor de la Fortaleza fue estimulado, entra al campo de batalla con dos contadores +1/+1 sobre él. Stronghold Discipline|Disciplina de la fortaleza|Conjuro|Cada jugador pierde 1 vida por cada criatura que controle. Stronghold Furnace|Horno de la Fortaleza|Plano — Rath|Si una fuente fuera a hacer daño a una criatura o jugador, en vez de eso, hace el doble del daño a esa criatura o jugador.\nSiempre que lances caos, el Horno de la Fortaleza hace 1 punto de daño a la criatura o jugador objetivo. -Stronghold Gambit|Gambito de la fortaleza|| -Stronghold Machinist|Maquinista de la fortaleza|| +Stronghold Gambit|Gambito de la fortaleza|Conjuro|Cada jugador elige una carta de su mano.Luego cada jugador muestra la carta elegida. El propietario de la carta de criatura mostrada de esta manera con el coste de maná más bajo pone esa carta en juego. Si dos o más cartas de criatura están empatadas con el coste más bajo, pon esas cartas en juego. +Stronghold Machinist|Maquinista de la fortaleza|Criatura - Cambiahechizos Humano|{U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo que no sea criatura objetivo. Stronghold Overseer|Supervisor de la Fortaleza|Criatura — Demonio|Vuela.\nSe desvanece (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)\n{B}{B}: Las criaturas con la habilidad de desvanecerse obtienen +1/+0 hasta el final del turno y las criaturas sin la habilidad de desvanecerse obtienen -1/-0 hasta el final del turno. Stronghold Rats|Ratas de la Fortaleza|Criatura — Rata|Se desvanece (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)
Siempre que las Ratas de la Fortaleza hagan daño de combate a un jugador, cada jugador descarta una carta. -Stronghold Taskmaster|Capataz de la Fortaleza|| -Stronghold Zeppelin|Zepelín de la fortaleza|| +Stronghold Taskmaster|Capataz de la Fortaleza|Criatura - Sicario Gigante|Todas las demás criaturas negras obtiene -1/-1. +Stronghold Zeppelin|Zepelín de la fortaleza|Criatura - Humano|Vuela.\nEl Zepelín de la fortaleza puede bloquear sólo criaturas con la habilidad de volar. Structural Collapse|Colapso estructural|Conjuro|El jugador objetivo sacrifica un artefacto y una tierra. El Colapso estructural hace 2 puntos de daño a ese jugador. Structural Distortion|Distorsión estructural|Conjuro|Exilia el artefacto o tierra objetivo. La Distorsión estructural hace 2 puntos de daño al controlador de ese permanente. Struggle for Sanity|Lucha por la cordura|Conjuro|El oponente objetivo muestra su mano. Ese jugador separa una carta de ahí; luego tú haces lo mismo. Repite este proceso hasta que se hayan separado todas las cartas de esa mano. Ese jugador regresa las cartas que separó a su mano y pone el resto en su cementerio. @@ -15586,7 +15586,7 @@ Student of Ojutai|Estudiante de Ójutai|Criatura — Monje humano|Siempre que la Student of Warfare|Estudiante de la guerra|Criatura — Caballero humano|Subir de nivel {W}. ({W}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 2-6\n3/3\nDaña primero.\nNIVEL 7+\n4/4\nDaña dos veces. Stuffy Doll|Muñeca de trapo|Criatura artefacto — Constructo|En cuanto la Muñeca de trapo entre al campo de batalla, elige un jugador.\nLa Muñeca de trapo es indestructible.\nSiempre que la Muñeca de trapo reciba daño, esta le hace esa misma cantidad de daño al jugador elegido.\n{T}: La Muñeca de trapo se hace 1 punto de daño a sí misma. Stun Sniper|Francotiradora aturdidora|Criatura — Arquero humano|{1}, {T}: La Francotiradora aturdidora hace 1 punto de daño a la criatura objetivo. Gira esa criatura. -Stunted Growth|Raquitismo|| +Stunted Growth|Raquitismo|Conjuro|El jugador objetivo elige tres cartas de su mano y las pone en la parte superior de su biblioteca en cualquier orden. Stun|Aturdir|Instantáneo|La criatura objetivo no puede bloquear este turno.\nRoba una carta. Stupefying Touch|Toque aturdidor|Encantar criatura|Cuando el Toque aturdidor entre en juego, roba una carta.\nNo se pueden jugar las habilidades activadas de la criatura encantada. Stupor|Estupor|Conjuro|El oponente objetivo descarta una carta al azar, luego descarta una carta. @@ -15597,13 +15597,13 @@ Subjugator Angel|Ángel subyugador|Criatura — Ángel|Vuela.\nCuando el Ángel Sublime Archangel|Arcángel sublime|Criatura — Ángel|Vuela.\nExaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.)\nLas otras criaturas que controlas tienen la habilidad de exaltado. (Si una criatura tiene varias copias de exaltado, cada una se dispara por separado.) Sublime Exhalation|Exhalación sublime|Conjuro|Audacia. (Cuesta {1} menos lanzar este hechizo por cada oponente.)\nDestruye todas las criaturas. Submerged Boneyard|Osario sumergido|Tierra|El Osario sumergido entra al campo de batalla girado.\n{T}: Agrega {U} o {B} a tu reserva de maná. -Submerge|Sumergir|| -Subterranean Hangar|Hangar subterráneo|| +Submerge|Sumergir|Instantáneo|Si un oponente controla un bosque y tí controlas una isla, puedes jugar el Sumergir sin pagar el coste de maná.\nPon la criatura objetivo en la parte superior de la biblioteca de su propietario. +Subterranean Hangar|Hangar subterráneo|Tierra|El Hangar subterráneo entra en juego girado.\n{T}: pon un contador de almacén en el Hangar subterráneo.\n{T}, quita cualquier número de contadores de almacén del Hangar subterráneo: añade {B} a tu reserva de maná por cada contador de almacén quitado de esta manera. Subterranean Scout|Explorador subterráneo|Criatura — Explorador trasgo|Cuando el Explorador subterráneo entre al campo de batalla, la criatura objetivo con fuerza de 2 o menos no puede ser bloqueada este turno. Subterranean Shambler|Desollador subterráneo|Criatura — Elemental|Eco {3}{R} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)\nCuando el Desollador subterráneo entre en juego o deje el juego, le hace 1 punto de daño a cada criatura sin la habilidad de volar. -Subterranean Spirit|Espíritu subterráneo|| +Subterranean Spirit|Espíritu subterráneo|Criatura - Espíritu Elemental|Protección contra rojo\n{T}: el Espíritu subterráneo hace un punto de daño a cada criatura sin la habilidad de volar. Subtle Strike|Agresión taimada|Instantáneo|Elige uno o ambos:\n• La criatura objetivo obtiene -1/-1 hasta el final del turno.\n• Pon un contador +1/+1 sobre la criatura objetivo. -Subversion|Subversión|| +Subversion|Subversión|Encantamiento|Al comienzo de tu mantenimiento, cada oponente pierde 1 vida. Gana vida igual a la vida perdida de esta manera. Succumb to Temptation|Sucumbir a la tentación|Instantáneo|Roba dos cartas y pierde 2 vidas. Sudden Death|Muerte súbita|Instantáneo|Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)\nLa criatura objetivo obtiene -4/-4 hasta el final del turno. Sudden Demise|Muerte repentina|Conjuro|Elige un color. La Muerte repentina hace X puntos de daño a cada criatura del color elegido. @@ -15616,16 +15616,16 @@ Sudden Storm|Tormenta repentina|Instantáneo|Gira hasta dos criaturas objetivo. Sudden Strength|Fuerza súbita|Instantáneo|La criatura objetivo obtiene +3/+3 hasta el final del turno.\nRoba una carta. Sudden Substitution|Sustitución repentina|Instantáneo|Fracción de segundo. (Mientras este hechizo esté en la pila, los jugadores no pueden lanzar hechizos o activar habilidades que no sean habilidades de maná.)\nIntercambia el control del hechizo objetivo que no sea de criatura y la criatura objetivo. Luego, el controlador del hechizo puede elegir objetivos nuevos para él. Suffer the Past|Sufrir el pasado|Instantáneo|Exilia X cartas objetivo del cementerio del jugador objetivo. Por cada carta exiliada de esta manera, ese jugador pierde 1 vida y tú ganas 1 vida. -Suffering|Dolor|| -Suffocating Blast|Explosión sofocante|| -Suffocation|Ahogar|| +Suffering|Sufrimiento|Conjuro|Destruye la tierra objetivo. +Suffocating Blast|Explosión sofocante|Instantáneo|Contrarresta el hechizo objetivo y la Explosion sofocante hace 3 puntos de daño a la criatura objetivo. +Suffocation|Ahogar|Instantáneo|Ahogar hace 4 puntos de daño al jugador objetivo que haya jugado un instantáneo o conjuro rojo que te haga daño este turno.\nRoba una carta al comienzo del siguiente mantenimiento. Suicidal Charge|Carga suicida|Encantamiento|Sacrificar la Carga suicida: Las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Esas criaturas atacan este turno si pueden. -Sulam Djinn|Djinn Sulam|| -Suleiman's Legacy|Legado de Suleimán|| +Sulam Djinn|Djinn Sulam|Criatura - Djinn|Arrolla\nEl Djinn Sulam obtiene -2/-2 mientras el verde sea el color más comun entre todos los permanentes o empata con el más comun. +Suleiman's Legacy|Legado de Suleimán|Encantamiento|Cuando el Legado de Suleiman entra en juego, destruye todos los Djinns y Efreets. No pueden ser regenerados.\nSiempre que un Djinn o Efreet entra en juego, destrúyelo. No puede ser regenerado. Sulfur Elemental|Elemental de azufre|Criatura — Elemental|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nFracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)\nLas criaturas blancas obtienen +1/-1. Sulfur Falls|Cascada de azufre|Tierra|La Cascada de azufre entra al campo de batalla girada a menos que controles una Isla o una Montaña.\n{T}: Agrega {U} o {R}. -Sulfur Vent|Respiradero de Azufre|| -Sulfuric Vapors|Vapores sulfúricos|| +Sulfur Vent|Respiradero de Azufre|Tierra|El Respiradero de Azufre entra en juego girada.\n{T}: añade {B} a tu reserva de maná.\n{T}, sacrificar el Respiradero de Azufre: añade {U}{R} a tu reserva de maná. +Sulfuric Vapors|Vapores sulfúricos|Encantamiento|Si un hechizo rojo hace daño a una criatura o jugador, haz esa cantidad de daño menos 1 a esa criatura o jugador en vez. Sulfuric Vortex|Vórtice sulfúrico|Encantamiento|Al comienzo del mantenimiento de cada jugador, el Vórtex sulfúrico hace 2 puntos de daño a ese jugador.\nSi un jugador fuera a ganar vida, en vez de eso, ese jugador no gana vida. Sulfurous Blast|Ráfaga sulfurosa|Instantáneo|La Ráfaga sulfurosa hace 2 puntos de daño a cada criatura y a cada jugador. Si jugaste este hechizo durante tu fase principal, en vez de eso, la Ráfaga sulfurosa hace 3 puntos de daño a cada criatura y a cada jugador. Sulfurous Springs|Manantiales sulfurosos|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {B} o {R} a tu reserva de maná. Los Manantiales sulfurosos te hacen 1 punto de daño. @@ -15650,7 +15650,7 @@ Summoner's Egg|Huevo del invocador|Criatura artefacto|Estampa Cuando el Huevo de Summoner's Pact|Pacto del invocador|Instantáneo|El Pacto del invocador es verde.
Busca en tu biblioteca una carta de criatura verde, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.
Al comienzo de tu próximo mantenimiento, paga {2}{G}{G}. Si no lo haces, pierdes el juego. Summoning Station|Puesto de invocación|Artefacto|{T}: Pon en juego una ficha de criatura Tenaza incolora 2/2.\nSiempre que un artefacto vaya a un cementerio desde el juego, puedes enderezar el Puesto de invocación. Summoning Trap|Trampa invocadora|Instantáneo — Trampa|Si un hechizo de criatura que lanzaste este turno fue contrarrestado por un hechizo o habilidad que controlaba un oponente, puedes pagar {0} en lugar de pagar el coste de maná de la Trampa invocadora.\nMira las primeras siete cartas de la parte superior de tu biblioteca. Puedes poner en el campo de batalla una carta de criatura que se encuentre entre ellas. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. -Sun Clasp|Broche solar|| +Sun Clasp|Broche solar|Encantamiento - Aura|La criatura encantada obtiene +1/+3.\n{W}: devuelve la criatura encantada a la mano de su propietario. Sun Droplet|Gota solar|Artefacto|Siempre que recibas daño, pon esa misma cantidad de contadores de carga sobre la Gota solar.Al comienzo de cada mantenimiento, puedes remover un contador de carga de la Gota solar. Si lo haces, ganas 1 vida. Sun Sentinel|Centinela del sol|Criatura — Soldado humano|Vigilancia. Sun Titan|Titán solar|Criatura — Gigante|Vigilancia.Siempre que el Titán solar entre al campo de batalla o ataque, puedes regresar la carta de permanente objetivo con coste de maná convertido de 3 o menos de tu cementerio al campo de batalla. @@ -15675,12 +15675,12 @@ Sundering Growth|Crecimiento quebrador|Instantáneo|Destruye el artefacto o enca Sundering Stroke|Golpe despedazador|Conjuro|El Golpe despedazador hace 7 puntos de daño divididos como elijas entre uno, dos o tres objetivos. Si se usaron al menos siete manás rojos para lanzar este hechizo, en vez de eso, el Golpe despedazador hace 7 puntos de daño a cada uno de esos permanentes y/o jugadores. Sundering Titan|Titán quebrador|Criatura artefacto|Cuando el Titán quebrador entre en juego, elige una tierra de cada tipo de tierra básico y luego destruye esas tierras.\nCuando el Titán quebrador deje el juego, elige una tierra de cada tipo de tierra básico y luego destruye esas tierras. Sundering Vitae|Vitalidad quebradora|Instantáneo|Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.)\nDestruye el artefacto o encantamiento objetivo. -Sunder|Partir|| +Sunder|Partir|Instantáneo|Devuelve todas las tierras a las mano de sus propietarios. Sundial of the Infinite|Reloj de sol del infinito|Artefacto|{1}, {T}: Finaliza el turno. Activa esta habilidad sólo durante tu turno. (Exilia todos los hechizos y habilidades en la pila. Descarta hasta tu tamaño máximo de mano. El daño desaparece y terminan los efectos "hasta el final del turno" y "este turno".) Sunfire Balm|Bálsamo fuegosol|Instantáneo|Prevén los siguientes 4 puntos de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.\nCiclo {1}{W}. ({1}{W}, descartar esta carta de tu mano: Roba una carta.)\nCuando uses la habilidad de ciclo del Bálsamo fuegosol, puedes prevenir el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno. Sunflare Shaman|Chamán fulgor solar|Criatura — Chamán elemental|{1}{R}, {T}: La Chamán fulgor solar hace X puntos de daño a la criatura o jugador objetivo y X puntos de daño a sí misma, donde X es el número de cartas de Elemental en tu cementerio. Sunforger|Forjasol|Artefacto — Equipo|La criatura equipada obtiene +4/+0.\n{R}{W}, desanexar el Forjasol: Busca en tu biblioteca una carta de instantáneo roja o blanca con coste de maná convertido de 4 o menos y lanza esa carta sin pagar su coste de maná. Luego baraja tu biblioteca.\nEquipar {3}. -Sunglasses of Urza|Gafas de Urza|| +Sunglasses of Urza|Gafas de Urza|Artefacto|{B}: añade {R} a tu reserva de maná. Sungrace Pegasus|Pegaso gracia solar|Criatura — Pegaso|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nVínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) Sungrass Egg|Huevo Hierbasol|Artefacto|{2}, {T}, sacrificar el Huevo Hierbasol: Agrega {G}{W} a tu reserva de maná. Roba una carta. Sungrass Prairie|Pradera Hierbasol|Tierra|{1}, {T}: Agrega {G}{W} a tu reserva de maná. @@ -15688,8 +15688,8 @@ Sunhome Enforcer|Coaccionador de Casa Solar|Criatura — Soldado gigante|Siempre Sunhome Guildmage|Mago del gremio de Casa Solar|Criatura — Hechicero humano|{1}{R}{W}: Las criaturas que controlas obtienen +1/+0 hasta el final del turno.\n{2}{R}{W}: Crea una ficha de criatura Soldado roja y blanca 1/1 con la habilidad de prisa. Sunhome Stalwart|Valiente de Casa Solar|Criatura — Soldado humano|Daña primero.\nMentor. (Siempre que esta criatura ataque, pon un contador +1/+1 sobre la criatura atacante objetivo con menor fuerza.) Sunhome, Fortress of the Legion|Casa Solar, base de la Legión|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{2}{R}{W}, {T}: La criatura objetivo gana la habilidad de dañar dos veces hasta el final del turno. -Sunken City|Ciudad sumergida|| -Sunken Field|Campo Hundido|| +Sunken City|Ciudad sumergida|Encantamiento|Las criaturas azules obtiene +1/+1.\nAl comienzo de tu mantenimiento, sacrifica la Ciudad sumergida a menos que pagues {U}{U}. +Sunken Field|Campo Hundido|Encantamiento - Aura|La tierra encantada tiene : "{T}: contrarresta el hechizo objetivo a menos que su controlador pague {1}." Sunken Hollow|Hondonada profunda|Tierra — Isla pantano|({T}: Agrega {U} o {B} a tu reserva de maná.)La Hondonada profunda entra al campo de batalla girada a menos que controles dos o más tierras básicas. Sunken Hope|Esperanza hundida|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador regresa una criatura que controle a la mano de su propietario. Sunken Ruins|Ruinas hundidas|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{U/B}, {T}: Agrega {U}{U}, {U}{B}, o {B}{B} a tu reserva de maná. @@ -15697,10 +15697,10 @@ Sunlance|Lanza solar|Conjuro|La Lanza solar hace 3 puntos de daño a la criatura Sunpetal Grove|Arboleda Pétalo Solar|Tierra|La Arboleda Pétalo Solar entra al campo de batalla girada a menos que controles un Bosque o una Llanura.\n{T}: Agrega {G} o {W} a tu reserva de maná. Sunrise Seeker|Buscador del amanecer|Criatura — Explorador humano|Vigilancia.\nCuando el Buscador del amanecer entre al campo de batalla, explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre esta criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.) Sunrise Sovereign|Soberano del amanecer|Criatura — Guerrero gigante|Las otras criaturas Gigante que controlas obtienen +2/+2 y tienen la habilidad de arrollar. -Sunscape Apprentice|Aprendiz Escapasol|| -Sunscape Battlemage|Maga de Guerra Escapasol|| -Sunscape Familiar|Familiar Escapasol|| -Sunscape Master|Maestro Escapasol|| +Sunscape Apprentice|Aprendiz Escapasol|Criatura - Hechicero Humano|{G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno.\n{U}, {T}: pon la criatura objetivo de tu control en la parte superior de tu biblioteca. +Sunscape Battlemage|Maga de Guerra Escapasol|Criatura - Hechicero Humano|Estímulo {1}{G} y/o {2}{U}.\nCuando la Maga de guerra Escapasol entra en juego, si pagaste el coste de estimulo de {1}{G}, destruye la criatura objetivo con la habilidad de volar.\nCuando la Maga de guerra Escapasol entra en juego, si pagastes el coste de estímulo de {2}{U}, roba dos cartas. +Sunscape Familiar|Familiar Escapasol|Criatura - Muro|(Los muros no pueden atacar.)\nLos hechizos verdes y azules cuestan 1 menos para jugarlos. +Sunscape Master|Maestro Escapasol|Criatura - Hechicero Humano|{G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno.\n{U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario. Sunscorch Regent|Regente abrasador solar|Criatura — Dragón|Vuela.\nSiempre que un oponente lance un hechizo, pon un contador +1/+1 sobre el Regente abrasador solar y ganas 1 vida. Sunscorched Desert|Desierto abrasador|Tierra — Desierto|Cuando el Desierto abrasador entre al campo de batalla, hace 1 punto de daño al jugador objetivo.\n{T}: Agrega {C} a tu reserva de maná. Sunscourge Champion|Campeona del flagelo solar|Criatura — Hechicero humano|Cuando la Campeona del flagelo solar entre al campo de batalla, ganas una cantidad de vidas igual a su fuerza.\nEternizar — {2}{W}{W}, descartar una carta. ({2}{W}{W}, descartar una carta, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Hechicero Humano Zombie negro 4/4 sin coste de maná. Activa la habilidad de eternizar solo como un conjuro.) @@ -15711,34 +15711,34 @@ Sunspear Shikari|Shikari lanza solar|Criatura — Soldado felino|Mientras la Shi Sunspire Gatekeepers|Porteros de Chapitel Solar|Criatura — Soldado humano|Cuando los Porteros de Chapitel Solar entren al campo de batalla, si controlas dos o más Portales, pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. Sunspire Griffin|Grifo de Chapitel Solar|Criatura — Grifo|Vuela. Sunspring Expedition|Expedición a la Fuente Solar|Encantamiento|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de búsqueda sobre la Expedición a la Fuente Solar.\nRemover tres contadores de búsqueda de la Expedición a la Fuente Solar y sacrificarla: Gana 8 vidas. -Sunstone|Piedra solar|| +Sunstone|Piedra solar|Artefacto|{2}, sacrificar una tierra nevada: Prevén todo el daño de combate que fuera hacerse este turno. Sunstrike Legionnaire|Legionario atacasol|Criatura — Soldado|El Legionario atacasol no se endereza durante tu paso de enderezar.\nSiempre que otra criatura entre en juego, endereza el Legionario atacasol.\n{T}: Gira la criatura objetivo con un coste de maná convertido de 3 ó menos. -Suntail Hawk|Halcón Colasol|| +Suntail Hawk|Halcón Colasol|Criatura - Ave|Vuela. Suntouched Myr|Myr tocado por el sol|Criatura artefacto — Myr|Estallido solar (Esto entra en juego con un contador +1/+1 sobre él por cada color de maná usado para pagar su coste.) Sunweb|Telaraña solar|Criatura — Muro|(Los Muros no pueden atacar.)\nVuela. (Esta criatura puede bloquear criaturas que tengan la habilidad de volar.)\nLa Telaraña solar no puede bloquear criaturas con fuerza de 2 ó menos. -Superior Numbers|Superioridad numérica|| +Superior Numbers|Superioridad numérica|Conjuro|La Superioridad numérica hace daño a la criatura objetivo igual al número de criaturas que tu controlas en exceso del número de criaturas que controla el controlador de esa criatura. Supernatural Stamina|Resistencia sobrenatural|Instantáneo|Hasta el final del turno, la criatura objetivo obtiene +2/+0 y gana "Cuando esta criatura muera, regrésala al campo de batalla girada bajo el control de su propietario". Supplant Form|Suplantación de forma|Instantáneo|Regresa la criatura objetivo a la mano de su propietario. Pon en el campo de batalla una ficha que es una copia de esa criatura. Supply Caravan|Caravana de suministros|Criatura — Camello|Cuando la Caravana de suministros entre al campo de batalla, si controlas una criatura girada, crea una ficha de criatura Guerrero blanca 1/1 con la habilidad de vigilancia. Supply-Line Cranes|Grullas de línea de suministro|Criatura — Ave|Vuela.\nCuando las Grullas de línea de suministro entren al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo. -Supply|Oferta/Demanda|| +Supply|Oferta|Conjuro|Pon en juego X fichas de criatura Saprolín verde 1/1. Suppression Bonds|Cadenas represoras|Encantamiento — Aura|Encantar permanente que no sea tierra.El permanente encantado no puede atacar ni bloquear y no pueden activarse sus habilidades activadas. Suppression Field|Campo de supresión|Encantamiento|Cuesta {2} más jugar las habilidades activadas a menos que sean habilidades de maná. -Suppress|Suprimir|| +Suppress|Suprimir|Conjuro|El jugador objetivo remueve del juego boca abajo todas las cartas de su mano. Al final del siguiente turno de ese jugador, ese jugador regresa esas cartas a su mano. Supreme Exemplar|Ejemplar supremo|Criatura — Elemental|Vuela.\nAmparar un Elemental. (Cuando esto entre en juego, sacrifícalo a menos que remuevas del juego otro Elemental que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Supreme Inquisitor|Inquisidor supremo|Criatura — Señor hechicero|Girar cinco Hechiceros enderezados que controles: Busca en la biblioteca del jugador objetivo hasta cinco cartas y remuévelas del juego. Luego ese jugador baraja su biblioteca. Supreme Phantom|Fantasma supremo|Criatura — Espíritu|Vuela.\nLos otros Espíritus que controlas obtienen +1/+1. Supreme Verdict|Veredicto supremo|Conjuro|El Veredicto supremo no puede ser contrarrestado.\nDestruye todas las criaturas. Supreme Will|Voluntad suprema|Instantáneo|Elige uno:\n• Contrarresta el hechizo objetivo a menos que su controlador pague {3}.\n• Mira las cuatro primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. -Suq'Ata Assassin|Asesino de SuqíAta|| -Suq'Ata Firewalker|Fakir de Suq'Ata|| +Suq'Ata Assassin|Asesino de SuqíAta|Criatura - Asesino Humano|El Asesino de Suq'Ata no puede ser bloqueado por criaturas artefacto y/o criaturas negras.\nSiempre que el Asesino de Suq'Ata ataca y no es bloqueado, el jugador defensor obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde). +Suq'Ata Firewalker|Fakir de Suq'Ata|Criatura - Hechicero Humano|El Fakir de Suq'Ata no puede ser objetivo de hechizos rojos o habilidades de fuentes rojas. Suq'Ata Lancer|Lancero de Suq'Ata|Criatura — Caballero humano|Prisa.\nFlanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Sure Strike|Arremetida segura|Instantáneo|La criatura objetivo obtiene +3/+0 y gana la habilidad de dañar primero hasta el final del turno. Surestrike Trident|Tridente golpecertero|Artefacto — Equipo|La criatura equipada tiene la habilidad de dañar primero y "{T}, desanexar el Tridente golpecertero: Esta criatura hace daño igual a su fuerza al jugador objetivo."\nEquipar {4} ({4}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Surge Mare|Corcel del oleaje|Criatura — Pez caballo|El Corcel del oleaje no puede ser bloqueado por criaturas verdes.\nSiempre que el Corcel del oleaje haga daño a un oponente, puedes robar una carta. Si lo haces, descarta una carta.\n{1}{U}: El Corcel del oleaje obtiene +2/-2 hasta el final del turno. Surge Node|Nodo de recarga|Artefacto|El Nodo de recarga entra al campo de batalla con seis contadores de carga sobre él.\n{1}, {T}, remover un contador de carga del Nodo de recarga: Pon un contador de carga sobre el artefacto objetivo. Surge of Righteousness|Oleada de justicia|Instantáneo|Destruye la criatura negra o roja objetivo que esté atacando o bloqueando. Ganas 2 vidas. -Surge of Strength|Oleada de fuerza|| +Surge of Strength|Oleada de fuerza|Instantáneo|Como coste adicional para jugar la Oleada de fuerza, descártate de una carta roja o verde de tu mano.\nLa criatura objetivo gana la habilidad de arrollar y gana +X/+0 hasta final del turno, donde X es el coste de maná convertido. Surge of Thoughtweft|Oleada de trama mental|Instantáneo tribal — Kithkin|Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Si controlas un kithkin, roba una carta. Surge of Zeal|Oleada de fanatismo|Instantáneo|Irradiar La criatura objetivo y cada una de las otras criaturas que compartan un color con ella ganan la habilidad de prisa hasta el final del turno. Surgespanner|Cubreolas|Criatura — Hechicero tritón|Siempre que el Cubreolas sea girado, puedes pagar {1}{U}. Si lo haces, regresa el permanente objetivo a la mano de su propietario. @@ -15748,7 +15748,7 @@ Surging Dementia|Demencia pulsante|Conjuro|Ondear 4 (Cuando juegues este hechizo Surging Flame|Llama pulsante|Instantáneo|Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de maná. Pon el resto en el fondo de tu biblioteca.)\nLa Llama pulsante hace 2 puntos de daño a la criatura o jugador objetivo. Surging Might|Poder pulsante|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2.\nOndear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de maná. Pon el resto en el fondo de tu biblioteca.) Surging Sentinels|Centinelas pulsantes|Criatura — Soldado humano|Daña primero.\nOndear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de maná. Pon el resto en el fondo de tu biblioteca.) -Surprise Deployment|Despliegue sorpresivo|| +Surprise Deployment|Despliegue sorpresivo|Instantáneo|Juega el Despliegue sorpresivo sólo durante el combate.\nPon una carta criatura que no sea blanca de tu mano en juego. Al final del turno, devuelve esa criatura a tu mano. (Devuelvela si sólo está en juego.) Surrak Dragonclaw|Surrak Garradragón|Criatura legendaria — Guerrero humano|Destello.\nSurrak Garradragón no puede ser contrarrestado.\nLos hechizos de criatura que controlas no pueden ser contrarrestados.\nLas otras criaturas que controlas tienen la habilidad de arrollar. Surrak, the Hunt Caller|Surrak, la Voz de la caza|Criatura legendaria — Guerrero humano|Formidable — Al comienzo del combate en tu turno, si las criaturas que controlas tienen una fuerza total de 8 o más, la criatura objetivo que controlas gana la habilidad de prisa hasta el final del turno. Surrakar Banisher|Desterrador surrakar|Criatura — Surrakar|Cuando el Desterrador surrakar entre al campo de batalla, puedes regresar la criatura girada objetivo a la mano de su propietario. @@ -15759,22 +15759,22 @@ Surveilling Sprite|Hada vigilante|Criatura — Bribón hada|Vuela.\nCuando el Ha Survey the Wreckage|Inspección de los escombros|Conjuro|Destruye la tierra objetivo. Pon en el campo de batalla una ficha de criatura Trasgo roja 1/1. Surveyor's Scope|Telescopio del topógrafo|Artefacto|{T}, exiliar el Telescopio del topógrafo: Busca en tu biblioteca hasta X cartas de tierra básica, donde X es el número de jugadores que controlan al menos dos tierras más que tú. Pon esas cartas en el campo de batalla, luego baraja tu biblioteca. Survival Cache|Reserva de supervivencia|Conjuro|Gana 2 vidas. Luego, si tienes más vidas que un oponente, roba una carta.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) -Survival of the Fittest|Supervivencia de los fuertes|| +Survival of the Fittest|Supervivencia de los fuertes|Encantamiento|{G}, descartar una criatura de tu mano: Busca en tu biblioteca una carta de criatura, muéstrala, y ponla en tu mano. Baraja tu biblioteca. Survive the Night|Sobrevivir a la noche|Instantáneo|La criatura objetivo obtiene +1/+0 y gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no la destruyen.)\nInvestiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".) Survive|Sobrevivir|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nCada jugador baraja su cementerio en su biblioteca. Survivor of the Unseen|Sobreviviente de los Invisibles|Criatura — Hechicero humano|Mantenimiento acumulativo {2} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.)\n{T}: Roba dos cartas, luego pon una carta de tu mano en la parte superior de tu biblioteca. Survivors' Encampment|Campamento de los supervivientes|Tierra — Desierto|{T}: Agrega {C} a tu reserva de maná.\n{T}, girar una criatura enderezada que controlas: Agrega un maná de cualquier color a tu reserva de maná. Suspension Field|Campo de suspensión|Encantamiento|Cuando el Campo de suspensión entre al campo de batalla, puedes exiliar la criatura objetivo con resistencia de 3 o más hasta que el Campo de suspensión deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.) Suspicious Bookcase|Estantería sospechosa|Criatura artefacto — Muro|Defensor. (Esta criatura no puede atacar.)\n{3}, {T}: La criatura objetivo no puede ser bloqueada este turno. -Sustainer of the Realm|Protectora del reino|| -Sustaining Spirit|Espíritu protector|| -Sustenance|Sustento|| +Sustainer of the Realm|Protectora del reino|Criatura - Ángel|Vuela.\nSiempre que la Protectora del reino bloquea, obtiene +0/+2 hasta el final del turno. +Sustaining Spirit|Espíritu protector|Criatura - Espíritu Angel|Mantenimiento acumulativo: {1}{B}\nEl daño que reduce tu vida total a menos que 1 redúcelo a 1 en vez. +Sustenance|Sustento|Encantamiento|{1}, sacrificar una tierra: la criatura objetivo obtiene +1/+1 hasta el final del turno. Suture Priest|Sacerdotisa suturadora|Criatura — Clérigo|Siempre que otra criatura entre al campo de batalla bajo tu control, puedes ganar 1 vida.\nSiempre que una criatura entre al campo de batalla bajo el control de un oponente, puedes hacer que ese jugador pierda 1 vida. Suture Spirit|Espíritu suturador|Criatura — Espíritu|Vuela.\n{W/B}{W/B}{W/B}: Regenera la criatura objetivo. Sutured Ghoul|Necrófago suturado|Criatura — Zombie|Arrolla.\nEn cuanto el Necrófago suturado entre al campo de batalla, exilia cualquier cantidad de cartas de criatura de tu cementerio.\nLa fuerza del Necrófago suturado es igual a la fuerza total de las cartas exiliadas y su resistencia es igual a su resistencia total. Svogthos, the Restless Tomb|Svogthos, la tumba inquieta|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{3}{B}{G}: Hasta el final del turno, Svogthos, la tumba inquieta es una criatura Planta Zombie verde y negra con "Tanto la fuerza como la resistencia de esta criatura son iguales al número de cartas de criatura que haya en tu cementerio". Sigue siendo una tierra. -Svyelunite Temple|Templo Svyelunita|| -Swab Goblin|Trasgo lobo de mar|Criatura — Pirata trasgo| +Svyelunite Temple|Templo Svyelunita|Tierra|El Templo Svyelunita entra en juego girado.\n{T}: añade {U} a tu reserva de maná.\n{T}, sacrificar el Templo Svyelunita: añade {U}{U} a tu reserva de maná. +Swab Goblin|Trasgo lobo de mar|Criatura - Pirata Trasgo| Swaggering Corsair|Corsario bravucón|Criatura — Pirata humano|Incursión — El Corsario bravucón entra al campo de batalla con un contador +1/+1 sobre él si atacaste con una criatura este turno. Swallowing Plague|Plaga devoradora|Conjuro - Arcano|La Plaga devoradora hace X puntos de daño a la criatura objetivo y tú ganas X vidas. Swamp Mosquito|Mosquito de la ciénaga|Criatura — Insecto|Vuela.\nSiempre que el Mosquito de la ciénaga ataque y no sea bloqueado, el jugador defensor obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde el juego.) @@ -15791,7 +15791,7 @@ Swarmyard|Cemenjambre|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Regene Swashbuckling|Audacia|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de prisa. Swathcutter Giant|Gigante tajamultitudes|Criatura — Soldado gigante|Vigilancia.\nSiempre que el Gigante tajamultitudes ataque, hace 1 punto de daño a cada criatura que controla el jugador defensor. Swat|Aplastar|Instantáneo|Destruye la criatura objetivo con fuerza de 2 ó menos.\nCiclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) -Sway of Illusion|Ilusiones Influenciadas|| +Sway of Illusion|Ilusiones Influenciadas|Instantáneo|Cualquier número de criaturas objetivo se convierten al color de tu elección hasta el final del turno.\nRoba una carta. Sway of the Stars|Influencia de las estrellas|Conjuro|Cada jugador baraja su mano, cementerio y permanentes que le pertenezcan en su biblioteca, luego roba siete cartas. El total de vidas de cada jugador es 7. Sweatworks Brawler|Pendenciera de la fundición opresora|Criatura — Artífice humano|Improvisar. (Tus artefactos pueden ayudar a lanzar este hechizo. Cada artefacto que gires una vez que termines de activar habilidades de maná paga {1}.)\nAmenaza. Sweep Away|Barrido|Instantáneo|Regresa la criatura objetivo a la mano de su propietario. Si esa criatura está atacando, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario. @@ -15818,7 +15818,7 @@ Swirling Spriggan|Spriggan turbulento|Criatura — Chamán trasgo|{G/U}{G/U}: La Swirling Torrent|Torrente turbulento|Conjuro|Elige uno o ambos:\n• Pon la criatura objetivo en la parte superior de la biblioteca de su propietario.\n• Regresa la criatura objetivo a la mano de su propietario. Switcheroo|Cambiazo|Conjuro|Intercambia el control de dos criaturas objetivo. Swooping Talon|Garra arrasadora|Criatura — Soldado ave|Vuela.\n{1}: La Garra arrasadora pierde la habilidad de volar hasta el final del turno.\nProvocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) -Sword Dancer|Bailarín de la Espada|| +Sword Dancer|Bailarín de la Espada|Criatura - Rebelde Humano|{W}{W}: La criatura atacante obtiene -1/-0 Hasta final de turno. Sword of Body and Mind|Espada de cuerpo y mente|Artefacto — Equipo|La criatura equipada obtiene +2/+2 y tiene protección contra verde y contra azul.\nSiempre que la criatura equipada haga daño de combate a un jugador, pon en el campo de batalla una ficha de criatura Lobo verde 2/2 y ese jugador pone las primeras diez cartas de su biblioteca en su cementerio.\nEquipar {2}. Sword of Feast and Famine|Espada de abundancia y escasez|Artefacto — Equipo|La criatura equipada obtiene +2/+2 y tiene protección contra negro y contra verde.\nSiempre que la criatura equipada haga daño de combate a un jugador, ese jugador descarta una carta y tú enderezas todas las tierras que controlas.\nEquipar {2}. Sword of Fire and Ice|Espada de fuego y hielo|Artefacto — Equipo|La criatura equipada obtiene +2/+2 y tiene protección contra rojo y contra azul.\nSiempre que la criatura equipada haga daño de combate a un jugador, la Espada de fuego y hielo hace 2 puntos de daño a la criatura o jugador objetivo y tú robas una carta.\nEquipar {2}. @@ -15829,14 +15829,14 @@ Sword of Truth and Justice|Espada de verdad y justicia|Artefacto — Equipo|La c Sword of Vengeance|Espada de la venganza|Artefacto — Equipo|La criatura equipada obtiene +2/+0 y tiene las habilidades de dañar primero, vigilancia, arrollar y prisa.Equipar {3}. Sword of War and Peace|Espada de guerra y paz|Artefacto — Equipo|La criatura equipada obtiene +2/+2 y tiene protección contra rojo y contra blanco.\nSiempre que la criatura equipada haga daño de combate a un jugador, la Espada de guerra y paz hace daño a ese jugador igual a la cantidad de cartas en su mano y tú ganas 1 vida por cada carta en tu mano.\nEquipar {2}. Sword of the Animist|Espada de la animista|Artefacto legendario — Equipo|La criatura equipada obtiene +1/+1.Siempre que la criatura equipada ataque, puedes buscar en tu biblioteca una carta de tierra básica, ponerla en el campo de batalla girada y luego barajar tu biblioteca.Equipar {2}. -Sword of the Chosen|Espada de los elegidos|| +Sword of the Chosen|Espada de los elegidos|Artefacto Legendario|{T}: la leyenda objetivo obtiene +2/+2 hasta el final del turno. Sword of the Meek|Espada de los mansos|Artefacto — Equipo|La criatura equipada obtiene +1/+2.
Equipar {2}.
Siempre que una criatura 1/1 entre en juego bajo tu control, puedes regresar la Espada de los mansos de tu cementerio al juego y luego anexarla a esa criatura. Sword of the Paruns|Espada de los Paruns|Artefacto — Equipo|Mientras la criatura equipada esté girada, las criaturas giradas que controlas obtienen +2/+0.Mientras la criatura equipada esté enderezada, las criaturas enderezadas que controlas obtienen +0/+2.{3}: Puedes girar o enderezar la criatura equipada.Equipar {3}. Sword-Point Diplomacy|Diplomacia a punta de espada|Conjuro|Muestra las tres primeras cartas de tu biblioteca. Por cada una de esas cartas, pon esa carta en tu mano a menos que un oponente pague 3 vidas. Luego, exilia el resto. Swords to Plowshares|Espadas en guadañas|Instantáneo|Exilia la criatura objetivo. Su controlador gana una cantidad de vidas igual a su fuerza. Swordwise Centaur|Centauro sapientebélico|Criatura — Guerrero centauro| Sworn Companions|Compañeros jurados|Conjuro|Crea dos fichas de criatura Soldado blancas 1/1 con la habilidad de vínculo vital. -Sworn Defender|Defensor jurado|| +Sworn Defender|Defensor jurado|Criatura - Caballero Humano|{1}: la fuerza del Defensor jurado es la resistencia de la criatura objetivo bloqueadora, o bloqueada por el Defensor Jurado, menos 1 hasta el final del turno; y la resistencia del Defensor Jurado es 1 más la fuerza de esa criatura objetivo, hasta el final del turno. Sworn Guardian|Guardiana jurada|Criatura — Guerrero tritón| Sydri, Galvanic Genius|Sydri, inventora galvánica|Criatura legendaria — Artífice humano|{U}: El artefacto objetivo que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia iguales a su coste de maná convertido hasta el final del turno.\n{W}{B}: La criatura artefacto objetivo gana las habilidades de toque mortal y vínculo vital hasta el final del turno. Sygg, River Cutthroat|Sygg, degollador del río|Criatura legendaria — Bribón tritón|Al final del turno, si un oponente perdió 3 o más vidas este turno, puedes robar una carta. (El daño causa pérdida de vida.) @@ -15848,27 +15848,27 @@ Sylvan Bounty|Regalo silvano|Instantáneo|El jugador objetivo gana 8 vidas.\nCic Sylvan Brushstrider|Zancoarbusto silvano|Criatura — Bestia|Cuando el Zancoarbusto silvano entre al campo de batalla, ganas 2 vidas. Sylvan Caryatid|Cariátide silvana|Criatura — Planta|Defensor, antimaleficio.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. Sylvan Echoes|Ecos silvanos|Encantamiento|Siempre que te enfrentes y ganes, puedes robar una carta. (Esta habilidad se dispara después de que termina el enfrentamiento.) -Sylvan Hierophant|Jerofante silvano|| -Sylvan Library|Biblioteca silvana|| +Sylvan Hierophant|Jerofante silvano|Criatura - Clérigo Humano|Cuando el Jerofante silvano vaya a un cementerio desde el juego, retira del juego el Jeforante silvano, luego devuelve la carta de criatura objetivo de tu cementerio a tu mano. +Sylvan Library|Biblioteca silvana|Encantamiento|Al comienzo de tu paso de robar, puedes robar dos cartas. Si lo haces, elige dos carta en tu mano robadas este turno. Por cada una de estas cartas, paga 4 vidas o pon la carta en la parte superior de tu biblioteca. Sylvan Messenger|Mensajera silvestre|Criatura — Elfo|Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.)Cuando la Mensajera silvestre entre al campo de batalla, muestra las primeras cuatro cartas de tu biblioteca. Pon todas las cartas de Elfo mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Sylvan Might|Poderío silvestre|Instantáneo|La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno.\nRetrospectiva {2}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) Sylvan Offering|Ofrenda silvana|Conjuro|Elige un oponente. Ese jugador y tú ponen en el campo de batalla una ficha de criatura Pueblo-arbóreo verde X/X cada uno.\nElige un oponente. Ese jugador y tú ponen en el campo de batalla X fichas de criatura Guerrero Elfo verdes 1/1 cada uno. Sylvan Primordial|Primordial silvano|Criatura — Avatar|Alcance.Cuando el Primordial silvano entre al campo de batalla, por cada oponente, destruye el permanente objetivo que no sea criatura que controla ese jugador. Por cada permanente destruido de esta manera, busca una carta de bosque en tu biblioteca y pon esa carta en el campo de batalla girada. Luego baraja tu biblioteca. -Sylvan Ranger|Guardabosque silvano|Criatura — Explorador elfo|Cuando el Guardabosque silvano entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. +Sylvan Ranger|Guardabosque silvano|Criatura - Explorador elfo|Cuando el Guardabosque silvano entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Sylvan Reclamation|Reclamación silvana|Instantáneo|Exilia hasta dos artefactos y/o encantamientos objetivo.\nCiclo de tierras básicas {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de tierra básica, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) Sylvan Safekeeper|Protector silvestre|Criatura — Hechicero humano|Sacrificar una tierra: La criatura objetivo que controlas gana la habilidad de velo hasta el final del turno. (No puede ser objetivo de hechizos o habilidades.) Sylvan Scrying|Adivinación silvana|Conjuro|Busca en tu biblioteca una carta de tierra y ponla en tu mano. Luego baraja tu biblioteca. -Sylvan Tutor|Tutor silvano|| -Sylvan Yeti|Yeti silvestre|| +Sylvan Tutor|Tutor silvano|Conjuro|Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. +Sylvan Yeti|Yeti silvestre|Criatura - Yeti|La fuerza del Yeti silvestre es igual al número de cartas en tu mano. Sylvok Explorer|Reconocedor sylvok|Criatura — Druida humano|{T}: Agrega a tu reserva de maná un maná de cualquier color que pudiera producir una tierra que controla un oponente. Sylvok Lifestaff|Varavital sylvok|Artefacto — Equipo|La criatura equipada obtiene +1/+0.\nSiempre que la criatura equipada vaya a un cementerio, gana 3 vidas.\nEquipar {1}. Sylvok Replica|Réplica de sylvok|Criatura artefacto — Chamán|{G}, sacrificar la Réplica de sylvok: Destruye el artefacto o encantamiento objetivo. -Symbiosis|Simbiosis|| +Symbiosis|Simbiosis|Instantáneo|Dos criaturas objetivo obtienen cada una +2/+2 hasta el final del turno. Symbiotic Beast|Bestia simbiótica|Criatura — Bestia|Cuando la Bestia simbiótica vaya a un cementerio desde el juego, pon en juego cuatro fichas de criatura Insecto verde 1/1. -Symbiotic Deployment|Despliegue simbiótico|| +Symbiotic Deployment|Despliegue simbiótico|Encantamiento|Sáltate tu paso de robar.\n{1}, girar dos criaturas enderezadas que controles: Roba una carta. Symbiotic Elf|Elfo simbiótico|Criatura — Elfo|Cuando el Elfo simbiótico vaya a un cementerio desde el juego, pon en juego dos fichas de criatura Insecto verde 1/1. Symbiotic Wurm|Sierpe simbiótica|Criatura — Sierpe|Cuando la Sierpe simbiótica vaya a un cementerio desde el campo de batalla, pon en el campo de batalla siete fichas de criatura Insecto verdes 1/1. -Symbol of Unsummoning|Símbolo anulación|| +Symbol of Unsummoning|Símbolo anulación|Conjuro|Regresa la criatura oponente a la mano de su propietario. Synapse Sliver|Fragmentado sináptico|Criatura — Fragmentado|Siempre que un Fragmentado haga daño de combate a un jugador, su controlador puede robar una carta. Synchronized Strike|Ataque sincronizado|Instantáneo|Endereza hasta dos criaturas objetivo. Cada una obtiene +2/+2 hasta el final del turno. Synchronous Sliver|Fragmentado sincrónico|Criatura — Fragmentado|Todos los fragmentados tienen la habilidad de vigilancia. @@ -15886,7 +15886,7 @@ Syphon Flesh|Extraer la carne|Conjuro|Cada otro jugador sacrifica una criatura. Syphon Life|Extraer vida|Conjuro|El jugador objetivo pierde 2 vidas y tú ganas 2 vidas.\nDesandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra además de pagar sus otros costes.) Syphon Mind|Extraer la mente|Conjuro|Cada otro jugador descarta una carta. Roba una carta por cada carta descartada de esta manera. Syphon Sliver|Fragmentado extractor|Criatura — Fragmentado|Las criaturas Fragmentado que controlas tienen la habilidad de vínculo vital. (El daño hecho por una criatura Fragmentado que controlas también hace que ganes esa misma cantidad de vidas.) -Syphon Soul|Alma de sifón|| +Syphon Soul|Alma de sifón|Conjuro|Extraer el alma hace 2 puntos de daño a cada uno de los demás jugadores. Ganas una cantidad de vida igual al daño hecho de esta manera. Syr Alin, the Lion's Claw|Syr Alin, la Garra del León|Criatura legendaria — Caballero humano|Daña primero.\nSiempre que Syr Alin, la Garra del León ataque, las otras criaturas que controlas obtienen +1/+1 hasta el final del turno. Syr Carah, the Bold|Syr Carah, la Osada|Criatura legendaria — Caballero humano|Siempre que Syr Carah, la Osada o un hechizo de instantáneo o de conjuro que controlas haga daño a un jugador, exilia la primera carta de tu biblioteca. Puedes jugar esa carta este turno.\n{T}: Syr Carah hace 1 punto de daño a cualquier objetivo. Syr Elenora, the Discerning|Syr Elenora, la Perspicaz|Criatura legendaria — Caballero humano|La fuerza de Syr Elenora, la Perspicaz es igual a la cantidad de cartas en tu mano.\nCuando Syr Elenora entre al campo de batalla, roba una carta.\nA tus oponentes les cuesta {2} más lanzar hechizos que hagan objetivo a Syr Elenora. @@ -15897,25 +15897,25 @@ Séance|Sesión de espiritismo|Encantamiento|Al comienzo de cada mantenimiento, Tablet of the Guilds|Tableta de los gremios|Artefacto|En cuanto la Tableta de los gremios entre al campo de batalla, elige dos colores.\nSiempre que lances un hechizo, si es de al menos uno de los colores elegidos, ganas 1 vida por cada uno de los colores elegidos de los que sea el hechizo. Tah-Crop Elite|Élite de la simiente Tah|Criatura — Guerrero ave|Vuela.\nPuedes espolear a la Élite de la simiente Tah en cuanto ataque. Cuando lo hagas, las criaturas que controlas obtienen +1/+1 hasta el final del turno. (Una criatura espoleada no se enderezará durante tu próximo paso de enderezar.) Tah-Crop Skirmisher|Escaramuzadora de la simiente Tah|Criatura — Guerrero naga|Embalsamar {3}{U}. ({3}{U}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Guerrero Naga Zombie blanco sin coste de maná. Activa la habilidad de embalsamar solo como un conjuro.) -Tahngarth's Glare|Mirada de Tahngarth|| -Tahngarth's Rage|La ira de Tahngarth|| +Tahngarth's Glare|Mirada de Tahngarth|Conjuro|Mira las primeras tres cartas de la parte superior de la biblioteca del oponente objetivo, luego regrésalas en cualquier orden. Ese jugador mira las primeras tres cartas de la parte superior de tu biblioteca, luego las regresa en cualquier orden. +Tahngarth's Rage|La ira de Tahngarth|Encantamiento - Aura|La criatura encantada obtiene +3/+0 mientra este atacando. De otro modo, obtiene -2/-1. Tahngarth, First Mate|Tahngarth, contramaestre|Criatura legendaria — Guerrero minotauro|Tahngarth, contramaestre no puede ser bloqueado por más de una criatura.\nSiempre que un oponente ataque con una o más criaturas, si Tahngarth está girado, puedes hacer que ese oponente gane el control de Tahngarth hasta el final del combate. Si lo haces, elige un jugador o planeswalker al que ese oponente esté atacando. Tahngarth está atacando a ese jugador o planeswalker. -Tahngarth, Talruum Hero|Tahngarth, héroe de Talruum|| +Tahngarth, Talruum Hero|Tahngarth, héroe de Talruum|Criatura Legendaria - Guerrero Minotauro|El Tahngarth, héroe de Talruum no se gira al atacar. Taigam's Scheming|Maquinación de Taigam|Conjuro|Mira las cinco primeras cartas de tu biblioteca. Pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden. Taigam's Strike|Golpe de Taigam|Conjuro|La criatura objetivo obtiene +2/+0 hasta el final del turno y no puede ser bloqueada este turno.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) Taigam, Ojutai Master|Taigam, maestro de Ójutai|Criatura legendaria — Monje humano|Los hechizos de instantáneo, conjuro y Dragón que controlas no pueden ser contrarrestados por hechizos o habilidades.\nSiempre que lances un hechizo de instantáneo o conjuro de tu mano, si Taigam, maestro de Ójutai atacó este turno, ese hechizo gana la habilidad de rebote. (Exilia el hechizo en cuanto se resuelva. Al comienzo de tu próximo mantenimiento, puedes lanzar esa carta desde el exilio sin pagar su coste de maná.) Taigam, Sidisi's Hand|Taigam, mano de Sidisi|Criatura legendaria — Hechicero humano|Sáltate tu paso de robar.\nAl comienzo de tu mantenimiento, mira las tres primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en tu cementerio.\n{B}, {T}, exiliar X cartas de tu cementerio: La criatura objetivo obtiene -X/-X hasta el final del turno. Tail Slash|Sacudida de cola|Instantáneo|La criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a la criatura objetivo que no controlas. -Tainted Aether|Éter corrompudo|| +Tainted Aether|Éter corrompido|Encantamiento|Siempre que una criatura entra en juego, su controlador sacrifica una criatura o tierra. Tainted Field|Campo contaminado|Tierra|{T}: Agrega un maná incoloro a tu reserva de maná.\n{T}: Agrega {W} o {B} a tu reserva de maná. Juega esta habilidad sólo si controlas un pantano. Tainted Isle|Isla contaminada|Tierra|{T}: Agrega un maná incoloro a tu reserva de maná.\n{T}: Agrega {U} o {B} a tu reserva de maná. Juega esta habilidad sólo si controlas un pantano. Tainted Pact|Pacto corrompido|Instantáneo|Remueve del juego la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu mano a menos que tenga el mismo nombre que otra carta que haya sido removida de esta manera. Repite este proceso hasta que pongas una carta en tu mano o remuevas dos cartas que tengan el mismo nombre, lo que suceda primero. Tainted Peak|Cumbre contaminada|Tierra|{T}: Agrega un maná incoloro a tu reserva de maná.\n{T}: Agrega {B} o {R} a tu reserva de maná. Juega esta habilidad sólo si controlas un pantano. Tainted Remedy|Remedio corrompido|Encantamiento|Si un oponente fuera a ganar vidas, en vez de eso, ese jugador pierde esa misma cantidad de vidas. Tainted Sigil|Sello contaminado|Artefacto|{T}, sacrificar el Sello contaminado: Ganas vidas igual al total de vidas perdidas por todos los jugadores este turno. (El daño causa pérdida de vida.) -Tainted Specter|Espectro corrompido|| +Tainted Specter|Espectro corrompido|Criatura - Espectro|Vuela\n{1}{B}{B}, {T}: el jugador objetivo pone una carta de su mano en su cementerio o en la parte superior de su biblioteca. Si la carta va al cementerio de ese jugador, el Espectro corrompido hace 1 punto de daño a cada criatura o cada jugador. Juega esta habilidad sólo cuando puedas jugar un conjuro. Tainted Strike|Golpe contaminado|Instantáneo|La criatura objetivo obtiene +1/+0 y gana la habilidad de infectar hasta el final del turno. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Tainted Well|Pozo Contaminado|| +Tainted Well|Pozo Contaminado|Encantamiento - Aura|Cuando Pozo Contaminado entra en juego, roba una carta.\nLa tierra encantada es un pantano. Tainted Wood|Bosque contaminado|Tierra|{T}: Agrega un maná incoloro a tu reserva de maná.\n{T}: Agrega {B} o {G} a tu reserva de maná. Juega esta habilidad sólo si controlas un pantano. Taj-Nar Swordsmith|Forjaespadas de Taj-Nar|Criatura — Soldado felino|Cuando el Forjaespadas de Taj-Nar entre al campo de batalla, puedes pagar {X}. Si lo haces, busca en tu biblioteca una carta de equipo con coste de maná convertido de X o menos y ponla en el campo de batalla. Luego baraja tu biblioteca. Tajic, Blade of the Legion|Tájic, Espada de la Legión|Criatura legendaria — Soldado humano|Tájic, Espada de la Legión es indestructible.\nBatallón — Siempre que Tájic y al menos otras dos criaturas ataquen, Tájic obtiene +5/+5 hasta el final del turno. @@ -15938,13 +15938,13 @@ Takeno, Samurai General|Takeno, general samurái|Criatura legendaria - Samurái Takenuma Bleeder|Sangrador de Takenuma|Criatura - Chamán ogro|Siempre que el Sangrador de Takenuma ataque o bloquee, pierdes 1 vida si no controlas un Demonio. Takenuma|Takenuma|Plano — Kamigawa|Siempre que una criatura deje el campo de batalla, su controlador roba una carta.\nSiempre que lances caos, regresa la criatura objetivo que controlas a la mano de su propietario. Talara's Bane|Ruina de Talara|Conjuro|El oponente objetivo muestra su mano. Elige una carta de criatura verde o blanca de ahí. Ganas vidas igual a la resistencia de esa carta de criatura, luego ese jugador descarta esa carta. -Talara's Battalion|Batallón de Talara|Criatura — Guerrero elfo|Arrolla.\nJuega el Batallón de Talara sólo si jugaste otro hechizo verde este turno. -Talas Air Ship|Investigadora Talas|| -Talas Explorer|Nave aerea talas|| -Talas Merchant|Explorador talas|| -Talas Researcher|Mercader talas|| -Talas Scout|Reconocedor talas|| -Talas Warrior|Guerrero talas|| +Talara's Battalion|Batallón de Talara|Criatura - Elfo Guerrero|Arrolla. +Talas Air Ship|Investigadora Talas|Criatura - Pirata Humano|Vuela +Talas Explorer|Nave aerea talas|Criatura - Explorador Pirata Humano|Vuela +Talas Merchant|Explorador talas|Criatura - Pirata Humano| +Talas Researcher|Mercader talas|Criatura - Hechicero Pirata Humano| +Talas Scout|Reconocedor talas|Criatura - Explorador Pirata Humano|Vuela +Talas Warrior|Guerrero talas|Criatura - Guerrero Pirata Humano|El Guerrero Talas no puede ser bloqueado. Tale's End|Fin de la historia|Instantáneo|Contrarresta la habilidad activada, la habilidad disparada o el hechizo legendario objetivo. Talent of the Telepath|Talento del telépata|Conjuro|El oponente objetivo muestra las siete primeras cartas de su biblioteca. Puedes lanzar una carta de instantáneo o de conjuro que se encuentre entre ellas sin pagar su coste de maná. Luego ese jugador pone el resto en su cementerio.Dominio de hechizos — Si hay dos o más cartas de instantáneo y/o de conjuro en tu cementerio, en vez de eso, puedes lanzar hasta dos cartas de instantáneo y/o de conjuro mostradas. Talisman of Conviction|Talismán de convicción|Artefacto|{T}: Agrega {C}.\n{T}: Agrega {R} o {W}. El Talismán de convicción te hace 1 punto de daño. @@ -15960,7 +15960,7 @@ Talisman of Unity|Talismán de la unidad|Artefacto|{T}: Agrega {1} a tu reserva Tall as a Beanstalk|Crecer con habichuelas mágicas|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +3/+3, tiene la habilidad de alcance y es un Gigante además de sus otros tipos. Tallowisp|Centella de sebo|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, puedes buscar una carta de encantar criatura en tu biblioteca, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Talon Gates|Portal de Garras|Plano — Dominaria|En cualquier momento en que pudieras lanzar un conjuro, puedes exiliar con X contadores de tiempo sobre ella una carta que no sea tierra de tu mano, donde X es su coste de maná convertido. Si la carta exiliada no tiene la habilidad de suspender, gana suspender. (Al comienzo del mantenimiento de su propietario, remueve un contador de tiempo. Cuando sea removido el último, el jugador la lanza sin pagar su coste de maná. Si es una criatura, tiene la habilidad de prisa.)\nSiempre que lances caos, remueve dos contadores de tiempo de cada carta suspendida de la cual eres propietario. -Talon Sliver|Fragmentado de las garras|| +Talon Sliver|Fragmentado de las garras|Criatura - Fragmentado|Todos los fragmentados ganan la habilidad de dañar primero. Talon Trooper|Tropa de asalto con garras|Criatura — Explorador ave|Vuela. Talon of Pain|Garra del dolor|Artefacto|Siempre que una fuente que controles que no sea de la Garra del dolor haga daño a un oponente, pon un contador de carga sobre la Garra del dolor.\n{X}, {T}, remover X contadores de carga de la Garra del dolor: La Garra del dolor hace X puntos de daño a la criatura o jugador objetivo. Talonrend|Desgarrador|Criatura — Elemental|Vuela.\n{U/R}: El Desgarrador obtiene +1/-1 hasta el final del turno. @@ -15968,9 +15968,9 @@ Talons of Falkenrath|Garras Falkenrath|Encantamiento — Aura|Destello. (Puedes Talons of Wildwood|Garras del bosque salvaje|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de arrollar. (Puede hacer el daño de combate sobrante al jugador o planeswalker al que ataca.)\n{2}{G}: Regresa las Garras del bosque salvaje de tu cementerio a tu mano. Talrand's Invocation|Invocación de Talrand|Conjuro|Pon en el campo de batalla dos fichas de criatura Draco azules 2/2 con la habilidad de volar. Talrand, Sky Summoner|Talrand, invocador celeste|Criatura legendaria — Hechicero tritón|Siempre que lances un hechizo de instantáneo o de conjuro, crea una ficha de criatura Draco azul 2/2 con la habilidad de volar. -Talruum Champion|Campeón de Talruum|| -Talruum Minotaur|Minotauro de Talruum|| -Talruum Piper|Flautista de Talruum|| +Talruum Champion|Campeón de Talruum|Criatura - Minotauro|Daña primero\nSiempre que el Campeón de Talruum bloquea o sea bloqueado por una criatura, esa criatura pierde la habilidad de dañar primero hasta el final del turno. +Talruum Minotaur|Minotauro de Talruum|Criatura - Berserker Minotauro|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.) +Talruum Piper|Flautista de Talruum|Criatura - Minotauro|Todas las criaturas con la habilidad de volar que puede bloquear al Flautista de Talruum lo hace. Talus Paladin|Paladín de Talus|Criatura — Caballero Humano Aliado|Siempre que el Paladín de Talus u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que los Aliados que controles ganen la habilidad de vínculo vital hasta el final del turno y puedes poner un contador +1/+1 sobre el Paladín de Talus. Tamanoa|Tamanoa|Criatura — Espíritu|Siempre que una fuente que no sea criatura que controles haga daño, gana esa cantidad de vida. Tamiyo's Epiphany|Epifanía de Tamiyo|Conjuro|Adivina 4, luego roba dos cartas. @@ -15987,34 +15987,34 @@ Tangle Golem|Gólem de la Maraña|Criatura artefacto — Gólem|Afinidad por bos Tangle Hulk|Titán de la Maraña|Criatura artefacto — Bestia|{2}{G}: Regenera el Titán de la Maraña. Tangle Mantis|Mantis de la Maraña|Criatura — Insecto|Arrolla. Tangle Spider|Araña de la Maraña|Criatura — Araña|Destello. (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nAlcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) -Tangle Wire|Alambre enmarañado|| +Tangle Wire|Alambre enmarañado|Artefacto|Desaparecer {4} (Este artefacto entra en juego con cuatro contadores de desaparición sobre él. Al comienzo de tu mantenimiento, remueve un contador de desaparición de él. Si no puedes, sacrifícalo.)\nAl comienzo del mantenimiento de cada jugador, ese jugador gira un artefacto, criatura o tierra que controle por cada contador de desaparición en Alambre enmarañado Tanglebloom|Fruto de la Maraña|Artefacto|{1}, {T}: Ganas 1 vida. Tangleclaw Werewolf|Licántropa zarpagarfio|Criatura — Horror licántropo|La Licántropa zarpagarfio puede bloquear una criatura adicional cada combate.\n{6}{G}: Transforma a la Licántropa zarpagarfio. Tangleroot|Raízmaraña|Artefacto|Siempre que un jugador juegue un hechizo de criatura, ese jugador agrega {G} a su reserva de maná. Tanglesap|Savia enmarañadora|Instantáneo|Prevén todo el daño de combate que fueran a hacer este turno criaturas sin la habilidad de arrollar. Tanglewalker|Caminante de la Maraña|Criatura — Dríada|Las criaturas que controles son imbloqueables mientras el jugador defensor controle una tierra artefacto. -Tangle|Enmarañar|| -Taniwha|Taniwha|| +Tangle|Enmarañar|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno.\nLas criaturas atacantes no se enderezan durante el paso de enderezar de su controlador. +Taniwha|Taniwha|Criatura Legendaria - Serpiente|Cambia de fase, arrolla\nAl comienzo de tu mantenimiento, todas las tierras de tu control cambian de fase y salen de juego. Tapestry of the Ages|Tapiz de las eras|Artefacto|{2}, {T}: Roba una carta. Activa esta habilidad solo si lanzaste un hechizo que no sea de criatura este turno. Tar Fiend|Demonio de alquitrán|Criatura — Elemental|Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.)\nCuando el Demonio de alquitrán entre en juego, el jugador objetivo descarta una carta por cada criatura que devoró. -Tar Pit Warrior|Guerrero del lodazal|| +Tar Pit Warrior|Guerrero del lodazal|Criatura - Guerrero Ciclope|Cuando el Guerrero del lodazal sea objetivo de un hechizo o habilidad, sacrifícalo. Tar Pitcher|Lanzador de alquitrán|Criatura — Chamán trasgo|{T}, sacrificar un Trasgo: El Lanzador de alquitrán hace 2 puntos de daño a la criatura o jugador objetivo. Tar Snare|Trampa de alquitrán|Instantáneo|La criatura objetivo obtiene -3/-2 hasta el final del turno. Tarfire|Fuego de alquitrán|Instantáneo tribal — Trasgo|El Fuego de alquitrán hace 2 puntos de daño a la criatura o jugador objetivo. Tariel, Reckoner of Souls|Tariel, Vengadora de Almas|Criatura legendaria — Ángel|Vuela, vigilancia.\n{T}: Elige una carta de criatura al azar del cementerio del oponente objetivo. Pon esa carta en el campo de batalla bajo tu control. -Tariff|Tasa|| +Tariff|Tasa|Conjuro|Cada jugador sacrifica la criatura que controla con el coste de maná más alto a menos que pague el coste de maná de esa criatura. Si dos criaturas controladas por un jugador empatan en el coste más alto, ese jugador elige una. Tarmogoyf|Tarmogoyf|Criatura — Lhurgoyf|La fuerza del Tarmogoyf es igual a la cantidad de tipos de carta entre las cartas en todos los cementerios y su resistencia es igual a ese número más 1. (Los tipos de carta son artefacto, criatura, encantamiento, instantáneo, tierra, caminante de planos, conjuro y tribal.) Tarnished Citadel|Ciudadela manchada|Tierra|{T}: Agrega un maná incoloro a tu reserva de maná.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. La Ciudadela manchada te hace 3 puntos de daño. Tarox Bladewing|Tárox Alacortante|Criatura legendaria — Dragón|Vuela, prisa
Grandeza Descartar otra carta llamada Tárox Alacortante: Tárox Alacortante obtiene +X/+X hasta el final del turno, donde X es su fuerza. -Tarpan|Tarpán|| +Tarpan|Tarpán|Criatura - Caballo|Cuando el Tarpán vaya a un cementerio desde el juego, gana 1 vida. Tasigur's Cruelty|Crueldad de Tasigur|Conjuro|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nCada oponente descarta dos cartas. Tasigur, the Golden Fang|Tasigur, el Colmillo Dorado|Criatura legendaria — Chamán humano|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\n{2}{G/U}{G/U}: Pon las dos primeras cartas de tu biblioteca en tu cementerio, luego regresa de tu cementerio a tu mano una carta que no sea tierra que elija un oponente. -Task Force|Fuerza operante|| -Task Mage Assembly|Asamblea de Magos Supervisores|| +Task Force|Fuerza operante|Criatura - Rebelde Humano|Siempre que la Fuerza operante sea objetivo de un hechizo o habilidad, obtiene +0/+3 hasta el final del turno. +Task Mage Assembly|Asamblea de Magos Supervisores|Encantamiento|Cuando no hay criaturas en juego, sacrifica la Asamblea de Magos Supervisores.\n{2}: la Asamblea de Magos Supervisores hace 1 punto de daño a la criatura objetivo. Cualquier jugador puede jugar esta habilidad pero sólo cuando puedas jugar un conjuro. Tasseled Dromedary|Dromedario engalanado|Criatura — Camello| Taste for Mayhem|Sabor del caos|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+0.\nTemerario La criatura encantada obtiene un +2/+0 adicional mientras no tengas cartas en tu mano. Taste of Blood|Probar la sangre|Conjuro|Probar la sangre hace 1 punto de daño al jugador objetivo y tú ganas 1 vida. -Taste of Paradise|Néctar paradisíaco|| +Taste of Paradise|Néctar paradisíaco|Conjuro|Como coste adicional para jugar el Nectar paradisíaco, puedes pagar {1}{G} algún número de veces.\nGana 3 vidas, además 3 vidas adicionales por cada {1}{G} adicional que tú pagastes. Tatsumasa, the Dragon's Fang|Tatsumasa, el colmillo del dragón|Artefacto legendario - Equipo|La criatura equipada obtiene +5/+5.\n{6}, remover del juego a Tatsumasa, el colmillo del dragón: Pon en juego una ficha de criatura Espíritu Dragón azul 5/5 con la habilidad de volar. Cuando esa ficha vaya a un cementerio, regresa a Tatsumasa al juego bajo el control de su propietario.\nEquipar {3}. Tattered Drake|Draco desgarrado|Criatura — Draco zombie|Vuela.\n{B}: Regenera al Draco desgarrado. Tattered Haunter|Cazador andrajoso|Criatura — Espíritu|Vuela.\nEl Cazador andrajoso solo puede bloquear a criaturas con la habilidad de volar. @@ -16026,45 +16026,45 @@ Tattermunge Witch|Bruja de Gruñeharapos|Criatura — Chamán trasgo|{R}{G}: Cad Tattoo Ward|Tatuaje protector|Encantar criatura|La criatura encantada obtiene +1/+1 y tiene protección contra encantamientos. Este efecto no remueve el Tatuaje protector.\nSacrificar el Tatuaje protector: Destruye el encantamiento objetivo. Tatyova, Benthic Druid|Tatyova, druida bentónica|Criatura legendaria — Druida tritón|Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vida y robas una carta. Taunting Elf|Elfo burlón|Criatura — Elfo|Todas las criaturas que puedan bloquear al Elfo burlón lo hacen. -Taunt|Provocatión|| +Taunt|Provocación|Conjuro|Durante el siguiente turno del jugador objetivo, cada criatura que controle te ataca si puede. Taurean Mauler|Lacerador taurino|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)Siempre que un oponente lance un hechizo, puedes poner un contador +1/+1 sobre el Lacerador taurino. Tavern Swindler|Estafadora de taberna|Criatura — Bribón humano|{T}, pagar 3 vidas: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, ganas 6 vidas. -Tawnos's Wand|Baquete de Tawnos|| -Tawnos's Weaponry|Armamento de Tawnos|| +Tawnos's Wand|Baquete de Tawnos|Artefacto|{2}, {T}: la criatura objetivo con fuerza 2 o menos es imbloqueable este turno. +Tawnos's Weaponry|Armamento de Tawnos|Artefacto|Puedes elegir no enderezar el Armamento de Tawnos durante tu paso de enderezar.\n{2}, {T}: la criatura objetivo gana +1/+1 mientras que el Armamento de Tawnos permanezca girado. Tawnos, Urza's Apprentice|Tawnos, aprendiz de Urza|Criatura legendaria — Artífice humano|Prisa.\n{U}{R}, {T}: Copia la habilidad disparada o activada objetivo que controlas de una fuente artefacto. Puedes elegir nuevos objetivos para la copia. (Las habilidades de maná no pueden hacerse objetivo.) Tazeem|Tazeem|Plano — Zendikar|Las criaturas no pueden bloquear.\nSiempre que lances caos, roba una carta por cada tierra que controles. Teardrop Kami|Kami de la lágrima|Criatura - Espíritu|Sacrificar el Kami de la lágrima: Gira o endereza la criatura objetivo. Tears of Rage|Lágrimas de ira|Instantáneo|Juega las Lágrimas de ira sólo durante tu paso de declarar atacantes.\nLas criaturas atacantes que controles obtienen +X/+0 hasta el final del turno, donde X es el número de criaturas atacantes. Sacrifica esas criaturas al final del turno. Tears of Valakut|Lágrimas de Valakut|Instantáneo|Las Lágrimas de Valakut no pueden ser contrarrestadas por hechizos o habilidades.\nLas Lágrimas de Valakut hacen 5 puntos de daño a la criatura objetivo con la habilidad de volar. -Tectonic Break|Rompimiento tectónico|| +Tectonic Break|Rompimiento tectónico|Conjuro|Cada jugador sacrifica X tierras. Tectonic Edge|Borde tectónico|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}, sacrificar el Borde tectónico: Destruye la tierra objetivo que no sea básica. Activa esta habilidad solo si un oponente controla cuatro o más tierras. Tectonic Fiend|Demonio tectónico|Criatura — Elemental|Eco {4}{R}{R} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)\nEl Demonio tectónico ataca cada turno si puede. Tectonic Hellion|Infernal tectónico|Criatura — Infernal|Prisa.\nSiempre que el Infernal tectónico ataque, cada jugador que controla la mayor cantidad de tierras sacrifica dos tierras. -Tectonic Instability|Inestabilidad Tectónica|| +Tectonic Instability|Inestabilidad Tectónica|Encantamiento|Siempre que una tierra entre en juego, gira todas las tierras que su controlador controle. Tectonic Reformation|Reconfiguración tectónica|Encantamiento|Cada carta de tierra en tu mano tiene la habilidad de ciclo {R}.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Tectonic Rift|Falla tectónica|Conjuro|Destruye la tierra objetivo. Las criaturas sin la habilidad de volar no pueden bloquear este turno. -Teeka's Dragon|Dragón de Teeka|| +Teeka's Dragon|Dragón de Teeka|Criatura Artefacto - Dragon|Vuela, arrolla, ímpetu 4 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +4/+4 hasta final del turno por cada criatura bloqueando a parte de la primera.) Teetering Peaks|Picos oscilantes|Tierra|Los Picos oscilantes entran al campo de batalla girados.\nCuando los Picos oscilantes entren al campo de batalla, la criatura objetivo obtiene +2/+0 hasta el final del turno.\n{T}: Agrega {R} a tu reserva de maná. -Teferi's Care|Cuidado de Teferi|| -Teferi's Curse|Maldición de Teferi|| -Teferi's Drake|Draco de Teferi|| -Teferi's Honor Guard|Guardia de honor de Teferi|| -Teferi's Imp|Diablillo de Teferi|| -Teferi's Isle|Isla de Teferi|| +Teferi's Care|Cuidado de Teferi|Encantamiento|{W}, sacrificar un encantamiento: destruye el encantamiento objetivo.\n{3}{U}{U}: contrarrestra el hechizo de encantamiento objetivo. +Teferi's Curse|Maldición de Teferi|Encantamiento - Aura|La Maldición de Teferi sólo puede encantar un artefacto o una criatura. +Teferi's Drake|Draco de Teferi|Criatura - Draco|Vuela, cambia de fase +Teferi's Honor Guard|Guardia de honor de Teferi|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{U}{U}: el Guardia de honor de Teferi cambia de fase y sale de juego. +Teferi's Imp|Diablillo de Teferi|Criatura - Diablillo|Vuela, cambia de fase\nCuando el Diablillo de Teferi cambia de fase y sale de juego, elige y descártate de una carta.\nCuando el Diablillo de Teferi cambia de fase y entra juego, roba una carta. +Teferi's Isle|Isla de Teferi|Tierra Legendaria|Cambia de fase\nLa Isla de Teferi entra en juego girada.\n{T}: añade {U}{U} a tu reserva de maná. Teferi's Moat|Foso de Teferi|Encantamiento|En cuanto el Foso de Teferi entre en juego, elige un color.\nLas criaturas del color elegido que no tengan la habilidad de volar no pueden atacarte. Teferi's Protection|Protección de Teferi|Instantáneo|Hasta tu próximo turno, tu total de vidas no puede cambiar y tienes protección contra todo. Todos los permanentes que controlas salen de fase. (Mientras están fuera de fase, se tratan como si no existieran. Entran en fase antes de que endereces durante tu paso de enderezar.)\nExilia la Protección de Teferi. Teferi's Puzzle Box|Rompecabezas de Teferi|Artefacto|Al inicio del paso de robar de cada jugador, ese jugador pone las cartas que tenga en la mano en la parte inferior de su biblioteca en cualquier orden, luego roba ese mismo número de cartas. -Teferi's Realm|Reino de Teferi|| -Teferi's Response|Respuesta de Teferi|| +Teferi's Realm|Reino de Teferi|Encantar Mundo|Al comienzo del mantenimiento de cada jugador, ese jugador elige un artefacto, criatura, tierra o encantamiento global. Todas las cartas de ese tipo cambia de fase y sale de juego. +Teferi's Response|Respuesta de Teferi|Instantáneo|Contrarrestra el hechizo objetivo o habilidad que un oponente controla hace objetivo a una tierra de tu control. Si una habilidad de un permanente es contrarrestada de esta manera, destruye ese permanente.\nRoba dos cartas. Teferi's Sentinel|Centinela de Teferi|Criatura artefacto — Gólem|Mientras controles un planeswalker Teferi, el Centinela de Teferi obtiene +4/+0. Teferi's Time Twist|Alteración temporal de Teferi|Instantáneo|Exilia el permanente objetivo que controlas. Regresa esa carta al campo de batalla bajo el control de su propietario al comienzo del próximo paso final. Si entra al campo de batalla como una criatura, entra con un contador +1/+1 adicional sobre ella. -Teferi's Veil|Velo de Teferi|| +Teferi's Veil|Velo de Teferi|Encantamiento|Siempre que una criatura que controles ataca, cambia de fase y sale del juego al final del combate. Teferi, Hero of Dominaria|Teferi, héroe de Dominaria|Planeswalker legendario — Teferi|+1: Roba una carta. Al comienzo del próximo paso final, endereza dos tierras.\n−3: Pon el permanente objetivo que no sea tierra en la biblioteca de su propietario en tercer lugar desde la parte superior.\n−8: Obtienes un emblema con "Siempre que robes una carta, exilia el permanente objetivo que controla un oponente". Teferi, Mage of Zhalfir|Teferi, mago de Zhalfir|Criatura legendaria — Hechicero humano|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nLas cartas de criatura de las cuales eres propietario que no están en juego tienen la habilidad de destello.\nCada oponente puede jugar hechizos sólo en cualquier momento en que pudiera jugar un conjuro. Teferi, Temporal Archmage|Teferi, archimago temporal|Planeswalker — Teferi|+1: Mira las dos primeras cartas de tu biblioteca. Pon una de ellas en tu mano y la otra en el fondo de tu biblioteca.\n-1: Endereza hasta cuatro permanentes objetivo.\n−10: Obtienes un emblema con "Puedes activar las habilidades de lealtad de los planeswalkers que controlas en el turno de cualquier jugador en cualquier momento en que pudieras lanzar un instantáneo".\nTeferi, archimago temporal puede ser tu comandante. Teferi, Time Raveler|Teferi, manipulador del tiempo|Planeswalker legendario — Teferi|Cada oponente puede lanzar hechizos solo en cualquier momento en que pudiera lanzar un conjuro.\n+1: Hasta tu próximo turno, puedes lanzar hechizos de conjuro como si tuvieran la habilidad de destello.\n−3: Regresa hasta un artefacto, criatura o encantamiento objetivo a la mano de su propietario. Roba una carta. Teferi, Timebender|Teferi, el Tuercetiempo|Planeswalker legendario — Teferi|+2: Endereza hasta un artefacto o criatura objetivo.\n−3: Ganas 2 vidas y robas dos cartas.\n−9: Juega un turno adicional después de este. -Tek|Tek|| +Tek|Tek|Criatura Artefacto - Dragón|El Tek obtiene +0/+2 mientra que controles una llanura, tiene la habilidad de volar mientras que controles un isla, obtiene +2/+0 mientras que controles un pantano, tiene la habilidad de dañar primero mientras que controles una montaña, y tiene la habilidad de arrollar mientras controles un bosque. Tel-Jilad Archers|Arqueros de Tel-Jilad|Criatura — Arquero elfo|Protección contra artefactos.\nLos Arqueros de Tel-Jilad pueden bloquear como si tuvieran la habilidad de volar. Tel-Jilad Chosen|Elegido de Tel-Jilad|Criatura — Guerrero elfo|Protección contra artefactos. Tel-Jilad Defiance|Desafío de Tel-Jilad|Instantáneo|La criatura objetivo gana protección contra artefactos hasta el final del turno.\nRoba una carta. @@ -16078,29 +16078,29 @@ Tel-Jilad Wolf|Lobo de Tel-Jilad|Criatura — Lobo|Siempre que el Lobo de Tel-Ji Telekinetic Bonds|Vínculos telequinéticos|Encantamiento|Siempre que un jugador descarte una carta de su mano, puedes pagar {1}{U}. Si lo haces, gira o endereza el permanente objetivo. Telekinetic Sliver|Fragmentado telequinético|Criatura — Fragmentado|Todos los Fragmentados tienen "{T}: Gira el permanente objetivo". Telemin Performance|Actuación de telemin|Conjuro|El oponente objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Ese jugador pone en su cementerio todas las cartas que no sean de criatura mostradas de esta manera, luego tú pones en juego bajo tu control la carta de criatura. -Telepathic Spies|Espías telepáticos|| +Telepathic Spies|Espías telepáticos|Criatura - Hechicero Humano|Cuando los Espías telepáticos entra en juego, mira la mano del oponente objetivo. Telepathy|Telepatía|Encantamiento|Tus oponentes juegan mostrando sus manos. Teleportal|Teleportal|Conjuro|La criatura objetivo que controlas obtiene +1/+0 hasta el final del turno y es imbloqueable este turno.\nSobrecarga {3}{U}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) -Telethopter|Teletóptero|| -Telim'Tor's Darts|Dardos de Telim'Tor|| -Telim'Tor's Edict|Edicto de Telim'Tor|| -Telim'Tor|Telim'Tor|| +Telethopter|Teletóptero|Criatura Artefacto - Toptero|Gira una criatura enderezada de tu control: el Teletóptero gana la habilidad de volar hasta el final del turno. +Telim'Tor's Darts|Dardos de Telim'Tor|Artefacto| +Telim'Tor's Edict|Edicto de Telim'Tor|Instantáneo|Remueve el permanente objetivo que tú controles del juego.\nRoba una carta al comienzo del siguiente mantenimiento. +Telim'Tor|Telim'Tor|Criatura Legendaria - Caballero Humano|Flanquea Teller of Tales|Cuentacuentos|Criatura - Espíritu|Vuela.\nSiempre que juegues un hechizo arcano o de Espíritu, gira o endereza la criatura objetivo. Telling Time|Contar el tiempo|Instantáneo|Mira las tres primeras cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano, una en la parte superior de tu biblioteca y una en la parte inferior de tu biblioteca. Temmet, Vizier of Naktamun|Temmet, visir de Naktamun|Criatura legendaria — Clérigo humano|Al comienzo del combate en tu turno, la ficha de criatura objetivo que controlas obtiene +1/+1 hasta el final del turno y no puede ser bloqueada este turno.\nEmbalsamar {3}{W}{U}. ({3}{W}{U}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Clérigo Humano Zombie blanco sin coste de maná. Activa la habilidad de embalsamar solo como un conjuro.) Tempered Sliver|Fragmentado forjado|Criatura — Fragmentado|Las criaturas Fragmentado que controlas tienen "Siempre que esta criatura haga daño de combate a un jugador, pon un contador +1/+1 sobre ella". Tempered Steel|Acero templado|Encantamiento|Las criaturas artefacto que controlas obtienen +2/+2. -Temper|Temple|| +Temper|Temple|Instantáneo|Prevén los siguiente X puntos de daño que fuera a recibir la criatura objetivo este turno. Por cada punto de daño prevenido de esta manera, pon un contador +1/+1 en esa criatura. Tempest Caller|Invocador de tempestades|Criatura — Hechicero tritón|Cuando el Invocador de tempestades entre al campo de batalla, gira todas las criaturas que controla el oponente objetivo. Tempest Djinn|Djinn de la tempestad|Criatura — Djinn|Vuela.\nEl Djinn de la tempestad obtiene +1/+0 por cada Isla básica que controlas. -Tempest Drake|Draco de la tempestad|| -Tempest Efreet|Efrit de la tormenta|| +Tempest Drake|Draco de la tempestad|Criatura - Draco|Vuela\nEl Draco de la tempestad no se gira al atacar. +Tempest Efreet|Efrit de la tormenta|Criatura - Efrit|Quita el Efrit de la tormenta de tu mazo antes de jugar si no esta jugando por apuesta.\n{T}, sacrificar el Efrit de la tormenta: el oponente objetivo puede pagar 10 vidas. Si ese jugador no lo hace, muestra una carta al azar de su mano.\nTe apropias de la carta mostrada y ese jugador se apropia del Efrit de la tormenta.\nPon la carta mostrada en tu mano y el Efrit de la tormenta en el cementerio de ese jugador. Tempest Owl|Búho de la tempestad|Criatura — Ave|Estímulo {4}{U}. (Puedes pagar {4}{U} adicionales en cuanto lances este hechizo.)\nVuela.\nCuando el Búho de la tempestad entre al campo de batalla, si fue estimulado, gira hasta tres permanentes objetivo. Tempest of Light|Tempestad de luz|Instantáneo|Destruye todos los encantamientos. Temple Acolyte|Acólito del templo|Criatura — Clérigo humano|Cuando el Acólito del templo entre al campo de batalla, ganas 3 vidas. Temple Altisaur|Altisaurio del templo|Criatura — Dinosaurio|Si una fuente fuera a hacerle daño a otro Dinosaurio que controlas, prevén todo ese daño excepto 1 punto. Temple Bell|Campana del templo|Artefacto|{T}: Cada jugador roba una carta. -Temple Elder|Anciano del templo|| +Temple Elder|Anciano del templo|Criatura - Clérigo Humano| Temple Garden|Jardín del templo|Tierra — Bosque llanura|({T}: Agrega {G} o {W} a tu reserva de maná.)\nEn cuanto el Jardín del templo entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, el Jardín del templo entra al campo de batalla girado. Temple of Abandon|Templo del abandono|Tierra|El Templo del abandono entra al campo de batalla girado.\nCuando el Templo del abandono entre al campo de batalla, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\n{T}: Agrega {R} o {G} a tu reserva de maná. Temple of Aclazotz|Templo de Aclazotz|Tierra legendaria|(Se transforma del Ayuno de Sangre de Arguel.)\n{T}: Agrega {B} a tu reserva de maná.\n{T}, sacrificar una criatura: Ganas una cantidad de vidas igual a la resistencia de la criatura sacrificada. @@ -16115,26 +16115,26 @@ Temple of Silence|Templo del silencio|Tierra|El Templo del silencio entra al cam Temple of Triumph|Templo del triunfo|Tierra|El Templo del triunfo entra al campo de batalla girado.\nCuando el Templo del triunfo entre al campo de batalla, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\n{T}: Agrega {R} o {W} a tu reserva de maná. Temple of the False God|Templo de la diosa falsa|Tierra|{T}: Agrega {2} a tu reserva de maná. Activa esta habilidad solo si controlas cinco o más tierras. Temporal Adept|Perito temporal|Criatura — Hechicero humano|{U}{U}{U}, {T}: Regresa el permanente objetivo a la mano de su propietario. -Temporal Aperture|Abertura temporal|| +Temporal Aperture|Abertura temporal|Artefacto|5, {T}: baraja tu biblioteca y muestra la carta superior. Hasta el final del turno, mientras esa carta permanezca el la parte superior de tu biblioteca, puedes jugar la carta como si estuviera en tu mano sin pagar el coste de maná. Si el hechizo tiene X en su coste de mana, X es 0. Temporal Cascade|Cascada temporal|Conjuro|Elige uno: Cada jugador baraja su mano y su cementerio en su biblioteca; o cada jugador roba siete cartas\nEntrelazar {2}. (Si pagas el coste de entrelazar, juega ambas opciones.) -Temporal Distortion|Deformación Temporal|| +Temporal Distortion|Deformación Temporal|Encantamiento|Siempre que una criatura o tierra sea girada, pon un contador de reloj de arena en él.\nLos permanentes con un contador de reloj de arena en él no se enderezan durante el paso de enderezar de su controlador.\nAl comienzo de cada mantenimiento, quita todos los contadores de reloj de arena de los permanentes que controla ese jugador. Temporal Eddy|Remolino temporal|Conjuro|Pon la criatura o tierra objetivo en la parte superior de la biblioteca de su propietario. Temporal Extortion|Extorsión temporal|Conjuro|Cuando juegues Extorsión temporal, cualquier jugador puede pagar la mitad de su vida, redondeado hacia arriba. Si un jugador lo hace, contrarresta la Extorsión temporal.\nToma un turno extra después de éste. Temporal Fissure|Fisura temporal|Conjuro|Regresa el permanente objetivo a la mano de su propietario.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.) Temporal Isolation|Aislamiento temporal|Encantamiento — Aura|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nEncantar criatura.\nLa criatura encantada tiene la habilidad de desvanecerse. (Sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)\nPrevén todo el daño que fuera a ser hecho por la criatura encantada. Temporal Machinations|Maquinaciones temporales|Conjuro|Regresa la criatura objetivo a la mano de su propietario. Si controlas un artefacto, roba una carta. -Temporal Manipulation|Manipulación temporal|| +Temporal Manipulation|Manipulación temporal|Conjuro|Toma un turno extra después de éste. Temporal Mastery|Maestría del tiempo|Conjuro|Toma un turno adicional después de éste. Exilia la Maestría del tiempo.\nMilagro {1}{U}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) -Temporal Spring|Manantial temporal|| +Temporal Spring|Manantial temporal|Conjuro|Pon el permanente objetivo en la parte superior de la biblioteca de su propietario. Temporal Trespass|Transgresión temporal|Conjuro|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nJuega un turno adicional después de este. Exilia la Transgresión temporal. Temporary Insanity|Locura temporal|Instantáneo|Endereza la criatura objetivo que tenga una fuerza menor que el número de cartas en tu cementerio y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. -Temporary Truce|Tregua temporal|| +Temporary Truce|Tregua temporal|Conjuro|Cada jugador puede robar hasta dos cartas. Por cada carta por debajo de dos que un jugador robe de esta manera, ese jugador gana 2 vidas. Tempt with Discovery|Tentación del descubrimiento|Conjuro|Oferta tentadora — Busca en tu biblioteca una carta de tierra y ponla en el campo de batalla. Cada oponente puede buscar en su biblioteca una carta de tierra y ponerla en el campo de batalla. Por cada oponente que busque en su biblioteca de esta manera, busca en tu biblioteca una carta de tierra y ponla en el campo de batalla. Luego cada jugador que buscó en una biblioteca de esta manera la baraja. Tempt with Glory|Tentación de la gloria|Conjuro|Oferta tentadora — Pon un contador +1/+1 sobre cada criatura que controlas. Cada oponente puede poner un contador +1/+1 sobre cada criatura que controla. Por cada oponente que lo haga, pon otro contador +1/+1 sobre cada criatura que controlas. Tempt with Immortality|Tentación de la inmortalidad|Conjuro|Oferta tentadora — Regresa una carta de criatura de tu cementerio al campo de batalla. Cada oponente puede regresar una carta de criatura de su cementerio al campo de batalla. Por cada jugador que lo haga, regresa una carta de criatura de tu cementerio al campo de batalla. Tempt with Reflections|Tentación de los reflejos|Conjuro|Oferta tentadora — Elige una criatura objetivo que controlas. Pon en el campo de batalla una ficha que es una copia de esa criatura. Cada oponente puede poner en el campo de batalla una ficha que es una copia de esa criatura. Por cada oponente que lo haga, pon en el campo de batalla una ficha que es una copia de esa criatura. Tempt with Vengeance|Tentación de la venganza|Conjuro|Oferta tentadora — Pon en el campo de batalla X fichas de criatura Elemental rojas 1/1 con la habilidad de prisa. Cada oponente puede poner en el campo de batalla X fichas de criatura Elemental rojas 1/1 con la habilidad de prisa. Por cada jugador que lo haga, pon en el campo de batalla X fichas de criatura Elemental rojas 1/1 con la habilidad de prisa. -Tempting Licid|Lícido inductor|| +Tempting Licid|Lícido inductor|Criatura - Lícido|{G}, {T}: el Lícido inductor pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo. Adjúntalo a la criatura objetivo. Puedes pagar {G} para que termine este efecto.\nTodas las criaturas que puedan bloquear a la criatura encantada lo hacen. Tempting Witch|Bruja tentadora|Criatura — Brujo humano|Cuando la Bruja tentadora entre al campo de batalla, crea una ficha de Comida. (Es un artefacto con "{2}, {T}, sacrificar este artefacto: Ganas 3 vidas".)\n{2}, {T}, sacrificar una Comida: El jugador objetivo pierde 3 vidas. Tempting Wurm|Sierpe tentadora|Criatura — Sierpe|Cuando la Sierpe tentadora entre en juego, cada oponente puede poner en juego cualquier número de cartas de artefacto, de criatura, de encantamiento y/o de tierra de su mano. Temur Ascendancy|Supremacía temur|Encantamiento|Las criaturas que controlas tienen la habilidad de prisa.\nSiempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, puedes robar una carta. @@ -16152,7 +16152,7 @@ Tendershoot Dryad|Dríada brotetierno|Criatura — Dríada|Ascender. (Si control Tendo Ice Bridge|Puente helado de Tendo|Tierra|El Puente helado de Tendo entra en juego con un contador de carga sobre él.\n{T}: Agrega {1} a tu reserva de maná.\n{T}, remover un contador de carga del Puente helado de Tendo: Agrega un maná de cualquier color a tu reserva de maná. Tendrils of Agony|Zarcillos de agonía|Conjuro|El jugador objetivo pierde 2 vida y tú ganas 2 vida.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.) Tendrils of Corruption|Zarcillos de corrupción|Instantáneo|Los Zarcillos de corrupción hacen X puntos de daño a la criatura objetivo y tú ganas X vidas, donde X es el número de pantanos que controlas. -Tendrils of Despair|Zarcillos de desesperación|| +Tendrils of Despair|Zarcillos de desesperación|Conjuro|Como coste adicional para jugar los Zarcillos de desesperación, sacrifica una criatura.\nEl oponente objetivo se descarta de dos cartas de su mano. Teneb, the Harvester|Téneb, el cosechador|Criatura legendaria — Dragón|Vuela.\nSiempre que Téneb, el cosechador haga daño de combate a un jugador, puedes pagar {2}{B}. Si lo haces, pon en el campo de batalla bajo tu control la carta de criatura objetivo de un cementerio. Tenement Crasher|Rompeviviendas|Criatura — Bestia|Prisa. Tenth District Guard|Guarda del Distrito Décimo|Criatura — Soldado humano|Cuando la Guarda del Distrito Décimo entre al campo de batalla, la criatura objetivo obtiene +0/+1 hasta el final del turno. @@ -16164,8 +16164,8 @@ Terashi's Cry|Llanto de Terashi|Conjuro - Arcano|Gira hasta tres criaturas objet Terashi's Grasp|Apretón de Terashi|Conjuro - Arcano|Destruye el artefacto o encantamiento objetivo. Ganas una cantidad de vida igual a su coste de maná convertido. Terashi's Verdict|Veredicto de Terashi|Instantáneo - Arcano|Destruye la criatura atacante objetivo con fuerza 3 o menor. Terastodon|Terastodonte|Criatura — Elefante|Cuando el Terastodonte entre al campo de batalla, puedes destruir hasta tres permanentes objetivo que no sean criatura. Por cada permanente puesto en el cementerio de esta manera, su controlador pone en el campo de batalla una ficha de criatura Elefante verde 3/3. -Teremko Griffin|Grifo de Teremko|| -Terminal Moraine|Morrena terminal|| +Teremko Griffin|Grifo de Teremko|Criatura - Grifo|Agrupa, vuela +Terminal Moraine|Morrena terminal|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}, sacrificar la Morrena terminal: Busca en tu biblioteca una carta de tierra básica y pon esa carta en juego girada. Luego baraja tu biblioteca. Terminate|Terminar|Instantáneo|Destruye la criatura objetivo. No puede ser regenerada. Terminus|Términus|Conjuro|Pon todas las criaturas en el fondo de las bibliotecas de sus propietarios.\nMilagro {W}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Teroh's Faithful|Fieles de Teroh|Criatura — Clérigo|Cuando los Fieles de Teroh entren en juego, gana 4 vidas. @@ -16175,7 +16175,7 @@ Terra Ravager|Devastatierras|Criatura — Bestia elemental|Siempre que el Devast Terra Stomper|Aplastatierra|Criatura — Bestia|El Aplastatierra no puede ser contrarrestado.Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker defensor mientras ataca.) Terraformer|Terraformador|Criatura — Hechicero humano|{1}: Elige un tipo de tierra básica. El tipo de tierra de cada tierra que controlas es ese tipo hasta el final del turno. Terrain Elemental|Elemental terrenal|Criatura — Elemental| -Terrain Generator|Generador de terreno|| +Terrain Generator|Generador de terreno|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: pon la carta de tierra básica de tu mano en juego girada. Terramorphic Expanse|Expansión terramórfica|Tierra|{T}, sacrificar la Expansión terramórfica: Busca en tu biblioteca una carta de tierra básica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Terrarion|Terrarión|Artefacto|El Terrarión entra al campo de batalla girado.\n{2}, {T}, sacrificar el Terrarión: Agrega dos manás de cualquier combinación de colores a tu reserva de maná.\nCuando el Terrarión vaya a un cementerio desde el campo de batalla, roba una carta. Terravore|Terrávoro|Criatura — Lhurgoyf|Arrolla.\nTanto la fuerza como la resistencia del Terrávoro son iguales al número de cartas de tierra que haya en todos los cementerios. @@ -16183,7 +16183,7 @@ Terrifying Presence|Presencia aterradora|Instantáneo|Prevén todo el daño de c Territorial Allosaurus|Alosaurio territorial|Criatura — Dinosaurio|Estímulo {2}{G}. (Puedes pagar {2}{G} adicionales al lanzar este hechizo.)\nCuando el Alosaurio territorial entre al campo de batalla, si fue estimulado, lucha contra otra criatura objetivo. Territorial Baloth|Báloth territorial|Criatura — Bestia|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Báloth territorial obtiene +2/+2 hasta el final del turno. Territorial Boar|Jabalí territorial|Criatura — Jabalí|Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, el Jabalí territorial obtiene +1/+1 y gana la habilidad de vigilancia hasta el final del turno. -Territorial Dispute|Disputa territorial|| +Territorial Dispute|Disputa territorial|Encantamiento|Los jugadores no pueden jugar tierras.\nAl comienzo de tu mantenimiento, sacrifica la Disputa territorial a menos que sacrifiques una tierra. Territorial Gorger|Devorador territorial|Criatura — Gremlin|Arrolla.\nSiempre que obtengas uno o más {E} (contadores de energía), el Devorador territorial obtiene +2/+2 hasta el final del turno. Territorial Hammerskull|Testamaza territorial|Criatura — Dinosaurio|Siempre que el Testamaza territorial ataque, gira la criatura objetivo que controla un oponente. Territorial Hellkite|Engendro territorial|Criatura — Dragón|Vuela, prisa.\nAl comienzo del combate en tu turno, elige un oponente al azar que el Engendro territorial no atacó durante tu último combate. El Engendro territorial ataca a ese jugador este combate si puede. Si no puedes elegir un oponente de esta manera, gira el Engendro territorial. @@ -16196,10 +16196,10 @@ Teshar, Ancestor's Apostle|Teshar, apóstol de la Antepasada|Criatura legendaria Test of Endurance|Prueba de resistencia|Encantamiento|Al comienzo de tu mantenimiento, si tienes 50 ó más vidas, ganas el juego. Test of Faith|Prueba de fe|Instantáneo|Prevén los siguientes 3 puntos de daño que fueran a ser hechos a la criatura objetivo este turno, y pon un contador +1/+1 sobre esa criatura por cada punto de daño prevenido de esta manera. Testament of Faith|Testamento de fe|Encantamiento|{X}: El Testamento de fe es una criatura Muro X/X hasta el final del turno. Sigue siendo un encantamiento. (Los Muros no pueden atacar.) -Tethered Griffin|Grifo atado|| -Tethered Skirge|Esquirge atado|| +Tethered Griffin|Grifo atado|Criatura - Grifo|Vuela.\nCuando no controles ningun encantamiento, sacrifica el Grifo atado. +Tethered Skirge|Esquirge atado|Criatura - Diablillo|Vuela.\nSiempre que el Esquirge atado sea objetivo de un hechizo o habilidad, pierde 1 vida. Tethmos High Priest|Gran sacerdote de Tetmos|Criatura — Clérigo felino|Heroísmo — Siempre que lances un hechizo que haga objetivo al Gran sacerdote de Tetmos, regresa la carta de criatura objetivo con un coste de maná convertido de 2 o menos de tu cementerio al campo de batalla. -Tetravus|Tétravo|| +Tetravus|Tétravo|Criatura Artefacto - Constructo|Vuela\nEl Tétravo entra en juego con tres contadores +1/+1 sobre él.\nAl comienzo de tu mantenimiento, puedes retirar del juego cualquier número de Tetravites creados por el Tétravo. Por cada Tetravite retirado de esta manera, pon un contador +1/+1 sobre el Tétravo. Luego puedes quitar cualquier numero de contadores +1/+1 de el Tétravo.\nPor cada contador +1/+1 quitados de esta manera, pon en juego una ficha criatura artefacto Tetravite 1/1 con la habilidad de volar y con "Tetravite no puede ser encantado." Tetsuko Umezawa, Fugitive|Tetsuko Umezawa, fugitiva|Criatura legendaria — Bribón humano|Las criaturas que controlas con fuerza o resistencia de 1 o menos no pueden ser bloqueadas. Tetzimoc, Primal Death|Tetzimoc, la Muerte Primigenia|Criatura legendaria — Dinosaurio anciano|Toque mortal.\n{B}, mostrar a Tetzimoc, la Muerte Primigenia de tu mano: Pon un contador de presa sobre la criatura objetivo. Activa esta habilidad solo durante tu turno.\nCuando Tetzimoc entre al campo de batalla, destruye cada criatura que controlen tus oponentes con un contador de presa sobre ella. Teyo's Lightshield|Escudo luminoso de Teyo|Criatura — Ilusión|Cuando el Escudo luminoso de Teyo entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo que controlas. @@ -16222,14 +16222,14 @@ Tezzeret, Cruel Machinist|Tezzeret, maquinista cruel|Planeswalker legendario — Tezzeret, Master of Metal|Tezzeret, maestro del metal|Planeswalker — Tezzeret|+1: Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de artefacto. Pon esa carta en tu mano y el resto en el fondo de tu biblioteca en un orden aleatorio.\n−3: El oponente objetivo pierde una cantidad de vidas igual al número de artefactos que controlas.\n−8: Ganas el control de todos los artefactos y las criaturas que el oponente objetivo controla. Tezzeret, Master of the Bridge|Tezzeret, amo del Puente|Planeswalker legendario — Tezzeret|Los hechizos de criatura y de planeswalker que lances tienen la habilidad de afinidad por artefactos.\n+2: Tezzeret, amo del Puente hace X puntos de daño a cada oponente, donde X es la cantidad de artefactos que controlas. Ganas X vidas.\n−3: Regresa la carta de artefacto objetivo de tu cementerio a tu mano.\n−8: Exilia las diez primeras cartas de tu biblioteca. Pon en el campo de batalla todas las cartas de artefacto que se encuentren entre ellas. Thada Adel, Acquisitor|Thada Adel, adquisidora|Criatura legendaria — Bribón tritón|Cruza islas.\nSiempre que Thada Adel, adquisidora haga daño de combate a un jugador, busca en la biblioteca de ese jugador una carta de artefacto y exíliala. Luego ese jugador baraja su biblioteca. Hasta el final del turno, puedes jugar esa carta. -Thalakos Deceiver|Impostor talako|| -Thalakos Dreamsower|Siembrasueños talako|| -Thalakos Drifters|Errantes talakos|| -Thalakos Lowlands|Tierras bajas talako|| -Thalakos Mistfolk|Pueblo etéreo talako|| -Thalakos Scout|Explorador talako|| -Thalakos Seer|Vidente talako|| -Thalakos Sentry|Centinela talako|| +Thalakos Deceiver|Impostor talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nCuando el Impostor talako ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, gana el control de la criatura objetivo. +Thalakos Dreamsower|Siembrasueños talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nPuedes elegir no enderezar el Siembrasueños talako durante tu paso de enderezar.\nSiempre que el Siembrasueños hace daño a un oponente, gira la criatura objetivo.\nEsa criatura no se endereza durante el paso de enderezar de su controlador mientras el Siembrasueños permanece girado. +Thalakos Drifters|Errantes talakos|Criatura - Talakos|Descartar una carta de tu mano: los Errantes talakos gana la habilidad de desvanecerse hasta final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Thalakos Lowlands|Tierras bajas talako|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {B} o {U} a tu reserva de maná. Las Tierras bajas talako no se enderezan durante el paso de enderezar de su controlador. +Thalakos Mistfolk|Pueblo etéreo talako|Criatura - Ilusion Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{U}: pon el Pueblo etéreo talako en la parte superior de la biblioteca de su propietario. +Thalakos Scout|Explorador talako|Criatura - Explorador Soldado Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nDescartar una carta de tu mano: devuelve el Explorador talako a la mano de su propietario. +Thalakos Seer|Vidente talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nCuando el Vidente talako deja el juego, roba una carta. +Thalakos Sentry|Centinela talako|Criatura - Soldado Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) Thalia's Geistcaller|Llamageists de Thalia|Criatura — Clérigo humano|Vínculo vital.\nSiempre que lances un hechizo desde tu cementerio, crea una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.\nSacrificar un Espíritu: La Llamageists de Thalia gana la habilidad de indestructible hasta el final del turno. Thalia's Lancers|Lanceros de Thalia|Criatura — Caballero humano|Daña primero.\nCuando los Lanceros de Thalia entren al campo de batalla, puedes buscar en tu biblioteca una carta legendaria, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Thalia's Lieutenant|Teniente de Thalia|Criatura — Soldado humano|Cuando el Teniente de Thalia entre al campo de batalla, pon un contador +1/+1 sobre cada otro Humano que controlas.\nSiempre que otro Humano entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre el Teniente de Thalia. @@ -16251,10 +16251,10 @@ That Which Was Taken|Aquello que fue quitado|Artefacto legendario|{4}, {T}: Pon Thatcher Revolt|Rebelión de techadores|Conjuro|Pon en el campo de batalla tres fichas de criatura Humano rojas 1/1 con la habilidad de prisa. Sacrifica esas fichas al comienzo del próximo paso final. Thaumatic Compass|Astrolabio taumatúrgico|Artefacto|{3}, {T}: Busca en tu biblioteca una carta de tierra básica, muéstrala, ponla en tu mano y luego baraja tu biblioteca.\nAl comienzo de tu paso final, si controlas siete o más tierras, transforma el Astrolabio taumatúrgico. Thaumatog|Taumatog|Criatura — Atog|Sacrificar una tierra: El Taumatog obtiene +1/+1 hasta el final del turno.\nSacrificar un encantamiento: El Taumatog obtiene +1/+1 hasta el final del turno. -Thawing Glaciers|Glaciares menguantes|| +Thawing Glaciers|Glaciares menguantes|Tierra|Los Glaciares menguantes entran en juego girados.\n{1}, {T}: busca en tu biblioteca una tierra básica y ponla en juego girada. Luego baraja tu biblioteca. Si esta habilidad ha sido utilizada en la fase de final del turno, devuelve los Glaciares menguantes a la mano de su propietario al final del turno. The Aether Flues|Las Chimeneas de Éter|Plano — Iquatana|Cuando camines por los planos hacia las Chimeneas de Éter o al comienzo de tu mantenimiento, puedes sacrificar una criatura. Si lo haces, muestra las primeras cartas de tu biblioteca hasta que muestres una carta de criatura, pon esa carta en el campo de batalla, luego baraja todas las otras cartas mostradas de esta manera en tu biblioteca.\nSiempre que lances caos, puedes poner una carta de criatura de tu mano en el campo de batalla. The Antiquities War|La Guerra de las Antigüedades|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI, II — Mira las cinco primeras cartas de tu biblioteca. Puedes mostrar una carta de artefacto que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en un orden aleatorio.\nIII — Los artefactos que controlas se convierten en criaturas artefacto con una fuerza y resistencia base de 5/5 hasta el final del turno. -The Brute|Brutalidad|| +The Brute|Brutalidad|Encantamiento - Aura|La criatura encantada obtiene +1/+0.\n{R}{R}{R}: Regenera la criatura encantada. The Cauldron of Eternity|El Caldero de la Eternidad|Artefacto legendario|Te cuesta {2} menos lanzar este hechizo por cada carta de criatura en tu cementerio.\nSiempre que una criatura que controlas muera, ponla en el fondo de la biblioteca de su propietario.\n{2}{B}, {T}, pagar 2 vidas: Regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Activa esta habilidad solo cuando puedas lanzar un conjuro. The Chain Veil|El Velo de Cadenas|Artefacto legendario|Al comienzo de tu paso final, si no activaste una habilidad de lealtad de un planeswalker este turno, pierdes 2 vidas.\n{4}, {T}: Por cada planeswalker que controlas, puedes activar una de sus habilidades de lealtad una vez este turno como si no se hubiera activado ninguna de sus habilidades de lealtad este turno. The Circle of Loyalty|El Círculo de la Lealtad|Artefacto legendario|Te cuesta {1} menos lanzar este hechizo por cada Caballero que controlas.\nLas criaturas que controlas obtienen +1/+1.\nSiempre que lances un hechizo legendario, crea una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia.\n{3}{W}, {T}: Crea una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. @@ -16287,24 +16287,24 @@ The Scorpion God|El Dios Escorpión|Criatura legendaria — Deidad|Siempre que u The Unspeakable|El innombrable|Criatura legendaria - Espíritu|Vuela, arrolla.\nSiempre que El innombrable haga daño de combate a un jugador, puedes regresar la carta de arcano objetivo de tu cementerio a tu mano. The Ur-Dragon|El ur-dragón|Criatura legendaria — Avatar dragón|Eminencia — Mientras El ur-dragón esté en la zona de mando o en el campo de batalla, te cuesta {1} menos lanzar otros hechizos de Dragón.\nVuela.\nSiempre que uno o más Dragones que controlas ataquen, roba esa misma cantidad de cartas, luego puedes poner una carta de permanente de tu mano en el campo de batalla. The Wanderer|La Errante|Planeswalker legendario|Prevén todo el daño que no sea de combate que se te fuera a hacer a ti y a otros permanentes que controlas.\n−2: Exilia la criatura objetivo con fuerza de 4 o más. -The Wretched|Il Corruttore|| +The Wretched|El Maldito|Criatura - Demonio|Al final del combate, gana el control de todas las criaturas bloqueando al El Maldito mientras controles El Maldito. The Zephyr Maze|El laberinto de céfiro|Plano — Kyneth|Las criaturas con la habilidad de volar obtienen +2/+0.\nLas criaturas sin la habilidad de volar obtienen -2/-0.\nSiempre que lances caos, la criatura objetivo gana la habilidad de volar hasta el final del turno. Theater of Horrors|Teatro de los horrores|Encantamiento|Al comienzo de tu mantenimiento, exilia la primera carta de tu biblioteca.\nDurante tu turno, si un oponente perdió vidas este turno, puedes jugar cartas exiliadas con el Teatro de los horrores.\n{3}{R}: El Teatro de los horrores hace 1 punto de daño al oponente o planeswalker objetivo. -Theft of Dreams|Robo de sueños|| +Theft of Dreams|Robo de sueños|Conjuro|Por cada criatura girada que el oponente objetivo controla, roba una carta. Thelon of Havenwood|Thélon de Havenwood|Criatura legendaria — Druida elfo|Cada Hongo obtiene +1/+1 por cada contador de espora sobre él.\n{B}{G}, remover del juego una carta de hongo en un cementerio: Pon un contador de espora en cada Hongo en juego. Thelonite Hermit|Ermitaño thelonita|Criatura — Chamán elfo|Las criaturas Saprolín obtienen +1/+1.Metamorfosis {3}{G}{G}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)Cuando el Ermitaño thelonita se ponga boca arriba, pon en el campo de batalla cuatro fichas de criatura Saprolín verdes 1/1. Thermal Blast|Explosión térmica|Instantáneo|La Explosión térmica hace 3 puntos de daño a la criatura objetivo.\nUmbral En vez de eso, la Explosión térmica hace 5 puntos de daño a esa criatura. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Thermal Flux|Flujo termal|Instantáneo|Elige uno: El permanente objetivo no nevado se convierte en nevado hasta el final del turno; o el permanente nevado objetivo no es nevado hasta el final del turno.\nRoba una carta al comienzo del mantenimiento del próximo turno. -Thermal Glider|Planeador de termales|| +Thermal Glider|Planeador de termales|Criatura - Rebelde Humano|Vuela, protección de rojo Thermal Navigator|Navegador de termales|Criatura artefacto|Sacrificar un artefacto: El Navegador de termales gana la habilidad de volar hasta el final del turno. Thermo-Alchemist|Termoalquimista|Criatura — Chamán humano|Defensor.\n{T}: El Termoalquimista hace 1 punto de daño a cada oponente.\nSiempre que lances un hechizo de instantáneo o de conjuro, endereza el Termoalquimista. -Thermokarst|Termokarst|| +Thermokarst|Termokarst|Conjuro|Destruye la tierra objetivo. Si es una tierra nevada, gana 1 vida. Thermopod|Termópodo|Criatura nevada — Babosa|{S}: El Termópodo gana la habilidad de prisa hasta el final del turno. ({S} puede pagarse con un maná de un permanente nevado.)\nSacrificar una criatura: Agrega {R} a tu reserva de maná. Thespian's Stage|Escenario de actores|Tierra|{T}: Agrega {1} a tu reserva de maná.{2}, {T}: El Escenario de actores se convierte en una copia de la tierra objetivo y gana esta habilidad. Thick-Skinned Goblin|Trasgo de piel gruesa|Criatura — Chamán trasgo|Puedes pagar {0} en lugar de pagar el coste de eco de los permanentes que controlas.\n{R}: El Trasgo de piel gruesa gana protección contra rojo hasta el final del turno. -Thicket Basilisk|Basilisco de maleza|| +Thicket Basilisk|Basilisco de maleza|Criatura - Basilisco|Siempre que el Basilisco de maleza bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final de combate. Thicket Crasher|Embestidor de matorrales|Criatura — Rinoceronte elemental|Arrolla. (Esta criatura puede hacer el daño de combate sobrante al jugador o planeswalker al que ataca.)\nLos otros Elementales que controlas tienen la habilidad de arrollar. -Thicket Elemental|Elemental de Maleza|| +Thicket Elemental|Elemental de Maleza|Criatura - Elemental|Estímulo {1}{G} (Puedes pagar {1}{G} adicionales en cuanto juegues este hechizo.)\nCuando el Elemental de Maleza entra en juego, si pagastes el coste estímulo, puedes mostrar cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura. Si lo haces, pon esa carta en juego y baraja las otras cartas reveladas de esta forma en tu biblioteca. Thief of Blood|Ladrona de sangre|Criatura — Vampiro|Vuela.En cuanto la Ladrona de sangre entre al campo de batalla, remueve todos los contadores de todos los permanentes. La Ladrona de sangre entra al campo de batalla con un contador +1/+1 sobre ella por cada contador removido de esta manera. Thief of Hope|Ladrón de la esperanza|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, el oponente objetivo pierde 1 vida y tú ganas 1 vida.\nMigración de almas 2 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espíritu objetivo con coste de maná convertido de 2 o menos de tu cementerio a tu mano.) Thief of Sanity|Ladrón de cordura|Criatura — Espectro|Vuela.\nSiempre que el Ladrón de cordura haga daño de combate a un jugador, mira las tres primeras cartas de la biblioteca de ese jugador, exilia una de ellas boca abajo y luego pon el resto en su cementerio. Mientras esa carta permanezca exiliada, puedes mirarla, lanzarla y gastar maná como si fuera maná de cualquier tipo para lanzar ese hechizo. @@ -16313,7 +16313,7 @@ Thieves' Fortune|Fortuna de los ladrones|Instantáneo tribal — Bribón|Rondar Thieving Amalgam|Amalgama ladrona|Criatura — Víbora simio|Al comienzo del mantenimiento de cada oponente, manifiesta la primera carta de la biblioteca de ese jugador. (Ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)\nSiempre que una criatura que controlas pero de la cual no eres propietario muera, su propietario pierde 2 vidas y tú ganas 2 vidas. Thieving Magpie|Urraca ladrona|Criatura — Ave|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nSiempre que la Urraca ladrona haga daño a un oponente, robas una carta. Thieving Sprite|Hada ladrona|Criatura — Bribón hada|Vuela.\nCuando el Hada ladrona entre en juego, el jugador objetivo muestra X cartas de su mano, donde X es el número de Hadas que controlas. Elige una de esas cartas. Ese jugador descarta esa carta. -Thing from the Deep|Cosa profundidades|| +Thing from the Deep|Cosa profundidades|Criatura - Leviatán|Siempre que la Cosa de las profundidades ataque, sacrifícala a menos que sacrifiques una Isla. Thing in the Ice|Entidad congelada|Criatura — Horror|Defensor.\nLa Entidad congelada entra al campo de batalla con cuatro contadores de hielo sobre ella.\nSiempre que lances un hechizo de instantáneo o de conjuro, remueve un contador de hielo de la Entidad congelada. Luego, si no tiene contadores de hielo sobre ella, transfórmala. Think Tank|Grupo de expertos|Encantamiento|Al comienzo de tu mantenimiento, mira la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu cementerio. Think Twice|Pensar dos veces|Instantáneo|Roba una carta.\nRetrospectiva {2}{U} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) @@ -16321,7 +16321,7 @@ Thirst for Knowledge|Sed de conocimiento|Instantáneo|Roba tres cartas. Luego de Thirsting Axe|Hacha sedienta|Artefacto — Equipo|La criatura equipada obtiene +4/+0.\nAl comienzo de tu paso final, si la criatura equipada no hizo daño de combate a una criatura este turno, sacrifícala.\nEquipar {2}. Thirsting Bloodlord|Señor sangriento sediento|Criatura — Vampiro|Los otros Vampiros que controlas obtienen +1/+1. Thirsting Shade|Sombra sedienta|Criatura — Sombra|Vínculo vital.\n{2}{B}: La Sombra sedienta obtiene +1/+1 hasta el final del turno. -Thirst|Sed|| +Thirst|Sed|Encantamiento - Aura|Cuando la Sed entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nAl comienzo de tu mantenimiento, sacrifica la Sed a menos que pagues {U}. Thistledown Duo|Dúo de Flor del Cardo|Criatura — Hechicero soldado kithkin|Siempre que juegues un hechizo blanco, el Dúo de Flor del Cardo obtiene +1/+1 hasta el final del turno.\nSiempre que juegues un hechizo azul, el Dúo de Flor del Cardo gana la habilidad de volar hasta el final del turno. Thistledown Liege|Siervo de Flor del Cardo|Criatura — Caballero kithkin|Destello.\nLas otras criaturas blancas que controlas obtienen +1/+1.\nLas otras criaturas azules que controlas obtienen +1/+1. Thopter Arrest|Arresto tóptero|Encantamiento|Cuando el Arresto tóptero entre al campo de batalla, exilia la criatura o artefacto objetivo que controla un oponente hasta que el Arresto tóptero deje el campo de batalla. @@ -16329,7 +16329,7 @@ Thopter Assembly|Montaje de tópteros|Criatura artefacto — Tóptero|Vuela.\nAl Thopter Engineer|Ingeniera de tópteros|Criatura — Artífice humano|Cuando la Ingeniera de tópteros entre al campo de batalla, crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar.\nLas criaturas artefacto que controlas tienen la habilidad de prisa. Thopter Foundry|Fundición de tópteros|Artefacto|{1}, sacrificar un artefacto que no sea ficha: Pon en juego una ficha de criatura artefacto Tóptero azul 1/1 con la habilidad de volar. Ganas 1 vida. Thopter Spy Network|Red de espionaje tóptera|Encantamiento|Al comienzo de tu mantenimiento, si controlas un artefacto, crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar.\nSiempre que una o más criaturas artefacto que controlas hagan daño de combate a un jugador, roba una carta. -Thopter Squadron|Escuadrón de tópteros|| +Thopter Squadron|Escuadrón de tópteros|Criatura Artefacto - Tóptero|Vuela\nEl Escuadrón de tópteros entra en juego con tres contadores +1/+1 en él.\n{1}, quita un contador +1/+1 del Escuadrón de tópteros: pon una ficha de criatura artefacto tóptero 1/1 con la habilidad de volar en juego. Juega esta habilidad sólo cuando puedas jugar conjuros Thorn Elemental|Elemental de espinas|Criatura — Elemental|Puedes hacer que el Elemental de espinas haga su daño de combate al jugador defensor como si no hubiera sido bloqueado. Thorn Lieutenant|Teniente de espinas|Criatura — Guerrero elfo|Siempre que el Teniente de espinas sea objetivo de un hechizo o habilidad que controla un oponente, crea una ficha de criatura Guerrero Elfo verde 1/1.\n{5}{G}: El Teniente de espinas obtiene +4/+4 hasta el final del turno. Thorn of Amethyst|Espina de amatista|Artefacto|Cuesta {1} más jugar los hechizos que no sean de criatura. @@ -16341,10 +16341,10 @@ Thorncaster Sliver|Fragmentado lanzastillas|Criatura — Fragmentado|Las criatur Thorned Moloch|Moloc espinoso|Criatura — Lagarto|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.)\nEl Moloc espinoso tiene la habilidad de dañar primero mientras esté atacando. Thornhide Wolves|Lobos erizados|Criatura — Lobo| Thornling|Espinoide|Criatura — Metamorfo elemental|{G}: El Espinoide gana la habilidad de prisa hasta el final del turno.\n{G}: El Espinoide gana la habilidad de arrollar hasta el final del turno.\n{G}: El Espinoide es indestructible este turno\n{1}: El Espinoide obtiene +1/-1 hasta el final del turno.\n{1}: El Espinoide obtiene -1/+1 hasta el final del turno. -Thornscape Apprentice|Aprendiz Escapaespina|| -Thornscape Battlemage|Maga de Guerra Escapaespina|| -Thornscape Familiar|Familiar Escapaespina|| -Thornscape Master|Maestro Escapaespina|| +Thornscape Apprentice|Aprendiz Escapaespina|Criatura - Hechicero Humano|{B}, {T}: gira la criatura objetivo.\n{R}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. +Thornscape Battlemage|Maga de Guerra Escapaespina|Criatura - Hechicero Elfo|Estímulo {R} y/o {W}.\nCuando la Maga de Guerra Escapaespina entre en juego, si se pagó el coste de estimulo {R}, le hace 2 puntos de daño a la criatura o jugador objetivo.\nCuando la Maga de Guerra Escapaespina entre en juego, si se pagó el coste de estimulo {W}, destruye el artefacto objetivo. +Thornscape Familiar|Familiar Escapaespina|Criatura - Insecto|Los hechizo rojos y blancos cuestan 1 menos para jugarlos. +Thornscape Master|Maestro Escapaespina|Criatura - Hechicero Humano|{R}{R}, {T}: el Maestro Escapaespina hace 2 puntos de daño a la criatura objetivo.\n{B}{B}, {T}: la criatura objetivo gana protección del color de tu elección hasta el final del turno. Thorntooth Witch|Bruja diente espinoso|Criatura — Chamán pueblo-arbóreo|Siempre que juegues un hechizo de Pueblo-arbóreo, puedes hacer que la criatura objetivo obtenga +3/-3 hasta el final del turno. Thornwatch Scarecrow|Espantapájaros espinas atentas|Criatura artefacto — Espantapájaros|El Espantapájaros espinas atentas tiene la habilidad de debilitar mientras controles una criatura verde. (Hace daño a las criaturas en forma de contadores -1/-1.)\nEl Espantapájaros espinas atentas tiene la habilidad de vigilancia mientras controles una criatura blanca. Thornweald Archer|Arquero de Arboleda espinosa|Criatura — Arquero elfo|Alcance (Esta criatura puede bloquear criaturas con la habilidad de volar.)
Toque mortal (Siempre que esta criatura haga daño a una criatura, destruye esa criatura.) @@ -16361,7 +16361,7 @@ Thought Erasure|Borrar los pensamientos|Conjuro|El oponente objetivo muestra su Thought Gorger|Tragapensamientos|Criatura — Horror|Arrolla.\nCuando el Tragapensamientos entre al campo de batalla, pon un contador +1/+1 sobre él por cada carta en tu mano. Si lo haces, descarta tu mano.\nCuando el Tragapensamientos deje el campo de batalla, roba una carta por cada contador +1/+1 sobre él. Thought Harvester|Cosechador de pensamientos|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)\nVuela.\nSiempre que lances un hechizo incoloro, el oponente objetivo exilia la primera carta de su biblioteca. Thought Hemorrhage|Hemorragia de pensamientos|Conjuro|Nombra una carta que no sea tierra. El jugador objetivo muestra su mano. La Hemorragia de pensamientos hace 3 puntos de daño a ese jugador por cada carta con ese nombre mostrada de esta manera. Busca en el cementerio, mano y biblioteca de ese jugador todas las cartas con ese nombre y remuévelas del juego. Luego ese jugador baraja su biblioteca. -Thought Lash|Lazo mental|| +Thought Lash|Lazo mental|Encantamiento|Mantenimiento acumulativo -- retirar del juego la carta superior de tu biblioteca. Si tú no pagas el mantenimiento cumulativo, retira del juego tu biblioteca. Retira del juego la carta superior de tu biblioteca: Prevén el siguiente punto de daño a ti este turno. Thought Nibbler|Roepensamientos|Criatura — Bestia|Vuela.\nEl tamaño máximo de tu mano se reduce en dos. Thought Prison|Prisión del pensamiento|Artefacto|Estampa Cuando la Prisión del pensamiento entre en juego, puedes hacer que el jugador objetivo muestre su mano. Si lo haces, elige una carta que no sea tierra de allí y remuévela del juego. (La carta removida es estampada en este artefacto.)\nSiempre que un jugador juegue un hechizo que comparta un color o el coste de maná convertido con la carta estampada, la Prisión del pensamiento hace 2 puntos de daño a ese jugador. Thought Reflection|Reflejo del pensamiento|Encantamiento|Si fueras a robar una carta, en vez de eso, roba dos cartas. @@ -16375,8 +16375,8 @@ Thoughtbound Primoc|Prímoc psicodirigido|Criatura — Bestia ave|Vuela.\nAl com Thoughtcast|Idea expandida|Conjuro|Afinidad por artefactos. (Cuesta {1} menos lanzar este hechizo por cada artefacto que controles.)\nRoba dos cartas. Thoughtcutter Agent|Agente cortaideas|Criatura artefacto — Bribón humano|{U}{B}, {T}: El jugador objetivo pierde 1 vida y muestra su mano. Thoughtflare|Bengala mental|Instantáneo|Roba cuatro cartas, luego descarta dos cartas. -Thoughtlace|Atadura mental|| -Thoughtleech|Sanguijuela mental|| +Thoughtlace|Atadura mental|Instantáneo|El hechizo o permanente objetivo se convierte en azul. +Thoughtleech|Sanguijuela mental|Encantamiento|Siempre que una isla que un oponente controla sea girado, gana 1 vida. Thoughtpicker Witch|Bruja robapensamientos|Criatura — Hechicero humano|{1}, sacrificar una criatura: Mira las dos cartas de la parte superior de la biblioteca del oponente objetivo, luego remueve del juego una de ellas. Thoughtrender Lamia|Lamia arrancarrazón|Criatura encantamiento — Lamia|Constelación — Siempre que la Lamia arrancarrazón u otro encantamiento entre al campo de batalla bajo tu control, cada oponente descarta una carta. Thoughts of Ruin|Pensamientos de destrucción|Conjuro|Cada jugador sacrifica una tierra por cada carta en tu mano. @@ -16399,21 +16399,21 @@ Thraben Standard Bearer|Portadora de estandarte de Thraben|Criatura — Soldado Thraben Valiant|Valiente de Thraben|Criatura — Soldado humano|Vigilancia. Thragtusk|Colmillothrag|Criatura — Bestia|Cuando el Colmillothrag entre al campo de batalla, ganas 5 vidas.\nCuando el Colmillothrag deje el campo de batalla, crea una ficha de criatura Bestia verde 3/3. Thran Dynamo|Dínamo thran|Artefacto|{T}: Agrega {3} a tu reserva de maná. -Thran Forge|Fragua de Thran|| -Thran Foundry|Fundición thran|| +Thran Forge|Fragua de Thran|Artefacto|{2}: la criatura objetivo que no sea una criatura artefacto se convierte en una criatura artefacto y obtiene +1/+0 hasta el final del turno. +Thran Foundry|Fundición thran|Artefacto|{1}, {T}, retira del juego la Fundición thran: el jugador objetivo baraja su cementerio en su biblioteca. Thran Golem|Gólem thran|Criatura artefacto — Gólem|Mientras el Gólem thran esté encantado, obtiene +2/+2 y tiene las habilidades de volar, dañar primero y arrollar. -Thran Lens|Lente thran|| -Thran Quarry|Cantera thran|| +Thran Lens|Lente thran|Artefacto|Todos los permanentes son incoloros. +Thran Quarry|Cantera thran|Tierra|Al final del turno, si no controlas ninguna criatura, sacrifica la Cantera thran.\n{T}: añade un maná de cualquier color a tu reserva de maná. Thran Temporal Gateway|Portal temporal thran|Artefacto legendario|{4}, {T}: Puedes poner en el campo de batalla una carta de permanente histórica de tu mano. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) -Thran Tome|Volumen de Thran|| -Thran Turbine|Turbina thran|| -Thran War Machine|Máquina de guerra thran|| -Thran Weaponry|Armamento thran|| +Thran Tome|Volumen de Thran|Artefacto|{5}, {T}: muestra las tres cartas superiores de tu biblioteca. Un oponente elige una de estas cartas. Pon esa carta en tu cementerio y roba el resto. +Thran Turbine|Turbina thran|Artefacto|Al comienzo de tu mantenimiento, puedes añadir hasta 2 a tu reserva de maná. No puedes gastar este maná para jugar hechizos. +Thran War Machine|Máquina de guerra thran|Criatura Artefacto - Constructo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nLa Máquina de guerra thran ataca cada turno si puede. +Thran Weaponry|Armamento thran|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nPuedes elegir no enderezar el Armamento thran durante tu paso de enderezar.\n{2}, {T}: todas las criaturas obtienen +2/+2 durante el tiempo que el Armamemento thran permanece girado. Thrash of Raptors|Hatajo de ráptores|Criatura — Dinosaurio|Mientras controles otro Dinosaurio, el Hatajo de ráptores obtiene +2/+0 y tiene la habilidad de arrollar. Thrashing Brontodon|Brontodón aplastador|Criatura — Dinosaurio|{1}, sacrificar el Brontodón aplastador: Destruye el artefacto o encantamiento objetivo. Thrashing Mossdog|Perro de musgo aplastador|Criatura — Perro planta|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\nCarroñar {4}{G}{G}. ({4}{G}{G}, exiliar esta carta de tu cementerio: Pon una cantidad de contadores +1/+1 sobre la criatura objetivo igual a la fuerza de esta carta. Activa la habilidad de carroñar como un conjuro.) Thrashing Mudspawn|Engendro de lodo aplastador|Criatura — Bestia|Siempre que el Engendro de lodo aplastador reciba daño, pierdes esa cantidad de vida.\nMetamorfosis {1}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Thrashing Wumpus|Wumpus aplastador|| +Thrashing Wumpus|Wumpus aplastador|Criatura - Bestia|{B}: el Wumpus aplastador hace 1 punto de daño a cada criatura y a cada jugador. Thrash|Apalear|Instantáneo|La criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a la criatura o planeswalker objetivo que no controlas. Thrasios, Triton Hero|Trasios, héroe tritónido|Criatura legendaria — Hechicero tritón|{4}: Adivina 1, luego muestra la primera carta de tu biblioteca. Si es una carta de tierra, ponla en el campo de batalla girada. De lo contrario, roba una carta.\nCamarada. (Puedes tener dos comandantes si ambos tienen camarada.) Thraximundar|Thraximundar|Criatura legendaria — Asesino zombie|Prisa.Siempre que Thraximundar ataque, el jugador defensor sacrifica una criatura.Siempre que un jugador sacrifique una criatura, puedes poner un contador +1/+1 sobre Thraximundar. @@ -16422,8 +16422,8 @@ Threaten|Amenazar|Conjuro|Endereza la criatura objetivo y gana el control de ell Threat|Aprestar|Conjuro|Crea una ficha de criatura Bestia roja y verde 4/4 con la habilidad de arrollar. Three Dreams|Tres sueños|Conjuro|Busca en tu biblioteca hasta tres cartas de aura con nombres distintos, muéstralas y ponlas en tu mano. Luego baraja tu biblioteca. Three Tragedies|Tres tragedias|Conjuro - Arcano|El jugador objetivo descarta tres cartas. -Three Wishes|Tres deseos|| -Thresher Beast|Bestia Trilladora|| +Three Wishes|Tres deseos|Instantáneo|Retira del juego las tres cartas superiores de tu biblioteca boca abajo. Puedes mirar estas cartas mientras permanezcan retiradas del juego. Hasta el siguiente mantenimiento, puedes jugar estas cartas como si estuvieran en tu mano. Al comienzo de tu siguiente mantenimiento, pon cualquiera de estas cartas no jugadas en tu cementerio. +Thresher Beast|Bestia Trilladora|Criatura - Bestia|Siempre que la Bestia Trilladora sea bloqueado, el jugador defensor sacrifica una tierra. Thresher Lizard|Lagarto trillador|Criatura — Lagarto|El Lagarto trillador obtiene +1/+2 mientras tengas una carta o menos en tu mano. Thrill of Possibility|Entusiasmo ante la posibilidad|Instantáneo|Como coste adicional para lanzar este hechizo, descarta una carta.\nRoba dos cartas. Thrill of the Hunt|Emoción de la caza|Instantáneo|La criatura objetivo obtiene +1/+2 hasta el final del turno.\nRetrospectiva {W} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) @@ -16447,18 +16447,18 @@ Throttle|Estrangular|Instantáneo|La criatura objetivo obtiene -4/-4 hasta el fi Through the Breach|Atravesando la brecha|Instantáneo - Arcano|Pon en juego una carta de criatura de tu mano. Esa criatura tiene la habilidad de prisa. Sacrifícala al final del turno.\nEmpalmar con lo arcano {2}{R}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Throwing Knife|Cuchillo arrojadizo|Artefacto — Equipo|La criatura equipada obtiene +2/+0.Siempre que la criatura equipada ataque, puedes sacrificar el Cuchillo arrojadizo. Si lo haces, el Cuchillo arrojadizo hace 2 puntos de daño a la criatura o jugador objetivo.Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Thrull Parasite|Parásito thrull|Criatura — Thrull|Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tú ganas esa cantidad de vidas.){T}, pagar dos vidas: Remueve un contador del permanente objetivo que no sea tierra. -Thrull Retainer|Vasallo thrull|| +Thrull Retainer|Vasallo thrull|Encantamiento - Aura|La criatura encantada obtiene +1/+1.\nSacrificar el Vasallo thrull: regenera la criatura encantada. Thrull Surgeon|Cirujano thrull|Criatura — Thrull|{1}{B}, sacrificar el Cirujano thrull: Mira la mano del jugador objetivo y elige una carta de ahí. Ese jugador descarta esa carta. Juega esta habilidad sólo cuando puedas jugar un conjuro. Thrumming Stone|Piedra monotónica|Artefacto legendario|Los hechizos que controlas tienen ondear 4. (Siempre que juegues un hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que el hechizo sin pagar su coste de maná. Pon el resto en el fondo de tu biblioteca.) Thrummingbird|Colibrí retumbante|Criatura — Horror ave|Vuela.\nSiempre que el Colibrí retumbante haga daño de combate a un jugador, prolifera. (Eliges cualquier cantidad de permanentes y/o jugadores con contadores sobre ellos, luego pones sobre cada uno un contador de un tipo que ya tenga.) Thrun, the Last Troll|Thrun, el último trol|Criatura legendaria — Chamán trol|Thrun, el último trol no puede ser contrarrestado.\nThrun no puede ser objetivo de hechizos o habilidades que controlan tus oponentes.\n{1}{G}: Regenera a Thrun. Thud|Batacazo|Conjuro|Como coste adicional para lanzar este hechizo, sacrifica una criatura.\nEl Batacazo hace una cantidad de daño a cualquier objetivo igual a la fuerza de la criatura sacrificada. -Thumbscrews|Empulgueras|| +Thumbscrews|Empulgueras|Artefacto|Al comienzo de tu mantenimiento, si tienes 5 o más cartas en tu mano. Las Empulgueras hace 1 punto de daño al oponente objetivo. Thunder Brute|Bruto centelleante|Criatura — Cíclope|Arrolla.\nTributo 3. (En cuanto esta criatura entre al campo de batalla, el oponente de tu elección puede colocar tres contadores +1/+1 sobre ella.)\nCuando el Bruto centelleante entre al campo de batalla, si no se pagó tributo, gana la habilidad de prisa hasta el final del turno. Thunder Drake|Draco del trueno|Criatura — Draco elemental|Vuela.\nSiempre que lances tu segundo hechizo cada turno, pon un contador +1/+1 sobre el Draco del trueno. Thunder Strike|Golpe de trueno|Instantáneo|La criatura objetivo obtiene +2/+0 y gana la habilidad de dañar primero hasta el final del turno. (Hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Thunder Totem|Tótem del trueno|Artefacto|{T}: Agrega {W} a tu reserva de maná.\n{1}{W}{W}: El Tótem del trueno es una criatura artefacto Espíritu blanca 2/2 con las habilidades de volar y dañar primero hasta el final del turno. -Thunder Wall|Muro de truenos|| +Thunder Wall|Muro de truenos|Criatura - Muro|(Los muros no pueden atacar.)\nVuela\n{U}: el Muro de truenos obtiene +1/+1 hasta el final del turno. Thunder of Hooves|Estruendo de cascos|Conjuro|El Estruendo de cascos hace X puntos de daño a cada criatura que no tenga la habilidad de volar y a cada jugador, donde X es el número de Bestias en juego. Thunder-Thrash Elder|Anciano de la azotada del trueno|Criatura — Guerrero viashino|Devorar 3. (En cuanto esto entra al campo de batalla puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra al campo de batalla con el triple de esa cantidad de contadores +1/+1 sobre ella.) Thunderblade Charge|Carga de la hoja de trueno|Conjuro|La Carga de la hoja de trueno hace 3 puntos de daño a la criatura o jugador objetivo.
Siempre que una o más criaturas que controlas hagan daño de combate a un jugador, si la Carga de la hoja de trueno está en tu cementerio, puedes pagar {2}{R}{R}{R}. Si lo haces, juégala sin pagar su coste de maná. @@ -16466,7 +16466,7 @@ Thunderblust|Trueno voraz|Criatura — Elemental|Prisa.\nEl Trueno voraz tiene l Thunderbolt|Rayo|Instantáneo|Elige uno: El Rayo hace 3 puntos de daño al jugador objetivo; o el Rayo hace 4 puntos de daño a la criatura objetivo con la habilidad de volar. Thunderbreak Regent|Regente tempestad desatada|Criatura — Dragón|Vuela.\nSiempre que un Dragón que controlas sea objetivo de un hechizo o habilidad que controla un oponente, la Regente tempestad desatada hace 3 puntos de daño a ese jugador. Thunderclap Wyvern|Wyvern del trueno|Criatura — Draco|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Vuela.Las otras criaturas que controlas con la habilidad de volar obtienen +1/+1. -Thunderclap|Tronido|| +Thunderclap|Tronido|Instantáneo|Puedes sacrificar una montaña en vez de pagar el coste de mana del Tronido.\nEl Tronido hace 3 puntos de daño a la criatura objetivo. Thundercloud Elemental|Elemental de nubarrón|Criatura — Elemental|Vuela.\n{3}{U}: Gira todas las criaturas con resistencia de 2 o menos.\n{3}{U}: Todas las demás criaturas pierden la habilidad de volar hasta el final del turno. Thundercloud Shaman|Chamán del nubarrón|Criatura — Chamán gigante|Cuando el Chamán del nubarrón entre al campo de batalla, hace una cantidad de daño a cada criatura que no sea Gigante igual a la cantidad de Gigantes que controlas. Thunderfoot Baloth|Báloth estruendoso|Criatura — Bestia|Arrolla.\nTeniente — Mientras controles a tu comandante, el Báloth estruendoso obtiene +2/+2 y las otras criaturas que controlas obtienen +2/+2 y tienen la habilidad de arrollar. @@ -16477,35 +16477,35 @@ Thundering Djinn|Djinn tormentoso|Criatura — Djinn|Vuela.\nSiempre que el Djin Thundering Giant|Gigante descomunal|Criatura — Gigante|Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.) Thundering Spineback|Lomoespinado retumbante|Criatura — Dinosaurio|Los otros Dinosaurios que controlas obtienen +1/+1.\n{5}{G}: Crea una ficha de criatura Dinosaurio verde 3/3 con la habilidad de arrollar. Thundering Tanadon|Tanadón retumbante|Criatura artefacto — Bestia|({G/P} puede pagarse con {G} o con 2 vidas.)\nArrolla. -Thundering Wurm|Sierpe atronadora|| +Thundering Wurm|Sierpe atronadora|Criatura - Sierpe|Cuando la Sierpe atronadora entre en el campo de batalla, sacrifícala a menos que te descartes de una carta de tierra. Thunderkin Awakener|Despertador truenoide|Criatura — Chamán elemental|Prisa.\nSiempre que el Despertador truenoide ataque, elige una carta de criatura Elemental objetivo en tu cementerio con una resistencia menor que la del Despertador truenoide. Regresa esa carta al campo de batalla girada y atacando. Sacrifícala al comienzo del próximo paso final. Thundermare|Yegua del trueno|Criatura — Yegua del trueno|Prisa. (Esta criatura puede atacar el turno en que entre bajo tu control.)\nCuando la Yegua del trueno entre en juego, gira todas las otras criaturas. Thundermaw Hellkite|Engendro fauces de trueno|Criatura — Dragón|Vuela.\nPrisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.)\nCuando el Engendro fauces de trueno entre al campo de batalla, hace 1 punto de daño a cada criatura con la habilidad de volar que controlen tus oponentes. Gira esas criaturas. Thunderous Might|Poderío ensordecedor|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada ataque, obtiene +X/+0 hasta el final del turno, donde X es tu devoción al rojo. (Cada {R} en los costes de maná de los permanentes que controlas cuenta para tu devoción al rojo.) Thunderous Snapper|Quelonio atronador|Criatura — Hidra tortuga|Siempre que lances un hechizo con coste de maná convertido de 5 o más, roba una carta. Thunderous Wrath|Ira atronadora|Instantáneo|La Ira atronadora hace 5 puntos de daño a la criatura o jugador objetivo.\nMilagro {R}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) -Thunderscape Apprentice|Aprendiz Escapatrueno|| -Thunderscape Battlemage|Mago de Guerra Escapatrueno|| -Thunderscape Familiar|Familiar Escapatrueno|| -Thunderscape Master|Maestro Escapatrueno|| +Thunderscape Apprentice|Aprendiz Escapatrueno|Criatura - Hechicero Humano|{B}, {T}: la criatura objetivo pierde una vida.\n{G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno. +Thunderscape Battlemage|Mago de Guerra Escapatrueno|Criatura - Hechicero Humano|Estímulo {1}{B} y/o {G}.\nCuando el Mago de guerra Escapatrueno entra en juego, si pagaste el coste de estímulo de {1}{G}, el jugador objetivo se descarta de dos carta de su mano.\nCuando el Mago de guerra Escapatrueno entra en juego, si pagastes el coste de estímulo {G}, destruye el encantamiento objetivo. +Thunderscape Familiar|Familiar Escapatrueno|Criatura - Kavu|Dañar primero.\nLos hechizos negros y verdes cuestan 1 menos para jugarlos. +Thunderscape Master|Maestro Escapatrueno|Criatura - Hechicero Humano|{B}{B}, {T}: el jugador objetivo pierde 2 vidas y ganas 2 vidas.\n{G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno. Thundersong Trumpeter|Trompetista cancióntrueno|Criatura — Soldado humano|{T}: La criatura objetivo no puede atacar ni bloquear este turno. Thunderstaff|Bastóntrueno|Artefacto|Mientras el Bastóntrueno esté enderezado, si una criatura te fuera a hacer daño de combate, prevén 1 punto de ese daño.{2}, {T}: Las criaturas atacantes obtienen +1/+0 hasta el final del turno. -Thwart|Frustrar|| +Thwart|Frustrar|Instantáneo|Puedes devolver tres islas de tu control a la mano de su propietario en vez de pagar el coste de maná del Frustrar.\nContrarresta el hechizo objetivo. Tiana, Ship's Caretaker|Tiana, ingeniera del barco|Criatura legendaria — Artífice ángel|Vuela, daña primero.\nSiempre que un Aura o un Equipo que controlas vaya a un cementerio desde el campo de batalla, puedes regresar esa carta a la mano de su propietario al comienzo del próximo paso final. Tibalt's Rager|Iracundo de Tibalt|Criatura — Diablo|Cuando el Iracundo de Tibalt muera, hace 1 punto de daño a cualquier objetivo.\n{1}{R}: El Iracundo de Tibalt obtiene +2/+0 hasta el final del turno. Tibalt, Rakish Instigator|Tibalt, instigador libertino|Planeswalker legendario — Tibalt|Tus oponentes no pueden ganar vidas.\n−2: Crea una ficha de criatura Diablo roja 1/1 con "Cuando esta criatura muera, hace 1 punto de daño a cualquier objetivo". Tibalt, the Fiend-Blooded|Tibalt, el de sangre demoníaca|Planeswalker — Tibalt|+1: Roba una carta, luego descarta una carta al azar.\n-4: Tibalt, el de sangre demoníaca hace una cantidad de daño igual al número de cartas que haya en la mano del jugador objetivo a ese jugador.\n-6: Gana el control de todas las criaturas hasta el final del turno. Enderézalas. Ganan la habilidad de prisa hasta el final del turno. Tibor and Lumia|Tibor y Lumia|Criatura legendaria — Hechicero humano|Siempre que juegues un hechizo azul, la criatura objetivo gana la habilidad de volar hasta el final del turno.\nSiempre que juegues un hechizo rojo, Tibor y Lumia hacen 1 punto de daño a cada criatura sin la habilidad de volar. -Ticking Gnomes|Nomos palpitantes|| -Tidal Bore|Subida de la marea|| -Tidal Control|Control de las mareas|| -Tidal Courier|Mensajero de la marea|| +Ticking Gnomes|Nomos palpitantes|Criatura Artefacto - Gnomo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nSacrificar los Nomos palpitantes: los Nomos palpitantes hacen 1 punto de daño a la criatura o jugador objetivo. +Tidal Bore|Subida de la marea|Instantáneo|Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de maná de la Subida de la marea.\nGira o endereza la criatura objetivo. +Tidal Control|Control de las mareas|Encantamiento|Mantenimiento acumulativo: 2\n{2}: Contrarrestra el hechizo objetivo rojo o verde. Algun jugador puede jugar esta habilidad.\nPagar 2 vidas: Contrarresta el hechizo rojo o verde. Algun jugador puede jugar esta habilidad. +Tidal Courier|Mensajero de la marea|Criatura - Tritón|Cuando el Mensajero de la marea entre en juego, muestra las primeras cuatro cartas e la parte superior de tu biblioteca. Pon todas las cartas de Triton mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca.\n{3}{U}: El Mensajero de la marea gana la habilidad de volar hasta el final del turno. Tidal Force|Fuerza de la marea|Criatura — Elemental|Al comienzo de cada mantenimiento, puedes girar o enderezar el permanente objetivo. Tidal Kraken|Kraken de la marea|Criatura — Kraken|El Kraken de la marea es imbloqueable. -Tidal Surge|Azote de la marea|| -Tidal Visionary|Vidente de la Marea|| -Tidal Warrior|Guerrero de la marea|| -Tidal Wave|Mar de fondo|| +Tidal Surge|Azote de la marea|Conjuro|Gira hasta tres criaturas objetivo sin la habilidad de volar. +Tidal Visionary|Vidente de la Marea|Criatura - Hechicero Tritón|{T}: la criatura objetivo se convierte al color de tu elección hasta el final del turno. +Tidal Warrior|Guerrero de la marea|Criatura - Guerrero Tritón|{T}: la tierra objetivo se convierte en una isla hasta el final del turno. +Tidal Wave|Mar de fondo|Instantáneo|Pon una ficha de criatura muro ola azul 5/5 en juego. sacrifícala al final del turno. (Los muros no pueden atacar.) Tide Drifter|Errante de la marea|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)Las demás criaturas incoloras que controlas obtienen +0/+1. Tide of War|Marea de la guerra|Encantamiento|Siempre que una o más criaturas bloqueen, lanza una moneda a cara o cruz. Si ganas el lanzamiento, el jugador defensor sacrifica todas las criaturas bloqueadoras. De lo contrario, el jugador atacante sacrifica las criaturas bloqueadas. Tidebinder Mage|Maga enlazamarea|Criatura — Hechicero tritón|Cuando la Maga enlazamarea entre al campo de batalla, gira la criatura objetivo roja o verde que controle un oponente. Esa criatura no se endereza durante el paso de enderezar de su controlador mientras controles a la Maga enlazamarea. @@ -16518,8 +16518,8 @@ Tidewalker|Caminante de la marea|Criatura — Elemental|El Caminante de la marea Tidewater Minion|Lacayo de la marea|Criatura — Elemental|Defensor (Esta criatura no puede atacar.)\n{4}: El Lacayo de la marea pierde la habilidad de defensor hasta el final del turno.\n{T}: Endereza el permanente objetivo. Tidings|Informes|Conjuro|Roba cuatro cartas. Tidy Conclusion|Final organizado|Instantáneo|Destruye la criatura objetivo. Ganas 1 vida por cada artefacto que controlas. -Tiger Claws|Garras de tigre|| -Tigereye Cameo|Camafeo Ojo de Tigre|| +Tiger Claws|Garras de tigre|Encantamiento - Aura|Puedes jugar las Garras de tigre cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de arrollar. +Tigereye Cameo|Camafeo Ojo de Tigre|Artefacto|{T}: añade {G} o {B} a tu reserva de maná. Tightening Coils|Tentáculos estranguladores|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene -6/-0 y pierde la habilidad de volar. Tilling Treefolk|Cultivador pueblo arbóreo|Criatura — Druida pueblo-arbóreo|Cuando el Cultivador pueblo arbóreo entre en juego, puedes regresar hasta dos cartas de tierra objetivo de tu cementerio a tu mano. Tilonalli's Crown|Corona de Tilonalli|Encantamiento — Aura|Encantar criatura.\nCuando la Corona de Tilonalli entre al campo de batalla, hace 1 punto de daño a la criatura encantada.\nLa criatura encantada obtiene +3/+0 y tiene la habilidad de arrollar. @@ -16529,26 +16529,26 @@ Tilonalli's Summoner|Invocadora de Tilonalli|Criatura — Chamán humano|Ascende Timber Gorge|Desfiladero de madera|Tierra|El Desfiladero de madera entra al campo de batalla girado.\n{T}: Agrega {R} o {G} a tu reserva de maná. Timber Protector|Protector de la madera|Criatura — Guerrero pueblo-arbóreo|Las otras criaturas Pueblo-arbóreo que controlas obtienen +1/+1.\nLos otros bosques y Pueblo-arbóreo que controlas son indestructibles. Timber Shredder|Trituraleña|Criatura — Licántropo|Arrolla.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Trituraleña. -Timber Wolves|Lobos ferales|| +Timber Wolves|Lobos ferales|Criatura - Lobo|Agrupa Timberland Guide|Guía forestal|Criatura — Explorador humano|Cuando el Guía forestal entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo. Timberland Ruins|Ruinas en el bosque|Tierra|Las Ruinas en el bosque entran en juego giradas.\n{T}: Agrega {G} a tu reserva de maná.\n{T}, sacrificar las Ruinas en el bosque: Agrega un maná de cualquier color a tu reserva de maná. -Timberline Ridge|Cerro boscoso|| +Timberline Ridge|Cerro boscoso|Tierra|{T}: añade {R} o {G} a tu reserva de maná.\nEl Cerro boscoso no se endereza durante el siguiente paso de enderezar de su controlador. Timbermare|Yegua de madera|Criatura — Elemental|Prisa.\nEco {5}{G} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)\nCuando la Yegua de madera entre en juego, gira todas las otras criaturas. Timbermaw Larva|Larva masticamadera|Criatura — Bestia|Siempre que la Larva masticamadera ataque, obtiene +1/+1 hasta el final del turno por cada bosque que controles. Timberpack Wolf|Lobo manada de madera|Criatura — Lobo|El Lobo manada de madera obtiene +1/+1 por cada otra criatura que controlas llamada Lobo manada de madera. Timberwatch Elf|Elfo vigilabosques|Criatura — Elfo|{T}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el número de Elfos en juego. -Time Bomb|Bomba de tiempo|| +Time Bomb|Bomba de tiempo|Artefacto|Al comienzo de tu mantenimiento, pon un contador de tiempo en la Bomba de tiempo.\n{1}, {T}, sacrificar la Bomba de tiempo: la Bomba de tiempo hace a cada criatura y a cada jugador daño igual al número de contadores de tiempo en la Bomba de tiempo. Time Distortion|Distorsión del tiempo|Fenómeno|Cuando te encuentres con la Distorsión del tiempo, invierte el orden de turno del juego. (Por ejemplo, si el juego avanza por la mesa hacia la izquierda, ahora avanza hacia la derecha. Luego camina por los planos desde este fenómeno.) Time Ebb|La compensación del tiempo|Conjuro|Pon el permanente objetivo en la parte superior de la biblioteca de su propietario. -Time Elemental|Elemental de tiempo|| +Time Elemental|Elemental de tiempo|Criatura - Elemental|Cuando el Elemental de tiempo ataca o bloquea, al final del combate, sacrifícalo y te hace 5 puntos de daño.\n{2}{U}{U}, {T}: devuelve el permanente objetivo que no este encantado a la mano de su propietario. Time Reversal|Revertir el tiempo|Conjuro|Cada jugador baraja su mano y cementerio en su biblioteca, luego roba siete cartas. Exilia Revertir el tiempo. Time Sieve|Tamiz temporal|Artefacto|{T}, sacrificar cinco artefactos: Toma un turno extra después de éste. -Time Spiral|Espiral del tiempo|| +Time Spiral|Espiral del tiempo|Conjuro|Retira del juego la Espiral del tiempo.\nCada jugador baraja su cementerio y mano en su biblioteca, luego roba siete cartas. Endereza hasta seis tierras. Time Stop|Detener el tiempo|Instantáneo|Finaliza el turno. (Remueve del juego todos los hechizos y habilidades en la pila, incluyendo esta carta. El jugador que tiene el turno descarta hasta su tamaño máximo de mano. El daño desaparece y terminan los efectos "hasta el final del turno" y "este turno".) Time Stretch|Expansión de tiempo|Conjuro|El jugador objetivo toma dos turnos adicionales después de éste. Time Warp|Distorsión temporal|Conjuro|El jugador objetivo toma un turno adicional después de éste. Time Wipe|Barrido temporal|Conjuro|Regresa una criatura que controlas a la mano de su propietario, luego destruye todas las criaturas. -Time and Tide|Tiempo y mareas|| +Time and Tide|Tiempo y mareas|Instantáneo|Simultáneamente, todas las cartas de criatura que están cambiadas de fase y fuera del juego cambian de fase y entran al juego y todas la criaturas con la habilidad de cambiar de fase, cambian de fase y salen de juego. Time of Heroes|El tiempo de los héroes|Encantamiento|Cada criatura que controlas con un contador de nivel sobre ella obtiene +2/+2. Time of Ice|Tiempos Gélidos|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI, II — Gira la criatura objetivo que controla un oponente. No se endereza durante el paso de enderezar de su controlador mientras controles los Tiempos Gélidos.\nIII — Regresa todas las criaturas giradas a las manos de sus propietarios. Time of Need|Tiempos difíciles|Conjuro|Busca en tu biblioteca una carta de criatura legendaria, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. @@ -16560,16 +16560,16 @@ Timely Hordemate|Hordañera oportuna|Criatura — Guerrero humano|Incursión — Timely Reinforcements|Refuerzos oportunos|Conjuro|Si tienes menos vidas que un oponente, ganas 6 vidas. Si controlas menos criaturas que un oponente, pon en el campo de batalla tres fichas de criatura Soldado blancas 1/1. Timesifter|Tamizatiempo|Artefacto|Al comienzo del mantenimiento de cada jugador, cada jugador remueve del juego la carta de la parte superior de su biblioteca. El jugador que haya removido la carta con el mayor coste de maná convertido tiene un turno adicional después de este. Si las cartas de dos o más jugadores están empatadas por el mayor coste, esos jugadores repiten este proceso hasta el desempate. Timestream Navigator|Navegante de la corriente temporal|Criatura — Hechicero pirata humano|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\n{2}{U}{U}, {T}, poner la Navegante de la corriente temporal en el fondo de la biblioteca de su propietario: Juega un turno adicional después de este. Activa esta habilidad solo si tienes la bendición de la ciudad. -Timid Drake|Draco asustadizo|| -Timmerian Fiends|Timerios melignos|| +Timid Drake|Draco asustadizo|Criatura - Draco|Vuela\nSiempre que otra criatura entra en juego, devulve el Draco asustadizo a la mano de su propietario. +Timmerian Fiends|Timerios malignos|Criatura - Horror|Quita los Timerios malignos de tu mazo antes de jugar si no esta jugando por apuesta.\n{B}{B}{B}, sacrificar los Timerios malignos: pon el artefacto objetivo de un oponente en tu cementerio y pon los Timerios malignos en el cementerio del oponente objetivo, a menos que el jugador apueste la carta superior de su biblioteca.\nEste cambio es permanente. Tin Street Dodger|Evasora de la Calle Hojalata|Criatura — Bribón trasgo|Prisa.\n{R}: La Evasora de la Calle Hojalata no puede ser bloqueada este turno excepto por criaturas con la habilidad de defensor. Tin Street Hooligan|Gamberro de la Calle Hojalata|Criatura — Bribón trasgo|Cuando el Gamberro de la Calle Hojalata entre en juego, si se usó {G} para jugarlo, destruye el artefacto objetivo. Tin Street Market|Mercado de la Calle Hojalata|Encantamiento — Aura|Encantar tierra.La tierra encantada tiene: "{T}, descartar una carta: Roba una carta." -Tin-Wing Chimera|Quimera de alas de estaño|| -Tinder Farm|Granja Maderera|| -Tinder Wall|Muro de leña|| +Tin-Wing Chimera|Quimera de alas de estaño|Criatura Artefacto - Quimera|Vuela\nSacrificar la Quimera de alas de estaño: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera gana la habilidad de volar. (Este efecto no desaparece al final del turno). +Tinder Farm|Granja Maderera|Tierra|El Granja Maderera entra en juego girado. +Tinder Wall|Muro de leña|Criatura - Muro Planta|Defensor Tine Shrike|Alcaudón astado|Criatura — Ave|Vuela.\nInfectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Tinker|Hojalatera|| +Tinker|Hojalatera|Conjuro|Como coste adicional para jugar la Hojalatera, sacrifica un artefacto. Tireless Missionaries|Misioneros incansables|Criatura — Clérigo humano|Cuando los Misioneros incansables entren al campo de batalla, ganas 3 vidas. Tireless Tracker|Rastreadora incansable|Criatura — Explorador humano|Siempre que una tierra entre al campo de batalla bajo tu control, investiga. (Pon en el campo de batalla una ficha de artefacto Pista incolora con "{2}, sacrificar este artefacto: Roba una carta".)\nSiempre que sacrifiques una Pista, pon un contador +1/+1 en la Rastreadora incansable. Tireless Tribe|Tribu incansable|Criatura — Nómada|Descartar una carta de tu mano: La Tribu incansable obtiene +0/+4 hasta el final del turno. @@ -16580,9 +16580,9 @@ Titan of Eternal Fire|Titán del fuego eterno|Criatura — Gigante|Cada criatura Titan's Presence|Presencia del titán|Instantáneo|Como coste adicional para lanzar la Presencia del titán, muestra una carta de criatura incolora de tu mano.Exilia la criatura objetivo si su fuerza es menor o igual a la fuerza de la carta mostrada. Titan's Revenge|Venganza del titán|Conjuro|La Venganza del titán hace X puntos de daño a la criatura o jugador objetivo. Enfréntate con un oponente. Si ganas, regresa la Venganza del titán a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Titan's Strength|Fuerza titánica|Instantáneo|La criatura objetivo obtiene +3/+1 hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) -Titania's Boon|Bendición de Titania|| +Titania's Boon|Bendición de Titania|Conjuro|Pon un contador +1/+1 en cada criatura de tu control. Titania's Chosen|Elegido de Titania|Criatura — Arquero elfo|Siempre que un jugador lance un hechizo verde, pon un contador +1/+1 sobre el Elegido de Titania. -Titania's Song|Canto de Titania|| +Titania's Song|Canto de Titania|Encantamiento|Cada artefacto que no sea criatura pierde su habilidad activada y se convierte en un criatura artefacto con fuerza y resistencia igual al coste de maná convertido. Si el Canto de Titania deja el juego, este efecto continua hasta el final del turno. Titania, Protector of Argoth|Titania, protectora de Argoth|Criatura legendaria — Elemental|Cuando Titania, protectora de Argoth entre al campo de batalla, regresa la carta de tierra objetivo de tu cementerio al campo de batalla.\nSiempre que una tierra que controlas vaya a un cementerio desde el campo de batalla, pon en el campo de batalla una ficha de criatura Elemental verde 5/3. Titanic Brawl|Lucha titánica|Instantáneo|Te cuesta {1} menos lanzar este hechizo si hace objetivo a una criatura que controlas con un contador +1/+1 sobre ella.\nLa criatura objetivo que controlas lucha contra la criatura objetivo que no controlas. (Cada una hace un daño igual a su fuerza a la otra.) Titanic Bulvox|Búlvox titánico|Criatura — Bestia|Arrolla.\nMetamorfosis {4}{G}{G}{G}.(Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) @@ -16592,7 +16592,7 @@ Titanium Golem|Gólem de titanio|Criatura artefacto — Gólem|{1}{W}: El Gólem Tithe Drinker|Bebedora de diezmos|Criatura — Vampiro|Vínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.)\nExtorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tú ganas esa cantidad de vidas.) Tithe Taker|Recaudador de diezmos|Criatura — Soldado humano|Durante tu turno, a tus oponentes les cuesta {1} más lanzar hechizos y les cuesta {1} más activar habilidades, a menos que sean habilidades de maná.\nUltratumba 1. (Cuando esta criatura muera, crea una ficha de criatura Espíritu blanca y negra 1/1 con la habilidad de volar.) Tithebearer Giant|Gigante portadiezmos|Criatura — Guerrero gigante|Cuando el Gigante portadiezmos entre al campo de batalla, robas una carta y pierdes 1 vida. -Tithe|Diezmo|| +Tithe|Diezmo|Instantáneo|Busca en tu biblioteca una carta de una llanura. Si tú controlas menos tierras que un oponente, busca en tu biblioteca una carta adicional de llanura. Muestra estas cartas y ponla en tu mano. Luego baraja tu biblioteca. Tivadar of Thorn|Tivadar de Espino|Criatura legendaria — Señor humano|Daña primero, protección contra rojo.\nCuando Tivadar de Espino entre en juego, destruye el Trasgo objetivo. To Arms!|¡A las armas!|Instantáneo|Endereza todas las criaturas que controlas.\nRoba una carta. To the Slaughter|Al matadero|Instantáneo|El jugador objetivo sacrifica una criatura o un planeswalker.\nDelirio — Si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, en vez de eso, ese jugador sacrifica una criatura y un planeswalker. @@ -16600,14 +16600,14 @@ Tocatli Honor Guard|Guardia de honor de Tocatli|Criatura — Soldado humano|Las Toil to Renown|Trabajar por renombre|Conjuro|Ganas 1 vida por cada artefacto, criatura y tierra girada que controles. Toils of Night and Day|Contienda del día y la noche|Instantáneo - Arcano|Gira o endereza el permanente objetivo, luego gira o endereza otro permanente objetivo. Tolaria West|Tolaria Oeste|Tierra|Tolaria Oeste entra en juego girada.
{T}: Agrega {U} a tu reserva de maná.
Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con coste de maná convertido de 0, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad sólo como un conjuro). -Tolarian Academy|Academia tolariana|| -Tolarian Drake|Draco tolariano|| -Tolarian Emissary|Emisaria Tolariana|| -Tolarian Entrancer|Hipnotizador tolariano|| +Tolarian Academy|Academia tolariana|Tierra Legendaria|{T}: añade {U} a tu reserva de maná por cada artefacto que controles. +Tolarian Drake|Draco tolariano|Criatura - Draco|Vuela, Cambia de fase +Tolarian Emissary|Emisaria Tolariana|Criatura - Hechicero Humano|Estímulo {1}{W} (Puedes pagar {1}{W} adicionales en cuanto juegues este hechizo.)\nVuela\nCuando el Emisaria Tolariana entra en juego, si pagastes el coste de estímulo, destruye el encantamiento objetivo +Tolarian Entrancer|Hipnotizador tolariano|Criatura - Hechicero Humano|Siempre que el Hipnotizador tolariano sea bloqueado por una criatura, gana el control de esa criatura al final del combate. Tolarian Scholar|Erudito tolariano|Criatura — Hechicero humano| Tolarian Sentinel|Centinela tolariano|Criatura — Cambiahechizos humano|Vuela.\n{U}, {T}, descartar una carta: Regresa el permanente objetivo que controles a la mano de su propietario. -Tolarian Serpent|Serpiente tolariana|| -Tolarian Winds|Vientos tolarianos|| +Tolarian Serpent|Serpiente tolariana|Criatura - Serpiente|Al comienzo de tu mantenimiento, pon la siete cartas supeirores de tu biblioteca en tu cementerio. +Tolarian Winds|Vientos tolarianos|Instantáneo|Descartate de tu mano, luego roba esa cantidad de cartas. Toll of the Invasion|Estragos de la invasión|Conjuro|El oponente objetivo muestra su mano. Tú eliges de ahí una carta que no sea tierra. Ese jugador descarta esa carta.\nEnrola 1. (Pon un contador +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.) Tolsimir Wolfblood|Tolsimir Sangrelobo|Criatura legendaria — Guerrero elfo|Las otras criaturas verdes que controlas obtienen +1/+1.\nLas otras criaturas blancas que controlas obtienen +1/+1.\n{T}: Crea una ficha de criatura legendaria Lobo verde y blanca 2/2 llamada Voja. Tolsimir, Friend to Wolves|Tolsimir, amigo de los lobos|Criatura legendaria — Explorador elfo|Cuando Tolsimir, amigo de los lobos entre al campo de batalla, crea a Voja, amigo de los elfos, una ficha de criatura legendaria Lobo verde y blanca 3/3.\nSiempre que un Lobo entre al campo de batalla bajo tu control, ganas 3 vidas y esa criatura lucha contra hasta una criatura objetivo que no controlas. @@ -16618,40 +16618,40 @@ Tomb of the Dusk Rose|Tumba de la Rosa del Crepúsculo|Tierra legendaria|(Se tra Tomb of the Spirit Dragon|Tumba del dragón espíritu|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{2}, {T}: Ganas 1 vida por cada criatura incolora que controlas. Tombfire|Fuego sepulcral|Conjuro|El jugador objetivo remueve del juego todas las cartas que tengan retrospectiva de su cementerio. Tombstalker|Rondador de tumbas|Criatura — Demonio|Vuela.
Excavar (Puedes remover del juego cualquier cantidad de cartas de tu cementerio en cuanto juegues este hechizo. Jugarlo te cuesta {1} menos por cada carta removida de esta manera.) -Tombstone Stairwell|Escalera de lápidas|| +Tombstone Stairwell|Escalera de lápidas|Encantar Mundo|Mantenimiento acumulativo {1}{B}. Al comienzo de cada mantenimiento, si la Escalera de lápidas esta en juego, cada jugador pone en juego una ficha de criatura zombi negra 2/2 en juego y con la habilidad de prisa por cada carta de criatura en su cementerio (Las criaturas pueden atacar y {T} el turno en el que entran en juego.)\nAl final del turno o cuando la Escalera de lápidas deja el juego, destruye todas las fichas de zombi puestas en juego con esto.\nNo pueden ser regeneradas. Tome Raider|Saqueadora de tomos|Criatura — Hada|Vuela.\nCuando la Saqueadora de tomos entre al campo de batalla, roba una carta. Tome Scour|Depuración del tomo|Conjuro|El jugador objetivo pone las cinco primeras cartas de su biblioteca en su cementerio. Tome of the Guildpact|Tomo del Pacto entre Gremios|Artefacto|Siempre que lances un hechizo multicolor, roba una carta.\n{T}: Agrega un maná de cualquier color. Tomebound Lich|Liche preso de los libros|Criatura — Hechicero zombie|Toque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.)\nVínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.)\nSiempre que el Liche preso de los libros entre al campo de batalla o haga daño de combate a un jugador, roba una carta y luego descarta una carta. Tomik, Distinguished Advokist|Tomik, abogado distinguido|Criatura legendaria — Consejero humano|Vuela.\nLas tierras en el campo de batalla y las cartas de tierra en los cementerios no pueden ser objetivo de hechizos o habilidades que controlan tus oponentes.\nTus oponentes no pueden jugar cartas de tierra desde los cementerios. Tomorrow, Azami's Familiar|Mañana, familiar de Azami|Criatura legendaria - Espíritu|Si fueras a robar una carta, en vez de eso, mira las primeras tres cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano y el resto, en la parte inferior de tu biblioteca en cualquier orden. -Tonic Peddler|Vendedor de tónicos|| +Tonic Peddler|Vendedor de tónicos|Criatura - Cambiahechizos Humano|{W}, {T}, descartar una carta de tu mano: el jugador objetivo gana 3 vidas. Toolcraft Exemplar|Maestro de forja de herramientas|Criatura — Enano artífice|Al comienzo del combate en tu turno, si controlas un artefacto, el Maestro de forja de herramientas obtiene +2/+1 hasta el final del turno. Si controlas tres o más artefactos, también gana la habilidad de dañar primero hasta el final del turno. Tooth Collector|Coleccionista de dientes|Criatura — Bribón humano|Cuando el Coleccionista de dientes entre al campo de batalla, la criatura objetivo que controla un oponente obtiene -1/-1 hasta el final del turno.\nDelirio — Al comienzo del mantenimiento de cada oponente, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, la criatura objetivo que controla ese jugador obtiene -1/-1 hasta el final del turno. Tooth and Claw|Garras y colmillos|Encantamiento|Sacrificar dos criaturas: Pon en el campo de batalla una ficha de criatura Bestia roja 3/1 llamada Carnívoro. Tooth and Nail|Uñas y dientes|Conjuro|Elige uno: Busca en tu biblioteca hasta dos cartas de criatura, muéstralas, ponlas en tu mano y luego baraja tu biblioteca; o pon hasta dos cartas de criatura de tu mano en juego.\nEntrelazar {2}. (Si pagas el coste de entrelazar, juega ambas opciones.) Tooth of Chiss-Goria|Diente de Chiss-Goria|Artefacto|Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.)\nPuedes jugar el Diente de Chiss-Goria en cualquier momento en que pudieras jugar un instantáneo.\n{T}: La criatura objetivo obtiene +1/+0 hasta el final del turno. -Tooth of Ramos|Diente de Ramos|| +Tooth of Ramos|Diente de Ramos|Artefacto|{T}: añade {B} a tu reserva de maná.\nSacrificar el Diente de Ramos: añade {B} a tu reserva de maná. Topan Ascetic|Asceta topano|Criatura — Monje humano|Girar una criatura enderezada que controlas: El Asceta topano obtiene +1/+1 hasta el final del turno. Topan Freeblade|Mercenaria topana|Criatura — Soldado humano|Vigilancia. (Esta criatura no se gira al atacar.)Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.) Topple the Statue|Derribar la estatua|Instantáneo|Gira el permanente objetivo. Si es un artefacto, destrúyelo.\nRoba una carta. Topplegeist|Incordio geist|Criatura — Espíritu|Vuela.\nCuando el Incordio geist entre al campo de batalla, gira la criatura objetivo que controla un oponente.\nDelirio — Al comienzo del mantenimiento de cada oponente, si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, gira la criatura objetivo que controla ese jugador. -Topple|Tambalearse|| -Tor Giant|Gigante de las peñas|| +Topple|Tambalearse|Conjuro|Retira del juego la criatura objetivo con la fuerza más grande. (Si dos o más criaturas estan empatadas con la fuerza más grande, sólo haz objetivo a una de ellas.) +Tor Giant|Gigante de las peñas|Criatura - Gigante| Torbran, Thane of Red Fell|Torbran, barón de Colina Roja|Criatura legendaria — Noble enano|Si una fuente roja que controlas fuera a hacer daño a un oponente o un permanente que controla un oponente, en vez de eso, hace esa misma cantidad de daño más 2. Torch Courier|Mensajero de la antorcha|Criatura — Trasgo|Prisa.\nSacrificar al Mensajero de la antorcha: Otra criatura objetivo gana la habilidad de prisa hasta el final del turno. Torch Drake|Draco de antorcha|Criatura — Draco|Vuela.\n{1}{R}: El Draco de antorcha obtiene +1/+0 hasta el final del turno. Torch Fiend|Demonio de la antorcha|Criatura — Diablo|{R}, sacrificar el Demonio de la antorcha: Destruye el artefacto objetivo. Torch Gauntlet|Guantelete antorcha|Artefacto — Equipo|La criatura equipada obtiene +2/+0.\nEquipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Torch Slinger|Hondero de antorcha|Criatura — Chamán trasgo|Estímulo {1}{R}. (Puedes pagar {1}{R} adicionales en cuanto lances este hechizo.)\nCuando el Hondero de antorcha entre al campo de batalla, si fue estimulado, hace 2 puntos de daño a la criatura objetivo. -Torch Song|Canción de las antorchas|| +Torch Song|Canción de las antorchas|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Canción de las antorchas.\n{2}{R}, sacrificar la Canción de las antorchas: la Canción de las antorchas hace X puntos de daño a la criatura o jugador objetivo, donde X es el número de contadores de verso sobre la Canción de las antorchas. Torchling|Antorchoide|Criatura — Metamorfo|{R}: Endereza el Antorchoide.\n{R}: La criatura objetivo bloquea al Antorchoide este turno si puede.\n{R}: Cambia el objetivo del hechizo objetivo que hace objetivo sólo al Antorchoide.\n{1}: El Antorchoide obtiene +1/-1 hasta el final del turno.\n{1}: El Antorchoide obtiene -1/+1 hasta el final del turno. Torgaar, Famine Incarnate|Torgaar, el Hambre Encarnada|Criatura legendaria — Avatar|Como coste adicional para lanzar este hechizo, puedes sacrificar cualquier cantidad de criaturas. Te cuesta {2} menos lanzar este hechizo por cada criatura sacrificada de esta manera.\nCuando Torgaar, el Hambre Encarnada entre al campo de batalla, el total de vidas de hasta un jugador objetivo se convierte en la mitad de su total de vidas inicial, redondeando hacia abajo. Torii Watchward|Guardia atenta del torii|Criatura - Espíritu|Vigilancia (Esta criatura no se gira al atacar.)\nMigración de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espíritu objetivo con coste de maná convertido de 4 o menos de tu cementerio a tu mano.) Torment of Hailfire|Tormento de diluvio ardiente|Conjuro|Repite el siguiente proceso X veces. Cada oponente pierde 3 vidas a menos que ese jugador sacrifique un permanente que no sea tierra o descarte una carta. Torment of Scarabs|Tormento de escarabajos|Encantamiento — Aura maldición|Encantar jugador.\nAl comienzo del mantenimiento del jugador encantado, ese jugador pierde 3 vidas a menos que sacrifique un permanente que no sea tierra o descarte una carta. Torment of Venom|Tormento de veneno|Instantáneo|Pon tres contadores -1/-1 sobre la criatura objetivo. Su controlador pierde 3 vidas a menos que sacrifique otro permanente que no sea tierra o descarte una carta. -Tormented Angel|Ángel atormentada|| +Tormented Angel|Ángel atormentada|Criatura - Ángel|Vuela Tormented Hero|Héroe atormentado|Criatura — Guerrero humano|El Héroe atormentado entra al campo de batalla girado.\nHeroísmo — Siempre que lances un hechizo que haga objetivo al Héroe atormentado, cada oponente pierde 1 vida. Ganas vidas igual a la cantidad de vidas perdidas de esta manera. Tormented Pariah|Paria atormentado|Criatura — Guerrero licántropo humano|Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Paria atormentado. Tormented Soul|Alma atormentada|Criatura — Espíritu|El Alma atormentada no puede bloquear y es imbloqueable. @@ -16659,41 +16659,41 @@ Tormented Thoughts|Pensamientos atormentados|Conjuro|Como coste adicional para l Tormenting Voice|Voz del tormento|Conjuro|Como coste adicional para lanzar este hechizo, descarta una carta.\nRoba dos cartas. Tormentor Exarch|Exarca atormentador|Criatura — Clérigo|Cuando el Exarca atormentador entre al campo de batalla, elige uno: La criatura objetivo obtiene +2/+0 hasta el final del turno, o la criatura objetivo obtiene -0/-2 hasta el final del turno. Tormentor's Trident|Tridente del atormentador|Artefacto — Equipo|La criatura equipada obtiene +3/+0 y ataca cada turno si puede.\nEquipar {3}. -Torment|Tormento|| +Torment|Tormento|Encantamiento - Aura|La criatura encantada obtiene -3/-0. Tormod's Crypt|Cripta de Tormod|Artefacto|{T}, sacrificar la Cripta de Tormod: Exilia todas las cartas del cementerio del jugador objetivo. Tornado Elemental|Elemental de tornado|Criatura — Elemental|Cuando el Elemental de tornado entra en juego, le hace 6 puntos de daño a cada criatura con la habilidad de volar.\nPuedes hacer que el Elemental de tornado haga su daño de combate al jugador defensor como si no hubiera sido bloqueado. -Tornado|Tornado|| +Tornado|Tornado|Encantamiento|Mantenimiento acumulativo: {G}\n{2}{G}, paga 3 vidas por cada contador de velocidad en el Tornado: destruye el permanente objetivo y pon un contador de velocidad en el Tornado. Juega esta habilidad sólo una vez cada turno. Torpid Moloch|Moloc aletargado|Criatura — Lagarto|Defensor (Esta criatura no puede atacar.)\nSacrificar tres tierras: El Moloc aletargado pierde la habilidad de defensor hasta el final del turno. Torpor Dust|Polvo de torpor|Encantamiento — Aura|Destello.\nEncantar criatura.\nLa criatura encantada obtiene -3/-0. Torpor Orb|Orbe de torpor|Artefacto|Las criaturas no hacen que se disparen habilidades cuando entran al campo de batalla. Torrent Elemental|Elemental del torrente|Criatura — Elemental|Vuela.\nSiempre que el Elemental del torrente ataque, gira todas las criaturas que controla el jugador defensor.\n{3}{B/G}{B/G}: Pon el Elemental del torrente del exilio en el campo de batalla girado. Activa esta habilidad solo cuando puedas lanzar un conjuro. Torrent of Fire|Torrente de fuego|Conjuro|El Torrente de fuego hace una cantidad de daño igual al coste de maná convertido más alto que haya entre los permanentes que controles a la criatura o jugador objetivo. -Torrent of Lava|Torrente de lava|| +Torrent of Lava|Torrente de lava|Conjuro|Cada jugador puede girar cualquier número de criaturas enderezadas que controle. El Torrente de lava hace X puntos de daño a cada criatura sin la habilidad de volar que no se giro de esta manera. El Torrente de lava hace X-1 daños a cada criatura sin la habilidad de volar que se giro de esta manera. Torrent of Souls|Torrente de almas|Conjuro|Regresa al juego hasta una carta de criatura objetivo de tu cementerio si se usó {B} para jugar el Torrente de almas. Las criaturas que controla el jugador objetivo obtienen +2/+0 y ganan la habilidad de prisa hasta el final del turno si se usó {R} para jugar el Torrente de almas. (Haz ambos si se usó {B}{R}.) Torrent of Stone|Torrente de piedra|Instantáneo - Arcano|El Torrente de piedra hace 4 puntos de daño a la criatura objetivo.\nEmpalmar con lo arcano—Sacrificar dos montañas. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Torrential Gearhulk|Mecatitán torrencial|Criatura artefacto — Constructo|Destello.\nCuando el Mecatitán torrencial entre al campo de batalla, puedes lanzar la carta de instantáneo objetivo de tu cementerio sin pagar su coste de maná. Si esa carta fuera a ser puesta en tu cementerio este turno, en vez de eso, exíliala. Tortoise Formation|Formación tortuga|Instantáneo|Las criaturas que controlas ganan la habilidad de velo hasta el final del turno. (No pueden ser objetivo de hechizos o habilidades.) -Torture Chamber|Sala de torturas|| -Tortured Existence|Existencia atormentada|| +Torture Chamber|Sala de torturas|Artefacto|Al comienzo de tu mantenimiento, pon un contador de dolor en la Sala de torturas.\nAl final del turno, la Sala de torturas te hace daño igual al número de contadores de dolor sobre él.\n{1}, {T}: quitar todos los contadores de dolor de la Sala de torturas: la Sala de torturas hace a la criatura objetivo daño igual al numero de contadores de dolor quitados de esta manera. +Tortured Existence|Existencia atormentada|Encantamiento|{B}, descartar una carta de criatura de tu mano: devuelve la criatura objetivo de tu cementerio a tu mano. Torture|Tortura|Encantamiento — Aura|Encantar criatura.\n{1}{B}: Pon un contador -1/-1 sobre la criatura encantada. Toshiro Umezawa|Toshiro Umezawa|Criatura legendaria - Samurái humano|Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno).\nSiempre que una criatura que controle un oponente vaya a un cementerio desde el juego, puedes jugar la carta de instantáneo objetivo de tu cementerio. Si esa carta fuera a ir a un cementerio este turno, en vez de eso, remuévela del juego. -Total War|Guerra total|| +Total War|Guerra total|Encantamiento|Siempre que un jugador ataca con una o más criaturas, destruye todas la criaturas enderezadas objetivo que no sean muro que el jugador controla y no atacaron, excepto por criaturas que el jugador no ha controlado continuamente desde el comienzo del turno. Totally Lost|Perdido por completo|Instantáneo|Pon el permanente objetivo que no sea tierra en la parte superior de la biblioteca de su propietario. Totem Speaker|Orador del tótem|Criatura — Druida elfo|Siempre que una Bestia entre en juego, puedes ganar 3 vidas. Totem-Guide Hartebeest|Alcelafo guía de tótem|Criatura — Antílope|Cuando el Alcelafo guía de tótem entre al campo de batalla, puedes buscar en tu biblioteca una carta de aura, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. -Touch of Brilliance|Toque de genio|| -Touch of Death|Roce mortal|| +Touch of Brilliance|Toque de genio|Conjuro|Roba dos cartas. +Touch of Death|Roce mortal|Conjuro|El Roce mortal hace 1 punto de daño al jugador objetivo.Ganas 1 vida.\nRoba una carta al comienzo del siguiente mantenimiento. Touch of Invisibility|Toque de invisibilidad|Conjuro|La criatura objetivo es imbloqueable este turno.\nRoba una carta. Touch of Moonglove|Toque de selenera|Instantáneo|La criatura objetivo que controlas obtiene +1/+0 y gana la habilidad de toque mortal hasta el final del turno. Siempre que una criatura que haya recibido daño de esa criatura muera este turno, su controlador pierde 2 vidas. (Cualquier cantidad de daño que una criatura con la habilidad de toque mortal haga a una criatura es suficiente para destruirla.) -Touch of Vitae|Roce vital|| +Touch of Vitae|Roce vital|Instantáneo|La criatura objetivo gana la habilidad de prisa y "0: endereza esta criatura. Juega esta habilidad sólo una vez." hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.)\nRoba una carta el comienzo del siguiente mantenimiento. Touch of the Eternal|Toque de lo eterno|Encantamiento|Al comienzo de tu mantenimiento, cuenta el número de permanentes que controlas. Tu total de vidas se convierte en ese número. Touch of the Void|Caricia del vacío|Conjuro|Vacío. (Esta carta no tiene ningún color.)La Caricia del vacío hace 3 puntos de daño a la criatura o jugador objetivo. Si una criatura que recibió daño de esta manera fuera a morir este turno, en vez de eso, exíliala. -Touchstone|Piedra de toque|| +Touchstone|Piedra de toque|Artefacto|{T}: gira el artefacto objetivo que no controles. Tournament Grounds|Estadio de torneos|Tierra|{T}: Agrega {C}.\n{T}: Agrega {R}, {W} o {B}. Usa este maná solo para lanzar un hechizo de Caballero o de Equipo. Tovolar's Magehunter|Cazamagos de Tovolar|Criatura — Licántropo|Siempre que un oponente lance un hechizo, la Cazamagos de Tovolar le hace 2 puntos de daño a ese jugador.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Cazamagos de Tovolar. Tower Above|Torrear|Conjuro|({2/G} puede pagarse con dos maná cualesquiera o con {G}. El costo de maná convertido de esta carta es 6.)\nHasta el final del turno la criatura objetivo obtiene +4/+4 y gana las habilidades de debilitar, arrollar y "cuando esta criatura ataque, la criatura objetivo la bloquea este turno si puede". (Hace daño a las criaturas en forma de contadores -1/-1.) Tower Defense|Defensa de torres|Instantáneo|Las criaturas que controlas obtienen +0/+5 y ganan la habilidad de alcance hasta el final del turno. -Tower Drake|Draco de la Torre|| +Tower Drake|Draco de la Torre|Criatura - Draco|Vuela. Tower Gargoyle|Gárgola de la torre|Criatura artefacto — Gárgola|Vuela. Tower Geist|Geist de la torre|Criatura — Espíritu|Vuela.Cuando el Geist de la torre entre al campo de batalla, mira las dos primeras cartas de tu biblioteca. Pon una de ellas en tu mano y la otra en tu cementerio. Tower of Calamities|Torre de las calamidades|Artefacto|{8}, {T}: La Torre de las calamidades hace 12 puntos de daño a la criatura objetivo. @@ -16701,24 +16701,24 @@ Tower of Champions|Torre de los campeones|Artefacto|{8}, {T}: La criatura objeti Tower of Eons|Torre de los eones|Artefacto|{8}, {T}: Ganas 10 vidas. Tower of Fortunes|Torre de la fortuna|Artefacto|{8}, {T}: Roba cuatro cartas. Tower of Murmurs|Torre de los murmullos|Artefacto|{8}, {T}: El jugador objetivo pone las primeras ocho cartas de su biblioteca en su cementerio. -Tower of the Magistrate|Torre del magistrado|| +Tower of the Magistrate|Torre del magistrado|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: la criatura objetivo gana protección contra artefactos hasta el final del turno. Towering Baloth|Báloth imponente|Criatura — Bestia|Metamorfosis {6}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Towering Indrik|Indrik imponente|Criatura — Bestia|Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Towering Thunderfist|Puñotrueno imponente|Criatura — Soldado gigante|{W}: El Puñotrueno imponente gana la habilidad de vigilancia hasta el final del turno. Town Gossipmonger|Chismosa del pueblo|Criatura — Humano|{T}, girar una criatura enderezada que controlas: Transforma a la Chismosa del pueblo. -Town Sentry|Centinela de la ciudad|| +Town Sentry|Centinela de la ciudad|Criatura - Soldado Humano|Cuando el Centinela de la ciudad sea bloqueado, obtiene +0/+2 hasta el final del turno. Toxic Deluge|Diluvio tóxico|Conjuro|Como coste adicional para lanzar Diluvio tóxico, paga X vidas.Todas las criaturas obtienen -X/-X hasta el final del turno. Toxic Iguanar|Iguanar tóxico|Criatura — Lagarto|El Iguanar tóxico tiene toque mortal mientras controles un permanente verde. (Siempre que haga daño a una criatura, destruye esa criatura.) Toxic Nim|Nim tóxico|Criatura — Zombie|Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)\n{B}: Regenera al Nim tóxico. Toxic Stench|Hedor tóxico|Instantáneo|La criatura objetivo que no sea negra obtiene -1/-1 hasta el final del turno.\nUmbral En vez de eso, destruye esa criatura. No puede ser regenerado. (Tienes umbral si hay siete o más cartas en tu cementerio.) Toxin Sliver|Fragmentado de toxinas|Criatura — Fragmentado|Siempre que un Fragmentado haga daño de combate a una criatura, destruye esa criatura. No puede ser regenerada. -Toymaker|Fabricante de juguetes|| +Toymaker|Fabricante de juguetes|Criatura Artefacto - Cambiahechizos|{1}, {T}, descartar una carta de tu mano: el artefacto que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia igual a su coste de maná convertido hasta el final del turno. (Su habilidades permanecen.) Trace of Abundance|Huellas de la abundancia|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.)\nSiempre que la tierra encantada se gire para obtener maná, su controlador agrega un maná de cualquier color a su reserva de maná (además del maná que produce la tierra). Tracker's Instincts|Instintos del rastreador|Conjuro|Muestra las cuatro primeras cartas de tu biblioteca. Pon en tu mano una carta de criatura que se encuentre entre ellas y pon el resto en tu cementerio.\nRetrospectiva {2}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) -Trade Caravan|Caravana de mercaderes|| +Trade Caravan|Caravana de mercaderes|Criatura - Nómada Humano|Al comienzo de tu mantenimiento, pon un contador de moneda en la Caravana de mercaderes.\nQuita 2 contadores de moneda de la Caravana de mercaderes: endereza la tierra básica objetivo. Juega esta habilidad sólo durante el mantenimiento del oponente. Trade Routes|Rutas comerciales|Encantamiento|{1}: Regresa la tierra objetivo que controles a la mano de su propietario.\n{1}, descartar una carta de tierra de tu mano: Roba una carta. Trade Secrets|Secretos comerciales|Conjuro|El oponente objetivo roba dos cartas, luego robas hasta cuatro cartas. Ese oponente puede repetir este proceso tantas veces como elija. -Tradewind Rider|Jinete de los vientos alisios|| +Tradewind Rider|Jinete de los vientos alisios|Criatura - Espíritu|Vuela.\n{T}, girar dos criaturas enderezadas de tu control: devuelve el permanente objetivo a la mano de su propietario. Trading Post|Puesto comercial|Artefacto|{1}, {T}, descartar una carta: Ganas 4 vidas.\n{1}, {T}, pagar 1 vida: Crea una ficha de criatura Cabra blanca 0/1.\n{1}, {T}, sacrificar una criatura: Regresa la carta de artefacto objetivo de tu cementerio a tu mano.\n{1}, {T}, sacrificar un artefacto: Roba una carta. Tragic Arrogance|Arrogancia funesta|Conjuro|Por cada jugador, eliges de entre los permanentes que controla ese jugador un artefacto, una criatura, un encantamiento y un planeswalker. Luego, cada jugador sacrifica todos los otros permanentes que no sean tierra que controla. Tragic Lesson|Lección trágica|Instantáneo|Roba dos cartas. Luego descarta una carta a menos que regreses una tierra que controlas a la mano de su propietario. @@ -16729,12 +16729,12 @@ Trail of Evidence|Rastro de pruebas|Encantamiento|Siempre que lances un hechizo Trail of Mystery|Rastro de misterio|Encantamiento|Siempre que una criatura boca abajo entre al campo de batalla bajo tu control, puedes buscar en tu biblioteca una carta de tierra básica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca.\nSiempre que un permanente que controlas se ponga boca arriba, si es una criatura, obtiene +2/+2 hasta el final del turno. Trail of the Mage-Rings|Senda de los anillos mágicos|Plano — Vryn|Los hechizos instantáneos y conjuros tienen la habilidad de rebote. (El controlador del hechizo exilia el hechizo mientras se resuelve si lo lanzó de su mano. Al comienzo del próximo mantenimiento de ese jugador, él puede lanzar esa carta desde el exilio sin pagar su coste de maná.)\nSiempre que lances caos, puedes buscar en tu biblioteca una carta de instantáneo o conjuro, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Trailblazer's Boots|Botas del pionero|Artefacto — Equipo|La criatura equipada tiene la habilidad de cruzar tierras no básicas. (Es imbloqueable mientras el jugador defensor controle una tierra no básica.)\nEquipar {2}. -Trailblazer|Guía|| +Trailblazer|Guía|Instantáneo|La criatura objetivo es imbloqueable este turno. Train of Thought|Hilo de pensamiento|Conjuro|Reproducir {1}{U} (Cuando juegues este hechizo, cópialo por cada vez que pagaste su coste de reproducir.)\nRoba una carta. Trained Armodon|Armodón adiestrado|Criatura — Elefante| Trained Caracal|Lince adiestrado|Criatura — Felino|Vínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) Trained Condor|Cóndor entrenado|Criatura — Ave|Vuela.Siempre que el Cóndor entrenado ataque, otra criatura objetivo que controlas gana la habilidad de volar hasta el final del turno. -Trained Orgg|Orgg adiestrado|| +Trained Orgg|Orgg adiestrado|Criatura - Orgg| Trained Pronghorn|Berrendo entrenado|Criatura — Antílope|Descartar una carta de tu mano: Prevén todo el daño que se le fuera a hacer al Berrendo entrenado este turno. Training Drone|Zángano de entrenamiento|Criatura artefacto — Zángano|El Zángano de entrenamiento no puede atacar o bloquear a menos que esté equipado. Training Grounds|Área de entrenamiento|Encantamiento|Cuesta hasta {2} menos activar las habilidades activadas de las criaturas que controlas. Este efecto no puede reducir la cantidad de maná que cuesta activar una habilidad a menos de un maná. @@ -16744,24 +16744,24 @@ Traitor's Roar|Rugido del traidor|Conjuro|Gira la criatura objetivo enderezada. Traitorous Blood|Sangre traicionera|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Enderézala. Gana las habilidades de arrollar y prisa hasta el final del turno. Traitorous Instinct|Instinto traicionero|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Hasta el final del turno, obtiene +2/+0 y gana la habilidad de prisa. Tranquil Cove|Cala tranquila|Tierra|La Cala tranquila entra al campo de batalla girada.\nCuando la Cala tranquila entre al campo de batalla, ganas 1 vida.\n{T}: Agrega {W} o {U} a tu reserva de maná. -Tranquil Domain|Dominio apacible|| +Tranquil Domain|Dominio apacible|Instantáneo|Destruye todos los encantamientos globales. Tranquil Expanse|Extensión tranquila|Tierra|La Extensión tranquila entra al campo de batalla girada.\n{T}: Agrega {G} o {W} a tu reserva de maná. Tranquil Garden|Jardín apacible|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {G} o {W} a tu reserva de maná. El Jardín apacible no se endereza durante tu próximo paso de enderezar. -Tranquil Grove|Arboleda tranquila|| -Tranquil Path|Camino tranquilo|| +Tranquil Grove|Arboleda tranquila|Encantamiento|{1}{G}{G}: destruye todos los otros encantamientos. +Tranquil Path|Camino tranquilo|Conjuro|Destruye todos los encantamientos.\nRoba una carta. Tranquil Thicket|Maleza tranquila|Tierra|La Maleza tranquila entra al campo de batalla girada.\n{T}: Agrega {G} a tu reserva de maná.\nCiclo {G}. ({G}, descartar esta carta: Roba una carta.) -Tranquility|Tranquilidad|| +Tranquility|Tranquilidad|Conjuro|Destruye todos los encantamientos. Transcendence|Trascendencia|Encantamiento|No pierdes el juego por tener 0 ó menos vidas.\nCuando tengas 20 ó más vidas, pierdes el juego.\nSiempre que pierdas vida, ganas 2 vidas por cada vida que hayas perdido. (El daño que se te haga causa que pierdas vida.) Transcendent Master|Maestro trascendente|Criatura — Avatar clérigo humano|Subir de nivel {1}. ({1}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 6-11\n6/6\nVínculo vital.\nNIVEL 12+\n9/9\nVínculo vital.\nEl Maestro trascendente es indestructible. Transgress the Mind|Transgredir la mente|Conjuro|Vacío. (Esta carta no tiene ningún color.)El jugador objetivo muestra su mano. Tú eliges de ahí una carta con coste de maná convertido de 3 o más y exilias esa carta. Transguild Courier|Mensajero transgremial|Criatura artefacto — Gólem|El Mensajero transgremial es de todos los colores (incluso si esta carta no está en juego). Transguild Promenade|Paseo transgremial|Tierra|El Paseo transgremial entra al campo de batalla girado.Cuando el Paseo transgremial entre al campo de batalla, sacrifícalo a menos que pagues {1}.{T}: Agrega un maná de cualquier color a tu reserva de maná. Transluminant|Transluminante|Criatura — Chamán dríada|{W}, sacrificar la Transluminante: Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar al final del turno. -Transmogrifying Licid|Lícido transformador|| +Transmogrifying Licid|Lícido transformador|Criatura Artefacto - Lícido|{1}, {T}: el Lícido transformador pierde todas las habilidades, se convierte en un encantar criatura encantando la criatura objetivo, y gana "la criatura encantada obtiene +1/+1 y es un artefacto todavía se considera una criatura" y "{1}: finaliza el efecto que creó esta habilidad." Transmogrifying Wand|Varita transfiguradora|Artefacto|La Varita transfiguradora entra al campo de batalla con tres contadores de carga sobre ella.\n{1}, {T}, remover un contador de carga de la Varita transfiguradora: Destruye la criatura objetivo. Su controlador crea una ficha de criatura Buey blanca 2/4. Activa esta habilidad solo cuando puedas lanzar un conjuro. Trap Digger|Cavador de trampas|Criatura — Soldado|{2}{W}, {T}: Pon un contador de trampa sobre la tierra objetivo que controles.\nSacrificar una tierra con un contador de trampa sobre ella: El Cavador de trampas hace 3 puntos de daño a la criatura objetivo atacante que no tenga la habilidad de volar. Trap Essence|Atrapar la esencia|Instantáneo|Contrarresta el hechizo objetivo de criatura. Pon dos contadores +1/+1 sobre hasta una criatura objetivo. -Trap Runner|Corredora trampera|| +Trap Runner|Corredora trampera|Criatura - Soldado Humano|{T}: la criatura atacante imbloqueable se considera bloqueada. (Esta habilidad funciona sobre criaturas imbloqueables.) Trapfinder's Trick|Truco del buscatrampas|Conjuro|El jugador objetivo muestra su mano y descarta todas las cartas de Trampa. Trapjaw Kelpie|Kelpie dientuda|Criatura — Bestia|Destello.\nPersistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) Trapjaw Tyrant|Tirano faucetrampa|Criatura — Dinosaurio|Enfurecer — Siempre que el Tirano faucetrampa reciba daño, exilia la criatura objetivo que controla un oponente hasta que el Tirano faucetrampa deje el campo de batalla. @@ -16773,19 +16773,19 @@ Traumatic Visions|Visiones traumáticas|Instantáneo|Contrarresta el hechizo obj Traumatize|Traumatizar|Conjuro|El jugador objetivo pone la mitad superior de su biblioteca, redondeada hacia abajo, en su cementerio. Travel Preparations|Preparativos del viaje|Conjuro|Elige hasta dos criaturas objetivo y pon un contador +1/+1 sobre cada una.\nRetrospectiva {1}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Traveler's Amulet|Amuleto del viajero|Artefacto|{1}, sacrificar el Amuleto del viajero: Busca en tu biblioteca una carta de tierra básica, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. -Traveler's Cloak|Manto de la Viajera|| +Traveler's Cloak|Manto de la Viajera|Encantamiento - Aura|Cuando el Manto de la Viajera entra en juego, elige un tipo de tierra.\nLa criatura encantada tiene la habilidad de cruzar tierras del tipo elegido. (Esta criatura es imbloqueable mientras que el jugador defensor controle una tierra de ese tipo.) Traveling Philosopher|Filósofa nómada|Criatura — Consejero humano| Traveling Plague|Peste viajera|Encantar criatura|Al comienzo del mantenimiento de cada jugador, pon un contador de plaga sobre la Peste viajera.\nLa criatura encantada obtiene -1/-1 por cada contador de plaga que haya sobre la Peste viajera.\nCuando la criatura encantada salga de juego, el controlador de esa criatura regresa la Peste viajera del cementerio de su propietario al juego. Traverse the Outlands|Cruzar las tierras lejanas|Conjuro|Busca en tu biblioteca hasta X cartas de tierra básica, donde X es la mayor fuerza entre las criaturas que controlas. Pon esas cartas en el campo de batalla giradas, luego baraja tu biblioteca. Traverse the Ulvenwald|Cruzar Ulvenwald|Conjuro|Busca una carta de tierra básica en tu biblioteca, muéstrala, ponla en tu mano y luego baraja tu biblioteca.\nDelirio — Si entre las cartas de tu cementerio hay cuatro o más tipos de cartas, en vez de eso, busca en tu biblioteca una carta de criatura o de tierra, muéstrala, ponla en tu mano y luego baraja tu biblioteca. Traxos, Scourge of Kroog|Traxos, azote de Kroog|Criatura artefacto legendaria — Constructo|Arrolla.\nTraxos, azote de Kroog entra al campo de batalla girado y no se endereza durante tu paso de enderezar.\nSiempre que lances un hechizo histórico, endereza a Traxos. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.) -Treacherous Link|Vínculo traicionero|| +Treacherous Link|Vínculo traicionero|Encantamiento - Aura|Todo el daño que fuera a recibir daño a la criatura encantada es hecho a su controlador. Treacherous Pit-Dweller|Morador traicionero del abismo|Criatura — Demonio|Cuando el Morador traicionero del abismo entre al campo de batalla desde un cementerio, el oponente objetivo gana el control de él.\nResiliencia. (Cuando esta criatura muera, si no tenía contadores +1/+1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Treacherous Terrain|Terreno traicionero|Conjuro|El Terreno traicionero hace una cantidad de daño a cada oponente igual a la cantidad de tierras que controla ese jugador.\nCiclo de tierras básicas {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de tierra básica, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) Treacherous Urge|Impulso traicionero|Instantáneo|El oponente objetivo muestra su mano. Puedes poner en juego una carta de criatura de ahí bajo tu control. Esa criatura tiene la habilidad de prisa. Sacrifícala al final del turno. Treacherous Vampire|Vampiro traicionero|Criatura — Vampiro|Vuela.\nSiempre que el Vampiro traicionero ataque o bloquee, sacrifícalo a menos que remuevas del juego una carta de tu cementerio.\nUmbral El Vampiro traicionero obtiene +2/+2 y tiene: "Cuando el Vampiro traicionero vaya a un cementerio desde el juego, pierdes 6 vidas". Treacherous Werewolf|Hombre lobo traicionero|Criatura — Lobo sicario|Umbral El Hombre lobo traicionero obtiene +2/+2 y tiene: "Cuando el Hombre lobo traicionero vaya a un cementerio desde el juego, pierdes 4 vidas". (Tienes umbral mientras haya siete o más cartas en tu cementerio.) -Treachery|Traición|| +Treachery|Traición|Encantamiento - Aura|Cuando la Traición entra en juego, endereza hasta cinco tierras.\nControlas las criaturas encantadas. Tread Upon|Pisotear|Instantáneo|La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno. Treasure Cove|Caleta del tesoro|Tierra|(Se transforma del Mapa del tesoro.)\n{T}: Agrega {C} a tu reserva de maná.\n{T}, sacrificar un Tesoro: Roba una carta. Treasure Cruise|Crucero del tesoro|Conjuro|Excavar. (Cada carta que exilies de tu cementerio al lanzar este hechizo cuenta como un pago de {1}.)\nRoba tres cartas. @@ -16799,28 +16799,28 @@ Treasure Trove|Descubrimiento del tesoro|Encantamiento|{2}{U}{U}: Roba una carta Treasured Find|Hallazgo preciado|Conjuro|Regresa la carta objetivo de tu cementerio a tu mano. Exilia el Hallazgo preciado Treasury Thrull|Thrull del tesoro|Criatura — Thrull|Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tú ganas esa cantidad de vidas.)Siempre que el Thrull del tesoro ataque, puedes regresar la carta de artefacto, criatura o encantamiento objetivo de tu cementerio a tu mano. Treats to Share|Dulces que compartir|Conjuro — Aventura|Crea una ficha de Comida. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) -Tree Monkey|Mono de los arboles|| +Tree Monkey|Mono de los árboles|Criatura - Simio|El Mono de los árboles puede bloquear como si tuviera la habilidad de volar. Tree of Perdition|Árbol de la perdición|Criatura — Planta|Defensor.\n{T}: Intercambia el total de vidas del oponente objetivo con la resistencia del Árbol de la perdición. Tree of Redemption|Árbol de la redención|Criatura — Planta|Defensor.\n{T}: Intercambia tu total de vidas con la resistencia del Árbol de la redención. Tree of Tales|Árbol de los cuentos|Tierra artefacto|(El Árbol de los cuentos no es un hechizo.)\n{T}: Agrega {G} a tu reserva de maná. Treefolk Harbinger|Heraldo pueblo arbóreo|Criatura — Druida pueblo-arbóreo|Cuando el Heraldo pueblo arbóreo entre en juego, puedes buscar en tu biblioteca una carta de Pueblo-arbóreo, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. -Treefolk Healer|Pueblo Arbóreo Sanador|| -Treefolk Mystic|Místico del pueblo arbóreo|| -Treefolk Seedlings|Pimpollos del pueblo arbóreo|| +Treefolk Healer|Pueblo Arbóreo Sanador|Criatura - Clérigo Pueblo-arbóreo|{2}{B}, {T}: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Treefolk Mystic|Místico del pueblo arbóreo|Criatura - Pueblo-arbóreo|Siempre que una criatura bloquea o es bloqueada por el Místico del pueblo arbóreo, destruye todos los encantamiento en esa criatura. +Treefolk Seedlings|Pimpollos del pueblo arbóreo|Criatura - Pueblo-arbóreo|La resistencia de los Pimpollos del pueblo arbóreo es igual al número de bosques que controles. Treefolk Umbra|Umbra de pueblo arbóreo|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +0/+2 y asigna una cantidad de daño de combate igual a su resistencia en vez de su fuerza.\nArmadura tótem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el daño de ella y destruye esta Aura.) Treespring Lorian|Lorian salta árboles|Criatura — Bestia|Metamorfosis {5}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Treetop Ambusher|Emboscadora de las copas|Criatura — Berserker elfo|Rapidez {1}{G}. (Puedes lanzar este hechizo por su coste de rapidez. Si lo haces, gana la habilidad de prisa y regresa del campo de batalla a la mano de su propietario al comienzo del próximo paso final.)\nSiempre que la Emboscadora de las copas ataque, la criatura objetivo que controlas obtiene +1/+1 hasta el final del turno. Treetop Bracers|Brazales para los árboles|Encantamiento — Aura|Encantar criatura (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nLa criatura encantada obtiene +1/+1 y no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar. -Treetop Defense|Defensa los árboles|| -Treetop Rangers|Guardabosque de las copas|| +Treetop Defense|Defensa los árboles|Instantáneo|Lanza la Defensa de los árboles durante el paso de declarar atacantes y sólo si tú has sido atacado este paso. +Treetop Rangers|Guardabosque de las copas|Criatura - Elfo|El Guardabosque de las copas no puede ser bloqueado excepto por criaturas con la habilidad de volar. Treetop Scout|Explorador de las copas|Criatura — Elfo|El Explorador de las copas no puede ser bloqueado excepto por criaturas que tengan la habilidad de volar. Treetop Sentinel|Centinela de las copas|Criatura — Soldado ave|Vuela, protección contra verde. Treetop Village|Aldea en las copas|Tierra|La Aldea en las copa entra al campo de batalla girada.\n{T}: Agrega {G} a tu reserva de maná.\n{1}{G}: La Aldea en las copas se convierte en una criatura Simio verde 3/3 con la habilidad de arrollar hasta el final del turno. Sigue siendo una tierra. Tremble|Temblar|Conjuro|Cada jugador sacrifica una tierra. Tremor|Temblor|Conjuro|El Temblor hace 1 punto de daño a cada criatura que no tenga la habilidad de volar. Trench Gorger|Engullidor de trincheras|Criatura — Leviatán|Arrolla.\nCuando el Engullidor de trincheras entre al campo de batalla, puedes buscar en tu biblioteca cualquier cantidad de cartas de tierra, exiliarlas y luego barajar tu biblioteca. Si lo haces, la fuerza y la resistencia del Engullidor de trincheras son iguales al número de cartas exiliadas de esta manera. -Trench Wurm|Sierpe Zanjadora|| -Trenching Steed|Corcel Zanjador|| +Trench Wurm|Sierpe Zanjadora|Criatura - Sierpe|{2}{R}, {T}: destruye la tierra que no sea básica objetivo. +Trenching Steed|Corcel Zanjador|Criatura - Rebelde Caballo|Sacrifica una tierra: el Corcel Zanjador obtiene +0/+3 hasta el final del turno. Trepanation Blade|Cuchilla de trepanación|Artefacto — Equipo|Siempre que la criatura equipada ataque, el jugador defensor muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra. La criatura obtiene +1/+0 hasta el final del turno por cada carta mostrada de esta manera. Ese jugador pone las cartas mostradas en su cementerio.\nEquipar {2}. Trespasser il-Vec|Intruso il-Vec|Criatura — Bribón humano|Descartar una carta: El Intruso il-Vec gana la habilidad de desvanecerse hasta el final del turno. (Sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Trespasser's Curse|Maldición del intruso|Encantamiento — Aura maldición|Encantar jugador.\nSiempre que una criatura entre al campo de batalla bajo el control del jugador encantado, ese jugador pierde 1 vida y tú ganas 1 vida. @@ -16828,19 +16828,19 @@ Trespassing Souleater|Devoraalmas invasor|Criatura artefacto — Constructo|{U/P Tresserhorn Sinks|Huecos de Tresserhorn|Tierra nevada|Los Huecos de Tresserhorn entran en juego girados.\n{T}: Agrega {B} o {R} a tu reserva de maná. Tresserhorn Skyknight|Caballero celeste de Tresserhorn|Criatura — Caballero zombie|Vuela.\nPrevén todo el daño que fuera a ser hecho al Caballero celeste de Tresserhorn por criaturas que dañan primero. Trestle Troll|Trol del viaducto|Criatura — Trol|Defensor.\nAlcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.)\n{1}{B}{G}: Regenera el Trol del viaducto. -Treva's Attendant|Asistente de Treva|| -Treva's Charm|Amuleto de Treva|| -Treva's Ruins|Ruinas de Treva|| -Treva, the Renewer|Treva, la Renovadora|| +Treva's Attendant|Asistente de Treva|Criatura Artefacto - Gólem|{1}, sacrificar Asistente de Treva: añade {G}{W}{U} a tu reserva de maná. +Treva's Charm|Amuleto de Treva|Instantáneo|Elige uno - destruye el encantamiento objetivo; o retira del juego la criatura atacante objetivo; o roba una carta, luego descarta de una carta de tu mano. +Treva's Ruins|Ruinas de Treva|Tierra - Guarida|Las Ruinas de Treva son un cubil adicionalmente a su tipo de tierra. +Treva, the Renewer|Treva, la Renovadora|Criatura Legendaria - Dragón|Vuela\nSiempre que la Treva, la Renovadora hace daño de combate a un jugador, puedes pagar {2}{W}. Si lo haces, elige un color. Gana 1 vida por cada permanente de ese color. Triad of Fates|Las Moiras|Criatura legendaria — Hechicero humano|{1}, {T}: Pon un contador de destino sobre otra criatura objetivo.\n{W}, {T}: Exilia la criatura objetivo que tenga un contador de destino sobre ella, luego regrésala al campo de batalla bajo el control de su propietario.\n{B}, {T}: Exilia la criatura objetivo que tenga un contador de destino sobre ella. Su controlador roba dos cartas. Trial of Ambition|Prueba de ambición|Encantamiento|Cuando la Prueba de ambición entre al campo de batalla, el oponente objetivo sacrifica una criatura.\nCuando un Cartucho entre al campo de batalla bajo tu control, regresa la Prueba de ambición a la mano de su propietario. Trial of Knowledge|Prueba de conocimiento|Encantamiento|Cuando la Prueba de conocimiento entre al campo de batalla, roba tres cartas, luego descarta una carta.\nCuando un Cartucho entre al campo de batalla bajo tu control, regresa la Prueba de conocimiento a la mano de su propietario. Trial of Solidarity|Prueba de solidaridad|Encantamiento|Cuando la Prueba de solidaridad entre al campo de batalla, las criaturas que controlas obtienen +2/+1 y ganan la habilidad de vigilancia hasta el final del turno.\nCuando un Cartucho entre al campo de batalla bajo tu control, regresa la Prueba de solidaridad a la mano de su propietario. Trial of Strength|Prueba de fuerza|Encantamiento|Cuando la Prueba de fuerza entre al campo de batalla, crea una ficha de criatura Bestia verde 4/2.\nCuando un Cartucho entre al campo de batalla bajo tu control, regresa la Prueba de fuerza a la mano de su propietario. Trial of Zeal|Prueba de fervor|Encantamiento|Cuando la Prueba de fervor entre al campo de batalla, hace 3 puntos de daño a la criatura o jugador objetivo.\nCuando un Cartucho entre al campo de batalla bajo tu control, regresa la Prueba de fervor a la mano de su propietario. -Trial|Trial|Instant|Return all creatures blocking or blocked by target creature to their owner's hand. -Triangle of War|Triángulo de la guerra|| -Tribal Flames|Flamas Tribales|| +Trial|Prueba|Instantáneo|Regresa todas las criaturas bloqueando a o bloqueadas por la criatura objetivo a la mano de su propietario. +Triangle of War|Triángulo de la guerra|Artefacto|{2}, sacrificar el Triángulo de guerra: elige la criatura objetivo de tu control y la criatura objetivo que controla un oponente. Cada criatura hace daño igual a su fuerza a la otra. +Tribal Flames|Flamas Tribales|Conjuro|Las Flamas Tribales hacen X puntos de daño a la criatura o jugador objetivo, donde X es el número de tipos de tierra básica que haya entre las tierras que controles. Tribal Forcemage|Magofuerza tribal|Criatura — Hechicero elfo|Metamorfosis {1}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Magofuerza tribal sea puesto boca arriba, las criaturas del tipo de tu elección obtienen +2/+2 y ganan la habilidad de arrollar hasta el final del turno. Tribal Golem|Gólem tribal|Criatura artefacto — Gólem|El Gólem tribal tiene la habilidad de arrollar mientras controles una Bestia, la habilidad de prisa mientras controles un Trasgo, la habilidad de dañar primero mientras controles un Soldado, la habilidad de volar mientras controles un Hechicero y "{B}: Regenera al Gólem tribal" mientras controles un Zombie. Tribal Unity|Unidad tribal|Instantáneo|Las criaturas del tipo de tu elección obtienen +X/+X hasta el final del turno. @@ -16850,7 +16850,7 @@ Tribute to the Wild|Tributo a lo salvaje|Instantáneo|Cada oponente sacrifica un Trickbind|Truco del lazo|Instantáneo|Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)\nContrarresta la habilidad activada o disparada objetivo. Si la habilidad de un permanente es contrarrestada de esta manera, las habilidades activadas de ese permanente no pueden jugarse este turno. (Las habilidades de maná no pueden hacerse objetivo.) Trickery Charm|Amuleto de artimaña|Instantáneo|Elige uno: La criatura objetivo gana la habilidad de volar hasta el final del turno; o el tipo de la criatura objetivo es del tipo de criatura de tu elección hasta el final del turno; o mira 4 cartas de la parte superior de tu biblioteca, luego regrésalas en cualquier orden. Tricks of the Trade|Gajes del oficio|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+0 y es imbloqueable. -Trickster Mage|Maga embustera|| +Trickster Mage|Maga embustera|Criatura - Cambiahechizos Humano|{U}, {T}, descartar una carta de tu mano: gira o endereza el artefacto, criatura, o tierra objetivo. Triclopean Sight|Visión triciclópea|Encantamiento — Aura|Destello.\nEncantar criatura.\nCuando la Visión triciclópea entre en juego, endereza la criatura encantada.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de vigilancia. Trigon of Corruption|Trígono de corrupción|Artefacto|El Trígono de corrupción entra al campo de batalla con tres contadores de carga sobre él.\n{B}{B}, {T}: Pon un contador de carga sobre el Trígono de corrupción.\n{2}, {T}, remover un contador de carga del Trígono de corrupción: Pon un contador -1/-1 sobre la criatura objetivo. Trigon of Infestation|Trígono de infestación|Artefacto|El Trígono de infestación entra al campo de batalla con tres contadores de carga sobre él.\n{G}{G}, {T}: Pon un contador de carga sobre el Trígono de infestación.\n{2}, {T}, remover un contador de carga del Trígono de infestación: Pon en el campo de batalla una ficha de criatura Insecto verde 1/1 con la habilidad de infectar. @@ -16873,9 +16873,9 @@ Triumph of Cruelty|Triunfo de la crueldad|Encantamiento|Al comienzo de tu manten Triumph of Ferocity|Triunfo de la ferocidad|Encantamiento|Al comienzo de tu mantenimiento, roba una carta si controlas a la criatura con mayor fuerza o que empata por la mayor fuerza. Triumph of Gerrard|Triunfo de Gerrard|Encantamiento — Saga|(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)\nI, II — Pon un contador +1/+1 sobre la criatura objetivo que controlas con la mayor fuerza.\nIII — La criatura objetivo que controlas con la mayor fuerza gana las habilidades de volar, dañar primero y vínculo vital hasta el final del turno. Triumph of the Hordes|Triunfo de las hordas|Conjuro|Hasta el final del turno, las criaturas que controlas obtienen +1/+1 y ganan las habilidades de arrollar e infectar. (Las criaturas con infectar hacen daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Trokin High Guard|Alta guardia de Trokin|| +Trokin High Guard|Alta guardia de Trokin|Criatura - Caballero Humano| Troll Ascetic|Asceta trol|Criatura — Chamán trol|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)\n{1}{G}: Regenera el Asceta trol. -Troll-Horn Cameo|Camafeo Cuerno Troll|| +Troll-Horn Cameo|Camafeo Cuerno Troll|Artefacto|{T}: añade {R} o {G} a tu reserva de maná. Trollbred Guardian|Guardián semitrol|Criatura — Guerrero rana trol|{2}{G}: Adaptar 2. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon dos contadores +1/+1 sobre ella.)\nCada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de arrollar. Trollhide|Piel de trol|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene +2/+2 y tiene "{1}{G}: Regenera esta criatura". (La próxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, gírala, remueve todo el daño de ella y remuévela del combate.) Trolls of Tel-Jilad|Trol de Tel-Jilad|Criatura — Chamán trol|{1}{G}: Regenera la criatura verde objetivo. @@ -16883,15 +16883,15 @@ Tromokratis|Tromokratis|Criatura legendaria — Kraken|Tromokratis tiene antimal Tromp the Domains|Pisotear los dominios|Conjuro|Hasta el final del turno, las criaturas que controlas ganan la habilidad de arrollar y obtienen +1/+1 por cada tipo de tierra básico entre las tierras que controlas. Trophy Hunter|Cazadora de trofeos|Criatura — Arquero humano|{1}{G}: La Cazadora de trofeos hace 1 punto de daño a la criatura objetivo con la habilidad de volar.\nSiempre que una criatura con la habilidad de volar que haya recibido daño de la Cazadora de trofeos este turno vaya a un cementerio, pon un contador +1/+1 sobre la Cazadora de trofeos. Trophy Mage|Maga del trofeo|Criatura — Hechicero humano|Cuando la Maga del trofeo entre al campo de batalla, puedes buscar en tu biblioteca una carta de artefacto con coste de maná convertido de 3, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. -Tropical Storm|Tormenta tropical|| +Tropical Storm|Tormenta tropical|Conjuro|La Tormenta tropical hace X puntos de daño a cada criatura con la habilidad de volar y 1 daño adicional a cada criatura azul. Trostani Discordant|Trostani en desacuerdo|Criatura legendaria — Dríada|Las otras criaturas que controlas obtienen +1/+1.\nCuando Trostani en desacuerdo entre al campo de batalla, crea dos fichas de criatura Soldado blancas 1/1 con la habilidad de vínculo vital.\nAl comienzo de tu paso final, cada jugador gana el control de todas las criaturas de las que es propietario. Trostani's Judgment|Juicio de Trostani|Instantáneo|Exilia a la criatura objetivo, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Trostani's Summoner|Invocadora de Trostani|Criatura — Chamán elfo|Cuando la Invocadora de Trostani entre al campo de batalla, pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia, una ficha de criatura Centauro verde 3/3 y una ficha de criatura Rinoceronte verde 4/4 con la habilidad de arrollar. Trostani, Selesnya's Voice|Trostani, la voz de Selesnya|Criatura legendaria — Dríada|Siempre que otra criatura entre al campo de batalla bajo tu control, ganas una cantidad de vidas igual a la resistencia de esa criatura.\n{1}{G}{W}, {T}: Repuebla. (Crea una ficha que es una copia de una ficha de criatura que controlas.) -Troubled Healer|Sanadora Preocupada|| -Troublesome Spirit|Espíritu Fastidioso|| +Troubled Healer|Sanadora Preocupada|Criatura - Clérigo Humano|Sacrifica una tierra: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Troublesome Spirit|Espíritu Fastidioso|Criatura - Espíritu|Vuela.\nAl final del turno, gira todas las tierras de tu control. Trove of Temptation|Riquezas tentadoras|Encantamiento|Cada oponente debe atacarte a ti o a un planeswalker que controlas con al menos una criatura cada combate si puede.\nAl comienzo de tu paso final, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná". -Truce|Tregua|| +Truce|Tregua|Instantáneo|Cada jugador puede robar hasta 2 cartas. Por cada carta menos que 2 que un jugador robo de esta manera, ese jugador gana 2 vidas. True Believer|Creyente verdadero|Criatura — Clérigo humano|Tienes la habilidad de velo. (No puedes ser objetivo de hechizos o habilidades.) True Conviction|Convicción verdadera|Encantamiento|Las criaturas que controlas tienen las habilidades de dañar dos veces y vínculo vital. True Love's Kiss|Beso de amor verdadero|Instantáneo|Exilia el artefacto o encantamiento objetivo.\nRoba una carta. @@ -16903,7 +16903,7 @@ Trueheart Duelist|Duelista almafirme|Criatura — Guerrero humano|La Duelista al Trueheart Twins|Mellizos almafirme|Criatura — Guerrero chacal|Puedes espolear a los Mellizos almafirme en cuanto ataquen. (No se enderezarán durante tu próximo paso de enderezar.)\nSiempre que espolees una criatura, las criaturas que controlas obtienen +1/+0 hasta el final del turno. Truga Jungle|Jungla Truga|Plano — Ergamon|Todas las tierras tienen "{T}: Agrega un maná de cualquier color a tu reserva de maná".\nSiempre que lances caos, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de tierra mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Trumpet Blast|Trompetazo|Instantáneo|Las criaturas atacantes obtienen +2/+0 hasta el final del turno. -Trumpeting Armodon|Armodón berreante|| +Trumpeting Armodon|Armodón berreante|Criatura - Elefante|{1}{G}: la criatura objetivo bloquea el Armodón berreante este turno si puede. Trumpeting Herd|Familia paquidérmica|Conjuro|Crea una ficha de criatura Elefante verde 3/3.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelva. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) Trusted Advisor|Consejero fiable|Criatura - Consejero humano|Tu tamaño máximo de mano aumenta en dos.\nAl comienzo de tu mantenimiento, regresa una criatura azul que controles a la mano de su propietario. Trusted Forcemage|Magafuerza fiable|Criatura — Chamán humano|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras la Magafuerza fiable esté emparejada con otra criatura, cada una de esas criaturas obtiene +1/+1. @@ -16914,11 +16914,11 @@ Trusty Machete|Machete confiable|Artefacto — Equipo|La criatura equipada obtie Trusty Packbeast|Bestia de carga leal|Criatura — Bestia|Cuando la Bestia de carga leal entre al campo de batalla, regresa la carta de artefacto objetivo de tu cementerio a tu mano. Truth or Tale|Mito o verdad|Instantáneo|Muestra las primeras cinco cartas de tu biblioteca y sepáralas en dos montones. Un oponente elige uno de esos montones. Pon una carta del montón elegido en tu mano, luego pon todas las otras cartas mostradas de esta manera en la parte inferior de tu biblioteca en cualquier orden. Trygon Predator|Depredador trygon|Criatura — Bestia|Vuela.Siempre que el Depredador trygon haga daño de combate a un jugador, puedes destruir el artefacto o encantamiento objetivo que controla ese jugador. -Tsabo Tavoc|Tsabo Tavoc|| -Tsabo's Assassin|Asesino de Tsabo|| -Tsabo's Decree|Decreto de Tsabo|| -Tsabo's Web|Red de Tsabo|| -Tsunami|Tsunami|| +Tsabo Tavoc|Tsabo Tavoc|Criatura Legendaria - Horror|Daña primero, protección de leyendas\n{B}{B}, {T}: destruye la leyenda objetivo. No puede ser regenerada. +Tsabo's Assassin|Asesino de Tsabo|Criatura - Asesino Zombie|{T}: destruye la criatura objetivo si comparte un color con el más comun entre todos los permanentes o el color empata con el más comun. Una criatura destruida de esta manera no puede ser regenerada. +Tsabo's Decree|Decreto de Tsabo|Instantáneo|Elige un tipo de criatura. El jugador objetivo muestra su mano y se descarta de todas las cartas de criatra de ese tipo. Destruye todas las criaturas de ese tipo que el jugador controla. No pueden ser regeneradas. +Tsabo's Web|Red de Tsabo|Artefacto|Cuando la Red de Tsabo entra en juego, roba una carta.\nLas tierras con habilidades activadas que no producen maná no se enderezan durante el paso de enderezar de su controlador. +Tsunami|Tsunami|Conjuro|Destruye todas las islas. Tuinvale Treefolk|Pueblo arbóreo del Valle de Tuin|Criatura — Druida pueblo-arbóreo| Tukatongue Thallid|Tálido tukatong|Criatura — Hongo|Cuando el Tálido tukatong muera, pon en el campo de batalla una ficha de criatura Saprolín verde 1/1. Tuktuk Grunts|Soldados de Tuktuk|Criatura — Guerrero trasgo aliado|Prisa.\nSiempre que los Soldados de Tuktuk u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre los Soldados de Tuktuk. @@ -16926,15 +16926,15 @@ Tuktuk Scrapper|Pendenciero de Tuktuk|Criatura — Artífice trasgo aliado|Siemp Tuktuk the Explorer|Tuktuk el explorador|Criatura legendaria — Trasgo|Prisa.\nCuando Tuktuk el explorador muera, pon en el campo de batalla una ficha de criatura artefacto legendaria Gólem Trasgo incolora 5/5 llamada Tuktuk el regresado. Tumble Magnet|Magneto tumbante|Artefacto|El Magneto tumbante entra al campo de batalla con tres contadores de carga sobre él.\n{T}, remover un contador de carga del Magneto tumbante: Gira la criatura o artefacto objetivo. Tumble|Tumble|Conjuro|Tumbar hace 6 puntos de daño a cada criatura que tenga la habilidad de volar. -Tundra Kavu|Kavu de tundra|| +Tundra Kavu|Kavu de tundra|Criatura - Kavu|{T}: la tierra objetivo es una llanura o una isla hasta el final del turno. Tundra Wolves|Lobos de la tundra|Criatura — Lobo|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Tunnel Ignus|Ignus del túnel|Criatura — Elemental|Siempre que una tierra entre al campo de batalla bajo el control de un oponente, si otra tierra entró al campo de batalla este turno bajo el control de ese jugador, el Ignus del túnel le hace 3 puntos de daño a ese jugador. Tunnel Vision|Visión concentrada|Conjuro|Nombra una carta. El jugador objetivo muestra cartas de la parte superior de su biblioteca hasta que muestra la carta nombrada. Si lo hace, ese jugador pone la carta nombrada en la parte superior de su biblioteca y el resto de las cartas mostradas en su cementerio. De lo contrario, el jugador baraja su biblioteca. Tunneler Wurm|Sierpe excavadora de túneles|Criatura — Sierpe|Descartar una carta de tu mano: Regenera a la Sierpe excavadora de túneles. Tunneling Geopede|Geópodo excavador|Criatura — Insecto|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Geópodo excavador hace 1 punto de daño a cada oponente. -Tunnel|Tunel|| +Tunnel|Tunel|Instantáneo|Destruye el muro objetivo. No puede ser regenerado. Turbulent Dreams|Sueños turbulentos|Conjuro|Como coste adicional para jugar los Sueños turbulentos, descarta X cartas de tu mano.\nRegresa X permanentes objetivo que no sean tierra a las manos de sus propietarios. -Turf Wound|Herida del Territorio|| +Turf Wound|Herida del Territorio|Instantáneo|El jugador no puede jugar tierras este turno.\nRoba una carta. Turn Against|Traicionar|Instantáneo|Vacío. (Esta carta no tiene ningún color.)Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Turn Aside|Hacer a un lado|Instantáneo|Contrarresta el hechizo objetivo que hace objetivo a un permanente que controlas. Turn into a Pumpkin|Convertir en calabaza|Instantáneo|Regresa el permanente objetivo que no sea tierra a la mano de su propietario. Roba una carta.\nTesón — Si se usaron al menos tres manás azules para lanzar este hechizo, crea una ficha de Comida. (Es un artefacto con "{2}, {T}, sacrificar este artefacto: Ganas 3 vidas".) @@ -16944,7 +16944,7 @@ Turn to Dust|Convertir en polvo|Instantáneo|Destruye el equipo objetivo. Luego Turn to Frog|Convertir en rana|Instantáneo|Hasta el final del turno, la criatura objetivo pierde todas sus habilidades y se convierte en una Rana azul con fuerza y resistencia base 1/1. Turn to Mist|Convertirse en niebla|Instantáneo|Remueve del juego la criatura objetivo. Regresa esa carta al juego bajo el control de su propietario al final del turno. Turn to Slag|Convertir en escoria|Conjuro|Convertir en escoria hace 5 puntos de daño a la criatura objetivo. Destruye todos los equipos anexados a esa criatura. -Turnabout|Cambio de posición|| +Turnabout|Cambio de posición|Instantáneo|Gira o endereza todos los artefactos, criaturas, o tierras que el jugador objetivo controla. Turntimber Basilisk|Basilisco de Madera Torcida|Criatura — Basilisco|Toque mortal. (Las criaturas que reciben daño de esta criatura son destruidas. Puedes dividir el daño de combate de esta criatura entre las criaturas que la bloquean o que ella bloquea.)\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que la criatura objetivo bloquee al Basilisco de Madera Torcida este turno si puede. Turntimber Grove|Arboleda de Madera Torcida|Tierra|La Arboleda de Madera Torcida entra al campo de batalla girada.\nCuando la Arboleda de Madera Torcida entre al campo de batalla, la criatura objetivo obtiene +1/+1 hasta el final del turno.\n{T}: Agrega {G} a tu reserva de maná. Turntimber Ranger|Guardabosque de Madera Torcida|Criatura — Explorador elfo aliado|Siempre que el Guardabosque de Madera Torcida u otro Aliado entre al campo de batalla bajo tu control, puedes poner en el campo de batalla una ficha de criatura Lobo verde 2/2. Si lo haces, pon un contador +1/+1 sobre el Guardabosque de Madera Torcida. @@ -16963,7 +16963,7 @@ Twilight Mire|Cenagal crepuscular|Tierra|{T}: Agrega {1} a tu reserva de maná.\ Twilight Panther|Pantera del ocaso|Criatura — Espíritu felino|{B}: La Pantera del ocaso gana la habilidad de toque mortal hasta el final del turno. Twilight Prophet|Profeta del Crepúsculo|Criatura — Clérigo vampiro|Vuela.\nAscender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nAl comienzo de tu mantenimiento, si tienes la bendición de la ciudad, muestra la primera carta de tu biblioteca y ponla en tu mano. Cada oponente pierde X vidas y tú ganas X vidas, donde X es el coste de maná convertido de esa carta. Twilight Shepherd|Pastora del crepúsculo|Criatura — Ángel|Vuela, vigilancia.\nCuando la Pastora del crepúsculo entre al campo de batalla, regresa a tu mano todas las cartas en tu cementerio que hayan ido allí desde el campo de batalla este turno.\nPersistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.) -Twilight's Call|Llamado del Crepúsculo|| +Twilight's Call|Llamado del Crepúsculo|Conjuro|Puedes jugar el Llamado del Crepúsculo cuando puedes jugar un instantáneo si pagas 2 más para jugarlo.\nCada jugador devuelve todas las cartas de criaturas de su cementerio al juego. Twin Bolt|Rayos gemelos|Instantáneo|Los Rayos gemelos hacen 2 puntos de daño divididos como elijas entre una o dos criaturas y/o jugadores objetivo. Twin-Silk Spider|Araña de la doble seda|Criatura — Araña|Alcance.\nCuando la Araña de la doble seda entre al campo de batalla, crea una ficha de criatura Araña verde 1/2 con la habilidad de alcance. Twinblade Paladin|Paladín hojas gemelas|Criatura — Caballero humano|Siempre que ganes vidas, pon un contador +1/+1 sobre la Paladín hojas gemelas.\nMientras tengas 25 vidas o más, la Paladín hojas gemelas tiene la habilidad de dañar dos veces. (Daña primero y también hace daño de combate normal.) @@ -16975,7 +16975,7 @@ Twins of Maurer Estate|Gemelas de la Hacienda Maurer|Criatura — Vampiro|Demenc Twinstrike|Golpe gemelo|Instantáneo|El Golpe gemelo hace 2 puntos de daño a cada una de dos criaturas objetivo.\nTemerario En vez de eso, destruye esas criaturas si no tienes cartas en tu mano. Twist Allegiance|Invertir la lealtad|Conjuro|Tanto tú como el oponente objetivo ganan el control de todas las criaturas que controla el otro hasta el final del turno. Endereza esas criaturas. Esas criaturas ganan la habilidad de prisa hasta el final del turno. Twisted Abomination|Abominación torcida|Criatura — Mutante zombie|{B}: Regenera a la Abominación torcida.\nCiclo de pantano {2}.({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de pantano, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.) -Twisted Experiment|Experimento torcido|| +Twisted Experiment|Experimento torcido|Encantamiento - Aura|La criatura encantada obtiene +3/-1. Twisted Image|Imagen torcida|Instantáneo|Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno.\nRoba una carta. Twisted Justice|Justicia torcida|Conjuro|El jugador objetivo sacrifica una criatura. Tú robas una cantidad de cartas igual a la fuerza de esa criatura. Twisted Reflection|Reflejo corrompido|Instantáneo|Elige uno:\n• La criatura objetivo obtiene -6/-0 hasta el final del turno.\n• Intercambia la fuerza y la resistencia de la criatura objetivo hasta el final del turno.\nEntrelazar {B}. (Si pagas el coste de entrelazar, elige ambas opciones.) @@ -17004,10 +17004,10 @@ Ugin's Nexus|Nexo de Ugin|Artefacto legendario|Si un jugador fuera a comenzar un Ugin, the Ineffable|Ugin, el Inefable|Planeswalker legendario — Ugin|Te cuesta {2} menos lanzar los hechizos incoloros.\n+1: Exilia la primera carta de tu biblioteca boca abajo y mírala. Crea una ficha de criatura Espíritu incolora 2/2. Cuando esa ficha deje el campo de batalla, pon la carta exiliada en tu mano.\n−3: Destruye el permanente objetivo que sea de uno o más colores. Ugin, the Spirit Dragon|Ugin, el dragón espíritu|Planeswalker — Ugin|+2: Ugin, el dragón espíritu hace 3 puntos de daño a la criatura o jugador objetivo.\n−X: Exilia cada permanente con coste de maná convertido de X o menos que sea de uno o más colores.\n−10: Gana 7 vidas, roba siete cartas y pon hasta siete cartas de permanentes de tu mano en el campo de batalla. Uktabi Drake|Draco de Uktabi|Criatura — Draco|Vuela, prisa.\nEco {1}{G}{G} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.) -Uktabi Efreet|Efrit de Uktabi|| -Uktabi Faerie|Hada de Uktabi|| -Uktabi Orangutan|Orangután de Uktabi|| -Uktabi Wildcats|Gatos monteses de Uktabi|| +Uktabi Efreet|Efrit de Uktabi|Criatura - Efrit|Mantenimiento acumulativo {G} +Uktabi Faerie|Hada de Uktabi|Criatura - Hada|Vuela\n{3}{G}, sacrifica el Hada de Uktabi: destruye el artefacto objetivo. +Uktabi Orangutan|Orangután de Uktabi|Criatura - Simio|Cuando el Orangután de Uktabi entra en juego, destruye el artefacto objetivo. +Uktabi Wildcats|Gatos monteses de Uktabi|Criatura - Felino|La fuerza y la resistencia de los Gatos monteses de Uktabi son iguales al número de bosque que controlas.\n{G}, sacrificar bosque: regenera los Gatos monteses de Uktabi. Ukud Cobra|Cobra de Ukud|Criatura — Víbora|Toque mortal. Ulamog's Crusher|Triturador de Ulamog|Criatura — Eldrazi|Aniquilador 2. (Siempre que esta criatura ataque, el jugador defensor sacrifica dos permanentes.)\nEl Triturador de Ulamog ataca cada turno si puede. Ulamog's Despoiler|Saqueador de Ulamog|Criatura — Metabolizador eldrazi|Cuando el Saqueador de Ulamog entre al campo de batalla, puedes poner en los cementerios de sus propietarios dos cartas del exilio de las que tus oponentes sean propietarios. Si lo haces, el Saqueador de Ulamog entra al campo de batalla con cuatro contadores +1/+1 sobre él. @@ -17032,7 +17032,7 @@ Ulvenwald Primordials|Primigenios de Ulvenwald|Criatura — Licántropo|{G}: Reg Ulvenwald Tracker|Rastreador de Ulvenwald|Criatura — Chamán humano|{1}{G}, {T}: La criatura objetivo que controlas lucha con otra criatura objetivo. (Cada una hace un daño igual a su fuerza a la otra.) Umara Entangler|Enmarañadora de Umara|Criatura — Bribón tritón aliado|Destreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.) Umara Raptor|Rapaz de Umara|Criatura — Ave aliado|Vuela.\nSiempre que el Rapaz de Umara u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Rapaz de Umara. -Umbilicus|Umbílicus|| +Umbilicus|Umbílicus|Artefacto|Al comienzo del mantenimiento de cada jugador, ese jugador devuelve un permanente que controla a la mano de su propietario a menos que pague 2 vidas. Umbra Mystic|Mística de la umbra|Criatura — Hechicero humano|Las auras anexadas a los permanentes que controlas tienen la habilidad de armadura tótem. (Si un permanente encantado que controlas fuera a ser destruido, en vez de eso, remueve todo el daño sobre él y destruye el aura anexada a él.) Umbra Stalker|Acechador de la umbra|Criatura — Elemental|Croma Tanto la fuerza como la resistencia del Acechador de la umbra son iguales a la cantidad de símbolos de maná negro en los costes de maná de las cartas en tu cementerio. Umbral Mantle|Manto umbral|Artefacto — Equipo|La criatura equipada tiene "{3}, {Q}: Esta criatura obtiene +2/+2 hasta el final del turno". ({Q} es el símbolo de enderezar.)\nEquipar {0}. @@ -17052,7 +17052,7 @@ Uncanny Speed|Velocidad asombrosa|Instantáneo|La criatura objetivo obtiene +3/+ Unchained Berserker|Berserker desencadenado|Criatura — Berserker humano|Protección contra blanco. (Esta criatura no puede ser bloqueada, hecha objetivo, recibir daño, estar encantada o ser equipada por nada blanco.)\nEl Berserker desencadenado obtiene +2/+0 mientras esté atacando. Unchecked Growth|Crecimiento descontrolado|Instantáneo - Arcano|La criatura objetivo obtiene +4/+4 hasta el final del turno. Si es un Espíritu, gana la habilidad de arrollar hasta el final del turno. Unclaimed Territory|Territorio virgen|Tierra|En cuanto el Territorio virgen entre al campo de batalla, elige un tipo de criatura.\n{T}: Agrega {C} a tu reserva de maná.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. Usa este maná solo para lanzar un hechizo de criatura del tipo elegido. -Uncle Istvan|Tio Istvan|| +Uncle Istvan|Tío Istvan|Criatura - Humano|Prevén todo el daño que fuera a ser hecho por criaturas al Tío Istvan. Uncomfortable Chill|Congelación molesta|Instantáneo|Las criaturas que controlan tus oponentes obtienen -2/-0 hasta el final del turno.\nRoba una carta. Uncontrollable Anger|Furor incontrolable|Encantamiento — Aura|Destello. (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nEncantar criatura. (Haz objetivo a una criatura al jugarlo. Esta carta entra en juego anexada a esa criatura.)\nLa criatura encantada obtiene +2/+2 y ataca cada turno si puede. Uncontrolled Infestation|Infestación incontrolada|Encantar tierra|La Infestación descontrolada puede encantar sólo a una tierra que no sea básica.\nCuando la tierra encantada sea girada, destrúyela. @@ -17079,7 +17079,7 @@ Undercity's Embrace|Abrazo de la Subciudad|Instantáneo|El oponente objetivo sac Underground River|Río subterráneo|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {U} o {B} a tu reserva de maná. El Río subterráneo te hace 1 punto de daño. Undergrowth Champion|Campeón del sotobosque|Criatura — Elemental|Si el Campeón del sotobosque fuera a recibir daño mientras tiene un contador +1/+1 sobre él, prevén ese daño y remueve un contador +1/+1 del Campeón del sotobosque.Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre el Campeón del sotobosque. Undergrowth Scavenger|Carroñero del sotobosque|Criatura — Horror hongo|El Carroñero del sotobosque entra al campo de batalla con una cantidad de contadores +1/+1 sobre él igual a la cantidad de cartas de criatura en todos los cementerios. -Undergrowth|Arbustos|| +Undergrowth|Arbustos|Instantáneo|Como coste adicional para jugar los Arbustos, puedes pagar {2}{R}.\nPrevén todo el daño de combate de este turno. Si pagastes el coste adicional, los Arbustos no afectan a criaturas rojas. Underhanded Designs|Planes turbios|Encantamiento|Siempre que un artefacto entre al campo de batalla bajo tu control, puedes pagar {1}. Si lo haces, cada oponente pierde 1 vida y tú ganas 1 vida.\n{1}{B}, sacrificar los Planes turbios: Destruye la criatura objetivo. Activa esta habilidad solo si controlas dos o más artefactos. Undermine|Socavar|Instantáneo|Contrarresta el hechizo objetivo. Su controlador pierde 3 vidas. Underrealm Lich|Liche del Subreino|Criatura — Chamán elfo zombie|Si fueras a robar una carta, en vez de eso, mira las tres primeras cartas de tu biblioteca, luego pon una de ellas en tu mano y el resto en tu cementerio.\nPagar 4 vidas: El Liche del Subreino gana la habilidad de indestructible hasta el final del turno. Gíralo. @@ -17088,15 +17088,15 @@ Underworld Cerberus|Cerbero del Inframundo|Criatura — Perro|El Cerbero del Inf Underworld Coinsmith|Forjamonedas del Inframundo|Criatura encantamiento — Clérigo humano|Constelación — Siempre que el Forjamonedas del Inframundo u otro encantamiento entre al campo de batalla bajo tu control, ganas 1 vida.{W}{B}, pagar 1 vida: Cada oponente pierde 1 vida. Underworld Connections|Contactos en los bajos fondos|Encantamiento — Aura|Encantar tierra.La tierra encantada tiene "{T}, pagar 1 vida: Roba una carta". Underworld Dreams|Sueños del infierno|Encantamiento|Siempre que un oponente robe una carta, los Sueños del infierno le hacen 1 punto de daño. -Undiscovered Paradise|Paraíso virgen|| -Undo|Cancelar|| -Undying Beast|Bestia imperecedera|| +Undiscovered Paradise|Paraíso virgen|Tierra|{T}: añade un maná de cualquier color a tu reserva de maná. Durante el siguiente paso de enderezar del controlador de Paraíso virgen, cuando ese jugador enderece sus permanentes, devuelve el Paraíso virgen a la mano de su propietario. +Undo|Cancelar|Conjuro|Devuelve dos criaturas objetivo a la mano de su propietario. +Undying Beast|Bestia imperecedera|Criatura - Bestia|Cuando la Bestia imperecedera sea puesta en un cementerio desde el campo de batalla, pon la Bestia imperecedera en la parte superior de la biblioteca de su propietario. Undying Evil|Mal resiliente|Instantáneo|La criatura objetivo gana la habilidad de resiliencia hasta el final del turno. (Cuando muera, si no tenía contadores +1/+1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Undying Flames|Llamas inmortales|Conjuro|Remueve del juego cartas de la parte superior de tu biblioteca hasta que remuevas una carta que no sea tierra. Las Llamas inmortales hacen daño a la criatura o jugador objetivo igual al coste de maná convertido de esa carta. Épico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad épica. Puedes elegir un nuevo objetivo para la copia.) Undying Rage|Furia inmortal|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y no puede bloquear.\nCuando la Furia inmortal vaya a un cementerio desde el juego, regresa la Furia inmortal a la mano de su propietario. Unearthly Blizzard|Ventisca de otro mundo|Conjuro - Arcano|Hasta tres criaturas objetivo no pueden bloquear este turno. Unearth|Desenterrar|Conjuro|Regresa la carta de criatura objetivo con coste de maná convertido de 3 o menos de tu cementerio al campo de batalla.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) -Unerring Sling|Honda certera|| +Unerring Sling|Honda certera|Artefacto|{3}, {T}, gira una criatura enderezada de tu control: la Honda certera hace daño igual a la fuerza de la criatura girada a la criatura atacante o bloqueadora objetivo con la habilidad de volar. Unesh, Criosphinx Sovereign|Unesh, soberano crioesfinge|Criatura legendaria — Esfinge|Vuela.\nTe cuesta {2} menos lanzar los hechizos de Esfinge.\nSiempre que Unesh, soberano crioesfinge u otra Esfinge entre al campo de batalla bajo tu control, muestra las cuatro primeras cartas de tu biblioteca. Un oponente separa esas cartas en dos montones. Pon un montón en tu mano y el otro en tu cementerio. Unexpected Results|Resultados inesperados|Conjuro|Baraja tu biblioteca, luego muestra la primera carta. Si es una carta que no sea tierra, puedes lanzarla sin pagar su coste de maná. Si es una carta de tierra, puedes ponerla en el campo de batalla y regresar los Resultados inesperados a la mano de su propietario. Unexpectedly Absent|Ausencia inesperada|Instantáneo|Pon el permanente objetivo que no sea tierra en la biblioteca de su propietario, justo debajo de las primeras X cartas de esa biblioteca. @@ -17105,7 +17105,7 @@ Unexplained Vision|Visión inexplicable|Conjuro|Roba tres cartas.\nTesón — Si Unflinching Courage|Valor inquebrantable|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+2 y tiene las habilidades de arrollar y vínculo vital. Unforge|Desfraguar|Instantáneo|Destruye el equipo objetivo. Si ese equipo estaba anexado a una criatura, Desfraguar hace 2 puntos de daño a esa criatura. Unfriendly Fire|Fuego enemigo|Instantáneo|El Fuego enemigo hace 4 puntos de daño a la criatura o jugador objetivo. -Unfulfilled Desires|Deseos insatisfechos|| +Unfulfilled Desires|Deseos insatisfechos|Encantamiento|{1}, paga 1 vida: roba una carta, luego descártate de una carta de tu mano. Unhallowed Cathar|Cátaro impío|Criatura — Soldado zombie|El Cátaro impío no puede bloquear. Unhallowed Pact|Pacto impío|Encantamiento — Aura|Encantar criatura.\nCuando la criatura encantada muera, regresa esa carta al campo de batalla bajo tu control. Unhinge|Trastornar|Conjuro|El jugador objetivo descarta una carta de su mano.\nRoba una carta. @@ -17126,17 +17126,17 @@ Universal Solvent|Disolvente universal|Artefacto|{7}, {T}, sacrificar el Disolve Unknown Shores|Costas desconocidas|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{1}, {T}: Agrega un maná de cualquier color a tu reserva de maná. Unlicensed Disintegration|Desintegración no autorizada|Instantáneo|Destruye la criatura objetivo. Si controlas un artefacto, la Desintegración no autorizada hace 3 puntos de daño al controlador de esa criatura. Unlikely Aid|Ayuda insólita|Instantáneo|La criatura objetivo obtiene +2/+0 y gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no la destruyen.) -Unlikely Alliance|Alianza inverosímil|| +Unlikely Alliance|Alianza inverosímil|Encantamiento|{1}{W}: La criatura objetivo que no ataque y que no bloquea gana +0/+2 hasta final del turno. Unliving Psychopath|Psicópata no vivo|Criatura — Asesino zombie|{B}: El Psicópata no vivo obtiene +1/-1 hasta el final del turno.\n{B}, {T}: Destruye la criatura objetivo que tenga una fuerza menor que la del Psicópata no vivo. Unmake the Graves|Levantar las tumbas|Instantáneo|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nRegresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano. Unmake|Desvanecer|Instantáneo|Remueve del juego la criatura objetivo. -Unmask|Desenmascarar|| +Unmask|Desenmascarar|Conjuro|Puedes retirar del juego una carta negra de tu mano en vez de pagar el coste de maná del Desenmascarar.\nMira la mano del jugador objetivo y elige una carta que no sea tierra. Ese jugador se descarta de esa carta. Unmoored Ego|Ego a la deriva|Conjuro|Elige un nombre de carta. Busca en el cementerio, mano y biblioteca del oponente objetivo hasta cuatro cartas con ese nombre y exílialas. Ese jugador baraja su biblioteca y luego roba una carta por cada carta exiliada de su mano de esta manera. Unnatural Aggression|Agresión antinatural|Instantáneo|Vacío. (Esta carta no tiene ningún color.)La criatura objetivo que controlas lucha contra la criatura objetivo que controla un oponente. Si la criatura que controla un oponente fuera a morir este turno, en vez de eso, exíliala. Unnatural Endurance|Resistencia antinatural|Instantáneo|Vacío. (Esta carta no tiene ningún color.)\nLa criatura objetivo obtiene +2/+0 hasta el final del turno. Regenérala. -Unnatural Hunger|Hambre anormal|| +Unnatural Hunger|Hambre anormal|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, el Hambre anormal hace a ese jugador daño igual a la fuerza de la criatura encantada a menos que sacrifique otra criatura. Unnatural Predation|Depredación innatural|Instantáneo|La criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. -Unnatural Selection|Selección no natural|| +Unnatural Selection|Selección no natural|Encantamiento|{1}: Elige un tipo de criatura que no sea Muro. El tipo de la criatura objetivo es de ese tipo hasta el final del turno. Unnatural Speed|Velocidad sobrenatural|Instantáneo - Arcano|La criatura objetivo gana la habilidad de prisa hasta el final del turno. Unnerve|Desconcertar|Conjuro|Cada oponente descarta dos cartas. Unnerving Assault|Asalto desconcertante|Instantáneo|Las criaturas que controlan tus oponentes obtienen -1/-0 hasta el final del turno si se usó {U} para jugar el Asalto desconcertante, y las criaturas que controlas obtienen +1/+0 hasta el final del turno si se usó {R} para jugarlo. (Haz ambos si se usó {U}{R}.) @@ -17146,7 +17146,7 @@ Unravel the Aether|Devanar el éter|Instantáneo|Elige el artefacto o encantamie Unraveling Mummy|Momia desvendada|Criatura — Zombie|{1}{W}: El Zombie atacante objetivo gana la habilidad de vínculo vital hasta el final del turno.\n{1}{B}: El Zombie atacante objetivo gana la habilidad de toque mortal hasta el final del turno. Unruly Mob|Turba desordenada|Criatura — Humano|Siempre que otra criatura que controles muera, pon un contador +1/+1 sobre la Turba desordenada. Unscythe, Killer of Kings|Desguadaña, asesina de reyes|Artefacto legendario — Equipo|La criatura equipada obtiene +3/+3 y tiene la habilidad de dañar primero.\nSiempre que una criatura que recibió daño de la criatura equipada este turno sea puesta en un cementerio, puedes remover del juego esa carta. Si lo haces, pon en juego una ficha de criatura Zombie negra 2/2.\nEquipar {2}. -Unseen Walker|Caminante invisible|| +Unseen Walker|Caminante invisible|Criatura - Driada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.)\n1VV: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. Unsettled Mariner|Marinero informe|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura.)\nSiempre que tú o un permanente que controlas sean objetivo de un hechizo o habilidad que controla un oponente, contrarresta ese hechizo o habilidad a menos que su controlador pague {1}. Unspeakable Symbol|Símbolo impronunciable|Encantamiento|Pagar 3 vidas: Pon un contador +1/+1 sobre la criatura objetivo. Unstable Footing|Posición inestable|Instantáneo|Estímulo {3}{R}. (Puedes pagar {3}{R} adicionales en cuanto lances este hechizo.)\nEl daño no puede ser prevenido este turno. Si la Posición inestable fue estimulada, hace 5 puntos de daño al jugador objetivo. @@ -17154,7 +17154,7 @@ Unstable Frontier|Frontera inestable|Tierra|{T}: Agrega {1} a tu reserva de man Unstable Hulk|Titán inestable|Criatura — Mutante trasgo|Metamorfosis {3}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Titán inestable sea puesto boca arriba, obtiene +6/+6 y gana la habilidad de arrollar hasta el final del turno; tú te saltas tu próximo turno. Unstable Mutation|Mutación inestable|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +3/+3.\nAl comienzo del mantenimiento del controlador de la criatura encantada, pon un contador -1/-1 sobre esa criatura. Unstable Obelisk|Obelisco inestable|Artefacto|{T}: Agrega {1} a tu reserva de maná.\n{7}, {T}, sacrificar el Obelisco inestable: Destruye el permanente objetivo. -Unstable Shapeshifter|Metamorfo inestable|| +Unstable Shapeshifter|Metamorfo inestable|Criatura - Metamorfo|Siempre que una criatura entra en juego, el Metamorfo inestable se convierte en una copia de esa criatura y gana esta habilidad. (Este efecto no copia los contadores sobre la criatura.) Unstoppable Ash|Fresno imparable|Criatura — Guerrero pueblo-arbóreo|Arrolla.\nAmparar un Pueblo-arbóreo o Guerrero. (Cuando esto entre en juego, sacrifícalo a menos que remuevas del juego otro Pueblo-arbóreo o Guerrero que controlas. Cuando esto deje el juego, esa carta regresa al juego.)\nSiempre que una criatura que controles sea bloqueada, obtiene +0/+5 hasta el final del turno. Unsubstantiate|Privar de sustancia|Instantáneo|Regresa el hechizo o la criatura objetivo a la mano de su propietario. Unsummon|Anular invocación|Instantáneo|Regresa la criatura objetivo a la mano de su propietario. @@ -17162,21 +17162,21 @@ Untaidake, the Cloud Keeper|Untaidake, guardián de las nubes|Tierra legendaria| Untamed Hunger|Hambre desenfrenada|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +2/+1 y tiene la habilidad de amenaza. (No puede ser bloqueada excepto por dos o más criaturas.) Untamed Kavu|Kavu silvestre|Criatura — Kavu|Estímulo {3}. (Puedes pagar {3} adicionales al lanzar este hechizo.)\nVigilancia, arrolla.\nSi el Kavu silvestre fue estimulado, entra al campo de batalla con tres contadores +1/+1 sobre él. Untamed Might|Poder indómito|Instantáneo|La criatura objetivo obtiene +X/+X hasta el final del turno. -Untamed Wilds|Tierra salvaje|| +Untamed Wilds|Tierra salvaje|Conjuro|Busca en tu biblioteca una carta de tierra básica y ponla en juego. Luego baraja tu biblioteca. Untethered Express|Exprés desatado|Artefacto — Vehículo|Arrolla.\nSiempre que el Exprés desatado ataque, pon un contador +1/+1 sobre él.\nTripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.) Unwavering Initiate|Iniciado inquebrantable|Criatura — Guerrero humano|Vigilancia.\nEmbalsamar {4}{W}. ({4}{W}, exiliar esta carta de tu cementerio: Crea una ficha que es una copia de esta carta, excepto que es un Guerrero Humano Zombie blanco sin coste de maná. Activa la habilidad de embalsamar solo como un conjuro.) Unwilling Recruit|Reclutar involuntariamente|Conjuro|Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Obtiene +X/+0 y gana la habilidad de prisa hasta el final del turno. Unwinding Clock|Reloj desenredador|Artefacto|Durante el paso de enderezar de cada uno de los demás jugadores, endereza todos los artefactos que controles. Unwind|Desarticular|Instantáneo|Contrarresta el hechizo objetivo que no sea de criatura. Endereza hasta tres tierras. -Unworthy Dead|Muertos indignos|| -Unyaro Bee Sting|Picadura de abeja de Unyaro|| +Unworthy Dead|Muertos indignos|Criatura - Esqueleto|{B}: regenera los Muertos indignos. +Unyaro Bee Sting|Picadura de abeja de Unyaro|Conjuro|El Grifo de Unyaro hace 2 puntos de daño a la criatura o jugador objetivo. Unyaro Bees|Abejas de Unyaro|Criatura — Insecto|Vuela.\n{G}: Las Abejas de Unyaro obtienen +1/+1 hasta el final del turno.\n{3}{G}, sacrificar las Abejas de Unyaro: Las Abejas de Unyaro hacen 2 puntos de daño a la criatura o jugador objetivo. -Unyaro Griffin|Grifo de Unyaro|| +Unyaro Griffin|Grifo de Unyaro|Criatura - Grifo|Vuela\nSacrificar el Grifo de Unyaro: contrarresta el instantáneo o conjuro rojo. Unyielding Krumar|Krumar implacable|Criatura — Guerrero orco|{1}{W}: El Krumar implacable gana la habilidad de dañar primero hasta el final del turno. Updraft Elemental|Elemental del viento ascendente|Criatura — Elemental|Vuela. -Updraft|Corriente ascendente|| +Updraft|Corriente ascendente|Instantáneo|La criatura objetivo gana la habilidad de volar hasta el final del turno.\nRoba una carta al comienzo del siguiente mantenimiento. Upheaval|Alzamiento|Conjuro|Regresa todos los permanentes a las manos de sus propietarios. -Uphill Battle|Batalla cuesta arriba|| +Uphill Battle|Batalla cuesta arriba|Encantamiento|Las criaturas que tu oponente juega entra en juego giradas. Uproot|Desarraigar|Conjuro - Arcano|Pon la tierra objetivo en la parte superior de la biblioteca de su propietario. Upwelling|Manar|Encantamiento|Las reservas de maná no se vacían al final de fases o turnos. (Este efecto evita la quemadura de maná.) Ur-Golem's Eye|Ojo de ur-gólem|Artefacto|{T}: Agrega {2} a tu reserva de maná. @@ -17185,19 +17185,19 @@ Urban Burgeoning|Germinación urbana|Encantamiento — Aura|Encantar tierra.\nLa Urban Evolution|Evolución urbana|Conjuro|Roba tres cartas. Puedes jugar una tierra adicional este turno. Urban Utopia|Utopía urbana|Encantamiento — Aura|Encantar tierra.\nCuando la Utopía urbana entre al campo de batalla, roba una carta.\nLa tierra encantada tiene "{T}: Agrega un maná de cualquier color". Urbis Protector|Protector Urbis|Criatura — Clérigo humano|Cuando el Protector Urbis entre al campo de batalla, pon en el campo de batalla una ficha de criatura Ángel blanca 4/4 con la habilidad de volar. -Urborg Drake|Draco de Urbog|| -Urborg Elf|Elfo de Urborg|| -Urborg Emissary|Emisaria de Urbog|| -Urborg Justice|Justicia de Urborg|| -Urborg Mindsucker|Chupamentes de Urborg|| -Urborg Panther|Pantera de Urborg|| -Urborg Phantom|Fantasma de Urbog|| -Urborg Shambler|Desollador de Urbog|| -Urborg Skeleton|Esqueleto de Urbog|| -Urborg Stalker|Rondador de Urborg|| +Urborg Drake|Draco de Urbog|Criatura - Draco|Vuela\nEl Draco de Urbog ataca cada turno si puede. +Urborg Elf|Elfo de Urborg|Criatura - Druida Elfo| +Urborg Emissary|Emisaria de Urbog|Criatura - Hechicero Humano|Estímulo {1}{U} (Puedes pagar {1}{U} adicionales en cuanto juegues este hechizo.)\nCuando el Emisaria de Urbog entra en juego, si pagastes el coste de estímulo, devuelve el permanente objetivo a la mano de su propietario. +Urborg Justice|Justicia de Urborg|Instantáneo|El oponente objetivo sacrifica un número de criaturas igual al número de criaturas puestas en tu cementerio desde el juego este turno. +Urborg Mindsucker|Chupamentes de Urborg|Criatura - Horror|{B}, sacrificar el Chupamentes de Urbog: el oponente objetivo se descarta de una carta al azar de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Urborg Panther|Pantera de Urborg|Criatura - Felino Cazador nocturno|{B}, sacrificar la Pantera de Urborg: destruye la criatura bloqueando a la Pantera de Urborg.\nSacrificar una criatura llamada Sombra feral, una criatura llamada Robalientos y Pantera de Urborg: Busca en tu biblioteca una carta llamada Espíritu de la Noche y pon esa criatura en juego.\nLuego baraja tu biblioteca. +Urborg Phantom|Fantasma de Urbog|Criatura - Sicario Espíritu|El Fantasma de Urbog no puede bloquear.\n{U}: Prevén todo el daño de combate que recibe o hace el Fantasma de Urbog este turno. +Urborg Shambler|Desollador de Urbog|Criatura - Horror|Todas las otras criaturas negras obtiene -1/-1. +Urborg Skeleton|Esqueleto de Urbog|Criatura - Esqueleto|Estímulo 3 (Puedes pagar 3 adicionales en cuanto juegues este hechizo.)\n{B}: regenera el Esqueleto de Urbog.\nSi pagastes el coste de estímulo, el Esqueleto de Urbog entra en juego con un contador +1/+1 en él. +Urborg Stalker|Rondador de Urborg|Criatura - Horror|Al comienzo del mantenimiento de cada jugador, si ese jugador controla un permanente que no sea negro ni tierra, el Rondador de Urbog hace 1 punto de daño a ese jugador. Urborg Syphon-Mage|Mago sifón de Urborg|Criatura — Cambiahechizos humano|{2}{B}, {T}, descartar una carta: Cada otro jugador pierde 2 vidas. Ganas vida igual a la cantidad de vida perdida de esta manera. -Urborg Uprising|Levantamiento de Urborg|| -Urborg Volcano|Volcán de Urbog|| +Urborg Uprising|Levantamiento de Urborg|Conjuro|Regresa hasta dos cartas objetivo de criatura de tu cementerio a tu mano.\nRoba una carta. +Urborg Volcano|Volcán de Urbog|Tierra|El Volcán de Urborg entra al campo de batalla girado. Urborg, Tomb of Yawgmoth|Urborg, la tumba de Yawgmoth|Tierra legendaria|Cada tierra es un pantano además de sus otros tipos de tierra. Urge to Feed|Impulso alimenticio|Instantáneo|La criatura objetivo obtiene -3/-3 hasta el final del turno. Puedes girar cualquier cantidad de criaturas Vampiro enderezadas que controles. Si lo haces, pon un contador +1/+1 sobre cada uno de esos Vampiros. Urgent Exorcism|Exorcismo urgente|Instantáneo|Destruye el Espíritu o encantamiento objetivo. @@ -17207,13 +17207,13 @@ Ursapine|Osoespín|Criatura — Bestia|{G}: La criatura objetivo obtiene +1/+1 h Ursine Champion|Campeona úrsida|Criatura — Berserker humano|{5}{G}: La Campeona úrsida obtiene +3/+3 y se convierte en un Berserker Oso hasta el final del turno. Activa esta habilidad solo una vez por turno. Ursine Fylgja|Fylgja osuno|Criatura — Espíritu oso|El Fylgja osuno entra en juego con cuatro contadores de curación sobre él.\nRemover un contador de curación del Fylgja osuno: Prevén el siguiente punto de daño que fuera a ser hecho al Fylgja osuno este turno.\n{2}{W}: Pon un contador de curación sobre el Fylgja osuno. Urza's Armor|Armadura de Urza|Artefacto|Si una fuenta fuera a hacerte daño, prevén 1 punto de ese daño. -Urza's Avenger|Vengador de Urza|| -Urza's Bauble|Baratija de Urza|| -Urza's Blueprints|Planos de Urza|| -Urza's Engine|Ingenio de Urza|| +Urza's Avenger|Vengador de Urza|Criatura Artefacto - Metamorfo|{0}: el Vengador de Urza obtiene -1/-1 y tú eliges una de estas habilidades: agrupa, vuela, daña primero, o arrolla hasta el final del turno. +Urza's Bauble|Baratija de Urza|Artefacto|{T}, sacrificar la Baratija de Urza: mira una carta al azar de la mano del jugador objetivo. Roba una carta al comienzo del siguiente mantenimiento. +Urza's Blueprints|Planos de Urza|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{T}: roba una carta. +Urza's Engine|Ingenio de Urza|Criatura Artefacto - Destructor|Arrolla.\n3: el Ingenio de Urza gana la habilidad de agrupar hasta final del turno.\n3: Las criaturas atacantes que agrupan con el Ingenio de Urza ganan la habilidad de arrollar hasta final del turno. Urza's Factory|Factoría de Urza|Tierra — De-Urza|{T}: Agrega {1} a tu reserva de maná.{7}, {T}: Pon en el campo de batalla una ficha de criatura artefacto Operario incolora 2/2. -Urza's Filter|Filtro de Urza|| -Urza's Guilt|Culpa de Urza|| +Urza's Filter|Filtro de Urza|Artefacto|Los hechizos multicolores cuestan hasta 2 menos para jugarlos. +Urza's Guilt|Culpa de Urza|Conjuro|Cada jugador roba dos cartas, luego se descarta de tres cartas de su mano, luego pierde 4 vidas. Urza's Incubator|Incubador de Urza|Artefacto|En cuanto el Incubador de Urza entre al campo de batalla, elige un tipo de criatura.Te cuesta {2} menos lanzar los hechizos de criatura del tipo elegido. Urza's Mine|Mina de Urza|Tierra — Mina de Urza|{T}: Agrega {1} a tu reserva de maná. Si controlas una Central de energía de Urza y una Torre de Urza, en vez de eso, agrega {2} a tu reserva de maná. Urza's Power Plant|Central de energía de Urza|Tierra — Central de energía de Urza|{T}: Agrega {1} a tu reserva de maná. Si controlas una Mina de Urza y una Torre de Urza, en vez de eso, agrega {2} a tu reserva de maná. @@ -17226,7 +17226,7 @@ Usher to Safety|Poner a salvo|Instantáneo — Aventura|Regresa el permanente ob Uthden Troll|Trol de Uthden|Criatura — Trol|{R}: Regenera el Trol de Uthden. Utopia Mycon|Micón de utopía|Criatura — Hongo|Al comienzo de tu mantenimiento, pon un contador de espora sobre el Micón de utopía.
Remover tres contadores de espora del Micón de utopía: Pon en juego una ficha de criatura Saprolín verde 1/1.
Sacrificar un Saprolín: Agrega un maná de cualquier color a tu reserva de maná. Utopia Sprawl|Expansión utópica|Encantamiento — Aura|Encantar bosque.\nEn cuanto la Expansión utópica entre en juego, elige un color.\nSiempre que el bosque encantado se gire para obtener maná, su controlador agrega un maná del color elegido a su reserva de maná. -Utopia Tree|Arbol de Utopia|| +Utopia Tree|Árbol de Utopía|Criatura - Planta|{T}: Agrega un maná de cualquier color a tu reserva de maná. Utopia Vow|Promesa de utopía|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada no puede atacar ni bloquear.\nLa criatura encantada tiene: "{T}: Agrega un maná de cualquier color a tu reserva de maná". Utter End|Fin absoluto|Instantáneo|Exilia el permanente objetivo que no sea tierra. Utvara Hellkite|Engendro de Utvara|Criatura — Dragón|Vuela.\nSiempre que un Dragón que controlas ataque, crea una ficha de criatura Dragón roja 6/6 con la habilidad de volar. @@ -17250,7 +17250,7 @@ Valley Rannet|Rannet del valle|Criatura — Bestia|Ciclo de montaña {2}, ciclo Valleymaker|Creavalles|Criatura — Chamán gigante|{T}, sacrificar una montaña: El Creavalles hace 3 puntos de daño a la criatura objetivo.\n{T}, sacrificar un bosque: Elige un jugador. Ese jugador agrega {G}{G}{G} a su reserva de maná. Valor Made Real|Valor concretado|Instantáneo|La criatura objetivo puede bloquear cualquier cantidad de criaturas este turno. Valor in Akros|Valor en Akros|Encantamiento|Siempre que una criatura entre al campo de batalla bajo tu control, las criaturas que controlas obtienen +1/+1 hasta el final del turno. -Valorous Charge|Carga valerosa|| +Valorous Charge|Carga valerosa|Conjuro|Las criaturas blancas obtienen +2/+0 hasta el final de turno. Valorous Stance|Postura valerosa|Instantáneo|Elige uno:\n• La criatura objetivo gana la habilidad de indestructible hasta el final del turno.\n• Destruye la criatura objetivo con resistencia de 4 o más. Valor|Valor|Criatura — Encarnación|Daña primero.\nMientras el Valor esté en tu cementerio y controles una llanura, las criaturas que controlas tienen la habilidad de dañar primero. Vampire Aristocrat|Aristócrata vampiro|Criatura — Bribón vampiro|Sacrificar una criatura: El Aristócrata vampiro obtiene +2/+2 hasta el final del turno. @@ -17259,7 +17259,7 @@ Vampire Champion|Campeona vampira|Criatura — Soldado vampiro|Toque mortal. (Cu Vampire Cutthroat|Degolladora vampira|Criatura — Bribón vampiro|Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)\nVínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.) Vampire Envoy|Enviada vampira|Criatura — Clérigo vampiro aliado|Vuela.\nSiempre que la Enviada vampira se gire, ganas 1 vida. Vampire Hexmage|Maga de maldiciones vampira|Criatura — Chamán vampiro|Daña primero.\nSacrificar la Maga de maldiciones vampira: Remueve todos los contadores del permanente objetivo. -Vampire Hounds|Sabuesos vampiro|| +Vampire Hounds|Sabuesos vampiro|Criatura - Perro Vampiro|Descartar una criatura de tu mano: los Sabuesos vampiro obtienen +2/+2 hasta final del turno. Vampire Interloper|Vampiro entrometido|Criatura — Explorador vampiro|Vuela.\nEl Vampiro entrometido no puede bloquear. Vampire Lacerator|Lacerador vampiro|Criatura — Guerrero vampiro|Al comienzo de tu mantenimiento, pierdes una vida a menos que un oponente tenga 10 o menos vidas. Vampire Neonate|Vampiro neonato|Criatura — Vampiro|{2}, {T}: Cada oponente pierde 1 vida y tú ganas 1 vida. @@ -17275,23 +17275,23 @@ Vampire of the Dire Moon|Vampira de la Luna Funesta|Criatura — Vampiro|Toque m Vampire's Bite|Mordida de vampiro|Instantáneo|Estímulo {2}{B}. (Puedes pagar {2}{B} adicionales en cuanto lances este hechizo.)\nLa criatura objetivo obtiene +3/+0 hasta el final del turno. Si la Mordida de vampiro fue estimulada, esa criatura gana la habilidad de vínculo vital hasta el final del turno. (El daño hecho por la criatura también hace que su controlador gane esa misma cantidad de vidas.) Vampire's Zeal|Fervor vampírico|Instantáneo|La criatura objetivo obtiene +2/+2 hasta el final del turno. Si es un Vampiro, gana la habilidad de dañar primero hasta el final del turno. Vampiric Dragon|Dragón vampírico|Criatura — Dragón vampiro|Vuela.\nSiempre que una criatura que haya recibido daño del Dragón vampírico este turno vaya a un cementerio, pon un contador +1/+1 sobre el Dragón vampírico.\n{1}{R}: El Dragón vampírico hace 1 punto de daño a la criatura objetivo. -Vampiric Embrace|Abrazo vampírico|| -Vampiric Feast|Caricia vampírica|| +Vampiric Embrace|Abrazo vampírico|Encantamiento - Aura|La criatura encantada obtiene +2/+2 y tiene la habilidad de volar.\nSiempre que un criatura es dañada por la criatura encantada este turno y vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. +Vampiric Feast|Banquete vampírico|Conjuro|El Banquete vampírico hace 4 puntos de daño a la criatura o jugador objetivo y tú ganas 4 vidas. Vampiric Fury|Furia vampírica|Instantáneo|Los Vampiros que controlas obtienen +2/+0 y ganan la habilidad de dañar primero hasta el final del turno. Vampiric Link|Vínculo vampírico|Encantamiento — Aura|Encantar criatura.\nSiempre que la criatura encantada haga daño, ganas esa cantidad de vida. Vampiric Rites|Ritos vampíricos|Encantamiento|{1}{B}, sacrificar una criatura: Ganas 1 vida y robas una carta. Vampiric Sliver|Fragmentado vampírico|Criatura — Fragmentado|Todos los Fragmentados tienen "Siempre que una criatura que haya recibido daño de esta criatura este turno vaya a un cementerio, pon un contador +1/+1 sobre esta criatura". -Vampiric Spirit|Espritu vampirico|| -Vampiric Touch|Banquete vampírico|| -Vampiric Tutor|Tutor vampírico|| -Vampirism|Vampirismo|| +Vampiric Spirit|Espíritu vampírico|Criatura - Espíritu|Vuela (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nCuando el Espíritu vampírico entre en juego, pierde 4 vidas. +Vampiric Touch|Caricia vampírica|Conjuro|La Caricia vampírica hace 2 puntos de daño al oponente objetivo y tú ganas 2 vidas. +Vampiric Tutor|Tutor vampírico|Instantáneo|Busca en tu biblioteca una carta, luego baraja tu biblioteca y pon esa carta en la parte superior. Pierde 2 vidas. +Vampirism|Vampirismo|Encantamiento - Aura|Cuando el Vampirismo entra en juego, roba una carta al comienzo del siguiente mantenimiento.\nLa criatura encantada obtiene +1/+1 por cada otra criatura que controles.\nTodas las otras criaturas que controlas obtienen -1/-1. Vance's Blasting Cannons|Cañonazos de Vance|Encantamiento legendario|Al comienzo de tu mantenimiento, exilia la primera carta de tu biblioteca. Si es una carta que no sea tierra, puedes lanzar esa carta este turno.\nSiempre que lances tu tercer hechizo en un turno, puedes transformar los Cañonazos de Vance. Vandalblast|Ráfaga vandálica|Conjuro|Destruye el artefacto objetivo que no controlas.Sobrecarga {4}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "el artefacto objetivo" por "cada artefacto".) Vandalize|Vandalizar|Conjuro|Elige uno o ambos:\n• Destruye el artefacto objetivo.\n• Destruye la tierra objetivo. Vanguard of Brimaz|Vanguardia de Brimaz|Criatura — Soldado felino|Vigilancia.\nHeroísmo — Siempre que lances un hechizo que haga objetivo a la Vanguardia de Brimaz, pon en el campo de batalla una ficha de criatura Soldado Felino blanca 1/1 con la habilidad de vigilancia. Vanguard's Shield|Escudo de la vanguardia|Artefacto — Equipo|La criatura equipada obtiene +0/+3 y puede bloquear una criatura adicional.\nEquipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Vanish into Memory|Desvanecerse en la memoria|Instantáneo|Remueve del juego la criatura objetivo. Tú robas una cantidad de cartas igual a la fuerza de esa criatura. Al comienzo de tu próximo mantenimiento, regresa al juego esa carta bajo el control de su propietario. Si lo haces, descarta una cantidad de cartas igual a su resistencia. -Vanishing|Desaparición|| +Vanishing|Desaparición|Encantamiento - Aura|{U}{U}: la criatura encantada cambia de fase y sale de juego. Vanishment|Desvanecimiento|Instantáneo|Pon el permanente objetivo que no sea tierra en la parte superior de la biblioteca de su propietario.\nMilagro {U}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Vanquish the Foul|Sojuzgar a los impuros|Conjuro|Destruye la criatura objetivo con fuerza de 4 o más. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) Vanquish the Weak|Doblegar a los débiles|Instantáneo|Destruye la criatura objetivo con fuerza de 3 o menos. @@ -17302,9 +17302,9 @@ Vantress Paladin|Paladín de Vendaleza|Criatura — Caballero humano|Vuela.\nTes Vapor Snag|Enredo de vapor|Instantáneo|Regresa la criatura objetivo a la mano de su propietario. Su controlador pierde 1 vida. Vapor Snare|Artimaña de vapor|Encantamiento — Aura|Encantar criatura.\nTú controlas la criatura encantada.\nAl comienzo de tu mantenimiento, sacrifica la Artimaña de vapor a menos que regreses una tierra que controles a la mano de su propietario. Vaporkin|Vaporosa|Criatura — Elemental|Vuela.\nLa Vaporosa solo puede bloquear criaturas con la habilidad de volar. -Vaporous Djinn|Djinn etéreo|| -Varchild's Crusader|Cruzado de Varchild|| -Varchild's War-Riders|Jinetes guerreros de Varchild|| +Vaporous Djinn|Djinn etéreo|Criatura - Djinn|Vuela\nAl comienzo de tu mantenimiento, el Djinn etéreo cambia de fase y sale de juego a menos que pagues {U}{U}. +Varchild's Crusader|Cruzado de Varchild|Criatura - Caballero Humano|{0}: el Cruzado de Varchild no puede ser bloqueado por muros este turno. Sacrifica el Cruzado de Varchild al final del turno. +Varchild's War-Riders|Jinetes guerreros de Varchild|Criatura - Guerrero Humano|Arrolla, ímpetu 1 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +1/+1 hasta final del turno por cada criatura bloqueando a parte de la primera.)\nMantenimiento acumulativo: pon una ficha criatura roja X 1/1 en juego bajo el control del oponente. Varchild, Betrayer of Kjeldor|Varchild, traidora de Kjeldor|Criatura legendaria — Caballero humano|Siempre que Varchild, traidora de Kjeldor haga daño de combate a un jugador, ese jugador crea esa misma cantidad de fichas de criatura Superviviente rojas 1/1.\nLos Supervivientes que controlan tus oponentes no pueden bloquear, y no pueden atacarte a ti o a un planeswalker que controlas.\nCuando Varchild deje el campo de batalla, gana el control de todos los Supervivientes. Varina, Lich Queen|Varina, reina liche|Criatura legendaria — Hechicero zombie|Siempre que ataques con uno o más Zombies, roba esa misma cantidad de cartas. Luego, descarta esa misma cantidad de cartas. Tú ganas esa misma cantidad de vidas.\n{2}, exiliar dos cartas de tu cementerio: Crea una ficha de criatura Zombie negra 2/2 girada. Varolz, the Scar-Striped|Várolz, el escarificado|Criatura legendaria — Guerrero trol|Cada carta de criatura en tu cementerio tiene la habilidad de carroñar. El coste de carroñar es igual a su coste de maná. (Exiliar una carta de criatura de tu cementerio y pagar su coste de maná: Pon una cantidad de contadores +1/+1 sobre la criatura objetivo igual a la fuerza de esa carta. Activa la habilidad de carroñar como un conjuro.)\nSacrificar otra criatura: Regenera a Várolz, el escarificado. @@ -17320,8 +17320,8 @@ Vault of Catlacan|Bóveda del tesoro de Catlacán|Tierra legendaria|(Se transfor Vault of Whispers|Bóveda de los Susurros|Tierra artefacto|(La Bóveda de los Susurros no es un hechizo.)\n{T}: Agrega {B} a tu reserva de maná. Vault of the Archangel|Bóveda del arcángel|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{2}{W}{B}, {T}: Las criaturas que controlas ganan las habilidades de toque mortal y vínculo vital hasta el final del turno. Vaultbreaker|Asaltacámaras|Criatura — Bribón orco|Siempre que el Asaltacámaras ataque, puedes descartar una carta. Si lo haces, roba una carta.\nRapidez {2}{R}. (Puedes lanzar este hechizo por su coste de rapidez. Si lo haces, gana la habilidad de prisa y regresa del campo de batalla a la mano de su propietario al comienzo del próximo paso final.) -Vebulid|Vebulid|| -Vec Townships|Poblaciones de los Vec|| +Vebulid|Vebulid|Criatura - Horror|El Vebulid entra en juego con un contador +1/+1 sobre él.\nAl comienzo de tu mantenimiento, puedes poner un contador +1/+1 sobre el Vebulid.\nCuando el Vebulid ataca o bloquea, destrúyelo al final del combate. +Vec Townships|Poblaciones de los Vec|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {G} o {B} a tu reserva de maná. Las poblaciones de los Vec no se endereza durante el siguiente paso de enderezar de su controlador. Vectis Agents|Agentes de Vectis|Criatura artefacto — Bribón humano|{U}{B}: Los Agentes de Vectis obtienen -2/-0 hasta el final del turno y son imbloqueables este turno. Vectis Dominator|Dominador de Vectis|Criatura artefacto — Hechicero humano|{T}: Gira la criatura objetivo a menos que su controlador pague 2 vidas. Vectis Silencers|Silenciadores de Vectis|Criatura artefacto — Bribón humano|{2}{B}: Los Silenciadores de Vectis ganan la habilidad de toque mortal hasta el final del turno. (Siempre que hagan daño a una criatura, destruye esa criatura.) @@ -17344,22 +17344,22 @@ Vedalken Orrery|Planetario vedalken|Artefacto|Puedes jugar cartas que no sean ti Vedalken Outlander|Forastero vedalken|Criatura artefacto — Explorador vedalken|Protección contra rojo. Vedalken Plotter|Conspirador vedalken|Criatura — Hechicero vedalken|Cuando el Conspirador vedalken entre al campo de batalla, intercambia el control de la tierra objetivo que controlas y la tierra objetivo que controla un oponente. Vedalken Shackles|Grilletes vedalken|Artefacto|Puedes elegir no enderezar los Grilletes vedalken durante tu paso de enderezar.\n{2}, {T}: Gana el control de la criatura objetivo con fuerza menor o igual a la cantidad de islas que controles mientras los Grilletes vedalken permanezcan girados. -Veil of Birds|Velo de aves|| +Veil of Birds|Velo de aves|Encantamiento|Cuando un oponente juegue un hechizo, si el Velo de aves es un encantamiento, el Velo de aves se convierte en una criatura Pájaro 1/1 con la habilidad de volar. Veil of Secrecy|Velo de secreto|Instantáneo - Arcano|La criatura objetivo es imbloqueable y no puede ser objetivo de hechizos o habilidades este turno.\nEmpalmar con lo arcano—Regresar una criatura azul que controles a la mano de su propietario. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Veil of Summer|Velo del verano|Instantáneo|Roba una carta si un oponente lanzó un hechizo azul o negro este turno. Los hechizos que controlas no pueden ser contrarrestados este turno. Tú y los permanentes que controlas ganan la habilidad de antimaleficio contra azul y contra negro hasta el final del turno. (Ni tú ni ellos pueden ser objetivo de hechizos o habilidades azules o negros que controlan tus oponentes.) Veilborn Ghoul|Necrófago nacido del velo|Criatura — Zombie|El Necrófago nacido del velo no puede bloquear.\nSiempre que un pantano entre al campo de batalla bajo tu control, puedes regresar al Necrófago nacido del velo de tu cementerio a tu mano. -Veiled Apparition|Aparición velada|| -Veiled Crocodile|Cocodrilo velado|| -Veiled Sentry|Centinela velado|| -Veiled Serpent|Serpiente velada|| +Veiled Apparition|Aparición velada|Encantamiento|Cuando un oponente juegue un hechizo, si la Aparición velada es un encantamiento, la Aparición veladad se convierte en una criatura Ilusión 3/3 con la habilidad de volar. Esa criatura tiene "Al comienzo de tu mantenimiento, sacrifica la Aparición velada a menos que pagues {1}{U}". +Veiled Crocodile|Cocodrilo velado|Encantamiento|Cuando un jugador no tenga cartas en mano, si el Cocodrilo velado es un encantamiento, el Cocodrilo velado se convierte en una criatura Cocodrilo 4/4. +Veiled Sentry|Centinela velado|Encantamiento|Cuando un oponente juegue un hechizo, si el Centinela velado es un encantamiento, el Centinela velado se convierte en una criatura Ilusión con fuerza y resistencia igual al coste de maná convertido de ese hechizo. +Veiled Serpent|Serpiente velada|Encantamiento|Cuando un oponente juegue un hechizo, si la Serpiente velada es un encantamiento, la Serpiente velada se convierte en una criatura Serpiente 4/4. No puede atacar a menos que el jugador defensor controle una isla.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta). Veiled Shade|Sombra con velo|Criatura — Sombra|{1}{B}: La Sombra con velo obtiene +1/+1 hasta el final del turno. Veiling Oddity|Singularidad velada|Criatura — Ilusión|Suspender 4—{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el último, juégala sin pagar su coste de maná. Tiene la habilidad de prisa.)\nCuando se remueva el último contador de tiempo de la Singularidad velada mientras esté removida del juego, las criaturas son imbloqueables este turno. Veilstone Amulet|Amuleto de piedravelada|Artefacto|Siempre que juegues un hechizo, las criaturas que controlas no pueden ser objetivo de hechizos o habilidades que controlan tus oponentes este turno. Vein Drinker|Bebedora de venas|Criatura — Vampiro|Vuela.\n{R}, {T}: La Bebedora de venas hace una cantidad de daño igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de daño igual a su fuerza a la Bebedora de venas.\nSiempre que una criatura que haya recibido daño de la Bebedora de venas este turno muera, pon un contador +1/+1 sobre la Bebedora de venas. Veinfire Borderpost|Mojón vena de fuego|Artefacto|Puedes pagar {1} y regresar una tierra básica que controles a la mano de su propietario en lugar de pagar el coste de maná del Mojón vena de fuego.\nEl Mojón vena de fuego entra en juego girado.\n{T}: Agrega {B} o {R} a tu reserva de maná. Vela the Night-Clad|Vela, la armada con la noche|Criatura legendaria — Hechicero humano|Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.)\nLas otras criaturas que controlas tienen la habilidad de intimidar.\nSiempre que Vela, la armada con la noche u otra criatura que controlas deje el campo de batalla, cada oponente pierde 1 vida. -Veldrane of Sengir|Veldrane de Sengir|| -Veldt|Veldt|| +Veldrane of Sengir|Veldrane de Sengir|Criatura Legendaria - Bribón Humano|{1}{B}{B}: Veldrane de Sengir obtiene -3/-0 y gana la habilidad de cruzar bosques hasta el final del turno. (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Veldt|Veldt|Tierra|{T}: añade {G} o {B} a tu reserva de maná.\nEl Veldt no se endereza durante el siguiente paso de enderezar de su controlador. Velis Vel|Velis Vel|Plano — Lorwyn|Cada criatura obtiene +1/+1 por cada otra criatura que haya en el campo de batalla que comparta al menos un tipo de criatura con ella. (Por ejemplo, si hay en el campo de batalla dos criaturas Chamán Elemental y un Espíritu Elemental, cada una obtiene +2/+2.)\nSiempre que lances caos, la criatura objetivo gana todos los tipos de criatura hasta el final del turno. Venarian Glimmer|Resplandor venariano|Instantáneo|El jugador objetivo muestra su mano. Elige una carta que no sea tierra con coste de maná convertido de X o menos de ahí. Ese jugador descarta esa carta. Vendetta|Vendetta|Instantáneo|Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Pierdes una cantidad de vidas igual a la resistencia de esa criatura. @@ -17370,7 +17370,7 @@ Venerable Lammasu|Lammasu venerable|Criatura — Lammasu|Vuela. Venerable Monk|Monje venerable|Criatura — Clérigo monje humano|Cuando el Monje venerable entre en juego, gana 2 vidas. Venerated Loxodon|Loxodón venerado|Criatura — Clérigo elefante|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nCuando el Loxodón venerado entre al campo de batalla, pon un contador +1/+1 sobre cada criatura que lo convocó. Venerated Teacher|Maestro venerado|Criatura — Hechicero humano|Cuando el Maestro venerado entre al campo de batalla, pon dos contadores de nivel sobre cada criatura que controles con la habilidad de subir de nivel. -Vengeance|Venganza|| +Vengeance|Venganza|Conjuro|Destruye la criatura girada objetivo. Vengeful Archon|Arconte vengativo|Criatura — Arconte|Vuela.\n{X}: Prevén los siguientes X puntos de daño que se te fueran a hacer este turno. Si se previene daño de esta manera, el Arconte vengativo hace esa misma cantidad de daño al jugador objetivo. Vengeful Dead|Muerto vengativo|Criatura — Zombie|Siempre que el Muerto vengativo u otro Zombie vaya a un cementerio desde el juego, cada oponente pierde 1 vida. Vengeful Devil|Diablo vengativo|Criatura — Diablo|Prisa.\nNecrario — {T}: El Diablo vengativo hace 1 punto de daño a cualquier objetivo. Activa esta habilidad solo si una criatura murió este turno. @@ -17383,20 +17383,20 @@ Vengeful Vampire|Vampiro vengativo|Criatura — Vampiro|Vuela.\nResiliencia. (Cu Vengeful Warchief|Jefe de guerra vengativo|Criatura — Guerrero orco|Siempre que pierdas vidas por primera vez cada turno, pon un contador +1/+1 sobre el Jefe de guerra vengativo. (El daño causa pérdida de vidas.) Vengevine|Parra vengadora|Criatura — Elemental|Prisa.\nSiempre que lances un hechizo, si es el segundo hechizo de criatura que lanzaste este turno, puedes regresar la Parra vengadora de tu cementerio al campo de batalla. Venom Sliver|Fragmentado venenoso|Criatura — Fragmentado|Las criaturas Fragmentado que controlas tienen la habilidad de toque mortal. (Cualquier cantidad de daño que una criatura con la habilidad de toque mortal haga a una criatura es suficiente para destruirla.) -Venomous Breath|Hálito venenoso|| +Venomous Breath|Hálito venenoso|Instantáneo|Al final del combate, destruye todas las criaturas que bloquearon o fueron bloqueadas por la criatura objetivo este turno. Venomous Changeling|Cambiaformas venenoso|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura.)\nToque mortal. -Venomous Dragonfly|Libélula venenosa|| -Venomous Fangs|Colmillos venenosos|| +Venomous Dragonfly|Libélula venenosa|Criatura - Insecto|Vuela\nSiempre que la Libelula venenosa bloquea o sea bloqueada por una criatura, destruye esa criatura al final del combate. +Venomous Fangs|Colmillos venenosos|Encantamiento - Aura|Siempre que la criatura encantada hace daño a una criatura, destruye esa criatura. Venomous Vines|Parras venenosas|Conjuro|Destruye el permanente objetivo que esté encantado. Venomspout Brackus|Brackus escupeveneno|Criatura — Bestia|{1}{G}, {T}: El Brackus escupeveneno hace 5 puntos de daño a la criatura objetivo atacante o bloqueadora que tenga la habilidad de volar.\nMetamorfosis {3}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Venom|Veneno|| +Venom|Veneno|Encantamiento - Aura|Siempre que la criatura encantada bloquea o sea bloqueada por una criatura que no sea muro, destruye esa criatura al final del combate. Venser's Diffusion|Difusión de Venser|Instantáneo|Regresa el permanente que no sea tierra o la carta suspendida objetivo a la mano de su propietario. Venser's Journal|Diario de Venser|Artefacto|Tu mano no tiene tamaño máximo.\nAl comienzo de tu mantenimiento, ganas 1 vida por cada carta que haya en tu mano. Venser's Sliver|Fragmentado de Venser|Criatura artefacto — Fragmentado|{T}: Agrega {1} a tu reserva de maná.\n{7}, {T}: Pon en juego una ficha de criatura artefacto Operario incolora 2/2. Venser, Shaper Savant|Venser, sabio moldeador|Criatura legendaria — Hechicero humano|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)
Cuando Venser, sabio moldeador entre en juego, regresa el hechizo o permanente objetivo a la mano de su propietario. Venser, the Sojourner|Venser, el Transeúnte|Planeswalker — Venser|+2: Exilia el permanente objetivo del cual eres propietario. Regrésala al campo de batalla bajo tu control al comienzo del próximo paso final.\n-1: Las criaturas son imbloqueables este turno.\n-8: Obtienes un emblema con "Siempre que lances un hechizo, exilia el permanente objetivo". Vent Sentinel|Centinela del respiradero|Criatura — Elemental|Defensor.\n{1}{R}, {T}: El Centinela del respiradero hace daño al jugador objetivo igual a la cantidad de criaturas con la habilidad de defensor que controlas. -Ventifact Bottle|Botella de los vientos|| +Ventifact Bottle|Botella de los vientos|Artefacto|{1}{X}, {T}: pon X contadores de carga en la Botella de los vientos. Juega esta habilidad sólo cuando puedas jugar un conjuro.\nAl comienzo de la fase principal antes del combate, si la Botella de los vientos tiene contadores de carga en él, gíralo y quita todos los contadores de él.\nLuego añade a tu reserva de mana una cantidad de mana incoloro igual al número de contadores de carga quitados de esta manera. Venture Deeper|Profundizar|Conjuro — Aventura|El jugador objetivo pone las cuatro primeras cartas de su biblioteca en su cementerio. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) Verdant Automaton|Autómata verdeante|Criatura artefacto — Constructo|{3}{G}: Pon un contador +1/+1 sobre el Autómata verdeante. Verdant Catacombs|Catacumbas verdes|Tierra|{T}, pagar 1 vida, sacrificar las Catacumbas verdes: Busca en tu biblioteca una carta de pantano o bosque y ponla en el campo de batalla. Luego baraja tu biblioteca. @@ -17404,26 +17404,26 @@ Verdant Confluence|Confluencia fértil|Conjuro|Elige tres. Puedes elegir el mism Verdant Crescendo|Clímax verdeante|Conjuro|Busca en tu biblioteca una carta de tierra básica y ponla en el campo de batalla girada. Busca en tu biblioteca y cementerio una carta llamada Nissa, artesana de la naturaleza; muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Verdant Eidolon|Eidolón verde|Criatura — Espíritu|{G}, sacrificar la Eidolón verde: Agrega tres maná de un color cualquiera a tu reserva de maná.\nSiempre que juegues un hechizo multicolor, puedes regresar la Eidolón verde de tu cementerio a tu mano. Verdant Embrace|Abrazo verde|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +3/+3 y tiene "Al comienzo de cada mantenimiento, pon en juego bajo tu control una ficha de criatura Saprolín verde 1/1". -Verdant Field|Campo Verdoso|| +Verdant Field|Campo Verdoso|Encantamiento - Aura|La tierra encantada tiene "{T}: la criatura objetivo obtiene +1/+1 hasta el final del turno." Verdant Force|Fuerza verde|Criatura — Elemental|Al comienzo de cada mantenimiento, crea una ficha de criatura Saprolín verde 1/1. Verdant Haven|Refugio verde|Encantamiento — Aura|Encantar tierra.Cuando el Refugio verde entre al campo de batalla, ganas 2 vidas.Siempre que se gire la tierra encantada para obtener maná, su controlador agrega un maná de cualquier color a su reserva de maná (además del maná que produce la tierra). Verdant Rebirth|Renacer verde|Instantáneo|Hasta el final del turno, la criatura objetivo gana "Cuando esta criatura muera, regrésala a la mano de su propietario".\nRoba una carta. Verdant Succession|Descendencia verdosa|Encantamiento|Siempre que una criatura verde que no sea ficha vaya a un cementerio desde el juego, el controlador de esa criatura puede buscar en su biblioteca una carta que tenga el mismo nombre que esa criatura y ponerla en juego. Si ese jugador lo hace, luego él baraja su biblioteca. Verdant Sun's Avatar|Avatar del Sol Verdeante|Criatura — Avatar dinosaurio|Siempre que el Avatar del Sol Verdeante u otra criatura entre al campo de batalla bajo tu control, ganas una cantidad de vidas igual a la resistencia de esa criatura. -Verdant Touch|Toque revivificador|| -Verdeloth the Ancient|Verdeloth el Antiguo|| -Verdigris|Moho|| -Verduran Emissary|Emisaria Verdurana|| -Verduran Enchantress|Encantadora de las plantas|| +Verdant Touch|Toque revivificador|Conjuro|Recuperar 3 (Puedes pagar 3 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nLa tierra objetivo se convierte en una criatura 2/2 que todavía cuenta como tierra +Verdeloth the Ancient|Verdeloth el Antiguo|Criatura Legendaria - Pueblo-arbóreo|Estimulo {X} (Puedes pagar {X} adicional en cuanto juegues este hechizo.)\nTodos los otros Pueblo-arbóreo y todos los Saprolines obtienen +1/+1.\nCuando Verdeloth el Antiguo entre en juego, si se pagó el coste de estímulo, pon en juego {X} fichas de criatura Saprolín verde 1/1. +Verdigris|Moho|Instantáneo|Destruye el artefacto objetivo. +Verduran Emissary|Emisaria Verdurana|Criatura - Hechicero Humano|Estímulo {1}{R} (Puedes pagar {1}{R} adicionales en cuanto juegues este hechizo.)\nCuando la Emisaria Verdurana entra en juego, si pagastes el coste de estímulo, destruye el artefacto objetivo. No puede ser regenerado. +Verduran Enchantress|Encantadora de las plantas|Criatura - Druida Humano|Siempre que juegues un hechizo de encantamiento, puedes robar una carta. Verdurous Gearhulk|Mecatitán verdeante|Criatura artefacto — Constructo|Arrolla.\nCuando el Mecatitán verdeante entre al campo de batalla, distribuye cuatro contadores +1/+1 entre cualquier cantidad de criaturas objetivo que controlas. Verity Circle|Círculo de veracidad|Encantamiento|Siempre que una criatura que controla un oponente se gire, si no es por estar siendo declarada como atacante, puedes robar una carta.\n{4}{U}: Gira la criatura objetivo sin la habilidad de volar. Verix Bladewing|Vérix Alacortante|Criatura legendaria — Dragón|Estímulo {3}. (Puedes pagar {3} adicionales al lanzar este hechizo.)\nVuela.\nCuando Vérix Alacortante entre al campo de batalla, si fue estimulada, crea a Károx Alacortante, una ficha de criatura legendaria Dragón roja 4/4 con la habilidad de volar. Vermiculos|Vermículos|Criatura — Horror|Siempre que un artefacto entre en juego, el Vermículos obtiene +4/+4 hasta el final del turno. Vernadi Shieldmate|Escudante vernadi|Criatura — Soldado humano|Vigilancia. Vernal Bloom|Florecimiento primaveral|Encantamiento|Siempre que se gire un Bosque para obtener maná, su controlador agrega {G} a su reserva de maná. -Vernal Equinox|Equinoccio vernal|| +Vernal Equinox|Equinoccio vernal|Encantamiento|Cualquier jugador puede jugar hechizos de criatura y encantamiento como si fueras a jugar un instantáneo. Vertigo Spawn|Engendro del vértigo|Criatura — Ilusión|Defensor (Esta criatura no puede atacar.)\nSiempre que el Engendro del vértigo bloquee a una criatura, gira esa criatura. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador. -Vertigo|Vértigo|| +Vertigo|Vértigo|Instantáneo|El Vértigo hace 2 puntos de daño a la criatura objetivo con la habilidad de volar. Esa criatura pierde la habilidad de olar hasta el final del turno. Vesper Ghoul|Necrófago vespertino|Criatura — Druida zombie|{T}, pagar 1 vida: Agrega un maná de cualquier color a tu reserva de maná. Vesperlark|Alondra del atardecer|Criatura — Elemental|Vuela.\nCuando la Alondra del atardecer deje el campo de batalla, regresa una carta de criatura objetivo con fuerza de 1 o menos de tu cementerio al campo de batalla.\nEvocar {1}{W}. (Puedes lanzar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre al campo de batalla.) Vessel of Endless Rest|Vasija del descanso eterno|Artefacto|Cuando la Vasija del descanso eterno entre al campo de batalla, pon la carta objetivo de un cementerio en el fondo de la biblioteca de su propietario.\n{T}: Agrega un maná de cualquier color a tu reserva de maná. @@ -17437,7 +17437,7 @@ Vesuvan Shapeshifter|Metamorfo vesuvano|Criatura — Metamorfo|En cuanto el Meta Vesuva|Vesuva|Tierra|En cuanto Vesuva entre en juego, puedes elegir una tierra en juego. Si lo haces, Vesuva entra en juego girada como una copia de la tierra elegida. Veteran Armorer|Armero veterano|Criatura — Soldado humano|Las otras criaturas que controles obtienen +0/+1. Veteran Armorsmith|Forjaescudos veterano|Criatura — Soldado humano|Las otras criaturas Soldado que controlas obtienen +0/+1. -Veteran Brawlers|Pendencieros Veteranos|| +Veteran Brawlers|Pendencieros Veteranos|Criatura - Soldado Humano|Los Pendencieros Veteranos no pueden atacar si el jugador defensor control una tierra enderezada.\nLos Pendencieros Veteranos no pueden bloquear si tú controlas una tierra enderezada. Veteran Cathar|Cátara veterana|Criatura — Soldado humano|{3}{W}: El Humano objetivo gana la habilidad de dañar dos veces hasta el final del turno. Veteran Cavalier|Caballero veterano|Criatura — Caballero humano|Vigilancia. (Esta criatura no se gira al atacar.) Veteran Explorer|Explorador veterano|Criatura — Soldado explorador humano|Cuando el Explorador veterano muera, cada jugador puede buscar en su biblioteca hasta dos cartas de tierra básica y ponerlas en el campo de batalla. Luego cada jugador que buscó en su biblioteca de esta manera la baraja. @@ -17448,7 +17448,7 @@ Veteran of the Depths|Veterano de las profundidades|Criatura — Soldado tritón Veteran's Armaments|Armamento del veterano|Artefacto tribal — Equipo soldado|La criatura equipada tiene "Siempre que esta criatura ataque o bloquee, obtiene +1/+1 hasta el final del turno por cada criatura atacante".\nSiempre que una criatura Soldado entre en juego, puedes anexarle el Armamento del veterano.\nEquipar {2}. Veteran's Reflexes|Reflejos del veterano|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno. Endereza esa criatura. Veteran's Sidearm|Arma de mano de la veterana|Artefacto — Equipo|La criatura equipada obtiene +1/+1.Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) -Veteran's Voice|Voz de la experiencia|| +Veteran's Voice|Voz de la experiencia|Encantamiento - Aura|La Voz de la experiencia sólo puede encantar una criatura de tu control.\nLa criatura encantada tiene: "{T}: la criatura objetivo distinta a esta criatura gana +2/+1 hasta final del turno." Vexing Arcanix|Vexim arcana|Artefacto|{3}, {T}: El jugador objetivo nombra una carta, luego muestra la carta de la parte superior de su biblioteca. Si es la carta nombrada, el jugador la pone en su mano. Si no, el jugador la pone en su cementerio y la Vexim arcana le hace 2 puntos de daño. Vexing Beetle|Escarabajo irritante|Criatura — Insecto|El Escarabajo irritante no puede ser contrarrestado.\nEl Escarabajo irritante obtiene +3/+3 mientras ningún oponente controle una criatura. Vexing Devil|Diablo irritante|Criatura — Diablo|Cuando el Diablo irritante entre al campo de batalla, cualquier oponente puede hacer que le haga 4 puntos de daño. Si un jugador lo hace, sacrifica el Diablo irritante. @@ -17460,34 +17460,34 @@ Vhati il-Dal|Vhati il-Dal|Criatura legendaria — Guerrero humano|{T}: La fuerza Vial Smasher the Fierce|Destrozaviales el Fiero|Criatura legendaria — Berserker trasgo|Siempre que lances tu primer hechizo cada turno, Destrozaviales el Fiero hace daño igual al coste de maná convertido de ese hechizo a un oponente elegido al azar.\nCamarada. (Puedes tener dos comandantes si ambos tienen camarada.) Vial of Dragonfire|Frasco de fuegodragón|Artefacto|{2}, {T}, sacrificar el Frasco de fuegodragón: El Frasco de fuegodragón hace 2 puntos de daño a la criatura objetivo. Vial of Poison|Frasco de veneno|Artefacto|{1}, sacrificar el Frasco de veneno: La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) -Viashino Bey|Bey viashino|| +Viashino Bey|Bey viashino|Criatura - Viashino|Si el Bey viashino ataca, todas las criaturas de tu control atacan si pueden. Viashino Bladescout|Viashino explorador con cuchillas|Criatura — Explorador viashino|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nCuando el Viashino explorador con cuchillas entre en juego, la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. -Viashino Cutthroat|Asesino viashino|| +Viashino Cutthroat|Asesino viashino|Criatura - Viashino|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, devuelve el Asesino viashino a la mano de su propietario. Viashino Fangtail|Viashino colacolmillo|Criatura — Guerrero viashino|{T}: El Viashino colacolmillo hace 1 punto de daño a la criatura o jugador objetivo. Viashino Firstblade|Espada prima viashino|Criatura — Soldado viashino|Prisa.\nCuando la Espada prima viashino entre al campo de batalla, obtiene +2/+2 hasta el final del turno. -Viashino Grappler|Peleador Viashino|| -Viashino Heretic|Hereje viashino|| -Viashino Outrider|Batidor viashino|| +Viashino Grappler|Peleador Viashino|Criatura - Viashino|{V}: el Peleador Viashino gana la habilidad de dañar primero hasta el final del turno. +Viashino Heretic|Hereje viashino|Criatura - Viashino|{1}{R}, {T}: destruye el artefacto objetivo. El Hereje viashino hace al controlador del artefacto daño igual al coste de maná convertido del artefacto. +Viashino Outrider|Batidor viashino|Criatura - Viashino|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) Viashino Pyromancer|Piromante viashino|Criatura — Hechicero viashino|Cuando el Piromante viashino entre al campo de batalla, hace 2 puntos de daño al jugador o planeswalker objetivo. Viashino Racketeer|Chantajista viashino|Criatura — Bribón Viashino|Cuando el Chantajista viashino entre al campo de batalla, puedes descartar una carta. Si lo haces, roba una carta. Viashino Runner|Mensajero viashino|Criatura — Viashino|El Mensajero viashino no puede ser bloqueado excepto por dos o más criaturas. Viashino Sandscout|Explorador de arena viashino|Criatura — Explorador viashino|Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.)\nAl final del turno, regresa el Explorador de arena viashino a la mano de su propietario. (Regrésalo sólo si está en juego.) Viashino Sandsprinter|Correarenas viashino|Criatura — Guerrero viashino|Arrolla, prisa.\nAl comienzo del paso final, regresa el Correarenas viashino a la mano de su propietario. (Regrésalo solo si está en el campo de batalla.)\nCiclo {R}. ({R}, descartar esta carta: Roba una carta.) Viashino Sandstalker|Cazador de la arena viashino|Criatura — Guerrero viashino|Prisa. (Esta criatura puede atacar el turno en que entre bajo tu control.)\nAl final del turno, regresa el Cazador de la arena viashino a la mano de su propietario. (Regrésalo sólo si está en juego.) -Viashino Sandswimmer|Nadador de la arena viashino|| +Viashino Sandswimmer|Nadador de la arena viashino|Criatura - Viashino|{R}: lanza una moneda. Si ganas el lanzamiento, devuelve el Nadador de la arena viashino a la mano de su propietario. Si pierdes el lanzamiento, sacrifica el Nadador de la arena viashino. Viashino Shanktail|Viashino colarmada|Criatura — Guerrero viashino|Daña primero.Empujón — {2}{R}, descartar el Viashino colarmada: La criatura atacante objetivo obtiene +3/+1 y gana la habilidad de dañar primero hasta el final del turno. Viashino Skeleton|Esqueleto viashino|Criatura — Esqueleto viashino|{1}{B}, descartar una carta: Regenera el Esqueleto viashino. Viashino Slasher|Acuchillador viashino|Criatura — Guerrero viashino|{R}: El Acuchillador viashino obtiene +1/-1 hasta el final del turno. Viashino Slaughtermaster|Maestro de masacre viashino|Criatura — Guerrero viashino|Dañar dos veces\n{B}{G}: El Maestro de masacre viashino obtiene +1/+1 hasta el final del turno. Juega esta habilidad sólo una vez cada turno. Viashino Spearhunter|Cazador lancero viashino|Criatura — Guerrero viashino|Daña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) -Viashino Warrior|Guerrero viashino|| -Viashino Weaponsmith|Armero viashino|| -Viashivan Dragon|Dragón viashivano|| -Vibrating Sphere|Esfera vibrante|| +Viashino Warrior|Guerrero viashino|Criatura - Guerrero Viashino| +Viashino Weaponsmith|Armero viashino|Criatura - Viashino|Siempre que el Armero viashino sea bloqueado, obtiene +2/+2 hasta el final del turno por cada criatura bloqueándolo. +Viashivan Dragon|Dragón viashivano|Criatura - Dragón|Vuela\n{R}: el Dragón viashivano obtiene +1/+0 hasta el final del turno.\n{G}: el Dragón viashivano obtiene +0/+1 hasta el final del turno. +Vibrating Sphere|Esfera vibrante|Artefacto|Las criaturas de tu control obtienen +2/+0 durante tu turno.\nLas criaturas de tu control obtienen -0/-2 durante el turno de otros jugadores. Vicious Betrayal|Traición perversa|Conjuro|Como coste adicional para jugar la Traición perversa, sacrifica cualquier cantidad de criaturas.\nLa criatura objetivo obtiene +2/+2 hasta el final del turno por cada criatura sacrificada de esta manera. Vicious Conquistador|Conquistador despiadado|Criatura — Soldado vampiro|Siempre que el Conquistador despiadado ataque, cada oponente pierde 1 vida. Vicious Hunger|Hambre perversa|Conjuro|El Hambre perversa hacen 2 puntos de daño a la criatura objetivo, y ganas 2 vidas. -Vicious Kavu|Kavu Perverso|| +Vicious Kavu|Kavu Perverso|Criatura - Kavu|Siempre que el Kavu Perverso ataca, obtiene +2/+0 hasta el final del turno. Vicious Offering|Ofrenda cruel|Instantáneo|Estímulo—Sacrificar una criatura. (Puedes sacrificar una criatura como coste adicional al lanzar este hechizo.)\nLa criatura objetivo obtiene -2/-2 hasta el final del turno. Si este hechizo fue estimulado, en vez de eso, esa criatura obtiene -5/-5 hasta el final del turno. Vicious Rumors|Rumores malignos|Conjuro|Los Rumores malignos hacen 1 punto de daño a cada oponente. Cada oponente descarta una carta y luego pone la primera carta de su biblioteca en su cementerio. Ganas 1 vida. Vicious Shadows|Sombras perversas|Encantamiento|Siempre que una criatura vaya a un cementerio desde el juego, puedes hacer que las Sombras perversas hagan daño al jugador objetivo igual a la cantidad de cartas en la mano de ese jugador. @@ -17496,7 +17496,7 @@ Victimize|Victimar|Conjuro|Elige dos cartas de criatura objetivo de tu cementeri Victorious Destruction|Destrucción victoriosa|Conjuro|Destruye el artefacto o tierra objetivo. Su controlador pierde 1 vida. Victory's Herald|Heraldo de la victoria|Criatura — Ángel|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nSiempre que el Heraldo de la victoria ataque, las criaturas atacantes ganan las habilidades de volar y vínculo vital hasta el final del turno. (El daño hecho por esas criaturas también hace que ganes esa misma cantidad de vidas.) Victory|Victoria|Conjuro|Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)\nLa criatura objetivo gana la habilidad de dañar dos veces hasta el final del turno. -Victual Sliver|Fragmentado de las provisiones|| +Victual Sliver|Fragmentado de las provisiones|Criatura - Fragmentado|Todos los fragmentados tiene "2, sacrificar esta criatura: gana 4 vidas." View from Above|Vista superior|Instantáneo|La criatura objetivo gana la habilidad de volar hasta el final del turno. Si controlas un permanente blanco, regresa Vista superior a la mano de su propietario. Vigean Graftmage|Mago de injertos vigeano|Criatura — Hechicero vedalken mutante|Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.)\n{1}{U}: Endereza la criatura objetivo con un contador +1/+1 sobre ella. Vigean Hydropon|Cultivo hidropónico vigeano|Criatura — Planta mutante|Injertar 5 (Esta criatura entra en juego con cinco contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.)\nEl Cultivo hidropónico vigeano no puede atacar ni bloquear. @@ -17504,18 +17504,18 @@ Vigean Intuition|Intuición vigeana|Instantáneo|Elige un tipo de carta, luego m Vigil for the Lost|Vigilia por los perdidos|Encantamiento|Siempre que una criatura que controles vaya a un cementerio desde el campo de batalla, puedes pagar {X}. Si lo haces, ganas X vidas. Vigilance|Vigilancia|Encantar criatura|La criatura encantada tiene la habilidad de vigilancia. (No se gira al atacar.) Vigilant Baloth|Báloth avizor|Criatura — Bestia|Vigilancia. (Esta criatura no se gira al atacar.) -Vigilant Drake|Draco vigilante|| -Vigilant Martyr|Mártir vigilante|| +Vigilant Drake|Draco vigilante|Criatura - Draco|Vuela.\n{2}{U}: endereza el Draco vigilante +Vigilant Martyr|Mártir vigilante|Criatura - Clérigo Humano|Sacrificar el Martir vigilante: regenera la criatura objetivo.\n{W} {W}, {T}, sacrificar el Martir vigilante: contrarresta el hechizo que haga objetivo a un encantamiento en juego. Vigilant Sentry|Centinela alerta|Criatura — Nómada|Umbral El Centinela alerta obtiene +1/+1 y tiene: "{T}: La criatura objetivo atacante o bloqueadora obtiene +3/+3 hasta el final del turno". (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Vigilante Justice|Veredicto del justiciero|Encantamiento|Siempre que un Humano entre al campo de batalla bajo tu control, el Veredicto del justiciero hace 1 punto de daño a la criatura o jugador objetivo. Vigor Mortis|Vigor mortis|Conjuro|Regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Si se usó {G} para lanzar Vigor mortis, esa criatura entra al campo de batalla con un contador +1/+1 adicional sobre ella. -Vigorous Charge|Ataque Vigoroso|| +Vigorous Charge|Ataque Vigoroso|Instantáneo|Estímulo {B} (Puedes pagar {B} adicional en cuanto juegues este hechizo.)\nLa criatura objetivo gana la habilidad de arrollar hasta el final del turno. Siempre que esa criatura hace daño de combate este turno, si pagastes en el coste de estímulo, ganas vida igual al daño. Vigorspore Wurm|Sierpe esporas de vigor|Criatura — Sierpe|Despojos — Cuando la Sierpe esporas de vigor entre al campo de batalla, la criatura objetivo gana la habilidad de vigilancia y obtiene +X/+X hasta el final del turno, donde X es la cantidad de cartas de criatura en tu cementerio.\nLa Sierpe esporas de vigor no puede ser bloqueada por más de una criatura. Vigor|Vitalidad|Criatura — Encarnación elemental|Arrolla.\nSi se fuera a hacer daño a una criatura que controlas que no sea la Vitalidad, prevén ese daño. Pon un contador +1/+1 sobre esa criatura por cada punto de daño prevenido de esta manera.\nCuando la Vitalidad vaya a un cementerio desde cualquier parte, barájala en la biblioteca de su propietario. Vildin-Pack Alpha|Alfa de la manada Vildin|Criatura — Licántropo|Siempre que un Licántropo entre al campo de batalla bajo tu control, puedes transformarlo.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Alfa de la manada Vildin. Vildin-Pack Outcast|Paria de la manada Vildin|Criatura — Horror licántropo|Arrolla.\n{R}: El Paria de la manada Vildin obtiene +1/-1 hasta el final del turno.\n{5}{R}{R}: Transforma al Paria de la manada Vildin. Vile Aggregate|Agrupación repugnante|Criatura — Zángano eldrazi|Vacío. (Esta carta no tiene ningún color.)La fuerza de la Agrupación repugnante es igual a la cantidad de criaturas incoloras que controlas.Arrolla.Ingerir. (Siempre que esta criatura haga daño de combate a un jugador, ese jugador exilia la primera carta de su biblioteca.) -Vile Consumption|Consupción Infame|| +Vile Consumption|Consupción Infame|Encantamiento|Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues 1 vida." Vile Deacon|Diácono vil|Criatura — Clérigo|Siempre que la Diácono vil ataque, obtiene +X/+X hasta el final del turno, donde X es el número de Clérigos en juego. Vile Manifestation|Manifestación vil|Criatura — Horror|La Manifestación vil obtiene +1/+0 por cada carta con la habilidad de ciclo en tu cementerio.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Vile Rebirth|Renacimiento infame|Instantáneo|Exilia la carta de criatura objetivo de un cementerio. Pon en el campo de batalla una ficha de criatura Zombie negra 2/2. @@ -17524,18 +17524,18 @@ Vile Requiem|Réquiem abominable|Encantamiento|Al comienzo de tu mantenimiento, Vilis, Broker of Blood|Vilis, especulador de sangre|Criatura legendaria — Demonio|Vuela.\n{B}, pagar 2 vidas: La criatura objetivo obtiene -1/-1 hasta el final del turno.\nSiempre que pierdas vidas, roba esa misma cantidad de cartas. (El daño causa pérdida de vidas.) Village Bell-Ringer|Campanero de la aldea|Criatura — Explorador humano|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)\nCuando el Campanero de la aldea entre al campo de batalla, endereza todas las criaturas que controlas. Village Cannibals|Caníbales de la aldea|Criatura — Humano|Siempre que otra criatura Humano muera, pon un contador +1/+1 sobre los Caníbales de la aldea. -Village Elder|Anciano del pueblo|| +Village Elder|Anciano del pueblo|Criatura - Druida Humano|{G}, {T}, sacrificar un bosque: regenera la criatura objetivo. Village Ironsmith|Herrero de la aldea|Criatura — Licántropo humano|Daña primero.\nAl comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Herrero de la aldea. Village Messenger|Mensajera de la aldea|Criatura — Licántropo humano|Prisa.\nAl comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Mensajera de la aldea. Village Survivors|Sobrevivientes de la aldea|Criatura — Humano|Vigilancia.\nHora fatídica — Mientras tengas 5 vidas o menos, las otras criaturas que controles tienen vigilancia. Villagers of Estwald|Aldeanos de Estwald|Criatura — Licántropo humano|Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a los Aldeanos de Estwald. Villainous Ogre|Ogro villano|Criatura - Guerrero ogro|El Ogro villano no puede bloquear.\nMientras controles un Demonio, el Ogro villano tiene "{B}: Regenera el Ogro villano." Villainous Wealth|Riqueza vil|Conjuro|El oponente objetivo exilia las X primeras cartas de su biblioteca. Puedes lanzar cualquier cantidad de cartas que no sean tierra con coste de maná convertido de X o menos que se encuentren entre ellas sin pagar sus costes de maná. -Vindicate|Vindicar|| +Vindicate|Vindicar|Conjuro|Destruye el permanente objetivo. Vindictive Lich|Liche vindicativo|Criatura — Hechicero zombie|Cuando el Liche vindicativo muera, elige uno o más. Cada modo debe hacer objetivo a un jugador diferente.\n• El oponente objetivo sacrifica una criatura.\n• El oponente objetivo descarta dos cartas.\n• El oponente objetivo pierde 5 vidas. Vindictive Mob|Turba vengativa|Criatura — Berserker humano|Cuando la Turba vengativa entre en juego, sacrifica una criatura.\nLa Turba vengativa no puede ser bloqueada por saprolines. Vindictive Vampire|Vampira vengativa|Criatura — Vampiro|Siempre que otra criatura que controlas muera, la Vampira vengativa hace 1 punto de daño a cada oponente y tú ganas 1 vida. -Vine Dryad|Dríada del viñedo|| +Vine Dryad|Dríada del viñedo|Criatura - Dríada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.)\nPuedes jugar la Dríada del viñedo como si fuera un instantáneo.\nPuedes retirar del juego una carta verde de tu mano en vez de pagar el coste de maná de la Dríada del viñedo. Vine Kami|Kami de la parra|Criatura - Espíritu|El Kami de la parra no puede ser bloqueado excepto por dos o más criaturas.\nMigración de almas 6 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espíritu objetivo con coste de maná convertido de 6 o menos de tu cementerio a tu mano.) Vine Mare|Corcel de la hiedra|Criatura — Caballo elemental|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlan tus oponentes.)\nEl Corcel de la hiedra no puede ser bloqueado por criaturas negras. Vine Snare|Emboscada de enredaderas|Instantáneo|Prevén todo el daño de combate que fueran a hacer este turno las criaturas con fuerza de 4 o menos. @@ -17545,8 +17545,8 @@ Vines of Vastwood|Enredaderas del Bosque Extenso|Instantáneo|Estímulo {G}. (Pu Vines of the Recluse|Enredaderas arácnidas|Instantáneo|La criatura objetivo obtiene +1/+2 y gana la habilidad de alcance hasta el final del turno. Enderézala. (Una criatura con alcance puede bloquear a criaturas con la habilidad de volar.) Vineshaper Mystic|Mística moldeaenredaderas|Criatura — Chamán tritón|Cuando la Mística moldeaenredaderas entre al campo de batalla, pon un contador +1/+1 sobre cada uno de hasta dos Tritones objetivo que controlas. Vineweft|Enredaderas protectoras|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene +1/+1.\n{4}{G}: Regresa las Enredaderas protectoras de tu cementerio a tu mano. -Vintara Elephant|Elefante de Vintara|| -Vintara Snapper|Tortuga Mordedora de Vintara|| +Vintara Elephant|Elefante de Vintara|Criatura - Elefante|Arrolla.\n{3}: el Elefante de Vintara pierde la habilidad de arrolla hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Vintara Snapper|Tortuga Mordedora de Vintara|Criatura - Tortuga|La Tortuga Mordedora de Vintara no puede ser objetivo de hechizos ni habilidades mientras no controles tierras enderezadas. Violent Eruption|Erupción violenta|Instantáneo|La Erupción violenta hace 4 puntos de daño divididos como elijas entre cualquier cantidad de objetivos.\nDemencia {1}{R}{R}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.) Violent Impact|Impacto violento|Conjuro|Destruye el artefacto o tierra objetivo.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Violent Outburst|Arranque violento|Instantáneo|Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de maná. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.)\nLas criaturas que controlas obtienen +1/+0 hasta el final del turno. @@ -17568,7 +17568,7 @@ Viridian Revel|Festín viridiano|Encantamiento|Siempre que un artefacto vaya al Viridian Scout|Explorador viridiano|Criatura — Guerrero elfo|{2}{G}, sacrificar el Explorador viridiano: El Explorador viridiano le hace 2 puntos de daño a la criatura objetivo que tenga la habilidad de volar. Viridian Shaman|Chamán viridiana|Criatura — Chamán elfo|Cuando la Chamán viridiana entre al campo de batalla, destruye el artefacto objetivo. Viridian Zealot|Fanático viridiano|Criatura — Guerrero elfo|{1}{G}, sacrificar el Fanático viridiano: Destruye el artefacto o encantamiento objetivo. -Virtue's Ruin|Decadencia virtud|| +Virtue's Ruin|Decadencia virtud|Conjuro|Destruye todas las criaturas blancas. Virulent Plague|Plaga virulenta|Encantamiento|Las fichas de criatura obtienen -2/-2. Virulent Sliver|Fragmentado virulento|Criatura — Fragmentado|Todas las criaturas Fragmentado tienen la habilidad de venenoso 1. (Siempre que un Fragmentado haga daño de combate a un jugador, ese jugador obtiene un contador de veneno. Un jugador con diez o más contadores de veneno pierde el juego.) Virulent Swipe|Golpe virulento|Instantáneo|La criatura objetivo obtiene +2/+0 y gana la habilidad de toque mortal hasta el final del turno.\nRebote. (Si lanzas este hechizo de tu mano, exílialo en cuanto se resuelve. Al comienzo de tu próximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de maná.) @@ -17577,24 +17577,24 @@ Visage of Bolas|Semblante de Nicol Bolas|Artefacto|Cuando el Semblante de Nicol Visara the Dreadful|Vísara la terrible|Criatura — Gorgona legendaria|Vuela.\n{T}: Destruye la criatura objetivo. No puede ser regenerada. Viscera Dragger|Arrastravísceras|Criatura — Guerrero ogro zombie|Ciclo {2}. ({2}, descartar esta carta: Roba una carta.)\nDesenterrar {1}{B}. ({1}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuévela del juego al final del turno o si fuera a dejar el juego. Desentierra sólo como un conjuro.) Viscera Seer|Vidente de vísceras|Criatura — Hechicero vampiro|Sacrificar una criatura: Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.) -Viscerid Armor|Armadura viscérida|| +Viscerid Armor|Armadura viscérida|Encantamiento - Aura|La criatura encantada gana +1/+1.\n{1}{U}: devuelve la Armadura viscérida a la mano del propietario. Viscerid Deepwalker|Caminante profundo viscérido|Criatura — Guerrero homárido|{U}: El Caminante profundo viscérido obtiene +1/+0 hasta el final del turno.\nSuspender 4—{U} (En lugar de jugar esta carta de tu mano, puedes pagar {U} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná. Tiene la habilidad de prisa.) -Viscerid Drone|Zángano viscérido|| +Viscerid Drone|Zángano viscérido|Criatura - Zángano Homárido| Viscid Lemures|Lémures viscosos|Criatura — Espíritu|{0}: Los Lémures viscosos obtienen -1/-0 y ganan la habilidad de cruzar pantanos hasta el final del turno. Viseling|Atornillador|Criatura artefacto — Constructo|Al comienzo del mantenimiento de cada oponente, el Atornillador hace X puntos de daño a ese jugador, donde X es el número de cartas en su mano menos 4. Vish Kal, Blood Arbiter|Vish Kal, Árbitro Sangriento|Criatura legendaria — Vampiro|Vuela, vínculo vital.\nSacrificar una criatura: Pon X contadores +1/+1 sobre Vish Kal, Árbitro Sangriento, donde X es la fuerza de la criatura sacrificada.\nRemover todos los contadores +1/+1 de Vish Kal: La criatura objetivo obtiene -1/-1 hasta el final del turno por cada contador +1/+1 removido de esta manera. -Vision Charm|Amuleto de visión|| +Vision Charm|Amuleto de visión|Instantáneo|Elige una -- el artefacto objetivo cambia de fase y sale del juego; o el jugador objetivo pone la cuatro cartas superiores de su biblioteca en su cementerio; o todas las tierras de un tipo se convierte en el tipo de tu elección hasta el final del turno. Vision Skeins|Madejas de visión|Instantáneo|Cada jugador roba dos cartas. Visionary Augmenter|Aumentadora visionaria|Criatura — Enano artífice|Fabricar 2. (Cuando esta criatura entre al campo de batalla, pon dos contadores +1/+1 sobre ella o crea dos fichas de criatura artefacto Servo incoloras 1/1.) Visions of Beyond|Visiones del más allá|Instantáneo|Roba una carta. Si un cementerio tiene veinte o más cartas en él, en vez de eso, roba tres cartas. Visions of Brutality|Visiones de brutalidad|Encantamiento — Aura|Vacío. (Esta carta no tiene ningún color.)\nEncantar criatura.\nLa criatura encantada no puede bloquear.\nSiempre que la criatura encantada haga daño, su controlador pierde esa misma cantidad de vidas. -Visions|Visiones|| +Visions|Visiones|Conjuro|Mira las cinco cartas superiores de la biblioteca del jugador objetivo. Luego puedes barajar esa biblioteca. Vital Splicer|Ensamblador de vitalidad|Criatura — Artífice humano|Cuando el Ensamblador de vitalidad entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Gólem incolora 3/3.\n{1}: Regenera el Gólem objetivo que controlas. Vital Surge|Oleada vital|Instantáneo - Arcano|Gana 3 vidas.\nEmpalmar con lo arcano {1}{G} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Vitality Charm|Amuleto de vitalidad|Instantáneo|Elige uno: Pon en juego una ficha de criatura Insecto verde 1/1; o la criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno; o regenera a la Bestia objetivo. -Vitalize|Revitalizar|| -Vitalizing Cascade|Torrente vigorizante|| -Vitalizing Wind|Viento Vigorizante|| +Vitalize|Revitalizar|Instantáneo|Endereza todas las criaturas que controlas. +Vitalizing Cascade|Torrente vigorizante|Instantáneo|Gana X+3 vidas. +Vitalizing Wind|Viento Vigorizante|Instantáneo|Las criaturas de tu control obtienen +7/+7 hasta el final del turno. Vitaspore Thallid|Tálido espora vital|Criatura — Hongo|Al comienzo de tu mantenimiento, pon un contador de espora sobre el Tálido espora vital.\nRemover tres contadores de espora del Tálido espora vital: Pon en juego una ficha de criatura Saprolín verde 1/1.\nSacrificar un Saprolín: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Vithian Renegades|Renegados vithianos|Criatura — Chamán humano|Cuando los Renegados vithianos entren en juego destruye el artefacto objetivo. Vithian Stinger|Aguijoneador vithiano|Criatura — Chamán humano|{T}: El Aguijoneador vithiano hace 1 punto de daño a la criatura o jugador objetivo.\nDesenterrar {1}{R}. ({1}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuévela del juego al final del turno o si fuera a dejar el juego. Desentierra sólo como un conjuro.) @@ -17629,23 +17629,23 @@ Vizier of the True|Visir de la Leal|Criatura — Clérigo humano|Puedes espolear Vizkopa Confessor|Confesor de Vizkopa|Criatura — Clérigo humano|Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tú ganas esa cantidad de vidas.)Cuando el Confesor de Vizkopa entre al campo de batalla, paga cualquier cantidad de vidas. El oponente objetivo muestra esa misma cantidad de cartas de su mano. Tú eliges una de ellas y la exilias. Vizkopa Guildmage|Maga del gremio de Vizkopa|Criatura — Hechicero humano|{1}{W}{B}: La criatura objetivo gana la habilidad de vínculo vital hasta el final del turno.\n{1}{W}{B}: Siempre que ganes vidas este turno, cada oponente pierde esa misma cantidad de vidas. Vizkopa Vampire|Vampiro de Vizkopa|Criatura — Vampiro|Vínculo vital. -Vizzerdrix|Vizzerdix|| +Vizzerdrix|Vizzerdix|Criatura - Bestia Conejo| Vodalian Arcanist|Arcanista vodaliano|Criatura — Hechicero tritón|{T}: Agrega {C}. Usa este maná solo para lanzar un hechizo de instantáneo o de conjuro. -Vodalian Hypnotist|Hipnotista Vodaliana|| -Vodalian Illusionist|Ilusionista vodaliano|| -Vodalian Merchant|Mercader Vodaliano|| -Vodalian Mystic|Místico vodaliano|| -Vodalian Serpent|Serpiente Vodaliana|| -Vodalian Soldiers|Soldados vodalianos|| -Vodalian Zombie|Zombie Vodaliana|| +Vodalian Hypnotist|Hipnotista Vodaliana|Criatura - Hechicero Tritón|{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo cuando puedas jugar conjuros. +Vodalian Illusionist|Ilusionista vodaliano|Criatura - Hechicero Tritón|{U}{U}, {T}: la criatura objetivo cambia de fase y sale del juego. +Vodalian Merchant|Mercader Vodaliano|Criatura - Tritón|Cuando el Mercader Vodaliano entra en juego, roba una carta, luego te descartas una carta de tu mano. +Vodalian Mystic|Místico vodaliano|Criatura - Hechicero Tritón|{T}: El hechizo instantáneo o de conjuro objetivo es del color de tu elección. +Vodalian Serpent|Serpiente Vodaliana|Criatura - Serpiente|Estímulo {2} (Puedes pagar 2 adicionales en cuanto juegues este hechizo.)\nLa Serpiente Vodaliana no puede atacar a menos que el jugador defensor controle una isla.\nSi pagastes en coste de estímulo, la Serpiente Vodaliana entra en juego con cuatro contadores +1/+1 sobre ella. +Vodalian Soldiers|Soldados vodalianos|Criatura - Soldado Tritón| +Vodalian Zombie|Zombie Vodaliana|Criatura - Zombie Tritón|Protección contra verde Voice of All|Voz de todos|Criatura — Ángel|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nEn cuanto la Voz de todos entre en juego, elige un color.\nLa Voz de todos tiene protección contra el color elegido. (No puede ser bloqueada, hecha objetivo, recibir daño de o estar encantada por nada del color elegido.) -Voice of Duty|Voz del deber|| -Voice of Grace|Voz de la Gracia|| -Voice of Law|Voz de la Ley|| +Voice of Duty|Voz del deber|Criatura - Ángel|Vuela, protección contra verde. +Voice of Grace|Voz de la Gracia|Criatura - Ángel|Vuela, protección contra negro. +Voice of Law|Voz de la Ley|Criatura - Ángel|Vuela, protección contra rojo. Voice of Many|Voz de muchos|Criatura — Druida elfo|Cuando la Voz de muchos entre al campo de batalla, roba una carta por cada oponente que controla menos criaturas que tú. -Voice of Reason|Voz de la razón|| +Voice of Reason|Voz de la razón|Criatura - Ángel|Vuela, protección contra azul. Voice of Resurgence|Voz del resurgimiento|Criatura — Elemental|Siempre que un oponente lance un hechizo durante tu turno o cuando la Voz del resurgimiento muera, pon en el campo de batalla una ficha de criatura Elemental verde y blanca con "La fuerza y la resistencia de esta criatura son iguales a la cantidad de criaturas que controlas". -Voice of Truth|Voz de la verdad|| +Voice of Truth|Voz de la verdad|Criatura - Ángel|Vuela, protección contra blanco. Voice of the Provinces|Voz de las provincias|Criatura — Ángel|Vuela.\nCuando la Voz de las provincias entre al campo de batalla, pon una ficha de criatura Humano blanca 1/1 en el campo de batalla. Voice of the Woods|Voz del bosque|Criatura — Señor elfo|Girar cinco Elfos enderezados que controles: Pon en juego una ficha de criatura Elemental verde 7/7 con la habilidad de arrollar. Voiceless Spirit|Espíritu sin voz|Criatura — Espíritu|Vuela, daña primero. @@ -17665,15 +17665,15 @@ Voidslime|Babanuladora|Instantáneo|Contrarresta el hechizo, habilidad activada Voidstone Gargoyle|Gárgola piedra del vacío|Criatura — Gárgola|Vuela.\nEn cuanto la Gárgola piedra del vacío entre en juego, nombra una carta que no sea tierra.\nLa carta nombrada no puede jugarse.\nLas habilidades activadas de los permanentes con ese nombre no pueden jugarse.\nLas habilidades activadas de las cartas con ese nombre que no están en juego no pueden jugarse. Voidwalk|Paseo por el vacío|Conjuro|Exilia la criatura objetivo. Regrésala al campo de batalla bajo el control de su propietario al comienzo del próximo paso final.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrándola en una criatura que controles. Siempre que esa criatura haga daño de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de maná.) Voidwielder|Esgrimevacío|Criatura — Hechicero humano|Cuando el Esgrimevacío entre al campo de batalla, puedes regresar la criatura objetivo a la mano de su propietario. -Void|Vació|| +Void|Vacío|Conjuro|Elige un número. Destruye todos los artefactos y criaturas con coste de maná convertido igual a ese número. Luego el jugador objetivo muestra su mano y descarta de ahí todas las cartas que no sean tierra con coste de maná convertido igual a ese número. Volatile Claws|Garras volátiles|Instantáneo|Hasta el final del turno, las criaturas que controlas obtienen +2/+0 y ganan todos los tipos de criatura. Volatile Rig|Aparejo volátil|Criatura artefacto — Constructo|Arrolla.\nEl Aparejo volátil ataca cada turno si puede.\nSiempre que el Aparejo volátil reciba daño, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, sacrifica el Aparejo volátil.\nCuando el Aparejo volátil muera, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, le hace 4 puntos de daño a cada criatura y a cada jugador. Volcanic Awakening|Despertar volcánico|Conjuro|Destruye la tierra objetivo.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.) Volcanic Dragon|Dragón volcánico|Criatura — Dragón|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nPrisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.) -Volcanic Eruption|Erupción volcánica|| +Volcanic Eruption|Erupción volcánica|Conjuro|Destruye X montañas objetivo. La Erupción volcánica hace daño a cada criatura y a cada jugador igual al número de montañas destruidas de esta manera. Volcanic Fallout|Repercusión volcánica|Instantáneo|La Repercusión volcánica no puede ser contrarrestada.\nLa Repercusión volcánica hace 2 puntos de daño a cada criatura y a cada jugador. Volcanic Geyser|Géiser volcánico|Instantáneo|El Géiser volcánico hace X puntos de daño a la criatura o jugador objetivo. -Volcanic Hammer|Martillo volcanico|| +Volcanic Hammer|Martillo volcánico|Conjuro|El martillo volcánico hace 3 puntos de daño a la criatura o jugador objetivo. Volcanic Offering|Ofrenda volcánica|Instantáneo|Destruye la tierra no básica que no controlas y la tierra no básica que elija un oponente y que no controlas.\nLa Ofrenda volcánica hace 7 puntos de daño a la criatura objetivo que no controlas y 7 puntos de daño a la criatura objetivo que elija un oponente y que no controlas. Volcanic Rambler|Nómada volcánico|Criatura — Elemental|{2}{R}: El Nómada volcánico hace 1 punto de daño al jugador objetivo. Volcanic Rush|Torrente volcánico|Instantáneo|Las criaturas atacantes obtienen +2/+0 y ganan la habilidad de arrollar hasta el final del turno. @@ -17682,32 +17682,32 @@ Volcanic Strength|Fuerza volcánica|Encantamiento — Aura|Encantar criatura.\nL Volcanic Submersion|Inmersión volcánica|Conjuro|Destruye el artefacto o tierra objetivo.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Volcanic Upheaval|Alzamiento volcánico|Instantáneo|Destruye la tierra objetivo. Volcanic Vision|Visión volcánica|Conjuro|Regresa la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano. La Visión volcánica hace una cantidad de daño igual al coste de maná convertido de esa carta a cada criatura que tus oponentes controlan. Exilia la Visión volcánica. -Volcanic Wind|Viento volcánico|| +Volcanic Wind|Viento volcánico|Conjuro|El Viento volcánico hace X daños divididos como elijas entre cualquier número de criaturas objetivo, donde X es el número de criaturas en juego Volcano Hellion|Infernal del volcán|Criatura — Infernal|El Infernal del volcán tiene eco {X}, donde X es tu total de vidas.\nCuando el Infernal del volcán entre en juego, hace una cantidad de daño a tu elección a la criatura objetivo y a ti. El daño no puede ser prevenido. -Volcano Imp|Diablillo del volcán|| +Volcano Imp|Diablillo del volcán|Criatura - Diablillo|Vuela.\n{1}{R}: el Diablillo del volcán gana la habilidad de dañar primero hasta el final del turno. Voldaren Duelist|Duelista de Voldaren|Criatura — Guerrero vampiro|Prisa.\nCuando el Duelista de Voldaren entre al campo de batalla, la criatura objetivo no puede bloquear este turno. Voldaren Pariah|Paria Voldaren|Criatura — Horror vampiro|Vuela.\nSacrificar otras tres criaturas: Transforma al Paria Voldaren.\nDemencia {B}{B}{B}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.) Volition Reins|Riendas de la voluntad|Encantamiento — Aura|Encantar permanente.\nCuando las Riendas de la voluntad entren al campo de batalla, si el permanente encantado está girado, enderézalo.\nTú controlas el permanente encantado. Volley Veteran|Veterano de salvas|Criatura — Guerrero trasgo|Cuando el Veterano de salvas entre al campo de batalla, hace una cantidad de daño a la criatura objetivo que controla un oponente igual a la cantidad de Trasgos que controlas. Volley of Boulders|Descarga de rocas|Conjuro|La Descarga de rocas hace 6 puntos de daño divididos como elijas entre cualquier número de criaturas y/o jugadores objetivo.\nRetrospectiva {R}{R}{R}{R}{R}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.) -Volrath the Fallen|Volrath, el caído|| -Volrath's Curse|Maleficio de Volrath|| -Volrath's Dungeon|Mazmorra de Volrath|| -Volrath's Gardens|Jardines de Volrath|| -Volrath's Laboratory|Laboratorio de Volrath|| -Volrath's Shapeshifter|Metamorfo de Volrath|| -Volrath's Stronghold|Fortaleza de Volrath|| +Volrath the Fallen|Volrath, el caído|Criatura Legendaria - Metamorfo|{1}{B}, descartar una carta de tu mano: el Volrath, el caído obtiene +X/+X hasta el final del turno, donde X es el coste de maná convertido de la carta descartada. +Volrath's Curse|Maleficio de Volrath|Encantamiento - Aura|La criatura encantada no puede atacar ni bloquear y sus habilidades activadas no puede ser jugadas. El controlador de la criatura encantada puede sacrificar un permanente para ignorar esta habilidad hasta final del turno.\n{1}{U}: devuelve el Maleficio de Volrath a la mano de su propietario. +Volrath's Dungeon|Mazmorra de Volrath|Encantamiento|Pagar 5 vidas: destruye la Mazmorra de Volrath. Cualquier jugador puede jugar esta habilidad pero sólo durante su turno.\nDescartar una carta de tu mano: el jugador objetivo pone una carta de su mano en la parte superior de su biblioteca. Juega esta habilidad sólo cuando puedas jugar conjuros. +Volrath's Gardens|Jardines de Volrath|Encantamiento|{2}, gira una criatura enderezada de tu control: gana 2 vidas. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Volrath's Laboratory|Laboratorio de Volrath|Artefacto|Cuando el Laboratorio de Volrath entra en juego, elige un color y un tipo de criatura.\n{5}, {T}: pon una ficha de criatura 2/2 en juego del tipo y color elegido. +Volrath's Shapeshifter|Metamorfo de Volrath|Criatura - Metamorfo|Mientras en Metamorfo de Volrath esté en juego, y la carta superior de tu cementerio sea una carta de criatura, el Metamorfo de Volrath tiene el texto completo de esta carta además de: "{2}: descarta una carta."\n{2}: descarta una carta. +Volrath's Stronghold|Fortaleza de Volrath|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{1}{B}, {T}: pon la carta de criatura de tu cementerio en la parte superior de tu biblioteca. Volrath, the Shapestealer|Volrath, el Robaformas|Criatura legendaria — Metamorfo|Al comienzo del combate en tu turno, pon un contador -1/-1 sobre hasta una criatura objetivo.\n{1}: Hasta tu próximo turno, Volrath, el Robaformas se convierte en una copia de la criatura objetivo con un contador sobre ella, excepto que es una criatura 7/5 y tiene esta habilidad. Volt Charge|Carga voltaica|Instantáneo|La Carga voltaica hace 3 puntos de daño a la criatura o jugador objetivo. Prolifera. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Voltaic Brawler|Pendenciero voltaico|Criatura — Guerrero humano|Cuando el Pendenciero voltaico entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).\nSiempre que el Pendenciero voltaico ataque, puedes pagar {E}. Si lo haces, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Voltaic Construct|Constructo voltáico|Criatura artefacto — Gólem|{2}: Endereza la criatura artefacto objetivo. Voltaic Key|Llave voltaica|Artefacto|{1}, {T}: Endereza el artefacto objetivo. Voltaic Servant|Sirviente voltaico|Criatura artefacto — Constructo|Al comienzo de tu paso final, endereza el artefacto objetivo. -Volunteer Militia|Miliciano voluntario|| -Volunteer Reserves|Reservistas voluntarios|| +Volunteer Militia|Miliciano voluntario|Criatura - Soldado Humano| +Volunteer Reserves|Reservistas voluntarios|Criatura - Soldado Humano|Agrupa\nMantenimiento acumulativo {1} Vona's Hunger|Sed de Vona|Instantáneo|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nCada oponente sacrifica una criatura. Si tienes la bendición de la ciudad, en vez de eso, cada oponente sacrifica la mitad de las criaturas que controla, redondeando hacia arriba. Vona, Butcher of Magan|Vona, la Asesina de Magán|Criatura legendaria — Caballero vampiro|Vigilancia, vínculo vital.\n{T}, pagar 7 vidas: Destruye el permanente objetivo que no sea tierra. Activa esta habilidad solo durante tu turno. -Voracious Cobra|Cobra Voraz|| +Voracious Cobra|Cobra Voraz|Criatura - Vibora|Daña primero\nSiempre que la Cobra Voraz hace daño de combate a una criatura, destruye esa criatura. Voracious Dragon|Dragón voraz|Criatura — Dragón|Vuela.\nDevorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.)\nCuando el Dragón voraz entre en juego, hace daño a la criatura o jugador objetivo igual al doble del número de Trasgos que devoró. Voracious Hatchling|Cría voraz|Criatura — Elemental|Vínculo vital.\nLa Cría voraz entra en juego con cuatro contadores -1/-1 sobre ella.\nSiempre que juegues un hechizo blanco, remueve un contador -1/-1 de la Cría voraz.\nSiempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cría voraz. Voracious Hydra|Hidra voraz|Criatura — Hidra|Arrolla.\nLa Hidra voraz entra al campo de batalla con X contadores +1/+1 sobre ella.\nCuando la Hidra voraz entre al campo de batalla, elige uno:\n• Duplica la cantidad de contadores +1/+1 sobre la Hidra voraz.\n• La Hidra voraz lucha contra la criatura objetivo que no controlas. @@ -17744,7 +17744,7 @@ Vraska, Relic Seeker|Vraska, buscadora de reliquias|Planeswalker legendario — Vraska, Scheming Gorgon|Vraska, gorgona intrigante|Planeswalker legendario — Vraska|+2: Las criaturas que controlas obtienen +1/+0 hasta el final del turno.\n−3: Destruye la criatura objetivo.\n−10: Hasta el final del turno, las criaturas que controlas ganan la habilidad de toque mortal y "Siempre que esta criatura haga daño a un oponente, ese jugador pierde el juego". Vraska, Swarm's Eminence|Vraska, eminencia del Enjambre|Planeswalker legendario — Vraska|Siempre que una criatura que controlas con la habilidad de toque mortal haga daño a un jugador o planeswalker, pon un contador +1/+1 sobre esa criatura.\n−2: Crea una ficha de criatura Asesino negra 1/1 con la habilidad de toque mortal y "Siempre que esta criatura haga daño a un planeswalker, destruye ese planeswalker". Vryn Wingmare|Cabalgadura alada de Vryn|Criatura — Pegaso|Vuela.Cuesta {1} más lanzar hechizos que no sean de criatura. -Vug Lizard|Lagarto de geoda|| +Vug Lizard|Lagarto de geoda|Criatura - Lagarto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCruza montañas (Esta criatura es imbloqueable mientras que el jugador defensor controle una montaña.) Vulpine Goliath|Goliat vulpino|Criatura — Zorro|Arrolla. Vulshok Battlegear|Equipo de combate vúlshok|Artefacto — Equipo|La criatura equipada obtiene +3/+3.Equipar {3}.\n ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Vulshok Battlemaster|Maestra de guerra vúlshok|Criatura — Guerrero humano|Prisa.\nCuando la Maestra de guerra vúlshok entre en juego, anéxale todo el equipo en juego. (El control del equipo no cambia.) @@ -17760,10 +17760,10 @@ Vulturous Aven|Aven abuitrada|Criatura — Chamán ave|Vuela.\nAprovechar. (Cuan Vulturous Zombie|Zombie abuitrado|Criatura — Planta zombie|Vuela.Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, pon un contador +1/+1 sobre el Zombie abuitrado. Wail of the Nim|Lamento de los nim|Instantáneo|Elige uno: Regenera cada criatura que controles; o el Lamento de los nim hace 1 punto de daño a cada criatura y a cada jugador.\nEntrelazar {B}. (Si pagas el coste de entrelazar, juega ambas opciones.) Wailing Ghoul|Necrófago quejumbroso|Criatura — Zombie|Cuando el Necrófago quejumbroso entre al campo de batalla, pon las dos primeras cartas de tu biblioteca en tu cementerio. -Waiting in the Weeds|Esperando en la maleza|| +Waiting in the Weeds|Esperando en la maleza|Conjuro|Cada jugador pone una ficha de criatura gato verde 1/1 en juego por cada bosque enderezado que controle. Wake Thrasher|Trillador de la estela|Criatura — Soldado tritón|Siempre que un permanente que controles sea enderezado, el Trillador de la estela obtiene +1/+1 hasta el final del turno. -Wake of Destruction|Secuela de la destrucción|| -Wake of Vultures|Buitres expectantes|| +Wake of Destruction|Secuela de la destrucción|Conjuro|Destruye la tierra objetivo y todas las tierras con el mismo nombre que esa tierra. +Wake of Vultures|Buitres expectantes|Criatura - Ave|Vuela\n{1}{N}, sacrificar una criatura: regenera los Buitres expectantes. Wake the Dead|Despertar a los muertos|Instantáneo|Lanza Despertar a los muertos solo durante el combate en el turno de un oponente.\nRegresa X cartas de criatura objetivo de tu cementerio al campo de batalla. Sacrifica esas criaturas al comienzo del próximo paso final. Wake the Reflections|Despertar los reflejos|Conjuro|Repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Wakedancer|Danzadora del velatorio|Criatura — Chamán humano|Necrario — Cuando la Danzadora del velatorio entre al campo de batalla, si una criatura murió este turno, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. @@ -17782,63 +17782,63 @@ Walking Atlas|Atlas ambulante|Criatura — Constructo|{T}: Puedes poner en el ca Walking Ballista|Balista andante|Criatura artefacto — Constructo|La Balista andante entra al campo de batalla con X contadores +1/+1 sobre ella.\n{4}: Pon un contador +1/+1 sobre la Balista andante.\nRemover un contador +1/+1 de la Balista andante: La Balista andante hace 1 punto de daño a la criatura o jugador objetivo. Walking Corpse|Cadáver ambulante|Criatura — Zombie| Walking Desecration|Profanación ambulante|Criatura — Zombie|{B}, {T}: Las criaturas del tipo de tu elección atacan este turno si pueden. -Walking Dream|Sueño andante|| -Walking Sponge|Esponja caminante|| -Walking Wall|Muro que camina|| +Walking Dream|Sueño andante|Criatura - Ilusión|El Sueño andante es imbloqueable.\nEl Sueño andante no se endereza durante tu paso de enderezar si un oponente control dos o más criaturas. +Walking Sponge|Esponja caminante|Criatura - Esponja|{T}: la criatura objetivo pierde la habilidad de volar, dañar primero, o arrollar hasta el final del turno. +Walking Wall|Muro que camina|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{3}: el Muro que camina obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega esta habilidad sólo una vez cada turno. Wall of Air|Muro de aire|Criatura — Muro|(Los Muros no pueden atacar.)\nVuela. (Esta criatura puede bloquear criaturas que tengan la habilidad de volar.) Wall of Blood|Muro de sangre|Criatura — Muro|(Los Muros no pueden atacar.)\nPagar 1 vida: El Muro de sangre obtiene +1/+1 hasta el final del turno. Wall of Blossoms|Muro de flores|Criatura — Muro planta|Defensor.Cuando el Muro de flores entre al campo de batalla, roba una carta. Wall of Bone|Muro de huesos|Criatura — Muro esqueleto|Defensor. (Esta criatura no puede atacar.)\n{B}: Regenera el Muro de huesos. (La próxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, gírala, remueve todo el daño de ella y remuévela del combate.) -Wall of Brambles|Muro de espinos|| -Wall of Corpses|Muro de cadáveres|| +Wall of Brambles|Muro de espinos|Criatura - Muro Planta|(Los muros no pueden atacar.)\n{G}: regenera al Muro de espinos. +Wall of Corpses|Muro de cadáveres|Criatura - Muro|(Los muros no pueden atacar.)\n{B}, sacrificar el Muro de cadáveres: destruye la criatura objetivo que sea bloqueada el Muro de cadáveres. Wall of Deceit|Muro de engaño|Criatura — Muro|(Los Muros no pueden atacar.)\n{3}: Pon boca abajo el Muro de engaño.\nMetamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Wall of Denial|Muro de negación|Criatura — Muro|Defensor, vuela, velo. -Wall of Diffusion|Muro de difusión|| -Wall of Distortion|Muro de distorsión|| -Wall of Dust|Muro de polvo|| +Wall of Diffusion|Muro de difusión|Criatura - Muro|(Los muros no pueden atacar.)\nEl Muro de difusión puede bloquear como si tuviera la habilidad de desvanecerse. +Wall of Distortion|Muro de distorsión|Criatura - Muro|(Los muros no pueden atacar.)\n{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo si pudieras jugar un conjuro. +Wall of Dust|Muro de polvo|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de polvo bloquea a una criatura, esa criatura no puede atacar durante el siguiente turno de su controlador. Wall of Essence|Muro de esencia|Criatura — Muro|Defensor. (Esta criatura no puede atacar.)\nSiempre que el Muro de esencia reciba daño de combate, ganas esa cantidad de vidas. Wall of Faith|Muro de fe|Criatura — Muro|Defensor. (Esta criatura no puede atacar.)\n{W}: El Muro de fe obtiene +0/+1 hasta el final del turno. Wall of Fire|Muro de fuego|Criatura — Muro|Defensor. (Esta criatura no puede atacar.)\n{R}: El Muro de fuego obtiene +1/+0 hasta el final del turno. Wall of Forgotten Pharaohs|Muro de los faraones olvidados|Criatura artefacto — Muro|Defensor.\n{T}: El Muro de los faraones olvidados hace 1 punto de daño al jugador objetivo. Activa esta habilidad solo si controlas un Desierto o hay una carta de Desierto en tu cementerio. Wall of Frost|Muro de escarcha|Criatura — Muro|Defensor. (Esta criatura no puede atacar.)Siempre que el Muro de escarcha bloquee a una criatura, esa criatura no se endereza durante el próximo paso de enderezar de su controlador. -Wall of Glare|Muro de fulgor|| -Wall of Granite|Muro de granito|| +Wall of Glare|Muro de fulgor|Criatura - Muro|(Los muros no pueden atacar.)\nEl Muro de fulgor puede bloquear cualquier número de criaturas cada combate. +Wall of Granite|Muro de granito|Criatura - Muro|Defensor. Wall of Hope|Muro de esperanza|Criatura — Muro|(Los Muros no pueden atacar.)\nSiempre que el Muro de esperanza reciba daño, gana esa cantidad de vida. -Wall of Ice|Muro de hielo|| -Wall of Junk|Muro de chatarra|| -Wall of Kelp|Muro de algas|| -Wall of Lava|Muro de lava|| +Wall of Ice|Muro de hielo|Criatura - Muro|(Los muros no pueden atacar.) +Wall of Junk|Muro de chatarra|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de chatarra bloquea, devuelvelo a la mano de su propietario al final del combate. +Wall of Kelp|Muro de algas|Criatura - Muro Planta|(Los muros no pueden atacar)\n{U}{U}, {T}: pon una ficha de criatura Alga marina azul 0/1 en juego. Esta criatura es un muro. +Wall of Lava|Muro de lava|Criatura - Muro|(Los muros no pueden atacar.)\n{R}: el Muro de Lave obtiene +1/+1 hasta el final del turno. Wall of Limbs|Muro de miembros|Criatura — Muro zombie|Defensor. (Esta criatura no puede atacar.)\nSiempre que ganes vidas, pon un contador +1/+1 sobre el Muro de miembros.\n{5}{B}{B}, sacrificar el Muro de miembros: El jugador objetivo pierde X vidas, donde X es la fuerza del Muro de miembros. Wall of Lost Thoughts|Muro de los pensamientos perdidos|Criatura — Muro|Defensor.\nCuando el Muro de los pensamientos perdidos entre al campo de batalla, el jugador objetivo pone las cuatro primeras cartas de su biblioteca en su cementerio. Wall of Mist|Muro de niebla|Criatura — Muro|Defensor. Wall of Mulch|Muro de mantillo|Criatura — Muro|(Los Muros no pueden atacar.)\n{G}, sacrificar un Muro: Roba una carta. -Wall of Nets|Muro de redes|| +Wall of Nets|Muro de redes|Criatura - Muro|(Los muros no pueden atacar.)\nAl final del combate, retira del juego todas las criaturas bloqueadas por el Muro de redes.\nCuando el Muro de redes deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego Wall of Omens|Muro de profecías|Criatura — Muro|Defensor.\nCuando el Muro de profecías entre al campo de batalla, roba una carta. Wall of One Thousand Cuts|Muro de los Mil Tajos|Criatura — Muro|Defensor, vuela.\n{W}: El Muro de los Mil Tajos puede atacar este turno como si no tuviera la habilidad de defensor. -Wall of Pine Needles|Muro de pinocha|| -Wall of Razors|Muro de Cuchillas|| -Wall of Resistance|Muro de resistencia|| +Wall of Pine Needles|Muro de pinocha|Criatura - Muro Planta|(Los muros no pueden atacar.)\n{G}: regenera el Muro de pinocha. +Wall of Razors|Muro de Cuchillas|Criatura - Muro|(Los muros no pueden atacar.)\nDaña primero +Wall of Resistance|Muro de resistencia|Criatura - Muro|(los muros no pueden atacar.)\nVuela\nAl final del turno, si el Muro de resistencia hace daño este turno, pon un contador +0/+1 en él. Wall of Resurgence|Muro del resurgimiento|Criatura — Muro|Defensor.\nCuando el Muro del resurgimiento entre al campo de batalla, puedes poner tres contadores +1/+1 sobre la tierra objetivo que controlas. Si lo haces, esa tierra se convierte en una criatura Elemental 0/0 con la habilidad de prisa que sigue siendo una tierra. Wall of Reverence|Muro de reverencia|Criatura — Muro espíritu|Defensor, vuela.Al comienzo de tu paso final, puedes ganar una cantidad de vidas igual a la fuerza de la criatura objetivo que controlas. Wall of Roots|Muro de raíces|Criatura — Muro Planta|Defensor.\nPoner un contador -0/-1 sobre el Muro de raíces: Agrega {G} a tu reserva de maná. Juega esta habilidad sólo una vez cada turno. Wall of Runes|Muro de runas|Criatura — Muro|Defensor.\nCuando el Muro de runas entre al campo de batalla, adivina 1. Wall of Shards|Muro de astillas|Criatura nevada — Muro|Defensor, vuela.\nMantenimiento acumulativo—Un oponente gana 1 vida. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrifícalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre él.) -Wall of Shields|Muro de escudos|| -Wall of Souls|Muro de ánimas|| +Wall of Shields|Muro de escudos|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nAgrupa +Wall of Souls|Muro de ánimas|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de animas recibe daño de combate, haz esa cantidad de daño al oponente objetivo. Wall of Spears|Muro de lanzas|Criatura artefacto — Muro|(Los Muros no pueden atacar.)\nDaña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.) Wall of Stolen Identity|Muro de la identidad usurpada|Criatura — Muro metamorfo|Puedes hacer que el Muro de la identidad usurpada entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que es un Muro además de sus otros tipos y tiene la habilidad de defensor. Cuando lo hagas, gira la criatura copiada y no se endereza durante el paso de enderezar de su controlador mientras controles el Muro de la identidad usurpada. Wall of Stone|Muro de piedra|Criatura — Muro|(Los Muros no pueden atacar.) Wall of Swords|Muro de espadas|Criatura — Muro|(Los Muros no pueden atacar.)\nVuela. (Esta criatura puede bloquear criaturas que tengan la habilidad de volar.) Wall of Tanglecord|Muro de cuerdamaraña|Criatura artefacto — Muro|Defensor.\n{G}: El Muro de cuerdamaraña gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) -Wall of Tears|Muro de lágrimas|| +Wall of Tears|Muro de lágrimas|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de lágrimas bloquea una criatura, devuelve esa criatura a la mano de su propietario al final del combate. Wall of Torches|Muro de antorchas|Criatura — Muro|Defensor. (Esta criatura no puede atacar.) Wall of Vines|Muro de enredaderas|Criatura — Muro planta|Defensor. (Esta criatura no puede atacar.)\nAlcance. (Esta criatura puede bloquear a criaturas con la habilidad de volar.) -Wall of Vipers|Muro de Vivoras|| -Wall of Water|Muro de agua|| -Wall of Wonder|Muro de maravillas|| +Wall of Vipers|Muro de Víboras|Criatura - Muro Víbora|(Los muros no pueden atacar.) \n{3}: destruye el Muro de Víboras y la criatura objetivo que está bloqueando. Cualquier jugador puede jugar esta habilidad. +Wall of Water|Muro de agua|Criatura - Muro|Defensor. +Wall of Wonder|Muro de maravillas|Criatura - Muro|(Los muros no pueden atacar.)\n2{U}{U}: el Muro de maravillas obtiene +4/-4 hasta el final del turno y puede atacar como si no fuera un muro. Wall of Wood|Muro de ramas|Criatura — Muro|Defensor. (Esta criatura no puede atacar.) -Wallop|Azotar|| -Wand of Denial|Varita de la negación|| +Wallop|Azotar|Conjuro|Destruye la criatura azul o negra objetivo con la habilidad de volar. +Wand of Denial|Varita de la negación|Artefacto|{T}: mira la carta superior de la biblioteca del jugador objetivo. Si es una carta que no se tierra, puedes pagar 2 vidas. Si lo haces, ponla en el cementerio de ese jugador. Wand of Vertebrae|Varita de vértebras|Artefacto|{T}: Pon la primera carta de tu biblioteca en tu cementerio.\n{2}, {T}, exiliar la Varita de vértebras: Baraja hasta cinco cartas objetivo de tu cementerio en tu biblioteca. Wand of the Elements|Varita de los elementos|Artefacto|{T}, sacrificar una isla: Pon en juego una ficha de criatura Elemental azul 2/2 con la habilidad de volar.\n{T}, sacrificar una montaña: Pon en juego una ficha de criatura Elemental roja 3/3. Wander in Death|Errando en la muerte|Conjuro|Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) @@ -17847,37 +17847,37 @@ Wanderer's Strike|Golpe de la Errante|Conjuro|Exilia la criatura objetivo, luego Wanderer's Twig|Rama del vagabundo|Artefacto|{1}, sacrificar la Rama del vagabundo: Busca en tu biblioteca una carta de tierra básica, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Wanderguard Sentry|Centinela vagabundo|Criatura — Zángano|Cuando el Centinela vagabundo entre en juego, mira la mano del oponente objetivo. Wandering Champion|Campeona errante|Criatura — Monje humano|Siempre que la Campeona errante haga daño de combate a un jugador, si controlas un permanente azul o rojo, puedes descartar una carta. Si lo haces, roba una carta. -Wandering Eye|Ojo errante|| +Wandering Eye|Ojo errante|Criatura - Ilusión|Vuela.\nTodos los jugadores juegan con su mano mostrada. Wandering Fumarole|Fumarola errante|Tierra|La Fumarola errante entra al campo de batalla girada.\n{T}: Agrega {U} o {R} a tu reserva de maná.\n{2}{U}{R}: Hasta el final del turno, la Fumarola errante se convierte en una criatura Elemental azul y roja 1/4 con "{0}: Intercambia la fuerza y la resistencia de esta criatura hasta el final del turno". Sigue siendo una tierra. Wandering Goblins|Trasgos errantes|Criatura — Guerrero trasgo|Dominio {3}: Los Trasgos errantes obtienen +1/+0 hasta el final del turno por cada tipo de tierra básica entre las tierras que controlas. Wandering Graybeard|Barbagris errante|Criatura — Hechicero gigante|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Barbagris errante, puedes mostrarla. Si lo haces, ganas 4 vidas. -Wandering Mage|Mago errante|| +Wandering Mage|Mago errante|Criatura - Hechicero Clérigo Humano|{B}, paga 1 vida: Prevén los siguientes 2 puntos de daño a la criatura objetivo este turno.\n{U}: Prevén el siguiente punto de daño al Clérigo o mago objetivo este turno.\n{B}, pon un contador -1/-1 en una criatura de tu control: Prevén los siguientes 2 puntos de daño al jugador objetivo este turno. Wandering Ones|Los errantes|Criatura - Espíritu| -Wandering Stream|Arroyo Errante|| +Wandering Stream|Arroyo Errante|Conjuro|Gana 2 vidas por cada tipo de tierra básica entre las tierras de tu control. Wandering Tombshell|Caparatúmulo errante|Criatura — Tortuga zombie| Wandering Wolf|Lobo errante|Criatura — Lobo|Las criaturas con fuerza menor que el Lobo errante no pueden bloquearlo. -Wanderlust|Anisa viajera|| +Wanderlust|Anisa viajera|Encantamiento - Aura|Encantar criatura. Wandermare|Corcel de viajero|Criatura — Caballo|Siempre que lances un hechizo de criatura que tenga una Aventura, pon un contador +1/+1 sobre el Corcel de viajero. (No tiene por qué haberse ido de aventuras antes.) Wanderwine Hub|Foco de Vinoerrante|Tierra|En cuanto el Foco de Vinoerrante entre en juego, puedes mostrar una carta de Tritón de tu mano. Si no lo haces, el Foco de Vinoerrante entra en juego girado.\n{T}: Agrega {W} o {U} a tu reserva de maná. Wanderwine Prophets|Profetas de Vinoerrante|Criatura — Hechicero tritón|Amparar un Tritón. (Cuando esto entre en juego, sacrifícalo a menos que remuevas del juego otro Tritón que controlas. Cuando esto deje el juego, esa carta regresa al juego.)\nSiempre que los Profetas de Vinoerrante hagan daño de combate a un jugador, puedes sacrificar un Tritón. Si lo haces, toma un turno extra después de éste. -Wane|Crecer|| +Wane|Menguar|Instantáneo|Destruye el encantamiento objetivo. Waning Wurm|Sierpe menguante|Criatura — Sierpe zombie|Desmaterializarse 2 (Este permanente entra en juego con dos contadores de tiempo sobre él. Al comienzo de tu mantenimiento, remueve un contador de tiempo de él. Cuando sea removido el último, sacrifícalo.) Wanted Scoundrels|Truhanes en busca y captura|Criatura — Pirata humano|Cuando los Truhanes en busca y captura mueran, el oponente objetivo crea dos fichas de artefacto Tesoro incoloras con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná". War Barge|Barcaza de guerra|Artefacto|{3}: La criatura objetivo gana la habilidad de cruzar islas hasta el final del turno. Cuando la Barcaza de guerra deje el juego este turno, destruye esa criatura. Una criatura destruida de esta manera no puede ser regenerada. War Behemoth|Behemot bélico|Criatura — Bestia|Metamorfosis {4}{W}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) War Cadence|Cadencia de guerra|Encantamiento|{X}{R}: Este turno, las criaturas no pueden bloquear a menos que su controlador pague {X} por cada criatura bloqueadora que controle. -War Chariot|Carro de guerra|| -War Dance|Danza de la guerra|| +War Chariot|Carro de guerra|Artefacto|{3}, {T}: la criatura objetivo gana la habilidad de arrollar hasta el final del turno. +War Dance|Danza de la guerra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Danza de la guerra.\nSacrificar la Danza de la guerra: la criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el número de contadores de versos sobre la Danza de la guerra. War Elemental|Elemental de guerra|Criatura — Elemental|Cuando el Elemental de guerra entre en juego, sacrifícalo a menos que un oponente haya recibido daño este turno.\nSiempre que un oponente reciba daño, pon esa misma cantidad de contadores +1/+1 sobre el Elemental de guerra. War Falcon|Halcón de guerra|Criatura — Ave|Vuela.\nEl Halcón de guerra no puede atacar a menos que controles un Caballero o un Soldado. War Flare|Fulgor de guerra|Instantáneo|Las criaturas que controlas obtienen +2/+1 hasta el final del turno. Endereza esas criaturas. War Horn|Cuerno de guerra|Artefacto|Las criaturas atacantes que controlas obtienen +1/+0. -War Mammoth|Mamut de Guerra|| +War Mammoth|Mamut de Guerra|Criatura - Elefante|Arrolla War Oracle|Oráculo de guerra|Criatura — Clérigo humano|Vínculo vital. (El daño hecho por esta criatura también hace que ganes esa misma cantidad de vidas.)Prestigio 1. (Cuando esta criatura haga daño de combate a un jugador, si no tiene prestigio, pon un contador +1/+1 sobre ella y gana prestigio.) War Priest of Thune|Sacerdote guerrero de Thune|Criatura — Clérigo humano|Cuando el Sacerdote guerrero de Thune entre al campo de batalla, puedes destruir el encantamiento objetivo. War Report|Informe de guerra|Instantáneo|Ganas vidas igual a la cantidad de criaturas más la cantidad de artefactos en el campo de batalla. War Screecher|Profierechillidos bélico|Criatura — Ave|Vuela.\n{5}{W}, {T}: Las otras criaturas que controlas obtienen +1/+1 hasta el final del turno. -War Tax|Impuesto de guerra|| +War Tax|Impuesto de guerra|Encantamiento|{X}{U}: Las criaturas no pueden atacar este turno a menos que su controlador pague X por cada criatura atacante. (Este coste se paga en el momento de declarar atacantes) War's Toll|Tañido de guerra|Encantamiento|Siempre que un oponente gire una tierra para obtener maná, gira todas las tierras que controla ese jugador.\nSi una criatura que controla un oponente ataca, todas las criaturas que controla ese oponente atacan si pueden. War-Name Aspirant|Aspirante a nombre bélico|Criatura — Guerrero humano|Incursión — La Aspirante a nombre bélico entra al campo de batalla con un contador +1/+1 sobre ella si atacaste con una criatura este turno.\nLa Aspirante a nombre bélico no puede ser bloqueada por criaturas con fuerza de 1 o menos. War-Spike Changeling|Cambiaformas pica de guerra|Criatura — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\n{R}: El Cambiaformas pica de guerra gana la habilidad de dañar primero hasta el final del turno. @@ -17891,7 +17891,7 @@ Warclamp Mastiff|Mastín cepo de guerra|Criatura — Perro|Daña primero. (Esta Warcry Phoenix|Fénix grito de guerra|Criatura — Fénix|Vuela, prisa.\nSiempre que ataques con tres o más criaturas, puedes pagar {2}{R}. Si lo haces, regresa el Fénix grito de guerra de tu cementerio al campo de batalla girado y atacando. Ward Sliver|Fragmentado protector|Criatura — Fragmentado|En cuanto el Fragmentado protector entre en juego, elige un color.\nTodos los Fragmentados tienen protección contra el color elegido. Ward of Bones|Guarda de huesos|Artefacto|Cada oponente que controla más criaturas que tú no puede jugar cartas de criatura. Lo mismo vale para los artefactos, encantamientos y tierras. -Ward of Lights|Guarda de luz|| +Ward of Lights|Guarda de luz|Encantamiento - Aura|Puedes jugar la Guarda de luz como si fuera un instantáneo. Si lo haces, sacrifícalo al final del turno.\nCuando la Guarda de luz entra en juego, elige un color. La criatura encantada tiene protección del color elegido. Este efecto no quita la Guarda de luz. Ward of Piety|Guarda de piedad|Encantar criatura|{1}{W}: El siguiente 1 punto de daño que se le fuera a hacer a la criatura encantada este turno, en vez de eso, se le hace a la criatura o jugador objetivo. Warden of Evos Isle|Protector de la Isla Evos|Criatura — Hechicero ave|Vuela.Te cuesta {1} menos lanzar los hechizos de criatura con la habilidad de volar. Warden of Geometries|Protector de geometrías|Criatura — Zángano eldrazi|Vigilancia.\n{T}: Agrega {C} a tu reserva de maná. ({C} representa maná incoloro.) @@ -17911,33 +17911,33 @@ Warlord's Fury|Furia de la Señora Guerrera|Conjuro|Las criaturas que controlas Warmind Infantry|Infantería Mente de Guerra|Criatura — Soldado elemental|Batallón — Siempre que la Infantería Mente de Guerra y al menos otras dos criaturas ataquen, la Infantería Mente de Guerra obtiene +2/+0 hasta el final del turno. Warmonger Hellkite|Engendro belicista|Criatura — Dragón|Vuela.\nTodas las criaturas atacan cada combate si pueden.\n{1}{R}: Las criaturas atacantes obtienen +1/+0 hasta el final del turno. Warmonger's Chariot|Carruaje del guerrero|Artefacto — Equipo|La criatura equipada obtiene +2/+2.\nMientras la criatura equipada tenga la habilidad de defensor, puede atacar como si no la tuviera.\nEquipar {3}. -Warmonger|Traficante de guerras|| -Warmth|Calor|| -Warning|Alerta|| -Warp Artifact|Deformar artefacto|| +Warmonger|Traficante de guerras|Criatura - Traficante Minotauro|{2}: el Traficante de guerras hace 1 punto de daño a cada criatura sin la habilidad de volar y a cada jugador. Cualquier jugador puede jugar esta habilidad. +Warmth|Calor|Encantamiento|Siempre que un oponente juegue un hechizo rojo, gana 2 vidas. +Warning|Alerta|Instantáneo|Prevén todo el daño de combate que fuera ser hecho por la criatura atacante objetivo este turno. +Warp Artifact|Deformar artefacto|Encantamiento - Aura|Al comienzo del mantenimiento del controlador del artefacto encantado, Deformar artefacto hace 1 punto de daño a ese jugador. Warp World|Deformar el mundo|Conjuro|Cada jugador baraja todos los permanentes que le pertenezcan en su biblioteca, luego muestra esa misma cantidad de cartas de la parte superior de su biblioteca. Cada jugador pone en el campo de batalla todas las cartas de artefacto, criatura y tierra mostradas de esta manera, luego hace lo mismo para las cartas de encantamiento, luego pone todas las cartas mostradas de esta manera que no fueron puestas en el campo de batalla en la parte inferior de su biblioteca. Warpath Ghoul|Necrófago senda de guerra|Criatura — Zombie| -Warpath|Senda de guerra|| -Warped Devotion|Devoción Torcida|| +Warpath|Senda de guerra|Instantáneo|La Senda de guerra hace 3 puntos de daño a cada criatura bloqueando y a cada criatura bloqueada. +Warped Devotion|Devoción Torcida|Encantamiento|Siempre que un permanente se regrese a la mano de un jugador descarta una carta de su mano Warped Landscape|Paisaje retorcido|Tierra|{T}: Agrega {C} a tu reserva de maná.\n{2}, {T}, sacrificar el Paisaje retorcido: Busca en tu biblioteca una carta de tierra básica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Warped Physique|Físico deformado|Instantáneo|La criatura objetivo obtiene +X/-X hasta el final del turno, donde X es el número de cartas en tu mano. Warped Researcher|Investigador torcido|Criatura — Mutante hechicero|Siempre que un jugador utilice la habilidad de ciclo de una carta, el Investigador torcido gana la habilidad de volar hasta el final del turno y no puede ser objetivo de hechizos o habilidades este turno. Warping Wail|Bramido deformador|Instantáneo|({C} representa maná incoloro.)\nElige uno:\n• Exilia la criatura objetivo con fuerza o resistencia de 1 o menos.\n• Contrarresta el hechizo de conjuro objetivo.\n• Pon en el campo de batalla una ficha de criatura Vástago Eldrazi incolora 1/1. Tiene "Sacrificar esta criatura: Agrega {C} a tu reserva de maná". -Warping Wurm|Sierpe fluctuante|| +Warping Wurm|Sierpe fluctuante|Criatura - Sierpe|Cambia de fase\nAl comienzo de tu mantenimiento, puedes pagar {2}{G}{U}. Si no lo haces, la Sierpe fluctuante cambia de fase y sale de juego.\nCuando la Sierpe fluctuante cambia de fase y entra en juego, pon un contador +1/+1 en él. Warrant|Detención|Instantáneo|Pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. Warren Instigator|Instigador del barracón|Criatura — Berserker trasgo|Daña dos veces.\nSiempre que el Instigador del barracón haga daño a un oponente, puedes poner en el campo de batalla una carta de criatura Trasgo de tu mano. Warren Pilferers|Rateros del barracón|Criatura — Bribón trasgo|Cuando los Rateros del barracón entren en juego, puedes regresar la carta objetivo de criatura de tu cementerio a tu mano. Si esa carta es una carta de Trasgo, los Rateros del barracón ganan la habilidad de prisa hasta el final del turno. Warren Weirding|Multiplicación del barracón|Conjuro tribal — Trasgo|El jugador objetivo sacrifica una criatura. Si se sacrifica un Trasgo de esta manera, ese jugador pone en juego dos fichas de criatura Bribón Trasgo negras 1/1, y esas fichas ganan la habilidad de prisa hasta el final del turno. Warren-Scourge Elf|Elfo azote de barracones|Criatura — Guerrero elfo|Protección contra Trasgos. -Warrior Angel|Ángel guerrero|| -Warrior en-Kor|Guerrero en-Kor|| -Warrior's Charge|Carga guerreros|| +Warrior Angel|Ángel guerrero|Criatura - Guerrero Angel|Vuela.\nSiempre que el Ángel guerrero hace daño, gana esa cantidad de vida. +Warrior en-Kor|Guerrero en-Kor|Criatura - Caballero Guerrero Kor|{0}: el siguiente punto de daño que fuera a recibir el Guerrero en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. +Warrior's Charge|Carga guerreros|Conjuro|Las criaturas que controlas obtienen +1/+1 hasta el final de turno. Warrior's Honor|Honor de guerrero|Instantáneo|Las criaturas que controles obtienen +1/+1 hasta el final del turno. -Warrior's Stand|Resistencia del guerrero|| +Warrior's Stand|Resistencia del guerrero|Instantáneo|Juega la Resistencia del guerrero sólo durante el paso de declarar atacantes y sólo si eres el jugador defensor. Warriors' Lesson|La lección de los guerreros|Instantáneo|Hasta el final del turno, hasta dos criaturas objetivo que controlas ganan cada una "Siempre que esta criatura haga daño de combate a un jugador, roba una carta". Warstorm Surge|Oleada de tormenta de guerra|Encantamiento|Siempre que una criatura entre al campo de batalla bajo tu control, hace una cantidad de daño igual a su fuerza a cualquier objetivo. Warteye Witch|Brujo verrugóculo|Criatura — Chamán trasgo|Siempre que el Brujo verrugóculo u otra criatura que controlas muera, adivina 1. -Warthog|Facoquero|| +Warthog|Facoquero|Criatura - Jabalí|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) Wary Okapi|Okapi cauteloso|Criatura — Antílope|Vigilancia. Wash Out|Emparejar|Conjuro|Regresa todos los permanentes del color de tu elección a la mano de sus propietarios. Wasitora, Nekoru Queen|Wasitora, reina nekoru|Criatura legendaria — Dragón felino|Vuela, arrolla.\nSiempre que Wasitora, reina nekoru haga daño de combate a un jugador, ese jugador sacrifica una criatura. Si el jugador no puede, creas una ficha de criatura Dragón Felino negra, roja y verde 3/3 con la habilidad de volar. @@ -17948,8 +17948,8 @@ Waste Not|Nada se desperdicia|Encantamiento|Siempre que un oponente descarte una Wasteland Scorpion|Escorpión del páramo|Criatura — Escorpión|Toque mortal.\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Wasteland Strangler|Estrangulador del yermo|Criatura — Metabolizador eldrazi|Vacío. (Esta carta no tiene ningún color.)Cuando el Estrangulador del yermo entre al campo de batalla, puedes poner en el cementerio de un oponente una carta del exilio de la que ese jugador sea propietario. Si lo haces, la criatura objetivo obtiene -3/-3 hasta el final del turno. Wasteland Viper|Víbora de los yermos|Criatura — Víbora|Toque mortal.Empujón — {G}, descartar la Víbora de los yermos: La criatura atacante objetivo obtiene +1/+2 y gana la habilidad de toque mortal hasta el final del turno. -Wasteland|Erial|| -Watchdog|Perro guardián|| +Wasteland|Erial|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}, sacrificar el Erial: destruye la tierra objetivo que no sea básica. +Watchdog|Perro guardián|Criatura Artefacto - Perro|El Perro guardián bloquea cada turno si puede.\nSiempre que una criatura te ataca, si el Perro guardián está enderezado, esa criatura obtiene -1/-0 hasta el final del turno. Watcher Sliver|Fragmentado observador|Criatura — Fragmentado|Todos los Fragmentados obtienen +0/+2. Watcher for Tomorrow|Vigilante del mañana|Criatura — Hechicero humano|Esconder. (Esta criatura entra al campo de batalla girada. Cuando lo haga, mira las cuatro primeras cartas de tu biblioteca, exilia una boca abajo y luego pon el resto en el fondo de tu biblioteca.)\nCuando el Vigilante del mañana deje el campo de batalla, pon la carta exiliada en la mano de su propietario. Watcher in the Mist|Acechador en la niebla|Criatura — Espíritu|Vuela.\nCuando el Acechador en la niebla entre al campo de batalla, escruta 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.) @@ -17961,24 +17961,24 @@ Watchful Giant|Gigante supervisor|Criatura — Soldado gigante|Cuando el Gigante Watchful Naga|Naga avizor|Criatura — Hechicero naga|Puedes espolear al Naga avizor en cuanto ataque. Cuando lo hagas, roba una carta. (Una criatura espoleada no se enderezará durante tu próximo paso de enderezar.) Watchwing Scarecrow|Espantapájaros alas atentas|Criatura artefacto — Espantapájaros|El Espantapájaros alas atentas tiene la habilidad de vigilancia mientras controles una criatura blanca.\nEl Espantapájaros alas atentas tiene la habilidad de volar mientras controles una criatura azul. Watchwolf|Lobo guardián|Criatura — Lobo| -Water Elemental|Elemental de agua|| +Water Elemental|Elemental de agua|Criatura - Elemental| Water Servant|Sirviente de agua|Criatura — Elemental|{U}: El Sirviente de agua obtiene +1/-1 hasta el final del turno.\n{U}: El Sirviente de agua obtiene -1/+1 hasta el final del turno. Watercourser|Corcel acuático|Criatura — Elemental|{U}: El Corcel acuático obtiene +1/-1 hasta el final del turno. -Waterfront Bouncer|Guardia del puerto|| +Waterfront Bouncer|Guardia del puerto|Criatura - Cambiahechizos Tritón|{U}, {T}, descartar una carta de tu mano: devuelve la criatura objetivo a la mano de su propietario. Waterkin Shaman|Chamán oceanoide|Criatura — Chamán elemental|Siempre que una criatura con la habilidad de volar entre al campo de batalla bajo tu control, el Chamán oceanoide obtiene +1/+1 hasta el final del turno. Waterknot|Encadenamiento acuático|Encantamiento — Aura|Encantar criatura.\nCuando el Encadenamiento acuático entre al campo de batalla, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. Waterlogged Grove|Arboleda anegada|Tierra|{T}, pagar 1 vida: Agrega {G} o {U}.\n{1}, {T}, sacrificar la Arboleda anegada: Roba una carta. -Waterspout Djinn|Djinn del torbellino|| -Waterspout Elemental|Elemental de tromba marina|| +Waterspout Djinn|Djinn del torbellino|Criatura - Djinn|Vuela\nAl comienzo de tu mantenimiento. Sacrifica el Djinn del torbellino a menos que devuelvas una isla enderezada que controles a la mano de su propietario. +Waterspout Elemental|Elemental de tromba marina|Criatura - Elemental|Estímulo {U} (Puedes pagar un {U} adicional cuando juegues este hechizo.)\nVuela\nCuando el Elemental de tromba marina entra en juego, si pagastes el coste de estímulo, devuelve todas las otras criaturas a la mano de sus propietarios y te saltas tu siguiente turno. Waterspout Weavers|Tejedoras de torbellino|Criatura — Hechicero tritón|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con las Tejedoras de torbellino, puedes mostrarla. Si lo haces, cada criatura que controlas gana la habilidad de volar hasta el final del turno. Watertrap Weaver|Tejedora de trampa acuática|Criatura — Hechicero tritón|Cuando la Tejedora de trampa acuática entre al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador. Waterveil Cavern|Caverna Veloacuoso|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {U} o {B} a tu reserva de maná. La Caverna Veloacuoso no se endereza durante tu próximo paso de enderezar. Waterwhirl|Remolino hídrico|Instantáneo|Regresa hasta dos criaturas objetivo a las manos de sus propietarios. Watery Grave|Tumba inundada|Tierra — Isla pantano|({T}: Agrega {U} o {B} a tu reserva de maná.)En cuanto la Tumba inundada entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Tumba inundada entra al campo de batalla girada. -Wave Elemental|Elemental de las olas|| +Wave Elemental|Elemental de las olas|Criatura - Elemental|{U}, {T}, sacrificar el Elemental de las olas: gira hasta tres criaturas objetivo sin la habilidad de volar. Wave of Indifference|Ola de indiferencia|Conjuro|X criaturas objetivo no pueden bloquear este turno. Wave of Reckoning|Ola de reconocimiento|Conjuro|Cada criatura se hace una cantidad de daño igual a su fuerza a sí misma. -Wave of Terror|Ola de terror|| +Wave of Terror|Ola de terror|Encantamiento|Mantenimiento acumulativo {1}\nAl comienzo de tu paso de robar, destruye cada criatura con coste de maná convertido igual al último coste pagado para el mantenimiento acumulativo de la Ola de terror. No puede ser regenerada. Wave of Vitriol|Ola de vitriolo|Conjuro|Cada jugador sacrifica todos los artefactos, encantamientos y tierras no básicas que controla. Por cada tierra sacrificada de esta manera, su controlador puede buscar en su biblioteca una carta de tierra básica y ponerla en el campo de batalla girada. Luego cada jugador que buscó en su biblioteca de esta manera la baraja. Wave-Wing Elemental|Elemental ala de marejada|Criatura — Elemental|Vuela.Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Elemental ala de marejada obtiene +2/+2 hasta el final del turno. Wavecrash Triton|Tritónido rompeolas|Criatura — Hechicero tritón|Heroísmo — Siempre que lances un hechizo que haga objetivo al Tritónido rompeolas, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador. @@ -17986,17 +17986,17 @@ Waves of Aggression|Olas de agresión|Conjuro|Endereza todas las criaturas que a Waveskimmer Aven|Aven deslizaolas|Criatura — Soldado ave|Vuela.\nExaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Waxing Moon|Luna creciente|Instantáneo|Transforma hasta un Licántropo objetivo que controlas. Las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno. Waxmane Baku|Baku melena de cera|Criatura - Espíritu|Siempre que juegues un hechizo arcano o de Espíritu, puedes poner un contador de ki sobre el Baku melena de cera.\n{1}, remover X contadores de ki del Baku melena de cera: Gira X criaturas objetivo. -Wax|Menguar|| +Wax|Crecer|Instantáneo|La criatura objetivo gana +2/+2 hasta el final del turno. Way of the Thief|Estilo del ladrón|Encantamiento — Aura|Encantar criatura.La criatura encantada obtiene +2/+2.La criatura encantada es imbloqueable mientras controles un Portal. Wayfarer's Bauble|Baratija del caminante|Artefacto|{2}, {T}, sacrificar la Baratija del caminante: Busca en tu biblioteca una carta de tierra básica y pon esa carta en el campo de batalla girada. Luego baraja tu biblioteca. -Wayfaring Giant|Gigante Caminante|| +Wayfaring Giant|Gigante Caminante|Criatura - Gigante|El Gigante Caminante obtiene +1/+1 por cada tipo de tierra básica que controlas. Wayfaring Temple|Templo caminante|Criatura — Elemental|Tanto la fuerza como la resistencia del Templo caminante son iguales a la cantidad de criaturas que controlas.\nSiempre que el Templo caminante haga daño de combate a un jugador, repuebla. (Crea una ficha que es una copia de una ficha de criatura que controlas.) -Waylay|Acechar|| +Waylay|Acechar|Instantáneo|Juega el Acechar sólo durante el combate.\nPon tres fichas de criatura Caballero blancas 2/2 en juego. Retíralas del juego al final del turno. Wayward Angel|Ángel caprichoso|Criatura — Horror ángel|Vuela.\nEl Ángel caprichoso no se gira al atacar.\nUmbral El Ángel caprichoso obtiene +3/+3, es negro, tiene la habilidad de arrollar y tiene: "Al comienzo de tu mantenimiento, sacrifica una criatura". (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Wayward Disciple|Discípulo obstinado|Criatura — Clérigo humano|Siempre que el Discípulo obstinado u otra criatura que controlas muera, el oponente objetivo pierde 1 vida y tú ganas 1 vida. Wayward Giant|Gigante descontrolado|Criatura — Gigante|Amenaza. Wayward Servant|Sirviente indisciplinado|Criatura — Zombie|Siempre que otro Zombie entre al campo de batalla bajo tu control, cada oponente pierde 1 vida y tú ganas 1 vida. -Wayward Soul|Alma descarriada|| +Wayward Soul|Alma descarriada|Criatura - Espíritu|Vuela\n{U}: pon el Alma descarriada en la parte superior de la biblioteca de su propietario. Wayward Swordtooth|Colmilloespada descontrolado|Criatura — Dinosaurio|Ascender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)\nPuedes jugar una tierra adicional en cada uno de tus turnos.\nEl Colmilloespada descontrolado no puede atacar ni bloquear a menos que tengas la bendición de la ciudad. Weakness|Debilidad|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada obtiene -2/-1. Weapon Rack|Estante de armas|Artefacto|El Estante de armas entra al campo de batalla con tres contadores +1/+1 sobre él.\n{T}: Mueve un contador +1/+1 del Estante de armas a la criatura objetivo. Activa esta habilidad solo cuando puedas lanzar un conjuro. @@ -18009,10 +18009,10 @@ Weather the Storm|Capear el temporal|Instantáneo|Ganas 3 vidas.\nTormenta. (Cua Weathered Bodyguards|Guardaespaldas curtidos|Criatura — Soldado humano|Mientras los Guardaespaldas curtidos estén enderezados, todo el daño de combate que se te fuera a hacer por criaturas no bloqueadas se hace a los Guardaespaldas curtidos.\nMetamorfosis {3}{W} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Weathered Wayfarer|Caminante curtido|Criatura — Clérigo nómada humano|{W}, {T}: Busca en tu biblioteca una carta de tierra, muéstrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad sólo si un oponente controla más tierras que tú. Weatherlight|Vientoligero|Artefacto legendario — Vehículo|Vuela.\nSiempre que el Vientoligero haga daño de combate a un jugador, mira las cinco primeras cartas de tu biblioteca. Puedes mostrar una carta histórica que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en un orden aleatorio. (Los artefactos, las Sagas y las cartas legendarias son cartas históricas.)\nTripular 3. -Weatherseed Elf|Elfo de Semillaclima|| -Weatherseed Faeries|Hadas de Semillaclima|| +Weatherseed Elf|Elfo de Semillaclima|Criatura - Elfo|{T}: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Weatherseed Faeries|Hadas de Semillaclima|Criatura - Hada|Vuela, protección contra rojo. Weatherseed Totem|Tótem de Semillaclima|Artefacto|{T}: Agrega {G} a tu reserva de maná.\n{2}{G}{G}{G}: El Tótem de Semillaclima es una criatura artefacto Pueblo-arbóreo verde 5/3 con la habilidad de arrollar hasta el final del turno.\nCuando el Tótem de Semillaclima vaya a un cementerio desde el juego, si era una criatura, regresa esta carta a la mano de su propietario. -Weatherseed Treefolk|Pueblo arbóreo Semillaclimática|| +Weatherseed Treefolk|Pueblo arbóreo Semillaclimática|Criatura - Pueblo-arbóreo|Arrolla.\nCuando el Pueblo arbóreo Semillaclimática vaya a un cementerio desde el juego, devuelve el Pueblo arbóreo Semillaclimática a la mano de su propietario. Weave Fate|Tejer el destino|Instantáneo|Roba dos cartas. Weaver of Currents|Tejedora de corrientes|Criatura — Druida naga|{T}: Agrega {C}{C} a tu reserva de maná. Weaver of Lies|Tejedor de mentiras|Criatura — Bestia|Metamorfosis {4}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Tejedor de mentiras sea puesto boca arriba, pon boca abajo cualquier número de criaturas objetivo con la habilidad de metamorfosis excepto el Tejedor de mentiras. @@ -18040,16 +18040,16 @@ Weldfast Wingsmith|Alaslabradas de Sueldafirme|Criatura — Artífice humano|Sie Welding Jar|Jarra de soldadura|Artefacto|Sacrificar la Jarra de soldadura: Regenera el artefacto objetivo. Welding Sparks|Chispas de soldadura|Instantáneo|Las Chispas de soldadura hacen X puntos de daño a la criatura objetivo, donde X es 3 más la cantidad de artefactos que controlas. Welkin Guide|Guía del firmamento|Criatura — Clérigo ave|Vuela.\nCuando el Guía del firmamento entre en juego, la criatura objetivo obtiene +2/+2 y gana la habilidad de volar hasta el final del turno. -Welkin Hawk|Halcón del firmamento|| +Welkin Hawk|Halcón del firmamento|Criatura - Ave|Vuela\nCuando el Halcón del firmamento vaya a un cementerio desde el juego, puedes buscar en tu biblioteca una carta llamada Halcón del firmamento, muestra esta carta, y ponla en tu mano. Luego baraja tu biblioteca. Welkin Tern|Golondrina del firmamento|Criatura — Ave|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)\nLa Golondrina del firmamento puede bloquear solo a criaturas con la habilidad de volar. -Well of Discovery|Pozo de Descubrimiento|| +Well of Discovery|Pozo de Descubrimiento|Artefacto|Al final del turno, si no controlas tierras enderezadas, roba una carta. Well of Ideas|Pozo de ideas|Encantamiento|Cuando el Pozo de ideas entre al campo de batalla, roba dos cartas.\nAl comienzo del paso de robar de cada uno de los demás jugadores, ese jugador roba una carta adicional.\nAl comienzo de tu paso de robar, roba dos cartas adicionales. -Well of Knowledge|Pozo del conocimiento|| -Well of Life|Pozo de Vida|| +Well of Knowledge|Pozo del conocimiento|Artefacto|{2}: roba una carta. Cualquier jugador puede jugar esta habilidad pero sólo durante su paso de robar. +Well of Life|Pozo de Vida|Artefacto|Al final del turno, si no controlas tierras enderezadas, gana 2 vidas. Well of Lost Dreams|Pozo de los sueños perdidos|Artefacto|Siempre que ganes vida, puedes pagar {X}, donde X es menor o igual a la cantidad de vida que ganaste. Si lo haces, roba X cartas. -Well-Laid Plans|Planes Bien Hechos|| +Well-Laid Plans|Planes Bien Hechos|Encantamiento|Prevén todo el daño que fuera recibir una criatura por otra criatura si ellas comparten un color. Wellgabber Apothecary|Boticario charlatán del pozo|Criatura — Clérigo Tritón|{1}{W}: Prevén todo el daño que fuera a ser hecho al Tritón o Kithkin girado objetivo este turno. -Wellspring|Manantial|| +Wellspring|Manantial|Encantamiento - Aura|Cuando el Manantial entra en juego, gana el control de la tierra encantada hasta el final del turno.\nAl comienzo de tu mantenimiento, endereza la tierra encantada. Gana el control de la tierra encantada hasta el final del turno. Wellwisher|Bienhechora|Criatura — Elfo|{T}: Ganas 1 vida por cada Elfo en el campo de batalla. Werebear|Hombre oso|Criatura — Oso druida|{T}: Agrega {G} a tu reserva de maná.\nUmbral El Hombre oso obtiene +3/+3. (Tienes umbral mientras haya siete o más cartas en tu cementerio.) Werewolf Ransacker|Saqueador licántropo|Criatura — Licántropo|Siempre que esta criatura se transforme en el Saqueador licántropo, puedes destruir el artefacto objetivo. Si ese artefacto es puesto en un cementerio de esta manera, el Saqueador licántropo le hace 3 puntos de daño al controlador de ese artefacto.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Saqueador licántropo. @@ -18058,22 +18058,22 @@ Western Paladin|Paladín occidental|Criatura — Caballero|{B}{B}, {T}: Destruye Westvale Abbey|Abadía de Cuenca Oeste|Tierra|{T}: Agrega {C} a tu reserva de maná.\n{5}, {T}, pagar 1 vida: Pon en el campo de batalla una ficha de criatura Clérigo Humano blanca y negra 1/1.\n{5}, {T}, sacrificar cinco criaturas: Transforma la Abadía de Cuenca Oeste y luego enderézala. Westvale Cult Leader|Líder del culto de Cuenca Oeste|Criatura — Clérigo humano|Tanto la fuerza como la resistencia de la Líder del culto de Cuenca Oeste son iguales a la cantidad de criaturas que controlas.\nAl comienzo de tu paso final, pon en el campo de batalla una ficha de criatura Clérigo Humano blanca y negra 1/1. Wetland Sambar|Sambar del pantano|Criatura — Alce| -Whalebone Glider|Planeador de huesos|| +Whalebone Glider|Planeador de huesos|Artefacto|{2}, {T}: la criatura objetivo con fuerza 3 o menor gana la habilidad de volar hasta el final del turno. Wharf Infiltrator|Infiltradora del embarcadero|Criatura — Horror humano|Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)\nSiempre que la Infiltradora del embarcadero haga daño de combate a un jugador, puedes robar una carta. Si lo haces, descarta una carta.\nSiempre que descartes una carta de criatura, puedes pagar {2}. Si lo haces, pon en el campo de batalla una ficha de criatura Horror Eldrazi incolora 3/2. Wheel and Deal|Tejemaneje|Instantáneo|Cada uno de cualquier número de oponentes objetivo descarta su mano y roba siete cartas.\nRobas una carta. Wheel of Fate|Rueda del destino|Conjuro|Rueda del destino es roja.\nSuspender 4—{1}{R} (En lugar de jugar esta carta de tu mano, paga {1}{R} y remuévela del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el último, juégala sin pagar su coste de maná.)\nCada jugador descarta su mano, luego roba siete cartas. Wheel of Sun and Moon|Rueda del sol y la luna|Encantamiento — Aura|Encantar jugador.\nSi una carta fuera a ser puesta en el cementerio del jugador encantado desde cualquier parte, en vez de eso, se muestra esa carta y se la pone en el fondo de la biblioteca de ese jugador. -Wheel of Torture|Rueda de la tortura|| +Wheel of Torture|Rueda de la tortura|Artefacto|Al comienzo del mantenimiento de cada uno de tus oponentes, la Rueda de la tortura hace 1 punto de daño a ese jugador por cada carta por debajo de 3 en su mano. Whelming Wave|Tromba|Conjuro|Regresa todas las criaturas a las manos de sus propietarios excepto los Krakens, los Leviatanes, los Pulpos y las Serpientes. Where Ancients Tread|Refugio de ancestros|Encantamiento|Siempre que una criatura con fuerza de 5 o más entre al campo de batalla bajo tu control, puedes hacer que el Refugio de ancestros le haga 5 puntos de daño a la criatura o jugador objetivo. -Whetstone|Piedra de afilar|| +Whetstone|Piedra de afilar|Artefacto|{3}: cada jugador pone las dos cartas superiores de su biblioteca en su cementerio. Whetwheel|Rueda de afilar|Artefacto|{X}{X}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio.
Metamorfosis {3} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Whim of Volrath|Capricho de Volrath|| +Whim of Volrath|Capricho de Volrath|Instantáneo|Recuperar {2} (Puedes pagar 2 adicionales cuando ejecutes este hechizo, si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nCambia el texto del permanente objetivo remplazando todas las referencias de un color o tipo de tierra basica por otra hasta el final del turno. (Por ejemplo, puedes cambiar "la criatura que no sea roja" a "la criatura que no sea verde" o "cruza llanuras" a "cruza pantanos".) Whims of the Fates|Caprichos de las Moiras|Conjuro|Comenzando contigo, cada jugador separa todos los permanentes que controla en tres montones. Luego cada jugador elige uno de sus montones al azar y sacrifica esos permanentes. (Los montones pueden estar vacíos.) Whimwader|Vadeador de antojos|Criatura — Elemental|El Vadeador de antojos no puede atacar a menos que el jugador defensor controle un permanente azul. -Whip Sergeant|Sargento del Látigo|| -Whip Silk|Látigo de Seda|| -Whip Vine|Trampa de enredaderas|| +Whip Sergeant|Sargento del Látigo|Criatura - Soldado Humano| +Whip Silk|Látigo de Seda|Encantamiento - Aura|La criatura encantada puede bloquear como si tuviera la habilidad de volar.\n{G}: devuelve el Látigo de Seda a la mano de su propietario. +Whip Vine|Trampa de enredaderas|Criatura - Muro Planta|(Los muros no pueden atacar.)\nLa Trampa de enredaderas puede bloquear como si tuviera la habilidad de volar.\nPuedes elegir no enderezar la Trampa de enredaderas durante tu paso de enderezar.\n{T}: Gira la criatura objetivo con la habilidad de volar bloqueada por la Trampa de enredaderas.\nMientras que la Trampa de enredaderas permanezca girada, esa criatura no se endereza durante el paso de enderezar del controlador. Whip of Erebos|Látigo de Erebos|Artefacto encantamiento legendario|Las criaturas que controlas tienen la habilidad de vínculo vital.\n{2}{B}{B}, {T}: Regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Gana la habilidad de prisa. Exíliala al comienzo del próximo paso final. Si fuera a dejar el campo de batalla, exíliala en vez de ponerla en cualquier otro lado. Activa esta habilidad solo cuando puedas lanzar un conjuro. Whip-Spine Drake|Draco espinazo de látigo|Criatura — Draco|Vuela.
Metamorfosis {2}{W} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Whipcorder|Azotacuerdas|Criatura — Rebelde soldado|{W}, {T}: Gira la criatura objetivo.\nMetamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) @@ -18081,19 +18081,19 @@ Whipflare|Llama flagelante|Conjuro|La Llama flagelante hace 2 puntos de daño a Whipgrass Entangler|Enmarañador pastolátigo|Criatura — Clérigo|{1}{W}: Hasta el final del turno la criatura objetivo gana "Esta criatura no puede atacar ni bloquear" a menos que su controlador pague {1} por cada Clérigo en juego. (Este coste se paga en cuanto se declaren atacantes o bloqueadoras.) Whipkeeper|Guardián del látigo|Criatura — Enano|{T}: El Guardián del látigo hace a la criatura objetivo una cantidad de daño igual al daño que ya recibió ella este turno. Whiplash Trap|Trampa de latigazo|Instantáneo — Trampa|Si un oponente tuvo dos o más criaturas que entraron al campo de batalla bajo su control este turno, puedes pagar {U} en lugar de pagar el coste de maná de la Trampa de latigazo.\nRegresa dos criaturas objetivo a las manos de sus propietarios. -Whipstitched Zombie|Zombi Sobrecosido|| +Whipstitched Zombie|Zombi Sobrecosido|Criatura - Zombie|Al comienzo de tu mantenimiento, sacrifica el Zombi Sobrecosido a menos que pagues {B}. Whiptail Moloch|Moloc colalátigo|Criatura — Lagarto|Cuando el Moloc colalátigo entre en juego, hace 3 puntos de daño a la criatura objetivo que controlas. -Whiptail Wurm|Sierpe cola fustigante|| -Whiptongue Frog|Rana lengua de látigo|| +Whiptail Wurm|Sierpe cola fustigante|Criatura - Sierpe| +Whiptongue Frog|Rana lengua de látigo|Criatura - Rana|{U}: la Rana lengua de látigo gana la habilidad de volar hasta final del turno. Whiptongue Hydra|Hidra lengua de látigo|Criatura — Hidra lagarto|Alcance.\nCuando la Hidra lengua de látigo entre al campo de batalla, destruye todas las criaturas con la habilidad de volar. Pon un contador +1/+1 sobre la Hidra lengua de látigo por cada criatura destruida de esta manera. Whir of Invention|Zumbido de la invención|Instantáneo|Improvisar. (Tus artefactos pueden ayudar a lanzar este hechizo. Cada artefacto que gires una vez que termines de activar habilidades de maná paga {1}.)\nBusca en tu biblioteca una carta de artefacto con coste de maná convertido de X o menos, ponla en el campo de batalla y luego baraja tu biblioteca. Whirler Rogue|Bribona de los zumbones|Criatura — Artífice bribón humano|Cuando la Bribona de los zumbones entre al campo de batalla, crea dos fichas de criatura artefacto Tóptero incoloras 1/1 con la habilidad de volar.\nGirar dos artefactos enderezados que controlas: La criatura objetivo no puede ser bloqueada este turno. Whirler Virtuoso|Virtuoso de los zumbones|Criatura — Artífice vedalken|Cuando el Virtuoso de los zumbones entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía).\nPagar {E}{E}{E}: Crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar. Whirlermaker|Fabricaingenios|Artefacto|{4}, {T}: Crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar. -Whirling Catapult|Catapulta giratoria|| +Whirling Catapult|Catapulta giratoria|Artefacto|{2}, retira del juego la dos cartas superiores de la parte superior de tu biblioteca: la Catapulta giratoria hace un punto de daño a cada criatura con la habilidad de volar y a cada jugador. Whirling Dervish|Hostigadores derviches|Criatura — Monje humano|Protección contra negro.\nAl final del turno, si los Hostigadores derviches hicieron daño a un oponente este turno, pon un contador +1/+1 sobre ellos. -Whirlpool Drake|Draco Remolino|| -Whirlpool Rider|Jinete Remolino|| +Whirlpool Drake|Draco Remolino|Criatura - Draco|Vuela\nCuando el Draco Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. Cuando el Draco Remolino vaya a un cementerio desde el juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. +Whirlpool Rider|Jinete Remolino|Criatura - Tritón|Cuando el Jinete Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. Whirlpool Warrior|Guerrera Remolino|Criatura — Guerrero tritón|Cuando la Guerrera Remolino entre al campo de batalla, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas.\n{R}, sacrificar la Guerrera Remolino: Cada jugador baraja las cartas de su mano en su biblioteca, luego roba ese mismo número de cartas. Whirlpool Whelm|Sumergir en el remolino|Instantáneo|Enfréntate con un oponente, luego regresa la criatura objetivo a la mano de su propietario. Si ganas, en vez de eso, puedes poner esa criatura en la parte superior de la biblioteca de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de maná convertido.) Whirlwind Adept|Discípula de los torbellinos|Criatura — Monje djinn|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlan tus oponentes.)\nDestreza. (Siempre que lances un hechizo que no sea de criatura, esta criatura obtiene +1/+1 hasta el final del turno.) @@ -18111,19 +18111,19 @@ Whispers of the Muse|Los susurros de la musa|Instantáneo|Recuperar {5}. (Puedes Whispersilk Cloak|Manto de sedasusurrante|Artefacto — Equipo|La criatura equipada es imbloqueable y no puede ser objetivo de hechizos o habilidades.\nEquipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Whisperwood Elemental|Elemental susurramadera|Criatura — Elemental|Al comienzo de tu paso final, manifiesta la primera carta de tu biblioteca. (Ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)\nSacrificar el Elemental susurramadera: Hasta el final del turno, las criaturas boca arriba que controlas ganan "Cuando esta criatura muera, manifiesta la primera carta de tu biblioteca". White Knight|Caballero blanco|Criatura — Caballero humano|Daña primero, protección contra negro. -White Mana Battery|Batería de maná blanco|| -White Scarab|Escarabajo blanco|| +White Mana Battery|Batería de maná blanco|Artefacto|{2}, {T}: pon un contador de carga en la Batería de maná blanco.\n{T}, quita cualquier número de contadores de carga de la Batería de maná blanco: añade {B} a tu reserva de maná, luego añade un {B} adicional a tu reserva de maná por cada contador de carga quitado de esta manera. +White Scarab|Escarabajo blanco|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas Blancas.\nLa criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente blanco. White Shield Crusader|Cruzado del Escudo Blanco|Criatura — Caballero humano|Protección contra negro.\n{W}: El Cruzado del Escudo Blanco gana la habilidad de volar hasta el final del turno.\n{W}{W}: El Cruzado del Escudo Blanco obtiene +1/+0 hasta el final del turno. White Sun's Zenith|Cenit del sol blanco|Instantáneo|Crea X fichas de criatura Felino blancas 2/2. Baraja el Cenit del sol blanco en la biblioteca de su propietario. -White Ward|Guarda de blanco|| +White Ward|Guarda de blanco|Encantamiento - Aura|La criatura encantada tiene protección contra blanco. Este efecto no quita el Guarda de blanco. Whitemane Lion|León de melena blanca|Criatura — Felino|Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)\nCuando el León de melena blanca entre en juego, regresa una criatura que controlas a la mano de su propietario. -Whiteout|Ventisca|| +Whiteout|Ventisca|Instantáneo|Todas las criaturas pierden la habilidad de volar hasta el final del turno.\nSacrificar una tierra nevada: devuelve la Ventisca a tu mano. Juega esta habilidad sólo si la Ventisca esta en tu cementerio. Whitesun's Passage|Rito de Solblanco|Instantáneo|Gana 5 vidas. Whitewater Naiads|Náyades de aguablanca|Criatura encantamiento — Ninfa|Constelación — Siempre que las Náyades de aguablanca u otro encantamiento entren al campo de batalla bajo tu control, la criatura objetivo no puede ser bloqueada este turno. Wicked Akuba|Akuba perversa|Criatura - Espíritu|{B}: El jugador objetivo que haya recibido daño de la Akuba perversa este turno pierde una vida. Wicked Guardian|Guardiana vil|Criatura — Noble humano|Cuando la Guardiana vil entre al campo de batalla, puedes hacer que le haga 2 puntos de daño a otra criatura que controlas. Si lo haces, roba una carta. -Wicked Pact|Pacto maligno|| -Wicked Reward|Recompensa perversa|| +Wicked Pact|Pacto maligno|Conjuro|Destruye dos criaturas objetivo que no sean negras. Pierdes 5 vidas. +Wicked Reward|Recompensa perversa|Instantáneo|Como coste adicional para jugar la Recompensa perversa, sacrifica una criatura.\nLa criatura objetivo obtiene +4/+2 hasta el final del turno. Wicked Wolf|Lobo feroz|Criatura — Lobo|Cuando el Lobo feroz entre al campo de batalla, lucha contra hasta una criatura objetivo que no controlas.\nSacrificar una Comida: Pon un contador +1/+1 sobre el Lobo feroz. Gana la habilidad de indestructible hasta el final del turno. Gíralo. Wicker Warcrawler|Rondador guerrero de mimbre|Criatura artefacto — Espantapájaros|Siempre que el Rondador guerrero de mimbre ataque o bloquee, pon un contador -1/-1 sobre él al final del combate. Wicker Witch|Bruja de paja|Criatura artefacto — Espantapájaros| @@ -18131,37 +18131,37 @@ Wickerbough Elder|Anciano brazos de mimbre|Criatura — Chamán pueblo-arbóreo| Widespread Brutality|Brutalidad desatada|Conjuro|Enrola 2. Luego, el Ejército que enrolaste hace una cantidad de daño igual a su fuerza a cada criatura que no sea Ejército. (Para enrolar 2, pon dos contadores +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.) Widespread Panic|Pánico colectivo|Encantamiento|Siempre que un hechizo o habilidad haga que su controlador baraje su biblioteca, ese jugador pone una carta de su mano en la parte superior de su biblioteca. Wight of Precinct Six|Tumulario del distrito seis|Criatura — Zombie|El Tumulario del distrito seis obtiene +1/+1 por cada carta de criatura en los cementerios de tus oponentes. -Wiitigo|Witigo|| -Wild Aesthir|Aesthir salvaje|| +Wiitigo|Witigo|Criatura - Yeti|El Witigo entra en juego con seis contadores +1/+1 en él.\nAl comienzo de tu mantenimiento, pon un contador +1/+1 en el Witigo si ha bloqueado o ha sido desde el ultimo mantenimiento. De otro modo, quita un contador +1/+1 de él. +Wild Aesthir|Aesthir salvaje|Criatura - Ave|Vuela, daña primero\n{B}{B}: el Aesthir salvaje gana +2/+0 hasta final del turno. Juega esta habilidad sólo una vez cada turno. Wild Beastmaster|Domadora salvaje|Criatura — Chamán humano|Siempre que la Domadora salvaje ataque, cada otra criatura que controlas obtiene +X/+X hasta el final del turno, donde X es la fuerza de la Domadora salvaje. Wild Cantor|Cantora salvaje|Criatura — Druida humano|({R/G} puede pagarse con {R} o con {G}.)\nSacrificar la Cantora salvaje: Agrega un maná de cualquier color a tu reserva de maná. Wild Celebrants|Celebrantes salvajes|Criatura — Sátiro|Cuando los Celebrantes salvajes entren al campo de batalla, puedes destruir el artefacto objetivo. Wild Ceratok|Ceratok salvaje|Criatura — Rinoceronte| -Wild Colos|Colos salvaje|| +Wild Colos|Colos salvaje|Criatura - Bestia Cabra|Prisa. (La criatura puede atacar y {T} el turno en el que entra en juego.) Wild Defiance|Desafío salvaje|Encantamiento|Siempre que una criatura que controles sea objetivo de un hechizo instantáneo o conjuro, esa criatura obtiene +3/+3 hasta el final del turno. -Wild Dogs|Perros salvajes|| -Wild Elephant|Elefante salvaje|| +Wild Dogs|Perros salvajes|Criatura - Perro|Al comienzo de tu mantenimiento, si un jugador tiene más vida que cualquier otro, ese jugador gana el control de los Perros salvajes.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Wild Elephant|Elefante salvaje|Criatura - Elefante|Arrolla Wild Evocation|Evocación salvaje|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador muestra una carta al azar de su mano. Si es una carta de tierra, la pone en el campo de batalla. De lo contrario, ese jugador la lanza sin pagar su coste de maná si puede. Wild Griffin|Grifo salvaje|Criatura — Grifo|Vuela. Wild Growth|Crecimiento salvaje|Encantamiento — Aura|Encantar tierra.\nSiempre que se gire la tierra encantada para obtener maná, su controlador agrega un {G} adicional. Wild Guess|Probar suerte|Conjuro|Como coste adicional para lanzar Probar suerte, descarta una carta.Roba dos cartas. Wild Hunger|Hambre indómita|Instantáneo|La criatura objetivo obtiene +3/+1 y gana la habilidad de arrollar hasta el final del turno.\nRetrospectiva {3}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.) Wild Instincts|Instintos salvajes|Conjuro|La criatura objetivo que controlas obtiene +2/+2 hasta el final del turno. Lucha contra la criatura objetivo que controla un oponente. (Cada una hace un daño igual a su fuerza a la otra.) -Wild Jhovall|Jhoval salvaje|| +Wild Jhovall|Jhoval salvaje|Criatura - Felino| Wild Leotau|Leotau salvaje|Criatura — Felino|Al comienzo de tu mantenimiento, sacrifica el Leotau salvaje a menos que pagues {G}. -Wild Mammoth|Mamut salvaje|| -Wild Might|Poder Salvaje|| +Wild Mammoth|Mamut salvaje|Criatura - Elefante|Al comienzo de tu mantenimiento, si un jugador controla más criaturas que cualquier otra, ese jugador gana el control del Mamut salvaje. +Wild Might|Poder Salvaje|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno. Esa criatura obtiene un +4/+4 adicional hasta el final del turno a menos que un jugador pague 2. Wild Mongrel|Mestizo salvaje|Criatura — Perro|Descartar una carta de tu mano: El Mestizo salvaje obtiene +1/+1 y es del color de tu elección hasta el final del turno. Wild Nacatl|Nacatl salvaje|Criatura — Guerrero felino|La Nacatl salvaje obtiene +1/+1 mientras controles una montaña.\nLa Nacatl salvaje obtiene +1/+1 mientras controles una llanura. Wild Onslaught|Embestida salvaje|Instantáneo|Estímulo {4}. (Puedes pagar {4} adicionales al lanzar este hechizo.)\nPon un contador +1/+1 sobre cada criatura que controlas. Si este hechizo fue estimulado, en vez de eso, pon dos contadores +1/+1 sobre cada criatura que controlas. -Wild Ox|Buey salvage|| +Wild Ox|Buey salvage|Criatura - Buey|Cruza pantanos Wild Pair|Pareja salvaje|Encantamiento|Siempre que una criatura entre en juego, si la jugaste de tu mano, puedes buscar en tu biblioteca una carta de criatura con la misma fuerza y resistencia total y ponerla en juego. Si lo haces, baraja tu biblioteca. -Wild Research|Investigación salvaje|| +Wild Research|Investigación salvaje|Encantamiento|{1}{W}: Busca en tu biblioteca una carta de encantamiento y muestra esa carta. Ponla en tu mano, lueog descarta una carta al azar de tu mano. Luego baraja tu biblioteca.\n{1}{U}: Busca en tu biblioteca una carta de instantáneo y muestra esa carta. Ponla en tu mano y luego descarta una carta al azar. Luego baraja tu biblioteca. Wild Ricochet|Rebote salvaje|Instantáneo|Puedes elegir nuevos objetivos para el hechizo de instantáneo o conjuro objetivo. Luego copia ese hechizo. Puedes elegir nuevos objetivos para la copia. Wild Slash|Zarpazo salvaje|Instantáneo|Ferocidad — Si controlas una criatura con fuerza de 4 o más, el daño no puede ser prevenido este turno.\nEl Zarpazo salvaje hace 2 puntos de daño a la criatura o jugador objetivo. Wild Swing|Golpe salvaje|Conjuro|Elige tres permanentes objetivo que no sean encantamientos. Destruye uno de ellos al azar. Wild Wanderer|Errante de lo agreste|Criatura — Druida elfo|Cuando la Errante de lo agreste entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra básica, ponerla en el campo de batalla girada y luego barajar tu biblioteca. -Wild Wurm|Sierpe salvaje|| +Wild Wurm|Sierpe salvaje|Criatura - Sierpe|Cuando la Sierpe salvaje entra en juego, lanza una moneda. Si pierdes el lanzamiento, devuelve la Sierpe salvaje a la mano de su propietario. Wild-Field Scarecrow|Espantapájaros del campo salvaje|Criatura artefacto — Espantapájaros|Defensor.\n{2}, sacrificar el Espantapájaros del campo salvaje: Busca en tu biblioteca hasta dos cartas de tierra básica, muéstralas y ponlas en tu mano. Luego baraja tu biblioteca. Wildblood Pack|Manada Sangre Salvaje|Criatura — Licántropo|Arrolla.\nLas criaturas atacantes que controlas obtienen +3/+0.\nAl comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Manada Sangre Salvaje. Wildborn Preserver|Preservador salvagénito|Criatura — Arquero elfo|Destello.\nAlcance.\nSiempre que otra criatura que no sea Humano entre al campo de batalla bajo tu control, puedes pagar {X}. Cuando lo hagas, pon X contadores +1/+1 sobre el Preservador salvagénito. @@ -18176,7 +18176,7 @@ Wildfire Devils|Diablos incendiarios|Criatura — Diablo|Cuando los Diablos ince Wildfire Elemental|Elemental incendiario|Criatura — Elemental|Siempre que un oponente recibe daño que no es de combate, las criaturas que controlas obtienen +1/+0 hasta el final del turno. Wildfire Emissary|Emisario del Dominio ígneo|Criatura — Efrit|Protección contra blanco.\n{1}{R}: El Emisario del Dominio ígneo obtiene +1/+0 hasta el final del turno. Wildfire Eternal|Eterno incendiario|Criatura — Clérigo chacal zombie|Afligir 4. (Siempre que esta criatura sea bloqueada, el jugador defensor pierde 4 vidas.)\nSiempre que el Eterno incendiario ataque y no sea bloqueado, puedes lanzar una carta de instantáneo o de conjuro desde tu mano sin pagar su coste de maná. -Wildfire|Incendio destructivo|| +Wildfire|Incendio destructor|Conjuro|Cada jugador sacrifica cuatro tierras. El Incendio destructor hace 4 puntos de daño a cada criatura. Wildgrowth Walker|Caminante espesura|Criatura — Elemental|Siempre que una criatura que controlas explore, pon un contador +1/+1 sobre el Caminante espesura y ganas 3 vidas. Wildheart Invoker|Invocadora del corazón salvaje|Criatura — Chamán elfo|{8}: La criatura objetivo obtiene +5/+5 y gana la habilidad de arrollar hasta el final del turno. Wildsize|Tamaño salvaje|Instantáneo|La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno.\nRoba una carta. @@ -18189,19 +18189,19 @@ Will-Forged Golem|Gólem autoforjado|Criatura artefacto — Gólem|Convocar. (Tu Will-o'-the-Wisp|Fuego fatuo|Criatura — Espíritu|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\n{B}: Regenera el Fuego fatuo (La próxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, gírala, remueve todo el daño de ella y remuévela del combate.) Willbender|Doblegavoluntades|Criatura — Hechicero humano|Metamorfosis {1}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Doblegavoluntades se ponga boca arriba, cambia el objetivo de un hechizo o habilidad objetivo que tenga un solo objetivo. Willbreaker|Rompevoluntades|Criatura — Hechicero humano|Siempre que una criatura que controla un oponente sea el objetivo de un hechizo o habilidad que controlas, gana el control de esa criatura mientras controles el Rompevoluntades. -Willow Dryad|Dríada del sauce|| -Willow Elf||| -Willow Faerie|Hada de Sauce|| -Willow Priestess|Sacerdotisa de Sauce|| +Willow Dryad|Dríada del sauce|Criatura - Driada|Cruza bosques. +Willow Elf|Duendecillo del sauce|Criatura - Elfo| +Willow Faerie|Hada de Sauce|Criatura - Hada|Vuela +Willow Priestess|Sacerdotisa de Sauce|Criatura - Druida Hada|{T}: pon la carta de duende de tu mano en juego.\n{2}{G}: la criatura verde objetivo gana protección de negro hasta el final del turno. Wilt-Leaf Cavaliers|Caballeros de Hojas Marchitas|Criatura — Caballero elfo|Vigilancia. Wilt-Leaf Liege|Sierva de Hojas Marchitas|Criatura — Caballero elfo|Las otras criaturas verdes que controlas obtienen +1/+1.\nLas otras criaturas blancas que controlas obtienen +1/+1.\nSi un hechizo o habilidad que controle un oponente te hace descartar la Sierva de Hojas Marchitas, ponla en juego en vez de ponerla en tu cementerio. Wily Bandar|Bandar astuto|Criatura — Primate felino|{2}{G}: El Bandar astuto gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no lo destruyen.) Wily Goblin|Trasgo astuto|Criatura — Pirata trasgo|Cuando el Trasgo astuto entre al campo de batalla, crea una ficha de artefacto Tesoro incolora con "{T}, sacrificar este artefacto: Agrega un maná de cualquier color a tu reserva de maná". -Wind Dancer|Bailarina de los vientos|| +Wind Dancer|Bailarina de los vientos|Criatura - Hada|Vuela.\n{T}: la criatura objetivo gana la habilidad de volar hasta el final del turno. Wind Drake|Draco del viento|Criatura — Draco|Vuela. -Wind Sail|Surcar el viento|| -Wind Shear|Cizalla de viento|| -Wind Spirit|Espíritu del viento|| +Wind Sail|Surcar el viento|Conjuro|Una o dos criaturas objetivo ganan la habilidad de volar hasta el final del turno. +Wind Shear|Cizalla de viento|Instantáneo|Las criaturas atacantes con la habilidad de volar obtienen -2/-2 y pierden la habilidad de volar hasta el final del turno. +Wind Spirit|Espíritu del viento|Criatura - Espíritu Elemental|Vuela\nEl Espíritu del viento no puede ser bloqueado por una sola criatura. Wind Strider|Montaraz del viento|Criatura — Hechicero tritón|Destello.\nVuela. Wind Zendikon|Zendikon del viento|Encantamiento — Aura|Encantar tierra.\nLa tierra encantada es una criatura Elemental azul 2/2 con la habilidad de volar. Sigue siendo una tierra.\nCuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Wind-Kin Raiders|Jinetes Galernos|Criatura — Artífice humano|Improvisar. (Tus artefactos pueden ayudar a lanzar este hechizo. Cada artefacto que gires una vez que termines de activar habilidades de maná paga {1}.)\nVuela. @@ -18214,22 +18214,22 @@ Windcaller Aven|Aven invocavientos|Criatura — Hechicero ave|Vuela.\nCiclo {U}. Windfall|Ganga|Conjuro|Cada jugador descarta su mano y luego roba una cantidad de cartas igual a la mayor cantidad de cartas que un jugador descartó de esta manera. Windgrace Acolyte|Acólito de Windgrace|Criatura — Guerrero felino|Vuela.\nCuando el Acólito de Windgrace entre al campo de batalla, pon las tres primeras cartas de tu biblioteca en tu cementerio y ganas 3 vidas. Windgrace's Judgment|Juicio de Windgrace|Instantáneo|Por cualquier cantidad de oponentes, destruye el permanente que no sea tierra objetivo que controla ese jugador. -Winding Canyons|Cañones serpenteantes|| +Winding Canyons|Cañones serpenteantes|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: hasta el final del turno, puedes jugar una carta de criatura cuando puedas jugar un instantáneo. Winding Constrictor|Boa sinuosa|Criatura — Víbora|Si fueran a colocarse uno o más contadores sobre un artefacto o criatura que controlas, en vez de eso, se coloca esa cantidad de contadores más uno sobre ese permanente.\nSi fueras a obtener uno o más contadores, en vez de eso, obtienes esa cantidad de contadores más uno. Winding Way|Camino serpenteante|Conjuro|Elige criatura o tierra. Muestra las cuatro primeras cartas de tu biblioteca. Pon todas las cartas mostradas de esta manera del tipo elegido en tu mano y el resto en tu cementerio. -Winding Wurm|Sierpe sinuosa|| +Winding Wurm|Sierpe sinuosa|Criatura - Sierpe|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) Windreader Sphinx|Esfinge leevientos|Criatura — Esfinge|Vuela.Siempre que una criatura con la habilidad de volar ataque, puedes robar una carta. -Windreaper Falcon|Halcón cortavientos|| +Windreaper Falcon|Halcón cortavientos|Criatura - Ave|Vuela, protección contra azul Windreaver|Desgarraviento|Criatura — Elemental|Vuela.\n{W}: El Desgarraviento gana la habilidad de vigilancia hasta el final del turno.\n{W}: El Desgarraviento obtiene +0/+1 hasta el final del turno.\n{U}: Intercambia la fuerza con la resistencia del Desgarraviento hasta el final del turno.\n{U}: Regresa el Desgarraviento a la mano de su propietario. Windriddle Palaces|Palacios Acertijos de Viento|Plano — Bélenon|Los jugadores juegan mostrando la primera carta de su biblioteca.\nPuedes jugar la primera carta de la biblioteca de cualquier jugador.\nSiempre que lances caos, cada jugador pone la primera carta de su biblioteca en su cementerio. Windrider Eel|Anguila jinete del viento|Criatura — Pez|Vuela.\nAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, la Anguila jinete del viento obtiene +2/+2 hasta el final del turno. Windrider Patrol|Patrulla jinete del viento|Criatura — Hechicero tritón|Vuela.Siempre que la Patrulla jinete del viento haga daño de combate a un jugador, adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.) Winds of Abandon|Vientos de abandono|Conjuro|Exilia la criatura objetivo que no controlas. Por cada criatura exiliada de esta manera, su controlador busca en su biblioteca una carta de tierra básica. Esos jugadores ponen esas cartas en el campo de batalla giradas y luego barajan sus bibliotecas.\nSobrecarga {4}{W}{W}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) -Winds of Change|Vientos del cambio|| +Winds of Change|Vientos del cambio|Conjuro|Cada jugador baraja su mano en su biblioteca, luego roba una nueva mano con tantas cartas como él antes tenía. Winds of Qal Sisma|Vientos de Qal Sisma|Instantáneo|Prevén todo el daño de combate que se fuera a hacer este turno.\nFerocidad — Si controlas una criatura con fuerza de 4 o más, en vez de eso, prevén todo el daño de combate que fueran a hacer este turno las criaturas que controlan tus oponentes. Winds of Rath|Vientos de Rath|Conjuro|Destruye todas las criaturas que no estén encantadas. No pueden ser regeneradas. Winds of Rebuke|Vientos de reprimenda|Instantáneo|Regresa el permanente objetivo que no sea tierra a la mano de su propietario. Cada jugador pone las dos primeras cartas de su biblioteca en su cementerio. -Windscouter|Exploravientos|| +Windscouter|Exploravientos|Criatura - Explorador Humano|Vuela.\nSiempre que los Exploravientos atacan o bloquean, devuélvela a la mano de su propietario al final del combate. Windstorm Drake|Draco del vendaval|Criatura — Draco|Vuela.\nLas otras criaturas que controlas con la habilidad de volar obtienen +1/+0. Windstorm|Tormenta de viento|Instantáneo|La Tormenta de viento hace X puntos de daño a cada criatura con la habilidad de volar. Windswept Heath|Brezal azotado por el viento|Tierra|{T}, pagar 1 vida, sacrificar el Brezal azotado por el viento: Busca en tu biblioteca una carta de bosque o de llanura y ponla en juego. Luego baraja tu biblioteca. @@ -18239,35 +18239,35 @@ Wing Puncture|Perforar el ala|Instantáneo|La criatura objetivo que controlas ha Wing Shards|Fragmentos de ala|Instantáneo|El jugador objetivo sacrifica una criatura atacante.\nTormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno.) Wing Snare|Trampa de alas|Conjuro|Destruye la criatura objetivo que tenga la habilidad de volar. Wing Splicer|Ensambladora de alas|Criatura — Artífice humano|Cuando la Ensambladora de alas entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Gólem incolora 3/3.\nLas criaturas Gólem que controlas tienen la habilidad de volar. -Wing Storm|Tormenta de Alas|| +Wing Storm|Tormenta de Alas|Conjuro|La Tormenta de Alas hace X puntos de daño a cada jugador, donde X es dos veces el número de criaturas con la habilidad de volar que ese jugador controla. Wingbeat Warrior|Guerrero Batealas|Criatura — Soldado ave|Vuela.\nMetamorfosis {2}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Guerrero Batealas sea puesto boca arriba, la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. Wingcrafter|Artesano de vientos|Criatura — Hechicero humano|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras el Artesano de vientos esté emparejado con otra criatura, ambas criaturas tienen la habilidad de volar. Winged Coatl|Coatl alado|Criatura — Víbora|Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Vuela.Toque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.) Winged Shepherd|Pastor alado|Criatura — Ángel|Vuela, vigilancia.\nCiclo {W}. ({W}, descartar esta carta: Roba una carta.) -Winged Sliver|Fragmentado alado|| +Winged Sliver|Fragmentado alado|Criatura - Fragmentado|Todos los fragmentados ganan la habilidad de volar. Winged Temple of Orazca|Templo alado de Orazca|Tierra legendaria|(Se transforma del Ascenso de Hadana.)\n{T}: Agrega un maná de cualquier color a tu reserva de maná.\n{1}{G}{U}, {T}: La criatura objetivo que controlas gana la habilidad de volar y obtiene +X/+X hasta el final del turno, donde X es su fuerza. Winged Words|Palabras aladas|Conjuro|Te cuesta {1} menos lanzar este hechizo si controlas una criatura con la habilidad de volar.\nRoba dos cartas. Wingmate Roc|Volañera roc|Criatura — Ave|Vuela.\nIncursión — Cuando la Volañera roc entre al campo de batalla, si atacaste con una criatura este turno, crea una ficha de criatura Ave blanca 3/4 con la habilidad de volar.\nSiempre que la Volañera roc ataque, ganas 1 vida por cada criatura atacante. Wingrattle Scarecrow|Espantapájaros alas traqueteantes|Criatura artefacto — Espantapájaros|El Espantapájaros alas traqueteantes tiene la habilidad de volar mientras controles una criatura azul.\nEl Espantapájaros alas traqueteantes tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) -Wings of Aesthir|Alas de Aesthir|| -Wings of Hope|Alas de Esperanza|| +Wings of Aesthir|Alas de Aesthir|Encantamiento - Aura|La criatura encantada obtiene +1/+0 y tiene la habilidad de volar y dañar primero. +Wings of Hope|Alas de Esperanza|Encantamiento - Aura|La criatura encantada obtiene +1/+3 y tiene la habilidad de volar. Wings of Velis Vel|Alas de Velis Vel|Instantáneo tribal — Metamorfo|Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.)\nLa criatura objetivo es 4/4, gana todos los tipos de criatura y la habilidad de volar hasta el final del turno. Wingsteed Rider|Jinete del corcel alado|Criatura — Caballero humano|Vuela.\nHeroísmo — Siempre que lances un hechizo que haga objetivo a la Jinete del corcel alado, pon un contador +1/+1 sobre la Jinete del corcel alado. Winnower Patrol|Patrulla de aventadores|Criatura — Guerrero elfo|Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con la Patrulla de aventadores, puedes mostrarla. Si lo haces, pon un contador +1/+1 sobre la Patrulla de aventadores -Winnow|Eliminar lo Indeseable|| -Winter Blast|Ráfaga invernal|| -Winter Orb|Orbe invernal|| -Winter Sky|Cielo invernal|| -Winter's Chill|Frío invernal|| -Winter's Grasp|Abrazo invierno|| -Winter's Night|Noche invernal|| +Winnow|Eliminar lo Indeseable|Instantáneo|Destruye el permanente objetivo que no sea tierra si hay un permanente con el mismo nombre en juego.\nRoba una carta. +Winter Blast|Ráfaga invernal|Conjuro|Gira X criaturas objetivo. La Ráfaga invernal hace 2 puntos de daño a cada criatura de estas con la habilidad de volar. +Winter Orb|Orbe invernal|Artefacto|Mientras el Orbe invernal esté enderezado, los jugadores no pueden enderezar más que una tierra durante su paso de enderezar. +Winter Sky|Cielo invernal|Conjuro|Lanza una moneda. Si ganas el lanzamiento, el Cielo invernal hace 1 punto de daño a cada criatura y a cada jugador. Si pierdes el lanzamiento, cada jugador roba una carta. +Winter's Chill|Frío invernal|Instantáneo|Juega el Frío invernal sólo durante el combate antes del paso del declaración de bloqueadores.\nX no puede ser más grande que el número de tierras nevadas de tu control.\nDestruye X criaturas atacantes al final del combate. Por cada criatura atacante, su controlador puede pagar 1 o 2 para prevenir este efecto.Si ese jugador paga solo 1 por esa criatura, prevén todo el daño de combate que hace y recibe esa criatura este turno. +Winter's Grasp|Abrazo invierno|Conjuro|Destruye la tierra objetivo. +Winter's Night|Noche invernal|Encantar Mundo|Siempre que una tierra nevada es girada para extraer maná, su controlador añade un maná de ese tipo a su reserva de maná. Esa tierra no se endereza durante el paso de enderezar del controlador. Winter's Rest|Descanso invernal|Encantamiento nevado — Aura|Encantar criatura.\nCuando el Descanso invernal entre al campo de batalla, gira la criatura encantada.\nMientras controles otro permanente nevado, la criatura encantada no se endereza durante el paso de enderezar de su controlador. Winterflame|Llama invernal|Instantáneo|Elige uno o ambos:\n• Gira la criatura objetivo.\n• La Llama invernal hace 2 puntos de daño a la criatura objetivo. -Wintermoon Mesa|Meseta de Lunainvernal|| +Wintermoon Mesa|Meseta de Lunainvernal|Tierra|La Meseta de Lunainvernal entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{2}, {T}, sacrificar la Meseta de Lunainverna: gira dos tierras objetivo. Wintermoor Commander|Comandante de Yermo Gélido|Criatura — Caballero humano|Toque mortal.\nLa resistencia del Comandante de Yermo Gélido es igual a la cantidad de Caballeros que controlas.\nSiempre que el Comandante de Yermo Gélido ataque, otro Caballero objetivo que controlas gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no lo destruyen.) Wipe Away|Limpiar|Instantáneo|Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)\nRegresa el permanente objetivo a la mano de su propietario. Wipe Clean|Limpiar totalmente|Instantáneo|Remueve del juego el encantamiento objetivo.\nCiclo {3}. {3}, descartar esta carta de tu mano: Roba una carta.) -Wirecat|Gato de alambre|| +Wirecat|Gato de alambre|Criatura Artefacto - Felino|El Gato de alambre no puede atacar ni bloquear si hay un encantamiento en juego. Wirefly Hive|Colmena de moscalambre|Artefacto|{3}, {T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, pon en juego una ficha de criatura Moscalambre artefacto 2/2 con la habilidad de volar. Si pierdes el lanzamiento, destruye todas las Moscalambre. Wirewood Channeler|Canalizador de Wirewood|Criatura — Elfo|{T}: Agrega X manás de un color cualquiera a tu reserva de maná, donde X es el número de Elfos en juego. Wirewood Elf|Elfo de Wirewood|Criatura — Elfo|{T}: Agrega {G} a tu reserva de maná. @@ -18281,13 +18281,13 @@ Wirewood Symbiote|Simbionte de Wirewood|Criatura — Insecto|Regresar un Elfo qu Wishclaw Talisman|Talismán garra de los deseos|Artefacto|El Talismán garra de los deseos entra al campo de batalla con tres contadores de deseo sobre él.\n{1}, {T}, remover un contador de deseo del Talismán garra de los deseos: Busca en tu biblioteca una carta, ponla en tu mano y luego baraja tu biblioteca. Un oponente gana el control del Talismán garra de los deseos. Activa esta habilidad solo durante tu turno. Wishcoin Crab|Cangrejo de los deseos|Criatura — Cangrejo| Wishful Merfolk|Tritón anhelante|Criatura — Tritón|Defensor.\n{1}{U}: La Tritón anhelante pierde la habilidad de defensor y se convierte en un Humano hasta el final del turno. -Wishmonger|Traficante de deseos|| +Wishmonger|Traficante de deseos|Criatura - Traficante Unicornio|{2}: la criatura objetivo gana protección del color de la elección de su controlador hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Wispmare|Yegua fatua|Criatura — Elemental|Vuela.\nCuando la Yegua fatua entre en juego, destruye el encantamiento objetivo.\nEvocar {W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrifícalo cuando entre en juego.) Wispweaver Angel|Ángel tejenubes|Criatura — Ángel|Vuela.\nCuando el Ángel tejenubes entre al campo de batalla, puedes exiliar otra criatura objetivo que controlas. Luego, regresa esa carta al campo de batalla bajo el control de su propietario. Wistful Selkie|Selkie añorante|Criatura — Hechicero tritón|Cuando la Selkie añorante entre al campo de batalla, roba una carta. Wistful Thinking|Añorar|Conjuro|El jugador objetivo roba dos cartas, después descarta cuatro cartas. Wit's End|Fin del saber|Conjuro|El jugador objetivo descarta su mano. -Witch Engine|Máquina hechicera|| +Witch Engine|Máquina hechicera|Criatura - Horror|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.)\n{T}: añade {B}{B}{B}{B} a tu reserva de maná. El oponente objetivo gana el control de la Maquina hechicera. Juega esta habilidad sólo cuando puedas jugar instantáneos. Witch Hunter|Cazador de brujas|Criatura — Clérigo humano|{T}: El Cazador de brujas hace 1 punto de daño al jugador objetivo.\n{1}{W}{W}, {T}: Regresa la criatura objetivo que controla un oponente a la mano de su propietario. Witch Hunt|Caza de brujas|Encantamiento|Los jugadores no pueden ganar vidas.Al comienzo de tu mantenimiento, la Caza de brujas te hace 4 puntos de daño.Al comienzo de tu paso final, el oponente objetivo elegido al azar gana el control de la Caza de brujas. Witch's Cottage|Cabaña de la bruja|Tierra — Pantano|({T}: Agrega {B}.)\nLa Cabaña de la bruja entra al campo de batalla girada a menos que controles otros tres o más Pantanos.\nCuando la Cabaña de la bruja entre al campo de batalla enderezada, puedes poner la carta de criatura objetivo de tu cementerio en la parte superior de tu biblioteca. @@ -18300,24 +18300,24 @@ Witchbane Orb|Orbe ruina de brujas|Artefacto|Cuando la Orbe ruina de brujas entr Witches' Eye|Ojo de las Grayas|Artefacto — Equipo|La criatura equipada tiene "{1}, {T}: Adivina 1". (Para adivinar 1, mira la primera carta de tu biblioteca, luego puedes poner esa carta en el fondo de tu biblioteca.)\nEquipar {1}. Witching Well|Pozo de los embrujos|Artefacto|Cuando el Pozo de los embrujos entre al campo de batalla, adivina 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.)\n{3}{U}, sacrificar el Pozo de los embrujos: Roba dos cartas. Witchstalker|Acechabrujas|Criatura — Lobo|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.)Siempre que un oponente lance un hechizo azul o negro durante tu turno, pon un contador +1/+1 sobre el Acechabrujas. -Withdraw|Retirada|| +Withdraw|Retirada|Instantáneo|Devuelve la criatura objetivo a la mano de su propietario. Devuelve otra criatura objetivo a la mano de su propietario a menos que su controlador pague {1}. Withengar Unbound|Withengar liberado|Criatura legendaria — Demonio|Vuela, intimidar, arrolla.\nSiempre que un jugador pierda el juego, pon trece contadores +1/+1 sobre Withengar liberado. Withered Wretch|Desgraciado atrofiado|Criatura — Clérigo zombie|{1}: Remueve del juego la carta objetivo de un cementerio. -Withering Boon|Dádiva abrasadora|| +Withering Boon|Dádiva abrasadora|Instantáneo|Contrarresta el hechizo de criatura objetivo. Pierde 3 vidas. Withering Gaze|Mirada abrasadora|Conjuro|El oponente objetivo muestra su mano. Robas una carta por cada bosque y por cada carta verde que haya ahí. Withering Hex|Brujería agostadora|Encantar criatura|Siempre que un jugador use la habilidad de ciclo de una carta, pon un contador de peste sobre la Brujería agostadora.\nLa criatura encantada obtiene -1/-1 por cada contador de peste que haya sobre la Brujería agostadora. -Withering Wisps|Centellas espectrales|| +Withering Wisps|Centellas espectrales|Encantamiento|Al final del turno, si no hay criaturas en juego, sacrifica las Centellas espectrales.\n{B}: las Centellas espectrales hace 1 punto de daño a cada criatura y a cada jugador. Gasta no más que {B} de esta manera cada turno que el número de pantanos nevados que controlas. Witherscale Wurm|Sierpe escamas debilitadas|Criatura — Sierpe|Siempre que la Sierpe escamas debilitadas bloquee o sea bloqueada por una criatura, esa criatura gana la habilidad de debilitar hasta el final del turno. (Hace daño a las criaturas en forma de contadores -1/-1.)\nSiempre que la Sierpe escamas debilitadas haga daño a un oponente, remueve todos los contadores -1/-1 de ella. Without Weakness|Imbatible|Instantáneo|La criatura objetivo que controlas gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no la destruyen. Si su resistencia es 0 o menos, va al cementerio de su propietario igualmente.)\nCiclo {2}. ({2}, descartar esta carta: Roba una carta.) Withstand Death|Soportar la muerte|Instantáneo|La criatura objetivo es indestructible este turno. (Los efectos que dicen "destruir" y el daño letal no la destruyen. Si su resistencia es 0 o menos, irá al cementerio de su propietario igualmente.) Withstand|Soportar|Instantáneo|Prevén los siguientes 3 puntos de daño que se le fueran a hacer a la criatura o jugador objetivo este turno.\nRoba una carta. Witness of the Ages|Testigo de las eras|Criatura artefacto — Gólem|Metamorfosis {5}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Witness the End|Presenciar el fin|Conjuro|Vacío. (Esta carta no tiene ningún color.)\nEl oponente objetivo exilia dos cartas de su mano y pierde 2 vidas. -Wizard Mentor|Mentor mago|| +Wizard Mentor|Mentor mago|Criatura - Hechicero Humano|{T}: devuelve el Mentor mago y la criatura objetivo de tu control a la mano de su propietario. Wizard Replica|Réplica de hechicero|Criatura artefacto — Hechicero|Vuela.\n{U}, sacrificar la Réplica de hechicero: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Wizard's Lightning|Rayo del hechicero|Instantáneo|Te cuesta {2} menos lanzar este hechizo si controlas un Hechicero.\nEl Rayo del hechicero hace 3 puntos de daño a cualquier objetivo. Wizard's Retort|Respuesta del hechicero|Instantáneo|Te cuesta {1} menos lanzar este hechizo si controlas un Hechicero.\nContrarresta el hechizo objetivo. -Wizards' School|Escuela de magos|| +Wizards' School|Escuela de magos|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: añade {U} a tu reserva de maná.\n{2}, {T}: añade {B} o {B} a tu reserva de maná. Wizened Cenn|Cenn acartonada|Criatura — Clérigo kithkin|Las otras criaturas Kithkin que controlas obtienen +1/+1. Wizened Snitches|Soplones acartonados|Criatura — Bribón hada|Vuela.\nLos jugadores juegan mostrando la carta de la parte superior de su biblioteca. Woebearer|Portadora de la miseria|Criatura — Zombie|Inspirar temor\nSiempre que la Portadora de la miseria haga daño de combate a un jugador, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. @@ -18339,10 +18339,10 @@ Wolfir Avenger|Vengador licano|Criatura — Guerrero lobo|Destello. (Puedes lanz Wolfir Silverheart|Licano corazón plateado|Criatura — Guerrero lobo|Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.)\nMientras el Licano corazón plateado esté emparejado con otra criatura, cada una de esas criaturas obtiene +4/+4. Wolfkin Bond|Vínculo lupino|Encantamiento — Aura|Encantar criatura.\nCuando el Vínculo lupino entre al campo de batalla, crea una ficha de criatura Lobo verde 2/2.\nLa criatura encantada obtiene +2/+2. Wolfrider's Saddle|Montura de cabalgalobos|Artefacto — Equipo|Cuando la Montura de cabalgalobos entre al campo de batalla, crea una ficha de criatura Lobo verde 2/2 y luego anéxale la Montura de cabalgalobos.\nLa criatura equipada obtiene +1/+1 y no puede ser bloqueada por más de una criatura.\nEquipar {3}. ({3}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) -Wolverine Pack|Manada de glotones|| +Wolverine Pack|Manada de glotones|Criatura - Glotón|Ímpetu 2 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +2/+2 hasta final del turno por cada criatura bloqueando a parte de la primera.) Wonder|Maravilla|Criatura — Encarnación|Vuela.Mientras la Maravilla esté en tu cementerio y controles una isla, las criaturas que controlas tienen la habilidad de volar. Wood Elves|Elfos del bosque|Criatura — Elfo|Cuando los Elfos del bosque entren en juego, busca una carta de bosque en tu biblioteca y pon esa carta en juego. Luego baraja tu biblioteca. -Wood Sage|Sabio de los bosques|| +Wood Sage|Sabio de los bosques|Criatura - Druida Humano|{T}: nombra una carta de criatura. Muestra las cuatro cartas superiores de tu biblioteca. Pon cualquiera de ellas que son la carta nombrada en tu mano y el resto en tu cementerio. Woodborn Behemoth|Behemot nacido de la madera|Criatura — Elemental|Mientras controles ocho o más tierras, el Behemot nacido de la madera obtiene +4/+4 y tiene la habilidad de arrollar. (Si esta criatura fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) Woodcloaker|Cubremadera|Criatura — Elfo|Metamorfosis {2}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)\nCuando el Cubremadera se ponga boca arriba, la criatura objetivo gana la habilidad de arrollar hasta el final del turno. Woodcutter's Grit|Coraje del leñador|Instantáneo|La criatura objetivo que controlas obtiene +3/+3 y gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) @@ -18364,26 +18364,26 @@ Woodland Stream|Arroyo forestal|Tierra|El Arroyo forestal entra al campo de bata Woodland Wanderer|Merodeador del bosque|Criatura — Elemental|Vigilancia, arrolla.Converger — El Merodeador del bosque entra al campo de batalla con un contador +1/+1 sobre él por cada color de maná usado para lanzarlo. Woodlot Crawler|Rondador de la plantación|Criatura — Insecto|Cruza bosques, protección contra verde. Woodlurker Mimic|Mímico acechamadera|Criatura — Metamorfo|Siempre que juegues un hechizo que sea tanto negro como verde, el Mímico acechamadera se convierte en 4/5 y gana la habilidad de debilitar hasta el final del turno. (Hace daño a las criaturas en forma de contadores -1/-1.) -Woodripper|Desgarramadera|| +Woodripper|Desgarramadera|Criatura - Bestia|Desaparecer 3 (Esta criatura entra en juego con tres contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) \n{1}, quitar un contador de desaparición del Desgarramadera: destruye el artefacto objetivo. Woodweaver's Puzzleknot|Enigma del trenzador de madera|Artefacto|Cuando el Enigma del trenzador de madera entre al campo de batalla, ganas 3 vidas y obtienes {E}{E}{E} (tres contadores de energía).\n{2}{G}, sacrificar el Enigma del trenzador de madera: Ganas 3 vidas y obtienes {E}{E}{E}. Woodwraith Corrupter|Corruptor espectroboscoso|Criatura — Horror elemental|{1}{B}{G}, {T}: El bosque objetivo es una criatura Horror Elemental negra y verde 4/4. Sigue siendo una tierra. Woodwraith Strangler|Estrangulador espectroboscoso|Criatura — Planta zombie|Remover del juego una carta de criatura en tu cementerio: Regenera al Estrangulador espectroboscoso. Woolly Loxodon|Loxodón lanudo|Criatura — Guerrero elefante|Metamorfosis {5}{G}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) -Woolly Mammoths|Mamuts lanudos|| +Woolly Mammoths|Mamuts lanudos|Criatura - Elefante|Los Mamuts lanudos tienen la habilidad de arrollar mientras que tú controles una tierra nevada. Woolly Razorback|Cerdo cimarrón lanudo|Criatura — Bestia|El Cerdo cimarrón lanudo entra en juego con tres contadores de hielo sobre él.\nMientras el Cerdo cimarrón lanudo tenga un contador de hielo sobre él, tiene la habilidad de defensor y cualquier daño de combate que fuera a hacer es prevenido.\nSiempre que el Cerdo cimarrón lanudo bloquee, remueve un contador de hielo de él. -Woolly Spider|Araña lanuda|| +Woolly Spider|Araña lanuda|Criatura - Araña|La Araña lanuda puede bloquear como si tuviera la habilidad de volar.\nSiempre que la Araña lanuda bloquea a una criatura con la habilidad de volar, la Araña lanuda obtiene +0/+2 hasta el final del turno. Woolly Thoctar|Thoctar lanudo|Criatura — Bestia| -Word of Binding|Palabras de poder|| -Word of Blasting|Palabras de destrucción|| +Word of Binding|Palabras de poder|Conjuro|Gira X criatura objetivo. +Word of Blasting|Palabras de destrucción|Instantáneo|Destruye el muro objetivo. No puede ser regenerada. Las Palabras de destrucción hacen daño igual al coste de maná convertido del muro al controlador del muro. Word of Seizing|Palabras de captura|Instantáneo|Fracción de segundo (Mientras este hechizo esté en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de maná.)\nEndereza el permanente objetivo y gana el control de él hasta el final del turno. Gana la habilidad de prisa hasta el final del turno. -Word of Undoing|Palabras de retorno|| +Word of Undoing|Palabras de retorno|Instantáneo|Devuelve la criatura objetivo y el encantamiento blanco encantando a esa criatura a la mano de su propietario. Words of War|Palabras de guerra|Encantamiento|{1}: La próxima vez que fueras a robar una carta este turno, en vez de eso, las Palabras de guerra hacen 2 puntos de daño a la criatura o jugador objetivo. Words of Waste|Palabras de ruina|Encantamiento|{1}: La próxima vez que fueras a robar una carta este turno, en vez de eso, cada oponente descarta una carta de su mano. Words of Wilding|Palabras de salvajismo|Encantamiento|{1}: La próxima vez que fueras a robar una carta este turno, en vez de eso, pon en juego una ficha de criatura Oso verde 2/2. Words of Wind|Palabras de viento|Encantamiento|{1}: La próxima vez que fueras a robar una carta este turno, en vez de eso, cada jugador regresa un permanente que controle a la mano de su propietario. Words of Wisdom|Palabras de sabiduría|Instantáneo|Robas dos cartas, luego cada uno de los demás jugadores roba una carta. Words of Worship|Palabras de adoración|Encantamiento|{1}: La próxima vez que fueras a robar una carta este turno, en vez de eso, gana 5 vidas. -Workhorse|Caballo de trabajo|| +Workhorse|Caballo de trabajo|Criatura Artefacto - Caballo|El Caballo de trabajo entra en juego con cuatro contadores +1/+1 en él.\nQuita un contador +1/+1 del Caballo de trabajo: añade 1 a tu reserva de maná. Workshop Assistant|Ayudante del taller|Criatura artefacto — Constructo|Cuando el Ayudante del taller muera, regresa otra carta de artefacto objetivo de tu cementerio a tu mano. World Breaker|Aplastamundos|Criatura — Eldrazi|Vacío. (Esta carta no tiene ningún color.)\nCuando lances el Aplastamundos, exilia el artefacto, encantamiento o tierra objetivo.\nAlcance.\n{2}{C}, sacrificar una tierra: Regresa el Aplastamundos de tu cementerio a tu mano. ({C} representa maná incoloro.) World Queller|Opresor del mundo|Criatura — Avatar|Al comienzo de tu mantenimiento, puedes elegir un tipo de carta. Si lo haces, cada jugador sacrifica un permanente de ese tipo. @@ -18392,8 +18392,8 @@ World at War|Mundo en guerra|Conjuro|Después de la primera fase principal posco Worldfire|Llamas globales|Conjuro|Exilia todos los permanentes. Exilia todas las cartas de todas las manos y cementerios. El total de vidas de cada jugador es 1. Worldgorger Dragon|Dragón tragamundos|Criatura — Dragón pesadilla|Vuela, arrolla.\nCuando el Dragón tragamundos entre en juego, remueve del juego todos los demás permanentes que controles.\nCuando el Dragón tragamundos salga del juego, regresa al juego las cartas removidas bajo el control de sus propietarios. Worldheart Phoenix|Fénix núcleo del mundo|Criatura — Fénix|Vuela.\nPuedes jugar el Fénix núcleo del mundo desde tu cementerio pagando {W}{U}{B}{R}{G} en vez de pagar su coste de maná. Si lo haces, entra en juego con dos contadores +1/+1 sobre él. -Worldly Counsel|Consejo Mundano|| -Worldly Tutor|Tutor mundano|| +Worldly Counsel|Consejo Mundano|Instantáneo|Mira las X cartas superiores de tu biblioteca, donde X es el número de tipo de tierras básicas entre las tierras que controlas. Pon una de estas cartas en tu mano y el resto en la parte inferior de tu biblioteca. +Worldly Tutor|Tutor mundano|Instantáneo|Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. Worldpurge|Purgar el mundo|Conjuro|Regresa todos los permanentes a las manos de sus propietarios. Cada jugador elige hasta siete cartas de su mano, luego baraja el resto en su biblioteca. Vacía todas las reservas de maná. Worldslayer|Destruyemundos|Artefacto — Equipo|Siempre que la criatura equipada haga daño de combate a un jugador, destruye todos los permanentes que no sean el Destruyemundos.\nEquipar {5}. ({5}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Worldsoul Colossus|Coloso alma del mundo|Criatura — Elemental|Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.)\nEl Coloso alma del mundo entra al campo de batalla con X contadores +1/+1 sobre él. @@ -18407,12 +18407,12 @@ Wormfang Newt|Salamandra colmillolombriz|Criatura — Bestia pesadilla|Cuando la Wormfang Turtle|Tortuga colmillolombriz|Criatura — Bestia pesadilla|Cuando la Tortuga colmillolombriz entre en juego, remueve del juego una tierra que controles.\nCuando la Tortuga colmillolombriz salga del juego, regresa al juego la carta removida bajo el control de su propietario. Wormwood Dryad|Dríada de Bosque gusano|Criatura — Dríada|{G}: La Dríada de Bosque gusano gana la habilidad de cruzar bosques hasta el final del turno y te hace 1 punto de daño.\n{B}: La Dríada de Bosque gusano gana la habilidad de cruzar pantanos hasta el final del turno y te hace 1 punto de daño. Worn Powerstone|Piedra de poder desgastada|Artefacto|La Piedra de poder desgastada entra al campo de batalla girada.\n{T}: Agrega {2} a tu reserva de maná. -Worry Beads|Cuentas de preocupación|| +Worry Beads|Cuentas de preocupación|Artefacto|Al comienzo del matenimiento de cada jugador, ese jugador pone la carta superior de su biblioteca en su cementerio. Worship|Adoración|Encantamiento|Si controlas una criatura, el daño que fuera a reducir tu total de vida a menos de 1, en vez de eso, lo reduce a 1. Worst Fears|Los más indecibles temores|Conjuro|Controlas al jugador objetivo durante el próximo turno de ese jugador. Exilia Los más indecibles temores. (Ves todas las cartas que ese jugador podría ver y tomas todas las decisiones en su lugar.) Wort, Boggart Auntie|Mosto, Tía boggart|Criatura legendaria — Chamán trasgo|Inspirar temor.\nAl comienzo de tu mantenimiento, puedes regresar a tu mano una carta objetivo de Trasgo de tu cementerio. Wort, the Raidmother|Mosto, madre incursora|Criatura legendaria — Chamán trasgo|Cuando Mosto, madre incursora entre en juego, pon en juego dos fichas de criatura Guerrero Trasgo rojas y verdes 1/1.\nCada hechizo de instantáneo o conjuro rojo o verde que juegues tiene la habilidad de conspirar. (En cuanto juegues el hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con él. Cuando lo hagas, cópialo y puedes elegir nuevos objetivos para la copia.) -Worthy Cause|Causa noble|| +Worthy Cause|Causa noble|Instantáneo|Recuperar {2} (Puedes pagar 2 adicionales cuando ejecutes este hechizo, si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nSacrificar una criatura. Gana vida igual a la resistencia de la criatura sacrificada. Worthy Knight|Caballero encomiable|Criatura — Caballero humano|Siempre que lances un hechizo de Caballero, crea una ficha de criatura Humano blanca 1/1. Wound Reflection|Reflejo de la herida|Encantamiento|Al final de cada turno, cada oponente pierde una cantidad de vida igual a las vidas que perdió este turno. (El daño causa pérdida de vida.) Wrack with Madness|Agobiado por la locura|Conjuro|La criatura objetivo hace daño igual a su fuerza a sí misma. @@ -18445,9 +18445,9 @@ Wurmcoil Engine|Motor sierpespiral|Criatura artefacto — Sierpe|Toque mortal, v Wurmskin Forger|Forjadora de piel de sierpe|Criatura — Guerrero elfo|Cuando la Forjadora de piel de sierpe entre en juego, distribuye tres contadores +1/+1 entre cualquier número de criaturas objetivo. Wurmweaver Coil|Espiral tejesierpe|Encantamiento — Aura|Encantar criatura verde.\nLa criatura encantada obtiene +6/+6.\n{G}{G}{G}, sacrificar el Espiral tejesierpe: Crea una ficha de criatura Sierpe verde 6/6. Wydwen, the Biting Gale|Wydwen, el vendaval mordiente|Criatura legendaria — Hechicero hada|Destello.\nVuela.\n{U}{B}, pagar 1 vida: Regresa a Wydwen, el vendaval mordiente a la mano de su propietario. -Wyluli Wolf|Lobo de Wyluli|| +Wyluli Wolf|Lobo de Wyluli|Criatura - Lobo|{T}: la criatura objetivo gana +1/+1 hasta final del turno. Xantcha, Sleeper Agent|Xantcha, agente durmiente|Criatura legendaria — Sicario|En cuanto Xantcha, agente durmiente entre al campo de batalla, un oponente de tu elección gana su control.\nXantcha ataca cada combate si puede y no puede atacar a su propietario o a planeswalkers que controla su propietario.\n{3}: El controlador de Xantcha pierde 2 vidas y tú robas una carta. Cualquier jugador puede activar esta habilidad. -Xanthic Statue|Estatua xántica|| +Xanthic Statue|Estatua xántica|Artefacto|{5}: hasta el final del turno, Estatua xántica se convierte en una criatura artefacto 8/8 con la habilidad de arrollar. Xantid Swarm|Enjambre de xántidos|Criatura — Insecto|Vuela.\nSiempre que el Enjambre de xántidos ataque, el jugador defensor no puede jugar hechizos este turno. Xathrid Demon|Demonio de Xathrid|Criatura — Demonio|Vuela, arrolla.\nAl comienzo de tu mantenimiento, sacrifica una criatura que no sea el Demonio de Xathrid, luego cada oponente pierde una cantidad de vidas igual a la fuerza de la criatura sacrificada. Si no puedes sacrificar una criatura, gira el Demonio de Xathrid y pierde 7 vidas. Xathrid Gorgon|Gorgona de Xathrid|Criatura — Gorgona|Toque mortal. (Cualquier cantidad de daño que esto haga a una criatura es suficiente para destruirla.)\n{2}{B}, {T}: Pon un contador de petrificación sobre la criatura objetivo. Gana la habilidad de defensor y se convierte en un artefacto incoloro además de sus otros tipos. No pueden activarse sus habilidades activadas. (Una criatura con la habilidad de defensor no puede atacar.) @@ -18455,40 +18455,40 @@ Xathrid Necromancer|Nigromante de Xathrid|Criatura — Hechicero humano|Siempre Xathrid Slyblade|Hojastuta de Xathrid|Criatura — Asesino humano|Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlan tus oponentes.)\n{3}{B}: Hasta el final del turno, la Hojastuta de Xathrid pierde la habilidad de antimaleficio y gana las habilidades de dañar primero y toque mortal. (Hace daño de combate antes que las criaturas sin la habilidad de dañar primero. Cualquier cantidad de daño que haga a una criatura es suficiente para destruirla.) Xenagos, God of Revels|Xenagos, dios del deleite|Criatura encantamiento legendaria — Deidad|Indestructible.\nMientras tu devoción al rojo y al verde sea menor que siete, Xenagos no es una criatura.\nAl comienzo del combate en tu turno, otra criatura objetivo que controlas gana la habilidad de prisa y obtiene +X/+X hasta el final del turno, donde X es la fuerza de esa criatura. Xenagos, the Reveler|Xenagos, el juerguista|Planeswalker — Xenagos|+1: Agrega X manás de cualquier combinación de {R} y/o {G} a tu reserva de maná, donde X es el número de criaturas que controlas.\n0: Pon en el campo de batalla una ficha de criatura Sátiro verde y roja 2/2 con la habilidad de prisa.\n-6: Exilia las siete primeras cartas de tu biblioteca. Puedes poner en el campo de batalla cualquier cantidad de cartas de criatura y/o de tierra que se encuentren entre ellas. -Xenic Poltergeist|Poltergeist animista|| +Xenic Poltergeist|Poltergeist animista|Criatura - Espíritu|{T}: hasta el próximo mantenimiento, el artefacto que no sea criatura objetivo se convierte en un criatura artefacto con la fuerza y resistencia igual al coste de maná convertido. Xenograft|Xenoinjerto|Encantamiento|En cuanto el Xenoinjerto entre al campo de batalla, elige un tipo de criatura.\nCada criatura que controlas es del tipo elegido además de sus otros tipos. Yahenni's Expertise|Pericia de Yahenni|Conjuro|Todas las criaturas obtienen -3/-3 hasta el final del turno.\nPuedes lanzar una carta de tu mano con coste de maná convertido de 3 o menos sin pagar su coste de maná. Yahenni, Undying Partisan|Yahenni, partisano eterno|Criatura legendaria — Vampiro etergénito|Prisa.\nSiempre que una criatura que controla un oponente muera, pon un contador +1/+1 sobre Yahenni, partisano eterno.\nSacrificar otra criatura: Yahenni gana la habilidad de indestructible hasta el final del turno. Yamabushi's Flame|Llama del yamabushi|Instantáneo|La Llama del yamabushi hace 3 puntos de daño a la criatura o jugador objetivo. Si una criatura que recibió daño de esta manera fuera a ir a un cementerio este turno, en vez de eso, remuévela del juego. Yamabushi's Storm|Tormenta del yamabushi|Conjuro|La Tormenta del yamabushi hace 1 punto de daño a cada criatura. Si una criatura que recibió daño de esta manera fuera a ir a un cementerio este turno, en vez de eso, remuévela del juego. Yanling's Harbinger|Adalid de Yanling|Criatura — Ave|Vuela.\nCuando el Adalid de Yanling entre al campo de batalla, puedes buscar en tu biblioteca y/o cementerio una carta llamada Mu Yanling, Viento Celestial, mostrarla y ponerla en tu mano. Si buscas en tu biblioteca de esta manera, barájala. -Yare|Presteza|| +Yare|Presteza|Instantáneo|La criatura objetivo que el jugador defensor controla obtiene +3/+0 hasta el final del turno. Esa criatura puede bloquear hasta dos criaturas adicionales este turno. Yargle, Glutton of Urborg|Yargle, insaciable de Urborg|Criatura legendaria — Espíritu rana| Yarok's Fenlurker|Acechaciénagas de Yarok|Criatura — Horror|Cuando el Acechaciénagas de Yarok entre al campo de batalla, cada oponente exilia una carta de su mano.\n{2}{B}: El Acechaciénagas de Yarok obtiene +1/+1 hasta el final del turno. Yarok's Wavecrasher|Rompeolas de Yarok|Criatura — Elemental|Cuando el Rompeolas de Yarok entre al campo de batalla, regresa otra criatura que controlas a la mano de su propietario. Yarok, the Desecrated|Yarok, el Profanado|Criatura legendaria — Horror elemental|Toque mortal, vínculo vital.\nSi un permanente que entra al campo de batalla hace que se dispare una habilidad disparada de un permanente que controlas, esa habilidad se dispara una vez más. Yasova Dragonclaw|Yasova Garradragón|Criatura legendaria — Guerrero humano|Arrolla.\nAl comienzo del combate en tu turno, puedes pagar {1}{U/R}{U/R}. Si lo haces, gana el control de la criatura objetivo con fuerza menor a la de Yasova Garradragón que controla un oponente hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. -Yavimaya Ancients|Ancianos de Yavimaya|| -Yavimaya Ants|Hormigas de Yavimaya|| -Yavimaya Barbarian|Bárbaro de Yavimaya|| +Yavimaya Ancients|Ancianos de Yavimaya|Criatura - Pueblo-arbóreo|{G}: los Ancianos de Yavimaya gana +1/-2 hasta final del turno. +Yavimaya Ants|Hormigas de Yavimaya|Criatura - Insecto|Arrolla; prisa (Esta criatura puede atacar y {T} el turno en el que entra en juego.)\nMantenimiento Cumulativo: {G}{G} +Yavimaya Barbarian|Bárbaro de Yavimaya|Criatura - Bárbaro Elfo|Protección de azul Yavimaya Coast|Costa de Yavimaya|Tierra|{T}: Agrega {1} a tu reserva de maná.\n{T}: Agrega {G} o {U} a tu reserva de maná. La Costa de Yavimaya te hace 1 punto de daño. Yavimaya Dryad|Dríada de Yavimaya|Criatura — Dríada|Cruza bosques.\nCuando la Dríada de Yavimaya entre en juego, puedes buscar en tu biblioteca una carta de bosque y ponerla en juego girada bajo el control del jugador objetivo. Si lo haces, baraja tu biblioteca. Yavimaya Elder|Anciano de Yavimaya|Criatura — Druida humano|Cuando el Anciano de Yavimaya muera, puedes buscar en tu biblioteca hasta dos cartas de tierra básica, mostrarlas, ponerlas en tu mano y luego barajar tu biblioteca.\n{2}, sacrificar al Anciano de Yavimaya: Roba una carta. Yavimaya Enchantress|Hechicera de Yavimaya|Criatura — Druida humano|La Hechicera de Yavimaya obtiene +1/+1 por cada encantamiento en el campo de batalla. -Yavimaya Gnats|Mosquitos del Yavimaya|| -Yavimaya Granger|Grajero de Yavimaya|| -Yavimaya Hollow|Hondonada de Yavimaya|| -Yavimaya Kavu|Kavu de Yavimaya|| +Yavimaya Gnats|Mosquitos del Yavimaya|Criatura - Insecto|Vuela\n{G}: regenera los Mosquitos del Yavimaya. +Yavimaya Granger|Grajero de Yavimaya|Criatura - Elfo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando el Granjero de Yavimaya entra en juego, busca en tu biblioteca una carta de tierra básica, pon esa carta en el campo de batalla girada, y luego baraja tu biblioteca. +Yavimaya Hollow|Hondonada de Yavimaya|Tierra Legendaria| +Yavimaya Kavu|Kavu de Yavimaya|Criatura - Kavu|La fuerza del Kavu de Yavimaya es igual al número de criaturas rojas en juego.\nLa resistencia del Kavu de Yavimaya es igual al número de criaturas verde en juego. Yavimaya Sapherd|Sapropastor de Yavimaya|Criatura — Hongo|Cuando el Sapropastor de Yavimaya entre al campo de batalla, crea una ficha de criatura Saprolín verde 1/1. -Yavimaya Scion|Retoño de Yavimaya|| +Yavimaya Scion|Retoño de Yavimaya|Criatura - Pueblo-arbóreo|Protección contra artefactos. Yavimaya Wurm|Sierpe de Yavimaya|Criatura — Sierpe|Arrolla. (Si esta criatura fuera a asignar suficiente daño a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del daño al jugador o planeswalker defensor.) -Yavimaya's Embrace|Abrazo de Yavimaya|| +Yavimaya's Embrace|Abrazo de Yavimaya|Encantamiento - Aura|Tú controlas la criatura encantada.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de arrollar. Yawgmoth Demon|Demonio de Yawgmoth|Criatura — Demonio|Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nDaña primero. (Esta criatura hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)\nAl comienzo de tu mantenimiento, puedes sacrificar un artefacto. Si no lo haces, gira el Demonio de Yawgmoth y te hace 2 puntos de daño. -Yawgmoth's Agenda|Agenda de Yawgmonth|| -Yawgmoth's Bargain|Oferta de Yawgmoth|| -Yawgmoth's Edict|Edicto de Yawgmoth|| +Yawgmoth's Agenda|Agenda de Yawgmonth|Encantamiento|No juegues más que un hechizo cada turno.\nJuega las cartas de tu cementerio como si estuvieran en tu mano.\nSi una carta se va a tu cementerio de alguna forma, en vez de eso retírala del juego. +Yawgmoth's Bargain|Oferta de Yawgmoth|Encantamiento|Saltate tu paso de robar.\nPaga 1 vida; roba una carta. +Yawgmoth's Edict|Edicto de Yawgmoth|Encantamiento|Siempre que un oponente juegue un hechizo blanco, ese jugador pierde 1 vida y ganas 1 vida. Yawgmoth's Vile Offering|Ofrenda vil de Yawgmoth|Conjuro legendario|(Solo puedes lanzar un conjuro legendario si controlas una criatura o planeswalker legendario.)\nPon en el campo de batalla bajo tu control hasta una carta de criatura o planeswalker objetivo de un cementerio. Destruye hasta una criatura o planeswalker objetivo. Exilia la Ofrenda vil de Yawgmoth. -Yawgmoth's Will|Voluntad de Yawgmoth|| +Yawgmoth's Will|Voluntad de Yawgmoth|Conjuro|Hasta el final del turno, puedes jugar las cartas en tu cementerio como si estuvieran en tu mano.\nSi una carta se pone en tu cementerio este turno, retira del juego esa carta en vez. Yawgmoth, Thran Physician|Yawgmoth, médico thran|Criatura legendaria — Clérigo humano|Protección contra Humanos.\nPagar 1 vida, sacrificar otra criatura: Pon un contador -1/-1 sobre hasta una criatura objetivo y roba una carta.\n{B}{B}, descartar una carta: Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.) Yawning Fissure|Fisura profunda|Conjuro|Cada oponente sacrifica una tierra. Yennett, Cryptic Sovereign|Yennett, soberana críptica|Criatura legendaria — Esfinge|Vuela, vigilancia, amenaza.\nSiempre que Yennett, soberana críptica ataque, muestra la primera carta de tu biblioteca. Si el coste de maná convertido de esa carta es impar, puedes lanzarla sin pagar su coste de maná. De lo contrario, roba una carta. @@ -18518,19 +18518,19 @@ Zada's Commando|Comando de Zada|Criatura — Arquero trasgo aliado|Daña primero Zada, Hedron Grinder|Zada, trituraedros|Criatura legendaria — Trasgo aliado|Siempre que lances un hechizo de instantáneo o de conjuro que solo haga objetivo a Zada, trituraedros, copia ese hechizo por cada otra criatura que controlas a la que pudiera hacer objetivo el hechizo. Cada copia hace objetivo a cada una de esas otras criaturas. Zahid, Djinn of the Lamp|Zahid, djinn de la lámpara|Criatura legendaria — Djinn|Puedes pagar {3}{U} y girar un artefacto enderezado que controlas en vez de pagar el coste de maná de este hechizo.\nVuela. Zameck Guildmage|Mago del gremio de Zameck|Criatura — Hechicero elfo|{G}{U}: Este turno, cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella.\n{G}{U}, remover un contador +1/+1 de una criatura que controlas: Roba una carta. -Zanam Djinn|Djinn Zanam|| +Zanam Djinn|Djinn Zanam|Criatura - Djinn|Vuela\nEl Djinn Zanam obtiene -2/-2 mientras el azul sea el color más común entre todos los permanentes o empata con el más común. Zanikev Locust|Langosta de Zánikev|Criatura — Insecto|Vuela.\nCarroñar {2}{B}{B}. ({2}{B}{B}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carroñar como un conjuro.) -Zap|Zas|| +Zap|Zas|Instantáneo|El Zas hace 1 punto de daño a la criatura o jugador objetivo.\nRoba una carta. Zarichi Tiger|Tigre zarichi|Criatura — Felino|{1}{W}, {T}: Ganas 2 vidas. Zealot il-Vec|Fanático il-Vec|Criatura — Rebelde humano|Se desvanece (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)\nSiempre que el Fanático il-Vec ataque y no sea bloqueado, puedes hacer que le haga 1 punto de daño a la criatura objetivo. Si lo haces, prevén todo el daño de combate que el Fanático il-Vec fuera a hacer este turno. Zealot of the God-Pharaoh|Fanático del Dios Faraón|Criatura — Arquero minotauro|{4}{R}: El Fanático del Dios Faraón hace 2 puntos de daño al oponente objetivo. -Zealots en-Dal|Fanáticos en-Dal|| +Zealots en-Dal|Fanáticos en-Dal|Criatura - Soldado Humano|Al comienzo de tu mantenimiento, si todos los permanentes no tierras que controlas son blancos, ganas 1 vida. Zealous Conscripts|Conscriptos fervientes|Criatura — Guerrero humano|Prisa.\nCuando los Conscriptos fervientes entren al campo de batalla, gana el control del permanente objetivo hasta el final del turno. Endereza ese permanente. Gana la habilidad de prisa hasta el final del turno. Zealous Guardian|Guardián ferviente|Criatura — Soldado kithkin|Destello. Zealous Inquisitor|Inquisidor ferviente|Criatura — Clérigo humano|{1}{W}: El siguiente punto de daño que se le fuera a hacer al Inquisidor ferviente este turno, en vez de eso, se le hace a la criatura objetivo. Zealous Persecution|Persecusión ferviente|Instantáneo|Hasta el final del turno, las criaturas que controlas obtienen +1/+1 y las criaturas que controlan tus oponentes obtienen -1/-1. Zealous Strike|Ataque ferviente|Instantáneo|La criatura objetivo obtiene +2/+2 y gana la habilidad de dañar primero hasta el final del turno. -Zebra Unicorn|Unicornio cebrado|| +Zebra Unicorn|Unicornio cebrado|Criatura - Unicornio|Siempre que el Unicornio cebrado hace daño, gana esa cantidad de vidas. Zedruu the Greathearted|Zedruu la de Corazón Grande|Criatura legendaria — Monje minotauro|Al comienzo de tu mantenimiento, ganas X vidas y robas X cartas, donde X es el número de permanentes que controlan tus oponentes de los cuales eres propietario.\n{R}{W}{U}: El oponente objetivo gana el control del permanente objetivo que controlas. Zegana, Utopian Speaker|Zegana, portavoz utópica|Criatura legendaria — Hechicero tritón|Cuando Zegana, portavoz utópica entre al campo de batalla, si controlas otra criatura con un contador +1/+1 sobre ella, roba una carta.\n{4}{G}{U}: Adaptar 4. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon cuatro contadores +1/+1 sobre ella.)\nCada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de arrollar. Zektar Shrine Expedition|Expedición al altar Zektar|Encantamiento|Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de búsqueda sobre la Expedición al altar Zektar.\nRemover tres contadores de búsqueda de la Expedición al altar Zektar y sacrificarla: Pon en el campo de batalla una ficha de criatura Elemental roja 7/1 con las habilidades de prisa y arrollar. Exíliala al comienzo del próximo paso final. @@ -18539,54 +18539,54 @@ Zendikar Incarnate|Encarnación de Zendikar|Criatura — Elemental|La fuerza de Zendikar Resurgent|Zendikar renaciente|Encantamiento|Siempre que gires una tierra para obtener maná, agrega un maná a tu reserva de maná de algún tipo que produzca esa tierra. (Los tipos de maná son blanco, azul, negro, rojo, verde e incoloro.)\nSiempre que lances un hechizo de criatura, roba una carta. Zendikar's Roil|La Turbulencia de Zendikar|Encantamiento|Siempre que una tierra entre al campo de batalla bajo tu control, pon en el campo de batalla una ficha de criatura Elemental verde 2/2. Zenith Seeker|Buscador del cénit|Criatura — Hechicero ave|Vuela.\nSiempre que actives una habilidad de ciclo o descartes una carta, la criatura objetivo gana la habilidad de volar hasta el final del turno. -Zephid's Embrace|Abrazo del céfido|| -Zephid|Céfido|| +Zephid's Embrace|Abrazo del céfido|Encantamiento - Aura|La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. No puede ser objetivo de hechizos ni habilidades. +Zephid|Céfido|Criatura - Ilusión|Vuela.\nEl Céfido no puede ser objetivo de hechizos ni habilidades. Zephyr Charge|Carga del céfiro|Encantamiento|{1}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. -Zephyr Falcon|Halcón del céfiro|| +Zephyr Falcon|Halcón del céfiro|Criatura - Ave|Vuela\nEl Halcón del céfiro no se gira al atacar. Zephyr Net|Red del céfiro|Encantamiento — Aura|Encantar criatura.\nLa criatura encantada tiene las habilidades de defensor y volar. Zephyr Scribe|Escriba del céfiro|Criatura — Monje humano|{U}, {T}: Roba una carta, luego descarta una carta.\nSiempre que lances un hechizo que no sea de criatura, endereza el Escriba del céfiro. Zephyr Spirit|Espíritu del céfiro|Criatura — Espíritu|Cuando la Espíritu del céfiro bloquee, regrésala a la mano de su propietario. Zephyr Sprite|Hada del céfiro|Criatura — Hada|Vuela. -Zerapa Minotaur|Minotauro de Zerapa|| +Zerapa Minotaur|Minotauro de Zerapa|Criatura - Minotauro|Daña Primero.\n{2}: el Minotauro de Zerapa pierde la habilidad de dañar primero hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Zetalpa, Primal Dawn|Zetalpa, la Aurora Primigenia|Criatura legendaria — Dinosaurio anciano|Vuela, daña dos veces, vigilancia, arrolla, indestructible. Zhalfirin Commander|Comandante zhalfirino|Criatura — Caballero humano|Flanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{1}{W}{W}: El Caballero objetivo obtiene +1/+1 hasta el final del turno. -Zhalfirin Crusader|Cruzado zhalfirino|| +Zhalfirin Crusader|Cruzado zhalfirino|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{1}{W}: la siguiente vez que el Cruzado zhalfirino fuera a recibir daño este turno en vez de eso la criatura objetivo es dañada. Zhalfirin Decoy|Señuelo zhalfirino|Criatura — Soldado humano|{T}: Gira la criatura objetivo. Activa esta habilidad solo si hiciste que una criatura entrara al campo de batalla bajo tu control este turno. -Zhalfirin Knight|Caballero zhalfirino|| +Zhalfirin Knight|Caballero zhalfirino|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{W} {W}: el Caballero zhalfirino gana la habilidad de dañar primero hasta el final del turno. Zhalfirin Void|Vacío zhalfirino|Tierra|Cuando el Vacío zhalfirino entre al campo de batalla, adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)\n{T}: Agrega {C}. Zhur-Taa Ancient|Antiguo Zhur-Taa|Criatura — Bestia|Siempre que un jugador gire una tierra para obtener maná, ese jugador agrega un maná de un tipo que produjo esa tierra a su reserva de maná. Zhur-Taa Druid|Druida Zhur-Taa|Criatura — Druida humano|{T}: Agrega {G} a tu reserva de maná.\nSiempre que gires al Druida Zhur-Taa para obtener maná, le hace 1 punto de daño a cada oponente. Zhur-Taa Goblin|Trasgo Zhur-Taa|Criatura — Berserker trasgo|Insurgencia. (Esta criatura entra al campo de batalla con lo que elijas: un contador +1/+1 o la habilidad de prisa.) Zhur-Taa Swine|Puerco Zhur-Taa|Criatura — Jabalí|Empujón — {1}{R}{G}, descartar el Puerco Zhur-Taa: La criatura atacante objetivo obtiene +5/+4 hasta el final del turno. -Zirilan of the Claw|Zirilan de la Garra|| +Zirilan of the Claw|Zirilan de la Garra|Criatura Legendaria - Chamán Viashino|{1}{R}{R}, {T}: busca en tu biblioteca una carta de Dragón y ponla en juego. Despues baraja tu biblioteca. Ese Dragón gana la habilidad de prisa hasta el final del turno. Al final del turno remuevelo del juego.(La criatura puede atacar y {T} el turno en el que entra en juego). Zo-Zu the Punisher|Zo-Zu el castigador|Criatura legendaria - Guerrero trasgo|Siempre que una tierra entre en juego, Zo-Zu el castigador hace 2 puntos de daño al controlador de esa tierra. Zodiac Monkey|Mono del zodíaco|Criatura — Simio|Cruza bosques. (Esta criatura es imbloqueable mientras el jugador defensor controle un bosque.) Zoetic Cavern|Caverna zoética|Tierra|{T}: Agrega {1} a tu reserva de maná.Metamorfosis {2}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Zof Shade|Sombra de Zof|Criatura — Sombra|{2}{B}: La Sombra de Zof obtiene +2/+2 hasta el final del turno. Zombie Apocalypse|Apocalipsis zombie|Conjuro|Regresa todas las cartas de criatura Zombie de tu cementerio al campo de batalla giradas, luego destruye todos los Humanos. Zombie Assassin|Asesino zombie|Criatura — Asesino zombie|{T}, remover del juego dos cartas de tu cementerio y el Asesino zombie: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. -Zombie Boa|Boa Zombie|| +Zombie Boa|Boa Zombie|Criatura - Vibora Zombie|{1}{B}: Elige un color. Siempre que la Boa zombie sea bloqueada por una criatura de ese color este turno, destruye esa criatura. Juega esta habilidad sólo en cualquier momento en que pudieras jugar un conjuro. Zombie Brute|Bruto zombie|Criatura — Zombie|Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Zombie que muestres de tu mano.)\nArrolla. Zombie Cannibal|Caníbal zombie|Criatura — Zombie|Siempre que el Caníbal zombie haga daño de combate a un jugador, puedes remover del juego la carta objetivo del cementerio de ese jugador. Zombie Cutthroat|Degollador zombie|Criatura — Zombie|Metamorfosis - Pagar 5 vidas. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Zombie Goliath|Goliat zombie|Criatura — Gigante zombie| Zombie Infestation|Infestación de zombies|Encantamiento|Descartar dos cartas de tu mano: Pon en juego una ficha de criatura Zombie negra 2/2. -Zombie Master|Señor de los Zombies|| -Zombie Mob|Horda de zombis|| +Zombie Master|Señor de los Zombies|Criatura - Zombie|Todos los zombis tienen "{B}: regenera esta criatura" y cruzan pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Zombie Mob|Horda de zombis|Criatura - Zombie|La Horda de zombis entra en juego con un contador +1/+1 por cada criatura en tu cementerio.\nCuando la Horda de zombis entra en juego, retira del juego todas las cartas de criaturas en tu cementerio. Zombie Musher|Zombie conductor de trineo|Criatura nevada — Zombie|Cruza tierras nevadas.\n{S}: Regenera el Zombie conductor de trineo. ({S} puede pagarse con un maná de un permanente nevado.) Zombie Outlander|Forastero zombie|Criatura — Explorador zombie|Protección contra verde. -Zombie Scavengers|Zombis saqueadores|| +Zombie Scavengers|Zombis saqueadores|Criatura - Zombie|Retira del juego la carta de criatura superior de tu cementerio: regenera los Zombis saqueadores. Zombie Trailblazer|Pionero zombie|Criatura — Zombie|Girar un Zombie enderezado que controles: La tierra objetivo es un pantano hasta el final del turno.\nGirar un Zombie enderezado que controles: La criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno. Zombify|Zombificar|Conjuro|Regresa la carta de criatura objetivo de tu cementerio al juego. Zoologist|Zoólogo|Criatura — Druida|{3}{G}, {T}: Muestra la carta de la parte superior de tu biblioteca. Si es una carta de criatura, ponla en juego. Si no, ponla en tu cementerio. -Zuberi, Golden Feather|Zuberi, Pluma Dorada|| +Zuberi, Golden Feather|Zuberi, Pluma Dorada|Criatura Legendaria - Grifo|Vuela\nTodos los otros grifos obtiene +1/+1. Zulaport Chainmage|Maga de cadenas de Zulaport|Criatura — Chamán humano aliado|Secuaz — {T}, girar un Aliado enderezado que controlas: El oponente objetivo pierde 2 vidas. Zulaport Cutthroat|Degollador de Zulaport|Criatura — Bribón humano aliado|Siempre que el Degollador de Zulaport u otra criatura que controlas muera, cada oponente pierde 1 vida y tú ganas 1 vida. Zulaport Enforcer|Coaccionador de Zulaport|Criatura — Guerrero humano|Subir de nivel {4}. ({4}: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)\nNIVEL 1-2\n3/3\nNIVEL 3+\n5/5\nEl Coaccionador de Zulaport no puede ser bloqueado excepto por criaturas negras. Zur the Enchanter|Zur el Encantador|Criatura legendaria — Hechicero humano|Vuela.\nSiempre que Zur el Encantador ataque, puedes buscar en tu biblioteca una carta de encantamiento con coste de maná convertido de 3 o menos y ponerla en juego. Si lo haces, baraja tu biblioteca. Zur's Weirding|Presagio de Zur|Encantamiento|Los jugadores juegan mostrando sus manos.Si un jugador fuera a robar una carta, en vez de eso, la muestra.\n Luego cualquier otro jugador puede pagar 2 vidas. Si algún jugador lo hace, pon esa carta en el cementerio de su propietario. De lo contrario, el jugador roba la carta. -Zuran Enchanter|Encantador zurano|| -Zuran Orb|Orbe zurano|| -Zuran Spellcaster|Taumaturgo zurano|| +Zuran Enchanter|Encantador zurano|Criatura - Hechicero Humano|{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo durante tu turno. +Zuran Orb|Orbe zurano|Artefacto|Sacrificar una tierra: ganas 2 vidas. +Zuran Spellcaster|Taumaturgo zurano|Criatura - Hechicero Humano|{T}: El Taumaturgo Zurano hace 1 punto de daño al jugador o criatura objetivo. Zurgo Bellstriker|Zurgo, el campanero|Criatura legendaria — Guerrero orco|Zurgo, el campanero no puede bloquear a criaturas con fuerza de 2 o más.\nRapidez {1}{R}. (Puedes lanzar este hechizo por su coste de rapidez. Si lo haces, gana la habilidad de prisa y regresa del campo de batalla a la mano de su propietario al comienzo del próximo paso final.) Zurgo Helmsmasher|Zurgo Aplastacráneos|Criatura legendaria — Guerrero orco|Prisa.\nZurgo Aplastacráneos ataca cada combate si puede.\nZurgo Aplastacráneos tiene la habilidad de indestructible mientras sea tu turno.\nSiempre que una criatura que haya recibido daño de Zurgo Aplastacráneos este turno muera, pon un contador +1/+1 sobre Zurgo Aplastacráneos. diff --git a/forge-gui/res/languages/cardnames-it-IT.txt b/forge-gui/res/languages/cardnames-it-IT.txt new file mode 100644 index 00000000000..cddf7024d94 --- /dev/null +++ b/forge-gui/res/languages/cardnames-it-IT.txt @@ -0,0 +1,18265 @@ +Abandon Hope|Abbandonare la Speranza|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte. \nGuarda la mano dell'avversario bersaglio e scegli X carte da essa. Quel giocatore scarta quelle carte. +Abandon Reason|Abbandonare la Ragione|Istantaneo|Fino a due creature bersaglio prendono +1/+0 e hanno attacco improvviso fino alla fine del turno. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Abandoned Outpost|Avamposto Abbandonato|Terra|L'Avamposto Abbandonato entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. \n{T}, Sacrifica l'Avamposto Abbandonato: Aggiungi un mana di un qualsiasi colore. +Abandoned Sarcophagus|Sarcofago Abbandonato|Artefatto|Puoi lanciare carte non terra con ciclo dal tuo cimitero. \nSe una carta con ciclo sta per essere messa nel tuo cimitero da qualsiasi zona e non è stata ciclata, invece esiliala. +Abattoir Ghoul|Ghoul del Mattatoio|Creatura - Zombie|Attacco improvviso \nOgniqualvolta una creatura a cui il Ghoul del Mattatoio ha inflitto danno in questo turno muore, guadagni punti vita pari alla costituzione di quella creatura. +Abbey Gargoyles|Gargoyle dell'Abbazia|Creatura - Gargoyle|Volare, protezione dal rosso +Abbey Griffin|Grifone dell'Abbazia|Creatura - Grifone|Volare, cautela +Abbey Matron|Matrona dell'Abbazia|Creatura - Chierico Umano|{W}, {T}: La Matrona dell'Abbazia prende +0/+3 fino alla fine del turno. +Abbot of Keral Keep|Abate del Torrione Keral|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nQuando l'Abate del Torrione Keral entra nel campo di battaglia, esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. +Abduction|Rapimento|Incantesimo - Aura|Incanta creatura \nQuando il Rapimento entra nel campo di battaglia, STAPpa la creatura incantata. \nPrendi il controllo della creatura incantata. \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. +Aberrant Researcher|Ricercatore Aberrante|Creatura - Insetto Umano|Volare \nAll'inizio del tuo mantenimento, metti nel tuo cimitero la prima carta del tuo grimorio. Se è una carta istantaneo o stregoneria, trasforma il Ricercatore Aberrante. +Abeyance|Quiescenza|Istantaneo|Fino alla fine del turno, il giocatore bersaglio non può lanciare magie istantaneo o stregoneria, e quel giocatore non può attivare abilità che non siano abilità di mana. \nPesca una carta. +Abzan Kin-Guard|Guardia della Stirpe Abzan|Creatura - Guerriero Umano|La Guardia della Stirpe Abzan ha legame vitale fintanto che controlli un permanente bianco o nero. +Abzan Runemark|Marchio Runico Abzan|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nLa creatura incantata ha cautela fintanto che controlli un permanente nero o verde. +Abzan Skycaptain|Capitana dei Cieli Abzan|Creatura - Soldato Uccello|Volare \nQuando la Capitana dei Cieli Abzan muore, sostieni 2.(Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) +Academy Drake|Draghetto dell'Accademia|Creatura - Draghetto|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nVolare \nSe il Draghetto dell'Accademia è stato potenziato, entra nel campo di battaglia con due segnalini +1/+1. +Academy Journeymage|Maga Veterana dell'Accademia|Creatura - Mago Umano|Questa magia costa {1} in meno per essere lanciata se controlli un Mago. \nQuando la Maga Veterana dell'Accademia entra nel campo di battaglia, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. +Academy Raider|Razziatore dell'Accademia|Creatura - Guerriero Umano|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nOgniqualvolta il Razziatore dell'Accademia infligge danno da combattimento a un giocatore, puoi scartare una carta. Se lo fai, pesca una carta. +Academy Rector|Rettore dell'Accademia|Creatura - Chierico Umano|Quando il Rettore dell'Accademia muore, puoi esiliarlo. Se lo fai, passa in rassegna il tuo grimorio per una carta incantesimo e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Academy Researchers|Ricercatori dell'Accademia|Creatura - Mago Umano|Quando i Ricercatori dell'Accademia entrano nel campo di battaglia, puoi mettere nel campo di battaglia una carta Aura dalla tua mano assegnata ai Ricercatori dell'Accademia. +Academy Ruins|Rovine dell'Accademia|Terra Leggendaria|{T}: Aggiungi {U}. \n{1}{U}, {T}: Metti una carta artefatto bersaglio dal tuo cimitero in cima al tuo grimorio. +Accelerated Mutation|Mutazione Accelerata|Istantaneo|Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il maggiore costo di mana convertito tra i permanenti che controlli. +Accelerate|Accelerare|Istantaneo|Una creatura bersaglio guadagna rapidità fino alla fine del turno. \nPesca una carta. +Acceptable Losses|Perdite Accettabili|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta a caso. \nLe Perdite Accettabili infliggono 5 danni a una creatura bersaglio. +Acclaimed Contender|Contendente Acclamata|Creatura - Cavaliere Umano|Quando la Contendente Acclamata entra nel campo di battaglia, se controlli un altro Cavaliere, guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta Cavaliere, Aura, Equipaggiamento o artefatto leggendario scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Accomplished Automaton|Abile Automa|Creatura Artefatto - Costrutto|Fabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Accorder Paladin|Concorde Paladino|Creatura - Cavaliere Umano|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) +Abhorrent Overlord|Signore Supremo Ripugnante|Creatura - Demone|Volare \nQuando il Signore Supremo Ripugnante entra nel campo di battaglia, crea un numero di pedine creatura Arpia 1/1 nere con volare pari alla tua devozione al nero. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) \nAll'inizio del tuo mantenimento, sacrifica una creatura. +Abjure|Abiura|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un permanente blu. \nNeutralizza una magia bersaglio. +Abnormal Endurance|Resistenza Anomala|Istantaneo|Fino alla fine del turno, una creatura bersaglio prende +2/+0 e ha "Quando questa creatura muore, rimettila sul campo di battaglia TAPpata sotto il controllo del suo proprietario". +Abolisher of Bloodlines|Mietitrice di Stirpi|Creatura - Vampiro Eldrazi|Volare \nQuando questa creatura si trasforma nella Mietitrice di Stirpi, un avversario bersaglio sacrifica tre creature. +Abolish|Abolire|Istantaneo|Puoi scartare una carta Pianura anziché pagare il costo di mana di questa magia. \nDistruggi un artefatto o un incantesimo bersaglio. +Abominable Treefolk|Silvantropo Abominevole|Creatura Neve - Silvantropo|Travolgere \nLa forza e la costituzione del Silvantropo Abominevole sono pari al numero di permanenti neve che controlli. \nQuando il Silvantropo Abominevole entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Abomination of Gudul|Abominio di Gudul|Creatura - Orrore|Volare \nOgniqualvolta l'Abominio di Gudul infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. \nMetamorfosi {2}{W}{G}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Abomination|Abominio|Creatura - Orrore|Ogniqualvolta l'Abominio blocca o viene bloccato da una creatura verde o bianca, distruggi quella creatura alla fine del combattimento. +Aboroth|Aboroth|Creatura - Aboroth|Mantenimento cumulativo-Metti un segnalino -1/-1 su Aboroth. +Aboshan's Desire|Desiderio di Aboshan|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nSoglia - La creatura incantata ha velo fintanto che hai almeno sette carte nel tuo cimitero. (Non può essere bersaglio di magie o abilità.) +Aboshan, Cephalid Emperor|Aboshan, Imperatore Cefalide|Creatura Leggendaria - Cefalide|TAPpa un Cefalide STAPpato che controlli: TAPpa un permanente bersaglio. \n{U}{U}{U}: TAPpa tutte le creature senza volare. +About Face|Dietro Front|Istantaneo|Inverti i valori di forza e costituzione della creatura bersaglio fino alla fine del turno. +Abrade|Abrasione|Istantaneo|Scegli uno -
  • L'Abrasione infligge 3 danni a una creatura bersaglio. Distruggi un artefatto bersaglio.
  • +Abrupt Decay|Deterioramento Improvviso|Istantaneo|Questa magia non può essere neutralizzata. \nDistruggi un permanente non terra bersaglio con costo di mana convertito pari o inferiore a 3. +Absolute Grace|Grazia Assoluta|Incantesimo|Tutte le creature hanno protezione dal nero. +Absolute Law|Legge Assoluta|Incantesimo|Tutte le creature hanno protezione dal rosso. +Absolver Thrull|Thrull Assolutore|Creatura - Chierico Thrull|Tormentare (Quando questa creatura muore, esiliala ed essa va a tormentare una creatura bersaglio.) \nQuando il Thrull Assolutore entra nel campo di battaglia o la creatura che esso tormenta muore, distruggi un incantesimo bersaglio. +Absorb Vis|Assorbire Vis|Stregoneria|Un giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. \nCicloterra base {1}{B} ({1}{B}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Absorb|Assorbire|Istantaneo|Neutralizza una magia bersaglio. Guadagni 3 punti vita. +Abstruse Interference|Interferenza Enigmatica|Istantaneo|Vacuità (Questa carta non ha colore.) \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". ({U} rappresenta mana incolore.) +Abuna Acolyte|Accolito Abuna|Creatura - Chierico Felino|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \n{T}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura artefatto bersaglio in questo turno. +Abuna's Chant|Canto dell'Abuna|Istantaneo|Scegli uno -
  • Guadagni 5 punti vita.
  • Previeni i prossimi 5 danni che verrebbero inflitti alla creatura bersaglio in questo turno.
  • \nIntrecciare {2} +Abundance|Abbondanza|Incantesimo|Se stai per pescare una carta, puoi invece scegliere terra o non terra e rivelare carte dalla cima del tuo grimorio fino a che non riveli una carta del tipo scelto. Aggiungi quella carta alla tua mano e metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. +Abundant Growth|Crescita Abbondante|Incantesimo - Aura|Incanta terra \nQuando la Crescita Abbondante entra nel campo di battaglia, pesca una carta. \nLa terra incantata ha "{T}: Aggiungi un mana di un qualsiasi colore". +Abundant Maw|Fauce Colossale|Creatura - Sanguisuga Eldrazi|Emergere {6}{B} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, un avversario bersaglio perde 3 punti vita e tu guadagni 3 punti vita. +Abyssal Gatekeeper|Custode del Portale Abissale|Creatura - Orrore|Quando il Custode del Portale Abissale muore, ogni giocatore sacrifica una creatura. +Abyssal Horror|Orrore Abissale|Creatura - Orrore|Volare \nQuando l'Orrore Abissale entra nel campo di battaglia, il giocatore bersaglio scarta due carte. +Abyssal Hunter|Cacciatore degli Abissi|Creatura - Assassino Umano|{B}, {T}: TAPpa la creatura bersaglio. Il Cacciatore degli Abissi infligge a quella creatura un danno pari alla forza del Cacciatore degli Abissi. +Abyssal Nightstalker|Cacciatore Notturno Abissale|Creatura - Cacciatore-Notturno|Ogniqualvolta il Cacciatore Notturno Abissale attacca e non viene bloccato, il giocatore in difesa scarta una carta. +Abyssal Nocturnus|Notturio Abissale|Creatura - Orrore|Ogniqualvolta un avversario scarta una carta, il Notturio Abissale prende +2/+2 e guadagna paura fino alla fine del turno. +Abyssal Persecutor|Persecutore Abissale|Creatura - Demone|Volare, travolgere \nNon puoi vincere la partita e i tuoi avversari non possono perdere la partita. +Abyssal Specter|Spettro dell'Abisso|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. +Abzan Advantage|Vantaggio Abzan|Istantaneo|Un giocatore bersaglio sacrifica un incantesimo. Sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Abzan Ascendancy|Autorità Abzan|Incantesimo|Quando l'Autorità Abzan entra nel campo di battaglia, metti un segnalino +1/+1 su ogni creatura che controlli. \nOgniqualvolta una creatura non pedina che controlli muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Abzan Banner|Stendardo Abzan|Artefatto|{T}: Aggiungi {W}, {B} o {G}. \n{W}{B}{G}, {T}, Sacrifica lo Stendardo Abzan: Pesca una carta. +Abzan Battle Priest|Sacerdote Guerriero Abzan|Creatura - Chierico Umano|Perdurare {W} ({W}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha legame vitale. +Abzan Beastmaster|Domatore Abzan|Creatura - Sciamano Segugio|All'inizio del tuo mantenimento, pesca una carta se controlli la creatura con la costituzione maggiore o con costituzione maggiore a pari merito con un'altra creatura. +Abzan Charm|Talismano Abzan|Istantaneo|Scegli uno -
  • Esilia una creatura bersaglio con forza pari o superiore a 3. Pesca due carte e perdi 2 punti vita. Distribuisci due segnalini +1/+1 tra una o due creature bersaglio.
  • +Abzan Falconer|Falconiere Abzan|Creatura - Soldato Umano|Perdurare {W} ({W}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha volare. +Abzan Guide|Guida Abzan|Creatura - Guerriero Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nMetamorfosi {2}{W}{B}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Accorder's Shield|Scudo del Concorde|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+3 e ha cautela. (Attacca senza TAPpare.) \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Accumulated Knowledge|Conoscenza Accumulata|Istantaneo|Pesca una carta, poi pesca un ammontare di carte pari al numero di carte chiamate Conoscenza Accumulata presenti in tutti i cimiteri. +Accursed Centaur|Centauro Maledetto|Creatura - Centauro Zombie|Quando il Centauro Maledetto entra nel campo di battaglia, sacrifica una creatura. +Accursed Horde|Orda Maledetta|Creatura - Zombie|{1}{B}: Uno Zombie attaccante bersaglio ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messo nel cimitero del suo proprietario.) +Accursed Spirit|Spirito Maledetto|Creatura - Spirito|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Accursed Witch|Strega Maledetta|Creatura - Sciamano|Le magie lanciate dai tuoi avversari che bersagliano la Strega Maledetta costano 1 in meno per essere lanciate. \nQuando la Strega Maledetta muore, rimettila sul campo di battaglia trasformata sotto il tuo controllo e assegnata a un avversario bersaglio. +Acid Web Spider|Ragno dalla Tela Acida|Creatura - Ragno|Raggiungere \nQuando il Ragno dalla Tela Acida entra nel campo di battaglia, puoi distruggere un Equipaggiamento bersaglio. +Acid-Spewer Dragon|Drago Sputa-Acido|Creatura - Drago|Volare, tocco letale \nMegamorfosi {5}{B}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Drago Sputa-Acido viene girato a faccia in su, metti un segnalino +1/+1 su ogni altra creatura Drago che controlli. +Acidic Dagger|Pugnale Corrosivo|Artefatto|{4}, {T}: Ogniqualvolta la creatura bersaglio infligge danno da combattimento a una creatura non-Muro in questo turno, distruggi quella creatura non-Muro. Quando la creatura bersagliata lascia il campo di battaglia in questo turno, sacrifica il Pugnale Corrosivo. Attiva questa abilità solamente durante il combattimento, prima che vengano dichiarati i bloccanti. +Acidic Slime|Melma Acida|Creatura - Melma|Tocco letale \nQuando la Melma Acida entra nel campo di battaglia, distruggi un artefatto, un incantesimo o una terra bersaglio. +Acidic Sliver|Tramutante Corrosivo|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Questo permanente infligge 2 danni a un qualsiasi bersaglio". +Acidic Soil|Suolo Acido|Stregoneria|Il Suolo Acido infligge ad ogni giocatore un danno pari al numero di terre che controlla. +Acolyte of Xathrid|Accolita di Xathrid|Creatura - Chierico Umano|{1}{B}, {T}: Un giocatore bersaglio perde 1 punto vita. +Acolyte of the Inferno|Accolito dell'Inferno|Creatura - Monaco Umano|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nOgniqualvolta l'Accolito dell'Inferno viene bloccato da una creatura, infligge 2 danni a quella creatura. +Acolyte's Reward|Ricompensa dell'Accolito|Istantaneo|Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno, dove X è pari alla tua devozione al bianco. Se i danni vengono prevenuti in questo modo, la Ricompensa dell'Accolito infligge altrettanti danni ad un qualsiasi bersaglio. (La tua devozione al bianco è la somma dei {W} nel costo di mana dei permanenti che controlli.) +Acorn Catapult|Catapulta di Ghiande|Artefatto|{1}, {T}: La Catapulta di Ghiande infligge 1 danno ad un qualsiasi bersaglio. Il controllore di quella creatura o quel giocatore crea una pedina creatura Scoiattolo 1/1 verde. +Acorn Harvest|Raccolto di Ghiande|Stregoneria|Crea due pedine creatura Scoiattolo 1/1 verdi. \nFlashback - {1}{G}, Paga 3 punti vita. +Acquire|Acquisire|Stregoneria|Passa in rassegna il grimorio di un avversario bersaglio per una carta artefatto e mettila sul campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. +Acridian|Acridian|Creatura - Insetto|Eco {1}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) +Acrobatic Maneuver|Manovra Acrobatica|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. \nPesca una carta. +Act of Aggression|Atto d'Aggressione|Istantaneo|({P|R} può essere pagato con {R} o con 2 punti vita.) \nPrendi il controllo di una creatura bersaglio controllata da un avversario fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Act of Authority|Atto di Autorità|Incantesimo|Quando l'Atto di Autorità entra nel campo di battaglia, puoi esiliare un artefatto o un incantesimo bersaglio. \nAll'inizio del tuo mantenimento, puoi esiliare un artefatto o un incantesimo bersaglio. Se lo fai, il suo controllore prende il controllo dell'Atto di Autorità. +Act of Heroism|Atto di Eroismo|Istantaneo|STAPpa una creatura bersaglio. Prende +2/+2 fino alla fine del turno e può bloccare una creatura addizionale in questo turno. +Act of Treason|Atto di Tradimento|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Act on Impulse|Agire d'Impulso|Stregoneria|Esilia le prime tre carte del tuo grimorio. Fino alla fine del turno, puoi giocare le carte esiliate in questo modo. (Se lanci una magia in questo modo, paghi comunque i suoi costi. Puoi giocare una terra in questo modo solo se potresti giocarne una normalmente.) +Ad Nauseam|Ad Nauseam|Istantaneo|Rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi punti vita pari al costo di mana convertito di quella carta. Puoi ripetere questo procedimento un qualsiasi numero di volte. +Adamant Will|Volontà Adamantina|Istantaneo|Una creatura bersaglio prende +2/+2 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Adamaro, First to Desire|Adamaro, Primo a Desiderare|Creatura Leggendaria - Spirito|La forza e la costituzione di Adamaro, Primo a Desiderare sono ciascuna pari al numero di carte in mano all'avversario con il maggior numero di carte in mano. +Adanto Vanguard|Avanguardia di Adanto|Creatura - Soldato Vampiro|Fintanto che l'Avanguardia di Adanto attacca, prende +2/+0. \nPaga 4 punti vita: L'Avanguardia di Adanto ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Adanto, the First Fort|Adanto, il Primo Forte|Terra Leggendaria|(Si trasforma dallo Sbarco della Legione.) \n{T}: Aggiungi {W}. \n{2}{W}, {T}: Crea una pedina creatura Vampiro 1/1 bianca con legame vitale. +Adaptive Automaton|Automa Adattivo|Creatura Artefatto - Costrutto|Mentre l'Automa Adattivo entra nel campo di battaglia, scegli un tipo di creatura. \nL'Automa Adattivo ha il tipo scelto in aggiunta ai suoi altri tipi. \nLe altre creature che controlli del tipo scelto prendono +1/+1. +Adaptive Snapjaw|Mordifauce Adattiva|Creatura - Bestia Lucertola|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Adarkar Sentinel|Sentinella di Adarkar|Creatura Artefatto - Soldato|{1}: La Sentinella di Adarkar prende +0/+1 fino alla fine del turno. +Adarkar Unicorn|Unicorno dell'Adarkar|Creatura - Unicorno|{T}: Aggiungi {U} oppure {U}{U}. Spendi questo mana solo per pagare costi di mantenimento cumulativo. +Adarkar Valkyrie|Valchiria dell'Adarkar|Creatura Neve - Angelo|Volare, cautela \n{T}: Quando una creatura bersaglio diversa dalla Valchiria dell'Adarkar muore in questo turno, rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Adarkar Wastes|Distese dell'Adarkar|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {U}. Le Distese dell'Adarkar ti infliggono 1 danno. +Adarkar Windform|Ventiforme dell'Adarkar|Creatura Neve - Illusione|Volare \n{1}{S}: La creatura bersaglio perde volare fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) +Adder-Staff Boggart|Boggart col Bastone Vipera|Creatura - Guerriero Goblin|Quando il Boggart col Bastone Vipera entra nel campo di battaglia, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sul Boggart col Bastone Vipera. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Addle|Confondere|Stregoneria|Scegli un colore. Il giocatore bersaglio rivela la sua mano e tu scegli da essa una carta di quel colore. Quel giocatore scarta quella carta. +Adeliz, the Cinder Wind|Adeliz, il Vento di Brace|Creatura Leggendaria - Mago Umano|Volare, rapidità \nOgniqualvolta lanci una magia istantaneo o stregoneria, i Maghi che controlli prendono +1/+1 fino alla fine del turno. +Admiral Beckett Brass|Ammiraglio Beckett Cuor di Bronzo|Creatura Leggendaria - Pirata Umano|Gli altri Pirati che controlli prendono +1/+1. \nAll'inizio della tua sottofase finale, prendi il controllo di un permanente non terra bersaglio controllato da un giocatore a cui è stato inflitto danno da combattimento da tre o più Pirati in questo turno. +Admiral's Order|Ordine dell'Ammiraglio|Istantaneo|Incursione - Se hai attaccato con una creatura in questo turno, puoi pagare {U} invece di pagare il costo di mana di questa magia. \nNeutralizza una magia bersaglio. +Admonition Angel|Angelo del Monito|Creatura - Angelo|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi esiliare un permanente non terra bersaglio diverso dall'Angelo del Monito. \nQuando l'Angelo del Monito lascia il campo di battaglia, rimetti sul campo di battaglia tutte le carte esiliate da esso sotto il controllo dei rispettivi proprietari. +Adorned Pouncer|Assalitore Ornato|Creatura - Felino|Doppio attacco \nEternare {3}{W}{W} ({3}{W}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Felino Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Advance Scout|Esploratore Avanzato|Creatura - Esploratore Soldato Umano|Attacco improvviso \n{W}: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Advanced Hoverguard|Aerocustode in Avanscoperta|Creatura - Drone|Volare \n{U}: L'Aerocustode in Avanscoperta guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Advanced Stitchwing|Alacucita in Avanscoperta|Creatura - Orrore Zombie|Volare \n{2}{U}, Scarta due carte: Rimetti sul campo di battaglia l'Alacucita in Avanscoperta TAPpato dal tuo cimitero. +Advent of the Wurm|Venuta del Wurm|Istantaneo|Crea una pedina creatura Wurm 5/5 verde con travolgere. +Adventuring Gear|Dotazione dell'Avventuriero|Artefatto - Equipaggiamento|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, la creatura equipaggiata prende +2/+2 fino alla fine del turno. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Adventurous Impulse|Impulso Avventuroso|Stregoneria|Guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta creatura o terra scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Adverse Conditions|Condizioni Avverse|Istantaneo|Vacuità (Questa carta non ha colore.) \nTAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. Crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Advice from the Fae|Consiglio degli Spiritelli|Stregoneria|({2|L} può essere pagato con due mana qualsiasi o con {U}. Il costo di mana convertito di questa carta è 6.) \nGuarda le prime cinque carte del tuo grimorio. Se controlli più creature di qualsiasi altro giocatore, aggiungi alla tua mano due di quelle carte. Altrimenti, aggiungi alla tua mano una di quelle carte. Poi metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Advocate of the Beast|Fautore delle Bestie|Creatura - Sciamano Elfo|All'inizio della tua sottofase finale, metti un segnalino +1/+1 su una creatura Bestia bersaglio che controlli. +Aegis Angel|Angelo dell'Egida|Creatura - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando l'Angelo dell'Egida entra nel campo di battaglia, un altro permanente bersaglio ha indistruttibile fintanto che controlli l'Angelo dell'Egida. (Gli effetti che dicono "distruggi" non lo distruggono. Una creatura con indistruttibile non può essere distrutta dal danno.) +Aegis Automaton|Automa dell'Egida|Creatura Artefatto - Costrutto|{4}{W}: Fai tornare un'altra creatura bersaglio che controlli in mano al suo proprietario. +Aegis of Honor|Egida dell'Onore|Incantesimo|{1}: La prossima volta che una magia istantaneo o stregoneria sta per infliggerti danno in questo turno, invece quella magia infligge quel danno al proprio controllore. +Aegis of the Gods|Egida degli Dei|Creatura Incantesimo - Soldato Umano|Hai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Aegis of the Heavens|Egida dei Cieli|Istantaneo|Una creatura bersaglio prende +1/+7 fino alla fine del turno. +Aegis of the Meek|Egida degli Umili|Artefatto|{1}, {T}: Una creatura 1/1 bersaglio prende +1/+2 fino alla fine del turno. +Aeon Chronicler|Cronista Secolare|Creatura - Avatar|La forza e la costituzione del Cronista Secolare sono pari al numero di carte nella tua mano. \nSospendere X-{X}{3}{U}. X non può essere 0. \nOgniqualvolta viene rimosso un segnalino tempo dal Cronista Secolare mentre è esiliato, pesca una carta. +Aeon Engine|Macchina degli Eoni|Artefatto|La Macchina degli Eoni entra nel campo di battaglia TAPpata. \n{T}, Esilia la Macchina degli Eoni: Inverti l'ordine di turno della partita. (Ad esempio, se il gioco procedeva in senso orario intorno al tavolo, ora procede in senso antiorario.) +Aerial Assault|Aggressione Aerea|Stregoneria|Distruggi una creatura TAPpata bersaglio. Guadagni 1 punto vita per ogni creatura con volare che controlli. +Aerial Caravan|Carovana Aerea|Creatura - Soldato Umano|Volare \n{1}{U}{U}: Esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. (Rivela la carta mentre la esili.) +Aerial Engineer|Ingegnera Aerea|Creatura - Artefice Umano|Fintanto che controlli un artefatto, l'Ingegnera Aerea prende +2/+0 e ha volare. +Aerial Formation|Formazione Aerea|Istantaneo|Sforzo - Questa magia costa {2}{U} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +1/+1 e ha volare fino alla fine del turno. +Aerial Guide|Guida Aerea|Creatura - Draghetto|Volare \nOgniqualvolta la Guida Aerea attacca, un'altra creatura attaccante bersaglio ha volare fino alla fine del turno. +Aerial Maneuver|Manovra Aerea|Istantaneo|Una creatura bersaglio prende +1/+1 e ha volare e attacco improvviso fino alla fine del turno. +Aerial Modification|Modifica Aerea|Incantesimo - Aura|Incanta creatura o Veicolo \nFintanto che il permanente incantato è un Veicolo, è una creatura in aggiunta ai suoi altri tipi. \nLa creatura incantata prende +2/+2 e ha volare. +Aerial Predation|Assalto Aereo|Istantaneo|Distruggi una creatura bersaglio con volare. Guadagni 2 punti vita. +Aerial Responder|Soccorritore Aereo|Creatura - Soldato Nano|Volare, cautela, legame vitale +Aerial Volley|Raffica Aerea|Istantaneo|La Raffica Aerea infligge 3 danni divisi a tua scelta tra una, due o tre creature bersaglio con volare. +Aerie Bowmasters|Maestri Arcieri del Nido|Creatura - Arciere Segugio|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMegamorfosi {5}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Aerie Mystics|Mistici del Nido|Creatura - Mago Uccello|Volare \n{1}{G}{U}: Le creature che controlli hanno velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilità.) +Aerie Ouphes|Ouphe del Nido|Creatura - Ouphe|Sacrifica gli Ouphe del Nido: Essi infliggono danno pari alla loro forza a una creatura bersaglio con volare. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Aerie Worshippers|Adoratrici del Nido|Creatura - Chierico Umano|Ispirazione - Ogniqualvolta le Adoratrici del Nido vengono STAPpate, puoi pagare {2}{U}. Se lo fai, crea una pedina creatura incantesimo Uccello 2/2 blu con volare. +Aeromunculus|Aeromuncolo|Creatura - Mutante Omuncolo|Volare \n{2}{G}{U}: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.) +Aeronaut Admiral|Ammiraglio Aeronauta|Creatura - Pilota Umano|Volare \nI Veicoli che controlli hanno volare. +Aeronaut Tinkerer|Aeronauta Sperimentatore|Creatura - Artefice Umano|L'Aeronauta Sperimentatore ha volare fintanto che controlli un artefatto. (Non può essere bloccato tranne che da creature con volare o raggiungere.) +Aesthir Glider|Aliante Aesthir|Creatura Artefatto - Costrutto Uccello|Volare \nL'Aliante Aesthir non può bloccare. +AEther Adept|Esperta dell'Etere|Creatura - Mago Umano|Quando l'Esperta dell'Etere entra nel campo di battaglia, il proprietario riprende in mano una creatura bersaglio. +AEther Barrier|Barriera Eterea|Incantesimo|Ogniqualvolta un giocatore lancia una magia creatura, quel giocatore sacrifica un permanente a meno che paghi {1}. +AEther Burst|Esplosione Eterea|Istantaneo|I proprietari riprendono in mano fino a X creature bersaglio, dove X è uno più il numero di carte Esplosione Eterea in tutti i cimiteri mentre lanci l'Esplosione Eterea. +AEther Charge|Carica Eterea|Incantesimo|Ogniqualvolta una Bestia entra nel campo di battaglia sotto il tuo controllo, puoi farle infliggere 4 danni a un avversario o a un planeswalker bersaglio. +Aether Chaser|Inseguitore d'Etere|Creatura - Artefice Umano|Attacco improvviso \nQuando l'Inseguitore d'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta l'Inseguitore d'Etere attacca, puoi pagare {E}{E}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +AEther Figment|Fantasma Etereo|Creatura - Illusione|Potenziamento {3} (Puoi pagare {3} addizionale quando lanci questa magia.) \nIl Fantasma Etereo non può essere bloccato. \nSe il Fantasma Etereo è stato potenziato, entra nel campo di battaglia con due segnalini +1/+1. +AEther Flash|Fiammata Eterea|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, la Fiammata Eterea le infligge 2 danni. +Aether Gale|Burrasca Eterea|Stregoneria|Fai tornare sei permanenti non terra bersaglio in mano ai rispettivi proprietari. +Aether Gust|Raffica Eterea|Istantaneo|Scegli una magia o un permanente bersaglio di colore rosso o verde. Il suo proprietario mette quel bersaglio in cima o in fondo al suo grimorio. +Aether Herder|Pastore dell'Etere|Creatura - Druido Artefice Elfo|Quando il Pastore dell'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta il Pastore dell'Etere attacca, puoi pagare {E}{E}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Aether Hub|Centro dell'Etere|Terra|Quando il Centro dell'Etere entra nel campo di battaglia, ottieni {E} (un segnalino energia). \n{T}: Aggiungi {U}. \n{T}, Paga {E}: Aggiungi un mana di un qualsiasi colore. +Aether Inspector|Ispettore dell'Etere|Creatura - Artefice Nano|Cautela \nQuando l'Ispettore dell'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta l'Ispettore dell'Etere attacca, puoi pagare {E}{E}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Aether Meltdown|Collasso dell'Etere|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura o Veicolo \nQuando il Collasso dell'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nIl permanente incantato prende -4/-0. +AEther Membrane|Membrana Eterea|Creatura - Muro|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta la Membrana Eterea blocca una creatura, il proprietario riprende in mano quella creatura alla fine del combattimento. +AEther Mutation|Mutazione Eterea|Stregoneria|Il proprietario riprende in mano una creatura bersaglio. Crea X pedine creatura Saprolingio 1/1 verdi, dove X è il costo di mana convertito di quella creatura. +Aether Poisoner|Avvelenatrice d'Etere|Creatura - Artefice Umano|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nQuando l'Avvelenatrice d'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta l'Avvelenatrice d'Etere attacca, puoi pagare {E}{E}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +AEther Rift|Frattura Eterea|Incantesimo|All'inizio del tuo mantenimento, scarta una carta a caso. Se scarti una carta creatura in questo modo, rimettila sul campo di battaglia dal tuo cimitero a meno che un qualsiasi giocatore paghi 5 punti vita. +AEther Shockwave|Onda d'Urto Eterea|Istantaneo|Scegli uno -
  • TAPpa tutti gli Spiriti. TAPpa tutte le creature non Spirito.
  • +AEther Snap|Schianto Etereo|Stregoneria|Rimuovi tutti i segnalini da tutti i permanenti ed esilia tutte le pedine. +AEther Spellbomb|Bombarcana Eterea|Artefatto|{U}, Sacrifica la Bombarcana Eterea: Il proprietario riprende in mano una creatura bersaglio. \n{1}, Sacrifica la Bombarcana Eterea: Pesca una carta. +AEther Sting|Puntura Eterea|Incantesimo|Ogniqualvolta un avversario lancia una magia creatura, la Puntura Eterea infligge 1 danno a quel giocatore. +AEther Storm|Tempesta dell'Etere|Incantesimo|Le magie creatura non possono essere lanciate. \nPaga 4 punti vita: Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può attivare questa abilità. +Aether Swooper|Planatrice dell'Etere|Creatura - Artefice Vedalken|Volare \nQuando la Planatrice dell'Etere entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta la Planatrice dell'Etere attacca, puoi pagare {E}{E}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Aether Theorist|Teorico dell'Etere|Creatura - Farabutto Vedalken|Quando il Teorico dell'Etere entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). \n{T}, Paga {E}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +AEther Tide|Marea dell'Etere|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte creatura. \nIl proprietario riprende in mano X creature bersaglio. +AEther Tradewinds|Alisei d'Etere|Istantaneo|Fai tornare un permanente bersaglio che controlli e un permanente bersaglio che non controlli in mano ai rispettivi proprietari. +Aether Tunnel|Tunnel d'Etere|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e non può essere bloccata. +Aether Vial|Fiala Eterea|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino carica sulla Fiala Eterea. \n{T}: Puoi mettere sul campo di battaglia dalla tua mano una carta creatura con il costo di mana convertito pari al numero di segnalini carica presenti sulla Fiala Eterea. +AEther Web|Ragnatela Eterea|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +1/+1, ha raggiungere, e può bloccare le creature con ombra come se non avessero ombra. +Aetherborn Marauder|Predatore Eteride|Creatura - Farabutto Eteride|Volare, legame vitale \nQuando il Predatore Eteride entra nel campo di battaglia, sposta su di esso un qualsiasi numero di segnalini +1/+1 dagli altri permanenti che controlli. +AEtherflame Wall|Muro di Fiamma Eterea|Creatura - Muro|Difensore \nIl Muro di Fiamma Eterea può bloccare le creature con ombra come se non avessero ombra. \n{R}: Il Muro di Fiamma Eterea prende +1/+0 fino alla fine del turno. +Aetherflux Reservoir|Serbatoio di Eterflusso|Artefatto|Ogniqualvolta lanci una magia, guadagni 1 punto vita per ogni magia che hai lanciato in questo turno. \nPaga 50 punti vita: Il Serbatoio di Eterflusso infligge 50 danni ad un qualsiasi bersaglio. +Aethergeode Miner|Minatrice di Geodetere|Creatura - Esploratore Nano|Ogniqualvolta la Minatrice di Geodetere attacca, ottieni {E}{E} (due segnalini energia). \nPaga {E}{E}: Esilia la Minatrice di Geodetere, poi rimettila sul campo di battaglia sotto il controllo del suo proprietario. +AEtherize|Eterizzare|Istantaneo|Fai tornare tutte le creature attaccanti in mano ai rispettivi proprietari. +AEtherling|Eteremorfo|Creatura - Polimorfo|{U}: Esilia l'Eteremorfo. Rimettilo sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. \n{U}: L'Eteremorfo non può essere bloccato in questo turno. \n{1}: L'Eteremorfo prende +1/-1 fino alla fine del turno. \n{1}: L'Eteremorfo prende -1/+1 fino alla fine del turno. +AEthermage's Touch|Tocco di Etermago|Istantaneo|Rivela le prime quattro carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura scelta tra esse. Ha "All'inizio della tua sottofase finale, fai tornare questa creatura in mano al suo proprietario". Poi metti le rimanenti carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. +AEtherplasm|Eterplasma|Creatura - Illusione|Ogniqualvolta l'Eterplasma blocca una creatura, puoi far riprendere l'Eterplasma in mano al suo proprietario. Se lo fai, puoi mettere sul campo di battaglia dalla tua mano una carta creatura a bloccare quella creatura. +Aethershield Artificer|Artefice dello Scudo Etereo|Creatura - Artefice Nano|All'inizio del combattimento nel tuo turno, una creatura artefatto bersaglio che controlli prende +2/+2 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +AEthersnatch|Furto Etereo|Istantaneo|Prendi il controllo di una magia bersaglio. Puoi scegliere nuovi bersagli per essa. (Se quella magia diventa un permanente, entra nel campo di battaglia sotto il tuo controllo.) +AEthersnipe|Cecchino Etereo|Creatura - Elementale|Quando il Cecchino Etereo entra nel campo di battaglia, il proprietario riprende in mano un permanente non terra bersaglio. \nApparire {1}{U}{U} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Aethersphere Harvester|Mietitore dell'Etersfera|Artefatto - Veicolo|Volare \nQuando il Mietitore dell'Etersfera entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nPaga {E}: Il Mietitore dell'Etersfera ha legame vitale fino alla fine del turno. \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +AEtherspouts|Vortici d'Etere|Istantaneo|Per ogni creatura attaccante, il suo proprietario la mette in cima o in fondo al proprio grimorio. +Aethersquall Ancient|Antico Eternauta|Creatura - Leviatano|Volare \nAll'inizio del tuo mantenimento, ottieni {E}{E}{E} (tre segnalini energia). \nPaga {E}{E}{E}{E}{E}{E}{E}{E}: Fai tornare tutte le altre creature in mano ai rispettivi proprietari. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Aetherstorm Roc|Roc dell'Etertormenta|Creatura - Uccello|Volare \nOgniqualvolta il Roc dell'Etertormenta o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia).\nOgniqualvolta il Roc dell'Etertormenta attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso e TAPpa fino a una creatura bersaglio controllata dal giocatore in difesa. +Aetherstream Leopard|Leopardo della Corrente Eterea|Creatura - Felino|Travolgere \nQuando il Leopardo della Corrente Eterea entra nel campo di battaglia, ottieni {E} (un segnalino energia). \nOgniqualvolta il Leopardo della Corrente Eterea attacca, puoi pagare {E}. Se lo fai, prende +2/+0 fino alla fine del turno. +Aethertide Whale|Balena della Marea Eterea|Creatura - Balena|Volare \nQuando la Balena della Marea Eterea entra nel campo di battaglia, ottieni {E}{E}{E}{E}{E}{E} (sei segnalini energia). \nPaga {E}{E}{E}{E}: Fai tornare la Balena della Marea Eterea in mano al suo proprietario. +Aethertorch Renegade|Rinnegato Eterfiamma|Creatura - Farabutto Umano|Quando il Rinnegato Eterfiamma entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia). \n{T}, Paga {E}{E}: Il Rinnegato Eterfiamma infligge 1 danno a una creatura bersaglio. \n{T}, Paga {E}{E}{E}{E}{E}{E}{E}{E}: Il Rinnegato Eterfiamma infligge 6 danni a un giocatore o a un planeswalker bersaglio. +AEthertow|Risacca d'Etere|Istantaneo|Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Aetherwind Basker|Assimilatore di Vento Etereo|Creatura - Lucertola|Travolgere \nOgniqualvolta l'Assimilatore di Vento Etereo entra nel campo di battaglia o attacca, ottieni {E} (un segnalino energia) per ogni creatura che controlli. \nPaga {E}: L'Assimilatore di Vento Etereo prende +1/+1 fino alla fine del turno. +Aetherworks Marvel|Prodigio dell'Eterurgia|Artefatto Leggendario|Ogniqualvolta un permanente che controlli viene messo in un cimitero, ottieni {E} (un segnalino energia). \n{T}, Paga {E}{E}{E}{E}{E}{E}: Guarda le prime sei carte del tuo grimorio. Puoi lanciare una carta scelta tra esse senza pagare il suo costo di mana. Metti le altre in fondo al tuo grimorio in ordine casuale. +Affa Guard Hound|Segugio da Guardia di Affa|Creatura - Segugio|Lampo \nQuando il Segugio da Guardia di Affa entra nel campo di battaglia, una creatura bersaglio prende +0/+3 fino alla fine del turno. +Affa Protector|Protettore di Affa|Creatura - Alleato Soldato Umano|Cautela +Affectionate Indrik|Indrik Affettuoso|Creatura - Bestia|Quando l'Indrik Affettuoso entra nel campo di battaglia, puoi farlo lottare con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Afflicted Deserter|Disertore Afflitto|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Disertore Afflitto. +Afflict|Tormentare|Istantaneo|La creatura bersaglio prende -1/-1 fino alla fine del turno. \nPesca una carta. +Afiya Grove|Frutteto di Afiya|Incantesimo|Il Frutteto di Afiya entra nel campo di battaglia con tre segnalini +1/+1. \nAll'inizio del tuo mantenimento, sposta un segnalino +1/+1 dal Frutteto di Afiya su una creatura bersaglio. \nQuando non ci sono più segnalini +1/+1 sul Frutteto di Afiya, sacrificalo. +Afterlife|Aldilà|Istantaneo|Distruggi una creatura bersaglio. Non può essere rigenerata. Il suo controllore crea una pedina creatura Spirito 1/1 bianca con volare. +Aftershock|Contraccolpo|Stregoneria|Distruggi un artefatto, una creatura, o una terra bersaglio. Il Contraccolpo ti infligge 3 danni. +Agadeem Occultist|Occultista di Agadeem|Creatura - Alleato Sciamano Umano|{T}: Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario se il suo costo di mana convertito è pari o inferiore al numero di Alleati che controlli. +Ageless Entity|Entità Eterna|Creatura - Elementale|Ogniqualvolta guadagni punti vita, metti sull'Entità Eterna altrettanti segnalini +1/+1. +Ageless Sentinels|Sentinelle Sempiterne|Creatura - Muro|Difensore (Questa creatura non può attaccare) \nVolare \nQuando le Sentinelle Sempiterne bloccano, diventano un Gigante Uccello, e perdono difensore. (Non sono più un Muro. Questo effetto non ha termine.) +Agent of Erebos|Agente di Erebos|Creatura Incantesimo - Zombie|Costellazione - Ogniqualvolta l'Agente di Erebos o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, esilia tutte le carte dal cimitero di un giocatore bersaglio. +Agent of Horizons|Agente degli Orizzonti|Creatura - Farabutto Umano|{2}{U}: L'Agente degli Orizzonti non può essere bloccato in questo turno. +Agent of Masks|Agente delle Maschere|Creatura - Consigliere Umano|All'inizio del tuo mantenimento, ogni avversario perde 1 punto vita. Tu guadagni un ammontare di punti vita pari ai punti vita persi in questo modo. +Agent of Shauku|Agente di Shauku|Creatura - Mercenario Umano|{1}{B}, Sacrifica una terra: Una creatura bersaglio prende +2/+0 fino alla fine del turno. +Agent of Stromgald|Agente di Stromgald|Creatura - Cavaliere Umano|{R}: Aggiungi {B}. +Agent of Treachery|Agente del Tradimento|Creatura - Farabutto Umano|Quando l'Agente del Tradimento entra nel campo di battaglia, prendi il controllo di un permanente bersaglio. \nAll'inizio della tua sottofase finale, se controlli tre o più permanenti che non possiedi, pesca tre carte. +Agent of the Fates|Agente delle Moire|Creatura - Assassino Umano|Tocco letale \nEroismo - Ogniqualvolta lanci una magia che bersaglia l'Agente delle Moire, ogni avversario sacrifica una creatura. +Aggravated Assault|Assalto Aggravato|Incantesimo|{3}{R}{R}: STAPpa tutte le creature che controlli. Dopo questa fase, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Aggravate|Esasperare|Istantaneo|Esasperare infligge 1 danno a ogni creatura controllata da un giocatore bersaglio. Ogni creatura a cui è stato inflitto danno in questo modo attacca in questo turno, se può farlo. +Aggression|Aggressività|Incantesimo - Aura|Incanta creatura non-Muro \nLa creatura incantata ha attacco improvviso e travolgere. \nAll'inizio della sottofase di fine turno del controllore della creatura incantata, distruggi quella creatura se non ha attaccato in questo turno. +Aggressive Mammoth|Mammut Aggressivo|Creatura - Elefante|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nLe altre creature che controlli hanno travolgere. +Aggressive Mining|Escavazione Aggressiva|Incantesimo|Non puoi giocare terre. \nSacrifica una terra: Pesca due carte. Attiva questa abilità solo una volta per turno. +Aggressive Urge|Impulso Aggressivo|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno. \nPesca una carta. +Agility|Agilità|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha aggirare. +Agonizing Demise|Dipartita Straziante|Istantaneo|Potenziamento {1}{R} (Puoi pagare {1}{R} addizionale mentre lanci questa magia). \nDistruggi una creatura non nera bersaglio. Non può essere rigenerata. Se è stato pagato il costo di potenziamento,questa magia infligge al controllore di quella creatura un danno pari alla forza di quella creatura. +Agonizing Memories|Ricordi Tormentosi|Stregoneria|Guarda la mano di un giocatore bersaglio e scegli due carte da essa. Mettile in cima al grimorio di quel giocatore in un qualsiasi ordine. +Agonizing Syphon|Assorbimento Straziante|Stregoneria|L'Assorbimento Straziante infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. +Agony Warp|Distorsione Straziante|Istantaneo|Una creatura bersaglio prende -3/-0 fino alla fine del turno. \nUna creatura bersaglio prende -0/-3 fino alla fine del turno. +Agoraphobia|Agorafobia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -5/-0. \n{2}{U}: Fai tornare l'Agorafobia in mano al suo proprietario. +Agrus Kos, Wojek Veteran|Agrus Kos, Veterano Wojek|Creatura Leggendaria - Soldato Umano|Ogniqualvolta Agrus Kos, Veterano Wojek attacca, le creature attaccanti rosse prendono +2/+0 e le creature attaccanti bianche prendono +0/+2 fino alla fine del turno. +Ahn-Crop Champion|Campione della Messe Ahn|Creatura - Guerriero Umano|Puoi stremare il Campione della Messe Ahn mentre attacca. Quando lo fai, STAPpa tutte le altre creature che controlli. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Ahn-Crop Crasher|Distruttore della Messe Ahn|Creatura - Guerriero Minotauro|Rapidità \nPuoi stremare il Distruttore della Messe Ahn mentre attacca. Quando lo fai, una creatura bersaglio non può bloccare in questo turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Ahn-Crop Invader|Invasore della Messe Ahn|Creatura - Guerriero Minotauro Zombie|Fintanto che è il tuo turno, l'Invasore della Messe Ahn ha attacco improvviso. \n{1}, Sacrifica un'altra creatura: L'Invasore della Messe Ahn prende +2/+0 fino alla fine del turno. +Aid from the Cowl|Sostegno dalla Cappa|Incantesimo|Rivolta - All'inizio della tua sottofase finale, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, rivela la prima carta del tuo grimorio. Se è una carta permanente, puoi metterla sul campo di battaglia. Altrimenti, puoi metterla in fondo al tuo grimorio. +Aid the Fallen|Aiutare i Caduti|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano una carta planeswalker bersaglio dal tuo cimitero.
  • +Aim High|Puntare in Alto|Istantaneo|STAPpa una creatura bersaglio. Prende +2/+2 e ha raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Ainok Artillerist|Artigliere Ainok|Creatura - Arciere Segugio|L'Artigliere Ainok ha raggiungere fintanto che ha un segnalino +1/+1. (Può bloccare le creature con volare.) +Ainok Bond-Kin|Ainok Fratello d'Onore|Creatura - Soldato Segugio|Perdurare {1}{W} ({1}{W}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha attacco improvviso. +Ainok Guide|Guida Ainok|Creatura - Esploratore Segugio|Quando la Guida Ainok entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 sulla Guida Ainok. Passa in rassegna il tuo grimorio per una carta terra base, rivelala, poi rimescola il tuo grimorio e metti quella carta in cima.
  • +Ainok Survivalist|Survivalista Ainok|Creatura - Sciamano Segugio|Megamorfosi {1}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Survivalista Ainok viene girato a faccia in su, distruggi un artefatto o un incantesimo bersaglio controllato da un avversario. +Ainok Tracker|Ainok Battipista|Creatura - Esploratore Segugio|Attacco improvviso \nMetamorfosi {4}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Air Bladder|Vescica Aereatoria|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nLa creatura incantata può bloccare solo creature con volare. +Air Elemental|Elementale dell'Aria|Creatura - Elementale|Volare +Air Servant|Servitore d'Aria|Creatura - Elementale|Volare \n{2}{U}: TAPpa una creatura bersaglio con volare. +Airborne Aid|Supporto Aereo|Stregoneria|Pesca una carta per ogni Uccello sul campo di battaglia. +Airdrop Aeronauts|Aeronauti Aviolanciati|Creatura - Esploratore Nano|Volare \nRivolta - Quando gli Aeronauti Aviolanciati entrano nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, guadagni 5 punti vita. +Airdrop Condor|Condor in Picchiata|Creatura - Uccello|Volare \n{1}{R}, Sacrifica una creatura Goblin: Il Condor in Picchiata infligge un danno pari alla forza della creatura sacrificata ad un qualsiasi bersaglio. +Ajani Goldmane|Ajani Criniera D'Oro|Planeswalker Leggendario - Ajani|[+1]: Guadagni 2 punti vita. \n[-1]: Metti un segnalino +1/+1 su ogni creatura che controlli. Quelle creature guadagnano cautela fino alla fine del turno. \n[-6]: Crea una pedina creatura Avatar bianca. Essa ha "La forza e la costituzione di questa creatura sono pari ai tuoi punti vita". \n[Fedeltà 4] +Ajani Steadfast|Ajani l'Incrollabile|Planeswalker Leggendario - Ajani|[+1]: Fino alla fine del turno, fino a una creatura bersaglio prende +1/+1 e ha attacco improvviso, cautela e legame vitale. \n[-2]: Metti un segnalino +1/+1 su ogni creatura che controlli e un segnalino fedeltà su ogni altro planeswalker che controlli. \n[-7]: Ottieni un emblema con "Se una fonte sta per infliggere danno a te o a un planeswalker che controlli, previeni tutto il danno tranne 1". \n[Fedeltà 4] +Ajani Unyielding|Ajani l'Inflessibile|Planeswalker Leggendario - Ajani|[+2]: Rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte permanente non terra rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. \n[-2]: Esilia una creatura bersaglio. Il suo controllore guadagna punti vita pari alla sua forza. \n[-9]: Metti cinque segnalini +1/+1 su ogni creatura che controlli e cinque segnalini fedeltà su ogni altro planeswalker che controlli. \n[Fedeltà 4] +Ajani Vengeant|Ajani Vendicativo|Planeswalker Leggendario - Ajani|[+1]: Un permanente bersaglio non STAPpa durante il prossimo STAP del suo controllore. \n[-2]: L'Ajani Vendicativo infligge 3 danni ad un qualsiasi bersaglio e tu guadagni 3 punti vita. \n[-7]: Distruggi tutte le terre controllate da un giocatore bersaglio. \n[Fedeltà 3] +Ajani's Aid|Sostegno di Ajani|Incantesimo|Quando il Sostegno di Ajani entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Ajani, Protettore Impavido, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. \nSacrifica il Sostegno di Ajani: Previeni tutto il danno da combattimento che una creatura a tua scelta infliggerebbe in questo turno. +Ajani's Chosen|Prescelti di Ajani|Creatura - Soldato Felino|Ogniqualvolta un incantesimo entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Felino 2/2 bianca. Se quell'incantesimo è un'Aura, puoi assegnarla alla pedina. +Ajani's Comrade|Camerata di Ajani|Creatura - Soldato Elfo|Travolgere \nAll'inizio del combattimento nel tuo turno, se controlli un planeswalker Ajani, metti un segnalino +1/+1 sulla Camerata di Ajani. +Ajani's Influence|Influenza di Ajani|Stregoneria|Metti due segnalini +1/+1 su una creatura bersaglio. \nGuarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta bianca scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Ajani's Last Stand|Ultima Resistenza di Ajani|Incantesimo|Ogniqualvolta una creatura o un planeswalker che controlli muore, puoi sacrificare l'Ultima Resistenza di Ajani. Se lo fai, crea una pedina creatura Avatar 4/4 bianca con volare. \nQuando una magia o un'abilità controllata da un avversario ti fa scartare questa carta, se controlli una Pianura, crea una pedina creatura Avatar 4/4 bianca con volare. +Ajani's Mantra|Mantra di Ajani|Incantesimo|All'inizio del tuo mantenimento, puoi guadagnare 1 punto vita. +Ajani's Presence|Presenza di Ajani|Istantaneo|Sforzo - Questa magia costa {2}{W} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +1/+1 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Ajani's Pridemate|Compagno di Ajani|Creatura - Soldato Felino|Ogniqualvolta guadagni punti vita, metti un segnalino +1/+1 sul Compagno di Ajani. +Ajani's Sunstriker|Protettrice Solare di Ajani|Creatura - Chierico Felino|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Ajani's Welcome|Benvenuto di Ajani|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Ajani, Adversary of Tyrants|Ajani, Avversario dei Tiranni|Planeswalker Leggendario - Ajani|[+1]: Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse. \n[-2]: Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. \n[-7]: Ottieni un emblema con "All'inizio della tua sottofase finale, crea tre pedine creatura Felino 1/1 bianche con legame vitale". \n[Fedeltà 4] +Ajani, Caller of the Pride|Ajani, Evocatore del Branco|Planeswalker Leggendario - Ajani|[+1]: Scegli fino a una creatura bersaglio. Metti un segnalino +1/+1 su di essa. \n[-3]: Una creatura bersaglio ha volare e doppio attacco fino alla fine del turno. \n[-8]: Crea X pedine creatura Felino 2/2 bianche, dove X sono i tuoi punti vita. \n[Fedeltà 4] +Ajani, Inspiring Leader|Ajani, Condottiero Ispiratore|Planeswalker Leggendario - Ajani|[+2]: Guadagni 2 punti vita. Scegli fino a una creatura bersaglio. Metti due segnalini +1/+1 su di essa. \n[-3]: Esilia una creatura bersaglio. Il suo controllore guadagna 2 punti vita. \n[-10]: Le creature che controlli hanno volare e doppio attacco fino alla fine del turno. \n[Fedeltà 5] +Ajani, Mentor of Heroes|Ajani, Mentore di Eroi|Planeswalker Leggendario - Ajani|[+1]: Distribuisci tre segnalini +1/+1 tra una, due o tre creature bersaglio che controlli. \n[+1]: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta Aura, creatura o planeswalker tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \n[-8]: Guadagni 100 punti vita. \n[Fedeltà 4] +Ajani, Strength of the Pride|Ajani, Forza del Branco|Planeswalker Leggendario - Ajani|[+1]: Guadagni punti vita pari al numero di creature che controlli più il numero di planeswalker che controlli. \n[-2]: Crea una pedina creatura Soldato Felino 2/2 bianca chiamata Compagno di Ajani con "Ogniqualvolta guadagni punti vita, metti un segnalino +1/+1 sul Compagno di Ajani". \n[0]: Se hai almeno 15 punti vita in più rispetto ai tuoi punti vita iniziali, esilia Ajani, Forza del Branco e ogni artefatto e creatura controllati dai tuoi avversari. \n[Fedeltà 5] +Ajani, Valiant Protector|Ajani, Protettore Impavido|Planeswalker Leggendario - Ajani|[+2]: Scegli fino a una creatura bersaglio. Metti due segnalini +1/+1 su di essa. \n[+1]: Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Aggiungi quella carta alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. \n[-11]: Metti X segnalini +1/+1 su una creatura bersaglio, dove X è pari ai tuoi punti vita. Quella creatura ha travolgere fino alla fine del turno. \n[Fedeltà 4] +Ajani, Wise Counselor|Ajani, Saggio Consigliere|Planeswalker Leggendario - Ajani|[+2]: Guadagni 1 punto vita per ogni creatura che controlli. \n[-3]: Le creature che controlli prendono +2/+2 fino alla fine del turno. \n[-9]: Metti X segnalini +1/+1 su una creatura bersaglio, dove X è pari ai tuoi punti vita. \n[Fedeltà 5] +Ajani, the Greathearted|Ajani dal Cuore Grande|Planeswalker Leggendario - Ajani|Le creature che controlli hanno cautela. \n[+1]: Guadagni 3 punti vita. \n[-2]: Metti un segnalino +1/+1 su ogni creatura che controlli e un segnalino fedeltà su ogni altro planeswalker che controlli. \n[Fedeltà 5] +Akki Avalanchers|Valanghieri Akki|Creatura - Guerriero Goblin|Sacrifica una terra: I Valanghieri Akki prendono +2/+0 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Akki Blizzard-Herder|Conduci-Bufere Akki|Creatura - Sciamano Goblin|Quando il Conduci-Bufere Akki muore, ogni giocatore sacrifica una terra. +Akki Coalflinger|Scagliacarbone Akki|Creatura - Sciamano Goblin|Attacco improvviso \n{R}, {T}: Le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. +Akki Drillmaster|Mastrotrivella Akki|Creatura - Sciamano Goblin|{T}: La creatura bersaglio guadagna rapidità fino alla fine del turno. +Akki Raider|Predone Akki|Creatura - Guerriero Goblin|Ogniqualvolta una terra viene messa in un cimitero dal campo di battaglia, il Predone Akki prende +1/+0 fino alla fine del turno. +Akki Rockspeaker|Litofono Akki|Creatura - Sciamano Goblin|Quando il Litofono Akki entra nel campo di battaglia, aggiungi {R}. +Akki Underling|Tirapiedi Akki|Creatura - Guerriero Goblin|Fintanto che hai sette o più carte in mano, il Tirapiedi Akki prende +2/+1 e ha attacco improvviso. +Akki Underminer|Minatore Akki|Creatura - Sciamano Farabutto Goblin|Ogniqualvolta il Minatore Akki infligge danno da combattimento a un giocatore, quel giocatore sacrifica un permanente. +Akoum Battlesinger|Urlatrice da Battaglia di Akoum|Creatura - Alleato Berserker Umano|Rapidità \nOgniqualvolta l'Urlatrice da Battaglia di Akoum o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far prendere +1/+0 alle creature Alleato che controlli fino alla fine del turno. +Akoum Boulderfoot|Piedemacigno di Akoum|Creatura - Guerriero Gigante|Quando il Piedemacigno di Akoum entra nel campo di battaglia, infligge 1 danno ad un qualsiasi bersaglio. +Akoum Firebird|Pirofenice di Akoum|Creatura - Fenice|Volare, rapidità \nLa Pirofenice di Akoum attacca in ogni combattimento, se può farlo. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pagare {4}{R}{R}. Se lo fai, rimetti sul campo di battaglia la Pirofenice di Akoum dal tuo cimitero. +Akoum Flameseeker|Cercafiamme di Akoum|Creatura - Alleato Sciamano Umano|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Scarta una carta. Se lo fai, pesca una carta. +Akoum Hellkite|Nibbio Infernale di Akoum|Creatura - Drago|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Nibbio Infernale di Akoum infligge 1 danno ad un qualsiasi bersaglio. Se quella terra è una Montagna, il Nibbio Infernale di Akoum infligge invece 2 danni a quel permanente o a quel giocatore. +Akoum Refuge|Rifugio di Akoum|Terra|Il Rifugio di Akoum entra nel campo di battaglia TAPpato. \nQuando il Rifugio di Akoum entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {B} o {R}. +Akoum Stonewaker|Suscitapietre di Akoum|Creatura - Sciamano Umano|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}{R}. Se lo fai, crea una pedina creatura Elementale 3/1 rossa con travolgere e rapidità. Esilia quella pedina all'inizio della prossima sottofase finale. +Akrasan Squire|Scudiero di Akrasa|Creatura - Soldato Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Akroan Conscriptor|Arruolatore di Akros|Creatura - Sciamano Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Arruolatore di Akros, prendi il controllo di un'altra creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Akroan Crusader|Crociato di Akros|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Crociato di Akros, crea una pedina creatura Soldato 1/1 rossa con rapidità. +Akroan Hoplite|Oplita di Akros|Creatura - Soldato Umano|Ogniqualvolta l'Oplita di Akros attacca, prende +X/+0 fino alla fine del turno, dove X è il numero di creature attaccanti che controlli. +Akroan Horse|Cavallo di Akros|Creatura Artefatto - Cavallo|Difensore \nQuando il Cavallo di Akros entra nel campo di battaglia, un avversario ne prende il controllo. \nAll'inizio del tuo mantenimento, ogni avversario crea una pedina creatura Soldato 1/1 bianca. +Akroan Jailer|Carceriere di Akros|Creatura - Soldato Umano|{2}{W}, {T}: TAPpa una creatura bersaglio. +Akroan Line Breaker|Spezzaranghi di Akros|Creatura - Guerriero Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia lo Spezzaranghi di Akros, lo Spezzaranghi di Akros prende +2/+0 e ha intimidire fino alla fine del turno. +Akroan Mastiff|Mastino di Akros|Creatura - Segugio|{W}, {T}: TAPpa una creatura bersaglio. +Akroan Phalanx|Falange di Akros|Creatura - Soldato Umano|Cautela \n{2}{R}: Le creature che controlli prendono +1/+0 fino alla fine del turno. +Akroan Sergeant|Sergente di Akros|Creatura - Soldato Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Akroan Skyguard|Guardia Celeste di Akros|Creatura - Soldato Umano|Volare \nEroismo - Ogniqualvolta lanci una magia che bersaglia la Guardia Celeste di Akros, metti un segnalino +1/+1 sulla Guardia Celeste di Akros. +Akroma's Blessing|Benedizione di Akroma|Istantaneo|Le creature che controlli guadagnano protezione da un colore a tua scelta fino alla fine del turno. \nCiclo {W} +Akroma's Devoted|Fedele di Akroma|Creatura - Chierico Umano|Le creature Chierico hanno cautela. +Akroma's Memorial|Ricordo di Akroma|Artefatto Leggendario|Le creature che controlli hanno volare, attacco improvviso, cautela, travolgere, rapidità, protezione dal nero e dal rosso. +Akroma's Vengeance|Vendetta di Akroma|Stregoneria|Distruggi tutti gli artefatti, le creature e gli incantesimi. \nCiclo {3} ({3}, Scarta questa carta: Pesca una carta.) +Akroma, Angel of Fury|Akroma, Angelo della Furia|Creatura Leggendaria - Angelo|Questa magia non può essere neutralizzata. \nVolare, travolgere, protezione dal bianco e dal blu \n{R}: Akroma, Angelo della Furia prende +1/+0 fino alla fine del turno. \nMetamorfosi {3}{R}{R}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Akroma, Angel of Wrath|Akroma, Angelo della Distruzione|Creatura Leggendaria - Angelo|Volare, attacco improvviso, cautela, travolgere, rapidità, protezione dal nero e dal rosso +Akron Legionnaire|Legionario di Akron|Creatura - Soldato Gigante|Le creature che controlli non possono attaccare, tranne le creature di nome Legionario di Akron e le creature artefatto. +Aku Djinn|Genio di Aku|Creatura - Genio|Travolgere \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura controllata da ogni avversario. +Akuta, Born of Ash|Akuta, Nato dalla Cenere|Creatura Leggendaria - Spirito|Rapidità \nAll'inizio del tuo mantenimento, se hai in mano più carte di ogni avversario, puoi sacrificare una Palude. Se lo fai, rimetti Akuta, Nato dalla Cenere nel campo di battaglia dal tuo cimitero. +Alabaster Dragon|Drago d'Alabastro|Creatura - Drago|Volare \nQuando il Drago d'Alabastro muore, rimescola il Drago d'Alabastro nel grimorio del suo proprietario. +Alabaster Kirin|Kirin di Alabastro|Creatura - Kirin|Volare, cautela +Alabaster Leech|Sanguisuga di Alabastro|Creatura - Sanguisuga|Le magie bianche che lanci costano {W} addizionale per essere lanciate. +Alabaster Mage|Mago di Alabastro|Creatura - Mago Umano|{1}{W}: Una creatura bersaglio che controlli ha legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Alabaster Potion|Pozione d'Alabastro|Istantaneo|Scegli uno -
  • Il giocatore bersaglio guadagna X punti vita.
  • Previeni i prossimi X danni che verrebbero inflitti ad un qualsiasi bersaglio in questo turno.
  • +Alabaster Wall|Muro di Alabastro|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{T}: Previeni il prossimo punto danno che verrebbe inflitto ad un qualsiasi bersaglio in questo turno. +Alaborn Cavalier|Cavaliere Pesante Alaborn|Creatura - Cavaliere Umano|Ogniqualvolta il Cavaliere Pesante Alaborn attacca, puoi TAPpare una creatura bersaglio. +Alaborn Grenadier|Granatiere Alaborn|Creatura - Soldato Umano|Cautela +Alaborn Musketeer|Moschettiere Alaborn|Creatura - Soldato Umano|Raggiungere (Questa creatura può bloccare le creature con volare.) +Alaborn Trooper|Fante Alaborn|Creatura - Soldato Umano| +Alaborn Veteran|Veterano Alaborn|Creatura - Cavaliere Umano|{T}: Una creatura bersaglio prende +2/+2 fino alla fine del turno. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Alaborn Zealot|Zelota Alaborn|Creatura - Soldato Umano|Quando lo Zelota Alaborn blocca una creatura, distruggi quella creatura e lo Zelota Alaborn. +Aladdin's Lamp|Lampada di Aladino|Artefatto|{X}, {T}: La prossima volta che stai per pescare una carta in questo turno, invece guarda le prime X carte del tuo grimorio, mescolale tutte tranne una, metti le carte mescolate in fondo al tuo grimorio, poi pesca una carta. X non può essere 0. +Aladdin's Ring|Anello di Aladino|Artefatto|{8}, {T}: L'Anello di Aladino infligge 4 danni ad un qualsiasi bersaglio. +Alarum|Avvertimento|Istantaneo|STAPpa una creatura bersaglio che non sta attaccando. Quella creatura prende +1/+3 fino alla fine del turno. +Albino Troll|Troll Albino|Creatura - Troll|Eco {1}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \n{1}{G}: Rigenera il Troll Albino. +Alchemist's Apprentice|Apprendista dell'Alchimista|Creatura - Mago Umano|Sacrifica l'Apprendista dell'Alchimista: Pesca una carta. +Alchemist's Greeting|Accoglienza dell'Alchimista|Stregoneria|L'Accoglienza dell'Alchimista infligge 4 danni a una creatura bersaglio. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Alchemist's Refuge|Rifugio dell'Alchimista|Terra|{T}: Aggiungi {U}. \n{G}{U}, {T}: Puoi lanciare magie in questo turno come se avessero lampo. +Alchemist's Vial|Fiala dell'Alchimista|Artefatto|Quando la Fiala dell'Alchimista entra nel campo di battaglia, pesca una carta. \n{1}, {T}, Sacrifica la Fiala dell'Alchimista: Una creatura bersaglio non può attaccare o bloccare in questo turno. +Aleatory|Alea|Istantaneo|Lancia questa magia solo durante il combattimento, dopo che la difesa è stata dichiarata. \nLancia una moneta. Se vinci il lancio, la creatura bersaglio prende +1/+1 fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Alesha's Vanguard|Avanguardia di Alesha|Creatura - Guerriero Orco|Accelerare {2}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Alesha, Who Smiles at Death|Alesha, Che Sorride alla Morte|Creatura Leggendaria - Guerriero Umano|Attacco improvviso \nOgniqualvolta Alesha, Che Sorride alla Morte attacca, puoi pagare {B|N}{B|N}. Se lo fai, rimetti sul campo di battaglia dal tuo cimitero una carta creatura bersaglio con forza pari o inferiore a 2 TAPpata e attaccante. +Alexi's Cloak|Mantello di Alexi|Incantesimo - Aura|Lampo\n Incanta creatura \nLa creatura incantata ha velo (Non può essere bersaglio di magie o abilità.) +Alexi, Zephyr Mage|Alexi, Maga dello Zefiro|Creatura Leggendaria - Mutamagia Umano|{X}{U}, {T}, Scarta due carte: I proprietari riprendono in mano X creature bersaglio. +Algae Gharial|Gaviale delle Alghe|Creatura - Coccodrillo|Velo (Questa creatura non può essere bersaglio di magie o abilità)\nOgniqualvolta un'altra creatura muore, puoi mettere un segnalino +1/+1 sul Gaviale delle Alghe. +Alhammarret's Archive|Archivio di Alhammarret|Artefatto Leggendario|Se stai per guadagnare punti vita, ne guadagni invece il doppio. \nSe stai per pescare una carta, tranne la prima che peschi in ognuna delle tue sottofasi di acquisizione, pesca invece due carte. +Alhammarret, High Arbiter|Alhammarret, Sommo Giudice|Creatura Leggendaria - Sfinge|Volare \nMentre Alhammarret, Sommo Giudice entra nel campo di battaglia, ogni avversario rivela la propria mano. Scegli il nome di una carta non terra rivelata in questo modo. \nI tuoi avversari non possono lanciare magie con il nome scelto (fintanto che questa creatura è sul campo di battaglia). +Ali Baba|Ali Babà|Creatura - Farabutto Umano|{R}: TAPpa un Muro bersaglio. +Aliban's Tower|Torre di Aliban|Istantaneo|Una creatura bersaglio bloccante prende +3/+1 fino alla fine del turno. +Aligned Hedron Network|Rete di Edri Allineati|Artefatto|Quando la Rete di Edri Allineati entra nel campo di battaglia, esilia tutte le creature con forza pari o superiore a 5 finché la Rete di Edri Allineati non lascia il campo di battaglia. (Quelle creature tornano sotto il controllo dei rispettivi proprietari.) +All Is Dust|Tutto è Polvere|Stregoneria Tribale - Eldrazi|Ogni giocatore sacrifica tutti i permanenti colorati che controlla. +All Suns' Dawn|Alba di Tutti i Soli|Stregoneria|Per ogni colore, riprendi in mano dal tuo cimitero fino ad una carta bersaglio di quel colore. Esilia l'Alba di Tutti i Soli. +All That Glitters|Quel che Luccica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni artefatto e/o incantesimo che controlli. +Allay|Dissolvere|Istantaneo|Riscatto {3} \nDistruggi un incantesimo bersaglio. +Alley Evasion|Fuga nei Vicoli|Istantaneo|Scegli uno -
  • Una creatura bersaglio che controlli prende +1/+2 fino alla fine del turno. Fai tornare una creatura bersaglio che controlli in mano al suo proprietario.
  • +Alley Grifters|Biscazzieri dei Vicoli|Creatura - Mercenario Umano|Ogniqualvolta i Biscazzieri dei Vicoli vengono bloccati, il giocatore in difesa scarta una carta. +Alley Strangler|Strangolatore dei Vicoli|Creatura - Farabutto Eteride|Minacciare +Alliance of Arms|Alleanza delle Armi|Stregoneria|Unire le forze - A partire da te, ogni giocatore può pagare un qualsiasi ammontare di mana. Ogni giocatore crea X pedine creatura Soldato 1/1 bianche, dove X è l'ammontare totale di mana pagato in questo modo. +Allied Reinforcements|Rinforzi Alleati|Stregoneria|Crea due pedine creatura Alleato Cavaliere 2/2 bianche. +Allied Strategies|Strategie Alleate|Stregoneria|Dominio - Il giocatore bersaglio pesca una carta per ogni tipo di terra base presente tra le terre che controlla. +Allosaurus Rider|Cavalca Allosauro|Creatura - Guerriero Elfo|Puoi esiliare due carte verdi dalla tua mano invece di pagare il costo di mana questa magia. \nLa forza e la costituzione del Cavalca Allosauro sono ciascuna pari a 1 più il numero di terre che controlli. +Alloy Golem|Golem di Metallo|Creatura Artefatto - Golem|Mentre il Golem di Metallo entra nel campo di battaglia, scegli un colore. \nIl Golem di Metallo è del colore scelto. (E' ancora un artefatto.) +Alloy Myr|Myr delle Leghe|Creatura Artefatto - Myr|{T}: Aggiungi un mana di un qualsiasi colore. +Alluring Scent|Profumo Invitante|Stregoneria|Tutte le creature che possono bloccare la creatura bersaglio in questo turno devono farlo. +Alluring Siren|Sirena Seducente|Creatura - Sirena|{T}: Una creatura bersaglio controllata da un avversario ti attacca in questo turno, se può farlo. +Ally Encampment|Accampamento Alleato|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia Alleato. \n{1}, {T}, Sacrifica l'Accampamento Alleato: Fai tornare un Alleato bersaglio che controlli in mano al suo proprietario. +Alms Beast|Bestia della Carità|Creatura - Bestia|Le creature che bloccano o vengono bloccate dalla Bestia della Carità hanno legame vitale. +Alms Collector|Raccoglitore di Elemosine|Creatura - Chierico Felino|Lampo \nSe un avversario sta per pescare due o più carte, tu e quel giocatore pescate invece ognuno una carta. +Alms of the Vein|Obolo della Vena|Stregoneria|Un avversario bersaglio perde 3 punti vita e tu guadagni 3 punti vita. \nFollia {B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Alms|Carità|Incantesimo|{1}, Esilia la prima carta del tuo cimitero: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Alpha Authority|Autorità Alfa|Incantesimo - Aura|Incanta creatura\nLa creatura incantata ha anti-malocchio e non può essere bloccata da più di una creatura. +Alpha Brawl|Rissa dell'Alfa|Stregoneria|Una creatura bersaglio controllata da un avversario infligge danno pari alla propria forza a ogni altra creatura controllata da quel giocatore, poi ognuna di quelle creature infligge a quella creatura danno pari alla propria forza. +Alpha Kavu|Kavu Alpha|Creatura - Kavu|{1}{G}: Una creatura Kavu bersaglio prende -1/+1 fino alla fine del turno. +Alpha Myr|Myr Alfa|Creatura Artefatto - Myr| +Alpha Status|Esemplare Alpha|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 per ogni altra creatura sul campo di battaglia che condivide un tipo di creatura con essa. +Alpha Tyrranax|Tyrranax Alfa|Creatura - Bestia Dinosauro| +Alpine Grizzly|Grizzly Alpina|Creatura - Orso| +Alpine Guide|Guida Alpina|Creatura Neve - Esploratore Umano|Quando la Guida Alpina entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Montagna, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. \nLa Guida Alpina attacca in ogni combattimento, se può farlo. \nQuando la Guida Alpina lascia il campo di battaglia, sacrifica una Montagna. +Alpine Moon|Luna Alpina|Incantesimo|Mentre la Luna Alpina entra nel campo di battaglia, scegli il nome di una carta terra non base. \nLe terre controllate dai tuoi avversari con il nome scelto perdono tutti i tipi di terra e le abilità, e hanno "{T}: Aggiungi un mana di un qualsiasi colore". +Altac Bloodseeker|Cercasangue di Altac|Creatura - Berserker Umano|Ogniqualvolta una creatura controllata da un avversario muore, la Cercasangue di Altac prende +2/+0 e ha attacco improvviso e rapidità fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso e può attaccare e {T} non appena entra sotto il tuo controllo.) +Altar Golem|Golem dell'Altare|Creatura Artefatto - Golem|Travolgere \nLa forza e la costituzione del Golem dell'Altare sono pari al numero di creature sul campo di battaglia. \nIl Golem dell'Altare non STAPpa durante lo STAP del suo controllore. \nTAPpa cinque creature STAPpate che controlli: STAPpa il Golem dell'Altare. +Altar of Bone|Altare d'Osso|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPassa in rassegna il tuo grimorio per una carta creatura, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Altar of Dementia|Altare della Demenza|Artefatto|Sacrifica una creatura: Un giocatore bersaglio mette nel suo cimitero un numero di carte pari alla forza della creatura sacrificata dalla cima del suo grimorio. +Altar of Shadows|Altare delle Ombre|Artefatto|All'inizio della tua fase principale precedente al combattimento, aggiungi {B} per ogni segnalino carica presente sull'Altare delle Ombre. \n{7}, {T}: Distruggi una creatura bersaglio. Poi, metti un segnalino carica sull'Altare delle Ombre. +Altar of the Brood|Altare della Nidiata|Artefatto|Ogniqualvolta un altro permanente entra nel campo di battaglia sotto il tuo controllo, ogni avversario mette nel proprio cimitero la prima carta del proprio grimorio. +Altar of the Lost|Altare degli Smarriti|Artefatto|L'Altare degli Smarriti entra nel campo di battaglia TAPpato. \n{T}: Aggiungi due mana in qualsiasi combinazione di colori. Spendi questo mana solo per lanciare magie con flashback da un cimitero. +Altar's Light|Luce dell'Altare|Istantaneo|Esilia l'artefatto o l'incantesimo bersaglio. +Altar's Reap|Raccolto dell'Altare|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura.\nPesca due carte. +Alter Reality|Modificare la Realtà|Istantaneo|Cambia il testo di un permanente o di una magia bersaglio sostituendo tutte le parole che indicano un singolo colore con un altro colore (Questo effetto non ha termine) \nFlashback {1}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il costo di flashback. Poi esiliala.) +Altered Ego|Ego Alterato|Creatura - Polimorfo|Questa magia non può essere neutralizzata. \nPuoi far entrare l'Ego Alterato nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che entra con X segnalini +1/+1 addizionali. +Aluren|Aluren|Incantesimo|Ogni giocatore può lanciare magie creatura con costo di mana convertito pari o inferiore a 3 senza pagare il loro costo di mana e come se avessero lampo. +Always Watching|Sempre all'Erta|Incantesimo|Le creature non pedina che controlli prendono +1/+1 e hanno cautela. +Amaranthine Wall|Muro Immutabile|Creatura Artefatto - Muro|Difensore \n{2}: Il Muro Immutabile ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.) +Amass the Components|Cumulo di Cianfrusaglie|Stregoneria|Pesca tre carte, poi metti una carta dalla tua mano in fondo al tuo grimorio. +Ambassador Laquatus|Ambasciatore Laquatus|Creatura Leggendaria - Mago Tritone|{3}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Ambassador Oak|Quercia Ambasciatrice|Creatura - Guerriero Silvantropo|Quando la Quercia Ambasciatrice entra nel campo di battaglia, crea una pedina creatura Guerriero Elfo 1/1 verde. +Amber Prison|Prigione d'Ambra|Artefatto|Puoi scegliere di non STAPpare la Prigione d'Ambra durante il tuo STAP. \n{4}, {T}: TAPpa un artefatto, una creatura o una terra bersaglio. Quel permanente non STAPpa durante lo STAP del suo controllore fintanto che la Prigione d'Ambra resta TAPpata. +Ambition's Cost|Costo dell'Ambizione|Stregoneria|Pesca tre carte e perdi 3 punti vita. +Ambitious Aetherborn|Eteride Ambizioso|Creatura - Artefice Eteride|Fabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Ambuscade Shaman|Sciamano in Agguato|Creatura - Sciamano Orco|Ogniqualvolta lo Sciamano in Agguato o un'altra creatura entra nel campo di battaglia sotto il tuo controllo, quella creatura prende +2/+2 fino alla fine del turno. \nAccelerare {3}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Ambuscade|Agguato|Istantaneo|Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno. Infligge danno pari alla sua forza a una creatura bersaglio controllata da un avversario. +Ambush Commander|Capo Imboscata|Creatura - Elfo|Le Foreste che tu controlli sono creature Elfo 1/1 verdi che sono ancora terre. \n{1}{G}, Sacrifica un Elfo: La creatura bersaglio prende +3/+3 fino alla fine del turno. +Ambush Krotiq|Krotiq in Agguato|Creatura - Insetto|Travolgere \nQuando il Krotiq in Agguato entra nel campo di battaglia, fai tornare un'altra creatura che controlli in mano al suo proprietario. +Ambush Party|Banda di Assalitori|Creatura - Farabutto Umano|Attacco improvviso, rapidità +Ambush Viper|Vipera in Agguato|Creatura - Serpente|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Ambush|Imboscata|Istantaneo|Le creature bloccanti guadagnano attacco improvviso fino alla fine del turno. +Aminatou's Augury|Vaticinio di Aminatou|Stregoneria|Esilia le prime otto carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta terra scelta tra esse. Fino alla fine del turno, per ogni tipo di carta non terra, puoi lanciare una carta di quel tipo scelta tra quelle esiliate senza pagare il suo costo di mana. +Aminatou, the Fateshifter|Aminatou, la Plasmatrice del Fato|Planeswalker Leggendario - Aminatou|[+1]: Pesca una carta, poi metti una carta dalla tua mano in cima al tuo grimorio. \n[-1]: Esilia un altro permanente bersaglio che possiedi, poi rimettilo sul campo di battaglia sotto il tuo controllo. \n[-6]: Scegli sinistra o destra. Ogni giocatore prende il controllo di tutti i permanenti non terra diversi da Aminatou, la Plasmatrice del Fato controllati dal successivo giocatore nella direzione scelta. \nAminatou, la Plasmatrice del Fato può essere il tuo comandante. \n[Fedeltà 3] +Ammit Eternal|Ammit Eterno|Creatura - Demone Coccodrillo Zombie|Affliggere 3 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 3 punti vita.) \nOgniqualvolta un avversario lancia una magia, metti un segnalino -1/-1 sull'Ammit Eterno. \nOgniqualvolta l'Ammit Eterno infligge danno da combattimento a un giocatore, rimuovi da esso tutti i segnalini -1/-1. +Amoeboid Changeling|Cangiante Ameboide|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{T}: Una creatura bersaglio ha tutti i tipi di creatura fino alla fine del turno. \n{T}: Una creatura bersaglio perde tutti i tipi di creatura fino alla fine del turno. +Amok|Tumulto|Incantesimo|{1}, Scarta una carta a caso: Metti un segnalino +1/+1 su una creatura bersaglio. +Amorphous Axe|Ascia Amorfa|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0 e ha tutti i tipi di creatura. \nEquipaggiare {3} +Amphibious Kavu|Kavu Anfibio|Creatura - Kavu|Ogniqualvolta il Kavu Anfibio blocca o viene bloccato da una o più creature blu e/o nere, il Kavu Anfibio prende +3/+3 fino alla fine del turno. +Amphin Cutthroat|Tagliagole Amphin|Creatura - Farabutto Salamandra| +Amphin Pathmage|Mago dei Sentieri Amphin|Creatura - Mago Salamandra|{2}{U}: Una creatura bersaglio non può essere bloccata in questo turno. +Amplifire|Amplifuoco|Creatura - Elementale|All'inizio del tuo mantenimento, rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Fino al tuo prossimo turno, la forza base dell'Amplifuoco diventa il doppio della forza di quella carta e la sua costituzione base diventa il doppio della costituzione di quella carta. Metti le carte rivelate in fondo al tuo grimorio in ordine casuale. +Ampryn Tactician|Stratega di Ampryn|Creatura - Soldato Umano|Quando lo Stratega di Ampryn entra nel campo di battaglia, le creature che controlli prendono +1/+1 fino alla fine del turno. +Amrou Kithkin|Amrou Kithkin|Creatura - Kithkin|Amrou Kithkin non può essere bloccata da creature con forza pari o superiore a 3. +Amrou Scout|Esploratrice di Amrou|Creatura - Esploratore Ribelle Kithkin|{4}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Amrou Seekers|Cercatori di Amrou|Creatura - Ribelle Kithkin|I Cercatori di Amrou non possono essere bloccati tranne che da creature artefatto e/o creature bianche. +Amugaba|Amugaba|Creatura - Illusione|Volare \n{2}{U}, Scarta una carta: Il proprietario riprende in mano Amugaba. +Amulet of Kroog|Amuleto di Kroog|Artefatto|{2}, {T}: Previeni il prossimo punto danno che verrebbe inflitto ad un qualsiasi bersaglio in questo turno. +Amulet of Quoz|Amuleto di Quoz|Artefatto|Rimuovi l'Amuleto di Quoz dal tuo mazzo prima della partita se non stai giocando per la posta. \n{T}, Sacrifica l'Amuleto di Quoz: L'avversario bersaglio può aggiungere alla posta la prima carta del suo grimorio. Se non lo fa, tu lancia una moneta. Se vinci il lancio, quel giocatore perde la partita. Se perdi il lancio, tu perdi la partita. Attiva questa abilità solo durante il tuo mantenimento. +Amulet of Safekeeping|Amuleto della Salvaguardia|Artefatto|Ogniqualvolta diventi bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che il suo controllore non paghi {1}. \nLe pedine creatura prendono -1/-0. +Amulet of Unmaking|Amuleto del Disfacimento|Artefatto|{5}, {T}, Esilia l'Amuleto del Disfacimento: Esilia un artefatto, una creatura, o una terra bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Amulet of Vigor|Amuleto del Vigore|Artefatto|Ogniqualvolta un permanente entra nel campo di battaglia sotto il tuo controllo TAPpato, STAPpa quel permanente. +An-Havva Constable|Connestabile di An-Havva|Creatura - Umano|La costituzione del Connestabile di An-Havva è pari a 1 più il numero di creature verdi sul campo di battaglia. +An-Havva Inn|Locanda di An-Havva|Stregoneria|Guadagni X più 1 punti vita, dove X è pari al numero di creature verdi sul campo di battaglia. +An-Havva Township|Comunità di An-Havva|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {G}. \n{2}, {T}: Aggiungi {W} o {R}. +An-Zerrin Ruins|Rovine di An-Zerrin|Incantesimo|Mentre le Rovine di An-Zerrin entrano nel campo di battaglia, scegli un tipo di creatura. \nLe creature del tipo scelto non STAPpano durante lo STAP dei loro controllori. +Ana Battlemage|Mago Combattente di Ana|Creatura - Mago Umano|Potenziamento {2}{U} e/o {1}{B} \nQuando il Mago Combattente di Ana entra sul campo di battaglia, se è stato pagato il costo di potenziamento {2}{U}, un giocatore bersaglio scarta tre carte. \nQuando il Mago Combattente di Ana entra sul campo di battaglia, se è stato pagato il costo di potenziamento {1}{B}, TAPpa una creatura STAPpata bersaglio e quella creatura infligge danno pari alla sua forza al suo controllore. +Ana Disciple|Discepolo di Ana|Creatura - Mago Umano|{U}, {T}: Una creatura bersaglio guadagna volare fino alla fine del turno. \n{B}, {T}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. +Ana Sanctuary|Santuario di Ana|Incantesimo|All'inizio del tuo mantenimento, se controlli almeno un permanente blu o nero, una creatura bersaglio prende +1/+1 fino alla fine del turno. Se controlli un permanente blu e un permanente nero, quella creatura prende invece +5/+5 fino alla fine del turno. +Anaba Ancestor|Antenato di Anaba|Creatura - Spirito Minotauro|{T}: Un'altra creatura Minotauro bersaglio prende +1/+1 fino alla fine del turno. +Anaba Bodyguard|Guardia del Corpo di Anaba|Creatura - Minotauro|Attacco improvviso +Anaba Shaman|Sciamano di Anaba|Creatura - Sciamano Minotauro|{R}, {T}: Lo Sciamano di Anaba infligge 1 danno ad un qualsiasi bersaglio. +Anaba Spirit Crafter|Animista di Anaba|Creatura - Sciamano Minotauro|Le creature Minotauro prendono +1/+0. +Anaconda|Anaconda|Creatura - Serpente|Passa-paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno una Palude.) +Anafenza, Kin-Tree Spirit|Anafenza, Spirito dell'Albero Atavico|Creatura Leggendaria - Soldato Spirito|Ogniqualvolta un'altra creatura non pedina entra nel campo di battaglia sotto il tuo controllo, sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Anafenza, the Foremost|Anafenza, la Preminente|Creatura Leggendaria - Soldato Umano|Ogniqualvolta Anafenza, la Preminente attacca, metti un segnalino +1/+1 su un'altra creatura TAPpata bersaglio che controlli. \nSe una carta creatura sta per essere messa nel cimitero di un avversario da qualsiasi zona, invece esiliala. +Anarchist|Anarchico|Creatura - Mago Umano|Quando l'Anarchico entra nel campo di battaglia, puoi riprendere in mano una carta stregoneria bersaglio dal tuo cimitero. +Anarchy|Anarchia|Stregoneria|Distruggi tutti i permanenti bianchi. +Anathemancer|Anatemante|Creatura - Mago Zombie|Quando l'Anatemante entra nel campo di battaglia, infligge danno a un giocatore bersaglio pari al numero di terre non base controllate da quel giocatore. \nDissotterrare {5}{B}{R} ({5}{B}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della sottofase di fine turno o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Anavolver|Anavolvero|Creatura - Volvero|Potenziamento {1}{U} e/o {B}. \nSe è stato pagato il costo di potenziamento {1}{U}, l'Anavolvero entra nel campo di battaglia con due segnalini +1/+1 e con volare. \nSe è stato pagato il costo di potenziamento {B}, l'Anavolvero entra nel campo di battaglia con un segnalino +1/+1 e con "Paga 3 punti vita: Rigenera l'Anavolvero". +Anax and Cymede|Anax e Cimede|Creatura Leggendaria - Soldato Umano|Attacco improvviso, cautela \nEroismo - Ogniqualvolta lanci una magia che bersaglia Anax e Cimede, le creature che controlli prendono +1/+1 e hanno travolgere fino alla fine del turno. +Ancestor's Chosen|Prescelto dell'Antenata|Creatura - Chierico Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nQuando il Prescelto dell'Antenata entra nel campo di battaglia, guadagni 1 punto vita per ogni carta nel tuo cimitero. +Ancestor's Prophet|Profeta dell'Antenata|Creatura - Chierico Umano|TAPpa cinque Chierici STAPpati che controlli: Guadagni 10 punti vita. +Ancestral Blade|Lama Ancestrale|Artefatto - Equipaggiamento|Quando la Lama Ancestrale entra nel campo di battaglia, crea una pedina creatura Soldato 1/1 bianca, poi assegnale la Lama Ancestrale. \nLa creatura equipaggiata prende +1/+1. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Ancestral Knowledge|Conoscenza Ancestrale|Incantesimo|Mantenimento cumulativo {1} \nQuando la Conoscenza Ancestrale entra nel campo di battaglia, guarda le prime dieci carte del tuo grimorio, poi esilia un qualsiasi numero di quelle carte e metti le rimanenti in cima al tuo grimorio in un qualsiasi ordine. \nQuando la Conoscenza Ancestrale lascia il campo di battaglia, rimescola il tuo grimorio. +Ancestral Mask|Maschera Ancestrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 per ogni altro incantesimo sul campo di battaglia. +Ancestral Memories|Memorie Ancestrali|Stregoneria|Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. +Ancestral Statue|Statua Ancestrale|Creatura Artefatto - Golem|Quando la Statua Ancestrale entra nel campo di battaglia, fai tornare un permanente non terra che controlli in mano al suo proprietario. +Ancestral Tribute|Tributo Ancestrale|Stregoneria|Flashback {9}{W}{W}{W} \nGuadagni 2 punti vita per ogni carta presente nel tuo cimitero. +Ancestral Vengeance|Vendetta Ancestrale|Incantesimo - Aura|Incanta creatura \nQuando la Vendetta Ancestrale entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che controlli. \nLa creatura incantata prende -1/-1. +Ancestral Vision|Visione Ancestrale|Stregoneria|Sospendere 4-{U} (Invece di lanciare questa carta dalla tua mano, paga {U} e esiliala con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) \nUn giocatore bersaglio pesca tre carte. +Anchor to the AEther|Ancorare all'Etere|Stregoneria|Metti una creatura bersaglio in cima al grimorio del suo proprietario. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Ancient Amphitheater|Antico Anfiteatro|Terra|Mentre l'Antico Anfiteatro entra nel campo di battaglia, puoi rivelare una carta Gigante dalla tua mano. Se non lo fai, l'Antico Anfiteatro entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R} o {W}. +Archangel of Tithes|Arcangelo dei Tributi|Creatura - Angelo|Volare \nFintanto che l'Arcangelo dei Tributi è STAPpato, le creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {1} per ognuna di quelle creature. \nFintanto che l'Arcangelo dei Tributi attacca, le creature non possono bloccare a meno che il loro controllore non paghi {1} per ognuna di quelle creature. +Archangel's Light|Luce dell'Arcangelo|Stregoneria|Guadagni 2 punti vita per ogni carta nel tuo cimitero, poi rimescola il tuo cimitero nel tuo grimorio. +Archangel|Arcangelo|Creatura - Angelo|Volare, cautela +Archdemon of Greed|Arcidemone dell'Ingordigia|Creatura - Demone|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica un Umano. Se non puoi farlo, TAPpa l'Arcidemone dell'Ingordigia ed esso ti infligge 9 danni. +Archdemon of Unx|Arcidemone di Unx|Creatura - Demone|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura non Zombie, poi crea una pedina creatura Zombie 2/2 nera. +Archers of Qarsi|Arcieri di Qarsi|Creatura - Arciere Naga|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Archers' Parapet|Parapetto degli Arcieri|Creatura - Muro|Difensore \n{1}{B}, {T}: Ogni avversario perde 1 punto vita. +Archery Training|Addestramento con l'Arco|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, puoi mettere un segnalino freccia sull'Addestramento con l'Arco. \nLa creatura incantata ha "{T}: Questa creatura infligge X danni alla creatura attaccante o bloccante bersaglio, dove X è pari al numero di segnalini freccia presenti sull'Addestramento con l'Arco." +Archetype of Aggression|Archetipo dell'Aggressione|Creatura Incantesimo - Guerriero Umano|Le creature che controlli hanno travolgere. \nLe creature controllate dai tuoi avversari perdono travolgere e non possono avere travolgere. +Archetype of Courage|Archetipo del Coraggio|Creatura Incantesimo - Soldato Umano|Le creature che controlli hanno attacco improvviso. \nLe creature controllate dai tuoi avversari perdono attacco improvviso e non possono avere attacco improvviso. +Archetype of Endurance|Archetipo della Resistenza|Creatura Incantesimo - Cinghiale|Le creature che controlli hanno anti-malocchio. \nLe creature controllate dai tuoi avversari perdono anti-malocchio e non possono avere anti-malocchio. +Archetype of Finality|Archetipo dell'Ineluttabilità|Creatura Incantesimo - Gorgone|Le creature che controlli hanno tocco letale. \nLe creature controllate dai tuoi avversari perdono tocco letale e non possono avere tocco letale. +Archetype of Imagination|Archetipo dell'Immaginazione|Creatura Incantesimo - Mago Umano|Le creature che controlli hanno volare. \nLe creature controllate dai tuoi avversari perdono volare e non possono avere volare. +Archfiend of Depravity|Supremo Demone della Depravazione|Creatura - Demone|Volare \nAll'inizio della sottofase finale di ogni avversario, quel giocatore sceglie fino a due creature che controlla, poi sacrifica le altre. +Archfiend of Ifnir|Supremo Demone di Ifnir|Creatura - Demone|Volare \nOgniqualvolta cicli o scarti un'altra carta, metti un segnalino -1/-1 su ogni creatura controllata dai tuoi avversari. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Archfiend of Spite|Supremo Demone dell'Astio|Creatura - Demone|Volare \nOgniqualvolta una fonte controllata da un avversario infligge danno al Supremo Demone dell'Astio, il controllore di quella fonte perde altrettanti punti vita a meno che non sacrifichi altrettanti permanenti. \nFollia {3}{B}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Architect of the Untamed|Architetta degli Indomabili|Creatura - Druido Artefice Elfo|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia). \nPaga {E}{E}{E}{E}{E}{E}{E}{E}: Crea una pedina creatura artefatto Bestia 6/6 incolore. +Architects of Will|Architetti della Volontà|Creatura Artefatto - Mago Umano|Quando gli Architetti della Volontà entrano nel campo di battaglia, guarda le prime tre carte del grimorio di un giocatore bersaglio, poi rimettile a posto in qualsiasi ordine. \nCiclo {L|N} ({L|N}, Scarta questa carta: Pesca una carta.) +Archive Trap|Trappola d'Archivio|Istantaneo - Trappola|Se un avversario ha passato in rassegna il suo grimorio in questo turno, puoi pagare {0} invece di pagare il costo di mana della Trappola d'Archivio. \nUn avversario bersaglio mette nel suo cimitero le prime tredici carte del suo grimorio. +Archivist|Archivista|Creatura - Mago Umano|{T}: Pesca una carta. +Archmage Ascension|Ascensione dell'Arcimaga|Incantesimo|All'inizio di ogni sottofase finale, se hai pescato due o più carte in questo turno, puoi mettere un segnalino ricerca sull'Ascensione dell'Arcimaga. \nFintanto che l'Ascensione dell'Arcimaga ha sei o più segnalini ricerca, se stai per pescare una carta, puoi invece passare in rassegna il tuo grimorio per una carta, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Archmage's Charm|Amuleto dell'Arcimago|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio. Un giocatore bersaglio pesca due carte. Prendi il controllo di un permanente non terra bersaglio con costo di mana convertito pari o inferiore a 1.
  • +Archon of Absolution|Arconte dell'Assoluzione|Creatura - Arconte|Volare \nProtezione dal bianco (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di bianco.) \nLe creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {1} per ognuna di quelle creature. +Archon of Justice|Arconte della Giustizia|Creatura - Arconte|Volare \nQuando l'Arconte della Giustizia muore, esilia un permanente bersaglio. +Archon of Redemption|Arconte della Redenzione|Creatura - Arconte|Volare \nOgniqualvolta l'Arconte della Redenzione o un'altra creatura con volare entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare punti vita pari alla forza di quella creatura. +Archon of the Triumvirate|Arconte del Triumvirato|Creatura - Arconte|Volare \nOgniqualvolta l'Arconte del Triumvirato attacca, trattieni fino a due permanenti non terra bersaglio controllati dai tuoi avversari. (Fino al tuo prossimo turno, quei permanenti non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.) +Archway Angel|Angelo dell'Arcata|Creatura - Angelo|Volare \nQuando l'Angelo dell'Arcata entra nel campo di battaglia, guadagni 2 punti vita per ogni Cancello che controlli. +Archweaver|Gran Tessitore|Creatura - Ragno|Raggiungere, travolgere +Archwing Dragon|Drago dalle Ali ad Arco|Creatura - Drago|Volare, rapidità \nAll'inizio della sottofase finale, fai tornare il Drago dalle Ali ad Arco in mano al suo proprietario. +Arclight Phoenix|Fenice dell'Arcolampo|Creatura - Fenice|Volare, rapidità \nAll'inizio del combattimento nel tuo turno, se hai lanciato tre o più magie istantaneo e/o stregoneria in questo turno, rimetti sul campo di battaglia la Fenice dell'Arcolampo dal tuo cimitero. +Arctic Aven|Aviano Polare|Creatura - Mago Uccello|Volare \nL'Aviano Polare prende +1/+1 fintanto che controlli una Pianura. \n{W}: L'Aviano Polare ha legame vitale fino alla fine del turno. (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Arctic Flats|Distese Artiche|Terra Neve|Le Distese Artiche entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {G} o {W}. +Arctic Foxes|Volpi Artiche|Creatura - Volpe|Le Volpi Artiche non possono essere bloccate da creature con forza pari o superiore a 2 fintanto che il giocatore in difesa controlla una terra neve. +Arctic Merfolk|Tritone Artico|Creatura - Tritone|Potenziamento - Il proprietario riprende in mano una creatura che tu controlli. \nSe è stato pagato il costo di potenziamento, il Tritone Artico entra nel campo di battaglia con un segnalino +1/+1. +Arctic Nishoba|Nishoba Artico|Creatura - Guerriero Felino|Travolgere \nMantenimento cumulativo {G} o {W} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nQuando il Nishoba Artico muore, puoi guadagnare 2 punti vita per ogni segnalino epoca presente su di esso. +Arctic Wolves|Lupi Artici|Creatura - Lupo|Mantenimento Cumulativo - {2} \nQuando i Lupi Artici entrano nel campo di battaglia, pesca una carta. +Ancient Animus|Astio Antico|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio che controlli, se è leggendaria. Poi essa lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Ancient Brontodon|Antico Brontodonte|Creatura - Dinosauro| +Ancient Carp|Antica Carpa|Creatura - Pesce| +Ancient Crab|Granchio Antico|Creatura - Granchio| +Ancient Craving|Desiderio Atavico|Stregoneria|Pesca tre carte e perdi 3 punti vita. +Ancient Den|Antro Antico|Terra Artefatto|(L'Antro Antico non è una magia) \n{T}: Aggiungi {W}. +Ancient Grudge|Antico Rancore|Istantaneo|Distruggi un artefatto bersaglio. \nFlashback {G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Ancient Hellkite|Nibbio Infernale Anziano|Creatura - Drago|Volare \n{R}: Il Nibbio Infernale Anziano infligge 1 danno a una creatura bersaglio controllata dal giocatore in difesa. Attiva questa abilità solo se il Nibbio Infernale Anziano sta attaccando. +Ancient Hydra|Idra Antica|Creatura - Idra|Svanire 5 \n{1}, Rimuovi un segnalino svanire dall'Idra Antica: Infligge 1 danno ad un qualsiasi bersaglio. +Ancient Kavu|Kavu Antico|Creatura - Kavu|{2}: Il Kavu Antico diventa incolore fino alla fine del turno. +Ancient Ooze|Melma Antica|Creatura - Melma|La forza e la costituzione della Melma Antica sono ciascuna pari al costo di mana convertito totale delle altre creature che controlli. +Ancient Runes|Rune Antiche|Incantesimo|All'inizio del mantenimento di ogni giocatore, le Rune Antiche infliggono a quel giocatore un danno pari al numero di artefatti che quel giocatore controlla. +Ancient Silverback|Antico Schienargento|Creatura - Scimpanzé|{G}: Rigenera l'Antico Schienargento. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Ancient Spider|Ragno Antico|Creatura - Ragno|Attacco improvviso \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Ancient Spring|Sorgente Antica|Terra|La Sorgente Antica entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \n{T}, Sacrifica la Sorgente Antica: Aggiungi {W}{B}. +Ancient Stirrings|Antichi Fermenti|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta incolore tra esse e aggiungerla alla tua mano. Poi metti le altre in fondo al tuo grimorio in qualsiasi ordine. (Le carte che non hanno mana colorato nel costo di mana sono incolori. Anche le terre sono incolori.) +Ancient Stone Idol|Idolo di Pietra Antico|Creatura Artefatto - Golem|Lampo \nQuesta magia costa {1} in meno per essere lanciata per ogni creatura attaccante. \nTravolgere \nQuando l'Idolo di Pietra Antico muore, crea una pedina creatura artefatto Costrutto 6/12 incolore con travolgere. +Ancient Tomb|Tomba Antica|Terra|{T}: Aggiungi {U}{U}. La Tomba Antica ti infligge 2 danni. +Ancient Ziggurat|Ziggurat Ancestrale|Terra|{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare magie creatura. +Ancient of the Equinox|Antico dell'Equinozio|Creatura - Silvantropo|Travolgere, anti-malocchio +Andradite Leech|Sanguisuga di Andradite|Creatura - Sanguisuga|Le magie nere che lanci costano {B} addizionale per essere lanciate. \n{B}: La Sanguisuga di Andradite prende +1/+1 fino alla fine del turno. +Angel of Condemnation|Angelo della Condanna|Creatura - Angelo|Volare, cautela \n{2}{W}, {T}: Esilia un'altra creatura bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. \n{2}{W}, {T}, Strema l'Angelo della Condanna: Esilia un'altra creatura bersaglio finché l'Angelo della Condanna non lascia il campo di battaglia. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Angel of Deliverance|Angelo della Redenzione|Creatura - Angelo|Volare \nDelirio - Ogniqualvolta l'Angelo della Redenzione infligge danno, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, esilia una creatura bersaglio controllata da un avversario. +Angel of Despair|Angelo della Disperazione|Creatura - Angelo|Volare \nQuando l'Angelo della Disperazione entra nel campo di battaglia, distruggi un permanente bersaglio. +Angel of Finality|Angelo dell'Ineluttabilità|Creatura - Angelo|Volare \nQuando l'Angelo dell'Ineluttabilità entra nel campo di battaglia, esilia tutte le carte dal cimitero di un giocatore bersaglio. +Angel of Flight Alabaster|Angelo della Schiera Alabastro|Creatura - Angelo|Volare \nAll'inizio del tuo mantenimento, riprendi in mano una carta Spirito bersaglio dal tuo cimitero. +Angel of Fury|Angelo della Furia|Creatura - Angelo|Volare \nQuando l'Angelo della Furia muore, puoi rimescolarlo nel tuo grimorio. +Angel of Glory's Rise|Angelo dell'Ascesa della Gloria|Creatura - Angelo|Volare \nQuando l'Angelo dell'Ascesa della Gloria entra nel campo di battaglia, esilia tutti gli Zombie, poi rimetti sul campo di battaglia tutte le carte creatura Umano dal tuo cimitero. +Angel of Grace|Angelo della Grazia|Creatura - Angelo|Lampo \nVolare \nQuando l'Angelo della Grazia entra nel campo di battaglia, fino alla fine del turno, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1. \n{4}{W}{W}, Esilia l'Angelo della Grazia dal tuo cimitero: I tuoi punti vita diventano 10. +Angel of Invention|Angelo dell'Invenzione|Creatura - Angelo|Volare, cautela, legame vitale \nFabbrica 2 (Quando questa creatura entra nel campo di battaglia, metti due segnalini +1/+1 su di essa o crea due pedine creatura artefatto Servomeccanismo 1/1 incolori.) \nLe altre creature che controlli prendono +1/+1. +Angel of Jubilation|Angelo del Trionfo|Creatura - Angelo|Volare \nLe altre creature non nere che controlli prendono +1/+1. \nI giocatori non possono pagare punti vita o sacrificare creature per lanciare magie o attivare abilità. +Angel of Mercy|Angelo della Misericordia|Creatura - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando l'Angelo della Misericordia entra nel campo di battaglia, guadagni 3 punti vita. +Angel of Renewal|Angelo del Rinnovamento|Creatura - Alleato Angelo|Volare \nQuando l'Angelo del Rinnovamento entra nel campo di battaglia, guadagni 1 punto vita per ogni creatura che controlli. +Angel of Retribution|Angelo del Castigo|Creatura - Angelo|Volare, attacco improvviso +Angel of Salvation|Angelo della Salvezza|Creatura - Angelo|Lampo\nconvocazione (Ogni creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nVolare \nQuando l'Angelo della Salvezza entra nel campo di battaglia, previeni i prossimi 5 danni che verrebbero inflitti in questo turno a un qualsiasi numero di bersagli, divisi a tua scelta. +Angel of Sanctions|Angelo delle Sanzioni|Creatura - Angelo|Volare \nQuando l'Angelo delle Sanzioni entra nel campo di battaglia, puoi esiliare un permanente non terra bersaglio controllato da un avversario finché l'Angelo delle Sanzioni non lascia il campo di battaglia. \nImbalsamare {5}{W} ({5}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Angelo Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Angel of Serenity|Angelo della Serenità|Creatura - Angelo|Volare \nQuando l'Angelo della Serenità entra nel campo di battaglia, puoi esiliare fino a tre altre creature bersaglio dal campo di battaglia e/o carte creatura dai cimiteri. \nQuando l'Angelo della Serenità lascia il campo di battaglia, fai tornare le carte esiliate in mano ai rispettivi proprietari. +Angel of Vitality|Angelo della Vitalità|Creatura - Angelo|Volare \nSe stai per guadagnare punti vita, ne guadagni invece altrettanti più 1. \nL'Angelo della Vitalità prende +2/+2 fintanto che hai 25 o più punti vita. +Angel of the Dawn|Angelo dell'Alba|Creatura - Angelo|Volare \nQuando l'Angelo dell'Alba entra nel campo di battaglia, le creature che controlli prendono +1/+1 e hanno cautela fino alla fine del turno. (Attaccano senza TAPpare.) +Angel of the Dire Hour|Angelo delle Avversità|Creatura - Angelo|Lampo \nVolare \nQuando l'Angelo delle Avversità entra nel campo di battaglia, se lo hai lanciato dalla tua mano, esilia tutte le creature attaccanti. +Angel of the God-Pharaoh|Angelo del Dio Faraone|Creatura - Angelo|Volare \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Angel's Feather|Piuma d'Angelo|Artefatto|Ogniqualvolta un giocatore lancia una magia bianca, puoi guadagnare 1 punto vita. +Angel's Grace|Grazia dell'Angelo|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nIn questo turno, non puoi perdere la partita e i tuoi avversari non possono vincere la partita. Fino alla fine del turno, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1. +Angel's Herald|Araldo dell'Angelo|Creatura - Chierico Umano|{2}{W}, {T}, Sacrifica una creatura verde, una creatura bianca e una creatura blu: Passa in rassegna il tuo grimorio per una carta di nome Arcangelo Empireo e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Angel's Mercy|Clemenza dell'Angelo|Istantaneo|Guadagni 7 punti vita. +Angel's Tomb|Sepolcro dell'Angelo|Artefatto|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi far diventare il Sepolcro dell'Angelo una creatura artefatto Angelo 3/3 bianca con volare fino alla fine del turno. +Angel's Trumpet|Tromba dell'Angelo|Artefatto|Tutte le creature hanno cautela. \nAll'inizio della sottofase di cancellazione di ogni giocatore, TAPpa tutte le creature STAPpate controllate da quel giocatore che non hanno attaccato in questo turno. La Tromba dell'Angelo infligge a quel giocatore un danno pari al numero di creature TAPpate in questo modo. +Angelfire Crusader|Crociato Angelo-di-Fuoco|Creatura - Cavaliere Soldato Umano|{R}: Il Crociato Angelo-di-Fuoco prende +1/+0 fino alla fine del turno. +Angelheart Vial|Fiala del Cuore Angelico|Artefatto|Ogniqualvolta ti viene inflitto danno, puoi mettere altrettanti segnalini carica sulla Fiala del Cuore Angelico. \n{2}, {T}, Rimuovi quattro segnalini carica dalla Fiala del Cuore Angelico: Guadagni 2 punti vita e peschi una carta. +Angelic Accord|Armonia Angelica|Incantesimo|All'inizio di ogni sottofase finale, se hai guadagnato 4 o più punti vita in questo turno, crea una pedina creatura Angelo 4/4 bianca con volare. +Angelic Arbiter|Giudice Angelico|Creatura - Angelo|Volare \nOgni avversario che ha lanciato una magia in questo turno non può attaccare con creature. \nOgni avversario che ha attaccato con una creatura in questo turno non può lanciare magie. +Angelic Armaments|Armamenti Angelici|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2, ha volare ed è un Angelo bianco in aggiunta ai suoi altri tipi e colori. \nEquipaggiare {4} +Angelic Benediction|Protezione Angelica|Incantesimo|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta una creatura che controlli attacca da sola, puoi TAPpare una creatura bersaglio. +Angelic Blessing|Benedizione Angelica|Stregoneria|Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) +Angelic Captain|Capitano Angelico|Creatura - Alleato Angelo|Volare \nOgniqualvolta il Capitano Angelico attacca, prende +1/+1 fino alla fine del turno per ogni altro Alleato attaccante. +Angelic Chorus|Coro Angelico|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, guadagni un ammontare di punti vita pari alla sua costituzione. +Angelic Curator|Sovrintendente Angelico|Creatura - Spirito Angelo|Volare, protezione dagli artefatti. +Angelic Destiny|Destino Angelico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +4/+4, ha volare e attacco improvviso ed è un Angelo in aggiunta ai suoi altri tipi. \nQuando la creatura incantata muore, fai tornare il Destino Angelico in mano al suo proprietario. +Angelic Edict|Editto Angelico|Stregoneria|Esilia una creatura o un incantesimo bersaglio. +Angelic Exaltation|Esaltazione Angelica|Incantesimo|Ogniqualvolta una creatura che controlli attacca da sola, prende +X/+X fino alla fine del turno, dove X è il numero di creature che controlli. +Angelic Favor|Intervento Angelico|Istantaneo|Se controlli almeno una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana di questa magia. \nLancia l'Intervento Angelico solo durante il combattimento. \nCrea una pedina creatura Angelo 4/4 bianca con volare. Esiliala all'inizio della sottofase di fine turno. +Angelic Field Marshal|Supremo Comandante Angelico|Creatura - Angelo|Volare \nTenente - Fintanto che controlli il tuo comandante, il Supremo Comandante Angelico prende +2/+2 e le creature che controlli hanno cautela. +Angelic Gift|Dono Angelico|Incantesimo - Aura|Incanta creatura \nQuando il Dono Angelico entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha volare. +Angelic Guardian|Guardiana Angelica|Creatura - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n \nOgniqualvolta una o più creature che controlli attaccano, hanno indistruttibile fino alla fine del turno.(Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Angelic Overseer|Sorvegliante Angelica|Creatura - Angelo|Volare \nFintanto che controlli un Umano, la Sorvegliante Angelica ha anti-malocchio e indistruttibile. +Angelic Page|Paggio Angelico|Creatura - Spirito Angelo|Volare \n{T}: Una creatura bersaglio che sta attaccando o bloccando prende +1/+1 fino alla fine del turno. +Angelic Protector|Protettore Angelico|Creatura - Angelo|Volare \nOgniqualvolta il Protettore Angelico è bersaglio di una magia o abilità, il Protettore Angelico prende +0/+3 fino alla fine del turno. +Angelic Purge|Epurazione Angelica|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un permanente. \nEsilia un artefatto, una creatura o un incantesimo bersaglio. +Angelic Renewal|Rinnovamento Angelico|Incantesimo|Ogniqualvolta una creatura viene messa nel tuo cimitero dal campo di battaglia, puoi sacrificare il Rinnovamento Angelico. Se lo fai, rimetti quella carta sul campo di battaglia. +Angelic Shield|Scudo Angelico|Incantesimo|Le creature che controlli prendono +0/+1. \nSacrifica lo Scudo Angelico: Il proprietario riprende in mano una creatura bersaglio. +Angelic Skirmisher|Esploratrice Angelica|Creatura - Angelo|Volare \nAll'inizio di ogni combattimento, scegli tra attacco improvviso, cautela o legame vitale. Le creature che controlli hanno l'abilità scelta fino alla fine del turno. +Angelic Wall|Muro Angelico|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nVolare +Angelsong|Canto dell'Angelo|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Anger of the Gods|Collera degli Dei|Stregoneria|La Collera degli Dei infligge 3 danni a ogni creatura. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Anger|La Rabbia|Creatura - Incarnazione|Rapidità \nFintanto che La Rabbia è nel tuo cimitero e che controlli almeno una Montagna, le creature che controlli hanno rapidità. +Angler Drake|Draghetto Pescatore|Creatura - Draghetto|Volare \nQuando il Draghetto Pescatore entra nel campo di battaglia, puoi far tornare una creatura bersaglio in mano al suo proprietario. +Angrath's Ambusher|Assalitore di Angrath|Creatura - Pirata Orco|L'Assalitore di Angrath prende +2/+0 fintanto che controlli un planeswalker Angrath. +Angrath's Fury|Furia di Angrath|Stregoneria|Distruggi una creatura bersaglio. La Furia di Angrath infligge 3 danni a un giocatore o a un planeswalker bersaglio. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Angrath, Pirata Minotauro, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Angrath's Marauders|Predatori di Angrath|Creatura - Pirata Umano|Se una fonte che controlli sta per infliggere danno a un permanente o a un giocatore, infligge invece il doppio di quel danno a quel permanente o a quel giocatore. +Angrath's Rampage|Frenesia di Angrath|Stregoneria|Scegli uno -
  • Un giocatore bersaglio sacrifica un artefatto. Un giocatore bersaglio sacrifica una creatura. Un giocatore bersaglio sacrifica un planeswalker.
  • +Angrath, Captain of Chaos|Angrath, Capitano del Caos|Planeswalker Leggendario - Angrath|Le creature che controlli hanno minacciare. \n[-2]: Recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \n[Fedeltà 5] +Angrath, Minotaur Pirate|Angrath, Pirata Minotauro|Planeswalker Leggendario - Angrath|[+2]: Angrath, Pirata Minotauro infligge 1 danno a un avversario o a un planeswalker bersaglio e a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. \n[-3]: Rimetti sul campo di battaglia una carta Pirata bersaglio dal tuo cimitero. \n[-11]: Distruggi tutte le creature controllate da un avversario bersaglio. Angrath, Pirata Minotauro infligge a quel giocatore danno pari alla loro forza totale. \n[Fedeltà 5] +Angrath, the Flame-Chained|Angrath, dalle Catene Fiammanti|Planeswalker Leggendario - Angrath|[+1]: Ogni avversario scarta una carta e perde 2 punti vita. \n[-3]: Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpala. Ha rapidità fino alla fine del turno. Sacrificala all'inizio della prossima sottofase finale se ha un costo di mana convertito pari o inferiore a 3. \n[-8]: Ogni avversario perde punti vita pari al numero di carte nel proprio cimitero. \n[Fedeltà 4] +Angry Mob|Folla Inferocita|Creatura - Umano|Travolgere \nFintanto che è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2 più il numero di Paludi controllate da tutti i tuoi avversari. Fintanto che non è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2. +Anguished Unmaking|Dissoluzione Angosciosa|Istantaneo|Esilia un permanente non terra bersaglio. Perdi 3 punti vita. +Animal Boneyard|Cimitero degli Animali|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}, Sacrifica una creatura: Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata". +Animal Magnetism|Magnetismo Animale|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Un avversario sceglie una carta creatura tra esse. Metti quella carta sul campo di battaglia e metti le rimanenti nel tuo cimitero. +Animar, Soul of Elements|Animar, Spirito degli Elementi|Creatura Leggendaria - Elementale|Protezione dal bianco e dal nero \nOgniqualvolta lanci una magia creatura, metti un segnalino +1/+1 su Animar, Spirito degli Elementi. \nLe magie creatura che lanci costano {1} in meno per essere lanciate per ogni segnalino +1/+1 su Animar. +Animate Artifact|Animare Artefatto|Incantesimo - Aura|Incanta artefatto \nFintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. +Animate Dead|Animare i Morti|Incantesimo - Aura|Incanta carta creatura in un cimitero \nQuando Animare i Morti entra nel campo di battaglia, se è sul campo di battaglia, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa sul campo di battaglia con Animare i Morti". Rimetti sul campo di battaglia sotto il tuo controllo la carta creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il campo di battaglia, il controllore di quella creatura la sacrifica. \nLa creatura incantata prende -1/-0. +Animate Land|Animare la Terra|Istantaneo|Fino alla fine del turno, una terra bersaglio diventa una creatura 3/3 che è ancora una terra. +Animate Wall|Animare i Muri|Incantesimo - Aura|Incanta Muro \nIl Muro incantato può attaccare come se non avesse difensore. +Animating Faerie|Spiritella dell'Animazione|Creatura - Spiritello|Volare
    //
    Portare in Vita
    {2}{U}
    [Stregoneria - Avventura]
    Un artefatto non creatura bersaglio che controlli diventa una creatura artefatto 0/0. Metti quattro segnalini +1/+1 su di essa. +Animation Module|Modulo di Animazione|Artefatto|Ogniqualvolta vengono messi uno o più segnalini +1/+1 su un permanente che controlli, puoi pagare {1}. Se lo fai, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n{3}, {T}: Scegli un segnalino su un permanente o un giocatore bersaglio. Quel permanente o giocatore riceve un altro segnalino di quel tipo. +Animist's Awakening|Risveglio dell'Animista|Stregoneria|Rivela le prime X carte del tuo grimorio. Metti tutte le carte terra tra di esse sul campo di battaglia TAPpate e le altre in fondo al tuo grimorio in ordine casuale. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, STAPpa quelle terre. +Anje Falkenrath|Anje Falkenrath|Creatura Leggendaria - Vampiro|Rapidità \n{T}, Scarta una carta: Pesca una carta. \nOgniqualvolta scarti una carta, se ha follia, STAPpa Anje Falkenrath. +Anje's Ravager|Predatore di Anje|Creatura - Berserker Vampiro|Il Predatore di Anje attacca in ogni combattimento, se può farlo. \nOgniqualvolta il Predatore di Anje attacca, scarta la tua mano, poi pesca tre carte. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Ankh of Mishra|Ankh di Mishra|Artefatto|Ogniqualvolta una terra entra nel campo di battaglia, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. +Ankle Shanker|Trinciastinchi|Creatura - Berserker Goblin|Rapidità \nOgniqualvolta il Trinciastinchi attacca, le creature che controlli hanno attacco improvviso e tocco letale fino alla fine del turno. +Annex|Annessione|Incantesimo - Aura|Incanta terra (Mentre lanci questa carta, bersaglia una terra. Questa carta entra nel campo di battaglia assegnata a quella terra.) \nTu controlli la terra incantata. +Annihilate|Annichilire|Istantaneo|Distruggi una creatura non nera bersaglio. Non può essere rigenerata. \nPesca una carta. +Annihilating Fire|Fuoco Annientatore|Istantaneo|Il Fuoco Annientatore infligge 3 danni ad un qualsiasi bersaglio. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Annul|Nullificare|Istantaneo|Neutralizza una magia artefatto o incantesimo bersaglio. +Anodet Lurker|Predatore Anodet|Creatura Artefatto - Costrutto|Quando il Predatore Anodet muore, puoi guadagnare 3 punti vita. +Anointed Deacon|Diacono Consacrato|Creatura - Chierico Vampiro|All'inizio del combattimento nel tuo turno, puoi far prendere +2/+0 a un Vampiro bersaglio fino alla fine del turno. +Anointed Procession|Processione dei Consacrati|Incantesimo|Se un effetto sta per creare una o più pedine sotto il tuo controllo, crea invece il doppio di quelle pedine. +Anointer Priest|Sacerdotessa Consacratrice|Creatura - Chierico Umano|Ogniqualvolta una pedina creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. \nImbalsamare {3}{W} ({3}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Chierico Umano Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Anointer of Champions|Consacratrice di Campioni|Creatura - Chierico Umano|{T}: Una creatura attaccante bersaglio prende +1/+1 fino alla fine del turno. +Anoint|Unzione|Istantaneo|Riscatto {3} \nPrevieni i prossimi 3 danni che verrebbero inflitti a una creatura bersaglio in questo turno. +Anowon, the Ruin Sage|Anowon, il Saggio delle Rovine|Creatura Leggendaria - Sciamano Vampiro|All'inizio del tuo mantenimento, ogni giocatore sacrifica una creatura non Vampiro. +Answered Prayers|Preghiere Accolte|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. Se le Preghiere Accolte non sono una creatura, diventano una creatura Angelo 3/3 con volare in aggiunta ai loro altri tipi fino alla fine del turno. +Ant Queen|Formica Regina|Creatura - Insetto|{1}{G}: Crea una pedina creatura Insetto 1/1 verde. +Antagonism|Antagonismo|Incantesimo|All'inizio della sottofase di fine turno di ogni giocatore, l'Antagonismo infligge a quel giocatore 2 danni a meno che uno dei suoi avversari sia già stato danneggiato in quel turno. +Anthem of Rakdos|Anatema di Rakdos|Incantesimo|Ogniqualvolta una creatura che controlli attacca, essa prende +2/+0 fino alla fine del turno e l'Anatema di Rakdos ti infligge 1 danno. \nDeterminazione - Fintanto che non hai carte in mano, se una fonte che controlli sta per infliggere danno a un permanente o a un giocatore, invece infligge il doppio di quel danno a quel permanente o a quel giocatore. +Anthousa, Setessan Hero|Anthousa, Eroina di Setessa|Creatura Leggendaria - Guerriero Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia Anthousa, Eroina di Setessa, fino a tre terre bersaglio che controlli diventano creature Guerriero 2/2 fino alla fine del turno. Sono ancora terre. +Anthroplasm|Antroplasma|Creatura - Polimorfo|L'Antroplasma entra nel campo di battaglia con due segnalini +1/+1. \n{X}, {T}: Togli tutti i segnalini +1/+1 dall'Antroplasma e metti X segnalini +1/+1 sull'Antroplasma. +Anti-Magic Aura|Aura Antimagia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bersaglio di magie e non può essere incantata da altre Aure. +Anticipate|Anticipare|Istantaneo|Guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Antler Skulkin|Teschiato delle Corna|Creatura Artefatto - Spaventapasseri|{2}: Una creatura bianca bersaglio ha persistere fino alla fine del turno. (Quando quella creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Anurid Barkripper|Strappascorza Anuro|Creatura - Bestia Rana|Soglia - Lo Strappascorza Anuro prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. +Anurid Brushhopper|Saltacespugli Anuro|Creatura - Bestia Rana|Scarta due carte: Esilia il Saltacespugli Anuro. Rimettilo sul campo di battaglia sotto il controllo del suo proprietario all'inizio della sottofase di fine turno. +Anurid Murkdiver|Sguazzabuio Anuro|Creatura - Bestia Rana Zombie|Passa-paludi +Anurid Scavenger|Sciacallo Anuride|Creatura - Bestia Rana|Protezione dal nero \nAll'inizio del tuo mantenimento, sacrifica lo Sciacallo Anuride a meno che tu metta in fondo al tuo grimorio una carta presente nel tuo cimitero. +Anurid Swarmsnapper|Spezzasciame Anuro|Creatura - Bestia Rana|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{1}{G}: Lo Spezzasciame Anuro può bloccare una creatura addizionale in questo turno. +Anvil of Bogardan|Incudine di Bogardan|Artefatto|I giocatori non hanno limite massimo di carte in mano. \nAll'inizio della acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale, poi scarta una carta. +Anvilwrought Raptor|Rapace Forgiato|Creatura Artefatto - Uccello|Volare \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Anya, Merciless Angel|Anya, Angelo Spietato|Creatura Leggendaria - Angelo|Volare \nAnya, Angelo Spietato prende +3/+3 per ogni avversario i cui punti vita sono minori della metà dei propri punti vita iniziali. \nFintanto che i punti vita di un avversario sono minori della metà dei suoi punti vita iniziali, Anya ha indistruttibile. +Apathy|Apatia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore può scartare una carta a caso. Se lo fa, STAPpa la creatura incantata. +Apes of Rath|Scimmie di Rath|Creatura - Scimpanzé|Ogniqualvolta le Scimmie di Rath attaccano, non STAPpano durante il successivo STAP del loro controllore. +Apex Altisaur|Altisauro Dominante|Creatura - Dinosauro|Quando l'Altisauro Dominante entra nel campo di battaglia, lotta con fino a una creatura bersaglio che non controlli. \nInfuriare - Ogniqualvolta gli viene inflitto danno, l'Altisauro Dominante lotta con fino a una creatura bersaglio che non controlli. +Apex Hawks|Falchi delle Vette|Creatura - Uccello|Multipotenziamento {1}{W} (Puoi pagare {1}{W} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nVolare \nI Falchi delle Vette entrano nel campo di battaglia con un segnalino +1/+1 per ogni volta che sono stati potenziati. +Apex of Power|Apice del Potere|Stregoneria|Esilia le prime sette carte del tuo grimorio. Fino alla fine del turno, puoi lanciare le carte non terra esiliate in questo modo. \nSe questa magia è stata lanciata dalla tua mano, aggiungi dieci mana di un qualsiasi colore. +Aphetto Alchemist|Alchimista di Aphetto|Creatura - Mago Umano|{T}: STAPpa un artefatto o una creatura bersaglio. \nMetamorfosi {U} +Aphetto Dredging|Dragaggio di Aphetto|Stregoneria|Riprendi in mano fino a tre carte creatura bersaglio di un tipo di creatura a tua scelta dal tuo cimitero. +Aphetto Exterminator|Sterminatore di Aphetto|Creatura - Mago Umano|Metamorfosi {3}{B} \nQuando lo Sterminatore di Aphetto viene girato a faccia in su, una creatura bersaglio prende -3/-3 fino alla fine del turno. +Aphetto Grifter|Biscazziere di Aphetto|Creatura - Mago Umano|TAPpa due Maghi STAPpati che controlli: TAPpa un permanente bersaglio. +Aphetto Runecaster|Tracciarune di Aphetto|Creatura - Mago Umano|Ogniqualvolta un permanente viene girato a faccia in su, tu puoi pescare una carta. +Aphetto Vulture|Avvoltoio di Aphetto|Creatura - Uccello Zombie|Volare \nQuando l'Avvoltoio di Aphetto muore, puoi mettere una carta Zombie bersaglio dal tuo cimitero in cima del tuo grimorio. +Aphotic Wisps|Fuochi Fatui Oscuri|Istantaneo|Una creatura bersaglio diventa nera e guadagna paura fino alla fine del turno. \nPesca una carta. +Apocalypse Chime|Campanello dell'Apocalisse|Artefatto|{2}, {T}, Sacrifica il Campanello dell'Apocalisse: Distruggi tutti i permanenti non pedina con un nome originariamente stampato nell'espansione Origini. Non possono essere rigenerati. +Apocalypse Demon|Demone dell'Apocalisse|Creatura - Demone|Volare \nLa forza e la costituzione del Demone dell'Apocalisse sono pari al numero di carte nel tuo cimitero. \nAll'inizio del tuo mantenimento, TAPpa il Demone dell'Apocalisse a meno che non sacrifichi un'altra creatura. +Apocalypse Hydra|Idra dell'Apocalisse|Creatura - Idra|L'Idra dell'Apocalisse entra nel campo di battaglia con X segnalini +1/+1. Se X è pari o superiore a 5, entra nel campo di battaglia con X segnalini +1/+1 addizionali. \n{1}{R}, Rimuovi un segnalino +1/+1 dall'Idra dell'Apocalisse: Infligge 1 danno ad un qualsiasi bersaglio. +Apocalypse|Apocalisse|Stregoneria|Esilia tutti i permanenti. Scarta la tua mano. +Apostle of Purifying Light|Apostolo della Luce Purificatrice|Creatura - Chierico Umano|Protezione dal nero (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di nero.) \n{2}: Esilia una carta bersaglio da un cimitero. +Apostle's Blessing|Benedizione dell'Apostolo|Istantaneo|({P|B} può essere pagato con {W} o con 2 punti vita.) \nUna creatura o un artefatto bersaglio che controlli ha protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. +Apothecary Geist|Geist Speziale|Creatura - Spirito|Volare \nQuando il Geist Speziale entra nel campo di battaglia, se controlli un altro Spirito, guadagni 3 punti vita. +Apothecary Initiate|Iniziata Farmacista|Creatura - Chierico Kithkin|Ogniqualvolta un giocatore lancia una magia bianca, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Appetite for Brains|Fame di Cervelli|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta da quella mano con costo di mana convertito pari o superiore a 4 ed esilia quella carta. +Appetite for the Unnatural|Appetito per l'Innaturale|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Guadagni 2 punti vita. +Applied Biomancy|Biomanzia Applicata|Istantaneo|Scegli uno o entrambi -
  • Una creatura bersaglio prende +1/+1 fino alla fine del turno. Fai tornare una creatura bersaglio in mano al suo proprietario.
  • +Apprentice Necromancer|Apprendista Necromante|Creatura - Mago Zombie|{B}, {T}, Sacrifica l'Apprendista Necromante: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Quella creatura ha rapidità. All'inizio della prossima sottofase finale, sacrificala. +Apprentice Sorcerer|Stregone Novizio|Creatura - Mago Umano|{T}: Lo Stregone Novizio infligge 1 danno ad un qualsiasi bersaglio. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Apprentice Wizard|Apprendista Stregone|Creatura - Mago Umano|{U}, {T}: Aggiungi {U}{U}{U}. +Approach of the Second Sun|Avvicinamento del Secondo Sole|Stregoneria|Se questa magia è stata lanciata dalla tua mano e hai lanciato un'altra magia chiamata Avvicinamento del Secondo Sole in questa partita, vinci la partita. Altrimenti, metti l'Avvicinamento del Secondo Sole nel grimorio del suo proprietario come settima carta e guadagni 7 punti vita. +Aquamoeba|Aquameba|Creatura - Bestia Elementale|Scarta una carta: Scambia la forza e la costituzione dell'Aquameba fino alla fine del turno. +Aquamorph Entity|Entità Acquamorfa|Creatura - Polimorfo|Mentre l'Entità Acquamorfa entra nel campo di battaglia o viene girata a faccia in su, a tua scelta diventa 5/1 o 1/5. \nMetamorfosi {2}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Aquastrand Spider|Ragno Acquatela|Creatura - Mutante Ragno|Innesto 2 (Questa creatura entra nel campo di battaglia con due segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{G}: Una creatura bersaglio che ha un segnalino +1/+1 guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Aquatic Incursion|Incursione Acquatica|Incantesimo|Quando l'Incursione Acquatica entra nel campo di battaglia, crea due pedine creatura Tritone 1/1 blu con anti-malocchio. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{3}{U}: Un Tritone bersaglio non può essere bloccato in questo turno. +Aqueous Form|Forma Acquea|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata. \nOgniqualvolta la creatura incantata attacca, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Aquitect's Will|Volontà dell'Aquitetto|Stregoneria Tribale - Tritone|Metti un segnalino inondazione su una terra bersaglio. Quella terra è un'Isola in aggiunta ai suoi altri tipi fintanto che ha un segnalino inondazione. Se controlli un Tritone, pesca una carta. +Aquus Steed|Destriero Aquino|Creatura - Bestia|{2}{U}, {T}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. +Araba Mothrider|Cavalcafalene di Araba|Creatura - Samurai Umano|Volare\nBushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Arachnogenesis|Aracnogenesi|Istantaneo|Crea X pedine creatura Ragno 1/2 verdi con raggiungere, dove X è il numero di creature che ti attaccano. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno dalle creature non Ragno. +Arachnoid|Aracnoide|Creatura Artefatto - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Arachnus Spinner|Filatrice Arachnus|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nTAPpa un Ragno STAPpato che controlli: Passa in rassegna il tuo cimitero e/o grimorio per una carta chiamata Ragnatela Arachnus e mettila sul campo di battaglia assegnata a una creatura bersaglio. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Arachnus Web|Ragnatela Arachnus|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. \nAll'inizio della sottofase finale, se la forza della creatura incantata è pari o superiore a 4, distruggi la Ragnatela Arachnus. +Aradara Express|Espresso di Aradara|Artefatto - Veicolo|Minacciare \nManovrare 4 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 4: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Arahbo, Roar of the World|Ayrahbo, Ruggito del Mondo|Creatura Leggendaria - Avatar Felino|Preminenza - All'inizio del combattimento nel tuo turno, se Ayrahbo, Ruggito del Mondo è nella zona di comando o sul campo di battaglia, un altro Felino bersaglio che controlli prende +3/+3 fino alla fine del turno. \nOgniqualvolta un altro Felino che controlli attacca, puoi pagare {1}{G}{W}. Se lo fai, ha travolgere e prende +X/+X fino alla fine del turno, dove X è la sua forza. +Arashi, the Sky Asunder|Arashi, lo Squartacielo|Creatura Leggendaria - Spirito|{X}{G}, {T}: Arashi, lo Squartacielo infligge X danni a una creatura bersaglio con volare. \nIncanalare - {X}{G}{G}, Scarta Arashi: Arashi infligge X danni a ogni creatura con volare. +Arashin Cleric|Chierico di Arashin|Creatura - Chierico Umano|Quando il Chierico di Arashin entra nel campo di battaglia, guadagni 3 punti vita. +Arashin Foremost|Preminente di Arashin|Creatura - Guerriero Umano|Doppio attacco \nOgniqualvolta la Preminente di Arashin entra nel campo di battaglia o attacca, un'altra creatura Guerriero bersaglio che controlli ha doppio attacco fino alla fine del turno. +Arashin Sovereign|Sovrano di Arashin|Creatura - Drago|Volare \nQuando il Sovrano di Arashin muore, puoi metterlo in cima o in fondo al grimorio del suo proprietario. +Arashin War Beast|Bestia da Guerra di Arashin|Creatura - Bestia|Ogniqualvolta la Bestia da Guerra di Arashin infligge danno da combattimento a una o più creature bloccanti, manifesta la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Arbalest Elite|Balestriere Scelto|Creatura - Arciere Umano|{2}{W}, {T}: Il Balestriere Scelto infligge 3 danni a una creatura attaccante o bloccante bersaglio. Il Balestriere Scelto non STAPpa durante il tuo prossimo STAP. +Arbiter of Knollridge|Arbitro di Poggio Cresta|Creatura - Mago Gigante|Cautela \nQuando l'Arbitro di Poggio Cresta entra nel campo di battaglia, i punti vita di ogni giocatore diventano pari ai punti vita più alti tra tutti i giocatori. +Arbiter of the Ideal|Ordinatrice dell'Ideale|Creatura - Sfinge|Volare \nIspirazione - Ogniqualvolta l'Ordinatrice dell'Ideale viene STAPpata, rivela la prima carta del tuo grimorio. Se è una carta artefatto, creatura o terra, puoi metterla sul campo di battaglia con un segnalino manifestazione. Quel permanente è un incantesimo in aggiunta ai suoi altri tipi. +Arbor Armament|Armamento Arboreo|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio. Quella creatura ha raggiungere fino alla fine del turno. +Arbor Colossus|Colosso degli Alberi|Creatura - Gigante|Raggiungere \n{3}{G}{G}{G}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Colosso degli Alberi diventa mostruoso, distruggi una creatura bersaglio con volare controllata da un avversario. +Arbor Elf|Elfo Arboreo|Creatura - Druido Elfo|{T}: STAPpa una Foresta bersaglio. +Arborback Stomper|Gropparbusto Calcante|Creatura - Bestia|Travolgere \nQuando il Gropparbusto Calcante entra nel campo di battaglia, guadagni 5 punti vita. +Arboreal Grazer|Brucante Arboreo|Creatura - Bestia|Raggiungere \nQuando il Brucante Arboreo entra nel campo di battaglia, puoi mettere sul campo di battaglia dalla tua mano una carta terra TAPpata. +Arboretum Elemental|Elementale dell'Arboreto|Creatura - Elementale|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Arc Blade|Lama ad Arco|Stregoneria|La Lama ad Arco infligge 2 danni ad un qualsiasi bersaglio. Esilia la Lama ad Arco con tre segnalini tempo su di essa. \nSospendere 3-{2}{R} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{R} e esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Arc Lightning|Fulmine ad Arco|Stregoneria|Il Fulmine ad Arco infligge 3 danni divisi a tua scelta tra una, due o tre bersagli. +Arc Mage|Arci Mago|Creatura - Mutamagia Umano|{2}{R}, {T}, Scarta una carta: L'Arci Mago infligge 2 danni suddivisi a tua scelta tra un qualsiasi numero di bersagli. +Arc Runner|Elettrocorridore|Creatura - Bue Elementale|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nAll'inizio della sottofase finale, sacrifica l'Elettrocorridore. +Arc Trail|Striscia ad Arco|Stregoneria|La Striscia ad Arco infligge 2 danni ad un qualsiasi bersaglio e 1 danno a un altro bersaglio. +Arc-Slogger|Arcopode|Creatura - Bestia|{R}, Esilia le prime dieci carte del tuo grimorio: L'Arcopode infligge 2 danni ad un qualsiasi bersaglio. +Arcades, the Strategist|Arcades, lo Stratega|Creatura Leggendaria - Antico Drago|Volare, cautela \nOgniqualvolta una creatura con difensore entra nel campo di battaglia sotto il tuo controllo, pesca una carta. \nOgni creatura con difensore che controlli assegna danno da combattimento pari alla propria costituzione invece che alla propria forza e può attaccare come se non avesse difensore. +Arcane Adaptation|Adattamento Arcano|Incantesimo|Mentre l'Adattamento Arcano entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli hanno il tipo scelto in aggiunta ai loro altri tipi. Lo stesso vale per le magie creatura che controlli e le carte creatura che possiedi e che non sono sul campo di battaglia. +Arcane Denial|Privazione Arcana|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore può pescare fino a due carte all'inizio del mantenimento del prossimo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Arcane Encyclopedia|Enciclopedia Arcana|Artefatto|{3}, {T}: Pesca una carta. +Arcane Flight|Volo Arcano|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha volare. +Arcane Laboratory|Laboratorio Arcano|Incantesimo|Ogni giocatore non può lanciare più di una magia per turno. +Arcane Lighthouse|Faro Arcano|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Fino alla fine del turno, le creature controllate dai tuoi avversari perdono anti-malocchio e velo e non possono avere anti-malocchio o velo. +Arcane Melee|Mischia Arcana|Incantesimo|Le magie istantaneo e stregoneria costano {2} in meno per essere lanciate. +Arcane Sanctum|Santuario Arcano|Terra|Il Santuario Arcano entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}, {U} o {B}. +Arcane Spyglass|Cannocchiale Arcano|Artefatto|{2}, {T}, Sacrifica una terra: Pesca una carta e metti un segnalino carica sul Cannocchiale Arcano. \nRimuovi tre segnalini carica dal Cannocchiale Arcano: Pesca una carta. +Arcane Teachings|Insegnamenti Arcani|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{T}: Questa creatura infligge 1 danno ad un qualsiasi bersaglio." +Arcanis the Omnipotent|Arcanis l'Onnipotente|Creatura Leggendaria - Mago|{T}: Pesca tre carte. \n{2}{U}{U}: Fai tornare Arcanis l'Onnipotente in mano al suo proprietario. +Arcanist's Owl|Gufo dell'Arcanista|Creatura Artefatto - Uccello|Volare \nQuando il Gufo dell'Arcanista entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta artefatto o incantesimo scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Arcanum Wings|Ali dell'Arcano|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nScambio d'Aura {2}{U} ({2}{U}: Scambia quest'Aura con una carta Aura nella tua mano.) +Arcbond|Vincolo Elettrico|Istantaneo|Scegli una creatura bersaglio. Ogniqualvolta viene inflitto danno a quella creatura in questo turno, essa infligge altrettanti danni a ogni altra creatura e a ogni giocatore. +Arcbound Bruiser|Colosso Elettrofuso|Creatura Artefatto - Golem|Modulare 3 (Questa creatura entra nel campo di battaglia con tre segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Crusher|Frantumatore Elettrofuso|Creatura Artefatto - Juggernaut|Travolgere \nOgniqualvolta un altro artefatto entra nel campo di battaglia, metti un segnalino +1/+1 sul Frantumatore Elettrofuso. \nModulare 1 (Entra nel campo di battaglia con un segnalino +1/+1. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Fiend|Immondo Elettrofuso|Creatura Artefatto - Orrore|Paura \nAll'inizio del tuo mantenimento, puoi spostare un segnalino +1/+1 da una creatura bersaglio all'Immondo Elettrofuso. \nModulare 3 (Questa creatura entra nel campo di battaglia con tre segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Hybrid|Ibrido Elettrofuso|Creatura Artefatto - Bestia|Rapidità \nModulare 2 (Entra nel campo di battaglia con due segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Lancer|Lanciere Elettrofuso|Creatura Artefatto - Bestia|Attacco improvviso \nModulare 4 (Entra nel campo di battaglia con quattro segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Overseer|Sovrintendente Elettrofuso|Creatura Artefatto - Golem|All'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura con modulare che controlli. \nModulare 6 (Entra nel campo di battaglia con sei segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Ravager|Saccheggiatore Elettrofuso|Creatura Artefatto - Bestia|Sacrifica un artefatto: Metti un segnalino +1/+1 sul Saccheggiatore Elettrofuso. \nModulare 1 (Entra nel campo di battaglia con un segnalino +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Reclaimer|Bonificatore Elettrofuso|Creatura Artefatto - Golem|Rimuovi un segnalino +1/+1 dal Bonificatore Elettrofuso: Metti una carta artefatto bersaglio dal tuo cimitero in cima al tuo grimorio. \nModulare 2 (Entra nel campo di battaglia con due segnalini +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Slith|Slith Elettrofuso|Creatura Artefatto - Slith|Ogniqualvolta lo Slith Elettrofuso infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 sullo Slith Elettrofuso. \nModulare 1 (Entra nel campo di battaglia con un segnalino +1/+1. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Stinger|Pungolatore Elettrofuso|Creatura Artefatto - Insetto|Volare \nModulare 1 (Entra nel campo di battaglia con un segnalino +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arcbound Wanderer|Girovago Elettrofuso|Creatura Artefatto - Golem|Modulare - Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio) +Arcbound Worker|Operaio Elettrofuso|Creatura Artefatto - Costrutto|Modulare 1 (Entra nel campo di battaglia con un segnalino +1/+1 su di essa. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) +Arch of Orazca|Arco di Orazca|Terra|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \n{T}: Aggiungi {U}. \n{5}, {T}: Pesca una carta. Attiva questa abilità solo se hai la benedizione della città. +Archaeological Dig|Scavo Archeologico|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica lo Scavo Archeologico: Aggiungi un mana di un qualsiasi colore. +Archaeomancer|Archeomante|Creatura - Mago Umano|Quando l'Archeomante entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta istantaneo o stregoneria bersaglio. +Archangel Avacyn|Arcangelo Avacyn|Creatura Leggendaria - Angelo|Lampo \nVolare, cautela \nQuando l'Arcangelo Avacyn entra nel campo di battaglia, le creature che controlli hanno indistruttibile fino alla fine del turno. \nQuando una creatura non Angelo che controlli muore, trasforma l'Arcangelo Avacyn all'inizio del prossimo mantenimento. +Archangel of Strife|Arcangelo del Conflitto|Creatura - Angelo|Volare \nMentre l'Arcangelo del Conflitto entra nel campo di battaglia, ogni giocatore sceglie guerra o pace. \nLe creature controllate dai giocatori che hanno scelto guerra prendono +3/+0. \nLe creature controllate dai giocatori che hanno scelto pace prendono +0/+3. +Archangel of Thune|Arcangelo di Thune|Creatura - Angelo|Volare \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nOgniqualvolta guadagni punti vita, metti un segnalino +1/+1 su ogni creatura che controlli. +Arcum Dagsson|Arcum Dagsson|Creatura Leggendaria - Artefice Umano|{T}: Il controllore di una creatura artefatto bersaglio la sacrifica. Quel giocatore può passare in rassegna il proprio grimorio, scegliere una carta artefatto non creatura, metterla sul campo di battaglia, poi rimescolare il proprio grimorio. +Arcum's Astrolabe|Astrolabio di Arcum|Artefatto Neve|({S} può essere pagato con un mana da un permanente neve.) \nQuando l'Astrolabio di Arcum entra nel campo di battaglia, pesca una carta. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Arcum's Sleigh|Slitta di Arcum|Artefatto|{2}, {T}: Una creatura bersaglio guadagna cautela fino alla fine del turno. Attiva questa abilità solo durante il combattimento e solo se il giocatore in difesa controlla una terra neve. +Arcum's Weathervane|Banderuola di Arcum|Artefatto|{2}, {T}: La terra neve bersaglio non ha più neve. \n{2}, {T}: La terra base non neve bersaglio diventa neve. +Arcum's Whistle|Richiamo di Arcum|Artefatto|{3}, {T}: Scegli una creatura bersaglio che non sia un Muro che il giocatore attivo ha controllato ininterrottamente fino dall'inizio del turno. Quel giocatore può pagare {X}, dove X è il costo di mana convertito di quella creatura. Se non paga, la creatura attacca in questo turno se può farlo, e all'inizio della prossima sottofase finale, distruggila se non ha attaccato in questo turno. Attiva questa abilità solo prima della dichiarazione degli attaccanti. +Ardent Militia|Milizia Fervente|Creatura - Soldato Umano|Cautela +Ardent Plea|Invocazione Ardente|Incantesimo|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nCascata (Quando lanci questa magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciare quella carta senza pagare il suo costo di mana. Metti le altre carte esiliate in fondo al tuo grimorio in ordine casuale.) +Ardent Recruit|Recluta Entusiasta|Creatura - Soldato Umano|Metallurgia - La Recluta Entusiasta prende +2/+2 fintanto che controlli tre o più artefatti. +Ardent Soldier|Soldato Fervente|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nPotenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia). \nSe è stato pagato il costo di potenziamento, il Soldato Fervente entra nel campo di battaglia con un segnalino +1/+1. +Ardenvale Paladin|Paladina di Ardenvalle|Creatura - Cavaliere Umano|Adamantino - Se sono stati spesi almeno tre mana bianchi per lanciare questa magia, la Paladina di Ardenvalle entra nel campo di battaglia con un segnalino +1/+1. +Ardenvale Tactician|Stratega di Ardenvalle|Creatura - Cavaliere Umano|Volare
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    Picchiata Vertiginosa
    {1}{W}
    [Istantaneo - Avventura]
    TAPpa fino a due creature bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Arena Athlete|Atleta dell'Arena|Creatura - Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Atleta dell'Arena, una creatura bersaglio controllata da un avversario non può bloccare in questo turno. +Arena|Arena|Terra|{3}, {T}: TAPpa una creatura bersaglio che controlli e una creatura bersaglio controllata da un avversario a sua scelta. Quelle creature lottano una contro l'altra. +Arenson's Aura|Aura di Arenson|Incantesimo|{W}, Sacrifica un incantesimo: Distruggi un incantesimo bersaglio. \n{3}{U}{U}: Neutralizza una magia incantesimo bersaglio. +Argent Mutation|Mutazione Argentea|Istantaneo|Un permanente bersaglio diventa un artefatto in aggiunta agli altri suoi tipi fino alla fine del turno. \nPesca una carta. +Argent Sphinx|Sfinge Argentea|Creatura - Sfinge|Volare \nMetallurgia - {U}: Esilia la Sfinge Argentea. Rimettila sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale. Attiva questa abilità solo se controlli tre o più artefatti. +Argentum Armor|Armatura di Argentum|Artefatto - Equipaggiamento|La creatura equipaggiata prende +6/+6. \nOgniqualvolta la creatura equipaggiata attacca, distruggi un permanente bersaglio. \nEquipaggiare {6} +Argivian Find|Reperto di Argivia|Istantaneo|Riprendi in mano una carta artefatto o incantesimo bersaglio presente nel tuo cimitero. +Argivian Restoration|Riparazione Argiviana|Stregoneria|Rimetti sul campo di battaglia una carta artefatto bersaglio dal tuo cimitero. +Argothian Elder|Antico Argothiano|Creatura - Druido Elfo|{T}: STAPpa due terre bersaglio. +Argothian Enchantress|Incantatrice Argothiana|Creatura - Druido Umano|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nOgniqualvolta lanci una magia incantesimo, pesca una carta. +Argothian Swine|Suino Argothiano|Creatura - Cinghiale|Travolgere +Argothian Wurm|Wurm Argothiano|Creatura - Wurm|Travolgere \nQuando il Wurm Argothiano entra nel campo di battaglia, qualsiasi giocatore può sacrificare una terra. Se un giocatore lo fa, metti il Wurm Argothiano in cima al grimorio del suo proprietario. +Arguel's Blood Fast|Astensione dal Sangue di Arguel|Incantesimo Leggendario|{1}{B}, Paga 2 punti vita: Pesca una carta. \nAll'inizio del tuo mantenimento, se hai 5 o meno punti vita, puoi trasformare l'Astensione dal Sangue di Arguel. +Aria of Flame|Assolo di Fiamme|Incantesimo|Quando l'Assolo di Fiamme entra nel campo di battaglia, ogni avversario guadagna 10 punti vita. \nOgniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino versetto sull'Assolo di Fiamme, poi l'Assolo di Fiamme infligge a un giocatore o a un planeswalker bersaglio danno pari al numero di segnalini versetto su di esso. +Arid Mesa|Mesa Arida|Terra|{T}, Paga 1 punto vita, Sacrifica la Mesa Arida: Passa in rassegna il tuo grimorio per una carta Montagna o Pianura, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Arisen Gorgon|Gorgone Risvegliata|Creatura - Gorgone Zombie|La Gorgone Risvegliata ha tocco letale fintanto che controlli un planeswalker Liliana. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Arixmethes, Slumbering Isle|Arixmetes, Isola Sopita|Creatura Leggendaria - Kraken|Arixmetes, Isola Sopita entra nel campo di battaglia TAPpato con cinque segnalini sopore. \nFintanto che Arixmetes ha un segnalino sopore, è una terra. (Non è una creatura.) \nOgniqualvolta lanci una magia, puoi rimuovere un segnalino sopore da Arixmetes. \n{T}: Aggiungi {G}{U}. +Arjun, the Shifting Flame|Arjun, la Fiamma Mutevole|Creatura Leggendaria - Mago Sfinge|Volare \nOgniqualvolta lanci una magia, metti le carte che hai in mano in fondo al tuo grimorio in qualsiasi ordine, poi pesca altrettante carte. +Ark of Blight|Arca della Devastazione|Artefatto|{3}, {T}, Sacrifica l'Arca della Devastazione: Distruggi una terra bersaglio. +Arlinn Kord|Arlinn Kord|Planeswalker Leggendario - Arlinn|[+1]: Fino alla fine del turno, fino a una creatura bersaglio prende +2/+2 e ha cautela e rapidità. \n[0]: Crea una pedina creatura Lupo 2/2 verde. Trasforma Arlinn Kord. \n[Fedeltà 3] +Arlinn's Wolf|Lupo di Arlinn|Creatura - Lupo|Il Lupo di Arlinn non può essere bloccato da creature con forza pari o inferiore a 2. +Arlinn, Embraced by the Moon|Arlinn, Abbracciata dalla Luna|Planeswalker Leggendario - Arlinn|[+1]: Le creature che controlli prendono +1/+1 e hanno travolgere fino alla fine del turno. \n[-1]: Arlinn, Abbracciata dalla Luna infligge 3 danni ad un qualsiasi bersaglio. Trasforma Arlinn, Abbracciata dalla Luna. \n[-6]: Ottieni un emblema con "Le creature che controlli hanno rapidità e '{T}: Questa creatura infligge danno pari alla sua forza ad un qualsiasi bersaglio'". +Arlinn, Voice of the Pack|Arlinn, Voce del Branco|Planeswalker Leggendario - Arlinn|Ogni creatura che controlli che è un Lupo o un Mannaro entra nel campo di battaglia con un segnalino +1/+1 addizionale. \n[-2]: Crea una pedina creatura Lupo 2/2 verde. \n[Fedeltà 7] +Arm with AEther|Armarsi con l'Etere|Stregoneria|Fino alla fine del turno, le creature che controlli hanno "Ogniqualvolta questa creatura infligge danno a un avversario, puoi far tornare una creatura bersaglio controllata da quel giocatore in mano al suo proprietario". +Armada Wurm|Wurm dell'Armata|Creatura - Wurm|Travolgere \nQuando il Wurm dell'Armata entra nel campo di battaglia, crea una pedina creatura Wurm 5/5 verde con travolgere. +Armadillo Cloak|Mantello di Armadillo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha travolgere. \nOgniqualvolta la creatura incantata infligge danno, guadagni un pari ammontare di punti vita. +Armageddon Clock|Orologio dell'Armageddon|Artefatto|All'inizio del tuo mantenimento, metti un segnalino destino sull'Orologio dell'Armageddon. \nAll'inizio della tua acquisizione, l'Orologio dell'Armageddon infligge ad ogni giocatore un danno pari al numero di segnalini destino presenti su di esso. \n{4}: Rimuovi un segnalino destino dall'Orologio dell'Armageddon. Qualsiasi giocatore può attivare questa abilità, ma solo durante un qualsiasi mantenimento. +Armageddon|Armageddon|Stregoneria|Distruggi tutte le terre. +Armament Corps|Corpo d'Armamenti|Creatura - Soldato Umano|Quando il Corpo d'Armamenti entra nel campo di battaglia, distribuisci due segnalini +1/+1 tra una o due creature bersaglio che controlli. +Armament Master|Supervisore agli Armamenti|Creatura - Soldato Kor|Le altre creature Kor che controlli prendono +2/+2 per ogni Equipaggiamento assegnato al Supervisore agli Armamenti. +Armament of Nyx|Armamento di Nyx|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha doppio attacco fintanto che è un incantesimo. Altrimenti, previeni tutto il danno che verrebbe inflitto dalla creatura incantata. (Una creatura con doppio attacco infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Armed Response|Reazione Armata|Istantaneo|La Reazione Armata infligge alla creatura attaccante bersaglio un danno pari al numero di Equipaggiamenti che controlli. +Armillary Sphere|Astrolabio Sferico|Artefatto|{2}, {T}, Sacrifica l'Astrolabio Sferico: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale, aggiungile alla tua mano, poi rimescola il tuo grimorio. +Armistice|Armistizio|Incantesimo|{3}{W}{W}: Pesca una carta e un avversario bersaglio guadagna 3 punti vita. +Armor Sliver|Tramutante Corazza|Creatura - Tramutante|Tutti le creature Tramutante hanno "{2}: Questa creatura prende +0/+1 fino alla fine del turno." +Armor of Faith|Corazza della Fede|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \n{W}: La creatura incantata prende +0/+1 fino alla fine del turno. +Armor of Thorns|Corazza di Spine|Incantesimo - Aura|Puoi lanciare la Corazza di Spine quando potresti giocare un istantaneo. Se è stata lanciata quando non poteva essere lanciata una stregoneria, sacrificala all'inizio della prossima sottofase di cancellazione. \nIncanta creatura non nera \nLa creatura incantata prende +2/+2. +Armorcraft Judge|Giudice Forgiacorazze|Creatura - Artefice Elfo|Quando la Giudice Forgiacorazze entra nel campo di battaglia, pesca una carta per ogni creatura con un segnalino +1/+1 che controlli. +Armored Ascension|Ascensione Corazzata|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni Pianura che controlli e ha volare. +Armored Cancrix|Cancrix Corazzato|Creatura - Granchio| +Armored Galleon|Galeone Corazzato|Creatura - Pirata Umano|Il Galeone Corazzato non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. +Armored Griffin|Grifone Corazzato|Creatura - Grifone|Volare, cautela +Armored Guardian|Guardiano Corazzato|Creatura - Soldato Felino|{1}{W}{W}: Una creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. \n{1}{U}{U}: Il Guardiano Corazzato guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Armored Pegasus|Pegaso Corazzato|Creatura - Pegaso|Volare +Armored Skaab|Skaab Corazzato|Creatura - Guerriero Zombie|Quando lo Skaab Corazzato entra nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. +Armored Transport|Trasporto Corazzato|Creatura Artefatto - Costrutto|Previeni tutto il danno da combattimento che verrebbe inflitto al Trasporto Corazzato dalle creature che lo bloccano. +Armored Warhorse|Destriero Corazzato|Creatura - Cavallo| +Armored Wolf-Rider|Cavalcalupo Corazzato|Creatura - Cavaliere Elfo| +Armorer Guildmage|Mago della Gilda degli Armaioli|Creatura - Mago Umano|{B}, {T}: Una creatura bersaglio prende +1/+0 fino alla fine del turno. \n{G}, {T}: Una creatura bersaglio prende +0/+1 fino alla fine del turno. +Armory Guard|Guardia dell'Armeria|Creatura - Soldato Gigante|La Guardia dell'Armeria ha cautela fintanto che controlli un Cancello. +Armory of Iroas|Armeria di Iroas|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, metti un segnalino +1/+1 su di essa. \nEquipaggiare {2} +Arms Dealer|Mercante d'Armi|Creatura - Farabutto Goblin|{1}{R}, Sacrifica un Goblin: Il Mercante d'Armi infligge 4 danni a una creatura bersaglio. +Army Ants|Armata di Formiche|Creatura - Insetto|{T}, Sacrifica una terra: Distruggi una terra bersaglio. +Army of the Damned|Esercito dei Dannati|Stregoneria|Crea tredici pedine creatura Zombie 2/2 nere TAPpate. \nFlashback {7}{B}{B}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Arnjlot's Ascent|Ascensione di Arnjlot|Incantesimo|Mantenimento Cumulativo - {U} \n{1}: Una creatura bersaglio guadagna volare fino alla fine del turno. +Arrester's Admonition|Ammonimento dell'Agente di Polizia|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, pesca una carta. +Arrester's Zeal|Zelo dell'Agente di Polizia|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, quella creatura ha volare fino alla fine del turno. +Arrest|Arrestare|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare né bloccare, e le sue abilità attivate non possono essere attivate. +Arrogant Bloodlord|Arrogante Signore Sanguinario|Creatura - Cavaliere Vampiro|Ogniqualvolta l'Arrogante Signore Sanguinario blocca o viene bloccato da una creatura con forza pari o inferiore a 1, distruggi l'Arrogante Signore Sanguinario alla fine del combattimento. +Arrogant Vampire|Arrogant Vampire|Creatura - Vampiro|Volare +Arrogant Wurm|Wurm Arrogante|Creatura - Wurm|Travolgere \nFollia {2}{G} +Arrow Storm|Tempesta di Frecce|Stregoneria|La Tempesta di Frecce infligge 4 danni ad un qualsiasi bersaglio. \nIncursione - Se hai attaccato con una creatura in questo turno, la Tempesta di Frecce infligge invece 5 danni a quel permanente o a quel giocatore e il danno non può essere prevenuto. +Arrow Volley Trap|Trappola con Raffica di Frecce|Istantaneo - Trappola|Se 4 o più creature stanno attaccando, puoi pagare {1}{W} invece di pagare il costo di mana di questa magia. \nLa Trappola con Raffica di Frecce infligge 5 danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti bersaglio. +Arrows of Justice|Frecce della Giustizia|Istantaneo|Le Frecce della Giustizia infliggono 4 danni a una creatura attaccante o bloccante bersaglio. +Arsenal Thresher|Mietitore dell'Arsenale|Creatura Artefatto - Costrutto|Mentre il Mietitore dell'Arsenale entra nel campo di battaglia, puoi rivelare un qualsiasi numero di altre carte artefatto dalla tua mano. Il Mietitore dell'Arsenale entra nel campo di battaglia con un segnalino +1/+1 per ogni carta rivelata in questo modo. +Arterial Flow|Flusso Arterioso|Stregoneria|Ogni avversario scarta due carte. Se controlli un Vampiro, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. +Artful Dodge|Abile Schivata|Stregoneria|Una creatura bersaglio non può essere bloccata in questo turno. \nFlashback {U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Artful Maneuver|Abile Manovra|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Artful Takedown|Atterramento Abile|Istantaneo|Scegli uno o entrambi -
  • TAPpa una creatura bersaglio. Una creatura bersaglio prende -2/-4 fino alla fine del turno.
  • +Artifact Mutation|Mutazione degli Artefatti|Istantaneo|Distruggi un artefatto bersaglio. Non può essere rigenerato. \nCrea X pedine creatura Saprolingio 1/1 verdi, dove X è pari al costo di mana convertito di quell'artefatto. +Artificer's Assistant|Assistente dell'Artefice|Creatura - Uccello|Volare \nOgniqualvolta lanci una magia storica, profetizza 1. (Artefatti, carte leggendarie e Saghe sono carte storiche. Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Artificer's Epiphany|Rivelazione dell'Artefice|Istantaneo|Pesca due carte. Se non controlli artefatti, scarta una carta. +Artificer's Hex|Anatema dell'Artefice|Incantesimo - Aura|Incanta Equipaggiamento \nAll'inizio del tuo mantenimento, se l'Equipaggiamento incantato è assegnato a una creatura, distruggi quella creatura. +Artificer's Intuition|Intuito dell'Artefice|Incantesimo|{U}, Scarta dalla tua mano una carta artefatto: Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a 1, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Artificial Evolution|Evoluzione Artificiale|Istantaneo|Cambia il testo di una magia o di un permanente bersaglio sostituendo in tutte le occasioni un tipo di creatura con un altro. Il nuovo tipo di creatura non può essere Muro (Questo effetto non ha termine). +Artillerize|Fucileria|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un artefatto o una creatura. \nLa Fucileria infligge 5 danni ad un qualsiasi bersaglio. +Artisan of Forms|Artigiana delle Sembianze|Creatura - Mago Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Artigiana delle Sembianze, puoi far diventare l'Artigiana delle Sembianze la copia di una creatura bersaglio, tranne che ha questa abilità. +Artisan of Kozilek|Artigiano di Kozilek|Creatura - Eldrazi|Quando lanci questa magia, puoi rimettere sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \nAnnientatore 2 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica due permanenti.) +Artisan's Sorrow|Disperazione dell'Artigiano|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Arvad the Cursed|Arvad il Maledetto|Creatura Leggendaria - Cavaliere Vampiro|Tocco letale, legame vitale \nLe altre creature leggendarie che controlli prendono +2/+2. +Aryel, Knight of Windgrace|Aryel, Cavaliera di Windgrace|Creatura Leggendaria - Cavaliere Umano|Cautela \n{2}{W}, {T}: Crea una pedina creatura Cavaliere 2/2 bianca con cautela. \n{B}, {T}, TAPpa X Cavalieri STAPpati che controlli: Distruggi una creatura bersaglio con forza pari o inferiore a X. +As Foretold|Come Predetto|Incantesimo|All'inizio del tuo mantenimento, metti un segnalino tempo su Come Predetto. \nUna volta per turno, puoi pagare {0} invece di pagare il costo di mana di una magia che lanci con costo di mana convertito pari o inferiore a X, dove X è il numero di segnalini tempo su Come Predetto. +Ascendant Evincar|Evincaro Dominante|Creatura Leggendaria - Vampiro|Volare \nLe altre creature nere prendono +1/+1. \nLe creature non nere prendono -1/-1. +Ascended Lawmage|Maga della Legge Ascesa|Creatura - Mago Vedalken|Volare \nAnti-malocchio +Ascending Aven|Aviano Ascendente|Creatura - Soldato Uccello|Volare \nL'Aviano Ascendente può bloccare solo creature con volare. \nMetamorfosi {2}{U} +Asceticism|Ascetismo|Incantesimo|Le creature che controlli hanno anti-malocchio (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{1}{G}: Rigenera una creatura bersaglio. +Ash Barrens|Distese di Polvere|Terra|{T}: Aggiungi {U}. \nCicloterra base {1} ({1}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Ash Zealot|Zelota della Cenere|Creatura - Guerriero Umano|Attacco improvviso, rapidità \nOgniqualvolta un giocatore lancia una magia da un cimitero, la Zelota della Cenere infligge 3 danni a quel giocatore. +Asha's Favor|Favore di Asha|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare, attacco improvviso e cautela. +Ashcloud Phoenix|Fenice della Nube Cinerea|Creatura - Fenice|Volare \nQuando la Fenice della Nube Cinerea muore, rimettila sul campo di battaglia a faccia in giù sotto il tuo controllo. \nMetamorfosi {4}{R}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Fenice della Nube Cinerea viene girata a faccia in su, infligge 2 danni a ogni giocatore. +Ashcoat Bear|Orso dal Manto Cinerino|Creatura - Bestia Elementale|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) +Ashen Firebeast|Pirobestia Cinerea|Creatura - Bestia|{1}{R}: La Pirobestia Cinerea infligge 1 danno a ogni creatura senza volare. +Ashen Ghoul|Ghoul delle Ceneri|Creatura - Zombie|Rapidità \n{B}: Rimetti sul campo di battaglia il Ghoul delle Ceneri dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento e solo se ci sono tre o più carte creatura sopra il Ghoul delle Ceneri. +Ashen Monstrosity|Mostruosità Cinerea|Creatura - Spirito|Rapidità \nLa Mostruosità Cinerea attacca in ogni combattimento, se può farlo. +Ashen Powder|Polvere Cinerea|Stregoneria|Metti una carta creatura bersaglio, presa dal cimitero di uno dei tuoi avversari, sul campo di battaglia sotto il tuo controllo. +Ashen Rider|Cavalcatrice Cinerea|Creatura - Arconte|Volare \nQuando la Cavalcatrice Cinerea entra nel campo di battaglia o muore, esilia un permanente bersaglio. +Ashen-Skin Zubera|Zubera Pelle-di-Cenere|Creatura - Spirito Zubera|Quando Zubera Pelle-di-Cenere muore, l'avversario bersaglio scarta una carta per ogni Zubera morto in questo turno. +Ashenmoor Cohort|Coorte della Brughiera Grigia|Creatura - Guerriero Elementale|La Coorte della Brughiera Grigia prende +1/+1 fintanto che controlli un'altra creatura nera. +Ashenmoor Gouger|Perforatore della Brughiera Grigia|Creatura - Guerriero Elementale|Il Perforatore della Brughiera Grigia non può bloccare. +Ashenmoor Liege|Vassallo della Brughiera Grigia|Creatura - Cavaliere Elementale|Le altre creature nere che controlli prendono +1/+1. \nLe altre creature rosse che controlli prendono +1/+1. \nOgniqualvolta il Vassallo della Brughiera Grigia diventa bersaglio di una magia o abilità controllata da un avversario, quel giocatore perde 4 punti vita. +Ashes of the Abhorrent|Ceneri dei Ripugnanti|Incantesimo|I giocatori non possono lanciare magie dai cimiteri o attivare abilità di carte nei cimiteri. \nOgniqualvolta una creatura muore, guadagni 1 punto vita. +Ashes of the Fallen|Ceneri dei Caduti|Artefatto|Mentre le Ceneri dei Caduti entrano nel campo di battaglia, scegli un tipo di creatura. \nOgni carta creatura presente nel tuo cimitero ha il tipo di creatura scelto in aggiunta ai propri altri tipi. +Ashes to Ashes|Cenere alla Cenere|Stregoneria|Esilia due creature non artefatto bersaglio. Cenere alla Cenere ti infligge 5 danni. +Ashiok's Adept|Adepto di Ashiok|Creatura - Mago Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Adepto di Ashiok, ogni avversario scarta una carta. +Ashiok's Skulker|Furtiva di Ashiok|Creatura - Incubo|{3}{U}: La Furtiva di Ashiok non può essere bloccata in questo turno. +Ashiok, Dream Render|Ashiok, Devastatore di Sogni|Planeswalker Leggendario - Ashiok|Le magie e le abilità controllate dai tuoi avversari non possono far passare in rassegna al loro controllore il suo grimorio. \n[-1]: Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. Poi esilia il cimitero di ogni avversario. \n[Fedeltà 5] +Ashiok, Nightmare Weaver|Ashiok, Tessitore di Incubi|Planeswalker Leggendario - Ashiok|[+2]: Esilia le prime tre carte del grimorio di un avversario bersaglio. \n[-X]: Metti sul campo di battaglia sotto il tuo controllo una carta creatura con costo di mana convertito pari a X esiliata con Ashiok, Tessitore di Incubi. Quella creatura è un Incubo in aggiunta ai suoi altri tipi. \n[-10]: Esilia tutte le carte dalle mani e dai cimiteri di tutti gli avversari. \n[Fedeltà 3] +Ashling the Pilgrim|Pellegrina Cenerina|Creatura Leggendaria - Sciamano Elementale|{1}{R}: Metti un segnalino +1/+1 sulla Pellegrina Cenerina. Se è la terza volta che si risolve questa abilità in questo turno, rimuovi tutti i segnalini +1/+1 dalla Pellegrina Cenerina, che infligge altrettanti danni a ogni creatura e a ogni giocatore. +Ashling's Prerogative|Prerogativa della Cenerina|Incantesimo|Mentre la Prerogativa della Cenerina entra nel campo di battaglia, scegli pari o dispari. (0 è pari.) \nOgni creatura con costo di mana convertito del valore scelto ha rapidità. \nOgni creatura che non ha il costo di mana convertito del valore scelto entra nel campo di battaglia TAPpata. +Ashling, the Extinguisher|Cenerina, l'Estintrice|Creatura Leggendaria - Sciamano Elementale|Ogniqualvolta Cenerina, l'Estintrice infligge danno da combattimento a un giocatore, scegli una creatura bersaglio controllata da quel giocatore. Quel giocatore sacrifica quella creatura. +Ashmouth Blade|Lama di Fauci di Cenere|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+3 e ha attacco improvviso. \nEquipaggiare 3 +Ashmouth Hound|Segugio Fauci di Cenere|Creatura - Segugio Elementale|Ogniqualvolta il Segugio Fauci di Cenere blocca o viene bloccato da una creatura, il Segugio Fauci di Cenere infligge 1 danno a quella creatura. +Ashnod's Altar|Altare di Ashnod|Artefatto|Sacrifica una creatura: Aggiungi {U}{U}. +Ashnod's Battle Gear|Armatura da Battaglia di Ashnod|Artefatto|Puoi scegliere di non STAPpare l'Armatura da Battaglia di Ashnod durante il tuo STAP. \n{2}, {T}: La creatura bersaglio che controlli prende +2/-2 fintanto che l'Armatura da Battaglia di Ashnod resta TAPpata. +Ashnod's Cylix|Calice di Ashnod|Artefatto|{3}, {T}: Il giocatore bersaglio guarda le prime tre carte del suo grimorio, mette una di quelle carte in cima al suo grimorio, poi esilia le rimanenti. +Ashnod's Transmogrant|Trasmutatore di Ashnod|Artefatto|{T}, Sacrifica il Trasmutatore di Ashnod: Metti un segnalino +1/+1 su una creatura non artefatto bersaglio. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. +Asmira, Holy Avenger|Asmira, Vendicatrice Sacra|Creatura Leggendaria - Chierico Umano|Volare \nAll'inizio della sottofase di fine turno, metti un segnalino +1/+1 su Asmira, Vendicatrice Sacra per ogni creatura messa nel tuo cimitero dal campo di battaglia in questo turno. +Aspect of Gorgon|Sembianze della Gorgone|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+3 e ha tocco letale. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Aspect of Hydra|Sembianze dell'Idra|Istantaneo|Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari alla tua devozione al verde. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) +Aspect of Mongoose|Aspetto della Mangusta|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha velo (Non può essere bersaglio di magie o abilità.) \nQuando l'Aspetto della Mangusta viene messo in un cimitero dal campo di battaglia, il proprietario riprende in mano l'Aspetto della Mangusta. +Aspect of Wolf|Aspetto del Lupo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +X/+Y, dove X è la metà del numero di Foreste che controlli, arrotondato per difetto, e Y è la metà del numero di Foreste che controlli, arrotondato per eccesso. +Asphodel Wanderer|Errante di Asfodelo|Creatura - Soldato Scheletro|{2}{B}: Rigenera l'Errante di Asfodelo. +Asphyxiate|Asfissiare|Stregoneria|Distruggi una creatura STAPpata bersaglio. +Aspiring Aeronaut|Aspirante Aeronauta|Creatura - Artefice Umano|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando l'Aspirante Aeronauta entra nel campo di battaglia, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Assassin's Blade|Assassin's Blade|Istantaneo|Lancia questa magia soltanto durante la dichiarazione degli attaccanti e soltanto se sei stato attaccato in questa sottofase. \nDistruggi una creatura attaccante bersaglio non nera. +Assassin's Strike|Colpo dell'Assassino|Stregoneria|Distruggi una creatura bersaglio. Il suo controllore scarta una carta. +Assassin's Trophy|Trofeo dell'Assassina|Istantaneo|Distruggi un permanente bersaglio controllato da un avversario. Il suo controllore può passare in rassegna il suo grimorio per una carta terra base, metterla sul campo di battaglia, poi rimescolare il suo grimorio. +Assassinate|Assassinare|Stregoneria|Distruggi una creatura TAPpata bersaglio. +Assault Formation|Formazione d'Assalto|Incantesimo|Ogni creatura che controlli assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. \n{G}: Una creatura bersaglio con difensore può attaccare in questo turno come se non avesse difensore. \n{2}{G}: Le creature che controlli prendono +0/+1 fino alla fine del turno. +Assault Griffin|Grifone d'Assalto|Creatura - Grifone|Volare +Assault Strobe|Assalto Stroboscopico|Stregoneria|Una creatura bersaglio ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Assault Suit|Corazza d'Assalto|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2, ha rapidità, non può attaccare te o un planeswalker che controlli e non può essere sacrificata. \nAll'inizio del mantenimento di ogni avversario, puoi far prendere il controllo della creatura equipaggiata a quel giocatore fino alla fine del turno. Se lo fai, STAPpala. \nEquipaggiare {3} +Assault Zeppelid|Zeppelide d'Assalto|Creatura - Bestia|Volare, travolgere +Assemble the Legion|Radunare la Legione|Incantesimo|All'inizio del tuo mantenimento, metti un segnalino adunata su Radunare la Legione. Poi crea una pedina creatura Soldato 1/1 bianca e rossa con rapidità per ogni segnalino adunata su Radunare la Legione. +Assembled Alphas|Alfa Radunati|Creatura - Lupo|Ogniqualvolta gli Alfa Radunati bloccano o vengono bloccati da una creatura, gli Alfa Radunati infliggono 3 danni a quella creatura e 3 danni al controllore di quella creatura. +Assembly Hall|Sala delle Assemblee|Artefatto|{4}, {T}: Rivela una carta creatura dalla tua mano. Passa in rassegna il tuo grimorio per una carta con lo stesso nome della carta rivelata, mostrala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Assembly-Worker|Addetto-al-Montaggio|Creatura Artefatto - Addetto-al-Montaggio|{T}: La creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. +Assert Authority|Affermare l'Autorità|Istantaneo|Affinità con gli artefatti (Lanciare questa magia costa {1} in meno per ogni artefatto che controlli.) \nNeutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Astral Cornucopia|Cornucopia Astrale|Artefatto|La Cornucopia Astrale entra nel campo di battaglia con X segnalini carica. \n{T}: Scegli un colore. Aggiungi un mana di quel colore per ogni segnalino carica sulla Cornucopia Astrale. +Astral Drift|Deriva Astrale|Incantesimo|Ogniqualvolta cicli la Deriva Astrale o cicli un'altra carta mentre la Deriva Astrale è sul campo di battaglia, puoi esiliare una creatura bersaglio. Se lo fai, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. \nCiclo {2}{W} ({2}{W}, Scarta questa carta: Pesca una carta.) +Astral Slide|Frana Astrale|Incantesimo|Ogniqualvolta un giocatore usa l'abilità ciclo di una carta, puoi esiliare una creatura bersaglio. Se lo fai, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Astral Steel|Acciaio Astrale|Istantaneo|La creatura bersaglio prende +1/+2 fino alla fine del turno. \nTempesta +Astrolabe|Astrolabio|Artefatto|{1}, {T}, Sacrifica l'Astrolabio: Aggiungi due mana di un qualsiasi colore. Pesca una carta all'inizio del mantenimento del prossimo turno. +Asylum Visitor|Visitatrice del Manicomio|Creatura - Mago Vampiro|All'inizio del mantenimento di ogni giocatore, se quel giocatore non ha carte in mano, tu peschi una carta e perdi 1 punto vita. \nFollia {1}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Atalya, Samite Master|Atalya, Maestra Samita|Creatura Leggendaria - Chierico Umano|{X}, {T}: Scegli uno -
  • Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno Guadagni X punti vita. Spendi solo mana bianco per X.
  • +Atarka Beastbreaker|Domatore Atarka|Creatura - Guerriero Umano|Formidabile - {4}{G}: Il Domatore Atarka prende +4/+4 fino alla fine del turno. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Atarka Efreet|Efreet Atarka|Creatura - Sciamano Efreet|Megamorfosi {2}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando l'Efreet Atarka viene girato a faccia in su, infligge 1 danno ad un qualsiasi bersaglio. +Atarka Monument|Monumento ad Atarka|Artefatto|{T}: Aggiungi {R} o {G}. \n{4}{R}{G}: Il Monumento ad Atarka diventa una creatura artefatto Drago 4/4 rossa e verde con volare fino alla fine del turno. +Atarka Pummeler|Assaltatore Atarka|Creatura - Guerriero Ogre|Formidabile - {3}{R}{R}: Le creature che controlli hanno minacciare fino alla fine del turno. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Atarka's Command|Comando di Atarka|Istantaneo|Scegli due -
  • I tuoi avversari non possono guadagnare punti vita in questo turno. Il Comando di Atarka infligge 3 danni a ogni avversario. Puoi mettere sul campo di battaglia una carta terra dalla tua mano. Le creature che controlli prendono +1/+1 e hanno raggiungere fino alla fine del turno.
  • +Atarka, World Render|Atarka, Dissolutrice del Mondo|Creatura Leggendaria - Drago|Volare, travolgere \nOgniqualvolta un Drago che controlli attacca, ha doppio attacco fino alla fine del turno. +Atemsis, All-Seeing|Atemsis, Onniveggente|Creatura Leggendaria - Sfinge|Volare \n{2}{U}, {T}: Pesca due carte, poi scarta una carta. \nOgniqualvolta Atemsis, Onniveggente infligge danno a un avversario, puoi rivelare la tua mano. Se vengono rivelate in questo modo carte con almeno sei costi di mana convertiti diversi, quel giocatore perde la partita. +Athreos, God of Passage|Atreo, Dio del Passaggio|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al bianco e al nero è inferiore a sette, Atreo non è una creatura. \nOgniqualvolta un'altra creatura che possiedi muore, riprendila in mano a meno che un avversario bersaglio non paghi 3 punti vita. +Atla Palani, Nest Tender|Atla Palani, Nutrice dei Nidi|Creatura Leggendaria - Sciamano Umano|{2}, {T}: Crea una pedina creatura Uovo 0/1 verde con difensore. \nOgniqualvolta un Uovo che controlli muore, rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Metti quella carta sul campo di battaglia e le altre in fondo al tuo grimorio in ordine casuale. +Atogatog|Atogatog|Creatura Leggendaria - Atog|Sacrifica una creatura Atog: L'Atogatog prende +X/+X fino alla fine del turno, dove X è pari alla forza della creatura sacrificata. +Atog|Atog|Creatura - Atog|Sacrifica un artefatto: L'Atog prende +2/+2 fino alla fine del turno +Attendant of Vraska|Attendente di Vraska|Creatura - Soldato Zombie|Quando l'Attendente di Vraska muore, se controlli un planeswalker Vraska, guadagni punti vita pari alla forza dell'Attendente di Vraska. +Attended Knight|Cavaliera Scortata|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nQuando la Cavaliera Scortata entra nel campo di battaglia, crea una pedina creatura Soldato 1/1 bianca. +Attrition|Attrito|Incantesimo|{B}, Sacrifica una creatura: Distruggi la creatura bersaglio non nera. +Attune with Aether|Armonizzarsi con l'Etere|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. Ottieni {E}{E} (due segnalini energia). +Attunement|Sintonia|Incantesimo|Fai riprendere la Sintonia in mano al proprietario: Pesca tre carte, poi scarta quattro carte. +Atzal, Cave of Eternity|Atzal, Grotta dell'Eternità|Terra Leggendaria|(Si trasforma dal Viaggio Verso l'Eternità.) \n \n{T}: Aggiungi un mana di un qualsiasi colore. \n \n{3}{B}{G}, {T}: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Atzocan Archer|Arciere di Yatzocal|Creatura - Arciere Umano|Raggiungere \nQuando l'Arciere di Yatzocal entra nel campo di battaglia, puoi farlo lottare con un'altra creatura bersaglio. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Atzocan Seer|Veggente di Yatzocal|Creatura - Druido Umano|{T}: Aggiungi un mana di un qualsiasi colore. \nSacrifica il Veggente di Yatzocal: Riprendi in mano una carta Dinosauro bersaglio dal tuo cimitero. +Audacious Infiltrator|Infiltrato Audace|Creatura - Farabutto Nano|L'Infiltrato Audace non può essere bloccato da creature artefatto. +Audacious Thief|Ladro Ardito|Creatura - Farabutto Umano|Ogniqualvolta il Ladro Ardito attacca, pesca una carta e perdi 1 punto vita. +Auger Spree|Follia di Trivelle|Istantaneo|Una creatura bersaglio prende +4/-4 fino alla fine del turno. +Augmenting Automaton|Automa Potenziabile|Creatura Artefatto - Costrutto|{1}{B}: L'Automa Potenziabile prende +1/+1 fino alla fine del turno. +Augur il-Vec|Augure il-Vec|Creatura - Chierico Umano|Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) \nSacrifica l'Augure il-Vec: Guadagni 4 punti vita. Attiva questa abilità solo durante il tuo mantenimento. +Augur of Bolas|Augure di Bolas|Creatura - Mago Tritone|Quando l'Augure di Bolas entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta istantaneo o stregoneria scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Augur of Skulls|Augure dei Teschi|Creatura - Mago Scheletro|{1}{B}: Rigenera l'Augure dei Teschi. \nSacrifica l'Augure dei Teschi: Un giocatore bersaglio scarta due carte. Attiva questa abilità solo durante il tuo mantenimento. +Augury Adept|Adepta Augure|Creatura - Mago Kithkin|Ogniqualvolta l'Adepta Augure infligge danno da combattimento a un giocatore, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Guadagni punti vita pari al suo costo di mana convertito. +Augury Owl|Gufo dei Presagi|Creatura - Uccello|Volare \nQuando il Gufo dei Presagi entra nel campo di battaglia, profetizzare 3. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Auntie's Hovel|Bicocca della Zietta|Terra|Mentre la Bicocca della Zietta entra nel campo di battaglia, puoi rivelare una carta Goblin dalla tua mano. Se non lo fai, la Bicocca della Zietta entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B} o {R}. +Auntie's Snitch|Spia della Zietta|Creatura - Farabutto Goblin|La Spia della Zietta non può bloccare. \nPredatore {1}{B} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) \nOgniqualvolta un Goblin o un Farabutto che controlli infligge danno da combattimento a un giocatore, se la Spia della Zietta è nel tuo cimitero, puoi riprendere in mano la Spia della Zietta. +Aura Barbs|Aura Spinata|Istantaneo - Arcano|Ogni incantesimo infligge 2 danni al proprio controllore, poi ogni Aura assegnata a una creatura infligge 2 danni alla creatura alla quale è assegnata. +Aura Blast|Esplosione d'Aura|Istantaneo|Distruggi un incantesimo bersaglio. \nPesca una carta. +Aura Extraction|Estrazione dell'Aura|Istantaneo|Metti un incantesimo bersaglio in cima al grimorio del suo proprietario. \nCiclo {2} +Aura Finesse|Finezza dell'Aura|Istantaneo|Assegna un'Aura bersaglio che controlli a una creatura bersaglio. \nPesca una carta. +Aura Flux|Flusso dell'Aura|Incantesimo|Gli altri incantesimi hanno "All'inizio del tuo mantenimento, sacrifica questo incantesimo a meno che tu paghi {2}." +Aura Fracture|Frattura dell'Aura|Incantesimo|Sacrifica una terra: Distruggi un incantesimo bersaglio. +Aura Gnarlid|Gnarlid dell'Aura|Creatura - Bestia|Le creature con forza inferiore a quella del Gnarlid dell'Aura non possono bloccarlo. \nIl Gnarlid dell'Aura prende +1/+1 per ogni Aura sul campo di battaglia. +Aura Graft|Innesto dell'Aura|Istantaneo|Prendi il controllo di un'Aura bersaglio che è assegnata a un permanente. Assegnala a un altro permanente che può incantare. +Aura Mutation|Mutazione dell'Aura|Istantaneo|Distruggi un incantesimo bersaglio. Crea X pedine creatura Saprolingio 1/1 verdi, dove X è pari al costo di mana convertito di quell'incantesimo. +Aura Shards|Frammenti di Aura|Incantesimo|Ogniqualvolta una creatura entra sul campo di battaglia sotto il tuo controllo, puoi distruggere un artefatto o un incantesimo bersaglio. +Aura Thief|Ladro d'Aura|Creatura - Illusione|Volare \nQuando il Ladro d'Aura muore, guadagni il controllo di tutti gli incantesimi (Non puoi spostare le Aura.) +Aura of Dominion|Aura di Dominio|Incantesimo - Aura|Incanta creatura \n{1}, TAPpa una creatura STAPpata che controlli: STAPpa la creatura incantata. +Aura of Silence|Aura di Silenzio|Incantesimo|Le magie artefatto e incantesimo che lanciano i tuoi avversari costano {2} in più per essere lanciate. \nSacrifica l'Aura di Silenzio: Distruggi un artefatto o un incantesimo bersaglio. +Auramancer's Guise|Maschera dell'Auramante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 per ogni Aura ad essa assegnata e ha cautela. +Auramancer|Animago|Creatura - Mago Umano|Quando l'Animago entra nel campo di battaglia, puoi riprendere in mano una carta incantesimo bersaglio dal tuo cimitero. +Auratog|Auratog|Creatura - Atog|Sacrifica un incantesimo: L'Auratog prende +2/+2 fino alla fine del turno. +Auratouched Mage|Mago Aurotinto|Creatura - Mago Umano|Quando il Mago Aurotinto entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta Aura che possa incantarlo. Se il Mago Aurotinto è ancora sul campo di battaglia, metti quella carta Aura sul campo di battaglia a lui assegnata. Altrimenti, rivela la carta Aura e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Aurelia's Fury|Furia di Aurelia|Istantaneo|La Furia di Aurelia infligge X danni suddivisi a tua scelta tra un qualsiasi numero di bersagli. TAPpa ogni creatura a cui è stato inflitto danno in questo modo. I giocatori a cui è stato inflitto danno in questo modo non possono lanciare magie non creatura in questo turno. +Aurelia, Exemplar of Justice|Aurelia, Esempio di Giustizia|Creatura Leggendaria - Angelo|Volare \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nAll'inizio del combattimento nel tuo turno, scegli fino a una creatura bersaglio che controlli. Fino alla fine del turno, quella creatura prende +2/+0, ha travolgere se è rossa e ha cautela se è bianca. +Aurelia, the Warleader|Aurelia, la Condottiera|Creatura Leggendaria - Angelo|Volare, cautela, rapidità \nOgniqualvolta Aurelia, la Condottiera attacca per la prima volta in un turno, STAPpa tutte le creature che controlli. Dopo questa fase, c'è una fase di combattimento addizionale. +Aurification|Aurificazione|Incantesimo|Ogniqualvolta una creatura ti infligge danno, metti un segnalino oro su di essa. \nOgni creatura con almeno un segnalino oro è un Muro in aggiunta ai suoi altri tipi di creatura ed ha difensore. (Quelle creature non possono attaccare.) \nQuando l'Aurificazione lascia il campo di battaglia, rimuovi tutti i segnalini oro da tutte le creature. +Auriok Bladewarden|Reggilame Auriok|Creatura - Soldato Umano|{T}: La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari alla forza del Reggilame Auriok. +Auriok Champion|Campionessa Auriok|Creatura - Chierico Umano|Protezione dal nero e dal rosso. \nOgniqualvolta un'altra creatura entra sul campo di battaglia, puoi guadagnare 1 punto vita. +Auriok Edgewright|Forgialama Auriok|Creatura - Soldato Umano|Metallurgia - Il Forgialama Auriok ha doppio attacco fintanto che controlli tre o più artefatti. +Auriok Glaivemaster|Maestro del Gladio Auriok|Creatura - Soldato Umano|Fintanto che il Maestro del Gladio Auriok è equipaggiato, prende +1/+1 e ha attacco improvviso. +Auriok Replica|Replicante Auriok|Creatura Artefatto - Chierico|{W}, Sacrifica il Replicante Auriok: Previeni tutto il danno che una fonte a tua scelta ti infliggerebbe in questo turno. +Auriok Salvagers|Saccheggiatori Auriok|Creatura - Soldato Umano|{1}{W}: Riprendi in mano dal tuo cimitero una carta artefatto bersaglio con costo di mana convertito pari o inferiore a 1. +Auriok Siege Sled|Slitta da Assedio Auriok|Creatura Artefatto - Juggernaut|{1}: La creatura artefatto bersaglio blocca la Slitta da Assedio Auriok in questo turno, se può farlo. \n{1}: La creatura artefatto bersaglio non può bloccare la Slitta da Assedio Auriok in questo turno. +Auriok Steelshaper|Plasmametallo Auriok|Creatura - Soldato Umano|I costi di equipaggiamento che tu paghi costano {1} in meno. \nFintanto che il Plasmametallo Auriok è equipaggiato, le creature Soldato e/o Cavaliere che tu controlli prendono +1/+1. +Auriok Sunchaser|Cacciasole Auriok|Creatura - Soldato Umano|Metallurgia - Fintanto che controlli tre o più artefatti, la Cacciasole Auriok prende +2/+2 e ha volare. +Auriok Survivors|Sopravvissuti Auriok|Creatura - Soldato Umano|Quando i Sopravvissuti Auriok entrano nel campo di battaglia, puoi rimettere sul campo di battaglia una carta Equipaggiamento bersaglio dal tuo cimitero. Se lo fai, puoi assegnarla ai Sopravvissuti Auriok. +Auriok Transfixer|Pietrificatrice Auriok|Creatura - Esploratore Umano|{W}, {T}: TAPpa l'artefatto bersaglio. +Auriok Windwalker|Calcavento Auriok|Creatura - Mago Umano|Volare \n{T}: Assegna un Equipaggiamento bersaglio che controlli ad una creatura bersaglio che controlli. +Aurochs Herd|Mandria di Uri|Creatura - Uri|Travolgere \nQuando la Mandria di Uri entra sul campo di battaglia, puoi passare in rassegna il tuo grimorio per cercare una carta Uri, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. \nOgniqualvolta la Mandria di Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri attaccante. +Aurochs|Uri|Creatura - Uri|Travolgere \nOgniqualvolta l'Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. +Aurora Eidolon|Apparizione dell'Aurora|Creatura - Spirito|{W}, Sacrifica l'Apparizione dell'Aurora: Previeni i prossimi 3 danni che verrebbero inflitti in questo turno ad un qualsiasi bersaglio. \nOgniqualvolta lanci una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione dell'Aurora. +Aurora Griffin|Grifone dell'Aurora|Creatura - Grifone|Volare \n{W}: Il permanente bersaglio diventa bianco fino alla fine del turno. +Aurora of Emrakul|Aurora di Emrakul|Creatura - Riflesso Eldrazi|Volare, tocco letale \nOgniqualvolta l'Aurora di Emrakul attacca, ogni avversario perde 3 punti vita. +Auspicious Ancestor|Antenato Propiziatore|Creatura - Chierico Umano|Quando l'Antenato Propiziatore muore, guadagni 3 punti vita. \nOgniqualvolta un giocatore lancia una magia bianca, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Austere Command|Ordine Severo|Stregoneria|Scegli due -
  • Distruggi tutti gli artefatti. Distruggi tutti gli incantesimi. Distruggi tutte le creature con costo di mana convertito pari o inferiore a 3. Distruggi tutte le creature con costo di mana convertito pari o superiore a 4.
  • +Authority of the Consuls|Autorità dei Consoli|Incantesimo|Le creature controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, guadagni 1 punto vita. +Autochthon Wurm|Wurm Aborigeno|Creatura - Wurm|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nTravolgere +Autumn Willow|Salice, Regina dell'Autunno|Creatura Leggendaria - Avatar|Velo (Questa creatura non può essere bersaglio di magie o abilità)\n{G}: Fino alla fine del turno Salice, Regina dell'Autunno può essere bersaglio di magie e abilità controllate dal giocatore bersaglio come se non avesse velo. +Autumn's Veil|Velo dell'Autunno|Istantaneo|In questo turno, le magie che controlli non possono essere neutralizzate da magie blu o nere e le creature che controlli non possono essere bersaglio di magie blu o nere. +Autumnal Gloom|Malinconia Autunnale|Incantesimo|{B}: Metti nel tuo cimitero la prima carta del tuo grimorio. \nDelirio - All'inizio della tua sottofase finale, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, trasforma la Malinconia Autunnale. +Avacyn's Collar|Collare di Avacyn|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e ha cautela. \nOgniqualvolta la creatura equipaggiata muore, se era un Umano, crea una pedina creatura Spirito 1/1 bianca con volare. \nEquipaggiare {2} +Avacyn's Judgment|Verdetto di Avacyn|Stregoneria|Follia {X}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) \nIl Verdetto di Avacyn infligge 2 danni divisi a tua scelta tra un qualsiasi numero di bersagli. Se è stato pagato il costo di follia di questa magia, essa infligge invece X danni divisi a tua scelta tra quei permanenti e/o giocatori. +Avacyn's Pilgrim|Pellegrino di Avacyn|Creatura - Monaco Umano|{T}: Aggiungi {W}. +Avacyn, Angel of Hope|Avacyn, Angelo della Speranza|Creatura Leggendaria - Angelo|Volare, cautela, indistruttibile \nGli altri permanenti che controlli hanno indistruttibile. +Avacyn, Guardian Angel|Avacyn, Angelo Custode|Creatura Leggendaria - Angelo|Volare, cautela \n{1}{W}: Previeni tutto il danno che verrebbe inflitto a un'altra creatura bersaglio in questo turno da fonti di un colore a tua scelta. \n{5}{W}{W}: Previeni tutto il danno che verrebbe inflitto a un giocatore o a un planeswalker bersaglio in questo turno da fonti di un colore a tua scelta. +Avacyn, the Purifier|Avacyn, la Purificatrice|Creatura Leggendaria - Angelo|Volare \nQuando questa creatura si trasforma in Avacyn, la Purificatrice, infligge 3 danni a ogni altra creatura e a ogni avversario. +Avacynian Missionaries|Missionari di Avacyn|Creatura - Chierico Umano|All'inizio della tua sottofase finale, se i Missionari di Avacyn sono equipaggiati, trasformali. +Avacynian Priest|Sacerdotessa di Avacyn|Creatura - Chierico Umano|{1}, {T}: TAPpa una creatura non Umano bersaglio. +Avalanche Riders|Cavalcatori di Valanghe|Creatura - Nomade Umano|Rapidità \nEco {3}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando i Cavalcatori di Valanghe entrano sul campo di battaglia, distruggi una terra bersaglio. +Avalanche Tusker|Zannuto delle Valanghe|Creatura - Guerriero Elefante|Ogniqualvolta lo Zannuto delle Valanghe attacca, una creatura bersaglio controllata dal giocatore in difesa lo blocca in questo combattimento, se può farlo. +Avalanche|Valanga|Stregoneria|Distruggi X terre neve. +Avarax|Avarax|Creatura - Bestia|Rapidità \nQuando l'Avarax entra sul campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere una carta di nome Avarax, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. \n{1}{R}: L'Avarax prende +1/+0 fino alla fine del turno. +Avarice Amulet|Amuleto dell'Avarizia|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 e ha cautela e "All'inizio del tuo mantenimento, pesca una carta". \nOgniqualvolta la creatura equipaggiata muore, un avversario bersaglio prende il controllo dell'Amuleto dell'Avarizia. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Avarice Totem|Totem della Cupidigia|Artefatto|{5}: Scambia il controllo del Totem della Cupidigia e di un permanente non terra bersaglio. +Avaricious Dragon|Drago Ingordo|Creatura - Drago|Volare \nAll'inizio della tua acquisizione, pesca una carta addizionale. \nAll'inizio della tua sottofase finale, scarta la tua mano. +Avatar of Discord|Avatar della Discordia|Creatura - Avatar|({N|R} può essere pagato con {B} o {R}.) \nVolare \nQuando l'Avatar della Discordia entra nel campo di battaglia, sacrificalo a meno che tu scarti due carte. +Avatar of Fury|Avatar della Furia|Creatura - Avatar|Volare \nSe un avversario controlla 7 o più terre, questa magia costa {6} in meno per essere lanciata. \n{R}: L'Avatar della Furia prende +1/+0 fino alla fine del turno. +Avatar of Hope|Avatar della Speranza|Creatura - Avatar|Volare \nSe hai 3 punti vita o meno, questa magia costa {6} in meno per essere lanciata. \nL'Avatar della Speranza può bloccare un qualsiasi numero di creature. +Avatar of Might|Avatar della Potenza|Creatura - Avatar|Se un avversario controlla almeno quattro creature in più di te, questa magia costa {6} in meno per essere lanciata. \nTravolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) +Avatar of Slaughter|Avatar del Massacro|Creatura - Avatar|Tutte le creature hanno doppio attacco e attaccano ogni combattimento, se possono farlo. +Avatar of Will|Avatar della Volontà|Creatura - Avatar|Volare \nSe un avversario non ha carte in mano, questa magia costa {6} in meno per essere lanciata. +Avatar of Woe|Avatar della Disperazione|Creatura - Avatar|Se ci sono dieci o più carte creatura in totale in tutti i cimiteri, questa magia costa {6} in meno per essere lanciata. \nPaura \n{T}: Distruggi una creatura bersaglio. Non può essere rigenerata. +Avatar of the Resolute|Avatar dei Risoluti|Creatura - Avatar|Raggiungere, travolgere \nL'Avatar dei Risoluti entra nel campo di battaglia con un segnalino +1/+1 per ogni altra creatura con un segnalino +1/+1 che controlli. +Aven Archer|Arciere Aviano|Creatura - Arciere Soldato Uccello|Volare \n{2}{W}, {T}: L'Arciere Aviano infligge 2 danni a una creatura attaccante o bloccante bersaglio. +Aven Augur|Augure Aviano|Creatura - Mago Uccello|Volare \nSacrifica l'Augure Aviano: Fai tornare fino a due creature bersaglio in mano ai loro proprietari. Attiva questa abilità solo durante il tuo mantenimento. +Aven Battle Priest|Sacerdote Guerriero Aviano|Creatura - Chierico Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando il Sacerdote Guerriero Aviano entra nel campo di battaglia, guadagni 3 punti vita. +Aven Brigadier|Generale di Brigata Aviano|Creatura - Soldato Uccello|Volare \nLe altre creature Uccello prendono +1/+1. \nLe altre creature Soldato prendono +1/+1. +Aven Cloudchaser|Caccianubi Aviano|Creatura - Uccello Soldato|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando il Caccianubi Aviano entra nel campo di battaglia, distruggi un incantesimo bersaglio. +Aven Envoy|Inviato Aviano|Creatura - Soldato Uccello|Volare +Aven Eternal|Aviano Eterno|Creatura - Guerriero Uccello Zombie|Volare \nQuando l'Aviano Eterno entra nel campo di battaglia, recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Aven Farseer|Lungoveggente Aviano|Creatura - Soldato Uccello|Volare \nOgniqualvolta un permanente viene girato a faccia in su, metti un segnalino +1/+1 sul Lungoveggente Aviano. +Aven Fateshaper|Plasmafato Aviano|Creatura - Mago Uccello|Volare \nQuando il Plasmafato Aviano entra sul campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. \n{4}{U}: Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. +Aven Fisher|Pescatore Aviano|Creatura - Uccello Soldato|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando il Pescatore Aviano muore, puoi pescare una carta. +Aven Fleetwing|Aviano Alaveloce|Creatura - Soldato Uccello|Volare \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Aven Flock|Stormo di Aviani|Creatura - Soldato Uccello|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) \n{W}: Lo Stormo di Aviani prende +0/+1 fino alla fine del turno. +Aven Fogbringer|Aviano Nebbifero|Creatura - Mago Uccello|Volare \nQuando l'Aviano Nebbifero entra sul campo di battaglia, il proprietario riprende in mano una terra bersaglio. +Aven Initiate|Iniziato Aviano|Creatura - Guerriero Uccello|Volare \nImbalsamare {6}{U} ({6}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Uccello Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Aven Liberator|Liberatore Aviano|Creatura - Soldato Uccello|Volare \nMetamorfosi {3}{W} \nQuando il Liberatore Aviano viene girato a faccia in su, la creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. +Aven Mimeomancer|Duplicomante Aviano|Creatura - Mago Uccello|Volare \nAll'inizio del tuo mantenimento, puoi mettere un segnalino piuma su una creatura bersaglio. Se lo fai, quella creatura ha forza e costituzione base 3/1 e ha volare fintanto che ha un segnalino piuma. +Aven Mindcensor|Censore Mentale Aviano|Creatura - Mago Uccello|Lampo \nVolare \nSe un avversario sta per passare in rassegna un grimorio, quel giocatore passa invece in rassegna le prime quattro carte di quel grimorio. +Aven Redeemer|Redentore Aviano|Creatura - Chierico Uccello|Volare \n{T}: Previeni i prossimi 2 danni che verrebbero inflitti ad un qualsiasi bersaglio in questo turno. +Aven Reedstalker|Aviana Setacciagiunchi|Creatura - Guerriero Uccello|Lampo \nVolare +Aven Riftwatcher|Guardiano degli Squarci Aviano|Creatura - Soldato Ribelle Uccello|Volare \nEvanescenza 3 (Questo permanente entra sul campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando il Guardiano degli Squarci Aviano entra sul campo di battaglia o lascia il campo di battaglia, guadagni 2 punti vita. +Aven Sentry|Aviano Sentinella|Creatura - Soldato Uccello|Volare +Aven Shrine|Santuario Aviano|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore guadagna X punti vita, dove X è pari al numero di carte con lo stesso nome di quella magia presenti in tutti i cimiteri. +Aven Skirmisher|Esploratore Aviano|Creatura - Guerriero Uccello|Volare +Aven Smokeweaver|Tessifumo Aviano|Creatura - Soldato Uccello|Volare, protezione dal rosso +Aven Soulgazer|Scrutanima Aviano|Creatura - Chierico Uccello|Volare \n{2}{W}: Guarda una creatura bersaglio a faccia in giù. +Aven Squire|Scudiero Aviano|Creatura - Soldato Uccello|Volare \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Aven Sunstriker|Assalitrice Solare Aviana|Creatura - Guerriero Uccello|Volare \nDoppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nMegamorfosi {4}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Aven Surveyor|Ricognitore Aviano|Creatura - Esploratore Uccello|Volare \nQuando il Ricognitore Aviano entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 sul Ricognitore Aviano. Fai tornare una creatura bersaglio in mano al suo proprietario.
  • +Aven Tactician|Stratega Aviana|Creatura - Soldato Uccello|Volare \nQuando la Stratega Aviana entra nel campo di battaglia, sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Aven Trailblazer|Scopripista Aviano|Creatura - Soldato Uccello|Volare \nDominio - La costituzione dello Scopripista Aviano è pari al numero di tipi di terra base tra le terre che controlli. +Aven Trooper|Milite Aviano|Creatura - Soldato Uccello|Volare \n{2}{W}, Scarta una carta: Il Milite Aviano prende +1/+2 fino alla fine del turno. +Aven Warcraft|Strategia Aviana|Istantaneo|Le creature che controlli prendono +0/+2 fino alla fine del turno. \nSoglia - Se ci sono sette o più carte nel tuo cimitero, le creature che controlli guadagnano anche protezione da un colore a tua scelta fino alla fine del turno. +Aven Warhawk|Falco da Battaglia Aviano|Creatura - Soldato Uccello|Sviluppo 1 (Mentre questa carta entra nel campo di battaglia, metti su di essa un segnalino +1/+1 per ogni carta Soldato e/o Uccello che riveli dalla tua mano.) \nVolare +Aven Wind Guide|Guida dei Venti Aviana|Creatura - Guerriero Uccello|Volare, cautela \nLe pedine creatura che controlli hanno volare e cautela. \nImbalsamare {4}{W}{U} ({4}{W}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Uccello Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Aven Wind Mage|Maga del Vento Aviana|Creatura - Mago Uccello|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, la Maga del Vento Aviana prende +1/+1 fino alla fine del turno. +Aven Windreader|Scrutavento Aviano|Creatura - Mago Uccello Soldato|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{1}{U}: Un giocatore bersaglio rivela la prima carta del suo grimorio. +Aven of Enduring Hope|Aviana della Speranza Incrollabile|Creatura - Chierico Uccello|Volare \nQuando l'Aviana della Speranza Incrollabile entra nel campo di battaglia, guadagni 3 punti vita. +Avenger en-Dal|Vendicatore en-Dal|Creatura - Mutamagia Umano|{2}{W}, {T}, Scarta una carta: Esilia una creatura attaccante bersaglio. Il suo controllore guadagna punti vita pari alla sua costituzione. +Avenger of Zendikar|Vendicatore di Zendikar|Creatura - Elementale|Quando il Vendicatore di Zendikar entra nel campo di battaglia, crea una pedina creatura Pianta 0/1 verde per ogni terra che controlli. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 su ogni creatura Pianta che controlli. +Avenging Angel|Angelo Vendicatore|Creatura - Angelo|Volare \nQuando l'Angelo Vendicatore muore, puoi mettere l'Angelo Vendicatore in cima al grimorio del suo proprietario. +Avenging Arrow|Freccia Vendicatrice|Istantaneo|Distruggi una creatura bersaglio che ha inflitto danno in questo turno. +Avenging Druid|Druido Vendicatore|Creatura - Druido Umano|Ogniqualvolta il Druido Vendicatore infligge danno a un avversario, puoi rivelare le carte dalla cima del tuo grimorio fintanto che riveli una carta terra. Metti quella carta sul campo di battaglia e metti nel tuo cimitero tutte le altre carte rivelate in questo modo. +Avian Changeling|Cangiante Aviano|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nVolare +Aviary Mechanic|Meccanica dell'Aviorimessa|Creatura - Artefice Nano|Quando la Meccanica dell'Aviorimessa entra nel campo di battaglia, puoi far tornare un altro permanente che controlli in mano al suo proprietario. +Aviation Pioneer|Pioniera dell'Aviazione|Creatura - Artefice Umano|Quando la Pioniera dell'Aviazione entra nel campo di battaglia, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Avid Reclaimer|Rivendicatrice Zelante|Creatura - Druido Umano|{T}: Aggiungi {G} o {U}. Se controlli un planeswalker Nissa, guadagni 2 punti vita. +Avizoa|Avizoa|Creatura - Medusa|Volare \n{0}: L'Avizoa prende +2/+2 fino alla fine del turno. Salta il tuo prossimo STAP. Attiva questa abilità solo una volta per turno. +Avoid Fate|Sfuggire al Destino|Istantaneo|Neutralizza una magia istantaneo o Aura che ha come bersaglio un permanente che controlli. +Awaken the Ancient|Risvegliare l'Antico|Incantesimo - Aura|Incanta Montagna \nLa Montagna incantata è una creatura Gigante 7/7 rossa con rapidità. È ancora una terra. +Awaken the Bear|Risvegliare l'Orso|Istantaneo|Una creatura bersaglio prende +3/+3 e ha travolgere fino alla fine del turno. +Awaken the Erstwhile|Risvegliare gli Antecessori|Stregoneria|Ogni giocatore scarta tutte le carte nella propria mano, poi crea altrettante pedine creatura Zombie 2/2 nere. +Awaken the Sky Tyrant|Risveglio del Tiranno dei Cieli|Incantesimo|Quando una fonte controllata da un avversario ti infligge danno, sacrifica il Risveglio del Tiranno dei Cieli. Se lo fai, crea una pedina creatura Drago 5/5 rossa con volare. +Awakened Amalgam|Amalgama Risvegliato|Creatura Artefatto - Golem|La forza e la costituzione dell'Amalgama Risvegliato sono pari al numero di terre con nomi diversi che controlli. +Awakener Druid|Druido del Risveglio|Creatura - Druido Umano|Quando il Druido del Risveglio entra nel campo di battaglia, una Foresta bersaglio diventa una creatura Silvantropo 4/5 verde fintanto che il Druido del Risveglio è sul campo di battaglia. È ancora una terra. +Awakening Zone|Zona del Risveglio|Incantesimo|All'inizio del tuo mantenimento, puoi creare una pedina creatura Progenie Eldrazi 0/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}." +Awakening of Vitu-Ghazi|Risveglio di Vitu-Ghazi|Istantaneo|Metti nove segnalini +1/+1 su una terra bersaglio che controlli. Diventa una creatura Elementale 0/0 leggendaria con rapidità chiamata Vitu-Ghazi. È ancora una terra. +Awakening|Risveglio|Incantesimo|All'inizio di ogni mantenimento, STAPpa tutte le creature e tutte le terre. +Awe Strike|Atterrire|Istantaneo|La prossima volta che la creatura bersaglio infligge danno in questo turno, previeni quel danno. Tu guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. +Awe for the Guilds|Soggezione per le Gilde|Stregoneria|Le creature monocolore non possono bloccare in questo turno. +Awesome Presence|Aspetto Imponente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata a meno che il giocatore in difesa paghi {3} per ogni creatura che controlla e che blocca la creatura incantata. +Awoken Horror|Orrore Risvegliato|Creatura - Orrore Kraken|Quando questa creatura si trasforma nell'Orrore Risvegliato, fai tornare tutte le creature non Orrore in mano ai rispettivi proprietari. +Axebane Beast|Bestia di Rovina-Asce|Creatura - Bestia| +Axebane Guardian|Guardiano di Rovina-Asce|Creatura - Druido Umano|Difensore \n{T}: Aggiungi X mana in qualsiasi combinazione di colori, dove X è il numero di creature con difensore che controlli. +Axebane Stag|Cervo di Rovina-Asce|Creatura - Alce| +Axegrinder Giant|Gigante Affilamannaia|Creatura - Guerriero Gigante| +Axis of Mortality|Fulcro della Caducità|Incantesimo|All'inizio del tuo mantenimento, puoi far scambiare i punti vita a due giocatori bersaglio. +Ayara, First of Locthwain|Ayara, Prima di Loctevenna|Creatura Leggendaria - Nobile Elfo|Ogniqualvolta Ayara, Prima di Loctevenna o un'altra creatura nera entrano nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. \n{T}, Sacrifica un'altra creatura nera: Pesca una carta. +Ayli, Eternal Pilgrim|Ayli, Pellegrina Eterna|Creatura Leggendaria - Chierico Kor|Tocco letale \n{1}, Sacrifica un'altra creatura: Guadagni punti vita pari alla costituzione della creatura sacrificata. \n{1}{W}{B}, Sacrifica un'altra creatura: Esilia un permanente non terra bersaglio. Attiva questa abilità solo se hai almeno 10 punti vita in più rispetto ai tuoi punti vita iniziali. +Aysen Abbey|Abbazia di Aysen|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {W}. \n{2}, {T}: Aggiungi {U} o {G}. +Aysen Bureaucrats|Burocrati di Aysen|Creatura - Consigliere Umano|{T}: TAPpa una creatura bersaglio con forza pari o inferiore a 2. +Aysen Crusader|Crociato di Aysen|Creatura - Cavaliere Umano|La forza e la costituzione del Crociato di Aysen sono ciascuna pari a 2 più il numero di Soldati e di Guerrieri che controlli. +Aysen Highway|Strade Maestre di Aysen|Incantesimo|Le creature bianche hanno Passa-pianure. +Ayula's Influence|Influenza di Ayula|Incantesimo|Scarta una carta terra: Crea una pedina creatura Orso 2/2 verde. +Ayula, Queen Among Bears|Ayula, Regina tra gli Orsi|Creatura Leggendaria - Orso|Ogniqualvolta un altro Orso entra nel campo di battaglia sotto il tuo controllo, scegli uno - \n- Metti due segnalini +1/+1 su un Orso bersaglio. \n- Un Orso bersaglio che controlli lotta con una creatura bersaglio che non controlli. +Ayumi, the Last Visitor|Ayumi, l'Ultima Presenza|Creatura Leggendaria - Spirito|Passa-terre leggendarie +Azami, Lady of Scrolls|Azami, Signora delle Pergamene|Creatura Leggendaria - Mago Umano|TAPpa un Mago STAPpato che controlli: Pesca una carta. +Azcanta, the Sunken Ruin|Azcanta, le Rovine Sommerse|Terra Leggendaria|(Si trasforma da In Cerca di Azcanta.) \n{T}: Aggiungi {U}. \n{2}{U}, {T}: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta non terra, non creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Azimaet Drake|Draghetto di Azimaet|Creatura - Draghetto|Volare \n{U}: Il Draghetto di Azimaet prende +1/+0 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Azor's Elocutors|Oratori di Azor|Creatura - Consigliere Umano|All'inizio del tuo mantenimento, metti un segnalino ostruzionismo sugli Oratori di Azor. Poi, se gli Oratori di Azor hanno cinque o più segnalini ostruzionismo, vinci la partita. \nOgniqualvolta una fonte ti infligge danno, rimuovi un segnalino ostruzionismo dagli Oratori di Azor. +Azor's Gateway|Portale di Azor|Artefatto Leggendario|{1}, {T}: Pesca una carta, poi esilia una carta dalla tua mano. Se sono esiliate con il Portale di Azor carte con cinque o più costi di mana convertito diversi, guadagni 5 punti vita, STAPpa il Portale di Azor e trasformalo. +Azor, the Lawbringer|Azor, Dispensatore di Legge|Creatura Leggendaria - Sfinge|Volare \nQuando Azor, Dispensatore di Legge entra nel campo di battaglia, ogni avversario non può lanciare magie istantaneo o stregoneria durante il proprio prossimo turno. \nOgniqualvolta Azor attacca, puoi pagare {X}{W}{U}{U}. Se lo fai, guadagni X punti vita e peschi X carte. +Azorius AEthermage|Etermaga Azorius|Creatura - Mago Umano|Ogniqualvolta riprendi in mano un permanente, puoi pagare {1}. Se lo fai, pesca una carta. +Azorius Arrester|Polizia Azorius|Creatura - Soldato Umano|Quando la Polizia Azorius entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Azorius Chancery|Cancelleria Azorius|Terra|La Cancelleria Azorius entra nel campo di battaglia TAPpata. \nQuando la Cancelleria Azorius entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {W}{U}. +Azorius Charm|Talismano Azorius|Istantaneo|Scegli uno -
  • Le creature che controlli hanno legame vitale fino alla fine del turno. Pesca una carta. Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario.
  • +Azorius Cluestone|Pietraindice Azorius|Artefatto|{T}: Aggiungi {W} o {U}. \n{W}{U}, {T}, Sacrifica la Pietraindice Azorius: Pesca una carta. +Azorius First-Wing|Primo d'Ali Azorius|Creatura - Grifone|Volare, protezione dagli incantesimi +Azorius Guildgate|Cancello della Gilda Azorius|Terra - Cancello|Il Cancello della Gilda Azorius entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {U}. +Azorius Guildmage|Maga della Gilda Azorius|Creatura - Mago Vedalken|({B|L} può essere pagato con {W} o {U}.) \n{2}{W}: TAPpa la creatura bersaglio. \n{2}{U}: Neutralizza un'abilità attivata bersaglio. (Le abilità di mana non possono essere bersagliate.) +Azorius Herald|Araldo di Azorius|Creatura - Spirito|L'Araldo di Azorius non può essere bloccato. \nQuando l'Araldo di Azorius entra nel campo di battaglia, guadagni 4 punti vita. \nQuando l'Araldo di Azorius entra nel campo di battaglia, sacrificalo a meno che non sia stato speso {U} per lanciarlo. +Azorius Justiciar|Magistrato Azorius|Creatura - Mago Umano|Quando il Magistrato Azorius entra nel campo di battaglia, trattieni fino a due creature bersaglio controllate dai tuoi avversari. (Fino al tuo prossimo turno, quelle creature non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.) +Azorius Keyrune|Runachiave Azorius|Artefatto|{T}: Aggiungi {W} o {U}. \n{W}{U}: La Runachiave Azorius diventa una creatura artefatto Uccello 2/2 bianca e blu con volare fino alla fine del turno. +Azorius Knight-Arbiter|Giudice a Cavallo Azorius|Creatura - Cavaliere Umano|Cautela \nIl Giudice a Cavallo Azorius non può essere bloccato. +Azorius Locket|Medaglione Azorius|Artefatto|{T}: Aggiungi {W} o {U}. \n{B|L}{B|L}{B|L}{B|L}, {T}, Sacrifica il Medaglione Azorius: Pesca due carte. +Azorius Ploy|Manovra Azorius|Istantaneo|Previeni tutto il danno da combattimento che la creatura bersaglio infliggerebbe in questo turno. \nPrevieni tutto il danno da combattimento che verrebbe inflitto a una creatura bersaglio in questo turno. +Azorius Signet|Sigillo Azorius|Artefatto|{1}, {T}: Aggiungi {W}{U}. +Azorius Skyguard|Guardia Celeste Azorius|Creatura - Cavaliere Umano|Volare, attacco improvviso \nLe creature controllate dai tuoi avversari prendono -1/-0. +Azra Smokeshaper|Azra Plasmafumo|Creatura - Ninja Azra|Ninjutsu {1}{B} ({1}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nQuando l'Azra Plasmafumo entra nel campo di battaglia, una creatura bersaglio che controlli ha indistruttibile fino alla fine del turno. +Azure Drake|Drago Azzurro|Creatura - Draghetto|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) +Azure Mage|Maga Azzurra|Creatura - Mago Umano|{3}{U}: Pesca una carta. +Azusa, Lost but Seeking|Azusa, Smarrita ma Cercatrice|Creatura Leggendaria - Monaco Umano|Puoi giocare due terre addizionali in ognuno dei tuoi turni. +Back from the Brink|Ritorno dal Baratro|Incantesimo|Esilia una carta creatura dal tuo cimitero e pagane il costo di mana: Crea una pedina che è una copia di quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Back to Basics|Ritorno alle Origini|Incantesimo|Le terre non base non STAPpano durante lo STAP dei loro controllori. +Back to Nature|Naturalezza|Istantaneo|Distruggi tutti gli incantesimi. +Backdraft Hellkite|Nibbio Infernale della Controfiammata|Creatura - Drago|Volare \nOgniqualvolta il Nibbio Infernale della Controfiammata attacca, ogni carta istantaneo e stregoneria nel tuo cimitero ha flashback fino alla fine del turno. Il costo di flashback è pari al suo costo di mana. +Backfire|Ritorno di Fiamma|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata ti infligge danno, il Ritorno di Fiamma infligge un pari danno al controllore della creatura incantata. +Backlash|Colpo di Frusta|Istantaneo|TAPpa una creatura bersaglio STAPpata. Quella creatura infligge un ammontare di danni pari alla propria forza al proprio controllore. +Backslide|Ricaduta|Istantaneo|Gira a faccia in giù una creatura bersaglio con Metamorfosi. \nCiclo {U} +Backwoods Survivalists|Survivalisti della Boscaglia|Creatura - Guerriero Umano|Delirio - I Survivalisti della Boscaglia prendono +1/+1 e hanno travolgere fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Bad Moon|Luna Nera|Incantesimo|Le creature nere prendono +1/+1. +Bad River|Fiume Acquitrinoso|Terra|Il Fiume Acquitrinoso entra nel campo di battaglia TAPpato. \n{T}, Sacrifica il Fiume Acquitrinoso: Passa in rassegna il tuo grimorio per una carta Isola o Palude, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Baffling End|Fine Sconcertante|Incantesimo|Quando la Fine Sconcertante entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario con costo di mana convertito pari o inferiore a 3. \nQuando la Fine Sconcertante lascia il campo di battaglia, un avversario bersaglio crea una pedina creatura Dinosauro 3/3 verde con travolgere. +Bag of Holding|Borsa Conservante|Artefatto|Ogniqualvolta scarti una carta, esilia quella carta dal tuo cimitero. \n{2}, {T}: Pesca una carta, poi scarta una carta. \n{4}, {T}, Sacrifica la Borsa Conservante: Fai tornare in mano ai rispettivi proprietari tutte le carte esiliate con la Borsa Conservante. +Baird, Steward of Argive|Baird, Reggente di Argivia|Creatura Leggendaria - Soldato Umano|Cautela \nLe creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {1} per ognuna di quelle creature. +Bake into a Pie|Cuocere in una Torta|Istantaneo|Distruggi una creatura bersaglio. Crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Baki's Curse|Maledizione di Baki|Stregoneria|La Maledizione di Baki infligge 2 danni ad ogni creatura per ogni Aura assegnata a quella creatura. +Baku Altar|Altare dei Baku|Artefatto|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere un segnalino ki sull'Altare dei Baku. \n{2}, {T}, Rimuovi un segnalino ki dall'Altare del Baku: Crea una pedina creatura Spirito 1/1 incolore. +Bala Ged Scorpion|Scorpione di Bala Ged|Creatura - Scorpione|Quando lo Scorpione di Bala Ged entra nel campo di battaglia, puoi distruggere una creatura bersaglio con forza pari o inferiore a 1. +Bala Ged Thief|Ladra di Bala Ged|Creatura - Alleato Farabutto Umano|Ogniqualvolta la Ladra di Bala Ged o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, un giocatore bersaglio rivela un numero di carte dalla sua mano pari al numero di Alleati che controlli. Scegli una di quelle carte. Quel giocatore scarta quella carta. +Balan, Wandering Knight|Balan, Cavaliera Girovaga|Creatura Leggendaria - Cavaliere Felino|Attacco improvviso \nBalan, Cavaliera Girovaga ha doppio attacco fintanto che due o più Equipaggiamenti sono assegnati ad essa. \n{1}{W}: Assegna tutti gli Equipaggiamenti che controlli a Balan. +Balance of Power|Bilancia del Potere|Stregoneria|Se un avversario bersaglio ha in mano più carte di te, tu peschi un numero di carte pari alla differenza. +Balance|Bilancia dell'Equilibrio|Stregoneria|Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. +Balancing Act|Editto Compensatore|Stregoneria|Ogni giocatore sceglie un numero di permanenti che controlla pari al numero di permanenti controllati dal giocatore che ne controlla di meno, poi sacrifica i rimanenti. Ogni giocatore scarta carte allo stesso modo. +Balduvian Barbarians|Barbari di Balduvia|Creatura - Barbaro Umano| +Balduvian Bears|Orsi di Balduvia|Creatura - Orso| +Balduvian Conjurer|Evocatore di Balduvia|Creatura - Mago Umano|{T}: La terra neve bersaglio diventa una creatura 2/2 fino alla fine del turno. E' ancora una terra. +Balduvian Dead|Morti di Balduvia|Creatura - Zombie|{2}{R}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Figlio della Tomba 3/1 rossa e nera con rapidità. Sacrificala all'inizio della prossima sottofase finale. +Balduvian Fallen|Caduto di Balduvia|Creatura - Zombie|Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nOgniqualvolta viene pagato il mantenimento cumulativo del Caduto di Balduvia, esso prende +1/+0 fino alla fine del turno per ogni {B} o {R} pagato in questo modo. +Balduvian Frostwaker|Destagelo di Balduvia|Creatura - Mago Umano|{U}, {T}: La terra neve bersaglio diventa una creatura Elementale 2/2 blu con volare. È ancora una terra. +Balduvian Horde|Orda di Balduvia|Creatura - Barbaro Umano|Quando l'Orda di Balduvia entra nel campo di battaglia, sacrificala a meno che tu scarti una carta a caso. +Balduvian Hydra|Idra di Balduvia|Creatura - Idra|L'Idra di Balduvia entra nel campo di battaglia con X segnalini +1/+0 su di essa. \nRimuovi un segnalino +1/+0 dall'Idra di Balduvia: Previeni il prossimo punto danno che verrebbe inflitto all'Idra di Balduvia in questo turno. \n{R}{R}{R}: Metti un segnalino +1/+0 sull'Idra di Balduvia. Attiva questa abilità solo durante il tuo mantenimento. +Balduvian Rage|Ira di Balduvia|Istantaneo|La creatura attaccante bersaglio prende +X/+0 fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Balduvian Shaman|Sciamano di Balduvia|Creatura - Sciamano Chierico Umano|{T}: Cambia il testo di un incantesimo bianco bersaglio che controlli e che non ha Mantenimento Cumulativo, sostituendo tutte le ricorrenze di un colore con un altro. (Per esempio, puoi cambiare "neutralizza magie nere" con "neutralizza magie blu".) Quell'incantesimo guadagna "Mantenimento cumulativo {1}." +Balduvian Trading Post|Stazione di Cambio di Balduvia|Terra|Se la Stazione di Cambio di Balduvia sta per entrare nel campo di battaglia, invece sacrifica una Montagna STAPpata. Se lo fai, metti la Stazione di Cambio di Balduvia sul campo di battaglia. Altrimenti, mettila nel cimitero del suo proprietario. \n{T}: Aggiungi {U}{R}. \n{1}, {T}: La Stazione di Cambio di Balduvia infligge 1 danno a una creatura attaccante bersaglio. +Balduvian War-Makers|Combattenti di Balduvia|Creatura - Barbaro Umano|Rapidità, furia 1 +Balduvian Warlord|Signore della Guerra di Balduvia|Creatura - Barbaro Umano|{T}: Rimuovi dal combattimento una creatura bloccante bersaglio. Le creature che ha bloccato e che non sono state bloccate da altre creature in questo combattimento diventano non bloccate, poi essa blocca una creatura attaccante a tua scelta. Attiva questa abilità solo durante la dichiarazione delle creature bloccanti. +Balefire Dragon|Drago del Falò|Creatura - Drago|Volare \nOgniqualvolta il Drago del Falò infligge danno da combattimento a un giocatore, infligge altrettanti danni a ogni creatura controllata da quel giocatore. +Balefire Liege|Vassallo della Pira|Creatura - Orrore Spirito|Le altre creature rosse che controlli prendono +1/+1. \nLe altre creature bianche che controlli prendono +1/+1. \nOgniqualvolta lanci una magia rossa, il Vassallo della Pira infligge 3 danni a un giocatore o a un planeswalker bersaglio. \nOgniqualvolta lanci una magia bianca, guadagni 3 punti vita. +Baleful Ammit|Ammit Funesto|Creatura - Demone Coccodrillo|Legame vitale \nQuando l'Ammit Funesto entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio che controlli. +Baleful Eidolon|Apparizione Funesta|Creatura Incantesimo - Spirito|Conferire {4}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nLa creatura incantata prende +1/+1 e ha tocco letale. +Baleful Force|Forza Funesta|Creatura - Elementale|All'inizio di ogni mantenimento, pesca una carta e perdi 1 punto vita. +Baleful Stare|Sguardo Malevolo|Stregoneria|L'avversario bersaglio rivela la propria mano. Peschi una carta per ogni Montagna e ogni carta rossa presente in essa. +Baleful Strix|Strige Funesto|Creatura Artefatto - Uccello|Volare, tocco letale \nQuando lo Strige Funesto entra nel campo di battaglia, pesca una carta. +Ball Lightning|Fulmine Globulare|Creatura - Elementale|Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore o al planeswalker che sta attaccando.) \nRapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nAll'inizio della sottofase finale, sacrifica il Fulmine Globulare. +Ballista Charger|Balista d'Assalto|Artefatto - Veicolo|Ogniqualvolta la Balista d'Assalto attacca, infligge 1 danno a un qualsiasi bersaglio. \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Ballista Squad|Unità Balista|Creatura - Ribelle Umano|{X}{W}, {T}: L'Unità Balista infligge X danni ad una creatura attaccante o bloccante bersaglio. +Balloon Peddler|Venditore Ambulante di Palloni|Creatura - Mutamagia Umano|{U}, {T}, Scarta una carta: La creatura bersaglio guadagna volare fino alla fine del turno. +Ballynock Cohort|Coorte di Ballynock|Creatura - Soldato Kithkin|Attacco improvviso\nLa Coorte di Ballynock prende +1/+1 fintanto che controlli un'altra creatura bianca. +Ballynock Trapper|Trapper di Ballynock|Creatura - Soldato Kithkin|{T}: TAPpa una creatura bersaglio. \nOgniqualvolta lanci una magia bianca, puoi STAPpare la Trapper di Ballynock. +Ballyrush Banneret|Stendardiere di Ballyrush|Creatura - Soldato Kithkin|Le magie Soldato e le magie Kithkin che lanci costano {1} in meno per essere lanciate. +Baloth Cage Trap|Trappola Gabbia del Baloth|Istantaneo - Trappola|Se un avversario ha fatto entrare un artefatto nel campo di battaglia sotto il suo controllo in questo turno, puoi pagare {1}{G} invece di pagare il costo di mana della Trappola Gabbia del Baloth. \nCrea una pedina creatura Bestia 4/4 verde. +Baloth Gorger|Baloth Trangugiatore|Creatura - Bestia|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nSe il Baloth Trangugiatore è stato potenziato, entra nel campo di battaglia con tre segnalini +1/+1. +Baloth Null|Nullo Baloth|Creatura - Bestia Zombie|Quando il Nullo Baloth entra nel campo di battaglia, riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Baloth Pup|Cucciolo di Baloth|Creatura - Bestia|Il Cucciolo di Baloth ha travolgere fintanto che ha un segnalino +1/+1. +Baloth Woodcrasher|Baloth Schiantaboschi|Creatura - Bestia|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Baloth Schiantaboschi prende +4/+4 e ha travolgere fino alla fine del turno. +Balshan Beguiler|Ingannatore di Balshan|Creatura - Mago Umano|Ogniqualvolta l'Ingannatore di Balshan infligge danno da combattimento a un giocatore, quel giocatore rivela le prime due carte del proprio grimorio. Scegli una di quelle carte e mettila nel suo cimitero. +Balshan Collaborator|Collaboratore di Balshan|Creatura - Soldato Uccello|Volare \n{B}: Il Collaboratore di Balshan prende +1/+1 fino alla fine del turno. +Balshan Griffin|Grifone di Balshan|Creatura - Grifone|Volare\n{1}{U}, Scarta una carta: Il proprietario riprende in mano il Grifone di Balshan. +Balthor the Defiled|Balthor il Corrotto|Creatura Leggendaria - Nano Zombie|Le creature Servitore prendono +1/+1. \n{B}{B}{B}, Esilia Balthor il Corrotto: Ogni giocatore rimette sul campo di battaglia dal proprio cimitero tutte le carte creatura nere e tutte le carte creatura rosse. +Balthor the Stout|Balthor l'Intrepido|Creatura Leggendaria - Barbaro Nano|Le altre creature Barbaro prendono +1/+1.\n{R}: Un'altra creatura Barbaro bersaglio prende +1/+0 fino alla fine del turno. +Balustrade Spy|Spia della Balaustra|Creatura - Farabutto Vampiro|Volare\nQuando la Spia della Balaustra entra nel campo di battaglia, un giocatore bersaglio rivela carte dalla cima del suo grimorio fino a che non rivela una carta terra, poi mette quelle carte nel suo cimitero. +Bamboozle|Turlupinare|Stregoneria|Il giocatore bersaglio rivela le prime quattro carte del proprio grimorio. Scegli due di quelle carte e mettile nel suo cimitero. Metti le rimanenti in cima al suo grimorio in un qualsiasi ordine. +Band Together|Unire le Forze|Istantaneo|Fino a due creature bersaglio che controlli infliggono ciascuna danno pari alla propria forza a un'altra creatura bersaglio. +Bandage|Fasciatura|Istantaneo|Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno.\nPesca una carta. +Bane Alley Blackguard|Canaglia di Vicolo della Sventura|Creatura - Farabutto Umano| +Bane Alley Broker|Mediatrice di Vicolo della Sventura|Creatura - Farabutto Umano|{T}: Pesca una carta, poi esilia una carta dalla tua mano a faccia in giù.\nPuoi guardare le carte esiliate con la Mediatrice di Vicolo della Sventura.\n{U}{B}, {T}: Fai tornare in mano al suo proprietario una carta esiliata con la Mediatrice di Vicolo della Sventura. +Bane of Bala Ged|Flagello di Bala Ged|Creatura - Eldrazi|Ogniqualvolta il Flagello di Bala Ged attacca, il giocatore in difesa esilia due permanenti che controlla. +Bane of Hanweir|Flagello di Hanweir|Creatura - Mannaro|Il Flagello di Hanweir attacca ogni combattimento, se può farlo. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Flagello di Hanweir. +Bane of Progress|Flagello del Progresso|Creatura - Elementale|Quando il Flagello del Progresso entra nel campo di battaglia, distruggi tutti gli artefatti e gli incantesimi. Metti un segnalino +1/+1 sul Flagello del Progresso per ogni permanente distrutto in questo modo. +Bane of the Living|Sventura dei Viventi|Creatura - Insetto|Metamorfosi {X}{B}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Sventura dei Viventi viene girata a faccia in su, tutte le creature prendono -X/-X fino alla fine del turno. +Banefire|Fuoco di Sventura|Stregoneria|Il Fuoco di Sventura infligge X danni a un qualsiasi bersaglio. \nSe X è pari o superiore a 5, questa magia non può essere neutralizzata e il danno non può essere prevenuto. +Baneful Omen|Presagio Malefico|Incantesimo|All'inizio della tua sottofase finale, puoi rivelare la prima carta del tuo grimorio. Se lo fai, ogni avversario perde punti vita pari al costo di mana convertito di quella carta. +Banehound|Segugio del Flagello|Creatura - Segugio Incubo|Legame vitale, rapidità +Baneslayer Angel|Angelo Flagellatore|Creatura - Angelo|Volare, attacco improvviso, legame vitale, protezione da Demoni e da Draghi. +Banewasp Affliction|Calamità di Vespiaga|Incantesimo - Aura|Incanta creatura\nQuando la creatura incantata viene messa in un cimitero, il controllore di quella creatura perde punti vita pari alla sua costituzione. +Banewhip Punisher|Giustiziera Frustasventura|Creatura - Guerriero Umano|Quando la Giustiziera Frustasventura entra nel campo di battaglia, puoi mettere un segnalino -1/-1 su una creatura bersaglio. \n{B}, Sacrifica la Giustiziera Frustasventura: Distruggi una creatura bersaglio con un segnalino -1/-1. +Banisher Priest|Sacerdotessa Esiliatrice|Creatura - Chierico Umano|Quando la Sacerdotessa Esiliatrice entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché la Sacerdotessa Esiliatrice non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Banishing Knack|Talento Esiliante|Istantaneo|Fino alla fine del turno, una creatura bersaglio ha "{T}: Fai tornare un permanente non terra bersaglio in mano al suo proprietario". +Banishing Light|Luce Esiliatrice|Incantesimo|Quando la Luce Esiliatrice entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Luce Esiliatrice non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.) +Banishing Stroke|Bandire a Forza|Istantaneo|Metti un artefatto, una creatura o un incantesimo bersaglio in fondo al grimorio del suo proprietario. \nMiracolo {W} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Banishment Decree|Decreto di Esilio|Istantaneo|Metti un artefatto, una creatura o un incantesimo bersaglio in cima al grimorio del suo proprietario. +Bankrupt in Blood|Bancarotta di Sangue|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica due creature. \nPesca tre carte. +Banners Raised|Stendardi al Vento|Istantaneo|Le creature che controlli prendono +1/+0 fino alla fine del turno. +Banshee of the Dread Choir|Banshee del Coro Terrificante|Creatura - Spirito|Miriade (Ogniqualvolta questa creatura attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di questa creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) \nOgniqualvolta la Banshee del Coro Terrificante infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Banshee's Blade|Lama della Banshee|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni segnalino carica sulla Lama della Banshee. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento, metti un segnalino carica su questa carta. \nEquipaggiare {2} ({2}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra nel campo di battaglia non assegnata e resta sul campo di battaglia se la creatura lo lascia.) +Bant Battlemage|Maga Combattente di Bant|Creatura - Mago Umano|{G}, {T}: Una creatura bersaglio guadagna travolgere fino alla fine del turno. \n{U}, {T}: Una creatura bersaglio guadagna volare fino alla fine del turno. +Bant Charm|Monile di Bant|Istantaneo|Scegli uno -
  • Distruggi un artefatto bersaglio. Metti una creatura bersaglio in fondo al grimorio del suo proprietario. Neutralizza una magia istantaneo bersaglio.
  • +Bant Panorama|Panorama di Bant|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica il Panorama di Bant: Passa in rassegna il tuo grimorio per una carta Foresta, Pianura o Isola base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Bant Sojourners|Visitatori di Bant|Creatura - Soldato Umano|Quando cicli i Visitatori di Bant o quando muoiono, puoi creare una pedina creatura Soldato 1/1 bianca. \nCiclo {2}{W} ({2}{W}, Scarta questa carta: Pesca una carta.) +Bant Sureblade|Lama Sicura di Bant|Creatura - Soldato Umano|Fintanto che controlli un altro permanente multicolore, la Lama Sicura di Bant prende +1/+1 e ha attacco improvviso. +Bar the Door|Sprangare La Porta|Istantaneo|Le creature che controlli prendono +0/+4 fino alla fine del turno. +Baral's Expertise|Competenza di Baral|Stregoneria|Fai tornare fino a tre artefatti e/o creature bersaglio in mano ai rispettivi proprietari. \nPuoi lanciare una carta con costo di mana convertito pari o inferiore a 4 dalla tua mano senza pagare il suo costo di mana. +Baral, Chief of Compliance|Baral, Commissario della Conformità|Creatura Leggendaria - Mago Umano|Le magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta una magia o abilità che controlli neutralizza una magia, puoi pescare una carta. Se lo fai, scarta una carta. +Barbarian Bully|Attaccabrighe Barbaro|Creatura - Barbaro Umano|Scarta una carta a caso: L'Attaccabrighe Barbaro prende +2/+2 fino alla fine del turno a meno che un giocatore decida di farsi infliggere 4 danni dall'Attaccabrighe Barbaro. Attiva questa abilità solo una volta per turno. +Barbarian Guides|Guide dei Barbari|Creatura - Barbaro Umano|{2}{R}, {T}: Scegli un tipo di terra. La creatura bersaglio che controlli guadagna passa-terra neve del tipo scelto, fino alla fine del turno. Il proprietario riprende in mano quella creatura all'inizio della prossima sottofase finale. +Barbarian Lunatic|Barbaro Lunatico|Creatura - Barbaro Umano|{2}{R}, Sacrifica il Barbaro Lunatico: Esso infligge 2 danni a una creatura bersaglio. +Barbarian Outcast|Reietto Barbaro|Creatura - Soldato Barbaro Umano|Quando non controlli Paludi, sacrifica il Reietto Barbaro +Barbarian Riftcutter|Tranciacrepe Barbaro|Creatura - Barbaro Umano|{R}, Sacrifica il Tranciacrepe Barbaro: Distruggi una terra bersaglio. +Barbarian Ring|Ring dei Barbari|Terra|{T}: Aggiungi {R}. Il Ring dei Barbari ti infligge 1 danno. \nSoglia - {R}, {T}, Sacrifica il Ring dei Barbari: Il Ring dei Barbari infligge 2 danni a un qualsiasi bersaglio. Attiva questa abilità solo se hai sette o più carte nel tuo cimitero. +Barbed Battlegear|Apparato da Battaglia Spinato|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/-1. \nEquipaggiare {2} +Barbed Field|Campo Spinato|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Questa terra infligge 1 danno a un qualsiasi bersaglio." +Barbed Foliage|Fogliame Spinato|Incantesimo|Ogniqualvolta una creatura ti attacca, essa perde aggirare fino alla fine del turno. \nOgniqualvolta una creatura senza volare ti attacca, il Fogliame Spinato le infligge 1 danno. +Barbed Lightning|Fulmine Spinato|Istantaneo|Scegli uno -
  • Il Fulmine Spinato infligge 3 danni a una creatura bersaglio. Il Fulmine Spinato infligge 3 danni a un giocatore o a un planeswalker bersaglio.
  • Intrecciare {2} +Barbed Sextant|Sestante Spinato|Artefatto|{1}, {T}, Sacrifica il Sestante Spinato: Aggiungi un mana di un qualsiasi colore. Pesca una carta all'inizio del mantenimento del prossimo turno. +Barbed Shocker|Squassatore Spinato|Creatura - Insetto|Travolgere, rapidità \nOgniqualvolta lo Squassatore Spinato infligge danno a un giocatore, quel giocatore scarta tutte le carte che ha in mano, poi ne pesca altrettante. +Barbed Sliver|Tramutante Aculeo|Creatura - Tramutante|Tutti le creature Tramutante hanno "{2}: Questa creatura prende +1/+0 fino alla fine del turno". +Barbed Wire|Filo Spinato|Artefatto|All'inizio del mantenimento di ogni giocatore, il Filo Spinato infligge 1 danno a quel giocatore. \n{2}: Previeni il prossimo punto danno che verrebbe inflitto dal Filo Spinato in questo turno. +Barbed-Back Wurm|Wurm dal Dorso Spinato|Creatura - Wurm|{B}: Una creatura verde bersaglio che sta bloccando il Wurm dal Dorso Spinato prende -1/-1 fino alla fine del turno. +Barbtooth Wurm|Wurm Dentelama|Creatura - Wurm| +Bargaining Table|Tavolo delle Trattative|Artefatto|{X}, {T}: Pesca una carta. X è il numero di carte nella mano di un avversario mentre attivi questa abilità. +Bargain|Transazione|Stregoneria|L'avversario bersaglio pesca una carta. Tu guadagni 7 punti vita. +Barge In|Prorompere|Istantaneo|Una creatura attaccante bersaglio prende +2/+2 fino alla fine del turno. Ogni creatura non Umano attaccante ha travolgere fino alla fine del turno. +Barging Sergeant|Sergente Irrompente|Creatura - Soldato Minotauro|Rapidità \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) +Barishi|Barishi|Creatura - Elementale|Quando il Barishi muore, esilia il Barishi, poi rimescola tutte le carte creatura del tuo cimitero nel tuo grimorio. +Barkhide Mauler|Picchiatore Pellescorza|Creatura - Bestia|Ciclo {2} +Barkhide Troll|Troll Pellescorza|Creatura - Troll|Il Troll Pellescorza entra nel campo di battaglia con un segnalino +1/+1. \n{1}, Rimuovi un segnalino +1/+1 dal Troll Pellescorza: Il Troll Pellescorza ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Barkshell Blessing|Benedizione della Dura Corteccia|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Barl's Cage|Gabbia di Barl|Artefatto|{3}: La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. +Baron Sengir|Barone Sengir|Creatura Leggendaria - Vampiro|Volare \nOgniqualvolta una creatura alla quale il Barone Sengir ha inflitto danno in questo turno viene messa in un cimitero, metti un segnalino +2/+2 sul Barone Sengir. \n{T}: Rigenera un altro Vampiro bersaglio. +Barony Vampire|Vampira Baronessa|Creatura - Vampiro| +Barrage Ogre|Ogre di Sbarramento|Creatura - Guerriero Ogre|{T}, Sacrifica un artefatto: L'Ogre di Sbarramento infligge 2 danni a un qualsiasi bersaglio. +Barrage Tyrant|Tiranno del Bombardamento|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \n{2}{R}, Sacrifica un'altra creatura incolore: Il Tiranno del Bombardamento infligge danno pari alla forza della creatura sacrificata a un qualsiasi bersaglio. +Barrage of Boulders|Bombardamento di Massi|Stregoneria|Il Bombardamento di Massi infligge 1 danno a ogni creatura che non controlli. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, le creature non possono bloccare in questo turno. +Barrage of Expendables|Sbarramento di Sacrificabili|Incantesimo|{R}, Sacrifica una creatura: Lo Sbarramento di Sacrificabili infligge 1 danno a un qualsiasi bersaglio. +Barrel Down Sokenzan|Sokenzan Spianato|Istantaneo - Arcano|Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Montagne che controlli. Lo Sokenzan Spianato infligge a una creatura bersaglio un danno pari al doppio del numero di Montagne riprese in questo modo. +Barreling Attack|Attacco Inarrestabile|Istantaneo|La creatura bersaglio prende +1/+1 per ogni creatura che la sta bloccando e guadagna travolgere fino alla fine del turno. +Barren Glory|Gloria Sterile|Incantesimo|All'inizio del tuo mantenimento, se non controlli permanenti diversi dalla Gloria Sterile e non hai carte in mano, vinci la partita. +Barren Moor|Brughiera Brulla|Terra|La Brughiera Brulla entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B}. \nCiclo {B} ({B}, Scarta questa carta: Pesca una carta.) +Barrenton Cragtreads|Rocciatori di Barrenton|Creatura - Esploratore Kithkin|I Rocciatori di Barrenton non possono essere bloccati dalle creature rosse. +Barrenton Medic|Medico di Barrenton|Creatura - Chierico Kithkin|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \nMetti un segnalino -1/-1 sul Medico di Barrenton: STAPpa il Medico di Barrenton. +Barricade Breaker|Spezzabarricate|Creatura Artefatto - Juggernaut|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nLo Spezzabarricate attacca in ogni combattimento, se può farlo. +Barrier of Bones|Barriera d'Ossa|Creatura - Muro Scheletro|Difensore \nQuando la Barriera d'Ossa entra nel campo di battaglia, sorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Barrin's Codex|Codice di Barrin|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino pagina sul Codice di Barrin. \n{4}, {T}, Sacrifica il Codice di Barrin: Pesca X carte, dove X è il numero di segnalini pagina sul Codice di Barrin. +Barrin's Spite|Disprezzo di Barrin|Stregoneria|Scegli due creature bersaglio controllate dallo stesso giocatore. Il loro controllore sceglie e sacrifica una di esse. Il proprietario riprende in mano l'altra. +Barrin's Unmaking|Revoca di Barrin|Istantaneo|Il proprietario riprende in mano un permanente bersaglio se quel permanente condivide un colore con il colore più comune, anche a pari merito, tra tutti i permanenti. +Barrin, Master Wizard|Barrin, Mago Insegnante|Creatura Leggendaria - Mago Umano|{2}, Sacrifica un permanente: Il proprietario riprende in mano una creatura bersaglio. +Barrow Ghoul|Ghoul dei Sepolcri|Creatura - Zombie|All'inizio del tuo mantenimento, sacrifica il Ghoul dei Sepolcri a meno che tu esili la prima carta creatura del tuo cimitero. +Barrow Witches|Streghe dei Tumuli|Creatura - Warlock Umano|Quando le Streghe dei Tumuli entrano nel campo di battaglia, riprendi in mano una carta Cavaliere bersaglio dal tuo cimitero. +Barter in Blood|Baratto di Sangue|Stregoneria|Ogni giocatore sacrifica due creature. +Bartered Cow|Mucca Barattata|Creatura - Bue|Quando la Mucca Barattata muore o quando la scarti, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Bartizan Bats|Pipistrelli della Bertesca|Creatura - Pipistrello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Baru, Fist of Krosa|Baru, Mano di Krosa|Creatura Leggendaria - Druido Umano|Ogniqualvolta una Foresta entra nel campo di battaglia, le creature verdi che controlli prendono +1/+1 e hanno travolgere fino alla fine del turno. \nMagnificenza - Scarta un'altra carta di nome Baru, Mano di Krosa: Crea una pedina creatura Wurm X/X verde, dove X è il numero di terre che controlli. +Basal Sliver|Tramutante Basilare|Creatura - Tramutante|Tutti i Tramutanti hanno "Sacrifica questo permanente: Aggiungi {B}{B}." +Basalt Gargoyle|Gargoyle di Basalto|Creatura - Gargoyle|Volare \nEco {2}{R} \n{R}: Il Gargoyle di Basalto prende +0/+1 fino alla fine del turno. +Basalt Golem|Golem di Basalto|Creatura Artefatto - Golem|Il Golem di Basalto non può essere bloccato dalle creature artefatto. \nOgniqualvolta il Golem di Basalto viene bloccato da una creatura, il controllore di quella creatura la sacrifica alla fine del combattimento. Se quel giocatore lo fa, quel giocatore crea una pedina creatura artefatto Muro 0/2 incolore con difensore. +Basalt Monolith|Monolito di Basalto|Artefatto|Il Monolito di Basalto non STAPpa durante il tuo STAP. \n{T}: Aggiungi {U}{U}{U}. \n{3}: STAPpa il Monolito di Basalto. +Basandra, Battle Seraph|Basandra, Serafina da Battaglia|Creatura Leggendaria - Angelo|Volare \nI giocatori non possono lanciare magie durante il combattimento. \n{R}: Una creatura bersaglio attacca in questo turno, se può farlo. +Bash to Bits|Fare a Brandelli|Istantaneo|Flashback {4}{R}{R} \nDistruggi un artefatto bersaglio. +Basilica Bell-Haunt|Infestazione Campanaria della Basilica|Creatura - Spirito|Quando l'Infestazione Campanaria della Basilica entra nel campo di battaglia, ogni avversario scarta una carta e tu guadagni 3 punti vita. +Basilica Guards|Guardie della Basilica|Creatura - Soldato Umano|Difensore \nEstorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Basilica Screecher|Urlatore della Basilica|Creatura - Pipistrello|Volare\nEstorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Basilisk Collar|Collare del Basilisco|Artefatto - Equipaggiamento|La creatura equipaggiata ha legame vitale e tocco letale. \nEquipaggiare {2} +Basking Rootwalla|Lucertola Crogiolante|Creatura - Lucertola|{1}{G}: La Lucertola Crogiolante prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. \nFollia {0} +Bassara Tower Archer|Arciera della Torre Bassara|Creatura - Arciere Umano|Anti-malocchio, raggiungere +Bastion Enforcer|Esecutrice del Baluardo|Creatura - Soldato Nano| +Bastion Inventor|Inventore del Baluardo|Creatura - Artefice Vedalken|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Bastion Mastodon|Mastodonte del Baluardo|Creatura Artefatto - Elefante|{W}: Il Mastodonte del Baluardo ha cautela fino alla fine del turno. +Bastion Protector|Protettrice del Baluardo|Creatura - Soldato Umano|Le creature comandante che controlli prendono +2/+2 e hanno indistruttibile. +Bathe in Dragonfire|Sommergere nel Fuoco Draconico|Stregoneria|Sommergere nel Fuoco Draconico infligge 4 danni a una creatura bersaglio. +Bathe in Light|Crogiolarsi nella Luce|Istantaneo|Radianza - Scegli un colore. La creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano protezione dal colore scelto fino alla fine del turno. +Baton of Courage|Bastone del Coraggio|Artefatto|Lampo \nSolarizzazione (Questa carta entra nel campo di battaglia con un segnalino carica su di essa per ogni colore di mana usato per pagarne il costo.) \nRimuovi un segnalino carica dal Bastone del Coraggio: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Baton of Morale|Bastone del Morale|Artefatto|{2}: Una creatura bersaglio guadagna branco fino alla fine del turno. +Battalion Foot Soldier|Fante del Battaglione|Creatura - Soldato Umano|Quando il Fante del Battaglione entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un qualsiasi numero di carte chiamate Fante del Battaglione, rivelarle, aggiungerle alla tua mano e poi rimescolare il tuo grimorio. +Battered Golem|Golem Danneggiato|Creatura Artefatto - Golem|Il Golem Danneggiato non STAPpa durante il tuo STAP. \nOgniqualvolta un artefatto entra nel campo di battaglia, puoi STAPpare il Golem Danneggiato. +Batterhorn|Sfondacorno|Creatura - Bestia|Quando lo Sfondacorno entra nel campo di battaglia, puoi distruggere un artefatto bersaglio. +Battering Craghorn|Rupecorno da Sfondamento|Creatura - Bestia Capra|Attacco improvviso \nMetamorfosi {1}{R}{R} +Battering Krasis|Krasis da Sfondamento|Creatura - Bestia Pesce|Travolgere \nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Battering Ram|Ariete da Assedio|Creatura Artefatto - Costrutto|All'inizio della tua fase di combattimento, l'Ariete da Assedio guadagna branco fino alla fine del combattimento. \nOgniqualvolta l'Ariete da Assedio viene bloccato da un Muro, distruggi quel Muro alla fine del combattimento. +Battering Sliver|Tramutante da Sfondamento|Creatura - Tramutante|Tutti le creature Tramutante hanno travolgere. +Battering Wurm|Wurm da Sfondamento|Creatura - Wurm|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nLe creature con forza inferiore a quella del Wurm da Sfondamento non possono bloccarlo. +Batterskull|Sfondacranio|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +4/+4 e ha cautela e legame vitale. \n{3}: Fai tornare lo Sfondacranio in mano al suo proprietario. \nEquipaggiare {5} +Battle Brawler|Lottatore Agguerrito|Creatura - Guerriero Orco|Fintanto che controlli un permanente rosso o bianco, il Lottatore Agguerrito prende +1/+0 e ha attacco improvviso. +Battle Cry|Grido di Battaglia|Istantaneo|STAPpa tutte le creature bianche che controlli. \nOgniqualvolta una creatura blocca in questo turno, quella creatura prende +0/+1 fino alla fine del turno. +Battle Frenzy|Frenesia della Battaglia|Istantaneo|Le creature verdi che controlli prendono +1/+1 fino alla fine del turno. \nLe creature non verdi che controlli prendono +1/+0 fino alla fine del turno. +Battle Hurda|Hurda da Battaglia|Creatura - Gigante|Attacco improvviso +Battle Hymn|Inno di Guerra|Istantaneo|Aggiungi {R} per ogni creatura che controlli. +Battle Mastery|Supremazia in Battaglia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Battle Rampart|Barricata di Guerra|Creatura - Muro|Difensore \n{T}: Una creatura bersaglio guadagna rapidità fino alla fine del turno. +Battle Screech|Strillo di Battaglia|Stregoneria|Crea due pedine creatura Uccello 1/1 bianche con volare. \nFlashback-TAPpa tre creature bianche STAPpate che controlli. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Battle Sliver|Tramutante da Battaglia|Creatura - Tramutante|Le creature Tramutante che controlli prendono +2/+0. +Battle Squadron|Squadrone di Battaglia|Creatura - Goblin|Volare \nLa forza e la costituzione dello Squadrone di Battaglia sono ciascuna pari al numero di creature che controlli. +Battle Strain|Affaticamento da Battaglia|Incantesimo|Ogniqualvolta una creatura blocca, l'Affaticamento da Battaglia infligge 1 danno al controllore di quella creatura. +Battle at the Bridge|Battaglia al Ponte|Stregoneria|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nUna creatura bersaglio prende -X/-X fino alla fine del turno. Guadagni X punti vita. +Battle of Wits|Scontro di Intelletti|Incantesimo|All'inizio del tuo mantenimento, se hai 200 o più carte nel tuo grimorio, vinci la partita. +Battle-Mad Ronin|Ronin Invasato|Creatura - Samurai Umano|Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) \nIl Ronin Invasato attacca in ogni combattimento, se può farlo. +Battle-Rattle Shaman|Sciamano del Sonaglio|Creatura - Sciamano Goblin|All'inizio del combattimento nel tuo turno, puoi far prendere +2/+0 a una creatura bersaglio fino alla fine del turno. +Battlefield Forge|Forgia da Campo|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {W}. La Forgia da Campo ti infligge 1 danno. +Battlefield Medic|Medico da Campo|Creatura - Chierico Umano|{T}: Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno, dove X è pari al numero di Chierici sul campo di battaglia. +Battlefield Percher|Rapace del Campo di Battaglia|Creatura - Uccello|Volare \nIl Rapace del Campo di Battaglia può bloccare solo creature con volare. \n{1}{B}: Il Rapace del Campo di Battaglia prende +1/+1 fino alla fine del turno. +Battlefield Promotion|Promozione sul Campo|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio. Quella creatura ha attacco improvviso fino alla fine del turno. Guadagni 2 punti vita. +Battlefield Scavenger|Predone dei Campi di Battaglia|Creatura - Farabutto Sciacallo|Puoi stremare il Predone dei Campi di Battaglia mentre attacca. (Non STAPperà durante il tuo prossimo STAP.) \nOgniqualvolta stremi una creatura, puoi scartare una carta. Se lo fai, pesca una carta. +Battlefield Scrounger|Sciacallo della Battaglia|Creatura - Centauro|Soglia - Metti tre carte presenti nel tuo cimitero in fondo al tuo grimorio: Lo Sciacallo della Battaglia prende +3/+3 fino alla fine del turno. Attiva questa abilità solo una volta per turno e solo se ci sono almeno sette carte nel tuo cimitero. +Battlefield Thaumaturge|Taumaturgo Combattente|Creatura - Mago Umano|Ogni magia istantaneo e stregoneria che lanci costa {1} in meno per essere lanciata per ogni creatura che bersaglia. \nEroismo - Ogniqualvolta lanci una magia che bersaglia il Taumaturgo Combattente, il Taumaturgo Combattente ha anti-malocchio fino alla fine del turno. +Battleflight Eagle|Aquila da Battaglia Aerea|Creatura - Uccello|Volare \nQuando l'Aquila da Battaglia Aerea entra nel campo di battaglia, una creatura bersaglio prende +2/+2 e ha volare fino alla fine del turno. +Battlefront Krushok|Krushok sul Fronte di Battaglia|Creatura - Bestia|Il Krushok sul Fronte di Battaglia non può essere bloccato da più di una creatura. \nOgni creatura che controlli con un segnalino +1/+1 non può essere bloccata da più di una creatura. +Battlegate Mimic|Mimic del Cancello|Creatura - Polimorfo|Ogniqualvolta lanci una magia rossa e bianca, il Mimic del Cancello ha forza e costituzione base 4/2 e guadagna attacco improvviso fino alla fine del turno. +Battlegrace Angel|Angelo della Grazia Guerriera|Creatura - Angelo|Volare \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta una creatura che controlli attacca da sola, guadagna legame vitale fino alla fine del turno. +Battleground Geist|Geist del Campo di Battaglia|Creatura - Spirito|Volare \nLe altre creature Spirito che controlli prendono +1/+0. +Battlegrowth|Sviluppo Bellico|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio +Battletide Alchemist|Alchimista Rivoltabattaglia|Creatura - Chierico Kithkin|Se una fonte sta per infliggere danno a un giocatore, puoi prevenire X di quei danni, dove X è il numero di Chierici che controlli. +Battlewand Oak|Quercia con Bacchette da Battaglia|Creatura - Guerriero Silvantropo|Ogniqualvolta una Foresta entra sul campo di battaglia sotto il tuo controllo, la Quercia con Bacchette da Battaglia prende +2/+2 fino alla fine del turno. \nOgniqualvolta lanci una magia Silvantropo, la Quercia con Bacchette da Battaglia prende +2/+2 fino alla fine del turno. +Battlewise Aven|Aviano Combattente|Creatura - Soldato Uccello|Volare \nSoglia - L'Aviano Combattente prende +1/+1 e ha attacco improvviso fintanto che ci sono almeno sette carte nel tuo cimitero. +Battlewise Hoplite|Oplita Guerriero Sagace|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Oplita Guerriero Sagace, metti un segnalino +1/+1 sull'Oplita Guerriero Sagace, poi profetizza 1. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Battlewise Valor|Valore dei Guerrieri Sagaci|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Batwing Brume|Foschia di Ali di Pipistrello|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno se è stato speso {W} per lanciare la Foschia di Ali di Pipistrello. Ogni giocatore perde 1 punto vita per ogni creatura attaccante che controlla se è stato speso {B} per lanciare la Foschia di Ali di Pipistrello. (Compi entrambe le azioni se è stato speso {W}{B}.) +Bay Falcon|Falco della Baia|Creatura - Uccello|Volare, cautela +Bayou Dragonfly|Libellula dei Bayou|Creatura - Insetto|Volare, Passa-paludi +Bazaar Krovod|Krovod del Bazaar|Creatura - Bestia|Ogniqualvolta il Krovod del Bazaar attacca, un'altra creatura attaccante bersaglio prende +0/+2 fino alla fine del turno. STAPpa quella creatura. +Bazaar Trademage|Magimercante del Bazar|Creatura - Mago Umano|Volare \nQuando il Magimercante del Bazar entra nel campo di battaglia, pesca due carte, poi scarta tre carte. +Bazaar Trader|Mercante del Bazaar|Creatura - Goblin|{T}: Un giocatore bersaglio prende il controllo di un artefatto, una creatura o una terra bersaglio che controlli. +Bazaar of Wonders|Bazaar delle Meraviglie|Incanta Mondo|Quando il Bazaar delle Meraviglie entra nel campo di battaglia, esilia tutte le carte presenti in tutti i cimiteri. \nOgniqualvolta viene lanciata una magia, neutralizzala se una carta con lo stesso nome è in un cimitero o se un permanente non pedina con lo stesso nome è sul campo di battaglia. +Beacon Behemoth|Behemoth Segnalatore|Creatura - Bestia|{1}: Una creatura bersaglio con forza pari o superiore a 5 guadagna cautela fino alla fine del turno. +Beacon Bolt|Saetta del Faro|Stregoneria|La Saetta del Faro infligge a una creatura bersaglio danno pari al numero totale di carte istantaneo e stregoneria che possiedi in esilio e nel tuo cimitero. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Beacon Hawk|Falco del Faro|Creatura - Uccello|Volare \nOgniqualvolta il Falco del Faro infligge danno da combattimento ad un giocatore, puoi STAPpare una creatura bersaglio. \n{W}: Il Falco del Faro prende +0/+1 fino alla fine del turno. +Beacon of Creation|Faro della Creazione|Stregoneria|Crea una pedina creatura Insetto 1/1 verde per ogni Foresta che controlli. Rimescola il Faro della Creazione nel grimorio del suo proprietario. +Beacon of Destiny|Faro del Destino|Creatura - Chierico Umano|{T}: La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, invece quel danno viene inflitto al Faro del Destino. +Beacon of Destruction|Faro della Distruzione|Istantaneo|Il Faro della Distruzione infligge 5 danni a un qualsiasi bersaglio. Rimescola il Faro della Distruzione nel grimorio del suo proprietario. +Beacon of Immortality|Faro dell'Immortalità|Istantaneo|Raddoppia i punti vita di un giocatore bersaglio. Rimescola il Faro dell'Immortalità nel grimorio del suo proprietario. +Beacon of Tomorrows|Faro del Domani|Stregoneria|Il giocatore bersaglio gioca un altro turno dopo questo. Rimescola il Faro del Domani nel grimorio del suo proprietario. +Beacon of Unrest|Faro dell'Inquietudine|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura o artefatto bersaglio da un cimitero. Rimescola il Faro dell'Inquietudine nel grimorio del suo proprietario. +Beamsplitter Mage|Mago del Raggio a Scissione|Creatura - Mago Vedalken|Ogniqualvolta lanci una magia istantaneo o stregoneria che bersaglia solo il Mago del Raggio a Scissione, se controlli una o più altre creature che potrebbero essere bersagliate da quella magia, scegli una di quelle creature. Copia quella magia. La copia bersaglia la creatura scelta. +Bear Cub|Cucciolo d'Orso|Creatura - Orso| +Bear Umbra|Essenza dell'Orso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "Ogniqualvolta questa creatura attacca, STAPpa tutte le terre che controlli". \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Bear's Companion|Compagna dell'Orso|Creatura - Guerriero Umano|Quando la Compagna dell'Orso entra nel campo di battaglia, crea una pedina creatura Orso 4/4 verde. +Bearer of Overwhelming Truths|Latore di Schiaccianti Verità|Creatura - Mago Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta il Latore di Schiaccianti Verità infligge danno da combattimento a un giocatore, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Bearer of Silence|Latore di Silenzio|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando lanci questa magia, puoi pagare {1}{U}. Se lo fai, un avversario bersaglio sacrifica una creatura. ({U} rappresenta mana incolore.) \nVolare \nIl Latore di Silenzio non può bloccare. +Bearer of the Heavens|Caposaldo della Volta Celeste|Creatura - Gigante|Quando il Caposaldo della Volta Celeste muore, distruggi tutti i permanenti all'inizio della prossima sottofase finale. +Bearscape|Orsolandia|Incantesimo|{1}{G}, Esilia due carte presenti nel tuo cimitero: Crea una pedina creatura Orso 2/2 verde. +Beast Attack|Attacco Bestiale|Istantaneo|Flashback {2}{G}{G}{G} \nCrea una pedina creatura Bestia 4/4 verde. +Beast Hunt|Caccia alla Bestia|Stregoneria|Rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo e metti le altre nel tuo cimitero. +Beast Walkers|Uomini Bestia|Creatura - Soldato Bestia Umano|{G}: Gli Uomini Bestia guadagnano branco fino alla fine del turno. +Beast Whisperer|Sussurratore delle Bestie|Creatura - Druido Elfo|Ogniqualvolta lanci una magia creatura, pesca una carta. +Beast Within|Bestia Interiore|Istantaneo|Distruggi un permanente bersaglio. Il suo controllore crea una pedina creatura Bestia 3/3 verde. +Beast of Burden|Bestia da Soma|Creatura Artefatto - Golem|La forza e la costituzione della Bestia da Soma sono pari ciascuna al numero di creature sul campo di battaglia. +Beastbreaker of Bala Ged|Domatore di Bala Ged|Creatura - Guerriero Umano|Aumentare di livello {2}{G} ({2}{G}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-3 \n4/4 \nLIVELLO 4+ \n6/6 \nTravolgere +Beastcaller Savant|Evocabestie Sapiente|Creatura - Alleato Sciamano Elfo|Rapidità \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia creatura. +Beastmaster Ascension|Ascensione del Domatore|Incantesimo|Ogniqualvolta una creatura che controlli attacca, puoi mettere un segnalino ricerca sull'Ascensione del Domatore. \nFintanto che l'Ascensione del Domatore ha sette o più segnalini ricerca, le creature che controlli prendono +5/+5. +Beastmaster's Magemark|Magimarchio del Domatore|Incantesimo - Aura|Incanta creatura \nLe creature incantate che controlli prendono +1/+1. \nOgniqualvolta una creatura incantata che controlli viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la sta bloccando. +Beckon Apparition|Invitare Apparizione|Istantaneo|Esilia una carta bersaglio da un cimitero. Crea una pedina creatura Spirito 1/1 bianca e nera con volare. +Become Immense|Diventare Immenso|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nUna creatura bersaglio prende +6/+6 fino alla fine del turno. +Bedevil|Tormento Diabolico|Istantaneo|Distruggi un artefatto, una creatura o un planeswalker bersaglio. +Bedlam Reveler|Divoratore del Pandemonio|Creatura - Orrore Diavolo|Questa magia costa {1} in meno per essere lanciata per ogni carta istantaneo e stregoneria nel tuo cimitero. \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nQuando il Divoratore del Pandemonio entra nel campo di battaglia, scarta la tua mano, poi pesca tre carte. +Bedlam|Baraonda|Incantesimo|Le creature non possono bloccare. +Bee Sting|Puntura d'Ape|Stregoneria|La Puntura d'Ape infligge 2 danni a un qualsiasi bersaglio. +Beetleback Chief|Capo Cavalcascarabei|Creatura - Guerriero Goblin|Quando il Capo Cavalcascarabei entra nel campo di battaglia, crea due pedine creatura Goblin 1/1 rosse. +Beetleform Mage|Mago Scarabeiforme|Creatura - Mago Insetto Umano|{G}{U}: Il Mago Scarabeiforme prende +2/+2 e ha volare fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Befoul|Inquinare|Stregoneria|Distruggi una terra o una creatura non nera bersaglio. Non può essere rigenerata. +Befuddle|Frastornare|Istantaneo|Una creatura bersaglio prende -4/-0 fino alla fine del turno. \nPesca una carta. +Beguiler of Wills|Seduttrice di Volontà|Creatura - Mago Umano|{T}: Prendi il controllo di una creatura bersaglio con forza pari o inferiore al numero di creature che controlli. +Behemoth Sledge|Maglio del Behemoth|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha legame vitale e travolgere. \nEquipaggiare {3} +Behemoth's Herald|Araldo del Behemoth|Creatura - Sciamano Elfo|{2}{G}, {T}, Sacrifica una creatura rossa, una creatura verde e una creatura bianca: Passa in rassegna il tuo grimorio per una carta di nome Progenitore Divino e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Behind the Scenes|Dietro le Quinte|Incantesimo|Le creature che controlli hanno furtivo. (Non possono essere bloccate da creature con forza superiore.) \n{4}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Behold the Beyond|Contemplare l'Altrove|Stregoneria|Scarta la tua mano. Passa in rassegna il tuo grimorio per tre carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Belbe's Armor|Armatura di Belbe|Artefatto|{X}, {T}: La creatura bersaglio prende -X/+X fino alla fine del turno. +Belbe's Percher|Rapace di Belbe|Creatura - Uccello|Volare \nIl Rapace di Belbe può bloccare solo creature con volare. +Belbe's Portal|Portale di Belbe|Artefatto|Mentre il Portale di Belbe entra nel campo di battaglia, scegli un tipo di creatura. \n{3}, {T}: Puoi mettere una carta creatura del tipo scelto dalla tua mano sul campo di battaglia. +Belfry Spirit|Spirito del Campanile|Creatura - Spirito|Volare \nTormentare (Quando questa creatura muore, esiliala ed essa va a tormentare una creatura bersaglio.) \nQuando lo Spirito del Campanile entra nel campo di battaglia o la creatura che esso tormenta muore, crea due pedine creatura Pipistrello 1/1 nere con volare. +Belle of the Brawl|Bella della Battaglia|Creatura - Cavaliere Umano|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nOgniqualvolta la Bella della Battaglia attacca, gli altri Cavalieri che controlli prendono +1/+0 fino alla fine del turno. +Belligerent Brontodon|Brontodonte Bellicoso|Creatura - Dinosauro|Ogni creatura che controlli assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. +Belligerent Hatchling|Cucciolo Belligerante|Creatura - Elementale|Attacco improvviso \nIl Cucciolo Belligerante entra nel campo di battaglia con quattro segnalini -1/-1. \nOgniqualvolta lanci una magia rossa, rimuovi un segnalino -1/-1 dal Cucciolo Belligerante. \nOgniqualvolta lanci una magia bianca, rimuovi un segnalino -1/-1 dal Cucciolo Belligerante. +Belligerent Sliver|Tramutante Bellicoso|Creatura - Tramutante|Le creature Tramutante che controlli hanno minacciare. (Non possono essere bloccate tranne che da due o più creature.) +Belligerent Whiptail|Codafrusta Bellicoso|Creatura - Wurm|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Codafrusta Bellicoso ha attacco improvviso fino alla fine del turno. +Bellowing Aegisaur|Egisauro Urlante|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno all'Egisauro Urlante, metti un segnalino +1/+1 su ogni altra creatura che controlli. +Bellowing Elk|Alce Urlante|Creatura - Alce|Se hai fatto entrare nel campo di battaglia un'altra creatura sotto il tuo controllo in questo turno, l'Alce Urlante ha travolgere e indistruttibile. +Bellowing Fiend|Demone Ululante|Creatura - Spirito|Volare \nOgniqualvolta il Demone Ululante infligge danno a una creatura, il Demone Ululante infligge 3 danni al controllore di quella creatura e 3 danni a te. +Bellowing Saddlebrute|Cavaliera Bestiale Urlante|Creatura - Guerriero Orco|Incursione - Quando la Cavaliera Bestiale Urlante entra nel campo di battaglia, perdi 4 punti vita a meno che tu non abbia attaccato con una creatura in questo turno. +Bellowing Tanglewurm|Wurm del Groviglio Urlante|Creatura - Wurm|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nLe altre creature verdi che controlli hanno intimidire. +Bellows Lizard|Lucertola a Soffietto|Creatura - Lucertola|{1}{R}: La Lucertola a Soffietto prende +1/+0 fino alla fine del turno. +Belltoll Dragon|Drago delle Campane|Creatura - Drago|Volare, anti-malocchio \nMegamorfosi {5}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Drago delle Campane viene girato a faccia in su, metti un segnalino +1/+1 su ogni altra creatura Drago che controlli. +Belltower Sphinx|Sfinge del Campanile|Creatura - Sfinge|Volare \nOgniqualvolta una fonte infligge danno alla Sfinge del Campanile, il controllore di quella fonte mette altrettante carte dalla cima del suo grimorio nel suo cimitero. +Beloved Chaplain|Capellano Adorato|Creatura - Chierico Umano|Protezione dalle creature +Beloved Princess|Principessa Adorata|Creatura - Nobile Umano|Legame vitale \nLa Principessa Adorata non può essere bloccata da creature con forza pari o superiore a 3. +Ben-Ben, Akki Hermit|Ben-Ben, Eremita Akki|Creatura Leggendaria - Sciamano Goblin|{T}: Ben-Ben, Eremita Akki infligge a una creatura attaccante bersaglio un danno pari al numero di Montagne STAPpate che tu controlli. +Benalish Cavalry|Cavalleria di Benalia|Creatura - Cavaliere Umano|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) +Benalish Commander|Comandante di Benalia|Creatura - Soldato Umano|La forza e la costituzione del Comandante di Benalia sono pari al numero di Soldati che controlli. \nSospendere X-{X}{W}{W}. X non può essere 0. \nOgniqualvolta un segnalino tempo viene rimosso dal Comandante di Benalia mentre è esiliato, crea una pedina creatura Soldato 1/1 bianca. +Benalish Emissary|Emissario di Benalia|Creatura - Mago Umano|Potenziamento {1}{G} (Puoi pagare {1}{G} addizionale mentre lanci questa magia). \nQuando l'Emissario di Benalia entra nel campo di battaglia, se è stato pagato il costo di potenziamento, distruggi una terra bersaglio. +Benalish Heralds|Araldi di Benalia|Creatura - Soldato Umano|{3}{U}, {T}: Pesca una carta. +Benalish Hero|Eroina di Benalia|Creatura - Soldato Umano|Branco +Benalish Honor Guard|Guardia d'Onore di Benalia|Creatura - Cavaliere Umano|La Guardia d'Onore di Benalia prende +1/+0 per ogni creatura leggendaria che controlli. +Benalish Infantry|Fanteria di Benalia|Creatura - Soldato Umano|Branco +Benalish Knight|Cavaliere di Benalia|Creatura - Cavaliere Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Benalish Lancer|Lanciere di Benalia|Creatura - Cavaliere Umano|Potenziamento {2}{W} (Puoi pagare {2}{W} addizionale mentre lanci questa magia). \nSe è stato pagato il costo di potenziamento, il Lanciere di Benalia entra nel campo di battaglia con due segnalini +1/+1 e con attacco improvviso. +Benalish Marshal|Maresciallo di Benalia|Creatura - Cavaliere Umano|Le altre creature che controlli prendono +1/+1. +Benalish Missionary|Missionario di Benalia|Creatura - Chierico Umano|{1}{W}, {T}: Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bloccata bersaglio in questo turno. +Benalish Trapper|Trapper di Benalia|Creatura - Soldato Umano|{W}, {T}: TAPpa una creatura bersaglio. +Benalish Veteran|Veterano di Benalia|Creatura - Soldato Umano|Ogniqualvolta il Veterano di Benalia attacca, prende +1/+1 fino alla fine del turno. +Bend or Break|Piega o Spezza|Stregoneria|Ogni giocatore separa in due pile tutte le terre che controlla. Per ogni giocatore, un avversario sceglie una pila. Distruggi tutte le terre delle pile scelte. TAPpa tutte le terre nelle altre pile. +Beneath the Sands|Sotto le Sabbie|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Benediction of Moons|Benedizione delle Lune|Stregoneria|Guadagni 1 punto vita per ogni giocatore. \nTormentare (Quando questa carta muore, esiliala ed essa va a tormentare una creatura bersaglio.) \nQuando la creatura tormentata dalla Benedizione della Luna muore, tu guadagni 1 punto vita per ogni giocatore. +Benefaction of Rhonas|Munificenza di Rhonas|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura e/o una carta incantesimo scelta tra esse. Metti le altre nel tuo cimitero. +Benevolent Ancestor|Antenato Benevolo|Creatura - Spirito|Difensore \n{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Benevolent Bodyguard|Guardia del Corpo Benevola|Creatura - Chierico Umano|Sacrifica la Guardia del Corpo Benevola: La creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. +Benevolent Offering|Offerta Benevola|Istantaneo|Scegli un avversario. Tu e quel giocatore create ognuno tre pedine creatura Spirito 1/1 bianche con volare. \nScegli un avversario. Guadagni 2 punti vita per ogni creatura che controlli e quel giocatore guadagna 2 punti vita per ogni creatura che controlla. +Benevolent Unicorn|Unicorno Benevolo|Creatura - Unicorno|Se una magia sta per infliggere danno a un permanente o a un giocatore, invece essa infligge quell'ammontare di danno meno 1 a quel permanente o a quel giocatore. +Benthic Behemoth|Behemoth di Benthic|Creatura - Serpente|Passa-isole +Benthic Biomancer|Biomante Bentonico|Creatura - Mutante Mago Tritone|{1}{U}: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.) \nOgniqualvolta uno o più segnalini +1/+1 vengono messi sul Biomante Bentonico, pesca una carta, poi scarta una carta. +Benthic Djinn|Genio di Benthic|Creatura - Genio|Passa-isole \nAll'inizio del tuo mantenimento, perdi 2 punti vita. +Benthic Explorers|Esploratore di Benthic|Creatura - Esploratore Tritone|{T}, STAPpa una terra TAPpata controllata da un avversario: Aggiungi un mana di qualsiasi tipo che quella terra può produrre. +Benthic Giant|Gigante di Benthic|Creatura - Gigante|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Benthic Infiltrator|Incursore Bentonico|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \nL'Incursore Bentonico non può essere bloccato. +Benthicore|Baticora|Creatura - Elementale|Quando la Baticora entra nel campo di battaglia, crea due pedine creatura Mago Tritone 1/1 blu. \nTAPpa due Tritoni STAPpati che controlli: STAPpa la Baticora. Ha velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Bequeathal|Lascito|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, pesca due carte. +Bereavement|Lutto|Incantesimo|Ogniqualvolta una creatura verde muore, il suo controllore scarta una carta. +Berserk Murlodont|Murlodonte Berserk|Creatura - Bestia|Ogniqualvolta una Bestia viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca. +Berserkers of Blood Ridge|Berserker di Crinale Sanguinario|Creatura - Berserker Umano|I Berserker di Crinale Sanguinario attaccano ogni combattimento, se possono farlo. +Berserkers' Onslaught|Assalto dei Berserker|Incantesimo|Le creature attaccanti che controlli hanno doppio attacco. +Beseech the Queen|Supplicare la Regina|Stregoneria|({2|N} può essere pagato con due mana qualsiasi o con {B}. Il costo di mana convertito di questa carta è 6.) \nPassa in rassegna il tuo grimorio per una carta con costo di mana convertito pari o inferiore al numero di terre che controlli, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Bestial Fury|Furia Bestiale|Incantesimo - Aura|Incanta creatura \nQuando la Furia Bestiale entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. \nOgniqualvolta la creatura incantata viene bloccata, prende +4/+0 e guadagna travolgere fino alla fine del turno. +Bestial Menace|Minaccia Bestiale|Stregoneria|Crea una pedina creatura Serpente 1/1 verde, una pedina creatura Lupo 2/2 verde e una pedina creatura Elefante 3/3 verde. +Betrayal of Flesh|Tradimento della Carne|Istantaneo|Scegli uno -
  • Distruggi una creatura bersaglio. Rimetti una carta creatura bersaglio dal tuo cimitero sul campo di battaglia.
  • \nIntrecciare- Sacrifica tre terre. (Scegli entrambe se paghi il costo di intrecciare.) +Betrayal|Tradimento|Incantesimo - Aura|Incanta creatura controllata da un avversario. \nOgniqualvolta la creatura incantata diventa TAPpata, tu peschi una carta. +Betrothed of Fire|Promesso Sposo del Fuoco|Incantesimo - Aura|Incanta creatura \nSacrifica una creatura STAPpata: La creatura incantata prende +2/+0 fino alla fine del turno. \nSacrifica la creatura incantata: Le creature che controlli prendono +2/+0 fino alla fine del turno. +Bewilder|Disorientare|Istantaneo|Una creatura bersaglio prende -3/-0 fino alla fine del turno. \nPesca una carta. +Bident of Thassa|Bidente di Thassa|Artefatto Incantesimo Leggendario|Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, puoi pescare una carta. \n{1}{U}, {T}: Le creature controllate dai tuoi avversari attaccano in questo turno, se possono farlo. +Bifurcate|Biforcare|Stregoneria|Passa in rassegna il tuo grimorio per una carta creatura con lo stesso nome di una creatura bersaglio che non sia una pedina e metti quella carta sul campo di battaglia. Poi rimescola il tuo grimorio. +Big Game Hunter|Esperto di Caccia Grossa|Creatura - Assassino Ribelle Umano|Quando l'Esperto di Caccia Grossa entra nel campo di battaglia, distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. \nFollia {B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Bile Blight|Morbo Avvizzente|Istantaneo|Una creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura prendono -3/-3 fino alla fine del turno. +Bile Urchin|Riccio di Bile|Creatura - Spirito|Sacrifica il Riccio di Bile: Il giocatore bersaglio perde 1 punto vita. +Binding Agony|Legame d'Agonia|Incantesimo - Aura|Incanta creatura \nOgniqualvolta viene inflitto danno alla creatura incantata, il Legame d'Agonia infligge un pari danno al controllore di quella creatura. +Binding Grasp|Vincolo Irresistibile|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, sacrifica il Vincolo Irresistibile a meno che tu paghi {1}{U}. \nTu controlli la creatura incantata. \nLa creatura incantata prende +0/+1. +Binding Mummy|Mummia Avviluppante|Creatura - Zombie|Ogniqualvolta un altro Zombie entra nel campo di battaglia sotto il tuo controllo, puoi TAPpare un artefatto o una creatura bersaglio. +Bind|Vincolare|Istantaneo|Neutralizza un'abilità attivata bersaglio. (Le abilità di mana non possono essere bersagliate) \nPesca una carta. +Bioessence Hydra|Idra della Bioessenza|Creatura - Mutante Idra|Travolgere \nL'Idra della Bioessenza entra nel campo di battaglia con un segnalino +1/+1 per ogni segnalino fedeltà sui planeswalker che controlli. \nOgniqualvolta vengono messi uno o più segnalini fedeltà sui planeswalker che controlli, metti altrettanti segnalini +1/+1 sull'Idra della Bioessenza. +Biogenic Ooze|Melma Biogenica|Creatura - Melma|Quando la Melma Biogenica entra nel campo di battaglia, crea una pedina creatura Melma 2/2 verde. \nAll'inizio della tua sottofase finale, metti un segnalino +1/+1 su ogni Melma che controlli. \n{1}{G}{G}{G}: Crea una pedina creatura Melma 2/2 verde. +Biogenic Upgrade|Incremento Biogenico|Stregoneria|Distribuisci tre segnalini +1/+1 tra una, due o tre creature bersaglio, poi raddoppia il numero di segnalini +1/+1 su ognuna di quelle creature. +Biomancer's Familiar|Famiglio del Biomante|Creatura - Mutante|Le abilità attivate delle creature che controlli costano {2} in meno per essere attivate. Questo effetto non può ridurre la quantità di mana che costa attivare un'abilità a meno di un mana. \n{T}: La prossima volta che una creatura bersaglio si adatta in questo turno, lo fa come se non avesse segnalini +1/+1. +Biomantic Mastery|Supremazia Biomantica|Stregoneria|Pesca una carta per ogni creatura controllata da un giocatore bersaglio, poi pesca una carta per ogni creatura controllata da un altro giocatore bersaglio. +Biomass Mutation|Mutazione della Biomassa|Istantaneo|Le creature che controlli hanno forza e costituzione base X/X fino alla fine del turno. +Bioplasm|Bioplasma|Creatura - Melma|Ogniqualvolta il Bioplasma attacca, esilia la prima carta del tuo grimorio. Se è una carta creatura, il Bioplasma prende +X/+Y fino alla fine del turno, dove X è la forza della carta creatura esiliata e Y è la sua costituzione. +Biorhythm|Bioritmo|Stregoneria|Il totale dei punti vita di ogni giocatore diventa pari al numero di creature che controlla. +Bioshift|Biomorfosi|Istantaneo|Sposta un qualsiasi numero di segnalini +1/+1 da una creatura bersaglio a un'altra creatura bersaglio con lo stesso controllore. +Biovisionary|Biovisionario|Creatura - Mago Umano|All'inizio della sottofase finale, se controlli quattro o più creature chiamate Biovisionario, vinci la partita. +Birchlore Rangers|Ranger Scrutabetulla|Creatura - Druido Elfo|TAPpa due Elfi STAPpati che controlli: Aggiungi un mana di un qualsiasi colore. \nMetamorfosi {G} +Bird Maiden|Fanciulla Alata|Creatura - Uccello Umano|Volare +Birds of Paradise|Uccelli del Paradiso|Creatura - Uccello|Volare \n{T}: Aggiungi un mana di un qualsiasi colore. +Birthing Boughs|Rami Germoglianti|Artefatto|{4}, {T}: Crea una pedina creatura Polimorfo 2/2 incolore con cangiante. (Ha tutti i tipi di creatura.) +Birthing Hulk|Colosso della Genesi|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Colosso della Genesi entra nel campo di battaglia, crea due pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". ({U} rappresenta mana incolore.) \n{1}{U}: Rigenera il Colosso della Genesi. +Birthing Pod|Capsula della Genesi|Artefatto|({P|V} può essere pagato con {G} o con 2 punti vita.) \n{1}{P|V}, {T}, Sacrifica una creatura: Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari a 1 più il costo di mana convertito della creatura sacrificata, metti sul campo di battaglia quella carta, poi rimescola il tuo grimorio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Bishop of Binding|Vescovo dei Vincoli|Creatura - Chierico Vampiro|Quando il Vescovo dei Vincoli entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché il Vescovo dei Vincoli non lascia il campo di battaglia. \nOgniqualvolta il Vescovo dei Vincoli attacca, un Vampiro bersaglio prende +X/+X fino alla fine del turno, dove X è la forza della carta esiliata. +Bishop of Rebirth|Vescovo della Rinascita|Creatura - Chierico Vampiro|Cautela \nOgniqualvolta il Vescovo della Rinascita attacca, puoi rimettere sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. +Bishop of Wings|Vescova delle Ali|Creatura - Chierico Umano|Ogniqualvolta un Angelo entra nel campo di battaglia sotto il tuo controllo, guadagni 4 punti vita. \nOgniqualvolta un Angelo che controlli muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Bishop of the Bloodstained|Vescovo degli Insanguinati|Creatura - Chierico Vampiro|Quando il Vescovo degli Insanguinati entra nel campo di battaglia, un avversario bersaglio perde 1 punto vita per ogni Vampiro che controlli. +Bishop's Soldier|Soldato del Vescovo|Creatura - Soldato Vampiro|Legame vitale +Biting Rain|Pioggia Battente|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. \nFollia {2}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Biting Tether|Catena Sferzante|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nAll'inizio del tuo mantenimento, metti un segnalino -1/-1 sulla creatura incantata. +Bitter Feud|Faida Accanita|Incantesimo|Mentre la Faida Accanita entra nel campo di battaglia, scegli due giocatori. \nSe una fonte controllata da uno dei giocatori scelti sta per infliggere danno all'altro giocatore scelto o a un permanente controllato da quel giocatore, quella fonte infligge invece il doppio di quel danno a quel giocatore o permanente. +Bitter Ordeal|Aspra Ordalia|Stregoneria|Passa in rassegna il grimorio di un giocatore bersaglio per una carta e esiliala. Poi quel giocatore rimescola il suo grimorio. \nTempesta sepolcrale (Quando lanci questa magia, copiala per ogni permanente messo in un cimitero in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Bitter Revelation|Amara Rivelazione|Stregoneria|Guarda le prime quattro carte del tuo grimorio. Aggiungine due alla tua mano e metti le altre nel tuo cimitero. Perdi 2 punti vita. +Bitterblade Warrior|Guerriero Aspralama|Creatura - Guerriero Sciacallo|Puoi stremare il Guerriero Aspralama mentre attacca. Quando lo fai, prende +1/+0 e ha tocco letale fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Bitterblossom|Fioritura Amara|Incantesimo Tribale - Spiritello|All'inizio del tuo mantenimento, perdi 1 punto vita e crea una pedina creatura Farabutto Spiritello 1/1 nera con volare. +Bitterbow Sharpshooters|Tiratori Scelti Asprodardo|Creatura - Arciere Sciacallo|Cautela, raggiungere +Bitterheart Witch|Strega dal Cuore Duro|Creatura - Sciamano Umano|Tocco letale \nQuando la Strega dal Cuore Duro muore, puoi passare in rassegna il tuo grimorio per una carta Anatema, metterla sul campo di battaglia assegnata a un giocatore bersaglio, poi rimescolare il tuo grimorio. +Bituminous Blast|Esplosione di Bitume|Istantaneo|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) \nL'Esplosione di Bitume infligge 4 danni a una creatura bersaglio. +Black Carriage|Carrozza Nera|Creatura - Cavallo|Travolgere \nLa Carrozza Nera non STAPpa durante il tuo STAP. \nSacrifica una creatura: STAPpa la Carrozza Nera. Attiva questa abilità solo durante il tuo mantenimento. +Bloodsworn Steward|Guardiana Sanguefedele|Creatura - Cavaliere Vampiro|Volare \nLe creature comandante che controlli prendono +2/+2 e hanno rapidità. +Bloodtallow Candle|Candela di Cera Sanguigna|Artefatto|{6}, {T}, Sacrifica la Candela di Cera Sanguigna: Una creatura bersaglio prende -5/-5 fino alla fine del turno. +Bloodthirsty Aerialist|Acrobata Assetata di Sangue|Creatura - Farabutto Vampiro|Volare \nOgniqualvolta guadagni punti vita, metti un segnalino +1/+1 sull'Acrobata Assetata di Sangue. +Bloodthirsty Blade|Lama Assetata di Sangue|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 ed è spronata. (Attacca in ogni combattimento un giocatore diverso da te, se può farlo.) \n{1}: Assegna la Lama Assetata di Sangue a una creatura bersaglio controllata da un avversario. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Bloodthirsty Ogre|Ogre Sanguinario|Creatura - Sciamano Guerriero Ogre|{T}: Metti un segnalino devozione sull'Ogre Sanguinario. \n{T}: La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di segnalini devozione sull'Ogre Sanguinario. Attiva questa abilità soltanto se controlli almeno un Demone. +Bloodthorn Taunter|Istigatrice Spinosa|Creatura - Esploratore Umano|Rapidità \n{T}: Una creatura bersaglio con forza pari o superiore a 5 guadagna rapidità fino alla fine del turno. +Bloodthrone Vampire|Vampira del Trono Insanguinato|Creatura - Vampiro|Sacrifica una creatura: La Vampira del Trono Insanguinato prende +2/+2 fino alla fine del turno. +Bloodtracker|Braccasangue|Creatura - Mago Vampiro|Volare \n{B}, Paga 2 punti vita: Metti un segnalino +1/+1 sul Braccasangue. \nQuando il Braccasangue lascia il campo di battaglia, pesca una carta per ogni segnalino +1/+1 su di esso. +Bloodwater Entity|Entità delle Acque di Sangue|Creatura - Elementale|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nQuando l'Entità delle Acque di Sangue entra nel campo di battaglia, puoi mettere una carta istantaneo o stregoneria bersaglio dal tuo cimitero in cima al tuo grimorio. +Bloom Hulk|Mole Germogliante|Creatura - Elementale Pianta|Quando la Mole Germogliante entra nel campo di battaglia, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Bloom Tender|Custode dei Fiori|Creatura - Druido Elfo|{T}: Per ogni colore tra i permanenti che controlli, aggiungi un mana di quel colore. +Blooming Marsh|Palude Fiorente|Terra|La Palude Fiorente entra nel campo di battaglia TAPpata a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {B} o {G}. +Blossom Dryad|Driade della Fioritura|Creatura - Driade|{T}: STAPpa una terra bersaglio. +Blossoming Defense|Difesa Sbocciata|Istantaneo|Una creatura bersaglio che controlli prende +2/+2 e ha anti-malocchio fino alla fine del turno. +Blossoming Sands|Sabbie Verdeggianti|Terra|Le Sabbie Verdeggianti entrano nel campo di battaglia TAPpate. \nQuando le Sabbie Verdeggianti entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {G} o {W}. +Blossoming Wreath|Corona di Fiori|Istantaneo|Guadagni un ammontare di punti vita pari al numero di carte creatura nel tuo cimitero. +Blow Your House Down|Soffiare Via la Casa|Stregoneria|Fino a tre creature bersaglio non possono bloccare in questo turno. Distruggi tutte quelle che sono Muri tra esse. +Blowfly Infestation|Infestazione di Mosche Cadaveriche|Incantesimo|Ogniqualvolta una creatura muore, se aveva un segnalino -1/-1, metti un segnalino -1/-1 su una creatura bersaglio. +Black Cat|Gatto Nero|Creatura - Felino Zombie|Quando il Gatto Nero muore, un avversario bersaglio scarta una carta a caso. +Black Knight|Cavaliere Nero|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nProtezione dal bianco (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di bianco.) +Black Mana Battery|Accumulatore di Mana Nero|Artefatto|{2}, {T}: Metti un segnalino carica sull'Accumulatore di Mana Nero. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Nero: Aggiungi {B}, poi aggiungi un {B} addizionale per ciascun segnalino carica rimosso in questo modo. +Black Market|Mercato Nero|Incantesimo|Ogniqualvolta una creatura muore, metti un segnalino carica sul Mercato Nero. \nAll'inizio della tua fase principale pre-combattimento, aggiungi {B} per ogni segnalino carica sul Mercato Nero. +Black Oak of Odunos|Quercia Nera di Odunos|Creatura - Silvantropo Zombie|Difensore \n{B}, TAPpa un'altra creatura STAPpata che controlli: La Quercia Nera di Odunos prende +1/+1 fino alla fine del turno. +Black Poplar Shaman|Pioppo Nero Sciamano|Creatura - Sciamano Silvantropo|{2}{B}: Rigenera un Silvantropo bersaglio. +Black Scarab|Scarabeo Nero|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata da creature nere. \nLa creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente nero. +Black Sun's Zenith|Zenit del Sole Nero|Stregoneria|Metti X segnalini -1/-1 su ogni creatura. Rimescola lo Zenit del Sole Nero nel grimorio del suo proprietario. +Black Vise|Morsa Maledetta|Artefatto|Mentre la Morsa Maledetta entra nel campo di battaglia, scegli un avversario. \nAll'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. +Black Ward|Sigillo Nero|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. +Blackblade Reforged|Blackblade Riforgiata|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni terra che controlli. \nEquipaggia creatura leggendaria {3} \nEquipaggiare {7} +Blackcleave Cliffs|Rupi di Fenditura Nera|Terra|Le Rupi di Fenditura Nera entrano nel campo di battaglia TAPpate a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {B} o {R}. +Blackcleave Goblin|Goblin di Fenditura Nera|Creatura - Zombie Goblin|Rapidità \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Blacklance Paragon|Esemplare della Lancia Nera|Creatura - Cavaliere Umano|Lampo \nQuando l'Esemplare della Lancia Nera entra nel campo di battaglia, un Cavaliere bersaglio ha tocco letale e legame vitale fino alla fine del turno. +Blackmail|Ricatto|Stregoneria|Il giocatore bersaglio rivela tre carte dalla propria mano e tu scegli una di esse. Quel giocatore scarta quella carta. +Blade Instructor|Istruttrice delle Lame|Creatura - Soldato Umano|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) +Blade Juggler|Giocoliera di Lame|Creatura - Farabutto Umano|Spettacolo {2}{B} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nQuando la Giocoliera di Lame entra nel campo di battaglia, ti infligge 1 danno e peschi una carta. +Blade Sliver|Tramutante Lama|Creatura - Tramutante|Tutte le creature Tramutante prendono +1/+0. +Blade Splicer|Giuntatrice di Lame|Creatura - Artefice Umano|Quando la Giuntatrice di Lame entra nel campo di battaglia, crea una pedina creatura artefatto Golem 3/3 incolore. \nLe creature Golem che controlli hanno attacco improvviso. +Blade of Selves|Lama delle Essenze|Artefatto - Equipaggiamento|La creatura equipaggiata ha miriade. (Ogniqualvolta attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di quella creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) \nEquipaggiare {4} +Blade of the Bloodchief|Lama del Capo Sanguinario|Artefatto - Equipaggiamento|Ogniqualvolta una creatura muore, metti un segnalino +1/+1 sulla creatura equipaggiata. Se la creatura equipaggiata è un Vampiro, metti invece due segnalini +1/+1. \nEquipaggiare {1} +Blade of the Sixth Pride|Lama del Sesto Branco|Creatura - Ribelle Felino| +Blade-Tribe Berserkers|Berserker della Tribù Lama|Creatura - Berserker Umano|Metallurgia - Quando i Berserker della Tribù Lama entrano nel campo di battaglia, se controlli tre o più artefatti, i Berserker della Tribù Lama prendono +3/+3 e hanno rapidità fino alla fine del turno. +Bladeback Sliver|Tramutante Dorsospada|Creatura - Tramutante|Determinazione - Fintanto che non hai carte in mano, le creature Tramutante che controlli hanno "{T}: Questa creatura infligge 1 danno a un giocatore o a un planeswalker bersaglio". +Bladebrand|Lame Ustionanti|Istantaneo|Una creatura bersaglio ha tocco letale fino alla fine del turno. (Qualsiasi danno che quella creatura infligge a una creatura è sufficiente a distruggerla.) \nPesca una carta. +Bladed Bracers|Bracciali Affilati|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nFintanto che la creatura equipaggiata è un Umano o un Angelo, ha cautela. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Bladed Pinions|Ali Affilate|Artefatto - Equipaggiamento|La creatura equipaggiata ha volare e attacco improvviso. \nEquipaggiare {2} +Bladed Sentinel|Sentinella delle Lame|Creatura Artefatto - Costrutto|{W}: La Sentinella delle Lame ha cautela fino alla fine del turno. +Blademane Baku|Baku Crinelama|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere un segnalino ki sul Baku Crinelama. \n{1}, Rimuovi X segnalini ki dal Baku Crinelama: Per ogni segnalino ki rimosso, il Baku Crinelama prende +2/+0 fino alla fine del turno. +Blades of Velis Vel|Lame di Velis Vel|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nFino a due creature bersaglio prendono +2/+0 e hanno tutti i tipi di creatura fino alla fine del turno. +Bladetusk Boar|Cinghiale Zannaffilata|Creatura - Cinghiale|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Bladewing the Risen|Alaspada il Risorto|Creatura Leggendaria - Drago Zombie|Volare \nQuando Alaspada il Risorto entra nel campo di battaglia, puoi rimettere sul campo di battaglia una carta permanente Drago bersaglio dal tuo cimitero. \n{B}{R}: Le creature Drago prendono +1/+1 fino alla fine del turno. +Bladewing's Thrall|Schiavo di Alaspada|Creatura - Zombie|Lo Schiavo di Alaspada ha volare fintanto che tu controlli un Drago. Quando un Drago entra nel campo di battaglia, puoi rimettere lo Schiavo di Alaspada dal tuo cimitero sul campo di battaglia. +Blanchwood Armor|Armatura di Boscopallido|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni Foresta che controlli. +Blanchwood Treefolk|Silvantropi di Boscopallido|Creatura - Silvantropo| +Blanket of Night|Manto della Notte|Incantesimo|Ogni terra è una Palude in aggiunta agli altri suoi tipi di terra. +Blasphemous Act|Atto Blasfemo|Stregoneria|Questa magia costa {1} in meno per essere lanciata per ogni creatura sul campo di battaglia. \nL'Atto Blasfemo infligge 13 danni a ogni creatura. +Blast Zone|Zona dell'Esplosione|Terra|La Zona dell'Esplosione entra nel campo di battaglia con un segnalino carica. \n{T}: Aggiungi {U}. \n{X}{X}, {T}: Metti X segnalini carica sulla Zona dell'Esplosione. \n{3}, {T}, Sacrifica la Zona dell'Esplosione: Distruggi ogni permanente non terra con costo di mana convertito pari al numero di segnalini carica sulla Zona dell'Esplosione. +Blast of Genius|Scoppio di Genialità|Stregoneria|Scegli un qualsiasi bersaglio. Pesca tre carte, poi scarta una carta. Lo Scoppio di Genialità infligge a quel permanente o a quel giocatore danno pari al costo di mana convertito della carta scartata. +Blasted Landscape|Paesaggio Devastato|Terra|{T}: Aggiungi {U}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Blaster Mage|Mago Folgoratore|Creatura - Mutamagia Umano|{R}, {T}, Scarta una carta: Distruggi un muro bersaglio. +Blastfire Bolt|Dardo Piroesplosivo|Istantaneo|Il Dardo Piroesplosivo infligge 5 danni a una creatura bersaglio. Distruggi tutti gli Equipaggiamenti assegnati a quella creatura. +Blasting Station|Postazione Esplosiva|Artefatto|{T}, Sacrifica una creatura: La Postazione Esplosiva infligge 1 danno a un qualsiasi bersaglio. \nOgniqualvolta una creatura entra nel campo di battaglia, puoi STAPpare la Postazione Esplosiva. +Blastoderm|Blastoderma|Creatura - Bestia|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nSvanire 3 +Blatant Thievery|Furto Sfacciato|Stregoneria|Per ogni avversario, prendi il controllo di un permanente bersaglio controllato da quel giocatore. +Blaze Commando|Commando Infuocato|Creatura - Soldato Minotauro|Ogniqualvolta una magia istantaneo o stregoneria che controlli infligge danno, crea due pedine creatura Soldato 1/1 rosse e bianche con rapidità. +Blazethorn Scarecrow|Spaventapasseri Fiammaspina|Creatura Artefatto - Spaventapasseri|Lo Spaventapasseri Fiammaspina ha rapidità fintanto che controlli una creatura rossa. \nLo Spaventapasseri Fiammaspina ha avvizzire fintanto che controlli una creatura verde. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Blaze|Fiammata|Stregoneria|La Fiammata infligge X danni a un qualsiasi bersaglio. +Blazing Archon|Arconte Sfavillante|Creatura - Arconte|Volare \nLe creature non possono attaccarti. +Blazing Blade Askari|Ascari dalla Lama Rovente|Creatura - Cavaliere Umano|Aggirare \n{2}: L'Ascari dalla Lama Rovente diventa incolore fino alla fine del turno. +Blazing Hellhound|Segugio Infernale Ardente|Creatura - Segugio Elementale|{1}, Sacrifica un'altra creatura: Il Segugio Infernale Ardente infligge 1 danno a un qualsiasi bersaglio. +Blazing Hope|Speranza Accecante|Istantaneo|Esilia una creatura bersaglio con forza pari o superiore ai tuoi punti vita. +Blazing Salvo|Salva Fiammeggiante|Istantaneo|La Salva Fiammeggiante infligge 3 danni a una creatura bersaglio a meno che il controllore di quella creatura decida di farsi infliggere 5 danni dalla Salva Fiammeggiante. +Blazing Shoal|Branco Fiammeggiante|Istantaneo - Arcano|Puoi esiliare una carta rossa con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana di questa magia. \nUna creatura bersaglio prende +X/+0 fino alla fine del turno. +Blazing Specter|Spettro Fiammeggiante|Creatura - Spettro|Volare, rapidità \nOgniqualvolta lo Spettro Fiammeggiante infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Blazing Torch|Torcia Ardente|Artefatto - Equipaggiamento|La creatura equipaggiata non può essere bloccata da Vampiri o Zombie. \nLa creatura equipaggiata ha "{T}, Sacrifica la Torcia Ardente: La Torcia Ardente infligge 2 danni a un qualsiasi bersaglio". \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Blazing Volley|Raffica Rovente|Stregoneria|La Raffica Rovente infligge 1 danno a ogni creatura controllata dai tuoi avversari. +Bleak Coven Vampires|Vampiri della Tetra Congrega|Creatura - Guerriero Vampiro|Metallurgia - Quando i Vampiri della Tetra Congrega entrano nel campo di battaglia, se controlli tre o più artefatti, un giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. +Bleeding Edge|Lama Sanguinante|Stregoneria|Fino a una creatura bersaglio prende -2/-2 fino alla fine del turno. Recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Blessed Alliance|Alleanza Benedetta|Istantaneo|Incrementare {2} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o più -
  • Un giocatore bersaglio guadagna 4 punti vita. STAPpa fino a due creature bersaglio. Un avversario bersaglio sacrifica una creatura attaccante.
  • +Blessed Breath|Soffio Benedetto|Istantaneo - Arcano|La creatura bersaglio che controlli guadagna protezione dal colore a tua scelta fino alla fine del turno. \nUnire nell'Arcano {W} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Blessed Light|Luce Benedetta|Istantaneo|Esilia una creatura o un incantesimo bersaglio. +Blessed Orator|Oratore Benedetto|Creatura - Chierico Umano|Le altre creature che controlli prendono +0/+1. +Blessed Reincarnation|Reincarnazione Benedetta|Istantaneo|Esilia una creatura bersaglio controllata da un avversario. Quel giocatore rivela carte dalla cima del suo grimorio fino a che non rivela una carta creatura. Il giocatore mette quella carta sul campo di battaglia, poi rimescola le altre nel suo grimorio. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Blessed Reversal|Inversione Benedetta|Istantaneo|Guadagni 3 punti vita per ogni creatura che ti sta attaccando. +Blessed Spirits|Spiriti Benedetti|Creatura - Spirito|Volare \nOgniqualvolta lanci una magia incantesimo, metti un segnalino +1/+1 sugli Spiriti Benedetti. +Blessed Wind|Vento Benedetto|Stregoneria|Il totale dei punti vita del giocatore bersaglio diventa 20. +Blessed Wine|Vino Benedetto|Istantaneo|Guadagni 1 punto vita. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Blessing of Belzenlok|Benedizione di Belzenlok|Istantaneo|Una creatura bersaglio prende +2/+1 fino alla fine del turno. Se è leggendaria, ha anche legame vitale fino alla fine del turno. +Blessing of Leeches|Beneficio delle Sanguisughe|Incantesimo - Aura|Lampo \nIncanta creatura \nAll'inizio del tuo mantenimento, perdi 1 punto vita. \n{0}: Rigenera la creatura incantata. +Blessing of the Nephilim|Benedizione del Nephilim|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ciascuno dei suoi colori. +Blessings of Nature|Miracolo della Natura|Stregoneria|Distribuisci quattro segnalini +1/+1 tra un qualsiasi numero di creature bersaglio. \nMiracolo {G} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Blessing|Benedizione|Incantesimo - Aura|Incanta creatura \n{W}: La creatura incantata prende +1/+1 fino alla fine del turno. +Blight Herder|Mandriano della Sventura|Creatura - Metabolizzatore Eldrazi|Quando lanci questa magia, puoi mettere due carte possedute dai tuoi avversari dall'esilio nei cimiteri dei rispettivi proprietari. Se lo fai, crea tre pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Blight Keeper|Guardiano dell'Avvizzimento|Creatura - Imp Pipistrello|Volare \n{7}{B}, {T}, Sacrifica il Guardiano dell'Avvizzimento: Un avversario bersaglio perde 4 punti vita e tu guadagni 4 punti vita. +Blight Mamba|Mamba Avvizzente|Creatura - Serpente|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{1}{G}: Rigenera il Mamba Avvizzente. +Blight Sickle|Falcetto Avvizzente|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e ha avvizzire. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nEquipaggiare {2} +Blightbeetle|Scarabeo Avvizzente|Creatura - Insetto|Protezione dal verde (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di verde.) \nSulle creature controllate dai tuoi avversari non possono essere messi segnalini +1/+1. +Blightcaster|Lanciadevastazione|Creatura - Mago Umano|Ogniqualvolta lanci una magia incantesimo, puoi far prendere -2/-2 a una creatura bersaglio fino alla fine del turno. +Blighted Agent|Agente Maligno|Creatura - Farabutto Umano|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nL'Agente Maligno non può essere bloccato. +Blighted Bat|Pipistrello Avvizzito|Creatura - Pipistrello Zombie|Volare \n{1}: Il Pipistrello Avvizzito ha rapidità fino alla fine del turno. +Blighted Cataract|Cataratta Morente|Terra|{T}: Aggiungi {U}. \n{5}{U}, {T}, Sacrifica la Cataratta Morente: Pesca due carte. +Blighted Fen|Acquitrino Morente|Terra|{T}: Aggiungi {U}. \n{4}{B}, {T}, Sacrifica l'Acquitrino Morente: Un avversario bersaglio sacrifica una creatura. +Blighted Gorge|Gola Morente|Terra|{T}: Aggiungi {U}. \n{4}{R}, {T}, Sacrifica la Gola Morente: La Gola Morente infligge 2 danni a un qualsiasi bersaglio. +Blighted Shaman|Sciamano Corrotto|Creatura - Sciamano Chierico Umano|{T}, Sacrifica una Palude: La creatura bersaglio prende +1/+1 fino alla fine del turno.\n{T}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. +Blighted Steppe|Steppa Morente|Terra|{T}: Aggiungi {U}. \n{3}{W}, {T}, Sacrifica la Steppa Morente: Guadagni 2 punti vita per ogni creatura che controlli. +Blighted Woodland|Boscaglia Morente|Terra|{T}: Aggiungi {U}. \n{3}{G}, {T}, Sacrifica la Boscaglia Morente: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Blightning|Folgore Devastante|Stregoneria|La Folgore Devastante infligge 3 danni a un giocatore o a un planeswalker bersaglio. Quel giocatore o il controllore di quel planeswalker scarta due carte. +Blightsoil Druid|Druido del Suolo Avvizzito|Creatura - Druido Elfo|{T}, Paga 1 punto vita: Aggiungi {G}. +Blightspeaker|Oratore Pestilenziale|Creatura - Chierico Ribelle Umano|{T}: Un giocatore bersaglio perde 1 punto vita. \n{4}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Blightsteel Colossus|Colosso di Blightsteel|Creatura Artefatto - Golem|Travolgere, infettare, indistruttibile \nSe il Colosso di Blightsteel sta per essere messo in un cimitero da qualsiasi zona, rivela invece il Colosso di Blightsteel e rimescolalo nel grimorio del suo proprietario. +Blightwidow|Vedova Maligna|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Blight|Influenza Maligna|Incantesimo - Aura|Incanta terra \nQuando la terra incantata diventa TAPpata, distruggila. +Blind Creeper|Strisciante Cieco|Creatura - Bestia Zombie|Ogniqualvolta un giocatore lancia una magia, lo Strisciante Cieco prende -1/-1 fino alla fine del turno. +Blind Fury|Furia Cieca|Istantaneo|Tutte le creature perdono travolgere fino alla fine del turno. Se una creatura sta per infliggere danno da combattimento a una creatura in questo turno, invece infligge il doppio di quel danno a quella creatura. +Blind Hunter|Cacciatore Cieco|Creatura - Pipistrello|Volare \nTormentare \nQuando il Cacciatore Cieco entra nel campo di battaglia o la creatura che esso tormenta viene messa in un cimitero, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Blind Obedience|Cieca Obbedienza|Incantesimo|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) \nGli artefatti e le creature controllati dai tuoi avversari entrano nel campo di battaglia TAPpati. +Blind Phantasm|Fantasma Cieco|Creatura - Illusione| +Blind Seer|Veggente Cieco|Creatura Leggendaria - Mago Umano|{1}{U}: La magia o il permanente bersaglio diventa di un colore a tua scelta fino alla fine del turno. +Blind Zealot|Zelota Cieca|Creatura - Chierico Umano|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nOgniqualvolta la Zelota Cieca infligge danno da combattimento a un giocatore, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata da quel giocatore. +Blind with Anger|Cieco di Rabbia|Istantaneo - Arcano|STAPpa una creatura non leggendaria bersaglio e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. +Blind-Spot Giant|Gigante Punto Cieco|Creatura - Guerriero Gigante|Il Gigante Punto Cieco non può attaccare o bloccare a meno che tu controlli un altro Gigante. +Blindblast|Esplosione Accecante|Istantaneo|L'Esplosione Accecante infligge 1 danno a una creatura bersaglio. Quella creatura non può bloccare in questo turno. \nPesca una carta. +Blinding Angel|Angelo Accecante|Creatura - Angelo|Volare \nOgniqualvolta l'Angelo Accecante infligge danno da combattimento a un giocatore, quel giocatore salta la sua prossima fase di combattimento. +Blinding Beam|Raggio Accecante|Istantaneo|Scegli uno -
  • TAPpa due creature bersaglio. Le creature non STAPpano durante il prossimo STAP del giocatore bersaglio.
  • \nIntrecciare {1} +Blinding Drone|Parassita Accecante|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{U}, {T}: TAPpa una creatura bersaglio. ({U} rappresenta mana incolore.) +Blinding Flare|Bagliore Accecante|Stregoneria|Sforzo - Questa magia costa {R} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Quelle creature non possono bloccare in questo turno. +Blinding Fog|Nebbia Accecante|Istantaneo|Previeni tutto il danno che verrebbe inflitto alle creature in questo turno. Le creature che controlli hanno anti-malocchio fino alla fine del turno. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Blinding Light|Luce Accecante|Stregoneria|TAPpa tutte le creature non bianche. +Blinding Mage|Mago Accecante|Creatura - Mago Umano|{W}, {T}: TAPpa una creatura bersaglio. +Blinding Powder|Polvere Accecante|Artefatto - Equipaggiamento|La creatura equipaggiata ha "Togli la Polvere Accecante: Previeni tutto il danno da combattimento che verrebbe inflitto a questa creatura in questo turno." \nEquipaggiare {2} +Blinding Souleater|Mangianime Accecante|Creatura Artefatto - Chierico|{P|B}, {T}: TAPpa una creatura bersaglio. ({P|B} può essere pagato con {W} o con 2 punti vita.) +Blinding Spray|Spruzzo Accecante|Istantaneo|Le creature controllate dai tuoi avversari prendono -4/-0 fino alla fine del turno. \nPesca una carta. +Blink of an Eye|Batter d'Occhio|Istantaneo|Potenziamento {1}{U} (Puoi pagare {1}{U} addizionale mentre lanci questa magia.) \nFai tornare un permanente non terra bersaglio in mano al suo proprietario. Se questa magia è stata potenziata, pesca una carta. +Blinking Spirit|Spirito Intermittente|Creatura - Spirito|{0}: Il proprietario riprende in mano lo Spirito Intermittente. +Blinkmoth Infusion|Infusione di Lampidotteri|Istantaneo|Affinità con gli artefatti. \nSTAPpa tutti gli artefatti. +Blinkmoth Nexus|Nexus dei Lampidotteri|Terra|{T}: Aggiungi {U}. \n{1}: Il Nexus dei Lampidotteri diventa una creatura artefatto Lampidottero 1/1 con volare fino alla fine del turno. E' ancora una terra. \n{1}, {T}: La creatura Lampidottero bersaglio prende +1/+1 fino alla fine del turno. +Blinkmoth Urn|Urna di Lampidotteri|Artefatto|All'inizio della fase principale pre-combattimento di ogni giocatore, se l'Urna di Lampidotteri è STAPpata, quel giocatore aggiunge {U} per ogni artefatto che controlla. +Blinkmoth Well|Pozzo dei Lampidotteri|Terra|{T}: Aggiungi {U}. \n{2}, {T}: TAPpa un artefatto non creatura bersaglio. +Blister Beetle|Cantaride|Creatura - Insetto|Quando il Cantaride entra nel campo di battaglia, una creatura bersaglio prende -1/-1 fino alla fine del turno. +Blistercoil Weird|Bizzarria di Vescicospira|Creatura - Bizzarria|Ogniqualvolta lanci una magia istantaneo o stregoneria, la Bizzarria di Vescicospira prende +1/+1 fino alla fine del turno. STAPpala. +Blistergrub|Larva Vescicosa|Creatura - Orrore|Passa-Paludi \nQuando la Larva Vescicosa muore, ogni avversario perde 2 punti vita. +Blistering Barrier|Barriera Ustionante|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Blistering Dieflyn|Dieflyn Ribollente|Creatura - Imp|Volare \n{N|R}: Il Dieflyn Ribollente prende +1/+0 fino alla fine del turno. +Blistering Firecat|Pirolince Ustionante|Creatura - Felino Elementale|Travolgere, rapidità \nAll'inizio della sottofase di fine turno, sacrifica la Pirolince Ustionante. \nMetamorfosi {R}{R} +Blisterpod|Spora Vescicolare|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando la Spora Vescicolare muore, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Blisterstick Shaman|Sciamano della Bacchetta Vescicante|Creatura - Sciamano Goblin|Quando lo Sciamano della Bacchetta Vescicante entra nel campo di battaglia, infligge 1 danno a un qualsiasi bersaglio. +Blitz Hellion|Infernale Incursore|Creatura - Infernale|Travolgere, rapidità \nAll'inizio della sottofase di fine turno, il proprietario dell'Infernale Incursore lo rimescola nel suo grimorio. +Blizzard Elemental|Elementale della Tormenta|Creatura - Elementale|Volare \n{3}{U}: STAPpa l'Elementale della Tormenta. +Blizzard Specter|Spettro della Bufera|Creatura Neve - Spettro|Volare \nOgniqualvolta lo Spettro della Bufera infligge danno da combattimento a un giocatore, scegli una -
  • Quel giocatore fa tornare un permanente che controlla in mano al proprietario. Quel giocatore scarta una carta.
  • +Blizzard Strix|Strige della Tormenta|Creatura Neve - Uccello|Lampo \nVolare \nQuando lo Strige della Tormenta entra nel campo di battaglia, se controlli un altro permanente neve, esilia un permanente bersaglio diverso dallo Strige della Tormenta. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Blizzard|Tormenta|Incantesimo|Lancia questa magia solo se controlli una terra neve. \nMantenimento cumulativo {2} \nLe creature con volare non STAPpano durante lo STAP dei loro controllori. +Bloated Toad|Rospo Deforme|Creatura - Rana|Protezione dal blu \nCiclo {2} +Blockade Runner|Contrabbandiere|Creatura - Tritone|{U}: Il Contrabbandiere non può essere bloccato in questo turno. +Blockbuster|Cannonata|Incantesimo|{1}{R}, Sacrifica la Cannonata: Essa infligge 3 danni ad ogni creatura TAPpata ed a ogni giocatore. +Blood Artist|Artista Sanguinario|Creatura - Vampiro|Ogniqualvolta l'Artista Sanguinario o un'altra creatura muore, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Blood Bairn|Bimba Sanguinaria|Creatura - Vampiro|Sacrifica un'altra creatura: La Bimba Sanguinaria prende +2/+2 fino alla fine del turno. +Blood Baron of Vizkopa|Barone Sanguinario di Vizkopa|Creatura - Vampiro|Legame vitale, protezione dal bianco e dal nero (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di bianco o nero.) \nFintanto che hai 30 o più punti vita e un avversario ha 10 o meno punti vita, il Barone Sanguinario di Vizkopa prende +6/+6 e ha volare. +Blood Burglar|Depredatore di Sangue|Creatura - Farabutto Vampiro|Fintanto che è il tuo turno, il Depredatore di Sangue ha legame vitale.(Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Blood Celebrant|Officiante del Sangue|Creatura - Chierico Umano|{B}, Paga 1 punto vita: Aggiungi un mana di qualsiasi colore. +Blood Clock|Orologio di Sangue|Artefatto|All'inizio del mantenimento di ogni giocatore, quel giocatore fa riprendere in mano al proprietario un permanente che controlla a meno che quel giocatore paghi 2 punti vita. +Blood Crypt|Cripta di Sangue|Terra - Palude Montagna|({T}: Aggiungi {B} o {R}.) \nMentre la Cripta di Sangue entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Blood Cultist|Cultista Sanguinaria|Creatura - Mago Umano|{T}: La Cultista Sanguinaria infligge 1 danno a una creatura bersaglio. \nOgniqualvolta una creatura a cui è stato inflitto danno dalla Cultista Sanguinaria in questo turno muore, metti un segnalino +1/+1 sulla Cultista Sanguinaria. +Blood Divination|Divinazione del Sangue|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPesca tre carte. +Blood Feud|Faida di Sangue|Stregoneria|Una creatura bersaglio lotta con un'altra creatura bersaglio. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Blood Frenzy|Frenesia Sanguinaria|Istantaneo|Lancia questa magia solo prima della sottofase del danno da combattimento. \nLa creatura attaccante o bloccante bersaglio prende +4/+0 fino alla fine del turno. Distruggi quella creatura all'inizio della prossima sottofase finale. +Blood Funnel|Travasa Sangue|Incantesimo|Le magie non creatura che lanci costano {2} in meno per essere lanciate. \nOgniqualvolta lanci una magia non creatura, neutralizza quella magia a meno che tu sacrifichi una creatura. +Blood Host|Anfitrione Sanguinario|Creatura - Vampiro|{1}{B}, Sacrifica un'altra creatura: Metti un segnalino +1/+1 sull'Anfitrione Sanguinario e guadagni 2 punti vita. +Blood Hound|Segugio|Creatura - Segugio|Ogniqualvolta ti viene inflitto danno, puoi mettere un pari ammontare di segnalini +1/+1 sul Segugio. \nAll'inizio della tua sottofase finale, rimuovi tutti i segnalini +1/+1 dal Segugio. +Blood Knight|Cavaliere Sanguinario|Creatura - Cavaliere Umano|Attacco improvviso, protezione dal bianco +Blood Lust|Sete di Sangue|Istantaneo|Se la creatura bersaglio ha costituzione pari o superiore a 5, prende +4/-4 fino alla fine del turno. Altrimenti, essa prende +4/-X fino alla fine del turno, dove X è la sua costituzione meno 1. +Blood Mist|Nebbia di Sangue|Incantesimo|All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli ha doppio attacco fino alla fine del turno. +Blood Moon|Luna Insanguinata|Incantesimo|Le terre non base sono Montagne. +Blood Oath|Giuramento di Sangue|Istantaneo|Scegli un tipo di carta. L'avversario bersaglio rivela la propria mano. Il Giuramento di Sangue infligge a quel giocatore 3 danni per ogni carta del tipo scelto rivelata in questo modo. (Artefatto, creatura, incantesimo, istantaneo, terra, planeswalker, stregoneria e tribale sono tipi di carta.) +Blood Ogre|Ogre del Sangue|Creatura - Guerriero Ogre|Sete di sangue 1 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Blood Operative|Agente Sanguinario|Creatura - Assassino Vampiro|Legame vitale \nQuando l'Agente Sanguinario entra nel campo di battaglia, puoi esiliare una carta bersaglio da un cimitero. \nOgniqualvolta sorvegli, se l'Agente Sanguinario è nel tuo cimitero, puoi pagare 3 punti vita. Se lo fai, riprendi in mano l'Agente Sanguinario. +Blood Pet|Cucciolo di Sangue|Creatura - Thrull|Sacrifica il Cucciolo di Sangue: Aggiungi {B}. +Blood Reckoning|Scotto di Sangue|Incantesimo|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, il controllore di quella creatura perde 1 punto vita. +Blood Rites|Riti di Sangue|Incantesimo|{1}{R}, Sacrifica una creatura: I Riti di Sangue infliggono 2 danni a un qualsiasi bersaglio. +Blood Scrivener|Scrivano del Sangue|Creatura - Mago Zombie|Se stai per pescare una carta mentre non hai carte in mano, pesca invece due carte e perdi 1 punto vita. +Blood Seeker|Cercasangue|Creatura - Sciamano Vampiro|Ogniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, puoi far perdere 1 punto vita a quel giocatore. +Blood Speaker|Voce del Sangue|Creatura - Sciamano Ogre|All'inizio del tuo mantenimento, puoi sacrificare la Voce del Sangue. Se lo fai, passa in rassegna il tuo grimorio per una carta Demone, rivela quella carta, aggiungila alla tua mano, e poi rimescola il tuo grimorio. \nOgniqualvolta un Demone entra nel campo di battaglia sotto il tuo controllo, riprendi in mano la Voce del Sangue dal tuo cimitero. +Blood Sun|Sole Insanguinato|Incantesimo|Quando il Sole Insanguinato entra nel campo di battaglia, pesca una carta. \nTutte le terre perdono tutte le abilità tranne le abilità di mana. +Blood Tithe|Tassa di Sangue|Stregoneria|Ogni avversario perde 3 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Blood Tribute|Tributo di Sangue|Stregoneria|Potenziamento-TAPpa un Vampiro STAPpato che controlli. (Puoi TAPpare un Vampiro che controlli in aggiunta a qualsiasi altro costo mentre lanci questa magia.) \nUn avversario bersaglio perde metà dei suoi punti vita, arrotondati per eccesso. Se questa magia è stata potenziata, guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Blood Tyrant|Tiranno Sanguinario|Creatura - Vampiro|Volare, travolgere \nAll'inizio del tuo mantenimento, ogni giocatore perde 1 punto vita. Metti un segnalino +1/+1 sul Tiranno Sanguinario per ogni punto vita perso in questo modo. \nOgniqualvolta un giocatore perde la partita, metti cinque segnalini +1/+1 sul Tiranno Sanguinario. +Blood Vassal|Vassallo di Sangue|Creatura - Thrull|Sacrifica il Vassallo di Sangue: Aggiungi {B}{B}. +Blood for Bones|Sangue per Ossa|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nRimetti sul campo di battaglia una carta creatura dal tuo cimitero, poi riprendi in mano un'altra carta creatura dal tuo cimitero. +Blood-Chin Fanatic|Mentosanguigno Fanatica|Creatura - Guerriero Orco|{1}{B}, Sacrifica un'altra creatura Guerriero: Un giocatore bersaglio perde X punti vita e tu guadagni X punti vita, dove X è la forza della creatura sacrificata. +Blood-Chin Rager|Mentosanguigno Furioso|Creatura - Guerriero Umano|Ogniqualvolta il Mentosanguigno Furioso attacca, le creature Guerriero che controlli guadagnano minacciare fino alla fine del turno. (Non possono essere bloccate tranne che da due o più creature.) +Blood-Cursed Knight|Cavaliere Maledetto dal Sangue|Creatura - Cavaliere Vampiro|Fintanto che controlli un incantesimo, il Cavaliere Maledetto dal Sangue prende +1/+1 e ha legame vitale. (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Blood-Toll Harpy|Arpia del Dazio di Sangue|Creatura - Arpia|Volare \nQuando l'Arpia del Dazio di Sangue entra nel campo di battaglia, ogni giocatore perde 1 punto vita. +Bloodbond March|Marcia dei Legami di Sangue|Incantesimo|Ogniqualvolta viene lanciata una magia creatura, ogni giocatore rimette sul campo di battaglia dal suo cimitero tutte le carte con lo stesso nome di quella magia. +Bloodbond Vampire|Vampira dei Legami di Sangue|Creatura - Alleato Sciamano Vampiro|Ogniqualvolta guadagni punti vita, metti un segnalino +1/+1 sulla Vampira dei Legami di Sangue. +Bloodbraid Elf|Elfa dalle Trecce Rosse|Creatura - Berserker Elfo|Rapidità \nCascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Bloodbriar|Rovosangue|Creatura - Elementale Pianta|Ogniqualvolta sacrifichi un altro permanente, metti un segnalino +1/+1 sul Rovosangue. +Bloodchief Ascension|Ascensione del Capo Sanguinario|Incantesimo|All'inizio di ogni sottofase finale, se un avversario ha perso 2 o più punti vita in questo turno, puoi mettere un segnalino ricerca sull'Ascensione del Capo Sanguinario. (Il danno provoca la perdita di punti vita.) \nOgniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, se l'Ascensione del Capo Sanguinario ha tre o più segnalini ricerca, puoi far perdere 2 punti vita a quel giocatore. Se lo fai, guadagni 2 punti vita. +Bloodcrazed Goblin|Goblin Assetato di Sangue|Creatura - Berserker Goblin|Il Goblin Assetato di Sangue non può attaccare a meno che a un avversario non sia stato inflitto danno in questo turno. +Bloodcrazed Hoplite|Oplita Assetato di Sangue|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Oplita Assetato di Sangue, metti un segnalino +1/+1 sull'Oplita Assetato di Sangue. \nOgniqualvolta l'Oplita Assetato di Sangue riceve un segnalino +1/+1, rimuovi un segnalino +1/+1 da una creatura bersaglio controllata da un avversario. +Bloodcrazed Neonate|Neonata Smaniosa di Sangue|Creatura - Vampiro|La Neonata Smaniosa di Sangue attacca ogni combattimento, se può farlo. \nOgniqualvolta la Neonata Smaniosa di Sangue infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 sulla Neonata Smaniosa di Sangue. +Bloodcrazed Paladin|Paladino Assetato di Sangue|Creatura - Cavaliere Vampiro|Lampo \nIl Paladino Assetato di Sangue entra nel campo di battaglia con un segnalino +1/+1 per ogni creatura morta in questo turno. +Bloodcurdler|Raggelasangue|Creatura - Orrore|Volare \nAll'inizio del tuo mantenimento, metti nel tuo cimitero la prima carta del tuo grimorio. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Raggelasangue prende +1/+1 e ha "All'inizio della tua sottofase finale, esilia due carte dal tuo cimitero" +Bloodcurdling Scream|Urlo Raccapricciante|Stregoneria|La creatura bersaglio prende +X/+0 fino alla fine del turno. +Bloodfell Caves|Caverne del Sangue Versato|Terra|Le Caverne del Sangue Versato entrano nel campo di battaglia TAPpate. \nQuando le Caverne del Sangue Versato entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {B} o {R}. +Bloodfire Colossus|Colosso Sangue-di-Fuoco|Creatura - Gigante|{R}, Sacrifica il Colosso Sangue-di-Fuoco: Infligge 6 danni a ogni creatura ed a ogni giocatore. +Bloodfire Dwarf|Nano Sangue-di-Fuoco|Creatura - Nano|{R}, Sacrifica il Nano Sangue-di-Fuoco: Infligge 1 danno ad ogni creatura senza volare. +Bloodfire Enforcers|Tutori del Pirosangue|Creatura - Monaco Umano|I Tutori del Pirosangue hanno attacco improvviso e travolgere fintanto che una carta istantaneo e una carta stregoneria sono nel tuo cimitero. +Bloodfire Expert|Esperto del Pirosangue|Creatura - Monaco Efreet|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Bloodfire Infusion|Infuso Sangue-di-Fuoco|Incantesimo - Aura|Incanta creatura che controlli \n{R}, Sacrifica la creatura incantata: L'Infuso Sangue-di-Fuoco infligge ad ogni creatura un danno pari alla forza della creatura sacrificata. +Bloodfire Kavu|Kavu Sangue-di-Fuoco|Creatura - Kavu|{R}, Sacrifica il Kavu Sangue-di-Fuoco: Infligge 2 danni ad ogni creatura. +Bloodfire Mentor|Mentore del Pirosangue|Creatura - Sciamano Efreet|{2}{U}, {T}: Pesca una carta, poi scarta una carta. +Bloodflow Connoisseur|Esperta dei Flussi Sanguigni|Creatura - Vampiro|Sacrifica una creatura: Metti un segnalino +1/+1 sull'Esperta dei Flussi Sanguigni. +Bloodforged Battle-Axe|Ascia Forgiata nel Sangue|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, crea una pedina che è una copia dell'Ascia Forgiata nel Sangue. \nEquipaggiare {2} +Bloodfray Giant|Gigante Rissa Sanguinaria|Creatura - Gigante|Travolgere \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Bloodghast|Orrore Sanguinario|Creatura - Spirito Vampiro|L'Orrore Sanguinario non può bloccare. \nL'Orrore Sanguinario ha rapidità fintanto che un avversario ha 10 o meno punti vita. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi rimettere sul campo di battaglia dal tuo cimitero l'Orrore Sanguinario. +Bloodgift Demon|Demone del Dono di Sangue|Creatura - Demone|Volare \nAll'inizio del tuo mantenimento, un giocatore bersaglio pesca una carta e perde 1 punto vita. +Bloodhall Ooze|Melma del Salone di Sangue|Creatura - Melma|All'inizio del tuo mantenimento, se controlli un permanente nero, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue. \nAll'inizio del tuo mantenimento, se controlli un permanente verde, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue. +Bloodhall Priest|Sacerdotessa della Sala del Sangue|Creatura - Chierico Vampiro|Ogniqualvolta la Sacerdotessa della Sala del Sangue entra nel campo di battaglia o attacca, se non hai carte in mano, la Sacerdotessa della Sala del Sangue infligge 2 danni a un qualsiasi bersaglio. \nFollia {1}{B}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Bloodhaze Wolverine|Ghiottone della Bruma Sanguinaria|Creatura - Ghiottone|Ogniqualvolta peschi la tua seconda carta in ogni turno, il Ghiottone della Bruma Sanguinaria prende +1/+1 e ha attacco improvviso fino alla fine del turno. +Bloodhunter Bat|Pipistrello Cacciasangue|Creatura - Pipistrello|Volare \nQuando il Pipistrello Cacciasangue entra nel campo di battaglia, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Bloodhusk Ritualist|Ritualista Guscio di Sangue|Creatura - Sciamano Vampiro|Multipotenziamento {B} (Puoi pagare {B} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nQuando la Ritualista Guscio di Sangue entra nel campo di battaglia, un avversario bersaglio scarta una carta per ogni volta che è stata potenziata. +Bloodied Ghost|Fantasma Insanguinato|Creatura - Spirito|Volare \nIl Fantasma Insanguinato entra nel campo di battaglia con un segnalino -1/-1. +Bloodletter Quill|Penna Tracciasangue|Artefatto|{2}, {T}, Metti un segnalino sangue sulla Penna Tracciasangue: Pesca una carta, poi tu perdi 1 punto vita per ogni segnalino sangue sulla Penna Tracciasangue. \n{U}{B}: Rimuovi un segnalino sangue dalla Penna Tracciasangue. +Bloodline Keeper|Custode della Stirpe|Creatura - Vampiro|Volare \n{T}: Crea una pedina creatura Vampiro 2/2 nera con volare. \n{B}: Trasforma il Custode della Stirpe. Attiva questa abilità solo se controlli cinque o più Vampiri. +Bloodline Necromancer|Necromante dei Consanguinei|Creatura - Mago Vampiro|Legame vitale \nQuando il Necromante dei Consanguinei entra nel campo di battaglia, puoi rimettere sul campo di battaglia una carta creatura Vampiro o Mago bersaglio dal tuo cimitero. +Bloodline Shaman|Sciamana delle Stirpi|Creatura - Sciamano Mago Elfo|{T}: Scegli un tipo di creatura. Rivela la prima carta del tuo grimorio. Se quella carta è una carta creatura del tipo scelto, aggiungila alla tua mano. Altrimenti, mettila nel tuo cimitero. +Bloodlord of Vaasgoth|Signore Sanguinario di Vaasgoth|Creatura - Guerriero Vampiro|Sete di sangue 3 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con tre segnalini +1/+1.) \nVolare \nOgniqualvolta lanci una magia creatura Vampiro, ha sete di sangue 3. +Bloodlust Inciter|Fomentatore della Sete di Sangue|Creatura - Guerriero Umano|{T}: Una creatura bersaglio ha rapidità fino alla fine del turno. +Bloodmad Vampire|Vampira Bramosa di Sangue|Creatura - Berserker Vampiro|Ogniqualvolta la Vampira Bramosa di Sangue infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su di essa. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Bloodmark Mentor|Mentore dal Marchio di Sangue|Creatura - Guerriero Goblin|Le creature rosse che controlli hanno attacco improvviso. +Bloodmist Infiltrator|Infiltrato della Nebbia di Sangue|Creatura - Vampiro|Ogniqualvolta l'Infiltrato della Nebbia di Sangue attacca, puoi sacrificare un'altra creatura. Se lo fai, l'Infiltrato della Nebbia di Sangue non può essere bloccato in questo turno. +Bloodpyre Elemental|Elementale Pira Sanguinaria|Creatura - Elementale|Sacrifica l'Elementale Pira Sanguinaria: Essa infligge 4 danni a una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Bloodrage Brawler|Lottatore dell'Ira Sanguinaria|Creatura - Guerriero Minotauro|Quando il Lottatore dell'Ira Sanguinaria entra nel campo di battaglia, scarta una carta. +Bloodrage Vampire|Vampiro dell'Ira Sanguinaria|Creatura - Vampiro|Sete di sangue 1 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) +Bloodrite Invoker|Evocatore del Rituale Sanguinario|Creatura - Sciamano Vampiro|{8}: Un giocatore bersaglio perde 3 punti vita e tu guadagni 3 punti vita. +Bloodrock Cyclops|Ciclope della Roccia Insanguinata|Creatura - Ciclope|Il Ciclope della Roccia Insanguinata attacca in ogni combattimento, se può farlo. +Bloodscale Prowler|Predatore Sanguescaglia|Creatura - Guerriero Viashino|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) +Bloodscent|Odore del Sangue|Istantaneo|Tutte le creature che possono bloccare la creatura bersaglio in questo turno lo fanno. +Bloodshed Fever|Febbre Massacrante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata attacca ogni combattimento, se può farlo. +Bloodshot Cyclops|Ciclopi Sanguinari|Creatura - Gigante Ciclope|{T}, Sacrifica una creatura: I Ciclopi Sanguinari infliggono a un qualsiasi bersaglio un danno pari alla forza della creatura sacrificata. +Bloodshot Trainee|Apprendista Sanguinario|Creatura - Guerriero Goblin|{T}: L'Apprendista Sanguinario infligge 4 danni a una creatura bersaglio. Attiva questa abilità solo se la forza dell'Apprendista Sanguinario è pari o superiore a 4. +Bloodsoaked Altar|Altare Intriso di Sangue|Artefatto|{T}, Paga 2 punti vita, Scarta una carta, Sacrifica una creatura: Crea una pedina creatura Demone 5/5 nera con volare. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Bloodsoaked Champion|Campione del Bagno di Sangue|Creatura - Guerriero Umano|Il Campione del Bagno di Sangue non può bloccare. \nIncursione - {1}{B}: Rimetti sul campo di battaglia il Campione del Bagno di Sangue dal tuo cimitero. Attiva questa abilità solo se hai attaccato con una creatura in questo turno. +Bloodspore Thrinax|Thrinax delle Spore Sanguigne|Creatura - Lucertola|Divorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Questa creatura entra nel campo di battaglia con un numero di segnalini +1/+1 pari alle creature sacrificate.) \nOgni altra creatura che controlli entra nel campo di battaglia con X segnalini +1/+1 addizionali, dove X è il numero di segnalini +1/+1 sul Thrinax delle Spore Sanguigne. +Bloodstained Mire|Pantano Insanguinato|Terra|{T}, Paga 1 punto vita, Sacrifica il Pantano Insanguinato: Passa in rassegna il tuo grimorio per una carta Palude o Montagna, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Bloodstoke Howler|Ululatore Cacciasangue|Creatura - Bestia|Metamorfosi {6}{R} \nQuando l'Ululatore Cacciasangue viene girato a faccia in su, le creature Bestia che controlli prendono +3/+0 fino alla fine del turno. +Bloodstone Cameo|Eliotropio Intagliato|Artefatto|{T}: Aggiungi {B} o {R}. +Bloodstone Goblin|Goblin dell'Eliotropio|Creatura - Guerriero Goblin|Ogniqualvolta lanci una magia, se quella magia è stata potenziata, la Goblin dell'Eliotropio prende +1/+1 e ha minacciare fino alla fine del turno. (Non può essere bloccata tranne che da due o più creature.) +Bludgeon Brawl|Rissa a Randellate|Incantesimo|Ogni artefatto non creatura, non Equipaggiamento è un Equipaggiamento con equipaggiare {X} e "La creatura equipaggiata prende +X/+0", dove X è il costo di mana convertito di quell'artefatto. +Blue Elemental Blast|Scarica Elementale Blu|Istantaneo|Scegli uno -
  • Neutralizza una magia rossa bersaglio. Distruggi un permanente rosso bersaglio.
  • +Blue Mana Battery|Accumulatore di Mana Blu|Artefatto|{2}, {T}: Metti un segnalino carica sull'Accumulatore di Mana Blu. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Blu: Aggiungi {U}, poi aggiungi un {U} addizionale per ciascun segnalino carica rimosso in questo modo. +Blue Scarab|Scarabeo Blu|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata dalle creature blu. \nLa creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente blu. +Blue Sun's Zenith|Zenit del Sole Blu|Istantaneo|Un giocatore bersaglio pesca X carte. Rimescola lo Zenit del Sole Blu nel grimorio del suo proprietario. +Blue Ward|Sigillo Blu|Incantesimo - Aura|Incanta creatura \nLa creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. +Blunt the Assault|Smorzare l'Assalto|Istantaneo|Guadagni 1 punto vita per ogni creatura sul campo di battaglia. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Blur Sliver|Tramutante Sfocato|Creatura - Tramutante|Le creature Tramutante che controlli hanno rapidità. (Possono attaccare e {T} non appena entrano sotto il tuo controllo.) +Blur of Blades|Turbinio di Lame|Istantaneo|Metti un segnalino -1/-1 su una creatura bersaglio. Il Turbinio di Lame infligge 2 danni al controllore di quella creatura. +Blurred Mongoose|Mangusta Fulminea|Creatura - Mangusta|Questa magia non può essere neutralizzata. \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Blustersquall|Turbinante|Istantaneo|TAPpa una creatura bersaglio che non controlli. \nSovraccarico {3}{U} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Boa Constrictor|Boa Constrictor|Creatura - Serpente|{T}: Il Boa Constrictor prende +3/+3 fino alla fine del turno. +Boar Umbra|Essenza del Cinghiale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Board the Weatherlight|Imbarcarsi sulla Cavalcavento|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta storica scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Boartusk Liege|Vassallo Zanna di Cinghiale|Creatura - Cavaliere Goblin|Travolgere \nLe altre creature rosse che controlli prendono +1/+1. \nLe altre creature verdi che controlli prendono +1/+1. +Body Double|Controfigura|Creatura - Polimorfo|Puoi far entrare la Controfigura nel campo di battaglia come una copia di qualsiasi carta creatura in un cimitero. +Body Snatcher|Ultracorpo|Creatura - Servitore|Quando l'Ultracorpo entra nel campo di battaglia, esilialo a meno che tu scarti una carta creatura. Se non lo fai, esilia l'Ultracorpo. \nQuando l'Ultracorpo muore, esilia l'Ultracorpo e rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Body of Jukai|Corpo di Jukai|Creatura - Spirito|Travolgere \nMuta-anima 8 +Bog Down|Duna Palustre|Stregoneria|Potenziamento-Sacrifica due terre. \nIl giocatore bersaglio scarta due carte. Se è stato pagato il costo di potenziamento, quel giocatore scarta invece tre carte. +Bog Elemental|Elementale della Palude|Creatura - Elementale|Protezione dal bianco \nAll'inizio del tuo mantenimento, sacrifica l'Elementale della Palude a meno che tu sacrifichi una terra. +Bog Glider|Aliante delle Paludi|Creatura - Mercenario Umano|Volare \n{T}, Sacrifica una terra: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito non superiore a 2 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Bog Gnarr|Gnarr della Palude|Creatura - Bestia|Ogniqualvolta un giocatore lancia una magia nera, lo Gnarr della Palude prende +2/+2 fino alla fine del turno. +Bog Hoodlums|Teppisti della Palude|Creatura - Guerriero Goblin|I Teppisti della Palude non possono bloccare. \nQuando i Teppisti della Palude entrano nel campo di battaglia, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sui Teppisti della Palude. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Bog Imp|Demonietto delle Paludi|Creatura - Imp|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) +Bog Initiate|Iniziato della Palude|Creatura - Mago Umano|{1}: Aggiungi {B}. +Bog Naughty|Impertinente delle Paludi|Creatura - Spiritello|Volare \n{2}{B}, Sacrifica un Cibo: Una creatura bersaglio prende -3/-3 fino alla fine del turno. +Bog Raiders|Predoni delle Paludi|Creatura - Zombie|Passa-paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude) +Bog Rats|Topi delle Paludi|Creatura - Ratto|I Topi delle Paludi non possono essere bloccati dai Muri. +Bog Serpent|Serpe Palustre|Creatura - Serpe|La Serpe Palustre non può attaccare a meno che il giocatore in difesa controlli una Palude. \nQuando non controlli Paludi, sacrifica la Serpe Palustre. +Bog Smugglers|Trafficanti della Palude|Creatura - Mercenario Umano|Passa-paludi +Bog Tatters|Brandello delle Paludi|Creatura - Necrospettro|Passa-Paludi +Bog Witch|Fattucchiere della Palude|Creatura - Mutamagia Umano|{B}, {T}, Scarta una carta: Aggiungi {B}{B}{B}. +Bog Wraith|Necrospettro delle Paludi|Creatura - Necrospettro|Passa-Paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude.) +Bog Wreckage|Relitto della Palude|Terra|Il Relitto della Palude entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}. \n{T}, Sacrifica il Relitto della Palude: Aggiungi un mana di un qualsiasi colore. +Bog-Strider Ash|Frassino Palustre|Creatura - Sciamano Silvantropo|Passa-Paludi \nOgniqualvolta un giocatore lancia una magia Goblin, puoi pagare {G}. Se lo fai, guadagni 2 punti vita. +Bogardan Dragonheart|Dragospirito di Bogardan|Creatura - Sciamano Umano|Sacrifica un'altra creatura: Fino alla fine del turno, il Dragospirito di Bogardan diventa un Drago con forza e costituzione base 4/4, volare e rapidità. +Bogardan Firefiend|Demone di Fuoco di Bogardan|Creatura - Spirito Elementale|Quando il Demone di Fuoco di Bogardan muore, infligge 2 danni a una creatura bersaglio. +Bogardan Hellkite|Nibbio Infernale di Bogardan|Creatura - Drago|Lampo \nVolare \nQuando il Nibbio Infernale di Bogardan entra nel campo di battaglia, infligge 5 danni divisi a tua scelta tra un qualsiasi numero di bersagli. +Bogardan Lancer|Lanciere di Bogardan|Creatura - Cavaliere Umano|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1) \nAggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) +Bogardan Phoenix|Fenice di Bogardan|Creatura - Fenice|Volare \nQuando la Fenice di Bogardan muore, esiliala se non aveva un segnalino morte su di essa. Altrimenti, rimettila sul campo di battaglia sotto il tuo controllo e metti su di essa un segnalino morte. +Bogardan Rager|Furia di Bogardan|Creatura - Elementale|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Furia di Bogardan entra nel campo di battaglia, una creatura bersaglio prende +4/+0 fino alla fine del turno. +Bogbrew Witch|Strega dell'Infuso Paludoso|Creatura - Mago Umano|{2}, {T}: Passa in rassegna il tuo grimorio per una carta chiamata Newt in Putrefazione o Calderone Ribollente, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Boggart Arsonists|Piromani Boggart|Creatura - Farabutto Goblin|Passa-pianure \n{2}{R}, Sacrifica i Piromani Boggart: Distruggi uno Spaventapasseri o una Pianura bersaglio. +Boggart Birth Rite|Rituale di Nascita Boggart|Stregoneria Tribale - Goblin|Riprendi in mano una carta Goblin bersaglio dal tuo cimitero. +Boggart Brute|Bruto Boggart|Creatura - Guerriero Goblin|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Boggart Forager|Foraggiere Boggart|Creatura - Farabutto Goblin|{R}, Sacrifica il Foraggiere Boggart: Un giocatore bersaglio rimescola il suo grimorio. +Boggart Harbinger|Araldo Boggart|Creatura - Sciamano Goblin|Quando l'Araldo Boggart entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima ad esso. +Boggart Loggers|Taglialegna Boggart|Creatura - Farabutto Goblin|Passa-foreste \n{2}{B}, Sacrifica i Taglialegna Boggart: Distruggi un Silvantropo o una Foresta bersaglio. +Boggart Mob|Cosca Boggart|Creatura - Guerriero Goblin|Battersi per un Goblin (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Goblin che controlli. Quando questa creatura lascia il campo di battaglia, quella carta torna sul campo di battaglia.) \nOgniqualvolta un Goblin che controlli infligge danno da combattimento a un giocatore, puoi creare una pedina creatura Farabutto Goblin 1/1 nera. +Boggart Ram-Gang|Squadra d'Assalto Boggart|Creatura - Guerriero Goblin|Rapidità \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Boggart Shenanigans|Scherzi da Boggart|Incantesimo Tribale - Goblin|Ogniqualvolta un altro Goblin che controlli viene messo in un cimitero dal campo di battaglia, puoi fare infliggere dagli Scherzi da Boggart 1 danno a un giocatore o a un planeswalker bersaglio. +Boggart Sprite-Chaser|Boggart Cacciafolletti|Creatura - Guerriero Goblin|Fintanto che controlli uno Spiritello, il Boggart Cacciafolletti prende +1/+1 e ha volare. +Bogstomper|Calcapaludi|Creatura - Bestia| +Boiling Blood|Sangue Ribollente|Istantaneo|La creatura bersaglio attacca in questo turno se può farlo. \nPesca una carta. +Boiling Earth|Terra Ribollente|Stregoneria|La Terra Ribollente infligge 1 danno a ogni creatura controllata dai tuoi avversari. \nRisveglio 4-{6}{R} (Se lanci questa magia per {6}{R}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Boiling Seas|Mari Ribollenti|Stregoneria|Distruggi tutte le Isole. +Boil|Ribollire|Istantaneo|Distruggi tutte le Isole. +Bojuka Bog|Acquitrino di Bojuka|Terra|L'Acquitrino di Bojuka entra nel campo di battaglia TAPpato. \nQuando l'Acquitrino di Bojuka entra nel campo di battaglia, esilia tutte le carte dal cimitero di un giocatore bersaglio. \n{T}: Aggiungi {B}. +Bojuka Brigand|Brigante di Bojuka|Creatura - Alleato Guerriero Umano|Il Brigante di Bojuka non può bloccare. \nOgniqualvolta il Brigante di Bojuka o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Brigante di Bojuka. +Bola Warrior|Guerriero con Bolas|Creatura - Guerriero Mutamagia Umano|{R}, {T}, Scarta una carta: La creatura bersaglio non può bloccare in questo turno. +Bolas's Citadel|Cittadella di Bolas|Artefatto Leggendario|Puoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi giocare la prima carta del tuo grimorio. Se lanci una magia in questo modo, paga punti vita pari al suo costo di mana convertito invece di pagare il suo costo di mana. \n{T}, Sacrifica dieci permanenti non terra: Ogni avversario perde 10 punti vita. +Bold Defense|Difesa Audace|Istantaneo|Potenziamento {3}{W} (Puoi pagare {3}{W} addizionale quando lanci questa magia.) \nLe creature che controlli prendono +1/+1 fino alla fine del turno. Se questa magia è stata potenziata, invece le creature che controlli prendono +2/+2 e hanno attacco improvviso fino alla fine del turno. +Bold Impaler|Impalatore Ardito|Creatura - Cavaliere Vampiro|{2}{R}: L'Impalatore Ardito prende +2/+0 fino alla fine del turno. +Boldwyr Heavyweights|Peso Massimo di Boldwyr|Creatura - Guerriero Gigante|Travolgere \nQuando il Peso Massimo di Boldwyr entra nel campo di battaglia, ogni avversario può passare in rassegna il proprio grimorio per una carta creatura e metterla sul campo di battaglia. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Boldwyr Intimidator|Intimidatore di Boldwyr|Creatura - Guerriero Gigante|I Vigliacchi non possono bloccare i Guerrieri. \n{R}: Una creatura bersaglio diventa un Vigliacco fino alla fine del turno. \n{2}{R}: Una creatura bersaglio diventa un Guerriero fino alla fine del turno. +Bolrac-Clan Crusher|Frantumatore del Clan Bolrac|Creatura - Guerriero Ogre|{T}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Il Frantumatore del Clan Bolrac infligge 2 danni a un qualsiasi bersaglio. +Bolt Bend|Piegare le Saette|Istantaneo|Questa magia costa {3} in meno per essere lanciata se controlli una creatura con forza pari o superiore a 4. \nCambia il bersaglio di una magia o abilità bersaglio che ha un singolo bersaglio. +Bolt of Keranos|Fulmine di Keranos|Stregoneria|Il Fulmine di Keranos infligge 3 danni a un qualsiasi bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Boltwing Marauder|Razziatore Alafulminea|Creatura - Drago|Volare \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, una creatura bersaglio prende +2/+0 fino alla fine del turno. +Bomat Bazaar Barge|Chiatta del Bazar di Bomat|Artefatto - Veicolo|Quando la Chiatta del Bazar di Bomat entra nel campo di battaglia, pesca una carta. \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Bomat Courier|Corriere di Bomat|Creatura Artefatto - Costrutto|Rapidità \nOgniqualvolta il Corriere di Bomat attacca, esilia la prima carta del tuo grimorio a faccia in giù. (Non puoi guardarla.) \n{R}, Scarta la tua mano, Sacrifica il Corriere di Bomat: Fai tornare in mano ai rispettivi proprietari tutte le carte esiliate dal Corriere di Bomat. +Bomb Squad|Squadra di Guastatori|Creatura - Nano|{T}: Metti un segnalino miccia su una creatura bersaglio. \nAll'inizio del tuo mantenimento, metti un segnalino miccia su ogni creatura che ha un segnalino miccia su di sè. \nOgniqualvolta una creatura ha quattro o più segnalini miccia, rimuovi da essa tutti i segnalini miccia e distruggila. Quella creatura infligge 4 danni al proprio controllore. +Bombard|Cannoneggiare|Istantaneo|Cannoneggiare infligge 4 danni a una creatura bersaglio. +Bomber Corps|Bombardiera|Creatura - Soldato Umano|Battaglione - Ogniqualvolta la Bombardiera e almeno altre due creature attaccano, la Bombardiera infligge 1 danno a un qualsiasi bersaglio. +Bond Beetle|Scarabeo del Legame|Creatura - Insetto|Quando lo Scarabeo del Legame entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Bond of Agony|Legame di Agonia|Stregoneria|Come costo addizionale per lanciare questa magia, paga X punti vita. \nOgni altro giocatore perde X punti vita. +Bond of Discipline|Vincolo di Disciplina|Stregoneria|TAPpa tutte le creature controllate dai tuoi avversari. Le creature che controlli hanno legame vitale fino alla fine del turno. +Bond of Flourishing|Vincolo di Prosperità|Stregoneria|Guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta permanente scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. Guadagni 3 punti vita. +Bond of Insight|Vincolo di Conoscenza|Stregoneria|Ogni giocatore mette nel proprio cimitero le prime quattro carte del proprio grimorio. Riprendi in mano fino a due carte istantaneo e/o stregoneria dal tuo cimitero. Esilia il Vincolo di Conoscenza. +Bond of Passion|Vincolo di Passione|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. Il Vincolo di Passione infligge 2 danni a un qualsiasi altro bersaglio. +Bond of Revival|Vincolo di Rinascita|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Ha rapidità fino al tuo prossimo turno. +Bonded Construct|Costrutto Vincolato|Creatura Artefatto - Costrutto|Il Costrutto Vincolato non può attaccare da solo. +Bonded Fetch|Apparizione Vincolata|Creatura - Omuncolo|Difensore, rapidità \n{T}: Pesca una carta, poi scarta una carta. +Bonded Horncrest|Cresticorno Sellato|Creatura - Dinosauro|Il Cresticorno Sellato non può attaccare o bloccare da solo. +Bonds of Faith|Schiavitù della Fede|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 fintanto che è un Umano. Altrimenti, non può attaccare o bloccare. +Bonds of Mortality|Vincoli della Mortalità|Incantesimo|Quando i Vincoli della Mortalità entrano nel campo di battaglia, pesca una carta. \n{G}: Le creature controllate dai tuoi avversari perdono anti-malocchio e indistruttibile fino alla fine del turno. +Bonds of Quicksilver|Vincoli del Mare di Mercurio|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Bone Dancer|Danzatore d'Ossa|Creatura - Zombie|Ogniqualvolta il Danzatore d'0ssa attacca e non è bloccato, puoi mettere sul campo di battaglia sotto il tuo controllo la prima carta creatura dal cimitero del giocatore in difesa. Se lo fai, il Danzatore d'Ossa non infligge danno da combattimento in questo turno. +Bone Dragon|Drago d'Ossa|Creatura - Scheletro Drago|Volare \n{3}{B}{B}, Esilia altre sette carte dal tuo cimitero: Rimetti sul campo di battaglia il Drago d'Ossa TAPpato dal tuo cimitero. +Bone Harvest|Campi di Ossa|Istantaneo|Metti un qualsiasi numero di carte creatura bersaglio dal tuo cimitero in cima al tuo grimorio . \nPesca una carta all'inizio del mantenimento del prossimo turno. +Bone Mask|Maschera d'Osso|Artefatto|{2}, {T}: La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, previeni quel danno. Per ogni punto danno prevenuto in questo modo, esilia la prima carta del tuo grimorio. +Bone Miser|Avido d'Ossa|Creatura - Mago Zombie|Ogniqualvolta scarti una carta creatura, crea una pedina creatura Zombie 2/2 nera. \nOgniqualvolta scarti una carta terra, aggiungi {B}{B}. \nOgniqualvolta scarti una carta non creatura, non terra, pesca una carta. +Bone Picker|Spolpaossa|Creatura - Uccello|Questa magia costa {3} in meno per essere lanciata se è morta una creatura in questo turno. \nVolare, tocco letale +Bone Saw|Sega d'Osso|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Bone Shaman|Sciamano delle Ossa|Creatura - Sciamano Gigante|{B}: Fino alla fine del turno, lo Sciamano delle Ossa guadagna "Le creature che hanno ricevuto danno dallo Sciamano delle Ossa in questo turno non possono essere rigenerate in questo turno." +Bone Shredder|Tritaossa|Creatura - Servitore|Volare \nEco {2}{B} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Tritaossa entra nel campo di battaglia, distruggi una creatura bersaglio non artefatto e non nera. +Bone Splinters|Schegge d'Osso|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nDistruggi una creatura bersaglio. +Bone to Ash|Ossa in Cenere|Istantaneo|Neutralizza una magia creatura bersaglio. \nPesca una carta. +Bonebreaker Giant|Gigante Spezzaossa|Creatura - Gigante| +Boneclad Necromancer|Necromante Vestita d'Ossa|Creatura - Mago Umano|Quando la Necromante Vestita d'Ossa entra nel campo di battaglia, puoi esiliare una carta creatura bersaglio da un cimitero. Se lo fai, crea una pedina creatura Zombie 2/2 nera. +Bonecrusher Giant|Gigante Sbriciolaossa|Creatura - Gigante|Quando il Gigante Sbriciolaossa diventa bersaglio di una magia, il Gigante Sbriciolaossa infligge 2 danni al controllore di quella magia.
    //
    Schiacciare
    {1}{R}
    [Istantaneo - Avventura]
    Il danno non può essere prevenuto in questo turno. Schiacciare infligge 2 danni a un qualsiasi bersaglio. +Bonehoard|Mucchio d'Ossa|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +X/+X, dove X è il numero di carte creatura in tutti i cimiteri. \nEquipaggiare {2} +Boneknitter|Saldaossa|Creatura - Chierico Zombie|{1}{B}: Rigenera uno Zombie bersaglio. \nMetamorfosi {2}{B} +Bonescythe Sliver|Tramutante Ossafalce|Creatura - Tramutante|Le creature Tramutante che controlli hanno doppio attacco. (Infliggono sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Boneshard Slasher|Squartatore Spezzaossa|Creatura - Orrore|Volare \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, lo Squartatore Spezzaossa prende +2/+2 e ha "Quando lo Squartatore Spezzaossa diventa bersaglio di una magia o di un'abilità, sacrificalo." +Bonesplitter Sliver|Tramutante Spaccaossa|Creatura - Tramutante|Tutte le creature Tramutante prendono +2/+0. +Bonesplitter|Spaccaossa|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nEquipaggiare {1} +Bonethorn Valesk|Valesk Strappaossa|Creatura - Bestia|Ogniqualvolta un permanente viene girato a faccia in su, il Valesk Strappaossa infligge 1 danno a un qualsiasi bersaglio. +Boneyard Parley|Negoziato nell'Ossario|Stregoneria|Esilia fino a cinque carte creatura bersaglio dai cimiteri. Un avversario separa quelle carte in due pile. Metti tutte le carte di una pila a tua scelta sul campo di battaglia sotto il tuo controllo e il resto nei cimiteri dei rispettivi proprietari. +Boneyard Scourge|Flagello dell'Ossario|Creatura - Drago Zombie|Volare \nOgniqualvolta un Drago che controlli muore mentre il Flagello dell'Ossario è nel tuo cimitero, puoi pagare {1}{B}. Se lo fai, rimetti sul campo di battaglia il Flagello dell'Ossario dal tuo cimitero. +Boneyard Wurm|Wurm dell'Ossario|Creatura - Wurm|La forza e la costituzione del Wurm dell'Ossario sono pari al numero di carte creatura nel tuo cimitero. +Bonfire of the Damned|Falò dei Dannati|Stregoneria|Il Falò dei Dannati infligge X danni a un giocatore o a un planeswalker bersaglio e a ogni creatura che quel giocatore o che il controllore di quel pnaleswalker controlla. \nMiracolo {X}{R} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Bontu the Glorified|Bontu la Gloriosa|Creatura Leggendaria - Dio|Minacciare, indistruttibile \nBontu la Gloriosa non può attaccare o bloccare a meno che non sia morta una creatura sotto il tuo controllo in questo turno. \n{1}{B}, Sacrifica un'altra creatura: Profetizza 1. Ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Bontu's Last Reckoning|Ultima Sentenza di Bontu|Stregoneria|Distruggi tutte le creature. Le terre che controlli non STAPpano durante il tuo prossimo STAP. +Bontu's Monument|Monumento a Bontu|Artefatto Leggendario|Le magie creatura nere che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia creatura, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Booby Trap|Trappola Esplosiva|Artefatto|Mentre la Trappola Esplosiva entra nel campo di battaglia, scegli un avversario e un nome di carta diverso da un nome di terra base. \nIl giocatore scelto rivela ogni carta che pesca. \nQuando il giocatore scelto pesca la carta nominata, sacrifica la Trappola Esplosiva. Se lo fai, la Trappola Esplosiva infligge 10 danni a quel giocatore. +Book Burning|Bruciare i Libri|Stregoneria|Qualsiasi giocatore può farsi infliggere 6 danni da Bruciare i Libri. Se nessun giocatore lo fa, metti le prime sei carte del grimorio del giocatore bersaglio nel suo cimitero. +Book Devourer|Divoratore di Libri|Creatura - Bestia|Travolgere \nOgniqualvolta il Divoratore di Libri infligge danno da combattimento a un giocatore, puoi scartare tutte le carte nella tua mano. Se lo fai, pesca altrettante carte. +Boomerang|Boomerang|Istantaneo|Il proprietario riprende in mano un permanente bersaglio. +Boon Reflection|Riflesso di Guarigione|Incantesimo|Se stai per guadagnare punti vita, guadagni invece il doppio di quei punti vita. +Boon Satyr|Satiro Infervorato|Creatura Incantesimo - Satiro|Lampo \nConferire {3}{G}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +4/+2. +Boon of Emrakul|Dono di Emrakul|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/-3. +Boon of Erebos|Beneficio di Erebos|Istantaneo|Una creatura bersaglio prende +2/+0 fino alla fine del turno. Rigenerala. Perdi 2 punti vita. +Boonweaver Giant|Gigante Tessitore di Doni|Creatura - Monaco Gigante|Quando il Gigante Tessitore di Doni entra nel campo di battaglia, puoi passare in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta Aura e metterla sul campo di battaglia assegnata al Gigante Tessitore di Doni. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Borborygmos Enraged|Borborygmos Infuriato|Creatura Leggendaria - Ciclope|Travolgere\nOgniqualvolta Borborygmos Infuriato infligge danno da combattimento a un giocatore, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte terra rivelate in questo modo e metti le altre nel tuo cimitero.\nScarta una carta terra: Borborygmos Infuriato infligge 3 danni a un qualsiasi bersaglio. +Borborygmos|Borborygmos|Creatura Leggendaria - Ciclope|Travolgere \nOgniqualvolta Borborygmos infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su ogni creatura che controlli. +Border Guard|Border Guard|Creatura - Soldato Umano| +Border Patrol|Pattuglia di Confine|Creatura - Nomade Umano|Cautela +Borderland Behemoth|Behemoth delle Terre di Confine|Creatura - Guerriero Gigante|Travolgere \nIl Behemoth delle Terre di Confine prende +4/+4 per ogni altro Gigante che controlli. +Borderland Explorer|Esploratore delle Terre di Confine|Creatura - Esploratore Elfo|Quando l'Esploratore delle Terre di Confine entra nel campo di battaglia, ogni giocatore può scartare una carta. Ogni giocatore che ha scartato una carta in questo modo può passare in rassegna il proprio grimorio per una carta terra base, rivelarla, aggiungerla alla propria mano e rimescolare il proprio grimorio. +Borderland Marauder|Predatrice delle Terre di Confine|Creatura - Guerriero Umano|Ogniqualvolta la Predatrice delle Terre di Confine attacca, prende +2/+0 fino alla fine del turno. +Borderland Minotaur|Minotauro delle Terre di Confine|Creatura - Guerriero Minotauro| +Borderland Ranger|Ranger delle Terre di Confine|Creatura - Esploratore Umano|Quando il Ranger delle Terre di Confine entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Boreal Centaur|Centauro Boreale|Creatura Neve - Guerriero Centauro|{S}: Il Centauro Boreale prende +1/+1 fino alla fine del turno. Attiva questa abilità solo una volta per ogni turno. +Boreal Druid|Druido di Borealia|Creatura Neve - Druido Elfo|{T}: Aggiungi {U}. +Boreal Elemental|Elementale Boreale|Creatura - Elementale|Volare \nLe magie che i tuoi avversari lanciano e che bersagliano l'Elementale Boreale costano {2} in più per essere lanciate. +Boreal Griffin|Grifone di Borealia|Creatura Neve - Grifone|Volare \n{S}: Il Grifone di Borealia guadagna attacco improvviso fino alla fine del turno. +Boreal Shelf|Scogliera di Borealia|Terra Neve|La Scogliera di Borealia entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W} o {U}. +Boreas Charger|Destriero della Tramontana|Creatura - Pegaso|Volare \nQuando il Destriero della Tramontana lascia il campo di battaglia, scegli un avversario che controlla più terre di te. Passa in rassegna il tuo grimorio per un numero di carte Pianura pari alla differenza e rivelale. Mettine una sul campo di battaglia TAPpata e aggiungi le altre alla tua mano. Poi rimescola il tuo grimorio. +Boros Battleshaper|Plasmabattaglia Boros|Creatura - Soldato Minotauro|All'inizio di ogni combattimento, fino a una creatura bersaglio attacca o blocca in questo combattimento se può farlo e fino a una creatura bersaglio non può attaccare o bloccare in questo combattimento. +Boros Challenger|Sfidante Boros|Creatura - Soldato Umano|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \n{2}{R}{W}: Lo Sfidante Boros prende +1/+1 fino alla fine del turno. +Boros Charm|Talismano Boros|Istantaneo|Scegli uno -
  • Il Talismano Boros infligge 4 danni a un giocatore o a un planeswalker bersaglio. I permanenti che controlli hanno indistruttibile fino alla fine del turno. Una creatura bersaglio ha doppio attacco fino alla fine del turno.
  • +Boros Cluestone|Pietraindice Boros|Artefatto|{T}: Aggiungi {R} o {W}. \n{R}{W}, {T}, Sacrifica la Pietraindice Boros: Pesca una carta. +Boros Elite|Elite Boros|Creatura - Soldato Umano|Battaglione - Ogniqualvolta l'Elite Boros e almeno altre due creature attaccano, l'Elite Boros prende +2/+2 fino alla fine del turno. +Boros Fury-Shield|Scudo di Furia Boros|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto da una creatura attaccante o bloccante bersaglio in questo turno. Se è stato speso {R} per lanciare lo Scudo di Furia Boros, esso infligge al controllore della creatura un danno pari alla forza di quella creatura. +Boros Garrison|Presidio Boros|Terra|Il Presidio Boros entra nel campo di battaglia TAPpato. \nQuando il Presidio Boros entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {R}{W}. +Boros Guildgate|Cancello della Gilda Boros|Terra - Cancello|Il Cancello della Gilda Boros entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R} o {W}. +Boros Guildmage|Maga della Gilda Boros|Creatura - Mago Umano|({R|B} può essere pagato con {R} o {W}) \n{1}{R}: La creatura bersaglio guadagna rapidità fino alla fine del turno. \n{1}{W}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Boros Keyrune|Runachiave Boros|Artefatto|{T}: Aggiungi {R} o {W}. \n{R}{W}: La Runachiave Boros diventa una creatura artefatto Soldato 1/1 bianca e rossa con doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Boros Locket|Medaglione Boros|Artefatto|{T}: Aggiungi {R} o {W}. \n{R|B}{R|B}{R|B}{R|B}, {T}, Sacrifica il Medaglione Boros: Pesca due carte. +Boros Mastiff|Mastino Boros|Creatura - Segugio|Battaglione - Ogniqualvolta il Mastino Boros e almeno altre due creature attaccano, il Mastino Boros ha legame vitale fino alla fine del turno. (Il danno inflitto da una creatura con legame vitale fa anche guadagnare al suo controllore altrettanti punti vita.) +Boros Reckoner|Censore Boros|Creatura - Mago Minotauro|Ogniqualvolta viene inflitto danno al Censore Boros, esso infligge altrettanti danni a un qualsiasi bersaglio. \n{R|B}: Il Censore Boros ha attacco improvviso fino alla fine del turno. +Boros Recruit|Recluta Boros|Creatura - Soldato Goblin|({R|B} può essere pagato con {R} o {W}) \nAttacco improvviso +Boros Signet|Sigillo Boros|Artefatto|{1}, {T}: Aggiungi {R}{W}. +Boros Swiftblade|Lamalesta Boros|Creatura - Soldato Umano|Doppio attacco +Borrowed Grace|Grazia in Prestito|Istantaneo|Incrementare {1}{W} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o entrambi -
  • Le creature che controlli prendono +2/+0 fino alla fine del turno. Le creature che controlli prendono +0/+2 fino alla fine del turno.
  • +Borrowed Hostility|Ostilità in Prestito|Istantaneo|Incrementare {3} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o entrambi -
  • Una creatura bersaglio prende +3/+0 fino alla fine del turno. Una creatura bersaglio ha attacco improvviso fino alla fine del turno.
  • +Borrowed Malevolence|Malvagità in Prestito|Istantaneo|Incrementare {2} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o entrambi -
  • Una creatura bersaglio prende +1/+1 fino alla fine del turno. Una creatura bersaglio prende -1/-1 fino alla fine del turno.
  • +Borrowing 100,000 Arrows|Borrowing 100,000 Arrows|Stregoneria|Pesca una carta per ogni creatura TAPpata controllata da un avversario bersaglio. +Boseiju, Who Shelters All|Boseiju, Che Protegge Tutti|Terra Leggendaria|Boseiju, Che Protegge Tutti entra nel campo di battaglia TAPpato. \n{T}, Paga 2 punti vita: Aggiungi {U}. Se quel mana viene speso per una magia istantaneo o stregoneria, quella magia non può essere neutralizzata. +Bosh, Iron Golem|Bosh, Golem di Ferro|Creatura Artefatto Leggendaria - Golem|Travolgere \n{3}{R}, Sacrifica un artefatto: Bosh, Golem di Ferro infligge a un qualsiasi bersaglio danno pari al costo di mana convertito dell'artefatto sacrificato. +Bosk Banneret|Stendardiere del Boschetto|Creatura - Sciamano Silvantropo|Le magie Sciamano e le magie Silvantropo che lanci costano {1} in meno per essere lanciate. +Botanical Sanctum|Santuario Botanico|Terra|Il Santuario Botanico entra nel campo di battaglia TAPpato a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {G} o {U}. +Bottle Gnomes|Gnomi della Bottiglia|Creatura Artefatto - Gnomo|Sacrifica gli Gnomi della Bottiglia: Guadagni 3 punti vita. +Bottle of Suleiman|Bottiglia di Solimano|Artefatto|{1}, Sacrifica la Bottiglia di Solimano: Lancia una moneta. Se vinci il lancio, crea una pedina creatura artefatto Genio 5/5 incolore con volare. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. +Bottled Cloister|Chiostro Imbottigliato|Artefatto|All'inizio del mantenimento di ogni avversario, esilia a faccia in giù tutte le carte nella tua mano. \nAll'inizio del tuo mantenimento, riprendi in mano tutte le carte che possiedi esiliate con il Chiostro Imbottigliato, poi pesca una carta. +Bottomless Pit|Abisso senza Fondo|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore scarta una carta a caso. +Bottomless Vault|Cripta senza Fondo|Terra|La Cripta senza Fondo entra nel campo di battaglia TAPpata. \nPuoi scegliere di non STAPpare la Cripta senza Fondo durante il tuo STAP. \nAll'inizio del tuo mantenimento, se la Cripta senza Fondo è TAPpata, metti su di essa un segnalino carica. \n{T}, Rimuovi dalla Cripta senza Fondo un qualsiasi numero di segnalini carica: Aggiungi {B} per ogni segnalino carica rimosso in questo modo. +Boulder Salvo|Salva di Massi|Stregoneria|Ondata {1}{R} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nLa Salva di Massi infligge 4 danni a una creatura bersaglio. +Boulderfall|Caduta di Macigni|Istantaneo|La Caduta di Macigni infligge 5 danni divisi a tua scelta tra un qualsiasi numero di bersagli. +Bouncing Beebles|Biboli Rimbalzanti|Creatura - Bibolo|I Biboli Rimbalzanti non sono bloccabili fintanto che il giocatore in difesa controlla un artefatto. +Bound by Moonsilver|Vincolo del Selenargento|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare, bloccare o trasformarsi. \nSacrifica un altro permanente: Assegna il Vincolo del Selenargento a una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria e solo una volta per turno. +Bound in Silence|Obbligato al Silenzio|Incantesimo Tribale - Aura Ribelle|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. +Bounding Krasis|Krasis Aggressivo|Creatura - Lucertola Pesce|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Krasis Aggressivo entra nel campo di battaglia, puoi TAPpare o STAPpare una creatura bersaglio. +Boundless Realms|Reami Sconfinati|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a X carte terra base, dove X è il numero di terre che controlli, e mettile sul campo di battaglia TAPpate. Poi rimescola il tuo grimorio. +Bounteous Kirin|Kirin Munifico|Creatura Leggendaria - Spirito Kirin|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi guadagnare un ammontare di punti vita pari al costo di mana convertito di quella magia. +Bountiful Harvest|Raccolto Abbondante|Stregoneria|Guadagni 1 punto vita per ogni terra che controlli. +Bounty Agent|Agente Cacciataglie|Creatura - Soldato Umano|Cautela \n{T}, Sacrifica l'Agente Cacciataglie: Distruggi un permanente leggendario bersaglio che è un artefatto, una creatura o un incantesimo. +Bounty Hunter|Cacciatore di Taglie|Creatura - Servitore Arciere Umano|{T}: Metti un segnalino taglia su una creatura bersaglio non nera. \n{T}: Distruggi una creatura bersaglio che ha un segnalino taglia su di essa. +Bounty of Might|Abbondanza di Potere|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. \nUna creatura bersaglio prende +3/+3 fino alla fine del turno. \nUna creatura bersaglio prende +3/+3 fino alla fine del turno. +Bounty of the Hunt|Bottino di Caccia|Istantaneo|Puoi esiliare una carta verde dalla tua mano invece di pagare il costo di mana di questa magia. \nFino alla fine del turno, una creatura bersaglio prende +1/+1, una creatura bersaglio prende +1/+1, e una creatura bersaglio prende +1/+1. +Bounty of the Luxa|Abbondanza del Luxa|Incantesimo|All'inizio della tua fase principale pre-combattimento, rimuovi tutti i segnalini inondazione dall'Abbondanza del Luxa. Se non è stato rimosso alcun segnalino in questo modo, metti un segnalino inondazione sull'Abbondanza del Luxa e pesca una carta. Altrimenti, aggiungi {U}{G}{U}. +Bow of Nylea|Arco di Nylea|Artefatto Incantesimo Leggendario|Le creature attaccanti che controlli hanno tocco letale. \n{1}{G}, {T}: Scegli uno -
  • Metti un segnalino +1/+1 su una creatura bersaglio. L'Arco di Nylea infligge 2 danni a una creatura bersaglio con volare. Guadagni 3 punti vita. Metti fino a quattro carte bersaglio dal tuo cimitero in fondo al tuo grimorio in qualsiasi ordine.
  • +Bower Passage|Varco nei Recessi Ombrosi|Incantesimo|Le creature con volare non possono bloccare le creature che controlli. +Brace for Impact|Prepararsi all'Impatto|Istantaneo|Previeni tutto il danno che verrebbe inflitto alla creatura multicolore bersaglio in questo turno. Per ogni punto danno prevenuto in questo modo, metti un segnalino +1/+1 su quella creatura. +Brackwater Elemental|Elementale delle Acque Torbide|Creatura - Elementale|Quando l'Elementale delle Acque Torbide attacca o blocca, sacrificalo all'inizio della prossima sottofase finale. \nDissotterrare {2}{U} ({2}{U}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Braid of Fire|Nastro di Fuoco|Incantesimo|Mantenimento cumulativo-Aggiungi {R}. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Braids, Cabal Minion|Braids, Servitore della Cabala|Creatura Leggendaria - Servitore Umano|All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un artefatto, una creatura o una terra. +Braids, Conjurer Adept|Braids, Evocatrice Provetta|Creatura Leggendaria - Mago Umano|All'inizio del mantenimento di ogni giocatore, quel giocatore può mettere sul campo di battaglia dalla propria mano una carta artefatto, creatura o terra. +Braidwood Cup|Coppa di Vitigno|Artefatto|{T}: Guadagni 1 punto vita. +Braidwood Sextant|Sestante di Vitigno|Artefatto|{2}, {T}, Sacrifica il Sestante di Vitigno: Passa in rassegna il tuo grimorio per una carta terra base, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Brain Freeze|Gelacervello|Istantaneo|Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del proprio grimorio. \nTempesta +Brain Gorgers|Divoracervelli|Creatura - Zombie|Quando lanci questa magia, qualsiasi giocatore può sacrificare una creatura. Se un giocatore lo fa, neutralizza i Divoracervelli. \nFollia {1}{B} (Se scarti questa carta, puoi lanciarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) +Brain Maggot|Larva Cerebrale|Creatura Incantesimo - Insetto|Quando la Larva Cerebrale entra nel campo di battaglia, un avversario bersaglio rivela la sua mano e tu scegli una carta non terra da essa. Esilia quella carta finché la Larva Cerebrale non lascia il campo di battaglia. +Brain Pry|Estrazione Cerebrale|Stregoneria|Scegli un nome di una carta che non sia una terra. Il giocatore bersaglio rivela la propria mano. Quel giocatore scarta una carta con quel nome. Se non può farlo, tu peschi una carta. +Brain Weevil|Coleottero del Cervello|Creatura - Insetto|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nSacrifica il Coleottero del Cervello: Un giocatore bersaglio scarta due carte. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Brain in a Jar|Cervello in Barattolo|Artefatto|{1}, {T}: Metti un segnalino carica sul Cervello in Barattolo, poi puoi lanciare dalla tua mano una carta istantaneo o stregoneria con costo di mana convertito pari al numero di segnalini carica sul Cervello in Barattolo senza pagare il suo costo di mana. \n{3}, {T}, Rimuovi X segnalini carica dal Cervello in Barattolo: Profetizza X. +Brainbite|Morso al Cervello|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta da quella mano. Quel giocatore scarta quella carta. \nPesca una carta. +Brainspoil|Sciupacervello|Stregoneria|Distruggi una creatura bersaglio che non è incantata. Non può essere rigenerata. \nTrasmutare {1}{B}{B} +Brainstorm|Tempesta Cerebrale|Istantaneo|Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine. +Brainwash|Lavaggio del Cervello|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare a meno che il suo controllore paghi {3}. +Bramble Creeper|Strisciante dei Rovi|Creatura - Elementale|Ogniqualvolta lo Strisciante dei Rovi attacca, prende +5/+0 fino alla fine del turno. +Bramble Elemental|Elementale dei Rovi|Creatura - Elementale|Ogniqualvolta un'Aura viene assegnata all'Elementale dei Rovi o entra nel campo di battaglia assegnata all'Elementale dei Rovi, crea due pedine creatura Saprolingio 1/1 verdi. +Bramblecrush|Rovo Stritolante|Stregoneria|Distruggi un permanente non creatura bersaglio. +Bramblefort Fink|Abietto di Fortespino|Creatura - Ouphe|{8}: L'Abietto di Fortespino ha forza e costituzione base 10/10 fino alla fine del turno. Attiva questa abilità solo se controlli un planeswalker Oko. +Bramblesnap|Rovo Azzannatore|Creatura - Elementale|Travolgere \nTAPpa una creatura STAPpata che controlli: Il Rovo Azzannatore prende +1/+1 fino alla fine del turno. +Brambleweft Behemoth|Behemoth Trama di Rovi|Creatura - Elementale|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Bramblewood Paragon|Esemplare di Boscodirovo|Creatura - Guerriero Elfo|Ogni altra creatura Guerriero che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. \nOgni creatura con un segnalino +1/+1 che controlli ha travolgere. +Branching Bolt|Saetta Biforcuta|Istantaneo|Scegli uno o entrambi -
  • La Saetta Biforcuta infligge 3 danni a una creatura bersaglio con volare. La Saetta Biforcuta infligge 3 danni a una creatura bersaglio senza volare.
  • +Branchsnap Lorian|Bradipode Spezzaramo|Creatura - Bestia|Travolgere \nMetamorfosi {G} +Brand of Ill Omen|Il Segno della Cattiva Fortuna|Incantesimo - Aura|Incanta creatura \nMantenimento cumulativo - {R} \nIl controllore della creatura incantata non può lanciare magie creatura. +Branded Brawlers|Lottatori Marchiati|Creatura - Soldato Umano|I Lottatori Marchiati non possono attaccare se il giocatore in difesa controlla una terra STAPpata. \nI Lottatori Marchiati non possono bloccare se tu controlli una terra STAPpata. +Branded Howler|Ululatore Marchiato|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Ululatore Marchiato. +Brand|Marchio|Istantaneo|Guadagni il controllo di tutti i permanenti che possiedi. (Questo effetto non ha termine) \nCiclo {2} +Brass Gnat|Moscerino d'Ottone|Creatura Artefatto - Insetto|Volare \nIl Moscerino D'Ottone non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi pagare {1}. Se lo fai, STAPpa il Moscerino d'Ottone. +Brass Herald|Araldo di Ottone|Creatura Artefatto - Golem|Mentre l'Araldo di Ottone entra nel campo di battaglia, scegli un tipo di creatura. \nQuando l'Araldo di Ottone entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura del tipo scelto rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. \nLe creature del tipo scelto prendono +1/+1. +Brass Man|Uomo d'Ottone|Creatura Artefatto - Costrutto|L'Uomo di Ottone non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento puoi pagare {1}. Se lo fai, STAPpa l'Uomo di Ottone. +Brass Secretary|Segretario d'Ottone|Creatura Artefatto - Costrutto|{2}, Sacrifica il Segretario d'Ottone: Pesca una carta. +Brass Squire|Scudiero di Ottone|Creatura Artefatto - Myr|{T}: Assegna un Equipaggiamento bersaglio che controlli a una creatura bersaglio che controlli. +Brass's Bounty|Bottino di Cuor di Bronzo|Stregoneria|Per ogni terra che controlli, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Brass-Talon Chimera|Chimera dagli Artigli d'Ottone|Creatura Artefatto - Chimera|Attacco Improvviso \nSacrifica la Chimera dagli Artigli d'Ottone: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna attacco improvviso. (Questo effetto non ha termine). +Brassclaw Orcs|Orchi dell'Artiglio di Ottone|Creatura - Orco|Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. +Bravado|Spavalderia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni altra creatura che controlli. +Brave the Elements|Sfidare gli Elementi|Istantaneo|Scegli un colore. Le creature bianche che controlli hanno protezione dal colore scelto fino alla fine del turno. +Brave the Sands|Affrontare le Sabbie|Incantesimo|Le creature che controlli hanno cautela. \nOgni creatura che controlli può bloccare una creatura addizionale. +Brawl-Bash Ogre|Ogre Rissazzuffa|Creatura - Guerriero Ogre|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nOgniqualvolta l'Ogre Rissazzuffa attacca, puoi sacrificare un'altra creatura. Se lo fai, l'Ogre Rissazzuffa prende +2/+2 fino alla fine del turno. +Brawler's Plate|Corazza del Lottatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha travolgere. (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nEquipaggiare {4} ({4}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Brawl|Azzuffarsi|Istantaneo|Fino alla fine del turno, tutte le creature guadagnano "{T}: Questa creatura infligge un danno pari alla propria forza ad una creatura bersaglio." +Brawn|L'Impeto|Creatura - Incarnazione|Travolgere \nFintanto che L'Impeto è nel tuo cimitero e controlli una Foresta, le creature che controlli hanno travolgere. +Brazen Borrower|Furfante Sfrontato|Creatura - Farabutto Spiritello|Lampo \nVolare \nIl Furfante Sfrontato può bloccare solo creature con volare.
    //
    Piccolo Furto
    {1}{U}
    [Istantaneo - Avventura]
    Fai tornare un permanente non terra bersaglio controllato da un avversario in mano al suo proprietario. +Brazen Buccaneers|Bucanieri di Bronzo|Creatura - Pirata Umano|Rapidità \nQuando i Bucanieri di Bronzo entrano nel campo di battaglia, esplorano. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Brazen Freebooter|Filibustiera di Bronzo|Creatura - Pirata Umano|Quando la Filibustiera di Bronzo entra nel campo di battaglia, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Brazen Scourge|Flagello Sfrontato|Creatura - Gremlin|Rapidità +Brazen Wolves|Lupi Audaci|Creatura - Lupo|Ogniqualvolta i Lupi Audaci attaccano, prendono +2/+0 fino alla fine del turno. +Breaching Hippocamp|Ippocampo Guizzante|Creatura - Pesce Cavallo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando l'Ippocampo Guizzante entra nel campo di battaglia, STAPpa un'altra creatura bersaglio che controlli. +Breaching Leviathan|Leviatano Guizzante|Creatura - Leviatano|Quando il Leviatano Guizzante entra nel campo di battaglia, se lo hai lanciato dalla tua mano, TAPpa tutte le creature non blu. Quelle creature non STAPpano durante il prossimo STAP dei rispettivi controllori. +Breach|Breccia|Istantaneo|La creatura bersaglio prende +2/+0 e guadagna paura fino alla fine del turno. +Break Asunder|Fare a Pezzi|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio. \nCiclo {2} +Break Open|Forzare|Istantaneo|Gira a faccia in su una creatura a faccia in giù bersaglio che un avversario controlla. +Break Through the Line|Sfondare la Linea|Incantesimo|{R}: Una creatura bersaglio con forza pari o inferiore a 2 ha rapidità fino alla fine del turno e non può essere bloccata in questo turno. +Break of Day|L'Alba|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. \nOra fatidica - Se hai 5 o meno punti vita, quelle creature guadagnano indistruttibile fino alla fine del turno. (Il danno letale e gli effetti che dicono "distruggi" non le distruggono.) +Breaker of Armies|Demolitore di Eserciti|Creatura - Eldrazi|Tutte le creature in grado di bloccare il Demolitore di Eserciti lo fanno. +Breaking Point|Punto di Rottura|Stregoneria|Qualsiasi giocatore può farsi infliggere 6 danni dal Punto di Rottura. Se nessuno lo fa, distruggi tutte le creature ed esse non possono essere rigenerate. +Breaking Wave|Onda Frangente|Stregoneria|Puoi lanciare l'Onda Frangente come se avesse lampo se paghi {2} addizionale per lanciarla. \nContemporaneamente STAPpa tutte le creature TAPpate e TAPpa tutte le creature STAPpate. +Breakneck Rider|Cavaliere dei Colli Spezzati|Creatura - Mannaro Esploratore Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Cavaliere dei Colli Spezzati. +Breakthrough|Scoperta|Stregoneria|Pesca quattro carte, poi scegli X carte dalla tua mano e scarta le rimanenti. +Breath of Darigaaz|Soffio di Darigaaz|Stregoneria|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia.) \nIl Soffio di Darigaaz infligge 1 danno a ogni creatura senza volare e a ogni giocatore. Se questa magia è stata potenziata, infligge invece 4 danni a ogni creatura senza volare e a ogni giocatore. +Breath of Dreams|Soffio Onirico|Incantesimo|Mantenimento cumulativo {U} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento cumulativo per ogni segnalino epoca presente su di esso.) \nLe creature verdi hanno "Mantenimento cumulativo {1}". +Breath of Fury|Soffio della Furia|Incantesimo - Aura|Incanta una creatura che controlli \nQuando la creatura incantata infligge danno da combattimento a un giocatore, sacrificala e assegna il Soffio della Furia a una creatura che controlli. Se lo fai, STAPpa tutte le creature che controlli e dopo questa fase c'è una fase di combattimento aggiuntiva. +Breath of Life|Alito di Vita|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Breath of Malfegor|Soffio di Malfegor|Istantaneo|Il Soffio di Malfegor infligge 5 danni a ogni avversario. +Breathstealer's Crypt|Cripta del Ladro di Respiri|Incantesimo|Se un giocatore sta per pescare una carta, quel giocatore invece pesca una carta e la rivela. Se è una carta creatura, quel giocatore la scarta a meno che paghi 3 punti vita. +Breathstealer|Ladro di Respiri|Creatura - Cacciatore-Notturno|{B}: Il Ladro di Respiri prende +1/-1 fino alla fine del turno. +Bred for the Hunt|Addestrato alla Caccia|Incantesimo|Ogniqualvolta una creatura con un segnalino +1/+1 che controlli infligge danno da combattimento a un giocatore, puoi pescare una carta. +Breeding Pit|Abisso Prolifico|Incantesimo|All'inizio del tuo mantenimento, sacrifica l'Abisso Prolifico a meno che tu paghi {W}{W}. \nAll'inizio della tua sottofase finale, crea una pedina creatura Thrull 0/1 nera. +Breeding Pool|Pozza Prolifica|Terra - Foresta Isola|({T}: Aggiungi {G} o {U}.) \nMentre la Pozza Prolifica entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Breezekeeper|Custode della Brezza|Creatura - Genio|Volare \nFase +Briar Patch|Roveto|Incantesimo|Ogniqualvolta una creatura ti attacca, prende -1/-0 fino alla fine del turno. +Briar Shield|Scudo d'Erica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nSacrifica lo Scudo d'Erica: La creatura incantata prende +3/+3 fino alla fine del turno. +Briarberry Cohort|Coorte di Bacca d'Erica|Creatura - Soldato Spiritello|Volare \nLa Coorte di Bacca d'Erica prende +1/+1 fintanto che controlli un'altra creatura blu. +Briarbridge Patrol|Pattuglia di Ponterovo|Creatura - Guerriero Umano|Ogniqualvolta la Pattuglia di Ponterovo infligge danno a una o più creature, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \nAll'inizio di ogni sottofase finale, se hai sacrificato tre o più Indizi in questo turno, puoi mettere sul campo di battaglia una carta creatura dalla tua mano. +Briarhorn|Rovo Cornuto|Creatura - Elementale|Lampo \nQuando il Rovo Cornuto entra nel campo di battaglia, una creatura bersaglio prende +3/+3 fino alla fine del turno. \nApparire {1}{G} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Briarknit Kami|Kami del Ginepraio Spinato|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, metti un segnalino +1/+1 su una creatura bersaglio. +Briarpack Alpha|Rovobranco Alfa|Creatura - Lupo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Rovobranco Alfa entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno. +Briber's Purse|Borsa del Corruttore|Artefatto|La Borsa del Corruttore entra nel campo di battaglia con X segnalini gemma. \n{1}, {T}, Rimuovi un segnalino gemma dalla Borsa del Corruttore: Una creatura bersaglio non può attaccare o bloccare in questo turno. +Bribery|Corruzione|Stregoneria|Passa in rassegna il grimorio dell'avversario bersaglio per una carta creatura e mettila sul campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. +Bridge from Below|Ponte con gli Abissi|Incantesimo|Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal campo di battaglia, se il Ponte con gli Abissi è nel tuo cimitero, crea una pedina creatura Zombie 2/2 nera. \nQuando una creatura viene messa nel cimitero di un avversario dal campo di battaglia, se il Ponte con gli Abissi è nel tuo cimitero, esilia il Ponte con gli Abissi. +Bright Reprisal|Rappresaglia Luminosa|Istantaneo|Distruggi una creatura attaccante bersaglio. \nPesca una carta. +Brightflame|Fiamma Radiosa|Stregoneria|Radianza - La Fiamma Radiosa infligge X danni a una creatura bersaglio e a ogni altra creatura che abbia almeno un colore in comune con essa. Guadagni un ammontare di punti vita pari ai danni inflitti in questo modo. +Brighthearth Banneret|Stendardiere dell'Allegro Focolare|Creatura - Guerriero Elementale|Le magie Guerriero e le magie Elementale che lanci costano {1} in meno per essere lanciate. \nRinforzare 1-{1}{R} ({1}{R}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) +Brightstone Ritual|Rituale di Brillapietra|Istantaneo|Aggiungi {R} per ogni Goblin sul campo di battaglia. +Brightwood Tracker|Battipista di Bosco Luminoso|Creatura - Esploratore Elfo|{5}{G}, {T}: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Brigid, Hero of Kinsbaile|Brigida, Eroina di Kinsbaile|Creatura Leggendaria - Arciere Kithkin|Attacco improvviso \n{T}: Brigida, Eroina di Kinsbaile infligge 2 danni a ogni creatura attaccante o bloccante controllata da un giocatore bersaglio. +Brilliant Halo|Aureola Sfolgorante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2. \nQuando l'Aureola Sfolgorante viene messa in un cimitero dal campo di battaglia, il proprietario riprende in mano l'Aureola Sfolgorante. +Brilliant Plan|Brilliant Plan|Stregoneria|Pesca tre carte. +Brilliant Spectrum|Iridescenza Splendente|Stregoneria|Convergenza - Pesca X carte, dove X è il numero di colori di mana spesi per lanciare l'Iridescenza Splendente. Poi scarta due carte. +Brilliant Ultimatum|Ultimatum Geniale|Stregoneria|Esilia le prime cinque carte del tuo grimorio. Un avversario separa quelle carte in due pile. Puoi lanciare un qualsiasi numero di carte da una di quelle pile senza pagare i loro costi di mana. +Brimaz, King of Oreskos|Brimaz, Re di Oreskos|Creatura Leggendaria - Soldato Felino|Cautela \nOgniqualvolta Brimaz, Re di Oreskos attacca, crea una pedina creatura Soldato Felino 1/1 bianca con cautela attaccante. \nOgniqualvolta Brimaz blocca una creatura, crea una pedina creatura Soldato Felino 1/1 bianca con cautela che blocca quella creatura. +Brimstone Dragon|Drago di Zolfo|Creatura - Drago|Volare, rapidità +Brimstone Mage|Mago dello Zolfo|Creatura - Sciamano Umano|Aumentare di livello {3}{R} ({3}{R}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n2/3 \n{T}: Il Mago dello Zolfo infligge 1 danno a un qualsiasi bersaglio. \nLIVELLO 3+ \n2/4 \n{T}: Il Mago dello Zolfo infligge 3 danni a un qualsiasi bersaglio. +Brimstone Trebuchet|Trabucco di Zolfo|Creatura Artefatto - Muro|Difensore, raggiungere \n{T}: Il Trabucco di Zolfo infligge 1 danno a ogni avversario. \nOgniqualvolta un Cavaliere entra nel campo di battaglia sotto il tuo controllo, STAPa il Trabucco di Zolfo. +Brimstone Volley|Raffica di Zolfo|Istantaneo|La Raffica di Zolfo infligge 3 danni a un qualsiasi bersaglio. \nMorboso - La Raffica di Zolfo infligge invece 5 danni a quel permanente o a quel giocatore se è morta una creatura in questo turno. +Brindle Boar|Cinghiale Pezzato|Creatura - Cinghiale|Sacrifica il Cinghiale Pezzato: Guadagni 4 punti vita. +Brindle Shoat|Cucciolo Pezzato|Creatura - Cinghiale|Quando il Cucciolo Pezzato muore, crea una pedina creatura Cinghiale 3/3 verde. +Brine Elemental|Elementale del Mare|Creatura - Elementale|Metamorfosi {5}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando l'Elementale del Mare viene girata a faccia in su, ogni avversario salta il suo prossimo STAP. +Brine Seer|Veggente d'Acqua Salmastra|Creatura - Mago Umano|{2}{U}, {T}: Rivela un qualsiasi numero di carte blu dalla tua mano. Neutralizza la magia bersaglio a meno che il suo controllore paghi {1} per ogni carta rivelata in questo modo. +Brine Shaman|Sciamano del Mare|Creatura - Sciamano Chierico Umano|{T}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. \n{1}{U}{U}, Sacrifica una creatura: Neutralizza una magia creatura bersaglio. +Brineborn Cutthroat|Tagliagole Salmastride|Creatura - Pirata Tritone|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nOgniqualvolta lanci una magia durante il turno di un avversario, metti un segnalino +1/+1 sul Tagliagole Salmastride. +Bring Low|Abbattere|Istantaneo|Abbattere infligge 3 danni a una creatura bersaglio. Se quella creatura ha un segnalino +1/+1, Abbattere le infligge invece 5 danni. +Bring to Light|Portare alla Luce|Stregoneria|Convergenza - Passa in rassegna il tuo grimorio per una carta creatura, istantaneo o stregoneria con costo di mana convertito pari o inferiore al numero di colori di mana spesi per lanciare Portare alla Luce, esilia quella carta, poi rimescola il tuo grimorio. Puoi lanciare quella carta senza pagare il suo costo di mana. +Bring to Trial|Portare in Tribunale|Stregoneria|Esilia una creatura bersaglio con forza pari o superiore a 4. +Bringer of the Black Dawn|Portatore dell'Alba Nera|Creatura - Portatore|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana di questa magia. \nTravolgere \nAll'inizio del tuo mantenimento, puoi pagare 2 punti vita. Se lo fai, passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. +Bringer of the Blue Dawn|Portatore dell'Alba Blu|Creatura - Portatore|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana di questa magia. \nTravolgere \nAll'inizio del tuo mantenimento, puoi pescare due carte. +Bringer of the Green Dawn|Portatore dell'Alba Verde|Creatura - Portatore|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana di questa magia. \nTravolgere \nAll'inizio del tuo mantenimento, puoi creare una pedina creatura Bestia 3/3 verde. +Bringer of the Red Dawn|Portatore dell'Alba Rossa|Creatura - Portatore|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana di questa magia. \nTravolgere \nAll'inizio del tuo mantenimento, puoi STAPpare una creatura bersaglio e guadagnarne il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. +Bringer of the White Dawn|Portatore dell'Alba Bianca|Creatura - Portatore|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana di questa magia. \nTravolgere \nAll'inizio del tuo mantenimento, puoi rimettere una carta artefatto bersaglio dal tuo cimitero sul campo di battaglia. +Brink of Disaster|Orlo del Disastro|Incantesimo - Aura|Incanta creatura o terra \nQuando il permanente incantato viene TAPpato, distruggilo. +Brink of Madness|Orlo della Pazzia|Incantesimo|All'inizio del tuo mantenimento, se non hai carte nella tua mano, sacrifica l'Orlo della Pazzia e l'avversario bersaglio scarta la sua mano. +Brion Stoutarm|Brion Fortebraccio|Creatura Leggendaria - Guerriero Gigante|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare un pari ammontare di punti vita)\n{R}, {T}, Sacrifica una creatura diversa da Brion Fortebraccio: Brion Fortebraccio infligge a un giocatore o a un planeswalker bersaglio danno pari alla forza della creatura sacrificata. +Brisela, Voice of Nightmares|Brisela, Voce degli Incubi|Creatura Leggendaria - Angelo Eldrazi|Volare, attacco improvviso, cautela, legame vitale \nI tuoi avversari non possono lanciare magie con costo di mana convertito pari o inferiore a 3. +Bristling Boar|Cinghiale Irsuto|Creatura - Cinghiale|Il Cinghiale Irsuto non può essere bloccato da più di una creatura. +Bristling Hydra|Idra Irsuta|Creatura - Idra|Quando l'Idra Irsuta entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). \nPaga {E}{E}{E}: Metti un segnalino +1/+1 sull'Idra Irsuta. Ha anti-malocchio fino alla fine del turno. +Brittle Effigy|Effige Fragile|Artefatto|{4}, {T}, Esilia l'Effige Fragile: Esilia una creatura bersaglio. +Broken Ambitions|Ambizioni Stroncate|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}. Scontrati con un avversario. Se vinci, il controllore di quella magia mette nel suo cimitero le prime quattro carte del suo grimorio. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Broken Bond|Legame Spezzato|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio. Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Broken Concentration|Concentrazione Infranta|Istantaneo|Neutralizza una magia bersaglio. \nFollia {3}{U} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Broken Fall|Caduta Interrotta|Incantesimo|Il proprietario riprende in mano la Caduta Interrotta: Rigenera una creatura bersaglio. +Broken Visage|Immagine Infranta|Istantaneo|Distruggi una creatura attaccante non-artefatto bersaglio. Non può essere rigenerata. Crea una pedina creatura Spirito nera con la forza e la costituzione di quella creatura. Sacrifica la pedina all'inizio della prossima sottofase finale. +Brontotherium|Brontoterio|Creatura - Bestia|Travolgere \nProvocazione +Bronze Bombshell|Bomba di Bronzo|Creatura Artefatto - Costrutto|Quando la Bomba di Bronzo è controllata da un giocatore diverso dal proprietario, quel giocatore la sacrifica. Se il giocatore la sacrifica, la Bomba di Bronzo gli infligge 7 danni. +Cathodion|Catodione|Creatura Artefatto - Costrutto|Quando il Catodione muore, aggiungi {U}{U}{U}. +Caught in the Brights|Colto in Flagrante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare.Quando un Veicolo che controlli attacca, esilia la creatura incantata. +Cauldron Dance|Danza del Calderone|Istantaneo|Lancia questa magia solo durante il combattimento. \nRimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Quella creatura ha rapidità. Riprendila in mano all'inizio della prossima sottofase finale. \nPuoi mettere sul campo di battaglia una carta creatura dalla tua mano. Quella creatura ha rapidità. Il suo controllore la sacrifica all'inizio della prossima sottofase finale. +Cauldron Familiar|Famiglio del Calderone|Creatura - Felino|Quando il Famiglio del Calderone entra nel campo di battaglia, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. \nSacrifica un Cibo: Rimetti sul campo di battaglia il Famiglio del Calderone dal tuo cimitero. +Cauldron Haze|Foschia del Calderone|Istantaneo|Scegli un qualsiasi numero di creature bersaglio. Ognuna di quelle creature ha persistere fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Cauldron of Souls|Calderone delle Anime|Artefatto|{T}: Scegli un qualsiasi numero di creature bersaglio. Ognuna di quelle creature ha persistere fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Cauldron's Gift|Dono del Calderone|Stregoneria|Adamantino - Se sono stati spesi almeno tre mana neri per lanciare questa magia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. \nPuoi scegliere una carta creatura nel tuo cimitero. Se lo fai, rimettila sul campo di battaglia con un segnalino +1/+1 addizionale. +Caustic Caterpillar|Bruco Caustico|Creatura - Insetto|{1}{G}, Sacrifica il Bruco Caustico: Distruggi un artefatto o un incantesimo bersaglio. +Caustic Crawler|Strisciante Caustico|Creatura - Insetto|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far prendere -1/-1 a una creatura bersaglio fino alla fine del turno. +Bronze Sable|Zibellino di Bronzo|Creatura Artefatto - Zibellino| +Bronze Tablet|Tavoletta di Bronzo|Artefatto|Prima di giocare rimuovi dal tuo mazzo la Tavoletta di Bronzo se non giochi per la posta. \nLa Tavoletta di Bronzo entra nel campo di battaglia TAPpata. \n{4}, {T}: Esilia la Tavoletta di Bronzo ed un permanente non pedina bersaglio che un avversario possiede. Quel giocatore può pagare 10 punti vita. Se lo fa, metti la Tavoletta di Bronzo nel cimitero del suo proprietario. Altrimenti, quel giocatore è proprietario della Tavoletta di Bronzo e tu sei il proprietario dell'altra carta esiliata. +Bronzebeak Moa|Moa dal Becco di Bronzo|Creatura - Uccello|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, la Moa dal Becco di Bronzo prende +3/+3 fino alla fine del turno. +Brood Birthing|Nascita della Covata|Stregoneria|Se controlli una Progenie Eldrazi, crea tre pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". Altrimenti, metti sul campo di battaglia una di quelle pedine. +Brood Butcher|Macellaio della Covata|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Macellaio della Covata entra nel campo di battaglia, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". \n{B}{G}, Sacrifica una creatura: Una creatura bersaglio prende -2/-2 fino alla fine del turno. +Brood Keeper|Guardiana della Covata|Creatura - Sciamano Umano|Ogniqualvolta un'Aura viene assegnata alla Guardiana della Covata, crea una pedina creatura Drago 2/2 rossa con volare. Ha "{R}: Questa creatura prende +1/+0 fino alla fine del turno". +Brood Monitor|Sorvegliante della Covata|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando la Sorvegliante della Covata entra nel campo di battaglia, crea tre pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Brood Sliver|Tramutante Covata|Creatura - Tramutante|Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, il suo controllore può creare una pedina creatura Tramutante 1/1 incolore. +Brood of Cockroaches|Nidiata di Blatte|Creatura - Insetto|Quando la Nidiata di Blatte viene messa nel tuo cimitero dal campo di battaglia, all'inizio della prossima sottofase finale perdi 1 punto vita e riprendi in mano la Nidiata di Blatte. +Broodbirth Viper|Vipera della Nidiata|Creatura - Serpente|Miriade (Ogniqualvolta questa creatura attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di questa creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) \nOgniqualvolta la Vipera della Nidiata infligge danno da combattimento a un giocatore, puoi pescare una carta. +Broodhatch Nantuko|Nantuko Covanidiata|Creatura - Druido Insetto|Ogniqualvolta viene inflitto danno al Nantuko Covanidiata, puoi creare altrettante pedine creatura Insetto 1/1 verdi. \nMetamorfosi {2}{G} +Broodhunter Wurm|Wurm Razziacovata|Creatura - Wurm| +Brooding Saurian|Sauro Covante|Creatura - Lucertola|All'inizio di ogni sottofase finale, ogni giocatore prende il controllo di tutti i permanenti non pedina che possiede. +Broodmate Dragon|Drago della Nidiata|Creatura - Drago|Volare \nQuando il Drago della Nidiata entra nel campo di battaglia, crea una pedina creatura Drago 4/4 rossa con volare. +Broodstar|Prole Stellare|Creatura - Bestia|Affinità con gli artefatti (Questa magia costa {1} in meno per essere lanciata per ogni artefatto che controlli) \nVolare \nLa forza e la costituzione della Prole Stellare sono ciascuna pari al numero di artefatti che controlli. +Broodwarden|Custode della Covata|Creatura - Parassita Eldrazi|Le creature Progenie Eldrazi che controlli prendono +2/+1. +Brothers of Fire|Fratellanza del Fuoco|Creatura - Sciamano Umano|{1}{R}{R}: La Fratellanza del Fuoco infligge 1 danno a un qualsiasi bersaglio e 1 danno a te. +Brought Back|Ritorno alla Vita|Istantaneo|Scegli fino a due carte permanente bersaglio nel tuo cimitero che vi sono state messe dal campo di battaglia in questo turno. Rimettile sul campo di battaglia TAPpate. +Browbeat|Tiranneggiare|Stregoneria|Qualsiasi giocatore può farsi infliggere 5 danni dal Tiranneggiare. Se nessuno lo fa, un giocatore bersaglio pesca tre carte. +Brown Ouphe|Ouphe Bruno|Creatura - Ouphe|{1}{G}, {T}: Neutralizza un'abilità attivata bersaglio di una fonte artefatto. (Le abilità di mana non possono essere bersagliate.) +Browse|Curiosare|Incantesimo|{2}{U}{U}: Guarda le prime cinque carte del tuo grimorio e aggiungi una di quelle carte alla tua mano. Esilia le rimanenti. +Brudiclad, Telchor Engineer|Brudiclad, Ingegnere Telchor|Creatura Artefatto Leggendaria - Artefice|Le pedine creatura che controlli hanno rapidità. \nAll'inizio del combattimento nel tuo turno, crea una pedina creatura artefatto Myr 2/1 blu. Poi puoi scegliere una pedina che controlli. Se lo fai, ogni altra pedina che controlli diventa una copia di quella pedina. +Bruna, Light of Alabaster|Bruna, Luce di Alabastro|Creatura Leggendaria - Angelo|Volare, cautela \nOgniqualvolta Bruna, Luce di Alabastro attacca o blocca, puoi assegnarle un qualsiasi numero di Aure sul campo di battaglia e puoi mettere sul campo di battaglia a lei assegnate un qualsiasi numero di carte Aura che possono incantarla dal tuo cimitero e/o dalla tua mano. +Bruna, the Fading Light|Bruna, Luce Morente|Creatura Leggendaria - Orrore Angelo|Quando lanci questa magia puoi rimettere sul campo di battaglia una carta creatura Angelo o Umano bersaglio dal tuo cimitero. \nVolare, cautela \n(Si combina con Gisela, Lama Spezzata.) +Brush with Death|Arbusti della Morte|Stregoneria|Riscatto {2}{B}{B} \nL'avversario bersaglio perde 2 punti vita. Tu guadagni 2 punti vita. +Brushland|Boscaglia|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {W}. La Boscaglia ti infligge 1 danno. +Brushstrider|Errante Boscoso|Creatura - Bestia|Cautela +Brushwagg|Burlarbusto|Creatura - Burlarbusto|Ogniqualvolta il Burlarbusto blocca o viene bloccato, prende -2/+2 fino alla fine del turno. +Brutal Deceiver|Ingannatore Brutale|Creatura - Spirito|{1}: Guarda la prima carta del tuo grimorio. \n{2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Brutale prende +1/+0 a guadagna attacco improvviso fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Brutal Expulsion|Espulsione Brutale|Istantaneo|Vacuità (Questa carta non ha colore.) \nScegli uno o entrambi -
  • Fai tornare una magia o una creatura bersaglio in mano al suo proprietario. L'Espulsione Brutale infligge 2 danni a una creatura o a un planeswalker bersaglio. Se quel permanente sta per essere messo in un cimitero in questo turno, invece esilialo.
  • +Brutal Hordechief|Condottiero dell'Orda Brutale|Creatura - Guerriero Orco|Ogniqualvolta una creatura che controlli attacca, il giocatore in difesa perde 1 punto vita e tu guadagni 1 punto vita. \n{3}{R|B}{R|B}: Le creature controllate dai tuoi avversari bloccano in questo turno, se possono farlo, e tu scegli come bloccano quelle creature. +Brutal Nightstalker|Cacciatore Notturno Brutale|Creatura - Cacciatore-Notturno|Quando il Cacciatore Notturno Brutale entra nel campo di battaglia, puoi far scartare una carta ad un avversario bersaglio. +Brutal Suppression|Soppressione Brutale|Incantesimo|Le abilità attivate dei Ribelli non pedina hanno un costo addizionale di "Sacrifica una terra" per essere attivate. +Brutalizer Exarch|Esarca Seviziatore|Creatura - Chierico|Quando l'Esarca Seviziatore entra nel campo di battaglia, scegli uno -
  • Passa in rassegna il tuo grimorio per una carta creatura, rivelala, poi rimescola il tuo grimorio e metti quella carta in cima. Metti un permanente non creatura bersaglio in fondo al grimorio del suo proprietario.
  • +Brute Force|Forza Bruta|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. +Brute Strength|Potenza Bruta|Istantaneo|Una creatura bersaglio prende +3/+1 e ha travolgere fino alla fine del turno. +Bubble Matrix|Matrice di Bolle|Artefatto|Previeni tutto il danno inflitto che verrebbe inflitto alle creature. +Bubbling Beebles|Biboli Ribollenti|Creatura - Bibolo|I Biboli Ribollenti non possono essere bloccati fintanto che il giocatore in difesa controlla almeno un incantesimo. +Bubbling Cauldron|Calderone Ribollente|Artefatto|{1}, {T}, Sacrifica una creatura: Guadagni 4 punti vita. \n{1}, {T}, Sacrifica una creatura chiamata Newt in Putrefazione: Ogni avversario perde 4 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Bubbling Muck|Pantano Ribollente|Stregoneria|Fino alla fine del turno, ogniqualvolta un giocatore TAPpa una Palude per attingere mana, quel giocatore aggiunge {B} (in aggiunta al mana che produce quella terra). +Buccaneer's Bravado|Baldanza della Bucaniera|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende +1/+1 e ha attacco improvviso fino alla fine del turno. Un Pirata bersaglio prende +1/+1 e ha doppio attacco fino alla fine del turno.
  • +Builder's Bane|Rovina del Costruttore|Stregoneria|Distruggi X artefatti bersaglio. La Rovina del Costruttore infligge a ogni giocatore un danno pari al numero di artefatti che controllava distrutti in questo modo. +Builder's Blessing|Benedizione del Costruttore|Incantesimo|Le creature STAPpate che controlli prendono +0/+2. +Built to Last|Costruito per Durare|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se è una creatura artefatto, ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Built to Smash|Costruito per Distruggere|Istantaneo|Una creatura attaccante bersaglio prende +3/+3 fino alla fine del turno. Se è una creatura artefatto, ha travolgere fino alla fine del turno. +Bull Aurochs|Maschio Uri|Creatura - Uri|Travolgere \nOgniqualvolta il Maschio Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. +Bull Cerodon|Cornodonte|Creatura - Bestia|Cautela, rapidità +Bull Elephant|Elefante Capo Branco|Creatura - Elefante|Quando l'Elefante Capo Branco entra nel campo di battaglia, sacrifica l'Elefante Capo Branco a meno che i proprietari riprendano in mano due Foreste che tu controlli. +Bull Hippo|Ippopotamo Capobranco|Creatura - Ippopotamo|Passa-isole +Bull Rush|Forza Impetuosa|Istantaneo|Una creatura bersaglio prende +2/+0 fino alla fine del turno. +Bullwhip|Scudiscio|Artefatto|{2}, {T}: Lo Scudiscio infligge 1 danno a una creatura bersaglio. Quella creatura attacca in questo turno se può farlo. +Bulwark Giant|Gigante del Baluardo|Creatura - Soldato Gigante|Quando la Gigante del Baluardo entra nel campo di battaglia, guadagni 5 punti vita. +Bulwark|Baluardo|Incantesimo|All'inizio del tuo mantenimento, il Baluardo infligge a un avversario bersaglio un danno pari al numero di carte nella tua mano in eccesso rispetto a quelle nella sua mano. +Bump in the Night|Rumori nella Notte|Stregoneria|Un avversario bersaglio perde 3 punti vita. \nFlashback {5}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Buoyancy|Fluttuare|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata ha volare. +Burden of Greed|Peso della Cupidigia|Istantaneo|Il giocatore bersaglio perde 1 punto vita per ogni artefatto TAPpato che controlla. +Burden of Guilt|Peso del Rimorso|Incantesimo - Aura|Incanta creatura \n{1}: TAPpa la creatura incantata. +Burgeoning|Germogliare|Incantesimo|Ogniqualvolta un qualsiasi avversario gioca una terra, puoi mettere una carta terra dalla tua mano sul campo di battaglia. +Burglar Rat|Ratto Predatore|Creatura - Ratto|Quando il Ratto Predatore entra nel campo di battaglia, ogni avversario scarta una carta. +Buried Alive|Sepolto Vivo|Stregoneria|Passa in rassegna il tuo grimorio per un massimo di tre carte creatura, mettile nel tuo cimitero, poi rimescola il tuo grimorio. +Buried Ruin|Rovine Sepolte|Terra|{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica le Rovine Sepolte: Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. +Burn Away|Consumare nel Fuoco|Istantaneo|Consumare nel Fuoco infligge 6 danni a una creatura bersaglio. Quando quella creatura muore in questo turno, esilia tutte le carte dal cimitero del suo controllore. +Burn Bright|Avvampare|Istantaneo|Le creature che controlli prendono +2/+0 fino alla fine del turno. +Burn Trail|Scia Infuocata|Stregoneria|La Scia Infuocata infligge 3 dannia un qualsiasi bersaglio. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Burn at the Stake|Bruciare sul Rogo|Stregoneria|Come costo addizionale per lanciare questa magia, TAPpa un qualsiasi numero di creature STAPpate che controlli. \nBruciare sul Rogo infligge a un qualsiasi bersaglio danno pari a tre volte il numero di creature TAPpate in questo modo. +Burn from Within|Bruciare dall'Interno|Stregoneria|Bruciare dall'Interno infligge X danni a un qualsiasi bersaglio. Se a una creatura viene inflitto danno in questo modo, perde indistruttibile fino alla fine del turno. Se quella creatura sta per morire in questo turno, invece esiliala. +Burn the Impure|Bruciare gli Impuri|Istantaneo|Bruciare gli Impuri infligge 3 danni a una creatura bersaglio. Se quella creatura ha infettare, Bruciare gli Impuri infligge 3 danni al controllore di quella creatura. +Burning Anger|Collera Bruciante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge danno pari alla sua forza a un qualsiasi bersaglio". +Burning Cloak|Burning Cloak|Stregoneria|La creatura bersaglio prende +2/+0 fino alla fine del turno. Burning Cloak infligge 2 danni a quella creatura. +Burning Earth|Terra Ardente|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra non base per attingere mana, la Terra Ardente infligge 1 danno a quel giocatore. +Burning Inquiry|Indagine Scottante|Stregoneria|Ogni giocatore pesca tre carte, poi scarta tre carte a caso. +Burning Oil|Olio Bollente|Istantaneo|L'Olio Bollente infligge 3 danni a una creatura attaccante o bloccante bersaglio. \nFlashback {3}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Burning Palm Efreet|Efreet della Palma Ardente|Creatura - Efreet|{1}{R}{R}: L'Efreet della Palma Ardente infligge 2 danni a una creatura bersaglio con volare e quella creatura perde volare fino alla fine del turno. +Burning Prophet|Profetessa Ardente|Creatura - Mago Umano|Ogniqualvolta lanci una magia non creatura, la Profetessa Ardente prende +1/+0 fino alla fine del turno, poi profetizza 1. +Burning Sands|Sabbie Brucianti|Incantesimo|Ogniqualvolta una creatura muore, il controllore di quella creatura sacrifica una terra. +Burning Shield Askari|Ascari dallo Scudo Ardente|Creatura - Cavaliere Umano|Aggirare \n{R}{R}: Gli Ascari dallo Scudo Ardente guadagnano attacco improvviso fino alla fine del turno. +Burning Sun's Avatar|Avatar del Sole Ardente|Creatura - Avatar Dinosauro|Quando l'Avatar del Sole Ardente entra nel campo di battaglia, infligge 3 danni a un avversario o a un planeswalker bersaglio e 3 danni ad un massimo di una creatura bersaglio. +Burning Vengeance|Vendetta Scottante|Incantesimo|Ogniqualvolta lanci una magia dal tuo cimitero, la Vendetta Scottante infligge 2 danni a un qualsiasi bersaglio. +Burning Wish|Desiderio Bruciante|Stregoneria|Puoi scegliere una carta stregoneria che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Esilia il Desiderio Bruciante. +Burning-Eye Zubera|Zubera Occhio di Brace|Creatura - Spirito Zubera|Quando lo Zubera Occhio di Brace muore, se gli sono stati inflitti almeno 4 danni in questo turno, lo Zubera Occhio di Brace infligge 3 danni a un qualsiasi bersaglio. +Burning-Fist Minotaur|Minotauro Pugnorovente|Creatura - Mago Minotauro|Attacco improvviso \n{1}{R}, Scarta una carta: Il Minotauro Pugnorovente prende +2/+0 fino alla fine del turno. +Burning-Tree Bloodscale|Sanguescaglia Brucia-Albero|Creatura - Berserker Viashino|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \n{2}{R}: La creatura bersaglio non può bloccare il Sanguescaglia Brucia-Albero in questo turno. \n{2}{G}: La creatura bersaglio blocca il Sanguescaglia Brucia-Albero in questo turno se può farlo. +Burning-Tree Emissary|Emissaria di Brucia-Albero|Creatura - Sciamano Umano|Quando l'Emissaria di Brucia-Albero entra nel campo di battaglia, aggiungi {R}{G}. +Burning-Tree Shaman|Sciamano Brucia-Albero|Creatura - Sciamano Centauro|Ogniqualvolta un giocatore attiva un'abilità che non è un'abilità di mana, lo Sciamano Brucia-Albero infligge 1 danno a quel giocatore. +Burning-Tree Vandal|Vandala Brucia-Albero|Creatura - Farabutto Umano|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nOgniqualvolta la Vandala Brucia-Albero attacca, puoi scartare una carta. Se lo fai, pesca una carta. +Burning-Yard Trainer|Addestratore del Campo Rovente|Creatura - Cavaliere Umano|Travolgere, rapidità \nQuando l'Addestratore del Campo Rovente entra nel campo di battaglia, un altro Cavaliere bersaglio che controlli prende +2/+2 e ha travolgere e rapidità fino alla fine del turno. +Burnished Hart|Cervo Brunito|Creatura Artefatto - Alce|{3}, Sacrifica il Cervo Brunito: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Burnout|Vampata|Istantaneo|Neutralizza la magia istantaneo bersaglio se è blu. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Burnt Offering|Pira Sacrificale|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nAggiungi X mana in qualsiasi combinazione di {B} e/o {R}, dove X è pari al costo di mana convertito della creatura sacrificata. +Burr Grafter|Innesta Macina|Creatura - Spirito|Sacrifica l'Innesta Macina: La creatura bersaglio prende +2/+2 fino alla fine del turno. \nMuta-anima 3 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 presente nel tuo cimitero.) +Burrenton Bombardier|Bombardiere di Burrenton|Creatura - Soldato Kithkin|Volare \nRinforzare 2-{2}{W} ({2}{W}, Scarta questa carta: Metti due segnalini +1/+1 su una creatura bersaglio.) +Burrenton Forge-Tender|Forgiatrice di Burrenton|Creatura - Mago Kithkin|Protezione dal rosso \nSacrifica la Forgiatrice di Burrenton: Previeni tutto il danno che una fonte rossa a tua scelta infliggerebbe in questo turno. +Burrenton Shield-Bearers|Portatori di Scudo di Burrenton|Creatura - Soldato Kithkin|Ogniqualvolta i Portatori di Scudo di Burrenton attaccano, una creatura bersaglio prende +0/+3 fino alla fine del turno. +Burrowing|Scavagallerie|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha passa-montagne. +Burst Lightning|Fulmine Dirompente|Istantaneo|Potenziamento {4} (Puoi pagare {4} addizionale quando lanci questa magia.) \nIl Fulmine Dirompente infligge 2 danni a un qualsiasi bersaglio. Se il Fulmine Dirompente è stato potenziato, infligge invece 4 danni a quel permanente o a quel giocatore. +Burst of Energy|Vampata di Energia|Istantaneo|STAPpa un permanente bersaglio. +Burst of Speed|Accelerazione|Stregoneria|Le creature che controlli guadagnano rapidità fino alla fine del turno. (Possono attaccare e {T} anche se sono appena entrate sotto il tuo controllo.) +Burst of Strength|Esplosione di Forza|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio e STAPpala. +Butcher Ghoul|Ghoul Macellaio|Creatura - Zombie|Immortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Butcher Orgg|Orgg Macellaio|Creatura - Orgg|Puoi suddividere come preferisci il danno da combattimento dell'Orgg Macellaio tra il giocatore in difesa e/o un qualsiasi numero di creature che esso controlla. +Butcher of Malakir|Macellaio di Malakir|Creatura - Guerriero Vampiro|Volare \nOgniqualvolta il Macellaio di Malakir o un'altra creatura che controlli muore, ogni avversario sacrifica una creatura. +Butcher of the Horde|Macellaio dell'Orda|Creatura - Demone|Volare \nSacrifica un'altra creatura: Il Macellaio dell'Orda ha a tua scelta cautela, legame vitale o rapidità fino alla fine del turno. +Butcher's Cleaver|Mannaia da Macellaio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0. \nFintanto che la creatura equipaggiata è un Umano, ha legame vitale. \nEquipaggiare {3} +Butcher's Glee|Esultanza del Macellaio|Istantaneo|Una creatura bersaglio prende +3/+0 e ha legame vitale fino alla fine del turno. Rigenerala. (Il danno inflitto da una creatura con legame vitale fa anche guadagnare al suo controllore altrettanti punti vita.) +By Force|Con la Forza|Stregoneria|Distruggi X artefatti bersaglio. +Bygone Bishop|Vescovo Trapassato|Creatura - Chierico Spirito|Volare \nOgniqualvolta lanci una magia creatura con costo di mana convertito pari o inferiore a 3, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Byway Courier|Messaggera dei Sentieri|Creatura - Esploratore Umano|Quando la Messaggera dei Sentieri muore, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Cabal Archon|Arconte della Cabala|Creatura - Chierico Umano|{B}, Sacrifica un Chierico: Il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Cabal Coffers|Scrigni della Cabala|Terra|{2}, {T}: Aggiungi {B} per ogni Palude che controlli. +Cabal Conditioning|Condizionamento della Cabala|Stregoneria|Un qualsiasi numero di giocatori bersaglio scarta ciascuno un numero di carte pari al maggiore costo di mana convertito tra i permanenti che tu controlli. +Cabal Evangel|Evangelista della Cabala|Creatura - Chierico Umano| +Cabal Executioner|Carnefice della Cabala|Creatura - Chierico Umano|Ogniqualvolta il Carnefice della Cabala infligge danno da combattimento a un giocatore, quel giocatore sacrifica una creatura. \nMetamorfosi {3}{B}{B} +Cabal Inquisitor|Inquisitore della Cabala|Creatura - Servitore Umano|Soglia - {1}{B}, {T}, Esilia due carte presenti nel tuo cimitero: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria e solo se hai almeno sette carte nel tuo cimitero. +Cabal Interrogator|Interrogatore della Cabala|Creatura - Mago Zombie|{X}{B}, {T}: Il giocatore bersaglio rivela X carte dalla sua mano e tu scegli una di esse. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Cabal Paladin|Paladino della Cabala|Creatura - Cavaliere Umano|Ogniqualvolta lanci una magia storica, il Paladino della Cabala infligge 2 danni a ogni avversario. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Cabal Patriarch|Patriarca della Cabala|Creatura Leggendaria - Mago Umano|{2}{B}, Sacrifica una creatura: La creatura bersaglio prende -2/-2 fino alla fine del turno. \n{2}{B}, Esilia una carta creatura presente nel tuo cimitero: La creatura bersaglio prende -2/-2 fino alla fine del turno. +Cabal Pit|Fossa della Cabala|Terra|{T}: Aggiungi {B}. La Fossa della Cabala ti infligge 1 danno. \nSoglia - {B}, {T}, Sacrifica la Fossa della Cabala: La creatura bersaglio prende -2/-2 fino alla fine del turno. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Cabal Ritual|Rituale della Cabala|Istantaneo|Aggiungi {B}{B}{B}. \nSoglia - Aggiungi invece {B}{B}{B}{B}{B} se hai almeno sette carte nel tuo cimitero. +Cabal Shrine|Santuario della Cabala|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore scarta X carte, dove X è pari al numero di carte presenti in tutti i cimiteri con lo stesso nome di quella magia. +Cabal Slaver|Schiavista della Cabala|Creatura - Chierico Umano|Ogniqualvolta un Goblin infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Cabal Stronghold|Fortezza della Cabala|Terra|{T}: Aggiungi {U}. \n{3}, {T}: Aggiungi {B} per ogni Palude base che controlli. +Cabal Surgeon|Chirurgo della Cabala|Creatura - Servitore Umano|{2}{B}{B}, {T}, Esilia due carte presenti nel tuo cimitero: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Cabal Therapist|Terapeuta della Cabala|Creatura - Orrore|Minacciare \nAll'inizio della tua fase principale pre-combattimento, puoi sacrificare una creatura. Quando lo fai, scegli il nome di una carta non terra, poi un giocatore bersaglio rivela la sua mano e scarta tutte le carte con quel nome. +Cabal Therapy|Terapia della Cabala|Stregoneria|Scegli un nome di carta che non sia una terra. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte con quel nome. \nFlashback - Sacrifica una creatura +Cabal Torturer|Torturatore della Cabala|Creatura - Servitore Umano|{B}, {T}: La creatura bersaglio prende -1/-1 fino alla fine del turno. \nSoglia - {3}{B}{B}, {T}: La creatura bersaglio prende -2/-2 fino alla fine del turno. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Cabal Trainee|Apprendista della Cabala|Creatura - Servitore Umano|Sacrifica l'Apprendista della Cabala: La creatura bersaglio prende -2/-0 fino alla fine del turno. +Cache Raiders|Razziatori di Bottini|Creatura - Farabutto Tritone|All'inizio del tuo mantenimento, il proprietario riprende in mano un permanente che controlli. +Cached Defenses|Difese Occulte|Stregoneria|Sostieni 3. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti tre segnalini +1/+1 su di essa.) +Cackling Counterpart|Controparte Ghignante|Istantaneo|Crea una pedina che è una copia di una creatura bersaglio che controlli. \nFlashback {5}{U}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Cackling Fiend|Demone Ghignante|Creatura - Zombie|Quando il Demone Ghignante entra nel campo di battaglia, ogni tuo avversario scarta una carta. +Cackling Flames|Fiamme Crepitanti|Istantaneo|Le Fiamme Crepitanti infliggono 3 danni a un qualsiasi bersaglio. \nDeterminazione - Se non hai carte in mano, le Fiamme Crepitanti infliggono invece 5 danni a quel permanente o a quel giocatore. +Cackling Imp|Demonietto Ghignante|Creatura - Imp|Volare \n{T}: Il giocatore bersaglio perde 1 punto vita. +Cackling Witch|Fattucchiere Ghignante|Creatura - Mutamagia Umano|{X}{B}, {T}, Scarta una carta: La creatura bersaglio prende +X/+0 fino alla fine del turno. +Cacophodon|Frastuonodonte|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Frastuonodonte, STAPpa un permanente bersaglio. +Cadaver Imp|Imp dei Cadaveri|Creatura - Imp|Volare \nQuando l'Imp dei Cadaveri entra nel campo di battaglia, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Cadaverous Bloom|Fiore Cadaverico|Incantesimo|Esilia una carta nella tua mano: Aggiungi {B}{B} o {G}{G}. +Cadaverous Knight|Cavaliere Cadaverico|Creatura - Cavaliere Zombie|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno)\n{1}{B}{B}: Rigenera il Cavaliere Cadaverico. +Cage of Hands|Gabbia di Mani|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \n{1}{W}: Fai tornare la Gabbia di Mani in mano al suo proprietario. +Caged Sun|Sole Ingabbiato|Artefatto|Mentre il Sole Ingabbiato entra nel campo di battaglia, scegli un colore. \nLe creature che controlli del colore scelto prendono +1/+1. \nOgniqualvolta un'abilità di una terra aggiunge uno o più mana del colore scelto, aggiungi un mana addizionale di quel colore. +Cagemail|Corazza Intrappolante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e non può attaccare. +Cairn Wanderer|Errante dei Tumuli|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nFintanto che una carta creatura con volare è in un cimitero, l'Errante dei Tumuli ha volare. Lo stesso vale per attacco improvviso, doppio attacco, cautela, legame vitale, passa-terre, paura, protezione, raggiungere, rapidità, tocco letale, travolgere e velo. +Calciderm|Calciderma|Creatura - Bestia|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nEvanescenza 4 (Questo permanente entra nel campo di battaglia con quattro segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) +Calciform Pools|Pozze Calciformi|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sulle Pozze Calciformi.\n{1}, Rimuovi X segnalini magazzino dalle Pozze Calciformi: Aggiungi X mana in qualsiasi combinazione di {W} e/o {U}. +Calcite Snapper|Morsicatrice di Calcite|Creatura - Tartaruga|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi scambiare la forza e la costituzione della Morsicatrice di Calcite fino alla fine del turno. +Calculated Dismissal|Annullamento Premeditato|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, profetizza 2. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Caldera Hellion|Infernale della Caldera|Creatura - Infernale|Divorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari alle creature sacrificate.) \nQuando l'Infernale della Caldera entra nel campo di battaglia, infligge 3 danni a ogni creatura. +Caldera Kavu|Kavu del Condotto Vulcanico|Creatura - Kavu|{1}{B}: Il Kavu del Condotto Vulcanico prende +1/+1 fino alla fine del turno. \n{G}: Il Kavu del Condotto Vulcanico diventa di un colore a tua scelta fino alla fine del turno. +Caldera Lake|Lago Calderone|Terra|Il Lago Calderone entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {R}. Il Lago Calderone ti infligge 1 danno. +Caligo Skin-Witch|Strega Scorticatrice di Caligo|Creatura - Mago Umano|Potenziamento {3}{B} (Puoi pagare {3}{B} addizionale mentre lanci questa magia.) \nQuando la Strega Scorticatrice di Caligo entra nel campo di battaglia, se è stata potenziata, ogni avversario scarta due carte. +Call for Blood|Richiamo del Sangue|Istantaneo - Arcano|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nLa creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari alla forza della creatura sacrificata. +Call for Unity|Richiamo all'Unità|Incantesimo|Rivolta - All'inizio della tua sottofase finale, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, metti un segnalino unità sul Richiamo all'Unità. \nLe creature che controlli prendono +1/+1 per ogni segnalino unità sul Richiamo all'Unità. +Call of the Conclave|Chiamata del Conclave|Stregoneria|Crea una pedina creatura Centauro 3/3 verde. +Call of the Full Moon|Richiamo della Luna Piena|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+2 e ha travolgere. (Può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, sacrifica il Richiamo della Luna Piena. +Call of the Herd|Richiamo del Branco|Stregoneria|Crea una pedina creatura Elefante 3/3 verde. \nFlashback {3}{G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala). +Call of the Nightwing|Richiamo dell'Ala Notturna|Stregoneria|Crea una pedina creatura Orrore 1/1 blu e nera con volare.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Call of the Wild|Richiamo della Foresta|Incantesimo|{2}{G}{G}: Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila sul campo di battaglia. Altrimenti, mettila nel tuo cimitero. +Call the Bloodline|Convocare la Stirpe|Incantesimo|{1}, Scarta una carta: Crea una pedina creatura Cavaliere Vampiro 1/1 nera con legame vitale. Attiva questa abilità solo una volta per turno. +Call the Cavalry|Convocare la Cavalleria|Stregoneria|Crea due pedine creatura Cavaliere 2/2 bianche con cautela. +Call the Gatewatch|Convocare i Guardiani|Stregoneria|Passa in rassegna il tuo grimorio per una carta planeswalker, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Call the Scions|Invocare i Discendenti|Stregoneria|Vacuità (Questa carta non ha colore.) \nCrea due pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Call the Skybreaker|Invocare il Solcacielo|Stregoneria|Crea una pedina creatura Elementale 5/5 blu e rossa con volare. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Call to Arms|Chiamata alle Armi|Incantesimo|Mentre la Chiamata alle Armi entra nel campo di battaglia, scegli un colore e un avversario. \nLe creature bianche prendono +1/+1. \nQuando il colore scelto non è il colore più comune tra tutti i permanenti controllati dal giocatore scelto, sacrifica la Chiamata alle Armi. +Call to Glory|Chiamata alla Gloria|Istantaneo|STAPpa tutte le creature che controlli. Le creature Samurai che controlli prendono +1/+1 fino alla fine del turno. +Call to Heel|Richiamo all'Obbedienza|Istantaneo|Il proprietario riprende in mano una creatura bersaglio. Il suo controllore pesca una carta. +Call to Mind|Richiamare alla Mente|Stregoneria|Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Call to Serve|Vocazione|Incantesimo - Aura|Incanta creatura non nera \nLa creatura incantata prende +1/+2, ha volare ed è un Angelo in aggiunta ai suoi altri tipi. +Call to the Feast|Chiamata al Convito|Stregoneria|Crea tre pedine creatura Vampiro 1/1 bianche con legame vitale. +Call to the Grave|Richiamo del Sepolcro|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una creatura non Zombie. \nAll'inizio della sottofase finale, se non ci sono creature sul campo di battaglia, sacrifica il Richiamo del Sepolcro. +Call to the Kindred|Richiamo dei Congiunti|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, puoi guardare le prime cinque carte del tuo grimorio. Se lo fai, puoi mettere sul campo di battaglia una carta creatura scelta tra quelle che condivide un tipo di creatura con la creatura incantata, poi metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Call to the Netherworld|Richiamo degli Inferi|Stregoneria|Riprendi in mano una carta creatura nera bersaglio dal tuo cimitero. \nFollia {0} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Caller of Gales|Evocatrice di Burrasche|Creatura - Mago Tritone|{1}{U}, {T}: Una creatura bersaglio guadagna volare fino alla fine del turno. +Caller of the Claw|Convocatore dell'Artiglio|Creatura - Elfo|Lampo \nQuando il Convocatore dell'Artiglio entra nel campo di battaglia, crea una pedina creatura Orso 2/2 verde per ogni creatura non pedina messa nel tuo cimitero dal campo di battaglia in questo turno. +Caller of the Hunt|Invocatrice della Caccia|Creatura - Umano|Come costo addizionale per lanciare questa magia, scegli un tipo di creatura. \nLa forza e la costituzione della Invocatrice della Caccia sono ciascuna uguali al numero di creature del tipo scelto sul campo di battaglia. +Caller of the Pack|Convocatore delle Belve|Creatura - Bestia|Travolgere \nMiriade (Ogniqualvolta questa creatura attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di questa creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) +Callous Deceiver|Ingannatore Insensibile|Creatura - Spirito|{1}: Guarda la prima carta del tuo grimorio. \n{2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Insensibile prende +1/+0 e guadagna volare fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Callous Dismissal|Congedo Insensibile|Stregoneria|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. \nRecluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Callous Giant|Gigante Insensibile|Creatura - Gigante|Se una fonte infligge 3 o meno danni al Gigante Insensibile, previeni quel danno. +Callous Oppressor|Oppressore Spietato|Creatura - Cefalide|Puoi scegliere di non STAPpare l'Oppressore Spietato durante il tuo STAP. \nMentre l'Oppressore Spietato entra nel campo di battaglia, un avversario sceglie un tipo di creatura. \n{T}: Prendi il controllo di una creatura bersaglio che non sia del tipo scelto fintanto che l'Oppressore Spietato rimane TAPpato. +Calming Licid|Licide della Calma|Creatura - Licide|{W}, {T}: Il Licide della Calma perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {W} per porre fine a questo effetto. \nLa creatura incantata non può attaccare. +Calming Verse|Strofe Tranquillizzanti|Stregoneria|Distruggi tutti gli incantesimi che non controlli. Poi se controlli una terra STAPpata, distruggi tutti gli incantesimi che controlli. +Caltrops|Chiodi a Quattro Punte|Artefatto|Ogniqualvolta una creatura attacca, i Chiodi a Quattro Punte le infliggono 1 danno. +Camaraderie|Cameratismo|Stregoneria|Guadagni X punti vita e peschi X carte, dove X è il numero di creature che controlli. Le creature che controlli prendono +1/+1 fino alla fine del turno. +Campaign of Vengeance|Campagna di Vendetta|Incantesimo|Ogniqualvolta una creatura che controlli attacca, il giocatore in difesa perde 1 punto vita e tu guadagni 1 punto vita. +Canal Monitor|Varano del Canale|Creatura - Lucertola| +Cancel|Eliminare|Istantaneo|Neutralizza una magia bersaglio. +Candlelight Vigil|Veglia a Lume di Candela|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+2 e ha cautela. +Candles of Leng|Candele di Leng|Artefatto|{4}, {T}: Rivela la prima carta del tuo grimorio. Se ha lo stesso nome di una carta nel tuo cimitero, mettila nel tuo cimitero. Altrimenti, pesca una carta. +Candles' Glow|Bagliore di Candele|Istantaneo - Arcano|Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. \nUnire nell'Arcano {1}{W} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Canker Abomination|Abominio Canceroso|Creatura - Orrore Silvantropo|Mentre l'Abominio Canceroso entra nel campo di battaglia, scegli un avversario. L'Abominio Canceroso entra nel campo di battaglia con un segnalino -1/-1 per ogni creatura controllata da quel giocatore. +Cankerous Thirst|Sete Cancerosa|Istantaneo|Se è stato speso {B} per lanciare la Sete Cancerosa, puoi far prendere -3/-3 a una creatura bersaglio fino alla fine del turno. Se è stato speso {G} per lanciare la Sete Cancerosa, puoi far prendere +3/+3 a una creatura bersaglio fino alla fine del turno. (Compi entrambe le azioni se è stato speso {B}{G}.) +Cannibalize|Cannibalizzare|Stregoneria|Scegli due creature bersaglio controllate dallo stesso giocatore. Esilia una di quelle creature e metti due segnalini +1/+1 sull'altra. +Canopy Claws|Artigli del Cielo|Istantaneo|La creatura bersaglio perde volare fino alla fine del turno. \nFlashback {G} +Canopy Cover|Protezione delle Fronde|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata tranne che da creature con volare o raggiungere. \nLa creatura incantata non può essere bersaglio di magie o abilità controllate dai tuoi avversari. +Canopy Crawler|Strisciante delle Fronde|Creatura - Bestia|Sviluppo 1 \n{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni segnalino +1/+1 presente sullo Strisciante delle Fronde. +Canopy Dragon|Drago delle Fronde|Creatura - Drago|Travolgere \n{1}{G}: Il Drago delle Fronde guadagna volare e perde travolgere fino alla fine del turno. +Canopy Gorger|Divoratore delle Fronde|Creatura - Wurm| +Canopy Spider|Ragno delle Fronde|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Canopy Surge|Impeto delle Fronde|Stregoneria|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia). \nL'Impeto delle Fronde infligge 1 danno a ogni creatura con volare ed a ogni giocatore. Se è stato pagato il costo di potenziamento, questa magia infligge invece 4 danni a ogni creatura con volare ed a ogni giocatore. +Canopy Vista|Panorama di Fronde|Terra - Foresta Pianura|({T}: Aggiungi {G} o {W}.) \nIl Panorama di Fronde entra nel campo di battaglia TAPpato a meno che tu non controlli due o più terre base. +Cantivore|Cantivoro|Creatura - Lhurgoyf|Cautela (Questa creatura attacca senza TAPpare.) \nLa forza e la costituzione del Cantivoro sono pari ciascuna al numero di carte incantesimo presenti in tutti i cimiteri. +Canyon Drake|Draghetto dei Canyon|Creatura - Draghetto|Volare \n{1}, Scarta una carta a caso: Il Draghetto dei Canyon prende +2/+0 fino alla fine del turno. +Canyon Lurkers|Predatori dei Canyon|Creatura - Farabutto Umano|Metamorfosi {3}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Canyon Minotaur|Minotauro del Canyon|Creatura - Guerriero Minotauro| +Canyon Slough|Acquitrino del Canyon|Terra - Palude Montagna|({T}: Aggiungi {B} o {R}.) \nL'Acquitrino del Canyon entra nel campo di battaglia TAPpato. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Canyon Wildcat|Lince dei Canyon|Creatura - Felino|Passa-montagne +Capashen Knight|Cavaliere Capash|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \n{1}{W}: Il Cavaliere Capash prende +1/+0 fino alla fine del turno. +Capashen Standard|Stendardo Capash|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende +1/+1. \n{2}, Sacrifica lo Stendardo Capash: Pesca una carta. +Capashen Templar|Templare Capash|Creatura - Cavaliere Umano|{W}: Il Templare Capash prende +0/+1 fino alla fine del turno. +Capashen Unicorn|Unicorno di Capash|Creatura - Unicorno|{1}{W}, {T}, Sacrifica l'Unicorno di Capash: Distruggi un artefatto o un incantesimo bersaglio. +Capricious Efreet|Efreet Capriccioso|Creatura - Efreet|All'inizio del tuo mantenimento, scegli un permanente non terra bersaglio che controlli e fino a due permanenti non terra bersaglio che non controlli. Distruggi uno di essi a caso. +Capricious Sorcerer|Capricious Sorcerer|Creatura - Mago Umano|{T}: Capricious Sorcerer infligge 1 danno a un qualsiasi bersaglio. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Capsize|Rovesciare|Istantaneo|Riscatto {3} \nIl proprietario riprende in mano il permanente bersaglio. +Captain Lannery Storm|Capitana Lannery Fendiburrasca|Creatura Leggendaria - Pirata Umano|Rapidità \nOgniqualvolta la Capitana Lannery Fendiburrasca attacca, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \nOgniqualvolta sacrifichi un Tesoro, la Capitana Lannery Fendiburrasca prende +1/+0 fino alla fine del turno. +Captain Sisay|Capitano Sisay|Creatura Leggendaria - Soldato Umano|{T}: Passa in rassegna il tuo grimorio per una carta leggendaria, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Captain of the Mists|Capitano delle Nebbie|Creatura - Mago Umano|Ogniqualvolta un altro Umano entra nel campo di battaglia sotto il tuo controllo, STAPpa il Capitano delle Nebbie. \n{1}{U}, {T}: Puoi TAPpare o STAPpare un permanente bersaglio. +Captain of the Watch|Capitano della Guardia|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nLe altre creature Soldato che controlli prendono +1/+1 e hanno cautela. \nQuando il Capitano della Guardia entra nel campo di battaglia, crea tre pedine creatura Soldato 1/1 bianche. +Captain's Call|Chiamata del Capitano|Stregoneria|Crea tre pedine creatura Soldato 1/1 bianche. +Captain's Claws|Artigli del Capitano|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata attacca, crea una pedina creatura Alleato Kor 1/1 bianca TAPpata e attaccante. \nEquipaggiare {1} +Captain's Hook|Uncino del Capitano|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0, ha minacciare ed è un Pirata in aggiunta ai suoi altri tipi di creatura. \nOgniqualvolta l'Uncino del Capitano diventa non assegnato a un permanente, distruggi quel permanente. \nEquipaggiare {1} +Captain's Maneuver|Manovra del Capitano|Istantaneo|I prossimi X danni che verrebbero inflitti a una creatura, a un planeswalker o un giocatore bersaglio in questo turno vengono invece inflitti a un'altra creatura, un altro planeswalker o a un altro giocatore bersaglio. +Captivating Crew|Marinaio Seducente|Creatura - Pirata Umano|{3}{R}: Prendi il controllo di una creatura bersaglio controllata da un avversario fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Captivating Glance|Sguardo Seducente|Incantesimo - Aura|Incanta creatura \nAll'inizio della tua sottofase finale, scontrati con un avversario. Se vinci, prendi il controllo della creatura incantata. Altrimenti, quel giocatore prende il controllo della creatura incantata. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Captivating Gyre|Spirale Avvolgente|Stregoneria|Fai tornare fino a tre creature bersaglio in mano ai rispettivi proprietari. +Captivating Vampire|Vampiro Seducente|Creatura - Vampiro|Le altre creature Vampiro che controlli prendono +1/+1. \nTAPpa cinque Vampiri STAPpati che controlli: Prendi il controllo di una creatura bersaglio. Diventa un Vampiro in aggiunta ai suoi altri tipi. +Captive Audience|Pubblico Rapito|Incantesimo|Il Pubblico Rapito entra nel campo di battaglia sotto il controllo di un avversario a tua scelta. \nAll'inizio del tuo mantenimento, scegli uno che non è stato scelto -
  • I tuoi punti vita diventano 4. Scarta la tua mano. Ogni avversario crea cinque pedine creatura Zombie 2/2 nere.
  • +Captive Flame|Fiamma Prigioniera|Incantesimo|{R}: La creatura bersaglio prende +1/+0 fino alla fine del turno. +Capture Sphere|Sfera di Cattura|Incantesimo - Aura|Lampo \nIncanta creatura \nQuando la Sfera di Cattura entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Captured Sunlight|Raggio di Sole Prigioniero|Stregoneria|Cascata (Quando lanci questa magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) \nGuadagni 4 punti vita. +Captured by the Consulate|Cattura del Consolato|Incantesimo - Aura|Incanta creatura che non controlli \nLa creatura incantata non può attaccare. \nOgniqualvolta un avversario lancia una magia, se questa ha un singolo bersaglio, il bersaglio diventa invece la creatura incantata, se possibile. +Carapace Forger|Forgiatore di Carapaci|Creatura - Artefice Elfo|Metallurgia - Il Forgiatore di Carapaci prende +2/+2 fintanto che controlli tre o più artefatti. +Carapace|Carapace|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2. \nSacrifica il Carapace: Rigenera la creatura incantata. +Caravan Escort|Scorta della Carovana|Creatura - Cavaliere Umano|Aumentare di livello {2} ({2}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-4 \n2/2 \nLIVELLO 5+ \n5/5 \nAttacco improvviso +Caravan Hurda|Hurda da Carovana|Creatura - Gigante|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Caravan Vigil|Sorvegliare la Carovana|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. \nMorboso - Puoi mettere quella carta sul campo di battaglia invece di aggiungerla alla tua mano se è morta una creatura in questo turno. +Carbonize|Carbonizzare|Istantaneo|Carbonizzare infligge 3 danni a un qualsiasi bersaglio. Se è una creatura non può essere rigenerata in questo turno, e se sta per morire in questo turno, invece esiliala. +Careful Consideration|Attenta Riflessione|Istantaneo|Un giocatore bersaglio pesca quattro carte, poi scarta tre carte. Se hai lanciato questa magia durante la tua fase principale, invece quel giocatore pesca quattro carte, poi scarta due carte. +Careful Study|Studio Accurato|Stregoneria|Pesca due carte, poi scarta due carte. +Caregiver|Soccorritrice|Creatura - Chierico Umano|{W}, Sacrifica una creatura: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Caress of Phyrexia|Carezza di Phyrexia|Stregoneria|Un giocatore bersaglio pesca tre carte, perde 3 punti vita e ottiene tre segnalini veleno. +Caribou Range|Pascolo dei Caribù|Incantesimo - Aura|Incanta terra che controlli \nLa terra incantata ha "{W}{W}, {T}: Crea una pedina creatura Caribù 0/1 bianca." \nSacrifica una pedina Caribù: Guadagni 1 punto vita. +Carnage Altar|Altare della Carneficina|Artefatto|{3}, Sacrifica una creatura: Pesca una carta. +Carnage Gladiator|Gladiatore del Massacro|Creatura - Guerriero Scheletro|Ogniqualvolta una creatura blocca, il controllore della creatura perde 1 punto vita. \n{1}{B}{R}: Rigenera il Gladiatore del Massacro. +Carnage Tyrant|Tiranno della Carneficina|Creatura - Dinosauro|Questa magia non può essere neutralizzata. \nTravolgere, anti-malocchio +Carnage Wurm|Wurm del Massacro|Creatura - Wurm|Sete di sangue 3 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con tre segnalini +1/+1.) \nTravolgere (Se questa creatura sta per assegnare alle sue creature bloccanti danno sufficiente a distruggerle, puoi farle assegnare il resto del suo danno al giocatore in difesa o a un planeswalker.) +Carnassid|Carnasside|Creatura - Bestia|Travolgere \n{1}{G}: Rigenera il Carnasside. +Carnifex Demon|Demone Carnefice|Creatura - Demone|Volare \nIl Demone Carnefice entra nel campo di battaglia con due segnalini -1/-1. \n{B}, Rimuovi un segnalino -1/-1 dal Demone Carnefice: Metti un segnalino -1/-1 su ogni altra creatura. +Carnival Hellsteed|Destriero Infernale di Carnevale|Creatura - Cavallo Incubo|Attacco improvviso, rapidità \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Carnival of Souls|Festa delle Anime|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, perdi 1 punto vita e aggiungi {B}. +Carnivorous Moss-Beast|Muscoterio Carnivoro|Creatura - Bestia Elementale Pianta|{5}{G}{G}: Metti un segnalino +1/+1 sul Muscoterio Carnivoro. +Carnivorous Plant|Pianta Carnivora|Creatura - Muro Pianta|Difensore +Carnophage|Carnofago|Creatura - Zombie|All'inizio del tuo mantenimento, TAPpa il Carnofago a meno che tu paghi 1 punto vita. +Carom|Carambola|Istantaneo|Il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno invece viene inflitto a un'altra creatura bersaglio. \nPesca una carta. +Carpet of Flowers|Tappeto di Fiori|Incantesimo|All'inizio di ciascuna delle tue fasi principali, se non già aggiunto mana con questa abilità in questo turno, puoi aggiungere X mana di un qualsiasi colore, dove X è il numero di Isole controllate dall'avversario bersaglio. +Carrier Pigeons|Piccioni Viaggiatori|Creatura - Uccello|Volare \nQuando i Piccioni Viaggiatori entrano nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. +Carrier Thrall|Schiavo Infetto|Creatura - Vampiro|Quando lo Schiavo Infetto muore, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Carrion Ants|Formiche Assassine|Creatura - Insetto|{1}: Le Formiche Assassine prendono +1/+1 fino alla fine del turno. +Carrion Beetles|Scarafaggi Mangia Carogne|Creatura - Insetto|{2}{B}, {T}: Esilia fino a tre carte bersaglio da un singolo cimitero. +Carrion Call|Richiamo delle Carogne|Istantaneo|Crea due pedine creatura Insetto 1/1 verdi con infettare. (Infliggono danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Carrion Crow|Corvo Necrofago|Creatura - Uccello Zombie|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nIl Corvo Necrofago entra nel campo di battaglia TAPpato. +Carrion Feeder|Mangiacarogne|Creatura - Zombie|Il Mangiacarogne non può bloccare. \nSacrifica una creatura: Metti un segnalino +1/+1 sul Mangiacarogne. +Carrion Howler|Ululatore Necrofago|Creatura - Lupo Zombie|Paga 1 punto vita: L'Ululatore Necrofago prende +2/-1 fino alla fine del turno. +Carrion Imp|Imp Necrofago|Creatura - Imp|Volare \nQuando l'Imp Necrofago entra nel campo di battaglia, puoi esiliare una carta creatura bersaglio da un cimitero. Se lo fai, guadagni 2 punti vita. +Carrion Rats|Ratti Parassiti|Creatura - Ratto|Ogniqualvolta i Ratti Parassiti attaccano o bloccano, qualsiasi giocatore può esiliare una carta presente nel proprio cimitero. Se un giocatore lo fa, i Ratti Parassiti non infliggono danno da combattimento in questo turno. +Carrion Screecher|Necrofago Gracchiante|Creatura - Uccello Zombie|Volare +Carrion Thrash|Batosta Carogna|Creatura - Guerriero Viashino|Quando la Batosta Carogna muore, puoi pagare {2}. Se lo fai, riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. +Carrion Wall|Muro di Carogne|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{1}{B}: Rigenera il Muro di Carogne. +Carrion Wurm|Wurm in Putrefazione|Creatura - Wurm Zombie|Ogniqualvolta il Wurm in Putrefazione attacca o blocca, qualsiasi giocatore può esiliare tre carte presenti nel proprio cimitero. Se un giocatore lo fa, il Wurm in Putrefazione non infligge danno da combattimento in questo turno. +Carrionette|Carognetta|Creatura - Scheletro|{2}{B}{B}: Esilia la Carognetta e una creatura bersaglio a meno che il suo controllore paghi {2}. Attiva questa abilità solo se la Carognetta è nel tuo cimitero. +Carrion|Carogna|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nCrea X pedine creatura Verme 0/1 nere, dove X è la forza della creatura sacrificata. +Carry Away|Portare Via|Incantesimo - Aura|Incanta Equipaggiamento (Mentre lanci questa carta, bersaglia un equipaggiamento. Questa carta entra nel campo di battaglia assegnata a quell'equipaggiamento.) \nQuando Portare Via entra nel campo di battaglia, togli l'Equipaggiamento incantato. \nTu controlli l'Equipaggiamento incantato. +Cartel Aristocrat|Aristocratica del Consorzio|Creatura - Consigliere Umano|Sacrifica un'altra creatura: L'Aristocratica del Consorzio ha protezione da un colore a tua scelta fino alla fine del turno. +Cartographer|Cartografo|Creatura - Umano|Quando il Cartografo entra nel campo di battaglia, puoi riprendere in mano una terra bersaglio presente nel tuo cimitero. +Cartouche of Ambition|Cartiglio dell'Ambizione|Incantesimo - Cartiglio Aura|Incanta creatura che controlli \nQuando il Cartiglio dell'Ambizione entra nel campo di battaglia, puoi mettere un segnalino -1/-1 su una creatura bersaglio. La creatura incantata prende +1/+1 e ha legame vitale. +Cartouche of Knowledge|Cartiglio della Conoscenza|Incantesimo - Cartiglio Aura|Incanta creatura che controlli \nQuando il Cartiglio della Conoscenza entra nel campo di battaglia, pesca una carta. \nLa creatura incantata prende +1/+1 e ha volare. +Cartouche of Solidarity|Cartiglio della Fratellanza|Incantesimo - Cartiglio Aura|Incanta creatura che controlli \nQuando il Cartiglio della Fratellanza entra nel campo di battaglia, crea una pedina creatura Guerriero 1/1 bianca con cautela. \nLa creatura incantata prende +1/+1 e ha attacco improvviso. +Cartouche of Strength|Cartiglio della Forza|Incantesimo - Cartiglio Aura|Incanta creatura che controlli \nQuando il Cartiglio della Forza entra nel campo di battaglia, puoi far lottare la creatura incantata con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.)La creatura incantata prende +1/+1 e ha travolgere. +Cartouche of Zeal|Cartiglio dello Zelo|Incantesimo - Cartiglio Aura|Incanta creatura che controlli \nQuando il Cartiglio dello Zelo entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. \nLa creatura incantata prende +1/+1 e ha rapidità. +Carven Caryatid|Cariatide Intagliata|Creatura - Spirito|Difensore \nQuando la Cariatide Intagliata entra nel campo di battaglia, pesca una carta. +Cascade Bluffs|Cascata a Precipizio|Terra|{T}: Aggiungi {U}. \n{L|R}, {T}: Aggiungi {U}{U}, {U}{R} o {R}{R}. +Cascading Cataracts|Cataratte Iridescenti|Terra|Indistruttibile {T}: Aggiungi {U}. \n{5}, {T}: Aggiungi cinque mana in qualsiasi combinazione di colori. +Cast Down|Prostrare|Istantaneo|Distruggi una creatura non leggendaria bersaglio. +Cast Out|Espellere|Incantesimo|Lampo \nQuando Espellere entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché Espellere non lascia il campo di battaglia. \nCiclo {W} ({W}, Scarta questa carta: Pesca una carta.) +Cast Through Time|Lanciare Nel Tempo|Incantesimo|Le magie istantaneo e stregoneria che controlli hanno ripresa. (Esilia la magia quando si risolve, se la lanci dalla tua mano. All'inizio del tuo prossimo mantenimento, puoi lanciare quella carta dall'esilio senza pagare il suo costo di mana.) +Cast into Darkness|Gettare nell'Oscurità|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-0 e non può bloccare. +Castaway's Despair|Disperazione del Naufrago|Incantesimo - Aura|Incanta creatura \nQuando la Disperazione del Naufrago entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Castigate|Punire|Stregoneria|Il giocatore bersaglio rivela la sua mano. Tu scegli una carta non terra da essa ed esilia quella carta. +Casting of Bones|Oracolo delle Ossa|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, pesca tre carte, poi scarta una di quelle carte. +Castle Ardenvale|Castello di Ardenvalle|Terra|Il Castello di Ardenvalle entra nel campo di battaglia TAPpato a meno che tu non controlli una Pianura. \n{T}: Aggiungi {W}. \n{2}{W}{W}, {T}: Crea una pedina creatura Umano 1/1 bianca. +Castle Embereth|Castello di Bracerocca|Terra|Il Castello di Bracerocca entra nel campo di battaglia TAPpato a meno che tu non controlli una Montagna. \n{T}: Aggiungi {R}. \n{1}{R}{R}, {T}: Le creature che controlli prendono +1/+0 fino alla fine del turno. +Castle Garenbrig|Castello di Garenponte|Terra|Il Castello di Garenponte entra nel campo di battaglia TAPpato a meno che tu non controlli una Foresta. \n{T}: Aggiungi {G}. \n{2}{G}{G}, {T}: Aggiungi sei {G}. Spendi questo mana solo per lanciare magie creatura o attivare abilità di creature. +Castle Locthwain|Castello di Loctevenna|Terra|Il Castello di Loctevenna entra nel campo di battaglia TAPpato a meno che tu non controlli una Palude. \n{T}: Aggiungi {B}. \n{1}{B}{B}, {T}: Pesca una carta, poi perdi punti vita pari al numero di carte che hai in mano. +Castle Raptors|Raptor del Castello|Creatura - Soldato Uccello|Volare \nFintanto che i Raptor del Castello sono STAPpati, prendono +0/+2. +Castle Sengir|Castello di Sengir|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {B}. \n{2}, {T}: Aggiungi {U} o {R}. +Castle Vantress|Castello di Vantressa|Terra|Il Castello di Vantressa entra nel campo di battaglia TAPpato a meno che tu non controlli un'Isola. \n{T}: Aggiungi {U}. \n{2}{U}{U}, {T}: Profetizza 2. +Castle|Castello|Incantesimo|Le creature STAPpate che controlli prendono +0/+2. +Casualties of War|Vittime di Guerra|Stregoneria|Scegli uno o più -
  • Distruggi un artefatto bersaglio. Distruggi una creatura bersaglio. Distruggi un incantesimo bersaglio. Distruggi una terra bersaglio. Distruggi un planeswalker bersaglio.
  • +Cat Burglar|Scassinatore Felino|Creatura - Servitore Farabutto Kor|{2}{B}, {T}: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Cat Warriors|Gatti Guerrieri|Creatura - Felino Guerriero|Passa-foreste +Cataclysmic Gearhulk|Meccatitano del Cataclisma|Creatura Artefatto - Costrutto|Cautela \nQuando il Meccatitano del Cataclisma entra nel campo di battaglia, ogni giocatore sceglie un artefatto, una creatura, un incantesimo e un planeswalker tra i permanenti non terra che controlla, poi sacrifica gli altri. +Cataclysm|Cataclisma|Stregoneria|Ogni giocatore sceglie, fra i permanenti che controlla, un artefatto, una creatura, un incantesimo e un terra, e poi sacrifica il resto. +Catacomb Crocodile|Coccodrillo della Catacomba|Creatura - Coccodrillo| +Catacomb Dragon|Drago delle Catacombe|Creatura - Drago|Volare \nOgniqualvolta il Drago delle Catacombe viene bloccato da una creatura non artefatto e non Drago, quella creatura prende -X/-0 fino alla fine del turno, dove X è la metà della forza della creatura, arrotondata per difetto. +Catacomb Sifter|Setacciatore delle Catacombe|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Setacciatore delle Catacombe entra nel campo di battaglia, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". \nOgniqualvolta un'altra creatura che controlli muore, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Catacomb Slug|Lumaca delle Catacombe|Creatura - Lumaca| +Catalog|Catalogare|Istantaneo|Pesca due carte, poi scarta una carta. +Catalyst Elemental|Elementale Catalizzatore|Creatura - Elementale|Sacrifica l'Elementale Catalizzatore: Aggiungi {R}{R}. +Catalyst Stone|Pietra Catalizzante|Artefatto|I costi di flashback che tu paghi costano fino a {2} in meno. \nI costi di flashback che i tuoi avversari pagano costano {2} in più. +Catapult Master|Maestro di Catapulta|Creatura - Soldato Umano|TAPpa cinque Soldati STAPpati che controlli: Esilia una creatura bersaglio. +Catapult Squad|Squadra della Catapulta|Creatura - Soldato Umano|TAPpa due Soldati STAPpati che controlli: La Squadra della Catapulta infligge 2 danni a una creatura attaccante o bloccante bersaglio. +Catastrophe|Catastrofe|Stregoneria|Distruggi tutte le terre oppure tutte le creature. Le creature distrutte in questo modo non possono essere rigenerate. +Cateran Brute|Bruto Caterano|Creatura - Mercenario Orrore|{2}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 2 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Enforcer|Oppressore Caterano|Creatura - Mercenario Orrore|Paura \n{4}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito uguale o inferiore a 4 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Kidnappers|Rapitori Caterani|Creatura - Mercenario Umano|{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Overlord|Signore Supremo Caterano|Creatura - Mercenario Orrore|Sacrifica una creatura: Rigenera il Signore Supremo Caterano. \n{6}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 6 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Persuader|Persuasore Caterano|Creatura - Mercenario Umano|{1}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 1 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Slaver|Schiavista Caterano|Creatura - Mercenario Orrore|Passa-paludi.\n{5}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 5 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Cateran Summons|Evocazioni Caterane|Stregoneria|Passa in rassegna il tuo grimorio per una carta Mercenario, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Caterwauling Boggart|Boggart Stridulo|Creatura - Sciamano Goblin|I Goblin e gli Elementali che controlli hanno minacciare. (Non possono essere bloccati tranne che da due o più creature.) +Cathar's Companion|Compagno del Cataro|Creatura - Segugio|Ogniqualvolta lanci una magia non creatura, il Compagno del Cataro ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.) +Cathar's Shield|Scudo del Cataro|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+3 e ha cautela. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Cathars' Crusade|Crociata dei Catari|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su ogni creatura che controlli. +Cathartic Adept|Catartico Esperto|Creatura - Mago Umano|{T}: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. +Cathartic Reunion|Ricongiungimento Catartico|Stregoneria|Come costo addizionale per lanciare questa magia, scarta due carte. \nPesca tre carte. +Cathedral Membrane|Membrana della Cattedrale|Creatura Artefatto - Muro|({P|B} può essere pagato con {W} o con 2 punti vita.) \nDifensore \nQuando la Membrana della Cattedrale muore durante il combattimento, infligge 6 danni a ogni creatura da lei bloccata in questo combattimento. +Cathedral Sanctifier|Consacratrice della Cattedrale|Creatura - Chierico Umano|Quando la Consacratrice della Cattedrale entra nel campo di battaglia, guadagni 3 punti vita. +Cathedral of War|Cattedrale della Guerra|Terra|La Cattedrale della Guerra entra nel campo di battaglia TAPpata. \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{T}: Aggiungi {U}. +Caustic Hound|Segugio Caustico|Creatura - Segugio|Quando il Segugio Caustico muore, ogni giocatore perde 4 punti vita. +Caustic Rain|Pioggia Caustica|Stregoneria|Esilia una terra bersaglio. +Caustic Tar|Catrame Caustico|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Un giocatore bersaglio perde 3 punti vita". +Caustic Wasps|Vespe Corrosive|Creatura - Insetto|Volare \nOgniqualvolta le Vespe Corrosive infliggono danno da combattimento a un giocatore, puoi distruggere un artefatto bersaglio controllato da quel giocatore. +Cautery Sliver|Tramutante Bruciante|Creatura - Tramutante|Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Questo permanente infligge 1 danno a un qualsiasi bersaglio." \nTutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Previeni il prossimo punto danno che verrebbe inflitto a un giocatore, a un planeswalker, o una creatura Tramutante bersaglio in questo turno." +Cavalcade of Calamity|Corteo di Calamità|Incantesimo|Ogniqualvolta una creatura con forza pari o inferiore a 1 che controlli attacca, il Corteo di Calamità infligge 1 danno al giocatore o al planeswalker che quella creatura sta attaccando. +Cavalier of Dawn|Cavalcante dell'Alba|Creatura - Cavaliere Elementale|Cautela \nQuando il Cavalcante dell'Alba entra nel campo di battaglia, distruggi fino a un permanente non terra bersaglio. Il suo controllore crea una pedina creatura artefatto Golem 3/3 incolore. \nQuando il Cavalcante dell'Alba muore, riprendi in mano una carta artefatto o incantesimo bersaglio dal tuo cimitero. +Cavalier of Flame|Cavalcante delle Fiamme|Creatura - Cavaliere Elementale|{1}{R}: Le creature che controlli prendono +1/+0 e hanno rapidità fino alla fine del turno. \nQuando il Cavalcante delle Fiamme entra nel campo di battaglia, scarta un qualsiasi numero di carte, poi pesca altrettante carte. \nQuando il Cavalcante delle Fiamme muore, infligge X danni a ogni avversario e a ogni planeswalker che quell'avversario controlla, dove X è il numero di carte terra nel tuo cimitero. +Cavalier of Gales|Cavalcante delle Burrasche|Creatura - Cavaliere Elementale|Volare \nQuando il Cavalcante delle Burrasche entra nel campo di battaglia, pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine. \nQuando il Cavalcante delle Burrasche muore, rimescolalo nel grimorio del suo proprietario, poi profetizza 2. +Cavalier of Night|Cavalcante della Notte|Creatura - Cavaliere Elementale|Legame vitale \nQuando il Cavalcante della Notte entra nel campo di battaglia, puoi sacrificare un'altra creatura. Quando lo fai, distruggi una creatura bersaglio controllata da un avversario. \nQuando il Cavalcante della Notte muore, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. +Cavalier of Thorns|Cavalcante delle Spine|Creatura - Cavaliere Elementale|Raggiungere \nQuando il Cavalcante delle Spine entra nel campo di battaglia, rivela le prime cinque carte del tuo grimorio. Metti una carta terra scelta tra esse sul campo di battaglia e le altre nel tuo cimitero. \nQuando il Cavalcante delle Spine muore, puoi esiliarlo. Se lo fai, metti un'altra carta bersaglio dal tuo cimitero in cima al tuo grimorio. +Cavalry Drillmaster|Addestratore della Cavalleria|Creatura - Cavaliere Umano|Quando l'Addestratore della Cavalleria entra nel campo di battaglia, una creatura bersaglio prende +2/+0 e ha attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Cavalry Master|Capitano di Cavalleria|Creatura - Cavaliere Umano|Aggirare \nLe altre creature che controlli con aggirare hanno aggirare. (Ogni istanza di aggirare si innesca separatamente.) +Cavalry Pegasus|Pegaso della Cavalleria|Creatura - Pegaso|Volare \nOgniqualvolta il Pegaso della Cavalleria attacca, ogni Umano attaccante ha volare fino alla fine del turno. +Cave People|Popolo delle Caverne|Creatura - Umano|Ogniqualvolta il Popolo delle Caverne attacca, prende +1/-2 fino alla fine del turno. \n{1}{R}{R}, {T}: La creatura bersaglio guadagna passa-montagne fino alla fine del turno. +Cave Sense|Orientarsi nelle Caverne|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha passa-montagne. +Cave Tiger|Tigre delle Caverne|Creatura - Felino|Ogniqualvolta la Tigre delle Caverne viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la sta bloccando. +Cave of Temptation|Caverna della Tentazione|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. \n{4}, {T}, Sacrifica la Caverna della Tentazione: Metti due segnalini +1/+1 su una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Cave-In|Crollo|Stregoneria|Puoi esiliare un carta rossa presente nella tua mano invece di pagare il costo di mana di questa magia. \nIl Crollo infligge 2 danni a ogni creatura e a ogni giocatore. +Cavern Crawler|Parassita delle Caverne|Creatura - Insetto|Passa-montagne \n{R}: Il Parassita delle Caverne prende +1/-1 fino alla fine del turno. +Cavern Harpy|Arpia della Caverna|Creatura - Bestia Arpia|Volare \nQuando l'Arpia della Caverna entra nel campo di battaglia, il proprietario riprende in mano una creatura blu o nera che tu controlli. \nPaga 1 punto vita: Il proprietario riprende in mano l'Arpia della Caverna. +Cavern Lampad|Lampiade delle Caverne|Creatura Incantesimo - Ninfa|Conferire {5}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nIntimidire \nLa creatura incantata prende +2/+2 e ha intimidire. +Cavern Thoctar|Thoctar della Caverna|Creatura - Bestia|{1}{R}: Il Thoctar della Caverna prende +1/+0 fino alla fine del turno. +Cavern of Souls|Grotta delle Anime|Terra|Mentre la Grotta delle Anime entra nel campo di battaglia, scegli un tipo di creatura. \n{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia creatura del tipo scelto, e quella magia non può essere neutralizzata. +Caves of Koilos|Caverne di Koilos|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {B}. Le Caverne di Koilos ti infliggono 1 danno. +Cease-Fire|Cessate il Fuoco|Istantaneo|Il giocatore bersaglio non può lanciare magie creatura in questo turno. \nPesca una carta. +Ceaseless Searblades|Lame di Fiamma Continua|Creatura - Guerriero Elementale|Ogniqualvolta attivi un'abilità di un Elementale, le Lame di Fiamma Continua prendono +1/+0 fino alla fine del turno. +Celestial Ancient|Antica Celestiale|Creatura - Elementale|Volare \nOgniqualvolta lanci una magia incantesimo, metti un segnalino +1/+1 su ogni creatura che controlli. +Celestial Archon|Arconte Celeste|Creatura Incantesimo - Arconte|Conferire {5}{W}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nVolare, attacco improvviso \nLa creatura incantata prende +4/+4 e ha volare e attacco improvviso. +Celestial Colonnade|Colonnato Celeste|Terra|Il Colonnato Celeste entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {U}. \n{3}{W}{U}: Fino alla fine del turno, il Colonnato Celeste diventa una creatura Elementale 4/4 bianca e blu con volare e cautela. È ancora una terra. +Celestial Convergence|Convergenza Celeste|Incantesimo|La Convergenza Celeste entra nel campo di battaglia con sette segnalini presagio su di essa. \nAll'inizio del tuo mantenimento rimuovi un segnalino presagio dalla Convergenza Celeste. Se non ci sono segnalini presagio sulla Convergenza Celeste, il giocatore con il più alto numero di punti vita vince la partita. Se due o più giocatori condividono il più alto numero di punti vita, la partita è patta. +Celestial Crusader|Crociato Celestiale|Creatura - Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nBattibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nVolare \nLe altre creature bianche prendono +1/+1. +Celestial Dawn|Alba Celestiale|Incantesimo|Le terre che controlli sono Pianure. \nI permanenti non-terra che controlli sono bianchi. Lo stesso vale per le magie che controlli e le carte non-terra che possiedi che non sono nel campo di battaglia. \nPuoi spendere mana bianco come se fosse mana di qualsiasi colore. Puoi spendere altro mana solo come se fosse mana incolore. +Celestial Flare|Bagliore Celestiale|Istantaneo|Un giocatore bersaglio sacrifica una creatura attaccante o bloccante. +Celestial Force|Forza Celestiale|Creatura - Elementale|All'inizio di ogni mantenimento, guadagni 3 punti vita. +Celestial Gatekeeper|Custode del Portale Celeste|Creatura - Chierico Uccello|Volare \nQuando il Custode del Portale Celeste muore, esilialo, poi rimetti sul campo di battaglia fino a due carte permanente Uccello e/o Chierico dal tuo cimitero. +Celestial Kirin|Kirin Celestiale|Creatura Leggendaria - Spirito Kirin|Volare\nOgniqualvolta lanci una magia Spirito o Arcano, distruggi tutti i permanenti con lo stesso costo di mana convertito di quella magia. +Celestial Mantle|Manto Celestiale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nOgniqualvolta la creatura incantata infligge danno da combattimento a un giocatore, raddoppia i punti vita del suo controllore. +Celestial Messenger|Messaggero Celestiale|Creatura - Spirito Uccello|Lampo (Puoi lanciare questa carta in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nIl Messaggero Celestiale prende +1/+1 fintanto che controlli un planeswalker Yanling. +Celestial Prism|Prisma Celestiale|Artefatto|{2}, {T}: Aggiungi un mana di qualsiasi colore. +Celestial Purge|Epurazione Celeste|Istantaneo|Esilia un permanente nero o rosso bersaglio. +Celestial Sword|Spada Celestiale|Artefatto|{3}, {T}: La creatura bersaglio che controlli prende +3/+3 fino alla fine del turno. All'inizio della sottofase di fine turno, distruggi quella creatura. Una creatura distrutta in questo modo non può essere rigenerata. +Cellar Door|Porta della Cantina|Artefatto|{3}, {T}: Un giocatore bersaglio mette nel suo cimitero l'ultima carta del suo grimorio. Se è una carta creatura, crea una pedina creatura Zombie 2/2 nera. +Cemetery Gate|Cancello del Cimitero|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nProtezione dal nero +Cemetery Puca|Puca del Cimitero|Creatura - Polimorfo|Ogniqualvolta una creatura muore, puoi pagare {1}. Se lo fai, il Puca del Cimitero diventa una copia di quella creatura, tranne che ha questa abilità. +Cemetery Reaper|Mietitore dei Cimiteri|Creatura - Zombie|Le altre creature Zombie che controlli prendono +1/+1. \n{2}{B}, {T}: Esilia una carta creatura bersaglio da un cimitero. Crea una pedina creatura Zombie 2/2 nera. +Cemetery Recruitment|Reclutamento nel Cimitero|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Se è una carta Zombie, pesca una carta. +Cenn's Enlistment|Arruolamento del Cenn|Stregoneria|Crea due pedine creatura Soldato Kithkin 1/1 bianche. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Cenn's Heir|Erede del Cenn|Creatura - Soldato Kithkin|Ogniqualvolta l'Erede del Cenn attacca, prende +1/+1 fino alla fine del turno per ogni altro Kithkin che attacca. +Cenn's Tactician|Tattica del Cenn|Creatura - Soldato Kithkin|{W}, {T}: Metti un segnalino +1/+1 su una creatura Soldato bersaglio. \nOgni creatura che controlli con un segnalino +1/+1 può bloccare una creatura addizionale. +Censor|Censurare|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Centaur Archer|Centauro Arciere|Creatura - Arciere Centauro|{T}: Il Centauro Arciere infligge 1 danno ad una creatura con volare bersaglio. +Centaur Battlemaster|Centauro Condottiero|Creatura - Guerriero Centauro|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Centauro Condottiero, metti tre segnalini +1/+1 sul Centauro Condottiero. +Centaur Chieftain|Capotribù Centauro|Creatura - Centauro|Rapidità \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Capotribù Centauro ha "Quando il Capotribù Centauro entra nel campo di battaglia, le creature che controlli prendono +1/+1 e guadagnano travolgere fino alla fine del turno." +Centaur Courser|Corsiera Centaura|Creatura - Guerriero Centauro| +Centaur Garden|Giardino dei Centauri|Terra|{T}: Aggiungi {G}. Il Giardino dei Centauri ti infligge 1 danno. \nSoglia - {G}, {T}, Sacrifica il Giardino dei Centauri: La creatura bersaglio prende +3/+3 fino alla fine del turno. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Centaur Glade|Radura dei Centauri|Incantesimo|{2}{G}{G}: Crea una pedina creatura Centauro 3/3 verde. +Centaur Healer|Centauro Guaritore|Creatura - Chierico Centauro|Quando il Centauro Guaritore entra nel campo di battaglia, guadagni 3 punti vita. +Centaur Nurturer|Centauro Preservatore|Creatura - Druido Centauro|Quando il Centauro Preservatore entra nel campo di battaglia, guadagni 3 punti vita. \n{T}: Aggiungi un mana di un qualsiasi colore. +Centaur Omenreader|Centaura Indovina|Creatura Neve - Sciamano Centauro|Fintanto che la Centaura Indovina è TAPpata, le magie creatura che lanci costano {2} in meno per essere lanciate. +Centaur Peacemaker|Centaura Pacificatrice|Creatura - Chierico Centauro|Quando la Centaura Pacificatrice entra nel campo di battaglia, ogni giocatore guadagna 4 punti vita. +Centaur Rootcaster|Forgiaradici Centauro|Creatura - Druido Centauro|Ogniqualvolta il Forgiaradici Centauro infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base e metterla sul campo di battaglia TAPpata. Se lo fai, rimescola il tuo grimorio. +Centaur Safeguard|Sorvegliante Centauro|Creatura - Guerriero Centauro|({V|B} può essere pagato con {G} o {W}) \nQuando il Sorvegliante Centauro muore, puoi guadagnare 3 punti vita. +Centaur Veteran|Veterano Centauro|Creatura - Centauro|Travolgere \n{G}, Scarta una carta: Rigenera il Veterano Centauro. +Centaur Vinecrasher|Centauro Spezzaliane|Creatura - Centauro Pianta|Travolgere \nIl Centauro Spezzaliane entra nel campo di battaglia con un numero di segnalini +1/+1 pari al numero di carte terra in tutti i cimiteri. \nOgniqualvolta una carta terra viene messa in un cimitero da qualsiasi zona, puoi pagare {G}{G}. Se lo fai, riprendi in mano il Centauro Spezzaliane dal tuo cimitero. +Centaur's Herald|Messaggera del Centauro|Creatura - Esploratore Elfo|{2}{G}, Sacrifica la Messaggera del Centauro: Crea una pedina creatura Centauro 3/3 verde. +Center Soul|Focalizzare l'Anima|Istantaneo|Una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Cephalid Aristocrat|Aristocratico Cefalide|Creatura - Cefalide|Ogniqualvolta l'Aristocratico Cefalide diventa bersaglio di una magia o di un'abilità, metti nel tuo cimitero le prime due carte del tuo grimorio. +Cephalid Broker|Intermediario Cefalide|Creatura - Cefalide|{T}: Il giocatore bersaglio pesca due carte, poi scarta due carte. +Cephalid Coliseum|Colosseo dei Cefalidi|Terra|{T}: Aggiungi {U}. Il Colosseo dei Cefalidi ti infligge 1 danno. \nSoglia - {U}, {T}, Sacrifica il Colosseo dei Cefalidi: Il giocatore bersaglio pesca tre carte, poi scarta tre carte. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Cephalid Constable|Connestabile Cefalide|Creatura - Mago Cefalide|Ogniqualvolta il Connestabile Cefalide infligge danno da combattimento a un giocatore, fai tornare fino ad altrettanti permanenti bersaglio controllati da quel giocatore in mano ai loro proprietari. +Cephalid Illusionist|Illusionista Cefalide|Creatura - Mago Cefalide|Ogniqualvolta l'Illusionista Cefalide diventa bersaglio di una magia o di un'abilità, metti nel tuo cimitero le prime tre carte del tuo grimorio. \n{2}{U}, {T}: In questo turno previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto dalla creatura bersaglio che controlli. +Cephalid Inkshrouder|Ammantainchiostro Cefalide|Creatura - Cefalide|Scarta una carta: L'Ammantainchiostro Cefalide guadagna velo fino alla fine del turno e non può essere bloccato in questo turno. (Una creatura con velo non può essere bersaglio di magie o abilità.) +Cephalid Looter|Saccheggiatore Cefalide|Creatura - Farabutto Cefalide|{T}: Il giocatore bersaglio pesca una carta, poi scarta una carta. +Cephalid Pathmage|Mago dei Sentieri Cefalide|Creatura - Mago Cefalide|Il Mago dei Sentieri Cefalide non può essere bloccato. \n{T}, Sacrifica il Mago dei Sentieri Cefalide: La creatura bersaglio non può essere bloccata in questo turno. +Cephalid Retainer|Seguace Cefalide|Creatura - Cefalide|{U}{U}: TAPpa una creatura senza volare bersaglio. +Cephalid Sage|Saggio Cefalide|Creatura - Cefalide|Soglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Saggio Cefalide ha "Quando il Saggio Cefalide entra nel campo di battaglia, pesca tre carte, poi scarta due carte." +Cephalid Scout|Esploratore Cefalide|Creatura - Esploratore Mago Cefalide|Volare \n{2}{U}, Sacrifica una terra: Pesca una carta. +Cephalid Shrine|Santuario Cefalide|Incantesimo|Ogniqualvolta un giocatore lancia una magia, neutralizza quella magia a meno che quel giocatore paghi {X}, dove X è pari al numero di carte presenti in tutti i cimiteri con lo stesso nome della magia. +Cephalid Snitch|Spione Cefalide|Creatura - Mago Cefalide|Sacrifica lo Spione Cefalide: La creatura bersaglio perde la protezione dal nero fino alla fine del turno. +Cephalid Vandal|Vandalo Cefalide|Creatura - Farabutto Cefalide|All'inizio del tuo mantenimento, metti un segnalino brandello sul Vandalo Cefalide. Poi metti nel tuo cimitero la prima carta del tuo grimorio tante volte quanti sono i segnalini brandello presenti sul Vandalo Cefalide. +Cerebral Eruption|Eruzione Cerebrale|Stregoneria|Un avversario bersaglio rivela la prima carta del suo grimorio. L'Eruzione Cerebrale infligge danno pari al costo di mana convertito della carta rivelata a quel giocatore e a ogni creatura che controlla. Se una carta terra viene rivelata in questo modo, fai tornare l'Eruzione Cerebrale in mano al suo proprietario. +Cerebral Vortex|Vortice Cerebrale|Istantaneo|Il giocatore bersaglio pesca due carte, poi il Vortice Cerebrale infligge a quel giocatore un danno pari al numero di carte che egli ha pescato in questo turno +Ceremonial Guard|Guardia Cerimoniale|Creatura - Soldato Umano|Quando la Guardia Cerimoniale attacca o blocca, distruggila alla fine del combattimento. +Ceremonious Rejection|Rifiuto Cerimonioso|Istantaneo|Neutralizza una magia incolore bersaglio. +Cerodon Yearling|Cucciolo di Cornodonte|Creatura - Bestia|Cautela, rapidità +Certain Death|Morte Certa|Stregoneria|Distruggi una creatura bersaglio. Il suo controllore perde 2 punti vita e tu guadagni 2 punti vita. +Cerulean Drake|Draghetto Ceruleo|Creatura - Draghetto|Volare \nProtezione dal rosso (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di rosso.) \nSacrifica il Draghetto Ceruleo: Neutralizza una magia bersaglio che ti bersaglia. +Cerulean Sphinx|Sfinge Cerulea|Creatura - Sfinge|Volare \n{U}: Il proprietario della Sfinge Cerulea la rimescola nel proprio grimorio. +Cerulean Wisps|Fuochi Fatui Cerulei|Istantaneo|Una creatura bersaglio diventa blu fino alla fine del turno. STAPpa quella creatura. \nPesca una carta. +Cerulean Wyvern|Viverna Cerulea|Creatura - Draghetto|Volare, protezione dal verde +Cessation|Cessazione|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata non può attaccare. \nQuando la Cessazione viene messa in un cimitero dal campo di battaglia, il proprietario riprende in mano la Cessazione. +Ceta Disciple|Discepolo di Ceta|Creatura - Mago Tritone|{R}, {T}: La creatura bersaglio prende +2/+0 fino alla fine del turno. \n{G}, {T}: Aggiungi un mana di un qualsiasi colore. +Ceta Sanctuary|Santuario di Ceta|Incantesimo|All'inizio del tuo mantenimento, se controlli almeno un permanente rosso o verde, pesca una carta, poi scarta una carta. Se controlli almeno un permanente rosso e un permanente verde, pesca invece due carte, poi scarta una carta. +Cetavolver|Cetavolvero|Creatura - Volvero|Potenziamento {1}{R} e/o {G} \nSe è stato pagato il costo di Potenziamento {1}{R}, il Cetavolvero entra nel campo di battaglia con due segnalini +1/+1 e con attacco improvviso. \nSe è stato pagato il costo di Potenziamento {G}, il Cetavolvero entra nel campo di battaglia con un segnalino +1/+1 e con travolgere. +Chain Reaction|Reazione a Catena|Stregoneria|La Reazione a Catena infligge X danni a ogni creatura, dove X è il numero di creature sul campo di battaglia. +Chain Stasis|Stasi a Catena|Istantaneo|Puoi TAPpare o STAPpare una creatura bersaglio. Poi il controllore di quella creatura può pagare {2}{U}. Se il giocatore lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chain of Acid|Catena d'Acido|Stregoneria|Distruggi un permanente non creatura bersaglio. Poi il controllore di quel permanente può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chain of Plasma|Catena di Plasma|Istantaneo|La Catena di Plasma infligge 3 danni a un qualsiasi bersaglio. Poi quel giocatore o il controllore di quel permanente può scartare una carta. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chain of Silence|Catena del Silenzio|Istantaneo|Previeni tutto il danno che una creatura bersaglio infliggerebbe in questo turno. Il controllore di quella creatura può sacrificare una terra. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chain of Smog|Catena di Fumo|Stregoneria|Il giocatore bersaglio scarta due carte. Quel giocatore può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chain of Vapor|Catena di Vapore|Istantaneo|Il proprietario riprende in mano un permanente non terra bersaglio. Poi il controllore di quel permanente può sacrificare una terra. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Chainbreaker|Spezzacatene|Creatura Artefatto - Spaventapasseri|Lo Spezzacatene entra nel campo di battaglia con due segnalini -1/-1. \n{3}, {T}: Rimuovi un segnalino -1/-1 da una creatura bersaglio. +Chained Throatseeker|Cercagole Incatenato|Creatura - Orrore|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nIl Cercagole Incatenato non può attaccare a meno che il giocatore in difesa non sia avvelenato. +Chained to the Rocks|Incatenato alle Rocce|Incantesimo - Aura|Incanta Montagna che controlli \nQuando l'Incatenato alle Rocce entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché l'Incatenato alle Rocce non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Chainer's Edict|Editto di Chainer|Stregoneria|Il giocatore bersaglio sacrifica una creatura. \nFlashback {5}{B}{B} +Chainer's Torment|Tormento di Chainer|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Il Tormento di Chainer infligge 2 danni a ogni avversario e tu guadagni 2 punti vita. \nIII - Crea una pedina creatura Orrore Incubo X/X nera, dove X è pari a metà dei tuoi punti vita, arrotondati per eccesso. Ti infligge X danni. +Chainer, Dementia Master|Chainer, Signore di Dementia|Creatura Leggendaria - Servitore Umano|Le creature Incubo prendono +1/+1. \n{B}{B}{B}, Paga 3 punti vita: Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio presente in un cimitero. Quella creatura è nera ed è un Incubo in aggiunta agli altri suoi tipi di creatura. \nQuando Chainer, Signore di Dementia lascia il campo di battaglia, esilia tutti gli Incubi. +Chainer, Nightmare Adept|Chainer, Esperto di Incubi|Creatura Leggendaria - Servitore Umano|Scarta una carta: Puoi lanciare una carta creatura dal tuo cimitero in questo turno. Attiva questa abilità solo una volta per turno. \nOgniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, se non l'hai lanciata dalla tua mano, ha rapidità fino al tuo prossimo turno. +Chill of Foreboding|Brivido di Presagio|Stregoneria|Ogni giocatore mette nel proprio cimitero le prime cinque carte del proprio grimorio. \nFlashback {7}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Chill to the Bone|Gelare le Ossa|Istantaneo|Distruggi la creatura non neve bersaglio. +Chillbringer|Latore del Gelo|Creatura - Elementale|Volare \nQuando il Latore del Gelo entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Chillerpillar|Gelobruco|Creatura Neve - Insetto|{4}{S}{S} Mostruosità 2. (Se questa creatura non è mostruosa, metti due segnalini +1/+1 su di essa e diventa mostruosa. {S} può essere pagato con un mana da un permanente neve.) \nFintanto che il Gelobruco è mostruoso, ha volare. +Chilling Apparition|Apparizione Agghiacciante|Creatura - Spirito|{B}: Rigenera l'Apparizione Agghiacciante. \nOgniqualvolta l'Apparizione Agghiacciante infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Chilling Grasp|Morsa Raggelante|Istantaneo|TAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. \nFollia {3}{U} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Chilling Shade|Bruma Raggelante|Creatura Neve - Ombra|Volare \n{S}: La Bruma Raggelante prende +1/+1 fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) +Chill|Brivido|Incantesimo|Le magie rosse costano {2} addizionale per essere lanciate. +Chime of Night|Campanello Notturno|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nQuando il Campanello Notturno viene messo in un cimitero dal campo di battaglia, distruggi una creatura bersaglio non nera. +Chimeric Coils|Spirali Chimeriche|Artefatto|{X}{1}: Le Spirali Chimeriche diventano una creatura artefatto Costrutto X/X. Sacrificale all'inizio della sottofase di fine turno. +Chimeric Egg|Uovo Chimerico|Artefatto|Ogniqualvolta un avversario lancia una magia non artefatto, metti un segnalino carica sull'Uovo Chimerico. \nRimuovi tre segnalini carica dall'Uovo Chimerico: Fino alla fine del turno, l'Uovo Chimerico diventa una creatura artefatto Costrutto 6/6 con travolgere. +Chimeric Idol|Idolo Chimerico|Artefatto|{0}: TAPpa tutte le terre che controlli. L'Idolo Chimerico diventa una creatura artefatto Tartaruga 3/3 fino alla fine del turno. +Chimeric Mass|Massa Chimerica|Artefatto|La Massa Chimerica entra nel campo di battaglia con X segnalini carica. \n{1}: Fino alla fine del turno, la Massa Chimerica diventa una creatura artefatto Costrutto con "La forza e la costituzione di questa creatura sono pari al numero di segnalini carica su di essa." +Chimeric Sphere|Sfera Chimerica|Artefatto|{2}: Fino alla fine del turno, la Sfera Chimerica è una creatura artefatto Costrutto 2/1 con volare. \n{2}: Fino alla fine del turno, la Sfera Chimerica è una creatura artefatto Costrutto 3/2 senza volare. +Chimeric Staff|Bastone Chimerico|Artefatto|{X}: Il Bastone Chimerico diventa una creatura artefatto Costrutto X/X fino alla fine del turno. +Chimney Imp|Demonietto della Ciminiera|Creatura - Imp|Volare \nQuando il Demonietto della Ciminiera muore, l'avversario bersaglio mette una carta dalla sua mano in cima al suo grimorio. +Chisei, Heart of Oceans|Chisei, Cuore degli Oceani|Creatura Leggendaria - Spirito|Volare \nAll'inizio del tuo mantenimento, sacrifica Chisei, Cuore degli Oceani a meno che tu rimuova un segnalino da un permanente che controlli. +Chitinous Cloak|Mantello di Chitina|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha minacciare. (Non può essere bloccata tranne che da due o più creature.) \nEquipaggiare {3} +Chittering Host|Orda Squittente|Creatura - Orrore Eldrazi|Rapidità \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nQuando l'Orda Squittente entra nel campo di battaglia, le altre creature che controlli prendono +1/+0 e hanno minacciare fino alla fine del turno. +Chittering Rats|Ratti Squittenti|Creatura - Ratto|Quando i Ratti Squittenti entrano nel campo di battaglia, l'avversario bersaglio mette una carta dalla sua mano in cima al proprio grimorio. +Chlorophant|Clorofante|Creatura - Elementale|All'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sul Clorofante. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Clorofante ha "All'inizio del tuo mantenimento, puoi mettere un altro segnalino +1/+1 sul Clorofante." +Cho-Arrim Alchemist|Alchimista Cho-Arrim|Creatura - Mutamagia Umano|{1}{W}{W}, {T}, Scarta una carta: La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. Guadagni punti vita pari al danno prevenuto in questo modo. +Cho-Arrim Bruiser|Picchiatore Cho-Arrim|Creatura - Ribelle Ogre|Ogniqualvolta il Picchiatore Cho-Arrim attacca, puoi TAPpare fino a due creature bersaglio. +Cho-Arrim Legate|Delegata Cho-Arrim|Creatura - Soldato Umano|Se un avversario controlla una Palude e tu controlli una Pianura, puoi lanciare questa magia senza pagare il suo costo di mana. \nProtezione dal nero +Cho-Manno's Blessing|Benedizione di Cho-Manno|Incantesimo - Aura|Lampo \nIncanta creatura \nMentre la Benedizione di Cho-Manno entra nel campo di battaglia, scegli un colore. \nLa creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove la Benedizione di Cho-Manno. +Cho-Manno, Revolutionary|Cho-Manno, Rivoluzionario|Creatura Leggendaria - Umano Ribelle|Previeni tutto il danno che verrebbe inflitto a Cho-Manno, Rivoluzionario. +Choice of Damnations|Scelta della Dannazione|Stregoneria - Arcano|L'avversario bersaglio sceglie un numero. Puoi far perdere a quel giocatore un ammontare di punti vita pari a quel numero. Se non lo fai, quel giocatore sacrifica tutti i permanenti tranne un numero di permanenti pari al numero scelto. +Choked Estuary|Estuario Soffocato|Terra|Mentre l'Estuario Soffocato entra nel campo di battaglia, puoi rivelare una carta Isola o Palude dalla tua mano. Se non lo fai, l'Estuario Soffocato entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U} o {B}. +Choke|Soffocamento *|Incantesimo|Le Isole non STAPpano durante lo STAP dei loro controllori. +Choking Fumes|Vapori Soffocanti|Istantaneo|Metti un segnalino -1/-1 su ogni creatura attaccante. +Choking Restraints|Legami Soffocanti|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \n{3}{W}{W}, Sacrifica i Legami Soffocanti: Esilia la creatura incantata. +Choking Sands|Sabbia Soffocante|Stregoneria|Distruggi una terra bersaglio che non sia una Palude. Se non era una terra base, la Sabbia Soffocante infligge 2 danni al controllore della terra. +Choking Tethers|Pastoie Soffocanti|Istantaneo|TAPpa fino a quattro creature bersaglio. \nCiclo {1}{U} ({1}{U}, Scarta questa carta: Pesca una carta.) \nQuando cicli le Pastoie Soffocanti, puoi TAPpare una creatura bersaglio. +Choking Vines|Liane Soffocanti|Istantaneo|Lancia questa magia solamente durante la dichiarazione dei bloccanti. \nX creature attaccanti bersaglio diventano bloccate. Le Liane Soffocanti infliggono 1 danno a ciascuna di quelle creature. (Questa magia funziona anche sulle creature che non possono essere bloccate) +Chord of Calling|Corda della Convocazione|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nPassa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Chorus of Might|Coro della Potenza|Istantaneo|Fino alla fine del turno, una creatura bersaglio prende +1/+1 per ogni creatura che controlli e ha travolgere. +Chorus of Woe|Coro di Lamenti|Stregoneria|Le creature che controlli prendono +1/+0 fino alla fine del turno. +Chorus of the Conclave|Coro del Conclave|Creatura Leggendaria - Driade|Passa-foreste \nCome costo addizionale per lanciare le magie creatura, puoi pagare un qualsiasi ammontare di mana. Se lo fai, quella creatura entra nel campo di battaglia con un segnalino +1/+1 per ogni mana addizionale speso. +Chorus of the Tides|Coro delle Maree|Creatura - Sirena|Volare \nEroismo - Ogniqualvolta lanci una magia che bersaglia il Coro delle Maree, profetizza 1. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Chosen by Heliod|Prescelto di Eliod|Incantesimo - Aura|Incanta creatura \nQuando il Prescelto di Eliod entra nel campo di battaglia, pesca una carta. \nLa creatura incantata prende +0/+2. +Chosen of Markov|Prescelta di Markov|Creatura - Umano|{T}, TAPpa un Vampiro STAPpato che controlli: Trasforma la Prescelta di Markov. +Chromanticore|Cromanticora|Creatura Incantesimo - Manticora|Conferire {2}{W}{U}{B}{R}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nVolare, attacco improvviso, cautela, travolgere, legame vitale \nLa creatura incantata prende +4/+4 e ha volare, attacco improvviso, cautela, travolgere e legame vitale. +Chromatic Armor|Armatura Cromatica|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nMentre l'Armatura Cromatica entra nel campo di battaglia, scegli un colore. \nL'Armatura Cromatica entra nel campo di battaglia con un segnalino mutazione su di essa. \nPrevieni tutto il danno che verrebbe inflitto alla creatura incantata da una fonte dell'ultimo colore scelto. \n{X}: Metti un segnalino mutazione sull'Armatura Cromatica e scegli un colore. X è pari al numero di segnalini mutazione presenti sull'Armatura Cromatica. +Chromatic Lantern|Lanterna Cromatica|Artefatto|Le terre che controlli hanno "{T}: Aggiungi un mana di un qualsiasi colore". \n{T}: Aggiungi un mana di un qualsiasi colore. +Chromatic Sphere|Sfera Cromatica|Artefatto|{1}, {T}, Sacrifica la Sfera Cromatica: Aggiungi un mana di qualsiasi colore. Pesca una carta. +Chromatic Star|Stella Cromatica|Artefatto|{1}, {T}, Sacrifica la Stella Cromatica: Aggiungi un mana di un qualsiasi colore. \nQuando la Stella Cromatica viene messa in un cimitero dal campo di battaglia, pesca una carta. +Chrome Mox|Mox di Cromo|Artefatto|Imprimere - Quando la Mox di Cromo entra nel campo di battaglia, puoi esiliare una carta non artefatto, non terra bersaglio presente nella tua mano. (La carta esiliata viene impressa su questo artefatto) \n{T}: Aggiungi un mana di un qualsiasi colore della carta impressa. +Chrome Steed|Destriero Cromato|Creatura Artefatto - Cavallo|Metallurgia - Il Destriero Cromato prende +2/+2 fintanto che controlli tre o più artefatti. +Chromescale Drake|Draghetto Scagliacromata|Creatura - Draghetto|Affinità con gli artefatti (Lanciare questa magia costa {1} in meno per ogni artefatto che controlli.) \nVolare \nQuando il Draghetto Scagliacromata entra nel campo di battaglia, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte artefatto rivelate in questo modo e metti le rimanenti nel tuo cimitero. +Chromeshell Crab|Granchio Gusciocromato|Creatura - Bestia Granchio|Metamorfosi {4}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Granchio Gusciocromato viene girato a faccia in su, puoi scambiare il controllo di una creatura bersaglio che controlli con una creatura bersaglio controllata da un avversario. +Chromium, the Mutable|Chromium, il Mutevole|Creatura Leggendaria - Antico Drago|Lampo \nQuesta magia non può essere neutralizzata. \nVolare \nScarta una carta: Fino alla fine del turno, Chromium, il Mutevole diventa un Umano con forza e costituzione base 1/1, perde tutte le abilità e ha anti-malocchio. Non può essere bloccato in questo turno. +Chronatog Totem|Totem dell'Atog Temporale|Artefatto|{T}: Aggiungi {U}. \n{1}{U}: Il Totem dell'Atog Temporale diventa una creatura artefatto Atog 1/2 blu fino alla fine del turno. \n{0}: Il Totem dell'Atog Temporale prende +3/+3 fino alla fine del turno. Salta il tuo prossimo turno. Attiva questa abilità solo una volta per turno e solo se il Totem dell'Atog Temporale è una creatura. +Chronatog|Atog Temporale|Creatura - Atog|{0}: L'Atog Temporale prende +3/+3 fino alla fine del turno. Salta il tuo prossimo turno. Attiva questa abilità solo una volta per turno. +Chainflinger|Scaglia Catena|Creatura - Bestia|{1}{R}, {T}: Lo Scaglia Catena infligge 1 danno a un qualsiasi bersaglio. \nSoglia - {2}{R}, {T}: Lo Scaglia Catena infligge 2 danni a un qualsiasi bersaglio. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Chainwhip Cyclops|Ciclope Sferzacatene|Creatura - Guerriero Ciclope|{3}{R}: Una creatura bersaglio non può bloccare in questo turno. +Chalice of Death|Calice della Morte|Artefatto|{T}: Un giocatore bersaglio perde 5 punti vita. +Chalice of Life|Calice della Vita|Artefatto|{T}: Guadagni 1 punto vita. Poi se hai almeno 10 punti vita in più dei tuoi punti vita iniziali, trasforma il Calice della Vita. +Chalice of the Void|Calice del Nulla|Artefatto|Il Calice del Nulla entra nel campo di battaglia con X segnalini carica. \nOgniqualvolta un giocatore lancia una magia con costo di mana convertito pari al numero di segnalini carica presenti sul Calice del Nulla, neutralizza quella magia. +Challenger Troll|Troll Sfidante|Creatura - Troll|Ogni creatura che controlli con forza pari o superiore a 4 non può essere bloccata da più di una creatura. +Chamber Sentry|Sentinella del Seggio|Creatura Artefatto - Costrutto|La Sentinella del Seggio entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana speso per lanciarla. \n{X}, {T}, Rimuovi X segnalini +1/+1 dalla Sentinella del Seggio: Infligge X danni a un qualsiasi bersaglio. \n{W}{U}{B}{R}{G}: Riprendi in mano la Sentinella del Seggio dal tuo cimitero. +Chamber of Manipulation|Camera della Manipolazione|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}, Scarta una carta: Guadagni il controllo di una creatura bersaglio fino alla fine del turno". +Chambered Nautilus|Nautilo|Creatura - Bestia Nautilo|Ogniqualvolta il Nautilo viene bloccato, puoi pescare una carta. +Chameleon Blur|Sfocatura del Camaleonte|Istantaneo|Previeni tutto il danno che le creature infliggerebbero ai giocatori in questo turno. +Chameleon Colossus|Colosso Camaleontico|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nProtezione dal nero \n{2}{G}{G}: Il Colosso Camaleontico prende +X/+X fino alla fine del turno, dove X è la sua forza. +Chameleon Spirit|Spirito Camaleonte|Creatura - Spirito Illusione|Mentre lo Spirito Camaleonte entra nel campo di battaglia, scegli un colore. \nLa forza e la costituzione dello Spirito Camaleonte sono pari ciascuna al numero di permanenti del colore scelto che i tuoi avversari controllano. +Champion of Arashin|Campionessa di Arashin|Creatura - Guerriero Segugio|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Champion of Dusk|Campione del Vespro|Creatura - Cavaliere Vampiro|Quando il Campione del Vespro entra nel campo di battaglia, peschi X carte e perdi X punti vita, dove X è il numero di Vampiri che controlli. +Champion of Lambholt|Campionessa di Lambholt|Creatura - Guerriero Umano|Le creature con forza inferiore a quella della Campionessa di Lambholt non possono bloccare le creature che controlli. \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sulla Campionessa di Lambholt. +Champion of Rhonas|Campionessa di Rhonas|Creatura - Guerriero Sciacallo|Puoi stremare la Campionessa di Rhonas mentre attacca. Quando lo fai, puoi mettere sul campo di battaglia una carta creatura dalla tua mano. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Champion of Stray Souls|Campione delle Anime Perdute|Creatura - Guerriero Scheletro|{3}{B}{B}, {T}, Sacrifica altre X creature: Rimetti sul campo di battaglia X carte creatura bersaglio dal tuo cimitero. \n{5}{B}{B}: Metti il Campione delle Anime Perdute in cima al tuo grimorio dal tuo cimitero. +Champion of Wits|Campionessa d'Ingegno|Creatura - Mago Naga|Quando la Campionessa d'Ingegno entra nel campo di battaglia, puoi pescare carte pari alla sua forza. Se lo fai, scarta due carte. \nEternare {5}{U}{U} ({5}{U}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Mago Naga Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Champion of the Flame|Campione della Fiamma|Creatura - Guerriero Umano|Travolgere \nIl Campione della Fiamma prende +2/+2 per ogni Aura ed Equipaggiamento ad esso assegnati. +Champion of the Parish|Campione del Popolo|Creatura - Soldato Umano|Ogniqualvolta un altro Umano entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sul Campione del Popolo. +Champion's Drake|Draghetto del Campione|Creatura - Draghetto|Volare \nIl Draghetto del Campione prende +3/+3 fintanto che controlli una creatura con tre o più segnalini livello. +Champion's Helm|Elmo del Campione|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nFintanto che la creatura equipaggiata è leggendaria, ha anti-malocchio. (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nEquipaggiare {1} +Chance Encounter|Incontro Fortuito|Incantesimo|Ogniqualvolta vinci il lancio di una moneta, metti un segnalino fortuna sull'Incontro Fortuito. \nAll'inizio del tuo mantenimento, se l'Incontro Fortuito ha dieci o più segnalini fortuna, vinci la partita. +Chance for Glory|Occasione di Gloria|Istantaneo|Le creature che controlli hanno indistruttibile. Gioca un turno extra dopo questo. All'inizio della sottofase finale di quel turno, perdi la partita. +Chancellor of the Annex|Cancelliera dell'Annessione|Creatura - Angelo|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, quando ogni avversario lancia la sua prima magia della partita, neutralizza quella magia a meno che quel giocatore non paghi {1}. \nVolare \nOgniqualvolta un avversario lancia una magia, neutralizzala a meno che quel giocatore non paghi {1}. +Chancellor of the Dross|Cancelliere del Dross|Creatura - Vampiro|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, all'inizio del primo mantenimento, ogni avversario perde 3 punti vita, poi tu guadagni punti vita pari ai punti vita persi in questo modo. \nVolare, legame vitale +Chancellor of the Forge|Cancelliere della Forgia|Creatura - Gigante|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, all'inizio del primo mantenimento, crea una pedina creatura Goblin 1/1 rossa con rapidità. \nQuando il Cancelliere della Forgia entra nel campo di battaglia, crea X pedine creatura Goblin 1/1 rosse con rapidità, dove X è il numero di creature che controlli. +Chancellor of the Spires|Cancelliera delle Guglie|Creatura - Sfinge|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, all'inizio del primo mantenimento, ogni avversario mette nel proprio cimitero le prime sette carte del proprio grimorio. \nVolare \nQuando la Cancelliera delle Guglie entra nel campo di battaglia, puoi lanciare una carta istantaneo o stregoneria bersaglio dal cimitero di un avversario senza pagare il suo costo di mana. +Chancellor of the Tangle|Cancelliere del Groviglio|Creatura - Bestia|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, all'inizio della tua prima fase principale, aggiungi {G}. \nCautela, raggiungere +Chandler|Chandler|Creatura Leggendaria - Farabutto Umano|{R}{R}{R}, {T}: Distruggi una creatura artefatto bersaglio. +Chandra Ablaze|Chandra in Fiamme|Planeswalker Leggendario - Chandra|[+1]: Scarta una carta. Se una carta rossa è stata scartata in questo modo, Chandra in Fiamme infligge 4 danni a un qualsiasi bersaglio. \n[-2]: Ogni giocatore scarta la propria mano, poi pesca tre carte. \n[-7]: Lancia un qualsiasi numero di carte istantaneo e/o stregoneria rosse dal tuo cimitero senza pagare i loro costi di mana. \n[Fedeltà 5] +Chandra Nalaar|Chandra Nalaar|Planeswalker Leggendario - Chandra|[+1]: Chandra Nalaar infligge 1 danno a un giocatore o a un planeswalker bersaglio. \n[-X]: Chandra Nalaar infligge X danni a una creatura bersaglio. \n[-8]: Chandra Nalaar infligge 10 danni a un giocatore o a un planeswalker bersaglio e a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. \n[Fedeltà 6] +Chandra's Defeat|Sconfitta di Chandra|Istantaneo|La Sconfitta di Chandra infligge 5 danni a una creatura rossa o a un planeswalker rosso bersaglio. Se quel permanente è un planeswalker Chandra, puoi scartare una carta. Se lo fai, pesca una carta. +Chandra's Embercat|Bracifelino di Chandra|Creatura - Felino Elementale|{T}: Aggiungi {R}. Spendi questo mana solo per lanciare una magia Elementale o una magia planeswalker Chandra. +Chandra's Flame Wave|Onda di Fiamme di Chandra|Stregoneria|L'Onda di Fiamme di Chandra infligge 2 danni a un giocatore bersaglio e a ogni creatura controllata da quel giocatore. Passa in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Chandra, Furia delle Fiamme, rivelala e aggiungila alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Chandra's Fury|Furia di Chandra|Istantaneo|La Furia di Chandra infligge 4 danni a un giocatore o aun planeswalker bersaglio e 1 danno a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. +Chandra's Ignition|Scintilla di Chandra|Stregoneria|Una creatura bersaglio che controlli infligge danno pari alla sua forza a ogni altra creatura e a ogni avversario. +Chandra's Outburst|Sfuriata di Chandra|Stregoneria|La Sfuriata di Chandra infligge 4 danni a un giocatore o a un planeswalker bersaglio. \nPassa in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Chandra, Piromante Ardita, rivelala e aggiungila alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Chandra's Outrage|Sdegno di Chandra|Istantaneo|Lo Sdegno di Chandra infligge 4 danni a una creatura bersaglio e 2 danni al controllore di quella creatura. +Chandra's Phoenix|Fenice di Chandra|Creatura - Fenice|Volare \nRapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nOgniqualvolta a un avversario viene inflitto danno da una magia istantaneo o stregoneria rossa che controlli o da un planeswalker rosso che controlli, riprendi in mano la Fenice di Chandra dal tuo cimitero. +Chandra's Pyrohelix|Piroelica di Chandra|Istantaneo|La Piroelica di Chandra infligge 2 danni divisi a tua scelta tra uno o due bersagli. +Chandra's Regulator|Regolatore di Chandra|Artefatto Leggendario|Ogniqualvolta attivi un'abilità di fedeltà di un planeswalker Chandra, puoi pagare {1}. Se lo fai, copia quella abilità. Puoi scegliere nuovi bersagli per la copia. \n{1}, {T}, Scarta una carta Montagna o una carta rossa: Pesca una carta. +Chandra's Revolution|Rivoluzione di Chandra|Stregoneria|La Rivoluzione di Chandra infligge 4 danni a una creatura bersaglio. TAPpa una terra bersaglio. Quella terra non STAPpa durante il prossimo STAP del suo controllore. +Chandra's Spitfire|Focoso di Chandra|Creatura - Elementale|Volare \nOgniqualvolta a un avversario viene inflitto danno non da combattimento, il Focoso di Chandra prende +3/+0 fino alla fine del turno. +Chandra's Triumph|Trionfo di Chandra|Istantaneo|Il Trionfo di Chandra infligge 3 danni a una creatura o a un planeswalker bersaglio controllati da un avversario. Il Trionfo di Chandra infligge invece 5 danni a quel permanente se controlli un planeswalker Chandra. +Chandra, Acolyte of Flame|Chandra, Accolita delle Fiamme|Planeswalker Leggendario - Chandra|[0]: Metti un segnalino fedeltà su ogni planeswalker rosso che controlli. \n[0]: Crea due pedine creatura Elementale 1/1 rosse. Hanno rapidità. Sacrificale all'inizio della prossima sottofase finale. \n[-2]: Puoi lanciare una carta istantaneo o stregoneria bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. \n[Fedeltà 4] +Chandra, Awakened Inferno|Chandra, Inferno Risvegliato|Planeswalker Leggendario - Chandra|Questa magia non può essere neutralizzata. \n[+2]: Ogni avversario ottiene un emblema con "All'inizio del tuo mantenimento, questo emblema ti infligge 1 danno". \n[-3]: Chandra, Inferno Risvegliato infligge 3 danni a ogni creatura non Elementale. \n[-X]: Chandra, Inferno Risvegliato infligge X danni a una creatura o a un planeswalker bersaglio. Se un permanente a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esilialo. \n[Fedeltà 6] +Chandra, Bold Pyromancer|Chandra, Piromante Ardita|Planeswalker Leggendario - Chandra|[+1]: Aggiungi {R}{R}. Chandra, Piromante Ardita infligge 2 danni a un giocatore bersaglio. \n[-3]: Chandra, Piromante Ardita infligge 3 danni a una creatura o a un planeswalker bersaglio. \n[-7]: Chandra, Piromante Ardita infligge 10 danni a un giocatore bersaglio e a ogni creatura e planeswalker che controlla. \n[Fedeltà 5] +Chandra, Fire Artisan|Chandra, Artigiana del Fuoco|Planeswalker Leggendario - Chandra|Ogniqualvolta uno o più segnalini fedeltà vengono rimossi da Chandra, Artigiana del Fuoco, Chandra infligge altrettanti danni a un avversario o a un planeswalker bersaglio. \n[+1]: Esilia la prima carta del tuo grimorio. Puoi giocarla in questo turno. \n[-7]: Esilia le prime sette carte del tuo grimorio. Puoi giocarle in questo turno. \n[Fedeltà 4] +Chandra, Fire of Kaladesh|Chandra, Fuoco di Kaladesh|Creatura Leggendaria - Sciamano Umano|Ogniqualvolta lanci una magia rossa, STAPpa Chandra, Fuoco di Kaladesh. \n{T}: Chandra, Fuoco di Kaladesh infligge 1 danno a un giocatore o a un planeswalker bersaglio. Se Chandra ha inflitto 3 o più danni in questo turno, esiliala, poi rimettila sul campo di battaglia trasformata sotto il controllo del suo proprietario. +Chandra, Flame's Fury|Chandra, Furia delle Fiamme|Planeswalker Leggendario - Chandra|[+1]: Chandra, Furia delle Fiamme infligge 2 danni a un qualsiasi bersaglio. \n[-2]: Chandra, Furia delle Fiamme infligge 4 danni a una creatura bersaglio e 2 danni al controllore di quella creatura. \n[-8]: Chandra, Furia delle Fiamme infligge 10 danni a un giocatore bersaglio e a ogni creatura controllata da quel giocatore. \n[Fedeltà 4] +Chandra, Flamecaller|Chandra, Evocatrice di Fiamme|Planeswalker Leggendario - Chandra|[+1]: Crea due pedine creatura Elementale 3/1 rosse con rapidità. Esiliale all'inizio della prossima sottofase finale. \n[0]: Scarta tutte le carte della tua mano, poi pesca altrettante carte più una. \n[-X]: Chandra, Evocatrice di Fiamme infligge X danni a ogni creatura. \n[Fedeltà 4] +Chandra, Novice Pyromancer|Chandra, Piromante Novizia|Planeswalker Leggendario - Chandra|[+1]: Gli Elementali che controlli prendono +2/+0 fino alla fine del turno. \n[-1]: Aggiungi {R}{R}. \n[-2]: Chandra, Piromante Novizia infligge 2 danni a un qualsiasi bersaglio. \n[Fedeltà 5] +Chandra, Pyrogenius|Chandra, Pirogenio|Planeswalker Leggendario - Chandra|[+2]: Chandra, Pirogenio infligge 2 danni a ogni avversario. \n[-3]: Chandra, Pirogenio infligge 4 danni a una creatura bersaglio. \n[-10]: Chandra, Pirogenio infligge 6 danni a un giocatore o a un planeswalker bersaglio e a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. \n[Fedeltà 5] +Chandra, Pyromaster|Chandra, Padrona del Fuoco|Planeswalker Leggendario - Chandra|[+1]: Chandra, Padrona del Fuoco infligge 1 danno a un giocatore o a un planeswalker bersaglio e 1 danno ad un massimo di una creatura bersaglio controllata da quel giocatore o dal controllore di quel planeswalker. Quella creatura non può bloccare in questo turno. \n[0]: Esilia la prima carta del tuo grimorio. Puoi giocarla in questo turno. \n[-7]: Esilia le prime dieci carte del tuo grimorio. Scegli una carta istantaneo o stregoneria esiliata in questo modo e copiala tre volte. Puoi lanciare le copie senza pagare il loro costo di mana. \n[Fedeltà 4] +Chandra, Roaring Flame|Chandra, Fiamma Ruggente|Planeswalker Leggendario - Chandra|[+1]: Chandra, Fiamma Ruggente infligge 2 danni a un giocatore o a un planeswalker bersaglio. \n[-2]: Chandra, Fiamma Ruggente infligge 2 danni a una creatura bersaglio. \n[-7]: Chandra, Fiamma Ruggente infligge 6 danni a ogni avversario. Ogni giocatore a cui è stato inflitto danno in questo modo ottiene un emblema con "All'inizio del tuo mantenimento, questo emblema ti infligge 3 danni". \n[Fedeltà 4] +Chandra, Torch of Defiance|Chandra, Fiamma di Sfida|Planeswalker Leggendario - Chandra|[+1]: Esilia la prima carta del tuo grimorio. Puoi lanciarla. Se non lo fai, Chandra, Fiamma di Sfida infligge 2 danni a ogni avversario. \n[+1]: Aggiungi {R}{R}. \n[-3]: Chandra, Fiamma di Sfida infligge 4 danni a una creatura bersaglio. \n[-7]: Ottieni un emblema con "Ogniqualvolta lanci una magia, questo emblema infligge 5 danni aa un qualsiasi bersaglio". \n[Fedeltà 4] +Chandra, the Firebrand|Chandra, il Tizzone Ardente|Planeswalker Leggendario - Chandra|[+1]: Chandra, il Tizzone Ardente infligge 1 danno a un qualsiasi bersaglio. \n[-2]: Quando lanci la tua prossima magia istantaneo o stregoneria in questo turno, copiala. Puoi scegliere nuovi bersagli per la copia. \n[-6]: Scegli fino a sei bersagli. Chandra, il Tizzone Ardente infligge 6 danni a ciascuno di essi. \n[Fedeltà 3] +Change of Heart|Cambio di Umore|Istantaneo|Riscatto {3} \nLa creatura bersaglio non può attaccare in questo turno. +Changeling Berserker|Cangiante Berserker|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nRapidità \nBattersi per una creatura (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un'altra creatura che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) +Changeling Hero|Cangiante Eroe|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nBattersi per una creatura (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un'altra creatura che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \nLegame vitale (Il danno inflitto da questa creatura ti fa guadagnare un pari ammontare di punti vita.) +Changeling Outcast|Cangiante Reietto|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nIl Cangiante Reietto non può bloccare e non può essere bloccato. +Changeling Sentinel|Sentinella Cangiante|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nCautela +Changeling Titan|Cangiante Titano|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nBattersi per una creatura (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un'altra creatura che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) +Channel Harm|Incanalare Danno|Istantaneo|Previeni tutto il danno che verrebbe inflitto in questo turno a te e ai permanenti che controlli da fonti che non controlli. Se viene prevenuto danno in questo modo, puoi far infliggere a Incanalare Danno altrettanti danni a una creatura bersaglio. +Channel the Suns|Incanalare i Soli|Stregoneria|Aggiungi {W}{U}{B}{R}{G}. +Channeler Initiate|Iniziata Incanalatrice|Creatura - Druido Umano|Quando l'Iniziata Incanalatrice entra nel campo di battaglia, metti tre segnalini -1/-1 su una creatura bersaglio che controlli. \n{T}, Rimuovi un segnalino -1/-1 dall'Iniziata Incanalatrice: Aggiungi un mana di un qualsiasi colore. +Channel|Incanalare Energia|Stregoneria|Fino alla fine del turno, in ogni momento in cui potresti attivare un'abilità di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {U}. +Chant of Vitu-Ghazi|Canto di Vitu-Ghazi|Istantaneo|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nPrevieni tutto il danno che verrebbe inflitto dalle creature in questo turno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. +Chant of the Skifsang|Canto degli Skifsang|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -13/-0. +Chaos Charm|Monile del Caos|Istantaneo|Scegli uno -
  • Distruggi un Muro bersaglio. Il Monile del Caos infligge 1 danno a una creatura bersaglio. La creatura bersaglio guadagna rapidità fino alla fine del turno.
  • +Chaos Harlequin|Arlecchino del Caos|Creatura - Umano|{R}: Esilia la prima carta del tuo grimorio. Se quella carta è una carta terra, l'Arlecchino del Caos prende -4/-0 fino alla fine del turno. Altrimenti l'Arlecchino del Caos prende +2/+0 fino alla fine del turno. +Chaos Imps|Imp Caotici|Creatura - Imp|Volare \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) \nGli Imp Caotici hanno travolgere fintanto che hanno un segnalino +1/+1. +Chaos Lord|Signore del Caos|Creatura - Umano|Attacco improvviso \nAll'inizio del tuo mantenimento, se il numero dei permanenti è pari, un avversario bersaglio guadagna il controllo del Signore del Caos. \nIl Signore del Caos può attaccare come se avesse rapidità a meno che sia entrato nel campo di battaglia in questo turno. +Chaos Maw|Fauce del Caos|Creatura - Infernale|Quando la Fauce del Caos entra nel campo di battaglia, infligge 3 danni a ogni altra creatura. +Chaos Moon|Luna del Caos|Incantesimo|All'inizio di ogni mantenimento, conta il numero di permanenti. Se il numero è dispari, fino alla fine del turno, le creature rosse prendono +1/+1 e ogniqualvolta un giocatore TAPpa una Montagna per attingere mana, quel giocatore aggiunge {R} (in aggiunta al mana che produce quella terra). Se il numero è pari, fino alla fine del turno, le creature rosse prendono -1/-1 e se un giocatore TAPpa una Montagna per attingere mana, quella Montagna produce mana incolore invece di qualsiasi altro tipo. +Chaos Wand|Bacchetta del Caos|Artefatto|{4}, {T}: Un avversario bersaglio esilia carte dalla cima del suo grimorio fino a che non esilia una carta istantaneo o stregoneria. Puoi lanciare quella carta senza pagare il suo costo di mana. Poi metti in fondo a quel grimorio in ordine casuale le carte esiliate che non sono state lanciate in questo modo. +Chaos Warp|Distorsione Caotica|Istantaneo|Il proprietario di un permanente bersaglio lo rimescola nel suo grimorio, poi rivela la prima carta del suo grimorio. Se è una carta permanente, la mette sul campo di battaglia. +Chaoslace|Segno del Caos|Istantaneo|La magia o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) +Chaosphere|Sfera del Caos|Incanta Mondo|Le creature con volare possono bloccare solo le creature con volare. \nLe creature senza volare hanno raggiungere. (Possono bloccare le creature con volare.) +Chaotic Backlash|Reazione Caotica|Istantaneo|La Reazione Caotica infligge danno a un giocatore bersaglio pari al doppio del numero di permanenti bianchi e/o blu che controlla. +Chaotic Goo|Limo Caotico|Creatura - Melma|Il Limo Caotico entra nel campo di battaglia con tre segnalini +1/+1. \nAll'inizio del tuo mantenimento, puoi lanciare una moneta. Se vinci il lancio, aggiungi un segnalino +1/+1 sul Limo Caotico. Se perdi il lancio, rimuovi un segnalino +1/+1 dal Limo Caotico. +Chaotic Strike|Colpo Caotico|Istantaneo|Lancia questa magia solo durante il combattimento, dopo la dichiarazione dei bloccanti. \nLancia una moneta. Se vinci il lancio, la creatura bersaglio prende +1/+1 fino alla fine del turno. \nPesca una carta. +Chapel Geist|Geist della Cappella|Creatura - Spirito|Volare +Chaplain's Blessing|Benedizione della Cappellana|Stregoneria|Guadagni 5 punti vita. +Char-Rumbler|Tizzone Assordante|Creatura - Elementale|Doppio attacco \n{R}: Il Tizzone Assordante prende +1/+0 fino alla fine del turno. +Charcoal Diamond|Diamante della Cenere|Artefatto|Il Diamante della Cenere entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}. +Charge Across the Araba|Carica Attraverso l'Araba|Istantaneo - Arcano|Spazzar via - Fai tornare in mano ai proprietari un qualsiasi numero di Pianure che controlli. Le creature che controlli prendono +1/+1 fino alla fine del turno per ogni Pianura ripresa in questo modo. +Charge|Carica|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. +Charging Badger|Tasso alla Carica|Creatura - Tasso|Travolgere +Charging Bandits|Charging Bandits|Creatura - Farabutto Umano|Ogniqualvolta Charging Bandits attacca, prende +2/+0 fino alla fine del turno. +Charging Griffin|Grifone alla Carica|Creatura - Grifone|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta il Grifone alla Carica attacca, prende +1/+1 fino alla fine del turno. +Charging Monstrosaur|Mostrosauro alla Carica|Creatura - Dinosauro|Travolgere, rapidità +Charging Paladin|Paladino in Carica|Creatura - Cavaliere Umano|Ogniqualvolta il Paladino in Carica attacca, prende +0/+3 fino alla fine del turno. +Charging Rhino|Rinoceronte alla Carica|Creatura - Rinoceronte|Il Rinoceronte alla Carica non può essere bloccato da più di una creatura. +Charging Slateback|Dorsardesia in Carica|Creatura - Bestia|Il Dorsardesia in Carica non può bloccare. \nMetamorfosi {4}{R} +Charging Troll|Troll alla Carica|Creatura - Troll|Cautela (Questa creatura attacca senza TAPpare.) \n{G}: Rigenera il Troll alla Carica. +Charging Tuskodon|Zannodonte alla Carica|Creatura - Dinosauro|Travolgere \nSe lo Zannodonte alla Carica sta per infliggere danno da combattimento a un giocatore, infligge invece il doppio di quel danno a quel giocatore. +Charging War Boar|Cinghiale da Guerra alla Carica|Creatura - Cinghiale|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nFintanto che controlli un planeswalker Domri, il Cinghiale da Guerra alla Carica prende +1/+1 e ha travolgere. (Può infliggere il danno in eccesso al giocatore o al planeswalker che sta attaccando.) +Chariot of Victory|Carro della Vittoria|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso, travolgere e rapidità. \nEquipaggiare {1} +Chariot of the Sun|Carro del Sole|Artefatto|{2}, {T}: Fino alla fine del turno, la creatura bersaglio che controlli guadagna volare e la sua costituzione diventa 1. +Charisma|Carisma|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nOgniqualvolta la creatura incantata infligge danno a una creatura, guadagni il controllo di quella creatura fintanto che il Carisma rimane nel campo di battaglia. +Charity Extractor|Estrattore di Carità|Creatura - Cavaliere Umano|Legame vitale +Charm Peddler|Venditore Ambulante di Monili|Creatura - Mutamagia Umano|{W}, {T}, Scarta una carta: La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura bersaglio in questo turno, previeni quel danno. +Charmbreaker Devils|Diavoli Spezzamagie|Creatura - Diavolo|All'inizio del tuo mantenimento, riprendi in mano una carta istantaneo o stregoneria a caso dal tuo cimitero. \nOgniqualvolta lanci una magia istantaneo o stregoneria, i Diavoli Spezzamagie prendono +4/+0 fino alla fine del turno. +Charmed Griffin|Grifone Incantato|Creatura - Grifone|Volare \nQuando il Grifone Incantato entra nel campo di battaglia, ogni altro giocatore può mettere sul campo di battaglia una carta artefatto o incantesimo dalla propria mano. +Charmed Pendant|Medaglione Incantato|Artefatto|{T}, Metti nel tuo cimitero la prima carta del tuo grimorio: Per ogni simbolo di mana colorato presente nel costo di mana di quella carta, aggiungi un mana di quel colore. Attiva questa abilità solo quando potresti lanciare un istantaneo. (Per esempio, se il costo di mana della carta è {3}{U}{U}{B}, aggiungi {U}{U}{B}.) +Charmed Sleep|Sonno Incantato|Incantesimo - Aura|Incanta creatura \nQuando il Sonno Incantato entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Charmed Stray|Randagio Incantato|Creatura - Felino|Legame vitale \nQuando il Randagio Incantato entra nel campo di battaglia, metti un segnalino +1/+1 su ogni altra creatura che controlli chiamata Randagio Incantato. +Charming Prince|Principe Affascinante|Creatura - Nobile Umano|Quando il Principe Affascinante entra nel campo di battaglia, scegli uno -
  • Profetizza 2. Guadagni 3 punti vita. Esilia un'altra creatura bersaglio che possiedi. Rimettila sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale.
  • +Charnel Troll|Troll dell'Ossario|Creatura - Troll|Travolgere \nAll'inizio del tuo mantenimento, esilia una carta creatura dal tuo cimitero. Se lo fai, metti un segnalino +1/+1 sul Troll dell'Ossario. Altrimenti, sacrificalo. \n{B}{G}, Scarta una carta creatura: Metti un segnalino +1/+1 sul Troll dell'Ossario. +Charnelhoard Wurm|Wurm della Tana d'Osso|Creatura - Wurm|Travolgere \nOgniqualvolta il Wurm della Tana d'Osso infligge danno a un avversario, puoi riprendere in mano una carta bersaglio dal tuo cimitero. +Chart a Course|Tracciare la Rotta|Stregoneria|Pesca due carte. Poi scarta una carta a meno che tu non abbia attaccato con una creatura in questo turno. +Chartooth Cougar|Coguaro Dentebrace|Creatura - Bestia Felino|{R}: Il Coguaro Dentebrace prende +1/+0 fino alla fine del turno. \nCiclomontagna {2} +Char|Ardere|Istantaneo|Ardere infligge 4 danni a un qualsiasi bersaglio e 2 danni a te. +Chasm Drake|Draghetto del Baratro|Creatura - Draghetto|Volare \nOgniqualvolta il Draghetto del Baratro attacca, una creatura bersaglio che controlli ha volare fino alla fine del turno. +Chasm Guide|Guida dei Baratri|Creatura - Alleato Esploratore Goblin|Radunare - Ogniqualvolta la Guida dei Baratri o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno rapidità fino alla fine del turno. +Chasm Skulker|Furtivo del Baratro|Creatura - Orrore Calamaro|Ogniqualvolta peschi una carta, metti un segnalino +1/+1 sul Furtivo del Baratro. \nQuando il Furtivo del Baratro muore, crea X pedine creatura Calamaro 1/1 blu con passa-Isole, dove X è il numero di segnalini +1/+1 sul Furtivo del Baratro. (Non possono essere bloccate fintanto che il giocatore in difesa controlla un'Isola.) +Chastise|Castigare|Istantaneo|Distruggi una creatura attaccante bersaglio. Guadagni punti vita pari alla sua forza. +Chatter of the Squirrel|Squittio dello Scoiattolo|Stregoneria|Crea una pedina creatura Scoiattolo 1/1 verde. \nFlashback {1}{G} +Chemister's Insight|Intuizione della Chimimaga|Istantaneo|Pesca due carte. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Chemister's Trick|Trucco del Chimimago|Istantaneo|Una creatura bersaglio che non controlli prende -2/-0 fino alla fine del turno e attacca in questo turno, se può farlo. \nSovraccarico {3}{U}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Cherished Hatchling|Cucciolo Prediletto|Creatura - Dinosauro|Quando il Cucciolo Prediletto muore, puoi lanciare magie Dinosauro in questo turno come se avessero lampo e ogniqualvolta lanci una magia Dinosauro in questo turno, ha "Quando questa creatura entra nel campo di battaglia, puoi farla lottare con un'altra creatura bersaglio". +Chief Engineer|Ingegnere Capo|Creatura - Artefice Vedalken|Le magie artefatto che lanci hanno convocazione. (Le tue creature possono aiutarti a lanciare quelle magie. Ogni creatura che TAPpi mentre lanci una magia artefatto corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) +Chief of the Edge|Condottiera del Filo di Lama|Creatura - Guerriero Umano|Le altre creature Guerriero che controlli prendono +1/+0. +Chief of the Foundry|Capo della Fonderia|Creatura Artefatto - Costrutto|Le altre creature artefatto che controlli prendono +1/+1. +Chief of the Scale|Condottiero della Scaglia|Creatura - Guerriero Umano|Le altre creature Guerriero che controlli prendono +0/+1. +Chieftain en-Dal|Capotribù en-Dal|Creatura - Cavaliere Umano|Ogniqualvolta il Capotribù en-Dal attacca, le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. +Child of Alara|Bambino di Alara|Creatura Leggendaria - Avatar|Travolgere \nQuando il Bambino di Alara muore, distruggi tutti i permanenti non terra. Non possono essere rigenerati. +Child of Gaea|Figlio di Gea|Creatura - Elementale|Travolgere \nAll'inizio del tuo mantenimento, sacrifica il Figlio di Gea a meno che tu paghi {G}{G}. \n{1}{G}: Rigenera il Figlio di Gea. +Child of Night|Figlia della Notte|Creatura - Vampiro|Legame vitale +Child of Thorns|Fanciullo di Spine|Creatura - Spirito|Sacrifica il Fanciullo di Spine: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Childhood Horror|Orrore dell'Infanzia|Creatura - Orrore|Volare \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, l'Orrore dell'Infanzia prende +2/+2 e non può bloccare. +Children of Korlis|Bambini di Korlis|Creatura - Chierico Ribelle Umano|Sacrifica i Bambini di Korlis: Guadagni tanti punti vita quanti sono i punti vita che hai perso in questo turno. (Il danno causa la perdita di punti vita.) +Chill Haunting|Presenza Raggelante|Istantaneo|Come costo addizionale per lanciare questa magia, esilia X carte creatura presenti nel tuo cimitero. \nLa creatura bersaglio prende -X/-X fino alla fine del turno. +Chronic Flooding|Inondazione Cronica|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata, il suo controllore mette le prime tre carte del suo grimorio nel suo cimitero. +Chronicler of Heroes|Aedo degli Eroi|Creatura - Mago Centauro|Quando l'Aedo degli Eroi entra nel campo di battaglia, pesca una carta se controlli una creatura con un segnalino +1/+1. +Chronomantic Escape|Fuga Cronomantica|Stregoneria|Fino al tuo prossimo turno, le creature non possono attaccarti. Esilia la Fuga Cronomantica con tre segnalini tempo su di essa. \nSospendere 3-{2}{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{W} ed esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Chronomaton|Cronautoma|Creatura Artefatto - Golem|{1}, {T}: Metti un segnalino +1/+1 sul Cronautoma. +Chronosavant|Cronosapiente|Creatura - Gigante|{1}{W}: Rimetti sul campo di battaglia TAPpato il Cronosapiente dal tuo cimitero. Salta il tuo prossimo turno. +Chronostutter|Discontinuità Temporale|Istantaneo|Metti una creatura bersaglio nel grimorio del suo proprietario come seconda carta. +Chronozoa|Cronozoi|Creatura - Illusione|Volare \nEvanescenza 3 (Questo permanente entra nel campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando i Cronozoi muoiono, se non avevano segnalini tempo, crea due pedine che sono copie dei Cronozoi. +Chub Toad|Rospo Paffuto|Creatura - Rana|Ogniqualvolta il Rospo Paffuto blocca o viene bloccato, prende +2/+2 fino alla fine del turno. +Churning Eddy|Mulinello Zangolante|Stregoneria|I proprietari riprendono in mano una creatura bersaglio e una terra bersaglio. +Cinder Barrens|Distese di Cenere|Terra|Le Distese di Cenere entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {B} o {R}. +Cinder Cloud|Nube di Cenere|Istantaneo|Distruggi una creatura bersaglio. Se una creatura bianca muore in questo modo, la Nube di Cenere infligge al controllore di quella creatura un danno pari alla forza della creatura. +Cinder Crawler|Salamandra della Cenere|Creatura - Salamandra|{R}: La Salamandra della Cenere prende +1/+0 fino alla fine del turno. Attiva questa abilità solo se la Salamandra della Cenere viene bloccata. +Cinder Elemental|Elementale della Cenere|Creatura - Elementale|{X}{R}, {T}, Sacrifica l'Elementale di Braci: L'Elementale di Braci infligge X danni a un qualsiasi bersaglio. +Cinder Giant|Gigante di Cenere|Creatura - Gigante|All'inizio del tuo mantenimento, il Gigante di Cenere infligge 2 danni a ogni altra creatura che controlli. +Cinder Glade|Radura delle Braci|Terra - Montagna Foresta|({T}: Aggiungi {R} o {G}.) \nLa Radura delle Braci entra nel campo di battaglia TAPpata a meno che tu non controlli due o più terre base. +Cinder Hellion|Infernale della Cenere|Creatura - Infernale|Travolgere \nQuando l'Infernale della Cenere entra nel campo di battaglia, infligge 2 danni a un avversario o a un planeswalker bersaglio. +Cinder Marsh|Palude di Cenere|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {R}. La Palude di Cenere non STAPpa durante il tuo prossimo STAP. +Cinder Pyromancer|Piromante Cinereo|Creatura - Sciamano Elementale|{T}: Il Piromante Cinereo infligge 1 danno a un giocatore o a un planeswalker bersaglio. \nOgniqualvolta lanci una magia rossa, puoi STAPpare il Piromante Cinereo. +Cinder Seer|Veggente della Brace|Creatura - Mago Umano|{2}{R}, {T}: Rivela un qualsiasi numero di carte rosse dalla tua mano. Il Veggente della Brace infligge X danni a un qualsiasi bersaglio, dove X è il numero di carte rivelate in questo modo. +Cinder Shade|Ombra Cinerea|Creatura - Ombra|{B}: L'Ombra Cinerea prende +1/+1 fino alla fine del turno. \n{R}, Sacrifica l'Ombra Cinerea: Essa infligge danno pari alla propria forza a una creatura bersaglio. +Cinder Wall|Muro di Cenere|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nQuando il Muro di Cenere blocca, distruggilo alla fine del combattimento. +Cinderbones|Scheletro Cinereo|Creatura - Scheletro Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \n{1}{B}: Rigenera lo Scheletro Cinereo. +Cinderhaze Wretch|Corruttore Incendiario|Creatura - Sciamano Elementale|{T}: Un giocatore bersaglio scarta una carta. Attiva questa abilità solo durante il tuo turno. \nMetti un segnalino -1/-1 sul Corruttore Incendiario: STAPpa il Corruttore Incendiario. +Cindervines|Liane di Cenere|Incantesimo|Ogniqualvolta un avversario lancia una magia non creatura, le Liane di Cenere infliggono 1 danno a quel giocatore. \n{1}, Sacrifica le Liane di Cenere: Distruggi un artefatto o un incantesimo bersaglio. Le Liane di Cenere infliggono 2 danni al controllore di quel permanente. +Circle of Affliction|Circolo di Dolore|Incantesimo|Mentre il Circolo di Dolore entra nel campo di battaglia, scegli un colore. \nOgniqualvolta una fonte del colore scelto ti infligge danno, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Circle of Despair|Circolo della Disperazione|Incantesimo|{1}, Sacrifica una creatura: La prossima volta che una fonte a tua scelta sta per infliggere danno a un qualsiasi bersaglio in questo turno, previeni quel danno. +Circle of Elders|Circolo degli Anziani|Creatura - Sciamano Umano|Cautela \nFormidabile - {T}: Aggiungi {U}{U}{U}. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Circle of Flame|Cerchio di Fiamme|Incantesimo|Ogniqualvolta una creatura senza volare attacca te o un planeswalker che controlli, il Cerchio di Fiamme infligge 1 danno a quella creatura. +Circle of Protection: Artifacts|Circolo di Protezione: Artefatti|Incantesimo|{2}: La prossima volta che una fonte artefatto a tua scelta sa per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: Black|Circolo di Protezione: Nero|Incantesimo|{1}: La prossima volta che una fonte nera a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: Blue|Circolo di Protezione: Blu|Incantesimo|{1}: La prossima volta che una fonte blu a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: Green|Circolo di Protezione: Verde|Incantesimo|{1}: La prossima volta che una fonte verde a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: Red|Circolo di Protezione: Rosso|Incantesimo|{1}: La prossima volta che una fonte rossa a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: Shadow|Circolo di Protezione: Ombra|Incantesimo|{1}: La prossima volta che una creatura con ombra a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Protection: White|Circolo di Protezione: Bianco|Incantesimo|{1}: La prossima volta che una fonte bianca a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Circle of Solace|Circolo di Conforto|Incantesimo|Mentre il Circolo di Conforto entra nel campo di battaglia, scegli un tipo di creatura. \n{1}{W}: La prossima volta che una creatura del tipo scelto ti infliggerebbe danno in questo turno, previeni quel danno. +Circling Vultures|Avvoltoi Volteggianti|Creatura - Uccello|Volare \nPuoi scartare dalla tua mano gli Avvoltoi Volteggianti quando potresti lanciare un istantaneo. \nAll'inizio del tuo mantenimento, sacrifica gli Avvoltoi Volteggianti a meno che tu esili la prima carta creatura del tuo cimitero. +Circu, Dimir Lobotomist|Circu, Lobotomista Dimir|Creatura Leggendaria - Mago Umano|Ogniqualvolta lanci una magia blu, esilia la prima carta del grimorio del giocatore bersaglio. \nOgniqualvolta lanci una magia nera, esilia la prima carta del grimorio del giocatore bersaglio. \nI tuoi avversari non possono lanciare magie con lo stesso nome di una delle carte esiliate con Circu, Lobotomista Dimir. +Circuitous Route|Itinerario Tortuoso|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base e/o carte Cancello, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Circular Logic|Logica Circolare|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni carta presente nel tuo cimitero. \nFollia {U} +Citadel Castellan|Castellana della Roccaforte|Creatura - Cavaliere Umano|Cautela (Questa creatura attacca senza TAPpare.) \nRinomare 2 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti due segnalini +1/+1 su di essa e diventa rinomata.) +Citadel Siege|Assedio della Roccaforte|Incantesimo|Mentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi. \n- Khan - All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli. \n- Draghi - All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore. +Citadel of Pain|Cittadella del Dolore|Incantesimo|All'inizio della sottofase finale di ogni giocatore, la Cittadella del Dolore infligge X danni a quel giocatore, dove X è pari al numero di terre STAPpate che quel giocatore controlla. +Citanul Centaurs|Centauri di Citanul|Creatura - Centauro|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nEco {3}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che paghi il suo costo di eco.) +Citanul Flute|Flauto di Citanul|Artefatto|{X}, {T}: Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Citanul Hierophants|Gerofanti di Citanul|Creatura - Druido Umano|Le creature che controlli hanno "{T}: Aggiungi {G}". +Citanul Woodreaders|Studiosi Arborei di Citanul|Creatura - Druido Umano|Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale quando lanci questa magia.) \nQuando gli Studiosi Arborei di Citanul entrano nel campo di battaglia, se è stato pagato il costo di potenziamento, pesca due carte. +City of Brass|Città d'Ottone|Terra|Ogniqualvolta la Città d'Ottone diventa TAPpata, ti infligge 1 danno. \n{T}: Aggiungi un mana di un qualsiasi colore. +City of Solitude|Città della Solitudine|Incantesimo|I giocatori possono lanciare magie e attivare abilità solamente durante il proprio turno. +City of Traitors|Città dei Traditori|Terra|Quando giochi un'altra terra, sacrifica la Città dei Traditori. \n{T}: Aggiungi {U}{U}. +Citywatch Sphinx|Sfinge di Sorveglianza Urbana|Creatura - Sfinge|Volare \nQuando la Sfinge di Sorveglianza Urbana muore, sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Citywide Bust|Retata in Città|Stregoneria|Distruggi tutte le creature con costituzione pari o superiore a 4. +Civic Guildmage|Mago della Gilda Civica|Creatura - Mago Umano|{G}, {T}: La creatura bersaglio prende +0/+1 fino alla fine del turno. \n{U}, {T}: Metti la creatura bersaglio che controlli in cima al grimorio del suo proprietario. +Civic Saber|Sciabola della Città|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 per ciascuno dei suoi colori. \nEquipaggiare {1} +Civic Stalwart|Esempio di Senso Civico|Creatura - Soldato Elefante|Quando l'Esempio di Senso Civico entra nel campo di battaglia, le creature che controlli prendono +1/+1 fino alla fine del turno. +Civic Wayfinder|Battipista Urbano|Creatura - Guerriero Druido Elfo|Quando il Battipista Urbano entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Civilized Scholar|Studioso Civile|Creatura - Consigliere Umano|{T}: Pesca una carta, poi scarta una carta. Se una carta creatura viene scartata in questo modo, STAPpa lo Studioso Civile, poi trasformalo. +Clackbridge Troll|Troll di Ponteschiocco|Creatura - Troll|Travolgere, rapidità \nQuando il Troll di Ponteschiocco entra nel campo di battaglia, un avversario bersaglio crea tre pedine creatura Capra 0/1 bianche. \nAll'inizio del combattimento nel tuo turno, qualsiasi avversario può sacrificare una creatura. Se un giocatore lo fa, TAPpi il Troll di Ponteschiocco, guadagni 3 punti vita e peschi una carta. +Claim of Erebos|Rivendicazione di Erebos|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{1}{B}, {T}: Un giocatore bersaglio perde 2 punti vita". +Claim the Firstborn|Reclamare il Primogenito|Stregoneria|Prendi il controllo di una creatura bersaglio con costo di mana convertito pari o inferiore a 3 fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Clairvoyance|Chiaroveggenza|Istantaneo|Guarda la mano del giocatore bersaglio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Clamor Shaman|Sciamana del Clamore|Creatura - Sciamano Goblin|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nOgniqualvolta la Sciamana del Clamore attacca, una creatura bersaglio controllata da un avversario non può bloccare in questo turno. +Clan Defiance|Provocazione del Clan|Stregoneria|Scegli uno o più -
  • La Provocazione del Clan infligge X danni a una creatura bersaglio con volare. La Provocazione del Clan infligge X danni a una creatura bersaglio senza volare. La Provocazione del Clan infligge X danni a un giocatore o a un planeswalker bersaglio.
  • +Clan Guildmage|Maga della Gilda del Clan|Creatura - Sciamano Umano|{1}{R}, {T}: Una creatura bersaglio non può bloccare in questo turno. \n{2}{G}, {T}: Una terra bersaglio che controlli diventa una creatura Elementale 4/4 con rapidità fino alla fine del turno. È ancora una terra. +Clarion Ultimatum|Ultimatum Squillante|Stregoneria|Scegli cinque permanenti che controlli. Per ognuno di quei permanenti, puoi passare in rassegna il tuo grimorio per una carta con lo stesso nome di quel permanente. Metti sul campo di battaglia quelle carte TAPpate, poi rimescola il tuo grimorio. +Clash of Realities|Scontro di Realtà|Incantesimo|Tutti gli Spiriti hanno "Quando questo permanente entra nel campo di battaglia, puoi fargli infliggere 3 danni a una creatura non-Spirito bersaglio." \nLe creature non-Spirito hanno "Quando questa creatura entra nel campo di battaglia, puoi farle infliggere 3 danni a una creatura Spirito bersaglio." +Clash of Wills|Scontro di Volontà|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}. +Claustrophobia|Claustrofobia|Incantesimo - Aura|Incanta creatura \nQuando la Claustrofobia entra nel campo di battaglia, TAPpa la creatura incantata.La creatura incantata non STAPpa durante lo STAP del suo controllore. +Claws of Gix|Artigli di Gix|Artefatto|{1}, Sacrifica un permanente: Guadagni 1 punto vita. +Claws of Valakut|Artigli di Valakut|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 per ogni Montagna che controlli e ha attacco improvviso. +Claws of Wirewood|Artigli di Boscocavo|Stregoneria|Gli Artigli di Boscocavo infliggono 3 danni ad ogni creatura con volare e ad ogni giocatore. \nCiclo {2} +Clay Statue|Statua di Argilla|Creatura Artefatto - Golem|{2}: Rigenera la Statua di Argilla. +Cleanfall|Purificazione a Cascata|Stregoneria - Arcano|Distruggi tutti gli incantesimi. +Cleansing Beam|Raggio Purificatore|Istantaneo|Radianza - Il Raggio Purificatore infligge 2 danni a una creatura bersaglio e a ogni altra creatura che abbia almeno un colore in comune con essa. +Cleansing Meditation|Meditazione Purificatrice|Stregoneria|Distruggi tutti gli incantesimi. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, invece distruggi invece tutti gli incantesimi, poi rimetti sul campo di battaglia dal tuo cimitero tutte le carte distrutte in questo modo. +Cleansing Nova|Nova Purificatrice|Stregoneria|Scegli uno -
  • Distruggi tutte le creature. Distruggi tutti gli artefatti e gli incantesimi.
  • +Cleansing Ray|Bagliore Purificante|Stregoneria|Scegli uno -
  • Distruggi un Vampiro bersaglio. Distruggi un incantesimo bersaglio.
  • +Clear Shot|Bersaglio Facile|Istantaneo|Una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. Infligge danno pari alla sua forza a una creatura bersaglio che non controlli. +Clear a Path|Aprire un Varco|Stregoneria|Distruggi una creatura bersaglio con difensore. +Clear the Land|Sgombrare la Terra|Stregoneria|Ogni giocatore rivela le prime 5 carte del suo grimorio, mette sul campo di battaglia TAPpate tutte le carte terra rivelate in questo modo ed esilia le altre. +Clear the Mind|Sgombrare la Mente|Stregoneria|Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio. \nPesca una carta. +Clear the Stage|Liberare la Scena|Istantaneo|Una creatura bersaglio prende -3/-3 fino alla fine del turno. Se controlli una creatura con forza pari o superiore a 4, puoi riprendere in mano fino a una carta creatura bersaglio dal tuo cimitero. +Clearwater Goblet|Calice di Pureacque|Artefatto|Solarizzazione (Entra nel campo di battaglia con un segnalino carica per ogni colore di mana usato per lanciarlo.) \nAll'inizio del tuo mantenimento, puoi guadagnare 1 punto vita per ogni segnalino carica presente sul Calice di Pureacque. +Clear|Purificare|Istantaneo|Distruggi un incantesimo bersaglio. \nCiclo {2} +Cleaver Riot|Sommossa delle Mannaie|Stregoneria|Le creature che controlli hanno doppio attacco fino alla fine del turno. (Infliggono sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Cleaving Sliver|Tramutante Fendente|Creatura - Tramutante|Le creature Tramutante che controlli prendono +2/+0. +Clergy en-Vec|Clero en-Vec|Creatura - Chierico Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Cleric of the Forward Order|Chierica dell'Ordine del Fronte|Creatura - Chierico Umano|Quando la Chierica dell'Ordine del Fronte entra nel campo di battaglia, guadagni 2 punti vita per ogni creatura che controlli chiamata Chierica dell'Ordine del Fronte. +Clever Impersonator|Impostore Scaltro|Creatura - Polimorfo|Puoi far entrare l'Impostore Scaltro nel campo di battaglia come una copia di un qualsiasi permanente non terra sul campo di battaglia. +Clickslither|Scattaserpe|Creatura - Insetto|Rapidità \nSacrifica un Goblin: Lo Scattaserpe prende +2/+2 e guadagna travolgere fino alla fine del turno. +Cliff Threader|Raminga dei Dirupi|Creatura - Esploratore Kor|Passa-Montagne +Cliffhaven Vampire|Vampiro di Rifugio Scosceso|Creatura - Alleato Guerriero Vampiro|Volare \nOgniqualvolta guadagni punti vita, ogni avversario perde 1 punto vita. +Cliffrunner Behemoth|Behemoth Cavalcarupi|Creatura - Bestia Rinoceronte|Il Behemoth Cavalcarupi ha rapidità fintanto che controlli un permanente rosso. \nIl Behemoth Cavalcarupi ha legame vitale fintanto che controlli un permanente bianco. +Cliffside Lookout|Vedetta dei Dirupi|Creatura - Alleato Esploratore Kor|{4}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Cliffside Rescuer|Soccorritrice dei Dirupi|Creatura - Soldato Kor|Cautela \n{T}, Sacrifica la Soccorritrice dei Dirupi: Un permanente bersaglio che controlli ha protezione da ognuno dei tuoi avversari fino alla fine del turno. (Non può essere bloccato, bersagliato, non gli può essere inflitto danno, né può essere incantato o equipaggiato da nulla che sia controllato da quei giocatori.) +Clifftop Retreat|Rifugio in Cima al Dirupo|Terra|Il Rifugio in Cima al Dirupo entra nel campo di battaglia TAPpato a meno che tu non controlli una Montagna o una Pianura. \n{T}: Aggiungi {R} o {W}. +Clinging Anemones|Anemoni Appiccicose|Creatura - Medusa|Difensore\nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Clinging Darkness|Oscurità Avvolgente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -4/-1. +Clinging Mists|Nebbie Impregnanti|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nOra fatidica - Se hai 5 o meno punti vita, TAPpa tutte le creature attaccanti. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. +Clip Wings|Tarpare le Ali|Istantaneo|Ogni avversario sacrifica una creatura con volare. +Cloak and Dagger|Cappa e Spada|Artefatto Tribale - Equipaggiamento Farabutto|La creatura equipaggiata prende +2/+0 e ha velo. (Non può essere bersaglio di magie o abilità.) \nOgniqualvolta una creatura Farabutto entra nel campo di battaglia, puoi assegnarle Cappa e Spada. \nEquipaggiare {3} +Cloak of Confusion|Mantello della Confusione|Incantesimo - Aura|Incanta creatura che controlli \nOgniqualvolta la creatura incantata attacca e non è bloccata, puoi decidere che essa non infligga danno da combattimento in questo turno. Se lo fai, il giocatore in difesa scarta una carta a caso. +Cloak of Feathers|Cloak of Feathers|Stregoneria|La creatura bersaglio guadagna volare fino alla fine del turno. \nPesca una carta. +Cloak of Invisibility|Mantello dell'Invisibilità|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha Fase e non può essere bloccata tranne che dai muri. +Cloak of Mists|Mantello di Nebbie|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata non può essere bloccata. +Cloaked Siren|Sirena Celata|Creatura - Sirena|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Clock of Omens|Orologio dei Presagi|Artefatto|TAPpa due artefatti STAPpati che controlli: STAPpa un artefatto bersaglio. +Clockspinning|Accelerazione Oraria|Istantaneo|Riscatto {3} \nScegli un segnalino su un permanente o una carta sospesa bersaglio. Rimuovi quel segnalino da quel permanente o da quella carta o metti su di esso o essa un altro di quei segnalini. +Clockwork Avian|Creatura Alata Meccanica|Creatura Artefatto - Uccello|Volare \nLa Creatura Alata Meccanica entra nel campo di battaglia con quattro segnalini +1/+0 su di essa. \nAlla fine del combattimento, se la Creatura Alata Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. \n{X}, {T}: Metti fino a X segnalini +1/+0 sulla Creatura Alata Meccanica. Questa abilità non può far sì che il numero complessivo dei segnalini +1/+0 sulla Creatura Alata Meccanica sia superiore a quattro. Attiva questa abilità solo durante il tuo mantenimento. +Clockwork Beast|Bestia Meccanica|Creatura Artefatto - Bestia|La Bestia Meccanica entra nel campo di battaglia con sette segnalini +1/+0 su di essa. \nAlla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. \n{X}, {T}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilità non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Attiva questa abilità solo durante il tuo mantenimento. +Clockwork Beetle|Scarabeo Meccanico|Creatura Artefatto - Insetto|Lo Scarabeo Meccanico entra nel campo di battaglia con due segnalini +1/+1. \nOgniqualvolta lo Scarabeo Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 dallo Scarabeo Meccanico. +Clockwork Condor|Condor Meccanico|Creatura Artefatto - Uccello|Volare \nIl Condor Meccanico entra nel campo di battaglia con tre segnalini +1/+1. \nOgniqualvolta il Condor Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 dal Condor Meccanico. +Clockwork Dragon|Dragone Meccanico|Creatura Artefatto - Drago|Volare \nIl Dragone Meccanico entra nel campo di battaglia con sei segnalini +1/+1. \nOgniqualvolta il Dragone Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 dal Dragone Meccanico. \n{3}: Metti un segnalino +1/+1 sul Dragone Meccanico. +Clockwork Gnomes|Gnomi Meccanici|Creatura Artefatto - Gnomo|{3}, {T}: Rigenera la creatura artefatto bersaglio. +Clockwork Hydra|Idra Meccanica|Creatura Artefatto - Idra|L'Idra Meccanica entra nel campo di battaglia con quattro segnalini +1/+1 su di essa. \nOgniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a un qualsiasi bersaglio. \n{T}: Metti un segnalino +1/+1 sull'Idra Meccanica. +Clockwork Servant|Servitore Meccanico|Creatura Artefatto - Gnomo|Adamantino - Quando il Servitore Meccanico entra nel campo di battaglia, se sono stati spesi almeno tre mana dello stesso colore per lanciarlo, pesca una carta. +Clockwork Steed|Destriero Meccanico|Creatura Artefatto - Cavallo|Il Destriero Meccanico entra nel campo di battaglia con quattro segnalini +1/+0. \nIl Destriero Meccanico non può essere bloccato dalle creature artefatto. \nAlla fine del combattimento, se il Destriero Meccanico ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da esso. \n{X}, {T}: Metti fino a X segnalini +1/+0 sul Destriero Meccanico. Questa abilità non può far sì che il numero complessivo di segnalini +1/+0 sul Destriero Meccanico sia superiore a quattro. Attiva questa abilità solo durante il tuo mantenimento. +Clockwork Swarm|Sciame Meccanico|Creatura Artefatto - Insetto|Lo Sciame Meccanico entra nel campo di battaglia con quattro segnalini +1/+0. \nLo Sciame Meccanico non può essere bloccato dai Muri. \nAlla fine del combattimento, se lo Sciame Meccanico ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da esso. \n{X}, {T}: Metti fino a X segnalini +1/+0 sullo Sciame Meccanico. Questa abilità non può far sì che il numero complessivo di segnalini +1/+0 sullo Sciame Meccanico sia superiore a quattro. Attiva questa abilità solo durante il tuo mantenimento. +Clockwork Vorrac|Vorrac Meccanico|Creatura Artefatto - Bestia Cinghiale|Il Vorrac Meccanico entra nel campo di battaglia con quattro segnalini +1/+1. \nOgniqualvolta il Vorrac Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 da esso. \n{T}: Metti un segnalino +1/+1 sul Vorrac Meccanico. +Cloistered Youth|Fanciulla Rinchiusa|Creatura - Umano|All'inizio del tuo mantenimento, puoi trasformare la Fanciulla Rinchiusa. +Clone Legion|Legione di Cloni|Stregoneria|Per ogni creatura controllata da un giocatore bersaglio, crea una pedina che è una copia di quella creatura. +Clone Shell|Guscio del Clone|Creatura Artefatto - Polimorfo|Imprimere - Quando il Guscio del Clone entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio in qualsiasi ordine. \nQuando il Guscio del Clone muore, gira a faccia in su la carta esiliata. Se è una carta creatura, mettila sul campo di battaglia sotto il tuo controllo. +Clone|Clone|Creatura - Polimorfo|Puoi far entrare il Clone nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia. +Close Quarters|Combattimento Ravvicinato|Incantesimo|Ogniqualvolta una creatura che controlli viene bloccata, il Combattimento Ravvicinato infligge 1 danno a un qualsiasi bersaglio. +Clot Sliver|Tramutante Grumo|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}: Rigenera questo permanente." +Cloud Cover|Copertura di Nuvole|Incantesimo|Ogniqualvolta un altro permanente che controlli diventa il bersaglio di una magia o di un'abilità controllata da un avversario, puoi far riprendere in mano quel permanente al suo proprietario. +Cloud Crusader|Crociato delle Nuvole|Creatura - Cavaliere Umano|Volare \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Cloud Djinn|Genio delle Nubi|Creatura - Genio|Volare \nIl Genio delle Nubi può bloccare soltanto le creature con volare. +Cloud Dragon|Cloud Dragon|Creatura - Drago Illusione|Volare \nIl Cloud Dragon può bloccare soltanto le creature con volare. +Cloud Elemental|Elementale delle Nubi|Creatura - Elementale|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nL'Elementale delle Nubi può bloccare solo le creature con volare. +Cloud Key|Chiave delle Nuvole|Artefatto|Mentre la Chiave delle Nuvole entra nel campo di battaglia, scegli artefatto, creatura, incantesimo, istantaneo oppure stregoneria. \nLe magie che lanci del tipo scelto costano {1} in meno per essere lanciate. +Cloud Manta|Manta dei Nembi|Creatura - Pesce|Volare +Cloud Pirates|Cloud Pirates|Creatura - Pirata Umano|Volare \nI Cloud Pirates possono bloccare soltanto creature con volare. +Cloud Spirit|Spirito delle Nubi|Creatura - Spirito|Volare \nLo Spirito delle Nubi può bloccare soltanto creature con volare. +Cloud Sprite|Spiritello delle Nuvole|Creatura - Spiritello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nLo Spiritello delle Nuvole può bloccare soltanto creature con volare. +Cloud of Faeries|Nube di Spiritelli|Creatura - Spiritello|Volare \nQuando la Nube di Spiritelli entra nel campo di battaglia, STAPpa fino a due terre. \nCiclo {2} +Cloudblazer|Scrutanembi|Creatura - Esploratore Umano|Volare \nQuando la Scrutanembi entra nel campo di battaglia, guadagni 2 punti vita e peschi due carte. +Cloudchaser Eagle|Aquila Caccianubi|Creatura - Uccello|Volare \nQuando l'Aquila Caccianubi entra nel campo di battaglia, distruggi un incantesimo bersaglio. +Cloudchaser Kestrel|Gheppio Caccianubi|Creatura - Uccello|Volare \nQuando il Gheppio Caccianubi entra nel campo di battaglia, distruggi un incantesimo bersaglio. \n{W}: Un permanente bersaglio diventa bianco fino alla fine del turno. +Cloudcrest Lake|Lago Cimanebulosa|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {U}. Il Lago Cimanebulosa non STAPpa durante il tuo prossimo STAP. +Cloudcrown Oak|Quercia Nembochiomata|Creatura - Guerriero Silvantropo|Raggiungere (Questa creatura può bloccare le creature con volare.) +Cloudfin Raptor|Raptor Pinnanube|Creatura - Mutante Uccello|Volare\nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Cloudform|Forma di Nube|Incantesimo|Quando la Forma di Nube entra nel campo di battaglia, diventa un'Aura con incanta creatura. Manifesta la prima carta del tuo grimorio e assegnale la Forma di Nube. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nLa creatura incantata ha volare e anti-malocchio. +Cloudgoat Ranger|Ranger della Capra Alata|Creatura - Guerriero Gigante|Quando la Ranger della Capra Alata entra nel campo di battaglia, crea tre pedine creatura Soldato Kithkin 1/1 bianche. \nTAPpa tre Kithkin STAPpati che controlli: la Ranger della Capra Alata prende +2/+0 e ha volare fino alla fine del turno. +Cloudheath Drake|Draghetto di Landa Nebulosa|Creatura Artefatto - Draghetto|Volare \n{1}{W}: Il Draghetto di Landa Nebulosa ha cautela fino alla fine del turno. +Cloudhoof Kirin|Kirin Zampanube|Creatura Leggendaria - Spirito Kirin|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi far mettere le prime X carte del grimorio del giocatore bersaglio nel suo cimitero, dove X è il costo di mana convertito di quella magia. +Cloudkin Seer|Veggente Nembiforme|Creatura - Mago Elementale|Volare \nQuando la Veggente Nembiforme entra nel campo di battaglia, pesca una carta. +Cloudpost|Torre delle Nubi|Terra - Luogo|La Torre delle Nubi entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} per ogni Luogo nel campo di battaglia. +Cloudreach Cavalry|Cavalleria Solcanubi|Creatura - Soldato Umano|Fintanto che tu controlli un Uccello, la Cavalleria Solcanubi prende +2/+2 e ha volare. +Cloudreader Sphinx|Sfinge Nembomante|Creatura - Sfinge|Volare \nQuando la Sfinge Nembomante entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Cloudseeder|Seminanubi|Creatura - Mutamagia Spiritello|Volare \n{U}, {T}, Scarta una carta: Crea una pedina creatura Spiritello 1/1 blu di nome Spiritello delle Nuvole con volare e "Lo Spiritello delle Nuvole può bloccare solo le creature con volare." +Cloudshift|Nubiscarto|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Cloudshredder Sliver|Tramutante Squarcianubi|Creatura - Tramutante|Le creature Tramutante che controlli hanno volare e rapidità. +Cloudskate|Nubimanta|Creatura - Illusione|Volare, Svanire 3. +Cloudstone Curio|Rarità di Nubepietra|Artefatto|Ogniqualvolta un permanente non artefatto entra nel campo di battaglia sotto il tuo controllo, puoi far riprendere in mano al proprietario un altro permanente che tu controlli e che abbia almeno un tipo di permanente in comune con esso. +Cloudthresher|Trebbiatore delle Nuvole|Creatura - Elementale|Lampo \nRaggiungere \nQuando il Trebbiatore delle Nuvole entra nel campo di battaglia, infligge 2 danni a ogni creatura con volare e a ogni giocatore. \nApparire {2}{G}{G} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Clout of the Dominus|Potere del Dominus|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è blu, prende +1/+1 e ha velo. (Non può essere bersaglio di magie o abilità.) \nFintanto che la creatura incantata è rossa, prende +1/+1 e ha rapidità. +Cloven Casting|Incantesimo Biforcuto|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria multicolore, puoi pagare {1}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Clutch of Currents|Stretta dei Flutti|Stregoneria|Fai tornare una creatura bersaglio in mano al suo proprietario. \nRisveglio 3-{4}{U} (Se lanci questa magia per {4}{U}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Clutch of Undeath|Stretta del Non Morto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 fintanto che è uno Zombie. Altrimenti prende -3/-3. +Clutch of the Undercity|Morsa della Città Sepolta|Istantaneo|Fai riprendere il permanente bersaglio in mano al suo proprietario. Il suo controllore perde 3 punti vita. \nTrasmutare {1}{U}{B} +Coal Stoker|Fuochista Carbonaio|Creatura - Elementale|Quando il Fuochista Carbonaio entra nel campo di battaglia, se l'hai lanciato dalla tua mano, aggiungi {R}{R}{R}. +Coalhauler Swine|Verro Scagliacarbone|Creatura - Bestia Cinghiale|Ogniqualvolta viene inflitto danno al Verro Scagliacarbone, esso infligge un pari danno ad ogni giocatore. +Coalition Flag|Bandiera della Coalizione|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata è un Portabandiera. \nMentre un avversario sceglie i bersagli come parte del lancio di una magia che controlla o dell'attivazione di un'abilità che controlla, quel giocatore deve scegliere almeno un Portabandiera nel campo di battaglia, se possibile. +Coalition Honor Guard|Pretoriani della Coalizione|Creatura - Portabandiera Umano|Mentre un avversario sceglie i bersagli come parte del lancio di una magia che controlla o dell'attivazione di un'abilità che controlla, quel giocatore deve scegliere almeno un Portabandiera nel campo di battaglia, se possibile. +Coalition Relic|Reliquia della Coalizione|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore. \n{T}: Metti un segnalino carica sulla Reliquia della Coalizione. \nAll'inizio della tua fase principale pre-combattimento, rimuovi tutti i segnalini carica dalla Reliquia della Coalizione. Aggiungi un mana di un qualsiasi colore per ogni segnalino rimosso in questo modo. +Coalition Victory|Coalizione Vittoriosa|Stregoneria|Vinci la partita se controlli una terra di ogni tipo di terra base e una creatura di ogni colore. +Coast Watcher|Guardiacoste|Creatura - Soldato Uccello|Volare, protezione dal verde +Coastal Discovery|Scoperta Costiera|Stregoneria|Pesca due carte. \nRisveglio 4-{5}{U} (Se lanci questa magia per {5}{U}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Coastal Drake|Draghetto della Costa|Creatura - Draghetto|Volare \n{1}{U}, {T}: Il proprietario riprende in mano un Kavu bersaglio. +Coastal Hornclaw|Cornartiglio della Costa|Creatura - Uccello|Sacrifica una terra: Il Cornartiglio della Costa guadagna volare fino alla fine del turno. +Coastal Piracy|Pirateria Costiera|Incantesimo|Ogniqualvolta una creatura che controlli infligge danno da combattimento a un avversario, puoi pescare una carta. +Coastal Tower|Torre Costiera|Terra|La Torre Costiera entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W} o {U}. +Coastal Wizard|Mago della Costa|Creatura - Mago Umano|{T}: I proprietari riprendono in mano il Mago della Costa e un'altra creatura bersaglio. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Coastline Chimera|Chimera delle Coste|Creatura - Chimera|Volare \n{1}{W}: La Chimera delle Coste può bloccare una creatura addizionale in questo turno. +Coat of Arms|Stemma Araldico|Artefatto|Ogni creatura prende +1/+1 per ogni altra creatura sul campo di battaglia che condivide almeno un tipo di creatura con essa. (Ad esempio, se sono sul campo di battaglia due Guerrieri Goblin e uno Sciamano Goblin, ognuno prende +2/+2.) +Coat with Venom|Ricoprire di Veleno|Istantaneo|Una creatura bersaglio prende +1/+2 e ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Coax from the Blind Eternities|Invocare dalla Cieca Eternità|Stregoneria|Puoi scegliere una carta Eldrazi che possiedi al di fuori della partita o in esilio, rivelare quella carta e aggiungerla alla tua mano. +Cobalt Golem|Golem di Cobalto|Creatura Artefatto - Golem|{1}{U}: Il Golem di Cobalto guadagna volare fino alla fine del turno. +Cobblebrute|Bruto di Ciottoli|Creatura - Elementale| +Cobbled Wings|Ali Rammendate|Artefatto - Equipaggiamento|La creatura equipaggiata ha volare. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Cobra Trap|Trappola del Cobra|Istantaneo - Trappola|Se un permanente non creatura sotto il tuo controllo è stato distrutto in questo turno da una magia o abilità controllata da un avversario, puoi pagare {G} invece di pagare il costo di mana questa magia. \nCrea quattro pedine creatura Serpente 1/1 verdi. +Cockatrice|Coccatrice|Creatura - Coccatrice|Volare \nOgniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. +Code of Constraint|Codice di Costrizione|Istantaneo|Una creatura bersaglio prende -4/-0 fino alla fine del turno. \nPesca una carta. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Codex Shredder|Tritacodici|Artefatto|{T}: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. \n{5}, {T}, Sacrifica il Tritacodici: Riprendi in mano una carta bersaglio dal tuo cimitero. +Coerced Confession|Confessione Forzata|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. Peschi una carta per ogni carta creatura messa nel cimitero in questo modo. +Coercion|Coercizione|Stregoneria|L'avversario bersaglio rivela la sua mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta. +Coffin Puppets|Marionette della Bara|Creatura - Zombie|Sacrifica due terre: Rimetti sul campo di battaglia dal tuo cimitero le Marionette della Bara. Attiva quest'abilità solamente durante il tuo mantenimento, e solo se controlli almeno una Palude. +Coffin Purge|Purificazione della Bara|Istantaneo|Flashback {B} \nEsilia una carta bersaglio presente in un cimitero. +Coffin Queen|Regina delle Bare|Creatura - Mago Zombie|Puoi scegliere di non STAPpare Regina delle Bare durante il tuo STAP. \n{2}{B}, {T}: Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio presente in un cimitero. Quando la Regina delle Bare diventa STAPpata o perdi il controllo della Regina delle Bare, esilia quella creatura. +Cognivore|Cognivoro|Creatura - Lhurgoyf|Volare \nLa forza e la costituzione del Cognivoro sono pari ciascuna al numero di carte istantaneo presenti in tutti i cimiteri. +Cogwork Assembler|Assemblatore di Ingranaggi|Creatura Artefatto - Addetto-al-Montaggio|{7}: Crea una pedina che è una copia di un artefatto bersaglio. Quella pedina ha rapidità. Esiliala all'inizio della prossima sottofase finale. +Cogworker's Puzzleknot|Enigmatico dell'Ingranaggiere|Artefatto|Quando l'Enigmatico dell'Ingranaggiere entra nel campo di battaglia, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n{1}{W}, Sacrifica l'Enigmatico dell'Ingranaggiere: Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Coiled Tinviper|Vipera di Stagno|Creatura Artefatto - Serpente|Attacco improvviso +Coiling Oracle|Oracolo Acciambellato|Creatura - Druido Elfo Serpente|Quando l'Oracolo Acciambellato entra nel campo di battaglia, rivela la prima carta del tuo grimorio. Se è una carta terra, mettila sul campo di battaglia. Altrimenti, aggiungi quella carta alla tua mano. +Coiling Woodworm|Tarlo Serpentino|Creatura - Verme Insetto|La forza del Tarlo Serpentino è pari al numero di Foreste nel campo di battaglia. +Coils of the Medusa|Spire della Medusa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/-1. \nSacrifica le Spire della Medusa: Distruggi tutte le creature non-Muro che bloccano la creatura incantata. +Cold Snap|Morsi del Freddo|Incantesimo|Mantenimento cumulativo {2} \nAll'inizio del mantenimento di ogni giocatore, i Morsi del Freddo infliggono a quel giocatore un danno pari al numero di terre neve che controlla. +Cold Storage|Cella Frigorifera|Artefatto|{3}: Esilia la creatura bersaglio che controlli. \nSacrifica la Cella Frigorifera: Rimetti sul campo di battaglia sotto il controllo del suo proprietario ogni carta creatura esiliata con la Cella Frigorifera. +Cold-Eyed Selkie|Selkie dagli Occhi di Ghiaccio|Creatura - Farabutto Tritone|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nOgniqualvolta la Selkie dagli Occhi di Ghiaccio infligge danno da combattimento a un giocatore, puoi pescare altrettante carte. +Cold-Water Snapper|Mordace delle Acque Fredde|Creatura - Tartaruga|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Coldsteel Heart|Cuore di Gelacciaio|Artefatto Neve|Il Cuore di Gelacciaio entra nel campo di battaglia TAPpato. \nMentre il Cuore di Gelacciaio entra nel campo di battaglia, scegli un colore. \n{T}: Aggiungi un mana del colore scelto. +Colfenor's Plans|Piani di Colfenor|Incantesimo|Quando i Piani di Colfenor entrano nel campo di battaglia, esilia a faccia in giù le prime sette carte del tuo grimorio. \nPuoi guardare e lanciare le carte esiliate con i Piani di Colfenor. \nSalta la tua acquisizione. \nNon puoi lanciare più di una magia per turno. +Colfenor's Urn|Urna di Colfenor|Artefatto|Ogniqualvolta una creatura con costituzione pari o superiore a 4 viene messa nel tuo cimitero dal campo di battaglia, puoi esiliarla. \nAll'inizio della sottofase finale, se tre o più carte sono state esiliate con l'Urna di Colfenor, sacrificala. Se lo fai, rimetti sul campo di battaglia quelle carte sotto il controllo dei loro proprietari. +Collapsing Borders|Confini Instabili|Incantesimo|Dominio - All'inizio del mantenimento di ogni giocatore, quel giocatore guadagna 1 punto vita per ogni tipo di terra base presente tra le terre che controlla. Poi i Confini Instabili gli infliggono 3 danni. +Collar the Culprit|Acciuffare il Colpevole|Istantaneo|Distruggi una creatura bersaglio con costituzione pari o superiore a 4. +Collateral Damage|Danno Collaterale|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nIl Danno Collaterale infligge 3 danni a un qualsiasi bersaglio. +Collected Company|Compagnia a Raccolta|Istantaneo|Guarda le prime sei carte del tuo grimorio. Metti sul campo di battaglia fino a due carte creatura con costo di mana convertito pari o inferiore a 3 scelte tra esse. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Collected Conjuring|Evocazione Raccolta|Stregoneria|Esilia le prime sei carte del tuo grimorio. Puoi lanciare fino a due carte stregoneria con costo di mana convertito pari o inferiore a 3 scelte tra esse senza pagare il loro costo di mana. Metti le carte esiliate non lanciate in questo modo in fondo al tuo grimorio in ordine casuale. +Collective Blessing|Benedizione Collettiva|Incantesimo|Le creature che controlli prendono +3/+3. +Collective Brutality|Brutalità Collettiva|Stregoneria|Incrementare-Scarta una carta. (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o più -
  • Un avversario bersaglio rivela la sua mano. Scegli una carta istantaneo o stregoneria da quella mano. Quel giocatore scarta quella carta. Una creatura bersaglio prende -2/-2 fino alla fine del turno. Un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita.
  • +Collective Defiance|Sfida Collettiva|Stregoneria|Incrementare {1} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o più -
  • Un giocatore bersaglio scarta tutte le carte nella sua mano, poi pesca altrettante carte. La Sfida Collettiva infligge 4 danni a una creatura bersaglio. La Sfida Collettiva infligge 3 danni a un avversario o a un planeswalker bersaglio.
  • +Collective Effort|Sforzo Collettivo|Stregoneria|Incrementare-TAPpa una creatura STAPpata che controlli. (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o più -
  • Distruggi una creatura bersaglio con forza pari o superiore a 4. Distruggi un incantesimo bersaglio. Metti un segnalino +1/+1 su ogni creatura controllata da un giocatore bersaglio.
  • +Collective Restraint|Repressione Collettiva|Incantesimo|Dominio - Le creature non possono attaccarti a meno che il loro controllore paghi {X} per ogni creatura che egli controlla e che ti attacca, dove X è il numero di tipi di terre base tra le terre che controlli. +Collective Unconscious|Inconscio Collettivo|Stregoneria|Pesca una carta per ogni creatura che controlli. +Condemn|Condannare|Istantaneo|Metti una creatura attaccante bersaglio in fondo al grimorio del suo proprietario. Il suo controllore guadagna punti vita pari alla sua costituzione. +Condescend|Acconsentire|Istantaneo|Neutralizza la magia bersaglio a meno che il suo controllore paghi X. \nProfetizzare 2 +Conduit of Emrakul|Latrice di Emrakul|Creatura - Mannaro Eldrazi|Ogniqualvolta la Latrice di Emrakul attacca, aggiungi {U}{U} all'inizio della tua prossima fase principale in questo turno. +Conduit of Ruin|Latore della Rovina|Creatura - Eldrazi|Quando lanci questa magia, puoi passare in rassegna il tuo grimorio per una carta creatura incolore con costo di mana convertito pari o superiore a 7, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. \nLa prima magia creatura che lanci ogni turno costa {2} in meno per essere lanciata. +Conduit of Storms|Latrice di Tempeste|Creatura - Orrore Mannaro|Ogniqualvolta la Latrice di Tempeste attacca, aggiungi {R} all'inizio della tua prossima fase principale in questo turno. \n{3}{R}{R}: Trasforma la Latrice di Tempeste. +Cone of Flame|Cono di Fiamme|Stregoneria|Il Cono di Fiamme infligge 1 danno a un qualsiasi bersaglio, 2 danni ad un altro bersaglio e 3 danni ad un terzo bersaglio. +Confessor|Confessore|Creatura - Chierico Umano|Ogniqualvolta un giocatore scarta una carta, puoi guadagnare 1 punto vita. +Confirm Suspicions|Confermare i Sospetti|Istantaneo|Neutralizza una magia bersaglio. \nIndaga tre volte. (Per indagare, crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Confiscate|Confiscare|Incantesimo - Aura|Incanta permanente (Mentre lanci questa carta, bersaglia un permanente. Questa carta entra nel campo di battaglia assegnata a quel permanente.) \nPrendi il controllo del permanente incantato. +Confiscation Coup|Azione di Confisca|Stregoneria|Scegli un artefatto o una creatura bersaglio. Ottieni {E}{E}{E}{E} (quattro segnalini energia), poi puoi pagare un ammontare di {E} pari al costo di mana convertito di quel permanente. Se lo fai, ne prendi il controllo. +Conflagrate|Conflagrazione|Stregoneria|La Conflagrazione infligge X danni suddivisi a tua scelta tra un qualsiasi di bersagli. \nFlashback-{R}{R}, Scarta X carte. +Conflux|Conflux|Stregoneria|Passa in rassegna il tuo grimorio per una carta bianca, una carta blu, una carta nera, una carta rossa e una carta verde. Rivela queste carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Confound|Stupire|Istantaneo|Neutralizza una magia bersaglio che ha come bersaglio una creatura. \nPesca una carta. +Confront the Unknown|Affrontare l'Ignoto|Istantaneo|Indaga, poi una creatura bersaglio prende +1/+1 fino alla fine del turno per ogni Indizio che controlli. (Per indagare, crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Confusion in the Ranks|Confusione nei Ranghi|Incantesimo|Ogniqualvolta un artefatto, una creatura o un incantesimo entra nel campo di battaglia, il suo controllore sceglie un permanente bersaglio controllato da un altro giocatore che abbia almeno un tipo in comune con esso. Scambia il controllo di quei permanenti. +Congregate|Radunarsi|Istantaneo|Un giocatore bersaglio guadagna 2 punti vita per ogni creatura sul campo di battaglia. +Congregation at Dawn|Adunanza all'Alba|Istantaneo|Passa in rassegna il tuo grimorio per un massimo di tre carte creatura e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. +Conifer Strider|Conifera Errante|Creatura - Elementale|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Conifer Wurm|Wurm delle Conifere|Creatura Neve - Wurm|Travolgere \n{3}{G}: Il Wurm delle Conifere prende +X/+X fino alla fine del turno, dove X è il numero di permanenti neve che controlli. +Conjured Currency|Moneta Evocata|Incantesimo|All'inizio del tuo mantenimento, puoi scambiare il controllo della Moneta Evocata e di un permanente bersaglio di cui non sei né proprietario né controllore. +Conjurer's Ban|Veto dell'Evocatore|Stregoneria|Scegli un nome di una carta. Fino al tuo prossimo turno, le magie con il nome scelto non possono essere lanciate e le terre con il nome scelto non possono essere giocate. \nPesca una carta. +Conjurer's Bauble|Ninnolo dell'Evocatore|Artefatto|{T}, Sacrifica il Ninnolo dell'Evocatore: Metti in fondo al tuo grimorio fino ad una carta bersaglio dal tuo cimitero. Pesca una carta. +Conjurer's Closet|Armadio dell'Evocatore|Artefatto|All'inizio della tua sottofase finale, puoi esiliare una creatura bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il tuo controllo. +Conquering Manticore|Manticora Vittoriosa|Creatura - Manticora|Volare \nQuando la Manticora Vittoriosa entra nel campo di battaglia, prendi il controllo di una creatura bersaglio controllata da un avversario fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Conqueror's Foothold|Campo Base dei Conquistadores|Terra|(Si trasforma dal Galeone dei Conquistadores.) \n{T}: Aggiungi {U}. \n{2}, {T}: Pesca una carta, poi scarta una carta. \n{4}, {T}: Pesca una carta. \n{6}, {T}: Riprendi in mano una carta bersaglio dal tuo cimitero. +Conqueror's Galleon|Galeone dei Conquistadores|Artefatto - Veicolo|Quando il Galeone dei Conquistadores attacca, esilialo alla fine del combattimento, poi rimettilo sul campo di battaglia trasformato sotto il tuo controllo. \nManovrare 4 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 4: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Conqueror's Pledge|Promessa del Conquistatore|Stregoneria|Potenziamento {6} (Puoi pagare {6} addizionale quando lanci questa magia.) \nCrea sei pedine creatura Soldato Kor 1/1 bianche. Sequesta magia è stata potenziata, invece crea dodici di quelle pedine. +Conquer|Conquista|Incantesimo - Aura|Incanta terra \nTu controlli la terra incantata. +Consecrate Land|Terra Consacrata|Incantesimo - Aura|Incanta terra \nLa terra incantata ha indistruttibile e non può essere incantata da altre Aura. +Consecrated Sphinx|Sfinge Consacrata|Creatura - Sfinge|Volare \nOgniqualvolta un avversario pesca una carta, puoi pescare due carte. +Consecrated by Blood|Consacrazione del Sangue|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare e "Sacrifica altre due creature: Rigenera questa creatura". (La prossima volta che la creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Conservator|Conservatore di Vita|Artefatto|{3}, {T}: Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. +Consign to Dream|Consegnare in Sogno|Istantaneo|Il proprietario riprende in mano un permanente bersaglio. Se quel permanente è rosso o verde, mettilo invece in cima al grimorio del suo proprietario. +Consign to Dust|Relegare nella Polvere|Istantaneo|Sforzo - Questa magia costa {2}{G} in più per essere lanciata per ogni bersaglio oltre il primo. \nDistruggi un qualsiasi numero di artefatti e/o incantesimi bersaglio. +Consign to the Pit|Relegare nell'Abisso|Stregoneria|Distruggi una creatura bersaglio. Relegare nell'Abisso infligge 2 danni al controllore di quella creatura. +Conspiracy|Cospirazione|Incantesimo|Mentre la Cospirazione entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli sono del tipo scelto. Lo stesso vale per le magie creatura che controlli e per le carte creatura che possiedi che non sono sul campo di battaglia. +Constant Mists|Nebbie Perenni|Istantaneo|Riscatto - Sacrifica una terra. \nPrevieni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Constricting Sliver|Tramutante Costrittore|Creatura - Tramutante|Le creature Tramutante che controlli hanno "Quando questa creatura entra nel campo di battaglia, puoi esiliare una creatura bersaglio controllata da un avversario finché questa creatura non lascia il campo di battaglia". +Constricting Tendrils|Tentacoli Intrappolanti|Istantaneo|Una creatura bersaglio prende -3/-0 fino alla fine del turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Consul's Lieutenant|Tenente del Console|Creatura - Soldato Umano|Attacco improvviso \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nOgniqualvolta la Tenente del Console attacca, se è rinomata, le altre creature attaccanti che controlli prendono +1/+1 fino alla fine del turno. +Consul's Shieldguard|Guardiascudo del Console|Creatura - Soldato Nano|Quando il Guardiascudo del Console entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta il Guardiascudo del Console attacca, puoi pagare {E}. Se lo fai, un'altra creatura attaccante bersaglio ha indistruttibile fino alla fine del turno. +Collective Voyage|Viaggio Collettivo|Stregoneria|Unire le forze - A partire da te, ogni giocatore può pagare un qualsiasi ammontare di mana. Ogni giocatore passa in rassegna il proprio grimorio per trovare fino a X carte terra base, dove X è l'ammontare totale di mana pagato in questo modo, le mette sul campo di battaglia TAPpate, poi rimescola il proprio grimorio. +Collector Ouphe|Ouphe Collezionista|Creatura - Ouphe|Le abilità attivate degli artefatti non possono essere attivate. +Colos Yearling|Cucciolo di Colos|Creatura - Bestia Capra|Passa-montagne \n{R}: Il Cucciolo di Colos prende +1/+0 fino alla fine del turno. +Colossal Dreadmaw|Fauce del Terrore Colossale|Creatura - Dinosauro|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Colossal Heroics|Eroismo Colossale|Istantaneo|Sforzo - Questa magia costa {1}{G} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+2 fino alla fine del turno. STAPpa quelle creature. +Colossal Majesty|Maestà Colossale|Incantesimo|All'inizio del tuo mantenimento, se controlli una creatura con forza pari o superiore a 4, pesca una carta. +Colossal Might|Potenza Colossale|Istantaneo|Una creatura bersaglio prende +4/+2 e guadagna travolgere fino alla fine del turno. +Colossal Whale|Balena Colossale|Creatura - Balena|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nOgniqualvolta la Balena Colossale attacca, puoi esiliare una creatura bersaglio controllata dal giocatore in difesa finché la Balena Colossale non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Colossapede|Colossipede|Creatura - Insetto| +Colossodon Yearling|Cucciolo di Colossodonte|Creatura - Bestia| +Colossus Hammer|Martello del Colosso|Artefatto - Equipaggiamento|La creatura equipaggiata prende +10/+10 e perde volare. \nEquipaggiare {8} ({8}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Colossus of Akros|Colosso di Akros|Creatura Artefatto - Golem|Difensore, indistruttibile \n{1}0: Mostruosità 10. (Se questa creatura non è mostruosa, metti dieci segnalini +1/+1 su di essa e diventa mostruosa.) \nFintanto che il Colosso di Akros è mostruoso, ha travolgere e può attaccare come se non avesse difensore. +Colossus of Sardia|Colosso di Sardia|Creatura Artefatto - Golem|Travolgere\nIl Colosso di Sardia non STAPpa durante il tuo STAP. \n{9}: STAPpa il Colosso di Sardia. Attiva questa abilità solo durante il tuo mantenimento. +Coma Veil|Apparenza Comatosa|Incantesimo - Aura|Incanta artefatto o creatura \nIl permanente incantato non STAPpa durante lo STAP del suo controllore. +Combat Celebrant|Celebrante da Battaglia|Creatura - Guerriero Umano|Se il Celebrante da Battaglia non è stato stremato in questo turno, puoi stremarlo mentre attacca. Quando lo fai, STAPpa tutte le altre creature che controlli e, dopo questa fase, c'è una fase di combattimento aggiuntiva. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Combine Guildmage|Maga della Gilda dell'Alleanza|Creatura - Mago Tritone|{1}{G}, {T}: In questo turno, ogni creatura che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. \n{1}{U}, {T}: Sposta un segnalino +1/+1 da una creatura bersaglio che controlli a un'altra creatura bersaglio che controlli. +Combustible Gearhulk|Meccatitano Combustibile|Creatura Artefatto - Costrutto|Attacco improvviso \nQuando il Meccatitano Combustibile entra nel campo di battaglia, un avversario bersaglio può farti pescare tre carte. Se non lo fa, metti le prime tre carte del tuo grimorio nel tuo cimitero, poi il Meccatitano Combustibile infligge a quel giocatore danno pari al costo di mana convertito totale di quelle carte. +Combust|Bruciare|Istantaneo|Questa magia non può essere neutralizzata. \nBruciare infligge 5 danni a una creatura bianca o blu bersaglio. Il danno non può essere prevenuto. +Comet Storm|Tempesta di Comete|Istantaneo|Multipotenziamento {1} (Puoi pagare {1} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nScegli un qualsiasi bersaglio, poi scegli un altro qualsiasi bersaglio per ogni volta che la Tempesta di Comete è stata potenziata. La Tempesta di Comete infligge X danni a ciascuno di essi. +Comeuppance|Castigo Meritato|Istantaneo|Previeni tutto il danno che verrebbe inflitto in questo turno a te e ai planeswalker che controlli da fonti che non controlli. Se viene prevenuto in questo modo il danno da una fonte creatura, il Castigo Meritato infligge altrettanti danni a quella creatura. Se viene prevenuto in questo modo il danno da una fonte non creatura, il Castigo Meritato infligge altrettanti danni al controllore di quella fonte. +Command Beacon|Faro di Comando|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica il Faro di Comando: Aggiungi il tuo comandante alla tua mano dalla zona di comando. +Command Tower|Torre di Comando|Terra|{T}: Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. +Command of Unsummoning|Command of Unsummoning|Istantaneo|Lancia questa magia soltanto durante la sottofase di dichiarazione degli attaccanti e soltanto se tu sei stato attaccato in questa sottofase. \nI proprietari riprendono in mano una o due creature attaccanti bersaglio. +Command the Dreadhorde|Comandare l'Orda Atroce|Stregoneria|Scegli un qualsiasi numero di carte creatura e/o planeswalker bersaglio nei cimiteri. Comandare l'Orda Atroce ti infligge danno pari al costo di mana convertito totale di quelle carte. Mettile sul campo di battaglia sotto il tuo controllo. +Command the Storm|Comandare la Tempesta|Istantaneo|Comandare la Tempesta infligge 5 danni a una creatura bersaglio. +Commandeer|Requisire|Istantaneo|Puoi esiliare due carte blu presenti nella tua mano invece di pagare il costo di mana di questa magia. \nPrendi il controllo di una magia non creatura bersaglio. Puoi scegliere nuovi bersagli per essa. (Se quella magia è artefatto, incantesimo, o viandante, il permanente entra nel campo di battaglia sotto il tuo controllo.) +Commander Eesha|Comandante Eesha|Creatura Leggendaria - Soldato Uccello|Volare, protezione dalle creature +Commander Greven il-Vec|Comandante Greven il-Vec|Creatura Leggendaria - Guerriero Umano|Paura \nQuando il Comandante Greven il-Vec entra nel campo di battaglia, sacrifica una creatura. +Commander's Authority|Prestigio del Comandante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "All'inizio del tuo mantenimento, crea una pedina creatura Umano 1/1 bianca". +Commander's Insignia|Emblema del Comandante|Incantesimo|Le creature che controlli prendono +1/+1 per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. +Commander's Sphere|Sfera del Comandante|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. \nSacrifica la Sfera del Comandante: Pesca una carta. +Commando Raid|Raid del Commando|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli guadagna "Quando questa creatura infligge danno da combattimento a un giocatore, puoi farle infliggere un danno pari alla propria forza a una creatura bersaglio controllata da quel giocatore". +Commence the Endgame|Avviare il Piano Finale|Istantaneo|Questa magia non può essere neutralizzata. \nPesca due carte, poi recluta X, dove X è il numero di carte nella tua mano. (Metti X segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Commencement of Festivities|Inaugurazione delle Festività|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto ai giocatori in questo turno. +Common Bond|Legame Comune|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio. \nMetti un segnalino +1/+1 su una creatura bersaglio. +Common Cause|Causa Comune|Incantesimo|Le creature non artefatto prendono +2/+2 fintanto che hanno tutte almeno un colore in comune. +Commune with Dinosaurs|Sintonia con i Dinosauri|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta Dinosauro o terra scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Commune with Lava|Comunione con la Lava|Istantaneo|Esilia le prime X carte del tuo grimorio. Fino alla fine del tuo prossimo turno, puoi giocare quelle carte. +Commune with Nature|Comunione con la Natura|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta creatura fra esse e aggiungerla alla tua mano. Metti le rimanenti carte in fondo al tuo grimorio in un qualsiasi ordine. +Commune with the Gods|Comunione con gli Dei|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura o incantesimo scelta tra esse. Metti le altre nel tuo cimitero. +Companion of the Trials|Compagna delle Ordalie|Creatura - Soldato Uccello|Volare \n{1}{W}: STAPpa una creatura bersaglio. Attiva questa abilità solo se controlli un planeswalker Gideon. +Comparative Analysis|Analisi Comparativa|Istantaneo|Ondata {2}{U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nUn giocatore bersaglio pesca due carte. +Compelling Argument|Argomentazione Convincente|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Compelling Deterrence|Deterrente Efficace|Istantaneo|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. Poi quel giocatore scarta una carta se controlli uno Zombie. +Complete Disregard|Completo Disinteresse|Istantaneo|Vacuità (Questa carta non ha colore.) \nEsilia una creatura bersaglio con forza pari o inferiore a 3. +Complex Automaton|Automa Complesso|Creatura Artefatto - Golem|All'inizio del tuo mantenimento, se controlli sette o più permanenti, il proprietario riprende in mano l'Automa Complesso. +Complicate|Complicare|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {3}. \nCiclo {2}{U} \nQuando usi l'abilità ciclo del Complicare, puoi neutralizzare una magia bersaglio a meno che il suo controllore paghi {1}. +Composite Golem|Golem Composito|Creatura Artefatto - Golem|Sacrifica il Golem Composito: Aggiungi {W}{U}{B}{R}{G}. +Compost|Fertilizzante|Incantesimo|Ogniqualvolta una carta nera viene messa nel cimitero di un avversario da una qualsiasi zona, puoi pescare una carta. +Compulsion|Obbligo|Incantesimo|{1}{U}, Scarta una carta: Pesca una carta. \n{1}{U}, Sacrifica l'Obbligo: Pesca una carta. +Compulsive Research|Ricerca Compulsiva|Stregoneria|Un giocatore bersaglio pesca tre carte. Poi quel giocatore scarta due carte a meno che quel giocatore non scarti una carta terra. +Compulsory Rest|Riposo Obbligato|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \nLa creatura incantata ha "{2}, Sacrifica questa creatura: Guadagni 2 punti vita". +Concealed Courtyard|Cortile Nascosto|Terra|Il Cortile Nascosto entra nel campo di battaglia TAPpato a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {W} o {B}. +Concentrate|Concentrare|Stregoneria|Pesca tre carte. +Concerted Effort|Azione Concertata|Incantesimo|All'inizio di ogni mantenimento, tutte le creature che controlli guadagnano volare fino alla fine del turno se una creatura che controlli ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, passa-terre, protezione, travolgere e cautela. +Conclave Cavalier|Cavaliera del Conclave|Creatura - Cavaliere Centauro|Cautela \nQuando la Cavaliera del Conclave muore, crea due pedine creatura Cavaliere Elfo 2/2 verdi e bianche con cautela. +Conclave Equenaut|Equinauta del Conclave|Creatura - Soldato Umano|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nVolare +Conclave Guildmage|Mago della Gilda del Conclave|Creatura - Chierico Elfo|{G}, {T}: Le creature che controlli hanno travolgere fino alla fine del turno. \n{5}{W}, {T}: Crea una pedina creatura Cavaliere Elfo 2/2 verde e bianca con cautela. +Conclave Naturalists|Naturaliste del Conclave|Creatura - Driade|Quando le Naturaliste del Conclave entrano nel campo di battaglia, puoi distruggere un artefatto o un incantesimo bersaglio. +Conclave Phalanx|Falange del Conclave|Creatura - Soldato Umano|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nQuando la Falange del Conclave entra nel campo di battaglia, guadagni 1 punto vita per ogni creatura che controlli. +Conclave Tribunal|Tribunale del Conclave|Incantesimo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nQuando il Tribunale del Conclave entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché il Tribunale del Conclave non lascia il campo di battaglia. +Conclave's Blessing|Benedizione del Conclave|Incantesimo - Aura|Incanta creatura \nConvocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nLa creatura incantata prende +0/+2 per ogni altra creatura che controlli. +Concordia Pegasus|Pegaso di Concordia|Creatura - Pegaso|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Concussive Bolt|Fulmine da Scuotimento|Stregoneria|Il Fulmine da Scuotimento infligge 4 danni a un giocatore o a un planeswalker bersaglio. \nMetallurgia - Se controlli tre o più artefatti, le creature controllate da quel giocatore o dal controllore di quel planeswalker non possono bloccare in questo turno. +Consulate Crackdown|Repressione del Consolato|Incantesimo|Quando la Repressione del Consolato entra nel campo di battaglia, esilia tutti gli artefatti controllati dai tuoi avversari finché la Repressione del Consolato non lascia il campo di battaglia. +Consulate Dreadnought|Corazzata del Consolato|Artefatto - Veicolo|Manovrare 6 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 6: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Consulate Skygate|Avioportale del Consolato|Creatura Artefatto - Muro|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Consulate Surveillance|Sorveglianza del Consolato|Incantesimo|Quando la Sorveglianza del Consolato entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia). \nPaga {E}{E}: Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta. +Consulate Turret|Torretta del Consolato|Artefatto|{T}: Ottieni {E} (un segnalino energia). \n{T}, Paga {E}{E}{E}: La Torretta del Consolato infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Consult the Necrosages|Consultare i Necrosaggi|Stregoneria|Scegli uno -
  • Il giocatore bersaglio pesca due carte. Il giocatore bersaglio scarta due carte.
  • +Consume Spirit|Spirito Struggente|Stregoneria|Spendi solo mana nero per X. \nLo Spirito Struggente infligge X danni a un qualsiasi bersaglio e tu guadagni X punti vita. +Consume Strength|Forza Bruciante|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Un'altra creatura bersaglio prende -2/-2 fino alla fine del turno. +Consume the Meek|Consumare gli Umili|Istantaneo|Distruggi ogni creatura con costo di mana convertito pari o inferiore a 3. Non possono essere rigenerate. +Consuming Aberration|Aberrazione Distruttiva|Creatura - Orrore|La forza e la costituzione dell'Aberrazione Distruttiva sono pari al numero di carte nei cimiteri dei tuoi avversari. \nOgniqualvolta lanci una magia, ogni avversario rivela carte dalla cima del proprio grimorio fino a che non rivela una carta terra, poi mette quelle carte nel proprio cimitero. +Consuming Bonfire|Falò Distruttivo|Stregoneria Tribale - Elementale|Scegli uno -
  • Il Falò Distruttivo infligge 4 danni a una creatura non Elementale bersaglio. Il Falò Distruttivo infligge 7 danni a una creatura Silvantropo bersaglio.
  • +Consuming Ferocity|Ferocia Divorante|Incantesimo - Aura|Incanta creatura non-Muro \nLa creatura incantata prende +1/+0. \nAll'inizio del tuo mantenimento, metti un segnalino +1/+0 sulla creatura incantata. Se quella creatura ha tre o più segnalini +1/+0, infligge al proprio controllore un danno pari alla propria forza, poi distruggi quella creatura incantata e non può essere rigenerata. +Consuming Fervor|Fervore Divorante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha "All'inizio del tuo mantenimento, metti un segnalino -1/-1 su questa creatura". +Consuming Sinkhole|Voragine Distruttiva|Istantaneo|Vacuità (Questa carta non ha colore.) \nScegli uno -
  • Esilia una creatura terra bersaglio. La Voragine Distruttiva infligge 4 danni a un giocatore o a un planeswalker bersaglio.
  • +Consuming Vapors|Vapori Distruttivi|Stregoneria|Un giocatore bersaglio sacrifica una creatura. Guadagni punti vita pari alla costituzione di quella creatura. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Consuming Vortex|Vortice Divorante|Istantaneo - Arcano|Il proprietario riprende in mano una creatura bersaglio. \nUnire nell'Arcano {3}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Consumptive Goo|Fanghiglia Corrosiva|Creatura - Melma|{2}{B}{B}: La creatura bersaglio prende -1/-1 fino alla fine del turno. Metti un segnalino +1/+1 sulla Fanghiglia Corrosiva. +Contagion Clasp|Stretta Contagiosa|Artefatto|Quando la Stretta Contagiosa entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio. \n{4}, {T}: Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Contagion Engine|Macchina del Contagio|Artefatto|Quando la Macchina del Contagio entra nel campo di battaglia, metti un segnalino -1/-1 su ogni creatura controllata da un giocatore bersaglio. \n{4}, {T}: Proliferare, poi proliferare di nuovo. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente. Poi fallo di nuovo.) +Contagion|Contagio|Istantaneo|Puoi pagare 1 punto vita ed esiliare una carta nera tra quelle che hai in mano, invece di pagare il costo in mana di questa magia. \nDistribuisci due segnalini -2/-1 tra una o due creature bersaglio. +Contagious Nim|Nim Contagioso|Creatura - Zombie|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Containment Membrane|Membrana di Contenimento|Incantesimo - Aura|Ondata {U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nIncanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Containment Priest|Sacerdotessa del Contenimento|Creatura - Chierico Umano|Lampo \nSe una creatura non pedina sta per entrare nel campo di battaglia e non è stata lanciata, invece esiliala. +Contaminated Bond|Legame Contaminato|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nOgniqualvolta la creatura incantata attacca o blocca, il suo controllore perde 3 punti vita. +Contaminated Ground|Terreno Contaminato|Incantesimo - Aura|Incanta terra\nLa terra incantata è una Palude.\nOgniqualvolta la terra incantata viene TAPpata, il suo controllore perde 2 punti vita. +Contamination|Contaminazione|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Contaminazione a meno che tu sacrifichi una creatura. \nSe una terra viene TAPpata per attingere mana, essa produce {B} invece di ogni altro tipo e ammontare. +Contemplation|Contemplazione|Incantesimo|Ogniqualvolta lanci una magia, guadagni 1 punto vita. +Contempt|Disprezzo|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, i proprietari riprendono in mano quella creatura e il Disprezzo alla fine del combattimento. +Contentious Plan|Piano Controverso|Stregoneria|Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) \nPesca una carta. +Contested Cliffs|Scogliere Contese|Terra|{T}: Aggiungi {U}. \n{R}{G}, {T}: Una creatura Bestia bersaglio che controlli lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Contested War Zone|Zona di Guerra Contesa|Terra|Ogniqualvolta una creatura ti infligge danno da combattimento, il controllore di quella creatura prende il controllo della Zona di Guerra Contesa. \n{T}: Aggiungi {U}. \n{1}, {T}: Le creature attaccanti prendono +1/+0 fino alla fine del turno. +Contingency Plan|Piano di Emergenza|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine. +Contraband Kingpin|Re del Contrabbando|Creatura - Farabutto Eteride|Legame vitale \nOgniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, profetizza 1. +Contract Killing|Omicidio su Commissione|Stregoneria|Distruggi una creatura bersaglio. Crea due pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Contradict|Obiettare|Istantaneo|Neutralizza una magia bersaglio. \nPesca una carta. +Control Magic|Controlla Creatura|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. +Controlled Instincts|Istinti Placati|Incantesimo - Aura|Incanta creatura rossa o verde \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Controvert|Confutare|Istantaneo|Neutralizza la magia bersaglio. \nRecupero {2}{U}{U} +Conundrum Sphinx|Sfinge degli Indovinelli|Creatura - Sfinge|Volare \nOgniqualvolta la Sfinge degli Indovinelli attacca, ogni giocatore sceglie il nome di una carta. Poi ogni giocatore rivela la prima carta del proprio grimorio. Se la carta rivelata da un giocatore ha il nome che ha scelto, quel giocatore la aggiunge alla sua mano. Se non lo ha, quel giocatore mette quella carta in fondo al suo grimorio. +Convalescence|Convalescenza|Incantesimo|All'inizio del tuo mantenimento, se hai 10 punti vita o meno, guadagni 1 punto vita. +Convalescent Care|Cura di Convalescenza|Incantesimo|All'inizio del tuo mantenimento, se hai 5 o meno punti vita, guadagni 3 punti vita e peschi una carta. +Conversion Chamber|Stanza di Conversione|Artefatto|{2}, {T}: Esilia una carta artefatto bersaglio da un cimitero. Metti un segnalino carica sulla Stanza di Conversione. \n{2}, {T}, Rimuovi un segnalino carica dalla Stanza di Conversione: Crea una pedina creatura artefatto Golem 3/3 incolore. +Conversion|Mutazione Geomorfica|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu paghi {W}{W}. \nTutte le Montagne sono Pianure. +Convicted Killer|Assassino Condannato|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma l'Assassino Condannato. +Conviction|Condanna|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+3. \n{W}: Fai tornare la Condanna in mano al suo proprietario. +Convincing Mirage|Miraggio Convincente|Incantesimo - Aura|Incanta terra \nMentre il Miraggio Convincente entra nel campo di battaglia, scegli un tipo di terra base. \nLa terra incantata è del tipo scelto. +Convolute|Contorcere|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {4}. +Convulsing Licid|Licide delle Convulsioni|Creatura - Licide|{R}, {T}: Il Licide delle Convulsioni perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {R} per porre fine a questo effetto. \nLa creatura incantata non può bloccare. +Cooperation|Cooperazione|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha Branco. +Coordinated Assault|Assalto Coordinato|Istantaneo|Fino a due creature bersaglio prendono +1/+0 e hanno attacco improvviso fino alla fine del turno. +Coordinated Barrage|Fuoco Coordinato|Istantaneo|Scegli un tipo di creatura. Il Fuoco Coordinato infligge a una creatura attaccante o bloccante bersaglio un danno pari al numero di permanenti del tipo scelto che controlli. +Copper Carapace|Carapace di Rame|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e non può bloccare. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Copper Gnomes|Gnomi di Rame|Creatura Artefatto - Gnomo|{4}, Sacrifica gli Gnomi di Rame: Puoi mettere sul campo di battaglia una carta artefatto dalla tua mano. +Copper Myr|Myr di Rame|Creatura Artefatto - Myr|{T}: Aggiungi {G}. +Copper-Leaf Angel|Angelo di Rame|Creatura Artefatto - Angelo|Volare \n{T}, Sacrifica X terre: Metti X segnalini +1/+1 sull'Angelo di Rame. +Copperhoof Vorrac|Vorrac Zamparame|Creatura - Bestia Cinghiale|Il Vorrac Zamparame prende +1/+1 per ogni permanente STAPpato controllato dai tuoi avversari. +Copperhorn Scout|Esploratrice dal Corno Ramato|Creatura - Esploratore Elfo|Ogniqualvolta l'Esploratrice dal Corno Ramato attacca, STAPpa ogni altra creatura che controlli. +Copperline Gorge|Gola di Linea Ramata|Terra|La Gola di Linea Ramata entra nel campo di battaglia TAPpata a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {R} o {G}. +Copy Enchantment|Copia Incantesimo|Incantesimo|Mentre Copia Incantesimo entra nel campo di battaglia, puoi scegliere un incantesimo sul campo di battaglia. Se lo fai, Copia Incantesimo entra nel campo di battaglia come una copia di quell'incantesimo. +Coral Atoll|Atollo Corallino|Terra|L'Atollo Corallino entra nel campo di battaglia TAPpato. \nQuando l'Atollo Corallino entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare un'Isola STAPpata che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{U}. +Coral Barrier|Banco di Coralli|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nQuando il Banco di Coralli entra nel campo di battaglia, crea una pedina creatura Calamaro 1/1 blu con passa-Isole. (Non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) +Coral Commando|Commando Corallino|Creatura - Guerriero Tritone| +Coral Eel|Anguilla Corallina|Creatura - Pesce| +Coral Fighters|Guerrieri di Corallo|Creatura - Soldato Tritone|Ogniqualvolta i Guerrieri di Corallo attaccano e non sono bloccati, guarda la prima carta del grimorio del giocatore in difesa. Puoi mettere quella carta in fondo al grimorio di quel giocatore. +Coral Helm|Elmo di Corallo|Artefatto|{3}, Scarta una carta a caso: La creatura bersaglio prende +2/+2 fino alla fine del turno. +Coral Merfolk|Tritone Corallino|Creatura - Tritone| +Coral Net|Rete di Corallo|Incantesimo - Aura|Incanta creatura verde o bianca. \nLa creatura incantata ha "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu scarti una carta". +Coral Reef|Barriera Corallina|Incantesimo|La Barriera Corallina entra nel campo di battaglia con quattro segnalini polipo su di essa. \nSacrifica un'Isola: Metti due segnalini polipo sulla Barriera Corallina. \n{U}, TAPpa una creatura blu STAPpata che controlli, Rimuovi un segnalino polipo dalla Barriera Corallina: Metti un segnalino +0/+1 su una creatura bersaglio. +Coral Trickster|Imbrogliona Corallina|Creatura - Tritone Farabutto|Metamorfosi {U} \nQuando l'Imbrogliona Corallina viene girata a faccia in su, puoi TAPpare o STAPpare un permanente bersaglio. +Coralhelm Commander|Comandante dall'Elmo Corallino|Creatura - Soldato Tritone|Aumentare di livello {1} ({1}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-3 \n3/3 \nVolare \nLIVELLO 4+ \n4/4 \nVolare \nLe altre creature Tritone che controlli prendono +1/+1. +Coralhelm Guide|Guida dall'Elmo Corallino|Creatura - Alleato Esploratore Tritone|{4}{U}: Una creatura bersaglio non può essere bloccata in questo turno. +Cordial Vampire|Vampiro Cordiale|Creatura - Vampiro|Ogniqualvolta il Vampiro Cordiale o un'altra creatura muoiono, metti un segnalino +1/+1 su ogni Vampiro che controlli. +Core Prowler|Predone del Nucleo|Creatura Artefatto - Orrore|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nQuando il Predone del Nucleo muore, proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno di essi un altro segnalino di un tipo già presente.) +Coretapper|Sugginucleo|Creatura Artefatto - Myr|{T}: Metti un segnalino carica su un artefatto bersaglio. \nSacrifica il Sugginucleo: Metti due segnalini carica su un artefatto bersaglio. +Cornered Market|Mercato Sorvegliato|Incantesimo|I giocatori non possono lanciare magie che abbiano lo stesso nome di un permanente non-pedina. \nI giocatori non possono giocare terre non-base che abbiano lo stesso nome di un permanente non-pedina. +Corpse Augur|Augure Cadaverico|Creatura - Mago Zombie|Quando l'Augure Cadaverico muore, peschi X carte e perdi X punti vita, dove X è il numero di carte creatura nel cimitero di un giocatore bersaglio. +Corpse Blockade|Blocco di Cadaveri|Creatura - Zombie|Difensore\nSacrifica un'altra creatura: Il Blocco di Cadaveri ha tocco letale fino alla fine del turno. +Corpse Churn|Estrazione di Cadaveri|Istantaneo|Metti nel tuo cimitero le prime tre carte del tuo grimorio, poi puoi riprendere in mano una carta creatura dal tuo cimitero. +Corpse Connoisseur|Esperto di Cadaveri|Creatura - Mago Zombie|Quando l'Esperto di Cadaveri entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura e metterla nel tuo cimitero. Se lo fai, rimescola il tuo grimorio. \nDissotterrare {3}{B} ({3}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Corpse Cur|Randagio Cadavere|Creatura Artefatto - Segugio|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nQuando il Randagio Cadavere entra nel campo di battaglia, puoi riprendere in mano una carta creatura bersaglio con infettare dal tuo cimitero. +Corpse Dance|Danza dei Cadaveri|Istantaneo|Riscatto {2}\nRimetti sul campo di battaglia la prima carta creatura del tuo cimitero. Quella creatura guadagna rapidità fino alla fine del turno. Esilia la creatura alla fine del turno. +Corpse Harvester|Mietitore di Corpi|Creatura - Mago Zombie|{1}{B}, {T}, Sacrifica una creatura: Passa in rassegna il tuo grimorio per una carta Zombie e una carta Palude, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Corpse Hauler|Portacadaveri|Creatura - Farabutto Umano|{2}{B}, Sacrifica il Portacadaveri: Riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. +Corpse Knight|Cavaliere Defunto|Creatura - Cavaliere Zombie|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita. +Corpse Lunge|Slancio del Cadavere|Istantaneo|Come costo addizionale per lanciarequesta magia, esilia una carta creatura dal tuo cimitero. \nLo Slancio del Cadavere infligge danno pari alla forza della carta esiliata a una creatura bersaglio. +Corpse Traders|Mercanti di Cadaveri|Creatura - Farabutto Umano|{2}{B}, Sacrifica una creatura: Un avversario bersaglio rivela la sua mano. Scegli una carta da quella mano. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Corpsehatch|Covare Nel Cadavere|Stregoneria|Distruggi una creatura non nera bersaglio. Crea due pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Corpsejack Menace|Minaccia della Guida dei Cadaveri|Creatura - Fungus|Se uno o più segnalini +1/+1 stanno per essere messi su una creatura che controlli, metti invece su quella creatura il doppio di quei segnalini. +Corpseweft|Tessicadaveri|Incantesimo|{1}{B}, Esilia una o più carte creatura dal tuo cimitero: Crea una pedina creatura Orrore Zombie X/X nera TAPpata, dove X è pari al doppio del numero di carte esiliate in questo modo. +Corpulent Corpse|Cadavere Obeso|Creatura - Zombie|Paura \nSospendere 5-{B} (Invece di lanciare questa carta dalla tua mano, puoi pagare {B} ed esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Corridor Monitor|Sorvegliante dei Corridoi|Creatura Artefatto - Costrutto|Quando il Sorvegliante dei Corridoi entra nel campo di battaglia, STAPpa un artefatto o una creatura bersaglio che controlli. +Corrosion|Corrosione|Incantesimo|Mantenimento Cumulativo {1} \nAll'inizio del tuo mantenimento, metti un segnalino ruggine su ogni artefatto controllato dall'avversario bersaglio. Poi distruggi ogni artefatto controllato con il costo di mana convertito pari o inferiore al numero di segnalini ruggine su di esso. Gli artefatti distrutti in questo modo non possono essere rigenerati. \nQuando la Corrosione lascia il campo di battaglia, rimuovi tutti i segnalini ruggine da tutti i permanenti. +Corrosive Gale|Vento Corrosivo|Stregoneria|({P|V} può essere pagato con {G} o con 2 punti vita.) \nIl Vento Corrosivo infligge X danni a ogni creatura con volare. +Corrosive Mentor|Mentore Corrosivo|Creatura - Farabutto Elementale|Le creature nere che controlli hanno avvizzire. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Corrosive Ooze|Melma Corrosiva|Creatura - Melma|Ogniqualvolta la Melma Corrosiva blocca o viene bloccata da una creatura equipaggiata, distruggi tutti gli Equipaggiamenti assegnati a quella creatura alla fine del combattimento. +Corrupt Official|Ufficiale Corrotto|Creatura - Servitore Umano|{2}{B}: Rigenera l'Ufficiale Corrotto. \nOgniqualvolta l'Ufficiale Corrotto viene bloccato, il giocatore in difesa scarta una carta a caso. +Corrupted Conscience|Coscienza Corrotta|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nLa creatura incantata ha infettare. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Corrupted Crossroads|Crocevia Corrotto|Terra|{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) \n{T}, Paga 1 punto vita: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia con vacuità. +Corrupted Grafstone|Lapide Corrotta|Artefatto|La Lapide Corrotta entra nel campo di battaglia TAPpata. \n{T}: Scegli un colore di una carta nel tuo cimitero. Aggiungi un mana di quel colore. +Corrupted Harvester|Mietitore Corrotto|Creatura - Orrore|{B}, Sacrifica una creatura: Rigenera il Mietitore Corrotto. +Corrupted Resolve|Decisione Corrotta|Istantaneo|Neutralizza una magia bersaglio se il suo controllore è avvelenato. +Corrupted Roots|Radici Corrotte|Incantesimo - Aura|Incanta Foresta o Pianura \nOgniqualvolta la terra incantata viene TAPpata, il suo controllore perde 2 punti vita. +Corrupted Zendikon|Zendikon Corrotto|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Melma 3/3 nera. È ancora una terra. \nQuando la terra incantata viene messa in un cimitero, falla tornare in mano al suo proprietario. +Corrupting Licid|Licide della Corruzione|Creatura - Licide|{B}, {T}: Il Licide della Corruzione perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {B} per porre fine a questo effetto. \nLa creatura incantata ha paura. (Non può essere bloccata tranne che da creature nere e/o creature artefatto.) +Corrupt|Corrompere|Stregoneria|Corrompere infligge danno pari al numero di Paludi che controlli a un qualsiasi bersaglio. Guadagni punti vita pari ai danni inflitti in questo modo. +Cosi's Ravager|Devastatore di Cosi|Creatura - Elementale|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far infliggere dal Devastatore di Cosi 1 danno a un giocatore o a un planeswalker bersaglio. +Cosi's Trickster|Imbrogliona di Cosi|Creatura - Mago Tritone|Ogniqualvolta un avversario rimescola il suo grimorio, puoi mettere un segnalino +1/+1 sull'Imbrogliona di Cosi. +Cosmic Horror|Orrore Cosmico|Creatura - Orrore|Attacco improvviso \nAll'inizio del tuo mantenimento, distruggi l'Orrore Cosmico a meno che tu paghi {3}{B}{B}{B}. Se l'Orrore Cosmico viene distrutto in questo modo, ti infligge 7 danni. +Cosmic Larva|Larva Cosmica|Creatura - Bestia|Travolgere \nAll'inizio del tuo mantenimento, sacrifica la Larva Cosmica a meno che tu sacrifichi due terre. +Cosmotronic Wave|Onda Cosmotronica|Stregoneria|L'Onda Cosmotronica infligge 1 danno a ogni creatura controllata dai tuoi avversari. Le creature controllate dai tuoi avversari non possono bloccare in questo turno. +Costly Plunder|Saccheggio a Caro Prezzo|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un artefatto o una creatura. \nPesca due carte. +Council of the Absolute|Concilio degli Assoluti|Creatura - Consigliere Umano|Mentre il Concilio degli Assoluti entra nel campo di battaglia, scegli il nome di una carta che non sia una creatura o una terra. \nI tuoi avversari non possono lanciare magie col nome scelto. \nLe magie col nome scelto che lanci costano {2} in meno per essere lanciate. +Counsel of the Soratami|Consiglio dei Soratami|Stregoneria|Pesca due carte. +Counterbalance|Controbilanciare|Incantesimo|Ogniqualvolta un avversario lancia una magia, puoi rivelare la prima carta del tuo grimorio. Se lo fai, neutralizza quella magia se ha lo stesso costo di mana convertito della carta rivelata. +Counterbore|Foro Neutralizzatore|Istantaneo|Neutralizza una magia bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore per tutte le carte con lo stesso nome di quella magia ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Counterflux|Controflusso|Istantaneo|Il Controflusso non può essere neutralizzato. \nNeutralizza una magia bersaglio che non controlli. \nSovraccarico {1}{U}{U}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una magia bersaglio" con "ogni magia".) +Counterlash|Controsferzata|Istantaneo|Neutralizza una magia bersaglio. Puoi lanciare dalla tua mano una carta non terra che condivide un tipo di carta con quella magia senza pagare il suo costo di mana. +Countermand|Contrordine|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore mette nel suo cimitero le prime quattro carte del suo grimorio. +Counterspell|Contromagia|Istantaneo|Neutralizza una magia bersaglio. +Countersquall|Controbufera|Istantaneo|Neutralizza una magia non creatura bersaglio. Il suo controllore perde 2 punti vita. +Countervailing Winds|Venti Contrastanti|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1} per ogni carta nel tuo cimitero. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Countless Gears Renegade|Rinnegata dei Mille Ingranaggi|Creatura - Artefice Nano|Rivolta - Quando la Rinnegata dei Mille Ingranaggi entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Countryside Crusher|Distruttore di Campagne|Creatura - Guerriero Gigante|All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio. Se è una carta terra, mettila nel tuo cimitero e ripeti questo procedimento. \nOgniqualvolta una carta terra viene messa nel tuo cimitero da qualsiasi zona, metti un segnalino +1/+1 sul Distruttore di Campagne. +Courage in Crisis|Coraggio nella Crisi|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio, poi prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Courageous Outrider|Battipista Coraggiosa|Creatura - Esploratore Umano|Quando la Battipista Coraggiosa entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta Umano scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Courier Griffin|Grifone Messaggero|Creatura - Grifone|Volare \nQuando il Grifone Messaggero entra nel campo di battaglia, guadagni 2 punti vita. +Courier Hawk|Falco Corriere|Creatura - Uccello|Volare, cautela +Courier's Capsule|Capsula del Corriere|Artefatto|{1}{U}, {T}, Sacrifica la Capsula del Corriere: Pesca due carte. +Courser of Kruphix|Corsiera di Krufix|Creatura Incantesimo - Centauro|Gioca con la prima carta del tuo grimorio rivelata. \nPuoi giocare la prima carta del tuo grimorio se è una carta terra. \nOgniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Coursers' Accord|Accordo dei Corsieri|Stregoneria|Crea una pedina creatura Centauro 3/3 verde, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Court Archers|Arcieri di Corte|Creatura - Arciere Umano|Raggiungere (Questa creatura può bloccare le creature con volare.) \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, quella creatura prende +1/+1 fino alla fine del turno.) +Court Cleric|Chierica di Corte|Creatura - Chierico Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nLa Chierica di Corte prende +1/+1 fintanto che controlli un planeswalker Ajani. +Court Homunculus|Omuncolo di Corte|Creatura Artefatto - Omuncolo|L'Omuncolo di Corte prende +1/+1 fintanto che controlli un altro artefatto. +Court Hussar|Ussaro di Corte|Creatura - Cavaliere Vedalken|Cautela \nQuando l'Ussaro di Corte entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio, poi aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio in qualsiasi ordine. \nQuando l'Ussaro di Corte entra nel campo di battaglia, sacrificalo a meno che sia stato speso {W} per lanciarlo. +Court Street Denizen|Abitante di Via del Tribunale|Creatura - Soldato Umano|Ogniqualvolta un'altra creatura bianca entra nel campo di battaglia sotto il tuo controllo, TAPpa una creatura bersaglio controllata da un avversario. +Courtly Provocateur|Provocatore di Corte|Creatura - Mago Umano|{T}: Una creatura bersaglio attacca in questo turno, se può farlo. \n{T}: Una creatura bersaglio blocca in questo turno, se può farlo. +Covenant of Blood|Accordo di Sangue|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nL'Accordo di Sangue infligge 4 danni a un qualsiasi bersaglio bersaglio e tu guadagni 4 punti vita. +Covenant of Minds|Patto delle Menti|Stregoneria|Rivela le prime tre carte del tuo grimorio. Un avversario bersaglio può scegliere di aggiungere quelle carte alla tua mano. Se non lo fa, mettile nel tuo cimitero e pesca cinque carte. +Cover of Darkness|Favore delle Tenebre|Incantesimo|Mentre il Favore delle Tenebre entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature del tipo scelto hanno paura. +Cover of Winter|Favore dell'Inverno|Incantesimo Neve|Mantenimento cumulativo {S} ({S} può essere pagato con un mana da un permanente neve.) \nSe una creatura sta per infliggere danno da combattimento a te e/o a una o più creature che controlli, previeni X di quei danni, dove X è pari al numero di segnalini epoca presenti sul Favore dell'Inverno. \n{S}: Metti un segnalino epoca sul Favore dell'Inverno. +Covert Operative|Agente in Incognito|Creatura - Mago Umano|L'Agente in Incognito non può essere bloccato. +Coveted Jewel|Gioiello Ambito|Artefatto|Quando il Gioiello Ambito entra nel campo di battaglia, pesca tre carte. \n{T}: Aggiungi tre mana di un qualsiasi colore. \nOgniqualvolta una o più creature controllate da un avversario ti attaccano e non vengono bloccate, quel giocatore pesca tre carte e prende il controllo del Gioiello Ambito. STAPpalo. +Covetous Dragon|Drago Avido|Creatura - Drago|Volare \nQuando non controlli artefatti, sacrifica il Drago Avido. +Covetous Urge|Impulso Bramoso|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra dal cimitero o dalla mano di quel giocatore ed esiliala. Puoi lanciare quella carta fintanto che rimane esiliata e puoi spendere mana come se fosse mana di qualsiasi colore per lanciarla. +Cowardice|Codardia|Incantesimo|Ogniqualvolta una creatura diventa bersaglio di una magia o di un'abilità, il proprietario riprende in mano quella creatura. (Quella creatura non sarà influenzata dalla magia o abilità.) +Cowed by Wisdom|Intimidito dalla Saggezza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare a meno che il suo controllore paghi {1} per ogni carta nella tua mano. +Cower in Fear|Rannicchiarsi per Paura|Istantaneo|Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Cowl Prowler|Predatore della Cappa|Creatura - Wurm| +Crab Umbra|Essenza del Granchio|Incantesimo - Aura|Incanta creatura \n{2}{U}: STAPpa la creatura incantata. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Crabapple Cohort|Coorte del Melo Selvatico|Creatura - Guerriero Silvantropo|La Coorte del Melo Selvatico prende +1/+1 fintanto che controlli un'altra creatura verde. +Crack the Earth|Fendere la Terra|Stregoneria - Arcano|Ogni giocatore sacrifica un permanente. +Crackdown Construct|Costrutto Repressore|Creatura Artefatto - Costrutto|Ogniqualvolta attivi un'abilità di un artefatto o di una creatura che non è un'abilità di mana, il Costrutto Repressore prende +1/+1 fino alla fine del turno. +Crackdown|Punizione Sommaria|Incantesimo|Le creature non bianche con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. +Crackleburr|Alone Crepitante|Creatura - Elementale|{L|R}{L|R}, {T}, TAPpa due creature rosse STAPpate che controlli: L'Alone Crepitante infligge 3 danni a un qualsiasi bersaglio bersaglio. \n{L|R}{L|R}, {STAP}, STAPpa due creature blu TAPpate che controlli: Fai tornare una creatura bersaglio in mano al suo proprietario. ({STAP} è il simbolo di STAP.) +Crackling Club|Mazza Crepitante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0. \nSacrifica la Mazza Crepitante: Essa infligge 1 danno a una creatura bersaglio. +Crackling Doom|Destino Crepitante|Istantaneo|Il Destino Crepitante infligge 2 danni a ogni avversario. Ogni avversario sacrifica una creatura con la forza maggiore tra le creature che controlla. +Crackling Drake|Draghetto Crepitante|Creatura - Draghetto|Volare \nLa forza del Draghetto Crepitante è pari al numero totale di carte istantaneo e stregoneria che possiedi in esilio e nel tuo cimitero. \nQuando il Draghetto Crepitante entra nel campo di battaglia, pesca una carta. +Crackling Perimeter|Perimetro Crepitante|Incantesimo|TAPpa un Cancello STAPpato che controlli: Il Perimetro Crepitante infligge 1 danno a ogni avversario. +Crackling Triton|Marinide Crepitante|Creatura - Mago Tritone|{2}{R}, Sacrifica il Marinide Crepitante: Il Marinide Crepitante infligge 2 danni a un qualsiasi bersaglio bersaglio. +Cradle Guard|Guardia della Culla|Creatura - Silvantropo|Travolgere \nEco {1}{G}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) +Cradle of Vitality|Culla della Vitalità|Incantesimo|Ogniqualvolta guadagni punti vita, puoi pagare {1}{W}. Se lo fai, metti un segnalino +1/+1 su una creatura bersaglio per ogni punto vita che hai guadagnato. +Cradle of the Accursed|Culla dei Maledetti|Terra - Deserto|{T}: Aggiungi {U}. \n{3}, {T}, Sacrifica la Culla dei Maledetti: Crea una pedina creatura Zombie 2/2 nera. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Cradle to Grave|Dalla Culla alla Tomba|Istantaneo|Distruggi una creatura non nera bersaglio che sia entrata nel campo di battaglia in questo turno. +Crafty Cutpurse|Tagliaborse Astuta|Creatura - Pirata Umano|Lampo \nQuando la Tagliaborse Astuta entra nel campo di battaglia, ogni pedina che sta per essere creata sotto il controllo di un avversario in questo turno viene invece creata sotto il tuo controllo. +Crafty Pathmage|Mago dei Sentieri Astuto|Creatura - Mago Umano|{T}: Una creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Crag Puca|Puca del Dirupo|Creatura - Polimorfo|{L|R}: Scambia la forza e la costituzione del Puca del Dirupo fino alla fine del turno. +Crag Saurian|Sauro dei Crepacci|Creatura - Lucertola|Ogniqualvolta una fonte infligge danno al Sauro dei Crepacci, il controllore di quella fonte prende il controllo del Sauro dei Crepacci. +Cragganwick Cremator|Crematore di Cragganwick|Creatura - Sciamano Gigante|Quando il Crematore di Cragganwick entra nel campo di battaglia, scarta una carta a caso. Se scarti una carta creatura in questo modo, il Crematore di Cragganwick infligge danno pari alla forza di quella carta a un giocatore o a un planeswalker bersaglio. +Cranial Archive|Archivio Cranico|Artefatto|{2}, Esilia l'Archivio Cranico: Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio. Pesca una carta. +Cranial Extraction|Estrazione Cranica|Stregoneria - Arcano|Scegli il nome di una carta che non sia una terra. Passa in rassegna il cimitero, la mano, e il grimorio del giocatore bersaglio per tutte le carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Cranial Plating|Placca Cefalica|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 per ogni artefatto che controlli. \n{B}{B}: Assegna la Placca Cefalica a una creatura bersaglio che controlli. \nEquipaggiare {1} +Crash Landing|Schiantare|Istantaneo|La creatura bersaglio con volare perde volare fino alla fine del turno. Schiantare infligge a quella creatura un danno pari al numero di Foreste che controlli. +Crash Through|Sfondare|Stregoneria|Le creature che controlli hanno travolgere fino alla fine del turno. (Una creatura con travolgere può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nPesca una carta. +Crash of Rhino Beetles|Carica di Scarabei Rinoceronte|Creatura - Insetto|Travolgere \nLa Carica di Scarabei Rinoceronte prende +10/+10 fintanto che controlli dieci o più terre. +Crash of Rhinos|Carica di Rinoceronti|Creatura - Rinoceronte|Travolgere +Crash the Ramparts|Sfondare le Fortificazioni|Istantaneo|Una creatura bersaglio prende +3/+3 e ha travolgere fino alla fine del turno. +Crashing Boars|Cinghiali Distruttori|Creatura - Cinghiale|Ogniqualvolta i Cinghiali Distruttori attaccano, il giocatore in difesa sceglie una creatura STAPpata che controlla. Quella creatura blocca i Cinghiali Distruttori in questo turno se può farlo. +Crashing Centaur|Centauro Distruttore|Creatura - Centauro|{G}, Scarta una carta: Il Centauro Distruttore guadagna travolgere fino alla fine del turno. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Centauro Distruttore prende +2/+2 e ha velo (Non può essere bersaglio di magie o abilità.) +Crashing Drawbridge|Ponte Levatoio in Caduta|Creatura Artefatto - Muro|Difensore \n{T}: Le creature che controlli hanno rapidità fino alla fine del turno. +Crashing Footfalls|Passi Schiaccianti|Stregoneria|Sospendere 4-{G} (Invece di lanciare questa carta dalla tua mano, paga {G} ed esiliala con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) \nCrea due pedine creatura Rinoceronte 4/4 verdi con travolgere. +Crashing Tide|Marea Schiacciante|Stregoneria|La Marea Schiacciante ha lampo fintanto che controlli un Tritone. \nFai tornare una creatura bersaglio in mano al suo proprietario. \nPesca una carta. +Crash|Scontro|Istantaneo|Puoi sacrificare una Montagna anziché pagare il costo di mana di questa magia. \nDistruggi un artefatto bersaglio. +Crater Elemental|Elementale del Cratere|Creatura - Elementale|{R}, {T}, Sacrifica l'Elementale del Cratere: Essa infligge 4 danni a una creatura bersaglio. \nFormidabile - {2}{R}: L'Elementale del Cratere ha forza base 8 fino alla fine del turno. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Crater Hellion|Bestia del Cratere|Creatura - Bestia Infernale|Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando la Bestia del Cratere entra nel campo di battaglia, infligge 4 danni a ogni altra creatura. +Crater's Claws|Artigli del Cratere|Stregoneria|Gli Artigli del Cratere infliggono X danni a un qualsiasi bersaglio. \nFerocia - Gli Artigli del Cratere infliggono invece X più 2 danni a quel permanente o a quel giocatore se controlli una creatura con forza pari o superiore a 4. +Craterhoof Behemoth|Behemoth dagli Zoccoli Craterici|Creatura - Bestia|Rapidità \nQuando il Behemoth dagli Zoccoli Craterici entra nel campo di battaglia, le creature che controlli hanno travolgere e prendono +X/+X fino alla fine del turno, dove X è il numero di creature che controlli. +Craterize|Craterizzare|Stregoneria|Distruggi una terra bersaglio. +Craven Giant|Gigante Codardo|Creatura - Gigante|Il Gigante Codardo non può bloccare. +Craven Knight|Craven Knight|Creatura - Cavaliere Umano|Il Craven Knight non può bloccare. +Craw Giant|Gigante Devastatore|Creatura - Gigante|Travolgere \nFuria 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) +Craw Wurm|Wurm Devastatore|Creatura - Wurm| +Crawling Filth|Sudiciume Strisciante|Creatura - Spirito|Paura \nMuta-anima 5 +Crawling Sensation|Sensazione Strisciante|Incantesimo|All'inizio del tuo mantenimento, puoi mettere nel tuo cimitero le prime due carte del tuo grimorio. \nOgniqualvolta una o più carte terra vengono messe nel tuo cimitero da qualsiasi zona per la prima volta in ogni turno, crea una pedina creatura Insetto 1/1 verde. +Crawlspace|Spazio Angusto|Artefatto|Non più di due creature ti possono attaccare in ogni combattimento. +Crazed Armodon|Armodonte Impazzito|Creatura - Elefante|{G}: L'Armodonte Impazzito prende +3/+0 e guadagna travolgere fino alla fine del turno. All'inizio della sottofase finale, distruggi l'Armodonte Impazzito. Attiva questa abilità solo una volta per turno. +Crazed Firecat|Pirolince Impazzita|Creatura - Felino Elementale|Quando la Pirolince Impazzita entra nel campo di battaglia, lancia una moneta fino a che perdi un lancio. Metti un segnalino +1/+1 sulla Pirolince Impazzita per ogni lancio che hai vinto. +Crazed Goblin|Goblin Infuriato|Creatura - Guerriero Goblin|Il Goblin Infuriato attacca in ogni combattimento, se può farlo. +Crazed Skirge|Skirge Impazzito|Creatura - Imp|Volare, rapidità +Creakwood Ghoul|Ghoul di Bosco Scricchiolante|Creatura - Zombie Pianta|{N|V}{N|V}: Esilia una carta bersaglio da un cimitero. Guadagni 1 punto vita. +Creakwood Liege|Vassallo di Bosco Scricchiolante|Creatura - Orrore|Le altre creature nere che controlli prendono +1/+1. \nLe altre creature verdi che controlli prendono +1/+1. \nAll'inizio del tuo mantenimento, puoi creare una pedina creatura Verme 1/1 nera e verde. +Cream of the Crop|Scrematura del Raccolto|Incantesimo|Ogniqualvolta una creatura entra nel campo di battglia sotto il tuo controllo, puoi guardare le prime X carte del tuo grimorio, dove X è la forza di quella creatura. Se lo fai, metti una di queste carte in cima al tuo grimorio e il resto in fondo al tuo grimorio in qualsiasi ordine. +Creature Bond|Legame Empatico|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, il Legame Empatico infligge al controllore della creatura un danno pari alla costituzione di quella creatura. +Credit Voucher|Lettera di Credito|Artefatto|{2}, {T}, Sacrifica la Lettera di Credito: Rimescola nel tuo grimorio un qualsiasi numero di carte dalla tua mano, poi pesca altrettante carte. +Creeperhulk|Colosso Rampicante|Creatura - Elementale Pianta|Travolgere \n{1}{G}: Fino alla fine del turno, una creatura bersaglio che controlli ha forza e costituzione base 5/5 e travolgere. +Creeping Chill|Brivido Strisciante|Stregoneria|Il Brivido Strisciante infligge 3 danni a ogni avversario e tu guadagni 3 punti vita. \nQuando il Brivido Strisciante viene messo nel tuo cimitero dal tuo grimorio, puoi esiliarlo. Se lo fai, il Brivido Strisciante infligge 3 danni a ogni avversario e tu guadagni 3 punti vita. +Creeping Corrosion|Corrosione Rampicante|Stregoneria|Distruggi tutti gli artefatti. +Creeping Dread|Terrore Occulto|Incantesimo|All'inizio del tuo mantenimento, ogni giocatore scarta una carta. Ogni avversario che ha scartato una carta che condivide un tipo con la carta che hai scartato perde 3 punti vita. (I giocatori rivelano le carte scartate contemporaneamente.) +Creeping Mold|Muffa Insidiosa|Stregoneria|Distruggi un artefatto, un incantesimo o una terra bersaglio. +Creeping Renaissance|Rinascita Strisciante|Stregoneria|Scegli un tipo di permanente. Riprendi in mano tutte le carte del tipo scelto dal tuo cimitero. \nFlashback {5}{G}{G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Creeping Tar Pit|Fossa di Catrame Strisciante|Terra|La Fossa di Catrame Strisciante entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {B}. \n{1}{U}{B}: La Fossa di Catrame Strisciante diventa una creatura Elementale 3/2 blu e nera fino alla fine del turno e non può essere bloccata in questo turno. È ancora una terra. +Creeping Trailblazer|Bruciapista Brulicante|Creatura - Elementale|Gli altri Elementali che controlli prendono +1/+0. \n{2}{R}{G}: Il Bruciapista Brulicante prende +1/+1 fino alla fine del turno per ogni Elementale che controlli. +Creepy Doll|Bambola Raccapricciante|Creatura Artefatto - Costrutto|Indistruttibile \nOgniqualvolta la Bambola Raccapricciante infligge danno da combattimento a una creatura, lancia una moneta. Se vinci il lancio, distruggi quella creatura. +Cremate|Cremare|Istantaneo|Esilia una carta bersaglio da un cimitero. \nPesca una carta. +Crenellated Wall|Mura Merlate|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \n{T}: La creatura bersaglio prende +0/+4 fino alla fine del turno. +Crescendo of War|Spirale di Guerra|Incantesimo|All'inizio di ogni mantenimento, metti un segnalino conflitto sulla Spirale di Guerra. \nLe creature attaccanti prendono +1/+0 per ogni segnalino conflitto sulla Spirale di Guerra. \nLe creature bloccanti che controlli prendono +1/+0 per ogni segnalino conflitto sulla Spirale di Guerra. +Crested Craghorn|Rupecorno Crestato|Creatura - Bestia Capra|Rapidità \nProvocazione +Crested Herdcaller|Convocabranco Crestato|Creatura - Dinosauro|Travolgere \nQuando il Convocabranco Crestato entra nel campo di battaglia, crea una pedina creatura Dinosauro 3/3 verde con travolgere. +Crested Sunmare|Destriero Solare Crestato|Creatura - Cavallo|Gli altri Cavalli che controlli hanno indistruttibile. \nAll'inizio di ogni sottofase finale, se hai guadagnato punti vita in questo turno, crea una pedina creatura Cavallo 5/5 bianca. +Crib Swap|Scambio di Culla|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nEsilia una creatura bersaglio. Il suo controllore crea una pedina creatura Polimorfo 1/1 incolore con cangiante. +Crimson Acolyte|Accolito Scarlatto|Creatura - Chierico Umano|Protezione dal rosso \n{W}: La creatura bersaglio guadagna protezione dal rosso fino alla fine del turno. +Crimson Hellkite|Nibbio Infernale Scarlatto|Creatura - Drago|Volare \n{X}, {T}: Il Nibbio Infernale Scarlatto infligge X danni a una creatura bersaglio. Spendi solo mana rosso per X. +Crimson Honor Guard|Guardia d'Onore Cremisi|Creatura - Cavaliere Vampiro|Travolgere \nAll'inizio della sottofase finale di ogni giocatore, la Guardia d'Onore Cremisi infligge 4 danni a quel giocatore a meno che quel giocatore non controlli un comandante. +Crimson Mage|Mago Cremisi|Creatura - Sciamano Umano|{R}: Una creatura bersaglio che controlli ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Crimson Manticore|Manticora Cremisi|Creatura - Manticora|Volare \n{R}, {T}: La Manticora Cremisi infligge 1 danno a una creatura attaccante o bloccante bersaglio. +Crimson Muckwader|Guadaletame Scarlatto|Creatura - Lucertola|Il Guadaletame Scarlatto prende +1/+1 fintanto che controlli una Palude. \n{2}{B}: Rigenera il Guadaletame Scarlatto. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Crimson Roc|Roc Scarlatto|Creatura - Uccello|Volare \nOgniqualvolta il Roc Scarlatto blocca una creatura senza volare, il Roc Scarlatto prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Crimson Wisps|Fuochi Fatui Cremisi|Istantaneo|Una creatura bersaglio diventa rossa e guadagna rapidità fino alla fine del turno. \nPesca una carta. +Crippling Blight|Avvizzimento Invalidante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1 e non può bloccare. +Crippling Chill|Gelo Invalidante|Istantaneo|TAPpa una creatura bersaglio. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. \nPesca una carta. +Crippling Fatigue|Fatica Storpiante|Stregoneria|La creatura bersaglio prende -2/-2 fino alla fine del turno. \nFlashback - {1}{B}, Paga 3 punti vita. +Crocanura|Anfidrillo|Creatura - Rana Coccodrillo|Raggiungere (Questa creatura può bloccare le creature con volare.)\nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Crocodile of the Crossing|Coccodrillo del Guado|Creatura - Coccodrillo|Rapidità \nQuando il Coccodrillo del Guado entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio che controlli. +Cromat|Cromat|Creatura Leggendaria - Illusione|{W}{B}: Distruggi una creatura bersaglio che blocca o che è bloccata da Cromat. \n{U}{R}: Cromat guadagna volare fino alla fine del turno. \n{B}{G}: Rigenera Cromat. \n{R}{W}: Cromat prende +1/+1 fino alla fine del turno. \n{G}{U}: Metti Cromat in cima al grimorio del suo proprietario. +Crook of Condemnation|Pastorale della Condanna|Artefatto|{1}, {T}: Esilia una carta bersaglio da un cimitero. \n{1}, Esilia il Pastorale della Condanna: Esilia tutte le carte da tutti i cimiteri. +Crookclaw Elder|Anziano Artiglio Curvo|Creatura - Mago Uccello|Volare \nTAPpa due Uccelli STAPpati che controlli: Pesca una carta. \nTAPpa due Maghi STAPpati che controlli: La creatura bersaglio guadagna volare fino alla fine del turno. +Crookclaw Transmuter|Trasmutatore Artiglio Curvo|Creatura - Mago Uccello|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti giocare un istantaneo.) \nVolare \nQuando il Trasmutatore Artiglio Curvo entra nel campo di battaglia, scambia forza e costituzione di una creatura bersaglio fino alla fine del turno. +Crooked Scales|Bilancia Truccata|Artefatto|{4}, {T}: Lancia una moneta. Se vinci il lancio, distruggi una creatura bersaglio controllata da un avversario. Se perdi il lancio, distruggi una creatura bersaglio che tu controlli a meno che tu paghi {3} e ripeta questo procedimento. +Crop Rotation|Rotazione del Raccolto|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una terra. \nPassa in rassegna il tuo grimorio per una carta terra e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Crop Sigil|Sigillo nel Grano|Incantesimo|All'inizio del tuo mantenimento, puoi mettere nel tuo cimitero la prima carta del tuo grimorio. \nDelirio - {2}{G}, Sacrifica il Sigillo nel Grano: Riprendi in mano fino a una carta creatura bersaglio e fino a una carta terra bersaglio dal tuo cimitero. Attiva questa abilità solo se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Crosis's Attendant|Servitore di Crosis|Creatura Artefatto - Golem|{1}, Sacrifica il Servitore di Crosis: Aggiungi {U}{B}{R}. +Crosis's Catacombs|Catacombe di Crosis|Terra - Tana|Quando le Catacombe di Crosis entrano nel campo di battaglia, sacrificale a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. \n{T}: Aggiungi {U}, {B} o {R}. +Crosis's Charm|Monile di Crosis|Istantaneo|Scegli uno -
  • Fai tornare un permanente bersaglio in mano al suo proprietario. Distruggi una creatura non nera bersaglio. Non può essere rigenerata. Distruggi un artefatto bersaglio.
  • +Crosis, the Purger|Crosis, l'Epuratore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Crosis, l'Epuratore infligge danno da combattimento a un giocatore, puoi pagare {2}{B}. Se lo fai, scegli un colore, poi quel giocatore rivela la sua mano e scarta tutte le carte di quel colore. +Crossbow Ambush|Balestre in Agguato|Istantaneo|Le creature che controlli guadagnano raggiungere fino alla fine del turno. (Possono bloccare le creature con volare.) +Crossbow Infantry|Fante Balestriere|Creatura - Arciere Soldato Umano|{T}: Il Fante Balestriere infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. +Crossroads Consecrator|Consacratore del Crocevia|Creatura - Chierico Umano|{G}, {T}: Un Umano attaccante bersaglio prende +1/+1 fino alla fine del turno. +Crosstown Courier|Corriere che Attraversa la Città|Creatura - Vedalken|Ogniqualvolta il Corriere che Attraversa la Città infligge danno da combattimento a un giocatore, quel giocatore mette nel suo cimitero altrettante carte dalla cima del suo grimorio. +Crossway Vampire|Vampira del Crocevia|Creatura - Vampiro|Quando la Vampira del Crocevia entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. +Crosswinds|Venti Contrari|Incantesimo|Le creature con volare prendono -2/-0. +Crovax The Cursed|Crovax il Maledetto|Creatura Leggendaria - Vampiro|Crovax il Maledetto entra nel campo di battaglia con quattro segnalini +1/+1. \nAll'inizio del tuo mantenimento, puoi sacrificare una creatura. Se lo fai, metti un segnalino +1/+1 su Crovax il Maledetto. Se non lo fai, rimuovi un segnalino +1/+1 da Crovax il Maledetto. \n{B}: Crovax il Maledetto guadagna volare fino alla fine del turno. +Crovax, Ascendant Hero|Crovax, Antenato Eroe|Creatura Leggendaria - Umano|Le altre creature bianche prendono +1/+1. \nLe creature non bianche prendono -1/-1. \nPaga 2 punti vita: Il proprietario riprende in mano Crovax, Antenato Eroe. +Crow of Dark Tidings|Corvo degli Oscuri Presagi|Creatura - Uccello Zombie|Volare \nQuando il Corvo degli Oscuri Presagi entra nel campo di battaglia o muore, metti nel tuo cimitero le prime due carte del tuo grimorio. +Crowd Favorites|Beniamini della Folla|Creatura - Soldato Umano|{3}{W}: TAPpa una creatura bersaglio. \n{3}{W}: I Beniamini della Folla prendono +0/+5 fino alla fine del turno. +Crowd of Cinders|Folla di Cinerei|Creatura - Elementale|Paura \nLa forza e la costituzione della Folla di Cinerei sono pari al numero di permanenti neri che controlli. +Crowd's Favor|Favore della Folla|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nUna creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Crown of Ascension|Corona dell'Ascensione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nSacrifica la Corona dell'Ascensione: La creatura incantata e le altre creature che condividono un tipo di creatura con essa guadagnano volare fino alla fine del turno. +Crown of Awe|Corona della Soggezione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal nero e dal rosso. \nSacrifica la Corona della Soggezione: La creatura incantata e le altre creature che condividono un tipo di creatura con essa guadagnano protezione dal nero e dal rosso fino alla fine del turno. +Crown of Convergence|Corona della Convergenza|Artefatto|Gioca con la prima carta del tuo grimorio scoperta. \nFintanto che la prima carta del tuo grimorio è una carta creatura, le creature che controlli che hanno almeno un colore in comune con quella carta prendono +1/+1. \n{G}{W}: Metti la prima carta del tuo grimorio in fondo al tuo grimorio. +Crown of Doom|Corona del Destino|Artefatto|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, prende +2/+0 fino alla fine del turno. \n{2}: Un giocatore bersaglio diverso dal proprietario della Corona del Destino ne prende il controllo. Attiva questa abilità solo durante il tuo turno. +Crown of Empires|Corona degli Imperi|Artefatto|{3}, {T}: TAPpa una creatura bersaglio. Prendi invece il controllo di quella creatura se controlli degli artefatti chiamati Scettro degli Imperi e Trono degli Imperi. +Crown of Flames|Corona di Fiamme|Incantesimo - Aura|Incanta creatura \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. \n{R}: Il proprietario riprende in mano la Corona di Fiamme. +Crown of Fury|Corona della Furia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e ha attacco improvviso. \nSacrifica la Corona della Furia: La creatura incantata e le altre creature che condividono un tipo di creatura con essa prendono +1/+0 e guadagnano attacco improvviso fino alla fine del turno. +Crown of Suspicion|Corona del Sospetto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/-1. \nSacrifica la Corona del Sospetto: La creatura incantata e le altre creature che condividono un tipo di creatura con essa prendono +2/-1 fino alla fine del turno. +Crown of Vigor|Corona del Vigore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nSacrifica la Corona del Vigore: La creatura incantata e le altre creature che condividono un tipo di creatura con essa prendono +1/+1 fino alla fine del turno. +Crown of the Ages|Corona delle Ere|Artefatto|{4}, {T}: Assegna ad un'altra creatura l'Aura bersaglio assegnata ad una creatura. +Crowned Ceratok|Ceratok Coronato|Creatura - Rinoceronte|Travolgere\nOgni creatura con un segnalino +1/+1 che controlli ha travolgere. +Crucible of Fire|Crogiolo di Fuoco|Incantesimo|Le creature Drago che controlli prendono +3/+3. +Crucible of Worlds|Crogiolo di Mondi|Artefatto|Puoi giocare carte terra dal tuo cimitero. +Crucible of the Spirit Dragon|Crogiolo dello Spirito Drago|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sul Crogiolo dello Spirito Drago. \n{T}, Rimuovi X segnalini magazzino dal Crogiolo dello Spirito Drago: Aggiungi X mana in qualsiasi combinazione di colori. Spendi questo mana solo per lanciare magie Drago o attivare abilità di Draghi. +Crude Rampart|Rozzo Riparo|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nMetamorfosi {4}{W} +Cruel Bargain|Cruel Bargain|Stregoneria|Pesca quattro carte. Perdi metà dei tuoi punti vita, arrotondati per eccesso. +Cruel Celebrant|Celebrante Crudele|Creatura - Vampiro|Ogniqualvolta la Celebrante Crudele o un'altra creatura o planeswalker che controlli muoiono, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Cruel Deceiver|Ingannatore Crudele|Creatura - Spirito|{1}: Guarda la prima carta del tuo grimorio. \n{2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Crudele guadagna tocco letale fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Cruel Edict|Editto Crudele|Stregoneria|L'avversario bersaglio sacrifica una creatura. +Cruel Fate|Cruel Fate|Stregoneria|Guarda le prime cinque carte del grimorio di un avversario bersaglio. Metti una di quelle carte nel cimitero di quel giocatore e le rimanenti in cima al suo grimorio in un qualsiasi ordine. +Cruel Feeding|Pasto Crudele|Istantaneo|Sforzo - Questa magia costa {2}{B} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +1/+0 e ha legame vitale fino alla fine del turno. (Il danno inflitto da una creatura con legame vitale fa anche guadagnare al suo controllore altrettanti punti vita.) +Cruel Finality|Fine Crudele|Istantaneo|Una creatura bersaglio prende -2/-2 fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Cruel Reality|Crudele Realtà|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, quel giocatore sacrifica una creatura o un planeswalker. Se non può farlo, quel giocatore perde 5 punti vita. +Cruel Revival|Rinascita Crudele|Istantaneo|Distruggi una creatura non Zombie bersaglio. Non può essere rigenerata. Riprendi in mano fino a una carta Zombie bersaglio dal tuo cimitero. +Cruel Sadist|Sadica Crudele|Creatura - Assassino Umano|{B}, {T}, Paga 1 punto vita: Metti un segnalino +1/+1 sulla Sadica Crudele. \n{2}{B}, {T}, Rimuovi X segnalini +1/+1 dalla Sadica Crudele: La Sadica Crudele infligge X danni a una creatura bersaglio. +Cruel Tutor|Cruel Tutor|Stregoneria|Passa in rassegna il tuo grimorio per una qualsiasi carta, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. +Cruel Ultimatum|Ultimatum Crudele|Stregoneria|Un avversario bersaglio sacrifica una creatura, scarta tre carte, poi perde 5 punti vita. Riprendi in mano una carta creatura dal tuo cimitero, pesca tre carte, poi guadagni 5 punti vita. +Crumble to Dust|Sgretolarsi in Polvere|Stregoneria|Vacuità (Questa carta non ha colore.) \nEsilia una terra non base bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore per un qualsiasi numero di carte con lo stesso nome di quella terra ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Crumble|Sgretolamento|Istantaneo|Distruggi un artefatto bersaglio. Non può essere rigenerato. Il controllore di quell'artefatto guadagna punti vita pari al suo costo di mana convertito. +Crumbling Ashes|Ceneri Sgretolanti|Incantesimo|All'inizio del tuo mantenimento, distruggi una creatura bersaglio con un segnalino -1/-1. +Crumbling Colossus|Colosso Sgretolato|Creatura Artefatto - Golem|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nQuando il Colosso Sgretolato attacca, sacrificalo alla fine del combattimento. +Crumbling Necropolis|Necropoli in Sfacelo|Terra|La Necropoli in Sfacelo entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}, {B} o {R}. +Crumbling Sanctuary|Santuario Pericolante|Artefatto|Se sta per essere inflitto danno a un giocatore, invece quel giocatore esilia altrettante carte dalla cima del proprio grimorio. +Crumbling Vestige|Vestigio Sgretolato|Terra|Il Vestigio Sgretolato entra nel campo di battaglia TAPpato. \nQuando il Vestigio Sgretolato entra nel campo di battaglia, aggiungi un mana di un qualsiasi colore. \n{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) +Crusader of Odric|Crociata di Odric|Creatura - Soldato Umano|La forza e la costituzione della Crociata di Odric sono pari al numero di creature che controlli. +Crusade|Crociata|Incantesimo|Le creature bianche prendono +1/+1. +Crusading Knight|Cavaliere Crociato|Creatura - Cavaliere Umano|Protezione dal nero \nIl Cavaliere Crociato prende +1/+1 per ogni Palude controllata dai tuoi avversari. +Crush Contraband|Schiacciare il Contrabbando|Istantaneo|Scegli uno o entrambi -
  • Esilia un artefatto bersaglio. Esilia un incantesimo bersaglio.
  • +Crush Dissent|Schiacciare il Dissenso|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {2}. \nRecluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Crush Underfoot|Calpestare|Istantaneo Tribale - Gigante|Scegli una creatura Gigante che controlli. Infligge un danno pari alla propria forza a una creatura bersaglio. +Crush of Tentacles|Stretta Tentacolare|Stregoneria|Ondata {3}{U}{U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nFai tornare tutti i permanenti non terra in mano ai rispettivi proprietari. Se il costo di ondata della Stretta Tentacolare è stato pagato, crea una pedina creatura Piovra 8/8 blu. +Crush of Wurms|Scontro di Wurm|Stregoneria|Crea tre pedine creatura Wurm 6/6 verdi. \nFlashback {9}{G}{G}{G} +Crusher Zendikon|Zendikon Frantumatore|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Bestia 4/2 rossa con travolgere. È ancora una terra. \nQuando la terra incantata viene messa in un cimitero, falla tornare in mano al suo proprietario. +Crushing Canopy|Fronde Stritolanti|Istantaneo|Scegli uno -
  • Distruggi una creatura bersaglio con volare. Distruggi un incantesimo bersaglio.
  • +Crushing Pain|Dolore Insostenibile|Istantaneo - Arcano|Il Dolore Insostenibile infligge 6 danni a una creatura bersaglio a cui sia stato inflitto danno in questo turno. +Crushing Vines|Rampicanti Stritolatori|Istantaneo|Scegli uno -
  • Distruggi una creatura bersaglio con volare. Distruggi un artefatto bersaglio.
  • +Crush|Stritolare|Istantaneo|Distruggi un artefatto non creatura bersaglio. +Crux of Fate|Nodo del Fato|Stregoneria|Scegli uno -
  • Distruggi tutte le creature Drago. Distruggi tutte le creature non Drago.
  • +Cry of Contrition|Grido di Contrizione|Stregoneria|Il giocatore bersaglio scarta una carta. \nTormentare \nQuando la creatura che il Grido di Contrizione tormenta muore, il giocatore bersaglio scarta una carta. +Cry of the Carnarium|Grido del Carnario|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. Esilia tutte le carte creatura in tutti i cimiteri che vi sono state messe dal campo di battaglia in questo turno. Se una creatura sta per morire in questo turno, invece esiliala. +Cryoclasm|Crioclasma|Stregoneria|Distruggi una Pianura o un'Isola bersaglio. Il Crioclasma infligge 3 danni al controllore di quella terra. +Crypsis|Criptismo|Istantaneo|Una creatura bersaglio che controlli ha protezione dalle creature controllate dai tuoi avversari fino alla fine del turno. STAPpala. +Crypt Angel|Angelo della Cripta|Creatura - Angelo|Volare, Protezione dal Bianco. \nQuando l'Angelo della Cripta entra nel campo di battaglia, riprendi in mano una carta creatura bersaglio rossa o blu dal tuo cimitero. +Crypt Champion|Campione della Cripta|Creatura - Zombie|Doppio attacco \nQuando il Campione della Cripta entra nel campo di battaglia, ogni giocatore mette sul campo di battaglia una carta creatura con costo di mana convertito pari o inferiore a 3 dal proprio cimitero. \nQuando il Campione della Cripta entra nel campo di battaglia, sacrificalo a meno che sia stato speso {R} per lanciarlo. +Crypt Cobra|Cobra delle Cripte|Creatura - Serpente|Ogniqualvolta il Cobra delle Cripte attacca e non è bloccato, il giocatore in difesa prende un segnalino veleno. (Un giocatore con 10 o più segnalini veleno perde la partita.) +Crypt Creeper|Strisciante della Cripta|Creatura - Zombie|Sacrifica la Strisciante della Cripta: Esilia una carta bersaglio da un cimitero. +Crypt Ghast|Spettro della Cripta|Creatura - Spirito|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) \nOgniqualvolta TAPpi una Palude per attingere mana, aggiungi {B} addizionale. +Crypt Incursion|Irruzione nella Cripta|Istantaneo|Esilia tutte le carte creatura dal cimitero di un giocatore bersaglio. Guadagni 3 punti vita per ogni carta esiliata in questo modo. +Crypt Rats|Ratti della Cripta|Creatura - Ratto|{X}: I Ratti della Cripta infliggono X danni a ogni creatura e a ogni giocatore. Spendi solo mana nero per X. +Crypt Ripper|Squartatore della Cripta|Creatura - Ombra|Rapidità \n{B}: Lo Squartatore della Cripta prende +1/+1 fino alla fine del turno. +Crypt Sliver|Tramutante della Cripta|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: Rigenera un Tramutante bersaglio". +Crypt of Agadeem|Cripta di Agadeem|Terra|La Cripta di Agadeem entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B}. \n{2}, {T}: Aggiungi {B} per ogni carta creatura nera nel tuo cimitero. +Crypt of the Eternals|Cripta degli Eterni|Terra|Quando la Cripta degli Eterni entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {U}, {B} o {R}. +Cryptborn Horror|Orrore Criptoneonato|Creatura - Orrore|Travolgere \nL'Orrore Criptoneonato entra nel campo di battaglia con X segnalini +1/+1, dove X è pari ai punti vita persi dai tuoi avversari in questo turno. +Cryptbreaker|Sfondacripta|Creatura - Zombie|{1}{B}, {T}, Scarta una carta: Crea una pedina creatura Zombie 2/2 nera. \nTAPpa tre Zombie STAPpati che controlli: Pesca una carta e perdi 1 punto vita. +Cryptic Annelid|Anellide Criptico|Creatura - Bestia Verme|Quando l'Anellide Criptico entra nel campo di battaglia, profetizzare 1, poi profetizzare 2, poi profetizzare 3. (Per profetizzare X, guarda le prime X carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Cryptic Caves|Caverne Criptiche|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica le Caverne Criptiche: Pesca una carta. Attiva questa abilità solo se controlli cinque o più terre. +Cryptic Command|Ordine Criptico|Istantaneo|Scegli due -
  • Neutralizza una magia bersaglio. Fai tornare un permanente bersaglio in mano al suo proprietario. TAPpa tutte le creature controllate dai tuoi avversari. Pesca una carta.
  • +Cryptic Cruiser|Incrociatore Criptico|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \n{2}{U}, Metti una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore: TAPpa una creatura bersaglio. +Cryptic Gateway|Ingresso della Cripta|Artefatto|TAPpa due creature STAPpate che controlli: Puoi mettere sul campo di battaglia dalla tua mano una carta creatura che abbia almeno un tipo di creatura in comune con ogni creatura TAPpata in questo modo. +Cryptic Serpent|Serpe Criptica|Creatura - Serpe|Questa magia costa {1} in meno per essere lanciata per ogni carta istantaneo e stregoneria nel tuo cimitero. +Cryptolith Fragment|Frammento di Criptolito|Artefatto|Il Frammento di Criptolito entra nel campo di battaglia TAPpato. \n{T}: Aggiungi un mana di un qualsiasi colore. Ogni giocatore perde 1 punto vita. \nAll'inizio del tuo mantenimento, se ogni giocatore ha 10 o meno punti vita, trasforma il Frammento di Criptolito. +Cryptolith Rite|Rituale del Criptolito|Incantesimo|Le creature che controlli hanno "{T}: Aggiungi un mana di un qualsiasi colore". +Cryptoplasm|Criptoplasma|Creatura - Polimorfo|All'inizio del tuo mantenimento, puoi far diventare il Criptoplasma una copia di un'altra creatura bersaglio. Se lo fai, il Criptoplasma guadagna questa abilità. +Cryptwailing|Lamenti della Cripta|Incantesimo|{1}, Esilia due carte creatura presenti nel tuo cimitero: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti giocare una stregoneria. +Crystal Ball|Palla di Cristallo|Artefatto|{1}, {T}: Profetizza 2. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Crystal Chimes|Rintocchi Cristallini|Artefatto|{3}, {T}, Sacrifica i Rintocchi Cristallini: Riprendi in mano tutte le carte incantesimo dal tuo cimitero. +Crystal Golem|Golem di Cristallo|Creatura Artefatto - Golem|Alla fine della tua sottofase finale, il Golem di Cristallo scompare. +Crystal Quarry|Cava di Cristallo|Terra|{T}: Aggiungi {U}. \n{5}, {T}: Aggiungi {W}{U}{B}{R}{G}. +Crystal Rod|Scettro di Cristallo|Artefatto|Ogniqualvolta un giocatore lancia una magia blu, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Crystal Seer|Veggente di Cristallo|Creatura - Mago Vedalken|Quando il Veggente di Cristallo entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. \n{4}{U}: Fai riprendere il Veggente di Cristallo in mano al suo proprietario. +Crystal Shard|Frammento di Cristallo|Artefatto|{3}, {T} oppure {U}, {T}: Il proprietario riprende in mano la creatura bersaglio a meno che il suo controllore paghi {1}. +Crystal Slipper|Scarpetta di Cristallo|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e ha rapidità. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Crystal Spray|Spruzzo di Cristallo|Istantaneo|Cambia il testo di una magia o di un permanente bersaglio sostituendo in tutte le occasioni il nome di un colore o di un tipo di terra base con un altro fino alla fine del turno. \nPesca una carta. +Crystal Vein|Vena di Cristallo|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica la Vena di Cristallo: Aggiungi {U}{U}. +Crystalline Nautilus|Nautilo Cristallino|Creatura Incantesimo - Nautilo|Conferire {3}{U}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nQuando il Nautilo Cristallino diventa bersaglio di una magia o abilità, sacrificalo. \nLa creatura incantata prende +4/+4 e ha "Quando questa creatura diventa bersaglio di una magia o abilità, sacrificala". +Crystalline Sliver|Tramutante Cristallino|Creatura - Tramutante|Tutti i Tramutanti hanno velo (Non possono essere bersaglio di magie o effetti.) +Crystallization|Cristallizzazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \nQuando la creatura incantata diventa bersaglio di una magia o di un'abilità, esilia quella creatura. +Cudgel Troll|Troll col Randello|Creatura - Troll|{G}: Rigenera il Troll col Randello. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Culling Dais|Palco Accogliente|Artefatto|{T}, Sacrifica una creatura: Metti un segnalino carica sul Palco Accogliente. \n{1}, Sacrifica il Palco Accogliente: Pesca una carta per ogni segnalino carica sul Palco Accogliente. +Dauthi Slayer|Uccisore Dauthi|Creatura - Soldato Dauthi|Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) \nL'Uccisore Dauthi attacca in ogni combattimento, se può farlo. +Dauthi Trapper|Trapper Dauthi|Creatura - Servitore Dauthi|{T}: La creatura bersaglio guadagna ombra fino alla fine del turno. +Dauthi Warlord|Signore della Guerra Dauthi|Creatura - Soldato Dauthi|Ombra \nLa forza del Signore della Guerra Dauthi è pari al numero di creature con ombra sul campo di battaglia. +Davriel's Shadowfugue|Sinfonia Oscura di Davriel|Stregoneria|Un giocatore bersaglio scarta due carte e perde 2 punti vita. +Davriel, Rogue Shadowmage|Davriel, Mago d'Ombra Rinnegato|Planeswalker Leggendario - Davriel|All'inizio del mantenimento di ogni avversario, se quel giocatore ha una o meno carte in mano, Davriel, Mago d'Ombra Rinnegato gli infligge 2 danni. \n[-1]: Un giocatore bersaglio scarta una carta. \n[Fedeltà 3] +Dawn Charm|Monile dell'Alba|Istantaneo|Scegli uno -
  • Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Rigenera una creatura bersaglio. Neutralizza una magia bersaglio che ti bersaglia.
  • +Dawn Elemental|Elementale dell'Alba|Creatura - Elementale|Volare \nPrevieni tutto il danno che verrebbe inflitto all'Elementale dell'Alba. +Dawn Gryff|Gryff dell'Alba|Creatura - Ippogrifo|Volare +Dawn of Hope|Alba di Speranza|Incantesimo|Ogniqualvolta guadagni punti vita, puoi pagare {2}. Se lo fai, pesca una carta. \n{3}{W}: Crea una pedina creatura Soldato 1/1 bianca con legame vitale. +Dawn of the Dead|Alba dei Morti|Incantesimo|All'inizio del tuo mantenimento, perdi 1 punto vita. \nAll'inizio del tuo mantenimento, puoi rimettere una carta creatura bersaglio dal tuo cimitero sul campo di battaglia. Quella creatura guadagna rapidità fino alla fine del turno. Esiliala all'inizio della prossima sottofase finale. +Dawn to Dusk|Dall'Alba al Tramonto|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. Distruggi un incantesimo bersaglio.
  • +Dawn's Reflection|Riflesso dell'Alba|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge due mana addizionali in qualsiasi combinazione di colori. +Dawnbreak Reclaimer|Rivendicatrice dell'Alba|Creatura - Angelo|Volare \nAll'inizio della tua sottofase finale, scegli una carta creatura nel cimitero di un avversario, poi quel giocatore sceglie una carta creatura nel tuo cimitero. Puoi rimettere sul campo di battaglia quelle carte sotto il controllo dei rispettivi proprietari. +Dawnbringer Charioteers|Aurighi dell'Alba|Creatura - Soldato Umano|Volare, legame vitale \nEroismo - Ogniqualvolta lanci una magia che bersaglia gli Aurighi dell'Alba, metti un segnalino +1/+1 sugli Aurighi dell'Alba. +Dawnfeather Eagle|Aquila Piumaurora|Creatura - Uccello|Volare \nQuando l'Aquila Piumaurora entra nel campo di battaglia, le creature che controlli prendono +1/+1 e hanno cautela fino alla fine del turno. +Dawnfluke|Fasciola dell'Alba|Creatura - Elementale|Lampo \nQuando la Fasciola dell'Alba entra nel campo di battaglia, previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. \nApparire {W} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Dawnglare Invoker|Evocatrice dell'Alba Accecante|Creatura - Mago Kor|Volare \n{8}: TAPpa tutte le creature controllate da un giocatore bersaglio. +Dawnglow Infusion|Infuso di Ardore Aurorale|Stregoneria|Guadagni X punti vita se è stato speso {G} per lanciare l'Infuso di Ardore Aurorale e X punti vita se è stato speso {W}. (Compi entrambe le azioni se è stato speso {G}{W}.) +Dawning Angel|Angelo dell'Aurora|Creatura - Angelo|Volare \nQuando l'Angelo dell'Aurora entra nel campo di battaglia, guadagni 4 punti vita. +Dawning Purist|Purista Emergente|Creatura - Chierico Umano|Ogniqualvolta il Purista Emergente infligge danno da combattimento a un giocatore, puoi distruggere un incantesimo bersaglio che quel giocatore controlla. \nMetamorfosi {1}{W} +Dawnray Archer|Arciere di Raggio d'Alba|Creatura - Arciere Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{W}, {T}: L'Arciere di Raggio d'Alba infligge 1 danno a una creatura attaccante o bloccante bersaglio. +Dawnstrider|Errante dell'Alba|Creatura - Mutamagia Driade|{G}, {T}, Scarta una carta: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Dawnstrike Paladin|Paladina dell'Alba|Creatura - Cavaliere Umano|Cautela (Questa creatura attacca senza TAPpare.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Dawntreader Elk|Alce dell'Alba|Creatura - Alce|{G}, Sacrifica l'Alce dell'Alba: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Daxos of Meletis|Daxos di Meletis|Creatura Leggendaria - Soldato Umano|Daxos di Meletis non può essere bloccato da creature con forza pari o superiore a 3. \nOgniqualvolta Daxos di Meletis infligge danno da combattimento a un giocatore, esilia la prima carta del grimorio di quel giocatore. Guadagni punti vita pari al costo di mana convertito di quella carta. Fino alla fine del turno, puoi lanciare quella carta e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quella magia. +Daxos the Returned|Daxos il Risvegliato|Creatura Leggendaria - Soldato Zombie|Ogniqualvolta lanci una magia incantesimo, ottieni un segnalino esperienza. \n{1}{W}{B}: Crea una pedina creatura incantesimo Spirito bianca e nera. Ha "La forza e la costituzione di questa creatura sono pari al numero di segnalini esperienza che possiedi". +Daxos's Torment|Tormento di Daxos|Incantesimo|Costellazione - Ogniqualvolta il Tormento di Daxos o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, il Tormento di Daxos diventa una creatura Demone 5/5 con volare e rapidità in aggiunta ai suoi altri tipi fino alla fine del turno. +Day of Destiny|Giorno del Destino|Incantesimo Leggendario|Le creature leggendarie che tu controlli prendono +2/+2. +Day of Judgment|Giorno del Castigo|Stregoneria|Distruggi tutte le creature. +Day of the Dragons|Il Giorno dei Draghi|Incantesimo|Quando Il Giorno dei Draghi entra nel campo di battaglia, esilia tutte le creature che controlli. Poi crea altrettante pedine creatura Drago 5/5 rosse con volare. \nQuando Il Giorno dei Draghi lascia il campo di battaglia, sacrifica tutti i Draghi che controlli. Poi rimetti le carte esiliate sul campo di battaglia sotto il tuo controllo. +Day's Undoing|Annullare il Giorno|Stregoneria|Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio, poi pesca sette carte. Se è il tuo turno, termina il turno. (Esilia tutte le magie e le abilità in pila, compresa questa carta. Scarta fino a raggiungere il limite massimo di carte nella tua mano. Il danno viene rimosso e terminano gli effetti "in questo turno" e "fino alla fine del turno".) +Daybreak Chaplain|Cappellana dell'Aurora|Creatura - Chierico Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Daybreak Coronet|Diadema dell'Alba|Incantesimo - Aura|Incanta creatura con un'altra Aura assegnata ad essa \nLa creatura incantata prende +3/+3 e ha attacco improvviso, cautela e legame vitale. (Il danno inflitto da questa creatura fa anche guadagnare al suo controllore un pari ammontare di punti vita.) +Daybreak Ranger|Ranger dell'Alba|Creatura - Mannaro Arciere Umano|{T}: La Ranger dell'Alba infligge 2 danni a una creatura bersaglio con volare. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Ranger dell'Alba. +Daze|Sbalordire|Istantaneo|Puoi far riprendere in mano al proprietario un'Isola che tu controlli anziché pagare il costo di mana di questa nagia. \nNeutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Dazzling Beauty|Bellezza Abbagliante|Istantaneo|Lancia questa magia solo durante la dichiarazione dei bloccanti. \nLa creatura attaccante non bloccata bersaglio diventa bloccata. (Questa magia funziona anche sulle creature che non possono essere bloccate.) \nPesca una carta all'inizio del mantenimento del prossimo turno. +Dazzling Lights|Luci Abbacinanti|Istantaneo|Una creatura bersaglio prende -3/-0 fino alla fine del turno. \nSorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Dazzling Ramparts|Bastioni Abbaglianti|Creatura - Muro|Difensore \n{1}{W}, {T}: TAPpa una creatura bersaglio. +Dazzling Reflection|Riverbero Abbagliante|Istantaneo|Guadagni punti vita pari alla forza di una creatura bersaglio. La prossima volta che quella creatura sta per infliggere danno in questo turno, previeni quel danno. +Dead Drop|Caduta Mortale|Stregoneria|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nUn giocatore bersaglio sacrifica due creature. +Dead Man's Chest|Cassa del Morto|Incantesimo - Aura|Incanta creatura controllata da un avversario \nQuando la creatura incantata muore, esilia carte pari alla sua forza dalla cima del grimorio del suo proprietario. Puoi lanciare carte non terra scelte tra esse fintanto che rimangono esiliate e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciare quelle magie. +Dead Reckoning|Vendetta dei Morti|Stregoneria|Puoi mettere una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. Se lo fai, la Vendetta dei Morti infligge danni pari alla forza di quella carta a una creatura bersaglio. +Dead Reveler|Festaiolo Morto|Creatura - Zombie|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Dead Revels|Festival dei Morti|Stregoneria|Spettacolo {1}{B} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nRiprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Dead Ringers|Anelli Mortali|Stregoneria|Distruggi due creature non nere bersaglio a meno che una delle due abbia un colore che l'altra non ha. Non possono essere rigenerate. +Dead Weight|Peso Morto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-2. +Culling Drone|Parassita Vagliatore|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) +Culling Mark|Preda da Abbattere|Stregoneria|Una creatura bersaglio blocca in questo turno, se può farlo. +Culling Scales|Bilancia della Selezione|Artefatto|All'inizio del tuo mantenimento, distruggi un permanente non terra bersaglio con il più basso costo di mana convertito tra i permanenti non terra nel campo di battaglia. (Se due o più permanenti hanno il costo più basso, scegli come bersaglio uno qualsiasi di essi.) +Culling Sun|Sole della Selezione|Stregoneria|Distruggi ogni creatura avente il costo di mana convertito pari o inferiore a 3. +Culling the Weak|Sfoltire i Deboli|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nAggiungi {B}{B}{B}{B}. +Cult Guildmage|Mago della Gilda del Culto|Creatura - Sciamano Umano|{3}{B}, {T}: Un giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. \n{R}, {T}: Il Mago della Gilda del Culto infligge 1 danno a un avversario o a un planeswalker bersaglio. +Cult of the Waxing Moon|Setta della Luna Crescente|Creatura - Sciamano Umano|Ogniqualvolta un permanente che controlli si trasforma in una creatura non Umano, crea una pedina creatura Lupo 2/2 verde. +Cultbrand Cinder|Marchiatore Cinereo|Creatura - Sciamano Elementale|Quando il Marchiatore Cinereo entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio. +Cultist's Staff|Bastone del Cultista|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Cultivate|Coltivare|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale, mettine una sul campo di battaglia TAPpata e aggiungi l'altra alla tua mano. Poi rimescola il tuo grimorio. +Cultivator Drone|Parassita Cultore|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{T}: Aggiungi {U}. Spendi questo mana solo per lanciare una magia incolore, attivare un'abilità di un permanente incolore o pagare un costo che contiene {U}. ({U} rappresenta mana incolore.) +Cultivator of Blades|Coltivatrice di Lame|Creatura - Artefice Elfo|Fabbrica 2 (Quando questa creatura entra nel campo di battaglia, metti due segnalini +1/+1 su di essa o crea due pedine creatura artefatto Servomeccanismo 1/1 incolori.) \nOgniqualvolta la Coltivatrice di Lame attacca, puoi far prendere +X/+X alle altre creature attaccanti fino alla fine del turno, dove X è la forza della Coltivatrice di Lame. +Cultivator's Caravan|Carovana della Coltivatrice|Artefatto - Veicolo|{T}: Aggiungi un mana di un qualsiasi colore. \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Cultural Exchange|Scambio Culturale|Stregoneria|Scegli un qualsiasi numero di creature controllate da un giocatore bersaglio. Scegli uno stesso numero di creature controllate da un altro giocatore bersaglio. Quei giocatori scambiano il controllo di quelle creature. (Questo effetto non ha termine.) +Cumber Stone|Pietra d'Ingombro|Artefatto|Le creature controllate dai tuoi avversari prendono -1/-0. +Cunning Breezedancer|Danzatrice della Brezza Astuta|Creatura - Drago|Volare \nOgniqualvolta lanci una magia non creatura, la Danzatrice della Brezza Astuta prende +2/+2 fino alla fine del turno. +Cunning Evasion|Evasione Astuta|Incantesimo|Ogniqualvolta una creatura che controlli viene bloccata, puoi farla tornare in mano al suo proprietario. +Cunning Giant|Gigante Astuto|Creatura - Gigante|Se il Gigante Astuto non viene bloccato, puoi assegnare il suo danno da combattimento a una creatura controllata dal giocatore in difesa. +Cunning Lethemancer|Letemante Astuto|Creatura - Mago Umano|All'inizio del tuo mantenimento, ogni giocatore scarta una carta. +Cunning Sparkmage|Magoscintilla Astuto|Creatura - Sciamano Umano|Rapidità \n{T}: Il Magoscintilla Astuto infligge 1 danno a un qualsiasi bersaglio. +Cunning Strike|Colpo Astuto|Istantaneo|Il Colpo Astuto infligge 2 danni a una creatura bersaglio e 2 danni a un giocatore o a un planeswalker bersaglio. \nPesca una carta. +Cunning Survivor|Superstite Astuta|Creatura - Guerriero Umano|Ogniqualvolta cicli o scarti una carta, la Superstite Astuta prende +1/+0 fino alla fine del turno e non può essere bloccata in questo turno. +Cunning Wish|Desiderio Astuto|Istantaneo|Puoi scegliere una carta istantaneo che possiedi e che non fa parte della partita, rivelarla e aggiungerla alla tua mano. Esilia il Desiderio Astuto. +Cunning|Astuzia|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende +3/+3. \nQuando la creatura incantata attacca o blocca, sacrifica l'Astuzia all'inizio della prossima sottofase finale. +Curator of Mysteries|Sovrintendente dei Misteri|Creatura - Sfinge|Volare \nOgniqualvolta cicli o scarti un'altra carta, profetizza 1. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Curator's Ward|Sigillo del Sovrintendente|Incantesimo - Aura|Incanta permanente \nIl permanente incantato ha anti-malocchio. \nQuando il permanente incantato lascia il campo di battaglia, se era storico, pesca due carte. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Curfew|Coprifuoco|Istantaneo|Ogni giocatore rimanda una creatura che controlla in mano al suo proprietario. +Curio Vendor|Venditrice di Curiosità|Creatura - Vedalken| +Curiosity|Curiosità|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. +Curious Homunculus|Omuncolo Curioso|Creatura - Omuncolo|{T}: Aggiungi {U}. Spendi questo mana solo per lanciare una magia istantaneo o stregoneria. \nAll'inizio del tuo mantenimento, se ci sono tre o più carte istantaneo e/o stregoneria nel tuo cimitero, trasforma l'Omuncolo Curioso. +Curious Obsession|Curiosa Ossessione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, puoi pescare una carta". \nAll'inizio della tua sottofase finale, se non hai attaccato con una creatura in questo turno, sacrifica la Curiosa Ossessione. +Curse of Bloodletting|Maledizione del Salasso|Incantesimo - Aura Anatema|Incanta giocatore \nSe una fonte sta per infliggere danno al giocatore incantato, infligge invece il doppio di quel danno a quel giocatore. +Curse of Bounty|Maledizione dell'Abbondanza|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato viene attaccato, STAPpa tutti i permanenti non terra che controlli. Ogni avversario che attacca quel giocatore STAPpa tutti i permanenti non terra che controlla. +Curse of Chains|Maledizione delle Catene|Incantesimo - Aura|Incanta creatura \nAll'inizio di ogni mantenimento, TAPpa la creatura incantata. +Curse of Chaos|Maledizione del Caos|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta un giocatore attacca il giocatore incantato con una o più creature, quel giocatore attaccante può scartare una carta. Se lo fa, quel giocatore pesca una carta. +Curse of Death's Hold|Maledizione della Stretta Mortale|Incantesimo - Aura Anatema|Incanta giocatore \nLe creature controllate dal giocatore incantato prendono -1/-1. +Curse of Disturbance|Maledizione del Turbamento|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato viene attaccato, crea una pedina creatura Zombie 2/2 nera. Ogni avversario che attacca quel giocatore fa lo stesso. +Curse of Echoes|Maledizione dell'Eco|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato lancia una magia istantaneo o stregoneria, ogni altro giocatore può copiare quella magia e può scegliere nuovi bersagli per la copia che controlla. +Curse of Exhaustion|Maledizione dello Sfinimento|Incantesimo - Aura Anatema|Incanta giocatore \nIl giocatore incantato non può lanciare più di una magia per turno. +Curse of Fool's Wisdom|Maledizione della Saggezza dello Stolto|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato pesca una carta, perde 2 punti vita e tu guadagni 2 punti vita. \nFollia {3}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Curse of Inertia|Maledizione dell'Inerzia|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta un giocatore attacca il giocatore incantato con una o più creature, quel giocatore attaccante può TAPpare o STAPpare un permanente bersaglio a sua scelta. +Curse of Marit Lage|Maledizione di Marit Lage|Incantesimo|Quando la Maledizione di Marit Lage entra nel campo di battaglia, TAPpa tutte le Isole. \nLe Isole non STAPpano durante lo STAP dei loro controllori. +Curse of Misfortunes|Maledizione delle Disgrazie|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del tuo mantenimento, puoi passare in rassegna il tuo grimorio per una carta Anatema che non ha lo stesso nome di un Anatema assegnato al giocatore incantato, metterla sul campo di battaglia assegnata a quel giocatore, poi rimescolare il tuo grimorio. +Curse of Oblivion|Maledizione dell'Oblio|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, quel giocatore esilia due carte dal suo cimitero. +Curse of Opulence|Maledizione dell'Opulenza|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato viene attaccato, crea una pedina artefatto incolore chiamata Oro. Ha "Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". Ogni avversario che attacca quel giocatore fa lo stesso. +Curse of Predation|Maledizione della Predazione|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta una creatura attacca il giocatore incantato, metti un segnalino +1/+1 su di essa. +Curse of Shallow Graves|Maledizione degli Insepolti|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta un giocatore attacca il giocatore incantato con una o più creature, quel giocatore attaccante può creare una pedina creatura Zombie 2/2 nera TAPpata. +Curse of Stalked Prey|Maledizione della Preda Pedinata|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta una creatura infligge danno da combattimento al giocatore incantato, metti un segnalino +1/+1 su quella creatura. +Curse of Thirst|Maledizione della Sete|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, la Maledizione della Sete infligge a quel giocatore danno pari al numero di Anatemi a lui assegnati. +Curse of Verbosity|Maledizione della Loquacità|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato viene attaccato, pesca una carta. Ogni avversario che attacca quel giocatore fa lo stesso. +Curse of Vitality|Maledizione della Vitalità|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta il giocatore incantato viene attaccato, guadagni 2 punti vita. Ogni avversario che attacca quel giocatore guadagna 2 punti vita. +Curse of Wizardry|Maledizione della Stregoneria|Incantesimo|Mentre la Maledizione della Stregoneria entra nel campo di battaglia, scegli un colore. \nOgniqualvolta un giocatore lancia una magia del colore scelto, perde 1 punto vita. +Curse of the Bloody Tome|Maledizione del Tomo Insanguinato|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, quel giocatore mette nel suo cimitero le prime due carte del suo grimorio. +Curse of the Cabal|Maledizione della Cabala|Stregoneria|Un giocatore bersaglio sacrifica metà dei permanenti che controlla, arrotondati per difetto. \nSospendere 2-{2}{B}{B} \nAll'inizio del mantenimento di ogni giocatore, se la Maledizione della Cabala è sospesa, quel giocatore può sacrificare un permanente. Se lo fa, metti due segnalini tempo sulla Maledizione della Cabala. +Curse of the Forsaken|Maledizione dei Ripudiati|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta una creatura attacca il giocatore incantato, il suo controllore guadagna 1 punto vita. +Curse of the Nightly Hunt|Maledizione della Caccia Notturna|Incantesimo - Aura Anatema|Incanta giocatore \nLe creature controllate dal giocatore incantato attaccano ogni combattimento, se possono farlo. +Curse of the Pierced Heart|Maledizione del Cuore Trafitto|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, la Maledizione del Cuore Trafitto infligge 1 danno a quel giocatore o a un planeswalker che controlla. +Curse of the Swine|Maledizione dei Maiali|Stregoneria|Esilia X creature bersaglio. Per ogni creatura esiliata in questo modo, il suo controllore crea una pedina creatura Cinghiale 2/2 verde. +Cursebreak|Spezzamaledizione|Istantaneo|Distruggi un incantesimo bersaglio. Guadagni 2 punti vita. +Cursecatcher|Catturamagie|Creatura - Mago Tritone|Sacrifica il Catturamagie: Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore paghi {1}. +Cursed Flesh|Carne Maledetta|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende -1/-1 e ha Paura. +Cursed Land|Terra Maledetta|Incantesimo - Aura|Incanta terra \nAll'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. +Cursed Minotaur|Minotauro Maledetto|Creatura - Minotauro Zombie|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Cursed Monstrosity|Mostruosità Maledetta|Creatura - Orrore|Volare \nOgniqualvolta la Mostruosità Maledetta diventa bersaglio di una magia o di un'abilità, sacrificala a meno che tu scarti una carta terra. +Cursed Rack|Griglia Maledetta|Artefatto|Mentre la Griglia Maledetta entra nel campo di battaglia, scegli un avversario. \nIl limite massimo di carte in mano del giocatore scelto è quattro. +Cursed Ronin|Ronin Maledetto|Creatura - Samurai Umano|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \n{B}: Il Ronin Maledetto prende +1/+1 fino alla fine del turno. +Cursed Scroll|Pergamena Maledetta|Artefatto|{3}, {T}: Scegli il nome di una carta, poi rivela una carta a caso dalla tua mano. Se quella carta ha il nome scelto, la Pergamena Maledetta infligge 2 danni a un qualsiasi bersaglio. +Cursed Totem|Totem Maledetto|Artefatto|Le abilità attivate delle creature non possono essere attivate. +Curtain of Light|Telo di Luce|Istantaneo|Lancia questa magia soltanto durante il combattimento, prima che vengano dichiarati i difensori. \nLa creatura attaccante non bloccata bersaglio diventa bloccata. \nPesca una carta. +Custodian of the Trove|Custode dei Tesori|Creatura Artefatto - Golem|Difensore \nIl Custode dei Tesori entra nel campo di battaglia TAPpato. +Custody Battle|Battaglia per la Custodia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "All'inizio del tuo mantenimento, l'avversario bersaglio guadagna il controllo di questa creatura a meno che tu sacrifichi una terra". +Customs Depot|Dogana|Incantesimo|Ogniqualvolta lanci una magia creatura, puoi pagare {1}. Se lo fai, pesca una carta, poi scarta una carta. +Cut the Earthly Bond|Recidere i Legami Terreni|Istantaneo - Arcano|Il proprietario riprende in mano il permanente incantato bersaglio. +Cut the Tethers|Tagliare le Pastoie|Stregoneria|Per ogni Spirito, il proprietario lo riprende in mano a meno che quel giocatore paghi {3}. +Cutthroat Maneuver|Manovra Spietata|Istantaneo|Fino a due creature bersaglio prendono +1/+1 e hanno legame vitale fino alla fine del turno. +Cutthroat il-Dal|Tagliagole il-Dal|Creatura - Farabutto Umano|Determinazione - La Tagliagole il-Dal ha ombra fintanto che non hai carte in mano. (Può bloccare o essere bloccata solo da creature con ombra.) +Cycle of Life|Ciclo della Vita|Incantesimo|Il proprietario riprende in mano il Ciclo della Vita: La creatura bersaglio che hai lanciato in questo turno ha forza e costituzione base 0/1 fino al tuo prossimo mantenimento. All'inizio del tuo prossimo mantenimento, metti un segnalino +1/+1 su quella creatura. +Cyclical Evolution|Evoluzione Ciclica|Stregoneria|Una creatura bersaglio prende +3/+3 fino alla fine del turno. Esilia l'Evoluzione Ciclica con tre segnalini tempo su di essa. \nSospendere 3-{2}{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{G} ed esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Cyclone Sire|Progenitore Ciclonico|Creatura - Elementale|Volare \nQuando il Progenitore Ciclonico muore, puoi mettere tre segnalini +1/+1 su una terra bersaglio che controlli. Se lo fai, quella terra diventa una creatura Elementale 0/0 con rapidità che è ancora una terra. +Cyclonic Rift|Squarcio Ciclonico|Istantaneo|Fai tornare un permanente non terra bersaglio che non controlli in mano al suo proprietario. \nSovraccarico {6}{U} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "un permanente non terra bersaglio" con "ogni permanente non terra".) +Cyclopean Giant|Gigante Ciclope|Creatura - Gigante Zombie|Quando il Gigante Ciclope muore, una terra bersaglio diventa una Palude. Esilia il Gigante Ciclope. +Cyclopean Mummy|Mummia Ciclopica|Creatura - Zombie|Quando la Mummia Ciclopica muore, esiliala. +Cyclopean Snare|Trappola Ciclopica|Artefatto|{3}, {T}: TAPpa la creatura bersaglio, poi il proprietario riprende in mano la Trappola Ciclopica. +Cyclops Electromancer|Ciclope Elettromante|Creatura - Mago Ciclope|Quando il Ciclope Elettromante entra nel campo di battaglia, infligge X danni a una creatura bersaglio controllata da un avversario, dove X è il numero di carte istantaneo e stregoneria nel tuo cimitero. +Cyclops Gladiator|Ciclope Gladiatore|Creatura - Guerriero Ciclope|Ogniqualvolta il Ciclope Gladiatore attacca, puoi fargli infliggere danno pari alla sua forza a una creatura bersaglio controllata dal giocatore in difesa. Se lo fai, quella creatura infligge danno pari alla sua forza al Ciclope Gladiatore. +Cyclops Tyrant|Ciclope Tiranno|Creatura - Ciclope|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nIl Ciclope Tiranno non può bloccare creature con forza pari o inferiore a 2. +Cyclops of Eternal Fury|Ciclope della Furia Eterna|Creatura Incantesimo - Ciclope|Le creature che controlli hanno rapidità. +Cyclops of One-Eyed Pass|Ciclope di Passo Guercio|Creatura - Ciclope| +Cylian Elf|Elfa Cylian|Creatura - Esploratore Elfo| +Cylian Sunsinger|Cantasole Cylian|Creatura - Sciamano Elfo|{R}{G}{W}: La Cantasole Cylian e ogni altra creatura con lo stesso nome prendono +3/+3 fino alla fine del turno. +Cystbearer|Portacisti|Creatura - Bestia|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Cytoplast Manipulator|Manipolatrice Citoplasta|Creatura - Mutante Mago Umano|Innesto 2 (Questa creatura entra nel campo di battaglia con due segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{U}, {T}: Prendi il controllo di una creatura bersaglio con un segnalino +1/+1 fintanto che la Manipolatrice Citoplasta rimane nel campo di battaglia. +Cytoplast Root-Kin|Stirpe-Radice Citoplasta|Creatura - Mutante Elementale|Innesto 4 (Questa creatura entra nel campo di battaglia con quattro segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \nQuando la Stirpe-Radice Citoplasta entra nel campo di battaglia, metti un segnalino +1/+1 su ogni altra creatura che controlli che ha già un segnalino +1/+1. \n{2}: Sposta un segnalino +1/+1 da una creatura bersaglio che controlli alla Stirpe-Radice Citoplasta. +Cytoshape|Citoforma|Istantaneo|Scegli una creatura non leggendaria sul campo di battaglia. La creatura bersaglio diventa una copia di quella creatura fino alla fine del turno. +Cytospawn Shambler|Errante Citoprole|Creatura - Mutante Elementale|Innesto 6 (Questa creatura entra nel campo di battaglia con sei segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{G}: La creatura bersaglio con un segnalino +1/+1 guadagna travolgere fino alla fine del turno. +D'Avenant Archer|Arciere di D'Avenant|Creatura - Arciere Soldato Umano|{T}: L'Arciere di D'Avenant infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. +D'Avenant Healer|Guaritrice D'Avenant|Creatura - Arciere Chierico Umano|{T}: La Guaritrice D'Avenant infligge 1 danno a una creatura attaccante o bloccante bersaglio. \n{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +D'Avenant Trapper|Trappolatrice D'Avenant|Creatura - Arciere Umano|Ogniqualvolta lanci una magia storica, TAPpa una creatura bersaglio controllata da un avversario. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Dagger Caster|Lanciatrice di Pugnali|Creatura - Farabutto Viashino|Quando la Lanciatrice di Pugnali entra nel campo di battaglia, infligge 1 danno a ogni avversario e 1 danno a ogni creatura controllata dai tuoi avversari. +Dagger of the Worthy|Pugnale dei Prescelti|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 e ha affliggere 1. (Ogniqualvolta viene bloccata, il giocatore in difesa perde 1 punto vita.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Daggerback Basilisk|Basilisco dal Dorso Appuntito|Creatura - Basilisco|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Daggerclaw Imp|Demonietto Lamartiglio|Creatura - Imp|Volare \nIl Demonietto Lamartiglio non può bloccare. +Daggerdrome Imp|Imp del Dagadromo|Creatura - Imp|Volare \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Daggersail Aeronaut|Aeronauta del Dagaliante|Creatura - Goblin|Fintanto che è il tuo turno, l'Aeronauta del Dagaliante ha volare. +Daghatar the Adamant|Daghatar l'Irremovibile|Creatura Leggendaria - Guerriero Umano|Cautela \nDaghatar l'Irremovibile entra nel campo di battaglia con quattro segnalini +1/+1. \n{1}{N|V}{N|V}: Sposta un segnalino +1/+1 da una creatura bersaglio a una seconda creatura bersaglio. +Daily Regimen|Dieta Giornaliera|Incantesimo - Aura|Incanta creatura \n{1}{W}: Metti un segnalino +1/+1 sulla creatura incantata. +Dakmor Bat|Pipistrello Dakmor|Creatura - Pipistrello|Volare +Dakmor Lancer|Lanciere Dakmor|Creatura - Cavaliere Umano|Quando il Lanciere Dakmor entra nel campo di battaglia, distruggi una creatura bersaglio non nera. +Dakmor Plague|Peste di Dakmor|Stregoneria|La Peste di Dakmor infligge 3 danni ad ogni creatura e a ogni giocatore. +Dakmor Salvage|Vestigia di Dakmor|Terra|Le Vestigia di Dakmor entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {B}. \nDragare 2 (Se stai per pescare una carta, puoi invece mettere nel tuo cimitero esattamente le prime due carte del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Dakmor Scorpion|Scorpione Dakmor|Creatura - Scorpione| +Dakmor Sorceress|Incantatrice Dakmor|Creatura - Mago Umano|La forza della Incantatrice Dakmor è pari al numero di Paludi che controlli. +Dakra Mystic|Mistica delle Dakra|Creatura - Mago Tritone|{U}, {T}: Ogni giocatore rivela la prima carta del proprio grimorio. Puoi mettere le carte rivelate nei cimiteri dei rispettivi proprietari. Se non lo fai, ogni giocatore pesca una carta. +Damia, Sage of Stone|Damia, Saggia di Pietra|Creatura Leggendaria - Mago Gorgone|Tocco letale \nSalta la tua acquisizione. \nAll'inizio del tuo mantenimento, se hai meno di sette carte in mano, pesca un numero di carte pari alla differenza. +Damnable Pact|Patto Deplorevole|Stregoneria|Un giocatore bersaglio pesca X carte e perde X punti vita. +Damnation|Dannazione|Stregoneria|Distruggi tutte le creature. Non possono essere rigenerate. +Dampen Thought|Ostacolare il Pensiero|Istantaneo - Arcano|Il giocatore bersaglio mette nel proprio cimitero le prime quattro carte del proprio grimorio. \nUnire nell'Arcano {1}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Dampening Pulse|Impulso Smorzante|Incantesimo|Le creature controllate dai tuoi avversari prendono -1/-0. +Damping Engine|Motore di Raffreddamento|Artefatto|Un giocatore che controlla più permanenti di qualunque altro, non può giocare terre o lanciare magie artefatto, creatura o incantesimo. Quel giocatore può sacrificare un permanente per ignorare questo effetto fino alla fine del turno. +Damping Matrix|Matrice Smorzante|Artefatto|Le abilità attivate delle creature e degli artefatti non possono essere attivate a meno che siano abilità di mana. +Damping Sphere|Sfera Smorzante|Artefatto|Se una terra viene TAPpata per attingere due o più mana, produce {U} invece di qualsiasi altro tipo e ammontare. \nOgni magia lanciata da un giocatore costa {1} in più per essere lanciata per ogni altra magia che quel giocatore ha lanciato in questo turno. +Dance of Many|Danza della Creazione|Incantesimo|Quando la Danza della Creazione entra nel campo di battaglia, crea una pedina che è la copia di una creatura bersaglio che non sia una pedina. \nQuando la Danza della Creazione lascia il campo di battaglia, esilia la pedina creatura. \nQuando la pedina creatura lascia il campo di battaglia, sacrifica la Danza della Creazione. \nAll'inizio del tuo mantenimento, sacrifica la Danza della Creazione a meno che tu paghi {U}{U}. +Dance of Shadows|Danza delle Ombre|Stregoneria - Arcano|Le creature che controlli prendono +1/+0 e guadagnano paura fino alla fine del turno. +Dance of the Dead|Danza dei Morti|Incantesimo - Aura|Incanta carta creatura in un cimitero. \nQuando la Danza dei Morti entra nel campo di battaglia, se è nel campo di battaglia, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa nel campo di battaglia con la Danza dei Morti". Rimetti la carta creatura incantata sul campo di battaglia sotto il tuo controllo TAPpata e assegna ad essa la Danza dei Morti. Quando la Danza dei Morti lascia il campo di battaglia, il controllore di quella creatura la sacrifica. \nLa creatura incantata prende +1/+1 e non STAPpa durante lo STAP del suo controllore. \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {1}{B}. Se lo fa, STAPpa quella creatura. +Dance of the Manse|Danza della Magione|Stregoneria|Rimetti sul campo di battaglia dal tuo cimitero fino a X carte artefatto e/o incantesimo non Aura bersaglio, ciascuna con costo di mana convertito pari o inferiore a X. Se X è pari o superiore a 6, quei permanenti sono creature 4/4 in aggiunta ai loro altri tipi. +Dance of the Skywise|Danza del Sapiente dei Cieli|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli diventa un'Illusione Drago blu con forza e costituzione base 4/4, perde tutte le abilità e ha volare. +Dance with Devils|Danza con i Diavoli|Istantaneo|Crea due pedine creatura Diavolo 1/1 rosse. Hanno "Quando questa creatura muore, infligge 1 danno a un qualsiasi bersaglio". +Dancing Scimitar|Scimitarra Danzante|Creatura Artefatto - Spirito|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) +Dangerous Wager|Scommessa Azzardata|Istantaneo|Scarta la tua mano, poi pesca due carte. +Danitha Capashen, Paragon|Danitha Capashen, l'Esemplare|Creatura Leggendaria - Cavaliere Umano|Attacco improvviso, cautela, legame vitale \nLe magie Aura ed Equipaggiamento che lanci costano {1} in meno per essere lanciate. +Daraja Griffin|Grifone di Daraja|Creatura - Grifone|Volare \nSacrifica il Grifone di Daraja: Distruggi una creatura bersaglio nera. +Darba|Darba|Creatura - Bestia Uccello|All'inizio del tuo mantenimento, sacrifica il Darba a meno che tu paghi {G}{G}. +Daredevil Dragster|Bolide Spericolato|Artefatto - Veicolo|Alla fine del combattimento, se il Bolide Spericolato ha attaccato o bloccato in questo combattimento, metti un segnalino velocità su di esso. Poi, se ha due o più segnalini velocità, sacrificalo e pesca due carte. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Daretti, Scrap Savant|Daretti, Esperto di Rottami|Planeswalker Leggendario - Daretti|[+2]: Scarta fino a due carte, poi pesca altrettante carte. \n[-2]: Sacrifica un artefatto. Se lo fai, rimetti sul campo di battaglia una carta artefatto bersaglio dal tuo cimitero. \n[-10]: Ottieni un emblema con "Ogniqualvolta un artefatto viene messo nel tuo cimitero dal campo di battaglia, rimetti quella carta sul campo di battaglia all'inizio della prossima sottofase finale". \nDaretti, Esperto di Rottami può essere il tuo comandante. \n[Fedeltà 3] +Darien, King of Kjeldor|Darien, Re di Kjeldor|Creatura Leggendaria - Soldato Umano|Ogniqualvolta ti viene inflitto danno, puoi creare altrettante pedine creatura Soldato 1/1 bianche. +Darigaaz Reincarnated|Darigaaz Reincarnato|Creatura Leggendaria - Drago|Volare, travolgere, rapidità \nSe Darigaaz Reincarnato sta per morire, invece esilialo con tre segnalini uovo su di esso. \nAll'inizio del tuo mantenimento, se Darigaaz è esiliato con un segnalino uovo, rimuovi un segnalino uovo da esso. Poi, se Darigaaz non ha segnalini uovo, rimettilo sul campo di battaglia. +Darigaaz's Attendant|Servitore di Darigaaz|Creatura Artefatto - Golem|{1}, Sacrifica il Servitore di Darigaaz: Aggiungi {B}{R}{G}. +Darigaaz's Caldera|Calderone di Darigaaz|Terra - Tana|Quando il Calderone di Darigaaz entra nel campo di battaglia, sacrificalo a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. \n{T}: Aggiungi {B}, {R} o {G}. +Darigaaz's Charm|Monile di Darigaaz|Istantaneo|Scegli uno -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Il Monile di Darigaaz infligge 3 danni a un qualsiasi bersaglio. La creatura bersaglio prende +3/+3 fino alla fine del turno.
  • +Darigaaz, the Igniter|Darigaaz, l'Infiammatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Darigaaz, l'Infiammatore infligge danno da combattimento a un giocatore, puoi pagare {2}{R}. Se lo fai, scegli un colore. Quel giocatore rivela la propria mano e Darigaaz gli infligge X danni, dove X è il numero di carte rivelate di quel colore. +Daring Apprentice|Apprendista Audace|Creatura - Mago Umano|{T}, Sacrifica l'Apprendista Audace: Neutralizza una magia bersaglio. +Daring Archaeologist|Archeologa Audace|Creatura - Artefice Umano|Quando l'Archeologa Audace entra nel campo di battaglia, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. \nOgniqualvolta lanci una magia storica, metti un segnalino +1/+1 sull'Archeologa Audace. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Daring Buccaneer|Bucaniera Audace|Creatura - Pirata Umano|Come costo addizionale per lanciare questa magia, rivela una carta Pirata dalla tua mano o paga {2}. +Daring Demolition|Demolizione Audace|Stregoneria|Distruggi una creatura o un Veicolo bersaglio. +Daring Leap|Balzo Temerario|Istantaneo|La creatura bersaglio prende +1/+1 e guadagna volare e attacco improvviso fino alla fine del turno. +Daring Saboteur|Sabotatrice Audace|Creatura - Pirata Umano|{2}{U}: La Sabotatrice Audace non può essere bloccata in questo turno. \nOgniqualvolta la Sabotatrice Audace infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. +Daring Skyjek|Skyjek Audace|Creatura - Cavaliere Umano|Battaglione - Ogniqualvolta lo Skyjek Audace e almeno altre due creature attaccano, lo Skyjek Audace ha volare fino alla fine del turno. +Daring Sleuth|Investigatore Audace|Creatura - Farabutto Umano|Quando sacrifichi un Indizio, trasforma l'Investigatore Audace. +Daring Thief|Ladra Audace|Creatura - Farabutto Umano|Ispirazione - Ogniqualvolta la Ladra Audace viene STAPpata, puoi scambiare il controllo di un permanente non terra bersaglio che controlli e un permanente bersaglio controllato da un avversario che condivide con esso un tipo di carta. +Dark Banishing|Esilio Oscuro|Istantaneo|Distruggi una creatura non nera bersaglio. Non può essere rigenerata. +Dark Bargain|Transazione Oscura|Istantaneo|Guarda le prime tre carte del tuo grimorio. Aggiungine due alla tua mano e metti l'altra nel tuo cimitero. La Transazione Oscura ti infligge 2 danni. +Dark Betrayal|Tradimento Oscuro|Istantaneo|Distruggi una creatura nera bersaglio. +Dark Confidant|Confidente Oscuro|Creatura - Mago Umano|All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi un ammontare di punti vita pari al suo costo di mana convertito. +Dark Dabbling|Oscuro Diletto|Istantaneo|Rigenera una creatura bersaglio. Pesca una carta. (La prossima volta che la creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, rigenera anche ogni altra creatura che controlli. +Dark Deal|Patto Oscuro|Stregoneria|Ogni giocatore scarta tutte le carte nella propria mano, poi pesca altrettante carte meno una. +Dark Depths|Profondità Oscure|Terra Neve Leggendaria|Le Profondità Oscure entrano nel campo di battaglia con dieci segnalini ghiaccio. \n{3}: Rimuovi un segnalino ghiaccio dalle Profondità Oscure. \nQuando non ci sono segnalini ghiaccio sulle Profondità Oscure, sacrificale. Se lo fai, crea Marit Lage, una pedina creatura leggendaria Avatar 20/20 nera con volare e indistruttibile. +Dark Favor|Benevolenza Oscura|Incantesimo - Aura|Incanta creatura \nQuando la Benevolenza Oscura entra nel campo di battaglia, perdi 1 punto vita. \nLa creatura incantata prende +3/+1. +Dark Hatchling|Cucciolo Oscuro|Creatura - Orrore|Volare \nQuando il Cucciolo Oscuro entra nel campo di battaglia, distruggi una creatura non nera bersaglio. Non può essere rigenerata. +Dark Heart of the Wood|Cuore Tenebroso del Bosco|Incantesimo|Sacrifica una Foresta: Guadagni 3 punti vita. +Dark Impostor|Ingannatrice Oscura|Creatura - Assassino Vampiro|{4}{B}{B}: Esilia una creatura bersaglio e metti un segnalino +1/+1 sull'Ingannatrice Oscura. \nL'Ingannatrice Oscura ha tutte le abilità attivate di tutte le carte creatura esiliate con essa. +Dark Inquiry|Indagine Oscura|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. +Dark Intimations|Oscuri Segnali|Stregoneria|Ogni avversario sacrifica una creatura o un planeswalker, poi scarta una carta. Riprendi in mano una carta creatura o planeswalker dal tuo cimitero, poi pesca una carta. \nQuando lanci una magia planeswalker Bolas, esilia gli Oscuri Segnali dal tuo cimitero. Quel planeswalker entra nel campo di battaglia con un segnalino fedeltà addizionale. +Dark Maze|Labirinto Oscuro|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{0}: In questo turno il Labirinto Oscuro può attaccare come se non avesse difensore. Esilialo all'inizio della prossima sottofase finale. +Dark Nourishment|Nutrimento Oscuro|Istantaneo|Il Nutrimento Oscuro infligge 3 danni a un qualsiasi bersaglio. Guadagni 3 punti vita. +Dark Offering|Offerta Oscura|Stregoneria|Distruggi una creatura non nera bersaglio. Guadagni 3 punti vita. +Dark Petition|Richiesta Oscura|Stregoneria|Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, aggiungi {B}{B}{B}. +Dark Privilege|Privilegio Oscuro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nSacrifica una creatura: Rigenera la creatura incantata. +Dark Prophecy|Profezia Oscura|Incantesimo|Ogniqualvolta una creatura che controlli muore, peschi una carta e perdi 1 punto vita. +Dark Remedy|Rimedio Oscuro|Istantaneo|Una creatura bersaglio prende +1/+3 fino alla fine del turno. +Dark Revenant|Redivivo Oscuro|Creatura - Spirito|Volare \nQuando il Redivivo Oscuro muore, mettilo in cima al grimorio del suo proprietario. +Dark Ritual|Rito Oscuro|Istantaneo|Aggiungi {B}{B}{B}. +Dark Salvation|Salvezza Oscura|Stregoneria|Un giocatore bersaglio crea X pedine creatura Zombie 2/2 nere, poi fino a una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni Zombie controllato da quel giocatore. +Dark Supplicant|Supplicante Oscuro|Creatura - Chierico Umano|{T}, Sacrifica tre Chierici: Passa in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta di nome Progenie dell'Oscurità e mettila nel campo di battaglia. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Dark Suspicions|Sospetti Oscuri|Incantesimo|All'inizio del mantenimento di ogni avversario, quel giocatore perde 1 punto vita per ogni carta in più che ha in mano rispetto al numero di carte che hai tu in mano. +Dark Temper|Collera Oscura|Istantaneo|La Collera Oscura infligge 2 danni a una creatura bersaglio. Se controlli un permanente nero, distruggi invece quella creatura. +Dark Triumph|Trionfo Oscuro|Istantaneo|Se controlli una Palude, puoi sacrificare una creatura anziché pagare il costo di mana di questa magia. \nLe creature che controlli prendono +2/+0 fino alla fine del turno. +Dark Tutelage|Tutela Oscura|Incantesimo|All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi punti vita pari al costo di mana convertito di quella carta. +Dark Withering|Avvizzimento Oscuro|Istantaneo|Distruggi una creatura non nera bersaglio. \nFollia {B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Dark-Dweller Oracle|Oracolo Abitante dell'Oscurità|Creatura - Sciamano Goblin|{1}, Sacrifica una creatura: Esilia la prima carta del tuo grimorio. Puoi giocare quella carta in questo turno. (Paghi comunque i suoi costi. Puoi giocare una terra in questo modo solo se potresti giocarne una normalmente.) +Darkblade Agent|Agente della Lama Oscura|Creatura - Assassino Umano|Se hai sorvegliato in questo turno, l'Agente della Lama Oscura ha tocco letale e "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, pesca una carta". +Darkblast|Esplosione Oscura|Istantaneo|La creatura bersaglio prende -1/-1 fino alla fine del turno. \nDragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Darkest Hour|L'Ora Più Buia|Incantesimo|Tutte le creature sono nere. +Darkheart Sliver|Tramutante dal Cuore Tenebroso|Creatura - Tramutante|Tutti i Tramutanti hanno "Sacrifica questo permanente: Guadagni 3 punti vita." +Darkling Stalker|Cacciatore delle Tenebre|Creatura - Spirito Ombra|{B}: Rigenera il Cacciatore delle Tenebre. \n{B}: Il Cacciatore delle Tenebre prende +1/+1 fino alla fine del turno. +Darklit Gargoyle|Gargoyle della Luce Nera|Creatura Artefatto - Gargoyle|Volare \n{B}: Il Gargoyle della Luce Nera prende +2/-1 fino alla fine del turno. +Darkness|Tenebre|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Darkslick Drake|Draghetto di Macchianera|Creatura - Draghetto|Volare \nQuando il Draghetto di Macchianera muore, pesca una carta. +Darkslick Shores|Sponde di Macchianera|Terra|Le Sponde di Macchianera entrano nel campo di battaglia TAPpate a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {U} o {B}. +Darksteel Axe|Ascia di Darksteel|Artefatto - Equipaggiamento|Indistruttibile (Gli effetti che dicono "distruggi" non distruggono questo artefatto.) \nLa creatura equipaggiata prende +2/+0. \nEquipaggiare {2} +Darksteel Brute|Bruto di Darksteel|Artefatto|Indistruttibile (Gli effetti che dicono "distruggi" e il danno letale non distruggono questo artefatto.) \n{3}: Il Bruto di Darksteel diventa una creatura artefatto Bestia 2/2 fino alla fine del turno. +Darksteel Citadel|Roccaforte di Darksteel|Terra Artefatto|Indistruttibile \n{T}: Aggiungi {U}. +Darksteel Colossus|Colosso di Darksteel|Creatura Artefatto - Golem|Travolgere, indistruttibile \nSe il Colosso di Darksteel sta per essere messo in un cimitero da qualsiasi zona, invece rivela il Colosso di Darksteel e rimescolalo nel grimorio del suo proprietario. +Darksteel Forge|Forgia di Darksteel|Artefatto|Gli artefatti che controlli hanno indistruttibile. (Gli effetti che dicono "distruggi" non li distruggono. Le creature artefatto con indistruttibile non possono essere distrutte dal danno.) +Darksteel Gargoyle|Gargoyle di Darksteel|Creatura Artefatto - Gargoyle|Volare \nIndistruttibile +Darksteel Garrison|Presidio di Darksteel|Artefatto - Fortificazione|La terra fortificata ha indistruttibile. \nOgniqualvolta la terra fortificata viene TAPpata, una creatura bersaglio prende +1/+1 fino alla fine del turno. \nFortificare {3} ({3}: Assegna a una terra bersaglio che controlli. Fortifica solo quando potresti lanciare una stregoneria. Questa carta entra nel campo di battaglia non assegnata e rimane sul campo di battaglia se la terra lo lascia.) +Darksteel Ingot|Lingotto di Darksteel|Artefatto|Indistruttibile \n{T}: Aggiungi un mana di un qualsiasi colore. +Darksteel Juggernaut|Juggernaut di Darksteel|Creatura Artefatto - Juggernaut|Indistruttibile \nLa forza e la costituzione del Juggernaut di Darksteel sono pari al numero di artefatti che controlli. \nIl Juggernaut di Darksteel attacca in ogni combattimento, se può farlo. +Darksteel Mutation|Mutazione di Darksteel|Incantesimo - Aura|Incanta creatura \nLa creatura incantata è una creatura artefatto Insetto con forza e costituzione base 0/1 e ha indistruttibile, e perde tutte le altre abilità, i tipi di carta, e i tipi di creatura. +Darksteel Myr|Myr di Darksteel|Creatura Artefatto - Myr|Indistruttibile (Il danno letale e gli effetti che dicono "distruggi" non distruggono questa creatura. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) +Darksteel Pendant|Ciondolo di Darksteel|Artefatto|Indistruttibile \n{1}, {T}: Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio. +Darksteel Plate|Corazza di Darksteel|Artefatto - Equipaggiamento|Indistruttibile \nLa creatura equipaggiata ha indistruttibile. \nEquipaggiare {2} +Darksteel Reactor|Reattore di Darksteel|Artefatto|Indistruttibile \nAll'inizio del tuo mantenimento puoi mettere un segnalino carica sul Reattore di Darksteel. \nQuando il Reattore di Darksteel ha venti o più segnalini carica, tu vinci la partita. +Darksteel Relic|Reliquia di Darksteel|Artefatto|Indistruttibile. (Gli effetti che dicono "distruggi" non distruggono questo artefatto.) +Darksteel Sentinel|Sentinella di Darksteel|Creatura Artefatto - Golem|Lampo (Puoi lanciare questa magia quando potresti lanciare un istantaneo.) \nCautela \nIndistruttibile (Il danno letale e gli effetti che dicono "distruggi" non distruggono questa creatura. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) +Darkthicket Wolf|Lupo della Selva Oscura|Creatura - Lupo|{2}{G}: Il Lupo della Selva Oscura prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Darkwatch Elves|Elfi di Darkwatch|Creatura - Elfo|Protezione dal nero \nCiclo {2} +Darkwater Catacombs|Catacombe di Acquascura|Terra|{1}, {T}: Aggiungi {U}{B}. +Darkwater Egg|Uovo di Acquascura|Artefatto|{2}, {T}, Sacrifica l'Uovo di Acquascura: Aggiungi {U}{B}. Pesca una carta. +Darting Merfolk|Tritone Saettante|Creatura - Tritone|{U}: Il proprietario riprende in mano il Tritone Saettante. +Daru Cavalier|Cavaliere Daru|Creatura - Soldato Umano|Attacco improvviso \nQuando il Cavaliere Daru entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere una carta di nome Cavaliere Daru, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Daru Encampment|Accampamento Daru|Terra|{T}: Aggiungi {U}. \n{W}, {T}: La creatura Soldato bersaglio prende +1/+1 fino alla fine del turno. +Daru Healer|Guaritore Daru|Creatura - Chierico Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \nMetamorfosi {W} +Daru Lancer|Lanciere Daru|Creatura - Soldato Umano|Attacco improvviso \nMetamorfosi {2}{W}{W} +Daru Mender|Riparatore Daru|Creatura - Chierico Umano|Metamorfosi {W} \nQuando il Riparatore Daru viene girato a faccia in su, rigenera una creatura bersaglio. +Daru Sanctifier|Santificatore Daru|Creatura - Chierico Umano|Metamorfosi {1}{W} \nQuando il Santificatore Daru viene girato a faccia in su, distruggi un incantesimo bersaglio. +Daru Spiritualist|Spiritualista Daru|Creatura - Chierico Umano|Ogniqualvolta una creatura Chierico che controlli diventa bersaglio di una magia o di un'abilità, prende +0/+2 fino alla fine del turno. +Daru Stinger|Pugnalatore Daru|Creatura - Soldato|Sviluppo 1 \n{T}: Il Pugnalatore Daru infligge un danno pari al numero di segnalini +1/+1 presenti su di sé a una creatura attaccante o bloccante bersaglio. +Daru Warchief|Condottiero Daru|Creatura - Soldato Umano|Le magie Soldato che lanci costano {1} in meno per essere lanciate. \nLe creature Soldato che controlli prendono +1/+2. +Dash Hopes|Infrangere Speranze|Istantaneo|Quando lanci Infrangere Speranze, qualsiasi giocatore può pagare 5 punti vita. Se un giocatore lo fa, neutralizza Infrangere Speranze. \nNeutralizza una magia bersaglio. +Daughter of Autumn|Figlia dell'Autunno|Creatura Leggendaria - Avatar|{W}: Il prossimo punto danno che verrebbe inflitto a una creatura bianca bersaglio in questo turno viene invece inflitto alla Figlia dell'Autunno. +Daunting Defender|Difensore Persuasivo|Creatura - Chierico Umano|Se una fonte sta per infliggere danno a una creatura Chierico che tu controlli, previeni 1 di quei danni. +Dauntless Aven|Aviano Intrepido|Creatura - Guerriero Uccello|Volare \nOgniqualvolta l'Aviano Intrepido attacca, STAPpa una creatura bersaglio che controlli. +Dauntless Bodyguard|Guardia del Corpo Intrepida|Creatura - Cavaliere Umano|Mentre la Guardia del Corpo Intrepida entra nel campo di battaglia, scegli un'altra creatura che controlli. \nSacrifica la Guardia del Corpo Intrepida: La creatura scelta ha indistruttibile fino alla fine del turno. +Dauntless Cathar|Catara Intrepida|Creatura - Soldato Umano|{1}{W}, Esilia la Catara Intrepida dal tuo cimitero: Crea una pedina creatura Spirito 1/1 bianca con volare. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Dauntless Dourbark|Cortecciadura Intrepido|Creatura - Guerriero Silvantropo|La forza e la costituzione del Cortecciadura Intrepido sono pari al numero di Foreste che controlli più il numero di Silvantropi che controlli. \nIl Cortecciadura Intrepido ha travolgere fintanto che controlli un altro Silvantropo. +Dauntless Escort|Scorta Intrepida|Creatura - Soldato Rinoceronte|Sacrifica la Scorta Intrepida: Le creature che controlli guadagnano indistruttibile fino alla fine del turno. +Dauntless Onslaught|Assalto Intrepido|Istantaneo|Fino a due creature bersaglio prendono +2/+2 fino alla fine del turno. +Dauntless River Marshal|Intrepida Marescialla di Fiume|Creatura - Soldato Umano|L'Intrepida Marescialla di Fiume prende +1/+1 fintanto che controlli un'Isola. \n{3}{U}: TAPpa una creatura bersaglio. +Dauthi Cutthroat|Tagliagole Dauthi|Creatura - Servitore Dauthi|Ombra \n{1}{B}, {T}: Distruggi la creatura bersaglio con ombra. +Dauthi Embrace|Abbraccio dei Dauthi|Incantesimo|{W}{W}: La creatura bersaglio guadagna ombra fino alla fine del turno. +Dauthi Ghoul|Ghoul Dauthi|Creatura - Zombie Dauthi|Ombra \nOgniqualvolta una creatura con ombra muore, metti un segnalino +1/+1 sul Ghoul Dauthi. +Dauthi Horror|Orrore Dauthi|Creatura - Orrore Dauthi|Ombra \nL'Orrore Dauthi non può essere bloccato dalle creature bianche. +Dauthi Jackal|Sciacallo Dauthi|Creatura - Sciacallo Dauthi|Ombra \n{B}{B}, Sacrifica lo Sciacallo Dauthi: Distruggi un creatura bersaglio che sta bloccando. +Dauthi Marauder|Saccheggiatore Dauthi|Creatura - Servitore Dauthi|Ombra +Dauthi Mercenary|Mercenario Dauthi|Creatura - Mercenario Cavaliere Dauthi|Ombra \n{1}{B}: Il Mercenario Dauthi prende +1/+0 fino alla fine del turno. +Dauthi Mindripper|Dauthi Squartamente|Creatura - Servitore Dauthi|Ombra \nOgniqualvolta il Dauthi Squartamente attacca e non viene bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. +Dead of Winter|Morte di Mezz'Inverno|Stregoneria|Tutte le creature non neve prendono -X/-X fino alla fine del turno, dove X è il numero di permanenti neve che controlli. +Dead-Iron Sledge|Mazza di Necroferro|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata blocca o viene bloccata da una creatura, distruggi entrambe le creature. \nEquipaggiare {2} +Deadapult|Cadaveropulta|Incantesimo|{R}, Sacrifica uno Zombie: La Cadaveropulta infligge 2 danni a un qualsiasi bersaglio. +Deadbridge Chant|Canto di Pontemorto|Incantesimo|Quando il Canto di Pontemorto entra nel campo di battaglia, metti nel tuo cimitero le prime dieci carte del tuo grimorio. \nAll'inizio del tuo mantenimento, scegli una carta a caso nel tuo cimitero. Se è una carta creatura, mettila sul campo di battaglia. Altrimenti, aggiungila alla tua mano. +Deadbridge Goliath|Golia di Pontemorto|Creatura - Insetto|Mangiacarogne {4}{G}{G} ({4}{G}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Deadbridge Shaman|Sciamana di Pontemorto|Creatura - Sciamano Elfo|Quando la Sciamana di Pontemorto muore, un avversario bersaglio scarta una carta. +Deadeye Brawler|Lottatore dell'Occhio Cieco|Creatura - Pirata Umano|Tocco letale \nAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nOgniqualvolta il Lottatore dell'Occhio Cieco infligge danno da combattimento a un giocatore, se hai la benedizione della città, pesca una carta. +Deadeye Harpooner|Fiociniera Infallibile|Creatura - Guerriero Nano|Rivolta - Quando la Fiociniera Infallibile entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, distruggi una creatura TAPpata bersaglio controllata da un avversario. +Deadeye Navigator|Navigatore Infallibile|Creatura - Spirito|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Navigatore Infallibile è abbinato a un'altra creatura, ognuna di quelle creature ha "{1}{U}: Esilia questa creatura, poi rimettila sul campo di battaglia sotto il tuo controllo". +Deadeye Plunderers|Depredatori dell'Occhio Cieco|Creatura - Pirata Umano|I Depredatori dell'Occhio Cieco prendono +1/+1 per ogni artefatto che controlli. \n{2}{U}{B}: Crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Deadeye Quartermaster|Quartiermastro dell'Occhio Cieco|Creatura - Pirata Umano|Quando il Quartiermastro dell'Occhio Cieco entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Equipaggiamento o Veicolo, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. +Deadeye Rig-Hauler|Tirafuni dell'Occhio Cieco|Creatura - Pirata Umano|Incursione - Quando la Tirafuni dell'Occhio Cieco entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, puoi far tornare una creatura bersaglio in mano al suo proprietario. +Deadeye Tormentor|Torturatore dell'Occhio Cieco|Creatura - Pirata Umano|Incursione - Quando il Torturatore dell'Occhio Cieco entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, un avversario bersaglio scarta una carta. +Deadeye Tracker|Segugio dell'Occhio Cieco|Creatura - Pirata Umano|{1}{B}, {T}: Esilia due carte bersaglio dal cimitero di un avversario. Il Segugio dell'Occhio Cieco esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Deadlock Trap|Trappola Ermetica|Artefatto|La Trappola Ermetica entra nel campo di battaglia TAPpata. \nQuando la Trappola Ermetica entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \n{T}, Paga {E}: TAPpa una creatura o un planeswalker bersaglio. Le sue abilità attivate non possono essere attivate in questo turno. +Deadly Allure|Fascino Letale|Stregoneria|Una creatura bersaglio ha tocco letale fino alla fine del turno e deve essere bloccata in questo turno, se può esserlo. \nFlashback {G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Deadly Grub|Larva Mortifera|Creatura - Insetto|Evanescenza 3 (Questo permanente entra nel campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando la Larva Mortifera muore, se non aveva segnalini tempo su di sé, crea una pedina creatura Insetto 6/1 verde con velo. +Deadly Insect|Insetto Mortale|Creatura - Insetto|Velo (Questa creatura non può essere bersaglio di magie o abilità) +Deadly Recluse|Eremita Letale|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Deadly Tempest|Tempesta Mortale|Stregoneria|Distruggi tutte le creature. Ogni giocatore perde punti vita pari al numero di creature che controllava distrutte in questo modo. +Deadly Visit|Visita Mortale|Stregoneria|Distruggi una creatura bersaglio. \nSorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Deadly Wanderings|Peregrinazioni Letali|Incantesimo|Fintanto che controlli una sola creatura, quella creatura prende +2/+0 e ha tocco letale e legame vitale. +Deadshot Minotaur|Minotauro dal Colpo Letale|Creatura - Minotauro|Quando il Minotauro dal Colpo Letale entra nel campo di battaglia, infligge 3 danni a una creatura bersaglio con volare. \nCiclo {R|V} ({R|V}, Scarta questa carta: Pesca una carta.) +Deadshot|Centro!|Stregoneria|TAPpa una creatura bersaglio. Quella creatura infligge un danno pari alla propria forza a un'altra creatura bersaglio. +Deadwood Treefolk|Silvantropo di Rami Secchi|Creatura - Silvantropo|Evanescenza 3 (Questo permanente entra nel campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando il Silvantropo di Rami Secchi entra nel campo di battaglia o lascia il campo di battaglia, riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. +Deafening Clarion|Chiarina Assordante|Stregoneria|Scegli uno o entrambi -
  • La Chiarina Assordante infligge 3 danni a ogni creatura. Le creature che controlli hanno legame vitale fino alla fine del turno.
  • +Deafening Silence|Silenzio Assordante|Incantesimo|Ogni giocatore non può lanciare più di una magia non creatura per turno. +Dearly Departed|Cari Estinti|Creatura - Spirito|Volare \nFintanto che i Cari Estinti sono nel tuo cimitero, ogni creatura Umano che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. +Death Baron|Barone della Morte|Creatura - Mago Zombie|Gli Scheletri che controlli e gli altri Zombie che controlli prendono +1/+1 e hanno tocco letale. +Death Bomb|Bomba della Morte|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nDistruggi una creatura bersaglio non nera. Non può essere rigenerata. Il suo controllore perde 2 punti vita. +Death Charmer|Incantatore di Morte|Creatura - Mercenario Verme|Ogniqualvolta l'Incantatore di Morte infligge danno da combattimento a una creatura, il controllore di quella creatura perde 2 punti vita a meno che paghi {2}. +Death Cloud|Nube Mortale|Stregoneria|Ogni giocatore perde X punti vita, poi scarta X carte, poi sacrifica X creature, poi sacrifica X terre. +Death Cultist|Cultista della Morte|Creatura - Mago Umano|Sacrifica il Cultista della Morte: Un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Death Denied|Morte Negata|Istantaneo - Arcano|Riprendi in mano X carte creatura bersaglio dal tuo cimitero. +Death Frenzy|Frenesia di Morte|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. Ogniqualvolta una creatura muore in questo turno, guadagni 1 punto vita. +Death Grasp|Stretta Letale|Stregoneria|La Stretta Letale infligge X danni a un qualsiasi bersaglio. Guadagni X punti vita. +Death Match|Duello Mortale|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, il controllore di quella creatura può far prendere -3/-3 a una creatura bersaglio a propria scelta fino alla fine del turno. +Death Mutation|Mutazione Mortale|Stregoneria|Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Crea X pedine creatura Saprolingio 1/1 verdi, dove X è il costo di mana convertito di quella creatura. +Death Pit Offering|Offerta per la Fossa della Morte|Incantesimo|Quando l'Offerta per la Fossa della Morte entra nel campo di battaglia, sacrifica tutte le creature che controlli. \nLe creature che controlli prendono +2/+2. +Death Pits of Rath|Abissi della Morte di Rath|Incantesimo|Ogniqualvolta viene inflitto danno a una creatura, distruggila. Non può essere rigenerata. +Death Pulse|Impulso Mortale|Istantaneo|La creatura bersaglio prende -4/-4 fino alla fine del turno. \nCiclo {1}{B}{B} \nQuando cicli l'Impulso Mortale, puoi far prendere -1/-1 a una creatura bersaglio fino alla fine del turno. +Death Rattle|Sonaglio Letale|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia paga per {1}.) \nDistruggi una creatura non verde bersaglio. Non può essere rigenerata. +Death Spark|Scintilla Mortale|Istantaneo|La Scintilla Mortale infligge 1 danno a un qualsiasi bersaglio. \nAll'inizio del tuo mantenimento, se la Scintilla Mortale è nel tuo cimitero con una carta creatura direttamente sopra di sé, puoi pagare {1}. Se lo fai, riprendi in mano la Scintilla Mortale. +Death Speakers|Spiritisti|Creatura - Chierico Umano|Protezione dal nero +Death Stroke|Colpo Mortale|Stregoneria|Distruggi una creatura TAPpata bersaglio. +Death Ward|Sigillo della Morte|Istantaneo|Rigenera la creatura bersaglio. +Death Watch|Veglia Funebre|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, il suo controllore perde punti vita pari alla sua forza e tu guadagni punti vita pari alla sua costituzione. +Death Wind|Vento di Morte|Istantaneo|Una creatura bersaglio prende -X/-X fino alla fine del turno. +Death Wish|Desiderio di Morte|Stregoneria|Puoi scegliere una carta che possiedi e che non fa parte della partita e aggiungerla alla tua mano. Perdi metà dei tuoi punti vita, arrotondati per eccesso. Esilia il Desiderio di Morte. +Death by Dragons|Ucciso dai Draghi|Stregoneria|Ogni giocatore diverso da un giocatore bersaglio crea una pedina creatura Drago 5/5 rossa con volare. +Death of a Thousand Stings|Morte dei Mille Pungiglioni|Istantaneo - Arcano|L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \nAll'inizio del tuo mantenimento, se hai in mano più carte di ogni avversario, puoi riprendere in mano dal tuo cimitero la Morte dei Mille Pungiglioni. +Death or Glory|Morte o Gloria|Stregoneria|Dividi tutte le carte creatura presenti nel tuo cimitero in due pile. Esilia una pila a scelta di un avversario e rimetti l'altra sul campo di battaglia. +Death's Approach|La Morte Si Avvicina|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -X/-X, dove X è il numero di carte creatura nel cimitero del suo controllore. +Death's Caress|Carezza della Morte|Stregoneria|Distruggi una creatura bersaglio. Se quella creatura era un Umano, guadagni punti vita pari alla sua costituzione. +Death's Duet|Duetto di Morte|Stregoneria|Riprendi in mano due carte creatura bersaglio dal tuo cimitero. +Death's Presence|Presenza della Morte|Incantesimo|Ogniqualvolta una creatura che controlli muore, metti X segnalini +1/+1 su una creatura bersaglio che controlli, dove X è la forza della creatura morta. +Death's Shadow|Ombra di Morte|Creatura - Avatar|L'Ombra di Morte prende -X/-X, dove X è pari ai tuoi punti vita. +Death's-Head Buzzard|Poiana Atropa|Creatura - Uccello|Volare \nQuando la Poiana Atropa muore, tutte le creature prendono -1/-1 fino alla fine del turno. +Death-Hood Cobra|Cobra Incappucciato|Creatura - Serpente|{1}{G}: Il Cobra Incappucciato ha raggiungere fino alla fine del turno. \n{1}{G}: Il Cobra Incappucciato ha tocco letale fino alla fine del turno. +Death-Mask Duplicant|Replicatore Maschera di Morte|Creatura Artefatto - Polimorfo|Imprimere - {1}: Esilia una carta creatura bersaglio presente nel tuo cimitero. (La carta esiliata viene impressa su questo artefatto.) \nFintanto che una carta creatura impressa ha volare, il Replicatore Maschera di Morte ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, rapidità, passa-terre, protezione e travolgere. +Deathbellow Raider|Razziatore del Muggito di Morte|Creatura - Berserker Minotauro|Il Razziatore del Muggito di Morte attacca in ogni combattimento, se può farlo. \n{2}{B}: Rigenera il Razziatore del Muggito di Morte. +Deathbloom Thallid|Thallid Germoglio di Morte|Creatura - Fungus|Quando il Thallid Germoglio di Morte muore, crea una pedina creatura Saprolingio 1/1 verde. +Deathbringer Liege|Vassallo Latore di Morte|Creatura - Orrore|Le altre creature bianche che controlli prendono +1/+1. \nLe altre creature nere che controlli prendono +1/+1. \nOgniqualvolta lanci una magia bianca, puoi TAPpare una creatura bersaglio. \nOgniqualvolta lanci una magia nera, puoi distruggere una creatura bersaglio se è TAPpata. +Deathbringer Regent|Reggente Latrice di Morte|Creatura - Drago|Volare \nQuando la Reggente Latrice di Morte entra nel campo di battaglia, se l'hai lanciata dalla tua mano e ci sono altre cinque o più creature sul campo di battaglia, distruggi tutte le altre creature. +Deathbringer Thoctar|Thoctar Latore di Morte|Creatura - Bestia Zombie|Ogniqualvolta un'altra creatura muore, puoi mettere un segnalino +1/+1 sul Thoctar Latore di Morte. \nRimuovi un segnalino +1/+1 dal Thoctar Latore di Morte: Il Thoctar Latore di Morte infligge 1 danno a un qualsiasi bersaglio. +Deathcap Cultivator|Coltivatore di Malovoli|Creatura - Druido Umano|{T}: Aggiungi {B} o {G}. \nDelirio - Il Coltivatore di Malovoli ha tocco letale fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Deathcoil Wurm|Wurm Spiramortale|Creatura - Wurm|Puoi decidere che il Wurm Spiramortale assegni il suo danno da combattimento come se non fosse stato bloccato. +Deathcult Rogue|Farabutto del Culto di Morte|Creatura - Farabutto Umano|Il Farabutto del Culto di Morte non può essere bloccato tranne che da Farabutti. +Deathcurse Ogre|Ogre Maledicimorte|Creatura - Guerriero Ogre|Quando l'Ogre Maledicimorte muore, ogni giocatore perde 3 punti vita. +Deathforge Shaman|Sciamano Forgiamorte|Creatura - Sciamano Ogre|Multipotenziamento {R} (Puoi pagare {R} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nQuando lo Sciamano Forgiamorte entra nel campo di battaglia, infligge danno a un giocatore o a un planeswalker bersaglio pari al doppio delle volte che è stato potenziato. +Deathgaze Cockatrice|Coccatrice dallo Sguardo Letale|Creatura - Coccatrice|Volare \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Deathgazer|Sguardo Mortale|Creatura - Lucertola|Ogniqualvolta lo Sguardo Mortale blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. +Deathgorge Scavenger|Saprofago Sbranamorte|Creatura - Dinosauro|Ogniqualvolta il Saprofago Sbranamorte entra nel campo di battaglia o attacca, puoi esiliare una carta bersaglio da un cimitero. Se una carta creatura viene esiliata in questo modo, guadagni 2 punti vita. Se una carta non creatura viene esiliata in questo modo, il Saprofago Sbranamorte prende +1/+1 fino alla fine del turno. +Deathgreeter|Necrofilo|Creatura - Sciamano Umano|Ogniqualvolta un'altra creatura muore, puoi guadagnare 1 punto vita. +Deathgrip|Stretta Mortale|Incantesimo|{B}{B}: Neutralizza una magia bersaglio verde. +Deathknell Kami|Kami del Rintocco Funebre|Creatura - Spirito|Volare \n{2}: Il Kami del Rintocco Funebre prende +1/+1 fino alla fine del turno. Sacrificalo all'inizio della prossima sottofase finale. \nMuta-anima 1 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 1 dal tuo cimitero.) +Deathlace|Segno di Morte|Istantaneo|La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) +Deathless Ancient|Antico Immortale|Creatura - Cavaliere Vampiro|Volare \nTAPpa tre Vampiri STAPpati che controlli: Riprendi in mano l'Antico Immortale dal tuo cimitero. +Deathless Angel|Angelo Immortale|Creatura - Angelo|Volare \n{W}{W}: Una creatura bersaglio guadagna indistruttibile fino alla fine del turno. +Deathless Behemoth|Behemoth Imperituro|Creatura - Eldrazi|Cautela \nSacrifica due Discendenti Eldrazi: Riprendi in mano il Behemoth Imperituro dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Deathless Knight|Cavaliere Immortale|Creatura - Cavaliere Scheletro|Rapidità \nQuando guadagni punti vita per la prima volta in ogni turno, riprendi in mano il Cavaliere Immortale dal tuo cimitero. +Deathmark Prelate|Prelato Segnamorte|Creatura - Chierico Umano|{2}{B}, {T}, Sacrifica uno Zombie: Distruggi una creatura non Zombie bersaglio. Non può essere rigenerata. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Deathmark|Marchiare a Morte|Stregoneria|Distruggi una creatura verde o bianca bersaglio. +Deathmask Nezumi|Nezumi Maschera di Morte|Creatura - Sciamano Ratto|Fintanto che hai sette o più carte in mano, il Nezumi Maschera di Morte prende +2/+1 e ha paura. +Deathmist Raptor|Raptor della Foschia Letale|Creatura - Bestia Dinosauro|Tocco letale \nOgniqualvolta un permanente che controlli viene girato a faccia in su, puoi rimettere il Raptor della Foschia Letale sul campo di battaglia dal tuo cimitero a faccia in su o a faccia in giù. \nMegamorfosi {4}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Deathpact Angel|Angelo del Patto Letale|Creatura - Angelo|Volare \nQuando l'Angelo del Patto Letale muore, crea una pedina creatura Chierico 1/1 bianca e nera. Ha "{3}{W}{B}{B}, {T}, Sacrifica questa creatura: Rimetti sul campo di battaglia una carta chiamata Angelo del Patto Letale dal tuo cimitero". +Deathreap Ritual|Rituale Mietimorte|Incantesimo|Morboso - All'inizio di ogni sottofase finale, se è morta una creatura in questo turno, puoi pescare una carta. +Deathrender|Fendente Letale|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nOgniqualvolta la creatura equipaggiata muore, puoi mettere sul campo di battaglia una carta creatura dalla tua mano e assegnarle il Fendente Letale. \nEquipaggiare {2} +Deathrite Shaman|Sciamano Letalmago|Creatura - Sciamano Elfo|{T}: Esilia una carta terra bersaglio da un cimitero. Aggiungi un mana di un qualsiasi colore. \n{B}, {T}: Esilia una carta istantaneo o stregoneria bersaglio da un cimitero. Ogni avversario perde 2 punti vita. \n{G}, {T}: Esilia una carta creatura bersaglio da un cimitero. Guadagni 2 punti vita. +Deathspore Thallid|Thallid Spora Mortale|Creatura - Fungus Zombie|All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Spora Mortale. \nRimuovi tre segnalini spora dalla Thallid Spora Mortale: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Deathsprout|Germinazione Mortale|Istantaneo|Distruggi una creatura bersaglio. Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Debilitating Injury|Ferita Debilitante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-2. +Debt of Loyalty|Debito di Fedeltà|Istantaneo|Rigenera una creatura bersaglio. Prendi il controllo di quella creatura se è rigenerata in questo modo in questo turno. +Debt to the Deathless|Debito con gli Immortali|Stregoneria|Ogni avversario perde punti vita pari al doppio di X. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Debtor's Pulpit|Pulpito del Debitore|Incantesimo - Aura|Incanta terra\nLa terra incantata ha "{T}: TAPpa una creatura bersaglio". +Debtors' Knell|Rintocco dei Debitori|Incantesimo|All'inizio del tuo mantenimento, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. +Debtors' Transport|Trasportatore di Debitori|Creatura - Thrull|Aldilà 2 (Quando questa creatura muore, crea due pedine creatura Spirito 1/1 bianche e nere con volare.) +Decaying Soil|Terreno Putrescente|Incantesimo|All'inizio del tuo mantenimento, esilia una carta dal tuo cimitero. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Terreno Putrescente ha "Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal campo di battaglia, puoi pagare {1}. Se lo fai, riprendi in mano quella carta." +Deceiver Exarch|Esarca Ingannatore|Creatura - Chierico|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando l'Esarca Ingannatore entra nel campo di battaglia, scegli uno -
  • STAPpa un permanente bersaglio che controlli. TAPpa un permanente bersaglio controllato da un avversario.
  • +Deceiver of Form|Mistificatore di Forma|Creatura - Eldrazi|({U} rappresenta mana incolore.) \nAll'inizio del combattimento nel tuo turno, rivela la prima carta del tuo grimorio. Se una carta creatura viene rivelata in questo modo, puoi far diventare copie di quella carta fino alla fine del turno le creature che controlli diverse dal Mistificatore di Forma. Puoi mettere quella carta in fondo al tuo grimorio. +Decimate|Decimare|Stregoneria|Distruggi un artefatto bersaglio, una creatura bersaglio, un incantesimo bersaglio e una terra bersaglio. +Decimator Beetle|Coleottero Decimatore|Creatura - Insetto|Quando il Coleottero Decimatore entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio che controlli. \nOgniqualvolta il Coleottero Decimatore attacca, rimuovi un segnalino -1/-1 da una creatura bersaglio che controlli e scegli fino a una creatura bersaglio controllata dal giocatore in difesa. Metti un segnalino -1/-1 su di essa. +Decimator Web|Ragnatela Falcidiante|Artefatto|{4}, {T}: Un avversario bersaglio perde 2 punti vita, ottiene un segnalino veleno, poi mette nel suo cimitero le prime sei carte del suo grimorio. +Decimator of the Provinces|Decimatore delle Province|Creatura - Cinghiale Eldrazi|Emergere {6}{G}{G}{G} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, le creature che controlli prendono +2/+2 e hanno travolgere fino alla fine del turno. \nTravolgere, rapidità +Decision Paralysis|Paralisi Decisionale|Istantaneo|TAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. +Declaration in Stone|Dichiarazione nella Pietra|Stregoneria|Esilia una creatura bersaglio e tutte le altre creature controllate dal suo controllore che hanno lo stesso nome di quella creatura. Quel giocatore indaga per ogni creatura non pedina esiliata in questo modo. +Declaration of Naught|Dichiarazione di Fine|Incantesimo|Mentre la Dichiarazione di Fine entra nel campo di battaglia, scegli il nome di una carta. \n{U}: Neutralizza una magia bersaglio con il nome scelto. +Declare Dominance|Dichiarare il Predominio|Stregoneria|Una creatura bersaglio prende +3/+3 fino alla fine del turno. Tutte le creature in grado di bloccarla in questo turno lo fanno. +Decoction Module|Modulo di Decozione|Artefatto|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, ottieni {E} (un segnalino energia). \n{4}, {T}: Fai tornare una creatura bersaglio che controlli in mano al suo proprietario. +Decommission|Disabilitare|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. \nRivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, guadagni 3 punti vita. +Decompose|Decomporre|Stregoneria|Esilia fino a tre carte bersaglio presenti in un singolo cimitero. +Decomposition|Decomposizione|Incantesimo - Aura|Incanta creatura nera \nLa creatura incantata ha "Mantenimento Cumulativo-Paga 1 punto vita.". \nQuando la creatura incantata muore, il suo controllore perde 2 punti vita. +Deconstruct|Smontare|Stregoneria|Distruggi un artefatto bersaglio. Poi aggiungi {G}{G}{G}. +Decorated Griffin|Grifone Decorato|Creatura - Grifone|Volare \n{1}{W}: Previeni il prossimo 1 danno da combattimento che ti verrebbe inflitto in questo turno. +Decree of Annihilation|Decreto dell'Annientamento|Stregoneria|Esilia tutti gli artefatti, le creature, le terre, i cimiteri e le mani. \nCiclo {5}{R}{R} \nQuando cicli il Decreto dell'Annientamento, distruggi tutte le terre. +Decree of Justice|Decreto della Giustizia|Stregoneria|Crea X pedine creatura Angelo 4/4 bianche con volare. \nCiclo {2}{W} ({2}{W}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Decreto della Giustizia, puoi pagare {X}. Se lo fai, crea X pedine creatura Soldato 1/1 bianche. +Decree of Pain|Decreto del Dolore|Stregoneria|Distruggi tutte le creature. Non possono essere rigenerate. Pesca una carta per ogni creatura distrutta in questo modo. \nCiclo {3}{B}{B} ({3}{B}{B}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Decreto del Dolore, tutte le creature prendono -2/-2 fino alla fine del turno. +Decree of Savagery|Decreto della Ferocia|Istantaneo|Metti quattro segnalini +1/+1 su ogni creatura che controlli. \nCiclo {4}{G}{G} \nQuando cicli il Decreto della Ferocia, puoi mettere quattro segnalini +1/+1 su una creatura bersaglio. +Decree of Silence|Decreto del Silenzio|Incantesimo|Ogniqualvolta un avversario lancia una magia, neutralizza quella magia e metti un segnalino desolazione sul Decreto del Silenzio. Se ci sono tre o più segnalini desolazione sul Decreto del Silenzio, sacrificalo. \nCiclo {4}{U}{U} \nQuando cicli il Decreto del Silenzio, puoi neutralizzare una magia bersaglio. +Dedicated Martyr|Martire Devoto|Creatura - Chierico Umano|{W}, Sacrifica il Martire Devoto: Guadagni 3 punti vita. +Deem Worthy|Ammettere tra i Prescelti|Istantaneo|Ammettere tra i Prescelti infligge 7 danni a una creatura bersaglio. \nCiclo {3}{R} ({3}{R}, Scarta questa carta: Pesca una carta.) \nQuando cicli Ammettere tra i Prescelti, puoi fargli infliggere 2 danni a una creatura bersaglio. +Deep Analysis|Analisi Approfondita|Stregoneria|Un giocatore bersaglio pesca due carte. \nFlashback-{1}{U}, Paga 3 punti vita. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Deep Forest Hermit|Eremita del Folto della Foresta|Creatura - Druido Elfo|Evanescenza 3 (Questa creatura entra nel campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da essa. Quando l'ultimo viene rimosso, sacrificala.) \nQuando l'Eremita del Folto della Foresta entra nel campo di battaglia, crea quattro pedine creatura Scoiattolo 1/1 verdi. \nGli Scoiattoli che controlli prendono +1/+1. +Deep Freeze|Gelo Profondo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha forza e costituzione base 0/4, ha difensore, perde tutte le altre abilità ed è un Muro blu in aggiunta ai suoi altri tipi e colori. +Deep Reconnaissance|Perlustrazione Approfondita|Stregoneria|Flashback {4}{G} \nPassa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Deep Wood|Bosco Intricato|Istantaneo|Lancia questa magia soltanto durante la dichiarazione degli attaccanti e soltanto se sei stato attaccato in questa sottofase. \nPrevieni tutto il danno che ti verrebbe inflitto in questo turno dalle creature attaccanti. +Deep-Sea Kraken|Kraken delle Profondità|Creatura - Kraken|Il Kraken delle Profondità non può essere bloccato. \nSospendere 9-{2}{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{U} ed esiliarla con nove segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) \nOgniqualvolta un avversario lancia una magia, se il Kraken delle Profondità è sospeso, rimuovi un segnalino tempo da esso. +Deep-Sea Serpent|Deep-Sea Serpent|Creatura - Serpente|Il Deep-Sea Serpent non può attaccare a meno che in giocatore in difesa controlli un'isola. +Deep-Sea Terror|Terrore delle Profondità|Creatura - Serpe|Il Terrore delle Profondità non può attaccare a meno che non ci siano sette o più carte nel tuo cimitero. +Deep-Slumber Titan|Titano dal Sonno Pesante|Creatura - Guerriero Gigante|Il Titano dal Sonno Pesante entra nel campo di battaglia TAPpato. \nIl Titano dal Sonno Pesante non STAPpa durante il tuo STAP. \nOgniqualvolta viene inflitto danno al Titano dal Sonno Pesante, STAPpalo. +Deepcavern Imp|Imp della Caverna Profonda|Creatura - Ribelle Imp|Volare, rapidità \nEco-Scarta una carta. (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Deepchannel Mentor|Mentore dei Canali Profondi|Creatura - Farabutto Tritone|Le creature blu che controlli non possono essere bloccate. +Deepfathom Skulker|Furtivo Sonda-abissi|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nOgniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, puoi pescare una carta. \n{3}{U}: Una creatura bersaglio non può essere bloccata in questo turno. ({U} rappresenta mana incolore.) +Deepfire Elemental|Elementale di Fuocoprofondo|Creatura - Elementale|{X}{X}{1}: Distruggi un artefatto o una creatura bersaglio con costo di mana convertito pari a X. +Deeproot Champion|Campione di Fondalinfa|Creatura - Sciamano Tritone|Ogniqualvolta lanci una magia non creatura, metti un segnalino +1/+1 sul Campione di Fondalinfa. +Deeproot Elite|Elite di Fondalinfa|Creatura - Guerriero Tritone|Ogniqualvolta un altro Tritone entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su un Tritone bersaglio che controlli. +Deeproot Warrior|Guerriero di Fondalinfa|Creatura - Guerriero Tritone|Ogniqualvolta il Guerriero di Fondalinfa viene bloccato, prende +1/+1 fino alla fine del turno. +Deeproot Waters|Acque di Fondalinfa|Incantesimo|Ogniqualvolta lanci una magia Tritone, crea una pedina creatura Tritone 1/1 blu con anti-malocchio. (Una creatura con anti-malocchio non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Deeptread Merrow|Merrow delle Profondità|Creatura - Farabutto Tritone|{U}: Il Merrow delle Profondità guadagna passa-isole fino alla fine del turno. +Deepwater Hypnotist|Ipnotizzatrice degli Abissi|Creatura - Mago Tritone|Ispirazione - Ogniqualvolta l'Ipnotizzatrice degli Abissi viene STAPpata, una creatura bersaglio controllata da un avversario prende -3/-0 fino alla fine del turno. +Deepwood Drummer|Tamburino di Bosco Cupo|Creatura - Mutamagia Umano|{G}, {T}, Scarta una carta: La creatura bersaglio prende +2/+2 fino alla fine del turno. +Deepwood Elder|Anziano di Bosco Cupo|Creatura - Mutamagia Driade|{X}{G}{G}, {T}, Scarta una carta: X terre bersaglio diventano Foreste fino alla fine del turno. +Deepwood Ghoul|Ghoul di Bosco Cupo|Creatura - Zombie|Paga 2 punti vita: Rigenera il Ghoul di Bosco Cupo. +Deepwood Legate|Delegato di Bosco Cupo|Creatura - Ombra|Se un avversario controlla una Foresta e tu controlli una Palude, puoi lanciare questa magia senza pagare il suo costo di mana. \n{B}: Il Delegato di Bosco Cupo prende +1/+1 fino alla fine del turno. +Deepwood Tantiv|Tantiv di Bosco Cupo|Creatura - Bestia|Ogniqualvolta il Tantiv di Bosco Cupo diventa bloccato, guadagni 2 punti vita. +Deepwood Wolverine|Ghiottone di Bosco Cupo|Creatura - Ghiottone|Ogniqualvolta il Ghiottone di Bosco Cupo diventa bloccato, prende +2/+0 fino alla fine del turno. +Deface|Sfregiare|Stregoneria|Scegli uno -
  • Distruggi un artefatto bersaglio. Distruggi una creatura bersaglio con difensore.
  • +Defang|Spezzacanini|Incantesimo - Aura|Incanta creatura \nPrevieni tutto il danno che verrebbe inflitto dalla creatura incantata. +Defeat|Sconfiggere|Stregoneria|Distruggi una creatura bersaglio con forza pari o inferiore a 2. +Defend the Hearth|Difendere il Focolare|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto ai giocatori in questo turno. +Defender en-Vec|Difensore en-Vec|Creatura - Chierico Umano|Svanire 4 \nRimuovi un segnalino svanire dal Difensore en-Vec: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Defender of Chaos|Difensore del Caos|Creatura - Cavaliere Umano|Lampo \nProtezione dal bianco +Defender of Law|Difensore della Legge|Creatura - Cavaliere Umano|Lampo \nProtezione dal Rosso +Defender of the Order|Difensore dell'Ordine|Creatura - Chierico Umano|Metamorfosi {W}{W} \nQuando il Difensore dell'Ordine viene girato a faccia in su, le creature che tu controlli prendono +0/+2 fino alla fine del turno. +Defense Grid|Griglia di Difesa|Artefatto|Ogni magia costa {3} in più per essere lanciata, tranne che durante il turno del suo controllore. +Defense of the Heart|Difesa del Cuore|Incantesimo|All'inizio del tuo mantenimento, se un avversario controlla tre o più creature, sacrifica la Difesa del Cuore, passa in rassegna il tuo grimorio per un massimo di due carte creatura e mettile sul campo di battaglia. Poi rimescola il tuo grimorio. +Defensive Formation|Schieramento Difensivo|Incantesimo|Invece del giocatore attaccante, sei tu che assegni il danno da combattimento di ogni creatura che ti sta attaccando. Puoi dividere il danno da combattimento di quella creatura a tua scelta tra le creature la stanno bloccando. +Defensive Maneuvers|Manovre Difensive|Istantaneo|Le creature di un tipo a tua scelta prendono +0/+4 fino alla fine del turno. +Defensive Stance|Posizione Difensiva|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/+1. +Defiant Bloodlord|Signore Sanguinario Sprezzante|Creatura - Vampiro|Volare \nOgniqualvolta guadagni punti vita, un avversario bersaglio perde altrettanti punti vita. +Defiant Elf|Elfo Audace|Creatura - Elfo|Travolgere +Defiant Falcon|Falco Audace|Creatura - Uccello Ribelle|Volare \n{4}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Defiant Greatmaw|Granfauce Sprezzante|Creatura - Ippopotamo|Quando il Granfauce Sprezzante entra nel campo di battaglia, metti due segnalini -1/-1 su una creatura bersaglio che controlli. \nOgniqualvolta metti uno o più segnalini -1/-1 sul Granfauce Sprezzante, rimuovi un segnalino -1/-1 da un'altra creatura bersaglio che controlli. +Defiant Khenra|Khenra Spavaldo|Creatura - Guerriero Sciacallo| +Defiant Ogre|Ogre Sprezzante|Creatura - Guerriero Ogre|Quando l'Ogre Sprezzante entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 sull'Ogre Sprezzante. Distruggi un artefatto bersaglio.
  • +Defiant Salvager|Recuperatore Spavaldo|Creatura - Artefice Eteride|Sacrifica un artefatto o una creatura: Metti un segnalino +1/+1 sul Recuperatore Spavaldo. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Defiant Stand|Defiant Stand|Istantaneo|Lancia questa magia soltanto durante la sottofase di dichiarazione degli attaccanti e solo se sei stato attaccato in questa sottofase. \nLa creatura bersaglio prende +1/+3 fino alla fine del turno. Se quella creatura è TAPpata, STAPpala. +Defiant Strike|Colpo Sprezzante|Istantaneo|Una creatura bersaglio prende +1/+0 fino alla fine del turno. \nPesca una carta. +Defiant Vanguard|Avanguardia Audace|Creatura - Ribelle Umano|Quando l'Avanguardia Audace blocca, alla fine del combattimento, distruggi l'Avanguardia Audace e tutte le creature che ha bloccato in questo turno. \n{5}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 4 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Defiler of Souls|Contaminatore di Anime|Creatura - Demone|Volare \nAll'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una creatura monocolore. +Defile|Profanare|Istantaneo|Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni Palude che controlli. +Defiling Tears|Lacrime Inquinanti|Istantaneo|Fino alla fine del turno, una creatura bersaglio diventa nera, prende +1/-1, e guadagna "{B}: Rigenera questa creatura." +Deflecting Palm|Palmo della Deviazione|Istantaneo|La prossima volta che una fonte a tua scelta ti sta per infliggere danno in questo turno, previeni quel danno. Se viene prevenuto danno in questo modo, il Palmo della Deviazione infligge altrettanti danni al controllore di quella fonte. +Deflection|Deflettere|Istantaneo|Cambia il bersaglio di una magia bersaglio con un altro singolo bersaglio. +Deft Dismissal|Abile Rimozione|Istantaneo|L'Abile Rimozione infligge 3 danni divisi a tua scelta tra una, due o tre creature attaccanti o bloccanti bersaglio. +Deft Duelist|Duellante Abile|Creatura - Farabutto Umano|Attacco improvviso \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Deftblade Elite|Elite di Fortelama|Creatura - Soldato Umano|Provocazione \n{1}{W}: Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto dall'Elite di Fortelama in questo turno. +Defy Death|Sfidare la Morte|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Se è un Angelo, metti due segnalini +1/+1 su di essa. +Defy Gravity|Sfidare la Gravità|Istantaneo|La creatura bersaglio guadagna volare fino alla fine del turno. \nFlashback {U} +Dega Disciple|Discepolo di Dega|Creatura - Mago Umano|{B}, {T}: La creatura bersaglio prende -2/-0 fino alla fine del turno. \n{R}, {T}: La creatura bersaglio prende +2/+0 fino alla fine del turno. +Dega Sanctuary|Santuario di Dega|Incantesimo|All'inizio del tuo mantenimento, se controlli un permanente nero o rosso, guadagni 2 punti vita. Se controlli un permanente nero e un permanente rosso, guadagni invece 4 punti vita. +Degavolver|Degavolvero|Creatura - Volvero|Potenziamento {1}{B} e/o {R}. \nSe è stato pagato il costo di potenziamento {1}{B}, il Degavolvero entra nel campo di battaglia con due segnalini +1/+1 e con "Paga 3 punti vita: Rigenera il Degavolvero". \nSe è stato pagato il costo di potenziamento {R}, il Degavolvero entra nel campo di battaglia con un segnalino +1/+1 e con attacco improvviso. +Deglamer|Distogliere|Istantaneo|Scegli un artefatto o un incantesimo bersaglio. Il suo proprietario lo rimescola nel suo grimorio. +Dehydration|Disidratazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Deicide|Deicidio|Istantaneo|Esilia un incantesimo bersaglio. Se la carta esiliata è una carta Dio, passa in rassegna il cimitero, la mano e il grimorio del suo controllore per un qualsiasi numero di carte con lo stesso nome di quella carta ed esiliale, poi quel giocatore rimescola il suo grimorio. +Deity of Scars|Divinità delle Cicatrici|Creatura - Spirito Avatar|Travolgere \nLa Divinità delle Cicatrici entra nel campo di battaglia con due segnalini -1/-1. \n{N|V}, Rimuovi un segnalino -1/-1 dalla Divinità delle Cicatrici: Rigenera la Divinità delle Cicatrici. +Delaying Shield|Scudo Ritardante|Incantesimo|Se ti sta per essere inflitto danno, invece metti altrettanti segnalini ritardo sullo Scudo Ritardante. \nAll'inizio del tuo mantenimento, rimuovi dallo Scudo Ritardante tutti i segnalini ritardo. Per ogni segnalino ritardo rimosso in questo modo, perdi 1 punto vita a meno che tu paghi {1}{W}. +Delay|Ritardo|Istantaneo|Neutralizza una magia bersaglio. Se la magia è neutralizzata in questo modo, esiliala con tre segnalini tempo su di essa invece di metterla nel cimitero del suo proprietario. Se non ha sospendere, guadagna sospendere. (All'inizio del mantenimento del suo proprietario, rimuovi un segnalino tempo da quella carta. Quando l'ultimo viene rimosso, il giocatore la lancia senza pagare il suo costo di mana. Se è una creatura, ha rapidità.) +Delirium Skeins|Groviglio di Delirio|Stregoneria|Ogni giocatore scarta tre carte. +Delirium|Delirio|Istantaneo|Lancia questa magia solo nel turno di un avversario. \nTAPpa una creatura bersaglio controllata da quel giocatore. Quella creatura infligge a quel giocatore un danno pari alla propria forza. Previeni tutto il danno da combattimento che verrebbe inflitto o subìto dalla creatura in questo turno. +Deliver Unto Evil|Consegnare al Male|Stregoneria|Scegli fino a quattro carte bersaglio nel tuo cimitero. Se controlli un planeswalker Bolas, riprendi in mano quelle carte. Altrimenti, un avversario ne sceglie due. Lascia le carte scelte nel tuo cimitero e aggiungi le altre alla tua mano. \nEsilia Consegnare al Male. +Delraich|Delraic|Creatura - Orrore|Puoi sacrificare tre creature nere anziché pagare il costo di mana di questa magia. \nTravolgere +Deluge|Allagamento|Istantaneo|TAPpa tutte le creature senza volare. +Delusions of Mediocrity|Complesso di Mediocrità|Incantesimo|Quando il Complesso di Mediocrità entra nel campo di battaglia, guadagni 10 punti vita. \nQuando il Complesso di Mediocrità lascia il campo di battaglia, perdi 10 punti vita. +Delver of Secrets|Scopritore di Segreti|Creatura - Mago Umano|All'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Puoi rivelarla. Se una carta istantaneo o stregoneria viene rivelata in questo modo, trasforma lo Scopritore di Segreti. +Demanding Dragon|Drago Rapace|Creatura - Drago|Volare \nQuando il Drago Rapace entra nel campo di battaglia, infligge 5 danni a un avversario bersaglio a meno che quel giocatore non sacrifichi una creatura. +Dematerialize|Smaterializzare|Stregoneria|Flashback {5}{U}{U} \nIl proprietario riprende in mano un permanente bersaglio. +Dementia Bat|Pipistrello della Demenza|Creatura - Pipistrello|Volare \n{4}{B}, Sacrifica il Pipistrello della Demenza: Un giocatore bersaglio scarta due carte. +Dementia Sliver|Tramutante della Demenza|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: Scegli il nome di una carta. Un avversario bersaglio rivela una carta a caso dalla propria mano. Se quella carta ha il nome scelto, quel giocatore la scarta. Attiva questa abilità solo durante il tuo turno." +Demigod of Revenge|Semidio della Vendetta|Creatura - Spirito Avatar|Quando lanci questa magia, rimetti sul campo di battaglia tutte le carte con nome Semidio della Vendetta dal tuo cimitero. \nVolare, rapidità +Demolish|Frantumare|Stregoneria|Distruggi un artefatto o una terra bersaglio. +Demolition Stomper|Demolitore Calcante|Artefatto - Veicolo|Il Demolitore Calcante non può essere bloccato da creature con forza pari o inferiore a 2. \nManovrare 5 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 5: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Demon of Catastrophes|Demone delle Catastrofi|Creatura - Demone|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nVolare, travolgere +Demon of Dark Schemes|Demone dalle Trame Oscure|Creatura - Demone|Volare \nQuando il Demone dalle Trame Oscure entra nel campo di battaglia, tutte le altre creature prendono -2/-2 fino alla fine del turno. \nOgniqualvolta un'altra creatura muore, ottieni {E} (un segnalino energia). \n{2}{B}, Paga {E}{E}{E}{E}: Metti sul campo di battaglia sotto il tuo controllo TAPpata una carta creatura bersaglio da un cimitero. +Demon of Death's Gate|Demone del Cancello di Morte|Creatura - Demone|Puoi pagare 6 punti vita e sacrificare tre creature nere invece di pagare il costo di mana di questa magia. \nVolare, travolgere +Demon of Wailing Agonies|Demone dei Lamenti Agonizzanti|Creatura - Demone|Volare \nTenente - Fintanto che controlli il tuo comandante, il Demone dei Lamenti Agonizzanti prende +2/+2 e ha "Ogniqualvolta il Demone dei Lamenti Agonizzanti infligge danno da combattimento a un giocatore, quel giocatore sacrifica una creatura". +Demon's Grasp|Presa del Demone|Stregoneria|Una creatura bersaglio prende -5/-5 fino alla fine del turno. +Demon's Herald|Araldo del Demone|Creatura - Mago Umano|{2}{B}, {T}, Sacrifica una creatura blu, una creatura nera e una creatura rossa: Passa in rassegna il tuo grimorio per una carta di nome Principe degli Schiavi e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Demon's Horn|Corno del Demone|Artefatto|Ogniqualvolta un giocatore lancia una magia nera, puoi guadagnare 1 punto vita. +Demon's Jester|Giullare del Demone|Creatura - Imp|Volare \nDeterminazione - Il Giullare del Demone prende +2/+1 fintanto che non hai carte in mano. +Demon-Possessed Witch|Strega Indemoniata|Creatura - Sciamano Umano|Quando questa creatura si trasforma nella Strega Indemoniata, puoi distruggere una creatura bersaglio. +Demonfire|Fuoco Demoniaco|Stregoneria|Il Fuoco Demoniaco infligge X danni a un qualsiasi bersaglio. Se una creatura danneggiata in questo modo sta per finire in un cimitero in questo turno, invece esiliala. \nDeterminazione - Se non hai carte in mano, il Fuoco Demoniaco non può essere neutralizzato e il danno non può essere prevenuto. +Demonic Appetite|Appetito Demoniaco|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata prende +3/+3. \nAll'inizio del tuo mantenimento, sacrifica una creatura. +Demonic Collusion|Collusione Demoniaca|Stregoneria|Riscatto-Scarta due carte. (Puoi scartare due carte oltre a qualsiasi altro costo quando lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nPassa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Demonic Consultation|Consulto Demoniaco|Istantaneo|Scegli il nome di una carta. Esilia le prime sei carte del tuo grimorio, poi rivela le carte dalla cima del tuo grimorio fintanto che riveli una carta con il nome scelto. Aggiungila alla tua mano e esilia tutte le altre carte rivelate in questo modo. +Demonic Dread|Terrore Demoniaco|Stregoneria|Cascata (Quando lanci questa magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciarla senza pagare il suo costo di mana. Metti le altre carte esialiate in fondo al tuo grimorio in ordine casuale.) \nUna creatura bersaglio non può bloccare in questo turno. +Demonic Pact|Patto Demoniaco|Incantesimo|All'inizio del tuo mantenimento, scegli uno che non è stato scelto -
  • Il Patto Demoniaco infligge 4 danni a un qualsiasi bersaglio e tu guadagni 4 punti vita. Un avversario bersaglio scarta due carte. Pesca due carte. Perdi la partita.
  • +Demonic Rising|Apparizione Demoniaca|Incantesimo|All'inizio della tua sottofase finale, se controlli una sola creatura, crea una pedina creatura Demone 5/5 nera con volare. +Demonic Taskmaster|Sorvegliante Demoniaco|Creatura - Demone|Volare \nAll'inizio del tuo mantenimento, sacrifica una creatura diversa dal Sorvegliante Demoniaco. +Demonic Vigor|Vigore Demoniaco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nQuando la creatura incantata muore, fai tornare quella carta in mano al suo proprietario. +Demonlord Belzenlok|Belzenlok, Signore dei Demoni|Creatura Leggendaria - Antico Demone|Volare, travolgere \nQuando Belzenlok, Signore dei Demoni entra nel campo di battaglia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra, poi aggiungi quella carta alla tua mano. Se il costo di mana convertito della carta è pari o superiore a 4, ripeti questo procedimento. Belzenlok, Signore dei Demoni ti infligge 1 danno per ogni carta aggiunta alla tua mano in questo modo. +Demonlord of Ashmouth|Signore dei Demoni di Fauci di Cenere|Creatura - Demone|Volare \nQuando il Signore dei Demoni di Fauci di Cenere entra nel campo di battaglia, esilialo a meno che non sacrifichi un'altra creatura. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Demonmail Hauberk|Cotta di Maglia Demoniaca|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+2. \nEquipaggiare-Sacrifica una creatura. +Demonspine Whip|Frusta della Spina Demoniaca|Artefatto - Equipaggiamento|{X}: La creatura equipaggiata prende +X/+0 fino alla fine del turno. \nEquipaggiare {1} +Demoralize|Demoralizzare|Istantaneo|Tutte le creature guadagnano minacciare fino alla fine del turno. (Non possono essere bloccate tranne che da due o più creature.) \nSoglia - Se hai almeno sette carte nel tuo cimitero, le creature non possono bloccare in questo turno. +Demotion|Degradazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può bloccare e le sue abilità attivate non possono essere attivate. +Demystify|Demistificare|Istantaneo|Distruggi un incantesimo bersaglio. +Den Protector|Protettrice del Rifugio|Creatura - Guerriero Umano|Le creature con forza inferiore a quella della Protettrice del Rifugio non possono bloccarla. \nMegamorfosi {1}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando la Protettrice del Rifugio viene girata a faccia in su, riprendi in mano una carta bersaglio dal tuo cimitero. +Denizen of the Deep|Abitatore Profondo|Creatura - Serpe|Quando l'Abitatore Profondo entra nel campo di battaglia, fai tornare ogni altra creatura che controlli in mano al suo proprietario. +Dense Canopy|Fronde Intricate|Incantesimo|Le creature con volare possono bloccare soltanto le creature con volare. +Dense Foliage|Fogliame Fitto|Incantesimo|Le creature non possono essere bersaglio di magie. +Deny Existence|Negare l'Esistenza|Istantaneo|Neutralizza una magia creatura bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Deny Reality|Negare la Realtà|Stregoneria|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) \nFai tornare un permanente bersaglio in mano al suo proprietario. +Denying Wind|Vento del Diniego|Stregoneria|Passa in rassegna il grimorio del giocatore bersaglio per un massimo di sette carte e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Depala, Pilot Exemplar|Depala, Pilota Esemplare|Creatura Leggendaria - Pilota Nano|Gli altri Nani che controlli prendono +1/+1. \nOgni Veicolo che controlli prende +1/+1 fintanto che è una creatura. \nOgniqualvolta Depala, Pilota Esemplare viene TAPpata, puoi pagare {X}. Se lo fai, rivela le prime X carte del tuo grimorio, aggiungi alla tua mano tutte le carte Nano e Veicolo tra esse, poi metti le altre in fondo al tuo grimorio in ordine casuale. +Departed Deckhand|Marinaia Defunta|Creatura - Pirata Spirito|Quando la Marinaia Defunta diventa bersaglio di una magia, sacrificala. \nLa Marinaia Defunta non può essere bloccata tranne che da Spiriti. \n{3}{U}: Un'altra creatura bersaglio che controlli non può essere bloccata in questo turno tranne che da Spiriti. +Deploy the Gatewatch|Schierare i Guardiani|Stregoneria|Guarda le prime sette carte del tuo grimorio. Metti sul campo di battaglia fino a due carte planeswalker scelte tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. +Deploy to the Front|Schieramento al Fronte|Stregoneria|Crea X pedine creatura Soldato 1/1 bianche, dove X è il numero di creature sul campo di battaglia. +Deprive|Privare|Istantaneo|Come costo addizionale per lanciare questa magia, fai tornare una terra che controlli in mano al suo proprietario. \nNeutralizza una magia bersaglio. +Depths of Desire|Abissi del Desiderio|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Deputy of Acquittals|Delegata delle Assoluzioni|Creatura - Mago Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Delegata delle Assoluzioni entra nel campo di battaglia, puoi far tornare un'altra creatura bersaglio che controlli in mano al suo proprietario. +Deputy of Detention|Delegata della Detenzione|Creatura - Mago Vedalken|Quando la Delegata della Detenzione entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario e tutti gli altri permanenti non terra con lo stesso nome di quel permanente controllati da quel giocatore finché la Delegata della Detenzione non lascia il campo di battaglia. +Deranged Assistant|Assistente Pazzo|Creatura - Mago Umano|{T}, Metti nel tuo cimitero la prima carta del tuo grimorio: Aggiungi {U} . +Deranged Hermit|Eremita Folle|Creatura - Elfo|Eco {3}{G}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando l'Eremita Folle entra nel campo di battaglia, crea quattro pedine creatura Scoiattolo 1/1 verdi. \nLe creature Scoiattolo prendono +1/+1. +Deranged Outcast|Reietto Impazzito|Creatura - Farabutto Umano|{1}{G}, Sacrifica un Umano: Metti due segnalini +1/+1 su una creatura bersaglio. +Deranged Whelp|Cucciolo Impazzito|Creatura - Lupo|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Derelor|Derelor|Creatura - Thrull|Le magie nere che lanci costano {B} in più per essere lanciate. +Derevi, Empyrial Tactician|Derevi, Stratega Empirea|Creatura Leggendaria - Mago Uccello|Volare \nOgniqualvolta Derevi, Stratega Empirea entra nel campo di battaglia o una creatura che controlli infligge danno da combattimento a un giocatore, puoi TAPpare o STAPpare un permanente bersaglio. \n{1}{G}{W}{U}: Metti Derevi sul campo di battaglia dalla zona di comando. +Dermoplasm|Dermoplasma|Creatura - Polimorfo|Volare \nMetamorfosi {2}{U}{U} \nQuando il Dermoplasma viene girato a faccia in su, puoi mettere sul campo di battaglia dalla tua mano una carta creatura con metamorfosi a faccia in su. Se lo fai, il proprietario riprende in mano il Dermoplasma. +Descend upon the Sinful|Abbattersi sui Peccatori|Stregoneria|Esilia tutte le creature. \nDelirio - Crea una pedina creatura Angelo 4/4 bianca con volare se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Descendant of Kiyomaro|Discendente di Kiyomaro|Creatura - Soldato Umano|Fintanto che hai in mano più carte di ogni avversario, il Discendente di Kiyomaro prende +1/+2 e ha "Ogniqualvolta questa creatura infligge danno da combattimento, guadagni 3 punti vita." +Descendant of Masumaro|Discendente di Masumaro|Creatura - Monaco Umano|All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Discendente di Masumaro per ogni carta che hai in mano, quindi rimuovi un segnalino +1/+1 dal Discendente di Masumaro per ogni carta che l'avversario bersaglio ha in mano. +Descendant of Soramaro|Discendente di Soramaro|Creatura - Mago Umano|{1}{U}: Guarda le prime X carte del tuo grimorio, dove X è il numero di carte nella tua mano, poi rimettile a posto in un qualsiasi ordine. +Descendants' Path|Cammino dei Discendenti|Incantesimo|All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio. Se è una carta creatura che condivide un tipo di creatura con una creatura che controlli, puoi lanciare quella carta senza pagare il suo costo di mana. Altrimenti, mettila in fondo al tuo grimorio. +Descent into Madness|Discesa nella Follia|Incantesimo|All'inizio del tuo mantenimento, metti un segnalino disperazione sulla Discesa nella Follia, poi ogni giocatore esilia X permanenti che controlla e/o carte dalla sua mano, dove X è il numero di segnalini disperazione sulla Discesa nella Follia. +Descent of the Dragons|Discesa dei Draghi|Stregoneria|Distruggi un qualsiasi numero di creature bersaglio. Per ogni creatura distrutta in questo modo, il suo controllore crea una pedina creatura Drago 4/4 rossa con volare. +Desecrated Earth|Terra Sconsacrata|Stregoneria|Distruggi una terra bersaglio. Il suo controllore scarta una carta. +Desecrated Tomb|Tomba Profanata|Artefatto|Ogniqualvolta una o più carte creatura lasciano il tuo cimitero, crea una pedina creatura Pipistrello 1/1 nera con volare. +Desecration Demon|Demone della Profanazione|Creatura - Demone|Volare \nAll'inizio di ogni combattimento, qualsiasi avversario può sacrificare una creatura. Se un giocatore lo fa, TAPpa il Demone della Profanazione e metti un segnalino +1/+1 su di esso. +Desecration Elemental|Elementale Profanatore|Creatura - Elementale|Paura \nOgniqualvolta un giocatore lancia una magia, tu sacrifichi una creatura. +Desecration Plague|Piaga della Profanazione|Stregoneria|Distruggi un incantesimo o una terra bersaglio. +Desecrator Hag|Strega Profanatrice|Creatura - Strega|Quando la Strega Profanatrice entra nel campo di battaglia, riprendi in mano dal tuo cimitero la carta creatura con la forza maggiore. Se due o più carte hanno entrambe la forza maggiore, scegline una. +Desert Cerodon|Cornodonte del Deserto|Creatura - Bestia|Ciclo {R} ({R}, Scarta questa carta: Pesca una carta.) +Desert Drake|Desert Drake|Creatura - Draghetto|Volare +Desert Twister|Tornado del Deserto|Stregoneria|Distruggi un permanente bersaglio. +Desert of the Fervent|Deserto della Fervente|Terra - Deserto|Il Deserto della Fervente entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \nCiclo {1}{R} ({1}{R}, Scarta questa carta: Pesca una carta.) +Desert of the Glorified|Deserto della Gloriosa|Terra - Deserto|Il Deserto della Gloriosa entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}. \nCiclo {1}{B} ({1}{B}, Scarta questa carta: Pesca una carta.) +Desert of the Indomitable|Deserto dell'Indomabile|Terra - Deserto|Il Deserto dell'Indomabile entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \nCiclo {1}{G} ({1}{G}, Scarta questa carta: Pesca una carta.) +Desert of the Mindful|Deserto del Ponderante|Terra - Deserto|Il Deserto del Ponderante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \nCiclo {1}{U} ({1}{U}, Scarta questa carta: Pesca una carta.) +Desert of the True|Deserto della Leale|Terra - Deserto|Il Deserto della Leale entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. \nCiclo {1}{W} ({1}{W}, Scarta questa carta: Pesca una carta.) +Desert's Hold|Stretta del Deserto|Incantesimo - Aura|Incanta creatura \nQuando la Stretta del Deserto entra nel campo di battaglia, se controlli un Deserto o c'è una carta Deserto nel tuo cimitero, guadagni 3 punti vita. \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. +Deserted Temple|Tempio Abbandonato|Terra|{T}: Aggiungi {U}. \n{1}, {T}: STAPpa una terra bersaglio. +Deserter's Quarters|Alloggio del Disertore|Artefatto|Puoi scegliere di non STAPpare l'Alloggio del Disertore durante il tuo STAP. \n{6}, {T}: TAPpa una creatura bersaglio. Non STAPpa durante lo STAP del suo controllore fintanto che l'Alloggio del Disertore rimane TAPpato. +Desertion|Diserzione|Istantaneo|Neutralizza la magia bersaglio. Se una magia artefatto o creatura viene neutralizzata in questo modo, metti quella carta sul campo di battaglia sotto il tuo controllo invece che nel cimitero del suo proprietario. +Desert|Deserto|Terra - Deserto|{T}: Aggiungi {U}. \n{T}: Il Deserto infligge 1 danno a una creatura attaccante bersaglio. Attiva questa abilità solo nella sottofase di fine combattimento. +Desiccated Naga|Naga Essiccato|Creatura - Naga Zombie|{3}{B}: Un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Attiva questa abilità solo se controlli un planeswalker Liliana. +Desolate Lighthouse|Faro Diroccato|Terra|{T}: Aggiungi {U}. \n{1}{U}{R}, {T}: Pesca una carta, poi scarta una carta. +Desolation Angel|Angelo della Desolazione|Creatura - Angelo|Volare \nPotenziamento {W}{W} \nQuando l'Angelo della Desolazione entra nel campo di battaglia, distruggi tutte le terre che controlli. Se è stato pagato il costo di potenziamento, distruggi invece tutte le terre. +Desolation Giant|Gigante della Desolazione|Creatura - Gigante|Potenziamento {W}{W} (Puoi pagare {W}{W} addizionale mentre lanci questa magia.) \nQuando il Gigante della Desolazione entra nel campo di battaglia, distruggi tutte le altre creature che controlli. Se è stato potenziato, distruggi invece tutte le altre creature. +Desolation Twin|Gemello della Desolazione|Creatura - Eldrazi|Quando lanci questa magia, crea una pedina creatura Eldrazi 10/10 incolore. +Desolation|Desolazione|Incantesimo|All'inizio della sottofase di fine turno, ogni giocatore che ha TAPpato una terra per attingere mana in questo turno, sacrifica una terra. Se una Pianura è sacrificata in questo modo, la Desolazione infligge 2 danni al controllore di quella Pianura. +Despark|Descintillazione|Istantaneo|Esilia un permanente bersaglio con costo di mana convertito pari o superiore a 4. +Desperate Castaways|Naufraghi Disperati|Creatura - Pirata Umano|I Naufraghi Disperati non possono attaccare a meno che tu non controlli un artefatto. +Desperate Gambit|Mossa Disperata|Istantaneo|Scegli una fonte che controlli e lancia una moneta. Se vinci il lancio, la prossima volta che quella fonte sta per infliggere danno in questo turno, invece essa infligge il doppio di quel danno. Se perdi il lancio, la prossima volta che sta per infliggere danno in questo turno, previeni quel danno. +Desperate Lunge|Balzo Disperato|Istantaneo|Una creatura bersaglio prende +2/+2 e ha volare fino alla fine del turno. Guadagni 2 punti vita. +Desperate Ravings|Delirio Disperato|Istantaneo|Pesca due carte, poi scarta una carta a caso. \nFlashback {2}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Desperate Research|Ricerca Disperata|Stregoneria|Scegli il nome di una carta che non sia il nome di una terra base. Rivela le prime sette carte del tuo grimorio e aggiungi alla tua mano tutte quelle con quel nome. Esilia le rimanenti. +Desperate Ritual|Rituale Disperato|Istantaneo - Arcano|Aggiungi {R}{R}{R}. \nUnire nell'Arcano {1}{R} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Desperate Sentry|Sentinella Disperata|Creatura - Soldato Umano|Quando la Sentinella Disperata muore, crea una pedina creatura Orrore Eldrazi 3/2 incolore. \nDelirio - La Sentinella Disperata prende +3/+0 fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Desperate Stand|Resistenza Disperata|Stregoneria|Sforzo - Questa magia costa {R}{W} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+0 e ha attacco improvviso e cautela fino alla fine del turno. +Despise|Disdegnare|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta creatura o planeswalker da quella mano. Quel giocatore scarta quella carta. +Despoiler of Souls|Depredatore di Anime|Creatura - Orrore|Il Depredatore di Anime non può bloccare. \n{B}{B}, Esilia altre due carte creatura dal tuo cimitero: Rimetti sul campo di battaglia il Depredatore di Anime dal tuo cimitero. +Despoil|Depredare|Stregoneria|Distruggi la terra bersaglio. Il controllore di quella terra perde 2 punti vita. +Despondency|Avvilimento|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-0. \nQuando l'Avvilimento viene messo nel cimitero dal campo di battaglia, il proprietario riprende in mano l'Avvilimento. +Despotic Scepter|Scettro del Despota|Artefatto|{T}: Distruggi un permanente che possiedi. Non può essere rigenerato. +Destroy the Evidence|Distruggere le Prove|Stregoneria|Distruggi una terra bersaglio. Il suo controllore rivela carte dalla cima del suo grimorio fino a rivelare una carta terra, poi mette quelle carte nel suo cimitero. +Destructive Digger|Scavatore Distruttivo|Creatura - Goblin|{3}, {T}, Sacrifica un artefatto o una terra: Pesca una carta. +Destructive Flow|Flusso Distruttivo|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una terra non base. +Destructive Force|Forza Distruttiva|Stregoneria|Ogni giocatore sacrifica cinque terre. La Forza Distruttiva infligge 5 danni a ogni creatura. +Destructive Revelry|Baccanale Distruttivo|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Il Baccanale Distruttivo infligge 2 danni al controllore di quel permanente. +Destructive Tampering|Manomissione Distruttiva|Stregoneria|Scegli uno -
  • Distruggi un artefatto bersaglio. Le creature senza volare non possono bloccare in questo turno.
  • +Destructive Urge|Impulso Distruttivo|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno da combattimento a un giocatore, quel giocatore sacrifica una terra. +Destructor Dragon|Drago Distruttore|Creatura - Drago|Volare \nQuando il Drago Distruttore muore, distruggi un permanente non creatura bersaglio. +Detainment Spell|Magia di Detenzione|Incantesimo - Aura|Incanta creatura \nLe abilità attivate della creatura incantata non possono essere attivate. \n{1}{W}: Assegna la Magia di Detenzione a una creatura bersaglio. +Detection Tower|Torre di Avvistamento|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Fino alla fine del turno, i tuoi avversari e le creature con anti-malocchio controllate dai tuoi avversari possono essere bersaglio di magie e abilità che controlli come se non avessero anti-malocchio. +Detention Sphere|Sfera di Detenzione|Incantesimo|Quando la Sfera di Detenzione entra nel campo di battaglia, puoi esiliare un permanente non terra bersaglio che non si chiama Sfera di Detenzione e tutti gli altri permanenti con lo stesso nome di quel permanente. \nQuando la Sfera di Detenzione lascia il campo di battaglia, rimetti le carte esiliate sul campo di battaglia sotto il controllo del loro proprietario. +Detonate|Detonazione|Stregoneria|Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. +Detritivore|Detritivoro|Creatura - Lhurgoyf|La forza e la costituzione del Detritivoro sono ciascuna pari al numero di carte terra non base nei cimiteri dei tuoi avversari. \nSospendere X-{X}{3}{R}. X non può essere 0. \nOgniqualvolta un segnalino tempo viene rimosso dal Detritivoro mentre è esiliato, distruggi una terra non base bersaglio. +Deus of Calamity|Dio delle Calamità|Creatura - Spirito Avatar|Travolgere \nOgniqualvolta il Dio delle Calamità infligge 6 o più danni a un avversario, distruggi una terra bersaglio controllata da quel giocatore. +Devastate|Distruggere|Stregoneria|Distruggi una terra bersaglio. Distruggere infligge 1 danno a ogni creatura e a ogni giocatore. +Devastating Dreams|Sogni Devastanti|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte a caso. \nOgni giocatore sacrifica X terre. I Sogni Devastanti infliggono X danni a ogni creatura. +Devastating Summons|Evocazioni Devastanti|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica X terre. \nCrea due pedine creatura Elementale X/X rosse. +Devastation Tide|Marea Devastatrice|Stregoneria|Fai tornare tutti i permanenti non terra in mano ai rispettivi proprietari. \nMiracolo {1}{U} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Devastation|Devastation|Stregoneria|Distruggi tutte le creature e tutte le terre. +Deviant Glee|Gioia Perversa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha "{R}: Questa creatura ha travolgere fino alla fine del turno". +Devil's Play|Scherzo del Diavolo|Stregoneria|Lo Scherzo del Diavolo infligge X danni a un qualsiasi bersaglio. \nFlashback {X}{R}{R}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Devils' Playground|Campo Giochi dei Diavoli|Stregoneria|Crea quattro pedine creatura Diavolo 1/1 rosse. Hanno "Quando questa creatura muore, infligge 1 danno a un qualsiasi bersaglio". +Devilthorn Fox|Volpe di Spina del Diavolo|Creatura - Volpe| +Devious Cover-Up|Insabbiamento Subdolo|Istantaneo|Neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. Puoi rimescolare nel tuo grimorio fino a quattro carte bersaglio dal tuo cimitero. +Devkarin Dissident|Devkarin Dissidente|Creatura - Guerriero Elfo|{4}{G}: La Devkarin Dissidente prende +2/+2 fino alla fine del turno. +Devoted Caretaker|Custode Devota|Creatura - Chierico Umano|{W}, {T}: Il permanente bersaglio che controlli guadagna protezione dagli istantanei e dalle stregonerie fino alla fine del turno. +Devoted Crop-Mate|Comessiano Devoto|Creatura - Guerriero Umano|Puoi stremare il Comessiano Devoto mentre attacca. Quando lo fai, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Devoted Druid|Druido Devoto|Creatura - Druido Elfo|{T}: Aggiungi {G}. \nMetti un segnalino -1/-1 sul Druido Devoto: STAPpa il Druido Devoto. +Devoted Hero|Devoted Hero|Creatura - Soldato Elfo| +Devoted Retainer|Seguace Devoto|Creatura - Samurai Umano|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Devotee of Strength|Devoto della Forza|Creatura - Mago Naga|{4}{G}: Una creatura bersaglio prende +2/+2 fino alla fine del turno. +Devour Flesh|Divorare Carne|Istantaneo|Un giocatore bersaglio sacrifica una creatura, poi guadagna punti vita pari alla costituzione di quella creatura. +Devour in Flames|Divorare nelle Fiamme|Stregoneria|Come costo addizionale per lanciare questa magia, fai tornare una terra che controlli in mano al suo proprietario. \nDivorare nelle Fiamme infligge 5 danni a una creatura o a un planeswalker bersaglio. +Devour in Shadow|Divorare nell'Ombra|Istantaneo|Distruggi la creatura bersaglio. Non può essere rigenerata. Tu perdi un ammontare di punti vita pari alla costituzione di quella creatura. +Devouring Greed|Cupidigia Divorante|Stregoneria - Arcano|Come costo addizionale per lanciare questa magia, puoi sacrificare un qualsiasi numero di Spiriti. \nIl giocatore bersaglio perde 2 punti vita, più 2 punti vita per ogni Spirito sacrificato in questo modo. Tu guadagni lo stesso ammontare di punti vita. +Devouring Hellion|Infernale Divoratore|Creatura - Infernale|Mentre l'Infernale Divoratore entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature e/o planeswalker. Se lo fai, entra nel campo di battaglia con il doppio di segnalini +1/+1. +Devouring Light|Luce Divoratrice|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nEsilia una creatura attaccante o bloccante bersaglio. +Devouring Rage|Furia Divorante|Istantaneo - Arcano|Come costo addizionale per lanciare questa magia, puoi sacrificare un qualsiasi numero di Spiriti. \nLa creatura bersaglio prende +3/+0 fino alla fine del turno. Per ogni Spirito sacrificato in questo modo, quella creatura prende un +3/+0 addizionale fino alla fine del turno. +Devouring Strossus|Strosso Divoratore|Creatura - Orrore|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura. \nSacrifica una creatura: Rigenera lo Strosso Divoratore. +Devouring Swarm|Sciame Divoratore|Creatura - Insetto|Volare \nSacrifica una creatura: Lo Sciame Divoratore prende +1/+1 fino alla fine del turno. +Devout Chaplain|Cappellana Devota|Creatura - Chierico Umano|{T}, TAPpa due Umani STAPpati che controlli: Esilia un artefatto o un incantesimo bersaglio. +Devout Decree|Decreto Devoto|Stregoneria|Esilia una creatura o un planeswalker bersaglio di colore nero o rosso. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Devout Harpist|Arpeggiatrice Devota|Creatura - Umano|{T}: Distruggi un'Aura bersaglio assegnata ad una creatura. +Devout Invocation|Invocazione Devota|Stregoneria|TAPpa un qualsiasi numero di creature STAPpate che controlli. Crea una pedina creatura Angelo 4/4 bianca con volare per ogni creatura TAPpata in questo modo. +Devout Lightcaster|Illuminata Devota|Creatura - Chierico Kor|Protezione dal nero \nQuando l'Illuminata Devota entra nel campo di battaglia, esilia un permanente nero bersaglio. +Devout Witness|Testimone Devota|Creatura - Mutamagia Umano|{1}{W}, {T}, Scarta una carta: Distruggi un incantesimo o un artefatto bersaglio. +Dewdrop Spy|Spia Goccia di Rugiada|Creatura - Farabutto Spiritello|Lampo \nVolare \nQuando la Spia Goccia di Rugiada entra nel campo di battaglia, guarda la prima carta del grimorio di un giocatore bersaglio. +Dhund Operative|Agente Dhund|Creatura - Farabutto Umano|Fintanto che controlli un artefatto, l'Agente Dhund prende +1/+0 e ha tocco letale. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Diabolic Edict|Editto Diabolico|Istantaneo|Un giocatore bersaglio sacrifica una creatura. +Diabolic Intent|Intento Diabolico|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPassa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Diabolic Machine|Macchina Diabolica|Creatura Artefatto - Costrutto|{3}: Rigenera la Macchina Diabolica. +Diabolic Revelation|Rivelazione Diabolica|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a X carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Diabolic Servitude|Schiavitù Diabolica|Incantesimo|Quando la Schiavitù Diabolica entra nel campo di battaglia, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \nQuando la creatura messa sul campo di battaglia con la Schiavitù Diabolica muore, esiliala e fai tornare la Schiavitù Diabolica in mano al suo proprietario. \nQuando la Schiavitù Diabolica lascia il campo di battaglia, esilia la creatura messa sul campo di battaglia con la Schiavitù Diabolica. +Diabolic Tutor|Tutore Diabolico|Stregoneria|Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Diabolic Vision|Visione Diabolica|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in cima al tuo grimorio in un qualsiasi ordine. +Diamond Faerie|Spiritello di Diamante|Creatura Neve - Spiritello|Volare \n{1}{S}: Le creature neve che controlli prendono +1/+1 fino alla fine del turno. +Diamond Kaleidoscope|Caleidoscopio di Diamanti|Artefatto|{3}, {T}: Crea una pedina creatura artefatto Prisma 0/1 incolore. \nSacrifica una pedina Prisma: Aggiungi un mana di un qualsiasi colore. +Diamond Knight|Cavaliere di Diamante|Creatura Artefatto - Cavaliere|Cautela (Questa creatura attacca senza TAPpare.) \nMentre il Cavaliere di Diamante entra nel campo di battaglia, scegli un colore. \nOgniqualvolta lanci una magia del colore scelto, metti un segnalino +1/+1 sul Cavaliere di Diamante. +Diamond Mare|Destriero di Diamante|Creatura Artefatto - Cavallo|Mentre il Destriero di Diamante entra nel campo di battaglia, scegli un colore. \nOgniqualvolta lanci una magia del colore scelto, guadagni 1 punto vita. +Dichotomancy|Dicotomanzia|Stregoneria|Per ogni permanente non terra TAPpato controllato da un avversario bersaglio, passa in rassegna il grimorio di quel giocatore per una carta con lo stesso nome di quel permanente e mettila sul campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il proprio grimorio. \nSospendere 3-{1}{U}{U} +Dictate of Erebos|Dettami di Erebos|Incantesimo|Lampo \nOgniqualvolta una creatura che controlli muore, ogni avversario sacrifica una creatura. +Dictate of Heliod|Dettami di Eliod|Incantesimo|Lampo \nLe creature che controlli prendono +2/+2. +Dictate of Karametra|Dettami di Karametra|Incantesimo|Lampo \nOgniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge un mana di qualsiasi tipo quella terra abbia prodotto. +Dictate of Kruphix|Dettami di Krufix|Incantesimo|Lampo \nAll'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. +Dictate of the Twin Gods|Dettami degli Dei Gemelli|Incantesimo|Lampo \nSe una fonte sta per infliggere danno a un permanente o a un giocatore, infligge invece il doppio di quel danno a quel permanente o a quel giocatore. +Didgeridoo|Didgeridoo|Artefatto|{3}: Puoi mettere una carta permanente Minotauro dalla tua mano sul campo di battaglia. +Didn't Say Please|Non Hai Detto "Per Favore"|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore mette nel proprio cimitero le prime tre carte del proprio grimorio. +Die Young|Morte Anticipata|Stregoneria|Scegli una creatura bersaglio. Ottieni {E}{E} (due segnalini energia), poi puoi pagare un qualsiasi ammontare di {E}. La creatura prende -1/-1 fino alla fine del turno per ogni {E} pagato in questo modo. +Diffusion Sliver|Tramutante Propagatrice|Creatura - Tramutante|Ogniqualvolta una creatura Tramutante che controlli diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che il suo controllore non paghi {2}. +Dig Through Time|Scavare nel Tempo|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nGuarda le prime sette carte del tuo grimorio. Aggiungi due di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Diligent Excavator|Dissotterratrice Diligente|Creatura - Artefice Umano|Ogniqualvolta lanci una magia storica, un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Diligent Farmhand|Bracciante Diligente|Creatura - Druido Umano|{1}{G}, Sacrifica il Bracciante Diligente: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. \nSe il Bracciante Diligente è in un cimitero, gli effetti di magie di nome Esplosione Muscolare lo contano come una carta di nome Esplosione Muscolare. +Diluvian Primordial|Primordiale Diluviano|Creatura - Avatar|Volare\nQuando il Primordiale Diluviano entra nel campo di battaglia, per ogni avversario, puoi lanciare fino a una carta istantaneo o stregoneria bersaglio dal cimitero di quel giocatore senza pagare il suo costo di mana. Se una carta lanciata in questo modo sta per essere messa in un cimitero in questo turno, invece esiliala. +Dimensional Breach|Breccia Dimensionale|Stregoneria|Esilia tutti i permanenti. Fintanto che una di quelle carte resta esiliata, all'inizio del mantenimento di ogni giocatore, quel giocatore rimette sul campo di battaglia una delle carte esiliate che possiede. +Dimensional Infiltrator|Infiltrato Dimensionale|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nLampo \nVolare \n{1}{U}: Un avversario bersaglio esilia la prima carta del suo grimorio. Se è una carta terra, puoi far tornare l'Infiltrato Dimensionale in mano al suo proprietario. ({U} rappresenta mana incolore.) +Diminishing Returns|Reintegrazione|Stregoneria|Ogni giocatore mischia la propria mano e il proprio cimitero nel proprio grimorio. Esilia le prime dieci carte del tuo grimorio. Poi ogni giocatore pesca fino a 7 carte. +Diminish|Ridurre|Istantaneo|Una creatura bersaglio ha forza e costituzione base 1/1 fino alla fine del turno. +Dimir Aqueduct|Acquedotto Dimir|Terra|L'Acquedotto Dimir entra nel campo di battaglia TAPpato. \nQuando l'Acquedotto Dimir entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{B}. +Dimir Charm|Talismano Dimir|Istantaneo|Scegli uno -
  • Neutralizza una magia stregoneria bersaglio. Distruggi una creatura bersaglio con forza pari o inferiore a 2. Guarda le prime tre carte del grimorio di un giocatore bersaglio. Rimettine a posto una e metti le altre nel cimitero di quel giocatore.
  • +Dimir Cluestone|Pietraindice Dimir|Artefatto|{T}: Aggiungi {U} o {B}. \n{U}{B}, {T}, Sacrifica la Pietraindice Dimir: Pesca una carta. +Dimir Cutpurse|Tagliaborse Dimir|Creatura - Spirito|Ogniqualvolta il Tagliaborse Dimir infligge danno da combattimento a un giocatore, quel giocatore scarta una carta e tu peschi una carta. +Dimir Doppelganger|Mutaforma Dimir|Creatura - Polimorfo|{1}{U}{B}: Esilia una carta creatura bersaglio presente in un cimitero. Il Mutaforma Dimir diventa una copia di quella carta, tranne che ha questa abilità. +Dimir Guildgate|Cancello della Gilda Dimir|Terra - Cancello|Il Cancello della Gilda Dimir entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U} o {B}. +Dimir Guildmage|Mago della Gilda Dimir|Creatura - Mago Umano|({L|N} può essere pagato con {U} o {B}) \n{3}{U}: Il giocatore bersaglio pesca una carta. Attiva questa abilità solo quando potresti giocare una stregoneria. \n{3}{B}: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti giocare una stregoneria. +Dimir House Guard|Domoguardia Dimir|Creatura - Scheletro|Paura \nSacrifica una creatura: Rigenera la Domoguardia Dimir. \nTrasmutare {1}{B}{B} +Dimir Infiltrator|Infiltrato Dimir|Creatura - Spirito|L'Infiltrato Dimir non può essere bloccato. \nTrasmutare {1}{U}{B} ({1}{U}{B}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta con lo stesso costo di mana convertito di questa carta, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Trasmuta solo quando potresti lanciare una stregoneria.) +Dimir Informant|Informatrice Dimir|Creatura - Farabutto Umano|Quando l'Informatrice Dimir entra nel campo di battaglia, sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Dimir Keyrune|Runachiave Dimir|Artefatto|{T}: Aggiungi {U} o {B}. \n{U}{B}: La Runachiave Dimir diventa una creatura artefatto Orrore 2/2 blu e nera fino alla fine del turno e non può essere bloccata in questo turno. +Dimir Locket|Medaglione Dimir|Artefatto|{T}: Aggiungi {U} o {B}. \n{L|N}{L|N}{L|N}{L|N}, {T}, Sacrifica il Medaglione Dimir: Pesca due carte. +Dimir Machinations|Macchinazioni Dimir|Stregoneria|Guarda le prime tre carte del grimorio del giocatore bersaglio. Esilia un qualsiasi numero di quelle carte, poi metti le rimanenti in cima al grimorio in un qualsiasi ordine. \nTrasmutare {1}{B}{B} +Dimir Signet|Sigillo Dimir|Artefatto|{1}, {T}: Aggiungi {U}{B}. +Dimir Spybug|Spiottero Dimir|Creatura - Insetto|Volare \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nOgniqualvolta sorvegli, metti un segnalino +1/+1 sullo Spiottero Dimir. +Din of the Fireherd|Frastuono del Branco Infuocato|Stregoneria|Crea una pedina creatura Elementale 5/5 rossa e nera. Un avversario bersaglio sacrifica una creatura per ogni creatura nera che controlli, poi sacrifica una terra per ogni creatura rossa che controlli. +Dingus Egg|Uovo di Dingus|Artefatto|Ogniqualvolta una terra viene messa in un cimitero dal campo di battaglia, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. +Dingus Staff|Bastone di Dingus|Artefatto|Ogniqualvolta una creatura muore, il Bastone di Dingus infligge 2 danni al controllore di quella creatura. +Dinosaur Hunter|Cacciatore di Dinosauri|Creatura - Pirata Umano|Ogniqualvolta il Cacciatore di Dinosauri infligge danno a un Dinosauro, distruggi quella creatura. +Dinosaur Stampede|Carica dei Dinosauri|Istantaneo|Le creature attaccanti prendono +2/+0 fino alla fine del turno. I Dinosauri che controlli hanno travolgere fino alla fine del turno. +Dinrova Horror|Orrore di Dinrova|Creatura - Orrore|Quando l'Orrore di Dinrova entra nel campo di battaglia, fai tornare un permanente bersaglio in mano al suo proprietario, poi quel giocatore scarta una carta. +Diplomacy of the Wastes|Diplomazia delle Distese Desolate|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Se controlli un Guerriero, quel giocatore perde 2 punti vita. +Diplomatic Escort|Scorta Diplomatica|Creatura - Mutamagia Umano|{U}, {T}, Scarta una carta: Neutralizza una magia o un'abilità bersaglio che ha come bersaglio una creatura. +Diplomatic Immunity|Immunità Diplomatica|Incantesimo - Aura|Incanta creatura \nVelo (Un permanente con velo non può essere bersaglio di magie o abilità.) \nLa creatura incantata ha velo. +Dire Fleet Captain|Capitana della Flotta Funesta|Creatura - Pirata Orco|Ogniqualvolta la Capitana della Flotta Funesta attacca, prende +1/+1 fino alla fine del turno per ogni altro Pirata attaccante. +Dire Fleet Daredevil|Spericolata della Flotta Funesta|Creatura - Pirata Umano|Attacco improvviso \nQuando la Spericolata della Flotta Funesta entra nel campo di battaglia, esilia una carta istantaneo o stregoneria bersaglio dal cimitero di un avversario. Puoi lanciare quella carta in questo turno e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciarla. Se quella carta sta per essere messa in un cimitero in questo turno, invece esiliala. +Dire Fleet Hoarder|Accaparratrice della Flotta Funesta|Creatura - Pirata Umano|Quando l'Accaparratrice della Flotta Funesta muore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Dire Fleet Interloper|Intrusa della Flotta Funesta|Creatura - Pirata Umano|Minacciare \nQuando l'Intrusa della Flotta Funesta entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Dire Fleet Neckbreaker|Spezzacolli della Flotta Funesta|Creatura - Pirata Orco|I Pirati attaccanti che controlli prendono +2/+0. +Dire Fleet Poisoner|Avvelenatrice della Flotta Funesta|Creatura - Pirata Umano|Lampo \nTocco letale \nQuando l'Avvelenatrice della Flotta Funesta entra nel campo di battaglia, un Pirata attaccante bersaglio che controlli prende +1/+1 e ha tocco letale fino alla fine del turno. +Dire Fleet Ravager|Devastatore della Flotta Funesta|Creatura - Mago Pirata Orco|Minacciare, tocco letale \nQuando il Devastatore della Flotta Funesta entra nel campo di battaglia, ogni giocatore perde un terzo dei propri punti vita, arrotondati per eccesso. +Dire Undercurrents|Correnti Selvagge|Incantesimo|Ogniqualvolta una creatura blu entra nel campo di battaglia sotto il tuo controllo, puoi far pescare una carta a un giocatore bersaglio. \nOgniqualvolta una creatura nera entra nel campo di battaglia sotto il tuo controllo, puoi far scartare una carta a un giocatore bersaglio. +Dire Wolves|Lupi Famelici|Creatura - Lupo|I Lupi Famelici hanno branco fintanto che tu controlli almeno una Pianura. +Direct Current|Corrente Continua|Stregoneria|La Corrente Continua infligge 2 danni a un qualsiasi bersaglio. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Diregraf Captain|Capitano del Cimitero di Guerra|Creatura - Soldato Zombie|Tocco letale \nLe altre creature Zombie che controlli prendono +1/+1. \nOgniqualvolta muore un altro Zombie che controlli, un avversario bersaglio perde 1 punto vita. +Diregraf Colossus|Colosso del Cimitero di Guerra|Creatura - Gigante Zombie|Il Colosso del Cimitero di Guerra entra nel campo di battaglia con un segnalino +1/+1 per ogni carta Zombie nel tuo cimitero. \nOgniqualvolta lanci una magia Zombie, crea una pedina creatura Zombie 2/2 nera TAPpata. +Diregraf Escort|Scorta del Cimitero di Guerra|Creatura - Chierico Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che la Scorta del Cimitero di Guerra è abbinata a un'altra creatura, entrambe le creature hanno protezione dagli Zombie. +Diregraf Ghoul|Ghoul del Cimitero di Guerra|Creatura - Zombie|La Ghoul del Cimitero di Guerra entra nel campo di battaglia TAPpata. +Dirge of Dread|Lamento di Terrore|Stregoneria|Tutte le creature hanno paura fino alla fine del turno. (Non possono essere bloccate tranne che da creature artefatto e/o creature nere.) \nCiclo {1}{B} ({1}{B}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Lamento di Terrore, puoi fare guadagnare paura a una creatura bersaglio fino alla fine del turno. +Dirgur Nemesis|Nemesi di Dirgur|Creatura - Serpe|Difensore \nMegamorfosi {6}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Dirtcowl Wurm|Wurm Manto-di-Fango|Creatura - Wurm|Ogniqualvolta un avversario gioca una terra, metti un segnalino +1/+1 sul Wurm Manto-di-Fango. +Dirtwater Wraith|Spettro delle Acque Putride|Creatura - Spettro|Passa-paludi \n{B}: Lo Spettro delle Acque Putride prende +1/+0 fino alla fine del turno. +Dirty Wererat|Ratto Mannaro Sudicio|Creatura - Ratto Servitore Umano|{B}, Scarta una carta: Rigenera il Ratto Mannaro Sudicio. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Ratto Mannaro Sudicio prende +2/+2 e non può bloccare. +Disallow|Veto|Istantaneo|Neutralizza una magia, un'abilità attivata o un'abilità innescata bersaglio. (Le abilità di mana non possono essere bersagliate.) +Disappearing Act|Trucco di Sparizione|Istantaneo|Come costo addizionale per lanciare questa magia, fai tornare un permanente che controlli in mano al suo proprietario. \nNeutralizza una magia bersaglio. +Disappear|Svanire|Incantesimo - Aura|Incanta creatura \n{U}: I proprietari riprendono in mano la creatura incantata e lo Svanire. +Disarm|Disarmare|Istantaneo|Togli tutto l'Equipaggiamento da una creatura bersaglio. +Disaster Radius|Raggio del Disastro|Stregoneria|Come costo addizionale per lanciare questa magia, rivela una carta creatura dalla tua mano. \nIl Raggio del Disastro infligge X danni a ogni creatura controllata dai tuoi avversari, dove X è il costo di mana convertito della carta rivelata. +Disciple of Bolas|Discepola di Bolas|Creatura - Mago Umano|Quando la Discepola di Bolas entra nel campo di battaglia, sacrifica un'altra creatura. Guadagni X punti vita e peschi X carte, dove X è la forza di quella creatura. +Disciple of Deceit|Discepola dell'Inganno|Creatura - Farabutto Umano|Ispirazione - Ogniqualvolta la Discepola dell'Inganno viene STAPpata, puoi scartare una carta non terra. Se lo fai, passa in rassegna il tuo grimorio per una carta con lo stesso costo di mana convertito di quella carta, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Disciple of Grace|Discepolo della Grazia|Creatura - Chierico Umano|Protezione dal nero \nCiclo {2} +Disciple of Griselbrand|Discepolo di Griselbrand|Creatura - Chierico Umano|{1}, Sacrifica una creatura: Guadagni punti vita pari alla costituzione della creatura sacrificata. +Disciple of Kangee|Discepolo di Kangee|Creatura - Mago Umano|{U}, {T}: La creatura bersaglio guadagna volare e diventa blu fino alla fine del turno. +Disciple of Law|Discepolo della Legge|Creatura - Chierico Umano|Protezione dal rosso \nCiclo {2} +Disciple of Malice|Discepolo della Malizia|Creatura - Chierico Umano|Protezione dal bianco \nCiclo {2} +Disciple of Phenax|Discepola di Fenax|Creatura - Chierico Umano|Quando la Discepola di Fenax entra nel campo di battaglia, un giocatore bersaglio rivela dalla sua mano un numero di carte pari alla tua devozione al nero. Scegli una di quelle carte. Quel giocatore scarta quella carta. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) +Disciple of Tevesh Szat|Discepolo di Tevesh Szat|Creatura - Chierico Umano|{T}: La creatura bersaglio prende -1/-1 fino alla fine del turno. \n{4}{B}{B}, {T}, Sacrifica il Discepolo di Tevesh Szat: La creatura bersaglio prende -6/-6 fino alla fine del turno. +Disciple of the Old Ways|Discepola delle Antiche Usanze|Creatura - Guerriero Umano|{R}: La Discepola delle Antiche Usanze ha attacco improvviso fino alla fine del turno. +Disciple of the Ring|Discepola dell'Anello|Creatura - Mago Umano|{1}, Esilia una carta istantaneo o stregoneria dal tuo cimitero: Scegli uno -
  • Neutralizza una magia non creatura bersaglio a meno che il suo controllore non paghi {2}. La Discepola dell'Anello prende +1/+1 fino alla fine del turno. TAPpa una creatura bersaglio. STAPpa una creatura bersaglio.
  • +Disciple of the Vault|Discepolo della Volta|Creatura - Chierico Umano|Ogniqualvolta un artefatto viene messo in un cimitero dal campo di battaglia, tu puoi far perdere 1 punto vita ad un avversario bersaglio. +Discombobulate|Scombussolare|Istantaneo|Neutralizza una magia bersaglio. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. +Discordant Dirge|Nenia Stonata|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Nenia Stonata. \n{B}, Sacrifica la Nenia Stonata: Guarda la mano di un avversario bersaglio e scegli da essa fino a X carte, dove X è il numero di segnalini versetto sulla Nenia Stonata. Quel giocatore scarta quelle carte. +Discordant Spirit|Spirito Dissenziente|Creatura - Spirito|All'inizio della sottofase di fine turno, se era il turno di un avversario, metti sullo Spirito Dissenziente un segnalino +1/+1 per ogni punto danno che ti è stato inflitto in questo turno. \nAll'inizio della tua sottofase di fine turno, rimuovi tutti i segnalini +1/+1 dallo Spirito Dissenziente. +Disdainful Stroke|Fendente Sdegnoso|Istantaneo|Neutralizza una magia bersaglio con costo di mana convertito pari o superiore a 4. +Disease Carriers|Portatori di Malattie|Creatura - Ratto|Quando i Portatori di Malattie muoiono, una creatura bersaglio prende -2/-2 fino alla fine del turno. +Diseased Vermin|Ratti Infetti|Creatura - Ratto|Ogniqualvolta i Ratti Infetti infliggono danno da combattimento ad un giocatore, metti su di essi un segnalino infezione. \nAll'inizio del tuo mantenimento, i Ratti Infetti infliggono X danni a un avversario bersaglio che essi avevano già danneggiato, dove X è il numero di segnalini infezione sui Ratti Infetti. +Disembowel|Sbudellare|Istantaneo|Distruggi la creatura bersaglio con costo di mana convertito pari a X. +Disempower|Incapacitare|Istantaneo|Metti un artefatto o un incantesimo bersaglio in cima al grimorio del suo proprietario. +Disenchant|Disincantare|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. +Disentomb|Dissotterrare|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Disfigure|Sfigurare|Istantaneo|Una creatura bersaglio prende -2/-2 fino alla fine del turno. +Disinformation Campaign|Campagna di Disinformazione|Incantesimo|Quando la Campagna di Disinformazione entra nel campo di battaglia, pesca una carta e ogni avversario scarta una carta. \nOgniqualvolta sorvegli, fai tornare la Campagna di Disinformazione in mano al suo proprietario. +Disintegrate|Disintegrazione|Stregoneria|La Disintegrazione infligge X danni a un qualsiasi bersaglio. Se è una creatura, quella creatura non può essere rigenerata in questo turno, e se dovesse morire in questo turno, invece esiliala. +Dismal Backwater|Acquitrino Tetro|Terra|L'Acquitrino Tetro entra nel campo di battaglia TAPpato. \nQuando l'Acquitrino Tetro entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {U} o {B}. +Dismal Failure|Tetro Fallimento|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore scarta una carta. +Dismantle|Smantellare|Stregoneria|Distruggi un artefatto bersaglio. Se quell'artefatto aveva dei segnalini, metti altrettanti segnalini +1/+1 o segnalini carica su un artefatto che controlli. +Dismantling Blow|Colpo Devastante|Istantaneo|Potenziamento {2}{U} (Puoi pagare {2}{U} addizionale mentre lanci questa magia.) \nDistruggi un artefatto o un incantesimo bersaglio. Se questa magia è stata potenziata, pesca due carte. +Dismember|Smembrare|Istantaneo|({P|N} può essere pagato con {B} o con 2 punti vita.) \nUna creatura bersaglio prende -5/-5 fino alla fine del turno. +Dismiss into Dream|Congedare in Sogno|Incantesimo|Ogni creatura controllata dai tuoi avversari è un'Illusione in aggiunta ai suoi altri tipi e ha "Quando questa creatura diventa bersaglio di una magia o abilità, sacrificala". +Dismissive Pyromancer|Piromante Presuntuoso|Creatura - Mago Umano|{R}, {T}, Scarta una carta: Pesca una carta. \n{2}{R}, {T}, Sacrifica il Piromante Presuntuoso: Infligge 4 danni a una creatura bersaglio. +Dismiss|Negazione|Istantaneo|Neutralizza una magia bersaglio. \nPesca una carta. +Disorder|Disordine|Stregoneria|Il Disordine infligge 2 danni a ogni creatura bianca e a ogni giocatore che controlla una creatura bianca. +Disorient|Sfasare|Istantaneo|Una creatura bersaglio prende -7/-0 fino alla fine del turno. +Disowned Ancestor|Antenato Ripudiato|Creatura - Guerriero Spirito|Perdurare {1}{B} ({1}{B}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) +Dispatch|Spedire|Istantaneo|TAPpa una creatura bersaglio. \nMetallurgia - Se controlli tre o più artefatti, esilia quella creatura. +Dispeller's Capsule|Capsula del Dissipatore|Artefatto|{2}{W}, {T}, Sacrifica la Capsula del Dissipatore: Distruggi un artefatto o un incantesimo bersaglio. +Dispel|Sfatare|Istantaneo|Neutralizza una magia istantaneo bersaglio. +Dispense Justice|Dispensare Giustizia|Istantaneo|Un giocatore bersaglio sacrifica una creatura attaccante. \nMetallurgia - Quel giocatore sacrifica invece due creature attaccanti se controlli tre o più artefatti. +Dispersal Shield|Scudo della Dispersione|Istantaneo|Neutralizza la magia bersaglio se il suo costo di mana convertito è pari o inferiore al maggiore costo di mana convertito tra tutti i permanenti che controlli. +Dispersal Technician|Tecnico della Dispersione|Creatura - Artefice Vedalken|Quando il Tecnico della Dispersione entra nel campo di battaglia, puoi far tornare un artefatto bersaglio in mano al suo proprietario. +Disperse|Disperdere|Istantaneo|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. +Dispersing Orb|Globo della Dispersione|Incantesimo|{3}{U}, Sacrifica un permanente: Il proprietario riprende in mano un permanente bersaglio. +Displacement Wave|Onda della Deriva|Stregoneria|Fai tornare tutti i permanenti non terra con costo di mana convertito pari o inferiore a X in mano ai rispettivi proprietari. +Displace|Dislocare|Istantaneo|Esilia fino a due creature bersaglio che controlli, poi rimetti quelle carte sul campo di battaglia sotto il controllo dei rispettivi proprietari. +Display of Dominance|Dimostrazione di Predominio|Istantaneo|Scegli uno -
  • Distruggi un permanente non creatura blu o nero bersaglio. I permanenti che controlli non possono essere bersaglio di magie blu o nere controllate dai tuoi avversari in questo turno.
  • +Disposal Mummy|Mummia Ripulitrice|Creatura - Sciacallo Zombie|Quando la Mummia Ripulitrice entra nel campo di battaglia, esilia una carta bersaglio dal cimitero di un avversario. +Dispossess|Espropriare|Stregoneria|Scegli il nome di una carta artefatto. Passa in rassegna il cimitero, la mano e il grimorio di un avversario bersaglio per un qualsiasi numero di carte con il nome scelto ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Disrupt Decorum|Trasgredire al Galateo|Stregoneria|Sprona tutte le creature che non controlli. (Fino al tuo prossimo turno, quelle creature attaccano in ogni combattimento un giocatore diverso da te, se possono farlo.) +Disrupting Scepter|Scettro Devastante|Artefatto|{3}, {T}: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo durante il tuo turno. +Disrupting Shoal|Branco Smembrante|Istantaneo - Arcano|Puoi esiliare una carta blu con costo di mana convertito pari a X presente nella tua mano, invece di pagare il costo di mana di questa magia. \nNeutralizza una magia bersaglio se il suo costo di mana convertito è pari a X. +Disruption Aura|Aura della Distruzione|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato ha "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu paghi il suo costo di mana." +Disruptive Pitmage|Mago dell'Arena Disgregatore|Creatura - Mago Umano|{T}: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. \nMetamorfosi {U} +Disruptive Student|Studente Svogliato|Creatura - Mago Umano|{T}: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Disrupt|Disturbo|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore paghi {1}. \nPesca una carta. +Dissension in the Ranks|Discordia nei Ranghi|Istantaneo|Una creatura bloccante bersaglio lotta con un'altra creatura bloccante bersaglio. +Dissenter's Deliverance|Liberazione dei Dissenzienti|Istantaneo|Distruggi un artefatto bersaglio. \nCiclo {G} ({G}, Scarta questa carta: Pesca una carta.) +Dissipate|Dissipare|Istantaneo|Neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Dissipation Field|Campo di Dispersione|Incantesimo|Ogniqualvolta un permanente ti infligge danno, fallo tornare in mano al suo proprietario. +Dissolve|Dileguare|Istantaneo|Neutralizza una magia bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Distant Melody|Melodia Lontana|Stregoneria|Scegli un tipo di creatura. Pesca una carta per ogni permanente che controlli di quel tipo. +Distant Memories|Ricordi Lontani|Stregoneria|Passa in rassegna il tuo grimorio per una carta, esiliala, poi rimescola il tuo grimorio. Qualsiasi avversario può farti aggiungere quella carta alla tua mano. Se nessun giocatore lo fa, peschi tre carte. +Distemper of the Blood|Squilibrio del Sangue|Stregoneria|Una creatura bersaglio prende +2/+2 e ha travolgere fino alla fine del turno. \nFollia {R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Distended Mindbender|Logorasenno Rigonfio|Creatura - Insetto Eldrazi|Emergere {5}{B}{B} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci il Logorasenno Rigonfio, un avversario bersaglio rivela la sua mano. Scegli da essa una carta non terra con costo di mana convertito pari o inferiore a 3 e una carta con costo di mana convertito pari o superiore a 4. Quel giocatore scarta quelle carte. +Distorting Lens|Lente Distorcente|Artefatto|{T}: Il permanente bersaglio diventa del colore a tua scelta fino alla fine del turno. +Distorting Wake|Scia Distorcente|Stregoneria|Fai tornare X permanenti non terra bersaglio in mano ai rispettivi proprietari. +Distortion Strike|Colpo Distorcente|Stregoneria|Una creatura bersaglio prende +1/+0 fino alla fine del turno e non può essere bloccata in questo turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Distress|Angoscia|Stregoneria|Il giocatore bersaglio rivela la sua mano. Scegli una carta non terra da essa. Quel giocatore scarta quella carta. +District Guide|Guida del Distretto|Creatura - Esploratore Elfo|Quando la Guida del Distretto entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base o una carta Cancello, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. +Disturbed Burial|Sepolcro Violato|Stregoneria|Riscatto {3} \nRiprendi in mano una carta creatura bersaglio presente nel tuo cimitero. +Disturbing Plot|Complotto Inquietante|Stregoneria|Fai tornare una carta creatura bersaglio in un cimitero in mano al suo proprietario. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Dive Bomber|Bombardiere in Picchiata|Creatura - Soldato Uccello|Volare \n{T}, Sacrifica il Bombardiere in Picchiata: Esso infligge 2 danni a una creatura attaccante o bloccante. +Dive Down|Immergersi|Istantaneo|Una creatura bersaglio che controlli prende +0/+3 e ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Divebomber Griffin|Grifone Bombardiere|Creatura - Grifone|Volare \n{T}, Sacrifica il Grifone Bombardiere: Esso infligge 3 danni a una creatura bersaglio che sta attaccando o bloccando. +Divergent Growth|Crescita Divergente|Istantaneo|Fino alla fine del turno, le terre che controlli guadagnano "{T}: Aggiungi un mana di un qualsiasi colore." +Diversionary Tactics|Diversivo|Incantesimo|TAPpa due creature STAPpate che controlli: TAPpa una creatura bersaglio. +Divert|Distrarre|Istantaneo|Cambia il bersaglio di una magia bersaglio con un singolo bersaglio a meno che il controllore di quella magia paghi {2}. +Divest|Sottrarre|Stregoneria|Un giocatore bersaglio rivela la sua mano. Scegli una carta artefatto o creatura da quella mano. Quel giocatore scarta quella carta. +Divination|Divinazione|Stregoneria|Pesca due carte. +Divine Arrow|Freccia Divina|Istantaneo|La Freccia Divina infligge 4 danni a una creatura attaccante o bloccante bersaglio. +Divine Congregation|Adunanza Divina|Stregoneria|Guadagni 2 punti vita per ogni creatura controllata da un giocatore bersaglio. \nSospendere 5-{1}{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{W} e esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lanciala senza pagare il suo costo di mana.) +Divine Deflection|Deviazione Divina|Istantaneo|Previeni i prossimi X danni che verrebbero inflitti a te e/o ai permanenti che controlli in questo turno. Se i danni vengono prevenuti in questo modo, la Deviazione Divina infligge altrettanti danni a un qualsiasi bersaglio. +Divine Favor|Benevolenza Divina|Incantesimo - Aura|Incanta creatura \nQuando la Benevolenza Divina entra nel campo di battaglia, guadagni 3 punti vita. \nLa creatura incantata prende +1/+3. +Divine Light|Luce Divina|Stregoneria|Previeni tutto il danno che verrebbe inflitto in questo turno alle creature che controlli. +Divine Offering|Offerta Divina|Istantaneo|Distruggi un artefatto bersaglio. Guadagni punti vita pari al suo costo di mana convertito. +Divine Presence|Presenza Divina|Incantesimo|Se una fonte sta per infliggere 4 o più danni a un permanente o a un giocatore, invece quella fonte infligge 3 danni a quel permanente o a quel giocatore. +Divine Reckoning|Giudizio Divino|Stregoneria|Ogni giocatore sceglie una creatura che controlla. Distruggi le altre. \nFlashback {5}{W}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Divine Retribution|Punizione Divina|Istantaneo|La Punizione Divina infligge a una creatura attaccante bersaglio un danno pari al numero di creature attaccanti. +Divine Sacrament|Sacramento Divino|Incantesimo|Le creature bianche prendono +1/+1. \nSoglia - Le creature bianche prendono +1/+1 addizionale fintanto che ci sono almeno sette carte nel tuo cimitero. +Divine Transformation|Trasformazione Divina|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. +Divine Verdict|Verdetto Divino|Istantaneo|Distruggi una creatura attaccante o bloccante bersaglio. +Divine Visitation|Visitazione Divina|Incantesimo|Se una o più pedine creatura stanno per essere create sotto il tuo controllo, crea invece altrettante pedine creatura Angelo 4/4 bianche con volare e cautela. +Diviner Spirit|Spirito Divinatore|Creatura - Spirito|Ogniqualvolta lo Spirito Divinatore infligge danno da combattimento a un giocatore, tu e quel giocatore pescate altrettante carte. +Diviner's Lockbox|Forziere della Divinatrice|Artefatto|{1}, {T}: Scegli il nome di una carta, poi rivela la prima carta del tuo grimorio. Se quella carta ha il nome scelto, sacrifica il Forziere della Divinatrice e pesca tre carte. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Diviner's Wand|Bacchetta del Divinatore|Artefatto Tribale - Equipaggiamento Mago|La creatura equipaggiata ha "Ogniqualvolta peschi una carta, questa creatura prende +1/+1 e ha volare fino alla fine del turno" e "{4}: Pesca una carta." \nOgniqualvolta una creatura Mago entra nel campo di battaglia, puoi assegnarle la Bacchetta del Divinatore. \nEquipaggiare {3} +Diving Griffin|Grifone in Picchiata|Creatura - Grifone|Volare, cautela +Divining Witch|Fattucchiere Veggente|Creatura - Mutamagia Umano|{1}{B}, {T}, Scarta una carta: Scegli il nome di una carta. Esilia le prime sei carte del tuo grimorio, poi rivela le carte dalla cima del tuo grimorio fino a che riveli una carta con il nome scelto. Aggiungi alla tua mano quella carta e esilia tutte le altre carte rivelate in questo modo. +Divinity of Pride|Divinità dell'Orgoglio|Creatura - Spirito Avatar|Volare, legame vitale \nLa Divinità dell'Orgoglio prende +4/+4 fintanto che hai 25 o più punti vita. +Dizzy Spell|Magia Stordente|Istantaneo|La creatura bersaglio prende -3/-0 fino alla fine del turno. \nTrasmutare {1}{U}{U} +Dizzying Gaze|Sguardo Disorientante|Incantesimo - Aura|Incanta creatura che controlli. \n{R}: La creatura incantata infligge 1 danno a una creatura bersaglio con volare. +Djeru's Renunciation|Rinuncia di Djeru|Istantaneo|TAPpa fino a due creature bersaglio. \nCiclo {W} ({W}, Scarta questa carta: Pesca una carta.) +Djeru's Resolve|Determinazione di Djeru|Istantaneo|STAPpa una creatura bersaglio. Previeni tutto il danno che le verrebbe inflitto in questo turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Djeru, With Eyes Open|Djeru, dagli Occhi Aperti|Creatura Leggendaria - Guerriero Umano|Cautela \nQuando Djeru, dagli Occhi Aperti entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta planeswalker, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. \nSe una fonte sta per infliggere danni a un planeswalker che controlli, previeni 1 di quei danni. +Djinn Illuminatus|Genio Illuminato|Creatura - Genio|Volare \nOgni magia istantaneo e stregoneria che lanci ha replicare. Il costo di replica è pari al suo costo di mana. (Quando la lanci, copiala ogni volta che paghi il suo costo di replica. Puoi scegliere nuovi bersagli per le copie). +Djinn of Infinite Deceits|Genio dagli Inganni Infiniti|Creatura - Genio|Volare \n{T}: Scambia il controllo di due creature non leggendarie bersaglio. Non puoi attivare questa abilità durante il combattimento. +Djinn of Wishes|Genio dei Desideri|Creatura - Genio|Volare \nIl Genio dei Desideri entra nel campo di battaglia con tre segnalini desiderio. \n{2}{U}{U}, Rimuovi un segnalino desiderio dal Genio dei Desideri: Rivela la prima carta del tuo grimorio. Puoi giocare quella carta senza pagare il suo costo di mana. Se non lo fai, esiliala. +Djinn of the Lamp|Djinn of the Lamp|Creatura - Genio|Volare +Do or Die|Agisci o Muori|Stregoneria|Separa in due pile tutte le creature controllate da un giocatore bersaglio. Distruggi tutte le creature presenti nella pila a scelta di quel giocatore. Non possono essere rigenerate. +Docent of Perfection|Docente di Perfezionamento|Creatura - Orrore Insetto|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura Mago Umano 1/1 blu. Poi, se controlli tre o più Maghi, trasforma il Docente di Perfezionamento. +Dockside Extortionist|Estorsore del Porto|Creatura - Pirata Goblin|Quando l'Estorsore del Porto entra nel campo di battaglia, crea X pedine Tesoro, dove X è il numero di artefatti e incantesimi controllati dai tuoi avversari. (Le pedine Tesoro sono artefatti con: "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".) +Dodecapod|Dodecapode|Creatura Artefatto - Golem|Se una magia o un'abilità controllata da un avversario ti fa scartare il Dodecapode, mettilo sul campo di battaglia con due segnalini +1/+1 invece di metterlo nel tuo cimitero. +Dogged Hunter|Cacciatore Caparbio|Creatura - Nomade Umano|{T}: Distruggi una pedina creatura bersaglio. +Dogpile|Pestaggio|Istantaneo|Il Pestaggio infligge a un qualsiasi bersaglio un danno pari al numero di creature attaccanti che controlli. +Dolmen Gate|Dolmen d'Accesso|Artefatto|Previeni tutto il danno da combattimento che verrebbe inflitto alle creature attaccanti che controlli. +Domestication|Addomesticare|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nAll'inizio della tua sottofase finale, se la forza della creatura incantata è pari o superiore a 4, sacrifica Addomesticare. +Dominaria's Judgment|Verdetto di Dominaria|Istantaneo|Fino alla fine del turno, le creature che controlli guadagnano protezione dal bianco se controlli una Pianura, dal blu se controlli un'Isola, dal nero se controlli una Palude, dal rosso se controlli una Montagna, e dal verde se controlli una Foresta. +Dominate|Dominare|Istantaneo|Prendi il controllo di una creatura bersaglio con costo di mana convertito pari o inferiore a X. +Dominating Licid|Licide Dominante|Creatura - Licide|{1}{U}{U}, {T}: Il Licide Dominante perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {U} per porre fine a questo effetto. \nTu controlli la creatura incantata. +Dominator Drone|Parassita Dominante|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \nQuando il Parassita Dominante entra nel campo di battaglia, se controlli un'altra creatura incolore, ogni avversario perde 2 punti vita. +Domineering Will|Volontà Opprimente|Istantaneo|Scegli fino a tre creature non attaccanti bersaglio. Un giocatore bersaglio prende il controllo di quelle creature fino alla fine del turno. STAPpa quelle creature. Bloccano in questo turno, se possono farlo. +Domineer|Spadroneggiare|Incantesimo - Aura|Incanta creatura artefatto \nTu controlli la creatura artefatto incantata. +Dominus of Fealty|Dominus della Fedeltà|Creatura - Spirito Avatar|Volare \nAll'inizio del tuo mantenimento, puoi prendere il controllo di un permanente bersaglio fino alla fine del turno. Se lo fai, STAPpalo e ha rapidità fino alla fine del turno. +Domri Rade|Domri Rade|Planeswalker Leggendario - Domri|[+1]: Guarda la prima carta del tuo grimorio. Se è una carta creatura, puoi rivelarla e aggiungerla alla tua mano. \n[-2]: Una creatura bersaglio che controlli lotta con un'altra creatura bersaglio. \n[-7]: Ottieni un emblema con "Le creature che controlli hanno doppio attacco, travolgere, anti-malocchio e rapidità". \n[Fedeltà 3] +Domri's Ambush|Imboscata di Domri|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio che controlli. Poi quella creatura infligge danno pari alla sua forza a una creatura o a un planeswalker bersaglio che non controlli. +Domri's Nodorog|Nodorog di Domri|Creatura - Bestia|Travolgere \nQuando la Nodorog di Domri entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Domri, Devastatore della Città, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Domri, Anarch of Bolas|Domri, Anarchico di Bolas|Planeswalker Leggendario - Domri|Le creature che controlli prendono +1/+0. \n[+1]: Aggiungi {R} o {G}. Le magie creatura che lanci in questo turno non possono essere neutralizzate. \n[-2]: Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. \n[Fedeltà 3] +Domri, Chaos Bringer|Domri, Portatore del Caos|Planeswalker Leggendario - Domri|[+1]: Aggiungi {R} o {G}. Se quel mana viene speso per una magia creatura, quella creatura ha tumulto. \n[-3]: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare fino a due carte creatura scelte tra esse e aggiungerle alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. \n[-8]: Ottieni un emblema con "All'inizio di ogni sottofase finale, crea una pedina creatura Bestia 4/4 rossa e verde con travolgere". \n[Fedeltà 5] +Domri, City Smasher|Domri, Devastatore della Città|Planeswalker Leggendario - Domri|[+2]: Le creature che controlli prendono +1/+1 e hanno rapidità fino alla fine del turno. \n[-3]: Domri, Devastatore della Città infligge 3 danni a un qualsiasi bersaglio. \n[-8]: Metti tre segnalini +1/+1 su ogni creatura che controlli. Quelle creature hanno travolgere fino alla fine del turno. \n[Fedeltà 4] +Donate|Donare|Stregoneria|Il giocatore bersaglio prende il controllo di un permanente bersaglio che tu controlli. +Doom Blade|Lama del Fato|Istantaneo|Distruggi una creatura non nera bersaglio. +Doom Cannon|Cannone del Destino|Artefatto|Mentre il Cannone del Destino entra nel campo di battaglia, scegli un tipo di creatura. \n{3}, {T}, Sacrifica una creatura del tipo scelto: Il Cannone del Destino infligge 3 danni a un qualsiasi bersaglio. +Doom Foretold|Rovina Preannunciata|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un permanente non terra, non pedina. Se non può farlo, quel giocatore scarta una carta e perde 2 punti vita, tu peschi una carta, guadagni 2 punti vita, crei una pedina creatura Cavaliere 2/2 bianca con cautela, poi sacrifichi la Rovina Preannunciata. +Doom Whisperer|Sussurratore del Fato|Creatura - Demone Incubo|Volare, travolgere \nPaga 2 punti vita: Sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Doomed Artisan|Artigiano Condannato|Creatura - Artefice Umano|Le Sculture che controlli non possono attaccare o bloccare. \nAll'inizio della tua sottofase finale, crea una pedina creatura artefatto Scultura incolore con "La forza e la costituzione di questa creatura sono pari al numero di Sculture che controlli". +Doomed Dissenter|Dissenziente Condannato|Creatura - Umano|Quando il Dissenziente Condannato muore, crea una pedina creatura Zombie 2/2 nera. +Doomed Necromancer|Negromante Condannato|Creatura - Mercenario Chierico Umano|{B}, {T}, Sacrifica il Negromante Condannato: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Doomed Traveler|Viaggiatore Condannato|Creatura - Soldato Umano|Quando il Viaggiatore Condannato muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Doomfall|Avvento del Fato|Stregoneria|Scegli uno -
  • Un avversario bersaglio esilia una creatura che controlla. Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Esilia quella carta.
  • +Doomgape|Fauce Distruttiva|Creatura - Elementale|Travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura. Guadagni punti vita pari alla costituzione di quella creatura. +Doomsday Specter|Spettro del Giudizio|Creatura - Spettro|Volare \nQuando lo Spettro del Giudizio entra nel campo di battaglia, il proprietario riprende in mano una creatura blu o nera che tu controlli. \nOgniqualvolta lo Spettro del Giudizio infligge danno da combattimento a un giocatore, guarda la mano di quel giocatore e scegli una carta da essa. Il giocatore scarta quella carta. +Doomsday|Giorno del Giudizio|Stregoneria|Passa in rassegna il tuo grimorio e il tuo cimitero per cinque carte e esilia le rimanenti. Metti le carte scelte in cima al tuo grimorio in un qualsiasi ordine. Perdi metà dei tuoi punti vita, arrotondati per eccesso. +Doomwake Giant|Gigante dalla Scia Funesta|Creatura Incantesimo - Gigante|Costellazione - Ogniqualvolta il Gigante dalla Scia Funesta o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Door of Destinies|Porta dei Destini|Artefatto|Mentre la Porta dei Destini entra nel campo di battaglia, scegli un tipo di creatura. \nOgniqualvolta lanci una magia del tipo scelto, metti un segnalino carica sulla Porta dei Destini. \nLe creature che controlli del tipo scelto prendono +1/+1 per ogni segnalino carica sulla Porta dei Destini. +Door to Nothingness|Porta sul Nulla|Artefatto|La Porta sul Nulla entra nel campo di battaglia TAPpata. \n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifica la Porta sul Nulla: Il giocatore bersaglio perde la partita. +Doorkeeper|Guardaporte|Creatura - Omuncolo|Difensore \n{2}{U}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di creature con difensore che controlli. +Doran, the Siege Tower|Doran, la Torre d'Assedio|Creatura Leggendaria - Sciamano Silvantropo|Ogni creatura assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. +Dormant Gomazoa|Gomazoa Dormiente|Creatura - Medusa|Volare \nLa Gomazoa Dormiente entra nel campo di battaglia TAPpata. \nLa Gomazoa Dormiente non STAPpa durante il tuo STAP. \nOgniqualvolta diventi il bersaglio di una magia, puoi STAPpare la Gomazoa Dormiente. +Dormant Sliver|Tramutante in Letargo|Creatura - Tramutante|Tutte le creature Tramutante hanno difensore. \nTutti i Tramutanti hanno "Quando questo permanente entra nel campo di battaglia, pesca una carta." +Dormant Volcano|Vulcano Dormiente|Terra|Il Vulcano Dormiente entra nel campo di battaglia TAPpato. \nQuando il Vulcano Dormiente entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare una Montagna STAPpata che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{R}. +Dosan the Falling Leaf|Dosan la Foglia che Cade|Creatura Leggendaria - Monaco Umano|I giocatori possono lanciare le magie soltanto durante il proprio turno. +Dosan's Oldest Chant|Antico Canto di Dosan|Stregoneria|Guadagni 6 punti vita. \nPesca una carta. +Double Cleave|Doppia Fenditura|Istantaneo|Una creatura bersaglio ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Double Negative|Raddoppiare il Negativo|Istantaneo|Neutralizza fino a due magie bersaglio. +Doublecast|Lancio Duplicato|Stregoneria|Quando lanci la tua prossima magia istantaneo o stregoneria in questo turno, copiala. Puoi scegliere nuovi bersagli per la copia. +Doubling Chant|Canto Raddoppiante|Stregoneria|Per ogni creatura che controlli, puoi passare in rassegna il tuo grimorio per una carta creatura con lo stesso nome di quella creatura. Metti quelle carte sul campo di battaglia, poi rimescola il tuo grimorio. +Doubling Cube|Cubo Moltiplicatore|Artefatto|{3}, {T}: Raddoppia l'ammontare di ogni tipo di mana che hai. +Doubling Season|Stagione del Raddoppio|Incantesimo|Se un effetto sta per creare sotto il tuo controllo una o più pedine, invece crea il doppio di quelle pedine. \nSe un effetto sta per mettere su un permanente che controlli uno o più segnalini, invece mette su quel permanente il doppio di quei segnalini. +Doubtless One|Il Risoluto|Creatura - Avatar Chierico|La forza e la costituzione del Risoluto sono pari ciascuna al numero di Chierici sul campo di battaglia. \nOgniqualvolta Il Risoluto infligge danno, tu guadagni altrettanti punti vita. +Douse in Gloom|Immergere nell'Oscurità|Istantaneo|Immergere nell'Oscurità infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. +Douser of Lights|Soffocatore di Luci|Creatura - Orrore| +Douse|Estinguere|Incantesimo|{1}{U}: Neutralizza una magia bersaglio rossa. +Dovescape|Colombaggio|Incantesimo|({B|L} può essere pagato con {W} o {U}.) \nOgniqualvolta un giocatore lancia una magia non creatura, neutralizza quella magia. Quel giocatore crea X pedine creatura Uccello 1/1 bianche e blu con volare, dove X è pari al costo di mana convertito della magia. +Dovin Baan|Dovin Baan|Planeswalker Leggendario - Dovin|[+1]: Fino al tuo prossimo turno, fino a una creatura bersaglio prende -3/-0 e le sue abilità attivate non possono essere attivate. \n[-1]: Guadagni 2 punti vita e peschi una carta. \n[-7]: Ottieni un emblema con "I tuoi avversari non possono STAPpare più di due permanenti durante i rispettivi STAP". \n[Fedeltà 3] +Dovin's Acuity|Acume di Dovin|Incantesimo|Quando l'Acume di Dovin entra nel campo di battaglia, guadagni 2 punti vita e peschi una carta. \nOgniqualvolta lanci una magia istantaneo durante la tua fase principale, puoi far tornare l'Acume di Dovin in mano al suo proprietario. +Dovin's Automaton|Automa di Dovin|Creatura Artefatto - Omuncolo|Fintanto che controlli un planeswalker Dovin, l'Automa di Dovin prende +2/+2 e ha cautela. (Attacca senza TAPpare.) +Dovin's Dismissal|Congedo di Dovin|Istantaneo|Metti fino a una creatura TAPpata bersaglio in cima al grimorio del suo proprietario. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Dovin, Architetto della Legge, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Dovin's Veto|Veto di Dovin|Istantaneo|Questa magia non può essere neutralizzata. \nNeutralizza una magia non creatura bersaglio. +Dovin, Architect of Law|Dovin, Architetto della Legge|Planeswalker Leggendario - Dovin|[+1]: Guadagni 2 punti vita e peschi una carta. \n[-1]: TAPpa una creatura bersaglio. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. \n[-9]: TAPpa tutti i permanenti controllati da un avversario bersaglio. Quel giocatore salta il suo prossimo STAP. \n[Fedeltà 5] +Dovin, Grand Arbiter|Dovin, Gran Giudice|Planeswalker Leggendario - Dovin|[+1]: Fino alla fine del turno, ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti un segnalino fedeltà su Dovin, Gran Giudice. \n[-1]: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. Guadagni 1 punto vita. \n[-7]: Guarda le prime dieci carte del tuo grimorio. Aggiungine tre alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. \n[Fedeltà 3] +Dovin, Hand of Control|Dovin, Strumento di Controllo|Planeswalker Leggendario - Dovin|Le magie artefatto, istantaneo e stregoneria che lanciano i tuoi avversari costano {1} in più per essere lanciate. \n[-1]: Fino al tuo prossimo turno, previeni tutto il danno che verrebbe inflitto a e da un permanente bersaglio controllato da un avversario. \n[Fedeltà 5] +Downdraft|Precipitare|Incantesimo|{G}: La creatura bersaglio perde volare fino alla fine del turno. \nSacrifica il Precipitare: Esso infligge 2 danni ad ogni creatura con volare. +Downhill Charge|Carica dall'Alto|Istantaneo|Puoi sacrificare una Montagna anziché pagare il costo di mana di questa magia. \nLa creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è il numero di Montagne che tu controlli. +Downpour|Acquazzone|Istantaneo|TAPpa fino a tre creature bersaglio. +Downsize|Restringere|Istantaneo|Una creatura bersaglio che non controlli prende -4/-0 fino alla fine del turno. \nSovraccarico {2}{U} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Dowsing Dagger|Pugnale Rabdomante|Artefatto - Equipaggiamento|Quando il Pugnale Rabdomante entra nel campo di battaglia, un avversario bersaglio crea due pedine creatura Pianta 0/2 verdi con difensore. \nLa creatura equipaggiata prende +2/+1. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi trasformare il Pugnale Rabdomante. \nEquipaggiare {2} +Dowsing Shaman|Sciamano Rabdomante|Creatura - Sciamano Centauro|{2}{G}, {T}: Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Draconic Disciple|Discepola Draconica|Creatura - Sciamano Umano|{T}: Aggiungi un mana di un qualsiasi colore. \n{7}, {T}, Sacrifica la Discepola Draconica: Crea una pedina creatura Drago 5/5 rossa con volare. +Draconic Roar|Ruggito Draconico|Istantaneo|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nIl Ruggito Draconico infligge 3 danni a una creatura bersaglio. Se hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato il Ruggito Draconico, il Ruggito Draconico infligge 3 danni al controllore di quella creatura. +Dracoplasm|Dracoplasma|Creatura - Polimorfo|Volare \nMentre il Dracoplasma entra nel campo di battaglia, sacrifica un qualsiasi numero di creature. La forza del Dracoplasma diventa la forza totale di quelle creature, e la sua costituzione diventa la costituzione totale di quelle creature. \n{R}: Il Dracoplasma prende +1/+0 fino alla fine del turno. +Draco|Draco|Creatura Artefatto - Drago|Volare \nDominio - Questa magia costa {2} in meno per ogni tipo di terra base presente tra le terre che controlli. \nDominio - All'inizio del tuo mantenimento, sacrifica Draco a meno che tu paghi {10}. Questo costo viene ridotto di {2} per ogni tipo di terra base presente tra le terre che controlli. +Drag Down|Trascinare in Fondo|Istantaneo|Dominio - Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. +Drag Under|Inabissare|Stregoneria|Fai tornare una creatura bersaglio in mano al suo proprietario. \nPesca una carta. +Dragon Appeasement|Offerta al Drago|Incantesimo|Salta la tua acquisizione. \nOgniqualvolta sacrifichi una creatura, puoi pescare una carta. +Dragon Arch|Volta del Drago|Artefatto|{2}, {T}: Puoi mettere una carta creatura multicolore dalla tua mano sul campo di battaglia. +Dragon Bell Monk|Monaco della Campana del Drago|Creatura - Monaco Umano|Cautela \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Dragon Blood|Sangue di Drago|Artefatto|{3}, {T}: Metti un segnalino +1/+1 su una creatura bersaglio. +Dragon Breath|Alito del Drago|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità. \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. \nQuando una creatura con costo di mana convertito pari o superiore a 6 entra nel campo di battaglia, puoi rimettere l'Alito del Drago dal tuo cimitero sul campo di battaglia per incantare quella creatura. +Dragon Broodmother|Madre Covatrice di Draghi|Creatura - Drago|Volare \nAll'inizio di ogni mantenimento, crea una pedina creatura Drago 1/1 rossa e verde con volare e divorare 2. (Mentre questa pedina entra sul campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra sul campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) +Dragon Egg|Uovo di Drago|Creatura - Uovo Drago|Difensore (Questa creatura non può attaccare.) \nQuando l'Uovo di Drago muore, crea una pedina creatura Drago 2/2 rossa con volare e "{R}: Questa creatura prende +1/+0 fino alla fine del turno". +Dragon Engine|Drago Meccanico|Creatura Artefatto - Costrutto|{2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. +Dragon Fangs|Fauci del Drago|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha travolgere. \nQuando una creatura con costo di mana convertito pari o superiore a 6 entra sul campo di battaglia, puoi rimettere le Fauci del Drago dal tuo cimitero sul campo di battaglia per incantare quella creatura. +Dragon Fodder|Spuntino del Drago|Stregoneria|Crea due pedine creatura Goblin 1/1 rosse. +Dragon Grip|Stretta del Drago|Incantesimo - Aura|Ferocia - Se controlli una creatura con forza pari o superiore a 4, puoi lanciare la Stretta del Drago come se avesse lampo. (Puoi lanciarla in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +2/+0 e ha attacco improvviso. +Dragon Hatchling|Drago Appena Nato|Creatura - Drago|Volare \n{R}: Il Drago Appena Nato prende +1/+0 fino alla fine del turno. +Dragon Hunter|Cacciatore di Draghi|Creatura - Guerriero Umano|Protezione dai Draghi \nIl Cacciatore di Draghi può bloccare i Draghi come se avesse raggiungere. +Dragon Mage|Dracomago|Creatura - Mago Drago|Volare \nOgniqualvolta il Dracomago infligge danno da combattimento a un giocatore, ogni giocatore scarta la propria mano, poi pesca sette carte. +Dragon Mantle|Mantello del Drago|Incantesimo - Aura|Incanta creatura \nQuando il Mantello del Drago entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha "{R}: Questa creatura prende +1/+0 fino alla fine del turno". +Dragon Mask|Maschera del Drago|Artefatto|{3}, {T}: Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. All'inizio della prossima sottofase finale il proprietario riprende in mano quella creatura. +Dragon Roost|Trespolo del Drago|Incantesimo|{5}{R}{R}: Crea una pedina creatura Drago 5/5 rossa con volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) +Dragon Scales|Scaglie del Drago|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2 e ha cautela (attacca senza TAPpare.) \nQuando entra sul campo di battaglia una creatura con costo di mana convertito pari o superiore a 6, puoi rimettere le Scaglie del Drago dal tuo cimitero sul campo di battaglia ad incantare quella creatura. +Dragon Shadow|Ombra del Drago|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e ha paura. \nQuando una creatura con costo di mana convertito pari o superiore a 6 entra sul campo di battaglia, puoi rimettere l'Ombra del Drago dal tuo cimitero sul campo di battaglia per incantare quella creatura. +Dragon Tempest|Tempesta Draconica|Incantesimo|Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, ha rapidità fino alla fine del turno. \nOgniqualvolta un Drago entra nel campo di battaglia sotto il tuo controllo, infligge X danni a un qualsiasi bersaglio, dove X è il numero di Draghi che controlli. +Dragon Throne of Tarkir|Trono Draconico di Tarkir|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata ha difensore e "{2}, {T}: Le altre creature che controlli hanno travolgere e prendono +X/+X fino alla fine del turno, dove X è la forza di questa creatura". \nEquipaggiare {3} +Dragon Tyrant|Dragotiranno|Creatura - Drago|Volare, travolgere \nDoppio attacco \nAll'inizio del tuo mantenimento, sacrifica il Dragotiranno a meno che tu paghi {R}{R}{R}{R}. \n{R}: Il Dragotiranno prende +1/+0 fino alla fine del turno. +Dragon Whelp|Cucciolo di Drago|Creatura - Drago|Volare \n{R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Se questa abilità è stata attivata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago all'inizio della prossima sottofase finale. +Dragon Whisperer|Sussurratrice Draconica|Creatura - Sciamano Umano|{R}: La Sussurratrice Draconica ha volare fino alla fine del turno. \n{1}{R}: La Sussurratrice Draconica prende +1/+0 fino alla fine del turno. \nFormidabile - {4}{R}{R}: Crea una pedina creatura Drago 4/4 rossa con volare. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Dragon Wings|Ali del Drago|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nCiclo {1}{U} \nQuando una creatura con costo di mana convertito pari o superiore a 6 entra nel campo di battaglia, puoi rimettere le Ali del Drago dal tuo cimitero sul campo di battaglia ad incantare quella creatura. +Dragon's Claw|Artiglio di Drago|Artefatto|Ogniqualvolta un giocatore lancia una magia rossa, puoi guadagnare 1 punto vita. +Dragon's Eye Savants|Sapienti dell'Occhio di Drago|Creatura - Mago Umano|Metamorfosi-Rivela una carta blu dalla tua mano. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando i Sapienti dell'Occhio di Drago vengono girati a faccia in su, guarda la mano di un avversario bersaglio. +Dragon's Eye Sentry|Sentinella dell'Occhio di Drago|Creatura - Monaco Umano|Difensore, attacco improvviso +Dragon's Herald|Araldo del Drago|Creatura - Sciamano Goblin|{2}{R}, {T}, Sacrifica una creatura nera, una creatura rossa e una creatura verde: Passa in rassegna il tuo grimorio per una carta di nome Signore Supremo dei Nibbi Infernali e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Dragon's Hoard|Bottino del Drago|Artefatto|Ogniqualvolta un Drago entra nel campo di battaglia sotto il tuo controllo, metti un segnalino oro sul Bottino del Drago. \n{T}, Rimuovi un segnalino oro dal Bottino del Drago: Pesca una carta. \n{T}: Aggiungi un mana di un qualsiasi colore. +Dragon-Scarred Bear|Orsa Sfregiata dal Drago|Creatura - Orso|Formidabile - {1}{G}: Rigenera l'Orsa Sfregiata dal Drago. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Dragon-Style Twins|Gemelli dello Stile Draconico|Creatura - Monaco Umano|Doppio attacco \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Dragonlair Spider|Ragna Tana di Drago|Creatura - Ragno|Raggiungere \nOgniqualvolta un avversario lancia una magia, crea una pedina creatura Insetto 1/1 verde. +Dragonloft Idol|Idolo del Nobile Drago|Creatura Artefatto - Gargoyle|Fintanto che controlli un Drago, l'Idolo del Nobile Drago prende +1/+1 e ha volare e travolgere. +Dragonlord Atarka|Signore dei Draghi Atarka|Creatura Leggendaria - Antico Drago|Volare, travolgere \nQuando il Signore dei Draghi Atarka entra nel campo di battaglia, infligge 5 danni divisi a tua scelta tra un qualsiasi numero di creature e/o planeswalker bersaglio controllati dagli avversari. +Dragonlord Dromoka|Signore dei Draghi Dromoka|Creatura Leggendaria - Antico Drago|Questa magia non può essere neutralizzata. \nVolare, legame vitale \nI tuoi avversari non possono lanciare magie durante il tuo turno. +Dragonlord Kolaghan|Signore dei Draghi Kolaghan|Creatura Leggendaria - Antico Drago|Volare, rapidità \nLe altre creature che controlli hanno rapidità. \nOgniqualvolta un avversario lancia una magia creatura o planeswalker con lo stesso nome di una carta nel suo cimitero, quel giocatore perde 10 punti vita. +Dragonlord Ojutai|Signore dei Draghi Ojutai|Creatura Leggendaria - Antico Drago|Volare \nIl Signore dei Draghi Ojutai ha anti-malocchio fintanto che è STAPpato. \nOgniqualvolta il Signore dei Draghi Ojutai infligge danno da combattimento a un giocatore, guarda le prime tre carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Dragonlord Silumgar|Signore dei Draghi Silumgar|Creatura Leggendaria - Antico Drago|Volare, tocco letale \nQuando il Signore dei Draghi Silumgar entra nel campo di battaglia, prendi il controllo di una creatura o un planeswalker bersaglio fintanto che controlli il Signore dei Draghi Silumgar. +Dragonlord's Prerogative|Prerogativa del Signore dei Draghi|Istantaneo|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nSe hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato questa magia, questa magia non può essere neutralizzata. \nPesca quattro carte. +Dragonlord's Servant|Servitore del Signore dei Draghi|Creatura - Sciamano Goblin|Le magie Drago che lanci costano {1} in meno per essere lanciate. +Dragonmaster Outcast|Dragoniere Reietto|Creatura - Sciamano Umano|All'inizio del tuo mantenimento, se controlli sei o più terre, crea una pedina creatura Drago 5/5 rossa con volare. +Dragonrage|Ira Draconica|Istantaneo|Aggiungi {R} per ogni creatura attaccante che controlli. Fino alla fine del turno, le creature attaccanti che controlli hanno "{R}: Questa creatura prende +1/+0 fino alla fine del turno". +Dragonscale Boon|Dono della Scaglia di Drago|Istantaneo|Metti due segnalini +1/+1 su una creatura bersaglio e STAPpala. +Dragonscale General|Generale della Scaglia di Drago|Creatura - Guerriero Umano|All'inizio della tua sottofase finale, sostieni X, dove X è il numero di creature TAPpate che controlli. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti X segnalini +1/+1 su di essa.) +Dragonshift|Dragomorfosi|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli diventa un Drago blu e rosso con forza e costituzione base 4/4, perde tutte le abilità e ha volare. \nSovraccarico {3}{U}{U}{R}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Dragonskull Summit|Vetta del Teschio di Drago|Terra|La Vetta del Teschio di Drago entra nel campo di battaglia TAPpata a meno che tu non controlli una Palude o una Montagna. \n{T}: Aggiungi {B} o {R}. +Dragonsoul Knight|Cavaliere dell'Anima di Drago|Creatura - Cavaliere Umano|Attacco improvviso \n{W}{U}{B}{R}{G}: Fino alla fine del turno, il Cavaliere dell'Anima di Drago diventa un Drago, prende +5/+3 e guadagna volare e travolgere. +Dragonspeaker Shaman|Sciamano Dracofono|Creatura - Sciamano Barbaro Umano|Le magie Drago che lanci costano {2} in meno per essere lanciate. +Dragonstalker|Cacciadraghi|Creatura - Soldato Uccello|Volare, protezione dai Draghi +Dragonstorm|Dracotempesta|Stregoneria|Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno.) +Drain Life|Risucchia Vita|Stregoneria|Spendi solo mana nero per X. \nIl Risucchia Vita infligge X danni a un qualsiasi bersaglio. Tu guadagni punti vita pari al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno, o della fedeltà del planeswalker prima che il Risucchia Vita gli infliggesse danno, o della costituzione di quella creatura. +Drain Power|Risucchia Mana|Stregoneria|Il giocatore bersaglio attiva un'abilità di mana di ogni terra che controlla. Poi quel giocatore perde tutto il mana non speso e tu aggiungi il mana perso in questo modo. +Drain the Well|Prosciugare il Pozzo|Stregoneria|Distruggi una terra bersaglio. Guadagni 2 punti vita. +Draining Whelk|Buccina Risucchiante|Creatura - Illusione|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nQuando la Buccina Risucchiante entra nel campo di battaglia, neutralizza una magia bersaglio. Metti X segnalini +1/+1 sulla Buccina Risucchiante, dove X è pari al costo di mana convertito di quella magia. +Drainpipe Vermin|Parassita del Canale di Scolo|Creatura - Ratto|Quando il Parassita del Canale di Scolo muore, puoi pagare {B}. Se lo fai, un giocatore bersaglio scarta una carta. +Drake Familiar|Famiglio Draghetto|Creatura - Draghetto|Volare \nQuando il Famiglio Draghetto entra nel campo di battaglia, sacrificalo a meno che tu faccia riprendere in mano al proprietario un incantesimo. +Drake Hatchling|Cucciolo di Draghetto|Creatura - Draghetto|Volare \n{U}: Il Cucciolo di Draghetto prende +1/+0 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Drake Haven|Rifugio dei Draghetti|Incantesimo|Ogniqualvolta cicli o scarti una carta, puoi pagare {1}. Se lo fai, crea una pedina creatura Draghetto 2/2 blu con volare. +Drake Umbra|Essenza del Draghetto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha volare. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Drake-Skull Cameo|Dracocranio Intagliato|Artefatto|{T}: Aggiungi {U} o {B}. +Drakewing Krasis|Krasis Aladrago|Creatura - Draghetto Lucertola|Volare, travolgere +Drakuseth, Maw of Flames|Drakuseth, Fauce di Fiamme|Creatura Leggendaria - Drago|Volare \nScegli fino a due bersagli. Ogniqualvolta Drakuseth, Fauce di Fiamme attacca, infligge 3 danni a ciascuno di essi e 4 danni a un qualsiasi altro bersaglio. +Dralnu's Crusade|Crociata di Dralnu|Incantesimo|Le creature Goblin prendono +1/+1. \nTutti i Goblin sono neri e sono Zombie in aggiunta agli altri loro tipo di creatura. +Dralnu's Pet|Cucciolo di Dralnu|Creatura - Polimorfo|Potenziamento - {2}{B}, Scarta una carta creatura. \nSe è stato pagato il costo di potenziamento, il Cucciolo di Dralnu ha volare ed entra nel campo di battaglia con X segnalini +1/+1, dove X è il costo di mana convertito della carta scartata. +Dralnu, Lich Lord|Dralnu, Signore dei Lich|Creatura Leggendaria - Zombie|Se sta per essere inflitto danno a Dralnu, sacrifica invece altrettanti permanenti. \n{T}: Una carta istantaneo o stregoneria bersaglio nel tuo cimitero ha flashback fino alla fine del turno. Il suo costo di flashback diventa pari al suo costo di mana quando la giochi. (Puoi lanciare quella carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala). +Dramatic Entrance|Entrata Drammatica|Istantaneo|Puoi mettere una carta creatura verde dalla tua mano sul campo di battaglia. +Dramatic Rescue|Salvataggio Spettacolare|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Guadagni 2 punti vita. +Dramatic Reversal|Inversione Spettacolare|Istantaneo|STAPpa tutti i permanenti non terra che controlli. +Drana's Chosen|Prescelta di Drana|Creatura - Alleato Sciamano Vampiro|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Crea una pedina creatura Zombie 2/2 nera TAPpata. +Drana's Emissary|Emissaria di Drana|Creatura - Alleato Chierico Vampiro|Volare \nAll'inizio del tuo mantenimento, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Drana, Kalastria Bloodchief|Drana, Capo Sanguinario Kalastria|Creatura Leggendaria - Sciamano Vampiro|Volare \n{X}{B}{B}: Una creatura bersaglio prende -0/-X fino alla fine del turno e Drana, Capo Sanguinario Kalastria prende +X/+0 fino alla fine del turno. +Drana, Liberator of Malakir|Drana, Liberatrice di Malakir|Creatura Leggendaria - Alleato Vampiro|Volare, attacco improvviso \nOgniqualvolta Drana, Liberatrice di Malakir infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su ogni creatura attaccante che controlli. +Drastic Revelation|Rivelazione Drastica|Stregoneria|Scarta la tua mano. Pesca sette carte, poi scarta tre carte a caso. +Drawn from Dreams|Tratto dai Sogni|Stregoneria|Guarda le prime sette carte del tuo grimorio. Aggiungine due alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. +Dread Cacodemon|Cacodemone Terrificante|Creatura - Demone|Quando il Cacodemone Terrificante entra nel campo di battaglia, se lo hai lanciato dalla tua mano, distruggi tutte le creature controllate dai tuoi avversari, poi TAPpa tutte le altre creature che controlli. +Dread Charge|Dread Charge|Stregoneria|Fino alla fine del turno, le creature nere che controlli possono essere bloccate soltanto da creature nere. +Dread Defiler|Contaminatore Terrificante|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \n{3}{U}, Esilia una carta creatura dal tuo cimitero: Un avversario bersaglio perde punti vita pari alla forza della carta esiliata. ({U} rappresenta mana incolore.) +Dread Drone|Parassita del Terrore|Creatura - Parassita Eldrazi|Quando il Parassita del Terrore entra nel campo di battaglia, crea due pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Dread Presence|Presenza Terrificante|Creatura - Incubo|Ogniqualvolta una Palude entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Pesca una carta e perdi 1 punto vita. La Presenza Terrificante infligge 2 danni a un qualsiasi bersaglio e tu guadagni 2 punti vita.
  • +Dread Reaper|Dread Reaper|Creatura - Orrore|Volare \nQuando Dread Reaper entra nel campo di battaglia, perdi 5 punti vita. +Dread Return|Ritorno Terrificante|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \nFlashback-Sacrifica tre creature. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Dread Shade|Ombra Terrificante|Creatura - Ombra|{B}: L'Ombra Terrificante prende +1/+1 fino alla fine del turno. +Dread Slag|Scorie di Terrore|Creatura - Orrore|Travolgere \nLe Scorie di Terrore prendono -4/-4 per ogni carta che hai in mano. +Dread Slaver|Schiavista del Terrore|Creatura - Orrore Zombie|Ogniqualvolta muore una creatura a cui è stato inflitto danno dallo Schiavista del Terrore in questo turno, rimettila sul campo di battaglia sotto il tuo controllo. Quella creatura è uno Zombie nero in aggiunta ai suoi altri tipi e colori. +Dread Specter|Spettro Terrificante|Creatura - Spettro|Ogniqualvolta la Spettro Terrificante blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. +Dread Statuary|Terrore Statuario|Terra|{T}: Aggiungi {U}. \n{4}: Fino alla fine del turno, il Terrore Statuario diventa una creatura artefatto Golem 4/2. E' ancora una terra. +Dread Summons|Evocazioni di Terrore|Stregoneria|Ogni giocatore mette nel proprio cimitero le prime X carte del proprio grimorio. Per ogni carta creatura messa in un cimitero in questo modo, crea una pedina creatura Zombie 2/2 nera TAPpata. +Dread Wanderer|Peregrino Terrificante|Creatura - Sciacallo Zombie|Il Peregrino Terrificante entra nel campo di battaglia TAPpato. \n{2}{B}: Rimetti sul campo di battaglia il Peregrino Terrificante dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria e solo se hai una o meno carte in mano. +Dread Warlock|Stregone Terrificante|Creatura - Mago Umano|Lo Stregone Terrificante non può essere bloccato tranne che da creature nere. +Dread Wight|Presenza Terrorizzante|Creatura - Zombie|Alla fine del combattimento, metti un segnalino paralisi su ogni creatura che ha bloccato o è stata bloccata dalla Presenza Terrorizzante e TAPpa quelle creature. Quelle creature guadagnano "Se questa creatura ha un segnalino paralisi, non STAPpa durante lo STAP del suo controllore." e "{4}: Rimuovi un segnalino paralisi da questa creatura." +Dread of Night|Terrore della Notte|Incantesimo|Le creature bianche prendono -1/-1. +Dreadbore|Foro del Terrore|Stregoneria|Distruggi una creatura o un planeswalker bersaglio. +Dreadbringer Lampads|Lampiadi del Terrore|Creatura Incantesimo - Ninfa|Costellazione - Ogniqualvolta le Lampiadi del Terrore o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, una creatura bersaglio ha intimidire fino alla fine del turno. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Dreadhorde Arcanist|Arcanista dell'Orda Atroce|Creatura - Mago Zombie|Travolgere \nOgniqualvolta l'Arcanista dell'Orda Atroce attacca, puoi lanciare una carta istantaneo o stregoneria bersaglio con costo di mana convertito pari o inferiore alla forza dell'Arcanista dell'Orda Atroce dal tuo cimitero senza pagare il suo costo di mana. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. +Dreadhorde Butcher|Macellaio dell'Orda Atroce|Creatura - Guerriero Zombie|Rapidità \nOgniqualvolta il Macellaio dell'Orda Atroce infligge danno da combattimento a un giocatore o a un planeswalker, metti un segnalino +1/+1 sul Macellaio dell'Orda Atroce. \nQuando il Macellaio dell'Orda Atroce muore, infligge danno pari alla propria forza a un qualsiasi bersaglio. +Dreadhorde Invasion|Invasione dell'Orda Atroce|Incantesimo|All'inizio del tuo mantenimento, perdi 1 punto vita e recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nOgniqualvolta una pedina Zombie che controlli con forza pari o superiore a 6 attacca, ha legame vitale fino alla fine del turno. +Dreadhorde Twins|Gemelli dell'Orda Atroce|Creatura - Guerriero Sciacallo Zombie|Quando i Gemelli dell'Orda Atroce entrano nel campo di battaglia, recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nLe pedine Zombie che controlli hanno travolgere. +Dreadmalkin|Felino Atroce|Creatura - Felino Zombie|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \n{2}{B}, Sacrifica un'altra creatura o un altro planeswalker: Metti due segnalini +1/+1 sul Felino Atroce. +Dreadship Reef|Barriera Terrore delle Navi|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sulla Barriera Terrore delle Navi. \n{1}, Rimuovi X segnalini magazzino dalla Barriera Terrore delle Navi: Aggiungi X mana in qualsiasi combinazione di {U} e/o {B}. +Dreadwaters|Acque del Terrore|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di terre che controlli. +Dreadwing|Terrore Volante|Creatura - Zombie|{1}{U}{R}: Il Terrore Volante prende +3/+0 e guadagna volare fino alla fine del turno. +Dread|Timore|Creatura - Incarnazione Elementale|Paura \nOgniqualvolta una creatura ti infligge danno, distruggila. \nQuando il Timore viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. +Dream Cache|Ricchezze dei Sogni|Stregoneria|Pesca tre carte, poi metti due carte dalla tua mano entrambe in cima al tuo grimorio o entrambe in fondo al tuo grimorio. +Dream Chisel|Scalpello dei Sogni|Artefatto|Le magie creatura a faccia in giù che lanci costano {1} in meno per essere lanciate. +Dream Eater|Divorasogni|Creatura - Sfinge Incubo|Lampo \nVolare \nQuando il Divorasogni entra nel campo di battaglia, sorveglia 4. Quando lo fai, puoi far tornare un permanente non terra bersaglio controllato da un avversario in mano al suo proprietario. (Per sorvegliare 4, guarda le prime quattro carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Dream Fighter|Guerriero Onirico|Creatura - Soldato Umano|Ogniqualvolta il Guerriero Onirico blocca o è bloccato da una creatura, il Guerriero Onirico e quella creatura scompaiono. +Dream Fracture|Frattura Onirica|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore pesca una carta. \nPesca una carta. +Dream Halls|Aule dei Sogni|Incantesimo|Anziché pagare il costo di mana per una magia, il suo controllore può scartare una carta che condivida un colore con quella magia. +Dream Leash|Guinzaglio Onirico|Incantesimo - Aura|Incanta permanente \nNon puoi scegliere un permanente STAPato come bersaglio di questa magia mentre la lanci. \nTu controlli il permanente incantato. +Dream Pillager|Predasogni|Creatura - Drago|Volare \nOgniqualvolta il Predasogni infligge danno da combattimento a un giocatore, esilia altrettante carte dalla cima del tuo grimorio. Fino alla fine del turno, puoi lanciare le carte non terra da quelle esiliate in questo modo. +Dream Prowler|Predatore Onirico|Creatura - Illusione|Il Predatore Onirico non può essere bloccato fintanto che attacca da solo. +Dream Salvage|Riciclo di Sogni|Istantaneo|Pesca un numero di carte pari a quelle scartate da un avversario bersaglio in questo turno. +Dream Stalker|Cacciatore Onirico|Creatura - Illusione|Quando il Cacciatore Onirico entra nel campo di battaglia, fai tornare un permanente che controlli in mano al suo proprietario. +Dream Thief|Ladra di Sogni|Creatura - Farabutto Spiritello|Volare \nQuando la Ladra di Sogni entra nel campo di battaglia, pesca una carta se hai lanciato un'altra magia blu in questo turno. +Dream Thrush|Passero Onirico|Creatura - Uccello|Volare \n{T}: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. +Dream Tides|Maree del Sogno|Incantesimo|Le creature non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature non verdi TAPpate che controlla e pagare {2} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. +Dream Twist|Distorsione Onirica|Istantaneo|Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. \nFlashback {1}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Dream's Grip|Stretta del Sogno|Istantaneo|Scegli uno -
  • TAPpa un permanente bersaglio. STAPpa un permanente bersaglio.
  • \nIntrecciare {1} +Dreamborn Muse|Musa Onirigena|Creatura - Spirito|All'inizio del mantenimento di ogni giocatore, quel giocatore mette nel proprio cimitero le prime X carte del proprio grimorio, dove X è il numero di carte nella sua mano. +Dreamcaller Siren|Sirenide Evocasogni|Creatura - Pirata Sirena|Lampo \nVolare \nIl Sirenide Evocasogni può bloccare soltanto le creature con volare. \nQuando il Sirenide Evocasogni entra nel campo di battaglia, se controlli un altro Pirata, TAPpa fino a due permanenti non terra bersaglio. +Dreamcatcher|Acchiappasogni|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi sacrificare l'Acchiappasogni. Se lo fai, pesca una carta. +Dreampod Druid|Druido dei Bozzoli Onirici|Creatura - Druido Umano|All'inizio di ogni mantenimento, se il Druido dei Bozzoli Onirici è incantato, crea una pedina creatura Saprolingio 1/1 verde. +Dreams of the Dead|Sogni dei Morti|Incantesimo|{1}{U}: Rimetti una carta creatura bianca o nera bersaglio dal tuo cimitero sul campo di battaglia. Quella creatura guadagna "Mantenimento Cumulativo {2}". Se la creatura sta per lasciare il campo di battaglia, esiliala invece di metterla in qualsiasi altro posto. +Dreamscape Artist|Artista Onirologo|Creatura - Mutamagia Umano|{2}{U}, {T}, Scarta una carta, Sacrifica una terra: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile nel campo di battaglia, poi rimescola il tuo grimorio. +Dreamspoiler Witches|Streghe Sciupasogni|Creatura - Mago Spiritello|Volare \nOgniqualvolta lanci una magia durante il turno di un avversario, puoi fare prendere -1/-1 a una creatura bersaglio fino alla fine del turno. +Dreamstealer|Rubasogni|Creatura - Mago Umano|Minacciare \nOgniqualvolta il Rubasogni infligge danno da combattimento a un giocatore, quel giocatore scarta altrettante carte. \nEternare {4}{B}{B} ({4}{B}{B}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Mago Umano Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Dreamstone Hedron|Edro della Pietra Onirica|Artefatto|{T}: Aggiungi {U}{U}{U}. \n{3}, {T}, Sacrifica l'Edro della Pietra Onirica: Pesca tre carte. +Dreamwinder|Attorciglia Sogni|Creatura - Serpe|L'Attorciglia Sogni non può attaccare a meno che il giocatore in difesa controlli un'Isola. \n{U}, Sacrifica un'Isola: La terra bersaglio diventa un'Isola fino alla fine del turno. +Dredge|Drenare|Istantaneo|Sacrifica una creatura o una terra. \nPesca una carta. +Dreg Mangler|Triturascorie|Creatura - Zombie Pianta|Rapidità \nMangiacarogne {3}{B}{G} ({3}{B}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Dreg Reaver|Razziatore di Feccia|Creatura - Bestia Zombie| +Dregs of Sorrow|Culmine della Disperazione|Stregoneria|Distruggi X creature non nere bersaglio. Pesca X carte. +Dregscape Sliver|Tramutante di Fecciorama|Creatura - Tramutante|Ogni carta creatura Tramutante nel tuo cimitero ha dissotterrare {2}. \nDissotterrare {2} ({2}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Dregscape Zombie|Zombie di Fecciorama|Creatura - Zombie|Dissotterrare {B} ({B}: Rimetti questa carta dal tuo cimitero sul campo di battaglia. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Drekavac|Drekavac|Creatura - Bestia|Quando il Drekavac entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta non creatura. +Drelnoch|Drelnoch|Creatura - Mutante Yeti|Ogniqualvolta il Drelnoch viene bloccato, puoi pescare due carte. +Drift of Phantasms|Deriva dei Fantasmi|Creatura - Spirito|Difensore, volare \nTrasmutare {1}{U}{U} +Drift of the Dead|Cumulo di Morti|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nLa forza e la costituzione del Cumulo di Morti sono ciascuna pari al numero di terre neve che controlli. +Drifter il-Dal|Vagabondo il-Dal|Creatura - Mago Umano|Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \nAll'inizio del tuo mantenimento, sacrifica il Vagabondo il-Dal a meno che tu paghi {U}. +Drifting Djinn|Genio alla Deriva|Creatura - Genio|Volare \nAll'inizio del tuo mantenimento, sacrifica il Genio alla Deriva a meno che tu paghi {1}{U}. \nCiclo {2} +Drifting Meadow|Prateria Sospesa|Terra|La Prateria Sospesa entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Drifting Shade|Ombra Vagante|Creatura - Ombra|Volare \n{B}: L'Ombra Vagante prende +1/+1 fino alla fine del turno. +Drill Bit|Numero del Trapano|Stregoneria|Spettacolo {B} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nUn giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. +Drill-Skimmer|Rincope Trapano|Creatura Artefatto - Tottero|Volare \nIl Rincope Trapano ha velo fintanto che tu controlli un'altra creatura artefatto. (Non può essere bersaglio di magie o abilità.) +Drinker of Sorrow|Suggitore di Disperazione|Creatura - Orrore|Il Suggitore di Disperazione non può bloccare. \nOgniqualvolta il Suggitore di Disperazione infligge danno da combattimento, sacrifica un permanente. +Dripping Dead|Morto Grondante|Creatura - Zombie|Il Morto Grondante non può bloccare. \nOgniqualvolta il Morto Grondante infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. +Dripping-Tongue Zubera|Zubera Lingua-Gocciolante|Creatura - Spirito Zubera|Quando lo Zubera Lingua-Gocciolante muore, crea una pedina creatura Spirito 1/1 incolore per ogni Zubera morto in questo turno. +Driver of the Dead|Auriga dei Morti|Creatura - Vampiro|Quando l'Auriga dei Morti muore, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. +Drogskol Captain|Capitano dei Drogskol|Creatura - Soldato Spirito|Volare \nLe altre creature Spirito che controlli prendono +1/+1 e hanno anti-malocchio. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Drogskol Cavalry|Cavalleria di Drogskol|Creatura - Cavaliere Spirito|Volare \nOgniqualvolta un altro Spirito entra nel campo di battaglia sotto il tuo controllo, guadagni 2 punti vita. \n{3}{W}: Crea una pedina creatura Spirito 1/1 bianca con volare. +Drogskol Reaver|Drogskol Razziatore|Creatura - Spirito|Volare, doppio attacco, legame vitale \nOgniqualvolta guadagni punti vita, pesca una carta. +Drogskol Shieldmate|Scutifera di Drogskol|Creatura - Soldato Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Scutifera di Drogskol entra nel campo di battaglia, le altre creature che controlli prendono +0/+1 fino alla fine del turno. +Dromad Purebred|Purosangue Dromad|Creatura - Bestia Cammello|Ogniqualvolta viene inflitto danno al Purosangue Dromad, guadagni 1 punto vita. +Dromar's Attendant|Servitore di Dromar|Creatura Artefatto - Golem|{1}, Sacrifica il Servitore di Dromar: Aggiungi {W}{U}{B}. +Dromar's Cavern|Caverna di Dromar|Terra - Tana|Quando la Caverna di Dromar entra nel campo di battaglia, sacrificala a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. \n{T}: Aggiungi {W}, {U}, o {B}. +Dromar's Charm|Monile di Dromar|Istantaneo|Scegli uno -
  • Guadagni 5 punti vita. Neutralizza una magia bersaglio. Una creatura bersaglio prende -2/-2 fino alla fine del turno.
  • +Dromar, the Banisher|Dromar, l'Esiliatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Dromar, l'Esiliatore infligge danno da combattimento a un giocatore, puoi pagare {2}{U}. Se lo fai, scegli un colore. I proprietari riprendono in mano tutte le creature di quel colore. +Dromoka Captain|Capitano Dromoka|Creatura - Soldato Umano|Attacco improvviso \nOgniqualvolta il Capitano Dromoka attacca, sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Dromoka Dunecaster|Evocadune Dromoka|Creatura - Mago Umano|{1}{W}, {T}: TAPpa una creatura bersaglio senza volare. +Dromoka Monument|Monumento a Dromoka|Artefatto|{T}: Aggiungi {G} o {W}. \n{4}{G}{W}: Il Monumento a Dromoka diventa una creatura artefatto Drago 4/4 verde e bianca con volare fino alla fine del turno. +Dromoka Warrior|Guerriera Dromoka|Creatura - Guerriero Umano| +Dromoka's Command|Comando di Dromoka|Istantaneo|Scegli due -
  • Previeni tutto il danno che una magia istantaneo o stregoneria bersaglio infliggerebbe in questo turno. Un giocatore bersaglio sacrifica un incantesimo. Metti un segnalino +1/+1 su una creatura bersaglio. Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.
  • +Dromoka's Gift|Dono di Dromoka|Istantaneo|Sostieni 4. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti quattro segnalini +1/+1 su di essa.) +Dromoka, the Eternal|Dromoka, l'Eterna|Creatura Leggendaria - Drago|Volare \nOgniqualvolta un Drago che controlli attacca, sostieni 2. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) +Dromosaur|Dromosauro|Creatura - Dinosauro|Ogniqualvolta il Dromosauro blocca o viene bloccato, prende +2/-2 fino alla fine del turno. +Dronepack Kindred|Gregario del Branco Parassita|Creatura - Mannaro Eldrazi|Travolgere \n{1}: Il Gregario del Branco Parassita prende +1/+0 fino alla fine del turno. +Droning Bureaucrats|Burocrati Tediosi|Creatura - Consigliere Umano|{X}, {T}: Ogni creatura con il costo di mana convertito pari a X non può attaccare o bloccare in questo turno. +Drooling Groodion|Grodionte Sbavante|Creatura - Bestia|{2}{B}{G}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. Un'altra creatura bersaglio prende -2/-2 fino alla fine del turno. +Drooling Ogre|Ogre Sbavante|Creatura - Ogre|Ogniqualvolta un giocatore lancia una magia artefatto, quel giocatore prende il controllo dell'Ogre Sbavante. (Questo effetto non ha termine.) +Dross Crocodile|Coccodrillo delle Scorie|Creatura - Coccodrillo Zombie| +Dross Golem|Golem di Scorie|Creatura Artefatto - Golem|Affinità con le Paludi (Lanciare questa magia costa {1} in meno per ogni Palude che tu controlli.) \nPaura +Dross Harvester|Mietitore di Scorie|Creatura - Orrore|Protezione dal bianco \nAlle fine del tuo turno, tu perdi 4 punti vita. \nOgniqualvolta una creatura muore, tu guadagni 2 punti vita. +Dross Hopper|Cavalletta delle Scorie|Creatura - Orrore Insetto|Sacrifica una creatura: La Cavalletta delle Scorie ha volare fino alla fine del turno. +Dross Prowler|Ladro di Scorie|Creatura - Zombie|Paura +Dross Ripper|Squartatore del Dross|Creatura Artefatto - Segugio|{2}{B}: Lo Squartatore del Dross prende +1/+1 fino alla fine del turno. +Dross Scorpion|Scorpione di Scorie|Creatura Artefatto - Scorpione|Ogniqualvolta lo Scorpione delle Scorie o un'altra creatura artefatto muore, tu puoi STAPpare un artefatto bersaglio. +Drought|Siccità|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Siccità a meno che tu paghi {W}{W}. \nLanciare le magie costa un "Sacrifica una Palude" addizionale per ogni simbolo di mana nero nei loro costi di mana. \nAttivare le abilità attivate costa un "Sacrifica una Palude" addizionale per ogni simbolo di mana nero nei loro costi di attivazione. +Drove of Elves|Folla di Elfi|Creatura - Elfo|Anti-malocchio \nLa forza e la costituzione della Folla di Elfi sono pari al numero di permanenti verdi che controlli. +Drover of the Mighty|Domatore dei Possenti|Creatura - Druido Umano|Il Domatore dei Possenti prende +2/+2 fintanto che controlli un Dinosauro. \n{T}: Aggiungi un mana di un qualsiasi colore. +Drown in Filth|Sommerso dalla Sporcizia|Stregoneria|Scegli una creatura bersaglio. Metti nel tuo cimitero le prime quattro carte del tuo grimorio, poi quella creatura prende -1/-1 fino alla fine del turno per ogni carta terra nel tuo cimitero. +Drown in Sorrow|Annegare nel Dolore|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Drown in the Loch|Affogare nel Loch|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio con costo di mana convertito pari o inferiore al numero di carte nel cimitero del suo controllore. Distruggi una creatura bersaglio con costo di mana convertito pari o inferiore al numero di carte nel cimitero del suo controllore.
  • +Drowned Catacomb|Catacombe Allagate|Terra|Le Catacombe Allagate entrano nel campo di battaglia TAPpate a meno che tu non controlli un'Isola o una Palude. \n{T}: Aggiungi {U} o {B}. +Drowned Rusalka|Rusalka Annegata|Creatura - Spirito|{U}, Sacrifica una creatura: Scarta una carta, poi pesca una carta. +Drowned Secrets|Segreti Sommersi|Incantesimo|Ogniqualvolta lanci una magia blu, un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Drowner Initiate|Iniziato Affogatore|Creatura - Mago Tritone|Ogniqualvolta un giocatore lancia una magia blu, puoi pagare {1}. Se lo fai, un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Drowner of Hope|Annegatore di Speranze|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando l'Annegatore di Speranze entra nel campo di battaglia, crea due pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". \nSacrifica un Discendente Eldrazi: TAPpa una creatura bersaglio. +Drowner of Secrets|Inabissa Segreti|Creatura - Mago Tritone|TAPpa un Tritone STAPpato che controlli: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. +Drownyard Behemoth|Behemoth della Relittopoli|Creatura - Granchio Eldrazi|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nEmergere {7}{U} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nIl Behemoth della Relittopoli ha anti-malocchio se è entrato nel campo di battaglia in questo turno. +Drownyard Explorers|Esploratori della Relittopoli|Creatura - Mago Umano|Quando gli Esploratori della Relittopoli entrano nel campo di battaglia, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Drownyard Temple|Tempio della Relittopoli|Terra|{T}: Aggiungi {U}. \n{3}: Rimetti sul campo di battaglia il Tempio della Relittopoli TAPpato dal tuo cimitero. +Drudge Beetle|Scarabeo di Fatica|Creatura - Insetto|Mangiacarogne {5}{G} ({5}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Drudge Reavers|Razziatori Facchini|Creatura - Scheletro|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \n{B}: Rigenera i Razziatori Facchini. +Drudge Sentinel|Sentinella Forzata|Creatura - Guerriero Scheletro|{3}: TAPpa la Sentinella Forzata. Ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Drudge Skeletons|Scheletri Maledetti|Creatura - Scheletro|{B}: Rigenera gli Scheletri Maledetti. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Drudge Spell|Magia dei Maledetti|Incantesimo|{B}, Esilia due carte creatura dal tuo cimitero: Crea una pedina creatura Scheletro 1/1 nera. Essa ha "{B}: Rigenera questa creatura.". \nQuando la Magia dei Maledetti lascia il campo di battaglia, distruggi tutte le pedine Scheletro. Non possono essere rigenerate. +Druid Lyrist|Lirico Druido|Creatura - Druido Umano|{G}, {T}, Sacrifica il Lirico Druido: Distruggi un incantesimo bersaglio. +Druid of Horns|Druido dei Corni|Creatura - Druido Umano|Ogniqualvolta lanci una magia Aura che bersaglia il Druido dei Corni, crea una pedina creatura Bestia 3/3 verde. +Druid of the Anima|Druida dell'Anima|Creatura - Druido Elfo|{T}: Aggiungi {R}, {G} o {W}. +Druid of the Cowl|Druida della Cappa|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Druid's Call|Richiamo del Druido|Incantesimo - Aura|Incanta creatura \nOgniqualvolta viene inflitto danno alla creatura incantata, il suo controllore crea altrettante pedine creatura Scoiattolo 1/1 verdi. +Druid's Deliverance|Liberazione del Druido|Istantaneo|Previeni tutto il danno da combattimento che ti verrebbe inflitto in questo turno. Popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Druid's Familiar|Famiglio del Druido|Creatura - Orso|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Famiglio del Druido è abbinato a un'altra creatura, ognuna di quelle creature prende +2/+2. +Druidic Satchel|Borsa del Druido|Artefatto|{2}, {T}: Rivela la prima carta del tuo grimorio. Se è una carta creatura, crea una pedina creatura Saprolingio 1/1 verde. Se è una carta terra, mettila sul campo di battaglia sotto il tuo controllo. Se è una carta non creatura, non terra, guadagni 2 punti vita. +Druids' Repository|Rifugio dei Druidi|Incantesimo|Ogniqualvolta una creatura che controlli attacca, metti un segnalino carica sul Rifugio dei Druidi. \nRimuovi un segnalino carica dal Rifugio dei Druidi: Aggiungi un mana di un qualsiasi colore. +Drumhunter|Cacciatore a Percussione|Creatura - Guerriero Druido Umano|All'inizio della tua sottofase finale, se controlli una creatura con forza pari o superiore a 5, puoi pescare una carta. \n{T}: Aggiungi {U}. +Drunau Corpse Trawler|Dragatrice di Cadaveri di Drunau|Creatura - Zombie|Quando la Dragatrice di Cadaveri di Drunau entra nel campo di battaglia, crea una pedina creatura Zombie 2/2 nera. \n{2}{B}: Uno Zombie bersaglio ha tocco letale fino alla fine del turno. +Dry Spell|Prosciugare|Stregoneria|Il Prosciugare infligge 1 danno a ogni creatura e a ogni giocatore. +Dryad Arbor|Bosco Driade|Creatura Terra - Driade Foresta|(Il Bosco Driade non è una magia, ha debolezza da evocazione, e ha "{T}: Aggiungi {G}.") \n(Il Bosco Driade è verde) +Dryad Greenseeker|Driade Cercatrice Verde|Creatura - Driade|{T}: Guarda la prima carta del tuo grimorio. Se è una carta terra, puoi rivelarla e aggiungerla alla tua mano. +Dryad Militant|Driade Militante|Creatura - Soldato Driade|Se una carta istantaneo o stregoneria sta per essere messa in un cimitero da qualsiasi zona, invece esiliala. +Dryad Sophisticate|Driade Snaturata|Creatura - Driade|Passa-terre non base +Dryad's Caress|Carezza della Driade|Istantaneo|Guadagni 1 punto vita per ogni creatura sul campo di battaglia. Se è stato speso {W} per lanciare la Carezza della Driade, STAPpa tutte le creature che controlli. +Dryad's Favor|Benevolenza della Driade|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha passa-Foreste. (Non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) +Dual Casting|Duplice Lancio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{R}, {T}: Copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia". +Dual Nature|Duplice Natura|Incantesimo|Ogniqualvolta una creatura non pedina entra nel campo di battaglia, il suo controllore crea una pedina che è una copia di quella creatura. \nOgniqualvolta una creatura non pedina lascia il campo di battaglia, esilia tutte le pedine con lo stesso nome di quella creatura. \nQuando la Duplice Natura lascia il campo di battaglia, esilia tutte le pedine messe sul campo di battaglia con la Duplice Natura. +Dual Shot|Colpo Duplice|Istantaneo|Scegli fino a due creature bersaglio. Il Colpo Duplice infligge 1 danno a ciascuna di esse. +Dualcaster Mage|Maga Duplicatrice|Creatura - Mago Umano|Lampo \nQuando la Maga Duplicatrice entra nel campo di battaglia, copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Dubious Challenge|Sfida Incerta|Stregoneria|Guarda le prime dieci carte del tuo grimorio, esilia fino a due carte creatura scelte tra esse, poi rimescola il tuo grimorio. Un avversario bersaglio può scegliere una delle carte esiliate e metterla sul campo di battaglia sotto il suo controllo. Metti le altre sul campo di battaglia sotto il tuo controllo. +Dub|Investitura|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha attacco improvviso ed è un Cavaliere in aggiunta ai suoi altri tipi. +Duct Crawler|Parassita dei Condotti|Creatura - Insetto|{1}{R}: La creatura bersaglio non può bloccare il Parassita dei Condotti in questo turno. +Due Respect|Il Dovuto Rispetto|Istantaneo|I permanenti entrano nel campo di battaglia TAPpati in questo turno. \nPesca una carta. +Dueling Grounds|Ideali a Confronto|Incantesimo|Non più di una creatura può attaccare in ogni combattimento. \nNon più di una creatura può bloccare in ogni combattimento. +Duergar Assailant|Duergar Assalitore|Creatura - Soldato Nano|Sacrifica il Duergar Assalitore: Esso infligge 1 danno a una creatura attaccante o bloccante bersaglio. +Duergar Cave-Guard|Duergar Guardiano delle Caverne|Creatura - Guerriero Nano|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \n{R|B}: Il Duergar Guardiano delle Caverne prende +1/+0 fino alla fine del turno. +Duergar Hedge-Mage|Duergar Mago Ambulante|Creatura - Sciamano Nano|Quando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio. \nQuando il Duergar Mago Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio. +Duergar Mine-Captain|Duergar Capitano di Miniera|Creatura - Soldato Nano|{1}{R|B}, {STAP}: Le creature attaccanti prendono +1/+0 fino alla fine del turno. ({STAP} è il simbolo di STAP.) +Dukhara Peafowl|Pavone del Dukhara|Creatura Artefatto - Uccello|{U}: Il Pavone del Dukhara ha volare fino alla fine del turno. +Dukhara Scavenger|Saprofago del Dukhara|Creatura - Coccodrillo|Quando il Saprofago del Dukhara entra nel campo di battaglia, puoi mettere una carta artefatto o creatura bersaglio dal tuo cimitero in cima al tuo grimorio. +Dulcet Sirens|Sirene Soavi|Creatura - Sirena|{U}, {T}: Una creatura bersaglio attacca un avversario bersaglio in questo turno, se può farlo. \nMetamorfosi {U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Dune Beetle|Coleottero delle Dune|Creatura - Insetto| +Dune Diviner|Divinatrice delle Dune|Creatura - Chierico Naga|{1}, TAPpa un Deserto STAPpato che controlli: Guadagni 1 punto vita. +Dune-Brood Nephilim|Nephilim Dunecreato|Creatura - Nephilim|Ogniqualvolta il Nephilim Dunecreato infligge danno da combattimento ad un giocatore, crea una pedina creatura Sabbia 1/1 incolore per ogni terra che controlli. +Duneblast|Spazzadune|Stregoneria|Scegli fino a una creatura. Distruggi le altre. +Dunerider Outlaw|Cavalcadune Fuorilegge|Creatura - Farabutto Ribelle Umano|Protezione dal verde \nAll'inizio della sottofase di fine turno, se il Cavalcadune Fuorilegge ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Cavalcadune Fuorilegge. +Dunes of the Dead|Dune dei Defunti|Terra - Deserto|{T}: Aggiungi {U}. \nQuando le Dune dei Defunti vengono messe in un cimitero dal campo di battaglia, crea una pedina creatura Zombie 2/2 nera. +Dungeon Geists|Geist delle Segrete|Creatura - Spirito|Volare \nQuando i Geist delle Segrete entrano nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che controlli i Geist delle Segrete. +Dungeon Shade|Ombra delle Segrete|Creatura - Spirito Ombra|Volare \n{B}: L'Ombra delle Segrete prende +1/+1 fino alla fine del turno. +Dungrove Elder|Anziano di Selva Tetra|Creatura - Silvantropo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nLa forza e la costituzione dell'Anziano di Selva Tetra sono pari al numero di Foreste che controlli. +Duplicant|Replicatore|Creatura Artefatto - Polimorfo|Imprimere - Quando il Replicatore entra nel campo di battaglia, puoi esiliare una creatura non pedina bersaglio. \nFintanto che una carta esiliata con il Replicatore è una carta creatura, il Replicatore ha la forza, la costituzione e i tipi di creatura dell'ultima carta creatura esiliata con il Replicatore. È ancora un Polimorfo. +Duplicity|Duplicità|Incantesimo|Quando la Duplicità entra nel campo di battaglia, esilia le prime cinque carte del tuo grimorio a faccia in giù. \nAll'inizio del tuo mantenimento, puoi esiliare le carte dalla tua mano a faccia in giù. Se lo fai, metti nella tua mano tutte le altre carte che possiedi che sono state esiliate con la Duplicità. \nAll'inizio della tua sottofase finale, scarta una carta. \nQuando perdi il controllo della Duplicità, metti nei cimiteri dei proprietari tutte le carte esiliate con la Duplicità. +Durable Handicraft|Artigianato Durevole|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi pagare {1}. Se lo fai, metti un segnalino +1/+1 su di essa. \n{5}{G}, Sacrifica l'Artigianato Durevole: Metti un segnalino +1/+1 su ogni creatura che controlli. +Duress|Costrizione|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra, non creatura da quella mano. Quel giocatore scarta quella carta. +Durkwood Baloth|Baloth di Durkwood|Creatura - Bestia|Sospendere 5-{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {G} e esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lanciala senza pagare il suo costo di mana. Ha rapidità.) +Durkwood Boars|Cinghiali di Durkwood|Creatura - Cinghiale| +Durkwood Tracker|Guida di Durkwood|Creatura - Gigante|{1}{G}, {T}: Se la Guida di Durkwood è mel campo di battaglia, infligge un danno pari alla propria forza a una creatura attaccante bersaglio. Quella creatura infligge un danno pari alla propria forza alla Guida di Durkwood. +Dusk Charger|Destriero del Vespro|Creatura - Cavallo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nIl Destriero del Vespro prende +2/+2 fintanto che hai la benedizione della città. +Dusk Feaster|Convitata del Crepuscolo|Creatura - Vampiro|Delirio - Questa magia costa {2} in meno per essere lanciata, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. \nVolare +Dusk Imp|Demonietto del Crepuscolo|Creatura - Imp|Volare +Dusk Legion Dreadnought|Corazzata della Legione del Vespro|Artefatto - Veicolo|Cautela \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Dusk Legion Zealot|Zelota della Legione del Vespro|Creatura - Soldato Vampiro|Quando lo Zelota della Legione del Vespro entra nel campo di battaglia, pesca una carta e perdi 1 punto vita. +Dusk Urchins|Teppisti del Crepuscolo|Creatura - Ouphe|Ogniqualvolta i Teppisti del Crepuscolo attaccano o bloccano, metti un segnalino -1/-1 su di essi. \nQuando i Teppisti del Crepuscolo muoiono, pesca una carta per ogni segnalino -1/-1 su di essi. +Duskborne Skymarcher|Aerofante Solcavespro|Creatura - Chierico Vampiro|Volare \n{W}, {T}: Un Vampiro attaccante bersaglio prende +1/+1 fino alla fine del turno. +Duskdale Wurm|Wurm di Valle Oscura|Creatura - Wurm|Travolgere +Duskhunter Bat|Pipistrello del Crepuscolo|Creatura - Pipistrello|Sete di sangue 1 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nVolare +Duskmantle Guildmage|Mago della Gilda di Mantoscuro|Creatura - Mago Umano|{1}{U}{B}: Ogniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona in questo turno, quel giocatore perde 1 punto vita.\n{2}{U}{B}: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Duskmantle Operative|Agente di Mantoscuro|Creatura - Farabutto Umano|L'Agente di Mantoscuro non può essere bloccata da creature con forza pari o superiore a 4. +Duskmantle Prowler|Predatore di Mantoscuro|Creatura - Farabutto Vampiro|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Duskmantle Seer|Veggente di Mantoscuro|Creatura - Mago Vampiro|Volare \nAll'inizio del tuo mantenimento, ogni giocatore rivela la prima carta del proprio grimorio, perde punti vita pari al costo di mana convertito di quella carta, poi la aggiunge alla propria mano. +Duskmantle, House of Shadow|Mantoscuro, Casa dell'Ombra|Terra|{T}: Aggiungi {U}. \n{U}{B}, {T}: Il giocatore bersaglio mette la prima carta del suo grimorio nel suo cimitero. +Duskrider Falcon|Falco dell'Imbrunire|Creatura - Uccello|Volare, Protezione dal nero +Duskrider Peregrine|Falco Pellegrino dell'Imbrunire|Creatura - Uccello|Volare, protezione dal nero \nSospendere 3-{1}{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{W} e esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lanciala senza pagare il suo costo di mana. Ha rapidità.) +Duskwalker|Errante del Crepuscolo|Creatura - Servitore Umano|Potenziamento {3}{B} (Puoi pagare {3}{B} addizionale mentre lanci questa magia). \nSe è stato pagato il costo di potenziamento, l'Errante del Crepuscolo entra nel campo di battaglia con due segnalini +1/+1 e con paura. +Duskwatch Recruiter|Reclutatore della Guardia del Crepuscolo|Creatura - Mannaro Guerriero Umano|{2}{G}: Guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Reclutatore della Guardia del Crepuscolo. +Duskworker|Crepuscolare|Creatura Artefatto - Costrutto|Ogniqualvolta il Crepuscolare viene bloccato, rigeneralo. \n{3}: Il Crepuscolare prende +1/+0 fino alla fine del turno. +Dust Bowl|Tempesta di Polvere|Terra|{T}: Aggiungi {U}. \n{3}, {T}, Sacrifica una terra: Distruggi una terra non-base bersaglio. +Dust Corona|Alone Polveroso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e non può essere bloccata da creature con volare. +Dust Elemental|Elementale della Polvere|Creatura - Elementale|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare, paura \nQuando l'Elementale della Polvere entra nel campo di battaglia, fai tornare tre creature che controlli in mano ai loro proprietari. +Dust Stalker|Inseguitore Polveroso|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nRapidità \nAll'inizio di ogni sottofase finale, se non controlli altre creature incolori, fai tornare l'Inseguitore Polveroso in mano al suo proprietario. +Dust of Moments|Polvere di Attimi|Istantaneo|Scegli uno -
  • Rimuovi due segnalini tempo da ogni permanente e da ogni carta sospesa. Metti due segnalini tempo su ogni permanente con un segnalino tempo su di esso e su ogni carta sospesa.
  • +Dust to Dust|Polvere alla Polvere|Stregoneria|Esilia due artefatti bersaglio. +Dutiful Attendant|Servitore Diligente|Creatura - Guerriero Umano|Quando il Servitore Diligente muore, riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. +Dutiful Return|Ritorno Diligente|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Dutiful Servants|Servi Obbedienti|Creatura - Zombie| +Dutiful Thrull|Thrull Obbediente|Creatura - Thrull|{B}: Rigenera il Thrull Obbediente. +Duty-Bound Dead|Morto Ligio al Dovere|Creatura - Scheletro|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{3}{B}: Rigenera il Morto Ligio al Dovere. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Dwarven Armory|Armeria dei Nani|Incantesimo|{2}, Sacrifica una terra: Metti un segnalino +2/+2 su una creatura bersaglio. Attiva questa abilità solo durante una qualsiasi sottofase di mantenimento. +Dwarven Berserker|Nano Berserker|Creatura - Nano Berserker|Ogniqualvolta il Nano Berserker viene bloccato, prende +3/+0 e guadagna travolgere fino alla fine del turno. +Dwarven Blastminer|Scoppiaroccia Nanesco|Creatura - Nano|{2}{R}, {T}: Distruggi una terra non base bersaglio. \nMetamorfosi {R} +Dwarven Bloodboiler|Istigatore Nanesco|Creatura - Nano|TAPpa un Nano STAPpato che controlli: La creatura bersaglio prende +2/+0 fino alla fine del turno. +Dwarven Catapult|Catapulta dei Nani|Istantaneo|La Catapulta dei Nani infligge X danni divisi equamente, arrotondati per difetto, tra tutte le creature controllate da un avversario bersaglio. +Dwarven Demolition Team|Squadra di Demolizione Nanesca|Creatura - Nano|{T}: Distruggi un Muro bersaglio. +Dwarven Driller|Trivellatore Nanesco|Creatura - Nano|{T}: Distruggi una terra bersaglio a meno che il suo controllore decida di farsi infliggere 2 danni dal Trivellatore Nanesco. +Dwarven Grunt|Energumeno Nanesco|Creatura - Nano|Passa-montagne +Dwarven Hold|Presidio dei Nani|Terra|Il Presidio dei Nani entra nel campo di battaglia TAPpato. \nPuoi scegliere di non STAPpare il Presidio dei Nani durante il tuo STAP. \nAll'inizio del tuo mantenimento, se il Presidio dei Nani è TAPpato, metti un segnalino carica su di esso. \n{T}, Rimuovi X segnalini carica dal Presidio dei Nani: Aggiungi {R} per ogni segnalino carica rimosso in questo modo. +Dwarven Landslide|Valanga di Nani|Stregoneria|Potenziamento {2}{R}, Sacrifica una terra. \nDistruggi una terra bersaglio. Se questa magia è stata potenziata, distruggi un'altra terra bersaglio. +Dwarven Miner|Nano Minatore|Creatura - Nano|{2}{R}, {T}: Distruggi una terra non-base bersaglio. +Dwarven Mine|Miniera dei Nani|Terra - Montagna|({T}: Aggiungi {R}.) \nLa Miniera dei Nani entra nel campo di battaglia TAPpata a meno che tu non controlli tre o più altre Montagne. \nQuando la Miniera dei Nani entra nel campo di battaglia STAPpata, crea una pedina creatura Nano 1/1 rossa. +Dwarven Nomad|Nano Nomade|Creatura - Nomade Nano|{T}: La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Dwarven Patrol|Pattuglia di Nani|Creatura - Nano|La Pattuglia di Nani non STAPpa durante il tuo STAP. \nOgniqualvolta lanci una magia non rossa, STAPpa la Pattuglia di Nani. +Dwarven Pony|Pony dei Nani|Creatura - Cavallo|{1}{R}, {T}: La creatura Nano bersaglio guadagna passa-montagne fino alla fine del turno. +Dwarven Priest|Sacerdote dei Nani|Creatura - Chierico Nano|Quando il Sacerdote dei Nani entra nel campo di battaglia, guadagni 1 punto vita per ogni creatura che controlli. +Dwarven Recruiter|Reclutatore Nanesco|Creatura - Nano|Quando il Reclutatore Nanesco entra nel campo di battaglia, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Nano e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. +Dwarven Ruins|Rovine dei Nani|Terra|Le Rovine dei Nani entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {R}. \n{T}, Sacrifica le Rovine dei Nani: Aggiungi {R}{R}. +Dwarven Scorcher|Nano Incendiario|Creatura - Nano|Sacrifica il Nano Incendiario: Il Nano Incendiario infligge 1 danno a una creatura bersaglio a meno che il controllore di quella creatura si faccia infliggere 2 danni dal Nano Incendiario. +Dwarven Sea Clan|Clan dei Nani di Mare|Creatura - Nano|{T}: Scegli una creatura che sta attaccando o bloccando, il cui controllore controlla un'Isola. Il Clan dei Nani di Mare infligge 2 danni a quella creatura alla fine del combattimento. Attiva questa abilità solo prima della fine del combattimento. +Dwarven Shrine|Santuario Nanesco|Incantesimo|Ogniqualvolta un giocatore lancia una magia, il Santuario Nanesco infligge X danni a quel giocatore, dove X è pari al doppio delle carte presenti in tutti i cimiteri con lo stesso nome di quella magia. +Dwarven Soldier|Nano Soldato|Creatura - Soldato Nano|Ogniqualvolta il Nano Soldato blocca o viene bloccato da uno o più Orchi, il Nano Soldato prende +0/+2 fino alla fine del turno. +Dwarven Strike Force|Squadra d'Assalto dei Nani|Creatura - Berserker Nano|Scarta una carta a caso: La Squadra d'Assalto dei Nani guadagna attacco improvviso e rapidità fino alla fine del turno. +Dwarven Thaumaturgist|Nano Taumaturgo|Creatura - Sciamano Nano|{T}: Scambia tra loro la forza e la costituzione di una creatura bersaglio fino alla fine del turno. +Dwarven Trader|Nano Mercante|Creatura - Nano| +Dwarven Vigilantes|Ronda di Nani|Creatura - Nano|Ogniqualvolta la Ronda di Nani attacca e non è bloccata, puoi farle infliggere un danno pari alla propria forza a una creatura bersaglio. Se lo fai, la Ronda dei Nani non assegna danno da combattimento in questo turno. +Dwarven Warriors|Nani Guerrieri|Creatura - Guerriero Nano|{T}: La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Dwell on the Past|Vivere nel Passato|Stregoneria|Il giocatore bersaglio rimescola nel proprio grimorio fino a quattro carte presenti nel proprio cimitero. +Dwindle|Diminuire|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -6/-0. \nQuando la creatura incantata blocca, distruggila. (La creatura attaccante rimane bloccata.) +Dwynen's Elite|Elite di Dwynen|Creatura - Guerriero Elfo|Quando l'Elite di Dwynen entra nel campo di battaglia, se controlli un altro Elfo, crea una pedina creatura Guerriero Elfo 1/1 verde. +Dwynen, Gilt-Leaf Daen|Dwynen, Daen di Foglia Dorata|Creatura Leggendaria - Guerriero Elfo|Raggiungere \nLe altre creature Elfo che controlli prendono +1/+1. \nOgniqualvolta Dwynen, Daen di Foglia Dorata attacca, guadagni 1 punto vita per ogni Elfo attaccante che controlli. +Dying Wail|Gemito di Morte|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, un giocatore bersaglio scarta due carte. +Dying Wish|Desiderio in Punto di Morte|Incantesimo - Aura|Incanta creatura che controlli \nQuando la creatura incantata muore, un giocatore bersaglio perde X punti vita e tu guadagni X punti vita, dove X è la sua forza. +Dynacharge|Dinamocarica|Istantaneo|Una creatura bersaglio che controlli prende +2/+0 fino alla fine del turno. \nSovraccarico {2}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Dynavolt Tower|Torre Dinavolt|Artefatto|Ogniqualvolta lanci una magia istantaneo o stregoneria, ottieni {E}{E} (due segnalini energia). \n{T}, Paga {E}{E}{E}{E}{E}: La Torre Dinavolt infligge 3 danni a un qualsiasi bersaglio. +Dystopia|Blocco Naturale|Incantesimo|Mantenimento cumulativo - Paga 1 punto vita. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un permanente bianco o verde. +Eager Cadet|Cadetto Entusiasta|Creatura - Soldato Umano| +Eager Construct|Costrutto Impaziente|Creatura Artefatto - Costrutto|Quando il Costrutto Impaziente entra nel campo di battaglia, ogni giocatore può profetizzare 1. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Eagle of the Watch|Aquila della Guardia|Creatura - Uccello|Volare, cautela +Early Frost|Prime Gelate|Istantaneo|TAPpa fino a tre terre bersaglio. +Early Harvest|Raccolto di Primizie|Istantaneo|Il giocatore bersaglio STAPpa tutte le terre base che controlla. +Earnest Fellowship|Compagnia Sincera|Incantesimo|Ogni creatura ha protezione dai propri colori. +Earsplitting Rats|Ratti Spaccatimpani|Creatura - Ratto|Quando i Ratti Spaccatimpani entrano nel campo di battaglia, ogni giocatore scarta una carta. \nScarta una carta: Rigenera i Ratti Spaccatimpani. +Earth Elemental|Elementale della Terra|Creatura - Elementale| +Earth Rift|Fenditura del Terreno|Stregoneria|Flashback {5}{R}{R} \nDistruggi una terra bersaglio. +Earth Servant|Servitore di Terra|Creatura - Elementale|Il Servitore di Terra prende +0/+1 per ogni Montagna che controlli. +Earth Surge|Collera della Terra|Incantesimo|Ogni terra prende +2/+2 fintanto che è una creatura. +Earthblighter|Devastaterra|Creatura - Chierico Umano|{2}{B}, {T}, Sacrifica un Goblin: Distruggi una terra bersaglio. +Earthbrawn|Muscolatura del Terreno|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. \nRinforzare 1-{1}{G} ({1}{G}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) +Earthcraft|Arte della Terra|Incantesimo|TAPpa una creatura STAPpata che controlli: STAPpa una terra base bersaglio. +Earthen Arms|Braccia di Pietra|Stregoneria|Metti due segnalini +1/+1 su un permanente bersaglio. \nRisveglio 4-{6}{G} (Se lanci questa magia per {6}{G}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Earthen Goo|Terraccio|Creatura - Melma|Travolgere \nMantenimento cumulativo {R} o {G} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nIl Terraccio prende +1/+1 per ogni segnalino epoca su di esso. +Earthlink|Vincolo Terreno|Incantesimo|All'inizio del tuo mantenimento, sacrifica il Vincolo Terreno a meno che tu paghi {2}. \nOgniqualvolta una creatura muore, il controllore di quella creatura sacrifica una terra. +Earthlore|Sapere della Terra|Incantesimo - Aura|Incanta terra che controlli \nLa terra incantata ha "{T}: Una creatura bloccante bersaglio prende +1/+2 fino alla fine del turno." +Earthquake|Terremoto|Stregoneria|Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. +Earthshaker Khenra|Khenra Scuotiterra|Creatura - Guerriero Sciacallo|Rapidità \nQuando la Khenra Scuotiterra entra nel campo di battaglia, una creatura bersaglio con forza pari o inferiore a quella della Khenra Scuotiterra non può bloccare in questo turno. \nEternare {4}{R}{R} ({4}{R}{R}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Sciacallo Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Earthshaker|Scuotiterra|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, lo Scuotiterra infligge 2 danni a ogni creatura senza volare. +Earwig Squad|Squadra di Forbicine|Creatura - Farabutto Goblin|Predatore {2}{B} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) \nQuando la Squadra di Forbicine entra nel campo di battaglia, se è stato pagato il costo di predatore, passa in rassegna il grimorio di un avversario bersaglio per tre carte e esiliale. Poi quel giocatore rimescola il suo grimorio. +Eastern Paladin|Paladino Orientale|Creatura - Cavaliere Zombie|{B}{B}, {T}: Distruggi una creatura verde bersaglio. +Eaten by Spiders|Divorato dai Ragni|Istantaneo|Distruggi una creatura bersaglio con volare e tutti gli Equipaggiamenti assegnati a quella creatura. +Eater of Days|Divora Giorni|Creatura Artefatto - Leviatano|Volare, travolgere \nQuando il Divora Giorni entra nel campo di battaglia, tu salti i tuoi prossimi due turni. +Eater of Hope|Divoratore di Speranza|Creatura - Demone|Volare \n{B}, Sacrifica un'altra creatura: Rigenera il Divoratore di Speranza. \n{2}{B}, Sacrifica altre due creature: Distruggi una creatura bersaglio. +Ebon Dragon|Ebon Dragon|Creatura - Drago|Volare \nQuando Ebon Dragon entra nel campo di battaglia, puoi far scartare una carta ad un avversario bersaglio. +Ebon Drake|Draghetto d'Ebano|Creatura - Draghetto|Volare \nOgniqualvolta un giocatore lancia una magia, tu perdi 1 punto vita. +Ebon Stronghold|Roccaforte d'Ebano|Terra|La Roccaforte d'Ebano entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B}. \n{T}, Sacrifica la Roccaforte d'Ebano: Aggiungi {B}{B}. +Ebonblade Reaper|Mietitore Lama d'Ebano|Creatura - Chierico Umano|Ogniqualvolta il Mietitore Lama d'Ebano attacca, perdi metà dei tuoi punti vita, arrotondati per eccesso. \nOgniqualvolta il Mietitore Lama d'Ebano infligge danno da combattimento a un giocatore, quel giocatore perde metà dei propri punti vita, arrotondati per eccesso. \nMetamorfosi {3}{B}{B} +Ebony Charm|Monile di Ebano|Istantaneo|Scegli uno -
  • Un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. Esilia fino a tre carte bersaglio da un singolo cimitero. La creatura bersaglio guadagna paura fino alla fine del turno.
  • +Ebony Horse|Cavallo d'Ebano|Artefatto|{2}, {T}: STAPpa una creatura attaccante che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto da quella creatura in questo turno. +Ebony Owl Netsuke|Netsuke Gufo d'Ebano|Artefatto|All'inizio del mantenimento di ogni avversario, se quel giocatore ha sette o più carte in mano, il Netsuke Gufo d'Ebano gli infligge 4 danni. +Ebony Rhino|Rinoceronte d'Ebano|Creatura Artefatto - Rinoceronte|Travolgere +Ebony Treefolk|Silvantropo d'Ebano|Creatura - Silvantropo|{B}{G}: Il Silvantropo d'Ebano prende +1/+1 fino alla fine del turno. +Echo Chamber|Camera dell'Eco|Artefatto|{4}, {T}: Un avversario sceglie una creatura bersaglio che controlla. Crea una pedina che è una copia di quella creatura. La pedina guadagna rapidità fino alla fine del turno. Esilia la pedina all'inizio della sottofase finale. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Echo Circlet|Monile dell'Eco|Artefatto - Equipaggiamento|La creatura equipaggiata può bloccare una creatura addizionale. \nEquipaggiare {1} +Echo Mage|Mago dell'Eco|Creatura - Mago Umano|Aumentare di livello {1}{U} ({1}{U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-3 \n2/4 \n{U}{U}, {T}: Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. \nLIVELLO 4+ \n2/5 \n{U}{U}, {T}: Copia una magia istantaneo o stregoneria bersaglio due volte. Puoi scegliere nuovi bersagli per le copie. +Echo Storm|Tempesta di Echi|Stregoneria|Quando lanci questa magia, copiala per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. Puoi scegliere nuovi bersagli per le copie. \nCrea una pedina che è una copia di un artefatto bersaglio. +Echo Tracer|Inseguitore dell'Eco|Creatura - Mago Umano|Metamorfosi {2}{U} \nQuando l'Inseguitore dell'Eco viene girato a faccia in su, il proprietario riprende in mano una creatura bersaglio. +Echo of Eons|Eco degli Eoni|Stregoneria|Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio, poi pesca sette carte. \nFlashback {2}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Echoes of the Kin Tree|Echi dell'Albero Atavico|Incantesimo|{2}{W}: Sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Echoing Calm|Calma Riecheggiante|Istantaneo|Distruggi un incantesimo bersaglio e tutti gli altri incantesimi con lo stesso nome di quell'incantesimo. +Echoing Courage|Coraggio Riecheggiante|Istantaneo|La creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura prendono +2/+2 fino alla fine del turno. +Echoing Decay|Decomposizione Riecheggiante|Istantaneo|La creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura prendono -2/-2 fino alla fine del turno. +Echoing Ruin|Rovina Riecheggiante|Stregoneria|Distruggi un artefatto bersaglio e tutti gli altri artefatti con lo stesso nome di quell'artefatto. +Echoing Truth|Verità Riecheggiante|Istantaneo|Fai tornare un permanente non terra bersaglio e tutti gli altri permanenti con lo stesso nome in mano ai rispettivi proprietari. +Eddytrail Hawk|Falco Traccianubi|Creatura - Uccello|Volare \nQuando il Falco Traccianubi entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta il Falco Traccianubi attacca, puoi pagare {E}. Se lo fai, un'altra creatura attaccante bersaglio ha volare fino alla fine del turno. +Edgar Markov|Edgar Markov|Creatura Leggendaria - Cavaliere Vampiro|Preminenza - Ogniqualvolta lanci un'altra magia Vampiro, se Edgar Markov è nella zona di comando o sul campo di battaglia, crea una pedina creatura Vampiro 1/1 nera. \nAttacco improvviso, rapidità \nOgniqualvolta Edgar Markov attacca, metti un segnalino +1/+1 su ogni Vampiro che controlli. +Edge of Autumn|Fine dell'Autunno|Stregoneria|Se controlli quattro o meno terre, passa in rassegna il tuo grimorio per una carta terra base, mettila nel campo di battaglia TAPpata, poi rimescola il tuo grimorio. \nCiclo-Sacrifica una terra. (Sacrifica una terra, Scarta questa carta: Pesca una carta.) +Edge of the Divinity|Lama della Divinità|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è bianca, prende +1/+2. \nFintanto che la creatura incantata è nera, prende +2/+1. +Edgewalker|Calcalimiti|Creatura - Chierico Umano|Le magie Chierico che lanci costano {W}{B} in meno per essere lanciate. Questo effetto riduce solo l'ammontare di mana colorato da pagare (per esempio, se lanci un Chierico con un costo di mana pari a {1}{W}, costa {1} per essere lanciato). +Edgewall Innkeeper|Locandiere di Estremuro|Creatura - Popolano Umano|Ogniqualvolta lanci una magia creatura che ha un'Avventura, pesca una carta. (Non deve necessariamente essere prima andata all'Avventura.) +Edifice of Authority|Edificio dell'Autorità|Artefatto|{1}, {T}: Una creatura bersaglio non può attaccare in questo turno. Metti un segnalino mattone sull'Edificio dell'Autorità. \n{1}, {T}: Fino al tuo prossimo turno, una creatura bersaglio non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. Attiva questa abilità solo se ci sono tre o più segnalini mattone sull'Edificio dell'Autorità. +Edric, Spymaster of Trest|Edric, Capospia di Trest|Creatura Leggendaria - Farabutto Elfo|Ogniqualvolta una creatura infligge danno da combattimento a uno dei tuoi avversari, il suo controllore può pescare una carta. +Eel Umbra|Essenza dell'Anguilla|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+1. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Eerie Interlude|Interludio Inquietante|Istantaneo|Esilia un qualsiasi numero di creature bersaglio che controlli. Rimetti sul campo di battaglia quelle carte sotto il controllo dei rispettivi proprietari all'inizio della prossima sottofase finale. +Eerie Procession|Processione Inquietante|Stregoneria - Arcano|Passa in rassegna il tuo grimorio per una carta Arcano, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Efficient Construction|Costruzione Efficiente|Incantesimo|Ogniqualvolta lanci una magia artefatto, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Efreet Weaponmaster|Efreet Maestro d'Armi|Creatura - Monaco Efreet|Attacco improvviso \nQuando l'Efreet Maestro d'Armi entra nel campo di battaglia o viene girato a faccia in su, un'altra creatura bersaglio che controlli prende +3/+0 fino alla fine del turno. \nMetamorfosi {2}{U}{R}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Ego Erasure|Cancellare Ego|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nLe creature controllate da un giocatore bersaglio prendono -2/-0 e perdono tutti i tipi di creatura fino alla fine del turno. +Eidolon of Blossoms|Apparizione dei Boccioli|Creatura Incantesimo - Spirito|Costellazione - Ogniqualvolta l'Apparizione dei Boccioli o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, pesca una carta. +Eidolon of Countless Battles|Apparizione di Infinite Battaglie|Creatura Incantesimo - Spirito|Conferire {2}{W}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nL'Apparizione di Infinite Battaglie e la creatura incantata prendono +1/+1 per ogni creatura che controlli e +1/+1 per ogni Aura che controlli. +Eidolon of Rhetoric|Apparizione della Retorica|Creatura Incantesimo - Spirito|Ogni giocatore non può lanciare più di una magia per turno. +Eidolon of the Great Revel|Apparizione del Gran Baccanale|Creatura Incantesimo - Spirito|Ogniqualvolta un giocatore lancia una magia con costo di mana convertito pari o inferiore a 3, l'Apparizione del Gran Baccanale infligge 2 danni a quel giocatore. +Eiganjo Castle|Castello Eiganjo|Terra Leggendaria|{T}: Aggiungi {W}. \n{W}, {T}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura leggendaria bersaglio in questo turno. +Eiganjo Free-Riders|Cavalieri Liberi di Eiganjo|Creatura - Soldato Umano|Volare \nAll'inizio del tuo mantenimento, il proprietario riprende in mano una creatura bianca che tu controlli. +Eight-and-a-Half-Tails|Otto-Code-e-Mezza|Creatura Leggendaria - Chierico Volpe|{1}{W}: Il permanente bersaglio che controlli guadagna protezione dal bianco fino alla fine del turno. \n{1}: La magia o il permanente bersaglio diventa bianco fino alla fine del turno. +Ekundu Cyclops|Ciclope di Ekundu|Creatura - Ciclope|Se una creatura che controlli attacca, anche il Ciclope di Ekundu attacca se può farlo. +Ekundu Griffin|Grifone Ekundu|Creatura - Grifone|Volare, attacco improvviso +Elaborate Firecannon|Bocca di Fuoco Sofisticata|Artefatto|La Bocca di Fuoco Sofisticata non STAPpa durante il tuo STAP. \n{4}, {T}: La Bocca di Fuoco Sofisticata infligge 2 danni a un qualsiasi bersaglio. \nAll'inizio del tuo mantenimento, puoi scartare una carta. Se lo fai, STAPpa la Bocca di Fuoco Sofisticata. +Eladamri's Call|Convocazione di Eladamri|Istantaneo|Passa in rassegna il tuo grimorio per una carta creatura, rivela quella carta e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Eladamri's Vineyard|Vigna di Eladamri|Incantesimo|All'inizio della fase principale pre-combattimento di ogni giocatore, quel giocatore aggiunge {G}{G}. +Eladamri, Lord of Leaves|Eladamri, Signore delle Foglie|Creatura Leggendaria - Guerriero Elfo|Le altre creature Elfo hanno passa-foreste. \nGli altri Elfi hanno velo (Non possono essere bersaglio di magie o abilità.) +Eland Umbra|Essenza dell'Antilope|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+4. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Elbrus, the Binding Blade|Elbrus, la Lama Vincolante|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nQuando la creatura equipaggiata infligge danno da combattimento a un giocatore, Elbrus, la Lama Vincolante non è più assegnata, poi la trasformi. \nEquipaggiare {1} +Elder Cathar|Anziano Cataro|Creatura - Soldato Umano|Quando l'Anziano Cataro muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. Se quella creatura è un Umano, metti invece due segnalini +1/+1. +Elder Deep-Fiend|Antico Immondo degli Abissi|Creatura - Piovra Eldrazi|Lampo \nEmergere {5}{U}{U} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, TAPpa fino a quattro permanenti bersaglio. +Elder Druid|Druido Anziano|Creatura - Druido Chierico Elfo|{3}{G}, {T}: Puoi TAPpare o STAPpare un artefatto, una terra, o una creatura bersaglio. +Elder Land Wurm|Antico Wurm di Terra|Creatura - Wurm Drago|Difensore, travolgere \nQuando l'Antico Wurm di Terra blocca, perde difensore. +Elder Mastery|Maestria del Venerando|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha volare. \nOgniqualvolta la creatura incantata infligge danno a un giocatore, quel giocatore scarta due carte. +Elder Pine of Jukai|Pino Antico di Jukai|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte terra rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio in un qualsiasi ordine. \nMuta-anima 2 +Elder of Laurels|Anziano degli Allori|Creatura - Consigliere Umano|{3}{G}: Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di creature che controlli. +Elderscale Wurm|Wurm Scagliantica|Creatura - Wurm|Travolgere \nQuando il Wurm Scagliantica entra nel campo di battaglia, se i tuoi punti vita sono meno di 7, diventano 7. \nFintanto che hai 7 o più punti vita, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 7 li riduce invece a 7. +Elderwood Scion|Rampollo di Boscoantico|Creatura - Elementale|Travolgere, legame vitale \nLe magie che lanci e che bersagliano il Rampollo di Boscoantico costano {2} in meno per essere lanciate. \nLe magie che i tuoi avversari lanciano e che bersagliano il Rampollo di Boscoantico costano {2} in più per essere lanciate. +Eldrazi Aggressor|Aggressore Eldrazi|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nL'Aggressore Eldrazi ha rapidità fintanto che controlli un'altra creatura incolore. +Eldrazi Conscription|Arruolamento Eldrazi|Incantesimo Tribale - Aura Eldrazi|Incanta creatura \nLa creatura incantata prende +10/+10 e ha travolgere e annientatore 2. (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica due permanenti.) +Eldrazi Devastator|Devastatore Eldrazi|Creatura - Eldrazi|Travolgere +Eldrazi Displacer|Dislocatore Eldrazi|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \n{2}{U}: Esilia un'altra creatura bersaglio, poi rimettila sul campo di battaglia TAPpata sotto il controllo del suo proprietario. ({U} rappresenta mana incolore.) +Eldrazi Mimic|Mimic Eldrazi|Creatura - Eldrazi|Ogniqualvolta un'altra creatura incolore entra nel campo di battaglia sotto il tuo controllo, puoi cambiare la forza e la costituzione base del Mimic Eldrazi nella forza e nella costituzione di quella creatura fino alla fine del turno. +Eldrazi Monument|Monumento di Eldrazi|Artefatto|Le creature che controlli prendono +1/+1 e hanno volare e indistruttibile. \nAll'inizio del tuo mantenimento, sacrifica una creatura. Se non puoi, sacrifica il Monumento di Eldrazi. +Eldrazi Obligator|Vincolatore Eldrazi|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando lanci questa magia, puoi pagare {1}{U}. Se lo fai, fino alla fine del turno prendi il controllo di una creatura bersaglio, STAPpa quella creatura ed essa ha rapidità fino alla fine del turno. ({U} rappresenta mana incolore.) \nRapidità +Eldrazi Skyspawner|Seminacieli Eldrazi|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nQuando il Seminacieli Eldrazi entra nel campo di battaglia, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Eldrazi Temple|Tempio Eldrazi|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie Eldrazi incolori o attivare abilità di Eldrazi incolori. +Eldritch Evolution|Evoluzione Inquietante|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPassa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X, dove X è pari a 2 più il costo di mana convertito della creatura sacrificata. Metti quella carta sul campo di battaglia, poi rimescola il tuo grimorio. Esilia l'Evoluzione Inquietante. +Electrickery|Elettroinganno|Istantaneo|L'Elettroinganno infligge 1 danno a una creatura bersaglio che non controlli. \nSovraccarico {1}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Electrify|Elettrificare|Istantaneo|Elettrificare infligge 4 danni a una creatura bersaglio. +Electrodominance|Elettrodominio|Istantaneo|L'Elettrodominio infligge X danni a un qualsiasi bersaglio. Puoi lanciare una carta con costo di mana convertito pari o inferiore a X dalla tua mano senza pagare il suo costo di mana. +Electrolyze|Elettrolisi|Istantaneo|L'Elettrolisi infligge 2 danni divisi a tua scelta tra uno o due bersagli. \nPesca una carta. +Electropotence|Elettropotenza|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}{R}. Se lo fai, quella creatura infligge danno pari alla sua forza a un qualsiasi bersaglio. +Electrostatic Bolt|Scarica Elettrostatica|Istantaneo|La Scarica Elettrostatica infligge 2 danni a una creatura bersaglio. Se è una creatura artefatto, invece la Scarica Elettrostatica infligge 4 danni a quella creatura. +Electrostatic Field|Campo Elettrostatico|Creatura - Muro|Difensore \nOgniqualvolta lanci una magia istantaneo o stregoneria, il Campo Elettrostatico infligge 1 danno a ogni avversario. +Electrostatic Pummeler|Assaltatore Elettrostatico|Creatura Artefatto - Costrutto|Quando l'Assaltatore Elettrostatico entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). \nPaga {E}{E}{E}: L'Assaltatore Elettrostatico prende +X/+X fino alla fine del turno, dove X è la sua forza. +Electryte|Elettrite|Creatura - Bestia Trilobite|Ogniqualvolta l'Elettrite infligge danno da combattimento al giocatore in difesa, l'Elettrite infligge un danno pari alla propria forza a ciascuna creatura bloccante. +Elegant Edgecrafters|Forgiaspade Eleganti|Creatura - Artefice Elfo|I Forgiaspade Eleganti non possono essere bloccati da creature con forza pari o inferiore a 2. \nFabbrica 2 (Quando questa creatura entra nel campo di battaglia, metti due segnalini +1/+1 su di essa o crea due pedine creatura artefatto Servomeccanismo 1/1 incolori.) +Elemental Appeal|Richiamo dell'Elementale|Stregoneria|Potenziamento {5} (Puoi pagare {5} addizionale quando lanci questa magia.) \nCrea una pedina creatura Elementale 7/1 rossa con travolgere e rapidità. Esiliala all'inizio della prossima sottofase finale. Se questa magia è stata potenziata, quella creatura prende +7/+0 fino alla fine del turno. +Elemental Augury|Auspicio degli Elementi|Incantesimo|{3}: Guarda le prime 3 carte del grimorio di un giocatore bersaglio, poi rimettile a posto in un qualsiasi ordine. +Elemental Bond|Legame Elementale|Incantesimo|Ogniqualvolta una creatura con forza pari o superiore a 3 entra nel campo di battaglia sotto il tuo controllo, pesca una carta. +Elemental Mastery|Supremazia Elementale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Crea X pedine creatura Elementale 1/1 rosse con rapidità, dove X è la forza di questa creatura. Esiliale all'inizio della prossima sottofase finale." +Elemental Resonance|Risonanza Elementale|Incantesimo - Aura|Incanta permanente \nAll'inizio della tua fase principale precedente al combattimento, aggiungi un ammontare di mana pari al costo di mana del permanente incantato. (Il costo di mana comprende i colori. Se un simbolo di mana ha più colori, scegline uno.) +Elemental Uprising|Rivolta Elementale|Istantaneo|Una terra bersaglio che controlli diventa una creatura Elementale 4/4 con rapidità fino alla fine del turno. È ancora una terra. Deve essere bloccata in questo turno, se possibile. +Elenda, the Dusk Rose|Elenda, la Rosa del Vespro|Creatura Leggendaria - Cavaliere Vampiro|Legame vitale \nOgniqualvolta un'altra creatura muore, metti un segnalino +1/+1 su Elenda, la Rosa del Vespro. \nQuando Elenda muore, crea X pedine creatura Vampiro 1/1 bianche con legame vitale, dove X è la forza di Elenda. +Elephant Ambush|Imboscata dell'Elefante|Istantaneo|Crea una pedina creatura Elefante 3/3 verde. \nFlashback {6}{G}{G} +Elephant Grass|Pascolo degli Elefanti|Incantesimo|Mantenimento Cumulativo {1} \nLe creature nere non ti possono attaccare. \nLe creature non nere non ti possono attaccare a meno che il loro controllore paghi {2} per ogni creatura che controlla e che ti attacca. +Elephant Guide|Guida degli Elefanti|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nQuando la creatura incantata muore, crea una pedina creatura Elefante 3/3 verde. +Elephant Resurgence|Rinascita dell'Elefante|Stregoneria|Ogni giocatore crea una pedina creatura Elefante verde. Quelle creature hanno "La forza e la costituzione di questa creatura sono ciascuna pari al numero di carte creatura nel cimitero del suo controllore." +Elesh Norn, Grand Cenobite|Elesh Norn, Grande Cenobita|Creatura Leggendaria - Pretore|Cautela \nLe altre creature che controlli prendono +2/+2. \nLe creature controllate dai tuoi avversari prendono -2/-2. +Elf Replica|Replicante Elfo|Creatura Artefatto - Elfo|{1}{G}, Sacrifica il Replicante Elfo: Distruggi un incantesimo bersaglio. +Elfhame Druid|Druida del Regno Elfico|Creatura - Druido Elfo|{T}: Aggiungi {G}. \n{T}: Aggiungi {G}{G}. Spendi questo mana solo per lanciare magie potenziate. +Elfhame Palace|Palazzo degli Elfi|Terra|Il Palazzo degli Elfi entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {W}. +Elfhame Sanctuary|Santuario del Regno degli Elfi|Incantesimo|All'inizio del tuo mantenimento, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelare quella carta e aggiungerla alla tua mano. Se lo fai, salta la tua acquisizione in questo turno e rimescola il tuo grimorio. +Elgaud Inquisitor|Inquisitore di Elgaud|Creatura - Chierico Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nQuando l'Inquisitore di Elgaud muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Elgaud Shieldmate|Scutifera di Elgaud|Creatura - Soldato Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che la Scutifera di Elgaud è abbinata a un'altra creatura, entrambe le creature hanno anti-malocchio. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Eliminate the Competition|Eliminare la Concorrenza|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica X creature. \nDistruggi X creature bersaglio. +Elite Arcanist|Arcanista d'Elite|Creatura - Mago Umano|Quando l'Arcanista d'Elite entra nel campo di battaglia, puoi esiliare una carta istantaneo dalla tua mano. \n{X}, {T}: Copia la carta esiliata. Puoi lanciare la copia senza pagare il suo costo di mana. X è il costo di mana convertito della carta esiliata. +Elite Archers|Arcieri d'Elite|Creatura - Arciere Soldato Umano|{T}: Gli Arcieri d'Elite infliggono 3 danni a una creatura bersaglio che sta attaccando o bloccando. +Elite Arrester|Agente di Polizia d'Elite|Creatura - Soldato Umano|{1}{U}, {T}: TAPpa una creatura bersaglio. +Elite Cat Warrior|Elite Cat Warrior|Creatura - Guerriero Felino|Passa-foreste +Elite Guardmage|Magiguardiana d'Elite|Creatura - Mago Umano|Volare \nQuando la Magiguardiana d'Elite entra nel campo di battaglia, guadagni 3 punti vita e peschi una carta. +Elite Headhunter|Cacciatore di Teste d'Elite|Creatura - Cavaliere Umano|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \n{N|R}{N|R}{N|R}, Sacrifica un'altra creatura o un artefatto: Il Cacciatore di Teste d'Elite infligge 2 danni a una creatura o a un planeswalker bersaglio. +Elite Inquisitor|Inquisitore Scelto|Creatura - Soldato Umano|Attacco improvviso, cautela \nProtezione dai Vampiri, dai Mannari e dagli Zombie +Elite Javelineer|Giavellottiere Scelto|Creatura - Soldato Umano|Ogniqualvolta il Giavellottiere Scelto blocca, infligge 1 danno a una creatura bersaglio attaccante. +Elite Scaleguard|Guardia Scaglia d'Elite|Creatura - Soldato Umano|Quando la Guardia Scaglia d'Elite entra nel campo di battaglia, sostieni 2. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) \nOgniqualvolta una creatura con un segnalino +1/+1 che controlli attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa. +Elite Skirmisher|Esploratore Scelto|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Esploratore Scelto, puoi TAPpare una creatura bersaglio. +Elite Vanguard|Avanguardia d'Elite|Creatura - Soldato Umano| +Elixir of Immortality|Elisir dell'Immortalità|Artefatto|{2}, {T}: Guadagni 5 punti vita. Rimescola l'Elisir dell'Immortalità e il tuo cimitero nei grimori dei rispettivi proprietari. +Elixir of Vitality|Elisir di Lunga Vita|Artefatto|L'Elisir di Lunga Vita entra nel campo di battaglia TAPpato. \n{T}, Sacrifica l'Elisir di Lunga Vita: Guadagni 4 punti vita. \n{8}, {T}, Sacrifica l'Elisir di Lunga Vita: Guadagni 8 Punti Vita. +Elkin Bottle|Bottiglia di Elkin|Artefatto|{3}, {T}: Esilia la prima carta del tuo grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. +Elkin Lair|Rifugio di Elkin|Incanta Mondo|All'inizio del mantenimento di ogni giocatore, quel giocatore esilia una carta a caso dalla sua mano. Il giocatore può giocare quella carta in questo turno. All'inizio della prossima sottofase finale, se il giocatore non ha giocato la carta, la mette nel proprio cimitero. +Elsewhere Flask|Flacone dell'Altrove|Artefatto|Quando il Flacone dell'Altrove entra nel campo di battaglia, pesca una carta. \nSacrifica il Flacone dell'Altrove: Scegli un tipo di terra base. Ogni terra che controlli diventa quel tipo di terra base fino alla fine del turno. +Elsha of the Infinite|Elsha dell'Infinito|Creatura Leggendaria - Monaco Genio|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nPuoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi lanciare la prima carta del tuo grimorio se è una carta non creatura, non terra e puoi lanciarla come se avesse lampo. +Elspeth Tirel|Elspeth Tirel|Planeswalker Leggendario - Elspeth|[+2]: Guadagni 1 punto vita per ogni creatura che controlli. \n[-2]: Crea tre pedine creatura Soldato 1/1 bianche. \n[-5]: Distruggi tutti gli altri permanenti tranne che le terre e le pedine. \n[Fedeltà 4] +Elspeth, Knight-Errant|Elspeth, Cavaliera Errante|Planeswalker Leggendario - Elspeth|[+1]: Crea una pedina creatura Soldato 1/1 bianca. \n[+1]: Una creatura bersaglio prende +3/+3 e guadagna volare fino alla fine del turno. \n[-8]: Ricevi un emblema con "Gli artefatti, le creature, gli incantesimi e le terre che controlli hanno indistruttibile." \n[Fedeltà 4] +Elspeth, Sun's Champion|Elspeth, Campionessa del Sole|Planeswalker Leggendario - Elspeth|[+1]: Crea tre pedine creatura Soldato 1/1 bianche. \n[-3]: Distruggi tutte le creature con forza pari o superiore a 4. \n[-7]: Ottieni un emblema con "Le creature che controlli prendono +2/+2 e hanno volare". \n[Fedeltà 4] +Elusive Krasis|Krasis Elusivo|Creatura - Mutante Pesce|Il Krasis Elusivo non può essere bloccato.\nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Elusive Spellfist|Pugno Magico Elusivo|Creatura - Monaco Umano|Ogniqualvolta lanci una magia non creatura, il Pugno Magico Elusivo prende +1/+0 fino alla fine del turno e non può essere bloccato in questo turno. +Elusive Tormentor|Torturatrice Elusiva|Creatura - Mago Vampiro|{1}, Scarta una carta: Trasforma la Torturatrice Elusiva. +Elven Cache|Nascondiglio degli Elfi|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. +Elven Palisade|Palizzata Elfica|Incantesimo|Sacrifica una Foresta: La creatura bersaglio attaccante prende -3/-0 fino alla fine del turno. +Elven Riders|Cavalieri Elfici|Creatura - Elfo|I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. +Elven Rite|Rito Elfico|Stregoneria|Distribuisci due segnalini +1/+1 su una o due creature bersaglio. +Elven Warhounds|Mastini della Guerra Elfici|Creatura - Segugio|Ogniqualvolta i Mastini della Guerra Elfici vengono bloccati da una creatura, metti quella creatura in cima al grimorio del suo proprietario. +Elves of Deep Shadow|Elfi Oscuri|Creatura - Druido Elfo|{T}: Aggiungi {B}. Gli Elfi Oscuri ti infliggono 1 danno. +Elvish Aberration|Aberrazione Elfica|Creatura - Mutante Elfo|{T}: Aggiungi {G}{G}{G}. \nCicloforesta {2} +Elvish Archdruid|Arcidruido Elfico|Creatura - Druido Elfo|Le altre creature Elfo che controlli prendono +1/+1. \n{T}: Aggiungi {G} per ogni Elfo che controlli. +Elvish Archers|Arcieri Elfici|Creatura - Arciere Elfo|Attacco improvviso +Elvish Bard|Bardo degli Elfi|Creatura - Sciamano Elfo|Tutte le creature che possono bloccare il Bardo degli Elfi lo fanno. +Elvish Berserker|Elfo Berserker|Creatura - Berserker Elfo|Ogniqualvolta l'Elfo Berserker viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. +Elvish Branchbender|Piegarami Elfico|Creatura - Druido Elfo|{T}: Fino alla fine del turno, una Foresta bersaglio diventa una creatura Silvantropo X/X in aggiunta ai suoi altri tipi, dove X è il numero di Elfi che controlli. +Elvish Champion|Campione Elfico|Creatura - Elfo|Le altre creature Elfo prendono +1/+1 e hanno passa-foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) +Elvish Clancaller|Convocaclan Elfica|Creatura - Druido Elfo|Gli altri Elfi che controlli prendono +1/+1. \n{4}{G}{G}, {T}: Passa in rassegna il tuo grimorio per una carta chiamata Convocaclan Elfica, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Elvish Eulogist|Elogiatrice Elfica|Creatura - Sciamano Elfo|Sacrifica l'Elogiatrice Elfica: Guadagni 1 punto vita per ogni carta Elfo nel tuo cimitero. +Elvish Fury|Furia degli Elfi|Istantaneo|Riscatto {4} (Puoi pagare {4} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta mentre si risolve.) \nUna creatura bersaglio prende +2/+2 fino alla fine del turno. +Elvish Guidance|Guida Elfica|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {G} addizionale per ogni Elfo sul campo di battaglia. +Elvish Handservant|Servitore Elfico|Creatura - Guerriero Elfo|Ogniqualvolta un giocatore lancia una magia Gigante, puoi mettere un segnalino +1/+1 sul Servitore Elfico. +Elvish Harbinger|Elfa Araldo|Creatura - Druido Elfo|Quando l'Elfa Araldo entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Elfo, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima ad esso. \n{T}: Aggiungi un mana di un qualsiasi colore. +Elvish Healer|Elfo Guaritore|Creatura - Chierico Elfo|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. Se è una creatura verde, invece previeni i prossimi 2 danni. +Elvish Herder|Allevatore Elfico|Creatura - Elfo|{G}: La creatura bersaglio guadagna travolgere fino alla fine del turno. +Elvish Hexhunter|Elfo Cacciamaledizioni|Creatura - Sciamano Elfo|{V|B}, {T}, Sacrifica l'Elfo Cacciamaledizioni: Distruggi un incantesimo bersaglio. +Elvish Lookout|Sentinella Elfica|Creatura - Elfo|Velo (Questa creatura non può essere bersaglio di magie o abilità.) +Elvish Lyrist|Lirico Elfico|Creatura - Elfo|{G}, {T}, Sacrifica il Lirico Elfico: Distruggi un incantesimo bersaglio. +Elvish Mystic|Elfo Mistico|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Elvish Pathcutter|Apripista Elfico|Creatura - Esploratore Elfo|{2}{G}: La creatura Elfo bersaglio guadagna passa-foreste fino alla fine del turno. +Elvish Pioneer|Pioniere Elfico|Creatura - Druido Elfo|Quando il Pioniere Elfico entra nel campo di battaglia, puoi mettere dalla tua mano sul campo di battaglia una carta terra base TAPpata. +Elvish Piper|Pifferaio Elfico|Creatura - Sciamano Elfo|{G}, {T}: Puoi mettere sul campo di battaglia una carta creatura dalla tua mano. +Elvish Promenade|Passeggiata degli Elfi|Stregoneria Tribale - Elfo|Crea una pedina creatura Guerriero Elfo 1/1 verde per ogni Elfo che controlli. +Elvish Ranger|Ranger degli Elfi|Creatura - Elfo| +Elvish Reclaimer|Rivendicatore Elfico|Creatura - Guerriero Elfo|Il Rivendicatore Elfico prende +2/+2 fintanto che ci sono tre o più carte terra nel tuo cimitero. \n{2}, {T}, Sacrifica una terra: Passa in rassegna il tuo grimorio per una carta terra, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Elvish Rejuvenator|Rinvigoritore Elfico|Creatura - Druido Elfo|Quando il Rinvigoritore Elfico entra nel campo di battaglia, guarda le prime cinque carte del tuo grimorio. Puoi mettere una carta terra scelta tra esse sul campo di battaglia TAPpata. Metti le altre in fondo al tuo grimorio in ordine casuale. +Elvish Scrapper|Attaccabrighe Elfico|Creatura - Elfo|{G}, {T}, Sacrifica l'Attaccabrighe Elfico: Distruggi un artefatto bersaglio. +Elvish Skysweeper|Spazzacielo Elfico|Creatura - Guerriero Elfo|{4}{G}, Sacrifica una creatura: Distruggi una creatura bersaglio con volare. +Elvish Soultiller|Raccoglianime Elfico|Creatura - Mutante Elfo|Quando il Raccoglianime Elfico muore, scegli un tipo di creatura. Rimescola nel tuo grimorio tutte le carte creatura di quel tipo presenti nel tuo cimitero. +Elvish Spirit Guide|Spirito Guida degli Elfi|Creatura - Spirito Elfo|Esilia lo Spirito Guida degli Elfi dalla tua mano: Aggiungi {G}. +Elvish Vanguard|Avanguardia Elfica|Creatura - Guerriero Elfo|Ogniqualvolta un altro Elfo entra nel campo di battaglia, metti un segnalino +1/+1 sull'Avanguardia Elfica. +Elvish Visionary|Elfa Visionaria|Creatura - Sciamano Elfo|Quando l'Elfa Visionaria entra nel campo di battaglia, pesca una carta. +Elvish Warrior|Guerriero Elfico|Creatura - Guerriero Elfo| +Emancipation Angel|Angelo della Liberazione|Creatura - Angelo|Volare \nQuando l'Angelo della Liberazione entra nel campo di battaglia, fai tornare un permanente che controlli in mano al suo proprietario. +Embalmed Brawler|Lottatore Imbalsamato|Creatura - Zombie|Sviluppo 1 \nOgniqualvolta il Lottatore Imbalsamato attacca o blocca, perdi 1 punto vita per ogni segnalino +1/+1 presente su di esso. +Embalmer's Tools|Strumenti da Imbalsamatore|Artefatto|Le abilità attivate delle carte creatura nel tuo cimitero costano {1} in meno per essere attivate. \nTAPpa uno Zombie STAPpato che controlli: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. +Embargo|Embargo|Incantesimo|I permanenti non-terra non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del tuo mantenimento, perdi 2 punti vita. +Ember Beast|Bestia di Brace|Creatura - Bestia|La Bestia Tizzone non può attaccare o bloccare da sola. +Ember Gale|Tempesta di Braci|Stregoneria|Le creature controllate da un giocatore bersaglio non possono bloccare in questo turno. La Tempesta di Braci infligge 1 danno a ogni creatura bianca e/o blu controllata da quel giocatore. +Ember Hauler|Portatizzoni|Creatura - Goblin|{1}, Sacrifica il Portatizzoni: Infligge 2 danni a un qualsiasi bersaglio. +Ember Shot|Getto di Brace|Istantaneo|Il Getto di Brace infligge 3 danni a un qualsiasi bersaglio. \nPesca una carta. +Ember Swallower|Divoratore di Braci|Creatura - Elementale|{5}{R}{R}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Divoratore di Braci diventa mostruoso, ogni giocatore sacrifica tre terre. +Ember Weaver|Tessitore di Braci|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nFintanto che controlli un permanente rosso, il Tessitore di Braci prende +1/+0 e ha attacco improvviso. +Ember-Eye Wolf|Lupo Occhio di Brace|Creatura - Lupo|Rapidità \n{1}{R}: Il Lupo Occhio di Brace prende +2/+0 fino alla fine del turno. +Ember-Fist Zubera|Zubera Pugno-di-Brace|Creatura - Spirito Zubera|Quando lo Zubera Pugno-di-Brace muore, infligge a un qualsiasi bersaglio danno pari al numero di Zubera morti in questo turno. +Embercleave|Bracelama|Artefatto Leggendario - Equipaggiamento|Lampo \nQuesta magia costa {1} in meno per essere lanciata per ogni creatura attaccante che controlli. \nQuando la Bracelama entra nel campo di battaglia, assegnala a una creatura bersaglio che controlli. \nLa creatura equipaggiata prende +1/+1 e ha doppio attacco e travolgere. \nEquipaggiare {3} +Embereth Paladin|Paladino di Bracerocca|Creatura - Cavaliere Umano|Rapidità \nAdamantino - Se sono stati spesi almeno tre mana rossi per lanciare questa magia, il Paladino di Bracerocca entra nel campo di battaglia con un segnalino +1/+1. +Embereth Shieldbreaker|Spezzascudi di Bracerocca|Creatura - Cavaliere Umano|
    //
    Dimostrazione in Battaglia
    {R}
    [Stregoneria - Avventura]
    Distruggi un artefatto bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Emberhorn Minotaur|Minotauro Cornardente|Creatura - Guerriero Minotauro|Puoi stremare il Minotauro Cornardente mentre attacca. Quando lo fai, prende +1/+1 e ha minacciare fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Embermage Goblin|Goblin Mago delle Braci|Creatura - Mago Goblin|Quando il Goblin Mago delle Braci entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta di nome Goblin Mago delle Braci, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. \n{T}: Il Goblin Mago delle Braci infligge 1 danno a un qualsiasi bersaglio. +Embermaw Hellion|Infernale Bracifauce|Creatura - Infernale|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nSe un'altra fonte rossa che controlli sta per infliggere danno a un permanente o a un giocatore, infligge invece altrettanti danni più 1 a quel permanente o giocatore. +Embersmith|Plasmabraci|Creatura - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi pagare {1}. Se lo fai, il Plasmabraci infligge 1 danno a un qualsiasi bersaglio. +Emberstrike Duo|Duo Colpodibrace|Creatura - Guerriero Sciamano Elementale|Ogniqualvolta lanci una magia nera, il Duo Colpodibrace prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia rossa, il Duo Colpodibrace ha attacco improvviso fino alla fine del turno. +Emberwilde Augur|Augure di Emberwilde|Creatura - Sciamano Goblin|Sacrifica l'Augure di Emberwilde: L'Augure di Emberwilde infligge 3 danni a un giocatore o a un planeswalker bersaglio. Attiva questa abilità solo durante il tuo mantenimento. +Emberwilde Caliph|Califfo di Emberwilde|Creatura - Genio|Volare, travolgere. \nIl Califfo di Emberwilde attacca in ogni combattimento, se può farlo. \nOgniqualvolta il Califfo di Emberwilde infligge danno, tu perdi altrettanti punti vita. +Emberwilde Djinn|Genio di Emberwilde|Creatura - Genio|Volare \nAll'inizio del mantenimento di ogni giocatore, quel giocatore può pagare {R}{R} o 2 punti vita. Se lo fa, quel giocatore guadagna il controllo del Genio di Emberwilde. +Emblazoned Golem|Golem Decorato|Creatura Artefatto - Golem|Potenziamento {X} \nSpendi solo mana colorato per pagare X. Non può essere speso in questo modo più di un mana per ogni colore. \nSe è stato pagato il costo di potenziamento, Il Golem Decorato entra nel campo di battaglia con X segnalini +1/+1. +Emblem of the Warmind|Emblema del Guerrafondaio|Incantesimo - Aura|Incanta creatura che controlli \nLe creature che controlli hanno rapidità. +Embodiment of Agonies|Incarnazione delle Agonie|Creatura - Demone|Volare, tocco letale \nL'Incarnazione delle Agonie entra nel campo di battaglia con un segnalino +1/+1 per ogni costo di mana diverso tra le carte non terra nel tuo cimitero. (Ad esempio, {2}{B} e {1}{B}{B} sono costi di mana diversi.) +Embodiment of Fury|Incarnazione della Furia|Creatura - Elementale|Travolgere \nLe creature terra che controlli hanno travolgere. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far diventare una terra bersaglio che controlli una creatura Elementale 3/3 con rapidità fino alla fine del turno. È ancora una terra. +Embodiment of Insight|Incarnazione della Conoscenza|Creatura - Elementale|Cautela \nLe creature terra che controlli hanno cautela. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far diventare una terra bersaglio che controlli una creatura Elementale 3/3 con rapidità fino alla fine del turno. È ancora una terra. +Embodiment of Spring|Incarnazione della Primavera|Creatura - Elementale|{1}{G}, {T}, Sacrifica l'Incarnazione della Primavera: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Embolden|Incitare|Istantaneo|Previeni i prossimi 4 danni che verrebbero inflitti in questo turno a un qualsiasi numero di bersagli, suddivisi a tua scelta. \nFlashback {1}{W} +Embraal Bruiser|Picchiatore di Embraal|Creatura - Guerriero Umano|Il Picchiatore di Embraal entra nel campo di battaglia TAPpato. \nIl Picchiatore di Embraal ha minacciare fintanto che controlli un artefatto. +Embraal Gear-Smasher|Spacca-Ingranaggi di Embraal|Creatura - Guerriero Umano|{T}, Sacrifica un artefatto: Lo Spacca-Ingranaggi di Embraal infligge 2 danni a ogni avversario. +Emerald Charm|Monile di Smeraldo|Istantaneo|Scegli uno -
  • STAPpa un permanente bersaglio. Distruggi un incantesimo non-Aura bersaglio. Una creatura bersaglio perde volare fino alla fine del turno.
  • +Emerald Medallion|Medaglione di Smeraldo|Artefatto|Le magie verdi che lanci costano {1} in meno per essere lanciate. +Emerald Oryx|Orice di Smeraldo|Creatura - Antilope|Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) +Emerge Unscathed|Emergere Incolume|Istantaneo|Una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Emergence Zone|Zona di Manifestazione|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica la Zona di Manifestazione: Puoi lanciare magie in questo turno come se avessero lampo. +Emergency Powers|Poteri di Emergenza|Istantaneo|Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio, poi pesca sette carte. Esilia i Poteri di Emergenza. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, puoi mettere sul campo di battaglia una carta permanente con costo di mana convertito pari o inferiore a 7 dalla tua mano. +Emergent Growth|Crescita Emergente|Stregoneria|Una creatura bersaglio prende +5/+5 fino alla fine del turno e deve essere bloccata in questo turno, se possibile. +Emeria Angel|Angelo di Emeria|Creatura - Angelo|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi creare una pedina creatura Uccello 1/1 bianca con volare. +Emeria Shepherd|Pastore di Emeria|Creatura - Angelo|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi riprendere in mano una carta permanente non terra bersaglio dal tuo cimitero. Se quella terra è una Pianura, puoi invece rimettere quella carta permanente non terra sul campo di battaglia. +Emeria, the Sky Ruin|Emeria, la Rovina del Cielo|Terra|Emeria, la Rovina del Cielo entra nel campo di battaglia TAPpata. \nAll'inizio del tuo mantenimento, se controlli sette o più Pianure, puoi rimettere sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \n{T}: Aggiungi {W}. +Emissary of Despair|Emissario della Disperazione|Creatura - Spirito|Volare \nOgniqualvolta l'Emissario della Disperazione infligge danno da combattimento ad un giocatore, quel giocatore perde 1 punto vita per ogni artefatto che controlla. +Emissary of Grudges|Emissario del Rancore|Creatura - Efreet|Volare, rapidità \nMentre l'Emissario del Rancore entra nel campo di battaglia, scegli segretamente un avversario. \nRivela il giocatore che hai scelto: Scegli nuovi bersagli per una magia o abilità bersaglio se è controllata dal giocatore scelto e se bersaglia te o un permanente che controlli. Attiva questa abilità solo una volta. +Emissary of Hope|Emissario della Speranza|Creatura - Spirito|Volare \nOgniqualvolta l'Emissario della Speranza infligge danno da combattimento ad un giocatore, tu guadagni 1 punto vita per ogni artefatto controllato da quel giocatore. +Emissary of Sunrise|Emissario dell'Alba|Creatura - Chierico Umano|Attacco improvviso \nQuando l'Emissario dell'Alba entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Emissary of the Sleepless|Emissaria degli Insonni|Creatura - Spirito|Volare \nQuando l'Emissaria degli Insonni entra nel campo di battaglia, se è morta una creatura in questo turno, crea una pedina creatura Spirito 1/1 bianca con volare. +Emmara Tandris|Emmara Tandris|Creatura Leggendaria - Sciamano Elfo|Previeni tutto il danno che verrebbe inflitto alle pedine creatura che controlli. +Emmara, Soul of the Accord|Emmara, Anima dell'Accordo|Creatura Leggendaria - Chierico Elfo|Ogniqualvolta Emmara, Anima dell'Accordo viene TAPpata, crea una pedina creatura Soldato 1/1 bianca con legame vitale. +Emmessi Tome|Tomo di Emessi|Artefatto|{5}, {T}: Pesca due carte, poi scarta una carta. +Emperor Crocodile|Coccodrillo Imperatore|Creatura - Coccodrillo|Quando non controlli altre creature, sacrifica il Coccodrillo Imperatore. +Emperor's Vanguard|Avanguardia dell'Imperatore|Creatura - Esploratore Umano|Ogniqualvolta l'Avanguardia dell'Imperatore infligge danno da combattimento a un giocatore, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Empowered Autogenerator|Generatore Autoalimentato|Artefatto|Il Generatore Autoalimentato entra nel campo di battaglia TAPpato. \n{T}: Metti un segnalino carica sul Generatore Autoalimentato. Aggiungi X mana di un qualsiasi colore, dove X è il numero di segnalini carica sul Generatore Autoalimentato. +Empress Galina|Imperatrice Galina|Creatura Leggendaria - Tritone|{U}{U}, {T}: Guadagni il controllo di un permanente leggendario bersaglio. (Questo effetto non ha termine.) +Empty the Catacombs|Svuotare le Catacombe|Stregoneria|Ogni giocatore riprende in mano tutte le carte creatura presenti nel proprio cimitero. +Empty the Pits|Svuotare le Fosse|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nCrea X pedine creatura Zombie 2/2 nere TAPpate. +Empty the Warrens|Svuotare i Cunicoli|Stregoneria|Crea due pedine creatura Goblin 1/1 rosse. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno). +Empty-Shrine Kannushi|Kannushi del Santuario Vuoto|Creatura - Chierico Umano|Il Kannushi del Santuario Vuoto ha protezione dai colori dei permanenti che tu controlli. +Empyreal Voyager|Viaggiatore Empireo|Creatura - Esploratore Vedalken|Volare, travolgere \nOgniqualvolta il Viaggiatore Empireo infligge danno da combattimento a un giocatore, ottieni altrettanti {E} (segnalini energia). +Empyrean Eagle|Aquila Empirea|Creatura - Spirito Uccello|Volare \nLe altre creature con volare che controlli prendono +1/+1. +Empyrial Archangel|Arcangelo Empireo|Creatura - Angelo|Volare, velo (Questa creatura non può essere bersaglio di magie o abilità.) \nTutto il danno che ti verrebbe inflitto viene invece inflitto all'Arcangelo Empireo. +Empyrial Armor|Armatura Empirea|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni carta che hai in mano. +Empyrial Plate|Piastra Empirea|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni carta nella tua mano. \nEquipaggiare {2} +Empyrial Storm|Tempesta dell'Empireo|Stregoneria|Quando lanci questa magia, copiala per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. \nCrea una pedina creatura Angelo 4/4 bianca con volare. +Emrakul's Evangel|Evangelista di Emrakul|Creatura - Orrore Umano|{T}, Sacrifica l'Evangelista di Emrakul e un qualsiasi numero di altre creature non Eldrazi: Crea una pedina creatura Orrore Eldrazi 3/2 incolore per ogni creatura sacrificata in questo modo. +Emrakul's Hatcher|Incubatrice di Emrakul|Creatura - Parassita Eldrazi|Quando l'Incubatrice di Emrakul entra nel campo di battaglia, crea tre pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Emrakul's Influence|Influenza di Emrakul|Incantesimo|Ogniqualvolta lanci una magia creatura Eldrazi con costo di mana convertito pari o superiore a 7, pesca due carte. +Emrakul, the Aeons Torn|Emrakul, lo Strazio Eterno|Creatura Leggendaria - Eldrazi|Emrakul, lo Strazio Eterno non può essere neutralizzato. \nQuando lanci Emrakul, gioca un altro turno dopo questo. \nVolare, protezione dalle magie colorate, annientatore 6 \nQuando Emrakul viene messo in un cimitero da qualsiasi zona, il suo proprietario rimescola il suo cimitero nel suo grimorio. +Emrakul, the Promised End|Emrakul, la Fine Promessa|Creatura Leggendaria - Eldrazi|Questa magia costa {1} in meno per essere lanciata per ogni tipo di carta tra le carte nel tuo cimitero. \nQuando lanci questa magia, prendi il controllo di un avversario bersaglio durante il prossimo turno di quel giocatore. Dopo quel turno, quel giocatore gioca un turno extra. \nVolare, travolgere, protezione dagli istantanei +Emry, Lurker of the Loch|Emry, Nascosta nel Loch|Creatura Leggendaria - Mago Tritone|Questa magia costa {1} in meno per essere lanciata per ogni artefatto che controlli. \nQuando Emry, Nascosta nel Loch entra nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. \n{T}: Scegli una carta artefatto bersaglio nel tuo cimitero. Puoi lanciare quella carta in questo turno. (Paghi comunque i suoi costi. Le regole sulla tempistica si applicano comunque.) +Enatu Golem|Golem di Enatu|Creatura Artefatto - Golem|Quando il Golem di Enatu muore, guadagni 4 punti vita. +Encampment Keeper|Guardiano dell'Accampamento|Creatura - Segugio|Attacco improvviso \n{7}{W}, {T}, Sacrifica il Guardiano dell'Accampamento: Le creature che controlli prendono +2/+2 fino alla fine del turno. +Encase in Ice|Imprigionare nel Ghiaccio|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura rossa o verde \nQuando Imprigionare nel Ghiaccio entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Enchanted Carriage|Carrozza Incantata|Artefatto - Veicolo|Quando la Carrozza Incantata entra nel campo di battaglia, crea due pedine creatura Topo 1/1 bianche. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Enchanted Evening|Sera Incantata|Incantesimo|Tutti i permanenti sono incantesimi in aggiunta ai loro altri tipi. +Enchanter's Bane|Flagello dell'Incantatore|Incantesimo|All'inizio della tua sottofase finale, un incantesimo bersaglio infligge al suo controllore danno pari al suo costo di mana convertito a meno che quel giocatore non lo sacrifichi. +Enchantment Alteration|Spostare Incantesimo|Istantaneo|Assegna l'Aura bersaglio assegnata a una creatura o a una terra ad un altro permanente di quel tipo. +Enchantress's Presence|Presenza dell'Incantatrice|Incantesimo|Ogniqualvolta lanci una magia incantesimo, pesca una carta. +Encircling Fissure|Frattura Accerchiante|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature controllate da un avversario bersaglio. \nRisveglio 2-{4}{W} (Se lanci questa magia per {4}{W}, metti anche due segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Enclave Cryptologist|Criptologa di Enclave|Creatura - Mago Tritone|Aumentare di livello {1}{U} ({1}{U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n0/1 \n{T}: Pesca una carta, poi scarta una carta. \nLIVELLO 3+ \n0/1 \n{T}: Pesca una carta. +Enclave Elite|Elite di Enclave|Creatura - Soldato Tritone|Multipotenziamento {1}{U} (Puoi pagare {1}{U} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nPassa-Isole \nL'Elite di Enclave entra nel campo di battaglia con un segnalino +1/+1 per ogni volta che è stata potenziata. +Encroaching Wastes|Distese Invadenti|Terra|{T}: Aggiungi {U}. \n{4}, {T}, Sacrifica le Distese Invadenti: Distruggi una terra non base bersaglio. +Encroach|Usurpare|Stregoneria|Il giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta terra non base. Quel giocatore scarta quella carta. +Encrust|Rivestire|Incantesimo - Aura|Incanta artefatto o creatura \nIl permanente incantato non STAPpa durante lo STAP del suo controllore e le sue abilità attivate non possono essere attivate. +End Hostilities|Cessare le Ostilità|Stregoneria|Distruggi tutte le creature e tutti i permanenti assegnati alle creature. +End-Raze Forerunners|Avanguardia della Devastazione Finale|Creatura - Cinghiale|Cautela, travolgere, rapidità \nQuando l'Avanguardia della Devastazione Finale entra nel campo di battaglia, le altre creature che controlli prendono +2/+2 e hanno cautela e travolgere fino alla fine del turno. +Endangered Armodon|Armodonte in Estinzione|Creatura - Elefante|Quando controlli una creatura con costituzione pari o inferiore a 2, sacrifica l'Armodonte in Estinzione. +Endbringer's Revel|Gaudio dell'Annichilatore|Incantesimo|{4}: Il proprietario riprende in mano una carta creatura bersaglio da un cimitero. Qualsiasi giocatore può attivare questa abilità, ma solo in ogni momento in cui potrebbe lanciare una stregoneria. +Endbringer|Annichilatore|Creatura - Eldrazi|STAPpa l'Annichilatore durante lo STAP di ogni altro giocatore. \n{T}: L'Annichilatore infligge 1 danno a un qualsiasi bersaglio. \n{U}, {T}: Una creatura bersaglio non può attaccare o bloccare in questo turno. \n{U}{U}, {T}: Pesca una carta. +Endemic Plague|Peste Endemica|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nDistruggi tutte le creature che hanno almeno un tipo di creatura in comune con la creatura sacrificata. Non possono essere rigenerate. +Endless Atlas|Atlante Sconfinato|Artefatto|{2}, {T}: Pesca una carta. Attiva questa abilità solo se controlli tre o più terre con lo stesso nome. +Endless Cockroaches|Endless Cockroaches|Creatura - Insetto|Quando gli Endless Cockroaches muoiono, falli tornare in mano al loro proprietario. +Endless Horizons|Orizzonti Infiniti|Incantesimo|Quando gli Orizzonti Infiniti entrano nel campo di battaglia, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Pianura e esiliale. Poi rimescola il tuo grimorio. \nAll'inizio del tuo mantenimento, puoi aggiungere alla tua mano una carta che possiedi esiliata con gli Orizzonti Infiniti. +Endless Obedience|Obbedienza Eterna|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nMetti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. +Endless One|L'Illimitato|Creatura - Eldrazi|L'Illimitato entra nel campo di battaglia con X segnalini +1/+1. +Endless Ranks of the Dead|Interminabili Truppe di Morti|Incantesimo|All'inizio del tuo mantenimento, crea X pedine creatura Zombie 2/2 nere, dove X è la metà del numero di Zombie che controlli, arrotondata per difetto. +Endless Sands|Sabbie Sconfinate|Terra - Deserto|{T}: Aggiungi {U}. \n{2}, {T}: Esilia una creatura bersaglio che controlli. \n{4}, {T}, Sacrifica le Sabbie Sconfinate: Rimetti sul campo di battaglia ogni carta creatura esiliata con le Sabbie Sconfinate sotto il controllo del suo proprietario. +Endless Scream|Urlo senza Fine|Incantesimo - Aura|Incanta creatura \nL'Urlo senza Fine entra nel campo di battaglia con X segnalini urlo. \nLa creatura incantata prende +1/+0 per ogni segnalino urlo presente sull'Urlo senza Fine. +Endless Swarm|Sciame Infinito|Stregoneria|Crea una pedina creatura Serpente 1/1 verde per ogni carta nella tua mano. \nEpopea (Per il resto della partita, non puoi lanciare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilità epopea.) +Endless Whispers|Sussurri Infiniti|Incantesimo|Ogni creatura ha "Quando questa creatura muore, scegli un avversario bersaglio. Quel giocatore rimette sul campo di battaglia sotto il suo controllo questa carta da quel cimitero all'inizio della prossima sottofase finale." +Endless Wurm|Wurm Infinito|Creatura - Wurm|Travolgere \nAll'inizio del tuo mantenimento, sacrifica il Wurm Infinito a meno che tu sacrifichi un incantesimo. +Endling|Letalmorfa|Creatura - Polimorfo Zombie|{B}: La Letalmorfa ha minacciare fino alla fine del turno. \n{B}: La Letalmorfa ha tocco letale fino alla fine del turno. \n{B}: La Letalmorfa ha immortale fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) \n{1}: La Letalmorfa prende +1/-1 o -1/+1 fino alla fine del turno. +Endoskeleton|Endoscheletro|Artefatto|Puoi scegliere di non STAPpare l'Endoscheletro durante il tuo STAP. \n{2}, {T}: La creatura bersaglio prende +0/+3 fintanto che l'Endoscheletro resta TAPpato. +Endrek Sahr, Master Breeder|Endrek Sahr, Mastro Allevatore|Creatura Leggendaria - Mago Umano|Ogniqualvolta lanci una magia creatura, crea X pedine creatura Thrull 1/1 nere, dove X è pari al costo di mana convertito di quella magia. \nQuando controlli sette o più Thrull, sacrifica Endrek Sahr, Mastro Allevatore. +Endure|Sopportare|Istantaneo|Previeni tutto il danno che verrebbe inflitto a te e ai permanenti che controlli in questo turno. +Enduring Ideal|Ideale Perpetuo|Stregoneria|Passa in rassegna il tuo grimorio per una carta incantesimo e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. \nEpopea (Per il resto della partita, non puoi lanciare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilità epopea.) +Enduring Renewal|Rinnovamento Perpetuo|Incantesimo|Gioca con la tua mano rivelata. \nSe stai per pescare una carta, invece rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila nel tuo cimitero. Altrimenti, pesca una carta. \nOgniqualvolta una creatura viene messa nel tuo cimitero dal campo di battaglia, riprendila in mano. +Enduring Scalelord|Signore della Scaglia Perpetua|Creatura - Drago|Volare \nOgniqualvolta vengono messi uno o più segnalini +1/+1 su un'altra creatura che controlli, puoi mettere un segnalino +1/+1 sul Signore della Scaglia Perpetua. +Enduring Sliver|Tramutante Resistente|Creatura - Tramutante|Perdurare {2} ({2}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nLe altre creature Tramutante che controlli hanno perdurare {2}. +Enduring Victory|Vittoria Duratura|Istantaneo|Distruggi una creatura attaccante o bloccante bersaglio. Sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Enemy of the Guildpact|Nemico del Patto delle Gilde|Creatura - Spirito|Protezione dai multicolore +Energizer|Energizzatore|Creatura Artefatto - Juggernaut|{2}, {T}: Metti un segnalino +1/+1 sull'Energizzatore. +Energy Arc|Arco di Energia|Istantaneo|STAPpa un qualsiasi numero di creature bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto da quelle creature in questo turno. +Energy Bolt|Dardo Energetico|Stregoneria|Scegli uno -
  • Il Dardo Energetico infligge X danni a un giocatore o a un planeswalker bersaglio. Un giocatore bersaglio guadagna X punti vita.
  • +Energy Chamber|Camera dell'Energia|Artefatto|All'inizio del tuo mantenimento, scegli uno -
  • Metti un segnalino +1/+1 su una creatura artefatto bersaglio. Metti un segnalino carica su un artefatto non creatura bersaglio.
  • +Energy Field|Campo d'Energia|Incantesimo|Previeni tutto il danno che ti verrebbe inflitto da fonti che non controlli. \nQuando una carta viene messa nel tuo cimitero da una qualsiasi zona, sacrifica il Campo d'Energia. +Energy Flux|Flusso di Energia|Incantesimo|Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu paghi {2}". +Energy Storm|Tempesta di Energia|Incantesimo|Mantenimento cumulativo {1} \nPrevieni tutto il danno che verrebbe inflitto da magie istantaneo e stregoneria. \nLe creature con volare non STAPpano durante lo STAP dei loro controllori. +Energy Tap|Tocco d'Energia|Stregoneria|TAPpa una creatura STAPpata che controlli. Se lo fai, aggiungi un ammontare di {U} pari al costo di mana convertito di quella creatura. +Energy Vortex|Vortice di Energia|Incantesimo|Mentre il Vortice di Energia entra nel campo di battaglia, scegli un avversario. \nAll'inizio del tuo mantenimento, rimuovi tutti i segnalini vortice dal Vortice di Energia. \nAll'inizio del mantenimento del giocatore scelto, il Vortice di Energia infligge 3 danni a quel giocatore a meno che egli paghi {1} per ogni segnalino vortice presente sul Vortice di Energia. \n{X}: Metti X segnalini vortice sul Vortice di Energia. Attiva quest'abilità solo durante il tuo mantenimento. +Enervate|Debilitare|Istantaneo|TAPpa un artefatto, una creatura o una terra bersaglio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Enfeeblement|Debilitazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-2. +Enforcer Griffin|Grifone Esecutore|Creatura - Grifone|Volare +Engineered Explosives|Esplosivi Ingegnerizzati|Artefatto|Solarizzazione (Entra nel campo di battaglia con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.) \n{2}, Sacrifica gli Esplosivi Ingegnerizzati: Distruggi ogni permanente non terra con costo di mana convertito pari al numero di segnalini carica presenti sugli Esplosivi Ingegnerizzati. +Engineered Might|Potenza Ingegnerizzata|Stregoneria|Scegli uno -
  • Una creatura bersaglio prende +5/+5 e ha travolgere fino alla fine del turno. Le creature che controlli prendono +2/+2 e hanno cautela fino alla fine del turno.
  • +Engineered Plague|Peste Artificiale|Incantesimo|Mentre la Peste Artificiale entra nel campo di battaglia, scegli un tipo di creatura. \nTutte le creature del tipo scelto prendono -1/-1. +Engulf the Shore|Travolgere la Costa|Istantaneo|Fai tornare in mano ai rispettivi proprietari tutte le creature con costituzione pari o inferiore al numero di Isole che controlli. +Engulfing Eruption|Eruzione Travolgente|Stregoneria|L'Eruzione Travolgente infligge 5 danni a una creatura bersaglio. +Engulfing Flames|Fiamme Avvolgenti|Istantaneo|Le Fiamme Avvolgenti infliggono 1 danno a una creatura bersaglio. Non può essere rigenerata in questo turno. \nFlashback {3}{R} +Engulfing Slagwurm|Wurm delle Scorie Travolgente|Creatura - Wurm|Ogniqualvolta il Wurm delle Scorie Travolgente blocca o viene bloccato da una creatura, distruggi quella creatura. Guadagni punti vita pari alla costituzione di quella creatura. +Enhanced Awareness|Consapevolezza Superiore|Istantaneo|Pesca tre carte, poi scarta una carta. +Enhanced Surveillance|Sorveglianza Rafforzata|Incantesimo|Puoi guardare due carte addizionali ogni volta che sorvegli. \nEsilia la Sorveglianza Rafforzata: Rimescola il tuo cimitero nel tuo grimorio. +Enigma Drake|Draghetto degli Enigmi|Creatura - Draghetto|Volare \nLa forza del Draghetto degli Enigmi è pari al numero di carte istantaneo e stregoneria nel tuo cimitero. +Enigma Eidolon|Apparizione Enigmatica|Creatura - Spirito|{U}, Sacrifica l'Apparizione Enigmatica: Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del proprio grimorio. \nOgniqualvolta lanci una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Enigmatica. +Enigma Sphinx|Sfinge degli Enigmi|Creatura Artefatto - Sfinge|Volare \nQuando la Sfinge degli Enigmi viene messa nel tuo cimitero dal campo di battaglia, mettila come terza carta dalla cima del tuo grimorio. \nCascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Enlarge|Allargare|Stregoneria|Una creatura bersaglio prende +7/+7 e ha travolgere fino alla fine del turno. Deve essere bloccata in questo turno, se possibile. (Una creatura con travolgere può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Enlightened Ascetic|Asceta Illuminata|Creatura - Monaco Felino|Quando l'Asceta Illuminata entra nel campo di battaglia, puoi distruggere un incantesimo bersaglio. +Enlightened Maniac|Maniaco Illuminato|Creatura - Umano|Quando il Maniaco Illuminato entra nel campo di battaglia, crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Enlightened Tutor|Tutore Illuminato|Istantaneo|Passa in rassegna il tuo grimorio per una carta artefatto o incantesimo e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta scelta in cima ad esso. +Enlisted Wurm|Wurm Arruolato|Creatura - Wurm|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Enlistment Officer|Ufficiale Arruolatore|Creatura - Soldato Umano|Attacco improvviso \nQuando l'Ufficiale Arruolatore entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Soldato rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. +Enormous Baloth|Baloth Enorme|Creatura - Bestia| +Enraged Ceratok|Ceratok Infuriato|Creatura - Rinoceronte|Il Ceratok Infuriato non può essere bloccato da creature con forza pari o inferiore a 2. +Enraged Giant|Gigante Infuriato|Creatura - Gigante|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nTravolgere, rapidità +Enrage|Infuriare|Istantaneo|La creatura bersaglio prende +X/+0 fino alla fine del turno. +Enraging Licid|Licide Collera|Creatura - Licide|{R}, {T}: Il Licide Collera perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {R} per porre fine a questo effetto. \nLa creatura incantata ha Rapidità. +Enshrined Memories|Memorie Preservate|Stregoneria|Rivela le prime X carte del tuo grimoro. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio in un qualsiasi ordine. +Enshrouding Mist|Nebbia Avvolgente|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno. Previeni tutto il danno che le verrebbe inflitto in questo turno. Se è rinomata, STAPpala. +Enslaved Dwarf|Nana in Schiavitù|Creatura - Nano|{R}, Sacrifica la Nana in Schiavitù: La creatura bersaglio nera prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Enslaved Horror|Orrore Asservito|Creatura - Orrore|Quando l'Orrore Asservito entra nel campo di battaglia, ogni altro giocatore può rimettere nel campo di battaglia una carta creatura dal proprio cimitero. +Enslaved Scout|Schiavo Esploratore|Creatura - Esploratore Goblin|{2}: Lo Schiavo Esploratore guadagna Passa-montagne fino alla fine del turno. +Enslave|Schiavizzare|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nAll'inizio del tuo mantenimento, la creatura incantata infligge 1 danno al suo proprietario. +Ensnare|Intrappolare|Istantaneo|Puoi far riprendere in mano al proprietario due Isole che tu controlli anziché pagare il costo di mana di questa magia. \nTAPpa tutte le creature. +Ensnaring Bridge|Ponte Intrappolante|Artefatto|Le creature con forza superiore al numero di carte che hai in mano non possono attaccare. +Ensoul Artifact|Artefatto Vivificato|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato è una creatura con forza e costituzione base 5/5 in aggiunta ai suoi altri tipi. +Ensouled Scimitar|Scimitarra Animata|Artefatto - Equipaggiamento|{3}: La Scimitarra Animata diventa una creatura artefatto Spirito 1/5 con volare fino alla fine del turno. (Un Equipaggiamento che è una creatura non può equipaggiare una creatura.) \nLa creatura equipaggiata prende +1/+5. \nEquipaggiare {2} +Entangler|Intrappolatrice|Incantesimo - Aura|Incanta creatura \nLa creatura incantata può bloccare un qualsiasi numero di creature. +Entangling Trap|Trappola Intralciante|Incantesimo|Ogniqualvolta ti scontri, TAPpa una creatura bersaglio controllata da un avversario. Se hai vinto, quella creatura non STAPpa durante il prossimo STAP del suo controllore. (Questa abilità si innesca dopo che termina lo scontro.) +Entangling Vines|Liane Intralcianti|Incantesimo - Aura|Incanta creatura TAPpata \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Enter the God-Eternals|Apparizione degli Dei Eterni|Stregoneria|L'Apparizione degli Dei Eterni infligge 4 danni a una creatura bersaglio e tu guadagni punti vita pari al danno inflitto in questo modo. Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. Recluta 4. (Metti quattro segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Enter the Infinite|Entrare nell'Infinito|Stregoneria|Pesca un numero di carte pari a quelle nel tuo grimorio, poi metti una carta dalla tua mano in cima al tuo grimorio. Non hai un limite massimo di carte in mano fino al tuo prossimo turno. +Enter the Unknown|Addentrarsi nell'Ignoto|Stregoneria|Una creatura bersaglio che controlli esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 sulla creatura, poi rimetti la carta al suo posto o mettila nel tuo cimitero.) \nPuoi giocare una terra addizionale in questo turno. +Enthralling Victor|Vincitore Affascinante|Creatura - Guerriero Umano|Quando il Vincitore Affascinante entra nel campo di battaglia, prendi il controllo di una creatura bersaglio controllata da un avversario con forza pari o inferiore a 2 fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Entomber Exarch|Esarca Seppellitore|Creatura - Chierico|Quando l'Esarca Seppellitore entra nel campo di battaglia, scegli uno -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Un avversario bersaglio rivela la sua mano. Scegli una carta non creatura da quella mano. Quel giocatore scarta quella carta.
  • +Entomb|Seppellire|Istantaneo|Passa in rassegna il tuo grimorio per una carta e mettila nel tuo cimitero. Poi rimescola il tuo grimorio. +Entrails Feaster|Divoratore di Viscere|Creatura - Felino Zombie|All'inizio del tuo mantenimento, puoi esiliare una carta creatura da un cimitero. Se lo fai, metti un segnalino +1/+1 sul Divoratore di Viscere. Se non lo fai, TAPpa il Divoratore di Viscere. +Entrancing Melody|Melodia Ammaliante|Stregoneria|Prendi il controllo di una creatura bersaglio con costo di mana convertito pari a X. +Entreat the Angels|Supplicare gli Angeli|Stregoneria|Crea X pedine creatura Angelo 4/4 bianche con volare. \nMiracolo {X}{W}{W} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Entreat the Dead|Appellarsi ai Morti|Stregoneria|Rimetti sul campo di battaglia X carte creatura bersaglio dal tuo cimitero. \nMiracolo {X}{B}{B} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Entropic Eidolon|Apparizione Entropica|Creatura - Spirito|{B}, Sacrifica l'Apparizione Entropica: Il giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \nOgniqualvolta lanci una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Entropica. +Entropic Specter|Spettro Entropico|Creatura - Spirito Spettro|Volare \nMentre lo Spettro Entropico entra nel campo di battaglia, scegli un avversario. \nLo Spettro Entropico ha forza e costituzione ciascuna pari al numero di carte nella mano del giocatore scelto. \nOgniqualvolta lo Spettro Entropico danneggia un giocatore, quel giocatore scarta una carta. +Envelop|Avviluppare|Istantaneo|Neutralizza una magia stregoneria bersaglio. +Eon Hub|Fulcro degli Eoni|Artefatto|I giocatori saltano il loro mantenimento. +Ephara's Enlightenment|Illuminazione di Efara|Incantesimo - Aura|Incanta creatura \nQuando l'Illuminazione di Efara entra nel campo di battaglia, metti un segnalino +1/+1 sulla creatura incantata. \nLa creatura incantata ha volare. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi far tornare l'Illuminazione di Efara in mano al suo proprietario. +Ephara's Radiance|Fulgore di Efara|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{1}{W}, {T}: Guadagni 3 punti vita". +Ephara's Warden|Guardiana di Efara|Creatura - Chierico Umano|{T}: TAPpa una creatura bersaglio con forza pari o inferiore a 3. +Ephara, God of the Polis|Efara, Dea della Polis|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al bianco e al blu è inferiore a sette, Efara non è una creatura \nAll'inizio di ogni mantenimento, se hai fatto entrare nel campo di battaglia un'altra creatura sotto il tuo controllo nell'ultimo turno, pesca una carta. +Ephemeral Shields|Scudi Effimeri|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nUna creatura bersaglio ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Ephemerate|Effimerare|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimettila sul campo di battaglia sotto il controllo del suo proprietario. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Ephemeron|Effemerone|Creatura - Illusione|Volare \nScarta una carta: Il proprietario riprende in mano l'Effemerone. +Epic Confrontation|Scontro Epico|Stregoneria|Una creatura bersaglio che controlli prende +1/+2 fino alla fine del turno. Lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Epic Downfall|Disfatta Epica|Stregoneria|Esilia una creatura bersaglio con costo di mana convertito pari o superiore a 3. +Epic Experiment|Esperimento Epico|Stregoneria|Esilia le prime X carte del tuo grimorio. Per ogni carta istantaneo e stregoneria con costo di mana convertito pari o inferiore a X tra esse, puoi lanciare quella carta senza pagarne il costo di mana. Poi metti nel tuo cimitero tutte le carte esiliate in questo modo che non sono state lanciate. +Epic Proportions|Proporzioni Epiche|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +5/+5 e ha travolgere. +Epic Struggle|Lotta Epica|Incantesimo|All'inizio del tuo mantenimento, se controlli venti o più creature, vinci la partita. +Epicenter|Epicentro|Stregoneria|Il giocatore bersaglio sacrifica una terra. \nSoglia - Tutti i giocatori sacrificano invece tutte le terre se hai almeno sette carte nel tuo cimitero. +Epicure of Blood|Epicureo del Sangue|Creatura - Vampiro|Ogniqualvolta guadagni punti vita, ogni avversario perde 1 punto vita. +Epiphany Storm|Tempesta della Rivelazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{R}, {T}, Scarta una carta: Pesca una carta". +Epiphany at the Drownyard|Rivelazione alla Relittopoli|Istantaneo|Rivela le prime X carte più una del tuo grimorio e separale in due pile. Un avversario sceglie una pila. Aggiungi alla tua mano quella pila e metti l'altra nel tuo cimitero. +Epitaph Golem|Golem dell'Epitaffio|Creatura Artefatto - Golem|{2}: Metti una carta bersaglio dal tuo cimitero in fondo al tuo grimorio. +Epochrasite|Epocrassita|Creatura Artefatto - Costrutto|L'Epocrassita entra nel campo di battaglia con tre segnalini +1/+1 se non l'hai lanciata dalla tua mano. \nQuando l'Epocrassita muore, esiliala con tre segnalini tempo su di essa e ha sospendere. (All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia questa carta senza pagare il suo costo di mana. Ha rapidità.) +Equal Treatment|Trattamento Paritario|Istantaneo|Se una qualsiasi fonte sta per infliggere 1 o più danni a un permanente o a un giocatore in questo turno, invece essa infligge 2 danni a quel permanente o a quel giocatore. \nPesca una carta. +Equestrian Skill|Abilità Equestre|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nFintanto che la creatura incantata è un Umano, ha travolgere. +Equilibrium|Equilibrio|Incantesimo|Ogniqualvolta lanci una magia creatura, puoi pagare {1}. Se lo fai, il proprietario riprende in mano una creatura bersaglio. +Equipoise|Equipollenza|Incantesimo|All'inizio del tuo mantenimento, per ogni terra controllata dall'avversario bersaglio in eccesso a quelle che tu controlli, scegli una delle terre che egli controlla, poi quel permanente scompare. Ripeti questo procedimento per gli artefatti e le creature. (Mentre sono scomparse vengono trattate come se non esistessero. Riappariranno prima che quel giocatore STAPpi durante il suo prossimo STAP.) +Era of Innovation|Era dell'Innovazione|Incantesimo|Ogniqualvolta un artefatto o un Artefice entrano nel campo di battaglia sotto il tuo controllo, puoi pagare {1}. Se lo fai, ottieni {E}{E} (due segnalini energia). \nPaga {E}{E}{E}{E}{E}{E}, Sacrifica l'Era dell'Innovazione: Pesca tre carte. +Eradicate|Estirpare|Stregoneria|Esilia una creatura bersaglio non nera. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella creatura e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Erase|Cancellare|Istantaneo|Esilia un incantesimo bersaglio. +Erdwal Illuminator|Illuminatore di Erdwal|Creatura - Spirito|Volare \nOgniqualvolta indaghi per la prima volta in ogni turno, indaga una volta in più. +Erdwal Ripper|Squartatore di Erdwal|Creatura - Vampiro|Rapidità \nOgniqualvolta lo Squartatore di Erdwal infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 sullo Squartatore di Erdwal. +Erebos's Emissary|Emissario di Erebos|Creatura Incantesimo - Serpente|Conferire {5}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nScarta una carta creatura: L'Emissario di Erebos prende +2/+2 fino alla fine del turno. Se l'Emissario di Erebos è un'Aura, la creatura incantata invece prende +2/+2 fino alla fine del turno. \nLa creatura incantata prende +3/+3. +Erebos's Titan|Titano di Erebos|Creatura - Gigante|Fintanto che i tuoi avversari non controllano creature, il Titano di Erebos ha indistruttibile. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.) \nOgniqualvolta una carta creatura lascia il cimitero di un avversario, puoi scartare una carta. Se lo fai, riprendi in mano il Titano di Erebos dal tuo cimitero. +Erebos, God of the Dead|Erebos, Dio dei Morti|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al nero è inferiore a cinque, Erebos non è una creatura. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) \nI tuoi avversari non possono guadagnare punti vita. \n{1}{B}, Paga 2 punti vita: Pesca una carta. +Erg Raiders|Predoni di Erg|Creatura - Guerriero Umano|All'inizio della tua sottofase finale, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. +Erhnam Djinn|Genio di Erhnam|Creatura - Genio|All'inizio del tuo mantenimento, la creatura non Muro bersaglio controllata da un avversario guadagna passa-foreste fino al tuo prossimo mantenimento. +Erithizon|Erithizon|Creatura - Bestia|Ogniqualvolta l'Erithizon attacca, metti un segnalino +1/+1 su una creatura bersaglio a scelta del giocatore in difesa. +Eron the Relentless|Eron l'Implacabile|Creatura Leggendaria - Farabutto Umano|Rapidità \n{R}{R}{R}: Rigenera Eron l'Implacabile. +Erosion|Erosione|Incantesimo - Aura|Incanta terra \nAll'inizio del mantenimento del controllore della terra incantata, distruggi quella terra a meno che quel giocatore paghi {1} o 1 punto vita. +Errand of Duty|Coscrizione|Istantaneo|Crea una pedina creatura Cavaliere 1/1 bianca con branco. +Errant Doomsayers|Profeti di Sventure Erranti|Creatura - Ribelle Umano|{T}: TAPpa una creatura bersaglio con costituzione pari o inferiore a 2. +Errant Ephemeron|Effimero Errante|Creatura - Illusione|Volare \nSospendere 4-{1}{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{U} e esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Errant Minion|Servitore Errante|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {1} o {2}. Il Servitore Errante infligge a quel giocatore un danno pari a 2 meno l'ammontare di mana pagato in questo modo. +Errantry|Cavaliere Errante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+0 e può attaccare soltanto da sola. +Erratic Cyclops|Ciclope Imprevedibile|Creatura - Sciamano Ciclope|Travolgere \nOgniqualvolta lanci una magia istantaneo o stregoneria, il Ciclope Imprevedibile prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito di quella magia. +Erratic Explosion|Esplosione Erratica|Stregoneria|Scegli un qualsiasi bersaglio. Rivela carte dalla cima del tuo grimorio finché non riveli una carta non terra. L'Esplosione Erratica infligge a quel permanente o a quel giocatore danno pari al costo di mana convertito di quella carta. Metti le carte rivelate in fondo al tuo grimorio in qualsiasi ordine. +Erratic Mutation|Mutazione Incostante|Istantaneo|Scegli una creatura bersaglio. Rivela carte dalla cima del tuo grimorio fino a quando riveli una carta non terra. Quella creatura prende +X/-X fino alla fine del turno, dove X è il costo di mana convertito di quella carta. Metti tutte le carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. +Erratic Portal|Portale Instabile|Artefatto|{1}, {T}: Il proprietario riprende in mano una creatura bersaglio a meno che il suo controllore paghi {1}. +Erratic Visionary|Visionario Imprevedibile|Creatura - Mago Umano|{1}{U}, {T}: Pesca una carta, poi scarta una carta. +Ersatz Gnomes|Gnomi Sintetici|Creatura Artefatto - Gnomo|{T}: La magia bersaglio è incolore. \n{T}: Il permanente bersaglio è incolore fino alla fine del turno. +Erstwhile Trooper|Fante degli Antecessori|Creatura - Soldato Zombie|Scarta una carta creatura: Il Fante degli Antecessori prende +2/+2 e ha travolgere fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Ertai's Familiar|Famiglio di Ertai|Creatura - Illusione|Fase \nQuando il Famiglio di Ertai scompare o lascia il campo di battaglia, metti nel tuo cimitero le prime tre carte del tuo grimorio. \n{U}: Fino al tuo prossimo mantenimento, il Famiglio di Ertai non può scomparire. +Ertai's Meddling|Ingerenza di Ertai|Istantaneo|X non può essere 0. \nIl controllore della magia bersaglio la esilia con X segnalini ritardo su di essa. \nAll'inizio di ogni mantenimento di quel giocatore, se quella carta è esiliata, rimuovi da essa un segnalino ritardo. Se la carta non ha segnalini ritardo su di essa, quel giocatore la aggiunge alla pila come una copia della magia originale. +Ertai's Trickery|Tranello di Ertai|Istantaneo|Neutralizza una magia bersaglio se per essa è stato pagato un costo di potenziamento. +Ertai, Wizard Adept|Ertai, Mago Provetto|Creatura Leggendaria - Mago Umano|{2}{U}{U}, {T}: Neutralizza una magia bersaglio. +Ertai, the Corrupted|Ertai, il Corrotto|Creatura Leggendaria - Mago Umano|{U}, {T}, Sacrifica una creatura o un incantesimo: Neutralizza una magia bersaglio. +Erupting Dreadwolf|Terrore Mannaro in Escandescenza|Creatura - Mannaro Eldrazi|Ogniqualvolta il Terrore Mannaro in Escandescenza attacca, infligge 2 danni a un qualsiasi bersaglio. +Escape Artist|Artista della Fuga|Creatura - Mago Umano|L'Artista della Fuga non può essere bloccato. \n{U}, Scarta una carta: Il proprietario riprende in mano l'Artista della Fuga. +Escape Routes|Vie di Fuga|Incantesimo|{2}{U}: Il proprietario riprende in mano una creatura bianca o nera bersaglio che tu controlli. +Escape to the Wilds|Fuga nelle Terre Selvagge|Stregoneria|Esilia le prime cinque carte del tuo grimorio. Puoi giocare le carte esiliate in questo modo fino alla fine del tuo prossimo turno. \nPuoi giocare una terra addizionale in questo turno. +Escaped Null|Nullo Fuggitivo|Creatura - Berserker Zombie|Legame vitale \nOgniqualvolta il Nullo Fuggitivo blocca o viene bloccato, prende +5/+0 fino alla fine del turno. +Escaped Shapeshifter|Polimorfo Superstite|Creatura - Polimorfo|Fintanto che un avversario controlla una creatura con volare che non si chiama Polimorfo Superstite, il Polimorfo Superstite ha volare. Lo stesso vale per attacco improvviso, travolgere e protezione da un qualsiasi colore. +Esper Battlemage|Maga Combattente di Esper|Creatura Artefatto - Mago Umano|{W}, {T}: Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. \n{B}, {T}: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Esper Charm|Monile di Esper|Istantaneo|Scegli uno -
  • Distruggi un incantesimo bersaglio. Pesca due carte. Un giocatore bersaglio scarta due carte.
  • +Esper Cormorants|Cormorani di Esper|Creatura Artefatto - Uccello|Volare +Esper Panorama|Panorama di Esper|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica il Panorama di Esper: Passa in rassegna il tuo grimorio per una carta Pianura, Isola o Palude base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Esper Sojourners|Visitatori di Esper|Creatura Artefatto - Mago Vedalken|Quando cicli i Visitatori di Esper o quando muoiono, puoi TAPpare o STAPpare un permanente bersaglio. \nCiclo {2}{U} ({2}{U}, Scarta questa carta: Pesca una carta.) +Esper Stormblade|Lama Tempestosa di Esper|Creatura Artefatto - Mago Vedalken|Fintanto che controlli un altro permanente multicolore, la Lama Tempestosa di Esper prende +1/+1 e ha volare. +Esperzoa|Esperzoa|Creatura Artefatto - Medusa|Volare \nAll'inizio del tuo mantenimento, fai tornare un artefatto che controlli in mano al suo proprietario. +Essence Backlash|Reazione dell'Essenza|Istantaneo|Neutralizza una magia creatura bersaglio. La Reazione dell'Essenza infligge danno pari alla forza di quella magia al suo controllore. +Essence Bottle|Bottiglia di Essenze|Artefatto|{3}, {T}: Metti un segnalino elisir sulla Bottiglia di Essenze. \n{T}, Rimuovi tutti i segnalini elisir dalla Bottiglia di Essenze: Guadagni 2 punti vita per ogni segnalino elisir rimosso in questo modo. +Essence Capture|Cattura di Essenza|Istantaneo|Neutralizza una magia creatura bersaglio. Scegli fino a una creatura bersaglio che controlli. Metti un segnalino +1/+1 su di essa. +Essence Depleter|Consumatore di Essenza|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{1}{U}: Un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ({U} rappresenta mana incolore.) +Essence Drain|Risucchia Essenza|Stregoneria|Risucchia Essenza infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. +Essence Extraction|Estrazione di Essenza|Istantaneo|L'Estrazione di Essenza infligge 3 danni a una creatura bersaglio e tu guadagni 3 punti vita. +Essence Feed|Nutrirsi d'Essenza|Stregoneria|Un giocatore bersaglio perde 3 punti vita. Guadagni 3 punti vita e crei tre pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Essence Filter|Filtro Spirituale|Stregoneria|Distruggi tutti gli incantesimi oppure tutti gli incantesimi che non sono bianchi. +Essence Flare|Esplosione Spirituale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0. \nAll'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -0/-1 sulla creatura incantata. +Essence Flux|Flusso di Essenza|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. Se è uno Spirito, metti un segnalino +1/+1 su di essa. +Essence Fracture|Frattura dell'Essenza|Stregoneria|I rispettivi proprietari riprendono in mano due creature bersaglio. \nCiclo {2}{U} +Essence Harvest|Raccolto dell'Essenza|Stregoneria|Un giocatore bersaglio perde X punti vita e tu guadagni X punti vita, dove X è pari alla forza maggiore tra le creature che controlli. +Essence Leak|Fuga di Essenza|Incantesimo - Aura|Incanta permanente \nSe il permanente incantato è verde o rosso, ha "All'inizio del tuo mantenimento, sacrifica questo permanente a meno che tu paghi il suo costo di mana." +Essence Scatter|Disperdere Essenza|Istantaneo|Neutralizza una magia creatura bersaglio. +Essence Sliver|Tramutante dell'Essenza|Creatura - Tramutante|Ogniqualvolta un Tramutante infligge danno, il suo controllore guadagna altrettanti punti vita. +Essence Vortex|Vortice Spirituale|Istantaneo|Distruggi una creatura bersaglio a meno che il suo controllore paghi un ammontare di punti vita pari alla sua costituzione. Una creatura distrutta in questo modo non può essere rigenerata. +Essence Warden|Guardiana dell'Essenza|Creatura - Sciamano Elfo|Ogniqualvolta un'altra creatura entra nel campo di battaglia, guadagni 1 punto vita. +Essence of the Wild|Essenza del Selvaggio|Creatura - Avatar|Le creature che controlli entrano nel campo di battaglia come una copia dell'Essenza del Selvaggio. +Estrid's Invocation|Evocazione di Estrid|Incantesimo|Puoi far entrare l'Evocazione di Estrid nel campo di battaglia come una copia di qualsiasi incantesimo che controlli, tranne che ha "All'inizio del tuo mantenimento, puoi esiliare questo incantesimo. Se lo fai, rimettilo sul campo di battaglia sotto il controllo del suo proprietario". +Estrid, the Masked|Estrid, la Mascherata|Planeswalker Leggendario - Estrid|[+2]: STAPpa ogni permanente incantato che controlli. \n[-1]: Crea una pedina incantesimo Aura bianca chiamata Maschera assegnata a un altro permanente bersaglio. La pedina ha incanta permanente e armatura totem. \n[-7]: Metti nel tuo cimitero le prime sette carte del tuo grimorio. Rimetti sul campo di battaglia tutte le carte incantesimo non Aura dal tuo cimitero, poi fai lo stesso per le carte Aura. \nEstrid, la Mascherata può essere il tuo comandante. \n[Fedeltà 3] +Etali, Primal Storm|Etali, Tempesta Primordiale|Creatura Leggendaria - Antico Dinosauro|Ogniqualvolta Etali, Tempesta Primordiale attacca, esilia la prima carta del grimorio di ogni giocatore, poi puoi lanciare un qualsiasi numero di carte non terra esiliate in questo modo senza pagare il loro costo di mana. +Etched Champion|Campione Inciso|Creatura Artefatto - Soldato|Metallurgia - Il Campione Inciso ha protezione da tutti i colori fintanto che controlli tre o più artefatti. +Etched Monstrosity|Mostruosità Incisa|Creatura Artefatto - Golem|La Mostruosità Incisa entra nel campo di battaglia con cinque segnalini -1/-1. \n{W}{U}{B}{R}{G}, Rimuovi cinque segnalini -1/-1 dalla Mostruosità Incisa: Un giocatore bersaglio pesca tre carte. +Etched Oracle|Oracolo Inciso|Creatura Artefatto - Mago|Solarizzazione (Entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagare il suo costo.) \n{1}, Rimuovi quattro segnalini +1/+1 dall'Oracolo Inciso: Il giocatore bersaglio pesca tre carte. +Etchings of the Chosen|Incisioni dei Prescelti|Incantesimo|Mentre le Incisioni dei Prescelti entrano nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli del tipo scelto prendono +1/+1. \n{1}, Sacrifica una creatura del tipo scelto: Una creatura bersaglio che controlli ha indistruttibile fino alla fine del turno. +Eternal Dominion|Dominio Eterno|Stregoneria|Passa in rassegna il grimorio di un avversario bersaglio per una carta artefatto, creatura, incantesimo o terra. Metti quella carta nel campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. \nEpopea (Per il resto della partita, non puoi lanciare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilità epopea.) +Eternal Dragon|Drago Eterno|Creatura - Spirito Drago|Volare \n{3}{W}{W}: Riprendi in mano il Drago Eterno dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. \nCiclopianura {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Pianura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Eternal Isolation|Isolamento Eterno|Stregoneria|Metti una creatura bersaglio con forza pari o superiore a 4 in fondo al grimorio del suo proprietario. +Eternal Scourge|Flagello Eterno|Creatura - Orrore Eldrazi|Puoi lanciare il Flagello Eterno dall'esilio. \nQuando il Flagello Eterno diventa bersaglio di una magia o abilità controllata da un avversario, esilia il Flagello Eterno. +Eternal Skylord|Eterna Signora dei Cieli|Creatura - Mago Zombie|Quando l'Eterna Signora dei Cieli entra nel campo di battaglia, recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nLe pedine Zombie che controlli hanno volare. +Eternal Taskmaster|Sorvegliante degli Eterni|Creatura - Zombie|Il Sorvegliante degli Eterni entra nel campo di battaglia TAPpato. \nOgniqualvolta il Sorvegliante degli Eterni attacca, puoi pagare {2}{B}. Se lo fai, riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Eternal Thirst|Sete Eterna|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha legame vitale e "Ogniqualvolta una creatura controllata da un avversario muore, metti un segnalino +1/+1 su questa creatura". (Il danno inflitto da una creatura con legame vitale fa anche guadagnare al suo controllore altrettanti punti vita.) +Eternal Warrior|Guerriero Eterno|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha cautela. +Eternal Witness|Testimone Eterna|Creatura - Sciamano Umano|Quando la Testimone Eterna entra nel campo di battaglia, puoi riprendere in mano una carta bersaglio dal tuo cimitero. +Eternal of Harsh Truths|Eterno delle Dure Verità|Creatura - Chierico Zombie|Affliggere 2 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 2 punti vita.) \nOgniqualvolta l'Eterno delle Dure Verità attacca e non viene bloccato, pesca una carta. +Eternity Snare|Calappio d'Eternità|Incantesimo - Aura|Incanta creatura \nQuando il Calappio d'Eternità entra nel campo di battaglia, pesca una carta. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Eternity Vessel|Vascello dell'Eternità|Artefatto|Il Vascello dell'Eternità entra nel campo di battaglia con X segnalini carica, dove X è pari ai tuoi punti vita. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far diventare i tuoi punti vita pari al numero di segnalini carica sul Vascello dell'Eternità. +Ether Well|Pozzo dell'Etere|Istantaneo|Metti la creatura bersaglio in cima al grimorio del suo proprietario. Se quella creatura è rossa, puoi metterla in fondo al grimorio del suo proprietario. +Ethercaste Knight|Cavaliere della Casta d'Eterium|Creatura Artefatto - Cavaliere Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Ethereal Absolution|Assoluzione Eterea|Incantesimo|Le creature che controlli prendono +1/+1. \nLe creature controllate dai tuoi avversari prendono -1/-1. \n{2}{W}{B}: Esilia una carta bersaglio dal cimitero di un avversario. Se era una carta creatura, crea una pedina creatura Spirito 1/1 bianca e nera con volare. +Ethereal Ambush|Imboscata Eterea|Istantaneo|Manifesta le prime due carte del tuo grimorio. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Ethereal Armor|Armatura Eterea|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni incantesimo che controlli e ha attacco improvviso. +Ethereal Champion|Campione Etereo|Creatura - Avatar|Paga 1 punto vita: Previeni il prossimo punto danno che verrebbe inflitto al Campione Etereo in questo turno. +Ethereal Elk|Alce Etereo|Creatura - Spirito Alce|Travolgere \nQuando l'Alce Etereo entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Vivien, Vendicatrice della Natura, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Ethereal Guidance|Guida Eterea|Stregoneria|Le creature che controlli prendono +2/+1 fino alla fine del turno. +Ethereal Haze|Caligine Eterea|Istantaneo - Arcano|Previeni tutto il danno che verrebbe inflitto dalle creature in questo turno. +Ethereal Usher|Cerimoniere Etereo|Creatura - Spirito|{U}: La creatura bersaglio non può essere bloccata in questo turno. \nTrasmutare {1}{U}{U} +Ethereal Whiskergill|Branchia Baffuta Eterea|Creatura - Elementale|Volare \nLa Branchia Baffuta Eterea non può attaccare a meno che il giocatore in difesa controlli un'Isola. +Etherium Abomination|Aberrazione d'Eterium|Creatura Artefatto - Orrore|Dissotterrare {1}{U}{W} ({1}{U}{W}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Etherium Astrolabe|Astrolabio di Eterium|Artefatto|Lampo \n{B}, {T}, Sacrifica un artefatto: Pesca una carta. +Etherium Sculptor|Scultrice di Eterium|Creatura Artefatto - Artefice Vedalken|Le magie artefatto che lanci costano {1} in meno per essere lanciate. +Etherium-Horn Sorcerer|Stregone Corna di Eterium|Creatura Artefatto - Mago Minotauro|{1}{U}{R}: Fai tornare lo Stregone Corna di Eterium in mano al suo proprietario. \nCascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Ethersworn Adjudicator|Giudice Eterico|Creatura Artefatto - Cavaliere Vedalken|Volare \n{1}{W}{B}, {T}: Distruggi una creatura o un incantesimo bersaglio. \n{2}{U}: STAPpa il Giudice Eterico. +Ethersworn Canonist|Canonista Eterica|Creatura Artefatto - Chierico Umano|Ogni giocatore che ha lanciato una magia non artefatto in questo turno non può lanciare magie non artefatto addizionali. +Ethersworn Shieldmage|Eterica di Magiscudo|Creatura Artefatto - Mago Vedalken|Lampo \nQuando l'Eterica di Magiscudo entra nel campo di battaglia, previeni tutto il danno che verrebbe inflitto alle creature artefatto in questo turno. +Etherwrought Page|Pagina in Eterium|Artefatto|All'inizio del tuo mantenimento, scegli uno -
  • Guadagni 2 punti vita. Guarda la prima carta del tuo grimorio, poi puoi mettere quella carta nel tuo cimitero. Ogni avversario perde 1 punto vita.
  • +Etrata, the Silencer|Etrata, la Silenziatrice|Creatura Leggendaria - Assassino Vampiro|Etrata, la Silenziatrice non può essere bloccata. \nOgniqualvolta Etrata infligge danno da combattimento a un giocatore, esilia una creatura bersaglio controllata da quel giocatore e metti un segnalino delitto su quella carta. Quel giocatore perde la partita se possiede tre o più carte esiliate con segnalini delitto. Il proprietario di Etrata rimescola Etrata nel proprio grimorio. +Evacuation|Evacuazione|Istantaneo|I proprietari riprendono in mano tutte le loro creature. +Evanescent Intellect|Intelletto Evanescente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{1}{U}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio". +Evangel of Heliod|Evangelista di Eliod|Creatura - Chierico Umano|Quando l'Evangelista di Eliod entra nel campo di battaglia, crea un numero di pedine creatura Soldato 1/1 bianche pari alla tua devozione al bianco. (La tua devozione al bianco è la somma dei {W} nel costo di mana dei permanenti che controlli.) +Evangelize|Evangelizzare|Stregoneria|Riscatto {2}{W}{W} \nGuadagni il controllo di una creatura bersaglio scelta da un avversario che la controlla. +Evaporate|Evaporazione|Stregoneria|L'Evaporazione infligge 1 danno a ogni creatura blu o bianca. +Evasive Action|Azione Evasiva|Istantaneo|Dominio - Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni tipo di terra base presente tra le terre che controlli. +Even the Odds|Pareggiare le Sorti|Istantaneo|Lancia questa magia solo se controlli meno creature di ogni avversario. \nCrea tre pedine creatura Soldato 1/1 bianche. +Ever After|Finché Morte Non Vi Separi|Stregoneria|Rimetti sul campo di battaglia fino a due carte creatura bersaglio dal tuo cimitero. Ognuna di quelle creature è uno Zombie nero in aggiunta ai suoi altri tipi e colori. Metti Finché Morte Non Vi Separi in fondo al grimorio del suo proprietario. +Ever-Watching Threshold|Soglia Sempre Vigile|Incantesimo|Ogniqualvolta un avversario attacca te e/o un planeswalker che controlli con una o più creature, pesca una carta. +Everbark Shaman|Sciamano della Corteccia Rigenerante|Creatura - Sciamano Silvantropo|{T}, Esilia una carta Silvantropo dal tuo cimitero: Passa in rassegna il tuo grimorio per due carte Foresta e mettile nel campo di battaglia TAPpate. Poi rimescola il tuo grimorio. +Everdawn Champion|Campionessa dell'Alba Eterna|Creatura - Soldato Umano|Previeni tutto il danno da combattimento che verrebbe inflitto alla Campionessa dell'Alba Eterna. +Everdream|Sogno Eterno|Istantaneo|Pesca una carta. \nUnire a istantaneo o stregoneria {2}{U} (Mentre lanci una magia istantaneo o stregoneria, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Everflame Eidolon|Apparizione della Fiamma Eterna|Creatura Incantesimo - Spirito|Conferire {2}{R} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \n{R}: L'Apparizione della Fiamma Eterna prende +1/+0 fino alla fine del turno. Se è un'Aura, la creatura incantata prende invece +1/+0 fino alla fine del turno. \nLa creatura incantata prende +1/+1. +Everflowing Chalice|Calice Infinito|Artefatto|Multipotenziamento {2} (Puoi pagare {2} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nIl Calice Infinito entra nel campo di battaglia con un segnalino carica per ogni volta che è stato potenziato. \n{T}: Aggiungi {U} per ogni segnalino carica sul Calice Infinito. +Everglades|Distesa Paludosa|Terra|La Distesa Paludosa entra nel campo di battaglia TAPpata. \nQuando la Distesa Paludosa entra nel campo di battaglia, sacrificala a meno che tu non faccia tornare una Palude STAPpata che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{B}. +Everglove Courier|Messaggero Guantoforte|Creatura - Elfo|Puoi scegliere di non STAPpare il Messaggero Guantoforte durante il tuo STAP. \n{2}{G}, {T}: La creatura Elfo bersaglio prende +2/+2 e ha travolgere fintanto che il Messaggero Guantoforte rimane TAPpato. +Everlasting Torment|Tormento Eterno|Incantesimo|I giocatori non possono guadagnare punti vita. \nIl danno non può essere prevenuto. \nTutto il danno viene inflitto come se la sua fonte avesse avvizzire. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Evermind|Menteterna|Istantaneo - Arcano|(I costi di mana inesistenti non possono essere pagati.) \nPesca una carta. \nUnire nell'Arcano {1}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Evernight Shade|Ombra della Notte Eterna|Creatura - Ombra|{B}: L'Ombra della Notte Eterna prende +1/+1 fino alla fine del turno. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Evershrike|Passero Perenne|Creatura - Spirito Elementale|Volare \nIl Passero Perenne prende +2/+2 per ogni Aura ad esso assegnata. \n{X}{B|N}{B|N}: Rimetti nel campo di battaglia il Passero Perenne dal tuo cimitero. Puoi mettere nel campo di battaglia dalla tua mano una carta Aura con costo di mana convertito pari o inferiore a X assegnata al Passero Perenne. Se non lo fai, esilia il Passero Perenne. +Evil Eye of Orms-By-Gore|Occhio Malefico di Orms|Creatura - Occhio|Le creature non Occhio che controlli non possono attaccare. \nL'Occhio Malefico di Orms non può essere bloccato tranne che dai Muri. +Evil Eye of Urborg|Occhio Malefico di Urborg|Creatura - Occhio|Le creature non Occhio che controlli non possono attaccare. \nOgniqualvolta l'Occhio Malefico di Urborg viene bloccato da una creatura, distruggi quella creatura. +Evil Presence|Presenza Malefica|Incantesimo - Aura|Incanta terra \nLa terra incantata è una Palude. +Evil Twin|Gemello Cattivo|Creatura - Polimorfo|Puoi far entrare nel campo di battaglia il Gemello Cattivo come una copia di qualsiasi creatura sul campo di battaglia, tranne che ha "{U}{B}, {T}: Distruggi una creatura bersaglio con lo stesso nome di questa creatura". +Evincar's Justice|Giustizia dell'Evincaro|Stregoneria|Riscatto {3} \nLa Giustizia dell'Evincaro infligge 2 danni ad ogni creatura e ad ogni giocatore. +Eviscerate|Eviscerare|Stregoneria|Distruggi una creatura bersaglio. +Eviscerator|Sbudellatore|Creatura - Orrore|Protezione dal bianco \nQuando lo Sbudellatore entra nel campo di battaglia, perdi 5 punti vita. +Evolution Charm|Monile dell'Evoluzione|Istantaneo|Scegli uno -
  • Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Una creatura bersaglio ha volare fino alla fine del turno.
  • +Evolution Sage|Saggio dell'Evoluzione|Creatura - Druido Elfo|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Evolution Vat|Tino Evolutivo|Artefatto|{3}, {T}: TAPpa la creatura bersaglio e metti un segnalino +1/+1 su di essa. Fino alla fine del turno, quella creatura guadagna "{2}{G}{U}: Raddoppia il numero di segnalini +1/+1 presenti su questa creatura." +Evolutionary Leap|Balzo Evolutivo|Incantesimo|{G}, Sacrifica una creatura: Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Aggiungi quella carta alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. +Evolving Wilds|Terre Selvagge in Evoluzione|Terra|{T}, Sacrifica le Terre Selvagge in Evoluzione: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Evra, Halcyon Witness|Evrya, Testimone di Alcione|Creatura Leggendaria - Avatar|Legame vitale \n{4}: Scambia i tuoi punti vita con la forza di Evrya, Testimone di Alcione. +Exalted Angel|Angelo Eminente|Creatura - Angelo|Volare \nOgniqualvolta l'Angelo Eminente infligge danno, guadagni altrettanti punti vita. \nMetamorfosi {2}{W}{W} +Exalted Dragon|Drago Eminente|Creatura - Drago|Volare \nIl Drago Eminente non può attaccare a meno che tu sacrifichi una terra. (Questo costo va pagato quando vengono dichiarate le creature attaccanti.) +Exava, Rakdos Blood Witch|Exava, Strega di Sangue Rakdos|Creatura Leggendaria - Chierico Umano|Attacco improvviso, rapidità \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) \nOgni altra creatura con un segnalino +1/+1 che controlli ha rapidità. +Excavating Anurid|Anuro Scavatore|Creatura - Bestia Rana|Quando l'Anuro Scavatore entra nel campo di battaglia, puoi sacrificare una terra. Se lo fai, pesca una carta. \nSoglia - Fintanto che ci sono sette o più carte nel tuo cimitero, l'Anuro Scavatore prende +1/+1 e ha cautela. +Excavation Elephant|Elefante da Escavazione|Creatura - Elefante|Potenziamento {1}{W} (Puoi pagare {1}{W} addizionale mentre lanci questa magia.) \nQuando l'Elefante da Escavazione entra nel campo di battaglia, se è stato potenziato, riprendi in mano una carta artefatto bersaglio dal tuo cimitero. +Excavation|Scavo|Incantesimo|{1}, Sacrifica una terra: Pesca una carta. Qualsiasi giocatore può attivare questa abilità. +Excavator|Scavatrice|Artefatto|{T}, Sacrifica una terra base: La creatura bersaglio guadagna Passa-terra di ognuno dei tipi di terra della terra sacrificata fino alla fine del turno. +Excise|Annientare|Istantaneo|Esilia una creatura attaccante bersaglio a meno che il suo controllore paghi {X}. +Exclude|Escludere|Istantaneo|Neutralizza una magia creatura bersaglio. \nPesca una carta. +Exclusion Mage|Maga dell'Esclusione|Creatura - Mago Umano|Quando la Maga dell'Esclusione entra nel campo di battaglia, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. +Exclusion Ritual|Rituale di Esclusione|Incantesimo|Imprimere - Quando il Rituale di Esclusione entra nel campo di battaglia, esilia un permanente non terra bersaglio. \nI giocatori non possono lanciare magie con lo stesso nome della carta esiliata. +Excommunicate|Scomunicare|Stregoneria|Metti una creatura bersaglio in cima al grimorio del suo proprietario. +Excoriate|Stigmatizzare|Stregoneria|Esilia una creatura TAPpata bersaglio. +Excruciator|Tormentatore|Creatura - Avatar|Il danno che viene inflitto dal Tormentatore non può essere prevenuto. +Execute|Giustiziare|Istantaneo|Distruggi una creatura bersaglio bianca. Non può essere rigenerata. \nPesca una carta. +Executioner's Capsule|Capsula del Carnefice|Artefatto|{1}{B}, {T}, Sacrifica la Capsula del Carnefice: Distruggi una creatura non nera bersaglio. +Executioner's Hood|Cappuccio del Carnefice|Artefatto - Equipaggiamento|La creatura equipaggiata ha intimidire. (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Executioner's Swing|Colpo del Carnefice|Istantaneo|Una creatura bersaglio che ha inflitto danno in questo turno prende -5/-5 fino alla fine del turno. +Exemplar of Strength|Esempio di Forza|Creatura - Guerriero Umano|Quando l'Esempio di Forza entra nel campo di battaglia, metti tre segnalini -1/-1 su una creatura bersaglio che controlli. \nOgniqualvolta l'Esempio di Forza attacca, rimuovi un segnalino -1/-1 da esso. Se lo fai, guadagni 1 punto vita. +Exert Influence|Esercitare Influenza|Stregoneria|Convergenza - Prendi il controllo di una creatura bersaglio se la sua forza è pari o inferiore al numero di colori di mana spesi per lanciare Esercitare Influenza. +Exhaustion|Esaurimento|Stregoneria|Le creature e le terre controllate da un avversario bersaglio non STAPpano durante il suo prossimo STAP. +Exhumer Thrull|Thrull Riesumatore|Creatura - Thrull|Tormentare \nQuando il Thrull Riesumatore entra nel campo di battaglia o la creatura che esso tormenta muore, riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Exhume|Esumare|Stregoneria|Ogni giocatore mette nel campo di battaglia una carta creatura dal proprio cimitero. +Exile into Darkness|Esilio nelle Tenebre|Stregoneria|L'avversario bersaglio sacrifica una creatura con costo di mana convertito pari o inferiore a 3. \nAll'inizio del tuo mantenimento, se hai in mano più carte di ciascun avversario, puoi riprendere in mano dal tuo cimitero l'Esilio nelle Tenebre. +Exiled Boggart|Boggart Esiliato|Creatura - Farabutto Goblin|Quando il Boggart Esiliato muore, scarta una carta. +Exiled Doomsayer|Profeta Esiliato|Creatura - Chierico Umano|Tutti i costi di metamorfosi costano {2} addizionali. +Exile|Esilio|Istantaneo|Esilia una creatura attaccante non bianca bersaglio. Guadagni un ammontare di punti vita pari alla sua costituzione. +Exoskeletal Armor|Esoscheletro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +X/+X, dove X è il numero di carte creatura presenti in tutti i cimiteri. +Exotic Curse|Maledizione Esotica|Incantesimo - Aura|Incanta creatura \nDominio - La creatura incantata prende -1/-1 per ogni tipo di terra base presente tra le terre che controlli. +Exotic Disease|Malattia Esotica|Stregoneria|Dominio - Il giocatore bersaglio perde X punti vita e tu guadagni X punti vita, dove X è pari al numero di tipi di terra base presenti tra le terre che controlli. +Exotic Orchard|Frutteto Esotico|Terra|{T}: Aggiungi un mana di un qualsiasi colore che una terra controllata da un avversario potrebbe produrre. +Expedite|Affrettare|Istantaneo|Una creatura bersaglio ha rapidità fino alla fine del turno. \nPesca una carta. +Expedition Envoy|Inviata della Spedizione|Creatura - Alleato Esploratore Umano| +Expedition Map|Mappa della Spedizione|Artefatto|{2}, {T}, Sacrifica la Mappa della Spedizione: Passa in rassegna il tuo grimorio per una carta terra, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Expedition Raptor|Rapace della Spedizione|Creatura - Uccello|Volare \nQuando il Rapace della Spedizione entra nel campo di battaglia, soccorri 2. (Scegli fino a due altre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) +Expel from Orazca|Espellere da Orazca|Istantaneo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nFai tornare un permanente non terra bersaglio in mano al suo proprietario. Se hai la benedizione della città, puoi invece mettere quel permanente in cima al grimorio del suo proprietario. +Expendable Troops|Truppe Sacrificabili|Creatura - Soldato Umano|{T}, Sacrifica le Truppe Sacrificabili: Esse infliggono 2 danni a una creatura attaccante o bloccante bersaglio. +Experiment Kraj|Kraj Sperimentale|Creatura Leggendaria - Mutante Melma|Il Kraj Sperimentale ha tutte le abilità attivate di ogni altra creatura con un segnalino +1/+1. \n{T}: Metti un segnalino +1/+1 su una creatura bersaglio. +Experiment One|Primo Esperimento|Creatura - Melma Umano|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) \nRimuovi due segnalini +1/+1 dal Primo Esperimento: Rigenera il Primo Esperimento. +Experimental Aviator|Aviatore Sperimentale|Creatura - Artefice Umano|Volare \nQuando l'Aviatore Sperimentale entra nel campo di battaglia, crea due pedine creatura artefatto Tottero 1/1 incolori con volare. +Experimental Frenzy|Frenesia Sperimentale|Incantesimo|Puoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi giocare la prima carta del tuo grimorio. \nNon puoi giocare carte dalla tua mano. \n{3}{R}: Distruggi la Frenesia Sperimentale. +Exploding Borders|Confini Esplosivi|Stregoneria|Dominio - Passa in rassegna il tuo grimorio per una carta terra base e mettila nel campo di battaglia TAPpata, poi rimescola il tuo grimorio. I Confini Esplosivi infliggono X danni a un giocatore o a un planeswalker bersaglio, dove X è pari al numero di tipi di terre base tra le terre che controlli. +Exploration|Esplorazione|Incantesimo|Puoi mettere nel campo di battaglia una terra addizionale in ogni tuo turno. +Explorer's Scope|Cannocchiale dell'Esploratore|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, guarda la prima carta del tuo grimorio. Se è una carta terra, puoi metterla sul campo di battaglia TAPpata. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Explore|Esplorare|Stregoneria|Puoi giocare una terra addizionale in questo turno. \nPesca una carta. +Explosive Apparatus|Apparato Esplosivo|Artefatto|{3}, {T}, Sacrifica l'Apparato Esplosivo: Infligge 2 danni a un qualsiasi bersaglio. +Explosive Growth|Crescita Esplosiva|Istantaneo|Potenziamento {5} (Puoi pagare {5} addizionale mentre lanci questa magia.) \nLa creatura bersaglio prende +2/+2 fino alla fine del turno. Se questa magia è stata potenziata, quella creatura prende invece +5/+5 fino alla fine del turno. +Explosive Impact|Impatto Esplosivo|Istantaneo|L'Impatto Esplosivo infligge 5 danni a un qualsiasi bersaglio. +Explosive Revelation|Rivelazione Esplosiva|Stregoneria|Scegli un qualsiasi bersaglio. Rivela carte dalla cima del tuo grimorio fino a che non riveli una carta non terra. La Rivelazione Esplosiva infligge a quel permanente o a quel giocatore danno pari al costo di mana convertito di quella carta. Aggiungi la carta non terra alla tua mano e metti tutte le altre carte in fondo al tuo grimorio in qualsiasi ordine. +Explosive Vegetation|Vegetazione Esplosiva|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Expose Evil|Smascherare il Maligno|Istantaneo|TAPpa fino a due creature bersaglio. \nIndaga. (Metti sul campo di battaglia una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Expose to Daylight|Esporre al Sole|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Profetizza 1. +Expunge|Espungere|Istantaneo|Distruggi una creatura non artefatto, non nera bersaglio. Non può essere rigenerata. \nCiclo {2} +Exquisite Archangel|Arcangelo Mirabile|Creatura - Angelo|Volare \nSe stai per perdere la partita, invece esilia l'Arcangelo Mirabile e i tuoi punti vita diventano pari ai tuoi punti vita iniziali. +Exquisite Blood|Sangue Squisito|Incantesimo|Ogniqualvolta un avversario perde punti vita, guadagni altrettanti punti vita. +Exquisite Firecraft|Piroarte Raffinata|Stregoneria|La Piroarte Raffinata infligge 4 danni a un qualsiasi bersaglio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, questa magia non può essere neutralizzata da magie o abilità. +Exsanguinate|Dissanguare|Stregoneria|Ogni avversario perde X punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Extinction|Estinzione|Stregoneria|Distruggi tutte le creature del tipo di creatura a tua scelta. +Extinguish All Hope|Soffocare Ogni Speranza|Stregoneria|Distruggi tutte le creature non incantesimo. +Extinguish|Extinguish|Istantaneo|Neutralizza una magia stregoneria bersaglio. +Extirpate|Asportare|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nScegli una carta bersaglio in un cimitero diversa da una terra base. Passa in rassegna il cimitero, la mano e il grimorio del suo proprietario per tutte le carte con lo stesso nome di quella carta e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Extortion|Estorsione|Stregoneria|Guarda la mano dell'avversario bersaglio e scegli fino a due di quelle carte. Quel giocatore scarta quelle carte. +Extra Arms|Braccia Extra|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, infligge 2 danni a un qualsiasi bersaglio. +Extractor Demon|Demone Estrattore|Creatura - Demone|Volare \nOgniqualvolta un'altra creatura lascia il campo di battaglia, puoi far mettere nel cimitero di un giocatore bersaglio le prime due carte del suo grimorio. \nDissotterrare {2}{B} ({2}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Extract|Estrarre|Stregoneria|Passa in rassegna il grimorio di un giocatore bersaglio per una carta e esiliala. Poi quel giocatore rimescola il proprio grimorio. +Extraplanar Lens|Lenti Extradimensionali|Artefatto|Imprimere - Quando le Lenti Dimensionali entrano nel campo di battaglia, puoi esiliare una terra bersaglio che controlli. \nOgniqualvolta una terra con lo stesso nome della carta esiliata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di qualsiasi tipo prodotto da quella terra. +Extravagant Spirit|Spirito Stravagante|Creatura - Spirito|Volare \nAll'inizio del tuo mantenimento, sacrifica lo Spirito Stravagante a meno che tu paghi {1} per ogni carta nella tua mano. +Extricator of Flesh|Estirpatore di Carne|Creatura - Orrore Eldrazi|Gli Eldrazi che controlli hanno cautela. \n{2}, {T}, Sacrifica una creatura non Eldrazi: Crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Extricator of Sin|Estirpatore del Peccato|Creatura - Chierico Umano|Quando l'Estirpatore del Peccato entra nel campo di battaglia, puoi sacrificare un altro permanente. Se lo fai, crea una pedina creatura Orrore Eldrazi 3/2 incolore. \nDelirio - All'inizio del tuo mantenimento, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, trasforma l'Estirpatore del Peccato. +Extruder|Espulsore|Creatura Artefatto - Juggernaut|Eco {4} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nSacrifica un artefatto: Metti un segnalino +1/+1 su una creatura bersaglio. +Exuberant Firestoker|Esuberante Fuochista|Creatura - Sciamano Druido Umano|All'inizio della tua sottofase finale, se controlli una creatura con forza pari o superiore a 5, puoi fare infliggere dall'Esuberante Fuochista 2 danni a un giocatore o a un planeswalker bersaglio. \n{T}: Aggiungi {U}. +Exultant Cultist|Cultista Esultante|Creatura - Mago Umano|Quando la Cultista Esultante muore, pesca una carta. +Exultant Skymarcher|Aerofante Esultante|Creatura - Soldato Vampiro|Volare +Eye Collector|Collezionista di Occhi|Creatura - Spiritello|Volare \nOgniqualvolta il Collezionista di Occhi infligge danno da combattimento a un giocatore, ogni giocatore mette la prima carta del proprio grimorio nel proprio cimitero. +Eye Gouge|Perforazione dell'Occhio|Istantaneo|Una creatura bersaglio prende -1/-1 fino alla fine del turno. Se è un Ciclope, distruggila. +Eye Spy|Occhio Spia|Stregoneria|Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta nel suo cimitero. +Eye for an Eye|Occhio per Occhio|Istantaneo|La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, invece quella fonte ti infligge un pari ammontare di danni e l'Occhio per Occhio infligge altrettanti danni al controllore di quella fonte. +Eye of Doom|Occhio del Fato|Artefatto|Quando l'Occhio del Fato entra nel campo di battaglia, ogni giocatore sceglie un permanente non terra e mette un segnalino destino su di esso. \n{2}, {T}, Sacrifica l'Occhio del Fato: Distruggi ogni permanente con un segnalino destino. +Eye of Nowhere|Occhio di Nessundove|Stregoneria - Arcano|Il proprietario riprende in mano un permanente bersaglio. +Eye of Ramos|Occhio di Ramos|Artefatto|{T}: Aggiungi {U}. \nSacrifica l'Occhio di Ramos: Aggiungi {U}. +Eye of Singularity|Centro del Paradosso|Incanta Mondo|Quando il Centro del Paradosso entra nel campo di battaglia, distruggi ogni permanente che ha lo stesso nome di un altro permanente, tranne le terre base. Non possono essere rigenerati. \nOgniqualvolta entra nel campo di battaglia un permanente diverso da una terra base, distruggi tutti gli altri permanenti con lo stesso nome. Non possono essere rigenerati. +Eye of Ugin|Occhio di Ugin|Terra Leggendaria|Le magie Eldrazi incolore che lanci costano {2} in meno per essere lanciate. \n{7}, {T}: Passa in rassegna il tuo grimorio per una carta creatura incolore, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Eye of Yawgmoth|Occhio di Yawgmoth|Artefatto|{3}, {T}, Sacrifica una creatura: Rivela un numero di carte dalla cima del tuo grimorio pari alla forza della creatura sacrificata. Aggiungine una alla tua mano e esilia le rimanenti. +Eye of the Storm|Occhio della Tempesta|Incantesimo|Ogniqualvolta un giocatore lancia una carta istantaneo o stregoneria, esiliala. Poi quel giocatore copia ogni carta istantaneo o stregoneria esiliata con l'Occhio della Tempesta. Per ogni copia, il giocatore può lanciare la copia senza pagare il suo costo di mana. +Eyeblight Assassin|Assassina di Mal'Occhi|Creatura - Assassino Elfo|Quando l'Assassina di Mal'Occhi entra nel campo di battaglia, una creatura bersaglio controllata da un avversario prende -1/-1 fino alla fine del turno. +Eyeblight Massacre|Massacro di Mal'Occhi|Stregoneria|Le creature non Elfo prendono -2/-2 fino alla fine del turno. +Eyeblight's Ending|Fine del Mal'Occhio|Istantaneo Tribale - Elfo|Distruggi una creatura non Elfo bersaglio. +Eyekite|Oculonibbio|Creatura - Draghetto|Volare \nL'Oculonibbio prende +2/+0 se hai pescato due o più carte in questo turno. +Eyeless Watcher|Osservatore Senz'Occhi|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando l'Osservatore Senz'Occhi entra nel campo di battaglia, crea due pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Eyes Everywhere|Occhi Ovunque|Incantesimo|All'inizio del tuo mantenimento, profetizza 1. \n{5}{U}: Scambia il controllo di Occhi Ovunque e di un permanente non terra bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Eyes in the Skies|Occhi nel Cielo|Istantaneo|Crea una pedina creatura Uccello 1/1 bianca con volare, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Eyes of the Watcher|Occhi dell'Osservatore|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi pagare {1}. Se lo fai, profetizzare 2 +Eyes of the Wisent|Occhi del Bisonte|Incantesimo Tribale - Elementale|Ogniqualvolta un avversario lancia una magia blu durante il tuo turno, puoi creare una pedina creatura Elementale 4/4 verde. +Ezuri's Archers|Arcieri di Ezuri|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta gli Arcieri di Ezuri bloccano una creatura con volare, gli Arcieri di Ezuri prendono +3/+0 fino alla fine del turno. +Ezuri's Brigade|Brigata di Ezuri|Creatura - Guerriero Elfo|Metallurgia - Fintanto che controlli tre o più artefatti, la Brigata di Ezuri prende +4/+4 e ha travolgere. +Ezuri's Predation|Predazione di Ezuri|Stregoneria|Per ogni creatura controllata dai tuoi avversari, crea una pedina creatura Bestia 4/4 verde. Ognuna di quelle Bestie lotta con una creatura diversa fra queste. +Ezuri, Claw of Progress|Ezuri, Artiglio del Progresso|Creatura Leggendaria - Guerriero Elfo|Ogniqualvolta una creatura con forza pari o inferiore a 2 entra nel campo di battaglia sotto il tuo controllo, ottieni un segnalino esperienza. \nAll'inizio del combattimento nel tuo turno, metti X segnalini +1/+1 su un'altra creatura bersaglio che controlli, dove X è il numero di segnalini esperienza che possiedi. +Ezuri, Renegade Leader|Ezuri, Capo Rinnegato|Creatura Leggendaria - Guerriero Elfo|{G}: Rigenera un altro Elfo bersaglio. \n{2}{G}{G}{G}: Le creature Elfo che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. +Fa'adiyah Seer|Veggente di Fa'adiyah|Creatura - Sciamano Umano|{T}: Pesca una carta e rivelala. Se non è una carta terra, scartala. +Fable of Wolf and Owl|Favola del Lupo e del Gufo|Incantesimo|Ogniqualvolta lanci una magia verde, puoi creare una pedina creatura Lupo 2/2 verde. \nOgniqualvolta lanci una magia blu, puoi creare una pedina creatura Uccello 1/1 blu con volare. +Fabled Hero|Eroe Epico|Creatura - Soldato Umano|Doppio attacco \nEroismo - Ogniqualvolta lanci una magia che bersaglia l'Eroe Epico, metti un segnalino +1/+1 sull'Eroe Epico. +Fabled Passage|Passaggio Leggendario|Terra|{T}, Sacrifica il Passaggio Leggendario: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. Poi, se controlli quattro o più terre, STAPpa quella terra. +Fabricate|Fabbricare|Stregoneria|Passa in rassegna il tuo grimorio per una carta artefatto, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Fabrication Module|Modulo di Fabbricazione|Artefatto|Ogniqualvolta ottieni uno o più {E} (segnalini energia), metti un segnalino +1/+1 su una creatura bersaglio che controlli. \n{4}, {T}: Ottieni {E}. +Face of Divinity|Volto della Divinità|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nFintanto che un'altra Aura è assegnata alla creatura incantata, ha attacco improvviso e legame vitale. +Face of Fear|Volto della Paura|Creatura - Orrore|{2}{B}, Scarta una carta: Il Volto della Paura guadagna paura fino alla fine del turno. +Faceless Butcher|Macellaio Senza Volto|Creatura - Orrore Incubo|Quando il Macellaio Senza Volto entra nel campo di battaglia, esilia una creatura bersaglio diversa dal Macellaio Senza Volto. \nQuando il Macellaio Senza Volto lascia il campo di battaglia, rimetti la carta esiliata nel campo di battaglia sotto il controllo del suo proprietario. +Faceless Devourer|Divoratore Senza Volto|Creatura - Orrore Incubo|Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \nQuando il Divoratore Senza Volto entra nel campo di battaglia, esilia un'altra creatura bersaglio con ombra. \nQuando il Divoratore Senza Volto lascia il campo di battaglia, rimetti sul campo di battaglia la carta esiliata sotto il controllo del suo proprietario. +Faces of the Past|Volti del Passato|Incantesimo|Ogniqualvolta una creatura muore, TAPpa tutte le creature STAPpate che condividono con essa un tipo di creatura, oppure STAPpa tutte le creature TAPpate che condividono con essa un tipo di creatura. +Facevaulter|Saltatore|Creatura - Guerriero Goblin|{B}, Sacrifica un Goblin: Il Saltatore prende +2/+2 fino alla fine del turno. +Fact or Fiction|Certezza o Finzione|Istantaneo|Rivela le prime cinque carte del tuo grimorio. Un avversario separa quelle carte in due pile. Aggiungi alla tua mano una pila e metti l'altra nel tuo cimitero. +Fade Away|Svanire nel Nulla|Stregoneria|Per ogni creatura, il suo controllore sacrifica un permanente a meno che paghi {1}. +Fade from Memory|Svanire dalla Memoria|Istantaneo|Esilia una carta bersaglio da un cimitero. \nCiclo {B} +Fade into Antiquity|Svanire nell'Antichità|Stregoneria|Esilia un artefatto o un incantesimo bersaglio. +Fae of Wishes|Fate dei Desideri|Creatura - Mago Spiritello|Volare \n{1}{U}, Scarta due carte: Fai tornare le Fate dei Desideri in mano al loro proprietario.
    //
    Esaudito
    {3}{U}
    [Stregoneria - Avventura]
    Puoi scegliere una carta non creatura che possiedi al di fuori della partita, rivelarla e aggiungerla alla tua mano. +Faeburrow Elder|Anziana del Rifugio Fatato|Creatura - Druido Silvantropo|Cautela \nL'Anziana del Rifugio Fatato prende +1/+1 per ogni colore tra i permanenti che controlli. \n{T}: Per ogni colore tra i permanenti che controlli, aggiungi un mana di quel colore. +Faerie Conclave|Conclave Fatato|Terra|Il Conclave Fatato entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{1}{U}: Il Conclave Fatato diventa una creatura Spiritello 2/1 blu con volare fino alla fine del turno. È ancora una terra. +Faerie Duelist|Spiritello Duellante|Creatura - Farabutto Spiritello|Lampo \nVolare \nQuando lo Spiritello Duellante entra nel campo di battaglia, una creatura bersaglio controllata da un avversario prende -2/-0 fino alla fine del turno. +Faerie Guidemother|Guidamadrina degli Spiritelli|Creatura - Spiritello|Volare
    //
    Dono delle Fate
    {1}{W}
    [Stregoneria - Avventura]
    Una creatura bersaglio prende +2/+1 e ha volare fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Faerie Harbinger|Spiritella Araldo|Creatura - Mago Spiritello|Lampo \nVolare \nQuando la Spiritella Araldo entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Spiritello, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Faerie Impostor|Spiritella Ingannatrice|Creatura - Farabutto Spiritello|Volare \nQuando la Spiritella Ingannatrice entra nel campo di battaglia, sacrificala a meno che tu non faccia tornare un'altra creatura che controlli in mano al suo proprietario. +Faerie Invaders|Spiritelli Invasori|Creatura - Farabutto Spiritello|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Faerie Macabre|Spiritella Macabra|Creatura - Farabutto Spiritello|Volare \nScarta la Spiritella Macabra: Esilia fino a due carte bersaglio dai cimiteri. +Faerie Mechanist|Spiritello Meccanico|Creatura Artefatto - Artefice Spiritello|Volare \nQuando lo Spiritello Meccanico entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta artefatto tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Faerie Miscreant|Spiritella Furfante|Creatura - Farabutto Spiritello|Volare \nQuando la Spiritella Furfante entra nel campo di battaglia, se controlli un'altra creatura chiamata Spiritella Furfante, pesca una carta. +Faerie Noble|Spiritello Nobile|Creatura - Spiritello|Volare \nLe altre creature Spiritello che controlli prendono +0/+1. \n{T}: Le altre creature Spiritello che controlli prendono +1/+0 fino alla fine del turno. +Faerie Seer|Spiritello Veggente|Creatura - Mago Spiritello|Volare \nQuando lo Spiritello Veggente entra nel campo di battaglia, profetizza 2. +Faerie Squadron|Squadrone di Spiritelli|Creatura - Spiritello|Potenziamento {3}{U} (Puoi pagare {3}{U} addizionale mentre lanci questa magia.) \nSe è stato pagato il costo di potenziamento, lo Squadrone di Spiritelli entra nel campo di battaglia con due segnalini +1/+1 e con volare. +Faerie Swarm|Sciame di Spiritelle|Creatura - Spiritello|Volare \nLa forza e la costituzione dello Sciame di Spiritelle sono ciascuna pari al numero di permanenti blu che controlli. +Faerie Tauntings|Beffe degli Spiritelli|Incantesimo Tribale - Spiritello|Ogniqualvolta lanci una magia durante il turno di un avversario, puoi fare perdere 1 punto vita a ogni avversario. +Faerie Trickery|Inganno degli Spiritelli|Istantaneo Tribale - Spiritello|Neutralizza una magia non Spiritello bersaglio. Se la magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Faerie Vandal|Spiritello Vandalo|Creatura - Farabutto Spiritello|Lampo \nVolare \nOgniqualvolta peschi la tua seconda carta in ogni turno, metti un segnalino +1/+1 sullo Spiritello Vandalo. +Failed Inspection|Ispezione Fallita|Istantaneo|Neutralizza una magia bersaglio. Pesca una carta, poi scarta una carta. +Fairgrounds Trumpeter|Trombettiere della Fiera|Creatura - Elefante|All'inizio di ogni sottofase finale, se un permanente sotto il tuo controllo ha ricevuto un segnalino +1/+1 in questo turno, metti un segnalino +1/+1 sul Trombettiere della Fiera. +Fairgrounds Warden|Guardiano della Fiera|Creatura - Soldato Nano|Quando il Guardiano della Fiera entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché il Guardiano della Fiera non lascia il campo di battaglia. +Faith Healer|Guaritore della Fede|Creatura - Chierico Umano|Sacrifica un incantesimo: Guadagni un ammontare di punti vita pari al costo di mana convertito dell'incantesimo sacrificato. +Faith Unbroken|Devozione Incrollabile|Incantesimo - Aura|Incanta creatura che controlli \nQuando la Devozione Incrollabile entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché la Devozione Incrollabile non lascia il campo di battaglia. \nLa creatura incantata prende +2/+2. +Faith of the Devoted|Fede dei Devoti|Incantesimo|Ogniqualvolta cicli o scarti una carta, puoi pagare {1}. Se lo fai, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. +Faith's Fetters|Pastoie della Fede|Incantesimo - Aura|Incanta permanente \nQuando le Pastoie della Fede entrano nel campo di battaglia, guadagni 4 punti vita. \nIl permanente incantato non può attaccare o bloccare, e le sue abilità attivate non possono essere attivate a meno che non siano abilità di mana. +Faith's Reward|Premio della Fede|Istantaneo|Rimetti sul campo di battaglia tutte le carte permanenti nel tuo cimitero che vi erano state messe dal campo di battaglia in questo turno. +Faith's Shield|Scudo della Fede|Istantaneo|Un permanente bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. \nOra fatidica - Se hai 5 o meno punti vita, invece tu e ogni permanente che controlli avete protezione da un colore a tua scelta fino alla fine del turno. +Faithbearer Paladin|Paladino Portatore di Fede|Creatura - Cavaliere Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Faithless Looting|Saccheggio degli Infedeli|Stregoneria|Pesca due carte, poi scarta due carte. \nFlashback {2}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Falkenrath Aristocrat|Aristocratica Falkenrath|Creatura - Vampiro|Volare, rapidità \nSacrifica una creatura: L'Aristocratica Falkenrath guadagna indistruttibile fino alla fine del turno. Se la creatura sacrificata era un Umano, metti un segnalino +1/+1 sull'Aristocratica Falkenrath. +Falkenrath Exterminator|Sterminatore Falkenrath|Creatura - Arciere Vampiro|Ogniqualvolta lo Sterminatore Falkenrath infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su di esso. \n{2}{R}: Lo Sterminatore Falkenrath infligge a una creatura bersaglio danno pari al numero di segnalini +1/+1 sullo Sterminatore Falkenrath. +Falkenrath Gorger|Falkenrath Insaziabile|Creatura - Berserker Vampiro|Ogni carta creatura Vampiro che possiedi che non è sul campo di battaglia ha follia. Il costo di follia è pari al suo costo di mana. (Se scarti una carta con follia, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Falkenrath Marauders|Predoni Falkenrath|Creatura - Guerriero Vampiro|Volare, rapidità \nOgniqualvolta i Predoni Falkenrath infliggono danno da combattimento a un giocatore, metti due segnalini +1/+1 sui Predoni Falkenrath. +Falkenrath Noble|Nobile Falkenrath|Creatura - Vampiro|Volare \nOgniqualvolta il Nobile Falkenrath o un'altra creatura muore, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Falkenrath Reaver|Razziatrice Falkenrath|Creatura - Vampiro| +Falkenrath Torturer|Tormentatore Falkenrath|Creatura - Vampiro|Sacrifica una creatura: Il Tormentatore Falkenrath ha volare fino alla fine del turno. Se la creatura sacrificata era un Umano, metti un segnalino +1/+1 sul Tormentatore Falkenrath. +Fall of the Gavel|Colpo del Martelletto|Istantaneo|Neutralizza una magia bersaglio. Guadagni 5 punti vita. +Fall of the Hammer|Schianto del Martello|Istantaneo|Una creatura bersaglio che controlli infligge danno pari alla sua forza a un'altra creatura bersaglio. +Fall of the Thran|Caduta dei Thran|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - Distruggi tutte le terre. \nII, III - Ogni giocatore rimette sul campo di battaglia due carte terra dal proprio cimitero. +Fall of the Titans|Caduta dei Titani|Istantaneo|Ondata {X}{R} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nScegli fino a due bersagli qualsiasi. La Caduta dei Titani infligge X danni a ciascuno di essi. +Fallen Angel|Angelo Caduto|Creatura - Angelo|Volare \nSacrifica una creatura: L'Angelo Caduto prende +2/+1 fino alla fine del turno. +Fallen Askari|Ascari Caduto|Creatura - Cavaliere Umano|Aggirare \nL'Ascari Caduto non può bloccare. +Fallen Cleric|Chierico Caduto|Creatura - Chierico Zombie|Protezione dai Chierici \nMetamorfosi {4}{B} +Fallen Ferromancer|Ferromante Caduto|Creatura - Sciamano Umano|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{1}{R}, {T}: Il Ferromante Caduto infligge 1 danno a un qualsiasi bersaglio. +Fallen Ideal|Ideale Fallito|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare e "Sacrifica una creatura: Questa creatura prende +2/+1 fino alla fine del turno". \nQuando l'Ideale Fallito viene messo in un cimitero dal campo di battaglia, fai tornare l'Ideale Fallito in mano al suo proprietario. +Fallen Shinobi|Shinobi Caduto|Creatura - Ninja Zombie|Ninjutsu {2}{U}{B} ({2}{U}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta lo Shinobi Caduto infligge danno da combattimento a un giocatore, quel giocatore esilia le prime due carte del suo grimorio. Fino alla fine del turno, puoi giocare quelle carte senza pagare il loro costo di mana. +Falling Timber|Tronco Abbattuto|Istantaneo|Potenziamento-Sacrifica una terra. \nPrevieni tutto il danno da combattimento che una creatura bersaglio infliggerebbe in questo turno. Se questa magia è stata potenziata, previeni anche tutto il danno che un'altra creatura bersaglio infliggerebbe in questo turno. +Fallow Earth|Terre Incolte|Stregoneria|Metti la terra bersaglio in cima al grimorio del suo proprietario. +Fallow Wurm|Wurm del Maggese|Creatura - Wurm|Quando il Wurm del Maggese entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta terra. +Fallowsage|Saggio Torpido|Creatura - Mago Tritone|Ogniqualvolta il Saggio Torpido viene TAPpato, puoi pescare una carta. +False Cure|Falsa Cura|Istantaneo|Fino alla fine del turno, ogniqualvolta un giocatore guadagna punti vita, quel giocatore perde 2 punti vita per ogni punto vita che ha guadagnato. +False Dawn|Alba Fasulla|Stregoneria|Fino alla fine del turno, le magie e le abilità che controlli che dovrebbero aggiungere mana colorato invece aggiungono un pari ammontare di mana bianco. Fino alla fine del turno, puoi spendere mana bianco come se fosse mana di un qualsiasi colore. \nPesca una carta. +False Demise|Morte Apparente|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, rimetti nel campo di battaglia quella carta sotto il tuo controllo. +False Memories|Memorie Fasulle|Istantaneo|Metti nel tuo cimitero le prime sette carte del tuo grimorio. All'inizio della prossima sottofase finale, esilia sette carte dal tuo cimitero. +False Peace|False Peace|Stregoneria|Il giocatore bersaglio salta tutte le fasi di combattimento del suo prossimo turno. +False Prophet|Falso Profeta|Creatura - Chierico Umano|Quando il Falso Profeta muore, esilia tutte le creature. +False Summoning|Falsa Evocazione|Istantaneo|Neutralizza una magia creatura bersaglio. +Falter|Vacillare|Istantaneo|Le creature senza volare non possono bloccare in questo turno. +Familiar Ground|Terreno Familiare|Incantesimo|Ogni creatura che controlli non può essere bloccata da più di una creatura. +Familiar's Ruse|Trucco del Famiglio|Istantaneo|Come costo addizionale per lanciare il Trucco del Famiglio, fai tornare una creatura che controlli in mano al suo proprietario. \nNeutralizza una magia bersaglio. +Famine|Famine|Stregoneria|Famine infligge 3 danni a ogni creatura e a ogni giocatore. +Famished Ghoul|Ghoul Affamato|Creatura - Zombie|{1}{B}, Sacrifica il Ghoul Affamato: Esilia fino a due carte bersaglio presenti in un singolo cimitero. +Famished Paladin|Paladino Affamato|Creatura - Cavaliere Vampiro|Il Paladino Affamato non STAPpa durante il tuo STAP. \nOgniqualvolta guadagni punti vita, STAPpa il Paladino Affamato. +Fan Bearer|Agitatore di Ventaglio|Creatura - Zombie|{2}, {T}: TAPpa una creatura bersaglio. +Fanatic of Mogis|Fanatico di Mogis|Creatura - Sciamano Minotauro|Quando il Fanatico di Mogis entra nel campo di battaglia, infligge danno a ogni avversario pari alla tua devozione al rosso. (La tua devozione al rosso è la somma dei {R} nel costo di mana dei permanenti che controlli.) +Fanatic of Xenagos|Fanatico di Xenagos|Creatura - Guerriero Centauro|Travolgere \nTributo 1 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere un segnalino +1/+1 su di essa.) \nQuando il Fanatico di Xenagos entra nel campo di battaglia, se il tributo non è stato pagato, prende +1/+1 e ha rapidità fino alla fine del turno. +Fanatical Devotion|Devozione Fanatica|Incantesimo|Sacrifica una creatura: Rigenera una creatura bersaglio. +Fanatical Fever|Fanatismo Febbrile|Istantaneo|La creatura bersaglio prende +3/+0 e guadagna travolgere fino alla fine del turno. +Fanatical Firebrand|Aizzatore Fanatico|Creatura - Pirata Goblin|Rapidità \n{T}, Sacrifica l'Aizzatore Fanatico: Esso infligge 1 danno a un qualsiasi bersaglio. +Fang Skulkin|Teschiato delle Zanne|Creatura Artefatto - Spaventapasseri|{2}: Una creatura nera bersaglio guadagna avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Fangren Firstborn|Primogenito di Fangren|Creatura - Bestia|Ogniqualvolta il Primogenito di Fangren attacca, metti un segnalino +1/+1 su ogni creatura attaccante. +Fangren Hunter|Cacciatore di Fangren|Creatura - Bestia|Travolgere +Fangren Marauder|Predatore di Fangren|Creatura - Bestia|Ogniqualvolta un artefatto viene messo in un cimitero dal campo di battaglia, puoi guadagnare 5 punti vita. +Fangren Pathcutter|Apripista Fangren|Creatura - Bestia|Ogniqualvolta l'Apripista Fangren attacca, le creature attaccanti guadagnano travolgere fino alla fine del turno. +Fanning the Flames|Alimentare le Fiamme|Stregoneria|Riscatto {3} \nL'Alimentare le Fiamme infligge X danni a un qualsiasi bersaglio. +Far Wanderings|Vagabondaggi Lontani|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. \nSoglia - Se ci sono sette o più carte nel tuo cimitero, invece passa in rassegna il tuo grimorio per trovare fino a tre carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Farbog Boneflinger|Lanciaossa di Palude Lontana|Creatura - Zombie|Quando il Lanciaossa di Palude Lontana entra nel campo di battaglia, una creatura bersaglio prende -2/-2 fino alla fine del turno. +Farbog Explorer|Esploratrice di Palude Lontana|Creatura - Esploratore Umano|Passa-Paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude.) +Farbog Revenant|Redivivo della Palude Lontana|Creatura - Spirito|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Farhaven Elf|Elfa del Rifugio Lontano|Creatura - Druido Elfo|Quando l'Elfa del Rifugio Lontano entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Farmstead Gleaner|Spigolatore della Fattoria|Creatura Artefatto - Spaventapasseri|Lo Spigolatore della Fattoria non STAPpa durante il tuo STAP. \n{2}, {STAP}: Metti un segnalino +1/+1 sullo Spigolatore della Fattoria. ({STAP} è il simbolo di STAP.) +Farseek|Lungosguardo|Stregoneria|Passa in rassegna il tuo grimorio per una carta Pianura, Isola, Palude o Montagna e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Farsight Mask|Maschera Lungoveggente|Artefatto|Ogniqualvolta una fonte controllata da un avversario ti infligge danno, se la Maschera Lungoveggente è STAPpata, puoi pescare una carta. +Fascination|Malia|Stregoneria|Scegli uno -
  • Ogni giocatore pesca X carte. Ogni giocatore mette nel proprio cimitero le prime X carte del proprio grimorio.
  • +Fatal Attraction|Attrazione Fatale|Incantesimo - Aura|Incanta creatura \nQuando l'Attrazione Fatale entra nel campo di battaglia, infligge 2 danni alla creatura incantata. \nAll'inizio del tuo mantenimento, l'Attrazione Fatale infligge 4 danni alla creatura incantata. +Fatal Blow|Colpo Fatale|Istantaneo|Distruggi la creatura bersaglio che ha ricevuto danno in questo turno. Non può essere rigenerata. +Fatal Frenzy|Frenesia Fatale|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli guadagna travolgere e prende +X/+0, dove X è la sua forza. Sacrificala all'inizio della prossima sottofase finale. +Fatal Fumes|Vapori Fatali|Istantaneo|Una creatura bersaglio prende -4/-2 fino alla fine del turno. +Fatal Lore|Sapere Fatale|Stregoneria|Un avversario sceglie una -
  • Tu peschi tre carte. Distruggi fino a due creature bersaglio controllate da un avversario e quel giocatore pesca fino a tre carte. Quelle creature non possono essere rigenerate.
  • +Fatal Mutation|Mutazione Fatale|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata viene girata a faccia in su, distruggila. Non può essere rigenerata. +Fatal Push|Spinta Fatale|Istantaneo|Distruggi una creatura bersaglio se ha costo di mana convertito pari o inferiore a 2. \nRivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, distruggi invece quella creatura se ha costo di mana convertito pari o inferiore a 4. +Fate Foretold|Fato Premonitore|Incantesimo - Aura|Incanta creatura \nQuando il Fato Premonitore entra nel campo di battaglia, pesca una carta. \nQuando la creatura incantata muore, il suo controllore pesca una carta. +Fate Forgotten|Destino Dimenticato|Istantaneo|Esilia un artefatto o un incantesimo bersaglio. +Fate Transfer|Trasferimento del Fato|Istantaneo|Sposta tutti i segnalini da una creatura bersaglio a un'altra creatura bersaglio. +Fate Unraveler|Colei che Dipana il Fato|Creatura Incantesimo - Strega|Ogniqualvolta un avversario pesca una carta, Colei che Dipana il Fato infligge 1 danno a quel giocatore. +Fated Conflagration|Conflagrazione Fatidica|Istantaneo|La Conflagrazione Fatidica infligge 5 danni a una creatura o a un planeswalker bersaglio. Se è il tuo turno, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Fated Infatuation|Infatuazione Fatidica|Istantaneo|Crea una pedina che è una copia di una creatura bersaglio che controlli. Se è il tuo turno, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Fated Intervention|Intervento Fatidico|Istantaneo|Crea due pedine creatura incantesimo Centauro 3/3 verdi. Se è il tuo turno, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Fated Retribution|Punizione Fatidica|Istantaneo|Distruggi tutte le creature e i planeswalker. Se è il tuo turno, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Fated Return|Risveglio Fatidico|Istantaneo|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. Ha indistruttibile. Se è il tuo turno, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Fateful Showdown|Confronto Fatidico|Istantaneo|Il Confronto Fatidico infligge danno pari al numero di carte nella tua mano a un qualsiasi bersaglio. Scarta tutte le carte della tua mano, poi pesca altrettante carte. +Fatespinner|Tessifato|Creatura - Mago Umano|All'inizio del mantenimento di ogni avversario, quel giocatore sceglie tra la sottofase di acquisizione, la fase principale o la fase di combattimento. Il giocatore salta la fase o la sottofase scelta ogni volta che ricorre in questo turno. +Fatestitcher|Cucifato|Creatura - Mago Zombie|{T}: Puoi TAPpare o STAPpare un altro permanente bersaglio. \nDissotterrare {U} ({U}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Fathom Feeder|Divoratore delle Profondità|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nTocco letale \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \n{3}{U}{B}: Pesca una carta. Ogni avversario esilia la prima carta del proprio grimorio. +Fathom Fleet Boarder|Abbordatrice della Flotta Abissale|Creatura - Pirata Orco|Quando l'Abbordatrice della Flotta Abissale entra nel campo di battaglia, perdi 2 punti vita a meno che non controlli un altro Pirata. +Fathom Fleet Captain|Capitano della Flotta Abissale|Creatura - Pirata Umano|Minacciare \nOgniqualvolta il Capitano della Flotta Abissale attacca, se controlli un altro Pirata non pedina, puoi pagare {2}. Se lo fai, crea una pedina creatura Pirata 2/2 nera con minacciare. +Fathom Fleet Cutthroat|Tagliagole della Flotta Abissale|Creatura - Pirata Umano|Quando la Tagliagole della Flotta Abissale entra nel campo di battaglia, distruggi una creatura bersaglio a cui è stato inflitto danno in questo turno controllata da un avversario. +Fathom Fleet Firebrand|Aizzatrice della Flotta Abissale|Creatura - Pirata Umano|{1}{R}: L'Aizzatrice della Flotta Abissale prende +1/+0 fino alla fine del turno. +Fathom Mage|Maga della Profondità|Creatura - Mago Umano|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) \nOgniqualvolta la Maga della Profondità riceve un segnalino +1/+1, puoi pescare una carta. +Fathom Seer|Veggente delle Profondità|Creatura - Illusione|Metamorfosi-Fai tornare due Isole che controlli in mano ai rispettivi proprietari. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Veggente delle Profondità viene girato a faccia in su, pesca due carte. +Fathom Trawl|Rete di Profondità|Stregoneria|Rivela carte dalla cima del tuo grimorio fino a che riveli tre carte non terra. Aggiungi alla tua mano le carte non terra rivelate in questo modo, poi metti le altre carte rivelate in fondo al tuo grimorio in qualsiasi ordine. +Fatigue|Affaticamento|Stregoneria|Il giocatore bersaglio salta la sua prossima acquisizione. +Fault Line|Linea di Demarcazione|Istantaneo|La Linea di Demarcazione infligge X danni ad ogni creatura senza volare e a ogni giocatore. +Fault Riders|Cavalcatori delle Faglie|Creatura - Soldato Umano|Sacrifica una terra: I Cavalcatori delle Faglie prendono +2/+0 e attacco improvviso fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Faultgrinder|Tritafaglia|Creatura - Elementale|Travolgere \nQuando il Tritafaglia entra nel campo di battaglia, distruggi una terra bersaglio. \nApparire {4}{R} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Fauna Shaman|Sciamana della Fauna|Creatura - Sciamano Elfo|{G}, {T}, Scarta una carta creatura: Passa in rassegna il tuo grimorio per una carta creatura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Favor of the Mighty|Benevolenza dei Potenti|Incantesimo Tribale - Gigante|Ogni creatura con il costo di mana convertito più alto ha protezione da tutti i colori. +Favor of the Overbeing|Favore dell'Eminenza|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è verde, prende +1/+1 e ha cautela. \nFintanto che la creatura incantata è blu, prende +1/+1 e ha volare. +Favor of the Woods|Favore dei Boschi|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata blocca, guadagni 3 punti vita. +Favorable Destiny|Destino Propizio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2 fintanto che è bianca. \nLa creatura incantata ha velo fintanto che il suo controllore controlla un'altra creatura. (Non può essere bersaglio di magie o abilità.) +Favorable Winds|Venti Propizi|Incantesimo|Le creature con volare che controlli prendono +1/+1. +Favored Hoplite|Oplita Favorito|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Oplita Favorito, metti un segnalino +1/+1 sull'Oplita Favorito e previeni tutto il danno che gli verrebbe inflitto in questo turno. +Fblthp, the Lost|Fblthp, il Disperso|Creatura Leggendaria - Omuncolo|Quando Fblthp, il Disperso entra nel campo di battaglia, pesca una carta. Se è entrato dal tuo grimorio o è stato lanciato dal tuo grimorio, pesca invece due carte. \nQuando Fblthp diventa bersaglio di una magia, rimescola Fblthp nel grimorio del suo proprietario. +Fearless Halberdier|Alabardiera Intrepida|Creatura - Guerriero Umano| +Fearsome Awakening|Risveglio Terrificante|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Se è un Drago, metti due segnalini +1/+1 su di essa. +Fearsome Temper|Indole Terrificante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{2}{R}: Una creatura bersaglio non può bloccare questa creatura in questo turno". +Fear|Paura|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) +Feast of Blood|Banchetto di Sangue|Stregoneria|Lancia questa magia solo se controlli due o più Vampiri. \nDistruggi una creatura bersaglio. Guadagni 4 punti vita. +Feast of Dreams|Banchetto di Sogni|Istantaneo|Distruggi una creatura incantata o una creatura incantesimo bersaglio. +Feast of Flesh|Banchetto di Carne|Stregoneria|Il Banchetto di Carne infligge X danni a una creatura bersaglio e tu guadagni X punti vita, dove X è 1 più il numero di carte Banchetto di Carne presenti in tutti i cimiteri. +Feast of Worms|Banchetto di Vermi|Stregoneria - Arcano|Distruggi una terra bersaglio. Se quella terra era leggendaria, il suo controllore sacrifica un'altra terra. +Feast of the Unicorn|Festino dell'Unicorno|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +4/+0. +Feast on the Fallen|Banchetto di Caduti|Incantesimo|All'inizio di ogni mantenimento, se un avversario ha perso punti vita nell'ultimo turno, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Feast or Famine|Abbondanza o Carestia|Istantaneo|Scegli uno -
  • Crea una pedina creatura Zombie 2/2 nera\n Distruggi una creatura non nera, non artefatto bersaglio. Non può essere rigenerata.
  • +Feaster of Fools|Divoratore di Stolti|Creatura - Demone|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nVolare \nDivorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Questa creatura entra nel campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature divorate.) +Feasting Troll King|Re dei Troll Gozzovigliante|Creatura - Nobile Troll|Cautela, travolgere \nQuando il Re dei Troll Gozzovigliante entra nel campo di battaglia, se l'hai lanciato dalla tua mano, crea tre pedine Cibo. \nSacrifica tre Cibi: Rimetti sul campo di battaglia il Re dei Troll Gozzovigliante dal tuo cimitero. Attiva questa abilità solo durante il tuo turno. +Feat of Resistance|Atto di Resistenza|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio che controlli. Ha protezione da un colore a tua scelta fino alla fine del turno. +Feather, the Redeemed|Feather, la Redenta|Creatura Leggendaria - Angelo|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria che bersaglia una creatura che controlli, esilia quella carta invece di metterla nel tuo cimitero mentre si risolve. Se lo fai, riprendila in mano all'inizio della prossima sottofase finale. +Fecundity|Fecondità|Incantesimo|Ogniqualvolta una creatura muore, il controllore di quella creatura può pescare una carta. +Feebleness|Debolezza|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende -2/-1. +Feed the Clan|Nutrire il Clan|Istantaneo|Guadagni 5 punti vita. \nFerocia - Guadagni invece 10 punti vita se controlli una creatura con forza pari o superiore a 4. +Feed the Pack|Nutrire il Branco|Incantesimo|All'inizio della tua sottofase finale, puoi sacrificare una creatura non pedina. Se lo fai, crea X pedine creatura Lupo 2/2 verdi, dove X è la costituzione della creatura sacrificata. +Feedback Bolt|Scarica Retroattiva|Istantaneo|La Scarica Retroattiva infligge danno pari al numero di artefatti che controlli a un giocatore o a un planeswalker bersaglio. +Feedback|Feedback|Incantesimo - Aura|Incanta incantesimo \nAll'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. +Feeding Frenzy|Frenesia Famelica|Istantaneo|Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di Zombie nel campo di battaglia. +Feeling of Dread|Sensazione di Terrore|Istantaneo|TAPpa fino a due creature bersaglio. \nFlashback {1}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Feldon of the Third Path|Feldon del Terzo Cammino|Creatura Leggendaria - Artefice Umano|{2}{R}, {T}: Crea una pedina che è una copia di una carta creatura bersaglio nel tuo cimitero, tranne che è un artefatto in aggiunta ai suoi altri tipi. Ha rapidità. Sacrificala all'inizio della prossima sottofase finale. +Feldon's Cane|Bastone di Feldon|Artefatto|{T}, Esilia il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. +Felhide Brawler|Lottatore Velloirsuto|Creatura - Minotauro|Il Lottatore Velloirsuto non può bloccare a meno che tu non controlli un altro Minotauro. +Felhide Minotaur|Minotauro Velloirsuto|Creatura - Minotauro| +Felhide Petrifier|Pietrificatore Velloirsuto|Creatura - Guerriero Minotauro|Tocco letale \nLe altre creature Minotauro che controlli hanno tocco letale. +Felhide Spiritbinder|Vincolaspiriti Velloirsuto|Creatura - Sciamano Minotauro|Ispirazione - Ogniqualvolta il Vincolaspiriti Velloirsuto viene STAPpato, puoi pagare {1}{R}. Se lo fai, crea una pedina che è una copia di un'altra creatura bersaglio tranne che è un incantesimo in aggiunta agli altri suoi tipi. Ha rapidità. Esiliala all'inizio della prossima sottofase finale. +Felidar Cub|Cucciolo di Felidar|Creatura - Bestia Felino|Sacrifica il Cucciolo di Felidar: Distruggi un incantesimo bersaglio. +Felidar Guardian|Guardiano Felidar|Creatura - Bestia Felino|Quando il Guardiano Felidar entra nel campo di battaglia, puoi esiliare un altro permanente bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il controllo del suo proprietario. +Felidar Sovereign|Sovrano dei Felidar|Creatura - Bestia Felino|Cautela, legame vitale \nAll'inizio del tuo mantenimento, se hai 40 o più punti vita, vinci la partita. +Felidar Umbra|Essenza del Felidar|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha legame vitale. \n{1}{W}: Assegna l'Essenza del Felidar a una creatura bersaglio che controlli. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Fell Flagship|Ammiraglia Sinistra|Artefatto - Veicolo|I Pirati che controlli prendono +1/+0. \nOgniqualvolta l'Ammiraglia Sinistra infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Fell Shepherd|Pastore Crudele|Creatura - Avatar|Ogniqualvolta il Pastore Crudele infligge danno da combattimento a un giocatore, puoi riprendere in mano tutte le carte creatura che sono state messe nel tuo cimitero dal campo di battaglia in questo turno. \n{B}, Sacrifica un'altra creatura: Una creatura bersaglio prende -2/-2 fino alla fine del turno. +Fell Specter|Spettro Sinistro|Creatura - Spettro|Volare \nQuando lo Spettro Sinistro entra nel campo di battaglia, un avversario bersaglio scarta una carta. \nOgniqualvolta un avversario scarta una carta, quel giocatore perde 2 punti vita. +Fell the Mighty|Distruggere i Potenti|Stregoneria|Distruggi tutte le creature con forza superiore alla forza di una creatura bersaglio. +Fell the Pheasant|Abbattere il Fagiano|Istantaneo|Abbattere il Fagiano infligge 5 danni a una creatura bersaglio con volare. Crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Fellwar Stone|Pietra Fellwar|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore che una terra controllata da un avversario potrebbe produrre. +Femeref Archers|Arcieri di Femeref|Creatura - Arciere Umano|{T}: Gli Arcieri di Femeref infliggono 4 danni a una creatura attaccante bersaglio con volare. +Femeref Enchantress|Incantatrice Femeref|Creatura - Druido Umano|Ogniqualvolta un incantesimo viene messo in un cimitero dal campo di battaglia, pesca una carta. +Femeref Healer|Guaritrice Femeref|Creatura - Chierico Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Femeref Knight|Cavaliere Femeref|Creatura - Cavaliere Umano|Aggirare \n{W}: Il Cavaliere Femeref guadagna cautela fino alla fine del turno. +Femeref Scouts|Esploratori Femeref|Creatura - Esploratore Umano| +Fen Hauler|Trascinatore di Palude|Creatura - Insetto|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nIl Trascinatore di Palude non può essere bloccato da creature artefatto. +Fen Stalker|Cacciatore degli Acquitrini|Creatura - Cacciatore-Notturno|Il Cacciatore degli Acquitrini ha paura fintanto che non controlli terre STAPpate. +Fencer Clique|Cricca di Schermidori|Creatura - Soldato Spiritello|Volare \n{U}: Metti la Cricca di Schermidori in cima al grimorio del suo proprietario. +Fencer's Magemark|Magimarchio dello Spadaccino|Incantesimo - Aura|Incanta creatura \nLe creature che controlli che sono incantate prendono +1/+1 e hanno attacco improvviso. +Fencing Ace|Campione di Scherma|Creatura - Soldato Umano|Doppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Fend Off|Parare|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio in questo turno. \nCiclo {2} +Fendeep Summoner|Evocatore della Palude Profonda|Creatura - Sciamano Silvantropo|{T}: Fino a due Paludi bersaglio diventano creature Guerriero Silvantropo 3/5 in aggiunta ai propri altri tipi fino alla fine del turno. +Feral Abomination|Abominio Feroce|Creatura - Thrull|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Feral Animist|Animista Ferale|Creatura - Sciamano Goblin|{3}: L'Animista Ferale prende +X/+0 fino alla fine del turno, dove X è la sua forza. +Feral Contest|Competizione Ferale|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio che controlli. Un'altra creatura bersaglio la blocca in questo turno, se può farlo. +Feral Deceiver|Ingannatore Bestiale|Creatura - Spirito|{1}: Guarda la prima carta del tuo grimorio. \n{2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Bestiale prende +2/+2 e guadagna travolgere fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Feral Hydra|Idra Selvaggia|Creatura - Bestia Idra|L'Idra Selvaggia entra nel campo di battaglia con X segnalini +1/+1. \n{3}: Metti un segnalino +1/+1 sull'Idra Selvaggia. Qualsiasi giocatore può attivare questa abilità. +Feral Incarnation|Incarnazione Ferina|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nCrea tre pedine creatura Bestia 3/3 verdi. +Feral Instinct|Istinto Bestiale|Istantaneo|La creatura bersaglio prende +1/+1 fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Feral Invocation|Invocazione Ferina|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +2/+2. +Feral Krushok|Krushok Selvatico|Creatura - Bestia| +Feral Lightning|Fulmine Brutale|Stregoneria|Crea tre pedine creatura Elementale 3/1 rosse con rapidità. Esiliale all'inizio della prossima sottofase finale. +Feral Maaka|Maaka Feroce|Creatura - Felino| +Feral Prowler|Predatore Feroce|Creatura - Felino|Quando il Predatore Feroce muore, pesca una carta. +Feral Ridgewolf|Lupo di Montagna Crudele|Creatura - Lupo|Travolgere \n{1}{R}: Il Lupo di Montagna Crudele prende +2/+0 fino alla fine del turno. +Feral Shadow|Ombra Ferale|Creatura - Cacciatore-Notturno|Volare +Feral Throwback|Belva Regredita|Creatura - Bestia|Sviluppo 2 \nProvocazione +Ferocious Charge|Carica Feroce|Istantaneo|La creatura bersaglio prende +4/+4 fino alla fine del turno. \nProfetizzare 2 +Ferocious Pup|Cucciolo Feroce|Creatura - Lupo|Quando il Cucciolo Feroce entra nel campo di battaglia, crea una pedina creatura Lupo 2/2 verde. +Ferocity of the Wilds|Ferocia delle Terre Selvagge|Incantesimo|Le creature non Umano attaccanti che controlli prendono +1/+0 e hanno travolgere. +Ferocity|Ferocia|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata blocca o viene bloccata, puoi mettere un segnalino +1/+1 su di essa. +Feroz's Ban|Bando di Feroz|Artefatto|Le magie creatura costano {2} in più per essere lanciate. +Ferropede|Ferropede|Creatura Artefatto - Insetto|Il Ferropede non può essere bloccato. \nOgniqualvolta il Ferropede infligge danno da combattimento a un giocatore, puoi rimuovere un segnalino da un permanente bersaglio. +Ferrovore|Ferrivoro|Creatura - Bestia|{R}, Sacrifica un artefatto: Il Ferrivoro prende +3/+0 fino alla fine del turno. +Fertile Ground|Terreno Fertile|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana addizionale di un qualsiasi colore. +Fertile Imagination|Immaginazione Fertile|Stregoneria|Scegli un tipo di carta. L'avversario bersaglio rivela la sua mano. Crea due pedine creatura Saprolingio 1/1 verdi per ogni carta del tipo scelto rivelata in questo modo. (Artefatto, creatura, incantesimo, istantaneo, terra, planeswalker, stregoneria, e tribale sono tipi di creatura.) +Fertile Thicket|Boschetto Fertile|Terra|Il Boschetto Fertile entra nel campo di battaglia TAPpato. \nQuando il Boschetto Fertile entra nel campo di battaglia, puoi guardare le prime cinque carte del tuo grimorio. Se lo fai, rivela fino a una carta terra base scelta tra esse, poi metti quella carta in cima al tuo grimorio e le altre in fondo al tuo grimorio in qualsiasi ordine. \n{T}: Aggiungi {G}. +Fertilid|Fertilid|Creatura - Elementale|Il Fertilid entra nel campo di battaglia con due segnalini +1/+1. \n{1}{G}, Rimuovi un segnalino +1/+1 dal Fertilid: Un giocatore bersaglio passa in rassegna il suo grimorio per una carta terra base, la mette nel campo di battaglia TAPpata, poi rimescola il suo grimorio. +Fervent Cathar|Cataro Fervente|Creatura - Cavaliere Umano|Rapidità \nQuando il Cataro Fervente entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. +Fervent Champion|Campione Fervente|Creatura - Cavaliere Umano|Attacco improvviso, rapidità \nOgniqualvolta il Campione Fervente attacca, un altro Cavaliere attaccante bersaglio che controlli prende +1/+0 fino alla fine del turno. \nLe abilità equipaggiare che attivi e che bersagliano il Campione Fervente costano {3} in meno per essere attivate. +Fervent Charge|Carica Disperata|Incantesimo|Ogniqualvolta una creatura che controlli attacca, prende +2/+2 fino alla fine del turno. +Fervent Denial|Rifiuto Deciso|Istantaneo|Neutralizza una magia bersaglio. \nFlashback {5}{U}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Fervent Paincaster|Scagliadolore Fervente|Creatura - Mago Umano|{T}: La Scagliadolore Fervente infligge 1 danno a un giocatore o a un planeswalker bersaglio. \n{T}, Strema la Scagliadolore Fervente: Infligge 1 danno a una creatura bersaglio. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Fervent Strike|Colpo Fervente|Istantaneo|Una creatura bersaglio prende +1/+0 e ha attacco improvviso e rapidità fino alla fine del turno. +Fervor|Ardore|Incantesimo|Le creature che controlli hanno rapidità. (Possono attaccare e {T} non appena entrano sotto il tuo controllo.) +Festercreep|Strisciapiaga|Creatura - Elementale|Lo Strisciapiaga entra nel campo di battaglia con un segnalino +1/+1. \n{1}{B}, Rimuovi un segnalino +1/+1 dallo Strisciapiaga: Tutte le altre creature prendono -1/-1 fino alla fine del turno. +Festergloom|Tenebra Infetta|Stregoneria|Le creature non nere prendono -1/-1 fino alla fine del turno. +Festerhide Boar|Cinghiale dalla Pelle Purulenta|Creatura - Cinghiale|Travolgere \nMorboso - Il Cinghiale dalla Pelle Purulenta entra nel campo di battaglia con due segnalini +1/+1 se è morta una creatura in questo turno. +Festering Evil|Malvagità Divorante|Incantesimo|All'inizio del tuo mantenimento, la Malvagità Divorante infligge 1 danno a ogni creatura e a ogni giocatore. \n{B}{B}, Sacrifica la Malvagità Divorante: Essa infligge 3 danni a ogni creatura e a ogni giocatore. +Festering Goblin|Goblin in Putrefazione|Creatura - Goblin Zombie|Quando il Goblin in Putrefazione muore, una creatura bersaglio prende -1/-1 fino alla fine del turno. +Festering March|Marcia Putrefatta|Stregoneria|Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. Esilia la Marcia Putrefatta con tre segnalini tempo su di essa. \nSospendere 3-{2}{B} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{B} ed esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lanciala senza pagare il suo costo di mana.) +Festering Mummy|Mummia Putrefatta|Creatura - Zombie|Quando la Mummia Putrefatta muore, puoi mettere un segnalino -1/-1 su una creatura bersaglio. +Festering Newt|Newt in Putrefazione|Creatura - Salamandra|Quando il Newt in Putrefazione muore, una creatura bersaglio controllata da un avversario prende -1/-1 fino alla fine del turno. Quella creatura prende invece -4/-4 se controlli una creatura chiamata Strega dell'Infuso Paludoso. +Festering Wound|Ferita Infetta|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, puoi mettere un segnalino infezione sulla Ferita Infetta. \nAll'inizio del mantenimento del controllore della creatura incantata, la Ferita Infetta infligge X danni a quel giocatore, dove X è pari al numero di segnalini infezione presenti sulla Ferita Infetta. +Festival of Trokin|Fiera di Trokin|Stregoneria|Guadagni 2 punti vita per ogni creatura che controlli. +Festival of the Guildpact|Festa del Patto delle Gilde|Istantaneo|Previeni i prossimi X danni che ti verrebbero inflitti in questo turno. \nPesca una carta. +Festive Funeral|Funerale Festoso|Istantaneo|Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di carte nel tuo cimitero. +Fetid Heath|Brughiera Fetida|Terra|{T}: Aggiungi {U}. \n{B|N}, {T}: Aggiungi {W}{W}, {W}{B} o {B}{B}. +Fetid Horror|Orrore Fetido|Creatura - Orrore Ombra|{B}: L'Orrore Fetido prende +1/+1 fino alla fine del turno. +Fetid Imp|Demonietto Mefitico|Creatura - Imp|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{B}: Il Demonietto Mefitico ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Fetid Pools|Pozze Fetide|Terra - Isola Palude|({T}: Aggiungi {U} o {B}.) \nLe Pozze Fetide entrano nel campo di battaglia TAPpate. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Fettergeist|Geist Incatenato|Creatura - Spirito|Volare \nAll'inizio del tuo mantenimento, sacrifica il Geist Incatenato a meno che non paghi {1} per ogni altra creatura che controlli. +Feudkiller's Verdict|Verdetto di Troncalotte|Stregoneria Tribale - Gigante|Guadagni 10 punti vita. Poi, se hai più punti vita di un avversario, crea una pedina creatura Guerriero Gigante 5/5 bianca. +Fever Charm|Monile della Febbre|Istantaneo|Scegli uno -
  • Una creatura bersaglio guadagna rapidità fino alla fine del turno. Una creatura bersaglio prende +2/+0 fino alla fine del turno. Il Monile della Febbre infligge 3 danni a una creatura Mago bersaglio.
  • +Fevered Convulsions|Convulsioni Febbrili|Incantesimo|{2}{B}{B}: Metti un segnalino -1/-1 su una creatura bersaglio. +Fevered Strength|Forza Febbrile|Istantaneo|La creatura bersaglio prende +2/+0 fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Fevered Visions|Visioni Febbrili|Incantesimo|All'inizio della sottofase finale di ogni giocatore, quel giocatore pesca una carta. Se il giocatore è un tuo avversario e ha quattro o più carte in mano, le Visioni Febbrili gli infliggono 2 danni. +Fibrous Entangler|Intrappolatrice Fibrosa|Creatura - Mannaro Eldrazi|Cautela \nL'Intrappolatrice Fibrosa deve essere bloccata, se possibile. \nL'Intrappolatrice Fibrosa può bloccare una creatura addizionale in ogni combattimento. +Fickle Efreet|Efreet Bizzoso|Creatura - Efreet|Ogniqualvolta l'Efreet Bizzoso attacca o blocca, lancia una moneta alla fine del combattimento. Se perdi il lancio, un avversario prende il controllo dell'Efreet Bizzoso. +Fiddlehead Kami|Kami Testa-di-Violino|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, rigenera il Kami Testa-di-Violino. +Field Creeper|Strisciante dei Campi|Creatura Artefatto - Spaventapasseri| +Field Marshal|Maresciallo di Campo|Creatura - Soldato Umano|Le altre creature Soldato prendono +1/+1 e hanno attacco improvviso. (Infliggono danno da combattimento prima delle creature senza attacco improvviso.) +Field Surgeon|Chirurgo da Campo|Creatura - Chierico Umano|TAPpa una creatura STAPpata che controlli: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Field of Reality|Territorio di Realtà|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata dagli Spiriti. \n{1}{U}: Il proprietario riprende in mano il Territorio di Realtà. +Field of Ruin|Campo della Rovina|Terra|{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica il Campo della Rovina: Distruggi una terra non base bersaglio controllata da un avversario. Ogni giocatore passa in rassegna il proprio grimorio per una carta terra base, la mette sul campo di battaglia, poi rimescola il proprio grimorio. +Field of Souls|Campo delle Anime|Incantesimo|Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal campo di battaglia, crea una pedina creatura Spirito 1/1 bianca con volare. +Field of the Dead|Campo dei Morti|Terra|Il Campo dei Morti entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \nOgniqualvolta il Campo dei Morti o un'altra terra entrano nel campo di battaglia sotto il tuo controllo, se controlli sette o più terre con nomi diversi, crea una pedina creatura Zombie 2/2 nera. +Fieldmist Borderpost|Pietra di Confine del Campo Nebbioso|Artefatto|Puoi pagare {1} e far riprendere in mano al proprietario una terra base che controlli invece di pagare il costo di mana di questa magia. \nLa Pietra di Confine del Campo Nebbioso entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W} o {U}. +Fiend Binder|Vincolatrice di Demoni|Creatura - Soldato Umano|Ogniqualvolta la Vincolatrice di Demoni attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa. +Fiend Hunter|Cacciatore di Demoni|Creatura - Chierico Umano|Quando il Cacciatore di Demoni entra nel campo di battaglia, puoi esiliare un'altra creatura bersaglio. \nQuando il Cacciatore di Demoni lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Fiend of the Shadows|Immonda delle Ombre|Creatura - Mago Vampiro|Volare \nOgniqualvolta l'Immonda delle Ombre infligge danno da combattimento a un giocatore, quel giocatore esilia una carta dalla sua mano. Puoi giocare quella carta fintanto che rimane esiliata. \nSacrifica un Umano: Rigenera l'Immonda delle Ombre. +Fiendslayer Paladin|Paladino Ammazzademoni|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nIl Paladino Ammazzademoni non può essere bersaglio di magie nere o rosse controllate dai tuoi avversari. +Fierce Empath|Empatico Spietato|Creatura - Elfo|Quando l'Empatico Spietato entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura con costo di mana convertito pari o superiore a 6, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. +Fierce Invocation|Invocazione Violenta|Stregoneria|Manifesta la prima carta del tuo grimorio, poi metti due segnalini +1/+1 su di essa. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Fierce Witchstalker|Braccastreghe Feroce|Creatura - Lupo|Travolgere \nQuando il Braccastreghe Feroce entra nel campo di battaglia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Fiery Bombardment|Bombardamento Infuocato|Incantesimo|Cromia - {2}, Sacrifica una creatura: Il Bombardamento Infuocato infligge danno pari al numero di simboli di mana rosso nel costo di mana della creatura sacrificata a un qualsiasi bersaglio. +Fiery Cannonade|Cannonata Fiammante|Istantaneo|La Cannonata Fiammante infligge 2 danni a ogni creatura non Pirata. +Fiery Conclusion|Esito Ardente|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nL'Esito Ardente infligge 5 danni a una creatura bersaglio. +Fiery Confluence|Confluenza Ardente|Stregoneria|Scegli tre. Puoi scegliere lo stesso modo più di una volta.
  • La Confluenza Ardente infligge 1 danno a ogni creatura. La Confluenza Ardente infligge 2 danni a ogni avversario. Distruggi un artefatto bersaglio.
  • +Fiery Fall|Rovina Impetuosa|Istantaneo|La Rovina Impetuosa infligge 5 danni a una creatura bersaglio. \nCicloterra base {1}{R} ({1}{R}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Fiery Finish|Fine Fiammante|Stregoneria|La Fine Fiammante infligge 7 danni a una creatura bersaglio. +Fiery Gambit|Bombardamento Furioso|Stregoneria|Lancia una moneta fino a che non perdi un lancio oppure decidi di fermarti. Se perdi un lancio, il Bombardamento Furioso non ha effetto. Se vinci uno o più lanci, il Bombardamento Furioso infligge 3 danni ad una creatura bersaglio. Se vinci due o più lanci, il Bombardamento Furioso infligge 6 danni ad ogni avversario. Se vinci tre o più lanci, pesca nove carte e STAPpa tutte le terre che controlli. +Fiery Hellhound|Segugio Infernale Focoso|Creatura - Segugio Elementale|{R}: Il Segugio Infernale Focoso prende +1/+0 fino alla fine del turno. +Fiery Impulse|Impulso Infuocato|Istantaneo|L'Impulso Infuocato infligge 2 danni a una creatura bersaglio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, l'Impulso Infuocato infligge invece 3 danni a quella creatura. +Fiery Intervention|Intervento Fiammante|Stregoneria|Scegli uno -
  • L'Intervento Fiammante infligge 5 danni a una creatura bersaglio. Distruggi un artefatto bersaglio.
  • +Fiery Islet|Isolotto Fiammeggiante|Terra|{T}, Paga 1 punto vita: Aggiungi {U} o {R}. \n{1}, {T}, Sacrifica l'Isolotto Fiammeggiante: Pesca una carta. +Fiery Justice|Giustizia Fiammeggiante|Stregoneria|La Giustizia Fiammeggiante infligge 5 danni divisi a tua scelta tra un qualsiasi numero di bersagli. Un avversario bersaglio guadagna 5 punti vita. +Fiery Mantle|Manto di Fuoco|Incantesimo - Aura|Incanta creatura \nQuando il Manto di Fuoco viene messo nel cimitero dal campo di battaglia, il proprietario riprende in mano il Manto di Fuoco. \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. +Fiery Temper|Temperamento Focoso|Istantaneo|Il Temperamento Focoso infligge 3 danni a un qualsiasi bersaglio. \nFollia {R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Fight or Flight|Combatti o Scappa|Incantesimo|All'inizio del combattimento del turno di ogni avversario, separa in due pile tutte le creature controllate da quel giocatore. In questo turno possono attaccare soltanto le creature presenti in una delle due pile a sua scelta. +Fight to the Death|Fino alla Morte|Istantaneo|Distruggi tutte le creature bloccanti e tutte le creature bloccate. +Fight with Fire|Combattere con il Fuoco|Stregoneria|Potenziamento {5}{R} (Puoi pagare {5}{R} addizionale mentre lanci questa magia.) \nCombattere con il Fuoco infligge 5 danni a una creatura bersaglio. Se questa magia è stata potenziata, infligge invece 10 danni divisi a tua scelta tra un qualsiasi numero di bersagli. (Quei bersagli possono includere giocatori e planeswalker.) +Fighting Chance|Opportunità di Combattere|Istantaneo|Per ogni creatura che sta bloccando, lancia una moneta. Se vinci il lancio, previeni tutto il danno da combattimento che verrebbe inflitto da quella creatura in questo turno. +Fighting Drake|Draghetto Combattente|Creatura - Draghetto|Volare +Figure of Destiny|Figura del Destino|Creatura - Kithkin|{R|B}: La Figura del Destino diventa uno Spirito Kithkin con forza e costituzione base 2/2. \n{R|B}{R|B}{R|B}: Se la Figura del Destino è uno Spirito, diventa un Guerriero Spirito Kithkin con forza e costituzione base 4/4. \n{R|B}{R|B}{R|B}{R|B}{R|B}{R|B}: Se la Figura del Destino è un Guerriero, diventa un Avatar Guerriero Spirito Kithkin con forza e costituzione base 8/8 con volare e attacco improvviso. +Filigree Angel|Angelo della Filigrana|Creatura Artefatto - Angelo|Volare \nQuando l'Angelo della Filigrana entra nel campo di battaglia, guadagni 3 punti vita per ogni artefatto che controlli. +Filigree Crawler|Miriapode di Filigrana|Creatura Artefatto - Insetto|Quando il Miriapode di Filigrana muore, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Filigree Familiar|Famiglio di Filigrana|Creatura Artefatto - Volpe|Quando il Famiglio di Filigrana entra nel campo di battaglia, guadagni 2 punti vita. \nQuando il Famiglio di Filigrana muore, pesca una carta. +Filigree Fracture|Frattura della Filigrana|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Se quel permanente era blu o nero, pesca una carta. +Filigree Sages|Saggi della Filigrana|Creatura Artefatto - Mago Vedalken|{2}{U}: STAPpa un artefatto bersaglio. +Fill with Fright|Riempire di Terrore|Stregoneria|Il giocatore bersaglio scarta due carte. \nProfetizzare 2 +Filthy Cur|Botolo Rognoso|Creatura - Segugio|Ogniqualvolta viene inflitto danno al Botolo Rognoso, perdi altrettanti punti vita. +Filth|Il Sudiciume|Creatura - Incarnazione|Passa-paludi \nFintanto che Il Sudiciume è nel tuo cimitero e che controlli almeno una Palude, le creature che controlli hanno passa-paludi. +Final Fortune|Tutto per Tutto|Istantaneo|Gioca un altro turno dopo questo. All'inizio della sottofase finale di quel turno, perdi la partita. +Final Iteration|Ultima Ripetizione|Creatura - Insetto Eldrazi|Volare \nI Maghi che controlli prendono +2/+1 e hanno volare. \nOgniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura Mago Umano 1/1 blu. +Final Judgment|Giudizio Finale|Stregoneria|Esilia tutte le creature. +Final Parting|Commiato Definitivo|Stregoneria|Passa in rassegna il tuo grimorio per due carte. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. Poi rimescola il tuo grimorio. +Final Payment|Pagamento Definitivo|Istantaneo|Come costo addizionale per lanciare questa magia, paga 5 punti vita o sacrifica una creatura o un incantesimo. \nDistruggi una creatura bersaglio. +Final Punishment|Punizione Definitiva|Stregoneria|Il giocatore bersaglio perde un ammontare di punti vita pari al danno che gli è già stato inflitto in questo turno. +Final Revels|Bagordi Finali|Stregoneria|Scegli uno -
  • Tutte le creature prendono +2/+0 fino alla fine del turno. Tutte le creature prendono -0/-2 fino alla fine del turno.
  • +Final Reward|Ricompensa Finale|Istantaneo|Esilia una creatura bersaglio. +Final Strike|Final Strike|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. Final Strike infligge danno pari alla forza della creatura sacrificata a un avversario o a un planeswalker bersaglio. +Final-Sting Faerie|Spiritello dal Pungiglione Letale|Creatura - Assassino Spiritello|Volare \nQuando lo Spiritello dal Pungiglione Letale entra nel campo di battaglia, distruggi una creatura bersaglio a cui è stato inflitto danno in questo turno. +Finale of Devastation|Finale di Devastazione|Stregoneria|Passa in rassegna il tuo grimorio e/o il tuo cimitero per una carta creatura con costo di mana convertito pari o inferiore a X e mettila sul campo di battaglia. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. Se X è pari o superiore a 10, le creature che controlli prendono +X/+X e hanno rapidità fino alla fine del turno. +Finale of Eternity|Finale di Eternità|Stregoneria|Distruggi fino a tre creature bersaglio con costituzione pari o inferiore a X. Se X è pari o superiore a 10, rimetti sul campo di battaglia tutte le carte creatura dal tuo cimitero. +Finale of Glory|Finale di Gloria|Stregoneria|Crea X pedine creatura Soldato 2/2 bianche con cautela. Se X è pari o superiore a 10, crea anche X pedine creatura Angelo 4/4 bianche con volare e cautela. +Finale of Promise|Finale di Promessa|Stregoneria|Puoi lanciare fino a una carta istantaneo bersaglio e/o fino a una carta stregoneria bersaglio dal tuo cimitero, ognuna con costo di mana convertito pari o inferiore a X, senza pagare i loro costi di mana. Se una carta lanciata in questo modo sta per essere messa nel tuo cimitero in questo turno, invece esiliala. Se X è pari o superiore a 10, copia ciascuna di quelle magie due volte. Puoi scegliere nuovi bersagli per le copie. +Finale of Revelation|Finale di Rivelazione|Stregoneria|Pesca X carte. Se X è pari o superiore a 10, rimescola invece il tuo cimitero nel tuo grimorio, pesca X carte, STAPpa fino a cinque terre e non hai un limite massimo di carte nella mano per il resto della partita. \nEsilia il Finale di Rivelazione. +Finest Hour|Momento di Gloria|Incantesimo|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta una creatura che controlli attacca da sola, se è la prima fase di combattimento del turno, STAPpa quella creatura. Dopo questa fase, c'è una fase di combattimento addizionale. +Fire Ants|Formiche di Fuoco|Creatura - Insetto|{T}: Le Formiche di Fuoco infliggono 1 danno ad ogni altra creatura senza volare. +Fire Covenant|Patto di Fuoco|Istantaneo|Come costo addizionale per lanciare questa magia, paga X punti vita. \nIl Patto di Fuoco infligge X danni, divisi a tua scelta tra un qualsiasi numero di creature bersaglio. +Fire Diamond|Diamante del Fuoco|Artefatto|Il Diamante del Fuoco entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. +Fire Dragon|Fire Dragon|Creatura - Drago|Volare \nQuando Fire Dragon entra nel campo di battaglia, infligge danno pari al numero di Montagne che controlli ad una creatura bersaglio. +Fire Drake|Draghetto del Fuoco|Creatura - Draghetto|Volare \n{R}: Il Draghetto del Fuoco prende +1/+0 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Fire Elemental|Elementale del Fuoco|Creatura - Elementale| +Fire Imp|Fire Imp|Creatura - Imp|Quando Fire Imp entra nel campo di battaglia, infligge 2 danni ad una creatura bersaglio. +Fire Juggler|Giocoliere Infuocato|Creatura - Sciamano Goblin|Ogniqualvolta il Giocoliere Infuocato viene bloccato, scontrati con un avversario. Se vinci, il Giocoliere Infuocato infligge 4 danni a ogni creatura che lo blocca. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Fire Servant|Servitore di Fuoco|Creatura - Elementale|Se una magia istantaneo o stregoneria rossa che controlli sta per infliggere danno, infligge invece il doppio di quel danno. +Fire Shrine Keeper|Guardiano del Santuario del Fuoco|Creatura - Elementale|Minacciare \n{7}{R}, {T}, Sacrifica il Guardiano del Santuario del Fuoco: Scegli fino a due creature bersaglio. Il Guardiano del Santuario del Fuoco infligge 3 danni a ciascuna di esse. +Fire Snake|Fire Snake|Creatura - Serpente|Quando il Fire Snake muore, distruggi una terra bersaglio. +Fire Tempest|Fire Tempest|Stregoneria|Fire Tempest infligge 6 danni ad ogni creatura ed a ogni giocatore. +Fire Urchin|Teppista Fiammante|Creatura - Elementale|Travolgere \nOgniqualvolta lanci una magia istantaneo o stregoneria, il Teppista Fiammante prende +1/+0 fino alla fine del turno. +Fire Whip|Frusta di Fuoco|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio." \nSacrifica la Frusta di Fuoco: La Frusta di Fuoco infligge 1 danno a un qualsiasi bersaglio. +Fire at Will|Fuoco a Volontà|Istantaneo|Fuoco a Volontà infligge 3 danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti o bloccanti bersaglio. +Fire-Belly Changeling|Cangiante Pancia di Fuoco|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{R}: Il Cangiante Pancia di Fuoco prende +1/+0 fino alla fine del turno. Attiva questa abilità non più di due volte per turno. +Fire-Field Ogre|Ogre Campo di Fuoco|Creatura - Mutante Ogre|Attacco improvviso \nDissotterrare {U}{B}{R} ({U}{B}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Fire-Lit Thicket|Boschetto delle Fiamme|Terra|{T}: Aggiungi {U}. \n{R|V}, {T}: Aggiungi {R}{R}, {R}{G}, o {G}{G}. +Fireball|Palla di Fuoco|Stregoneria|.Questa magia costa {1} in più per essere lanciata per ogni bersaglio oltre il primo. \nLa Palla di Fuoco infligge X danni suddivisi equamente, arrotondati per difetto, tra un qualsiasi numero di bersagli. +Fireblade Artist|Artista delle Lame Infuocate|Creatura - Sciamano Umano|Rapidità \nAll'inizio del tuo mantenimento, puoi sacrificare una creatura. Quando lo fai, l'Artista delle Lame Infuocate infligge 2 danni a un avversario o a un planeswalker bersaglio. +Fireblast|Esplosione di Fuoco|Istantaneo|Puoi sacrificare due Montagne anziché pagare il costo di mana di questa magia. \nL'Esplosione di Fuoco infligge 4 danni a un qualsiasi bersaglio. +Firebolt|Lampo di Fuoco|Stregoneria|Il Lampo di Fuoco infligge 2 danni a un qualsiasi bersaglio. \nFlashback {4}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Fireborn Knight|Cavaliere Nato dal Fuoco|Creatura - Cavaliere Umano|Doppio attacco \n{R|B}{R|B}{R|B}{R|B}: Il Cavaliere Nato dal Fuoco prende +1/+1 fino alla fine del turno. +Firebrand Archer|Arciera Aizzatrice|Creatura - Arciere Umano|Ogniqualvolta lanci una magia non creatura, l'Arciera Aizzatrice infligge 1 danno a ogni avversario. +Firebrand Ranger|Ranger Marchio di Fuoco|Creatura - Soldato Umano|{G}, {T}: Puoi mettere una carta terra base dalla tua mano nel campo di battaglia. +Firebreathing|Soffio del Drago|Incantesimo - Aura|Incanta creatura \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. +Firecannon Blast|Salva delle Bocche di Fuoco|Stregoneria|La Salva delle Bocche di Fuoco infligge 3 danni a una creatura bersaglio. \nIncursione - La Salva delle Bocche di Fuoco infligge invece 6 danni a quella creatura se hai attaccato con una creatura in questo turno. +Firecat Blitz|Assalto della Pirolince|Stregoneria|Crea X pedine creatura Felino Elementale 1/1 rosse con rapidità. Esiliale all'inizio della prossima sottofase finale. \nFlashback-{R}{R}, Sacrifica X Montagne. +Firedrinker Satyr|Satiro Ebbro di Fuoco|Creatura - Sciamano Satiro|Ogniqualvolta viene inflitto danno al Satiro Ebbro di Fuoco, esso ti infligge altrettanti danni. \n{1}{R}: Il Satiro Ebbro di Fuoco prende +1/+0 fino alla fine del turno e ti infligge 1 danno. +Firefiend Elemental|Elementale Demone di Fuoco|Creatura - Elementale|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Firefist Adept|Pugno Infuocato Esperto|Creatura - Mago Umano|Quando il Pugno Infuocato Esperto entra nel campo di battaglia, infligge X danni a una creatura bersaglio controllata da un avversario, dove X è il numero di Maghi che controlli. +Firefist Striker|Picchiatore di Pugno Infuocato|Creatura - Soldato Umano|Battaglione - Ogniqualvolta il Picchiatore di Pugno Infuocato e almeno altre due creature attaccano, una creatura bersaglio non può bloccare in questo turno. +Firefly|Lucciola|Creatura - Insetto|Volare. \n{R}: La Lucciola prende +1/+0 fino alla fine del turno. +Fireforger's Puzzleknot|Enigmatico del Forgiafuoco|Artefatto|Quando l'Enigmatico del Forgiafuoco entra nel campo di battaglia, infligge 1 danno a un qualsiasi bersaglio. \n{2}{R}, Sacrifica l'Enigmatico del Forgiafuoco: Infligge 1 danno a un qualsiasi bersaglio. +Firefright Mage|Mago del Terrore Infuocato|Creatura - Mutamagia Goblin|{1}{R}, {T}, Scarta una carta: Una creatura bersaglio non può essere bloccata in questo turno tranne che da creature artefatto e/o creature rosse. +Firehoof Cavalry|Cavalleria di Zoccoli Infuocati|Creatura - Berserker Umano|{3}{R}: La Cavalleria di Zoccoli Infuocati prende +2/+0 e ha travolgere fino alla fine del turno. +Firemane Angel|Angelo Chioma di Fuoco|Creatura - Angelo|Volare, attacco improvviso \nAll'inizio del tuo mantenimento, se l'Angelo Chioma di Fuoco si trova nel tuo cimitero o nel campo di battaglia, puoi guadagnare 1 punto vita. \n{6}{R}{R}{W}{W}: Rimetti nel campo di battaglia l'Angelo Chioma di Fuoco dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Firemane Avenger|Vendicatrice Chioma di Fuoco|Creatura - Angelo|Volare\nBattaglione - Ogniqualvolta la Vendicatrice Chioma di Fuoco e almeno altre due creature attaccano, la Vendicatrice Chioma di Fuoco infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. +Firemantle Mage|Mago della Cappa Infuocata|Creatura - Alleato Sciamano Umano|Radunare - Ogniqualvolta il Mago della Cappa Infuocata o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno minacciare fino alla fine del turno. (Una creatura con minacciare non può essere bloccata tranne che da due o più creature.) +Firemaw Kavu|Kavu Fauce Infuocata|Creatura - Kavu|Eco {5}{R} \nQuando il Kavu Fauce Infuocata entra nel campo di battaglia, infligge 2 danni a una creatura bersaglio. \nQuando il Kavu Fauce Infuocata lascia il campo di battaglia, infligge 4 danni a una creatura bersaglio. +Firemind Vessel|Ricettacolo del Mentefiamma|Artefatto|Il Ricettacolo del Mentefiamma entra nel campo di battaglia TAPpato. \n{T}: Aggiungi due mana di colori diversi. +Firemind's Foresight|Lungimiranza del Mentefiamma|Istantaneo|Passa in rassegna il tuo grimorio per una carta istantaneo con costo di mana convertito pari a 3, rivelala e aggiungila alla tua mano. Poi ripeti questo procedimento per carte istantaneo con costo di mana convertito pari a 2 e 1. Poi rimescola il tuo grimorio. +Firemind's Research|Ricerca del Mentefiamma|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino carica sulla Ricerca del Mentefiamma. \n{1}{U}, Rimuovi due segnalini carica dalla Ricerca del Mentefiamma: Pesca una carta. \n{1}{R}, Rimuovi cinque segnalini carica dalla Ricerca del Mentefiamma: Infligge 5 danni a un qualsiasi bersaglio. +Fires of Invention|Fuochi dell'Invenzione|Incantesimo|Puoi lanciare magie solo durante il tuo turno e non puoi lanciare più di due magie in ogni turno. \nPuoi lanciare magie con costo di mana convertito pari o inferiore al numero di terre che controlli senza pagare il loro costo di mana. +Fires of Undeath|Fuochi della Non Morte|Istantaneo|I Fuochi della Non Morte infliggono 2 danni a un qualsiasi bersaglio. \nFlashback {5}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Fires of Yavimaya|Fuochi di Yavimaya|Incantesimo|Le creature che controlli hanno rapidità. \nSacrifica i Fuochi di Yavimaya: Una creatura bersaglio prende +2/+2 fino alla fine del turno. +Firescreamer|Urlatore di Fuoco|Creatura - Kavu|{R}: L'Urlatore di Fuoco prende +1/+0 fino alla fine del turno. +Fireshrieker|Pirostrillo|Artefatto - Equipaggiamento|La creatura equipaggiata ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Fireslinger|Sputafuoco|Creatura - Mago Umano|{T}: Lo Sputafuoco infligge 1 danno a un qualsiasi bersaglio e 1 danno a te. +Firesong and Sunspeaker|Canto di Fuoco e Oratrice del Sole|Creatura Leggendaria - Chierico Minotauro|Le magie istantaneo e stregoneria rosse che controlli hanno legame vitale. \nOgniqualvolta una magia istantaneo o stregoneria bianca ti fa guadagnare punti vita, Canto di Fuoco e Oratrice del Sole infliggono 3 danni a una creatura o a un giocatore bersaglio. +Firespout|Colonna di Fuoco *|Stregoneria|La Colonna di Fuoco infligge 3 danni a ogni creatura senza volare se è stato speso {R} per lanciare la Colonna di Fuoco e 3 danni a ogni creatura con volare se è stato speso {G}. (Compi entrambe le azioni se è stato speso {R}{G}.) +Firestorm Hellkite|Drago della Tempesta di Fuoco|Creatura - Drago|Volare, travolgere \nMantenimento cumulativo {U}{R} +Firestorm|Tempesta di Fuoco|Istantaneo|Come costo addizionale per lanciare questa magia, scarta X carte. La Tempesta di Fuoco infligge X danni ciascuno a X bersagli. +Firewake Sliver|Tramutante Scia Infuocata|Creatura - Tramutante|Tutti le creature Tramutante hanno rapidità. \nTutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Una creatura Tramutante bersaglio prende +2/+2 fino alla fine del turno." +Firewild Borderpost|Pietra di Confine del Fuoco Selvaggio|Artefatto|Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana di questa magia. \nLa Pietra di Confine del Fuoco Selvaggio entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {G}. +Firewing Phoenix|Fenice Alafiamma|Creatura - Fenice|Volare \n{1}{R}{R}{R}: Riprendi in mano la Fenice Alafiamma dal tuo cimitero. +First Response|Reazione Immediata|Incantesimo|All'inizio di ogni mantenimento, se hai perso punti vita nell'ultimo turno, crea una pedina creatura Soldato 1/1 bianca. +First Sliver's Chosen|Prescelto del Primo Tramutante|Creatura - Tramutante|Le creature Tramutante che controlli hanno esaltato. (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno per ogni istanza di esaltato tra i permanenti che controlli.) +First Volley|Prima Salva|Istantaneo - Arcano|La Prima Salva infligge 1 danno a una creatura bersaglio e 1 danno al controllore di quella creatura. +First-Sphere Gargantua|Gargantua della Prima Sfera|Creatura - Orrore|Quando il Gargantua della Prima Sfera entra nel campo di battaglia, pesca una carta e perdi 1 punto vita. \nDissotterrare {2}{B} ({2}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Fishliver Oil|Unguento di Fegato di Pesce|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) +Fissure Vent|Sfiatatoio della Crepa|Stregoneria|Scegli uno o entrambi -
  • Distruggi un artefatto bersaglio. Distruggi una terra non base bersaglio.
  • +Fissure|Fenditura|Istantaneo|Distruggi una terra o una creatura bersaglio. Non può essere rigenerata. +Fist of Suns|Pugno dei Soli|Artefatto|Puoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana per le magie che lanci. +Fistful of Force|Pugno di Forza|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Scontrati con un avversario. Se vinci, quella creatura prende un +2/+2 addizionale e guadagna travolgere fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Fists of Flame|Pugni di Fiamme|Istantaneo|Pesca una carta. Fino alla fine del turno, una creatura bersaglio ha travolgere e prende +1/+0 per ogni carta che hai pescato in questo turno. +Fists of Ironwood|Pugni di Ferrobosco|Incantesimo - Aura|Incanta creatura \nQuando i Pugni di Ferrobosco entrano nel campo di battaglia, crea due pedine creatura Saprolingio 1/1 verdi. \nLa creatura incantata ha travolgere. +Fists of the Anvil|Mani dell'Incudine|Istantaneo|La creatura bersaglio prende +4/+0 fino alla fine del turno. +Fists of the Demigod|Pugni del Semidio|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è nera, prende +1/+1 e ha avvizzire. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nFintanto che la creatura incantata è rossa, prende +1/+1 e ha attacco improvviso. +Fit of Rage|Accesso d'Ira|Stregoneria|La creatura bersaglio prende +3/+3 e guadagna attacco improvviso fino alla fine del turno. +Five-Alarm Fire|Incendio Devastante|Incantesimo|Ogniqualvolta una creatura che controlli infligge danno da combattimento, metti un segnalino fiamma sull'Incendio Devastante. \nRimuovi cinque segnalini fiamma dall'Incendio Devastante: L'Incendio Devastante infligge 5 danni a un qualsiasi bersaglio. +Flagstones of Trokair|Lastricato di Trokair|Terra Leggendaria|{T}: Aggiungi {W}. \nQuando il Lastricato di Trokair viene messo in un cimitero dal campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Pianura, metterla nel campo di battaglia TAPpata, e poi rimescolare il tuo grimorio. +Flailing Drake|Draghetto Flagellante|Creatura - Draghetto|Volare \nQuando il Draghetto Flagellante blocca o è bloccato da una creatura, quella creatura prende +1/+1 fino alla fine del turno. +Flailing Manticore|Manticora Flagellante|Creatura - Manticora|Volare, attacco improvviso \n{1}: La Manticora Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. \n{1}: La Manticora Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Flailing Ogre|Ogre Flagellante|Creatura - Ogre|{1}: L'Ogre Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. \n{1}: L'Ogre Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Flailing Soldier|Soldato Flagellante|Creatura - Soldato Umano|{1}: Il Soldato Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. \n{1}: Il Soldato Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Flame Burst|Esplosione di Fiamme|Istantaneo|L'Esplosione di Fiamme infligge X danni a un qualsiasi bersaglio, dove X è 2 più il numero di carte Esplosione di Fiamme presenti in tutti i cimiteri. +Flame Elemental|Elementale della Fiamma|Creatura - Elementale|{R}, {T}, Sacrifica l'Elementale della Fiamma: Essa infligge danno pari alla propria forza a una creatura bersaglio. +Flame Fusillade|Fiamme di Fila|Stregoneria|Fino alla fine del turno, i permanenti che controlli guadagnano "{T}: Questo permanente infligge 1 danno a un qualsiasi bersaglio." +Flame Jab|Stoccata Fiammeggiante|Stregoneria|La Stoccata Fiammeggiante infligge 1 danno a un qualsiasi bersaglio. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Flame Javelin|Giavellotto Infuocato|Istantaneo|({2|R} può essere pagato con due mana qualsiasi o con {R}. Il costo di mana convertito di questa carta è 6.) \nIl Giavellotto Infuocato infligge 4 danni a un qualsiasi bersaglio. +Flame Jet|Getto di Fiamme|Stregoneria|Ciclo {2} \nIl Getto di Fiamme infligge 3 danni a un giocatore o a un planeswalker bersaglio. +Flame Lash|Sferzata di Fiamma|Istantaneo|La Sferzata di Fiamma infligge 4 danni a un qualsiasi bersaglio. +Flame Rift|Squarcio di Fiamme|Stregoneria|Lo Squarcio di Fiamme infligge 4 danni ad ogni giocatore. +Flame Slash|Frustata Infuocata|Stregoneria|La Frustata Infuocata infligge 4 danni a una creatura bersaglio. +Flame Spirit|Spirito della Fiamma|Creatura - Spirito Elementale|{R}: Lo Spirito della Fiamma prende +1/+0 fino alla fine del turno. +Flame Sweep|Spazzata Fiammeggiante|Istantaneo|La Spazzata Fiammeggiante infligge 2 danni a ogni creatura tranne che alle creature con volare che controlli. +Flame Wave|Onda di Fiamme|Stregoneria|L'Onda di Fiamme infligge 4 danni a un giocatore o a un planeswalker bersaglio e a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. +Flame-Kin War Scout|Esploratore Figlio del Fuoco|Creatura - Esploratore Elementale|Quando un'altra creatura entra nel campo di battaglia, sacrifica l'Esploratore Figlio del Fuoco. Se lo fai, l'Esploratore Figlio del Fuoco infligge 4 danni a quella creatura. +Flame-Kin Zealot|Zelota Figlio del Fuoco|Creatura - Berserker Elementale|Quando lo Zelota Figlio del Fuoco entra nel campo di battaglia, le creature che controlli prendono +1/+1 e guadagnano rapidità fino alla fine del turno. +Flame-Wreathed Phoenix|Fenice della Spirale Infuocata|Creatura - Fenice|Volare \nTributo 2 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere due segnalini +1/+1 su di essa.) \nQuando la Fenice della Spirale Infuocata entra nel campo di battaglia, se il tributo non è stato pagato, ha rapidità e "Quando questa creatura muore, falla tornare in mano al suo proprietario". +Flameblade Adept|Esperto della Lama Infuocata|Creatura - Guerriero Sciacallo|Minacciare \nOgniqualvolta cicli o scarti una carta, l'Esperto della Lama Infuocata prende +1/+0 fino alla fine del turno. +Flameblade Angel|Angelo della Lama Infuocata|Creatura - Angelo|Volare \nOgniqualvolta una fonte controllata da un avversario infligge danno a te o a un permanente che controlli, puoi fare infliggere all'Angelo della Lama Infuocata 1 danno al controllore di quella fonte. +Flameblast Dragon|Drago Esplosivo|Creatura - Drago|Volare \nOgniqualvolta il Drago Esplosivo attacca, puoi pagare {X}{R}. Se lo fai, il Drago Esplosivo infligge X danni a un qualsiasi bersaglio. +Flameborn Hellion|Infernale delle Fiamme|Creatura - Infernale|Rapidità \nL'Infernale delle Fiamme attacca in ogni combattimento, se può farlo. +Flameborn Viron|Viron delle Fiamme|Creatura - Insetto| +Flamebreak|Squarciafiamma|Stregoneria|Lo Squarciafiamma infligge 3 danni ad ogni creatura senza volare e ad ogni giocatore. Le creature danneggiate in questo modo non possono essere rigenerate in questo turno. +Flamecast Wheel|Ruota Forgiata nelle Fiamme|Artefatto|{5}, {T}, Sacrifica la Ruota Forgiata nelle Fiamme: Essa infligge 3 danni a una creatura bersaglio. +Flamecore Elemental|Elementale Nucleo di Fiamme|Creatura - Elementale|Eco {2}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) +Flameheart Werewolf|Mannara Cuore di Fiamma|Creatura - Mannaro|Ogniqualvolta la Mannara Cuore di Fiamma blocca o viene bloccata da una creatura, la Mannara Cuore di Fiamma infligge 2 danni a quella creatura. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Mannara Cuore di Fiamma. +Flamekin Bladewhirl|Ignifero Lama Vorticante|Creatura - Guerriero Elementale|Come costo addizionale per lanciare questa magia, rivela una carta Elementale dalla tua mano o paga {3}. +Flamekin Brawler|Ignifero Lottatore|Creatura - Guerriero Elementale|{R}: L'Ignifero Lottatore prende +1/+0 fino alla fine del turno. +Flamekin Harbinger|Araldo Ignifero|Creatura - Sciamano Elementale|Quando l'Araldo Ignifero entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Elementale, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Flamekin Spitfire|Ignifero Focalizzato|Creatura - Sciamano Elementale|{3}{R}: L'Ignifero Focalizzato infligge 1 danno a un qualsiasi bersaglio. +Flamekin Village|Villaggio degli Igniferi|Terra|Mentre il Villaggio degli Igniferi entra nel campo di battaglia, puoi rivelare una carta Elementale dalla tua mano. Se non lo fai, il Villaggio degli Igniferi entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \n{R}, {T}: Una creatura bersaglio ha rapidità fino alla fine del turno. +Flamerush Rider|Cavaliere della Carica Infuocata|Creatura - Guerriero Umano|Ogniqualvolta il Cavaliere della Carica Infuocata attacca, crea una pedina che è una copia di un'altra creatura attaccante bersaglio ed è TAPpata e attaccante. Esilia la pedina alla fine del combattimento. \nAccelerare {2}{R}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Flames of the Blood Hand|Fiamme della Mano Infuocata|Istantaneo|Le Fiamme della Mano Infuocata infliggono 4 danni a un giocatore o a un planeswalker bersaglio. Il danno non può essere prevenuto. Se quel giocatore sta per guadagnare dei punti vita in questo turno, invece quel giocatore non guadagna alcun punto vita. +Flames of the Firebrand|Fiamme del Tizzone Ardente|Stregoneria|Le Fiamme del Tizzone Ardente infliggono 3 danni suddivisi a tua scelta tra uno, due o tre bersagli. +Flames of the Raze-Boar|Fiamme del Cinghiale Devastatore|Istantaneo|Le Fiamme del Cinghiale Devastatore infliggono 4 danni a una creatura bersaglio controllata da un avversario. Poi le Fiamme del Cinghiale Devastatore infliggono 2 danni a ogni altra creatura controllata da quel giocatore se controlli una creatura con forza pari o superiore a 4. +Flameshadow Conjuring|Evocazione dell'Ombrafiamma|Incantesimo|Ogniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pagare {R}. Se lo fai, crea una pedina che è una copia di quella creatura. Quella pedina ha rapidità. Esiliala all'inizio della prossima sottofase finale. +Flameshot|Colpo di Fuoco|Stregoneria|Puoi scartare una Montagna dalla tua mano anziché pagare il costo di mana di questa magia. \nIl Colpo di Fuoco infligge 3 danni divisi a tua scelta tra una, due o tre creature bersaglio. +Flamespeaker Adept|Esperta Oratrice delle Fiamme|Creatura - Sciamano Umano|Ogniqualvolta profetizzi, l'Esperta Oratrice delle Fiamme prende +2/+0 e ha attacco improvviso fino alla fine del turno. +Flamespeaker's Will|Volontà dell'Oratore delle Fiamme|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata prende +1/+1. \nOgniqualvolta la creatuRa incantata infligge danno da combattimento a un giocatore, puoi sacrificare la Volontà dell'Oratore delle Fiamme. Se lo fai, distruggi un artefatto bersaglio. +Flamestick Courier|Messaggero Pirolancia|Creatura - Goblin|Puoi scegliere di non STAPpare il Messaggero Pirolancia durante il tuo STAP. \n{2}{R}, {T}: La creatura Goblin bersaglio prende +2/+2 e ha rapidità fintanto che il Messaggero Pirolancia rimane TAPpato. +Flametongue Kavu|Kavu Lingua Fiammeggiante|Creatura - Kavu|Quando il Kavu Lingua Fiammeggiante entra nel campo di battaglia, infligge 4 danni a una creatura bersaglio. +Flamewake Phoenix|Fenice della Scia di Fiamme|Creatura - Fenice|Volare, rapidità \nLa Fenice della Scia di Fiamme attacca in ogni combattimento, se può farlo. \nFerocia - All'inizio del combattimento nel tuo turno, se controlli una creatura con forza pari o superiore a 4, puoi pagare {R}. Se lo fai, rimetti sul campo di battaglia la Fenice della Scia di Fiamme dal tuo cimitero. +Flamewave Invoker|Evocatore di Ondafuoco|Creatura - Mutante Goblin|{7}{R}: L'Evocatore di Ondafuoco infligge 5 danni a un giocatore o a un planeswalker bersaglio. +Flaming Gambit|Gambetto Infuocato|Istantaneo|Il Gambetto Infuocato infligge X danni a un giocatore o a un planeswalker bersaglio. Quel giocatore o il controllore di quel planeswalker può scegliere invece una creatura che controlla e decidere che il Gambetto Infuocato infligga a lei il danno. \nFlashback {X}{R}{R} +Flaming Sword|Spada Fiammeggiante|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+0 e ha attacco improvviso. +Flare|Bagliore|Istantaneo|Il Bagliore infligge 1 danno a un qualsiasi bersaglio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Flaring Flame-Kin|Figlio del Fuoco Ardente|Creatura - Guerriero Elementale|Fintanto che il Figlio del Fuoco Ardente è incantato, prende +2/+2, ha travolgere, e ha "{R}: Il Figlio del Fuoco Ardente prende +1/+0 fino alla fine del turno." +Flaring Pain|Dolore Accecante|Istantaneo|I danni non possono essere prevenuti in questo turno. \nFlashback {R} +Flash Conscription|Coscrizione Fulminea|Istantaneo|STAPpa la creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. Se è stato speso {W} per lanciare la Coscrizione Fulminea, la creatura guadagna "Ogniqualvolta questa creatura infligge danno da combattimento, guadagni un pari ammontare di punti vita." fino alla fine del turno. +Flash Counter|Neutralizzazione Fulminea|Istantaneo|Neutralizza la magia istantaneo bersaglio. +Flash Foliage|Fogliame Balenante|Istantaneo|Lancia questa magia solo durante il combattimento, dopo che i blocchi sono stati dichiarati. \nCrea una pedina creatura Saprolingio 1/1 verde a bloccare una creatura bersaglio che ti sta attaccando. \nPesca una carta. +Flash of Defiance|Atteggiamento di Sfida|Stregoneria|I giocatori non possono bloccare con creature verdi e/o bianche in questo turno. \nFlashback-{1}{R}, Paga 3 punti vita. +Flash of Insight|Lampo di Genio|Istantaneo|Guarda le prime X carte del tuo grimorio. Aggiungine una alla tua mano e metti le rimanenti in fondo al tuo grimorio. \nFlashback {1}{U}, Esilia X carte blu dal tuo cimitero. +Flashfires|Incendio|Stregoneria|Distruggi tutte le Pianure. +Flashfreeze|Gelolampo|Istantaneo|Neutralizza la magia rossa o verde bersaglio. +Flash|Guizzo|Istantaneo|Puoi mettere nel campo di battaglia una carta creatura dalla tua mano. Se lo fai, sacrificala a meno che tu paghi il suo costo di mana fino a {2} in meno. +Flatten|Abbattere|Istantaneo|Una creatura bersaglio prende -4/-4 fino alla fine del turno. +Flaxen Intruder|Intrusa dai Riccioli d'Oro|Creatura - Berserker Umano|Ogniqualvolta l'Intrusa dai Riccioli d'Oro infligge danno da combattimento a un giocatore, puoi sacrificarla. Quando lo fai, distruggi un artefatto o un incantesimo bersaglio.
    //
    Benvenuto a Casa
    {5}{G}{G}
    [Stregoneria - Avventura]
    Crea tre pedine creatura Orso 2/2 verdi. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Flayed Nim|Nim Scorticato|Creatura - Scheletro|Ogniqualvolta il Nim Scorticato infligge danno da combattimento ad una creatura, il controllore di quella creatura perde altrettanti punti vita. \n{2}{B}: Rigenera il Nim Scorticato. +Flayer Drone|Parassita Sferzante|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nAttacco improvviso \nOgniqualvolta un'altra creatura incolore entra nel campo di battaglia sotto il tuo controllo, un avversario bersaglio perde 1 punto vita. +Flayer Husk|Guscio dello Scorticatore|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +1/+1. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Flayer of the Hatebound|Scorticatore del Vincolaodio|Creatura - Diavolo|Immortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) \nOgniqualvolta lo Scorticatore del Vincolaodio o un'altra creatura entrano nel campo di battaglia dal tuo cimitero, quella creatura infligge danno pari alla propria forza a un qualsiasi bersaglio. +Flaying Tendrils|Tentacoli Sferzanti|Stregoneria|Vacuità (Questa carta non ha colore.) \nTutte le creature prendono -2/-2 fino alla fine del turno. Se una creatura sta per morire in questo turno, invece esiliala. +Flay|Flagellare|Stregoneria|Il giocatore bersaglio scarta una carta a caso. Poi, quel giocatore scarta un'altra carta a caso, a meno che egli paghi {1}. +Fledgling Djinn|Genio Inesperto|Creatura - Genio|Volare \nAll'inizio del tuo mantenimento, il Genio Inesperto ti infligge 1 danno. +Fledgling Dragon|Drago Novello|Creatura - Drago|Volare \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Drago Novello prende +3/+3 e ha "{R}: Il Drago Novello prende +1/+0 fino alla fine del turno." +Fledgling Griffin|Grifone Implume|Creatura - Grifone|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Grifone Implume ha volare fino alla fine del turno. +Fledgling Imp|Demonietto Novello|Creatura - Imp|{B}, Scarta una carta: Il Demonietto Novello guadagna volare fino alla fine del turno. +Fledgling Mawcor|Mawcor Implume|Creatura - Bestia|Volare \n{T}: La Mawcor Implume infligge 1 danno a un qualsiasi bersaglio. \nMetamorfosi {U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Fledgling Osprey|Piccolo di Falco Pescatore|Creatura - Uccello|Il Piccolo di Falco Pescatore ha volare fintanto che è incantato. +Fleecemane Lion|Leone Vellocriniera|Creatura - Felino|{3}{G}{W}: Mostruosità 1. (Se questa creatura non è mostruosa, metti un segnalino +1/+1 su di essa e diventa mostruosa.) \nFintanto che il Leone Vellocriniera è mostruoso, ha anti-malocchio e indistruttibile. +Fleet Swallower|Divoratore di Flotte|Creatura - Pesce|Ogniqualvolta il Divoratore di Flotte attacca, un giocatore bersaglio mette nel suo cimitero la metà superiore del suo grimorio, arrotondata per eccesso. +Fleet-Footed Monk|Fleet-Footed Monk|Creatura - Monaco Umano|Il Fleet-Footed Monk non può essere bloccato da creature con forza pari o superiore a 2. +Fleetfeather Cockatrice|Coccatrice Rapidapiuma|Creatura - Coccatrice|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare, tocco letale \n{5}{G}{U}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) +Fleetfeather Sandals|Sandali Rapidapiuma|Artefatto - Equipaggiamento|La creatura equipaggiata ha volare e rapidità. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Fleetfoot Panther|Pantera Zampalesta|Creatura - Felino|Lampo \nQuando la Pantera Zampalesta entra nel campo di battaglia, il proprietario riprende in mano una creatura verde o bianca che tu controlli. +Fleeting Aven|Aviano Sfuggente|Creatura - Mago Uccello|Volare \nOgniqualvolta un giocatore cicla una carta, il proprietario riprende in mano l'Aviano Sfuggente. +Fleeting Distraction|Distrazione Fugace|Istantaneo|Una creatura bersaglio prende -1/-0 fino alla fine del turno. \nPesca una carta. +Fleeting Image|Immagine Sfuggente|Creatura - Illusione|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) \n{1}{U}: Il proprietario riprende in mano l'Immagine Sfuggente. +Fleeting Memories|Ricordi Sfuggenti|Incantesimo|Quando i Ricordi Sfuggenti entrano nel campo di battaglia, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \nOgniqualvolta sacrifichi un Indizio, un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Fleetwheel Cruiser|Navetta Ruotacelere|Artefatto - Veicolo|Travolgere, rapidità \nQuando la Navetta Ruotacelere entra nel campo di battaglia, diventa una creatura artefatto fino alla fine del turno. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Flensermite|Acaro Scuoiatore|Creatura - Gremlin|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Flesh Allergy|Allergia alla Carne|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nDistruggi una creatura bersaglio. Il suo controllore perde punti vita pari al numero di creature messe in tutti i cimiteri dal campo di battaglia in questo turno. +Flesh Carver|Intagliatore di Carne|Creatura - Mago Umano|Intimidire \n{1}{B}, Sacrifica un'altra creatura: Metti due segnalini +1/+1 sull'Intagliatore di Carne. \nQuando l'Intagliatore di Carne muore, crea una pedina creatura Orrore X/X nera, dove X è la forza dell'Intagliatore di Carne. +Flesh Reaver|Strappacarne|Creatura - Orrore|Ogniqualvolta lo Strappacarne infligge danno ad una creatura o ad un avversario, lo Strappacarne ti infligge un pari ammontare di danni. +Flesh to Dust|Polverizzare la Carne|Istantaneo|Distruggi una creatura bersaglio. Non può essere rigenerata. +Flesh-Eater Imp|Imp Carnivoro|Creatura - Imp|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nSacrifica una creatura: L'Imp Carnivoro prende +1/+1 fino alla fine del turno. +Fleshbag Marauder|Predone Sacco di Carne|Creatura - Guerriero Zombie|Quando il Predone Sacco di Carne entra nel campo di battaglia, ogni giocatore sacrifica una creatura. +Fleshformer|Modellatrice di Carni|Creatura - Mago Umano|{W}{U}{B}{R}{G}: La Modellatrice di Carni prende +2/+2 e ha paura fino alla fine del turno. Una creatura bersaglio prende -2/-2 fino alla fine del turno. Attiva questa abilità solo durante il tuo turno. +Fleshgrafter|Innestacarne|Creatura - Guerriero Umano|Scarta una carta artefatto: L'Innestacarne prende +2/+2 fino alla fine del turno. +Fleshmad Steed|Destriero Bramacarne|Creatura - Cavallo|Ogniqualvolta un'altra creatura muore, TAPpa il Destriero Bramacarne. +Fleshpulper Giant|Gigante Spappolatore|Creatura - Gigante|Quando il Gigante Spappolatore entra nel campo di battaglia, puoi distruggere una creatura bersaglio con costituzione pari o inferiore a 2. +Fleshwrither|Accapponapelle|Creatura - Orrore|Trasfigurare {1}{B}{B} ({1}{B}{B}, Sacrifica questa creatura: Passa in rassegna il tuo grimorio per una carta creatura con lo stesso costo di mana convertito di questa creatura e metti nel campo di battaglia quella creatura. Poi rimescola il tuo grimorio. Attiva questa abilità solo quando potresti lanciare una stregoneria.) +Flickerform|Guizzoforma|Incantesimo - Aura|Incanta creatura \n{2}{W}{W}: Esilia la creatura incantata e tutte le Aure ad essa assegnate. All'inizio della prossima sottofase finale, rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario. Se lo fai, rimetti le altre carte esiliate in questo modo sul campo di battaglia sotto il controllo dei rispettivi proprietari assegnate a quella creatura. +Flickering Spirit|Spirito Guizzante|Creatura - Spirito|Volare \n{3}{W}: Esilia lo Spirito Guizzante, poi rimettilo nel campo di battaglia sotto il controllo del suo proprietario. +Flickering Ward|Sigillo Guizzante|Incantesimo - Aura|Incanta creatura \nMentre il Sigillo Guizzante entra nel campo di battaglia, scegli un colore. \nLa creatura incantata ha la protezione dal colore scelto. Questo effetto non rimuove il Sigillo Guizzante. \n{W}: Il proprietario riprende in mano il Sigillo Guizzante. +Flickerwisp|Guizzo Incorporeo|Creatura - Elementale|Volare \nQuando il Guizzo Incorporeo entra nel campo di battaglia, esilia un altro permanente bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Flicker|Sfolgorare|Stregoneria|Esilia un permanente che non sia una pedina, poi rimettila nel campo di battaglia sotto il controllo del suo proprietario. +Flight Spellbomb|Bombarcana Volante|Artefatto|{T}, Sacrifica la Bombarcana Volante: Una creatura bersaglio ha volare fino alla fine del turno. \nQuando la Bombarcana Volante viene messa in un cimitero dal campo di battaglia, puoi pagare {U}. Se lo fai, pesca una carta. +Flight of Equenauts|Stormo di Equinauti|Creatura - Cavaliere Umano|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nVolare +Flight of Fancy|Volo di Fantasia|Incantesimo - Aura|Incanta creatura \nQuando il Volo di Fantasia entra nel campo di battaglia, pesca due carte. \nLa creatura incantata ha volare. +Flight|Volare|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) +Fling|Scagliare|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nScagliare infligge danno pari alla forza della creatura sacrificata a un qualsiasi bersaglio. +Flint Golem|Golem di Selce|Creatura Artefatto - Golem|Ogniqualvolta il Golem di Selce viene bloccato, il giocatore in difesa mette nel proprio cimitero le prime tre carte del proprio grimorio. +Flinthoof Boar|Cinghiale dallo Zoccolo Incendiario|Creatura - Cinghiale|Il Cinghiale dallo Zoccolo Incendiario prende +1/+1 fintanto che controlli una Montagna. \n{R}: Il Cinghiale dallo Zoccolo Incendiario ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Flitterstep Eidolon|Apparizione dal Passo Sfuggente|Creatura Incantesimo - Spirito|Conferire {5}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nL'Apparizione dal Passo Sfuggente non può essere bloccata. \nLa creatura incantata prende +1/+1 e non può essere bloccata. +Floating Shield|Scudo Levitante|Incantesimo - Aura|Incanta creatura \nMentre lo Scudo Levitante entra nel campo di battaglia, scegli un colore. \nLa creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove lo Scudo Levitante. \nSacrifica lo Scudo Levitante: La creatura bersaglio guadagna protezione dal colore scelto fino alla fine del turno. +Floating-Dream Zubera|Zubera Sogno-Fluttuante|Creatura - Spirito Zubera|Quando Zubera Sogno-Fluttuante muore, pesca una carta per ogni Zubera morto in questo turno. +Flood Plain|Pianura Alluvionale|Terra|La Pianura Alluvionale entra nel campo di battaglia TAPpata. \n{T}, Sacrifica la Pianura Alluvionale: Passa in rassegna il tuo grimorio per una carta Isola o Pianura, mettila nel campo di battaglia, poi rimescola il tuo grimorio. +Flood of Recollection|Flusso di Ricordi|Stregoneria|Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. Esilia il Flusso di Ricordi. +Flood of Tears|Profluvio di Lacrime|Stregoneria|Fai tornare tutti i permanenti non terra in mano ai rispettivi proprietari. Se fai tornare in questo modo quattro o più permanenti non pedina che controlli, puoi mettere sul campo di battaglia una carta permanente dalla tua mano. +Floodbringer|Allagatrice|Creatura - Mago Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: TAPpa una terra bersaglio. +Floodchaser|Cacciaflussi|Creatura - Elementale|Il Cacciaflussi entra nel campo di battaglia con sei segnalini +1/+1. \nIl Cacciaflussi non può attaccare a meno che il giocatore in difesa non controlli un'Isola. \n{U}, Rimuovi un segnalino +1/+1 dal Cacciaflussi: Una terra bersaglio diventa un'Isola fino alla fine del turno. +Flooded Grove|Boschetto Inondato|Terra|{T}: Aggiungi {U}. \n{V|L}, {T}: Aggiungi {G}{G}, {G}{U} o {U}{U}. +Flooded Shoreline|Costiera Inondata|Incantesimo|{U}{U}, Il proprietario riprende in mano due Isole che tu controlli: Il proprietario riprende in mano la creatura bersaglio. +Flooded Strand|Spiaggia Allagata|Terra|{T}, Paga 1 punto vita, Sacrifica la Spiaggia Allagata: Passa in rassegna il tuo grimorio per una carta Pianura o Isola, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Flooded Woodlands|Allagamenti Boschivi|Incantesimo|Le creature verdi non possono attaccare a meno che il loro controllore sacrifichi una terra per ogni creatura verde attaccante che controlla. +Floodgate|Chiusa|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nQuando la Chiusa guadagna volare, sacrificala. \nQuando la Chiusa lascia il campo di battaglia, infligge 1 danno per ogni due Isole che controlli ad ogni creatura non blu senza volare. +Floodtide Serpent|Serpe dell'Inondazione|Creatura - Serpe|La Serpe dell'Inondazione non può attaccare a meno che tu non faccia tornare un incantesimo che controlli in mano al suo proprietario. (Questo costo viene pagato quando vengono dichiarate le creature attaccanti.) +Floodwater Dam|Argine di Contenimento|Artefatto|{X}{X}{1}, {T}: TAPpa X terre bersaglio. +Floodwaters|Acque Alluvionali|Stregoneria|Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Flood|Inondazione|Incantesimo|{U}{U}: TAPpa una creatura bersaglio senza volare. +Flourishing Defenses|Difese in Allerta|Incantesimo|Ogniqualvolta viene messo un segnalino -1/-1 su una creatura, puoi creare una pedina creatura Guerriero Elfo 1/1 verde. +Flow of Ideas|Flusso di Idee|Stregoneria|Pesca una carta per ogni Isola che controlli. +Flow of Maggots|Fiume di Larve|Creatura - Insetto|Mantenimento cumulativo {1} \nIl Fiume di Larve non può essere bloccato dalle creature non Muro. +Flowering Field|Campo in Fiore|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno.". +Flowering Lumberknot|Legnodoso in Fiore|Creatura - Silvantropo|Il Legnodoso in Fiore non può attaccare o bloccare a meno che non sia abbinato a una creatura con unione d'anime. +Flowstone Armor|Armatura di Mutaroccia|Artefatto|Puoi scegliere di non STAPpare l'Armatura di Mutaroccia durante il tuo STAP. \n{3}, {T}: La creatura bersaglio prende +1/-1 fintanto che l'Armatura di Mutaroccia resta TAPpata. +Flowstone Blade|Lama di Mutaroccia|Incantesimo - Aura|Incanta creatura \n{R}: La creatura incantata prende +1/-1 fino alla fine del turno. +Flowstone Channeler|Incanalatore di Mutaroccia|Creatura - Mutamagia Umano|{1}{R}, {T}, Scarta una carta: Una creatura bersaglio prende +1/-1 e guadagna rapidità fino alla fine del turno. +Flowstone Charger|Destriero di Mutaroccia|Creatura - Bestia|Ogniqualvolta il Destriero di Mutaroccia attacca, prende +3/-3 fino alla fine del turno. +Flowstone Crusher|Sgretolatore di Mutaroccia|Creatura - Bestia|{R}: Lo Sgretolatore di Mutaroccia prende +1/-1 fino alla fine del turno. +Flowstone Embrace|Abbraccio di Mutaroccia|Incantesimo - Aura|Incanta creatura \n{T}: La creatura incantata prende +2/-2 fino alla fine del turno. +Flowstone Flood|Inondazione di Mutaroccia|Stregoneria|Riscatto-Paga 3 punti vita, Scarta una carta a caso. \nDistruggi una terra bersaglio. +Flowstone Giant|Gigante Mutaroccia|Creatura - Gigante|{R}: Il Gigante Mutaroccia prende +2/-2 fino alla fine del turno. +Flowstone Hellion|Mutaroccia Infernale|Creatura - Bestia Infernale|Rapidità \n{0}: Il Mutaroccia Infernale prende +1/-1 fino alla fine del turno. +Flowstone Mauler|Picchiatore di Mutaroccia|Creatura - Bestia|Travolgere \n{R}: Il Picchiatore di Mutaroccia prende +1/-1 fino alla fine del turno. +Flowstone Overseer|Sorvegliante di Mutaroccia|Creatura - Bestia|{R}{R}: La creatura bersaglio prende +1/-1 fino alla fine del turno. +Flowstone Salamander|Salamandra Mutaroccia|Creatura - Salamandra|{R}: La Salamandra Mutaroccia infligge 1 danno alla creatura bersaglio che la sta bloccando. +Flowstone Sculpture|Scultura di Mutaroccia|Creatura Artefatto - Polimorfo|{2}, Scarta una carta: Metti un segnalino +1/+1 sulla Scultura di Mutaroccia oppure la Scultura di Mutaroccia guadagna volare, attacco improvviso, o travolgere. (Questo effetto non ha termine.) +Flowstone Shambler|Errante di Mutaroccia|Creatura - Bestia|{R}: L'Errante di Mutaroccia prende +1/-1 fino alla fine del turno. +Flowstone Slide|Valanga di Mutaroccia|Stregoneria|Tutte le creature prendono +X/-X fino alla fine del turno. +Flowstone Strike|Colpo di Mutaroccia|Istantaneo|La creatura bersaglio prende +1/-1 e guadagna rapidità fino alla fine del turno. +Flowstone Surge|Ondata di Mutaroccia|Incantesimo|Le creature che controlli prendono +1/-1. +Flowstone Thopter|Mutarotottero|Creatura Artefatto - Tottero|{1}: Il Mutarotottero prende +1/-1 e guadagna volare fino alla fine del turno. +Flowstone Wall|Muro di Mutaroccia|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{R}: Il Muro di Mutaroccia prende +1/-1 fino alla fine del turno. +Flowstone Wyvern|Viverna Mutaroccia|Creatura - Draghetto|Volare \n{R}: La Viverna Mutaroccia prende +2/-2 fino alla fine del turno. +Fluctuator|Alternatore|Artefatto|I tuoi costi di ciclo si riducono di un massimo di {2}. +Flurry of Horns|Raffica di Corna|Stregoneria|Crea due pedine creatura Minotauro 2/3 rosse con rapidità. +Flurry of Wings|Tempesta d'Ali|Istantaneo|Crea X pedine creatura Soldato Uccello 1/1 bianche con volare, dove X è il numero di creature attaccanti. +Flusterstorm|Tempesta d'Agitazione|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore non paghi {1}. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Flutterfox|Volpe Volante|Creatura - Volpe|Fintanto che controlli un artefatto o un incantesimo, la Volpe Volante ha volare. +Flux Channeler|Incanalatrice dei Flussi|Creatura - Mago Umano|Ogniqualvolta lanci una magia non creatura, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Fluxcharger|Caricaflusso|Creatura - Bizzarria|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, puoi scambiare la forza e la costituzione del Caricaflusso fino alla fine del turno. +Flux|Flusso|Stregoneria|Ogni giocatore scarta un qualsiasi numero di carte, poi pesca altrettante carte. \nPesca una carta. +Flying Carpet|Tappeto Volante|Artefatto|{2}, {T}: La creatura bersaglio guadagna volare fino alla fine del turno. +Flying Crane Technique|Tecnica della Gru in Volo|Istantaneo|STAPpa tutte le creature che controlli. Hanno volare e doppio attacco fino alla fine del turno. +Flying Men|Uomini Volanti|Creatura - Umano|Volare +Fodder Cannon|Cannone da Carne|Artefatto|{4}, {T}, Sacrifica una creatura: Il Cannone da Carne infligge 4 danni a una creatura bersaglio. +Fodder Launch|Sparacibo|Stregoneria Tribale - Goblin|Come costo addizionale per lanciare questa magia, sacrifica un Goblin. \nUna creatura bersaglio prende -5/-5 fino alla fine del turno. Lo Sparacibo infligge 5 danni al controllore di quella creatura. +Foe-Razer Regent|Reggente Distrugginemici|Creatura - Drago|Volare \nQuando la Reggente Distrugginemici entra nel campo di battaglia, puoi farla lottare con una creatura bersaglio che non controlli. \nOgniqualvolta una creatura che controlli lotta, metti su di essa due segnalini +1/+1 all'inizio della prossima sottofase finale. +Fog Bank|Banco di Nebbia|Creatura - Muro|Difensore, volare \nPrevieni tutto il danno da combattimento che verrebbe inflitto al e dal Banco di Nebbia. +Fog Elemental|Elementale della Nebbia|Creatura - Elementale|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando l'Elementale della Nebbia attacca o blocca, sacrificalo alla fine del combattimento. +Fog Patch|Lembo di Nebbia|Istantaneo|Lancia questa magia solo durante la dichiarazione dei bloccanti. \nLe creature attaccanti diventano bloccate. (Questa magia funziona anche sulle creature che non possono essere bloccate.) +Fog of Gnats|Nebbia di Moscerini|Creatura - Insetto|Volare \n{B}: Rigenera la Nebbia di Moscerini. +Fogwalker|Errante delle Nebbie|Creatura - Spirito|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nQuando l'Errante delle Nebbie entra nel campo di battaglia, una creatura bersaglio controllata da un avversario non STAPpa durante il prossimo STAP del suo controllore. +Fog|Nebbia|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Foil|Sbeffeggiare|Istantaneo|Puoi scartare dalla tua mano una carta Isola e un'altra carta anziché pagare il costo di mana di questa magia. \nNeutralizza una magia bersaglio. +Fold into AEther|Avviluppare nell'Etere|Istantaneo|Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, il suo controllore può mettere una carta creatura dalla sua mano nel campo di battaglia. +Folio of Fancies|Volume di Fantasie|Artefatto|I giocatori non hanno un limite massimo di carte nella loro mano. \n{X}{X}, {T}: Ogni giocatore pesca X carte. \n{2}{U}, {T}: Ogni avversario mette nel proprio cimitero dalla cima del proprio grimorio un numero di carte pari al numero di carte nella propria mano. +Folk Medicine|Medicina Popolare|Istantaneo|Guadagni 1 punto vita per ogni creatura che controlli. \nFlashback {1}{W} +Folk of An-Havva|Popolo di An-Havva|Creatura - Umano|Ogniqualvolta il Popolo di An-Havva blocca, prende +2/+0 fino alla fine del turno. +Folk of the Pines|Popolo delle Pinete|Creatura - Driade|{1}{G}: Il Popolo delle Pinete prende +1/+0 fino alla fine del turno. +Followed Footsteps|Orme Seguite|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, crea una pedina creatura che è una copia della creatura incantata. +Fomori Nomad|Fomori Nomade|Creatura - Gigante Nomade| +Font of Agonies|Fonte di Agonie|Incantesimo|Ogniqualvolta paghi punti vita, metti altrettanti segnalini sangue sulla Fonte di Agonie. \n{1}{B}, Rimuovi quattro segnalini sangue dalla Fonte di Agonie: Distruggi una creatura bersaglio. +Font of Fertility|Fonte della Fertilità|Incantesimo|{1}{G}, Sacrifica la Fonte della Fertilità: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Font of Fortunes|Fonte della Fortuna|Incantesimo|{1}{U}, Sacrifica la Fonte della Fortuna: Pesca due carte. +Font of Ire|Fonte della Collera|Incantesimo|{3}{R}, Sacrifica la Fonte della Collera: La Fonte della Collera infligge 5 danni a un giocatore o a un planeswalker bersaglio. +Font of Mythos|Fonte Mitologica|Artefatto|All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca due carte addizionali. +Font of Return|Fonte del Risveglio|Incantesimo|{3}{B}, Sacrifica la Fonte del Risveglio: Riprendi in mano fino a tre carte creatura bersaglio dal tuo cimitero. +Font of Vigor|Fonte del Vigore|Incantesimo|{2}{W}, Sacrifica la Fonte del Vigore: Guadagni 7 punti vita. +Food Chain|Catena Alimentare|Incantesimo|Esilia una creatura che controlli: Aggiungi X mana di un qualsiasi singolo colore, dove X è il costo di mana convertito della creatura esiliata più uno. Usa questo mana solo per lanciare magie creatura. +Fool's Demise|Dipartita dello Sciocco|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo. \nQuando la Dipartita dello Sciocco viene messa in un cimitero dal campo di battaglia, fai tornare la Dipartita dello Sciocco in mano al suo proprietario. +Fool's Tome|Tomo degli Sciocchi|Artefatto|{2}, {T}: Pesca una carta. Attiva questa abilità solo se non hai carte in mano. +Foot Soldiers|Soldati Appiedati|Creatura - Soldato Umano| +Footbottom Feast|Banchetto di Sottopiede|Istantaneo|Metti un qualsiasi numero di carte creatura bersaglio dal tuo cimitero in cima al tuo grimorio. \nPesca una carta. +Foothill Guide|Guida della Collina|Creatura - Chierico Umano|Protezione dai Goblin \nMetamorfosi {W} +Footlight Fiend|Immondo delle Luci della Ribalta|Creatura - Diavolo|Quando l'Immondo delle Luci della Ribalta muore, infligge 1 danno a un qualsiasi bersaglio. +Footsteps of the Goryo|Passi del Goryo|Stregoneria - Arcano|Rimetti nel campo di battaglia una carta creatura bersaglio dal tuo cimitero. Sacrifica quella creatura all'inizio della prossima sottofase finale. +Foratog|Atog delle Foreste|Creatura - Atog|{G}, Sacrifica una Foresta: L'Atog delle Foreste prende +2/+2 fino alla fine del turno. +Forbidden Alchemy|Alchimia Proibita|Istantaneo|Guarda le prime quattro carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. \nFlashback {6}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Forbidden Crypt|Cripta Proibita|Incantesimo|Se stai per pescare una carta, invece riprendi in mano una carta dal tuo cimitero. Se non puoi farlo, perdi la partita. \nSe una carta sta per finire nel tuo cimitero da una qualsiasi zona, invece esilia quella carta. +Forbidden Lore|Sapere Proibito|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: La creatura bersaglio prende +2/+1 fino alla fine del turno." +Forbidden Orchard|Frutteto Proibito|Terra|{T}: Aggiungi un mana di qualsiasi colore. \nOgniqualvolta TAPpi il Frutteto Proibito per attingere mana, un avversario bersaglio crea una pedina creatura Spirito 1/1 incolore. +Forbidden Ritual|Rito Proibito|Stregoneria|Sacrifica un permanente che non sia una pedina. Se lo fai, l'avversario bersaglio perde 2 punti vita a meno che egli sacrifichi un permanente oppure scarti una carta. Puoi ripetere questo procedimento un qualsiasi numero di volte. +Forbidding Spirit|Spirito dell'Interdizione|Creatura - Chierico Spirito|Quando lo Spirito dell'Interdizione entra nel campo di battaglia, fino al tuo prossimo turno, le creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {2} per ognuna di quelle creature. +Forbidding Watchtower|Torre di Guardia Minacciosa|Terra|La Torre di Guardia Minacciosa entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W}. \n{1}{W}: La Torre di Guardia Minacciosa diventa una creatura Soldato 1/5 bianca fino alla fine del turno. E' ancora una terra. +Forbid|Proibire|Istantaneo|Riscatto-Scarta due carte. \nNeutralizza una magia bersaglio. +Force Away|Abbandono Forzato|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, puoi pescare una carta. Se lo fai, scarta una carta. +Force Bubble|Bolla di Forza|Incantesimo|Se sta per esserti inflitto danno, invece metti sulla Bolla di Forza altrettanti segnalini desolazione. \nQuando ci sono quattro o più segnalini desolazione sulla Bolla di Forza, sacrificala. \nAll'inizio della sottofase finale, rimuovi tutti i segnalini desolazione dalla Bolla di Forza. +Force Spike|Aculeo della Forza|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Force Void|Campo di Forza *|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Force of Despair|Forza della Disperazione|Istantaneo|Se non è il tuo turno, puoi esiliare una carta nera dalla tua mano invece di pagare il costo di mana di questa magia. \nDistruggi tutte le creature che sono entrate nel campo di battaglia in questo turno. +Force of Nature|Forza della Natura|Creatura - Elementale|Travolgere \nAll'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu paghi {G}{G}{G}{G}. +Force of Negation|Forza della Negazione|Istantaneo|Se non è il tuo turno, puoi esiliare una carta blu dalla tua mano invece di pagare il costo di mana di questa magia. \nNeutralizza una magia non creatura bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Force of Rage|Forza della Furia|Istantaneo|Se non è il tuo turno, puoi esiliare una carta rossa dalla tua mano invece di pagare il costo di mana di questa magia. \nCrea due pedine creatura Elementale 3/1 rosse con travolgere e rapidità. Sacrifica quelle pedine all'inizio del tuo prossimo mantenimento. +Force of Savagery|Forza Selvaggia|Creatura - Elementale|Travolgere +Force of Vigor|Forza del Vigore|Istantaneo|Se non è il tuo turno, puoi esiliare una carta verde dalla tua mano invece di pagare il costo di mana di questa magia. \nDistruggi fino a due artefatti e/o incantesimi bersaglio. +Force of Virtue|Forza della Virtù|Incantesimo|Se non è il tuo turno, puoi esiliare una carta bianca dalla tua mano invece di pagare il costo di mana di questa magia. \nLampo \nLe creature che controlli prendono +1/+1. +Force of Will|Forza di Volontà|Istantaneo|Puoi pagare un punto vita e esiliare una carta blu dalla tua mano invece di pagare il costo di mana di questa magia. \nNeutralizza una magia bersaglio. +Forced Adaptation|Adattamento Forzato|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura incantata. +Forced Fruition|Risultato Forzato|Incantesimo|Ogniqualvolta un avversario lancia una magia, quel giocatore pesca sette carte. +Forced Landing|Atterraggio Forzato|Istantaneo|Metti una creatura bersaglio con volare in fondo al grimorio del suo proprietario. +Forced March|Marcia Forzata|Stregoneria|Distruggi tutte le creature con costo di mana convertito pari o inferiore a X. +Forced Worship|Adorazione Forzata|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare. \n{2}{W}: Fai tornare l'Adorazione Forzata in mano al suo proprietario. +Forcemage Advocate|Difensore di Magiforza|Creatura - Sciamano Centauro|{T}: Il proprietario riprende in mano una carta bersaglio presente nel cimitero di un avversario. Metti un segnalino +1/+1 su una creatura bersaglio. +Forebear's Blade|Lama del Predecessore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0 e ha cautela e travolgere. \nOgniqualvolta la creatura equipaggiata muore, assegna la Lama del Predecessore a una creatura bersaglio che controlli. \nEquipaggiare {3} +Foreboding Fruit|Frutto del Presagio|Stregoneria|Un giocatore bersaglio pesca due carte e perde 2 punti vita. \nAdamantino - Se sono stati spesi almeno tre mana neri per lanciare questa magia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Foreboding Ruins|Rovine del Presagio|Terra|Mentre le Rovine del Presagio entrano nel campo di battaglia, puoi rivelare una carta Palude o Montagna dalla tua mano. Se non lo fai, le Rovine del Presagio entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {B} o {R}. +Forerunner of Slaughter|Precursore del Massacro|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{1}: Una creatura incolore bersaglio ha rapidità fino alla fine del turno. +Forerunner of the Coalition|Precorritrice della Coalizione|Creatura - Pirata Umano|Quando la Precorritrice della Coalizione entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Pirata, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. \nOgniqualvolta un altro Pirata entra nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita. +Forerunner of the Empire|Precursore dell'Impero|Creatura - Soldato Umano|Quando il Precursore dell'Impero entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Dinosauro, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. \nOgniqualvolta un Dinosauro entra nel campo di battaglia sotto il tuo controllo, puoi far infliggere al Precursore dell'Impero 1 danno a ogni creatura. +Forerunner of the Heralds|Precorritrice degli Araldi|Creatura - Esploratore Tritone|Quando la Precorritrice degli Araldi entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Tritone, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. \nOgniqualvolta un altro Tritone entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sulla Precorritrice degli Araldi. +Forerunner of the Legion|Precursore della Legione|Creatura - Cavaliere Vampiro|Quando il Precursore della Legione entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Vampiro, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. \nOgniqualvolta un altro Vampiro entra nel campo di battaglia sotto il tuo controllo, una creatura bersaglio prende +1/+1 fino alla fine del turno. +Foresee|Prevedere|Stregoneria|Profetizzare 4, poi pesca due carte. (Per profetizzare 4, guarda le prime quattro carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Foreshadow|Presagio Funesto|Istantaneo|Scegli il nome di una carta, poi l'avversario bersaglio mette la prima carta del suo grimorio nel suo cimitero. Se quella carta ha il nome scelto, tu peschi una carta. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Foresight|Preveggenza|Stregoneria|Passa in rassegna il tuo grimorio per tre carte, esiliale, quindi rimescola il tuo grimorio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Forest|Foresta|Terra Base - Foresta|G +Forever Young|Per Sempre Giovane|Stregoneria|Metti in cima al tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. \nPesca una carta. +Forfend|Proteggere|Istantaneo|Previeni tutto il danno che verrebbe inflitto alle creature in questo turno. +Forge Armor|Forgia Armatura|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nMetti X segnalini +1/+1 su una creatura bersaglio, dove X è il costo di mana convertito dell'artefatto sacrificato. +Forge Devil|Diavolo della Forgia|Creatura - Diavolo|Quando il Diavolo della Forgia entra nel campo di battaglia, infligge 1 danno a una creatura bersaglio e 1 danno a te. +Forge of Heroes|Fucina di Eroi|Terra|{T}: Aggiungi {U}. \n{T}: Scegli un comandante bersaglio che è entrato nel campo di battaglia in questo turno. Metti su di esso un segnalino +1/+1 se è una creatura e un segnalino fedeltà se è un planeswalker. +Forgeborn Oreads|Oreadi Plasmate nella Forgia|Creatura Incantesimo - Ninfa|Costellazione - Ogniqualvolta le Oreadi Plasmate nella Forgia o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, le Oreadi Plasmate nella Forgia infliggono 1 danno a un qualsiasi bersaglio. +Forgestoker Dragon|Drago Attizzaforgia|Creatura - Drago|Volare \n{1}{R}: Il Drago Attizzaforgia infligge 1 danno a una creatura bersaglio. Quella creatura non può bloccare in questo combattimento. Attiva questa abilità solo se il Drago Attizzaforgia sta attaccando. +Forget|Oblio|Stregoneria|Il giocatore bersaglio scarta due carte, poi pesca un numero di carte pari a quelle scartate in questo modo. +Forgotten Ancient|Antico Dimenticato|Creatura - Elementale|Ogniqualvolta un giocatore lancia una magia, puoi mettere un segnalino +1/+1 sull'Antico Dimenticato. \nAll'inizio del tuo mantenimento, puoi spostare un qualsiasi numero di segnalini +1/+1 dall'Antico Dimenticato ad altre creature. +Forgotten Cave|Caverna Dimenticata|Terra|La Caverna Dimenticata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R}. \nCiclo {R} ({R}, Scarta questa carta: Pesca una carta.) +Forgotten Creation|Creazione Dimenticata|Creatura - Orrore Zombie|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nAll'inizio del tuo mantenimento, puoi scartare tutte le carte nella tua mano. Se lo fai, pesca altrettante carte. +Forgotten Harvest|Raccolto Dimenticato|Incantesimo|All'inizio del tuo mantenimento, puoi esiliare una carta terra presente nel tuo cimitero. Se lo fai, metti un segnalino +1/+1 su una creatura bersaglio. +Forgotten Lore|Sapere Dimenticato|Stregoneria|Un avversario bersaglio sceglie una carta nel tuo cimitero. Puoi pagare {G}. Se lo fai, ripeti questo procedimento con la differenza che quell'avversario non può scegliere una carta già scelta per il Sapere Dimenticato. Poi aggiungi alla tua mano l'ultima carta scelta. +Foriysian Brigade|Brigata di Foriysia|Creatura - Soldato Umano|La Brigata di Foriysia può bloccare una creatura addizionale. +Foriysian Interceptor|Intercettatore di Foriys|Creatura - Soldato Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nDifensore \nL'Intercettatore di Foriys può bloccare una creatura addizionale. +Foriysian Totem|Totem di Foriys|Artefatto|{T}: Aggiungi {R}. \n{4}{R}: Il Totem di Foriys diventa una creatura artefatto Gigante 4/4 rossa con travolgere fino alla fine del turno. \nFintanto che il Totem di Foriys è una creatura, può bloccare una creatura addizionale. +Fork in the Road|Via Biforcata|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base e rivelale. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. Poi rimescola il tuo grimorio. +Forked Bolt|Fulmine Biforcato|Stregoneria|Il Fulmine Biforcato infligge 2 danni divisi a tua scelta tra uno o due bersagli. +Forked Lightning|Forked Lightning|Stregoneria|Forked Lightning infligge 4 danni divisi a tua scelta tra una, due, o tre creature bersaglio. +Forked-Branch Garami|Garami Ramo-Biforcuto|Creatura - Spirito|Muta-anima 4, muta-anima 4 (Quando questa creatura muore, puoi riprendere in mano fino a due carte Spirito bersaglio con costo di mana convertito pari o inferiore a 4 dal tuo cimitero.) +Forlorn Pseudamma|Pseudamma Disperata|Creatura - Zombie|Intimidire \nIspirazione - Ogniqualvolta la Pseudamma Disperata viene STAPpata, puoi pagare {2}{B}. Se lo fai, crea una pedina creatura incantesimo Zombie 2/2 nera. +Form of the Dinosaur|Forma del Dinosauro|Incantesimo|Quando la Forma del Dinosauro entra nel campo di battaglia, i tuoi punti vita diventano 15. \nAll'inizio del tuo mantenimento, la Forma del Dinosauro infligge 15 danni a una creatura bersaglio controllata da un avversario e quella creatura ti infligge danno pari alla propria forza. +Form of the Dragon|Forma del Drago|Incantesimo|All'inizio del tuo mantenimento, la Forma del Drago infligge 5 danni a un qualsiasi bersaglio. \nAll'inizio della sottofase finale, il totale dei tuoi punti vita diventa 5. \nLe creature senza volare non possono attaccarti. +Formation|Formazione|Istantaneo|La creatura bersaglio guadagna branco fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Formless Nurturing|Nutrimento Amorfo|Stregoneria|Manifesta la prima carta del tuo grimorio, poi metti un segnalino +1/+1 su di essa. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Forsake the Worldly|Ripudiare il Profano|Istantaneo|Esilia un artefatto o un incantesimo bersaglio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Forsaken City|Città Perduta|Terra|La Città Perduta non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi esiliare una carta nella tua mano. Se lo fai, STAPpa la Città Perduta. \n{T}: Aggiungi un mana di un qualsiasi colore. +Forsaken Drifters|Erranti Dimenticati|Creatura - Zombie|Quando gli Erranti Dimenticati muoiono, metti nel tuo cimitero le prime quattro carte del tuo grimorio. +Forsaken Sanctuary|Santuario Abbandonato|Terra|Il Santuario Abbandonato entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {B}. +Forsaken Wastes|Distese Dimenticate|Incanta Mondo|I giocatori non possono guadagnare punti vita. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore perde 1 punto vita. \nOgniqualvolta le Distese Dimenticate diventano bersaglio di una magia, il controllore di quella magia perde 5 punti vita. +Fortified Area|Zona Fortificata|Incantesimo|Le creature Muro che controlli prendono +1/+0 e hanno branco. +Fortified Rampart|Barricata Fortificata|Creatura - Muro|Difensore +Fortified Village|Villaggio Fortificato|Terra|Mentre il Villaggio Fortificato entra nel campo di battaglia, puoi rivelare una carta Foresta o Pianura dalla tua mano. Se non lo fai, il Villaggio Fortificato entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {W}. +Fortifying Provisions|Provviste Fortificanti|Incantesimo|Le creature che controlli prendono +0/+1. \nQuando le Provviste Fortificanti entrano nel campo di battaglia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Fortify|Fortificare|Istantaneo|Scegli uno -
  • Le creature che controlli prendono +2/+0 fino alla fine del turno. Le creature che controlli prendono +0/+2 fino alla fine del turno.
  • +Fortitude|Forza d'Animo|Incantesimo - Aura|Incanta creatura \nQuando la Forza d'Animo viene messa nel cimitero dal campo di battaglia, il proprietario riprende in mano la Forza d'Animo. \nSacrifica una Foresta: Rigenera la creatura incantata. +Fortress Crab|Granchio Fortezza|Creatura - Granchio| +Fortress Cyclops|Ciclope della Fortezza|Creatura - Soldato Ciclope|Ogniqualvolta il Ciclope della Fortezza attacca, prende +3/+0 fino alla fine del turno.\nOgniqualvolta il Ciclope della Fortezza blocca, prende +0/+3 fino alla fine del turno. +Fortuitous Find|Ritrovamento Fortuito|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. Riprendi in mano una carta creatura bersaglio dal tuo cimitero.
  • +Fortunate Few|Pochi Fortunati|Stregoneria|Scegli un permanente non terra che non controlli, poi ogni altro giocatore sceglie un permanente non terra che non controlla e che non è stato scelto in questo modo. Distruggi tutti gli altri permanenti non terra. +Fortune Thief|Ladra di Ventura|Creatura - Farabutto Umano|Qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1. \nMetamorfosi {R}{R} +Fortune's Favor|Favore della Fortuna|Istantaneo|Un avversario bersaglio guarda le prime quattro carte del tuo grimorio e le separa in una pila a faccia in giù e una pila a faccia in su. Aggiungi alla tua mano una pila e metti l'altra nel tuo cimitero. +Fossil Find|Ritrovamento di Fossili|Stregoneria|Riprendi in mano una carta a caso dal tuo cimitero, poi riordina a tua scelta il tuo cimitero. +Foster|Allevare|Incantesimo|Ogniqualvolta una creatura che controlli muore, puoi pagare {1}. Se lo fai, rivela carte dalla cima del tuo grimorio fino a che non riveli una carta creatura. Aggiungi quella carta alla tua mano e metti le altre nel tuo cimitero. +Foul Emissary|Emissario Ripugnante|Creatura - Orrore Umano|Quando l'Emissario Ripugnante entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \nQuando sacrifichi l'Emissario Ripugnante mentre lanci una magia con emergere, crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Foul Familiar|Famiglio Ripugnante|Creatura - Spirito|Il Famiglio Ripugnante non può bloccare. \n{B}, Paga 1 punto vita: Il proprietario riprende in mano il Famiglio Ripugnante. +Foul Imp|Demonietto Fetido|Creatura - Imp|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) \nQuando il Demonietto Fetido entra nel campo di battaglia, perdi 2 punti vita. +Foul Orchard|Frutteto Ripugnante|Terra|Il Frutteto Ripugnante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {G}. +Foul Presence|Presenza Fetida|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1 e ha "{T}: La creatura bersaglio prende -1/-1 fino alla fine del turno." +Foul Renewal|Rinnovamento Ripugnante|Istantaneo|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è la costituzione della carta ripresa in questo modo. +Foul Spirit|Spirito Corrotto|Creatura - Spirito|Volare \nQuando lo Spirito Corrotto entra nel campo di battaglia, sacrifica una terra. +Foul-Tongue Invocation|Invocazione della Lingua Corrotta|Istantaneo|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nUn giocatore bersaglio sacrifica una creatura. Se hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato l'Invocazione della Lingua Corrotta, guadagni 4 punti vita. +Foul-Tongue Shriek|Urlo della Lingua Corrotta|Istantaneo|Un avversario bersaglio perde 1 punto vita per ogni creatura attaccante che controlli. Tu guadagni altrettanti punti vita. +Foulmire Knight|Cavaliere Putrimelma|Creatura - Cavaliere Zombie|Tocco letale
    //
    Intuizione Profana
    {2}{B}
    [Istantaneo - Avventura]
    Pesca una carta e perdi 1 punto vita. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Foundry Assembler|Assemblatore della Fonderia|Creatura Artefatto - Addetto-al-Montaggio|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) +Foundry Champion|Campione della Fonderia|Creatura - Soldato Elementale|Quando il Campione della Fonderia entra nel campo di battaglia, infligge danno pari al numero di creature che controlli a un qualsiasi bersaglio. \n{R}: Il Campione della Fonderia prende +1/+0 fino alla fine del turno. \n{W}: Il Campione della Fonderia prende +0/+1 fino alla fine del turno. +Foundry Hornet|Calabrone della Fonderia|Creatura - Insetto|Volare \nQuando il Calabrone della Fonderia entra nel campo di battaglia, se controlli una creatura con un segnalino +1/+1, le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Foundry Inspector|Ispettore della Fonderia|Creatura Artefatto - Costrutto|Le magie artefatto che lanci costano {1} in meno per essere lanciate. +Foundry Screecher|Urlatore della Fonderia|Creatura - Pipistrello|Volare \nL'Urlatore della Fonderia prende +1/+0 fintanto che controlli un artefatto. +Foundry Street Denizen|Abitante di Via della Fonderia|Creatura - Guerriero Goblin|Ogniqualvolta un'altra creatura rossa entra nel campo di battaglia sotto il tuo controllo, l'Abitante di Via della Fonderia prende +1/+0 fino alla fine del turno. +Foundry of the Consuls|Fonderia dei Consoli|Terra|{T}: Aggiungi {U}. \n{5}, {T}, Sacrifica la Fonderia dei Consoli: Crea due pedine creatura artefatto Tottero 1/1 incolori con volare. +Fountain Watch|Guardia della Fontana|Creatura - Chierico Umano|Gli artefatti e gli incantesimi che controlli hanno velo. (Non possono essere bersaglio di magie o abilità.) +Fountain of Cho|Fontana di Cho|Terra|La Fontana di Cho entra nel campo di battaglia TAPpata. \n{T}: Metti un segnalino magazzino sulla Fontana di Cho. \n{T}, Rimuovi un qualsiasi numero di segnalini magazzino dalla Fontana di Cho: Aggiungi {W} per ogni segnalino magazzino rimosso in questo modo. +Fountain of Ichor|Fontana d'Icore|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore. \n{3}: La Fontana d'Icore diventa una creatura artefatto Dinosauro 3/3 fino alla fine del turno. +Fountain of Renewal|Fonte del Rinnovamento|Artefatto|All'inizio del tuo mantenimento, guadagni 1 punto vita. \n{3}, Sacrifica la Fonte del Rinnovamento: Pesca una carta. +Fountain of Youth|Fontana della Giovinezza|Artefatto|{2}, {T}: Guadagni 1 punto vita. +Fourth Bridge Prowler|Predatrice del Quarto Ponte|Creatura - Farabutto Umano|Quando la Predatrice del Quarto Ponte entra nel campo di battaglia, puoi far prendere -1/-1 a una creatura bersaglio fino alla fine del turno. +Foxfire Oak|Quercia Infiammata|Creatura - Sciamano Silvantropo|{R|V}{R|V}{R|V}: La Quercia Infiammata prende +3/+0 fino alla fine del turno. +Foxfire|Fuoco di Paglia|Istantaneo|STAPpa una creatura attaccante bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto da quella creatura in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Fractured Identity|Identità Infranta|Stregoneria|Esilia un permanente non terra bersaglio. Ogni giocatore diverso dal suo controllore crea una pedina che è una copia di quel permanente. +Fractured Loyalty|Lealtà Frammentata|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata diventa bersaglio di una magia o abilità, il controllore di quella magia o abilità prende il controllo della creatura incantata. (Questo effetto non ha termine.) +Fractured Powerstone|Pietra del Potere Spezzata|Artefatto|{T}: Aggiungi {U}. \n{T}: Tira il dado planare. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Fracturing Gust|Raffica Sbriciolante|Istantaneo|Distruggi tutti gli artefatti e gli incantesimi. Guadagni 2 punti vita per ogni permanente distrutto in questo modo. +Fragmentize|Frammentare|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio con costo di mana convertito pari o inferiore a 4. +Frantic Purification|Purificazione Frenetica|Istantaneo|Distruggi un incantesimo bersaglio. \nFollia {W} +Frantic Salvage|Salvataggio Frenetico|Istantaneo|Metti in cima al tuo grimorio un qualsiasi numero di carte artefatto bersaglio dal tuo cimitero. \nPesca una carta. +Frantic Search|Ricerca Frenetica|Istantaneo|Pesca due carte, poi scarta due carte. STAPpa fino a tre terre. +Fraying Omnipotence|Onnipotenza Disgregata|Stregoneria|Ogni giocatore perde metà dei suoi punti vita, poi scarta metà delle carte nella sua mano, poi sacrifica metà delle creature che controlla. Arrotonda per eccesso ogni volta. +Fraying Sanity|Strappare il Senno|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio di ogni sottofase finale, il giocatore incantato mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di carte messe in quel cimitero da qualsiasi zona in questo turno. +Frazzle|Logorare|Istantaneo|Neutralizza una magia non blu bersaglio. +Freed from the Real|Libero dalla Realtà|Incantesimo - Aura|Incanta creatura \n{U}: TAPpa la creatura incantata. \n{U}: STAPpa la creatura incantata. +Freejam Regent|Reggente di Freejam|Creatura - Drago|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nVolare \n{1}{R}: Il Reggente di Freejam prende +2/+0 fino alla fine del turno. +Freewind Equenaut|Equinauta del Ventolibero|Creatura - Arciere Umano|Volare \nFintanto che l'Equinauta del Ventolibero è incantato, ha "{T}: L'Equinauta del Ventolibero infligge 2 danni a una creatura attaccante o bloccante bersaglio." +Freewind Falcon|Falco del Ventolibero|Creatura - Uccello|Volare, protezione dal rosso +Frenetic Efreet|Efreet Frenetico|Creatura - Efreet|Volare \n{0}: Lancia una moneta. Se vinci il lancio, l'Efreet Frenetico scompare. Se perdi il lancio, sacrifica l'Efreet Frenetico. +Frenetic Ogre|Ogre Forsennato|Creatura - Ogre|{R}, Scarta una carta a caso: L'Ogre Forsennato prende +3/+0 fino alla fine del turno. +Frenetic Raptor|Raptor Inarrestabile|Creatura - Bestia Dinosauro|Le Bestie non possono bloccare. +Frenetic Sliver|Tramutante Frenetico|Creatura - Tramutante|Tutti i Tramutanti hanno "{0}: Se questo permanente è nel campo di battaglia, lancia una moneta. Se vinci il lancio, esilia questo permanente e rimettilo nel campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. Se perdi il lancio, sacrificalo." +Frenzied Arynx|Arynx Frenetico|Creatura - Bestia Felino|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nTravolgere \n{4}{R}{G}: L'Arynx Frenetico prende +3/+0 fino alla fine del turno. +Frenzied Goblin|Goblin Delirante|Creatura - Berserker Goblin|Ogniqualvolta il Goblin Delirante attacca, puoi pagare {R}. Se lo fai, una creatura bersaglio non può bloccare in questo turno. +Frenzied Rage|Furia Frenetica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha minacciare. (Non può essere bloccata tranne che da due o più creature.) +Frenzied Raptor|Raptor Frenetico|Creatura - Dinosauro| +Frenzied Tilling|Bonifica Forsennata|Stregoneria|Distruggi una terra bersaglio. Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Frenzy Sliver|Tramutante della Frenesia|Creatura - Tramutante|Tutte le creature Tramutante hanno frenesia 1. (Ogniqualvolta un Tramutante attacca e non viene bloccato, prende +1/+0 fino alla fine del turno.) +Fresh Meat|Carne Fresca|Istantaneo|Crea una pedina creatura Bestia 3/3 verde per ogni creatura messa nel tuo cimitero dal campo di battaglia in questo turno. +Fresh Volunteers|Rincalzi|Creatura - Ribelle Umano| +Fresh-Faced Recruit|Recluta Imberbe|Creatura - Soldato Umano|Fintanto che è il tuo turno, la Recluta Imberbe ha attacco improvviso. +Fretwork Colony|Colonia di Intagliatori|Creatura - Insetto|La Colonia di Intagliatori non può bloccare. \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Colonia di Intagliatori e perdi 1 punto vita. +Freyalise Supplicant|Supplicante di Freyalise|Creatura - Chierico Umano|{T}, Sacrifica una creatura rossa o bianca: Il Supplicante di Freyalise infligge danno pari alla metà della forza della creatura sacrificata, arrotondata per difetto, a un qualsiasi bersaglio. +Freyalise's Charm|Monile di Freyalise|Incantesimo|Ogniqualvolta un avversario lancia una magia nera, puoi pagare {G}{G}. Se lo fai, tu peschi una carta. \n{G}{G}: Il proprietario riprende in mano il Monile di Freyalise. +Freyalise's Radiance|Fulgore di Freyalise|Incantesimo|Mantenimento cumulativo {2} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nI permanenti neve non STAPpano durante lo STAP dei loro controllori. +Freyalise's Winds|Venti di Freyalise|Incantesimo|Ogniqualvolta un permanente diventa TAPpato, metti un segnalino vento su di esso. \nSe un permanente con un segnalino vento sta per STAPpare durante lo STAP del suo controllore, invece rimuovi tutti i segnalini vento da quel permanente. +Freyalise, Llanowar's Fury|Freyalise, Furia di Llanowar|Planeswalker Leggendario - Freyalise|[+2]: Crea una pedina creatura Druido Elfo 1/1 verde con "{T}: Aggiungi {G}". \n[-2]: Distruggi un artefatto o un incantesimo bersaglio. \n[-6]: Pesca una carta per ogni creatura verde che controlli. \nFreyalise, Furia di Llanowar può essere il tuo comandante. \n[Fedeltà 3] +Friendly Fire|Fuoco Amico|Istantaneo|Il controllore di una creatura bersaglio rivela una carta a caso dalla sua mano. Il Fuoco Amico infligge a quella creatura e a quel giocatore danno pari al costo di mana convertito della carta rivelata. +Frightcrawler|Insinua Terrore|Creatura - Orrore|Paura \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, l'Insinua Terrore prende +2/+2 e non può bloccare. +Frightful Delusion|Illusione Spaventosa|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Quel giocatore scarta una carta. +Frightshroud Courier|Messaggero Mantorrore|Creatura - Zombie|Puoi scegliere di non STAPpare il Messaggero Mantorrore durante il tuo STAP. \n{2}{B}, {T}: Una creatura Zombie bersaglio prende +2/+2 e ha paura fintanto che il Messaggero Mantorrore rimane TAPpato. +Frilled Deathspitter|Sputamorte dal Collarino|Creatura - Dinosauro|Infuriare - Ogniqualvolta gli viene inflitto danno, lo Sputamorte dal Collarino infligge 2 danni a un avversario o a un planeswalker bersaglio. +Frilled Mystic|Mistica dal Collarino|Creatura - Mago Lucertola Elfo|Lampo \nQuando la Mistica dal Collarino entra nel campo di battaglia, puoi neutralizzare una magia bersaglio. +Frilled Oculus|Oculare dal Collarino|Creatura - Omuncolo|{1}{G}: L'Oculare dal Collarino prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Frilled Sandwalla|Lucertola Sabbiosa dal Collarino|Creatura - Lucertola|{1}{G}: La Lucertola Sabbiosa dal Collarino prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Frilled Sea Serpent|Serpente Marino Frangiato|Creatura - Serpe|{5}{U}{U}: Il Serpente Marino Frangiato non può essere bloccato in questo turno. +Frog Tongue|Lingua di Rana|Incantesimo - Aura|Incanta creatura \nQuando la Lingua di Rana entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha raggiungere. (Può bloccare le creature con volare.) +Frogify|Ranificare|Incantesimo - Aura|Incanta creatura \nLa creatura incantata perde tutte le abilità ed è una creatura Rana blu con forza e costituzione base 1/1. (Perde tutti gli altri tipi di carta e di creatura.) +Frogmite|Ranella|Creatura Artefatto - Rana|Affinità con gli artefatti. +Frogtosser Banneret|Stendardiere del Lancio della Rana|Creatura - Farabutto Goblin|Rapidità \nLe magie Farabutto e le magie Goblin che lanci costano {1} in meno per essere lanciate. +From Beyond|Da Altrove|Incantesimo|Vacuità (Questa carta non ha colore.) \nAll'inizio del tuo mantenimento, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". \n{1}{G}, Sacrifica Da Altrove: Passa in rassegna il tuo grimorio per una carta Eldrazi, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +From Under the Floorboards|Da Sotto il Pavimento|Stregoneria|Follia {X}{B}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) \nCrea tre pedine creatura Zombie 2/2 nere TAPpate e guadagni 3 punti vita. Se è stato pagato il costo di follia di questa magia, crea invece X di quelle pedine TAPpate e guadagni X punti vita. +From the Ashes|Dalle Ceneri|Stregoneria|Distruggi tutte le terre non base. Per ogni terra distrutta in questo modo, il suo controllore può passare in rassegna il proprio grimorio per una carta terra base e metterla sul campo di battaglia. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Frontier Bivouac|Bivacco di Frontiera|Terra|Il Bivacco di Frontiera entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}, {U} o {R}. +Frontier Guide|Guida di Frontiera|Creatura - Esploratore Elfo|{3}{G}, {T}: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Frontier Mastodon|Mastodonte di Frontiera|Creatura - Elefante|Ferocia - Il Mastodonte di Frontiera entra nel campo di battaglia con un segnalino +1/+1 se controlli una creatura con forza pari o superiore a 4. +Frontier Siege|Assedio della Frontiera|Incantesimo|Mentre l'Assedio della Frontiera entra nel campo di battaglia, scegli Khan o Draghi.
  • Khan - All'inizio di ogni tua fase principale, aggiungi {G}{G}. Draghi - Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, puoi farla lottare con una creatura bersaglio che non controlli.
  • +Frontline Devastator|Devastatrice in Prima Linea|Creatura - Guerriero Minotauro Zombie|Affliggere 2 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 2 punti vita.) \n{1}{R}: La Devastatrice in Prima Linea prende +1/+0 fino alla fine del turno. +Frontline Medic|Medico in Prima Linea|Creatura - Chierico Umano|Battaglione - Ogniqualvolta il Medico in Prima Linea e almeno altre due creature attaccano, le creature che controlli guadagnano indistruttibile fino alla fine del turno.\nSacrifica il Medico in Prima Linea: Neutralizza una magia bersaglio con {X} nel suo costo di mana a meno che il suo controllore non paghi {3}. +Frontline Rebel|Ribelle in Prima Linea|Creatura - Guerriero Umano|Il Ribelle in Prima Linea attacca in ogni combattimento, se può farlo. +Frontline Sage|Saggio del Fronte|Creatura - Mago Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{U}, {T}: Pesca una carta, poi scarta una carta. +Frontline Strategist|Stratega del Fronte|Creatura - Soldato Umano|Metamorfosi {W} \nQuando lo Stratega del Fronte viene girato a faccia in su, previeni tutto il danno da combattimento che le creature non Soldato infliggerebbero in questo turno. +Frost Breath|Soffio Gelato|Istantaneo|TAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. +Frost Lynx|Lince del Gelo|Creatura - Felino Elementale|Quando la Lince del Gelo entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Frost Marsh|Palude Ghiacciata|Terra Neve|La Palude Ghiacciata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {B}. +Frost Ogre|Ogre dei Ghiacci|Creatura - Guerriero Ogre| +Frost Raptor|Rapace del Gelo|Creatura Neve - Uccello|Volare \n{S}{S}: Il Rapace del Gelo guadagna velo fino alla fine del turno. ({S} può essere pagato con un mana di un permanente neve. Una creatura con velo non può essere bersaglio di magie o abilità.) +Frost Titan|Titano del Gelo|Creatura - Gigante|Ogniqualvolta il Titano del Gelo diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che il suo controllore non paghi {2}. \nOgniqualvolta il Titano del Gelo entra nel campo di battaglia o attacca, TAPpa un permanente bersaglio. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. +Frost Walker|Errante del Gelo|Creatura - Elementale|Quando l'Errante del Gelo diventa bersaglio di una magia o abilità, sacrificalo. +Frostburn Weird|Bizzarria Ghiaccio Rovente|Creatura - Bizzarria|{L|R}: La Bizzarria Ghiaccio Rovente prende +1/-1 fino alla fine del turno. +Frostling|Gelifero|Creatura - Spirito|Sacrifica il Gelifero: Esso infligge 1 danno a una creatura bersaglio. +Frostwalk Bastion|Baluardo Calcaghiacci|Terra Neve|{T}: Aggiungi {U}. \n{1}{S}: Fino alla fine del turno, il Baluardo Calcaghiacci diventa una creatura artefatto Costrutto 2/3. È ancora una terra. ({S} può essere pagato con un mana da un permanente neve.) \nOgniqualvolta il Baluardo Calcaghiacci infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Frostwalla|Lucertola delle Nevi|Creatura Neve - Lucertola|{S}: La Lucertola delle Nevi prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. ({S} può essere pagato con un mana da un permanente neve.) +Frostweb Spider|Ragno Gelotela|Creatura Neve - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta il Ragno Gelotela blocca una creatura con volare, metti un segnalino +1/+1 sul Ragno Gelotela alla fine del combattimento +Frostwielder|Brandigelo|Creatura - Sciamano Umano|Se una creatura a cui è stato inflitto danno dal Brandigelo in questo turno sta per essere messa in un cimitero, invece esiliala. \n{T}: Il Brandigelo infligge 1 danno a un qualsiasi bersaglio. +Frostwind Invoker|Evocatore di Vento Gelido|Creatura - Mago Tritone|Volare \n{8}: Le creature che controlli guadagnano volare fino alla fine del turno. +Frozen AEther|Etere Congelato|Incantesimo|Artefatti, creature e terre controllati dai tuoi avversari entrano nel campo di battaglia TAPpati. +Frozen Shade|Bruma|Creatura - Ombra|{B}: La Bruma prende +1/+1 fino alla fine del turno. +Frozen Solid|Congelato|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. \nQuando viene inflitto danno alla creatura incantata, distruggila. +Fruit of the First Tree|Frutto del Primo Albero|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, guadagni X punti vita e peschi X carte, dove X è la sua costituzione. +Fruition|Fruition|Stregoneria|Guadagni 1 punto vita per ogni Foresta nel campo di battaglia. +Fry|Friggere|Istantaneo|Questa magia non può essere neutralizzata. \nFriggere infligge 5 danni a una creatura o a un planeswalker bersaglio di colore bianco o blu. +Fuel for the Cause|Alimentare la Causa|Istantaneo|Neutralizza una magia bersaglio, poi proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Fugitive Druid|Druido Fuggiasco|Creatura - Druido Umano|Ogniqualvolta il Druido Fuggiasco diventa bersaglio di una magia Aura, pesca una carta. +Fugitive Wizard|Mago Fuggitivo|Creatura - Mago Umano| +Fugue|Toccata e Fuga|Stregoneria|Il giocatore bersaglio scarta tre carte. +Fulgent Distraction|Distrazione Splendente|Istantaneo|Scegli due creature bersaglio. TAPpa quelle creature, poi togli da esse tutti gli Equipaggiamenti. +Full Flowering|Piena Fioritura|Stregoneria|Popola X volte. (Per popolare, crea una pedina che è una copia di una pedina creatura che controlli. Fallo X volte.) +Full Moon's Rise|Sorgere della Luna Piena|Incantesimo|Le creature Mannaro che controlli prendono +1/+0 e hanno travolgere. \nSacrifica Sorgere della Luna Piena: Rigenera tutte le creature Mannaro che controlli. +Fulminator Mage|Mago Fulminatore|Creatura - Sciamano Elementale|Sacrifica il Mago Fulminatore: Distruggi una terra non base bersaglio. +Fumarole|Fumarola|Stregoneria|Come costo addizionale per lanciare questa magia, paga 3 punti vita. \nDistruggi una creatura bersaglio e una terra bersaglio. +Fume Spitter|Sputafumo|Creatura - Orrore|Sacrifica lo Sputafumo: Metti un segnalino -1/-1 su una creatura bersaglio. +Fumigate|Fumigare|Stregoneria|Distruggi tutte le creature. Guadagni 1 punto vita per ogni creatura distrutta in questo modo. +Fumiko the Lowblood|Fumiko Sanguepovero|Creatura Leggendaria - Samurai Umano|Fumiko Sanguepovero ha bushido X, dove X è il numero di creature attaccanti. (Ogniqualvolta questa creatura blocca o viene bloccata, prende +X/+X fino alla fine del turno.) \nLe creature controllate dai tuoi avversari attaccano in ogni combattimento, se possono farlo. +Funeral Charm|Monile Funebre|Istantaneo|Scegli uno -
  • Un giocatore bersaglio scarta una carta. Una creatura bersaglio prende +2/-1 fino alla fine del turno. Una creatura bersaglio ha passa-Paludi fino alla fine del turno.
  • +Funeral March|Marcia Funebre|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata lascia il campo di battaglia, il suo controllore sacrifica una creatura. +Funeral Pyre|Pira Funebre|Istantaneo|Esilia una carta bersaglio presente in un cimitero. Il suo proprietario crea una pedina creatura Spirito 1/1 bianca con volare. +Fungal Behemoth|Behemoth Fungino|Creatura - Fungus|La forza e la costituzione del Behemoth Fungino sono pari al numero di segnalini +1/+1 sulle creature che controlli. \nSospendere X-{X}{G}{G}. X non può essere 0. \nOgniqualvolta un segnalino tempo viene rimosso dal Behemoth Fungino mentre è esiliato, puoi mettere un segnalino +1/+1 su una creatura bersaglio. +Fungal Infection|Infezione Fungina|Istantaneo|Una creatura bersaglio prende -1/-1 fino alla fine del turno. Crea una pedina creatura Saprolingio 1/1 verde. +Fungal Plots|Colture Fungine|Incantesimo|{1}{G}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica due Saprolingi: Guadagni 2 punti vita e peschi una carta. +Fungal Reaches|Distese Fungine|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sulle Distese Fungine. \n{1}, Rimuovi X segnalini magazzino dalle Distese Fungine: Aggiungi X mana in qualsiasi combinazione di {R} e/o {G}. +Fungal Shambler|Fungherrante|Creatura - Bestia Fungus|Travolgere \nOgniqualvolta il Fungherrante infligge danno a un avversario, tu peschi una carta e quell'avversario scarta una carta. +Fungal Sprouting|Germogli Fungini|Stregoneria|Crea X pedine creatura Saprolingio 1/1 verdi, dove X è la forza maggiore tra le creature che controlli. +Fungus Elemental|Elementale dei Funghi|Creatura - Elementale Fungus|{G}, Sacrifica una Foresta: Metti un segnalino +2/+2 sull'Elementale dei Funghi. Attiva questa abilità solo se l'Elementale dei Funghi è entrato nel campo di battaglia in questo turno. +Fungus Sliver|Tramutante Fungus|Creatura - Tramutante Fungus|Tutti le creature Tramutante hanno "Ogniqualvolta viene inflitto danno a questa creatura, metti un segnalino +1/+1 su di essa." (Il danno viene inflitto prima che venga messo il segnalino.) +Fungusaur|Fungosauro|Creatura - Dinosauro Fungus|Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. +Furious Assault|Assalto Furioso|Incantesimo|Ogniqualvolta lanci una magia creatura, l'Assalto Furioso infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Furious Reprisal|Rappresaglia Furiosa|Stregoneria|La Rappresaglia Furiosa infligge 2 danni ciascuno a due bersagli. +Furious Resistance|Resistenza Furiosa|Istantaneo|Una creatura bloccante bersaglio prende +3/+0 e ha attacco improvviso fino alla fine del turno. +Furnace Brood|Prole della Fornace|Creatura - Elementale|{R}: La creatura bersaglio non può essere rigenerata in questo turno. +Furnace Celebration|Festa della Fornace|Incantesimo|Ogniqualvolta sacrifichi un altro permanente, puoi pagare {2}. Se lo fai, la Festa della Fornace infligge 2 danni a un qualsiasi bersaglio. +Furnace Dragon|Drago della Fornace|Creatura - Drago|Affinità con gli artefatti (Questa magia costa {1} in meno per essere lanciata per ogni artefatto che controlli.) \nVolare \nQuando il Drago della Fornace entra nel campo di battaglia, se lo hai lanciato dalla tua mano, esilia tutti gli artefatti. +Furnace Scamp|Furfante della Fornace|Creatura - Bestia|Ogniqualvolta il Furfante della Fornace infligge danno da combattimento a un giocatore, puoi sacrificarlo. Se lo fai, il Furfante della Fornace infligge 3 danni a quel giocatore. +Furnace Spirit|Spirito della Fornace|Creatura - Spirito|Rapidità \n{R}: Lo Spirito della Fornace prende +1/+0 fino alla fine del turno. +Furnace Whelp|Cucciolo della Fornace|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{R}: Il Cucciolo della Fornace prende +1/+0 fino alla fine del turno. +Furnace of Rath|Fornace di Rath|Incantesimo|Se una fonte sta per infliggere danno a un permanente o a un giocatore, invece essa infligge il doppio di quel danno a quel permanente o a quel giocatore. +Furor of the Bitten|Ira di Chi È Morso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e attacca in ogni combattimento, se può farlo. +Furtive Homunculus|Omuncolo Circospetto|Creatura - Omuncolo|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) +Fury Charm|Monile della Furia|Istantaneo|Scegli uno -
  • Distruggi un artefatto bersaglio. Una creatura bersaglio prende +1/+1 e ha travolgere fino alla fine del turno. Rimuovi due segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio.
  • +Fury Sliver|Tramutante Furioso|Creatura - Tramutante|Tutte le creature Tramutante hanno doppio attacco. +Fury Storm|Tempesta di Furia|Istantaneo|Quando lanci questa magia, copiala per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. Puoi scegliere nuovi bersagli per le copie. \nCopia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Fury of the Horde|Furia dell'Orda|Stregoneria|Puoi esiliare due carte rosse dalla tua mano invece di pagare il costo di mana di questa magia. \nSTAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento aggiuntiva seguita da una fase principale aggiuntiva. +Furyblade Vampire|Vampira Lama Furiosa|Creatura - Berserker Vampiro|Travolgere \nAll'inizio del combattimento nel tuo turno, puoi scartare una carta. Se lo fai, la Vampira Lama Furiosa prende +3/+0 fino alla fine del turno. +Furyborn Hellkite|Nibbio Infernale Furioso|Creatura - Drago|Sete di sangue 6 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con sei segnalini +1/+1.) \nVolare +Furystoke Giant|Gigante Attizzafuria|Creatura - Guerriero Gigante|Quando il Gigante Attizzafuria entra nel campo di battaglia, le altre creature che controlli hanno "{T}: Questa creatura infligge 2 danni a un qualsiasi bersaglio" fino alla fine del turno. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Fusion Elemental|Elementale della Fusione|Creatura - Elementale| +Future Sight|Visione Futura|Incantesimo|Gioca con la prima carta del tuo grimorio rivelata. \nPuoi giocare la prima carta del tuo grimorio. +Fylamarid|Filamaride|Creatura - Bestia Calamaro|Volare \nIl Filamaride non può essere bloccato da creature blu. \n{U}: La creatura bersaglio diventa blu fino alla fine del turno. +Fylgja|Fylgja|Incantesimo - Aura|Incanta creatura \nLa Fylgja entra nel campo di battaglia con quattro segnalini cura. \nRimuovi un segnalino cura dalla Fylgja: Previeni il prossimo punto danno che verrebbe inflitto alla creatura incantata in questo turno. \n{2}{W}: Metti un segnalino cura sulla Fylgja. +Fyndhorn Bow|Arco di Fyndhorn|Artefatto|{3}, {T}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Fyndhorn Brownie|Folletto di Fyndhorn|Creatura - Ouphe|{2}{G}, {T}: STAPpa una creatura bersaglio. +Fyndhorn Druid|Druido di Fyndhorn|Creatura - Druido Elfo|Quando il Druido di Fyndhorn muore, se era stato bloccato in questo turno, guadagni 4 punti vita. +Fyndhorn Elder|Antico di Fyndhorn|Creatura - Druido Elfo|{T}: Aggiungi {G}{G}. +Fyndhorn Elves|Elfi di Fyndhorn|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Fyndhorn Pollen|Polline di Fyndhorn|Incantesimo|Mantenimento cumulativo {1} \nTutte le creature prendono -1/-0. \n{1}{G}: Tutte le creature prendono -1/-0 fino alla fine del turno. +Gaddock Teeg|Gaddock Teeg|Creatura Leggendaria - Consigliere Kithkin|Le magie non creatura con costo di mana convertito pari o superiore a 4 non possono essere lanciate. \nLe magie non creatura con {X} nel loro costo di mana non possono essere lanciate. +Gadwick, the Wizened|Gadwick, il Rugoso|Creatura Leggendaria - Mago Umano|Quando Gadwick, il Rugoso entra nel campo di battaglia, pesca X carte. \nOgniqualvolta lanci una magia blu, TAPpa un permanente non terra bersaglio controllato da un avversario. +Gaea's Anthem|Inno di Gea|Incantesimo|Le creature che controlli prendono +1/+1. +Gaea's Balance|Equilibrio di Gaea|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica cinque terre. \nPassa in rassegna il tuo grimorio per una carta terra di ogni tipo base e mettile nel campo di battaglia. Poi rimescola il tuo grimorio. +Gaea's Blessing|Benedizione di Gea|Stregoneria|Un giocatore bersaglio rimescola nel suo grimorio fino a tre carte bersaglio dal suo cimitero. \nPesca una carta. \nQuando la Benedizione di Gea viene messa nel tuo cimitero dal tuo grimorio, rimescola il tuo cimitero nel tuo grimorio. +Gaea's Bounty|Munificenza di Gea|Stregoneria|Passa in rassegna il tuo grimorio per un massimo di due carte Foresta, rivela quelle carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Gaea's Cradle|Culla di Gea|Terra Leggendaria|{T}: Aggiungi {G} per ogni creatura che controlli. +Gaea's Embrace|Abbraccio di Gea|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha travolgere. \n{G}: Rigenera la creatura incantata. +Gaea's Herald|Araldo di Gea|Creatura - Elfo|Le magie creatura non possono essere neutralizzate. +Gaea's Liege|Vassallo di Gea|Creatura - Avatar|Fintanto che il Vassallo di Gea non sta attaccando, la sua forza e e la sua costituzione sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. \n{T}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il campo di battaglia. +Gaea's Might|Potenza di Gaea|Istantaneo|Dominio - La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. +Gaea's Protector|Protettore di Gea|Creatura - Guerriero Elementale|Il Protettore di Gea deve essere bloccato, se possibile. +Gaea's Revenge|Vendetta di Gea|Creatura - Elementale|Questa magia non può essere neutralizzata. \nRapidità \nLa Vendetta di Gea non può essere bersaglio di magie non verdi o abilità da fonti non verdi. +Gaea's Skyfolk|Popolo dei Cieli di Gaea|Creatura - Tritone Elfo|Volare +Gahiji, Honored One|Gahiji, il Venerato|Creatura Leggendaria - Bestia|Ogniqualvolta una creatura attacca uno dei tuoi avversari o un planeswalker controllato da un avversario, quella creatura prende +2/+0 fino alla fine del turno. +Gainsay|Contraddire|Istantaneo|Neutralizza una magia blu bersaglio. +Gale Force|Burrasca|Stregoneria|La Burrasca infligge 5 danni a ogni creatura con volare. +Galecaster Colossus|Colosso Soffiaburrasca|Creatura - Mago Gigante|TAPpa un Mago STAPpato che controlli: Fai tornare un permanente non terra bersaglio che non controlli in mano al suo proprietario. +Galepowder Mage|Mago Polvere da Scoppio|Creatura - Mago Kithkin|Volare \nOgniqualvolta il Mago Polvere da Scoppio attacca, esilia un'altra creatura bersaglio. Rimetti quella carta nel campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Galerider Sliver|Tramutante Cavalcavento|Creatura - Tramutante|Le creature Tramutante che controlli hanno volare. +Galestrike|Colpo di Vento|Istantaneo|Fai tornare una creatura TAPpata bersaglio in mano al suo proprietario. \nPesca una carta. +Galina's Knight|Cavaliere di Galina|Creatura - Cavaliere Tritone|Protezione dal rosso +Gallant Cavalry|Cavalleria Intrepida|Creatura - Cavaliere Umano|Cautela (Questa creatura attacca senza TAPpare.) \nQuando la Cavalleria Intrepida entra nel campo di battaglia, crea una pedina creatura Cavaliere 2/2 bianca con cautela. +Gallantry|Prodezza|Istantaneo|La creatura bloccante bersaglio prende +4/+4 fino alla fine del turno. \nPesca una carta. +Galloping Lizrog|Ranertola Galoppante|Creatura - Lucertola Rana|Travolgere \nQuando la Ranertola Galoppante entra nel campo di battaglia, puoi rimuovere un qualsiasi numero di segnalini +1/+1 dalle creature che controlli. Se lo fai, metti il doppio di quei segnalini +1/+1 sulla Ranertola Galoppante. +Gallowbraid|Giubbaforca|Creatura Leggendaria - Orrore|Mantenimento cumulativo-Paga 1 punto vita. \nTravolgere +Gallows Warden|Custode del Patibolo|Creatura - Spirito|Volare \nLe altre creature Spirito che controlli prendono +0/+1. +Gallows at Willow Hill|Patibolo di Colle dei Salici|Artefatto|{3}, {T}, TAPpa tre Umani STAPpati che controlli: Distruggi una creatura bersaglio. Il suo controllore crea una pedina creatura Spirito 1/1 bianca con volare. +Galvanic Alchemist|Alchimista Galvanica|Creatura - Mago Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che l'Alchimista Galvanica è abbinata a un'altra creatura, ognuna di quelle creature ha "{2}{U}: STAPpa questa creatura". +Galvanic Arc|Arco Galvanico|Incantesimo - Aura|Incanta creatura \nQuando l'Arco Galvanico entra nel campo di battaglia, infligge 3 danni a un qualsiasi bersaglio. \nLa creatura incantata ha attacco improvviso. +Galvanic Blast|Scarica Galvanica|Istantaneo|La Scarica Galvanica infligge 2 danni a un qualsiasi bersaglio. \nMetallurgia - La Scarica Galvanica infligge invece 4 danni a quel permanente o a quel giocatore se controlli tre o più artefatti. +Galvanic Bombardment|Bombardamento Galvanico|Istantaneo|Il Bombardamento Galvanico infligge X danni a una creatura bersaglio, dove X è pari a 2 più il numero di carte chiamate Bombardamento Galvanico nel tuo cimitero. +Galvanic Juggernaut|Juggernaut Galvanico|Creatura Artefatto - Juggernaut|Il Juggernaut Galvanico attacca in ogni combattimento, se può farlo. \nIl Juggernaut Galvanico non STAPpa durante il tuo STAP. \nOgniqualvolta muore un'altra creatura, STAPpa il Juggernaut Galvanico. +Galvanic Key|Chiave Galvanica|Artefatto|Lampo \n{3}, {T}: STAPpa un artefatto bersaglio. +Galvanoth|Galvanoth|Creatura - Bestia|All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se è una carta istantaneo o stregoneria, puoi lanciarla senza pagare il costo di mana. +Gamble|Giocare d'Azzardo|Stregoneria|Passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi scarta una carta a caso. Poi rimescola il tuo grimorio. +Game Preserve|Riserva di Caccia|Incantesimo|All'inizio del tuo mantenimento, ogni giocatore rivela la prima carta del proprio grimorio. Se tutte le carte rivelate in questo modo sono carte creatura, metti quelle carte nel campo di battaglia sotto il controllo dei loro proprietari. +Game Trail|Pista della Preda|Terra|Mentre la Pista della Preda entra nel campo di battaglia, puoi rivelare una carta Montagna o Foresta dalla tua mano. Se non lo fai, la Pista della Preda entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {G}. +Game of Chaos|Roulette del Caos|Stregoneria|Lancia una moneta. Se vinci il lancio, tu guadagni 1 punto vita e un avversario bersaglio perde 1 punto vita, e tu decidi se lanciarla ancora. Se perdi il lancio, tu perdi 1 punto vita e quell'avversario guadagna 1 punto vita, e quel giocatore decide se lanciarla ancora. Raddoppia la posta in punti vita ad ogni lancio. +Game-Trail Changeling|Cangiante Battipista|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nTravolgere +Gamekeeper|Custode del Gioco|Creatura - Elfo|Quando il Custode del Gioco muore, puoi esiliare il Custode del Gioco. Se lo fai, rivela carte dalla cima del tuo grimorio fino a rivelare una carta creatura. Metti quella carta sul campo di battaglia e nel tuo cimitero tutte le altre carte rivelate in questo modo. +Gang of Devils|Masnada di Diavoli|Creatura - Diavolo|Quando la Masnada di Diavoli muore, infligge 3 danni suddivisi a tua scelta tra uno, due o tre bersagli. +Gang of Elk|Branco di Alci|Creatura - Bestia Alce|Ogniqualvolta il Branco di Alci viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo sta bloccando. +Gangrenous Goliath|Golia Cancrenoso|Creatura - Gigante Zombie|TAPpa tre Chierici STAPpati che controlli: Riprendi in mano il Golia Cancrenoso dal tuo cimitero. +Gangrenous Zombies|Zombi Cancrenosi|Creatura - Zombie|{T}, Sacrifica gli Zombi Cancrenosi: Gli Zombi Cancrenosi infliggono 1 danno ad ogni creatura e ad ogni giocatore. Se controlli almeno una Palude neve, invece gli Zombi Cancrenosi infliggono 2 danni ad ogni creatura e ad ogni giocatore. +Garenbrig Carver|Potenza dello Scudo|Creatura - Guerriero Umano|
    //
    Potenza dello Scudo
    {1}{G}
    [Istantaneo - Avventura]
    Una creatura bersaglio prende +2/+2 fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Garenbrig Paladin|Paladino di Garenponte|Creatura - Cavaliere Gigante|Adamantino - Se sono stati spesi almeno tre mana verdi per lanciare questa magia, il Paladino di Garenponte entra nel campo di battaglia con un segnalino +1/+1. \nIl Paladino di Garenponte non può essere bloccato da creature con forza pari o inferiore a 2. +Garenbrig Squire|Scudiero di Garenponte|Creatura - Soldato Umano|Ogniqualvolta lanci una magia creatura che ha un'Avventura, lo Scudiero di Garenponte prende +1/+1 fino alla fine del turno. (Non deve necessariamente essere prima andato all'Avventura.) +Gargantuan Gorilla|Gorilla Ciclopico|Creatura - Scimpanzé|All'inizio del tuo mantenimento, puoi sacrificare una Foresta. Se sacrifichi in questo modo una Foresta neve, il Gorilla Ciclopico guadagna travolgere fino alla fine del turno. Se non sacrifichi una Foresta, sacrifica il Gorilla Ciclopico ed esso ti infligge 7 danni. \n{T}: Il Gorilla Ciclopico infligge danno pari alla propria forza a un'altra creatura bersaglio. Quella creatura infligge danno pari alla propria forza al Gorilla Ciclopico. +Gargos, Vicious Watcher|Gargos, Scrutatore Crudele|Creatura Leggendaria - Idra|Cautela \nLe magie Idra che lanci costano {4} in meno per essere lanciate. \nOgniqualvolta una creatura che controlli diventa bersaglio di una magia, Gargos, Scrutatore Crudele lotta con fino a una creatura bersaglio che non controlli. +Gargoyle Castle|Castello del Gargoyle|Terra|{T}: Aggiungi {U}. \n{5}, {T}, Sacrifica il Castello del Gargoyle: Crea una pedina creatura artefatto Gargoyle 3/4 incolore con volare. +Gargoyle Sentinel|Gargoyle Sentinella|Creatura Artefatto - Gargoyle|Difensore (Questa creatura non può attaccare.) \n{3}: Fino alla fine del turno, il Gargoyle Sentinella perde difensore e ha volare. +Garna, the Bloodflame|Garna, dal Sangue di Fiamma|Creatura Leggendaria - Guerriero Umano|Lampo \nQuando Garna, dal Sangue di Fiamma entra nel campo di battaglia, riprendi in mano tutte le carte creatura che sono state messe nel tuo cimitero da qualsiasi zona in questo turno. \nLe altre creature che controlli hanno rapidità. +Garrison Griffin|Grifone della Guarnigione|Creatura - Grifone|Volare \nOgniqualvolta il Grifone della Guarnigione attacca, un Cavaliere bersaglio che controlli ha volare fino alla fine del turno. +Garrison Sergeant|Sergente della Guarnigione|Creatura - Soldato Viashino|Il Sergente della Guarnigione ha doppio attacco fintanto che controlli un Cancello. +Garruk Relentless|Garruk Spietato|Planeswalker Leggendario - Garruk|Quando Garruk Spietato ha due o meno segnalini fedeltà, trasformalo. \n[0]: Garruk Spietato infligge 3 danni a una creatura bersaglio. Quella creatura infligge danno pari alla sua forza a Garruk. \n[0]: Crea una pedina creatura Lupo 2/2 verde. \n[Fedeltà 3] +Garruk Wildspeaker|Garruk Lingua Selvaggia|Planeswalker Leggendario - Garruk|[+1]: STAPpa due terre bersaglio. \n[-1]: Crea una pedina creatura Bestia 3/3 verde. \n[-4]: Le creature che controlli prendono +3/+3 e guadagnano travolgere fino alla fine del turno. \n[Fedeltà 3] +Garruk's Companion|Compagno di Garruk|Creatura - Bestia|Travolgere (Se questa creatura sta per assegnare alle sue creature bloccanti danno sufficiente a distruggerle, puoi farle assegnare il resto del suo danno al giocatore in difesa o a un planeswalker.) +Garruk's Horde|Orda di Garruk|Creatura - Bestia|Travolgere \nGioca con la prima carta del tuo grimorio rivelata. \nPuoi lanciare la prima carta del tuo grimorio se è una carta creatura. (Fallo solo quando potresti lanciare quella carta creatura. Devi comunque pagare i costi della magia.) +Garruk's Packleader|Capobranco di Garruk|Creatura - Bestia|Ogniqualvolta un'altra creatura con forza pari o superiore a 3 entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta. +Garruk, Apex Predator|Garruk, Predatore Supremo|Planeswalker Leggendario - Garruk|[+1]: Distruggi un altro planeswalker bersaglio. \n[+1]: Crea una pedina creatura Bestia 3/3 nera con tocco letale. \n[-3]: Distruggi una creatura bersaglio. Guadagni punti vita pari alla sua costituzione. \n[-8]: Un avversario bersaglio ottiene un emblema con "Ogniqualvolta una creatura ti attacca, prende +5/+5 e ha travolgere fino alla fine del turno". \n[Fedeltà 5] +Garruk, Caller of Beasts|Garruk, Evocatore di Bestie|Planeswalker Leggendario - Garruk|[+1]: Rivela le prime cinque carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. \n[-3]: Puoi mettere sul campo di battaglia una carta creatura verde dalla tua mano. \n[-7]: Ottieni un emblema con "Ogniqualvolta lanci una magia creatura, puoi passare in rassegna il tuo grimorio per una carta creatura, metterla sul campo di battaglia, poi rimescolare il tuo grimorio". \n[Fedeltà 4] +Garruk, Cursed Huntsman|Garruk, Cacciatore Maledetto|Planeswalker Leggendario - Garruk|[0]: Crea due pedine creatura Lupo 2/2 nere e verdi con "Quando questa creatura muore, metti un segnalino fedeltà su ogni Garruk che controlli". \n[-3]: Distruggi una creatura bersaglio. Pesca una carta. \n[-6]: Ottieni un emblema con "Le creature che controlli prendono +3/+3 e hanno travolgere". \n[Fedeltà 5] +Garruk, Primal Hunter|Garruk, Cacciatore Primitivo|Planeswalker Leggendario - Garruk|[+1]: Crea una pedina creatura Bestia 3/3 verde. \n[-3]: Pesca un numero di carte pari alla forza maggiore tra le creature che controlli. \n[-6]: Crea una pedina creatura Wurm 6/6 verde per ogni terra che controlli. \n[Fedeltà 3] +Garruk, the Veil-Cursed|Garruk Maledetto dal Velo|Planeswalker Leggendario - Garruk|[+1]: Crea una pedina creatura Lupo 1/1 nera con tocco letale. \n[-1]: Sacrifica una creatura. Se lo fai, passa in rassegna il tuo grimorio per una carta creatura, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. \n[-3]: Le creature che controlli guadagnano travolgere e prendono +X/+X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. +Garza Zol, Plague Queen|Garza Zol, Regina della Peste|Creatura Leggendaria - Vampiro|Volare, rapidità \nOgniqualvolta una creatura a cui Garza Zol, Regina della Peste ha inflitto danno in questo turno muore, metti un segnalino +1/+1 su Garza Zol. \nOgniqualvolta Garza Zol infligge danno da combattimento ad un giocatore, puoi pescare una carta. +Garza's Assassin|Assassino di Garza|Creatura - Assassino Umano|Sacrifica l'Assassino di Garza: Distruggi una creatura non nera bersaglio. \nRecupero--Paga metà dei tuoi punti vita, arrotondati per eccesso. +Gaseous Form|Forma Gassosa|Incantesimo - Aura|Incanta creatura \nPrevieni tutto il danno da combattimento che verrebbe subìto e inflitto dalla creatura incantata. +Gate Colossus|Colosso del Cancello|Creatura Artefatto - Costrutto|Questa magia costa {1} in meno per essere lanciata per ogni Cancello che controlli. \nIl Colosso del Cancello non può essere bloccato da creature con forza pari o inferiore a 2. \nOgniqualvolta un Cancello entra nel campo di battaglia sotto il tuo controllo, puoi rimettere in cima al tuo grimorio il Colosso del Cancello dal tuo cimitero. +Gate Hound|Segugio del Cancello|Creatura - Segugio|Le creature che controlli hanno cautela fintanto che il Segugio del Cancello è incantato. +Gate Smasher|Frantumacancelli|Artefatto - Equipaggiamento|Il Frantumacancelli può essere assegnato solo a una creatura con costituzione pari o superiore a 4. \nLa creatura equipaggiata prende +3/+0 e ha travolgere. \nEquipaggiare {3} +Gate to the AEther|Cancello per l'Etere|Artefatto|All'inizio del mantenimento di ogni giocatore, quel giocatore rivela la prima carta del proprio grimorio. Se è una carta artefatto, creatura, incantesimo, o terra, il giocatore può metterla nel campo di battaglia. +Gate to the Afterlife|Cancelli dell'Aldilà|Artefatto|Ogniqualvolta una creatura non pedina che controlli muore, guadagni 1 punto vita. Poi puoi pescare una carta. Se lo fai, scarta una carta. \n{2}, {T}, Sacrifica i Cancelli dell'Aldilà: Passa in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta chiamata Dono del Dio Faraone e mettila sul campo di battaglia. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. Attiva questa abilità solo se ci sono sei o più carte creatura nel tuo cimitero. +Gatebreaker Ram|Ariete Sfondacancelli|Creatura - Pecora|L'Ariete Sfondacancelli prende +1/+1 per ogni Cancello che controlli. \nFintanto che controlli due o più Cancelli, l'Ariete Sfondacancelli ha cautela e travolgere. +Gatecreeper Vine|Rampicante del Cancello|Creatura - Pianta|Difensore \nQuando il Rampicante del Cancello entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base o una carta Cancello, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. +Gatekeeper Gargoyle|Gargoyle Guardacancelli|Creatura Artefatto - Gargoyle|Volare \nIl Gargoyle Guardacancelli entra nel campo di battaglia con un segnalino +1/+1 per ogni Cancello che controlli. +Gatekeeper of Malakir|Custode di Malakir|Creatura - Guerriero Vampiro|Potenziamento {B} (Puoi pagare {B} addizionale quando lanci questa magia.) \nQuando il Custode di Malakir entra nel campo di battaglia, se è stato potenziato, un giocatore bersaglio sacrifica una creatura. +Gates Ablaze|Cancelli in Fiamme|Stregoneria|I Cancelli in Fiamme infliggono X danni a ogni creatura, dove X è il numero di Cancelli che controlli. +Gateway Plaza|Piazza dei Cancelli|Terra - Cancello|La Piazza dei Cancelli entra nel campo di battaglia TAPpata. \nQuando la Piazza dei Cancelli entra nel campo di battaglia, sacrificala a meno che non paghi {1}. \n{T}: Aggiungi un mana di un qualsiasi colore. +Gateway Shade|Ombra del Passaggio|Creatura - Ombra|{B}: L'Ombra del Passaggio prende +1/+1 fino alla fine del turno. \nTAPpa un Cancello STAPpato che controlli: L'Ombra del Passaggio prende +2/+2 fino alla fine del turno. +Gateway Sneak|Furtiva dei Cancelli|Creatura - Farabutto Vedalken|Ogniqualvolta un Cancello entra nel campo di battaglia sotto il tuo controllo, la Furtiva dei Cancelli non può essere bloccata in questo turno. \nOgniqualvolta la Furtiva dei Cancelli infligge danno da combattimento a un giocatore, pesca una carta. +Gathan Raiders|Predoni Gathan|Creatura - Guerriero Umano|Determinazione - I Predoni Gathan prendono +2/+2 fintanto che non hai carte in mano. \nMetamorfosi-Scarta una carta. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Gather Courage|Raccogliere il Coraggio|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nUna creatura bersaglio prende +2/+2 fino alla fine del turno. +Gather Specimens|Raccogliere Esemplari|Istantaneo|Se una creatura sta per entrare nel campo di battaglia sotto il controllo di un avversario in questo turno, entra invece nel campo di battaglia sotto il tuo controllo. +Gather the Pack|Radunare la Banda|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura scelta tra esse. Metti le altre nel tuo cimitero. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, aggiungi alla tua mano fino a due carte creatura scelte tra le carte rivelate invece di una. +Gather the Townsfolk|Radunare i Cittadini|Stregoneria|Crea due pedine creatura Umano 1/1 bianche. \nOra fatidica - Se hai 5 o meno punti vita, invece crea cinque di quelle pedine. +Gatherer of Graces|Raccoglitrice di Grazia|Creatura - Druido Umano|La Raccoglitrice di Grazia prende +1/+1 per ogni Aura assegnata ad essa. \nSacrifica un'Aura: Rigenera la Raccoglitrice di Grazia. +Gatstaf Arsonists|Piromani di Gatstaf|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma i Piromani di Gatstaf. +Gatstaf Howler|Ululatore di Gatstaf|Creatura - Mannaro|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.)\nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Ululatore di Gatstaf. +Gatstaf Ravagers|Devastatori di Gatstaf|Creatura - Mannaro|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma i Devastatori di Gatstaf. +Gatstaf Shepherd|Pastore di Gatstaf|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Pastore di Gatstaf. +Gauntlet of Power|Guanto del Potere|Artefatto|Mentre il Guanto del Potere entra nel campo di battaglia, scegli un colore. \nLe creature del colore scelto prendono +1/+1. \nOgniqualvolta una terra base viene TAPpata per attingere mana del colore scelto, il suo controllore aggiunge un mana addizionale di quel colore. +Gauntlets of Chaos|Magli del Caos|Artefatto|{5}, Sacrifica i Magli del Caos: Scambia il controllo di una terra, una creatura, o un artefatto bersaglio che tu controlli e un permanente bersaglio controllato da un avversario che condivida uno di quei tipi con essa. Se quei permanenti vengono scambiati in questo modo, distruggi tutte le Aura a loro assegnate. +Gauntlets of Light|Guanti di Luce|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. \nLa creatura incantata ha "{2}{W}: STAPpa questa creatura". +Gavony Ironwright|Forgiaferro di Gavony|Creatura - Soldato Umano|Ora fatidica - Fintanto che hai 5 o meno punti vita, le altre creature che controlli prendono +1/+4. +Gavony Township|Distretto di Gavony|Terra|{T}: Aggiungi {U}. \n{2}{G}{W}, {T}: Metti un segnalino +1/+1 su ogni creatura che controlli. +Gavony Unhallowed|Sacrilega di Gavony|Creatura - Zombie|Ogniqualvolta un'altra creatura che controlli muore, metti un segnalino +1/+1 sulla Sacrilega di Gavony. +Gaze of Adamaro|Sguardo di Adamaro|Istantaneo - Arcano|Lo Sguardo di Adamaro infligge a un giocatore bersaglio un danno pari al numero di carte nella sua mano. +Gaze of Granite|Sguardo di Granito|Stregoneria|Distruggi ogni permanente non terra con costo di mana convertito pari o inferiore a X. +Gaze of Justice|Sguardo della Giustizia|Stregoneria|Come costo addizionale per lanciare questa magia, TAPpa tre creature bianche STAPpate che controlli. \nEsilia una creatura bersaglio. \nFlashback {5}{W} +Gaze of Pain|Sguardo del Dolore|Stregoneria|Fino alla fine del turno, ogniqualvolta una creatura che controlli attacca e non viene bloccata, puoi scegliere che essa infligga danno pari alla propria forza ad una creatura bersaglio. Se lo fai, essa non assegna danno da combattimento questo turno. +Gaze of the Gorgon|Sguardo della Gorgone|Istantaneo|({N|V} può essere pagato con {B} o {G}) \nRigenera una creatura bersaglio. Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate da quella creatura in questo turno. +Gearseeker Serpent|Serpe Meccanivora|Creatura - Serpe|Questa magia costa {1} in meno per essere lanciata per ogni artefatto che controlli. \n{5}{U}: La Serpe Meccanivora non può essere bloccata in questo turno. +Gearshift Ace|Campione del Cambio|Creatura - Pilota Nano|Attacco improvviso \nOgniqualvolta il Campione del Cambio manovra un Veicolo, quel Veicolo ha attacco improvviso fino alla fine del turno. +Gearsmith Guardian|Guardiano degli Ingranaggi|Creatura Artefatto - Costrutto|Il Guardiano degli Ingranaggi prende +2/+0 fintanto che controlli una creatura blu. +Gearsmith Prodigy|Prodigio degli Ingranaggi|Creatura - Artefice Umano|Il Prodigio degli Ingranaggi prende +1/+0 fintanto che controlli un artefatto. +Geier Reach Bandit|Bandita delle Alture Geier|Creatura - Mannaro Farabutto Umano|Rapidità \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Bandita delle Alture Geier. +Geier Reach Sanitarium|Manicomio delle Alture Geier|Terra Leggendaria|{T}: Aggiungi {U}. \n{2}, {T}: Ogni giocatore pesca una carta, poi scarta una carta. +Geist Snatch|Presa del Geist|Istantaneo|Neutralizza una magia creatura bersaglio. Crea una pedina creatura Spirito 1/1 blu con volare. +Geist Trappers|Intrappolageist|Creatura - Guerriero Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che gli Intrappolageist sono abbinati a un'altra creatura, entrambe le creature hanno raggiungere. +Geist of Saint Traft|Geist di San Traft|Creatura Leggendaria - Chierico Spirito|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nOgniqualvolta il Geist di San Traft attacca, crea una pedina creatura Angelo 4/4 bianca con volare TAPpata e attaccante. Esilia quella pedina alla fine del combattimento. +Geist of the Archives|Geist degli Archivi|Creatura - Spirito|Difensore \nAll'inizio del tuo mantenimento, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Geist of the Lonely Vigil|Geist della Veglia Solitaria|Creatura - Chierico Spirito|Difensore, volare \nDelirio - La Geist della Veglia Solitaria può attaccare come se non avesse difensore fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Geist of the Moors|Geist delle Brughiere|Creatura - Spirito|Volare +Geist-Fueled Scarecrow|Spaventapasseri Animato dai Geist|Creatura Artefatto - Spaventapasseri|Le magie creatura che lanci costano {1} in più per essere lanciate. +Geist-Honored Monk|Monaca Rispettata dal Geist|Creatura - Monaco Umano|Cautela \nLa forza e la costituzione della Monaca Rispettata dal Geist sono pari al numero di creature che controlli. \nQuando la Monaca Rispettata dal Geist entra nel campo di battaglia, crea due pedine creatura Spirito 1/1 bianche con volare. +Geistblast|Geistflusso|Istantaneo|Il Geistflusso infligge 2 danni a un qualsiasi bersaglio. \n{2}{U}, Esilia il Geistflusso dal tuo cimitero: Copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. +Geistcatcher's Rig|Carrozza del Catturageist|Creatura Artefatto - Costrutto|Quando la Carrozza del Catturageist entra nel campo di battaglia, puoi farle infliggere 4 danni a una creatura bersaglio con volare. +Geistflame|Fiamma di Geist|Istantaneo|La Fiamma di Geist infligge 1 danno a un qualsiasi bersaglio. \nFlashback {3}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Gelatinous Genesis|Genesi Gelatinosa|Stregoneria|Crea X pedine creatura Melma X/X verdi. +Gelectrode|Gelettrodo|Creatura - Bizzarria|{T}: Il Gelettrodo infligge 1 danno a un qualsiasi bersaglio. \nOgniqualvolta lanci una magia istantaneo o stregoneria, puoi STAPpare il Gelettrodo. +Gelid Shackles|Catene Gelide|Incantesimo Neve - Aura|Incanta creatura \nLa creatura incantata non può bloccare e le sue abilità attivate non possono essere attivate. \n{S}: La creatura incantata guadagna difensore fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) +Gem of Becoming|Gemma del Divenire|Artefatto|{3}, {T}, Sacrifica la Gemma del Divenire: Passa in rassegna il tuo grimorio per una carta Isola, una carta Palude e una carta Montagna. Rivela queste carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Gemhide Sliver|Tramutante Pelle di Gemma|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: Aggiungi un mana di un qualsiasi colore." +Gemini Engine|Macchina Gemella|Creatura Artefatto - Costrutto|Ogniqualvolta la Macchina Gemella attacca, crea una pedina creatura artefatto Costrutto incolore di nome Gemello attaccante. La sua forza è pari alla forza della Macchina Gemella e la sua costituzione è pari alla costituzione della Macchina Gemella. Sacrifica la pedina alla fine del combattimento. +Gempalm Avenger|Vendicatore di Palmagemma|Creatura - Soldato Umano|Ciclo {2}{W} \nQuando cicli il Vendicatore di Palmagemma, le creature Soldato prendono +1/+1 e guadagnano attacco improvviso fino alla fine del turno. +Gempalm Incinerator|Inceneritore di Palmagemma|Creatura - Goblin|Ciclo {1}{R} \nQuando cicli l'Inceneritore di Palmagemma, puoi fargli infliggere X danni a una creatura bersaglio, dove X è pari al numero di Goblin nel campo di battaglia. +Gempalm Polluter|Inquinatore di Palmagemma|Creatura - Zombie|Ciclo {B}{B} \nQuando cicli l'Inquinatore di Palmagemma, puoi far perdere 1 punto vita a un giocatore bersaglio per ogni Zombie nel campo di battaglia. +Gempalm Sorcerer|Stregone di Palmagemma|Creatura - Mago Umano|Ciclo {2}{U} \nQuando usi l'abilità Ciclo dello Stregone di Palmagemma, le creature Mago guadagnano volare fino alla fine del turno. +Gempalm Strider|Viandante Palmagemma|Creatura - Elfo|Ciclo {2}{G}{G} \nQuando usi l'abilità ciclo del Viandante Palmagemma, le creature Elfo prendono +2/+2 fino alla fine del turno. +Gemstone Array|Esposizione di Gemme|Artefatto|{2}: Metti un segnalino carica sulla Esposizione di Gemme. \nRimuovi un segnalino carica dalla Esposizione di Gemme: Aggiungi un mana di qualsiasi colore. +Gemstone Caverns|Caverne di Gemme|Terra Leggendaria|Se le Caverne di Gemme sono nella tua mano iniziale e non stai giocando per primo, puoi iniziare la partita mettendo nel campo di battaglia le Caverne di Gemme con un segnalino fortuna su di esse. Se lo fai, esilia una carta dalla tua mano. \n{T}: Aggiungi {U}. Se le Caverne di Gemme hanno un segnalino fortuna, aggiungi invece un mana di qualsiasi colore. +Gemstone Mine|Miniera di Diamanti|Terra|La Miniera di Diamanti entra nel campo di battaglia con tre segnalini estrazione. \n{T}, Rimuovi un segnalino estrazione dalla Miniera di Diamanti: Aggiungi un mana di qualsiasi colore. Se non ci sono segnalini estrazione sulla Miniera di Diamanti, sacrificala. +General Jarkeld|Generale Jarkeld|Creatura Leggendaria - Soldato Umano|{T}: Scegli due creature attaccanti bloccate bersaglio. Se ciascuna di quelle creature poteva essere bloccata da tutte le creature che hanno bloccato l'altra, ogni creatura che sta bloccando esattamente una di quelle creature attaccanti cessa di bloccarla e viene messa a bloccare l'altra creatura attaccante. Attiva questa abilità soltanto durante la dichiarazione dei bloccanti. +General Tazri|Generale Tazri|Creatura Leggendaria - Alleato Umano|Quando il Generale Tazri entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura Alleato, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. \n{W}{U}{B}{R}{G}: Le creature Alleato che controlli prendono +X/+X fino alla fine del turno, dove X è il numero di colori di quelle creature. +General's Kabuto|Kabuto del Generale|Artefatto - Equipaggiamento|La creatura equipaggiata ha velo. (Non può essere bersaglio di magie o abilità.) \nPrevieni tutto il danno da combattimento che verrebbe inflitto alla creatura equipaggiata. \nEquipaggiare {2} +General's Regalia|Insegne del Generale|Artefatto|{3}: La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, invece quel danno viene inflitto a una creatura bersaglio che tu controlli. +Generator Servant|Servo Generatore|Creatura - Elementale|{T}, Sacrifica il Servo Generatore: Aggiungi {U}{U}. Se quel mana viene speso per una magia creatura, quella creatura ha rapidità fino alla fine del turno. (Quella creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Generous Gift|Dono Abbondante|Istantaneo|Distruggi un permanente bersaglio. Il suo controllore crea una pedina creatura Elefante 3/3 verde. +Generous Stray|Randagio Generoso|Creatura - Felino|Quando il Randagio Generoso entra nel campo di battaglia, pesca una carta. +Genesis Chamber|Camera della Genesi|Artefatto|Ogniqualvolta una creatura non pedina entra nel campo di battaglia, se la Camera della Genesi è STAPpata, il controllore di quella creatura crea una pedina creatura artefatto Myr 1/1 incolore. +Genesis Hydra|Idra della Genesi|Creatura - Idra Pianta|Quando lanci questa magia, rivela le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta permanente non terra con costo di mana convertito pari o inferiore a X scelta tra esse. Poi rimescola le altre nel tuo grimorio. \nL'Idra della Genesi entra nel campo di battaglia con X segnalini +1/+1. +Genesis Storm|Tempesta della Genesi|Stregoneria|Quando lanci questa magia, copiala per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. \nRivela carte dalla cima del tuo grimorio finché non riveli una carta permanente non terra. Puoi mettere quella carta sul campo di battaglia. Poi metti in fondo al tuo grimorio in ordine casuale tutte le carte rivelate in questo modo che non sono state messe sul campo di battaglia. +Genesis Wave|Flusso d'Origine|Stregoneria|Rivela le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia un qualsiasi numero di carte permanente con costo di mana convertito pari o inferiore a X scelte tra quelle carte rivelate. Poi metti nel tuo cimitero tutte le carte rivelate in questo modo che non sono state messe sul campo di battaglia. +Genesis|La Genesi|Creatura - Incarnazione|All'inizio del tuo mantenimento, se La Genesi è nel tuo cimitero, puoi pagare {2}{G}. Se lo fai, riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Genju of the Cedars|Genju dei Cedri|Incantesimo - Aura|Incanta Foresta \n{2}: La Foresta incantata diventa una creatura Spirito 4/4 verde fino alla fine del turno. E' ancora una terra. \nQuando la Foresta incantata viene messa in un cimitero, puoi riprendere in mano il Genju dei Cedri dal tuo cimitero. +Genju of the Falls|Genju delle Cascate|Incantesimo - Aura|Incanta Isola \n{2}: L'Isola incantata diventa una creatura Spirito 3/2 blu con volare fino alla fine del turno. E' ancora una terra. \nQuando l'Isola incantata viene messa in un cimitero, puoi riprendere in mano il Genju delle Cascate dal tuo cimitero. +Genju of the Fens|Genju dei Pantani|Incantesimo - Aura|Incanta Palude \n{2}: Fino alla fine del turno, la Palude incantata diventa una creatura Spirito 2/2 nera con "{B}: Questa creatura prende +1/+1 fino alla fine del turno." E' ancora una terra. \nQuando la Palude incantata viene messa in un cimitero, puoi riprendere in mano dal tuo cimitero il Genju dei Pantani. +Genju of the Fields|Genju dei Campi|Incantesimo - Aura|Incanta Pianura \n{2}: Fino alla fine del turno la Pianura incantata diventa una creatura Spirito 2/5 bianca con "Ogniqualvolta infligge danno, il suo controllore guadagna altrettanti punti vita". E' ancora una terra. \nQuando la Pianura incantata viene messa in un cimitero, puoi riprendere in mano dal tuo cimitero il Genju dei Campi. +Genju of the Realm|Genju del Reame|Incantesimo Leggendario - Aura|Incanta terra \n{2}: La terra incantata diventa una creatura leggendaria Spirito 8/12 con travolgere fino alla fine del turno. E' ancora una terra. \nQuando la terra incantata viene messa in un cimitero, puoi riprendere in mano il Genju del Reame dal tuo cimitero. +Genju of the Spires|Genju delle Guglie|Incantesimo - Aura|Incanta Montagna \n{2}: La Montagna incantata diventa una creatura Spirito 6/1 rossa fino alla fine del turno. E' ancora una terra. \nQuando la Montagna incantata viene messa in un cimitero dal campo di battaglia, puoi riprendere in mano il Genju delle Guglie dal tuo cimitero. +Geode Golem|Golem del Geode|Creatura Artefatto - Golem|Travolgere \nOgniqualvolta il Golem del Geode infligge danno da combattimento a un giocatore, puoi lanciare il tuo comandante dalla zona di comando senza pagare il suo costo di mana. (Paghi comunque eventuali costi addizionali.) +Geomancer's Gambit|Mossa del Geomante|Stregoneria|Distruggi una terra bersaglio. Il suo controllore può passare in rassegna il suo grimorio per una carta terra base, metterla sul campo di battaglia, poi rimescolare il suo grimorio. \nPesca una carta. +Geosurge|Geoflusso|Stregoneria|Aggiungi {R}{R}{R}{R}{R}{R}{R}. Spendi questo mana solo per lanciare magie artefatto o creatura. +Geothermal Crevice|Fenditura Geotermica|Terra|La Fenditura Geotermica entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R}. \n{T}, Sacrifica la Fenditura Geotermica: Aggiungi {B}{G}. +Geralf's Masterpiece|Capolavoro di Geralf|Creatura - Orrore Zombie|Volare \nIl Capolavoro di Geralf prende -1/-1 per ogni carta che hai in mano. \n{3}{U}, Scarta tre carte: Rimetti sul campo di battaglia il Capolavoro di Geralf TAPpato dal tuo cimitero. +Geralf's Messenger|Messaggero di Geralf|Creatura - Zombie|Il Messaggero di Geralf entra nel campo di battaglia TAPpato. \nQuando il Messaggero di Geralf entra nel campo di battaglia, un avversario bersaglio perde 2 punti vita. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Geralf's Mindcrusher|Fracassamente di Geralf|Creatura - Orrore Zombie|Quando il Fracassamente di Geralf entra nel campo di battaglia, un giocatore bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. \nImmortale(Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Gerrard Capashen|Gerrard Capashen|Creatura Leggendaria - Soldato Umano|All'inizio del tuo mantenimento, guadagni 1 punto vita per ogni carta nella mano di un avversario bersaglio. \n{3}{W}: TAPpa una creatura bersaglio. Attiva questa abilità solo se Gerrard Capashen sta attaccando. +Gerrard's Battle Cry|Grido di Battaglia di Gerrard|Incantesimo|{2}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Gerrard's Command|Comando di Gerrard|Istantaneo|STAPpa una creatura bersaglio. Quella creatura prende +3/+3 fino alla fine del turno. +Gerrard's Irregulars|Irregolari di Gerrard|Creatura - Soldato Umano|Travolgere, rapidità +Gerrard's Verdict|Verdetto di Gerrard|Stregoneria|Un giocatore bersaglio scarta due carte. Guadagni 3 punti vita per ogni carta terra scartata in questo modo. +Gerrard's Wisdom|Saggezza di Gerrard|Stregoneria|Guadagni 2 punti vita per ogni carta che hai in mano. +Gerrard, Weatherlight Hero|Gerrard, Eroe della Cavalcavento|Creatura Leggendaria - Soldato Umano|Attacco improvviso \nQuando Gerrard, Eroe della Cavalcavento muore, esilialo e rimetti sul campo di battaglia tutte le carte artefatto e creatura nel tuo cimitero che vi sono state messe dal campo di battaglia in questo turno. +Get the Point|Colpire nel Segno|Istantaneo|Distruggi una creatura bersaglio. Profetizza 1. +Geth's Grimoire|Grimorio di Geth|Artefatto|Ogniqualvolta un avversario scarta una carta, tu puoi pescare una carta. +Geth's Verdict|Verdetto di Geth|Istantaneo|Un giocatore bersaglio sacrifica una creatura e perde 1 punto vita. +Geth, Lord of the Vault|Geth, Signore della Cripta|Creatura Leggendaria - Zombie|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \n{X}{B}: Metti sul campo di battaglia sotto il tuo controllo TAPpata una carta creatura o artefatto bersaglio con costo di mana convertito pari a X dal cimitero di un avversario. Poi quel giocatore mette nel suo cimitero le prime X carte del suo grimorio. +Geyser Glider|Planatore di Geyser|Creatura - Bestia Elementale|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Planatore di Geyser ha volare fino alla fine del turno. +Geyserfield Stalker|Inseguitore del Campo di Geyser|Creatura - Elementale|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, l'Inseguitore del Campo di Geyser prende +2/+2 fino alla fine del turno. +Ghalma's Warden|Custode di Ghalma|Creatura - Soldato Elefante|Metallurgia - Il Custode di Ghalma prende +2/+2 fintanto che controlli tre o più artefatti. +Ghalta, Primal Hunger|Ghalta, Fame Primordiale|Creatura Leggendaria - Antico Dinosauro|Questa magia costa {X} in meno per essere lanciata, dove X è la forza totale delle creature che controlli. \nTravolgere +Ghastbark Twins|Gemelli dalla Tetra Corteccia|Creatura - Silvantropo|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nI Gemelli dalla Tetra Corteccia possono bloccare una creatura addizionale in ogni combattimento. +Ghastlord of Fugue|Tetro Signore dell'Evasione|Creatura - Spirito Avatar|Il Tetro Signore dell'Evasione non può essere bloccato. \nOgniqualvolta il Tetro Signore dell'Evasione infligge danno da combattimento a un giocatore, quel giocatore rivela la sua mano. Tu scegli una carta da essa. Quel giocatore esilia quella carta. +Ghastly Conscription|Coscrizione Spettrale|Stregoneria|Esilia tutte le carte creatura dal cimitero di un giocatore bersaglio in una pila a faccia in giù, rimescola quella pila, poi manifesta quelle carte. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Ghastly Demise|Dipartita Agghiacciante|Istantaneo|Distruggi una creatura non nera bersaglio se la sua costituzione è pari o inferiore al numero di carte presenti nel tuo cimitero. +Ghastly Discovery|Scoperta Agghiacciante|Stregoneria|Pesca due carte, poi scarta una carta. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia.) +Ghastly Haunting|Infestazione Spettrale|Incantesimo - Aura|Incanta creatura \nTu controlli la creatura incantata. +Ghastly Remains|Resti Tetri|Creatura - Zombie|Sviluppo 1 \nAll'inizio del tuo mantenimento, se i Resti Tetri sono nel tuo cimitero, puoi pagare {B}{B}{B}. Se lo fai, riprendi in mano i Resti Tetri. +Ghave, Guru of Spores|Ghave, Guru delle Spore|Creatura Leggendaria - Sciamano Fungus|Ghave, Guru delle Spore entra nel campo di battaglia con cinque segnalini +1/+1. \n{1}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Crea una pedina creatura Saprolingio 1/1 verde. \n{1}, Sacrifica una creatura: Metti un segnalino +1/+1 su una creatura bersaglio. +Ghirapur AEther Grid|Griglia Eterea di Ghirapur|Incantesimo|TAPpa due artefatti STAPpati che controlli: La Griglia Eterea di Ghirapur infligge 1 danno a un qualsiasi bersaglio. +Ghirapur Gearcrafter|Creaingranaggi di Ghirapur|Creatura - Artefice Umano|Quando il Creaingranaggi di Ghirapur entra nel campo di battaglia, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. (Una creatura con volare non può essere bloccata tranne che da creature con volare o raggiungere.) +Ghirapur Guide|Guida di Ghirapur|Creatura - Esploratore Elfo|{2}{G}: Una creatura bersaglio che controlli non può essere bloccata da creature con forza pari o inferiore a 2 in questo turno. +Ghirapur Orrery|Planetario di Ghirapur|Artefatto|Ogni giocatore può giocare una terra addizionale in ognuno dei propri turni. \nAll'inizio del mantenimento di ogni giocatore, se quel giocatore non ha carte in mano, quel giocatore pesca tre carte. +Ghirapur Osprey|Falco Pescatore di Ghirapur|Creatura - Uccello|Volare +Ghired's Belligerence|Belligeranza di Ghired|Stregoneria|La Belligeranza di Ghired infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. Ogniqualvolta una creatura a cui è stato inflitto danno in questo modo muore in questo turno, popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Ghired, Conclave Exile|Ghired, Esule del Conclave|Creatura Leggendaria - Sciamano Umano|Quando Ghired, Esule del Conclave entra nel campo di battaglia, crea una pedina creatura Rinoceronte 4/4 verde con travolgere. \nOgniqualvolta Ghired attacca, popola. La pedina entra nel campo di battaglia TAPpata e attaccante. (Per popolare, crea una pedina che è una copia di una pedina creatura che controlli.) +Ghitu Chronicler|Cronista Ghitu|Creatura - Mago Umano|Potenziamento {3}{R} (Puoi pagare {3}{R} addizionale mentre lanci questa magia.) \nQuando la Cronista Ghitu entra nel campo di battaglia, se è stata potenziata, riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Ghitu Encampment|Accampamento Ghitu|Terra|L'Accampamento Ghitu entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \n{1}{R}: L'Accampamento Ghitu diventa una creatura Guerriero 2/1 rossa con attacco improvviso fino alla fine del turno. E' ancora una terra. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Ghitu Fire-Eater|Mangia-Fuoco Ghitu|Creatura - Nomade Umano|{T}, Sacrifica il Mangia-Fuoco Ghitu: Esso infligge danno pari alla propria forza a un qualsiasi bersaglio. +Ghitu Firebreathing|Soffio Infuocato Ghitu|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. \n{R}: Fai tornare il Soffio Infuocato Ghitu in mano al suo proprietario. +Ghitu Fire|Fuoco Ghitu|Stregoneria|Puoi lanciare il Fuoco Ghitu come se avesse lampo se paghi {2} in più per lanciarlo. \nIl Fuoco Ghitu infligge X danni a un qualsiasi bersaglio. +Ghitu Journeymage|Maga Veterana Ghitu|Creatura - Mago Umano|Quando la Maga Veterana Ghitu entra nel campo di battaglia, se controlli un altro Mago, la Maga Veterana Ghitu infligge 2 danni a ogni avversario. +Ghitu Lavarunner|Calcalava Ghitu|Creatura - Mago Umano|Fintanto che nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, il Calcalava Ghitu prende +1/+0 e ha rapidità. +Ghitu Slinger|Fromboliere Ghitu|Creatura - Nomade Umano|Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Fromboliere Ghitu entra nel campo di battaglia, infligge 2 danni a un qualsiasi bersaglio. +Ghitu War Cry|Grido di Battaglia Ghitu|Incantesimo|{R}: La creatura bersaglio prende +1/+0 fino alla fine del turno. +Ghor-Clan Bloodscale|Sanguescaglia Ghor-Clan|Creatura - Guerriero Viashino|Attacco improvviso \n{3}{G}: Il Sanguescaglia Ghor-Clan prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Ghor-Clan Rampager|Furia del Clan Ghor|Creatura - Bestia|Travolgere\nImpeto sanguinario - {R}{G}, Scarta la Furia del Clan Ghor: Una creatura attaccante bersaglio prende +4/+4 e ha travolgere fino alla fine del turno. +Ghor-Clan Savage|Selvaggio Ghor-Clan|Creatura - Berseker Centauro|Sete di sangue 3 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con tre segnalini +1/+1.) +Ghor-Clan Wrecker|Distruttore del Clan Ghor|Creatura - Guerriero Umano|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Ghost Council of Orzhova|Concilio Fantasma di Orzhova|Creatura Leggendaria - Spirito|Quando il Concilio Fantasma di Orzhova entra nel campo di battaglia, un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \n{1}, Sacrifica una creatura: Esilia il Concilio Fantasma di Orzhova. Rimettilo nel campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Ghost Hounds|Segugi Spettrali|Creatura - Segugio Spirito|Cautela \nOgniqualvolta i Segugi Spettrali bloccano o sono bloccati da una creatura bianca, i Segugi Spettrali guadagnano attacco improvviso fino alla fine del turno. +Ghost Quarter|Quartiere Fantasma|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica il Quartiere Fantasma: Distruggi una terra bersaglio. Il suo controllore può passare in rassegna il suo grimorio per una carta terra base, metterla sul campo di battaglia, poi rimescolare il suo grimorio. +Ghost Ship|Nave Fantasma|Creatura - Spirito|Volare \n{U}{U}{U}: Rigenera la Nave Fantasma. +Ghost Tactician|Stratega Fantasma|Creatura - Mutamagia Spirito|{W}, {T}, Scarta una carta: Le creature che controlli prendono +1/+0 fino alla fine del turno. +Ghost Town|Città Fantasma|Terra|{T}: Aggiungi {U}. \n{0}: Il proprietario riprende in mano la Città Fantasma. Attiva questa abilità solo se non è il tuo turno. +Ghost Warden|Guardiana Fantasma|Creatura - Spirito|{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Ghost-Lit Nourisher|Divoratrice Lumifera|Creatura - Spirito|{2}{G}, {T}: La creatura bersaglio prende +2/+2 fino alla fine del turno. \nIncanalare - {3}{G}, Scarta la Divoratrice Lumifera: La creatura bersaglio prende +4/+4 fino alla fine del turno. +Ghost-Lit Raider|Predone Lumifero|Creatura - Spirito|{2}{R}, {T}: Il Predone Lumifero infligge 2 danni a una creatura bersaglio. \nIncanalare - {3}{R}, Scarta il Predone Lumifero: Infligge 4 danni a una creatura bersaglio. +Ghost-Lit Redeemer|Redentrice Lumifera|Creatura - Spirito|{W}, {T}: Guadagni 2 punti vita. \nIncanalare - {1}{W}, Scarta la Redentrice Lumifera: Guadagni 4 punti vita. +Ghost-Lit Stalker|Cacciatore Lumifero|Creatura - Spirito|{4}{B}, {T}: L'avversario bersaglio scarta due carte. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nIncanalare - {5}{B}{B}, Scarta il Cacciatore Lumifero: Il giocatore bersaglio scarta quattro carte. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Ghost-Lit Warder|Carceriere Lumifero|Creatura - Spirito|{3}{U}, {T}: Neutralizza una magia bersaglio a meno che il suo controllore paghi {2}. \nIncanalare - {3}{U}, Scarta il Carceriere Lumifero: Neutralizza una magia bersaglio a meno che il suo controllore paghi {4}. +Ghostblade Eidolon|Apparizione delle Lame Fantasma|Creatura Incantesimo - Spirito|Conferire {5}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nDoppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nLa creatura incantata prende +1/+1 e ha doppio attacco. +Ghostfire Blade|Lama di Fuoco Spettrale|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nEquipaggiare {3} \nL'abilità equipaggiare della Lama di Fuoco Spettrale costa {2} in meno per essere attivata se bersaglia una creatura incolore. +Ghostfire|Fuoco Spettrale|Istantaneo|Il Fuoco Spettrale è incolore. \nIl Fuoco Spettrale infligge 3 danni a un qualsiasi bersaglio. +Ghostflame Sliver|Tramutante Fiamma Spettrale|Creatura - Tramutante|Tutti i Tramutanti sono incolori. +Ghostform|Forma Spettrale|Stregoneria|Fino a due creature bersaglio non possono essere bloccate in questo turno. +Ghosthelm Courier|Messaggero Fantelmo|Creatura - Mago Umano|Puoi scegliere di non STAPpare il Messaggero Fantelmo durante il tuo STAP. \n{2}{U}, {T}: La creatura Mago bersaglio prende +2/+2 e ha velo fintanto che il Messaggero Fantelmo rimane TAPpato. (Non può essere bersaglio di magie o abilità.) +Ghostly Changeling|Cangiante Spettrale|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{1}{B}: Il Cangiante Spettrale prende +1/+1 fino alla fine del turno. +Ghostly Flame|Fiamma Spettrale|Incantesimo|I permanenti e le magie rosse e/o nere, sono fonti incolori di danno. +Ghostly Flicker|Fremito Spettrale|Istantaneo|Esilia due artefatti, creature e/o terre bersaglio che controlli, poi rimetti quelle carte sul campo di battaglia sotto il tuo controllo. +Ghostly Possession|Possessione Spettrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nPrevieni tutto il danno da combattimento che verrebbe inflitto alla e dalla creatura incantata. +Ghostly Prison|Prigione Spettrale|Incantesimo|Le creature non possono attaccarti a meno che il loro controllore non paghi {2} per ogni creatura che controlla che ti sta attaccando. +Ghostly Sentinel|Sentinella Spettrale|Creatura - Spirito Kor|Volare, cautela +Ghostly Touch|Tocco Spettrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "Ogniqualvolta questa creatura attacca, puoi TAPpare o STAPpare un permanente bersaglio". +Ghostly Wings|Ali Spettrali|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha volare. \nScarta una carta: Fai tornare la creatura incantata in mano al suo proprietario. +Ghosts of the Innocent|Spettri degli Innocenti|Creatura - Spirito|Se una fonte sta per infliggere danno a un permanente o a un giocatore, invece quella fonte infligge la metà di quel danno, arrotondato per difetto, a quel permanente creatura o a quel giocatore. +Ghostway|Fantafuga|Istantaneo|Esilia ogni creatura che controlli. Rimetti quelle creature nel campo di battaglia sotto il controllo dei loro proprietari all'inizio della prossima sottofase finale. +Ghoul's Feast|Banchetto del Ghoul|Istantaneo|Una creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. +Ghoulcaller Gisa|Gisa l'Evocaghoul|Creatura Leggendaria - Mago Umano|{B}, {T}, Sacrifica un'altra creatura: Crea X pedine creatura Zombie 2/2 nere, dove X è la forza della creatura sacrificata. +Ghoulcaller's Accomplice|Complice dell'Evocaghoul|Creatura - Farabutto Umano|{3}{B}, Esilia il Complice dell'Evocaghoul dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Ghoulcaller's Bell|Campana dell'Evocaghoul|Artefatto|{T}: Ogni giocatore mette nel suo cimitero la prima carta del suo grimorio. +Ghoulcaller's Chant|Canto dell'Evocaghoul|Stregoneria|Scegli uno -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano due carte Zombie bersaglio dal tuo cimitero.
  • +Ghoulflesh|Carne di Ghoul|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1 ed è uno Zombie nero in aggiunta ai suoi altri tipi e colori. +Ghoulraiser|Radunaghoul|Creatura - Zombie|Quando il Radunaghoul entra nel campo di battaglia, riprendi in mano una carta Zombie a caso dal tuo cimitero. +Ghoulsteed|Destriero Ghoul|Creatura - Cavallo Zombie|{2}{B}, Scarta due carte: Rimetti sul campo di battaglia il Destriero Ghoul TAPpato dal tuo cimitero. +Ghoultree|Alberoghoul|Creatura - Silvantropo Zombie|Questa magia costa {1} in meno per essere lanciata per ogni carta creatura nel tuo cimitero. +Giant Adephage|Adephaga Gigante|Creatura - Insetto|Travolgere \nOgniqualvolta l'Adephaga Gigante infligge danno da combattimento a un giocatore, crea una pedina che è una copia dell'Adephaga Gigante. +Giant Albatross|Albatro Gigante|Creatura - Uccello|Volare \nQuando l'Albatro Gigante muore, puoi pagare {1}{U}. Se lo fai, per ogni creatura che ha inflitto danno all'Albatro Gigante in questo turno, distruggi quella creatura a meno che il suo controllore paghi 2 punti vita. Una creatura distrutta in questo modo non può essere rigenerata. +Giant Ambush Beetle|Scarafaggio Gigante in Agguato|Creatura - Insetto|Rapidità \nQuando lo Scarafaggio Gigante in Agguato entra nel campo di battaglia, puoi farlo bloccare da una creatura bersaglio in questo turno, se può farlo. +Giant Badger|Tasso Gigante|Creatura - Tasso|Ogniqualvolta il Tasso Gigante blocca, prende +2/+2 fino alla fine del turno. +Giant Caterpillar|Bruco Gigante|Creatura - Insetto|{G}, Sacrifica il Bruco Gigante: Crea una pedina creatura Insetto 1/1 verde con volare di nome Farfalla all'inizio della prossima sottofase finale. +Giant Cockroach|Scarafaggio Gigante|Creatura - Insetto| +Giant Crab|Granchio Gigante|Creatura - Granchio|{U}: Il Granchio Gigante guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Giant Dustwasp|Vespa Gigante della Polvere|Creatura - Insetto|Volare\nSospendere 4-{1}{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{G} e esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lanciala senza pagare il suo costo di mana. Ha rapidità.) +Giant Growth|Crescita Gigante|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. +Giant Harbinger|Araldo Gigante|Creatura - Sciamano Gigante|Quando l'Araldo Gigante entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Gigante, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Giant Killer|Ammazzagiganti|Creatura - Popolano Umano|{1}{W}, {T}: TAPpa una creatura bersaglio.
    //
    Recidere
    {2}{W}
    [Istantaneo - Avventura]
    Distruggi una creatura bersaglio con forza pari o superiore a 4. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Giant Mantis|Mantide Gigante|Creatura - Insetto|Raggiungere (Questa creatura può bloccare le creature con volare.) +Giant Octopus|Piovra Gigante|Creatura - Piovra| +Giant Opportunity|Opportunità Gigantesca|Stregoneria|Puoi sacrificare due Cibi. Se lo fai, crea una pedina creatura Gigante 7/7 verde. Altrimenti, crea tre pedine Cibo. (Sono artefatti con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Giant Oyster|Ostrica Gigante|Creatura - Ostrica|Puoi scegliere di non STAPpare l'Ostrica Gigante durante il tuo STAP. \n{T}: Fintanto che l'Ostrica Gigante rimane TAPpata, la creatura TAPpata bersaglio non STAPpa durante lo STAP del suo controllore e, all'inizio di ogni tua acquisizione, metti un segnalino -1/-1 su quella creatura. Quando l'Ostrica Gigante lascia il campo di battaglia o diventa STAPpata, rimuovi tutti i segnalini -1/-1 dalla creatura. +Giant Scorpion|Scorpione Gigante|Creatura - Scorpione|Tocco letale (Le creature a cui è stato inflitto danno da questa creatura vengono distrutte. Puoi dividere il danno da combattimento di questa creatura tra un numero qualsiasi di creature che bloccano o sono bloccate da essa.) +Giant Solifuge|Solifugo Gigante|Creatura - Insetto|Travolgere, rapidità, velo (Questa creatura non può essere bersaglio di magie o abilità.) +Giant Spectacle|Spettacolo Gigantesco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha minacciare. +Giant Spider|Ragno Gigante|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Giant Strength|Forza del Gigante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. +Giant Tortoise|Testuggine Gigante|Creatura - Tartaruga|La Testuggine Gigante prende +0/+3 fintanto che è STAPpata. +Giant Trap Door Spider|Ragno Intrappolatore|Creatura - Ragno|{1}{R}{G}, {T}: Esilia il Ragno Intrappolatore e una creatura bersaglio senza volare che ti sta attaccando. +Giant Warthog|Facocero Gigante|Creatura - Bestia Cinghiale|Travolgere +Giant's Ire|Collera del Gigante|Stregoneria Tribale - Gigante|La Collera del Gigante infligge 4 danni a un giocatore o a un planeswalker bersaglio. Se controlli un Gigante, pesca una carta. +Giant's Skewer|Spiedo del Gigante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+1. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a una creatura, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Giantbaiting|Esca dei Giganti|Stregoneria|Crea una pedina creatura Guerriero Gigante 4/4 rossa e verde con rapidità. Esiliala all'inizio della prossima sottofase finale. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia.) +Gibbering Descent|Discendenza Farfugliante|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore perde 1 punto vita e scarta una carta. \nDeterminazione - Salta il tuo mantenimento se non hai carte in mano. \nFollia {2}{B}{B} (Se scarti questa carta, puoi lanciarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) +Gibbering Fiend|Immondo Farfugliante|Creatura - Diavolo|Quando l'Immondo Farfugliante entra nel campo di battaglia, infligge 1 danno a ogni avversario. \nDelirio - All'inizio del mantenimento di ogni avversario, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, l'Immondo Farfugliante infligge 1 danno a quel giocatore. +Gibbering Hyenas|Iene Borbottanti|Creatura - Iena|Le Iene Borbottanti non possono bloccare le creature nere. +Gibbering Kami|Kami Farfugliante|Creatura - Spirito|Volare \nMuta-anima 3 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 presente nel tuo cimitero.) +Gideon Blackblade|Gideon della Blackblade|Planeswalker Leggendario - Gideon|Fintanto che è il tuo turno, Gideon della Blackblade è una creatura Soldato Umano 4/4 con indistruttibile che è ancora un planeswalker. \nPrevieni tutto il danno che verrebbe inflitto a Gideon della Blackblade durante il tuo turno. \n[+1]: Scegli tra cautela, legame vitale e indistruttibile. Fino a un'altra creatura bersaglio che controlli ha quell'abilità fino alla fine del turno. \n[-6]: Esilia un permanente non terra bersaglio. \n[Fedeltà 4] +Gideon Jura|Gideon Jura|Planeswalker Leggendario - Gideon|[+2]: Durante il prossimo turno di un avversario bersaglio, le creature controllate da quel giocatore attaccano Gideon Jura se possono farlo. \n[-2]: Distruggi una creatura TAPpata bersaglio. \n[0]: Fino alla fine del turno, Gideon Jura diventa una creatura Soldato Umano 6/6 che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[Fedeltà 6] +Gideon of the Trials|Gideon delle Ordalie|Planeswalker Leggendario - Gideon|[+1]: Fino al tuo prossimo turno, previeni tutto il danno che un permanente bersaglio infliggerebbe. \n[0]: Fino alla fine del turno, Gideon delle Ordalie diventa una creatura Soldato Umano 4/4 con indistruttibile che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[0]: Ottieni un emblema con "Fintanto che controlli un planeswalker Gideon, non puoi perdere la partita e i tuoi avversari non possono vincere la partita". \n[Fedeltà 3] +Gideon's Avenger|Vendicatore di Gideon|Creatura - Soldato Umano|Ogniqualvolta una creatura controllata da un avversario viene TAPpata, metti un segnalino +1/+1 sul Vendicatore di Gideon. +Gideon's Battle Cry|Grido di Guerra di Gideon|Stregoneria|Metti un segnalino +1/+1 su ogni creatura che controlli. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Gideon, Vincolato dal Giuramento, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Gideon's Company|Compagnia di Gideon|Creatura - Soldato Umano|Ogniqualvolta guadagni punti vita, metti due segnalini +1/+1 sulla Compagnia di Gideon. \n{3}{W}: Metti un segnalino fedeltà su un planeswalker Gideon bersaglio. +Gideon's Defeat|Sconfitta di Gideon|Istantaneo|Esilia una creatura bianca bersaglio attaccante o bloccante. Se era un planeswalker Gideon, guadagni 5 punti vita. +Gideon's Intervention|Intervento di Gideon|Incantesimo|Mentre l'Intervento di Gideon entra nel campo di battaglia, scegli il nome di una carta. \nI tuoi avversari non possono lanciare magie con il nome scelto. \nPrevieni tutto il danno che verrebbe inflitto a te e ai permanenti che controlli da fonti con il nome scelto. +Gideon's Lawkeeper|Disciplinato di Gideon|Creatura - Soldato Umano|{W}, {T}: TAPpa una creatura bersaglio. +Gideon's Phalanx|Falange di Gideon|Istantaneo|Crea quattro pedine creatura Cavaliere 2/2 bianche con cautela. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, le creature che controlli hanno indistruttibile fino alla fine del turno. +Gideon's Reproach|Disapprovazione di Gideon|Istantaneo|La Disapprovazione di Gideon infligge 4 danni a una creatura attaccante o bloccante bersaglio. +Gideon's Resolve|Determinazione di Gideon|Incantesimo|Quando la Determinazione di Gideon entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Gideon, Paradigma Marziale, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo.Le creature che controlli prendono +1/+1. +Gideon's Sacrifice|Sacrificio di Gideon|Istantaneo|Scegli una creatura o un planeswalker che controlli. Tutto il danno che verrebbe inflitto in questo turno a te e ai permanenti che controlli viene invece inflitto al permanente scelto (se è ancora sul campo di battaglia). +Gideon's Triumph|Trionfo di Gideon|Istantaneo|Un avversario bersaglio sacrifica una creatura che ha attaccato o bloccato in questo turno. Se controlli un planeswalker Gideon, quel giocatore sacrifica invece due di quelle creature. +Gideon, Ally of Zendikar|Gideon, Alleato di Zendikar|Planeswalker Leggendario - Gideon|[+1]: Fino alla fine del turno, Gideon, Alleato di Zendikar diventa una creatura Alleato Soldato Umano 5/5 con indistruttibile che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[0]: Crea una pedina creatura Alleato Cavaliere 2/2 bianca. \n[-4]: Ottieni un emblema con "Le creature che controlli prendono +1/+1". \n[Fedeltà 4] +Gideon, Battle-Forged|Gideon, Forgiato dalla Battaglia|Planeswalker Leggendario - Gideon|[+2]: Fino a una creatura bersaglio controllata da un avversario attacca Gideon, Forgiato dalla Battaglia durante il prossimo turno del suo controllore, se può farlo. \n[+1]: Fino al tuo prossimo turno, una creatura bersaglio ha indistruttibile. STAPpa quella creatura. \n[0]: Fino alla fine del turno, Gideon, Forgiato dalla Battaglia diventa una creatura Soldato Umano 4/4 con indistruttibile che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[Fedeltà 3] +Gideon, Champion of Justice|Gideon, Campione di Giustizia|Planeswalker Leggendario - Gideon|[+1]: Metti un segnalino fedeltà su Gideon, Campione di Giustizia per ogni creatura controllata da un avversario bersaglio. \n[0]: Fino alla fine del turno, Gideon, Campione di Giustizia diventa una creatura Soldato Umano con forza e costituzione pari al numero di segnalini fedeltà su di esso e guadagna indistruttibile. È ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[-15]: Esilia tutti gli altri permanenti. \n[Fedeltà 4] +Gideon, Martial Paragon|Gideon, Paradigma Marziale|Planeswalker Leggendario - Gideon|[+2]: STAPpa tutte le creature che controlli. Quelle creature prendono +1/+1 fino alla fine del turno. \n[0]: Fino alla fine del turno, Gideon, Paradigma Marziale diventa una creatura Soldato Umano 5/5 con indistruttibile che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[-10]: Le creature che controlli prendono +2/+2 fino alla fine del turno. TAPpa tutte le creature controllate dai tuoi avversari. \n[Fedeltà 5] +Gideon, the Oathsworn|Gideon, Vincolato dal Giuramento|Planeswalker Leggendario - Gideon|Ogniqualvolta attacchi con due o più creature non Gideon, metti un segnalino +1/+1 su ognuna di quelle creature. \n[+2]: Fino alla fine del turno, Gideon, Vincolato dal Giuramento diventa una creatura Soldato 5/5 bianca che è ancora un planeswalker. Previeni tutto il danno che gli verrebbe inflitto in questo turno. (Non può attaccare se è stato lanciato in questo turno.) \n[-9]: Esilia Gideon, Vincolato dal Giuramento e ogni creatura controllata dai tuoi avversari. \n[Fedeltà 4] +Gift of Doom|Dono della Sventura|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha tocco letale e indistruttibile. \nMetamorfosi-Sacrifica un'altra creatura. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nMentre il Dono della Sventura viene girato a faccia in su, puoi assegnarlo a una creatura. +Gift of Estates|Dono dell'Estate|Stregoneria|Se un avversario controlla più terre di te, passa in rassegna il tuo grimorio per trovare fino a tre carte Pianura, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Gift of Granite|Dono di Granito|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +0/+2. +Gift of Growth|Dono della Crescita|Istantaneo|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia.) \nSTAPpa una creatura bersaglio. Prende +2/+2 fino alla fine del turno. Se questa magia è stata potenziata, quella creatura prende invece +4/+4 fino alla fine del turno. +Gift of Immortality|Dono dell'Immortalità|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. Rimetti sul campo di battaglia il Dono dell'Immortalità assegnato a quella creatura all'inizio della prossima sottofase finale. +Gift of Orzhova|Dono di Orzhova|Incantesimo - Aura|Incanta creatura\nLa creatura incantata prende +1/+1 e ha volare e legame vitale. +Gift of Paradise|Dono del Paradiso|Incantesimo - Aura|Incanta terra \nQuando il Dono del Paradiso entra nel campo di battaglia, guadagni 3 punti vita. \nLa terra incantata ha "{T}: Aggiungi due mana di un qualsiasi colore". +Gift of Strength|Dono della Forza|Istantaneo|Una creatura bersaglio prende +3/+3 e ha raggiungere fino alla fine del turno. +Gift of Tusks|Dono delle Zanne|Istantaneo|Fino alla fine del turno, una creatura bersaglio perde tutte le abilità e diventa un Elefante verde con forza e costituzione base 3/3. +Gift of the Deity|Dono della Divinità|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è nera, prende +1/+1 e ha tocco letale. \nFintanto che la creatura incantata è verde, prende +1/+1 e tutte le creature in grado di bloccarla lo fanno. +Gift of the Gargantuan|Dono del Mastodonte|Stregoneria|Guarda le prime quattro carte del tuo grimorio. Tra esse puoi rivelare una carta creatura e/o una carta terra e aggiungere alla tua mano le carte rivelate. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Gift of the Woods|Dono dei Boschi|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata blocca o diventa bloccata, prende +0/+3 fino alla fine del turno e tu guadagni 1 punto vita. +Gifted Aetherborn|Eteride Talentuoso|Creatura - Vampiro Eteride|Tocco letale, legame vitale +Gifts Ungiven|Doni Mai Dati|Istantaneo|Passa in rassegna il tuo grimorio per quattro carte aventi nomi differenti e rivelale. L'avversario bersaglio sceglie due di quelle carte. Metti le carte scelte nel tuo cimitero e aggiungi alla tua mano le altre. Poi rimescola il tuo grimorio. +Gigadrowse|Gigasonno|Istantaneo|Replicare {U} \nTAPpa un permanente bersaglio. +Gigantiform|Gigantiforme|Incantesimo - Aura|Potenziamento {4} \nIncanta creatura \nLa creatura incantata ha forza e costituzione base 8/8 e ha travolgere. \nQuando il Gigantiforme entra nel campo di battaglia, se è stato potenziato, puoi passare in rassegna il tuo grimorio per una carta chiamata Gigantiforme, metterla sul campo di battaglia, poi rimescolare il tuo grimorio. +Gigantomancer|Gigantomante|Creatura - Sciamano Umano|{1}: Una creatura bersaglio che controlli ha forza e costituzione base 7/7 fino alla fine del turno. +Gigantoplasm|Gigantoplasma|Creatura - Polimorfo|Puoi far entrare il Gigantoplasma nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che ha "{X}: Questa creatura ha forza e costituzione base X/X." +Gigantosaurus|Gigantosauro|Creatura - Dinosauro| +Gigapede|Gigapode|Creatura - Insetto|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nAll'inizio del tuo mantenimento, se il Gigapode si trova nel tuo cimitero, puoi scartare una carta. Se lo fai, riprendi in mano il Gigapode. +Gilded Cerodon|Cornodonte Dorato|Creatura - Bestia|Ogniqualvolta il Cornodonte Dorato attacca, se controlli un Deserto o c'è una carta Deserto nel tuo cimitero, una creatura bersaglio non può bloccare in questo turno. +Gilded Drake|Draghetto Dorato|Creatura - Draghetto|Volare \nQuando il Draghetto Dorato entra nel campo di battaglia, scambia il controllo del Draghetto Dorato e massimo una creatura bersaglio controllata da un avversario. Se non fai o non puoi fare lo scambio, sacrifica il Draghetto Dorato. Questa abilità si risolve anche se il suo bersaglio diventa illegale. +Gilded Goose|Oca d'Oro|Creatura - Uccello|Volare \nQuando l'Oca d'Oro entra nel campo di battaglia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) \n{1}{G}, {T}: Crea una pedina Cibo. \n{T}, Sacrifica un Cibo: Aggiungi un mana di un qualsiasi colore. +Gilded Light|Luce Dorata|Istantaneo|Hai velo fino alla fine del turno. (Non puoi essere bersaglio di magie o abilità.) \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Gilded Lotus|Loto Dorato|Artefatto|{T}: Aggiungi tre mana di un qualsiasi colore. +Gilded Sentinel|Sentinella Dorata|Creatura Artefatto - Golem| +Gilder Bairn|Piccolo Doratore|Creatura - Ouphe|{2}{V|L}, {STAP}: Per ogni segnalino su un permanente bersaglio, metti un altro di quei segnalini su quel permanente. ({STAP} è il simbolo di STAP.) +Gild|Indorare|Stregoneria|Esilia una creatura bersaglio. Crea una pedina artefatto incolore chiamata Oro. Ha "Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Gilt-Leaf Ambush|Imboscata nel Foglia Dorata|Istantaneo Tribale - Elfo|Crea due pedine creatura Guerriero Elfo 1/1 verdi. Scontrati con un avversario. Se vinci, quelle creature hanno tocco letale fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Gilt-Leaf Archdruid|Arcidruido di Foglia Dorata|Creatura - Druido Elfo|Ogniqualvolta lanci una magia Druido, puoi pescare una carta. \nTAPpa sette Druidi STAPpati che controlli: Guadagni il controllo di tutte le terre controllate da un giocatore bersaglio. +Gilt-Leaf Palace|Palazzo di Foglia Dorata|Terra|Mentre il Palazzo di Foglia Dorata entra nel campo di battaglia, puoi rivelare una carta Elfo dalla tua mano. Se non lo fai, il Palazzo di Foglia Dorata entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {G}. +Gilt-Leaf Seer|Veggente di Foglia Dorata|Creatura - Sciamano Elfo|{G}, {T}: Guarda le prime due carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Gilt-Leaf Winnower|Setacciatore di Foglia Dorata|Creatura - Guerriero Elfo|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nQuando il Setacciatore di Foglia Dorata entra nel campo di battaglia, puoi distruggere una creatura non Elfo bersaglio con forza e costituzione diverse tra loro. +Giltgrove Stalker|Cacciatrice della Foresta Dorata|Creatura - Guerriero Tritone|La Cacciatrice della Foresta Dorata non può essere bloccata da creature con forza pari o inferiore a 2. +Giltspire Avenger|Vendicatore di Guglia Dorata|Creatura - Soldato Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{T}: Distruggi una creatura bersaglio che ti ha inflitto danno in questo turno. +Gingerbread Cabin|Casetta di Pan di Zenzero|Terra - Foresta|({T}: Aggiungi {G}.) \nLa Casetta di Pan di Zenzero entra nel campo di battaglia TAPpata a meno che tu non controlli tre o più altre Foreste. \nQuando la Casetta di Pan di Zenzero entra nel campo di battaglia STAPpata, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Gingerbrute|Bruto di Pan di Zenzero|Creatura Artefatto - Golem Cibo|Rapidità \n{1}: Il Bruto di Pan di Zenzero non può essere bloccato in questo turno tranne che da creature con rapidità. \n{2}, {T}, Sacrifica il Bruto di Pan di Zenzero: Guadagni 3 punti vita. +Gird for Battle|Prepararsi alla Battaglia|Stregoneria|Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse. +Gisa and Geralf|Gisa e Geralf|Creatura Leggendaria - Mago Umano|Quando Gisa e Geralf entrano nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. \nDurante ogni tuo turno, puoi lanciare una carta creatura Zombie dal tuo cimitero. +Gisa's Bidding|Comando di Gisa|Stregoneria|Crea due pedine creatura Zombie 2/2 nere. \nFollia {2}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Gisela, Blade of Goldnight|Gisela, Lama della Notte Dorata|Creatura Leggendaria - Angelo|Volare, attacco improvviso \nSe una fonte sta per infliggere danno a un avversario o a un permanente controllato da un avversario, quella fonte infligge invece il doppio di quel danno a quel giocatore o permanente. \nSe una fonte sta per infliggere danno a te o a un permanente che controlli, previeni la metà di quel danno, arrotondata per eccesso. +Gisela, the Broken Blade|Gisela, Lama Spezzata|Creatura Leggendaria - Orrore Angelo|Volare, attacco improvviso, legame vitale \nAll'inizio della tua sottofase finale, se possiedi e controlli Gisela, Lama Spezzata e una creatura chiamata Bruna, Luce Morente, esiliale, poi combinale in Brisela, Voce degli Incubi. +Gishath, Sun's Avatar|Gishath, Avatar del Sole|Creatura Leggendaria - Avatar Dinosauro|Travolgere, cautela, rapidità \nOgniqualvolta Gishath, Avatar del Sole infligge danno da combattimento a un giocatore, rivela altrettante carte dalla cima del tuo grimorio. Metti un qualsiasi numero di carte creatura Dinosauro scelte tra esse sul campo di battaglia e le altre in fondo al tuo grimorio in ordine casuale. +Gitaxian Probe|Sonda Gitaxian|Stregoneria|({P|L} può essere pagato con {U} o con 2 punti vita.) \nGuarda la mano di un giocatore bersaglio. \nPesca una carta. +Give No Ground|Non Perdere Terreno|Istantaneo|Una creatura bersaglio prende +2/+6 fino alla fine del turno e può bloccare un qualsiasi numero di creature in questo turno. +Giver of Runes|Donatrice delle Rune|Creatura - Chierico Kor|{T}: Un'altra creatura bersaglio che controlli ha protezione da incolore o da un colore a tua scelta fino alla fine del turno. +Glacial Chasm|Baratro Glaciale|Terra|Mantenimento cumulativo-Paga 2 punti vita. \nQuando il Baratro Glaciale entra nel campo di battaglia, sacrifica una terra. \nLe creature che controlli non possono attaccare. \nPrevieni tutto il danno che ti verrebbe inflitto. +Glacial Crasher|Distruttore Glaciale|Creatura - Elementale|Travolgere (Se questa creatura sta per assegnare alle sue creature bloccanti danno sufficiente a distruggerle, puoi farle assegnare il resto del suo danno al giocatore in difesa o a un planeswalker.) \nIl Distruttore Glaciale non può attaccare a meno che non ci sia una Montagna sul campo di battaglia. +Glacial Crevasses|Crepacci Glaciali|Incantesimo|Sacrifica una Montagna neve: Previeni tutto il danno da combattimento che verrebbe inflitto questo turno. +Glacial Fortress|Fortezza Glaciale|Terra|La Fortezza Glaciale entra nel campo di battaglia TAPpata a meno che tu non controlli una Pianura o un'Isola. \n{T}: Aggiungi {W} o {U}. +Glacial Plating|Rivestimento di Ghiaccio|Incantesimo Neve - Aura|Incanta creatura \nMantenimento cumulativo {S} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso. {S} può essere pagato con un mana da un permanente neve.) \nLa creatura incantata prende +3/+3 per ogni segnalino epoca presente sul Rivestimento di Ghiaccio. +Glacial Ray|Raggio Glaciale|Istantaneo - Arcano|Il Raggio Glaciale infligge 2 danni a un qualsiasi bersaglio. \nUnire nell'Arcano {1}{R} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Glacial Revelation|Rivelazione Glaciale|Stregoneria|Rivela le prime sei carte del tuo grimorio. Puoi aggiungere alla tua mano un qualsiasi numero di carte permanente neve scelte tra esse. Metti le altre nel tuo cimitero. +Glacial Stalker|Inseguitore Glaciale|Creatura - Elementale|Metamorfosi {4}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Glacial Wall|Muro Glaciale|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Glaciers|Ghiacciai|Incantesimo|All'inizio del tuo mantenimento, sacrifica i Ghiacciai a meno che tu paghi {W}{U}. \nTutte le Montagne sono Pianure. +Glade Gnarr|Gnarr della Radura|Creatura - Bestia|Ogniqualvolta un giocatore lancia una magia blu lo Gnarr della Radura prende +2/+2 fino alla fine del turno. +Glade Watcher|Guardiano della Radura|Creatura - Elementale|Difensore \nFormidabile - {G}: Il Guardiano della Radura può attaccare in questo turno come se non avesse difensore. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Gladecover Scout|Esploratrice di Mantoradura|Creatura - Esploratore Elfo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Gladehart Cavalry|Cavalleria dei Cervi delle Radure|Creatura - Cavaliere Elfo|Quando la Cavalleria dei Cervi delle Radure entra nel campo di battaglia, soccorri 6. (Scegli fino a sei altre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) \nOgniqualvolta una creatura che controlli con un segnalino +1/+1 muore, guadagni 2 punti vita. +Glaive of the Guildpact|Falcione del Patto delle Gilde|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 per ogni Cancello che controlli e ha cautela e minacciare. (Una creatura con minacciare non può essere bloccata tranne che da due o più creature.) \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Glamer Spinners|Tessitori di Insidie|Creatura - Mago Spiritello|Lampo \nVolare \nQuando i Tessitori di Insidie entrano nel campo di battaglia, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore. +Glamerdye|Tintura Illusoria|Istantaneo|Cambia il testo di una magia o di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Glare of Heresy|Sguardo di Eresia|Stregoneria|Esilia un permanente bianco bersaglio. +Glare of Subdual|Sguardo di Sottomissione|Incantesimo|TAPpa una creatura STAPpata che controlli: TAPpa un artefatto o una creatura bersaglio. +Glarecaster|Scrutatore|Creatura - Chierico Uccello|Volare \n{5}{W}: La prossima volta che verrebbe inflitto danno allo Scrutatore e/o a te in questo turno, invece quel danno viene inflitto a un qualsiasi bersaglio. +Glarewielder|Abbagliatore|Creatura - Sciamano Elementale|Rapidità \nQuando l'Abbagliatore entra nel campo di battaglia, fino a due creature bersaglio non possono bloccare in questo turno. \nApparire {1}{R} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Glaring Aegis|Egida Abbagliante|Incantesimo - Aura|Incanta creatura \nQuando l'Egida Abbagliante entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. \nLa creatura incantata prende +1/+3. +Glaring Spotlight|Luce Abbagliante|Artefatto|Le creature con anti-malocchio controllate dai tuoi avversari possono essere bersaglio di magie e abilità che controlli come se non avessero anti-malocchio.\n{3}, Sacrifica la Luce Abbagliante: Le creature che controlli hanno anti-malocchio fino alla fine del turno e non possono essere bloccate in questo turno. +Glass Asp|Aspide di Vetro|Creatura - Serpente|Ogniqualvolta l'Aspide di Vetro infligge danno da combattimento a un giocatore, quel giocatore perde 2 punti vita all'inizio della sua prossima acquisizione a meno che lui paghi {2} prima di quella sottofase. +Glass Casket|Feretro di Cristallo|Artefatto|Quando il Feretro di Cristallo entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario con costo di mana convertito pari o inferiore a 3 finché il Feretro di Cristallo non lascia il campo di battaglia. +Glass Golem|Golem di Vetro|Creatura Artefatto - Golem| +Glass of the Guildpact|Vetrata del Patto delle Gilde|Artefatto|Le creature multicolore che controlli prendono +1/+1. +Glassblower's Puzzleknot|Enigmatico del Soffiavetro|Artefatto|Quando l'Enigmatico del Soffiavetro entra nel campo di battaglia, profetizza 2, poi ottieni {E}{E}. (Ottieni due segnalini energia. Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) \n{2}{U}, Sacrifica l'Enigmatico del Soffiavetro: Profetizza 2, poi ottieni {E}{E}. +Glassdust Hulk|Colosso della Polvere Vitrea|Creatura Artefatto - Golem|Ogniqualvolta un altro artefatto entra nel campo di battaglia sotto il tuo controllo, il Colosso della Polvere Vitrea prende +1/+1 fino alla fine del turno e non può essere bloccato in questo turno. \n Ciclo {B|L} ({B|L}, Scarta questa carta: Pesca una carta.) +Glasses of Urza|Occhiali di Urza|Artefatto|{T}: Guarda la mano del giocatore bersaglio. +Glaze Fiend|Demone Vitreo|Creatura Artefatto - Illusione|Volare \nOgniqualvolta un altro artefatto entra nel campo di battaglia sotto il tuo controllo, il Demone Vitreo prende +2/+2 fino alla fine del turno. +Gleam of Authority|Sprazzo di Autorità|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni segnalino +1/+1 sulle altre creature che controlli. \nLa creatura incantata ha cautela e "{W}, {T}: Sostieni 1". (Per sostenere 1, scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Gleam of Battle|Bagliore della Battaglia|Incantesimo|Ogniqualvolta una creatura che controlli attacca, metti un segnalino +1/+1 su di essa. +Gleam of Resistance|Bagliore della Resistenza|Istantaneo|Le creature che controlli prendono +1/+2 fino alla fine del turno. STAPpa quelle creature. \nCicloterra base {1}{W} ({1}{W}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Gleaming Barrier|Barriera Lucente|Creatura Artefatto - Muro|Difensore \nQuando la Barriera Lucente muore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Gleaming Overseer|Sovrintendente Splendente|Creatura - Mago Zombie|Quando il Sovrintendente Splendente entra nel campo di battaglia, recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nLe pedine Zombie che controlli hanno anti-malocchio e minacciare. +Gleancrawler|Raccimolante|Creatura - Orrore Insetto|({N|V} può essere pagato con {B} o {G}) \nTravolgere \nAll'inizio della tua sottofase finale, riprendi in mano dal tuo cimitero tutte le carte creatura che vi sono state messe dal campo di battaglia in questo turno. +Gleeful Sabotage|Sabotaggio Divertente|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Glen Elendra Archmage|Arcimaga di Gola Elendra|Creatura - Mago Spiritello|Volare \n{U}, Sacrifica l'Arcimaga di Gola Elendra: Neutralizza una magia non creatura bersaglio. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Glen Elendra Liege|Vassallo di Gola Elendra|Creatura - Cavaliere Spiritello|Volare \nLe altre creature blu che controlli prendono +1/+1. \nLe altre creature nere che controlli prendono +1/+1. +Glen Elendra Pranksters|Burloni di Gola Elendra|Creatura - Mago Spiritello|Volare \nOgniqualvolta lanci una magia durante il turno di un avversario, puoi far tornare una creatura bersaglio che controlli in mano al suo proprietario. +Gliding Licid|Licide Planante|Creatura - Licide|{U}, {T}: Il Licide Planante perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {U} per porre fine a questo effetto. \nLa creatura incantata ha volare. +Glimmer of Genius|Barlume di Genialità|Istantaneo|Profetizza 2, poi pesca due carte. Ottieni {E}{E} (due segnalini energia). +Glimmerdust Nap|Pisolino di Polvere Luccicante|Incantesimo - Aura|Incanta creatura TAPpata \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Glimmering Angel|Angelo Scintillante|Creatura - Angelo|Volare \n{U}: L'Angelo Scintillante guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Glimmerpoint Stag|Cervo Scintillante|Creatura - Alce|Cautela \nQuando il Cervo Scintillante entra nel campo di battaglia, esilia un altro permanente bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Glimmerpost|Avamposto Scintillante|Terra - Luogo|Quando l'Avamposto Scintillante entra nel campo di battaglia, guadagni 1 punto vita per ogni Luogo sul campo di battaglia. \n{T}: Aggiungi {U}. +Glimmervoid|Il Nulla Scintillante|Terra|All'inizio della sottofase finale, se non controlli artefatti, sacrifica Il Nulla Scintillante. \n{T}: Aggiungi un mana di qualsiasi colore. +Glimpse of Nature|Barlume della Natura|Stregoneria|Ogniqualvolta lanci una magia creatura in questo turno, pesca una carta. +Glimpse the Future|Intravedere il Futuro|Stregoneria|Guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. +Glimpse the Sun God|Intravedere il Dio del Sole|Istantaneo|TAPpa X creature bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Glimpse the Unthinkable|Cogliere l'Inconcepibile|Stregoneria|Il giocatore bersaglio mette nel proprio cimitero le prime dieci carte del proprio grimorio. +Glint Hawk Idol|Idolo del Falco Luccicante|Artefatto|Ogniqualvolta un altro artefatto entra nel campo di battaglia sotto il tuo controllo, puoi far diventare l'Idolo del Falco Luccicante una creatura artefatto Uccello 2/2 con volare fino alla fine del turno. \n{W}: L'Idolo del Falco Luccicante diventa una creatura artefatto Uccello 2/2 con volare fino alla fine del turno. +Glint Hawk|Falco Luccicante|Creatura - Uccello|Volare \nQuando il Falco Luccicante entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare un artefatto che controlli in mano al suo proprietario. +Glint-Eye Nephilim|Nephilim Occhiobrillante|Creatura - Nephilim|Ogniqualvolta il Nephilim Occhiobrillante infligge danno da combattimento ad un giocatore, pesca altrettante carte. \n{1}, Scarta una carta: Il Nephilim Occhiobrillante prende +1/+1 fino alla fine del turno. +Glint-Horn Buccaneer|Bucaniere Cornolucente|Creatura - Pirata Minotauro|Rapidità \nOgniqualvolta scarti una carta, il Bucaniere Cornolucente infligge 1 danno a ogni avversario. \n{1}{R}, Scarta una carta: Pesca una carta. Attiva questa abilità solo se il Bucaniere Cornolucente sta attaccando. +Glint-Nest Crane|Gru Nidolucente|Creatura - Uccello|Volare \nQuando la Gru Nidolucente entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta artefatto scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Glint-Sleeve Artisan|Artigiano Bracciolucente|Creatura - Artefice Nano|Fabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Glint-Sleeve Siphoner|Convogliatrice Bracciolucente|Creatura - Farabutto Umano|Minacciare \nOgniqualvolta la Convogliatrice Bracciolucente entra nel campo di battaglia o attacca, ottieni {E} (un segnalino energia). \nAll'inizio del tuo mantenimento, puoi pagare {E}{E}. Se lo fai, pesca una carta e perdi 1 punto vita. +Glintwing Invoker|Evocatore Alascintillante|Creatura - Mutante Mago Umano|{7}{U}: L'Evocatore Alascintillante prende +3/+3 e guadagna volare fino alla fine del turno. +Glint|Scintillio|Istantaneo|Una creatura bersaglio che controlli prende +0/+3 e ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Glissa Sunseeker|Glissa Sunseeker|Creatura Leggendaria - Elfo|Attacco improvviso \n{T}: Distruggi un artefatto bersaglio se il suo costo di mana convertito è pari all'ammontare di mana non speso che hai. +Glissa's Courier|Messaggero di Glissa|Creatura - Orrore|Passa-Montagne +Glissa's Scorn|Disprezzo di Glissa|Istantaneo|Distruggi un artefatto bersaglio. Il suo controllore perde 1 punto vita. +Glissa, the Traitor|Glissa, la Traditrice|Creatura Leggendaria - Elfo Zombie|Attacco improvviso, tocco letale \nOgniqualvolta una creatura controllata da un avversario muore, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. +Glistener Elf|Elfa Scintillante|Creatura - Guerriero Elfo|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Glistening Oil|Olio Scintillante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha infettare. \nAll'inizio del tuo mantenimento, metti un segnalino -1/-1 sulla creatura incantata. \nQuando l'Olio Scintillante viene messo in un cimitero dal campo di battaglia, fai tornare l'Olio Scintillante in mano al suo proprietario. +Glitterfang|Brillafauci|Creatura - Spirito|Rapidità \nAll'inizio della sottofase finale, il proprietario riprende in mano il Brillafauci. +Glittering Lion|Leone Scintillante|Creatura - Felino|Previeni tutto il danno che verrebbe inflitto al Leone Scintillante. \n{3}: Fino alla fine del turno, il Leone Scintillante perde "Previeni tutto il danno che verrebbe inflitto al Leone Scintillante". Ogni giocatore può attivare questa abilità. +Glittering Lynx|Lince Scintillante|Creatura - Felino|Previeni tutto il danno che verrebbe inflitto alla Lince Scintillante. \n{2}: Fino alla fine del turno, la Lince Scintillante perde "Previeni tutto il danno che verrebbe inflitto alla Lince Scintillante". Ogni giocatore può attivare questa abilità. +Glittering Wish|Desiderio Scintillante|Stregoneria|Puoi scegliere una carta multicolore che possiedi al di fuori della partita, rivelare quella carta e aggiungerla alla tua mano. Esilia il Desiderio Scintillante. +Global Ruin|Rovina Globale|Stregoneria|Ogni giocatore sceglie una terra per ogni tipo di terra base tra le terre che controlla, poi sacrifica le rimanenti. +Gloom Surgeon|Tetro Chirurgo|Creatura - Spirito|Se sta per essere inflitto danno da combattimento al Tetro Chirurgo, previeni quel danno ed esilia altrettante carte dalla cima del tuo grimorio. +Gloomdrifter|Trascina Malinconia|Creatura - Servitore Zombie|Volare \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Trascina Malinconia ha "Quando il Trascina Malinconia entra nel campo di battaglia, le creature non nere prendono -2/-2 fino alla fine del turno." +Gloomhunter|Tetro Cacciatore|Creatura - Pipistrello|Volare +Gloomlance|Lancia di Tenebra|Stregoneria|Distruggi una creatura bersaglio. Se quella creatura era verde o bianca, il suo controllore scarta una carta. +Gloomwidow's Feast|Banchetto della Vedova di Tenebra|Istantaneo|Distruggi una creatura bersaglio con volare. Se quella creatura era blu o nera, crea una pedina creatura Ragno 1/2 verde con raggiungere. (Può bloccare le creature con volare.) +Gloomwidow|Vedova di Tenebra|Creatura - Ragno|Raggiungere \nLa Vedova di Tenebra può bloccare soltanto le creature con volare. +Gloom|Malinconia|Incantesimo|Le magie bianche costano {3} in più per essere lanciate. \nLe abilità attivate degli incantesimi bianchi costano {3} in più per essere attivate. +Glorifier of Dusk|Glorificatrice del Vespro|Creatura - Soldato Vampiro|Paga 2 punti vita: La Glorificatrice del Vespro ha volare fino alla fine del turno. \nPaga 2 punti vita: La Glorificatrice del Vespro ha cautela fino alla fine del turno. +Glorious Anthem|Inno Glorioso|Incantesimo|Le creature che controlli prendono +1/+1. +Glorious Charge|Carica Gloriosa|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. +Glorious End|Fine Gloriosa|Istantaneo|Fine del turno. (Esilia tutte le magie e le abilità in pila, compresa questa carta. Il giocatore di turno scarta carte fino ad avere in mano il suo limite massimo di carte. Il danno viene rimosso e terminano gli effetti "in questo turno" e "fino alla fine del turno".) \nAll'inizio della tua prossima sottofase finale, perdi la partita. +Glory Seeker|Cacciatore di Gloria|Creatura - Soldato Umano| +Glory of Warfare|Gloria della Guerra|Incantesimo|Fintanto che è il tuo turno, le creature che controlli prendono +2/+0. \nFintanto che non è il tuo turno, le creature che controlli prendono +0/+2. +Glory-Bound Initiate|Iniziato Votato alla Gloria|Creatura - Guerriero Umano|Puoi stremare l'Iniziato Votato alla Gloria mentre attacca. Quando lo fai, prende +1/+3 e ha legame vitale fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Glorybringer|Latore di Gloria|Creatura - Drago|Volare, rapidità \nPuoi stremare il Latore di Gloria mentre attacca. Quando lo fai, esso infligge 4 danni a una creatura non Drago bersaglio controllata da un avversario. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Gloryscale Viashino|Viashino Scagliagloriosa|Creatura - Soldato Viashino|Ogniqualvolta lanci una magia multicolore, il Viashino Scagliagloriosa prende +3/+3 fino alla fine del turno. +Glory|La Gloria|Creatura - Incarnazione|Volare \n{2}{W}: Le creature che controlli guadagnano protezione da un colore a tua scelta fino alla fine del turno. Attiva questa abilità solo se La Gloria è nel tuo cimitero. +Glowering Rogon|Rogon Bieco|Creatura - Bestia|Sviluppo 1 +Glowing Anemone|Anemone Luminescente|Creatura - Bestia Medusa|Quando l'Anemone Luminescente entra nel campo di battaglia, puoi fare riprendere in mano al proprietario una terra bersaglio. +Glowrider|Cavalcaluce|Creatura - Chierico Umano|Le magie non creatura costano {1} addizionale per essere lanciate. +Glowspore Shaman|Sciamana delle Lumispore|Creatura - Sciamano Elfo|Quando la Sciamana delle Lumispore entra nel campo di battaglia, metti nel tuo cimitero le prime tre carte del tuo grimorio. Puoi mettere una carta terra dal tuo cimitero in cima al tuo grimorio. +Gluttonous Cyclops|Ciclope Ingordo|Creatura - Ciclope|{5}{R}{R}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) +Gluttonous Slime|Melma Affamata|Creatura - Melma|Lampo \nDivorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con altrettanti segnalini +1/+1.) +Gluttonous Slug|Lumaca Ingorda|Creatura - Orrore Lumaca|Minacciare \nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Gluttonous Zombie|Zombie Vorace|Creatura - Zombie|Paura (Questa creatura non può essere bloccata tranne che dalle creature nere e/o dalle creature artefatto.) +Glyph Keeper|Custode dei Glifi|Creatura - Sfinge|Volare \nOgniqualvolta il Custode dei Glifi diventa bersaglio di una magia o abilità per la prima volta in ogni turno, neutralizza quella magia o abilità. \nImbalsamare {5}{U}{U} ({5}{U}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è una Sfinge Zombie bianca senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Gnarlback Rhino|Rinoceronte Dorsonodoso|Creatura - Rinoceronte|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nOgniqualvolta lanci una magia che bersaglia il Rinoceronte Dorsonodoso, pesca una carta. +Gnarled Effigy|Effige Nodosa|Artefatto|{4}, {T}: Metti un segnalino -1/-1 su una creatura bersaglio. +Gnarled Mass|Moltitudine Contorta|Creatura - Spirito| +Gnarled Scarhide|Vellosfregiato Deforme|Creatura Incantesimo - Minotauro|Conferire {3}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nIl Vellosfregiato Deforme non può bloccare. \nLa creatura incantata prende +2/+1 e non può bloccare. +Gnarlid Pack|Branco di Gnarlid|Creatura - Bestia|Multipotenziamento {1}{G} (Puoi pagare {1}{G} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nIl Branco di Gnarlid entra nel campo di battaglia con un segnalino +1/+1 per ogni volta che è stato potenziato. +Gnarlroot Trapper|Trapper delle Radici Nodose|Creatura - Druido Elfo|{T}, Paga 1 punto vita: Aggiungi {G}. Spendi questo mana solo per lanciare una magia creatura Elfo. \n{T}: Un Elfo attaccante bersaglio che controlli ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Gnarlwood Dryad|Driade dei Rami Nodosi|Creatura - Orrore Driade|Tocco letale \nDelirio - La Driade dei Rami Nodosi prende +2/+2 fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Gnat Alley Creeper|Strisciante di Vicolo Insetto|Creatura - Farabutto Umano|Lo Strisciante di Vicolo Insetto non può essere bloccato da creature con volare. +Gnat Miser|Culice Arraffone|Creatura - Sciamano Ratto|Il limite di carte in mano di ogni avversario è ridotto di uno. +Gnathosaur|Gnatosauro|Creatura - Dinosauro|Sacrifica un artefatto: Lo Gnatosauro ha travolgere fino alla fine del turno. +Gnaw to the Bone|Rosicchiare Fino all'Osso|Istantaneo|Guadagni 2 punti vita per ogni carta creatura nel tuo cimitero. \nFlashback {2}{G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Gnawing Zombie|Zombie Rosicante|Creatura - Zombie|{1}{B}, Sacrifica una creatura: Un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Go for the Throat|Mirare alla Gola|Istantaneo|Distruggi una creatura non artefatto bersaglio. +Goatnapper|Rubacapre|Creatura - Farabutto Goblin|Quando il Rubacapre entra nel campo di battaglia, STAPpa una Capra bersaglio e prendine il controllo fino alla fine del turno. Ha rapidità fino alla fine del turno. +Goatnap|Furto di Capre|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. Se quella creatura è una Capra, prende anche +3/+0 fino alla fine del turno. +Gobbling Ooze|Melma Ingurgitante|Creatura - Melma|{G}, Sacrifica un'altra creatura: Metti un segnalino +1/+1 sulla Melma Ingurgitante. +Gobhobbler Rats|Ratti Ingollagrumi|Creatura - Ratto|Determinazione - Fintanto che non hai carte in mano, i Ratti Ingollagrumi prendono +1/+0 e hanno "{B}: Rigenera i Ratti Ingollagrumi". +Goblin Archaeologist|Archeologo Goblin|Creatura - Artefice Goblin|{R}, {T}: Lancia una moneta. Se vinci il lancio, distruggi un artefatto bersaglio e STAPpa l'Archeologo Goblin. Se perdi il lancio, sacrifica l'Archeologo Goblin. +Goblin Arsonist|Goblin Inceneritore|Creatura - Sciamano Goblin|Quando il Goblin Inceneritore muore, puoi fargli infliggere 1 danno a un qualsiasi bersaglio. +Goblin Artillery|Artiglieria Goblin|Creatura - Guerriero Goblin|{T}: L'Artiglieria Goblin infligge 2 danni a un qualsiasi bersaglio e 3 danni a te. +Goblin Assailant|Goblin Aggressore|Creatura - Guerriero Goblin| +Goblin Assassin|Assassino Goblin|Creatura - Assassino Goblin|Ogniqualvolta l'Assassino Goblin o un altro Goblin entra nel campo di battaglia, ogni giocatore lancia una moneta. Ogni giocatore al quale viene croce sacrifica una creatura. +Goblin Assault Team|Squadra d'Assalto dei Goblin|Creatura - Guerriero Goblin|Rapidità \nQuando la Squadra d'Assalto dei Goblin muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Goblin Assault|Assalto Goblin|Incantesimo|All'inizio del tuo mantenimento, crea una pedina creatura Goblin 1/1 rossa con rapidità. \nLe creature Goblin attaccano in ogni combattimento, se possono farlo. +Goblin Balloon Brigade|Brigata Aerostatica dei Goblin|Creatura - Guerriero Goblin|{R}: La Brigata Aerostatica dei Goblin ha volare fino alla fine del turno. +Goblin Bangchuckers|Goblin Lanciascoppi|Creatura - Guerriero Goblin|{T}: Lancia una moneta. Se vinci il lancio, i Goblin Lanciascoppi infliggono 2 danni a un qualsiasi bersaglio bersaglio. Se perdi il lancio, i Goblin Lanciascoppi infliggono 2 danni a se stessi. +Goblin Banneret|Goblin Stendardiere|Creatura - Soldato Goblin|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \n{1}{R}: Il Goblin Stendardiere prende +2/+0 fino alla fine del turno. +Goblin Barrage|Sbarramento di Goblin|Stregoneria|Potenziamento-Sacrifica un artefatto o un Goblin. (Puoi sacrificare un artefatto o un Goblin in aggiunta a qualsiasi altro costo mentre lanci questa magia.) \nLo Sbarramento di Goblin infligge 4 danni a una creatura bersaglio. Se questa magia è stata potenziata, infligge anche 4 danni a un giocatore o a un planeswalker bersaglio. +Goblin Battle Jester|Giullare da Battaglia Goblin|Creatura - Goblin|Ogniqualvolta lanci una magia rossa, una creatura bersaglio non può bloccare in questo turno. +Goblin Berserker|Goblin Berserk|Creatura - Berserker Goblin|Attacco improvviso, rapidità +Goblin Bird-Grabber|Goblin Acchiapparapaci|Creatura - Goblin|{R}: Il Goblin Acchiapparapaci ha volare fino alla fine del turno. Attiva questa abilità solo se controlli una creatura con volare. +Goblin Bombardment|Bombardamento dei Goblin|Incantesimo|Sacrifica una creatura: Il Bombardamento dei Goblin infligge 1 danno un qualsiasi bersaglio. +Goblin Bomb|Bomba Goblin|Incantesimo|All'inizio del tuo mantenimento, puoi lanciare una moneta. Se vinci il lancio, metti un segnalino miccia sulla Bomba Goblin. Se perdi il lancio, rimuovi un segnalino miccia dalla Bomba Goblin. \nRimuovi 5 segnalini miccia dalla Bomba Goblin, Sacrifica la Bomba Goblin: La Bomba Goblin infligge 20 danni a un giocatore o a un planeswalker bersaglio. +Goblin Boom Keg|Barile Esplosivo dei Goblin|Artefatto|All'inizio del tuo mantenimento, sacrifica il Barile Esplosivo dei Goblin. \nQuando il Barile Esplosivo dei Goblin viene messo in un cimitero dal campo di battaglia, infligge 3 danni a un qualsiasi bersaglio. +Goblin Brawler|Lottatore Goblin|Creatura - Guerriero Goblin|Attacca improvviso \nIl Lottatore Goblin non può essere equipaggiato. +Goblin Brigand|Brigante Goblin|Creatura - Guerriero Goblin|Il Brigante Goblin attacca in ogni combattimento, se può farlo. +Goblin Bully|Goblin Bully|Creatura - Goblin| +Goblin Burrows|Cunicoli dei Goblin|Terra|{T}: Aggiungi {U}. \n{1}{R}, {T}: Una creatura Goblin bersaglio prende +2/+0 fino alla fine del turno. +Goblin Bushwhacker|Goblin in Agguato|Creatura - Guerriero Goblin|Potenziamento {R} (Puoi pagare {R} addizionale quando lanci questa magia.) \nQuando il Goblin in Agguato entra nel campo di battaglia, se è stato potenziato, le creature che controlli prendono +1/+0 e hanno rapidità fino alla fine del turno. +Goblin Cadets|Cadetti Goblin|Creatura - Goblin|Ogniqualvolta i Cadetti Goblin bloccano o sono bloccati, l'avversario bersaglio ne prende il controllo (Ciò rimuove i Cadetti Goblin dal combattimento). +Goblin Cannon|Cannone Goblin|Artefatto|{2}: Il Cannone Goblin infligge 1 danno a un qualsiasi bersaglio. Sacrifica il Cannone Goblin. +Goblin Cavaliers|Cavalleggeri Goblin|Creatura - Goblin| +Goblin Chainwhirler|Goblin Lanciacatene|Creatura - Guerriero Goblin|Attacco improvviso \nQuando la Goblin Lanciacatene entra nel campo di battaglia, infligge 1 danno a ogni avversario e a ogni creatura e planeswalker che controlla. +Goblin Champion|Goblin Campione|Creatura - Guerriero Goblin|Rapidità \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Goblin Charbelcher|Sparafuoco Goblin|Artefatto|{3}, {T}: Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta terra. Lo Sparafuoco Goblin infligge danno pari al numero di carte non terra rivelate in questo modo a un qualsiasi bersaglio. Se la carta terra rivelata era una Montagna, lo Sparafuoco Goblin infligge invece il doppio di quel danno. Metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. +Goblin Chariot|Carro Goblin|Creatura - Guerriero Goblin|Rapidità +Goblin Chieftain|Capitano Goblin|Creatura - Goblin|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nLe altre creature Goblin che controlli prendono +1/+1 e hanno rapidità. +Goblin Clearcutter|Abbattitore Goblin|Creatura - Goblin|{T}, Sacrifica una Foresta: Aggiungi tre mana in qualsiasi combinazione di {R} e/o {G}. +Goblin Cohort|Coorte di Goblin|Creatura - Guerriero Goblin|La Coorte Goblin non può attaccare a meno che tu abbia lanciato una magia creatura in questo turno. +Goblin Cratermaker|Goblin Apricrateri|Creatura - Guerriero Goblin|{1}, Sacrifica il Goblin Apricrateri: Scegli uno -
  • Il Goblin Apricrateri infligge 2 danni a una creatura bersaglio. Distruggi un permanente non terra incolore bersaglio.
  • +Goblin Dark-Dwellers|Goblin Abitanti dell'Oscurità|Creatura - Goblin|Minacciare \nQuando i Goblin Abitanti dell'Oscurità entrano nel campo di battaglia, puoi lanciare una carta istantaneo o stregoneria bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero senza pagare il suo costo di mana. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. +Goblin Deathraiders|Razziatori Letali Goblin|Creatura - Guerriero Goblin|Travolgere +Goblin Digging Team|Squadra di Genieri Goblin|Creatura - Goblin|{T}, Sacrifica la Squadra di Genieri Goblin: Distruggi un Muro bersaglio. +Goblin Diplomats|Diplomatici Goblin|Creatura - Goblin|{T}: Ogni creatura attacca in questo turno, se può farlo. +Goblin Dirigible|Dirigibile Goblin|Creatura Artefatto - Costrutto|Volare \nIl Dirigibile Goblin non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi pagare {4}. Se lo fai, STAPpa il Dirigibile Goblin. +Goblin Dynamo|Dinamo dei Goblin|Creatura - Mutante Goblin|{T}: La Dinamo dei Goblin infligge 1 danno a un qualsiasi bersaglio. \n{X}{R}, {T}, Sacrifica la Dinamo dei Goblin: La Dinamo dei Goblin infligge X danni a un qualsiasi bersaglio. +Goblin Electromancer|Elettromante Goblin|Creatura - Mago Goblin|Le magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate. +Goblin Elite Infantry|Fanteria Scelta dei Goblin|Creatura - Guerriero Goblin|Ogniqualvolta la Fanteria Scelta dei Goblin blocca o viene bloccata, prende -1/-1 fino alla fine del turno. +Goblin Engineer|Goblin Ingegnere|Creatura - Artefice Goblin|Quando il Goblin Ingegnere entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto, metterla nel tuo cimitero, poi rimescolare il tuo grimorio. \n{R}, {T}, Sacrifica un artefatto: Rimetti sul campo di battaglia una carta artefatto bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. +Goblin Festival|Celebrazione Goblin|Incantesimo|{2}: La Celebrazione Goblin infligge 1 danno a un qualsiasi bersaglio. Lancia una moneta. Se perdi il lancio, scegli uno dei tuoi avversari. Quel giocatore guadagna il controllo della Celebrazione Goblin. +Goblin Fire Fiend|Demone di Fuoco Goblin|Creatura - Berserker Goblin|Rapidità \nIl Demone di Fuoco Goblin deve essere bloccato se possibile. \n{R}: Il Demone di Fuoco Goblin prende +1/+0 fino alla fine del turno. +Goblin Firebug|Piromane Goblin|Creatura - Goblin|Quando il Piromane Goblin lascia il campo di battaglia, sacrifica una terra. +Goblin Fireslinger|Goblin Lanciafuoco|Creatura - Guerriero Goblin|{T}: Il Goblin Lanciafuoco infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Goblin Firestarter|Goblin Incendiario|Creatura - Goblin|Sacrifica il Goblin Incendiario: Il Goblin Incendiario infligge 1 danno a un qualsiasi bersaglio. Attiva questa abilità solo durante il tuo turno, prima che siano dichiarati gli attaccanti. +Goblin Flectomancer|Flettomante Goblin|Creatura - Mago Goblin|Sacrifica il Flettomante Goblin: Puoi cambiare i bersagli di una magia istantaneo o stregoneria bersaglio. +Goblin Freerunner|Goblin Tracciatore|Creatura - Alleato Guerriero Goblin|Ondata {1}{R} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Goblin Furrier|Conciatore Goblin|Creatura - Guerriero Goblin|Previeni tutto il danno che il Conciatore Goblin infliggerebbe a creature neve. +Goblin Game|Gioco Goblin|Stregoneria|Ogni giocatore nasconde almeno un oggetto, poi tutti i giocatori li rivelano contemporaneamente. Ogni giocatore perde punti vita pari al numero di oggetti che ha rivelato. Il giocatore che ha rivelato meno oggetti poi perde metà dei propri punti vita, arrotondati per eccesso. Se due o più giocatori sono in parità per avere rivelato meno oggetti, ognuno di loro perde metà dei propri punti vita, arrotondati per eccesso. +Goblin Gardener|Giardiniere Goblin|Creatura - Goblin|Quando il Giardiniere Goblin muore, distruggi una terra bersaglio. +Goblin Gathering|Raduno di Goblin|Stregoneria|Crea un numero di pedine creatura Goblin 1/1 rosse pari a due più il numero di carte chiamate Raduno di Goblin nel tuo cimitero. +Goblin Gaveleer|Goblin del Martelletto|Creatura - Guerriero Goblin|Travolgere \nIl Goblin del Martelletto prende +2/+0 per ogni Equipaggiamento ad esso assegnato. +Goblin General|Generale dei Goblin|Creatura - Guerriero Goblin|Ogniquavolta il Generale dei Goblin attacca, le creature Goblin che controlli prendono +1/+1 fino alla fine del turno. +Goblin Glider|Aliante Goblin|Creatura - Goblin|Volare \nL'Aliante Goblin non può bloccare. +Goblin Glory Chaser|Cercatore di Gloria Goblin|Creatura - Guerriero Goblin|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nFintanto che il Cercatore di Gloria Goblin è rinomato, ha minacciare. (Non può essere bloccato tranne che da due o più creature.) +Goblin Goon|Sicario Goblin|Creatura - Mutante Goblin|Il Sicario Goblin non può attaccare a meno che tu controlli più creature del giocatore in difesa. \nIl Sicario Goblin non può bloccare a meno che tu controlli più creature del giocatore attaccante. +Goblin Grappler|Rampinatore Goblin|Creatura - Goblin|Provocazione +Goblin Grenade|Granata Goblin|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un Goblin. \nLa Granata Goblin infligge 5 danni a un qualsiasi bersaglio. +Goblin Grenadiers|Goblin Granatieri|Creatura - Goblin|Ogniqualvolta i Goblin Granatieri attaccano e non vengono bloccati, puoi sacrificarli. Se lo fai, distruggi una creatura e una terra bersaglio. +Goblin Guide|Guida Goblin|Creatura - Esploratore Goblin|Rapidità \nOgniqualvolta la Guida Goblin attacca, il giocatore in difesa rivela la prima carta del suo grimorio. Se è una carta terra, quel giocatore la aggiunge alla sua mano. +Goblin Heelcutter|Goblin Laceracalcagni|Creatura - Berserker Goblin|Ogniqualvolta il Goblin Laceracalcagni attacca, una creatura bersaglio non può bloccare in questo turno. \nAccelerare {2}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Goblin Hero|Eroe Goblin|Creatura - Goblin| +Goblin Instigator|Goblin Istigatore|Creatura - Farabutto Goblin|Quando il Goblin Istigatore entra nel campo di battaglia, crea una pedina creatura Goblin 1/1 rossa. +Goblin Kaboomist|Goblin Kaboom|Creatura - Guerriero Goblin|All'inizio del tuo mantenimento, crea una pedina artefatto incolore chiamata Mina Terrestre con "{R}, Sacrifica questo artefatto: Questo artefatto infligge 2 danni a una creatura attaccante bersaglio senza volare". Poi lancia una moneta. Se perdi il lancio, il Goblin Kaboom infligge 2 danni a se stesso. +Goblin King|Re dei Goblin|Creatura - Goblin|Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) +Goblin Lackey|Lacchè Goblin|Creatura - Goblin|Ogniqualvolta il Lacchè Goblin infligge danno ad un giocatore, puoi mettere una carta permanente Goblin dalla tua mano nel campo di battaglia. +Goblin Legionnaire|Legionario Goblin|Creatura - Soldato Goblin|{R}, Sacrifica il Legionario Goblin: Il Legionario Goblin infligge 2 danni a un qualsiasi bersaglio. \n{W}, Sacrifica il Legionario Goblin: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Goblin Locksmith|Goblin Scassinatore|Creatura - Farabutto Goblin|Ogniqualvolta il Goblin Scassinatore attacca, le creature con difensore non possono bloccare in questo turno. +Goblin Lookout|Osservatorio Goblin|Creatura - Goblin|{T}, Sacrifica un Goblin: Le creature Goblin prendono +2/+0 fino alla fine del turno. +Goblin Lore|Tradizione Goblin|Stregoneria|Pesca quattro carte, poi scarta tre carte a caso. +Goblin Lyre|Lira dei Goblin|Artefatto|Sacrifica la Lira dei Goblin: Lancia una moneta. Se vinci il lancio, la Lira dei Goblin infligge danno pari al numero di creature che controlli a in avversario o a un planeswalker bersaglio. Se perdi il lancio, la Lira dei Goblin ti infligge un danno pari al numero di creature controllate da quell'avversario o dal controllore di quel planeswalker. +Goblin Machinist|Macchinista Goblin|Creatura - Goblin|{2}{R}: Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta non terra. Il Macchinista Goblin prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito di quella carta. Metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. +Goblin Marshal|Sceriffo Goblin|Creatura - Guerriero Goblin|Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando lo Sceriffo Goblin entra nel campo di battaglia o muore, crea due pedine creatura Goblin 1/1 rosse. +Goblin Masons|Muratori Goblin|Creatura - Goblin|Quando i Muratori Goblin muoiono, distruggi un Muro bersaglio. +Goblin Matron|Matrona Goblin|Creatura - Goblin|Quando la Matrona Goblin entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelare quella carta, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. +Goblin Medics|Medici Goblin|Creatura - Sciamano Goblin|Ogniqualvolta i Medici Goblin diventano TAPpati, infliggono 1 danno a un qualsiasi bersaglio. +Goblin Motivator|Goblin Motivatore|Creatura - Guerriero Goblin|{T}: Una creatura bersaglio ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Goblin Mountaineer|Goblin di Montagna|Creatura - Esploratore Goblin|Passa-montagne +Goblin Mutant|Goblin Mutante|Creatura - Mutante Goblin|Travolgere \nIl Goblin Mutante non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o superiore a 3. \nIl Goblin Mutante non può bloccare le creature con forza pari o superiore a 3. +Goblin Offensive|Assalto dei Goblin|Stregoneria|Crea X pedine creatura Goblin 1/1 rosse. +Goblin Oriflamme|Orifiamma dei Goblin|Incantesimo|Le creature attaccanti che controlli prendono +1/+0. +Goblin Outlander|Goblin Forestiero|Creatura - Esploratore Goblin|Protezione dal bianco +Goblin Patrol|Pattuglia di Goblin|Creatura - Goblin|Eco {R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Goblin Piker|Picchiere Goblin|Creatura - Guerriero Goblin| +Goblin Piledriver|Scagliaorda Goblin|Creatura - Guerriero Goblin|Protezione dal blu (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di blu.) \nOgniqualvolta lo Scagliaorda Goblin attacca, prende +2/+0 fino alla fine del turno per ogni altro Goblin che attacca. +Goblin Psychopath|Goblin Psicopatico|Creatura - Mutante Goblin|Ogniqualvolta il Goblin Psicopatico attacca o blocca, lancia una moneta. Se perdi il lancio, la prossima volta che dovrebbe infliggere danno da combattimento in questo turno, invece infligge a te quel danno. +Goblin Pyromancer|Piromante Goblin|Creatura - Mago Goblin|Quando il Piromante Goblin entra nel campo di battaglia, le creature Goblin prendono +3/+0 fino alla fine del turno. \nAll'inizio della sottofase finale, distruggi tutti i Goblin. +Goblin Rabblemaster|Goblin Trascinatore di Folle|Creatura - Guerriero Goblin|Le altre creature Goblin che controlli attaccano in ogni combattimento, se possono farlo. \nAll'inizio del combattimento nel tuo turno, crea una pedina creatura Goblin 1/1 rossa con rapidità. \nOgniqualvolta il Goblin Trascinatore di Folle attacca, prende +1/+0 fino alla fine del turno per ogni altro Goblin che attacca. +Goblin Raider|Predone Goblin|Creatura - Guerriero Goblin|Il Predone Goblin non può bloccare. +Goblin Rally|Adunata Goblin|Stregoneria|Crea quattro pedine creatura Goblin 1/1 rosse. +Goblin Razerunners|Incendiari Goblin|Creatura - Guerriero Goblin|{1}{R}, Sacrifica una terra: Metti un segnalino +1/+1 sugli Incendiari Goblin. \nAll'inizio della tua sottofase finale, puoi far infliggere dagli Incendiari Goblin danno pari al numero di segnalini +1/+1 su di loro a un giocatore o a un planeswalker bersaglio. +Goblin Recruiter|Goblin Reclutatore|Creatura - Goblin|Quando il Goblin Reclutatore entra nel campo di battaglia, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Goblin e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. +Goblin Replica|Replicante Goblin|Creatura Artefatto - Goblin|{3}{R}, Sacrifica il Replicante Goblin: Distruggi un artefatto bersaglio. +Goblin Rimerunner|Scorrigelo Goblin|Creatura Neve - Guerriero Goblin|{T}: La creatura bersaglio non può bloccare in questo turno. \n{S}: Lo Scorrigelo Goblin guadagna rapidità fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) +Goblin Ringleader|Capobanda Goblin|Creatura - Goblin|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nQuando il Capobanda Goblin entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Goblin rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Goblin Rock Sled|Slitta da Roccia dei Goblin|Creatura - Goblin|Travolgere \nLa Slitta da Roccia dei Goblin non STAPpa durante il tuo STAP se ha attaccato nel tuo turno precedente. \nLa Slitta da Roccia dei Goblin non può attaccare a meno che il giocatore in difesa controlli una Montagna. +Goblin Roughrider|Goblin Domatore|Creatura - Cavaliere Goblin| +Goblin Ruinblaster|Goblin Scoppiarovine|Creatura - Sciamano Goblin|Potenziamento {R} (Puoi pagare {R} addizionale quando lanci questa magia.) \nRapidità \nQuando il Goblin Scoppiarovine entra nel campo di battaglia, se è stato potenziato, distruggi una terra non base bersaglio. +Goblin Sappers|Goblin Guastatori|Creatura - Goblin|{R}{R}, {T}: La creatura bersaglio che controlli non può essere bloccata in questo turno. Alla fine del combattimento distruggi quella creatura e i Goblin Guastatori. \n{R}{R}{R}{R}, {T}: La creatura bersaglio che controlli non può essere bloccata in questo turno. Alla fine del combattimento distruggila. +Goblin Scouts|Goblin Esploratori|Stregoneria|Crea tre pedine creatura Goblin Esploratore 1/1 rosse con passa-montagne. +Goblin Sharpshooter|Tiratore Scelto Goblin|Creatura - Goblin|Il Tiratore Scelto Goblin non STAPpa durante il tuo STAP. \nOgniqualvolta una creatura muore, STAPpa il Tiratore Scelto Goblin. \n{T}: Il Tiratore Scelto Goblin infligge 1 danno a un qualsiasi bersaglio. +Goblin Shortcutter|Goblin delle Scorciatoie|Creatura - Esploratore Goblin|Quando il Goblin delle Scorciatoie entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. +Goblin Ski Patrol|Pattuglia di Goblin Sciatori|Creatura - Goblin|{1}{R}: La Pattuglia di Goblin Sciatori prende +2/+0 e guadagna volare. Il suo controllore la sacrifica all'inizio della prossima sottofase finale. Attiva questa abilità solo una volta e solo se controlli almeno una Montagna neve. +Goblin Sky Raider|Predone dei Cieli Goblin|Creatura - Guerriero Goblin|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Goblin Skycutter|Goblin Fendicielo|Creatura - Guerriero Goblin|Sacrifica il Goblin Fendicielo: Infligge 2 danni a una creatura bersaglio con volare. Quella creatura perde volare fino alla fine del turno. +Goblin Sledder|Goblin su Slitta|Creatura - Goblin|Sacrifica un Goblin: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Goblin Smuggler|Goblin Contrabbandiere|Creatura - Farabutto Goblin|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \n{T}: Un'altra creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Goblin Snowman|Pupazzo di Neve dei Goblin|Creatura - Goblin|Ogniqualvolta il Pupazzo di Neve dei Goblin blocca, previeni tutto il danno da combattimento che dovrebbe infliggere e ricevere in questo turno. \n{T}: Il Pupazzo di Neve dei Goblin infligge 1 danno alla creatura bersaglio che lui sta bloccando. +Goblin Soothsayer|Goblin Indovino|Creatura - Sciamano Goblin|{R}, {T}, Sacrifica un Goblin: Le creature rosse prendono +1/+1 fino alla fine del turno. +Goblin Spelunkers|Goblin Speleologi|Creatura - Guerriero Goblin|Passa-montagne +Goblin Spy|Spia Goblin|Creatura - Farabutto Goblin|Gioca con la prima carta del tuo grimorio scoperta. +Goblin Striker|Assalitore Goblin|Creatura - Berserker Goblin|Attacco improvviso, rapidità +Goblin Swine-Rider|Goblin Cavalca-Porci|Creatura - Goblin|Ogniqualvolta il Goblin Cavalca-Porci viene bloccato, infligge 2 danni a ogni creatura attaccante e 2 danni a ogni creatura bloccante. +Goblin Taskmaster|Sorvegliante Goblin|Creatura - Goblin|{1}{R}: Una creatura Goblin bersaglio prende +1/+0 fino alla fine del turno. \nMetamorfosi {R} +Goblin Test Pilot|Goblin Collaudatore|Creatura - Mago Pilota Goblin|Volare \n{T}: Il Goblin Collaudatore infligge 2 danni a un qualsiasi bersaglio scelto a caso. +Goblin Tinkerer|Goblin Tuttofare|Creatura - Artefice Goblin|{R}, {T}: Distruggi un artefatto bersaglio. Quell'artefatto infligge un danno pari al proprio costo di mana convertito al Goblin Tuttofare. +Goblin Trailblazer|Goblin Scopripista|Creatura - Pirata Goblin|Minacciare +Goblin Trashmaster|Goblin Rottamatore|Creatura - Guerriero Goblin|Gli altri Goblin che controlli prendono +1/+1. \nSacrifica un Goblin: Distruggi un artefatto bersaglio. +Goblin Trenches|Trincee dei Goblin|Incantesimo|{2}, Sacrifica una terra: Crea due pedine creatura Soldato Goblin 1/1 rosse e bianche. +Goblin Tunneler|Scavatore Goblin|Creatura - Farabutto Goblin|{T}: Una creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Goblin Turncoat|Rinnegato Goblin|Creatura - Mercenario Goblin|Sacrifica un Goblin: Rigenera il Rinnegato Goblin. +Goblin Vandal|Vandalo Goblin|Creatura - Farabutto Goblin|Ogniqualvolta il Vandalo goblin attacca e non viene bloccato, puoi pagare {R}. Se lo fai, distruggi un artefatto bersaglio controllato dal giocatore in difesa e il Vandalo Goblin non assegna danno da combattimento in questo turno. +Goblin War Buggy|Carro da Guerra Goblin|Creatura - Goblin|Rapidità \nEco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Goblin War Cry|Grido di Battaglia dei Goblin|Stregoneria|L'avversario bersaglio sceglie una creatura che controlla. Le altre creature che quel giocatore controlla, non possono bloccare in questo turno. +Goblin War Drums|Tamburi di Guerra dei Goblin|Incantesimo|Le creature che controlli hanno minacciare. (Non possono essere bloccate tranne che da due o più creature.) +Goblin War Paint|Pittura di Guerra dei Goblin|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha rapidità. +Goblin War Party|Brigata di Guerra dei Goblin|Stregoneria|Scegli uno -
  • Crea tre pedine creatura Goblin 1/1 rosse. Le creature che controlli prendono +1/+1 e hanno rapidità fino alla fine del turno.
  • \nIntrecciare {2}{R} (Scegli entrambi se paghi il costo di intrecciare.) +Goblin War Strike|Offensiva dei Goblin|Stregoneria|L'Offensiva dei Goblin infligge danno pari al numero di Goblin che controlli a un giocatore o a un planeswalker bersaglio. +Goblin War Wagon|Carro da Battaglia Goblin|Creatura Artefatto - Juggernaut|Il Carro da Battaglia Goblin non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi pagare {2}. Se lo fai, STAPpa il Carro da Battaglia Goblin. +Goblin Warchief|Condottiero Goblin|Creatura - Guerriero Goblin|Le magie Goblin che lanci costano {1} in meno per essere lanciate. \nI Goblin che controlli hanno rapidità. +Goblin Wardriver|Pilota di Guerra Goblin|Creatura - Guerriero Goblin|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) +Goblin Warrens|Asilo dei Goblin|Incantesimo|{2}{R}, Sacrifica due Goblin: Crea tre pedine creatura Goblin 1/1 rosse. +Goblin Welder|Saldatore Goblin|Creatura - Artefice Goblin|{T}: Scegli un artefatto bersaglio controllato da un giocatore e una carta artefatto bersaglio nel cimitero di quel giocatore. Se entrambi i bersagli sono ancora legali mentre questa abilità si risolve, quel giocatore sacrifica l'artefatto e contemporaneamente rimette la carta artefatto sul campo di battaglia. +Goblinslide|Valanga di Goblin|Incantesimo|Ogniqualvolta lanci una magia non creatura, puoi pagare {1}. Se lo fai, crea una pedina creatura Goblin 1/1 rossa con rapidità. +God-Eternal Bontu|Bontu, Dea Eterna|Creatura Leggendaria - Dio Zombie|Minacciare \nQuando Bontu, Dea Eterna entra nel campo di battaglia, sacrifica un qualsiasi numero di altri permanenti, poi pesca altrettante carte. \nQuando Bontu, Dea Eterna muore o viene messa in esilio dal campo di battaglia, puoi metterla nel grimorio del suo proprietario come terza carta. +God-Eternal Kefnet|Kefnet, Dio Eterno|Creatura Leggendaria - Dio Zombie|Volare \nPuoi rivelare la prima carta che peschi ogni turno mentre la peschi. Ogniqualvolta riveli una carta istantaneo o stregoneria in questo modo, copia quella carta e puoi lanciare la copia. Quella copia costa {2} in meno per essere lanciata. \nQuando Kefnet, Dio Eterno muore o viene messo in esilio dal campo di battaglia, puoi metterlo nel grimorio del suo proprietario come terza carta. +God-Eternal Oketra|Oketra, Dea Eterna|Creatura Leggendaria - Dio Zombie|Doppio attacco \nOgniqualvolta lanci una magia creatura, crea una pedina creatura Guerriero Zombie 4/4 nera con cautela. \nQuando Oketra, Dea Eterna muore o viene messa in esilio dal campo di battaglia, puoi metterla nel grimorio del suo proprietario come terza carta. +God-Eternal Rhonas|Rhonas, Dio Eterno|Creatura Leggendaria - Dio Zombie|Tocco letale \nQuando Rhonas, Dio Eterno entra nel campo di battaglia, raddoppia la forza di ogni altra creatura che controlli fino alla fine del turno. Quelle creature hanno cautela fino alla fine del turno. \nQuando Rhonas, Dio Eterno muore o viene messo in esilio dal campo di battaglia, puoi metterlo nel grimorio del suo proprietario come terza carta. +God-Favored General|Generale Favorito degli Dei|Creatura - Soldato Umano|Ispirazione - Ogniqualvolta il Generale Favorito degli Dei viene STAPpato, puoi pagare {2}{W}. Se lo fai, crea due pedine creatura incantesimo Soldato 1/1 bianche. +God-Pharaoh's Faithful|Fedele del Dio Faraone|Creatura - Mago Umano|Ogniqualvolta lanci una magia blu, nera o rossa, guadagni 1 punto vita. +God-Pharaoh's Gift|Dono del Dio Faraone|Artefatto|All'inizio del combattimento nel tuo turno, puoi esiliare una carta creatura dal tuo cimitero. Se lo fai, crea una pedina che è una copia della carta, tranne che è uno Zombie 4/4 nero. Ha rapidità fino alla fine del turno. +God-Pharaoh's Statue|Statua del Dio Faraone|Artefatto Leggendario|Le magie che lanciano i tuoi avversari costano {2} in più per essere lanciate. \nAll'inizio della tua sottofase finale, ogni avversario perde 1 punto vita. +Godhead of Awe|Divinità delle Meraviglie|Creatura - Avatar Spirito|Volare \nLe altre creature hanno forza e costituzione base 1/1. +Godhunter Octopus|Piovra Cacciadei|Creatura - Piovra|La Piovra Cacciadei non può attaccare a meno che il giocatore in difesa non controlli un incantesimo o un permanente incantato. +Godless Shrine|Santuario Senza Dio|Terra - Pianura Palude|({T}: Aggiungi {W} o {B}.) \nMentre il Santuario Senza Dio entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpato. +Godo's Irregulars|Irregolari di Godo|Creatura - Guerriero Umano|{R}: Gli Irregolari di Godo infliggono 1 danno a una creatura bersaglio che li sta bloccando. +Godo, Bandit Warlord|Godo, Condottiero Bandito|Creatura Leggendaria - Barbaro Umano|Quando Godo, Condottiero Bandito entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere una carta Equipaggiamento e metterla nel campo di battaglia. Se lo fai, rimescola il tuo grimorio. \nOgniqualvolta Godo, Condottiero Bandito attacca per la prima volta in ogni turno, STAPpa lui e tutti i Samurai che controlli. Dopo questa fase, ottieni una fase di combattimento addizionale. +Gods Willing|Volere degli Dei|Istantaneo|Una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. (Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di quel colore.) \nProfetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Gods' Eye, Gate to the Reikai|Occhio Divino, Porta Reikai|Terra Leggendaria|{T}: Aggiungi {U}. \nQuando Occhio Divino, Porta Reikai viene messo in un cimitero dal campo di battaglia, crea una pedina creatura Spirito 1/1 incolore. +Godsend|Nemesi degli Dei|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +3/+3. \nOgniqualvolta la creatura equipaggiata blocca o viene bloccata da una o più creature, puoi esiliare una di quelle creature. \nI tuoi avversari non possono lanciare carte con lo stesso nome delle carte esiliate dalla Nemesi degli Dei. \nEquipaggiare {3} +Godsire|Progenitore Divino|Creatura - Bestia|Cautela \n{T}: Crea una pedina creatura Bestia 8/8 rossa, verde e bianca. +Godtoucher|Pranoterapista|Creatura - Chierico Elfo|{1}{W}, {T}: Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio con forza pari o superiore a 5 in questo turno. +Godtracker of Jund|Battipista Divino di Jund|Creatura - Sciamano Elfo|Ogniqualvolta una creatura con forza pari o superiore a 5 entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Battipista Divino di Jund. +Goham Djinn|Genio Goham|Creatura - Genio|{1}{B}: Rigenera il Genio Goham. \nIl Genio Goham prende -2/-2 fintanto che il nero è il colore più comune, anche a pari merito, tra tutti i permanenti. +Gold Myr|Myr d'Oro|Creatura Artefatto - Myr|{T}: Aggiungi {W}. +Gold-Forge Garrison|Presidio della Forgia d'Oro|Terra|(Si trasforma dal Guardiano Dorato.) \n \n{T}: Aggiungi due mana di un qualsiasi colore. \n \n{4}, {T}: Crea una pedina creatura artefatto Golem 4/4 incolore. +Gold-Forged Sentinel|Sentinella Forgiata nell'Oro|Creatura Artefatto - Chimera|Volare +Golden Bear|Orso Dorato|Creatura - Orso| +Golden Demise|Dipartita Dorata|Stregoneria|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nTutte le creature prendono -2/-2 fino alla fine del turno. Se hai la benedizione della città, invece solo le creature controllate dai tuoi avversari prendono -2/-2 fino alla fine del turno. +Golden Egg|Uovo d'Oro|Artefatto - Cibo|Quando l'Uovo d'Oro entra nel campo di battaglia, pesca una carta. \n{1}, {T}, Sacrifica l'Uovo d'Oro: Aggiungi un mana di un qualsiasi colore. \n{2}, {T}, Sacrifica l'Uovo d'Oro: Guadagni 3 punti vita. +Golden Guardian|Guardiano Dorato|Creatura Artefatto - Golem|Difensore \n \n{2}: Il Guardiano Dorato lotta con un'altra creatura bersaglio che controlli. Quando il Guardiano Dorato muore in questo turno, rimettilo sul campo di battaglia trasformato sotto il tuo controllo. +Golden Hind|Cerva d'Oro|Creatura - Alce|{T}: Aggiungi {G}. +Golden Urn|Urna d'Oro|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino carica sull'Urna d'Oro. \n{T}, Sacrifica l'Urna d'Oro: Puoi guadagnare punti vita pari al numero di segnalini carica sull'Urna d'Oro. +Golden Wish|Desiderio Dorato|Stregoneria|Puoi scegliere una carta artefatto o incantesimo che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Esilia il Desiderio Dorato. +Goldenglow Moth|Falena Lucedorata|Creatura - Insetto|Volare \nOgniqualvolta la Falena Lucedorata blocca, puoi guadagnare 4 punti vita. +Goldenhide Ox|Bue dal Vello d'Oro|Creatura Incantesimo - Bue|Costellazione - Ogniqualvolta il Bue dal Vello d'Oro o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, una creatura bersaglio deve essere bloccata in questo turno, se possibile. +Goldmane Griffin|Grifone Criniera D'Oro|Creatura - Grifone|Volare, cautela \nQuando il Grifone Criniera D'Oro entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Ajani, Condottiero Ispiratore, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Goldmeadow Dodger|Furfante della Prateria Dorata|Creatura - Farabutto Kithkin|Il Furfante della Prateria Dorata non può essere bloccato da creature con forza pari o superiore a 4. +Goldmeadow Harrier|Vessatrice della Prateria Dorata|Creatura - Soldato Kithkin|{W}, {T}: TAPpa una creatura bersaglio. +Goldmeadow Lookout|Sentinella della Prateria Dorata|Creatura - Mutamagia Kithkin|{W}, {T}, Scarta una carta: Crea una pedina creatura Soldato Kithkin 1/1 bianca di nome Vessatrice della Prateria Dorata con "{W}, {T}: TAPpa una creatura bersaglio." +Goldmeadow Stalwart|Impavido della Prateria Dorata|Creatura - Soldato Kithkin|Come costo addizionale per lanciare questa magia, rivela una carta Kithkin dalla tua mano o paga {3}. +Goldnight Castigator|Punitrice della Notte Dorata|Creatura - Angelo|Volare, rapidità \nSe una fonte sta per infliggerti danno, ti infligge invece il doppio di quel danno. \nSe una fonte sta per infliggere danno alla Punitrice della Notte Dorata, le infligge invece il doppio di quel danno. +Goldnight Commander|Comandante della Notte Dorata|Creatura - Soldato Chierico Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +1/+1 fino alla fine del turno. +Goldnight Redeemer|Redentrice della Notte Dorata|Creatura - Angelo|Volare \nQuando la Redentrice della Notte Dorata entra nel campo di battaglia, guadagni 2 punti vita per ogni altra creatura che controlli. +Golem Artisan|Golem Artigiano|Creatura Artefatto - Golem|{2}: Una creatura artefatto bersaglio prende +1/+1 fino alla fine del turno. \n{2}: Una creatura artefatto bersaglio ha a tua scelta volare, travolgere o rapidità fino alla fine del turno. +Golem Foundry|Fonderia dei Golem|Artefatto|Ogniqualvolta lanci una magia artefatto, puoi mettere un segnalino carica sulla Fonderia dei Golem. \nRimuovi tre segnalini carica dalla Fonderia dei Golem: Crea una pedina creatura artefatto Golem 3/3 incolore. +Golem's Heart|Cuore di Golem|Artefatto|Ogniqualvolta un giocatore lancia una magia artefatto, puoi guadagnare 1 punto vita. +Golem-Skin Gauntlets|Guanti di Pelle di Golem|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 per ogni Equipaggiamento assegnato ad essa. \nEquipaggiare {2} +Golgari Brownscale|Scagliebrune Golgari|Creatura - Lucertola|Quando lo Scagliebrune Golgari viene messo nella tua mano da un cimitero, tu guadagni 2 punti vita. \nDragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Golgari Charm|Talismano Golgari|Istantaneo|Scegli uno -
  • Tutte le creature prendono -1/-1 fino alla fine del turno. Distruggi un incantesimo bersaglio. Rigenera ogni creatura che controlli.
  • +Golgari Cluestone|Pietraindice Golgari|Artefatto|{T}: Aggiungi {B} o {G}. \n{B}{G}, {T}, Sacrifica la Pietraindice Golgari: Pesca una carta. +Golgari Decoy|Esca Golgari|Creatura - Farabutto Elfo|Tutte le creature in grado di bloccare l'Esca Golgari lo fanno. \nMangiacarogne {3}{G}{G} ({3}{G}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Golgari Findbroker|Esumareperti Golgari|Creatura - Sciamano Elfo|Quando l'Esumareperti Golgari entra nel campo di battaglia, riprendi in mano una carta permanente bersaglio dal tuo cimitero. +Golgari Germination|Germinazione Golgari|Incantesimo|Ogniqualvolta una creatura non pedina che controlli muore, crea una pedina creatura Saprolingio 1/1 verde +Golgari Grave-Troll|Troll della Tomba Golgari|Creatura - Troll Scheletro|Il Troll della Tomba Golgari entra nel campo di battaglia con un segnalino +1/+1 per ogni carta creatura presente nel tuo cimitero. \n{1}, Rimuovi un segnalino +1/+1 dal Troll della Tomba Golgari: Rigenera il Troll della Tomba Golgari. \nDragare 6 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente sei carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Golgari Guildgate|Cancello della Gilda Golgari|Terra - Cancello|Il Cancello della Gilda Golgari entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {G}. +Golgari Guildmage|Mago della Gilda Golgari|Creatura - Sciamano Elfo|{4}{B}, Sacrifica una creatura: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \n{4}{G}: Metti un segnalino +1/+1 su una creatura bersaglio. +Golgari Keyrune|Runachiave Golgari|Artefatto|{T}: Aggiungi {B} o {G}. \n{B}{G}: La Runachiave Golgari diventa una creatura artefatto Insetto 2/2 nera e verde con tocco letale fino alla fine del turno. +Golgari Locket|Medaglione Golgari|Artefatto|{T}: Aggiungi {B} o {G}. \n{N|V}{N|V}{N|V}{N|V}, {T}, Sacrifica il Medaglione Golgari: Pesca due carte. +Golgari Longlegs|Gambelunghe Golgari|Creatura - Insetto| +Golgari Raiders|Predoni Golgari|Creatura - Guerriero Elfo|Rapidità \nCrescita sotterranea - I Predoni Golgari entrano nel campo di battaglia con un segnalino +1/+1 per ogni carta creatura nel tuo cimitero. +Golgari Rot Farm|Mortificio Golgari|Terra|Il Mortificio Golgari entra nel campo di battaglia TAPpato. \nQuando il Mortificio Golgari entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {B}{G}. +Golgari Rotwurm|Wurm Putrescente Golgari|Creatura - Wurm Zombie|{B}, Sacrifica una creatura: Il giocatore bersaglio perde 1 punto vita. +Golgari Signet|Sigillo Golgari|Artefatto|{1}, {T}: Aggiungi {B}{G}. +Golgari Thug|Thug Golgari|Creatura - Guerriero Umano|Quando il Thug Golgari muore, metti una creatura bersaglio dal tuo cimitero in cima al tuo grimorio. \nDragare 4 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente quattro carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Goliath Beetle|Scarafaggio Golia|Creatura - Insetto|Travolgere +Goliath Sphinx|Sfinge Golia|Creatura - Sfinge|Volare +Goliath Spider|Ragno Golia|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Golos, Tireless Pilgrim|Golos, Pellegrino Instancabile|Creatura Artefatto Leggendaria - Esploratore|Quando Golos, Pellegrino Instancabile entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. \n{2}{W}{U}{B}{R}{G}: Esilia le prime tre carte del tuo grimorio. Puoi giocarle in questo turno senza pagare il loro costo di mana. +Gomazoa|Gomazoa|Creatura - Medusa|Difensore, volare \n{T}: Metti la Gomazoa e tutte le creature che sta bloccando in cima ai grimori dei loro proprietari, poi quei giocatori rimescolano i loro grimori. +Gone Missing|Scomparsa|Stregoneria|Metti un permanente bersaglio in cima al grimorio del suo proprietario. \nIndaga. (Metti sul campo di battaglia una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Gonti's Aether Heart|Cuore d'Etere di Gonti|Artefatto Leggendario|Ogniqualvolta il Cuore d'Etere di Gonti o un altro artefatto entrano nel campo di battaglia sotto il tuo controllo, ottieni {E}{E} (due segnalini energia). \nPaga {E}{E}{E}{E}{E}{E}{E}{E}, Esilia il Cuore d'Etere di Gonti: Gioca un turno extra dopo questo. +Gonti's Machinations|Macchinazioni di Gonti|Incantesimo|Ogniqualvolta perdi punti vita per la prima volta in ogni turno, ottieni {E}. (Ottieni un segnalino energia. Il danno provoca la perdita di punti vita.) \nPaga {E}{E}, Sacrifica le Macchinazioni di Gonti: Ogni avversario perde 3 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Gonti, Lord of Luxury|Gonti, Signore del Lusso|Creatura Leggendaria - Farabutto Eteride|Tocco letale \nQuando Gonti, Signore del Lusso entra nel campo di battaglia, guarda le prime quattro carte del grimorio di un avversario bersaglio, esiliane una a faccia in giù, poi metti le altre in fondo a quel grimorio in ordine casuale. Puoi guardare e lanciare quella carta fintanto che rimane in esilio, e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciare quella magia. +Good-Fortune Unicorn|Unicorno della Buona Sorte|Creatura - Unicorno|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su quella creatura. +Gore Swine|Suino Zannuto|Creatura - Cinghiale| +Gore Vassal|Vassallo dei Gheroni|Creatura - Segugio|Sacrifica il Vassallo dei Gheroni: Metti un segnalino -1/-1 su una creatura bersaglio. Poi se la costituzione di quella creatura è pari o superiore a 1, rigenerala. +Gore-House Chainwalker|Solcacatene della Casa del Sangue|Creatura - Guerriero Umano|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Goreclaw, Terror of Qal Sisma|Squarciagrinfia, Terrore di Qal Sisma|Creatura Leggendaria - Orso|Le magie creatura che lanci con forza pari o superiore a 4 costano {2} in meno per essere lanciate. \nOgniqualvolta Squarciagrinfia, Terrore di Qal Sisma attacca, ogni creatura che controlli con forza pari o superiore a 4 prende +1/+1 e ha travolgere fino alla fine del turno. +Gorehorn Minotaurs|Minotauri da Incornata|Creatura - Guerriero Minotauro|Sete di sangue 2 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con due segnalini +1/+1.) +Goretusk Firebeast|Pirobestia Incornatrice|Creatura - Bestia Cinghiale Elementale|Quando la Pirobestia Incornatrice entranel campo di battaglia, infligge 4 danni a un giocatore o a un planeswalker bersaglio. +Gorger Wurm|Wurm dalla Gola Profonda|Creatura - Wurm|Divorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari alle creature sacrificate.) +Gorging Vulture|Avvoltoio Divoratore|Creatura - Uccello|Volare \nQuando l'Avvoltoio Divoratore entra nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. Guadagni 1 punto vita per ogni carta creatura messa nel tuo cimitero in questo modo. +Gorgon Flail|Gorgone Sferzante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 e ha tocco letale. (Le creature a cui è stato inflitto danno da questa creatura vengono distrutte. Puoi dividere il suo danno da combattimento tra un numero qualsiasi di creature che bloccano o sono bloccate da essa.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Gorgon Recluse|Gorgone Eremita|Creatura - Gorgone|Ogniqualvolta la Gorgone Eremita blocca o viene bloccata da una creatura non nera, distruggi quella creatura alla fine del combattimento. \nFollia {B}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Gorgon's Head|Testa di Gorgone|Artefatto - Equipaggiamento|La creatura equipaggiata ha tocco letale. \nEquipaggiare {2} +Gorilla Berserkers|Gorilla Berserker|Creatura - Berserker Scimpanzé|Travolgere, furia 2 \nI Gorilla Berserker non possono essere bloccati, tranne che da tre o più creature. +Gorilla Chieftain|Capotribù dei Gorilla|Creatura - Scimpanzé|{1}{G}: Rigenera il Capotribù dei Gorilla. +Gorilla Pack|Branco di Gorilla|Creatura - Scimpanzé|Il Branco di Gorilla non può attaccare a meno che il giocatore in difesa controlli una Foresta. \nQuando non controlli una Foresta, sacrifica il Branco di Gorilla. +Gorilla Shaman|Sciamano dei Gorilla|Creatura - Sciamano Scimpanzé|{X}{X}{1}: Distruggi un artefatto non creatura bersaglio con costo di mana convertito pari a X. +Gorilla Titan|Titano Gorilla|Creatura - Scimpanzé|Travolgere \nIl Titano Gorilla prende +4/+4 fintanto che non ci sono carte nel tuo cimitero. +Gorilla War Cry|Grido di Battaglia dei Gorilla|Istantaneo|Lancia questa magia soltanto durante il combattimento, prima che siano dichiarati i bloccanti. \nTutte le creature hanno minacciare fino alla fine del turno. (Non possono essere bloccate tranne che da due o più creature.) \nPesca una carta all'inizio del mantenimento del prossimo turno. +Gorilla Warrior|Guerriero Gorilla|Creatura - Guerriero Scimpanzé| +Goring Ceratops|Triceratopo da Incornata|Creatura - Dinosauro|Doppio attacco \nOgniqualvolta il Triceratopo da Incornata attacca, le altre creature che controlli hanno doppio attacco fino alla fine del turno. +Goryo's Vengeance|Vendetta di Goryo|Istantaneo - Arcano|Rimetti nel campo di battaglia una carta creatura leggendaria dal tuo cimitero. Quella creatura ha rapidità. Esiliala all'inizio della prossima sottofase finale. \nUnire nell'Arcano {2}{B} +Gossamer Chains|Catene di Filo di Ragno|Incantesimo|Il proprietario riprende in mano le Catene di Filo di Ragno: Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura non bloccata bersaglio in questo turno. +Gossamer Phantasm|Fantasma Impalpabile|Creatura - Illusione|Volare \nQuando il Fantasma Impalpabile diventa bersaglio di una magia o di un'abilità, sacrificalo. +Govern the Guildless|Governare i Senza Gilda|Stregoneria|Prendi il controllo della creatura monocolore bersaglio. \nPrevisione - {1}{U}, Rivela Governare i Senza Gilda dalla tua mano: La creatura bersaglio diventa dei colori a tua scelta fino alla fine del turno (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Grab the Reins|Prendere le Redini|Istantaneo|Scegli uno -
  • Fino alla fine del turno, prendi il controllo di una creatura bersaglio ed essa guadagna rapidità. Sacrifica una creatura, poi Prendere le Redini infligge un ammontare di danni pari alla forza di quella creatura a un qualsiasi bersaglio.
  • \nIntrecciare {2}{R} (Scegli entrambe se paghi il costo di intrecciare.) +Graceblade Artisan|Artigiana della Lama della Grazia|Creatura - Monaco Umano|L'Artigiana della Lama della Grazia prende +2/+2 per ogni Aura ad essa assegnata. +Graceful Adept|Insegnante Gentile|Creatura - Mago Umano|Non hai più il limite di carte nella mano. +Graceful Antelope|Antilope Leggiadra|Creatura - Antilope|Passa-pianure \nOgniqualvolta l'Antilope Leggiadra infligge danno da combattimento a un giocatore, puoi far diventare una terra bersaglio una Pianura fino a quando l'Antilope Leggiadra lascia il campo di battaglia. +Graceful Cat|Gatto Aggraziato|Creatura - Felino|Ogniqualvolta il Gatto Aggraziato attacca, prende +1/+1 fino alla fine del turno. +Graceful Reprieve|Sospensione Leggiadra|Istantaneo|Quando una creatura bersaglio muore in questo turno, rimetti nel campo di battaglia quella carta sotto il controllo del suo proprietario. +Graf Harvest|Raccolto del Cimitero|Incantesimo|Gli Zombie che controlli hanno minacciare. (Non possono essere bloccati tranne che da due o più creature.) \n{3}{B}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera. +Graf Mole|Talpa del Cimitero|Creatura - Bestia Talpa|Ogniqualvolta sacrifichi un Indizio, guadagni 3 punti vita. +Grafdigger's Cage|Gabbia del Becchino|Artefatto|Le carte creatura nei cimiteri e nei grimori non possono entrare nel campo di battaglia. \nI giocatori non possono lanciare magie dai cimiteri o dai grimori. +Grafted Exoskeleton|Esoscheletro Innestato|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha infettare. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta l'Esoscheletro Innestato viene tolto da un permanente, sacrifica quel permanente. \nEquipaggiare {2} +Grafted Skullcap|Copricapo Incastonato|Artefatto|All'inizio della tua acquisizione, pesca una carta addizionale. \nAll'inizio della tua sottofase finale, scarta la tua mano. +Grafted Wargear|Arsenale Inciso|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+2. \nOgniqualvolta l'Arsenale Inciso viene tolto da un permanente, sacrifica quel permanente. \nEquipaggiare {0} +Grand Abolisher|Grande Abolitore|Creatura - Chierico Umano|Durante il tuo turno, i tuoi avversari non possono lanciare magie o attivare abilità di artefatti, creature o incantesimi. +Grand Arbiter Augustin IV|Gran Giudice Augusto IV|Creatura Leggendaria - Consigliere Umano|Le magie bianche che lanci costano {1} in meno per essere lanciate. \nLe magie blu che lanci costano {1} in meno per essere lanciate. \nLe magie lanciate dai tuoi avversari costano {1} in più per essere lanciate. +Grand Architect|Grande Architetto|Creatura - Artefice Vedalken|Le altre creature blu che controlli prendono +1/+1. \n{U}: Una creatura artefatto bersaglio diventa blu fino alla fine del turno. \nTAPpa una creatura blu STAPpata che controlli: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie artefatto o attivare abilità di artefatti. +Grand Coliseum|Gran Colosseo|Terra|Il Gran Colosseo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Il Gran Colosseo ti infligge 1 danno. +Grand Melee|Bolgia|Incantesimo|Tutte le creature attaccano in ogni combattimento, se possono farlo. \nTutte le creature bloccano in ogni combattimento, se possono farlo. +Grand Warlord Radha|Radha, Suprema Signora della Guerra|Creatura Leggendaria - Guerriero Elfo|Rapidità \nOgniqualvolta una o più creature che controlli attaccano, aggiungi altrettanto mana in qualsiasi combinazione di {R} e/o {G}. Fino alla fine del turno, non perdi questo mana al termine di ogni fase o sottofase. +Grandmother Sengir|Nonna Sengir|Creatura Leggendaria - Mago Umano|{1}{B}, {T}: La creatura bersaglio prende -1/-1 fino alla fine del turno. +Granger Guildmage|Mago della Gilda della Flora|Creatura - Mago Umano|{W}, {T}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. \n{R}, {T}: Il Mago della Gilda della Flora infligge 1 danno a un qualsiasi bersaglio e 1 danno a te. +Granite Grip|Stretta Granitica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 per ogni Montagna che controlli. +Granite Shard|Frammento di Granito|Artefatto|{3}, {T} oppure {R}, {T}: Il Frammento di Granito infligge 1 danno a un qualsiasi bersaglio. +Granitic Titan|Titano Granitico|Creatura - Elementale|Minacciare \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Granulate|Sgretolare|Stregoneria|Distruggi ogni artefatto non-terra con costo di mana convertito pari o inferiore a 4. +Grapeshot Catapult|Catapulta a Mitraglia|Creatura Artefatto - Costrutto|{T}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. +Grapeshot|Mitraglia|Stregoneria|La Mitraglia infligge 1 danno a un qualsiasi bersaglio. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Grapple with the Past|Lottare con il Passato|Istantaneo|Metti nel tuo cimitero le prime tre carte del tuo grimorio, poi puoi riprendere in mano una carta creatura o terra dal tuo cimitero. +Grappler Spider|Ragno Lottatore|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Grappling Hook|Rampino|Artefatto - Equipaggiamento|La creatura equipaggiata ha doppio attacco. \nOgniqualvolta la creatura equipaggiata attacca, puoi farla bloccare da una creatura bersaglio in questo turno, se può farlo. \nEquipaggiare {4} +Grappling Sundew|Drosera Avviluppante|Creatura - Pianta|Difensore, raggiungere \n{4}{G}: La Drosera Avviluppante ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non distruggono questa creatura.) +Grasp of Darkness|Morsa dell'Oscurità|Istantaneo|Una creatura bersaglio prende -4/-4 fino alla fine del turno. +Grasp of Fate|Stretta del Fato|Incantesimo|Quando la Stretta del Fato entra nel campo di battaglia, per ogni avversario, esilia fino a un permanente non terra bersaglio controllato da quel giocatore finché la Stretta del Fato non lascia il campo di battaglia. (Quei permanenti tornano sotto il controllo dei rispettivi proprietari.) +Grasp of Phantoms|Stretta dei Fantasmi|Stregoneria|Metti una creatura bersaglio in cima al grimorio del suo proprietario. \nFlashback {7}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Grasp of the Hieromancer|Vincolo dello Ieromante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha "Ogniqualvolta questa creatura attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa". +Grasping Current|Corrente Avvinghiante|Stregoneria|Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. \nPassa in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Jace, Mago Mentale Ingegnoso, rivelala e aggiungila alla tua mano. Se hai passato in rassegna il tuo grimorio in questo modo, rimescolalo. +Grasping Dunes|Dune Avvinghianti|Terra - Deserto|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica le Dune Avvinghianti: Metti un segnalino -1/-1 su una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Grasping Scoundrel|Canaglia Arraffona|Creatura - Pirata Umano|La Canaglia Arraffona prende +1/+0 fintanto che è attaccante. +Grasping Thrull|Thrull Artigliante|Creatura - Thrull|Volare \nQuando il Thrull Artigliante entra nel campo di battaglia, infligge 2 danni a ogni avversario e tu guadagni 2 punti vita. +Grassland Crusader|Crociato della Prateria|Creatura - Soldato Chierico Umano|{T}: Una creatura Elfo o Soldato bersaglio prende +2/+2 fino alla fine del turno. +Grasslands|Prateria Equatoriale|Terra|La Prateria Equatoriale entra nel campo di battaglia TAPpata. \n{T}, Sacrifica la Prateria Equatoriale: Passa in rassegna il tuo grimorio per una carta Foresta o Pianura, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Grateful Apparition|Apparizione Riconoscente|Creatura - Spirito|Volare \nOgniqualvolta l'Apparizione Riconoscente infligge danno da combattimento a un giocatore o a un planeswalker, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Gratuitous Violence|Violenza Gratuita|Incantesimo|Se una creatura che controlli sta per infliggere danno a un permanente o a un giocatore, invece essa infligge il doppio di quel danno a quel permanente o a quel giocatore. +Grave Betrayal|Tradimento del Sepolcro|Incantesimo|Ogniqualvolta una creatura che non controlli muore, rimettila sul campo di battaglia sotto il tuo controllo con un segnalino +1/+1 addizionale all'inizio della prossima sottofase finale. Quella creatura è uno Zombie nero in aggiunta ai suoi altri tipi e colori. +Grave Birthing|Nascita Sepolcrale|Istantaneo|Vacuità (Questa carta non ha colore.) \nUn avversario bersaglio esilia una carta dal suo cimitero. Crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". \nPesca una carta. +Grave Bramble|Rovo delle Tombe|Creatura - Pianta|Difensore, protezione dagli Zombie +Grave Consequences|Gravi Conseguenze|Istantaneo|Ogni giocatore può esiliare un qualsiasi numero di carte dal proprio cimitero. Poi ogni giocatore perde 1 punto vita per ogni carta rimasta nel proprio cimitero. \nPesca una carta. +Grave Defiler|Ladro di Tombe|Creatura - Zombie|Quando il Ladro di Tombe entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Zombie rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. \n{1}{B}: Rigenera il Ladro di Tombe. +Grave Exchange|Scambio di Tombe|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Un giocatore bersaglio sacrifica una creatura. +Grave Pact|Patto Sepolcrale|Incantesimo|Ogniqualvolta una creatura che controlli muore, ogni altro giocatore sacrifica una creatura. +Grave Peril|Pericolo Sepolcrale|Incantesimo|Quando una creatura non nera entra nel campo di battaglia, sacrifica il Pericolo Sepolcrale. Se lo fai, distruggi quella creatura. +Grave Scrabbler|Raspatombe|Creatura - Zombie|Follia {1}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) \nQuando il Raspatombe entra nel campo di battaglia, se è stato pagato il suo costo di follia, puoi far tornare una carta creatura bersaglio da un cimitero in mano al suo proprietario. +Grave Servitude|Schiavitù del Sepolcro|Incantesimo - Aura|Puoi lanciare la Schiavitù del Sepolcro in qualsiasi momento in cui potresti lanciare un istantaneo. Se è stata lanciata quando non poteva essere lanciata una stregoneria, sacrificala all'inizio della prossima sottofase di cancellazione. \nIncanta creatura. \nLa creatura incantata prende +3/-1 ed è nera. +Grave Sifter|Setacciatore dei Sepolcri|Creatura - Bestia Elementale|Quando il Setacciatore dei Sepolcri entra nel campo di battaglia, ogni giocatore sceglie un tipo di creatura e riprende in mano dal proprio cimitero un qualsiasi numero di carte di quel tipo. +Grave Strength|Forza del Sepolcro|Stregoneria|Scegli una creatura bersaglio. Metti nel tuo cimitero le prime tre carte del tuo grimorio, poi metti un segnalino +1/+1 su quella creatura per ogni carta creatura nel tuo cimitero. +Grave Titan|Titano Sepolcrale|Creatura - Gigante|Tocco letale \nOgniqualvolta il Titano Sepolcrale entra nel campo di battaglia o attacca, crea due pedine creatura Zombie 2/2 nere. +Grave-Shell Scarab|Scarabeo Guscio-Tomba|Creatura - Insetto|{1}, Sacrifica lo Scarabeo Guscio-Tomba: Pesca una carta. \nDragare 1 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente una carta dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Gravebane Zombie|Zombi delle Tombe|Creatura - Zombie|Se gli Zombi delle Tombe stanno per morire, invece metti gli Zombi delle Tombe in cima al grimorio del loro proprietario. +Gravebind|Vincolo Tombale|Istantaneo|La creatura bersaglio non può essere rigenerata in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Graveblade Marauder|Predatore della Lama Funerea|Creatura - Guerriero Umano|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nOgniqualvolta il Predatore della Lama Funerea infligge danno da combattimento a un giocatore, quel giocatore perde punti vita pari al numero di carte creatura nel tuo cimitero. +Graveborn Muse|Musa Sepolcrogena|Creatura - Spirito Zombie|All'inizio del tuo mantenimento, peschi X carte e perdi X punti vita, dove X è il numero di Zombie che controlli. +Gravecrawler|Strisciante del Sepolcro|Creatura - Zombie|Lo Strisciante del Sepolcro non può bloccare. \nPuoi lanciare lo Strisciante del Sepolcro dal tuo cimitero fintanto che controlli uno Zombie. +Gravedigger|Scavatombe|Creatura - Zombie|Quando lo Scavatombe entra nel campo di battaglia, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Gravegouger|Svuotatombe|Creatura - Orrore Incubo|Quando lo Svuotatombe entra nel campo di battaglia, esilia fino a due carte bersaglio presenti in un singolo cimitero. \nQuando lo Svuotatombe lascia il campo di battaglia, rimetti le carte esiliate nel cimitero del loro proprietario. +Gravel Slinger|Fromboliere di Ghiaia|Creatura - Soldato Umano|{T}: Il Fromboliere di Ghiaia infligge 1 danno a una creatura attaccante o bloccante bersaglio. \nMetamorfosi {1}{W} +Gravel-Hide Goblin|Goblin dalla Pelle di Ghiaia|Creatura - Sciamano Goblin|{3}{G}: Il Goblin dalla Pelle di Ghiaia prende +2/+2 fino alla fine del turno. +Gravelgill Axeshark|Asciasqualo della Branchiaghiaiosa|Creatura - Soldato Tritone|Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Gravelgill Duo|Duo della Branchiaghiaiosa|Creatura - Guerriero Farabutto Tritone|Ogniqualvolta lanci una magia blu, il Duo della Branchiaghiaiosa prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia nera, il Duo della Branchiaghiaiosa ha paura fino alla fine del turno. +Graven Abomination|Abominio Scolpito|Creatura Artefatto - Orrore|Ogniqualvolta l'Abominio Scolpito attacca, esilia una carta bersaglio dal cimitero del giocatore in difesa. +Graven Cairns|Tumuli Scolpiti|Terra|{T}: Aggiungi {U}. \n{N|R}, {T}: Aggiungi {B}{B}, {B}{R} o {R}{R}. +Graven Dominator|Dominatore Scolpito|Creatura - Gargoyle|Volare \nTormentare (Quando questa creatura muore, esiliala ed essa va a tormentare una creatura bersaglio.) \nQuando il Dominatore Scolpito entra nel campo di battaglia o la creatura che esso tormenta muore, ogni altra creatura ha forza e costituzione base 1/1 fino alla fine del turno. +Gravepurge|Epurazione delle Tombe|Istantaneo|Metti in cima al tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. \nPesca una carta. +Graverobber Spider|Ragno Profanatombe|Creatura - Ragno|Raggiungere \n{3}{B}: Il Ragno Profanatombe prende +X/+X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. Attiva questa abilità solo una volta per turno. +Graveshifter|Mutamorte|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nQuando il Mutamorte entra nel campo di battaglia, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Gravespawn Sovereign|Sovrano Sepolcrogeno|Creatura - Zombie|TAPpa cinque Zombie STAPpati che controlli: Metti nel campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. +Gravestorm|Tempesta Tombale|Incantesimo|All'inizio del tuo mantenimento, l'avversario bersaglio può esiliare una carta dal suo cimitero. Se quel giocatore non lo fa, puoi pescare una carta. +Gravetiller Wurm|Wurm Dissodatombe|Creatura - Wurm|Travolgere \nMorboso - Il Wurm Dissodatombe entra nel campo di battaglia con quattro segnalini +1/+1 se è morta una creatura in questo turno. +Gravewaker|Risvegliatombe|Creatura - Spirito Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{5}{B}{B}: Rimetti sul campo di battaglia TAPpata una carta creatura bersaglio dal tuo cimitero. +Graveyard Marshal|Maresciallo del Cimitero|Creatura - Soldato Zombie|{2}{B}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera TAPpata. +Graveyard Shovel|Badile da Cimitero|Artefatto|{2}, {T}: Un giocatore bersaglio esilia una carta dal suo cimitero. Se è una carta creatura, guadagni 2 punti vita. +Gravitational Shift|Scarto Gravitazionale|Incantesimo|Le creature con volare prendono +2/+0. \nLe creature senza volare prendono -2/-0. +Gravitic Punch|Pugno Gravimetrico|Stregoneria|Una creatura bersaglio che controlli infligge danno pari alla sua forza a un giocatore bersaglio. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Gravity Negator|Sovvertitore della Gravità|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nOgniqualvolta il Sovvertitore della Gravità attacca, puoi pagare {U}. Se lo fai, un'altra creatura bersaglio ha volare fino alla fine del turno. ({U} rappresenta mana incolore.) +Gravity Well|Pozzo Gravitazionale|Incantesimo|Ogniqualvolta una creatura con volare attacca, perde volare fino alla fine del turno. +Graxiplon|Graxipilone|Creatura - Bestia|Il Graxipilone non può essere bloccato a meno che il giocatore in difesa controlli tre o più creature che abbiano in comune almeno un tipo di creatura. +Gray Merchant of Asphodel|Mercante Grigio di Asfodelo|Creatura - Zombie|Quando il Mercante Grigio di Asfodelo entra nel campo di battaglia, ogni avversario perde X punti vita, dove X è pari alla tua devozione al nero. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) +Gray Ogre|Ogre Grigio|Creatura - Ogre| +Graypelt Hunter|Cacciatore di Pellegrigia|Creatura - Alleato Guerriero Umano|Travolgere \nOgniqualvolta il Cacciatore di Pellegrigia o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Cacciatore di Pellegrigia. +Graypelt Refuge|Rifugio di Pellegrigia|Terra|Il Rifugio di Pellegrigia entra nel campo di battaglia TAPpato. \nQuando il Rifugio di Pellegrigia entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {G} o {W}. +Grayscaled Gharial|Gharial Grigioscaglia|Creatura - Coccodrillo|Passa-isole +Grazing Gladehart|Cervo delle Radure al Pascolo|Creatura - Antilope|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare 2 punti vita. +Grazing Kelpie|Kelpie al Pascolo|Creatura - Bestia|{V|L}, Sacrifica il Kelpie al Pascolo: Metti una carta bersaglio da un cimitero in fondo al grimorio del suo proprietario. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Grazing Whiptail|Codafrusta Brucante|Creatura - Dinosauro|Raggiungere +Great Furnace|Grande Fornace|Terra Artefatto|{T}: Aggiungi {R}. +Great Hart|Grande Cervo|Creatura - Alce| +Great Oak Guardian|Grande Quercia Guardiana|Creatura - Silvantropo|Lampo \nRaggiungere \nQuando la Grande Quercia Guardiana entra nel campo di battaglia, le creature controllate da un giocatore bersaglio prendono +2/+2 fino alla fine del turno. STAPpale. +Great Sable Stag|Grande Zibellalce|Creatura - Alce|Questa magia non può essere neutralizzata. \nProtezione dal blu e dal nero (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di blu o nero.) +Great Teacher's Decree|Decreto del Gran Maestro|Stregoneria|Le creature che controlli prendono +2/+1 fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Great Whale|Grande Balena|Creatura - Balena|Quando la Grande Balena entra nel campo di battaglia, STAPpa fino a sette terre. +Great-Horn Krushok|Krushok Grancorno|Creatura - Bestia| +Greatbow Doyen|Doyen Grand'Arco|Creatura - Arciere Elfo|Le altre creature Arciere che controlli prendono +1/+1. \nOgniqualvolta un Arciere che controlli infligge danno a una creatura, quell'Arciere infligge altrettanto danno al controllore di quella creatura. +Greater Auramancy|Auramanzia Potenziata|Incantesimo|Gli altri incantesimi che controlli hanno velo. (Un permanente con velo non può essere bersaglio di magie o abilità.) \nLe creature incantate che controlli hanno velo. +Greater Basilisk|Basilisco Maggiore|Creatura - Basilisco|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Greater Forgeling|Forgilingio Superiore|Creatura - Elementale|{1}{R}: Il Forgilingio Superiore prende +3/-3 fino alla fine del turno. +Greater Gargadon|Gargadonte Maggiore|Creatura - Bestia|Sospendere 10-{R} \nSacrifica un artefatto, una creatura o una terra: Rimuovi un segnalino tempo dal Gargadonte Maggiore. Attiva questa abilità solo se il Gargadonte Maggiore è sospeso. +Greater Good|Bene Supremo|Incantesimo|Sacrifica una creatura: Pesca un numero di carte pari alla forza della creatura sacrificata, poi scarta tre carte. +Greater Harvester|Il Grande Mietitore|Creatura - Orrore|All'inizio del tuo mantenimento, sacrifica un permanente. \nOgniqualvolta Il Grande Mietitore infligge danno da combattimento ad un giocatore, quel giocatore sacrifica due permanenti. +Greater Mossdog|Muschiocane Superiore|Creatura - Segugio Pianta|Dragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Greater Realm of Preservation|Grande Reame della Protezione|Incantesimo|{1}{W}: La prossima volta che una fonte nera o rossa a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Greater Sandwurm|Wurm Sabbioso Maggiore|Creatura - Wurm|Il Wurm Sabbioso Maggiore non può essere bloccato da creature con forza pari o inferiore a 2. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Greater Stone Spirit|Spirito della Pietra Superiore|Creatura - Spirito Elementale|Lo Spirito della Pietra Superiore non può essere bloccato da creature con volare. \n{2}{R}: Fino alla fine del turno, la creatura bersaglio prende +0/+2 e guadagna "{R}: Questa creatura prende +1/+0 fino alla fine del turno." +Greater Werewolf|Lupo Mannaro Maggiore|Creatura - Mannaro|Alla fine del combattimento, metti un segnalino -0/-2 su tutte le creature che hanno bloccato o sono state bloccate dal Lupo Mannaro Maggiore. +Greatsword|Spadone|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Greed|Cupidigia|Incantesimo|{B}, Paga 2 punti vita: Pesca una carta. +Greel's Caress|Carezza di Greel|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende -3/-0. +Greel, Mind Raker|Greel, Collezionista Mentale|Creatura Leggendaria - Mutamagia Orrore|{X}{B}, {T}, Scarta due carte: Il giocatore bersaglio scarta X carte a caso. +Green Mana Battery|Accumulatore di Mana Verde|Artefatto|{2}, {T}: Metti un segnalino carica sull'Accumulatore di Mana Verde. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Verde: Aggiungi {G}, poi aggiungi un {G} addizionale per ogni segnalino carica rimosso in questo modo. +Green Scarab|Scarabeo Verde|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata da creature verdi. \nLa creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente verde. +Green Sun's Zenith|Zenit del Sole Verde|Stregoneria|Passa in rassegna il tuo grimorio per una carta creatura verde con costo di mana convertito pari o inferiore a X, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Rimescola lo Zenit del Sole Verde nel grimorio del suo proprietario. +Green Ward|Sigillo Verde|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. +Greenbelt Rampager|Furioso della Cintura Verde|Creatura - Elefante|Quando il Furioso della Cintura Verde entra nel campo di battaglia, paga {E}{E} (due segnalini energia). Se non puoi farlo, fai tornare il Furioso della Cintura Verde in mano al suo proprietario e ottieni {E}. +Greener Pastures|Pascoli Rigogliosi|Incantesimo|All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla più terre di un qualsiasi altro, il giocatore crea una pedina creatura Saprolingio 1/1 verde. +Greenhilt Trainee|Apprendista Elsaverde|Creatura - Guerriero Elfo|{T}: Una creatura bersaglio prende +4/+4 fino alla fine del turno. Attiva questa abilità solo se la forza dell'Apprendista Elsaverde è pari o superiore a 4. +Greenseeker|Cercatrice Verde|Creatura - Mutamagia Elfo|{G}, {T}, Scarta una carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Greenside Watcher|Guardiano del Verde|Creatura - Druido Elfo|{T}: STAPpa un Cancello bersaglio. +Greenwarden of Murasa|Custode dei Germogli di Murasa|Creatura - Elementale|Quando il Custode dei Germogli di Murasa entra nel campo di battaglia, puoi riprendere in mano una carta bersaglio dal tuo cimitero. \nQuando il Custode dei Germogli di Murasa muore, puoi esiliarlo. Se lo fai, riprendi in mano una carta bersaglio dal tuo cimitero. +Greenweaver Druid|Druida Tessitrice|Creatura - Druido Elfo|{T}: Aggiungi {G}{G}. +Greenwheel Liberator|Liberatrice di Verderuota|Creatura - Guerriero Elfo|Rivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, la Liberatrice di Verderuota entra nel campo di battaglia con due segnalini +1/+1. +Greenwood Sentinel|Sentinella del Bosco Verdeggiante|Creatura - Esploratore Elfo|Cautela (Questa creatura attacca senza TAPpare.) +Gremlin Infestation|Infestazione di Gremlin|Incantesimo - Aura|Incanta artefatto \nAll'inizio della tua sottofase finale, l'Infestazione di Gremlin infligge 2 danni al controllore dell'artefatto incantato. \nQuando l'artefatto incantato viene messo in un cimitero, crea una pedina creatura Gremlin 2/2 rossa. +Gremlin Mine|Mina dei Gremlin|Artefatto|{1}, {T}, Sacrifica la Mina dei Gremlin: Infligge 4 danni a una creatura artefatto bersaglio. \n{1}, {T}, Sacrifica la Mina dei Gremlin: Rimuovi fino a quattro segnalini carica da un artefatto non creatura bersaglio. +Greven, Predator Captain|Greven, Capitano della Predatrice|Creatura Leggendaria - Guerriero Umano|Minacciare \nGreven, Capitano della Predatrice prende +X/+0, dove X è pari ai punti vita che hai perso in questo turno. \nOgniqualvolta Greven attacca, puoi sacrificare un'altra creatura. Se lo fai, peschi carte pari alla forza di quella creatura e perdi punti vita pari alla costituzione di quella creatura. +Grid Monitor|Controllore della Griglia|Creatura Artefatto - Costrutto|Non puoi lanciare magie creatura. +Gridlock|Blocco del Traffico|Istantaneo|TAPpa X permanenti non terra bersaglio. +Grief Tyrant|Tiranno del Dolore|Creatura - Orrore|Il Tiranno del Dolore entra nel campo di battaglia con quattro segnalini -1/-1. \nQuando il Tiranno del Dolore muore, metti un segnalino -1/-1 su una creatura bersaglio per ogni segnalino -1/-1 che aveva il Tiranno del Dolore. +Griffin Canyon|Canyon dei Grifoni|Terra|{T}: Aggiungi {U}. \n{T}: STAPpa un Grifone bersaglio. Se è una creatura, prende +1/+1 fino alla fine del turno. +Griffin Dreamfinder|Grifone Catturasogni|Creatura - Grifone|Volare \nQuando il Grifone Catturasogni entra nel campo di battaglia, riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Griffin Guide|Guida dei Grifoni|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare. \nQuando la creatura incantata muore, crea una pedina creatura Grifone 2/2 bianca con volare. +Griffin Protector|Grifone Protettore|Creatura - Grifone|Volare \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, il Grifone Protettore prende +1/+1 fino alla fine del turno. +Griffin Rider|Cavalcagrifoni|Creatura - Cavaliere Umano|Fintanto che controlli una creatura Grifone, la Cavalcagrifoni prende +3/+3 e ha volare. +Griffin Sentinel|Grifone Sentinella|Creatura - Grifone|Volare \nCautela (Questa creatura attacca senza TAPpare.) +Grifter's Blade|Lama del Biscazziere|Artefatto - Equipaggiamento|Lampo \nMentre la Lama del Biscazziere entra nel campo di battaglia, scegli una creatura che controlli alla quale potrebbe essere assegnata. Se lo fai, entra nel campo di battaglia assegnata a quella creatura. \nLa creatura equipaggiata prende +1/+1. \nEquipaggiare {1} +Grim Affliction|Macabro Patimento|Istantaneo|Metti un segnalino -1/-1 su una creatura bersaglio, poi proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Grim Backwoods|Boscaglia Orrenda|Terra|{T}: Aggiungi {U}. \n{2}{B}{G}, {T}, Sacrifica una creatura: Pesca una carta. +Grim Captain's Call|Chiamata della Capitana Lugubre|Stregoneria|Riprendi in mano una carta Pirata dal tuo cimitero, poi fai lo stesso con un Vampiro, un Dinosauro e un Tritone. +Grim Contest|Macabro Conflitto|Istantaneo|Scegli una creatura bersaglio che controlli e una creatura bersaglio controllata da un avversario. Ognuna di quelle creature infligge all'altra danno pari alla propria costituzione. +Grim Discovery|Macabra Scoperta|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano una carta terra bersaglio dal tuo cimitero.
  • +Grim Feast|Fiero Pasto|Incantesimo|All'inizio del tuo mantenimento, il Fiero Pasto ti infligge 1 danno. \nOgniqualvolta una creatura viene messa nel cimitero di un avversario dal campo di battaglia, guadagni punti vita pari alla sua costituzione. +Grim Flayer|Macabro Scorticatore|Creatura - Guerriero Umano|Travolgere \nOgniqualvolta il Macabro Scorticatore infligge danno da combattimento a un giocatore, guarda le prime tre carte del tuo grimorio. Mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine. \nDelirio - Il Macabro Scorticatore prende +2/+2 fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Grim Flowering|Fioritura Macabra|Stregoneria|Pesca una carta per ogni carta creatura nel tuo cimitero. +Grim Guardian|Tetro Guardiano|Creatura Incantesimo - Zombie|Costellazione - Ogniqualvolta il Tetro Guardiano o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita. +Grim Haruspex|Aruspice Macabra|Creatura - Mago Umano|Metamorfosi {B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nOgniqualvolta un'altra creatura non pedina che controlli muore, pesca una carta. +Grim Harvest|Macabro Raccolto|Istantaneo|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \nRecupero {2}{B} +Grim Initiate|Iniziato Macabro|Creatura - Guerriero Zombie|Attacco improvviso \nQuando l'Iniziato Macabro muore, recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Grim Lavamancer|Lavamante Spietato|Creatura - Mago Umano|{R}, {T}, Esilia due carte dal tuo cimitero: Il Lavamante Spietato infligge 2 danni a un qualsiasi bersaglio. +Grim Monolith|Monolito Tetro|Artefatto|Il Monolito Tetro non STAPpa durante il tuo STAP. \n{T}: Aggiungi {U}{U}{U}. \n{4}: STAPpa il Monolito Tetro. +Grim Poppet|Burattino Sinistro|Creatura Artefatto - Spaventapasseri|Il Burattino Sinistro entra nel campo di battaglia con tre segnalini -1/-1. \nRimuovi un segnalino -1/-1 dal Burattino Sinistro: Metti un segnalino -1/-1 su un'altra creatura bersaglio. +Grim Reminder|Ricordo Macabro|Istantaneo|Passa in rassegna il tuo grimorio per una carta non terra e rivelala. Ogni avversario che ha giocato in questo turno una carta con lo stesso nome di quella carta, perde 6 punti vita. Poi rimescola nel tuo grimorio la carta rivelata. \n{B}{B}: Riprendi in mano il Ricordo Macabro dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Grim Return|Macabro Ritorno|Istantaneo|Scegli una carta creatura bersaglio in un cimitero che vi è stata messa dal campo di battaglia in questo turno. Metti quella carta sul campo di battaglia sotto il tuo controllo. +Grim Roustabout|Maschera Macabra|Creatura - Guerriero Scheletro|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) \n{1}{B}: Rigenera la Maschera Macabra. +Grim Strider|Ramingo Macabro|Creatura - Orrore|Il Ramingo Macabro prende -1/-1 per ogni carta che hai in mano. +Grimclaw Bats|Pipistrelli Tetrartiglio|Creatura - Pipistrello|Volare \n{B}, Paga 1 punto vita: I Pipistrelli Tetrartiglio prendono +1/+1 fino alla fine del turno. +Grimgrin, Corpse-Born|Grimgrin, Cadavere di Nascita|Creatura Leggendaria - Guerriero Zombie|Grimgrin, Cadavere di Nascita entra nel campo di battaglia TAPpato e non STAPpa durante il tuo STAP. \nSacrifica un'altra creatura: STAPpa Grimgrin e metti un segnalino +1/+1 su di esso. \nOgniqualvolta Grimgrin attacca, distruggi una creatura bersaglio controllata dal giocatore in difesa, poi metti un segnalino +1/+1 su Grimgrin. +Grimoire Thief|Ladra di Grimori|Creatura - Farabutto Tritone|Ogniqualvolta la Ladra di Grimori viene TAPpata, esilia a faccia in giù le prime tre carte del grimorio di un avversario bersaglio. \nPuoi guardare le carte esiliate con la Ladra di Grimori. \n{U}, Sacrifica la Ladra di Grimori: Gira a faccia in su tutte le carte esiliate con la Ladra di Grimori. Neutralizza tutte le magie con quei nomi. +Grimoire of the Dead|Grimorio dei Morti|Artefatto Leggendario|{1}, {T}, Scarta una carta: Metti un segnalino studio sul Grimorio dei Morti. \n{T}, Rimuovi tre segnalini studio dal Grimorio dei Morti e sacrificalo: Metti sul campo di battaglia sotto il tuo controllo tutte le carte creatura da tutti i cimiteri. Sono Zombie neri in aggiunta ai propri altri tipi e colori. +Grindclock|Orologio Frantumatore|Artefatto|{T}: Metti un segnalino carica sull'Orologio Frantumatore. \n{T}: Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di segnalini carica sull'Orologio Frantumatore. +Grinding Station|Postazione di Frantumazione|Artefatto|{T}, Sacrifica un artefatto: Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del suo grimorio. \nOgniqualvolta un artefatto entra nel campo di battaglia, puoi STAPpare la Postazione di Frantumazione. +Grindstone|Mola|Artefatto|{3}, {T}: Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Se entrambe le carte hanno almeno un colore in comune, ripeti questo procedimento. +Grinning Demon|Demone Sghignazzante|Creatura - Demone|All'inizio del tuo mantenimento, perdi 2 punti vita. \nMetamorfosi {2}{B}{B} +Grinning Ignus|Ignea Ghignante|Creatura - Elementale|{R}, Fai tornare l'Ignea Ghignante in mano al suo proprietario: Aggiungi {U}{U}{R}. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Grinning Totem|Totem Ghignante|Artefatto|{2}, {T}, Sacrifica il Totem Ghignante: Passa in rassegna il grimorio di un avversario bersaglio per una carta e esiliala. Poi quel giocatore rimescola il proprio grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. All'inizio del tuo prossimo mantenimento, se non l'hai giocata, mettila nel cimitero del proprietario. +Grip of Amnesia|Fitta di Amnesia|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore esili tutte le carte dal proprio cimitero. \nPesca una carta. +Grip of Chaos|Stretta del Caos|Incantesimo|Ogniqualvolta una magia o un'abilità viene messa nella pila, se ha un unico bersaglio, ridetermina a caso il suo bersaglio. (Scegli tra tutti i bersagli legali). +Grip of Desolation|Morsa della Desolazione|Istantaneo|Vacuità (Questa carta non ha colore.) \nEsilia una creatura bersaglio e una terra bersaglio. +Grip of the Roil|Morsa del Torbido|Istantaneo|Ondata {1}{U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nTAPpa una creatura bersaglio. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. \nPesca una carta. +Griptide|Presa della Corrente|Istantaneo|Metti una creatura bersaglio in cima al grimorio del suo proprietario. +Griselbrand|Griselbrand|Creatura Leggendaria - Demone|Volare, legame vitale \nPaga 7 punti vita: Pesca sette carte. +Grisly Anglerfish|Rana Pescatrice Raccapricciante|Creatura - Pesce Eldrazi|{6}: Le creature controllate dai tuoi avversari attaccano in questo turno, se possono farlo. +Grisly Salvage|Recupero Raccapricciante|Istantaneo|Rivela le prime cinque carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura o terra scelta tra esse. Metti le altre nel tuo cimitero. +Grisly Spectacle|Spettacolo Orripilante|Istantaneo|Distruggi una creatura non artefatto bersaglio. Il suo controllore mette nel suo cimitero un numero di carte pari alla forza di quella creatura dalla cima del suo grimorio. +Grisly Survivor|Superstite Macabra|Creatura - Guerriero Minotauro|Ogniqualvolta cicli o scarti una carta, la Superstite Macabra prende +2/+0 fino alla fine del turno. +Grisly Transformation|Trasformazione Raccapricciante|Incantesimo - Aura|Incanta creatura \nQuando la Trasformazione Raccapricciante entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Grismold, the Dreadsower|Grismold, il Seminaterrore|Creatura Leggendaria - Sciamano Troll|Travolgere \nAll'inizio della tua sottofase finale, ogni giocatore crea una pedina creatura Pianta 1/1 verde. \nOgniqualvolta una pedina creatura muore, metti un segnalino +1/+1 su Grismold, il Seminaterrore. +Gristle Grinner|Ghignante Cartilagivoro|Creatura - Zombie|Ogniqualvolta una creatura muore, il Ghignante Cartilagivoro prende +2/+2 fino alla fine del turno. +Gristleback|Dorsotiglioso|Creatura - Bestia Cinghiale|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nSacrifica il Dorsotiglioso: Guadagni un ammontare di punti vita pari alla forza del Dorsotiglioso. +Grixis Battlemage|Mago Combattente di Grixis|Creatura - Mago Umano|{U}, {T}: Pesca una carta, poi scarta una carta. \n{R}, {T}: Una creatura bersaglio non può bloccare in questo turno. +Grixis Charm|Monile di Grixis|Istantaneo|Scegli uno -
  • Il proprietario riprende in mano un permanente bersaglio. Una creatura bersaglio prende -4/-4 fino alla fine del turno. Le creature che controlli prendono +2/+0 fino alla fine del turno.
  • +Grixis Grimblade|Lama Oscura di Grixis|Creatura - Guerriero Zombie|Fintanto che controlli un altro permanente multicolore, la Lama Oscura di Grixis prende +1/+1 e ha tocco letale. +Grixis Illusionist|Illusionista di Grixis|Creatura - Mago Umano|{T}: Una terra bersaglio che controlli diventa il tipo di terra base a tua scelta fino alla fine del turno. +Grixis Panorama|Panorama di Grixis|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica il Panorama di Grixis: Passa in rassegna il tuo grimorio per una carta Isola, Palude o Montagna base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Grixis Slavedriver|Negriero di Grixis|Creatura - Gigante Zombie|Quando il Negriero di Grixis lascia il campo di battaglia, crea una pedina creatura Zombie 2/2 nera. \nDissotterrare {3}{B} ({3}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Grixis Sojourners|Visitatori di Grixis|Creatura - Ogre Zombie|Quando cicli i Visitatori di Grixis o quando muoiono, puoi esiliare una carta bersaglio da un cimitero. \nCiclo {2}{B} ({2}{B}, Scarta questa carta: Pesca una carta.) +Grizzled Angler|Pescatore Veterano|Creatura - Umano|{T}: Metti nel tuo cimitero le prime due carte del tuo grimorio. Poi, se nel tuo cimitero c'è una carta creatura incolore, trasforma il Pescatore Veterano. +Grizzled Leotau|Leotauro dal Manto Grigio|Creatura - Felino| +Grizzled Outcasts|Reietti dal Manto Grigio|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma i Reietti dal Manto Grigio. +Grizzled Wolverine|Ghiottone Argentato|Creatura - Ghiottone|{R}: Il Ghiottone Argentato prende +2/+0 fino alla fine del turno. Attiva questa abilità solo durante la dichiarazione delle creature bloccanti, solo se almeno una creatura sta bloccando il Ghiottone Argentanto, e solo una volta per turno. +Grizzly Bears|Orso Grizzly|Creatura - Orso| +Grizzly Fate|Destino del Grizzly|Stregoneria|Crea due pedine creatura Orso 2/2 verdi. \nSoglia - Crea invece quattro pedine creatura Orso 2/2 verdi se hai almeno sette carte nel tuo cimitero. \nFlashback {5}{G}{G} +Groffskithur|Groffskithur|Creatura - Bestia|Ogniqualvolta il Groffskithur viene bloccato, puoi riprendere in mano dal tuo cimitero una carta bersaglio di nome Groffskithur. +Grollub|Grollub|Creatura - Bestia|Ogniqualvolta viene inflitto danno al Grollub, ogni avversario guadagna altrettanti punti vita. +Grotag Siege-Runner|Messaggero Grotag|Creatura - Farabutto Goblin|{R}, Sacrifica il Messaggero Grotag: Distruggi una creatura con difensore bersaglio. Il Messaggero Grotag infligge 2 danni al controllore di quella creatura. +Grotag Thrasher|Fustigatrice Grotag|Creatura - Lucertola|Ogniqualvolta la Fustigatrice Grotag attacca, una creatura bersaglio non può bloccare in questo turno. +Grotesque Demise|Dipartita Grottesca|Istantaneo|Esilia una creatura bersaglio con forza pari o inferiore a 3. +Grotesque Hybrid|Ibrido Grottesco|Creatura - Zombie|Ogniqualvolta l'Ibrido Grottesco infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. \nScarta una carta: L'Ibrido Grottesco guadagna volare e protezione dal verde e dal bianco fino alla fine del turno. +Grotesque Mutation|Mutazione Grottesca|Istantaneo|Una creatura bersaglio prende +3/+1 e ha legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Ground Assault|Assalto Terrestre|Stregoneria|L'Assalto Terrestre infligge a una creatura bersaglio danno pari al numero di terre che controlli. +Ground Rift|Fenditura nel Terreno|Stregoneria|Una creatura bersaglio senza volare non può bloccare in questo turno. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Ground Seal|Sigillo Terreno|Incantesimo|Quando il Sigillo Terreno entra nel campo di battaglia, pesca una carta. \nLe carte nei cimiteri non possono essere bersaglio di magie o abilità. +Groundbreaker|Solcaterra|Creatura - Elementale|Travolgere, rapidità \nAll'inizio della sottofase finale, sacrifica il Solcaterra. +Grounded|Costretto a Terra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata perde volare. +Groundling Pouncer|Assalitore di Terricoli|Creatura - Spiritello|{V|L}: L'Assalitore di Terricoli prende +1/+3 e ha volare fino alla fine del turno. Attiva questa abilità solo una volta per turno e solo se un avversario controlla una creatura con volare. +Groundshaker Sliver|Tramutante Scuotiterra|Creatura - Tramutante|Le creature Tramutante che controlli hanno travolgere. (Una creatura con travolgere può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Groundskeeper|Guardiano del Suolo|Creatura - Druido Umano|{1}{G}: Riprendi in mano una carta terra base bersaglio dal tuo cimitero. +Groundswell|Terreno Ondoso|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nTerraferma - Se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, quella creatura prende invece +4/+4 fino alla fine del turno. +Grove Rumbler|Fracassatore Boschivo|Creatura - Elementale|Travolgere \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Fracassatore Boschivo prende +2/+2 fino alla fine del turno. +Grove of the Burnwillows|Boschetto dei Salici Ardenti|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {G}. Ogni avversario guadagna 1 punto vita. +Grove of the Guardian|Boschetto del Guardiano|Terra|{T}: Aggiungi {U}. \n{3}{G}{W}, {T}, TAPpa due creature STAPpate che controlli, Sacrifica il Boschetto del Guardiano: Crea una pedina creatura Elementale 8/8 verde e bianca con cautela. +Grovetender Druids|Druidi Guardaselve|Creatura - Alleato Druido Elfo|Radunare - Ogniqualvolta i Druidi Guardaselve o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, puoi pagare {1}. Se lo fai, crea una pedina creatura Pianta 1/1 verde. +Grow from the Ashes|Crescere dalle Ceneri|Stregoneria|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia.) \nPassa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Se questa magia è stata potenziata, passa invece in rassegna il tuo grimorio per due carte terra base, mettile sul campo di battaglia, poi rimescola il tuo grimorio. +Growing Ranks|Ranghi in Crescita|Incantesimo|All'inizio del tuo mantenimento, popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Growing Rites of Itlimoc|Rituali di Crescita di Itlimoc|Incantesimo Leggendario|Quando i Rituali di Crescita di Itlimoc entrano nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \nAll'inizio della tua sottofase finale, se controlli quattro o più creature, trasforma i Rituali di Crescita di Itlimoc. +Growth Cycle|Ciclo di Crescita|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. Prende +2/+2 addizionale fino alla fine del turno per ogni carta chiamata Ciclo di Crescita nel tuo cimitero. +Growth Spasm|Spasmo di Crescita|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. Crea una pedina creatura Progenie Eldrazi 0/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Growth Spiral|Spirale di Crescita|Istantaneo|Pesca una carta. Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Growth-Chamber Guardian|Guardiano della Camera di Coltura|Creatura - Guerriero Granchio Elfo|{2}{G}: Adattamento 2. (Se questa creatura non ha segnalini +1/+1, metti due segnalini +1/+1 su di essa.) \nOgniqualvolta uno o più segnalini +1/+1 vengono messi sul Guardiano della Camera di Coltura, puoi passare in rassegna il tuo grimorio per una carta chiamata Guardiano della Camera di Coltura, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Grozoth|Grozoth|Creatura - Leviatano|Difensore \nQuando Grozoth entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere un qualsiasi numero di carte che abbiano un costo di mana convertito pari a 9, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. \n{4}: Grozoth perde difensore fino alla fine del turno. \nTrasmutare {1}{U}{U} +Gruesome Deformity|Deformità Raccapricciante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Gruesome Discovery|Scoperta Raccapricciante|Stregoneria|Un giocatore bersaglio scarta due carte. \nMorboso - Se una creatura è morta in questo turno, quel giocatore invece rivela la sua mano, tu scegli due carte da essa, poi quel giocatore scarta quelle carte. +Gruesome Encore|Bis Raccapricciante|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario. Ha rapidità. Esiliala all'inizio della prossima sottofase finale. Se sta per lasciare il campo di battaglia, esiliala invece di metterla in qualsiasi altra zona. +Gruesome Fate|Destino Raccapricciante|Stregoneria|Ogni avversario perde 1 punto vita per ogni creatura che controlli. +Gruesome Menagerie|Serraglio Raccapricciante|Stregoneria|Scegli una carta creatura con costo di mana convertito pari a 1 nel tuo cimitero, poi fai lo stesso per carte creatura con costo di mana convertito pari a 2 e a 3. Rimetti quelle carte sul campo di battaglia. +Gruesome Scourger|Fustigatore Raccapricciante|Creatura - Guerriero Orco|Quando il Fustigatore Raccapricciante entra nel campo di battaglia, infligge danno pari al numero di creature che controlli a un avversario o a un planeswalker bersaglio. +Gruesome Slaughter|Massacro Raccapricciante|Stregoneria|Fino alla fine del turno, le creature incolori che controlli hanno "{T}: Questa creatura infligge danno pari alla sua forza a una creatura bersaglio". +Grumgully, the Generous|Grumgully, il Generoso|Creatura Leggendaria - Sciamano Goblin|Ogni altra creatura non Umano che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. +Grunn, the Lonely King|Grunn, il Re Solitario|Creatura Leggendaria - Guerriero Scimpanzé|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia.) \nSe Grunn, il Re Solitario è stato potenziato, entra nel campo di battaglia con cinque segnalini +1/+1. \nOgniqualvolta Grunn attacca da solo, raddoppia la sua forza e la sua costituzione fino alla fine del turno. +Gruul Beastmaster|Domatrice Gruul|Creatura - Sciamano Umano|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nOgniqualvolta la Domatrice Gruul attacca, un'altra creatura bersaglio che controlli prende +X/+0 fino alla fine del turno, dove X è la forza della Domatrice Gruul. +Gruul Charm|Talismano Gruul|Istantaneo|Scegli uno -
  • Le creature senza volare non possono bloccare in questo turno. Prendi il controllo di tutti i permanenti che possiedi. Il Talismano Gruul infligge 3 danni a ogni creatura con volare.
  • +Gruul Cluestone|Pietraindice Gruul|Artefatto|{T}: Aggiungi {R} o {G}. \n{R}{G}, {T}, Sacrifica la Pietraindice Gruul: Pesca una carta. +Gruul Guildgate|Cancello della Gilda Gruul|Terra - Cancello|Il Cancello della Gilda Gruul entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R} o {G}. +Gruul Guildmage|Mago della Gilda Gruul|Creatura - Sciamano Umano|{3}{R}, Sacrifica una terra: Il Mago della Gilda Gruul infligge 2 danni a un giocatore o a un planeswalker bersaglio. \n{3}{G}: La creatura bersaglio prende +2/+2 fino alla fine del turno. +Gruul Keyrune|Runachiave Gruul|Artefatto|{T}: Aggiungi {R} o {G}.\n{R}{G}: La Runachiave Gruul diventa una creatura artefatto Bestia 3/2 rossa e verde con travolgere fino alla fine del turno. +Gruul Locket|Medaglione Gruul|Artefatto|{T}: Aggiungi {R} o {G}. \n{R|V}{R|V}{R|V}{R|V}, {T}, Sacrifica il Medaglione Gruul: Pesca due carte. +Gruul Nodorog|Nodorog Gruul|Creatura - Bestia|{R}: Il Nodorog Gruul ha minacciare fino alla fine del turno. (Non può essere bloccato tranne che da due o più creature.) +Gruul Ragebeast|Bestia Infuriata Gruul|Creatura - Bestia|Ogniqualvolta la Bestia Infuriata Gruul o un'altra creatura entra nel campo di battaglia sotto il tuo controllo, quella creatura lotta con una creatura bersaglio controllata da un avversario. +Gruul Scrapper|Attaccabrighe Gruul|Creatura - Berseker Umano|Quando l'Attaccabrighe Gruul entra nel campo di battaglia, se è stato pagato {R} per lanciarlo, guadagna rapidità fino alla fine del turno. +Gruul Signet|Sigillo Gruul|Artefatto|{1}, {T}: Aggiungi {R}{G}. +Gruul Spellbreaker|Spezzamagie Gruul|Creatura - Guerriero Ogre|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nTravolgere \nFintanto che è il tuo turno, tu e la Spezzamagie Gruul avete anti-malocchio. +Gruul Turf|Torba Gruul|Terra|La Torba Gruul entra nel campo di battaglia TAPpata. \nQuando la Torba Gruul entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {R}{G}. +Gruul War Chant|Canto di Guerra Gruul|Incantesimo|Le creature attaccanti che controlli prendono +1/+0 e hanno minacciare. +Gruul War Plow|Aratro da Guerra Gruul|Artefatto|Le creature che controlli hanno travolgere. \n{1}{R}{G}: L'Aratro da Guerra Gruul diventa una creatura artefatto Juggernaut 4/4 fino alla fine del turno. +Gryff Vanguard|Avanguardia dei Gryff|Creatura - Cavaliere Umano|Volare \nQuando l'Avanguardia dei Gryff entra nel campo di battaglia, pesca una carta. +Gryff's Boon|Dono del Gryff|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e ha volare. \n{3}{W}: Rimetti sul campo di battaglia il Dono del Gryff dal tuo cimitero assegnato a una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Guard Dogs|Cani da Guardia|Creatura - Segugio|{2}{W}, {T}: Scegli un permanente che controlli. Previeni tutto il danno da combattimento che una creatura bersaglio infliggerebbe in questo turno se ha almeno un colore in comune con quel permanente. +Guard Duty|Servizio di Guardia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha difensore. +Guard Gomazoa|Gomazoa di Guardia|Creatura - Medusa|Difensore, volare \nPrevieni tutto il danno da combattimento che verrebbe inflitto alla Gomazoa di Guardia. +Guardian Automaton|Automa Guardiano|Creatura Artefatto - Costrutto|Quando l'Automa Guardiano muore, guadagni 3 punti vita. +Guardian Idol|Idolo Guardiano|Artefatto|L'Idolo Guardiano entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{2}: L'Idolo Guardiano diventa una creatura artefatto Golem 2/2 fino alla fine del turno. +Guardian Lions|Leoni Guardiani|Creatura - Felino|Cautela (Questa creatura attacca senza TAPpare.) +Guardian Project|Progetto Guardiani|Incantesimo|Ogniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, se non ha lo stesso nome di un'altra creatura che controlli o di una carta creatura nel tuo cimitero, pesca una carta. +Guardian Seraph|Guardiana Serafina|Creatura - Angelo|Volare \nSe una fonte controllata da un avversario ti sta per infliggere danni, previeni 1 di quei danni. +Guardian Shield-Bearer|Guardiano Portatore di Scudo|Creatura - Soldato Umano|Megamorfosi {3}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Guardiano Portatore di Scudo viene girato a faccia in su, metti un segnalino +1/+1 su un'altra creatura bersaglio che controlli. +Guardian Zendikon|Zendikon Guardiano|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Muro 2/6 bianca con difensore. È ancora una terra. \nQuando la terra incantata viene messa in un cimitero, falla tornare in mano al suo proprietario. +Guardian of Cloverdell|Guardiano della Valletta dei Trifogli|Creatura - Sciamano Silvantropo|Quando il Guardiano della Valletta dei Trifogli entra nel campo di battaglia, crea tre pedine creatura Soldato Kithkin 1/1 bianche. \n{G}, Sacrifica un Kithkin: Guadagni 1 punto vita. +Guardian of Pilgrims|Guardiana dei Pellegrini|Creatura - Chierico Spirito|Quando la Guardiana dei Pellegrini entra nel campo di battaglia, una creatura bersaglio prende +1/+1 fino alla fine del turno. +Guardian of Solitude|Guardiano della Solitudine|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, una creatura bersaglio guadagna volare fino alla fine del turno. +Guardian of Tazeem|Guardiano di Tazeem|Creatura - Sfinge|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, TAPpa una creatura bersaglio controllata da un avversario. Se quella terra è un'Isola, quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Guardian of Vitu-Ghazi|Guardiano di Vitu-Ghazi|Creatura - Elementale|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) \nCautela +Guardian of the Ages|Guardiano dell'Eternità|Creatura Artefatto - Golem|Difensore (Questa creatura non può attaccare.) \nQuando una creatura attacca te o un planeswalker che controlli, se il Guardiano dell'Eternità ha difensore, perde difensore e ha travolgere. +Guardian of the Gateless|Guardiana dei Senza Cancello|Creatura - Angelo|Volare \nLa Guardiana dei Senza Cancello può bloccare un qualsiasi numero di creature. \nOgniqualvolta la Guardiana dei Senza Cancello blocca, prende +1/+1 fino alla fine del turno per ogni creatura che blocca. +Guardian of the Great Conduit|Guardiano del Grande Flusso|Creatura - Elementale|Raggiungere (Questa creatura può bloccare le creature con volare.) \nFintanto che controlli un planeswalker Nissa, il Guardiano del Grande Flusso prende +2/+0 e ha cautela. (Attacca senza TAPpare.) +Guardian of the Guildpact|Guardia del Patto delle Gilde|Creatura - Spirito|Protezione dai monocolore +Guardian's Magemark|Magimarchio del Guardiano|Incantesimo - Aura|Lampo \nIncanta creatura \nLe creature incantate che controlli prendono +1/+1. +Guardians of Akrasa|Guardiani di Akrasa|Creatura - Soldato Umano|Difensore \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Guardians of Koilos|Guardiani di Koilos|Creatura Artefatto - Costrutto|Quando i Guardiani di Koilos entrano nel campo di battaglia, puoi far tornare un altro permanente storico bersaglio che controlli in mano al suo proprietario. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Guardians of Meletis|Guardiani di Meletis|Creatura Artefatto - Golem|Difensore (Questa creatura non può attaccare.) +Guardians' Pledge|Promessa dei Guardiani|Istantaneo|Le creature bianche che controlli prendono +2/+2 fino alla fine del turno. +Gudul Lurker|Predatore di Gudul|Creatura - Salamandra|Il Predatore di Gudul non può essere bloccato. \nMegamorfosi {U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Guerrilla Tactics|Tattiche di Guerriglia|Istantaneo|Le Tattiche di Guerriglia infliggono 2 danni a un qualsiasi bersaglio. \nQuando una magia o un'abilità controllata da un avversario ti fa a scartare le Tattiche di Guerriglia, le Tattiche di Guerriglia infliggono 4 danni a un qualsiasi bersaglio. +Guided Passage|Passaggio Guidato|Stregoneria|Rivela le carte del tuo grimorio. Un avversario sceglie da esse una carta creatura, una carta terra e una carta che non sia una creatura né una terra. Aggiungi alla tua mano le carte scelte. Poi rimescola il tuo grimorio. +Guided Strike|Colpo Mirato|Istantaneo|La creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. \nPesca una carta. +Guiding Spirit|Spirito Guida|Creatura - Angelo Spirito|Volare \n{T}: Se la prima carta del cimitero del giocatore bersaglio è una carta creatura, metti quella carta in cima al grimorio di quel giocatore. +Guild Feud|Faida della Gilda|Incantesimo|All'inizio del tuo mantenimento, un avversario bersaglio rivela le prime tre carte del suo grimorio. Può mettere sul campo di battaglia una carta creatura scelta tra esse, poi mette le altre nel suo cimitero. Fai lo stesso con le prime tre carte del tuo grimorio. Se due creature vengono messe sul campo di battaglia in questo modo, lottano l'una con l'altra. +Guild Globe|Globo delle Gilde|Artefatto|Quando il Globo delle Gilde entra nel campo di battaglia, pesca una carta. \n{2}, {T}, Sacrifica il Globo delle Gilde: Aggiungi due mana di colori diversi. +Guild Summit|Vertice delle Gilde|Incantesimo|Quando il Vertice delle Gilde entra nel campo di battaglia, \npuoi TAPpare un qualsiasi numero di Cancelli STAPpati che controlli. Pesca una carta per ogni Cancello TAPpato in questo modo. \nOgniqualvolta un Cancello entra nel campo di battaglia sotto il tuo controllo, pesca una carta. +Guildmages' Forum|Foro dei Maghi delle Gilde|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. Se quel mana viene speso per una magia creatura multicolore, quella creatura entra nel campo di battaglia con un segnalino +1/+1 addizionale. +Guildpact Informant|Informatrice del Patto delle Gilde|Creatura - Farabutto Spiritello|Volare \nOgniqualvolta l'Informatrice del Patto delle Gilde infligge danno da combattimento a un giocatore o a un planeswalker, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Guildscorn Ward|Sigillo Sprezzagilde|Incantesimo - Aura|Incanta creatura\nLa creatura incantata ha protezione dal multicolore. +Guile|Inganno|Creatura - Incarnazione Elementale|L'Inganno non può essere bloccato tranne che da tre o più creature. \nSe una magia o abilità che controlli sta per neutralizzare una magia, invece esilia quella magia e puoi giocare quella carta senza pagare il suo costo di mana. \nQuando l'Inganno viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. +Guiltfeeder|Divoracolpa|Creatura - Orrore|Paura \nOgniqualvolta il Divoracolpa attacca e non viene bloccato, il giocatore in difesa perde 1 punto vita per ogni carta presente nel proprio cimitero. +Guilty Conscience|Coscienza Sporca|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno, la Coscienza Sporca infligge altrettanto danno alla creatura incantata. +Guise of Fire|Maschera di Fuoco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/-1 e attacca in ogni combattimento, se può farlo. +Gulf Squid|Calamaro del Golfo|Creatura - Bestia Calamaro|Quando il Calamaro del Golfo entra nel campo di battaglia, TAPpa tutte le terre controllate da un giocatore bersaglio. +Guma|Guma|Creatura - Felino|Protezione dal blu +Gurmag Angler|Rana Pescatrice di Gurmag|Creatura - Pesce Zombie|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) +Gurmag Drowner|Affogatore di Gurmag|Creatura - Mago Naga|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando l'Affogatore di Gurmag sfrutta una creatura, guarda le prime quattro carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. +Gurmag Swiftwing|Alalesta di Gurmag|Creatura - Pipistrello|Volare, attacco improvviso, rapidità +Gurzigost|Gurzigost|Creatura - Bestia|All'inizio del tuo mantenimento, sacrifica il Gurzigost a meno che tu metta in fondo al tuo grimorio due carte presenti nel tuo cimitero. \n{G}{G}, Scarta una carta: In questo turno puoi assegnare il danno da combattimento del Gurzigost come se non fosse stato bloccato. +Gush|Getto d'Acqua|Istantaneo|Puoi rimandare in mano al proprietario due Isole che tu controlli anziché pagare il costo di mana di questa magia. \nPesca due carte. +Gust Walker|Calcaraffiche|Creatura - Mago Umano|Puoi stremare il Calcaraffiche mentre attacca. Quando lo fai, prende +1/+1 e ha volare fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Gust-Skimmer|Rincope della Pioggia|Creatura Artefatto - Insetto|{U}: Il Rincope della Pioggia ha volare fino alla fine del turno. +Gustcloak Cavalier|Cavaliere di Mantovento|Creatura - Cavaliere Umano|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \nOgniqualvolta il Cavaliere di Mantovento attacca, puoi TAPpare una creatura bersaglio. \nOgniqualvolta il Cavaliere di Mantovento viene bloccato, puoi STAPpare il Cavaliere di Mantovento e rimuoverlo dal combattimento. +Gustcloak Harrier|Predatore Mantovento|Creatura - Soldato Uccello|Volare \nOgniqualvolta il Predatore Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. +Gustcloak Runner|Corridore Mantovento|Creatura - Soldato Umano|Ogniqualvolta il Corridore Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. +Gustcloak Savior|Liberatore di Mantovento|Creatura - Soldato Uccello|Volare \nOgniqualvolta una creatura che controlli viene bloccata, puoi STAPpare quella creatura e rimuoverla dal combattimento. +Gustcloak Sentinel|Sentinella di Mantovento|Creatura - Soldato Umano|Ogniqualvolta la Sentinella di Mantovento viene bloccata, puoi STAPparla e rimuoverla dal combattimento. +Gustcloak Skirmisher|Schermidore di Mantovento|Creatura - Soldato Uccello|Volare \nOgniqualvolta lo Schermidore di Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. +Gustha's Scepter|Scettro di Gustha|Artefatto|{T}: Esilia a faccia in giù una carta dalla tua mano. Puoi guardare la carta fintanto che resta esiliata. \n{T}: Riprendi in mano una carta che possiedi e che è stata esiliata con lo Scettro di Gustha. \nQuando perdi il controllo dello Scettro di Gustha, metti nei cimiteri dei rispettivi proprietari tutte le carte esiliate con lo Scettro di Gustha. +Gustrider Exuberant|Esuberante Cavalcaventi|Creatura - Mago Umano|Volare \nSacrifica l'Esuberante Cavalcaventi: Le creature che controlli con forza pari o superiore a 5 hanno volare fino alla fine del turno. +Gut Shot|Colpo di Budella|Istantaneo|({P|R} può essere pagato con {R} o con 2 punti vita.) \nIl Colpo di Budella infligge 1 danno a un qualsiasi bersaglio. +Gutless Ghoul|Ghoul Sbudellato|Creatura Neve - Zombie|{1}, Sacrifica una creatura: Guadagni 2 punti vita. +Gutter Grime|Sporcizia delle Fogne|Incantesimo|Ogniqualvolta una creatura non pedina che controlli muore, metti un segnalino melma sulla Sporcizia delle Fogne, poi crea una pedina creatura Melma verde con "La forza e la costituzione di questa creatura sono pari al numero di segnalini melma sulla Sporcizia delle Fogne". +Gutter Skulk|Furtivo delle Fogne|Creatura - Ratto Zombie| +Gutterbones|Scheletro delle Fogne|Creatura - Guerriero Scheletro|Lo Scheletro delle Fogne entra nel campo di battaglia TAPpato. \n{1}{B}: Riprendi in mano lo Scheletro delle Fogne dal tuo cimitero. Attiva questa abilità solo durante il tuo turno e solo se un avversario ha perso punti vita in questo turno. +Guttersnipe|Cecchino|Creatura - Sciamano Goblin|Ogniqualvolta lanci una magia istantaneo o stregoneria, il Cecchino infligge 2 danni a ogni avversario. +Guttural Response|Risposta Gutturale|Istantaneo|Neutralizza una magia istantaneo blu bersaglio. +Gutwrencher Oni|Oni Strappaviscere|Creatura - Spirito Demone|Travolgere \nAll'inizio del tuo mantenimento, scarta una carta se non controlli un Ogre. +Guul Draz Assassin|Assassino di Guul Draz|Creatura - Assassino Vampiro|Aumentare di livello {1}{B} ({1}{B}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-3 \n2/2 \n{B}, {T}: Una creatura bersaglio prende -2/-2 fino alla fine del turno. \nLIVELLO 4+ \n4/4 \n{B}, {T}: Una creatura bersaglio prende -4/-4 fino alla fine del turno. +Guul Draz Overseer|Sovrintendente di Guul Draz|Creatura - Vampiro|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, le altre creature che controlli prendono +1/+0 fino alla fine del turno. Se quella terra è una Palude, quelle creature prendono invece +2/+0 fino alla fine del turno. +Guul Draz Specter|Spettro di Guul Draz|Creatura - Spettro|Volare \nLo Spettro di Guul Draz prende +3/+3 fintanto che un avversario non ha carte in mano. \nOgniqualvolta lo Spettro di Guul Draz infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Guul Draz Vampire|Vampira di Guul Draz|Creatura - Farabutto Vampiro|Fintanto che un avversario ha 10 o meno punti vita, la Vampira di Guul Draz prende +2/+1 e ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Gwafa Hazid, Profiteer|Gwafa Hazid, Profittatore|Creatura Leggendaria - Farabutto Umano|{W}{U}, {T}: Metti un segnalino corruzione su una creatura bersaglio che non controlli. Il suo controllore pesca una carta. \nLe creature con segnalini corruzione non possono attaccare o bloccare. +Gwyllion Hedge-Mage|Gwyllion Maga Ambulante|Creatura - Mago Strega|Quando la Gwyllion Maga Ambulante entra nel campo di battaglia, se controlli due o più Pianure, puoi creare una pedina creatura Soldato Kithkin 1/1 bianca. \nQuando la Gwyllion Maga Ambulante entra nel campo di battaglia, se controlli due o più Paludi, puoi mettere un segnalino -1/-1 su una creatura bersaglio. +Gyre Engineer|Ingegnere del Cerchio|Creatura - Mago Vedalken|{T}: Aggiungi {G}{U}. +Gyre Sage|Saggia del Cerchio|Creatura - Druido Elfo|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)\n{T}: Aggiungi {G} per ogni segnalino +1/+1 sulla Saggia del Cerchio. +Gyrus, Waker of Corpses|Gyrus, Risvegliatore di Cadaveri|Creatura Leggendaria - Idra|Gyrus, Risvegliatore di Cadaveri entra nel campo di battaglia con un numero di segnalini +1/+1 pari al mana speso per lanciarlo. \nOgniqualvolta Gyrus attacca, puoi esiliare una carta creatura bersaglio con forza inferiore dal tuo cimitero. Se lo fai, crea una pedina che è una copia di quella carta ed è TAPpata e attaccante. Esilia la pedina alla fine del combattimento. +Haakon, Stromgald Scourge|Haakon, Flagello di Stromgald|Creatura Leggendaria - Cavaliere Zombie|Puoi lanciare Haakon, Flagello di Stromgald dal tuo cimitero, ma non da qualsiasi altra zona. \nFintanto che Haakon è sul campo di battaglia, puoi lanciare carte Cavaliere dal tuo cimitero. \nQuando Haakon muore, perdi 2 punti vita. +Haazda Exonerator|Esoneratrice Haazda|Creatura - Chierico Umano|{T}, Sacrifica l'Esoneratrice Haazda: Distruggi un'Aura bersaglio. +Haazda Marshal|Maresciallo di Haazda|Creatura - Soldato Umano|Ogniqualvolta il Maresciallo di Haazda e almeno altre due creature attaccano, crea una pedina creatura Soldato 1/1 bianca con legame vitale. +Haazda Officer|Ufficiale di Haazda|Creatura - Soldato Umano|Quando l'Ufficiale di Haazda entra nel campo di battaglia, una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. +Haazda Shield Mate|Compagno di Scudo Haazda|Creatura - Soldato Umano|All'inizio del tuo mantenimento, sacrifica il Compagno di Scudo Haazda a meno che tu paghi {W}{W}. \n{W}: La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. +Haazda Snare Squad|Squadra Laccio di Haazda|Creatura - Soldato Umano|Ogniqualvolta la Squadra Laccio di Haazda attacca, puoi pagare {W}. Se lo fai, TAPpa una creatura bersaglio controllata da un avversario. +Hackrobat|Massacrobata|Creatura - Farabutto Umano|Spettacolo {B}{R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \n{B}: La Massacrobata ha tocco letale fino alla fine del turno. \n{R}: La Massacrobata prende +2/-2 fino alla fine del turno. +Hada Freeblade|Lama Franca di Hada|Creatura - Alleato Soldato Umano|Ogniqualvolta la Lama Franca di Hada o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sulla Lama Franca di Hada. +Hada Spy Patrol|Pattuglia di Spie di Hada|Creatura - Farabutto Umano|Aumentare di livello {2}{U} ({2}{U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n2/2 \nLa Pattuglia di Spie di Hada non può essere bloccata. \nLIVELLO 3+ \n3/3 \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) \nLa Pattuglia di Spie di Hada non può essere bloccata. +Hadana's Climb|Ascesa di Hadana|Incantesimo Leggendario|All'inizio del combattimento nel tuo turno, metti un segnalino +1/+1 su una creatura bersaglio che controlli. Poi, se quella creatura ha tre o più segnalini +1/+1, trasforma l'Ascesa di Hadana. +Hag Hedge-Mage|Strega Maga Ambulante|Creatura - Sciamano Strega|Quando la Strega Maga Ambulante entra nel campo di battaglia, se controlli due o più Paludi, puoi fare scartare una carta a un giocatore bersaglio. \nQuando la Strega Maga Ambulante entra nel campo di battaglia, se controlli due o più Foreste, puoi mettere una carta bersaglio dal tuo cimitero in cima al tuo grimorio. +Hagra Crocodile|Coccodrillo di Hagra|Creatura - Coccodrillo|Il Coccodrillo di Hagra non può bloccare. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Coccodrillo di Hagra prende +2/+2 fino alla fine del turno. +Hagra Diabolist|Diabolico di Hagra|Creatura - Alleato Sciamano Ogre|Ogniqualvolta il Diabolico di Hagra o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far perdere a un giocatore bersaglio punti vita pari al numero di Alleati che controlli. +Hagra Sharpshooter|Tiratrice Scelta di Hagra|Creatura - Alleato Assassino Umano|{4}{B}: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Hail Storm|Grandinata|Istantaneo|La Grandinata infligge 2 danni a ogni creatura attaccante e 1 danno a te e a ogni creatura che controlli. +Hail of Arrows|Salva di Frecce|Istantaneo|La Salva di Frecce infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti bersaglio. +Hair-Strung Koto|Koto Capello Tirato|Artefatto|TAPpa una creatura STAPpata che controlli: Il giocatore bersaglio mette nel proprio cimitero la prima carta del proprio grimorio. +Hakim, Loreweaver|Hakim, Tessitore di Incanti|Creatura Leggendaria - Mago Umano|Volare \n{U}{U}: Rimetti sul campo di battaglia assegnata a Hakim, Tessitore di Incanti la carta Aura bersaglio dal tuo cimitero. Attiva questa abilità soltanto durante il tuo mantenimento e soltanto se Hakim non è incantato. \n{U}{U}, {T}: Distruggi tutte le Aura assegnate a Hakim, Tessitore di Incanti. +Halam Djinn|Genio Halam|Creatura - Genio|Rapidità \nIl Genio Halam prende -2/-2 fintanto che il rosso è il colore più comune, anche a pari merito, tra tutti i permanenti. +Halberdier|Alabardiere|Creatura - Barbaro Umano|Attacco improvviso +Halcyon Glaze|Vetro di Alcione|Incantesimo|Ogniqualvolta lanci una magia creatura, il Vetro di Alcione diventa una creatura Illusione 4/4 con volare fino alla fine del turno. E' ancora un incantesimo. +Halimar Depths|Abissi di Halimar|Terra|Gli Abissi di Halimar entrano nel campo di battaglia TAPpati. \nQuando gli Abissi di Halimar entrano nel campo di battaglia, guarda le prime tre carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. \n{T}: Aggiungi {U}. +Halimar Excavator|Scavatrice di Halimar|Creatura - Alleato Mago Umano|Ogniqualvolta la Scavatrice di Halimar o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di Alleati che controlli. +Halimar Tidecaller|Convocamaree di Halimar|Creatura - Alleato Mago Umano|Quando la Convocamaree di Halimar entra nel campo di battaglia, puoi riprendere in mano una carta bersaglio con risveglio dal tuo cimitero. \nLe creature terra che controlli hanno volare. +Halimar Wavewatch|Pattuglia delle Onde di Halimar|Creatura - Soldato Tritone|Aumentare di livello {2} ({2}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-4 \n0/6 \nLIVELLO 5+ \n6/6 \nPassa-Isole +Hall of Gemstone|Salone delle Gemme|Incanta Mondo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un colore. Fino alla fine del turno, le terre TAPpate per attingere mana producono mana del colore scelto anziché qualsiasi altro colore. +Hall of Heliod's Generosity|Sala della Munificenza di Eliod|Terra Leggendaria|{T}: Aggiungi {U}. \n{1}{W}, {T}: Metti in cima al tuo grimorio una carta incantesimo bersaglio dal tuo cimitero. +Hall of Triumph|Sala del Trionfo|Artefatto Leggendario|Mentre la Sala del Trionfo entra nel campo di battaglia, scegli un colore. \nLe creature che controlli del colore scelto prendono +1/+1. +Hall of the Bandit Lord|Sala del Lord Bandito|Terra Leggendaria|La Sala del Lord Bandito entra nel campo di battaglia TAPpata. \n{T}, Paga 3 punti vita: Aggiungi {U}. Se questo mana viene speso per una magia creatura, quella creatura guadagna rapidità. +Hallar, the Firefletcher|Hallar, Scoccafuoco|Creatura Leggendaria - Arciere Elfo|Travolgere \nOgniqualvolta lanci una magia, se quella magia è stata potenziata, metti un segnalino +1/+1 su Hallar, Scoccafuoco, poi Hallar infligge a ogni avversario danno pari al numero di segnalini +1/+1 su di esso. +Hallowed Burial|Sepoltura Consacrata|Stregoneria|Metti tutte le creature in fondo ai grimori dei loro proprietari. +Hallowed Fountain|Fontana Santificata|Terra - Pianura Isola|({T}: Aggiungi {W} o {U}.) \nMentre la Fontana Santificata entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Hallowed Ground|Terreno Santificato|Incantesimo|{W}{W}: Il proprietario riprende in mano una terra non neve bersaglio che tu controlli. +Hallowed Healer|Guaritore Consacrato|Creatura - Chierico Umano|{T}: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. \nSoglia - {T}: Previeni i prossimi 4 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. Attiva questa abilità solo se hai sette o più carte nel tuo cimitero. +Hallowed Moonlight|Chiaro di Luna Consacrato|Istantaneo|Fino alla fine del turno, se una creatura sta per entrare nel campo di battaglia e non è stata lanciata, invece esiliala. \nPesca una carta. +Hallowed Spiritkeeper|Custode di Spiriti Consacrato|Creatura - Avatar|Cautela \nQuando il Custode di Spiriti Consacrato muore, crea X pedine creatura Spirito 1/1 bianche con volare, dove X è il numero di carte creatura nel tuo cimitero. +Hallow|Consacrare|Istantaneo|Previeni tutto il danno che la magia bersaglio infliggerebbe in questo turno. Guadagni punti vita pari al danno prevenuto in questo modo. +Halls of Mist|Saloni della Nebbia|Terra|Mantenimento cumulativo {1} \nLe creature che hanno attaccato durante l'ultimo turno del loro controllore non possono attaccare. +Halo Hunter|Cacciatore di Aureole|Creatura - Demone|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nQuando il Cacciatore di Aureole entra nel campo di battaglia, distruggi un Angelo bersaglio. +Halt Order|Ordine d'Arresto|Istantaneo|Neutralizza una magia artefatto bersaglio. \nPesca una carta. +Hamlet Captain|Capitano del Borgo|Creatura - Guerriero Umano|Ogniqualvolta il Capitano del Borgo attacca o blocca, gli altri Umani che controlli prendono +1/+1 fino alla fine del turno. +Hamletback Goliath|Golia Borgogibboso|Creatura - Guerriero Gigante|Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi mettere X segnalini +1/+1 sul Golia Borgogibboso, dove X è la forza di quella creatura. +Hammer Dropper|Picchiatore del Martello|Creatura - Soldato Gigante|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) +Hammer Mage|Mago del Martello|Creatura - Mutamagia Umano|{X}{R}, {T}, Scarta una carta: Distruggi tutti gli artefatti con costo di mana convertito pari o inferiore a X. +Hammer of Bogardan|Martello di Bogardan|Stregoneria|Il Martello di Bogardan infligge 3 danni a un qualsiasi bersaglio. \n{2}{R}{R}{R}: Riprendi in mano il Martello di Bogardan dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Hammer of Nazahn|Martello di Nazahn|Artefatto Leggendario - Equipaggiamento|Ogniqualvolta il Martello di Nazahn o un altro Equipaggiamento entrano nel campo di battaglia sotto il tuo controllo, puoi assegnare quell'Equipaggiamento a una creatura bersaglio che controlli. \nLa creatura equipaggiata prende +2/+0 e ha indistruttibile. \nEquipaggiare {4} +Hammer of Purphoros|Martello di Purforos|Artefatto Incantesimo Leggendario|Le creature che controlli hanno rapidità. \n{2}{R}, {T}, Sacrifica una terra: Crea una pedina creatura artefatto incantesimo Golem 3/3 incolore. +Hammer of Ruin|Martello delle Rovine|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi distruggere un Equipaggiamento bersaglio controllato da quel giocatore. \nEquipaggiare {2} +Hammerfist Giant|Gigante Pugnodiferro|Creatura - Guerriero Gigante|{T}: Il Gigante Pugnodiferro infligge 4 danni a ogni creatura senza volare e a ogni giocatore. +Hammerhand|Brachiomartello|Incantesimo - Aura|Incanta creatura \nQuando il Brachiomartello entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. \nLa creatura incantata prende +1/+1 e ha rapidità. (Può attaccare e {T} non appena entra sotto il tuo controllo.) +Hammerhead Shark|Pesce Martello|Creatura - Pesce|Il Pesce Martello non può attaccare a meno che il giocatore in difesa controlli un'Isola. +Hammerheim Deadeye|Cecchino di Hammerheim|Creatura - Guerriero Gigante|Eco {5}{R} All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Cecchino di Hammerheim entra nel campo di battaglia, distruggi una creatura con volare bersaglio. +Hana Kami|Kami Hana|Creatura - Spirito|{1}{G}, Sacrifica il Kami Hana: Riprendi in mano una carta Arcano bersaglio dal tuo cimitero. +Hanabi Blast|Fiori di Fuoco Hanabi|Istantaneo|I Fiori di Fuoco Hanabi infliggono 2 danni a un qualsiasi bersaglio. Il proprietario riprende in mano i Fiori di Fuoco Hanabi, poi tu scarti una carta a caso. +Hand of Cruelty|Mano della Crudeltà|Creatura - Samurai Umano|Protezione dal bianco \nBushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Hand of Death|Mano della Morte|Stregoneria|Distruggi una creatura non nera bersaglio. +Hand of Emrakul|Mano di Emrakul|Creatura - Eldrazi|Puoi sacrificare quattro Progenie Eldrazi invece di pagare il costo di mana di questa magia. \nAnnientatore 1 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica un permanente.) +Hand of Honor|Mano dell'Onore|Creatura - Samurai Umano|Protezione dal nero \nBushido 1(Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Hand of Silumgar|Mano di Silumgar|Creatura - Guerriero Umano|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Hand of the Praetors|Mano dei Pretori|Creatura - Zombie|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nLe altre creature con infettare che controlli prendono +1/+1. \nOgniqualvolta lanci una magia creatura con infettare, un giocatore bersaglio ottiene un segnalino veleno. +Hand to Hand|Corpo a Corpo*|Incantesimo|Durante la fase di combattimento, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana. +Hands of Binding|Mani Vincolanti|Stregoneria|TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Hangarback Walker|Errante Portaturbinanti|Creatura Artefatto - Costrutto|L'Errante Portaturbinanti entra nel campo di battaglia con X segnalini +1/+1. \nQuando l'Errante Portaturbinanti muore, crea una pedina creatura artefatto Tottero 1/1 incolore con volare per ogni segnalino +1/+1 sull'Errante Portaturbinanti. \n{1}, {T}: Metti un segnalino +1/+1 sull'Errante Portaturbinanti. +Hanged Executioner|Carnefice Impiccato|Creatura - Spirito|Volare \nQuando il Carnefice Impiccato entra nel campo di battaglia, crea una pedina creatura Spirito 1/1 bianca con volare. \n{3}{W}, Esilia il Carnefice Impiccato: Esilia una creatura bersaglio. +Hankyu|Hankyu|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}: Metti un segnalino mira sullo Hankyu" e "{T}, Rimuovi tutti i segnalini mira da Hankyu: Questa creatura infligge danno ad un qualsiasi bersaglio pari al numero di segnalini mira rimossi." \nEquipaggiare {4} +Hanna's Custody|Protezione di Hanna|Incantesimo|Tutti gli artefatti hanno velo. (Non possono essere bersaglio di magie o abilità.) +Hanna, Ship's Navigator|Hanna, Pilota della Nave|Creatura Leggendaria - Artefice Umano|{1}{W}{U}, {T}: Riprendi in mano una carta artefatto o incantesimo bersaglio dal tuo cimitero. +Hanweir Battlements|Bastioni di Hanweir|Terra|{T}: Aggiungi {U}. \n{R}, {T}: Una creatura bersaglio ha rapidità fino alla fine del turno. \n{3}{R}{R}, {T}: Se possiedi e controlli i Bastioni di Hanweir e una creatura chiamata Presidio di Hanweir, esiliali, poi combinali in Hanweir, il Villaggio Serpeggiante. +Hanweir Garrison|Presidio di Hanweir|Creatura - Soldato Umano|Ogniqualvolta il Presidio di Hanweir attacca, crea due pedine creatura Umano 1/1 rosse TAPpate e attaccanti. \n(Si combina con i Bastioni di Hanweir.) +Hanweir Lancer|Lanciere di Hanweir|Creatura - Cavaliere Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Lanciere di Hanweir è abbinato a un'altra creatura, entrambe le creature hanno attacco improvviso. +Hanweir Militia Captain|Capitana della Milizia di Hanweir|Creatura - Soldato Umano|All'inizio del tuo mantenimento, se controlli quattro o più creature, trasforma la Capitana della Milizia di Hanweir. +Hanweir Watchkeep|Sentinella di Hanweir|Creatura - Mannaro Guerriero Umano|Difensore \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Sentinella di Hanweir. +Hanweir, the Writhing Township|Hanweir, il Villaggio Serpeggiante|Creatura Leggendaria - Melma Eldrazi|Travolgere, rapidità \nOgniqualvolta Hanweir, il Villaggio Serpeggiante attacca, crea due pedine creatura Orrore Eldrazi 3/2 incolori TAPpate e attaccanti. +Hapatra's Mark|Marchio di Hapatra|Istantaneo|Una creatura bersaglio che controlli ha anti-malocchio fino alla fine del turno. Rimuovi da essa tutti i segnalini -1/-1. (Una creatura con anti-malocchio non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Hapatra, Vizier of Poisons|Hapatra, Visir dei Veleni|Creatura Leggendaria - Chierico Umano|Ogniqualvolta Hapatra, Visir dei Veleni infligge danno da combattimento a un giocatore, puoi mettere un segnalino -1/-1 su una creatura bersaglio. \nOgniqualvolta metti uno o più segnalini -1/-1 su una creatura, crea una pedina creatura Serpente 1/1 verde con tocco letale. +Haphazard Bombardment|Bombardamento alla Cieca|Incantesimo|Quando il Bombardamento alla Cieca entra nel campo di battaglia, scegli quattro permanenti non incantesimo che non controlli e metti un segnalino mira su ciascuno di essi. \nAll'inizio della tua sottofase finale, se due o più permanenti che non controlli hanno un segnalino mira, distruggi uno di quei permanenti a caso. +Hapless Researcher|Ricercatore Sventurato|Creatura - Mago Umano|Sacrifica il Ricercatore Sventurato: Pesca una carta, poi scarta una carta. +Happily Ever After|Per Sempre Felici e Contenti|Incantesimo|Quando Per Sempre Felici e Contenti entra nel campo di battaglia, ogni giocatore guadagna 5 punti vita e pesca una carta. \nAll'inizio del tuo mantenimento, se ci sono cinque colori tra i permanenti che controlli, ci sono sei o più tipi di carta tra i permanenti che controlli e/o le carte nel tuo cimitero e i tuoi punti vita sono pari o superiori ai tuoi punti vita iniziali, vinci la partita. +Harabaz Druid|Druida di Harabaz|Creatura - Alleato Druido Umano|{T}: Aggiungi X mana di qualsiasi colore, dove X è il numero di Alleati che controlli. +Harbinger of Night|Araldo della Notte|Creatura - Spirito|All'inizio del tuo mantenimento, metti un segnalino -1/-1 su ogni creatura. +Harbinger of Spring|Araldo della Primavera|Creatura - Spirito|Protezione dalle creature non-Spirito \nMuta-anima 4 +Harbinger of the Hunt|Araldo della Caccia|Creatura - Drago|Volare \n{2}{R}: L'Araldo della Caccia infligge 1 danno a ogni creatura senza volare. \n{2}{G}: L'Araldo della Caccia infligge 1 danno a ogni altra creatura con volare. +Harbinger of the Tides|Araldo delle Maree|Creatura - Mago Tritone|Puoi lanciare l'Araldo delle Maree come se avesse lampo se paghi {2} in più per lanciarlo. \nQuando l'Araldo delle Maree entra nel campo di battaglia, puoi far tornare una creatura TAPpata bersaglio controllata da un avversario in mano al suo proprietario. +Harbor Bandit|Bandito del Porto|Creatura - Farabutto Umano|Il Bandito del Porto prende +1/+1 fintanto che controlli un'Isola. \n{1}{U}: Il Bandito del Porto non può essere bloccato in questo turno. +Harbor Guardian|Guardiano del Porto|Creatura - Gargoyle|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta il Guardiano del Porto attacca, il giocatore in difesa può pescare una carta. +Harbor Serpent|Serpe del Porto|Creatura - Serpe|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nLa Serpe del Porto non può attaccare a meno che non ci siano cinque o più Isole sul campo di battaglia. +Hard Cover|Pagine Ermetiche|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e ha "{T}: Pesca una carta, poi scarta una carta". +Hardened Berserker|Berserker Temprato|Creatura - Berserker Umano|Ogniqualvolta il Berserker Temprato attacca, la prossima magia che lanci in questo turno costa {1} in meno per essere lanciata. +Hardened Scales|Scaglie Indurite|Incantesimo|Se uno o più segnalini +1/+1 stanno per essere messi su una creatura che controlli, mettine invece uno in più su quella creatura. +Hardy Veteran|Veterana Ardita|Creatura - Guerriero Umano|Fintanto che è il tuo turno, la Veterana Ardita prende +0/+2. +Harm's Way|In Pericolo|Istantaneo|I prossimi 2 danni che una fonte a tua scelta infliggerebbe a te e/o a permanenti che controlli in questo turno vengono invece inflitti a un qualsiasi bersaglio. +Harmattan Efreet|Efreet Harmattan|Creatura - Efreet|Volare \n{1}{U}{U}: La creatura bersaglio guadagna volare fino alla fine del turno. +Harmless Assault|Assalto Inoffensivo|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno dalle creature attaccanti. +Harmless Offering|Offerta Innocua|Stregoneria|Un avversario bersaglio prende il controllo di un permanente bersaglio che controlli. +Harmonic Convergence|Convergenza Armonica|Istantaneo|Metti tutti gli incantesimi in cima ai grimori dei loro proprietari. +Harmonic Sliver|Tramutante Armonico|Creatura - Tramutante|Tutti i Tramutanti hanno "Quando questo permanente entra nel campo di battaglia, distruggi un artefatto o un incantesimo bersaglio." +Harmonious Archon|Arconte Armonioso|Creatura - Arconte|Volare \nLe creature non Arconte hanno forza e costituzione base 3/3. \nQuando l'Arconte Armonioso entra nel campo di battaglia, crea due pedine creatura Umano 1/1 bianche. +Harmonize|Armonizzare|Stregoneria|Pesca tre carte. +Harmony of Nature|Armonia della Natura|Stregoneria|TAPpa un qualsiasi numero di creature STAPpate che controlli. Guadagni 4 punti vita per ogni creatura TAPpata in questo modo. +Harness by Force|Imbrigliare con la Forza|Stregoneria|Sforzo - Questa magia costa {2}{R} in più per essere lanciata per ogni bersaglio oltre il primo. \nPrendi il controllo di un qualsiasi numero di creature bersaglio fino alla fine del turno. STAPpa quelle creature. Hanno rapidità fino alla fine del turno. +Harness the Storm|Imbrigliare la Tempesta|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria dalla tua mano, puoi lanciare una carta bersaglio con lo stesso nome di quella magia dal tuo cimitero. (Paghi comunque i suoi costi.) +Harnessed Lightning|Fulmine Imbrigliato|Istantaneo|Scegli una creatura bersaglio. Ottieni {E}{E}{E} (tre segnalini energia), poi puoi pagare un qualsiasi ammontare di {E}. Il Fulmine Imbrigliato infligge altrettanti danni a quella creatura. +Harpoon Sniper|Cecchino con Fiocina|Creatura - Arciere Tritone|{W}, {T}: Il Cecchino con Fiocina infligge X danni a una creatura attaccante o bloccante bersaglio, dove X è il numero di Tritoni che controlli. +Harrier Griffin|Grifone da Caccia|Creatura - Grifone|Volare \nAll'inizio del tuo mantenimento, TAPpa una creatura bersaglio. +Harrier Naga|Naga Cacciatrice|Creatura - Guerriero Naga| +Harrowing Journey|Viaggio Straziante|Stregoneria|Un giocatore bersaglio pesca tre carte e perde 3 punti vita. +Harrow|Erpice|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una terra. \nPassa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia, poi rimescola il tuo grimorio. +Harsh Deceiver|Ingannatore Impietoso|Creatura - Spirito|{1}: Guarda la prima carta del tuo grimorio. \n{2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, STAPpa l'Ingannatore Impietoso ed esso prende +1/+1 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Harsh Judgment|Giudizio Affrettato|Incantesimo|Mentre il Giudizio Affrettato entra sul campo di battaglia, scegli un colore. \nSe una magia istantaneo o stregoneria del colore scelto ti infligge danno, infligge invece quel danno al proprio controllore. +Harsh Justice|Harsh Justice|Istantaneo|Lancia questa magia soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. \nIn questo turno, ogniqualvolta una creatura attaccante ti infligge danno, infligge un pari danno al suo controllore. +Harsh Mentor|Mentore Severo|Creatura - Chierico Umano|Ogniqualvolta un avversario attiva un'abilità di un artefatto, una creatura o una terra sul campo di battaglia, se non è un'abilità di mana, il Mentore Severo infligge 2 danni a quel giocatore. +Harsh Mercy|Misericordia Severa|Stregoneria|Ogni giocatore sceglie un tipo di creatura. Distruggi tutte le creature che non sono di un tipo scelto in questo modo. Non possono essere rigenerate. +Harsh Scrutiny|Scrutinio Severo|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta creatura da quella mano. Quel giocatore scarta quella carta. Profetizza 1. +Harsh Sustenance|Sostentamento Difficile|Istantaneo|Il Sostentamento Difficile infligge X danni a un qualsiasi bersaglio e tu guadagni X punti vita, dove X è il numero di creature che controlli. +Haru-Onna|Haru-Onna|Creatura - Spirito|Quando Haru-Onna entra nel campo di battaglia, pesca una carta. \nOgniqualvolta lanci una magia Spirito o Arcano, puoi far tornare Haru-Onna in mano al suo proprietario. +Harvest Gwyllion|Gwyllion Mietitrice|Creatura - Strega|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Harvest Hand|Mano Mietitrice|Creatura Artefatto - Spaventapasseri|Quando la Mano Mietitrice muore, rimettila sul campo di battaglia trasformata sotto il tuo controllo. +Harvest Mage|Maga del Raccolto|Creatura - Mutamagia Umano|{G}, {T}, Scarta una carta: Fino alla fine del turno, se TAPpi una terra per attingere mana, essa produce un mana di un colore a tua scelta invece che di qualsiasi altro tipo e quantità. +Harvest Pyre|Pira del Raccolto|Istantaneo|Come costo addizionale per lanciare questa magia, esilia X carte dal tuo cimitero. \nLa Pira del Raccolto infligge X danni a una creatura bersaglio. +Harvest Season|Stagione del Raccolto|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a X carte terra base, dove X è il numero di creature TAPpate che controlli, e metti quelle carte sul campo di battaglia TAPpate. Poi rimescola il tuo grimorio. +Harvest Wurm|Wurm dei Campi|Creatura - Wurm|Quando il Wurm dei Campi entra nel campo di battaglia, sacrificalo a meno che tu riprenda in mano una carta terra base presente nel tuo cimitero. +Harvester Druid|Druido Mietitore|Creatura - Druido Umano|{T}: Aggiungi un mana di qualsiasi colore che una terra che controlli potrebbe produrre. +Harvester Troll|Troll Mietitore|Creatura - Troll|Quando il Troll Mietitore entra nel campo di battaglia, puoi sacrificare una creatura o una terra. Se lo fai, metti due segnalini +1/+1 sul Troll Mietitore. +Harvester of Souls|Mietitore di Anime|Creatura - Demone|Tocco letale \nOgniqualvolta un'altra creatura non pedina muore, puoi pescare una carta. +Harvestguard Alseids|Alseidi del Raccolto|Creatura Incantesimo - Ninfa|Costellazione - Ogniqualvolta le Alseidi del Raccolto o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, previeni tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Hashep Oasis|Oasi Hashep|Terra - Deserto|{T}: Aggiungi {U}a. \n{T}, Paga 1 punto vita: Aggiungi {G}. \n{1}{G}{G}, {T}, Sacrifica un Deserto: Una creatura bersaglio prende +3/+3 fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Hatchery Spider|Ragno della Covata|Creatura - Ragno|Raggiungere \nCrescita sotterranea - Quando lanci questa magia, rivela le prime X carte del tuo grimorio, dove X è il numero di carte creatura nel tuo cimitero. Puoi mettere sul campo di battaglia una carta permanente verde con costo di mana convertito pari o inferiore a X scelta tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. +Hatchet Bully|Bullo con Ascia|Creatura - Guerriero Goblin|{2}{R}, {T}, Metti un segnalino -1/-1 su una creatura che controlli: Il Bullo con Ascia infligge 2 danni a un qualsiasi bersaglio. +Hatching Plans|Schemi di Riproduzione|Incantesimo|Quando gli Schemi di Riproduzione vengono messi in un cimitero dal campo di battaglia, pesca tre carte. +Hate Mirage|Miraggio d'Odio|Stregoneria|Scegli fino a due creature bersaglio che non controlli. Per ognuna di quelle creature, crea una pedina che è una copia di quella creatura. Quelle pedine hanno rapidità. Esiliale all'inizio della prossima sottofase finale. +Hate Weaver|Tessitore di Odio|Creatura - Mago Zombie|{2}: Una creatura blu o rossa bersaglio prende +1/+0 fino alla fine del turno. +Hateflayer|Scorticatore Odioso|Creatura - Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \n{2}{R}, {STAP}: Lo Scorticatore Odioso infligge danno pari alla sua forza a un qualsiasi bersaglio. ({STAP} è il simbolo di STAP.) +Hatred|Odio|Istantaneo|Come costo addizionale per lanciare questa magia, paga X punti vita. \nLa creatura bersaglio prende +X/+0 fino alla fine del turno. +Haunted Angel|Angelo Perseguitato|Creatura - Angelo|Volare \nQuando l'Angelo Perseguitato muore, esilia l'Angelo Perseguitato e ogni altro giocatore crea una pedina creatura Angelo 3/3 nera con volare. +Haunted Cadaver|Cadavere Posseduto|Creatura - Zombie|Ogniqualvolta il Cadavere Posseduto infligge danno da combattimento a un giocatore, puoi sacrificarlo. Se lo fai, quel giocatore scarta tre carte. \nMetamorfosi {1}{B} +Haunted Cloak|Mantello Infestato|Artefatto - Equipaggiamento|La creatura equipaggiata ha cautela, travolgere e rapidità. \nEquipaggiare {1} +Haunted Crossroads|Crocevia Infestato|Incantesimo|{B}: Metti una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. +Haunted Dead|Cadavere Perseguitato|Creatura - Zombie|Quando il Cadavere Perseguitato entra nel campo di battaglia, crea una pedina creatura Spirito 1/1 bianca con volare. \n{1}{B}, Scarta due carte: Rimetti sul campo di battaglia il Cadavere Perseguitato TAPpato dal tuo cimitero. +Haunted Fengraf|Cimitero Palustre Infestato|Terra|{T}: Aggiungi {U}. \n{3}, {T}, Sacrifica il Cimitero Palustre Infestato: Riprendi in mano una carta creatura a caso dal tuo cimitero. +Haunted Guardian|Guardiano Posseduto|Creatura Artefatto - Costrutto|Difensore, attacco improvviso +Haunted Plate Mail|Corazza Infestata|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+4. \n{0}: Fino alla fine del turno, la Corazza Infestata diventa una creatura artefatto Spirito 4/4 e non è più un Equipaggiamento. Attiva questa abilità solo se non controlli creature. \nEquipaggiare {4} ({4}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Haunter of Nightveil|Infestazione di Velo Notturno|Creatura - Spirito|Le creature controllate dai tuoi avversari prendono -1/-0. +Haunting Apparition|Apparizione Spettrale|Creatura - Spirito|Volare \nMentre l'Apparizione Spettrale entra nel campo di battaglia, scegli un avversario. \nLa forza dell'Apparizione Spettrale è pari a 1 più il numero di carte creatura verdi presenti nel cimitero dell'avversario scelto. +Haunting Echoes|Echi Ossessionanti|Stregoneria|Esilia dal cimitero di un giocatore bersaglio tutte le carte che non sono carte terra base. Per ogni carta esiliata in questo modo, passa in rassegna il grimorio di quel giocatore per tutte le carte con lo stesso nome di quella carta ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Haunting Hymn|Inno Ossessionante|Istantaneo|Un giocatore bersaglio scarta due carte. Se hai lanciato questa carta durante la tua fase principale, quel giocatore scarta invece quattro carte. +Haunting Misery|Sofferenza Ossessionante|Stregoneria|Come costo addizionale per lanciare questa magia, esilia X carte creatura presenti nel tuo cimitero. \nLa Sofferenza Ossessionante infligge X danni a un giocatore o a un planeswalker bersaglio. +Haven of the Spirit Dragon|Rifugio dello Spirito Drago|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia creatura Drago. \n{2}, {T}, Sacrifica il Rifugio dello Spirito Drago: Riprendi in mano dal tuo cimitero una carta creatura Drago o una carta planeswalker Ugin bersaglio. +Havengul Lich|Lich di Havengul|Creatura - Mago Zombie|{1}: Puoi lanciare una carta creatura bersaglio in un cimitero in questo turno. Quando lanci quella carta in questo turno, il Lich di Havengul ha tutte le abilità attivate di quella carta fino alla fine del turno. +Havengul Runebinder|Vincolarune di Havengul|Creatura - Mago Umano|{2}{U}, {T}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera, poi metti un segnalino +1/+1 su ogni creatura Zombie che controlli. +Havengul Skaab|Skaab di Havengul|Creatura - Orrore Zombie|Ogniqualvolta lo Skaab di Havengul attacca, fai tornare un'altra creatura che controlli in mano al suo proprietario. +Havengul Vampire|Vampiro di Havengul|Creatura - Vampiro|Ogniqualvolta il Vampiro di Havengul infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su di esso. \nOgniqualvolta un'altra creatura muore, metti un segnalino +1/+1 sul Vampiro di Havengul. +Havenwood Battleground|Campo di Battaglia di Havenwood|Terra|Il Campo di Battaglia di Havenwood entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \n{T}, Sacrifica il Campo di Battaglia di Havenwood: Aggiungi {G}{G}. +Havenwood Wurm|Wurm di Havenwood|Creatura - Wurm|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti giocare un istantaneo.) \nTravolgere +Havoc Demon|Demone della Distruzione|Creatura - Demone|Volare \nQuando il Demone della Distruzione muore, tutte le creature prendono -5/-5 fino alla fine del turno. +Havoc Devils|Diavoli della Devastazione|Creatura - Diavolo|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Havoc Festival|Festival della Devastazione|Incantesimo|I giocatori non possono guadagnare punti vita. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore perde la metà dei suoi punti vita, arrotondati per eccesso. +Havoc Sower|Seminatore di Devastazione|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{1}{U}: Il Seminatore di Devastazione prende +2/+1 fino alla fine del turno. ({U} rappresenta mana incolore.) +Havoc|Devastazione|Incantesimo|Ogniqualvolta un avversario lancia una magia bianca, perde 2 punti vita. +Hawkeater Moth|Falena Mangiafalchi|Creatura - Insetto|Volare \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Hazardous Conditions|Condizioni Pericolose|Stregoneria|Le creature senza segnalini prendono -2/-2 fino alla fine del turno. +Hazduhr the Abbot|Hazduhr, l'Abate|Creatura Leggendaria - Chierico Umano|{X}, {T}: I prossimi X danni che verrebbero inflitti in questo turno a una creatura bianca bersaglio che tu controlli vengono invece inflitti a Hazduhr, l'Abate. +Haze Frog|Rana Offuscante|Creatura - Rana|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Rana Offuscante entra nel campo di battaglia, previeni tutto il danno da combattimento che le altre creature infliggerebbero in questo turno. +Haze of Pollen|Foschia di Polline|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nCiclo {3} ({3}, Scarta questa carta: Pesca una carta.) +Haze of Rage|Foschia di Rabbia|Stregoneria|Riscatto {2} (Puoi pagare {2} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nLe creature che controlli prendono +1/+0 fino alla fine del turno. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno.) +Hazerider Drake|Draghetto Cavalcanebbia|Creatura - Draghetto|Volare, protezione dal rosso +Hazoret the Fervent|Hazoret la Fervente|Creatura Leggendaria - Dio|Indistruttibile, rapidità \nHazoret la Fervente non può attaccare o bloccare a meno che tu non abbia una o meno carte in mano. \n{2}{R}, Scarta una carta: Hazoret infligge 2 danni a ogni avversario. +Hazoret's Favor|Benevolenza di Hazoret|Incantesimo|All'inizio del combattimento nel tuo turno, puoi far prendere +2/+0 a una creatura bersaglio che controlli e farle guadagnare rapidità fino alla fine del turno. Se lo fai, sacrificala all'inizio della prossima sottofase finale. +Hazoret's Monument|Monumento ad Hazoret|Artefatto Leggendario|Le magie creatura rosse che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia creatura, puoi scartare una carta. Se lo fai, pesca una carta. +Hazoret's Undying Fury|Furia Imperitura di Hazoret|Stregoneria|Rimescola il tuo grimorio, poi esilia le prime quattro carte. Puoi lanciare un qualsiasi numero di carte non terra con costo di mana convertito pari o inferiore a 5 scelte tra esse senza pagare il loro costo di mana. Le terre che controlli non STAPpano durante il tuo prossimo STAP. +Hazy Homunculus|Omuncolo Offuscato|Creatura - Illusione Omuncolo|L'Omuncolo Offuscato non può essere bloccato fintanto che il giocatore in difesa controlla una terra STAPpata. +He Who Hungers|Colui Che Brama|Creatura Leggendaria - Spirito|Volare \n{1}, Sacrifica uno Spirito: L'avversario bersaglio rivela la propria mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nMuta-anima 4 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) +Head Games|Giochi di Comando|Stregoneria|L'avversario bersaglio mette le carte dalla propria mano in cima al proprio grimorio. Passa in rassegna il grimorio di quel giocatore per altrettante carte. Il giocatore prende in mano quelle carte, poi rimescola il proprio grimorio. +Headhunter|Cacciatore di Teste|Creatura - Chierico Umano|Ogniqualvolta il Cacciatore di Teste infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. \nMetamorfosi {B} +Headless Skaab|Skaab Senza Testa|Creatura - Guerriero Zombie|Come costo addizionale per lanciare questa magia, esilia una carta creatura dal tuo cimitero. \nLo Skaab Senza Testa entra nel campo di battaglia TAPpato. +Headless Specter|Spettro Senza Testa|Creatura - Spettro|Volare \nDeterminazione - Ogniqualvolta lo Spettro Senza Testa infligge danno da combattimento a un giocatore, se non hai carte in mano, quel giocatore scarta una carta a caso. +Headlong Rush|Carica a Testa Bassa|Istantaneo|Le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. +Headstone|Lapide|Istantaneo|Esilia una carta bersaglio in un qualsiasi cimitero. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Headstrong Brute|Bruto Caparbio|Creatura - Pirata Orco|Il Bruto Caparbio non può bloccare. \nIl Bruto Caparbio ha minacciare fintanto che controlli un altro Pirata. +Headwater Sentries|Sentinelle della Sorgente|Creatura - Guerriero Tritone| +Heal the Scars|Curare le Cicatrici|Istantaneo|Rigenera una creatura bersaglio. Guadagni un ammontare di punti vita pari alla costituzione di quella creatura. +Healer of the Glade|Guaritore della Radura|Creatura - Elementale|Quando il Guaritore della Radura entra nel campo di battaglia, guadagni 3 punti vita. +Healer of the Pride|Guaritrice del Branco|Creatura - Chierico Felino|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 2 punti vita. +Healer's Hawk|Falco del Guaritore|Creatura - Uccello|Volare, legame vitale +Healer's Headdress|Copricapo del Curatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+2 e ha "{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno." \n{W}{W}: Assegna il Copricapo del Curatore a una creatura bersaglio che controlli. \nEquipaggiare {1} +Healing Grace|Grazia Sanatrice|Istantaneo|Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno da una fonte a tua scelta. Guadagni 3 punti vita. +Healing Hands|Mani della Guarigione|Stregoneria|Un giocatore bersaglio guadagna 4 punti vita. \nPesca una carta. +Healing Leaves|Foglie Curaferite|Istantaneo|Scegli uno -
  • Un giocatore bersaglio guadagna 3 punti vita. Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno.
  • +Healing Salve|Balsamo Curaferite|Istantaneo|Scegli uno -
  • Un giocatore bersaglio guadagna 3 punti vita. Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno.
  • +Heal|Guarigione|Istantaneo|Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Heap Doll|Cumulo di Bambole|Creatura Artefatto - Spaventapasseri|Sacrifica il Cumulo di Bambole: Esilia una carta bersaglio da un cimitero. +Heart Sliver|Tramutante Coraggio|Creatura - Tramutante|Tutte le creature Tramutante hanno rapidità. +Heart Warden|Custode del Cuore|Creatura - Druido Elfo|{T}: Aggiungi {G}. \n{2}, Sacrifica il Custode del Cuore: Pesca una carta. +Heart Wolf|Lupo da Battaglia|Creatura - Lupo|Attacco Improvviso \n{T}: Un creatura Nano bersaglio guadagna Attacco Improvviso e prende +2/+0 fino alla fine del turno. Quando quella creatura lascia il campo di battaglia in questo turno, sacrifica il Lupo da Battaglia. Attiva questa abilità solo durante il combattimento. +Heart of Bogardan|Cuore di Bogardan|Incantesimo|Mantenimento cumulativo {2} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nQuando un giocatore non paga il mantenimento cumulativo del Cuore di Bogardan, il Cuore di Bogardan infligge X danni ad un giocatore o a un planeswalker bersaglio ed a tutte le creature controllate da quel giocatore o dal controllore di quel planeswalker, dove X è pari al doppio dei segnalini epoca sul Cuore di Bogardan meno 2. +Heart of Kiran|Cuore di Kiran|Artefatto Leggendario - Veicolo|Volare, cautela \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) \nPuoi rimuovere un segnalino fedeltà da un planeswalker che controlli invece di pagare il costo di manovrare del Cuore di Kiran. +Heart of Light|Cuore di Luce|Incantesimo - Aura|Incanta creatura (Bersaglia una creatura mentre lanci questa carta. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nPrevieni tutto il danno che verrebbe inflitto alla e dalla creatura incantata. +Heart of Ramos|Cuore di Ramos|Artefatto|{T}: Aggiungi {R}. \nSacrifica il Cuore di Ramos: Aggiungi {R} . +Heart of Yavimaya|Cuore di Yavimaya|Terra|Se il Cuore di Yavimaya entra nel campo di battaglia, invece sacrifica una Foresta. \nSe lo fai, metti sul campo di battaglia il Cuore di Yavimaya. Se non lo fai, mettilo nel cimitero del suo proprietario. \n{T}: Aggiungi {G}. \n{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Heart-Piercer Bow|Arco Trafiggicuore|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, l'Arco Trafiggicuore infligge 1 danno a una creatura bersaglio controllata dal giocatore in difesa. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Heart-Piercer Manticore|Manticora Trafiggicuore|Creatura - Manticora|Quando la Manticora Trafiggicuore entra nel campo di battaglia, puoi sacrificare un'altra creatura. Quando lo fai, la Manticora Trafiggicuore infligge danno pari alla forza di quella creatura a un qualsiasi bersaglio. \nImbalsamare {5}{R} ({5}{R}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è una Manticora Zombie bianca senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Heartbeat of Spring|Battito di Primavera|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla propria riserva un mana di qualsiasi tipo prodotto da quella terra. +Heartfire|Fuoco del Cuore|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura o un planeswalker. \nIl Fuoco del Cuore infligge 4 danni a un qualsiasi bersaglio. +Hearth Charm|Monile del Cuore|Istantaneo|Scegli uno -
  • Distruggi una creatura artefatto bersaglio. Le creature attaccanti prendono +1/+0 fino alla fine del turno. La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno.
  • +Hearth Kami|Kami del Focolare|Creatura - Spirito|{X}, Sacrifica il Kami del Focolare: Distruggi un artefatto bersaglio con costo di mana convertito pari a X. +Hearthcage Giant|Gigante del Focolare Ingabbiato|Creatura - Guerriero Gigante|Quando il Gigante del Focolare Ingabbiato entra nel campo di battaglia, crea due pedine creatura Sciamano Elementale 3/1 rosse. \nSacrifica un Elementale: Una creatura Gigante bersaglio prende +3/+1 fino alla fine del turno. +Hearthfire Hobgoblin|Hobgoblin del Focolare|Creatura - Soldato Goblin|Doppio attacco +Heartlash Cinder|Cinereo Sferza del Cuore|Creatura - Guerriero Elementale|Rapidità \nCromia - Quando il Cinereo Sferza del Cuore entra nel campo di battaglia, prende +X/+0 fino alla fine del turno, dove X è il numero di simboli di mana rosso nei costi di mana dei permanenti che controlli. +Heartless Hidetsugu|Hidetsugu lo Spietato|Creatura Leggendaria - Sciamano Ogre|{T}: Hidetsugu lo Spietato infligge ad ogni giocatore un danno pari alla metà del totale dei punti vita di quel giocatore, arrotondato per difetto. +Heartless Pillage|Razzia Spietata|Stregoneria|Un avversario bersaglio scarta due carte. \nIncursione - Se hai attaccato con una creatura in questo turno, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Heartless Summoning|Evocazione Crudele|Incantesimo|Le magie creatura che lanci costano {2} in meno per essere lanciate. \nLe creature che controlli prendono -1/-1. +Heartmender|Salvacuori|Creatura - Elementale|All'inizio del tuo mantenimento, rimuovi un segnalino -1/-1 da ogni creatura che controlli. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Heartseeker|Cacciacuore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+1 e ha "{T}, Togli il Cacciacuore: Distruggi una creatura bersaglio." \nEquipaggiare {5} ({5}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra nel campo di battaglia non assegnata e resta sul campo di battaglia se la creatura lo lascia.) +Heartstabber Mosquito|Zanzara Infilzacuore|Creatura - Insetto|Potenziamento {2}{B} (Puoi pagare {2}{B} addizionale quando lanci questa magia.) \nVolare \nQuando la Zanzara Infilzacuore entra nel campo di battaglia, se è stata potenziata, distruggi una creatura bersaglio. +Heartstone|Cuorpietra|Artefatto|Le abilità attivate delle creature costano {1} in meno per essere attivate. Questo effetto non può ridurre il costo in mana di una abilità a meno di {1} per essere attivata. +Heartwarming Redemption|Riscatto Commovente|Istantaneo|Scarta tutte le carte della tua mano, poi pesca altrettante carte più una. Guadagni punti vita pari al numero di carte nella tua mano. +Heartwood Dryad|Driade di Duramen|Creatura - Driade|La Driade di Duramen può bloccare le creature con ombra come se la Driade di Duramen avesse ombra. +Heartwood Giant|Gigante di Duramen|Creatura - Gigante|{T}, Sacrifica una Foresta: Il Gigante di Duramen infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Heartwood Shard|Frammento di Durame|Artefatto|{3}, {T} oppure {G}, {T}: La creatura bersaglio guadagna travolgere fino alla fine del turno. +Heartwood Storyteller|Cantastorie di Duramen|Creatura - Silvantropo|Ogniqualvolta un giocatore lancia una magia non creatura, ognuno degli avversari di quel giocatore può pescare una carta. +Heartwood Treefolk|Silvantropi di Duramen|Creatura - Silvantropo|Passa-foreste +Heat Ray|Raggio di Calore|Istantaneo|Il Raggio di Calore infligge X danni a una creatura bersaglio. +Heat Shimmer|Bagliore Caldo|Stregoneria|Crea una pedina che è una copia di una creatura bersaglio, tranne che ha rapidità e "All'inizio della sottofase finale, esilia questo permanente." +Heat Stroke|Colpo di Calore|Incantesimo|Alla fine del combattimento, distruggi ogni creatura che ha bloccato o è stata bloccata in questo turno. +Heat Wave|Ondata di Calore|Incantesimo|Mantenimento cumulativo {R} \nLe creature blu non possono bloccare le creature che tu controlli. \nLe creature non blu non possono bloccare le creature che tu controlli, a meno che il loro controllore paghi 1 punto vita per ogni creatura bloccante che controlla. +Heat of Battle|Calore della Battaglia|Incantesimo|Ogniqualvolta una creatura blocca, il Calore della Battaglia infligge 1 danno al controllore di quella creatura. +Heavenly Blademaster|Maestra di Spada Celestiale|Creatura - Angelo|Volare, doppio attacco \nQuando la Maestra di Spada Celestiale entra nel campo di battaglia, puoi assegnarle un qualsiasi numero di Aure ed Equipaggiamenti che controlli. \nLe altre creature che controlli prendono +1/+1 per ogni Aura ed Equipaggiamento assegnati alla Maestra di Spada Celestiale. +Heavy Arbalest|Balestra Pesante|Artefatto - Equipaggiamento|La creatura equipaggiata non STAPpa durante lo STAP del suo controllore. \nLa creatura equipaggiata ha "{T}: Questa creatura infligge 2 danni a un qualsiasi bersaglio." \nEquipaggiare {4} +Heavy Ballista|Balista Pesante|Creatura - Soldato Umano|{T}: La Balista Pesante infligge 2 danni a una creatura attaccante o bloccante bersaglio. +Heavy Infantry|Fanteria Pesante|Creatura - Soldato Umano|Quando la Fanteria Pesante entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. +Heavy Mattock|Zappa Pesante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nFintanto che la creatura equipaggiata è un Umano, prende +1/+1 addizionale. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Hecatomb|Ecatombe|Incantesimo|Quando l'Ecatombe entra nel campo di battaglia, sacrifica l'Ecatombe a meno che tu sacrifichi quattro creature. \nTAPpa una Palude STAPpata che controlli: L'Ecatombe infligge 1 danno a un qualsiasi bersaglio. +Heckling Fiends|Immondi Disturbatori|Creatura - Diavolo|{2}{R}: Una creatura bersaglio attacca in questo turno, se può farlo. +Hedge Troll|Troll delle Siepi|Creatura - Chierico Troll|Il Troll delle Siepi prende +1/+1 fintanto che controlli una Pianura. \n{W}: Rigenera il Troll delle Siepi. +Hedonist's Trove|Tesoro dell'Edonista|Incantesimo|Quando il Tesoro dell'Edonista entra nel campo di battaglia, esilia tutte le carte dal cimitero di un avversario bersaglio. \nPuoi giocare le carte terra esiliate con il Tesoro dell'Edonista. \nPuoi lanciare le carte non terra esiliate con il Tesoro dell'Edonista. Non puoi lanciare più di una magia per turno in questo modo. +Hedron Alignment|Allineamento di Edri|Incantesimo|Anti-malocchio \nAll'inizio del tuo mantenimento, puoi rivelare la tua mano. Se lo fai, vinci la partita se possiedi una carta chiamata Allineamento di Edri in esilio, nella tua mano, nel tuo cimitero e sul campo di battaglia. \n{1}{U}: Profetizza 1. +Hedron Archive|Archivio nell'Edro|Artefatto|{T}: Aggiungi {U}{U}. \n{2}, {T}, Sacrifica l'Archivio nell'Edro: Pesca due carte. +Hedron Blade|Lama d'Edro|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nOgniqualvolta la creatura equipaggiata viene bloccata da una o più creature incolori, ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Hedron Crab|Granchio di Edro|Creatura - Granchio|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Hedron Crawler|Edro Brulicante|Creatura Artefatto - Costrutto|{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) +Hedron Matrix|Matrice di Edri|Artefatto - Equipaggiamento|La creatura equipaggiata prende +X/+X, dove X è il suo costo di mana convertito. \nEquipaggiare {4} +Hedron Rover|Edro Vagabondo|Creatura Artefatto - Costrutto|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, l'Edro Vagabondo prende +2/+2 fino alla fine del turno. +Hedron Scrabbler|Raspaedri|Creatura Artefatto - Costrutto|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Raspaedri prende +1/+1 fino alla fine del turno. +Hedron-Field Purists|Puristi del Campo di Edri|Creatura - Chierico Umano|Aumentare di livello {2}{W} ({2}{W}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-4 \n1/4 \nSe una fonte sta per infliggere danni a te o a una creatura che controlli, previeni 1 di quei danni. \nLIVELLO 5+ \n2/5 \nSe una fonte sta per infliggere danni a te o a una creatura che controlli, previeni 2 di quei danni. +Heed the Mists|Ascoltare la Foschia|Stregoneria - Arcano|Metti nel tuo cimitero la prima carta del tuo grimorio, poi pesca un numero di carte pari al costo di mana convertito di quella carta. +Heedless One|L'Avventata|Creatura - Avatar Elfo|Travolgere \nLa forza e la costituzione dell'Avventata sono pari ciascuna al numero di Elfi nel campo di battaglia. +Heidar, Rimewind Master|Heidar, Maestro di Ventogelo|Creatura Leggendaria - Mago Umano|{2}, {T}: Il proprietario riprende in mano il permanente bersaglio. Attiva questa abilità solo se controlli almeno quattro permanenti neve. +Heightened Awareness|Consapevolezza Acuita|Incantesimo|Mentre la Consapevolezza Acuita entra nel campo di battaglia, scarta la tua mano. \nAll'inizio della tua acquisizione, pesca una carta addizionale. +Heir of Falkenrath|Erede di Falkenrath|Creatura - Vampiro|Scarta una carta: Trasforma l'Erede di Falkenrath. Attiva questa abilità solo una volta per turno. +Heir of the Wilds|Erede delle Terre Selvagge|Creatura - Guerriero Umano|Tocco letale \nFerocia - Ogniqualvolta l'Erede delle Terre Selvagge attacca, se controlli una creatura con forza pari o superiore a 4, l'Erede delle Terre Selvagge prende +1/+1 fino alla fine del turno. +Heir to the Night|Erede della Notte|Creatura - Berserker Vampiro|Volare +Heirloom Blade|Cimelio Affilato|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+1. \nOgniqualvolta la creatura equipaggiata muore, puoi rivelare carte dalla cima del tuo grimorio finché non riveli una carta creatura che condivide un tipo di creatura con essa. Aggiungi quella carta alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. \nEquipaggiare {1} +Heirs of Stromkirk|Eredi di Stromkirk|Creatura - Vampiro|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nOgniqualvolta gli Eredi di Stromkirk infliggono danno da combattimento a un giocatore, metti un segnalino +1/+1 su di essi. +Hekma Sentinels|Sentinelle dell'Hekma|Creatura - Chierico Umano|Ogniqualvolta cicli o scarti una carta, le Sentinelle dell'Hekma prendono +1/+1 fino alla fine del turno. +Heliod's Emissary|Emissario di Eliod|Creatura Incantesimo - Alce|Conferire {6}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nOgniqualvolta l'Emissario di Eliod o la creatura incantata attacca, TAPpa una creatura bersaglio controllata da un avversario. \nLa creatura incantata prende +3/+3. +Heliod's Pilgrim|Pellegrina di Eliod|Creatura - Chierico Umano|Quando la Pellegrina di Eliod entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Aura, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Heliod, God of the Sun|Eliod, Dio del Sole|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al bianco è inferiore a cinque, Eliod non è una creatura. (La tua devozione al bianco è la somma dei {W} nel costo di mana dei permanenti che controlli.) \nLe altre creature che controlli hanno cautela. \n{2}{W}{W}: Crea una pedina creatura incantesimo Chierico 2/1 bianca. +Helionaut|Elionauta|Creatura - Soldato Umano|Volare \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Heliophial|Eliofiala|Artefatto|Solarizzazione (Entra nel campo di battaglia con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.)\n{2}, Sacrifica l'Eliofiala: L'Eliofiala infligge danno pari al numero di segnalini carica presenti su di sé a un qualsiasi bersaglio. +Helium Squirter|Schizzaelio|Creatura - Mutante Bestia|Innesto 3 (Questa creatura entra nel campo di battaglia con tre segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{1}: La creatura bersaglio con un segnalino +1/+1 guadagna volare fino alla fine del turno. +Helix Pinnacle|Pinnacolo a Spirale|Incantesimo|Velo (Questo incantesimo non può essere bersaglio di magie o abilità.)\n{X}: Metti X segnalini torre sul Pinnacolo a Spirale. \nAll'inizio del tuo mantenimento, se ci sono 100 o più segnalini torre sul Pinnacolo a Spirale, vinci la partita. +Hell's Caretaker|Traghettatore d'Anime|Creatura - Orrore|{T}, Sacrifica una creatura: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Hell's Thunder|Tuono Infernale|Creatura - Elementale|Volare, rapidità \nAll'inizio della sottofase finale, sacrifica il Tuono Infernale. \nDissotterrare {4}{R} ({4}{R}:Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Hell-Bent Raider|Predone Temerario|Creatura - Barbaro Umano|Attacco improvviso, rapidità \nScarta una carta a caso: Il Predone Temerario guadagna protezione dal bianco fino alla fine del turno. +Hellcarver Demon|Demone Tagliainferno|Creatura - Demone|Volare \nOgniqualvolta il Demone Tagliainferno infligge danno da combattimento a un giocatore, sacrifica tutti gli altri permanenti che controlli e scarta la tua mano. Esilia le prime sei carte del tuo grimorio. Puoi lanciare un qualsiasi numero di carte non terra esiliate in questo modo senza pagare i loro costi di mana. +Helldozer|Spaccainferno|Creatura - Gigante Zombie|{B}{B}{B}, {T}: Distruggi una terra bersaglio. Se quella terra era non base, STAPpa lo Spaccainferno. +Hellfire Mongrel|Meticcio di Fuoco Infernale|Creatura - Segugio Elementale|All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, il Meticcio di Fuoco Infernale gli infligge 2 danni. +Hellhole Flailer|Flagellatore Tanainfernale|Creatura - Guerriero Ogre|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) \n{2}{B}{R}, Sacrifica il Flagellatore Tanainfernale: Il Flagellatore Tanainfernale infligge danno pari alla propria forza a un giocatore o a un planeswalker bersaglio. +Hellhole Rats|Ratti Tanainfernale|Creatura - Ratto|Rapidità \nQuando i Ratti Tanainfernale entrano nel campo di battaglia, il giocatore bersaglio scarta una carta. I Ratti Tanainfernale infliggono a quel giocatore un danno pari al costo di mana convertito di quella carta. +Hellion Crucible|Crogiolo di Infernali|Terra|{T}: Aggiungi {U}. \n{1}{R}, {T}: Metti un segnalino pressione sul Crogiolo di Infernali. \n{1}{R}, {T}, Rimuovi due segnalini pressione dal Crogiolo di Infernali e sacrificalo: Crea una pedina creatura Infernale 4/4 rossa con rapidità. (Può attaccare e {T} non appena entra sotto il tuo controllo.) +Hellion Eruption|Eruzione di Infernali|Stregoneria|Sacrifica tutte le creature che controlli, poi crea altrettante pedine creatura Infernale 4/4 rosse. +Hellkite Charger|Nibbio Infernale alla Carica|Creatura - Drago|Volare, rapidità \nOgniqualvolta il Nibbio Infernale alla Carica attacca, puoi pagare {5}{R}{R}. Se lo fai, STAPpa tutte le creature attaccanti e, dopo questa fase, c'è una fase di combattimento addizionale. +Hellkite Hatchling|Cucciolo di Nibbio Infernale|Creatura - Drago|Divorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con altrettanti segnalini +1/+1.) \nIl Cucciolo di Nibbio Infernale ha volare e travolgere se ha divorato una creatura. +Hellkite Igniter|Nibbio Infernale Incendiario|Creatura - Drago|Volare, rapidità \n{1}{R}: Il Nibbio Infernale Incendiario prende +X/+0 fino alla fine del turno, dove X è il numero di artefatti che controlli. +Hellkite Overlord|Signore Supremo dei Nibbi Infernali|Creatura - Drago|Volare, travolgere, rapidità \n{R}: Il Signore Supremo dei Nibbi Infernali prende +1/+0 fino alla fine del turno. \n{B}{G}: Rigenera il Signore Supremo dei Nibbi Infernali. +Hellkite Tyrant|Nibbio Infernale Tiranno|Creatura - Drago|Volare, travolgere\nOgniqualvolta il Nibbio Infernale Tiranno infligge danno da combattimento a un giocatore, prendi il controllo di tutti gli artefatti controllati da quel giocatore.\nAll'inizio del tuo mantenimento, se controlli venti o più artefatti, vinci la partita. +Hellkite Whelp|Piccolo di Nibbio Infernale|Creatura - Drago|Volare \nOgniqualvolta il Piccolo di Nibbio Infernale attacca, infligge 1 danno a una creatura bersaglio controllata dal giocatore in difesa. +Hellraiser Goblin|Goblin Rissoso|Creatura - Berserker Goblin|Le creature che controlli hanno rapidità e attaccano in ogni combattimento, se possono farlo. +Hellrider|Cavalcainferno|Creatura - Diavolo|Rapidità \nOgniqualvolta una creatura che controlli attacca, il Cavalcainferno infligge 1 danno al giocatore o al planeswalker che sta attaccando. +Hellspark Elemental|Elementale Scintillante Infernale|Creatura - Elementale|Travolgere, rapidità \nAll'inizio della sottofase finale, sacrifica l'Elementale Scintillante Infernale. \nDissotterrare {1}{R} ({1}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Helm of Awakening|Elmo del Risveglio|Artefatto|Le magie costano {1} in meno per essere lanciate. +Helm of Chatzuk|Elmo di Chatzuk|Artefatto|{1}, {T}: La creatura bersaglio guadagna Branco fino alla fine del turno. +Helm of Kaldra|Elmo di Kaldra|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata ha attacco improvviso, travolgere, e rapidità. \n{1}: Se controlli gli Equipaggiamenti di nome Elmo di Kaldra, Spada di Kaldra, e Scudo di Kaldra, crea una pedina creatura leggendaria Avatar 4/4 incolore di nome Kaldra ed assegna ad essa quegli equipaggiamenti. \nEquipaggiare {2} +Helm of Obedience|Elmo dell'Obbedienza|Artefatto|{X}, {T}: L'avversario bersaglio mette nel suo cimitero le carte dal suo grimorio fino a che una carta creatura o X carte sono messe nel cimitero in questo modo, quale delle due accada per prima. Se viene messa in quel cimitero una carta creatura in questo modo, sacrifica l'Elmo dell'Obbedienza e metti sul campo di battaglia quella carta sotto il tuo controllo. X non può essere zero. +Helm of Possession|Elmo della Possessione|Artefatto|Puoi scegliere di non STAPpare l'Elmo della Possessione durante il tuo STAP. \n{2}, {T}, Sacrifica una creatura: Guadagni il controllo di una creatura bersaglio fintanto che controlli l'Elmo della Possessione e l'Elmo della Possessione resta TAPpato. +Helm of the Ghastlord|Elmo del Tetro Signore|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è blu, prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno a un avversario, pesca una carta." \nFintanto che la creatura incantata è nera, prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno a un avversario, quel giocatore scarta una carta." +Helm of the Gods|Elmo degli Dei|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni incantesimo che controlli. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Helm of the Host|Elmo della Moltitudine|Artefatto Leggendario - Equipaggiamento|All'inizio del combattimento nel tuo turno, crea una pedina che è una copia della creatura equipaggiata, tranne che la pedina non è leggendaria se la creatura equipaggiata è leggendaria. Quella pedina ha rapidità. \nEquipaggiare {5} +Helvault|Tomba Infernale|Artefatto Leggendario|{1}, {T}: Esilia una creatura bersaglio che controlli. \n{7}, {T}: Esilia una creatura bersaglio che non controlli. \nQuando la Tomba Infernale viene messa in un cimitero dal campo di battaglia, rimetti sul campo di battaglia tutte le carte esiliate da essa sotto il controllo dei rispettivi proprietari. +Hematite Golem|Golem di Ematite|Creatura Artefatto - Golem|{1}{R}: Il Golem di Ematite prende +2/+0 fino alla fine del turno. +Hematite Talisman|Talismano di Ematite|Artefatto|Ogniqualvolta viene lanciata una magia rossa, puoi pagare {3}. Se lo fai, STAPpa un permanente bersaglio. +Henchfiend of Ukor|Seguace Immondo di Ukor|Creatura - Ogre|Rapidità \nEco {1}{B} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \n{N|R}: Il Seguace Immondo di Ukor prende +1/+0 fino alla fine del turno. +Henge Guardian|Guardiano dei Monoliti|Creatura Artefatto - Wurm Drago|{2}: Il Guardiano dei Monoliti guadagna travolgere fino alla fine del turno. +Henge Walker|Monolito Vagante|Creatura Artefatto - Golem|Adamantino - Se sono stati spesi almeno tre mana dello stesso colore per lanciare questa magia, il Monolito Vagante entra nel campo di battaglia con un segnalino +1/+1. +Henge of Ramos|Monolito di Ramos|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Aggiungi un mana di un qualsiasi colore. +Herald of Anafenza|Messaggera di Anafenza|Creatura - Soldato Umano|Perdurare {2}{W} ({2}{W}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgniqualvolta attivi l'abilità perdurare della Messaggera di Anafenza, crea una pedina creatura Guerriero 1/1 bianca. +Herald of Anguish|Araldo dell'Angoscia|Creatura - Demone|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nVolare \nAll'inizio della tua sottofase finale, ogni avversario scarta una carta. \n{1}{B}, Sacrifica un artefatto: Una creatura bersaglio prende -2/-2 fino alla fine del turno. +Herald of Dromoka|Messaggero di Dromoka|Creatura - Guerriero Umano|Cautela \nLe altre creature Guerriero che controlli hanno cautela. +Herald of Faith|Araldo della Fede|Creatura - Angelo|Volare \nOgniqualvolta l'Araldo della Fede attacca, guadagni 2 punti vita. +Herald of Kozilek|Araldo di Kozilek|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nLe magie incolori che lanci costano {1} in meno per essere lanciate. +Herald of Leshrac|Araldo di Leshrac|Creatura - Avatar|Volare \nMantenimento cumulativo-Prendi il controllo di una terra che non controlli. \nL'Araldo di Leshrac prende +1/+1 per ogni terra che controlli ma non possiedi. \nQuando l'Araldo di Leshrac lascia il campo di battaglia, ogni giocatore prende il controllo di ogni terra che possiede che tu controlli. +Herald of Secret Streams|Araldo dei Ruscelli Segreti|Creatura - Guerriero Tritone|Le creature che controlli con segnalini +1/+1 non possono essere bloccate. +Herald of Serra|Araldo di Serra|Creatura - Angelo|Volare, cautela \nEco {2}{W}{W} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) +Herald of Torment|Araldo del Tormento|Creatura Incantesimo - Demone|Conferire {3}{B}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nVolare \nAll'inizio del tuo mantenimento, perdi 1 punto vita. \nLa creatura incantata prende +3/+3 e ha volare. +Herald of War|Messaggera di Guerra|Creatura - Angelo|Volare \nOgniqualvolta la Messaggera di Guerra attacca, metti un segnalino +1/+1 su di essa. \nLe magie Angelo e le magie Umano che lanci costano {1} in meno per essere lanciate per ogni segnalino +1/+1 sulla Messaggera di Guerra. +Herald of the Dreadhorde|Araldo dell'Orda Atroce|Creatura - Guerriero Zombie|Quando l'Araldo dell'Orda Atroce muore, recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Herald of the Fair|Araldo della Fiera|Creatura - Umano|Quando l'Araldo della Fiera entra nel campo di battaglia, una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. +Herald of the Host|Araldo della Schiera|Creatura - Angelo|Volare, cautela \nMiriade (Ogniqualvolta questa creatura attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di questa creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) +Herald of the Pantheon|Messaggera del Pantheon|Creatura - Sciamano Centauro|Le magie incantesimo che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia incantesimo, guadagni 1 punto vita. +Herald of the Sun|Messaggera del Sole|Creatura - Angelo|Volare \n{3}{W}: Metti un segnalino +1/+1 su un'altra creatura bersaglio con volare. +Herald's Horn|Corno dell'Araldo|Artefatto|Mentre il Corno dell'Araldo entra nel campo di battaglia, scegli un tipo di creatura. \nLe magie creatura del tipo scelto che lanci costano {1} in meno per essere lanciate. \nAll'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Se è una carta creatura del tipo scelto, puoi rivelarla e aggiungerla alla tua mano. +Heraldic Banner|Stendardo Araldico|Artefatto|Mentre lo Stendardo Araldico entra nel campo di battaglia, scegli un colore. \nLe creature che controlli del colore scelto prendono +1/+0. \n{T}: Aggiungi un mana del colore scelto. +Herbal Poultice|Impiastro d'Erbe|Artefatto|{3}, Sacrifica l'Impiastro d'Erbe: Rigenera una creatura bersaglio. +Herd Gnarr|Gnarr del Branco|Creatura - Bestia|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, lo Gnarr del Branco prende +2/+2 fino alla fine del turno. +Herdchaser Dragon|Drago Cacciamandrie|Creatura - Drago|Volare, travolgere \nMegamorfosi {5}{G}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Drago Cacciamandrie viene girato a faccia in su, metti un segnalino +1/+1 su ogni altra creatura Drago che controlli. +Heretic's Punishment|Punizione dell'Eretico|Incantesimo|{3}{R}: Scegli un qualsiasi bersaglio, poi metti nel tuo cimitero le prime tre carte del tuo grimorio. La Punizione dell'Eretico infligge danno a quel permanente o a quel giocatore pari al costo di mana convertito più alto tra quelle carte. +Heritage Druid|Druida dell'Eredità|Creatura - Druido Elfo|TAPpa tre Elfi STAPpati che controlli: Aggiungi {G}{G}{G}. +Hermetic Study|Studio Ermetico|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio." +Hermit Druid|Druido Eremita|Creatura - Druido Umano|{G}, {T}: Rivela le carte dalla cima del tuo grimorio fino a quando riveli una carta terra base. Aggiungi quella carta alla tua mano e metti nel tuo cimitero tutte le altre carte rivelate in questo modo. +Hermit of the Natterknolls|Eremita dei Poggi Borbottanti|Creatura - Mannaro Umano|Ogniqualvolta un avversario lancia una magia durante il tuo turno, pesca una carta. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma l'Eremita dei Poggi Borbottanti. +Hero of Bladehold|Eroina di Rifugio delle Lame|Creatura - Cavaliere Umano|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) \nOgniqualvolta l'Eroina di Rifugio delle Lame attacca, crea due pedine creatura Soldato 1/1 bianche TAPpate e attaccanti. +Hero of Goma Fada|Eroe di Goma Fada|Creatura - Alleato Cavaliere Umano|Radunare - Ogniqualvolta l'Eroe di Goma Fada o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno indistruttibile fino alla fine del turno. +Hero of Iroas|Eroe di Iroas|Creatura - Soldato Umano|Le magie Aura che lanci costano {1} in meno per essere lanciate. \nEroismo - Ogniqualvolta lanci una magia che bersaglia l'Eroe di Iroas, metti un segnalino +1/+1 sull'Eroe di Iroas. +Hero of Leina Tower|Eroina di Torre Leina|Creatura - Guerriero Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Eroina di Torre Leina, puoi pagare {X}. Se lo fai, metti X segnalini +1/+1 sull'Eroina di Torre Leina. +Hero of Oxid Ridge|Eroe di Cresta Oxid|Creatura - Cavaliere Umano|Rapidità \nGrido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) \nOgniqualvolta l'Eroe di Cresta Oxid attacca, le creature con forza pari o inferiore a 1 non possono bloccare in questo turno. +Hero of Precinct One|Eroina del Primo Distretto|Creatura - Guerriero Umano|Ogniqualvolta lanci una magia multicolore, crea una pedina creatura Umano 1/1 bianca. +Hero's Blade|Lama dell'Eroe|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+2. \nOgniqualvolta una creatura leggendaria entra nel campo di battaglia sotto il tuo controllo, puoi assegnarle la Lama dell'Eroe. \nEquipaggiare {4} +Hero's Demise|Morte dell'Eroe|Istantaneo|Distruggi una creatura leggendaria bersaglio. +Hero's Downfall|Caduta dell'Eroe|Istantaneo|Distruggi una creatura o un planeswalker bersaglio. +Hero's Resolve|Risolutezza dell'Eroe|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+5. +Heroes Remembered|Eroi Ricordati|Stregoneria|Guadagni 20 punti vita. \nSospendere 10-{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {W} ed esiliarla con dieci segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Heroes' Bane|Flagello degli Eroi|Creatura - Idra|Il Flagello degli Eroi entra nel campo di battaglia con quattro segnalini +1/+1. \n{2}{G}{G}: Metti X segnalini +1/+1 sul Flagello degli Eroi, dove X è la sua forza. +Heroes' Podium|Altare degli Eroi|Artefatto Leggendario|Ogni creatura leggendaria che controlli prende +1/+1 per ogni altra creatura leggendaria che controlli. \n{X}, {T}: Guarda le prime X carte del tuo grimorio. Puoi rivelare una carta creatura leggendaria tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Heroes' Reunion|Raduno degli Eroi|Istantaneo|Il giocatore bersaglio guadagna 7 punti vita. +Heroic Defiance|Sfida Eroica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 a meno che condivida un colore con il colore più comune o più comune a pari merito tra tutti i permanenti. +Heroic Intervention|Intervento Eroico|Istantaneo|I permanenti che controlli hanno anti-malocchio e indistruttibile fino alla fine del turno. +Heroic Reinforcements|Rinforzi Eroici|Stregoneria|Crea due pedine creatura Soldato 1/1 bianche. Fino alla fine del turno, le creature che controlli prendono +1/+1 e hanno rapidità. (Possono attaccare e {T} in questo turno.) +Heron's Grace Champion|Campione della Grazia dell'Airone|Creatura - Cavaliere Umano|Lampo \nLegame vitale \nQuando il Campione della Grazia dell'Airone entra nel campo di battaglia, gli altri Umani che controlli prendono +1/+1 e hanno legame vitale fino alla fine del turno. +Hesitation|Esitazione|Incantesimo|Quando una magia viene lanciata, sacrifica l'Esitazione. Se lo fai, neutralizza quella magia. +Hewed Stone Retainers|Seguaci Scolpiti nella Pietra|Creatura Artefatto - Golem|Lancia questa magia solo se hai lanciato un'altra magia in questo turno. +Hex Parasite|Parassita del Malocchio|Creatura Artefatto - Insetto|{X}{P|N}: Rimuovi fino a X segnalini da un permanente bersaglio. Per ogni segnalino rimosso in questo modo, il Parassita del Malocchio prende +1/+0 fino alla fine del turno. ({P|N} può essere pagato con {B} o con 2 punti vita.) +Hexdrinker|Suggimagie|Creatura - Serpente|Aumentare di livello {1} ({1}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 3-7 \n4/4 \nProtezione dagli istantanei \nLIVELLO 8+ \n6/6 \nProtezione da tutto +Hexplate Golem|Golem delle Esapiastre|Creatura Artefatto - Golem| +Hex|Anatema|Stregoneria|Distruggi sei creature bersaglio. +Hibernation Sliver|Tramutante Ibernato|Creatura - Tramutante|Tutti i Tramutanti hanno "Paga 2 punti vita: Il proprietario riprende in mano questo permanente". +Hibernation's End|Fine dell'Ibernazione|Incantesimo|Mantenimento cumulativo {1} \nOgniqualvolta paghi il mantenimento cumulativo della Fine dell'Ibernazione, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura con costo di mana convertito pari al numero di segnalini epoca presenti sulla Fine dell'Ibernazione e metterla sul campo di battaglia. Se lo fai, rimescola il tuo grimorio. +Hibernation|Letargo|Istantaneo|I proprietari riprendono in mano tutti i permanenti verdi. +Hickory Woodlot|Bosco di Hickory|Terra|Il Bosco di Hickory entra nel campo di battaglia TAPpato con due segnalini desolazione su di esso. \n{T}, Rimuovi un segnalino desolazione dal Bosco di Hickory: Aggiungi {G}{G}. Se non ci sono segnalini desolazione sul Bosco di Hickory, sacrificalo. +Hidden Ancients|Antichi Nascosti|Incantesimo|Quando un avversario lancia una magia incantesimo, se gli Antichi Nascosti sono un incantesimo, gli Antichi Nascosti diventano una creatura Silvantropo 5/5. +Hidden Dragonslayer|Ammazzadraghi Nascosto|Creatura - Guerriero Umano|Legame vitale \nMegamorfosi {2}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando l'Ammazzadraghi Nascosto viene girato a faccia in su, distruggi una creatura bersaglio con forza pari o superiore a 4 controllata da un avversario. +Hidden Gibbons|Gibboni Nascosti|Incantesimo|Quando uno dei tuoi avversari lancia una magia istantaneo, se i Gibboni Nascosti sono un incantesimo, i Gibboni Nascosti diventano una creatura Scimpanzé 4/4. +Hidden Guerrillas|Guerriglieri Nascosti|Incantesimo|Quando un avversario lancia una magia artefatto, se i Guerriglieri Nascosti sono un incantesimo, i Guerriglieri Nascosti diventano una creatura Soldato 5/3 con travolgere. +Hidden Herbalists|Erboristi Nascosti|Creatura - Druido Umano|Rivolta - Quando gli Erboristi Nascosti entrano nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, aggiungi {G}{G}. +Hidden Herd|Mandria Nascosta|Incantesimo|Quando un avversario gioca una terra non base, se la Mandria Nascosta è un incantesimo, la Mandria Nascosta diventa una creatura Bestia 3/3. +Hidden Horror|Orrore Nascosto|Creatura - Orrore|Quando l'Orrore Nascosto entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta creatura. +Hidden Predators|Predatori Nascosti|Incantesimo|Quando un avversario controlla una creatura con forza pari o superiore a 4, se i Predatori Nascosti sono un incantesimo, i Predatori Nascosti diventano una creatura Bestia 4/4. +Hidden Retreat|Ritirata Nascosta|Incantesimo|Metti una carta dalla tua mano in cima al tuo grimorio: Previeni tutto il danno che verrebbe inflitto da una magia istantaneo o stregoneria bersaglio in questo turno. +Hidden Spider|Ragno Nascosto|Incantesimo|Quando un avversario lancia una magia creatura con volare, se il Ragno Nascosto è un incantesimo, il Ragno Nascosto diventa una creatura Ragno 3/5 con raggiungere (Può bloccare le creature con volare.) +Hidden Stag|Cervo Nascosto|Incantesimo|Ogniqualvolta un avversario gioca una terra, se il Cervo Nascosto è un incantesimo, il Cervo Nascosto diventa una creatura Bestia Alce 3/2. \nOgniqualvolta giochi una terra, se il Cervo Nascosto è una creatura, il Cervo Nascosto diventa un incantesimo. +Hidden Stockpile|Riserva Nascosta|Incantesimo|Rivolta - All'inizio della tua sottofase finale, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n{1}, Sacrifica una creatura: Profetizza 1. +Hidden Strings|Fili Nascosti|Stregoneria|Puoi TAPpare o STAPpare un permanente bersaglio, poi puoi TAPpare o STAPpare un altro permanente bersaglio. \nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Hideous End|Fine Orrenda|Istantaneo|Distruggi una creatura non nera bersaglio. Il suo controllore perde 2 punti vita. +Hideous Laughter|Risata Ripugnante|Istantaneo - Arcano|Tutte le creature prendono -2/-2 fino alla fine del turno. \nUnire nell'Arcano {3}{B}{B} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Hideous Visage|Viso Ripugnante|Stregoneria|Le creature che controlli hanno intimidire fino alla fine del turno. (Ciascuna di quelle creature non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Hidetsugu's Second Rite|Secondo Rito di Hidetsugu|Istantaneo|Se un giocatore bersaglio ha esattamente 10 punti vita, il Secondo Rito di Hidetsugu infligge 10 danni a quel giocatore. +Hieroglyphic Illumination|Rivelazione Geroglifica|Istantaneo|Pesca due carte. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Hieromancer's Cage|Gabbia dello Ieromante|Incantesimo|Quando la Gabbia dello Ieromante entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Gabbia dello Ieromante non lascia il campo di battaglia. +Hierophant's Chalice|Calice del Gerofante|Artefatto|Quando il Calice del Gerofante entra nel campo di battaglia, un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \n{T}: Aggiungi {U}. +High Alert|Massima Allerta|Incantesimo|Ogni creatura che controlli assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. \nLe creature che controlli possono attaccare come se non avessero difensore. \n{2}{W}{U}: STAPpa una creatura bersaglio. +High Ground|Terreno Favorevole|Incantesimo|Ogni creatura che controlli può bloccare una creatura addizionale. +High Market|Mercato Principale|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica una creatura: Guadagni 1 punto vita. +High Priest of Penance|Gran Sacerdote della Penitenza|Creatura - Chierico Umano|Ogniqualvolta viene inflitto danno al Gran Sacerdote della Penitenza, puoi distruggere un permanente non terra bersaglio. +High Seas|Alto Mare|Incantesimo|Le magie creatura rosse e le magie creatura verdi costano {1} addizionale per essere lanciate. +High Sentinels of Arashin|Alte Sentinelle di Arashin|Creatura - Soldato Uccello|Volare \nLe Alte Sentinelle di Arashin prendono +1/+1 per ogni altra creatura con un segnalino +1/+1 che controlli. \n{3}{W}: Metti un segnalino +1/+1 su una creatura bersaglio. +Highborn Ghoul|Ghoul d'Alto Lignaggio|Creatura - Zombie|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Highland Berserker|Berserker dell'Altopiano|Creatura - Alleato Berserker Umano|Ogniqualvolta il Berserker dell'Altopiano o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far guadagnare attacco improvviso alle creature Alleato che controlli fino alla fine del turno. +Highland Game|Preda dell'Altopiano|Creatura - Alce|Quando la Preda dell'Altopiano muore, guadagni 2 punti vita. +Highland Giant|Highland Giant|Creatura - Gigante| +Highland Lake|Lago dell'Altopiano|Terra|Il Lago dell'Altopiano entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U} o {R}. +Highland Weald|Bosco dell'Altopiano|Terra Neve|Il Bosco dell'Altopiano entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R} o {G}. +Highspire Artisan|Artigiano di Altaguglia|Creatura - Artefice Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nFabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Highspire Infusion|Infusione di Altaguglia|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. Ottieni {E}{E} (due segnalini energia). +Highspire Mantis|Mantide di Altopicco|Creatura - Insetto|Volare, travolgere +Hightide Hermit|Paguro dell'Altamarea|Creatura - Granchio|Difensore \nQuando il Paguro dell'Altamarea entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia). \nPaga {E}{E}: Il Paguro dell'Altamarea può attaccare in questo turno come se non avesse difensore. +Highway Robber|Rapinatore di Strada|Creatura - Mercenario Umano|Quando il Rapinatore di Strada entra nel campo di battaglia, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Higure, the Still Wind|Higure, Il Vento Immobile|Creatura Leggendaria - Ninja Umano|Ninjutsu {2}{U}{U} ({2}{U}{U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta Higure, il Vento Immobile infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio per una carta Ninja, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. \n{2}: Una creatura Ninja bersaglio non può essere bloccata in questo turno. +Hijack|Sequestrare|Stregoneria|Prendi il controllo di un artefatto o di una creatura bersaglio fino alla fine del turno. STAPpa quel permanente. Ha rapidità fino alla fine del turno. +Hikari, Twilight Guardian|Hikari, Guardiano del Crepuscolo|Creatura Leggendaria - Spirito|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi esiliare Hikari, Guardiano del Crepuscolo. Se lo fai, rimettilo sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Hill Giant|Gigante delle Colline|Creatura - Gigante| +Hillcomber Giant|Gigante Rastrellatrice delle Colline|Creatura - Esploratore Gigante|Passa-montagne +Hindering Light|Luce Intralciante|Istantaneo|Neutralizza una magia bersaglio che bersaglia te o un permanente che controlli. \nPesca una carta. +Hindering Touch|Tocco Ostacolante|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {2}. \nTempesta +Hindervines|Viticci Intralcianti|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature senza segnalini +1/+1. +Hinder|Intralciare|Istantaneo|Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, metti quella carta in cima o in fondo al grimorio del suo proprietario invece che nel cimitero di quel giocatore. +Hint of Insanity|Traccia di Pazzia|Stregoneria|Il giocatore bersaglio rivela la propria mano. Quel giocatore scarta tutte le carte non terra con lo stesso nome di un'altra carta nella sua mano. +Hinterland Drake|Draghetto dell'Entroterra|Creatura - Draghetto|Volare \nIl Draghetto dell'Entroterra non può bloccare creature artefatto. +Hinterland Harbor|Porto dell'Entroterra|Terra|Il Porto dell'Entroterra entra nel campo di battaglia TAPpato a meno che tu non controlli una Foresta o un'Isola. \n{T}: Aggiungi {G} o {U}. +Hinterland Hermit|Eremita dell'Entroterra|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma l'Eremita dell'Entroterra. +Hinterland Logger|Tagliaboschi dell'Entroterra|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Tagliaboschi dell'Entroterra. +Hinterland Scourge|Flagello dell'Entroterra|Creatura - Mannaro|Il Flagello dell'Entroterra deve essere bloccato, se può esserlo. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Flagello dell'Entroterra. +Hipparion|Ipparione|Creatura - Cavallo|L'Ipparione non può bloccare creature con forza pari o superiore a 3 a meno che tu paghi {1}. +Hired Blade|Lama Assoldata|Creatura - Assassino Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) +Hired Giant|Gigante Assoldato|Creatura - Gigante|Quando il Gigante Assoldato entra nel campo di battaglia, ogni altro giocatore può passare in rassegna il proprio grimorio per una carta terra e metterla sul campo di battaglia. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo, lo rimescola. +Hired Poisoner|Avvelenatrice Assoldata|Creatura - Assassino Umano|Tocco letale +Hired Torturer|Torturatore Assoldato|Creatura - Farabutto Umano|Difensore \n{3}{B}, {T}: Un avversario bersaglio perde 2 punti vita, poi rivela una carta a caso dalla sua mano. +Hisoka's Defiance|Sfida di Hisoka|Istantaneo|Neutralizza la magia Spirito o Arcano bersaglio. +Hisoka's Guard|Guardia di Hisoka|Creatura - Mago Umano|Puoi scegliere di non STAPpare la Guardia di Hisoka durante il tuo STAP. \n{1}{U}, {T}: Una creatura bersaglio che controlli diversa dalla Guardia di Hisoka ha velo fintanto che la Guardia di Hisoka rimane TAPpata. (Non può essere bersaglio di magie o abilità.) +Hisoka, Minamo Sensei|Hisoka, Sensei di Minamo|Creatura Leggendaria - Mago Umano|{2}{U}, Scarta una carta: Neutralizza una magia bersaglio se ha lo stesso costo di mana convertito della carta scartata. +Hissing Iguanar|Iguanar Sibilante|Creatura - Lucertola|Ogniqualvolta un'altra creatura muore, puoi fare infliggere dall'Iguanar Sibilante 1 danno a un giocatore o a un planeswalker bersaglio. +Hissing Miasma|Miasma Sibilante|Incantesimo|Ogniqualvolta una creatura ti attacca, il suo controllore perde 1 punto vita. +Hissing Quagmire|Pantano Sibilante|Terra|Il Pantano Sibilante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {G}. \n{1}{B}{G}: Il Pantano Sibilante diventa una creatura Elementale 2/2 nera e verde con tocco letale fino alla fine del turno. È ancora una terra. +History of Benalia|Storia di Benalia|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Crea una pedina creatura Cavaliere 2/2 bianca con cautela. \nIII - I Cavalieri che controlli prendono +2/+1 fino alla fine del turno. +Hitchclaw Recluse|Eremita dagli Artigli Uncinati|Creatura - Ragno|Raggiungere +Hive Mind|Mente Collettiva|Incantesimo|Ogniqualvolta un giocatore lancia una magia istantaneo o stregoneria, ogni altro giocatore copia quella magia. Ognuno di quei giocatori può scegliere nuovi bersagli per la propria copia. +Hive Stirrings|Alveare in Agitazione|Stregoneria|Crea due pedine creatura Tramutante 1/1 incolori. +Hivestone|Pietralveare|Artefatto|Le creature che controlli sono Tramutanti in aggiunta ai propri altri tipi di creatura. +Hivis of the Scale|Hivis della Scaglia|Creatura Leggendaria - Sciamano Viashino|Puoi scegliere di non STAPpare Hivis della Scaglia durante il tuo STAP. \n{T}: Guadagni il controllo del Drago bersaglio fintanto che tu controlli Hivis della Scaglia e fintanto che Hivis della Scaglia rimane TAPpato. +Hixus, Prison Warden|Hixus, Guardiano della Prigione|Creatura Leggendaria - Soldato Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nOgniqualvolta una creatura ti infligge danno da combattimento, se Hixus, Guardiano della Prigione è entrato nel campo di battaglia in questo turno, esilia quella creatura finché Hixus non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Hoar Shade|Ombra della Brina|Creatura - Ombra|{B}: L'Ombra della Brina prende +1/+1 fino alla fine del turno. +Hoard-Smelter Dragon|Drago Fonditesori|Creatura - Drago|Volare \n{3}{R}: Distruggi un artefatto bersaglio. Il Drago Fonditesori prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito di quell'artefatto. +Hoarder's Greed|Avarizia dell'Accaparratore|Stregoneria|Perdi 2 punti vita e pesca due carte, poi scontrati con un avversario. Se vinci, ripeti questo procedimento. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Hoarding Dragon|Drago Accaparratore|Creatura - Drago|Volare \nQuando il Drago Accaparratore entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto, esiliarla, poi rimescolare il tuo grimorio. \nQuando il Drago Accaparratore muore, puoi mettere la carta esiliata in mano al suo proprietario. +Hobble|Zoppicare|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nQuando lo Zoppicare entra nel campo di battaglia, pesca una carta. \nLa creatura incantata non può attaccare. \nLa creatura incantata non può bloccare se è nera. +Hobgoblin Dragoon|Dragone Hobgoblin|Creatura - Cavaliere Goblin|Volare, attacco improvviso +Hogaak, Arisen Necropolis|Hogaak, Necropoli Risvegliata|Creatura Leggendaria - Avatar|Non puoi spendere mana per lanciare questa magia. \nConvocazione, esumare (Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura. Ogni carta che esili dal tuo cimitero corrisponde al pagamento di {1}.) \nPuoi lanciare Hogaak, Necropoli Risvegliata dal tuo cimitero. \nTravolgere +Hokori, Dust Drinker|Hokori, Suggipolvere|Creatura Leggendaria - Spirito|Le terre non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del proprio mantenimento, ogni giocatore STAPpa una terra che controlla. +Hold at Bay|Tenere a Distanza|Istantaneo|Previeni i prossimi 7 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Hold the Gates|Difendere i Cancelli|Incantesimo|Le creature che controlli prendono +0/+1 per ogni Cancello che controlli e hanno cautela. +Hold the Line|Tenere il Fronte|Istantaneo|Le creature bloccanti prendono +7/+7 fino alla fine del turno. +Holdout Settlement|Insediamento della Resistenza|Terra|{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) \n{T}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore. +Holistic Wisdom|Saggezza Olistica|Incantesimo|{2}, Esilia una carta presente nella tua mano: Riprendi in mano una carta bersaglio dal tuo cimitero se ha almeno un tipo in comune con la carta esiliata in questo modo. +Hollow Dogs|Cani Cavi|Creatura - Segugio Zombie|Ogniqualvolta i Cani Cavi attaccano, prendono +2/+0 fino alla fine del turno. +Hollow One|Il Vacuo|Creatura Artefatto - Golem|Questa magia costa {2} in meno per essere lanciata per ogni carta che hai ciclato o scartato in questo turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Hollow Specter|Spettro Famelico|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro Famelico infligge danno da combattimento a un giocatore, puoi pagare {X}. Se lo fai, quel giocatore rivela X carte dalla propria mano e tu ne scegli una. Quel giocatore scarta quella carta. +Hollow Trees|Alberi Cavi|Terra|Gli Alberi Cavi Entrano nel campo di battaglia TAPpati. \nPuoi scegliere di non STAPpare gli Alberi Cavi durante il tuo STAP. \nAll'inizio del tuo mantenimento, se gli Alberi Cavi sono TAPpati, metti un segnalino carica su di essi. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dagli Alberi Cavi: Aggiungi {G} per ogni segnalino carica rimosso in questo modo. +Hollow Warrior|Guerriero Fasullo|Creatura Artefatto - Guerriero Golem|Il Guerriero Fasullo non può attaccare o bloccare a meno che tu TAPpi una creatura STAPpata che controlli e che non sia dichiarata come creatura attaccante o bloccante in questo turno. +Hollowborn Barghest|Barghest del Dente Ululato|Creatura - Segugio Demone|All'inizio del tuo mantenimento, se non hai carte in mano, ogni avversario perde 2 punti vita. \nAll'inizio del mantenimento di ogni avversario, se quel giocatore non ha carte in mano, perde 2 punti vita. +Hollowhead Sliver|Tramutante Testacava|Creatura - Tramutante|Le creature Tramutante che controlli hanno "{T}, Scarta una carta: Pesca una carta". +Hollowhenge Beast|Bestia di Fossocavo|Creatura - Bestia| +Hollowhenge Scavenger|Saprofago di Fossocavo|Creatura - Elementale|Morboso - Quando il Saprofago di Fossocavo entra nel campo di battaglia, se è morta una creatura in questo turno, guadagni 5 punti vita. +Hollowhenge Spirit|Spirito di Fossocavo|Creatura - Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nQuando lo Spirito di Fossocavo entra nel campo di battaglia, rimuovi dal combattimento una creatura attaccante o bloccante bersaglio. +Hollowsage|Saggio Incupito|Creatura - Mago Tritone|Ogniqualvolta il Saggio Incupito viene STAPpato, puoi fare scartare una carta a un giocatore bersaglio. +Holy Armor|Armatura Sacra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2. \n{W}: La creatura incantata prende +0/+1 fino alla fine del turno. +Holy Day|Giorno Sacro|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Holy Justiciar|Giudicatrice Sacra|Creatura - Chierico Umano|{2}{W}, {T}: TAPpa una creatura bersaglio. Se quella creatura è uno Zombie, esiliala. +Holy Mantle|Manto Sacro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha protezione dalle creature. +Holy Strength|Forza Sacra|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende +1/+2. +Homarid Explorer|Esploratore Homarid|Creatura - Esploratore Homarid|Quando l'Esploratore Homarid entra nel campo di battaglia, un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Homarid Warrior|Guerriero Homarid|Creatura - Guerriero Homarid|{U}: Il Guerriero Homarid guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa il Guerriero Homarid. (Una creatura con velo non può essere bersaglio di magie o abilità.) +Homeward Path|Via del Ritorno|Terra|{T}: Aggiungi {U}. \n{T}: Ogni giocatore prende il controllo di tutte le creature che possiede. +Homicidal Brute|Bruto Omicida|Creatura - Mutante Umano|All'inizio della tua sottofase finale, se il Bruto Omicida non ha attaccato in questo turno, TAPpalo, poi trasformalo. +Homicidal Seclusion|Isolamento Omicida|Incantesimo|Fintanto che controlli una sola creatura, quella creatura prende +3/+1 e ha legame vitale. +Homing Lightning|Fulmine Autoguidato|Istantaneo|Il Fulmine Autoguidato infligge 4 danni a una creatura bersaglio e a ogni altra creatura con lo stesso nome di quella creatura. +Homing Sliver|Tramutante Puntatrice|Creatura - Tramutante|Ogni carta Tramutante in mano a ogni giocatore ha ciclotramutante {3}. \nCiclotramutante {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Tramutante, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) +Honden of Cleansing Fire|Honden del Fuoco Purificatore|Incantesimo Leggendario - Santuario|All'inizio del tuo mantenimento, guadagni 2 punti vita per ogni Santuario che controlli. +Honden of Infinite Rage|Honden della Rabbia Infinita|Incantesimo Leggendario - Santuario|All'inizio del tuo mantenimento, l'Honden della Rabbia Infinita infligge danno pari al numero di Santuari che controlli a un qualsiasi bersaglio. +Honden of Life's Web|Honden della Rete della Vita|Incantesimo Leggendario - Santuario|All'inizio del tuo mantenimento, crea una pedina creatura Spirito 1/1 incolore per ogni Santuario che controlli. +Honden of Night's Reach|Honden dei Confini della Notte|Incantesimo Leggendario - Santuario|All'inizio del tuo mantenimento, un avversario bersaglio scarta una carta per ogni Santuario che controlli. +Honden of Seeing Winds|Honden dei Venti Veggenti|Incantesimo Leggendario - Santuario|All'inizio del tuo mantenimento, pesca una carta per ogni Santuario che controlli. +Honed Khopesh|Khopesh Affilato|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Honor Guard|Guardia d'Onore|Creatura - Soldato Umano|{W}: La Guardia d'Onore prende +0/+1 fino alla fine del turno. +Honor of the Pure|Onore dei Puri|Incantesimo|Le creature bianche che controlli prendono +1/+1. +Honor the Fallen|Onora i Caduti|Istantaneo|Esilia tutte le carte creatura presenti in tutti i cimiteri. Guadagni 1 punto vita per ogni carta esiliata in questo modo. +Honor the God-Pharaoh|Venerare il Dio Faraone|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta. \nPesca due carte. Recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Honor's Reward|Ricompensa dell'Onore|Istantaneo|Guadagni 4 punti vita. Sostieni 2. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) +Honor-Worn Shaku|Shaku Ammantato d'Onore|Artefatto|{T}: Aggiungi {U}. \nTAPpa un permanente leggendario STAPpato che controlli: STAPpa lo Shaku Ammantato d'Onore. +Honorable Passage|Transazione Onorevole|Istantaneo|La prossima volta che una fonte a tua scelta infliggerebbe danno a un qualsiasi bersaglio in questo turno, previeni quel danno. Se in questo modo viene prevenuto danno da una fonte rossa, la Transazione Onorevole infligge un pari danno al controllore di quella fonte. +Honorable Scout|Scout Onorevole|Creatura - Esploratore Soldato Umano|Quando lo Scout Onorevole entra nel campo di battaglia, guadagni 2 punti vita per ogni creatura nera e/o rossa che un avversario bersaglio controlla. +Honored Crop-Captain|Capomesse Venerata|Creatura - Guerriero Umano|Ogniqualvolta la Capomesse Venerata attacca, le altre creature attaccanti prendono +1/+0 fino alla fine del turno. +Honored Hierarch|Gerarca Venerato|Creatura - Druido Umano|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nFintanto che il Gerarca Venerato è rinomato, ha cautela e "{T}: Aggiungi un mana di un qualsiasi colore". +Honored Hydra|Idra Venerata|Creatura - Idra Serpente|Travolgere \nImbalsamare {3}{G} ({3}{G}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un'Idra Serpente Zombie bianca senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Hooded Assassin|Assassina Incappucciata|Creatura - Assassino Umano|Quando l'Assassina Incappucciata entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 sull'Assassina Incappucciata. Distruggi una creatura bersaglio a cui è stato inflitto danno in questo turno.
  • +Hooded Brawler|Lottatore dal Cappuccio|Creatura - Guerriero Naga|Puoi stremare il Lottatore dal Cappuccio mentre attacca. Quando lo fai, prende +2/+2 fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Hooded Horror|Orrore Incappucciato|Creatura - Orrore|L'Orrore Incappucciato può essere bloccato solo se un giocatore controlla più creature del giocatore in difesa. +Hooded Hydra|Idra dal Cappuccio|Creatura - Idra Serpente|L'Idra dal Cappuccio entra nel campo di battaglia con X segnalini +1/+1. \nQuando l'Idra dal Cappuccio muore, crea una pedina creatura Serpente 1/1 verde per ogni segnalino +1/+1 su di essa. \nMetamorfosi {3}{G}{G} \nMentre l'Idra dal Cappuccio viene girata a faccia in su, metti su di essa cinque segnalini +1/+1. +Hooded Kavu|Kavu Incappucciato|Creatura - Kavu|{B}: Il Kavu Incappucciato guadagna paura fino alla fine del turno. +Hoodwink|Ingannare|Istantaneo|Il proprietario riprende in mano un artefatto, un incantesimo, o una terra bersaglio. +Hoof Skulkin|Teschiato degli Zoccoli|Creatura Artefatto - Spaventapasseri|{3}: Una creatura verde bersaglio prende +1/+1 fino alla fine del turno. +Hoofprints of the Stag|Impronte del Cervo|Incantesimo Tribale - Elementale|Ogniqualvolta peschi una carta, puoi mettere un segnalino impronta sulle Impronte del Cervo. \n{2}{W}, Rimuovi quattro segnalini impronta dalle Impronte del Cervo: Crea una pedina creatura Elementale 4/4 bianca con volare. Attiva questa abilità solo durante il tuo turno. +Hooting Mandrills|Mandrilli Strillanti|Creatura - Scimpanzé|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nTravolgere +Hope Against Hope|Speranza Senza Speranze|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni creatura che controlli. \nFintanto che la creatura incantata è un Umano, ha attacco improvviso. +Hope Charm|Monile della Speranza|Istantaneo|Scegli uno -
  • La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Il giocatore bersaglio guadagna 2 punti vita. Distruggi un'Aura bersaglio.
  • +Hope Tender|Custode della Speranza|Creatura - Druido Umano|{1}, {T}: STAPpa una terra bersaglio. \n{1}, {T}, Strema la Custode della Speranza: STAPpa due terre bersaglio. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Hope and Glory|Speranza e Gloria|Istantaneo|STAPpa due creature bersaglio. Ciascuna di esse prende +1/+1 fino alla fine del turno. +Hope of Ghirapur|Speranza di Ghirapur|Creatura Artefatto Leggendaria - Tottero|Volare \nSacrifica la Speranza di Ghirapur: Fino al tuo prossimo turno, un giocatore bersaglio a cui è stato inflitto danno da combattimento dalla Speranza di Ghirapur in questo turno non può lanciare magie non creatura. +Hopeful Eidolon|Apparizione della Speranza|Creatura Incantesimo - Spirito|Conferire {3}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nLa creatura incantata prende +1/+1 e ha legame vitale. +Hopping Automaton|Automa Saltellante|Creatura Artefatto - Costrutto|{0}: L'Automa Saltellante prende -1/-1 e guadagna volare fino alla fine del turno. +Horde Ambusher|Assalitore dell'Orda|Creatura - Berserker Umano|Ogniqualvolta l'Assalitore dell'Orda blocca, ti infligge 1 danno. \nMetamorfosi-Rivela una carta rossa dalla tua mano. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando l'Assalitore dell'Orda viene girato a faccia in su, una creatura bersaglio non può bloccare in questo turno. +Horde of Boggarts|Orda di Boggart|Creatura - Goblin|Minacciare \nLa forza e la costituzione dell'Orda di Boggart sono ciascuna pari al numero di permanenti rossi che controlli. +Horde of Notions|Orda di Nozioni|Creatura Leggendaria - Elementale|Cautela, travolgere, rapidità \n{W}{U}{B}{R}{G}: Puoi giocare una carta Elementale bersaglio dal tuo cimitero senza pagare il suo costo di mana. +Hordeling Outburst|Slancio dei Cuccioli dell'Orda|Stregoneria|Crea tre pedine creatura Goblin 1/1 rosse. +Horizon Canopy|Fronde dell'Orizzonte|Terra|{T}, Paga 1 punto vita: Aggiungi {G} o {W}. \n{1}, {T}, Sacrifica le Fronde dell'Orizzonte: Pesca una carta. +Horizon Chimera|Chimera dell'Orizzonte|Creatura - Chimera|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare, travolgere \nOgniqualvolta peschi una carta, guadagni 1 punto vita. +Horizon Drake|Draghetto dell'Orizzonte|Creatura - Draghetto|Volare, protezione dalle terre +Horizon Scholar|Studioso dell'Orizzonte|Creatura - Sfinge|Volare \nQuando lo Studioso dell'Orizzonte entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Horizon Seed|Seme dell'Orizzonte|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, rigenera una creatura bersaglio. +Horizon Spellbomb|Bombarcana dell'Orizzonte|Artefatto|{2}, {T}, Sacrifica la Bombarcana dell'Orizzonte: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \nQuando la Bombarcana dell'Orizzonte viene messa in un cimitero dal campo di battaglia, puoi pagare {G}. Se lo fai, pesca una carta. +Horn of Greed|Corno della Cupidigia|Artefatto|Ogniqualvolta un giocatore gioca una terra, quel giocatore pesca una carta. +Horn of Plenty|Corno dell'Abbondanza|Artefatto|Ogniqualvolta un giocatore lancia una magia, può pagare {1}. Se lo fa, quel giocatore pesca una carta all'inizio della prossima sottofase finale. +Horn of Ramos|Corno di Ramos|Artefatto|{T}: Aggiungi {G}. \nSacrifica il Corno di Ramos: Aggiungi {G}. +Horncaller's Chant|Canto dell'Evocacorno|Stregoneria|Crea una pedina creatura Rinoceronte 4/4 verde con travolgere, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Horned Cheetah|Ghepardo Cornuto|Creatura - Felino|Ogniqualvolta il Ghepardo Cornuto infligge danno, tu guadagni altrettanti punti vita. +Horned Helm|Elmo Cornuto|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 e ha travolgere. \n{G}{G}: Assegna l'Elmo Cornuto alla creatura bersaglio che controlli. \nEquipaggiare {1} +Horned Kavu|Kavu Cornuto|Creatura - Kavu|Quando il Kavu Cornuto entra nel campo di battaglia, il proprietario riprende in mano una creatura rossa o verde che tu controlli. +Horned Sliver|Tramutante Corna|Creatura - Tramutante|Tutte le creature Tramutante hanno travolgere. +Horned Troll|Troll Cornuto|Creatura - Troll|{G}: Rigenera il Troll Cornuto. +Horned Turtle|Tartaruga Cornuta|Creatura - Tartaruga| +Hornet Cannon|Sparacalabroni|Artefatto|{3}, {T}: Crea una pedina creatura artefatto Insetto 1/1 incolore con volare e rapidità di nome Calabrone. All'inizio della sottofase finale, distruggi quella creatura. +Hornet Harasser|Vessatore di Calabroni|Creatura - Sciamano Goblin|Quando il Vessatore di Calabroni muore, una creatura bersaglio prende -2/-2 fino alla fine del turno. +Hornet Nest|Nido di Calabroni|Creatura - Insetto|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno al Nido di Calabroni, crea altrettante pedine creatura Insetto 1/1 verdi con volare e tocco letale. (Qualsiasi danno che una creatura con tocco letale infligge a una creatura è sufficiente a distruggerla.) +Hornet Queen|Regina dei Calabroni|Creatura - Insetto|Volare \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nQuando la Regina dei Calabroni entra nel campo di battaglia, crea quattro pedine creatura Insetto 1/1 verdi con volare e tocco letale. +Hornet Sting|Puntura del Calabrone|Istantaneo|La Puntura del Calabrone infligge 1 danno a un qualsiasi bersaglio. +Hornswoggle|Abbindolare|Istantaneo|Neutralizza una magia creatura bersaglio. Crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Horobi's Whisper|Sussurro di Horobi|Istantaneo - Arcano|Se controlli almeno una Palude, distruggi una creatura bersaglio non nera. \nUnire nell'Arcano - Esilia quattro carte presenti nel tuo cimitero. +Horobi, Death's Wail|Horobi, Lamento di Morte|Creatura Leggendaria - Spirito|Volare \nOgniqualvolta una creatura diventa bersaglio di una magia o di un'abilità, distruggi quella creatura. +Horrible Hordes|Orde Orribili|Creatura Artefatto - Spirito|Furia 1 (Ogniqualvolta questa creatura viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) +Horribly Awry|Esito Orripilante|Istantaneo|Vacuità (Questa carta non ha colore.) \nNeutralizza una magia creatura bersaglio con costo di mana convertito pari o inferiore a 4. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Horrifying Revelation|Rivelazione Orripilante|Stregoneria|Un giocatore bersaglio scarta una carta, poi mette nel suo cimitero la prima carta del suo grimorio. +Horror of Horrors|Orrore degli Orrori|Incantesimo|Sacrifica una Palude: Rigenera una creatura nera bersaglio. +Horror of the Broken Lands|Orrore delle Terre Spezzate|Creatura - Orrore|Ogniqualvolta cicli o scarti un'altra carta, l'Orrore delle Terre Spezzate prende +2/+1 fino alla fine del turno. \nCiclo {B} ({B}, Scarta questa carta: Pesca una carta.) +Horror of the Dim|Orrore dei Dim|Creatura - Orrore|{U}: L'Orrore dei Dim ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Horseshoe Crab|Granchio Ferro di Cavallo|Creatura - Granchio|{U}: STAPpa il Granchio Ferro di Cavallo. +Hostage Taker|Sequestratrice di Ostaggi|Creatura - Pirata Umano|Quando la Sequestratrice di Ostaggi entra nel campo di battaglia, esilia un altro artefatto o un'altra creatura bersaglio finché la Sequestratrice di Ostaggi non lascia il campo di battaglia. Puoi lanciare quella carta fintanto che rimane esiliata e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciarla. +Hostile Desert|Deserto Ostile|Terra - Deserto|{T}: Aggiungi {U}. \n{2}, Esilia una carta terra dal tuo cimitero: Il Deserto Ostile diventa una creatura Elementale 3/4 fino alla fine del turno. È ancora una terra. +Hostile Minotaur|Minotauro Ostile|Creatura - Minotauro|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Hostile Realm|Reame Ostile|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Una creatura bersaglio non può bloccare in questo turno." +Hostility|Ostilità|Creatura - Incarnazione Elementale|Rapidità \nSe una magia che controlli sta per infliggere danno a un avversario, previeni quel danno. Crea una pedina creatura Sciamano Elementale 3/1 rossa con rapidità per ogni punto danno prevenuto in questo modo. \nQuando l'Ostilità viene messa in un cimitero da qualsiasi zona, rimescolala nel grimorio del suo proprietario. +Hot Soup|Zuppa Bollente|Artefatto - Equipaggiamento|La creatura equipaggiata non può essere bloccata. \nOgniqualvolta alla creatura equipaggiata viene inflitto danno, distruggila. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Hot Springs|Sorgenti Calde|Incantesimo - Aura|Incanta terra che tu controlli \nLa terra incantata ha "{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno." +Hotheaded Giant|Gigante Irruento|Creatura - Guerriero Gigante|Rapidità \nIl Gigante Irruento entra nel campo di battaglia con due segnalini -1/-1 a meno che tu non abbia lanciato un'altra magia rossa in questo turno. +Hound of Griselbrand|Segugio di Griselbrand|Creatura - Segugio Elementale|Doppio attacco \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Hound of the Farbogs|Segugio delle Paludi Lontane|Creatura - Segugio Zombie|Delirio - Il Segugio delle Paludi Lontane ha minacciare fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. (Una creatura con minacciare non può essere bloccata tranne che da due o più creature.) +Hour of Devastation|Era della Rovina|Stregoneria|Tutte le creature perdono indistruttibile fino alla fine del turno. L'Era della Rovina infligge 5 danni a ogni creatura e a ogni planeswalker non Bolas. +Hour of Eternity|Era dell'Eternità|Stregoneria|Esilia X carte creatura bersaglio dal tuo cimitero. Per ogni carta esiliata in questo modo, crea una pedina che è una copia di quella carta, tranne che è uno Zombie nero 4/4. +Hour of Glory|Era della Gloria|Istantaneo|Esilia una creatura bersaglio. Se quella creatura era un Dio, il suo controllore rivela la propria mano ed esilia da essa tutte le carte con lo stesso nome di quella creatura. +Hour of Need|Ora del Bisogno|Istantaneo|Sforzo - Questa magia costa {1}{U} in più per essere lanciata per ogni bersaglio oltre il primo. \nEsilia un qualsiasi numero di creature bersaglio. Per ogni creatura esiliata in questo modo, il suo controllore crea una pedina creatura Sfinge 4/4 blu con volare. +Hour of Promise|Era della Promessa|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. Poi, se controlli tre o più Deserti, crea due pedine creatura Zombie 2/2 nere. +Hour of Reckoning|L'Ora dei Conti|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nDistruggi tutte le creature non pedina. +Hour of Revelation|Era della Rivelazione|Stregoneria|Questa magia costa {3} in meno per essere lanciata se ci sono almeno dieci permanenti non terra sul campo di battaglia. \nDistruggi tutti i permanenti non terra. +House Guildmage|Maga della Gilda della Casata|Creatura - Mago Umano|{1}{U}, {T}: Una creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. \n{2}{B}, {T}: Sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Hover Barrier|Barriera Sospesa|Creatura - Muro Illusione|Difensore, volare +Hoverguard Observer|Osservatore Aerocustode|Creatura - Drone|Volare \nL'Osservatore Aerocustode può bloccare soltanto le creature con volare. +Hoverguard Sweepers|Spazzatori Aerocustodi|Creatura - Drone|Volare \nQuando gli Spazzatori Aerocustodi entrano nel campo di battaglia, puoi far tornare fino a due creature bersaglio in mano ai rispettivi proprietari. +Hovermyr|Myr Volteggiante|Creatura Artefatto - Myr|Volare, cautela +Howl from Beyond|Ululato Infernale|Istantaneo|La creatura bersaglio prende +X/+0 fino alla fine del turno. +Howl of the Horde|Ululato dell'Orda|Stregoneria|Quando lanci la tua prossima magia istantaneo o stregoneria in questo turno, copiala. Puoi scegliere nuovi bersagli per la copia. \nIncursione - Se hai attaccato con una creatura in questo turno, quando lanci la tua prossima magia istantaneo o stregoneria in questo turno, copiala una volta in più. Puoi scegliere nuovi bersagli per la copia. +Howl of the Night Pack|Ululato del Branco Notturno|Stregoneria|Crea una pedina creatura Lupo 2/2 verde per ogni Foresta che controlli. +Howlgeist|Ululageist|Creatura - Lupo Spirito|Le creature con forza inferiore a quella dell'Ululageist non possono bloccarlo. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Howling Banshee|Banshee Ululante|Creatura - Spirito|Volare \nQuando la Banshee Ululante entra nel campo di battaglia, ogni giocatore perde 3 punti vita. +Howling Chorus|Coro Ululante|Creatura - Mannaro Eldrazi|Le creature con forza inferiore a quella del Coro Ululante non possono bloccarlo. \nOgniqualvolta il Coro Ululante infligge danno da combattimento a un giocatore, crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Howling Fury|Howling Fury|Stregoneria|La creatura bersaglio prende +4/+0 fino alla fine del turno. +Howling Gale|Burrasca Furiosa|Istantaneo|Flashback {1}{G} \nLa Burrasca Furiosa infligge 1 danno a ogni creatura con volare e a ogni giocatore. +Howling Giant|Gigante Urlante|Creatura - Druido Gigante|Raggiungere (Questa creatura può bloccare le creature con volare.) \nQuando il Gigante Urlante entra nel campo di battaglia, crea due pedine creatura Lupo 2/2 verdi. +Howling Golem|Golem Ululante|Creatura Artefatto - Golem|Ogniqualvolta il Golem Ululante attacca o blocca, ogni giocatore pesca una carta. +Howling Mine|Miniera Ululante|Artefatto|All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. +Howling Wolf|Lupo Ululante|Creatura - Lupo|Quando il Lupo Ululante entra in nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte Lupo Ululante, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. +Howlpack Alpha|Ulubranco Alfa|Creatura - Mannaro|Le altre creature Mannaro e Lupo che controlli prendono +1/+1. \nAll'inizio della tua sottofase finale, crea una pedina creatura Lupo 2/2 verde. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Ulubranco Alfa. +Howlpack Resurgence|Rinascita dell'Ulubranco|Incantesimo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nOgni creatura Lupo o Mannaro che controlli prende +1/+1 e ha travolgere. +Howlpack Wolf|Lupo dell'Ulubranco|Creatura - Lupo|Il Lupo dell'Ulubranco non può bloccare a meno che tu non controlli un altro Lupo o Mannaro. +Howlpack of Estwald|Ulubranco di Estwald|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Ulubranco di Estwald. +Howltooth Hollow|Conca del Dente Ululato|Terra|Nascondiglio (Questa terra entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \n{T}: Aggiungi {B}. \n{B}, {T}: Puoi lanciare la carta esiliata senza pagare il suo costo di mana se ogni giocatore non ha carte in mano. +Hua Tuo, Honored Physician|Hua Tuo, Honored Physician|Creatura Leggendaria - Umano|{T}: Metti una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. Attiva questa abilità solo durante il tuo turno, prima che vengano dichiarate le creature attaccanti. +Huatli's Raptor|Raptor di Huatli|Creatura - Dinosauro|Cautela \nQuando il Raptor di Huatli entra nel campo di battaglia, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Huatli's Snubhorn|Cornotozzo di Huatli|Creatura - Dinosauro|Cautela (Questa creatura attacca senza TAPpare.) +Huatli's Spurring|Incitamento di Huatli|Istantaneo|Una creatura bersaglio prende +2/+0 fino alla fine del turno. Se controlli un planeswalker Huatli, quella creatura prende invece +4/+0 fino alla fine del turno. +Huatli, Dinosaur Knight|Huatli, Cavaliera di Dinosauri|Planeswalker Leggendario - Huatli|[+2]: Scegli fino a un Dinosauro bersaglio che controlli. Metti due segnalini +1/+1 su di esso. \n[-3]: Un Dinosauro bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. \n[-7]: I Dinosauri che controlli prendono +4/+4 fino alla fine del turno. \n[Fedeltà 4] +Huatli, Radiant Champion|Huatli, Campionessa Radiosa|Planeswalker Leggendario - Huatli|[+1]: Metti un segnalino fedeltà su Huatli, Campionessa Radiosa per ogni creatura che controlli. \n[-1]: Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di creature che controlli. \n[-8]: Ottieni un emblema con "Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta". \n[Fedeltà 3] +Huatli, Warrior Poet|Huatli, Poetessa Guerriera|Planeswalker Leggendario - Huatli|[+2]: Guadagni punti vita pari alla forza maggiore tra le creature che controlli. \n[0]: Crea una pedina creatura Dinosauro 3/3 verde con travolgere. \n[-X]: Huatli, Poetessa Guerriera infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. Le creature a cui è stato inflitto danno in questo modo non possono bloccare in questo turno. \n[Fedeltà 3] +Huatli, the Sun's Heart|Huatli, il Cuore del Sole|Planeswalker Leggendario - Huatli|Ogni creatura che controlli assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. \n[-3]: Guadagni punti vita pari alla costituzione maggiore tra le creature che controlli. \n[Fedeltà 7] +Hubris|Hybris|Istantaneo|Fai tornare una creatura bersaglio e tutte le Aure ad essa assegnate in mano ai rispettivi proprietari. +Hulking Cyclops|Ciclope Goffo|Creatura - Ciclope|Il Ciclope Goffo non può bloccare. +Hulking Devil|Diavolo Massiccio|Creatura - Diavolo| +Hulking Goblin|Hulking Goblin|Creatura - Goblin|Hulking Goblin non può bloccare. +Hulking Ogre|Ogre Goffo|Creatura - Ogre|L'Ogre Goffo non può bloccare. +Hull Breach|Breccia nello Scafo|Stregoneria|Scegli uno -
  • Distruggi un artefatto bersaglio. Distruggi un incantesimo bersaglio. Distruggi un artefatto bersaglio e un incantesimo bersaglio.
  • +Hum of the Radix|Ronzio della Radice|Incantesimo|Ogni magia artefatto costa {1} in più per essere lanciata per ogni artefatto controllato dal suo controllore. +Human Frailty|Debolezza Umana|Istantaneo|Distruggi una creatura Umano bersaglio. +Humble Budoka|Budoka Umile|Creatura - Monaco Umano|Velo (Questa creatura non può essere bersaglio di magie o abilità.) +Humble Defector|Disertrice Umile|Creatura - Farabutto Umano|{T}: Pesca due carte. Un avversario bersaglio prende il controllo della Disertrice Umile. Attiva questa abilità solo durante il tuo turno. +Humble the Brute|Soggiogare il Bruto|Istantaneo|Distruggi una creatura bersaglio con forza pari o superiore a 4. \nIndaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Humbler of Mortals|Umiliatore di Mortali|Creatura Incantesimo - Elementale|Costellazione - Ogniqualvolta l'Umiliatore di Mortali o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno travolgere fino alla fine del turno. +Humble|Umiliare|Istantaneo|La creatura bersaglio perde tutte le abilità e ha forza e costituzione base 0/1 fino alla fine del turno. +Humility|Umiltà|Incantesimo|Tutte le creature perdono le loro abilità e hanno forza e costituzione base 1/1. +Humongulus|Gigantomuncolo|Creatura - Omuncolo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Hundred-Handed One|Centimano|Creatura - Gigante|Cautela \n{3}{W}{W}{W}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nFintanto che il Centimano è mostruoso, ha raggiungere e può bloccare novantanove creature addizionali in ogni combattimento. +Hundred-Talon Kami|Kami Cento-Grinfie|Creatura - Spirito|Volare \nMuta-anima 4 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) +Hundred-Talon Strike|Colpo dei Cento Artigli|Istantaneo - Arcano|La creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. \nUnire nell'Arcano - TAPpa una creatura bianca STAPpata che controlli. (Mentre lanci una magia Arcana, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Hundroog|Undrog|Creatura - Bestia|Ciclo {3} +Hunger of the Howlpack|Fame dell'Ulubranco|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio. \nMorboso - Metti invece tre segnalini +1/+1 su quella creatura se è morta una creatura in questo turno. +Hunger of the Nim|Brama dei Nim|Stregoneria|Una creatura bersaglio prende +1/+0 fino alla fine del turno per ogni artefatto che controlli. +Hungering Hydra|Idra Affamata|Creatura - Idra|L'Idra Affamata entra nel campo di battaglia con X segnalini +1/+1. \nL'Idra Affamata non può essere bloccata da più di una creatura. \nOgniqualvolta viene inflitto danno all'Idra Affamata, metti altrettanti segnalini +1/+1 su di essa. (Deve sopravvivere al danno per ottenere i segnalini.) +Hungering Yeti|Yeti Famelico|Creatura - Yeti|Fintanto che controlli un permanente verde o blu, puoi lanciare lo Yeti Famelico come se avesse lampo. (Puoi lanciarlo in ogni momento in cui potresti lanciare un istantaneo.) +Hungry Flames|Fiamme Fameliche|Istantaneo|Le Fiamme Fameliche infliggono 3 danni a una creatura bersaglio e 2 danni a un giocatore o a un planeswalker bersaglio. +Hungry Lynx|Lince Affamata|Creatura - Felino|I Felini che controlli hanno protezione dai Ratti. (Non possono essere bloccati, bersagliati e non può essere inflitto loro danno dai Ratti.) \nAll'inizio della tua sottofase finale, un avversario bersaglio crea una pedina creatura Ratto 1/1 nera con tocco letale. \nOgniqualvolta un Ratto muore, metti un segnalino +1/+1 su ogni Felino che controlli. +Hungry Mist|Foschia Famelica|Creatura - Elementale|All'inizio del tuo mantenimento, sacrifica la Foschia Famelica a meno che tu paghi {G}{G}. +Hungry Spriggan|Spriggan Affamato|Creatura - Guerriero Goblin|Travolgere \nOgniqualvolta lo Spriggan Affamato attacca, prende +3/+3 fino alla fine del turno. +Hunt Down|Scovare|Stregoneria|Una creatura bersaglio blocca una creatura bersaglio in questo turno se può farlo. +Hunt the Hunter|Cacciare il Cacciatore|Stregoneria|Una creatura verde bersaglio che controlli prende +2/+2 fino alla fine del turno. Lotta con una creatura verde bersaglio controllata da un avversario. +Hunt the Weak|Cacciare i Deboli|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio che controlli. Poi quella creatura lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Hunted Dragon|Drago Braccato|Creatura - Drago|Volare, rapidità \nQuando il Drago Braccato entra nel campo di battaglia, un avversario bersaglio crea tre pedine creatura Cavaliere 2/2 bianche con attacco improvviso. +Hunted Ghoul|Ghoul Braccato|Creatura - Zombie|Il Ghoul Braccato non può bloccare Umani. +Hunted Horror|Orrore Braccato|Creatura - Orrore|Travolgere \nQuando l'Orrore Braccato entra nel campo di battaglia, un avversario bersaglio crea due pedine creatura Centauro 3/3 verdi con protezione dal nero. +Hunted Lammasu|Lammasu Braccato|Creatura - Lammasu|Volare \nQuando il Lammasu Braccato entra nel campo di battaglia, un avversario bersaglio crea una pedina creatura Orrore 4/4 nera. +Hunted Phantasm|Fantasma Braccato|Creatura - Spirito|Il Fantasma Braccato non può essere bloccato. \nQuando il Fantasma Braccato entra nel campo di battaglia, un avversario bersaglio crea cinque pedine creatura Goblin 1/1 rosse. +Hunted Troll|Troll Braccato|Creatura - Guerriero Troll|Quando il Troll Braccato entra nel campo di battaglia, un avversario bersaglio crea quattro pedine creatura Spiritello 1/1 blu con volare. \n{G}: Rigenera il Troll Braccato. +Hunted Witness|Testimone Braccato|Creatura - Umano|Quando il Testimone Braccato muore, crea una pedina creatura Soldato 1/1 bianca con legame vitale. +Hunted Wumpus|Wumpus Braccato|Creatura - Bestia|Quando il Wumpus Braccato entra nel campo di battaglia, ogni altro giocatore può mettere sul campo di battaglia una carta creatura dalla propria mano. +Hunter Sliver|Tramutante Cacciatore|Creatura - Tramutante|Tutte le creature Tramutante hanno provocazione. +Hunter of Eyeblights|Cacciatrice di Mal'Occhi|Creatura - Assassino Elfo|Quando la Cacciatrice di Mal'Occhi entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che non controlli. \n{2}{B}, {T}: Distruggi una creatura bersaglio con un segnalino. +Hunter's Ambush|Imboscata del Predatore|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto dalle creature non verdi in questo turno. +Hunter's Insight|Intuito del Cacciatore|Istantaneo|Scegli una creatura bersaglio che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore o a un planeswalker in questo turno, pesca altrettante carte. +Hunter's Prowess|Prodezza della Cacciatrice|Stregoneria|Fino alla fine del turno, una creatura bersaglio prende +3/+3 e ha travolgere e "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, pesca altrettante carte". +Hunters' Feast|Banchetto dei Cacciatori|Stregoneria|Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi guadagna 6 punti vita. +Hunting Drake|Draghetto Cacciatore|Creatura - Draghetto|Volare \nQuando il Draghetto Cacciatore entra nel campo di battaglia, metti una creatura bersaglio rossa o verde in cima al grimorio del suo proprietario. +Hunting Grounds|Territori di Caccia|Incantesimo|Soglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, i Territori di Caccia hanno "Ogniqualvolta un avversario lancia una magia, puoi mettere sul campo di battaglia una carta creatura dalla tua mano." +Hunting Kavu|Kavu in Caccia|Creatura - Kavu|{1}{R}{G}, {T}: Esilia il Kavu in Caccia e una creatura bersaglio senza volare che ti sta attaccando. +Hunting Moa|Moa Cacciatore|Creatura - Bestia Uccello|Eco {2}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nOgniqualvolta il Moa Cacciatore entra nel campo di battaglia o muore, metti un segnalino +1/+1 su una creatura bersaglio. +Hunting Pack|Muta da Caccia|Istantaneo|Crea una pedina creatura Bestia 4/4 verde. \nTempesta +Hunting Triad|Triade da Caccia|Stregoneria Tribale - Elfo|Crea tre pedine creatura Guerriero Elfo 1/1 verdi. \nRinforzare 3-{3}{G} ({3}{G}, Scarta questa carta: Metti tre segnalini +1/+1 su una creatura bersaglio.) +Hunting Wilds|Terreni di Caccia|Stregoneria|Potenziamento {3}{G} (Puoi pagare {3}{G} addizionale mentre lanci questa magia.) \nPassa in rassegna il tuo grimorio per trovare fino a due carte Foresta, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. \nSe questa magia è stata potenziata, STAPpa tutte le Foreste messe sul campo di battaglia in questo modo. Diventano creature 3/3 verdi con rapidità che sono ancora terre. +Huntmaster of the Fells|Capocaccia delle Colline|Creatura - Mannaro Umano|Ogniqualvolta questa creatura entra nel campo di battaglia o si trasforma nel Capocaccia delle Colline, crea una pedina creatura Lupo 2/2 verde e guadagni 2 punti vita. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Capocaccia delle Colline. +Hurkyl's Recall|Richiamo di Hurkyl|Istantaneo|Il giocatore bersaglio riprende in mano tutti i suoi artefatti. +Hurloon Minotaur|Minotauro di Hurloon|Creatura - Minotauro| +Hurloon Shaman|Sciamano di Hurloon|Creatura - Sciamano Minotauro|Quando lo Sciamano di Hurloon muore, ogni giocatore sacrifica una terra. +Hurly-Burly|Trambusto|Stregoneria|Scegli uno -
  • Il Trambusto infligge 1 danno a ogni creatura senza volare. Il Trambusto infligge 1 danno a ogni creatura con volare.
  • +Hurr Jackal|Sciacallo di Hurr|Creatura - Segugio|{T}: La creatura bersaglio non può essere rigenerata in questo turno. +Hurricane|Uragano|Stregoneria|L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. +Hushbringer|Portatrice del Silenzio|Creatura - Spiritello|Volare, legame vitale \nLe creature che entrano nel campo di battaglia o muoiono non fanno innescare le abilità. +Hushwing Gryff|Gryff Alaquieta|Creatura - Ippogrifo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nLe creature che entrano nel campo di battaglia non fanno innescare le abilità. +Hush|Zittire|Stregoneria|Distruggi tutti gli incantesimi. \nCiclo {2} +Hussar Patrol|Pattuglia Ussara|Creatura - Cavaliere Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nCautela +Hyalopterous Lemure|Lemure Hyalopterous|Creatura - Spirito|{0}: Il Lemure Hyalopterous prende -1/-0 e guadagna volare fino alla fine del turno. +Hydra Broodmaster|Idra Protettrice della Covata|Creatura - Idra|{X}{X}{G}: Mostruosità X. (Se questa creatura non è mostruosa, metti X segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando l'Idra Protettrice della Covata diventa mostruosa, crea X pedine creatura Idra X/X verdi. +Hydra Omnivore|Idra Onnivora|Creatura - Idra|Ogniqualvolta l'Idra Onnivora infligge danno da combattimento a un avversario, infligge altrettanti danni a ogni altro avversario. +Hydroblast|Idroscarica|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio se è rossa. Distruggi un permanente bersaglio se è rosso.
  • +Hydroform|Idroforma|Istantaneo|Una terra bersaglio diventa una creatura Elementale 3/3 con volare fino alla fine del turno. È ancora una terra. +Hydroid Krasis|Krasis Idroide|Creatura - Bestia Idra Medusa|Quando lanci questa magia, guadagni la metà di X punti vita e peschi la metà di X carte. Arrotonda per difetto ogni volta. \nVolare, travolgere \nIl Krasis Idroide entra nel campo di battaglia con X segnalini +1/+1. +Hydrolash|Idrofrusta|Istantaneo|Le creature attaccanti prendono -2/-0 fino alla fine del turno. \nPesca una carta. +Hydromorph Guardian|Guardiano Idromorfo|Creatura - Elementale|{U}, Sacrifica il Guardiano Idromorfo: Neutralizza una magia bersaglio che ha come bersaglio una creatura che controlli. +Hydromorph Gull|Gabbiano Idromorfo|Creatura - Uccello Elementale|Volare \n{U}, Sacrifica il Gabbiano Idromorfo: Neutralizza una magia bersaglio che ha come bersaglio una creatura che controlli. +Hydrosurge|Idroflusso|Istantaneo|Una creatura bersaglio prende -5/-0 fino alla fine del turno. +Hyena Pack|Branco di Iene|Creatura - Iena| +Hyena Umbra|Essenza della Iena|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha attacco improvviso. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Hymn of Rebirth|Inno della Rinascita|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. +Hypergenesis|Ipergenesi|Stregoneria|Sospendere 3-{1}{G}{G} \nA partire da te, ogni giocatore può mettere sul campo di battaglia una carta artefatto, creatura, incantesimo o terra dalla propria mano. Ripeti questo procedimento fino a che nessuno mette sul campo di battaglia una carta. +Hypersonic Dragon|Drago Ipersonico|Creatura - Drago|Volare, rapidità \nPuoi lanciare magie stregoneria come se avessero lampo. (Puoi lanciarle in ogni momento in cui potresti lanciare un istantaneo.) +Hypervolt Grasp|Stretta Ipervoltaica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio." \n{1}{U}: Il proprietario riprende in mano la Stretta Ipervoltaica. +Hypnotic Cloud|Nube Ipnotica|Stregoneria|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia). \nIl giocatore bersaglio scarta una carta. Se questa magia è stata potenziata, quel giocatore scarta invece tre carte. +Hypnotic Siren|Sirena Ipnotica|Creatura Incantesimo - Sirena|Conferire {5}{U}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nVolare \nControlli la creatura incantata. \nLa creatura incantata prende +1/+1 e ha volare. +Hypnotic Specter|Spettro Ipnotico|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. +Hypnotic Sprite|Folletto Ipnotico|Creatura - Spiritello|Volare
    //
    Bagliore Ammaliante
    {2}{U}
    [Istantaneo - Avventura]
    Neutralizza una magia bersaglio con costo di mana convertito pari o inferiore a 3. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Hypnox|Ipnox|Creatura - Orrore Incubo|Volare \nQuando l'Ipnox entra nel campo di battaglia, se l'hai lanciato dalla tua mano, esilia tutte le carte presenti nella mano di un avversario bersaglio. \nQuando l'Ipnox lascia il campo di battaglia, il proprietario riprende in mano le carte esiliate. +Hypochondria|Ipocondria|Incantesimo|{W}, Scarta una carta: Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. \n{W}, Sacrifica l'Ipocondria: Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Hypothesizzle|Ipotesi Scottante|Istantaneo|Pesca due carte. Poi puoi scartare una carta non terra. Quando lo fai, l'Ipotesi Scottante infligge 4 danni a una creatura bersaglio. +Hysterical Blindness|Cecità Isterica|Istantaneo|Le creature controllate dai tuoi avversari prendono -4/-0 fino alla fine del turno. +Hystrodon|Istricodonte|Creatura - Bestia|Travolgere \nOgniqualvolta l'Istricodonte infligge danno da combattimento a un giocatore, puoi pescare una carta. \nMetamorfosi {1}{G}{G} +Hythonia the Cruel|Itonia la Crudele|Creatura Leggendaria - Gorgone|Tocco letale \n{6}{B}{B}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando Itonia la Crudele diventa mostruosa, distruggi tutte le creature non Gorgone. +Ib Halfheart, Goblin Tactician|Ib Mezzocuore, Stratega Goblin|Creatura Leggendaria - Consigliere Goblin|Ogniqualvolta un altro Goblin che controlli viene bloccato, sacrificalo. Se lo fai, esso infligge 4 danni a ogni creatura che lo blocca. \nSacrifica due Montagne: Crea due pedine creatura Goblin 1/1 rosse. +Icatian Crier|Banditrice di Icatia|Creatura - Mutamagia Umano|{1}{W}, {T}, Scarta una carta: Crea due pedine creatura Cittadino 1/1 bianche. +Icatian Javelineers|Giavellottieri di Icatia|Creatura - Soldato Umano|I Giavellottieri di Icatia entrano nel campo di battaglia con un segnalino giavellotto su di essi. \n{T}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a un qualsiasi bersaglio. +Icatian Phalanx|Falange di Icatia|Creatura - Soldato Umano|Branco +Icatian Priest|Sacerdote di Icatia|Creatura - Chierico Umano|{1}{W}{W}: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Icatian Scout|Esploratore di Icatia|Creatura - Esploratore Soldato Umano|{1}, {T}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. +Icatian Store|Emporio di Icatia|Terra|L'Emporio di Icatia entra nel campo di battaglia TAPpato. \nPuoi scegliere di non STAPpare l'Emporio di Icatia durante il tuo STAP. \nAll'inizio del tuo mantenimento, se l'Emporio di Icatia è TAPpato, metti un segnalino carica su di esso. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dall'Emporio di Icatia: Aggiungi {W} per ogni segnalino carica rimosso in questo modo. +Icatian Town|Città di Icatia|Stregoneria|Crea quattro pedine creatura Cittadino 1/1 bianche. +Ice Cage|Gabbia di Ghiaccio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. \nQuando la creatura incantata diventa bersaglio di una magia o abilità, distruggi la Gabbia di Ghiaccio. +Ice Cauldron|Calderone di Ghiaccio|Artefatto|{X}, {T}: Metti un segnalino carica sul Calderone di Ghiaccio e esilia dalla tua mano una carta che non sia una terra. Puoi lanciare quella carta fintanto che resta esiliata. Segna il tipo e l'ammontare di mana speso per pagare questo costo di attivazione. Attiva questa abilità solo se non ci sono segnalini carica sul Calderone di Ghiaccio. \n{T}, Rimuovi un segnalino carica dal Calderone di Ghiaccio: Aggiungi l'ultimo tipo e ammontare di mana segnato. Spendi questo mana solo per lanciare l'ultima carta esiliata con il Calderone di Ghiaccio. +Ice Cave|Caverna di Ghiaccio|Incantesimo|Ogniqualvolta un giocatore lancia una magia, qualsiasi altro giocatore può pagare il costo di mana di quella magia. Se un giocatore lo fa, neutralizza la magia (il costo di mana comprende il colore). +Ice Floe|Banchisa|Terra|Puoi scegliere di non STAPpare la Banchisa durante il tuo STAP. \n{T}: TAPpa una creatura bersaglio senza volare che ti sta attaccando. Fintanto che la Banchisa rimane TAPpata, quella creatura non STAPpa durante lo STAP del suo controllore. +Ice Over|Ricoprire di Ghiaccio|Incantesimo - Aura|Incanta artefatto o creatura \nIl permanente incantato non STAPpa durante lo STAP del suo controllore. +Ice-Fang Coatl|Coatl dalle Zanne di Ghiaccio|Creatura Neve - Serpente|Lampo \nVolare \nQuando il Coatl dalle Zanne di Ghiaccio entra nel campo di battaglia, pesca una carta. \nIl Coatl dalle Zanne di Ghiaccio ha tocco letale fintanto che controlli almeno altri tre permanenti neve. +Iceberg Cancrix|Cancrix degli Iceberg|Creatura Neve - Granchio|Ogniqualvolta un altro permanente neve entra nel campo di battaglia sotto il tuo controllo, puoi far mettere a un giocatore bersaglio le prime due carte del suo grimorio nel suo cimitero. +Iceberg|Iceberg|Incantesimo|L'Iceberg entra nel campo di battaglia con X segnalini ghiaccio. \n{3}: Metti un segnalino ghiaccio sull'Iceberg. \nRimuovi un segnalino ghiaccio dall'Iceberg: Aggiungi {U}. +Icefall Regent|Reggente dal Soffio di Ghiaccio|Creatura - Drago|Volare \nQuando la Reggente dal Soffio di Ghiaccio entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che controlli la Reggente dal Soffio di Ghiaccio. \nLe magie che i tuoi avversari lanciano e che bersagliano la Reggente dal Soffio di Ghiaccio costano {2} in più per essere lanciate. +Icefall|Cascaghiaccio|Stregoneria|Distruggi un artefatto o una terra bersaglio. \nRecupero {R}{R} (Quando una creatura viene messa nel tuo cimitero dal campo di battaglia, puoi pagare {R}{R}. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, esilia questa carta.) +Icefeather Aven|Aviano Piuma Gelata|Creatura - Sciamano Uccello|Volare \nMetamorfosi {1}{G}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando l'Aviano Piuma Gelata viene girato a faccia in su, puoi far tornare un'altra creatura bersaglio in mano al suo proprietario. +Icehide Golem|Golem Pellegelida|Creatura Artefatto Neve - Golem|({S} può essere pagato con un mana da un permanente neve.) +Icequake|Sisma dei Ghiacci|Stregoneria|Distruggi una terra bersaglio. Se quella terra era una terra neve, il Sisma dei Ghiacci infligge 1 danno al controllore di quella terra. +Ichor Explosion|Esplosione d'Icore|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nTutte le creature prendono -X/-X fino alla fine del turno, dove X è la forza della creatura sacrificata. +Ichor Rats|Ratti dell'Icore|Creatura - Ratto|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nQuando i Ratti dell'Icore entrano nel campo di battaglia, ogni giocatore ottiene un segnalino veleno. +Ichor Slick|Icore Viscoso|Stregoneria|Una creatura bersaglio prende -3/-3 fino alla fine del turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) \nFollia {3}{B} (Se scarti questa carta, puoi lanciarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) +Ichor Wellspring|Sorgente d'Icore|Artefatto|Quando la Sorgente d'Icore entra nel campo di battaglia o viene messa in un cimitero dal campo di battaglia, pesca una carta. +Ichorclaw Myr|Myr dagli Artigli d'Icore|Creatura Artefatto - Myr|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta il Myr dagli Artigli d'Icore viene bloccato, prende +2/+2 fino alla fine del turno. +Ichorid|Icoride|Creatura - Orrore|Rapidità \nAll'inizio della sottofase finale, sacrifica l'Icoride. \nAll'inizio del tuo mantenimento, se l'Icoride è nel tuo cimitero, puoi esiliare dal tuo cimitero una carta creatura nera diversa dall'Icoride. Se lo fai, rimetti l'Icoride sul campo di battaglia. +Icon of Ancestry|Icona Ancestrale|Artefatto|Mentre l'Icona Ancestrale entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli del tipo scelto prendono +1/+1. \n{3}, {T}: Guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta creatura del tipo scelto tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Icy Blast|Esplosione Ghiacciata|Istantaneo|TAPpa X creature bersaglio. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, quelle creature non STAPpano durante il prossimo STAP dei rispettivi controllori. +Icy Manipulator|Manipolatore Glaciale|Artefatto|{1}, {T}: TAPpa un artefatto, una creatura o una terra bersaglio. +Icy Prison|Prigione di Ghiaccio|Incantesimo|Quando la Prigione di Ghiaccio entra nel campo di battaglia, esilia una creatura bersaglio. \nAll'inizio del tuo mantenimento, sacrifica la Prigione di Ghiaccio a meno che un qualsiasi giocatore paghi {3}. \nQuando la Prigione di Ghiaccio lascia il campo di battaglia, rimetti nel campo di battaglia la creatura esiliata sotto il controllo del suo proprietario. +Ideas Unbound|Idee in Libertà|Stregoneria - Arcano|Pesca tre carte. Scarta tre carte all'inizio della prossima sottofase finale. +Identity Crisis|Crisi d'Identità|Stregoneria|Esilia tutte le carte nella mano e nel cimitero di un giocatore bersaglio. +Identity Thief|Ladro di Identità|Creatura - Polimorfo|Ogniqualvolta il Ladro di Identità attacca, puoi esiliare un'altra creatura non pedina bersaglio. Se lo fai, il Ladro di Identità diventa una copia di quella creatura fino alla fine del turno. Rimetti sul campo di battaglia la carta esiliata sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Idle Thoughts|Pensieri Oziosi|Incantesimo|{2}: Pesca una carta se non hai carte in mano. +Idol of Oblivion|Idolo dell'Oblio|Artefatto|{T}: Pesca una carta. Attiva questa abilità solo se hai creato una pedina in questo turno. \n{8}, {T}, Sacrifica l'Idolo dell'Oblio: Crea una pedina creatura Eldrazi 10/10 incolore. +Idyllic Grange|Fattoria Idilliaca|Terra - Pianura|({T}: Aggiungi {W}.) \nLa Fattoria Idilliaca entra nel campo di battaglia TAPpata a meno che tu non controlli tre o più altre Pianure. \nQuando la Fattoria Idilliaca entra nel campo di battaglia STAPpata, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Idyllic Tutor|Tutore Idilliaco|Stregoneria|Passa in rassegna il tuo grimorio per una carta incantesimo, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Ifnir Deadlands|Terre Morte di Ifnir|Terra - Deserto|{T}: Aggiungi {U}. \n{T}, Paga 1 punto vita: Aggiungi {B}. \n{2}{B}{B}, {T}, Sacrifica un Deserto: Metti due segnalini -1/-1 su una creatura bersaglio controllata da un avversario. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Igneous Elemental|Elementale Igneo|Creatura - Elementale|Questa magia costa {2} in meno per essere lanciata se c'è una carta terra nel tuo cimitero. \nQuando l'Elementale Igneo entra nel campo di battaglia, puoi fargli infliggere 2 danni a una creatura bersaglio. +Igneous Golem|Golem Igneo|Creatura Artefatto - Golem|{2}: Il Golem Igneo guadagna travolgere fino alla fine del turno. +Igneous Pouncer|Assalitore Igneo|Creatura - Elementale|Rapidità \nCiclopalude {2}, ciclomontagna {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Palude o una carta Montagna, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Ignite Disorder|Scatenare il Disordine|Istantaneo|Scatenare il Disordine infligge 3 danni divisi a tua scelta tra un qualsiasi numero di creature bianche e/o blu bersaglio. +Ignite Memories|Infiammare i Ricordi|Stregoneria|Un giocatore bersaglio rivela una carta a caso dalla propria mano. Infiammare i Ricordi infligge a quel giocatore danno pari al costo di mana convertito di quella carta. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Ignite the Beacon|Accendere il Faro|Istantaneo|Passa in rassegna il tuo grimorio per trovare fino a due carte planeswalker, rivelale e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Ignite the Future|Infiammare il Futuro|Stregoneria|Esilia le prime tre carte del tuo grimorio. Fino alla fine del tuo prossimo turno, puoi giocare quelle carte. Se questa magia è stata lanciata da un cimitero, puoi giocare carte in questo modo senza pagare il loro costo di mana. \nFlashback {7}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Ignoble Soldier|Soldato Ignobile|Creatura - Soldato Umano|Ogniqualvolta il Soldato Ignobile viene bloccato, previeni tutto il danno da combattimento che infliggerebbe in questo turno. +Ignorant Bliss|Beatitudine dell'Ignoranza|Istantaneo|Esilia a faccia in giù tutte le carte presenti nella tua mano. All'inizio della prossima sottofase finale, riprendi in mano quelle carte, poi pesca una carta. +Ihsan's Shade|Spettro di Ihsan|Creatura Leggendaria - Cavaliere Ombra|Protezione dal bianco +Iizuka the Ruthless|Iizuka lo Spietato|Creatura Leggendaria - Samurai Umano|Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) \n{2}{R}, Sacrifica un Samurai: Le creature Samurai che controlli guadagnano doppio attacco fino alla fine del turno. +Ikiral Outrider|Apripista di Ikiral|Creatura - Soldato Umano|Aumentare di livello {4} ({4}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-3 \n2/6 \nCautela \nLIVELLO 4+ \n3/10 \nCautela +Ilharg, the Raze-Boar|Ilharg, il Cinghiale Devastatore|Creatura Leggendaria - Cinghiale Dio|Travolgere \nOgniqualvolta Ilharg, il Cinghiale Devastatore attacca, puoi mettere sul campo di battaglia dalla tua mano una carta creatura TAPpata e attaccante. Riprendi in mano quella creatura all'inizio della prossima sottofase finale. \nQuando Ilharg, il Cinghiale Devastatore muore o viene messo in esilio dal campo di battaglia, puoi metterlo nel grimorio del suo proprietario come terza carta. +Ill-Gotten Gains|Guadagni Illeciti|Stregoneria|Esilia i Guadagni Illeciti. Ogni giocatore scarta la sua mano, poi riprende in mano fino a tre carte dal suo cimitero. +Ill-Gotten Inheritance|Eredità Illecita|Incantesimo|All'inizio del tuo mantenimento, l'Eredità Illecita infligge 1 danno a ogni avversario e tu guadagni 1 punto vita. \n{5}{B}, Sacrifica l'Eredità Illecita: Infligge 4 danni a un avversario bersaglio e tu guadagni 4 punti vita. +Ill-Tempered Cyclops|Ciclope Irascibile|Creatura - Ciclope|Travolgere \n{5}{R}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) +Illicit Auction|Asta Immorale|Stregoneria|Ogni giocatore può offrire punti vita per ottenere il controllo di una creatura bersaglio. Tu inizi l'asta offrendo 0. Proseguendo in ordine di turno, ogni giocatore può alzare l'offerta massima. L'asta termina se l'offerta più alta non viene rilanciata. Il vincitore dell'asta perde un ammontare di punti vita pari all'offerta massima e guadagna il controllo della creatura. (Questo effetto non ha termine). +Illness in the Ranks|Malattia nei Ranghi|Incantesimo|Le pedine creatura prendono -1/-1. +Illuminated Folio|Pagina Illuminata|Artefatto|{1}, {T}, Rivela due carte dalla tua mano che condividono un colore: Pesca una carta. +Illuminated Wings|Ali Illuminate|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \n{2}, Sacrifica le Ali Illuminate: Pesca una carta. +Illuminate|Illuminare|Stregoneria|Potenziamento {2}{R} e/o {3}{U} \nL'Illuminare infligge X danni ad una creatura bersaglio. Se questa magia è stata potenziata con il suo potenziamento {2}{R}, l'Illuminare infligge X danni al controllore di quella creatura. Se questa magia è stato potenziata con il suo potenziamento {3}{U}, tu peschi X carte. +Illumination|Illuminazione|Istantaneo|Neutralizza la magia artefatto o incantesimo bersaglio. Il suo controllore guadagna un ammontare di punti vita pari al costo di mana convertito di quella magia. +Illusionary Armor|Armatura Illusoria|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +4/+4. \nQuando la creatura incantata diventa bersaglio di una magia o abilità, sacrifica l'Armatura Illusoria. +Illusionary Forces|Forze Illusorie|Creatura - Illusione|Volare \nMantenimento cumulativo {U} +Illusionary Presence|Presenza Illusoria|Creatura - Illusione|Mantenimento cumulativo {U} \nAll'inizio del tuo mantenimento, scegli un tipo di terra. La Presenza Illusoria guadagna passa-terre del tipo scelto fino alla fine del turno. +Illusionary Servant|Servitore Illusorio|Creatura - Illusione|Volare \nQuando il Servitore Illusorio diventa bersaglio di una magia o abilità, sacrificalo. +Illusionary Terrain|Terreno Ingannevole|Incantesimo|Mantenimento Cumulativo {2} \nMentre il Terreno Ingannevole entra nel campo di battaglia, scegli due tipi di terra base. \nLe terre base del primo tipo scelto sono del secondo tipo scelto. +Illusionary Wall|Muro Illusorio|Creatura - Muro Illusione|Difensore, volare, attacco improvviso \nMantenimento Cumulativo {U} +Illusionist's Bracers|Bracciali dell'Illusionista|Artefatto - Equipaggiamento|Ogniqualvolta viene attivata un'abilità della creatura equipaggiata, se non è un'abilità di mana, copia quell'abilità. Puoi scegliere nuovi bersagli per la copia. \nEquipaggiare {3} +Illusionist's Gambit|Mossa dell'Illusionista|Istantaneo|Lancia questa magia solo durante la sottofase di dichiarazione delle creature bloccanti nel turno di un avversario. \nRimuovi tutte le creature attaccanti dal combattimento e STAPpale. Dopo questa fase, c'è una fase di combattimento addizionale. Ognuna di quelle creature attacca in quel combattimento, se può farlo. Non possono attaccare te o un planeswalker che controlli in quel combattimento. +Illusionist's Stratagem|Stratagemma dell'Illusionista|Istantaneo|Esilia fino a due creature bersaglio che controlli, poi rimetti quelle carte sul campo di battaglia sotto il controllo dei rispettivi proprietari. \nPesca una carta. +Illusions of Grandeur|Illusione di Grandezza|Incantesimo|Mantenimento Cumulativo {2} \nQuando l'Illusione di Grandezza entra nel campo di battaglia, guadagni 20 punti vita. \nQuando l'Illusione di Grandezza lascia il campo di battaglia, perdi 20 punti vita. +Illusory Ambusher|Assalitore Illusorio|Creatura - Illusione Felino|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nOgniqualvolta viene inflitto danno all'Assalitore Illusorio, pesca altrettante carte. +Illusory Angel|Angelo Irreale|Creatura - Illusione Angelo|Volare \nLancia questa magia solo se hai lanciato un'altra magia in questo turno. +Illusory Demon|Demone Irreale|Creatura - Illusione Demone|Volare \nQuando lanci una magia, sacrifica il Demone Irreale. +Illusory Gains|Illusione di Guadagno|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, assegna l'Illusione di Guadagno a quella creatura. +Illusory Wrappings|Bendaggi Illusori|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha forza e costituzione base 0/2. +Imagecrafter|Artigiano delle Immagini|Creatura - Mago Umano|{T}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. +Imaginary Pet|Cucciolo Immaginario|Creatura - Illusione|All'inizio del tuo mantenimento, se hai una carta in mano, il proprietario riprende in mano il Cucciolo Immaginario. +Imaginary Threats|Minacce Immaginarie|Istantaneo|Le creature controllate da un avversario bersaglio attaccano in questo turno, se possono farlo. Durante il prossimo STAP di quel giocatore, le creature che controlla non STAPpano. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Imi Statue|Statua Imi|Artefatto|I giocatori non possono STAPpare più di un artefatto durante i loro STAP. +Immaculate Magistrate|Magistrato Immacolato|Creatura - Sciamano Elfo|{T}: Metti un segnalino +1/+1 su una creatura bersaglio per ogni Elfo che controlli. +Immerwolf|Immerwolf|Creatura - Lupo|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nLe altre creature Mannaro e Lupo che controlli prendono +1/+1. \nI Mannari non Umano che controlli non possono trasformarsi. +Imminent Doom|Fato Imminente|Incantesimo|Il Fato Imminente entra nel campo di battaglia con un segnalino destino. \nOgniqualvolta lanci una magia con costo di mana convertito pari al numero di segnalini destino sul Fato Imminente, il Fato Imminente infligge altrettanti danni a un qualsiasi bersaglio. Poi metti un segnalino destino sul Fato Imminente. +Immobilizer Eldrazi|Immobilizzatore Eldrazi|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{2}{U}: Ogni creatura con costituzione superiore alla sua forza non può bloccare in questo turno. ({U} rappresenta mana incolore.) +Immobilizing Ink|Inchiostro Paralizzante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. \nLa creatura incantata ha "{1}, Scarta una carta: STAPpa questa creatura". +Immolating Glare|Bagliore Sacrificale|Istantaneo|Distruggi una creatura attaccante bersaglio. +Immolating Souleater|Mangianime Immolatore|Creatura Artefatto - Segugio|{P|R}: Il Mangianime Immolatore prende +1/+0 fino alla fine del turno. ({P|R} può essere pagato con {R} o con 2 punti vita.) +Immolation Shaman|Sciamano dell'Immolazione|Creatura - Sciamano Viashino|Ogniqualvolta un avversario attiva un'abilità di un artefatto, di una creatura o di una terra che non è un'abilità di mana, lo Sciamano dell'Immolazione infligge 1 danno a quel giocatore. \n{3}{R}{R}: Lo Sciamano dell'Immolazione prende +3/+3 e ha minacciare fino alla fine del turno. +Immolation|Immolazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/-2. +Immortal Coil|Serpentina Immortale|Artefatto|{T}, Esilia due carte dal tuo cimitero: Pesca una carta. \nSe ti sta per essere inflitto danno, previeni quel danno. Esilia una carta dal tuo cimitero per ogni punto danno prevenuto in questo modo. \nQuando non ci sono carte nel tuo cimitero, perdi la partita. +Immortal Phoenix|Fenice Immortale|Creatura - Fenice|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando la Fenice Immortale muore, falla tornare in mano al suo proprietario. +Immortal Servitude|Servitù Immortale|Stregoneria|Rimetti sul campo di battaglia ogni carta creatura con costo di mana convertito pari a X dal tuo cimitero. +Imp's Mischief|Malizia del Demonietto|Istantaneo|Cambia il bersaglio di una magia bersaglio con un singolo bersaglio. Perdi punti vita pari al costo di mana convertito di quella magia. +Impact Resonance|Risonanza dell'Impatto|Istantaneo|La Risonanza dell'Impatto infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è l'ammontare di danni maggiore inflitto da una fonte a un permanente o a un giocatore in questo turno. +Impact Tremors|Sussulti dell'Impatto|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, i Sussulti dell'Impatto infliggono 1 danno a ogni avversario. +Impaler Shrike|Avèrla Impalatrice|Creatura - Uccello|Volare \nQuando l'Avèrla Impalatrice infligge danno da combattimento a un giocatore, puoi sacrificarla. Se lo fai, peschi tre carte. +Impale|Impalare|Stregoneria|Distruggi una creatura bersaglio. +Impassioned Orator|Oratore Appassionato|Creatura - Chierico Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Impatience|Impazienza|Incantesimo|All'inizio della sottofase finale di ogni giocatore, se quel giocatore non ha lanciato una magia in quel turno, l'Impazienza gli infligge 2 danni. +Impeccable Timing|Tempismo Impeccabile|Istantaneo|Il Tempismo Impeccabile infligge 3 danni a una creatura attaccante o bloccante bersaglio. +Impelled Giant|Gigante Costretto|Creatura - Guerriero Gigante|Travolgere \nTAPpa una creatura rossa STAPpata che controlli diversa dal Gigante Costretto: Il Gigante Costretto prende +X/+0 fino alla fine del turno, dove X è la forza della creatura TAPpata in questo modo. +Impending Disaster|Disastro Incombente|Incantesimo|All'inizio del tuo mantenimento, se ci sono nel campo di battaglia sette o più terre, sacrifica il Disastro Incombente e distruggi tutte le terre. +Imperial Aerosaur|Aerosauro Imperiale|Creatura - Dinosauro|Volare \nQuando l'Aerosauro Imperiale entra nel campo di battaglia, un'altra creatura bersaglio che controlli prende +1/+1 e ha volare fino alla fine del turno. +Imperial Ceratops|Triceratopo Imperiale|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Triceratopo Imperiale, guadagni 2 punti vita. +Imperial Hellkite|Nibbio Infernale Imperiale|Creatura - Drago|Volare \nMetamorfosi {6}{R}{R} \nQuando il Nibbio Infernale Imperiale viene girato a faccia in su, puoi passare in rassegna il tuo grimorio, scegliere una carta Drago, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Imperial Lancer|Lanciera Imperiale|Creatura - Cavaliere Umano|La Lanciera Imperiale ha doppio attacco fintanto che controlli un Dinosauro. +Imperial Mask|Maschera Imperiale|Incantesimo|Quando la Maschera Imperiale entra nel campo di battaglia, se non è una pedina, ognuno dei tuoi compagni di squadra crea una pedina che è una copia della Maschera Imperiale. \nTu hai anti-malocchio (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Imperial Outrider|Apripista Imperiale|Creatura - Cavaliere Umano| +Imperiosaur|Imperiosauro|Creatura - Dinosauro|Spendi solo mana prodotto da terre base per lanciare l'Imperiosauro. +Imperious Oligarch|Oligarca Imperiosa|Creatura - Chierico Umano|Cautela \nAldilà 1 (Quando questa creatura muore, crea una pedina creatura Spirito 1/1 bianca e nera con volare.) +Imperious Perfect|Perfetta Autoritaria|Creatura - Guerriero Elfo|Le altre creature Elfo che controlli prendono +1/+1. \n{G}, {T}: Crea una pedina creatura Guerriero Elfo 1/1 verde. +Impervious Greatwurm|Wurm Maggiore Inattaccabile|Creatura - Wurm|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nIndistruttibile +Impetuous Devils|Diavoli Impetuosi|Creatura - Diavolo|Travolgere, rapidità \nQuando i Diavoli Impetuosi attaccano, fino a una creatura bersaglio controllata dal giocatore in difesa li blocca in questo combattimento, se può farlo. \nAll'inizio della sottofase finale, sacrifica i Diavoli Impetuosi. +Impetuous Sunchaser|Cacciasole Impulsivo|Creatura - Soldato Umano|Volare, rapidità \nIl Cacciasole Impulsivo attacca in ogni combattimento, se può farlo. +Implement of Combustion|Strumento di Combustione|Artefatto|{R}, Sacrifica lo Strumento di Combustione: Infligge 1 danno a un giocatore o a un planeswalker bersaglio. \nQuando lo Strumento di Combustione viene messo in un cimitero dal campo di battaglia, pesca una carta. +Implement of Examination|Strumento di Verifica|Artefatto|{U}, Sacrifica lo Strumento di Verifica: Pesca una carta. \nQuando lo Strumento di Verifica viene messo in un cimitero dal campo di battaglia, pesca una carta. +Implement of Ferocity|Strumento di Ferocia|Artefatto|{G}, Sacrifica lo Strumento di Ferocia: Metti un segnalino +1/+1 su una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nQuando lo Strumento di Ferocia viene messo in un cimitero dal campo di battaglia, pesca una carta. +Implement of Improvement|Strumento di Ripresa|Artefatto|{W}, Sacrifica lo Strumento di Ripresa: Guadagni 2 punti vita. \nQuando lo Strumento di Ripresa viene messo in un cimitero dal campo di battaglia, pesca una carta. +Implement of Malice|Strumento di Malvagità|Artefatto|{B}, Sacrifica lo Strumento di Malvagità: Un giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nQuando lo Strumento di Malvagità viene messo in un cimitero dal campo di battaglia, pesca una carta. +Implode|Implodere|Stregoneria|Distruggi una terra bersaglio. \nPesca una carta. +Imposing Sovereign|Sovrana Maestosa|Creatura - Umano|Le creature controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. +Imposing Visage|Aspetto Imponente *|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha minacciare. (Non può essere bloccata tranne che da due o più creature.) +Impostor of the Sixth Pride|Impostore del Sesto Branco|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) +Imprisoned in the Moon|Imprigionare nella Luna|Incantesimo - Aura|Incanta creatura, terra o planeswalker \nIl permanente incantato è una terra incolore con "{T}: Aggiungi {U}" e perde tutti gli altri tipi di carta e le altre abilità. +Improbable Alliance|Alleanza Inverosimile|Incantesimo|Ogniqualvolta peschi la tua seconda carta in ogni turno, crea una pedina creatura Spiritello 1/1 blu con volare. \n{4}{U}{R}: Pesca una carta, poi scarta una carta. +Impromptu Raid|Razzia Improvvisata|Incantesimo|{2}{R|V}: Rivela la prima carta del tuo grimorio. Se non è una carta creatura, mettila nel tuo cimitero. Altrimenti, mettila sul campo di battaglia. Quella creatura guadagna rapidità. Sacrificala all'inizio della prossima sottofase finale. +Improvised Armor|Armatura Improvvisata|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+5. \nCiclo {3} +Imps' Taunt|Provocazione dei Demonietti|Istantaneo|Riscatto {3} \nLa creatura bersaglio attacca in questo turno, se può farlo. +Impulse|Impulso|Istantaneo|Guarda le prime 4 carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre in fondo al tuo grimorio. +Impulsive Maneuvers|Manovre Impulsive|Incantesimo|Ogniqualvolta una creatura attacca, lancia una moneta. Se vinci il lancio, la prossima volta che quella creatura sta per infliggere danno da combattimento in questo turno, invece infligge il doppio di quel danno. Se perdi il lancio, la prossima volta che quella creatura sta per infliggere danno da combattimento in questo turno, previeni quel danno. +In Bolas's Clutches|Nelle Grinfie di Bolas|Incantesimo Leggendario - Aura|Incanta permanente \nControlli il permanente incantato. \nIl permanente incantato è leggendario. +In Garruk's Wake|Sulla Scia di Garruk|Stregoneria|Distruggi tutte le creature che non controlli e tutti i planeswalker che non controlli. +In Oketra's Name|In Nome di Oketra|Istantaneo|Gli Zombie che controlli prendono +2/+1 fino alla fine del turno. Le altre creature che controlli prendono +1/+1 fino alla fine del turno. +In the Web of War|Nella Rete della Guerra|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, prende +2/+0 e guadagna rapidità fino alla fine del turno. +Inaction Injunction|Ingiunzione di Cessata Attività|Stregoneria|Trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) \nPesca una carta. +Inalla, Archmage Ritualist|Inalla, Arcimaga Ritualista|Creatura Leggendaria - Mago Umano|Preminenza - Ogniqualvolta un altro Mago non pedina entra nel campo di battaglia sotto il tuo controllo, se Inalla, Arcimaga Ritualista è nella zona di comando o sul campo di battaglia, puoi pagare {1}. Se lo fai, crea una pedina che è una copia di quel Mago. La pedina ha rapidità. Esiliala all'inizio della prossima sottofase finale. \nTAPpa cinque Maghi STAPpati che controlli: Un giocatore bersaglio perde 7 punti vita. +Iname as One|Iname Come Unico|Creatura Leggendaria - Spirito|Quando Iname Come Unico entra nel campo di battaglia, se lo hai lanciato dalla tua mano, puoi passare in rassegna il tuo grimorio per una carta permanente Spirito, metterla nel campo di battaglia, poi rimescolare il tuo grimorio. \nQuando Iname Come Unico muore, puoi esiliarlo. Se lo fai, rimetti nel campo di battaglia una carta permanente Spirito bersaglio dal tuo cimitero. +Iname, Death Aspect|Iname, Manifestazione della Morte|Creatura Leggendaria - Spirito|Quando Iname, Manifestazione della Morte entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio, scegliere un qualsiasi numero di carte Spirito e metterle nel tuo cimitero. Se lo fai, rimescola il tuo grimorio. +Iname, Life Aspect|Iname, Manifestazione della Vita|Creatura Leggendaria - Spirito|Quando Iname, Manifestazione della Vita muore, puoi esiliarlo. Se lo fai, riprendi in mano un qualsiasi numero di carte Spirito bersaglio dal tuo cimitero. +Incandescent Soulstoke|Attizza Anima Incandescente|Creatura - Sciamano Elementale|Le altre creature Elementale che controlli prendono +1/+1. \n{1}{R}, {T}: Puoi mettere nel campo di battaglia una carta creatura Elementale dalla tua mano. Quella creatura ha rapidità fino alla fine del turno. Sacrificala all'inizio della prossima sottofase finale. +Incendiary Command|Ordine Incendiario|Stregoneria|Scegli due -
  • L'Ordine Incendiario infligge 4 danni a un giocatore o a un planeswalker bersaglio. L'Ordine Incendiario infligge 2 danni a ogni creatura. Distruggi una terra non base bersaglio. Ogni giocatore scarta tutte le carte che ha in mano, poi pesca altrettante carte.
  • +Incendiary Flow|Flusso Incendiario|Stregoneria|Il Flusso Incendiario infligge 3 danni a un qualsiasi bersaglio. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Incendiary Sabotage|Sabotaggio Incendiario|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nIl Sabotaggio Incendiario infligge 3 danni a ogni creatura. +Incendiary|Incendiario|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, puoi mettere un segnalino fusione sull'Incendiario. \nQuando la creatura incantata muore, l'Incendiario infligge X danni a un qualsiasi bersaglio, dove X è pari al numero di segnalini fusione presenti sull'Incendiario. +Incinerate|Incenerire|Istantaneo|Incenerire infligge 3 danni a un qualsiasi bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. +Incite Hysteria|Spingere all'Isteria|Stregoneria|Radianza - Fino alla fine del turno, la creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano "Questa creatura non può bloccare." +Incite Rebellion|Incitare alla Ribellione|Stregoneria|Per ogni giocatore, Incitare alla Ribellione infligge a quel giocatore e a ogni creatura controllata da quel giocatore danno pari al numero di creature che controlla. +Incite War|Incitare alla Guerra|Istantaneo|Scegli uno -
  • Le creature controllate dal giocatore bersaglio attaccano in questo turno se possono farlo. Le creature che tu controlli guadagnano attacco improvviso fino alla fine del turno.
  • \nIntrecciare {2} +Incited Rabble|Marmaglia Esagitata|Creatura - Umano|La Marmaglia Esagitata attacca in ogni combattimento, se può farlo. \n{2}: La Marmaglia Esagitata prende +1/+0 fino alla fine del turno. +Incite|Stimolare|Istantaneo|Una creatura bersaglio diventa rossa fino alla fine del turno e attacca in questo turno, se può farlo. +Incorrigible Youths|Giovani Incorreggibili|Creatura - Vampiro|Rapidità \nFollia {2}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Increasing Ambition|Ambizione Crescente|Stregoneria|Passa in rassegna il tuo grimorio per una carta e aggiungi quella carta alla tua mano. Se questa magia è stata lanciata da un cimitero, passi invece in rassegna il tuo grimorio per due carte e le aggiungi alla tua mano. Poi rimescola il tuo grimorio. \nFlashback {7}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Increasing Confusion|Confusione Crescente|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio. Se questa magia è stata lanciata da un cimitero, quel giocatore mette invece nel suo cimitero il doppio di carte. \nFlashback {X}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Increasing Devotion|Devozione Crescente|Stregoneria|Crea cinque pedine creatura Umano 1/1 bianche. Se questa magia è stata lanciata da un cimitero, crea invece dieci di quelle pedine. \nFlashback {7}{W}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Increasing Savagery|Ferocia Crescente|Stregoneria|Metti cinque segnalini +1/+1 su una creatura bersaglio. Se questa magia è stata lanciata da un cimitero, metti invece dieci segnalini +1/+1 su quella creatura. \nFlashback {5}{G}{G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Increasing Vengeance|Vendetta Crescente|Istantaneo|Copia una magia istantaneo o stregoneria bersaglio che controlli. Se questa magia è stata lanciata da un cimitero, copia invece quella magia due volte. Puoi scegliere nuovi bersagli per le copie. \nFlashback {3}{R}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Incremental Blight|Incremento di Avvizzimento|Stregoneria|Metti un segnalino -1/-1 su una creatura bersaglio, due segnalini -1/-1 su un'altra creatura bersaglio e tre segnalini -1/-1 su una terza creatura bersaglio. +Incremental Growth|Incremento di Crescita|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio, due segnalini +1/+1 su un'altra creatura bersaglio e tre segnalini +1/+1 su una terza creatura bersaglio. +Incubation Druid|Druida dell'Incubazione|Creatura - Druido Elfo|{T}: Aggiungi un mana di un qualsiasi tipo che una terra che controlli potrebbe produrre. Se la Druida dell'Incubazione ha un segnalino +1/+1, aggiungi invece tre mana di quel tipo. \n{3}{G}{G}: Adattamento 3. (Se questa creatura non ha segnalini +1/+1, metti tre segnalini +1/+1 su di essa.) +Incubator Drone|Parassita Incubatore|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Parassita Incubatore entra nel campo di battaglia, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Incurable Ogre|Ogre Incurabile|Creatura - Mutante Ogre| +Incursion Specialist|Specialista di Incursioni|Creatura - Mago Umano|Ogniqualvolta lanci la tua seconda magia di ogni turno, lo Specialista di Incursioni prende +2/+0 fino alla fine del turno e non può essere bloccato in questo turno. +Indebted Samurai|Samurai Vincolato|Creatura - Samurai Umano|Bushido 1 (Quando questa creatura blocca o viene bloccata, prende +1/+1 fino alla fine del turno) \nOgniqualvolta un Samurai che tu controlli muore, puoi mettere un segnalino +1/+1 sul Samurai Vincolato +Indentured Djinn|Genio Asservito|Creatura - Genio|Volare \nQuando il Genio Asservito entra nel campo di battaglia, ogni altro giocatore può pescare fino a tre carte. +Indentured Oaf|Bestione Vincolato|Creatura - Guerriero Ogre|Previeni tutto il danno che il Bestione Vincolato infliggerebbe alle creature rosse. +Indestructibility|Indistruttibilità|Incantesimo - Aura|Incanta permanente \nIl permanente incantato ha indistruttibile. (Gli effetti che dicono "distruggi" non distruggono quel permanente. Una creatura con indistruttibile non può essere distrutta dal danno.) +Index|Indice|Stregoneria|Guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. +Indigo Faerie|Spiritello Indaco|Creatura - Mago Spiritello|Volare \n{U}: Un permanente bersaglio diventa blu in aggiunta agli altri suoi colori fino alla fine del turno. +Indomitable Ancients|Antichi Indomabili|Creatura - Guerriero Silvantropo| +Indomitable Archangel|Arcangelo Indomabile|Creatura - Angelo|Volare \nMetallurgia - Gli artefatti che controlli hanno velo fintanto che controlli tre o più artefatti. (Un artefatto con velo non può essere bersaglio di magie o abilità.) +Indomitable Creativity|Creatività Indomita|Stregoneria|Distruggi X artefatti e/o creature bersaglio. Per ogni permanente distrutto in questo modo, il suo controllore rivela carte dalla cima del proprio grimorio finché non viene rivelata una carta artefatto o creatura ed esilia quella carta. Quei giocatori mettono le carte esiliate sul campo di battaglia e poi rimescolano i rispettivi grimori. +Indomitable Will|Volontà Indomita|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+2. +Indrik Stomphowler|Schiacciaurlatore Indrik|Creatura - Bestia|Quando lo Schiacciaurlatore Indrik entra nel campo di battaglia, distruggi un artefatto o un incantesimo bersaglio. +Indrik Umbra|Essenza dell'Indrik|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +4/+4 e ha attacco improvviso, e tutte le creature in grado di bloccarla lo fanno. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Induce Despair|Spingere alla Disperazione|Istantaneo|Come costo addizionale per lanciare questa magia, rivela una carta creatura dalla tua mano. \nUna creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il costo di mana convertito della carta rivelata. +Induce Paranoia|Indurre Paranoia|Istantaneo|Neutralizza una magia bersaglio. \nSe è stato speso {B} per lanciare Indurre Paranoia, il controllore di quella magia mette le prime X carte del suo grimorio nel suo cimitero, dove X è il costo di mana convertito di quella magia. +Induced Amnesia|Amnesia Indotta|Incantesimo|Quando l'Amnesia Indotta entra nel campo di battaglia, un giocatore bersaglio esilia tutte le carte dalla sua mano a faccia in giù, poi pesca altrettante carte. \nQuando l'Amnesia Indotta viene messa in un cimitero dal campo di battaglia, fai tornare le carte esiliate in mano al loro proprietario. +Indulgent Aristocrat|Aristocratico Edonista|Creatura - Vampiro|Legame vitale \n{2}, Sacrifica una creatura: Metti un segnalino +1/+1 su ogni Vampiro che controlli. +Indulgent Tormentor|Torturatore Indulgente|Creatura - Demone|Volare \nAll'inizio del tuo mantenimento, pesca una carta a meno che un avversario bersaglio non sacrifichi una creatura o paghi 3 punti vita. +Inertia Bubble|Sfera di Inerzia|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato non STAPpa durante lo STAP del suo controllore. +Inescapable Blaze|Fiammata Inevitabile|Istantaneo|Questa magia non può essere neutralizzata. \nLa Fiammata Inevitabile infligge 6 danni a un qualsiasi bersaglio. +Inescapable Brute|Bruto Inevitabile|Creatura - Guerriero Gigante|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nIl Bruto Inevitabile deve essere bloccato, se può esserlo. +Inexorable Blob|Massa Inesorabile|Creatura - Melma|Delirio - Ogniqualvolta la Massa Inesorabile attacca, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, crea una pedina creatura Melma 3/3 verde TAPpata e attaccante. +Inexorable Tide|Marea Inesorabile|Incantesimo|Ogniqualvolta lanci una magia, proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Infantry Veteran|Fante Veterano|Creatura - Soldato Umano|{T}: Una creatura attaccante bersaglio prende +1/+1 fino alla fine del turno. +Infected Vermin|Parassita Infetto|Creatura - Ratto|{2}{B}: Il Parassita Infetto infligge 1 danno a ogni creatura e a ogni giocatore. \nSoglia - {3}{B}: Il Parassita Infetto infligge 3 danni a ogni creatura e a ogni giocatore. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Infectious Bloodlust|Sete di Sangue Contagiosa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1, ha rapidità e attacca in ogni combattimento, se può farlo. \nQuando la creatura incantata muore, puoi passare in rassegna il tuo grimorio per una carta chiamata Sete di Sangue Contagiosa, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Infectious Curse|Maledizione Contagiosa|Incantesimo - Aura Anatema|Incanta giocatore \nLe magie che lanci e che bersagliano il giocatore incantato costano 1 in meno per essere lanciate. \nAll'inizio del mantenimento del giocatore incantato, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. +Infectious Horror|Orrore Infetto|Creatura - Orrore Zombie|Ogniqualvolta l'Orrore Infetto attacca, ogni avversario perde 2 punti vita. +Infectious Host|Ospite Infetto|Creatura - Zombie|Quando l'Ospite Infetto muore, un giocatore bersaglio perde 2 punti vita. +Infectious Rage|Rabbia Infettiva|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/-1. \nQuando la creatura incantata muore, scegli a caso una creatura che può essere incantata dalla Rabbia Infettiva. Rimetti nel campo di battaglia la Rabbia Infettiva ad incantare quella creatura. +Infernal Caretaker|Custode Infernale|Creatura - Chierico Umano|Metamorfosi {3}{B} \nQuando il Custode Infernale viene girato a faccia in su, i proprietari riprendono in mano tutte le carte Zombie da tutti i cimiteri. +Infernal Contract|Contratto Infernale|Stregoneria|Pesca quattro carte. Perdi metà dei tuoi punti vita, arrotondati per eccesso. +Infernal Darkness|Oscurità Infernale|Incantesimo|Mantenimento cumulativo-Paga {B} e 1 punto vita. \nSe una terra è TAPpata per attingere mana, essa produce {B} invece di qualsiasi altro tipo. +Infernal Denizen|Abitatore degli Inferi|Creatura - Demone|All'inizio del tuo mantenimento, sacrifica due Paludi. Se non puoi farlo, TAPpa l'Abitatore degli Inferi, e un avversario può guadagnare il controllo di una creatura che controlli a sua scelta fintanto che l'Abitatore degli Inferi resta sul campo di battaglia. \n{T}: Guadagni il controllo di una creatura bersaglio fintanto che l'Abitatore degli Inferi resta nel campo di battaglia. +Infernal Genesis|Genesi Infernale|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore mette nel suo cimitero la prima carta del suo grimorio. Poi, quel giocatore crea X pedine creatura Servitore 1/1 nere, dove X è pari al costo di mana convertito di quella carta. +Infernal Harvest|Raccolto Infernale|Stregoneria|Come costo addizionale per lanciare questa magia, fai riprendere in mano ai proprietari X Paludi che tu controlli. \nIl Raccolto Infernale infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. +Infernal Kirin|Kirin Infernale|Creatura Leggendaria - Spirito Kirin|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, il giocatore bersaglio rivela la sua mano e scarta tutte le carte con il costo di mana convertito di quella magia. +Infernal Offering|Offerta Infernale|Stregoneria|Scegli un avversario. Tu e quel giocatore sacrificate ognuno una creatura. Ogni giocatore che ha sacrificato una creatura in questo modo pesca due carte. \nScegli un avversario. Rimetti sul campo di battaglia una carta creatura dal tuo cimitero, poi quel giocatore rimette sul campo di battaglia una carta creatura dal suo cimitero. +Infernal Plunge|Tuffo Infernale|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nAggiungi {R}{R}{R}. +Infernal Reckoning|Resa dei Conti Infernale|Istantaneo|Esilia una creatura incolore bersaglio. Guadagni punti vita pari alla sua forza. +Infernal Scarring|Sfregio Infernale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e ha "Quando questa creatura muore, pesca una carta". +Infernal Tribute|Tributo Infernale|Incantesimo|{2}, Sacrifica un permanente non pedina: Pesca una carta. +Infernal Tutor|Tutore Infernale|Stregoneria|Rivela una carta dalla tua mano. Passa in rassegna il tuo grimorio per una carta con lo stesso nome della carta rivelata, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. \nDeterminazione - Se non hai carte in mano, invece passa in rassegna il tuo grimorio per una carta qualsiasi, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Inferno Elemental|Elementale dell'Inferno|Creatura - Elementale|Ogniqualvolta l'Elementale dell'Inferno blocca o viene bloccato da una creatura, l'Elementale dell'Inferno infligge 3 danni a quella creatura. +Inferno Fist|Pugno Infernale|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata prende +2/+0. \n{R}, Sacrifica il Pugno Infernale: Il Pugno Infernale infligge 2 danni a un qualsiasi bersaglio. +Inferno Hellion|Infernale delle Lingue di Fuoco|Creatura - Infernale|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nAll'inizio di ogni sottofase finale, se l'Infernale delle Lingue di Fuoco ha attaccato o bloccato in questo turno, il suo proprietario lo rimescola nel proprio grimorio. +Inferno Jet|Getto Infernale|Stregoneria|Il Getto Infernale infligge 6 danni a un avversario o a un planeswalker bersaglio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Inferno Titan|Titano dell'Inferno|Creatura - Gigante|{R}: Il Titano dell'Inferno prende +1/+0 fino alla fine del turno. Ogniqualvolta il Titano dell'Inferno entra nel campo di battaglia o attacca, infligge 3 danni divisi a tua scelta tra uno, due o tre bersagli. +Inferno Trap|Trappola dell'Inferno|Istantaneo - Trappola|Se ti è stato inflitto danno da due o più creature in questo turno, puoi pagare {R} invece di pagare il costo di mana di questa magia. \nLa Trappola dell'Inferno infligge 4 danni a una creatura bersaglio. +Inferno|Inferno|Istantaneo|L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. +Infested Roothold|Radici Infestate|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nProtezione dagli artefatti \nOgniqualvolta un avversario lancia una magia artefatto, puoi creare una pedina creatura Insetto 1/1 verde. +Infest|Infestare|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. +Infiltrate|Infiltrare|Istantaneo|La creatura bersaglio non può essere bloccata in questo turno. +Infiltration Lens|Lenti da Infiltrazione|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata viene bloccata da una creatura, puoi pescare due carte. \nEquipaggiare {1} +Infiltrator il-Kor|Infiltrato il-Kor|Creatura - Farabutto Kor|Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) \nSospendere 2-{1}{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{U} e esiliarla con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando viene rimosso l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Infiltrator's Magemark|Magimarchio dell'Infiltrato|Incantesimo - Aura|Incanta creatura \nLe creature che controlli che sono incantate prendono +1/+1 e non possono essere bloccate tranne che dalle creature con difensore. +Infinite Hourglass|Clessidra Infinita|Artefatto|All'inizio del tuo mantenimento, metti un segnalino tempo sulla Clessidra Infinita. \nTutte le creature prendono +1/+0 per ogni segnalino tempo presente sulla Clessidra Infinita. \n{3}: Rimuovi un segnalino tempo dalla Clessidra Infinita. Qualsiasi giocatore può attivare questa abilità ma soltanto durante un qualsiasi mantenimento. +Infinite Obliteration|Annientamento Infinito|Stregoneria|Scegli un nome di una carta creatura. Passa in rassegna il cimitero, la mano e il grimorio di un avversario bersaglio per un qualsiasi numero di carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Infinite Reflection|Riflesso Infinito|Incantesimo - Aura|Incanta creatura \nQuando il Riflesso Infinito entra nel campo di battaglia assegnato a una creatura, ogni altra creatura non pedina che controlli diventa una copia di quella creatura. \nLe creature non pedina che controlli entrano nel campo di battaglia come una copia della creatura incantata. +Inflame|Infervorare|Istantaneo|L'Infervorare infligge 2 danni ad ogni creatura a cui è stato inflitto danno in questo turno. +Information Dealer|Informatore|Creatura - Mago Umano|{T}: Guarda le prime X carte del tuo grimorio, dove X è pari al numero di Maghi nel campo di battaglia, poi rimettile a posto in un qualsiasi ordine. +Infuriate|Adirare|Istantaneo|Una creatura bersaglio prende +3/+2 fino alla fine del turno. +Infuse with the Elements|Infondere gli Elementi|Istantaneo|Convergenza - Metti X segnalini +1/+1 su una creatura bersaglio, dove X è il numero di colori di mana spesi per lanciare Infondere gli Elementi. Quella creatura ha travolgere fino alla fine del turno. +Infused Arrows|Frecce Infuse|Artefatto|Solarizzazione (Entra nel campo di battaglia con un segnalino carica per ogni colore di mana usato per pagare il suo costo.) \n{T}, Rimuovi X segnalini carica dalle Frecce Infuse: La creatura bersaglio prende -X/-X fino alla fine del turno. +Infuse|Energizzare|Istantaneo|STAPpa un artefatto, una creatura o una terra bersaglio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Ingenious Infiltrator|Infiltrata Ingegnosa|Creatura - Ninja Vedalken|Ninjutsu {U}{B} ({U}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta un Ninja che controlli infligge danno da combattimento a un giocatore, pesca una carta. +Ingenious Skaab|Skaab Ingegnoso|Creatura - Orrore Zombie|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \n{U}: Lo Skaab Ingegnoso prende +1/-1 fino alla fine del turno. +Ingenious Thief|Ingenious Thief|Creatura - Farabutto Umano|Volare \nQuando Ingenious Thief entra nel campo di battaglia, guarda la mano di un giocatore bersaglio. +Ingot Chewer|Mastica Lingotti|Creatura - Elementale|Quando il Mastica Lingotti entra nel campo di battaglia, distruggi un artefatto bersaglio. \nApparire {R} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Inheritance|Eredità|Incantesimo|Ogniqualvolta una creatura muore, puoi pagare {3}. Se lo fai, pesca una carta. +Initiate's Companion|Compagno dell'Iniziato|Creatura - Felino|Ogniqualvolta il Compagno dell'Iniziato infligge danno da combattimento a un giocatore, STAPpa una creatura o una terra bersaglio. +Initiates of the Ebon Hand|Iniziati della Mano d'Ebano|Creatura - Chierico|{1}: Aggiungi {B}. Se questa abilità è stata attivata quattro o più volte in questo turno, sacrifica gli Iniziati della Mano d'Ebano all'inizio della prossima sottofase finale. +Ink Dissolver|Dissolvi Inchiostro|Creatura - Mago Tritone|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Dissolvi Inchiostro, puoi rivelarla. Se lo fai, ogni avversario mette nel proprio cimitero le prime tre carte del proprio grimorio. +Ink-Eyes, Servant of Oni|Occhi di Pece, Serva di Oni|Creatura Leggendaria - Ninja Ratto|Ninjutsu {3}{B}{B} ({3}{B}{B}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta Occhi di Pece, Serva di Oni infligge danno da combattimento a un giocatore, puoi mettere sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di quel giocatore. \n{1}{B}: Rigenera Occhi di Pece. +Ink-Treader Nephilim|Nephilim Sbaffainchiostro|Creatura - Nephilim|Ogniqualvolta un giocatore lancia una magia istantaneo o stregoneria, se il Nephilim Sbaffainchiostro è l'unico bersaglio di quella magia, copia la magia per ciascuna altra creatura che potrebbe esserne bersaglio. Ogni copia ha come bersaglio una creatura diversa fra queste. +Inkfathom Divers|Tuffatori del Batinchiostro|Creatura - Soldato Tritone|Passa-Isole \nQuando i Tuffatori del Batinchiostro entrano nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Inkfathom Infiltrator|Infiltrata di Batinchiostro|Creatura - Farabutto Tritone|L'Infiltrata di Batinchiostro non può bloccare e non può essere bloccata. +Inkfathom Witch|Stregone di Batinchiostro|Creatura - Mago Tritone|Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature nere.) \n{2}{U}{B}: Ogni creatura non bloccata ha forza e costituzione base 4/1 fino alla fine del turno. +Inkmoth Nexus|Nexus degli Atrodotteri|Terra|{T}: Aggiungi {U}. \n{1}: Il Nexus degli Atrodotteri diventa una creatura artefatto Lampidottero 1/1 con volare e infettare fino alla fine del turno. È ancora una terra. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Inkwell Leviathan|Leviatano del Mar d'Inchiostro|Creatura Artefatto - Leviatano|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nTravolgere \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Inner Calm, Outer Strength|Calmo Dentro, Forte Fuori|Istantaneo - Arcano|La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte nella tua mano. +Inner Fire|Fuoco Interiore|Stregoneria|Aggiungi {R} per ogni carta nella tua mano. +Inner Sanctum|Santuario Interiore|Incantesimo|Mantenimento cumulativo-Paga 2 punti vita. \nPrevieni tutto il danno che verrebbe inflitto alle creature che controlli. +Inner Struggle|Conflitto Interiore|Istantaneo|Una creatura bersaglio infligge danno a se stessa pari alla propria forza. +Inner-Chamber Guard|Guardia della Stanza Interna|Creatura - Samurai Umano|Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) +Inner-Flame Acolyte|Accolito della Fiamma Interiore|Creatura - Sciamano Elementale|Quando l'Accolito della Fiamma Interiore entra nel campo di battaglia, una creatura bersaglio prende +2/+0 e ha rapidità fino alla fine del turno. \nApparire {R} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Inner-Flame Igniter|Incendiario della Fiamma Interiore|Creatura - Guerriero Elementale|{2}{R}: Le creature che controlli prendono +1/+0 fino alla fine del turno. Se è la terza volta che si risolve questa abilità in questo turno, le creature che controlli guadagnano attacco improvviso fino alla fine del turno. +Innocence Kami|Kami dell'Innocenza|Creatura - Spirito|{W}, {T}: TAPpa una creatura bersaglio. \nOgniqualvolta lanci una magia Spirito o Arcano, STAPpa il Kami dell'Innocenza. +Innocent Blood|Sangue Innocente|Stregoneria|Ogni giocatore sacrifica una creatura. +Inquisition of Kozilek|Indagini di Kozilek|Stregoneria|Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra con costo di mana convertito pari o inferiore a 3 da quella mano. Quel giocatore scarta quella carta. +Inquisitive Puppet|Burattino Curioso|Creatura Artefatto - Costrutto|Quando il Burattino Curioso entra nel campo di battaglia, profetizza 1. \nEsilia il Burattino Curioso: Crea una pedina creatura Umano 1/1 bianca. +Inquisitor Exarch|Esarca Inquisitore|Creatura - Chierico|Quando l'Esarca Inquisitore entra nel campo di battaglia, scegli uno -
  • Guadagni 2 punti vita. Un avversario bersaglio perde 2 punti vita.
  • +Inquisitor's Flail|Mazzafrusto dell'Inquisitore|Artefatto - Equipaggiamento|Se la creatura equipaggiata sta per infliggere danno da combattimento, infligge invece il doppio di quel danno. \nSe un'altra creatura sta per infliggere danno da combattimento alla creatura equipaggiata, infligge invece il doppio di quel danno alla creatura equipaggiata. \nEquipaggiare {2} +Inquisitor's Ox|Bue dell'Inquisitore|Creatura - Bue|Delirio - Il Bue dell'Inquisitore prende +1/+0 e ha cautela fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Inquisitor's Snare|Trappola dell'Inquisitore|Istantaneo|Previeni tutto il danno che una creatura attaccante o bloccante bersaglio infliggerebbe in questo turno. Se quella creatura è nera o rossa, distruggila. +Insatiable Appetite|Appetito Insaziabile|Istantaneo|Puoi sacrificare un Cibo. Se lo fai, una creatura bersaglio prende +5/+5 fino alla fine del turno. Altrimenti, quella creatura prende +3/+3 fino alla fine del turno. +Insatiable Gorgers|Divoratori Insaziabili|Creatura - Berserker Vampiro|I Divoratori Insaziabili attaccano in ogni combattimento, se possono farlo. \nFollia {3}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Insatiable Harpy|Arpia Insaziabile|Creatura - Arpia|Volare, legame vitale +Insatiable Souleater|Mangianime Insaziabile|Creatura Artefatto - Bestia|{P|V}: Il Mangianime Insaziabile ha travolgere fino alla fine del turno. ({P|V} può essere pagato con {G} o con 2 punti vita.) +Insectile Aberration|Insetto Aberrante|Creatura - Insetto Umano|Volare +Inside Out|Rivoltato|Istantaneo|Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. \nPesca una carta. +Insidious Bookworms|Tarme Insidiose|Creatura - Verme|Quando le Tarme Insidiose muoiono, puoi pagare {1}{B}. Se lo fai, il giocatore bersaglio scarta una carta a caso. +Insidious Dreams|Sogni Insidiosi|Istantaneo|Come costo addizionale per lanciare questa magia, scarta X carte. \nPassa in rassegna il tuo grimorio per X carte. Poi rimescola il tuo grimorio e metti quelle carte in cima ad esso in un qualsiasi ordine. +Insidious Mist|Nebbia Insidiosa|Creatura - Elementale|Anti-malocchio, indistruttibile \nLa Nebbia Insidiosa non può bloccare e non può essere bloccata. \nOgniqualvolta la Nebbia Insidiosa attacca e non viene bloccata, puoi pagare {2}{B}. Se lo fai, trasformala. +Insidious Will|Volontà Insidiosa|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio. Puoi scegliere nuovi bersagli per una magia bersaglio. Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia.
  • +Insight|Introspezione|Incantesimo|Ogniqualvolta un avversario lancia una magia verde, tu peschi una carta. +Insist|Insistere|Stregoneria|La prossima magia creatura che lanci in questo turno non può essere neutralizzata. \nPesca una carta. +Insolence|Insolenza|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata diventa TAPpata, l'Insolenza infligge 2 danni al controllore di quella creatura. +Insolent Neonate|Neonato Insolente|Creatura - Vampiro|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nScarta una carta, Sacrifica il Neonato Insolente: Pesca una carta. +Inspiration|Ispirazione|Istantaneo|Il giocatore bersaglio pesca due carte. +Inspired Charge|Carica Ispirata|Istantaneo|Le creature che controlli prendono +2/+1 fino alla fine del turno. +Inspired Sprite|Folletta Ispirata|Creatura - Mago Spiritello|Lampo \nVolare \nOgniqualvolta lanci una magia Mago, puoi STAPpare la Folletta Ispirata. \n{T}: Pesca una carta, poi scarta una carta. +Inspiring Call|Chiamata Ispiratrice|Istantaneo|Pesca una carta per ogni creatura con un segnalino +1/+1 che controlli. Quelle creature hanno indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Inspiring Captain|Capitana Ispiratrice|Creatura - Cavaliere Umano|Quando la Capitana Ispiratrice entra nel campo di battaglia, le creature che controlli prendono +1/+1 fino alla fine del turno. +Inspiring Cleric|Chierica Ispiratrice|Creatura - Chierico Vampiro|Quando la Chierica Ispiratrice entra nel campo di battaglia, guadagni 4 punti vita. +Inspiring Roar|Ruggito Ispiratore|Stregoneria|Metti un segnalino +1/+1 su ogni creatura che controlli. +Inspiring Statuary|Statuaria Ispiratrice|Artefatto|Le magie non artefatto che lanci hanno improvvisare. (I tuoi artefatti possono aiutarti a lanciare quelle magie. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) +Inspiring Unicorn|Unicorno Ispiratore|Creatura - Unicorno|Ogniqualvolta l'Unicorno Ispiratore attacca, le creature che controlli prendono +1/+1 fino alla fine del turno. +Inspiring Vantage|Prospettiva Ispiratrice|Terra|La Prospettiva Ispiratrice entra nel campo di battaglia TAPpata a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {R} o {W}. +Inspiring Veteran|Veterano Ispiratore|Creatura - Cavaliere Umano|Gli altri Cavalieri che controlli prendono +1/+1. +Inspirit|Infondere Coraggio|Istantaneo|STAPpa una creatura bersaglio. Quella creatura prende +2/+4 fino alla fine del turno. +Instigator Gang|Banda di Fomentatori|Creatura - Mannaro Umano|Le creature attaccanti che controlli prendono +1/+0. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Banda di Fomentatori. +Instigator|Istigatrice|Creatura - Mutamagia Umano|{1}{B}{B}, {T}, Scarta una carta: Le creature controllate dal giocatore bersaglio attaccano in questo turno se possono farlo. +Instill Energy|Infondere Energia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità. \n{0}: STAPpa la creatura incantata. Attiva questa abilità solo durante il tuo turno e solo una volta per turno. +Instill Furor|Inculcare il Furore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "All'inizio della tua sottofase finale, sacrifica questa creatura a meno che abbia attaccato in questo turno." +Instill Infection|Instillare Infezione|Istantaneo|Metti un segnalino -1/-1 su una creatura bersaglio. \nPesca una carta. +Insubordination|Insubordinazione|Incantesimo - Aura|Incanta creatura \nAll'inizio della sottofase finale del controllore della creatura incantata, l'Insubordinazione infligge 2 danni a quel giocatore a meno che la creatura incantata abbia attaccato in questo turno. +Insurrection|Insurrezione|Stregoneria|STAPpa tutte le creature e prendine il controllo fino alla fine del turno. Guadagnano rapidità fino alla fine del turno. +Intangible Virtue|Virtù Intoccabile|Incantesimo|Le pedine creatura che controlli prendono +1/+1 e hanno cautela. +Intellectual Offering|Offerta Intellettuale|Istantaneo|Scegli un avversario. Tu e quel giocatore pescate ognuno tre carte. \nScegli un avversario. STAPpa tutti i permanenti non terra che controlli e tutti i permanenti non terra controllati da quel giocatore. +Interdict|Interdizione|Istantaneo|Neutralizza l'abilità attivata bersaglio da un artefatto, una creatura, un incantesimo, o una terra. Le abilità attivate di quel permanente non possono essere attivate in questo turno. (Le abilità di mana non possono essere bersagliate.) \nPesca una carta. +Interplanar Beacon|Faro Interplanare|Terra|Ogniqualvolta lanci una magia planeswalker, guadagni 1 punto vita. \n{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi due mana di colori diversi. Spendi questo mana solo per lanciare magie planeswalker. +Interpret the Signs|Interpretare i Segni|Stregoneria|Profetizza 3, poi rivela la prima carta del tuo grimorio. Pesca un numero di carte pari al costo di mana convertito di quella carta. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Intervene|Intervenire|Istantaneo|Neutralizza la magia bersaglio che ha come bersaglio una creatura. +Intervention Pact|Patto di Intervento|Istantaneo|La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni punti vita pari al danno prevenuto in questo modo. \nAll'inizio del tuo prossimo mantenimento, paga {1}{W}{W}. Se non lo fai, perdi la partita. +Intet, the Dreamer|Intet, la Sognatrice|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Intet, la Sognatrice infligge danno da combattimento a un giocatore, puoi pagare {2}{U}. Se lo fai, esilia la prima carta del tuo grimorio a faccia in giù. Puoi guardare quella carta fintanto che rimane esiliata. Puoi giocare quella carta senza pagare il suo costo di mana fintanto che Intet rimane sul campo di battaglia. +Intimidation Bolt|Fulmine Intimidatorio|Istantaneo|Il Fulmine Intimidatorio infligge 3 danni a una creatura bersaglio. Le altre creature non possono attaccare in questo turno. +Intimidation|Intimidazione|Incantesimo|Le creature che controlli hanno paura. +Intimidator Initiate|Iniziato Intimidatore|Creatura - Sciamano Goblin|Ogniqualvolta un giocatore lancia una magia rossa, puoi pagare {1}. Se lo fai, una creatura bersaglio non può bloccare in questo turno. +Into Thin Air|Nel Nulla|Istantaneo|Affinità con gli artefatti \nIl proprietario riprende in mano l'artefatto bersaglio. +Into the Core|Nel Nucleo|Istantaneo|Esilia due artefatti bersaglio. +Into the Fray|Nella Mischia|Istantaneo - Arcano|La creatura bersaglio attacca in questo turno se può farlo. \nUnire nell'Arcano {R} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Into the Maw of Hell|Nelle Fauci dell'Inferno|Stregoneria|Distruggi una terra bersaglio. Nelle Fauci dell'Inferno infligge 13 danni a una creatura bersaglio. +Into the North|A Nord|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra neve e mettila nel campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Into the Roil|Nel Torbido|Istantaneo|Potenziamento {1}{U} (Puoi pagare {1}{U} addizionale mentre lanci questa magia.) \nFai tornare un permanente non terra bersaglio in mano al suo proprietario. Se questa magia è stata potenziata, pesca una carta. +Into the Story|Nella Storia|Istantaneo|Questa magia costa {3} in meno per essere lanciata se un avversario ha sette o più carte nel suo cimitero. \nPesca quattro carte. +Into the Void|Nel Vuoto|Stregoneria|Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. +Into the Wilds|Nella Natura Selvaggia|Incantesimo|All'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Se è una carta terra, puoi metterla sul campo di battaglia. +Intrepid Hero|Eroe Intrepido|Creatura - Soldato Umano|{T}: Distruggi una creatura bersaglio con forza pari o superiore a 4. +Intrepid Provisioner|Approvvigionatore Intrepido|Creatura - Esploratore Umano|Travolgere \nQuando l'Approvvigionatore Intrepido entra nel campo di battaglia, un altro Umano bersaglio che controlli prende +2/+2 fino alla fine del turno. +Intruder Alarm|Allarme Anti-intruso|Incantesimo|Le creature non STAPpano durante lo STAP dei loro controllori. \nOgniqualvolta una creatura entra nel campo di battaglia, STAPpa tutte le creature. +Intrusive Packbeast|Bestia da Soma Invadente|Creatura - Bestia|Cautela \nQuando la Bestia da Soma Invadente entra nel campo di battaglia, TAPpa fino a due creature bersaglio controllate dai tuoi avversari. +Intuition|Intuizione|Istantaneo|Passa in rassegna il tuo grimorio per tre carte e rivelale. L'avversario bersaglio sceglie una di esse. Aggiungi quella carta alla tua mano e metti le rimanenti nel tuo cimitero. Poi rimescola il tuo grimorio. +Inundate|Inondare|Stregoneria|Fai tornare tutte le creature non blu in mano ai loro proprietari. +Invade the City|Invadere la Città|Stregoneria|Recluta X, dove X è il numero di carte istantaneo e stregoneria nel tuo cimitero. (Metti X segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Invader Parasite|Parassita Invasore|Creatura - Insetto|Imprimere - Quando il Parassita Invasore entra nel campo di battaglia, esilia una terra bersaglio. \nOgniqualvolta una terra con lo stesso nome della carta esiliata entra nel campo di battaglia sotto il controllo di un avversario, il Parassita Invasore infligge 2 danni a quel giocatore. +Invading Manticore|Manticora dell'Invasione|Creatura - Manticora Zombie|Quando la Manticora dell'Invasione entra nel campo di battaglia, recluta 2. (Metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Invasion Plans|Piani d'Invasione|Incantesimo|Tutte le creature bloccano in ogni combattimento, se possono farlo \nIl giocatore attaccante sceglie in che modo ogni creatura blocca in ogni combattimento. +Invasive Species|Specie Invasiva|Creatura - Insetto|Quando la Specie Invasiva entra nel campo di battaglia, fai tornare un altro permanente che controlli in mano al suo proprietario. +Invasive Surgery|Chirurgia Invasiva|Istantaneo|Neutralizza una magia stregoneria bersaglio. \nDelirio - Se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, passa in rassegna il cimitero, la mano e il grimorio del controllore di quella magia per un qualsiasi numero di carte con lo stesso nome di quella magia ed esiliale, poi quel giocatore rimescola il suo grimorio. +Inventor's Apprentice|Apprendista dell'Inventore|Creatura - Artefice Umano|L'Apprendista dell'Inventore prende +1/+1 fintanto che controlli un artefatto. +Inventor's Goggles|Occhialoni dell'Inventore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2. \nOgniqualvolta un Artefice entra nel campo di battaglia sotto il tuo controllo, puoi assegnargli gli Occhialoni dell'Inventore. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Inventors' Fair|Fiera degli Inventori|Terra Leggendaria|All'inizio del tuo mantenimento, se controlli tre o più artefatti, guadagni 1 punto vita. \n{T}: Aggiungi {U}. \n{4}, {T}, Sacrifica la Fiera degli Inventori: Passa in rassegna il tuo grimorio per una carta artefatto, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. Attiva questa abilità solo se controlli tre o più artefatti. +Invert the Skies|Capovolgere il Cielo|Istantaneo|Le creature controllate dai tuoi avversari perdono volare fino alla fine del turno se è stato speso {G} per lanciare Capovolgere il Cielo e le creature che controlli hanno volare fino alla fine del turno se è stato speso {U} per lanciarlo. (Compi entrambe le azioni se è stato speso {G}{U}.) +Inverter of Truth|Travisatore della Verità|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nQuando il Travisatore della Verità entra nel campo di battaglia, esilia a faccia in giù tutte le carte del tuo grimorio, poi rimescola tutte le carte del tuo cimitero nel tuo grimorio. +Invigorated Rampage|Frenesia Energetica|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende +4/+0 e ha travolgere fino alla fine del turno. Due creature bersaglio prendono +2/+0 e hanno travolgere fino alla fine del turno.
  • +Invigorate|Corroborare|Istantaneo|Se controlli una Foresta, puoi far guadagnare 3 punti vita a un avversario anziché pagare il costo di mana di questa magia. \nLa creatura bersaglio prende +4/+4 fino alla fine del turno. +Invigorating Boon|Dono Rinvigorente|Incantesimo|Ogniqualvolta un giocatore cicla una carta, puoi mettere un segnalino +1/+1 su una creatura bersaglio. +Invigorating Falls|Cascate Rinvigorenti|Stregoneria|Guadagni punti vita pari al numero di carte creatura presenti in tutti i cimiteri. +Invincible Hymn|Inno Invincibile|Stregoneria|Conta il numero di carte nel tuo grimorio. I tuoi punti vita diventano quel numero. +Inviolability|Inviolabilità|Incantesimo - Aura|Incanta creatura \nPrevieni tutto il danno che verrebbe inflitto alla creatura incantata. +Invisibility|Invisibilità|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata tranne che da Muri. +Invisible Stalker|Pedinatore Invisibile|Creatura - Farabutto Umano|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nIl Pedinatore Invisibile non può essere bloccato. +Invocation of Saint Traft|Invocazione di San Traft|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "Ogniqualvolta questa creatura attacca, crea una pedina creatura Angelo 4/4 bianca con volare TAPpata e attaccante. Esilia quella pedina alla fine del combattimento". +Invoke the Divine|Invocare il Divino|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Guadagni 4 punti vita. +Invoke the Firemind|Invocare il Mentefiamma|Stregoneria|Scegli uno -
  • Pesca X carte. Invocare il Mentefiamma infligge X danni a un qualsiasi bersaglio.
  • +Invulnerability|Invulnerabilità|Istantaneo|Riscatto {3} \nLa prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. +Ion Storm|Tempesta Ionica|Incantesimo|{1}{R}, Rimuovi un segnalino +1/+1 o un segnalino carica da un permanente che controlli: La Tempesta Ionica infligge 2 danni a un qualsiasi bersaglio. +Iona's Blessing|Benedizione di Iona|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha cautela e può bloccare una creatura addizionale. +Iona's Judgment|Castigo di Iona|Stregoneria|Esilia una creatura o un incantesimo bersaglio. +Iona, Shield of Emeria|Iona, Scudo di Emeria|Creatura Leggendaria - Angelo|Volare \nMentre Iona, Scudo di Emeria entra nel campo di battaglia, scegli un colore. \nI tuoi avversari non possono lanciare magie del colore scelto. +Ionize|Ionizzare|Istantaneo|Neutralizza una magia bersaglio. Ionizzare infligge 2 danni al controllore di quella magia. +Ior Ruin Expedition|Spedizione alle Rovine Ior|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca sulla Spedizione alle Rovine Ior. \nRimuovi tre segnalini ricerca dalla Spedizione alle Rovine Ior e sacrificala: Pesca due carte. +Ipnu Rivulet|Rivolo Ipnu|Terra - Deserto|{T}: Aggiungi {U}. \n{T}, Paga 1 punto vita: Aggiungi {U}. \n{1}{U}, {T}, Sacrifica un Deserto: Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Ire Shaman|Sciamana della Collera|Creatura - Sciamano Orco|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nMegamorfosi {R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando la Sciamana della Collera viene girata a faccia in su, esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. +Ire of Kaminari|Collera di Kaminari|Istantaneo - Arcano|La Collera di Kaminari infligge danno pari al numero di carte Arcano presenti nel tuo cimitero a un qualsiasi bersaglio. +Irencrag Feat|Prodezza del Ferropicco|Stregoneria|Aggiungi sette {R}. Puoi lanciare solo un'altra magia in questo turno. +Irencrag Pyromancer|Piromante del Ferropicco|Creatura - Mago Umano|Ogniqualvolta peschi la tua seconda carta in ogni turno, la Piromante del Ferropicco infligge 3 danni a un qualsiasi bersaglio. +Iridescent Angel|Angelo Iridescente|Creatura - Angelo|Volare, protezione da tutti i colori +Iridescent Drake|Draghetto Iridescente|Creatura - Draghetto|Volare \nQuando il Draghetto Iridescente entra nel campo di battaglia, metti sul campo di battaglia da un cimitero una carta Aura bersaglio e assegnala al Draghetto Iridescente. +Irini Sengir|Irina Sengir|Creatura Leggendaria - Nano Vampiro|Le magie incantesimo bianche e le magie incantesimo verdi costano {2} addizionali per essere lanciate. +Iroas's Champion|Campionessa di Iroas|Creatura - Soldato Umano|Doppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Iroas, God of Victory|Iroas, Dio della Vittoria|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al rosso e al bianco è inferiore a sette, Iroas non è una creatura. \nLe creature che controlli hanno minacciare. (Non possono essere bloccate tranne che da due o più creature.) \nPrevieni tutto il danno che verrebbe inflitto alle creature attaccanti che controlli. +Iron Bully|Bullo di Ferro|Creatura Artefatto - Golem|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nQuando il Bullo di Ferro entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Iron Lance|Lancia di Ferro|Artefatto|{3}, {T}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Iron League Steed|Destriero della Lega di Ferro|Creatura Artefatto - Costrutto|Rapidità \nFabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Iron Maiden|Vergine di Ferro|Artefatto|All'inizio del mantenimento di ogni avversario, la Vergine di Ferro infligge X danno a quel giocatore, dove X è pari al numero di carte nella sua mano meno 4. +Iron Myr|Myr di Ferro|Creatura Artefatto - Myr|{T}: Aggiungi {R}. +Iron Star|Stella di Ferro|Artefatto|Ogniqualvolta un giocatore lancia una magia rossa, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Iron Tusk Elephant|Elefante dalle Zanne di Ferro|Creatura - Elefante|Travolgere +Iron Will|Volontà Ferrea|Istantaneo|La creatura bersaglio prende +0/+4 fino alla fine del turno. \nCiclo {2} +Iron-Barb Hellion|Ferrospinato Infernale|Creatura - Bestia Infernale|Rapidità \nIl Ferrospinato Infernale non può bloccare. +Iron-Heart Chimera|Chimera dal Cuore di Ferro|Creatura Artefatto - Chimera|Cautela \nSacrifica la Chimera dal Cuore di Ferro: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna cautela. (Questo effetto non ha termine.) +Ironclad Krovod|Krovod Corazzato|Creatura - Bestia| +Ironclad Revolutionary|Rivoluzionario Corazzato|Creatura - Artefice Eteride|Quando il Rivoluzionario Corazzato entra nel campo di battaglia, puoi sacrificare un artefatto. Se lo fai, metti due segnalini +1/+1 sul Rivoluzionario Corazzato e ogni avversario perde 2 punti vita. +Ironclad Slayer|Sterminatore Corazzato|Creatura - Guerriero Umano|Quando lo Sterminatore Corazzato entra nel campo di battaglia, puoi riprendere in mano una carta Aura o Equipaggiamento bersaglio dal tuo cimitero. +Ironclaw Buzzardiers|Cavalcapoiane dell'Artiglio di Ferro|Creatura - Esploratore Orco|I Cavalcapoiane dell'Artiglio di Ferro non possono bloccare creature con forza pari o superiore a 2. \n{R}: I Cavalcapoiane dell'Artiglio di Ferro guadagnano volare fino alla fine del turno. +Ironclaw Curse|Maledizione dell'Artiglio di Ferro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -0/-1. \nLa creatura incantata non può bloccare le creature con forza maggiore o uguale alla costituzione della creatura incantata. +Ironclaw Orcs|Orchi dell'Artiglio di Ferro|Creatura - Orco|Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. +Ironfang|Zanna di Ferro|Creatura - Mannaro|Attacco improvviso\nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Zanna di Ferro. +Ironfist Crusher|Frantumatore Pugno di Ferro|Creatura - Soldato Umano|Il Frantumatore Pugno di Ferro può bloccare un qualsiasi numero di creature. \nMetamorfosi {3}{W} +Ironhoof Ox|Bue Zoccolo di Ferro|Creatura - Bue|Il Bue Zoccolo di Ferro non può essere bloccato da più di una creatura. +Ironroot Treefolk|Silvantropi Radice di Ferro|Creatura - Silvantropo| +Ironroot Warlord|Signore della Guerra Radice di Ferro|Creatura - Soldato Silvantropo|La forza del Signore della Guerra Radice di Ferro è pari al numero di creature che controlli. \n{3}{G}{W}: Crea una pedina creatura Soldato 1/1 bianca. +Ironshell Beetle|Scarabeo Guscio di Ferro|Creatura - Insetto|Quando lo Scarabeo Guscio di Ferro entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Irontread Crusher|Distruttore Ferromobile|Artefatto - Veicolo|Manovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Ironwright's Cleansing|Purificazione del Forgiaferro|Stregoneria|Esilia un artefatto o un incantesimo bersaglio. +Irradiate|Onde Radioattive|Istantaneo|La creatura bersaglio prende -1/-1 fino alla fine del turno per ogni artefatto che controlli. +Irregular Cohort|Coorte Irregolare|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nQuando la Coorte Irregolare entra nel campo di battaglia, crea una pedina creatura Polimorfo 2/2 incolore con cangiante. +Irresistible Prey|Preda Irresistibile|Stregoneria|Una creatura bersaglio deve essere bloccata in questo turno, se possibile. \nPesca una carta. +Irrigated Farmland|Colture Irrigate|Terra - Pianura Isola|({T}: Aggiungi {W} o {U}.) \nLe Colture Irrigate entrano nel campo di battaglia TAPpate. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Irrigation Ditch|Fosso di Irrigazione|Terra|Il Fosso di Irrigazione entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. \n{T}, Sacrifica il Fosso di Irrigazione: Aggiungi {G}{U}. +Isamaru, Hound of Konda|Isamaru, Segugio di Konda|Creatura Leggendaria - Segugio| +Isao, Enlightened Bushi|Isao, Bushi Illuminato|Creatura Leggendaria - Samurai Umano|Questa magia non può essere neutralizzata. \nBushido 2 \n{2}: Rigenera il Samurai bersaglio. +Isareth the Awakener|Isareth, la Risvegliatrice|Creatura Leggendaria - Mago Umano|Tocco letale \nOgniqualvolta Isareth, la Risvegliatrice attacca, puoi pagare {X}. Quando lo fai, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari a X dal tuo cimitero con un segnalino carogna. Se quella creatura sta per lasciare il campo di battaglia, esiliala invece di metterla in qualsiasi altra zona. +Ishi-Ishi, Akki Crackshot|Ishi-Ishi, Tiraspacca Akki|Creatura Leggendaria - Guerriero Goblin|Ogniqualvolta un avversario lancia una magia Spirito o Arcana, Ishi-Ishi, Tiraspacca Akki infligge 2 danni a quel giocatore. +Ishkanah, Grafwidow|Ishkanah, Vedova del Cimitero|Creatura Leggendaria - Ragno|Raggiungere \nDelirio - Quando Ishkanah, Vedova del Cimitero entra nel campo di battaglia, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, crea tre pedine creatura Ragno 1/2 verdi con raggiungere. \n{6}{B}: Un avversario bersaglio perde 1 punto vita per ogni Ragno che controlli. +Island Fish Jasconius|Jasconius, il Pesce Isola|Creatura - Pesce|Jasconius, il Pesce Isola non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi pagare {U}{U}{U}. Se lo fai, STAPpa Jasconius, il Pesce Isola. \nJasconius, il Pesce Isola non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. \nQuando non controlli isole, sacrifica Jasconius, il Pesce Isola. +Island Sanctuary|Isola Santuario|Incantesimo|Se stai per pescare una carta durante la tua acquisizione, invece puoi saltare quella pescata. Se lo fai, fino al tuo prossimo turno, non puoi essere attaccato tranne che dalle creature con volare e/o con passa-isole. +Island|Isola|Terra Base - Isola|U +Isleback Spawn|Progenie del Bacino delle Conchiglie|Creatura - Kraken|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nLa Progenie del Bacino delle Conchiglie prende +4/+8 fintanto che ci sono venti o meno carte in un grimorio. +Isochron Scepter|Scettro Isocrono|Artefatto|Imprimere - Quando lo Scettro Isocrono entra nel campo di battaglia, puoi esiliare dalla tua mano una carta istantaneo con costo di mana convertito pari o inferiore a 2. \n{2}, {T}: Puoi copiare la carta esiliata. Se lo fai, puoi lanciare la copia senza pagare il suo costo di mana. +Isolated Chapel|Cappella Isolata|Terra|La Cappella Isolata entra nel campo di battaglia TAPpata a meno che tu non controlli una Pianura o una Palude. \n{T}: Aggiungi {W} o {B}. +Isolated Watchtower|Torre di Guardia Isolata|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Profetizza 1, poi puoi rivelare la prima carta del tuo grimorio. Se una carta terra base viene rivelata in questo modo, mettila sul campo di battaglia TAPpata. Attiva questa abilità solo se un avversario controlla almeno due terre in più di te. +Isolate|Isolare|Istantaneo|Esilia un permanente bersaglio con costo di mana convertito pari a 1. +Isolation Cell|Cella d'Isolamento|Artefatto|Ogniqualvolta un avversario lancia una magia creatura, quel giocatore perde 2 punti vita a meno che quel giocatore non paghi {2}. +Isolation Zone|Zona d'Isolamento|Incantesimo|Quando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.) +Isperia the Inscrutable|Isperia l'Imperscrutabile|Creatura Leggendaria - Sfinge|Volare \nOgniqualvolta Isperia l'Imperscrutabile infligge danno da combattimento a un giocatore, scegli il nome di una carta. Quel giocatore rivela la propria mano. Se rivela una carta con il nome scelto, passa in rassegna il tuo grimorio per una carta creatura con volare, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Isperia's Skywatch|Guardia dei Cieli di Isperia|Creatura - Cavaliere Vedalken|Volare \nQuando la Guardia dei Cieli di Isperia entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Isperia, Supreme Judge|Isperia, Giudice Supremo|Creatura Leggendaria - Sfinge|Volare \nOgniqualvolta una creatura attacca te o un planeswalker che controlli, puoi pescare una carta. +It That Betrays|Ciò che Tradisce|Creatura - Eldrazi|Annientatore 2 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica due permanenti.) \nOgniqualvolta un avversario sacrifica un permanente non pedina, metti sul campo di battaglia quella carta sotto il tuo controllo. +It That Rides as One|La Cosa a Cavallo|Creatura - Orrore Eldrazi|Attacco improvviso, travolgere, legame vitale +It of the Horrid Swarm|La Cosa dell'Orrido Sciame|Creatura - Insetto Eldrazi|Emergere {6}{G} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, crea due pedine creatura Insetto 1/1 verdi. +Ith, High Arcanist|Ith, Sommo Arcanista|Creatura Leggendaria - Mago Umano|Cautela \n{T}: STAPpa una creatura attaccante bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto a e da quella creatura in questo turno. \nSospendere 4-{W}{U} +Itlimoc, Cradle of the Sun|Itlimoc, Culla del Sole|Terra Leggendaria|(Si trasforma dai Rituali di Crescita di Itlimoc.) \n{T}: Aggiungi {G}. \n{T}: Aggiungi {G} per ogni creatura che controlli. +Ivory Charm|Monile di Avorio|Istantaneo|Scegli uno -
  • Tutte le creature prendono -2/-0 fino alla fine del turno. TAPpa una creatura bersaglio. Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno.
  • +Ivory Crane Netsuke|Netsuke Gru d'Avorio|Artefatto|All'inizio del tuo mantenimento, se hai in mano sette o più carte, guadagni 4 punti vita. +Ivory Cup|Coppa d'Avorio|Artefatto|Ogniqualvolta un giocatore lancia una magia bianca, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Ivory Gargoyle|Gargoyle d'Avorio|Creatura - Gargoyle|Volare \nQuando il Gargoyle d'Avorio muore, rimettilo nel campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale e tu salti la tua prossima acquisizione. \n{4}{W}: Esilia il Gargoyle d'Avorio. +Ivory Giant|Gigante d'Avorio|Creatura - Gigante|Quando il Gigante d'Avorio entra nel campo di battaglia, TAPpa tutte le creature non bianche. \nSospendere 5-{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {W} e esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Ivory Guardians|Guardiani d'Avorio|Creatura - Chierico Gigante|Protezione dal rosso \nLe creature di nome Guardiani d'Avorio prendono +1/+1 fintanto che un avversario controlla almeno un permanente non pedina rosso. +Ivory Mask|Maschera di Avorio|Incantesimo|Tu hai velo. (Non puoi essere il bersaglio di magie o abilità.) +Ivory Tower|Torre d'Avorio|Artefatto|All'inizio del tuo mantenimento, guadagni X punti vita, dove X è il numero di carte nella tua mano meno quattro. +Ivorytusk Fortress|Fortezza Zanna d'Avorio|Creatura - Elefante|STAPpa ogni creatura con un segnalino +1/+1 che controlli durante lo STAP di ogni altro giocatore. +Ivy Dancer|Danzatrice d'Edera|Creatura - Sciamano Driade|{T}: La creatura bersaglio guadagna passa-foreste fino alla fine del turno. +Ivy Elemental|Elementale d'Edera|Creatura - Elementale|L'Elementale d'Edera entra nel campo di battaglia con X segnalini +1/+1. +Ivy Lane Denizen|Abitante di Strada dell'Edera|Creatura - Guerriero Elfo|Ogniqualvolta un'altra creatura verde entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su una creatura bersaglio. +Ivy Seer|Veggente dell'Edera|Creatura - Mago Elfo|{2}{G}, {T}: Rivela un qualsiasi numero di carte verdi dalla tua mano. Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte rivelate in questo modo. +Iwamori of the Open Fist|Iwamori della Mano Aperta|Creatura Leggendaria - Monaco Umano|Travolgere \nQuando Iwamori della Mano Aperta entra nel campo di battaglia, ogni avversario può mettere nel campo di battaglia dalla sua mano una carta creatura leggendaria. +Ixalan's Binding|Vincolo di Ixalan|Incantesimo|Quando il Vincolo di Ixalan entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché il Vincolo di Ixalan non lascia il campo di battaglia. \nI tuoi avversari non possono lanciare magie con lo stesso nome della carta esiliata. +Ixalli's Diviner|Divinatrice di Ixalli|Creatura - Druido Umano|Quando la Divinatrice di Ixalli entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Ixalli's Keeper|Guardiano di Ixalli|Creatura - Sciamano Umano|{7}{G}, {T}, Sacrifica il Guardiano di Ixalli: Una creatura bersaglio prende +5/+5 e ha travolgere fino alla fine del turno. +Ixidor's Will|Volere di Ixidor|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {2} per ogni Mago nel campo di battaglia. +Ixidor, Reality Sculptor|Ixidor, Manipolatore della Realtà|Creatura Leggendaria - Mago Umano|Le creature a faccia in giù prendono +1/+1. \n{2}{U}: Gira a faccia in su una creatura a faccia in giù bersaglio. +Ixidron|Ixidron|Creatura - Illusione|Mentre Ixidron entra nel campo di battaglia, gira a faccia in giù tutte le altre creature non pedina. (Sono creature 2/2.) \nLa forza e la costituzione di Ixidron sono pari al numero di creature a faccia in giù sul campo di battaglia. +Izoni, Thousand-Eyed|Izoni, dai Mille Occhi|Creatura Leggendaria - Sciamano Elfo|Crescita sotterranea - Quando Izoni, dai Mille Occhi entra nel campo di battaglia, crea una pedina creatura Insetto 1/1 nera e verde per ogni carta creatura nel tuo cimitero. \n{B}{G}, Sacrifica un'altra creatura: Guadagni 1 punto vita e peschi una carta. +Izzet Boilerworks|Ebollitori Izzet|Terra|Gli Ebollitori Izzet entrano nel campo di battaglia TAPpati. \nQuando gli Ebollitori Izzet entrano nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{R}. +Izzet Charm|Talismano Izzet|Istantaneo|Scegli uno -
  • Neutralizza una magia non creatura bersaglio a meno che il suo controllore non paghi {2}. Il Talismano Izzet infligge 2 danni a una creatura bersaglio. Pesca due carte, poi scarta due carte.
  • +Izzet Chemister|Chimimago Izzet|Creatura - Mago Goblin|Rapidità \n{R}, {T}: Esilia una carta istantaneo o stregoneria bersaglio dal tuo cimitero. \n{1}{R}, {T}, Sacrifica il Chimimago Izzet: Lancia un qualsiasi numero di carte esiliate con il Chimimago Izzet senza pagare il loro costo di mana. +Izzet Chronarch|Cronarca Izzet|Creatura - Mago Umano|Quando il Cronarca Izzet entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta istantaneo o stregoneria bersaglio. +Izzet Cluestone|Pietraindice Izzet|Artefatto|{T}: Aggiungi {U} o {R}. \n{U}{R}, {T}, Sacrifica la Pietraindice Izzet: Pesca una carta. +Izzet Guildgate|Cancello della Gilda Izzet|Terra - Cancello|Il Cancello della Gilda Izzet entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U} o {R}. +Izzet Guildmage|Mago della Gilda Izzet|Creatura - Mago Umano|{2}{U}: Copia una magia istantaneo che controlli con costo di mana convertito pari o inferiore a 2. Puoi scegliere nuovi bersagli per la copia. \n{2}{R}: Copia una magia stregoneria che controlli con costo di mana convertito pari o inferiore a 2. Puoi scegliere nuovi bersagli per la copia. +Izzet Keyrune|Runachiave Izzet|Artefatto|{T}: Aggiungi {U} o {R}. \n{U}{R}: Fino alla fine del turno, la Runachiave Izzet diventa una creatura artefatto Elementale 2/1 blu e rossa. \nOgniqualvolta la Runachiave Izzet infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. +Izzet Locket|Medaglione Izzet|Artefatto|{T}: Aggiungi {U} o {R}. \n{L|R}{L|R}{L|R}{L|R}, {T}, Sacrifica il Medaglione Izzet: Pesca due carte. +Izzet Signet|Sigillo Izzet|Artefatto|{1}, {T}: Aggiungi {U}{R}. +Izzet Staticaster|Statincantatrice Izzet|Creatura - Mago Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nRapidità \n{T}: La Statincantatrice Izzet infligge 1 danno a una creatura bersaglio e a ogni altra creatura con lo stesso nome di quella creatura. +Jabari's Banner|Stendardo di Jabari|Artefatto|{1}, {T}: La creatura bersaglio guadagna aggirare fino alla fine del turno. +Jabari's Influence|Influsso di Jabari|Istantaneo|Lancia questa magia solo dopo il combattimento. \nPrendi il controllo di una creatura bersaglio non artefatto e non nera che ti ha attaccato in questo turno e metti un segnalino -1/-0 su di essa. +Jace Beleren|Jace Beleren|Planeswalker Leggendario - Jace|[+2]: Ogni giocatore pesca una carta. \n[-1]: Un giocatore bersaglio pesca una carta. \n[-10]: Un giocatore bersaglio mette nel suo cimitero le prime venti carte del suo grimorio. \n[Fedeltà 3] +Jace's Archivist|Archivista di Jace|Creatura - Mago Vedalken|{U}, {T}: Ogni giocatore scarta la propria mano, poi pesca carte pari al maggior numero di carte che un giocatore ha scartato in questo modo. +Jace's Defeat|Sconfitta di Jace|Istantaneo|Neutralizza una magia blu bersaglio. Se era una magia planeswalker Jace, profetizza 2. +Jace's Erasure|Cancellazione di Jace|Incantesimo|Ogniqualvolta peschi una carta, puoi far mettere nel cimitero di un giocatore bersaglio la prima carta del suo grimorio. +Jace's Ingenuity|Ingegnosità di Jace|Istantaneo|Pesca tre carte. +Jace's Mindseeker|Cercamente di Jace|Creatura - Illusione Pesce|Volare \nQuando il Cercamente di Jace entra nel campo di battaglia, un avversario bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. Puoi lanciare una carta istantaneo o stregoneria scelta tra esse senza pagare il suo costo di mana. +Jace's Phantasm|Fantasma di Jace|Creatura - Illusione|Volare \nIl Fantasma di Jace prende +4/+4 fintanto che un avversario ha dieci o più carte nel suo cimitero. +Jace's Projection|Proiezione di Jace|Creatura - Illusione Mago|Ogniqualvolta peschi una carta, metti un segnalino +1/+1 sulla Proiezione di Jace. \n{3}{U}: Metti un segnalino fedeltà su un planeswalker Jace bersaglio. +Jace's Ruse|Stratagemma di Jace|Stregoneria|Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Jace, Stratega Arcano, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Jace's Sanctum|Rifugio di Jace|Incantesimo|Le magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia istantaneo o stregoneria, profetizza 1. +Jace's Scrutiny|Esame di Jace|Istantaneo|Una creatura bersaglio prende -4/-0 fino alla fine del turno. \nIndaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Jace's Sentinel|Sentinella di Jace|Creatura - Guerriero Tritone|Fintanto che controlli un planeswalker Jace, la Sentinella di Jace prende +1/+0 e non può essere bloccata. +Jace's Triumph|Trionfo di Jace|Stregoneria|Pesca due carte. Se controlli un planeswalker Jace, pesca invece tre carte. +Jace, Arcane Strategist|Jace, Stratega Arcano|Planeswalker Leggendario - Jace|Ogniqualvolta peschi la tua seconda carta in ogni turno, metti un segnalino +1/+1 su una creatura bersaglio che controlli. \n[+1]: Pesca una carta. \n[-7]: Le creature che controlli non possono essere bloccate in questo turno. \n[Fedeltà 4] +Jace, Architect of Thought|Jace, Architetto del Pensiero|Planeswalker Leggendario - Jace|[+1]: Fino al tuo prossimo turno, ogniqualvolta una creatura controllata da un avversario attacca, prende -1/-0 fino alla fine del turno. \n[-2]: Rivela le prime tre carte del tuo grimorio. Un avversario separa quelle carte in due pile. Aggiungi una pila alla tua mano e metti l'altra in fondo al tuo grimorio in qualsiasi ordine. \n[-8]: Per ogni giocatore, passa in rassegna il suo grimorio per una carta non terra ed esiliala, poi quel giocatore rimescola il suo grimorio. Puoi lanciare le carte esiliate in questo modo senza pagare il loro costo di mana. \n[Fedeltà 4] +Jace, Cunning Castaway|Jace, Naufrago Astuto|Planeswalker Leggendario - Jace|[+1]: Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore in questo turno, pesca una carta, poi scarta una carta. \n[-2]: Crea una pedina creatura Illusione 2/2 blu con "Quando questa creatura diventa bersaglio di una magia, sacrificala". \n[-5]: Crea due pedine che sono copie di Jace, Naufrago Astuto, tranne che non sono leggendarie. \n[Fedeltà 3] +Jace, Ingenious Mind-Mage|Jace, Mago Mentale Ingegnoso|Planeswalker Leggendario - Jace|[+1]: Pesca una carta. \n[+1]: STAPpa tutte le creature che controlli. \n[-9]: Scegli fino a tre creature bersaglio. Prendi il controllo di quelle creature. \n[Fedeltà 5] +Jace, Memory Adept|Jace, Esperto di Ricordi|Planeswalker Leggendario - Jace|[+1]: Pesca una carta. Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. \n[0]: Un giocatore bersaglio mette nel suo cimitero le prime dieci carte del suo grimorio. \n[-7]: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi pesca venti carte. \n[Fedeltà 4] +Jace, Telepath Unbound|Jace, Telepate Libero da Vincoli|Planeswalker Leggendario - Jace|[+1]: Fino a una creatura bersaglio prende -2/-0 fino al tuo prossimo turno. \n[-3]: Puoi lanciare una carta istantaneo o stregoneria bersaglio dal tuo cimitero in questo turno. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. \n[-9]: Ottieni un emblema con "Ogniqualvolta lanci una magia, un avversario bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio". \n[Fedeltà 5] +Jace, Unraveler of Secrets|Jace, Rivelatore di Segreti|Planeswalker Leggendario - Jace|[+1]: Profetizza 1, poi pesca una carta. \n[-2]: Fai tornare una creatura bersaglio in mano al suo proprietario. \n[-8]: Ottieni un emblema con "Ogniqualvolta un avversario lancia la sua prima magia in ogni turno, neutralizza quella magia". \n[Fedeltà 5] +Jace, Vryn's Prodigy|Jace, Prodigio di Vryn|Creatura Leggendaria - Mago Umano|{T}: Pesca una carta, poi scarta una carta. Se ci sono cinque o più carte nel tuo cimitero, esilia Jace, Prodigio di Vryn, poi rimettilo sul campo di battaglia trasformato sotto il controllo del suo proprietario. +Jace, Wielder of Mysteries|Jace, Manipolatore di Misteri|Planeswalker Leggendario - Jace|Se stai per pescare una carta mentre il tuo grimorio è vuoto, vinci invece la partita. \n[+1]: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Pesca una carta. \n[-8]: Pesca sette carte. Poi, se il tuo grimorio è vuoto, vinci la partita. \n[Fedeltà 4] +Jace, the Living Guildpact|Jace, il Patto delle Gilde Vivente|Planeswalker Leggendario - Jace|[+1]: Guarda le prime due carte del tuo grimorio. Metti una di esse nel tuo cimitero. \n[-3]: Fai tornare un altro permanente non terra bersaglio in mano al suo proprietario. \n[-8]: Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio. Pesca sette carte. \n[Fedeltà 5] +Jace, the Mind Sculptor|Jace, lo Scultore di Menti|Planeswalker Leggendario - Jace|[+2]: Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta in fondo al grimorio di quel giocatore. \n[0]: Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine. \n[-1]: Fai tornare una creatura bersaglio in mano al suo proprietario. \n[-12]: Esilia tutte le carte dal grimorio di un giocatore bersaglio, poi quel giocatore rimescola la sua mano nel suo grimorio. \n[Fedeltà 3] +Jackal Familiar|Sciacallo Famiglio|Creatura - Sciacallo|Lo Sciacallo Famiglio non può attaccare o bloccare da solo. +Jackal Pup|Cucciolo di Sciacallo|Creatura - Sciacallo|Ogniqualvolta viene inflitto danno al Cucciolo di Sciacallo, esso ti infligge un pari danno. +Jackalope Herd|Mandria di Leprilopi|Creatura - Bestia Coniglio|Quando lanci una magia, fai riprendere la Mandria di Leprilopi in mano al proprietario. +Jaddi Lifestrider|Jaddi Errante|Creatura - Elementale|Quando il Jaddi Errante entra nel campo di battaglia, puoi TAPpare un qualsiasi numero di creature STAPpate che controlli. Guadagni 2 punti vita per ogni creatura TAPpata in questo modo. +Jaddi Offshoot|Ramificazione di Jaddi|Creatura - Pianta|Difensore \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Jade Bearer|Portatrice di Giada|Creatura - Sciamano Tritone|Quando la Portatrice di Giada entra nel campo di battaglia, metti un segnalino +1/+1 su un altro Tritone bersaglio che controlli. +Jade Guardian|Custode della Giada|Creatura - Sciamano Tritone|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nQuando il Custode della Giada entra nel campo di battaglia, metti un segnalino +1/+1 su un Tritone bersaglio che controlli. +Jade Idol|Idolo di Giada|Artefatto|Ogniqualvolta lanci una magia Spirito o Arcano, l'Idolo di Giada diventa una creatura artefatto Spirito 4/4 fino alla fine del turno. +Jade Leech|Sanguisuga di Giada|Creatura - Sanguisuga|Le magie verdi che lanci costano {G} addizionale per essere lanciate. +Jade Mage|Maga di Giada|Creatura - Sciamano Umano|{2}{G}: Crea una pedina creatura Saprolingio 1/1 verde. +Jade Monolith|Monolito di Giada|Artefatto|{1}: La prossima volta che una fonte a tua scelta infligge danno a una creatura bersaglio in questo turno, invece quella fonte infligge a te quel danno. +Jade Statue|Statua di Giada|Artefatto|{2}: La Statua di Giada diventa una creatura artefatto Golem 3/6 fino alla fine del combattimento. Attiva questa abilità solo durante il combattimento. +Jadecraft Artisan|Artigiano Plasmagiada|Creatura - Sciamano Tritone|Quando l'Artigiano Plasmagiada entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno. +Jaded Response|Reazione Sedata|Istantaneo|Neutralizza una magia bersaglio se ha almeno un colore in comune con una creatura che controlli. +Jadelight Ranger|Ranger della Luce di Giada|Creatura - Esploratore Tritone|Quando la Ranger della Luce di Giada entra nel campo di battaglia, esplora, poi esplora di nuovo. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero. Poi ripeti questo procedimento.) +Jagged Lightning|Fulmine a Frammentazione|Stregoneria|Il Fulmine a Frammentazione infligge 3 danni a una creatura bersaglio e 3 danni a un'altra creatura bersaglio. +Jagged Poppet|Burattino Dentellato|Creatura - Guerriero Ogre|Ogniqualvolta viene inflitto danno al Burattino Dentellato, scarta altrettante carte. \nDeterminazione - Ogniqualvolta il Burattino Dentellato infligge danno da combattimento ad un giocatore, se non hai carte in mano, quel giocatore scarta un numero di carte pari a quel danno. +Jagged-Scar Archers|Arcieri della Cicatrice Frastagliata|Creatura - Arciere Elfo|La forza e la costituzione degli Arcieri della Cicatrice Frastagliata sono ciascuna pari al numero di Elfi che controlli. \n{T}: Gli Arcieri della Cicatrice Frastagliata infliggono un danno pari alla loro forza a una creatura bersaglio con volare. +Jagwasp Swarm|Sciame di Vespe dei Dirupi|Creatura - Insetto|Volare +Jalira, Master Polymorphist|Jalira, Maestra Polimorfista|Creatura Leggendaria - Mago Umano|{2}{U}, {T}, Sacrifica un'altra creatura: Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura non leggendaria. Metti quella carta sul campo di battaglia e il resto in fondo al tuo grimorio in ordine casuale. +Jalum Tome|Tomo di Jalum|Artefatto|{2}, {T}: Pesca una carta, poi scarta una carta. +Jamuraan Lion|Leone di Jamuraa|Creatura - Felino|{W}, {T}: La creatura bersaglio non può bloccare in questo turno. +Jandor's Saddlebags|Bisacce di Jandor|Artefatto|{3}, {T}: STAPpa una creatura bersaglio. +Jangling Automaton|Automa Sgangherato|Creatura Artefatto - Costrutto|Ogniqualvolta l'Automa Sgangherato attacca, STAPpa tutte le creature controllate dal giocatore in difesa. +Janjeet Sentry|Sentinella di Janjeet|Creatura - Soldato Vedalken|Quando la Sentinella di Janjeet entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \n{T}, Paga {E}{E}: Puoi TAPpare o STAPpare un artefatto o una creatura bersaglio. +Jar of Eyeballs|Vaso dei Bulbi Oculari|Artefatto|Ogniqualvolta muore una creatura che controlli, metti due segnalini occhio sul Vaso dei Bulbi Oculari. \n{3}, {T}, Rimuovi tutti i segnalini occhio dal Vaso dei Bulbi Oculari: Guarda le prime X carte del tuo grimorio, dove X è il numero di segnalini occhio rimossi in questo modo. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Jarad's Orders|Ordini di Jarad|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte creatura e rivelale. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. Poi rimescola il tuo grimorio. +Jarad, Golgari Lich Lord|Jarad, Signore dei Lich Golgari|Creatura Leggendaria - Elfo Zombie|Jarad, Signore dei Lich Golgari prende +1/+1 per ogni carta creatura nel tuo cimitero. \n{1}{B}{G}, Sacrifica un'altra creatura: Ogni avversario perde punti vita pari alla forza della creatura sacrificata. \nSacrifica una Palude e una Foresta: Riprendi in mano Jarad dal tuo cimitero. +Jareth, Leonine Titan|Jareth, Titano Leonino|Creatura Leggendaria - Gigante Felino|Ogniqualvolta Jareth, Titano Leonino blocca, prende +7/+7 fino alla fine del turno. \n{W}: Jareth ha protezione da un colore a tua scelta fino alla fine del turno. (Non può essere bloccato, bersagliato, non gli può essere inflitto danno, né può essere incantato da nulla di quel colore.) +Jasmine Boreal|Jasmine Boreal|Creatura Leggendaria - Umano| +Jasmine Seer|Veggente del Gelsomino|Creatura - Mago Umano|{2}{W}, {T}: Rivela un qualsiasi numero di carte bianche dalla tua mano. Guadagni 2 punti vita per ogni carta rivelata in questo modo. +Jawbone Skulkin|Teschiato delle Mandibole|Creatura Artefatto - Spaventapasseri|{2}: Una creatura rossa bersaglio guadagna rapidità fino alla fine del turno. +Jaws of Stone|Mascelle di Pietra|Stregoneria|Le Mascelle di Pietra infliggono X danni divisi a tua scelta tra un qualsiasi numero di bersagli, dove X è il numero di Montagne che controlli mentre lanci questa magia. +Jaya Ballard, Task Mage|Jaya Ballard, Maga Specialista|Creatura Leggendaria - Mutamagia Umano|{R}, {T}, Scarta una carta: Distruggi un permanente blu bersaglio. \n{1}{R}, {T}, Scarta una carta: Jaya Ballard, Maga Specialista infligge 3 danni a un qualsiasi bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. \n{5}{R}{R}, {T}, Scarta una carta: Jaya Ballard infligge 6 danni a ogni creatura e a ogni giocatore. +Jaya Ballard|Jaya Ballard|Planeswalker Leggendario - Jaya|[+1]: Aggiungi {R}{R}{R}. Spendi questo mana solo per lanciare magie istantaneo o stregoneria. \n[+1]: Scarta fino a tre carte, poi pesca altrettante carte. \n[-8]: Ottieni un emblema con "Puoi lanciare carte istantaneo e stregoneria dal tuo cimitero. Se una carta lanciata in questo modo sta per essere messa nel tuo cimitero, invece esiliala". \n[Fedeltà 5] +Jaya's Greeting|Saluto di Jaya|Istantaneo|Il Saluto di Jaya infligge 3 danni a una creatura bersaglio. Profetizza 1. +Jaya's Immolating Inferno|Inferno Ardente di Jaya|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nScegli fino a tre bersagli. L'Inferno Ardente di Jaya infligge X danni a ognuno di essi. +Jaya, Venerated Firemage|Jaya, Maga del Fuoco Rinomata|Planeswalker Leggendario - Jaya|Se un'altra fonte rossa che controlli sta per infliggere danno a un permanente o a un giocatore, infligge invece altrettanti danni più 1 a quel permanente o a quel giocatore. \n[-2]: Jaya, Maga del Fuoco Rinomata infligge 2 danni a un qualsiasi bersaglio. \n[Fedeltà 5] +Jayemdae Tome|Tomo di Jayemdae|Artefatto|{4}, {T}: Pesca una carta. +Jazal Goldmane|Jazal Criniera D'Oro|Creatura Leggendaria - Guerriero Felino|Attacco improvviso \n{3}{W}{W}: Le creature attaccanti che controlli prendono +X/+X fino alla fine del turno, dove X è il numero di creature attaccanti. +Jedit Ojanen of Efrava|Jedit Ojanen di Efrava|Creatura Leggendaria - Guerriero Felino|Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) \nOgniqualvolta Jedit Ojanen di Efrava attacca o blocca, crea una pedina creatura Guerriero Felino 2/2 verde con passa-Foreste. +Jedit's Dragoons|Dragoni di Jedit|Creatura - Soldato Felino|Cautela \nQuando i Dragoni di Jedit entrano nel campo di battaglia, guadagni 4 punti vita. +Jeering Instigator|Istigatore Sbeffeggiante|Creatura - Farabutto Goblin|Metamorfosi {2}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando l'Istigatore Sbeffeggiante viene girato a faccia in su, se è il tuo turno, prendi il controllo di un'altra creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Jelenn Sphinx|Sfinge di Jelenn|Creatura - Sfinge|Volare, cautela \nOgniqualvolta la Sfinge di Jelenn attacca, ogni altra creatura attaccante prende +1/+1 fino alla fine del turno. +Jeleva, Nephalia's Scourge|Jeleva, Flagello di Nephalia|Creatura Leggendaria - Mago Vampiro|Volare \nQuando Jeleva, Flagello di Nephalia entra nel campo di battaglia, ogni giocatore esilia le prime X carte del suo grimorio, dove X è pari al mana speso per lanciare Jeleva. \nOgniqualvolta Jeleva attacca, puoi lanciare una carta istantaneo o stregoneria esiliata con essa senza pagare il suo costo di mana. +Jenara, Asura of War|Jenara, Asura della Guerra|Creatura Leggendaria - Angelo|Volare \n{1}{W}: Metti un segnalino +1/+1 su Jenara, Asura della Guerra. +Jeska, Warrior Adept|Jeska, Guerriera Provetta|Creatura Leggendaria - Guerriero Barbaro Umano|Attacco improvviso, rapidità \n{T}: Jeska, Guerriera Provetta infligge 1 danno a un qualsiasi bersaglio. +Jeskai Ascendancy|Autorità Jeskai|Incantesimo|Ogniqualvolta lanci una magia non creatura, le creature che controlli prendono +1/+1 fino alla fine del turno. STAPpa quelle creature. \nOgniqualvolta lanci una magia non creatura, puoi pescare una carta. Se lo fai, scarta una carta. +Jeskai Banner|Stendardo Jeskai|Artefatto|{T}: Aggiungi {U}, {R} o {W}. \n{U}{R}{W}, {T}, Sacrifica lo Stendardo Jeskai: Pesca una carta. +Jeskai Barricade|Barricata Jeskai|Creatura - Muro|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nDifensore \nQuando la Barricata Jeskai entra nel campo di battaglia, puoi far tornare un'altra creatura bersaglio che controlli in mano al suo proprietario. +Jeskai Charm|Talismano Jeskai|Istantaneo|Scegli uno -
  • Metti una creatura bersaglio in cima al grimorio del suo proprietario. Il Talismano Jeskai infligge 4 danni a un avversario bersaglio. Le creature che controlli prendono +1/+1 e hanno legame vitale fino alla fine del turno.
  • +Jeskai Elder|Anziana Jeskai|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta l'Anziana Jeskai infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. +Jeskai Infiltrator|Infiltrata Jeskai|Creatura - Monaco Umano|L'Infiltrata Jeskai non può essere bloccata fintanto che non controlli altre creature. \nQuando l'Infiltrata Jeskai infligge danno da combattimento a un giocatore, esiliala con la prima carta del tuo grimorio in una pila a faccia in giù, rimescola quella pila, poi manifesta quelle carte. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Jeskai Runemark|Marchio Runico Jeskai|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nLa creatura incantata ha volare fintanto che controlli un permanente rosso o bianco. +Jeskai Sage|Saggio Jeskai|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nQuando il Saggio Jeskai muore, pesca una carta. +Jeskai Student|Studente Jeskai|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Jeskai Windscout|Esploraventi Jeskai|Creatura - Esploratore Uccello|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Jester's Cap|Cappello del Giullare|Artefatto|{2}, {T}, Sacrifica il Cappello del Giullare: Passa in rassegna il grimorio di un avversario bersaglio per tre carte ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Jester's Mask|Maschera del Giullare|Artefatto|La Maschera del Giullare entra nel campo di battaglia TAPpata. \n{1}, {T}, Sacrifica la Maschera del Giullare: L'avversario bersaglio mette le carte della sua mano in cima al suo grimorio. Passa in rassegna il grimorio di quel giocatore per altrettante carte. Quel giocatore mette quelle carte nella sua mano, poi rimescola il suo grimorio. +Jester's Scepter|Scettro del Giullare|Artefatto|Quando lo Scettro del Giullare entra nel campo di battaglia, esilia a faccia in giù le prime cinque carte del grimorio di un giocatore bersaglio. Puoi guardare quelle carte fintanto che rimangono esiliate. \n{2}, {T}, Metti nel cimitero del suo proprietario una carta esiliata con lo Scettro del Giullare: Neutralizza una magia bersaglio se ha lo stesso nome di quella carta. +Jet Medallion|Medaglione d'Ambra Nera|Artefatto|Le magie nere che lanci costano {1} in meno per essere lanciate. +Jetting Glasskite|Vetronibbio Fulmineo|Creatura - Spirito|Volare \nOgniqualvolta il Vetronibbio Fulmineo diventa bersaglio di una magia o un'abilità per la prima volta in ogni turno, neutralizza quella magia o abilità. +Jeweled Amulet|Amuleto Ingioiellato|Artefatto|{1}, {T}: Metti un segnalino carica sull'Amuleto Ingioiellato. Segna il tipo di mana speso per pagare questo costo di attivazione. Attiva questa abilità solo se non ci sono segnalini carica sull'Amuleto Ingioiellato. \n{T}, Rimuovi un segnalino carica dall'Amuleto Ingioiellato: Aggiungi un mana dell'ultimo tipo segnato con l'Amuleto Ingioiellato. +Jeweled Spirit|Spirito Ingioiellato|Creatura - Spirito|Volare \nSacrifica due terre: Lo Spirito Ingioiellato guadagna la protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. +Jeweled Torque|Collana Ingioiellata|Artefatto|Mentre la Collana Ingioiellata entra nel campo di battaglia, scegli un colore. \nOgniqualvolta un giocatore lancia una magia del colore scelto, puoi pagare {2}. Se lo fai, guadagni 2 punti vita. +Jhessian Balmgiver|Donatrice di Balsamo di Jhess|Creatura - Chierico Umano|{T}: Previeni il prossimo 1 danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \n{T}: Una creatura bersaglio non può essere bloccata in questo turno. +Jhessian Infiltrator|Infiltrata di Jhess|Creatura - Farabutto Umano|L'Infiltrata di Jhess non può essere bloccata. +Jhessian Lookout|Vedetta di Jhess|Creatura - Esploratore Umano| +Jhessian Thief|Ladra di Jhess|Creatura - Farabutto Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta la Ladra di Jhess infligge danno da combattimento a un giocatore, pesca una carta. +Jhessian Zombies|Zombie di Jhess|Creatura - Zombie|Paura \nCicloisola {2}, ciclopalude {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Isola o una carta Palude, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Jhoira of the Ghitu|Jhoira dei Ghitu|Creatura Leggendaria - Mago Umano|{2}, Esilia una carta non terra dalla tua mano: Metti quattro segnalini tempo sulla carta esiliata. Se non ha sospendere, guadagna sospendere. (All'inizio del tuo mantenimento, rimuovi un segnalino tempo da quella carta. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana. Se è una creatura, ha rapidità.) +Jhoira's Familiar|Famiglio di Jhoira|Creatura Artefatto - Uccello|Volare \nLe magie storiche che lanci costano {1} in meno per essere lanciate. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Jhoira's Timebug|Cronoinsetto di Jhoira|Creatura Artefatto - Insetto|{T}: Scegli un permanente bersaglio che controlli o una carta sospesa che possiedi. Se quel permanente o quella carta ha un segnalino tempo, puoi rimuovere un segnalino tempo da esso o mettere un altro segnalino tempo su di esso. +Jhoira's Toolbox|Cassetta degli Attrezzi di Jhoira|Creatura Artefatto - Insetto|{2}: Rigenera la creatura artefatto bersaglio. +Jhoira, Weatherlight Captain|Jhoira, Capitana della Cavalcavento|Creatura Leggendaria - Artefice Umano|Ogniqualvolta lanci una magia storica, pesca una carta. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Jhovall Queen|Regina dei Jhovall|Creatura - Ribelle Felino|Cautela +Jhovall Rider|Cavalca-Jhovall|Creatura - Ribelle Umano|Travolgere +Jiang Yanggu, Wildcrafter|Jiang Yanggu, Plasmanatura|Planeswalker Leggendario - Yanggu|Ogni creatura che controlli con un segnalino +1/+1 ha "{T}: Aggiungi un mana di un qualsiasi colore". \n[-1]: Metti un segnalino +1/+1 su una creatura bersaglio. \n[Fedeltà 3] +Jilt|Lasciare|Istantaneo|Potenziamento {1}{R} \nIl proprietario riprende in mano una creatura bersaglio. Se questa magia è stata potenziata, infligge 2 danni a un'altra creatura bersaglio. +Jin-Gitaxias, Core Augur|Jin-Gitaxias, Augure del Nucleo|Creatura Leggendaria - Pretore|Lampo \nAll'inizio della tua sottofase finale, pesca sette carte. \nIl limite massimo di carte nella mano di ogni avversario è ridotto di sette. +Jinxed Choker|Strangolatore Portasventura|Artefatto|All'inizio della sottofase finale, l'avversario bersaglio prende il controllo dello Strangolatore Portasventura e mette un segnalino carica su di esso. \nAll'inizio del tuo mantenimento, lo Strangolatore Portasventura ti infligge un ammontare di danni pari al numero di segnalini carica presenti su di esso. \n{3}: Metti un segnalino carica sullo Strangolatore Portasventura o rimuovine uno dallo stesso. +Jinxed Idol|Idolo Iettatore|Artefatto|All'inizio del tuo mantenimento, l'Idolo Iettatore ti infligge 2 danni. \nSacrifica una creatura: Un avversario bersaglio prende il controllo dell'Idolo Iettatore. +Jinxed Ring|Anello Iettatore|Artefatto|Ogniqualvolta un permanente non pedina viene messo nel tuo cimitero dal campo di battaglia, l'Anello Iettatore ti infligge 1 danno. \nSacrifica una creatura: Un avversario bersaglio guadagna il controllo dell'Anello Iettatore. (Questo effetto non ha termine) +Jinx|Iettatura|Istantaneo|La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. \nPesca una carta all'inizio del tuo prossimo mantenimento. +Jiwari, the Earth Aflame|Jiwari, la Terra Che Arde|Creatura Leggendaria - Spirito|{X}{R}, {T}: Jiwari, la Terra Che Arde infligge X danni alla creatura bersaglio senza volare. \nIncanalare - {X}{R}{R}{R}, Scarta Jiwari: Jiwari infligge X danni a ogni creatura senza volare. +Jodah's Avenger|Vendicatore di Jodah|Creatura - Polimorfo|{0}: Fino alla fine del turno, il Vendicatore di Jodah prende -1/-1 e guadagna, a tua scelta, doppio attacco, o protezione dal rosso, o cautela, o ombra. (Una creatura con ombra può bloccare o essere bloccata solo da creature con ombra.) +Jodah, Archmage Eternal|Jodah, Arcimago Eterno|Creatura Leggendaria - Mago Umano|Volare \nPuoi pagare {W}{U}{B}{R}{G} invece di pagare il costo di mana per le magie che lanci. +Johtull Wurm|Wurm di Johtull|Creatura - Wurm|Ogniqualvolta il Wurm di Johtull viene bloccato, il Wurm di Johtull prende -2/-1 fino alla fine del turno per ogni creatura che lo blocca oltre alla prima. +Join Shields|Serrare gli Scudi|Istantaneo|STAPpa tutte le creature che controlli. Hanno anti-malocchio e indistruttibile fino alla fine del turno. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari. Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Join the Ranks|Unirsi alla Truppa|Istantaneo|Crea due pedine creatura Alleato Soldato 1/1 bianche. +Joiner Adept|Adepta Giuntatrice|Creatura - Druido Elfo|Le terre che controlli hanno "{T}: Aggiungi un mana di qualsiasi colore." +Joint Assault|Assalto Congiunto|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se è abbinata a una creatura, anche quella creatura prende +2/+2 fino alla fine del turno. +Jokulhaups|Jokulhaups|Stregoneria|Distruggi tutti gli artefatti, tutte le creature, e tutte le terre. Non possono essere rigenerate. +Jokulmorder|Jokulmorder|Creatura - Leviatano|Travolgere \nIl Jokulmorder entra nel campo di battaglia TAPpato. \nQuando il Jokulmorder entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi cinque terre. \nIl Jokulmorder non STAPpa durante il tuo STAP. \nOgniqualvolta giochi un'Isola, puoi STAPpare il Jokulmorder. +Jolrael's Centaur|Centauro di Jolrael|Creatura - Arciere Centauro|Velo (Questa creatura non può essere bersaglio di magie o di abilità.) \nAggirare +Jolrael's Favor|Intervento di Jolrael|Incantesimo - Aura|Lampo \nIncanta creatura \n{1}{G}: Rigenera la creatura incantata. +Jolrael, Empress of Beasts|Jolrael, Imperatrice delle Bestie|Creatura Leggendaria - Mutamagia Umano|{2}{G}, {T}, Scarta due carte: Tutte le terre controllate da un giocatore bersaglio sono creature 3/3 fino alla fine del turno. Sono ancora terre. +Jolting Merfolk|Tritone Balzante|Creatura - Tritone|Svanire 4 \nRimuovi un segnalino svanire dal Tritone Balzante: TAPpa una creatura bersaglio. +Jolt|Scossa|Istantaneo|Puoi TAPpare o STAPpare un artefatto, una creatura, o una terra bersaglio. \nPesca una carta all'inizio del tuo prossimo mantenimento. +Jor Kadeen, the Prevailer|Jor Kadeen, il Trionfatore|Creatura Leggendaria - Guerriero Umano|Attacco improvviso \nMetallurgia - Le creature che controlli prendono +3/+0 fintanto che controlli tre o più artefatti. +Joraga Auxiliary|Ausiliaria di Joraga|Creatura - Alleato Soldato Elfo|{4}{G}{W}: Soccorri 2. (Scegli fino a due altre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) +Joraga Bard|Bardo di Joraga|Creatura - Alleato Farabutto Elfo|Ogniqualvolta il Bardo di Joraga o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far guadagnare cautela alle creature Alleato che controlli fino alla fine del turno. +Joraga Invocation|Invocazione Joraga|Stregoneria|Ogni creatura che controlli prende +3/+3 fino alla fine del turno e deve essere bloccata in questo turno, se possibile. +Joraga Treespeaker|Voce Arborea di Joraga|Creatura - Druido Elfo|Aumentare di livello {1}{G} ({1}{G}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-4 \n1/2 \n{T}: Aggiungi {G}{G}. \nLIVELLO 5+ \n1/4 \nGli Elfi che controlli hanno "{T}: Aggiungi {G}{G}". +Joraga Warcaller|Convocatore di Guerra di Joraga|Creatura - Guerriero Elfo|Multipotenziamento {1}{G} (Puoi pagare {1}{G} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nIl Convocatore di Guerra di Joraga entra nel campo di battaglia con un segnalino +1/+1 per ogni volta che è stato potenziato. \nLe altre creature Elfo che controlli prendono +1/+1 per ogni segnalino +1/+1 sul Convocatore di Guerra di Joraga. +Jori En, Ruin Diver|Jori En, Tuffatrice delle Rovine|Creatura Leggendaria - Mago Tritone|Ogniqualvolta lanci la tua seconda magia in ogni turno, pesca una carta. +Jorubai Murk Lurker|Predatore della Melma di Jorubai|Creatura - Sanguisuga|Il Predatore della Melma di Jorubai prende +1/+1 fintanto che controlli una Palude. \n{1}{B}: Una creatura bersaglio ha legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Josu Vess, Lich Knight|Josu Vess, Cavaliere Lich|Creatura Leggendaria - Cavaliere Zombie|Potenziamento {5}{B} (Puoi pagare {5}{B} addizionale mentre lanci questa magia.) \nMinacciare \nQuando Josu Vess, Cavaliere Lich entra nel campo di battaglia, se è stato potenziato, crea otto pedine creatura Cavaliere Zombie 2/2 nere con minacciare. +Journey of Discovery|Viaggio della Scoperta|Stregoneria|Scegli uno -
  • Passa in rassegna il tuo grimorio per un massimo di due carte terra base, rivelale, aggiungile alla tua mano, poi rimescola il tuo grimorio. Puoi giocare fino a due terre addizionali in questo turno.
  • \nIntrecciare {2}{G} +Journey to Eternity|Viaggio Verso l'Eternità|Incantesimo Leggendario - Aura|Incanta creatura che controlli \nQuando la creatura incantata muore, rimettila sul campo di battaglia sotto il tuo controllo, poi rimetti il Viaggio Verso l'Eternità sul campo di battaglia trasformato sotto il tuo controllo. +Journey to Nowhere|Viaggio verso il Nulla|Incantesimo|Quando il Viaggio verso il Nulla entra nel campo di battaglia, esilia una creatura bersaglio. \nQuando il Viaggio verso il Nulla lascia il campo di battaglia, rimetti sul campo di battaglia la carta esiliata sotto il controllo del suo proprietario. +Journeyer's Kite|Aquilone del Viaggiatore|Artefatto|{3}, {T}: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Jousting Dummy|Fantoccio da Giostra|Creatura Artefatto - Cavaliere Spaventapasseri|{3}: Il Fantoccio da Giostra prende +1/+0 fino alla fine del turno. +Jousting Lance|Lancia da Giostra|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nFintanto che è il tuo turno, la creatura equipaggiata ha attacco improvviso. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Joust|Giostrare|Stregoneria|Scegli una creatura bersaglio che controlli e una creatura bersaglio che non controlli. La creatura che controlli prende +2/+1 fino alla fine del turno se è un Cavaliere. Poi quelle creature lottano l'una con l'altra. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Joven's Ferrets|Furetti di Joven|Creatura - Furetto|Ogniqualvolta i Furetti di Joven attaccano, prendono +0/+2 fino alla fine del turno. \nAlla fine del combattimento, TAPpa tutte le creature che hanno bloccato i Furetti di Joven in questo turno. Quelle creature Non STAPpano durante il prossimo STAP del loro controllore. +Joven's Tools|Utensili di Joven|Artefatto|{4}, {T}: La creatura bersaglio non può essere bloccata in questo turno tranne che dai Muri. +Joven|Joven|Creatura Leggendaria - Farabutto Umano|{R}{R}{R}, {T}: Distruggi un artefatto non creatura bersaglio. +Joyous Respite|Tregua Gioiosa|Stregoneria - Arcano|Guadagni 1 punto vita per ogni terra che controlli. +Judge Unworthy|Giudicare Indegno|Istantaneo|Scegli una creatura attaccante o bloccante bersaglio. Profetizzare 3, poi rivela la prima carta del tuo grimorio. Giudicare Indegno infligge a quella creatura un danno pari al costo di mana convertito di quella carta. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Judge of Currents|Esperto delle Correnti|Creatura - Mago Tritone|Ogniqualvolta un Tritone che controlli viene TAPpato, puoi guadagnare 1 punto vita. +Judge's Familiar|Famiglio del Giudice|Creatura - Uccello|Volare \nSacrifica il Famiglio del Giudice: Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore non paghi {1}. +Judith, the Scourge Diva|Judith, la Diva del Flagello|Creatura Leggendaria - Sciamano Umano|Le altre creature che controlli prendono +1/+0. \nOgniqualvolta una creatura non pedina che controlli muore, Judith, la Diva del Flagello infligge 1 danno a un qualsiasi bersaglio. +Jugan, the Rising Star|Jugan, Stella Nascente|Creatura Leggendaria - Spirito Drago|Volare \nQuando Jugan, Stella Nascente muore, puoi distribuire 5 segnalini +1/+1 tra un qualsiasi numero di creature bersaglio. +Juggernaut|Juggernaut|Creatura Artefatto - Juggernaut|Il Juggernaut attacca in ogni combattimento, se può farlo. \nIl Juggernaut non può essere bloccato dai Muri. +Juju Bubble|Bolla di Juju|Artefatto|Mantenimento cumulativo {1} \nQuando giochi una carta, sacrifica la Bolla di Juju. \n{2}: Guadagni 1 punto vita. +Jukai Messenger|Messaggero di Jukai|Creatura - Monaco Umano|Passa-foreste +Jump|Salto Prodigioso|Istantaneo|Una creatura bersaglio ha volare fino alla fine del turno. +Jund Battlemage|Mago Combattente di Jund|Creatura - Sciamano Umano|{B}, {T}: Un giocatore bersaglio perde 1 punto vita. \n{G}, {T}: Crea una pedina creatura Saprolingio 1/1 verde. +Jund Charm|Monile di Jund|Istantaneo|Scegli uno -
  • Esilia tutte le carte dal cimitero di un giocatore bersaglio. Il Monile di Jund infligge 2 danni a ogni creatura. Metti due segnalini +1/+1 su una creatura bersaglio.
  • +Jund Hackblade|Lama Lacerante di Jund|Creatura - Berserker Goblin|Fintanto che controlli un altro permanente multicolore, la Lama Lacerante di Jund prende +1/+1 e ha rapidità. +Jund Panorama|Panorama di Jund|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica il Panorama di Jund: Passa in rassegna il tuo grimorio per una carta Palude, Montagna o Foresta base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Jund Sojourners|Visitatori di Jund|Creatura - Sciamano Viashino|Quando cicli i Visitatori di Jund o quando muoiono, puoi fare loro infliggere 1 danno a un qualsiasi bersaglio. \nCiclo {2}{R} ({2}{R}, Scarta questa carta: Pesca una carta.) +Jungle Barrier|Barriera di Giungla|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \nQuando la Barriera di Giungla entra nel campo di battaglia, pesca una carta. +Jungle Basin|Bacino di Giungla|Terra|Il Bacino di Giungla entra nel campo di battaglia TAPpato. \nQuando il Bacino di Giungla entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare una Foresta STAPpata che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{G}. +Jungle Creeper|Rampicante della Giungla|Creatura - Elementale|{3}{B}{G}: Riprendi in mano il Rampicante della Giungla dal tuo cimitero. +Jungle Delver|Esploratore della Giungla|Creatura - Guerriero Tritone|{3}{G}: Metti un segnalino +1/+1 sull'Esploratore della Giungla. +Jungle Hollow|Conca nella Giungla|Terra|La Conca nella Giungla entra nel campo di battaglia TAPpata. \nQuando la Conca nella Giungla entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {B} o {G}. +Jungle Lion|Jungle Lion|Creatura - Felino|Il Jungle Lion non può bloccare. +Jungle Patrol|Pattuglia della Giungla|Creatura - Soldato Umano|{1}{G}, {T}: Crea una pedina creatura Muro 0/1 verde chiamata Pianta con difensore. \nSacrifica una pedina chiamata Pianta: Aggiungi {R}. +Jungle Shrine|Santuario nella Giungla|Terra|Il Santuario nella Giungla entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}, {G} o {W}. +Jungle Troll|Troll della Giungla|Creatura - Troll|{R}: Rigenera il Troll della Giungla. \n{G}: Rigenera il Troll della Giungla. +Jungle Weaver|Tessitore della Giungla|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Jungle Wurm|Wurm della Giungla|Creatura - Wurm|Ogniqualvolta il Wurm della Giungla viene bloccato, prende -1/-1 fino alla fine del turno per ogni creatura che lo blocca oltre alla prima. +Jungleborn Pioneer|Pioniera Figlia della Giungla|Creatura - Esploratore Tritone|Quando la Pioniera Figlia della Giungla entra nel campo di battaglia, crea una pedina creatura Tritone 1/1 blu con anti-malocchio. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Juniper Order Advocate|Seguace dell'Ordine di Juniper|Creatura - Cavaliere Umano|Le creature verdi che controlli prendono +1/+1 fintanto che il Seguace dell'Ordine di Juniper è STAPpato. +Juniper Order Druid|Druido dell'Ordine di Juniper|Creatura - Druido Chierico Umano|{T}: STAPpa una terra bersaglio. +Juniper Order Ranger|Ranger dell'Ordine di Juniper|Creatura - Cavaliere Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su quella creatura e un segnalino +1/+1 sul Ranger dell'Ordine di Juniper. +Junk Diver|Pescarifiuti|Creatura Artefatto - Uccello|Volare \nQuando il Pescarifiuti muore, riprendi in mano un'altra carta artefatto bersaglio dal tuo cimitero. +Junk Golem|Golem di Ciarpame|Creatura Artefatto - Golem|Il Golem di Ciarpame entra nel campo di battaglia con tre segnalini +1/+1 su di esso. \nAll'inizio del tuo mantenimento, sacrifica il Golem di Ciarpame a meno che tu rimuova un segnalino +1/+1 da esso. \n{1}, Scarta una carta: Metti un segnalino +1/+1 sul Golem di Ciarpame. +Junktroller|Setacciarifiuti|Creatura Artefatto - Golem|Difensore \n{T}: Metti in fondo al grimorio del suo proprietario una carta bersaglio da un cimitero. +Junkyo Bell|Campana Junkyo|Artefatto|All'inizio del tuo mantenimento, puoi far prendere +X/+X a una creatura bersaglio che controlli fino alla fine del turno, dove X è pari al numero di creature che controlli. Se lo fai, sacrifica quella creatura all'inizio della sottofase finale. +Juntu Stakes|Spuntoni Juntu|Artefatto|Le creature con forza pari o inferiore a 1 non STAPpano durante lo STAP dei loro controllori. +Just Fate|Giusto Destino|Istantaneo|Lancia questa magia soltanto durante la dichiarazione degli attaccanti e soltanto sei stato attaccato in questa sottofase. \nDistruggi una creatura attaccante bersaglio. +Just the Wind|Solo il Vento|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. \nFollia {U} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Justice Strike|Colpo della Giustizia|Istantaneo|Una creatura bersaglio infligge danno a se stessa pari alla propria forza. +Justice|Giustizia|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Giustizia a meno che tu paghi {W}{W}. \nOgniqualvolta una creatura rossa o una magia rossa infligge danno, la Giustizia infligge altrettanto danno al controllore di quella creatura o magia. +Justiciar's Portal|Portale del Magistrato|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. Ha attacco improvviso fino alla fine del turno. +Juvenile Gloomwidow|Cucciolo di Vedova di Tenebra|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Juxtapose|Scambio Forzato|Stregoneria|Tu e un giocatore bersaglio vi scambiate il controllo della creatura che controllate avente il più alto costo di mana convertito. Poi, allo stesso modo, vi scambiate il controllo degli artefatti. Se due o più permanenti controllati da un giocatore hanno il più alto costo uguale, il loro controllore ne sceglie uno. +Jwar Isle Avenger|Vendicatrice dell'Isola Jwar|Creatura - Sfinge|Ondata {2}{U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nVolare +Jwar Isle Refuge|Rifugio dell'Isola Jwar|Terra|Il Rifugio dell'Isola Jwar entra nel campo di battaglia TAPpato. \nQuando il Rifugio dell'Isola Jwar entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {U} o {B}. +Jwari Scuttler|Affondatore di Jwar|Creatura - Granchio| +Jwari Shapeshifter|Polimorfa di Jwar|Creatura - Alleato Polimorfo|Puoi far entrare la Polimorfa di Jwar nel campo di battaglia come una copia di qualsiasi creatura Alleato sul campo di battaglia. +K'rrik, Son of Yawgmoth|K'rrik, Figlio di Yawgmoth|Creatura Leggendaria - Servitore Orrore|({P|N} può essere pagato con {B} o con 2 punti vita.) \nLegame vitale \nPer ogni {B} in un costo, puoi pagare 2 punti vita invece di pagare quel mana. \nOgniqualvolta lanci una magia nera, metti un segnalino +1/+1 su K'rrik, Figlio di Yawgmoth. +Kaalia of the Vast|Kaalia della Vastità|Creatura Leggendaria - Chierico Umano|Volare \nOgniqualvolta Kaalia della Vastità attacca un avversario, puoi mettere sul campo di battaglia una carta creatura Angelo, Demone o Drago dalla tua mano TAPpata e che attacca quell'avversario. +Kaalia, Zenith Seeker|Kaalia, Cercatrice dello Zenit|Creatura Leggendaria - Chierico Umano|Volare, cautela \nQuando Kaalia, Cercatrice dello Zenit entra nel campo di battaglia, guarda le prime sei carte del tuo grimorio. Puoi rivelare una carta Angelo, una carta Demone e/o una carta Drago scelte tra esse e aggiungerle alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Kabira Crossroads|Crocevia di Kabira|Terra|Il Crocevia di Kabira entra nel campo di battaglia TAPpato. \nQuando il Crocevia di Kabira entra nel campo di battaglia, guadagni 2 punti vita. \n{T}: Aggiungi {W}. +Kabira Evangel|Evangelista di Kabira|Creatura - Alleato Chierico Umano|Ogniqualvolta l'Evangelista di Kabira o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi scegliere un colore. Se lo fai, gli Alleati che controlli hanno protezione dal colore scelto fino alla fine del turno. +Kabira Vindicator|Difensore di Kabira|Creatura - Cavaliere Umano|Aumentare di livello {2}{W} ({2}{W}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-4 \n3/6 \nLe altre creature che controlli prendono +1/+1. \nLIVELLO 5+ \n4/8 \nLe altre creature che controlli prendono +2/+2. +Kaboom!|Kaboom!|Stregoneria|Scegli un qualsiasi numero di giocatori o planeswalker bersaglio. Per ognuno di essi, rivela carte dalla cima del tuo grimorio fino a quando riveli una carta non terra, Kaboom! infligge un danno pari al costo di mana convertito di quella carta a quel giocatore o planeswalker, poi metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. +Kabuto Moth|Falena Kabuto|Creatura - Spirito|Volare \n{T}: La creatura bersaglio prende +1/+2 fino alla fine del turno. +Kadena's Silencer|Silenziatore di Kadena|Creatura - Mago Naga|Quando il Silenziatore di Kadena viene girato a faccia in su, neutralizza tutte le abilità controllate dai tuoi avversari. \nMegamorfosi {1}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Kadena, Slinking Sorcerer|Kadena, Fattucchiera Furtiva|Creatura Leggendaria - Mago Naga|La prima magia creatura a faccia in giù che lanci ogni turno costa {3} in meno per essere lanciata. \nOgniqualvolta una creatura a faccia in giù entra nel campo di battaglia sotto il tuo controllo, pesca una carta. +Kaervek the Merciless|Kaervek lo Spietato|Creatura Leggendaria - Sciamano Umano|Ogniqualvolta un avversario lancia una magia, Kaervek lo Spietato infligge danno pari al costo di mana convertito di quella magia a un qualsiasi bersaglio. +Kaervek's Hex|Maledizione di Kaervek|Stregoneria|La Maledizione di Kaervek infligge 1 danno a ogni creatura non nera e 1 danno addizionale a ogni creatura verde. +Kaervek's Purge|Epurazione di Kaervek|Stregoneria|Distruggi una creatura bersaglio con un costo di mana convertito pari a X. Se quella creatura muore in questo modo, l'Epurazione di Kaervek infligge al controllore di quella creatura un danno pari alla forza della creatura. +Kaervek's Spite|Disprezzo di Kaervek|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica tutti i permanenti che controlli e scarta la tua mano. \nIl giocatore bersaglio perde 5 punti vita. +Kaervek's Torch|Torcia di Kaervek|Stregoneria|Fintanto che la Torcia di Kaervek è nella pila, le magie che hanno come bersaglio la Torcia di Kaervek hanno un costo addizionale di {2} per essere lanciate. \nLa Torcia di Kaervek infligge X danni a un qualsiasi bersaglio. +Kagemaro's Clutch|Stretta di Kagemaro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -X/-X, dove X è il numero di carte nella tua mano. +Kagemaro, First to Suffer|Kagemaro, Primo a Soffrire|Creatura Leggendaria - Spirito Demone|La forza e la costituzione di Kagemaro, Primo a Soffrire sono pari ciascuna al numero di carte che hai in mano. \n{B}, Sacrifica Kagemaro: Tutte le creature prendono -X/-X fino alla fine del turno, dove X è pari al numero di carte che hai in mano. +Kaho, Minamo Historian|Kaho, Storica di Minamo|Creatura Leggendaria - Mago Umano|Quando Kaho, Storica di Minamo entra nel campo di battaglia, passa in rassegna il tuo grimorio per un massimo di tre carte istantaneo ed esiliale. Poi rimescola il tuo grimorio. \n{X}, {T}: Puoi lanciare una carta con costo di mana convertito pari a X esiliata con Kaho senza pagare il suo costo di mana. +Kaijin of the Vanishing Touch|Kaijin del Tocco Evanescente|Creatura - Spirito|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta il Kaijin del Tocco Evanescente blocca una creatura, il proprietario riprende in mano quella creatura alla fine del combattimento (La riprende solo se è ancora nel campo di battaglia.) +Kalastria Healer|Guaritore di Kalastria|Creatura - Alleato Chierico Vampiro|Radunare - Ogniqualvolta il Guaritore di Kalastria o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Kalastria Highborn|Nobile Kalastria|Creatura - Sciamano Vampiro|Ogniqualvolta la Nobile Kalastria o un altro Vampiro che controlli muore, puoi pagare {B}. Se lo fai, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Kalastria Nightwatch|Guardia Notturna di Kalastria|Creatura - Alleato Guerriero Vampiro|Ogniqualvolta guadagni punti vita, la Guardia Notturna di Kalastria ha volare fino alla fine del turno. +Kaleidostone|Caleidopietra|Artefatto|Quando la Caleidopietra entra nel campo di battaglia, pesca una carta. \n{5}, {T}, Sacrifica la Caleidopietra: Aggiungi {W}{U}{B}{R}{G}. +Kalemne's Captain|Capitano di Kalemne|Creatura - Soldato Gigante|Cautela \n{5}{W}{W}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Capitano di Kalemne diventa mostruoso, esilia tutti gli artefatti e gli incantesimi. +Kalemne, Disciple of Iroas|Kalemne, Discepola di Iroas|Creatura Leggendaria - Soldato Gigante|Doppio attacco, cautela \nOgniqualvolta lanci una magia creatura con costo di mana convertito pari o superiore a 5, ottieni un segnalino esperienza. \nKalemne, Discepola di Iroas prende +1/+1 per ogni segnalino esperienza che possiedi. +Kalitas, Bloodchief of Ghet|Kalitas, Capo Sanguinario di Ghet|Creatura Leggendaria - Guerriero Vampiro|{B}{B}{B}, {T}: Distruggi una creatura bersaglio. Se quella creatura muore in questo modo, crea una pedina creatura Vampiro nera. La sua forza è pari alla forza di quella creatura e la sua costituzione è pari alla costituzione di quella creatura. +Kalitas, Traitor of Ghet|Kalitas, Traditore di Ghet|Creatura Leggendaria - Guerriero Vampiro|Legame vitale \nSe una creatura non pedina controllata da un avversario sta per morire, invece esilia quella carta e crea una pedina creatura Zombie 2/2 nera. \n{2}{B}, Sacrifica un altro Vampiro o Zombie: Metti due segnalini +1/+1 su Kalitas, Traditore di Ghet. +Kalonian Behemoth|Behemoth di Kalonia|Creatura - Bestia|Velo (Questa creatura non può essere bersaglio di magie o abilità.) +Kalonian Hydra|Idra di Kalonia|Creatura - Idra|Travolgere \nL'Idra di Kalonia entra nel campo di battaglia con quattro segnalini +1/+1. \nOgniqualvolta l'Idra di Kalonia attacca, raddoppia il numero di segnalini +1/+1 su ogni creatura che controlli. +Kalonian Tusker|Zannuto di Kalonia|Creatura - Bestia| +Kalonian Twingrove|Geminodendro di Kalonia|Creatura - Guerriero Silvantropo|La forza e la costituzione del Geminodendro di Kalonia sono pari al numero di Foreste che controlli. \nQuando il Geminodendro di Kalonia entra nel campo di battaglia, crea una pedina creatura Guerriero Silvantropo verde con "La forza e la costituzione di questa creatura sono pari al numero di Foreste che controlli". +Kamahl's Desire|Desiderio di Kamahl|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha attacco improvviso. \nSoglia - La creatura incantata prende +3/+0 fintanto che ci sono almeno sette carte nel tuo cimitero. +Kamahl's Druidic Vow|Giuramento Druidico di Kamahl|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nGuarda le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia un qualsiasi numero di carte terra e/o permanente leggendario con costo di mana convertito pari o inferiore a X scelte tra esse. Metti le altre nel tuo cimitero. +Kamahl's Sledge|Maglio di Kamahl|Stregoneria|Il Maglio di Kamahl infligge 4 danni a una creatura bersaglio. \nSoglia - Se hai almeno sette carte nel tuo cimitero, invece il Maglio di Kamahl infligge 4 danni a quella creatura e 4 danni al controllore di quella creatura. +Kamahl's Summons|Evocazioni di Kamahl|Stregoneria|Ogni giocatore può rivelare un qualsiasi numero di carte dalla sua mano. Poi ogni giocatore crea una pedina creatura Orso 2/2 verde per ogni carta rivelata in questo modo. +Kamahl, Fist of Krosa|Kamahl, Mano di Krosa|Creatura Leggendaria - Druido Umano|{G}: La terra bersaglio diventa una creatura 1/1 fino alla fine del turno. È ancora una terra. \n{2}{G}{G}{G}: Le creature che controlli prendono +3/+3 e guadagnano travolgere fino alla fine del turno. +Kamahl, Pit Fighter|Kamahl, Combattente dell'Arena|Creatura Leggendaria - Barbaro Umano|Rapidità \n{T}: Kamahl, Combattente dell'Arena infligge 3 danni a un qualsiasi bersaglio. +Kambal, Consul of Allocation|Kambal, Console dell'Assegnazione|Creatura Leggendaria - Consigliere Umano|Ogniqualvolta un avversario lancia una magia non creatura, quel giocatore perde 2 punti vita e tu guadagni 2 punti vita. +Kami of Ancient Law|Kami dell'Antica Legge|Creatura - Spirito|Sacrifica il Kami dell'Antica Legge: Distruggi un incantesimo bersaglio. +Kami of Empty Graves|Kami dei Sepolcri Vuoti|Creatura - Spirito|Muta-anima 3 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero.) +Kami of False Hope|Kami della Falsa Speranza|Creatura - Spirito|Sacrifica il Kami della Falsa Speranza: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Kami of Fire's Roar|Kami del Ruggito del Fuoco|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, la creatura bersaglio non può bloccare in questo turno. +Kami of Lunacy|Kami della Follia|Creatura - Spirito|Volare \nMuta-anima 5 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 5 presente nel tuo cimitero.) +Kami of Old Stone|Kami della Vecchia Pietra|Creatura - Spirito| +Kami of Tattered Shoji|Kami dello Shoji Strappato|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcana, il Kami dello Shoji Strappato guadagna volare fino alla fine del turno. +Kami of Twisted Reflection|Kami del Riflesso Distorto|Creatura - Spirito|Sacrifica il Kami del Riflesso Distorto: Il proprietario riprende in mano una creatura bersaglio che tu controlli. +Kami of the Crescent Moon|Kami della Luna Crescente|Creatura Leggendaria - Spirito|All'inizio della acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. +Kami of the Honored Dead|Kami della Morte Onorevole|Creatura - Spirito|Volare \nOgniqualvolta viene inflitto danno al Kami della Morte Onorevole, tu guadagni un pari ammontare di punti vita. \nMuta-anima 6 +Kami of the Hunt|Kami della Caccia|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, il Kami della Caccia prende +1/+1 fino alla fine del turno. +Kami of the Painted Road|Kami della Strada Dipinta|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, il Kami della Strada Dipinta guadagna protezione da un colore a tua scelta fino alla fine del turno. +Kami of the Palace Fields|Kami dei Campi del Palazzo|Creatura - Spirito|Volare, attacco improvviso \nMuta-anima 5 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 5 presente nel tuo cimitero.) +Kami of the Tended Garden|Kami del Giardino Gentile|Creatura - Spirito|All'inizio del tuo mantenimento, sacrifica il Kami del Giardino Gentile a meno che tu paghi {G}. \nMuta-anima 3 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero.) +Kami of the Waning Moon|Kami della Luna Calante|Creatura - Spirito|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, una creatura bersaglio guadagna paura fino alla fine del turno. +Kangee, Aerie Keeper|Kangee, Guardiano del Nido|Creatura Leggendaria - Mago Uccello|Volare \nPotenziamento {X}{2} (Puoi pagare {X}{2} addizionale mentre lanci questa magia.) \nQuando Kangee, Guardiano del Nido entra nel campo di battaglia, se è stato pagato il costo di potenziamento, metti X segnalini piuma su di esso. \nLe altre creature Uccello prendono +1/+1 per ogni segnalino piuma presente su Kangee, Guardiano del Nido. +Kapsho Kitefins|Velapinna di Kapsho|Creatura - Pesce|Volare \nOgniqualvolta i Velapinna di Kapsho o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, TAPpa una creatura bersaglio controllata da un avversario. +Karador, Ghost Chieftain|Karador, Capitano Fantasma|Creatura Leggendaria - Spirito Centauro|Questa magia costa {1} in meno per essere lanciata per ogni carta creatura nel tuo cimitero. \nDurante ogni tuo turno, puoi lanciare una carta creatura dal tuo cimitero. +Karametra's Acolyte|Accolita di Karametra|Creatura - Druido Umano|{T}: Aggiungi un ammontare di {G} pari alla tua devozione al verde. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) +Karametra's Favor|Protezione di Karametra|Incantesimo - Aura|Incanta creatura \nQuando la Protezione di Karametra entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha "{T}: Aggiungi un mana di un qualsiasi colore". +Karametra, God of Harvests|Karametra, Dea dei Raccolti|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al verde e al bianco è inferiore a sette, Karametra non è una creatura. \nOgniqualvolta lanci una magia creatura, puoi passare in rassegna il tuo grimorio per una carta Foresta o Pianura, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Kargan Dragonlord|Signore dei Draghi di Karga|Creatura - Guerriero Umano|Aumentare di livello {R} ({R}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 4-7 \n4/4 \nVolare \nLIVELLO 8+ \n8/8 \nVolare, travolgere \n{R}: Il Signore dei Draghi di Karga prende +1/+0 fino alla fine del turno. +Kargan Dragonrider|Cavalcadraghi di Karga|Creatura - Guerriero Umano|Fintanto che controlli un Drago, la Cavalcadraghi di Karga ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) +Kari Zev's Expertise|Competenza di Kari Zev|Stregoneria|Prendi il controllo di una creatura o di un Veicolo bersaglio fino alla fine del turno. STAPpa quel permanente. Ha rapidità fino alla fine del turno.Puoi lanciare una carta con costo di mana convertito pari o inferiore a 2 dalla tua mano senza pagare il suo costo di mana. +Kari Zev, Skyship Raider|Kari Zev, Predona di Avionavi|Creatura Leggendaria - Pirata Umano|Attacco improvviso, minacciare \nOgniqualvolta Kari Zev, Predona di Avionavi attacca, crea una pedina creatura leggendaria Scimmia 2/1 rossa chiamata Ragavan TAPpata e attaccante. Esilia quella pedina alla fine del combattimento. +Karlov of the Ghost Council|Karlov del Concilio Fantasma|Creatura Leggendaria - Consigliere Spirito|Ogniqualvolta guadagni punti vita, metti due segnalini +1/+1 su Karlov del Concilio Fantasma. \n{W}{B}, Rimuovi sei segnalini +1/+1 da Karlov del Concilio Fantasma: Esilia una creatura bersaglio. +Karma|Karma|Incantesimo|All'inizio del mantenimento di ogni giocatore, il Karma infligge a quel giocatore un danno pari al numero di Paludi che quel giocatore controlla. +Karmic Guide|Guida del Karma|Creatura - Spirito Angelo|Volare, protezione dal nero \nEco {3}{W}{W} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando la Guida del Karma entra nel campo di battaglia, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Karmic Justice|Giustizia Karmica|Incantesimo|Ogniqualvolta una magia o un'abilità controllata da un avversario distrugge un permanente non creatura che controlli, puoi distruggere un permanente bersaglio controllato da quell'avversario. +Karn Liberated|Karn Liberato|Planeswalker Leggendario - Karn|[+4]: Un giocatore bersaglio esilia una carta dalla sua mano. \n[-3]: Esilia un permanente bersaglio. \n[-14]: Ricomincia la partita, lasciando in esilio tutte le carte permanente non Aura esiliate con Karn Liberato. Poi metti quelle carte sul campo di battaglia sotto il tuo controllo. \n[Fedeltà 6] +Karn's Bastion|Bastione di Karn|Terra|{T}: Aggiungi {U}. \n{4}, {T}: Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Karn's Temporal Sundering|Scissione Temporale di Karn|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nUn giocatore bersaglio gioca un turno extra dopo questo. Fai tornare fino a un permanente non terra bersaglio in mano al suo proprietario. Esilia la Scissione Temporale di Karn. +Karn's Touch|Tocco di Karn|Istantaneo|L'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito fino alla fine del turno. (L'artefatto mantiene le sue abilità) +Karn, Scion of Urza|Karn, Discendente di Urza|Planeswalker Leggendario - Karn|[+1]: Rivela le prime due carte del tuo grimorio. Un avversario ne sceglie una. Aggiungi quella carta alla tua mano ed esilia l'altra con un segnalino argento su di essa. \n[-1]: Scegli una carta che possiedi con un segnalino argento in esilio e aggiungila alla tua mano. \n[-2]: Crea una pedina creatura artefatto Costrutto 0/0 incolore con "Questa creatura prende +1/+1 per ogni artefatto che controlli". \n[Fedeltà 5] +Karn, Silver Golem|Karn, Golem d'Argento|Creatura Artefatto Leggendaria - Golem|Ogniqualvolta Karn, Golem d'Argento blocca o viene bloccato, prende -4/+4 fino alla fine del turno. \n{1}: L'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito fino alla fine del turno. +Karn, the Great Creator|Karn, il Grande Creatore|Planeswalker Leggendario - Karn|Le abilità attivate degli artefatti controllati dai tuoi avversari non possono essere attivate. \n[+1]: Fino al tuo prossimo turno, fino a un artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione pari al proprio costo di mana convertito. \n[-2]: Puoi scegliere una carta artefatto che possiedi al di fuori della partita o in esilio, rivelare quella carta e aggiungerla alla tua mano. \n[Fedeltà 5] +Karona's Zealot|Zelota di Karona|Creatura - Chierico Umano|Metamorfosi {3}{W}{W} \nQuando lo Zelota di Karona viene girato a faccia in su, tutto il danno che gli verrebbe inflitto in questo turno viene invece inflitto a una creatura bersaglio. +Karona, False God|Karona, Dea Fasulla|Creatura Leggendaria - Avatar|Rapidità \nAll'inizio del mantenimento di ogni giocatore, quel giocatore STAPpa Karona, Dea Fasulla e ne prende il controllo. \nOgniqualvolta Karona, Dea Fasulla attacca, le creature di un tipo a tua scelta prendono +3/+3 fino alla fine del turno. +Karoo Meerkat|Meerkat Karoo|Creatura - Mangusta|Protezione dal blu +Karoo|Karoo|Terra|Il Karoo entra nel campo di battaglia TAPpato. \nQuando il Karoo entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare una Pianura STAPpata che controlli in mano al suo proprietario. \n{T}: Aggiungi {U}{W}. +Karplusan Forest|Foresta di Karplus|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {G}. La Foresta di Karplus ti infligge 1 danno. +Karplusan Giant|Gigante di Karplus|Creatura - Gigante|TAPpa una terra neve STAPpata che controlli: il Gigante di Karplus prende +1/+1 fino alla fine del turno. +Karplusan Hound|Segugio di Karplusan|Creatura - Segugio|Ogniqualvolta il Segugio di Karplusan attacca, se controlli un planeswalker Chandra, questa creatura infligge 2 danni a un qualsiasi bersaglio. +Karplusan Minotaur|Minotauro di Karplusan|Creatura - Guerriero Minotauro|Mantenimento cumulativo--Lancia una moneta. \nOgniqualvolta vinci un lancio, il Minotauro di Karplusan infligge 1 danno a un qualsiasi bersaglio. \nOgniqualvolta perdi un lancio, il Minotauro di Karplusan infligge 1 danno a un qualsiasi bersaglio a scelta di un avversario. +Karplusan Strider|Ramingo di Karplusan|Creatura - Yeti|Il Ramingo di Karplusan non può essere bersaglio di magie blu o nere. +Karplusan Wolverine|Ghiottone di Karplusan|Creatura Neve - Bestia Ghiottone|Ogniqualvolta il Ghiottone di Karplusan viene bloccato, puoi fargli infliggere 1 danno a un qualsiasi bersaglio. +Karplusan Yeti|Yeti di Karplus|Creatura - Yeti|{T}: Lo Yeti di Karplus infligge un danno pari alla sua forza a una creatura bersaglio. Quella creatura infligge un danno pari alla sua forza allo Yeti di Karplus. +Karrthus, Tyrant of Jund|Karrthus, Tiranno di Jund|Creatura Leggendaria - Drago|Volare, rapidità \nQuando Karrthus, Tiranno di Jund entra nel campo di battaglia, prendi il controllo di tutti i Draghi, poi STAPpa tutti i Draghi. \nLe altre creature Drago che controlli hanno rapidità. +Karstoderm|Carstoderma|Creatura - Bestia|Il Carstoderma entra nel campo di battaglia con cinque segnalini +1/+1 su di esso. \nOgniqualvolta un artefatto entra nel campo di battaglia, rimuovi un segnalino +1/+1 dal Carstoderma. +Kaseto, Orochi Archmage|Kaseto, Arcimago Orochi|Creatura Leggendaria - Mago Serpente|{G}{U}: Una creatura bersaglio non può essere bloccata in questo turno. Se quella creatura è un Serpente, prende +2/+2 fino alla fine del turno. +Kashi-Tribe Elite|Elite della Tribù-Kashi|Creatura - Guerriero Serpente|I Serpenti leggendari che controlli hanno velo (Non possono essere bersaglio di magie o abilità.) \nOgniqualvolta l'Elite della Tribù-Kashi infligge danno da combattimento a una creatura, TAPpa quella creatura e essa non STAPpa durante il prossimo STAP del suo controllore. +Kashi-Tribe Reaver|Saccheggiatore della Tribù-Kashi|Creatura - Guerriero Serpente|Ogniqualvolta il Saccheggiatore della Tribù-Kashi infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. \n{1}{G}: Rigenera il Saccheggiatore della Tribù-Kashi. +Kashi-Tribe Warriors|Guerrieri della Tribù-Kashi|Creatura - Guerriero Serpente|Ogniqualvolta i Guerrieri della Tribù-Kashi infliggono danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Kasmina's Transmutation|Trasmutazione di Kasmina|Incantesimo - Aura|Incanta creatura \nLa creatura incantata perde tutte le abilità e ha forza e costituzione base 1/1. +Kasmina, Enigmatic Mentor|Kasmina, Maestra Enigmatica|Planeswalker Leggendario - Kasmina|Le magie che i tuoi avversari lanciano e che bersagliano una creatura o un planeswalker che controlli costano {2} in più per essere lanciate. \n[-2]: Crea una pedina creatura Mago 2/2 blu. Pesca una carta, poi scarta una carta. \n[Fedeltà 5] +Katabatic Winds|Venti Catabatici|Incantesimo|Fase \nLe creature con volare non possono attaccare o bloccare, e le loro abilità attivate con {T} nel loro costo non possono essere attivate. +Kataki, War's Wage|Kataki, Frutto della Guerra|Creatura Leggendaria - Spirito|Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu paghi {1}." +Kathari Bomber|Bombardiere Kathari|Creatura - Sciamano Uccello|Volare \nQuando il Bombardiere Kathari infligge danno da combattimento a un giocatore, crea due pedine creatura Goblin 1/1 rosse e sacrifica il Bombardiere Kathari. \nDissotterrare {3}{B}{R} ({3}{B}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della sottofase finale se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Kathari Remnant|Spoglia Kathari|Creatura - Scheletro Uccello|Volare \n{B}: Rigenera la Spoglia Kathari. \nCascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Kathari Screecher|Urlatore Kathari|Creatura - Uccello Soldato|Volare \nDissotterrare {2}{U} ({2}{U}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Kavu Aggressor|Aggressore Kavu|Creatura - Kavu|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia). \nL'Aggressore Kavu non può bloccare. \nSe è stato pagato il costo di potenziamento, l'Aggressore Kavu entra nel campo di battaglia con un segnalino +1/+1. +Kavu Chameleon|Camaleonte Kavu|Creatura - Kavu|Questa magia non può essere neutralizzata. \n{G}: Il Camaleonte Kavu diventa di un colore a tua scelta fino alla fine del turno. +Kavu Climber|Scalatore Kavu|Creatura - Kavu|Quando lo Scalatore Kavu entra nel campo di battaglia, pesca una carta. +Kavu Glider|Aliante Kavu|Creatura - Kavu|{W}: L'Aliante Kavu prende +0/+1 fino alla fine del turno. \n{U}: L'Aliante Kavu guadagna volare fino alla fine del turno. +Kavu Howler|Ululatore Kavu|Creatura - Kavu|Quando l'Ululatore Kavu entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Kavu rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. +Kavu Lair|Tana dei Kavu|Incantesimo|Ogniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia, il suo controllore pesca una carta. +Kavu Mauler|Picchiatore Kavu|Creatura - Kavu|Travolgere \nOgniqualvolta il Picchiatore Kavu attacca, prende +1/+1 fino alla fine del turno per ogni altro Kavu attaccante. +Kavu Monarch|Monarca Kavu|Creatura - Kavu|Le creature Kavu hanno travolgere. \nOgniqualvolta un altro Kavu entra nel campo di battaglia, metti un segnalino +1/+1 sul Monarca Kavu. +Kavu Predator|Kavu Predatore|Creatura - Kavu|Travolgere \nOgniqualvolta un avversario guadagna punti vita, metti altrettanti segnalini +1/+1 sul Kavu Predatore. +Kavu Primarch|Primarca Kavu|Creatura - Kavu|Convocazione (Ogni creatura che TAPpi mentre lanci questa magia ne riduce il costo totale di {1} o di un mana del colore di quella creatura.) \nPotenziamento {4} (Puoi pagare {4} addizionale quando lanci questa magia.) \nSe è stato pagato il costo di potenziamento, il Primarca Kavu entra nel campo di battaglia con quattro segnalini +1/+1. +Kavu Recluse|Recluso Kavu|Creatura - Kavu|{T}: La terra bersaglio diventa una Foresta fino alla fine del turno. +Kavu Runner|Corridore Kavu|Creatura - Kavu|Il Corridore Kavu ha rapidità fintanto che nessun avversario controlla una creatura bianca o blu. +Kavu Scout|Scout Kavu|Creatura - Esploratore Kavu|Dominio - Lo Scout Kavu prende +1/+0 per ogni tipo di terra base presente tra le terre che controlli. +Kavu Titan|Titano Kavu|Creatura - Kavu|Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale mentre lanci questa magia.) \nSe è stato pagato il costo di potenziamento, il Titano Kavu entra nel campo di battaglia con tre segnalini +1/+1 e con travolgere. +Kaya's Ghostform|Forma Spettrale di Kaya|Incantesimo - Aura|Incanta creatura o planeswalker che controlli \nQuando il permanente incantato muore o viene messo in esilio, rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Kaya's Guile|Astuzia di Kaya|Istantaneo|Scegli due -
  • Ogni avversario sacrifica una creatura. Esilia tutte le carte dal cimitero di ogni avversario. Crea una pedina creatura Spirito 1/1 bianca e nera con volare. Guadagni 4 punti vita.
  • \nIntrecciare {3} (Scegli tutti se paghi il costo di intrecciare.) +Kaya's Wrath|Ira di Kaya|Stregoneria|Distruggi tutte le creature. Guadagni punti vita pari al numero di creature che controllavi distrutte in questo modo. +Kaya, Bane of the Dead|Kaya, Flagello dei Morti|Planeswalker Leggendario - Kaya|I tuoi avversari e i permanenti con anti-malocchio controllati dai tuoi avversari possono essere bersaglio di magie e abilità che controlli come se non avessero anti-malocchio. \n[-3]: Esilia una creatura bersaglio. \n[Fedeltà 7] +Kaya, Orzhov Usurper|Kaya, Usurpatrice Orzhov|Planeswalker Leggendario - Kaya|[+1]: Esilia fino a due carte bersaglio da un unico cimitero. Guadagni 2 punti vita se almeno una carta creatura è stata esiliata in questo modo. \n[-1]: Esilia un permanente non terra bersaglio con costo di mana convertito pari o inferiore a 1. \n[-5]: Kaya, Usurpatrice Orzhov infligge a un giocatore bersaglio danno pari al numero di carte che quel giocatore possiede in esilio e tu guadagni altrettanti punti vita. \n[Fedeltà 3] +Kaysa|Kaysa|Creatura Leggendaria - Druido Elfo|Le creature verdi che controlli guadagnano +1/+1. +Kazandu Blademaster|Maestro di Spada di Kazandu|Creatura - Alleato Soldato Umano|Attacco improvviso, cautela \nOgniqualvolta il Maestro di Spada di Kazandu o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Maestro di Spada di Kazandu. +Kazandu Refuge|Rifugio di Kazandu|Terra|Il Rifugio di Kazandu entra nel campo di battaglia TAPpato. \nQuando il Rifugio di Kazandu entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {R} o {G}. +Kazandu Tuskcaller|Convocazanne di Kazandu|Creatura - Sciamano Umano|Aumentare di livello {1}{G} ({1}{G}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-5 \n1/1 \n{T}: Crea una pedina creatura Elefante 3/3 verde. \nLIVELLO 6+ \n1/1 \n{T}: Crea due pedine creatura Elefante 3/3 verdi. +Kazarov, Sengir Pureblood|Kazarov, Purosangue Sengir|Creatura Leggendaria - Vampiro|Volare \nOgniqualvolta viene inflitto danno a una creatura controllata da un avversario, metti un segnalino +1/+1 su Kazarov, Purosangue Sengir. \n{3}{R}: Kazarov infligge 2 danni a una creatura bersaglio. +Kazuul Warlord|Signore della Guerra di Kazuul|Creatura - Alleato Guerriero Minotauro|Ogniqualvolta il Signore della Guerra di Kazuul o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 su ogni creatura Alleato che controlli. +Kazuul's Toll Collector|Esattore di Kazuul|Creatura - Guerriero Ogre|{0}: Assegna un Equipaggiamento bersaglio che controlli all'Esattore di Kazuul. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Kazuul, Tyrant of the Cliffs|Kazuul, Tiranno dei Dirupi|Creatura Leggendaria - Guerriero Ogre|Ogniqualvolta una creatura controllata da un avversario attacca, se sei il giocatore in difesa, crea una pedina creatura Ogre 3/3 rossa a meno che il controllore di quella creatura non paghi {3}. +Kederekt Creeper|Strisciante di Kederekt|Creatura - Orrore|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nTocco letale (Le creature a cui viene inflitto danno da questo vengono distrutte. Puoi dividere il danno da combattimento di questa creatura fra tutte le creature bloccate o che la bloccano.) +Kederekt Leviathan|Leviatano di Kederekt|Creatura - Leviatano|Quando il Leviatano di Kederekt entra nel campo di battaglia, fai tornare tutti gli altri permanenti non terra in mano ai loro proprietari. \nDissotterrare {6}{U} ({6}{U}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Kederekt Parasite|Parassita di Kederekt|Creatura - Orrore|Ogniqualvolta un avversario pesca una carta, se controlli un permanente rosso, puoi far infliggere dal Parassita di Kederekt 1 danno a quel giocatore. +Keen Sense|Acuta Percezione|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. +Keen-Eyed Archers|Keen-Eyed Archers|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) +Keeneye Aven|Aviano Occhio Acuto|Creatura - Soldato Uccello|Volare \nCiclo {2} +Keening Apparition|Apparizione Gemente|Creatura - Spirito|Sacrifica l'Apparizione Gemente: Distruggi un incantesimo bersaglio. +Keening Banshee|Banshee Lancinante|Creatura - Spirito|Volare \nQuando la Banshee Lancinante entra nel campo di battaglia, la creatura bersaglio prende -2/-2 fino alla fine del turno. +Keening Stone|Pietra del Lamento|Artefatto|{5}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di carte nel cimitero di quel giocatore. +Keep Watch|Allerta|Istantaneo|Pesca una carta per ogni creatura attaccante. +Keeper of Fables|Custode delle Fiabe|Creatura - Felino|Ogniqualvolta una o più creature non Umano che controlli infliggono danno da combattimento a un giocatore, pesca una carta. +Keeper of Kookus|Custode di Kookus|Creatura - Goblin|{R}: Il Custode di Kookus guadagna protezione dal rosso fino alla fine del turno. +Keeper of Progenitus|Custode del Progenitus|Creatura - Druido Elfo|Ogniqualvolta un giocatore TAPpa una Montagna, una Foresta o una Pianura per attingere mana, quel giocatore aggiunge un mana di qualsiasi tipo quella terra abbia prodotto. +Keeper of Tresserhorn|Custode di Tresserhorn|Creatura - Avatar|Ogniqualvolta il Custode di Tresserhorn attacca e non viene bloccato, non assegna danno da combattimento in questo turno e il giocatore in difesa perde 2 punti vita. +Keeper of the Beasts|Custode delle Bestie|Creatura - Mago Umano|{G}, {T}: Scegli un avversario bersaglio che, mentre hai attivato questa abilità, controllava più creature di te. Crea una pedina creatura Bestia 2/2 verde. +Keeper of the Dead|Custode dei Morti|Creatura - Mago Umano|{B}, {T}: Scegli un avversario bersaglio che, mentre hai attivato questa abilità, aveva nel suo cimitero almeno due carte creatura in meno rispetto a quelle nel tuo cimitero. Distruggi una creatura non nera bersaglio che lui controlla. +Keeper of the Flame|Custode della Fiamma|Creatura - Mago Umano|{R}, {T}: Scegli un avversario bersaglio che, mentre attivavi questa abilità, aveva più punti vita di te. Il Custode della Fiamma gli infligge 2 danni. +Keeper of the Lens|Custode della Lente|Creatura Artefatto - Golem|Puoi guardare le creature a faccia in giù che non controlli in qualsiasi momento. +Keeper of the Light|Custode della Luce|Creatura - Mago Umano|{W}, {T}: Scegli un avversario bersaglio che, mentre hai attivato questa abilità, aveva più punti vita di te. Guadagni 3 punti vita. +Keeper of the Mind|Custode della Mente|Creatura - Mago Umano|{U}, {T}: Scegli un avversario bersaglio che, mentre hai attivato questa abilità, aveva in mano almento due carte più di te. Pesca una carta. +Keeper of the Nine Gales|Guardiano dei Nove Venti|Creatura - Mago Uccello|Volare \n{T}, TAPpa due Uccelli STAPpati che controlli: Il proprietario riprende in mano un permanente bersaglio. +Keepsake Gorgon|Gorgone dei Ricordi|Creatura - Gorgone|Tocco letale \n{5}{B}{B}: Mostruosità 1. (Se questa creatura non è mostruosa, metti un segnalino +1/+1 su di essa e diventa mostruosa.) \nQuando la Gorgone dei Ricordi diventa mostruosa, distruggi una creatura non Gorgone bersaglio controllata da un avversario. +Kefnet the Mindful|Kefnet il Ponderante|Creatura Leggendaria - Dio|Volare, indistruttibile \nKefnet il Ponderante non può attaccare o bloccare a meno che tu non abbia sette o più carte in mano. \n{3}{U}: Pesca una carta, poi puoi far tornare una terra che controlli in mano al suo proprietario. +Kefnet's Last Word|Ultima Parola di Kefnet|Stregoneria|Prendi il controllo di un artefatto, una creatura o un incantesimo bersaglio. Le terre che controlli non STAPpano durante il tuo prossimo STAP. +Kefnet's Monument|Monumento a Kefnet|Artefatto Leggendario|Le magie creatura blu che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia creatura, una creatura bersaglio controllata da un avversario non STAPpa durante il prossimo STAP del suo controllore. +Keiga, the Tide Star|Keiga, la Stella della Marea|Creatura Leggendaria - Spirito Drago|Volare \nQuando Keiga, la Stella della Marea muore, prendi il controllo di una creatura bersaglio. +Keldon Arsonist|Piromane di Keld|Creatura - Soldato Umano|{1}, Sacrifica due terre: Distruggi una terra bersaglio. +Keldon Battlewagon|Carro da Battaglia di Keld|Creatura Artefatto - Juggernaut|Travolgere \nIl Carro da Battaglia di Keld non può bloccare. \nQuando il Carro da Battaglia di Keld attacca, sacrificalo alla fine del combattimento. \nTAPpa una creatura STAPpata che controlli: Il Carro da Battaglia di Keld prende +X/+0 fino alla fine del turno, dove X è la forza della creatura TAPpata in questo modo. +Keldon Berserker|Berserker di Keld|Creatura - Berserker Soldato Umano|Ogniqualvolta il Berserker di Keld attacca, se non controlli terre STAPpate, prende +3/+0 fino alla fine del turno. +Keldon Champion|Campione di Keld|Creatura - Barbaro Umano|Rapidità \nEco {2}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Campione di Keld entra nel campo di battaglia, infligge 3 danni a un giocatore o a un planeswalker bersaglio. +Keldon Firebombers|Bombardieri di Keld|Creatura - Soldato Umano|Quando i Bombardieri di Keld entrano nel campo di battaglia, ogni giocatore sacrifica tutte le terre che controlla tranne tre. +Keldon Halberdier|Alabardiere di Keld|Creatura - Guerriero Umano|Attacco improvviso \nSospendere 4-{R} (Invece di lanciare questa carta dalla tua mano, puoi pagare {R} ed esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Keldon Mantle|Mantello di Keld|Incantesimo - Aura|Incanta creatura \n{B}: Rigenera la creatura incantata. \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. \n{G}: La creatura incantata guadagna travolgere fino alla fine del turno. +Keldon Marauders|Predoni di Keld|Creatura - Guerriero Umano|Evanescenza 2 (Questo permanente entra nel campo di battaglia con due segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando i Predoni di Keld entrano nel campo di battaglia o lo lasciano, infliggono 1 danno a un giocatore o a un planeswalker bersaglio. +Keldon Megaliths|Megaliti di Keld|Terra|I Megaliti di Keld entrano nel campo di battaglia TAPpati. \n{T}: Aggiungi {R}. \nDeterminazione - {1}{R}, {T}: I Megaliti di Keld infliggono 1 danno a un qualsiasi bersaglio. Attiva questa abilità solo se non hai carte in mano. +Keldon Necropolis|Necropoli di Keld|Terra Leggendaria|{T}: Aggiungi {U}. \n{4}{R}, {T}, Sacrifica una creatura: La Necropoli di Keld infligge 2 danni a un qualsiasi bersaglio. +Keldon Overseer|Sovrintendente di Keld|Creatura - Guerriero Umano|Potenziamento {3}{R} (Puoi pagare {3}{R} addizionale mentre lanci questa magia.) \nRapidità \nQuando il Sovrintendente di Keld entra nel campo di battaglia, se è stato potenziato, prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Keldon Raider|Assaltatrice di Keld|Creatura - Guerriero Umano|Quando l'Assaltatrice di Keld entra nel campo di battaglia, puoi scartare una carta. Se lo fai, pesca una carta. +Keldon Twilight|Crepuscolo di Keld|Incantesimo|All'inizio della sottofase finale di ogni giocatore, se nessuna creatura ha attaccato in quel turno, quel giocatore sacrifica una creatura che è sotto il suo controllo dall'inizio del turno. +Keldon Vandals|Vandali di Keld|Creatura - Farabutto Umano|Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando i Vandali di Keld entrano nel campo di battaglia, distruggi un artefatto bersaglio. +Keldon Warcaller|Convocatore di Guerra di Keld|Creatura - Guerriero Umano|Ogniqualvolta il Convocatore di Guerra di Keld attacca, metti un segnalino sapere su una Saga bersaglio che controlli. +Keldon Warlord|Signore della Guerra Keldon|Creatura - Barbaro Umano|Il Signore della Guerra Keldon ha forza e costituzione ciascuna pari al numero di creature non Muro che controlli. +Kelinore Bat|Pipistrello di Kelinore|Creatura - Pipistrello|Volare +Kelsinko Ranger|Ranger di Kelsinko|Creatura - Umano|{1}{W}: La creatura verde bersaglio guadagna attacco improvviso fino alla fine del turno. +Kemba's Legion|Legione di Kemba|Creatura - Soldato Felino|Cautela \nLa Legione di Kemba può bloccare una creatura addizionale per ogni Equipaggiamento assegnato alla Legione di Kemba. +Kemba's Skyguard|Guardia Celeste di Kemba|Creatura - Cavaliere Felino|Volare \nQuando la Guardia Celeste di Kemba entra nel campo di battaglia, guadagni 2 punti vita. +Kemba, Kha Regent|Kemba, Kha Reggente|Creatura Leggendaria - Chierico Felino|All'inizio del tuo mantenimento, crea una pedina creatura Felino 2/2 bianca per ogni Equipaggiamento assegnato a Kemba, Kha Reggente. +Kemuri-Onna|Kemuri-Onna|Creatura - Spirito|Quando Kemuri-Onna entra nel campo di battaglia, il giocatore bersaglio scarta una carta.\nOgniqualvolta lanci una magia Spirito o Arcano, puoi riprendere in mano Kemuri-Onna dal tuo cimitero. +Kenrith's Transformation|Trasformazione di Kenrith|Incantesimo - Aura|Incanta creatura \nQuando la Trasformazione di Kenrith entra nel campo di battaglia, pesca una carta. \nLa creatura incantata perde tutte le abilità ed è una creatura Alce verde con forza e costituzione base 3/3. (Perde tutti gli altri tipi di carta e di creatura.) +Kenrith, the Returned King|Kenrith, il Re Ritornato|Creatura Leggendaria - Nobile Umano|{R}: Tutte le creature hanno travolgere e rapidità fino alla fine del turno. \n{1}{G}: Metti un segnalino +1/+1 su una creatura bersaglio. \n{2}{W}: Un giocatore bersaglio guadagna 5 punti vita. \n{3}{U}: Un giocatore bersaglio pesca una carta. \n{4}{B}: Metti sul campo di battaglia sotto il controllo del suo proprietario una carta creatura bersaglio da un cimitero. +Kentaro, the Smiling Cat|Kentaro, il Gatto Sorridente|Creatura Leggendaria - Samurai Umano|Bushido 1 \nPuoi pagare {X} invece invece di pagare il costo di mana delle magie Samurai che lanci, dove X è pari al costo di mana convertito di quella magia. +Keranos, God of Storms|Keranos, Dio delle Tempeste|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al blu e al rosso è inferiore a sette, Keranos non è una creatura. \nRivela la prima carta che peschi in ciascuno dei tuoi turni. Ogniqualvolta riveli una carta terra in questo modo, pesca una carta. Ogniqualvolta riveli una carta non terra in questo modo, Keranos infligge 3 danni a un qualsiasi bersaglio. +Kess, Dissident Mage|Kess, Maga Dissidente|Creatura Leggendaria - Mago Umano|Volare \nDurante ogni tuo turno, puoi lanciare una carta istantaneo o stregoneria dal tuo cimitero. Se una carta lanciata in questo modo sta per essere messa nel tuo cimitero, invece esiliala. +Kessig Cagebreakers|Spezzagabbie di Kessig|Creatura - Farabutto Umano|Ogniqualvolta gli Spezzagabbie di Kessig attaccano, crea una pedina creatura Lupo 2/2 verde TAPpata e attaccante per ogni carta creatura nel tuo cimitero. +Kessig Dire Swine|Suino Malefico di Kessig|Creatura - Orrore Cinghiale|Delirio - Il Suino Malefico di Kessig ha travolgere fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Kessig Forgemaster|Maestra Forgiatrice di Kessig|Creatura - Mannaro Sciamano Umano|Ogniqualvolta la Maestra Forgiatrice di Kessig blocca o viene bloccata da una creatura, la Maestra Forgiatrice di Kessig infligge 1 danno a quella creatura. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Maestra Forgiatrice di Kessig. +Kessig Malcontents|Scontenti del Kessig|Creatura - Guerriero Umano|Quando gli Scontenti del Kessig entrano nel campo di battaglia, infliggono a un giocatore o a un planeswalker bersaglio danno pari al numero di Umani che controlli. +Kessig Prowler|Predatrice di Kessig|Creatura - Orrore Mannaro|{4}{G}: Trasforma la Predatrice di Kessig. +Kessig Recluse|Eremita di Kessig|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Kessig Wolf Run|Riserva dei Lupi di Kessig|Terra|{T}: Aggiungi {U}. \n{X}{R}{G}, {T}: Una creatura bersaglio prende +X/+0 e ha travolgere fino alla fine del turno. +Kessig Wolf|Lupo di Kessig|Creatura - Lupo|{1}{R}: Il Lupo di Kessig ha attacco improvviso fino alla fine del turno. +Kestia, the Cultivator|Kestia, la Coltivatrice|Creatura Incantesimo Leggendaria - Ninfa|Conferire {3}{G}{W}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +4/+4. \nOgniqualvolta una creatura incantata o una creatura incantesimo che controlli attaccano, pesca una carta. +Kethis, the Hidden Hand|Kethis, la Mano Nascosta|Creatura Leggendaria - Consigliere Elfo|Le magie leggendarie che lanci costano {1} in meno per essere lanciate. \nEsilia due carte leggendarie dal tuo cimitero: Fino alla fine del turno, ogni carta leggendaria nel tuo cimitero ha "Puoi giocare questa carta dal tuo cimitero". +Key to the City|Chiave della Città|Artefatto|{T}, Scarta una carta: Fino a una creatura bersaglio non può essere bloccata in questo turno. \nOgniqualvolta la Chiave della Città viene STAPpata, puoi pagare {2}. Se lo fai, pesca una carta. +Keymaster Rogue|Farabutto Signore delle Chiavi|Creatura - Farabutto Umano|Il Farabutto Signore delle Chiavi non può essere bloccato. \nQuando il Farabutto Signore delle Chiavi entra nel campo di battaglia, fai tornare una creatura che controlli in mano al suo proprietario. +Kezzerdrix|Kezzerdrix|Creatura - Bestia Coniglio|Attacco improvviso \nAll'inizio del tuo mantenimento, se i tuoi avversari non controllano creature, il Kezzerdrix ti infligge 4 danni. +Khalni Garden|Giardino di Khalni|Terra|Il Giardino di Khalni entra nel campo di battaglia TAPpato. \nQuando il Giardino di Khalni entra nel campo di battaglia, crea una pedina creatura Pianta 0/1 verde. \n{T}: Aggiungi {G}. +Khalni Gem|Gemma di Khalni|Artefatto|Quando la Gemma di Khalni entra nel campo di battaglia, fai tornare due terre che controlli in mano ai loro proprietari. \n{T}: Aggiungi due mana di un qualsiasi colore. +Khalni Heart Expedition|Spedizione al Cuore Khalni|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca sulla Spedizione al Cuore Khalni. \nRimuovi tre segnalini ricerca dalla Spedizione al Cuore Khalni e sacrificala: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Khalni Hydra|Idra di Khalni|Creatura - Idra|Questa magia costa {G} in meno per essere lanciata per ogni creatura verde che controlli. \nTravolgere +Khenra Charioteer|Auriga Khenra|Creatura - Guerriero Sciacallo|Travolgere \nLe altre creature che controlli hanno travolgere. +Khenra Eternal|Khenra Eterno|Creatura - Guerriero Sciacallo Zombie|Affliggere 1 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 1 punto vita.) +Khenra Scrapper|Khenra Rissoso|Creatura - Guerriero Sciacallo|Minacciare \nPuoi stremare il Khenra Rissoso mentre attacca. Quando lo fai, prende +2/+0 fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Kher Keep|Roccaforte di Kher|Terra Leggendaria|{T}: Aggiungi {U}. \n{1}{R}, {T}: Crea una pedina creatura Coboldo 0/1 rossa con nome Coboldi della Roccaforte di Kher. +Kheru Bloodsucker|Succhiasangue di Kheru|Creatura - Vampiro|Ogniqualvolta una creatura che controlli con costituzione pari o superiore a 4 muore, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. \n{2}{B}, Sacrifica un'altra creatura: Metti un segnalino +1/+1 sul Succhiasangue di Kheru. +Kheru Dreadmaw|Fauce del Terrore di Kheru|Creatura - Coccodrillo Zombie|Difensore \n{1}{G}, Sacrifica un'altra creatura: Guadagni punti vita pari alla costituzione della creatura sacrificata. +Kheru Lich Lord|Signore dei Lich di Kheru|Creatura - Mago Zombie|All'inizio del tuo mantenimento, puoi pagare {2}{B}. Se lo fai, rimetti sul campo di battaglia una carta creatura a caso dal tuo cimitero. Ha volare, travolgere e rapidità. Esilia quella carta all'inizio della tua prossima sottofase finale. Se sta per lasciare il campo di battaglia, esiliala invece di metterla in qualsiasi altra zona. +Kheru Mind-Eater|Divorasenno di Kheru|Creatura - Vampiro|Minacciare \nOgniqualvolta la Divorasenno di Kheru infligge danno da combattimento a un giocatore, quel giocatore esilia una carta dalla sua mano a faccia in giù. \nPuoi guardare e giocare le carte esiliate con la Divorasenno di Kheru. +Kheru Spellsnatcher|Rubamagie di Kheru|Creatura - Mago Naga|Metamorfosi {4}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Rubamagie di Kheru viene girata a faccia in su, neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. Puoi lanciare quella carta senza pagare il suo costo di mana fintanto che rimane esiliata. +Kiki-Jiki, Mirror Breaker|Kiki-Jiki, Spaccaspecchi|Creatura Leggendaria - Sciamano Goblin|Rapidità \n{T}: Crea una pedina che è la copia di una creatura non leggendaria bersaglio che controlli, tranne che ha rapidità. Sacrificala all'inizio della sottofase finale. +Kiku's Shadow|Ombra di Kiku|Stregoneria|La creatura bersaglio si infligge un danno pari alla propria forza. +Kiku, Night's Flower|Kiku, Fiore della Notte|Creatura Leggendaria - Assassino Umano|{2}{B}{B}, {T}: La creatura bersaglio si infligge un danno pari alla propria forza. +Kill Shot|Scoccata Letale|Istantaneo|Distruggi una creatura attaccante bersaglio. +Kill Switch|Interruttore della Morte|Artefatto|{2}, {T}: TAPpa tutti gli altri artefatti. Non STAPpano durante lo STAP dei loro controllori fintanto che l'Interruttore della Morte resta TAPpato. +Kill-Suit Cultist|Cultista Vesteletale|Creatura - Berserker Goblin|Il Cultista Vesteletale attacca in ogni combattimento, se può farlo. \n{B}, Sacrifica il Cultista Vesteletale: La prossima volta che sta per essere inflitto danno a una creatura bersaglio in questo turno, invece distruggi quella creatura. +Killer Bees|Api Assassine|Creatura - Insetto|Volare \n{G}: Le Api Assassine prendono +1/+1 fino alla fine del turno. +Killer Instinct|Istinto Assassino|Incantesimo|All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila sul campo di battaglia. Quella carta guadagna rapidità fino alla fine del turno. Sacrificala all'inizio della sottofase finale. +Killer Whale|Balena Assassina|Creatura - Balena|{U}: La Balena Assassina guadagna volare fino alla fine del turno. +Killing Wave|Onda Assassina|Stregoneria|Per ogni creatura, il suo controllore la sacrifica a meno che non paghi X punti vita. +Kiln Fiend|Immondo della Fornace|Creatura - Bestia Elementale|Ogniqualvolta lanci una magia istantaneo o stregoneria, l'Immondo della Fornace prende +3/+0 fino alla fine del turno. +Kiln Walker|Errante della Fornace|Creatura Artefatto - Costrutto|Ogniqualvolta l'Errante della Fornace attacca, prende +3/+0 fino alla fine del turno. +Kilnmouth Dragon|Drago Pirofauce|Creatura - Drago|Sviluppo 3 \nVolare \n{T}: Il Drago Pirofauce infligge un danno pari al numero di segnalini +1/+1 presenti su di esso a un qualsiasi bersaglio. +Kin-Tree Invocation|Invocazione dell'Albero Atavico|Stregoneria|Crea una pedina creatura Guerriero Spirito X/X nera e verde, dove X è la costituzione maggiore tra le creature che controlli. +Kin-Tree Warden|Guardiano dell'Albero Atavico|Creatura - Guerriero Umano|{2}: Rigenera il Guardiano dell'Albero Atavico. \nMetamorfosi {G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Kindercatch|Catturapargoli|Creatura - Spirito| +Kindle the Carnage|Incitare alla Carneficina|Stregoneria|Scarta una carta a caso. Se lo fai, Incitare alla Carneficina infligge ad ogni creatura un danno pari al costo di mana convertito di quella carta. Puoi ripetere questo procedimento quante volte vuoi. +Kindled Fury|Furia Infuocata|Istantaneo|Una creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. +Kindle|Infiammare|Istantaneo|L'Infiammare infligge X danni a un qualsiasi bersaglio, dove X è 2 più il numero di carte Infiammare presenti in tutti i cimiteri. +Kindly Stranger|Sconosciuta Gentile|Creatura - Umano|Delirio - {2}{B}: Trasforma la Sconosciuta Gentile. Attiva questa abilità solo se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Kindred Boon|Dono della Stirpe|Incantesimo|Mentre il Dono della Stirpe entra nel campo di battaglia, scegli un tipo di creatura. \n{1}{W}: Metti un segnalino divinità su una creatura bersaglio che controlli del tipo scelto. \nOgni creatura con un segnalino divinità che controlli ha indistruttibile. +Kindred Charge|Assalto della Stirpe|Stregoneria|Scegli un tipo di creatura. Per ogni creatura che controlli del tipo scelto, crea una pedina che è una copia di quella creatura. Quelle pedine hanno rapidità. Esiliale all'inizio della prossima sottofase finale. +Kindred Discovery|Scoperta della Stirpe|Incantesimo|Mentre la Scoperta della Stirpe entra nel campo di battaglia, scegli un tipo di creatura. \nOgniqualvolta una creatura che controlli del tipo scelto entra nel campo di battaglia o attacca, pesca una carta. +Kindred Dominance|Predominio della Stirpe|Stregoneria|Scegli un tipo di creatura. Distruggi tutte le creature che non sono del tipo scelto. +Kindred Summons|Evocazioni della Stirpe|Istantaneo|Scegli un tipo di creatura. Rivela carte dalla cima del tuo grimorio finché non riveli X carte creatura del tipo scelto, dove X è il numero di creature che controlli di quel tipo. Metti sul campo di battaglia quelle carte, poi rimescola le altre carte rivelate nel tuo grimorio. +King Cheetah|Ghepardo Reale|Creatura - Felino|Lampo +King Crab|Granchio Reale|Creatura - Granchio|{1}{U}, {T}: Metti una creatura verde bersaglio in cima al grimorio del suo proprietario. +King Macar, the Gold-Cursed|Re Macar, il Maledetto dall'Oro|Creatura Leggendaria - Umano|Ispirazione - Ogniqualvolta Re Macar, il Maledetto dall'Oro viene STAPpato, puoi esiliare una creatura bersaglio. Se lo fai, crea una pedina artefatto incolore chiamata Oro. Ha "Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +King of the Pride|Re del Branco|Creatura - Felino|Gli altri Felini che controlli prendono +2/+1. +King's Assassin|King's Assassin|Creatura - Assassino Umano|{T}: Distruggi una creatura bersaglio TAPpata. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Kingfisher|Martin Pescatore|Creatura - Uccello|Volare \nQuando il Martin Pescatore muore, pesca una carta. +Kingpin's Pet|Prediletto del Capo|Creatura - Thrull|Volare\nEstorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Kinjalli's Caller|Evocatrice di Kinjalli|Creatura - Chierico Umano|Le magie Dinosauro che lanci costano {1} in meno per essere lanciate. +Kinjalli's Sunwing|Ala Solare di Kinjalli|Creatura - Dinosauro|Volare \nLe creature controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. +Kinsbaile Balloonist|Aeronauta di Kinsbaile|Creatura - Soldato Kithkin|Volare \nOgniqualvolta l'Aeronauta di Kinsbaile attacca, puoi fare guadagnare volare a una creatura bersaglio fino alla fine del turno. +Kinsbaile Borderguard|Guardia di Confine di Kinsbaile|Creatura - Soldato Kithkin|La Guardia di Confine di Kinsbaile entra nel campo di battaglia con un segnalino +1/+1 per ogni altro Kithkin che controlli. Quando la Guardia di Confine di Kinsbaile muore, crea una pedina creatura Soldato Kithkin 1/1 bianca per ogni segnalino su di essa. +Kinsbaile Cavalier|Cavaliere di Kinsbaile|Creatura - Cavaliere Kithkin|Le creature Cavaliere che controlli hanno doppio attacco. +Kinsbaile Skirmisher|Attaccabrighe di Kinsbaile|Creatura - Soldato Kithkin|Quando l'Attaccabrighe di Kinsbaile entra nel campo di battaglia, una creatura bersaglio prende +1/+1 fino alla fine del turno. +Kinscaer Harpoonist|Fiociniere di Kinscaer|Creatura - Soldato Kithkin|Volare \nOgniqualvolta il Fiociniere di Kinscaer attacca, puoi fare perdere volare a una creatura bersaglio fino alla fine del turno. +Kiora's Dambreaker|Spezzadighe di Kiora|Creatura - Leviatano|Quando lo Spezzadighe di Kiora entra nel campo di battaglia, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Kiora's Dismissal|Congedo di Kiora|Istantaneo|Sforzo - Questa magia costa {U} in più per essere lanciata per ogni bersaglio oltre il primo. \nFai tornare un qualsiasi numero di incantesimi bersaglio in mano ai rispettivi proprietari. +Kiora's Follower|Seguace di Kiora|Creatura - Tritone|{T}: STAPpa un altro permanente bersaglio. +Kiora, Behemoth Beckoner|Kiora, Convocatrice di Behemoth|Planeswalker Leggendario - Kiora|Ogniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, pesca una carta. \n[-1]: STAPpa un permanente bersaglio. \n[Fedeltà 7] +Kiora, Master of the Depths|Kiora, Signora delle Profondità|Planeswalker Leggendario - Kiora|[+1]: STAPpa fino a una creatura bersaglio e fino a una terra bersaglio. \n[-2]: Rivela le prime quattro carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura e/o una carta terra scelte tra esse. Metti le altre nel tuo cimitero. \n[-8]: Ottieni un emblema con "Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi farla lottare con una creatura bersaglio". Poi crea tre pedine creatura Piovra 8/8 blu. \n[Fedeltà 4] +Kiora, the Crashing Wave|Kiora della Grande Onda|Planeswalker Leggendario - Kiora|[+1]: Fino al tuo prossimo turno, previeni tutto il danno che verrebbe inflitto a e da un permanente bersaglio controllato da un avversario. \n[-1]: Pesca una carta. Puoi giocare una terra addizionale in questo turno. \n[-5]: Ottieni un emblema con "All'inizio della tua sottofase finale, crea una pedina creatura Kraken 9/9 blu". \n[Fedeltà 2] +Kira, Great Glass-Spinner|Kira, Grande Tessivetro|Creatura Leggendaria - Spirito|Volare \nLe creature che controlli hanno "Ogniqualvolta questa creatura diventa bersaglio di una magia o abilità per la prima volta in ogni turno, neutralizza quella magia o abilità." +Kird Ape|Gorilla di Kird|Creatura - Scimpanzé|Il Gorilla di Kird prende +1/+2 fintanto che controlli una Foresta. +Kird Chieftain|Capitano di Kird|Creatura - Scimpanzé|Il Capitano di Kird prende +1/+1 fintanto che controlli una Foresta. \n{4}{G}: Una creatura bersaglio prende +2/+2 e ha travolgere fino alla fine del turno. (Una creatura con travolgere può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Kiri-Onna|Kiri-Onna|Creatura - Spirito|Quando Kiri-Onna entra nel campo di battaglia, il proprietario riprende in mano una creatura bersaglio. \nOgniqualvolta lanci una magia Spirito o Arcano, puoi far tornare Kiri-Onna in mano al suo proprietario. +Kirtar's Desire|Desiderio di Kirtar|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare. \nSoglia - La creatura incantata non può bloccare fintanto che ci sono almeno sette carte nel tuo cimitero. +Kirtar's Wrath|Ira di Kirtar|Stregoneria|Distruggi tutte le creature. Non possono essere rigenerate. \nSoglia - Se nel tuo cimitero ci sono sette o più carte, distruggi invece tutte le creature, poi crea due pedine creatura Spirito 1/1 bianche con volare. Le creature distrutte in questo modo non possono essere rigenerate. +Kismet|Kismet|Incantesimo|Le creature, le terre e gli artefatti controllati dai tuoi avversari entrano nel campo di battaglia TAPpati. +Kiss of Death|Bacio della Morte|Stregoneria|Il Bacio della Morte infligge 4 danni ad un avversario o a un planeswalker bersaglio. Guadagni 4 punti vita. +Kiss of the Amesha|Bacio dell'Amesha|Stregoneria|Un giocatore bersaglio guadagna 7 punti vita e pesca due carte. +Kitchen Finks|Crumiri della Cucina|Creatura - Ouphe|Quando i Crumiri della Cucina entrano nel campo di battaglia, guadagni 2 punti vita. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Kite Shield|Scudo a Goccia|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+3. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Kitesail Apprentice|Apprendista di Velaliante|Creatura - Soldato Kor|Fintanto che l'Apprendista di Velaliante è equipaggiato, prende +1/+1 e ha volare. +Kitesail Corsair|Corsaro del Velaliante|Creatura - Pirata Umano|Il Corsaro del Velaliante ha volare fintanto che è attaccante. +Kitesail Freebooter|Filibustiera del Velaliante|Creatura - Pirata Umano|Volare \nQuando la Filibustiera del Velaliante entra nel campo di battaglia, un avversario bersaglio rivela la sua mano. Scegli una carta non terra, non creatura da quella mano. Esilia quella carta finché la Filibustiera del Velaliante non lascia il campo di battaglia. +Kitesail Scout|Esploratore del Velaliante|Creatura - Esploratore Kor|Volare +Kitesail|Velaliante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e ha volare. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Kithkin Armor|Corazza di Kithkin|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata da creature con forza pari o superiore a 3. \nSacrifica la Corazza di Kithkin: La prossima volta che una fonte a tua scelta infliggerebbe danno alla creatura incantata in questo turno, previeni quel danno. +Kithkin Daggerdare|Pugnale Ardito Kithkin|Creatura - Soldato Kithkin|{G}, {T}: Una creatura attaccante bersaglio prende +2/+2 fino alla fine del turno. +Kithkin Greatheart|Kithkin Cuoregrande|Creatura - Soldato Kithkin|Fintanto che controlli un Gigante, il Kithkin Cuoregrande prende +1/+1 e ha attacco improvviso. +Kithkin Harbinger|Kithkin Araldo|Creatura - Mago Kithkin|Quando la Kithkin Araldo entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Kithkin, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Kithkin Healer|Guaritore Kithkin|Creatura - Chierico Kithkin|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Kithkin Mourncaller|Nunzio Funerario Kithkin|Creatura - Esploratore Kithkin|Ogniqualvolta un Kithkin o Elfo attaccante viene messo nel tuo cimitero dal campo di battaglia, puoi pescare una carta. +Kithkin Rabble|Tumulto di Kithkin|Creatura - Kithkin|Cautela \nLa forza e la costituzione del Tumulto di Kithkin sono ciascuna pari al numero di permanenti bianchi che controlli. +Kithkin Shielddare|Scudo Ardito Kithkin|Creatura - Soldato Kithkin|{W}, {T}: Una creatura bloccante bersaglio prende +2/+2 fino alla fine del turno. +Kithkin Spellduster|Spargimagia Kithkin|Creatura - Mago Kithkin|Volare \n{1}{W}, Sacrifica la Spargimagia Kithkin: Distruggi un incantesimo bersaglio. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Kithkin Zealot|Zelota Kithkin|Creatura - Chierico Kithkin|Quando lo Zelota Kithkin entra nel campo di battaglia, guadagni 1 punto vita per ogni permanente nero e/o rosso controllato da un avversario bersaglio. +Kithkin Zephyrnaut|Zefirnauta Kithkin|Creatura - Soldato Kithkin|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con lo Zefirnauta Kithkin, puoi rivelarla. Se lo fai, lo Zefirnauta Kithkin prende +2/+2 e ha cautela e volare fino alla fine del turno. +Kitsune Blademaster|Maestro di Spada Kitsune|Creatura - Samurai Volpe|Attacco improvviso \nBushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Kitsune Bonesetter|Segaossa Kitsune|Creatura - Chierico Volpe|{T}: Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno. Attiva questa abilità solo se hai in mano più carte di ogni avversario. +Kitsune Dawnblade|Lama dell'Alba Kitsune|Creatura - Samurai Volpe|Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \nQuando la Lama dell'Alba Kitsune entra nel campo di battaglia, puoi TAPpare una creatura bersaglio. +Kitsune Diviner|Divinatore Kitsune|Creatura - Chierico Volpe|{T}: TAPpa uno Spirito bersaglio. +Kitsune Healer|Guaritore Kitsune|Creatura - Chierico Volpe|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \n{T}: Previeni tutto il danno che verrebbe inflitto a una creatura leggendaria bersaglio in questo turno. +Kitsune Loreweaver|Tessitradizioni Kitsune|Creatura - Chierico Volpe|{1}{W}: Il Tessitradizioni Kitsune prende +0/+X fino alla fine del turno, dove X è il numero di carte nella tua mano. +Kitsune Mystic|Mistico Kitsune|Creatura - Mago Volpe|All'inizio della sottofase finale, se il Mistico Kitsune è incantato da due o più Aura, ruotalo. \n/flip/\nCoda-d'Autunno, Saggio Kitsune \nCreatura Leggendaria - Mago Volpe \n4/5 \n{1}: Assegna l'Aura bersaglio assegnata a una creatura ad un'altra creatura. +Kitsune Palliator|Mitigatore Kitsune|Creatura - Chierico Volpe|{T}: Previeni il prossimo punto danno che verrebbe inflitto a ogni creatura e a ogni giocatore in questo turno. +Kitsune Riftwalker|Calcacrepa Kitsune|Creatura - Mago Volpe|Protezione dagli Spiriti e dagli Arcani. +Kiyomaro, First to Stand|Kiyomaro, Primo ad Alzarsi|Creatura Leggendaria - Spirito|La forza e la costituzione di Kiyomaro, Primo ad Alzarsi sono pari ciascuna al numero di carte che hai in mano. \nFintanto che hai almeno quattro carte in mano, Kiyomaro ha cautela. \nOgniqualvolta Kiyomaro infligge danno, se hai almeno sette carte in mano, guadagni 7 punti vita. +Kjeldoran Dead|Morti di Kjeldor|Creatura - Scheletro|Quando i Morti di Kjeldor entrano nel campo di battaglia, sacrifica una creatura. \n{B}: Rigenera i Morti di Kjeldor. +Kjeldoran Elite Guard|Guardia Scelta di Kjeldor|Creatura - Soldato Umano|{T}: La creatura bersaglio prende +2/+2 fino alla fine del turno. Quando quella creatura lascia il campo di battaglia in questo turno, sacrifica la Guardia Scelta di Kjeldor. Attiva questa abilità solo durante il combattimento. +Kjeldoran Escort|Scorta di Kjeldor|Creatura - Soldato Umano|Branco +Kjeldoran Frostbeast|Mostro di Ghiaccio di Kjeldor|Creatura - Bestia Elementale|Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate dal Mostro di Ghiaccio di Kjeldor. +Kjeldoran Gargoyle|Gargoyle di Kjeldor|Creatura - Gargoyle|Volare \nAttacco improvviso \nOgniqualvolta il Gargoyle di Kjeldor infligge danno, tu guadagni altrettanti punti vita. +Kjeldoran Guard|Guardia di Kjeldor|Creatura - Soldato Umano|{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. Quando quella creatura lascia il campo di battaglia in questo turno, sacrifica la Guardia di Kjeldor. Attiva questa abilità solo durante il combattimento e solo se il giocatore in difesa non controlla terre neve. +Kjeldoran Home Guard|Milizia Territoriale di Kjeldor|Creatura - Soldato Umano|Alla fine del combattimento, se la Milizia Territoriale di Kjeldor ha attaccato o bloccato in questo combattimento, metti un segnalino -0/-1 sulla Milizia Territoriale di Kjeldor e crea una pedina creatura Disertore 0/1 bianca. +Kjeldoran Javelineer|Giavellottiera di Kjeldor|Creatura - Soldato Umano|Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \n{T}: La Giavellottiera di Kjeldor infligge un danno pari al numero di segnalini epoca presenti sulla Giavellottiera di Kjeldor a una creatura bersaglio che sta attaccando o che sta bloccando. +Kjeldoran Knight|Cavaliere di Kjeldor|Creatura - Cavaliere Umano|Branco \n{1}{W}: Il Cavaliere di Kjeldor prende +1/+0 fino alla fine del turno. \n{W}{W}: Il Cavaliere di Kjeldor prende +0/+2 fino alla fine del turno. +Kjeldoran Outpost|Avamposto di Kjeldor|Terra|Se l'Avamposto di Kjeldor entra nel campo di battaglia, invece sacrifica una Pianura. Se lo fai, metti sul campo di battaglia l'Avamposto di Kjeldor. Se non lo fai, mettilo nel cimitero del proprietario. \n{T}: Aggiungi {W}. \n{1}{W}, {T}: Crea una pedina creatura Soldato 1/1 bianca. +Kjeldoran Outrider|Battipista di Kjeldor|Creatura - Soldato Umano|{W}: Il Battipista di Kjeldor prende +0/+1 fino alla fine del turno. +Kjeldoran Phalanx|Falange di Kjeldor|Creatura - Soldato Umano|Branco, attacco improvviso +Kjeldoran Pride|Orgoglio di Kjeldor|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2. \n{2}{U}: Assegna l'Orgoglio di Kjeldor a una creatura bersaglio diversa dalla creatura incantata. +Kjeldoran Royal Guard|Guardia Reale di Kjeldor|Creatura - Soldato Umano|{T}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. +Kjeldoran Skycaptain|Capitano dei Cieli di Kjeldor|Creatura - Soldato Umano|Branco, volare, attacco improvviso +Kjeldoran Skyknight|Cavaliere dei Cieli di Kjeldor|Creatura - Cavaliere Umano|Branco, volare, attacco improvviso +Kjeldoran War Cry|Grido di Guerra di Kjeldor|Istantaneo|Le creature che controlli prendono +X/+X fino alla fine del turno, dove X è 1 più il numero di carte chiamate Grido di Guerra di Kjeldor presenti in tutti i cimiteri. +Kjeldoran Warrior|Guerriero di Kjeldor|Creatura - Guerriero Umano|Branco +Knacksaw Clique|Cricca Seghetta|Creatura - Farabutto Spiritello|Volare \n{1}{U}, {STAP}: Un avversario bersaglio esilia la prima carta del suo grimorio. Fino alla fine del turno, puoi giocare quella carta. ({STAP} è il simbolo di STAP.) +Knight Errant|Cavaliere Ramingo|Creatura - Cavaliere Umano| +Knight Exemplar|Cavaliera Esemplare|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nLe altre creature Cavaliere che controlli prendono +1/+1 e hanno indistruttibile. (Il danno letale e gli effetti che dicono "distruggi" non le distruggono.) +Knight Watch|Ronda dei Cavalieri|Stregoneria|Crea due pedine creatura Cavaliere 2/2 bianche con cautela. +Knight of Autumn|Cavaliera dell'Autunno|Creatura - Cavaliere Driade|Quando la Cavaliera dell'Autunno entra nel campo di battaglia, scegli uno -
  • Metti due segnalini +1/+1 sulla Cavaliera dell'Autunno. Distruggi un artefatto o un incantesimo bersaglio. Guadagni 4 punti vita.
  • +Knight of Cliffhaven|Cavaliera di Rifugio Scosceso|Creatura - Cavaliere Kor|Aumentare di livello {3} ({3}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-3 \n2/3 \nVolare \nLIVELLO 4+ \n4/4 \nVolare, cautela +Knight of Dawn|Cavaliere dell'Alba|Creatura - Cavaliere Umano|Attacco improvviso \n{W}{W}: Il Cavaliere dell'Alba guadagna protezione da un colore a tua scelta fino alla fine del turno. +Knight of Dusk|Cavaliere del Crepuscolo|Creatura - Cavaliere Umano|{B}{B}: Distruggi una creatura bersaglio che blocca il Cavaliere del Crepuscolo. +Knight of Glory|Cavaliere della Gloria|Creatura - Cavaliere Umano|Protezione dal nero (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero.) \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Knight of Grace|Cavaliera della Grazia|Creatura - Cavaliere Umano|Attacco improvviso \nAnti-malocchio dal nero (Questa creatura non può essere bersaglio di magie o abilità nere controllate dai tuoi avversari.) \nLa Cavaliera della Grazia prende +1/+0 fintanto che un qualsiasi giocatore controlla un permanente nero. +Knight of Infamy|Cavaliere dell'Infamia|Creatura - Cavaliere Umano|Protezione dal bianco (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di bianco.) \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Knight of Malice|Cavaliera della Malvagità|Creatura - Cavaliere Umano|Attacco improvviso \nAnti-malocchio dal bianco (Questa creatura non può essere bersaglio di magie o abilità bianche controllate dai tuoi avversari.) \nLa Cavaliera della Malvagità prende +1/+0 fintanto che un qualsiasi giocatore controlla un permanente bianco. +Knight of Meadowgrain|Cavaliera di Pratograno|Creatura - Cavaliere Kithkin|Attacco improvviso \nLegame vitale (Il danno inflitto da questa creatura ti fa guadagnare un pari ammontare di punti vita.) +Knight of New Alara|Cavaliere di Nuova Alara|Creatura - Cavaliere Umano|Ogni altra creatura multicolore che controlli prende +1/+1 per ciascuno dei suoi colori. +Knight of New Benalia|Cavaliera di Nuova Benalia|Creatura - Cavaliere Umano| +Knight of Obligation|Cavaliere dell'Impegno|Creatura - Cavaliere Umano|Cautela\nEstorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Knight of Old Benalia|Cavaliere di Antica Benalia|Creatura - Cavaliere Umano|Sospendere 5-{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {W} ed esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) \nQuando il Cavaliere di Antica Benalia entra nel campo di battaglia, le altre creature che controlli prendono +1/+1 fino alla fine del turno. +Knight of Sorrows|Cavaliera delle Sofferenze|Creatura - Cavaliere Umano|La Cavaliera delle Sofferenze può bloccare una creatura addizionale in ogni combattimento. \nAldilà 1 (Quando questa creatura muore, crea una pedina creatura Spirito 1/1 bianca e nera con volare.) +Knight of Stromgald|Cavaliere di Stromgald|Creatura - Cavaliere Umano|Protezione dal bianco \n{B}: Il Cavaliere di Stromgald guadagna attacco improvviso fino alla fine del turno. \n{B}{B}: Il Cavaliere di Stromgald prende +1/+0 fino alla fine del turno. +Knight of Sursi|Cavaliera di Sursi|Creatura - Cavaliere Umano|Volare, aggirare \nSospendere 3-{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {W} ed esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Knight of Valor|Cavaliere Valoroso|Creatura - Cavaliere Umano|Aggirare \n{1}{W}: Ogni creatura senza aggirare che sta bloccando il Cavaliere Valoroso prende -1/-1 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Knight of the Ebon Legion|Cavaliere della Legione d'Ebano|Creatura - Cavaliere Vampiro|{2}{B}: Il Cavaliere della Legione d'Ebano prende +3/+3 e ha tocco letale fino alla fine del turno. \nAll'inizio della tua sottofase finale, se un giocatore ha perso 4 o più punti vita in questo turno, metti un segnalino +1/+1 sul Cavaliere della Legione d'Ebano. (Il danno provoca la perdita di punti vita.) +Knight of the Holy Nimbus|Cavaliere della Sacra Aureola|Creatura - Cavaliere Ribelle Umano|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \nSe il Cavaliere della Sacra Aureola sta per essere distrutto, rigeneralo. \n{2}: Il Cavaliere della Sacra Aureola non può essere rigenerato in questo turno. Solo gli avversari possono attivare questa abilità. +Knight of the Keep|Cavaliere della Fortezza|Creatura - Cavaliere Umano| +Knight of the Last Breath|Cavaliere dell'Ultimo Respiro|Creatura - Cavaliere Gigante|{3}, Sacrifica un'altra creatura non pedina: Crea una pedina creatura Spirito 1/1 bianca e nera con volare. \nAldilà 3 (Quando questa creatura muore, crea tre pedine creatura Spirito 1/1 bianche e nere con volare.) +Knight of the Mists|Cavaliere delle Nebbie|Creatura - Cavaliere Umano|Aggirare \nQuando il Cavaliere delle Nebbie entra nel campo di battaglia, puoi pagare {U}. Se non lo fai, distruggi un cavaliere bersaglio e non può essere rigenerato. +Knight of the Pilgrim's Road|Cavaliera della Via del Pellegrino|Creatura - Cavaliere Umano|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Knight of the Reliquary|Cavaliere del Reliquiario|Creatura - Cavaliere Umano|Il Cavaliere del Reliquiario prende +1/+1 per ogni carta terra nel tuo cimitero. \n{T}, Sacrifica una Foresta o una Pianura: Passa in rassegna il tuo grimorio per una carta terra, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Knight of the Skyward Eye|Cavaliere dell'Occhio al Cielo|Creatura - Cavaliere Umano|{3}{G}: Il Cavaliere dell'Occhio al Cielo prende +3/+3 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Knight of the Stampede|Cavaliere della Carica|Creatura - Cavaliere Umano|Le magie Dinosauro che lanci costano {2} in meno per essere lanciate. +Knight of the Tusk|Cavaliere della Zanna|Creatura - Cavaliere Umano|Cautela (Questa creatura attacca senza TAPpare.) +Knight of the White Orchid|Cavaliere dell'Orchidea Bianca|Creatura - Cavaliere Umano|Attacco improvviso \nQuando il Cavaliere dell'Orchidea Bianca entra nel campo di battaglia, se un avversario controlla più terre di te, puoi passare in rassegna il tuo grimorio per una carta Pianura, metterla sul campo di battaglia, poi rimescolare il tuo grimorio. +Knight's Pledge|Promessa della Cavaliera|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. +Knight-Captain of Eos|Capitano di Eos|Creatura - Cavaliere Umano|Quando il Capitano di Eos entra nel campo di battaglia, crea due pedine creatura Soldato 1/1 bianche. \n{W}, Sacrifica un Soldato: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Knighthood|Cavalierato|Incantesimo|Le creature che controlli hanno attacco improvviso. +Knightly Valor|Valore Cavalleresco|Incantesimo - Aura|Incanta creatura \nQuando il Valore Cavalleresco entra nel campo di battaglia, crea una pedina creatura Cavaliere 2/2 bianca con cautela. (Attacca senza TAPpare.) \nLa creatura incantata prende +2/+2 e ha cautela. +Knollspine Dragon|Drago di Spina Rocciosa|Creatura - Drago|Volare \nQuando il Drago di Spina Rocciosa entra nel campo di battaglia, puoi scartare la tua mano e pescare un numero di carte pari al danno inflitto in questo turno a un avversario bersaglio. +Knollspine Invocation|Invocazione di Spina Rocciosa|Incantesimo|{X}, Scarta una carta con costo di mana convertito pari a X: L'Invocazione di Spina Rocciosa infligge X danni a un qualsiasi bersaglio. +Knotvine Mystic|Mistico della Vite Intrecciata|Creatura - Druido Elfo|{1}, {T}: Aggiungi {R}{G}{W}. +Knotvine Paladin|Paladino della Vite Intrecciata|Creatura - Cavaliere Umano|Ogniqualvolta il Paladino della Vite Intrecciata attacca, prende +1/+1 fino alla fine del turno per ogni creatura STAPpata che controlli. +Knowledge Exploitation|Sfruttamento della Conoscenza|Stregoneria Tribale - Farabutto|Predatore {3}{U} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) \nPassa in rassegna il grimorio di un avversario bersaglio per una carta istantaneo o stregoneria. Puoi lanciare quella carta senza pagare il suo costo di mana. Poi quel giocatore rimescola il suo grimorio. +Knowledge Pool|Pozza della Conoscenza|Artefatto|Imprimere - Quando la Pozza della Conoscenza entra nel campo di battaglia, ogni giocatore esilia le prime tre carte del proprio grimorio. \nOgniqualvolta un giocatore lancia una magia dalla propria mano, la esilia. Se il giocatore lo fa, può lanciare un'altra carta non terra esiliata con la Pozza della Conoscenza senza pagare il costo di mana di quella carta. +Knowledge and Power|Conoscenza e Potere|Incantesimo|Ogniqualvolta profetizzi, puoi pagare {2}. Se lo fai, Conoscenza e Potere infligge 2 danni a un qualsiasi bersaglio. +Knucklebone Witch|Stregone degli Astragali|Creatura - Sciamano Goblin|Ogniqualvolta un Goblin che controlli viene messo in un cimitero, puoi mettere un segnalino +1/+1 sullo Stregone degli Astragali. +Kobold Taskmaster|Sorvegliante dei Coboldi|Creatura - Coboldo|Le altre creature Coboldo che tu controlli prendono +1/+0. +Kodama of the Center Tree|Kodama dell'Albero Centrale|Creatura Leggendaria - Spirito|La forza e la costituzione del Kodama dell'Albero Centrale sono pari ciascuna al numero di Spiriti che controlli. \nIl Kodama dell'Albero Centrale ha muta-anima X, dove X è pari al numero di Spiriti che controlli. +Kodama of the North Tree|Kodama dell'Albero del Nord|Creatura Leggendaria - Spirito|Travolgere \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Kodama of the South Tree|Kodama dell'Albero del Sud|Creatura Leggendaria - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, ogni altra creatura che controlli prende +1/+1 e guadagna travolgere fino alla fine del turno. +Kodama's Might|Potenza del Kodama|Istantaneo - Arcano|La creatura bersaglio prende +2/+2 fino alla fine del turno. \nUnire nell'Arcano {G} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Kodama's Reach|Confini del Kodama|Stregoneria - Arcano|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale, mettine una sul campo di battaglia TAPpata e aggiungi l'altra alla tua mano. Poi rimescola il tuo grimorio. +Kokusho, the Evening Star|Kokusho, la Stella della Sera|Creatura Leggendaria - Spirito Drago|Volare \nQuando Kokusho, la Stella della Sera muore, ogni avversario perde 5 punti vita. Tu guadagni un ammontare di punti vita pari ai punti vita persi in questo modo. +Kolaghan Aspirant|Aspirante Kolaghan|Creatura - Guerriero Umano|Ogniqualvolta l'Aspirante Kolaghan viene bloccata da una creatura, infligge 1 danno a quella creatura. +Kolaghan Forerunners|Apripista Kolaghan|Creatura - Berserker Umano|Travolgere \nLa forza degli Apripista Kolaghan è pari al numero di creature che controlli. \nAccelerare {2}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Kolaghan Monument|Monumento a Kolaghan|Artefatto|{T}: Aggiungi {B} o {R}. \n{4}{B}{R}: Il Monumento a Kolaghan diventa una creatura artefatto Drago 4/4 nera e rossa con volare fino alla fine del turno. +Kolaghan Skirmisher|Esploratore Kolaghan|Creatura - Guerriero Umano|Accelerare {2}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Kolaghan Stormsinger|Cantatempeste Kolaghan|Creatura - Sciamano Umano|Rapidità \nMegamorfosi {R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando la Cantatempeste Kolaghan viene girata a faccia in su, una creatura bersaglio ha rapidità fino alla fine del turno. +Kolaghan's Command|Comando di Kolaghan|Istantaneo|Scegli due -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Un giocatore bersaglio scarta una carta. Distruggi un artefatto bersaglio. Il Comando di Kolaghan infligge 2 danni a un qualsiasi bersaglio.
  • +Kolaghan, the Storm's Fury|Kolaghan, la Furia della Tempesta|Creatura Leggendaria - Drago|Volare \nOgniqualvolta un Drago che controlli attacca, le creature che controlli prendono +1/+0 fino alla fine del turno. \nAccelerare {3}{B}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Konda's Banner|Vessillo di Konda|Artefatto Leggendario - Equipaggiamento|Il Vessillo di Konda può essere assegnato solo a una creatura leggendaria. \nLe creature che condividono un colore con la creatura equipaggiata prendono +1/+1. \nLe creature che condividono un tipo di creatura con la creatura equipaggiata prendono +1/+1. \nEquipaggiare {2} +Konda's Hatamoto|Hatamoto di Konda|Creatura - Samurai Umano|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \nFintanto che controlli un Samurai leggendario, l'Hatamoto di Konda prende +1/+2 e ha cautela (Questa creatura attacca senza TAPpare.) +Konda, Lord of Eiganjo|Konda, Signore di Eiganjo|Creatura Leggendaria - Samurai Umano|Cautela, indistruttibile \nBushido 5 (Quando questa blocca o viene bloccata, prende +5/+5 fino alla fine del turno.) +Kongming, "Sleeping Dragon"|Kongming, Sleeping Dragon|Creatura Leggendaria - Consigliere Umano|Le altre creature che controlli prendono +1/+1. +Kookus|Kookus|Creatura - Genio|Travolgere \nAll'inizio del tuo mantenimento, se non controlli una creatura di nome Custode di Kookus, Kookus ti infligge 3 danni e attacca in questo se può farlo. \n{R}: Kookus prende +1/+0 fino alla fine del turno. +Kopala, Warden of Waves|Kopala, Custode delle Onde|Creatura Leggendaria - Mago Tritone|Le magie lanciate dai tuoi avversari che bersagliano un Tritone che controlli costano {2} in più per essere lanciate. \nLe abilità attivate dai tuoi avversari che bersagliano un Tritone che controlli costano {2} in più per essere attivate. +Kor Aeronaut|Aeronauta Kor|Creatura - Soldato Kor|Potenziamento {1}{W} (Puoi pagare {1}{W} addizionale quando lanci questa magia.) \nVolare \nQuando l'Aeronauta Kor entra nel campo di battaglia, se è stato potenziato, una creatura bersaglio guadagna volare fino alla fine del turno. +Kor Bladewhirl|Lama Vorticante Kor|Creatura - Alleato Soldato Kor|Radunare - Ogniqualvolta la Lama Vorticante Kor o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno attacco improvviso fino alla fine del turno. +Kor Cartographer|Cartografa Kor|Creatura - Esploratore Kor|Quando la Cartografa Kor entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Pianura, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Kor Castigator|Punitore Kor|Creatura - Alleato Mago Kor|Il Punitore Kor non può essere bloccato dai Discendenti Eldrazi. +Kor Chant|Canto di Kor|Istantaneo|Tutto il danno che verrebbe inflitto in questo turno a una creatura bersaglio che controlli da una fonte a tua scelta viene invece inflitto a un'altra creatura bersaglio. +Kor Dirge|Canto Funebre di Kor|Istantaneo|Tutto il danno che verrebbe inflitto in questo turno a una creatura bersaglio che controlli da una fonte a tua scelta viene invece inflitto a un'altra creatura bersaglio. +Kor Duelist|Duellante Kor|Creatura - Soldato Kor|Fintanto che il Duellante Kor è equipaggiato, ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Kor Entanglers|Intrappolatori Kor|Creatura - Alleato Soldato Kor|Radunare - Ogniqualvolta gli Intrappolatori Kor o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, TAPpa una creatura bersaglio controllata da un avversario. +Kor Firewalker|Calcafuoco Kor|Creatura - Soldato Kor|Protezione dal rosso \nOgniqualvolta un giocatore lancia una magia rossa, puoi guadagnare 1 punto vita. +Kor Haven|Rifugio Kor|Terra Leggendaria|{T}: Aggiungi {U}. \n{1}{W}, {T}: Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura attaccante bersaglio in questo turno. +Kor Hookmaster|Esperta Uncinata Kor|Creatura - Soldato Kor|Quando l'Esperta Uncinata Kor entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Kor Line-Slinger|Lanciafuni Kor|Creatura - Esploratore Kor|{T}: TAPpa una creatura bersaglio con forza pari o inferiore a 3. +Kor Outfitter|Venditore Kor|Creatura - Soldato Kor|Quando il Venditore Kor entra nel campo di battaglia, puoi assegnare un Equipaggiamento bersaglio che controlli a una creatura bersaglio che controlli. +Kor Sanctifiers|Santificatori Kor|Creatura - Chierico Kor|Potenziamento {W} (Puoi pagare {W} addizionale mentre lanci questa magia.) \nQuando i Santificatori Kor entrano nel campo di battaglia, se sono stati potenziati, distruggi un artefatto o un incantesimo bersaglio. +Kor Scythemaster|Maestro della Falce Kor|Creatura - Alleato Soldato Kor|Il Maestro della Falce Kor ha attacco improvviso fintanto che è attaccante. +Kor Sky Climber|Scalatrice dei Cieli Kor|Creatura - Alleato Soldato Kor|{1}{W}: La Scalatrice dei Cieli Kor ha volare fino alla fine del turno. +Kor Skyfisher|Pescatrice Volante Kor|Creatura - Soldato Kor|Volare \nQuando la Pescatrice Volante Kor entra nel campo di battaglia, fai tornare un permanente che controlli in mano al suo proprietario. +Kor Spiritdancer|Danzatrice Spirituale Kor|Creatura - Mago Kor|La Danzatrice Spirituale Kor prende +2/+2 per ogni Aura a lei assegnata. \nOgniqualvolta lanci una magia Aura, puoi pescare una carta. +Korlash, Heir to Blackblade|Korlash, Erede di Blackblade|Creatura Leggendaria - Guerriero Zombie|La forza e la costituzione di Korlash, Erede di Blackblade sono pari al numero di Paludi che controlli. \n{1}{B}: Rigenera Korlash. \nMagnificenza - Scarta un'altra carta di nome Korlash, Erede di Blackblade: Passa in rassegna il tuo grimorio per un massimo di due carte Palude, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Kormus Bell|Campana di Kormus|Artefatto|Tutte le Paludi sono creature 1/1 nere che sono ancora terre. +Korozda Gorgon|Gorgone di Korozda|Creatura - Gorgone|Tocco letale \n{2}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Korozda Guildmage|Mago della Gilda di Korozda|Creatura - Sciamano Elfo|{1}{B}{G}: Una creatura bersaglio prende +1/+1 e ha intimidire fino alla fine del turno. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \n{2}{B}{G}, Sacrifica una creatura non pedina: Crea X pedine creatura Saprolingio 1/1 verdi, dove X è la costituzione della creatura sacrificata. +Korozda Monitor|Sorvegliante di Korozda|Creatura - Lucertola|Travolgere \nMangiacarogne {5}{G}{G} ({5}{G}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Koskun Falls|Cascate di Koskun|Incanta Mondo|All'inizio del tuo mantenimento, sacrifica le Cascate di Koskun a meno che tu TAPpi una creatura STAPpata che controlli. \nLe creature non possono attaccarti a meno che il loro controllore paghi {2} per ogni creatura che controlla e che ti attacca. +Koskun Keep|Rocca di Koskun|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {R}. \n{2}, {T}: Aggiungi {B} o {G}. +Koth of the Hammer|Koth del Martello|Planeswalker Leggendario - Koth|[+1]: STAPpa una Montagna bersaglio. Diventa una creatura Elementale 4/4 rossa fino alla fine del turno. È ancora una terra. \n[-2]: Aggiungi {R} per ogni Montagna che controlli. \n[-5]: Ottieni un emblema con "Le Montagne che controlli hanno '{T}: Questa terra infligge 1 danno a un qualsiasi bersaglio'." \n[Fedeltà 3] +Koth's Courier|Messaggera di Koth|Creatura - Farabutto Umano|Passa-Foreste +Kothophed, Soul Hoarder|Kothophed, Accaparratore di Anime|Creatura Leggendaria - Demone|Volare \nOgniqualvolta un permanente posseduto da un altro giocatore viene messo in un cimitero dal campo di battaglia, pesca una carta e perdi 1 punto vita. +Kozilek's Channeler|Incanalatore di Kozilek|Creatura - Eldrazi|{T}: Aggiungi {U}{U}. +Kozilek's Pathfinder|Apripista di Kozilek|Creatura - Eldrazi|{U}: Una creatura bersaglio non può bloccare l'Apripista di Kozilek in questo turno. ({U} rappresenta mana incolore.) +Kozilek's Predator|Predatore di Kozilek|Creatura - Parassita Eldrazi|Quando il Predatore di Kozilek entra nel campo di battaglia, crea due pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Kozilek's Return|Ritorno di Kozilek|Istantaneo|Vacuità (Questa carta non ha colore.) \nIl Ritorno di Kozilek infligge 2 danni a ogni creatura. \nOgniqualvolta lanci una magia creatura Eldrazi con costo di mana convertito pari o superiore a 7, puoi esiliare il Ritorno di Kozilek dal tuo cimitero. Se lo fai, il Ritorno di Kozilek infligge 5 danni a ogni creatura. +Kozilek's Sentinel|Sentinella di Kozilek|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nOgniqualvolta lanci una magia incolore, la Sentinella di Kozilek prende +1/+0 fino alla fine del turno. +Kozilek's Shrieker|Urlatore di Kozilek|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{U}: L'Urlatore di Kozilek prende +1/+0 e ha minacciare fino alla fine del turno. (Non può essere bloccato tranne che da due o più creature. {U} rappresenta mana incolore.) +Kozilek's Translator|Convertitore di Kozilek|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nPaga 1 punto vita: Aggiungi {U}. Attiva questa abilità solo una volta per turno. ({U} rappresenta mana incolore.) +Kozilek, Butcher of Truth|Kozilek, Macellaio della Verità|Creatura Leggendaria - Eldrazi|Quando lanci Kozilek, Macellaio della Verità, pesca quattro carte. \nAnnientatore 4 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica quattro permanenti.) \nQuando Kozilek viene messo in un cimitero da qualsiasi zona, il suo proprietario rimescola il suo cimitero nel suo grimorio. +Kozilek, the Great Distortion|Kozilek, la Grande Distorsione|Creatura Leggendaria - Eldrazi|Quando lanci questa magia, se hai meno di sette carte in mano, pesca carte pari alla differenza. \nMinacciare \nScarta una carta con costo di mana convertito pari a X: Neutralizza una magia bersaglio con costo di mana convertito pari a X. +Kragma Butcher|Macellaio di Kragma|Creatura - Guerriero Minotauro|Ispirazione - Ogniqualvolta il Macellaio di Kragma viene STAPpato, prende +2/+0 fino alla fine del turno. +Kragma Warcaller|Convocatore di Guerra di Kragma|Creatura - Guerriero Minotauro|Le creature Minotauro che controlli hanno rapidità. \nOgniqualvolta un Minotauro che controlli attacca, prende +2/+0 fino alla fine del turno. +Kraken Hatchling|Cucciolo di Kraken|Creatura - Kraken| +Kraken of the Straits|Kraken dello Stretto|Creatura - Kraken|Le creature con forza inferiore al numero di Isole che controlli non possono bloccare il Kraken dello Stretto. +Kraken's Eye|Occhio del Kraken|Artefatto|Ogniqualvolta un giocatore lancia una magia blu, puoi guadagnare 1 punto vita. +Krakilin|Krakilin|Creatura - Bestia|Il Krakilin entra sul campo di battaglia con X segnalini +1/+1 sopra di se. \n{1}{G}: Rigenera il Krakilin. +Krallenhorde Howler|Ululatore Krallenhorde|Creatura - Mannaro|Le magie creatura che lanci costano {1} in meno per essere lanciate. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Ululatore Krallenhorde. +Krallenhorde Killer|Assassino di Krallenhorde|Creatura - Mannaro|{3}{G}: L'Assassino di Krallenhorde prende +4/+4 fino alla fine del turno. Attiva questa abilità solo una volta per turno. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Assassino di Krallenhorde. +Krallenhorde Wantons|Libertini Krallenhorde|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma i Libertini Krallenhorde. +Kranioceros|Cranioceronte|Creatura - Bestia|{1}{W}: Il Cranioceronte prende +0/+3 fino alla fine del turno. +Krark's Thumb|Pollice di Krark|Artefatto Leggendario|Se devi lanciare una moneta, invece lancia due monete ed ignorane una. +Krark-Clan Engineers|Ingegneri di Krark-Clan|Creatura - Artefice Goblin|{R}, Sacrifica due artefatti: Distruggi un artefatto bersaglio. +Krark-Clan Grunt|Energumeno di Krark-Clan|Creatura - Guerriero Goblin|Sacrifica un artefatto: L'Energumeno di Krark-Clan prende +1/+0 e guadagna attacco improvviso fino alla fine del turno +Krark-Clan Ironworks|Ferriera di Krark-Clan|Artefatto|Sacrifica un artefatto: Aggiungi {U}{U}. +Krark-Clan Ogre|Ogre di Krark-Clan|Creatura - Ogre|{R}, Sacrifica un artefatto: Una creatura bersaglio non può bloccare in questo turno. +Krark-Clan Shaman|Sciamano di Krark-Clan|Creatura - Sciamano Goblin|Sacrifica un artefatto: Lo Sciamano di Krark-Clan infligge 1 danno ad ogni creatura senza volare. +Krark-Clan Stoker|Fochista di Krark-Clan|Creatura - Sciamano Goblin|{T}, Sacrifica un artefatto: Aggiungi {R}{R}. +Krasis Incubation|Incubazione di Krasis|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. \n{1}{G}{U}, Fai tornare l'Incubazione di Krasis in mano al suo proprietario: Metti due segnalini +1/+1 sulla creatura incantata. +Kraul Foragers|Foraggieri Kraul|Creatura - Esploratore Insetto|Crescita sotterranea - Quando i Foraggieri Kraul entrano nel campo di battaglia, guadagni 1 punto vita per ogni carta creatura nel tuo cimitero. +Kraul Harpooner|Fiociniere Kraul|Creatura - Guerriero Insetto|Raggiungere \nCrescita sotterranea - Quando il Fiociniere Kraul entra nel campo di battaglia, scegli fino a una creatura bersaglio con volare che non controlli. Il Fiociniere Kraul prende +X/+0 fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero, poi puoi far lottare il Fiociniere Kraul con quella creatura. +Kraul Raider|Assaltatore Kraul|Creatura - Guerriero Insetto|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Kraul Stinger|Kraul dal Pungiglione|Creatura - Assassino Insetto|Tocco letale +Kraul Swarm|Sciame di Kraul|Creatura - Guerriero Insetto|Volare \n{2}{B}, Scarta una carta creatura: Riprendi in mano lo Sciame di Kraul dal tuo cimitero. +Kraul Warrior|Guerriero Kraul|Creatura - Guerriero Insetto|{5}{G}: Il Guerriero Kraul prende +3/+3 fino alla fine del turno. +Krenko's Command|Ordini di Krenko|Stregoneria|Crea due pedine creatura Goblin 1/1 rosse. +Krenko's Enforcer|Oppressore di Krenko|Creatura - Guerriero Goblin|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Krenko, Mob Boss|Krenko, Capocosca|Creatura Leggendaria - Guerriero Goblin|{T}: Crea X pedine creatura Goblin 1/1 rosse, dove X è il numero di Goblin che controlli. +Krenko, Tin Street Kingpin|Krenko, Boss di Via Latta|Creatura Leggendaria - Goblin|Ogniqualvolta Krenko, Boss di Via Latta attacca, metti un segnalino +1/+1 su di esso, poi crea un numero di pedine creatura Goblin 1/1 rosse pari alla forza di Krenko. +Kresh the Bloodbraided|Kresh dalle Trecce Rosse|Creatura Leggendaria - Guerriero Umano|Ogniqualvolta un'altra creatura muore, puoi mettere X segnalini +1/+1 su Kresh dalle Trecce Rosse, dove X è la forza di quella creatura. +Kris Mage|Maga del Kris|Creatura - Mutamagia Umano|{R}, {T}, Scarta una carta: La Maga del Kris infligge 1 danno a un qualsiasi bersaglio. +Kronch Wrangler|Domatore di Kronch|Creatura - Guerriero Umano|Travolgere \nOgniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sul Domatore di Kronch. +Krond the Dawn-Clad|Krond Manto dell'Alba|Creatura Leggendaria - Arconte|Volare, cautela \nOgniqualvolta Krond Manto dell'Alba attacca, se è incantato, esilia un permanente bersaglio. +Krosan Archer|Arciere di Krosa|Creatura - Arciere Centauro|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{G}, Scarta una carta: L'Arciere di Krosa prende +0/+2 fino alla fine del turno. +Krosan Avenger|Vendicatore di Krosa|Creatura - Druido Umano|Travolgere \nSoglia - {1}{G}: Rigenera il Vendicatore di Krosa. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Krosan Beast|Bestia di Krosa|Creatura - Bestia Scoiattolo|Soglia - La Bestia di Krosa prende +7/+7 fintanto che ci sono almeno sette carte nel tuo cimitero. +Krosan Cloudscraper|Grattanubi di Krosa|Creatura - Mutante Bestia|All'inizio del tuo mantenimento, sacrifica il Grattanubi di Krosa a meno che non paghi {G}{G}. \nMetamorfosi {7}{G}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando . Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Krosan Colossus|Colosso di Krosa|Creatura - Bestia|Metamorfosi {6}{G}{G} +Krosan Constrictor|Boa di Krosa|Creatura - Serpente|Passa-paludi \n{T}: Una creatura nera bersaglio prende -2/-0 fino alla fine del turno. +Krosan Drover|Mandriano di Krosa|Creatura - Elfo|Le magie creatura che lanci con costo di mana convertito pari o superiore a 6 costano {2} in meno per essere lanciate. +Krosan Druid|Druida di Krosa|Creatura - Druido Centauro|Potenziamento {4}{G} (Puoi pagare {4}{G} addizionale mentre lanci questa magia.) \nQuando la Druida di Krosa entra nel campo di battaglia, se è stata potenziata, guadagni 10 punti vita. +Krosan Grip|Stretta di Krosa|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nDistruggi un artefatto o un incantesimo bersaglio. +Krosan Groundshaker|Scuotiterra di Krosa|Creatura - Bestia|{G}: Una creatura Bestia bersaglio guadagna travolgere fino alla fine del turno. +Krosan Reclamation|Bonifica di Krosa|Istantaneo|Il giocatore bersaglio rimescola nel proprio grimorio fino a due carte bersaglio dal proprio cimitero. \nFlashback {1}{G} +Krosan Restorer|Restauratrice di Krosa|Creatura - Druido Umano|{T}: STAPpa una terra bersaglio. \nSoglia - {T}: STAPpa fino a tre terre bersaglio. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Krosan Tusker|Zannuto di Krosa|Creatura - Bestia Cinghiale|Ciclo {2}{G} ({2}{G}, Scarta questa carta: Pesca una carta.) \nQuando cicli lo Zannuto di Krosa, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla, aggiungerla alla tua mano e rimescolare il tuo grimorio. (Devi farlo prima di pescare.) +Krosan Verge|Confine di Krosa|Terra|Il Confine di Krosa entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica il Confine di Krosa: Passa in rassegna il tuo grimorio per una carta Foresta e una carta Pianura, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Krosan Vorine|Voroso di Krosa|Creatura - Bestia Felino|Provocazione\nIl Voroso di Krosa non può essere bloccato da più di una creatura. +Krosan Warchief|Condottiero di Krosa|Creatura - Bestia|Le magie Bestia che lanci costano {1} in meno per essere lanciate. \n{1}{G}: Rigenera una Bestia bersaglio. +Krosan Wayfarer|Viandante di Krosa|Creatura - Druido Umano|Sacrifica il Viandante di Krosa: Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Krovikan Elementalist|Elementalista di Krov|Creatura - Mago Umano|{2}{R}: La creatura bersaglio prende +1/+0 fino alla fine del turno. \n{U}{U}: La creatura bersaglio che controlli, guadagna volare fino alla fine del turno. Sacrificala all'inizio della sottofase finale. +Krovikan Fetish|Feticcio di Krov|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra sul campo di battaglia assegnata a quella creatura.) \nQuando il Feticcio di Krov entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. \nLa creatura incantata prende +1/+1. +Krovikan Horror|Orrore di Krov|Creatura - Spirito Orrore|All'inizio della sottofase finale, se l'Orrore di Krov è nel tuo cimitero con una carta creatura direttamente sopra di esso, puoi riprendere in mano l'Orrore di Krov. \n{1}, Sacrifica una creatura: L'Orrore di Krov infligge 1 danno a un qualsiasi bersaglio. +Krovikan Mist|Foschia di Krov|Creatura - Illusione|Volare \nLa forza e la costituzione della Foschia di Krov sono ciascuna pari al numero di Illusioni sul campo di battaglia. +Krovikan Plague|Piaga di Krov|Incantesimo - Aura|Incanta creatura non-Muro che controlli \nQuando la Piaga di Krov entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. \nTAPpa la creatura incantata: La Piaga di Krov infligge 1 danno a un qualsiasi bersaglio. Metti un segnalino -0/-1 sulla creatura incantata. Attiva questa abilità soltanto se la creatura incantata è STAPpata. +Krovikan Rot|Cancrena di Krov|Istantaneo|Distruggi la creatura bersaglio con forza pari o inferiore a 2. \nRecupero {1}{B}{B} +Krovikan Scoundrel|Furfante di Krov|Creatura - Farabutto Umano| +Krovikan Sorcerer|Stregone di Krov|Creatura - Mago Umano|{T}, Scarta una carta non nera: Pesca un carta. \n{T}, Scarta una carta nera: Pesca due carte, poi scarta una di esse. +Krovikan Vampire|Vampiro di Krov|Creatura - Vampiro|All'inizio di ogni sottofase finale, se una creatura danneggiata dal Vampiro di Krov è morta in questo turno, metti sul campo di battaglia quella carta sotto il tuo controllo. Sacrificala quando perdi il controllo del Vampiro di Krov. +Krovikan Whispers|Sussurri di Krov|Incantesimo - Aura|Incanta creatura \nMantenimento cumulativo {U} o {B} \nTu controlli la creatura incantata. \nQuando i Sussurri di Krov vengono messi in un cimitero dal campo di battaglia, perdi 2 punti vita per ogni segnalino epoca su di essi. +Kruin Outlaw|Fuorilegge di Kruin|Creatura - Mannaro Farabutto Umano|Attacco improvviso \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Fuorilegge di Kruin. +Kruin Striker|Assalitrice di Kruin|Creatura - Guerriero Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, l'Assalitrice di Kruin prende +1/+0 e ha travolgere fino alla fine del turno. +Krumar Bond-Kin|Krumar Fratello d'Onore|Creatura - Guerriero Orco|Metamorfosi {4}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Kruphix's Insight|Intuizione di Krufix|Stregoneria|Rivela le prime sei carte del tuo grimorio. Aggiungi alla tua mano fino a tre carte incantesimo scelte tra esse e metti le altre carte rivelate nel tuo cimitero. +Kruphix, God of Horizons|Krufix, Dio degli Orizzonti|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al verde e al blu è inferiore a sette, Krufix non è una creatura. \nNon hai un limite massimo di carte nella tua mano. \nSe stai per perdere mana inutilizzato, quel mana diventa invece incolore. +Kujar Seedsculptor|Plasmasemi di Kujar|Creatura - Druido Elfo|Quando la Plasmasemi di Kujar entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Kukemssa Pirates|Pirati di Kukemssa|Creatura - Pirata Umano|Ogniqualvolta i Pirati di Kukemssa attaccano e non sono bloccati, puoi prendere il controllo di un artefatto bersaglio controllato dal giocatore in difesa. Se lo fai, i Pirati di Kukemssa non infliggono danni da combattimento in questo turno. +Kukemssa Serpent|Serpente di Kukemssa|Creatura - Serpe|Il Serpente di Kukemssa non può attaccare a meno che il giocatore in difesa controlli un'Isola. \n{U}, Sacrifica un'Isola: La terra bersaglio controllata da un avversario diventa un'Isola fino alla fine del turno. \nQuando non controlli Isole, sacrifica il Serpente di Kukemssa. +Kuldotha Flamefiend|Demone di Fiamme di Kuldotha|Creatura - Elementale|Quando il Demone di Fiamme di Kuldotha entra nel campo di battaglia, puoi sacrificare un artefatto. Se lo fai, il Demone di Fiamme di Kuldotha infligge 4 danni suddivisi a tua scelta tra un qualsiasi numero di bersagli. +Kuldotha Forgemaster|Mastro Forgiatore di Kuldotha|Creatura Artefatto - Costrutto|{T}, Sacrifica tre artefatti: Passa in rassegna il tuo grimorio per una carta artefatto e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Kuldotha Phoenix|Fenice di Kuldotha|Creatura - Fenice|Volare, rapidità \nMetallurgia - {4}: Rimetti sul campo di battaglia la Fenice di Kuldotha dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento e solo se controlli tre o più artefatti. +Kuldotha Rebirth|Rinascita di Kuldotha|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nCrea tre pedine creatura Goblin 1/1 rosse. +Kuldotha Ringleader|Capobanda di Kuldotha|Creatura - Berserker Gigante|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) \nIl Capobanda di Kuldotha attacca in ogni combattimento, se può farlo. +Kulrath Knight|Cavaliere di Kulrath|Creatura - Cavaliere Elementale|Volare \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nLe creature con segnalini controllate dai tuoi avversari non possono attaccare né bloccare. +Kumano's Blessing|Benedizione di Kumano|Incantesimo - Aura|Lampo \nIncanta creatura \nSe una creatura che ha subìto danno dalla creatura incantata in questo turno viene messa in un cimitero, invece esiliala. +Kumano's Pupils|Discepoli di Kumano|Creatura - Sciamano Umano|Se una creatura a cui è stato inflitto danno dai Discepoli di Kumano in questo turno sta per essere messa in un cimitero, invece esiliala. +Kumano, Master Yamabushi|Kumano, Maestro Yamabushi|Creatura Leggendaria - Sciamano Umano|{1}{R}: Kumano, Maestro Yamabushi infligge 1 danno a un qualsiasi bersaglio. \nSe una creatura a cui sia stato inflitto danno da Kumano, Maestro Yamabushi in questo turno sta per essere messa in un cimitero, invece esiliala. +Kumena's Awakening|Risveglio di Kumena|Incantesimo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nAll'inizio del tuo mantenimento, ogni giocatore pesca una carta. Se hai la benedizione della città, invece solo tu peschi una carta. +Kumena's Speaker|Oratrice di Kumena|Creatura - Sciamano Tritone|L'Oratrice di Kumena prende +1/+1 fintanto che controlli un altro Tritone o un'Isola. +Kumena, Tyrant of Orazca|Kumena, Tiranno di Orazca|Creatura Leggendaria - Sciamano Tritone|TAPpa un altro Tritone STAPpato che controlli: Kumena, Tiranno di Orazca non può essere bloccato in questo turno. \nTAPpa tre Tritoni STAPpati che controlli: Pesca una carta. \nTAPpa cinque Tritoni STAPpati che controlli: Metti un segnalino +1/+1 su ogni Tritone che controlli. +Kurgadon|Curgadonte|Creatura - Bestia|Ogniqualvolta lanci una magia creatura con costo di mana convertito pari o superiore a 6, metti tre segnalini +1/+1 sul Curgadonte. +Kurkesh, Onakke Ancient|Kurkesh, Antico Onakke|Creatura Leggendaria - Spirito Ogre|Ogniqualvolta attivi un'abilità di un artefatto, se non è un'abilità di mana, puoi pagare {R}. Se lo fai, copia quella abilità. Puoi scegliere nuovi bersagli per la copia. +Kuro's Taken|Sottoposto di Kuro|Creatura - Samurai Ratto|Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \n{1}{B}: Rigenera il Sottoposto di Kuro. +Kuro, Pitlord|Kuro, Signore della Fossa|Creatura Leggendaria - Spirito Demone|All'inizio del tuo mantenimento, sacrifica Kuro, Signore della Fossa a meno che tu paghi {B}{B}{B}{B}. \nPaga 1 punto vita: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Kusari-Gama|Kusari-Gama|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{2}: Questa creatura prende +1/+0 fino alla fine del turno." \nOgniqualvolta la creatura equipaggiata infligge danno a una creatura bloccante, Kusari-Gama infligge un pari danno a ogni altra creatura controllata dal giocatore in difesa. \nEquipaggiare {3} +Kwende, Pride of Femeref|Kwende, Orgoglio di Femeref|Creatura Leggendaria - Cavaliere Umano|Doppio attacco \nLe creature con attacco improvviso che controlli hanno doppio attacco. +Kykar, Wind's Fury|Kykar, Furia del Vento|Creatura Leggendaria - Mago Uccello|Volare \nOgniqualvolta lanci una magia non creatura, crea una pedina creatura Spirito 1/1 bianca con volare. \nSacrifica uno Spirito: Aggiungi {R}. +Kyoki, Sanity's Eclipse|Kyoki, Declino della Ragione|Creatura Leggendaria - Spirito Demone|Ogniqualvolta lanci una magia Spirito o Arcano, l'avversario bersaglio esilia una carta presente nella propria mano. +Kyren Archive|Archivio Kyren|Artefatto|All'inizio del tuo mantenimento, puoi esiliare a faccia in giù la prima carta del tuo grimorio. \n{5}, Scarta la tua mano, Sacrifica l'Archivio Kyren: Metti tutte le carte esiliate con l'Archivio Kyren nelle mani dei loro proprietari. +Kyren Glider|Aliante Kyren|Creatura - Goblin|Volare \nL'Aliante Kyren non può bloccare. +Kyren Legate|Delegato Kyren|Creatura - Goblin|Se un avversario controlla almeno una Pianura e tu controlli almeno una Montagna, puoi lanciare questa magia senza pagare il suo costo di mana. \nRapidità +Kyren Negotiations|Negoziati Kyren|Incantesimo|TAPpa una creatura STAPpata che controlli: I Negoziati Kyren infliggono 1 danno a un giocatore o a un planeswalker bersaglio. +Kyren Sniper|Cecchino Kyren|Creatura - Goblin|All'inizio del tuo mantenimento, puoi far infliggere 1 danno dal Cecchino Kyren a un giocatore o a un planeswalker bersaglio. +Kyren Toy|Giocattolo Kyren|Artefatto|{1}, {T}: Metti un segnalino carica sul Giocattolo Kyren. \n{T}, Rimuovi X segnalini carica dal Giocattolo Kyren: Aggiungi un ammontare di {U} pari a X più uno. +Kyscu Drake|Draghetto di Kyscu|Creatura - Draghetto|Volare \n{G}: Il Draghetto di Kyscu prende +0/+1 fino alla fine del turno. Attiva quest'abilità non più di una volta per turno. \nSacrifica il Draghetto di Kyscu e una creatura di nome Draghetto Sputafuoco: Passa in rassegna il tuo grimorio per una creatura di nome Drago di Viashivan e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Kytheon's Irregulars|Irregolari di Kytheon|Creatura - Soldato Umano|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \n{W}{W}: TAPpa una creatura bersaglio. +Kytheon's Tactics|Tattiche di Kytheon|Stregoneria|Le creature che controlli prendono +2/+1 fino alla fine del turno. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, quelle creature hanno anche cautela fino alla fine del turno. (Attaccano senza TAPpare.) +Kytheon, Hero of Akros|Kytheon, Eroe di Akros|Creatura Leggendaria - Soldato Umano|Alla fine del combattimento, se Kytheon, Eroe di Akros e almeno altre due creature hanno attaccato in questo combattimento, esilia Kytheon, poi rimettilo sul campo di battaglia trasformato sotto il controllo del suo proprietario. \n{2}{W}: Kytheon ha indistruttibile fino alla fine del turno. +Lab Rats|Ratti di Laboratorio|Stregoneria|Riscatto {4} \nCrea una pedina creatura Ratto 1/1 nera. +Laboratory Brute|Bruto da Laboratorio|Creatura - Orrore Zombie|Quando il Bruto da Laboratorio entra nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. +Laboratory Maniac|Maniaco da Laboratorio|Creatura - Mago Umano|Se stai per pescare una carta mentre il tuo grimorio è vuoto, vinci invece la partita. +Labyrinth Champion|Campione del Dedalo|Creatura - Guerriero Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Campione del Dedalo, esso infligge 2 danni a un qualsiasi bersaglio. +Labyrinth Guardian|Guardiano del Dedalo|Creatura - Guerriero Illusione|Quando il Guardiano del Dedalo diventa bersaglio di una magia, sacrificalo. \nImbalsamare {3}{U} ({3}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Illusione Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Labyrinth Minotaur|Minotauro del Labirinto|Creatura - Minotauro|Ogniqualvolta il Minotauro del Labirinto blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Laccolith Grunt|Energumeno di Laccolite|Creatura - Bestia|Ogniqualvolta l'Energumeno di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, l'Energumeno di Laccolite non assegna danno da combattimento in questo turno. +Laccolith Rig|Macchinario di Laccolite|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata diventa bloccata, puoi scegliere di farle infliggere un danno pari alla propria forza a una creatura bersaglio. Se lo fai, la prima creatura non infligge danno da combattimento in questo turno. +Laccolith Titan|Titano di Laccolite|Creatura - Bestia|Ogniqualvolta il Titano di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Titano di Laccolite non assegna danno da combattimento in questo turno. +Laccolith Warrior|Guerriero di Laccolite|Creatura - Guerriero Bestia|Ogniqualvolta il Guerriero di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Guerriero di Laccolite non assegna danno da combattimento in questo turno. +Laccolith Whelp|Cucciolo di Laccolite|Creatura - Bestia|Ogniqualvolta il Cucciolo di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Cucciolo di Laccolite non assegna danno da combattimento in questo turno. +Lace with Moonglove|Avvelenare con Digitale Selenica|Istantaneo|Una creatura bersaglio ha tocco letale fino alla fine del turno. \nPesca una carta. +Lagac Lizard|Lucertola Lagac|Creatura - Lucertola| +Lagonna-Band Elder|Anziano della Banda Lagonna|Creatura - Consigliere Centauro|Quando l'Anziano della Banda Lagonna entra nel campo di battaglia, se controlli un incantesimo, guadagni 3 punti vita. +Lagonna-Band Trailblazer|Scopripista della Banda Lagonna|Creatura - Esploratore Centauro|Eroismo - Ogniqualvolta lanci una magia che bersaglia la Scopripista della Banda Lagonna, metti un segnalino +1/+1 sulla Scopripista della Banda Lagonna. +Lair Delve|Cercare Rifugio|Stregoneria|Rivela le prime due carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura e le carte terra rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Lairwatch Giant|Gigante Custode del Covo|Creatura - Guerriero Gigante|Il Gigante Custode del Covo può bloccare una creatura addizionale. \nOgniqualvolta il Gigante Custode del Covo blocca due o più creature, guadagna attacco improvviso fino alla fine del turno. +Lake of the Dead|Lago dei Morti|Terra|Se il Lago dei Morti sta per entrare nel campo di battaglia, invece sacrifica una Palude. Se lo fai, metti il Lago dei Morti nel campo di battaglia. Se non lo fai, mettilo nel cimitero del suo proprietario. \n{T}: Aggiungi {B}. \n{T}, Sacrifica una Palude: Aggiungi {B}{B}{B}{B}. +Lambholt Butcher|Macellaia di Lambholt|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Macellaia di Lambholt. +Lambholt Elder|Anziana di Lambholt|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma l'Anziana di Lambholt. +Lambholt Pacifist|Pacifista di Lambholt|Creatura - Mannaro Sciamano Umano|La Pacifista di Lambholt non può attaccare a meno che tu non controlli una creatura con forza pari o superiore a 4. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Pacifista di Lambholt. +Lammastide Weave|Intreccio di Fine Estate|Istantaneo|Scegli il nome di una carta, poi un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Se quella carta ha il nome scelto, guadagni punti vita pari al suo costo di mana convertito. \nPesca una carta. +Lamplighter of Selhoff|Lampionaio di Selhoff|Creatura - Orrore Zombie|Quando il Lampionaio di Selhoff entra nel campo di battaglia, se controlli un altro Zombie, puoi pescare una carta. Se lo fai, scarta una carta. +Lancer Sliver|Tramutante Lanciere|Creatura - Tramutante|Le creature Tramutante che controlli hanno attacco improvviso. +Lancers en-Kor|Lancieri en-Kor|Creatura - Soldato Kor|Travolgere \n{0}: Il prossimo punto danno che verrebbe inflitto ai Lancieri en-Kor in questo turno invece è inflitto a una creatura bersaglio che tu controlli. +Land Cap|Promontorio|Terra|Il Promontorio non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. \nAll'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Promontorio. \n{T}: Aggiungi {W} o {U}. Metti un segnalino desolazione sul Promontorio. +Land Grant|Donazione Terriera|Stregoneria|Se non hai carte terra in mano, puoi rivelare la tua mano anziché pagare il costo di mana di questa magia. \nPassa in rassegna il tuo grimorio per una carta Foresta, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Land Leeches|Sanguisughe di Terra|Creatura - Sanguisuga|Attacco improvviso +Land Tax|Tassa sulle Terre|Incantesimo|All'inizio del tuo mantenimento, se un avversario controlla più terre di te, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte terra base, rivelarle, aggiungerle alla tua mano, e poi rimescolare il tuo grimorio. +Landbind Ritual|Rituale di Vincolo Terrestre|Stregoneria|Guadagni 2 punti vita per ogni Pianura che controlli. +Landslide|Frana|Stregoneria|Sacrifica un qualsiasi numero di Montagne. La Frana infligge un pari danno ad un giocatore o a un planeswalker bersaglio. +Languish|Languire|Stregoneria|Tutte le creature prendono -4/-4 fino alla fine del turno. +Lantern Kami|Kami della Lanterna|Creatura - Spirito|Volare +Lantern Scout|Esploratrice della Lanterna|Creatura - Alleato Esploratore Umano|Radunare - Ogniqualvolta l'Esploratrice della Lanterna o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno legame vitale fino alla fine del turno. +Lantern Spirit|Spirito della Lanterna|Creatura - Spirito|Volare \n{U}: Fai riprendere lo Spirito della Lanterna in mano al suo proprietario. +Lantern of Insight|Lanterna della Perspicacia|Artefatto|Ogni giocatore gioca con la prima carta del proprio grimorio rivelata. \n{T}, Sacrifica la Lanterna della Perspicacia: Il giocatore bersaglio rimescola il proprio grimorio. +Lantern-Lit Graveyard|Cimitero a Lume di Lanterna|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {R}. Il Cimitero a Lume di Lanterna non STAPpa durante il tuo prossimo STAP. +Lapis Lazuli Talisman|Talismano di Lapislazzuli|Artefatto|Ogniqualvolta viene lanciata una magia blu, puoi pagare {3}. Se lo fai, STAPpa un permanente bersaglio. +Lapse of Certainty|Attimo di Insicurezza|Istantaneo|Neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece di metterla nel cimitero di quel giocatore. +Laquatus's Champion|Campione di Laquatus|Creatura - Orrore Incubo|Quando il Campione di Laquatus entra nel campo di battaglia, un giocatore bersaglio perde 6 punti vita. \nQuando il Campione di Laquatus lascia il campo di battaglia, quel giocatore guadagna 6 punti vita. \n{B}: Rigenera il Campione di Laquatus. +Laquatus's Creativity|Creatività di Laquatus|Stregoneria|Il giocatore bersaglio pesca tante carte quante ne ha nella propria mano, poi ne scarta altrettante. +Laquatus's Disdain|Sdegno di Laquatus|Istantaneo|Neutralizza una magia bersaglio lanciata da un cimitero. \nPesca una carta. +Larceny|Latrocinio|Incantesimo|Ogniqualvolta una creatura che controlli infligge danno da combattimento ad un giocatore, quel giocatore scarta una carta. +Larger Than Life|Grandiose Proporzioni|Stregoneria|Una creatura bersaglio prende +4/+4 e ha travolgere fino alla fine del turno. +Lash Out|Sferzare|Istantaneo|Sferzare infligge 3 danni a una creatura bersaglio. Scontrati con un avversario. Se vinci, Sferzare infligge 3 danni al controllore di quella creatura. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Lash of Thorns|Frustata di Spine|Istantaneo|Una creatura bersaglio prende +2/+1 e ha tocco letale fino alla fine del turno. +Lash of the Whip|Sferzata di Frusta|Istantaneo|Una creatura bersaglio prende -4/-4 fino alla fine del turno. +Lashknife Barrier|Barriera di Pugnali a Frusta|Incantesimo|Quando la Barriera di Pugnali a Frusta entra nel campo di battaglia, pesca una carta. \nSe una fonte sta per infliggere danno ad una creatura che controlli, invece essa infligge quel danno meno 1 a quella creatura. +Lashknife|Pugnale a Frusta|Incantesimo - Aura|Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli anziché pagare il costo di mana di questa magia. \nIncanta creatura \nLa creatura incantata ha attacco improvviso. +Lashweed Lurker|Erbasferza in Agguato|Creatura - Orrore Eldrazi|Emergere {5}{G}{U} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, puoi mettere un permanente non terra bersaglio in cima al grimorio del suo proprietario. +Lashwrithe|Contorcisferza|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +1/+1 per ogni Palude che controlli. \nEquipaggiare {P|N}{P|N} ({P|N} può essere pagato con {B} o con 2 punti vita.) +Last Breath|Ultimo Respiro|Istantaneo|Esilia una creatura bersaglio con forza pari o inferiore a 2. Il suo controllore guadagna 4 punti vita. +Last Caress|Ultima Carezza|Stregoneria|Il giocatore bersaglio perde un punto vita e tu guadagni un punto vita. \nPesca una carta. +Last Chance|Last Chance|Stregoneria|Gioca un altro turno dopo questo. All'inizio della sottofase finale di quel turno, perdi la partita. +Last Gasp|Ultimo Sospiro|Istantaneo|La creatura bersaglio prende -3/-3 fino alla fine del turno. +Last Kiss|Ultimo Bacio|Istantaneo|L'Ultimo Bacio infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. +Last Laugh|Ultima Risata|Incantesimo|Ogniqualvolta un permanente diverso dall'Ultima Risata viene messo in un cimitero dal campo di battaglia, l'Ultima Risata infligge 1 danno a ogni creatura e a ogni giocatore. \nQuando non ci sono creature sul campo di battaglia, sacrifica l'Ultima Risata. +Last Rites|Estrema Unzione|Stregoneria|Scarta un qualsiasi numero di carte. Il giocatore bersaglio rivela la propria mano, poi tu scegli da essa una carta non terra per ogni carta che hai scartato in questo modo. Quel giocatore scarta quelle carte. +Last Stand|Resistenza Estrema|Stregoneria|Un avversario bersaglio perde 2 punti vita per ogni Palude che controlli. La Resistenza Estrema infligge danno a una creatura bersaglio pari al numero di Montagne che controlli. Crea una pedina creatura Saprolingio 1/1 verde per ogni Foresta che controlli. Guadagni 2 punti vita per ogni Pianura che controlli. Pesca una carta per ogni Isola che controlli, poi scarta altrettante carte. +Last Thoughts|Ultimi Pensieri|Stregoneria|Pesca una carta.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Last Word|Ultime Parole|Istantaneo|Questa magia non può essere neutralizzata. \nNeutralizza la magia bersaglio. +Last-Ditch Effort|Sforzo Estremo|Istantaneo|Sacrifica un qualsiasi numero di creature. Lo Sforzo Estremo infligge altrettanti danni a un qualsiasi bersaglio. +Lat-Nam's Legacy|Testamento di Lat-Nam|Istantaneo|Mescola una carta dalla tua mano nel tuo grimorio. Se lo fai, pesca due carte all'inizio mantenimento del prossimo turno. +Latch Seeker|Cercatore di Chiavistelli|Creatura - Spirito|Il Cercatore di Chiavistelli non può essere bloccato. +Latchkey Faerie|Spiritello Apriporte|Creatura - Farabutto Spiritello|Volare \nPredatore {2}{U} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o uno Spiritello in questo turno.) \nQuando lo Spiritello Apriporte entra nel campo di battaglia, se è stato pagato il costo di predatore, pesca una carta. +Lathliss, Dragon Queen|Lathliss, Regina dei Draghi|Creatura Leggendaria - Drago|Volare \nOgniqualvolta un altro Drago non pedina entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Drago 5/5 rossa con volare. \n{1}{R}: I Draghi che controlli prendono +1/+0 fino alla fine del turno. +Lathnu Hellion|Infernale di Lathnu|Creatura - Infernale|Rapidità \nQuando l'Infernale di Lathnu entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nAll'inizio della tua sottofase finale, sacrifica l'Infernale di Lathnu a meno che non paghi {E}{E}. +Lathnu Sailback|Dorsocrestato di Lathnu|Creatura - Lucertola| +Latulla's Orders|Ordini di Latulla|Incantesimo - Aura|Lampo \nIncanta creatura \nOgniqualvolta la creatura incantata infligge danno da combattimento al giocatore in difesa, puoi distruggere un artefatto bersaglio controllato da quel giocatore. +Latulla, Keldon Overseer|Latulla, Sovrintendente di Keld|Creatura Leggendaria - Mutamagia Umano|{X}{R}, {T}, Scarta due carte: Latulla, Sovrintendente di Keld infligge X danni a un qualsiasi bersaglio. +Launch Party|Festa di Lancio|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nDistruggi una creatura bersaglio. Il suo controllore perde 2 punti vita. +Launch the Fleet|Arrembaggio della Flotta|Stregoneria|Sforzo - Questa magia costa {1} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse ha "Ogniqualvolta questa creatura attacca, crea una pedina creatura Soldato 1/1 bianca TAPpata e attaccante" fino alla fine del turno. +Launch|Lancio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. Quando il Lancio viene messo in un cimitero dal campo di battaglia, il proprietario riprende in mano il Lancio. +Lava Axe|Ascia di Lava|Stregoneria|L'Ascia di Lava infligge 5 danni a un giocatore o a un planeswalker bersaglio. +Lava Blister|Piaga da Lava|Stregoneria|Distruggi una terra non base bersaglio a meno che il suo controllore si faccia infliggere 6 danni dalla Piaga da Lava. +Lava Burst|Esplosione di Lava|Stregoneria|L'Esplosione di Lava infligge X danni a un qualsiasi bersaglio. Se l'Esplosione di Lava infligge danno ad una creatura, quel danno non può essere prevenuto o ridiretto ad un altro permanente o giocatore. +Lava Coil|Spira di Lava|Stregoneria|La Spira di Lava infligge 4 danni a una creatura bersaglio. Se quella creatura sta per morire in questo turno, invece esiliala. +Lava Dart|Dardo di Lava|Istantaneo|Il Dardo di Lava infligge 1 danno a un qualsiasi bersaglio. \nFlashback-Sacrifica una Montagna. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Lava Flow|Lava Flow|Stregoneria|Distruggi una creatura o una terra bersaglio. +Lava Hounds|Segugi di Lava|Creatura - Segugio|Rapidità \nQuando i Segugi di Lava entrano nel campo di battaglia, ti infliggono 4 danni. +Lava Runner|Corridore della Lava|Creatura - Lucertola|Rapidità \nOgniqualvolta il Corridore della Lava è bersaglio di una magia o un'abilità, il controllore di quella magia o abilità sacrifica una terra. +Lava Spike|Getto di Lava|Stregoneria - Arcano|Il Getto di Lava infligge 3 danni a un giocatore o a un planeswalker bersaglio. +Lava Storm|Tempesta di Lava|Istantaneo|La Tempesta di Lava infligge 2 danni a ogni creatura attaccante oppure la Tempesta di Lava infligge 2 danni a ogni creatura bloccante. +Lava Tubes|Canali Lavici|Terra|I Canali Lavici non STAPpano durante il tuo STAP se hanno un segnalino desolazione. \nAll'inizio del tuo mantenimento, rimuovi un segnalino desolazione dai Canali Lavici. \n{T}: Aggiungi {B} o {R}. Metti un segnalino desolazione sui Canali Lavici. +Lava Zombie|Zombie della Lava|Creatura - Zombie|Quando lo Zombie della Lava entra nel campo di battaglia, il proprietario riprende in mano una creatura nera o rossa che tu controlli. \n{2}: Lo Zombie della Lava prende +1/+0 fino alla fine del turno. +Lavaball Trap|Trappola Palla di Lava|Istantaneo - Trappola|Se un avversario ha fatto entrare due o più terre nel campo di battaglia sotto il suo controllo in questo turno, puoi pagare {3}{R}{R} invece di pagare il costo di mana di questa magia. \nDistruggi due terre bersaglio. La Trappola Palla di Lava infligge 4 danni a ogni creatura. +Lavabelly Sliver|Tramutante Ventrelava|Creatura - Tramutante|Le creature Tramutante che controlli hanno "Quando questa creatura entra nel campo di battaglia, infligge 1 danno a un giocatore o a un planeswalker bersaglio e tu guadagni 1 punto vita". +Lavaborn Muse|Musa Pirogena|Creatura - Spirito|All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, la Musa Pirogena gli infligge 3 danni. +Lavaclaw Reaches|Alture di Graffio di Lava|Terra|Le Alture di Graffio di Lava entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {B} o {R}. \n{1}{B}{R}: Fino alla fine del turno, le Alture di Graffio di Lava diventano una creatura Elementale 2/2 nera e rossa con "{X}: Questa creatura prende +X/+0 fino alla fine del turno". È ancora una terra. +Lavacore Elemental|Elementale Nucleo di Lava|Creatura - Elementale|Evanescenza 1 (Questo permanente entra nel campo di battaglia con un segnalino tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nOgniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti un segnalino tempo sull'Elementale Nucleo di Lava. +Lavafume Invoker|Evocatore di Fumi Vulcanici|Creatura - Sciamano Goblin|{8}: Le creature che controlli prendono +3/+0 fino alla fine del turno. +Lavakin Brawler|Lottatrice Laviforme|Creatura - Guerriero Elementale|Ogniqualvolta la Lottatrice Laviforme attacca, prende +1/+0 fino alla fine del turno per ogni Elementale che controlli. +Lavalanche|Lavalanga|Stregoneria|La Lavalanga infligge X danni a un giocatore o a un planeswalker bersaglio e a ogni creatura controllata da quel giocatore o dal controllore di quel planeswalker. +Lavamancer's Skill|Abilità del Lavamante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a una creatura bersaglio". \nSe la creatura incantata è un Mago, ha "{T}: Questa creatura infligge 2 danni a una creatura bersaglio". +Lavastep Raider|Predone Passo di Lava|Creatura - Guerriero Goblin|{2}{R}: Il Predone Passo di Lava prende +2/+0 fino alla fine del turno. +Lavinia of the Tenth|Lavinia del Decimo|Creatura Leggendaria - Soldato Umano|Protezione dal rosso \nQuando Lavinia del Decimo entra nel campo di battaglia, trattieni ogni permanente non terra con costo di mana convertito pari o inferiore a 4 controllato dai tuoi avversari. (Fino al tuo prossimo turno, quei permanenti non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.) +Lavinia, Azorius Renegade|Lavinia, Rinnegata Azorius|Creatura Leggendaria - Soldato Umano|Ogni avversario non può lanciare magie non creatura con costo di mana convertito superiore al numero di terre controllate da quel giocatore. \nOgniqualvolta un avversario lancia una magia, se non è stato speso mana per lanciarla, neutralizza quella magia. +Law-Rune Enforcer|Esecutore delle Legirune|Creatura - Soldato Umano|{1}, {T}: TAPpa una creatura bersaglio con costo di mana convertito pari o superiore a 2. +Lawbringer|Portatore della Legge|Creatura - Ribelle Kor|{T}, Sacrifica il Portatore della Legge: Esilia una creatura bersaglio rossa. +Lawless Broker|Intermediario Fuorilegge|Creatura - Farabutto Eteride|Quando l'Intermediario Fuorilegge muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Lawmage's Binding|Vincoli del Mago della Legge|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. +Lay Bare the Heart|Scoprire il Cuore|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non leggendaria e non terra da quella mano. Quel giocatore scarta quella carta. +Lay Bare|Denudare|Istantaneo|Neutralizza una magia bersaglio. Guarda la mano del suo controllore. +Lay Claim|Avanzare Pretese|Incantesimo - Aura|Incanta permanente \nControlli il permanente incantato. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Lay Waste|Devastare|Stregoneria|Distruggi una terra bersaglio. \nCiclo {2} +Lay of the Land|Disposizione del Terreno|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Lazav, Dimir Mastermind|Lazav, Genio Dimir|Creatura Leggendaria - Polimorfo|Anti-malocchio\nOgniqualvolta una carta creatura viene messa nel cimitero di un avversario da qualsiasi zona, puoi far diventare Lazav, Genio Dimir una copia di quella carta, tranne che il suo nome è ancora Lazav, Genio Dimir, è leggendario in aggiunta ai suoi altri tipi e ha anti-malocchio e questa abilità. +Lazav, the Multifarious|Lazav, il Molteplice|Creatura Leggendaria - Polimorfo|Quando Lazav, il Molteplice entra nel campo di battaglia, sorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) \n{X}: Lazav, il Molteplice diventa una copia di una carta creatura bersaglio nel tuo cimitero con costo di mana convertito pari a X, tranne che il suo nome è Lazav, il Molteplice, è leggendario in aggiunta ai suoi altri tipi e ha questa abilità. +Lazotep Behemoth|Behemoth di Lazotep|Creatura - Ippopotamo Zombie| +Lazotep Plating|Rivestimento di Lazotep|Istantaneo|Recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nTu e i permanenti che controlli avete anti-malocchio fino alla fine del turno. (Tu e loro non potete essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Lazotep Reaver|Razziatore di Lazotep|Creatura - Bestia Zombie|Quando il Razziatore di Lazotep entra nel campo di battaglia, recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Lead Astray|Traviare|Istantaneo|TAPpa fino a due creature bersaglio. +Lead Golem|Golem di Piombo|Creatura Artefatto - Golem|Ogniqualvolta il Golem di Piombo attacca, non STAPpa durante il prossimo STAP del suo controllore. +Lead by Example|Guidare con l'Esempio|Istantaneo|Soccorri 2. (Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) +Lead the Stampede|Guidare l'Assalto|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare un qualsiasi numero di carte creatura tra esse e aggiungere le carte rivelate alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Lead-Belly Chimera|Chimera dal Ventre di Piombo|Creatura Artefatto - Chimera|Travolgere \nSacrifica la Chimera dal Ventre di Piombo: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna travolgere. (Questo effetto non ha termine.) +Leaden Fists|Pugni di Piombo|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +3/+3 e non STAPpa durante lo STAP del suo controllore. +Leaden Myr|Myr di Piombo|Creatura Artefatto - Myr|{T}: Aggiungi {B}. +Leadership Vacuum|Vuoto di Autorità|Istantaneo|Un giocatore bersaglio rimette ogni comandante che controlla dal campo di battaglia nella zona di comando. \nPesca una carta. +Leaf Arrow|Freccia a Foglia|Istantaneo|La Freccia a Foglia infligge 3 danni a una creatura bersaglio con volare. +Leaf Dancer|Danzatore delle Foglie|Creatura - Centauro|Passa-foreste +Leaf Gilder|Doratore di Foglie|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Leaf-Crowned Elder|Anziano Fogliacorona|Creatura - Sciamano Silvantropo|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con l'Anziano Fogliacorona, puoi rivelarla. Se lo fai, puoi giocarla senza pagare il suo costo di mana. +Leafcrown Dryad|Driade Cinta di Foglie|Creatura Incantesimo - Driade Ninfa|Conferire {3}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nRaggiungere \nLa creatura incantata prende +2/+2 e ha raggiungere. +Leafdrake Roost|Trespolo del Dragofoglioso|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{G}{U}, {T}: Crea una pedina creatura Draghetto 2/2 verde e blu con volare". +Leafkin Druid|Druido Fogliforme|Creatura - Druido Elementale|{T}: Aggiungi {G}. Se controlli quattro o più creature, aggiungi invece {G}{G}. +League Guildmage|Maga della Gilda della Lega|Creatura - Mago Umano|{3}{U}, {T}: Pesca una carta. \n{X}{R}, {T}: Copia una magia istantaneo o stregoneria bersaglio che controlli con costo di mana convertito pari a X. Puoi scegliere nuovi bersagli per la copia. +Leap of Faith|Atto di Fede|Istantaneo|Una creatura bersaglio ha volare fino alla fine del turno. Previeni tutto il danno che verrebbe inflitto a quella creatura in questo turno. +Leap of Flame|Guizzo di Fiamme|Istantaneo|Replicare {U}{R} \nLa creatura bersaglio prende +1/+0 e guadagna volare e attacco improvviso fino alla fine del turno. +Leapfrog|Rana Balzante|Creatura - Rana|La Rana Balzante ha volare se hai lanciato una magia istantaneo o stregoneria in questo turno. +Leaping Lizard|Lucertola Salterina|Creatura - Lucertola|{1}{G}: La Lucertola Salterina guadagna volare e prende -0/-1 fino alla fine del turno. +Leaping Master|Maestra del Balzo|Creatura - Monaco Umano|{2}{W}: La Maestra del Balzo ha volare fino alla fine del turno. +Leap|Balzo|Istantaneo|La creatura bersaglio guadagna volare fino alla fine del turno. \nPesca una carta. +Learn from the Past|Imparare dal Passato|Istantaneo|Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio. \nPesca una carta. +Leashling|Guinzaccio|Creatura Artefatto - Segugio|Metti una carta dalla tua mano in cima al tuo grimorio: Il proprietario riprende in mano il Gunizaccio. +Leatherback Baloth|Baloth Dorso di Cuoio|Creatura - Bestia| +Leave No Trace|Senza Tracce|Istantaneo|Radianza - Distruggi un incantesimo bersaglio e ogni altro incantesimo che abbia almeno un colore in comune con esso. +Leave in the Dust|Lasciare nella Polvere|Istantaneo|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. \nPesca una carta. +Ledev Champion|Campione dei Ledev|Creatura - Cavaliere Elfo|Ogniqualvolta il Campione dei Ledev attacca, puoi TAPpare un qualsiasi numero di creature STAPpate che controlli. Il Campione dei Ledev prende +1/+1 fino alla fine del turno per ogni creatura TAPpata in questo modo. \n{3}{G}{W}: Crea una pedina creatura Soldato 1/1 bianca con legame vitale. +Ledev Guardian|Guardiana dei Ledev|Creatura - Cavaliere Umano|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) +Leech Bonder|Dispensatore di Sanguisughe|Creatura - Soldato Tritone|Il Dispensatore di Sanguisughe entra nel campo di battaglia con due segnalini -1/-1. \n{U}, {STAP}: Sposta un segnalino da una creatura bersaglio a un'altra creatura bersaglio. ({STAP} è il simbolo di STAP.) +Leeches|Sanguisughe|Stregoneria|Il giocatore bersaglio perde tutti i segnalini veleno. Le Sanguisughe infliggono altrettanti danni a quel giocatore. +Leeching Bite|Morso da Sanguisuga|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno. Un'altra creatura bersaglio prende -1/-1 fino alla fine del turno. +Leeching Licid|Licide Sanguisuga|Creatura - Licide|{B}, {T}: Il Licide Sanguisuga perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {B} per porre fine a questo effetto. \nAll'inizio del mantenimento del controllore della creatura incantata, il Licide Sanguisuga infligge 1 danno a quel giocatore. +Leeching Sliver|Tramutante Sanguisuga|Creatura - Tramutante|Ogniqualvolta un Tramutante che controlli attacca, il giocatore in difesa perde 1 punto vita. +Leechridden Swamp|Palude delle Sanguisughe|Terra - Palude|({T}: Aggiungi {B}.) \nLa Palude delle Sanguisughe entra nel campo di battaglia TAPpata. \n{B}, {T}: Ogni avversario perde 1 punto vita. Attiva questa abilità solo se controlli due o più permanenti neri. +Leering Emblem|Stemma Malizioso|Artefatto - Equipaggiamento|Ogniqualvolta lanci una magia, la creatura equipaggiata prende +2/+2 fino alla fine del turno. \nEquipaggiare {2} +Leering Gargoyle|Gargoyle Lascivo|Creatura - Gargoyle|Volare \n{T}: Il Gargoyle Lascivo prende -2/+2 e perde volare fino alla fine del turno. +Leery Fogbeast|Nebbiobestia Guardinga|Creatura - Bestia|Ogniqualvolta la Nebbiobestia Guardinga viene bloccata, previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Legacy Weapon|Arma dell'Eredità|Artefatto Leggendario|{W}{U}{B}{R}{G}: Esilia un permanente bersaglio. \nSe l'Arma dell'Eredità sta per essere messa in un cimitero da una qualsiasi zona, rivela invece l'Arma dell'Eredità e rimescolala nel grimorio del suo proprietario. +Legacy's Allure|Seduzione dell'Eredità|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino tesoro sulla Seduzione dell'Eredità. \nSacrifica la Seduzione dell'Eredità: Prendi il controllo di una creatura bersaglio con forza pari o inferiore al numero di segnalini tesoro presenti sulla Seduzione dell'Eredità. (Questo effetto non ha termine). +Legerdemain|Destrezza di Mano|Stregoneria|Scambia il controllo dell'artefatto o della creatura bersaglio con un altro permanente bersaglio che condivide uno di quei tipi con esso. (Questo effetto non ha termine). +Legion Conquistador|Conquistador della Legione|Creatura - Soldato Vampiro|Quando il Conquistador della Legione entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un qualsiasi numero di carte chiamate Conquistador della Legione, rivelarle, aggiungerle alla tua mano e poi rimescolare il tuo grimorio. +Legion Guildmage|Maga della Gilda della Legione|Creatura - Mago Umano|{5}{R}, {T}: La Maga della Gilda della Legione infligge 3 danni a ogni avversario. \n{2}{W}, {T}: TAPpa un'altra creatura bersaglio. +Legion Lieutenant|Tenente della Legione|Creatura - Cavaliere Vampiro|Gli altri Vampiri che controlli prendono +1/+1. +Legion Loyalist|Lealista della Legione|Creatura - Soldato Goblin|Rapidità\nBattaglione - Ogniqualvolta il Lealista della Legione e almeno altre due creature attaccano, le creature che controlli hanno attacco improvviso e travolgere fino alla fine del turno e non possono essere bloccate da pedine creatura in questo turno. +Legion Warboss|Capoguerra della Legione|Creatura - Soldato Goblin|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nAll'inizio del combattimento nel tuo turno, crea una pedina creatura Goblin 1/1 rossa. Quella pedina ha rapidità fino alla fine del turno e attacca in questo combattimento, se può farlo. +Legion's End|Fine della Legione|Stregoneria|Esilia una creatura bersaglio controllata da un avversario con costo di mana convertito pari o inferiore a 2 e tutte le altre creature controllate da quel giocatore che hanno lo stesso nome di quella creatura. Poi quel giocatore rivela la sua mano ed esilia tutte le carte con quel nome dalla sua mano e dal suo cimitero. +Legion's Initiative|Iniziativa della Legione|Incantesimo|Le creature rosse che controlli prendono +1/+0. \nLe creature bianche che controlli prendono +0/+1. \n{R}{W}, Esilia l'Iniziativa della Legione: Esilia tutte le creature che controlli. All'inizio del prossimo combattimento, rimetti quelle carte sul campo di battaglia sotto il controllo dei rispettivi proprietari e quelle creature hanno rapidità fino alla fine del turno. +Legion's Judgment|Giudizio della Legione|Stregoneria|Distruggi una creatura bersaglio con forza pari o superiore a 4. +Legion's Landing|Sbarco della Legione|Incantesimo Leggendario|Quando lo Sbarco della Legione entra nel campo di battaglia, crea una pedina creatura Vampiro 1/1 bianca con legame vitale. \nQuando attacchi con tre o più creature, trasforma lo Sbarco della Legione. +Lena, Selfless Champion|Lena, Campionessa Altruista|Creatura Leggendaria - Cavaliere Umano|Quando Lena, Campionessa Altruista entra nel campo di battaglia, crea una pedina creatura Soldato 1/1 bianca per ogni creatura non pedina che controlli. \nSacrifica Lena: Le creature che controlli con forza inferiore alla forza di Lena hanno indistruttibile fino alla fine del turno. +Lens of Clarity|Lente della Chiarezza|Artefatto|Puoi guardare la prima carta del tuo grimorio e le creature a faccia in giù che non controlli in qualsiasi momento. +Leonin Abunas|Abuna Leonid|Creatura - Chierico Felino|Gli artefatti che tu controlli hanno anti-malocchio. +Leonin Arbiter|Giudice Leonid|Creatura - Chierico Felino|I giocatori non possono passare in rassegna i grimori. Qualsiasi giocatore può pagare {2} per ignorare questo effetto fino alla fine del turno. +Leonin Armorguard|Guardia Armata Leonid|Creatura - Soldato Felino|Quando la Guardia Armata Leonid entra nel campo di battaglia, le creature che controlli prendono +1/+1 fino alla fine del turno. +Leonin Battlemage|Mago Combattente Leonid|Creatura - Mago Felino|{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia, puoi STAPpare il Mago Combattente Leonid +Leonin Bladetrap|Lama-trappola Leonid|Artefatto|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \n{2}, Sacrifica la Lama-trappola Leonid: Infligge 2 danni a ogni creatura attaccante senza volare. +Leonin Bola|Bolas Leonid|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}, Togli le Bolas Leonid: TAPpa una creatura bersaglio." \nEquipaggiare {1} +Leonin Den-Guard|Domoguardia Leonid|Creatura - Soldato Felino|Fintanto che la Domoguardia Leonid è equipaggiata, prende +1/+1 e ha cautela. +Leonin Elder|Anziano Leonid|Creatura - Chierico Felino|Ogniqualvolta un artefatto entra nel campo di battaglia, tu puoi guadagnare 1 punto vita. +Leonin Iconoclast|Iconoclasta Leonid|Creatura - Monaco Felino|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Iconoclasta Leonid, distruggi una creatura incantesimo bersaglio controllata da un avversario. +Leonin Relic-Warder|Custode delle Reliquie Leonid|Creatura - Chierico Felino|Quando il Custode delle Reliquie Leonid entra nel campo di battaglia, puoi esiliare un artefatto o un incantesimo bersaglio. \nQuando il Custode delle Reliquie Leonid lascia il campo di battaglia, rimetti sul campo di battaglia la carta esiliata sotto il controllo del suo proprietario. +Leonin Scimitar|Scimitarra Leonid|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.) +Leonin Shikari|Shikari Leonid|Creatura - Soldato Felino|Puoi attivare le abilità equipaggiare in ogni momento in cui potresti lanciare un istantaneo. +Leonin Skyhunter|Solcacielo Leonid|Creatura - Cavaliere Felino|Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) +Leonin Snarecaster|Scagliatrappole Leonid|Creatura - Soldato Felino|Quando lo Scagliatrappole Leonid entra nel campo di battaglia, puoi TAPpare una creatura bersaglio. +Leonin Squire|Scudiero Leonid|Creatura - Soldato Felino|Quando lo Scudiero Leonid entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta artefatto bersaglio con costo di mana convertito pari o inferiore a 1. +Leonin Sun Standard|Stendardo del Sole Leonid|Artefatto|{1}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Leonin Vanguard|Avanguardia Leonid|Creatura - Soldato Felino|All'inizio del combattimento nel tuo turno, se controlli tre o più creature, l'Avanguardia Leonid prende +1/+1 fino alla fine del turno e tu guadagni 1 punto vita. +Leonin Warleader|Condottiero Leonid|Creatura - Soldato Felino|Ogniqualvolta il Condottiero Leonid attacca, crea due pedine creatura Felino 1/1 bianche con legame vitale TAPpate e attaccanti. +Leshrac's Rite|Rito di Leshrac|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha passa-paludi. +Leshrac's Sigil|Sigillo di Leshrac|Incantesimo|Ogniqualvolta un avversario lancia una magia verde, puoi pagare {B}{B}. Se lo fai, guarda la mano di quel giocatore e scegli una carta da essa. Il giocatore scarta quella carta. \n{B}{B}: Il proprietario riprende in mano Sigillo di Leshrac. +Lesser Gargadon|Gargadonte Minore|Creatura - Bestia|Ogniqualvolta il Gargadonte Minore attacca o blocca, sacrifica una terra. +Lesser Masticore|Masticora Minore|Creatura Artefatto - Masticora|Come costo addizionale per lanciare questa magia, scarta una carta. \n{4}: La Masticora Minore infligge 1 danno a una creatura bersaglio. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Lethal Sting|Puntura Letale|Stregoneria|Come costo addizionale per lanciare questa magia, metti un segnalino -1/-1 su una creatura che controlli. \nDistruggi una creatura bersaglio. +Lethal Vapors|Vapori Letali|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, distruggila. \n{0}: Distruggi i Vapori Letali. Salta il tuo prossimo turno. Qualsiasi giocatore può attivare questa abilità. +Lethargy Trap|Trappola Letargica|Istantaneo - Trappola|Se tre o più creature stanno attaccando, puoi pagare {U} invece di pagare il costo di mana di questa magia. \nLe creature attaccanti prendono -3/-0 fino alla fine del turno. +Leveler|Livellatore|Creatura Artefatto - Juggernaut|Quando il Livellatore entra nel campo di battaglia, esilia tutte le carte del tuo grimorio. +Leviathan|Leviatano|Creatura - Leviatano|Travolgere \nIl Leviatano entra nel campo di battaglia TAPpato e non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi sacrificare due Isole. Se lo fai, STAPpa il Leviatano. \nIl Leviatano non può attaccare a meno che non sacrifichi due Isole. +Levitation|Levitazione|Incantesimo|Le creature che controlli hanno volare. +Ley Druid|Druido della Forza|Creatura - Druido Umano|{T}: STAPpa la terra bersaglio. +Ley Line|Linea della Forza|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore può mettere un segnalino +1/+1 su una creatura bersaglio a sua scelta. +Leyline Phantom|Fantasma della Leyline|Creatura - Illusione|Quando il Fantasma della Leyline infligge danno da combattimento, fallo tornare in mano al suo proprietario. (Fallo tornare solo se è sopravvissuto al combattimento.) +Leyline Prowler|Predatore della Leyline|Creatura - Bestia Incubo|Tocco letale, legame vitale \n{T}: Aggiungi un mana di un qualsiasi colore. +Leyline of Abundance|Leyline dell'Abbondanza|Incantesimo|Se la Leyline dell'Abbondanza è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nOgniqualvolta TAPpi una creatura per attingere mana, aggiungi {G} addizionale. \n{6}{G}{G}: Metti un segnalino +1/+1 su ogni creatura che controlli. +Leyline of Anticipation|Leyline dell'Anticipazione|Incantesimo|Se la Leyline dell'Anticipazione è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nPuoi lanciare magie come se avessero lampo. +Leyline of Combustion|Leyline della Combustione|Incantesimo|Se la Leyline della Combustione è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nOgniqualvolta tu e/o almeno un permanente che controlli diventate bersaglio di una magia o abilità controllata da un avversario, la Leyline della Combustione infligge 2 danni a quel giocatore. +Leyline of Lifeforce|Leyline della Forza Vitale|Incantesimo|Se la Leyline della Forza Vitale si trova nella tua mano iniziale, puoi cominciare la sfida con questa carta sul campo di battaglia. \nLe magie creatura non possono essere neutralizzate. +Leyline of Lightning|Leyline del Fulmine|Incantesimo|Se la Leyline del Fulmine si trova nella tua mano iniziale, puoi cominciare la sfida con questa carta sul campo di battaglia. \nOgniqualvolta lanci una magia, puoi pagare {1}. Se lo fai, la Leyline del Fulmine infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Leyline of Punishment|Leyline del Castigo|Incantesimo|Se la Leyline del Castigo è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nI giocatori non possono guadagnare punti vita. \nIl danno non può essere prevenuto. +Leyline of Sanctity|Leyline della Sacralità|Incantesimo|Se la Leyline della Sacralità è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nHai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Leyline of Singularity|Leyline del Paradosso|Incantesimo|Se la Leyline del Paradosso si trova nella tua mano iniziale, puoi cominciare la sfida con questa carta sul campo di battaglia. \nTutti i permanenti non terra sono leggendari. +Leyline of Vitality|Leyline della Vitalità|Incantesimo|Se la Leyline della Vitalità è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nLe creature che controlli prendono +0/+1. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare 1 punto vita. +Leyline of the Meek|Leyline della Mitezza|Incantesimo|Se la Leyline della Mitezza si trova nella tua mano iniziale, puoi cominciare la sfida con questa carta sul campo di battaglia. \nLe pedine creatura prendono +1/+1. +Leyline of the Void|Leyline del Nulla|Incantesimo|Se la Leyline del Nulla è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia. \nSe una carta sta per essere messa nel cimitero di un avversario da qualsiasi zona, invece esiliala. +Lhurgoyf|Lhurgoyf|Creatura - Lhurgoyf|La forza del Lhurgoyf è pari al numero di carte creatura presenti in tutti i cimiteri, e la sua costituzione è pari a quel numero più uno. +Liability|Suscettibilità|Incantesimo|Ogniqualvolta un permanente non pedina viene messo nel cimitero di un giocatore dal campo di battaglia, quel giocatore perde 1 punto vita. +Liar's Pendulum|Pendolo del Bugiardo|Artefatto|{2}, {T}: Scegli il nome di una carta. L'avversario bersaglio prova a indovinare se hai in mano una carta con quel nome. Puoi rivelare la tua mano. Se lo fai e il tuo avversario non ha indovinato, peschi una carta. +Liberated Dwarf|Nano Riscattato|Creatura - Nano|{R}, Sacrifica il Nano Riscattato: Una creatura verde bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Liberate|Rilasciare|Istantaneo|Esilia una creatura bersaglio che controlli. Rimetti nel campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Liberating Combustion|Combustione Liberatrice|Stregoneria|La Combustione Liberatrice infligge 6 danni a una creatura bersaglio. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Chandra, Pirogenio, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Library of Lat-Nam|Biblioteca di Lat-Nam|Stregoneria|Un avversario sceglie una -
  • Tu peschi tre carte all'inizio del mantenimento del prossimo turno. Tu passi in rassegna il tuo grimorio per una carta qualsiasi, la aggiungi alla tua mano, e poi rimescoli il tuo grimorio.
  • +Library of Leng|Biblioteca di Leng|Artefatto|Non hai un limite massimo di carte in mano. \nSe un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che nel tuo cimitero. +Lich Lord of Unx|Signore dei Lich di Unx|Creatura - Mago Zombie|{U}{B}, {T}: Crea una pedina creatura Mago Zombie 1/1 blu e nera. \n{U}{U}{B}{B}: Un giocatore bersaglio perde X punti vita e mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di Zombie che controlli. +Lich's Caress|Carezza del Lich|Stregoneria|Distruggi una creatura bersaglio. Guadagni 3 punti vita. +Lich's Mastery|Maestria del Lich|Incantesimo Leggendario|Anti-malocchio \nNon puoi perdere la partita. \nOgniqualvolta guadagni punti vita, pesca altrettante carte. \nOgniqualvolta perdi punti vita, per ogni punto vita perso, esilia un permanente che controlli o una carta dalla tua mano o dal tuo cimitero. \nQuando la Maestria del Lich lascia il campo di battaglia, perdi la partita. +Lich's Mirror|Specchio del Lich|Artefatto|Se stai per perdere la partita, rimescola invece la tua mano, il tuo cimitero e tutti i permanenti che possiedi nel tuo grimorio, poi pesca sette carte e i tuoi punti vita diventano 20. +Lich's Tomb|Tomba del Lich|Artefatto|Non perdi la partita se hai zero o meno punti vita. \nOgniqualvolta perdi punti vita, sacrifica un permanente per ogni punto vita che hai perso. (Il danno causa la perdita di punti vita.) +Lichenthrope|Lichentropo|Creatura - Fungus Pianta|Se sta per essere inflitto danno al Lichentropo, invece metti altrettanti segnalini -1/-1 su di esso. \nAll'inizio del tuo mantenimento, rimuovi un segnalino -1/-1 dal Lichentropo. +Licia, Sanguine Tribune|Licia, Tribuno Sanguinario|Creatura Leggendaria - Soldato Vampiro|Questa magia costa {1} in meno per essere lanciata per ogni punto vita guadagnato in questo turno. \nAttacco improvviso, legame vitale \nPaga 5 punti vita: Metti tre segnalini +1/+1 su Licia. Attiva questa abilità solo durante il tuo turno e solo una volta per turno. +Liege of the Axe|Dominatore dell'Ascia|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nMetamorfosi {1}{W} \nQuando il Dominatore dell'Ascia viene girato a faccia in su, STAPpalo. +Liege of the Hollows|Vassallo delle Valli Boscose|Creatura - Spirito|Quando il Vassallo delle Valli Boscose muore, ogni giocatore può pagare un qualsiasi ammontare di mana. Poi ogni giocatore crea un numero di pedine creatura Scoiattolo 1/1 verdi pari all'ammontare di mana che ha pagato in questo modo. +Liege of the Pit|Vassallo dell'Abisso|Creatura - Demone|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura diversa dal Vassallo dell'Abisso. Se non puoi farlo, il Vassallo dell'Abisso ti infligge 7 danni. \nMetamorfosi {B}{B}{B}{B} +Liege of the Tangle|Vassallo del Groviglio|Creatura - Elementale|Travolgere \nOgniqualvolta il Vassallo del Groviglio infligge danno da combattimento a un giocatore, puoi scegliere un qualsiasi numero di terre bersaglio che controlli e mettere un segnalino risveglio su ognuna di esse. Ognuna di quelle terre è una creatura Elementale 8/8 verde fintanto che ha un segnalino risveglio. Sono ancora terre. +Lieutenant Kirtar|Luogotenente Kirtar|Creatura Leggendaria - Soldato Uccello|Volare \n{1}{W}, Sacrifica il Luogotenente Kirtar: Esilia una creatura attaccante bersaglio. +Life Burst|Esplosione di Vita|Istantaneo|Il giocatore bersaglio guadagna 4 punti vita, poi guadagna 4 punti vita per ogni carta Esplosione di Vita presente in ogni cimitero. +Life Goes On|La Vita Continua|Istantaneo|Guadagni 4 punti vita. Se una creatura è morta in questo turno, guadagni invece 8 punti vita. +Life and Limb|Verde Linfa Vitale|Incantesimo|Tutte le Foreste e tutti i Saprolingi sono creature Saprolingio 1/1 verdi e terre Foresta in aggiunta ai loro altri tipi. +Life from the Loam|Vita dall'Argilla|Stregoneria|Riprendi in mano fino a tre carte terra bersaglio dal tuo cimitero. \nDragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Life's Finale|Il Finale della Vita|Stregoneria|Distruggi tutte le creature, poi passa in rassegna il grimorio di un avversario bersaglio per trovare fino a tre carte creatura e mettile nel suo cimitero. Poi quel giocatore rimescola il suo grimorio. +Life's Legacy|Lascito della Vita|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPesca un numero di carte pari alla forza della creatura sacrificata. +Lifebane Zombie|Zombie Scacciavita|Creatura - Guerriero Zombie|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nQuando lo Zombie Scacciavita entra nel campo di battaglia, un avversario bersaglio rivela la sua mano. Scegli una carta creatura verde o bianca da quella mano ed esilia quella carta. +Lifeblood Hydra|Idra della Linfa Vitale|Creatura - Idra|Travolgere \nL'Idra della Linfa Vitale entra nel campo di battaglia con X segnalini +1/+1. \nQuando l'Idra della Linfa Vitale muore, guadagni punti vita e peschi un numero di carte pari alla sua forza. +Lifecraft Awakening|Risveglio Forgiavita|Istantaneo|Metti X segnalini +1/+1 su un artefatto bersaglio che controlli. Se non è una creatura o un Veicolo, diventa una creatura artefatto Costrutto 0/0. +Lifecraft Cavalry|Cavalleria Forgiavita|Creatura - Guerriero Elfo|Travolgere \nRivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, la Cavalleria Forgiavita entra nel campo di battaglia con due segnalini +1/+1. +Lifecrafter's Bestiary|Bestiario del Forgiavita|Artefatto|All'inizio del tuo mantenimento, profetizza 1. \nOgniqualvolta lanci una magia creatura, puoi pagare {G}. Se lo fai, pesca una carta. +Lifecrafter's Gift|Dono della Forgiavita|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio, poi metti un segnalino +1/+1 su ogni creatura con un segnalino +1/+1 che controlli. +Lifeforce|Potere della Vita|Incantesimo|{G}{G}: Neutralizza una magia nera bersaglio. +Lifegift|Dono di Vita|Incantesimo|Ogniqualvolta una terra entra nel campo di battaglia, puoi guadagnare 1 punto vita. +Lifelace|Segno della Vita|Istantaneo|La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) +Lifeline|Filo della Vita|Artefatto|Ogniqualvolta una creatura muore, se un'altra creatura è sul campo di battaglia, rimetti sul campo di battaglia la prima carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Lifelink|Legame vitale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha legame vitale. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Lifesmith|Plasmavita|Creatura - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi pagare {1}. Se lo fai, guadagni 3 punti vita. +Lifespark Spellbomb|Bombarcana della Vita|Artefatto|{G}, Sacrifica la Bombarcana della Vita: Fino alla fine del turno, la terra bersaglio diventa una creatura 3/3 che è ancora una terra. \n{1}, Sacrifica la Bombarcana della Vita: Pesca una carta. +Lifespinner|Tessivita|Creatura - Spirito|{T}, Sacrifica tre Spiriti: Passa in rassegna il tuo grimorio per una carta permanente Spirito leggendaria e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Lifespring Druid|Druida della Sorgente Vitale|Creatura - Druido Elfo|{T}: Aggiungi un mana di un qualsiasi colore. +Lifetap|Soffio della Vita|Incantesimo|Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. +Lifted by Clouds|Sollevato dalle Nuvole|Istantaneo - Arcano|La creatura bersaglio guadagna volare fino alla fine del turno. \nUnire nell'Arcano {1}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Light Up the Stage|Illuminare la Scena|Stregoneria|Spettacolo {R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nEsilia le prime due carte del tuo grimorio. Fino alla fine del tuo prossimo turno, puoi giocare quelle carte. +Light from Within|Luce Interiore|Incantesimo|Cromia - Ogni creatura che controlli prende +1/+1 per ogni simbolo di mana bianco nel suo costo di mana. +Light of Day|Luce del Giorno|Incantesimo|Le creature nere non possono attaccare o bloccare. +Light of Sanction|Luce del Consenso|Incantesimo|Previeni tutto il danno che verrebbe inflitto alle creature che controlli da fonti che controlli. +Light of the Legion|Luce della Legione|Creatura - Angelo|Volare \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nQuando la Luce della Legione muore, metti un segnalino +1/+1 su ogni creatura bianca che controlli. +Lightbringer|Portatore della Luce|Creatura - Ribelle Kor|{T}, Sacrifica il Portatore della Luce: Esilia una creatura bersaglio nera. +Lightform|Forma di Luce|Incantesimo|Quando la Forma di Luce entra nel campo di battaglia, diventa un'Aura con incanta creatura. Manifesta la prima carta del tuo grimorio e assegnale la Forma di Luce. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nLa creatura incantata ha volare e legame vitale. +Lighthouse Chronologist|Cronologista del Faro|Creatura - Mago Umano|Aumentare di livello {U} ({U}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 4-6 \n2/4 \nLIVELLO 7+ \n3/5 \nAll'inizio di ogni sottofase finale, se non è il tuo turno, gioca un altro turno dopo questo. +Lightkeeper of Emeria|Custode della Luce di Emeria|Creatura - Angelo|Multipotenziamento {W} (Puoi pagare {W} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nVolare \nQuando la Custode della Luce di Emeria entra nel campo di battaglia, guadagni 2 punti vita per ogni volta che è stata potenziata. +Lightmine Field|Campo Illu-Minato|Incantesimo|Ogniqualvolta una o più creature attaccano, il Campo Illu-Minato infligge a ognuna di quelle creature danno pari al numero di creature attaccanti. +Lightning Angel|Angelo dei Fulmini|Creatura - Angelo|Volare, cautela, rapidità +Lightning Axe|Ascia Folgorante|Istantaneo|Come costo addizionale per lanciare questa magia, scarta una carta o paga {5}. \nL'Ascia Folgorante infligge 5 danni a una creatura bersaglio. +Lightning Berserker|Berserker dei Fulmini|Creatura - Berserker Umano|{R}: La Berserker dei Fulmini prende +1/+0 fino alla fine del turno. \nAccelerare {R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Lightning Blast|Fulmine Esplosivo|Istantaneo|Il Fulmine Esplosivo infligge 4 danni a un qualsiasi bersaglio. +Lightning Blow|Attacco Fulmineo|Istantaneo|Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Lightning Bolt|Fulmine|Istantaneo|Il Fulmine infligge 3 danni a un qualsiasi bersaglio. +Lightning Cloud|Nube di Fulmini|Incantesimo|Ogniqualvolta un giocatore lancia una magia rossa, puoi pagare {R}. Se lo fai, la Nube di Fulmini infligge 1 danno a un qualsiasi bersaglio. +Lightning Coils|Bobine di Fulmini|Artefatto|Ogniqualvolta una creatura non pedina che tu controlli muore, metti un segnalino carica sulle Bobine dei Fulmini. \nAll'inizio del tuo mantenimento, se le Bobine dei Fulmini hanno cinque o più segnalini carica, rimuovili tutti e crea altrettante pedine creatura Elementale 3/1 rossa con rapidità. Esiliale all'inizio della prossima sottofase finale. +Lightning Crafter|Artigiano di Fulmini|Creatura - Sciamano Goblin|Battersi per un Goblin o uno Sciamano (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Goblin o un altro Sciamano che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa nel campo di battaglia.) \n{T}: L'Artigiano di Fulmini infligge 3 danni a un qualsiasi bersaglio. +Lightning Dart|Dardo Folgorante|Istantaneo|Il Dardo Folgorante infligge 1 danno a una creatura bersaglio. Se quella creatura è bianca o blu, il Dardo Folgorante le infligge invece 4 danni. +Lightning Diadem|Diadema di Fulmini|Incantesimo - Aura|Incanta creatura \nQuando il Diadema di Fulmini entra nel campo di battaglia, infligge 2 danni a un qualsiasi bersaglio. \nLa creatura incantata prende +2/+2. +Lightning Dragon|Drago del Fulmine|Creatura - Drago|Volare \nEco {2}{R}{R} \n{R}: Il Drago del Fulmine prende +1/+0 fino alla fine del turno. +Lightning Elemental|Elementale dei Fulmini|Creatura - Elementale|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Lightning Greaves|Schinieri dei Fulmini|Artefatto - Equipaggiamento|La creatura equipaggiata ha rapidità e velo. (Non può essere bersaglio di magie o abilità.) \nEquipaggiare {0} +Lightning Helix|Spirale Fulminante|Istantaneo|La Spirale Fulminante infligge 3 danni a un qualsiasi bersaglio, e tu guadagni 3 punti vita. +Lightning Hounds|Segugi Fulminei|Creatura - Segugio|Attacco improvviso +Lightning Javelin|Giavellotto Fulminante|Stregoneria|Il Giavellotto Fulminante infligge 3 danni a un qualsiasi bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Lightning Mare|Destriero del Fulmine|Creatura - Cavallo Elementale|Questa magia non può essere neutralizzata. \nIl Destriero del Fulmine non può essere bloccato dalle creature blu. \n{1}{R}: Il Destriero del Fulmine prende +1/+0 fino alla fine del turno. +Lightning Mauler|Picchiatore Folgorante|Creatura - Berserker Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Picchiatore Folgorante è abbinato a un'altra creatura, entrambe le creature hanno rapidità. +Lightning Prowess|Prodezza Folgorante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità e "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio". +Lightning Reaver|Predatore Fulminante|Creatura - Bestia Zombie|Paura, rapidità \nOgniqualvolta il Predatore Fulminante infligge danno da combattimento a un giocatore, metti un segnalino carica sul Predatore Fulminante. \nAll'inizio della tua sottofase finale, il Predatore Fulminante infligge danno pari al numero di segnalini carica su di esso a ogni avversario. +Lightning Reflexes|Riflessi Fulminei|Incantesimo - Aura|Puoi lanciare i Riflessi Fulminei come se avessero lampo. Se sono stati lanciati in un momento in cui non poteva essere lanciata una stregoneria, il controllore del permanente che diventano lo sacrifica all'inizio della prossima sottofase di cancellazione. \nIncanta creatura \nLa creatura incantata prende +1/+0 e ha attacco improvviso. +Lightning Rift|Fenditura di Fulmini|Incantesimo|Ogniqualvolta un giocatore cicla una carta, puoi pagare {1}. Se lo fai, la Fenditura di Fulmini infligge 2 danni a un qualsiasi bersaglio. +Lightning Runner|Velocista Fulminea|Creatura - Guerriero Umano|Doppio attacco, rapidità \nOgniqualvolta la Velocista Fulminea attacca, ottieni {E}{E} (due segnalini energia), poi puoi pagare {E}{E}{E}{E}{E}{E}{E}{E}. Se paghi, STAPpa tutte le creature che controlli e, dopo questa fase, c'è una fase di combattimento aggiuntiva. +Lightning Serpent|Serpente Saetta|Creatura - Serpe Elementale|Travolgere, rapidità \nIl Serpente Saetta entra nel campo di battaglia con X segnalini +1/+0. \nAll'inizio della sottofase finale, sacrifica il Serpente Saetta. +Lightning Shrieker|Urlatrice dei Fulmini|Creatura - Drago|Volare, travolgere, rapidità \nAll'inizio della sottofase finale, il proprietario dell'Urlatrice dei Fulmini la rimescola nel suo grimorio. +Lightning Skelemental|Schelementale dei Fulmini|Creatura - Scheletro Elementale|Travolgere, rapidità \nOgniqualvolta lo Schelementale dei Fulmini infligge danno da combattimento a un giocatore, quel giocatore scarta due carte. \nAll'inizio della sottofase finale, sacrifica lo Schelementale dei Fulmini. +Lightning Stormkin|Tempestiforme dei Fulmini|Creatura - Mago Elementale|Volare \nRapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Lightning Storm|Tempesta di Fulmini|Istantaneo|La Tempesta di Fulmini infligge X danni a un qualsiasi bersaglio, dove X è pari a 3 più il numero di segnalini carica presenti su di essa. \nScarta una carta terra: Metti due segnalini carica sulla Tempesta di Fulmini. Puoi scegliere un nuovo bersaglio per essa. Qualsiasi giocatore può attivare questa abilità ma solo se la Tempesta di Fulmini è in pila. +Lightning Strike|Colpo di Fulmine|Istantaneo|Il Colpo di Fulmine infligge 3 danni a un qualsiasi bersaglio. +Lightning Surge|Impulso Fulminante|Stregoneria|L'Impulso Fulminante infligge 4 danni a un qualsiasi bersaglio. \nSoglia - Se hai almeno sette carte nel tuo cimitero, invece l'Impulso Fulminante infligge 6 danni a quel permanente o a quel giocatore e il danno non può essere prevenuto. \nFlashback {5}{R}{R} +Lightning Talons|Artigli Folgoranti|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+0 e ha attacco improvviso. +Lightning Volley|Raffica di Fulmini|Istantaneo|Fino alla fine del turno, le creature che controlli hanno "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio". +Lightning-Rig Crew|Ciurma dello Sparafulmini|Creatura - Pirata Goblin|{T}: La Ciurma dello Sparafulmini infligge 1 danno a ogni avversario. \nOgniqualvolta lanci una magia Pirata, STAPpa la Ciurma dello Sparafulmini. +Lightwalker|Calcaluce|Creatura - Guerriero Umano|Il Calcaluce ha volare fintanto che ha un segnalino +1/+1. +Lightwielder Paladin|Paladino Brandiluce|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nOgniqualvolta il Paladino Brandiluce infligge danno da combattimento a un giocatore, puoi esiliare un permanente nero o rosso bersaglio controllato da quel giocatore. +Lignify|Lignificare|Incantesimo Tribale - Aura Silvantropo|Incanta creatura \nLa creatura incantata è un Silvantropo con forza e costituzione base 0/4 e perde tutte le abilità. +Liliana Vess|Liliana Vess|Planeswalker Leggendario - Liliana|[+1]: Un giocatore bersaglio scarta una carta. \n[-2]: Passa in rassegna il tuo grimorio per una carta, poi rimescola il tuo grimorio e metti quella carta in cima. \n[-8]: Metti sul campo di battaglia sotto il tuo controllo tutte le carte creatura da tutti i cimiteri. \n[Fedeltà 5] +Liliana of the Dark Realms|Liliana dei Reami Oscuri|Planeswalker Leggendario - Liliana|[+1]: Passa in rassegna il tuo grimorio per una carta Palude, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \n[-3]: Una creatura bersaglio prende +X/+X o -X/-X fino alla fine del turno, dove X è il numero di Paludi che controlli. \n[-6]: Ottieni un emblema con "Le Paludi che controlli hanno '{T}: Aggiungi {B}{B}{B}{B}'." \n[Fedeltà 3] +Liliana of the Veil|Liliana del Velo|Planeswalker Leggendario - Liliana|[+1]: Ogni giocatore scarta una carta. \n[-2]: Un giocatore bersaglio sacrifica una creatura. \n[-6]: Separa in due pile tutti i permanenti controllati da un giocatore bersaglio. Quel giocatore sacrifica tutti i permanenti nella pila a sua scelta. \n[Fedeltà 3] +Liliana's Caress|Carezza di Liliana|Incantesimo|Ogniqualvolta un avversario scarta una carta, quel giocatore perde 2 punti vita. +Liliana's Contract|Contratto di Liliana|Incantesimo|Quando il Contratto di Liliana entra nel campo di battaglia, pesca quattro carte e perdi 4 punti vita. \nAll'inizio del tuo mantenimento, se controlli quattro o più Demoni con nomi diversi, vinci la partita. +Liliana's Defeat|Sconfitta di Liliana|Stregoneria|Distruggi una creatura nera o un planeswalker nero bersaglio. Se quel permanente era un planeswalker Liliana, il suo controllore perde 3 punti vita. +Liliana's Elite|Guardia Scelta di Liliana|Creatura - Zombie|La Guardia Scelta di Liliana prende +1/+1 per ogni carta creatura nel tuo cimitero. +Liliana's Indignation|Indignazione di Liliana|Stregoneria|Metti nel tuo cimitero le prime X carte del tuo grimorio. Un giocatore bersaglio perde 2 punti vita per ogni carta creatura messa nel tuo cimitero in questo modo. +Liliana's Influence|Influenza di Liliana|Stregoneria|Metti un segnalino -1/-1 su ogni creatura che non controlli. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Liliana, Manipolatrice di Morte, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Liliana's Mastery|Maestria di Liliana|Incantesimo|Gli Zombie che controlli prendono +1/+1. \nQuando la Maestria di Liliana entra nel campo di battaglia, crea due pedine creatura Zombie 2/2 nere. +Liliana's Reaver|Razziatore di Liliana|Creatura - Zombie|Tocco letale \nOgniqualvolta il Razziatore di Liliana infligge danno da combattimento a un giocatore, quel giocatore scarta una carta e tu crei una pedina creatura Zombie 2/2 nera TAPpata. +Liliana's Shade|Ombra di Liliana|Creatura - Ombra|Quando l'Ombra di Liliana entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Palude, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. \n{B}: L'Ombra di Liliana prende +1/+1 fino alla fine del turno. +Liliana's Specter|Spettro di Liliana|Creatura - Spettro|Volare \nQuando lo Spettro di Liliana entra nel campo di battaglia, ogni avversario scarta una carta. +Liliana's Spoils|Spoglie di Liliana|Stregoneria|Un avversario bersaglio scarta una carta. \nGuarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta nera scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Liliana's Triumph|Trionfo di Liliana|Istantaneo|Ogni avversario sacrifica una creatura. Se controlli un planeswalker Liliana, ogni avversario scarta anche una carta. +Liliana, Death Wielder|Liliana, Manipolatrice di Morte|Planeswalker Leggendario - Liliana|[+2]: Scegli fino a una creatura bersaglio. Metti un segnalino -1/-1 su di essa. \n[-3]: Distruggi una creatura bersaglio con un segnalino -1/-1. \n[-10]: Rimetti sul campo di battaglia tutte le carte creatura dal tuo cimitero. \n[Fedeltà 5] +Liliana, Death's Majesty|Liliana, Maestà della Morte|Planeswalker Leggendario - Liliana|[+1]: Crea una pedina creatura Zombie 2/2 nera. Metti nel tuo cimitero le prime due carte del tuo grimorio. \n[-3]: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Quella creatura è uno Zombie nero in aggiunta ai suoi altri tipi e colori. \n[-7]: Distruggi tutte le creature non Zombie. \n[Fedeltà 5] +Liliana, Defiant Necromancer|Liliana, Necromante Audace|Planeswalker Leggendario - Liliana|[+2]: Ogni giocatore scarta una carta. \n[-X]: Rimetti sul campo di battaglia una carta creatura non leggendaria bersaglio con costo di mana convertito pari a X dal tuo cimitero. \n[-8]: Ottieni un emblema con "Ogniqualvolta una creatura muore, rimettila sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale". \n[Fedeltà 3] +Liliana, Dreadhorde General|Liliana, Generale dell'Orda Atroce|Planeswalker Leggendario - Liliana|Ogniqualvolta una creatura che controlli muore, pesca una carta. \n[+1]: Crea una pedina creatura Zombie 2/2 nera. \n[-4]: Ogni giocatore sacrifica due creature. \n[-9]: Ogni avversario sceglie un permanente che controlla di ogni tipo di permanente e sacrifica gli altri. \n[Fedeltà 6] +Liliana, Heretical Healer|Liliana, Guaritrice Eretica|Creatura Leggendaria - Chierico Umano|Legame vitale \nOgniqualvolta un'altra creatura non pedina che controlli muore, esilia Liliana, Guaritrice Eretica, poi rimettila sul campo di battaglia trasformata sotto il controllo del suo proprietario. Se lo fai, crea una pedina creatura Zombie 2/2 nera. +Liliana, Untouched by Death|Liliana, Inviolata dalla Morte|Planeswalker Leggendario - Liliana|[+1]: Metti nel tuo cimitero le prime tre carte del tuo grimorio. Se almeno una di esse è una carta Zombie, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. \n[-2]: Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di Zombie che controlli. \n[-3]: Puoi lanciare carte Zombie dal tuo cimitero in questo turno. \n[Fedeltà 4] +Liliana, the Last Hope|Liliana, l'Ultima Speranza|Planeswalker Leggendario - Liliana|[+1]: Fino a una creatura bersaglio prende -2/-1 fino al tuo prossimo turno. \n[-2]: Metti nel tuo cimitero le prime due carte del tuo grimorio, poi puoi riprendere in mano una carta creatura dal tuo cimitero. \n[-7]: Ottieni un emblema con "All'inizio della tua sottofase finale, crea X pedine creatura Zombie 2/2 nere, dove X è pari a due più il numero di Zombie che controlli". \n[Fedeltà 3] +Liliana, the Necromancer|Liliana, la Necromante|Planeswalker Leggendario - Liliana|[+1]: Un giocatore bersaglio perde 2 punti vita. \n[-1]: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \n[-7]: Distruggi fino a due creature bersaglio. Metti sul campo di battaglia sotto il tuo controllo fino a due carte creatura dai cimiteri. \n[Fedeltà 4] +Lilting Refrain|Ritornello Cadenzato|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Ritornello Cadenzato. \nSacrifica il Ritornello Cadenzato: Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}, dove X è il numero di segnalini versetto sul Ritornello Cadenzato. +Limestone Golem|Golem di Calcare|Creatura Artefatto - Golem|{2}, Sacrifica il Golem di Calcare: Il giocatore bersaglio pesca una carta. +Limited Resources|Risorse Limitate|Incantesimo|Quando le Risorse Limitate entrano nel campo di battaglia, ogni giocatore sceglie cinque terre che controlla e sacrifica le rimanenti. \nI giocatori non possono giocare terre fintanto che ci sono dieci o più terre sul campo di battaglia. +Limits of Solidarity|Limiti della Fratellanza|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Lin Sivvi, Defiant Hero|Lin Sivvi, Eroina Audace|Creatura Leggendaria - Ribelle Umano|{X}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con un costo di mana convertito pari o inferiore a X e mettila nel campo di battaglia. Poi rimescola il tuo grimorio.\n{3}: Metti una carta Ribelle bersaglio dal tuo cimitero in fondo al tuo grimorio. +Linden, the Steadfast Queen|Linden, la Regina Risoluta|Creatura Leggendaria - Nobile Umano|Cautela \nOgniqualvolta una creatura bianca che controlli attacca, guadagni 1 punto vita. +Linessa, Zephyr Mage|Linessa, Maga dello Zefiro|Creatura Leggendaria - Mago Umano|{X}{U}{U}, {T}: Fai tornare una creatura bersaglio con costo di mana convertito pari a X in mano al suo proprietario. \nMagnificenza - Scarta un'altra carta di nome Linessa, Maga dello Zefiro: Un giocatore bersaglio fa tornare una creatura che controlla in mano al suo proprietario, poi ripete questo procedimento per un artefatto, un incantesimo e una terra. +Lingering Death|Morte Persistente|Incantesimo - Aura|Incanta creatura \nAll'inizio della sottofase finale del controllore della creatura incantata, quel giocatore sacrifica la creatura. +Lingering Mirage|Miraggio Persistente|Incantesimo - Aura|Incanta terra \nLa terra incantata è un'Isola. \nCiclo {2} +Lingering Phantom|Fantasma Indugiante|Creatura - Spirito|Ogniqualvolta lanci una magia storica, puoi pagare {B}. Se lo fai, riprendi in mano il Fantasma Indugiante dal tuo cimitero. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Lingering Souls|Anime Indugianti|Stregoneria|Crea due pedine creatura Spirito 1/1 bianche con volare. \nFlashback {1}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Lingering Tormentor|Torturatore Persistente|Creatura - Spirito|Paura \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Linvala, Keeper of Silence|Linvala, Custode del Silenzio|Creatura Leggendaria - Angelo|Volare \nLe abilità attivate delle creature controllate dai tuoi avversari non possono essere attivate. +Linvala, the Preserver|Linvala, la Protettrice|Creatura Leggendaria - Angelo|Volare \nQuando Linvala, la Protettrice entra nel campo di battaglia, se un avversario ha più punti vita di te, guadagni 5 punti vita. \nQuando Linvala entra nel campo di battaglia, se un avversario controlla più creature di te, crea una pedina creatura Angelo 3/3 bianca con volare. +Lion's Eye Diamond|Diamante dell'Occhio del Leone|Artefatto|Scarta la tua mano, Sacrifica il Diamante dell'Occhio del Leone: Aggiungi 3 mana di un qualsiasi colore. Attiva questa abilità solo quando potresti lanciare un istantaneo. +Lionheart Maverick|Dissidente Cuordileone|Creatura - Cavaliere Umano|Cautela \n{4}{W}: Il Dissidente Cuordileone prende +1/+2 fino alla fine del turno. +Liquid Fire|Fuoco Liquido|Stregoneria|Come costo addizionale per lanciare questa magia, scegli un numero compreso tra 0 e 5. \n Il Fuoco Liquido infligge X danni a una creatura bersaglio e 5 meno X danni al controllore di quella creatura, dove X è il numero scelto. +Liquify|Liquefare|Istantaneo|Neutralizza una magia bersaglio con costo di mana convertito pari o inferiore a 3. Se quella magia viene neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Liquimetal Coating|Rivestimento di Liquimetallo|Artefatto|{T}: Un permanente bersaglio diventa un artefatto in aggiunta ai suoi altri tipi fino alla fine del turno. +Lithatog|Litatog|Creatura - Atog|Sacrifica un artefatto: Il Litatog prende +1/+1 fino alla fine del turno. \nSacrifica una terra: Il Litatog prende +1/+1 fino alla fine del turno. +Lithomancer's Focus|Concentrazione del Litomante|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Previeni tutto il danno che verrebbe inflitto a quella creatura in questo turno da fonti incolore. +Lithophage|Litofago|Creatura - Insetto|All'inizio del tuo mantenimento, sacrifica il Litofago a meno che tu sacrifichi una Montagna. +Liturgy of Blood|Liturgia del Sangue|Stregoneria|Distruggi una creatura bersaglio. Aggiungi {B}{B}{B}. +Live Fast|Vita Spericolata|Stregoneria|Pesca due carte, perdi 2 punti vita e ottieni {E}{E} (due segnalini energia). +Livewire Lash|Frusta Elettrificata|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 e ha "Ogniqualvolta questa creatura diventa bersaglio di una magia, questa creatura infligge 2 danni a un qualsiasi bersaglio". \nEquipaggiare {2} +Living Airship|Nave Volante Vivente|Creatura - Metathran|Volare \n{2}{G}: Rigenera la Nave Volante Vivente. +Living Artifact|Artefatto Vivente|Incantesimo - Aura|Incanta artefatto \nOgniqualvolta ti viene inflitto danno, metti altrettanti segnalini vitalità sull'Artefatto Vivente.\nAll'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalità dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. +Living Death|Morte Vivente|Stregoneria|Ogni giocatore esilia tutte le carte creatura dal proprio cimitero, poi sacrifica tutte le creature che controlla, infine mette nel campo di battaglia tutte le carte esiliate in questo modo. +Living Destiny|Destino Vivente|Istantaneo|Come costo addizionale per lanciare questa magia, rivela una carta creatura dalla tua mano. \nGuadagni punti vita pari al costo di mana convertito della carta rivelata. +Living End|Fine Vivente|Stregoneria|La Fine Vivente è nera. \nSospendere 3-{2}{B}{B} \nOgni giocatore esilia tutte le carte creatura dal proprio cimitero, poi sacrifica tutte le creature che controlla, poi mette nel campo di battaglia tutte le carte che ha esiliato in questo modo. +Living Hive|Alveare Vivente|Creatura - Insetto Elementale|Travolgere \nOgniqualvolta l'Alveare Vivente infligge danno da combattimento ad un giocatore, crea altrettante pedine creatura Insetto 1/1 verdi. +Living Inferno|Inferno Vivente|Creatura - Elementale|{T}: L'Inferno Vivente infligge un danno pari alla propria forza suddiviso come preferisci tra un qualsiasi numero di creature bersaglio. Ciascuna di quelle creature infligge un danno pari alla propria forza all'Inferno Vivente. +Living Lands|Terre Viventi|Incantesimo|Tutte le Foreste sono creature 1/1 che sono ancora terre. +Living Lore|Sapere Vivente|Creatura - Avatar|Mentre il Sapere Vivente entra nel campo di battaglia, esilia una carta istantaneo o stregoneria dal tuo cimitero. \nLa forza e la costituzione del Sapere Vivente sono pari al costo di mana convertito della carta esiliata. \nOgniqualvolta il Sapere Vivente infligge danno da combattimento, puoi sacrificarlo. Se lo fai, puoi lanciare la carta esiliata senza pagare il suo costo di mana. +Living Terrain|Terreno Vivente|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Silvantropo 5/6 verde che è ancora una terra. +Living Totem|Totem Vivente|Creatura - Elementale Pianta|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nQuando il Totem Vivente entra nel campo di battaglia, puoi mettere un segnalino +1/+1 su un'altra creatura bersaglio. +Living Tsunami|Tsunami Vivente|Creatura - Elementale|Volare \nAll'inizio del tuo mantenimento, sacrifica lo Tsunami Vivente a meno che tu non faccia tornare una terra che controlli in mano al suo proprietario. +Living Twister|Tornado Vivente|Creatura - Elementale|{1}{R}, Scarta una carta terra: Il Tornado Vivente infligge 2 danni a un qualsiasi bersaglio. \n{G}: Fai tornare una terra TAPpata che controlli in mano al suo proprietario. +Living Wish|Desiderio Vivente|Stregoneria|Puoi scegliere una carta creatura o terra che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Esilia il Desiderio Vivente. +Lizard Warrior|Lizard Warrior|Creatura - Guerriero Lucertola| +Llanowar Augur|Augure di Llanowar|Creatura - Sciamano Elfo|Sacrifica l'Augure di Llanowar: Una creatura bersaglio prende +3/+3 e ha travolgere fino alla fine del turno. Attiva questa abilità solo durante il tuo mantenimento. +Llanowar Behemoth|Behemoth di Llanowar|Creatura - Elementale|TAPpa una creatura STAPpata che controlli: Il Behemoth di Llanowar prende +1/+1 fino alla fine del turno. +Llanowar Cavalry|Cavalleria di Llanowar|Creatura - Soldato Umano|{W}: La Cavalleria di Llanowar guadagna cautela fino alla fine del turno. +Llanowar Dead|Morti di Llanowar|Creatura - Elfo Zombie|{T}: Aggiungi {B}. +Llanowar Druid|Druido di Llanowar|Creatura - Druido Elfo|{T}, Sacrifica il Druido di Llanowar: STAPpa tutte le Foreste. +Llanowar Elite|Elite di Llanowar|Creatura - Elfo|Travolgere \nPotenziamento {8} (Puoi pagare {8} addizionale mentre lanci questa magia.) \nSe è stato pagato il costo di potenziamento, l'Elite di Llanowar entra nel campo di battaglia con cinque segnalini +1/+1. +Llanowar Elves|Elfi di Llanowar|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Llanowar Empath|Empatico di Llanowar|Creatura - Sciamano Elfo|Quando l'Empatico di Llanowar entra nel campo di battaglia, profetizza 2, poi rivela la prima carta del tuo grimorio. Se è una carta creatura, aggiungila alla tua mano. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Llanowar Envoy|Inviata di Llanowar|Creatura - Esploratore Elfo|{1}{G}: Aggiungi un mana di un qualsiasi colore. +Llanowar Knight|Cavaliere di Llanowar|Creatura - Cavaliere Elfo|Protezione dal nero +Llanowar Mentor|Mentore di Llanowar|Creatura - Mutamagia Elfo|{G}, {T}, Scarta una carta: Crea una pedina creatura Druido Elfo 1/1 verde di nome Elfi di Llanowar con "{T}: Aggiungi {G}." +Llanowar Reborn|Llanowar Rinata|Terra|Llanowar Rinata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {G}. \nInnesto 1 (Questa terra entra nel campo di battaglia con un segnalino +1/+1. Ogniqualvolta una creatura entra nel campo di battaglia, puoi spostare sulla creatura un segnalino +1/+1 da questa terra.) +Llanowar Scout|Esploratore di Llanowar|Creatura - Esploratore Elfo|{T}: Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Llanowar Sentinel|Sentinella di Llanowar|Creatura - Elfo|Quando la Sentinella di Llanowar entra nel campo di battaglia, puoi pagare {1}{G}. Se lo fai, passa in rassegna il tuo grimorio per una carta di nome Sentinella di Llanowar e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Llanowar Tribe|Tribù di Llanowar|Creatura - Druido Elfo|{T}: Aggiungi {G}{G}{G}. +Llanowar Vanguard|Avanguardia di Llanowar|Creatura - Driade|{T}: L'Avanguardia di Llanowar prende +0/+4 fino alla fine del turno. +Llanowar Wastes|Distese di Llanowar|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {G}. Le Distese di Llanowar ti infliggono 1 danno. +Llawan, Cephalid Empress|Llawan, Imperatrice Cefalide|Creatura Leggendaria - Cefalide|Quando Llawan, Imperatrice Cefalide entra nel campo di battaglia, i proprietari riprendono in mano tutte le creature blu che i tuoi avversari controllano. \nI tuoi avversari non possono lanciare magie creatura blu. +Loafing Giant|Gigante Ozioso|Creatura - Gigante|Ogniqualvolta il Gigante Ozioso attacca o blocca, metti nel tuo cimitero la prima carta del tuo grimorio. Se quella carta è una carta terra, previeni tutto il danno da combattimento che il Gigante Ozioso infliggerebbe in questo turno. +Loam Dryad|Driade dell'Argilla|Creatura - Orrore Driade|{T}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore. +Loam Dweller|Abitatore dell'Argilla|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere nel campo di battaglia dalla tua mano una carta terra TAPpata. +Loam Larva|Larva d'Argilla|Creatura - Insetto|Quando la Larva d'Argilla entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Loam Lion|Leone d'Argilla|Creatura - Felino|Il Leone d'Argilla prende +1/+2 fintanto che controlli una Foresta. +Loamdragger Giant|Gigante Trascinaterra|Creatura - Guerriero Gigante| +Loaming Shaman|Sciamano Interratore|Creatura - Sciamano Centauro|Quando lo Sciamano Interratore entra nel campo di battaglia, un giocatore bersaglio rimescola nel suo grimorio un qualsiasi numero di carte bersaglio dal suo cimitero. +Loathsome Catoblepas|Catoblepa Nauseante|Creatura - Bestia|{2}{G}: Il Catoblepa Nauseante deve essere bloccato in questo turno, se possibile. \nQuando il Catoblepa Nauseante muore, una creatura bersaglio controllata da un avversario prende -3/-3 fino alla fine del turno. +Lobber Crew|Addetti alla Catapulta|Creatura - Guerriero Goblin|Difensore \n{T}: Gli Addetti alla Catapulta infliggono 1 danno a ogni avversario. \nOgniqualvolta lanci una magia multicolore, STAPpa gli Addetti alla Catapulta. +Lobotomy|Lobotomia|Stregoneria|Il giocatore bersaglio rivela la propria mano, poi tu scegli da essa una carta che non sia una carta terra base. Passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per tutte le carte con lo stesso nome della carta scelta e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Loch Dragon|Drago del Loch|Creatura - Drago|Volare \nOgniqualvolta il Drago del Loch entra nel campo di battaglia o attacca, puoi scartare una carta. Se lo fai, pesca una carta. +Loch Korrigan|Korrigan Lacustre|Creatura - Spirito|{L|N}: La Korrigan Lacustre prende +1/+1 fino alla fine del turno. +Lochmere Serpent|Serpe del Lochmere|Creatura - Serpe|Lampo \n{U}, Sacrifica un'Isola: La Serpe del Lochmere non può essere bloccata in questo turno. \n{B}, Sacrifica una Palude: Guadagni 1 punto vita e peschi una carta. \n{U}{B}: Esilia cinque carte bersaglio dai cimiteri dei tuoi avversari. Riprendi in mano la Serpe del Lochmere dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Locket of Yesterdays|Medaglione del Passato|Artefatto|Le magie che lanci costano {1} in meno per ogni carta con lo stesso nome di quella magia nel tuo cimitero. +Lockjaw Snapper|Mandibola Mordace|Creatura Artefatto - Spaventapasseri|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nQuando la Mandibola Mordace muore, metti un segnalino -1/-1 su ogni creatura con un segnalino -1/-1. +Locthwain Gargoyle|Gargoyle di Loctevenna|Creatura Artefatto - Gargoyle|{4}: Il Gargoyle di Loctevenna prende +2/+0 e ha volare fino alla fine del turno. +Locthwain Paladin|Paladina di Loctevenna|Creatura - Cavaliere Umano|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nAdamantino - Se sono stati spesi almeno tre mana neri per lanciare questa magia, la Paladina di Loctevenna entra nel campo di battaglia con un segnalino +1/+1. +Locust Miser|Locusta Arraffona|Creatura - Sciamano Ratto|Il limite massimo di carte nella mano di ogni avversario è ridotto di due. +Locust Swarm|Sciame di Cavallette|Creatura - Insetto|Volare \n{G}: Rigenera lo Sciame di Cavallette. \n{G}: STAPpa lo Sciame di Cavallette. Attiva questa abilità solo una volta per turno. +Lodestone Bauble|Ninnolo del Viandante|Artefatto|{1}, {T}, Sacrifica il Ninnolo del Viandante: Metti fino a quattro terre base bersaglio dal cimitero di un giocatore in cima al suo grimorio in un qualsiasi ordine. Quel giocatore pesca una carta all'inizio del mantenimento del prossimo turno. +Lodestone Golem|Golem del Filone di Pietrisco|Creatura Artefatto - Golem|Le magie non artefatto costano {1} in più per essere lanciate. +Lodestone Myr|Myr di Magnetite|Creatura Artefatto - Myr|Travolgere \nTAPpa un artefatto STAPpato che controlli: Il Myr di Magnetite prende +1/+1 fino alla fine del turno. +Logic Knot|Nodo Logico|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia paga per {1}.) \nNeutralizza una magia bersaglio a meno che il suo controllore paghi {X}. +Lone Missionary|Missionario Solitario|Creatura - Monaco Kor|Quando il Missionario Solitario entra nel campo di battaglia, guadagni 4 punti vita. +Lone Revenant|Redivivo Solitario|Creatura - Spirito|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nOgniqualvolta il Redivivo Solitario infligge danno da combattimento a un giocatore, se non controlli altre creature, guarda le prime quattro carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Lone Rider|Cavaliere Solitario|Creatura - Cavaliere Umano|Attacco improvviso, legame vitale \nAll'inizio della sottofase finale, se hai guadagnato 3 o più punti vita in questo turno, trasforma il Cavaliere Solitario. +Lone Wolf of the Natterknolls|Lupo Solitario dei Poggi Borbottanti|Creatura - Mannaro|Ogniqualvolta un avversario lancia una magia durante il tuo turno, pesca due carte. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Lupo Solitario dei Poggi Borbottanti. +Lone Wolf|Lupo Solitario|Creatura - Lupo|Puoi decidere che il Lupo Solitario assegni il proprio danno da combattimento come se non fosse stato bloccato. +Lonely Sandbar|Secca Solitaria|Terra|La Secca Solitaria entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Lonesome Unicorn|Unicorno Solitario|Creatura - Unicorno|Cautela
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    Cavalcante senza Destriero
    {2}{W}
    [Stregoneria - Avventura]
    Crea una pedina creatura Cavaliere 2/2 bianca con cautela. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Long Road Home|La Lunga Strada Verso Casa|Istantaneo|Esilia una creatura bersaglio. All'inizio della prossima sottofase finale, rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario con un segnalino +1/+1. +Long-Finned Skywhale|Aviobalena Pinnalunga|Creatura - Balena|Volare \nL'Aviobalena Pinnalunga può bloccare solo le creature con volare. +Long-Forgotten Gohei|Gohei Dimenticato|Artefatto|Le magie Arcano che lanci costano {1} in meno per essere lanciate. \nLe creature Spirito che controlli prendono +1/+1. +Long-Term Plans|Piani a Lungo Termine|Istantaneo|Passa in rassegna il tuo grimorio per una carta, rimescola il tuo grimorio e metti quella carta nel grimorio come terza dalla cima. +Longbow Archer|Arciere dall'Arco Lungo|Creatura - Arciere Soldato Umano|Attacco improvviso \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Longhorn Firebeast|Pirobestia dalle Lunghe Corna|Creatura - Bestia Bue Elementale|Quando la Pirobestia dalle Lunghe Corna entra nel campo di battaglia, qualsiasi avversario può decidere che questa creatura gli infligga 5 danni. Se un giocatore lo fa, sacrifica la Pirobestia dalla Lunghe Corna. +Longshot Squad|Squadra di Tiratori|Creatura - Arciere Segugio|Perdurare {1}{G} ({1}{G}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha raggiungere. (Una creatura con raggiungere può bloccare le creature con volare.) +Longtusk Cub|Cucciolo di Zannalunga|Creatura - Felino|Ogniqualvolta il Cucciolo di Zannalunga infligge danno da combattimento a un giocatore, ottieni {E}{E} (due segnalini energia). \nPaga {E}{E}: Metti un segnalino +1/+1 sul Cucciolo di Zannalunga. +Lookout's Dispersal|Dispersione della Vedetta|Istantaneo|Questa magia costa {1} in meno per essere lanciata se controlli un Pirata. \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {4}. +Looming Altisaur|Altisauro Torreggiante|Creatura - Dinosauro| +Looming Hoverguard|Aerocustode Incombente|Creatura - Drone|Volare \nQuando l'Aerocustode Incombente entra nel campo di battaglia, metti un artefatto bersaglio in cima al grimorio del suo proprietario. +Looming Shade|Bruma in Agguato|Creatura - Ombra|{B}: La Bruma in Agguato prende +1/+1 fino alla fine del turno. +Looming Spires|Picchi Incombenti|Terra|I Picchi Incombenti entrano nel campo di battaglia TAPpati. \nQuando i Picchi Incombenti entrano nel campo di battaglia, una creatura bersaglio prende +1/+1 e ha attacco improvviso fino alla fine del turno. \n{T}: Aggiungi {R}. +Looter il-Kor|Saccheggiatore il-Kor|Creatura - Farabutto Kor|Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \nOgniqualvolta il Saccheggiatore il-Kor infligge danno a un avversario, pesca una carta, poi scarta una carta. +Lord Windgrace|Lord Windgrace|Planeswalker Leggendario - Windgrace|[+2]: Scarta una carta, poi pesca una carta. Se una carta terra viene scartata in questo modo, pesca una carta addizionale. \n[-3]: Rimetti sul campo di battaglia fino a due carte terra bersaglio dal tuo cimitero. \n[-11]: Distruggi fino a sei permanenti non terra bersaglio, poi crea sei pedine creatura Guerriero Felino 2/2 verdi con passa-Foreste. \nLord Windgrace può essere il tuo comandante. \n[Fedeltà 5] +Lord of Atlantis|Signore di Atlantide|Creatura - Tritone|Gli altri Tritoni prendono +1/+1 e hanno passa-isole. +Lord of Extinction|Signore dell'Estinzione|Creatura - Elementale|La forza e la costituzione del Signore dell'Estinzione sono ciascuna pari al numero di carte in tutti i cimiteri. +Lord of Lineage|Signore del Lignaggio|Creatura - Vampiro|Volare\nLe altre creature Vampiro che controlli prendono +2/+2.\n{T}: Crea una pedina creatura Vampiro 2/2 nera con volare. +Lord of Shatterskull Pass|Signore del Passo Frantumateschio|Creatura - Sciamano Minotauro|Aumentare di livello {1}{R} ({1}{R}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-5 \n6/6 \nLIVELLO 6+ \n6/6 \nOgniqualvolta il Signore del Passo Frantumateschio attacca, infligge 6 danni a ogni creatura controllata dal giocatore in difesa. +Lord of Tresserhorn|Signore di Tresserhorn|Creatura Leggendaria - Zombie|Quando il Signore di Tresserhorn entra nel campo di battaglia, perdi 2 punti vita, sacrifichi 2 creature, e un avversario bersaglio pesca due carte. \n{B}: Rigenera il Signore di Tresserhorn. +Lord of the Accursed|Signora dei Maledetti|Creatura - Zombie|Gli altri Zombie che controlli prendono +1/+1. \n{1}{B}, {T}: Tutti gli Zombie hanno minacciare fino alla fine del turno. +Lord of the Pit|Signore dell'Abisso|Creatura - Demone|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. +Lord of the Undead|Signore dei Non Morti|Creatura - Zombie|Le altre creature Zombie prendono +1/+1. \n{1}{B}, {T}: Riprendi in mano una carta Zombie bersaglio dal tuo cimitero. +Lord of the Unreal|Signore dell'Irreale|Creatura - Mago Umano|Le creature Illusione che controlli prendono +1/+1 e hanno anti-malocchio. (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Lord of the Void|Signore del Vuoto|Creatura - Demone|Volare\nOgniqualvolta il Signore del Vuoto infligge danno da combattimento a un giocatore, esilia le prime sette carte del grimorio di quel giocatore, poi metti sul campo di battaglia sotto il tuo controllo una carta creatura scelta tra esse. +Lore Broker|Spezzasapere|Creatura - Farabutto Umano|{T}: Ogni giocatore pesca una carta, poi scarta una carta. +Lorescale Coatl|Coatl dalle Scaglie Sapienti|Creatura - Serpente|Ogniqualvolta peschi una carta, puoi mettere un segnalino +1/+1 sul Coatl dalle Scaglie Sapienti. +Loreseeker's Stone|Pietra del Cercatore di Leggende|Artefatto|{3}, {T}: Pesca tre carte. Questa abilità costa {1} in più per essere attivata per ogni carta che hai in mano. +Lorthos, the Tidemaker|Lorthos, lo Spostamaree|Creatura Leggendaria - Piovra|Ogniqualvolta Lorthos, lo Spostamaree attacca, puoi pagare {8}. Se lo fai, TAPpa fino a otto permanenti bersaglio. Quei permanenti non STAPpano durante i prossimi STAP dei rispettivi controllori. +Lose Calm|Perdere la Calma|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità e minacciare fino alla fine del turno. (Una creatura con minacciare può essere bloccata tranne che da due o più creature.) +Lose Hope|Perdere la Speranza|Istantaneo|La creatura bersaglio prende -1/-1 fino alla fine del turno. \nProfetizzare 2 +Lost Auramancers|Auramanti Persi|Creatura - Mago Umano|Evanescenza 3 (Questo permanente entra nel campo di battaglia con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando gli Auramanti Persi muoiono, se non avevano segnalini tempo su di essi, puoi passare in rassegna il tuo grimorio per una carta incantesimo e metterla sul campo di battaglia. Se lo fai, rimescola il tuo grimorio. +Lost Hours|Ore Perse|Stregoneria|Il giocatore bersaglio rivela la propria mano. Tu scegli una carta non terra dalla sua mano. Quel giocatore mette la carta scelta come terza del suo grimorio. +Lost Legacy|Eredità Perduta|Stregoneria|Scegli il nome di una carta non artefatto, non terra. Passa in rassegna il cimitero, la mano e il grimorio di un giocatore bersaglio per un qualsiasi numero di carte con quel nome ed esiliale. Quel giocatore rimescola il suo grimorio, poi pesca una carta per ogni carta esiliata dalla sua mano in questo modo. +Lost Legion|Legione Perduta|Creatura - Cavaliere Spirito|Quando la Legione Perduta entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Lost Leonin|Leonid Smarrito|Creatura - Soldato Felino|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Lost Order of Jarkeld|Ordine Perduto di Jarkeld|Creatura - Cavaliere Umano|Mentre l'Ordine Perduto di Jarkeld entra nel campo di battaglia, scegli un avversario. \nLa forza e la costituzione dell'Ordine Perduto di Jarkeld sono pari ciascuna a 1 più il numero di creature controllate dal giocatore scelto. +Lost Soul|Anima Errante|Creatura - Servitore Spirito|Passa-paludi +Lost Vale|Valle Perduta|Terra|(Si trasforma dal Pugnale Rabdomante.) \n{T}: Aggiungi tre mana di un qualsiasi colore. +Lost in Thought|Perso nei Pensieri|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare, e le sue abilità attivate non possono essere attivate. Il suo controllore può esiliare tre carte dal proprio cimitero per far ignorare a quel giocatore questa abilità fino alla fine del turno. +Lost in a Labyrinth|Perduto nel Dedalo|Istantaneo|Una creatura bersaglio prende -3/-0 fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Lost in the Mist|Persa nella Nebbia|Istantaneo|Neutralizza una magia bersaglio. Fai tornare un permanente bersaglio in mano al suo proprietario. +Lost in the Woods|Perso nei Boschi|Incantesimo|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, rivela la prima carta del tuo grimorio. Se è una carta Foresta, rimuovi quella creatura dal combattimento. Poi metti la carta rivelata in fondo al tuo grimorio. +Lotleth Giant|Gigante Lotleth|Creatura - Gigante Zombie|Crescita sotterranea - Quando il Gigante Lotleth entra nel campo di battaglia, infligge 1 danno a un avversario bersaglio per ogni carta creatura nel tuo cimitero. +Lotleth Troll|Troll Lotleth|Creatura - Troll Zombie|Travolgere \nScarta una carta creatura: Metti un segnalino +1/+1 sul Troll Lotleth. \n{B}: Rigenera il Troll Lotleth. +Lotus Bloom|Fiore di Loto|Artefatto|Sospendere 3-{0} (Invece di lanciare questa carta dalla tua mano, paga {0} e esiliala con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lanciala senza pagare il suo costo di mana.) \n{T}, Sacrifica il Fiore di Loto: Aggiungi tre mana di qualsiasi singolo colore. +Lotus Blossom|Bocciolo di Loto|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino petalo sul Bocciolo di Loto. \n{T}, Sacrifica il Bocciolo di Loto: Aggiungi X mana di un qualsiasi colore, dove X è il numero di segnalini petalo sul Bocciolo di Loto. +Lotus Cobra|Cobra del Loto|Creatura - Serpente|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi aggiungere un mana di qualsiasi colore. +Lotus Field|Campo di Loto|Terra|Anti-malocchio \nIl Campo di Loto entra nel campo di battaglia TAPpato. \nQuando il Campo di Loto entra nel campo di battaglia, sacrifica due terre. \n{T}: Aggiungi tre mana di un qualsiasi colore. +Lotus Guardian|Guardiano del Loto|Creatura Artefatto - Drago|Volare \n{T}: Aggiungi un mana di qualsiasi colore. +Lotus Path Djinn|Genio del Cammino del Loto|Creatura - Monaco Genio|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Lotus Petal|Petalo di Loto|Artefatto|{T}, Sacrifica il Petalo di Loto: Aggiungi un mana di un qualsiasi colore. +Lotus Vale|Valle del Loto|Terra|Se la Valle del Loto sta per entrare nel campo di battaglia, invece sacrifica due terre STAPpate. Se lo fai, metti la Valle del Loto nel campo di battaglia. Se non lo fai, metti la Valle del Loto nel cimitero del suo proprietario. \n{T}: Aggiungi tre mana di un qualsiasi colore. +Lotus-Eye Mystics|Mistici dell'Occhio di Loto|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nQuando i Mistici dell'Occhio di Loto entrano nel campo di battaglia, riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Lovestruck Beast|Bestia Innamorata|Creatura - Nobile Bestia|La Bestia Innamorata non può attaccare a meno che tu non controlli una creatura 1/1.
    //
    Desiderio del Cuore
    {G}
    [Stregoneria - Avventura]
    Crea una pedina creatura Umano 1/1 bianca. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Lovisa Coldeyes|Lovisa Occhifreddi|Creatura Leggendaria - Umano|Ogni creatura che è un Barbaro, un Guerriero, o un Berserker prende +2/+2 e ha rapidità. +Lowland Basilisk|Basilisco dei Bassopiani|Creatura - Basilisco|Ogniqualvolta il Basilisco dei Bassopiani infligge danno a una creatura, distruggi quella creatura alla fine del combattimento. +Lowland Giant|Gigante dei Bassopiani|Creatura - Gigante| +Lowland Oaf|Gonzo di Pianura|Creatura - Guerriero Gigante|{T}: Una creatura Goblin bersaglio che controlli prende +1/+0 e ha volare fino alla fine del turno. Sacrifica quella creatura all'inizio della prossima sottofase finale. +Lowland Tracker|Guida della Pianura|Creatura - Soldato Umano|Attacco improvviso \nProvocazione +Loxodon Anchorite|Anacoreta Lossodonte|Creatura - Chierico Elefante|{T}: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Loxodon Convert|Lossodonte Convertito|Creatura - Soldato Elefante| +Loxodon Gatekeeper|Guardacancelli Lossodonte|Creatura - Soldato Elefante|Gli artefatti, le creature e le terre controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. +Loxodon Hierarch|Gerarca Lossodonte|Creatura - Chierico Elefante|Quando il Gerarca Lossodonte entra nel campo di battaglia, guadagni 4 punti vita. \n{G}{W}, Sacrifica il Gerarca Lossodonte: Rigenera ogni creatura che controlli. +Loxodon Lifechanter|Lossodonte Cantavita|Creatura - Chierico Elefante|Quando il Lossodonte Cantavita entra nel campo di battaglia, puoi far diventare i tuoi punti vita pari alla costituzione totale delle creature che controlli. \n{5}{W}: Il Lossodonte Cantavita prende +X/+X fino alla fine del turno, dove X sono i tuoi punti vita. +Loxodon Line Breaker|Lossodonte Spezzaranghi|Creatura - Elefante Soldato| +Loxodon Mender|Riparatore Lossodonte|Creatura - Chierico Elefante|{W}, {T}: Rigenera un artefatto bersaglio. +Loxodon Mystic|Mistico Lossodonte|Creatura - Chierico Elefante|{W}, {T}: TAPpa una creatura bersaglio. +Loxodon Partisan|Fautore Lossodonte|Creatura - Soldato Elefante|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) +Loxodon Peacekeeper|Pacificatore Lossodonte|Creatura - Soldato Elefante|All'inizio del tuo mantenimento, il giocatore con il minor numero di punti vita prende il controllo del Pacificatore Lossodonte. Se due o più giocatori hanno lo stesso minor numero di punti vita, scegli uno di essi, e quel giocatore prende il controllo del Pacificatore Lossodonte. +Loxodon Punisher|Giustiziere Lossodonte|Creatura - Soldato Elefante|Il Giustiziere Lossodonte prende +2/+2 per ogni equipaggiamento assegnato ad esso. +Loxodon Restorer|Lossodonte Risanatore|Creatura - Chierico Elefante|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nQuando il Lossodonte Risanatore entra nel campo di battaglia, guadagni 4 punti vita. +Loxodon Sergeant|Sergente Lossodonte|Creatura - Soldato Elefante|Cautela \nQuando il Sergente Lossodonte entra nel campo di battaglia, le altre creature che controlli hanno cautela fino alla fine del turno. +Loxodon Smiter|Lossodonte Castigatore|Creatura - Soldato Elefante|Questa magia non può essere neutralizzata. \nSe una magia o abilità controllata da un avversario ti fa scartare il Lossodonte Castigatore, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero. +Loxodon Stalwart|Lossodonte Vigoroso|Creatura - Soldato Elefante|Cautela (Questa creatura attacca senza TAPpare.) \n{W}: Il Lossodonte Vigoroso prende +0/+1 fino alla fine del turno. +Loxodon Warhammer|Martello da Guerra Lossodonte|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0 e ha legame vitale e travolgere. \nEquipaggiare {3} +Loxodon Wayfarer|Viaggiatore Lossodonte|Creatura - Monaco Elefante| +Loyal Apprentice|Apprendista Fedele|Creatura - Artefice Umano|Rapidità \nTenente - All'inizio del combattimento nel tuo turno, se controlli il tuo comandante, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. Quella pedina ha rapidità fino alla fine del turno. +Loyal Cathar|Cataro Leale|Creatura - Soldato Umano|Cautela \nQuando il Cataro Leale muore, rimettilo sul campo di battaglia trasformato sotto il tuo controllo all'inizio della prossima sottofase finale. +Loyal Drake|Draghetto Fedele|Creatura - Draghetto|Volare \nTenente - All'inizio del combattimento nel tuo turno, se controlli il tuo comandante, pesca una carta. +Loyal Guardian|Guardiano Fedele|Creatura - Rinoceronte|Travolgere \nTenente - All'inizio del combattimento nel tuo turno, se controlli il tuo comandante, metti un segnalino +1/+1 su ogni creatura che controlli. +Loyal Gyrfalcon|Girifalco Fidato|Creatura - Uccello|Difensore, volare \nOgniqualvolta lanci una magia bianca, il Girifalco Fidato perde difensore fino alla fine del turno. +Loyal Pegasus|Pegaso Leale|Creatura - Pegaso|Volare \nIl Pegaso Leale non può attaccare o bloccare da solo. +Loyal Sentry|Sentinella Fidata|Creatura - Soldato Umano|Quando la Sentinella Fidata blocca una creatura, distruggi quella creatura e la Sentinella Fidata. +Loyal Subordinate|Subordinato Fedele|Creatura - Zombie|Minacciare \nTenente - All'inizio del combattimento nel tuo turno, se controlli il tuo comandante, ogni avversario perde 3 punti vita. +Loyal Unicorn|Unicorno Fedele|Creatura - Unicorno|Cautela \nTenente - All'inizio del combattimento nel tuo turno, se controlli il tuo comandante, previeni tutto il danno da combattimento che verrebbe inflitto alle creature che controlli in questo turno. Le altre creature che controlli hanno cautela fino alla fine del turno. +Lu Xun, Scholar General|Lu Xun, Scholar General|Creatura Leggendaria - Soldato Umano|Cavalierato (Questa creatura non può essere bloccata tranne che da creature con cavalierato.) \nOgniqualvolta Lu Xun, Scholar General infligge danno a un avversario, puoi pescare una carta. +Lucent Liminid|Liminid Lucente|Creatura Incantesimo - Elementale|Volare +Lucky Clover|Quadrifoglio Portafortuna|Artefatto|Ogniqualvolta lanci una magia istantaneo o stregoneria Avventura, copiala. Puoi scegliere nuovi bersagli per la copia. +Ludevic's Abomination|Abominio di Ludevic|Creatura - Orrore Lucertola|Travolgere +Ludevic's Test Subject|Cavia di Ludevic|Creatura - Uovo Lucertola|Difensore \n{1}{U}: Metti un segnalino covata sulla Cavia di Ludevic. Poi se ci sono cinque o più segnalini covata su di essa, rimuovili tutti e trasformala. +Lullmage Mentor|Mentore Mitigatore|Creatura - Mago Tritone|Ogniqualvolta una magia o abilità che controlli neutralizza una magia, puoi creare una pedina creatura Tritone 1/1 blu. \nTAPpa sette Tritoni STAPpati che controlli: Neutralizza una magia bersaglio. +Lull|Calmare|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nCiclo {2} +Lumbering Battlement|Bastione Arrancante|Creatura - Bestia|Cautela \nQuando il Bastione Arrancante entra nel campo di battaglia, esilia un qualsiasi numero di altre creature non pedina che controlli finché non lascia il campo di battaglia. \nIl Bastione Arrancante prende +2/+2 per ogni carta esiliata in questo modo. +Lumbering Falls|Cascate Roboanti|Terra|Le Cascate Roboanti entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {G} o {U}. \n{2}{G}{U}: Le Cascate Roboanti diventano una creatura Elementale 3/3 verde e blu con anti-malocchio fino alla fine del turno. È ancora una terra. +Lumbering Satyr|Satiro Sradicatore|Creatura - Bestia Satiro|Tutte le creature hanno passa-foreste. +Lumberknot|Legnodoso|Creatura - Silvantropo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nOgniqualvolta una creatura muore, metti un segnalino +1/+1 sul Legnodoso. +Lumengrid Augur|Augure del Lumengrid|Creatura - Mago Vedalken|{1}, {T}: Il giocatore bersaglio pesca una carta, poi scarta una carta. Se quel giocatore scarta una carta artefatto in questo modo, STAPpa l'Augure del Lumengrid. +Lumengrid Drake|Draghetto del Lumengrid|Creatura - Draghetto|Volare \nMetallurgia - Quando il Draghetto del Lumengrid entra nel campo di battaglia, se controlli tre o più artefatti, fai tornare una creatura bersaglio in mano al suo proprietario. +Lumengrid Gargoyle|Gargoyle del Lumengrid|Creatura Artefatto - Gargoyle|Volare +Lumengrid Sentinel|Sentinella del Lumengrid|Creatura - Mago Umano|Volare \nOgniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, puoi TAPpare un permanente bersaglio. +Lumengrid Warden|Guardiano del Lumengrid|Creatura - Mago Umano| +Luminarch Ascension|Ascensione del Luminarca|Incantesimo|All'inizio della sottofase finale di ogni avversario, se non hai perso punti vita in questo turno, puoi mettere un segnalino ricerca sull'Ascensione del Luminarca. (Il danno provoca la perdita di punti vita.) \n{1}{W}: Crea una pedina creatura Angelo 4/4 bianca con volare. Attiva questa abilità solo se l'Ascensione del Luminarca ha quattro o più segnalini ricerca. +Luminate Primordial|Primordiale Luminato|Creatura - Avatar|Cautela\nQuando il Primordiale Luminato entra nel campo di battaglia, per ogni avversario, esilia fino a una creatura bersaglio controllata da quel giocatore e quel giocatore guadagna punti vita pari alla sua forza. +Luminescent Rain|Pioggia Luminescente|Istantaneo|Scegli un tipo di creatura. Guadagni 2 punti vita per ogni permanente di quel tipo che controlli. +Luminesce|Luminescenza|Istantaneo|Previeni tutto il danno che verrebbe inflitto in questo turno da fonti nere e da fonti rosse. +Luminous Angel|Angelo Luminoso|Creatura - Angelo|Volare \nAll'inizio del tuo mantenimento, puoi creare una pedina creatura Spirito 1/1 bianca con volare. +Luminous Bonds|Vincoli Luminosi|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. +Luminous Guardian|Guardiano Lucente|Creatura - Nomade Umano|{W}: Il Guardiano Lucente prende +0/+1 fino alla fine del turno. \n{2}: Il Guardiano Lucente può bloccare una creatura addizionale in questo turno. +Luminous Wake|Scia Luminosa|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca o blocca, guadagni 4 punti vita. +Lumithread Field|Campo Lumitrama|Incantesimo|Le creature che controlli prendono +0/+1. \nMetamorfosi {1}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Lunar Avenger|Vendicatore Lunare|Creatura Artefatto - Golem|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) \nRimuovi un segnalino +1/+1 dal Vendicatore Lunare: Il Vendicatore Lunare guadagna a tua scelta volare, oppure attacco improvviso, oppure rapidità, fino alla fine del turno. +Lunar Force|Forza Lunare|Incantesimo|Quando un avversario lancia una magia, sacrifica la Forza Lunare e neutralizza quella magia. +Lunar Mystic|Mistico Lunare|Creatura - Mago Umano|Ogniqualvolta lanci una magia istantaneo, puoi pagare {1}. Se lo fai, pesca una carta. +Lunarch Inquisitors|Inquisitori del Lunarca|Creatura - Chierico Umano|Quando questa creatura si trasforma negli Inquisitori del Lunarca, puoi esiliare un'altra creatura bersaglio finché gli Inquisitori del Lunarca non lasciano il campo di battaglia. +Lunarch Mantle|Manto del Lunarca|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{1}, Sacrifica un permanente: Questa creatura ha volare fino alla fine del turno". +Lunge|Affondo|Istantaneo|L'Affondo infligge 2 danni a una creatura bersaglio e 2 danni a un giocatore o a un planeswalker bersaglio. +Lunk Errant|Balordo Errante|Creatura - Guerriero Gigante|Ogniqualvolta il Balordo Errante attacca da solo, prende +1/+1 e guadagna travolgere fino alla fine del turno. +Lupine Prototype|Prototipo Lupino|Creatura Artefatto - Costrutto Lupo|Il Prototipo Lupino può attaccare o bloccare solo se un giocatore non ha carte in mano. +Lurching Rotbeast|Putridonte Barcollante|Creatura - Bestia Zombie|Ciclo {B} ({B}, Scarta questa carta: Pesca una carta.) +Lure of Prey|Richiamo della Preda|Istantaneo|Lancia questa magia soltanto se un avversario ha lanciato una magia creatura in questo turno. \nPuoi mettere sul campo di battaglia una carta creatura verde dalla tua mano. +Lurebound Scarecrow|Spaventapasseri Seguimagie|Creatura Artefatto - Spaventapasseri|Mentre lo Spaventapasseri Seguimagie entra nel campo di battaglia, scegli un colore. \nQuando non controlli permanenti del colore scelto, sacrifica lo Spaventapasseri Seguimagie. +Lure|Richiamo|Incantesimo - Aura|Incanta creatura \nTutte le creature in grado di bloccare la creatura incantata lo fanno. +Lurking Arynx|Arynx in Agguato|Creatura - Bestia Felino|Formidabile - {2}{G}: Una creatura bersaglio blocca l'Arynx in Agguato in questo turno, se può farlo. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Lurking Chupacabra|Chupacabra in Agguato|Creatura - Orrore Bestia|Ogniqualvolta una creatura che controlli esplora, una creatura bersaglio controllata da un avversario prende -2/-2 fino alla fine del turno. +Lurking Crocodile|Coccodrillo in Agguato|Creatura - Coccodrillo|Sete di sangue 1 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nPassa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) +Lurking Evil|Malvagità in Agguato|Incantesimo|Paga metà dei tuoi punta vita, arrotondati per eccesso: La Malvagità in Agguato diventa una creatura Orrore 4/4 con volare. +Lurking Informant|Informatore in Agguato|Creatura - Farabutto Umano|({L|N} può essere pagato con {U} o {B}) \n{2}, {T}: Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta nel cimitero di quel giocatore. +Lurking Jackals|Sciacalli in Agguato|Incantesimo|Quando un avversario ha 10 punti vita o meno, se gli Sciacalli in Agguato sono un incantesimo, diventano una creatura Sciacallo 3/2. +Lurking Nightstalker|Cacciatore Notturno in Agguato|Creatura - Cacciatore-Notturno|Ogniqualvolta il Cacciatore Notturno in Agguato attacca, prende +2/+0 fino alla fine del turno. +Lurking Predators|Predatori in Agguato|Incantesimo|Ogniqualvolta un avversario lancia una magia, rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila sul campo di battaglia. Altrimenti, puoi metterla in fondo al tuo grimorio. +Lurking Skirge|Skirge Predatore|Incantesimo|Quando una creatura viene messa nel cimitero di un avversario dal campo di battaglia, se lo Skirge Predatore è un incantesimo, lo Skirge Predatore diventa una creatura Demonietto 3/2 con volare. +Lush Growth|Crescita Prosperosa|Incantesimo - Aura|Incanta terra \nLa terra incantata è una Montagna, una Foresta e una Pianura. +Lust for War|Brama di Combattimento|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata viene TAPpata, la Brama di Combattimento infligge 3 danni al controllore di quella creatura. \nLa creatura incantata attacca in ogni combattimento, se può farlo. +Lux Cannon|Cannone Lux|Artefatto|{T}: Metti un segnalino carica sul Cannone Lux. \n{T}, Rimuovi tre segnalini carica dal Cannone Lux: Distruggi un permanente bersaglio. +Luxa River Shrine|Santuario del Fiume Luxa|Artefatto|{1}, {T}: Guadagni 1 punto vita. Metti un segnalino mattone sul Santuario del Fiume Luxa. \n{T}: Guadagni 2 punti vita. Attiva questa abilità solo se ci sono tre o più segnalini mattone sul Santuario del Fiume Luxa. +Lyev Decree|Decreto Lyev|Stregoneria|Trattieni fino a due creature bersaglio controllate dai tuoi avversari. (Fino al tuo prossimo turno, quelle creature non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.) +Lyev Skyknight|Cavaliera dei Cieli Lyev|Creatura - Cavaliere Umano|Volare \nQuando la Cavaliera dei Cieli Lyev entra nel campo di battaglia, trattieni un permanente non terra bersaglio controllato da un avversario. (Fino al tuo prossimo turno, quel permanente non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Lymph Sliver|Tramutante Linfatico|Creatura - Tramutante|Tutte le creature Tramutante hanno assorbire 1. (Se una fonte sta per infliggere danno a un Tramutante, previeni 1 di quei danni.) +Lynx|Lince|Creatura - Felino|Passa-foreste +Lyra Dawnbringer|Lyra Dawnbringer|Creatura Leggendaria - Angelo|Volare, attacco improvviso, legame vitale \nGli altri Angeli che controlli prendono +1/+1 e hanno legame vitale. +Lys Alana Bowmaster|Maestro Arciere di Lys Alana|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta lanci una magia Elfo, puoi fare infliggere dal Maestro Arciere di Lys Alana 2 danni a una creatura bersaglio con volare. +Lys Alana Huntmaster|Capocaccia di Lys Alana|Creatura - Guerriero Elfo|Ogniqualvolta lanci una magia Elfo, puoi creare una pedina creatura Guerriero Elfo 1/1 verde. +Lys Alana Scarblade|Sfregiatrice di Lys Alana|Creatura - Assassino Elfo|{T}, Scarta una carta Elfo: Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di Elfi che controlli. +Lyzolda, the Blood Witch|Lyzolda, la Strega di Sangue|Creatura Leggendaria - Chierico Umano|{2}, Sacrifica una creatura: Lyzolda, la Strega di Sangue infligge 2 danni a un qualsiasi bersaglio se la creatura sacrificata era rossa. Pesca una carta se la creatura sacrificata era nera. +Maalfeld Twins|Gemelli di Maalfeld|Creatura - Zombie|Quando i Gemelli di Maalfeld muoiono, crea due pedine creatura Zombie 2/2 nere. +Macabre Mockery|Dileggio Macabro|Istantaneo|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario. Prende +2/+0 e ha rapidità fino alla fine del turno. Sacrificala all'inizio della prossima sottofase finale. +Macabre Waltz|Valzer Macabro|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero, poi scarta una carta. +Macetail Hystrodon|Istricodonte Codamazza|Creatura - Bestia|Attacco improvviso, rapidità \nCiclo {3} +Machinate|Ordire|Istantaneo|Guarda le prime X carte del tuo grimorio, dove X è pari al numero di artefatti che controlli. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio nell'ordine che preferisci. +Mad Auntie|Zietta Pazza|Creatura - Sciamano Goblin|Le altre creature Goblin che controlli prendono +1/+1. \n{T}: Rigenera un altro Goblin bersaglio. +Mad Dog|Cane Pazzo|Creatura - Segugio|All'inizio della sottofase finale, se il Cane Pazzo non ha attaccato o non è entrato sotto il tuo controllo in questo turno, sacrificalo. +Mad Prophet|Profeta Delirante|Creatura - Sciamano Umano|Rapidità \n{T}, Scarta una carta: Pesca una carta. +Mad Ratter|Rattaio Matto|Creatura - Goblin|Ogniqualvolta peschi la tua seconda carta in ogni turno, crea due pedine creatura Ratto 1/1 nere. +Madblind Mountain|Monte Furia Cieca|Terra - Montagna|({T}: Aggiungi {R}.) \nIl Monte Furia Cieca entra nel campo di battaglia TAPpato. \n{R}, {T}: Rimescola il tuo grimorio. Attiva questa abilità solo se controlli due o più permanenti rossi. +Madcap Experiment|Esperimento da Testa Calda|Stregoneria|Rivela carte dalla cima del tuo grimorio finché non riveli una carta artefatto. Metti quella carta sul campo di battaglia e il resto in fondo al tuo grimorio in ordine casuale. L'Esperimento da Testa Calda ti infligge danno pari al numero di carte rivelate in questo modo. +Madcap Skills|Abilità da Testa Calda|Incantesimo - Aura|Incanta creatura\nLa creatura incantata prende +3/+0 e ha minacciare. +Maddening Imp|Demonietto Snervante|Creatura - Imp|Volare \n{T}: Le creature non Muro controllatate dal giocatore attivo attaccano in questo turno, se possono farlo. All'inizio della prossima sottofase finale, distruggi ciascuna di quelle creature che non ha attaccato in questo turno. Attiva questa abilità solo durante il turno di un avversario e solo prima del combattimento. +Maddening Wind|Vento Sconvolgente|Incantesimo - Aura|Incanta creatura \nMantenimento cumulativo {G} \nAll'inizio del mantenimento del controllore della creatura incantata, il Vento Sconvolgente infligge 2 danni a quel giocatore. +Madrush Cyclops|Ciclope in Carica|Creatura - Guerriero Ciclope|Le creature che controlli hanno rapidità. +Maelstrom Archangel|Arcangelo del Maelstrom|Creatura - Angelo|Volare \nOgniqualvolta l'Arcangelo del Maelstrom infligge danno da combattimento a un giocatore, puoi lanciare una carta non terra dalla tua mano senza pagare il suo costo di mana. +Maelstrom Djinn|Genio del Vortice|Creatura - Genio|Volare \nMetamorfosi {2}{U} \nQuando il Genio del Vortice viene girato a faccia in su, metti due segnalini tempo su di esso e guadagna evanescenza. (All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) +Maelstrom Nexus|Rete del Maelstrom|Incantesimo|La prima magia che lanci ogni turno ha cascata. (Quando lanci la tua prima magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciare quella carta senza pagare il suo costo di mana. Metti le altre carte esiliate in fondo al tuo grimorio in ordine casuale.) +Maelstrom Pulse|Impulso del Maelstrom|Stregoneria|Distruggi un permanente non terra bersaglio e tutti gli altri permanenti con lo stesso nome di quel permanente. +Maelstrom Wanderer|Errante del Maelstrom|Creatura Leggendaria - Elementale|Le creature che controlli hanno rapidità. \nCascata, cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale. Poi fallo di nuovo.) +Maga, Traitor to Mortals|Maga, Traditore dei Mortali|Creatura Leggendaria - Mago Umano|La Maga, Traditore dei Mortali entra nel campo di battaglia con X segnalini +1/+1 su di essa. \nQuando Maga entra nel campo di battaglia, il giocatore bersaglio perde un ammontare di punti vita pari al numero di segnalini +1/+1 su di esso. +Mage Slayer|Ammazzamaghi|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, infligge danno pari alla sua forza al giocatore o al planeswalker che sta attaccando. \nEquipaggiare {3} +Mage il-Vec|Mago il-Vec|Creatura - Mago Umano|{T}, Scarta una carta a caso: Il Mago il-Vec infligge 1 danno a un qualsiasi bersaglio. +Mage's Guile|Astuzia del Mago|Istantaneo|Una creatura bersaglio guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) \nCiclo {U} +Mage-Ring Bully|Bullo dell'Anello Magico|Creatura - Guerriero Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nIl Bullo dell'Anello Magico attacca in ogni combattimento, se può farlo. +Mage-Ring Network|Rete di Anelli Magici|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sulla Rete di Anelli Magici. \n{T}, Rimuovi dalla Rete di Anelli Magici un qualsiasi numero di segnalini magazzino: Aggiungi {U} per ogni segnalino magazzino rimosso in questo modo. +Mage-Ring Responder|Protettore dell'Anello Magico|Creatura Artefatto - Golem|Il Protettore dell'Anello Magico non STAPpa durante il tuo STAP. \n{7}: STAPpa il Protettore dell'Anello Magico. \nOgniqualvolta il Protettore dell'Anello Magico attacca, infligge 7 danni a una creatura bersaglio controllata dal giocatore in difesa. +Magebane Armor|Armatura Rovinamaghi|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+4 e perde volare. \nPrevieni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Magefire Wings|Ali di Fuoco Incantato|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e ha volare. +Mages' Contest|Contesa di Maghi|Istantaneo|Tu e il controllore di una magia bersaglio puntate i vostri punti vita. Tu inizi le puntate offrendo 1. Seguendo l'ordine di turno, ogni giocatore può rilanciare la puntata. Le puntate terminano quando nessuno rilancia. Chi ha fatto la puntata più alta perde un ammontare di punti vita pari a quella puntata. Se tu vinci la puntata, neutralizza quella magia. +Mageta the Lion|Mageta il Leone|Creatura Leggendaria - Mutamagia Umano|{2}{W}{W}, {T}, Scarta due carte: Distruggi tutte le creature tranne Mageta il Leone. Quelle creature non possono essere rigenerate. +Mageta's Boon|Dono di Mageta|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+2. +Magewright's Stone|Pietra del Forgiamaghi|Artefatto|{1}, {T}: STAPpa una creatura bersaglio che ha un'abilità attivata con {T} nel suo costo. +Maggot Carrier|Portatore di Larve|Creatura - Zombie|Quando il Portatore di Larve entra nel campo di battaglia, ogni giocatore perde 1 punto vita. +Maggot Therapy|Terapia delle Larve|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +2/-2. +Magical Hack|Falsificazione Magica|Istantaneo|Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le ricorrenze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure". Questo effetto non ha termine) +Magister Sphinx|Sfinge Magister|Creatura Artefatto - Sfinge|Volare \nQuando la Sfinge Magister entra nel campo di battaglia, i punti vita di un giocatore bersaglio diventano 10. +Magistrate's Scepter|Scettro del Magistrato|Artefatto|{4}, {T}: Metti un segnalino carica sullo Scettro del Magistrato. \n{T}, Rimuovi tre segnalini carica dallo Scettro del Magistrato: Gioca un turno extra dopo questo. +Magistrate's Veto|Veto del Magistrato|Incantesimo|Le creature bianche e le creature blu non possono bloccare. +Magma Burst|Getto di Magma|Istantaneo|Potenziamento - Sacrifica due terre. \nIl Getto di Magma infligge 3 danni a un qualsiasi bersaglio. Se questa magia è stata potenziata, infligge 3 danni a un altro bersaglio. +Magma Giant|Gigante di Magma|Creatura - Gigante|Quando il Gigante di Magma entra nel campo di battaglia, infligge 2 danni a ogni creatura e a ogni giocatore. +Magma Jet|Esplosione di Magma|Istantaneo|L'Esplosione di Magma infligge 2 danni a un qualsiasi bersaglio. Profetizza 2. +Magma Mine|Miniera di Magma|Artefatto|{4}: Metti un segnalino pressione sulla Miniera di Magma. \n{T}, Sacrifica la Miniera di Magma: La Miniera di Magma infligge danno pari al numero di segnalini pressione presenti su di essa a un qualsiasi bersaglio. +Magma Phoenix|Fenice di Magma|Creatura - Fenice|Volare \nQuando la Fenice di Magma muore, infligge 3 danni a ogni creatura e a ogni giocatore. \n{3}{R}{R}: Riprendi in mano la Fenice di Magma dal tuo cimitero. +Magma Rift|Fenditura di Magma|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una terra. \nLa Fenditura di Magma infligge 5 danni a una creatura bersaglio. +Magma Sliver|Tramutante Magma|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: La creatura Tramutante bersaglio prende +X/+0 fino alla fine del turno, dove X è pari al numero di Tramutanti sul campo di battaglia". +Magma Spray|Spruzzo di Magma|Istantaneo|Lo Spruzzo di Magma infligge 2 danni a una creatura bersaglio. Se quella creatura sta per morire in questo turno, invece esiliala. +Magma Vein|Vena di Magma|Incantesimo|{R}, Sacrifica una terra: La Vena di Magma infligge 1 danno a ogni creatura senza volare. +Magmaquake|Magmamoto|Istantaneo|Il Magmamoto infligge X danni a ogni creatura senza volare e a ogni planeswalker. +Magmaroth|Magmaroth|Creatura - Elementale|All'inizio del tuo mantenimento, metti un segnalino -1/-1 sul Magmaroth. \nOgniqualvolta lanci una magia non creatura, rimuovi un segnalino -1/-1 dal Magmaroth. +Magmasaur|Magmasauro|Creatura - Dinosauro Elementale|Il Magmasauro entra nel campo di battaglia con cinque segnalini +1/+1 su di esso. \nAll'inizio del tuo mantenimento, puoi rimuovere un segnalino +1/+1 dal Magmasauro. Se non lo fai, sacrifica il Magmasauro ed esso infligge danno pari al numero di segnalini +1/+1 presenti su di esso, ad ogni creatura senza volare e ad ogni giocatore. +Magmatic Chasm|Baratro di Magma|Stregoneria|Le creature senza volare non possono bloccare in questo turno. +Magmatic Core|Nucleo di Magma|Incantesimo|Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nAll'inizio della tua sottofase finale, il Nucleo di Magma infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è pari al numero di segnalini epoca presenti su di esso. +Magmatic Force|Forza Magmatica|Creatura - Elementale|All'inizio di ogni mantenimento, la Forza Magmatica infligge 3 danni a un qualsiasi bersaglio. +Magmatic Insight|Visione di Magma|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta terra. \nPesca due carte. +Magmatic Sinkhole|Voragine Magmatica|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nLa Voragine Magmatica infligge 5 danni a una creatura o a un planeswalker bersaglio. +Magmaw|Magmafauce|Creatura - Elementale|{1}, Sacrifica un permanente non terra: La Magmafauce infligge 1 danno a un qualsiasi bersaglio. +Magnetic Flux|Flusso Magnetico|Istantaneo|Le creature artefatto che controlli guadagnano volare fino alla fine del turno. +Magnetic Mine|Mina Magnetica|Artefatto|Ogniqualvolta un altro artefatto viene messo in un cimitero dal campo di battaglia, la Mina Magnetica infligge 2 danni al controllore di quell'artefatto. +Magnetic Mountain|Montagna Magnetica|Incantesimo|Le creature blu non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature blu TAPpate che controlla e pagare {4} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. +Magnetic Theft|Furto Magnetico|Istantaneo|Assegna un Equipaggiamento bersaglio a una creatura bersaglio. (Il controllo dell'Equipaggiamento non cambia) +Magnetic Web|Ragnatela Magnetica|Artefatto|Se una creatura con un segnalino magnete attacca, tutte le creature con segnalini magnete attaccano se possono farlo. \nOgniqualvolta una creatura con un segnalino magnete attacca, tutte le creature con segnalini magnete bloccano quella creatura in questo turno se possono farlo. \n{1}, {T}: Metti un segnalino magnete su una creatura bersaglio. +Magnifying Glass|Lente d'Ingrandimento|Artefatto|{T}: Aggiungi {U}. \n{4}, {T}: Indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Magnify|Ingrandire|Istantaneo|Tutte le creature prendono +1/+1 fino alla fine del turno. +Magnigoth Treefolk|Silvantropo Magnigoth|Creatura - Silvantropo|Dominio - Per ogni tipo di terra base presente tra le terre che controlli, il Silvantropo Magnigoth ha passa-terre di quel tipo. +Magnivore|Magnivoro|Creatura - Lhurgoyf|Rapidità \nLa forza e la costituzione del Magnivoro sono pari ciascuna al numero carte stregoneria presenti in tutti i cimiteri. +Magosi, the Waterveil|Magosi, il Velo d'Acqua|Terra|Magosi, il Velo d'Acqua entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{U}, {T}: Metti un segnalino eternità su Magosi, il Velo d'Acqua. Salta il tuo prossimo turno. \n{T}, Rimuovi un segnalino eternità da Magosi, il Velo d'Acqua e fallo tornare in mano al suo proprietario: Giochi un altro turno dopo questo. +Magus of the Abyss|Magus dell'Abisso|Creatura - Mago Umano|All'inizio del mantenimento di ogni giocatore, distruggi una creatura non artefatto bersaglio controllata da quel giocatore a sua scelta. Non può essere rigenerata. +Magus of the Arena|Magus dell'Arena|Creatura - Mago Umano|{3}, {T}: Scegli una creatura bersaglio che controlli. Un avversario sceglie una creatura bersaglio che controlla. TAPpa entrambe le creature. Quelle creature lottano l'una con l'altra. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Magus of the Balance|Magus dell'Equilibrio|Creatura - Mago Umano|{4}{W}, {T}, Sacrifica il Magus dell'Equilibrio: Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica quelle rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. +Magus of the Bazaar|Magus del Bazar|Creatura - Mago Umano|{T}: Pesca due carte, poi scarta tre carte. +Magus of the Candelabra|Magus del Candelabro|Creatura - Mago Umano|{X}, {T}: STAPpa X terre bersaglio. +Magus of the Coffers|Magus degli Scrigni|Creatura - Mago Umano|{2}, {T}: Aggiungi {B} per ogni Palude che controlli. +Magus of the Disk|Magus del Disco|Creatura - Mago Umano|Il Magus del Disco entra nel campo di battaglia TAPpato. \n{1}, {T}: Distruggi tutti gli artefatti, le creature e gli incantesimi. +Magus of the Future|Magus del Futuro|Creatura - Mago Umano|Gioca con la prima carta del tuo grimorio rivelata. \nPuoi giocare la prima carta del tuo grimorio. +Magus of the Jar|Magus della Giara|Creatura - Mago Umano|{T}, Sacrifica il Magus della Giara: Ogni giocatore esilia tutte le carte della sua mano a faccia in giù e pesca sette carte. All'inizio della prossima sottofase finale, ogni giocatore scarta la propria mano e riprende in mano ogni carta che aveva esiliato in questo modo. +Magus of the Library|Magus della Libreria|Creatura - Mago Umano|{T}: Aggiungi {U}. \n{T}: Pesca una carta. Attiva questa abilità solo se hai esattamente sette carte in mano. +Magus of the Mind|Magus della Mente|Creatura - Mago Umano|{U}, {T}, Sacrifica il Magus della Mente: Rimescola il tuo grimorio, poi esilia le prime X carte, dove X è pari a uno più il numero di magie lanciate in questo turno. Fino alla fine del turno, puoi giocare carte esiliate in questo modo senza pagare il loro costo di mana. +Magus of the Mirror|Magus dello Specchio|Creatura - Mago Umano|{T}, Sacrifica il Magus dello Specchio: Scambia i punti vita con un avversario bersaglio. Attiva questa abilità solo durante il tuo mantenimento. +Magus of the Moat|Magus del Fossato|Creatura - Mago Umano|Le creature senza volare non possono attaccare. +Magus of the Moon|Magus della Luna|Creatura - Mago Umano|Le terre non base sono Montagne. +Magus of the Scroll|Magus della Pergamena|Creatura - Mago Umano|{3}, {T}: Scegli il nome di una carta. Rivela una carta a caso dalla tua mano. Se quella carta ha il nome scelto, il Magus della Pergamena infligge 2 danni a un qualsiasi bersaglio. +Magus of the Tabernacle|Magus del Tabernacolo|Creatura - Mago Umano|Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi {1}." +Magus of the Unseen|Mago dell'Invisibile|Creatura - Mago Umano|{1}{U}, {T}: STAPpa un artefatto bersaglio controllato da un avversario e guadagnane il controllo fino alla fine del turno. Guadagna rapidità fino alla fine del turno. Quando perdi il controllo dell'artefatto, TAPpalo. +Magus of the Vineyard|Magus della Vigna|Creatura - Mago Umano|All'inizio della fase principale pre-combattimento di ogni giocatore, quel giocatore aggiunge {G}{G}. +Magus of the Wheel|Magus della Ruota|Creatura - Mago Umano|{1}{R}, {T}, Sacrifica il Magus della Ruota: Ogni giocatore scarta la propria mano, poi pesca sette carte. +Mahamoti Djinn|Genio Mahamoti|Creatura - Genio|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Mairsil, the Pretender|Mairsil, il Pretendente|Creatura Leggendaria - Mago Umano|Quando Mairsil, il Pretendente entra nel campo di battaglia, puoi esiliare una carta artefatto o creatura dalla tua mano o dal tuo cimitero e mettere un segnalino gabbia su di essa. \nMairsil, il Pretendente ha tutte le abilità attivate di tutte le carte che possiedi in esilio con segnalini gabbia. Puoi attivare ognuna di quelle abilità solo una volta per turno. +Majestic Heliopterus|Elioptero Maestoso|Creatura - Dinosauro|Volare \nOgniqualvolta l'Elioptero Maestoso attacca, un altro Dinosauro bersaglio che controlli ha volare fino alla fine del turno. +Majestic Myriarch|Miriarca Maestoso|Creatura - Chimera|La forza e la costituzione del Miriarca Maestoso sono pari al doppio del numero di creature che controlli. \nAll'inizio di ogni combattimento, se controlli una creatura con volare, il Miriarca Maestoso ha volare fino alla fine del turno. Lo stesso vale per attacco improvviso, doppio attacco, tocco letale, rapidità, anti-malocchio, indistruttibile, legame vitale, minacciare, raggiungere, travolgere e cautela. +Major Teroh|Maggiore Teroh|Creatura Leggendaria - Soldato Uccello|Volare \n{3}{W}{W}, Sacrifica il Maggiore Teroh: Esilia tutte le creature nere. +Make Mischief|Creare Guai|Stregoneria|Creare Guai infligge 1 danno a un qualsiasi bersaglio. Crea una pedina creatura Diavolo 1/1 rossa. Ha "Quando questa creatura muore, infligge 1 danno a un qualsiasi bersaglio". +Make Obsolete|Rendere Obsoleto|Istantaneo|Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Make a Stand|Opporre Resistenza|Istantaneo|Le creature che controlli prendono +1/+0 e hanno indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Make a Wish|Esprimere un Desiderio|Stregoneria|Riprendi in mano due carte a caso dal tuo cimitero. +Makeshift Battalion|Battaglione Improvvisato|Creatura - Soldato Umano|Ogniqualvolta il Battaglione Improvvisato e almeno altre due creature attaccano, metti un segnalino +1/+1 sul Battaglione Improvvisato. +Makeshift Mannequin|Manichino Improvvisato|Istantaneo|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero con un segnalino manichino. Fintanto che quella creatura ha un segnalino manichino, ha "Quando questa creatura diventa bersaglio di una magia o abilità, sacrificala." +Makeshift Mauler|Picchiatore Improvvisato|Creatura - Orrore Zombie|Come costo addizionale per lanciare questa magia, esilia una carta creatura dal tuo cimitero. +Makeshift Munitions|Munizioni Improvvisate|Incantesimo|{1}, Sacrifica un artefatto o una creatura: Le Munizioni Improvvisate infliggono 1 danno a un qualsiasi bersaglio. +Makindi Aeronaut|Aeronauta di Makindi|Creatura - Alleato Esploratore Kor|Volare +Makindi Griffin|Grifone di Makindi|Creatura - Grifone|Volare +Makindi Patrol|Pattuglia di Makindi|Creatura - Alleato Cavaliere Umano|Radunare - Ogniqualvolta la Pattuglia di Makindi o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno cautela fino alla fine del turno. +Makindi Shieldmate|Scutifero di Makindi|Creatura - Alleato Soldato Kor|Difensore \nOgniqualvolta lo Scutifero di Makindi o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sullo Scutifero di Makindi. +Makindi Sliderunner|Cavalcafrane di Makindi|Creatura - Bestia|Travolgere \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Cavalcafrane di Makindi prende +1/+1 fino alla fine del turno. +Malach of the Dawn|Malach dell'Alba|Creatura - Angelo|Volare \n{W}{W}{W}: Rigenera il Malach dell'Alba. +Malachite Golem|Golem di Malachite|Creatura Artefatto - Golem|{1}{G}: Il Golem di Malachite guadagna travolgere fino alla fine del turno. +Malachite Talisman|Talismano di Malachite|Artefatto|Ogniqualvolta viene lanciata una magia verde, puoi pagare {3}. Se lo fai, STAPpa un permanente bersaglio. +Malakir Bloodwitch|Strega Sanguinaria di Malakir|Creatura - Sciamano Vampiro|Volare, protezione dal bianco (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di bianco.) \nQuando la Strega Sanguinaria di Malakir entra nel campo di battaglia, ogni avversario perde punti vita pari al numero di Vampiri che controlli. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Malakir Cullblade|Lama Crudele di Malakir|Creatura - Guerriero Vampiro|Ogniqualvolta una creatura controllata da un avversario muore, metti un segnalino +1/+1 sulla Lama Crudele di Malakir. +Malakir Familiar|Famiglio di Malakir|Creatura - Pipistrello|Volare, tocco letale \nOgniqualvolta guadagni punti vita, il Famiglio di Malakir prende +1/+1 fino alla fine del turno. +Malakir Soothsayer|Indovina di Malakir|Creatura - Alleato Sciamano Vampiro|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Pesca una carta e perdi 1 punto vita. +Malevolent Awakening|Risveglio Malevolo|Incantesimo|{1}{B}{B}, Sacrifica una creatura: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Malevolent Noble|Nobile Malevolo|Creatura - Nobile Umano|{2}, Sacrifica un artefatto o un'altra creatura: Metti un segnalino +1/+1 sul Nobile Malevolo. +Malevolent Whispers|Sussurri Malevoli|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Prende +2/+0 e ha rapidità fino alla fine del turno. \nFollia {3}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Malfegor|Malfegor|Creatura Leggendaria - Demone Drago|Volare \nQuando Malfegor entra nel campo di battaglia, scarta la tua mano. Ogni avversario sacrifica una creatura per ogni carta scartata in questo modo. +Malfunction|Avaria|Incantesimo - Aura|Incanta artefatto o creatura \nQuando l'Avaria entra nel campo di battaglia, TAPpa il permanente incantato.Il permanente incantato non STAPpa durante lo STAP del suo controllore. +Malicious Advice|Consiglio Malevolo|Istantaneo|TAPpa X artefatti, creature e/o terre bersaglio. Perdi X punti vita. +Malicious Affliction|Afflizione Malefica|Istantaneo|Morboso - Quando lanci questa magia, se è morta una creatura in questo turno, puoi copiare l'Afflizione Malefica e puoi scegliere un nuovo bersaglio per la copia. \nDistruggi una creatura non nera bersaglio. +Malicious Intent|Cattive Intenzioni|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Una creatura bersaglio non può bloccare in questo turno". +Malignant Growth|Crescita Maligna|Incantesimo|Mantenimento Cumulativo {1} \nAll'inizio del tuo mantenimento, metti un segnalino crescita sulla Crescita Maligna. \nAll'inizio della acquisizione di ogni avversario, quel giocatore pesca una carta addizionale per ogni segnalino crescita presente sulla Crescita Maligna, poi la Crescita Maligna infligge un danno al giocatore pari al numero di carte pescate in questo modo. +Malignus|Malignus|Creatura - Spirito Elementale|La forza e la costituzione di Malignus sono pari alla metà dei punti vita più alti tra i tuoi avversari, arrotondati per eccesso. \nIl danno che verrebbe inflitto da Malignus non può essere prevenuto. +Mammoth Harness|Finimenti dei Mammut|Incantesimo - Aura|Incanta creatura \nLa creatura incantata perde volare. \nOgniqualvolta la creatura incantata blocca o viene bloccata da una creatura, l'altra creatura guadagna attacco improvviso fino alla fine del turno. +Mammoth Spider|Ragno Mammut|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Mammoth Umbra|Essenza del Mammut|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha cautela. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Man-O'-War|Caravella Portoghese|Creatura - Medusa|Quando la Caravella Portoghese entra nel campo di battaglia, fai tornare una creatura bersaglio in mano al suo proprietario. +Mana Bloom|Fioritura di Mana|Incantesimo|La Fioritura di Mana entra nel campo di battaglia con X segnalini carica. \nRimuovi un segnalino carica dalla Fioritura di Mana: Aggiungi un mana di un qualsiasi colore. Attiva questa abilità solo una volta per turno. \nAll'inizio del tuo mantenimento, se la Fioritura di Mana non ha segnalini carica, falla tornare in mano al suo proprietario. +Mana Breach|Breccia nel Mana|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore fa riprendere in mano una terra che controlla al proprietario. +Mana Cache|Nascondiglio del Mana|Incantesimo|All'inizio della sottofase finale di ogni giocatore, metti un segnalino carica sul Nascondiglio del Mana per ogni terra STAPpata che quel giocatore controlla. \nRimuovi un segnalino carica dal Nascondiglio del Mana: Aggiungi {U}. Qualsiasi giocatore può attivare questa abilità, ma solo durante il proprio turno prima della fase finale. +Mana Chains|Catene del Mana|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "Mantenimento Cumulativo {1}". +Mana Clash|Contesa di Magia|Stregoneria|Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. +Mana Confluence|Confluenza di Mana|Terra|{T}, Paga 1 punto vita: Aggiungi un mana di qualsiasi colore. +Mana Cylix|Calice del Mana|Artefatto|{1}, {T}: Aggiungi un mana di qualsiasi colore. +Mana Echoes|Echi di Mana|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, puoi aggiungere un ammontare di {U} pari al numero di creature che controlli che abbia almeno un tipo di creatura in comune con essa. +Mana Flare|Eruzione di Mana|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge un mana di qualsiasi tipo prodotto da quella terra. +Mana Geode|Geode di Mana|Artefatto|Quando il Geode di Mana entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi un mana di un qualsiasi colore. +Mana Geyser|Geyser di Mana|Stregoneria|Aggiungi {R} per ogni terra TAPpata controllata dai tuoi avversari. +Mana Leak|Indebolimento Magico|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {3}. +Mana Leech|Sanguisuga del Mana|Creatura - Sanguisuga|Puoi scegliere di non STAPpare la Sanguisuga del Mana durante il tuo STAP. \n{T}: TAPpa una terra bersaglio. Non STAPpa durante lo STAP del suo controllore fintanto che la Sanguisuga del Mana rimane TAPpata. +Mana Maze|Labirinto del Mana|Incantesimo|I giocatori non possono lanciare magie che hanno almeno un colore in comune con l'ultima magia lanciata in questo turno. +Mana Prism|Prisma del Mana|Artefatto|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore.. +Mana Reflection|Riflesso di Mana|Incantesimo|Se TAPpi un permanente per attingere mana, esso produce invece il doppio di quel mana. +Mana Seism|Sisma di Mana|Stregoneria|Sacrifica un qualsiasi numero di terre, poi aggiungi altrettanto {U}. +Mana Severance|Rarefazione del Mana|Stregoneria|Passa in rassegna il tuo grimorio per un qualsiasi numero di carte terra ed esiliale. Poi rimescola il tuo grimorio. +Mana Short|Privazione del Mana|Istantaneo|TAPpa tutte le terre controllate da un giocatore bersaglio e quel giocatore perde tutto il mana non speso. +Mana Skimmer|Schiumatrice di Mana|Creatura - Sanguisuga|Volare \nOgniqualvolta la Schiumatrice di Mana infligge danno a un giocatore, TAPpa una terra bersaglio controllata da quel giocatore. Quella terra non STAPpa durante il prossimo STAP del suo controllore. +Mana Tithe|Tributo di Mana|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Mana Vapors|Vapori di Mana|Stregoneria|Le terre controllate dal giocatore bersaglio non STAPpano durante il suo prossimo STAP. +Mana Vault|Forziere del Mana|Artefatto|Il Forziere del Mana non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi pagare {4}. Se lo fai, STAPpa il Forziere del Mana. \nAll'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. \n{T}: Aggiungi {U}{U}{U}. +Mana Web|Ragnatela di Mana|Artefatto|Ogniqualvolta una terra controllata da un avversario viene TAPpata per attingere mana, TAPpa tutte le terre controllate da quel giocatore che possono produrre un qualsiasi tipo di mana che quella terra potrebbe produrre. +Mana-Charged Dragon|Drago Carico di Mana|Creatura - Drago|Volare, travolgere \nUnire le forze - Ogniqualvolta il Drago Carico di Mana attacca o blocca, ogni giocatore a partire da te può pagare un qualsiasi ammontare di mana. Il Drago Carico di Mana prende +X/+0 fino alla fine del turno, dove X è l'ammontare totale di mana pagato in questo modo. +Manabarbs|Mana Spinato|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, il Mana Spinato infligge 1 danno a quel giocatore. +Manabond|Legame di Mana|Incantesimo|All'inizio della tua sottofase finale, puoi rivelare la tua mano e mettere sul campo di battaglia tutte le carte terra che hai in mano. Se lo fai, scarta il resto della tua mano. +Manacles of Decay|Manette della Putrefazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare. \n{B}: La creatura incantata prende -1/-1 fino alla fine del turno. \n{R}: La creatura incantata non può bloccare in questo turno. +Manaforce Mace|Mazza Assorbimana|Artefatto - Equipaggiamento|Dominio - La creatura equipaggiata prende +1/+1 per ogni tipo di terra base tra le terre che controlli. \nEquipaggiare {3} +Manaforge Cinder|Forgiamana Cinerea|Creatura - Sciamano Elementale|{1}: Aggiungi {B} o {R}. Attiva questa abilità non più di tre volte per turno. +Managorger Hydra|Idra Divoramana|Creatura - Idra|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso a un giocatore in difesa o a un planeswalker mentre attacca.) \nOgniqualvolta un giocatore lancia una magia, metti un segnalino +1/+1 sull'Idra Divoramana. +Manakin|Manakin|Creatura Artefatto - Costrutto|{T}: Aggiungi {U}. +Manalith|Manalito|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore. +Manamorphose|Manamorfosi|Istantaneo|Aggiungi due mana in qualsiasi combinazione di colori. \nPesca una carta. +Manaplasm|Manaplasma|Creatura - Melma|Ogniqualvolta lanci una magia, il Manaplasma prende +X/+X fino alla fine del turno, dove X è il costo di mana convertito di quella magia. +Manaweft Sliver|Tramutante Creamana|Creatura - Tramutante|Le creature Tramutante che controlli hanno "{T}: Aggiungi un mana di un qualsiasi colore". +Mandate of Peace|Mandato di Pace|Istantaneo|Lancia questa magia solo durante il combattimento. \nI tuoi avversari non possono lanciare magie in questo turno. \nTermina la fase di combattimento. (Rimuovi tutte le creature attaccanti e bloccanti dal combattimento. Esilia tutte le magie e le abilità dalla pila, compresa questa magia.) +Mangara of Corondor|Mangara di Corondor|Creatura Leggendaria - Mago Umano|{T}: Esilia la Mangara di Corondor e un permanente bersaglio. +Mangara's Blessing|Benedizione di Mangara|Istantaneo|Guadagni 5 punti vita. \nQuando una magia o una abilità controllata da un avversario ti costringe a scartare la Benedizione di Mangara dalla tua mano, guadagni 2 punti vita e riprendi in mano dal tuo cimitero la Benedizione di Mangara all'inizio della prossima sottofase finale. +Mangara's Equity|Equità di Mangara|Incantesimo|Mentre l'Equità di Mangara entra nel campo di battaglia, scegli rosso o nero. \nAll'inizio del tuo mantenimento, sacrifica l'Equità di Mangara a meno che tu paghi {1}{W}. \nOgniqualvolta una creatura del colore scelto infligge danno a te o ad una creatura bianca che controlli, l'Equità di Mangara infligge altrettanti danni a quella creatura. +Mangara's Tome|Tomo di Mangara|Artefatto|Quando il Tomo di Mangara entra nel campo di battaglia, passa in rassegna il tuo grimorio per 5 carte. Esilia quelle carte in una pila a faccia in giù, poi mescola quella pila. Poi rimescola il tuo grimorio. \n{2}: La prossima volta che stai per pescare una carta in questo turno, metti invece la prima carta della pila esiliata in mano al suo proprietario. +Manglehorn|Squartacorno|Creatura - Bestia|Quando lo Squartacorno entra nel campo di battaglia, puoi distruggere un artefatto bersaglio.Gli artefatti controllati dai tuoi avversari entrano nel campo di battaglia TAPpati. +Maniacal Rage|Furia Maniacale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e non può bloccare. +Manic Scribe|Scrivana Compulsiva|Creatura - Mago Umano|Quando la Scrivana Compulsiva entra nel campo di battaglia, ogni avversario mette nel proprio cimitero le prime tre carte del proprio grimorio. \nDelirio - All'inizio del mantenimento di ogni avversario, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, quel giocatore mette nel suo cimitero le prime tre carte del suo grimorio. +Manic Vandal|Vandalo Maniaco|Creatura - Guerriero Umano|Quando il Vandalo Maniaco entra nel campo di battaglia, distruggi un artefatto bersaglio. +Manifold Key|Chiave Multiforme|Artefatto|{1}, {T}: STAPpa un altro artefatto bersaglio. \n{3}, {T}: Una creatura bersaglio non può essere bloccata in questo turno. +Manipulate Fate|Manipolare il Fato|Stregoneria|Passa in rassegna il tuo grimorio per tre carte, esiliale e poi rimescola il tuo grimorio. \nPesca una carta. +Mannichi, the Fevered Dream|Mannichi, Sogno Delirante|Creatura Leggendaria - Spirito|{1}{R}: Scambia la forza e la costituzione di ogni creatura fino alla fine del turno. +Manor Gargoyle|Gargoyle del Maniero|Creatura Artefatto - Gargoyle|Difensore \nIl Gargoyle del Maniero ha indistruttibile fintanto che ha difensore. \n{1}: Fino alla fine del turno, il Gargoyle del Maniero perde difensore e guadagna volare. +Manor Skeleton|Scheletro del Maniero|Creatura - Scheletro|Rapidità \n{1}{B}: Rigenera lo Scheletro del Maniero. +Manriki-Gusari|Manriki-Gusari|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2 e ha "{T}: Distruggi un Equipaggiamento bersaglio." \nEquipaggiare {1} +Manta Ray|Manta|Creatura - Pesce|La Manta non può attaccare a meno che il giocatore in difesa controlli un'Isola. \nLa Manta non può essere bloccata tranne che da creature blu. \nQuando non controlli Isole, sacrifica la Manta. +Manta Riders|Cavalieri delle Mante|Creatura - Tritone|{U}: I Cavalieri delle Mante guadagnano volare fino alla fine del turno. +Manticore Eternal|Manticora Eterna|Creatura - Manticora Zombie|Affliggere 3 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 3 punti vita.) \nLa Manticora Eterna attacca in ogni combattimento, se può farlo. +Manticore of the Gauntlet|Manticora del Cimento|Creatura - Manticora|Quando la Manticora del Cimento entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio che controlli. La Manticora del Cimento infligge 3 danni a un avversario o a un planeswalker bersaglio. +Mantis Engine|Mantide Meccanica|Creatura Artefatto - Insetto|{2}: La Mantide Meccanica guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) \n{2}: La Mantide Meccanica guadagna attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Mantis Rider|Cavalcamantidi|Creatura - Monaco Umano|Volare, cautela, rapidità +Mantle of Leadership|Manto dell'Autorità|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nOgniqualvolta una creatura entra nel campo di battaglia, la creatura incantata prende +2/+2 fino alla fine del turno. +Mantle of Tides|Manto di Flutti|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2. \nOgniqualvolta peschi la tua seconda carta in ogni turno, assegna il Manto di Flutti a una creatura bersaglio che controlli. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Mantle of Webs|Manto di Ragnatele|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+3 e ha raggiungere. (Può bloccare le creature con volare.) +Map the Wastes|Mappare le Distese|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. Sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Maraleaf Pixie|Fatina di Malafoglia|Creatura - Spiritello|Volare \n{T}: Aggiungi {G} o {U}. +Maraleaf Rider|Cavalcante di Malafoglia|Creatura - Cavaliere Elfo|Sacrifica un Cibo: Una creatura bersaglio blocca la Cavalcante di Malafoglia in questo turno, se può farlo. +Maralen of the Mornsong|Maralen del Canto del Mattino|Creatura Leggendaria - Mago Elfo|I giocatori non possono pescare carte. \nAll'inizio dell'acquisizione di ogni giocatore, quel giocatore perde 3 punti vita, passa in rassegna il suo grimorio per una carta, la aggiunge alla sua mano, poi rimescola il suo grimorio. +Marang River Prowler|Predatore del Fiume Marang|Creatura - Farabutto Umano|Il Predatore del Fiume Marang non può bloccare e non può essere bloccato. \nPuoi lanciare il Predatore del Fiume Marang dal tuo cimitero fintanto che controlli un permanente nero o verde. +Marang River Skeleton|Scheletro del Fiume Marang|Creatura - Scheletro|{B}: Rigenera lo Scheletro del Fiume Marang. \nMegamorfosi {3}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Marath, Will of the Wild|Marath, Volontà della Selva|Creatura Leggendaria - Bestia Elementale|Marath, Volontà della Selva entra nel campo di battaglia con un numero di segnalini +1/+1 pari al mana speso per lanciarlo. \n{X}, Rimuovi X segnalini +1/+1 da Marath: Scegli uno -
  • Metti X segnalini +1/+1 su una creatura bersaglio. Marath infligge X danni a un qualsiasi bersaglio. Crea una pedina creatura Elementale X/X verde. X non può essere 0.
  • +Marauder's Axe|Ascia del Predone|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Marauding Boneslasher|Razziatore Squartaossa|Creatura - Minotauro Zombie|Il Razziatore Squartaossa non può bloccare a meno che tu non controlli un altro Zombie. +Marauding Knight|Cavaliere Razziatore|Creatura - Cavaliere Zombie|Protezione dal bianco \nIl Cavaliere Razziatore prende +1/+1 per ogni Pianura controllata dai tuoi avversari. +Marauding Looter|Saccheggiatrice Avida|Creatura - Pirata Umano|Incursione - All'inizio della tua sottofase finale, se hai attaccato con una creatura in questo turno, puoi pescare una carta. Se lo fai, scarta una carta. +Marauding Maulhorn|Razziatore Straziacorno|Creatura - Bestia|Il Razziatore Straziacorno attacca in ogni combattimento, se può farlo, a meno che tu non controlli una creatura chiamata Fautore delle Bestie. +Marauding Raptor|Raptor Razziatore|Creatura - Dinosauro|Le magie creatura che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, il Raptor Razziatore le infligge 2 danni. Se a un Dinosauro viene inflitto danno in questo modo, il Raptor Razziatore prende +2/+0 fino alla fine del turno. +Maraxus of Keld|Maraxus di Keld|Creatura Leggendaria - Guerriero Umano|La forza e la costituzione di Maraxus di Keld sono ciascuna pari al numero di artefatti, di creature, e di terre STAPpate che controlli. +Marble Chalice|Calice di Marmo|Artefatto|{T}: Guadagni 1 punto vita. +Marble Diamond|Diamante del Marmo|Artefatto|Il Diamante del Marmo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. +Marble Titan|Titano di Marmo|Creatura - Gigante|Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. +March from the Tomb|Marcia dal Sepolcro|Stregoneria|Rimetti sul campo di battaglia un qualsiasi numero di carte creatura Alleato bersaglio con costo di mana convertito totale pari o inferiore a 8 dal tuo cimitero. +March of Souls|Marcia delle Anime|Stregoneria|Distruggi tutte le creature. Non possono essere rigenerate. Per ogni creatura distrutta in questo modo, il suo controllore crea una pedina creatura Spirito 1/1 bianca con volare. +March of the Drowned|Marcia degli Annegati|Stregoneria|Scegli uno -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano due carte Pirata bersaglio dal tuo cimitero.
  • +March of the Machines|Marcia delle Macchine|Incantesimo|Ogni artefatto non creatura è una creatura artefatto con forza e costituzione pari al suo costo di mana convertito. (Un Equipaggiamento che è anche una creatura non può equipaggiare una creatura.) +March of the Multitudes|Marcia delle Moltitudini|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nCrea X pedine creatura Soldato 1/1 bianche con legame vitale. +March of the Returned|Marcia dei Risvegliati|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Marchesa, the Black Rose|Marchesa, la Rosa Nera|Creatura Leggendaria - Mago Umano|Spodestare (Ogniqualvolta questa creatura attacca il giocatore con più punti vita o con più punti vita a pari merito con un altro giocatore, metti un segnalino +1/+1 su di essa.) \nLe altre creature che controlli hanno spodestare. \nOgniqualvolta una creatura che controlli con un segnalino +1/+1 muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale. +Mardu Ascendancy|Autorità Mardu|Incantesimo|Ogniqualvolta una creatura non pedina che controlli attacca, crea una pedina creatura Goblin 1/1 rossa TAPpata e attaccante. \nSacrifica l'Autorità Mardu: Le creature che controlli prendono +0/+3 fino alla fine del turno. +Mardu Banner|Stendardo Mardu|Artefatto|{T}: Aggiungi {R}, {W} o {B}. \n{R}{W}{B}, {T}, Sacrifica lo Stendardo Mardu: Pesca una carta. +Mardu Blazebringer|Latore di Fiamme Mardu|Creatura - Guerriero Ogre|Quando il Latore di Fiamme Mardu attacca o blocca, sacrificalo alla fine del combattimento. +Mardu Charm|Talismano Mardu|Istantaneo|Scegli uno -
  • Il Talismano Mardu infligge 4 danni a una creatura bersaglio. Crea due pedine creatura Guerriero 1/1 bianche. Hanno attacco improvviso fino alla fine del turno. Un avversario bersaglio rivela la sua mano. Scegli una carta non terra, non creatura da quella mano. Quel giocatore scarta quella carta.
  • +Mardu Hateblade|Lama d'Odio Mardu|Creatura - Guerriero Umano|{B}: La Lama d'Odio Mardu ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Mardu Heart-Piercer|Trafiggicuore Mardu|Creatura - Arciere Umano|Incursione - Quando la Trafiggicuore Mardu entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, la Trafiggicuore Mardu infligge 2 danni a un qualsiasi bersaglio. +Mardu Hordechief|Condottiero dell'Orda Mardu|Creatura - Guerriero Umano|Incursione - Quando il Condottiero dell'Orda Mardu entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, crea una pedina creatura Guerriero 1/1 bianca. +Mardu Roughrider|Domatore Mardu|Creatura - Guerriero Orco|Ogniqualvolta il Domatore Mardu attacca, una creatura bersaglio non può bloccare in questo turno. +Mardu Runemark|Marchio Runico Mardu|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nLa creatura incantata ha attacco improvviso fintanto che controlli un permanente bianco o nero. +Mardu Scout|Esploratore Mardu|Creatura - Esploratore Goblin|Accelerare {1}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Mardu Shadowspear|Lancia Oscura Mardu|Creatura - Guerriero Umano|Ogniqualvolta la Lancia Oscura Mardu attacca, ogni avversario perde 1 punto vita. \nAccelerare {1}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Mardu Skullhunter|Cacciatore di Teschi Mardu|Creatura - Guerriero Umano|Il Cacciatore di Teschi Mardu entra nel campo di battaglia TAPpato. \nIncursione - Quando il Cacciatore di Teschi Mardu entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, un avversario bersaglio scarta una carta. +Mardu Strike Leader|Condottiero d'Assalto Mardu|Creatura - Guerriero Umano|Ogniqualvolta il Condottiero d'Assalto Mardu attacca, crea una pedina creatura Guerriero 2/1 nera. \nAccelerare {3}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Mardu Warshrieker|Urlatore di Guerra Mardu|Creatura - Sciamano Orco|Incursione - Quando l'Urlatore di Guerra Mardu entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, aggiungi {R}{W}{B}. +Mardu Woe-Reaper|Mietitore d'Angoscia Mardu|Creatura - Guerriero Umano|Ogniqualvolta il Mietitore d'Angoscia Mardu o un altro Guerriero entra nel campo di battaglia sotto il tuo controllo, puoi esiliare una carta creatura bersaglio da un cimitero. Se lo fai, guadagni 1 punto vita. +Marionette Master|Maestra Burattinaia|Creatura - Artefice Umano|Fabbrica 3 (Quando questa creatura entra nel campo di battaglia, metti tre segnalini +1/+1 su di essa o crea tre pedine creatura artefatto Servomeccanismo 1/1 incolori.) \nOgniqualvolta un artefatto che controlli viene messo in un cimitero dal campo di battaglia, un avversario bersaglio perde punti vita pari alla forza della Maestra Burattinaia. +Marisi's Twinclaws|Artigli Gemelli di Marisi|Creatura - Guerriero Felino|Doppio attacco +Marisi, Breaker of the Coil|Marisi, Distruttore dell'Intreccio|Creatura Leggendaria - Guerriero Felino|I tuoi avversari non possono lanciare magie durante il combattimento. \nOgniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, sprona ogni creatura controllata da quel giocatore. (Fino al tuo prossimo turno, quelle creature attaccano in ogni combattimento un giocatore diverso da te, se possono farlo.) +Marit Lage's Slumber|Sonno di Marit Lage|Incantesimo Neve Leggendario|Ogniqualvolta il Sonno di Marit Lage o un altro permanente neve entrano nel campo di battaglia sotto il tuo controllo, profetizza 1. \nAll'inizio del tuo mantenimento, se controlli dieci o più permanenti neve, sacrifica il Sonno di Marit Lage. Se lo fai, crea Marit Lage, una pedina creatura leggendaria Avatar 20/20 nera con volare e indistruttibile. +Maritime Guard|Guardia Marittima|Creatura - Soldato Tritone| +Marjhan|Marjhan|Creatura - Leviatano|Marjhan non STAPpa durante il tuo STAP. \n{U}{U}, Sacrifica una creatura: STAPpa Marjhan. Attiva questa abilità solo durante il tuo mantenimento. \nMarjhan non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. \n{U}{U}: Marjhan prende -1/-0 fino alla fine del turno e infligge 1 danno alla creatura attaccante bersaglio senza volare. \nQuando non controlli Isole, sacrifica Marjhan. +Mark for Death|Condannare a Morte|Stregoneria|Una creatura bersaglio controllata da un avversario blocca in questo turno, se può farlo. STAPpa quella creatura. Le altre creature controllate da quel giocatore non possono bloccare in questo turno. +Mark of Asylum|Sigillo del Ricovero|Incantesimo|Previeni tutto il danno non da combattimento che verrebbe inflitto alle creature che controlli. +Mark of Eviction|Segno di Evizione|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, i proprietari riprendono in mano la creatura incantata e tutte le Aura assegnate a quella creatura. +Mark of Fury|Segno della Furia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità. \nAll'inizio della sottofase finale, il proprietario riprende in mano il Segno della Furia. +Mark of Mutiny|Marchio dell'Ammutinamento|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. Metti un segnalino +1/+1 su di essa e STAPpala. Quella creatura ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Mark of Sakiko|Segno di Sakiko|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha "Ogniqualvolta questa creatura infligge danno da combattimento ad un giocatore, aggiungi un pari ammontare di {G}. Fino alla fine del turno, non perdi questo mana alla fine delle fasi e sottofasi." +Mark of the Oni|Segno degli Oni|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nPrendi il controllo della creatura incantata. \nAll'inizio della sottofase finale, se non controlli Demoni, sacrifica il Segno degli Oni. +Mark of the Vampire|Marchio del Vampiro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha legame vitale. +Marked by Honor|Marchio dell'Onore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha cautela. (Attacca senza TAPpare.) +Marker Beetles|Scarabei Marchiatori|Creatura - Insetto|Quando gli Scarabei Marchiatori muoiono, la creatura bersaglio prende +1/+1 fino alla fine del turno. \n{2}, Sacrifica gli Scarabei Marchiatori: Pesca una carta. +Market Festival|Festa del Mercato|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge due mana addizionali in qualsiasi combinazione di colori. +Markov Blademaster|Maestra di Spada Markov|Creatura - Guerriero Vampiro|Doppio attacco \nOgniqualvolta la Maestra di Spada Markov infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 sulla Maestra di Spada Markov. +Markov Crusader|Crociato Markov|Creatura - Cavaliere Vampiro|Legame vitale \nIl Crociato Markov ha rapidità fintanto che controlli un altro Vampiro. +Markov Dreadknight|Cavaliere Terrificante Markov|Creatura - Cavaliere Vampiro|Volare \n{2}{B}, Scarta una carta: Metti due segnalini +1/+1 sul Cavaliere Terrificante Markov. +Markov Patrician|Patrizia Markov|Creatura - Vampiro|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Markov Warlord|Condottiero Markov|Creatura - Guerriero Vampiro|Rapidità \nQuando il Condottiero Markov entra nel campo di battaglia, fino a due creature bersaglio non possono bloccare in questo turno. +Markov's Servant|Servitrice di Markov|Creatura - Vampiro| +Maro|Maro|Creatura - Elementale|La forza e la costituzione del Maro sono pari ciascuna al numero di carte che hai in mano. +Marrow Bats|Pipistrelli di Midollo|Creatura - Scheletro Pipistrello|Volare \nPaga 4 punti vita: Rigenera i Pipistrelli di Midollo. +Marrow Chomper|Masticamidollo|Creatura - Lucertola Zombie|Divorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) \nQuando il Masticamidollo entra nel campo di battaglia, guadagni 2 punti vita per ogni creatura che ha divorato. +Marrow Shards|Schegge di Midollo|Istantaneo|({P|B} può essere pagato con {W} o con 2 punti vita.) \nLe Schegge di Midollo infliggono 1 danno a ogni creatura attaccante. +Marrow-Gnawer|Rodi-Midollo|Creatura Leggendaria - Farabutto Ratto|Le creature Ratto hanno paura. \n{T}, Sacrifica un Ratto: Crea X pedine creatura Ratto 1/1 nere, dove X è pari al numero di Ratti che controlli. +Marsh Boa|Boa di Palude|Creatura - Serpente|Passa-Paludi. +Marsh Casualties|Vittime Palustri|Stregoneria|Potenziamento {3} (Puoi pagare {3} addizionale quando lanci questa magia.) \nLe creature controllate da un giocatore bersaglio prendono -1/-1 fino alla fine del turno. Se questa magia è stata potenziata, quelle creature prendono invece -2/-2 fino alla fine del turno. +Marsh Crocodile|Coccodrillo Palustre|Creatura - Coccodrillo|Quando il Coccodrillo Palustre entra nel campo di battaglia, il proprietario riprende in mano una creatura blu o nera che tu controlli. \nQuando il Coccodrillo Palustre entra nel campo di battaglia, ogni giocatore scarta una carta. +Marsh Flats|Acquitrino|Terra|{T}, Paga 1 punto vita, Sacrifica l'Acquitrino: Passa in rassegna il tuo grimorio per una carta Pianura o Palude, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Marsh Flitter|Svolazzante Palustre|Creatura - Farabutto Spiritello|Volare \nQuando la Svolazzante Palustre entra nel campo di battaglia, crea due pedine creatura Farabutto Goblin 1/1 nere. \nSacrifica un Goblin: La Svolazzante Palustre ha forza e costituzione base 3/3 fino alla fine del turno. +Marsh Gas|Gas degli Acquitrini|Istantaneo|Tutte le creature prendono -2/-0 fino alla fine del turno. +Marsh Hulk|Colosso della Palude|Creatura - Ogre Zombie|Megamorfosi {6}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Marsh Lurker|Predatore della Palude|Creatura - Bestia|Sacrifica una Palude: Il Predatore della Palude guadagna paura fino alla fine del turno. +Marsh Threader|Ramingo delle Paludi|Creatura - Esploratore Kor|Passa-Paludi +Marsh Viper|Vipera degli Acquitrini|Creatura - Serpente|Ogniqualvolta la Vipera degli Acquitrini infligge danno ad un avversario, quel giocatore prende 2 segnalini veleno. (Un giocatore con 10 o più segnalini veleno perde la partita.) +Marshal's Anthem|Inno del Maresciallo|Incantesimo|Multipotenziamento {1}{W} (Puoi pagare {1}{W} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nLe creature che controlli prendono +1/+1. \nQuando l'Inno del Maresciallo entra nel campo di battaglia, rimetti sul campo di battaglia fino a X carte creatura bersaglio dal tuo cimitero, dove X è il numero di volte che l'Inno del Maresciallo è stato potenziato. +Marshaling Cry|Urlo Marziale|Stregoneria|Le creature che controlli prendono +1/+1 e hanno cautela fino alla fine del turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) \nFlashback {3}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala). +Marshdrinker Giant|Gigante Bevipalude|Creatura - Guerriero Gigante|Quando il Gigante Bevipalude entra nel campo di battaglia, distruggi un'Isola o una Palude bersaglio controllata da un avversario. +Marshmist Titan|Titano Offuscapalude|Creatura - Gigante|Questa magia costa {X} in meno per essere lanciata, dove X è pari alla tua devozione al nero. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) +Martial Coup|Colpo Militare|Stregoneria|Crea X pedine creatura Soldato 1/1 bianche. Se X è pari o superiore a 5, distruggi tutte le altre creature. +Martial Glory|Gloria Marziale|Istantaneo|Una creatura bersaglio prende +3/+0 fino alla fine del turno. \nUna creatura bersaglio prende +0/+3 fino alla fine del turno. +Martial Law|Legge Marziale|Incantesimo|All'inizio del tuo mantenimento, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Martyr for the Cause|Martire della Causa|Creatura - Soldato Umano|Quando il Martire della Causa muore, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Martyr of Ashes|Martire delle Ceneri|Creatura - Sciamano Umano|{2}, Rivela X carte rosse dalla tua mano, Sacrifica la Martire delle Ceneri: La Martire delle Ceneri infligge X danni ad ogni creatura senza volare. +Martyr of Bones|Martire delle Ossa|Creatura - Mago Umano|{1}, Rivela X carte nere dalla tua mano, Sacrifica il Martire delle Ossa: Esilia fino a X carte bersaglio da un singolo cimitero. +Martyr of Dusk|Martire del Vespro|Creatura - Soldato Vampiro|Quando la Martire del Vespro muore, crea una pedina creatura Vampiro 1/1 bianca con legame vitale. +Martyr of Frost|Martire del Gelo|Creatura - Mago Umano|{2}, Rivela X carte blu dalla tua mano, Sacrifica il Martire del Gelo: Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}. +Martyr of Sands|Martire della Sabbia|Creatura - Chierico Umano|{1}, Rivela X carte bianche dalla tua mano, Sacrifica il Martire della Sabbia: Guadagni un ammontare di punti vita pari al triplo di X. +Martyr of Spores|Martire delle Spore|Creatura - Sciamano Umano|{1}, Rivela X carte verdi dalla tua mano, Sacrifica il Martire delle Spore: Una creatura bersaglio prende +X/+X fino alla fine del turno. +Martyr's Bond|Vincolo del Martire|Incantesimo|Ogniqualvolta il Vincolo del Martire o un altro permanente non terra che controlli viene messo in un cimitero dal campo di battaglia, ogni avversario sacrifica un permanente che condivide con esso un tipo di carta. +Martyr's Cause|Causa del Martire|Incantesimo|Sacrifica una creatura: La prossima volta che una fonte a tua scelta sta per infliggere danno a un qualsiasi bersaglio in questo turno, previeni quel danno. +Martyr's Soul|Anima del Martire|Creatura - Soldato Spirito|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nQuando l'Anima del Martire entra nel campo di battaglia, se non controlli terre TAPpate, metti due segnalini +1/+1 su di essa. +Martyrdom|Martirio|Istantaneo|Fino alla fine del turno, la creatura bersaglio che tu controlli guadagna "{0}: Il prossimo punto danno che verrebbe inflitto a una creatura, giocatore, o planeswalker bersaglio in questo turno, viene invece inflitto a questa creatura." Solo tu puoi attivare questa abilità. +Martyred Rusalka|Rusalka Martirizzata|Creatura - Spirito|{W}, Sacrifica una creatura: Una creatura bersaglio non può attaccare in questo turno. +Martyrs' Tomb|Tomba dei Martiri|Incantesimo|Paga 2 punti vita: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Marwyn, the Nurturer|Marwyn, la Nutrice|Creatura Leggendaria - Druido Elfo|Ogniqualvolta un altro Elfo entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su Marwyn, la Nutrice. \n{T}: Aggiungi un ammontare di {G} pari alla forza di Marwyn. +Masako the Humorless|Masako la Senza Sorriso|Creatura Leggendaria - Consigliere Umano|Lampo \nLe creature TAPpate che controlli possono bloccare come se fossero STAPpate. +Mask of Avacyn|Maschera di Avacyn|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2 e ha anti-malocchio. (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nEquipaggiare {3} +Mask of Immolation|Maschera dell'Immolazione|Artefatto - Equipaggiamento|Quando la Maschera dell'Immolazione entra nel campo di battaglia, crea una pedina creatura Elementale 1/1 rossa, poi assegnale la Maschera dell'Immolazione. \nLa creatura equipaggiata ha "Sacrifica questa creatura: Infligge 1 danno a un qualsiasi bersaglio". \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Mask of Intolerance|Maschera dell'Intolleranza|Artefatto|All'inizio del mantenimento di ogni giocatore, se ci sono quattro o più tipi di terra base tra le terre controllate da quel giocatore, la Maschera dell'Intolleranza gli infligge 3 danni. +Mask of Law and Grace|Maschera di Giustizia e Grazia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal nero e dal rosso. +Mask of Memory|Maschera della Memoria|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi pescare due carte. Se lo fai, scarta una carta. \nEquipaggiare {1} +Mask of Riddles|Maschera degli Enigmi|Artefatto - Equipaggiamento|La creatura equipaggiata ha paura. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, tu puoi pescare una carta. \nEquipaggiare {2} +Mask of the Mimic|Maschera del Polimorfo|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPassa in rassegna il tuo grimorio per una carta con lo stesso nome di una creatura non pedina bersaglio e metti sul campo di battaglia quella carta. Poi rimescola il tuo grimorio. +Masked Admirers|Ammiratori Mascherati|Creatura - Sciamano Elfo|Quando gli Ammiratori Mascherati entrano nel campo di battaglia, pesca una carta. \nOgniqualvolta lanci una magia creatura, puoi pagare {G}{G}. Se lo fai, riprendi in mano gli Ammiratori Mascherati dal tuo cimitero. +Masked Gorgon|Gorgone Mascherata|Creatura - Gorgone|Le creature verdi e le creature bianche hanno protezione dalle Gorgoni. \nSoglia - La Gorgone Mascherata ha protezione dal verde e dal bianco fintanto che ci sono almeno sette carte nel tuo cimitero. +Mass Appeal|Invocazione di Massa|Stregoneria|Pesca una carta per ogni Umano che controlli. +Mass Calcify|Calcificazione di Massa|Stregoneria|Distruggi tutte le creature non bianche. +Mass Diminish|Riduzione di Massa|Stregoneria|Fino al tuo prossimo turno, le creature controllate da un giocatore bersaglio hanno forza e costituzione base 1/1. \nFlashback {3}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Mass Hysteria|Isteria di Massa|Incantesimo|Tutte le creature hanno rapidità. +Mass Manipulation|Manipolazione di Massa|Stregoneria|Prendi il controllo di X creature e/o planeswalker bersaglio. +Mass Mutiny|Ammutinamento di Massa|Stregoneria|Per ogni avversario, prendi il controllo di una creatura bersaglio controllata da quel giocatore fino alla fine del turno. STAPpa quelle creature. Hanno rapidità fino alla fine del turno. +Mass Polymorph|Polimorfismo di Massa|Stregoneria|Esilia tutte le creature che controlli, poi rivela carte dalla cima del tuo grimorio fino a che non riveli altrettante carte creatura. Metti sul campo di battaglia tutte le carte creatura rivelate in questo modo, poi rimescola le altre carte rivelate nel tuo grimorio. +Mass of Ghouls|Folla di Ghoul|Creatura - Guerriero Zombie| +Massacre Girl|Fanciulla del Massacro|Creatura Leggendaria - Assassino Umano|Minacciare \nQuando la Fanciulla del Massacro entra nel campo di battaglia, ogni altra creatura prende -1/-1 fino alla fine del turno. Ogniqualvolta una creatura muore in questo turno, ogni creatura diversa dalla Fanciulla del Massacro prende -1/-1 fino alla fine del turno. +Massacre Wurm|Wurm della Strage|Creatura - Wurm|Quando il Wurm della Strage entra nel campo di battaglia, le creature controllate dai tuoi avversari prendono -2/-2 fino alla fine del turno. \nOgniqualvolta una creatura controllata da un avversario muore, quel giocatore perde 2 punti vita. +Massacre|Strage|Stregoneria|Se un avversario controlla una Pianura e tu controlli una Palude, puoi lanciare questa magia senza pagare il suo costo di mana. \nTutte le creature prendono -2/-2 fino alla fine del turno. +Massive Raid|Raid di Massa|Istantaneo|Il Raid di Massa infligge danno pari al numero di creature che controlli a un qualsiasi bersaglio. +Master Apothecary|Maestro Speziale|Creatura - Chierico Umano|TAPpa un Chierico STAPpato che controlli: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Master Biomancer|Gran Biomante|Creatura - Mago Elfo|Ogni altra creatura che controlli entra nel campo di battaglia con un numero di segnalini +1/+1 addizionali pari alla forza del Gran Biomante e come Mutante in aggiunta ai suoi altri tipi. +Master Decoy|Maestro d'Astuzia|Creatura - Soldato Umano|{W}, {T}: TAPpa una creatura bersaglio. +Master Healer|Mastro Guaritore|Creatura - Chierico Umano|{T}: Previeni i prossimi 4 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Master Splicer|Mastro Giuntatore|Creatura - Artefice Umano|Quando il Mastro Giuntatore entra nel campo di battaglia, crea una pedina creatura artefatto Golem 3/3 incolore. \nI Golem che controlli prendono +1/+1. +Master Thief|Maestro del Ladrocinio|Creatura - Farabutto Umano|Quando il Maestro del Ladrocinio entra nel campo di battaglia, prendi il controllo di un artefatto bersaglio fintanto che controlli il Maestro del Ladrocinio. +Master Transmuter|Maestra Trasmutatrice|Creatura Artefatto - Artefice Umano|{U}, {T}, Fai tornare un artefatto che controlli in mano al proprietario: Puoi mettere sul campo di battaglia una carta artefatto dalla tua mano. +Master Trinketeer|Maestro Fabbricagingilli|Creatura - Artefice Nano|I Servomeccanismi e i Totteri che controlli prendono +1/+1. \n{3}{W}: Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Master Warcraft|Maestro di Tattiche|Istantaneo|({R|B} può essere pagato con {R} o {W}) \nLancia questa magia solo prima che vengano dichiarate le creature attaccanti. \nScegli quali creature attaccano in questo turno. \nScegli quali creature bloccano in questo turno e come quelle creature bloccano. +Master of Arms|Maestro d'Armi|Creatura - Soldato Umano|Attacco improvviso \n{1}{W}: TAPpa una creatura bersaglio che sta bloccando il Maestro d'Armi. +Master of Cruelties|Maestro di Crudeltà|Creatura - Demone|Attacco improvviso, tocco letale \nIl Maestro di Crudeltà può attaccare unicamente da solo. \nOgniqualvolta il Maestro di Crudeltà attacca un giocatore e non viene bloccato, i punti vita di quel giocatore diventano 1. Il Maestro di Crudeltà non assegna danno da combattimento in questo combattimento. +Master of Diversion|Maestro dei Diversivi|Creatura - Esploratore Umano|Ogniqualvolta il Maestro dei Diversivi attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa. +Master of Etherium|Maestro di Eterium|Creatura Artefatto - Mago Vedalken|La forza e la costituzione del Maestro di Eterium sono ciascuna pari al numero di artefatti che controlli. \nLe altre creature artefatto che controlli prendono +1/+1. +Master of Pearls|Maestro delle Perle|Creatura - Monaco Umano|Metamorfosi {3}{W}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Maestro delle Perle viene girato a faccia in su, le creature che controlli prendono +2/+2 fino alla fine del turno. +Master of Predicaments|Maestro dei Dilemmi|Creatura - Sfinge|Volare \nOgniqualvolta il Maestro dei Dilemmi infligge danno da combattimento a un giocatore, scegli una carta nella tua mano. Quel giocatore prova a indovinare se il costo di mana convertito della carta è maggiore di 4. Se il giocatore non ha indovinato, puoi lanciare la carta senza pagare il suo costo di mana. +Master of Waves|Signore delle Onde|Creatura - Mago Tritone|Protezione dal rosso \nLe creature Elementale che controlli prendono +1/+1. \nQuando il Signore delle Onde entra nel campo di battaglia, crea un numero di pedine creatura Elementale 1/0 blu pari alla tua devozione al blu. (La tua devozione al blu è la somma dei {U} nel costo di mana dei permanenti che controlli.) +Master of the Feast|Signore del Banchetto|Creatura Incantesimo - Demone|Volare \nAll'inizio del tuo mantenimento, ogni avversario pesca una carta. +Master of the Pearl Trident|Signore del Tridente Perlaceo|Creatura - Tritone|Le altre creature Tritone che controlli prendono +1/+1 e hanno passa-Isole. (Non possono essere bloccate fintanto che il giocatore in difesa controlla un'Isola.) +Master of the Veil|Maestro del Velo|Creatura - Mago Umano|Metamorfosi {2}{U} \nQuando il Maestro del Velo viene girato a faccia in su, puoi girare a faccia in giù una creatura con metamorfosi bersaglio. +Master of the Wild Hunt|Maestro della Caccia Selvaggia|Creatura - Sciamano Umano|All'inizio del tuo mantenimento, crea una pedina creatura Lupo 2/2 verde. \n{T}: TAPpa tutte le creature Lupo STAPpate che controlli. Ogni Lupo TAPpato in questo modo infligge danno pari alla sua forza a una creatura bersaglio. Quella creatura infligge danno pari alla sua forza suddiviso a scelta del suo controllore tra un qualsiasi numero di quei Lupi. +Master the Way|Padroneggiare la Via|Stregoneria|Pesca una carta. Padroneggiare la Via infligge danno pari al numero di carte che hai in mano a un qualsiasi bersaglio. +Master's Call|La Voce del Padrone|Istantaneo|Crea due pedine creatura artefatto Myr 1/1 incolori. +Masterful Replication|Replica Magistrale|Istantaneo|Scegli uno -
  • Crea due pedine creatura artefatto Golem 3/3 incolori. Scegli un artefatto bersaglio che controlli. Ogni altro artefatto che controlli diventa una copia di quell'artefatto fino alla fine del turno.
  • +Mastermind's Acquisition|Conquista dello Stratega Occulto|Stregoneria|Scegli uno -
  • Passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi rimescola il tuo grimorio. Scegli una carta che possiedi al di fuori della partita e aggiungila alla tua mano.
  • +Masterwork of Ingenuity|Capolavoro di Ingegno|Artefatto - Equipaggiamento|Puoi far entrare il Capolavoro di Ingegno nel campo di battaglia come una copia di qualsiasi Equipaggiamento sul campo di battaglia. +Mastery of the Unseen|Dominio dell'Invisibile|Incantesimo|Ogniqualvolta un permanente che controlli viene girato a faccia in su, guadagni 1 punto vita per ogni creatura che controlli. \n{3}{W}: Manifesta la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Masticore|Masticora|Creatura Artefatto - Masticora|All'inizio del tuo mantenimento, sacrifica la Masticora a meno che tu scarti una carta. \n{2}: La Masticora infligge 1 danno a una creatura bersaglio. \n{2}: Rigenera la Masticora. +Masumaro, First to Live|Masumaro, Primo a Vivere|Creatura Leggendaria - Spirito|La forza e la costituzione di Masumaro, Primo a Vivere sono ciascuna pari al doppio del numero di carte che hai in mano. +Matca Rioters|Praticanti di Matca|Creatura - Guerriero Umano|Dominio - La forza e la costituzione dei Praticanti di Matca sono pari al numero di tipi di terra base tra le terre che controlli. +Mathas, Fiend Seeker|Mathas, Cercatore di Demoni|Creatura Leggendaria - Vampiro|Minacciare \nAll'inizio della tua sottofase finale, metti un segnalino taglia su una creatura bersaglio controllata da un avversario. Fintanto che quella creatura ha un segnalino taglia, ha "Quando questa creatura muore, ogni avversario pesca una carta e guadagna 2 punti vita". +Matopi Golem|Golem di Matopi|Creatura Artefatto - Golem|{1}: Rigenera il Golem di Matopi. Quando si rigenera in questo modo, metti un segnalino -1/-1 su di esso. +Matsu-Tribe Birdstalker|Cacciatore della Tribù-Matsu|Creatura - Arciere Guerriero Serpente|Ogniqualvolta il Cacciatore della Tribù-Matsu infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. \n{G}: Il Cacciatore della Tribù-Matsu guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Matsu-Tribe Decoy|Esca della Tribù-Matsu|Creatura - Guerriero Serpente|{2}{G}: La creatura bersaglio blocca l'Esca della Tribù-Matsu in questo turno se può farlo. \nOgniqualvolta l'Esca della Tribù-Matsu infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Matsu-Tribe Sniper|Cecchino della Tribù-Matsu|Creatura - Arciere Guerriero Serpente|{T}: Il Cecchino della Tribù-Matsu infligge 1 danno a una creatura bersaglio con volare. \nOgniqualvolta il Cecchino della Tribù-Matsu infligge danno a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Matter Reshaper|Riplasmatore di Materia|Creatura - Eldrazi|({U} rappresenta mana incolore.) \nQuando il Riplasmatore di Materia muore, rivela la prima carta del tuo grimorio. Puoi mettere quella carta sul campo di battaglia se è una carta permanente con costo di mana convertito pari o inferiore a 3. Altrimenti, aggiungi quella carta alla tua mano. +Maul Splicer|Giuntatrice di Spaccaossa|Creatura - Artefice Umano|Quando la Giuntatrice di Spaccaossa entra nel campo di battaglia, crea due pedine creatura artefatto Golem 3/3 incolori. \nLe creature Golem che controlli hanno travolgere. +Maulfist Doorbuster|Sfondaporte Pugnomartello|Creatura - Guerriero Umano|Quando lo Sfondaporte Pugnomartello entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta lo Sfondaporte Pugnomartello attacca, puoi pagare {E}. Se lo fai, una creatura bersaglio non può bloccare in questo turno. +Maulfist Revolutionary|Rivoluzionaria di Pugnomartello|Creatura - Guerriero Umano|Travolgere \nQuando la Rivoluzionaria di Pugnomartello entra nel campo di battaglia o muore, per ogni tipo di segnalino su un permanente o su un giocatore bersaglio, quel permanente o giocatore riceve un altro segnalino di quel tipo. +Maulfist Squad|Banda di Pugnomartello|Creatura - Artefice Umano|Minacciare \nFabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Mausoleum Guard|Guardia del Mausoleo|Creatura - Esploratore Umano|Quando la Guardia del Mausoleo muore, crea due pedine creatura Spirito 1/1 bianche con volare. +Mausoleum Harpy|Arpia del Mausoleo|Creatura - Arpia|Volare \nAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nOgniqualvolta un'altra creatura che controlli muore, se hai la benedizione della città, metti un segnalino +1/+1 sull'Arpia del Mausoleo. +Mausoleum Secrets|Segreti del Mausoleo|Istantaneo|Crescita sotterranea - Passa in rassegna il tuo grimorio per una carta nera con costo di mana convertito pari o inferiore al numero di carte creatura nel tuo cimitero, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Mausoleum Turnkey|Carceriere del Mausoleo|Creatura - Farabutto Ogre|Quando il Carceriere del Mausoleo entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta creatura bersaglio a scelta di un avversario. +Mausoleum Wanderer|Vagabondo dei Mausolei|Creatura - Spirito|Volare \nOgniqualvolta un altro Spirito entra nel campo di battaglia sotto il tuo controllo, il Vagabondo dei Mausolei prende +1/+1 fino alla fine del turno. \nSacrifica il Vagabondo dei Mausolei: Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore non paghi {X}, dove X è la forza del Vagabondo dei Mausolei. +Maverick Thopterist|Totterista Dissidente|Creatura - Artefice Umano|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nQuando il Totterista Dissidente entra nel campo di battaglia, crea due pedine creatura artefatto Tottero 1/1 incolori con volare. +Mavren Fein, Dusk Apostle|Mavren Fein, Apostolo del Vespro|Creatura Leggendaria - Chierico Vampiro|Ogniqualvolta uno o più Vampiri non pedina che controlli attaccano, crea una pedina creatura Vampiro 1/1 bianca con legame vitale. +Maw of Kozilek|Fauci di Kozilek|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{U}: Le Fauci di Kozilek prendono +2/-2 fino alla fine del turno. ({U} rappresenta mana incolore.) +Maw of the Mire|Fauce del Pantano|Stregoneria|Distruggi una terra bersaglio. Guadagni 4 punti vita. +Maw of the Obzedat|Fauce degli Obzedat|Creatura - Thrull|Sacrifica una creatura: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Mawcor|Mawcor|Creatura - Bestia|Volare \n{T}: Il Mawcor infligge 1 danno a un qualsiasi bersaglio. +Maximize Altitude|Massimizzare l'Altitudine|Stregoneria|Una creatura bersaglio prende +1/+1 e ha volare fino alla fine del turno. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Maximize Velocity|Massimizzare la Velocità|Stregoneria|Una creatura bersaglio prende +1/+1 e ha rapidità fino alla fine del turno. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Mayael the Anima|Mayael l'Anima|Creatura Leggendaria - Sciamano Elfo|{3}{R}{G}{W}, {T}: Guarda le prime cinque carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura con forza pari o superiore a 5 scelta tra esse. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Mayael's Aria|Aria di Mayael|Incantesimo|All'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura che controlli, se controlli una creatura con forza pari o superiore a 5. Poi guadagni 10 punti vita, se controlli una creatura con forza pari o superiore a 10. Poi vinci la partita, se controlli una creatura con forza pari o superiore a 20. +Mayhem Devil|Diavolo del Pandemonio|Creatura - Diavolo|Ogniqualvolta un giocatore sacrifica un permanente, il Diavolo del Pandemonio infligge 1 danno a un qualsiasi bersaglio. +Mayor of Avabruck|Sindaco di Avabruck|Creatura - Mannaro Consigliere Umano|Le altre creature Umano che controlli prendono +1/+1. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Sindaco di Avabruck. +Maze Abomination|Abominio del Labirinto|Creatura - Elementale|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nLe creature multicolore che controlli hanno tocco letale. +Maze Behemoth|Behemoth del Labirinto|Creatura - Elementale|Travolgere \nLe creature multicolore che controlli hanno travolgere. +Maze Glider|Planatore del Labirinto|Creatura - Elementale|Volare \nLe creature multicolore che controlli hanno volare. +Maze Rusher|Velocista del Labirinto|Creatura - Elementale|Rapidità \nLe creature multicolore che controlli hanno rapidità. +Maze Sentinel|Sentinella del Labirinto|Creatura - Elementale|Cautela \nLe creature multicolore che controlli hanno cautela. +Maze of Shadows|Labirinto di Ombre|Terra|{T}: Aggiungi {U}. \n{T}: STAPpa una creatura attaccante con ombra bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto da quella creatura in questo turno. +Maze's End|Fine del Labirinto|Terra|La Fine del Labirinto entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \n{3}, {T}, Fai tornare la Fine del Labirinto in mano al suo proprietario: Passa in rassegna il tuo grimorio per una carta Cancello, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Se controlli dieci o più Cancelli con nomi diversi, vinci la partita. +Mazirek, Kraul Death Priest|Mazirek, Necrosciamano Kraul|Creatura Leggendaria - Sciamano Insetto|Volare \nOgniqualvolta un giocatore sacrifica un altro permanente, metti un segnalino +1/+1 su ogni creatura che controlli. +Meadowboon|Fortunaprato|Creatura - Elementale|Quando il Fortunaprato lascia il campo di battaglia, metti un segnalino +1/+1 su ogni creatura controllata da un giocatore bersaglio. \nApparire {3}{W} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Meandering River|Fiume Serpeggiante|Terra|Il Fiume Serpeggiante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {U}. +Meandering Towershell|Roccaguscio Vagante|Creatura - Tartaruga|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nOgniqualvolta la Roccaguscio Vagante attacca, esiliala. Rimettila sul campo di battaglia sotto il tuo controllo TAPpata e attaccante all'inizio della sottofase di dichiarazione delle creature attaccanti del tuo prossimo turno. +Measure of Wickedness|Indicatore di Malevolenza|Incantesimo|All'inizio della sottofase finale, sacrifica l'Indicatore di Malevolenza e perdi 8 punti vita. \nOgniqualvolta un'altra carta viene messa nel tuo cimitero da qualsiasi zona, l'avversario bersaglio prende il controllo dell'Indicatore di Malevolenza. +Mechanized Production|Produzione Meccanizzata|Incantesimo - Aura|Incanta artefatto che controlli \nAll'inizio del tuo mantenimento, crea una pedina che è una copia dell'artefatto incantato. Poi, se controlli otto o più artefatti che condividono lo stesso nome, vinci la partita. +Meddle|Interferenza|Istantaneo|Se la magia bersaglio ha un solo bersaglio e quel bersaglio è una creatura, cambia il bersaglio di quella magia con un'altra creatura. +Meddling Mage|Mago Intrigante|Creatura - Mago Umano|Mentre il Mago Intrigante entra nel campo di battaglia, scegli il nome di una carta non terra. \nLe magie con il nome scelto non possono essere lanciate. +Medicine Bag|Sacca della Medicina|Artefatto|{1}, {T}, Scarta una carta: Rigenera una creatura bersaglio. +Medicine Runner|Velocista Guaritrice|Creatura - Chierico Elfo|Quando la Velocista Guaritrice entra nel campo di battaglia, puoi rimuovere un segnalino da un permanente bersaglio. +Meditate|Meditare|Istantaneo|Pesca 4 carte. Salta il tuo prossimo turno. +Meditation Puzzle|Enigma della Meditazione|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nGuadagni 8 punti vita. +Medomai the Ageless|Medomai l'Eterno|Creatura Leggendaria - Sfinge|Volare \nOgniqualvolta Medomai l'Eterno infligge danno da combattimento a un giocatore, gioca un turno extra dopo questo. \nMedomai l'Eterno non può attaccare durante turni extra. +Meekstone|Pietra dell'Indebolimento|Artefatto|Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. +Megantic Sliver|Tramutante Megagigantico|Creatura - Tramutante|Le creature Tramutante che controlli prendono +3/+3. +Megatherium|Megaterio|Creatura - Bestia|Travolgere \nQuando il Megaterio entra nel campo di battaglia, sacrificalo a meno che tu paghi {1} per ogni carta nella tua mano. +Megatog|Megatog|Creatura - Atog|Sacrifica un artefatto: Il Metatog prende +3/+3 e guadagna travolgere fino alla fine del turno. +Meglonoth|Meglonoth|Creatura - Bestia|Cautela, travolgere \nOgniqualvolta il Meglonoth blocca una creatura, il Meglonoth infligge danni al controllore di quella creatura pari alla forza del Meglonoth. +Megrim|Emicrania|Incantesimo|Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. +Meishin, the Mind Cage|Meishin, la Gabbia Mentale|Incantesimo Leggendario|Tutte le creature prendono -X/-0, dove X è il numero di carte nella tua mano. +Melancholy|Mestizia|Incantesimo - Aura|Incanta creatura \nQuando la Mestizia entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. \nAll'inizio del tuo mantenimento, sacrifica la Mestizia a meno che non paghi {B}. +Melee|Corpo a Corpo|Istantaneo|Lancia questa magia solo durante il tuo turno e solo durante il combattimento prima che siano dichiarati i bloccanti. \nTu scegli quali creature bloccano in questo combattimento e come quelle creature bloccano. \nOgniqualvolta una creatura attacca e non viene bloccata in questo combattimento, STAPpala e rimuovila dal combattimento. +Melek, Izzet Paragon|Melek, Archetipo Izzet|Creatura Leggendaria - Mago Bizzarria|Gioca con la prima carta del tuo grimorio rivelata. \nPuoi lanciare la prima carta del tuo grimorio se è una carta istantaneo o stregoneria. \nOgniqualvolta lanci una magia istantaneo o stregoneria dal tuo grimorio, copiala. Puoi scegliere nuovi bersagli per la copia. +Melesse Spirit|Spirito di Melesse|Creatura - Spirito Angelo|Volare, protezione dal nero +Meletis Astronomer|Astronomo di Meletis|Creatura - Mago Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia l'Astronomo di Meletis, guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta incantesimo tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Meletis Charlatan|Ciarlatano di Meletis|Creatura - Mago Umano|{2}{U}, {T}: Il controllore di una magia istantaneo o stregoneria bersaglio la copia. Quel giocatore può scegliere nuovi bersagli per la copia. +Melira's Keepers|Custodi di Melira|Creatura - Guerriero Umano|I Custodi di Melira non possono avere segnalini. +Melira, Sylvok Outcast|Melira, Reietta Sylvok|Creatura Leggendaria - Esploratore Umano|Non puoi ottenere segnalini veleno. \nLe creature che controlli non possono ricevere segnalini -1/-1. \nLe creature controllate dai tuoi avversari perdono infettare. +Meloku the Clouded Mirror|Meloku Specchio-Offuscato|Creatura Leggendaria - Mago Lunantropo|Volare \n{1}, Il proprietario riprende in mano una terra che tu controlli: Crea una pedina creatura Illusione 1/1 blu con volare. +Melt Terrain|Terreno Fuso|Stregoneria|Distruggi una terra bersaglio. Il Terreno Fuso infligge 2 danni al controllore di quella terra. +Meltdown|Fusione|Stregoneria|Distruggi ogni artefatto con costo di mana convertito pari o inferiore a X. +Melting|Disgelo|Incantesimo|Tutte le terre non hanno più neve. +Memnarch|Memnarch|Creatura Artefatto Leggendaria - Mago|{1}{U}{U}: Il permanente bersaglio diventa un artefatto in aggiunta ai propri altri tipi. (Questo effetto non ha termine.)\n{3}{U}: Prendi il controllo di un artefatto bersaglio. (Questo effetto non ha termine.) +Memnite|Memnito|Creatura Artefatto - Costrutto| +Memorial to Folly|Monumento alla Follia|Terra|Il Monumento alla Follia entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}. \n{2}{B}, {T}, Sacrifica il Monumento alla Follia: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Memorial to Genius|Monumento al Genio|Terra|Il Monumento al Genio entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{4}{U}, {T}, Sacrifica il Monumento al Genio: Pesca due carte. +Memorial to Glory|Monumento alla Gloria|Terra|Il Monumento alla Gloria entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. \n{3}{W}, {T}, Sacrifica il Monumento alla Gloria: Crea due pedine creatura Soldato 1/1 bianche. +Memorial to Unity|Monumento all'Unità|Terra|Il Monumento all'Unità entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \n{2}{G}, {T}: Sacrifica il Monumento all'Unità: Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Poi metti le altre in fondo al tuo grimorio in ordine casuale. +Memorial to War|Monumento alla Guerra|Terra|Il Monumento alla Guerra entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \n{4}{R}, {T}, Sacrifica il Monumento alla Guerra: Distruggi una terra bersaglio. +Memoricide|Memoricidio|Stregoneria|Scegli il nome di una carta non terra. Passa in rassegna il cimitero, la mano e il grimorio di un giocatore bersaglio per un qualsiasi numero di carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Memory Crystal|Cristallo della Memoria|Artefatto|I costi di riscatto sono ridotti di {2}. +Memory Erosion|Erosione della Memoria|Incantesimo|Ogniqualvolta un avversario lancia una magia, quel giocatore mette nel suo cimitero le prime due carte del suo grimorio. +Memory Jar|Vaso della Memoria|Artefatto|{T}, Sacrifica il Vaso della Memoria: Ogni giocatore esilia tutte le carte della sua mano a faccia in giù e pesca sette carte. All'inizio della prossima sottofase finale, ogni giocatore scarta la sua mano e riprende in mano ogni carta esiliata in questo modo. +Memory Lapse|Vuoto di Memoria|Istantaneo|Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. +Memory Plunder|Furto di Memoria|Istantaneo|Puoi lanciare una carta istantaneo o stregoneria bersaglio dal cimitero di un avversario senza pagare il suo costo di mana. +Memory Sluice|Lavare Memoria|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Memory Theft|Sottrazione di Memoria|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Puoi mettere una carta che ha un'Avventura e di cui quel giocatore è proprietario dall'esilio nel cimitero di quel giocatore. +Memory's Journey|Viaggio del Ricordo|Istantaneo|Un giocatore bersaglio rimescola nel suo grimorio fino a tre carte bersaglio dal suo cimitero. \nFlashback {G} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Menacing Ogre|Ogre Minaccioso|Creatura - Ogre|Travolgere, rapidità \nQuando l'Ogre Minaccioso entra nel campo di battaglia, ogni giocatore sceglie segretamente un numero. Poi quei numeri vengono rivelati. Ogni giocatore con il numero più alto perde altrettanti punti vita pari. Se sei uno di quei giocatori, metti due segnalini +1/+1 sull'Ogre Minaccioso. +Mending Hands|Mani Curatrici|Istantaneo|Previeni i prossimi 4 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Mending Touch|Tocco Riparatore|Istantaneo|Rigenera una creatura bersaglio. +Mental Agony|Angoscia Mentale|Stregoneria|Un giocatore bersaglio scarta due carte e perde 2 punti vita. +Mental Discipline|Disciplina Mentale|Incantesimo|{1}{U}, Scarta una carta: Pesca una carta. +Mental Misstep|Passo Falso Mentale|Istantaneo|({P|L} può essere pagato con {U} o con 2 punti vita.) \nNeutralizza una magia bersaglio con costo di mana convertito pari a 1. +Mental Note|Nota Mentale|Istantaneo|Metti nel tuo cimitero le prime due carte del tuo grimorio. \nPesca una carta. +Mental Vapors|Vapori Mentali|Stregoneria|Un giocatore bersaglio scarta una carta.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Mentor of the Meek|Mentore degli Umili|Creatura - Soldato Umano|Ogniqualvolta un'altra creatura con forza pari o inferiore a 2 entra nel campo di battaglia sotto il tuo controllo, puoi pagare {1}. Se lo fai, pesca una carta. +Mephidross Vampire|Vampiro di Mephidross|Creatura - Vampiro|Volare \nOgni creatura che controlli è un Vampiro in aggiunta ai suoi altri tipi di creatura e ha "Ogniqualvolta questa creatura infligge danno ad una creatura, metti un segnalino +1/+1 su questa creatura." +Mephitic Ooze|Melma Mefitica|Creatura - Melma|La Melma Mefitica prende +1/+0 per ogni artefatto che controlli. \nOgniqualvolta la Melma Mefitica infligge danno da combattimento ad una creatura, distruggi quella creatura. Non può essere rigenerata. +Mephitic Vapors|Vapori Mefitici|Stregoneria|Tutte le creature prendono -1/-1 fino alla fine del turno. \nSorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Mer-Ek Nightblade|Lama Notturna di Mer-Ek|Creatura - Assassino Orco|Perdurare {B} ({B}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha tocco letale. +Mercadia's Downfall|Caduta di Mercadia|Istantaneo|Ogni creatura attaccante prende +X/+0 fino alla fine del turno, dove X è pari al numero di terre non base controllate dal giocatore in difesa. +Mercadian Atlas|Atlante di Mercadia|Artefatto|All'inizio della tua sottofase finale, se non hai giocato una terra in questo turno, puoi pescare una carta. +Mercadian Bazaar|Bazar di Mercadia|Terra|Il Bazar di Mercadia entra nel campo di battaglia TAPpato. \n{T}: Metti un segnalino magazzino sul Bazar di Mercadia. \n{T}, Rimuovi un qualsiasi numero di segnalini magazzino dal Bazar di Mercadia: Aggiungi {R} per ogni segnalino magazzino rimosso in questo modo. +Mercadian Lift|Ascensore di Mercadia|Artefatto|{1}, {T}: Metti un segnalino argano sull'Ascensore di Mercadia. \n{T}, Rimuovi X segnalini argano dall'Ascensore di Mercadia: Puoi mettere una carta creatura con costo di mana convertito pari a X dalla tua mano sul campo di battaglia. +Mercenaries|Mercenari|Creatura - Mercenario Umano|{3}: La prossima volta che i Mercenari ti infliggerebbero danno in questo turno, previeni quel danno. Qualsiasi giocatore può attivare questa abilità. +Mercenary Informer|Informatore Mercenario|Creatura - Mercenario Ribelle Umano|L'Informatore Mercenario non può essere bersaglio di magie nere o abilità da fonti nere. \n{2}{W}: Metti un Mercenario non pedina bersaglio in fondo al grimorio del suo proprietario. +Mercenary Knight|Mercenary Knight|Creatura - Cavaliere Mercenario Umano|Quando Mercenary Knight entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta creatura. +Merchant Scroll|Pergamena dei Mercanti|Stregoneria|Passa in rassegna il tuo grimorio per una carta istantaneo blu, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Merchant of Secrets|Mercante di Segreti|Creatura - Mago Umano|Quando il Mercante di Segreti entra nel campo di battaglia, pesca una carta. +Merchant of the Vale|Mercante della Valle|Creatura - Popolano Umano|{2}{R}, Scarta una carta: Pesca una carta.
    //
    Contrattare
    {R}
    [Istantaneo - Avventura]
    Puoi scartare una carta. Se lo fai, pesca una carta. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Merchant's Dockhand|Portuale del Mercante|Creatura Artefatto - Costrutto|{3}{U}, {T}, TAPpa X artefatti STAPpati che controlli: Guarda le prime X carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Merciless Eternal|Eterno Spietato|Creatura - Chierico Zombie|Affliggere 2 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 2 punti vita.) \n{2}{B}, Scarta una carta: L'Eterno Spietato prende +2/+2 fino alla fine del turno. +Merciless Eviction|Sfratto Inesorabile|Stregoneria|Scegli uno -
  • Esilia tutti gli artefatti. Esilia tutte le creature. Esilia tutti gli incantesimi. Esilia tutti i planeswalker.
  • +Merciless Executioner|Carnefice Spietato|Creatura - Guerriero Orco|Quando il Carnefice Spietato entra nel campo di battaglia, ogni giocatore sacrifica una creatura. +Merciless Javelineer|Giavellottiera Spietata|Creatura - Guerriero Minotauro|{2}, Scarta una carta: Metti un segnalino -1/-1 su una creatura bersaglio. Quella creatura non può bloccare in questo turno. +Merciless Predator|Predatrice Spietata|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Predatrice Spietata. +Merciless Resolve|Determinazione Spietata|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura o una terra. \nPesca due carte. +Mercurial Chemister|Chimimago Incostante|Creatura - Mago Umano|{U}, {T}: Pesca due carte. \n{R}, {T}, Scarta una carta: Il Chimimago Incostante infligge danno pari al costo di mana convertito della carta scartata a una creatura bersaglio. +Mercurial Geists|Geist Incostanti|Creatura - Spirito|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, i Geist Incostanti prendono +3/+0 fino alla fine del turno. +Mercurial Kite|Nibbio di Mercurio|Creatura - Uccello|Volare \nOgniqualvolta il Nibbio di Mercurio infligge danno da combattimento a una creatura, TAPpa quella creatura. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Mercurial Pretender|Usurpatore Volubile|Creatura - Polimorfo|Puoi far entrare l'Usurpatore Volubile nel campo di battaglia come una copia di qualsiasi creatura che controlli, tranne che ha "{2}{U}{U}: Fai tornare questa creatura in mano al suo proprietario". +Mercy Killing|Uccisione Misericordiosa|Istantaneo|Il controllore di una creatura bersaglio la sacrifica, poi crea X pedine creatura Guerriero Elfo 1/1 bianche e verdi, dove X è la forza di quella creatura. +Meren of Clan Nel Toth|Meren del Clan Nel Toth|Creatura Leggendaria - Sciamano Umano|Ogniqualvolta un'altra creatura che controlli muore, ottieni un segnalino esperienza. \nAll'inizio della tua sottofase finale, scegli una carta creatura bersaglio nel tuo cimitero. Se il costo di mana convertito di quella carta è pari o inferiore al numero di segnalini esperienza che possiedi, rimettila sul campo di battaglia. Altrimenti, aggiungila alla tua mano. +Merfolk Assassin|Tritone Assassino|Creatura - Assassino Tritone|{T}: Distruggi una creatura bersaglio con passa-Isole. +Merfolk Branchwalker|Tritona Calcafronde|Creatura - Esploratore Tritone|Quando la Tritona Calcafronde entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Merfolk Looter|Tritone Saccheggiatore|Creatura - Farabutto Tritone|{T}: Pesca una carta, poi scarta una carta. +Merfolk Mesmerist|Tritona Mesmerista|Creatura - Mago Tritone|{U}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Merfolk Mistbinder|Tritona Vincolanebbie|Creatura - Sciamano Tritone|Gli altri Tritoni che controlli prendono +1/+1. +Merfolk Observer|Tritona Osservatrice|Creatura - Farabutto Tritone|Quando la Tritona Osservatrice entra nel campo di battaglia, guarda la prima carta del grimorio di un giocatore bersaglio. +Merfolk Raiders|Tritoni Razziatori|Creatura - Soldato Tritone|Fase, passa-isole. +Merfolk Seastalkers|Tritoni Furtivi|Creatura - Esploratore Tritone|Passa-Isole \n{2}{U}: TAPpa una creatura bersaglio senza volare. +Merfolk Secretkeeper|Tritona Guardasegreti|Creatura - Mago Tritone|
    //
    Avventurarsi Più a Fondo
    {U}
    [Stregoneria - Avventura]
    Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Merfolk Seer|Tritone Veggente|Creatura - Mago Tritone|Quando il Tritone Veggente muore, puoi pagare {1}{U}. Se lo fai, pesca una carta. +Merfolk Skydiver|Tritona Veleggiante|Creatura - Mutante Tritone|Volare \nQuando la Tritona Veleggiante entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che controlli. \n{3}{G}{U}: Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Merfolk Skyscout|Tritone Esploratore Celeste|Creatura - Esploratore Tritone|Volare \nOgniqualvolta il Tritone Esploratore Celeste attacca o blocca, STAPpa un permanente bersaglio. +Merfolk Sovereign|Sovrana dei Tritoni|Creatura - Tritone|Le altre creature Tritone che controlli prendono +1/+1. \n{T}: Una creatura Tritone bersaglio non può essere bloccata in questo turno. +Merfolk Spy|Tritone Spia|Creatura - Farabutto Tritone|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nOgniqualvolta il Tritone Spia infligge danno da combattimento a un giocatore, quel giocatore rivela una carta a caso dalla sua mano. +Merfolk Thaumaturgist|Tritone Taumaturgo|Creatura - Mago Tritone|{T}: Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. +Merfolk Traders|Tritoni Mercanti|Creatura - Tritone|Quando i Tritoni Mercanti entrano nel campo di battaglia, pesca una carta, poi scarta una carta. +Merfolk Trickster|Tritona Insidiosa|Creatura - Mago Tritone|Lampo \nQuando la Tritona Insidiosa entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Perde tutte le abilità fino alla fine del turno. +Merfolk Wayfinder|Tritona Apripista|Creatura - Esploratore Tritone|Volare \nQuando la Tritona Apripista entra nel campo di battaglia, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Isola rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Merfolk of the Depths|Tritone delle Profondità|Creatura - Soldato Tritone|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) +Merfolk of the Pearl Trident|Tritone dal Tridente Perlaceo|Creatura - Tritone| +Merieke Ri Berit|Merieke Ri Berit|Creatura Leggendaria - Umano|Merieke Ri Berit non STAPpa durante il tuo STAP. \n{T}: Prendi il controllo di una creatura bersaglio fintanto che controlli Merieke Ri Berit. Quando Merieke Ri Berit lascia il campo di battaglia o diventa STAPpata, distruggi quella creatura. Non può essere rigenerata. +Merrow Bonegnawer|Merrow Masticaossa|Creatura - Farabutto Tritone|{T}: Un giocatore bersaglio esilia una carta dal suo cimitero. \nOgniqualvolta lanci una magia nera, puoi STAPpare il Merrow Masticaossa. +Merrow Commerce|Commercio dei Merrow|Incantesimo Tribale - Tritone|All'inizio della tua sottofase finale, STAPpa tutti i Tritoni che controlli. +Merrow Grimeblotter|Spruzzamelma Merrow|Creatura - Mago Tritone|{1}{L|N}, {STAP}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. ({STAP} è il simbolo di STAP.) +Merrow Harbinger|Araldo Merrow|Creatura - Mago Tritone|Passa-Isole \nQuando l'Araldo Merrow entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Tritone, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Merrow Levitator|Merrow Levitante|Creatura - Mago Tritone|{T}: Una creatura bersaglio guadagna volare fino alla fine del turno. \nOgniqualvolta lanci una magia blu, puoi STAPpare il Merrow Levitante. +Merrow Reejerey|Reejerey Merrow|Creatura - Soldato Tritone|Le altre creature Tritone che controlli prendono +1/+1. \nOgniqualvolta lanci una magia Tritone, puoi TAPpare o STAPpare un permanente bersaglio. +Merrow Wavebreakers|Spezzaonde Merrow|Creatura - Soldato Tritone|{1}{U}, {STAP}: Gli Spezzaonde Merrow guadagnano volare fino alla fine del turno. ({STAP} è il simbolo di STAP.) +Merrow Witsniper|Merrow Cecchino della Mente|Creatura - Farabutto Tritone|Quando il Merrow Cecchino della Mente entra nel campo di battaglia, un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. +Mesa Enchantress|Incantatrice della Mesa|Creatura - Druido Umano|Ogniqualvolta lanci una magia incantesimo, puoi pescare una carta. +Mesa Falcon|Falcone delle Mese|Creatura - Uccello|Volare \n{1}{W}: Il Falcone delle Mese prende +0/+1 fino alla fine del turno. +Mesa Pegasus|Pegaso delle Mese|Creatura - Pegaso|Volare, Branco. +Mesa Unicorn|Unicorno della Mesa|Creatura - Unicorno|Legame vitale +Mesmeric Fiend|Demone Mesmerico|Creatura - Orrore Incubo|Quando il Demone Mesmerico entra nel campo di battaglia, un avversario bersaglio rivela la propria mano e tu scegli una carta non terra da essa. Esilia quella carta. \nQuando il Demone Mesmerico lascia il campo di battaglia, il proprietario riprende in mano la carta esiliata. +Mesmeric Orb|Globo Mesmerico|Artefatto|Ogniqualvolta un permanente diventa STAPpato, il controllore di quel permanente mette nel suo cimitero la prima carta del suo grimorio. +Mesmeric Sliver|Tramutante Mesmerico|Creatura - Tramutante|Tutti i Tramutanti hanno "Quando questo permanente entra nel campo di battaglia, puoi destino 1," (Per destino 1, il suo controllore guarda la prima carta del grimorio di un avversario, poi può mettere quella carta in fondo a quel grimorio.) +Mesmeric Trance|Trance Ipnotico|Incantesimo|Mantenimento Cumulativo {1} \n{U}, Scarta una carta: Pesca una carta. +Mesmerizing Benthid|Bentide Ipnotizzante|Creatura - Piovra|Quando il Bentide Ipnotizzante entra nel campo di battaglia, crea due pedine creatura Illusione 0/2 blu con "Ogniqualvolta questa creatura blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore". \nIl Bentide Ipnotizzante ha anti-malocchio fintanto che controlli un'Illusione. +Messenger Drake|Draghetto Messaggero|Creatura - Draghetto|Volare \nQuando il Draghetto Messaggero muore, pesca una carta. +Messenger Falcons|Falconi Messaggeri|Creatura - Uccello|Volare \nQuando i Falconi Messaggeri entrano nel campo di battaglia, pesca una carta. +Messenger's Speed|Velocità del Messaggero|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha travolgere e rapidità. +Metal Fatigue|Fatica del Metallo|Istantaneo|TAPpa tutti gli artefatti +Metallic Mastery|Supremazia Metallica|Stregoneria|Prendi il controllo di un artefatto bersaglio fino alla fine del turno. STAPpa quell'artefatto. Ha rapidità fino alla fine del turno. +Metallic Mimic|Mimic Metallico|Creatura Artefatto - Polimorfo|Mentre il Mimic Metallico entra nel campo di battaglia, scegli un tipo di creatura. \nIl Mimic Metallico ha il tipo scelto in aggiunta ai suoi altri tipi. \nOgni altra creatura che controlli del tipo scelto entra nel campo di battaglia con un segnalino +1/+1 addizionale. +Metallic Rebuke|Risposta Metallica|Istantaneo|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. +Metallic Sliver|Tramutante Metallico|Creatura Artefatto - Tramutante| +Metallurgeon|Metallurgo|Creatura Artefatto - Artefice Umano|{W}, {T}: Rigenera un artefatto bersaglio. +Metallurgic Summonings|Evocazioni Metallurgiche|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura artefatto Costrutto X/X incolore, dove X è il costo di mana convertito di quella magia. \n{3}{U}{U}, Esilia le Evocazioni Metallurgiche: Riprendi in mano tutte le carte istantaneo e stregoneria dal tuo cimitero. Attiva questa abilità solo se controlli sei o più artefatti. +Metalspinner's Puzzleknot|Enigmatico del Filametallo|Artefatto|Quando l'Enigmatico del Filametallo entra nel campo di battaglia, pesca una carta e perdi 1 punto vita. \n{2}{B}, Sacrifica l'Enigmatico del Filametallo: Pesca una carta e perdi 1 punto vita. +Metalwork Colossus|Colosso di Metallo Lavorato|Creatura Artefatto - Costrutto|Questa magia costa {X} in meno per essere lanciata, dove X è il costo di mana convertito totale degli artefatti non creatura che controlli. \nSacrifica due artefatti: Riprendi in mano il Colosso di Metallo Lavorato dal tuo cimitero. +Metalworker|Metallurgico|Creatura Artefatto - Costrutto|{T}: Rivela un qualsiasi numero di carte artefatto dalla tua mano. Aggiungi {U}{U} per ogni carta rivelata in questo modo. +Metamorphic Alteration|Alterazione Metamorfica|Incantesimo - Aura|Incanta creatura \nMentre l'Alterazione Metamorfica entra nel campo di battaglia, scegli una creatura. \nLa creatura incantata è una copia della creatura scelta. +Metamorphic Wurm|Wurm Mutaforma|Creatura - Wurm Elefante|Soglia - Il Wurm Mutaforma prende +4/+4 fintanto che ci sono almeno sette carte nel tuo cimitero. +Metamorphose|Trasformare|Istantaneo|Metti un permanente bersaglio controllato da un avversario in cima al grimorio del suo proprietario. Quell'avversario può mettere sul campo di battaglia una carta artefatto, creatura, incantesimo o terra dalla propria mano. +Metathran Aerostat|Aerostato Metatrano|Creatura - Metathran|Volare \n{X}{U}: Puoi mettere sul campo di battaglia dalla tua mano una carta creatura con costo di mana convertito pari a X. Se lo fai, il proprietario riprende in mano l'Aerostato Metatrano. +Metathran Elite|Elite Metathran|Creatura - Soldato Metathran|L'Elite Metathran non può essere bloccata fintanto che è incantata. +Metathran Soldier|Soldato Metathran|Creatura - Soldato Metathran|Il Soldato Metathran non può essere bloccato. +Metathran Transport|Trasporto Metatrano|Creatura - Metathran|Volare \nIl Trasporto Metatrano non può essere bloccato da creature blu. \n{U}: Una creatura bersaglio diventa blu fino alla fine del turno. +Metathran Zombie|Zombie Metatrano|Creatura - Zombie Metathran|{B}: Rigenera lo Zombie Metatrano. +Meteor Blast|Bombardamento di Meteore|Stregoneria|Scegli X bersagli. Il Bombardamento di Meteore infligge 4 danni a ciascuno di essi. +Meteor Crater|Cratere Meteorico|Terra|{T}: Scegli un colore di un permanente che controlli. Aggiungi un mana di quel colore. +Meteor Golem|Golem Meteora|Creatura Artefatto - Golem|Quando il Golem Meteora entra nel campo di battaglia, distruggi un permanente non terra bersaglio controllato da un avversario. +Meteor Shower|Pioggia di Meteore|Stregoneria|La Pioggia di Meteore infligge X più 1 danni divisi a tua scelta tra un qualsiasi numero di bersagli. +Meteor Storm|Tempesta di Meteoriti|Incantesimo|{2}{R}{G}, Scarta due carte a caso: La Tempesta di Meteoriti infligge 4 danni a un qualsiasi bersaglio. +Meteorite|Meteorite|Artefatto|Quando il Meteorite entra nel campo di battaglia, infligge 2 danni a un qualsiasi bersaglio. \n{T}: Aggiungi un mana di un qualsiasi colore. +Metrognome|Metrognomo|Artefatto|Quando una magia o un'abilità controllata da un avversario ti fa scartare il Metrognomo dalla tua mano, crea quattro pedine creatura artefatto Gnomo 1/1 incolori. \n{4}, {T}: Crea una pedina creatura artefatto Gnomo 1/1 incolore. +Metropolis Sprite|Spiritella della Metropoli|Creatura - Farabutto Spiritello|Volare \n{U}: La Spiritella della Metropoli prende +1/-1 fino alla fine del turno. +Metzali, Tower of Triumph|Metzali, Torre del Trionfo|Terra Leggendaria|(Si trasforma dal Sentiero della Tempra.) \n \n{T}: Aggiungi un mana di un qualsiasi colorea. \n \n{1}{R}, {T}: Metzali, Torre del Trionfo infligge 2 danni a ogni avversario. \n \n{2}{W}, {T}: Scegli una creatura a caso che ha attaccato in questo turno. Distruggi quella creatura. +Miasmic Mummy|Mummia Mefitica|Creatura - Sciacallo Zombie|Quando la Mummia Mefitica entra nel campo di battaglia, ogni giocatore scarta una carta. +Michiko Konda, Truth Seeker|Michiko Konda, Cercaverità|Creatura Leggendaria - Consigliere Umano|Ogniqualvolta una fonte controllata da un avversario ti infligge danno, quel giocatore sacrifica un permanente. +Midnight Banshee|Banshee di Mezzanotte|Creatura - Spirito|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nAll'inizio del tuo mantenimento, metti un segnalino -1/-1 su ogni creatura non nera. +Midnight Charm|Monile di Mezzanotte|Istantaneo|Scegli uno -
  • Il Monile di Mezzanotte infligge 1 danno a una creatura bersaglio e tu guadagni 1 punto vita. Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. TAPpa una creatura bersaglio.
  • +Midnight Clock|Orologio di Mezzanotte|Artefatto|{T}: Aggiungi {U}. \n{2}{U}: Metti un segnalino ora sull'Orologio di Mezzanotte. \nAll'inizio di ogni mantenimento, metti un segnalino ora sull'Orologio di Mezzanotte. \nQuando sull'Orologio di Mezzanotte viene messo il dodicesimo segnalino ora, rimescola la tua mano e il tuo cimitero nel tuo grimorio, poi pesca sette carte. Esilia l'Orologio di Mezzanotte. +Midnight Covenant|Patto di Mezzanotte|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{B}: Questa creatura prende +1/+1 fino alla fine del turno." +Midnight Duelist|Duellante di Mezzanotte|Creatura - Soldato Umano|Protezione dai Vampiri +Midnight Entourage|Entourage di Mezzanotte|Creatura - Farabutto Eteride|Gli altri Eteridi che controlli prendono +1/+1. \nOgniqualvolta l'Entourage di Mezzanotte o un altro Eteride che controlli muoiono, peschi una carta e perdi 1 punto vita. +Midnight Guard|Guardia di Mezzanotte|Creatura - Soldato Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia, STAPpa la Guardia di Mezzanotte. +Midnight Haunting|Infestazione di Mezzanotte|Istantaneo|Crea due pedine creatura Spirito 1/1 bianche con volare. +Midnight Oil|Ore Piccole|Incantesimo|Le Ore Piccole entrano nel campo di battaglia con sette segnalini ora. \nAll'inizio della tua sottofase di acquisizione, pesca una carta addizionale e rimuovi due segnalini ora dalle Ore Piccole. \nIl limite massimo di carte nella tua mano è pari al numero di segnalini ora sulle Ore Piccole. \nOgniqualvolta scarti una carta, perdi 1 punto vita. +Midnight Reaper|Mietitore di Mezzanotte|Creatura - Cavaliere Zombie|Ogniqualvolta una creatura non pedina che controlli muore, il Mietitore di Mezzanotte ti infligge 1 danno e tu peschi una carta. +Midnight Recovery|Recupero di Mezzanotte|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Midnight Ritual|Rituale di Mezzanotte|Stregoneria|Esilia X carte creatura bersaglio presenti nel tuo cimitero. Per ciascuna carta creatura esiliata in questo modo, crea una pedina creatura Zombie 2/2 nera. +Midnight Scavengers|Sciacalli di Mezzanotte|Creatura - Farabutto Umano|Quando gli Sciacalli di Mezzanotte entrano nel campo di battaglia, puoi riprendere in mano dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3. \n(Si combina con i Ratti del Cimitero.) +Midsummer Revel|Festa di Mezza Estate|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Festa di Mezza Estate. \n{G}, Sacrifica la Festa di Mezza Estate: Crea X pedine creatura Bestia 3/3 verdi, dove X è pari al numero di segnalini versetto presenti sulla Festa di Mezza Estate. +Midvast Protector|Difensore di Midvast|Creatura - Mago Umano|Quando il Difensore di Midvast entra nel campo di battaglia, una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. +Might Beyond Reason|Potenza Irrazionale|Istantaneo|Metti due segnalini +1/+1 su una creatura bersaglio. \nDelirio - Metti invece tre segnalini +1/+1 su quella creatura se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Might Makes Right|Tirannia del Potente|Incantesimo|All'inizio del combattimento nel tuo turno, se controlli tutte le creature con la forza maggiore sul campo di battaglia, prendi il controllo di una creatura bersaglio controllata da un avversario fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Might Sliver|Tramutante Possente|Creatura - Tramutante|Tutte le creature Tramutante prendono +2/+2. +Might Weaver|Tessitore di Forza|Creatura - Mago Umano|{2}: Una creatura rossa o bianca bersaglio ha travolgere fino alla fine del turno. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Might of Alara|Forza di Alara|Istantaneo|Dominio - Una creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. +Might of Oaks|Forza delle Querce|Istantaneo|La creatura bersaglio prende +7/+7 fino alla fine del turno. +Might of Old Krosa|Potenza della Vecchia Krosa|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se hai lanciato questa magia durante la tua fase principale, quella creatura prende invece +4/+4 fino alla fine del turno. +Might of the Masses|Potere delle Masse|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno per ogni creatura che controlli. +Might of the Nephilim|Potenza del Nephilim|Istantaneo|La creatura bersaglio prende +2/+2 fino alla fine del turno per ognuno dei suoi colori. +Mighty Emergence|Apparizione Possente|Incantesimo|Ogniqualvolta una creatura con forza pari o superiore a 5 entra sul campo di battaglia sotto il tuo controllo, puoi mettere due segnalini +1/+1 su di essa. +Mighty Leap|Balzo Possente|Istantaneo|Una creatura bersaglio prende +2/+2 e ha volare fino alla fine del turno. +Mikaeus, the Lunarch|Mikaeus, il Lunarca|Creatura Leggendaria - Chierico Umano|Mikaeus, il Lunarca entra nel campo di battaglia con X segnalini +1/+1. \n{T}: Metti un segnalino +1/+1 su Mikaeus. \n{T}, Rimuovi un segnalino +1/+1 da Mikaeus: Metti un segnalino +1/+1 su ogni altra creatura che controlli. +Mikaeus, the Unhallowed|Mikaeus, il Sacrilego|Creatura Leggendaria - Chierico Zombie|Intimidire \nOgniqualvolta un Umano ti infligge danno, distruggilo. \nLe altre creature non Umano che controlli prendono +1/+1 e hanno immortale. (Quando una creatura con immortale muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Mikokoro, Center of the Sea|Mikokoro, Centro del Mare|Terra Leggendaria|{T}: Aggiungi {U}. \n{2}, {T}: Ogni giocatore pesca una carta. +Militant Inquisitor|Inquisitrice Militante|Creatura - Chierico Umano|L'Inquisitrice Militante prende +1/+0 per ogni Equipaggiamento che controlli. +Militant Monk|Monaco Militante|Creatura - Chierico Monaco Umano|Cautela (Questa creatura attacca senza TAPpare.) \n{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Military Intelligence|Strategia Militare|Incantesimo|Ogniqualvolta attacchi con due o più creature, pesca una carta. +Militia Bugler|Trombettiere della Milizia|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nQuando il Trombettiere della Milizia entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura con forza pari o inferiore a 2 scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Militia's Pride|Arroganza della Milizia|Incantesimo Tribale - Kithkin|Ogniqualvolta una creatura non pedina che controlli attacca, puoi pagare {W}. Se lo fai, crea una pedina creatura Soldato Kithkin 1/1 bianca TAPpata e attaccante. +Millennial Gargoyle|Gargoyle Millenario|Creatura Artefatto - Gargoyle|Volare +Millikin|Millikin|Creatura Artefatto - Costrutto|{T}, Metti nel tuo cimitero la prima carta del tuo grimorio: Aggiungi {U} . +Millstone|Pietra da Macina Magica|Artefatto|{2}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Mimeofacture|Mimofattura|Stregoneria|Replicare {3}{U} \nScegli un permanente bersaglio controllato da un avversario. Passa in rassegna il grimorio di quel giocatore per una carta con lo stesso nome e mettila sul campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. +Mimic Vat|Vasca del Mimic|Artefatto|Imprimere - Ogniqualvolta una creatura non pedina muore, puoi esiliare quella carta. Se lo fai, fai tornare ogni altra carta esiliata con la Vasca del Mimic nel cimitero del suo proprietario. \n{3}, {T}: Crea una pedina che è una copia di una carta esiliata con la Vasca del Mimic. Ha rapidità. Esiliala all'inizio della prossima sottofase finale. +Miming Slime|Melma Imitativa|Stregoneria|Crea una pedina creatura Melma X/X verde, dove X è la forza maggiore tra le creature che controlli. +Mina and Denn, Wildborn|Mina e Denn, Nati Selvaggi|Creatura Leggendaria - Alleato Elfo|Puoi giocare una terra addizionale in ognuno dei tuoi turni. \n{R}{G}, Fai tornare una terra che controlli in mano al suo proprietario: Una creatura bersaglio ha travolgere fino alla fine del turno. +Minamo Scrollkeeper|Curapergamene di Minamo|Creatura - Mago Umano|Difensore (Questa creatura non può attaccare.) \nIl numero massimo di carte che puoi tenere in mano è aumentato di uno. +Minamo Sightbender|Volgisguardo di Minamo|Creatura - Mago Umano|{X}, {T}: La creatura bersaglio con forza pari o inferiore a X non può essere bloccata in questo turno. +Minamo's Meddling|Ingerenza di Minamo|Istantaneo|Neutralizza una magia bersaglio. Il controllore di quella magia rivela la propria mano, quindi scarta ogni carta con lo stesso nome di una carta unita a quella magia. +Minamo, School at Water's Edge|Minamo, Scuola sul Bordo dell'Acqua|Terra Leggendaria|{T}: Aggiungi {U}. \n{U}, {T}: STAPpa un permanente leggendario bersaglio. +Mind Bend|Piegare la Mente|Istantaneo|Cambia il testo di un permanente bersaglio sostituendo tutte le ricorrenze di una parola colore con un'altra oppure un tipo di terra base con un altro. (Ad esempio, puoi cambiare "creatura non nera" con "creatura non verde" o "passa-Foreste" con "passa-Isole." Questo effetto non ha termine.) +Mind Bomb|Bomba Mentale|Stregoneria|Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge a ogni giocatore un ammontare di danni pari a 3 meno il numero di carte che egli ha scartato in questo modo. +Mind Burst|Esplosione Mentale|Stregoneria|Il giocatore bersaglio scarta X carte, dove X è pari a uno più il numero di carte Esplosione Mentale presenti in tutti i cimiteri. +Mind Control|Controllo Mentale|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. +Mind Extraction|Estrazione Mentale|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nIl giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte che hanno almeno un colore in comune con la creatura sacrificata. +Mind Funeral|Funerale Mentale|Stregoneria|Un avversario bersaglio rivela carte dalla cima del suo grimorio fino a che non ha rivelato quattro carte terra. Quel giocatore mette nel suo cimitero tutte le carte rivelate in questo modo. +Mind Games|Giochi Mentali|Istantaneo|Riscatto {2}{U}. \nTAPpa un artefatto, una creatura o una terra bersaglio. +Mind Grind|Macina Mentale|Stregoneria|Ogni avversario rivela carte dalla cima del proprio grimorio fino a che non rivela X carte terra, poi mette tutte le carte rivelate in questo modo nel proprio cimitero. X non può essere 0. +Mind Harness|Briglia Mentale|Incantesimo - Aura|Incanta creatura rossa o verde\nMantenimento cumulativo {1} \nTu controlli la creatura incantata. +Mind Knives|Mind Knives|Stregoneria|L'avversario bersaglio scarta una carta a caso. +Mind Maggots|Vermi della Mente|Creatura - Insetto|Quando i Vermi della Mente entrano nel campo di battaglia, scarta un qualsiasi numero di carte creatura. Per ogni carta scartata in questo modo, metti due segnalini +1/+1 sui Vermi della Mente. +Mind over Matter|Volontà sulla Materia|Incantesimo|Scarta una carta: Puoi TAPpare o STAPpare un artefatto, una creatura o una terra bersaglio. +Mind Peel|Scorticare la Mente|Stregoneria|Riscatto {2}{B}{B} \nIl giocatore bersaglio scarta una carta. +Mind Raker|Squartapensieri|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando lo Squartapensieri entra nel campo di battaglia, puoi mettere una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. Se lo fai, ogni avversario scarta una carta. +Mind Rake|Squarciare la Mente|Stregoneria|Un giocatore bersaglio scarta due carte. \nSovraccarico {1}{B} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "un giocatore bersaglio" con "ogni giocatore".) +Mind Ravel|Groviglio Mentale|Stregoneria|Il giocatore bersaglio scarta una carta. \nTu peschi una carta all'inizio del mantenimento del prossimo turno. +Mind Rot|Cancrena della Mente|Stregoneria|Un giocatore bersaglio scarta due carte. +Mind Sculpt|Scolpire Menti|Stregoneria|Un avversario bersaglio mette nel suo cimitero le prime sette carte del suo grimorio. +Mind Shatter|Frantumare la Mente|Stregoneria|Un giocatore bersaglio scarta X carte a caso. +Mind Slash|Frustata Mentale|Incantesimo|{B}, Sacrifica una creatura: L'avversario bersaglio rivela la sua mano. Tu scegli da essa una carta. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti giocare una stregoneria. +Mind Sludge|Fango Mentale|Stregoneria|Un giocatore bersaglio scarta una carta per ogni Palude che controlli. +Mind Spring|Molla Mentale|Stregoneria|Pesca X carte. +Mind Stone|Pietra della Mente|Artefatto|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica la Pietra della Mente: Pesca una carta. +Mind Swords|Spade Mentali|Stregoneria|Se controlli una Palude, puoi sacrificare una creatura invece di pagare il costo di mana di questa magia. \nOgni giocatore esilia due carte della propria mano. +Mind Twist|Distorcere la Mente|Stregoneria|Il giocatore bersaglio scarta X carte a caso. +Mind Unbound|Mente Sconfinata|Incantesimo|All'inizio del tuo mantenimento, metti un segnalino sapere sulla Mente Sconfinata, poi pesca una carta per ogni segnalino sapere sulla Mente Sconfinata. +Mind Warp|Deformare la Mente|Stregoneria|Guarda la mano di un giocatore bersaglio e scegli da essa X carte. Quel giocatore scarta quelle carte. +Mind Whip|Frusta Mentale|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {3}. Se non lo fa, la Frusta Mentale gli infligge 2 danni e tu TAPpi quella creatura. +Mind's Desire|Desiderio della Mente|Stregoneria|Rimescola il tuo grimorio. Poi esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta senza pagare il suo costo di mana. (Se c'è X nel suo costo di mana, X è 0.) \nTempesta +Mind's Dilation|Dilatazione della Mente|Incantesimo|Ogniqualvolta un avversario lancia la sua prima magia in ogni turno, quel giocatore esilia la prima carta del suo grimorio. Se è una carta non terra, puoi lanciarla senza pagare il suo costo di mana. +Mind's Eye|Occhio della Mente|Artefatto|Ogniqualvolta un avversario pesca una carta, puoi pagare {1}. Se lo fai, pesca una carta. +Mindbender Spores|Spore della Confusione|Creatura - Muro Fungus|Difensore (Questa creatura non può attaccare.) \nVolare \nOgniqualvolta le Spore della Confusione bloccano una creatura, metti 4 segnalini fungus su quella creatura. La creatura guadagna "Questa creatura non STAPpa durante il tuo STAP se ha un segnalino fungus su di sé." e "All'inizio del tuo mantenimento, rimuovi un segnalino fungus da questa creatura." +Mindblaze|Bruciamente|Stregoneria|Scegli il nome di una carta non terra e scegli un numero maggiore di 0. Il giocatore bersaglio rivela il suo grimorio. Se quel grimorio contiene esattamente il numero scelto di carte con il nome scelto, il Bruciamente infligge 8 danni a quel giocatore. Poi quel giocatore rimescola il suo grimorio. +Mindbreak Trap|Trappola Rompicapo|Istantaneo - Trappola|Se un avversario ha lanciato tre o più magie in questo turno, puoi pagare {0} invece di pagare il costo di mana di questa magia. \nEsilia un qualsiasi numero di magie bersaglio. +Mindclaw Shaman|Sciamano Artigliamente|Creatura - Sciamano Viashino|Quando lo Sciamano Artigliamente entra nel campo di battaglia, un avversario bersaglio rivela la sua mano. Puoi lanciare una carta istantaneo o stregoneria da quella mano senza pagare il suo costo di mana. +Mindcrank|Trivellamente|Artefatto|Ogniqualvolta un avversario perde punti vita, quel giocatore mette nel suo cimitero altrettante carte dalla cima del suo grimorio. (Il danno inflitto da fonti senza infettare provoca la perdita di punti vita.) +Mindculling|Vagliamente|Stregoneria|Peschi due carte e un avversario bersaglio scarta due carte. +Mindeye Drake|Draghetto Occhio Mentale|Creatura - Draghetto|Volare\nQuando il Draghetto Occhio Mentale muore, un giocatore bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. +Mindlash Sliver|Tramutante Sferzamente|Creatura - Tramutante|Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Ogni giocatore scarta una carta." +Mindleech Mass|Moltitudine Suggimente|Creatura - Orrore|Travolgere \nOgniqualvolta la Moltitudine Suggimente infligge danno da combattimento ad un giocatore, puoi guardare la mano di quel giocatore. Se lo fai, puoi lanciare una carta non terra da essa senza pagare il costo di mana di quella carta. +Mindless Automaton|Automa|Creatura Artefatto - Costrutto|L'Automa entra nel campo di battaglia con due segnalini +1/+1 su di esso. \n{1}, Scarta una carta: Metti un segnalino +1/+1 sull'Automa. \nRimuovi due segnalini +1/+1 dall'Automa: Pesca una carta. +Mindless Null|Nullo Insensato|Creatura - Zombie|Il Nullo Insensato non può bloccare a meno che tu non controlli un Vampiro. +Mindlock Orb|Globo Bloccamente|Artefatto|I giocatori non possono passare in rassegna i grimori. +Mindmelter|Dissolvimente|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIl Dissolvimente non può essere bloccato. \n{3}{U}: Un avversario bersaglio esilia una carta dalla sua mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. ({U} rappresenta mana incolore.) +Mindmoil|Sgobbamente|Incantesimo|Ogniqualvolta lanci una magia, metti le carte che hai in mano in fondo al tuo grimorio in un qualsiasi ordine, poi pesca altrettante carte. +Mindreaver|Razziatore di Menti|Creatura - Mago Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Razziatore di Menti, esilia le prime tre carte del grimorio di un giocatore bersaglio. \n{U}{U}, Sacrifica il Razziatore di Menti: Neutralizza una magia bersaglio con lo stesso nome di una carta esiliata con il Razziatore di Menti. +Minds Aglow|Menti Raggianti|Stregoneria|Unire le forze - A partire da te, ogni giocatore può pagare un qualsiasi ammontare di mana. Ogni giocatore pesca X carte, dove X è l'ammontare totale di mana pagato in questo modo. +Mindscour Dragon|Drago Devastamente|Creatura - Drago|Volare \nOgniqualvolta il Drago Devastamente infligge danno da combattimento a un avversario, un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Mindshrieker|Urlatore Mentale|Creatura - Uccello Spirito|Volare \n{2}: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. L'Urlatore Mentale prende +X/+X fino alla fine del turno, dove X è il costo di mana convertito di quella carta. +Mindslaver|Domina Mente|Artefatto Leggendario|{4}, {T}, Sacrifica il Domina Mente: Controlli un giocatore bersaglio durante il prossimo turno di quel giocatore. (Vedi tutte le carte che quel giocatore può vedere e prendi tutte le decisioni per quel giocatore.) +Mindslicer|Squarta Menti|Creatura - Orrore|Quando lo Squarta Menti muore, ogni giocatore scarta la propria mano. +Mindsparker|Mentescintilla|Creatura - Elementale|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nOgniqualvolta un avversario lancia una magia istantaneo o stregoneria bianca o blu, il Mentescintilla infligge 2 danni a quel giocatore. +Mindstab Thrull|Thrull Pungimente|Creatura - Thrull|Ogniqualvolta il Thrull Pungimente attacca e non è bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. +Mindstab|Pungimente|Stregoneria|Un giocatore bersaglio scarta tre carte. \nSospendere 4-{B} (Invece di lanciare questa carta dalla tua mano, puoi pagare {B} ed esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) +Mindstatic|Mentestatica|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {6}. +Mindstorm Crown|Corona di Mentetempesta|Artefatto|All'inizio del tuo mantenimento, pesca una carta se non avevi carte in mano all'inizio di questo turno. Se avevi almeno una carta in mano, la Corona di Mentetempesta ti infligge 1 danno. +Mindswipe|Psicoartiglio|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}. Lo Psicoartiglio infligge X danni al controllore di quella magia. +Mindwarper|Distorcimente|Creatura - Spirito|Il Distorcimente entra nel campo di battagliacon tre segnalini +1/+1 su di esso. \n{2}{B}, Rimuovi un segnalino +1/+1 dal Distorcimente: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Mindwhip Sliver|Tramutante Ossessionante|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Un giocatore bersaglio scarta una carta a caso. Attiva questa abilità solo quando potresti lanciare una stregoneria." +Mindwrack Demon|Demone Lacerasenno|Creatura - Demone|Volare, travolgere \nQuando il Demone Lacerasenno entra nel campo di battaglia, metti nel tuo cimitero le prime quattro carte del tuo grimorio. \nDelirio - All'inizio del tuo mantenimento, perdi 4 punti vita a meno che non ci siano quattro o più tipi di carta tra le carte nel tuo cimitero. +Mindwrack Liege|Vassallo Distruggi Mente|Creatura - Orrore|Le altre creature blu che controlli prendono +1/+1. \nLe altre creature rosse che controlli prendono +1/+1. \n{L|R}{L|R}{L|R}{L|R}: Puoi mettere sul campo di battaglia una carta creatura blu o rossa dalla tua mano. +Mine Bearer|Portatore di Mine|Creatura - Soldato Umano|{T}, Sacrifica il Portatore di Mine: Distruggi una creatura attaccante bersaglio. +Mine Excavation|Scavi in Miniera|Stregoneria|Fai tornare una carta artefatto o incantesimo bersaglio in un cimitero in mano al suo proprietario. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Mine Layer|Posa Mine|Creatura - Nano|{1}{R}, {T}: Metti un segnalino mina su una terra bersaglio. \nOgniqualvolta una terra con un segnalino mina diventa TAPpata, distruggila. \nQuando il Posa Mine lascia il campo di battaglia, rimuovi tutti i segnalini mina da tutte le terre. +Miner's Bane|Flagello del Minatore|Creatura - Elementale|{2}{R}: Il Flagello del Minatore prende +1/+0 e ha travolgere fino alla fine del turno. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Minion Reflector|Servitore Riflettente|Artefatto|Ogniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}. Se lo fai, crea una pedina che è una copia di quella creatura, tranne che ha rapidità e "All'inizio della sottofase finale, sacrifica questo permanente". +Minion of Leshrac|Servitore di Leshrac|Creatura - Servitore Demone|Protezione dal nero \nAll'inizio del tuo mantenimento, il Servitore di Leshrac ti infligge 5 danni a meno che tu sacrifichi una creatura diversa dal Servitore di Leshrac. Se il Servitore di Leshrac ti infligge danno in questo modo, TAPpalo. \n{T}: Distruggi una creatura o una terra bersaglio. +Minion of Tevesh Szat|Servitore di Tevesh Szat|Creatura - Servitore Demone|All'inizio del tuo mantenimento, il Servitore di Tevesh Szat ti infligge 2 danni a meno che tu paghi {B}{B}. \n{T}: La creatura bersaglio prende +3/-2 fino alla fine del turno. +Minion of the Wastes|Servitore delle Desolazioni|Creatura - Servitore|Travolgere \nMentre il Servitore delle Desolazioni entra nel campo di battaglia, paga un qualsiasi numero di punti vita. \nLa forza e la costituzione del Servitore delle Desolazioni sono ciascuna pari all'ammontare di punti vita pagato quando è entrato nel campo di battaglia. +Minions' Murmurs|Mormorii dei Servitori|Stregoneria|Peschi X carte e perdi X punti vita, dove X è il numero di creature che controlli. +Minister of Impediments|Ministro degli Impedimenti|Creatura - Consigliere Umano|({B|L} può essere pagato con {W} o {U}.) \n{T}: TAPpa la creatura bersaglio. +Minister of Inquiries|Ministro delle Inchieste|Creatura - Consigliere Vedalken|Quando il Ministro delle Inchieste entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \n{T}, Paga {E}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Minister of Pain|Sacerdotessa del Dolore|Creatura - Sciamano Umano|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando la Sacerdotessa del Dolore sfrutta una creatura, le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Ministrant of Obligation|Officiante delle Obbligazioni|Creatura - Chierico Umano|Aldilà 2 (Quando questa creatura muore, crea due pedine creatura Spirito 1/1 bianche e nere con volare.) +Minotaur Abomination|Abominio Minotauro|Creatura - Minotauro Zombie| +Minotaur Aggressor|Minotauro Aggressivo|Creatura - Berserker Minotauro|Attacco improvviso, rapidità +Minotaur Explorer|Esploratore Minotauro|Creatura - Esploratore Minotauro|Quando l'Esploratore Minotauro entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta a caso. +Minotaur Illusionist|Illusionista Minotauro|Creatura - Mago Minotauro|{1}{U}: L'Illusionista Minotauro guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) \n{R}, Sacrifica l'Illusionista Minotauro: Infligge a una creatura bersaglio un danno pari alla propria forza. +Minotaur Skullcleaver|Minotauro Fendicranio|Creatura - Berserker Minotauro|Rapidità \nQuando il Minotauro Fendicranio entra nel campo di battaglia, prende +2/+0 fino alla fine del turno. +Minotaur Sureshot|Minotaura Colposicuro|Creatura - Arciere Minotauro|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{1}{R}: La Minotaura Colposicuro prende +1/+0 fino alla fine del turno. +Minotaur Tactician|Tattico Minotauro|Creatura - Minotauro|Rapidità \nIl Tattico Minotauro prende +1/+1 fintanto che controlli una creatura bianca. \nIl Tattico Minotauro prende +1/+1 fintanto che controlli una creatura blu. +Minotaur Warrior|Minotaur Warrior|Creatura - Guerriero Minotauro| +Miraculous Recovery|Guarigione Miracolosa|Istantaneo|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero con un segnalino +1/+1 su di essa. +Mirage Mirror|Specchio dei Miraggi|Artefatto|{2}: Lo Specchio dei Miraggi diventa una copia di un artefatto, di una creatura, di un incantesimo o di una terra bersaglio fino alla fine del turno. +Mirari's Wake|Risveglio del Mirari|Incantesimo|Le creature che controlli prendono +1/+1. \nOgniqualvolta TAPpi una terra per attingere mana, aggiungi un mana di qualsiasi tipo prodotto da quella terra. +Mirari|Mirari|Artefatto Leggendario|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi pagare {3}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Mire Blight|Deperimento Melmoso|Incantesimo - Aura|Incanta creatura \nQuando alla creatura incantata viene inflitto danno, distruggila. +Mire Boa|Boa dell'Acquitrino|Creatura - Serpente|Passa-Paludi \n{G}: Rigenera il Boa dell'Acquitrino. +Mire Kavu|Kavu del Fango|Creatura - Kavu|Il Kavu del Fango prende +1/+1 fintanto che controlli una Palude. +Mire Shade|Ombra del Pantano|Creatura - Ombra|{B}, Sacrifica una Palude: Metti un segnalino +1/+1 sull'Ombra del Pantano. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Mire in Misery|Sprofondare nel Supplizio|Stregoneria|Ogni avversario sacrifica una creatura o un incantesimo. +Mire's Malice|Ostilità del Pantano|Stregoneria|Un avversario bersaglio scarta due carte. \nRisveglio 3-{5}{B} (Se lanci questa magia per {5}{B}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Mire's Toll|Dazio del Pantano|Stregoneria|Un giocatore bersaglio rivela un numero di carte dalla sua mano pari al numero di Paludi che controlli. Scegli una di quelle carte. Quel giocatore scarta quella carta. +Miren, the Moaning Well|Miren, il Pozzo Che Geme|Terra Leggendaria|{T}: Aggiungi {U}. \n{3}, {T}, Sacrifica una creatura: Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata. +Mirko Vosk, Mind Drinker|Mirko Vosk, Suggimente|Creatura Leggendaria - Vampiro|Volare \nOgniqualvolta Mirko Vosk, Suggimente infligge danno da combattimento a un giocatore, quel giocatore rivela carte dalla cima del suo grimorio fino a che non rivela quattro carte terra, poi mette quelle carte nel suo cimitero. +Mirozel|Mirozel|Creatura - Illusione|Volare \nQuando Mirozel è bersaglio di una magia o abilità, il proprietario riprende in mano il Mirozel. +Mirran Crusader|Crociato di Mirrodin|Creatura - Cavaliere Umano|Doppio attacco, protezione dal nero e dal verde +Mirran Mettle|Tempra Mirran|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nMetallurgia - Quella creatura prende invece +4/+4 fino alla fine del turno se controlli tre o più artefatti. +Mirran Spy|Spia Mirran|Creatura - Parassita|Volare \nOgniqualvolta lanci una magia artefatto, puoi STAPpare una creatura bersaglio. +Mirri the Cursed|Mirri la Maledetta|Creatura Leggendaria - Felino Vampiro|Volare, attacco improvviso, rapidità \nOgniqualvolta Mirri la Maledetta infligge danno da combattimento a una creatura, metti un segnalino +1/+1 su Mirri la Maledetta. +Mirri's Guile|Astuzia di Mirri|Incantesimo|All'inizio del tuo mantenimento, puoi guardare le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. +Mirri, Cat Warrior|Mirri, Gatta Guerriera|Creatura Leggendaria - Guerriero Felino|Attacco improvviso, passa-foreste, cautela. +Mirri, Weatherlight Duelist|Mirri, Duellante della Cavalcavento|Creatura Leggendaria - Guerriero Felino|Attacco improvviso \nOgniqualvolta Mirri, Duellante della Cavalcavento attacca, ogni avversario non può bloccare con più di una creatura in questo combattimento. \nFintanto che Mirri, Duellante della Cavalcavento è TAPpata, non più di una creatura può attaccarti in ogni combattimento. +Mirrodin Besieged|Mirrodin Assediato|Incantesimo|Mentre Mirrodin Assediato entra nel campo di battaglia, scegli Mirran o Phyrexian.
  • Mirran - Ogniqualvolta lanci una magia artefatto, crea una pedina creatura artefatto Myr 1/1 incolore. Phyrexian - All'inizio della tua sottofase finale, pesca una carta, poi scarta una carta. Poi, se ci sono quindici o più carte artefatto nel tuo cimitero, un avversario bersaglio perde la partita.
  • +Mirrodin's Core|Nucleo di Mirrodin|Terra|{T}: Aggiungi {U. \n{T}: Metti un segnalino carica sul Nucleo di Mirrodin. \n{T}, Rimuovi un segnalino carica dal Nucleo di Mirrodin: Aggiungi un mana di qualsiasi colore. +Mirror Entity|Entità Riflettente|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{X}: Fino alla fine del turno, le creature che controlli hanno forza e costituzione X/X e guadagnano tutti i tipi di creatura. +Mirror Gallery|Sala degli Specchi|Artefatto|La "regola leggendaria" non si applica. +Mirror Golem|Golem di Specchi|Creatura Artefatto - Golem|Imprimere - Quando il Golem di Specchi entra nel campo di battaglia, puoi esiliare una carta bersaglio da un cimitero. (La carta esiliata viene impressa su questo artefatto.) \nIl Golem di Specchi ha protezione da tutti i tipi di carta della carta impressa. +Mirror Image|Immagine Riflessa|Creatura - Polimorfo|Puoi far entrare l'Immagine Riflessa nel campo di battaglia come una copia di qualsiasi creatura che controlli. +Mirror March|Marcia Speculare|Incantesimo|Ogniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, lancia una moneta finché non perdi un lancio. Per ogni lancio vinto, crea una pedina che è una copia di quella creatura. Quelle pedine hanno rapidità. Esiliale all'inizio della prossima sottofase finale. +Mirror Match|Scontro Speculare|Istantaneo|Lancia questa magia solo durante la sottofase di dichiarazione delle creature bloccanti. \nPer ogni creatura che attacca te o un planeswalker che controlli, crea una pedina che è una copia di quella creatura e che la blocca. Esilia quelle pedine alla fine del combattimento. +Mirror Mockery|Scherno del Riflesso|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, puoi creare una pedina che è una copia di quella creatura. Esilia quella pedina alla fine del combattimento. +Mirror Sheen|Lucidare a Specchio|Incantesimo|{1}{L|R}{L|R}: Copia una magia istantaneo o stregoneria bersaglio che ti bersaglia. Puoi scegliere nuovi bersagli per la copia. +Mirror Strike|Colpo Riflesso|Istantaneo|Tutto il danno da combattimento che una creatura bersaglio infliggerebbe questo turno viene invece inflitto al suo controllore. +Mirror Wall|Muro di Specchi|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{W}: Il Muro di Specchi può attaccare in questo turno come se non avesse difensore. +Mirror of Fate|Specchio del Fato|Artefatto|{T}, Sacrifica lo Specchio del Fato: Scegli fino a sette carte esiliate a faccia in su che possiedi. Esilia tutte le carte del tuo grimorio, poi metti le carte scelte in cima al tuo grimorio. +Mirror of the Forebears|Specchio dei Predecessori|Artefatto|Mentre lo Specchio dei Predecessori entra nel campo di battaglia, scegli un tipo di creatura. \n{1}: Fino alla fine del turno, lo Specchio dei Predecessori diventa una copia di una creatura bersaglio che controlli del tipo scelto, tranne che è un artefatto in aggiunta ai suoi altri tipi. +Mirror-Mad Phantasm|Fantasma degli Specchi|Creatura - Spirito|Volare \n{1}{U}: Il proprietario del Fantasma degli Specchi lo rimescola nel suo grimorio. Se quel giocatore lo fa, rivela carte dalla cima di quel grimorio finché non rivela una carta chiamata Fantasma degli Specchi. Il giocatore mette quella carta sul campo di battaglia e tutte le altre carte rivelate in questo modo nel suo cimitero. +Mirror-Sigil Sergeant|Sergente del Sigillo a Specchio|Creatura - Soldato Rinoceronte|Travolgere \nAll'inizio del tuo mantenimento, se controlli un permanente blu, puoi creare una pedina che è una copia del Sergente del Sigillo a Specchio. +Mirrormade|Riflesso dello Specchio|Incantesimo|Puoi far entrare il Riflesso dello Specchio nel campo di battaglia come una copia di qualsiasi artefatto o incantesimo sul campo di battaglia. +Mirrorpool|Pozza a Specchio|Terra|La Pozza a Specchio entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \n{2}{U}, {T}, Sacrifica la Pozza a Specchio: Copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. \n{4}{U}, {T}, Sacrifica la Pozza a Specchio: Crea una pedina che è una copia di una creatura bersaglio che controlli. +Mirrorweave|Trama a Specchio|Istantaneo|Ogni altra creatura diventa una copia di una creatura non leggendaria bersaglio fino alla fine del turno. +Mirrorwing Dragon|Drago Alaspecchio|Creatura - Drago|Volare \nOgniqualvolta un giocatore lancia una magia istantaneo o stregoneria che bersaglia solo il Drago Alaspecchio, quel giocatore copia quella magia per ogni altra creatura che controlla e che la magia potrebbe bersagliare. Ogni copia bersaglia una creatura diversa fra queste. +Mirrorwood Treefolk|Silvantropo di Boscospecchio|Creatura - Silvantropo|{2}{R}{W}: La prossima volta che verrebbe inflitto danno al Silvantropo di Boscospecchio in questo turno, quel danno viene invece inflitto a un qualsiasi bersaglio. +Mirrorworks|Congegno Specchiante|Artefatto|Ogniqualvolta un altro artefatto non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}. Se lo fai, crea una pedina che è una copia di quell'artefatto. +Miscalculation|Errore di Calcolo|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {2}. \nCiclo {2} +Mischief and Mayhem|Caos e Distruzione|Stregoneria|Fino a due creature bersaglio prendono +4/+4 fino alla fine del turno. +Mischievous Poltergeist|Poltergeist Maligno|Creatura - Spirito|Volare \nPaga 1 punto vita: Rigenera il Poltergeist Maligno. +Mischievous Quanar|Quanar Malevolo|Creatura - Bestia|{3}{U}{U}: Gira il Quanar Malevolo a faccia in giù. \nMetamorfosi {1}{U}{U} \nQuando il Quanar Malevolo viene girato a faccia in su, copia un magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per quella copia. +Misdirection|Sviare|Istantaneo|Puoi esiliare una carta blu nella tua mano invece di pagare il costo in mana di questa magia. \nCambia il bersaglio della magia bersaglio che ha un singolo bersaglio. +Misers' Cage|Gabbia dei Miseri|Artefatto|All'inizio del mantenimento di ogni avversario, se quel giocatore ha in mano 5 o più carte, la Gabbia dei Miseri gli infligge 2 danni. +Misery Charm|Monile della Disperazione|Istantaneo|Scegli uno -
  • Distruggi un Chierico bersaglio. Riprendi in mano una carta Chierico bersaglio dal tuo cimitero. Un giocatore bersaglio perde 2 punti vita.
  • +Misfortune|Malasorte|Stregoneria|Un avversario sceglie una -
  • Tu metti un segnalino +1/+1 su ogni creatura che controlli e guadagni 4 punti vita. Metti un segnalino -1/-1 su ogni creatura che quel giocatore controlla e la Malasorte gli infligge 4 danni.
  • +Misguided Rage|Rabbia Fuorviata|Stregoneria|Il giocatore bersaglio sacrifica un permanente. +Mishra's Bauble|Bolla di Mishra|Artefatto|{T}, Sacrifica la Bolla di Mishra: Guarda la prima carta del grimorio di un giocatore bersaglio. Pesca una carta all'inizio del mantenimento del prossimo turno. +Mishra's Factory|Fabbrica di Mishra|Terra|{T}: Aggiungi {U}. \n{1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. \n{T}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. +Mishra's Groundbreaker|Spaccaterre di Mishra|Artefatto|{T}, Sacrifica lo Spaccaterre di Mishra: La terra bersaglio diventa una creatura artefatto 3/3 che è ancora una terra. (Questo effetto non ha termine.) +Mishra's Helix|Spirale di Mishra|Artefatto|{X}, {T}: TAPpa X terre bersaglio. +Mishra's Self-Replicator|Autoreplicante di Mishra|Creatura Artefatto - Addetto-al-Montaggio|Ogniqualvolta lanci una magia storica, puoi pagare {1}. Se lo fai, crea una pedina che è una copia dell'Autoreplicante di Mishra. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Mishra's War Machine|Macchina da Guerra di Mishra|Creatura Artefatto - Juggernaut|Branco \nAll'inizio del tuo mantenimento, a meno che tu scarti una carta, TAPpa la Macchina da Guerra di Mishra ed essa ti infligge 3 danni. +Mishra, Artificer Prodigy|Mishra, Artefice Prodigio|Creatura Leggendaria - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi passare in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta con lo stesso nome di quella magia e metterla sul campo di battaglia. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Misinformation|Fuorviare|Istantaneo|Metti fino a tre carte bersaglio dal cimitero di un avversario in cima al suo grimorio in qualsiasi ordine. +Misshapen Fiend|Demone Deforme|Creatura - Mercenario Orrore|Volare +Mission Briefing|Istruzioni della Missione|Istantaneo|Sorveglia 2, poi scegli una carta istantaneo o stregoneria nel tuo cimitero. Puoi lanciare quella carta in questo turno. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. (Per sorvegliare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Misstep|Passo Falso|Stregoneria|Le creature controllate dal giocatore bersaglio non STAPpano durante il prossimo STAP di quel giocatore. +Mist Dragon|Drago della Nebbia|Creatura - Drago|{0}: Il Drago della Nebbia guadagna Volare. \n{0}: Il Drago della Nebbia perde Volare. \n{3}{U}{U}: Il Drago della Nebbia scompare. +Mist Intruder|Invasore delle Brume|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) +Mist Leopard|Leopardo Brumoso|Creatura - Felino|Velo (Questa creatura non può essere bersaglio di magie o abilità.) +Mist Raven|Corvo della Nebbia|Creatura - Uccello|Volare \nQuando il Corvo della Nebbia entra nel campo di battaglia, fai tornare una creatura bersaglio in mano al suo proprietario. +Mist of Stagnation|Foschia Stagnante|Incantesimo|I permanenti non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un permanente per ogni carta nel suo cimitero, poi STAPpa quei permanenti. +Mist-Cloaked Herald|Araldo dal Manto di Bruma|Creatura - Guerriero Tritone|L'Araldo dal Manto di Bruma non può essere bloccato. +Mist-Syndicate Naga|Naga del Sindacato della Bruma|Creatura - Ninja Naga|Ninjutsu {2}{U} ({2}{U}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta il Naga del Sindacato della Bruma infligge danno da combattimento a un giocatore, crea una pedina che è una copia del Naga del Sindacato della Bruma. +Mistbind Clique|Cricca del Vincolo Nebbioso|Creatura - Mago Spiritello|Lampo \nVolare \nBattersi per uno Spiritello (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Spiritello che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \nQuando la Cricca del Vincolo Nebbioso si batte per uno Spiritello, TAPpa tutte le terre controllate da un giocatore bersaglio. +Mistblade Shinobi|Shinobi Foscalama|Creatura - Ninja Umano|Ninjutsu {U} ({U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta lo Shinobi Foscalama infligge danno da combattimento a un giocatore, puoi far tornare in mano al suo proprietario una creatura bersaglio controllata da quel giocatore. +Mistcaller|Evocabruma|Creatura - Mago Tritone|Sacrifica l'Evocabruma: Fino alla fine del turno, se una creatura non pedina sta per entrare nel campo di battaglia e non è stata lanciata, invece esiliala. +Mistcutter Hydra|Idra Solcanebbia|Creatura - Idra|Questa magia non può essere neutralizzata. \nRapidità, protezione dal blu \nL'Idra Solcanebbia entra nel campo di battaglia con X segnalini +1/+1. +Mistfire Adept|Esperto della Pirobruma|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta lanci una magia non creatura, una creatura bersaglio ha volare fino alla fine del turno. +Mistfire Weaver|Tessitrice di Pirobruma|Creatura - Mago Genio|Volare \nMetamorfosi {2}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Tessitrice di Pirobruma viene girata a faccia in su, una creatura bersaglio che controlli ha anti-malocchio fino alla fine del turno. +Mistfolk|Popolo di Nebbia|Creatura - Illusione|{U}: Neutralizza una magia bersaglio che ha come bersaglio il Popolo della Nebbia. +Mistford River Turtle|Tartaruga del Fiume Brumaguado|Creatura - Tartaruga|Ogniqualvolta la Tartaruga del Fiume Brumaguado attacca, un'altra creatura non Umano attaccante bersaglio non può essere bloccata in questo turno. +Mistform Dreamer|Sognatore Nebbiforme|Creatura - Illusione|Volare \n{1}: Il Sognatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. +Mistform Mask|Maschera Nebbiforme|Incantesimo - Aura|Incanta creatura \n{1}: La creatura incantata diventa di un tipo di creatura a tua scelta fino alla fine del turno. +Mistform Mutant|Mutante Nebbiforme|Creatura - Mutante Illusione|{1}{U}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. +Mistform Seaswift|Solcamari Nebbiforme|Creatura - Illusione|Volare \n{1}: Il Solcamari Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. \nMetamorfosi {1}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Mistform Shrieker|Urlatore Nebbiforme|Creatura - Illusione|Volare \n{1}: L'Urlatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. \nMetamorfosi {3}{U}{U} +Mistform Skyreaver|Squartacielo Nebbiforme|Creatura - Illusione|Volare \n{1}: Lo Squartacielo Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. +Mistform Sliver|Tramutante Nebbiforme|Creatura - Tramutante Illusione|Tutti i Tramutanti hanno "{1}: Questo permanente diventa di un tipo di creatura a tua scelta in aggiunta ai suoi altri tipi fino alla fine del turno". +Mistform Stalker|Cacciatore Nebbiforme|Creatura - Illusione|{1}: Il Cacciatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. \n{2}{U}{U}: Il Cacciatore Nebbiforme prende +2/+2 e guadagna volare fino alla fine del turno. +Mistform Ultimus|Ultimus Nebbiforme|Creatura Leggendaria - Illusione|L'Ultimus Nebbiforme è di tutti i tipi di creatura (anche se questa carta non è sul campo di battaglia). +Mistform Wakecaster|Scagliascia Nebbiforme|Creatura - Illusione|Volare \n{1}: Lo Scagliascia Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. \n{2}{U}{U}, {T}: Scegli un tipo di creatura. Ogni creatura che controlli diventa di quel tipo fino alla fine del turno. +Mistform Wall|Muro Nebbiforme|Creatura - Muro Illusione|Il Muro Nebbiforme ha difensore fintanto che è un Muro \n{1}: Il Muro Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. +Mistform Warchief|Condottiero Nebbiforme|Creatura - Illusione|Le magie creatura che lanci e che hanno almeno un tipo di creatura in comune con il Condottiero Nebbiforme costano {1} in meno per essere lanciate. \n{T}: Il Condottiero Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. +Misthollow Griffin|Grifone di Brumaconca|Creatura - Grifone|Volare \nPuoi lanciare il Grifone di Brumaconca dall'esilio. +Misthoof Kirin|Kirin Zampabruma|Creatura - Kirin|Volare, cautela \nMegamorfosi {1}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Mistmeadow Skulk|Lavativo della Prateria Brumosa|Creatura - Farabutto Kithkin|Legame vitale, protezione da costo di mana convertito pari o superiore a 3 +Mistmeadow Witch|Strega della Prateria Brumosa|Creatura - Mago Kithkin|{2}{W}{U}: Esilia una creatura bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Mistmoon Griffin|Grifone del Velo Lunare|Creatura - Grifone|Volare \nQuando il Grifone del Velo Lunare muore, esilia il Grifone del Velo Lunare, poi rimetti sul campo di battaglia la prima carta creatura presente nel tuo cimitero. +Mistral Charger|Destriero del Maestrale|Creatura - Pegaso|Volare +Mistveil Plains|Radura della Nebbia Eterna|Terra - Pianura|({T}: Aggiungi {W}.) \nLa Radura della Nebbia Eterna entra nel campo di battaglia TAPpata. \n{W}, {T}: Metti in fondo al tuo grimorio una carta bersaglio dal tuo cimitero. Attiva questa abilità solo se controlli due o più permanenti bianchi. +Mistvein Borderpost|Pietra di Confine della Nebbia Cavernosa|Artefatto|Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana di questa magia. \nLa Pietra di Confine della Nebbia Cavernosa entra sul campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {B}. +Misty Rainforest|Foresta Pluviale Nebbiosa|Terra|{T}, Paga 1 punto vita, Sacrifica la Foresta Pluviale Nebbiosa: Passa in rassegna il tuo grimorio per una carta Foresta o Isola, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Mitotic Manipulation|Manipolazione Mitotica|Stregoneria|Guarda le prime sette carte del tuo grimorio. Puoi mettere sul campo di battaglia una di quelle carte se ha lo stesso nome di un permanente. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Mitotic Slime|Melma Mitotica|Creatura - Melma|Quando la Melma Mitotica muore, crea due pedine creatura Melma 2/2 verdi. Hanno "Quando questa creatura muore, crea due pedine creatura Melma 1/1 verdi". +Mizzium Meddler|Manipolatore di Mizzium|Creatura - Mago Vedalken|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Manipolatore di Mizzium entra nel campo di battaglia, puoi cambiare un bersaglio di una magia o abilità bersaglio con il Manipolatore di Mizzium. +Mizzium Mortars|Mortai di Mizzium|Stregoneria|I Mortai di Mizzium infliggono 4 danni a una creatura bersaglio che non controlli. \nSovraccarico {3}{R}{R}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Mizzium Skin|Pelle di Mizzium|Istantaneo|Una creatura bersaglio che controlli prende +0/+1 e ha anti-malocchio fino alla fine del turno. \nSovraccarico {1}{U} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Mizzium Tank|Carro Armato di Mizzium|Artefatto - Veicolo|Travolgere \nOgniqualvolta lanci una magia non creatura, il Carro Armato di Mizzium diventa una creatura artefatto e prende +1/+1 fino alla fine del turno. \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Mizzium Transreliquat|Transreliquia Mizzium|Artefatto|{3}: La Transreliquia Mizzium diventa una copia di un artefatto bersaglio fino alla fine del turno. \n{1}{U}{R}: La Transreliquia Mizzium diventa una copia di un artefatto bersaglio, tranne che ha questa abilità. +Mizzix of the Izmagnus|Mizzix degli Izmagnus|Creatura Leggendaria - Mago Goblin|Ogniqualvolta lanci una magia istantaneo o stregoneria con costo di mana convertito superiore al numero di segnalini esperienza che possiedi, ottieni un segnalino esperienza. \nLe magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate per ogni segnalino esperienza che possiedi. +Mizzix's Mastery|Talento di Mizzix|Stregoneria|Esilia una carta bersaglio che è un istantaneo o una stregoneria dal tuo cimitero. Per ogni carta esiliata in questo modo, copiala e puoi lanciare la copia senza pagare il suo costo di mana. Esilia il Talento di Mizzix. \nSovraccarico {5}{R}{R}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una carta bersaglio" con "ogni carta".) +Mnemonic Betrayal|Tradimento Mnemonico|Stregoneria|Esilia tutte le carte dai cimiteri di tutti gli avversari. Puoi lanciare quelle carte in questo turno e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciarle. All'inizio della prossima sottofase finale, se un qualsiasi numero di quelle carte è ancora in esilio, rimettile nei cimiteri dei rispettivi proprietari. \nEsilia il Tradimento Mnemonico. +Mnemonic Nexus|Nexus Mnemonico|Istantaneo|Ogni giocatore rimescola il proprio cimitero nel proprio grimorio. +Mnemonic Sliver|Tramutante Mnemonico|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Pesca una carta". +Mnemonic Wall|Muro Mnemonico|Creatura - Muro|Difensore \nQuando il Muro Mnemonico entra nel campo di battaglia, puoi riprendere in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Moan of the Unhallowed|Lamento dei Sacrileghi|Stregoneria|Crea due pedine creatura Zombie 2/2 nere. \nFlashback {5}{B}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Moaning Spirit|Spirito Gemente|Creatura - Spirito|Volare +Moaning Wall|Muro dei Gemiti|Creatura - Muro Zombie|Difensore \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Moat Piranhas|Piranha del Fossato|Creatura - Pesce|Difensore (Questa creatura non può attaccare.) +Mob Justice|Giustizia della Folla|Stregoneria|La Giustizia della Folla infligge danno pari al numero di creature che controlli a un giocatore o a un planeswalker bersaglio. +Mob Mentality|Suggestione della Folla|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha travolgere. \nOgniqualvolta tutte le creature non Muro che controlli attaccano, la creatura incantata prende +X/+0 fino alla fine del turno, dove X è il numero di creature attaccanti. +Mob Rule|Dominio della Folla|Stregoneria|Scegli uno -
  • Prendi il controllo di tutte le creature con forza pari o superiore a 4 fino alla fine del turno. STAPpa quelle creature. Hanno rapidità fino alla fine del turno. Prendi il controllo di tutte le creature con forza pari o inferiore a 3 fino alla fine del turno. STAPpa quelle creature. Hanno rapidità fino alla fine del turno.
  • +Mobile Fort|Fortezza Semovente|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \n{3}: La Fortezza Semovente prende +3/-1 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. Attiva questa abilità solo una volta per turno. +Mobile Garrison|Presidio Mobile|Artefatto - Veicolo|Ogniqualvolta il Presidio Mobile attacca, STAPpa un altro artefatto o un'altra creatura bersaglio che controlli. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Mobilization|Mobilitazione|Incantesimo|Le creature Soldato hanno cautela. \n{2}{W}: Crea una pedina creatura Soldato 1/1 bianca. +Mobilized District|Distretto Mobilitato|Terra|{T}: Aggiungi {U}. \n{4}: Il Distretto Mobilitato diventa una creatura Cittadino 3/3 con cautela fino alla fine del turno. È ancora una terra. Questa abilità costa {1} in meno per essere attivata per ogni creatura e planeswalker leggendari che controlli. +Mobilize|Mobilize|Stregoneria|STAPpa tutte le creature che controlli. +Mob|Accerchiare|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nDistruggi una creatura bersaglio. +Mockery of Nature|Abominio Contro Natura|Creatura - Bestia Eldrazi|Emergere {7}{G} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, puoi distruggere un artefatto o un incantesimo bersaglio. +Mogg Alarm|Allarme Mogg|Stregoneria|Puoi sacrificare due Montagne invece di pagare il costo di mana di questa magia. \nCrea due pedine creatura Goblin 1/1 rosse. +Mogg Assassin|Assassino Mogg|Creatura - Assassino Goblin|{T}: Tu scegli una creatura bersaglio controllata da un avversario, e quell'avversario sceglie una creatura bersaglio. Lancia una moneta. Se vinci il lancio, distruggi la creatura che hai scelto. Se perdi il lancio, distruggi la creatura che ha scelto il tuo avversario. +Mogg Bombers|Mogg Bombardieri|Creatura - Goblin|Quando un'altra creatura entra nel campo di battaglia, sacrifica i Mogg Bombardieri ed essi infliggono 3 danni a un giocatore o a un planeswalker bersaglio. +Mogg Cannon|Cannone dei Mogg|Artefatto|{T}: La creatura bersaglio che controlli prende +1/+0 e guadagna volare fino alla fine del turno. All'inizio della prossima sottofase finale distruggi quella creatura. +Mogg Conscripts|Mogg Coscritti|Creatura - Goblin|I Mogg Coscritti non possono attaccare a meno che tu abbia lanciato una magia creatura in questo turno. +Mogg Fanatic|Mogg Fanatico|Creatura - Goblin|Sacrifica il Mogg Fanatico: il Mogg Fanatico infligge 1 danno a un qualsiasi bersaglio. +Mogg Flunkies|Mogg Tirapiedi|Creatura - Goblin|I Mogg Tirapiedi non possono attaccare o bloccare da soli. +Mogg Hollows|Cunicoli dei Mogg|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {G}. I Cunicoli dei Mogg non STAPpano durante il tuo prossimo STAP. +Mogg Infestation|Infestazione di Mogg|Stregoneria|Distruggi tutte le creature controllare da un giocatore bersaglio. Per ogni creatura che muore in questo modo, crea due pedine creatura Goblin 1/1 rosse sotto il controllo di quel giocatore. +Mogg Jailer|Carceriere Mogg|Creatura - Goblin|Il Carceriere Mogg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o inferiore a 2. +Mogg Maniac|Mogg Maniaco|Creatura - Goblin|Ogniqualvolta viene inflitto danno al Mogg Maniaco, esso infligge pari danno ad un avversario o ad un planeswalker bersaglio. +Mogg Raider|Mogg Predone|Creatura - Goblin|Sacrifica un Goblin: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Mogg Salvage|Bottino Mogg|Istantaneo|Se un avversario controlla almeno un'Isola e tu controlli almeno una Montagna, puoi lanciare questa magia senza pagare il suo costo di mana. \nDistruggi un artefatto bersaglio. +Mogg Sentry|Sentinella Mogg|Creatura - Guerriero Goblin|Ogniqualvolta un avversario lancia una magia, la Sentinella Mogg prende +2/+2 fino alla fine del turno. +Mogg Squad|Squadra di Mogg|Creatura - Goblin|La Squadra di Mogg prende -1/-1 per ogni altra creatura presente sul campo di battaglia. +Mogg Toady|Mogg Servile|Creatura - Goblin|Il Mogg Servile non può attaccare a meno che tu controlli più creature del giocatore in difesa. \nIl Mogg Servile non può bloccare a meno che tu controlli più creature del giocatore attaccante. +Mogg War Marshal|Mogg Maresciallo di Guerra|Creatura - Guerriero Goblin|Eco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Mogg Maresciallo di Guerra entra nel campo di battaglia o muore, crea una pedina creatura Goblin 1/1 rossa. +Moggcatcher|Acchiappamogg|Creatura - Mercenario Umano|{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Goblin e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Mogis's Marauder|Predatore di Mogis|Creatura - Berserker Umano|Quando il Predatore di Mogis entra nel campo di battaglia, fino a X creature bersaglio hanno intimidire e rapidità fino alla fine del turno, dove X è pari alla tua devozione al nero. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) +Mogis's Warhound|Segugio da Guerra di Mogis|Creatura Incantesimo - Segugio|Conferire {2}{R} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nIl Segugio da Guerra di Mogis attacca in ogni combattimento, se può farlo. \nLa creatura incantata prende +2/+2 e attacca in ogni combattimento, se può farlo. +Mogis, God of Slaughter|Mogis, Dio del Massacro|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al nero e al rosso è inferiore a sette, Mogis non è una creatura. \nAll'inizio del mantenimento di ogni avversario, Mogis infligge 2 danni a quel giocatore a meno che quel giocatore non sacrifichi una creatura. +Mold Adder|Vipera Ammuffita|Creatura - Serpente Fungus|Ogniqualvolta un avversario lancia una magia blu o nera, puoi mettere un segnalino +1/+1 sulla Vipera Ammuffita. +Mold Shambler|Errante di Muffa|Creatura - Bestia Fungus|Potenziamento {1}{G} (Puoi pagare {1}{G} addizionale quando lanci questa magia.) \nQuando l'Errante di Muffa entra nel campo di battaglia, se è stato potenziato, distruggi un permanente non creatura bersaglio. +Molder Beast|Bestia Sgretolante|Creatura - Bestia|Travolgere \nOgniqualvolta un artefatto viene messo in un cimitero dal campo di battaglia, la Bestia Sgretolante prende +2/+0 fino alla fine del turno. +Molder Slug|Lumaca della Forgia|Creatura - Bestia Lumaca|All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un artefatto. +Molderhulk|Mole Ammuffita|Creatura - Zombie Fungus|Crescita sotterranea - Questa magia costa {1} in meno per essere lanciata per ogni carta creatura nel tuo cimitero. \nQuando la Mole Ammuffita entra nel campo di battaglia, rimetti sul campo di battaglia una carta terra bersaglio dal tuo cimitero. +Moldervine Cloak|Mantello di Vitemarcia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nDragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Moldervine Reclamation|Rivendicazione delle Liane Saprofaghe|Incantesimo|Ogniqualvolta una creatura che controlli muore, guadagni 1 punto vita e peschi una carta. +Molder|Ammuffire|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio con costo di mana convertito pari a X. Non può essere rigenerato. Guadagni X punti vita. +Moldgraf Monstrosity|Mostruosità Ammuffita|Creatura - Insetto|Travolgere \nQuando la Mostruosità Ammuffita muore, esiliala, poi rimetti sul campo di battaglia due carte creatura a caso dal tuo cimitero. +Moldgraf Scavenger|Saprofago Ammuffito|Creatura - Fungus|Delirio - Il Saprofago Ammuffito prende +3/+0 fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Mole Worms|Vermi Talpa|Creatura - Verme|Puoi scegliere di non STAPpare i Vermi Talpa durante il tuo STAP. \n{T}: TAPpa una terra bersaglio. Quella terra non STAPpa durante lo STAP del suo controllore fintanto che i Vermi Talpa restano TAPpati. +Molimo, Maro-Sorcerer|Molimo, Stregone Maro|Creatura Leggendaria - Elementale|Travolgere \nLa forza e la costituzione di Molimo, Stregone Maro sono pari ciascuna al numero di terre che controlli. +Molten Birth|Nascita Ardente|Stregoneria|Crea due pedine creatura Elementale 1/1 rosse, poi lancia una moneta. Se vinci il lancio, fai tornare la Nascita Ardente in mano al suo proprietario. +Molten Disaster|Disastro Ardente|Stregoneria|Potenziamento {R} (Puoi pagare {R} addizionale quando lanci questa magia.) \nSe questa magia è stata potenziata, ha battibaleno. (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nIl Disastro Ardente infligge X danni a ogni creatura senza volare e a ogni giocatore. +Molten Firebird|Pirofenice Rovente|Creatura - Fenice|Volare \nQuando la Pirofenice Rovente muore, rimettila sul campo di battaglia sotto il controllo del suo proprietario all'inizio della sottofase finale e salta la tua prossima acquisizione. \n{4}{R}: Esilia la Pirofenice Rovente. +Molten Frame|Struttura Liquefatta|Istantaneo|Distruggi una creatura artefatto bersaglio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Molten Hydra|Idra di Metallo Fuso|Creatura - Idra|{1}{R}{R}: Metti un segnalino +1/+1 sull'Idra di Metallo Fuso. \n{T}, Rimuovi tutti segnalini +1/+1 dall'Idra di Metallo Fuso: L'Idra di Metallo Fuso infligge X danni a un qualsiasi bersaglio, dove X è il numero di segnalini rimossi in questo modo. +Molten Influence|Influsso Infuocato|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore si faccia infliggere 4 danni dall'Influsso Infuocato. +Molten Nursery|Vivaio Rovente|Incantesimo|Vacuità (Questa carta non ha colore.) \nOgniqualvolta lanci una magia incolore, il Vivaio Rovente infligge 1 danno a un qualsiasi bersaglio. +Molten Primordial|Primordiale Fuso|Creatura - Avatar|Rapidità\nQuando il Primordiale Fuso entra nel campo di battaglia, per ogni avversario, prendi il controllo di fino a una creatura bersaglio controllata da quel giocatore fino alla fine del turno. STAPpa quelle creature. Hanno rapidità fino alla fine del turno. +Molten Psyche|Psiche Fusa|Stregoneria|Ogni giocatore rimescola le carte della propria mano nel proprio grimorio, poi pesca altrettante carte. \nMetallurgia - Se controlli tre o più artefatti, la Psiche Fusa infligge a ogni avversario danno pari al numero di carte che quel giocatore ha pescato in questo turno. +Molten Rain|Pioggia di Metallo Fuso|Stregoneria|Distruggi una terra bersaglio. Se era una terra non base, la Pioggia di Metallo Fuso infligge 2 danni al controllore di quella terra. +Molten Ravager|Devastatore Fuso|Creatura - Elementale|{R}: Il Devastatore Fuso prende +1/+0 fino alla fine del turno. +Molten Sentry|Sentinella Ardente|Creatura - Elementale|Mentre la Sentinella Ardente entra nel campo di battaglia, lancia una moneta. Se esce testa, la Sentinella Ardente entra nel campo di battaglia come creatura 5/2 con rapidità. Se esce croce, la Sentinella Ardente entra nel campo di battaglia come creatura 2/5 con difensore. +Molten Slagheap|Cumulo di Scorie Fuso|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sul Cumulo di Scorie Fuso. \n{1}, Rimuovi X segnalini magazzino dal Cumulo di Scorie Fuso: Aggiungi X mana in qualsiasi combinazione di {B} e/o {R}. +Molten Vortex|Vortice Incandescente|Incantesimo|{R}, Scarta una carta terra: Il Vortice Incandescente infligge 2 danni a un qualsiasi bersaglio. +Molten-Tail Masticore|Masticora Codafusa|Creatura Artefatto - Masticora|All'inizio del tuo mantenimento, sacrifica la Masticora Codafusa a meno che non scarti una carta. \n{4}, Esilia una carta creatura dal tuo cimitero: La Masticora Codafusa infligge 4 danni a un qualsiasi bersaglio. \n{2}: Rigenera la Masticora Codafusa. +Moltensteel Dragon|Drago d'Acciaio Fuso|Creatura Artefatto - Drago|({P|R} può essere pagato con {R} o con 2 punti vita.) \nVolare \n{P|R}: Il Drago d'Acciaio Fuso prende +1/+0 fino alla fine del turno. +Molting Harpy|Arpia in Muta|Creatura - Mercenario Arpia|Volare \nAll'inizio del tuo mantenimento, sacrifica l'Arpia in Muta a meno che tu paghi {2}. +Molting Skin|Mutapelle|Incantesimo|Il proprietario riprende in mano il Mutapelle: Rigenera una creatura bersaglio. +Molting Snakeskin|Muta delle Scaglie|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e ha "{2}{B}: Rigenera questa creatura". +Moment of Craving|Momento di Bramosia|Istantaneo|Una creatura bersaglio prende -2/-2 fino alla fine del turno. Guadagni 2 punti vita. +Moment of Heroism|Momento di Eroismo|Istantaneo|Una creatura bersaglio prende +2/+2 e ha legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Moment of Silence|Momento di Silenzio|Istantaneo|Il giocatore bersaglio salta la sua prossima fase di combattimento in questo turno. +Moment of Triumph|Momento di Trionfo|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Guadagni 2 punti vita. +Moment's Peace|Pace Momentanea|Istantaneo|Flashback {2}{G} \nPrevieni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Momentary Blink|Intermittenza Momentanea|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimettila sul campo di battaglia sotto il controllo del suo proprietario. \nFlashback {3}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala). +Momentous Fall|Grave Sconfitta|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPeschi un numero di carte pari alla forza della creatura sacrificata, poi guadagni punti vita pari alla sua costituzione. +Momentum|Inerzia|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nAll'inizio del tuo mantenimento, puoi mettere un segnalino crescita sull'Inerzia. \nLa creatura incantata prende +1/+1 per ogni segnalino crescita presente su Inerzia. +Momir Vig, Simic Visionary|Momir Vig, Visionario Simic|Creatura Leggendaria - Mago Elfo|Ogniqualvolta lanci una magia creatura verde, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura e rivelarla. Se lo fai, rimescola il tuo grimorio e metti quella carta in cima ad esso. \nOgniqualvolta lanci una magia creatura blu, rivela la prima carta del tuo grimorio. Se è una carta creatura, aggiungila alla tua mano. +Monastery Flock|Stormo del Monastero|Creatura - Uccello|Difensore, volare \nMetamorfosi {U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Monastery Loremaster|Sapiente del Monastero|Creatura - Mago Genio|Megamorfosi {5}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Sapiente del Monastero viene girato a faccia in su, riprendi in mano una carta non creatura, non terra bersaglio dal tuo cimitero. +Monastery Mentor|Mentore del Monastero|Creatura - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta lanci una magia non creatura, crea una pedina creatura Monaco 1/1 bianca con prodezza. +Monastery Siege|Assedio del Monastero|Incantesimo|Mentre l'Assedio del Monastero entra nel campo di battaglia, scegli Khan o Draghi. \n- Khan - All'inizio della tua acquisizione, pesca una carta addizionale, poi scarta una carta. \n- Draghi - Le magie lanciate dai tuoi avversari che bersagliano te o un permanente che controlli costano {2} in più per essere lanciate. +Monastery Swiftspear|Lanciarapida del Monastero|Creatura - Monaco Umano|Rapidità \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Mondronen Shaman|Sciamana di Mondronen|Creatura - Sciamano Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Sciamana di Mondronen. +Mongrel Pack|Branco di Cani Randagi|Creatura - Segugio|Quando il Branco di Cani Randagi muore durante il combattimento, crea 4 pedine creatura Segugio 1/1 verdi. +Monk Idealist|Monaco Idealista|Creatura - Chierico Monaco Umano|Quando il Monaco Idealista entra nel campo di battaglia, riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Monk Realist|Monaco Realista|Creatura - Chierico Monaco Umano|Quando il Monaco Realista entra nel campo di battaglia, distruggi un incantesimo bersaglio. +Monkey Cage|Gabbia della Scimmia|Artefatto|Quando una creatura entra nel campo di battaglia, sacrifica la Gabbia della Scimmia e crea un numero di pedine creatura Scimpanzé 2/2 verdi pari al costo di mana convertito di quella creatura. +Monomania|Monomania|Stregoneria|Un giocatore bersaglio sceglie una carta nella sua mano e scarta le altre. +Mons's Goblin Raiders|Goblin Predatori di Mons|Creatura - Goblin| +Monsoon|Monsone|Incantesimo|All'inizio della sottofase finale di ogni giocatore, TAPpa tutte le Isole STAPpate che quel giocatore controlla e il Monsone infligge X danni a quel giocatore, dove X è il numero di Isole TAPpate in questo modo. +Monstrify|Mostrificare|Stregoneria|Una creatura bersaglio prende +4/+4 fino alla fine del turno. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Monstrous Carabid|Carabo Mostruoso|Creatura - Insetto|Il Carabo Mostruoso attacca in ogni combattimento, se può farlo. \nCiclo {N|R} ({N|R}, Scarta questa carta: Pesca una carta.) +Monstrous Growth|Crescita Mostruosa|Stregoneria|La creatura bersaglio prende +4/+4 fino alla fine del turno. +Monstrous Hound|Segugio Mostruoso|Creatura - Segugio|Il Segugio Mostruoso non può attaccare a meno che tu controlli più terre del giocatore in difesa. \nIl Segugio Mostruoso non può bloccare a meno che tu controlli più terre del giocatore attaccante. +Monstrous Onslaught|Assalto Mostruoso|Stregoneria|L'Assalto Mostruoso infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è la forza maggiore tra le creature che controlli mentre lanci questa magia. +Moodmark Painter|Pittrice di Animarchi|Creatura - Sciamano Umano|Crescita sotterranea - Quando la Pittrice di Animarchi entra nel campo di battaglia, una creatura bersaglio ha minacciare e prende +X/+0 fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. (Non può essere bloccata tranne che da due o più creature.) +Moon Heron|Airone Lunare|Creatura - Uccello Spirito|Volare +Moon Sprite|Spiritello Lunare|Creatura - Spiritello|Volare +Moonblade Shinobi|Shinobi della Lama Lunare|Creatura - Ninja Umano|Ninjutsu {2}{U} ({2}{U}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta la Shinobi della Lama Lunare infligge danno da combattimento a un giocatore, crea una pedina creatura Illusione 1/1 blu con volare. +Moonbow Illusionist|Illusionista Arcodiluna|Creatura - Mago Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. +Moonglove Changeling|Cangiante della Digitale Selenica|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{B}: Il Cangiante della Digitale Selenica ha tocco letale fino alla fine del turno. (Le creature a cui sia stato inflitto danno da questa vengono distrutte. Puoi dividere il suo danno da combattimento fra tutte le creature che lo bloccano o che blocca.) +Moonglove Extract|Essenza di Digitale Selenica|Artefatto|Sacrifica l'Essenza di Digitale Selenica: L'Essenza di Digitale Selenica infligge 2 danni a un qualsiasi bersaglio. +Moonglove Winnower|Setacciatore di Digitale Selenica|Creatura - Farabutto Elfo|Tocco letale (Le creature cui sia stato inflitto danno da questo vengono distrutte. Puoi assegnare il suo danno da combattimento fra tutte le creature che lo bloccano o che blocca.) +Moonhold|Controllo Lunare|Istantaneo|Un giocatore bersaglio non può giocare carte terra in questo turno se è stato speso {R} per lanciare il Controllo Lunare e non può lanciare magie creatura in questo turno se è stato speso {W} per lanciarlo. (Compi entrambe le azioni se è stato speso {R}{W}.) +Moonlace|Segno Lunare|Istantaneo|Una magia o un permanente bersaglio diventa incolore. +Moonlight Bargain|Vendita al Chiaro di Luna|Istantaneo|Guarda le prime cinque carte del tuo grimorio. Per ogni carta, metti quella carta nel tuo cimitero a meno che non paghi 2 punti vita. Poi aggiungi alla tua mano le altre. +Moonlight Geist|Geist del Chiaro di Luna|Creatura - Spirito|Volare \n{3}{W}: Previeni tutto il danno da combattimento che verrebbe inflitto alla e dalla Geist del Chiaro di Luna in questo turno. +Moonlight Hunt|Caccia al Chiaro di Luna|Istantaneo|Scegli una creatura bersaglio che non controlli. Ogni creatura Lupo o Mannaro che controlli infligge danno pari alla sua forza a quella creatura. +Moonlit Scavengers|Predoni al Chiaro di Luna|Creatura - Farabutto Tritone|Quando i Predoni al Chiaro di Luna entrano nel campo di battaglia, se controlli un artefatto o un incantesimo, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. +Moonlit Strider|Ramingo Illunato|Creatura - Spirito|Sacrifica il Ramingo Illunato: La creatura bersaglio che controlli guadagna protezione dal colore a tua scelta fino alla fine del turno. \nMuta-anima 3 +Moonlit Wake|Veglia Notturna|Incantesimo|Ogniqualvolta una creatura muore, guadagni 1 punto vita. +Moonmist|Foschia Lunare|Istantaneo|Trasforma tutti gli Umani. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature diverse da Mannari e Lupi. (Solo le carte bifronte possono essere trasformate.) +Moonring Island|Isola Anello di Luna|Terra - Isola|({T}: Aggiungi {U}.) \nL'Isola Anello di Luna entra nel campo di battaglia TAPpata. \n{U}, {T}: Guarda la prima carta del grimorio di un giocatore bersaglio. Attiva questa abilità solo se controlli due o più permanenti blu. +Moonring Mirror|Specchio dell'Anello Lunare|Artefatto|Ogniqualvolta peschi una carta, esilia a faccia in giù la prima carta del tuo grimorio. \nAll'inizio del tuo mantenimento, puoi esiliare a faccia in giù tutte le carte della tua mano. Se lo fai, prendi in mano tutte le altre carte che possiedi esiliate con lo Specchio dell'Anello Lunare. +Moonrise Intruder|Intrusa della Luna Sorgente|Creatura - Mannaro|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Intrusa della Luna Sorgente. +Moonscarred Werewolf|Mannara Sfregiata dalla Luna|Creatura - Mannaro|Cautela \n{T}: Aggiungi {G}{G}. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Mannara Sfregiata dalla Luna. +Moonsilver Spear|Lancia di Selenargento|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso. \nOgniqualvolta la creatura equipaggiata attacca, crea una pedina creatura Angelo 4/4 bianca con volare. \nEquipaggiare {4} +Moonveil Dragon|Drago del Velo Lunare|Creatura - Drago|Volare \n{R}: Ogni creatura che controlli prende +1/+0 fino alla fine del turno. +Moonwing Moth|Falena Aladiluna|Creatura - Insetto|Volare \n{W}: La Falena Aladiluna prende +0/+1 fino alla fine del turno. +Moor Fiend|Immondo della Brughiera|Creatura - Orrore|Passa-paludi +Moorish Cavalry|Cavalleria Moresca|Creatura - Cavaliere Umano|Travolgere +Moorland Drifter|Vagabondo della Brughiera|Creatura - Spirito|Delirio - Il Vagabondo della Brughiera ha volare fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Moorland Haunt|Covo nella Brughiera|Terra|{T}: Aggiungi {U}. \n{W}{U}, {T}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Spirito 1/1 bianca con volare. +Moorland Inquisitor|Inquisitore della Brughiera|Creatura - Soldato Umano|{2}{W}: L'Inquisitore della Brughiera ha attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Morale|Morale|Istantaneo|Le creature attaccanti prendono +1/+1 fino alla fine del turno. +Morality Shift|Mutamento di Moralità|Stregoneria|Scambia il tuo cimitero con il tuo grimorio. Poi rimescola il tuo grimorio. +Moratorium Stone|Pietra Moratoria|Artefatto|{2}, {T}: Esilia una carta bersaglio da un cimitero. \n{2}{W}{B}, {T}, Sacrifica la Pietra Moratoria: Esilia una carta non terra bersaglio da un cimitero, tutte le altre carte nei cimiteri con lo stesso nome di quella carta, e tutti i permanenti con quel nome. +Morbid Bloom|Fioritura Morbosa|Stregoneria|Esilia una carta creatura bersaglio in un cimitero, poi crea X pedine creatura Saprolingio 1/1 verdi, dove X è la costituzione della carta esiliata. +Morbid Curiosity|Curiosità Morbosa|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un artefatto o una creatura. \nPesca carte pari al costo di mana convertito del permanente sacrificato. +Morbid Hunger|Fame Morbosa|Stregoneria|La Fame Morbosa infligge 3 danni a un qualsiasi bersaglio. Guadagni 3 punti vita. \nFlashback {7}{B}{B} +Morbid Plunder|Razzia Morbosa|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Mordant Dragon|Drago Caustico|Creatura - Drago|Volare \n{1}{R}: Il Drago Caustico prende +1/+0 fino alla fine del turno. \nOgniqualvolta il Drago Caustico infligge danno da combattimento a un giocatore, puoi fargli infliggere altrettanti danni a una creatura bersaglio controllata da quel giocatore. +Morgue Burst|Squarcio all'Obitorio|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Lo Squarcio all'Obitorio infligge a un qualsiasi bersaglio danno pari alla forza della carta ripresa in questo modo. +Morgue Theft|Furto dall'Obitorio|Stregoneria|Flashback {4}{B} \nRiprendi in mano la carta creatura bersaglio dal tuo cimitero. +Morgue Thrull|Thrull dell'Obitorio|Creatura - Thrull|Sacrifica il Thrull dell'Obitorio: Metti nel tuo cimitero le prime tre carte del tuo grimorio. +Morgue Toad|Rospo dell'Obitorio|Creatura - Rana|Sacrifica il Rospo dell'Obitorio: Aggiungi {U}{R}. +Morinfen|Cuordipalude|Creatura Leggendaria - Orrore|Volare \nMantenimento Cumulativo-Paga 1 punto vita. +Moriok Reaver|Razziatore Moriok|Creatura - Guerriero Umano| +Moriok Replica|Replicante Moriok|Creatura Artefatto - Guerriero|{1}{B}, Sacrifica il Replicante Moriok: Peschi due carte e perdi 2 punti vita. +Moriok Rigger|Maneggione Moriok|Creatura - Assemblatore Farabutto Umano|Ogniqualvolta un artefatto viene messo in un cimitero dal campo di battaglia, puoi mettere un segnalino +1/+1 sul Maneggione Moriok. +Moriok Scavenger|Sciacalla Moriok|Creatura - Farabutto Umano|Quando la Sciacalla Moriok entra nel campo di battaglia, puoi riprendere in mano una carta creatura artefatto dal tuo cimitero. +Morkrut Banshee|Banshee di Morkrut|Creatura - Spirito|Morboso - Quando la Banshee di Morkrut entra nel campo di battaglia, se è morta una creatura in questo turno, una creatura bersaglio prende -4/-4 fino alla fine del turno. +Morkrut Necropod|Necropode di Morkrut|Creatura - Orrore Lumaca|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nOgniqualvolta il Necropode di Morkrut attacca o blocca, sacrifica un'altra creatura o terra. +Morningtide|Aurora|Stregoneria|Esilia tutte le carte presenti in tutti i cimiteri. +Moroii|Moroii|Creatura - Vampiro|Volare \nAll'inizio del tuo mantenimento, perdi 1 punto vita. +Morophon, the Boundless|Morophon, l'Illimitato|Creatura Leggendaria - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nMentre Morophon, l'Illimitato entra nel campo di battaglia, scegli un tipo di creatura. \nLe magie del tipo scelto che lanci costano {W}{U}{B}{R}{G} in meno per essere lanciate. Questo effetto riduce solo l'ammontare di mana colorato che paghi. \nLe altre creature che controlli del tipo scelto prendono +1/+1. +Morphling|Multiforma|Creatura - Polimorfo|{U}: STAPpa il Multiforma. \n{U}: Il Multiforma guadagna volare fino alla fine del turno. \n{U}: Il Multiforma guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) \n{1}: Il Multiforma prende +1/-1 fino alla fine del turno. \n{1}: Il Multiforma prende -1/+1 fino alla fine del turno. +Morsel Theft|Rubare un Boccone|Stregoneria Tribale - Farabutto|Predatore {1}{B} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) \nUn giocatore bersaglio perde 3 punti vita e tu guadagni 3 punti vita. Se è stato pagato il costo di predatore di Rubare un Boccone, pesca una carta. +Morselhoarder|Ammassagruzzoli|Creatura - Elementale|L'Ammassagruzzoli entra nel campo di battaglia con due segnalini -1/-1. \nRimuovi un segnalino -1/-1 dall'Ammassagruzzoli: Aggiungi un mana di qualsiasi colore. +Mortal Combat|Combattimento Mortale|Incantesimo|All'inizio del tuo mantenimento, se ci sono venti o più carte creatura nel tuo cimitero, vinci la partita. +Mortal Obstinacy|Ostinazione Mortale|Incantesimo - Aura|Incanta creatura che controlli \nLa creatura incantata prende +1/+1. \nOgniqualvolta la creatura incantata infligge danno da combattimento a un giocatore, puoi sacrificare l'Ostinazione Mortale. Se lo fai, distruggi un incantesimo bersaglio. +Mortal Wound|Ferita Mortale|Incantesimo - Aura|Incanta creatura \nQuando viene inflitto danno alla creatura incantata, distruggila. +Mortal's Ardor|Ardore dei Mortali|Istantaneo|Una creatura bersaglio prende +1/+1 e ha legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Mortal's Resolve|Determinazione dei Mortali|Istantaneo|Una creatura bersaglio prende +1/+1 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Mortarpod|Capsula Mortaio|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +0/+1 e ha "Sacrifica questa creatura: Questa creatura infligge 1 danno a un qualsiasi bersaglio". \nEquipaggiare {2} +Mortician Beetle|Scarabeo Necroforo|Creatura - Insetto|Ogniqualvolta un giocatore sacrifica una creatura, puoi mettere un segnalino +1/+1 sullo Scarabeo Necroforo. +Mortify|Mortificare|Istantaneo|Distruggi una creatura o un incantesimo bersaglio. +Mortipede|Mortipede|Creatura - Insetto|{2}{G}: Tutte le creature che possono bloccare il Mortipede in questo turno lo fanno. +Mortiphobia|Mortifobia|Incantesimo|{1}{B}, Scarta una carta: Esilia una carta bersaglio presente in un cimitero. \n{1}{B}, Sacrifica la Mortifobia: Esilia una carta bersaglio presente in un cimitero. +Mortis Dogs|Cani della Morte|Creatura - Segugio|Ogniqualvolta i Cani della Morte attaccano, prendono +2/+0 fino alla fine del turno. \nQuando i Cani della Morte muoiono, un giocatore bersaglio perde punti vita pari alla loro forza. +Mortivore|Mortivoro|Creatura - Lhurgoyf|La forza e la costituzione del Mortivoro sono pari ciascuna al numero di carte creatura presenti in tutti i cimiteri. \n{B}: Rigenera il Mortivoro. +Mortuary Mire|Pantano Mortuario|Terra|Il Pantano Mortuario entra nel campo di battaglia TAPpato. \nQuando il Pantano Mortuario entra nel campo di battaglia, puoi mettere una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. \n{T}: Aggiungi {B}. +Mortuary|Camera Mortuaria|Incantesimo|Ogniqualvolta una creatura viene messa nel tuo cimitero dal campo di battaglia, metti quella creatura in cima al tuo grimorio. +Mortus Strider|Mortus Errante|Creatura - Scheletro|Quando il Mortus Errante muore, fallo tornare in mano al suo proprietario. +Mosquito Guard|Guardia Zanzara|Creatura - Soldato Kithkin|Attacco improvviso \nRinforzare 1-{1}{W} ({1}{W}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) +Moss Diamond|Diamante del Muschio|Artefatto|Il Diamante del Muschio entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. +Moss Kami|Kami del Muschio|Creatura - Spirito|Travolgere +Moss Monster|Mostro di Muschio|Creatura - Elementale| +Mossbridge Troll|Troll del Ponte Muscoso|Creatura - Troll|Se il Troll del Ponte Muscoso sta per essere distrutto, rigeneralo. \nTAPpa un qualsiasi numero di creature STAPpate che controlli diverse dal Troll del Ponte Muscoso con forza totale pari o superiore a 10: Il Troll del Ponte Muscoso prende +20/+20 fino alla fine del turno. +Mossdog|Cane di Muschio|Creatura - Segugio Pianta|Ogniqualvolta il Cane di Muschio è bersaglio di una magia o di un'abilità controllata da un avversario, metti un segnalino +1/+1 sul Cane di Muschio. +Mossfire Egg|Uovo di Piromuschio|Artefatto|{2}, {T}, Sacrifica l'Uovo di Piromuschio: Aggiungi {R}{G}. Pesca una carta. +Mossfire Valley|Valle di Piromuschio|Terra|{1}, {T}: Aggiungi {R}{G}. +Mosstodon|Muschiodonte|Creatura - Elefante Pianta|{1}: Una creatura bersaglio con forza pari o superiore a 5 guadagna travolgere fino alla fine del turno. +Mosswort Bridge|Ponte Muscoso|Terra|Nascondiglio (Questa terra entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \n{T}: Aggiungi {G}. \n{G}, {T}: Puoi giocare la carta esiliata senza pagare il suo costo di mana se le creature che controlli hanno una forza totale pari o superiore a 10. +Mothdust Changeling|Cangiante Falenpolvere|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nTAPpa una creatura STAPpata che controlli: Il Cangiante Falenpolvere guadagna volare fino alla fine del turno. +Mother Bear|Mamma Orsa|Creatura - Orso|{3}{G}{G}, Esilia la Mamma Orsa dal tuo cimitero: Crea due pedine creatura Orso 2/2 verdi. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Mother of Runes|Madre delle Rune|Creatura - Chierico Umano|{T}: Una creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. +Mothrider Samurai|Samurai Cavalcafalena|Creatura - Samurai Umano|Volare \nBushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Mountain Goat|Capra di Montagna|Creatura - Capra|Passa-montagne. +Mountain Titan|Titano delle Montagne|Creatura - Gigante|{1}{R}{R}: Fino alla fine del turno, ogniqualvolta lanci una magia nera, metti un segnalino +1/+1 sul Titano delle Montagne. +Mountain Valley|Vallata di Montagna|Terra|La Vallata di Montagna entra nel campo di battaglia TAPpata. \n{T}, Sacrifica la Vallata di Montagna: Passa in rassegna il tuo grimorio per una carta Montagna o Foresta, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Mountain|Montagna|Terra Base - Montagna|R +Mounted Archers|Arcieri a Cavallo|Creatura - Arciere Soldato Umano|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{W}: Gli Arcieri a Cavallo possono bloccare una creatura addizionale in questo turno. +Mourner's Shield|Scudo del Lamento|Artefatto|Imprimere - Quando lo Scudo del Lamento entra nel campo di battaglia, puoi esiliare una carta bersaglio da un cimitero. (La carta esiliata viene impressa su questo artefatto.) \n{2}, {T}: Previeni tutto il danno che verrebbe inflitto in questo turno da una fonte a tua scelta che condivide un colore con la carta impressa. +Mournful Zombie|Zombie Lamentoso|Creatura - Zombie|{W}, {T}: Un giocatore bersaglio guadagna 1 punto vita. +Mourning Thrull|Thrull del Cordoglio|Creatura - Thrull|Volare \nOgniqualvolta il Thrull del Cordoglio infligge danno, tu guadagni un pari ammontare di punti vita. +Mourning|Lamento Funebre|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-0. \n{B}: Il proprietario riprende in mano il Lamento Funebre. +Mournwhelk|Buccina Dolente|Creatura - Elementale|Quando la Buccina Dolente entra nel campo di battaglia, un giocatore bersaglio scarta due carte. \nApparire {3}{B} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Mournwillow|Salice del Lutto|Creatura - Scheletro Pianta|Rapidità \nDelirio - Quando il Salice del Lutto entra nel campo di battaglia, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, le creature con forza pari o inferiore a 2 non possono bloccare in questo turno. +Mouth of Ronom|Bocca di Ronom|Terra Neve|{T}: Aggiungi {U}. \n{4}{S}, {T}, Sacrifica la Bocca di Ronom: La Bocca di Ronom infligge 4 danni ad una creatura bersaglio. ({S} può essere pagato con un mana da un permanente neve.) +Mowu, Loyal Companion|Mowu, Compagno Fedele|Creatura Leggendaria - Segugio|Travolgere, cautela \nSe uno o più segnalini +1/+1 stanno per essere messi su Mowu, Compagno Fedele, mettine invece uno in più. +Mox Amber|Mox d'Ambra|Artefatto Leggendario|{T}: Aggiungi un mana di un qualsiasi colore tra quelli dei planeswalker e delle creature leggendarie che controlli. +Mox Diamond|Mox di Diamante|Artefatto|Se la Mox di Diamante sta per entrare nel campo di battaglia, invece puoi scartare una carta terra. Se lo fai, metti sul campo di battaglia la Mox di Diamante. Se non lo fai, mettila nel cimitero del suo proprietario.\n{T}: Aggiungi un mana di un qualsiasi colore. +Mox Opal|Mox di Opale|Artefatto Leggendario|Metallurgia - {T}: Aggiungi un mana di un qualsiasi colore. Attiva questa abilità solo se controlli tre o più artefatti. +Mox Tantalite|Mox di Tantalite|Artefatto|Sospendere 3-{0} (Invece di lanciare questa carta dalla tua mano, paga {0} ed esiliala con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) \n{T}: Aggiungi un mana di un qualsiasi colore. +Mtenda Griffin|Grifone Mtenda|Creatura - Grifone|Volare \n{W}, {T}: Il proprietario riprende in mano il Grifone Mtenda e tu riprendi in mano una carta Grifone bersaglio presente nel tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Mtenda Herder|Pastore Mtenda|Creatura - Esploratore Umano|Aggirare +Mtenda Lion|Leone di Mtenda|Creatura - Felino|Ogniqualvolta il Leone di Mtenda attacca, il giocatore in difesa può pagare {U}. Se quel giocatore lo fa, previeni tutto il danno da combattimento che verrebbe inflitto dal Leone di Mtenda in questo turno. +Mu Yanling, Celestial Wind|Mu Yanling, Vento Celestiale|Planeswalker Leggendario - Yanling|[+1]: Fino al tuo prossimo turno, fino a una creatura bersaglio prende -5/-0. \n[-3]: Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. \n[-7]: Le creature con volare che controlli prendono +5/+5 fino alla fine del turno. \n[Fedeltà 5] +Mu Yanling, Sky Dancer|Mu Yanling, Danzatrice Celeste|Planeswalker Leggendario - Yanling|[+2]: Fino al tuo prossimo turno, fino a una creatura bersaglio prende -2/-0 e perde volare. \n[-3]: Crea una pedina creatura Uccello Elementale 4/4 blu con volare. \n[-8]: Ottieni un emblema con "Le Isole che controlli hanno -{T}: Pesca una carta'". \n[Fedeltà 2] +Muck Drubb|Drubb Lurido|Creatura - Bestia|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Drubb Lurido entra nel campo di battaglia, cambia il bersaglio di una magia bersaglio che bersaglia solo una creatura con il Drubb Lurido. \nFollia {2}{B} (Se scarti questa carta, puoi lanciarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) +Muck Rats|Ratti Sudici|Creatura - Ratto| +Mudbrawler Cohort|Coorte di Rissaiolo Fangoso|Creatura - Guerriero Goblin|Rapidità \nLa Coorte di Rissaiolo Fangoso prende +1/+1 fintanto che controlli un'altra creatura rossa. +Mudbrawler Raiders|Razziatori di Rissaiolo Fangoso|Creatura - Guerriero Goblin|I Razziatori di Rissaiolo Fangoso non possono essere bloccati dalle creature blu. +Mudbutton Clanger|Casinista di Bottone Fangoso|Creatura - Guerriero Goblin|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Casinista di Bottone Fangoso, puoi rivelarla. Se lo fai, il Casinista di Bottone Fangoso prende +1/+1 fino alla fine del turno. +Mudbutton Torchrunner|Tedoforo di Bottone Fangoso|Creatura - Guerriero Goblin|Quando il Tedoforo di Bottone Fangoso muore, infligge 3 danni a un qualsiasi bersaglio. +Muddle the Mixture|Rimescolare il Miscuglio|Istantaneo|Neutralizza la magia istantaneo o stregoneria bersaglio. \nTrasmutare {1}{U}{U} +Mudhole|Pozza di Fango|Istantaneo|Il giocatore bersaglio esilia tutte le carte terra presenti nel proprio cimitero. +Mudslide|Valanga di Fango|Incantesimo|Le creature senza volare non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature senza volare TAPpate che controlla e pagare {2} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. +Mugging|Rapinare|Stregoneria|Rapinare infligge 2 danni a una creatura bersaglio. Quella creatura non può bloccare in questo turno. +Mul Daya Channelers|Incanalatrici di Mul Daya|Creatura - Sciamano Druido Elfo|Gioca con la prima carta del tuo grimorio rivelata. \nFintanto che la prima carta del tuo grimorio è una carta creatura, le Incanalatrici di Mul Daya prendono +3/+3. \nFintanto che la prima carta del tuo grimorio è una carta terra, le Incanalatrici di Mul Daya hanno "{T}: Aggiungi due mana di un qualsiasi colore". +Mulch|Concime|Stregoneria|Rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte terra rivelate in questo modo e metti le altre nel tuo cimitero. +Muldrotha, the Gravetide|Muldrotha, la Marea Funebre|Creatura Leggendaria - Avatar Elementale|Durante ogni tuo turno, puoi giocare fino a una carta permanente di ogni tipo di permanente dal tuo cimitero. (Se una carta ha più tipi di permanente, scegline uno mentre la giochi.) +Mulldrifter|Vagabondo Pensoso|Creatura - Elementale|Volare \nQuando il Vagabondo Pensoso entra nel campo di battaglia, pesca due carte. \nApparire {2}{U} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Multani's Acolyte|Accolito di Multani|Creatura - Elfo|Eco {G}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando l'Accolito di Multani entra nel campo di battaglia, pesca una carta. +Multani's Decree|Decreto di Multani|Stregoneria|Distruggi tutti gli incantesimi. Tu guadagni 2 punti vita per ogni incantesimo distrutto in questo modo. +Multani's Harmony|Armonia di Multani|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Aggiungi un mana di un qualsiasi colore". +Multani's Presence|Presenza di Multani|Incantesimo|Ogniqualvolta viene neutralizzata una magia che hai lanciato, pesca una carta. +Multani, Maro-Sorcerer|Multani, Stregone-Maro|Creatura Leggendaria - Elementale|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nLa forza e la costituzione di Multani, Stregone-Maro sono ciascuna pari al numero totale di carte in mano a tutti i giocatori. +Multani, Yavimaya's Avatar|Multani, Avatar di Yavimaya|Creatura Leggendaria - Avatar Elementale|Raggiungere, travolgere \nMultani, Avatar di Yavimaya prende +1/+1 per ogni terra che controlli e ogni carta terra nel tuo cimitero. \n{1}{G}, Fai tornare due terre che controlli in mano ai rispettivi proprietari: Riprendi in mano Multani dal tuo cimitero. +Multiform Wonder|Meraviglia Multiforme|Creatura Artefatto - Costrutto|Quando la Meraviglia Multiforme entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). \nPaga {E}: La Meraviglia Multiforme ha a tua scelta volare, cautela o legame vitale fino alla fine del turno. \nPaga {E}: La Meraviglia Multiforme prende +2/-2 o -2/+2 fino alla fine del turno. +Mummy Paramount|Eminente delle Mummie|Creatura - Zombie|Ogniqualvolta un altro Zombie entra nel campo di battaglia sotto il tuo controllo, l'Eminente delle Mummie prende +1/+1 fino alla fine del turno. +Munda's Vanguard|Avanguardia di Munda|Creatura - Alleato Cavaliere Kor|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Metti un segnalino +1/+1 su ogni creatura che controlli. +Munda, Ambush Leader|Munda, Capo dell'Agguato|Creatura Leggendaria - Alleato Kor|Rapidità \nRadunare - Ogniqualvolta Munda, Capo dell'Agguato o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, puoi guardare le prime quattro carte del tuo grimorio. Se lo fai, rivela un qualsiasi numero di carte Alleato scelte tra esse, poi metti quelle carte in cima al tuo grimorio in qualsiasi ordine e le altre in fondo al tuo grimorio in qualsiasi ordine. +Mundungu|Mundungu|Creatura - Mago Umano|{T}: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} e 1 punto vita. +Mungha Wurm|Wurm di Mungha|Creatura - Wurm|Non puoi STAPpare più di una terra durante il tuo STAP.. +Munitions Expert|Esperto di Munizioni|Creatura - Goblin|Lampo \nQuando l'Esperto di Munizioni entra nel campo di battaglia, puoi fargli infliggere a una creatura o a un planeswalker bersaglio danno pari al numero di Goblin che controlli. +Muraganda Petroglyphs|Petroglifi di Muraganda|Incantesimo|Le creature senza abilità prendono +2/+2. +Murasa Behemoth|Behemoth di Murasa|Creatura - Bestia|Travolgere \nIl Behemoth di Murasa prende +3/+3 fintanto che c'è una carta terra nel tuo cimitero. +Murasa Pyromancer|Piromante di Murasa|Creatura - Alleato Sciamano Umano|Ogniqualvolta il Piromante di Murasa o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far infliggere dal Piromante di Murasa danni pari al numero di Alleati che controlli a una creatura bersaglio. +Murasa Ranger|Ranger di Murasa|Creatura - Guerriero Umano|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pagare {3}{G}. Se lo fai, metti due segnalini +1/+1 sulla Ranger di Murasa. +Murder Investigation|Indagine per Omicidio|Incantesimo - Aura|Incanta creatura che controlli \nQuando la creatura incantata muore, crea X pedine creatura Soldato 1/1 bianche, dove X è la sua forza. +Murder of Crows|Stormo di Corvi|Creatura - Uccello|Volare \nOgniqualvolta un'altra creatura muore, puoi pescare una carta. Se lo fai, scarta una carta. +Murderer's Axe|Ascia dell'Assassino|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nEquipaggiare-Scarta una carta. +Murderous Betrayal|Tradimento Omicida|Incantesimo|{B}{B}, Paga metà dei tuoi punti vita arrotondati per eccesso: Distruggi una creatura bersaglio non nera. Non può essere rigenerata. +Murderous Compulsion|Impulso Omicida|Stregoneria|Distruggi una creatura TAPpata bersaglio. \nFollia {1}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Murderous Cut|Falciata Omicida|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nDistruggi una creatura bersaglio. +Murderous Redcap|Omicida dal Berretto Rosso|Creatura - Assassino Goblin|Quando l'Omicida dal Berretto Rosso entra nel campo di battaglia, infligge danno pari alla propria forza a un qualsiasi bersaglio. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Murderous Rider|Cavalcante Omicida|Creatura - Cavaliere Zombie|Legame vitale \nQuando la Cavalcante Omicida muore, mettila in fondo al grimorio del suo proprietario.
    //
    Fine Repentina
    {1}{B}{B}
    [Istantaneo - Avventura]
    Distruggi una creatura o un planeswalker bersaglio. Perdi 2 punti vita. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Murderous Spoils|Bottini Omicidi|Istantaneo|Distruggi la creatura non nera bersaglio. Non può essere rigenerata. Prendi il controllo di tutti gli Equipaggiamenti che erano stati assegnati ad essa. +Murder|Omicidio|Istantaneo|Distruggi una creatura bersaglio. +Murk Dwellers|Abitatori del Buio|Creatura - Zombie|Ogniqualvolta gli Abitatori del Buio attaccano e non vengono bloccati, prendono +2/+0 fino alla fine del combattimento. +Murk Strider|Ramingo dell'Oscurità|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Ramingo dell'Oscurità entra nel campo di battaglia, puoi mettere una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. Se lo fai, fai tornare una creatura bersaglio in mano al suo proprietario. +Murkfiend Liege|Vassallo Demone Oscuro|Creatura - Orrore|Le altre creature verdi che controlli prendono +1/+1. \nLe altre creature blu che controlli prendono +1/+1. \nSTAPpa tutte le creature verdi e/o blu che controlli durante lo STAP di ogni altro giocatore. +Murmuring Bosk|Bosco Sussurrante|Terra - Foresta|({T}: Aggiungi {G}.) \nMentre il Bosco Sussurrante entra nel campo di battaglia, puoi rivelare una carta Silvantropo dalla tua mano. Se non lo fai, il Bosco Sussurrante entra in nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {B}. Il Bosco Sussurrante ti infligge 1 danno. +Murmuring Mystic|Mistico Mormorante|Creatura - Mago Umano|Ogniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura Illusione Uccello 1/1 blu con volare. +Murmuring Phantasm|Fantasma Bisbigliante|Creatura - Spirito|Difensore +Murmurs from Beyond|Sussurro Infernale|Istantaneo - Arcano|Rivela le prime tre carte del tuo grimorio. Un avversario sceglie una di quelle carte. Metti quella carta nel tuo cimitero e aggiungi alla tua mano le rimanenti. +Muscle Burst|Esplosione Muscolare|Istantaneo|La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è 3 più il numero di carte Esplosione Muscolare presenti in tutti i cimiteri. +Muscle Sliver|Tramutante Muscolare|Creatura - Tramutante|Tutte le creature Tramutante prendono +1/+1. +Muse Drake|Draghetto dell'Ispirazione|Creatura - Draghetto|Volare \nQuando il Draghetto dell'Ispirazione entra nel campo di battaglia, pesca una carta. +Muse Vessel|Vaso della Musa|Artefatto|{3}, {T}: Il giocatore bersaglio esilia una carta dalla sua mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. \n{1}: Scegli una carta esiliata dal Vaso della Musa. Puoi lanciare quella carta in questo turno. +Musician|Musico|Creatura - Mago Umano|Mantenimento Cumulativo {1} \n{T}: Metti un segnalino musica su una creatura bersaglio. Se non ha "All'inizio del tuo mantenimento, distruggi questa creatura a meno che tu paghi {1} per ogni segnalino musica presente su di essa", guadagna questa abilità. +Mutagenic Growth|Crescita Mutagena|Istantaneo|({P|V} può essere pagato con {G} o con 2 punti vita.) \nUna creatura bersaglio prende +2/+2 fino alla fine del turno. +Mutant's Prey|Preda del Mutante|Istantaneo|Una creatura bersaglio con un segnalino +1/+1 che controlli lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Mutavault|Grotta Mutevole|Terra|{T}: Aggiungi {U}. \n{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra. +Mutilate|Mutilare|Stregoneria|Tutte le creature prendono -1/-1 fino alla fine del turno per ogni Palude che controlli. +Mutiny|Ammutinamento|Stregoneria|Una creatura bersaglio controllata da un avversario infligge danno pari alla propria forza a un'altra creatura bersaglio controllata da quel giocatore. +Muzzle|Museruola|Incantesimo - Aura|Incanta creatura \nPrevieni tutto il danno che verrebbe inflitto dalla creatura incantata. +Mwonvuli Acid-Moss|Muschio Acido di Mwonvuli|Stregoneria|Distruggi una terra bersaglio. Passa in rassegna il tuo grimorio per una carta Foresta e mettila nel campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Mwonvuli Beast Tracker|Battipista Mwonvuli|Creatura - Esploratore Umano|Quando la Battipista Mwonvuli entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta creatura con tocco letale, anti-malocchio, raggiungere o travolgere e rivelala. Rimescola il tuo grimorio e metti quella carta in cima ad esso. +Mwonvuli Ooze|Melma di Mwonvuli|Creatura - Melma|Mantenimento cumulativo {2} \nLa forza e la costituzione della Melma di Mwonvuli sono ciascuna pari a 1 più il doppio del numero di segnalini epoca su di sé. +Mycoid Shepherd|Pastore di Funghi|Creatura - Fungus|Quando il Pastore di Funghi o un'altra creatura che controlli con forza pari o superiore a 5 muore, puoi guadagnare 5 punti vita. +Mycologist|Micologa|Creatura - Druido Umano|All'inizio del tuo mantenimento, metti un segnalino spora sulla Micologa. \nRimuovi tre segnalini spora dalla Micologa: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Guadagni 2 punti vita. +Mycoloth|Fungoloth|Creatura - Fungus|Divorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Questa creatura entra nel campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature divorate.) \nAll'inizio del tuo mantenimento, crea una pedina creatura Saprolingio 1/1 verde per ogni segnalino +1/+1 sul Fungoloth. +Mycosynth Fiend|Immondo dei Micosinti|Creatura - Orrore|L'Immondo dei Micosinti prende +1/+1 per ogni segnalino veleno che hanno i tuoi avversari. +Mycosynth Golem|Golem di Micosinti|Creatura Artefatto - Golem|Affinità con gli artefatti. \nLe magie creatura artefatto che lanci hanno affinità con gli artefatti. +Mycosynth Lattice|Traliccio di Micosinti|Artefatto|Tutti i permanenti sono artefatti in aggiunta ai loro altri tipi. \nTutte le carte che non sono sul campo di battaglia, le magie, e i permanenti sono incolori. \nI giocatori possono spendere mana come se fosse mana di qualsiasi colore. +Mycosynth Wellspring|Sorgente di Micosinti|Artefatto|Quando la Sorgente di Micosinti entra nel campo di battaglia o viene messa in un cimitero dal campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. +Myojin of Cleansing Fire|Myojin del Fuoco Purificatore|Creatura Leggendaria - Spirito|Il Myojin del Fuoco Purificatore entra nel campo di battaglia con un segnalino divinità se lo lanci dalla tua mano. \nIl Myojin del Fuoco Purificatore ha indistruttibile fintanto che ha almeno un segnalino divinità. \nRimuovi un segnalino divinità dal Myojin del Fuoco Purificatore: Distruggi ogni altra creatura. +Myojin of Infinite Rage|Myojin della Rabbia Infinita|Creatura Leggendaria - Spirito|Il Myojin della Rabbia Infinita entra nel campo di battaglia con un segnalino divinità se lo lanci dalla tua mano. \nIl Myojin della Rabbia Infinita ha indistruttibile fintanto che ha almeno un segnalino divinità. \nRimuovi un segnalino divinità dal Myojin della Rabbia Infinita: Distruggi tutte le terre. +Myojin of Life's Web|Myojin della Rete della Vita|Creatura Leggendaria - Spirito|Il Myojin della Rete della Vita entra nel campo di battaglia con un segnalino divinità se lo lanci dalla tua mano. \nIl Myojin della Rete della Vita ha indistruttibile fintanto che ha almeno un segnalino divinità. \nRimuovi un segnalino divinità dal Myojin della Rete della Vita: Metti sul campo di battaglia un qualsiasi numero di carte creatura dalla tua mano. +Myojin of Night's Reach|Myojin dei Confini della Notte|Creatura Leggendaria - Spirito|Il Myojin dei Confini della Notte entra nel campo di battaglia con un segnalino divinità se lo lanci dalla tua mano. \nIl Myojin dei Confini della Notte ha indistruttibile fintanto che ha almeno un segnalino divinità. \nRimuovi un segnalino divinità dal Myojin dei Confini della Notte: Ogni avversario scarta la propria mano. +Myojin of Seeing Winds|Myojin dei Venti Veggenti|Creatura Leggendaria - Spirito|Il Myojin dei Venti Veggenti entra nel campo di battaglia con un segnalino divinità se lo lanci dalla tua mano. \nIl Myojin dei Venti Veggenti ha indistruttibile fintanto che ha almeno un segnalino divinità. \nRimuovi un segnalino divinità dal Myojin dei Venti Veggenti: Pesca una carta per ogni permanente che controlli. +Myr Adapter|Adattatore Myr|Creatura Artefatto - Myr|L'Adattatore Myr prende +1/+1 per ogni Equipaggiamento assegnato ad esso. +Myr Battlesphere|Sfera da Battaglia Myr|Creatura Artefatto - Costrutto Myr|Quando la Sfera da Battaglia Myr entra nel campo di battaglia, crea quattro pedine creatura artefatto Myr 1/1 incolori. \nOgniqualvolta la Sfera da Battaglia Myr attacca, puoi TAPpare X Myr STAPpati che controlli. Se lo fai, la Sfera da Battaglia Myr prende +X/+0 fino alla fine del turno e infligge X danni al giocatore o al planeswalker che sta attaccando. +Myr Enforcer|Oppressore Myr|Creatura Artefatto - Myr|Affinità con gli artefatti. +Myr Galvanizer|Myr Galvanizzatore|Creatura Artefatto - Myr|Le altre creature Myr che controlli prendono +1/+1. \n{1}, {T}: STAPpa ogni altro Myr che controlli. +Myr Incubator|Incubatrice Myr|Artefatto|{6}, {T}, Sacrifica l'Incubatrice Myr: Passa in rassegna il tuo grimorio per un qualsiasi numero di carte artefatto, esiliale, poi crea altrettante pedine creatura artefatto Myr 1/1 incolori. Poi rimescola il tuo grimorio. +Myr Landshaper|Plasmaterra Myr|Creatura Artefatto - Myr|{T}: La terra bersaglio diventa un artefatto in aggiunta ai propri altri tipi fino alla fine del turno. +Myr Matrix|Matrice di Myr|Artefatto|Indistruttibile \nLe creature Myr prendono +1/+1. \n{5}: Crea una pedina creatura artefatto Myr 1/1 incolore. +Myr Mindservant|Menteschiavo Myr|Creatura Artefatto - Myr|{2}, {T}: Rimescola il tuo grimorio. +Myr Moonvessel|Vascello Lunare Myr|Creatura Artefatto - Myr|Quando il Vascello Lunare Myr muore, aggiungi {U}. +Myr Propagator|Myr Propagatore|Creatura Artefatto - Myr|{3}, {T}: Crea una pedina che è una copia del Myr Propagatore. +Myr Prototype|Prototipo Myr|Creatura Artefatto - Myr|All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Prototipo Myr. \nIl Prototipo Myr non può attaccare o bloccare a meno che tu paghi {1} per ogni segnalino +1/+1 su di esso. +Myr Quadropod|Quadripode Myr|Creatura Artefatto - Myr|{3}: Scambia la forza e la costituzione del Quadripode Myr fino alla fine del turno. +Myr Reservoir|Serbatoio Myr|Artefatto|{T}: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie Myr o attivare abilità di Myr. \n{3}, {T}: Riprendi in mano una carta Myr bersaglio dal tuo cimitero. +Myr Retriever|Myr da Riporto|Creatura Artefatto - Myr|Quando il Myr da Riporto muore, riprendi in mano un'altra carta artefatto bersaglio dal tuo cimitero. +Myr Servitor|Servitore Myr|Creatura Artefatto - Myr|All'inizio del tuo mantenimento, se il Servitore Myr è nel campo di battaglia, ogni giocatore rimette sul campo di battaglia tutte le carte chiamate Servitore Myr dal proprio cimitero. +Myr Sire|Antenato Myr|Creatura Artefatto - Myr|Quando l'Antenato Myr muore, crea una pedina creatura artefatto Myr 1/1 incolore. +Myr Superion|Myr Superion|Creatura Artefatto - Myr|Spendi solo mana prodotto da creature per lanciare il Myr Superion. +Myr Turbine|Turbina dei Myr|Artefatto|{T}: Crea una pedina creatura artefatto Myr 1/1 incolore. \n{T}, TAPpa cinque Myr STAPpati che controlli: Passa in rassegna il tuo grimorio per una carta creatura Myr, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Myr Welder|Myr Saldatore|Creatura Artefatto - Myr|Imprimere - {T}: Esilia una carta artefatto bersaglio da un cimitero. \nIl Myr Saldatore ha tutte le abilità attivate di tutte le carte esiliate con esso. +Myriad Landscape|Paesaggio delle Miriadi|Terra|Il Paesaggio delle Miriadi entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica il Paesaggio delle Miriadi: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base che condividono un tipo di terra, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Myrsmith|Plasmamyr|Creatura - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi pagare {1}. Se lo fai, crea una pedina creatura artefatto Myr 1/1 incolore. +Mysteries of the Deep|Misteri degli Abissi|Istantaneo|Pesca due carte. \nTerraferma - Se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, pesca invece tre carte. +Mysterious Pathlighter|Misterioso Rischiarasentieri|Creatura - Spiritello|Volare \nOgni creatura che controlli che ha un'Avventura entra nel campo di battaglia con un segnalino +1/+1 addizionale. (Non deve necessariamente essere prima andata all'Avventura.) +Mystic Archaeologist|Archeista Misticista|Creatura - Mago Umano|{3}{U}{U}: Pesca due carte. +Mystic Barrier|Barriera Mistica|Incantesimo|Quando la Barriera Mistica entra nel campo di battaglia o all'inizio del tuo mantenimento, scegli sinistra o destra. \nOgni giocatore può attaccare solo l'avversario seduto più vicino a lui nell'ultima direzione scelta e i planeswalker controllati da quel giocatore. +Mystic Compass|Bussola Mistica|Artefatto|{1}, {T}: La terra bersaglio diventa un tipo di terra base del tipo a tua scelta fino alla fine del turno. +Mystic Confluence|Confluenza Mistica|Istantaneo|Scegli tre. Puoi scegliere lo stesso modo più di una volta.
  • Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. Fai tornare una creatura bersaglio in mano al suo proprietario. Pesca una carta.
  • +Mystic Crusader|Crociato Mistico|Creatura - Mistico Nomade Umano|Protezione dal nero e dal rosso. \nSoglia - Il Crociato Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic Decree|Proclama Mistico|Incanta Mondo|Tutte le creature perdono volare e passa-isole. +Mystic Denial|Rifiuto Mistico|Istantaneo|Neutralizza una magia creatura o stregoneria bersaglio. +Mystic Enforcer|Oppressore Mistico|Creatura - Mistico Nomade Umano|Protezione dal nero \nSoglia - L'Oppressore Mistico prende +3/+3 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic Familiar|Famiglio Mistico|Creatura - Uccello|Volare \nSoglia - Il Famiglio Mistico prende +1/+1 e ha protezione dal nero fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic Forge|Forgia Mistica|Artefatto|Puoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi lanciare la prima carta del tuo grimorio se è una carta artefatto o una carta non terra incolore. \n{T}, Paga 1 punto vita: Esilia la prima carta del tuo grimorio. +Mystic Gate|Cancello Mistico|Terra|{T}: Aggiungi {U}. \n{B|L}, {T}: Aggiungi {W}{W}, {W}{U}, o {U}{U}. +Mystic Genesis|Genesi Mistica|Istantaneo|Neutralizza una magia bersaglio. Crea una pedina creatura Melma X/X verde, dove X è il costo di mana convertito di quella magia. +Mystic Meditation|Meditazione Mistica|Stregoneria|Pesca tre carte. Poi scarta due carte a meno che non scarti una carta creatura. +Mystic Melting|Fusione Mistica|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Mystic Might|Potenza Mistica|Incantesimo - Aura|Incanta terra che controlli\nMantenimento cumulativo {1}{U} \nLa terra incantata ha "{T}: La creatura bersaglio prende +2/+2 fino alla fine del turno." +Mystic Monastery|Monastero Mistico|Terra|Il Monastero Mistico entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}, {R} o {W}. +Mystic Penitent|Penitente Mistico|Creatura - Mistico Nomade Umano|Cautela \nSoglia - Il Penitente Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic Remora|Remora Mistica|Incantesimo|Mantenimento Cumulativo {1} \nOgniqualvolta un avversario lancia una magia non creatura, puoi pescare una carta a meno che quel giocatore paghi {4}. +Mystic Restraints|Lacci Mistici|Incantesimo - Aura|Lampo \nIncanta creatura \nQuando i Lacci Mistici entrano nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. +Mystic Retrieval|Recupero Mistico|Stregoneria|Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. \nFlashback {2}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Mystic Sanctuary|Santuario Mistico|Terra - Isola|({T}: Aggiungi {U}.) \nIl Santuario Mistico entra nel campo di battaglia TAPpato a meno che tu non controlli tre o più altre Isole. \nQuando il Santuario Mistico entra nel campo di battaglia STAPpato, puoi mettere una carta istantaneo o stregoneria bersaglio dal tuo cimitero in cima al tuo grimorio. +Mystic Snake|Serpente Mistico|Creatura - Serpente|Lampo \nQuando il Serpente Mistico entra nel campo di battaglia, neutralizza una magia bersaglio. +Mystic Speculation|Speculazione Mistica|Stregoneria|Riscatto {2} (Puoi pagare {2} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nProfetizzare 3 (Guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Mystic Veil|Velo Mistico|Incantesimo - Aura|Puoi lanciare il Velo Mistico come se avesse lampo. Se lo hai lanciato quando non poteva essere lanciata una stregoneria, il controllore del permanente che è diventato lo sacrifica all'inizio della prossima sottofase di cancellazione. \nIncanta creatura \nLa creatura incantata ha velo. (Non può essere bersaglio di magie o abilità.) +Mystic Visionary|Visionario Mistico|Creatura - Mistico Nomade Umano|Soglia - Il Visionario Mistico ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic Zealot|Zelota Mistico|Creatura - Mistico Nomade Umano|Soglia - Lo Zelota Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. +Mystic of the Hidden Way|Mistico della Via Nascosta|Creatura - Monaco Umano|Il Mistico della Via Nascosta non può essere bloccato. \nMetamorfosi {2}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Mystical Dispute|Contesa Mistica|Istantaneo|Questa magia costa {2} in meno per essere lanciata se bersaglia una magia blu. \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. +Mystical Teachings|Insegnamenti Mistici|Istantaneo|Passa in rassegna il tuo grimorio per una carta istantaneo o una carta con lampo, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \nFlashback {5}{B} +Mystical Tutor|Tutore Mistico|Istantaneo|Passa in rassegna il tuo grimorio per una carta istantaneo o stregoneria e rivelala. Rimescola il tuo grimorio, poi metti la carta in cima ad esso. +Mystifying Maze|Labirinto Ingannevole|Terra|{T}: Aggiungi {U}. \n{4}, {T}: Esilia una creatura attaccante bersaglio controllata da un avversario. All'inizio della prossima sottofase finale, rimettila sul campo di battaglia TAPpata sotto il controllo del suo proprietario. +Myth Realized|Realizzare il Mito|Incantesimo|Ogniqualvolta lanci una magia non creatura, metti un segnalino sapere su Realizzare il Mito. \n{2}{W}: Metti un segnalino sapere su Realizzare il Mito. \n{W}: Fino alla fine del turno, Realizzare il Mito diventa una creatura Avatar Monaco in aggiunta ai suoi altri tipi e ha "La forza e la costituzione di questa creatura sono pari al numero di segnalini sapere su di essa". +Myth Unbound|Leggenda Senza Confini|Incantesimo|Il tuo comandante costa {1} in meno per essere lanciato per ogni volta che è stato lanciato dalla zona di comando in questa partita. \nOgniqualvolta il tuo comandante viene messo nella zona di comando da qualsiasi zona, pesca una carta. +Mythic Proportions|Dimensioni Leggendarie|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +8/+8 e ha travolgere. +Naban, Dean of Iteration|Naban, Decano dell'Iterazione|Creatura Leggendaria - Mago Umano|Se un Mago che entra nel campo di battaglia sotto il tuo controllo fa innescare abilità innescate di permanenti che controlli, quelle abilità si innescano una volta in più. +Nacatl Hunt-Pride|Branco da Caccia di Nacatl|Creatura - Guerriero Felino|Cautela \n{R}, {T}: Una creatura bersaglio non può bloccare in questo turno. \n{G}, {T}: Una creatura bersaglio blocca in questo turno, se può farlo. +Nacatl Outlander|Nacatl Forestiero|Creatura - Esploratore Felino|Protezione dal blu +Nacatl Savage|Nacatl Selvaggio|Creatura - Guerriero Felino|Protezione dagli artefatti +Nacatl War-Pride|Branco Guerresco di Nacatl|Creatura - Guerriero Felino|Il Branco Guerresco di Nacatl deve essere bloccato da esattamente una creatura se possibile. \nOgniqualvolta il Branco Guerresco di Nacatl attacca, crea X pedine TAPpate e attaccanti che sono copie del Branco Guerresco di Nacatl, dove X è il numero di creature controllate dal giocatore in difesa. Esilia le pedine all'inizio della prossima sottofase finale. +Nacre Talisman|Talismano di Madreperla|Artefatto|Ogniqualvolta viene lanciata una magia bianca, puoi pagare{3}. Se lo fai, STAPpa un permanente bersaglio. +Nafs Asp|Aspide di Naf|Creatura - Serpente|Ogniqualvolta l'Aspide di Naf infligge danno ad un giocatore, quel giocatore perde 1 punto vita all'inizio della sua prossima acquisizione a meno che paghi {1} prima di quella acquisizione. +Naga Eternal|Naga Eterna|Creatura - Naga Zombie| +Naga Oracle|Oracolo Naga|Creatura - Chierico Naga|Quando l'Oracolo Naga entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio. Mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine. +Naga Vitalist|Naga Vitalista|Creatura - Druido Naga|{T}: Aggiungi un mana di un qualsiasi tipo che una terra che controlli potrebbe produrre. +Nagao, Bound by Honor|Nagao, Vincolato dall'Onore|Creatura Leggendaria - Samurai Umano|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta Nagao, Vincolato dall'Onore attacca, le creature Samurai che tu controlli prendono +1/+1 fino alla fine del turno. +Nagging Thoughts|Pensieri Assillanti|Stregoneria|Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. \nFollia {1}{U} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Nahiri's Machinations|Macchinazioni di Nahiri|Incantesimo|All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli ha indistruttibile fino alla fine del turno. \n{1}{R}: Le Macchinazioni di Nahiri infliggono 1 danno a una creatura bloccante bersaglio. +Nahiri's Stoneblades|Lame di Pietra di Nahiri|Istantaneo|Fino a due creature bersaglio prendono +2/+0 fino alla fine del turno. +Nahiri's Wrath|Ira di Nahiri|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte. \nScegli fino a X creature e/o planeswalker bersaglio. L'Ira di Nahiri infligge danno pari al costo di mana convertito totale delle carte scartate a ciascun bersaglio. +Nahiri, Storm of Stone|Nahiri, Tempesta di Pietra|Planeswalker Leggendario - Nahiri|Fintanto che è il tuo turno, le creature che controlli hanno attacco improvviso e le abilità equipaggiare che attivi costano {1} in meno per essere attivate. \n[-X]: Nahiri, Tempesta di Pietra infligge X danni a una creatura TAPpata bersaglio. \n[Fedeltà 6] +Nahiri, the Harbinger|Nahiri, l'Araldo|Planeswalker Leggendario - Nahiri|[+2]: Puoi scartare una carta. Se lo fai, pesca una carta. \n[-2]: Esilia un incantesimo, un artefatto TAPpato o una creatura TAPpata bersaglio. \n[-8]: Passa in rassegna il tuo grimorio per una carta artefatto o creatura, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Ha rapidità. Riprendila in mano all'inizio della prossima sottofase finale. \n[Fedeltà 4] +Nahiri, the Lithomancer|Nahiri, la Litomante|Planeswalker Leggendario - Nahiri|[+2]: Crea una pedina creatura Soldato Kor 1/1 bianca. Puoi assegnarle un Equipaggiamento che controlli. \n[-2]: Puoi mettere sul campo di battaglia una carta Equipaggiamento dalla tua mano o dal tuo cimitero. \n[-10]: Crea una pedina artefatto Equipaggiamento incolore chiamata Lama Forgiata nella Pietra. Ha indistruttibile, "La creatura equipaggiata prende +5/+5 e ha doppio attacco" ed equipaggiare {0}. \nNahiri, la Litomante può essere il tuo comandante. \n[Fedeltà 3] +Nakaya Shade|Bruma di Nakaya|Creatura - Ombra|{B}: La Bruma di Nakaya prende +1/+1 fino alla fine del turno, a meno che un qualsiasi giocatore paghi {2}. +Naked Singularity|Paradosso Energetico|Artefatto|Mantenimento Cumulativo {3}. \nSe vengono TAPpate per attingere mana, le Pianure producono {R}, le Isole producono {G}, le Paludi producono {W}, le Montagne producono {U} e le Foreste producono {B} anziché qualsiasi altro tipo. +Nameless Inversion|Inversione Indicibile|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nUna creatura bersaglio prende +3/-3 e perde tutti i tipi di creatura fino alla fine del turno. +Nameless One|L'Innominato|Creatura - Avatar Mago|La forza e la costituzione dell'Innominato sono pari ciascuna al numero di Maghi nel campo di battaglia. \nMetamorfosi {2}{U} +Nantuko Blightcutter|Falciasventura Nantuko|Creatura - Druido Insetto|Protezione dal nero \nSoglia - Il Falciasventura Nantuko prende +1/+1 per ogni permanente nero controllato dai tuoi avversari fintanto che ci sono almeno sette carte nel tuo cimitero. +Nantuko Calmer|Moderatore Nantuko|Creatura - Druido Insetto|{G}, {T}, Sacrifica il Moderatore Nantuko: Distruggi un incantesimo bersaglio. \nSoglia - Il Moderatore Nantuko prende +1/+1 fintanto che ci sono almeno sette carte nel tuo cimitero. +Nantuko Cultivator|Cultore Nantuko|Creatura - Druido Insetto|Quando il Cultore Nantuko entra nel campo di battaglia, puoi scartare un qualsiasi numero di carte terra. Metti altrettanti segnalini +1/+1 sul Cultore Nantuko e pesca altrettante carte. +Nantuko Disciple|Discepolo Nantuko|Creatura - Druido Insetto|{G}, {T}: La creatura bersaglio prende +2/+2 fino alla fine del turno. +Nantuko Elder|Anziano Nantuko|Creatura - Druido Insetto|{T}: Aggiungi {U}{G}. +Nantuko Husk|Guscio Nantuko|Creatura - Insetto Zombie|Sacrifica una creatura: Il Guscio Nantuko prende +2/+2 fino alla fine del turno. +Nantuko Mentor|Mentore Nantuko|Creatura - Druido Insetto|{2}{G}, {T}: La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è la forza di quella creatura. +Nantuko Monastery|Monastero Nantuko|Terra|{T}: Aggiungi {U}. \nSoglia - {G}{W}: Il Monastero Nantuko diventa una creatura Monaco Insetto 4/4 verde e bianca con attacco improvviso fino alla fine del turno. È ancora una terra. Attiva questa abilità solo se ci sono almeno sette carte nel tuo cimitero. +Nantuko Shade|Ombra di Nantuko|Creatura - Ombra Insetto|{B}: L'Ombra di Nantuko prende +1/+1 fino alla fine del turno. +Nantuko Shaman|Sciamano Nantuko|Creatura - Sciamano Insetto|Quando lo Sciamano Nantuko entra nel campo di battaglia, se non controlli terre TAPpate, pesca una carta. \nSospendere 1-{2}{G}{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {2}{G}{G} e esiliarla con un segnalino tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Nantuko Shrine|Santuario Nantuko|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore crea X pedine creatura Scoiattolo 1/1 verdi, dove X è il numero di carte presenti in tutti i cimiteri con lo stesso nome di quella magia. +Nantuko Tracer|Inseguitore Nantuko|Creatura - Druido Insetto|Quando l'Inseguitore Nantuko entra nel campo di battaglia, puoi mettere una carta bersaglio presente in un cimitero in fondo al grimorio del suo proprietario. +Nantuko Vigilante|Vigilante Nantuko|Creatura - Mutante Druido Insetto|Metamorfosi {1}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Vigilante Nantuko viene girato a faccia in su, distruggi un artefatto o un incantesimo bersaglio. +Narcissism|Narcisismo|Incantesimo|{G}, Scarta una carta: Una creatura bersaglio prende +2/+2 fino alla fine del turno. \n{G}, Sacrifica il Narcisismo: Una creatura bersaglio prende +2/+2 fino alla fine del turno. +Narcolepsy|Narcolessia|Incantesimo - Aura|Incanta creatura \nAll'inizio di ogni mantenimento, se la creatura incantata è STAPpata, TAPpala. +Narcomoeba|Narcomeba|Creatura - Illusione|Volare \nQuando la Narcomeba viene messa nel tuo cimitero dal tuo grimorio, puoi metterla sul campo di battaglia. +Narnam Cobra|Cobra di Narnam|Creatura Artefatto - Serpente|{G}: Il Cobra di Narnam ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Narnam Renegade|Rinnegato di Narnam|Creatura - Guerriero Elfo|Tocco letale \nRivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, il Rinnegato di Narnam entra nel campo di battaglia con un segnalino +1/+1. +Narrow Escape|Salvo per un Pelo|Istantaneo|Fai tornare un permanente bersaglio che controlli in mano al suo proprietario. Guadagni 4 punti vita. +Narset Transcendent|Narset Trascendente|Planeswalker Leggendario - Narset|[+1]: Guarda la prima carta del tuo grimorio. Se è una carta non creatura e non terra, puoi rivelarla e aggiungerla alla tua mano. \n[-2]: Quando lanci la tua prossima magia istantaneo o stregoneria dalla tua mano in questo turno, ha ripresa. \n[-9]: Ottieni un emblema con "I tuoi avversari non possono lanciare magie non creatura". \n[Fedeltà 6] +Narset's Reversal|Inversione di Narset|Istantaneo|Copia una magia istantaneo o stregoneria bersaglio, poi falla tornare in mano al suo proprietario. Puoi scegliere nuovi bersagli per la copia. +Narset, Enlightened Master|Narset, Maestra Illuminata|Creatura Leggendaria - Monaco Umano|Attacco improvviso, anti-malocchio \nOgniqualvolta Narset, Maestra Illuminata attacca, esilia le prime quattro carte del tuo grimorio. Fino alla fine del turno, puoi lanciare carte non creatura esiliate con Narset in questo turno senza pagare il loro costo di mana. +Narset, Parter of Veils|Narset, Separatrice dei Veli|Planeswalker Leggendario - Narset|Ogni avversario non può pescare più di una carta per turno. \n[-2]: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta non terra, non creatura scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. \n[Fedeltà 5] +Narstad Scrapper|Attaccabrighe di Narstad|Creatura Artefatto - Costrutto|{2}: L'Attaccabrighe di Narstad prende +1/+0 fino alla fine del turno. +Naru Meha, Master Wizard|Naru Meha, Maga Insegnante|Creatura Leggendaria - Mago Umano|Lampo \nQuando Naru Meha, Maga Insegnante entra nel campo di battaglia, copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. \nGli altri Maghi che controlli prendono +1/+1. +Narwhal|Narvalo|Creatura - Balena|Attacco improvviso, protezione dal rosso +Nath of the Gilt-Leaf|Nath di Foglia Dorata|Creatura Leggendaria - Guerriero Elfo|All'inizio del tuo mantenimento, puoi fare scartare una carta a caso a un avversario bersaglio. \nOgniqualvolta un avversario scarta una carta, puoi creare una pedina creatura Guerriero Elfo 1/1 verde. +Nath's Buffoon|Buffone di Nath|Creatura - Farabutto Goblin|Protezione dagli Elfi +Nath's Elite|Elite di Nath|Creatura - Guerriero Elfo|Tutte le creature in grado di bloccare l'Elite di Nath lo fanno. \nQuando l'Elite di Nath entra nel campo di battaglia, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sull'Elite di Nath. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Natural Affinity|Affinità Naturale|Istantaneo|Tutte le terre diventano creature 2/2 fino alla fine del turno. Sono ancora terre. +Natural Balance|Equilibrio Naturale|Stregoneria|Ogni giocatore che controlla sei o più terre sceglie cinque terre che controlla e sacrifica le rimanenti. Ogni giocatore che controlla quattro o meno terre può passare in rassegna il proprio grimorio, scegliere X carte terra base e metterle nel campo di battaglia, dove X è cinque meno il numero di terre che controlla. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Natural Connection|Legame Naturale|Istantaneo|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Natural Emergence|Fioritura Naturale|Incantesimo|Quando la Fioritura Naturale entra nel campo di battaglia, il proprietario riprende in mano un incantesimo rosso o verde che tu controlli. \nLe terre che controlli sono creature 2/2 con attacco improvviso. Sono ancora terre. +Natural End|Fine Naturale|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Guadagni 3 punti vita. +Natural Obsolescence|Obsolescenza Naturale|Istantaneo|Metti un artefatto bersaglio in fondo al grimorio del suo proprietario. +Natural Order|Ordine Naturale|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura verde. \nPassa in rassegna il tuo grimorio per una carta creatura verde e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Natural Spring|Sorgente Naturale|Stregoneria|Il giocatore bersaglio guadagna 8 punti vita. +Natural State|Stato Naturale|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio con costo di mana convertito pari o inferiore a 3. +Naturalize|Ritorno alla Natura|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. +Nature's Blessing|Benedizione della Natura|Incantesimo|{W}{G}, Scarta una carta: Metti un segnalino +1/+1 su una creatura bersaglio oppure quella creatura guadagna branco, o attacco improvviso, o travolgere. (Questo effetto non ha termine.) +Nature's Chant|Canto della Natura|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. +Nature's Chosen|Prescelto dalla Natura|Incantesimo - Aura|Incanta creatura che tu controlli \n{0}: STAPpa la creatura incantata. Attiva questa abilità solo durante il tuo turno e solo una volta per turno. \nTAPpa la creatura incantata: STAPpa una terra, un artefatto o una creatura bersaglio. Attiva questa abilità solo una volta per turno. +Nature's Claim|Rivendicazione della Natura|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Il suo controllore guadagna 4 punti vita. +Nature's Cloak|Nature's Cloak|Stregoneria|Le creature verdi che controlli guadagnano passa-foreste fino alla fine del turno. +Nature's Kiss|Bacio della Natura|Incantesimo - Aura|Incanta creatura \n{1}, Esilia la prima carta del tuo cimitero: La creatura incantata prende +1/+1 fino alla fine del turno. +Nature's Lore|Sapere della Natura|Stregoneria|Passa in rassegna il tuo grimorio per una carta Foresta e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Nature's Panoply|Panoplia della Natura|Istantaneo|Sforzo - Questa magia costa {2}{G} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse. +Nature's Resurgence|Rinascita della Natura|Stregoneria|Ogni giocatore pesca una carta per ogni carta creatura presente nel suo cimitero. +Nature's Revolt|Rivolta della Natura|Incantesimo|Tutte le terre sono creature 2/2 che sono ancora terre. +Nature's Ruin|Nature's Ruin|Stregoneria|Distruggi tutte le creature verdi. +Nature's Spiral|Spirale della Natura|Stregoneria|Riprendi in mano una carta permanente bersaglio dal tuo cimitero. +Nature's Way|Legge di Natura|Stregoneria|Una creatura bersaglio che controlli ha cautela e travolgere fino alla fine del turno. Infligge danno pari alla sua forza a una creatura bersaglio che non controlli. +Nature's Will|Volontà della Natura|Incantesimo|Ogniqualvolta una o più creature che controlli infliggono danno da combattimento ad un giocatore, TAPpa tutte le terre controllate da quel giocatore e STAPpa tutte le terre che tu controlli. +Nature's Wrath|Ira della Natura|Incantesimo|All'inizio del tuo mantenimento, sacrifica l'Ira della Natura a meno che tu paghi {G}. \nOgniqualvolta un giocatore mette un'Isola o un permanente blu sul campo di battaglia, quel giocatore sacrifica un'Isola o un permanente blu. \nOgniqualvolta un giocatore mette una Palude o un permanente nero sul campo di battaglia, quel giocatore sacrificare una Palude o un permanente nero. +Nausea|Nausea|Stregoneria|Tutte le creature prendono -1/-1 fino alla fine del turno. +Nav Squad Commandos|Commando della Squadra Esploratori|Creatura - Soldato Umano|Battaglione - Ogniqualvolta il Commando della Squadra Esploratori e almeno altre due creature attaccano, il Commando della Squadra Esploratori prende +1/+1 fino alla fine del turno. STAPpalo. +Navigator's Compass|Bussola del Navigatore|Artefatto|Quando la Bussola del Navigatore entra nel campo di battaglia, guadagni 3 punti vita. \n{T}: Fino alla fine del turno, una terra bersaglio che controlli diventa il tipo di terra base a tua scelta in aggiunta ai suoi altri tipi. +Navigator's Ruin|Rovina del Navigatore|Incantesimo|Incursione - All'inizio della tua sottofase finale, se hai attaccato con una creatura in questo turno, un avversario bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Naya Battlemage|Maga Combattente di Naya|Creatura - Sciamano Umano|{R}, {T}: Una creatura bersaglio prende +2/+0 fino alla fine del turno. \n{W}, {T}: TAPpa una creatura bersaglio. +Naya Charm|Monile di Naya|Istantaneo|Scegli uno - \n- Il Monile di Naya infligge 3 danni a una creatura bersaglio. \n- Fai riprendere in mano al suo proprietario una carta bersaglio da un cimitero. \n- TAPpa tutte le creature controllate da un giocatore bersaglio. +Naya Hushblade|Lama Silenziosa di Naya|Creatura - Farabutto Elfo|Fintanto che controlli un altro permanente multicolore, la Lama Silenziosa di Naya prende +1/+1 e ha velo. (Non può essere bersaglio di magie o abilità.) +Naya Panorama|Panorama di Naya|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica il Panorama di Naya: Passa in rassegna il tuo grimorio per una carta Montagna, Foresta o Pianura base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Naya Sojourners|Visitatori di Naya|Creatura - Sciamano Elfo|Quando cicli i Visitatori di Naya o quando muoiono, puoi mettere un segnalino +1/+1 su una creatura bersaglio. \nCiclo {2}{G} ({2}{G}, Scarta questa carta: Pesca una carta.) +Naya Soulbeast|Bestia degli Spiriti di Naya|Creatura - Bestia|Travolgere \nQuando lanci questa magia, ogni giocatore rivela la prima carta del suo grimorio. La Bestia degli Spiriti di Naya entra nel campo di battaglia con X segnalini +1/+1, dove X è pari al costo di mana convertito totale di tutte le carte rivelate in questo modo. +Nazahn, Revered Bladesmith|Nazahn, Plasmalame Onorato|Creatura Leggendaria - Artefice Felino|Quando Nazahn, Plasmalame Onorato entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta Equipaggiamento e rivelala. Se riveli una carta chiamata Martello di Nazahn in questo modo, mettila sul campo di battaglia. Altrimenti, aggiungi quella carta alla tua mano. Poi rimescola il tuo grimorio. \nOgniqualvolta una creatura equipaggiata che controlli attacca, puoi TAPpare una creatura bersaglio controllata dal giocatore in difesa. +Near-Death Experience|Esperienza di Pre-Morte|Incantesimo|All'inizio del tuo mantenimento, se hai esattamente 1 punto vita, vinci la partita. +Nearheath Chaplain|Cappellano di Landavicina|Creatura - Chierico Umano|Legame vitale \n{2}{W}, Esilia il Cappellano di Landavicina dal tuo cimitero: Crea due pedine creatura Spirito 1/1 bianche con volare. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Nearheath Pilgrim|Pellegrino di Landavicina|Creatura - Chierico Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Pellegrino di Landavicina è abbinato a un'altra creatura, entrambe le creature hanno legame vitale. +Nearheath Stalker|Pedinatore di Landavicina|Creatura - Farabutto Vampiro|Immortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Nebelgast Herald|Araldo della Nebelgast|Creatura - Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nOgniqualvolta l'Araldo della Nebelgast o un altro Spirito entrano nel campo di battaglia sotto il tuo controllo, TAPpa una creatura bersaglio controllata da un avversario. +Neck Breaker|Spezzacolli|Creatura - Mannaro|Le creature attaccanti che controlli prendono +1/+0 e hanno travolgere. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma lo Spezzacolli. +Neck Snap|Spezzare il Collo|Istantaneo|Distruggi una creatura attaccante o bloccante bersaglio. +Necra Disciple|Discepolo di Necra|Creatura - Mago Umano|{G}, {T}: Aggiungi un mana di un qualsiasi colore. \n{W}, {T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Necra Sanctuary|Santuario di Necra|Incantesimo|All'inizio del tuo mantenimento, se controlli almeno un permanente verde o bianco, un giocatore bersaglio perde 1 punto vita. Se controlli almeno un permanente verde e un permanente bianco, quel giocatore perde invece 3 punti vita. +Necratog|Necratog|Creatura - Atog|Esilia la prima carta creatura del tuo cimitero: Il Necratog prende +2/+2 fino alla fine del turno. +Necravolver|Necravolvero|Creatura - Volvero|Potenziamento {1}{G} e/o {W} \nSe è stato pagato il costo di potenziamento {1}{G}, il Necravolvero entra nel campo di battaglia con due segnalini +1/+1 e ha travolgere. \nSe è stato pagato il costo di potenziamento {W}, il Necravolvero entra nel campo di battaglia con un segnalino +1/+1 e con "Ogniqualvolta il Necravolvero infligge danno, guadagni altrettanti punti vita." +Necrite|Necrite|Creatura - Thrull|Ogniqualvolta la Necrite attacca e non viene bloccata, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata dal giocatore in difesa. Non può essere rigenerata. +Necrobite|Necromorso|Istantaneo|Una creatura bersaglio ha tocco letale fino alla fine del turno. Rigenerala. (La prossima volta che quella creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento. Qualsiasi danno che una creatura con tocco letale infligge a una creatura è sufficiente a distruggerla.) +Necrogen Censer|Turibolo Necrogeno|Artefatto|Il Turibolo Necrogeno entra nel campo di battaglia con due segnalini carica. \n{T}, Rimuovi un segnalino carica dal Turibolo Necrogeno: Un giocatore bersaglio perde 2 punti vita. +Necrogen Mists|Nebbie Necrogene|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore scarta una carta. +Necrogen Scudder|Spinta Necrogena|Creatura - Orrore|Volare \nQuando la Spinta Necrogena entra nel campo di battaglia, perdi 3 punti vita. +Necrogen Spellbomb|Bombarcana Necrogena|Artefatto|{B}, Sacrifica la Bombarcana Necrogena: Un giocatore bersaglio scarta una carta. \n{1}, Sacrifica la Bombarcana Necrogena: Pesca una carta. +Necrogenesis|Necrogenesi|Incantesimo|{2}: Esilia una carta creatura bersaglio in un cimitero. Crea una pedina creatura Saprolingio 1/1 verde. +Necrologia|Necrologia|Istantaneo|Lancia questa magia solo durante la tua sottofase finale. \nCome costo addizionale per lanciare questa magia, paga X punti vita. \nPesca X carte. +Necromancer's Assistant|Assistente del Necromante|Creatura - Zombie|Quando l'Assistente del Necromante entra nel campo di battaglia, metti nel tuo cimitero le prime tre carte del tuo grimorio. +Necromancer's Covenant|Patto del Necromante|Incantesimo|Quando il Patto del Necromante entra nel campo di battaglia, esilia tutte le carte creatura dal cimitero di un giocatore bersaglio, poi crea una pedina creatura Zombie 2/2 nera per ogni carta esiliata in questo modo. \nGli Zombie che controlli hanno legame vitale. +Necromancer's Magemark|Magimarchio del Necromante|Incantesimo - Aura|Incanta creatura \nLe creature incantate che controlli prendono +1/+1. \nSe una creatura incantata che controlli sta per morire, invece il proprietario la riprende in mano. +Necromancer's Stockpile|Scorte del Necromante|Incantesimo|{1}{B}, Scarta una carta creatura: Pesca una carta. Se la carta scartata era una carta Zombie, crea una pedina creatura Zombie 2/2 nera TAPpata. +Necromancy|Necromanzia|Incantesimo|Puoi lanciare la Necromanzia come se avesse lampo. Se la hai lanciata quando non poteva essere lanciata una stregoneria, il controllore del permanente che è diventata lo sacrifica all'inizio della prossima sottofase di cancellazione. \nQuando la Necromanzia entra nel campo di battaglia, se è nel campo di battaglia, diventa un'Aura con "Incanta creatura messa nel campo di battaglia con Necromanzia". Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un qualsiasi cimitero e assegna ad essa la Necromanzia. Quando la Necromanzia lascia il campo di battaglia, il controllore di quella creatura la sacrifica. +Necromantic Selection|Selezione Necromantica|Stregoneria|Distruggi tutte le creature, poi rimetti sul campo di battaglia sotto il tuo controllo una carta creatura messa in un cimitero in questo modo. È uno Zombie nero in aggiunta ai suoi altri tipi e colori. Esilia la Selezione Necromantica. +Necromantic Summons|Evocazioni Necromantiche|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, quella creatura entra nel campo di battaglia con due segnalini +1/+1 addizionali. +Necromantic Thirst|Sete Necromantica|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno da combattimento ad un giocatore, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Necromaster Dragon|Drago Signore Necromante|Creatura - Drago|Volare \nOgniqualvolta il Drago Signore Necromante infligge danno da combattimento a un giocatore, puoi pagare {2}. Se lo fai, crea una pedina creatura Zombie 2/2 nera e ogni avversario mette nel proprio cimitero le prime due carte del proprio grimorio. +Necropede|Necropode|Creatura Artefatto - Insetto|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nQuando il Necropode muore, puoi mettere un segnalino -1/-1 su una creatura bersaglio. +Necroplasm|Necroplasma|Creatura - Melma|All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Necroplasma. \nAll'inizio della tua sottofase finale, distruggi ogni creatura con costo di mana convertito pari al numero di segnalini +1/+1 presenti sul Necroplasma. \nDragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Necropolis Fiend|Immondo della Necropoli|Creatura - Demone|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nVolare \n{X}, {T}, Esilia X carte dal tuo cimitero: Una creatura bersaglio prende -X/-X fino alla fine del turno. +Necropolis Regent|Reggente della Necropoli|Creatura - Vampiro|Volare \nOgniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti altrettanti segnalini +1/+1 su di essa. +Necropotence|Necropotenza|Incantesimo|Salta la tua acquisizione. \nOgniqualvolta scarti una carta, esilia quella carta dal tuo cimitero. \nPaga 1 punto vita: Esilia a faccia in giù la prima carta del tuo grimorio. Aggiungila alla tua mano all'inizio della tua prossima sottofase finale. +Necropouncer|Necroforo|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +3/+1 e ha rapidità. \nEquipaggiare {2} +Necrosavant|Esperto di Necromanzia|Creatura - Gigante Zombie|{3}{B}{B}, Sacrifica una creatura: Rimetti sul campo di battaglia l'Esperto di Necromanzia dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Necroskitter|Necroide|Creatura - Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta una creatura con un segnalino -1/-1 controllata da un avversario muore, puoi rimettere quella carta nel campo di battaglia sotto il tuo controllo. +Necrotic Ooze|Melma Necrotica|Creatura - Melma|Fintanto che la Melma Necrotica è sul campo di battaglia, ha tutte le abilità attivate di tutte le carte creatura in tutti i cimiteri. +Necrotic Plague|Pestilenza Necrotica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "All'inizio del tuo mantenimento, sacrifica questa creatura". \nQuando la creatura incantata muore, il suo controllore sceglie una creatura bersaglio controllata da uno dei suoi avversari. Rimetti sul campo di battaglia dal cimitero del suo proprietario la Pestilenza Necrotica assegnata a quella creatura. +Necrotic Sliver|Tramutante Necrotico|Creatura - Tramutante|Tutti i Tramutanti hanno "{3}, Sacrifica questo permanente: Distruggi un permanente bersaglio." +Necrotic Wound|Ferita Necrotica|Istantaneo|Crescita sotterranea - Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. Se quella creatura sta per morire in questo turno, invece esiliala. +Nectar Faerie|Spiritella del Nettare|Creatura - Mago Spiritello|Volare \n{B}, {T}: Uno Spiritello o Elfo bersaglio guadagna legame vitale fino alla fine del turno. +Need for Speed|Brama di Velocità|Incantesimo|Sacrifica una terra: Una creatura bersaglio guadagna rapidità fino alla fine del turno. +Needle Drop|Ago in Caduta|Istantaneo|L'Ago in Caduta infligge 1 danno a un qualsiasi bersaglio a cui sia stato inflitto danno in questo turno. \nPesca una carta. +Needle Specter|Spettro dell'Ago|Creatura - Spettro|Volare \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta lo Spettro dell'Ago infligge danno da combattimento a un giocatore, quel giocatore scarta altrettante carte. +Needle Spires|Guglie a Spillo|Terra|Le Guglie a Spillo entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {R} o {W}. \n{2}{R}{W}: Le Guglie a Spillo diventano una creatura Elementale 2/1 rossa e bianca con doppio attacco fino alla fine del turno. Sono ancora una terra. +Needle Storm|Tempesta d'Aghi|Stregoneria|La Tempesta d'Aghi infligge 4 danni ad ogni creatura con volare. +Needlebite Trap|Trappola del Morso Appuntito|Istantaneo - Trappola|Se un avversario ha guadagnato punti vita in questo turno, puoi pagare {B} invece di pagare il costo di mana di questa magia. \nUn giocatore bersaglio perde 5 punti vita e tu guadagni 5 punti vita. +Needlebug|Moscaspillo|Creatura Artefatto - Insetto|Lampo \nProtezione dagli artefatti +Needlepeak Spider|Ragno della Guglia Affusolata|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Needleshot Gourna|Gurna Scagliaculei|Creatura - Bestia|Raggiungere (Questa creatura può bloccare le creature con volare.) +Needletooth Raptor|Raptor dai Denti a Spillo|Creatura - Dinosauro|Infuriare - Ogniqualvolta gli viene inflitto danno, il Raptor dai Denti a Spillo infligge 5 danni a una creatura bersaglio controllata da un avversario. +Nef-Crop Entangler|Intrappolatore della Messe Nef|Creatura - Guerriero Umano|Travolgere \nPuoi stremare l'Intrappolatore della Messe Nef mentre attacca. Quando lo fai, prende +1/+2 fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Nefarious Lich|Lich Malvagio|Incantesimo|Se sta per esserti inflitto danno, invece esilia altrettante carte dal tuo cimitero. Se non puoi farlo, perdi la partita. \nSe stai per guadagnare punti vita, invece pesca altrettante carte. \nQuando il Lich Malvagio lascia il campo di battaglia, perdi la partita. +Nefarox, Overlord of Grixis|Nefarox, Signore Supremo di Grixis|Creatura Leggendaria - Demone|Volare \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta Nefarox, Signore Supremo di Grixis attacca da solo, il giocatore in difesa sacrifica una creatura. +Nefashu|Nefashu|Creatura - Mutante Zombie|Ogniqualvolta Nefashu attacca, fino a cinque creature bersaglio prendono ciascuna -1/-1 fino alla fine del turno. +Negate|Negare|Istantaneo|Neutralizza una magia non creatura bersaglio. +Neglected Heirloom|Eredità Dimenticata|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nQuando la creatura equipaggiata si trasforma, trasforma l'Eredità Dimenticata. \nEquipaggiare 1 +Neheb, Dreadhorde Champion|Neheb, Campione dell'Orda Atroce|Creatura Leggendaria - Guerriero Minotauro Zombie|Travolgere \nOgniqualvolta Neheb, Campione dell'Orda Atroce infligge danno da combattimento a un giocatore o a un planeswalker, puoi scartare un qualsiasi numero di carte. Se lo fai, pesca altrettante carte e aggiungi altrettanto {R}. Fino alla fine del turno, non perdi questo mana al termine di ogni fase o sottofase. +Neheb, the Eternal|Neheb, l'Eterno|Creatura Leggendaria - Guerriero Minotauro Zombie|Affliggere 3 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 3 punti vita.) \nAll'inizio della tua fase principale post-combattimento, aggiungi {R} per ogni punto vita perso dai tuoi avversari in questo turno. +Neheb, the Worthy|Neheb, il Prescelto|Creatura Leggendaria - Guerriero Minotauro|Attacco improvviso \nGli altri Minotauri che controlli hanno attacco improvviso. \nFintanto che hai una o meno carte in mano, i Minotauri che controlli prendono +2/+0. \nOgniqualvolta Neheb, il Prescelto infligge danno da combattimento a un giocatore, ogni giocatore scarta una carta. +Neko-Te|Neko-Te|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata infligge danno a una creatura, TAPpa quella creatura. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che Neko-Te resta nel campo di battaglia. \nOgniqualvolta la creatura equipaggiata infligge danno ad un giocatore, quel giocatore perde 1 punto vita. \nEquipaggiare {2} +Nekrataal|Nekrataal|Creatura - Assassino Umano|Attacco improvviso \nQuando il Nekrataal entra nel campo di battaglia, distruggi una creatura non artefatto, non nera bersaglio. Quella creatura non può essere rigenerata. +Nekusar, the Mindrazer|Nekusar, il Distruttore di Menti|Creatura Leggendaria - Mago Zombie|All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. \nOgniqualvolta un avversario pesca una carta, Nekusar, il Distruttore di Menti infligge 1 danno a quel giocatore. +Nema Siltlurker|Nema in Agguato|Creatura - Lucertola| +Nemata, Grove Guardian|Nemata, Guardiana del Boschetto|Creatura Leggendaria - Silvantropo|{2}{G}: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Le creature Saprolingio prendono +1/+1 fino alla fine del turno. +Nemesis Mask|Maschera della Nemesi|Artefatto - Equipaggiamento|Tutte le creature che possono bloccare la creatura equipaggiata devono farlo. \nEquipaggiare {3} +Nemesis Trap|Trappola della Nemesi|Istantaneo - Trappola|Se una creatura bianca sta attaccando, puoi pagare {B}{B} invece di pagare il costo di mana di questa magia. \nEsilia una creatura attaccante bersaglio. Crea una pedina che è una copia di quella creatura. Esiliala all'inizio della prossima sottofase finale. +Nemesis of Mortals|Nemesi dei Mortali|Creatura - Serpente|Questa magia costa {1} in meno per essere lanciata per ogni carta creatura nel tuo cimitero. \n{7}{G}{G}: Mostruosità 5. Questa abilità costa {1} in meno per essere attivata per ogni carta creatura nel tuo cimitero. (Se questa creatura non è mostruosa, metti cinque segnalini +1/+1 su di essa e diventa mostruosa.) +Nemesis of Reason|Nemesi della Ragione|Creatura - Orrore Leviatano|Ogniqualvolta la Nemesi della Ragione attacca, il giocatore in difesa mette nel suo cimitero le prime dieci carte del suo grimorio. +Neoform|Neoforma|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPassa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari a 1 più il costo di mana convertito della creatura sacrificata, metti sul campo di battaglia quella carta con un segnalino +1/+1 addizionale, poi rimescola il tuo grimorio. +Nephalia Academy|Accademia di Nephalia|Terra|Se una magia o abilità controllata da un avversario ti fa scartare una carta, puoi rivelare quella carta e metterla in cima al tuo grimorio invece di metterla in qualsiasi altra zona. \n{T}: Aggiungi {U}. +Nephalia Drownyard|Relittopoli di Nephalia|Terra|{T}: Aggiungi {U}. \n{1}{U}{B}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Nephalia Moondrakes|Draghetti Lunari di Nephalia|Creatura - Draghetto|Volare \nQuando i Draghetti Lunari di Nephalia entrano nel campo di battaglia, una creatura bersaglio ha volare fino alla fine del turno. \n{4}{U}{U}, Esilia i Draghetti Lunari di Nephalia dal tuo cimitero: Le creature che controlli hanno volare fino alla fine del turno. +Nephalia Seakite|Nibbio Marino di Nephalia|Creatura - Uccello|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Nephalia Smuggler|Contrabbandiere di Nephalia|Creatura - Farabutto Umano|{3}{U}, {T}: Esilia un'altra creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Nessian Asp|Aspide Nessian|Creatura - Serpente|Raggiungere \n{6}{G}: Mostruosità 4. (Se questa creatura non è mostruosa, metti quattro segnalini +1/+1 su di essa e diventa mostruosa.) +Nessian Courser|Corsiere Nessian|Creatura - Guerriero Centauro| +Nessian Demolok|Demolok Nessian|Creatura - Bestia|Tributo 3 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere tre segnalini +1/+1 su di essa.) \nQuando il Demolok Nessian entra nel campo di battaglia, se il tributo non è stato pagato, distruggi un permanente non creatura bersaglio. +Nessian Game Warden|Guardacaccia Nessian|Creatura - Bestia|Quando la Guardacaccia Nessian entra nel campo di battaglia, guarda le prime X carte del tuo grimorio, dove X è il numero di Foreste che controlli. Puoi rivelare una carta creatura tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Nessian Wilds Ravager|Devastatrice delle Terre Selvagge Nessian|Creatura - Idra|Tributo 6 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere sei segnalini +1/+1 su di essa.) \nQuando la Devastatrice delle Terre Selvagge Nessian entra nel campo di battaglia, se il tributo non è stato pagato, puoi far lottare la Devastatrice delle Terre Selvagge Nessian con un'altra creatura bersaglio. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Nest Invader|Invasore della Colonia|Creatura - Parassita Eldrazi|Quando l'Invasore della Colonia entra nel campo di battaglia, crea una pedina creatura Progenie Eldrazi 0/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Nest Robber|Ladro dei Nidi|Creatura - Dinosauro|Rapidità +Nest of Scarabs|Nido di Scarabei|Incantesimo|Ogniqualvolta metti uno o più segnalini -1/-1 su una creatura, crea altrettante pedine creatura Insetto 1/1 nere. +Nested Ghoul|Ghoul Annidato|Creatura - Guerriero Zombie|Ogniqualvolta una fonte infligge danno al Ghoul Annidato, crea una pedina creatura Zombie 2/2 nera. +Nesting Dragon|Drago in Cova|Creatura - Drago|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Uovo di Drago 0/2 rossa con difensore e "Quando questa creatura muore, crea una pedina creatura Drago 2/2 rossa con volare e -{R}: Questa creatura prende +1/+0 fino alla fine del turno'". +Nesting Wurm|Wurm Annidato|Creatura - Wurm|Travolgere \nQuando il Wurm Annidato entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte Wurm Annidato, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. +Netcaster Spider|Ragno Lanciareti|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta il Ragno Lanciareti blocca una creatura con volare, il Ragno Lanciareti prende +2/+0 fino alla fine del turno. +Nether Horror|Orrore degli Inferi|Creatura - Orrore| +Nether Shadow|Ombra Infernale|Creatura - Spirito|Rapidità \nAll'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere l'Ombra Infernale nel campo di battaglia. +Nether Spirit|Spirito Abissale|Creatura - Spirito|All'inizio del tuo mantenimento, se lo Spirito Abissale è l'unica carta creatura nel tuo cimitero, puoi rimetterlo sul campo di battaglia. +Nether Traitor|Traditore Abissale|Creatura - Spirito|Rapidità \nOmbra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \nOgniqualvolta un'altra creatura viene messa nel tuo cimitero dal campo di battaglia, puoi pagare {B}. Se lo fai, rimetti il Traditore Abissale nel campo di battaglia dal tuo cimitero. +Netherborn Phalanx|Falange degli Inferi|Creatura - Orrore|Quando la Falange degli Inferi entra nel campo di battaglia, ogni avversario perde 1 punto vita per ogni creatura che controlla. \nTrasmutare {1}{B}{B} +Netter en-Dal|Intrappolatrice en-Dal|Creatura - Mutamagia Umano|{W}, {T}, Scarta una carta: Una creatura bersaglio non può attaccare in questo turno. +Nettle Drone|Parassita dagli Aculei|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{T}: Il Parassita dagli Aculei infligge 1 danno a ogni avversario. \nOgniqualvolta lanci una magia incolore, STAPpa il Parassita dagli Aculei. +Nettle Sentinel|Sentinella delle Ortiche|Creatura - Guerriero Elfo|La Sentinella delle Ortiche non STAPpa durante lo STAP del suo controllore. \nOgniqualvolta lanci una magia verde, puoi STAPpare la Sentinella delle Ortiche. +Nettle Swine|Suino delle Ortiche|Creatura - Cinghiale| +Nettletooth Djinn|Genio dai Denti Aguzzi|Creatura - Genio|All'inizio del tuo mantenimento, il Genio dai Denti Aguzzi ti infligge 1 danno. +Nettlevine Blight|Avvizzimento di Orticanti|Incantesimo - Aura|Incanta creatura o terra \nIl permanente incantato ha "All'inizio della tua sottofase finale, sacrifica questo permanente e assegna l'Avvizzimento di Orticanti a una creatura o a una terra che controlli." +Nettling Curse|Maledizione Provocatoria|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca o blocca, il suo controllore perde 3 punti vita. \n{1}{R}: La creatura incantata attacca in questo turno se può farlo. +Neurok Commando|Neurok del Commando|Creatura - Farabutto Umano|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nOgniqualvolta la Neurok del Commando infligge danno da combattimento a un giocatore, puoi pescare una carta. +Neurok Familiar|Famiglio Neuraco|Creatura - Uccello|Volare \nQuando il Famiglio Neuraco entra nel campo di battaglia, rivela la prima carta del tuo grimorio. Se è una carta artefatto, aggiungila alla tua mano. Altrimenti mettila nel tuo cimitero. +Neurok Hoversail|Alavela Neurok|Artefatto - Equipaggiamento|La creatura equipaggiata ha volare. \nEquipaggiare {2} +Neurok Invisimancer|Invisimante Neurok|Creatura - Mago Umano|L'Invisimante Neurok non può essere bloccato. \nQuando l'Invisimante Neurok entra nel campo di battaglia, una creatura bersaglio non può essere bloccata in questo turno. +Neurok Prodigy|Prodigio Neurok|Creatura - Mago Umano|Volare \nScarta una carta artefatto: Il proprietario riprende in mano il Prodigio Neurok. +Neurok Replica|Replicante Neurok|Creatura Artefatto - Mago|{1}{U}, Sacrifica il Replicante Neurok: Fai tornare una creatura bersaglio in mano al suo proprietario. +Neurok Spy|Spia Neuraca|Creatura - Farabutto Umano|La Spia Neuraca non può essere bloccata fintanto che il giocatore in difesa controlla un artefatto. +Neurok Stealthsuit|Furtoveste Neurok|Artefatto - Equipaggiamento|La creatura equipaggiata ha velo. (Non può essere bersaglio di magie o abilità.) \n{U}{U}: Assegna la Furtoveste Neurok a una creatura bersaglio che controlli. \nEquipaggiare {1} +Neurok Transmuter|Trasmutatore Neurok|Creatura - Mago Umano|{U}: Una creatura bersaglio diventa un artefatto in aggiunta ai suoi altri tipi fino alla fine del turno. \n{U}: Fino alla fine del turno, una creatura artefatto bersaglio diventa blu e non è un artefatto. +Neutralizing Blast|Esplosione Neutralizzante|Istantaneo|Neutralizza una magia multicolore bersaglio. +Never Happened|Mai Successo|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra dal cimitero o dalla mano di quel giocatore ed esiliala. +Neverending Torment|Tormento Senza Fine|Stregoneria|Passa in rassegna il grimorio del giocatore bersaglio per X carte, dove X è il numero di carte nella tua mano, e esiliale. Poi quel giocatore rimescola il suo grimorio. \nEpopea (Per il resto della partita, non puoi lanciare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilità epopea.) +Nevermaker|Cessavite|Creatura - Elementale|Volare \nQuando il Cessavite lascia il campo di battaglia, metti un permanente non terra bersaglio in cima al grimorio del suo proprietario. \nApparire {3}{U} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Nevermore|Mai Più|Incantesimo|Mentre Mai Più entra nel campo di battaglia, scegli il nome di una carta non terra. \nLe magie con il nome scelto non possono essere lanciate. +Nevinyrral's Disk|Disco di Nevinyrral|Artefatto|Il Disco di Nevinyrral entra nel campo di battaglia TAPpato. \n{1}, {T}: Distruggi tutti gli artefatti, le creature e gli incantesimi. +New Benalia|Nuova Benalia|Terra|Nuova Benalia entra nel campo di battaglia TAPpata. \nQuando Nuova Benalia entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {W}. +New Blood|Sangue Nuovo|Stregoneria|Come costo addizionale per lanciare questa magia, TAPpa un Vampiro STAPpato che controlli. \nPrendi il controllo di una creatura bersaglio. Cambia il testo di quella creatura sostituendo tutte le istanze di un tipo di creatura con Vampiro. +New Frontiers|Nuove Frontiere|Stregoneria|Ogni giocatore può passare in rassegna il proprio grimorio, scegliere fino a X carte terra base e metterle nel campo di battaglia TAPpate. Poi ogni giocatore che ha passato in rassegna in proprio grimorio in questo modo lo rimescola. +New Horizons|Nuovi Orizzonti|Incantesimo - Aura|Incanta terra \nQuando i Nuovi Orizzonti entrano nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che controlli. \nLa terra incantata ha "{T}: Aggiungi due mana di un qualsiasi colore". +New Perspectives|Nuove Prospettive|Incantesimo|Quando le Nuove Prospettive entrano nel campo di battaglia, pesca tre carte. \nFintanto che hai sette o più carte in mano, puoi pagare {0} invece di pagare i costi di ciclo. +New Prahv Guildmage|Mago della Gilda del Nuovo Prahv|Creatura - Mago Umano|{W}{U}: Una creatura bersaglio ha volare fino alla fine del turno. \n{3}{W}{U}: Trattieni un permanente non terra bersaglio controllato da un avversario. (Fino al tuo prossimo turno, quel permanente non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Nexus of Fate|Fulcro del Destino|Istantaneo|Gioca un turno extra dopo questo. \nSe il Fulcro del Destino sta per essere messo in un cimitero da qualsiasi zona, rivela invece il Fulcro del Destino e rimescolalo nel grimorio del suo proprietario. +Nezahal, Primal Tide|Nezahal, Marea Primordiale|Creatura Leggendaria - Antico Dinosauro|Nezahal, Marea Primordiale non può essere neutralizzato. \nNon hai un limite massimo di carte nella tua mano. \nOgniqualvolta un avversario lancia una magia non creatura, pesca una carta. \nScarta tre carte: Esilia Nezahal. Rimettilo sul campo di battaglia TAPpato sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Nezumi Bone-Reader|Nezumi Scruta-Ossa|Creatura - Sciamano Ratto|{B}, Sacrifica una creatura: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Nezumi Cutthroat|Tagliagole Nezumi|Creatura - Guerriero Ratto|Paura \nIl Tagliagole Nezumi non può bloccare. +Nezumi Graverobber|Nezumi Profanatombe|Creatura - Farabutto Ratto|{1}{B}: Esilia una carta bersaglio dal cimitero di un avversario. Se non ci sono carte in quel cimitero, ruota il Nezumi Profanatombe. \n/flip/\nOcchi-della-Notte il Profanatore \nCreatura Leggendaria - Mago Ratto \n4/2 \n{4}{B}: Metti una carta creatura bersaglio da un cimitero nel campo di battaglia sotto il tuo controllo. +Nezumi Ronin|Ronin Nezumi|Creatura - Samurai Ratto|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Nezumi Shadow-Watcher|Veglia-Ombre Nezumi|Creatura - Guerriero Ratto|Sacrifica il Veglia-Ombre Nezumi: Distruggi un Ninja bersaglio. +Niambi, Faithful Healer|Niambi, Guaritrice Fedele|Creatura Leggendaria - Chierico Umano|Quando Niambi, Guaritrice Fedele entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Teferi, Distorsore Temporale, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Niblis of Dusk|Niblis del Crepuscolo|Creatura - Spirito|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Niblis of Frost|Niblis del Gelo|Creatura - Spirito|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta lanci una magia istantaneo o stregoneria, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Niblis of the Breath|Niblis del Respiro|Creatura - Spirito|Volare \n{U}, {T}: Puoi TAPpare o STAPpare una creatura bersaglio. +Niblis of the Mist|Niblis della Foschia|Creatura - Spirito|Volare \nQuando il Niblis della Foschia entra nel campo di battaglia, puoi TAPpare una creatura bersaglio. +Niblis of the Urn|Niblis dell'Urna|Creatura - Spirito|Volare \nOgniqualvolta la Niblis dell'Urna attacca, puoi TAPpare una creatura bersaglio. +Nicol Bolas, Dragon-God|Nicol Bolas, Drago Divino|Planeswalker Leggendario - Bolas|Nicol Bolas, Drago Divino ha tutte le abilità di fedeltà di tutti gli altri planeswalker sul campo di battaglia. \n[+1]: Pesca una carta. Ogni avversario esilia una carta dalla propria mano o un permanente che controlla. \n[-3]: Distruggi una creatura o un planeswalker bersaglio. \n[-8]: Ogni avversario che non controlla una creatura o un planeswalker leggendari perde la partita. \n[Fedeltà 4] +Nicol Bolas, God-Pharaoh|Nicol Bolas, Dio Faraone|Planeswalker Leggendario - Bolas|[+2]: Un avversario bersaglio esilia carte dalla cima del suo grimorio fino a che non esilia una carta non terra. Fino alla fine del turno, puoi lanciare quella carta senza pagare il suo costo di mana. \n[+1]: Ogni avversario esilia due carte dalla propria mano. \n[-4]: Nicol Bolas, Dio Faraone infligge 7 danni a un avversario bersaglio, o a una creatura bersaglio controllata da un avversario, o a un planeswalker controllato da un avversario bersaglio. \n[-12]: Esilia ogni permanente non terra controllato dai tuoi avversari. \n[Fedeltà 7] +Nicol Bolas, Planeswalker|Nicol Bolas, Planeswalker|Planeswalker Leggendario - Bolas|[+3]: Distruggi un permanente non creatura bersaglio. \n[-2]: Prendi il controllo di una creatura bersaglio. \n[-9]: Nicol Bolas, Planeswalker infligge 7 danni a un giocatore o a un planeswalker bersaglio. Quel giocatore o il controllore di quel planeswalker scarta sette carte, poi sacrifica sette permanenti. \n[Fedeltà 5] +Nicol Bolas, the Arisen|Nicol Bolas, l'Asceso|Planeswalker Leggendario - Bolas|[+2]: Pesca due carte. \n \n[-3]: Nicol Bolas, l'Asceso infligge 10 danni a una creatura o a un planeswalker bersaglio. \n \n[-4]: Metti sul campo di battaglia sotto il tuo controllo una carta creatura o planeswalker bersaglio da un cimitero. \n \n[-12]: Esilia tutte le carte del grimorio di un giocatore bersaglio tranne l'ultima. \n[Fedeltà 7] +Nicol Bolas, the Deceiver|Nicol Bolas, l'Ingannatore|Planeswalker Leggendario - Bolas|[+3]: Ogni avversario perde 3 punti vita a meno che quel giocatore non sacrifichi un permanente non terra o scarti una carta. \n[-3]: Distruggi una creatura bersaglio. Pesca una carta. \n[-11]: Nicol Bolas, l'Ingannatore infligge 7 danni a ogni avversario. Pesca sette carte. \n[Fedeltà 5] +Nicol Bolas, the Ravager|Nicol Bolas, il Devastatore|Creatura Leggendaria - Antico Drago|Volare \n \nQuando Nicol Bolas, il Devastatore entra nel campo di battaglia, ogni avversario scarta una carta. \n \n{4}{U}{B}{R}: Esilia Nicol Bolas, il Devastatore, poi rimettilo sul campo di battaglia trasformato sotto il controllo del suo proprietario. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Nicol Bolas|Nicol Bolas|Creatura Leggendaria - Drago Antico|Volare \nAll'inizio del tuo mantenimento, sacrifica Nicol Bolas a meno che tu paghi {U}{B}{R}. \nOgniqualvolta Nicol Bolas infligge danno ad un avversario, quel giocatore scarta la sua mano. +Night Dealings|Contrattazioni Notturne|Incantesimo|Ogniqualvolta una fonte che controlli infligge danno ad un altro giocatore, metti altrettanti segnalini furto sulle Contrattazioni Notturne. \n{2}{B}{B}, Rimuovi X segnalini furto dalle Contrattazioni Notturne: Passa in rassegna il tuo grimorio per una carta non terra con costo di mana convertito pari a X, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Night Incarnate|Incarnazione della Notte|Creatura - Elementale|Tocco letale \nQuando l'Incarnazione della Notte lascia il campo di battaglia, tutte le creature prendono -3/-3 fino alla fine del turno. \nApparire {3}{B} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Night Market Aeronaut|Aeronauta del Mercato Notturno|Creatura - Guerriero Eteride|Volare \nRivolta - Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, l'Aeronauta del Mercato Notturno entra nel campo di battaglia con un segnalino +1/+1. +Night Market Guard|Guardia del Mercato Notturno|Creatura Artefatto - Costrutto|La Guardia del Mercato Notturno può bloccare una creatura addizionale in ogni combattimento. +Night Market Lookout|Vedetta del Mercato Notturno|Creatura - Farabutto Umano|Ogniqualvolta la Vedetta del Mercato Notturno viene TAPpata, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Night Revelers|Festaioli Notturni|Creatura - Vampiro|I Festaioli Notturni hanno rapidità fintanto che un avversario controlla un Umano. +Night Soil|Night Soil|Incantesimo|{1}, Esilia due carte creatura da un unico cimitero: Crea una pedina creatura Saprolingio 1/1 verde. +Night Terrors|Incubi Notturni|Stregoneria|Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Esilia quella carta. +Night of Souls' Betrayal|Notte del Tradimento delle Anime|Incantesimo Leggendario|Tutte le creature prendono -1/-1. +Night's Whisper|Sussurri della Notte|Stregoneria|Tu peschi due carte e perdi 2 punti vita. +Nightbird's Clutches|Grinfie dell'Uccello Notturno|Stregoneria|Fino a due creature bersaglio non possono bloccare in questo turno. \nFlashback {3}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Nightcreep|Infiltranotte|Istantaneo|Fino alla fine del turno, tutte le creature diventano nere e tutte le terre diventano Paludi. +Nightfall Predator|Predatrice del Crepuscolo|Creatura - Mannaro|{R}, {T}: La Predatrice del Crepuscolo lotta con una creatura bersaglio. (Ogni creatura infligge all'altra danno pari alla propria forza.) \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Predatrice del Crepuscolo. +Nightfire Giant|Gigante del Fuoco Notturno|Creatura - Gigante Zombie|Il Gigante del Fuoco Notturno prende +1/+1 fintanto che controlli una Montagna. \n{4}{R}: Il Gigante del Fuoco Notturno infligge 2 danni a un qualsiasi bersaglio. +Nightguard Patrol|Pattuglia Notturna|Creatura - Soldato Umano|Attacco improvviso, cautela +Nighthaze|Foschia Notturna|Stregoneria|Una creatura bersaglio ha passa-Paludi fino alla fine del turno. \nPesca una carta. +Nighthowler|Ululatore Notturno|Creatura Incantesimo - Orrore|Conferire {2}{B}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nL'Ululatore Notturno e la creatura incantata prendono +X/+X, dove X è il numero di carte creatura in tutti i cimiteri. +Nightmare Incursion|Incursione da Incubo|Stregoneria|Passa in rassegna il grimorio di un giocatore bersaglio per trovare fino a X carte, dove X è il numero di Paludi che controlli, e esiliale. Poi quel giocatore rimescola il suo grimorio. +Nightmare Lash|Frusta dell'Incubo|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni Palude che controlli. \nEquipaggiare-Paga 3 punti vita. +Nightmare Unmaking|Dissoluzione da Incubo|Stregoneria|Scegli uno - \n- Esilia ogni creatura con forza superiore al numero di carte che hai in mano. \n- Esilia ogni creatura con forza inferiore al numero di carte che hai in mano. +Nightmare Void|Vuoto d'Incubo|Stregoneria|Un giocatore bersaglio rivela la propria mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta. \nDragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Nightmare's Thirst|Sete dell'Incubo|Istantaneo|Guadagni 1 punto vita. Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari ai punti vita che hai guadagnato in questo turno. +Nightmare|Incubo|Creatura - Cavallo Incubo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nLa forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. +Nightmarish End|Incubo Mortale|Istantaneo|Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di carte nella tua mano. +Nightpack Ambusher|Assalitore del Branco Notturno|Creatura - Lupo|Lampo \nGli altri Lupi e Mannari che controlli prendono +1/+1. \nAll'inizio della tua sottofase finale, se non hai lanciato una magia in questo turno, crea una pedina creatura Lupo 2/2 verde. +Nightscape Apprentice|Apprendista Tenebrologo|Creatura - Mago Zombie|{U}, {T}: Metti una creatura bersaglio che controlli in cima al grimorio del suo proprietario. \n{R}, {T}: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Nightscape Battlemage|Mago Combattente Tenebrologo|Creatura - Mago Zombie|Potenziamento {2}{U} e/o {2}{R} \nQuando il Mago Combattente Tenebrologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {2}{U}, i proprietari riprendono in mano fino a due creature non nere bersaglio. \nQuando il Mago Combattente Tenebrologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {2}{R}, distruggi una terra bersaglio. +Nightscape Familiar|Famiglio Tenebrologo|Creatura - Zombie|Le magie blu e le magie rosse che lanci costano {1} in meno per essere lanciate. \n{1}{B}: Rigenera il Famiglio Tenebrologo. +Nightscape Master|Maestro Tenebrologo|Creatura - Mago Zombie|{U}{U}, {T}: Il proprietario riprende in mano una creatura bersaglio. \n{R}{R}, {T}: Il Maestro Tenebrologo infligge 2 danni a una creatura bersaglio. +Nightshade Assassin|Assassina di Belladonna|Creatura - Assassino Umano|Attacco improvviso \nQuando l'Assassina di Belladonna entra nel campo di battaglia, puoi rivelare X carte nere dalla tua mano. Se lo fai, una creatura bersaglio prende -X/-X fino alla fine del turno. \nFollia {1}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Nightshade Peddler|Venditore Ambulante di Belladonna|Creatura - Druido Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Venditore Ambulante di Belladonna è abbinato a un'altra creatura, entrambe le creature hanno tocco letale. +Nightshade Schemers|Cospiratori di Belladonna|Creatura - Mago Spiritello|Volare \nParentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con i Cospiratori di Belladonna, puoi rivelarla. Se lo fai, ogni avversario perde 2 punti vita. +Nightshade Seer|Veggente della Belladonna|Creatura - Mago Umano|{2}{B}, {T}: Rivela un qualsiasi numero di carte nere dalla tua mano. Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di carte rivelate in questo modo. +Nightshade Stinger|Pungiglione di Belladonna|Creatura - Farabutto Spiritello|Volare \nIl Pungiglione di Belladonna non può bloccare. +Nightsky Mimic|Mimic Notturno|Creatura - Polimorfo|Ogniqualvolta lanci una magia bianca e nera, il Mimic Notturno ha forza e costituzione base 4/4 fino alla fine del turno e guadagna volare fino alla fine del turno. +Nightsnare|Trappola Notturna|Stregoneria|Un avversario bersaglio rivela la sua mano. Puoi scegliere una carta non terra da quella mano. Se lo fai, quel giocatore scarta quella carta. Se non lo fai, quel giocatore scarta due carte. +Nightsoil Kami|Kami del Suolo Notturno|Creatura - Spirito|Muta-anima 5 (Quando questa creatura muore, puoi riprendere in mano dal tuo cimitero una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 5.) +Nightstalker Engine|Cacciatore Notturno Meccanico|Creatura - Cacciatore-Notturno|La forza del Cacciatore Notturno Meccanico è pari al numero di carte creatura nel tuo cimitero. +Nightveil Predator|Predatore di Velo Notturno|Creatura - Vampiro|Volare, tocco letale \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Nightveil Specter|Spettro Velo Notturno|Creatura - Spettro|Volare\nOgniqualvolta lo Spettro Velo Notturno infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.\nPuoi giocare le carte esiliate con lo Spettro Velo Notturno. +Nightveil Sprite|Spiritella di Velo Notturno|Creatura - Farabutto Spiritello|Volare \nOgniqualvolta la Spiritella di Velo Notturno attacca, sorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Nightwind Glider|Aliante del Vento Notturno|Creatura - Ribelle Umano|Volare, protezione dal nero +Nightwing Shade|Ombra dell'Ala Notturna|Creatura - Ombra|Volare \n{1}{B}: L'Ombra dell'Ala Notturna prende +1/+1 fino alla fine del turno. +Nihil Spellbomb|Bombarcana Nichilista|Artefatto|{T}, Sacrifica la Bombarcana Nichilista: Esilia tutte le carte dal cimitero di un giocatore bersaglio. \nQuando la Bombarcana Nichilista viene messa in un cimitero dal campo di battaglia, puoi pagare {B}. Se lo fai, pesca una carta. +Nihilistic Glee|Esultazione Nichilista|Incantesimo|{2}{B}, Scarta una carta: L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \nDeterminazione - {1}, Paga 2 punti vita: Pesca una carta. Attiva questa abilità soltanto se non hai carte in mano. +Nihilith|Nihilith|Creatura - Orrore|Paura \nSospendere 7-{1}{B} \nOgniqualvolta una carta viene messa nel cimitero di un avversario da una qualsiasi zona, se il Nihilith è sospeso puoi rimuovere un segnalino tempo dal Nihilith. +Nikko-Onna|Nikko-Onna|Creatura - Spirito|Quando Nikko-Onna entra nel campo di battaglia, distruggi un incantesimo bersaglio. \nOgniqualvolta lanci una magia Spirito o Arcano, puoi far tornare Nikko-Onna in mano al suo proprietario. +Nikya of the Old Ways|Nikya delle Antiche Usanze|Creatura Leggendaria - Druido Centauro|Non puoi lanciare magie non creatura. \nOgniqualvolta TAPpi una terra per attingere mana, aggiungi un mana di qualsiasi tipo prodotto da quella terra. +Nim Abomination|Abominio Nim|Creatura - Zombie|All'inizio della tua sottofase finale, se l'Abominio Nim è STAPpato perdi 3 punti vita. +Nim Deathmantle|Mantoletale dei Nim|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2, ha intimidire ed è uno Zombie nero. \nOgniqualvolta una creatura non pedina viene messa nel tuo cimitero dal campo di battaglia, puoi pagare {4}. Se lo fai, rimetti sul campo di battaglia quella carta e assegnale il Mantoletale dei Nim. \nEquipaggiare {4} +Nim Devourer|Divoratore Nim|Creatura - Zombie|Il Divoratore Nim prende +1/+0 per ogni artefatto che controlli. \n{B}{B}: Rimetti il Divoratore Nim dal tuo cimitero nel campo di battaglia, poi sacrifica una creatura. Attiva questa abilità solo durante il tuo mantenimento. +Nim Grotesque|Nim Grottesco|Creatura - Zombie|Il Nim Grottesco prende +1/+0 per ogni artefatto che controlli. +Nim Lasher|Fustigatore Nim|Creatura - Zombie|Il Fustigatore Nim prende +1/+0 per ogni artefatto che controlli. +Nim Replica|Replicante Nim|Creatura Artefatto - Zombie|{2}{B}, Sacrifica il Replicante Nim: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Nim Shambler|Errante Nim|Creatura - Zombie|L'Errante Nim prende +1/+0 per ogni artefatto che controlli. \nSacrifica una creatura: Rigenera l'Errante Nim. +Nim Shrieker|Urlatore Nim|Creatura - Zombie|Volare \nL'Urlatore Nim prende +1/+0 per ogni artefatto che controlli. +Nimana Sell-Sword|Prezzolato di Nimana|Creatura - Alleato Guerriero Umano|Ogniqualvolta il Prezzolato di Nimana o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Prezzolato di Nimana. +Nimble Birdsticker|Infilzarapaci Agile|Creatura - Goblin|Raggiungere (Questa creatura può bloccare le creature con volare.) +Nimble Innovator|Abile Innovatrice|Creatura - Artefice Vedalken|Quando l'Abile Innovatrice entra nel campo di battaglia, pesca una carta. +Nimble Mongoose|Mangusta Agile|Creatura - Mangusta|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nSoglia - La Mangusta Agile prende +2/+2 fintanto che ci sono sette o più carte nel tuo cimitero. +Nimble Obstructionist|Ostruzionista Agile|Creatura - Mago Uccello|Lampo \nVolare \nCiclo {2}{U} ({2}{U}, Scarta questa carta: Pesca una carta.) \nQuando cicli l'Ostruzionista Agile, neutralizza un'abilità attivata o innescata bersaglio che non controlli. +Nimble-Blade Khenra|Khenra dall'Agile Lama|Creatura - Guerriero Sciacallo|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Nimbus Maze|Labirinto di Nembi|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W}. Attiva questa abilità solo se controlli un'Isola. \n{T}: Aggiungi {U}. Attiva questa abilità solo se controlli una Pianura. +Nimbus Naiad|Naiade dei Nembi|Creatura Incantesimo - Ninfa|Conferire {4}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nVolare \nLa creatura incantata prende +2/+2 e ha volare. +Nimbus Swimmer|Nuotatore dei Nembi|Creatura - Leviatano|Volare\nIl Nuotatore dei Nembi entra nel campo di battaglia con X segnalini +1/+1. +Nimbus Wings|Ali di Nembo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2 e ha volare. +Nimbus of the Isles|Nembo delle Isole|Creatura - Elementale|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Nin, the Pain Artist|Nin, l'Artista del Dolore|Creatura Leggendaria - Mago Vedalken|{X}{U}{R}, {T}: Nin, l'Artista del Dolore infligge X danni a una creatura bersaglio. Il controllore di quella creatura pesca X carte. +Nine-Ringed Bo|Bo a Nove Anelli|Artefatto|{T}: Il Bo a Nove Anelli infligge 1 danno a una creatura Spirito bersaglio. Se quella creatura sta per essere messa in un cimitero in questo turno, invece esiliala. +Ninja of the Deep Hours|Ninja della Notte Fonda|Creatura - Ninja Umano|Ninjutsu {1}{U} ({1}{U}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta il Ninja della Notte Fonda infligge danno da combattimento a un giocatore, puoi pescare una carta. +Ninja of the New Moon|Ninja del Novilunio|Creatura - Ninja Spirito|Ninjutsu {3}{B} ({3}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) +Ninth Bridge Patrol|Pattuglia del Nono Ponte|Creatura - Soldato Nano|Ogniqualvolta un'altra creatura che controlli lascia il campo di battaglia, metti un segnalino +1/+1 sulla Pattuglia del Nono Ponte. +Nip Gwyllion|Gwyllion Morsicante|Creatura - Strega|Legame vitale +Nirkana Assassin|Assassino Nirkana|Creatura - Alleato Assassino Vampiro|Ogniqualvolta guadagni punti vita, l'Assassino Nirkana ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Nirkana Cutthroat|Tagliagole Nirkana|Creatura - Guerriero Vampiro|Aumentare di livello {2}{B} ({2}{B}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n4/3 \nTocco letale \nLIVELLO 3+ \n5/4 \nAttacco improvviso, tocco letale +Nirkana Revenant|Rediviva Nirkana|Creatura - Ombra Vampiro|Ogniqualvolta TAPpi una Palude per attingere mana, aggiungi {B} addizionale. \n{B}: La Rediviva Nirkana prende +1/+1 fino alla fine del turno. +Nissa Revane|Nissa Revane|Planeswalker Leggendario - Nissa|[+1]: Passa in rassegna il tuo grimorio per una carta chiamata Prescelto di Nissa e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. \n[+1]: Guadagni 2 punti vita per ogni Elfo che controlli. \n[-7]: Passa in rassegna il tuo grimorio per un qualsiasi numero di carte creatura Elfo e mettile sul campo di battaglia. Poi rimescola il tuo grimorio. \n[Fedeltà 2] +Nissa's Chosen|Prescelto di Nissa|Creatura - Guerriero Elfo|Se il Prescelto di Nissa sta per morire, mettilo invece in fondo al grimorio del suo proprietario. +Nissa's Defeat|Sconfitta di Nissa|Stregoneria|Distruggi una Foresta, un incantesimo verde o un planeswalker verde bersaglio. Se quel permanente era un planeswalker Nissa, pesca una carta. +Nissa's Encouragement|Incoraggiamento di Nissa|Stregoneria|Passa in rassegna il tuo grimorio e il tuo cimitero per una carta chiamata Foresta, una carta chiamata Behemoth Trama di Rovi e una carta chiamata Nissa, Maga della Genesi. Rivela quelle carte e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Nissa's Expedition|Spedizione di Nissa|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nPassa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Nissa's Judgment|Verdetto di Nissa|Stregoneria|Soccorri 2. (Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) \nScegli fino a una creatura bersaglio controllata da un avversario. Ogni creatura che controlli con un segnalino +1/+1 infligge danno pari alla sua forza a quella creatura. +Nissa's Pilgrimage|Pellegrinaggio di Nissa|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta base, rivelale, mettine una sul campo di battaglia TAPpata e aggiungi l'altra alla tua mano. Poi rimescola il tuo grimorio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, passa in rassegna il tuo grimorio per trovare fino a tre carte Foresta base invece di due. +Nissa's Renewal|Rinnovamento di Nissa|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a tre carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. Guadagni 7 punti vita. +Nissa's Revelation|Rivelazione di Nissa|Stregoneria|Profetizza 5, poi rivela la prima carta del tuo grimorio. Se è una carta creatura, pesca un numero di carte pari alla sua forza e guadagni punti vita pari alla sua costituzione. +Nissa's Triumph|Trionfo di Nissa|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta base. Se controlli un planeswalker Nissa, passa invece in rassegna il tuo grimorio per trovare fino a tre carte terra. Rivela quelle carte e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Nissa, Genesis Mage|Nissa, Maga della Genesi|Planeswalker Leggendario - Nissa|[+2]: STAPpa fino a due creature bersaglio e fino a due terre bersaglio. \n[-3]: Una creatura bersaglio prende +5/+5 fino alla fine del turno. \n[-10]: Guarda le prime dieci carte del tuo grimorio. Puoi mettere sul campo di battaglia un qualsiasi numero di carte creatura e/o terra scelte tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. \n[Fedeltà 5] +Nissa, Nature's Artisan|Nissa, Artigiana della Natura|Planeswalker Leggendario - Nissa|[+3]: Guadagni 3 punti vita. \n[-4]: Rivela le prime due carte del tuo grimorio. Metti sul campo di battaglia tutte le carte terra tra di esse e aggiungi le altre alla tua mano. \n[-12]: Le creature che controlli prendono +5/+5 e hanno travolgere fino alla fine del turno. \n[Fedeltà 5] +Nissa, Sage Animist|Nissa, Saggia Animista|Planeswalker Leggendario - Nissa|[+1]: Rivela la prima carta del tuo grimorio. Se è una carta terra, mettila sul campo di battaglia. Altrimenti, aggiungila alla tua mano. \n[-2]: Crea una pedina creatura leggendaria Elementale 4/4 verde chiamata Ashaya, il Mondo Risvegliato. \n[-7]: STAPpa fino a sei terre bersaglio. Diventano creature Elementale 6/6. Sono ancora terre. \n[Fedeltà 3] +Nissa, Steward of Elements|Nissa, Guardiana degli Elementi|Planeswalker Leggendario - Nissa|[+2]: Profetizza 2. \n[0]: Guarda la prima carta del tuo grimorio. Se è una carta terra o una carta creatura con costo di mana convertito pari o inferiore al numero di segnalini fedeltà su Nissa, Guardiana degli Elementi, puoi mettere quella carta sul campo di battaglia. \n[-6]: STAPpa fino a due terre bersaglio che controlli. Diventano creature Elementale 5/5 con volare e rapidità fino alla fine del turno. Sono ancora terre. \n[Fedeltà X] +Nissa, Vastwood Seer|Nissa, Veggente di Boscovasto|Creatura Leggendaria - Esploratore Elfo|Quando Nissa, Veggente di Boscovasto entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Foresta base, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. \nOgniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, se controlli sette o più terre, esilia Nissa, poi rimettila sul campo di battaglia trasformata sotto il controllo del suo proprietario. +Nissa, Vital Force|Nissa, Forza Vitale|Planeswalker Leggendario - Nissa|[+1]: STAPpa una terra bersaglio che controlli. Fino al tuo prossimo turno, diventa una creatura Elementale 5/5 con rapidità. È ancora una terra. \n[-3]: Riprendi in mano una carta permanente bersaglio dal tuo cimitero. \n[-6]: Ottieni un emblema con "Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta". \n[Fedeltà 5] +Nissa, Voice of Zendikar|Nissa, Voce di Zendikar|Planeswalker Leggendario - Nissa|[+1]: Crea una pedina creatura Pianta 0/1 verde. \n[-2]: Metti un segnalino +1/+1 su ogni creatura che controlli. \n[-7]: Guadagni X punti vita e peschi X carte, dove X è il numero di terre che controlli. \n[Fedeltà 3] +Nissa, Who Shakes the World|Nissa, Che Scuote il Mondo|Planeswalker Leggendario - Nissa|Ogniqualvolta TAPpi una Foresta per attingere mana, aggiungi {G} addizionale. \n[+1]: Scegli fino a una terra non creatura bersaglio che controlli. Metti tre segnalini +1/+1 su di essa. STAPpala. Diventa una creatura Elementale 0/0 con cautela e rapidità che è ancora una terra. \n[-8]: Ottieni un emblema con "Le terre che controlli hanno indistruttibile". Passa in rassegna il tuo grimorio per un qualsiasi numero di carte Foresta, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. \n[Fedeltà 5] +Nissa, Worldwaker|Nissa del Mondo Risvegliato|Planeswalker Leggendario - Nissa|[+1]: Una terra bersaglio che controlli diventa una creatura Elementale 4/4 con travolgere. È ancora una terra. \n[+1]: STAPpa fino a quattro Foreste bersaglio. \n[-7]: Passa in rassegna il tuo grimorio per un qualsiasi numero di carte terra base, mettile sul campo di battaglia, poi rimescola il tuo grimorio. Quelle terre diventano creature Elementale 4/4 con travolgere. Sono ancora terre. \n[Fedeltà 3] +Niv-Mizzet Reborn|Niv-Mizzet Rinato|Creatura Leggendaria - Avatar Drago|Volare \nQuando Niv-Mizzet Rinato entra nel campo di battaglia, rivela le prime dieci carte del tuo grimorio. Per ogni coppia di colori, scegli tra esse una carta che è esattamente di quei colori. Aggiungi le carte scelte alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. +Niv-Mizzet, Dracogenius|Niv-Mizzet, Dracogenio|Creatura Leggendaria - Mago Drago|Volare \nOgniqualvolta Niv-Mizzet, Dracogenio infligge danno a un giocatore, puoi pescare una carta. \n{U}{R}: Niv-Mizzet, Dracogenio infligge 1 danno a un qualsiasi bersaglio. +Niv-Mizzet, Parun|Niv-Mizzet, il Parun|Creatura Leggendaria - Mago Drago|Questa magia non può essere neutralizzata. \nVolare \nOgniqualvolta peschi una carta, Niv-Mizzet, il Parun infligge 1 danno a un qualsiasi bersaglio. \nOgniqualvolta un giocatore lancia una magia istantaneo o stregoneria, tu peschi una carta. +Niv-Mizzet, the Firemind|Niv-Mizzet, il Mentefiamma|Creatura Leggendaria - Mago Drago|Volare \nOgniqualvolta peschi una carta, Niv-Mizzet, il Mentefiamma infligge 1 danno a un qualsiasi bersaglio. \n{T}: Pesca una carta. +Niveous Wisps|Fuochi Fatui Perlacei|Istantaneo|Una creatura bersaglio diventa bianca fino alla fine del turno. TAPpa quella creatura. \nPesca una carta. +Nivix Barrier|Barriera di Nivix|Creatura - Muro Illusione|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nDifensore (Questa creatura non può attaccare.) \nQuando la Barriera di Nivix entra nel campo di battaglia, una creatura attaccante bersaglio prende -4/-0 fino alla fine del turno. +Nivix Cyclops|Ciclope di Nivix|Creatura - Ciclope|Difensore \nOgniqualvolta lanci una magia istantaneo o stregoneria, il Ciclope di Nivix prende +3/+0 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. +Nivix Guildmage|Mago della Gilda di Nivix|Creatura - Mago Umano|{1}{U}{R}: Pesca una carta, poi scarta una carta. \n{2}{U}{R}: Copia una magia istantaneo o stregoneria bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. +Nivix, Aerie of the Firemind|Nivix, Nido del Mentefiamma|Terra|{T}: Aggiungi {U}. \n{2}{U}{R}, {T}: Esilia la prima carta del tuo grimorio. Fino al tuo prossimo turno, puoi lanciare quella carta se è un istantaneo o una stregoneria. +Nivmagus Elemental|Elementale Nivmagus|Creatura - Elementale|Esilia una magia istantaneo o stregoneria che controlli: Metti due segnalini +1/+1 sull'Elementale Nivmagus. (La magia non si risolve.) +Nix|Nix|Istantaneo|Neutralizza una magia bersaglio se non è stato speso mana per lanciarla. +No Escape|Senza Scampo|Istantaneo|Neutralizza una magia creatura o planeswalker bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. \nProfetizza 1. +No Mercy|Nessuna Pietà|Incantesimo|Ogniqualvolta una creatura ti infligge danno, distruggila. +No Quarter|Senza Tregua|Incantesimo|Ogniqualvolta una creatura viene bloccata da una creatura avente forza minore, distruggi la creatura bloccante. \nOgniqualvolta una creatura blocca una creatura avente forza minore, distruggi la creatura attaccante. +No Rest for the Wicked|Inquietudine dei Malvagi|Incantesimo|Sacrifica l'Inquietudine dei Malvagi: Riprendi in mano dal tuo cimitero tutte le carte creatura che vi sono state messe dal campo di battaglia in questo turno. +No-Dachi|No-Dachi|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 e ha attacco improvviso. \nEquipaggiare {3} +Nobilis of War|Nobile di Guerra|Creatura - Avatar Spirito|Volare \nLe creature attaccanti che controlli prendono +2/+0. +Noble Benefactor|Benefattore Nobile|Creatura - Chierico Umano|Quando il Benefattore Nobile muore, ogni giocatore può passare in rassegna il proprio grimorio per una carta e aggiungerla alla propria mano. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Noble Elephant|Nobile Elefante|Creatura - Elefante|Branco, travolgere +Noble Hierarch|Gerarca Nobile|Creatura - Druido Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{T}: Aggiungi {G}, {W} o {U}. +Noble Panther|Pantera Nobile|Creatura - Felino|{1}: La Pantera Nobile guadagna attacco improvviso fino alla fine del turno. +Noble Purpose|Nobile Intento|Incantesimo|Ogniqualvolta una creatura che controlli infligge danno da combattimento, tu guadagni altrettanti punti vita. +Noble Quarry|Nobile Preda|Creatura Incantesimo - Unicorno|Conferire {5}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nTutte le creature in grado di bloccare la Nobile Preda o la creatura incantata lo fanno. \nLa creatura incantata prende +1/+1. +Noble Stand|Nobile Resistenza|Incantesimo|Ogniqualvolta una creatura che controlli blocca, tu guadagni 2 punti vita. +Noble Steeds|Destrieri Nobili|Incantesimo|{1}{W}: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Noble Templar|Templare Nobile|Creatura - Soldato Chierico Umano|Cautela \nCiclopianura {2} +Noble Vestige|Nobile Vestigio|Creatura - Spirito|Volare \n{T}: Previeni il prossimo punto danno che verrebbe inflitto a un giocatore o a un planeswalker bersaglio in questo turno. +Nocturnal Raid|Raid Notturno|Istantaneo|Le creature nere prendono +2/+0 fino alla fine del turno. +Noetic Scales|Bilancia Noetica|Artefatto|All'inizio del mantenimento di ogni giocatore, rimanda in mano al proprietario ogni creatura controllata da quel giocatore che ha forza maggiore del numero di carte nella sua mano. +Noggin Whack|Colpo di Testa|Stregoneria Tribale - Farabutto|Predatore {1}{B} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) \nUn giocatore bersaglio rivela tre carte dalla sua mano. Scegli due di quelle carte. Quel giocatore scarta quelle carte. +Noggle Bandit|Noggle Bandito|Creatura - Farabutto Noggle|Il Noggle Bandito non può essere bloccato tranne che da creature con difensore. +Noggle Bridgebreaker|Noggle Sfasciaponti|Creatura - Farabutto Noggle|Quando il Noggle Sfasciaponti entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. +Noggle Hedge-Mage|Noggle Mago Ambulante|Creatura - Mago Noggle|Quando il Noggle Mago Ambulante entra nel campo di battaglia, se controlli due o più Isole, puoi TAPpare due permanenti bersaglio. \nQuando il Noggle Mago Ambulante entra nel campo di battaglia, se controlli due o più Montagne, puoi fare infliggere dal Noggle Mago Ambulante 2 danni a un giocatore o a un planeswalker bersaglio. +Noggle Ransacker|Noggle Saccheggiatore|Creatura - Farabutto Noggle|Quando il Noggle Saccheggiatore entra nel campo di battaglia, ogni giocatore pesca due carte, poi scarta una carta a caso. +Nomad Decoy|Esca Nomade|Creatura - Nomade Umano|{W}, {T}: TAPpa una creatura bersaglio. \nSoglia - {W}{W}, {T}: TAPpa due creature bersaglio. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Nomad Mythmaker|Cantastorie Nomade|Creatura - Chierico Nomade Umano|{W}, {T}: Metti una carta Aura bersaglio da un cimitero nel campo di battaglia assegnata a una creatura che controlli. (Controlli quell'Aura.) +Nomad Outpost|Avamposto Nomade|Terra|L'Avamposto Nomade entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}, {W} o {B}. +Nomad Stadium|Stadio dei Nomadi|Terra|{T}: Aggiungi {W}. Lo Stadio dei Nomadi ti infligge 1 danno. \nSoglia - {W}, {T}, Sacrifica lo Stadio dei Nomadi: Guadagni 4 punti vita. Attiva questa abilità solo se hai almeno sette carte nel tuo cimitero. +Nomadic Elf|Elfo Nomade|Creatura - Nomade Elfo|{1}{G}: Aggiungi un mana di un qualsiasi colore. +Nomads en-Kor|Nomadi en-Kor|Creatura - Soldato Nomade Kor|{0}: Il prossimo punto danno che verrebbe inflitto ai Nomadi en-Kor in questo turno viene invece inflitto a una creatura bersaglio che tu controlli. +Nomads' Assembly|Adunata dei Nomadi|Stregoneria|Crea una pedina creatura Soldato Kor 1/1 bianca per ogni creatura che controlli. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Noose Constrictor|Costrittore del Cappio|Creatura - Serpente|Raggiungere \nScarta una carta: Il Costrittore del Cappio prende +1/+1 fino alla fine del turno. +Noosegraf Mob|Orda del Cimitero dei Cappi|Creatura - Zombie|L'Orda del Cimitero dei Cappi entra nel campo di battaglia con cinque segnalini +1/+1. \nOgniqualvolta un giocatore lancia una magia, rimuovi un segnalino +1/+1 dall'Orda del Cimitero dei Cappi. Se lo fai, crea una pedina creatura Zombie 2/2 nera. +Norin the Wary|Norin il Diffidente|Creatura Leggendaria - Guerriero Umano|Quando un giocatore lancia una magia o una creatura attacca, esilia Norin il Diffidente. Rimettilo nel campo di battaglia sotto il controllo del suo proprietario all'inizio all'inizio della prossima sottofase finale. +Norn's Annex|Annessione di Norn|Artefatto|({P|B} può essere pagato con {W} o con 2 punti vita.) \nLe creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {P|B} per ognuna di quelle creature. +Norritt|Norritt|Creatura - Imp|{T}: STAPpa una creatura blu. \n{T}: Scegli una creatura non-Muro bersaglio che il giocatore attivo ha controllato ininterrottamente fino dall'inizio del turno. Quella creatura attacca in questo turno, se può farlo. Distruggila all'inizio della prossima sottofase finale se non ha attaccato in questo turno. Attiva questa abilità solo prima della dichiarazione degli attaccanti. +Northern Paladin|Paladino del Nord|Creatura - Cavaliere Umano|{W}{W}, {T}: Distruggi un permanente bersaglio nero. +Norwood Archers|Arcieri di Norwood|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) +Norwood Priestess|Sacerdotessa di Norwood|Creatura - Druido Elfo|{T}: Puoi mettere una carta creatura verde dalla tua mano nel campo di battaglia. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Norwood Ranger|Ranger di Norwood|Creatura - Esploratore Elfo| +Norwood Riders|Cavalieri di Norwood|Creatura - Elfo|I Cavalieri di Norwood non possono essere bloccati da più di una creatura. +Norwood Warrior|Guerriero di Norwood|Creatura - Guerriero Elfo|Ogniqualvolta il Guerriero di Norwood viene bloccato, prende +1/+1 fino alla fine del turno. +Nostalgic Dreams|Sogni Nostalgici|Stregoneria|Come costo addizionale per giocare questa magia, scarta X carte. \nRiprendi in mano X carte bersaglio dal tuo cimitero. Esilia i Sogni Nostalgici. +Nosy Goblin|Goblin Ficcanaso|Creatura - Goblin|{T}, Sacrifica il Goblin Ficcanaso: Distruggi una creatura bersaglio a faccia in giù. +Not Forgotten|Mai Dimenticato|Stregoneria|Metti una carta bersaglio da un cimitero in cima o in fondo al grimorio del suo proprietario. Crea una pedina creatura Spirito 1/1 bianca con volare. +Not of This World|Non di Questo Mondo|Istantaneo Tribale - Eldrazi|Neutralizza una magia o abilità bersaglio che bersaglia un permanente che controlli. \nQuesta magia costa {7} in meno per essere lanciata se bersaglia una magia o abilità che bersaglia una creatura che controlli con forza pari o superiore a 7. +Notion Rain|Pioggia di Nozioni|Stregoneria|Sorveglia 2, poi pesca due carte. La Pioggia di Nozioni ti infligge 2 danni. (Per sorvegliare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Notion Thief|Ladro di Concetti|Creatura - Farabutto Umano|Lampo \nSe un avversario sta per pescare una carta, tranne la prima che pesca in ogni sua sottofase di acquisizione, quel giocatore salta invece quella pescata e tu peschi una carta. +Notorious Assassin|Assassino Famigerato|Creatura - Assassino Mutamagia Umano|{2}{B}, {T}, Scarta una carta: Distruggi una creatura non nera bersaglio. Non può essere rigenerata. +Notorious Throng|Folla Famigerata|Stregoneria Tribale - Farabutto|Predatore {5}{U} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) \nCrea X pedine creatura Farabutto Spiritello 1/1 nere con volare, dove X è il danno inflitto ai tuoi avversari in questo turno. Se è stato pagato il costo di predatore della Folla Famigerata, gioca un altro turno dopo questo. +Nourishing Shoal|Branco Nutriente|Istantaneo - Arcano|Puoi esiliare una carta verde con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana di questa magia. \nTu guadagni X punti vita. +Nourish|Nutrire|Istantaneo|Tu guadagni 6 punti vita. +Nova Chaser|Cacciatrice di Stelle|Creatura - Guerriero Elementale|Travolgere \nBattersi per un Elementale (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Elementale che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa nel campo di battaglia.) +Nova Cleric|Chierico Martire|Creatura - Chierico Umano|{2}{W}, {T}, Sacrifica il Chierico Martire: Distruggi tutti gli incantesimi. +Novablast Wurm|Wurm della Stella Esplosiva|Creatura - Wurm|Ogniqualvolta il Wurm della Stella Esplosiva attacca, distruggi tutte le altre creature. +Novice Knight|Cavaliere Novizio|Creatura - Cavaliere Umano|Difensore (Questa creatura non può attaccare.) \nFintanto che il Cavaliere Novizio è incantato o equipaggiato, può attaccare come se non avesse difensore. +Novijen Sages|Saggi di Novijen|Creatura - Mutante Consigliere Umano|Innesto 4 (Questa creatura entra nel campo di battaglia con quattro segnalini +1/+1. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{1}, Rimuovi due segnalini +1/+1 tra le creature che controlli: Pesca una carta. +Novijen, Heart of Progress|Novijen, Cuore del Progresso|Terra|{T}: Aggiungi {U}. \n{G}{U}, {T}: Metti un segnalino +1/+1 su ogni creatura che è entrata nel campo di battaglia in questo turno. +Noxious Dragon|Drago Venefico|Creatura - Drago|Volare \nQuando il Drago Venefico muore, puoi distruggere una creatura bersaglio con costo di mana convertito pari o inferiore a 3. +Noxious Field|Campo Inquinato|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Questa terra infligge 1 danno a ogni creatura ed a ogni giocatore". +Noxious Gearhulk|Meccatitano Tossico|Creatura Artefatto - Costrutto|Minacciare \nQuando il Meccatitano Tossico entra nel campo di battaglia, puoi distruggere un'altra creatura bersaglio. Se una creatura viene distrutta in questo modo, guadagni punti vita pari alla sua costituzione. +Noxious Ghoul|Ghoul Velenoso|Creatura - Zombie|Ogniqualvolta il Ghoul Velenoso o un altro Zombie entrano nel campo di battaglia, tutte le creature non Zombie prendono -1/-1 fino alla fine del turno. +Noxious Grasp|Stretta Venefica|Istantaneo|Distruggi una creatura o un planeswalker bersaglio di colore verde o bianco. Guadagni 1 punto vita. +Noxious Groodion|Grodionte Tossico|Creatura - Bestia|Tocco letale +Noxious Hatchling|Cucciolo Fastidioso|Creatura - Elementale|Il Cucciolo Fastidioso entra nel campo di battaglia con quattro segnalini -1/-1. \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta lanci una magia nera, rimuovi un segnalino -1/-1 dal Cucciolo Fastidioso. \nOgniqualvolta lanci una magia verde, rimuovi un segnalino -1/-1 dal Cucciolo Fastidioso. +Noxious Revival|Rinascita Nociva|Istantaneo|({P|V} può essere pagato con {G} o con 2 punti vita.) \nMetti una carta bersaglio da un cimitero in cima al grimorio del suo proprietario. +Noxious Toad|Noxious Toad|Creatura - Rana|Quando il Noxious Toad muore, ogni avversario scarta una carta. +Noxious Vapors|Vapori Tossici|Stregoneria|Ogni giocatore rivela la propria mano e sceglie da essa una carta per ogni colore, poi scarta tutte le altre carte non terra. +Noyan Dar, Roil Shaper|Noyan Dar, Plasmatore del Torbido|Creatura Leggendaria - Alleato Tritone|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi mettere tre segnalini +1/+1 su una terra bersaglio che controlli. Se lo fai, quella terra diventa una creatura Elementale 0/0 con rapidità che è ancora una terra. +Nucklavee|Nucklavee|Creatura - Bestia|Quando il Nucklavee entra nel campo di battaglia, puoi riprendere in mano una carta stregoneria rossa bersaglio dal tuo cimitero. \nQuando il Nucklavee entra nel campo di battaglia, puoi riprendere in mano una carta istantaneo blu bersaglio dal tuo cimitero. +Nuisance Engine|Generatore di Pesti|Artefatto|{2}, {T}: Crea una pedina creatura artefatto Peste 0/1 incolore. +Null Brooch|Spilla dell'Annullamento|Artefatto|{2}, {T}, Scarta la tua mano: Neutralizza una magia non creatura bersaglio. +Null Caller|Evocatore di Nulli|Creatura - Sciamano Vampiro|{3}{B}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera TAPpata. +Null Chamber|Camera dell'Annullamento|Incanta Mondo|Mentre la Camera dell'Annullamento entra nel campo di battaglia, tu e un avversario scegliete ciascuno il nome di una carta diversa da una terra base. \nLe magie con i nomi scelti non possono essere lanciate e le terre con i nomi scelti non possono essere giocate. +Null Champion|Campione Nullo|Creatura - Guerriero Zombie|Aumentare di livello {3} ({3}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-3 \n4/2 \nLIVELLO 4+ \n7/3 \n{B}: Rigenera il Campione Nullo. +Null Profusion|Parsimonia|Incantesimo|Salta la tua acquisizione. \nOgniqualvolta giochi una carta, pesca una carta. \nIl limite massimo di carte nella tua mano è due. +Null Rod|Verga dell'Annullamento|Artefatto|Le abilità attivate degli artefatti non possono essere attivate. +Nullhide Ferox|Ferox Pellimmune|Creatura - Bestia|Anti-malocchio \nNon puoi lanciare magie non creatura. \n{2}: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. \nSe una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero. +Nullify|Invalidare|Istantaneo|Neutralizza una magia creatura o Aura bersaglio. +Nullmage Advocate|Difensore di Magivuoto|Creatura - Druido Insetto|{T}: Fai tornare in mano a un avversario due carte bersaglio dal suo cimitero. Distruggi un artefatto o un incantesimo bersaglio. +Nullmage Shepherd|Pastore di Magivuoto|Creatura - Sciamano Elfo|TAPpa quattro creature STAPpate che controlli: Distruggi un artefatto o un incantesimo bersaglio. +Nullstone Gargoyle|Gargoyle di Pietravuota|Creatura Artefatto - Gargoyle|Volare \nOgniqualvolta viene lanciata la prima magia non creatura di ciascun turno, neutralizza quella magia. +Nulltread Gargantuan|Mastodonte Senza Traccia|Creatura - Bestia|Quando il Mastodonte Senza Traccia entra nel campo di battaglia, metti una creatura che controlli in cima al grimorio del suo proprietario. +Numai Outcast|Reietto di Numai|Creatura - Samurai Umano|Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) \n{B}, Paga 5 punti vita: Rigenera il Reietto di Numai. +Numbing Dose|Dose di Stordimento|Incantesimo - Aura|Incanta artefatto o creatura \nIl permanente incantato non STAPpa durante lo STAP del suo controllore. \nAll'inizio del mantenimento del controllore del permanente incantato, quel giocatore perde 1 punto vita. +Numot, the Devastator|Numot, il Devastatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Numot, il Devastatore infligge danno da combattimento a un giocatore, puoi pagare {2}{R}. Se lo fai, distruggi fino a due terre bersaglio. +Nurturer Initiate|Iniziata Conservatrice|Creatura - Sciamano Elfo|Ogniqualvolta un giocatore lancia una magia verde, puoi pagare {1}. Se lo fai, una creatura bersaglio prende +1/+1 fino alla fine del turno. +Nurturing Licid|Licide Rigenerante|Creatura - Licide|{G}, {T}: Il Licide Rigenerante perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo a una creatura bersaglio. Puoi pagare {G} per porre fine a questo effetto. \n{G}: Rigenera la creatura incantata. +Nurturing Peatland|Torbiera Nutritiva|Terra|{T}, Paga 1 punto vita: Aggiungi {B} o {G}. \n{1}, {T}, Sacrifica la Torbiera Nutritiva: Pesca una carta. +Nut Collector|Raccogli Noci|Creatura - Druido Umano|All'inizio del tuo mantenimento, puoi creare una pedina creatura Scoiattolo 1/1 verde. \nSoglia - Le creature Scoiattolo prendono +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. +Nykthos, Shrine to Nyx|Nyktos, Santuario di Nyx|Terra Leggendaria|{T}: Aggiungi {U}. \n{2}, {T}: Scegli un colore. Aggiungi un ammontare di mana di quel colore pari alla tua devozione a quel colore. (La tua devozione a un colore è il numero di simboli di mana di quel colore nel costo di mana dei permanenti che controlli.) +Nylea's Colossus|Colosso di Nylea|Creatura Incantesimo - Gigante|Costellazione - Ogniqualvolta il Colosso di Nylea o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, raddoppia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. +Nylea's Disciple|Discepola di Nylea|Creatura - Arciere Centauro|Quando la Discepola di Nylea entra nel campo di battaglia, guadagni punti vita pari alla tua devozione al verde. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) +Nylea's Emissary|Emissaria di Nylea|Creatura Incantesimo - Felino|Conferire {5}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nTravolgere \nLa creatura incantata prende +3/+3 e ha travolgere. +Nylea's Presence|Presenza di Nylea|Incantesimo - Aura|Incanta terra \nQuando la Presenza di Nylea entra nel campo di battaglia, pesca una carta. \nLa terra incantata ha tutti i tipi di terra base in aggiunta ai suoi altri tipi. +Nylea, God of the Hunt|Nylea, Dea della Caccia|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al verde è inferiore a cinque, Nylea non è una creatura. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) \nLe altre creature che controlli hanno travolgere. \n{3}{G}: Una creatura bersaglio prende +2/+2 fino alla fine del turno. +Nyx Infusion|Infusione di Nyx|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 fintanto che è un incantesimo. Altrimenti, prende -2/-2. +Nyx Weaver|Tessitrice di Nyx|Creatura Incantesimo - Ragno|Raggiungere \nAll'inizio del tuo mantenimento, metti nel tuo cimitero le prime due carte del tuo grimorio. \n{1}{B}{G}, Esilia la Tessitrice di Nyx: Riprendi in mano una carta bersaglio dal tuo cimitero. +Nyx-Fleece Ram|Ariete dal Vello di Nyx|Creatura Incantesimo - Pecora|All'inizio del tuo mantenimento, guadagni 1 punto vita. +Nyxathid|Nyxathid|Creatura - Elementale|Mentre il Nyxathid entra nel campo di battaglia, scegli un avversario. \nIl Nyxathid prende -1/-1 per ogni carta nella mano del giocatore scelto. +Nyxborn Eidolon|Apparizione Nyxiana|Creatura Incantesimo - Spirito|Conferire {4}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +2/+1. +Nyxborn Rollicker|Festante Nyxiano|Creatura Incantesimo - Satiro|Conferire {1}{R} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +1/+1. +Nyxborn Shieldmate|Scutifero Nyxiano|Creatura Incantesimo - Soldato Umano|Conferire {2}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +1/+2. +Nyxborn Triton|Marinide Nyxiano|Creatura Incantesimo - Tritone|Conferire {4}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +2/+3. +Nyxborn Wolf|Lupa Nyxiana|Creatura Incantesimo - Lupo|Conferire {4}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nLa creatura incantata prende +3/+1. +O-Kagachi, Vengeful Kami|O-Kagachi, Kami Vendicativo|Creatura Leggendaria - Spirito Drago|Volare, travolgere \nOgniqualvolta O-Kagachi, Kami Vendicativo infligge danno da combattimento a un giocatore, se quel giocatore ti ha attaccato durante il suo ultimo turno, esilia un permanente non terra bersaglio controllato da quel giocatore. +O-Naginata|O-Naginata|Artefatto - Equipaggiamento|O-Naginata può essere assegnato solo ad una creatura con forza pari o superiore a 3. \nLa creatura equipaggiata prende +3/+0 e ha travolgere. \nEquipaggiare {2} ({2}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria.) +Oak Street Innkeeper|Locandiera di Strada delle Querce|Creatura - Elfo|Fintanto che non è il tuo turno, le creature TAPpate che controlli hanno anti-malocchio. +Oaken Brawler|Quercia Lottatrice|Creatura - Guerriero Silvantropo|Quando la Quercia Lottatrice entra nel campo di battaglia, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sulla Quercia Lottatrice. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Oakenform|Forma di Quercia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. +Oakgnarl Warrior|Guerriero Quercia Contorta|Creatura - Guerriero Silvantropo|Cautela, travolgere +Oakhame Adversary|Avversario di Quercetania|Creatura - Guerriero Elfo|Questa magia costa {2} in meno per essere lanciata se il tuo avversario controlla un permanente verde. \nTocco letale \nOgniqualvolta l'Avversario di Quercetania infligge danno da combattimento a un giocatore, pesca una carta. +Oakhame Ranger|Ranger di Quercetania|Creatura - Cavaliere Elfo|{T}: Le creature che controlli prendono +1/+1 fino alla fine del turno.
    //
    Riportare Indietro
    {V|B}{V|B}{V|B}{V|B}
    [Stregoneria - Avventura]
    Crea due pedine creatura Umano 1/1 bianche. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Oakheart Dryads|Driadi Cuore di Quercia|Creatura Incantesimo - Driade Ninfa|Costellazione - Ogniqualvolta le Driadi Cuore di Quercia o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, una creatura bersaglio prende +1/+1 fino alla fine del turno. +Oashra Cultivator|Coltivatrice di Oashra|Creatura - Druido Umano|{2}{G}, {T}, Sacrifica la Coltivatrice di Oashra: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Oasis Ritualist|Ritualista dell'Oasi|Creatura - Druido Naga|{T}: Aggiungi un mana di un qualsiasi colore. \n{T}, Strema il Ritualista dell'Oasi: Aggiungi due mana di un qualsiasi colore. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Oasis|Oasi|Terra|{T}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Oath of Ajani|Giuramento di Ajani|Incantesimo Leggendario|Quando il Giuramento di Ajani entra nel campo di battaglia, metti un segnalino +1/+1 su ogni creatura che controlli. \nLe magie planeswalker che lanci costano {1} in meno per essere lanciate. +Oath of Chandra|Giuramento di Chandra|Incantesimo Leggendario|Quando il Giuramento di Chandra entra nel campo di battaglia, infligge 3 danni a una creatura bersaglio controllata da un avversario. \nAll'inizio di ogni sottofase finale, se un planeswalker è entrato nel campo di battaglia sotto il tuo controllo in questo turno, il Giuramento di Chandra infligge 2 danni a ogni avversario. +Oath of Druids|Giuramento dei Druidi|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un giocatore bersaglio che controlla meno creature di lui e che è un suo avversario. Il primo giocatore può rivelare le carte dalla cima del suo grimorio fino a che rivela una carta creatura. Se lo fa, quel giocatore mette quella carta sul campo di battaglia e nel suo cimitero tutte le altre carte rivelate in questo modo. +Oath of Ghouls|Giuramento dei Ghoul|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un giocatore bersaglio nel cui cimitero ci sono meno carte creatura che nel suo e che è un suo avversario. Il primo giocatore può riprendere in mano una carta creatura dal proprio cimitero. +Oath of Gideon|Giuramento di Gideon|Incantesimo Leggendario|Quando il Giuramento di Gideon entra nel campo di battaglia, crea due pedine creatura Alleato Kor 1/1 bianche. \nOgni planeswalker che controlli entra nel campo di battaglia con un segnalino fedeltà addizionale. +Oath of Jace|Giuramento di Jace|Incantesimo Leggendario|Quando il Giuramento di Jace entra nel campo di battaglia, pesca tre carte, poi scarta due carte. \nAll'inizio del tuo mantenimento, profetizza X, dove X è il numero di planeswalker che controlli. +Oath of Kaya|Giuramento di Kaya|Incantesimo Leggendario|Quando il Giuramento di Kaya entra nel campo di battaglia, infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. \nOgniqualvolta un avversario attacca un planeswalker che controlli con una o più creature, il Giuramento di Kaya infligge 2 danni a quel giocatore e tu guadagni 2 punti vita. +Oath of Lieges|Giuramento dei Vassalli|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore scegli un giocatore bersaglio che controlla più terre di lui e che è un suo avversario. Il primo giocatore può passare in rassegna il suo grimorio per una carta terra base, mettere quella carta nel campo di battaglia, poi rimescolare il suo grimorio. +Oath of Liliana|Giuramento di Liliana|Incantesimo Leggendario|Quando il Giuramento di Liliana entra nel campo di battaglia, ogni avversario sacrifica una creatura. \nAll'inizio di ogni sottofase finale, se un planeswalker è entrato nel campo di battaglia sotto il tuo controllo in questo turno, crea una pedina creatura Zombie 2/2 nera. +Oath of Mages|Giuramento dei Maghi|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un giocatore bersaglio che ha più punti vita di lui e che è un suo avversario. Il primo giocatore può fare infliggere 1 danno dal Giuramento dei Maghi al secondo giocatore. +Oath of Nissa|Giuramento di Nissa|Incantesimo Leggendario|Quando il Giuramento di Nissa entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta creatura, terra o planeswalker scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \nPuoi spendere il mana come se fosse mana di qualsiasi colore per lanciare magie planeswalker. +Oath of Scholars|Giuramento degli Studiosi|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un giocatore bersaglio che ha in mano più carte di lui e che è un suo avversario. Il primo giocatore può scartare la sua mano e pescare tre carte. +Oath of Teferi|Giuramento di Teferi|Incantesimo Leggendario|Quando il Giuramento di Teferi entra nel campo di battaglia, esilia un altro permanente bersaglio che controlli. Rimettilo sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. \nPuoi attivare le abilità di fedeltà dei planeswalker che controlli due volte per turno invece che solo una. +Oath of the Ancient Wood|Giuramento del Bosco Antico|Incantesimo|Ogniqualvolta il Giuramento del Bosco Antico o un altro incantesimo entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 su una creatura bersaglio. +Oathkeeper, Takeno's Daisho|Guardagiuramento, Daisho di Takeno|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +3/+1. \nOgniqualvolta la creatura equipaggiata muore, rimetti quella carta nel campo di battaglia sotto il tuo controllo se è un Samurai. \nQuando Guardagiuramento, Daisho di Takeno viene messo in un cimitero dal campo di battaglia, esilia la creatura equipaggiata. \nEquipaggiare {2} +Oathsworn Giant|Gigante Giurato|Creatura - Soldato Gigante|Cautela \nLe altre creature che controlli prendono +0/+2 e hanno cautela. +Oathsworn Knight|Cavaliere Giurato|Creatura - Cavaliere Umano|Il Cavaliere Giurato entra nel campo di battaglia con quattro segnalini +1/+1. \nIl Cavaliere Giurato attacca in ogni combattimento, se può farlo. \nSe sta per essere inflitto danno al Cavaliere Giurato mentre ha un segnalino +1/+1, previeni quel danno e rimuovi un segnalino +1/+1 da esso. +Oathsworn Vampire|Vampiro Giurato|Creatura - Cavaliere Vampiro|Il Vampiro Giurato entra nel campo di battaglia TAPpato. \nPuoi lanciare il Vampiro Giurato dal tuo cimitero se hai guadagnato punti vita in questo turno. +Ob Nixilis Reignited|Ob Nixilis della Fiamma Rinnovata|Planeswalker Leggendario - Nixilis|[+1]: Pesca una carta e perdi 1 punto vita. \n[-3]: Distruggi una creatura bersaglio. \n[-8]: Un avversario bersaglio ottiene un emblema con "Ogniqualvolta un giocatore pesca una carta, perdi 2 punti vita". \n[Fedeltà 5] +Ob Nixilis of the Black Oath|Ob Nixilis del Giuramento Nero|Planeswalker Leggendario - Nixilis|[+2]: Ogni avversario perde 1 punto vita. Guadagni punti vita pari ai punti vita persi in questo modo. \n[-2]: Crea una pedina creatura Demone 5/5 nera con volare. Perdi 2 punti vita. \n[-8]: Ottieni un emblema con "{1}{B}, Sacrifica una creatura: Guadagni X punti vita e peschi X carte, dove X è la forza della creatura sacrificata". \nOb Nixilis del Giuramento Nero può essere il tuo comandante. \n[Fedeltà 3] +Ob Nixilis's Cruelty|Crudeltà di Ob Nixilis|Istantaneo|Una creatura bersaglio prende -5/-5 fino alla fine del turno. Se quella creatura sta per morire in questo turno, invece esiliala. +Ob Nixilis, Unshackled|Ob Nixilis, Libero dai Vincoli|Creatura Leggendaria - Demone|Volare, travolgere \nOgniqualvolta un avversario passa in rassegna il suo grimorio, quel giocatore sacrifica una creatura e perde 10 punti vita. \nOgniqualvolta un'altra creatura muore, metti un segnalino +1/+1 su Ob Nixilis, Libero dai Vincoli. +Ob Nixilis, the Fallen|Ob Nixilis, il Caduto|Creatura Leggendaria - Demone|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far perdere 3 punti vita a un giocatore bersaglio. Se lo fai, metti tre segnalini +1/+1 su Ob Nixilis, il Caduto. +Ob Nixilis, the Hate-Twisted|Ob Nixilis, Corrotto dall'Odio|Planeswalker Leggendario - Nixilis|Ogniqualvolta un avversario pesca una carta, Ob Nixilis, Corrotto dall'Odio infligge 1 danno a quel giocatore. \n[-2]: Distruggi una creatura bersaglio. Il suo controllore pesca due carte. \n[Fedeltà 5] +Obelisk Spider|Ragno degli Obelischi|Creatura - Ragno|Raggiungere \nOgniqualvolta il Ragno degli Obelischi infligge danno da combattimento a una creatura, metti un segnalino -1/-1 su quella creatura. \nOgniqualvolta metti uno o più segnalini -1/-1 su una creatura, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Obelisk of Alara|Obelisco di Alara|Artefatto|{1}{W}, {T}: Guadagni 5 punti vita. \n{1}{U}, {T}: Pesca una carta, poi scarta una carta. \n{1}{B}, {T}: Una creatura bersaglio prende -2/-2 fino alla fine del turno. \n{1}{R}, {T}: L'Obelisco di Alara infligge 3 danni a un giocatore o a un planeswalker bersaglio. \n{1}{G}, {T}: Una creatura bersaglio prende +4/+4 fino alla fine del turno. +Obelisk of Bant|Obelisco di Bant|Artefatto|{T}: Aggiungi {G}, {W} o {U}. +Obelisk of Esper|Obelisco di Esper|Artefatto|{T}: Aggiungi {W}, {U} o {B}. +Obelisk of Grixis|Obelisco di Grixis|Artefatto|{T}: Aggiungi {U}, {B} o {R}. +Obelisk of Jund|Obelisco di Jund|Artefatto|{T}: Aggiungi {B}, {R} o {G}. +Obelisk of Naya|Obelisco di Naya|Artefatto|{T}: Aggiungi {R}, {G} o {W}. +Obelisk of Undoing|Obelisco dell'Annullamento|Artefatto|{6}, {T}: Riprendi in mano un permanente bersaglio che possiedi e controlli. +Obelisk of Urd|Obelisco di Urd|Artefatto|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nMentre l'Obelisco di Urd entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli del tipo scelto prendono +2/+2. +Oblation|Obolo|Istantaneo|Il proprietario di un permanente non terra bersaglio lo rimescola nel suo grimorio, poi pesca due carte. +Obliterate|Obliterare|Stregoneria|Questa magia non può essere neutralizzata. \nDistruggi tutti gli artefatti, le creature e le terre. Non possono essere rigenerati. +Oblivion Crown|Corona dell'Oblio|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata ha "Scarta una carta: Questa creatura prende +1/+1 fino alla fine del turno." +Oblivion Ring|Anello dell'Oblio|Incantesimo|Quando l'Anello dell'Oblio entra nel campo di battaglia, esilia un altro permanente non terra bersaglio. \nQuando l'Anello dell'Oblio lascia il campo di battaglia, rimetti la carta esiliata nel campo di battaglia sotto il controllo del suo proprietario. +Oblivion Sower|Seminatore dell'Oblio|Creatura - Eldrazi|Quando lanci questa magia, un avversario bersaglio esilia le prime quattro carte del suo grimorio, poi puoi mettere un qualsiasi numero di carte terra possedute da quel giocatore dall'esilio sul campo di battaglia sotto il tuo controllo. +Oblivion Stone|Pietra dell'Oblio|Artefatto|{4}, {T}: Metti un segnalino fato sul permanente bersaglio. \n{5}, {T}, Sacrifica la Pietra dell'Oblio: Distruggi ogni permanente non terra senza un segnalino fato su di esso, poi rimuovi tutti i segnalini fato da tutti i permanenti. +Oblivion Strike|Colpo dell'Oblio|Stregoneria|Vacuità (Questa carta non ha colore.) \nEsilia una creatura bersaglio. +Oboro Breezecaller|Evocabrezza di Oboro|Creatura - Mago Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: STAPpa una terra bersaglio. +Oboro Envoy|Inviato di Oboro|Creatura - Mago Lunantropo|Volare TAPpa una creatura bersaglio. Gli Esemplari Ojutai hanno attacco improvviso e legame vitale fino alla fine del turno. Esilia gli Esemplari Ojutai, poi rimettili sul campo di battaglia TAPpati sotto il controllo del loro proprietario. +Ojutai Interceptor|Intercettatrice Ojutai|Creatura - Soldato Uccello|Volare \nMegamorfosi {3}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Ojutai Monument|Monumento a Ojutai|Artefatto|{T}: Aggiungi {W} o {U}. \n{4}{W}{U}: Il Monumento a Ojutai diventa una creatura artefatto Drago 4/4 bianca e blu con volare fino alla fine del turno. +Ojutai's Breath|Soffio di Ojutai|Istantaneo|TAPpa una creatura bersaglio. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Ojutai's Command|Comando di Ojutai|Istantaneo|Scegli due -
  • Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. Guadagni 4 punti vita. Neutralizza una magia creatura bersaglio. Pesca una carta.
  • +Ojutai's Summons|Evocazioni di Ojutai|Stregoneria|Crea una pedina creatura Monaco Genio 2/2 blu con volare. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Ojutai, Soul of Winter|Ojutai, Anima dell'Inverno|Creatura Leggendaria - Drago|Volare, cautela \nOgniqualvolta un Drago che controlli attacca, TAPpa un permanente non terra bersaglio controllato da un avversario. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. +Oketra the True|Oketra la Leale|Creatura Leggendaria - Dio|Doppio attacco, indistruttibile \nOketra la Leale non può attaccare o bloccare a meno che tu non controlli almeno altre tre creature. \n{3}{W}: Crea una pedina creatura Guerriero 1/1 bianca con cautela. +Oketra's Attendant|Ancella di Oketra|Creatura - Soldato Uccello|Volare \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) \nImbalsamare {3}{W}{W} ({3}{W}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Soldato Uccello Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Oketra's Avenger|Vendicatrice di Oketra|Creatura - Guerriero Umano|Puoi stremare la Vendicatrice di Oketra mentre attacca. Quando lo fai, previeni tutto il danno da combattimento che le verrebbe inflitto in questo turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Oketra's Last Mercy|Ultima Misericordia di Oketra|Stregoneria|I tuoi punti vita diventano pari ai tuoi punti vita iniziali. Le terre che controlli non STAPpano durante il tuo prossimo STAP. +Oketra's Monument|Monumento a Oketra|Artefatto Leggendario|Le magie creatura bianche che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia creatura, crea una pedina creatura Guerriero 1/1 bianca con cautela. +Okiba-Gang Shinobi|Shinobi della Banda Okiba|Creatura - Ninja Ratto|Ninjutsu {3}{B} ({3}{B}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta lo Shinobi della Banda Okiba infligge danno da combattimento a un giocatore, quel giocatore scarta due carte. +Okina Nightwatch|Guardia Notturna di Okina|Creatura - Monaco Umano|Fintanto che hai in mano più carte di ogni avversario, la Guardia Notturna di Okina prende +3/+3. +Okina, Temple to the Grandfathers|Okina, Tempio dei Progenitori|Terra Leggendaria|{T}: Aggiungi {G}. \n{G}, {T}: Una creatura leggendaria bersaglio prende +1/+1 fino alla fine del turno. +Okk|Okk|Creatura - Goblin|L'Okk non può attaccare a meno che attacchi anche una creatura con forza superiore alla sua. \nL'Okk non può bloccare a meno che blocchi anche una creatura con forza superiore alla sua. +Oko's Accomplices|Complici di Oko|Creatura - Spiritello|Volare +Oko's Hospitality|Ospitalità di Oko|Istantaneo|Le creature che controlli hanno forza e costituzione base 3/3 fino alla fine del turno. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Oko, l'Ingannevole, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Oko, Thief of Crowns|Oko, Ladro di Corone|Planeswalker Leggendario - Oko|[+2]: Crea una pedina Cibo. \n[+1]: Un artefatto o una creatura bersaglio perde tutte le abilità e diventa una creatura Alce verde con forza e costituzione base 3/3. \n[-5]: Scambia il controllo di un artefatto o creatura bersaglio che controlli e di una creatura bersaglio controllata da un avversario con forza pari o inferiore a 3. \n[Fedeltà 4] +Oko, the Trickster|Oko, l'Ingannevole|Planeswalker Leggendario - Oko|[+1]: Scegli fino a una creatura bersaglio che controlli. Metti due segnalini +1/+1 su di essa. \n[0]: Fino alla fine del turno, Oko, l'Ingannevole diventa una copia di una creatura bersaglio che controlli. Previeni tutto il danno che gli verrebbe inflitto in questo turno. \n[-7]: Fino alla fine del turno, ogni creatura che controlli ha forza e costituzione base 10/10 e travolgere. \n[Fedeltà 4] +Old Ghastbark|Anziano dalla Bianca Corteccia|Creatura - Guerriero Silvantropo| +Old-Growth Dryads|Driadi dell'Antica Crescita|Creatura - Driade|Quando le Driadi dell'Antica Crescita entrano nel campo di battaglia, ogni avversario può passare in rassegna il proprio grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il proprio grimorio. +Olivia Voldaren|Olivia Voldaren|Creatura Leggendaria - Vampiro|Volare \n{1}{R}: Olivia Voldaren infligge 1 danno a un'altra creatura bersaglio. Quella creatura diventa un Vampiro in aggiunta ai suoi altri tipi. Metti un segnalino +1/+1 su Olivia Voldaren. \n{3}{B}{B}: Prendi il controllo di un Vampiro bersaglio fintanto che controlli Olivia Voldaren. +Olivia's Bloodsworn|Sanguefedele di Olivia|Creatura - Soldato Vampiro|Volare \nIl Sanguefedele di Olivia non può bloccare. \n{R}: Un Vampiro bersaglio ha rapidità fino alla fine del turno. +Olivia's Dragoon|Dragone di Olivia|Creatura - Berserker Vampiro|Scarta una carta: Il Dragone di Olivia ha volare fino alla fine del turno. +Olivia, Mobilized for War|Olivia, Sul Piede di Guerra|Creatura Leggendaria - Cavaliere Vampiro|Volare \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, puoi scartare una carta. Se lo fai, metti un segnalino +1/+1 su quella creatura, che ha rapidità fino alla fine del turno e diventa un Vampiro in aggiunta ai suoi altri tipi. +Oloro, Ageless Ascetic|Oloro, Asceta Eterno|Creatura Leggendaria - Soldato Gigante|All'inizio del tuo mantenimento, guadagni 2 punti vita. \nOgniqualvolta guadagni punti vita, puoi pagare {1}. Se lo fai, pesca una carta e ogni avversario perde 1 punto vita. \nAll'inizio del tuo mantenimento, se Oloro, Asceta Eterno è nella zona di comando, guadagni 2 punti vita. +Omega Myr|Myr Omega|Creatura Artefatto - Myr| +Omen Machine|Macchina dei Presagi|Artefatto|I giocatori non possono pescare carte. \nAll'inizio dell'acquisizione di ogni giocatore, quel giocatore esilia la prima carta del suo grimorio. Se è una carta terra, il giocatore la mette sul campo di battaglia. Altrimenti, il giocatore la lancia senza pagare il suo costo di mana, se può farlo. +Omen of Fire|Presagio di Fuoco|Istantaneo|I proprietari riprendono in mano tutte le Isole. \nOgni giocatore sacrifica una Pianura o un permanente bianco per ogni permanente bianco che controlla. +Omenspeaker|Sibilla|Creatura - Mago Umano|Quando la Sibilla entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Omen|Omen|Stregoneria|Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Puoi rimescolare il tuo grimorio. \nPesca una carta. +Ominous Sphinx|Sfinge Minacciosa|Creatura - Sfinge|Volare \nOgniqualvolta cicli o scarti una carta, una creatura bersaglio controllata da un avversario prende -2/-0 fino alla fine del turno. +Omnath, Locus of Mana|Omnath, il Manalocus|Creatura Leggendaria - Elementale|Non perdi il tuo mana verde non speso al termine di ogni fase o sottofase. \nOmnath, il Manalocus prende +1/+1 per ogni mana verde non speso che hai. +Omnath, Locus of Rage|Omnath, l'Iralocus|Creatura Leggendaria - Elementale|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Elementale 5/5 rossa e verde. \nOgniqualvolta Omnath, l'Iralocus o un altro Elementale che controlli muoiono, Omnath infligge 3 danni a un qualsiasi bersaglio. +Omnath, Locus of the Roil|Omnath, il Torbidolocus|Creatura Leggendaria - Elementale|Quando Omnath, il Torbidolocus entra nel campo di battaglia, infligge a un qualsiasi bersaglio danno pari al numero di Elementali che controlli. \nOgniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su un Elementale bersaglio che controlli. Se controlli otto o più terre, pesca una carta. +Omnibian|Omnibio|Creatura - Rana|{T}: Una creatura bersaglio diventa una Rana con forza e costituzione base 3/3 fino alla fine del turno. +Omniscience|Onniscienza|Incantesimo|Puoi lanciare magie dalla tua mano senza pagare il loro costo di mana. +Omnispell Adept|Esperta di Omnimagia|Creatura - Mago Umano|{2}{U}, {T}: Puoi lanciare una carta istantaneo o stregoneria dalla tua mano senza pagare il suo costo di mana. +On Serra's Wings|Sulle Ali di Serra|Incantesimo Leggendario - Aura|Incanta creatura \nLa creatura incantata è leggendaria, prende +1/+1 e ha volare, cautela e legame vitale. +On Thin Ice|Ghiaccio Sottile|Incantesimo Neve - Aura|Incanta terra neve che controlli \nQuando il Ghiaccio Sottile entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché il Ghiaccio Sottile non lascia il campo di battaglia. +Onakke Ogre|Ogre degli Onakke|Creatura - Guerriero Ogre| +Once Upon a Time|C'era Una Volta|Istantaneo|Se questa magia è la prima magia che hai lanciato in questa partita, puoi lanciarla senza pagare il suo costo di mana. \nGuarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta creatura o terra scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Once and Future|Passato e Futuro|Istantaneo|Riprendi in mano una carta bersaglio dal tuo cimitero. Metti fino a un'altra carta bersaglio dal tuo cimitero in cima al tuo grimorio. Esilia Passato e Futuro. \nAdamantino - Se sono stati spesi almeno tre mana verdi per lanciare questa magia, riprendi invece in mano quelle carte ed esilia Passato e Futuro. +Ondu Champion|Campione di Ondu|Creatura - Alleato Guerriero Minotauro|Radunare - Ogniqualvolta il Campione di Ondu o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno travolgere fino alla fine del turno. +Ondu Cleric|Chierico di Ondu|Creatura - Alleato Chierico Kor|Ogniqualvolta il Chierico di Ondu o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare punti vita pari al numero di Alleati che controlli. +Ondu Giant|Gigante di Ondu|Creatura - Druido Gigante|Quando il Gigante di Ondu entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Ondu Greathorn|Corno Possente di Ondu|Creatura - Bestia|Attacco improvviso \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Corno Possente di Ondu prende +2/+2 fino alla fine del turno. +Ondu Rising|Ascesa di Ondu|Stregoneria|Ogniqualvolta una creatura attacca in questo turno, ha legame vitale fino alla fine del turno. \nRisveglio 4-{4}{W} (Se lanci questa magia per {4}{W}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Ondu War Cleric|Chierico di Guerra di Ondu|Creatura - Alleato Chierico Umano|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Guadagni 2 punti vita. +One Dozen Eyes|Una Dozzina di Occhi|Stregoneria|Scegli uno -
  • Crea una pedina creatura Bestia 5/5 verde. Crea cinque pedine creatura Insetto 1/1 verdi.
  • \nIntrecciare {G}{G}{G} (Scegli entrambi se paghi il costo di intrecciare.) +One Thousand Lashes|Mille Frustate|Incantesimo - Aura|Incanta creatura\nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.\nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore perde 1 punto vita. +One With the Wind|Comunione con il Vento|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare. +One of the Pack|Uno del Branco|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma Uno del Branco. +One with Nature|Tutt'uno con la Natura|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno da combattimento ad un giocatore, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla nel campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +One with Nothing|Tutt'uno con il Nulla|Istantaneo|Scarta la tua mano. +One with the Machine|Comunione con la Macchina|Stregoneria|Pesca un numero di carte pari al più alto costo di mana convertito tra gli artefatti che controlli. +One-Eyed Scarecrow|Spaventapasseri Ciclope|Creatura Artefatto - Spaventapasseri|Difensore \nLe creature con volare controllate dai tuoi avversari prendono -1/-0. +Oneirophage|Onirofago|Creatura - Illusione Calamaro|Volare \nOgniqualvolta peschi una carta, metti un segnalino +1/+1 sull'Onirofago. +Ongoing Investigation|Indagine in Corso|Incantesimo|Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \n{1}{G}, Esilia una carta creatura dal tuo cimitero: Indaga. Guadagni 2 punti vita. +Oni Possession|Possessione dell'Oni|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, sacrifica una creatura. \nLa creatura incantata prende +3/+3 e ha travolgere. \nLa creatura incantata è uno Spirito Demone. +Oni of Wild Places|Oni dei Luoghi Selvaggi|Creatura - Spirito Demone|Rapidità \nAll'inizio del tuo mantenimento, il proprietario riprende in mano una creatura rossa che tu controlli. +Onslaught|Assalto|Incantesimo|Ogniqualvolta lanci una magia creatura, TAPpa una creatura bersaglio. +Onulet|Onulet|Creatura Artefatto - Costrutto|Quando l'Onulet muore, guadagni 2 punti vita. +Onyx Goblet|Calice d'Onice|Artefatto|{T}: Un giocatore bersaglio perde 1 punto vita. +Onyx Mage|Mago d'Onice|Creatura - Mago Umano|{1}{B}: Una creatura bersaglio che controlli ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Onyx Talisman|Talismano d'Onice|Artefatto|Ogniqualvolta viene lanciata una magia nera, puoi pagare {3}. Se lo fai, STAPpa un permanente bersaglio. +Oona's Blackguard|Guardia Nera di Oona|Creatura - Farabutto Spiritello|Volare \nOgni altra creatura Farabutto che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. \nOgniqualvolta una creatura con un segnalino +1/+1 che controlli infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. +Oona's Gatewarden|Guardia del Cancello di Oona|Creatura - Soldato Spiritello|Volare, difensore \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Oona's Grace|Grazia di Oona|Istantaneo|Un giocatore bersaglio pesca una carta. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Oona's Prowler|Predatore di Oona|Creatura - Farabutto Spiritello|Volare \nScarta una carta: Il Predatore di Oona prende -2/-0 fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Oona, Queen of the Fae|Oona, Regina degli Spiritelli|Creatura Leggendaria - Mago Spiritello|Volare \n{X}{L|N}: Scegli un colore. Un avversario bersaglio esilia le prime X carte del suo grimorio. Per ogni carta del colore scelto esiliata in questo modo, crea una pedina creatura Farabutto Spiritello 1/1 blu e nera con volare. +Ooze Flux|Flusso di Melma|Incantesimo|{1}{G}, Rimuovi uno o più segnalini +1/+1 da creature che controlli: Crea una pedina creatura Melma X/X verde, dove X è il numero di segnalini +1/+1 rimossi in questo modo. +Ooze Garden|Giardino di Melma|Incantesimo|{1}{G}, Sacrifica una creatura non Melma: Crea una pedina creatura Melma X/X verde, dove X è la forza della creatura sacrificata. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Opal Acrolith|Acrolito Opalino|Incantesimo|Ogniqualvolta un avversario lancia una magia creatura, se l'Acrolito Opalino è un incantesimo, l'Acrolito Opalino diventa una creatura Soldato 2/4. \n{0}: L'Acrolito Opalino diventa un incantesimo. +Opal Archangel|Arcangelo Opalino|Incantesimo|Quando un avversario lancia una magia creatura, se l'Arcangelo Opalino è un incantesimo, l'Arcangelo Opalino diventa una creatura Angelo 5/5 con volare e cautela. +Opal Avenger|Vendicatore Opalino|Incantesimo|Quando hai 10 punti vita o meno, se il Vendicatore Opalino è un incantesimo, il Vendicatore Opalino diventa una creatura Soldato 3/5. +Opal Caryatid|Cariatide Opalina|Incantesimo|Quando un avversario lancia una magia creatura, se la Cariatide Opalina è un incantesimo, la Cariatide Opalina diventa una creatura Soldato 2/2. +Opal Champion|Campione Opalino|Incantesimo|Quando un avversario lancia una magia creatura, se il Campione Opalino è un incantesimo, il Campione Opalino diventa una creatura Cavaliere 3/3 con attacco improvviso. +Opal Gargoyle|Gargoyle Opalino|Incantesimo|Quando un avversario lancia una magia creatura, se il Gargoyle Opalino è un incantesimo, il Gargoyle Opalino diventa una creatura Gargoyle 2/2 con volare. +Opal Guardian|Guardiano d'Opale|Incantesimo|Quando un avversario lancia una magia creatura, se il Guardiano d'Opale è un incantesimo, il Guardiano d'Opale diventa una creatura Gargoyle 3/4 con volare e protezione dal rosso. +Opal Lake Gatekeepers|Guardacancelli del Lago Opale|Creatura - Soldato Vedalken|Quando i Guardacancelli del Lago Opale entrano nel campo di battaglia, se controlli due o più Cancelli, puoi pescare una carta. +Opal Palace|Palazzo d'Opale|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. Se spendi questo mana per lanciare il tuo comandante, entra nel campo di battaglia con un numero di segnalini +1/+1 addizionali pari al numero di volte che è stato lanciato dalla zona di comando in questa partita. +Opal Titan|Titano Opalino|Incantesimo|Quando un avversario lancia una magia creatura, se il Titano Opalino è un incantesimo, il Titano Opalino diventa una creatura Gigante 4/4 con protezione da ogni colore di quella magia. +Opal-Eye, Konda's Yojimbo|Occhiopale, Yojimbo di Konda|Creatura Leggendaria - Samurai Volpe|Difensore (Questa creatura non può attaccare.) \nBushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno)\n{T}: La prossima volta che una fonte a tua scelta infligge danno in questo turno, quel danno è invece inflitto a Occhiopale, Yojimbo di Konda. \n{1}{W}: Previeni il prossimo punto danno che verrebbe inflitto a Occhiopale in questo turno. +Opalescence|Opalescenza|Incantesimo|Ogni altro incantesimo non-Aura è una creatura in aggiunta ai suoi altri tipi e ha forza e costituzione base ciascuna uguale al suo costo di mana convertito. +Opaline Bracers|Sostegni Opalini|Artefatto - Equipaggiamento|Solarizzazione (Entra nel campo di battaglia con un segnalino carica per ogni colore di mana usato per pagare il suo costo.) \nLa creatura equipaggiata prende +X/+X, dove X è pari al numero di segnalini carica presenti sui Sostegni Opalini. \nEquipaggiare {2} +Opaline Sliver|Tramutante Opalino|Creatura - Tramutante|Tutti i Tramutanti hanno "Ogniqualvolta questo permanente diventa bersaglio di una magia controllata da un avversario, puoi pescare una carta." +Opaline Unicorn|Unicorno Opalino|Creatura Artefatto - Unicorno|{T}: Aggiungi un mana di un qualsiasi colore. +Open Fire|Aprire il Fuoco|Istantaneo|Aprire il Fuoco infligge 3 danni a un qualsiasi bersaglio. +Open into Wonder|Varco nella Meraviglia|Stregoneria|X creature bersaglio non possono essere bloccate in questo turno. Fino alla fine del turno, quelle creature hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, pesca una carta". +Open the Armory|Aprire l'Armeria|Stregoneria|Passa in rassegna il tuo grimorio per una carta Aura o Equipaggiamento, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Open the Gates|Aprire i Cancelli|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base o una carta Cancello, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Open the Graves|Aprire le Tombe|Incantesimo|Ogniqualvolta una creatura non pedina che controlli muore, crea una pedina creatura Zombie 2/2 nera. +Open the Vaults|Aprire le Cripte|Stregoneria|Rimetti sul campo di battaglia tutte le carte artefatto e incantesimo da tutti i cimiteri sotto il controllo dei rispettivi proprietari. (Le Aure che non hanno nulla da incantare rimangono nei cimiteri.) +Ophidian Eye|Occhio d'Ofide|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nOgniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. +Ophidian|Ofidio|Creatura - Serpente|Ogniqualvolta l'Ofidio attacca e non viene bloccato, puoi pescare una carta. Se lo fai, l'Ofidio non assegna danno da combattimento in questo turno. +Ophiomancer|Ofiomante|Creatura - Sciamano Umano|All'inizio di ogni mantenimento, se non controlli Serpenti, crea una pedina creatura Serpente 1/1 nera con tocco letale. +Opportunistic Dragon|Drago Opportunista|Creatura - Drago|Volare \nQuando il Drago Opportunista entra nel campo di battaglia, scegli un Umano o un artefatto bersaglio controllato da un avversario. Fintanto che il Drago Opportunista rimane sul campo di battaglia, prendi il controllo di quel permanente, che perde tutte le sue abilità e non può attaccare o bloccare. +Opportunist|L'Opportunista|Creatura - Soldato Umano|{T}: L'Opportunista infligge 1 danno a una creatura bersaglio alla quale era già stato inflitto danno in questo turno. +Opportunity|Opportunità|Istantaneo|Un giocatore bersaglio pesca quattro carte. +Opposition|Opposizione|Incantesimo|TAPpa una creatura STAPpata che controlli: TAPpa un artefatto, una creatura o una terra bersaglio. +Oppression|Oppressione|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore scarta una carta. +Oppressive Rays|Raggi Opprimenti|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare a meno che il suo controllore non paghi {3}. \nLe abilità attivate della creatura incantata costano {3} in più per essere attivate. +Oppressive Will|Desiderio Opprimente|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni carta nella tua mano. +Opt|Opzione|Istantaneo|Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \nPesca una carta. +Opulent Palace|Palazzo Opulento|Terra|Il Palazzo Opulento entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}, {G} o {U}. +Oracle en-Vec|Oracolo en-Vec|Creatura - Mago Umano|{T}: L'avversario bersaglio sceglie un qualsiasi numero di creature che controlla. Durante il prossimo turno di quel giocatore, le creature scelte attaccano, se possono farlo, e le altre creature non possono attaccare. All'inizio della sottofase finale di quel turno, distruggi ogni creatura scelta che non ha attaccato in questo turno. Attiva questa abilità solo durante il tuo turno. +Oracle of Bones|Indovino delle Ossa|Creatura - Sciamano Minotauro|Rapidità \nTributo 2 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere due segnalini +1/+1 su di essa.) \nQuando l'Indovino delle Ossa entra nel campo di battaglia, se il tributo non è stato pagato, puoi lanciare una carta istantaneo o stregoneria dalla tua mano senza pagare il suo costo di mana. +Oracle of Dust|Oracolo della Polvere|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \n{2}, Metti una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore: Pesca una carta, poi scarta una carta. +Oracle of Mul Daya|Oracolo di Mul Daya|Creatura - Sciamano Elfo|Puoi giocare una terra addizionale in ognuno dei tuoi turni. \nGioca con la prima carta del tuo grimorio rivelata. \nPuoi giocare la prima carta del tuo grimorio se è una carta terra. +Oracle of Nectars|Oracolo dei Nettari|Creatura - Chierico Elfo|{X}, {T}: Guadagni X punti vita. +Oracle's Attendants|Attendenti dell'Oracolo|Creatura - Soldato Umano|{T}: Tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno da una fonte a tua scelta viene invece inflitto agli Attendenti dell'Oracolo. +Oracle's Insight|Visione dell'Oracolo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Profetizza 1, poi pesca una carta". (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Oracle's Vault|Cripta dell'Oracolo|Artefatto|{2}, {T}: Esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. Metti un segnalino mattone sulla Cripta dell'Oracolo. \n{T}: Esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta senza pagare il suo costo di mana. Attiva questa abilità solo se ci sono tre o più segnalini mattone sulla Cripta dell'Oracolo. +Oran-Rief Hydra|Idra di Oran-Rief|Creatura - Idra|Travolgere \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sull'Idra di Oran-Rief. Se quella terra è una Foresta, metti invece due segnalini +1/+1 sull'Idra di Oran-Rief. +Oran-Rief Invoker|Evocatrice di Oran-Rief|Creatura - Sciamano Umano|{8}: L'Evocatrice di Oran-Rief prende +5/+5 e ha travolgere fino alla fine del turno. +Oran-Rief Recluse|Eremita di Oran-Rief|Creatura - Ragno|Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale quando lanci questa magia.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) \nQuando l'Eremita di Oran-Rief entra nel campo di battaglia, se è stato potenziato, distruggi una creatura bersaglio con volare. +Oran-Rief Survivalist|Survivalista di Oran-Rief|Creatura - Alleato Guerriero Umano|Ogniqualvolta il Survivalista di Oran-Rief o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Survivalista di Oran-Rief. +Oran-Rief, the Vastwood|Oran-Rief, il Boscovasto|Terra|Oran-Rief, il Boscovasto entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \n{T}: Metti un segnalino +1/+1 su ogni creatura verde che è entrata nel campo di battaglia in questo turno. +Orator of Ojutai|Oratore di Ojutai|Creatura - Monaco Uccello|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nDifensore, volare \nQuando l'Oratore di Ojutai entra nel campo di battaglia, se hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato l'Oratore di Ojutai, pesca una carta. +Oraxid|Orasside|Creatura - Bestia Granchio|Protezione dal rosso +Orazca Frillback|Dorsofrangiato di Orazca|Creatura - Dinosauro| +Orazca Raptor|Raptor di Orazca|Creatura - Dinosauro| +Orazca Relic|Reliquia di Orazca|Artefatto|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \n{T}: Aggiungi {U}. \n{T}, Sacrifica la Reliquia di Orazca: Guadagni 3 punti vita e peschi una carta. Attiva questa abilità solo se hai la benedizione della città. +Orb of Dreams|Globo dei Sogni|Artefatto|I permanenti entrano nel campo di battaglia TAPpati. +Orbs of Warding|Globi della Protezione|Artefatto|Hai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nSe una creatura sta per infliggerti danno, previeni 1 di quei danni. +Orbweaver Kumo|Kumo Tessiglobo|Creatura - Spirito|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta lanci una magia Spirito o Arcano, il Kumo Tessiglobo guadagna passa-foreste fino alla fine del turno. +Orc Sureshot|Orco Colposicuro|Creatura - Arciere Orco|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, una creatura bersaglio controllata da un avversario prende -1/-1 fino alla fine del turno. +Orchard Spirit|Spirito del Frutteto|Creatura - Spirito|Lo Spirito del Frutteto non può essere bloccato tranne che da creature con volare o raggiungere. +Orchard Warden|Guardiano del Frutteto|Creatura - Sciamano Silvantropo|Ogniqualvolta un'altra creatura Silvantropo entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare un ammontare di punti vita pari alla sua costituzione. +Orcish Artillery|Artiglieria Orchesca|Creatura - Guerriero Orco|{T}: L'Artiglieria Orchesca infligge 2 danni a un qualsiasi bersaglio e 3 danni a te. +Orcish Bloodpainter|Pittasangue Orchesco|Creatura - Sciamano Orco|{T}, Sacrifica una a creatura: Il Pittasangue Orchesco infligge 1 danno a un qualsiasi bersaglio. +Orcish Cannonade|Cannoneggiamento degli Orchi|Istantaneo|Il Cannoneggiamento degli Orchi infligge 2 danni a un qualsiasi bersaglio e 3 danni a te. \nPesca una carta. +Orcish Cannoneers|Orchi Cannonieri|Creatura - Guerriero Orco|{T}: Gli Orchi Cannonieri infliggono 2 danni a un qualsiasi bersaglio e 3 danni a te. +Orcish Captain|Capitano degli Orchi|Creatura - Guerriero Orco|{1}: Lancia una moneta. Se vinci il lancio, una creatura Orco bersaglio prende +2/+0 fino alla fine del turno. Se perdi il lancio, essa prende -0/-2 fino alla fine del turno. +Orcish Conscripts|Orchi Coscritti|Creatura - Orco|Gli Orchi Coscritti non possono attaccare a meno che almeno altre due creature attacchino. \nGli Orchi Coscritti non possono bloccare a meno che almeno altre due creature blocchino. +Orcish Farmer|Orco Contadino|Creatura - Orco|{T}: Una terra bersaglio diventa una Palude fino al prossimo STAP del suo controllore. +Orcish Healer|Orco Guaritore|Creatura - Chierico Orco|{R}{R}, {T}: Una creatura bersaglio non può essere rigenerata in questo turno. \n{B}{B}{R}, {T}: Rigenera una creatura nera o verde bersaglio. \n{R}{G}{G}, {T}: Rigenera una creatura nera o verde bersaglio. +Orcish Hellraiser|Orchessa Rissosa|Creatura - Guerriero Orco|Eco {R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando l'Orchessa Rissosa muore, infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Orcish Librarian|Orco Bibliotecario|Creatura - Orco|{R}, {T}: Guarda le prime otto carte del tuo grimorio. Esiliane quattro a caso, poi metti le altre in cima al tuo grimorio in qualsiasi ordine. +Orcish Lumberjack|Orco Boscaiolo|Creatura - Orco|{T}, Sacrifica una Foresta: Aggiungi tre mana in qualsiasi combinazione di {R} e/o {G}. +Orcish Mine|Miniera degli Orchi|Incantesimo - Aura|Incanta terra \nLa Miniera degli Orchi entra nel campo di battaglia con tre segnalini minerale. \nAll'inizio del tuo mantenimento o ogniqualvolta la terra incantata diventa TAPpata, rimuovi un segnalino minerale dalla Miniera degli Orchi. Quando viene rimosso l'ultimo segnalino minerale sulla Miniera degli Orchi, distruggi la terra incantata e la Miniera degli Orchi infligge 2 danni al controllore di quella terra. +Orcish Oriflamme|Orifiamma Orchesco|Incantesimo|Le creature attaccanti che controlli prendono +1/+0. +Orcish Settlers|Orchi Coloni|Creatura - Orco|{X}{X}{R}, {T}, Sacrifica gli Orchi Coloni: Distruggi X terre bersaglio. +Orcish Spy|Spia Orchesca|Creatura - Farabutto Orco|{T}: Guarda le prime tre carte del grimorio di un giocatore bersaglio. +Orcish Squatters|Orchi Invasori|Creatura - Orco|Ogniqualvolta gli Orchi Invasori attaccano e non sono bloccati, puoi prendere il controllo di una terra bersaglio controllata dal giocatore in difesa fintanto che controlli gli Orchi Invasori. Se lo fai, gli Orchi Invasori non assegnano danno da combattimento in questo turno. +Orcish Vandal|Orco Vandalo|Creatura - Guerriero Orco|{T}, Sacrifica un artefatto: L'Orco Vandalo infligge 2 danni a un qualsiasi bersaglio. +Ordeal of Erebos|Ordalia di Erebos|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, metti un segnalino +1/+1 su di essa. Poi, se ha tre o più segnalini +1/+1, sacrifica l'Ordalia di Erebos. \nQuando sacrifichi l'Ordalia di Erebos, un giocatore bersaglio scarta due carte. +Ordeal of Heliod|Ordalia di Eliod|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, metti un segnalino +1/+1 su di essa. Poi, se ha tre o più segnalini +1/+1, sacrifica l'Ordalia di Eliod. \nQuando sacrifichi l'Ordalia di Eliod, guadagni 10 punti vita. +Ordeal of Nylea|Ordalia di Nylea|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, metti un segnalino +1/+1 su di essa. Poi, se ha tre o più segnalini +1/+1, sacrifica l'Ordalia di Nylea. \nQuando sacrifichi l'Ordalia di Nylea, passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Ordeal of Purphoros|Ordalia di Purforos|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, metti un segnalino +1/+1 su di essa. Poi, se ha tre o più segnalini +1/+1, sacrifica l'Ordalia di Purforos. \nQuando sacrifichi l'Ordalia di Purforos, infligge 3 danni a un qualsiasi bersaglio. +Ordeal of Thassa|Ordalia di Thassa|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, metti un segnalino +1/+1 su di essa. Poi, se ha tre o più segnalini +1/+1, sacrifica l'Ordalia di Thassa. \nQuando sacrifichi l'Ordalia di Thassa, pesca due carte. +Order of Midnight|Ordine della Mezzanotte|Creatura - Cavaliere Umano|Volare \nL'Ordine della Mezzanotte non può bloccare.
    //
    Alterare il Destino
    {1}{B}
    [Stregoneria - Avventura]
    Riprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Order of Succession|Ordine di Successione|Stregoneria|Scegli sinistra o destra. A partire da te e procedendo nella direzione scelta, ogni giocatore sceglie una creatura controllata dal giocatore successivo in quella direzione. Ogni giocatore prende il controllo della creatura che ha scelto. +Order of Whiteclay|Ordine di Biancargilla|Creatura - Chierico Kithkin|{1}{W}{W}, {STAP}: Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. ({STAP} è il simbolo di STAP.) +Order of Yawgmoth|Ordine di Yawgmoth|Creatura - Cavaliere Zombie|Paura \nOgniqualvolta l'Ordine di Yawgmoth infligge danno a un giocatore, quel giocatore scarta una carta. +Order of the Golden Cricket|Ordine del Grillo Dorato|Creatura - Cavaliere Kithkin|Ogniqualvolta l'Ordine del Grillo Dorato attacca, puoi pagare {W}. Se lo fai, guadagna volare fino alla fine del turno. +Order of the Sacred Bell|Ordine della Sacra Campana|Creatura - Monaco Umano| +Order of the Sacred Torch|Ordine della Torcia Sacra|Creatura - Cavaliere Umano|{T}, Paga 1 punto vita: Neutralizza una magia nera bersaglio. +Order of the Stars|Ordine delle Stelle|Creatura - Chierico Umano|Difensore \nMentre l'Ordine delle Stelle entra nel campo di battaglia, scegli un colore. \nL'Ordine delle Stelle ha protezione dal colore scelto. +Order of the White Shield|Ordine dello Scudo Bianco|Creatura - Cavaliere Umano|Protezione dal nero \n{W}: L'Ordine dello Scudo Bianco guadagna attacco improvviso fino alla fine del turno. \n{W}{W}: L'Ordine dello Scudo Bianco prende +1/+0 fino alla fine del turno. +Ordered Migration|Migrazione Ordinata|Stregoneria|Dominio - Crea una pedina creatura Uccello 1/1 blu con volare per ogni tipo di terra base presente tra le terre che controlli. +Ordruun Commando|Commando Ordruun|Creatura - Soldato Minotauro|{W}: Previeni il prossimo punto danno che verrebbe inflitto al Commando Ordruun in questo turno. +Ordruun Veteran|Veterano Ordruun|Creatura - Soldato Minotauro|Battaglione - Ogniqualvolta il Veterano Ordruun e almeno altre due creature attaccano, il Veterano Ordruun ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Ore Gorger|Divora Minerali|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi distruggere una terra non base bersaglio. +Ore-Scale Guardian|Guardiano Metalscaglia|Creatura - Drago|Questa magia costa {1} in meno per essere lanciata per ogni carta terra nel tuo cimitero. \nVolare, rapidità +Oreskos Explorer|Esploratrice di Oreskos|Creatura - Esploratore Felino|Quando l'Esploratrice di Oreskos entra nel campo di battaglia, passa in rassegna il tuo grimorio per trovare fino a X carte Pianura, dove X è il numero di giocatori che controllano più terre di te. Rivela quelle carte e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Oreskos Sun Guide|Guida Solare di Oreskos|Creatura - Monaco Felino|Ispirazione - Ogniqualvolta la Guida Solare di Oreskos viene STAPpata, guadagni 2 punti vita. +Oreskos Swiftclaw|Artiglio Rapido di Oreskos|Creatura - Guerriero Felino| +Organ Grinder|Macina Organi|Creatura - Zombie|{T}, Esilia tre carte dal tuo cimitero: Il giocatore bersaglio perde 3 punti vita. +Orgg|Orgg|Creatura - Orgg|Travolgere \nL'Orgg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o superiore a 3. \nL'Orgg non può bloccare creature con forza pari o superiore a 3. +Origin Spellbomb|Bombarcana dell'Origine|Artefatto|{1}, {T}, Sacrifica la Bombarcana dell'Origine: Crea una pedina creatura artefatto Myr 1/1 incolore. \nQuando la Bombarcana dell'Origine viene messa in un cimitero dal campo di battaglia, puoi pagare {W}. Se lo fai, pesca una carta. +Orim's Chant|Canto di Orim|Istantaneo|Potenziamento {W} \nIl giocatore bersaglio non può lanciare magie in questo turno. \nSe questa magia è stata potenziata, le creature non possono attaccare in questo turno. +Orim's Cure|Cura di Orim|Istantaneo|Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli anziché pagare il costo di mana di questa magia. \nPrevieni i prossimi 4 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Orim's Prayer|Preghiera di Orim|Incantesimo|Ogniqualvolta una o più creature ti attaccano, guadagni 1 punto vita per ogni creatura attaccante. +Orim's Thunder|Tuono di Orim|Istantaneo|Potenziamento {R} (Puoi pagare {R} addizionale mentre lanci questa magia.) \nDistruggi un artefatto o un incantesimo bersaglio. Se questa magia è stata potenziata, infligge a una creatura bersaglio danno pari al costo di mana convertito di quel permanente. +Orim's Touch|Tocco di Orim|Istantaneo|Potenziamento {1} (Puoi pagare {1} addizionale mentre lanci questa magia.) \nPrevieni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. Se questa magia è stata potenziata, invece previeni i prossimi 4 danni che verrebbero inflitti a quel permanente o a quel giocatore. +Orim, Samite Healer|Orim, Guaritrice Bianca|Creatura Leggendaria - Chierico Umano|{T}: Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Oriss, Samite Guardian|Oriss, Guardiana Samita|Creatura Leggendaria - Chierico Umano|{T}: Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno. \nMagnificenza - Scarta un'altra carta di nome Oriss, Guardiana Samita: Un giocatore bersaglio non può lanciare magie in questo turno e le creature controllate da quel giocatore non possono attaccare in questo turno. +Ormendahl, Profane Prince|Ormendahl, Principe Empio|Creatura Leggendaria - Demone|Volare, legame vitale, indistruttibile, rapidità +Ornamental Courage|Coraggio Ornamentale|Istantaneo|STAPpa una creatura bersaglio. Prende +1/+3 fino alla fine del turno. +Ornate Kanzashi|Kanzashi Decorato|Artefatto|{2}, {T}: Un avversario bersaglio esilia la prima carta del suo grimorio. Puoi giocare quella carta in questo turno. +Ornery Goblin|Goblin Scontroso|Creatura - Guerriero Goblin|Ogniqualvolta il Goblin Scontroso blocca o viene bloccato da una creatura, il Goblin Scontroso infligge 1 danno a quella creatura. +Ornery Kudu|Kudu Irascibile|Creatura - Antilope|Quando il Kudu Irascibile entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio che controlli. +Ornitharch|Ornitarca|Creatura - Arconte|Volare \nTributo 2 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere due segnalini +1/+1 su di essa.) \nQuando l'Ornitarca entra nel campo di battaglia, se il tributo non è stato pagato, crea due pedine creatura Uccello 1/1 bianche con volare. +Ornithopter|Ornitottero|Creatura Artefatto - Tottero|Volare +Orochi Hatchery|Vivaio Orochi|Artefatto|Il Vivaio Orochi entra nel campo di battaglia con X segnalini carica. \n{5}, {T}: Crea una pedina creatura Serpente 1/1 verde per ogni segnalino carica sul Vivaio Orochi. +Orochi Leafcaller|Chiamafoglia Orochi|Creatura - Sciamano Serpente|{G}: Aggiungi un mana di un qualsiasi colore. +Orochi Ranger|Ranger Orochi|Creatura - Guerriero Serpente|Ogniqualvolta il Ranger Orochi infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. +Orochi Sustainer|Sostenitore Orochi|Creatura - Sciamano Serpente|{T}: Aggiungi {G}. +Oros, the Avenger|Oros, il Vendicatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Oros, il Vendicatore infligge danno da combattimento a un giocatore, puoi pagare {2}{W}. Se lo fai, Oros infligge 3 danni a ogni creatura non bianca. +Orzhov Basilica|Basilica Orzhov|Terra|La Basilica Orzhov entra nel campo di battaglia TAPpata. \nQuando la Basilica Orzhov entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {W}{B}. +Orzhov Charm|Talismano Orzhov|Istantaneo|Scegli uno -
  • Fai tornare una creatura bersaglio che controlli e tutte le Aure che controlli assegnate ad essa in mano ai rispettivi proprietari. Distruggi una creatura bersaglio e perdi punti vita pari alla sua costituzione. Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 1 dal tuo cimitero.
  • +Orzhov Cluestone|Pietraindice Orzhov|Artefatto|{T}: Aggiungi {W} o {B}. \n{W}{B}, {T}, Sacrifica la Pietraindice Orzhov: Pesca una carta. +Orzhov Enforcer|Esecutrice Orzhov|Creatura - Farabutto Umano|Tocco letale \nAldilà 1 (Quando questa creatura muore, crea una pedina creatura Spirito 1/1 bianca e nera con volare.) +Orzhov Euthanist|Eutanista Orzhov|Creatura - Assassino Umano|Tormentare \nQuando l'Eutanista Orzhov entra nel campo di battaglia o la creatura che esso tormenta muore, distruggi una creatura bersaglio alla quale è stato inflitto danno in questo turno. +Orzhov Guildgate|Cancello della Gilda Orzhov|Terra - Cancello|Il Cancello della Gilda Orzhov entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {B}. +Orzhov Guildmage|Mago della Gilda Orzhov|Creatura - Mago Umano|{2}{W}: Un giocatore bersaglio guadagna 1 punto vita. \n{2}{B}: Ogni giocatore perde 1 punto vita. +Orzhov Keyrune|Runachiave Orzhov|Artefatto|{T}: Aggiungi {W} o {B}.\n{W}{B}: La Runachiave Orzhov diventa una creatura artefatto Thrull 1/4 bianca e nera con legame vitale fino alla fine del turno. +Orzhov Locket|Medaglione Orzhov|Artefatto|{T}: Aggiungi {W} o {B}. \n{B|N}{B|N}{B|N}{B|N}, {T}, Sacrifica il Medaglione Orzhov: Pesca due carte. +Orzhov Pontiff|Pontefice Orzhov|Creatura - Chierico Umano|Tormentare \nQuando il Pontefice Orzhov entra nel campo di battaglia o la creatura che esso tormenta muore, scegli una -
  • Le creature che controlli prendono +1/+1 fino alla fine del turno. Le creature che non controlli prendono -1/-1 fino alla fine del turno.
  • +Orzhov Racketeers|Estorsori Orzhov|Creatura - Farabutto Umano|Ogniqualvolta gli Estorsori Orzhov infliggono danno da combattimento a un giocatore, quel giocatore scarta una carta. \nAldilà 2 (Quando questa creatura muore, crea due pedine creatura Spirito 1/1 bianche e nere con volare.) +Orzhov Signet|Sigillo Orzhov|Artefatto|{1}, {T}: Aggiungi {W}{B}. +Orzhova, the Church of Deals|Orzhova, la Chiesa degli Accordi|Terra|{T}: Aggiungi {U}. \n{3}{W}{B}, {T}: Un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Osai Vultures|Avvoltoi delle Osai|Creatura - Uccello|Volare \nAll'inizio di ogni sottofase finale, se una creatura è morta in questo turno, metti un segnalino carogna sugli Avvoltoi delle Osai. \nRimuovi 2 segnalini carogna dagli Avvoltoi delle Osai: Gli Avvoltoi delle Osai prendono +1/+1 fino alla fine del turno. +Ostiary Thrull|Thrull Ostiario|Creatura - Thrull|{W}, {T}: TAPpa una creatura bersaglio. +Ostracize|Ostracizzare|Stregoneria|Un avversario bersaglio rivela la propria mano. Scegli una carta creatura da essa. Quel giocatore scarta quella carta. +Otarian Juggernaut|Juggernaut di Otaria|Creatura Artefatto - Juggernaut|Il Juggernaut di Otaria non può essere bloccato dai Muri. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Juggernaut di Otaria prende +3/+0 e attacca in ogni combattimento, se può farlo. +Otepec Huntmaster|Capocaccia di Otepec|Creatura - Sciamano Umano|Le magie Dinosauro che lanci costano {1} in meno per essere lanciate. \n{T}: Un Dinosauro bersaglio ha rapidità fino alla fine del turno. +Otherworld Atlas|Atlante Ultraterreno|Artefatto|{T}: Metti un segnalino carica sull'Atlante Ultraterreno. \n{T}: Ogni giocatore pesca una carta per ogni segnalino carica sull'Atlante Ultraterreno. +Otherworldly Journey|Viaggio Extramondo|Istantaneo - Arcano|Esilia una creatura bersaglio. All'inizio della prossima sottofase finale, rimetti quella carta nel campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1 su di essa. +Otherworldly Outburst|Rigurgito Soprannaturale|Istantaneo|Una creatura bersaglio prende +1/+0 fino alla fine del turno. Quando quella creatura muore in questo turno, crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Ouphe Vandals|Vandali Ouphe|Creatura - Farabutto Ouphe|{G}, Sacrifica i Vandali Ouphe: Neutralizza l'abilità attivata bersaglio di una fonte artefatto e distruggi quell'artefatto se è sul campo di battaglia. (Le abilità di mana non posso essere bersagliate.) +Oust|Spodestare|Stregoneria|Metti una creatura bersaglio nel grimorio del suo proprietario come seconda carta. Il suo controllore guadagna 3 punti vita. +Outbreak|Epidemia|Stregoneria|Puoi scartare una carta Palude anziché pagare il costo di mana di questa magia. \nScegli un tipo di creatura. Tutte le creature di quel tipo prendono -1/-1 fino alla fine del turno. +Outflank|Aggirare|Istantaneo|Aggirare infligge a una creatura attaccante o bloccante bersaglio danno pari al numero di creature che controlli. +Outland Boar|Cinghiale delle Zone di Confine|Creatura - Cinghiale|Il Cinghiale delle Zone di Confine non può essere bloccato da creature con forza pari o inferiore a 2. +Outland Colossus|Colosso delle Zone di Confine|Creatura - Gigante|Rinomare 6 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti sei segnalini +1/+1 su di essa e diventa rinomata.) \nIl Colosso delle Zone di Confine non può essere bloccato da più di una creatura. +Outlaws' Merriment|Baldoria dei Fuorilegge|Incantesimo|All'inizio del tuo mantenimento, scegli uno a caso. Crea una pedina creatura rossa e bianca con quelle caratteristiche.
  • Guerriero Umano 3/1 con travolgere e rapidità. Chierico Umano 2/1 con legame vitale e rapidità. Farabutto Umano 1/2 con rapidità e "Quando questa creatura entra nel campo di battaglia, infligge 1 danno a un qualsiasi bersaglio".
  • +Outmaneuver|Superiorità Strategica|Istantaneo|X creature bloccate bersaglio assegnano in questo turno il loro danno da combattimento come se non fossero state bloccate. +Outmuscle|Superare in Forza|Stregoneria|Metti un segnalino +1/+1 su una creatura bersaglio che controlli, poi essa lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) \nAdamantino - Se sono stati spesi almeno tre mana verdi per lanciare questa magia, la creatura che controlli ha indistruttibile fino alla fine del turno. +Outnumber|Infierire in Massa|Istantaneo|Infierire in Massa infligge a una creatura bersaglio danno pari al numero di creature che controlli. +Outpost Siege|Assedio dell'Avamposto|Incantesimo|Mentre l'Assedio dell'Avamposto entra nel campo di battaglia, scegli Khan o Draghi.
  • Khan - All'inizio del tuo mantenimento, esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. Draghi - Ogniqualvolta una creatura che controlli lascia il campo di battaglia, l'Assedio dell'Avamposto infligge 1 danno a un qualsiasi bersaglio.
  • +Outrage Shaman|Sciamana delle Atrocità|Creatura - Sciamano Goblin|Cromia - Quando la Sciamana delle Atrocità entra nel campo di battaglia, infligge danno a una creatura bersaglio pari al numero di simboli di mana rosso nei costi di mana dei permanenti che controlli. +Outrider en-Kor|Apripista en-Kor|Creatura - Cavaliere Ribelle Kor|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \n{0}: Il prossimo punto danno che verrebbe inflitto all'Apripista en-Kor in questo turno viene invece inflitto a una creatura bersaglio che controlli. +Outrider of Jhess|Apripista di Jhess|Creatura - Cavaliere Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Outwit|Superare in Astuzia|Istantaneo|Neutralizza una magia bersaglio che bersaglia un giocatore. +Ovalchase Daredevil|Temeraria del Circuito Ovale|Creatura - Pilota Umano|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, puoi riprendere in mano dal tuo cimitero la Temeraria del Circuito Ovale. +Ovalchase Dragster|Bolide del Circuito Ovale|Artefatto - Veicolo|Travolgere, rapidità \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Overabundance|Sovrabbondanza|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge un mana di qualsiasi tipo prodotto da quella terra, e la Sovrabbondanza gli infligge 1 danno. +Overbeing of Myth|Eminenza del Mito|Creatura - Spirito Avatar|La forza e la costituzione dell'Eminenza del Mito sono pari al numero di carte nella tua mano. \nAll'inizio della tua acquisizione, pesca una carta. +Overblaze|Doppia Vampata|Istantaneo - Arcano|Ogni volta che un permanente bersaglio infligge danno a un permanente o a un giocatore in questo turno, invece infligge il doppio di quel danno a quel permanente o a quel giocatore. \nUnire nell'Arcano {2}{R}{R} +Overburden|Sovraccarico|Incantesimo|Ogniqualvolta un giocatore mette una creatura non pedina nel campo di battaglia, quel giocatore rimanda una terra che controlla in mano al suo proprietario. +Overcome|Trionfare|Stregoneria|Le creature che controlli prendono +2/+2 e hanno travolgere fino alla fine del turno. (Possono infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che stanno attaccando.) +Overeager Apprentice|Apprendista Smanioso|Creatura - Servitore Umano|Scarta una carta, Sacrifica l'Apprendista Smanioso: Aggiungi {B}{B}{B}. +Overflowing Insight|Visione Traboccante|Stregoneria|Un giocatore bersaglio pesca sette carte. +Overgrown Armasaur|Armasauro Fiorito|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno all'Armasauro Fiorito, crea una pedina creatura Saprolingio 1/1 verde. +Overgrown Battlement|Bastione Troppo Cresciuto|Creatura - Muro|Difensore \n{T}: Aggiungi {G} per ogni creatura con difensore che controlli. +Overgrown Estate|Dimora Abbandonata|Incantesimo|Sacrifica una terra: Guadagni 3 punti vita. +Overgrown Tomb|Tomba Infestata da Erbacce|Terra - Palude Foresta|({T}: Aggiungi {B} o {G}.) \nMentre la Tomba Infestata da Erbacce entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Overgrowth Elemental|Elementale Rigoglioso|Creatura - Elementale|Quando l'Elementale Rigoglioso entra nel campo di battaglia, metti un segnalino +1/+1 su un altro Elementale bersaglio che controlli. \nOgniqualvolta un'altra creatura che controlli muore, guadagni 1 punto vita. Se quella creatura era un Elementale, metti un segnalino +1/+1 sull'Elementale Rigoglioso. +Overgrowth|Vegetazione Rigogliosa|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {G}{G} addizionale. +Overlaid Terrain|Terreno Gravato|Incantesimo|Mentre il Terreno Gravato entra nel campo di battaglia, sacrifica tutte le terre che controlli. \nLe terre che controlli hanno "{T}: Aggiungi due mana di un qualsiasi colore." +Overload|Carico Eccessivo|Istantaneo|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia). \nDistruggi un artefatto bersaglio se il suo costo di mana convertito è pari o inferiore a 2. Se questa magia è stata potenziata, invece distruggi quell'artefatto se il suo costo di mana convertito è pari o inferiore a 5. +Overmaster|Soggiogare|Stregoneria|La prossima magia istantaneo o stregoneria che lanci in questo turno non può essere neutralizzata. \nPesca una carta. +Override|Prepotenza|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni artefatto che controlli. +Overrule|Prevalere|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}. Tu guadagni X punti vita. +Overrun|Sopraffare|Stregoneria|Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. +Overseer of the Damned|Sorvegliante dei Dannati|Creatura - Demone|Volare \nQuando il Sorvegliante dei Dannati entra nel campo di battaglia, puoi distruggere una creatura bersaglio. \nOgniqualvolta una creatura non pedina controllata da un avversario muore, crea una pedina creatura Zombie 2/2 nera TAPpata. +Oversold Cemetery|Cimitero Sovrappopolato|Incantesimo|All'inizio del tuo mantenimento, se hai quattro o più carte creatura nel tuo cimitero, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Oversoul of Dusk|Anima Eccelsa del Crepuscolo|Creatura - Avatar Spirito|Protezione dal blu, dal nero e dal rosso. +Overtaker|Usurpatrice|Creatura - Mutamagia Tritone|{3}{U}, {T}, Scarta una carta: STAPpa una creatura bersaglio e guadagnane il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. +Overwhelmed Apprentice|Apprendista Sopraffatta|Creatura - Mago Umano|Quando l'Apprendista Sopraffatta entra nel campo di battaglia, ogni avversario mette nel proprio cimitero le prime due carte del proprio grimorio. Poi profetizzi 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Overwhelming Denial|Negazione Schiacciante|Istantaneo|Ondata {U}{U} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nQuesta magia non può essere neutralizzata. \nNeutralizza una magia bersaglio. +Overwhelming Instinct|Istinto Travolgente|Incantesimo|Ogniqualvolta attacchi con tre o più creature, peschi una carta. +Overwhelming Intellect|Intelletto Superiore|Istantaneo|Neutralizza una magia creatura bersaglio. Peschi carte pari al costo di mana convertito di quella magia. +Overwhelming Splendor|Splendore Schiacciante|Incantesimo - Aura Anatema|Incanta giocatore \nLe creature controllate dal giocatore incantato perdono tutte le abilità e hanno forza e costituzione base 1/1. \nIl giocatore incantato non può attivare abilità che non siano di mana o di fedeltà. +Overwhelming Stampede|Fuga Travolgente|Stregoneria|Fino alla fine del turno, le creature che controlli hanno travolgere e prendono +X/+X, dove X è la forza maggiore tra le creature che controlli. +Overwhelm|Soverchiare|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nLe creature che controlli prendono +3/+3 fino alla fine del turno. +Ovinize|Ovinizzare|Istantaneo|Fino alla fine del turno, una creatura bersaglio perde tutte le abilità e ha forza e costituzione base 0/1. +Ovinomancer|Ovinomante|Creatura - Mago Umano|Quando l'Ovinomante entra nel campo di battaglia, sacrificalo a meno che tu non faccia tornare in mano al proprietario tre terre base che controlli. \n{T}, Fai tornare l'Ovinomante in mano al suo proprietario: Distruggi una creatura bersaglio. Non può essere rigenerata. Il controllore di quella creatura crea una pedina creatura Pecora 0/1 verde. +Oviya Pashiri, Sage Lifecrafter|Oviya Pashiri, Saggia Forgiavita|Creatura Leggendaria - Artefice Umano|{2}{G}, {T}: Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n{4}{G}, {T}: Crea una pedina creatura artefatto Costrutto X/X incolore, dove X è il numero di creature che controlli. +Owl Familiar|Owl Familiar|Creatura - Uccello|Volare \nQuando Owl Familiar entra nel campo di battaglia, pesca una carta, poi scarta una carta. +Oxidda Daredevil|Temerario di Oxidda|Creatura - Artefice Goblin|Sacrifica un artefatto: Il Temerario di Oxidda ha rapidità fino alla fine del turno. +Oxidda Golem|Golem di Oxidda|Creatura Artefatto - Golem|Affinità con le Montagne (Lanciare questa magia costa {1} in meno per ogni Montagna che tu controlli.) \nRapidità +Oxidda Scrapmelter|Fondirottami di Oxidda|Creatura - Bestia|Quando il Fondirottami di Oxidda entra nel campo di battaglia, distruggi un artefatto bersaglio. +Oxidize|Ossidare|Istantaneo|Distruggi un artefatto bersaglio. Non può essere rigenerato. +Oyobi, Who Split the Heavens|Oyobi, Che Squarcia i Cieli|Creatura Leggendaria - Spirito|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, crea una pedina creatura Spirito 3/3 bianca con volare. +Pacification Array|Dispositivo di Pacificazione|Artefatto|{2}, {T}: TAPpa un artefatto o una creatura bersaglio. +Pacifism|Pacifismo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. +Pack Guardian|Protettrice del Branco|Creatura - Spirito Lupo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Protettrice del Branco entra nel campo di battaglia, puoi scartare una carta terra. Se lo fai, crea una pedina creatura Lupo 2/2 verde. +Pack Hunt|Caccia in Branco|Stregoneria|Passa in rassegna il tuo grimorio per un massimo di tre carte con lo stesso nome di una creatura bersaglio, rivelale, e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Pack Mastiff|Mastino del Branco|Creatura - Segugio|{1}{R}: Ogni creatura che controlli chiamata Mastino del Branco prende +1/+0 fino alla fine del turno. +Pack Rat|Ratto del Branco|Creatura - Ratto|La forza e la costituzione del Ratto del Branco sono pari al numero di Ratti che controlli. \n{2}{B}, Scarta una carta: Crea una pedina che è una copia del Ratto del Branco. +Pack's Disdain|Sdegno del Branco|Istantaneo|Scegli un tipo di creatura. Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni permanente che controlli del tipo scelto. +Pack's Favor|Benevolenza del Branco|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nUna creatura bersaglio prende +3/+3 fino alla fine del turno. +Pact of Negation|Patto di Negazione|Istantaneo|Neutralizza una magia bersaglio. \nAll'inizio del tuo prossimo mantenimento, paga {3}{U}{U}. Se non lo fai, perdi la partita. +Pact of the Titan|Patto del Titano|Istantaneo|Crea una pedina creatura Gigante 4/4 rossa. \nAll'inizio del tuo prossimo mantenimento, paga {4}{R}. Se non lo fai, perdi la partita. +Padeem, Consul of Innovation|Padeem, Console dell'Innovazione|Creatura Leggendaria - Artefice Vedalken|Gli artefatti che controlli hanno anti-malocchio. \nAll'inizio del tuo mantenimento, se controlli l'artefatto con il costo di mana convertito più alto o con costo di mana convertito più alto a pari merito con un altro artefatto, pesca una carta. +Pain Kami|Kami del Dolore|Creatura - Spirito|{X}{R}, Sacrifica il Kami del Dolore: Infligge X danni a una creatura bersaglio. +Pain Magnification|Amplificadolore|Incantesimo|Ogniqualvolta vengono inflitti 3 o più danni a un avversario da una singola fonte, quel giocatore scarta una carta. +Pain Seer|Veggente del Dolore|Creatura - Mago Umano|Ispirazione - Ogniqualvolta il Veggente del Dolore viene STAPpato, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi punti vita pari al costo di mana convertito di quella carta. +Pain's Reward|Ricompensa del Dolore|Stregoneria|Ogni giocatore può puntare punti vita. Tu inizi le puntate con un'offerta di qualsiasi numero. Seguendo l'ordine di turno, ogni giocatore può rilanciare aumentando l'offerta massima. Le puntate terminano quando nessuno rilancia. Chi ha puntato di più, perde il numero di punti vita che ha puntato e pesca quattro carte. +Painbringer|Portatore di Dolore|Creatura - Servitore Umano|{T}, Esilia un qualsiasi numero di carte dal tuo cimitero: La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di carte esiliate in questo modo. +Painful Lesson|Lezione Dolorosa|Stregoneria|Un giocatore bersaglio pesca due carte e perde 2 punti vita. +Painful Memories|Ricordi Dolorosi|Stregoneria|Guarda la mano di un avversario bersaglio e scegli una carta da essa. Metti quella carta in cima al grimorio di quel giocatore. +Painful Quandary|Dilemma Doloroso|Incantesimo|Ogniqualvolta un avversario lancia una magia, quel giocatore perde 5 punti vita a meno che quell'avversario non scarti una carta. +Painful Truths|Verità Dolorose|Stregoneria|Convergenza - Pesca X carte e perdi X punti vita, dove X è il numero di colori di mana spesi per lanciare le Verità Dolorose. +Painsmith|Plasmadolore|Creatura - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi far prendere +2/+0 e far avere tocco letale a una creatura bersaglio fino alla fine del turno. +Painted Bluffs|Falesie Dipinte|Terra - Deserto|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Painter's Servant|Servo del Pittore|Creatura Artefatto - Spaventapasseri|Mentre il Servo del Pittore entra nel campo di battaglia, scegli un colore. \nTutte le carte che non sono sul campo di battaglia, le magie e i permanenti sono del colore scelto in aggiunta ai propri altri colori. +Painwracker Oni|Oni Recadolore|Creatura - Spirito Demone|Paura \nAll'inizio del tuo mantenimento, sacrifica una creatura se non controlli almeno un Ogre. +Palace Familiar|Famiglio del Palazzo|Creatura - Uccello|Volare \nQuando il Famiglio del Palazzo muore, pesca una carta. +Palace Guard|Guardia di Palazzo|Creatura - Soldato Umano|La Guardia di Palazzo può bloccare un qualsiasi numero di creature. +Palace Siege|Assedio del Palazzo|Incantesimo|Mentre l'Assedio del Palazzo entra nel campo di battaglia, scegli Khan o Draghi. \n- Khan - All'inizio del tuo mantenimento, riprendi in mano una carta creatura bersaglio dal tuo cimitero. \n- Draghi - All'inizio del tuo mantenimento, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. +Paladin en-Vec|Paladino en-Vec|Creatura - Cavaliere Umano|Attacco improvviso, protezione dal nero e dal rosso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso. Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero o rosso.) +Paladin of Atonement|Paladino dell'Espiazione|Creatura - Cavaliere Vampiro|All'inizio di ogni mantenimento, se hai perso punti vita nell'ultimo turno, metti un segnalino +1/+1 sul Paladino dell'Espiazione. \nQuando il Paladino dell'Espiazione muore, guadagni punti vita pari alla sua costituzione. +Paladin of Prahv|Paladino di Prahv|Creatura - Cavaliere Umano|Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita. \nPrevisione - {1}{W}, Rivela il Paladino di Prahv dalla tua mano: Ogniqualvolta la creatura bersaglio infligge danno in questo turno, tu guadagni altrettanti punti vita. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Paladin of the Bloodstained|Paladina degli Insanguinati|Creatura - Cavaliere Vampiro|Quando la Paladina degli Insanguinati entra nel campo di battaglia, crea una pedina creatura Vampiro 1/1 bianca con legame vitale. +Pale Bears|Orsi Bianchi|Creatura - Orso|Passa-isole +Pale Moon|Luna Pallida|Istantaneo|Fino alla fine del turno, se un giocatore TAPpa un terra non base per attingere mana, essa produce mana incolore anziché di qualsiasi altro tipo. +Pale Recluse|Eremita Pallido|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nCicloforesta {2}, Ciclopianura {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Foresta o una carta Pianura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Pale Rider of Trostad|Cavalcatrice Pallida di Trostad|Creatura - Spirito|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nQuando la Cavalcatrice Pallida di Trostad entra nel campo di battaglia, scarta una carta. +Pale Wayfarer|Viandante Pallido|Creatura - Gigante Spirito|{2}{W}{W}, {STAP}: Una creatura bersaglio guadagna protezione da un colore a scelta del suo controllore fino alla fine del turno. ({STAP} è il simbolo di STAP.) +Paleoloth|Paleoloth|Creatura - Bestia|Ogniqualvolta un'altra creatura con forza pari o superiore a 5 entra sul campo di battaglia sotto il tuo controllo, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Palinchron|Palincrono|Creatura - Illusione|Volare \nQuando il Palincrono entra nel campo di battaglia, STAPpa fino a sette terre. \n{2}{U}{U}: Il proprietario riprende in mano il Palincrono. +Palisade Giant|Gigante della Palizzata|Creatura - Soldato Gigante|Tutto il danno che verrebbe inflitto a te o agli altri permanenti che controlli viene invece inflitto alla Gigante della Palizzata. +Palladia-Mors, the Ruiner|Palladia-Mors, la Rovinosa|Creatura Leggendaria - Antico Drago|Volare, cautela, travolgere \nPalladia-Mors, la Rovinosa ha anti-malocchio se non ha ancora inflitto danno. +Palladium Myr|Myr di Palladio|Creatura Artefatto - Myr|{T}: Aggiungi {U}{U}. +Palliation Accord|Trattato Attenuante|Incantesimo|Ogniqualvolta una creatura controllata da un avversario diventa TAPpata, metti un segnalino scudo sul Trattato Attenuante. \nRimuovi un segnalino scudo dal Trattato Attenuante: Previeni il prossimo punto danno che ti verrebbe inflitto in questo turno. +Pallid Mycoderm|Micoderma Pallido|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sul Micoderma Pallido. \nRimuovi tre segnalini spora dal Micoderma Pallido: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Ogni creatura che controlli che è un Fungus o un Saprolingio prende +1/+1 fino alla fine del turno. +Pallimud|Pallimud|Creatura - Bestia|Mentre il Pallimud entra nel campo di battaglia, scegli un avversario. \nLa forza del Pallimud è pari al numero di terre TAPpate controllate dall'avversario scelto. +Panacea|Panacea|Artefatto|{X}{X}, {T}: Previeni i prossimi X danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Pandemonium|Pandemonio|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, il controllore di quella creatura può farle infliggere danno pari alla sua forza a un qualsiasi bersaglio a sua scelta. +Panglacial Wurm|Wurm Panglaciale|Creatura - Wurm|Travolgere \nMentre stai passando in rassegna il tuo grimorio, puoi lanciare il Wurm Panglaciale dal tuo grimorio. +Pangosaur|Pangosauro|Creatura - Dinosauro|Ogniqualvolta un giocatore gioca una terra, il proprietario riprende in mano il Pangosauro. +Panharmonicon|Panarmonico|Artefatto|Se un artefatto o una creatura che entrano nel campo di battaglia fanno innescare l'abilità innescata di un permanente che controlli, quell'abilità si innesca una volta in più. +Panic Attack|Attacco di Panico|Stregoneria|Fino a tre creature bersaglio non possono bloccare in questo turno. +Panic Spellbomb|Bombarcana del Panico|Artefatto|{T}, Sacrifica la Bombarcana del Panico: Una creatura bersaglio non può bloccare in questo turno. \nQuando la Bombarcana del Panico viene messa in un cimitero dal campo di battaglia, puoi pagare {R}. Se lo fai, pesca una carta. +Panic|Panico|Istantaneo|Lancia questa magia solo durante il combattimento, prima che siano dichiarati i bloccanti. \nLa creatura bersaglio non può bloccare in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Panoptic Mirror|Specchio di Panoptic|Artefatto|Imprimere - {X}, {T}: Puoi esiliare dalla tua mano una carta istantaneo o stregoneria con costo di mana convertito pari a X. \nAll'inizio del tuo mantenimento, puoi copiare una carta esiliata con lo Specchio di Panoptic. Se lo fai, puoi lanciare la copia senza pagare il suo costo di mana. +Panther Warriors|Pantere Guerriere|Creatura - Guerriero Felino| +Paperfin Rascal|Canaglia di Pinnacarta|Creatura - Farabutto Tritone|Quando la Canaglia di Pinnacarta entra nel campo di battaglia, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sulla Canaglia di Pinnacarta. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Paradigm Shift|Cambio di Prospettiva|Stregoneria|Esilia tutte le carte del tuo grimorio. Poi rimescola il tuo cimitero nel tuo grimorio. +Paradise Druid|Druida del Paradiso|Creatura - Druido Elfo|La Druida del Paradiso ha anti-malocchio fintanto che è STAPpata.(Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{T}: Aggiungi un mana di un qualsiasi colore. +Paradise Mantle|Mantello del Paradiso|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}: Aggiungi un mana di qualsiasi colore." \nEquipaggiare {1} +Paradise Plume|Piuma del Paradiso|Artefatto|Mentre la Piuma del Paradiso entra nel campo di battaglia, scegli un colore. \nOgniqualvolta un giocatore lancia una magia del colore scelto, puoi guadagnare 1 punto vita. \n{T}: Aggiungi un mana del colore scelto. +Paradox Engine|Macchina del Paradosso|Artefatto Leggendario|Ogniqualvolta lanci una magia, STAPpa tutti i permanenti non terra che controlli. +Paradox Haze|Foschia Paradossale|Incantesimo - Aura|Incanta giocatore \nAll'inizio del primo mantenimento del giocatore incantato in ogni turno, quel giocatore gioca un mantenimento addizionale dopo questa sottofase. +Paradoxical Outcome|Esito Paradossale|Istantaneo|Fai tornare un qualsiasi numero di permanenti non terra, non pedina bersaglio che controlli in mano ai rispettivi proprietari. Pesca una carta per ogni carta che hai ripreso in mano in questo modo. +Paragon of Eternal Wilds|Paradigma delle Terre Selvagge Eterne|Creatura - Druido Umano|Le altre creature verdi che controlli prendono +1/+1. \n{G}, {T}: Un'altra creatura verde bersaglio che controlli ha travolgere fino alla fine del turno. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Paragon of Fierce Defiance|Paradigma dello Sprezzo Impetuoso|Creatura - Guerriero Umano|Le altre creature rosse che controlli prendono +1/+1. \n{R}, {T}: Un'altra creatura rossa bersaglio che controlli ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Paragon of Gathering Mists|Paradigma delle Nebbie Incombenti|Creatura - Mago Umano|Le altre creature blu che controlli prendono +1/+1. \n{U}, {T}: Un'altra creatura blu bersaglio che controlli ha volare fino alla fine del turno. +Paragon of New Dawns|Paradigma delle Nuove Albe|Creatura - Soldato Umano|Le altre creature bianche che controlli prendono +1/+1. \n{W}, {T}: Un'altra creatura bianca bersaglio che controlli ha cautela fino alla fine del turno. (Attacca senza TAPpare.) +Paragon of Open Graves|Paradigma delle Tombe Aperte|Creatura - Guerriero Scheletro|Le altre creature nere che controlli prendono +1/+1. \n{2}{B}, {T}: Un'altra creatura nera bersaglio che controlli ha tocco letale fino alla fine del turno. (Qualsiasi danno che infligge a una creatura è sufficiente a distruggerla.) +Paragon of the Amesha|Esemplare dell'Amesha|Creatura - Cavaliere Umano|Attacco improvviso \n{W}{U}{B}{R}{G}: Fino alla fine del turno, l'Esemplare dell'Amesha diventa un Angelo, prende +3/+3, e guadagna volare e legame vitale. +Parallax Dementia|Pazzia Parallattica|Incantesimo - Aura|Incanta creatura \nSvanire 1 \nLa creatura incantata prende +3/+2. \nQuando la Pazzia Parallattica lascia il campo di battaglia, distruggi la creatura incantata. Quella creatura non può essere rigenerata. +Parallax Inhibitor|Inibitore Parallattico|Artefatto|{1}, {T}, Sacrifica l'Inibitore Parallattico: Metti un segnalino svanire su ogni permanente con svanire che controlli. +Parallax Nexus|Connessione Parallattica|Incantesimo|Svanire 5 \nRimuovi un segnalino svanire dalla Connessione Parallattica: L'avversario bersaglio esilia una carta dalla sua mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nQuando la Connessione Parallattica lascia il campo di battaglia, ogni giocatore riprende in mano tutte le carte che possiede esiliate dalla Connessione Parallattica. +Parallax Tide|Marea Parallattica|Incantesimo|Svanire 5 \nRimuovi un segnalino svanire dalla Marea Parallattica: Esilia una terra bersaglio. \nQuando la Marea Parallattica lascia il campo di battaglia, ogni giocatore rimette sul campo di battaglia tutte le carte che possiede esiliate dalla Marea Parallattica. +Parallax Wave|Onda Parallattica|Incantesimo|Svanire 5 \nRimuovi un segnalino svanire dall'Onda Parallattica: Esilia una creatura bersaglio. \nQuando l'Onda Parallattica lascia il campo di battaglia, ogni giocatore rimette sul campo di battaglia tutte le carte che possiede e che sono state esiliate dall'Onda Parallattica. +Parallectric Feedback|Ritorno Paraelettrico|Istantaneo|Il Ritorno Paraelettrico infligge al controllore di una magia bersaglio un danno pari al costo di mana convertito di quella magia. +Parallel Evolution|Evoluzione Parallela|Stregoneria|Per ogni pedina creatura sul campo di battaglia, il suo controllore crea una pedina che è una copia di quella creatura. \nFlashback {4}{G}{G}{G} +Parallel Lives|Vite Parallele|Incantesimo|Se un effetto sta per creare una o più pedine sotto il tuo controllo, invece crea il doppio di quelle pedine. +Parallel Thoughts|Pensieri Paralleli|Incantesimo|Quando i Pensieri Paralleli entrano nel campo di battaglia, passa in rassegna il tuo grimorio per sette carte, esiliale in una pila faccia in giù, e rimescola quella pila. Poi rimescola il tuo grimorio. \nSe stai per pescare una carta, invece puoi mettere nella tua mano la prima carta della pila che hai esiliato. +Paralyze|Paralisi|Incantesimo - Aura|Incanta creatura \nQuando la Paralisi entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. +Paralyzing Grasp|Stretta Paralizzante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Paranoid Delusions|Fissazioni Paranoiche|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Paranoid Parish-Blade|Lama del Popolo Paranoica|Creatura - Soldato Umano|Delirio - La Lama del Popolo Paranoica prende +1/+0 e ha attacco improvviso fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Parapet Watchers|Sentinelle del Parapetto|Creatura - Soldato Kithkin|{B|L}: Le Sentinelle del Parapetto prendono +0/+1 fino alla fine del turno. +Parapet|Parapetto|Incantesimo|Puoi lanciare il Parapetto come se avesse lampo. Se è stato lanciato quando non poteva essere lanciata una stregoneria, il controllore del permanente che è diventanto lo sacrifica all'inizio della prossima sottofase di cancellazione. \nLe creature che controlli prendono +0/+1. +Paraselene|Paraselene|Stregoneria|Distruggi tutti gli incantesimi. Guadagni 1 punto vita per ogni incantesimo distrutto in questo modo. +Parasitic Bond|Parassitismo|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, il Parassitismo infligge 2 danni a quel giocatore. +Parasitic Implant|Trapianto Parassitario|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, il controllore della creatura incantata la sacrifica e tu crei una pedina creatura artefatto Myr 1/1 incolore. +Parasitic Strix|Strige Parassita|Creatura Artefatto - Uccello|Volare \nQuando lo Strige Parassita entra nel campo di battaglia, se controlli un permanente nero, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Parch|Essiccare|Istantaneo|Scegli uno -
  • Essiccare infligge 2 danni a un qualsiasi bersaglio. Essiccare infligge 4 danni a una creatura bersaglio blu.
  • +Pardic Arsonist|Piromane Pardico|Creatura - Barbaro Umano|Soglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Piromane Pardico ha "Quando il Piromane Pardico entra nel campo di battaglia, infligge 3 danni a un qualsiasi bersaglio." +Pardic Collaborator|Collaboratore Pardico|Creatura - Barbaro Umano|Attacco improvviso \n{B}: Il Collaboratore Pardico prende +1/+1 fino alla fine del turno. +Pardic Dragon|Drago Pardico|Creatura - Drago|Volare \n{R}: Il Drago Pardico prende +1/+0 fino alla fine del turno. \nSospendere 2-{R}{R} \nOgniqualvolta un avversario lancia una magia, se il Drago Pardico è sospeso, quel giocatore può mettere un segnalino tempo sul Drago Pardico. +Pardic Firecat|Pirolince Pardica|Creatura - Felino Elementale|Rapidità \nSe la Pirolince Pardica è in un cimitero, gli effetti delle magie di nome Esplosione di Fiamme la contano come una carta di nome Esplosione di Fiamme. +Pardic Lancer|Lanciere Pardico|Creatura - Barbaro Umano|Scarta una carta a caso: Il Lanciere Pardico prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Pardic Miner|Minatore Pardico|Creatura - Nano|Sacrifica il Minatore Pardico: Un giocatore bersaglio non può giocare terre in questo turno. +Pardic Swordsmith|Armaiolo Pardico|Creatura - Nano|{R}, Scarta una carta a caso: L'Armaiolo Pardico prende +2/+0 fino alla fine del turno. +Pardic Wanderer|Peregrino Pardico|Creatura Artefatto - Golem|Travolgere +Parhelion II|Parhelion II|Artefatto Leggendario - Veicolo|Volare, attacco improvviso, cautela \nOgniqualvolta la Parhelion II attacca, crea due pedine creatura Angelo 4/4 bianche con volare e cautela attaccanti. \nManovrare 4 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 4: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Parhelion Patrol|Pattuglia della Parhelion|Creatura - Cavaliere Umano|Volare, cautela \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) +Pariah's Shield|Scudo del Pariah|Artefatto - Equipaggiamento|Tutto il danno che verrebbe inflitto a te viene invece inflitto alla creatura equipaggiata. \nEquipaggiare {3} +Pariah|Pariah|Incantesimo - Aura|Incanta creatura \nTutto il danno che ti verrebbe inflitto viene invece inflitto alla creatura incantata. +Paroxysm|Parossismo|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore rivela la prima carta del suo grimorio. Se quella carta è una carta terra, distruggi quella creatura. Altrimenti, essa prende +3/+3 fino alla fine del turno. +Part the Veil|Aprire il Velo|Istantaneo - Arcano|I proprietari riprendono in mano tutte le creature che tu controlli. +Part the Waterveil|Aprire il Velo d'Acqua|Stregoneria|Gioca un turno extra dopo questo. Esilia Aprire il Velo d'Acqua. \nRisveglio 6-{6}{U}{U}{U} (Se lanci questa magia per {6}{U}{U}{U}, metti anche sei segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Pashalik Mons|Pashalik Mons|Creatura Leggendaria - Guerriero Goblin|Ogniqualvolta Pashalik Mons o un altro Goblin che controlli muoiono, Pashalik Mons infligge 1 danno a un qualsiasi bersaglio. \n{3}{R}, Sacrifica un Goblin: Crea due pedine creatura Goblin 1/1 rosse. +Passwall Adept|Esperto di Passapareti|Creatura - Mago Umano|{2}{U}: Una creatura bersaglio non può essere bloccata in questo turno. +Past in Flames|Passato in Fiamme|Stregoneria|Ogni carta istantaneo e stregoneria nel tuo cimitero ha flashback fino alla fine del turno. Il costo di flashback è pari al suo costo di mana. \nFlashback {4}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Patagia Golem|Golem Aliante|Creatura Artefatto - Golem|{3}: Il Golem Aliante guadagna volare fino alla fine del turno. +Patagia Viper|Vipera di Patagia|Creatura - Serpente|Volare \nQuando la Vipera di Patagia entra nel campo di battaglia, crea due pedine creatura Serpente 1/1 verdi e blu. \nQuando la Vipera di Patagia entra nel campo di battaglia, sacrificala a meno che non sia stato speso {U} per lanciarla. +Patchwork Gnomes|Gnomi Rappezzati|Creatura Artefatto - Gnomo|Scarta una carta: Rigenera gli Gnomi Rappezzati. +Path of Ancestry|Sentiero Ancestrale|Terra|Il Sentiero Ancestrale entra nel campo di battaglia TAPpato. \n{T}: Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. Quando quel mana viene speso per lanciare una magia creatura che condivide un tipo di creatura con il tuo comandante, profetizza 1. +Path of Anger's Flame|Sentiero dell'Ira Bruciante|Istantaneo - Arcano|Le creature che controlli prendono +2/+0 fino alla fine del turno. +Path of Bravery|Sentiero del Coraggio|Incantesimo|Fintanto che hai punti vita pari o superiori ai tuoi punti vita iniziali, le creature che controlli prendono +1/+1. \nOgniqualvolta una o più creature che controlli attacca, guadagni punti vita pari al numero delle creature attaccanti. +Path of Discovery|Sentiero della Scoperta|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 sulla creatura, poi rimetti la carta al suo posto o mettila nel tuo cimitero.) +Path of Mettle|Sentiero della Tempra|Incantesimo Leggendario|Quando il Sentiero della Tempra entra nel campo di battaglia, infligge 1 danno a ogni creatura che non ha attacco improvviso, doppio attacco, cautela o rapidità. \n \nOgniqualvolta attacchi con almeno due creature che hanno attacco improvviso, doppio attacco, cautela e/o rapidità, trasforma il Sentiero della Tempra. +Path of Peace|Sentiero di Pace|Stregoneria|Distruggi una creatura bersaglio. Il proprietario di quella creatura guadagna 4 punti vita. +Path to Exile|Sentiero dell'Esilio|Istantaneo|Esilia una creatura bersaglio. Il suo controllore può passare in rassegna il suo grimorio per una carta terra base, metterla nel campo di battaglia TAPpata, poi rimescolare il suo grimorio. +Pathbreaker Ibex|Stambecco Sfondapista|Creatura - Capra|Ogniqualvolta lo Stambecco Sfondapista attacca, le creature che controlli hanno travolgere e prendono +X/+X fino alla fine del turno, dove X è la forza maggiore tra le creature che controlli. +Pathbreaker Wurm|Wurm Sfondapista|Creatura - Wurm|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Wurm Sfondapista è abbinato a un'altra creatura, entrambe le creature hanno travolgere. +Pathmaker Initiate|Iniziata Aprivarchi|Creatura - Mago Umano|{T}: Una creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Pathrazer of Ulamog|Spianasentieri di Ulamog|Creatura - Eldrazi|Annientatore 3 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica tre permanenti.) \nLo Spianasentieri di Ulamog non può essere bloccato tranne che da tre o più creature. +Pathway Arrows|Frecce del Cammino|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{2}, {T}: Questa creatura infligge 1 danno a una creatura bersaglio. Se è stato inflitto danno a una creatura incolore in questo modo, TAPpala". \nEquipaggiare {2} +Patient Rebuilding|Ricostruzione Paziente|Incantesimo|All'inizio del tuo mantenimento, un avversario bersaglio mette nel suo cimitero le prime tre carte del suo grimorio, poi tu peschi una carta per ogni carta terra messa in quel cimitero in questo modo. +Patriarch's Bidding|Comando del Patriarca|Stregoneria|Ogni giocatore sceglie un tipo di creatura. Ogni giocatore rimette sul campo di battaglia tutte le carte creatura di un tipo scelto in questo modo dal proprio cimitero. +Patriarch's Desire|Desiderio del Patriarca|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/-2. \nSoglia - La creatura incantata prende +2/-2 addizionale fintanto che ci sono almeno sette carte nel tuo cimitero. +Patrician's Scorn|Disdegno del Patrizio|Istantaneo|Se hai lanciato un'altra magia bianca in questo turno, puoi lanciare questa magia senza pagare il suo costo di mana. \nDistruggi tutti gli incantesimi. +Patrol Hound|Segugio da Perlustrazione|Creatura - Segugio|Scarta una carta: Il Segugio da Perlustrazione guadagna attacco improvviso fino alla fine del turno. +Patrol Signaler|Segnalatrice della Pattuglia|Creatura - Soldato Kithkin|{1}{W}, {STAP}: Crea una pedina creatura Soldato Kithkin 1/1 bianca. ({STAP} è il simbolo di STAP.) +Patron Wizard|Mago Patrocinatore|Creatura - Mago Umano|TAPpa un Mago STAPpato che controlli: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Patron of the Akki|Patrono degli Akki|Creatura Leggendaria - Spirito|Obolo del Goblin (Puoi lanciare questa carta in qualsiasi momento potresti lanciare un istantaneo, sacrificando un Goblin e pagando la differenza del costo di mana tra questa e il Goblin sacrificato. Il costo di mana include il colore.) \nOgniqualvolta il Patrono degli Akki attacca, le creature che controlli prendono +2/+0 fino alla fine del turno. +Patron of the Kitsune|Patrono dei Kitsune|Creatura Leggendaria - Spirito|Obolo della Volpe (Puoi lanciare questa carta in qualsiasi momento potresti lanciare un istantaneo, sacrificando una Volpe e pagando la differenza del costo di mana tra questa e la Volpe sacrificata. Il costo di mana include il colore.) \nOgniqualvolta una creatura attacca, puoi guadagnare 1 punto vita. +Patron of the Moon|Patrono della Luna|Creatura Leggendaria - Spirito|Obolo del Lunantropo (Puoi lanciare questa carta in qualsiasi momento potresti lanciare un istantaneo, sacrificando un Lunantropo e pagando la differenza di costo di mana tra questa e il Lunantropo sacrificato. Il costo di mana comprende il colore.) \nVolare \n{1}: Metti nel campo di battaglia dalla tua mano fino a due carte terra TAPpate. +Patron of the Nezumi|Patrono dei Nezumi|Creatura Leggendaria - Spirito|Obolo del Ratto (Puoi lanciare questa carta in qualsiasi momento potresti lanciare un istantaneo, sacrificando un Ratto e pagando la differenza del costo di mana tra questa e il Ratto sacrificato. Il costo di mana include il colore.)\nOgniqualvolta un permanente viene messo nel cimitero di un avversario, quel giocatore perde 1 punto vita. +Patron of the Orochi|Patrono degli Orochi|Creatura Leggendaria - Spirito|Obolo del Serpente (Puoi lanciare questa carta in qualsiasi momento potresti lanciare un istantaneo, sacrificando un Serpente e pagando la differenza del costo di mana tra questa e il Serpente sacrificato. Il costo di mana include il colore.) \n{T}: STAPpa tutte le Foreste e tutte le creature verdi. Attiva questa abilità solo una volta per turno. +Patron of the Valiant|Patrona dei Valorosi|Creatura - Angelo|Volare \nQuando la Patrona dei Valorosi entra nel campo di battaglia, metti un segnalino +1/+1 su ogni creatura con un segnalino +1/+1 che controlli. +Patron of the Vein|Patrono della Vena|Creatura - Sciamano Vampiro|Volare \nQuando il Patrono della Vena entra nel campo di battaglia, distruggi una creatura bersaglio controllata da un avversario. \nOgniqualvolta una creatura controllata da un avversario muore, esiliala e metti un segnalino +1/+1 su ogni Vampiro che controlli. +Patron of the Wild|Patrono della Selva|Creatura - Elfo|Metamorfosi {2}{G} \nQuando il Patrono della Selva viene girato a faccia in su, una creatura bersaglio prende +3/+3 fino alla fine del turno. +Pattern Matcher|Cercatore di Corrispondenze|Creatura Artefatto - Golem|Quando il Cercatore di Corrispondenze entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta con lo stesso nome di un'altra creatura che controlli, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Pattern of Rebirth|Ciclo di Rinascita|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, il controllore di quella creatura può passare in rassegna il proprio grimorio, cercare una carta creatura, metterla nel campo di battaglia, e rimescolare il proprio grimorio. +Paupers' Cage|Gabbia dei Poveri|Artefatto|All'inizio del mantenimento di ciascun avversario, se quel giocatore ha in mano due carte o meno, la Gabbia dei Poveri gli infligge 2 danni. +Pause for Reflection|Pausa di Riflessione|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nPrevieni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Pawn of Ulamog|Pedina di Ulamog|Creatura - Sciamano Vampiro|Ogniqualvolta la Pedina di Ulamog o un'altra creatura non pedina che controlli muoiono, puoi creare una pedina creatura Progenie Eldrazi 0/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Pay No Heed|Ignorare|Istantaneo|Previeni tutto il danno che una fonte a tua scelta infliggerebbe in questo turno. +Peace Strider|Errante Pacifico|Creatura Artefatto - Costrutto|Quando l'Errante Pacifico entra nel campo di battaglia, guadagni 3 punti vita. +Peace Talks|Trattative di Pace|Stregoneria|In questo e nel prossimo turno, le creature non possono attaccare, e i giocatori e i permanenti non possono essere bersaglio di magie o di abilità attivate. +Peace and Quiet|Pace e Quiete|Istantaneo|Distruggi due incantesimi bersaglio. +Peace of Mind|Pace della Mente|Incantesimo|{W}, Scarta una carta: Guadagni 3 punti vita. +Peacekeeper|Custode della Pace|Creatura - Umano|All'inizio del tuo mantenimento, sacrifica il Custode della Pace a meno che tu paghi {1}{W}. \nLe creature non possono attaccare. +Peacewalker Colossus|Colosso Pacificatore|Artefatto - Veicolo|{1}{W}: Un altro Veicolo bersaglio che controlli diventa una creatura artefatto fino alla fine del turno. \nManovrare 4 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 4: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Peach Garden Oath|Giuramento del Pesco|Stregoneria|Guadagni 2 punti vita per ogni creatura che controlli. +Peak Eruption|Eruzione del Picco|Stregoneria|Distruggi una Montagna bersaglio. L'Eruzione del Picco infligge 3 danni al controllore di quella terra. +Pearl Dragon|Drago Perlaceo|Creatura - Drago|Volare \n{1}{W}: Il Drago Perlaceo prende +0/+1 fino alla fine del turno. +Pearl Lake Ancient|Antico del Lago di Perla|Creatura - Leviatano|Lampo \nQuesta magia non può essere neutralizzata. \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nFai tornare tre terre che controlli in mano ai rispettivi proprietari: Fai tornare l'Antico del Lago di Perla in mano al suo proprietario. +Pearl Medallion|Medaglione di Perla|Artefatto|Le magie bianche che lanci costano {1} in meno per essere lanciate. +Pearl Shard|Frammento di Perla|Artefatto|{3}, {T} oppure {W}, {T}: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Pearled Unicorn|Unicorno Perlaceo|Creatura - Unicorno| +Pearlspear Courier|Messaggero Dardoperla|Creatura - Soldato Umano|Puoi scegliere di non STAPpare il Messaggero Dardoperla durante il tuo STAP. \n{2}{W}, {T}: La creatura Soldato bersaglio prende +2/+2 e ha cautela fintanto che il Messaggero Dardoperla rimane TAPpato. +Peat Bog|Torba della Palude|Terra|La Torba della Palude entra nel campo di battaglia TAPpata con due segnalini desolazione. \n{T}, Rimuovi un segnalino desolazione dalla Torba della Palude: Aggiungi {B}{B}. Se non ci sono segnalini desolazione sulla Torba della Palude, sacrificala. +Pedantic Learning|Insegnamento Pedante|Incantesimo|Ogniqualvolta una carta terra viene messa nel tuo cimitero dal tuo grimorio, puoi pagare {1}. Se lo fai, pesca una carta. +Peek|Sbirciare|Istantaneo|Guarda la mano di un giocatore bersaglio. \nPesca una carta. +Peel from Reality|Rimuovere dalla Realtà|Istantaneo|Fai tornare una creatura bersaglio che controlli e una creatura bersaglio che non controlli in mano ai rispettivi proprietari. +Peema Aether-Seer|Veggente dell'Etere di Peema|Creatura - Druido Elfo|Quando la Veggente dell'Etere di Peema entra nel campo di battaglia, ottieni un ammontare di {E} (segnalini energia) pari alla forza maggiore tra le creature che controlli. \nPaga {E}{E}{E}: Una creatura bersaglio blocca in questo turno, se può farlo. +Peema Outrider|Battipista di Peema|Creatura - Artefice Elfo|Travolgere \nFabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Peer Pressure|Influenza dei Coetanei|Stregoneria|Scegli un tipo di creatura. Se tu controlli più creature di quel tipo di qualsiasi altro giocatore, prendi il controllo di tutte le creature di quel tipo. (Questo effetto non ha termine.) +Peer Through Depths|Scrutare nelle Profondità|Istantaneo - Arcano|Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta istantaneo o stregoneria fra esse e aggiungerla alla tua mano. Metti le rimanenti carte in fondo al tuo grimorio in un qualsiasi ordine. +Pegasus Charger|Pegaso Destriero|Creatura - Pegaso|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) \nAttacco improvviso (Questa creatura infligge il danno da combattimento prima delle creature senza attacco improvviso.) +Pegasus Courser|Pegaso Corsiere|Creatura - Pegaso|Volare \nOgniqualvolta il Pegaso Corsiere attacca, un'altra creatura attaccante bersaglio ha volare fino alla fine del turno. +Pegasus Refuge|Rifugio del Pegaso|Incantesimo|{2}, Scarta una carta: Crea una pedina creatura Pegaso 1/1 bianca con volare. +Pegasus Stampede|Fuga di Pegasi|Stregoneria|Riscatto-Sacrifica una terra. \nCrea una pedina creatura Pegaso 1/1 bianca con volare. +Pelakka Wurm|Wurm di Pelakka|Creatura - Wurm|Travolgere \nQuando il Wurm di Pelakka entra nel campo di battaglia, guadagni 7 punti vita. \nQuando il Wurm di Pelakka muore, pesca una carta. +Pelt Collector|Collezionista di Pelli|Creatura - Guerriero Elfo|Ogniqualvolta un'altra creatura che controlli entra nel campo di battaglia o muore, se la forza di quella creatura è maggiore di quella del Collezionista di Pelli, metti un segnalino +1/+1 sul Collezionista di Pelli. \nFintanto che il Collezionista di Pelli ha tre o più segnalini +1/+1, ha travolgere. +Pemmin's Aura|Aura Pemmins|Incantesimo - Aura|Incanta creatura \n{U}: STAPpa la creatura incantata. \n{U}: La creatura incantata guadagna volare fino alla fine del turno. \n{U}: La creatura incantata guadagna velo fino alla fine del turno (Non può essere bersaglio di magie o abilità.) \n{1}: La creatura incantata prende +1/-1 o -1/+1 fino alla fine del turno. +Penance|Penitenza|Incantesimo|Metti una carta dalla tua mano in cima al tuo grimorio: La prossima volta che una fonte rossa o nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. +Pendant of Prosperity|Medaglione della Prosperità|Artefatto|Il Medaglione della Prosperità entra nel campo di battaglia sotto il controllo di un avversario a tua scelta. \n{2}, {T}: Pesca una carta, poi puoi mettere sul campo di battaglia una carta terra dalla tua mano. Il proprietario del Medaglione della Prosperità pesca una carta, poi quel giocatore può mettere sul campo di battaglia una carta terra dalla sua mano. +Pendelhaven Elder|Anziana di Pendelhaven|Creatura - Sciamano Elfo|{T}: Ogni creatura 1/1 che controlli prende +1/+2 fino alla fine del turno. +Pendelhaven|Pendelhaven|Terra Leggendaria|{T}: Aggiungi {G}. \n{T}: Una creatura 1/1 bersaglio prende +1/+2 fino alla fine del turno. +Pendrell Drake|Draghetto di Pendrell|Creatura - Draghetto|Volare \nCiclo {2} +Pendrell Flux|Flusso di Pendrell|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi il suo costo di mana." +Pendrell Mists|Nebbie di Pendrell|Incantesimo|Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi {1}." +Pendulum of Patterns|Pendolo dei Diagrammi|Artefatto|Quando il Pendolo dei Diagrammi entra nel campo di battaglia, guadagni 3 punti vita. \n{5}, {T}, Sacrifica il Pendolo dei Diagrammi: Pesca una carta. +Pennon Blade|Lama del Vessillo|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni creatura che controlli. \nEquipaggiare {4} +Pensive Minotaur|Minotauro Meditabondo|Creatura - Guerriero Minotauro| +Pentad Prism|Prisma Pentavalente|Artefatto|Solarizzazione \nRimuovi un segnalino carica dal Prisma Pentavalente: Aggiungi un mana di qualsiasi colore. +Pentagram of the Ages|Pentagramma delle Ere|Artefatto|{4}, {T}: La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. +Pentarch Paladin|Paladino Pentarca|Creatura - Cavaliere Umano|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \nMentre il Paladino Pentarca entra nel campo di battaglia, scegli un colore. \n{W}{W}, {T}: Distruggi un permanente bersaglio del colore scelto. +Pentarch Ward|Sigillo del Pentarca|Incantesimo - Aura|Incanta creatura \nMentre il Sigillo del Pentarca entra nel campo di battaglia, scegli un colore. \nQuando il Sigillo del Pentarca entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove il Sigillo del Pentarca. +Pentavus|Pentavo|Creatura Artefatto - Costrutto|Il Pentavo entra nel campo di battaglia con cinque segnalini +1/+1. \n{1}, Rimuovi un segnalino +1/+1 dal Pentavo: Crea una pedina creatura artefatto Pentavite 1/1 incolore con volare. \n{1}, Sacrifica un Pentavite: Metti un segnalino +1/+1 sul Pentavo. +Penumbra Bobcat|Lince Rossa della Penombra|Creatura - Felino|Quando la Lince Rossa della Penombra muore, crea una pedina creatura Felino 2/1 nera. +Penumbra Kavu|Kavu della Penombra|Creatura - Kavu|Quando il Kavu della Penombra muore, crea una pedina creatura Kavu 3/3 nera. +Penumbra Spider|Ragno della Penombra|Creatura - Ragno|Raggiungere \nQuando il Ragno della Penombra muore, crea una pedina creatura Ragno 2/4 nera con raggiungere. +Penumbra Wurm|Wurm della Penombra|Creatura - Wurm|Travolgere \nQuando il Wurm della Penombra muore, crea una pedina creatura Wurm 6/6 nera con travolgere. +Peppersmoke|Fumo Pepato|Istantaneo Tribale - Spiritello|Una creatura bersaglio prende -1/-1 fino alla fine del turno. Se controlli uno Spiritello, pesca una carta. +Peregrination|Peregrinazione|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale, mettine una sul campo di battaglia TAPpata e aggiungi l'altra alla tua mano. Rimescola il tuo grimorio, poi profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Peregrine Drake|Draghetto Pellegrino|Creatura - Draghetto|Volare \nQuando il Draghetto Pellegrino entra nel campo di battaglia, STAPpa fino a cinque terre. +Peregrine Griffin|Grifone Pellegrino|Creatura - Grifone|Volare \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Peregrine Mask|Maschera del Pellegrino|Artefatto - Equipaggiamento|La creatura equipaggiata ha difensore, volare, e attacco improvviso. \nEquipaggiare {2} +Perfected Form|Forma Perfezionata|Creatura - Orrore Insetto|Volare +Perilous Forays|Incursioni Pericolose|Incantesimo|{1}, Sacrifica una creatura: Passa in rassegna il tuo grimorio per una carta terra con un tipo di terra base e mettila nel campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Perilous Myr|Myr Pericoloso|Creatura Artefatto - Myr|Quando il Myr Pericoloso muore, infligge 2 danni a un qualsiasi bersaglio. +Perilous Predicament|Situazione Pericolosa|Istantaneo|Ogni avversario sacrifica una creatura artefatto e una creatura non artefatto. +Perilous Research|Ricerca Pericolosa|Istantaneo|Pesca due carte, poi sacrifica un permanente. +Perilous Shadow|Ombra Pericolosa|Creatura - Ombra Insetto|{1}{B}: L'Ombra Pericolosa prende +2/+2 fino alla fine del turno. +Perilous Vault|Ricettacolo Pericoloso|Artefatto|{5}, {T}, Esilia il Ricettacolo Pericoloso: Esilia tutti i permanenti non terra. +Perilous Voyage|Viaggio Pericoloso|Istantaneo|Fai tornare un permanente non terra bersaglio che non controlli in mano al suo proprietario. Se il suo costo di mana convertito era pari o inferiore a 2, profetizza 2. +Perimeter Captain|Capitano del Perimetro|Creatura - Soldato Umano|Difensore \nOgniqualvolta una creatura con difensore che controlli blocca, puoi guadagnare 2 punti vita. +Perish the Thought|Neanche a Pensarci!|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta da quella mano. Quel giocatore rimescola quella carta nel suo grimorio. +Perish|Perire|Stregoneria|Distruggi tutte le creature verdi. Non possono essere rigenerate. +Permafrost Trap|Trappola di Ghiaccio Perenne|Istantaneo - Trappola|Se un avversario ha fatto entrare nel campo di battaglia una creatura verde sotto il suo controllo in questo turno, puoi pagare {U} invece di pagare il costo di mana di questa magia. \nTAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. +Permeating Mass|Massa Pervasiva|Creatura - Spirito|Ogniqualvolta la Massa Pervasiva infligge danno da combattimento a una creatura, quella creatura diventa una copia della Massa Pervasiva. +Pernicious Deed|Azione Malvagia|Incantesimo|{X}, Sacrifica l'Azione Malvagia: Distruggi ogni artefatto, creatura e incantesimo con un costo di mana convertito pari o inferiore a X. +Perpetual Timepiece|Orologio Perpetuo|Artefatto|{T}: Metti nel tuo cimitero le prime due carte del tuo grimorio. \n{2}, Esilia l'Orologio Perpetuo: Rimescola nel tuo grimorio un qualsiasi numero di carte bersaglio dal tuo cimitero. +Perplexing Chimera|Chimera Sconcertante|Creatura Incantesimo - Chimera|Ogniqualvolta un avversario lancia una magia, puoi scambiare il controllo della Chimera Sconcertante e di quella magia. Se lo fai, puoi scegliere nuovi bersagli per la magia. (Se la magia diventa un permanente, controlli quel permanente.) +Perplex|Sconcertare|Istantaneo|Neutralizza la magia bersaglio a meno che il suo controllore scarti la sua mano. \nTrasmutare {1}{U}{B} +Persecute|Perseguitare|Stregoneria|Scegli un colore. Un giocatore bersaglio rivela la propria mano e scarta tutte le carte di quel colore. +Persistent Nightmare|Incubo Persistente|Creatura - Incubo|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nQuando l'Incubo Persistente infligge danno da combattimento a un giocatore, fallo tornare in mano al suo proprietario. +Persistent Petitioners|Postulanti Ostinati|Creatura - Consigliere Umano|{1}, {T}: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. \nTAPpa quattro Consiglieri STAPpati che controlli: Un giocatore bersaglio mette nel suo cimitero le prime dodici carte del suo grimorio. \nUn mazzo può avere un qualsiasi numero di carte chiamate Postulanti Ostinati. +Personal Incarnation|Avatar|Creatura - Incarnazione Avatar|{0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Solo il proprietario dell'Avatar può attivare quest'abilità. \nQuando l'Avatar muore, il suo proprietario perde metà dei suoi punti vita, arrotondati per eccesso. +Personal Sanctuary|Santuario Personale|Incantesimo|Durante il tuo turno, previeni tutto il danno che ti verrebbe inflitto. +Personal Tutor|Personal Tutor|Stregoneria|Passa in rassegna il tuo grimorio per una carta stregoneria e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta in cima ad esso. +Persuasion|Persuasione|Incantesimo - Aura|Incanta creatura \nTu controlli la creatura incantata. +Pestermite|Pulce Fastidiosa|Creatura - Farabutto Spiritello|Lampo \nVolare \nQuando la Pulce Fastidiosa entra nel campo di battaglia, puoi TAPpare o STAPpare un permanente bersaglio. +Pestilence Demon|Demone Pestilenziale|Creatura - Demone|Volare \n{B}: Il Demone Pestilenziale infligge 1 danno a ogni creatura e a ogni giocatore. +Pestilence Rats|Ratti Appestati|Creatura - Ratto|La forza dei Ratti Appestati è pari al numero di altri Ratti nel campo di battaglia. (Per esempio, fintanto che ci sono altri due Ratti nel campo di battaglia, la forza e la costituzione dei Ratti Appestati sono pari a 2/3.) +Pestilence|Peste|Incantesimo|All'inizio della sottofase finale, se non ci sono creature sul campo di battaglia, sacrifica la Peste. \n{B}: La Peste infligge 1 danno a ogni creatura e a ogni giocatore. +Pestilent Kathari|Kathari Appestato|Creatura - Guerriero Uccello|Volare \nTocco letale \n{2}{R}: Il Kathari Appestato ha attacco improvviso fino alla fine del turno. +Pestilent Souleater|Mangianime Fatale|Creatura Artefatto - Insetto|{P|N}: Il Mangianime Fatale ha infettare fino alla fine del turno. ({P|N} può essere pagato con {B} o con 2 punti vita. Una creatura con infettare infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Pestilent Spirit|Spirito Pestilenziale|Creatura - Spirito|Minacciare, tocco letale \nLe magie istantaneo e stregoneria che controlli hanno tocco letale. (Qualsiasi danno che infliggono a una creatura è sufficiente a distruggerla.) +Petalmane Baku|Baku Crinepetalo|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crinepetalo. \n{1}, Rimuovi X segnalini ki dal Baku Crinepetalo: Aggiungi X mana di un qualsiasi colore. +Petals of Insight|Petali della Perspicacia|Stregoneria - Arcano|Guarda le prime tre carte del tuo grimorio. Puoi mettere quelle carte in fondo al tuo grimorio in un qualsiasi ordine. Se lo fai, il proprietario riprende in mano i Petali della Perspicacia. Altrimenti, pesca tre carte. +Petradon|Petradonte|Creatura - Bestia Incubo|Quando il Petradonte entra nel campo di battaglia, esilia due terre bersaglio. \nQuando il Petradonte lascia il campo di battaglia, rimetti le carte esiliate nel campo di battaglia sotto il controllo dei loro proprietari. \n{R}: Il Petradonte prende +1/+0 fino alla fine del turno. +Petrahydrox|Idropietra|Creatura - Bizzarria|Quando l'Idropietra diventa bersaglio di una magia o abilità, il proprietario riprende in mano l'Idropietra. +Petravark|Petroritteropo|Creatura - Bestia Incubo|Quando il Petroritteropo entra nel campo di battaglia, esilia una terra bersaglio. \nQuando il Petroritteropo lascia il campo di battaglia, rimetti nel campo di battaglia la carta esiliata sotto il controllo del suo proprietario. +Petrified Field|Campo Pietrificato|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica il Campo Pietrificato: Riprendi in mano una carta terra bersaglio dal tuo cimitero. +Petrified Plating|Rivestimento Pietrificato|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nSospendere 2-{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {G} e esiliarla con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Petrified Wood-Kin|Legnostirpe Pietrificata|Creatura - Guerriero Elementale|Questa magia non può essere neutralizzata. \nSete di sangue X (Questa creatura entra nel campo di battaglia con X segnalini +1/+1, dove X è pari ai danni inflitti ai tuoi avversari in questo turno.) \nProtezione dagli istantanei +Pewter Golem|Golem di Peltro|Creatura Artefatto - Golem|{1}{B}: Rigenera il Golem di Peltro +Phage the Untouchable|Phage l'Intoccabile|Creatura Leggendaria - Servitore Avatar|Quando Phage l'Intoccabile entra nel campo di battaglia, se non l'hai lanciata dalla tua mano, perdi la partita. \nOgniqualvolta Phage infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. \nOgniqualvolta Phage infligge danno da combattimento a un giocatore, quel giocatore perde la partita. +Phalanx Formation|Falange Serrata|Istantaneo|Sforzo - Questa magia costa {1}{W} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse ha doppio attacco fino alla fine del turno. (Infliggono sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Phalanx Leader|Capo della Falange|Creatura - Soldato Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Capo della Falange, metti un segnalino +1/+1 su ogni creatura che controlli. +Phantasmagorian|Fantasmagorico|Creatura - Orrore|Quando lanci il Fantasmagorico, qualsiasi giocatore può scartare tre carte. Se un giocatore lo fa, neutralizza il Fantasmagorico. \nScarta tre carte: Riprendi in mano il Fantasmagorico dal tuo cimitero. +Phantasmal Abomination|Abominio Fantasma|Creatura - Illusione|Difensore \nQuando l'Abominio Fantasma diventa bersaglio di una magia o abilità, sacrificalo. +Phantasmal Bear|Orso Fantasma|Creatura - Illusione Orso|Quando l'Orso Fantasma diventa bersaglio di una magia o abilità, sacrificalo. +Phantasmal Dragon|Drago Fantasma|Creatura - Illusione Drago|Volare \nQuando il Drago Fantasma diventa bersaglio di una magia o abilità, sacrificalo. +Phantasmal Fiend|Demone Illusorio|Creatura - Illusione|{B}: Il Demone Illusorio prende +1/-1 fino alla fine del turno. \n{1}{U}: Scambia la forza e la costituzione del Demone Illusorio fino alla fine del turno. +Phantasmal Forces|Squadriglia Fantasma|Creatura - Illusione|Volare \nAll'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu paghi {U}. +Phantasmal Form|Forma Fantasma|Istantaneo|Fino alla fine del turno, fino a due creature bersaglio hanno forza e costituzione base 3/3, hanno volare e diventano Illusioni blu in aggiunta ai loro altri colori e tipi. \nPesca una carta. +Phantasmal Image|Immagine Fantasma|Creatura - Illusione|Puoi far entrare l'Immagine Fantasma nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che è un'Illusione in aggiunta ai suoi altri tipi e ha "Quando questa creatura diventa bersaglio di una magia o abilità, sacrificala". +Phantasmal Mount|Destriero Spettrale|Creatura - Cavallo Illusione|Volare \n{T}: La creatura bersaglio che controlli con costituzione pari o inferiore a 2, prende +1/+1 e guadagna volare fino alla fine del turno. Quando il Destriero Spettrale lascia il campo di battaglia in questo turno, sacrifica quella creatura. \nQuando la creatura lascia il campo di battaglia in questo turno, sacrifica il Destriero Spettrale. +Phantasmal Sphere|Sfera Illusoria|Creatura - Illusione|Volare \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Sfera Illusoria, poi sacrifica la Sfera Illusoria a meno che tu paghi {1} per ogni segnalino +1/+1 presente su di essa. \nQuando la Sfera Illusoria lascia il campo di battaglia, l'avversario bersaglio crea una pedina creatura Globo blu X/X con volare, dove X è il numero di segnalini +1/+1 sulla Sfera Illusoria. +Phantasmal Terrain|Terreno Illusorio|Incantesimo - Aura|Incanta terra \nMentre il Terreno Illusorio entra nel campo di battaglia, scegli un tipo di terra base. \nLa terra incantata è del tipo scelto. +Phantatog|Fantatog|Creatura - Atog|Sacrifica un incantesimo: Il Fantatog prende +1/+1 fino alla fine del turno. \nScarta una carta: Il Fantatog prende +1/+1 fino alla fine del turno. +Phantom Beast|Bestia Fantasma|Creatura - Bestia Illusione|Quando la Bestia Fantasma diventa bersaglio di una magia o abilità, sacrificala. +Phantom Centaur|Centauro Fantasma|Creatura - Spirito Centauro|Protezione dal nero \nIl Centauro Fantasma entra nel campo di battaglia con tre segnalini +1/+1. \nSe sta per essere inflitto danno al Centauro Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Centauro Fantasma. +Phantom Flock|Stormo Fantasma|Creatura - Spirito Soldato Uccello|Volare \nLo Stormo Fantasma entra nel campo di battaglia con tre segnalini +1/+1. \nSe sta per essere inflitto danno allo Stormo Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dallo Stormo Fantasma. +Phantom General|Generale Fantasma|Creatura - Soldato Spirito|Le pedine creatura che controlli prendono +1/+1. +Phantom Monster|Mostro Fantasma|Creatura - Illusione|Volare +Phantom Nantuko|Nantuko Fantasma|Creatura - Spirito Insetto|Travolgere \nIl Nantuko Fantasma entra nel campo di battaglia con due segnalini +1/+1. \nSe sta per essere inflitto danno al Nantuko Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nantuko Fantasma. \n{T}: Metti un segnalino +1/+1 sul Nantuko Fantasma. +Phantom Ninja|Ninja Fantasma|Creatura - Ninja Illusione|Il Ninja Fantasma non può essere bloccato. +Phantom Nishoba|Nishoba Fantasma|Creatura - Spirito Bestia Felino|Travolgere \nIl Nishoba Fantasma entra nel campo di battaglia con sette segnalini +1/+1. \nOgniqualvolta il Nishoba Fantasma infligge danno, guadagni altrettanti punti vita. \nSe sta per essere inflitto danno al Nishoba Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nishoba Fantasma. +Phantom Nomad|Nomade Fantasma|Creatura - Nomade Spirito|Il Nomade Fantasma entra nel campo di battaglia con due segnalini +1/+1. \nSe sta per essere inflitto danno al Nomade Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nomade Fantasma. +Phantom Tiger|Tigre Fantasma|Creatura - Spirito Felino|La Tigre Fantasma entra nel campo di battaglia con due segnalini +1/+1. \nSe sta per essere inflitto danno alla Tigre Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dalla Tigre Fantasma. +Phantom Warrior|Guerriero Fantasma|Creatura - Guerriero Illusione|Il Guerriero Fantasma non può essere bloccato. +Phantom Whelp|Cucciolo Fantasma|Creatura - Segugio Illusione|Quando il Cucciolo Fantasma attacca o blocca, il proprietario lo riprende in mano alla fine del combattimento. (Il proprietario lo riprende in mano solo se è ancora sul campo di battaglia.) +Phantom Wings|Ali Fantasma|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nSacrifica le Ali Fantasma: Il proprietario riprende in mano la creatura incantata. +Phantom Wurm|Wurm Fantasma|Creatura - Spirito Wurm|Il Wurm Fantasma entra nel campo di battaglia con quattro segnalini +1/+1. \nSe sta per essere inflitto danno al Wurm Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Wurm Fantasma. +Pharagax Giant|Gigante di Faragax|Creatura - Gigante|Tributo 2 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere due segnalini +1/+1 su di essa.) \nQuando il Gigante di Faragax entra nel campo di battaglia, se il tributo non è stato pagato, il Gigante di Faragax infligge 5 danni a ogni avversario. +Pharika's Chosen|Prescelta di Farika|Creatura - Serpente|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Pharika's Cure|Cura di Farika|Istantaneo|La Cura di Farika infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. +Pharika's Disciple|Discepola di Farika|Creatura - Guerriero Centauro|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Pharika's Mender|Riparatrice di Farika|Creatura - Gorgone|Quando la Riparatrice di Farika entra nel campo di battaglia, puoi riprendere in mano una carta creatura o incantesimo bersaglio dal tuo cimitero. +Pharika, God of Affliction|Farika, Dea dell'Afflizione|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al nero e al verde è inferiore a sette, Farika non è una creatura. \n{B}{G}: Esilia una carta creatura bersaglio da un cimitero. Il suo proprietario crea una pedina creatura incantesimo Serpente 1/1 nera e verde con tocco letale. +Phelddagrif|Phelddagrif|Creatura Leggendaria - Phelddagrif|{G}: Il Phelddagrif guadagna travolgere fino alla fine del turno. Un avversario bersaglio crea una pedina creatura Ippopotamo 1/1 verde. \n{W}: Il Phelddagrif guadagna volare fino alla fine del turno. Un avversario bersaglio guadagna 2 punti vita. \n{U}: Il proprietario riprende in mano il Phelddagrif. Un avversario bersaglio può pescare una carta. +Phenax, God of Deception|Fenax, Dio dell'Inganno|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al blu e al nero è inferiore a sette, Fenax non è una creatura. \nLe creature che controlli hanno "{T}: Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio, dove X è la costituzione di questa creatura". +Pheres-Band Centaurs|Centauri della Banda Feres|Creatura - Guerriero Centauro| +Pheres-Band Raiders|Razziatori della Banda Feres|Creatura - Guerriero Centauro|Ispirazione - Ogniqualvolta i Razziatori della Banda Feres vengono STAPpati, puoi pagare {2}{G}. Se lo fai, crea una pedina creatura incantesimo Centauro 3/3 verde. +Pheres-Band Thunderhoof|Zampatonante della Banda Feres|Creatura - Guerriero Centauro|Eroismo - Ogniqualvolta lanci una magia che bersaglia la Zampatonante della Banda Feres, metti due segnalini +1/+1 sulla Zampatonante della Banda Feres. +Pheres-Band Tromper|Battitore della Banda Feres|Creatura - Guerriero Centauro|Ispirazione - Ogniqualvolta il Battitore della Banda Feres viene STAPpato, metti un segnalino +1/+1 su di esso. +Pheres-Band Warchief|Condottiero della Banda Feres|Creatura - Guerriero Centauro|Cautela, travolgere \nLe altre creature Centauro che controlli prendono +1/+1 e hanno cautela e travolgere. +Phobian Phantasm|Fantasma Fobifero|Creatura - Illusione|Volare, paura \nMantenimento cumulativo {B} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Phosphorescent Feast|Banchetto Fosforescente|Stregoneria|Cromia - Rivela un qualsiasi numero di carte dalla tua mano. Guadagni 2 punti vita per ogni simbolo di mana verde nel costo di mana di quelle carte. +Phthisis|Tisi|Stregoneria|Distruggi una creatura bersaglio. Il suo controllore perde punti vita pari alla sua forza più la sua costituzione. \nSospendere 5-{1}{B} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{B} ed esiliarla con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Phylactery Lich|Lich del Filatterio|Creatura - Zombie|Indistruttibile \nMentre il Lich del Filatterio entra nel campo di battaglia, metti un segnalino filatterio su un artefatto che controlli. \nQuando non controlli permanenti con segnalini filatterio, sacrifica il Lich del Filatterio. +Phyresis|Phyresis|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha infettare. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Phyrexia's Core|Nucleo di Phyrexia|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica un artefatto: Guadagni 1 punto vita. +Phyrexian Altar|Altare di Phyrexia|Artefatto|Sacrifica una creatura: Aggiungi un mana di qualsiasi colore. +Phyrexian Arena|Arena di Phyrexia|Incantesimo|All'inizio del tuo mantenimento, pesca una carta e perdi 1 punto vita. +Phyrexian Battleflies|Mosche Guerriere di Phyrexia|Creatura - Insetto|Volare \n{B}: Le Mosche Guerriere di Phyrexia prendono +1/+0 fino alla fine del turno. Attiva questa abilità non più di due volte per turno. +Phyrexian Bloodstock|Cacciasangue di Phyrexia|Creatura - Zombie|Quando il Cacciasangue di Phyrexia lascia il campo di battaglia, distruggi una creatura bersaglio bianca. Non può essere rigenerata. +Phyrexian Boon|Dono di Phyrexia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 fintanto che è nera. Altrimenti prende -1/-2. +Phyrexian Broodlings|Covata di Phyrexia|Creatura - Servitore|{1}, Sacrifica una creatura: Metti un segnalino +1/+1 sulla Covata di Phyrexia. +Phyrexian Colossus|Colosso di Phyrexia|Creatura Artefatto - Golem|Il Colosso di Phyrexia non STAPpa durante il tuo STAP. \nPaga 8 punti vita: STAPpa il Colosso di Phyrexia. \nIl Colosso di Phyrexia non può essere bloccato tranne che da tre o più creature. +Phyrexian Crusader|Crociato di Phyrexia|Creatura - Cavaliere Zombie|Attacco improvviso, protezione dal rosso e dal bianco \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Phyrexian Debaser|Sobillatore di Phyrexia|Creatura - Viaggiatore|Volare \n{T}, Sacrifica il Sobillatore di Phyrexia: Una creatura bersaglio prende -2/-2 fino alla fine del turno. +Phyrexian Defiler|Contaminatore di Phyrexia|Creatura - Viaggiatore|{T}, Sacrifica il Contaminatore di Phyrexia: Una creatura bersaglio prende -3/-3 fino alla fine del turno. +Phyrexian Delver|Inquisitore di Phyrexia|Creatura - Zombie|Quando l'Inquisitore di Phyrexia entra nel campo di battaglia, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Perdi punti vita pari al costo di mana convertito di quella carta. +Phyrexian Denouncer|Delatore di Phyrexia|Creatura - Viaggiatore|{T}, Sacrifica il Delatore di Phyrexia: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Phyrexian Devourer|Divoratore di Phyrexia|Creatura Artefatto - Costrutto|Quando la Forza del Divoratore di Phyrexia è pari o superiore a 7, sacrificalo. \nEsilia la prima carta del tuo grimorio: Metti sul Divoratore di Phyrexia X segnalini +1/+1, dove X è il costo di mana convertito della carta esiliata. +Phyrexian Digester|Digeritore di Phyrexia|Creatura Artefatto - Costrutto|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Phyrexian Dreadnought|Sterminatore di Phyrexia|Creatura Artefatto - Sterminatore|Travolgere \nQuando lo Sterminatore di Phyrexia entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi un qualsiasi numero di creature per una forza totale pari o superiore a 12. +Phyrexian Driver|Condottiero di Phyrexia|Creatura - Mercenario Zombie|Quando il Condottiero di Phyrexia entra nel campo di battaglia, tutte le altre creature Mercenario prendono +1/+1 fino alla fine del turno. +Phyrexian Etchings|Incisioni di Phyrexia|Incantesimo|Mantenimento cumulativo {B} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nAll'inizio della tua sottofase finale, pesca una carta per ogni segnalino epoca presente sulle Incisioni di Phyrexia. \nQuando le Incisioni di Phyrexia vengono messe in un cimitero dal campo di battaglia, perdi 2 punti vita per ogni segnalino epoca su di esse. +Phyrexian Furnace|Fornace di Phyrexia|Artefatto|{T}: Esilia l'ultima carta del cimitero del giocatore bersaglio. \n{1}, Sacrifica la Fornace di Phyrexia: Esilia una carta bersaglio da un qualsiasi cimitero. Pesca una carta. +Phyrexian Gargantua|Gargantua di Phyrexia|Creatura - Orrore|Quando il Gargantua di Phyrexia entra nel campo di battaglia, pesca due carte e perdi 2 punti vita. +Phyrexian Ghoul|Ghoul di Phyrexia|Creatura - Zombie|Sacrifica una creatura: Il Ghoul di Phyrexia prende +2/+2 fino alla fine del turno. +Phyrexian Grimoire|Grimorio di Phyrexia|Artefatto|{4}, {T}: Un avversario bersaglio sceglie una delle prime due carte presenti nel tuo cimitero. Esilia quella carta e aggiungi alla tua mano l'altra. +Phyrexian Hulk|Carcassa di Phyrexia|Creatura Artefatto - Golem| +Phyrexian Hydra|Idra di Phyrexia|Creatura - Idra|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nSe sta per essere inflitto danno all'Idra di Phyrexia, previeni quel danno. Metti un segnalino -1/-1 sull'Idra di Phyrexia per ogni punto danno prevenuto in questo modo. +Phyrexian Infiltrator|Infiltrato di Phyrexia|Creatura - Servitore|{2}{U}{U}: Scambia il controllo dell'Infiltrato di Phyrexia e di una creatura bersaglio. (Questo effetto non ha termine) +Phyrexian Ingester|Ingeritore di Phyrexia|Creatura - Bestia|Imprimere - Quando l'Ingeritore di Phyrexia entra nel campo di battaglia, puoi esiliare una creatura non pedina bersaglio. \nL'Ingeritore di Phyrexia prende +X/+Y, dove X è la forza della carta creatura esiliata e Y è la sua costituzione. +Phyrexian Ironfoot|Ferropode di Phyrexia|Creatura Artefatto Neve - Costrutto|Il Ferropode di Phyrexia non STAPpa durante il tuo STAP. \n{1}{S}: STAPpa il Ferropode di Phyrexia. ({S} può essere pagato con un mana da un permanente neve.) +Phyrexian Juggernaut|Juggernaut di Phyrexia|Creatura Artefatto - Juggernaut|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nIl Juggernaut di Phyrexia attacca in ogni combattimento, se può farlo. +Phyrexian Lens|Lente di Phyrexia|Artefatto|{T}, Paga 1 punto vita: Aggiungi un mana di qualsiasi colore . +Phyrexian Marauder|Razziatore di Phyrexia|Creatura Artefatto - Costrutto|Il Razziatore di Phyrexia entra nel campo di battaglia con X segnalini +1/+1. \nIl Razziatore di Phyrexia non può bloccare. \nIl Razziatore di Phyrexia non può attaccare a meno che tu paghi {1} per ogni segnalino +1/+1 presente su di esso. +Phyrexian Metamorph|Metamorfosi Phyrexian|Creatura Artefatto - Polimorfo|({P|L} può essere pagato con {U} o con 2 punti vita.) \nPuoi far entrare la Metamorfosi Phyrexian nel campo di battaglia come una copia di qualsiasi artefatto o creatura sul campo di battaglia, tranne che è un artefatto in aggiunta ai suoi altri tipi. +Phyrexian Monitor|Sorvegliante di Phyrexia|Creatura - Scheletro|{B}: Rigenera il Sorvegliante di Phyrexia. +Phyrexian Negator|Eliminatore di Phyrexia|Creatura - Orrore|Travolgere \nOgniqualvolta viene inflitto danno all'Eliminatore di Phyrexia, sacrifica altrettanti permanenti. +Phyrexian Obliterator|Annientatore di Phyrexia|Creatura - Orrore|Travolgere \nOgniqualvolta una fonte infligge danno all'Annientatore di Phyrexia, il controllore della fonte sacrifica altrettanti permanenti. +Phyrexian Plaguelord|Signore della Peste di Phyrexia|Creatura - Viaggiatore|{T}, Sacrifica il Signore della Peste di Phyrexia: Una creatura bersaglio prende -4/-4 fino alla fine del turno. \nSacrifica una creatura: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Phyrexian Portal|Portale di Phyrexia|Artefatto|{3}: Se il tuo grimorio contiene dieci o più carte, l'avversario bersaglio guarda le prime dieci carte del tuo grimorio e le divide in 2 pile a faccia in giù. Esilia una di quelle pile. Passa in rassegna l'altra pila per una qualsiasi carta, aggiungila alla tua mano, poi rimescola il resto di quella pila nel tuo grimorio. +Phyrexian Processor|Processore di Phyrexia|Artefatto|Mentre il Processore di Phyrexia entra nel campo di battaglia, paga un qualsiasi ammontare di punti vita. \n{4}, {T}: Crea una pedina creatura Servitore X/X nera, dove X è il numero di punti vita pagati mentre il Processore di Phyrexia è entrato nel campo di battaglia. +Phyrexian Prowler|Predatore di Phyrexia|Creatura - Mercenario Zombie|Svanire 3 \nRimuovi un segnalino svanire dal Predatore di Phyrexia: Il Predatore di Phyrexia prende +1/+1 fino alla fine del turno. +Phyrexian Purge|Epurazione di Phyrexia|Stregoneria|Questa magia costa 3 punti vita in più per essere lanciata per ogni bersaglio. \nDistruggi un qualsiasi numero di creature bersaglio. +Phyrexian Rager|Furia di Phyrexia|Creatura - Orrore|Quando la Furia di Phyrexia entra nel campo di battaglia, pesca una carta e perdi 1 punto vita. +Phyrexian Reaper|Mietitore di Phyrexia|Creatura - Zombie|Ogniqualvolta il Mietitore di Phyrexia viene bloccato da una creatura verde, distruggi quella creatura. Non può essere rigenerata. +Phyrexian Rebirth|Rinascita di Phyrexia|Stregoneria|Distruggi tutte le creature, poi crea una pedina creatura artefatto Orrore X/X incolore, dove X è il numero di creature distrutte in questo modo. +Phyrexian Reclamation|Rivendicazione di Phyrexia|Incantesimo|{1}{B}, Paga 2 punti vita: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Phyrexian Revoker|Revocatore di Phyrexia|Creatura Artefatto - Orrore|Mentre il Revocatore di Phyrexia entra nel campo di battaglia, scegli il nome di una carta non terra. \nLe abilità attivate delle fonti col nome scelto non possono essere attivate. +Phyrexian Scriptures|Sacre Scritture di Phyrexia|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - Scegli fino a una creatura bersaglio. Metti un segnalino +1/+1 su di essa. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. \nII - Distruggi tutte le creature non artefatto. \nIII - Esilia tutte le carte dai cimiteri di tutti gli avversari. +Phyrexian Scuta|Scuta di Phyrexia|Creatura - Zombie|Potenziamento-Paga 3 punti vita. \nSe è stato pagato il costo di potenziamento, lo Scuta di Phyrexia entra nel campo di battaglia con due segnalini +1/+1. +Phyrexian Slayer|Carnefice di Phyrexia|Creatura - Servitore|Volare \nOgniqualvolta il Carnefice di Phyrexia viene bloccato da una creatura bianca, distruggi quella creatura. Non può essere rigenerata. +Phyrexian Snowcrusher|Spaccaneve di Phyrexia|Creatura Artefatto Neve - Juggernaut|Lo Spaccaneve di Phyrexia attacca in ogni combattimento, se può farlo. \n{1}{S}: Lo Spaccaneve di Phyrexia prende +1/+0 fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) +Phyrexian Soulgorger|Trangugianime di Phyrexia|Creatura Artefatto Neve - Costrutto|Mantenimento cumulativo-Sacrifica una creatura. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Phyrexian Splicer|Accoppiatore di Phyrexia|Artefatto|{2}, {T}, Scegli volare, attacco improvviso, travolgere o ombra: Fino alla fine del turno, una creatura bersaglio con l'abilità scelta la perde e un'altra creatura bersaglio la guadagna. +Phyrexian Swarmlord|Signore degli Sciami di Phyrexia|Creatura - Orrore Insetto|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nAll'inizio del tuo mantenimento, crea una pedina creatura Insetto 1/1 verde con infettare per ogni segnalino veleno che hanno i tuoi avversari. +Phyrexian Totem|Totem di Phyrexia|Artefatto|{T}: Aggiungi {B}. \n{2}{B}: Il Totem di Phyrexia diventa una creatura artefatto Orrore 5/5 nera con travolgere fino alla fine del turno. \nOgniqualvolta viene inflitto danno al Totem di Phyrexia, se è una creatura, sacrifica altrettanti permanenti. +Phyrexian Tower|Torre di Phyrexia|Terra Leggendaria|{T}: Aggiungi {U}. \n{T}, Sacrifica una creatura: Aggiungi {B}{B}. +Phyrexian Tribute|Tributo a Phyrexia|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica 2 creature. \nDistruggi un artefatto bersaglio. +Phyrexian Tyranny|Tirannia di Phyrexia|Incantesimo|Ogniqualvolta un giocatore pesca una carta, quel giocatore perde 2 punti vita a meno che egli paghi {2}. +Phyrexian Unlife|Non Vita di Phyrexia|Incantesimo|Non perdi la partita perché hai 0 o meno punti vita. \nFintanto che hai 0 o meno punti vita, tutto il danno ti viene inflitto come se la sua fonte avesse infettare. (Ti viene inflitto danno sotto forma di segnalini veleno.) +Phyrexian Vatmother|Urnamadre di Phyrexia|Creatura - Orrore|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nAll'inizio del tuo mantenimento, ottieni un segnalino veleno. +Phyrexian Vault|Cripta di Phyrexia|Artefatto|{2}, {T}, Sacrifica una creatura: Pesca una carta. +Phyrexian Walker|Camminatore di Phyrexia|Creatura Artefatto - Costrutto| +Phyrexian War Beast|Bestia da Guerra di Phyrexia|Creatura Artefatto - Bestia|Quando la Bestia da Guerra di Phyrexia lascia il campo di battaglia, sacrifica una terra e la Bestia da Guerra di Phyrexia ti infligge 1 danno. +Phytoburst|Phytogermoglio|Stregoneria|Una creatura bersaglio prende +5/+5 fino alla fine del turno. +Phytohydra|Phytoidra|Creatura - Idra Pianta|Se sta per essere inflitto danno alla Phytoidra, invece metti altrettanti segnalini +1/+1 su di essa. +Phytotitan|Fitotitano|Creatura - Elementale Pianta|Quando il Fitotitano muore, rimettilo sul campo di battaglia TAPpato sotto il controllo del suo proprietario all'inizio del suo prossimo mantenimento. +Pia Nalaar|Pia Nalaar|Creatura Leggendaria - Artefice Umano|Quando Pia Nalaar entra nel campo di battaglia, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \n{1}{R}: Una creatura artefatto bersaglio prende +1/+0 fino alla fine del turno. \n{1}, Sacrifica un artefatto: Una creatura bersaglio non può bloccare in questo turno. +Pia and Kiran Nalaar|Pia e Kiran Nalaar|Creatura Leggendaria - Artefice Umano|Quando Pia e Kiran Nalaar entrano nel campo di battaglia, crea due pedine creatura artefatto Tottero 1/1 incolori con volare. \n{2}{R}, Sacrifica un artefatto: Pia e Kiran Nalaar infliggono 2 danni a un qualsiasi bersaglio. +Pia's Revolution|Rivoluzione di Pia|Incantesimo|Ogniqualvolta un artefatto non pedina viene messo nel tuo cimitero dal campo di battaglia, riprendi in mano quella carta a meno che un avversario bersaglio non si faccia infliggere 3 danni dalla Rivoluzione di Pia. +Pianna, Nomad Captain|Pianna, Capitano Nomade|Creatura Leggendaria - Nomade Umano|Ogniqualvolta Pianna, Capitano Nomade attacca, le creature attaccanti prendono +1/+1 fino alla fine del turno. +Pick the Brain|Scervellarsi|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano ed esilia quella carta. \nDelirio - Se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per un qualsiasi numero di carte con lo stesso nome della carta esiliata ed esiliale, poi quel giocatore rimescola il suo grimorio. +Pieces of the Puzzle|Pezzi dell'Enigma|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Aggiungi alla tua mano fino a due carte istantaneo e/o stregoneria scelte tra esse e metti le altre nel tuo cimitero. +Pierce Strider|Errante Perforante|Creatura Artefatto - Costrutto|Quando l'Errante Perforante entra nel campo di battaglia, un avversario bersaglio perde 3 punti vita. +Pierce the Sky|Trafiggere il Cielo|Istantaneo|Trafiggere il Cielo infligge 7 danni a una creatura bersaglio con volare. +Piety Charm|Monile della Devozione|Istantaneo|Scegli uno -
  • Distruggi un'Aura bersaglio assegnata a una creatura. La creatura Soldato bersaglio prende +2/+2 fino alla fine del turno. Le creature che controlli guadagnano cautela fino alla fine del turno.
  • +Piety|Devozione|Istantaneo|Le creature bloccanti prendono +0/+3 fino alla fine del turno. +Pikemen|Picchieri|Creatura - Soldato Umano|Attacco improvviso, branco +Pilfered Plans|Piani Sottratti|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Pesca due carte. +Pilfering Imp|Imp Ladruncolo|Creatura - Imp|Volare \n{1}{B}, {T}, Sacrifica l'Imp Ladruncolo: Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Pilgrim of Justice|Pellegrino della Giustizia|Creatura - Chierico Umano|Protezione dal rosso \n{W}, Sacrifica il Pellegrino della Giustizia: La prossima volta che una fonte rossa a tua scelta sta per infliggere danno in questo turno, previeni quel danno. +Pilgrim of Virtue|Pellegrino della Virtù|Creatura - Chierico Umano|Protezione dal nero \n{W}, Sacrifica Il Pellegrino della Virtù: La prossima volta che una fonte nera a tua scelta sta per infliggere danno in questo turno, previeni quel danno. +Pilgrim of the Fires|Pellegrino dei Fuochi|Creatura Artefatto - Golem|Attacco improvviso, travolgere +Pilgrim's Eye|Occhio del Pellegrino|Creatura Artefatto - Tottero|Volare \nQuando l'Occhio del Pellegrino entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla, aggiungerla alla tua mano e rimescolare il tuo grimorio. +Pili-Pala|Sfarfallante|Creatura Artefatto - Spaventapasseri|Volare \n{2}, {STAP}: Aggiungi un mana di qualsiasi colore. ({STAP} è il simbolo di STAP.) +Pillage|Saccheggio|Stregoneria|Distruggi un artefatto o una terra bersaglio. Non possono essere rigenerati. +Pillaging Horde|Pillaging Horde|Creatura - Barbaro Umano|Quando Pillaging Horde entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta a caso. +Pillar Tombs of Aku|Colonne Tombali di Aku|Incanta Mondo|All'inizio del mantenimento di ogni giocatore, quel giocatore può sacrificare una creatura. Se quel giocatore non lo fa, perde 5 punti vita e tu sacrifichi le Colonne Tombali di Aku. +Pillar of Flame|Pilastro di Fiamme|Stregoneria|Il Pilastro di Fiamme infligge 2 danni a un qualsiasi bersaglio. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Pillar of Light|Colonna di Luce|Istantaneo|Esilia una creatura bersaglio con costituzione pari o superiore a 4. +Pillar of Origins|Pilastro delle Origini|Artefatto|Mentre il Pilastro delle Origini entra nel campo di battaglia, scegli un tipo di creatura. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia creatura del tipo scelto. +Pillar of War|Colonna di Guerra|Creatura Artefatto - Golem|Difensore \nFintanto che la Colonna di Guerra è incantata, può attaccare come se non avesse difensore. +Pillar of the Paruns|Pilastro dei Paruns|Terra|{T}: Aggiungi un mana di un qualsiasi colore. Usa questo mana solo per lanciare magie multicolore. +Pillarfield Ox|Bue del Campo dei Pilastri|Creatura - Bue| +Pillory of the Sleepless|Gogna del Senza Sonno|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \nLa creatura incantata ha "All'inizio del tuo mantenimento, perdi 1 punto vita". +Pin to the Earth|Inchiodare a Terra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -6/-0. +Pincer Spider|Ragno Chelato|Creatura - Ragno|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia). \nRaggiungere (Questa creatura può bloccare le creature con volare.) \nSe è stato pagato il costo di potenziamento, il Ragno Chelato entra nel campo di battaglia con un segnalino +1/+1. +Pincher Beetles|Scarafaggi Chelati|Creatura - Insetto|Velo (Questa creatura non può essere bersaglio di magie o abilità.) +Pine Barrens|Pinete Spoglie|Terra|Le Pinete Spoglie entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {G}. Le Pinete Spoglie ti infliggono 1 danno. +Pine Walker|Errante dei Pini|Creatura - Elementale|Metamorfosi {4}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nOgniqualvolta l'Errante dei Pini o un'altra creatura che controlli vengono girati a faccia in su, STAPpa quella creatura. +Pinecrest Ridge|Catena di Crestapineta|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {G}. La Catena di Crestapineta non STAPpa durante il tuo prossimo STAP. +Pinion Feast|Banchetto d'Ali|Istantaneo|Distruggi una creatura bersaglio con volare. Sostieni 2. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) +Pinnacle of Rage|Culmine della Furia|Stregoneria|Scegli due bersagli. Il Culmine della Furia infligge 3 danni a ciascuno di essi. +Pinpoint Avalanche|Valanga Mirata|Istantaneo|La Valanga Mirata infligge 4 danni a una creatura bersaglio. Il danno non può essere prevenuto. +Pious Evangel|Evangelista Devoto|Creatura - Chierico Umano|Ogniqualvolta l'Evangelista Devoto o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. \n{2}, {T}, Sacrifica un altro permanente: Trasforma l'Evangelista Devoto. +Pious Interdiction|Pia Interdizione|Incantesimo - Aura|Incanta creatura \nQuando la Pia Interdizione entra nel campo di battaglia, guadagni 2 punti vita. \nLa creatura incantata non può attaccare o bloccare. +Pious Kitsune|Kitsune Devoto|Creatura - Chierico Volpe|All'inizio del tuo mantenimento, metti un segnalino devozione sul Kitsune Devoto. Poi, se una creatura di nome Otto-Code-e-Mezza è sul campo di battaglia, guadagni 1 punto vita per ogni segnalino devozione presente sul Kitsune Devoto. \n{T}, Rimuovi un segnalino devozione dal Kitsune Devoto: Guadagni 1 punto vita. +Pious Warrior|Guerriero Devoto|Creatura - Guerriero Ribelle Umano|Ogniqualvolta viene inflitto danno da combattimento al Guerriero Devoto, guadagni altrettanti punti vita. +Piper of the Swarm|Pifferaio della Colonia|Creatura - Warlock Umano|I Ratti che controlli hanno minacciare. \n{1}{B}, {T}: Crea una pedina creatura Ratto 1/1 nera. \n{2}{B}{B}, {T}, Sacrifica tre Ratti: Prendi il controllo di una creatura bersaglio. +Piper's Melody|Melodia del Pifferaio|Stregoneria|Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. +Piracy Charm|Monile dei Pirati|Istantaneo|Scegli uno -
  • Una creatura bersaglio guadagna passa-isole fino alla fine del turno. Una creatura bersaglio prende +2/-1 fino alla fine del turno. Un giocatore bersaglio scarta una carta.
  • +Piracy|Pirateria|Stregoneria|Fino alla fine del turno, puoi TAPpare terre che non controlli per attingere mana. Spendi questo mana solo per lanciare magie. +Piranha Marsh|Palude dei Piranha|Terra|La Palude dei Piranha entra nel campo di battaglia TAPpata. \nQuando la Palude dei Piranha entra nel campo di battaglia, un giocatore bersaglio perde 1 punto vita. \n{T}: Aggiungi {B}. +Pirate Ship|Nave dei Pirati|Creatura - Pirata Umano|La Nave dei Pirati non può attaccare a meno che il giocatore in difesa controlli un'Isola. \n{T}: La Nave dei Pirati infligge 1 danno a un qualsiasi bersaglio. \nQuando non controlli Isole, sacrifica la Nave dei Pirati. +Pirate's Cutlass|Sciabola da Pirata|Artefatto - Equipaggiamento|Quando la Sciabola da Pirata entra nel campo di battaglia, assegnala a un Pirata bersaglio che controlli. \nLa creatura equipaggiata prende +2/+1. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Pirate's Pillage|Saccheggio Piratesco|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta. \nPesca due carte e crea due pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Pirate's Prize|Bottino dei Pirati|Stregoneria|Pesca due carte. Crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Piston Sledge|Slitta a Pistoni|Artefatto - Equipaggiamento|Quando la Slitta a Pistoni entra nel campo di battaglia, assegnala a una creatura bersaglio che controlli. \nLa creatura equipaggiata prende +3/+1. \nEquipaggiare-Sacrifica un artefatto. +Piston-Fist Cyclops|Ciclope Pugnopistone|Creatura - Ciclope|Difensore \nSe hai lanciato una magia istantaneo o stregoneria in questo turno, il Ciclope Pugnopistone può attaccare come se non avesse difensore. +Pistus Strike|Attacco dei Pistus|Istantaneo|Distruggi una creatura bersaglio con volare. Il suo controllore ottiene un segnalino veleno. +Pit Fight|Combattimento nell'Arena|Istantaneo|Una creatura bersaglio che controlli lotta con un'altra creatura bersaglio. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Pit Imp|Demonietto dell'Abisso|Creatura - Imp|Volare \n{B}: Il Demonietto dell'Abisso prende +1/+0 fino alla fine del turno. Attiva questa abilità non più di due volte per turno. +Pit Keeper|Custode dell'Abisso|Creatura - Mago Umano|Quando il Custode dell'Abisso entra nel campo di battaglia, se hai quattro o più carte creatura nel tuo cimitero, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Pit Raptor|Rapace della Fossa|Creatura - Mercenario Uccello|Volare, attacco improvviso \nAll'inizio del tuo mantenimento, sacrifica il Rapace della Fossa a meno che tu paghi {2}{B}{B}. +Pit Scorpion|Scorpione dell'Abisso|Creatura - Scorpione|Ogniqualvolta lo Scorpione dell'Abisso infligge danno a un giocatore, quel giocatore prende 1 segnalino veleno. (Un giocatore con 10 o più segnalini veleno, perde la partita.) +Pit Spawn|Progenie dell'Abisso|Creatura - Demone|Attacco improvviso \nAll'inizio del tuo mantenimento, sacrifica la Progenie dell'Abisso a meno che tu paghi {B}{B}. \nOgniqualvolta la Progenie dell'Abisso infligge danno a una creatura, esilia quella creatura. +Pit Trap|Trabocchetto|Artefatto|{2}, {T}, Sacrifica il Trabocchetto: Distruggi una creatura attaccante bersaglio senza volare. Non può essere rigenerata. +Pitchburn Devils|Diavoli Bruciapece|Creatura - Diavolo|Quando i Diavoli Bruciapece muoiono, infliggono 3 danni a un qualsiasi bersaglio. +Pitchstone Wall|Muro di Pece|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta scarti una carta, puoi sacrificare il Muro di Pece. Se lo fai, riprendi in mano la carta scartata dal tuo cimitero. +Pitfall Trap|Trappola a Fossa|Istantaneo - Trappola|Se esattamente una creatura sta attaccando, puoi pagare {W} invece di pagare il costo di mana di questa magia. \nDistruggi una creatura attaccante senza volare bersaglio. +Pith Driller|Trapanatore del Nocciolo|Creatura Artefatto - Orrore|({P|N} può essere pagato con {B} o con 2 punti vita.) \nQuando il Trapanatore del Nocciolo entra nel campo di battaglia, metti un segnalino -1/-1 su una creatura bersaglio. +Pithing Needle|Ago Spinale|Artefatto|Mentre l'Ago Spinale entra nel campo di battaglia, scegli il nome di una carta. \nLe abilità attivate delle fonti col nome scelto non possono essere attivate a meno che non siano abilità di mana. +Pitiless Gorgon|Gorgone Impietosa|Creatura - Gorgone|Tocco letale +Pitiless Horde|Orda Impietosa|Creatura - Berserker Orco|All'inizio del tuo mantenimento, perdi 2 punti vita. \nAccelerare {2}{B}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Pitiless Plunderer|Saccheggiatore Impietoso|Creatura - Pirata Umano|Ogniqualvolta un'altra creatura che controlli muore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Pitiless Pontiff|Pontefice Impietosa|Creatura - Chierico Vampiro|{1}, Sacrifica un'altra creatura: La Pontefice Impietosa ha tocco letale e indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Pitiless Vizier|Visir Impietosa|Creatura - Chierico Minotauro|Ogniqualvolta cicli o scarti una carta, la Visir Impietosa ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) +Plagiarize|Plagiare|Istantaneo|Fino alla fine del turno, se un giocatore bersaglio sta per pescare una carta, quel giocatore salta invece quella pescata e tu peschi una carta. +Plague Beetle|Coleottero della Peste|Creatura - Insetto|Passa-paludi +Plague Belcher|Vomitapeste|Creatura - Bestia Zombie|Minacciare \nQuando il Vomitapeste entra nel campo di battaglia, metti due segnalini -1/-1 su una creatura bersaglio che controlli. \nOgniqualvolta un altro Zombie che controlli muore, ogni avversario perde 1 punto vita. +Plague Boiler|Caldaia della Peste|Artefatto|All'inizio del tuo mantenimento, metti un segnalino peste sulla Caldaia della Peste. \n{1}{B}{G}: Metti un segnalino peste sulla Caldaia della Peste o rimuovi un segnalino peste da essa. \nQuando la Caldaia della Peste ha tre o più segnalini peste, sacrificala. Se lo fai, distruggi tutti i permanenti non terra. +Plague Dogs|Cani della Peste|Creatura - Segugio Zombie|Quando i Cani della Peste muoiono, tutte le creature prendono -1/-1 fino alla fine del turno. \n{2}, Sacrifica i Cani della Peste: Pesca una carta. +Plague Engineer|Artefice della Peste|Creatura - Latore|Tocco letale \nMentre l'Artefice della Peste entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature del tipo scelto controllate dai tuoi avversari prendono -1/-1. +Plague Fiend|Creatura Immonda della Peste|Creatura - Insetto|Ogniqualvolta la Creatura Immonda della Peste infligge danno da combattimento a una creatura, distruggi quella creatura a meno che il suo controllore paghi {2}. +Plague Mare|Destriero della Piaga|Creatura - Cavallo Incubo|Il Destriero della Piaga non può essere bloccato dalle creature bianche. \nQuando il Destriero della Piaga entra nel campo di battaglia, le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. +Plague Myr|Myr della Peste|Creatura Artefatto - Myr|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{T}: Aggiungi {U}. +Plague Rats|Ratti della Peste|Creatura - Ratto|I Ratti della Peste hanno forza e costituzione pari al numero delle creature di nome Ratti della Peste sul campo di battaglia. +Plague Sliver|Tramutante della Peste|Creatura - Tramutante|Tutti i Tramutanti hanno "All'inizio del tuo mantenimento, questo permanente ti infligge 1 danno." +Plague Spitter|Sputapeste|Creatura - Orrore|All'inizio del tuo mantenimento, lo Sputapeste infligge 1 danno a ogni creatura e a ogni giocatore. \nQuando lo Sputapeste muore, lo Sputapeste infligge 1 danno a ogni creatura e a ogni giocatore. +Plague Spores|Spore Pestilenziali|Stregoneria|Distruggi una creatura bersaglio non nera e una terra bersaglio. Non possono essere rigenerate. +Plague Stinger|Pungiglione Epidemico|Creatura - Orrore Insetto|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Plague Wight|Presenza della Peste|Creatura - Zombie|Ogniqualvolta la Presenza della Peste viene bloccata, ogni creatura che la blocca prende -1/-1 fino alla fine del turno. +Plague Wind|Vento Pestilenziale|Stregoneria|Distruggi tutte le creature che non controlli. Non possono essere rigenerate. +Plague Witch|Strega della Peste|Creatura - Mutamagia Elfo|{B}, {T}, Scarta una carta: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Plague of Vermin|Piaga di Ratti|Stregoneria|A partire da te, ogni giocatore può pagare un qualsiasi ammontare di punti vita. Ripeti questo procedimento fino a che nessuno paga punti vita. Ogni giocatore crea una pedina creatura Ratto 1/1 nera per ogni punto vita pagato in questo modo. +Plaguebearer|Untore|Creatura - Zombie|{X}{X}{B}: Distruggi una creatura non nera bersaglio con costo di mana convertito pari a X. +Plaguecrafter|Plasmacontagio|Creatura - Sciamano Umano|Quando il Plasmacontagio entra nel campo di battaglia, ogni giocatore sacrifica una creatura o un planeswalker. Ogni giocatore che non può farlo scarta una carta. +Plagued Rusalka|Rusalka Appestata|Creatura - Spirito|{B}, Sacrifica una creatura: Una creatura bersaglio prende -1/-1 fino alla fine del turno. +Plaguemaw Beast|Bestia Faucepiaga|Creatura - Bestia|{T}, Sacrifica una creatura: Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Plains|Pianura|Terra Base - Pianura|W +Planar Birth|Genesi Planetaria|Stregoneria|Rimetti sul campo di battaglia tutte le carte terra base da tutti i cimiteri TAPpate sotto il controllo dei loro proprietari. +Planar Bridge|Ponte Planare|Artefatto Leggendario|{8}, {T}: Passa in rassegna il tuo grimorio per una carta permanente, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Planar Chaos|Caos Dimensionale|Incantesimo|All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, sacrifica il Caos Dimensionale. \nOgniqualvolta un giocatore lancia una magia, quel giocatore lancia una moneta. Se perde il lancio, neutralizza quella magia. +Planar Cleansing|Pulizia Planare|Stregoneria|Distruggi tutti i permanenti non terra. +Planar Collapse|Collasso Dimensionale|Incantesimo|All'inizio del tuo mantenimento, se ci sono quattro o più creature sul campo di battaglia, sacrifica il Collasso Dimensionale e distruggi tutte le creature. Non possono essere rigenerate. +Planar Despair|Disperazione Dimensionale|Stregoneria|Dominio - Tutte le creature prendono -1/-1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. +Planar Guide|Guida Dimensionale|Creatura - Chierico Umano|{3}{W}, Esilia la Guida Dimensionale: Esilia tutte le creature. All'inizio della prossima sottofase finale, rimetti quelle carte sul campo di battaglia sotto il controllo dei rispettivi proprietari. +Planar Outburst|Esplosione Planare|Stregoneria|Distruggi tutte le creature non terra. \nRisveglio 4-{5}{W}{W}{W} (Se lanci questa magia per {5}{W}{W}{W}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Planar Overlay|Sovrapposizione Dimensionale|Stregoneria|Ogni giocatore sceglie una terra che controlla di ciascun tipo di terra base. I proprietari riprendono in mano quelle terre. +Planar Portal|Varco Dimensionale|Artefatto|{6}, {T}: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Planar Void|Vuoto Dimensionale|Incantesimo|Ogniqualvolta un'altra carta viene messa in un cimitero da una qualsiasi zona, esilia quella carta. +Planebound Accomplice|Complice Vincolato al Piano|Creatura - Mago Umano|{R}: Puoi mettere sul campo di battaglia una carta planeswalker dalla tua mano. Sacrificala all'inizio della prossima sottofase finale. +Planeswalker's Favor|Intervento del Viandante Dimensionale|Incantesimo|{3}{G}: L'avversario bersaglio rivela una carta a caso dalla propria mano. Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il costo di mana convertito della carta rivelata. +Planeswalker's Fury|Furia del Viandante Dimensionale|Incantesimo|{3}{R}: L'avversario bersaglio rivela una carta a caso dalla sua mano. La Furia del Viandante Dimensionale infligge a quel giocatore un danno pari al costo di mana convertito di quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Planeswalker's Mirth|Scherzo del Viandante Dimensionale|Incantesimo|{3}{W}: L'avversario bersaglio rivela una carta a caso dalla propria mano. Guadagni un ammontare di punti vita pari al costo di mana convertito di quella carta. +Planeswalker's Mischief|Inganno del Viandante Dimensionale|Incantesimo|{3}{U}: L'avversario bersaglio rivela una carta a caso dalla propria mano. Se è una carta istantaneo o stregoneria, esiliala. Puoi lanciarla senza pagare il suo costo di mana fintanto che resta esiliata. (Se ha una X nel proprio costo di mana, X è 0.) All'inizio della prossima sottofase finale, se non l'hai lanciata, il proprietario la riprende in mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Planeswalker's Scorn|Beffa del Viandante Dimensionale|Incantesimo|{3}{B}: L'avversario bersaglio rivela una carta a caso dalla propria mano. La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il costo di mana convertito della carta rivelata. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Planewide Celebration|Piano in Festa|Stregoneria|Scegli quattro. Puoi scegliere lo stesso modo più di una volta. \n- Crea una pedina creatura Cittadino 2/2 che è di tutti i colori. \n- Riprendi in mano una carta permanente bersaglio dal tuo cimitero. \n- Prolifera. \n- Guadagni 4 punti vita. +Plant Elemental|Plant Elemental|Creatura - Elementale Pianta|Quando Plant Elemental entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi una Foresta. +Plasm Capture|Plasmacattura|Istantaneo|Neutralizza una magia bersaglio. All'inizio della tua prossima fase principale pre-combattimento, aggiungi X mana in qualsiasi combinazione di colori, dove X è il costo di mana convertito di quella magia. +Plasma Elemental|Elementale di Plasma|Creatura - Elementale|L'Elementale di Plasma non può essere bloccato. +Plated Crusher|Distruttore Corazzato|Creatura - Bestia|Travolgere \nAnti-malocchio +Plated Geopede|Geopiede Corazzato|Creatura - Insetto|Attacco improvviso \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Geopiede Corazzato prende +2/+2 fino alla fine del turno. +Plated Pegasus|Pegaso Catafratto|Creatura - Pegaso|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nSe una magia sta per infliggere danno a un permanente o a un giocatore, previeni 1 danno che quella magia sta per infliggere a quel permanente o a quel giocatore. +Plated Rootwalla|Lucertola Corazzata|Creatura - Lucertola|{2}{G}: La Lucertola Corazzata prende +3/+3 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Plated Seastrider|Solcamari Corazzato|Creatura - Bestia| +Plated Slagwurm|Wurm delle Scorie Corazzato|Creatura - Wurm|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Plated Sliver|Tramutante Corazzato|Creatura - Tramutante|Tutte le creature Tramutante prendono +0/+1. +Plated Spider|Ragno Corazzato|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Plated Wurm|Wurm Corazzato|Creatura - Wurm| +Platinum Angel|Angelo di Platino|Creatura Artefatto - Angelo|Volare \nNon puoi perdere la partita e i tuoi avversari non possono vincere la partita. +Platinum Emperion|Imperion di Platino|Creatura Artefatto - Golem|I tuoi punti vita non possono cambiare. (Non puoi guadagnare o perdere punti vita. Non puoi pagare alcun ammontare di punti vita tranne che 0.) +Plaxcaster Frogling|Ranolingio Sputaplax|Creatura - Mutante Rana|Innesto 3 (Questa creatura entra nel campo di battaglia con tre segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{2}: Una creatura bersaglio che ha un segnalino +1/+1 su di essa guadagna velo fino alla fine del turno (Non può essere bersaglio di magie o abilità.) +Plaxmanta|Plaxmanta|Creatura - Bestia|Lampo \nQuando la Plaxmanta entra nel campo di battaglia, le creature che controlli hanno velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilità.) \nQuando la Plaxmanta entra nel campo di battaglia, sacrificala a meno che non sia stato speso {G} per lanciarla. +Plaza of Harmony|Piazza dell'Armonia|Terra|Quando la Piazza dell'Armonia entra nel campo di battaglia, se controlli due o più Cancelli, guadagni 3 punti vita. \n{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi tipo che un Cancello che controlli potrebbe produrre. +Plea for Guidance|Invocare una Guida|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte incantesimo, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Pledge of Loyalty|Giuramento di Lealtà|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dai colori dei permanenti che controlli. Questo effetto non rimuove il Giuramento di Lealtà. +Pledge of Unity|Voto di Unità|Istantaneo|Metti un segnalino +1/+1 su ogni creatura che controlli. Guadagni 1 punto vita per ogni creatura che controlli. +Plover Knights|Cavalieri sui Pivieri|Creatura - Cavaliere Kithkin|Volare, attacco improvviso +Plow Through Reito|Rivoltare Reito|Istantaneo - Arcano|Spazzar via - Fai riprendere in mano al proprietario un qualsiasi numero di Pianure che controlli. La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni Pianura ripresa in mano in questo modo. +Plow Under|Rivoltare la Terra|Stregoneria|Metti due terre bersaglio in cima ai grimori dei loro proprietari. +Plumes of Peace|Piume di Pace|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controlore. \nPrevisione - {W}{U}, Rivela le Piume di Pace dalla tua mano: TAPpa una creatura bersaglio. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Plumeveil|Piumavelata|Creatura - Elementale|Lampo \nVolare, difensore +Plummet|Cadere a Picco|Istantaneo|Distruggi una creatura bersaglio con volare. +Plunder|Razziare|Stregoneria|Distruggi un artefatto o una terra bersaglio. \nSospendere 4-{1}{R} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{R} e esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) +Plunge into Darkness|Tuffarsi nelle Tenebre|Istantaneo|Scegli uno -
  • Sacrifica un qualsiasi numero di creature. Guadagni 3 punti vita per ogni creatura sacrificata. Paga X punti vita, poi guarda le prime X carte del tuo grimorio, aggiungi alla tua mano una di quelle carte, e esilia le rimanenti.
  • \nIntrecciare {B} +Poison the Well|Avvelenare il Pozzo|Stregoneria|Distruggi una terra bersaglio. Avvelenare il Pozzo infligge 2 danni al controllore di quella terra. +Poison-Tip Archer|Arciere della Punta Venefica|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nOgniqualvolta un'altra creatura muore, ogni avversario perde 1 punto vita. +Poisonbelly Ogre|Ogre Velenoventre|Creatura - Guerriero Ogre|Ogniqualvolta un'altra creatura entra nel campo di battaglia, il suo controllore perde 1 punto vita. +Polar Kraken|Kraken Polare|Creatura - Kraken|Travolgere \nIl Kraken Polare entra nel campo di battaglia TAPpato. \nMantenimento cumulativo-Sacrifica una terra. +Polis Crusher|Distruttore di Polis|Creatura - Ciclope|Travolgere, protezione dagli incantesimi \n{4}{R}{G}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nOgniqualvolta il Distruttore di Polis infligge danno da combattimento a un giocatore, se il Distruttore di Polis è mostruoso, distruggi un incantesimo bersaglio controllato da quel giocatore. +Political Trickery|Astuzia Politica|Stregoneria|Scambia il controllo di una terra bersaglio che controlli con una terra bersaglio controllata da un avversario. (Questo effetto non ha termine.) +Pollen Lullaby|Ninna Nanna del Polline|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Scontrati con un avversario. Se vinci, le creature controllate da quel giocatore non STAPpano durante il prossimo STAP del giocatore. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Pollen Remedy|Rimedio Pollineo|Istantaneo|Potenziamento-Sacrifica una terra. \nPrevieni i prossimi 3 danni che verrebbero inflitti a un qualsiasi numero di bersagli, suddivisi a tua scelta. Se questa magia è stata potenziata, invece previeni in questo modo i prossimi 6 danni. +Pollenbright Druid|Druida dello Splendipolline|Creatura - Druido Elfo|Quando la Druida dello Splendipolline entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 su una creatura bersaglio. Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.)
  • +Pollenbright Wings|Ali Splendipolline|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nOgniqualvolta la creatura incantata infligge danno da combattimento a un giocatore, crea altrettante pedine creatura Saprolingio 1/1 verdi. +Polluted Bonds|Legami Inquinati|Incantesimo|Ogniqualvolta una terra entra nel campo di battaglia sotto il controllo di un avversario, quel giocatore perde 2 punti vita e tu guadagni 2 punti vita. +Polluted Dead|Morto Infetto|Creatura - Zombie|Quando il Morto Infetto muore, distruggi una terra bersaglio. +Polluted Delta|Delta Inquinato|Terra|{T}, Paga 1 punto vita, Sacrifica il Delta Inquinato: Passa in rassegna il tuo grimorio per una carta Isola o Palude, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Polluted Mire|Palude Inquinata|Terra|La Palude Inquinata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Polukranos, World Eater|Polikranos, Divoratore di Mondi|Creatura Leggendaria - Idra|{X}{X}{G}: Mostruosità X. (Se questa creatura non è mostruosa, metti X segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando Polikranos, Divoratore di Mondi diventa mostruoso, infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature bersaglio controllate dai tuoi avversari. Ognuna di quelle creature infligge danno pari alla propria forza a Polikranos. +Polymorphist's Jest|Scherzo della Polimorfista|Istantaneo|Fino alla fine del turno, ogni creatura controllata da un giocatore bersaglio perde tutte le abilità e diventa una Rana blu con forza e costituzione base 1/1. +Polymorphous Rush|Carica dei Polimorfi|Istantaneo|Sforzo - Questa magia costa {1}{U} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli una creatura sul campo di battaglia e un qualsiasi numero di creature bersaglio che controlli. Ognuna di esse diventa una copia di quella creatura fino alla fine del turno. +Polymorph|Polimorfismo|Stregoneria|Distruggi una creatura bersaglio. Non può essere rigenerata. Il suo controllore rivela carte dalla cima del suo grimorio fino a che non rivela una carta creatura. Il giocatore mette quella carta sul campo di battaglia, poi rimescola tutte le altre carte rivelate in questo modo nel suo grimorio. +Polyraptor|Poliraptor|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Poliraptor, crea una pedina che è una copia del Poliraptor. +Pondering Mage|Mago Ponderante|Creatura - Mago Umano|Quando il Mago Ponderante entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Puoi rimescolare il tuo grimorio. Pesca una carta. +Ponder|Ponderare|Stregoneria|Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Puoi rimescolare il tuo grimorio. \nPesca una carta. +Pongify|Pongificare|Istantaneo|Distruggi una creatura bersaglio. Non può essere rigenerata. Il suo controllore crea una pedina creatura Scimpanzé 3/3 verde. +Pontiff of Blight|Pontefice della Rovina|Creatura - Chierico Zombie|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) \nLe altre creature che controlli hanno estorsione. (Se una creatura ha più istanze di estorsione, ognuna si innesca separatamente.) +Ponyback Brigade|Brigata di Cavalcapony|Creatura - Guerriero Goblin|Quando la Brigata di Cavalcapony entra nel campo di battaglia o viene girata a faccia in su, crea tre pedine creatura Goblin 1/1 rosse. \nMetamorfosi {2}{R}{W}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Pooling Venom|Pozza di Veleno|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata, il suo controllore perde 2 punti vita. \n{3}{B}: Distruggi la terra incantata. +Porcelain Legionnaire|Legionario di Porcellana|Creatura Artefatto - Soldato|({P|B} può essere pagato con {W} o con 2 punti vita.) \nAttacco improvviso +Pore Over the Pages|Studiare le Pagine|Stregoneria|Pesca tre carte, STAPpa fino a due terre, poi scarta una carta. +Porphyry Nodes|Nodi Porfirei|Incantesimo|All'inizio del tuo mantenimento, distruggi la creatura con la forza minore. Non può essere rigenerata. Se due o più creature hanno entrambe la forza minore, scegline una. \nQuando non ci sono creature nel campo di battaglia, sacrifica i Nodi Porfirei. +Port Inspector|Ispettore Portuale|Creatura - Umano|Ogniqualvolta l'Ispettore Portuale viene bloccato, puoi guardare la mano del giocatore in difesa. +Port Town|Città Portuale|Terra|Mentre la Città Portuale entra nel campo di battaglia, puoi rivelare una carta Pianura o Isola dalla tua mano. Se non lo fai, la Città Portuale entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W} o {U}. +Portal Mage|Maga dei Portali|Creatura - Mago Umano|Lampo \nQuando la Maga dei Portali entra nel campo di battaglia durante la sottofase di dichiarazione delle creature attaccanti, puoi cambiare il giocatore o il planeswalker che una creatura attaccante bersaglio sta attaccando. (Non può attaccare il suo controllore o i planeswalker del suo controllore.) +Portal of Sanctuary|Portale del Santuario|Artefatto|{1}, {T}: Fai tornare una creatura bersaglio che controlli e tutte le Aure ad essa assegnate in mano ai rispettivi proprietari. Attiva questa abilità solo durante il tuo turno. +Portcullis Vine|Saracinesca di Rampicanti|Creatura - Muro Pianta|Difensore \n{2}, {T}, Sacrifica una creatura con difensore: Pesca una carta. +Portcullis|Saracinesca|Artefatto|Ogniqualvolta una creatura entra nel campo di battaglia, se ci sono altre due o più creature sul campo di battaglia, esilia quella creatura. Rimetti quella creatura sul campo di battaglia sotto il controllo del suo proprietario quando la Saracinesca lascia il campo di battaglia. +Portent of Betrayal|Presagio di Tradimento|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Portent|Portento|Stregoneria|Guarda le prime tre carte del grimorio di un giocatore bersaglio, poi rimettile a posto in qualsiasi ordine. Puoi far rimescolare a quel giocatore il suo grimorio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Possessed Aven|Aviano Posseduto|Creatura - Orrore Soldato Uccello|Volare \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, l'Aviano Posseduto prende +1/+1, è nero e ha "{2}{B}, {T}: Distruggi una creatura blu bersaglio" +Possessed Barbarian|Barbaro Posseduto|Creatura - Orrore Barbaro Umano|Attacco improvviso \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Barbaro Posseduto prende +1/+1, è nero, e ha "{2}{B}, {T}: Distruggi una creatura bersaglio rossa." +Possessed Centaur|Centauro Posseduto|Creatura - Orrore Centauro|Travolgere \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Centauro Posseduto prende +1/+1, è nero, e ha "{2}{B}, {T}: Distruggi una creatura bersaglio verde." +Possessed Nomad|Nomade Posseduto|Creatura - Orrore Nomade Umano|Cautela \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Nomade Posseduto prende +1/+1, è nero, e ha "{2}{B}, {T}: Distruggi una creatura bersaglio bianca." +Possessed Portal|Portale Posseduto|Artefatto|Se un giocatore sta per pescare una carta, quel giocatore invece salta quella pescata. \nAll'inizio della sottofase finale, ogni giocatore sacrifica un permanente a meno che scarti una carta. +Possessed Skaab|Skaab Posseduto|Creatura - Zombie|Quando lo Skaab Posseduto entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta istantaneo, stregoneria o creatura bersaglio. \nSe lo Skaab Posseduto sta per morire, invece esilialo. +Possibility Storm|Tempesta di Possibilità|Incantesimo|Ogniqualvolta un giocatore lancia una magia dalla sua mano, quel giocatore la esilia, poi esilia carte dalla cima del suo grimorio fino a che non esilia una carta che condivide con essa un tipo di carta. Quel giocatore può lanciare quella carta senza pagare il suo costo di mana. Poi mette tutte le carte esiliate con la Tempesta di Possibilità in fondo al suo grimorio in ordine casuale. +Postmortem Lunge|Assalto Postmortem|Stregoneria|({P|N} può essere pagato con {B} o con 2 punti vita.) \nRimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari a X dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale. +Poultice Sliver|Tramutante Impiastro|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}, {T}: Rigenera un Tramutante bersaglio." +Pounce|Avventarsi|Istantaneo|Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Pouncing Cheetah|Ghepardo Scattante|Creatura - Felino|Lampo +Pouncing Jaguar|Giaguaro Balzante|Creatura - Felino|Eco {G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Pouncing Kavu|Kavu Balzante|Creatura - Kavu|Potenziamento {2}{R} (Puoi pagare {2}{R} addizionale mentre lanci questa magia.) \n Attacco improvviso \nSe è stato pagato il costo di potenziamento, il Kavu Balzante entra nel campo di battaglia con due segnalini +1/+1 e con rapidità. +Pouncing Lynx|Lince Scattante|Creatura - Felino|Fintanto che è il tuo turno, la Lince Scattante ha attacco improvviso. +Pouncing Wurm|Wurm Scattante|Creatura - Wurm|Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale mentre lanci questa magia.) \nSe è stato pagato il costo di potenziamento, il Wurm Scattante entra nel campo di battaglia con tre segnalini +1/+1 e con rapidità. +Powder Keg|Polveriera|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino miccia sulla Polveriera. \n{T}, Sacrifica la Polveriera: Distruggi ogni artefatto e ogni creatura con costo di mana convertito uguale al numero di segnalini miccia sulla Polveriera. +Power Armor|Armatura Potenziata|Artefatto|Dominio - {3}, {T}: La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. +Power Conduit|Condotto di Potere|Artefatto|{T}, Rimuovi un segnalino da un permanente che controlli: Scegli una -
  • Metti un segnalino carica su un artefatto bersaglio. Metti un segnalino +1/+1 su una creatura bersaglio.
  • +Power Leak|Fuga di Energia|Incantesimo - Aura|Incanta incantesimo \nAll'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. +Power Matrix|Matrice di Potere|Artefatto|{T}: Una creatura bersaglio prende +1/+1 e guadagna volare, attacco improvviso, e travolgere fino alla fine del turno. +Power Sink|Debolezza Magica|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}. Se non lo fa, quel giocatore TAPpa tutte le terre con abilità di mana che controlla e perde tutto il mana non speso. +Power Surge|Ondata di Potere|Incantesimo|All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge X danni a quel giocatore, dove X è il numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. +Power Taint|Corruzione del Potere|Incantesimo - Aura|Incanta incantesimo \nAll'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore perde 2 punti vita a meno che paghi {2}. \nCiclo {2} +Power of Fire|Potere del Fuoco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio." +Powerstone Minefield|Campo di Pietre del Potere|Incantesimo|Ogniqualvolta una creatura attacca o blocca, il Campo di Pietre del Potere le infligge 2 danni. +Powerstone Shard|Frammento di Pietra del Potere|Artefatto|{T}: Aggiungi {U} per ogni artefatto che controlli chiamato Frammento di Pietra del Potere. +Pox|Vaiolo|Stregoneria|Ogni giocatore perde un terzo dei suoi punti vita, poi scarta un terzo delle carte della sua mano, poi sacrifica un terzo delle creature che controlla, poi sacrifica un terzo delle terre che controlla. Arrotonda per eccesso ogni volta. +Pradesh Gypsies|Zingari di Pradesh|Creatura - Nomade Umano|{1}{G}, {T}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. +Praetor's Counsel|Consiglio del Pretore|Stregoneria|Riprendi in mano tutte le carte dal tuo cimitero. Esilia il Consiglio del Pretore. Non hai un limite massimo di carte in mano per il resto della partita. +Praetor's Grasp|Stretta del Pretore|Stregoneria|Passa in rassegna il grimorio di un avversario bersaglio per una carta ed esiliala a faccia in giù. Poi quel giocatore rimescola il suo grimorio. Puoi guardare e giocare quella carta fintanto che rimane esiliata. +Prahv, Spires of Order|Prahv, Guglie dell'Ordine|Terra|{T}: Aggiungi {U}. \n{4}{W}{U}, {T}: Previeni tutto il danno che verrebbe inflitto in questo turno da una fonte a tua scelta. +Prairie Stream|Ruscello nella Prateria|Terra - Pianura Isola|({T}: Aggiungi {W} o {U}.) \nIl Ruscello nella Prateria entra nel campo di battaglia TAPpato a meno che tu non controlli due o più terre base. +Prakhata Club Security|Buttafuori del Club Prakhata|Creatura - Guerriero Eteride| +Prakhata Pillar-Bug|Meccabruco di Prakhata|Creatura Artefatto - Insetto|{B}: Il Meccabruco di Prakhata ha legame vitale fino alla fine del turno. (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Pramikon, Sky Rampart|Pramikon, Baluardo Celeste|Creatura Leggendaria - Muro|Volare, difensore \nMentre Pramikon, Baluardo Celeste entra nel campo di battaglia, scegli sinistra o destra. \nOgni giocatore può attaccare solo l'avversario più vicino nella direzione scelta e i planeswalker controllati da quell'avversario. +Precinct Captain|Capitano del Distretto|Creatura - Soldato Umano|Attacco improvviso \nOgniqualvolta il Capitano del Distretto infligge danno da combattimento a un giocatore, crea una pedina creatura Soldato 1/1 bianca. +Precise Strike|Colpo Preciso|Istantaneo|Una creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. +Precision Bolt|Saetta di Precisione|Stregoneria|La Saetta di Precisione infligge 3 danni a un qualsiasi bersaglio. +Precognition Field|Campo di Precognizione|Incantesimo|Puoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi lanciare la prima carta del tuo grimorio se è una carta istantaneo o stregoneria. \n{3}: Esilia la prima carta del tuo grimorio. +Precognition|Precognizione|Incantesimo|All'inizio del tuo mantenimento, puoi guardare la prima carta del grimorio di un avversario bersaglio. Se lo fai, puoi mettere quella carta in fondo al grimorio di quel giocatore. +Precognitive Perception|Percezione Precognitiva|Istantaneo|Pesca tre carte. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, invece profetizza 3, poi pesca tre carte. +Precursor Golem|Predecessore Golem|Creatura Artefatto - Golem|Quando il Predecessore Golem entra nel campo di battaglia, crea due pedine creatura artefatto Golem 3/3 incolori. \nOgniqualvolta un giocatore lancia una magia istantaneo o stregoneria che bersaglia solo un Golem, quel giocatore copia quella magia per ogni altro Golem che quella magia potrebbe bersagliare. Ogni copia bersaglia uno diverso di quei Golem. +Predator Dragon|Drago Predatore|Creatura - Drago|Volare, rapidità \nDivorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Questa creatura entra nel campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) +Predator Ooze|Melma Predatrice|Creatura - Melma|Indistruttibile \nOgniqualvolta la Melma Predatrice attacca, metti un segnalino +1/+1 sulla Melma Predatrice. \nOgniqualvolta muore una creatura a cui la Melma Predatrice ha inflitto danno in questo turno, metti un segnalino +1/+1 sulla Melma Predatrice. +Predator's Gambit|Mossa del Predatore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1. \nLa creatura incantata ha intimidire fintanto che il suo controllore non controlla altre creature. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Predator's Rapport|Rapporto del Predatore|Istantaneo|Scegli una creatura bersaglio che controlli. Guadagni punti vita pari alla sua forza più la sua costituzione. +Predator's Strike|Assalto del Predatore|Istantaneo|La creatura bersaglio prende +3/+3 e guadagna travolgere fino alla fine del turno. +Predator, Flagship|Predatrice, Nave Ammiraglia|Artefatto Leggendario|{2}: Una creatura bersaglio ha volare fino alla fine del turno. \n{5}, {T}: Distruggi una creatura bersaglio con volare. +Predatory Advantage|Vantaggio Predatorio|Incantesimo|All'inizio della sottofase finale di ogni avversario, se quel giocatore non ha lanciato una magia creatura in questo turno, crea una pedina creatura Lucertola 2/2 verde. +Predatory Focus|Concentrazione Predatoria|Stregoneria|Puoi decidere che in questo turno le creature che controlli assegnino il loro danno da combattimento come se non fossero state bloccate. +Predatory Hunger|Fame del Predatore|Incantesimo - Aura|Incanta creatura \nOgniqualvolta un avversario lancia una magia creatura, metti un segnalino +1/+1 sulla creatura incantata. +Predatory Nightstalker|Cacciatore Notturno Predatore|Creatura - Cacciatore-Notturno|Quando il Cacciatore Notturno Predatore entra nel campo di battaglia, puoi far sacrificare una creatura a un avversario bersaglio. +Predatory Rampage|Frenesia Predatoria|Stregoneria|Le creature che controlli prendono +3/+3 fino alla fine del turno. Ogni creatura controllata dai tuoi avversari blocca in questo turno, se può farlo. +Predatory Sliver|Tramutante Predatore|Creatura - Tramutante|Le creature Tramutante che controlli prendono +1/+1. +Predatory Urge|Impulso Predatorio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge danno pari alla sua forza a una creatura bersaglio. Quella creatura infligge danno pari alla sua forza a questa creatura". +Predict|Profetizzare|Istantaneo|Scegli il nome di una carta, poi un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Se quella carta ha il nome scelto, pesca due carte. Altrimenti, pesca una carta. +Preeminent Captain|Capitano Preminente|Creatura - Soldato Kithkin|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nOgniqualvolta il Capitano Preminente attacca, puoi mettere sul campo di battaglia dalla tua mano una carta creatura Soldato TAPpata e attaccante. +Preferred Selection|Selezione Preferita|Incantesimo|All'inizio del tuo mantenimento, guarda le prime due carte del tuo grimorio. Puoi sacrificare la Selezione Preferita e pagare {2}{G}{G}. Se lo fai, aggiungi alla tua mano una di quelle carte. Se non lo fai, metti una di quelle carte in fondo al tuo grimorio. +Premature Burial|Sepoltura Prematura|Stregoneria|Distruggi una creatura non nera bersaglio che sia entrata sul campo di battaglia dopo la fine del tuo ultimo turno. +Preordain|Predestinare|Stregoneria|Profetizza 2, poi pesca una carta. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Prescient Chimera|Chimera Preveggente|Creatura - Chimera|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Presence of Gond|Presenza di Gond|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Crea una pedina creatura Guerriero Elfo 1/1 verde". +Presence of the Master|Presenza del Maestro|Incantesimo|Ogniqualvolta un giocatore lancia una magia incantesimo, neutralizzala. +Presence of the Wise|Presenza del Saggio|Stregoneria|Guadagni 2 punti vita per ogni carta che hai in mano. +Press for Answers|Esigere le Risposte|Stregoneria|TAPpa una creatura bersaglio. Non STAPpa durante il prossimo STAP del suo controllore. \nIndaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Press into Service|Costringere al Servizio|Stregoneria|Soccorri 2. (Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) \nPrendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Press the Advantage|Approfittare del Vantaggio|Istantaneo|Fino a due creature bersaglio prendono +2/+2 e hanno travolgere fino alla fine del turno. +Pressure Point|Punto di Pressione|Istantaneo|TAPpa una creatura bersaglio.Pesca una carta. +Pretender's Claim|Pretesa dell'Impostore|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata viene bloccata, TAPpa tutte le terre che controllate del giocatore in difesa. +Prey Upon|Predare|Stregoneria|Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Prey's Vengeance|Vendetta della Preda|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Preyseizer Dragon|Drago Afferraprede|Creatura - Drago|Volare \nDivorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con il doppio di segnalini +1/+1.) \nOgniqualvolta il Drago Afferraprede attacca, infligge danno pari al numero di segnalini +1/+1 sul Drago Afferraprede a un qualsiasi bersaglio. +Price of Betrayal|Prezzo del Tradimento|Stregoneria|Rimuovi fino a cinque segnalini da un artefatto, una creatura, un planeswalker o un avversario bersaglio. +Price of Fame|Prezzo della Celebrità|Istantaneo|Questa magia costa {2} in meno per essere lanciata se bersaglia una creatura leggendaria. \nDistruggi una creatura bersaglio. \nSorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Price of Glory|Prezzo della Gloria|Incantesimo|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, se non è il turno di quel giocatore, distruggi quella terra. +Price of Knowledge|Prezzo della Conoscenza|Incantesimo|I giocatori non hanno un limite massimo di carte nella loro mano. \nAll'inizio del mantenimento di ogni avversario, il Prezzo della Conoscenza infligge a quel giocatore danno pari al numero di carte in mano a quel giocatore. +Price of Progress|Prezzo del Progresso|Istantaneo|Il Prezzo del Progresso infligge 2 danni ad ogni giocatore per ogni terra non base che esso controlla. +Prickleboar|Cinghiale Spinato|Creatura - Cinghiale|Fintanto che è il tuo turno, il Cinghiale Spinato prende +2/+0 e ha attacco improvviso. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Prickly Boggart|Boggart Pungente|Creatura - Farabutto Goblin|Paura +Pride Guardian|Guardiano del Branco|Creatura - Monaco Felino|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta il Guardiano del Branco blocca, guadagni 3 punti vita. +Pride Sovereign|Sovrano del Branco|Creatura - Felino|Il Sovrano del Branco prende +1/+1 per ogni altro Felino che controlli. \n{W}, {T}, Strema il Sovrano del Branco: Crea due pedine creatura Felino 1/1 bianche con legame vitale. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Pride of Conquerors|Orgoglio dei Conquistadores|Istantaneo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nLe creature che controlli prendono +1/+1 fino alla fine del turno. Se hai la benedizione della città, quelle creature prendono invece +2/+2 fino alla fine del turno. +Pride of Lions|Orgoglio dei Leoni|Creatura - Felino|Puoi decidere che l'Orgoglio dei Leoni assegni il proprio danno da combattimento come se non fosse stato bloccato. +Pride of the Clouds|Orgoglio delle Nubi|Creatura - Felino Elementale|Volare \nL'Orgoglio delle Nubi prende +1/+1 per ogni altra creatura con volare sul campo di battaglia. \nPrevisione - {2}{W}{U}, Rivela l'Orgoglio delle Nubi dalla tua mano: Crea una pedina creatura Uccello 1/1 bianca e blu con volare. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Priest of Forgotten Gods|Sacerdotessa degli Dei Dimenticati|Creatura - Chierico Umano|{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta. +Priest of Gix|Sacerdote di Gix|Creatura - Servitore Chierico Umano|Quando il Sacerdote di Gix entra nel campo di battaglia, aggiungi {B}{B}{B}. +Priest of Iroas|Sacerdotessa di Iroas|Creatura - Chierico Umano|{3}{W}, Sacrifica la Sacerdotessa di Iroas: Distruggi un incantesimo bersaglio. +Priest of Titania|Sacerdote di Titania|Creatura - Druido Elfo|{T}: Aggiungi {G} per ogni Elfo sul campo di battaglia. +Priest of Urabrask|Sacerdotessa di Urabrask|Creatura - Chierico Umano|Quando la Sacerdotessa di Urabrask entra nel campo di battaglia, aggiungi {R}{R}{R}. +Priest of the Blood Rite|Sacerdote del Rito di Sangue|Creatura - Chierico Umano|Quando il Sacerdote del Rito di Sangue entra nel campo di battaglia, crea una pedina creatura Demone 5/5 nera con volare. \nAll'inizio del tuo mantenimento, perdi 2 punti vita. +Priest of the Wakening Sun|Sacerdote del Sole Sorgente|Creatura - Chierico Umano|All'inizio del tuo mantenimento, puoi rivelare una carta Dinosauro dalla tua mano. Se lo fai, guadagni 2 punti vita. \n{3}{W}{W}, Sacrifica il Sacerdote del Sole Sorgente: Passa in rassegna il tuo grimorio per una carta Dinosauro, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Priests of Norn|Sacerdoti di Norn|Creatura - Chierico|Cautela \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Primal Amulet|Amuleto Primordiale|Artefatto|Le magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino carica sull'Amuleto Primordiale. Poi, se ci sono quattro o più segnalini carica su di esso, puoi rimuovere quei segnalini e trasformarlo. +Primal Bellow|Muggito Primitivo|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno per ogni Foresta che controlli. +Primal Beyond|Aldilà Primordiale|Terra|Mentre l'Aldilà Primordiale entra nel campo di battaglia, puoi rivelare una carta Elementale dalla tua mano. Se non lo fai, l'Aldilà Primordiale entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare magie Elementali o attivare abilità di Elementali. +Primal Boost|Spinta Primeva|Istantaneo|Una creatura bersaglio prende +4/+4 fino alla fine del turno. \nCiclo {2}{G} \nQuando usi l'abilità ciclo della Spinta Primeva, puoi far prendere +1/+1 a una creatura bersaglio fino alla fine del turno. +Primal Clay|Argilla Primordiale|Creatura Artefatto - Polimorfo|Mentre l'Argilla Primordiale entra nel campo di battaglia, a tua scelta diventa una creatura artefatto 3/3, una creatura artefatto 2/2 con volare oppure una creatura artefatto Muro 1/6 con difensore in aggiunta ai suoi altri tipi. (Una creatura con difensore non può attaccare.) +Primal Cocoon|Bozzolo Primevo|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura incantata. \nQuando la creatura incantata attacca o blocca, sacrifica il Bozzolo Primevo. +Primal Command|Ordine Principale|Stregoneria|Scegli due -
  • Un giocatore bersaglio guadagna 7 punti vita Metti un permanente non creatura bersaglio in cima al grimorio del suo proprietario Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio Passa in rassegna il tuo grimorio per una carta creatura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.
  • +Primal Druid|Druida Primordiale|Creatura - Druido Umano|Quando la Druida Primordiale muore, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Primal Forcemage|Mago della Forza Primordiale|Creatura - Sciamano Elfo|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, quella creatura prende +3/+3 fino alla fine del turno. +Primal Frenzy|Frenesia Primordiale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha travolgere. +Primal Growth|Crescita Primordiale|Stregoneria|Potenziamento-Sacrifica una creatura. (Puoi sacrificare una creatura in aggiunta a qualsiasi altro costo mentre lanci questa magia.) \nPassa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Se questa magia è stata potenziata, passa invece in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia, poi rimescola il tuo grimorio. +Primal Huntbeast|Bestia da Caccia Primitiva|Creatura - Bestia|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Primal Order|Ordine Primordiale|Incantesimo|All'inizio del mantenimento di ogni giocatore, l'Ordine Primordiale infligge a quel giocatore un danno pari al numero di terre non base che controlla. +Primal Plasma|Plasma Primordiale|Creatura - Polimorfo Elementale|Mentre il Plasma Primordiale entra nel campo di battaglia, a tua scelta diventa una creatura 3/3, una creatura 2/2 con volare oppure una creatura 1/6 con difensore. +Primal Rage|Furia Primordiale|Incantesimo|Le creature che controlli hanno travolgere. (Una creatura con travolgere può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Primal Surge|Impulso Primordiale|Stregoneria|Esilia la prima carta del tuo grimorio. Se è una carta permanente, puoi metterla sul campo di battaglia. Se lo fai, ripeti questo procedimento. +Primal Vigor|Vigore Primordiale|Incantesimo|Se una o più pedine stanno per essere create, invece ne vengono create il doppio. \nSe uno o più segnalini +1/+1 stanno per essere messi su una creatura, invece ne vengono messi il doppio. +Primal Visitation|Visita Primordiale|Incantesimo - Aura|Incanta creatura\nLa creatura incantata prende +3/+3 e ha rapidità. +Primal Wellspring|Fonte Primordiale|Terra|(Si trasforma dall'Amuleto Primordiale.) \n{T}: Aggiungi un mana di un qualsiasi colore. Quando quel mana viene speso per lanciare una magia istantaneo o stregoneria, copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Primal Whisperer|Sussurratore Primordiale|Creatura - Soldato Elfo|Il Sussurratore Primordiale prende +2/+2 per ogni creatura a faccia in giù sul campo di battaglia. \nMetamorfosi {3}{G} +Primalcrux|Nodo Primario|Creatura - Elementale|Travolgere \nCromia - La forza e la costituzione del Nodo Primario sono pari al numero di simboli di mana verde nei costi di mana dei permanenti che controlli. +Prime Speaker Vannifar|Portavoce Vannifar|Creatura Leggendaria - Mago Melma Elfo|{T}, Sacrifica un'altra creatura: Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari a 1 più il costo di mana convertito della creatura sacrificata, metti sul campo di battaglia quella carta, poi rimescola il tuo grimorio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Prime Speaker Zegana|Portavoce Zegana|Creatura Leggendaria - Mago Tritone|La Portavoce Zegana entra nel campo di battaglia con X segnalini +1/+1, dove X è la forza maggiore tra le altre creature che controlli. \nQuando la Portavoce Zegana entra nel campo di battaglia, pesca un numero di carte pari alla sua forza. +Primeval Bounty|Abbondanza Primordiale|Incantesimo|Ogniqualvolta lanci una magia creatura, crea una pedina creatura Bestia 3/3 verde. \nOgniqualvolta lanci una magia non creatura, metti tre segnalini +1/+1 su una creatura bersaglio che controlli. \nOgniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 3 punti vita. +Primeval Force|Forza Primordiale|Creatura - Elementale|Quando la Forza Primordiale entra nel campo di battaglia, sacrificala a meno che tu sacrifichi tre Foreste. +Primeval Light|Luce Primordiale|Stregoneria|Distruggi tutti gli incantesimi controllati dal giocatore bersaglio. +Primeval Shambler|Errante Primordiale|Creatura - Mercenario Orrore|{B}: L'Errante Primordiale prende +1/+1 fino alla fine del turno. +Primeval Titan|Titano Primitivo|Creatura - Gigante|Travolgere \nOgniqualvolta il Titano Primitivo entra nel campo di battaglia o attacca, puoi passare in rassegna il tuo grimorio per trovare fino a due carte terra, metterle sul campo di battaglia TAPpate, poi rimescolare il tuo grimorio. +Primevals' Glorious Rebirth|Rinascita Gloriosa dei Primevi|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nRimetti sul campo di battaglia tutte le carte permanente leggendario dal tuo cimitero. +Primitive Etchings|Incisioni Primitive|Incantesimo|Rivela la prima carta che peschi in ogni turno. Ogniqualvolta riveli in questo modo una carta creatura, peschi una carta. +Primitive Justice|Giustizia Primordiale|Stregoneria|Come costo addizionale per lanciare questa magia, puoi pagare {1}{R} e/o {1}{G} un qualsiasi numero di volte. \nDistruggi un artefatto bersaglio. Per ogni {1}{R} addizionale che hai pagato, distruggi un altro artefatto bersaglio. Per ogni {1}{G} addizionale che hai pagato, distruggi un altro artefatto bersaglio, e guadagni 1 punto vita. +Primoc Escapee|Fuggitivo Primoc|Creatura - Bestia Uccello|Volare \nCiclo {2} +Primordial Hydra|Idra Primordiale|Creatura - Idra|L'Idra Primordiale entra nel campo di battaglia con X segnalini +1/+1. \nAll'inizio del tuo mantenimento, raddoppia il numero di segnalini +1/+1 sull'Idra Primordiale. \nL'Idra Primordiale ha travolgere fintanto che ha dieci o più segnalini +1/+1. +Primordial Mist|Nebbia Primordiale|Incantesimo|All'inizio della tua sottofase finale, puoi manifestare la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nEsilia a faccia in su un permanente a faccia in giù che controlli: Puoi giocare quella carta in questo turno. (Paghi comunque i suoi costi. Le regole sulla tempistica si applicano comunque.) +Primordial Ooze|Melma Primordiale|Creatura - Melma|La Melma Primordiale attacca in ogni combattimento, se può farlo. \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Melma Primordiale. Poi puoi pagare {X}, dove X è il numero di segnalini +1/+1 sulla Melma Primordiale. Se non lo fai, TAPpa la Melma Primordiale ed essa ti infligge X danni. +Primordial Sage|Saggio Primordiale|Creatura - Spirito|Ogniqualvolta lanci una magia creatura, puoi pescare una carta. +Primordial Wurm|Wurm Primordiale|Creatura - Wurm| +Prince of Thralls|Principe degli Schiavi|Creatura - Demone|Ogniqualvolta un permanente controllato da un avversario viene messo in un cimitero, metti quella carta sul campo di battaglia sotto il tuo controllo a meno che quell'avversario non paghi 3 punti vita. +Prism Array|Disposizione Prismatica|Incantesimo|Convergenza - La Disposizione Prismatica entra nel campo di battaglia con un segnalino cristallo per ogni colore di mana speso per lanciarla. \nRimuovi un segnalino cristallo dalla Disposizione Prismatica: TAPpa una creatura bersaglio. \n{W}{U}{B}{R}{G}: Profetizza 3. (Guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Prism Ring|Anello Prismatico|Artefatto|Mentre l'Anello Prismatico entra nel campo di battaglia, scegli un colore. \nOgniqualvolta lanci una magia del colore scelto, guadagni 1 punto vita. +Prismatic Boon|Dono Prismatico|Istantaneo|X creature bersaglio guadagnano protezione da un colore a tua scelta fino alla fine del turno. +Prismatic Circle|Circolo di Protezione Prismatico|Incantesimo|Mantenimento cumulativo {1} \nMentre il Circolo di Protezione Prismatico entra nel campo di battaglia, scegli un colore. \n{1}: La prossima volta che una fonte a tua scelta del colore scelto ti infligge danno in questo turno, previeni quel danno. +Prismatic Lace|Segno Prismatico|Istantaneo|Il permanente bersaglio diventa del colore o dei colori a tua scelta. (Questo effetto non ha termine.) +Prismatic Lens|Lente Prismatica|Artefatto|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Prismatic Omen|Presagio Prismatico|Incantesimo|Le terre che controlli hanno tutti i tipi di terra base in aggiunta ai loro altri tipi. +Prismatic Strands|Tentacoli Prismatici|Istantaneo|Previeni tutto il danno che fonti di un colore a tua scelta infliggerebbero in questo turno. \nFlashback-TAPpa una creatura bianca STAPpata che controlli. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Prismatic Vista|Panorama Prismatico|Terra|{T}, Paga 1 punto vita, Sacrifica il Panorama Prismatico: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Prismatic Ward|Sigillo Prismatico|Incantesimo - Aura|Incanta creatura \nMentre il Sigillo Prismatico entra nel campo di battaglia, scegli un colore. \nPrevieni tutto il danno che verrebbe inflitto alla creatura incantata dalle fonti del colore scelto. +Prismite|Prismobita|Creatura Artefatto - Golem|{2}: Aggiungi un mana di un qualsiasi colore. +Prismwake Merrow|Merrow dalla Scia Prismatica|Creatura - Mago Tritone|Lampo \nQuando il Merrow dalla Scia Prismatica entra nel campo di battaglia, un permanente bersaglio diventa di uno o più colori a tua scelta fino alla fine del turno. +Prison Barricade|Barricate della Prigione|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nPotenziamento {1}{W} (Puoi pagare {1}{W} addizionale mentre lanci questa magia). \nSe è stato pagato il costo di potenziamento, le Barricate della Prigione entrano nel campo di battaglia con un segnalino +1/+1 e con "Le Barricate della Prigione possono attaccare come se non avessero difensore." +Prison Realm|Reame della Prigionia|Incantesimo|Quando il Reame della Prigionia entra nel campo di battaglia, esilia una creatura o un planeswalker bersaglio controllati da un avversario finché il Reame della Prigionia non lascia il campo di battaglia. \nQuando il Reame della Prigionia entra nel campo di battaglia, profetizza 1. +Prison Term|Stato d'Arresto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, puoi assegnare lo Stato d'Arresto a quella creatura. +Pristine Angel|Angelo Primigenio|Creatura - Angelo|Volare \nFintanto che l'Angelo Primigenio è STAPpato, ha protezione dagli artefatti e da tutti i colori. \nOgniqualvolta lanci una magia, puoi STAPpare l'Angelo Primigenio. +Pristine Skywise|Sapiente dei Cieli Primigenia|Creatura - Drago|Volare \nOgniqualvolta lanci una magia non creatura, STAPpa la Sapiente dei Cieli Primigenia. Ha protezione da un colore a tua scelta fino alla fine del turno. +Pristine Talisman|Talismano Integro|Artefatto|{T}: Aggiungi {U}. Guadagni 1 punto vita. +Private Research|Ricerca Privata|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, puoi mettere un segnalino pagina sulla Ricerca Privata. \nQuando la creatura incantata muore, pesca una carta per ogni segnalino pagina presente sulla Ricerca Privata. +Privileged Position|Posizione Privilegiata|Incantesimo|({V|B} può essere pagato con {G} o {W}) \nGli altri permanenti che controlli hanno anti-malocchio (Non possono essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Prized Amalgam|Amalgama Prediletto|Creatura - Zombie|Ogniqualvolta una creatura entra nel campo di battaglia, se è entrata dal tuo cimitero o l'hai lanciata dal tuo cimitero, rimetti sul campo di battaglia l'Amalgama Prediletto TAPpato dal tuo cimitero all'inizio della prossima sottofase finale. +Prized Elephant|Elefante Stimato|Creatura - Elefante|L'Elefante Stimato prende +1/+1 fintanto che controlli una Foresta. \n{G}: L'Elefante Stimato ha travolgere fino alla fine del turno. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Prized Griffin|Grifone Ambito|Creatura - Grifone|Volare +Prized Unicorn|Unicorno Stimato|Creatura - Unicorno|Tutte le creature in grado di bloccare l'Unicorno Stimato lo fanno. +Prizefighter Construct|Costrutto da Combattimento|Creatura Artefatto - Costrutto| +Probe|Sondare|Stregoneria|Potenziamento {1}{B} (Puoi pagare {1}{B} addizionale mentre lanci questa magia). \nPesca tre carte, poi scarta due carte. \nSe questa magia è stata potenziata, il giocatore bersaglio scarta due carte. +Processor Assault|Assalto del Metabolizzatore|Stregoneria|Vacuità (Questa carta non ha colore.) \nCome costo addizionale per lanciare questa magia, metti una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. \nL'Assalto del Metabolizzatore infligge 5 danni a una creatura bersaglio. +Proclamation of Rebirth|Proclama della Rinascita|Stregoneria|Rimetti sul campo di battaglia dal tuo cimitero fino a tre carte creatura bersaglio con costo di mana convertito pari o inferiore a 1. \nPrevisione - {5}{W}, Rivela il Proclama della Rinascita dalla tua mano: Rimetti sul campo di battaglia dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a 1. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Prodigal Pyromancer|Piromante Errante|Creatura - Mago Umano|{T}: Il Piromante Errante infligge 1 danno a una creatura o a un giocatore bersaglio. +Prodigal Sorcerer|Stregone Errante|Creatura - Mago Umano|{T}: Lo Stregone Errante infligge 1 danno a un qualsiasi bersaglio. +Prodigious Growth|Crescita Prodigiosa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +7/+7 e ha travolgere. +Profane Command|Ordine Profano|Stregoneria|Scegli due -
  • Un giocatore bersaglio perde X punti vita. Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a X dal tuo cimitero. Una creatura bersaglio prende -X/-X fino alla fine del turno. Fino a X creature bersaglio hanno paura fino alla fine del turno. (Non possono essere bloccate tranne che da creature artefatto e/o creature nere.)
  • +Profane Memento|Cimelio Profano|Artefatto|Ogniqualvolta una carta creatura viene messa nel cimitero di un avversario da qualsiasi zona, guadagni 1 punto vita. +Profane Prayers|Preghiere Profane|Stregoneria|Le Preghiere Profane infliggono X danni a un qualsiasi bersaglio e tu guadagni X punti vita, dove X è il numero di Chierici sul campo di battaglia. +Profane Procession|Processione Profana|Incantesimo Leggendario|{3}{W}{B}: Esilia una creatura bersaglio. Poi, se ci sono tre o più carte esiliate con la Processione Profana, trasformala. +Profaner of the Dead|Profanatrice dei Morti|Creatura - Mago Naga|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando la Profanatrice dei Morti sfrutta una creatura, fai tornare in mano ai rispettivi proprietari tutte le creature controllate dai tuoi avversari con costituzione inferiore a quella della creatura sfruttata. +Profound Journey|Viaggio Profondo|Stregoneria|Rimetti sul campo di battaglia una carta permanente bersaglio dal tuo cimitero. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Progenitor Mimic|Mimic Progenitore|Creatura - Polimorfo|Puoi far entrare il Mimic Progenitore nel campo di battaglia come una copia di una qualsiasi creatura sul campo di battaglia, tranne che ha "All'inizio del tuo mantenimento, se questa creatura non è una pedina, crea una pedina che è una copia di questa creatura". +Progenitus|Progenitus|Creatura Leggendaria - Avatar Idra|Protezione da tutto \nSe il Progenitus sta per essere messo in un cimitero da qualsiasi zona, rivela invece il Progenitus e rimescolalo nel grimorio del suo proprietario. +Prognostic Sphinx|Sfinge Profetica|Creatura - Sfinge|Volare \nScarta una carta: La Sfinge Profetica ha anti-malocchio fino alla fine del turno. TAPpala. \nOgniqualvolta la Sfinge Profetica attacca, profetizza 3. (Guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Prohibit|Proibizione|Istantaneo|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia.) \nNeutralizza una magia bersaglio se il suo costo di mana convertito è pari o inferiore a 2. Se questa magia è stata potenziata, neutralizza invece quella magia se il suo costo di mana convertito è pari o inferiore a 4. +Promise of Bunrei|Promessa di Bunrei|Incantesimo|Quando una creatura che controlli muore, sacrifica la Promessa di Bunrei. Se lo fai, crea quattro pedine creatura Spirito 1/1 incolori. +Promise of Power|Promessa di Potere|Stregoneria|Scegli uno -
  • Pesca cinque carte e perdi 5 punti vita. Crea una pedina creatura Demone X/X nera con volare, dove X è il numero di carte che hai in mano mentre la pedina entra nel campo di battaglia.
  • \nIntrecciare {4} (Scegli entrambi se paghi il costo di intrecciare.) +Promised Kannushi|Kannushi Promessa|Creatura - Druido Umano|Muta-anima 7 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 7 dal tuo cimitero.) +Propaganda|Propaganda|Incantesimo|Le creature non possono attaccarti a meno che il loro controllore non paghi {2} per ogni creatura che controlla che ti sta attaccando. +Propeller Pioneer|Pioniera della Propulsione|Creatura - Artefice Umano|Volare \nFabbrica 1 (Quando questa creatura entra nel campo di battaglia, metti un segnalino +1/+1 su di essa o crea una pedina creatura artefatto Servomeccanismo 1/1 incolore.) +Proper Burial|Degna Sepoltura|Incantesimo|Ogniqualvolta una creatura che controlli muore, guadagni un ammontare di punti vita pari alla costituzione di quella creatura. +Prophecy|Profezia|Stregoneria|Rivela la prima carta del grimorio di un avversario bersaglio. Se è una terra, guadagni 1 punto vita. Poi quel giocatore rimescola il proprio grimorio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Prophet of Distortion|Profeta della Distorsione|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{3}{U}: Pesca una carta. ({U} rappresenta mana incolore.) +Prophet of Kruphix|Profetessa di Krufix|Creatura - Mago Umano|STAPpa tutte le creature e le terre che controlli durante lo STAP di ogni altro giocatore. \nPuoi lanciare magie creatura come se avessero lampo. +Prophet of the Peak|Profeta del Picco|Creatura Artefatto - Felino|Quando il Profeta del Picco entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Prophetic Bolt|Fulmine Profetico|Istantaneo|Il Fulmine Profetico infligge 4 danni a un qualsiasi bersaglio. Guarda le prime quattro carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Prophetic Flamespeaker|Profeta Oratore delle Fiamme|Creatura - Sciamano Umano|Doppio attacco, travolgere \nOgniqualvolta il Profeta Oratore delle Fiamme infligge danno da combattimento a un giocatore, esilia la prima carta del tuo grimorio. Puoi giocarla in questo turno. +Prophetic Prism|Prisma Profetico|Artefatto|Quando il Prisma Profetico entra nel campo di battaglia, pesca una carta. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Prophetic Ravings|Delirio Profetico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità e "{T}, Scarta una carta: Pesca una carta". +Prosperity|Prosperità|Stregoneria|Ogni giocatore pesca X carte. +Prosperous Pirates|Pirati Facoltosi|Creatura - Pirata Umano|Quando i Pirati Facoltosi entrano nel campo di battaglia, crea due pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Prossh, Skyraider of Kher|Prossh, Predacielo di Kher|Creatura Leggendaria - Drago|Quando lanci questa magia, crea X pedine creatura Coboldo 0/1 rosse con nome Coboldi della Roccaforte di Kher, dove X è pari al mana speso per lanciare Prossh. \nVolare \nSacrifica un'altra creatura: Prossh, Predacielo di Kher prende +1/+0 fino alla fine del turno. +Protean Hulk|Mole Proteiforme|Creatura - Bestia|Quando la Mole Proteiforme muore, passa in rassegna il tuo grimorio per un qualsiasi numero di carte creatura per un costo di mana convertito totale pari o inferiore a 6 e mettile nel campo di battaglia. Poi rimescola il tuo grimorio. +Protean Hydra|Idra Proteiforme|Creatura - Idra|L'Idra Proteiforme entra nel campo di battaglia con X segnalini +1/+1. \nSe sta per essere inflitto danno all'Idra Proteiforme, previeni quel danno e rimuovi da essa altrettanti segnalini +1/+1. \nOgniqualvolta viene rimosso un segnalino +1/+1 dall'Idra Proteiforme, metti su di essa due segnalini +1/+1 all'inizio della prossima sottofase finale. +Protean Raider|Predona Proteiforme|Creatura - Pirata Polimorfo|Incursione - Se hai attaccato con una creatura in questo turno, puoi far entrare la Predona Proteiforme nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia. +Protection of the Hekma|Protezione dell'Hekma|Incantesimo|Se una fonte controllata da un avversario ti sta per infliggere danni, previeni 1 di quei danni. +Protective Bubble|Bolla Protettiva|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata e ha velo. (Non può essere bersaglio di magie o abilità.) +Protective Sphere|Sfera Protettiva|Incantesimo|{1}, Paga 1 punto vita: Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta che condivide un colore con quello del mana speso per questo costo di attivazione (Il mana incolore non previene alcun danno). +Proteus Machine|Macchina Proteus|Creatura Artefatto - Polimorfo|Metamorfosi {0} \nQuando la Macchina Proteus viene girata a faccia in su, diventa di un tipo di creatura a tua scelta (Questo effetto non ha termine). +Proteus Staff|Bastone di Proteo|Artefatto|{2}{U}, {T}: Metti una creatura bersaglio in fondo al grimorio del proprietario. Il controllore di quella creatura rivela le carte dalla cima del suo grimorio fino a che rivela una carta creatura. Il giocatore mette nel campo di battaglia quella carta e le rimanenti in fondo al grimorio in un qualsiasi ordine. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Protomatter Powder|Polvere di Protomateria|Artefatto|{4}{W}, {T}, Sacrifica la Polvere di Protomateria: Rimetti sul campo di battaglia una carta artefatto bersaglio dal tuo cimitero. +Prototype Portal|Portale Prototipo|Artefatto|Imprimere - Quando il Portale Prototipo entra nel campo di battaglia, puoi esiliare una carta artefatto dalla tua mano. \n{X}, {T}: Crea una pedina che è una copia della carta esiliata. X è il costo di mana convertito di quella carta. +Proven Combatant|Combattente Provetta|Creatura - Guerriero Umano|Eternare {4}{U}{U} ({4}{U}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Umano Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Providence|Provvidenza|Stregoneria|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, all'inizio del primo mantenimento, i tuoi punti vita diventano 26. \nI tuoi punti vita diventano 26. +Provoke|Provocazione|Istantaneo|STAPpa una creatura bersaglio che non controlli. In questo turno quella creatura blocca se può farlo. \nPesca una carta. +Prowess of the Fair|Prodezza del Giusto|Incantesimo Tribale - Elfo|Ogniqualvolta un altro Elfo non pedina viene messo nel tuo cimitero dal campo di battaglia, puoi creare una pedina creatura Guerriero Elfo 1/1 verde. +Prowler's Helm|Elmo del Predone|Artefatto - Equipaggiamento|La creatura equipaggiata non può essere bloccata tranne che da Muri. \nEquipaggiare {2} +Prowling Caracal|Lince in Agguato|Creatura - Felino| +Prowling Nightstalker|Cacciatore Notturno Strisciante|Creatura - Cacciatore-Notturno|Il Cacciatore Notturno Strisciante non può essere bloccato, tranne che dalle creature nere. +Prowling Pangolin|Pangolino Furtivo|Creatura - Bestia Pangolino|Quando il Pangolino Furtivo entra nel campo di battaglia, qualsiasi giocatore può sacrificare due creature. Se un giocatore lo fa, sacrifica il Pangolino Furtivo. +Prowling Serpopard|Serpopardo in Agguato|Creatura - Serpente Felino|Questa magia non può essere neutralizzata. \nLe magie creatura che controlli non possono essere neutralizzate. +Prying Blade|Lama da Saccheggio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Prying Eyes|Occhi Indiscreti|Istantaneo|Pesca quattro carte, poi scarta due carte. +Prying Questions|Domande Indiscrete|Stregoneria|Un avversario bersaglio perde 3 punti vita e mette una carta della sua mano in cima al suo grimorio. +Psionic Blast|Esplosione Psionica|Istantaneo|L'Esplosione Psionica infligge 4 danni a un qualsiasi bersaglio e 2 danni a te. +Psionic Entity|Entità Psionica|Creatura - Illusione|{T}: L'Entità Psionica infligge 2 danni a un qualsiasi bersaglio e 3 danni a sé stessa. +Psionic Gift|Dono Psionico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio". +Psionic Sliver|Tramutante Psionico|Creatura - Tramutante|Tutte le creature Tramutante hanno "{T}: Questa creatura infligge 2 danni a un qualsiasi bersaglio e 3 danni a sé stessa." +Psychatog|Psicoatog|Creatura - Atog|Scarta una carta: Lo Psicoatog prende +1/+1 fino alla fine del turno. \nEsilia due carte dal tuo cimitero: Lo Psicoatog prende +1/+1 fino alla fine del turno. +Psychic Barrier|Barriera Psichica|Istantaneo|Neutralizza una magia creatura bersaglio. Il suo controllore perde 1 punto vita. +Psychic Battle|Battaglia Psichica|Incantesimo|Ogniqualvolta un giocatore sceglie uno o più bersagli, ogni giocatore rivela la prima carta del suo grimorio. Il giocatore che rivela la carta con il maggiore costo di mana convertito può cambiare il bersaglio o i bersagli. Se due o più carte condividono lo stesso maggiore costo, il bersaglio o i bersagli restano invariati. Cambiare i bersagli in questo modo non innesca le abilità dei permanenti chiamati Battaglia Psichica. +Psychic Corrosion|Corrosione Psichica|Incantesimo|Ogniqualvolta peschi una carta, ogni avversario mette nel proprio cimitero le prime due carte del proprio grimorio. +Psychic Drain|Risucchio Psichico|Stregoneria|Il giocatore bersaglio mette le prime X carte del proprio grimorio nel proprio cimitero e tu guadagni X punti vita. +Psychic Intrusion|Intrusione Psichica|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra dal cimitero o dalla mano di quel giocatore ed esiliala. Puoi lanciare quella carta fintanto che rimane esiliata e puoi spendere mana come se fosse mana di qualsiasi colore per lanciarla. +Psychic Membrane|Membrana Psichica|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta la Membrana Psichica blocca, tu puoi pescare una carta. +Psychic Miasma|Miasma Psichico|Stregoneria|Un giocatore bersaglio scarta una carta. Se una carta terra viene scartata in questo modo, fai tornare il Miasma Psichico in mano al suo proprietario. +Psychic Overload|Sovraccarico Psichico|Incantesimo - Aura|Incanta permanente \nQuando il Sovraccarico Psichico entra nel campo di battaglia, TAPpa il permanente incantato. \nIl permanente incantato non STAPpa durante lo STAP del suo controllore. \nIl permanente incantato ha "Scarta dalla tua mano due carte artefatto: STAPpa questo permanente." +Psychic Possession|Possessione Psichica|Incantesimo - Aura|Incanta avversario \nSalta la tua acquisizione. \nOgniqualvolta l'avversario incantato pesca una carta, puoi pescare una carta. +Psychic Puppetry|Burattinaio Psichico|Istantaneo - Arcano|Puoi TAPpare o STAPpare un permanente bersaglio. \nUnire nell'Arcano {U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Psychic Rebuttal|Rifiuto Psichico|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio che ti bersaglia. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, puoi copiare la magia neutralizzata in questo modo. Puoi scegliere nuovi bersagli per la copia. +Psychic Spear|Lancia Psichica|Stregoneria|Il giocatore bersaglio rivela la sua mano. Scegli una carta Spirito o Arcano da essa. Quel giocatore scarta la carta scelta. +Psychic Spiral|Spirale Psichica|Istantaneo|Rimescola tutte le carte del tuo cimitero nel tuo grimorio. Un giocatore bersaglio mette nel suo cimitero altrettante carte dalla cima del suo grimorio. +Psychic Strike|Colpo Psichico|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore mette nel suo cimitero le prime due carte del suo grimorio. +Psychic Surgery|Chirurgia Psichica|Incantesimo|Ogniqualvolta un avversario rimescola il suo grimorio, puoi guardare le prime due carte di quel grimorio. Puoi esiliare una di quelle carte. Poi metti l'altra o entrambe in cima a quel grimorio in qualsiasi ordine. +Psychic Symbiont|Simbionte Psichico|Creatura - Orrore Incubo|Volare \nQuando il Simbionte Psichico entra nel campo di battaglia, un avversario bersaglio scarta una carta e tu peschi una carta. +Psychic Theft|Furto Psichico|Stregoneria|Il giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta istantaneo o stregoneria e la esili. Puoi lanciare quella carta fintanto che resta esiliata. All'inizio della prossima sottofase finale, se non hai lanciato quella carta, rimandala in mano al proprietario. +Psychic Trance|Trance Psichico|Istantaneo|Fino alla fine del turno, i Maghi che controlli guadagnano "{T}: Neutralizza una magia bersaglio". +Psychic Transfer|Trasferimento Psichico|Stregoneria|Se la differenza tra i tuoi punti vita totali e quelli del giocatore bersaglio è 5 o meno, scambia i tuoi punti vita con quel giocatore. +Psychic Venom|Veleno Psichico|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. +Psychic Vortex|Vortice Psichico|Incantesimo|Mantenimento cumulativo-Pesca una carta. \nAll'inizio della tua sottofase finale, sacrifica una terra e scarta la tua mano. +Psychogenic Probe|Sonda Psicogena|Artefatto|Ogniqualvolta una magia o abilità fa rimescolare il grimorio di un giocatore, la Sonda Psicogena gli infligge 2 danni. +Psychosis Crawler|Psicosi Strisciante|Creatura Artefatto - Orrore|La forza e la costituzione della Psicosi Strisciante sono pari al numero di carte nella tua mano. \nOgniqualvolta peschi una carta, ogni avversario perde 1 punto vita. +Psychotic Episode|Episodio Psicotico|Stregoneria|Un giocatore bersaglio rivela la propria mano e la prima carta del proprio grimorio. Scegli una carta rivelata in questo modo. Quel giocatore mette la carta scelta in fondo al proprio grimorio. \nFollia {1}{B} +Psychotic Fury|Furia Psicotica|Istantaneo|La creatura multicolore bersaglio guadagna doppio attacco fino alla fine del turno. \nPesca una carta. +Psychotic Haze|Confusione Psicotica|Istantaneo|Follia {1}{B} \nLa Confusione Psicotica infligge 1 danno ad ogni creatura e ad ogni giocatore. +Psychotrope Thallid|Thallid Psicotropo|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid Psicotropo. \nRimuovi tre segnalini spora dal Thallid Psicotropo: Crea una pedina creatura Saprolingio 1/1 verde. \n{1}, Sacrifica un Saprolingio: Pesca una carta. +Pteramander|Pteramandra|Creatura - Draghetto Salamandra|Volare \n{7}{U}: Adattamento 4. Questa abilità costa {1} in meno per essere attivata per ogni carta istantaneo e stregoneria nel tuo cimitero. (Se questa creatura non ha segnalini +1/+1, metti quattro segnalini +1/+1 su di essa.) +Pterodon Knight|Cavaliera dello Pterodonte|Creatura - Cavaliere Umano|La Cavaliera dello Pterodonte ha volare fintanto che controlli un Dinosauro. +Pteron Ghost|Pterofantasma|Creatura - Spirito Dinosauro|Volare \nSacrifica lo Pterofantasma: Rigenera un artefatto bersaglio. +Public Execution|Esecuzione Pubblica|Istantaneo|Distruggi una creatura bersaglio controllata da un avversario. Ogni altra creatura controllata da quell'avversario prende -2/-0 fino alla fine del turno. +Puca's Mischief|Inganno del Puca|Incantesimo|All'inizio del tuo mantenimento, puoi scambiare il controllo di un permanente non terra bersaglio che controlli e un permanente non terra bersaglio controllato da un avversario con un costo di mana convertito pari o inferiore. +Puffer Extract|Estratto di Pesce Palla|Artefatto|{X}, {T}: La creatura bersaglio che controlli prende +X/+X fino alla fine del turno. Distruggila all'inizio della prossima sottofase finale. +Pull Under|Sprofondare|Istantaneo - Arcano|La creatura bersaglio prende -5/-5 fino alla fine del turno. +Pull from Eternity|Richiamo dall'Eternità|Istantaneo|Metti una carta esiliata a faccia in su bersaglio nel cimitero del suo proprietario. +Pull from Tomorrow|Attingere al Domani|Istantaneo|Pesca X carte, poi scarta una carta. +Pull from the Deep|Pescare dagli Abissi|Stregoneria|Riprendi in mano fino a una carta istantaneo bersaglio e fino a una carta stregoneria bersaglio dal tuo cimitero. Esilia Pescare dagli Abissi. +Pulling Teeth|Togliere i Denti|Stregoneria|Scontrati con un avversario. Se vinci, un giocatore bersaglio scarta due carte. Altrimenti, quel giocatore scarta una carta. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Pulmonic Sliver|Tramutante Polmonare|Creatura - Tramutante|Tutte le creature Tramutante hanno volare. \nTutti i Tramutanti hanno "Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario." +Pulsating Illusion|Illusione Pulsante|Creatura - Illusione|Volare \nScarta una carta: L'Illusione Pulsante prende +4/+4 fino alla fine del turno. Attiva questa abilità una sola volta per turno. +Pulse Tracker|Cacciatore di Battiti|Creatura - Farabutto Vampiro|Ogniqualvolta il Cacciatore di Battiti attacca, ogni avversario perde 1 punto vita. +Pulse of Llanowar|Battito di Llanowar|Incantesimo|Se una terra base che controlli viene TAPpata per attingere mana, produce mana di un colore a tua scelta anziché qualsiasi altro tipo. +Pulse of Murasa|Battito di Murasa|Istantaneo|Fai tornare una carta creatura o terra bersaglio da un cimitero in mano al suo proprietario. Guadagni 6 punti vita. +Pulse of the Dross|Impulso della Scoria|Stregoneria|Il giocatore bersaglio rivela tre carte dalla sua mano e tu scegli una di esse. Quel giocatore scarta quella carta. Poi, se quel giocatore ha in mano più carte di te, il proprietario riprende in mano l'Impulso della Scoria. +Pulse of the Fields|Impulso dei Campi|Istantaneo|Guadagni 4 punti vita. Poi, se un avversario ha più punti vita di te, il proprietario riprende in mano l'Impulso dei Campi. +Pulse of the Forge|Impulso della Forgia|Istantaneo|L'Impulso della Forgia infligge 4 danni ad un giocatore o un planeswalker bersaglio. Poi, se quel giocatore o il controllore di quel planesalker ha più punti vita di te, il proprietario riprende in mano l'Impulso della Forgia. +Pulse of the Grid|Impulso della Griglia|Istantaneo|Pesca due carte, poi scarta una carta. Poi, se un avversario ha nella sua mano più carte di te, il proprietario riprende in mano l'Impulso della Griglia. +Pulse of the Tangle|Impulso del Groviglio|Stregoneria|Crea una pedina creatura Bestia 3/3 verde. Poi, se un avversario controlla più creature di te, il proprietario riprende in mano l'Impulso del Groviglio. +Pulsemage Advocate|Difensore di Magimpulso|Creatura - Chierico Umano|{T}: Il proprietario riprende in mano tre carte bersaglio presenti nel cimitero di un avversario. Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Pulverize|Polverizzare|Stregoneria|Puoi sacrificare due Montagne anziché pagare il costo di mana di questa magia. \nDistruggi tutti gli artefatti. +Puncture Blast|Getto Perforante|Istantaneo|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nIl Getto Perforante infligge 3 danni a un qualsiasi bersaglio. +Puncture Bolt|Fulmine Perforante|Istantaneo|Il Fulmine Perforante infligge 1 danno a una creatura bersaglio. Metti un segnalino -1/-1 su quella creatura. +Puncturing Blow|Colpo Perforante|Stregoneria|Il Colpo Perforante infligge 5 danni a una creatura bersaglio. Se quella creatura sta per morire in questo turno, invece esiliala. +Puncturing Light|Luce Perforante|Istantaneo|Distruggi una creatura attaccante o bloccante bersaglio con forza pari o inferiore a 3. +Punish Ignorance|Punire l'Ignoranza|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita e tu guadagni 3 punti vita. +Punish the Enemy|Punire il Nemico|Istantaneo|Punire il Nemico infligge 3 danni a un giocatore o a un planeswalker bersaglio e 3 danni a una creatura bersaglio. +Punishing Fire|Fuoco Punitivo|Istantaneo|Il Fuoco Punitivo infligge 2 danni a un qualsiasi bersaglio. \nOgniqualvolta un avversario guadagna punti vita, puoi pagare {R}. Se lo fai, riprendi in mano il Fuoco Punitivo dal tuo cimitero. +Puppet Conjurer|Evocatore di Burattini|Creatura Artefatto - Mago Umano|{U}, {T}: Crea una pedina creatura artefatto Omuncolo 0/1 blu. \nAll'inizio del tuo mantenimento, sacrifica un Omuncolo. +Puppet Strings|Fili del Burattinaio|Artefatto|{2}, {T}: Puoi TAPpare o STAPpare una creatura bersaglio. +Puppet's Verdict|Verdetto del Burattino|Istantaneo|Lancia una moneta. Se vinci il lancio, distruggi tutte le creature con forza pari o inferiore a 2. Se perdi il lancio, distruggi tutte le creature con forza pari o superiore a 3. +Puppeteer Clique|Cricca di Burattinai|Creatura - Mago Spiritello|Volare \nQuando la Cricca di Burattinai entra nel campo di battaglia, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario. Ha rapidità. All'inizio della tua prossima sottofase finale, esiliala. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Puppeteer|Burattinaio|Creatura - Mago Umano|{U}, {T}: Puoi TAPpare o STAPpare una creatura bersaglio. +Pure Intentions|Intenzioni Pure|Istantaneo - Arcano|Ogniqualvolta una magia o un'abilità controllata da un avversario ti fa scartare carte in questo turno, riprendi in mano quelle carte dal tuo cimitero. \nOgniqualvolta una magia o un'abilità controllata da un avversario ti fa scartare le Intenzioni Pure, riprendi in mano le Intenzioni Pure dal tuo cimitero all'inizio della prossima sottofase finale. +Pure Reflection|Riflesso Puro|Incantesimo|Ogniqualvolta un giocatore lancia una magia creatura, distruggi tutti i Riflessi. Poi quel giocatore crea una pedina creatura Riflesso X/X bianca, dove X è il costo di mana convertito di quella magia. +Purelace|Segno di Purezza|Istantaneo|La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) +Puresight Merrow|Sguardopuro Merrow|Creatura - Mago Tritone|{B|L}, {STAP}: Guarda la prima carta del tuo grimorio. Puoi esiliare quella carta. ({STAP} è il simbolo di STAP.) +Puresteel Paladin|Paladino di Acciaio Puro|Creatura - Cavaliere Umano|Ogniqualvolta un Equipaggiamento entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta. \nMetallurgia - Gli Equipaggiamenti che controlli hanno equipaggiare {0} fintanto che controlli tre o più artefatti. +Purgatory|Purgatorio|Incantesimo|Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal campo di battaglia, esilia quella carta. \nAll'inizio del tuo mantenimento puoi pagare {4} e 2 punti vita. Se lo fai, rimetti sul campo di battaglia una carta esiliata con il Purgatorio. +Purge the Profane|Purificare i Profani|Stregoneria|Un avversario bersaglio scarta due carte e tu guadagni 2 punti vita. +Purge|Epurazione|Istantaneo|Distruggi una creatura artefatto o nera bersaglio. Non può essere rigenerata. +Purging Scythe|Falce dell'Espiazione|Artefatto|All'inizio del tuo mantenimento, la Falce dell'Espiazione infligge 2 danni alla creatura con la minore costituzione. Se due o più creature condividono la stessa minore costituzione, scegli una di esse. +Purify the Grave|Purificare il Sepolcro|Istantaneo|Esilia una carta bersaglio da un cimitero. \nFlashback {W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Purify|Epurare|Stregoneria|Distruggi tutti gli artefatti e tutti gli incantesimi. +Purity|Purezza|Creatura - Incarnazione Elementale|Volare \nSe sta per esserti inflitto danno non da combattimento, previeni quel danno. Guadagni punti vita pari al danno prevenuto in questo modo. \nQuando la Purezza viene messa in un cimitero da qualsiasi zona, rimescolala nel grimorio del suo proprietario. +Purphoros's Emissary|Emissario di Purforos|Creatura Incantesimo - Bue|Conferire {6}{R} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nLa creatura incantata prende +3/+3 e non può essere bloccata tranne che da due o più creature. +Purphoros, God of the Forge|Purforos, Dio della Fucina|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al rosso è inferiore a cinque, Purforos non è una creatura. \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, Purforos infligge 2 danni a ogni avversario. \n{2}{R}: Le creature che controlli prendono +1/+0 fino alla fine del turno. +Purraj of Urborg|Purraj di Urborg|Creatura Leggendaria - Guerriero Felino|Il Purraj di Urborg ha attacco improvviso fintanto che sta attaccando. \nOgniqualvolta un giocatore lancia una magia nera, puoi pagare {B}. Se lo fai, metti un segnalino +1/+1 sul Purraj di Urborg. +Pursue Glory|Perseguire la Gloria|Istantaneo|Le creature attaccanti prendono +2/+0 fino alla fine del turno. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Pursuit of Flight|Ricerca del Volo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{U}: Questa creatura ha volare fino alla fine del turno". +Pursuit of Knowledge|Ricerca del Sapere|Incantesimo|Se stai per pescare una carta, puoi invece mettere un segnalino studio sulla Ricerca del Sapere. \nRimuovi tre segnalini studio dalla Ricerca del Sapere, Sacrifica la Ricerca del Sapere: Pesca sette carte. +Pus Kami|Kami della Putrefazione|Creatura - Spirito|{B}, Sacrifica il Kami della Putrefazione: Distruggi una creatura bersaglio non nera. \nMuta-anima 6 +Put Away|Mettere Via|Istantaneo|Neutralizza una magia bersaglio. Puoi rimescolare nel tuo grimorio fino a una carta bersaglio nel tuo cimitero. +Putrefaction|Putrefazione|Incantesimo|Ogniqualvolta un giocatore lancia una magia bianca o verde, quel giocatore scarta una carta. +Putrefax|Putrefax|Creatura - Orrore|Travolgere, rapidità \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nAll'inizio della sottofase finale, sacrifica il Putrefax. +Putrefy|Putrificare|Istantaneo|Distruggi un artefatto o una creatura bersaglio. Non può essere rigenerato. +Putrid Cyclops|Ciclope Putrido|Creatura - Ciclope Zombie|Quando il Ciclope Putrido entra nel campo di battaglia, profetizzare 1, poi rivela la prima carta del tuo grimorio. Il Ciclope Putrido prende -X/-X fino alla fine del turno, dove X è il costo di mana convertito di quella carta. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Putrid Goblin|Goblin Putrido|Creatura - Goblin Zombie|Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Putrid Imp|Demonietto Putrido|Creatura - Imp Zombie|Scarta una carta: Il Demonietto Putrido guadagna volare fino alla fine del turno. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Demonietto Putrido prende +1/+1 e non può bloccare. +Putrid Leech|Sanguisuga Putrida|Creatura - Sanguisuga Zombie|Paga 2 punti vita: La Sanguisuga Putrida prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Putrid Raptor|Raptor Putrido|Creatura - Bestia Dinosauro Zombie|Metamorfosi-Scarta una carta Zombie. +Putrid Warrior|Guerriero Putrido|Creatura - Guerriero Soldato Zombie|Ogniqualvolta il Guerriero Putrido infligge danno, scegli una -
  • Ogni giocatore perde 1 punto vita. Ogni giocatore guadagna 1 punto vita.
  • +Pygmy Allosaurus|Allosauro Pigmeo|Creatura - Dinosauro|Passa-paludi +Pygmy Hippo|Ippopotamo Pigmeo|Creatura - Ippopotamo|Ogniqualvolta l'Ippopotamo Pigmeo attacca e non è bloccato, puoi far attivare al giocatore in difesa un'abilità di mana di ogni terra che controlla e perdere tutto il mana non speso. Se lo fai, l'Ippopotamo Pigmeo non infligge danno da combattimento in questo turno e, all'inizio della tua fase principale dopo il combattimento, tu aggiungi un ammontare di {U} pari all'ammontare di mana perso da quel giocatore in questo modo. +Pygmy Kavu|Kavu Pigmeo|Creatura - Kavu|Quando il Kavu Pigmeo entra nel campo di battaglia, pesca una carta per ogni creatura nera che i tuoi avversari controllano. +Pygmy Pyrosaur|Pirosauro Pigmeo|Creatura - Lucertola|Il Pirosauro Pigmeo non può bloccare. \n{R}: Il Pirosauro Pigmeo prende +1/+0 fino alla fine del turno. +Pygmy Razorback|Dorso-di-Rasoio Pigmeo|Creatura - Cinghiale|Travolgere +Pygmy Troll|Troll Pigmeo|Creatura - Troll|Ogniqualvolta il Troll Pigmeo viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo sta bloccando. \n{G}: Rigenera il Troll Pigmeo. +Pyknite|Pyknite|Creatura - Ouphe|Quando Pyknite entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. +Pyramid of the Pantheon|Piramide del Pantheon|Artefatto|{2}, {T}: Aggiungi un mana di un qualsiasi colore. Metti un segnalino mattone sulla Piramide del Pantheon. \n{T}: Aggiungi tre mana di un qualsiasi colore. Attiva questa abilità solo se ci sono tre o più segnalini mattone sulla Piramide del Pantheon. +Pyre Charger|Incendiapire|Creatura - Guerriero Elementale|Rapidità \n{R}: L'Incendiapire prende +1/+0 fino alla fine del turno. +Pyre Hound|Segugio della Pira|Creatura - Segugio Elementale|Travolgere \nOgniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino +1/+1 sul Segugio della Pira. +Pyre Zombie|Zombie della Pira|Creatura - Zombie|All'inizio del tuo mantenimento, se lo Zombie della Pira è nel tuo cimitero, puoi pagare {1}{B}{B}. Se lo fai, riprendi in mano lo Zombie della Pira dal tuo cimitero. \n{1}{R}{R}, Sacrifica lo Zombie della Pira: Lo Zombie della Pira infligge 2 danni a un qualsiasi bersaglio. +Pyreheart Wolf|Lupo Cuore Infuocato|Creatura - Lupo|Ogniqualvolta il Lupo Cuore Infuocato attacca, le creature che controlli hanno minacciare fino alla fine del turno. (Non possono essere bloccate tranne che da due o più creature.) \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Pyretic Ritual|Rituale Febbrile|Istantaneo|Aggiungi {R}{R}{R}. +Pyrewild Shaman|Sciamano della Pira|Creatura - Sciamano Goblin|Impeto sanguinario - {1}{R}, Scarta lo Sciamano della Pira: Una creatura attaccante bersaglio prende +3/+1 fino alla fine del turno. \nOgniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, se lo Sciamano della Pira è nel tuo cimitero, puoi pagare {3}. Se lo fai, riprendi in mano lo Sciamano della Pira. +Pyric Salamander|Salamandra di Fuoco|Creatura - Salamandra|{R}: La Salamandra di Fuoco prende +1/+0 fino alla fine del turno. Sacrifica la Salamandra di Fuoco all'inizio della prossima sottofase finale. +Pyrite Spellbomb|Bombarcana di Pirite|Artefatto|{R}, Sacrifica la Bombarcana di Pirite: La Bombarcana di Pirite infligge 2 danni a un qualsiasi bersaglio. \n{1}, Sacrifica la Bombarcana di Pirite: Pesca una carta +Pyroblast|Piroscarica|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio se è blu. Distruggi un permanente bersaglio se è blu.
  • +Pyroclasm|Piroclasma|Stregoneria|Il Piroclasma infligge 2 danni a ogni creatura. +Pyroclast Consul|Console Piroclasta|Creatura - Sciamano Elementale|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Console Piroclasta, puoi rivelarla. Se lo fai, il Console Piroclasta infligge 2 danni a ogni creatura. +Pyroclastic Elemental|Elementale Piroclastico|Creatura - Elementale|{1}{R}{R}: L'Elementale Piroclastico infligge 1 danno a un giocatore bersaglio. +Pyroconvergence|Piroconvergenza|Incantesimo|Ogniqualvolta lanci una magia multicolore, la Piroconvergenza infligge 2 danni a un qualsiasi bersaglio. +Pyrohemia|Piroemia|Incantesimo|All'inizio della sottofase finale, se non ci sono creature sul campo di battaglia, sacrifica la Piroemia. \n{R}: La Piroemia infligge 1 danno a ogni creatura e a ogni giocatore. +Pyrokinesis|Pirocinesi|Istantaneo|Puoi esiliare una carta rossa dalla tua mano invece di pagare il costo di mana di questa magia. \nLa Pirocinesi infligge 4 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. +Pyromancer Ascension|Ascensione del Piromante|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria che ha lo stesso nome di una carta nel tuo cimitero, puoi mettere un segnalino ricerca sull'Ascensione del Piromante. \nOgniqualvolta lanci una magia istantaneo o stregoneria mentre l'Ascensione del Piromante ha due o più segnalini ricerca, puoi copiare quella magia. \nPuoi scegliere nuovi bersagli per la copia. +Pyromancer's Assault|Assalto della Piromante|Incantesimo|Ogniqualvolta lanci la tua seconda magia in ogni turno, l'Assalto della Piromante infligge 2 danni a un qualsiasi bersaglio. +Pyromancer's Gauntlet|Guanto del Piromante|Artefatto|Se una magia istantaneo o stregoneria rossa che controlli o un planeswalker rosso che controlli sta per infliggere danno a un permanente o a un giocatore, infligge invece quell'ammontare di danni più 2 a quel permanente o a quel giocatore. +Pyromancer's Goggles|Occhialoni della Piromante|Artefatto Leggendario|{T}: Aggiungi {R}. Quando quel mana viene speso per lanciare una magia istantaneo o stregoneria rossa, copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Pyromancer's Swath|Falciata del Piromante|Incantesimo|Se una fonte istantaneo o stregoneria che controlli sta per infliggere danno a un permanente o a un giocatore, infligge invece quell'ammontare di danni più 2 a quel permanente o a quel giocatore. \nAll'inizio della sottofase finale, scarta la tua mano. +Pyromancy|Piromanzia|Incantesimo|{3}, Scarta una carta a caso: La Piromanzia infligge ad un qualsiasi bersaglio un danno pari al costo di mana convertito della carta scartata. +Pyromania|Piromania|Incantesimo|{1}{R}, Scarta una carta a caso: La Piromania infligge 1 danno a un qualsiasi bersaglio. \n{1}{R}, Sacrifica la Piromania: La Piromania infligge 1 danno a un qualsiasi bersaglio. +Pyromantic Pilgrim|Pellegrino Piromantico|Creatura - Mago Umano|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Pyromatics|Piromatici|Istantaneo|Replicare {1}{R} \nI Piromatici infliggono 1 danno a un qualsiasi bersaglio. +Pyrophobia|Pirofobia|Stregoneria|La Pirofobia infligge 3 danni a una creatura bersaglio. I Vigliacchi non possono bloccare in questo turno. +Pyrostatic Pillar|Colonna di Fuoco|Incantesimo|Ogniqualvolta un giocatore lancia una magia con costo di mana convertito pari o inferiore a 3, la Colonna di Fuoco infligge 2 danni a quel giocatore. +Pyrotechnics|Fuochi d'Artificio|Stregoneria|I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di bersagli. +Pyrrhic Revival|Rinascita di Pirro|Stregoneria|Ogni giocatore rimette sul campo di battaglia ogni carta creatura dal proprio cimitero con un segnalino -1/-1. +Python|Pitone|Creatura - Serpente| +Pyxis of Pandemonium|Vaso del Pandemonio|Artefatto|{T}: Ogni giocatore esilia a faccia in giù la prima carta del proprio grimorio. \n{7}, {T}, Sacrifica il Vaso del Pandemonio: Ogni giocatore gira a faccia in su tutte le carte che possiede esiliate con il Vaso del Pandemonio, poi mette sul campo di battaglia tutte le carte permanente tra di esse. +Qal Sisma Behemoth|Behemoth di Qal Sisma|Creatura - Guerriero Ogre|Il Behemoth di Qal Sisma non può attaccare o bloccare a meno che tu non paghi {2}. +Qarsi Deceiver|Ingannatrice di Qarsi|Creatura - Mago Naga|{T}: Aggiungi {U}. Spendi questo mana solo per lanciare una magia creatura a faccia in giù, pagare un costo di mana per girare a faccia in su una creatura manifestata oppure pagare un costo di metamorfosi. (Un costo di megamorfosi è un costo di metamorfosi.) +Qarsi High Priest|Sommo Sacerdote di Qarsi|Creatura - Chierico Umano|{1}{B}, {T}, Sacrifica un'altra creatura: Manifesta la prima carta del tuo grimorio. (Metti quella carta sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Qarsi Sadist|Sadico di Qarsi|Creatura - Chierico Umano|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando il Sadico di Qarsi sfrutta una creatura, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Qasali Ambusher|Assalitore di Qasal|Creatura - Guerriero Felino|Raggiungere \nSe una creatura ti sta attaccando e tu controlli una Foresta e una Pianura, puoi lanciare l'Assalitore di Qasal senza pagare il suo costo di mana e come se avesse lampo. +Qasali Pridemage|Mago del Branco di Qasal|Creatura - Mago Felino|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{1}, Sacrifica il Mago del Branco di Qasal: Distruggi un artefatto o un incantesimo bersaglio. +Qasali Slingers|Frombolieri di Qasal|Creatura - Guerriero Felino|Raggiungere \nOgniqualvolta i Frombolieri di Qasal o un altro Felino entrano nel campo di battaglia sotto il tuo controllo, puoi distruggere un artefatto o un incantesimo bersaglio. +Quag Sickness|Malattia dell'Acquitrino|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1 per ogni Palude che controlli. +Quag Vampires|Vampiri dell'Acquitrino|Creatura - Farabutto Vampiro|Multipotenziamento {1}{B} (Puoi pagare {1}{B} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nPassa-Paludi \nI Vampiri dell'Acquitrino entrano nel campo di battaglia con un segnalino +1/+1 per ogni volta che sono stati potenziati. +Quagmire Druid|Druido della Palude|Creatura - Druido Zombie|{G}, {T}, Sacrifica una creatura: Distruggi un incantesimo bersaglio. +Quagmire Lamprey|Lampreda del Pantano|Creatura - Pesce|Ogniqualvolta la Lampreda del Pantano viene bloccata da una creatura, metti un segnalino -1/-1 su quella creatura. +Quagnoth|Quagnoth|Creatura - Bestia|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) \nQuando una magia o un'abilità controllata da un avversario ti fa scartare il Quagnoth, riprendilo in mano. +Quakefoot Cyclops|Ciclope Piedesisma|Creatura - Ciclope|Quando il Ciclope Piedesisma entra nel campo di battaglia, fino a due creature bersaglio non possono bloccare in questo turno. \nCiclo {1}{R} ({1}{R}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Ciclope Piedesisma, una creatura bersaglio non può bloccare in questo turno. +Quarantine Field|Campo di Quarantena|Incantesimo|Il Campo di Quarantena entra nel campo di battaglia con X segnalini isolamento. \nQuando il Campo di Quarantena entra nel campo di battaglia, per ogni segnalino isolamento su di esso, esilia fino a un permanente non terra bersaglio controllato da un avversario finché il Campo di Quarantena non lascia il campo di battaglia. +Quarry Beetle|Coleottero della Cava|Creatura - Insetto|Quando il Coleottero della Cava entra nel campo di battaglia, puoi rimettere sul campo di battaglia una carta terra bersaglio dal tuo cimitero. +Quarry Colossus|Colosso della Cava|Creatura - Gigante|Quando il Colosso della Cava entra nel campo di battaglia, metti una creatura bersaglio nel grimorio del suo proprietario subito sotto le prime X carte di quel grimorio, dove X è il numero di Pianure che controlli. +Quarry Hauler|Bestia da Carico della Cava|Creatura - Cammello|Quando la Bestia da Carico della Cava entra nel campo di battaglia, per ogni tipo di segnalino su un permanente bersaglio, metti un altro segnalino di quel tipo su di esso o rimuovine uno da esso. +Quash|Stroncare|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella magia e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Quasiduplicate|Similduplicazione|Stregoneria|Crea una pedina che è una copia di una creatura bersaglio che controlli. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Queen of Ice|Regina dei Ghiacci|Creatura - Mago Nobile Umano|Ogniqualvolta la Regina dei Ghiacci infligge danno da combattimento a una creatura, TAPpa quella creatura. Quella creatura non STAPpa durante il prossimo STAP del suo controllore.
    //
    Furia dell'Inverno
    {1}{U}
    [Stregoneria - Avventura]
    TAPpa una creatura bersaglio. Non STAPpa durante il prossimo STAP del suo controllore. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Queen's Agent|Inviato della Regina|Creatura - Esploratore Vampiro|Legame vitale \nQuando l'Inviato della Regina entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Queen's Bay Soldier|Soldatessa di Baia Regina|Creatura - Soldato Vampiro| +Queen's Commission|Mandato della Regina|Stregoneria|Crea due pedine creatura Vampiro 1/1 bianche con legame vitale. +Quenchable Fire|Fuoco Estinguibile|Stregoneria|Il Fuoco Estinguibile infligge 3 danni a un giocatore o a un planeswalker bersaglio. Infligge 3 danni addizionali a quel giocatore o a quel planeswalker all'inizio del tuo prossimo mantenimento a meno che quel giocatore o il controllore di quel planeswalker paghi {U} prima di quella sottofase. +Quench|Smorzare|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {2}. +Quest for Ancient Secrets|In Cerca di Antichi Segreti|Incantesimo|Ogniqualvolta una carta viene messa nel tuo cimitero da qualsiasi zona, puoi mettere un segnalino ricerca su In Cerca di Antichi Segreti. \nRimuovi cinque segnalini ricerca da In Cerca di Antichi Segreti e sacrificala: Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio. +Quest for Pure Flame|In Cerca della Fiamma Pura|Incantesimo|Ogniqualvolta una fonte che controlli infligge danno a un avversario, puoi mettere un segnalino ricerca su In Cerca della Fiamma Pura. \nRimuovi quattro segnalini ricerca da In Cerca della Fiamma Pura e sacrificala: Se una fonte che controlli sta per infliggere danno a un permanente o a un giocatore in questo turno, infligge invece il doppio dei danni a quel permanente o a quel giocatore. +Quest for Renewal|In Cerca del Rinnovamento|Incantesimo|Ogniqualvolta una creatura che controlli viene TAPpata, puoi mettere un segnalino ricerca su In Cerca del Rinnovamento. \nFintanto che ci sono quattro o più segnalini ricerca su In Cerca del Rinnovamento, STAPpa tutte le creature che controlli durante lo STAP di ogni altro giocatore. +Quest for Ula's Temple|In Cerca del Tempio di Ula|Incantesimo|All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se è una carta creatura, puoi rivelarla e mettere un segnalino ricerca su In Cerca del Tempio di Ula. \nAll'inizio di ogni sottofase finale, se ci sono tre o più segnalini ricerca su In Cerca del Tempio di Ula, puoi mettere sul campo di battaglia una carta creatura Kraken, Leviatano, Piovra o Serpe dalla tua mano. +Quest for the Gemblades|In Cerca di Gemmelama|Incantesimo|Ogniqualvolta una creatura che controlli infligge danno da combattimento a una creatura, puoi mettere un segnalino ricerca su In Cerca di Gemmelama. \nRimuovi un segnalino ricerca da In Cerca di Gemmelama e sacrificala: Metti quattro segnalini +1/+1 su una creatura bersaglio. +Quest for the Goblin Lord|In Cerca del Signore dei Goblin|Incantesimo|Ogniqualvolta un Goblin entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca su In Cerca del Signore dei Goblin. \nFintanto che In Cerca del Signore dei Goblin ha cinque o più segnalini ricerca, le creature che controlli prendono +2/+0. +Quest for the Gravelord|In Cerca del Signore dei Sepolcri|Incantesimo|Ogniqualvolta una creatura muore, puoi mettere un segnalino ricerca su In Cerca del Signore dei Sepolcri. \nRimuovi tre segnalini ricerca da In Cerca del Signore dei Sepolcri e sacrificala: Crea una pedina creatura Gigante Zombie 5/5 nera. +Quest for the Holy Relic|In Cerca della Sacra Reliquia|Incantesimo|Ogniqualvolta lanci una magia creatura, puoi mettere un segnalino ricerca su In Cerca della Sacra Reliquia. \nRimuovi cinque segnalini ricerca da In Cerca della Sacra Reliquia e sacrificala: Passa in rassegna il tuo grimorio per una carta Equipaggiamento, mettila sul campo di battaglia e assegnala a una creatura che controlli. Poi rimescola il tuo grimorio. +Quest for the Nihil Stone|In Cerca della Pietra Nichilista|Incantesimo|Ogniqualvolta un avversario scarta una carta, puoi mettere un segnalino ricerca su In Cerca della Pietra Nichilista. \nAll'inizio del mantenimento di ogni avversario, se quel giocatore non ha carte in mano e ci sono due o più segnalini ricerca su In Cerca della Pietra Nichilista, puoi far perdere 5 punti vita a quel giocatore. +Questing Beast|Bestia dei Cimenti|Creatura Leggendaria - Bestia|Cautela, tocco letale, rapidità \nLa Bestia dei Cimenti non può essere bloccata da creature con forza pari o inferiore a 2. \nIl danno da combattimento che verrebbe inflitto dalle creature che controlli non può essere prevenuto. \nOgniqualvolta la Bestia dei Cimenti infligge danno da combattimento a un avversario, infligge altrettanti danni a un planeswalker bersaglio controllato da quel giocatore. +Questing Phelddagrif|Phelddagrif in Missione|Creatura - Phelddagrif|{G}: Il Phelddagrif in Missione prende +1/+1 fino alla fine del turno. L'avversario bersaglio crea una pedina creatura Ippopotamo 1/1 verde. \n{W}: Il Phelddagrif in Missione guadagna protezione dal nero e dal rosso fino alla fine del turno. L'avversario bersaglio guadagna 2 punti vita. \n{U}: Il Phelddagrif in Missione guadagna volare fino alla fine del turno. L'avversario bersaglio può pescare una carta. +Quick Sliver|Tramutante Rapido|Creatura - Tramutante|Lampo \nQualsiasi giocatore può giocare le magie Tramutante come se avessero lampo. +Quickchange|Sveltocambio|Istantaneo|La creatura bersaglio diventa del colore o dei colori a tua scelta fino alla fine del turno. \nPesca una carta. +Quickening Licid|Licide della Velocità|Creatura - Licide|{1}{W}, {T}: Il Licide della Velocità perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo a una creatura bersaglio. Puoi pagare {W} per porre fine a questo effetto. \nLa creatura incantata ha attacco improvviso. +Quicken|Velocizzare|Istantaneo|La prossima carta stregoneria che lanci in questo turno può essere lanciata come se avesse lampo. (Può essere lanciata in ogni momento in cui potresti lanciare un istantaneo.) \nPesca una carta. +Quickling|Fulminella|Creatura - Farabutto Spiritello|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nQuando la Fulminella entra nel campo di battaglia, sacrificala a meno che non faccia tornare un'altra creatura che controlli in mano al suo proprietario. +Quicksand|Sabbie Mobili|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica le Sabbie Mobili: Una creatura attaccante bersaglio senza volare prende -1/-2 fino alla fine del turno. +Quicksilver Amulet|Amuleto di Mercurio|Artefatto|{4}, {T}: Puoi mettere sul campo di battaglia una carta creatura dalla tua mano. +Quicksilver Behemoth|Behemoth di Mercurio|Creatura - Bestia|Affinità con gli artefatti (Lanciare questa magia costa {1} in meno per ogni artefatto che controlli)\nQuando il Behemoth di Mercurio attacca o blocca, il proprietario lo riprende in mano alla fine del combattimento. (Ritorna in mano solo se è sul campo di battaglia.) +Quicksilver Dagger|Pugnale di Argento Vivo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge 1 danno ad un giocatore o a un planeswalker bersaglio. Pesca una carta". +Quicksilver Dragon|Drago di Mercurio|Creatura - Drago|Volare \n{U}: Se la magia bersaglio ha un solo bersaglio e quel bersaglio è il Drago di Mercurio, cambia il bersaglio di quella magia con un'altra creatura. \nMetamorfosi {4}{U} +Quicksilver Elemental|Elementale di Mercurio|Creatura - Elementale|{U}: L'Elementale di Mercurio guadagna tutte le abilità attivate di una creatura bersaglio fino alla fine del turno. (Se alcune di quelle abilità usano il nome di quella creatura, usano invece il nome di questa creatura.) \nPuoi spendere mana blu come se fosse mana di un colore qualsiasi per pagare i costi di attivazione delle abilità dell'Elementale di Mercurio. +Quicksilver Fountain|Fontana di Mercurio|Artefatto|All'inizio del mantenimento di ogni giocatore, quel giocatore mette un segnalino inondazione su una terra non Isola bersaglio a sua scelta che controlla. Quella terra è un'Isola fintanto che ha almeno un segnalino inondazione su di essa. \nAll'inizio di ogni sottofase finale, se tutte le terre sul campo di battaglia sono Isole, rimuovi da esse tutti i segnalini inondazione. +Quicksilver Gargantuan|Mastodonte del Mare di Mercurio|Creatura - Polimorfo|Puoi far entrare il Mastodonte del Mare di Mercurio nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che è 7/7. +Quicksilver Geyser|Geyser del Mare di Mercurio|Istantaneo|Fai tornare fino a due permanenti non terra bersaglio in mano ai loro proprietari. +Quicksilver Wall|Muro di Mercurio|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{4}: Il proprietario riprende in mano il Muro di Mercurio. Qualsiasi giocatore può attivare quest'abilità. +Quicksmith Genius|Genio Tempralesto|Creatura - Artefice Umano|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, puoi scartare una carta. Se lo fai, pesca una carta. +Quicksmith Rebel|Ribelle Tempralesto|Creatura - Artefice Umano|Quando il Ribelle Tempralesto entra nel campo di battaglia, un artefatto bersaglio che controlli ha "{T}: Questo artefatto infligge 2 danni a un qualsiasi bersaglio" fintanto che controlli il Ribelle Tempralesto. +Quicksmith Spy|Spia Tempralesta|Creatura - Artefice Umano|Quando la Spia Tempralesta entra nel campo di battaglia, un artefatto bersaglio che controlli ha "{T}: Pesca una carta" fintanto che controlli la Spia Tempralesta. +Quiet Contemplation|Quieta Contemplazione|Incantesimo|Ogniqualvolta lanci una magia non creatura, puoi pagare {1}. Se lo fai, TAPpa una creatura bersaglio controllata da un avversario ed essa non STAPpa durante il prossimo STAP del suo controllore. +Quiet Disrepair|Placido Sfacelo|Incantesimo - Aura|Incanta artefatto o incantesimo \nAll'inizio del tuo mantenimento, scegli uno -
  • Distruggi il permanente incantato. Guadagni 2 punti vita.
  • +Quiet Purity|Quieta Purezza|Istantaneo - Arcano|Distruggi un incantesimo bersaglio. +Quiet Speculation|Meditazione Serena|Stregoneria|Passa in rassegna il grimorio di un giocatore bersaglio per un massimo di tre carte con flashback e mettile nel cimitero di quel giocatore. Poi il giocatore rimescola il proprio grimorio. +Quietus Spike|Punta del Colpo di Grazia|Artefatto - Equipaggiamento|La creatura equipaggiata ha tocco letale. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, quel giocatore perde metà dei suoi punti vita, arrotondati per eccesso. \nEquipaggiare {3} +Quill-Slinger Boggart|Boggart Fromboliere|Creatura - Guerriero Goblin|Ogniqualvolta un giocatore lancia una magia Kithkin, puoi fare perdere 1 punto vita a un giocatore bersaglio. +Quilled Slagwurm|Wurm delle Scorie Spinato|Creatura - Wurm| +Quilled Sliver|Tramutante con Aculei|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: Questo permanente infligge 1 danno a una creatura attaccante o bloccante bersaglio." +Quilled Wolf|Lupo Spinato|Creatura - Lupo|{5}{G}: Il Lupo Spinato prende +4/+4 fino alla fine del turno. +Quillmane Baku|Baku Crinepenna|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere un segnalino ki sul Baku Crinepenna. \n{1}, {T}, Rimuovi X segnalini ki dal Baku Crinepenna: Il proprietario riprende in mano una creatura bersaglio con costo di mana convertito pari o inferiore a X. +Quillspike|Puntaculei|Creatura - Bestia|{N|V}, Rimuovi un segnalino -1/-1 da una creatura che controlli: Il Puntaculei prende +3/+3 fino alla fine del turno. +Quirion Druid|Druido di Quirion|Creatura - Druido Elfo|{G}, {T}: La terra bersaglio diventa una creatura 2/2 verde che è ancora una terra. (Questo effetto non ha termine.) +Quirion Dryad|Driade Quirion|Creatura - Driade|Ogniqualvolta lanci una magia bianca, blu, nera o rossa, metti un segnalino +1/+1 sulla Driade Quirion. +Quirion Elves|Elfi di Quirion|Creatura - Druido Elfo|Mentre gli Elfi di Quirion entrano nel campo di battaglia, scegli un colore. \n{T}: Aggiungi {G}. \n{T}: Aggiungi un mana del colore scelto. +Quirion Explorer|Esploratore Quirion|Creatura - Esploratore Druido Elfo|{T}: Aggiungi un mana di un qualsiasi colore che una terra controllata da un avversario potrebbe produrre. +Quirion Ranger|Ranger di Quirion|Creatura - Elfo|Il proprietario riprende in mano una Foresta che tu controlli: STAPpa la creatura bersaglio. Attiva questa abilità solo una volta per turno. +Quirion Sentinel|Sentinella di Quirion|Creatura - Druido Elfo|Quando la Sentinella di Quirion entra nel campo di battaglia, aggiungi un mana di un qualsiasi colore. +Quirion Trailblazer|Scopripista di Quirion|Creatura - Esploratore Elfo|Quando lo Scopripista di Quirion entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base e mettere sul campo di battaglia quella carta TAPpata. Se lo fai, rimescola il tuo grimorio. +Qumulox|Cumulipo|Creatura - Bestia|Affinità con gli artefatti. \nVolare +Rabble-Rouser|Incitatore della Marmaglia|Creatura - Sciamano Goblin|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \n{R}, {T}: Le creature attaccanti prendono +X/+0 fino alla fine del turno, dove X è pari alla forza dell'Incitatore della Marmaglia. +Rabid Bite|Morso Rabbioso|Stregoneria|Una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. +Rabid Bloodsucker|Succhiasangue Rabbiosa|Creatura - Vampiro|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando la Succhiasangue Rabbiosa entra nel campo di battaglia, ogni giocatore perde 2 punti vita. +Rabid Elephant|Elefante Imbizzarrito|Creatura - Elefante|Ogniqualvolta l'Elefante Imbizzarrito viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo sta bloccando. +Rabid Rats|Ratti Rabbiosi|Creatura - Ratto|{T}: Una creatura bersaglio che sta bloccando prende -1/-1 fino alla fine del turno. +Rabid Wolverines|Ghiottoni Rabbiosi|Creatura - Ghiottone|Ogniqualvolta i Ghiottoni Rabbiosi vengono bloccati, prendono +1/+1 fino alla fine del turno per ogni creatura che li sta bloccando. +Rabid Wombat|Vombato Rabbioso|Creatura - Vombato|Cautela \nIl Vombato Rabbioso prende +2/+2 per ogni Aura assegnata ad esso. +Racecourse Fury|Furia della Pista|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Una creatura bersaglio ha rapidità fino alla fine del turno". +Rack and Ruin|Rovina e Sfacelo|Istantaneo|Distruggi due artefatti bersaglio. +Rackling|Griglietta|Creatura Artefatto - Costrutto|All'inizio del mantenimento di ogni avversario, la Griglietta infligge X danni a quel giocatore, dove X è 3 meno il numero di carte che ha in mano. +Radha, Heir to Keld|Radha, Erede di Keld|Creatura Leggendaria - Guerriero Elfo|Ogniqualvolta Radha, Erede di Keld attacca, puoi aggiungere {R}{R}. \n{T}: Aggiungi {G}. +Radiant Destiny|Destino Radioso|Incantesimo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nMentre il Destino Radioso entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli del tipo scelto prendono +1/+1. Fintanto che hai la benedizione della città, hanno anche cautela. +Radiant Essence|Spirito Radiante|Creatura - Spirito|Lo Spirito Radiante prende +1/+2 fintanto che un avversario controlla un permanente nero. +Radiant Flames|Fiamme Raggianti|Stregoneria|Convergenza - Le Fiamme Raggianti infliggono X danni a ogni creatura, dove X è il numero di colori di mana spesi per lanciare le Fiamme Raggianti. +Radiant Fountain|Fontana Radiosa|Terra|Quando la Fontana Radiosa entra nel campo di battaglia, guadagni 2 punti vita. \n{T}: Aggiungi {U}. +Radiant Kavu|Kavu Radioso|Creatura - Kavu|{R}{G}{W}: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno dalle creature blu e dalle creature nere. +Radiant Purge|Purificazione Radiosa|Istantaneo|Esilia una creatura multicolore o un incantesimo multicolore bersaglio. +Radiant's Dragoons|Dragoni di Radiant|Creatura - Soldato Umano|Eco {3}{W} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando i Dragoni di Radiant entrano nel campo di battaglia, guadagni 5 punti vita. +Radiant's Judgment|Giudizio di Radiant|Istantaneo|Distruggi una creatura bersaglio con forza pari o superiore a 4. \nCiclo {2}. +Radiant, Archangel|Radiant, Arcangelo|Creatura Leggendaria - Angelo|Volare, cautela \nRadiant, Arcangelo prende +1/+1 per ogni altra creatura con volare sul campo di battaglia. +Radiate|Irradiare|Istantaneo|Scegli una magia istantaneo o stregoneria bersaglio che ha come bersaglio un singolo permanente o giocatore. Copia quella magia per ogni altro permanente o giocatore che la magia potrebbe avere come bersaglio. Ogni copia ha come bersaglio un diverso permanente o giocatore tra quelli individuati. +Radiating Lightning|Fulmine a Dispersione|Istantaneo|Il Fulmine a Dispersione infligge 3 danni a un giocatore bersaglio e 1 danno a ogni creatura controllata da quel giocatore. +Radical Idea|Idea Rivoluzionaria|Istantaneo|Pesca una carta. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Radjan Spirit|Spirito Radjan|Creatura - Spirito|{T}: Una creatura bersaglio perde volare fino alla fine del turno. +Raff Capashen, Ship's Mage|Raff Capashen, Mago di Bordo|Creatura Leggendaria - Mago Umano|Lampo \nVolare \nPuoi lanciare magie storiche come se avessero lampo. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Rafiq of the Many|Rafiq dei Molti|Creatura Leggendaria - Cavaliere Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta una creatura che controlli attacca da sola, essa guadagna doppio attacco fino alla fine del turno. +Rafter Demon|Demone delle Capriate|Creatura - Demone|Spettacolo {3}{B}{R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nQuando il Demone delle Capriate entra nel campo di battaglia, se è stato pagato il suo costo di spettacolo, ogni avversario scarta una carta. +Rag Dealer|Straccivendolo|Creatura - Farabutto Umano|{2}{B}, {T}: Esilia fino a tre carte bersaglio presenti in un singolo cimitero. +Rag Man|L'Uomo di Stracci|Creatura - Servitore Umano|{B}{B}{B}, {T}: L'avversario bersaglio rivela la propria mano e scarta una carta creatura a caso. Attiva questa abilità solo durante il tuo turno. +Ragamuffyn|Cenciosa|Creatura - Chierico Zombie|Determinazione - {T}, Sacrifica una creatura o una terra: Pesca una carta. Attiva questa abilità soltanto se non hai carte in mano. +Rage Extractor|Estrattore di Rabbia|Artefatto|({P|R} può essere pagato con {R} o con 2 punti vita.) \nOgniqualvolta lanci una magia con {P} nel costo di mana, l'Estrattore di Rabbia infligge danno a un qualsiasi bersaglio pari al costo di mana convertito di quella magia. +Rage Forger|Forgiatore d'Ira|Creatura - Sciamano Elementale|Quando il Forgiatore d'Ira entra nel campo di battaglia, metti un segnalino +1/+1 su ogni altra creatura Sciamano che controlli. \nOgniqualvolta una creatura con un segnalino +1/+1 che controlli attacca, puoi farle infliggere 1 danno a un giocatore o a un planeswalker bersaglio. +Rage Nimbus|Nembo dell'Ira|Creatura - Elementale|Difensore, volare \n{1}{R}: Una creatura bersaglio attacca in questo turno, se può farlo. +Rage Reflection|Riflesso d'Ira|Incantesimo|Le creature che controlli hanno doppio attacco. +Rage Thrower|Lanciatore d'Ira|Creatura - Sciamano Umano|Ogniqualvolta un'altra creatura muore, il Lanciatore d'Ira infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Rage Weaver|Tessitore di Rabbia|Creatura - Mago Umano|{2}: Una creatura nera o verde bersaglio guadagna rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Rage of Purphoros|Furia di Purforos|Stregoneria|La Furia di Purforos infligge 4 danni a una creatura bersaglio. Non può essere rigenerata in questo turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Rageblood Shaman|Sciamano dal Sangue Rabbioso|Creatura - Sciamano Minotauro|Travolgere \nLe altre creature Minotauro che controlli prendono +1/+1 e hanno travolgere. +Ragefire|Fuoco d'Ira|Stregoneria|Il Fuoco d'Ira infligge 3 danni a una creatura bersaglio. +Rageform|Forma d'Ira|Incantesimo|Quando la Forma d'Ira entra nel campo di battaglia, diventa un'Aura con incanta creatura. Manifesta la prima carta del tuo grimorio e assegnale la Forma d'Ira. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nLa creatura incantata ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Ragemonger|Istigacollera|Creatura - Sciamano Minotauro|Le magie Minotauro che lanci costano {B}{R} in meno per essere lanciate. Questo effetto riduce solo l'ammontare di mana colorato che paghi. (Per esempio, se lanci una magia Minotauro con costo di mana {2}{R}, essa costa {2} per essere lanciata.) +Ragged Veins|Vene Lacerate|Incantesimo - Aura|Lampo \nIncanta creatura \nOgniqualvolta viene inflitto danno alla creatura incantata, il suo controllore perde altrettanti punti vita. +Raging Cougar|Raging Cougar|Creatura - Felino|Rapidità +Raging Goblin|Goblin Furioso|Creatura - Berserker Goblin|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Raging Gorilla|Gorilla Scatenato|Creatura - Scimpanzé|Ogniqualvolta il Gorilla Scatenato blocca o viene bloccato, prende +2/-2 fino alla fine del turno. +Raging Kavu|Kavu Furioso|Creatura - Kavu|Lampo \nRapidità +Raging Kronch|Kronch Furiosa|Creatura - Bestia|La Kronch Furiosa non può attaccare da sola. +Raging Minotaur|Raging Minotaur|Creatura - Berserker Minotauro|Rapidità +Raging Poltergeist|Poltergeist Rabbioso|Creatura - Spirito| +Raging Ravine|Gola Furente|Terra|La Gola Furente entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {G}. \n{2}{R}{G}: Fino alla fine del turno, la Gola Furente diventa una creatura Elementale 3/3 rossa e verde con "Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su di essa". È ancora una terra. +Raging Redcap|Berretto Rosso Furioso|Creatura - Cavaliere Goblin|Doppio attacco +Raging Regisaur|Regisauro Furioso|Creatura - Dinosauro|Ogniqualvolta il Regisauro Furioso attacca, infligge 1 danno a un qualsiasi bersaglio. +Raging Spirit|Spirito Scatenato|Creatura - Spirito|{2}: Lo Spirito Scatenato diventa incolore fino alla fine del turno. +Raging Swordtooth|Lamadonte Furioso|Creatura - Dinosauro|Travolgere \nQuando il Lamadonte Furioso entra nel campo di battaglia, infligge 1 danno a ogni altra creatura. +Raid Bombardment|Bombardamento da Incursione|Incantesimo|Ogniqualvolta una creatura che controlli con forza pari o inferiore a 2 attacca, il Bombardamento da Incursione infligge 1 danno al giocatore o al planeswalker attaccato. +Raiders' Spoils|Bottino dei Predoni|Incantesimo|Le creature che controlli prendono +1/+0. \nOgniqualvolta un Guerriero che controlli infligge danno da combattimento a un giocatore, puoi pagare 1 punto vita. Se lo fai, pesca una carta. +Raiders' Wake|Sulla Scia dei Predoni|Incantesimo|Ogniqualvolta un avversario scarta una carta, quel giocatore perde 2 punti vita. \nIncursione - All'inizio della tua sottofase finale, se hai attaccato con una creatura in questo turno, un avversario bersaglio scarta una carta. +Raiding Nightstalker|Cacciatore Notturno Razziatore|Creatura - Cacciatore-Notturno|Passa-paludi +Rain of Blades|Pioggia di Lame|Istantaneo|La Pioggia di Lame infligge 1 danno ad ogni creatura attaccante. +Rain of Daggers|Pioggia di Pugnali|Stregoneria|Distruggi tutte le creature controllate da un avversario bersaglio. Perdi 2 punti vita per ogni creatura distrutta in questo modo. +Rain of Embers|Pioggia di Braci|Stregoneria|La Pioggia di Braci infligge 1 danno a ogni creatura e a ogni giocatore. +Rain of Filth|Pioggia Sudicia|Istantaneo|Fino alla fine del turno, le terre che controlli guadagnano "Sacrifica questa terra: Aggiungi {B}". +Rain of Gore|Pioggia di Sangue Rappreso|Incantesimo|Se una magia o un'abilità sta per far guadagnare punti vita al suo controllore, invece quel giocatore perde altrettanti punti vita. +Rain of Revelation|Pioggia di Rivelazione|Istantaneo|Pesca tre carte, poi scarta una carta. +Rain of Rust|Pioggia di Ruggine|Istantaneo|Scegli uno -
  • Distruggi un artefatto bersaglio. Distruggi una terra bersaglio.
  • \nIntrecciare {3}{R} +Rain of Salt|Pioggia di Sale|Stregoneria|Distruggi due terre bersaglio. +Rain of Tears|Pioggia di Lacrime|Stregoneria|Distruggi una terra bersaglio. +Rain of Thorns|Pioggia di Spine|Stregoneria|Scegli uno o più -
  • Distruggi un artefatto bersaglio. Distruggi un incantesimo bersaglio. Distruggi una terra bersaglio.
  • +Rainbow Crow|Corvo dell'Arcobaleno|Creatura - Uccello|Volare \n{1}: Il Corvo dell'Arcobaleno diventa del colore a tua scelta fino alla fine del turno. +Rainbow Efreet|Efreet dell'Arcobaleno|Creatura - Efreet|Volare \n{U}{U}: L'Efreet dell'Arcobaleno scompare. +Raise Dead|Risveglio dei Morti|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Raise the Alarm|Dare l'Allarme|Istantaneo|Crea due pedine creatura Soldato 1/1 bianche. +Raised by Wolves|Allevato dai Lupi|Incantesimo - Aura|Incanta creatura \nQuando l'Allevato dai Lupi entra nel campo di battaglia, crea due pedine creatura Lupo 2/2 verdi. \nLa creatura incantata prende +1/+1 per ogni Lupo che controlli. +Raka Disciple|Discepolo di Raka|Creatura - Mago Minotauro|{W}, {T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \n{U}, {T}: Una creatura bersaglio guadagna volare fino alla fine del turno. +Raka Sanctuary|Santuario di Raka|Incantesimo|All'inizio del tuo mantenimento, se controlli un permanente bianco o blu, il Santuario di Raka infligge 1 danno a una creatura bersaglio. Se controlli un permanente bianco e un permanente blu, il Santuario di Raka infligge invece 3 danni a quella creatura. +Rakavolver|Rakavolvero|Creatura - Volvero|Potenziamento {1}{W} e/o {U} \nSe è stato pagato il costo di potenziamento {1}{W}, il Rakavolvero entra nel campo di battaglia con due segnalini +1/+1 e con "Ogniqualvolta il Rakavolvero infligge danno, guadagni altrettanti punti vita." \nSe è stato pagato il costo di potenziamento {U}, il Rakavolvero entra nel campo di battaglia con un segnalino +1/+1 e con volare. +Rakdos Augermage|Magotrivella Rakdos|Creatura - Mago Umano|Attacco improvviso \n{T}: Rivela la tua mano e scarta una carta a scelta dell'avversario bersaglio. Poi quel giocatore rivela la sua mano e scarta una carta a tua scelta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Rakdos Cackler|Rakdos Isterico|Creatura - Diavolo|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Rakdos Carnarium|Carnario Rakdos|Terra|Il Carnario Rakdos entra nel campo di battaglia TAPpato. \nQuando il Carnario Rakdos entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {B}{R}. +Rakdos Charm|Talismano Rakdos|Istantaneo|Scegli uno -
  • Esilia tutte le carte dal cimitero di un giocatore bersaglio. Distruggi un artefatto bersaglio. Ogni creatura infligge 1 danno al suo controllore.
  • +Rakdos Cluestone|Pietraindice Rakdos|Artefatto|{T}: Aggiungi {B} o {R}. \n{B}{R}, {T}, Sacrifica la Pietraindice Rakdos: Pesca una carta. +Rakdos Drake|Draghetto Rakdos|Creatura - Draghetto|Volare \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Rakdos Firewheeler|Mulinafiamme Rakdos|Creatura - Farabutto Umano|Scegli fino a una creatura o a un planeswalker bersaglio. Quando il Mulinafiamme Rakdos entra nel campo di battaglia, infligge 2 danni a un avversario bersaglio e 2 danni a quella creatura o a quel planeswalker bersaglio. +Rakdos Guildgate|Cancello della Gilda Rakdos|Terra - Cancello|Il Cancello della Gilda Rakdos entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {R}. +Rakdos Guildmage|Mago della Gilda Rakdos|Creatura - Sciamano Zombie|({N|R} può essere pagato con {B} o {R}.) \n{3}{B}, Scarta una carta: La creatura bersaglio prende -2/-2 fino alla fine del turno. \n{3}{R}: Crea una pedina creatura Goblin 2/1 rossa con rapidità. Esiliala all'inizio della prossima sottofase finale. +Rakdos Ickspitter|Sputafiele Rakdos|Creatura - Thrull|{T}: Lo Sputafiele Rakdos infligge 1 danno a una creatura bersaglio e il controllore di quella creatura perde 1 punto vita. +Rakdos Keyrune|Runachiave Rakdos|Artefatto|{T}: Aggiungi {B} o {R}. \n{B}{R}: La Runachiave Rakdos diventa una creatura artefatto Diavolo 3/1 nera e rossa con attacco improvviso fino alla fine del turno. +Rakdos Locket|Medaglione Rakdos|Artefatto|{T}: Aggiungi {B} o {R}. \n{N|R}{N|R}{N|R}{N|R}, {T}, Sacrifica il Medaglione Rakdos: Pesca due carte. +Rakdos Pit Dragon|Drago di Fossa Rakdos|Creatura - Drago|{R}{R}: Il Drago di Fossa Rakdos guadagna volare fino alla fine del turno. \n{R}: Il Drago di Fossa Rakdos prende +1/+0 fino alla fine del turno. \nDeterminazione - Il Drago di Fossa Rakdos ha doppio attacco fintanto che non hai carte in mano. +Rakdos Ragemutt|Meticcio Furioso Rakdos|Creatura - Segugio Elementale|Legame vitale, rapidità +Rakdos Ringleader|Capobanda Rakdos|Creatura - Guerriero Scheletro|Attacco improvviso \nOgniqualvolta il Capobanda Rakdos infligge danno da combattimento a un giocatore, quel giocatore scarta una carta a caso. \n{B}: Rigenera il Capobanda Rakdos. +Rakdos Riteknife|Coltello Rituale Rakdos|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 per ogni segnalino sangue presente sul Coltello Rituale Rakdos e ha "{T}, Sacrifica una creatura: Metti un segnalino sangue sul Coltello Rituale Rakdos." \n{B}{R}, Sacrifica il Coltello Rituale Rakdos: Il giocatore bersaglio sacrifica un permanente per ogni segnalino sangue presente sul Coltello Rituale Rakdos. \nEquipaggiare {2} +Rakdos Roustabout|Manovale Rakdos|Creatura - Guerriero Ogre|Ogniqualvolta il Manovale Rakdos viene bloccato, infligge 1 danno al giocatore o al planeswalker che sta attaccando. +Rakdos Shred-Freak|Rakdos Stagliuzzatore|Creatura - Berserker Umano|Rapidità +Rakdos Signet|Sigillo Rakdos|Artefatto|{1}, {T}: Aggiungi {B}{R}. +Rakdos Trumpeter|Trombettiere Rakdos|Creatura - Sciamano Umano|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \n{3}{R}: Il Trombettiere Rakdos prende +2/+0 fino alla fine del turno. +Rakdos the Defiler|Rakdos il Contaminatore|Creatura Leggendaria - Demone|Volare, travolgere \nOgniqualvolta Rakdos il Contaminatore attacca, sacrifica metà dei permanenti non Demone che controlli, arrotondati per eccesso. \nOgniqualvolta Rakdos infligge danno da combattimento a un giocatore, quel giocatore sacrifica metà dei permanenti non Demone che controlla, arrotondati per eccesso. +Rakdos's Return|Ritorno di Rakdos|Stregoneria|Il Ritorno di Rakdos infligge X danni a un avversario o a un planeswalker bersaglio. Quel giocatore o il controllore di quel planeswalker scarta X carte. +Rakdos, Lord of Riots|Rakdos, Signore delle Sommosse|Creatura Leggendaria - Demone|Non puoi lanciare questa magia a meno che un avversario non abbia perso punti vita in questo turno. \nVolare, travolgere \nLe magie creatura che lanci costano {1} in meno per essere lanciate per ogni punto vita perso dai tuoi avversari in questo turno. +Rakdos, the Showstopper|Rakdos, il Colpo di Scena|Creatura Leggendaria - Demone|Volare, travolgere \nQuando Rakdos, il Colpo di Scena entra nel campo di battaglia, lancia una moneta per ogni creatura che non è un Demone, un Diavolo o un Imp. Distruggi ogni creatura per cui esce croce. +Rakeclaw Gargantuan|Mastodonte Artigliato|Creatura - Bestia|{1}: Una creatura bersaglio con forza pari o superiore a 5 ha attacco improvviso fino alla fine del turno. +Raking Canopy|Fronde Artigliate|Incantesimo|Ogniqualvolta una creatura con volare ti attacca, le Fronde Artigliate le infliggono 4 danni. +Rakish Heir|Erede Dissoluto|Creatura - Vampiro|Ogniqualvolta un Vampiro che controlli infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su quel Vampiro. +Rakka Mar|Rakka Mar|Creatura Leggendaria - Sciamano Umano|Rapidità \n{R}, {T}: Crea una pedina creatura Elementale 3/1 rossa con rapidità. +Raksha Golden Cub|Raksha, Cucciolo d'Oro|Creatura Leggendaria - Soldato Felino|Cautela \nFintanto che Raksha, Cucciolo d'Oro è equipaggiato, le creature Felino che controlli prendono +2/+2 e hanno doppio attacco. +Rakshasa Deathdealer|Seminamorte Rakshasa|Creatura - Demone Felino|{B}{G}: Il Seminamorte Rakshasa prende +2/+2 fino alla fine del turno. \n{B}{G}: Rigenera il Seminamorte Rakshasa. +Rakshasa Gravecaller|Evocasepolcri Rakshasa|Creatura - Demone Felino|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando l'Evocasepolcri Rakshasa sfrutta una creatura, crea due pedine creatura Zombie 2/2 nere. +Rakshasa Vizier|Visir dei Rakshasa|Creatura - Demone Felino|Ogniqualvolta una o più carte vengono messe in esilio dal tuo cimitero, metti altrettanti segnalini +1/+1 sul Visir dei Rakshasa. +Rakshasa's Disdain|Sdegno dei Rakshasa|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1} per ogni carta nel tuo cimitero. +Rakshasa's Secret|Segreto dei Rakshasa|Stregoneria|Un avversario bersaglio scarta due carte. Metti nel tuo cimitero le prime due carte del tuo grimorio. +Ral Zarek|Ral Zarek|Planeswalker Leggendario - Ral|[+1]: TAPpa un permanente bersaglio, poi STAPpa un altro permanente bersaglio. \n[-2]: Ral Zarek infligge 3 danni a un qualsiasi bersaglio. \n[-7]: Lancia una moneta cinque volte. Gioca un altro turno dopo questo per ogni volta che ottieni testa. \n[Fedeltà 4] +Ral's Dispersal|Dispersione di Ral|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Ral, Evocatore di Tempeste, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Ral's Outburst|Sfogo di Ral|Istantaneo|Lo Sfogo di Ral infligge 3 danni a un qualsiasi bersaglio. Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. +Ral's Staticaster|Statincantatore di Ral|Creatura - Mago Viashino|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nOgniqualvolta lo Statincantatore di Ral attacca, se controlli un planeswalker Ral, lo Statincantatore di Ral prende +1/+0 per ogni carta nella tua mano fino alla fine del turno. +Ral, Caller of Storms|Ral, Evocatore di Tempeste|Planeswalker Leggendario - Ral|[+1]: Pesca una carta. \n[-2]: Ral, Evocatore di Tempeste infligge 3 danni divisi a tua scelta tra uno, due o tre bersagli. \n[-7]: Pesca sette carte. Ral, Evocatore di Tempeste infligge 7 danni a ogni creatura controllata dai tuoi avversari. \n[Fedeltà 4] +Ral, Izzet Viceroy|Ral, Viceré Izzet|Planeswalker Leggendario - Ral|[+1]: Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. \n[-3]: Ral, Viceré Izzet infligge a una creatura bersaglio danno pari al numero totale di carte istantaneo e stregoneria che possiedi in esilio e nel tuo cimitero. \n[-8]: Ottieni un emblema con "Ogniqualvolta lanci una magia istantaneo o stregoneria, questo emblema infligge 4 danni a un qualsiasi bersaglio e tu peschi due carte". \n[Fedeltà 5] +Ral, Storm Conduit|Ral, Incanalatore della Tempesta|Planeswalker Leggendario - Ral|Ogniqualvolta lanci o copi una magia istantaneo o stregoneria, Ral, Incanalatore della Tempesta infligge 1 danno a un avversario o a un planeswalker bersaglio. \n[+2]: Profetizza 1. \n[-2]: Quando lanci la tua prossima magia istantaneo o stregoneria in questo turno, copiala. Puoi scegliere nuovi bersagli per la copia. \n[Fedeltà 4] +Rally for the Throne|Adunata per il Trono|Istantaneo|Crea due pedine creatura Umano 1/1 bianche. \nAdamantino - Se sono stati spesi almeno tre mana bianchi per lanciare questa magia, guadagni 1 punto vita per ogni creatura che controlli. +Rally of Wings|Adunata d'Ali|Istantaneo|STAPpa tutte le creature che controlli. Le creature con volare che controlli prendono +2/+2 fino alla fine del turno. +Rally the Ancestors|Radunare gli Antenati|Istantaneo|Rimetti sul campo di battaglia ogni carta creatura con costo di mana convertito pari o inferiore a X dal tuo cimitero. Esilia quelle creature all'inizio del tuo prossimo mantenimento. Esilia Radunare gli Antenati. +Rally the Forces|Radunare le Forze|Istantaneo|Le creature attaccanti prendono +1/+0 e hanno attacco improvviso fino alla fine del turno. +Rally the Horde|Radunare l'Orda|Stregoneria|Esilia la prima carta del tuo grimorio. Esilia la prima carta del tuo grimorio. Esilia la prima carta del tuo grimorio. Se l'ultima carta esiliata non è una carta terra, ripeti questo procedimento. Crea una pedina creatura Guerriero 1/1 rossa per ogni carta non terra esiliata in questo modo. +Rally the Peasants|Radunare i Contadini|Istantaneo|Le creature che controlli prendono +2/+0 fino alla fine del turno. \nFlashback {2}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Rally the Righteous|Riorganizzare i Giusti|Istantaneo|Radianza - STAPpa una creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa. Quelle creature prendono +2/+0 fino alla fine del turno. +Rally the Troops|Radunare le Truppe|Istantaneo|Lancia questa magia solo durante la dichiarazione degli attaccanti e solo se sei stato attaccato in questa sottofase. \nSTAPpa tutte le creature che controlli. +Rally to Battle|Chiamare alla Battaglia|Istantaneo|Le creature che controlli prendono +1/+3 fino alla fine del turno. STAPpale. +Rallying Roar|Ruggito dell'Adunata|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. STAPpale. +Rally|Adunata|Istantaneo|Le creature bloccanti prendono +1/+1 fino alla fine del turno. +Ramos, Dragon Engine|Ramos, Drago Meccanico|Creatura Artefatto Leggendaria - Drago|Volare \n \nOgniqualvolta lanci una magia, metti un segnalino +1/+1 su Ramos, Drago Meccanico per ognuno dei colori di quella magia. \nRimuovi cinque segnalini +1/+1 da Ramos: Aggiungi {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Attiva questa abilità solo una volta per turno. +Ramosian Captain|Capitano Ramosiano|Creatura - Ribelle Umano|Attacco improvviso \n{5}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 4 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Ramosian Commander|Comandante Ramosiano|Creatura - Ribelle Umano|{6}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 5 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Ramosian Lieutenant|Tenente Ramosiano|Creatura - Ribelle Umano|{4}, {T}: Passa in rassegna il tuo grimorio per una carta permamente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Ramosian Rally|Adunata Ramosiana|Istantaneo|Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli anziché pagare il costo di mana di questa magia. \nLe creature che controlli prendono +1/+1 fino alla fine del turno. +Ramosian Revivalist|Revivalista Ramosiana|Creatura - Chierico Ribelle Umano|{6}, {T}: Rimetti una carta permanente Ribelle bersaglio con costo di mana convertito pari o inferiore a 5 dal tuo cimitero sul campo di battaglia. +Ramosian Sergeant|Sergente Ramosiano|Creatura - Ribelle Umano|{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 2 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Ramosian Sky Marshal|Maresciallo dell'Aria Ramosiano|Creatura - Ribelle Umano|Volare \n{7}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 6 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Rampage of the Clans|Furia dei Clan|Istantaneo|Distruggi tutti gli artefatti e gli incantesimi. Per ogni permanente distrutto in questo modo, il suo controllore crea una pedina creatura Centauro 3/3 verde. +Rampaging Baloths|Baloth Infuriati|Creatura - Bestia|Travolgere \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi creare una pedina creatura Bestia 4/4 verde. +Rampaging Cyclops|Ciclope Scatenato|Creatura - Ciclope|Il Ciclope Scatenato prende -2/-0 fintanto che è bloccato da due o più creature. +Rampaging Ferocidon|Ferocidonte Scatenato|Creatura - Dinosauro|Minacciare \nI giocatori non possono guadagnare punti vita. \nOgniqualvolta un'altra creatura entra nel campo di battaglia, il Ferocidonte Scatenato infligge 1 danno al controllore di quella creatura. +Rampaging Hippo|Ippopotamo Infuriato|Creatura - Ippopotamo|Travolgere \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Rampaging Monument|Monumento Infuriato|Creatura Artefatto - Chierico|Travolgere \nIl Monumento Infuriato entra nel campo di battaglia con tre segnalini +1/+1. \nOgniqualvolta lanci una magia multicolore, metti un segnalino +1/+1 sul Monumento Infuriato. +Rampaging Rendhorn|Spaccacorno Infuriato|Creatura - Bestia|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) +Rampaging Werewolf|Lupo Mannaro Scatenato|Creatura - Mannaro|All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Lupo Mannaro Scatenato. +Rampant Elephant|Elefante Inarrestabile|Creatura - Elefante|{G}: La creatura bersaglio blocca l'Elefante Inarrestabile in questo turno se può farlo. +Rampant Growth|Crescita Inarrestabile|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Rampart Crawler|Incursore|Creatura - Mercenario Lucertola|L'Incursore non può essere bloccato dai Muri. +Rampart Smasher|Distruttore di Bastioni|Creatura - Gigante|Il Distruttore di Bastioni non può essere bloccato da Cavalieri o Muri. +Ramroller|Ariete Compressore|Creatura Artefatto - Juggernaut|L'Ariete Compressore attacca in ogni combattimento, se può farlo. \nL'Ariete Compressore prende +2/+0 fintanto che controlli un altro artefatto. +Ramunap Excavator|Dissotterratrice di Ramunap|Creatura - Chierico Naga|Puoi giocare carte terra dal tuo cimitero. +Ramunap Hydra|Idra di Ramunap|Creatura - Idra Serpente|Cautela, raggiungere, travolgere \nL'Idra di Ramunap prende +1/+1 fintanto che controlli un Deserto. \nL'Idra di Ramunap prende +1/+1 fintanto che c'è una carta Deserto nel tuo cimitero. +Ramunap Ruins|Rovine Ramunap|Terra - Deserto|{T}: Aggiungi {U}. \n{T}, Paga 1 punto vita: Aggiungi {R}. \n{2}{R}{R}, {T}, Sacrifica un Deserto: Le Rovine Ramunap infliggono 2 danni a ogni avversario. +Rancid Earth|Terra Rancida|Stregoneria|Distruggi una terra bersaglio. \nSoglia - Se ci sono almeno sette carte nel tuo cimitero, invece distruggi quella terra e la Terra Rancida infligge 1 danno a ogni creatura e a ogni giocatore. +Rancid Rats|Ratti Putrefatti|Creatura - Ratto Zombie|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Rancor|Rancore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e ha travolgere. Quando il Rancore viene messo in un cimitero dal campo di battaglia, fai tornare il Rancore in mano al suo proprietario. +Ranger en-Vec|Ranger en-Vec|Creatura - Arciere Soldato Umano|Attacco improvviso \n{G}: Rigenera il Ranger en-Vec. +Ranger of Eos|Ranger di Eos|Creatura - Soldato Umano|Quando il Ranger di Eos entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per trovare fino a due carte creatura con costo di mana convertito pari o inferiore a 1, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. +Ranger's Guile|Astuzia del Ranger|Istantaneo|Una creatura bersaglio che controlli prende +1/+1 e ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Ranger's Path|Sentiero del Ranger|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta e mettile sul campo di battaglia TAPpate. Poi rimescola il tuo grimorio. +Ranger-Captain of Eos|Capitano dei Ranger di Eos|Creatura - Soldato Umano|Quando il Capitano dei Ranger di Eos entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a 1, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. \nSacrifica il Capitano dei Ranger di Eos: I tuoi avversari non possono lanciare magie non creatura in questo turno. +Ranging Raptors|Raptor Raminghi|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno ai Raptor Raminghi, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Rank Officer|Ufficiale Fetido|Creatura - Soldato Zombie|Quando l'Ufficiale Fetido entra nel campo di battaglia, puoi scartare una carta. Se lo fai, crea una pedina creatura Zombie 2/2 nera. \n{1}{B}, {T}, Esilia una carta creatura dal tuo cimitero: Ogni avversario perde 2 punti vita. +Rank and File|Grado e Matricola|Creatura - Zombie|Quando il Grado e Matricola entra nel campo di battaglia, tutte le creature verdi prendono -1/-1 fino alla fine del turno. +Rankle, Master of Pranks|Rankle, Maestro delle Beffe|Creatura Leggendaria - Farabutto Spiritello|Volare, rapidità \nOgniqualvolta Rankle, Maestro delle Beffe infligge danno da combattimento a un giocatore, scegli un qualsiasi numero -
  • Ogni giocatore scarta una carta. Ogni giocatore perde 1 punto vita e pesca una carta. - Ogni giocatore sacrifica una creatura.
  • +Ransack the Lab|Saccheggiare il Laboratorio|Stregoneria|Guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. +Ransack|Rovistare|Stregoneria|Guarda le prime cinque carte del grimorio di un giocatore bersaglio. Metti un qualsiasi numero di quelle carte in fondo a quel grimorio in qualsiasi ordine e le altre in cima a quel grimorio in qualsiasi ordine. +Rapacious Dragon|Drago Bramoso|Creatura - Drago|Volare \nQuando il Drago Bramoso entra nel campo di battaglia, crea due pedine Tesoro. (Sono artefatti con: "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore".) +Rapacious One|Il Famelico|Creatura - Parassita Eldrazi|Travolgere \nOgniqualvolta Il Famelico infligge danno da combattimento a un giocatore, crea altrettante pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Rapid Decay|Decomposizione Rapida|Istantaneo|Ciclo {2} \nEsilia fino a tre carte bersaglio da un singolo cimitero. +Rapid Hybridization|Ibridazione Rapida|Istantaneo|Distruggi una creatura bersaglio. Non può essere rigenerata. Il controllore di quella creatura crea una pedina creatura Lucertola Rana 3/3 verde. +Rappelling Scouts|Scout Assaltatori|Creatura - Esploratore Ribelle Umano|Volare \n{2}{W}: Gli Scout Assaltatori guadagnano protezione da un colore a tua scelta fino alla fine del turno. +Raptor Companion|Raptor da Compagnia|Creatura - Dinosauro| +Raptor Hatchling|Cucciolo di Raptor|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Cucciolo di Raptor, crea una pedina creatura Dinosauro 3/3 verde con travolgere. +Rashida Scalebane|Rashida Flagello dei Draghi|Creatura Leggendaria - Soldato Umano|{T}: Distruggi un Drago bersaglio cha sta attaccando o che sta bloccando. Non può essere rigenerato. Guadagni un ammontare di punti vita pari alla sua forza. +Rashka the Slayer|Rashka, la Carnefice|Creatura Leggendaria - Arciere Umano|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta Rashka blocca una o più creature nere, prende +1/+2 fino alla fine del turno. +Rashmi, Eternities Crafter|Rashmi, Plasmatrice di Eternità|Creatura Leggendaria - Druido Elfo|Ogniqualvolta lanci la tua prima magia in ogni turno, rivela la prima carta del tuo grimorio. Se è una carta non terra con costo di mana convertito inferiore a quello di quella magia, puoi lanciarla senza pagare il suo costo di mana. Se non lanci la carta rivelata, aggiungila alla tua mano. +Rat Colony|Colonia di Ratti|Creatura - Ratto|La Colonia di Ratti prende +1/+0 per ogni altro Ratto che controlli. \nUn mazzo può avere un qualsiasi numero di carte chiamate Colonia di Ratti. +Ratcatcher|Acchiapparatti|Creatura - Farabutto Ogre|Paura \nAll'inizio del tuo mantenimento, puoi passare in rassegna il tuo grimorio per una carta Ratto, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Ratchet Bomb|Bomba a Cricchetto|Artefatto|{T}: Metti un segnalino carica sulla Bomba a Cricchetto. \n{T}, Sacrifica la Bomba a Cricchetto: Distruggi ogni permanente non terra con costo di mana convertito pari al numero di segnalini carica sulla Bomba a Cricchetto. +Rath's Edge|Confine di Rath|Terra Leggendaria|{T}: Aggiungi {U}. \n{4}, {T}, Sacrifica una terra: Il Confine di Rath infligge 1 danno a un qualsiasi bersaglio. +Rathi Assassin|Assassina di Rath|Creatura - Assassino Mercenario Zombie|{1}{B}{B}, {T}: Distruggi una creatura non nera TAPpata bersaglio. \n{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Rathi Dragon|Drago di Rath|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) \nQuando il Drago di Rath entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi due Montagne. +Rathi Fiend|Demone di Rath|Creatura - Mercenario Orrore|Quando il Demone di Rath entra nel campo di battaglia, ogni giocatore perde 3 punti vita. \n{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Rathi Intimidator|Intimidatore di Rath|Creatura - Mercenario Orrore|Paura \n{2}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 2 e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Rathi Trapper|Trapper di Rath|Creatura - Farabutto Ribelle Umano|{B}, {T}: TAPpa una creatura bersaglio. +Rats of Rath|Ratti di Rath|Creatura - Ratto|{B}: Distruggi un artefatto, una creatura, o una terra bersaglio che controlli. +Rats' Feast|Banchetto dei Ratti|Stregoneria|Esilia X carte bersaglio da un singolo cimitero. +Rattleblaze Scarecrow|Spaventapasseri Scuotifiamma|Creatura Artefatto - Spaventapasseri|Lo Spaventapasseri Scuotifiamma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) \nLo Spaventapasseri Scuotifiamma ha rapidità fintanto che controlli una creatura rossa. +Rattlechains|Scuoticatene|Creatura - Spirito|Lampo \nVolare \nQuando lo Scuoticatene entra nel campo di battaglia, uno Spirito bersaglio ha anti-malocchio fino alla fine del turno. \nPuoi lanciare magie Spirito come se avessero lampo. +Rattleclaw Mystic|Mistica dei Sonagli Artigliati|Creatura - Sciamano Umano|{T}: Aggiungi {G}, {U} o {R}. \nMetamorfosi {2} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Mistica dei Sonagli Artigliati viene girata a faccia in su, aggiungi {G}{U}{R}. +Ravaged Highlands|Altopiano in Rovina|Terra|L'Altopiano in Rovina entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \n{T}, Sacrifica l'Altopiano in Rovina: Aggiungi un mana di un qualsiasi colore. +Ravager Wurm|Wurm Annientatore|Creatura - Wurm|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nQuando il Wurm Annientatore entra nel campo di battaglia, scegli fino a uno - \n- Il Wurm Annientatore lotta con una creatura bersaglio che non controlli. \n- Distruggi una terra bersaglio con un'abilità attivata che non è un'abilità di mana. +Ravager of the Fells|Devastatore delle Colline|Creatura - Mannaro|Travolgere \nOgniqualvolta questa creatura si trasforma nel Devastatore delle Colline, infligge 2 danni a un avversario o a un planeswalker bersaglio e 2 danni a fino a una creatura bersaglio controllata da quel giocatore o dal controllore di quel planeswalker. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore la lanciato due o più magie, trasforma il Devastatore delle Colline. +Ravaging Blaze|Fiammata Devastante|Istantaneo|La Fiammata Devastante infligge X danni a una creatura bersaglio. Arte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, la Fiammata Devastante infligge anche X danni al controllore di quella creatura. +Ravaging Riftwurm|Wurm Devastante degli Squarci|Creatura - Wurm|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nEvanescenza 2 (Questo permanente entra nel campo di battaglia con due segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) \nSe è stato pagato il costo di potenziamento, il Wurm Devastante degli Squarci entra nel campo di battaglia con tre segnalini tempo addizionali. +Raven Familiar|Corvo Famiglio|Creatura - Uccello|Volare \nEco {2}{U} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Corvo Famiglio entra nel campo di battaglia, guarda le prime tre carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Raven Guild Initiate|Iniziato della Gilda del Corvo|Creatura - Mago Umano|Metamorfosi - Il proprietario riprende in mano un Uccello che tu controlli. +Raven Guild Master|Maestro della Gilda del Corvo|Creatura - Mutante Mago Umano|Ogniqualvolta il Maestro della Gilda del Corvo infligge danno da combattimento ad un giocatore, quel giocatore esilia le prime dieci carte del suo grimorio. \nMetamorfosi {2}{U}{U} +Raven's Crime|Crimine del Corvo|Stregoneria|Un giocatore bersaglio scarta una carta. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Raven's Run Dragoon|Dragone di Volo del Corvo|Creatura - Cavaliere Elfo|Il Dragone di Volo del Corvo non può essere bloccato dalle creature nere. +Ravenous Baboons|Babbuini Famelici|Creatura - Scimmia|Quando i Babbuini Famelici entrano nel campo di battaglia, distruggi una terra non base bersaglio. +Ravenous Baloth|Baloth Famelico|Creatura - Bestia|Sacrifica una Bestia: Guadagni 4 punti vita. +Ravenous Bloodseeker|Cercasangue Vorace|Creatura - Berserker Vampiro|Scarta una carta: Il Cercasangue Vorace prende +2/-2 fino alla fine del turno. +Ravenous Chupacabra|Chupacabra Famelico|Creatura - Orrore Bestia|Quando il Chupacabra Famelico entra nel campo di battaglia, distruggi una creatura bersaglio controllata da un avversario. +Ravenous Daggertooth|Dagodonte Famelico|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Dagodonte Famelico, guadagni 2 punti vita. +Ravenous Demon|Demone Famelico|Creatura - Demone|Sacrifica un Umano: Trasforma il Demone Famelico. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Ravenous Giant|Gigante Famelico|Creatura - Gigante|All'inizio del tuo mantenimento, il Gigante Famelico ti infligge 1 danno. +Ravenous Harpy|Arpia Famelica|Creatura - Arpia|Volare \n{1}, Sacrifica un'altra creatura: Metti un segnalino +1/+1 sull'Arpia Famelica. +Ravenous Intruder|Intruso Famelico|Creatura - Gremlin|Sacrifica un artefatto: L'Intruso Famelico prende +2/+2 fino alla fine del turno. +Ravenous Leucrocota|Leucrotta Famelica|Creatura - Bestia|Cautela \n{6}{G}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) +Ravenous Rats|Ratti Famelici|Creatura - Ratto|Quando i Ratti Famelici entrano nel campo di battaglia, l'avversario bersaglio scarta una carta. +Ravenous Skirge|Skirge Famelico|Creatura - Imp|Volare \nOgniqualvolta lo Skirge Famelico attacca, prende +2/+0 fino alla fine del turno. +Ravenous Slime|Melma Famelica|Creatura - Melma|La Melma Famelica non può essere bloccata da creature con forza pari o inferiore a 2. \nSe una creatura controllata da un avversario sta per morire, invece esiliala e metti sulla Melma Famelica un numero di segnalini +1/+1 pari alla forza di quella creatura. +Ravenous Trap|Trappola Vorace|Istantaneo - Trappola|Se un avversario ha messo tre o più carte nel suo cimitero da qualsiasi zona in questo turno, puoi pagare {0} invece di pagare il costo di mana di questa magia. \nEsilia dal cimitero di un giocatore bersaglio tutte le carte. +Ravenous Vampire|Vampiro Famelico|Creatura - Vampiro|Volare \nAll'inizio del tuo mantenimento, puoi sacrificare una creatura non artefatto. Se lo fai, metti un segnalino +1/+1 sul Vampiro Famelico. Se non lo fai, TAPpa il Vampiro Famelico. +Raving Dead|Morto Delirante|Creatura - Zombie|Tocco letale \nAll'inizio del combattimento nel tuo turno, scegli un avversario a caso. Il Morto Delirante attacca quel giocatore in questo combattimento, se può farlo. \nOgniqualvolta il Morto Delirante infligge danno da combattimento a un giocatore, quel giocatore perde metà dei suoi punti vita, arrotondati per difetto. +Raving Oni-Slave|Schiavo Delirante degli Oni|Creatura - Guerriero Ogre|Quando lo Schiavo Delirante degli Oni entra nel campo di battaglia, se non controlli almeno un Demone perdi 3 punti vita. \nQuando lo Schiavo Delirante degli Oni lascia il campo di battaglia, se non controlli almeno un Demone perdi 3 punti vita. +Ravnica at War|Ravnica in Guerra|Stregoneria|Esilia tutti i permanenti multicolore. +Ray of Command|Raggio del Comando|Istantaneo|STAPpa una creatura bersaglio controllata da un avversario e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. Quando perdi il controllo della creatura, TAPpala. +Ray of Dissolution|Raggio della Dissoluzione|Istantaneo|Distruggi un incantesimo bersaglio. Guadagni 3 punti vita. +Ray of Distortion|Raggio della Distorsione|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. \nFlashback {4}{W}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Ray of Erasure|Raggio dell'Annullamento|Istantaneo|Il giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. \nTu peschi una carta all'inizio del mantenimento del prossimo turno. +Ray of Revelation|Raggio della Rivelazione|Istantaneo|Distruggi un incantesimo bersaglio. \nFlashback {G} +Rayami, First of the Fallen|Rayami, Primo dei Caduti|Creatura Leggendaria - Vampiro|Se una creatura non pedina sta per morire, esilia invece quella carta con un segnalino sangue. \nFintanto che una carta creatura esiliata con un segnalino sangue ha volare, Rayami, Primo dei Caduti ha volare. Lo stesso vale per attacco improvviso, doppio attacco, anti-malocchio, cautela, indistruttibile, legame vitale, minacciare, protezione, raggiungere, rapidità, travolgere e tocco letale. +Rayne, Academy Chancellor|Rayne, Cancelliere dell'Accademia|Creatura Leggendaria - Mago Umano|Ogniqualvolta tu o un permanente che controlli diventa bersaglio di una magia o un'abilità controllata da un avversario, puoi pescare una carta. Se Rayne, Cancelliere dell'Accademia è incantato, puoi pescare una carta addizionale. +Razaketh's Rite|Rituale di Razaketh|Stregoneria|Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \nCiclo {B} ({B}, Scarta questa carta: Pesca una carta.) +Razaketh, the Foulblooded|Razaketh, dal Sangue Impuro|Creatura Leggendaria - Demone|Volare, travolgere \nPaga 2 punti vita, Sacrifica un'altra creatura: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Raze|Demolire|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una terra. \nDistruggi una terra bersaglio. +Razia's Purification|Purificazione di Razia|Stregoneria|Ogni giocatore sceglie tre permanenti che controlla, poi sacrifica i rimanenti. +Razia, Boros Archangel|Razia, Arcangelo Boros|Creatura Leggendaria - Angelo|Volare, cautela, rapidità \n{T}: I prossimi 3 danni che verrebbero inflitti in questo turno a una creatura bersaglio che controlli vengono invece inflitti a un'altra creatura bersaglio. +Razing Snidd|Snidd Demolitore|Creatura - Bestia|Quando lo Snidd Demolitore entra nel campo di battaglia, il proprietario riprende in mano una creatura nera o rossa che tu controlli. \nQuando lo Snidd Demolitore entra nel campo di battaglia, ogni giocatore sacrifica una terra. +Razor Barrier|Barriera Tagliente|Istantaneo|Il permanente bersaglio che tu controlli guadagna la protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. +Razor Boomerang|Lama Boomerang|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}, Togli la Lama Boomerang: La Lama Boomerang infligge 1 danno a un qualsiasi bersaglio. Fai tornare la Lama Boomerang in mano al suo proprietario." \nEquipaggiare {2} +Razor Golem|Golem Tagliente|Creatura Artefatto - Golem|Affinità con le Pianure (Lanciare questa magia costa {1} in meno per ogni Pianura che tu controlli.) \nCautela +Razor Hippogriff|Ippogrifo Tagliente|Creatura - Ippogrifo|Volare \nQuando l'Ippogrifo Tagliente entra nel campo di battaglia, riprendi in mano una carta artefatto bersaglio dal tuo cimitero. Guadagni punti vita pari al costo di mana convertito di quella carta. +Razor Pendulum|Rasoio a Pendolo|Artefatto|All'inizio della sottofase finale di ogni giocatore, se quel giocatore ha 5 o meno punti vita, il Rasoio a Pendolo gli infligge 2 danni. +Razor Swine|Suino Tagliente|Creatura - Cinghiale|Attacco improvviso \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Razorclaw Bear|Orso Artiglio Rasoio|Creatura - Orso|Ogniqualvolta l'Orso Artiglio Rasoio viene bloccato, prende +2/+2 fino alla fine del turno. +Razorfield Rhino|Rinoceronte dei Campi Taglienti|Creatura Artefatto - Rinoceronte|Metallurgia - Il Rinoceronte dei Campi Taglienti prende +2/+2 fintanto che controlli tre o più artefatti. +Razorfield Thresher|Trebbiatrice dei Campi Taglienti|Creatura Artefatto - Costrutto| +Razorfin Abolisher|Abolitore dalla Pinna Tagliente|Creatura - Mago Tritone|{1}{U}, {T}: Il proprietario riprende in mano una creatura bersaglio con un segnalino su di sé. +Razorfin Hunter|Cacciatore dalla Pinna Tagliente|Creatura - Goblin Tritone|{T}: Il Cacciatore dalla Pinna Tagliente infligge 1 danno a un qualsiasi bersaglio. +Razorfoot Griffin|Grifone dal Tallone Tagliente|Creatura - Grifone|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nAttacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Razorgrass Screen|Riparo di Erba-Lama|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \nIl Riparo di Erba-Lama blocca in ogni combattimento, se può farlo. +Razorjaw Oni|Oni Zannalama|Creatura - Spirito Demone|Le creature nere non possono bloccare. +Razormane Masticore|Masticora Chioma-Lama|Creatura Artefatto - Masticora|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nAll'inizio del tuo mantenimento, sacrifica la Masticora Chioma-Lama a meno che tu scarti una carta. \nAll'inizio della tua acquisizione, puoi fare infliggere dalla Masticora Chioma-Lama 3 danni a una creatura bersaglio. +Razortip Whip|Frusta con Punta di Rasoio|Artefatto|{1}, {T}: La Frusta con Punta di Rasoio infligge 1 danno a un avversario o a un planeswalker bersaglio. +Razortooth Rats|Ratti dai Denti di Rasoio|Creatura - Ratto|Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o da creature nere.) +Razorverge Thicket|Boschetto del Bordo Tagliente|Terra|Il Boschetto del Bordo Tagliente entra nel campo di battaglia TAPpato a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {G} o {W}. +Reach Through Mists|Squarciare la Nebbia|Istantaneo - Arcano|Pesca una carta. +Reach of Branches|Ramificazione|Istantaneo Tribale - Silvantropo|Crea una pedina creatura Sciamano Silvantropo 2/5 verde. \nOgniqualvolta una Foresta entra nel campo di battaglia sotto il tuo controllo, puoi riprendere in mano la Ramificazione dal tuo cimitero. +Reach of Shadows|Propagazione delle Ombre|Istantaneo|Distruggi una creatura bersaglio di uno o più colori. +Read the Bones|Leggere le Ossa|Stregoneria|Profetizza 2, poi pesca due carte. Perdi 2 punti vita. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Read the Runes|Leggere le Rune|Istantaneo|Pesca X carte. Per ogni carta pescata in questo modo, scarta una carta a meno che tu sacrifichi un permanente. +Reality Acid|Acido di Realtà|Incantesimo - Aura|Incanta permanente \nEvanescenza 3 (Questo permanente entra nel campo di battaglia con tre segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, sacrificalo.) \nQuando l'Acido di Realtà lascia il campo di battaglia, il controllore del permanente incantato lo sacrifica. +Reality Anchor|Ancorare alla Realtà|Istantaneo|La creatura bersaglio perde ombra fino alla fine del turno. \nPesca una carta. +Reality Hemorrhage|Emorragia della Realtà|Istantaneo|Vacuità (Questa carta non ha colore.) \nL'Emorragia della Realtà infligge 2 danni a un qualsiasi bersaglio. +Reality Ripple|Alterare la Realtà|Istantaneo|L'artefatto, la creatura, o la terra bersaglio scompare. +Reality Scramble|Rimescolamento della Realtà|Stregoneria|Metti un permanente bersaglio che possiedi in fondo al tuo grimorio. Rivela carte dalla cima del tuo grimorio finché non riveli una carta che condivide un tipo di carta con quel permanente. Metti quella carta sul campo di battaglia e le altre in fondo al tuo grimorio in ordine casuale. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Reality Shift|Mutamento della Realtà|Istantaneo|Esilia una creatura bersaglio. Il suo controllore manifesta la prima carta del suo grimorio. (Quel giocatore mette la prima carta del suo grimorio sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, può essere girata a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Reality Smasher|Frantumatore di Realtà|Creatura - Eldrazi|({U} rappresenta mana incolore.) \nTravolgere, rapidità \nOgniqualvolta il Frantumatore di Realtà diventa bersaglio di una magia controllata da un avversario, neutralizza quella magia a meno che il suo controllore non scarti una carta. +Reality Spasm|Spasmo di Realtà|Istantaneo|Scegli uno -
  • TAPpa X permanenti bersaglio. STAPpa X permanenti bersaglio.
  • +Reality Strobe|Realtà Stroboscopica|Stregoneria|Fai tornare un permanente bersaglio in mano al suo proprietario. Esilia la Realtà Stroboscopica con tre segnalini tempo su di essa. \nSospendere 3-{2}{U} (Invece di lancia questa carta dalla tua mano, puoi pagare {2}{U} e esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana.) +Reality Twist|Distorsione della Realtà|Incantesimo|Mantenimento cumulativo {1}{U}{U} \nSe vengono TAPpate per attingere mana, le Pianure producono {R}, le Paludi producono {G}, le Montagne producono {W}, e le Foreste producono {B} anziché qualsiasi altro tipo. +Realm Razer|Distruttore del Reame|Creatura - Bestia|Quando il Distruttore del Reame entra nel campo di battaglia, esilia tutte le terre. \nQuando il Distruttore del Reame lascia il campo di battaglia, rimetti le carte esiliate sul campo di battaglia TAPpate sotto il controllo dei loro proprietari. +Realm-Cloaked Giant|Gigante del Mantoreame|Creatura - Gigante|Cautela
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    Gettare Via
    {3}{W}{W}
    [Stregoneria - Avventura]
    Distruggi tutte le creature non Gigante. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Realms Uncharted|Reami Mai Esplorati|Istantaneo|Passa in rassegna il tuo grimorio per quattro carte terra con nomi diversi e rivelale. Un avversario sceglie due di quelle carte. Metti le carte scelte nel tuo cimitero e aggiungi le altre alla tua mano. Poi rimescola il tuo grimorio. +Realmwright|Forgiareami|Creatura - Mago Vedalken|Mentre il Forgiareami entra nel campo di battaglia, scegli un tipo di terra base. \nLe terre che controlli hanno il tipo scelto in aggiunta ai loro altri tipi. +Reanimate|Rianimare|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. Perdi un ammontare di punti vita pari al suo costo di mana convertito. +Reap Intellect|Mietere Intelletto|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli fino a X carte non terra da essa ed esiliale. Per ogni carta esiliata in questo modo, passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per un qualsiasi numero di carte con lo stesso nome di quella carta ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Reap What Is Sown|Mietere il Raccolto|Istantaneo|Scegli fino a tre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse. +Reap and Sow|Mieti e Semina|Stregoneria|Scegli uno -
  • Distruggi una terra bersaglio. Passa in rassegna il tuo grimorio per una carta terra, mettila sul campo di battaglia, poi rimescola il tuo grimorio.
  • \nIntrecciare {1}{G} +Reap the Past|Raccogliere il Passato|Stregoneria|Riprendi in mano X carte a caso dal tuo cimitero. Esilia Raccogliere il Passato. +Reap the Seagraf|Raccolto nel Cimitero Marino|Stregoneria|Crea una pedina creatura Zombie 2/2 nera. \nFlashback {4}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Reaper King|Re Mietitore|Creatura Artefatto Leggendaria - Spaventapasseri|({2|B} può essere pagato con due mana qualsiasi o con {W}. Il costo di mana convertito di questa carta è 10.) \nLe altre creature Spaventapasseri che controlli prendono +1/+1. \nOgniqualvolta un altro Spaventapasseri entra nel campo di battaglia sotto il tuo controllo, distruggi un permanente bersaglio. +Reaper from the Abyss|Mietitore dell'Abisso|Creatura - Demone|Volare \nMorboso - All'inizio di ogni sottofase finale, se è morta una creatura in questo turno, distruggi una creatura non Demone bersaglio. +Reaper of Flight Moonsilver|Mietitrice della Schiera Selenargento|Creatura - Angelo|Volare \nDelirio - Sacrifica un'altra creatura: La Mietitrice della Schiera Selenargento prende +2/+1 fino alla fine del turno. Attiva questa abilità solo se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Reaper of Night|Mietitore della Notte|Creatura - Spettro|Ogniqualvolta il Mietitore della Notte attacca, se il giocatore in difesa ha due o meno carte in mano, ha volare fino alla fine del turno.
    //
    Raccogliere la Paura
    {3}{B}
    [Stregoneria - Avventura]
    Un avversario bersaglio scarta due carte. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Reaper of Sheoldred|Mietitore di Sheoldred|Creatura - Orrore|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta una fonte infligge danno al Mietitore di Sheoldred, il controllore della fonte ottiene un segnalino veleno. +Reaper of the Wilds|Mietitrice delle Terre Selvagge|Creatura - Gorgone|Ogniqualvolta un'altra creatura muore, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{B}: La Mietitrice delle Terre Selvagge ha tocco letale fino alla fine del turno. \n{1}{G}: La Mietitrice delle Terre Selvagge ha anti-malocchio fino alla fine del turno. +Reaping the Graves|Mietere le Tombe|Istantaneo|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \nTempesta +Reaping the Rewards|Mietere le Ricompense|Istantaneo|Riscatto-Sacrifica una terra. \nGuadagni 2 punti vita. +Reap|Mietitura|Istantaneo|Riprendi in mano dal tuo cimitero fino a X carte bersaglio, dove X è pari al numero di permanenti neri controllati da un avversario bersaglio mentre lanci questa magia. +Reassembling Skeleton|Scheletro Riassemblato|Creatura - Guerriero Scheletro|{1}{B}: Rimetti sul campo di battaglia lo Scheletro Riassemblato TAPpato dal tuo cimitero. +Reave Soul|Rubare l'Anima|Stregoneria|Distruggi una creatura bersaglio con forza pari o inferiore a 3. +Reaver Ambush|Imboscata dei Razziatori|Istantaneo|Esilia una creatura bersaglio con forza pari o inferiore a 3. +Reaver Drone|Parassita Razziatore|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nAll'inizio del tuo mantenimento, perdi 1 punto vita a meno che non controlli un'altra creatura incolore. +Rebel Informer|Informatore Ribelle|Creatura - Ribelle Mercenario Umano|L'Informatore Ribelle non può essere bersaglio di magie bianche o abilità provenienti da fonti bianche. \n{3}: Metti un Ribelle non pedina bersaglio in fondo al grimorio del suo proprietario. +Rebellion of the Flamekin|Ribellione degli Igniferi|Incantesimo Tribale - Elementale|Ogniqualvolta ti scontri, puoi pagare {1}. Se lo fai, crea una pedina creatura Sciamano Elementale 3/1 rossa. Se hai vinto, quella pedina ha rapidità fino alla fine del turno. (Questa abilità si innesca dopo la fine dello scontro.) +Rebirth|Rinascita|Stregoneria|Rimuovi la Rinascita dal tuo mazzo prima della partita se non stai giocando per la posta. \nOgni giocatore può mettere nella propria posta la carta in cima al proprio grimorio. Se un giocatore lo fa, i suoi punti vita totali diventano 20. +Reborn Hero|Eroe Rinato|Creatura - Soldato Umano|Cautela \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, l'Eroe Rinato ha "Quando l'Eroe Rinato muore, puoi pagare {W}{W}. Se lo fai, rimetti l'Eroe Rinato sul campo di battaglia sotto il tuo controllo." +Reborn Hope|Speranza Rinata|Stregoneria|Riprendi in mano una carta multicolore bersaglio dal tuo cimitero. +Rebound|Rimbalzo|Istantaneo|Cambia il bersaglio di una magia bersaglio che bersaglia solo un giocatore. Il nuovo bersaglio deve essere un giocatore. +Rebuff the Wicked|Respingere i Malvagi|Istantaneo|Neutralizza una magia bersaglio che bersaglia un permanente che controlli. +Rebuild|Ricostruire|Istantaneo|Fai tornare tutti gli artefatti in mano ai rispettivi proprietari. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Rebuke|Rimproverare|Istantaneo|Distruggi una creatura attaccante bersaglio. +Rebuking Ceremony|Cerimonia di Disapprovazione|Stregoneria|Metti due artefatti bersaglio in cima ai grimori dei loro proprietari. +Recall|Ricordo|Stregoneria|Scarta X carte, poi riprendi in mano dal tuo cimitero una carta per ogni carta scartata in questo modo. Esilia il Ricordo. +Recantation|Abiurazione|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sull'Abiurazione. \n{U}, Sacrifica l'Abiurazione: Il proprietario riprende in mano X permanenti bersaglio, dove X è il numero di segnalini versetto presenti sull'Abiurazione. +Reciprocate|Contraccambiare|Istantaneo|Esilia una creatura bersaglio che ti ha inflitto danno in questo turno. +Reckless Abandon|Entusiasmo Avventato|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nL'Entusiasmo Avventato infligge 4 danni a un qualsiasi bersaglio. +Reckless Air Strike|Incursione Aerea Avventata|Stregoneria|Scegli uno -
  • L'Incursione Aerea Avventata infligge 3 danni a una creatura bersaglio con volare. Distruggi un artefatto bersaglio.
  • +Reckless Assault|Assalto Avventato|Incantesimo|{1}, Paga 2 punti vita: L'Assalto Avventato infligge 1 danno a un qualsiasi bersaglio. +Reckless Brute|Bruto Imprudente|Creatura - Guerriero Ogre|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nIl Bruto Imprudente attacca in ogni combattimento, se può farlo. +Reckless Bushwhacker|Aggressore Temerario|Creatura - Alleato Guerriero Goblin|Ondata {1}{R} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nRapidità \nQuando l'Aggressore Temerario entra nel campo di battaglia, se il suo costo di ondata è stato pagato, le altre creature che controlli prendono +1/+0 e hanno rapidità fino alla fine del turno. +Reckless Charge|Carica Avventata|Stregoneria|Una creatura bersaglio prende +3/+0 e ha rapidità fino alla fine del turno. \nFlashback {2}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Reckless Cohort|Coorte Temeraria|Creatura - Alleato Guerriero Umano|La Coorte Temeraria attacca in ogni combattimento, se può farlo, a meno che tu non controlli un altro Alleato. +Reckless Embermage|Mago Temerario delle Braci|Creatura - Mago Umano|{1}{R}: Il Mago Temerario delle Braci infligge 1 danno a un qualsaisi bersaglio e 1 danno a sé stesso. +Reckless Fireweaver|Tessifuoco Imprudente|Creatura - Artefice Umano|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, il Tessifuoco Imprudente infligge 1 danno a ogni avversario. +Reckless Imp|Demonietto Avventato|Creatura - Imp|Volare \nIl Demonietto Avventato non può bloccare. \nAccelerare {1}{B} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Reckless Ogre|Ogre Incosciente|Creatura - Ogre|Ogniqualvolta l'Ogre Incosciente attacca da solo, prende +3/+0 fino alla fine del turno. +Reckless One|Lo Sprezzante|Creatura - Avatar Goblin|Rapidità \nLa forza e la costituzione del Lo Sprezzante sono pari ciascuna al numero di Goblin sul campo di battaglia. +Reckless Racer|Pilota Temerario|Creatura - Pilota Umano|Attacco improvviso \nOgniqualvolta il Pilota Temerario viene TAPpato, puoi scartare una carta. Se lo fai, pesca una carta. +Reckless Rage|Furia Incauta|Istantaneo|La Furia Incauta infligge 4 danni a una creatura bersaglio che non controlli e 2 danni a una creatura bersaglio che controlli. +Reckless Reveler|Dissoluto Imprudente|Creatura - Satiro|{R}, Sacrifica il Dissoluto Imprudente: Distruggi un artefatto bersaglio. +Reckless Scholar|Studioso Imprudente|Creatura - Mago Umano|{T}: Un giocatore bersaglio pesca una carta, poi scarta una carta. +Reckless Spite|Disprezzo Sconsiderato|Istantaneo|Distruggi due creature non nere bersaglio. Perdi 5 punti vita. +Reckless Waif|Trovatella Imprudente|Creatura - Mannaro Farabutto Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Trovatella Imprudente. +Reckless Wurm|Wurm Temerario|Creatura - Wurm|Travolgere \nFollia {2}{R} (Se scarti questa carta, puoi lanciarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) +Reclaiming Vines|Rampicanti Rivendicatori|Stregoneria|Distruggi un artefatto, un incantesimo o una terra bersaglio. +Reclaim|Riciclare|Istantaneo|Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. +Reclamation Sage|Saggia della Rivendicazione|Creatura - Sciamano Elfo|Quando la Saggia della Rivendicazione entra nel campo di battaglia, puoi distruggere un artefatto o un incantesimo bersaglio. +Reclamation|Bonifica|Incantesimo|Le creature nere non possono attaccare a meno che il loro controllare sacrifichi una terra per ogni creatura nera attaccante che controlla. +Reclusive Artificer|Artefice Solitaria|Creatura - Artefice Umano|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nQuando l'Artefice Solitaria entra nel campo di battaglia, puoi farle infliggere a una creatura bersaglio danno pari al numero di artefatti che controlli. +Reclusive Wight|Presenza Solitaria|Creatura - Servitore Zombie|All'inizio del tuo mantenimento, se controlli un altro permanente non terra, sacrifica la Presenza Solitaria. +Recoil|Rifuggire|Istantaneo|Il proprietario riprende in mano un permanente bersaglio. Poi quel giocatore scarta una carta. +Recollect|Rammentare|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. +Reconnaissance|Ricognizione|Incantesimo|{0}: Rimuovi dal combattimento una creatura attaccante bersaglio che controlli e STAPpala. Attiva questa abilità soltanto prima della sottofase del danno da combattimento. +Recoup|Rimborsare|Stregoneria|Flashback {3}{R} \nLa carta stregoneria bersaglio nel tuo cimitero guadagna flashback fino alla fine del turno. Il costo di flashback è uguale al suo costo di mana. (Il costo di mana comprende il colore.) +Recover|Riesumazione|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \nPesca una carta. +Recross the Paths|Riattraversare i Sentieri|Stregoneria|Rivela carte dalla cima del tuo grimorio fino a che non riveli una carta terra. Metti nel campo di battaglia quella carta e le altre in fondo al tuo grimorio in qualsiasi ordine. Scontrati con un avversario. Se vinci, fai tornare Riattraversare i Sentieri in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Recruit the Worthy|Reclutare i Degni|Istantaneo|Riscatto {3} (Puoi pagare {3} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta mentre si risolve.) \nCrea una pedina creatura Soldato 1/1 bianca. +Recumbent Bliss|Beatitudine Distesa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \nAll'inizio del tuo mantenimento, puoi guadagnare 1 punto vita. +Recuperate|Recuperare|Istantaneo|Scegli uno -
  • Guadagni 6 punti vita. Previeni i prossimi 6 danni che verrebbero inflitti a una creatura bersaglio in questo turno.
  • +Recurring Insight|Introspezione Ricorrente|Stregoneria|Pesca un numero di carte pari a quelle in mano a un avversario bersaglio. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Recurring Nightmare|Incubo Ricorrente|Incantesimo|Sacrifica una creatura, Il proprietario riprende in mano l'Incubo Ricorrente: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Recycle|Riciclo|Incantesimo|Salta la tua acquisizione. \nOgniqualvolta giochi una carta, pesca una carta. \nIl limite massimo della tua mano è due. +Red Elemental Blast|Scarica Elementale Rossa|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio blu. Distruggi un permanente blu bersaglio.
  • +Red Mana Battery|Accumulatore di Mana Rosso|Artefatto|{2}, {T}: Metti un segnalino carica sull'Accumulatore di Mana Rosso. \n{T}, Rimuovi un numero qualsiasi di segnalini carica dall'Accumulatore di Mana Rosso: Aggiungi {R}, poi aggiungi un {R} addizionale per ciascun segnalino carica rimosso in questo modo. +Red Scarab|Scarabeo Rosso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata da creature rosse. \nLa creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente rosso. +Red Sun's Zenith|Zenit del Sole Rosso|Stregoneria|Lo Zenit del Sole Rosso infligge X danni a un qualsiasi bersaglio. Se una creatura a cui è stato inflitto danno in questo modo dovesse morire in questo turno, invece esiliala. Rimescola lo Zenit del Sole Rosso nel grimorio del suo proprietario. +Red Ward|Sigillo Rosso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. +Redcap Melee|Mischia di Berretti Rossi|Istantaneo|La Mischia di Berretti Rossi infligge 4 danni a una creatura o a un planeswalker bersaglio. Se viene inflitto danno a un permanente non rosso in questo modo, sacrifica una terra. +Redcap Raiders|Berretti Rossi Predoni|Creatura - Guerriero Goblin|Ogniqualvolta i Berretti Rossi Predoni attaccano, puoi TAPpare una creatura non Umano STAPpata che controlli. Se lo fai, i Berretti Rossi Predoni prendono +1/+1 e hanno travolgere fino alla fine del turno. +Redeem the Lost|Redimere gli Smarriti|Istantaneo|Una creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. Scontrati con un avversario. Se vinci, fai tornare Redimere gli Smarriti in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Redeem|Redimere|Istantaneo|Previeni tutto il danno che verrebbe inflitto in questo turno ad un massimo di due creature bersaglio. +Redirect|Dirottare|Istantaneo|Puoi scegliere nuovi bersagli per una magia bersaglio. +Reduce in Stature|Ridurre di Statura|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha forza e costituzione base 0/2. +Reduce to Ashes|Ridurre in Cenere|Stregoneria|Ridurre in Cenere infligge 5 danni a una creatura bersaglio. Se quella creatura sta per morire in questo turno, invece esiliala. +Reduce to Dreams|Ridurre ai Sogni|Stregoneria|I proprietari riprendono in mano tutti gli artefatti e gli incantesimi. +Redwood Treefolk|Silvantropi Sequoia|Creatura - Silvantropo| +Reef Pirates|Pirati della Barriera|Creatura - Pirata Zombie|Ogniqualvolta i Pirati della Barriera infliggono danno ad un avversario, quel giocatore mette la prima carta del suo grimorio nel suo cimitero. +Reef Shaman|Sciamano della Barriera|Creatura - Sciamano Tritone|{T}: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. +Reef Worm|Verme della Scogliera|Creatura - Verme|Quando il Verme della Scogliera muore, crea una pedina creatura Pesce 3/3 blu con "Quando questa creatura muore, crea una pedina creatura Balena 6/6 blu con 'Quando questa creatura muore, crea una pedina creatura Kraken 9/9 blu' ". +Reflect Damage|Riflessione del Danno|Istantaneo|La prossima volta che una fonte a tua scelta dovesse infliggere danno in questo turno, invece quel danno viene inflitto al controllore di quella fonte. +Reflecting Pool|Pozza Riflettente|Terra|{T}: Aggiungi un mana di qualsiasi tipo che una terra che controlli potrebbe produrre. +Reflector Mage|Mago dei Riflessi|Creatura - Mago Umano|Quando il Mago dei Riflessi entra nel campo di battaglia, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. Il proprietario di quella creatura non può lanciare magie con lo stesso nome di quella creatura fino al tuo prossimo turno. +Reflex Sliver|Tramutante Reattivo|Creatura - Tramutante|Tutte le creature Tramutante hanno rapidità. +Reflexes|Riflessi|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra sul campo di battaglia assegnata a quella creatura.) \nLa creatura incantata ha attacco improvviso. +Refocus|Rimettere a Fuoco|Istantaneo|STAPpa una creatura bersaglio. \nPesca una carta. +Reforge the Soul|Riplasmare l'Anima|Stregoneria|Ogni giocatore scarta la propria mano e pesca sette carte. \nMiracolo {1}{R} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Refraction Trap|Trappola di Rifrazione|Istantaneo - Trappola|Se un avversario ha lanciato una magia istantaneo o stregoneria rossa in questo turno, puoi pagare {W} invece di pagare il costo di mana di questa magia. \nPrevieni i prossimi 3 danni che una fonte a tua scelta infliggerebbe a te e/o ai permanenti che controlli in questo turno. Se i danni vengono prevenuti in questo modo, la Trappola di Rifrazione infligge altrettanti danni a un qualsiasi bersaglio. +Refreshing Rain|Pioggia Rinfrescante|Istantaneo|Se un avversario controlla almeno una Palude e tu controlli almeno una Foresta, puoi lanciare questa magia senza pagare il suo costo di mana. \nIl giocatore bersaglio guadagna 6 punti vita. +Refresh|Risollevare|Istantaneo|Rigenera una creatura bersaglio. \nPesca una carta. +Refurbish|Restaurare|Stregoneria|Rimetti sul campo di battaglia una carta artefatto bersaglio dal tuo cimitero. +Regal Bloodlord|Signore Sanguinario Regale|Creatura - Soldato Vampiro|Volare \nAll'inizio di ogni sottofase finale, se hai guadagnato punti vita in questo turno, crea una pedina creatura Pipistrello 1/1 nera con volare. +Regal Caracal|Lince Reale|Creatura - Felino|Gli altri Felini che controlli prendono +1/+1 e hanno legame vitale. \nQuando la Lince Reale entra nel campo di battaglia, crea due pedine creatura Felino 1/1 bianche con legame vitale. +Regal Force|Forza Regale|Creatura - Elementale|Quando la Forza Regale entra nel campo di battaglia, pesca una carta per ogni creatura verde che controlli. +Regal Unicorn|Unicorno Reale|Creatura - Unicorno| +Regathan Firecat|Felino Infuocato di Regatha|Creatura - Felino Elementale| +Regenerate|Rigenerare|Istantaneo|Rigenera una creatura bersaglio. (La prossima volta che quella creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Regeneration|Rigenerazione|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \n{G}: Rigenera la creatura incantata. +Regenesis|Rigenesi|Istantaneo|Riprendi in mano fino a due carte permanente bersaglio dal tuo cimitero. +Regisaur Alpha|Regisauro Capobranco|Creatura - Dinosauro|Gli altri Dinosauri che controlli hanno rapidità. \nQuando il Regisauro Capobranco entra nel campo di battaglia, crea una pedina creatura Dinosauro 3/3 verde con travolgere. +Regress|Regredire|Istantaneo|Il proprietario riprende in mano un permanente bersaglio. +Regrowth|Nuova Crescita|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. +Reign of Chaos|Regno del Chaos|Stregoneria|Scegli uno -
  • Distruggi una Pianura bersaglio e una creatura bianca bersaglio. Distruggi un'Isola bersaglio e una creatura blu bersaglio.
  • +Reign of Terror|Regno del Terrore|Stregoneria|Distruggi tutte le creature verdi oppure tutte le creature bianche. Non possono essere rigenerate. Perdi 2 punti vita per ogni creatura messa in un cimitero in questo modo. +Reincarnation|Reincarnazione|Istantaneo|Scegli una creatura bersaglio. Quando quella creatura muore in questo turno, rimetti sul campo di battaglia una carta creatura dal cimitero del suo proprietario sotto il controllo del proprietario di quella creatura. +Reinforced Bulwark|Baluardo Rinforzato|Creatura Artefatto - Muro|Difensore \n{T}: Previeni il prossimo danno che ti verrebbe inflitto in questo turno. +Reinforcements|Rinforzi|Istantaneo|Metti fino a tre carte creatura bersaglio dal tuo cimitero in cima al tuo grimorio. +Reins of Power|Redini del Potere|Istantaneo|STAPpa tutte le creature che controlli e tutte le creature controllate da un avversario bersaglio. Tu e quell'avversario prendete ognuno il controllo di tutte le creature controllate dall'altro fino alla fine del turno. Quelle creature hanno rapidità fino alla fine del turno. +Reins of the Vinesteed|Redini del Destriero Rampicante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nQuando la creatura incantata muore, puoi rimettere sul campo di battaglia le Redini del Destriero Rampicante dal tuo cimitero assegnate a una creatura che condivide un tipo di creatura con quella creatura. +Reiterate|Ripetere|Istantaneo|Riscatto {3} (Puoi pagare {3} addizionale mentre lanci questa magia). Se lo fai, riprendi in mano questa carta quando si risolve.) \nCopia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Reito Lantern|Lanterna di Reito|Artefatto|{3}: Metti una carta bersaglio presente in un cimitero in fondo al grimorio del suo proprietario. +Reiver Demon|Demone Saccheggiatore|Creatura - Demone|Volare \nQuando il Demone Saccheggiatore entra nel campo di battaglia, se lo hai lanciato dalla tua mano, distruggi tutte le creature non nere e non artefatto. Non possono essere rigenerate. +Rejuvenate|Ringiovanire|Stregoneria|Guadagni 6 punti vita. \nCiclo {2} +Rejuvenation Chamber|Camera di Ringiovanimento|Artefatto|Svanire 2 \n{T}: Guadagni 2 punti vita. +Reki, the History of Kamigawa|Reki, la Storia di Kamigawa|Creatura Leggendaria - Sciamano Umano|Ogniqualvolta lanci una magia leggendaria, pesca una carta. +Rekindled Flame|Riaccendere Fiamma|Stregoneria|Riaccendere Fiamma infligge 4 danni a un qualsiasi bersaglio. \nAll'inizio del tuo mantenimento, se un avversario non ha carte in mano, puoi riprendere in mano Riaccendere Fiamma dal tuo cimitero. +Rekindling Phoenix|Fenice Rinfiammata|Creatura - Fenice|Volare \nQuando la Fenice Rinfiammata muore, crea una pedina creatura Elementale 0/1 rossa con "All'inizio del tuo mantenimento, sacrifica questa creatura e rimetti sul campo di battaglia una carta bersaglio chiamata Fenice Rinfiammata dal tuo cimitero. Ha rapidità fino alla fine del turno". +Reknit|Risaldare|Istantaneo|Rigenera un permanente bersaglio. +Relearn|Ripasso|Stregoneria|Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Release the Ants|Liberare le Formiche|Istantaneo|Liberare le Formiche infligge 1 danno a un qualsiasi bersaglio. Scontrati con un avversario. Se vinci, fai tornare Liberare le Formiche in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Release the Gremlins|Liberare i Gremlin|Stregoneria|Distruggi X artefatti bersaglio. Crea X pedine creatura Gremlin 2/2 rosse. +Release to the Wind|Disperdere nel Vento|Istantaneo|Esilia un permanente non terra bersaglio. Fintanto che quella carta rimane esiliata, il suo proprietario può lanciarla senza pagare il suo costo di mana. +Relentless Advance|Avanzata Inesorabile|Stregoneria|Recluta 3. (Metti tre segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Relentless Assault|Assalto Implacabile|Stregoneria|STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. +Relentless Dead|Morto Implacabile|Creatura - Zombie|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nQuando il Morto Implacabile muore, puoi pagare {B}. Se lo fai, fallo tornare in mano al suo proprietario. \nQuando il Morto Implacabile muore, puoi pagare {X}. Se lo fai, rimetti sul campo di battaglia un'altra carta creatura Zombie bersaglio con costo di mana convertito pari a X dal tuo cimitero. +Relentless Hunter|Cacciatrice Implacabile|Creatura - Guerriero Umano|{1}{R}{G}: La Cacciatrice Implacabile prende +1/+1 e ha travolgere fino alla fine del turno. +Relentless Raptor|Raptor Implacabile|Creatura - Dinosauro|Cautela \nIl Raptor Implacabile attacca o blocca in ogni combattimento, se può farlo. +Relentless Rats|Ratti Spietati|Creatura - Ratto|I Ratti Spietati prendono +1/+1 per ogni altra creatura sul campo di battaglia di nome Ratti Spietati. \nUn mazzo può avere un qualsiasi numero di carte di nome Ratti Spietati. +Relentless Skaabs|Skaab Implacabili|Creatura - Zombie|Come costo addizionale per lanciare questa magia, esilia una carta creatura dal tuo cimitero. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Relic Bane|Flagello della Reliquia|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato ha "All'inizio del tuo mantenimento, perdi 2 punti vita." +Relic Barrier|Barriera Anti-reliquie|Artefatto|{T}: TAPpa un artefatto bersaglio. +Relic Bind|Vincola Reliquia|Incantesimo - Aura|Incanta artefatto controllato da un avversario \nOgniqualvolta l'artefatto incantato diventa TAPpato, scegli una -
  • Il Vincola Reliquia infligge 1 danno ad un giocatore o a un planeswalker bersaglio. Un giocatore bersaglio guadagna 1 punto vita.
  • +Relic Crush|Frantumare Reliquie|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio e fino a un altro artefatto o incantesimo bersaglio. +Relic Putrescence|Putrescenza della Reliquia|Incantesimo - Aura|Incanta artefatto \nOgniqualvolta l'artefatto incantato viene TAPpato, il suo controllore ottiene un segnalino veleno. +Relic Runner|Trafficante di Reliquie|Creatura - Farabutto Umano|La Trafficante di Reliquie non può essere bloccata se hai lanciato una magia storica in questo turno. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Relic Seeker|Cercatore di Reliquie|Creatura - Soldato Umano|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nQuando il Cercatore di Reliquie diventa rinomato, puoi passare in rassegna il tuo grimorio per una carta Equipaggiamento, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Relic Ward|Sigillo delle Reliquie|Incantesimo - Aura|Puoi lanciare il Sigillo delle Reliquie come se avesse lampo. Se è stato lanciato quando non poteva essere lanciata una stregoneria, il controllore del permanente che è diventato lo sacrifica all'inizio della prossima sottofase di cancellazione. \nIncanta artefatto \nL'artefatto incantato ha velo. (Non può essere bersaglio di magie o abilità.) +Relic of Progenitus|Reliquia del Progenitus|Artefatto|{T}: Un giocatore bersaglio esilia una carta dal suo cimitero. \n{1}, Esilia la Reliquia del Progenitus: Esilia tutte le carte da tutti i cimiteri. Pesca una carta. +Relief Captain|Capitano dei Soccorsi|Creatura - Alleato Cavaliere Kor|Quando il Capitano dei Soccorsi entra nel campo di battaglia, soccorri 3. (Scegli fino a tre altre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) +Reliquary Monk|Custode delle Reliquie|Creatura - Chierico Monaco Umano|Quando il Custode delle Reliquie muore, distruggi un artefatto o un incantesimo bersaglio. +Reliquary Tower|Torre del Reliquiario|Terra|Non hai un limite massimo di carte nella tua mano. \n{T}: Aggiungi {U}. +Remand|Rimandare|Istantaneo|Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, aggiungila alla mano del suo proprietario invece di metterla nel cimitero di quel giocatore. \nPesca una carta. +Remedy|Medicamento|Istantaneo|Previeni i prossimi 5 danni che verrebbero inflitti in questo turno a un qualsiasi numero di bersagli, divisi a tua scelta. +Remember the Fallen|Ricordare i Caduti|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano una carta artefatto bersaglio dal tuo cimitero.
  • +Remembrance|Rimembranza|Incantesimo|Ogniqualvolta una creatura non pedina che controlli muore, puoi passare in rassegna il tuo grimorio per una carta con lo stesso nome di quella creatura, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Reminisce|Reminiscenza|Stregoneria|Il giocatore bersaglio rimescola il proprio cimitero nel proprio grimorio. +Remorseful Cleric|Chierico Contrito|Creatura - Chierico Spirito|Volare \nSacrifica il Chierico Contrito: Esilia tutte le carte dal cimitero di un giocatore bersaglio. +Remorseless Punishment|Punizione Spietata|Stregoneria|Un avversario bersaglio perde 5 punti vita a meno che quel giocatore non scarti due carte o sacrifichi una creatura o un planeswalker. Ripeti questo procedimento una volta. +Remote Farm|Fattoria Isolata|Terra|La Fattoria Isolata entra nel campo di battaglia TAPpata con due segnalini desolazione. \n{T}, Rimuovi un segnalino desolazione dalla Fattoria Isolata: Aggiungi {W}{W}. Se non ci sono segnalini desolazione sulla Fattoria Isolata, sacrificala. +Remote Isle|Isola Sperduta|Terra|L'Isola Sperduta entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Remove Soul|Estirpare l'Anima|Istantaneo|Neutralizza la magia creatura bersaglio. +Remove|Rimuovere|Istantaneo|Lancia questa magia solo durante la dichiarazione delle creature attaccanti e solo se sei stato attaccato in questa sottofase. \nIl proprietario riprende in mano una creatura attaccante bersaglio. +Rend Flesh|Lacerare la Carne|Istantaneo - Arcano|Distruggi una creatura non Spirito bersaglio. +Rend Spirit|Lacerare lo Spirito|Istantaneo|Distruggi uno Spirito bersaglio. +Rendclaw Trow|Trow dagli Artigli Strazianti|Creatura - Troll|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila nel campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Render Silent|Rendere Silente|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore non può lanciare magie in questo turno. +Rending Vines|Liane Dirompenti|Istantaneo - Arcano|Distruggi un artefatto o un incantesimo bersaglio se il suo costo di mana convertito è pari o inferiore al numero di carte nella tua mano. \nPesca una carta. +Rending Volley|Raffica Straziante|Istantaneo|Questa magia non può essere neutralizzata. \nLa Raffica Straziante infligge 4 danni a una creatura bianca o blu bersaglio. +Renegade Demon|Demone Rinnegato|Creatura - Demone| +Renegade Doppelganger|Mutaforma Rinnegato|Creatura - Polimorfo|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, puoi far diventare il Mutaforma Rinnegato una copia di quella creatura fino alla fine del turno. (Se lo fa, perde questa abilità per il resto del turno.) +Renegade Firebrand|Tizzone Ardente Rinnegato|Creatura - Guerriero Umano|Fintanto che controlli un planeswalker Chandra, il Tizzone Ardente Rinnegato prende +1/+0 e ha attacco improvviso. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Renegade Freighter|Cargo dei Rinnegati|Artefatto - Veicolo|Ogniqualvolta il Cargo dei Rinnegati attacca, prende +1/+1 e ha travolgere fino alla fine del turno. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Renegade Krasis|Krasis Rinnegato|Creatura - Mutante Bestia|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) \nOgniqualvolta il Krasis Rinnegato si evolve, metti un segnalino +1/+1 su ogni altra creatura con un segnalino +1/+1 che controlli. +Renegade Map|Mappa dei Rinnegati|Artefatto|La Mappa dei Rinnegati entra nel campo di battaglia TAPpata. \n{T}, Sacrifica la Mappa dei Rinnegati: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Renegade Rallier|Attivista Rinnegato|Creatura - Guerriero Umano|Rivolta - Quando l'Attivista Rinnegato entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, rimetti sul campo di battaglia una carta permanente bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. +Renegade Tactics|Tattiche dei Rinnegati|Stregoneria|Una creatura bersaglio non può bloccare in questo turno. \nPesca una carta. +Renegade Warlord|Condottiero Rinnegato|Creatura - Soldato Umano|Attacco improvviso \nOgniqualvolta il Condottiero Rinnegato attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno. +Renegade Wheelsmith|Rotatore Rinnegato|Creatura - Pilota Nano|Ogniqualvolta il Rotatore Rinnegato viene TAPpato, una creatura bersaglio non può bloccare in questo turno. +Renegade's Getaway|Fuga dei Rinnegati|Istantaneo|Un permanente bersaglio ha indistruttibile fino alla fine del turno. Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. (Gli effetti che dicono "distruggi" non distruggono un permanente con indistruttibile e, se è una creatura, non può essere distrutta dal danno.) +Renewal|Rinnovamento|Stregoneria|Come costo addizionale per questa magia, sacrifica una terra. \nPassa in rassegna il tuo grimorio per una carta terra base e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Renewed Faith|Fede Rinnovata|Istantaneo|Guadagni 6 punti vita. \nCiclo {1}{W} ({1}{W}, Scarta questa carta: Pesca una carta.) \nQuando cicli la Fede Rinnovata, puoi guadagnare 2 punti vita. +Renewing Dawn|Renewing Dawn|Stregoneria|Guadagni 2 punti vita per ogni Montagna controllata da un avversario bersaglio. +Renewing Touch|Tocco di Rinnovamento|Stregoneria|Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. +Renounce the Guilds|Rinunciare alle Gilde|Istantaneo|Ogni giocatore sacrifica un permanente multicolore. +Renounce|Rinuncia|Istantaneo|Sacrifica un qualsiasi numero di permanenti. Guadagni 2 punti vita per ogni permanente sacrificato in questo modo. +Renowned Weaponsmith|Armaiolo Rinomato|Creatura - Artefice Umano|{T}: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie artefatto o attivare abilità di artefatti. \n{U}, {T}: Passa in rassegna il tuo grimorio per una carta chiamata Arco Trafiggicuore o Fiala di Fuoco Draconico, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Renowned Weaver|Tessitrice Rinomata|Creatura - Sciamano Umano|{1}{G}, Sacrifica la Tessitrice Rinomata: Crea una pedina creatura incantesimo Ragno 1/3 verde con raggiungere. (Può bloccare le creature con volare.) +Reparations|Risarcimento|Incantesimo|Ogniqualvolta un avversario lancia una magia che bersaglia te o una creatura che controlli, puoi pescare una carta. +Repay in Kind|Ripagare della Stessa Moneta|Stregoneria|I punti vita di ogni giocatore diventano pari ai punti vita più bassi tra tutti i giocatori. +Repeal|Abrogare|Istantaneo|Fai tornare un permanente non terra bersaglio con costo di mana convertito pari a X in mano al suo proprietario. Pesca una carta. +Repeated Reverberation|Riverbero Reiterato|Istantaneo|La prossima volta che lanci una magia istantaneo, lanci una magia stregoneria o attivi un'abilità di fedeltà in questo turno, copia quella magia o abilità due volte. Puoi scegliere nuovi bersagli per le copie. +Repeating Barrage|Fuoco a Ripetizione|Stregoneria|Il Fuoco a Ripetizione infligge 3 danni a un qualsiasi bersaglio. \nIncursione - {3}{R}{R}: Riprendi in mano il Fuoco a Ripetizione dal tuo cimitero. Attiva questa abilità solo se hai attaccato con una creatura in questo turno. +Repel Intruders|Respingere gli Intrusi|Istantaneo|Crea due pedine creatura Soldato Kithkin 1/1 bianche se è stato speso {W} per lanciare Respingere gli Intrusi. Neutralizza fino a una magia creatura bersaglio se è stato speso {U} per lanciare Respingere gli Intrusi. (Compi entrambe le azioni se è stato speso {W}{U}.) +Repel the Abominable|Respingere l'Abominevole|Istantaneo|Previeni tutto il danno che verrebbe inflitto in questo turno da fonti non Umano. +Repel the Darkness|Respingere l'Oscurità|Istantaneo|TAPpa fino a due creature bersaglio. \nPesca una carta. +Repel|Respingere|Istantaneo|Metti una creatura bersaglio in cima al grimorio del suo proprietario. +Repentance|Pentimento|Stregoneria|La creatura bersaglio infligge a sé stessa un danno pari alla propria forza. +Repentant Blacksmith|Fabbro Penitente|Creatura - Umano|Protezione dal rosso +Repentant Vampire|Vampiro Pentito|Creatura - Vampiro|Volare \nOgniqualvolta una creatura danneggiata dal Vampiro Pentito in questo turno muore, metti un segnalino +1/+1 sul Vampiro Pentito. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Vampiro Pentito è bianco e ha "{T}: Distruggi una creatura bersaglio nera." +Repercussion|Ripercussione|Incantesimo|Ogniqualvolta viene inflitto danno a una creatura, la Ripercussione infligge un pari ammontare di danni al controllore di quella creatura. +Replenish|Riempire|Stregoneria|Rimetti sul campo di battaglia tutte le carte incantesimo dal tuo cimitero. \n(Le Aura con niente da incantare restano nel tuo cimitero.) +Repopulate|Ripopolare|Istantaneo|Rimescola tutte le carte creatura dal cimitero di un giocatore bersaglio nel grimorio di quel giocatore. \nCiclo {2}. +Reprisal|Rappresaglia|Istantaneo|Distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. +Reprobation|Riprovazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata perde tutte le abilità ed è una creatura Vigliacco con forza e costituzione base 0/1. (Mantiene tutti i supertipi, ma perde tutti gli altri tipi e i tipi di creatura.) +Reprocess|Riassemblare|Stregoneria|Sacrifica un qualsiasi numero di artefatti, creature, e/o terre. Pesca una carta per ogni permanente sacrificato in questo modo. +Repulse|Repulsione|Istantaneo|Il proprietario riprende in mano una creatura bersaglio. \nPesca una carta. +Requiem Angel|Angelo del Requiem|Creatura - Angelo|Volare \nOgniqualvolta un'altra creatura non Spirito che controlli muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Reroute|Ridirigere|Istantaneo|Cambia il bersaglio dell'abilità attivata bersaglio che ha un singolo bersaglio. \nPesca una carta. +Rescind|Rescindere|Istantaneo|Il proprietario riprende in mano un permanente bersaglio. \nCiclo {2} +Rescue from the Underworld|Salvataggio dall'Ade|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nScegli una carta creatura bersaglio nel tuo cimitero. Rimetti sul campo di battaglia sotto il tuo controllo quella carta e la carta sacrificata all'inizio del tuo prossimo mantenimento. Esilia il Salvataggio dall'Ade. +Rescuer Sphinx|Sfinge Salvatrice|Creatura - Sfinge|Volare \nMentre la Sfinge Salvatrice entra nel campo di battaglia, puoi far tornare un permanente non terra che controlli in mano al suo proprietario. Se lo fai, la Sfinge Salvatrice entra nel campo di battaglia con un segnalino +1/+1. +Rescue|Salvataggio|Istantaneo|Fai tornare un permanente bersaglio che controlli in mano al suo proprietario. +Research Assistant|Assistente di Ricerca|Creatura - Mago Umano|{3}{U}, {T}: Pesca una carta, poi scarta una carta. +Research the Deep|Setacciare gli Abissi|Stregoneria|Pesca una carta. Scontrati con un avversario. Se vinci, fai tornare Setacciare gli Abissi in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Reservoir Walker|Serbatoio Semovente|Creatura Artefatto - Costrutto|Quando il Serbatoio Semovente entra nel campo di battaglia, guadagni 3 punti vita e ottieni {E}{E}{E} (tre segnalini energia). +Reshape|Rimodellare|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nPassa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Resilient Khenra|Khenra Coriaceo|Creatura - Mago Sciacallo|Quando il Khenra Coriaceo entra nel campo di battaglia, puoi far prendere +X/+X a una creatura bersaglio fino alla fine del turno, dove X è la forza del Khenra Coriaceo. \nEternare {4}{G}{G} ({4}{G}{G}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Mago Sciacallo Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Resilient Wanderer|Girovaga Tenace|Creatura - Nomade Umano|Attacco improvviso \nScarta una carta: La Girovaga Tenace guadagna protezione da un colore a tua scelta fino alla fine del turno. +Resistance Fighter|Combattente della Resistenza|Creatura - Soldato Umano|Sacrifica il Combattente della Resistenza: Previeni tutto il danno da combattimento che una creatura bersaglio infliggerebbe in questo turno. +Resize|Ridimensionare|Istantaneo|La creatura bersaglio prende +3/+3 fino alla fine del turno. \nRecupero {1}{G} +Resolute Archangel|Arcangelo Risoluto|Creatura - Angelo|Volare \nQuando l'Arcangelo Risoluto entra nel campo di battaglia, se i tuoi punti vita sono minori dei tuoi punti vita iniziali, diventano pari ai tuoi punti vita iniziali. +Resolute Blademaster|Maestro di Spada Risoluto|Creatura - Alleato Soldato Umano|Radunare - Ogniqualvolta il Maestro di Spada Risoluto o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno doppio attacco fino alla fine del turno. +Resolute Rider|Cavalcante Risoluta|Creatura - Cavaliere Umano|{B|N}{B|N}: La Cavalcante Risoluta ha legame vitale fino alla fine del turno. \n{B|N}{B|N}{B|N}: La Cavalcante Risoluta ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Resolute Survivors|Superstiti Risoluti|Creatura - Guerriero Umano|Puoi stremare i Superstiti Risoluti mentre attaccano. (Non STAPperanno durante il tuo prossimo STAP.) \nOgniqualvolta stremi una creatura, i Superstiti Risoluti infliggono 1 danno a ogni avversario e tu guadagni 1 punto vita. +Resolute Watchdog|Cane da Guardia Risoluto|Creatura - Segugio|Difensore \n{1}, Sacrifica il Cane da Guardia Risoluto: Una creatura bersaglio che controlli ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Resounding Roar|Ruggito Echeggiante|Istantaneo|Una creatura bersaglio prende +3/+3 fino alla fine del turno. \nCiclo {5}{R}{G}{W} ({5}{R}{G}{W}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Ruggito Echeggiante, una creatura bersaglio prende +6/+6 fino alla fine del turno. +Resounding Scream|Urlo Echeggiante|Stregoneria|Un giocatore bersaglio scarta una carta a caso. \nCiclo {5}{U}{B}{R} ({5}{U}{B}{R}, Scarta questa carta: Pesca una carta.) \nQuando cicli l'Urlo Echeggiante, un giocatore bersaglio scarta due carte a caso. +Resounding Silence|Silenzio Echeggiante|Istantaneo|Esilia una creatura attaccante bersaglio. \nCiclo {5}{G}{W}{U} ({5}{G}{W}{U}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Silenzio Echeggiante, esilia fino a due creature attaccanti bersaglio. +Resounding Thunder|Tuono Echeggiante|Istantaneo|Il Tuono Echeggiante infligge 3 danni a un qualsiasi bersaglio. \nCiclo {5}{B}{R}{G} ({5}{B}{R}{G}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Tuono Echeggiante, infligge 6 danni a un qualsiasi bersaglio. +Resounding Wave|Onda Echeggiante|Istantaneo|Fai tornare un permanente bersaglio in mano al suo proprietario. \nCiclo {5}{W}{U}{B} ({5}{W}{U}{B}, Scarta questa carta: Pesca una carta.) \nQuando cicli l'Onda Echeggiante, fai tornare due permanenti bersaglio in mano ai loro proprietari. +Resourceful Return|Restauro Ingegnoso|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Se controlli un artefatto, pesca una carta. +Respite|Rinvio|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Guadagni 1 punto vita per ogni creatura attaccante. +Resplendent Angel|Angelo Splendente|Creatura - Angelo|Volare \nAll'inizio di ogni sottofase finale, se hai guadagnato 5 o più punti vita in questo turno, crea una pedina creatura Angelo 4/4 bianca con volare e cautela. \n{3}{W}{W}{W}: Fino alla fine del turno, l'Angelo Splendente prende +2/+2 e ha legame vitale. +Resplendent Griffin|Grifone Splendente|Creatura - Grifone|Volare \nAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nOgniqualvolta il Grifone Splendente attacca, se hai la benedizione della città, metti un segnalino +1/+1 su di esso. +Resplendent Mentor|Mentore Risplendente|Creatura - Chierico Kithkin|Le creature bianche che controlli hanno "{T}: Guadagni 1 punto vita." +Rest for the Weary|Riposo per gli Esausti|Istantaneo|Un giocatore bersaglio guadagna 4 punti vita. \nTerraferma - Se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, quel giocatore guadagna invece 8 punti vita. +Rest in Peace|Riposa in Pace|Incantesimo|Quando Riposa in Pace entra nel campo di battaglia, esilia tutte le carte da tutti i cimiteri. \nSe una carta o una pedina sta per essere messa in un cimitero da qualsiasi zona, invece esiliala. +Restless Apparition|Apparizione Inquieta|Creatura - Spirito|{B|N}{B|N}{B|N}: L'Apparizione Inquieta prende +3/+3 fino alla fine del turno. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Restless Bones|Ossa Inquiete|Creatura - Scheletro|{3}{B}, {T}: La creatura bersaglio guadagna passa-paludi fino alla fine del turno. \n{1}{B}: Rigenera la Ossa Inquiete. +Restless Dead|Morti Inquieti|Creatura - Scheletro|{B}: Rigenera i Morti Inquieti. +Restless Dreams|Sogni Irrequieti|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte. \nRiprendi in mano X carte creatura bersaglio dal tuo cimitero. +Restock|Rifornimento|Stregoneria|Riprendi in mano due carte bersaglio dal tuo cimitero. Esilia il Rifornimento. +Restoration Angel|Angelo della Restaurazione|Creatura - Angelo|Lampo \nVolare \nQuando l'Angelo della Restaurazione entra nel campo di battaglia, puoi esiliare una creatura non Angelo bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il tuo controllo. +Restoration Gearsmith|Riparatrice di Ingranaggi|Creatura - Artefice Umano|Quando la Riparatrice di Ingranaggi entra nel campo di battaglia, riprendi in mano una carta artefatto o creatura bersaglio dal tuo cimitero. +Restoration Specialist|Specialista in Riparazioni|Creatura - Artefice Nano|{W}, Sacrifica la Specialista in Riparazioni: Riprendi in mano fino a una carta artefatto bersaglio e fino a una carta incantesimo bersaglio dal tuo cimitero. +Restore Balance|Ripristinare Equilibrio|Stregoneria|Sospendere 6-{W} \nOgni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. +Restore the Peace|Ristabilire la Pace|Istantaneo|Fai tornare in mano ai rispettivi proprietari ogni creatura che ha inflitto danno in questo turno. +Restore|Ripristinare|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta terra bersaglio da un cimitero. +Restrain|Trattenere|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto da una creatura attaccante bersaglio in questo turno. \nPesca una carta. +Resupply|Rifornire|Istantaneo|Guadagni 6 punti vita. \nPesca una carta. +Resurrection|Resurrezione|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Resuscitate|Resuscitare|Istantaneo|Fino alla fine del turno, le creature che tu controlli guadagnano "{1}: Rigenera questa creatura". +Retaliate|Rivalersi|Istantaneo|Distruggi tutte le creature che ti hanno inflitto danno in questo turno. +Retaliation|Rivalsa|Incantesimo|Le creature che controlli hanno "Ogniqualvolta questa creatura viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca." +Retaliator Griffin|Grifone Vendicativo|Creatura - Grifone|Volare \nOgniqualvolta una fonte controllata da un avversario ti infligge danno, puoi mettere altrettanti segnalini +1/+1 sul Grifone Vendicativo. +Retether|Re-imbrigliare|Stregoneria|Rimetti sul campo di battaglia ogni carta Aura dal tuo cimitero. Solo le creature possono essere incantate in questo modo. (Le carte Aura che non possono incantare una creatura sul campo di battaglia rimangono nel tuo cimitero.) +Rethink|Ripensamento|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {X}, dove X è il suo costo di mana convertito. +Retraced Image|Immagine Rievocata|Stregoneria|Rivela una carta dalla tua mano, poi metti sul campo di battaglia quella carta se ha lo stesso nome di un permanente. +Retraction Helix|Spirale della Ritrazione|Istantaneo|Fino alla fine del turno, una creatura bersaglio ha "{T}: Fai tornare un permanente non terra bersaglio in mano al suo proprietario". +Retract|Ritrarre|Istantaneo|I proprietari riprendono in mano tutti gli artefatti che tu controlli. +Retreat to Coralhelm|Ritirata verso Elmo Corallino|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Puoi TAPpare o STAPpare una creatura bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.)
  • +Retreat to Emeria|Ritirata verso Emeria|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Crea una pedina creatura Alleato Kor 1/1 bianca. Le creature che controlli prendono +1/+1 fino alla fine del turno.
  • +Retreat to Hagra|Ritirata verso Hagra|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Una creatura bersaglio prende +1/+0 e ha tocco letale fino alla fine del turno. Ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
  • +Retreat to Kazandu|Ritirata verso Kazandu|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Metti un segnalino +1/+1 su una creatura bersaglio. Guadagni 2 punti vita.
  • +Retreat to Valakut|Ritirata verso Valakut|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, scegli uno -
  • Una creatura bersaglio prende +2/+0 fino alla fine del turno. Una creatura bersaglio non può bloccare in questo turno.
  • +Retribution of the Ancients|Castigo degli Antichi|Incantesimo|{B}, Rimuovi X segnalini +1/+1 scelti tra le creature che controlli: Una creatura bersaglio prende -X/-X fino alla fine del turno. +Retribution of the Meek|Rivalsa degli Umili|Stregoneria|Distruggi tutte le creature con forza pari o superiore a 4. Non possono essere rigenerate. +Retribution|Condanna Esemplare|Stregoneria|Scegli due creature bersaglio controllate da un avversario. Quel giocatore sceglie e sacrifica una di quelle creature. Metti un segnalino -1/-1 sull'altra. +Retributive Wand|Bacchetta Punitiva|Artefatto|{3}, {T}: La Bacchetta Punitiva infligge 1 danno a un qualsiasi bersaglio. \nQuando la Bacchetta Punitiva viene messa in un cimitero dal campo di battaglia, infligge 5 danni a un qualsiasi bersaglio. +Retrofitter Foundry|Fonderia Perfezionante|Artefatto|{3}: STAPpa la Fonderia Perfezionante. \n{2}, {T}: Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n{1}, {T}, Sacrifica un Servomeccanismo: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \n{T}, Sacrifica un Tottero: Crea una pedina creatura artefatto Costrutto 4/4 incolore. +Retromancer|Retromante|Creatura - Sciamano Viashino|Ogniqualvolta il Retromante diventa bersaglio di una magia o di un'abilità, il Retromante infligge 3 danni al controllore di quella magia o abilità. +Return from Extinction|Recupero dall'Estinzione|Stregoneria|Scegli uno -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano due carte creatura bersaglio che condividono un tipo di creatura dal tuo cimitero.
  • +Return of the Nightstalkers|Ritorno dei Cacciatori Notturni|Stregoneria|Rimetti sul campo di battaglia tutte le carte permanente Cacciatore-Notturno dal tuo cimitero. Poi distruggi tutte le Paludi che controlli. +Return of the Wildspeaker|Ritorno di Lingua Selvaggia|Istantaneo|Scegli uno -
  • Pesca carte pari alla forza maggiore tra le creature non Umano che controlli. Le creature non Umano che controlli prendono +3/+3 fino alla fine del turno.
  • +Return to Dust|Ritornare Polvere|Istantaneo|Esilia un artefatto o un incantesimo bersaglio. Se hai lanciato questa magia nella tua fase principale, puoi esiliare fino a un altro artefatto o incantesimo bersaglio. +Return to Nature|Restituire alla Natura|Istantaneo|Scegli uno -
  • Distruggi un artefatto bersaglio. Distruggi un incantesimo bersaglio. Esilia una carta bersaglio da un cimitero.
  • +Return to the Earth|Ritornare alla Terra|Istantaneo|Distruggi un artefatto, un incantesimo o una creatura con volare bersaglio. +Return to the Ranks|Rientrare nei Ranghi|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nRimetti sul campo di battaglia dal tuo cimitero X carte creatura bersaglio con costo di mana convertito pari o inferiore a 2. +Returned Centaur|Centauro Risvegliato|Creatura - Centauro Zombie|Quando il Centauro Risvegliato entra nel campo di battaglia, un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Returned Phalanx|Falange di Risvegliati|Creatura - Soldato Zombie|Difensore \n{1}{U}: La Falange di Risvegliati può attaccare in questo turno come se non avesse difensore. +Returned Reveler|Risvegliato Dissoluto|Creatura - Satiro Zombie|Quando il Risvegliato Dissoluto muore, ogni giocatore mette nel proprio cimitero le prime tre carte del proprio grimorio. +Revealing Wind|Vento della Rivelazione|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Puoi guardare ogni creatura a faccia in giù attaccante o bloccante. +Reveillark|Sveglialata|Creatura - Elementale|Volare \nQuando la Sveglialata lascia il campo di battaglia, rimetti sul campo di battaglia fino a due carte creatura bersaglio con forza pari o inferiore a 2 dal tuo cimitero. \nApparire {5}{W} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Reveille Squad|Squadra dell'Adunata|Creatura - Ribelle Umano|Ogniqualvolta una o più creature ti attaccano, se la Squadra dell'Adunata è STAPpata, puoi STAPpare tutte le creature che controlli. +Reveka, Wizard Savant|Reveka, Maga Sapiente|Creatura Leggendaria - Mago Nano|{T}: Reveka, Maga Sapiente infligge 2 danni a un qualsiasi bersaglio e non STAPpa durante il tuo prossimo STAP. +Revel in Riches|Celebrare la Ricchezza|Incantesimo|Ogniqualvolta una creatura controllata da un avversario muore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \nAll'inizio del tuo mantenimento, se controlli dieci o più Tesori, vinci la partita. +Revel of the Fallen God|Baccanale del Dio Caduto|Stregoneria|Crea quattro pedine creatura Satiro 2/2 rosse e verdi con rapidità. +Revelsong Horn|Corno Rivelacanti|Artefatto|{1}, {T}, TAPpa una creatura STAPpata che controlli: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Revenant Patriarch|Patriarca Redivivo|Creatura - Spirito|Quando il Patriarca Redivivo entra nel campo di battaglia, se è stato speso {W} per lanciarlo, il giocatore bersaglio salta la sua prossima fase di combattimento. \nIl Patriarca Redivivo non può bloccare. +Revenant|Redivivo|Creatura - Spirito|Volare \nLa forza e la costituzione del Redivivo sono pari al numero di carte creatura nel tuo cimitero. +Revenge of Ravens|Vendetta dei Corvi|Incantesimo|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, il controllore di quella creatura perde 1 punto vita e tu guadagni 1 punto vita. +Revenge of the Hunted|Vendetta del Braccato|Stregoneria|Fino alla fine del turno, una creatura bersaglio prende +6/+6 e ha travolgere, e tutte le creature in grado di bloccarla in questo turno lo fanno. \nMiracolo {G} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Reverberate|Riverberare|Istantaneo|Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Revered Dead|Morti Onorati|Creatura - Soldato Spirito|{W}: Rigenera i Morti Onorati. +Revered Elder|Anziano Riverito|Creatura - Chierico Umano|{1}: Previeni il prossimo punto danno che verrebbe inflitto all'Anziano Riverito in questo turno. +Revered Unicorn|Unicorno Venerato|Creatura - Unicorno|Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca su di esso.) \nQuando l'Unicorno Venerato lascia il campo di battaglia, guadagni un ammontare di punti vita pari al numero di segnalini epoca presenti su di esso. +Reverence|Venerazione|Incantesimo|Le creature con forza pari o inferiore a 2 non possono attaccarti. +Reverent Hunter|Cacciatore Riverente|Creatura - Arciere Umano|Quando il Cacciatore Riverente entra nel campo di battaglia, metti un numero di segnalini +1/+1 su di esso pari alla tua devozione al verde. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) +Reverent Mantra|Mantra Riverente|Istantaneo|Puoi esiliare una carta bianca dalla tua mano invece di pagare il costo di mana di questa magia. \nScegli un colore. Tutte le creature hanno protezione dal colore scelto fino alla fine del turno. +Reverent Silence|Silenzio Reverenziale|Stregoneria|Se controlli una Foresta, puoi fare guadagnare 6 punti vita a ogni altro giocatore anziché pagare il costo di mana di questa magia. \nDistruggi tutti gli incantesimi. +Reversal of Fortune|Rovescio di Fortuna|Stregoneria|L'avversario bersaglio rivela la sua mano. Puoi copiare una carta istantaneo o stregoneria dalla sua mano. Se lo fai, puoi lanciare la copia senza pagare il suo costo di mana. +Reverse Damage|Inversione del Danno|Istantaneo|La prossima volta che una fonte a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. Guadagni punti vita pari al danno prevenuto in questo modo. +Reverse Engineer|Ingegneria Inversa|Stregoneria|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nPesca tre carte. +Reverse the Sands|Invertire la Sabbia|Stregoneria|Ridistribuisci i totali dei punti vita di un qualsiasi numero di giocatori. (Ciascuno di quei giocatori riceve in cambio un totale dei punti vita.) +Revitalize|Rivitalizzare|Istantaneo|Guadagni 3 punti vita. \nPesca una carta. +Revive the Fallen|Rianimare i Caduti|Stregoneria|Fai tornare una carta creatura bersaglio in un cimitero in mano al suo proprietario. Scontrati con un avversario. Se vinci, fai tornare Rianimare i Caduti in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Revive|Rivivere|Stregoneria|Riprendi in mano una carta bersaglio verde dal tuo cimitero. +Reviving Dose|Porzione Rivitalizzante|Istantaneo|Guadagni 3 punti vita. \nPesca una carta. +Reviving Melody|Melodia Rianimante|Stregoneria|Scegli uno o entrambi -
  • Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero.
  • +Reviving Vapors|Vapori Rivitalizzanti|Istantaneo|Rivela le prime tre carte del tuo grimorio e aggiungi una di esse alla tua mano. Guadagni punti vita pari al costo di mana convertito di quella carta. Metti nel tuo cimitero tutte le altre carte rivelate in questo modo. +Revoke Existence|Revocare Esistenza|Stregoneria|Esilia un artefatto o un incantesimo bersaglio. +Revoke Privileges|Revocare i Privilegi|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare, bloccare o manovrare Veicoli. +Revolutionary Rebuff|Rigetto Rivoluzionario|Istantaneo|Neutralizza una magia non artefatto bersaglio a meno che il suo controllore non paghi {2}. +Reward the Faithful|La Ricompensa dei Fedeli|Istantaneo|Un qualsiasi numero di giocatori bersaglio guadagnano ciascuno un ammontare di punti vita pari al maggiore costo di mana convertito tra i permanenti che controlli. +Rewards of Diversity|Vantaggi della Diversità|Incantesimo|Ogniqualvolta un avversario lancia una magia multicolore, guadagni 4 punti vita. +Reweave|Ritessere|Istantaneo - Arcano|Il controllore di un permanente bersaglio lo sacrifica. Se lo fa, quel giocatore rivela carte dalla cima del suo grimorio fino a rivelare una carta permanente che abbia almeno un tipo di carta in comune con il permanente sacrificato, mette quella carta sul campo di battaglia, poi rimescola il suo grimorio. \nUnire nell'Arcano {2}{U}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Rewind|Rifare|Istantaneo|Neutralizza una magia bersaglio. STAPpa fino a quattro terre. +Reya Dawnbringer|Reya Dawnbringer|Creatura Leggendaria - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nAll'inizio del tuo mantenimento, puoi rimettere sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Rhet-Crop Spearmaster|Lanciere della Messe Rhet|Creatura - Guerriero Umano|Puoi stremare il Lanciere della Messe Rhet mentre attacca. Quando lo fai, prende +1/+0 e ha attacco improvviso fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Rhizome Lurcher|Barcollante Rizomico|Creatura - Zombie Fungus|Crescita sotterranea - Il Barcollante Rizomico entra nel campo di battaglia con un numero di segnalini +1/+1 pari al numero di carte creatura nel tuo cimitero. +Rhonas the Indomitable|Rhonas l'Indomabile|Creatura Leggendaria - Dio|Tocco letale, indistruttibile \nRhonas l'Indomabile non può attaccare o bloccare a meno che tu non controlli un'altra creatura con forza pari o superiore a 4. \n{2}{G}: Un'altra creatura bersaglio prende +2/+0 e ha travolgere fino alla fine del turno. +Rhonas's Last Stand|Ultima Resistenza di Rhonas|Stregoneria|Crea una pedina creatura Serpente 5/4 verde. Le terre che controlli non STAPpano durante il tuo prossimo STAP. +Rhonas's Monument|Monumento a Rhonas|Artefatto Leggendario|Le magie creatura verdi che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta lanci una magia creatura, una creatura bersaglio che controlli prende +2/+2 e ha travolgere fino alla fine del turno. +Rhonas's Stalwart|Temeraria di Rhonas|Creatura - Guerriero Umano|Puoi stremare la Temeraria di Rhonas mentre attacca. Quando lo fai, prende +1/+1 fino alla fine del turno e non può essere bloccata da creature con forza pari o inferiore a 2 in questo turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Rhox Bodyguard|Rhox Guardia del Corpo|Creatura - Soldato Monaco Rinoceronte|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nQuando il Rhox Guardia del Corpo entra nel campo di battaglia, guadagni 3 punti vita. +Rhox Brute|Rhox Bestiale|Creatura - Guerriero Rinoceronte| +Rhox Charger|Rhox alla Carica|Creatura - Soldato Rinoceronte|Travolgere \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Rhox Faithmender|Rhox Rigenerafede|Creatura - Monaco Rinoceronte|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nSe stai per guadagnare punti vita, ne guadagni invece il doppio. +Rhox Maulers|Picchiatori Rhox|Creatura - Soldato Rinoceronte|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) \nRinomare 2 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti due segnalini +1/+1 su di essa e diventa rinomata.) +Rhox Meditant|Rhox Meditativa|Creatura - Monaco Rinoceronte|Quando la Rhox Meditativa entra nel campo di battaglia, se controlli un permanente verde, pesca una carta. +Rhox Oracle|Oracolo Rhox|Creatura - Monaco Rinoceronte|Quando l'Oracolo Rhox entra nel campo di battaglia, pesca una carta. +Rhox Pikemaster|Rhox Picchiere|Creatura - Soldato Rinoceronte|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nLe altre creature Soldato che controlli hanno attacco improvviso. +Rhox Veteran|Rhox Veterano|Creatura - Soldato Rinoceronte|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) \nOgniqualvolta il Rhox Veterano attacca, TAPpa una creatura bersaglio controllata da un avversario. +Rhox War Monk|Rhox Monaco Battagliero|Creatura - Monaco Rinoceronte|Legame vitale +Rhox|Rhox|Creatura - Bestia Rinoceronte|Puoi fare assegnare dal Rhox il suo danno da combattimento come se non fosse bloccato. \n{2}{G}: Rigenera il Rhox. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Rhys the Exiled|Rhys l'Esiliato|Creatura Leggendaria - Guerriero Elfo|Ogniqualvolta Rhys l'Esiliato attacca, guadagni 1 punto vita per ogni Elfo che controlli. \n{B}, Sacrifica un Elfo: Rigenera Rhys l'Esiliato. +Rhys the Redeemed|Rhys il Redento|Creatura Leggendaria - Guerriero Elfo|{2}{V|B}, {T}: Crea una pedina creatura Guerriero Elfo 1/1 bianca e verde. \n{4}{V|B}{V|B}, {T}: Per ogni pedina creatura che controlli, crea una pedina che è una copia di quella creatura. +Rhystic Cave|Caverna Ristica|Terra|{T}: Scegli un colore. Aggiungi un mana di quel colore a meno che un qualsiasi giocatore paghi {1}. Attiva questa abilità solo quando potresti lanciare un istantaneo. +Rhystic Circle|Circolo Ristico|Incantesimo|{1}: Qualsiasi giocatore può pagare {1}. Se nessun giocatore lo fa, la prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, previeni quel danno. +Rhystic Deluge|Allagamento Ristico|Incantesimo|{U}: TAPpa la creatura bersaglio a meno che il suo controllore paghi {1}. +Rhystic Lightning|Fulmine Ristico|Istantaneo|Il Fulmine Ristico infligge 4 danni a un qualsiasi bersaglio a meno che il controllore di quel permanente o quel giocatore paghi {2}. Se lo fa, il Fulmine Ristico infligge 2 danni a quel permanente o a quel giocatore. +Rhystic Scrying|Divinazione Ristica|Stregoneria|Pesca tre carte. Poi se un qualsiasi giocatore paga {2}, scarta tre carte. +Rhystic Shield|Scudo Ristico|Istantaneo|Le creature che controlli prendono +0/+1 fino alla fine del turno. Esse prendono +0/+2 addizionale fino alla fine del turno a meno che un qualsiasi giocatore paghi {2}. +Rhystic Study|Studio Ristico|Incantesimo|Ogniqualvolta un avversario lancia una magia, puoi pescare una carta a meno che quel giocatore paghi {1}. +Rhystic Syphon|Sifone Ristico|Stregoneria|A meno che un giocatore bersaglio paghi {3}, quel giocatore perde 5 punti vita e tu guadagni 5 punti vita. +Rhystic Tutor|Tutore Ristico|Stregoneria|A meno che un qualsiasi giocatore paghi {2}, passa in rassegna il tuo grimorio per una carta, metti quella carta nella tua mano, poi rimescola il tuo grimorio. +Rhythm of the Wild|Ritmo dei Selvaggi|Incantesimo|Le magie creatura che controlli non possono essere neutralizzate. \nLe creature non pedina che controlli hanno tumulto. (Entrano nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) +Rib Cage Spider|Ragno della Gabbia d'Ossa|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) +Ribbon Snake|Serpente Aliante|Creatura - Serpente|Volare \n{2}: Il Serpente Aliante perde volare fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Ribbons of Night|Brandelli della Notte|Stregoneria|I Brandelli della Notte infliggono 4 danni alla creatura bersaglio e tu guadagni 4 punti vita. Se è stato speso {U} per lanciare i Brandelli della Notte, pesca una carta. +Ribbons of the Reikai|Frammenti del Reikai|Stregoneria - Arcano|Pesca una carta per ogni Spirito che controlli. +Ricochet Trap|Trappola a Rimbalzo|Istantaneo - Trappola|Se un avversario ha lanciato una magia blu in questo turno, puoi pagare {R} invece di pagare il costo di mana di questa magia. \nCambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. +Riddle of Lightning|Indovinello del Fulmine|Istantaneo|Scegli un qualsiasi bersaglio. Profetizza 3, poi rivela la prima carta del tuo grimorio. L'Indovinello del Fulmine infligge a quel permanente o a quel giocatore danno pari al costo di mana convertito di quella carta. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Riddleform|Enigmorfo|Incantesimo|Ogniqualvolta lanci una magia non creatura, puoi far diventare l'Enigmorfo una creatura Sfinge 3/3 con volare in aggiunta ai suoi altri tipi fino alla fine del turno. \n{2}{U}: Profetizza 1. +Riddlekeeper|Custode degli Enigmi|Creatura - Omuncolo|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, il controllore di quella creatura mette le prime due carte del suo grimorio nel suo cimitero. +Riddlemaster Sphinx|Sfinge Maestra degli Arcani|Creatura - Sfinge|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nQuando la Sfinge Maestra degli Arcani entra nel campo di battaglia, puoi far tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. +Riddlesmith|Plasmaindovinelli|Creatura - Artefice Umano|Ogniqualvolta lanci una magia artefatto, puoi pescare una carta. Se lo fai, scarta una carta. +Ride Down|Calpestare col Cavallo|Istantaneo|Distruggi una creatura bloccante bersaglio. Le creature che erano bloccate da quella creatura in questo combattimento hanno travolgere fino alla fine del turno. +Riders of Gavony|Cavalieri di Gavony|Creatura - Cavaliere Umano|Cautela \nMentre i Cavalieri di Gavony entrano nel campo di battaglia, scegli un tipo di creatura. \nLe creature Umano che controlli hanno protezione dalle creature del tipo scelto. +Ridge Rannet|Rannet del Crinale|Creatura - Bestia|Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Ridged Kusite|Colamitropo|Creatura - Mutamagia Orrore|{1}{B}, {T}, Scarta una carta: Una creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Ridgeline Rager|Rabbioso Crestato|Creatura - Bestia|{R}: Il Rabbioso Crestato prende +1/+0 fino alla fine del turno. +Ridgescale Tusker|Zannuto Scagliarugosa|Creatura - Bestia|Quando lo Zannuto Scagliarugosa entra nel campo di battaglia, metti un segnalino +1/+1 su ogni altra creatura che controlli. +Ridgetop Raptor|Raptor delle Cime Rocciose|Creatura - Bestia Dinosauro|Doppio attacco (Questa creatura infligge sia il danno da attacco improvviso sia il normale danno da combattimento). +Rienne, Angel of Rebirth|Rienne, Angelo della Rinascita|Creatura Leggendaria - Angelo|Volare \nLe altre creature multicolore che controlli prendono +1/+0. \nOgniqualvolta un'altra creatura multicolore che controlli muore, falla tornare in mano al suo proprietario all'inizio della prossima sottofase finale. +Rift Bolt|Saetta Squarciante|Stregoneria|La Saetta Squarciante infligge 3 danni a un qualsiasi bersaglio. \nSospendere 1-{R} (Invece di lanciare questa carta dalla tua mano, puoi pagare {R} e esiliarla con un segnalino tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) +Rift Elemental|Elementale degli Squarci|Creatura - Elementale|{1}{R}, Rimuovi un segnalino tempo da un permanente che controlli o da una carta sospesa che possiedi: L'Elementale degli Squarci prende +2/+0 fino alla fine del turno. +Riftmarked Knight|Cavaliere Provato dagli Squarci|Creatura - Cavaliere Ribelle Umano|Protezione dal nero, aggirare \nSospendere 3-{1}{W}{W} \nQuando l'ultimo segnalino tempo viene rimosso dal Cavaliere Provato dagli Squarci mentre è esiliato, crea una pedina creatura Cavaliere 2/2 nera con aggirare, protezione dal bianco e rapidità. +Riftstone Portal|Portale della Rocciaspaccata|Terra|{T}: Aggiungi {U. \nFintanto che il Portale della Rocciaspaccata è nel tuo cimitero, le terre che controlli hanno "{T}: Aggiungi {G} o {W}." +Riftsweeper|Spazzasquarci|Creatura - Sciamano Elfo|Quando lo Spazzasquarci entra nel campo di battaglia, scegli una carta esiliata a faccia in su bersaglio. Il proprietario la rimescola nel proprio grimorio. +Riftwing Cloudskate|Nubimanta Alasquarciata|Creatura - Illusione|Volare \nQuando la Nubimanta Alasquarciata entra nel campo di battaglia, fai tornare un permanente bersaglio in mano al suo proprietario. \nSospendere 3-{1}{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{U} e esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) +Rigging Runner|Corridore del Sartiame|Creatura - Pirata Goblin|Attacco improvviso \nIncursione - Il Corridore del Sartiame entra nel campo di battaglia con un segnalino +1/+1 se hai attaccato con una creatura in questo turno. +Righteous Aura|Aura di Virtù|Incantesimo|{W}, Paga 2 punti vita: La prossima volta che una fonte a tua scelta ti dovesse infliggere danno in questo turno, previeni quel danno. +Righteous Authority|Autorità Virtuosa|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni carta nella mano del suo controllore. \nAll'inizio della sottofase di acquisizione del controllore della creatura incantata, quel giocatore pesca una carta addizionale. +Righteous Blow|Colpo Virtuoso|Istantaneo|Il Colpo Virtuoso infligge 2 danni a una creatura attaccante o bloccante bersaglio. +Righteous Cause|Giusta Causa|Incantesimo|Ogniqualvolta una creatura attacca, tu guadagni 1 punto vita. +Righteous Charge|Carica dei Giusti|Stregoneria|Le creature che controlli prendono +2/+2 fino alla fine del turno. +Righteous Confluence|Confluenza Virtuosa|Stregoneria|Scegli tre. Puoi scegliere lo stesso modo più di una volta.
  • Crea una pedina creatura Cavaliere 2/2 bianca con cautela. Esilia un incantesimo bersaglio. Guadagni 5 punti vita.
  • +Righteous Fury|Giusto Furore|Stregoneria|Distruggi tutte le creature TAPpate. Guadagni 2 punti vita per ogni creatura distrutta in questo modo. +Righteous Indignation|Giusta Indignazione|Incantesimo|Ogniqualvolta una creatura blocca una creatura nera o rossa, la creatura bloccante prende +1/+1 fino alla fine del turno. +Righteous War|Guerra Legittima|Incantesimo|Le creature bianche che controlli hanno protezione dal nero. \nLe creature nere che controlli hanno protezione dal bianco. +Righteousness|Rettitudine|Istantaneo|Una creatura bloccante bersaglio prende +7/+7 fino alla fine del turno. +Riku of Two Reflections|Riku dei Due Riflessi|Creatura Leggendaria - Mago Umano|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi pagare {U}{R}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. \nOgniqualvolta un'altra creatura non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pagare {G}{U}. Se lo fai, crea una pedina che è una copia di quella creatura. +Rile|Infastidire|Stregoneria|Infastidire infligge 1 danno a una creatura bersaglio che controlli. Quella creatura ha travolgere fino alla fine del turno. \nPesca una carta. +Rime Dryad|Driade della Brina|Creatura - Driade|Passa-foreste neve +Rime Tender|Protettrice della Brina|Creatura Neve - Druido Umano|{T}: STAPpa un altro permanente neve bersaglio. +Rime Transfusion|Trafusione di Gelo|Incantesimo Neve - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha "{S}: Questa creatura non può essere bloccata in questo turno tranne che dalle creature neve." ({S} può essere pagato con un mana da un permanente neve.) +Rimebound Dead|Morti di Gelomantato|Creatura Neve - Scheletro|{S}: Rigenera i Morti di Gelomantato. ({S} può essere pagato con un mana da un permanente neve.) +Rimefeather Owl|Gufo Gelopiuma|Creatura Neve - Uccello|Volare \nLa forza e la costituzione del Gufo Gelopiuma sono pari ciascuna al numero di permanenti neve sul campo di battaglia. \n{1}{S}: Metti un segnalino ghiaccio su un permanente bersaglio. \nI permanenti con segnalini ghiaccio sono permanenti neve. +Rimehorn Aurochs|Uri Gelocorno|Creatura Neve - Uri|Travolgere \nOgniqualvolta l'Uri Gelocorno attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che sta attaccando. \n{2}{S}: La creatura bersaglio blocca una creatura bersaglio in questo turno se può farlo. ({S} può essere pagato con un mana da un permanente neve.) +Rimescale Dragon|Drago Geloscaglia|Creatura Neve - Drago|Volare \n{2}{S}: TAPpa una creatura bersaglio e metti un segnalino ghiaccio su di essa. ({S} può essere pagato con un mana da un permanente neve.) \nLe creature con segnalini ghiaccio non STAPpano durante lo STAP dei loro controllori. +Rimewind Cryomancer|Criomante di Ventogelo|Creatura - Mago Umano|{1}, {T}: Neutralizza l'abilità attivata bersaglio. Attiva questa abilità solo se controlli almeno quattro permanenti neve (Le abilità di mana non possono essere bersagliate.) +Rimewind Taskmage|Mago Specialista di Ventogelo|Creatura - Mago Umano|{1}, {T}: Puoi TAPpare o STAPpare un permanente bersaglio. Attiva questa abilità solo se controlli almeno quattro permanenti neve. +Rimrock Knight|Cavaliere di Rocciamuraglia|Creatura - Cavaliere Nano|Il Cavaliere di Rocciamuraglia non può bloccare.
    //
    Valanga di Macigni
    {R}
    [Istantaneo - Avventura]
    Una creatura bersaglio prende +2/+0 fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Ring of Evos Isle|Anello dell'Isola Evos|Artefatto - Equipaggiamento|{2}: La creatura equipaggiata ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura equipaggiata se è blu. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Ring of Gix|Anello di Gix|Artefatto|Eco {3} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \n{1}, {T}: TAPpa un artefatto, una creatura, o una terra bersaglio. +Ring of Kalonia|Anello di Kalonia|Artefatto - Equipaggiamento|La creatura equipaggiata ha travolgere. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura equipaggiata se è verde. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Ring of Three Wishes|Anello dei Tre Desideri|Artefatto|L'Anello dei Tre Desideri entra nel campo di battaglia con tre segnalini desiderio. \n{5}, {T}, Rimuovi un segnalino desiderio dall'Anello dei Tre Desideri: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Ring of Thune|Anello di Thune|Artefatto - Equipaggiamento|La creatura equipaggiata ha cautela. (Attacca senza TAPpare.) \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura equipaggiata se è bianca. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Ring of Valkas|Anello di Valkas|Artefatto - Equipaggiamento|La creatura equipaggiata ha rapidità. (Può attaccare e {T} indipendentemente da quando è entrata sotto il tuo controllo.) \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura equipaggiata se è rossa. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Ring of Xathrid|Anello di Xathrid|Artefatto - Equipaggiamento|{2}: Rigenera la creatura equipaggiata. (La prossima volta che quella creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura equipaggiata se è nera. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Rings of Brighthearth|Anelli dell'Allegro Focolare|Artefatto|Ogniqualvolta attivi un'abilità, se non è un'abilità di mana, puoi pagare {2}. Se lo fai, copia quella abilità. Puoi scegliere nuovi bersagli per la copia. +Ringskipper|Spiritella del Circolo Magico|Creatura - Mago Spiritello|Volare \nQuando la Spiritella del Circolo Magico muore, scontrati con un avversario. Se vinci, fai tornare la Spiritella del Circolo Magico in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Ringwarden Owl|Gufo Custode dell'Anello|Creatura - Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Riot Control|Controllo delle Sommosse|Istantaneo|Guadagni 1 punto vita per ogni creatura controllata dai tuoi avversari. Previeni tutto il danno che ti verrebbe inflitto in questo turno. +Riot Devils|Diavoli da Sommossa|Creatura - Diavolo| +Riot Gear|Equipaggiamento da Sommossa|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2.\nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Riot Piker|Picchiere da Sommossa|Creatura - Berserker Goblin|Attacco improvviso \nIl Picchiere da Sommossa attacca in ogni combattimento, se può farlo. +Riot Ringleader|Capobanda della Sommossa|Creatura - Guerriero Umano|Ogniqualvolta la Capobanda della Sommossa attacca, le creature Umano che controlli prendono +1/+0 fino alla fine del turno. +Riot Spikes|Spuntoni da Sommossa|Incantesimo - Aura|({N|R} può essere pagato con {B} o {R}.) \nIncanta creatura \nLa creatura incantata prende +2/-1. +Rip-Clan Crasher|Distruttrice del Clan Squarcio|Creatura - Guerriero Umano|Rapidità +Riparian Tiger|Tigre delle Rive|Creatura - Felino|Travolgere \nQuando la Tigre delle Rive entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta la Tigre delle Rive attacca, puoi pagare {E}{E}. Se lo fai, prende +2/+2 fino alla fine del turno. +Ripjaw Raptor|Raptor Squartamascella|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Raptor Squartamascella, pesca una carta. +Ripscale Predator|Predatore Strappascaglia|Creatura - Dinosauro|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Riptide Biologist|Biologo della Marea|Creatura - Mago Umano|Protezione dalle Bestie \nMetamorfosi {2}{U} +Riptide Chimera|Chimera delle Maree|Creatura Incantesimo - Chimera|Volare \nAll'inizio del tuo mantenimento, fai tornare un incantesimo che controlli in mano al suo proprietario. +Riptide Chronologist|Cronologista della Marea|Creatura - Mago Umano|{U}, Sacrifica il Cronologista della Marea: STAPpa tutte le creature di un tipo di creatura a tua scelta. +Riptide Crab|Granchio della Marea|Creatura - Granchio|Cautela \nQuando il Granchio della Marea muore, pesca una carta. +Riptide Director|Rettore della Marea|Creatura - Mago Umano|{2}{U}{U}, {T}: Pesca una carta per ogni Mago che controlli. +Riptide Entrancer|Ipnotizzatore della Marea|Creatura - Mago Umano|Ogniqualvolta l'Ipnotizzatore della Marea infligge danno da combattimento a un giocatore, puoi sacrificarlo. Se lo fai, guadagni il controllo di una creatura bersaglio controllata da quel giocatore. (Questo effetto non ha termine.) \nMetamorfosi {U}{U} +Riptide Laboratory|Laboratorio della Marea|Terra|{T}: Aggiungi {U}. \n{1}{U}, {T}: Il proprietario riprende in mano un Mago bersaglio che tu controlli. +Riptide Mangler|Divoratore della Marea|Creatura - Bestia|{1}{U}: La forza del Divoratore della Marea diventa uguale alla forza di una creatura bersaglio (Questo effetto non ha termine.) +Riptide Pilferer|Ladruncola delle Maree|Creatura - Farabutto Tritone|Ogniqualvolta la Ladruncola delle Maree infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. \nMetamorfosi {U} (Puoi lanciarla a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Riptide Replicator|Replicatore di Marea|Artefatto|Mentre il Replicatore di Marea entra nel campo di battaglia, scegli un colore e un tipo di creatura. \nIl Replicatore di Marea entra nel campo di battaglia con X segnalini carica. \n{4}, {T}: Crea una pedina creatura X/X del tipo e del colore scelti, dove X è il numero di segnalini carica presenti sul Replicatore di Marea. +Riptide Shapeshifter|Polimorfo della Marea|Creatura - Polimorfo|{2}{U}{U}, Sacrifica il Polimorfo della Marea: Scegli un tipo di creatura. Rivela le carte dalla cima del tuo grimorio fino a rivelare una carta creatura di quel tipo. Metti sul campo di battaglia quella carta e rimescola le rimanenti nel tuo grimorio. +Riptide Survivor|Sopravvissuto della Marea|Creatura - Mago Umano|Metamorfosi {1}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Sopravvissuto della Marea viene girato a faccia in su, scarta due carte, poi pesca tre carte. +Rise from the Grave|Risuscitare|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. Quella creatura è uno Zombie nero in aggiunta ai suoi altri tipi e colori. +Rise from the Tides|Emergere dai Flutti|Stregoneria|Crea una pedina creatura Zombie 2/2 nera TAPpata per ogni carta istantaneo e stregoneria nel tuo cimitero. +Rise of Eagles|Volo delle Aquile|Stregoneria|Crea due pedine creatura incantesimo Uccello 2/2 blu con volare. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Rise of the Dark Realms|Ascesa dei Reami Oscuri|Stregoneria|Metti sul campo di battaglia sotto il tuo controllo tutte le carte creatura in tutti i cimiteri. +Rise of the Hobgoblins|Rivolta degli Hobgoblin|Incantesimo|Quando la Rivolta degli Hobgoblin entra nel campo di battaglia, puoi pagare {X}. Se lo fai, crea X pedine creatura Soldato Goblin 1/1 rosse e bianche. \n{R|B}: Le creature rosse e le creature bianche che controlli hanno attacco improvviso fino alla fine del turno. +Rise to the Challenge|All'Altezza della Sfida|Istantaneo|Una creatura bersaglio prende +2/+0 e ha attacco improvviso fino alla fine del turno. +Risen Executioner|Carnefice Rianimato|Creatura - Guerriero Zombie|Il Carnefice Rianimato non può bloccare. \nLe altre creature Zombie che controlli prendono +1/+1. \nPuoi lanciare il Carnefice Rianimato dal tuo cimitero se per lanciarlo paghi {1} in più per ogni altra carta creatura nel tuo cimitero. +Risen Reef|Barriera Risvegliata|Creatura - Elementale|Ogniqualvolta la Barriera Risvegliata o un altro Elementale entrano nel campo di battaglia sotto il tuo controllo, guarda la prima carta del tuo grimorio. Se è una carta terra, puoi metterla sul campo di battaglia TAPpata. Se non la metti, aggiungila alla tua mano. +Risen Sanctuary|Santuario Elevato|Creatura - Elementale|Cautela +Rishadan Airship|Nave Volante di Rishada|Creatura - Pirata Umano|Volare \nLa Nave Volante di Rishada può bloccare solo creature con volare. +Rishadan Brigand|Brigante di Rishada|Creatura - Pirata Umano|Volare \nQuando il Brigante di Rishada entra nel campo di battaglia, ogni avversario sacrifica un permanente a meno che paghi {3}. \nIl Brigante di Rishada può bloccare solo creature con volare. +Rishadan Cutpurse|Tagliaborse di Rishada|Creatura - Pirata Umano|Quando il Tagliaborse di Rishada entra nel campo di battaglia, ogni avversario sacrifica un permanente a meno che paghi {1}. +Rishadan Footpad|Manigoldo di Rishada|Creatura - Pirata Umano|Quando il Manigoldo di Rishada entra nel campo di battaglia, ogni avversario sacrifica un permanente a meno che paghi {2}. +Rishadan Pawnshop|Monte dei Pegni di Rishada|Artefatto|{2}, {T}: Rimescola nel grimorio del suo proprietario un permanente non pedina bersaglio che tu controlli. +Rishadan Port|Porto di Rishada|Terra|{T}: Aggiungi {U}. \n{1}, {T}: TAPpa una terra bersaglio. +Rishkar's Expertise|Competenza di Rishkar|Stregoneria|Pesca carte pari alla forza maggiore tra le creature che controlli. \nPuoi lanciare una carta con costo di mana convertito pari o inferiore a 5 dalla tua mano senza pagare il suo costo di mana. +Rishkar, Peema Renegade|Rishkar, Rinnegato di Peema|Creatura Leggendaria - Druido Elfo|Quando Rishkar, Rinnegato di Peema entra nel campo di battaglia, scegli fino a due creature bersaglio e metti un segnalino +1/+1 su ciascuna. \nOgni creatura con un segnalino che controlli ha "{T}: Aggiungi {G}". +Rising Miasma|Miasma Ascendente|Stregoneria|Tutte le creature prendono -2/-2 fino alla fine del turno. \nRisveglio 3-{5}{B}{B} (Se lanci questa magia per {5}{B}{B}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Rising Populace|Popolazione in Rivolta|Creatura - Umano|Ogniqualvolta un'altra creatura o un altro planeswalker che controlli muoiono, metti un segnalino +1/+1 sulla Popolazione in Rivolta. +Rising Waters|Alta Marea|Incantesimo|Le terre non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore STAPpa una terra che controlla. +Risk Factor|Fattore di Rischio|Istantaneo|Un avversario bersaglio può farsi infliggere 4 danni dal Fattore di Rischio. Se quel giocatore non lo fa, peschi tre carte. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Risky Move|Mossa Azzardata|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore guadagna il controllo della Mossa Azzardata. \nQuando tu guadagni il controllo della Mossa Azzardata da un altro giocatore, scegli una creatura che controlli e un avversario. Lancia una moneta. Se perdi il lancio, quell'avversario guadagna il controllo di quella creatura. +Rite of Belzenlok|Rito di Belzenlok|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Crea due pedine creatura Chierico 0/1 nere. \nIII - Crea una pedina creatura Demone 6/6 nera con volare, travolgere e "All'inizio del tuo mantenimento, sacrifica un'altra creatura. Se non puoi farlo, questa creatura ti infligge 6 danni". +Rite of Consumption|Rito di Consumo|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nIl Rito di Consumo infligge danno pari alla forza della creatura sacrificata a un giocatore o a un planeswalker bersaglio. Guadagni punti vita pari ai danni inflitti in questo modo. +Rite of Flame|Rito della Fiamma|Stregoneria|Aggiungi {R}{R}, poi aggiungi {R} per ogni carta Rito della Fiamma in ogni cimitero. +Rite of Passage|Rito di Transizione|Incantesimo|Ogniqualvolta viene inflitto danno ad una creatura che controlli, metti un segnalino +1/+1 su di essa. (Il danno viene inflitto prima che sia messo il segnalino.) +Rite of Replication|Rito di Riproduzione|Stregoneria|Potenziamento {5} (Puoi pagare {5} addizionale mentre lanci questa magia.) \nCrea una pedina che è una copia di una creatura bersaglio. Se questa magia è stata potenziata, invece crea cinque di quelle pedine. +Rite of Ruin|Rituale della Rovina|Stregoneria|Scegli un ordine per artefatti, creature e terre. Ogni giocatore sacrifica un permanente del primo tipo, due del secondo tipo, poi tre del terzo tipo. +Rite of Undoing|Rito di Disfacimento|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nFai tornare un permanente non terra bersaglio che controlli e un permanente non terra bersaglio che non controlli in mano ai rispettivi proprietari. +Rite of the Raging Storm|Rito della Furia Tempestosa|Incantesimo|Le creature chiamate Furioso Fulminante non possono attaccare te o i planeswalker che controlli. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore crea una pedina creatura Elementale 5/1 rossa chiamata Furioso Fulminante. Ha travolgere, rapidità e "All'inizio della sottofase finale, sacrifica questa creatura". +Rite of the Serpent|Rito del Serpente|Stregoneria|Distruggi una creatura bersaglio. Se quella creatura aveva un segnalino +1/+1, crea una pedina creatura Serpente 1/1 verde. +Rites of Flourishing|Rituali d'Abbondanza|Incantesimo|All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. \nOgni giocatore può giocare una terra addizionale in ognuno dei suoi turni. +Rites of Initiation|Riti di Iniziazione|Istantaneo|Scarta un qualsiasi numero di carte a caso. Le creature che controlli prendono +1/+0 fino alla fine del turno per ogni carta scartata in questo modo. +Rites of Reaping|Riti della Mietitura|Stregoneria|Una creatura bersaglio prende +3/+3 fino alla fine del turno. Un'altra creatura bersaglio prende -3/-3 fino alla fine del turno. +Rites of Refusal|Riti del Rifiuto|Istantaneo|Scarta un qualsiasi numero di carte. Neutralizza una magia bersaglio a meno che il suo controllore paghi {3} per ogni carta scartata in questo modo. +Rites of Spring|Riti di Primavera|Stregoneria|Scarta un qualsiasi numero di carte. Passa in rassegna il tuo grimorio per altrettante carte terra base, rivelale, e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Rith's Attendant|Servitore di Rith|Creatura Artefatto - Golem|{1}, Sacrifica il Servitore di Rith: Aggiungi {R}{G}{W}. +Rith's Charm|Monile di Rith|Istantaneo|Scegli uno -
  • Distruggi una terra non base bersaglio. Crea tre pedine creatura Saprolingio 1/1 verdi. Previeni tutto il danno che una fonte a tua scelta infliggerebbe in questo turno.
  • +Rith's Grove|Boschetto di Rith|Terra - Tana|Quando il Boschetto di Rith entra nel campo di battaglia, sacrificalo a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. \n{T}: Aggiungi {R}, {G} o {W}. +Rith, the Awakener|Rith, il Risvegliatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Rith, il Risvegliatore infligge danno da combattimento a un giocatore, puoi pagare {2}{G}. Se lo fai, scegli un colore. Crea una pedina creatura Saprolingio 1/1 verde per ogni permanente di quel colore. +Ritual of Rejuvenation|Rituale di Rinvigorimento|Istantaneo|Guadagni 4 punti vita. \nPesca una carta. +Ritual of Restoration|Rituale del Risanamento|Stregoneria|Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. +Ritual of Soot|Rituale della Fuliggine|Stregoneria|Distruggi tutte le creature con costo di mana convertito pari o inferiore a 3. +Ritual of Steel|Rituale dell'Acciaio|Incantesimo - Aura|Incanta creatura \nQuando il Rituale dell'Acciaio entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. \nLa creatura incantata prende +0/+2. +Ritual of Subdual|Rituale di Sottomissione|Incantesimo|Mantenimento cumulativo {2} \nSe una terra viene TAPpata per attingere mana, essa produce mana incolore anziché di qualsiasi altro tipo. +Ritual of the Machine|Rito della Macchina|Stregoneria|Come costo aggiuntivo per lanciare questa magia, sacrifica una creatura. \nGuadagni il controllo di una creatura non nera, non artefatto bersaglio. +Ritual of the Returned|Rituale dei Risvegliati|Istantaneo|Esilia una carta creatura bersaglio dal tuo cimitero. Crea una pedina creatura Zombie nera. La sua forza è pari alla forza di quella carta e la sua costituzione è pari alla costituzione di quella carta. +Rivalry|Rivalità|Incantesimo|All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla più terre di un qualunque altro giocatore, la Rivalità gli infligge 2 danni. +Rivals' Duel|Duello dei Rivali|Stregoneria|Scegli due creature bersaglio che non condividono alcun tipo di creatura. Quelle creature lottano l'una con l'altra. (Ogni creatura infligge all'altra danno pari alla propria forza.) +River Bear|Orso di Fiume|Creatura - Orso|Passa-isole +River Boa|Boa di Fiume|Creatura - Serpente|Passa-Isole \n{G}: Rigenera il Boa di Fiume. +River Darter|Guizzante del Fiume|Creatura - Guerriero Tritone|La Guizzante del Fiume non può essere bloccata dai Dinosauri. +River Delta|Delta del Fiume|Terra|Il Delta del Fiume non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. \nAll'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Delta del Fiume. \n{T}: Aggiungi {U} o {B}. Metti un segnalino desolazione sul Delta del Fiume. +River Heralds' Boon|Dono degli Araldi del Fiume|Istantaneo|Scegli fino a un Tritone bersaglio. Metti un segnalino +1/+1 su una creatura bersaglio e un segnalino +1/+1 su quel Tritone bersaglio. +River Hoopoe|Upupa di Fiume|Creatura - Uccello|Volare \n{3}{G}{U}: Guadagni 2 punti vita e peschi una carta. +River Kaijin|Kaijin del Fiume|Creatura - Spirito| +River Kelpie|Kelpie Fluviale|Creatura - Bestia|Ogniqualvolta il Kelpie Fluviale o un altro permanente entrano nel campo di battaglia da un cimitero, pesca una carta. \nOgniqualvolta un giocatore lancia una magia da un cimitero, pesca una carta. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +River Serpent|Serpe Fluviale|Creatura - Serpe|La Serpe Fluviale non può attaccare a meno che non ci siano cinque o più carte nel tuo cimitero. \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +River Sneak|Furtiva del Fiume|Creatura - Guerriero Tritone|La Furtiva del Fiume non può essere bloccata. \nOgniqualvolta un altro Tritone entra nel campo di battaglia sotto il tuo controllo, la Furtiva del Fiume prende +1/+1 fino alla fine del turno. +River of Tears|Fiume di Lacrime|Terra|{T}: Aggiungi {U}. Se hai giocato una terra in questo turno, aggiungi invece {B}. +River's Grasp|Stretta del Fiume|Stregoneria|Se è stato speso {U} per lanciare la Stretta del Fiume, fai tornare fino a una creatura bersaglio in mano al suo proprietario. Se è stato speso {B} per lanciare la Stretta del Fiume, un giocatore bersaglio rivela la sua mano, tu scegli una carta non terra da essa, poi quel giocatore scarta quella carta. (Compi entrambe le azioni se è stato speso {U}{B}.) +River's Rebuke|Sdegno del Fiume|Stregoneria|Fai tornare tutti i permanenti non terra controllati da un giocatore bersaglio in mano ai rispettivi proprietari. +Riverfall Mimic|Mimic della Cascata|Creatura - Polimorfo|Ogniqualvolta lanci una magia blu e rossa, il Mimic della Cascata ha forza e costituzione base 3/3 e non può essere bloccato in questo turno. +Riverwheel Aerialists|Acrobati di Rivo delle Ruote|Creatura - Monaco Genio|Volare \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Riverwise Augur|Augure della Saggezza Fluviale|Creatura - Mago Tritone|Quando l'Augure della Saggezza Fluviale entra nel campo di battaglia, pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine. +Rix Maadi Guildmage|Maga della Gilda di Rix Maadi|Creatura - Sciamano Umano|{B}{R}: Una creatura bloccante bersaglio prende -1/-1 fino alla fine del turno. \n{B}{R}: Un giocatore bersaglio che ha perso punti vita in questo turno perde 1 punto vita. +Rix Maadi Reveler|Dissoluto di Rix Maadi|Creatura - Sciamano Umano|Spettacolo {2}{B}{R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nQuando il Dissoluto di Rix Maadi entra nel campo di battaglia, scarta una carta, poi pesca una carta. Se è stato pagato il costo di spettacolo del Dissoluto di Rix Maadi, scarta invece la tua mano, poi pesca tre carte. +Rix Maadi, Dungeon Palace|Rix Maadi, Palazzo Sotterraneo|Terra|{T}: Aggiungi {U}. \n{1}{B}{R}, {T}: Ogni giocatore scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Road of Return|Strada del Ritorno|Stregoneria|Scegli uno - \n- Riprendi in mano una carta permanente bersaglio dal tuo cimitero. \n- Aggiungi il tuo comandante alla tua mano dalla zona di comando. \nIntrecciare {2} (Scegli entrambi se paghi il costo di intrecciare.) +Roalesk, Apex Hybrid|Roalesk, Ibrido Dominante|Creatura Leggendaria - Mutante Umano|Volare, travolgere \nQuando Roalesk, Ibrido Dominante entra nel campo di battaglia, metti due segnalini +1/+1 su un'altra creatura bersaglio che controlli. \nQuando Roalesk muore, prolifera, poi prolifera di nuovo. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente. Poi fallo di nuovo.) +Roar of Challenge|Ruggito di Sfida|Stregoneria|Tutte le creature in grado di bloccare una creatura bersaglio in questo turno lo fanno. \nFerocia - Quella creatura ha indistruttibile fino alla fine del turno se controlli una creatura con forza pari o superiore a 4. +Roar of Jukai|Ruggito di Jukai|Istantaneo - Arcano|Se controlli almeno una Foresta, ogni creatura bloccata prende +2/+2 fino alla fine del turno. \nUnire nell'Arcano-Un avversario guadagna 5 punti vita. +Roar of Reclamation|Ruggito della Rivendicazione|Stregoneria|Ogni giocatore rimette sul campo di battaglia tutte le carte artefatto dal proprio cimitero. +Roar of the Crowd|Ruggito della Folla|Stregoneria|Scegli un tipo di creatura. Il Ruggito della Folla infligge a un qualsiasi bersaglio danno pari al numero di permanenti del tipo scelto che controlli. +Roar of the Kha|Ruggito del Kha|Istantaneo|Scegli uno -
  • Le creature che controlli prendono +1/+1 fino alla fine del turno. STAPpa tutte le creature che controlli.
  • \nIntrecciare {1}{W} +Roar of the Wurm|Ruggito del Wurm|Stregoneria|Crea una pedina creatura Wurm 6/6 verde. \nFlashback {3}{G} +Roaring Primadox|Primadox Ruggente|Creatura - Bestia|All'inizio del tuo mantenimento, fai tornare una creatura che controlli in mano al suo proprietario. +Roaring Slagwurm|Wurm delle Scorie Ruggente|Creatura - Wurm|Ogniqualvolta il Wurm delle Scorie Ruggente attacca, TAPpa tutti gli artefatti. +Roast|Arrostire|Stregoneria|Arrostire infligge 5 danni a una creatura bersaglio senza volare. +Robber Fly|Mosca Assassina|Creatura - Insetto|Volare \nOgniqualvolta la Mosca Assassina viene bloccata, il giocatore in difesa scarta tutte le carte che ha in mano, poi pesca altrettante carte. +Robber of the Rich|Rapinatore dei Ricchi|Creatura - Farabutto Arciere Umano|Raggiungere, rapidità \nOgniqualvolta il Rapinatore dei Ricchi attacca, se il giocatore in difesa ha più carte in mano di te, esilia la prima carta del suo grimorio. Durante qualsiasi turno in cui hai attaccato con un Farabutto, puoi lanciare quella carta e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quella magia. +Robe of Mirrors|Veste di Specchi|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha velo. (Non può essere bersaglio di magie o abilità.) +Roc Charger|Destriero Roc|Creatura - Uccello|Volare \nOgniqualvolta il Destriero Roc attacca, una creatura attaccante bersaglio senza volare ha volare fino alla fine del turno. +Roc Egg|Uovo di Roc|Creatura - Uovo Uccello|Difensore \nQuando l'Uovo di Roc muore, crea una pedina creatura Uccello 3/3 bianca con volare. +Roc Hatchling|Pulcino di Roc|Creatura - Uccello|Il Pulcino di Roc entra nel campo di battaglia con quattro segnalini guscio. \nAll'inizio del tuo mantenimento, rimuovi un segnalino guscio dal Pulcino di Roc. \nFintanto che il Pulcino di Roc non ha segnalini guscio, prende +3/+2 e ha volare. +Rock Badger|Tasso delle Rocce|Creatura - Bestia Tasso|Passa-montagne (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Montagna.) +Rock Basilisk|Basilisco delle Rocce|Creatura - Basilisco|Ogniqualvolta il Basilisco delle Rocce blocca o viene bloccato da una creatura non-Muro, distruggi quella creatura alla fine del combattimento. +Rock Jockey|Cavalca Rocce|Creatura - Goblin|Non puoi lanciare questa magia se hai giocato una terra in questo turno. \nNon puoi giocare terre se hai lanciato il Cavalca Rocce in questo turno. +Rock Slide|Frana di Rocce|Istantaneo|La Frana di Rocce infligge X danni divisi a tua scelta fra un qualsiasi numero di creature attaccanti o bloccanti bersaglio senza volare. +Rockcaster Platoon|Plotone Scagliasassi|Creatura - Soldato Rinoceronte|{4}{G}: Il Plotone Scagliasassi infligge 2 danni a ogni creatura con volare e a ogni giocatore. +Rockshard Elemental|Elementale Scheggiaroccia|Creatura - Elementale|Doppio attacco (Questa creatura infligge sia il danno da attacco improvviso sia il normale danno da combattimento). \nMetamorfosi {4}{R}{R} +Rockslide Elemental|Elementale Frana Rocciosa|Creatura - Elementale|Attacco improvviso \nOgniqualvolta un'altra creatura muore, puoi mettere un segnalino +1/+1 sull'Elementale Frana Rocciosa. +Rocky Tar Pit|Cava di Rocce Catramose|Terra|La Cava di Rocce Catramose entra nel campo di battaglia TAPpata. \n{T}, Sacrifica la Cava di Rocce Catramose: Passa in rassegna il tuo grimorio per una carta Palude o Montagna, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Rod of Ruin|Scettro della Rovina|Artefatto|{3}, {T}: Lo Scettro della Rovina infligge 1 danno a un qualsiasi bersaglio. +Rofellos's Gift|Dono di Rofellos|Stregoneria|Rivela un qualsiasi numero di carte verdi dalla tua mano. Riprendi in mano una carta incantesimo dal tuo cimitero per ogni carta rivelata in questo modo. +Rofellos, Llanowar Emissary|Rofellos, Emissario di Llanowar|Creatura Leggendaria - Druido Elfo|{T}: Aggiungi {G} per ogni Foresta che controlli. +Rogue Elephant|Elefante Esiliato|Creatura - Elefante|Quando l'Elefante Esiliato entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi una Foresta. +Rogue Kavu|Kavu Solitario|Creatura - Kavu|Ogniqualvolta il Kavu Solitario attacca da solo, prende +2/+0 fino alla fine del turno. +Rogue Refiner|Raffinatore Fuorilegge|Creatura - Farabutto Umano|Quando il Raffinatore Fuorilegge entra nel campo di battaglia, pesca una carta e ottieni {E}{E} (due segnalini energia). +Rogue Skycaptain|Capitano dei Cieli di Ventura|Creatura - Mercenario Farabutto Umano|Volare \nAll'inizio del tuo mantenimento, metti un segnalino paga sul Capitano dei Cieli di Ventura. Puoi pagare {2} per ogni segnalino paga presente su di esso. Se non lo fai, rimuovi tutti i segnalini paga dal Capitano dei Cieli di Ventura e un avversario bersaglio ne guadagna il controllo. +Rogue's Gloves|Guanti del Farabutto|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi pescare una carta. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Rogue's Passage|Passaggio dei Farabutti|Terra|{T}: Aggiungi {U}. \n{4}, {T}: Una creatura bersaglio non può essere bloccata in questo turno. +Roil Elemental|Elementale Torbido|Creatura - Elementale|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi prendere il controllo di una creatura bersaglio fintanto che controlli l'Elementale Torbido. +Roil Spout|Fiotto del Torbido|Stregoneria|Metti una creatura bersaglio in cima al grimorio del suo proprietario. \nRisveglio 4-{4}{W}{U} (Se lanci questa magia per {4}{W}{U}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Roil's Retribution|Castigo del Torbido|Istantaneo|Il Castigo del Torbido infligge 5 danni divisi a tua scelta tra un qualsiasi numero di creature attaccanti o bloccanti bersaglio. +Roiling Horror|Orrore Irritante|Creatura - Orrore|La forza e la costituzione dell'Orrore Irritante sono ciascuna pari ai tuoi punti vita meno i punti vita di un avversario con il maggior numero di punti vita. \nSospendere X-{X}{B}{B}{B}. X non può essere 0. \nOgniqualvolta un segnalino tempo viene rimosso dall'Orrore Irritante mentre è esiliato, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Roiling Terrain|Terreno Intorbidito|Stregoneria|Distruggi una terra bersaglio, poi il Terreno Intorbidito infligge danno al controllore di quella terra pari al numero di carte terra nel cimitero di quel giocatore. +Roiling Waters|Acque Intorbidite|Stregoneria|Fai tornare fino a due creature bersaglio controllate dai tuoi avversari in mano ai rispettivi proprietari. Un giocatore bersaglio pesca due carte. +Roilmage's Trick|Trucco del Mago del Torbido|Istantaneo|Convergenza - Le creature controllate dai tuoi avversari prendono -X/-0 fino alla fine del turno, dove X è il numero di colori di mana spesi per lanciare il Trucco del Mago del Torbido. \nPesca una carta. +Role Reversal|Inversione di Ruoli|Stregoneria|Scambia il controllo di due permanenti bersaglio che condividono un tipo di permanente. +Rollick of Abandon|Baccanale dell'Abbandono|Stregoneria|Tutte le creature prendono +2/-2 fino alla fine del turno. +Rolling Spoil|Deterioramento Semovente|Stregoneria|Distruggi una terra bersaglio. Se è stato speso {B} per lanciare il Deterioramento Semovente, tutte le creature prendono -1/-1 fino alla fine del turno. +Rolling Stones|Pietre Rotolanti|Incantesimo|Le creature Muro possono attaccare come se non avessero difensore. +Rolling Temblor|Rotolamento Tellurico|Stregoneria|Il Rotolamento Tellurico infligge 2 danni a ogni creatura senza volare. \nFlashback {4}{R}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Rolling Thunder|Rombo di Tuono|Stregoneria|Il Rombo di Tuono infligge X danni divisi a tua scelta tra un qualsiasi numero di bersagli. +Rona, Disciple of Gix|Rona, Discepola di Gix|Creatura Leggendaria - Artefice Umano|Quando Rona, Discepola di Gix entra nel campo di battaglia, puoi esiliare una carta storica bersaglio dal tuo cimitero. (Artefatti, carte leggendarie e Saghe sono carte storiche.) \nPuoi lanciare le carte non terra esiliate con Rona. \n{4}, {T}: Esilia la prima carta del tuo grimorio. +Ronin Cavekeeper|Guardacaverne Ronin|Creatura - Samurai Umano|Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) +Ronin Cliffrider|Calcarupe Ronin|Creatura - Samurai Umano|Bushido 1 \nOgniqualvolta il Calcarupe Ronin attacca, puoi fargli infliggere 1 danno ad ogni creatura controllata dal giocatore in difesa. +Ronin Houndmaster|Signore dei Segugi Ronin|Creatura - Samurai Umano|Rapidità \nBushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) +Ronin Warclub|Mazza da Guerra Ronin|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+1. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, assegna la Mazza da Guerra Ronin a quella creatura. \nEquipaggiare {5} +Ronom Hulk|Colosso di Ronom|Creatura - Bestia|Protezione dalla neve \nMantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Ronom Serpent|Serpente di Ronom|Creatura Neve - Serpe|Il Serpente di Ronom non può attaccare a meno che il giocatore in difesa controlli una terra neve. \nQuando non controlli terre neve, sacrifica il Serpente di Ronom. +Ronom Unicorn|Unicorno di Ronom|Creatura - Unicorno|Sacrifica l'Unicorno di Ronom: Distruggi un incantesimo bersaglio. +Roofstalker Wight|Presenza Razziatetti|Creatura - Zombie|{1}{U}: La Presenza Razziatetti guadagna volare fino alla fine del turno. +Rooftop Storm|Tempesta Spazzatetti|Incantesimo|Puoi pagare {0} invece di pagare il costo di mana per le magie creatura Zombie che lanci. +Roon of the Hidden Realm|Roon del Reame Nascosto|Creatura Leggendaria - Soldato Rinoceronte|Cautela, travolgere \n{2}, {T}: Esilia un'altra creatura bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Root Cage|Gabbia di Radici|Incantesimo|I Mercenari non STAPpano durante lo STAP dei loro controllori. +Root Elemental|Elementale della Radice|Creatura - Elementale|Metamorfosi {5}{G}{G} \nQuando l'Elementale della Radice viene girato a faccia in su, puoi mettere sul campo di battaglia una carta creatura dalla tua mano. +Root Greevil|Greeviltropo|Creatura - Bestia|{2}{G}, {T}, Sacrifica il Greeviltropo: Distruggi tutti gli incantesimi di un qualsiasi colore a tua scelta. +Root Maze|Labirinto di Radici|Incantesimo|Gli artefatti e le terre entrano nel campo di battaglia TAPpate. +Root Out|Snidare|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio. \nIndaga. (Metti sul campo di battaglia una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Root Sliver|Tramutante Radice|Creatura - Tramutante|Il Tramutante Radice non può essere neutralizzato. \nLe magie Tramutante non possono essere neutralizzate. +Root Snare|Trappola di Radici|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Root Spider|Ragno delle Radici|Creatura - Ragno|Ogniqualvolta il Ragno delle Radici blocca, prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. +Root-Kin Ally|Alleato Stirpe-Radice|Creatura - Guerriero Elementale|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nTAPpa due creature STAPpate che controlli: L'Alleato Stirpe-Radice prende +2/+2 fino alla fine del turno. +Rootborn Defenses|Difese delle Radici|Istantaneo|Popola. Le creature che controlli hanno indistruttibile fino alla fine del turno. (Per popolare, crea una pedina che è una copia di una pedina creatura che controlli.) +Rootbound Crag|Dirupo delle Radici|Terra|Il Dirupo delle Radici entra nel campo di battaglia TAPpato a meno che tu non controlli una Montagna o una Foresta. \n{T}: Aggiungi {R} o {G}. +Rootbreaker Wurm|Wurm Spezzaradici|Creatura - Wurm|Travolgere +Rootgrapple|Morsa delle Radici|Istantaneo Tribale - Silvantropo|Distruggi un permanente non creatura bersaglio. Se controlli un Silvantropo, pesca una carta. +Rooting Kavu|Kavu Radicato|Creatura - Kavu|Quando il Kavu Radicato muore, puoi esiliare il Kavu Radicato. Se lo fai, rimescola nel tuo grimorio tutte le carte creatura dal tuo cimitero. +Rootrunner|Corridore delle Radici|Creatura - Spirito|{G}{G}, Sacrifica il Corridore delle Radici: Metti una terra bersaglio in cima al grimorio del suo proprietario. \nMuta-anima 3 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero.) +Roots of Life|Radici della Vita|Incantesimo|Mentre le Radici della Vita entrano nel campo di battaglia, scegli Isole o Paludi. \nOgniqualvolta una terra del tipo scelto controllata da un avversario viene TAPpata, guadagni 1 punto vita. +Roots|Radici|Incantesimo - Aura|Incanta creatura senza volare. \nQuando le Radici entrano nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Rootwalla|Lucertola delle Radici|Creatura - Lucertola|{1}{G}: La Lucertola delle Radici prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Rootwater Alligator|Alligatore di Morteacque|Creatura - Coccodrillo|Sacrifica una Foresta: Rigenera l'Alligatore di Morteacque. +Rootwater Commando|Commando di Morteacque|Creatura - Tritone|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) +Rootwater Depths|Fondali di Morteacque|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {B}. I Fondali di Morteacque non STAPpano durante il tuo prossimo STAP. +Rootwater Diver|Tuffatore di Morteacque|Creatura - Tritone|{T}, Sacrifica il Tuffatore di Morteacque: Riprendi in mano una carta artefatto dal tuo cimitero. +Rootwater Hunter|Cacciatore di Morteacque|Creatura - Tritone|{T}: Il Cacciatore di Morteacque infligge 1 danno a un qualsiasi bersaglio. +Rootwater Matriarch|Matriarca di Morteacque|Creatura - Tritone|{T}: Guadagni il controllo di una creatura bersaglio fintanto che quella creatura è incantata. +Rootwater Mystic|Mistico di Morteacque|Creatura - Mago Tritone|{1}{U}: Guarda la prima carta del grimorio di un avversario bersaglio. +Rootwater Shaman|Sciamano di Morteacque|Creatura - Sciamano Tritone|Puoi lanciare le magie Aura con incanta creatura come se avessero lampo. +Rootwater Thief|Ladro di Morteacque|Creatura - Farabutto Tritone|{U}: Il Ladro di Morteacque guadagna volare fino alla fine del turno. \nOgniqualvolta il Ladro di Morteacque infligge danno da combattimento a un giocatore, puoi pagare {2}. Se lo fai, passa in rassegna il grimorio di quel giocatore per una carta e esiliala, poi quel giocatore rimescola il suo grimorio. +Rorix Bladewing|Rorix Alaspada|Creatura Leggendaria - Drago|Volare, rapidità +Rosemane Centaur|Centauro dalla Criniera di Rose|Creatura - Soldato Centauro|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nCautela +Rosethorn Acolyte|Accolita del Rosaspino|Creatura - Druido Elfo|{T}: Aggiungi un mana di un qualsiasi colore.
    //
    Rito Stagionale
    {G}
    [Stregoneria - Avventura]
    Aggiungi un mana di un qualsiasi colore. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Rosethorn Halberd|Alabarda di Rosaspino|Artefatto - Equipaggiamento|Quando l'Alabarda di Rosaspino entra nel campo di battaglia, assegnala a una creatura non Umano bersaglio che controlli. \nLa creatura equipaggiata prende +2/+1. \nEquipaggiare {5} ({5}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Rosheen Meanderer|Rosheen dei Vaneggiamenti|Creatura Leggendaria - Sciamano Gigante|{T}: Aggiungi {U}{U}{U}{U}. Spendi questo mana solo per costi che contengono {X}. +Rot Farm Skeleton|Scheletro del Mortificio|Creatura - Scheletro Pianta|Lo Scheletro del Mortificio non può bloccare. \n{2}{B}{G}, Metti nel tuo cimitero le prime quattro carte del tuo grimorio: Rimetti sul campo di battaglia lo Scheletro del Mortificio dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Rot Shambler|Errante della Putrefazione|Creatura - Fungus|Ogniqualvolta un'altra creatura che controlli muore, metti un segnalino +1/+1 sull'Errante della Putrefazione. +Rot Wolf|Lupo Putrescente|Creatura - Lupo|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta una creatura alla quale il Lupo Putrescente ha inflitto danno in questo turno muore, puoi pescare una carta. +Rotcrown Ghoul|Ghoul dalla Corona Putrefatta|Creatura - Zombie|Quando il Ghoul dalla Corona Putrefatta muore, un giocatore bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. +Roterothopter|Roterotottero|Creatura Artefatto - Tottero|Volare \n{2}: Il Roterotottero prende +1/+0 fino alla fine del turno. Attiva questa abilità non più di due volte per turno. +Rotfeaster Maggot|Larva Putrifaga|Creatura - Insetto|Quando la Larva Putrifaga entra nel campo di battaglia, esilia una carta creatura bersaglio da un cimitero. Guadagni punti vita pari alla costituzione di quella carta. +Rotlung Reanimator|Rianimatore Pneumoputrido|Creatura - Chierico Zombie|Ogniqualvolta il Rianimatore Pneumoputrido o un altro Chierico muore, crea una pedina creatura Zombie 2/2 nera. +Rotted Hulk|Carcassa Marcita|Creatura - Elementale| +Rotted Hystrix|Istrice Putrefatto|Creatura - Bestia| +Rottenheart Ghoul|Ghoul dal Cuore Putrido|Creatura - Zombie|Quando la Ghoul dal Cuore Putrido muore, un giocatore bersaglio scarta una carta. +Rotting Fensnake|Serpe delle Paludi Putrefatta|Creatura - Serpente Zombie| +Rotting Giant|Gigante in Decomposizione|Creatura - Gigante Zombie|Ogniqualvolta il Gigante in Decomposizione attacca o blocca, sacrificalo a meno che tu esili una carta dal tuo cimitero. +Rotting Legion|Legione Putrescente|Creatura - Zombie|La Legione Putrescente entra nel campo di battaglia TAPpata. +Rotting Mastodon|Mastodonte in Decomposizione|Creatura - Elefante Zombie| +Rotting Rats|Ratti in Decomposizione|Creatura - Ratto Zombie|Quando i Ratti in Decomposizione entrano nel campo di battaglia, ogni giocatore scarta una carta. \nDissotterrare {1}{B} ({1}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Rotting Regisaur|Regisauro Putrescente|Creatura - Dinosauro Zombie|All'inizio del tuo mantenimento, scarta una carta. +Rotwidow Pack|Branco di Vedove Putride|Creatura - Ragno|Raggiungere \n{3}{B}{G}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Ragno 1/2 verde con raggiungere, poi ogni avversario perde 1 punto vita per ogni Ragno che controlli. +Roughshod Mentor|Mentore Dispotico|Creatura - Guerriero Gigante|Le creature verdi che controlli hanno travolgere. +Rouse the Mob|Incitare la Folla|Istantaneo|Sforzo - Questa maqia costa {2}{R} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+0 e ha travolgere fino alla fine del turno. +Rouse|Spronare|Istantaneo|Se controlli almeno una Palude, puoi pagare 2 punti vita anziché pagare il costo di mana di questa magia. \nLa creatura bersaglio prende +2/+0 fino alla fine del turno. +Rout|Rotta|Stregoneria|Puoi lanciare la Rotta come se avesse lampo se paghi {2} in più per lanciarla. \nDistruggi tutte le creature. Non possono essere rigenerate. +Roving Keep|Roccaforte Itinerante|Creatura Artefatto - Muro|Difensore \n{7}: La Roccaforte Itinerante prende +2/+0 e ha travolgere fino alla fine del turno. Può attaccare in questo turno come se non avesse difensore. +Rowan Treefolk|Rowan Treefolk|Creatura - Silvantropo| +Rowan's Battleguard|Guardia Battagliera di Rowan|Creatura - Cavaliere Umano|Attacco improvviso \nFintanto che controlli un planeswalker Rowan, la Guardia Battagliera di Rowan prende +3/+0. +Rowan's Stalwarts|Intrepidi di Rowan|Creatura - Cavaliere Umano|Quando gli Intrepidi di Rowan entrano nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Rowan, Magascintilla Impavida, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Rowan, Fearless Sparkmage|Rowan, Magascintilla Impavida|Planeswalker Leggendario - Rowan|[+1]: Fino a una creatura bersaglio prende +3/+0 e ha attacco improvviso fino alla fine del turno. \n[-2]: Scegli fino a due creature bersaglio. Rowan, Magascintilla Impavida infligge 1 danno a ciascuna di esse. Quelle creature non possono bloccare in questo turno. \n[-9]: Prendi il controllo di tutte le creature fino alla fine del turno. STAPpale. Hanno rapidità fino alla fine del turno. \n[Fedeltà 5] +Rowdy Crew|Ciurma Chiassosa|Creatura - Pirata Umano|Travolgere \nQuando la Ciurma Chiassosa entra nel campo di battaglia, pesca tre carte, poi scarta due carte a caso. Se due carte che condividono un tipo di carta vengono scartate in questo modo, metti due segnalini +1/+1 sulla Ciurma Chiassosa. +Rowen|Fertilità|Incantesimo|Rivela la prima carta che peschi ogni turno. Ogniqualvolta riveli una carta terra base in questo modo, pesca una carta. +Royal Assassin|Assassino Reale|Creatura - Assassino Umano|{T}: Distruggi una creatura TAPpata bersaglio. +Royal Decree|Decreto Reale|Incantesimo|Mantenimento cumulativo {W} \nOgniqualvolta viene TAPpata una Palude, una Montagna, un permanente nero, o un permanente rosso, il Decreto Reale infligge 1 danno al controllore di quel permanente. +Royal Falcon|Falco Reale|Creatura - Uccello|Volare +Royal Herbalist|Erborista Reale|Creatura - Chierico Umano|{2}, Esilia la prima carta del tuo grimorio: Guadagni 1 punto vita. +Rubble Reading|Lettura delle Rovine|Stregoneria|Distruggi una terra bersaglio. Profetizza 2. +Rubble Slinger|Fromboliera delle Macerie|Creatura - Guerriero Umano|Raggiungere +Rubbleback Rhino|Rinoceronte Dorsopietroso|Creatura - Rinoceronte|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Rubblebelt Boar|Cinghiale della Zona di Macerie|Creatura - Cinghiale|Quando il Cinghiale della Zona di Macerie entra nel campo di battaglia, una creatura bersaglio prende +2/+0 fino alla fine del turno. +Rubblebelt Maaka|Maaka della Zona di Macerie|Creatura - Felino|Impeto sanguinario - {R}, Scarta il Maaka della Zona di Macerie: Una creatura attaccante bersaglio prende +3/+3 fino alla fine del turno. +Rubblebelt Raiders|Predoni della Zona di Macerie|Creatura - Guerriero Umano|Ogniqualvolta i Predoni della Zona di Macerie attaccano, metti un segnalino +1/+1 su di essi per ogni creatura attaccante che controlli. +Rubblebelt Recluse|Eremita della Zona di Macerie|Creatura - Berserker Ogre|L'Eremita della Zona di Macerie attacca in ogni combattimento, se può farlo. +Rubblebelt Rioters|Rivoltosi della Zona di Macerie|Creatura - Berserker Umano|Rapidità \nOgniqualvolta i Rivoltosi della Zona di Macerie attaccano, prendono +X/+0 fino alla fine del turno, dove X è la forza maggiore tra le creature che controlli. +Rubblebelt Runner|Corridore della Zona di Macerie|Creatura - Guerriero Viashino|Il Corridore della Zona di Macerie non può essere bloccato dalle creature pedina. +Rubblehulk|Colosso di Macerie|Creatura - Elementale|La forza e la costituzione del Colosso di Macerie sono pari al numero di terre che controlli. \nImpeto sanguinario - {1}{R}{G}, Scarta il Colosso di Macerie: Una creatura attaccante bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di terre che controlli. +Rubinia Soulsinger|Rubinia Soulsinger|Creatura Leggendaria - Spiritello|Puoi scegliere di non STAPpare Rubinia Soulsinger durante il tuo STAP. \n{T}: Prendi il controllo di una creatura bersaglio fintanto che controlli Rubinia e Rubinia rimane TAPpata. +Ruby Leech|Sanguisuga di Rubino|Creatura - Sanguisuga|Attacco improvviso \nLe magie rosse che lanci costano {R} in più per essere lanciate. +Ruby Medallion|Medaglione di Rubino|Artefatto|Le magie rosse che lanci costano {1} in meno per essere lanciate. +Rude Awakening|Brusco Risveglio|Stregoneria|Scegli uno -
  • STAPpa tutte le terre che controlli. Fino alla fine del turno le terre che controlli diventano creature 2/2 che sono ancora terre.
  • \nIntrecciare {2}{G} +Rugged Highlands|Altopiani Accidentati|Terra|Gli Altopiani Accidentati entrano nel campo di battaglia TAPpati. \nQuando gli Altopiani Accidentati entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {R} o {G}. +Rugged Prairie|Prateria Accidentata|Terra|{T}: Aggiungi {U}. \n{R|B}, {T}: Aggiungi {R}{R}, {R}{W} o {W}{W}. +Ruham Djinn|Genio Ruham|Creatura - Genio|Attacco improvviso \nIl Genio Ruham prende -2/-2 fintanto che il bianco è il colore più comune, anche a pari merito, tra tutti i permanenti. +Ruhan of the Fomori|Ruhan dei Fomori|Creatura Leggendaria - Guerriero Gigante|All'inizio del combattimento nel tuo turno, scegli un avversario a caso. Ruhan dei Fomori attacca quel giocatore in questo combattimento, se può farlo. +Ruin Ghost|Fantasma delle Rovine|Creatura - Spirito|{W}, {T}: Esilia una terra bersaglio che controlli, poi rimettila sul campo di battaglia sotto il tuo controllo. +Ruin Processor|Metabolizzatore della Rovina|Creatura - Metabolizzatore Eldrazi|Quando lanci questa magia, puoi mettere una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. Se lo fai, guadagni 5 punti vita. +Ruin Raider|Predona delle Rovine|Creatura - Pirata Orco|Incursione - All'inizio della tua sottofase finale, se hai attaccato con una creatura in questo turno, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi punti vita pari al costo di mana convertito di quella carta. +Ruin Rat|Ratto della Rovina|Creatura - Ratto|Tocco letale \nQuando il Ratto della Rovina muore, esilia una carta bersaglio dal cimitero di un avversario. +Ruin in Their Wake|Scia di Rovina|Stregoneria|Vacuità (Questa carta non ha colore.) \nPassa in rassegna il tuo grimorio per una carta terra base e rivelala. Puoi mettere quella carta sul campo di battaglia TAPpata se controlli una terra chiamata Distesa. Altrimenti, aggiungi quella carta alla tua mano. Poi rimescola il tuo grimorio. +Ruination Guide|Guida della Distruzione|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \nLe altre creature incolori che controlli prendono +1/+0. +Ruination Rioter|Rivoltoso della Distruzione|Creatura - Berserker Umano|Quando il Rivoltoso della Distruzione muore, puoi fargli infliggere a un qualsiasi bersaglio danno pari al numero di carte terra nel tuo cimitero. +Ruination Wurm|Wurm della Distruzione|Creatura - Wurm| +Ruination|Rovina|Stregoneria|Distruggi tutte le terre non base. +Ruinous Gremlin|Gremlin Rovinoso|Creatura - Gremlin|{2}{R}, Sacrifica il Gremlin Rovinoso: Distruggi un artefatto bersaglio. +Ruinous Minotaur|Minotauro Disastroso|Creatura - Guerriero Minotauro|Ogniqualvolta il Minotauro Disastroso infligge danno a un avversario, sacrifica una terra. +Ruinous Path|Sentiero della Sventura|Stregoneria|Distruggi una creatura o un planeswalker bersaglio. \nRisveglio 4-{5}{B}{B} (Se lanci questa magia per {5}{B}{B}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Ruins of Oran-Rief|Rovine di Oran-Rief|Terra|Le Rovine di Oran-Rief entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) \n{T}: Metti un segnalino +1/+1 su una creatura incolore bersaglio che è entrata nel campo di battaglia in questo turno. +Ruins of Trokair|Rovine di Trokair|Terra|Le Rovine di Trokair entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {W}. \n{T}, Sacrifica le Rovine di Trokair: Aggiungi {W}{W}. +Rukh Egg|Uovo di Rukh|Creatura - Uovo Uccello|Quando l'Uovo di Rukh muore, crea una pedina creatura Uccello 4/4 rossa con volare all'inizio della prossima sottofase finale. +Rule of Law|Regola della Legge|Incantesimo|Ogni giocatore non può lanciare più di una magia per turno. +Rumbling Aftershocks|Conseguenze Rimbombanti|Incantesimo|Ogniqualvolta lanci una magia potenziata, puoi far infliggere dalle Conseguenze Rimbombanti danno pari al numero di volte che quella magia è stata potenziata a un qualsiasi bersaglio. +Rumbling Baloth|Baloth Rombante|Creatura - Bestia| +Rumbling Crescendo|Crescendo Rombante|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Crescendo Rombante. \n{R}, Sacrifica il Crescendo Rombante: Distruggi fino a X terre bersaglio, dove X è il numero di segnalini versetto sul Crescendo Rombante. +Rumbling Ruin|Rovina Roboante|Creatura - Elementale|Quando la Rovina Roboante entra nel campo di battaglia, conta il numero di segnalini +1/+1 sulle creature che controlli. Le creature con forza pari o inferiore a quel numero controllate dai tuoi avversari non possono bloccare in questo turno. +Rumbling Slum|Bassifondi Inquieti|Creatura - Elementale|All'inizio del tuo mantenimento, i Bassifondi Inquieti infliggono 1 danno ad ogni giocatore. +Rummaging Goblin|Goblin Che Fruga|Creatura - Farabutto Goblin|{T}, Scarta una carta: Pesca una carta. +Rummaging Wizard|Mago Rovistatore|Creatura - Mago Umano|{2}{U}: Guarda la prima carta del tuo grimorio. Puoi mettere quella carta nel tuo cimitero. +Run Aground|Arenare|Istantaneo|Metti un artefatto o una creatura bersaglio in cima al grimorio del suo proprietario. +Run Amok|Perdere il Controllo|Istantaneo|Una creatura attaccante bersaglio prende +3/+3 e ha travolgere fino alla fine del turno. +Run Away Together|Fuggire Insieme|Istantaneo|Scegli due creature bersaglio controllate da giocatori diversi. Fai tornare quelle creature in mano ai rispettivi proprietari. +Run Wild|Corsa all'Impazzata|Istantaneo|Fino alla fine del turno, una creatura bersaglio guadagna travolgere e "{G}: Rigenera questa creatura". +Runaway Carriage|Carrozza Fuori Controllo|Creatura Artefatto - Costrutto|Travolgere \nQuando la Carrozza Fuori Controllo attacca o blocca, sacrificala alla fine del combattimento. +Runaway Steam-Kin|Vaporigeno in Fuga|Creatura - Elementale|Ogniqualvolta lanci una magia rossa, se il Vaporigeno in Fuga ha meno di tre segnalini +1/+1, metti un segnalino +1/+1 sul Vaporigeno in Fuga. \nRimuovi tre segnalini +1/+1 dal Vaporigeno in Fuga: Aggiungi {R}{R}{R}. +Rune Snag|Strapparune|Istantaneo|Neutralizza la magia bersaglio a meno che il suo controllore paghi {2} più {2} addizionali per ogni carta Strapparune presente in ogni cimitero. +Rune of Protection: Artifacts|Runa di Protezione: Artefatti|Incantesimo|{W}: La prossima volta che una fonte artefatto a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: Black|Runa di Protezione: Nero|Incantesimo|{W}: La prossima volta che una fonte nera a tua scelta sta per infliggertidanno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: Blue|Runa di Protezione: Blu|Incantesimo|{W}: La prossima volta che una fonte blu a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: Green|Runa di Protezione: Verde|Incantesimo|{W}: La prossima volta che una fonte verde a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: Lands|Runa di Protezione: Terre|Incantesimo|{W}: La prossima volta che una fonte terra a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: Red|Runa di Protezione: Rosso|Incantesimo|{W}: La prossima volta che una fonte rossa a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune of Protection: White|Runa di Protezione: Bianco|Incantesimo|{W}: La prossima volta che una fonte bianca a tua scelta sta per infliggerti danno in questo turno, previeni quel danno. \nCiclo {2} +Rune-Cervin Rider|Cavaliere del Cervide|Creatura - Cavaliere Elfo|Volare \n{V|B}{V|B}: Il Cavaliere del Cervide prende +1/+1 fino alla fine del turno. +Rune-Scarred Demon|Demone delle Rune|Creatura - Demone|Volare \nQuando il Demone delle Rune entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Runeboggle|Scuotirune|Istantaneo|Neutralizza la magia bersaglio a meno che il suo controllore paghi {1}. \nPesca una carta. +Runechanter's Pike|Picca del Cantarune|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso e prende +X/+0, dove X è il numero di carte istantaneo e stregoneria nel tuo cimitero. \nEquipaggiare {2} +Runeclaw Bear|Orso Zampa di Runa|Creatura - Orso| +Runed Arch|Volta Runica|Artefatto|La Volta Runica entra nel campo di battaglia TAPpata. \n{X}, {T}, Sacrifica la Volta Runica: X creature bersaglio con forza pari o inferiore a 2 non possono essere bloccate in questo turno. +Runed Halo|Aureola Runica|Incantesimo|Mentre l'Aureola Runica entra nel campo di battaglia, nomina una carta. \nHai protezione dal nome scelto. (Non puoi essere bersagliato, non ti può essere inflitto danno, né puoi essere incantato da qualcosa con il nome scelto.) +Runed Servitor|Servitore Runico|Creatura Artefatto - Costrutto|Quando il Servitore Runico muore, ogni giocatore pesca una carta. +Runed Stalactite|Stalattite Runica|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 e ha tutti i tipi di creatura. \nEquipaggiare {2} +Runeflare Trap|Trappola di Rune Incendiarie|Istantaneo - Trappola|Se un avversario ha pescato tre o più carte in questo turno, puoi pagare {R} invece di pagare il costo di mana di questa magia. \nLa Trappola di Rune Incendiarie infligge danno a un giocatore bersaglio pari al numero di carte in mano a quel giocatore. +Runes of the Deus|Rune del Dio|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è rossa, prende +1/+1 e ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nFintanto che la creatura incantata è verde, prende +1/+1 e ha travolgere. +Runewing|Alaruna|Creatura - Uccello|Volare \nQuando l'Alaruna muore, pesca una carta. +Runic Armasaur|Armasauro Runico|Creatura - Dinosauro|Ogniqualvolta un avversario attiva un'abilità di una creatura o di una terra che non è un'abilità di mana, puoi pescare una carta. +Runic Repetition|Ripetizione Runica|Stregoneria|Riprendi in mano una carta esiliata bersaglio con flashback che possiedi. +Runner's Bane|Flagello del Labirintiere|Incantesimo - Aura|Incanta creatura con forza pari o inferiore a 3 \nQuando il Flagello del Labirintiere entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Rupture Spire|Cuspide Spaccata|Terra|La Cuspide Spaccata entra nel campo di battaglia TAPpata. \nQuando la Cuspide Spaccata entra nel campo di battaglia, sacrificala a meno che non paghi {1}. \n{T}: Aggiungi un mana di un qualsiasi colore. +Rupture|Frattura|Stregoneria|Sacrifica una creatura. La Frattura infligge a ogni creatura senza volare e a ogni giocatore un danno pari alla forza di quella creatura. +Ruric Thar, the Unbowed|Ruric Thar, L'Indomito|Creatura Leggendaria - Guerriero Ogre|Cautela, raggiungere \nRuric Thar, L'Indomito attacca in ogni combattimento, se può farlo. \nOgniqualvolta un giocatore lancia una magia non creatura, Ruric Thar infligge 6 danni a quel giocatore. +Rush of Adrenaline|Ondata di Adrenalina|Istantaneo|Una creatura bersaglio prende +2/+1 e ha travolgere fino alla fine del turno. +Rush of Battle|Foga in Battaglia|Stregoneria|Le creature che controlli prendono +2/+1 fino alla fine del turno. Le creature Guerriero che controlli hanno legame vitale fino alla fine del turno. (Il danno inflitto da quei Guerrieri fa anche guadagnare al loro controllore altrettanti punti vita.) +Rush of Blood|Afflusso di Sangue|Istantaneo|Una creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è la sua forza. +Rush of Ice|Raffica di Ghiaccio|Stregoneria|TAPpa una creatura bersaglio. Non STAPpa durante il prossimo STAP del suo controllore. \nRisveglio 3-{4}{U} (Se lanci questa magia per {4}{U}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Rush of Knowledge|Flusso di Conoscenza|Stregoneria|Pesca un numero di carte pari al più alto costo di mana convertito tra i permanenti che controlli. +Rush of Vitality|Scarica di Vitalità|Istantaneo|Una creatura bersaglio prende +1/+0 e ha legame vitale e indistruttibile fino alla fine del turno. (Il danno inflitto da quella creatura fa anche guadagnare al suo controllore altrettanti punti vita ed essa non può essere distrutta dal danno o dagli effetti che dicono "distruggi".) +Rushing River|Fiume Impetuoso|Istantaneo|Potenziamento-Sacrifica una terra. \nIl proprietario riprende in mano un permanente non terra bersaglio. Se questa magia è stata potenziata, il proprietario riprende in mano un altro permanente non terra bersaglio. +Rushing-Tide Zubera|Zubera Scaglia-Marea|Creatura - Spirito Zubera|Quando lo Zubera Scaglia-Marea muore, se gli sono stati inflitti almeno 4 danni in questo turno, pesca tre carte. +Rushwood Dryad|Driade di Bosco Lesto|Creatura - Driade|Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) +Rushwood Elemental|Elementale di Bosco Lesto|Creatura - Elementale|Travolgere \nAll'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sull'Elementale di Bosco Lesto. +Rushwood Grove|Cuore di Bosco Lesto|Terra|Il Cuore di Bosco Lesto entra nel campo di battaglia TAPpato. \n{T}: Metti un segnalino magazzino sul Cuore di Bosco Lesto. \n{T}, Rimuovi un qualsiasi numero di segnalini magazzino dal Cuore di Bosco Lesto: Aggiungi {G} per ogni segnalino magazzino rimosso in questo modo. +Rushwood Herbalist|Erborista di Bosco Lesto|Creatura - Mutamagia Umano|{G}, {T}, Scarta una carta: Rigenera una creatura bersaglio. +Rushwood Legate|Delegato di Bosco Lesto|Creatura - Driade|Se un avversario controlla almeno un'Isola e tu controlli almeno una Foresta, puoi lanciare questa magia senza pagare il suo costo di mana. +Russet Wolves|Lupi Color Ruggine|Creatura - Lupo| +Rust Elemental|Elementale della Ruggine|Creatura Artefatto - Elementale|Volare \nAll'inizio del tuo mantenimento, sacrifica un artefatto diverso dall'Elementale della Ruggine. Se non puoi farlo, TAPpa l'Elementale della Ruggine e perdi 4 punti vita. +Rust Scarab|Scarabeo della Ruggine|Creatura - Insetto|Ogniqualvolta lo Scarabeo della Ruggine viene bloccato, puoi distruggere un artefatto o un incantesimo bersaglio controllato dal giocatore in difesa. +Rust Tick|Zecca della Ruggine|Creatura Artefatto - Insetto|Puoi scegliere di non STAPpare la Zecca della Ruggine durante il tuo STAP. \n{1}, {T}: TAPpa un artefatto bersaglio. Non STAPpa durante lo STAP del suo controllore fintanto che la Zecca della Ruggine rimane TAPpata. +Rusted Relic|Reliquia Arrugginita|Artefatto|Metallurgia - La Reliquia Arrugginita è una creatura artefatto Golem 5/5 fintanto che controlli tre o più artefatti. +Rusted Sentinel|Sentinella Arrugginita|Creatura Artefatto - Golem|La Sentinella Arrugginita entra nel campo di battaglia TAPpata. +Rusted Slasher|Squartatore Arrugginito|Creatura Artefatto - Orrore|Sacrifica un artefatto: Rigenera lo Squartatore Arrugginito. +Rustic Clachan|Clachan Rustico|Terra|Mentre il Clachan Rustico entra nel campo di battaglia, puoi rivelare una carta Kithkin dalla tua mano. Se non lo fai, il Clachan Rustico entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W}. \nRinforzare 1-{1}{W} ({1}{W}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) +Rusting Golem|Golem Arrugginito|Creatura Artefatto - Golem|Svanire 5 \nLa forza e la costituzione del Golem Arrugginito sono pari ciascuna al numero di segnalini svanire su di esso. +Rustmouth Ogre|Ogre Ruggifauce|Creatura - Ogre|Ogniqualvolta l'Ogre Ruggifauce infligge danno da combattimento ad un giocatore, puoi distruggere un artefatto bersaglio controllato da quel giocatore. +Rustrazor Butcher|Macellaio dalla Lama Rugginosa|Creatura - Guerriero Goblin|Attacco improvviso \nAvvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Rustspore Ram|Ariete Ruggispora|Creatura Artefatto - Pecora|Quando l'Ariete Ruggispora entra nel campo di battaglia, distruggi un Equipaggiamento bersaglio. +Rustwing Falcon|Falcone Alabrunita|Creatura - Uccello|Volare +Ruthless Cullblade|Lama Crudele Sanguinaria|Creatura - Guerriero Vampiro|La Lama Crudele Sanguinaria prende +2/+1 fintanto che un avversario ha 10 o meno punti vita. +Ruthless Deathfang|Zannaletale Spietata|Creatura - Drago|Volare \nOgniqualvolta sacrifichi una creatura, un avversario bersaglio sacrifica una creatura. +Ruthless Disposal|Eliminazione Spietata|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta e sacrifica una creatura. \nDue creature bersaglio prendono -13/-13 fino alla fine del turno. +Ruthless Instincts|Istinti Crudeli|Istantaneo|Scegli uno -
  • Una creatura non attaccante bersaglio ha raggiungere e tocco letale fino alla fine del turno. STAPpala. Una creatura attaccante bersaglio prende +2/+2 e ha travolgere fino alla fine del turno.
  • +Ruthless Invasion|Invasione Inesorabile|Stregoneria|({P|R} può essere pagato con {R} o con 2 punti vita.) \nLe creature non artefatto non possono bloccare in questo turno. +Ruthless Knave|Furfante Spietato|Creatura - Pirata Orco|{2}{B}, Sacrifica una creatura: Crea due pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \nSacrifica tre Tesori: Pesca una carta. +Ruthless Ripper|Squartatrice Spietata|Creatura - Assassino Umano|Tocco letale \nMetamorfosi-Rivela una carta nera dalla tua mano. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando la Squartatrice Spietata viene girata a faccia in su, un giocatore bersaglio perde 2 punti vita. +Ruthless Sniper|Cecchino Spietato|Creatura - Arciere Umano|Ogniqualvolta cicli o scarti una carta, puoi pagare {1}. Se lo fai, metti un segnalino -1/-1 su una creatura bersaglio. +Rysorian Badger|Tasso di Rysorian|Creatura - Tasso|Ogniqualvolta il Tasso di Rysorian attacca e non è bloccato, puoi esiliare fino a due carte creatura bersaglio dal cimitero del giocatore in difesa. Se lo fai, guadagni 1 punto vita per ogni carta esiliata in questo modo e il Tasso di Rysorian non assegna danni da combattimento in questo turno. +Ryusei, the Falling Star|Ryusei, la Stella Cadente|Creatura Leggendaria - Spirito Drago|Volare \nQuando Ryusei, la Stella Cadente muore, infligge 5 danni a ogni creatura senza volare. +Saber Ants|Formiche Sciabola|Creatura - Insetto|Ogniqualvolta viene inflitto danno alle Formiche Sciabola, puoi creare altrettante pedine creatura Insetto 1/1 verdi. +Saberclaw Golem|Golem dagli Artigli a Sciabola|Creatura Artefatto - Golem|{R}: Il Golem dagli Artigli a Sciabola ha attacco improvviso fino alla fine del turno. +Sabertooth Alley Cat|Gattaccio Denti a Sciabola|Creatura - Felino|Il Gattaccio Denti a Sciabola attacca in ogni combattimento, se può farlo. \n{1}{R}: Le creature senza difensore non possono bloccare il Gattaccio Denti a Sciabola in questo turno. +Sabertooth Cobra|Cobra dai Denti a Sciabola|Creatura - Serpente|Ogniqualvolta il Cobra dai Denti a Sciabola infligge danno a un giocatore, quel giocatore prende un segnalino veleno. Quel giocatore prende un ulteriore segnalino veleno all'inizio del sua prossima sottofase di mantenimento a meno che egli paghi {2} prima di quella sottofase. (Un giocatore con 10 o più segnalini veleno, perde la partita.) +Sabertooth Nishoba|Nishoba dai Denti a Sciabola|Creatura - Guerriero Bestia Felino|Travolgere, protezione dal blu e dal rosso +Sabertooth Outrider|Battipista della Denti a Sciabola|Creatura - Guerriero Umano|Travolgere \nFormidabile - Ogniqualvolta il Battipista della Denti a Sciabola attacca, se le creature che controlli hanno una forza totale pari o superiore a 8, il Battipista della Denti a Sciabola ha attacco improvviso fino alla fine del turno. +Sabertooth Wyvern|Viverna dai Denti a Sciabola|Creatura - Draghetto|Volare, attacco improvviso. +Sabretooth Tiger|Tigre dai Denti a Sciabola|Creatura - Felino|Attacco improvviso +Sacellum Archers|Arcieri del Sacello|Creatura - Arciere Elfo|{R}{W}, {T}: Gli Arcieri del Sacello infliggono 2 danni a una creatura attaccante o bloccante bersaglio. +Sacellum Godspeaker|Portavoce del Sacello|Creatura - Druido Elfo|{T}: Rivela un qualsiasi numero di carte creatura con forza pari o superiore a 5 dalla tua mano. Aggiungi {G} per ogni carta rivelata in questo modo. +Sachi, Daughter of Seshiro|Sachi, Figlia di Seshiro|Creatura Leggendaria - Sciamano Serpente|Le altre creature Serpente che controlli prendono +0/+1. \nGli Sciamani che controlli hanno "{T}: Aggiungi {G}{G}." +Sacred Armory|Armeria Sacra|Artefatto|{2}: Una creatura bersaglio prende +1/+0 fino alla fine del turno. +Sacred Boon|Dono Divino|Istantaneo|Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno. All'inizio della prossima sottofase finale, metti un segnalino +0/+1 su quella creatura per ogni punto danno prevenuto in questo modo. +Sacred Cat|Gatto Sacro|Creatura - Felino|Legame vitale \nImbalsamare {W} ({W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Felino Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Sacred Excavation|Scavo Sacro|Stregoneria|Riprendi in mano fino a due carte bersaglio con ciclo dal tuo cimitero. +Sacred Foundry|Fonderia Sacra|Terra - Montagna Pianura|({T}: Aggiungi {R} o {W}.) \nMentre la Fonderia Sacra entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Sacred Ground|Terreno Consacrato|Incantesimo|Ogniqualvolta una magia o un'abilità controllata da un avversario fa mettere nel tuo cimitero una terra dal campo di battaglia, rimetti quella carta sul campo di battaglia. +Sacred Guide|Guida Consacrata|Creatura - Chierico Umano|{1}{W}, Sacrifica la Guida Consacrata: Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta bianca. Aggiungi quella carta alla tua mano e esilia tutte le altre carte rivelate in questo modo. +Sacred Knight|Sacred Knight|Creatura - Cavaliere Umano|Sacred Knight non può essere bloccato da creature nere e/o rosse. +Sacred Mesa|Mesa Inviolabile|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Mesa Inviolabile a meno che non sacrifichi un Pegaso. \n{1}{W}: Crea una pedina creatura Pegaso 1/1 bianca con volare. +Sacred Nectar|Nettare Sacro|Stregoneria|Guadagni 4 punti vita. +Sacred Prey|Preda Sacra|Creatura - Cavallo|Ogniqualvolta la Preda Sacra viene bloccata, guadagni 1 punto vita. +Sacred Rites|Riti Sacri|Istantaneo|Scarta un qualsiasi numero di carte. Le creature che controlli prendono +0/+1 fino alla fine del turno per ogni carta scartata in questo modo. +Sacred Wolf|Lupo Sacro|Creatura - Lupo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Saddleback Lagac|Lagac Sellato|Creatura - Lucertola|Quando il Lagac Sellato entra nel campo di battaglia, soccorri 2. (Scegli fino a due altre creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) +Saddled Rimestag|Brinocervo Sellato|Creatura Neve - Alce|Il Brinocervo Sellato prende +2/+2 se hai fatto entrare nel campo di battaglia un'altra creatura sotto il tuo controllo in questo turno. +Sadistic Augermage|Magotrivella Sadico|Creatura - Mago Umano|Quando il Magotrivella Sadico muore, ogni giocatore mette una carta dalla propria mano in cima al proprio grimorio. +Sadistic Glee|Esultazione Sadica|Incantesimo - Aura|Incanta creatura \nOgniqualvolta una creatura muore, metti un segnalino +1/+1 sulla creatura incantata. +Sadistic Hypnotist|Ipnotizzatore Sadico|Creatura - Servitore Umano|Sacrifica una creatura: Il giocatore bersaglio scarta due carte. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Sadistic Obsession|Ossessione Sadica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{B}, {T}: Metti un segnalino -1/-1 su una creatura bersaglio". +Sadistic Sacrament|Sacramento Sadico|Stregoneria|Potenziamento {7} (Puoi pagare {7} addizionale quando lanci questa magia.) \nPassa in rassegna il grimorio di un giocatore bersaglio per trovare fino a tre carte, esiliale, poi quel giocatore rimescola il suo grimorio. Se questa magia è stata potenziata, passa invece in rassegna il grimorio di quel giocatore per trovare fino a quindici carte, esiliale, poi quel giocatore rimescola il suo grimorio. +Sadistic Skymarcher|Aerofante Sadico|Creatura - Soldato Vampiro|Come costo addizionale per lanciare questa magia, rivela una carta Vampiro dalla tua mano o paga {1}. \nVolare, legame vitale +Safe Haven|Rifugio Sicuro|Terra|{2}, {T}: Esilia una creatura bersaglio che controlli. \nAll'inizio del tuo mantenimento, puoi sacrificare il Rifugio Sicuro. Se lo fai, rimetti sul campo di battaglia sotto il controllo dei loro proprietari tutte le carte esiliate con Rifugio Sicuro. +Safe Passage|Passaggio Sicuro|Istantaneo|Previeni tutto il danno che verrebbe inflitto a te e alle creature che controlli in questo turno. +Safeguard|Salvacondotto|Incantesimo|{2}{W}: Previeni tutto il danno da combattimento che verrebbe inflitto da una creatura bersaglio in questo turno. +Safehold Duo|Duo del Fortincanto|Creatura - Guerriero Sciamano Elfo|Ogniqualvolta lanci una magia verde, il Duo del Fortincanto prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia bianca, il Duo del Fortincanto ha cautela fino alla fine del turno. +Safehold Elite|Elite del Fortincanto|Creatura - Esploratore Elfo|Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Safehold Sentry|Sentinella del Fortincanto|Creatura - Guerriero Elfo|{2}{W}, {STAP}: La Sentinella del Fortincanto prende +0/+2 fino alla fine del turno. ({STAP} è il simbolo di STAP.) +Safewright Quest|Missione dei Salvaincanti|Stregoneria|Passa in rassegna il tuo grimorio per una carta Foresta o Pianura, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Saffi Eriksdotter|Saffi Eriksdotter|Creatura Leggendaria - Esploratore Umano|Sacrifica Saffi Eriksdotter: Quando una creatura bersaglio viene messa nel tuo cimitero dal campo di battaglia in questo turno, rimetti sul campo di battaglia quella carta. +Sage Aven|Aviano Saggio|Creatura - Mago Uccello|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) \nQuando l'Aviano Saggio entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Sage Owl|Gufo Sapiente|Creatura - Uccello|Volare \nQuando il Gufo Sapiente entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Sage of Ancient Lore|Saggia delle Tradizioni Ataviche|Creatura - Mannaro Sciamano Umano|La forza e la costituzione della Saggia delle Tradizioni Ataviche sono pari al numero di carte nella tua mano. \nQuando la Saggia delle Tradizioni Ataviche entra nel campo di battaglia, pesca una carta. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Saggia delle Tradizioni Ataviche. +Sage of Epityr|Saggio di Epityr|Creatura - Mago Umano|Quando il Saggio di Epityr entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Sage of Fables|Saggia delle Favole|Creatura - Mago Tritone|Ogni altra creatura Mago che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. \n{2}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Pesca una carta. +Sage of Hours|Saggio delle Ore|Creatura - Mago Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Saggio delle Ore, metti un segnalino +1/+1 sul Saggio delle Ore. \nRimuovi tutti i segnalini +1/+1 dal Saggio delle Ore: Per ogni cinque segnalini rimossi in questo modo, gioca un turno extra dopo questo. +Sage of Lat-Nam|Saggio di Lat-Nam|Creatura - Artefice Umano|{T}, Sacrifica un artefatto: Pesca una carta. +Sage of Shaila's Claim|Saggio del Diritto di Shaila|Creatura - Druido Elfo|Quando il Saggio del Diritto di Shaila entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). +Sage of the Falls|Saggio delle Cascate|Creatura - Mago Tritone|Ogniqualvolta il Saggio delle Cascate o un'altra creatura non Umano entrano nel campo di battaglia sotto il tuo controllo, puoi pescare una carta. Se lo fai, scarta una carta. +Sage of the Inward Eye|Saggia dell'Occhio Interiore|Creatura - Mago Genio|Volare \nOgniqualvolta lanci una magia non creatura, le creature che controlli hanno legame vitale fino alla fine del turno. +Sage's Dousing|Smorzatura del Saggio|Istantaneo Tribale - Mago|Neutralizza una magia bersaglio a meno che il suo controllore paghi {3}. Se controlli un Mago, pesca una carta. +Sage's Reverie|Visione del Saggio|Incantesimo - Aura|Incanta creatura \nQuando la Visione del Saggio entra nel campo di battaglia, pesca una carta per ogni Aura che controlli assegnata a una creatura. \nLa creatura incantata prende +1/+1 per ogni Aura che controlli assegnata a una creatura. +Sage's Row Denizen|Abitante di Viale della Saggezza|Creatura - Mago Vedalken|Ogniqualvolta un'altra creatura blu entra nel campo di battaglia sotto il tuo controllo, un giocatore bersaglio mette le prime due carte del suo grimorio nel suo cimitero. +Sage's Row Savant|Erudito di Viale della Saggezza|Creatura - Mago Vedalken|Quando l'Erudito di Viale della Saggezza entra nel campo di battaglia, profetizza 2. +Sage-Eye Avengers|Vendicatori dell'Occhio Saggio|Creatura - Monaco Genio|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta i Vendicatori dell'Occhio Saggio attaccano, puoi far tornare in mano al suo proprietario una creatura bersaglio se la sua forza è inferiore alla forza dei Vendicatori dell'Occhio Saggio. +Sage-Eye Harrier|Rapace dell'Occhio Saggio|Creatura - Guerriero Uccello|Volare \nMetamorfosi {3}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Sages of the Anima|Saggi dell'Anima|Creatura - Mago Elfo|Se stai per pescare una carta, rivela invece le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Sagittars' Volley|Raffica dei Sagitti|Istantaneo|Distruggi una creatura bersaglio con volare. La Raffica dei Sagitti infligge 1 danno a ogni creatura con volare controllata dai tuoi avversari. +Sagu Archer|Arciere di Sagu|Creatura - Arciere Naga|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMetamorfosi {4}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Sagu Mauler|Fracassatore di Sagu|Creatura - Bestia|Travolgere, anti-malocchio \nMetamorfosi {3}{G}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Saheeli Rai|Saheeli Raji|Planeswalker Leggendario - Saheeli|[+1]: Profetizza 1. Saheeli Raji infligge 1 danno a ogni avversario. \n[-2]: Crea una pedina che è una copia di un artefatto o una creatura bersaglio che controlli, tranne che è un artefatto in aggiunta ai suoi altri tipi. Quella pedina ha rapidità. Esiliala all'inizio della prossima sottofase finale. \n[-7]: Passa in rassegna il tuo grimorio per trovare fino a tre carte artefatto con nomi diversi, mettile sul campo di battaglia, poi rimescola il tuo grimorio. \n[Fedeltà 3] +Saheeli's Artistry|Maestria di Saheeli|Stregoneria|Scegli uno o entrambi -
  • Crea una pedina che è una copia di un artefatto bersaglio. Crea una pedina che è una copia di una creatura bersaglio, tranne che è un artefatto in aggiunta ai suoi altri tipi.
  • +Saheeli's Directive|Direttiva di Saheeli|Stregoneria|Improvvisare (Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nRivela le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia un qualsiasi numero di carte artefatto con costo di mana convertito pari o inferiore a X scelte tra esse. Poi metti nel tuo cimitero tutte le carte rivelate in questo modo che non sono state messe sul campo di battaglia. +Saheeli's Silverwing|Alargento di Saheeli|Creatura Artefatto - Draghetto|Volare \nQuando l'Alargento di Saheeli entra nel campo di battaglia, guarda la prima carta del grimorio di un avversario bersaglio. +Saheeli, Sublime Artificer|Saheeli, Artefice Sublime|Planeswalker Leggendario - Saheeli|Ogniqualvolta lanci una magia non creatura, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n[-2]: Un artefatto bersaglio che controlli diventa una copia di un altro artefatto o un'altra creatura bersaglio che controlli fino alla fine del turno, tranne che è un artefatto in aggiunta ai suoi altri tipi. \n[Fedeltà 5] +Saheeli, the Gifted|Saheeli, la Talentuosa|Planeswalker Leggendario - Saheeli|[+1]: Crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. \n[+1]: La prossima magia che lanci in questo turno costa {1} in meno per essere lanciata per ogni artefatto che controlli mentre la lanci. \n[-7]: Per ogni artefatto che controlli, crea una pedina che è una copia di quel permanente. Quelle pedine hanno rapidità. Esilia quelle pedine all'inizio della prossima sottofase finale. \nSaheeli, la Talentuosa può essere il tuo comandante. \n[Fedeltà 4] +Sai of the Shinobi|Sai dello Shinobi|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi assegnarle il Sai dello Shinobi. \nEquipaggiare {2} +Sai, Master Thopterist|Sayi, Maestro Totterista|Creatura Leggendaria - Artefice Umano|Ogniqualvolta lanci una magia artefatto, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \n{1}{U}, Sacrifica due artefatti: Pesca una carta. +Sailmonger|Velivendola|Creatura - Commerciante Umano|{2}: La creatura bersaglio guadagna volare fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Sailor of Means|Marinaio Benestante|Creatura - Pirata Umano|Quando il Marinaio Benestante entra nel campo di battaglia, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Sakashima the Impostor|Sakashima l'Impostore|Creatura Leggendaria - Farabutto Umano|Puoi scegliere che Sakashima l'Impostore entri nel campo di battaglia come copia di una qualsiasi creatura nel campo di battaglia, tranne che il suo nome è Sakashima l'Impostore, è leggendario in aggiunta agli altri suoi tipi e ha "{2}{U}{U}: Il proprietario riprende in mano questa creatura all'inizio della prossima sottofase finale." +Sakashima's Student|Studente di Sakashima|Creatura - Ninja Umano|Ninjutsu {1}{U} ({1}{U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nPuoi far entrare lo Studente di Sakashima nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che è un Ninja in aggiunta ai suoi altri tipi di creatura. +Sakiko, Mother of Summer|Sakiko, Madre dell'Estate|Creatura Leggendaria - Sciamano Serpente|Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, aggiungi un pari ammontare di {G}. Fino alla fine del turno, non perdi questo mana alla fine delle sottofasi e delle fasi. +Sakura-Tribe Elder|Anziano della Tribù-Sakura|Creatura - Sciamano Serpente|Sacrifica l'Anziano della Tribù-Sakura: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Sakura-Tribe Scout|Scout della Tribù-Sakura|Creatura - Esploratore Sciamano Serpente|{T}: Puoi mettere nel campo di battaglia una carta terra dalla tua mano. +Sakura-Tribe Springcaller|Primifera della Tribù-Sakura|Creatura - Sciamano Serpente|All'inizio del tuo mantenimento, aggiungi {G}. Fino alla fine del turno, non perdi questo mana alla fine delle sottofasi e delle fasi. +Salivating Gremlins|Gremlin Sbavanti|Creatura - Gremlin|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, i Gremlin Sbavanti prendono +2/+0 e hanno travolgere fino alla fine del turno. +Salt Flats|Distese Salate|Terra|Le Distese Salate entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {B}. Le Distese Salate ti infliggono 1 danno. +Salt Marsh|Palude Salata|Terra|La Palude Salata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {B}. +Salt Road Ambushers|Assalitori della Via del Sale|Creatura - Segugio Guerriero|Ogniqualvolta un altro permanente che controlli viene girato a faccia in su, se è una creatura, metti due segnalini +1/+1 su di esso. \nMegamorfosi {3}{G}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Salt Road Patrol|Pattuglia della Via del Sale|Creatura - Esploratore Umano|Perdurare {1}{W} ({1}{W}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) +Salt Road Quartermasters|Quartiermastri della Via del Sale|Creatura - Soldato Umano|I Quartiermastri della Via del Sale entrano nel campo di battaglia con due segnalini +1/+1. \n{2}{G}, Rimuovi un segnalino +1/+1 dai Quartiermastri della Via del Sale: Metti un segnalino +1/+1 su una creatura bersaglio. +Saltblast|Folata Salmastra|Stregoneria|Distruggi un permanente non bianco bersaglio. +Saltcrusted Steppe|Steppa Salata|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Metti un segnalino magazzino sulla Steppa Salata. \n{1}, Rimuovi X segnalini magazzino dalla Steppa Salata: Aggiungi X mana in qualsiasi combinazione di {G} e/o {W}. +Saltfield Recluse|Eremita delle Steppe Salate|Creatura - Chierico Ribelle Umano|{T}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. +Saltskitter|Trottasale|Creatura - Wurm|Ogniqualvolta un'altra creatura entra nel campo di battaglia, esilia il Trottasale. Rimetti sul campo di battaglia il Trottasale sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Salvage Drone|Parassita di Recupero|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \nQuando il Parassita di Recupero muore, puoi pescare una carta. Se lo fai, scarta una carta. +Salvage Scout|Esploratore di Salvataggio|Creatura - Esploratore Umano|{W}, Sacrifica l'Esploratore di Salvataggio: Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. +Salvage Scuttler|Affondatore di Recupero|Creatura - Granchio|Ogniqualvolta l'Affondatore di Recupero attacca, fai tornare un artefatto che controlli in mano al suo proprietario. +Salvage Slasher|Squarciatore Riciclato|Creatura Artefatto - Farabutto Umano|Lo Squarciatore Riciclato prende +1/+0 per ogni carta artefatto nel tuo cimitero. +Salvage Titan|Titano di Recupero|Creatura Artefatto - Golem|Puoi sacrificare tre artefatti invece di pagare il costo di mana di questa magia. \nEsilia tre carte artefatto nel tuo cimitero: Riprendi in mano il Titano di Recupero dal tuo cimitero. +Salvager of Ruin|Recuperatore delle Rovine|Creatura Artefatto - Costrutto|Sacrifica il Recuperatore delle Rovine: Scegli una carta permanente bersaglio nel tuo cimitero che vi è stata messa dal campo di battaglia in questo turno. Riprendila in mano. +Salvager of Secrets|Recuperatrice di Segreti|Creatura - Mago Tritone|Quando la Recuperatrice di Segreti entra nel campo di battaglia, riprendi in mano dal tuo cimitero una carta istantaneo o stregoneria bersaglio. +Salvage|Ricupero|Stregoneria|Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. +Salvaging Station|Postazione di Recupero|Artefatto|{T}: Rimetti sul campo di battaglia dal tuo cimitero una carta artefatto non creatura bersaglio con costo di mana convertito pari o inferiore a 1. \nOgniqualvolta una creatura muore, puoi STAPpare la Postazione di Recupero. +Samite Alchemist|Alchimista Bianco|Creatura - Chierico Umano|{W}{W}, {T}: Previeni i prossimi 4 danni che verrebbero inflitti in questo turno ad una creatura bersaglio che controlli. TAPpa quella creatura. La creatura non STAPpa durante il tuo prossimo STAP. +Samite Archer|Arciere Samita|Creatura - Arciere Chierico Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. \n{T}: L'Arciere Samita infligge 1 danno a un qualsiasi bersaglio. +Samite Blessing|Benedizione Bianca|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura bersaglio in questo turno, previeni quel danno". +Samite Censer-Bearer|Incensatrice Samita|Creatura - Chierico Ribelle Umano|{W}, Sacrifica l'Incensatrice Samita: Previeni il prossimo punto danno che verrebbe inflitto a ogni creatura che controlli in questo turno. +Samite Elder|Anziano Samita|Creatura - Chierico Umano|{T}: Le creature che controlli guadagnano protezione dai colori di un permanente bersaglio che tu controlli fino alla fine del turno. +Samite Healer|Guaritore Bianco|Creatura - Chierico Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Samite Ministration|Conforto Samita|Istantaneo|Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta. Ogniqualvolta viene prevenuto in questo modo danno da una fonte nera o rossa in questo turno, tu guadagni altrettanti punti vita. +Samite Pilgrim|Pellegrino Samita|Creatura - Chierico Umano|Dominio - {T}: Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno, dove X è pari al numero di tipi di terra base presenti tra le terre che controlli. +Samite Sanctuary|Santuario Sciamita|Incantesimo|{2}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. Qualsiasi giocatore può attivare questa abilità. +Samurai Enforcers|Sovrintendenti Samurai|Creatura - Samurai Umano|Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) +Samurai of the Pale Curtain|Samurai della Pallida Barriera|Creatura - Samurai Volpe|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \nSe un permanente sta per essere messo in un cimitero, invece esilialo. +Samut's Sprint|Corsa di Samut|Istantaneo|Una creatura bersaglio prende +2/+1 e ha rapidità fino alla fine del turno. Profetizza 1. +Samut, Tyrant Smasher|Samut, Distruttrice di Tiranni|Planeswalker Leggendario - Samut|Le creature che controlli hanno rapidità. \n[-1]: Una creatura bersaglio prende +2/+1 e ha rapidità fino alla fine del turno. Profetizza 1. \n[Fedeltà 5] +Samut, Voice of Dissent|Samut, Voce del Dissenso|Creatura Leggendaria - Guerriero Umano|Lampo \nDoppio attacco, cautela, rapidità \nLe altre creature che controlli hanno rapidità.{W}, {T}: STAPpa un'altra creatura bersaglio. +Samut, the Tested|Samut, Messa alla Prova|Planeswalker Leggendario - Samut|[+1]: Fino a una creatura bersaglio ha doppio attacco fino alla fine del turno. \n[-2]: Samut, Messa alla Prova infligge 2 danni divisi a tua scelta tra uno o due bersagli. \n[-7]: Passa in rassegna il tuo grimorio per trovare fino a due carte creatura e/o planeswalker, mettile sul campo di battaglia, poi rimescola il tuo grimorio. \n[Fedeltà 4] +Sanctified Charge|Carica Consacrata|Istantaneo|Le creature che controlli prendono +2/+1 fino alla fine del turno. Le creature bianche che controlli hanno anche attacco improvviso fino alla fine del turno. (Infliggono danno da combattimento prima delle creature senza attacco improvviso.) +Sanctifier of Souls|Santificatore di Anime|Creatura - Chierico Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, il Santificatore di Anime prende +1/+1 fino alla fine del turno. \n{2}{W}, Esilia una carta creatura dal tuo cimitero: Crea una pedina creatura Spirito 1/1 bianca con volare. +Sanctimony|Bigotteria|Incantesimo|Ogniqualvolta un avversario TAPpa una Montagna per attingere mana, puoi guadagnare 1 punto vita. +Sanctuary Cat|Gatto del Santuario|Creatura - Felino| +Sanctum Custodian|Custode del Santuario|Creatura - Chierico Umano|{T}: Previeni i prossimi 2 danni che verrebbero inflitti ad un qualsiasi in questo turno. +Sanctum Gargoyle|Gargoyle del Santuario|Creatura Artefatto - Gargoyle|Volare \nQuando il Gargoyle del Santuario entra nel campo di battaglia, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. +Sanctum Guardian|Guardiano del Santuario|Creatura - Chierico Umano|Sacrifica il Guardiano del Santuario: La prossima volta che una fonte a tua scelta infliggerebbe danno a un qualsiasi bersaglio in questo turno, previeni quel danno. +Sanctum Plowbeast|Bestiaratro del Santuario|Creatura Artefatto - Bestia|Difensore \nCiclopianura {2}, cicloisola {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Pianura o una carta Isola, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Sanctum Seeker|Cercatrice del Santuario|Creatura - Cavaliere Vampiro|Ogniqualvolta un Vampiro che controlli attacca, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Sanctum Spirit|Spirito del Santuario|Creatura - Spirito|Legame vitale \nScarta una carta storica: Lo Spirito del Santuario ha indistruttibile fino alla fine del turno. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Sanctum of Eternity|Santuario dell'Eternità|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Riprendi in mano un comandante bersaglio che possiedi dal campo di battaglia. Attiva questa abilità solo durante il tuo turno. +Sanctum of Ugin|Santuario di Ugin|Terra|{T}: Aggiungi {U}. \nOgniqualvolta lanci una magia incolore con costo di mana convertito pari o superiore a 7, puoi sacrificare il Santuario di Ugin. Se lo fai, passa in rassegna il tuo grimorio per una carta creatura incolore, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Sanctum of the Sun|Santuario del Sole|Terra Leggendaria|(Si trasforma dal Portale di Azor.) \n \n{T}: Aggiungi X mana di un qualsiasi colore, dove X è pari ai tuoi punti vita. +Sand Golem|Golem di Sabbia|Creatura Artefatto - Golem|Quando una magia o una abilità controllata da un avversario ti fa scartare il Golem di Sabbia dalla tua mano, rimetti sul campo di battaglia dal tuo cimitero il Golem di Sabbia con un segnalino +1/+1 su di esso all'inizio della prossima sottofase finale. +Sand Silos|Silos di Sabbia|Terra|Il Silos di Sabbia entra nel campo di battaglia TAPpato. \nPuoi scegliere di non STAPpare il Silos di Sabbia durante il tuo STAP. \nAll'inizio del tuo mantenimento, se il Silos di Sabbia è TAPpato, metti un segnalino carica su di esso. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dal Silos di Sabbia: Aggiungi {U} per ogni segnalino carica rimosso in questo modo. +Sand Squid|Calamaro delle Sabbie|Creatura - Bestia Calamaro|Passa-isole \nPuoi scegliere di non STAPpare il Calamaro delle Sabbie durante il tuo STAP. \n{T}: TAPpa la creatura bersaglio. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che il Calamaro delle Sabbie resta TAPpato. +Sand Strangler|Soffocatore delle Sabbie|Creatura - Bestia|Quando il Soffocatore delle Sabbie entra nel campo di battaglia, se controlli un Deserto o c'è una carta Deserto nel tuo cimitero, puoi far infliggere al Soffocatore delle Sabbie 3 danni a una creatura bersaglio. +Sandbar Crocodile|Coccodrillo delle Dune|Creatura - Coccodrillo|Fase +Sandbar Merfolk|Tritone delle Dune|Creatura - Tritone|Ciclo {2} +Sandbar Serpent|Serpe delle Dune|Creatura - Serpe|Ciclo {2} +Sandblast|Esplosione di Sabbia|Istantaneo|L'Esplosione di Sabbia infligge 5 danni a una creatura attaccante o bloccante bersaglio. +Sandcrafter Mage|Mago Plasmasabbia|Creatura - Mago Umano|Quando il Mago Plasmasabbia entra nel campo di battaglia, sostieni 1. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Sands of Delirium|Sabbia del Delirio|Artefatto|{X}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime X carte del suo grimorio. +Sands of Time|Sabbie del Tempo|Artefatto|Ogni giocatore salta il proprio STAP. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore STAPpa simultaneamente ogni artefatto, creatura e terra TAPpata che controlla e TAPpa ogni artefatto, creatura e terra STAPpata che controlla. +Sandskin|Pellesabbia|Incantesimo - Aura|Incanta creatura \nPrevieni tutto il danno da combattimento che verrebbe inflitto e subìto dalla creatura incantata. +Sandsower|Spargisabbia|Creatura - Spirito|TAPpa tre creature STAPpate che controlli: TAPpa una creatura bersaglio. +Sandsteppe Citadel|Roccaforte delle Steppe Sabbiose|Terra|La Roccaforte delle Steppe Sabbiose entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W}, {B} o {G}. +Sandsteppe Mastodon|Mastodonte delle Steppe Sabbiose|Creatura - Elefante|Raggiungere \nQuando il Mastodonte delle Steppe Sabbiose entra nel campo di battaglia, sostieni 5. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti cinque segnalini +1/+1 su di essa.) +Sandsteppe Outcast|Reietto delle Steppe Sabbiose|Creatura - Guerriero Umano|Quando il Reietto delle Steppe Sabbiose entra nel campo di battaglia, scegli uno -
  • Metti un segnalino +1/+1 sul Reietto delle Steppe Sabbiose. Crea una pedina creatura Spirito 1/1 bianca con volare.
  • +Sandsteppe Scavenger|Saprofaga delle Steppe Sabbiose|Creatura - Esploratore Segugio|Quando la Saprofaga delle Steppe Sabbiose entra nel campo di battaglia, sostieni 2. (Scegli una creatura con la costituzione minore tra le creature che controlli e metti due segnalini +1/+1 su di essa.) +Sandstone Bridge|Ponte di Arenaria|Terra|Il Ponte di Arenaria entra nel campo di battaglia TAPpato. \nQuando il Ponte di Arenaria entra nel campo di battaglia, una creatura bersaglio prende +1/+1 e ha cautela fino alla fine del turno. \n{T}: Aggiungi {W}. +Sandstone Deadfall|Trappola di Pietra Arenaria|Artefatto|{T}, Sacrifica due terre e la Trappola di Pietra Arenaria: Distruggi una creatura attaccante bersaglio. +Sandstone Needle|Spuntone di Arenaria|Terra|Lo Spuntone di Arenaria entra nel campo di battaglia TAPpato con due segnalini desolazione. \n{T}, Rimuovi un segnalino desolazione dallo Spuntone di Arenaria: Aggiungi {R}{R}. Se non ci sono segnalini desolazione sullo Spuntone di Arenaria, sacrificalo. +Sandstone Oracle|Oracolo di Arenaria|Creatura Artefatto - Sfinge|Volare \nQuando l'Oracolo di Arenaria entra nel campo di battaglia, scegli un avversario. Se quel giocatore ha più carte in mano di te, pesca un numero di carte pari alla differenza. +Sandstone Warrior|Guerriero di Arenaria|Creatura - Guerriero Soldato Umano|Attacco improvviso \n{R}: Il Guerriero di Arenaria prende +1/+0 fino alla fine del turno. +Sandstorm Charger|Destriero della Tempesta di Sabbia|Creatura - Bestia|Megamorfosi {4}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Sandstorm Eidolon|Apparizione Tempesta di Sabbia|Creatura - Spirito|{R}, Sacrifica l'Apparizione Tempesta di Sabbia: La creatura bersaglio non può bloccare in questo turno. \nOgniqualvolta lanci una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Tempesta di Sabbia. +Sandstorm|Tempesta di Sabbia|Istantaneo|La Tempesta di Sabbia infligge 1 danno ad ogni creatura attaccante. +Sandwurm Convergence|Convergenza di Wurm Sabbiosi|Incantesimo|Le creature con volare non possono attaccare te o i planeswalker che controlli. \nAll'inizio della tua sottofase finale, crea una pedina creatura Wurm 5/5 verde. +Sangrite Backlash|Contraccolpo di Sangrite|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/-3. +Sangrite Surge|Ondata di Sangrite|Stregoneria|Una creatura bersaglio prende +3/+3 e guadagna doppio attacco fino alla fine del turno. +Sangromancer|Ematomante|Creatura - Sciamano Vampiro|Volare \nOgniqualvolta una creatura controllata da un avversario muore, puoi guadagnare 3 punti vita. \nOgniqualvolta un avversario scarta una carta, puoi guadagnare 3 punti vita. +Sangrophage|Ematofago|Creatura - Zombie|All'inizio del tuo mantenimento, TAPpa l'Ematofago a meno che tu paghi 2 punti vita. +Sanguimancy|Ematomanzia|Stregoneria|Peschi X carte e perdi X punti vita, dove X è pari alla tua devozione al nero. (La tua devozione al nero è la somma dei {B} nel costo di mana dei permanenti che controlli.) +Sanguinary Mage|Maga Sanguinaria|Creatura - Mago Vampiro|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Sanguine Bond|Legame Sanguigno|Incantesimo|Ogniqualvolta guadagni punti vita, un avversario bersaglio perde altrettanti punti vita. +Sanguine Glorifier|Glorificatrice Sanguinaria|Creatura - Chierico Vampiro|Quando la Glorificatrice Sanguinaria entra nel campo di battaglia, metti un segnalino +1/+1 su un altro Vampiro bersaglio che controlli. +Sanguine Guard|Guardia Sanguinaria|Creatura - Cavaliere Zombie|Attacco improvviso \n{1}{B}: Rigenera la Guardia Sanguinaria. +Sanguine Praetor|Pretore Sanguinario|Creatura - Avatar|{B}, Sacrifica una creatura: Distruggi ogni creatura con lo stesso costo di mana convertito della creatura sacrificata. +Sanguine Sacrament|Sacramento Sanguinario|Istantaneo|Guadagni punti vita pari al doppio di X. Metti il Sacramento Sanguinario in fondo al grimorio del suo proprietario. +Sanitarium Skeleton|Scheletro del Manicomio|Creatura - Scheletro|{2}{B}: Riprendi in mano lo Scheletro del Manicomio dal tuo cimitero. +Sanity Gnawers|Roditori Mentali|Creatura - Ratto|Quando i Roditori Mentali entrano nel campo di battaglia, un giocatore bersaglio scarta una carta a caso. +Sanity Grinding|Macinapsiche|Stregoneria|Cromia - Rivela le prime dieci carte del tuo grimorio. Per ogni simbolo di mana blu nei costi di mana delle carte rivelate, un avversario bersaglio mette la prima carta del suo grimorio nel suo cimitero. Poi metti le carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. +Sapling of Colfenor|Talea di Colfenor|Creatura Leggendaria - Sciamano Silvantropo|Indistruttibile \nOgniqualvolta la Talea di Colfenor attacca, rivela la prima carta del tuo grimorio. Se è una carta creatura, guadagni punti vita pari alla costituzione di quella carta, perdi punti vita pari alla sua forza, poi aggiungila alla tua mano. +Sapphire Charm|Monile di Zaffiro|Istantaneo|Scegli uno -
  • Il giocatore bersaglio pesca una carta all'inizio del mantenimento del prossimo turno. La creatura bersaglio guadagna volare fino alla fine del turno. La creatura bersaglio controllata da un avversario scompare. (Mentre è scomparsa, viene trattata come se non esistesse. Riappare prima che il suo controllore STAPpi durante il suo STAP.)
  • +Sapphire Drake|Draghetto di Zaffiro|Creatura - Draghetto|Volare\nOgni creatura con un segnalino +1/+1 che controlli ha volare. +Sapphire Leech|Sanguisuga di Zaffiro|Creatura - Sanguisuga|Volare \nLe magie blu che lanci costano {U} in più per essere lanciate. +Sapphire Medallion|Medaglione di Zaffiro|Artefatto|Le magie blu che lanci costano {1} in meno per essere lanciate. +Saprazzan Bailiff|Balivo di Saprazzo|Creatura - Tritone|Quando il Balivo di Saprazzo entra nel campo di battaglia, esilia tutte le carte artefatto e incantesimo da tutti i cimiteri. \nQuando il Balivo di Saprazzo lascia il campo di battaglia, i proprietari riprendono in mano tutte le carte artefatto e incantesimo presenti in tutti i cimiteri. +Saprazzan Breaker|Distruttore di Saprazzo|Creatura - Bestia|{U}: Metti nel tuo cimitero la prima carta del tuo grimorio. Se è una carta terra, il Distruttore di Saprazzo non può essere bloccato in questo turno. +Saprazzan Cove|Cala di Saprazzo|Terra|La Cala di Saprazzo entra nel campo di battaglia TAPpata. \n{T}: Metti un segnalino magazzino sulla Cala di Saprazzo. \n{T}, Rimuovi un qualsiasi numero di segnalini magazzino dalla Cala di Saprazzo: Aggiungi {U} per ogni segnalino magazzino rimosso in questo modo. +Saprazzan Heir|Erede di Saprazzo|Creatura - Tritone|Ogniqualvolta l'Erede di Saprazzo viene bloccato, puoi pescare tre carte. +Saprazzan Legate|Delegato di Saprazzo|Creatura - Soldato Tritone|Se un avversario controlla almeno una Montagna e tu controlli almeno un'Isola, puoi lanciare questa magia senza pagare il suo costo di mana. \nVolare +Saprazzan Outrigger|Catamarano di Saprazzo|Creatura - Tritone|Quando il Catamarano di Saprazzo attacca o blocca, mettilo in cima al grimorio del suo proprietario alla fine del combattimento. +Saprazzan Raider|Predone di Saprazzo|Creatura - Tritone|Quando il Predone di Saprazzo viene bloccato, il proprietario lo riprende in mano. +Saprazzan Skerry|Scoglio di Saprazzo|Terra|Lo Scoglio di Saprazzo entra nel campo di battaglia TAPpato con due segnalini desolazione su di esso. \n{T}, Rimuovi un segnalino desolazione dallo Scoglio di Saprazzo: Aggiungi {U}{U}. Se non ci sono segnalini desolazione sullo Scoglio di Saprazzo, sacrificalo. +Saproling Burst|Esplosione di Saprolingi|Incantesimo|Svanire 7 \nRimuovi un segnalino svanire dall'Esplosione di Saprolingi: Crea una pedina creatura Saprolingio verde. Essa ha "La forza e la costituzione di questa creatura sono pari ciascuna al numero di segnalini svanire presenti sull'Esplosione di Saprolingi". \nQuando l'Esplosione di Saprolingi lascia il campo di battaglia, distruggi tutte le pedine messe sul campo di battaglia dall'Esplosione di Saprolingi. Non possono essere rigenerate. +Saproling Cluster|Nidiata di Saprolingi|Incantesimo|{1}, Scarta una carta: Crea una pedina creatura Saprolingio 1/1 verde. Qualsiasi giocatore può attivare quest'abilità. +Saproling Infestation|Infestazione di Saprolingi|Incantesimo|Ogniqualvolta un giocatore paga un costo di potenziamento, crea una pedina creatura Saprolingio 1/1 verde. +Saproling Migration|Migrazione di Saprolingi|Stregoneria|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nCrea due pedine creatura Saprolingio 1/1 verdi. Se questa magia è stata potenziata, crea invece quattro di quelle pedine. +Saproling Symbiosis|Simbiosi dei Saprolingi|Stregoneria|Puoi lanciare la Simbiosi dei Saprolingi come se avesse lampo se paghi {2} addizionale per lanciarla. \nCrea una pedina creatura Saprolingio 1/1 verde per ogni creatura che controlli. +Sapseep Forest|Bosco della Linfa Gocciolante|Terra - Foresta|({T}: Aggiungi {G}.) \nIl Bosco della Linfa Gocciolante entra nel campo di battaglia TAPpato. \n{G}, {T}: Guadagni 1 punto vita. Attiva questa abilità solo se controlli due o più permanenti verdi. +Sarcatog|Sarcatog|Creatura - Atog|Esilia due carte dal tuo cimitero: Il Sarcatog prende +1/+1 fino alla fine del turno. \nSacrifica un artefatto: Il Sarcatog prende +1/+1 fino alla fine del turno. +Sarcomancy|Sarcomanzia|Incantesimo|Quando la Sarcomanzia entra nel campo di battaglia, crea una pedina creatura Zombie 2/2 nera. \nAll'inizio del tuo mantenimento, se non ci sono Zombie sul campo di battaglia, la Sarcomanzia ti infligge 1 danno. +Sarcomite Myr|Myr Sarcomita|Creatura Artefatto - Myr|{2}: Il Myr Sarcomita guadagna volare fino alla fine del turno. \n{2}, Sacrifica il Myr Sarcomita: Pesca una carta. +Sarkhan Unbroken|Sarkhan Integro|Planeswalker Leggendario - Sarkhan|[+1]: Pesca una carta, poi aggiungi un mana di qualsiasi colore. \n[-2]: Crea una pedina creatura Drago 4/4 rossa con volare. \n[-8]: Passa in rassegna il tuo grimorio per un qualsiasi numero di carte creatura Drago e mettile sul campo di battaglia. Poi rimescola il tuo grimorio. \n[Fedeltà 4] +Sarkhan Vol|Sarkhan Vol|Planeswalker Leggendario - Sarkhan|[+1]: Le creature che controlli prendono +1/+1 e guadagnano rapidità fino alla fine del turno. \n[-2]: Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Guadagna rapidità fino alla fine del turno. \n[-6]: Crea cinque pedine creatura Drago 4/4 rosse con volare. \n[Fedeltà 4] +Sarkhan the Mad|Sarkhan il Folle|Planeswalker Leggendario - Sarkhan|[0]: Rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Sarkhan il Folle infligge a sé stesso danno pari al costo di mana convertito di quella carta. \n[-2]: Il controllore di una creatura bersaglio la sacrifica, poi quel giocatore crea una pedina creatura Drago 5/5 rossa con volare. \n[-4]: Ogni creatura Drago che controlli infligge danno pari alla sua forza a un giocatore o a un planeswalker bersaglio. \n[Fedeltà 7] +Sarkhan the Masterless|Sarkhan Senza Padrone|Planeswalker Leggendario - Sarkhan|Ogniqualvolta una creatura attacca te o un planeswalker che controlli, ogni Drago che controlli infligge 1 danno a quella creatura. \n[+1]: Fino alla fine del turno, ogni planeswalker che controlli diventa una creatura Drago 4/4 rossa e ha volare. \n[-3]: Crea una pedina creatura Drago 4/4 rossa con volare. \n[Fedeltà 5] +Sarkhan's Catharsis|Catarsi di Sarkhan|Istantaneo|La Catarsi di Sarkhan infligge 5 danni a un giocatore o a un planeswalker bersaglio. +Sarkhan's Dragonfire|Fuoco Draconico di Sarkhan|Stregoneria|Il Fuoco Draconico di Sarkhan infligge 3 danni a un qualsiasi bersaglio. \nGuarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta rossa scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Sarkhan's Rage|Furia di Sarkhan|Istantaneo|La Furia di Sarkhan infligge 5 danni a un qualsiasi bersaglio. Se non controlli Draghi, la Furia di Sarkhan ti infligge 2 danni. +Sarkhan's Triumph|Trionfo di Sarkhan|Istantaneo|Passa in rassegna il tuo grimorio per una carta creatura Drago, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Sarkhan's Unsealing|Apertura del Sigillo di Sarkhan|Incantesimo|Ogniqualvolta lanci una magia creatura con forza pari a 4, 5 o 6, l'Apertura del Sigillo di Sarkhan infligge 4 danni a un qualsiasi bersaglio. \nOgniqualvolta lanci una magia creatura con forza pari o superiore a 7, l'Apertura del Sigillo di Sarkhan infligge 4 danni a ogni avversario e a ogni creatura e planeswalker che controlla. +Sarkhan's Whelp|Cucciolo di Sarkhan|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta attivi un'abilità di un planeswalker Sarkhan, il Cucciolo di Sarkhan infligge 1 danno a un qualsiasi bersaglio. +Sarkhan, Dragonsoul|Sarkhan, Anima di Drago|Planeswalker Leggendario - Sarkhan|[+2]: Sarkhan, Anima di Drago infligge 1 danno a ogni avversario e a ogni creatura controllata dai tuoi avversari. \n[-3]: Sarkhan, Anima di Drago infligge 4 danni a un giocatore o a un planeswalker bersaglio. \n[-9]: Passa in rassegna il tuo grimorio per un qualsiasi numero di carte creatura Drago, mettile sul campo di battaglia, poi rimescola il tuo grimorio. \n[Fedeltà 5] +Sarkhan, Fireblood|Sarkhan, Sangue Infuocato|Planeswalker Leggendario - Sarkhan|[+1]: Puoi scartare una carta. Se lo fai, pesca una carta. \n[+1]: Aggiungi due mana in qualsiasi combinazione di colori. Spendi questo mana solo per lanciare magie Drago. \n[-7]: Crea quattro pedine creatura Drago 5/5 rosse con volare. \n[Fedeltà 3] +Sarkhan, the Dragonspeaker|Sarkhan, il Dracofono|Planeswalker Leggendario - Sarkhan|[+1]: Fino alla fine del turno, Sarkhan, il Dracofono diventa una creatura leggendaria Drago 4/4 rossa con volare, indistruttibile e rapidità. (Non perde fedeltà mentre non è un planeswalker.) \n[-3]: Sarkhan, il Dracofono infligge 4 danni a una creatura bersaglio. \n[-6]: Ottieni un emblema con "All'inizio della tua acquisizione, pesca due carte addizionali" e "All'inizio della tua sottofase finale, scarta la tua mano". \n[Fedeltà 4] +Sarpadian Empires, Vol. VII|Imperi di Sarpadia, Vol. VII|Artefatto|Mentre Imperi di Sarpadia, Vol. VII entra nel campo di battaglia, scegli Cittadino bianco, Camarid blu, Thrull nero, Goblin rosso o Saprolingio verde. \n{3}, {T}: Crea una pedina creatura 1/1 del colore e del tipo scelti. +Saruli Caretaker|Custode di Saruli|Creatura - Driade|Difensore \n{T}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore. +Saruli Gatekeepers|Guardacancelli di Saruli|Creatura - Guerriero Elfo|Quando i Guardacancelli di Saruli entrano nel campo di battaglia, se controlli due o più Cancelli, guadagni 7 punti vita. +Satyr Enchanter|Satiro Incantatore|Creatura - Druido Satiro|Ogniqualvolta lanci una magia incantesimo, pesca una carta. +Satyr Firedancer|Satiro Danzafuoco|Creatura Incantesimo - Satiro|Ogniqualvolta una magia istantaneo o stregoneria che controlli infligge danno a un avversario, il Satiro Danzafuoco infligge altrettanti danni a una creatura bersaglio controllata da quel giocatore. +Satyr Grovedancer|Danzatrice del Boschetto|Creatura - Sciamano Satiro|Quando la Danzatrice del Boschetto entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Satyr Hedonist|Satiro Edonista|Creatura - Satiro|{R}, Sacrifica il Satiro Edonista: Aggiungi {R}{R}{R}. +Satyr Hoplite|Satiro Oplita|Creatura - Soldato Satiro|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Satiro Oplita, metti un segnalino +1/+1 sul Satiro Oplita. +Satyr Nyx-Smith|Satiro Forgiatore di Nyx|Creatura - Sciamano Satiro|Rapidità \nIspirazione - Ogniqualvolta il Satiro Forgiatore di Nyx viene STAPpato, puoi pagare {2}{R}. Se lo fai, crea una pedina creatura incantesimo Elementale 3/1 rossa con rapidità. +Satyr Piper|Satiro Pifferaio|Creatura - Farabutto Satiro|{3}{G}: Una creatura bersaglio deve essere bloccata in questo turno, se possibile. +Satyr Rambler|Satiro Ramingo|Creatura - Satiro|Travolgere +Satyr Wayfinder|Satiro Apripista|Creatura - Satiro|Quando il Satiro Apripista entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Puoi aggiungere alla tua mano una carta terra scelta tra esse. Metti le altre nel tuo cimitero. +Sauroform Hybrid|Ibrido Sauroforme|Creatura - Guerriero Lucertola Umano|{4}{G}{G}: Adattamento 4. (Se questa creatura non ha segnalini +1/+1, metti quattro segnalini +1/+1 su di essa.) +Savage Alliance|Alleanza Selvaggia|Istantaneo|Incrementare {1} (Paga questo costo per ogni modo scelto oltre il primo.) \nScegli uno o più -
  • Le creature controllate da un giocatore bersaglio hanno travolgere fino alla fine del turno. L'Alleanza Selvaggia infligge 2 danni a una creatura bersaglio. L'Alleanza Selvaggia infligge 1 danno a ogni creatura controllata da un avversario bersaglio.
  • +Savage Beating|Percosse Brutali|Istantaneo|Lancia questa magia solo durante il tuo turno e solo durante il combattimento. \nScegli una -
  • Le creature che controlli guadagnano doppio attacco fino alla fine del turno. STAPpa tutte le creature che controlli e, dopo questa fase, ha luogo una fase di combattimento addizionale.
  • \nIntrecciare {1}{R} +Savage Conception|Concepimento Selvaggio|Stregoneria|Crea una pedina creatura Bestia 3/3 verde. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Savage Firecat|Pirolince Selvaggia|Creatura - Felino Elementale|Travolgere \nLa Pirolince Selvaggia entra sul campo di battaglia con sette segnalini +1/+1. \nOgniqualvolta TAPpi una terra per attingere mana, rimuovi un segnalino +1/+1 dalla Pirolince Selvaggia. +Savage Gorger|Divoratore Selvaggio|Creatura - Vampiro|Volare \nAll'inizio della tua sottofase finale, se un avversario ha perso punti vita in questo turno, metti un segnalino +1/+1 sul Divoratore Selvaggio. (Il danno provoca la perdita di punti vita.) +Savage Gorilla|Gorilla Sanguinario|Creatura - Scimpanzé|{U}{B}, {T}, Sacrifica il Gorilla Sanguinario: Una creatura bersaglio prende -3/-3 fino alla fine del turno. Pesca una carta. +Savage Hunger|Fame Selvaggia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e ha travolgere. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Savage Knuckleblade|Lamapugno Selvaggio|Creatura - Guerriero Ogre|{2}{G}: Il Lamapugno Selvaggio prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. \n{2}{U}: Fai tornare il Lamapugno Selvaggio in mano al suo proprietario. \n{R}: Il Lamapugno Selvaggio ha rapidità fino alla fine del turno. +Savage Lands|Territori Selvaggi|Terra|I Territori Selvaggi entrano nel campo di battaglia TAPpati. \n{T}: Aggiungi {B}, {R} o {G}. +Savage Offensive|Attacco Selvaggio|Stregoneria|Potenziamento {G} (Puoi pagare {G} addizionale mentre lanci questa magia). \nLe creature che controlli guadagnano attacco improvviso fino alla fine del turno. Se questa magia è stata potenziata, prendono +1/+1 fino alla fine del turno. +Savage Punch|Pugno Selvaggio|Stregoneria|Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. \nFerocia - La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4. +Savage Silhouette|Silhouette Selvaggia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{1}{G}: Rigenera questa creatura". +Savage Smash|Impatto Selvaggio|Stregoneria|Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. Lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Savage Stomp|Zampata Selvaggia|Stregoneria|Questa magia costa {2} in meno per essere lanciata se bersaglia un Dinosauro che controlli. \nMetti un segnalino +1/+1 su una creatura bersaglio che controlli. Poi quella creatura lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Savage Summoning|Evocazione Selvatica|Istantaneo|Questa magia non può essere neutralizzata. \nLa prossima carta creatura che lanci in questo turno può essere lanciata come se avesse lampo. Quella magia non può essere neutralizzata. Quella creatura entra nel campo di battaglia con un segnalino +1/+1 addizionale. +Savage Surge|Slancio Selvaggio|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. STAPpa quella creatura. +Savage Swipe|Spazzata Selvaggia|Stregoneria|Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno se la sua forza è 2. Poi lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Savage Thallid|Thallid Selvaggia|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Selvaggia. \nRimuovi tre segnalini spora dalla Thallid Selvaggia: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Rigenera un Fungus bersaglio. +Savage Twister|Tornado Scatenato|Stregoneria|Il Tornado Scatenato infligge X danni a ogni creatura. +Savage Ventmaw|Sfiatofauce Selvaggia|Creatura - Drago|Volare \nOgniqualvolta la Sfiatofauce Selvaggia attacca, aggiungi {R}{R}{R}{G}{G}{G}. Fino alla fine del turno, non perdi questo mana al termine di ogni fase o sottofase. +Savageborn Hydra|Idra Ferina|Creatura - Idra|Doppio attacco \nL'Idra Ferina entra nel campo di battaglia con X segnalini +1/+1. \n{1}{R|V}: Metti un segnalino +1/+1 sull'Idra Ferina. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Savannah Lions|Leoni della Savana|Creatura - Felino| +Savannah Sage|Saggio della Savana|Creatura - Chierico Felino|Quando il Saggio della Savana entra nel campo di battaglia, guadagni 2 punti vita. +Saving Grace|Grazia Salvifica|Incantesimo - Aura|Lampo \nIncanta creatura che controlli \nQuando la Grazia Salvifica entra nel campo di battaglia, tutto il danno che verrebbe inflitto in questo turno a te e ai permanenti che controlli viene invece inflitto alla creatura incantata. \nLa creatura incantata prende +0/+3. +Saving Grasp|Stretta Salvatrice|Istantaneo|Riprendi in mano una creatura bersaglio che possiedi. \nFlashback {W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Savor the Moment|Assaporare il Momento|Stregoneria|Gioca un altro turno dopo questo. Salta lo STAP di quel turno. +Savra, Queen of the Golgari|Savra, Regina dei Golgari|Creatura Leggendaria - Sciamano Elfo|Ogniqualvolta sacrifichi una creatura nera, puoi pagare 2 punti vita. Se lo fai, ogni altro giocatore sacrifica una creatura. \nOgniqualvolta sacrifichi una creatura verde, puoi guadagnare 2 punti vita. +Savvy Hunter|Cacciatrice Esperta|Creatura - Guerriero Umano|Ogniqualvolta la Cacciatrice Esperta attacca o blocca, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) \nSacrifica due Cibi: Pesca una carta. +Sawback Manticore|Manticora Spinata|Creatura - Manticora|{4}: La Manticora Spinata guadagna volare fino alla fine del turno. \n{1}: La Manticora Spinata infligge 2 danni a una creatura bersaglio che sta attaccando o bloccando. Attiva questa abilità solo una volta per turno e solo se la Manticora Spinata sta attaccando o bloccando. +Sawtooth Loon|Strolaga dal Becco Seghettato|Creatura - Uccello|Volare \nQuando la Strolaga dal Becco Seghettato entra nel campo di battaglia, il proprietario riprende in mano una creatura bianca o blu che tu controlli. \nQuando la Strolaga dal Becco Seghettato entra nel campo di battaglia, pesca due carte, poi metti due carte dalla tua mano in fondo al tuo grimorio. +Sawtooth Ogre|Ogre dai Denti a Sega|Creatura - Ogre|Ogniqualvolta l'Ogre dai Denti a Sega blocca o viene bloccato da una creatura, l'Ogre dai Denti a Sega infligge 1 danno a quella creatura alla fine del combattimento. +Sawtooth Thresher|Mietitore dai Denti a Sega|Creatura Artefatto - Costrutto|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana speso per lanciarlo.) \nRimuovi due segnalini +1/+1 dal Mietitore dai Denti a Sega: Il Mietitore dai Denti a Sega prende +4/+4 fino alla fine del turno. +Scab-Clan Berserker|Berserker del Clan Scab|Creatura - Berserker Umano|Rapidità \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \nOgniqualvolta un avversario lancia una magia non creatura, se la Berserker del Clan Scab è rinomata, la Berserker del Clan Scab infligge 2 danni a quel giocatore. +Scab-Clan Charger|Destriera del Clan Scab|Creatura - Guerriero Centauro|Impeto sanguinario - {1}{G}, Scarta la Destriera del Clan Scab: Una creatura attaccante bersaglio prende +2/+4 fino alla fine del turno. +Scab-Clan Giant|Gigante del Clan Scab|Creatura - Guerriero Gigante|Quando il Gigante del Clan Scab entra nel campo di battaglia, lotta con una creatura bersaglio controllata da un avversario e scelta a caso. +Scab-Clan Mauler|Picchiatore Scab-Clan|Creatura - Berserker Umano|Sete di sangue 2 \nTravolgere +Scabland|Prateria Riarsa|Terra|La Prateria Riarsa entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}a. \n{T}: Aggiungi {R} o {W}. La Prateria Riarsa ti infligge 1 danno. +Scalding Cauldron|Calderone Incandescente|Artefatto|{3}, {T}, Sacrifica il Calderone Incandescente: Infligge 3 danni a una creatura bersaglio. +Scalding Devil|Diavolo Incandescente|Creatura - Diavolo|{2}{R}: Il Diavolo Incandescente infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Scalding Salamander|Salamandra Ustionante|Creatura - Salamandra|Ogniqualvolta la Salamandra Ustionante attacca, puoi scegliere di farle infliggere 1 danno ad ogni creatura senza volare controllata dal giocatore in difesa. +Scalding Tarn|Laghetto Bollente|Terra|{T}, Paga 1 punto vita, Sacrifica il Laghetto Bollente: Passa in rassegna il tuo grimorio per una carta Isola o Montagna, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Scalding Tongs|Pinze Incandescenti|Artefatto|All'inizio del tuo mantenimento, se hai in mano tre carte o meno, le Pinze Incandescenti infliggono 1 danno a un avversario o a un planeswalker bersaglio. +Scaldkin|Ustionifero|Creatura - Elementale|Volare \n{2}{R}, Sacrifica l'Ustionifero: L'Ustionifero infligge 2 danni a un qualsiasi bersaglio. +Scald|Scottare|Incantesimo|Ogniqualvolta un giocatore TAPpa un'Isola per attingere mana, lo Scottare infligge 1 danno a quel giocatore. +Scale Blessing|Benedizione della Scaglia|Istantaneo|Sostieni 1, poi metti un segnalino +1/+1 su ogni creatura con un segnalino +1/+1 che controlli. (Per sostenere 1, scegli una creatura con la costituzione minore tra le creature che controlli e metti un segnalino +1/+1 su di essa.) +Scale Up|Incremento a Scaglie|Stregoneria|Fino alla fine del turno, una creatura bersaglio che controlli diventa un Wurm verde con forza e costituzione base 6/4. \nSovraccarico {4}{G}{G} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Scale of Chiss-Goria|Scaglia di Chiss-Goria|Artefatto|Lampo \nAffinità con gli artefatti \n{T}: La creatura bersaglio prende +0/+1 fino alla fine del turno. +Scalebane's Elite|Elite del Flagello dei Draghi|Creatura - Soldato Umano|Protezione dal nero +Scaled Behemoth|Behemoth Squamato|Creatura - Coccodrillo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Scaled Hulk|Colosso Squamato|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcana, il Colosso Squamato prende +2/+2 fino alla fine del turno. +Scaled Wurm|Wurm Squamato|Creatura - Wurm| +Scaleguard Sentinels|Sentinelle Guardia Scaglia|Creatura - Soldato Umano|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nLe Sentinelle Guardia Scaglia entrano nel campo di battaglia con un segnalino +1/+1 se hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato le Sentinelle Guardia Scaglia. +Scalelord Reckoner|Signore della Scaglia Censore|Creatura - Drago|Volare \n \nOgniqualvolta un Drago che controlli diventa bersaglio di una magia o abilità controllata da un avversario, distruggi un permanente non terra bersaglio controllato da quel giocatore. +Scalpelexis|Scalpatore|Creatura - Bestia|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta lo Scalpatore infligge danno da combattimento a un giocatore, quel giocatore esilia le prime quattro carte del suo grimorio. Se due o più di quelle carte hanno lo stesso nome, ripeti questo procedimento. +Scampering Scorcher|Incendiario Scorrazzante|Creatura - Elementale|Quando l'Incendiario Scorrazzante entra nel campo di battaglia, crea due pedine creatura Elementale 1/1 rosse. Gli Elementali che controlli hanno rapidità fino alla fine del turno. (Possono attaccare e {T} in questo turno.) +Scandalmonger|Scandalivendolo|Creatura - Commerciante Cinghiale|{2}: Un giocatore bersaglio scarta una carta. Qualsiasi giocatore può attivare questa abilità, ma solo in un momento in cui potrebbe lanciare una stregoneria. +Scapegoat|Capro Espiatorio|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nIl proprietario riprende in mano un qualsiasi numero di creature bersaglio che tu controlli. +Scapeshift|Morforama|Stregoneria|Sacrifica un qualsiasi numero di terre. Passa in rassegna il tuo grimorio per trovare fino ad altrettante carte terra, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Scarab Feast|Banchetto degli Scarabei|Istantaneo|Esilia fino a tre carte bersaglio da un unico cimitero. \nCiclo {B} ({B}, Scarta questa carta: Pesca una carta.) +Scarab of the Unseen|Scarabeo dell'Invisibile|Artefatto|{T}, Sacrifica lo Scarabeo dell'Invisibile: I proprietari riprendono in mano tutte le Aura assegnate a un permanente bersaglio che possiedi. Pesca una carta all'inizio del mantenimento del prossimo turno. +Scarblade Elite|Sfregiatore d'Elite|Creatura - Assassino Elfo|{T}, Esilia una carta Assassino dal tuo cimitero: Distruggi una creatura bersaglio. +Scare Tactics|Tattiche di Terrore|Istantaneo|Le creature che controlli prendono +1/+0 fino alla fine del turno. +Scarecrone|Spaventamegera|Creatura Artefatto - Spaventapasseri|{1}, Sacrifica uno Spaventapasseri: Pesca una carta. \n{4}, {T}: Rimetti sul campo di battaglia una carta creatura artefatto bersaglio dal tuo cimitero. +Scaretiller|Spaventaratro|Creatura Artefatto - Spaventapasseri|Ogniqualvolta lo Spaventaratro viene TAPpato, scegli uno - \n- Puoi mettere sul campo di battaglia TAPpata una carta terra dalla tua mano. \n- Rimetti sul campo di battaglia TAPpata una carta terra bersaglio dal tuo cimitero. +Scarland Thrinax|Thrinax delle Terre Squarciate|Creatura - Lucertola|Sacrifica una creatura: Metti un segnalino +1/+1 sul Thrinax delle Terre Squarciate. +Scarred Puma|Puma Sfregiato|Creatura - Felino|Il Puma Sfregiato non può attaccare a meno che attacchi anche una creatura nera o verde. +Scarred Vinebreeder|Rampicoltore Sfregiato|Creatura - Sciamano Elfo|{2}{B}, Esilia una carta Elfo dal tuo cimitero: Il Rampicoltore Sfregiato prende +3/+3 fino alla fine del turno. +Scars of the Veteran|Cicatrici del Veterano|Istantaneo|Puoi esiliare una carta bianca dalla tua mano invece di pagare il costo di mana di questa magia. \nPrevieni i prossimi 7 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. Se è una creatura, all'inizio della prossima sottofase finale metti un segnalino +0/+1 su di essa per ogni punto danno prevenuto in questo modo. +Scarscale Ritual|Rituale di Cicatrizzazione delle Scaglie|Stregoneria|Come costo addizionale per lanciare questa magia, metti un segnalino -1/-1 su una creatura che controlli. \nPesca due carte. +Scarwood Treefolk|Silvantropo di Scarwood|Creatura - Silvantropo|Il Silvantropo di Scarwood entra nel campo di battaglia TAPpato. +Scar|Cicatrice|Istantaneo|Metti un segnalino -1/-1 su una creatura bersaglio. +Scathe Zombies|Zombie della Distruzione|Creatura - Zombie| +Scatter Arc|Arco di Dispersione|Istantaneo|Neutralizza una magia non creatura bersaglio.\nPesca una carta. +Scatter the Seeds|Spargere i Semi|Istantaneo|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nCrea tre pedine creatura Saprolingio 1/1 verdi. +Scatter to the Winds|Spargere ai Venti|Istantaneo|Neutralizza una magia bersaglio. \nRisveglio 3-{4}{U}{U} (Se lanci questa magia per {4}{U}{U}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Scattered Groves|Selve Diradate|Terra - Foresta Pianura|({T}: Aggiungi {G} o {W}.) \nLe Selve Diradate entrano nel campo di battaglia TAPpate. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Scattering Stroke|Pulsazione Dispersiva|Istantaneo|Neutralizza una magia bersaglio. Scontrati con un avversario. Se vinci, all'inizio della tua prossima fase principale puoi aggiungere un ammontare di {U} pari al costo di mana convertito di quella magia. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Scattershot Archer|Arciere Laceratore|Creatura - Arciere Elfo|{T}: L'Arciere Laceratore infligge 1 danno a ogni creatura con volare. +Scattershot|Colpo Frantumante|Istantaneo|Il Colpo Frantumante infligge 1 danno a una creatura bersaglio. \nTempesta +Scavenged Weaponry|Armeria Saccheggiata|Incantesimo - Aura|Incanta creatura \nQuando l'Armeria Saccheggiata entra nel campo di battaglia, pesca una carta. \nLa creatura incantata prende +1/+1. +Scavenger Drake|Draghetto Saprofago|Creatura - Draghetto|Volare \nOgniqualvolta un'altra creatura muore, puoi mettere un segnalino +1/+1 sul Draghetto Saprofago. +Scavenger Folk|Reietti di Scarwood|Creatura - Umano|{G}, {T}, Sacrifica i Reietti di Scarwood: Distruggi un artefatto bersaglio. +Scavenger Grounds|Territorio degli Sciacalli|Terra - Deserto|{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica un Deserto: Esilia tutte le carte da tutti i cimiteri. +Scavenging Ghoul|Ghoul Mangia Carogne|Creatura - Zombie|All'inizio della sottofase finale, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura morta in questo turno. \nRimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. +Scavenging Ooze|Melma Mangiacarogne|Creatura - Melma|{G}: Esilia una carta bersaglio da un cimitero. Se era una carta creatura, metti un segnalino +1/+1 sulla Melma Mangiacarogne e guadagni 1 punto vita. +Scavenging Scarab|Scarabeo Sciacallo|Creatura - Insetto|Lo Scarabeo Sciacallo non può bloccare. +Scent of Brine|Profumo di Acqua Salmastra|Istantaneo|Rivela un qualsiasi numero di carte blu dalla tua mano. Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni carta rivelata in questo modo. +Scent of Cinder|Profumo di Brace|Stregoneria|Rivela una qualsiasi numero di carte rosse dalla tua mano. Il Profumo di Brace infligge X danni a un qualsiasi bersaglio, dove X è il numero di carte rivelate in questo modo. +Scent of Ivy|Profumo d'Edera|Istantaneo|Rivela un qualsiasi numero di carte verdi dalla tua mano. La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte rivelate in questo modo. +Scent of Jasmine|Profumo di Gelsomino|Istantaneo|Rivela un qualsiasi numero di carte bianche dalla tua mano. Guadagni 2 punti vita per ogni carta rivelata in questo modo. +Scent of Nightshade|Profumo di Belladonna|Istantaneo|Rivela un qualsiasi numero di carte nere dalla tua mano. La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di carte rivelate in questo modo. +Scepter of Dominance|Scettro del Dominio|Artefatto|{W}, {T}: TAPpa un permanente bersaglio. +Scepter of Empires|Scettro degli Imperi|Artefatto|{T}: Lo Scettro degli Imperi infligge 1 danno a un giocatore o a un planeswalker bersaglio. Infligge invece 3 danni a quel giocatore o a quel planeswalker se controlli degli artefatti chiamati Corona degli Imperi e Trono degli Imperi. +Scepter of Fugue|Scettro dell'Evasione|Artefatto|{1}{B}, {T}: Un giocatore bersaglio scarta una carta. Attiva questa abilità solo durante il tuo turno. +Scepter of Insight|Scettro dell'Intuito|Artefatto|{3}{U}, {T}: Pesca una carta. +Scheming Symmetry|Simmetria Cospiratrice|Stregoneria|Scegli due giocatori bersaglio. Ciascuno di essi passa in rassegna il proprio grimorio per una carta, poi rimescola il proprio grimorio e mette quella carta in cima. +Schismotivate|Scismotivatore|Istantaneo|Una creatura bersaglio prende +4/+0 fino alla fine del turno. Un'altra creatura bersaglio prende -4/-0 fino alla fine del turno. +Scholar of Athreos|Studiosa di Atreo|Creatura - Chierico Umano|{2}{B}: Ogni avversario perde 1 punto vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Scholar of Stars|Studioso delle Stelle|Creatura - Artefice Umano|Quando lo Studioso delle Stelle entra nel campo di battaglia, se controlli un artefatto, pesca una carta. +Scholar of the Ages|Studiosa delle Ere|Creatura - Mago Umano|Quando la Studiosa delle Ere entra nel campo di battaglia, riprendi in mano dal tuo cimitero fino a due carte istantaneo e/o stregoneria bersaglio. +School of Piranha|Banco di Piranha|Creatura - Pesce|All'inizio del tuo mantenimento, sacrifica il Banco di Piranha a meno che tu paghi {1}{U}. +School of the Unseen|Scuola dell'Invisibile|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Aggiungi un mana di un qualsiasi colore. +Scion Summoner|Evocatore di Discendenti|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando l'Evocatore di Discendenti entra nel campo di battaglia, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". ({U} rappresenta mana incolore.) +Scion of Darkness|Progenie dell'Oscurità|Creatura - Avatar|Travolgere \nOgniqualvolta la Progenie dell'Oscurità infligge danno da combattimento a un giocatore, puoi mettere sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di quel giocatore. \nCiclo {3} +Scion of Glaciers|Progenie dei Ghiacciai|Creatura - Elementale|{U}: La Progenie dei Ghiacciai prende +1/-1 fino alla fine del turno. +Scion of Oona|Erede di Oona|Creatura - Soldato Spiritello|Lampo \nVolare \nLe altre creature Spiritello che controlli prendono +1/+1. \nGli altri Spiritelli che controlli hanno velo. (Non possono essere bersaglio di magie o abilità). +Scion of Ugin|Erede di Ugin|Creatura - Spirito Drago|Volare +Scion of Vitu-Ghazi|Rampollo di Vitu-Ghazi|Creatura - Elementale|Quando il Rampollo di Vitu-Ghazi entra nel campo di battaglia, se lo hai lanciato dalla tua mano, crea una pedina creatura Uccello 1/1 bianca con volare, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Scion of the Ur-Dragon|Discendente dell'Ur-Drago|Creatura Leggendaria - Avatar Drago|Volare \n{2}: Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila nel tuo cimitero. Se lo fai, il Discendente dell'Ur-Drago diventa una copia di quella carta fino alla fine del turno. Poi rimescola il tuo grimorio. +Scion of the Wild|Erede della Selva|Creatura - Avatar|La forza e la costituzione dell'Erede della Selva sono pari ciascuna al numero di creature che controlli. +Scorch Spitter|Sputafiamme|Creatura - Lucertola Elementale|Ogniqualvolta lo Sputafiamme attacca, infligge 1 danno al giocatore o al planeswalker che sta attaccando. +Scorch the Fields|Bruciare i Campi|Stregoneria|Distruggi una terra bersaglio. Bruciare i Campi infligge 1 danno a ogni creatura Umano. +Scorched Earth|Terra Bruciata|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte terra. \nDistruggi X terre bersaglio. +Scorched Ruins|Rovine Bruciate|Terra|Se le Rovine Bruciate stanno per entrare nel campo di battaglia, invece sacrifica due terre STAPpate. Se lo fai, metti le Rovine Bruciate sul campo di battaglia. Se non lo fai, mettile nel cimitero del loro proprietario. \n{T}: Aggiungi {U}{U}{U}{U}. +Scorched Rusalka|Rusalka Ustionata|Creatura - Spirito|{R}, Sacrifica una creatura: La Rusalka Ustionata infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Scorching Dragonfire|Fuoco Draconico Ustionante|Istantaneo|Il Fuoco Draconico Ustionante infligge 3 danni a una creatura o a un planeswalker bersaglio. Se quella creatura o quel planeswalker stanno per morire in questo turno, invece esiliali. +Scorching Lava|Lava Ustionante|Istantaneo|Potenziamento {R} (Puoi pagare un {R} addizionale mentre lanci questa magia). \nLa Lava Ustionante infligge 2 danni a un qualsiasi bersaglio. Se questa magia è stata potenziata, quella creatura non può essere rigenerata in questo turno e se sta per morire in questo turno, invece esiliala. +Scorching Missile|Proiettile Incandescente|Stregoneria|Flashback {9}{R} \nIl Proiettile Incandescente infligge 4 danni a un giocatore o a un planeswalker bersaglio. +Scorching Spear|Scorching Spear|Stregoneria|Scorching Spear infligge 1 danno a un qualsiasi bersaglio. +Scorching Winds|Scorching Winds|Istantaneo|Lancia questa magia solo durante la dichiarazione degli attaccanti e solo se sei stato attaccato in questa sottofase. \nScorching Winds infligge 1 danno ad ogni creatura attaccante. +Scorchmark|Marchio Infuocato|Istantaneo|Il Marchio Infuocato infligge 2 danni a una creatura bersaglio. Se quella creatura sta per morire in questo turno, invece esiliala. +Scorchwalker|Errante Infuocato|Creatura - Elementale|Impeto sanguinario - {1}{R}{R}, Scarta l'Errante Infuocato: Una creatura attaccante bersaglio prende +5/+1 fino alla fine del turno. +Scoria Cat|Felino delle Scorie|Creatura - Felino|Il Felino delle Scorie prende +3/+3 fintanto che non controlli terre STAPpate. +Scoria Elemental|Elementale Scoriaceo|Creatura - Elementale| +Scoria Wurm|Wurm della Lava|Creatura - Wurm|All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, il proprietario riprende in mano il Wurm della Lava. +Scorned Villager|Disdegnata dal Villaggio|Creatura - Mannaro Umano|{T}: Aggiungi {G}. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Disdegnata dal Villaggio. +Scornful AEther-Lich|Lich d'Eterium Sprezzante|Creatura Artefatto - Mago Zombie|{W}{B}: Il Lich d'Eterium Sprezzante ha paura e cautela fino alla fine del turno. +Scornful Egotist|Egoista Sprezzante|Creatura - Mago Umano|Metamorfosi {U} +Scour All Possibilities|Setacciare Ogni Possibilità|Stregoneria|Profetizza 2, poi pesca una carta. \nFlashback {4}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Scour from Existence|Bandire dall'Esistenza|Istantaneo|Esilia un permanente bersaglio. +Scour the Laboratory|Setacciare il Laboratorio|Istantaneo|Delirio - Questa magia costa {2} in meno per essere lanciata se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. \nPesca tre carte. +Scoured Barrens|Distese Desolate|Terra|Le Distese Desolate entrano nel campo di battaglia TAPpate. \nQuando le Distese Desolate entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {W} o {B}. +Scourge Devil|Diavolo Fustigatore|Creatura - Diavolo|Quando il Diavolo Fustigatore entra nel campo di battaglia, le creature che controlli prendono +1/+0 fino alla fine del turno. \nDissotterrare {2}{R} ({2}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Scourge Servant|Servitore Flagello|Creatura - Zombie|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Scourge Wolf|Lupo della Piaga|Creatura - Orrore Lupo|Attacco improvviso \nDelirio - Il Lupo della Piaga ha doppio attacco fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Scourge of Fleets|Flagello delle Flotte|Creatura - Kraken|Quando il Flagello delle Flotte entra nel campo di battaglia, fai tornare ogni creatura controllata dai tuoi avversari con costituzione pari o inferiore a X in mano al suo proprietario, dove X è il numero di Isole che controlli. +Scourge of Geier Reach|Flagello delle Alture Geier|Creatura - Elementale|Il Flagello delle Alture Geier prende +1/+1 per ogni creatura controllata dai tuoi avversari. +Scourge of Kher Ridges|Flagello delle Creste di Kher|Creatura - Drago|Volare \n{1}{R}: Il Flagello delle Creste di Kher infligge 2 danni a ogni creatura senza volare. \n{5}{R}: Il Flagello delle Creste di Kher infligge 6 danni a ogni altra creatura con volare. +Scourge of Nel Toth|Flagello dei Nel Toth|Creatura - Drago Zombie|Volare \nPuoi lanciare il Flagello dei Nel Toth dal tuo cimitero pagando {B}{B} e sacrificando due creature invece di pagare il suo costo di mana. +Scourge of Numai|Flagello di Numai|Creatura - Spirito Demone|All'inizio del tuo mantenimento, perdi 2 punti vita se non controlli almeno un Ogre. +Scourge of Skola Vale|Flagello di Valle Skola|Creatura - Idra|Travolgere \nIl Flagello di Valle Skola entra nel campo di battaglia con due segnalini +1/+1. \n{T}, Sacrifica un'altra creatura: Metti un numero di segnalini +1/+1 sul Flagello di Valle Skola pari alla costituzione della creatura sacrificata. +Scourge of Valkas|Flagello di Valkas|Creatura - Drago|Volare \nOgniqualvolta il Flagello di Valkas o un altro Drago entra nel campo di battaglia sotto il tuo controllo, infligge X danni a un qualsiasi bersaglio, dove X è il numero di Draghi che controlli. \n{R}: Il Flagello di Valkas prende +1/+0 fino alla fine del turno. +Scourge of the Nobilis|Sferza del Nobile|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è rossa, prende +1/+1 e ha "{R|B}: Questa creatura prende +1/+0 fino alla fine del turno". \nFintanto che la creatura incantata è bianca, prende +1/+1 e ha legame vitale. +Scourgemark|Marchio del Flagello|Incantesimo - Aura|Incanta creatura \nQuando il Marchio del Flagello entra nel campo di battaglia, pesca una carta. \nLa creatura incantata prende +1/+0. +Scourglass|Clessidra Pulente|Artefatto|{T}, Sacrifica la Clessidra Pulente: Distruggi tutti i permanenti tranne che artefatti e terre. Attiva questa abilità solo durante il tuo mantenimento. +Scouring Sands|Sabbie Corrosive|Stregoneria|Le Sabbie Corrosive infliggono 1 danno a ogni creatura controllata dai tuoi avversari. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Scour|Scrostare|Istantaneo|Esilia un incantesimo bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quell'incantesimo e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Scout the Borders|Perlustrare i Confini|Stregoneria|Rivela le prime cinque carte del tuo grimorio. Puoi aggiungere alla tua mano una carta creatura o terra scelta tra esse. Metti le altre nel tuo cimitero. +Scout's Warning|Avvertimento dell'Esploratore|Istantaneo|La prossima carta creatura che giochi in questo turno può essere giocata come se avesse lampo. \nPesca una carta. +Scouting Trek|Perlustrazione|Stregoneria|Passa in rassegna il tuo grimorio per un qualsiasi numero di carte terra base. Rivela quelle carte, poi rimescola il tuo grimorio e mettile in cima ad esso. +Scrabbling Claws|Artigli Raschianti|Artefatto|{T}: Un giocatore bersaglio esilia una carta dal suo cimitero. \n{1}, Sacrifica gli Artigli Raschianti: Esilia una carta bersaglio da un cimitero. Pesca una carta. +Scragnoth|Scragnoth|Creatura - Bestia|Questa magia non può essere neutralizzata. \nProtezione dal blu +Scrambleverse|Mischiauniverso|Stregoneria|Per ogni permanente non terra, scegli un giocatore a caso. Poi ogni giocatore prende il controllo di ogni permanente per cui è stato scelto. STAPpa quei permanenti. +Scrap Mastery|Maestria con i Rottami|Stregoneria|Ogni giocatore esilia tutte le carte artefatto dal proprio cimitero, poi sacrifica tutti gli artefatti che controlla, infine mette sul campo di battaglia tutte le carte esiliate in questo modo. +Scrap Trawler|Collettore di Rottami|Creatura Artefatto - Costrutto|Ogniqualvolta il Collettore di Rottami o un altro artefatto che controlli vengono messi in un cimitero dal campo di battaglia, riprendi in mano una carta artefatto bersaglio nel tuo cimitero con costo di mana convertito inferiore. +Scrapbasket|Cesto degli Scarti|Creatura Artefatto - Spaventapasseri|{1}: Il Cesto degli Scarti diventa di tutti i colori fino alla fine del turno. +Scrapdiver Serpent|Serpe Affondarottami|Creatura - Serpe|La Serpe Affondarottami non può essere bloccata fintanto che il giocatore in difesa controlla un artefatto. +Scrapheap Scrounger|Sciacallo dei Rottami|Creatura Artefatto - Costrutto|Lo Sciacallo dei Rottami non può bloccare. \n{1}{B}, Esilia un'altra carta creatura dal tuo cimitero: Rimetti sul campo di battaglia lo Sciacallo dei Rottami dal tuo cimitero. +Scrapheap|Mucchio di Rottami|Artefatto|Ogniqualvolta un artefatto o un incantesimo viene messo nel tuo cimitero dal campo di battaglia, guadagni 1 punto vita. +Scrapper Champion|Campionessa Rissosa|Creatura - Artefice Umano|Doppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nQuando la Campionessa Rissosa entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta la Campionessa Rissosa attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di essa. +Scrapskin Drake|Draghetto dalla Pelle a Brandelli|Creatura - Draghetto Zombie|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nIl Draghetto dalla Pelle a Brandelli può bloccare solo creature con volare. +Scrapyard Mongrel|Meticcio del Rottamaio|Creatura - Segugio|Fintanto che controlli un artefatto, il Meticcio del Rottamaio prende +2/+0 e ha travolgere. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Scrapyard Recombiner|Ricombinatore del Rottamaio|Creatura Artefatto - Costrutto|Modulare 2 (Questa creatura entra nel campo di battaglia con due segnalini +1/+1. Quando muore, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) \n{T}, Sacrifica un artefatto: Passa in rassegna il tuo grimorio per una carta Costrutto, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. +Scrapyard Salvo|Salva di Autodistruzione|Stregoneria|La Salva di Autodistruzione infligge danno pari al numero di carte artefatto nel tuo cimitero a un giocatore o a un planeswalker bersaglio. +Scrap|Rottame|Istantaneo|Distruggi un artefatto bersaglio. \nCiclo {2} +Screaming Fury|Furia Urlante|Stregoneria|La creatura bersaglio prende +5/+0 e guadagna rapidità fino alla fine del turno. +Screaming Seahawk|Falco di Mare Stridente|Creatura - Uccello|Volare \nQuando il Falco di Mare Stridente entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta di nome Falco di Mare Stridente, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Screaming Shield|Scudo Urlante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+3 e ha "{2}, {T}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio". \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Screamreach Brawler|Lottatore della Distesa delle Urla|Creatura - Berserker Orco|Accelerare {1}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Screams from Within|Urla Da Dentro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1. \nQuando la creatura incantata muore, rimetti sul campo di battaglia dal tuo cimitero le Urla Da Dentro. +Screams of the Damned|Urla dei Dannati|Incantesimo|{1}{B}, Esilia una carta dal tuo cimitero: Le Urla dei Dannati infliggono 1 danno a ogni creatura e ad ogni giocatore. +Screeching Bat|Pipistrello Urlante|Creatura - Pipistrello|Volare \nAll'inizio del tuo mantenimento, puoi pagare {2}{B}{B}. Se lo fai, trasforma il Pipistrello Urlante. +Screeching Buzzard|Poiana Stridente|Creatura - Uccello|Volare \nQuando la Poiana Stridente muore, ogni avversario scarta una carta. +Screeching Drake|Draghetto Urlante *|Creatura - Draghetto|Volare. \nQuando il Draghetto Urlante entra nel campo di battaglia, pesca una carta, poi scarta una carta. +Screeching Griffin|Grifone Stridente|Creatura - Grifone|Volare \n{R}: Una creatura bersaglio non può bloccare il Grifone Stridente in questo turno. +Screeching Harpy|Arpia Urlante|Creatura - Bestia Arpia|Volare \n{1}{B}: Rigenera l'Arpia Urlante. +Screeching Silcaw|Silcaw Stridulo|Creatura - Uccello|Volare \nMetallurgia - Ogniqualvolta il Silcaw Stridulo infligge danno da combattimento a un giocatore, se controlli tre o più artefatti, quel giocatore mette le prime quattro carte del suo grimorio nel suo cimitero. +Screeching Skaab|Skaab Urlante|Creatura - Zombie|Quando lo Skaab Urlante entra nel campo di battaglia, metti nel tuo cimitero le prime due carte del tuo grimorio. +Screeching Sliver|Tramutante Stridente|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: Un giocatore bersaglio mette nel proprio cimitero la prima carta del proprio grimorio." +Scrib Nibblers|Rosicchiatori di Testi|Creatura - Ratto|{T}: Esilia la prima carta del grimorio di un giocatore bersaglio. Se è una carta terra, guadagni 1 punto vita. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi STAPpare i Rosicchiatori di Testi. +Scribe of the Mindful|Scriba del Ponderante|Creatura - Chierico Umano|{1}, {T}, Sacrifica la Scriba del Ponderante: Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Scrivener|Scrivano|Creatura - Mago Umano|Quando lo Scrivano entra nel campo di battaglia, puoi riprendere in mano un carta istantaneo bersaglio dal tuo cimitero. +Scroll Rack|Scansia di Pergamene|Artefatto|{1}, {T}: Esilia a faccia in giù un qualsiasi numero di carte dalla tua mano. Aggiungi alla tua mano altrettante carte dalla cima al tuo grimorio. Poi guarda le carte esiliate e mettile in cima al tuo grimorio in un qualsiasi ordine. +Scroll Thief|Ladro di Pergamene|Creatura - Farabutto Tritone|Ogniqualvolta il Ladro di Pergamene infligge danno da combattimento a un giocatore, pesca una carta. +Scroll of Avacyn|Pergamena di Avacyn|Artefatto|{1}, Sacrifica la Pergamena di Avacyn: Pesca una carta. Se controlli un Angelo, guadagni 5 punti vita. +Scroll of Fate|Pergamena del Fato|Artefatto|{T}: Manifesta una carta dalla tua mano. (Metti quella carta sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Scroll of Griselbrand|Pergamena di Griselbrand|Artefatto|{1}, Sacrifica la Pergamena di Griselbrand: Un avversario bersaglio scarta una carta. Se controlli un Demone, quel giocatore perde 3 punti vita. +Scroll of Origins|Pergamena delle Origini|Artefatto|{2}, {T}: Pesca una carta se hai in mano sette o più carte. +Scroll of the Masters|Pergamena dei Maestri|Artefatto|Ogniqualvolta lanci una magia non creatura, metti un segnalino sapere sulla Pergamena dei Maestri. \n{3}, {T}: Una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno per ogni segnalino sapere sulla Pergamena dei Maestri. +Scrounged Scythe|Falce Sottratta|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nFintanto che la creatura equipaggiata è un Umano, ha minacciare. (Non può essere bloccata tranne che da due o più creature.) \nEquipaggiare 2 +Scrounger of Souls|Sciacallo d'Anime|Creatura - Orrore|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Scrounge|Scroccare|Stregoneria|L'avversario bersaglio sceglie una carta artefatto nel suo cimitero. Metti quella carta sul campo di battaglia sotto il tuo controllo. +Scrounging Bandar|Bandar Sgraffignatore|Creatura - Scimmia Felino|Il Bandar Sgraffignatore entra nel campo di battaglia con due segnalini +1/+1. \nAll'inizio del tuo mantenimento, puoi spostare un qualsiasi numero di segnalini +1/+1 dal Bandar Sgraffignatore a un'altra creatura bersaglio. +Scryb Ranger|Ranger di Scryb|Creatura - Spiritello|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare, protezione dal blu \nFai tornare una Foresta che controlli in mano al suo proprietario: STAPpa una creatura bersaglio. Attiva questa abilità solo una volta per turno. +Scryb Sprites|Spiritelli di Scryb|Creatura - Spiritello|Volare +Scrying Glass|Vetro Divinatorio|Artefatto|{3}, {T}: Scegli un numero maggiore di 0 e un colore. L'avversario bersaglio rivela la sua mano. Se quell'avversario rivela esattamente il numero di carte scelto del colore scelto, tu peschi una carta. +Scrying Sheets|Distese delle Profezie|Terra Neve|{T}: Aggiungi {U}. \n{1}{S}, {T}: Guarda la prima carta del tuo grimorio. Se è una carta neve, puoi rivelarla e aggiungerla alla tua mano. ({S} può essere pagato con un mana da un permanente neve.) +Sculpting Steel|Acciaio da Scolpire|Artefatto|Puoi far entrare l'Acciaio da Scolpire nel campo di battaglia come una copia di un qualsiasi artefatto sul campo di battaglia. +Scute Mob|Calca di Scudati|Creatura - Insetto|All'inizio del tuo mantenimento, se controlli cinque o più terre, metti quattro segnalini +1/+1 sulla Calca di Scudati. +Scuttlegator|Alligranchio|Creatura - Coccodrillo Tartaruga Granchio|Difensore \n{6}{V|L}{V|L}: Adattamento 3. (Se questa creatura non ha segnalini +1/+1, metti tre segnalini +1/+1 su di essa.) \nFintanto che l'Alligranchio ha un segnalino +1/+1, può attaccare come se non avesse difensore. +Scuttlemutt|Sommozzatore Fedele|Creatura Artefatto - Spaventapasseri|{T}: Aggiungi un mana di un qualsiasi colore. \n{T}: Una creatura bersaglio diventa di uno o più colori a tua scelta fino alla fine del turno. +Scuttling Death|Morte Sfuggente|Creatura - Spirito|Sacrifica la Morte Sfuggente: La creatura bersaglio prende -1/-1 fino alla fine del turno. \nMuta-anima 4 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) +Scuttling Doom Engine|Macchina Devastatrice Sferragliante|Creatura Artefatto - Costrutto|La Macchina Devastatrice Sferragliante non può essere bloccata da creature con forza pari o inferiore a 2. \nQuando la Macchina Devastatrice Sferragliante muore, infligge 6 danni a un avversario o a un planeswalker bersaglio. +Scuttling Sliver|Tramutante Brulicante|Creatura - Trilobite Tramutante|Le creature Tramutante che controlli hanno: "{2}: STAPpa questa creatura". +Scuzzback Marauders|Predoni di Scozzaschiena|Creatura - Guerriero Goblin|Travolgere \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Scuzzback Scrapper|Rissoso di Scozzaschiena|Creatura - Guerriero Goblin|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Scythe Leopard|Leopardo a Falce|Creatura - Felino|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Leopardo a Falce prende +1/+1 fino alla fine del turno. +Scythe Specter|Spettro Falcato|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro Falcato infligge danno da combattimento a un giocatore, ogni avversario scarta una carta. Ogni giocatore che ha scartato una carta con il costo di mana convertito più alto tra le carte scartate in questo modo perde punti vita pari a quel costo di mana convertito. +Scythe Tiger|Tigre a Falce|Creatura - Felino|Velo (Questa creatura non può essere bersaglio di magie o abilità.) \nQuando la Tigre a Falce entra nel campo di battaglia, sacrificala a meno che tu non sacrifichi una terra. +Scythe of the Wretched|Falce del Corruttore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nOgniqualvolta una creatura a cui è stato inflitto danno dalla creatura equipaggiata in questo turno muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo. Assegna la Falce del Corruttore a quella creatura. \nEquipaggiare {4} +Scytheclaw|Falciartiglio|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +1/+1. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, quel giocatore perde metà dei suoi punti vita, arrotondati per eccesso. \nEquipaggiare {3} +Sea Drake|Draghetto Marino|Creatura - Draghetto|Volare \nQuando il Draghetto Marino entra nel campo di battaglia, i proprietari riprendono in mano due terre bersaglio che tu controlli. +Sea Eagle|Aquila di Mare|Creatura - Uccello|Volare +Sea Gate Loremaster|Sapiente di Portale Marino|Creatura - Alleato Mago Tritone|{T}: Pesca una carta per ogni Alleato che controlli. +Sea Gate Oracle|Oracolo di Portale Marino|Creatura - Mago Umano|Quando l'Oracolo di Portale Marino entra nel campo di battaglia, guarda le prime due carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti l'altra in fondo al tuo grimorio. +Sea Gate Wreckage|Macerie di Portale Marino|Terra|{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) \n{2}{U}, {T}: Pesca una carta. Attiva questa abilità solo se non hai carte in mano. +Sea God's Revenge|Vendetta della Dea del Mare|Stregoneria|Fai tornare fino a tre creature bersaglio controllate dai tuoi avversari in mano ai rispettivi proprietari. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Sea Legs|Stomaco da Marinaio|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +0/+2 fintanto che è un Pirata. Altrimenti, prende -2/-0. +Sea Monster|Mostro Marino|Creatura - Serpe|Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli un'Isola. +Sea Scryer|Esploratore Marino|Creatura - Mago Tritone|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {U}. +Sea Serpent|Serpente Marino|Creatura - Serpe|Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli un'Isola. \nQuando non controlli Isole, sacrifica il Serpente Marino. +Sea Snidd|Snidd Marino|Creatura - Bestia|{T}: Una terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. +Sea Spirit|Spirito del Mare|Creatura - Spirito Elementale|{U}: Lo Spirito del Mare prende +1/+0 fino alla fine del turno. +Sea Sprite|Spiritello Marino|Creatura - Spiritello|Volare, protezione dal rosso +Sea Troll|Troll Marino|Creatura - Troll|{U}: Rigenera il Troll Marino. Attiva questa abilità solo se il Troll Marino ha bloccato o è stato bloccato da una creatura blu in questo turno. +Sea's Claim|Reclamato dal Mare|Incantesimo - Aura|Incanta terra \nLa terra incantata è un'Isola. +Seachrome Coast|Costa del Mar di Cromo|Terra|La Costa del Mar di Cromo entra nel campo di battaglia TAPpata a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {W} o {U}. +Seacoast Drake|Draghetto della Scogliera|Creatura - Draghetto|Volare +Seafloor Debris|Detriti del Fondale|Terra|I Detriti del Fondale entrano nel campo di battaglia TAPpati. \n{T}: Aggiungi {U}. \n{T}, Sacrifica i Detriti del Fondale: Aggiungi un mana di un qualsiasi colore. +Seafloor Oracle|Oracolo del Fondale|Creatura - Mago Tritone|Ogniqualvolta un Tritone che controlli infligge danno da combattimento a un giocatore, pesca una carta. +Seagraf Skaab|Skaab del Cimitero Marino|Creatura - Zombie| +Seahunter|Cacciatore di Mare|Creatura - Mercenario Umano|{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Tritone e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Seal Away|Sigillare|Incantesimo|Lampo \nQuando Sigillare entra nel campo di battaglia, esilia una creatura TAPpata bersaglio controllata da un avversario finché Sigillare non lascia il campo di battaglia. +Seal of Cleansing|Sigillo della Purezza|Incantesimo|Sacrifica il Sigillo della Purezza: Distruggi un artefatto o un incantesimo bersaglio. +Seal of Doom|Sigillo del Destino|Incantesimo|Sacrifica il Sigillo del Destino: Distruggi una creatura non nera bersaglio. Non può essere rigenerata. +Seal of Fire|Sigillo del Fuoco|Incantesimo|Sacrifica il Sigillo del Fuoco: Il Sigillo del Fuoco infligge 2 danni a un qualsiasi bersaglio. +Seal of Primordium|Sigillo dei Primordi|Incantesimo|Sacrifica il Sigillo dei Primordi: Distruggi un artefatto o un incantesimo bersaglio. +Seal of Removal|Sigillo della Rimozione|Incantesimo|Sacrifica il Sigillo della Rimozione: Il proprietario riprende in mano una creatura bersaglio. +Seal of Strength|Sigillo della Forza|Incantesimo|Sacrifica il Sigillo della Forza: La creatura bersaglio prende +3/+3 fino alla fine del turno. +Seal of the Guildpact|Sigillo del Patto delle Gilde|Artefatto|Mentre il Sigillo del Patto delle Gilde entra nel campo di battaglia, scegli due colori. \nOgni magia che lanci costa {1} in meno per essere lanciata per ognuno dei suoi colori che è uno dei colori scelti. +Sealed Fate|Destino Segreto|Stregoneria|Guarda le prime X carte del grimorio dell'avversario bersaglio. Esilia una di quelle carte e rimetti le altre in cima al grimorio di quel giocatore in un qualsiasi ordine. +Sealock Monster|Mostro di Cellabisso|Creatura - Piovra|Il Mostro di Cellabisso non può attaccare a meno che il giocatore in difesa non controlli un'Isola. \n{5}{U}{U}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Mostro di Cellabisso diventa mostruoso, una terra bersaglio diventa un'Isola in aggiunta ai suoi altri tipi. +Search Warrant|Mandato di Perquisizione|Stregoneria|Un giocatore bersaglio rivela la propria mano. Guadagni punti vita pari al numero di carte in mano a quel giocatore. +Search for Azcanta|In Cerca di Azcanta|Incantesimo Leggendario|All'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero. Poi, se hai sette o più carte nel tuo cimitero, puoi trasformare In Cerca di Azcanta. +Search for Survivors|Ricerca dei Sopravvissuti|Stregoneria|Riordina a caso il tuo cimitero. Un avversario sceglie una carta a caso dal tuo cimitero. Se è una carta creatura, mettila sul campo di battaglia. Altrimenti, esiliala. +Search for Tomorrow|Ricerca di un Domani|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia, poi rimescola il tuo grimorio. \nSospendere 2-{G} (Invece di lanciare questa carta dalla tua mano, puoi pagare {G} e esiliarla con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) +Search the City|Perlustrare la Città|Incantesimo|Quando Perlustrare la Città entra nel campo di battaglia, esilia le prime cinque carte del tuo grimorio. \nOgniqualvolta giochi una carta con lo stesso nome di una delle carte esiliate, puoi aggiungere una di quelle carte con quel nome alla mano del suo proprietario. Poi se non ci sono carte esiliate con Perlustrare la Città, sacrificalo. Se lo fai, gioca un altro turno dopo questo. +Searchlight Geist|Geist della Lanterna|Creatura - Spirito|Volare \n{3}{B}: Il Geist della Lanterna ha tocco letale fino alla fine del turno. (Qualsiasi danno che infligge a una creatura è sufficiente a distruggerla.) +Searing Barrage|Colpi Arroventati|Istantaneo|I Colpi Arroventati infliggono 5 danni a una creatura bersaglio. \nAdamantino - Se sono stati spesi almeno tre mana rossi per lanciare questa magia, i Colpi Arroventati infliggono 3 danni al controllore di quella creatura. +Searing Blaze|Fiamma Ustionante|Istantaneo|La Fiamma Ustionante infligge 1 danno a un giocatore o a un planeswalker bersaglio e 1 danno a una creatura bersaglio controllata da quel giocatore o dal controllore di quel planeswalker. \nTerraferma - Se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, la Fiamma Ustionante infligge invece 3 danni a quel giocatore o a quel planeswalker e 3 danni a quella creatura. +Searing Blood|Sangue Rovente|Istantaneo|Il Sangue Rovente infligge 2 danni a una creatura bersaglio. Quando quella creatura muore in questo turno, il Sangue Rovente infligge 3 danni al controllore della creatura. +Searing Flesh|Carne Ustionata|Stregoneria|La Carne Ustionata infligge 7 danni a un avversario o a un planeswalker bersaglio. +Searing Light|Luce Bruciante|Istantaneo|Distruggi una creatura attaccante o bloccante bersaglio con forza pari o inferiore a 2. +Searing Meditation|Meditazione Bruciante|Incantesimo|Ogniqualvolta guadagni punti vita, puoi pagare {2}. Se lo fai, la Meditazione Bruciante infligge 2 danni a un qualsiasi bersaglio. +Searing Rays|Raggi Brucianti|Stregoneria|Scegli un colore. I Raggi Brucianti infliggono a ogni giocatore un danno pari al numero di creature di quel colore controllate da quel giocatore. +Searing Spear Askari|Ascari dalla Lancia Infuocata|Creatura - Cavaliere Umano|Aggirare \n{1}{R}: Gli Ascari dalla Lancia Infuocata hanno minacciare fino alla fine del turno. (Non possono essere bloccati tranne che da due o più creature.) +Searing Spear|Lancia Infuocata|Istantaneo|La Lancia Infuocata infligge 3 danni a un qualsiasi bersaglio. +Searing Touch|Tocco Bruciante|Istantaneo|Riscatto {4}\nIl Tocco Bruciante infligge 1 danno a un qualsiasi bersaglio. +Searing Wind|Vento Bruciante|Istantaneo|Il Vento Bruciante infligge 10 danni a un qualsiasi bersaglio. +Seascape Aerialist|Acrobata del Mare|Creatura - Alleato Mago Tritone|Ogniqualvolta l'Acrobata del Mare o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far guadagnare volare alle creature Alleato che controlli fino alla fine del turno. +Seashell Cameo|Conchiglia Intagliata|Artefatto|{T}: Aggiungi {W} o {U}. +Seaside Citadel|Cittadella sul Mare|Terra|La Cittadella sul Mare entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {G}, {W} o {U}. +Seaside Haven|Porto del Litorale|Terra|{T}: Aggiungi {U}. \n{W}{U}, {T}, Sacrifica un Uccello: Pesca una carta. +Seasinger|Sirena|Creatura - Tritone|Quando non controlli Isole, sacrifica la Sirena. \nPuoi scegliere di non STAPpare la Sirena durante il tuo STAP. \n{T}: Prendi il controllo di una creatura bersaglio il cui controllore controlla un'Isola fintanto che controlli la Sirena e la Sirena resta TAPpata. +Season of Growth|Stagione della Crescita|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \nOgniqualvolta lanci una magia che bersaglia una creatura che controlli, pesca una carta. +Seasoned Marshal|Maresciallo Veterano|Creatura - Soldato Umano|Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. +Seasoned Pyromancer|Piromante Navigato|Creatura - Sciamano Umano|Quando il Piromante Navigato entra nel campo di battaglia, scarta due carte, poi pesca due carte. Per ogni carta non terra scartata in questo modo, crea una pedina creatura Elementale 1/1 rossa. \n{3}{R}{R}, Esilia il Piromante Navigato dal tuo cimitero: Crea due pedine creatura Elementale 1/1 rosse. +Seasoned Tactician|Esperto Stratega|Creatura - Consigliere Umano|{3}, Esilia le prime quattro carte del tuo grimorio: La prossima volta che una fonte a tua scelta ti infliggerebbe danno questo turno, previeni quel danno. +Seasons Past|Stagioni Passate|Stregoneria|Riprendi in mano un qualsiasi numero di carte con costi di mana convertito diversi dal tuo cimitero. Metti le Stagioni Passate in fondo al grimorio del loro proprietario. +Seat of the Synod|Sede del Sinodo|Terra Artefatto|{T}: Aggiungi {U}. +Secluded Glen|Gola Isolata|Terra|Mentre la Gola Isolata entra nel campo di battaglia, puoi rivelare una carta Spiritello dalla tua mano. Se non lo fai, la Gola Isolata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {B}. +Secluded Steppe|Steppa Isolata|Terra|La Steppa Isolata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {W}. \nCiclo {W} ({W}, Scarta questa carta: Pesca una carta.) +Second Chance|Seconda Opportunità|Incantesimo|All'inizio del tuo mantenimento, se hai 5 punti vita o meno, sacrifica la Seconda Opportunità. Se lo fai, gioca un altro turno dopo questo. +Second Guess|Senno di Poi|Istantaneo|Neutralizza una magia bersaglio che è la seconda lanciata in questo turno. +Second Harvest|Secondo Raccolto|Istantaneo|Per ogni pedina che controlli, crea una pedina che è una copia di quel permanente. +Second Sight|Seconda Vista|Istantaneo|Scegli uno -
  • Guarda le prime cinque carte del grimorio dell'avversario bersaglio, poi rimettile a posto in qualsiasi ordine. Guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine.
  • \nIntrecciare {U} +Second Sunrise|Seconda Alba|Istantaneo|Ogni giocatore rimette sul campo di battaglia tutte le carte artefatto, creatura, incantesimo e terra che sono state messe nel suo cimitero dal campo di battaglia in questo turno. +Second Thoughts|Rivalutazione|Istantaneo|Esilia una creatura attaccante bersaglio. \nPesca una carta. +Second Wind|Nuova Energia|Incantesimo - Aura|Incanta creatura \n{T}: TAPpa la creatura incantata. \n{T}: STAPpa la creatura incantata. +Secret Plans|Piani Segreti|Incantesimo|Le creature a faccia in giù che controlli prendono +0/+1. \nOgniqualvolta un permanente che controlli viene girato a faccia in su, pesca una carta. +Secret Salvage|Recupero Segreto|Stregoneria|Esilia una carta non terra bersaglio dal tuo cimitero. Passa in rassegna il tuo grimorio per un qualsiasi numero di carte con lo stesso nome di quella carta, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Secretkeeper|Guardasegreti|Creatura - Spirito|Fintanto che hai in mano più carte di ogni avversario, il Guardasegreti prende +2/+2 e ha volare. +Secrets of the Dead|Segreti dei Morti|Incantesimo|Ogniqualvolta lanci una magia dal tuo cimitero, pesca una carta. +Secrets of the Golden City|Segreti della Città Dorata|Stregoneria|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nPesca due carte. Se hai la benedizione della città, pesca invece tre carte. +Secure the Wastes|Proteggere le Distese|Istantaneo|Crea X pedine creatura Guerriero 1/1 bianche. +Security Blockade|Posto di Blocco|Incantesimo - Aura|Incanta terra \nQuando il Posto di Blocco entra nel campo di battaglia, crea una pedina creatura Cavaliere 2/2 bianca con cautela. \nLa terra incantata ha "{T}: Previeni il prossimo 1 danno che ti verrebbe inflitto in questo turno". +Security Detail|Dettagli di Sicurezza|Incantesimo|{W}{W}: Crea una pedina creatura Soldato 1/1 bianca. Attiva questa abilità solo se non controlli creature e solo una volta per turno. +Sedge Scorpion|Scorpione del Falasco|Creatura - Scorpione|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Sedge Sliver|Tramutante del Falasco|Creatura - Tramutante|Tutte le creature Tramutante hanno "Questa creatura prende +1/+1 fintanto che controlli una Palude". \nTutti i Tramutanti hanno "{B}: Rigenera questo permanente." +Sedraxis Alchemist|Alchimista di Sedraxis|Creatura - Mago Zombie|Quando l'Alchimista di Sedraxis entra nel campo di battaglia, se controlli un permanente blu, fai tornare un permanente non terra bersaglio in mano al suo proprietario. +Sedraxis Specter|Spettro di Sedraxis|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro di Sedraxis infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. \nDissotterrare {1}{B} ({1}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare i campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Sedris, the Traitor King|Sedris, il Re Traditore|Creatura Leggendaria - Guerriero Zombie|Ogni carta creatura nel tuo cimitero ha dissotterrare {2}{B}. ({2}{B}: Rimetti la carta sul campo di battaglia. La creatura ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +See Beyond|Vedere Oltre|Stregoneria|Pesca due carte, poi rimescola una carta dalla tua mano nel tuo grimorio. +See Red|Vedere Rosso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha attacco improvviso. \nAll'inizio della tua sottofase finale, se non hai attaccato con una creatura in questo turno, sacrifica Vedere Rosso. +See the Unwritten|Vedere Ciò che Non è Scritto|Stregoneria|Rivela le prime otto carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura scelta tra esse. Metti le altre nel tuo cimitero. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, puoi mettere sul campo di battaglia due carte creatura invece di una. +Seed Guardian|Guardiano della Semenza|Creatura - Elementale|Raggiungere \nQuando il Guardiano della Semenza muore, crea una pedina creatura Elementale X/X verde, dove X è il numero di carte creatura nel tuo cimitero. +Seed Spark|Gettare il Seme|Istantaneo|Distruggi l'artefatto o l'incantesimo bersaglio. Se è stato speso {G} per lanciare Gettare il Seme, crea due pedine creatura Saprolingio 1/1 verdi. +Seed the Land|Seminare la Terra|Incantesimo|Ogniqualvolta entra nel campo di battaglia una terra, il suo controllore crea una pedina creatura Serpente 1/1 verde. +Seedborn Muse|Musa Semigena|Creatura - Spirito|STAPpa tutti i permanenti che controlli durante lo STAP di ogni altro giocatore. +Seedcradle Witch|Strega della Culla dei Semi|Creatura - Sciamano Elfo|{2}{G}{W}: Una creatura bersaglio prende +3/+3 fino alla fine del turno. STAPpa quella creatura. +Seedguide Ash|Frassino Guida|Creatura - Druido Silvantropo|Quando il Frassino Guida muore, puoi passare in rassegna il tuo grimorio per un massimo di tre carte Foresta e metterle sul campo di battaglia TAPpate. Se lo fai, rimescola il tuo grimorio. +Seedling Charm|Monile dei Virgulti|Istantaneo|Scegli uno -
  • Il proprietario riprende in mano l'Aura bersaglio assegnata a una creatura. Rigenera la creatura verde bersaglio. La creatura bersaglio guadagna travolgere fino alla fine del turno.
  • +Seeds of Innocence|Semi dell'Innocenza|Stregoneria|Distruggi tutti gli artefatti. Non possono essere rigenerati. Il controllore di ogni artefatto distrutto in questo modo guadagna punti vita pari al suo costo di mana convertito. +Seeds of Strength|Semi della Forza|Istantaneo|La creatura bersaglio prende +1/+1 fino alla fine del turno. \nLa creatura bersaglio prende +1/+1 fino alla fine del turno. \nLa creatura bersaglio prende +1/+1 fino alla fine del turno. +Seedtime|Tempo della Semina|Istantaneo|Lancia questa magia solo durante il tuo turno. \nGioca un altro turno dopo questo se un avversario ha lanciato almeno una magia blu in questo turno. +Seek the Horizon|Cercare l'Orizzonte|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a tre carte terra base, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Seek the Wilds|Ricerca delle Terre Selvagge|Stregoneria|Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura o terra scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Seeker of Insight|Cercatore di Sapienza|Creatura - Mago Umano|{T}: Pesca una carta, poi scarta una carta. Attiva questa abilità solo se hai lanciato una magia non creatura in questo turno. +Seeker of Skybreak|Cercatore di Cielguasto|Creatura - Elfo|{T}: STAPpa una creatura bersaglio. +Seeker of the Way|Cercatore della Via|Creatura - Guerriero Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta lanci una magia non creatura, il Cercatore della Via ha legame vitale fino alla fine del turno. +Seekers' Squire|Scudiera dei Cercatori|Creatura - Esploratore Umano|Quando la Scudiera dei Cercatori entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Seeker|Cercatore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata tranne che dalle creature artefatto e/o da creature bianche. +Seer of the Last Tomorrow|Veggente dell'Ultimo Domani|Creatura - Chierico Naga|{U}, {T}, Scarta una carta: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Seer's Lantern|Lanterna del Veggente|Artefatto|{T}: Aggiungi {U}. \n{2}, {T}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Seer's Sundial|Meridiana del Veggente|Artefatto|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}. Se lo fai, pesca una carta. +Seer's Vision|Visione del Veggente|Incantesimo|I tuoi avversari giocano con le carte scoperte. \nSacrifica la Visione del Veggente: Guarda la mano di un giocatore bersaglio e scegli una carta da essa. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Seething Anger|Rabbia Ribollente|Stregoneria|Riscatto {3} \nLa creatura bersaglio prende +3/+0 fino alla fine del turno. +Seething Pathblazer|Bruciastrade in Fermento|Creatura - Guerriero Elementale|Sacrifica un Elementale: Il Bruciastrade in Fermento prende +2/+0 e guadagna attacco improvviso fino alla fine del turno. +Seething Song|Canzone Ribollente|Istantaneo|Aggiungi {R}{R}{R}{R}{R}. +Segmented Krotiq|Krotiq Segmentato|Creatura - Insetto|Megamorfosi {6}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Segmented Wurm|Wurm Segmentato|Creatura - Wurm|Ogniqualvolta il Wurm Segmentato diventa bersaglio di una magia o di un'abilità, metti un segnalino -1/-1 su di esso. +Segovian Angel|Angelo Segoviano|Creatura - Angelo|Volare, cautela +Segovian Leviathan|Leviatano Segoviano|Creatura - Leviatano|Passa-isole +Seht's Tiger|Tigre di Seht|Creatura - Felino|Lampo \nQuando la Tigre di Seht entra nel campo di battaglia, hai protezione da un colore a tua scelta fino alla fine del turno. (Non puoi essere bersagliato, non ti può essere inflitto danno, né puoi essere incantato da qualcosa del colore scelto.) +Seismic Assault|Assalto Sismico|Incantesimo|Scarta una carta terra: L'Assalto Sismico infligge 2 danni a un qualsiasi bersaglio. +Seismic Elemental|Elementale dei Sismi|Creatura - Elementale|Quando l'Elementale dei Sismi entra nel campo di battaglia, le creature senza volare non possono bloccare in questo turno. +Seismic Mage|Mago dei Sismi|Creatura - Mutamagia Umano|{2}{R}, {T}, Scarta una carta: Distruggi una terra bersaglio. +Seismic Rupture|Frattura Sismica|Stregoneria|La Frattura Sismica infligge 2 danni a ogni creatura senza volare. +Seismic Shift|Dislocamento Sismico|Stregoneria|Distruggi una terra bersaglio. Fino a due creature bersaglio non possono bloccare in questo turno. +Seismic Shudder|Fremito Sismico|Istantaneo|Il Fremito Sismico infligge 1 danno a ogni creatura senza volare. +Seismic Spike|Picco Sismico|Stregoneria|Distruggi una terra bersaglio. Aggiungi {R}{R}. +Seismic Stomp|Pestata Sismica|Stregoneria|Le creature senza volare non possono bloccare in questo turno. +Seismic Strike|Colpo Sismico|Istantaneo|Il Colpo Sismico infligge danno a una creatura bersaglio pari al numero di Montagne che controlli. +Seizan, Perverter of Truth|Seizan, Corruttore della Verità|Creatura Leggendaria - Spirito Demone|All'inizio del mantenimento di ogni giocatore, quel giocatore perde 2 punti vita e pesca due carte. +Seize the Day|Cogli l'Attimo|Stregoneria|STAPpa una creatura bersaglio. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. \nFlashback {2}{R} +Seize the Initiative|Prendere l'Iniziativa|Istantaneo|Una creatura bersaglio prende +1/+1 e ha attacco improvviso fino alla fine del turno. +Seize the Soul|Carpire l'Anima|Istantaneo|Distruggi una creatura bersaglio non bianca non nera. Crea una pedina creatura Spirito 1/1 bianca con volare. \nTormentare \nQuando la creatura tormentata da Carpire l'Anima muore, distruggi una creatura bersaglio non bianca non nera. Crea una pedina creatura Spirito 1/1 bianca con volare. +Seizures|Convulsioni|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata diventa TAPpata, le Convulsioni infliggono 3 danni al controllore della creatura incantata a meno che quel giocatore paghi {3}. +Sejiri Merfolk|Tritone di Sejiri|Creatura - Soldato Tritone|Fintanto che controlli una Pianura, il Tritone di Sejiri ha attacco improvviso e legame vitale. (Il danno inflitto da una creatura con legame vitale fa anche guadagnare al suo controllore altrettanti punti vita.) +Sejiri Refuge|Rifugio di Sejiri|Terra|Il Rifugio di Sejiri entra nel campo di battaglia TAPpato. \nQuando il Rifugio di Sejiri entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {W} o {U}. +Sejiri Steppe|Steppa di Sejiri|Terra|La Steppa di Sejiri entra nel campo di battaglia TAPpata. \nQuando la Steppa di Sejiri entra nel campo di battaglia, una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. \n{T}: Aggiungi {W}. +Sek'Kuar, Deathkeeper|Sek'Kuar, Guardamorte|Creatura Leggendaria - Sciamano Orco|Ogniqualvolta un'altra creatura non pedina che controlli muore, crea una pedina creatura Figlio della Tomba 3/1 nera e rossa con rapidità. +Sekki, Seasons' Guide|Sekki, Guida delle Stagioni|Creatura Leggendaria - Spirito|Sekki, Guida delle Stagioni entra sul campo di battaglia con otto segnalini +1/+1. \nSe sta per essere inflitto danno a Sekki, previeni quel danno, rimuovi altrettanti segnalini +1/+1 da Sekki e crea altrettante pedine creatura Spirito 1/1 incolori. \nSacrifica otto Spiriti: Rimetti sul campo di battaglia Sekki dal tuo cimitero. +Select for Inspection|Selezionare per l'Ispezione|Istantaneo|Fai tornare una creatura TAPpata bersaglio in mano al suo proprietario. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Selective Memory|Memoria Selettiva|Stregoneria|Passa in rassegna il tuo grimorio per un qualsiasi numero di carte non terra ed esiliale. Poi rimescola il tuo grimorio. +Selective Snare|Trappola Selettiva|Stregoneria|Fai tornare X creature bersaglio di un tipo di creatura a tua scelta in mano ai rispettivi proprietari. +Selenia, Dark Angel|Selenia, l'Angelo Oscuro|Creatura Leggendaria - Angelo|Volare \nPaga 2 punti vita: Il proprietario riprende in mano Selenia, l'Angelo Oscuro. +Selesnya Charm|Talismano di Selesnya|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende +2/+2 e ha travolgere fino alla fine del turno. Esilia una creatura bersaglio con forza pari o superiore a 5. Crea una pedina creatura Cavaliere 2/2 bianca con cautela.
  • +Selesnya Cluestone|Pietraindice di Selesnya|Artefatto|{T}: Aggiungi {G} o {W}. \n{G}{W}, {T}, Sacrifica la Pietraindice di Selesnya: Pesca una carta. +Selesnya Eulogist|Elogiatrice di Selesnya|Creatura - Druido Centauro|{2}{G}: Esilia una carta creatura bersaglio da un cimitero, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Selesnya Evangel|Evangelista di Selesnya|Creatura - Sciamano Elfo|{1}, {T}, TAPpa una creatura STAPpata che controlli: Crea una pedina creatura Saprolingio 1/1 verde. +Selesnya Guildgate|Cancello della Gilda di Selesnya|Terra - Cancello|Il Cancello della Gilda di Selesnya entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {W}. +Selesnya Guildmage|Mago della Gilda di Selesnya|Creatura - Mago Elfo|{3}{G}: Crea una pedina creatura Saprolingio 1/1 verde. \n{3}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Selesnya Keyrune|Runachiave di Selesnya|Artefatto|{T}: Aggiungi {G} o {W}. \n{G}{W}: La Runachiave di Selesnya diventa una creatura artefatto Lupo 3/3 verde e bianca fino alla fine del turno. +Selesnya Locket|Medaglione di Selesnya|Artefatto|{T}: Aggiungi {G} o {W}. \n{V|B}{V|B}{V|B}{V|B}, {T}, Sacrifica il Medaglione di Selesnya: Pesca due carte. +Selesnya Sagittars|Sagitti di Selesnya|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nI Sagitti di Selesnya possono bloccare una creatura addizionale. +Selesnya Sanctuary|Santuario di Selesnya|Terra|Il Santuario di Selesnya entra nel campo di battaglia TAPpato. \nQuando il Santuario di Selesnya entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {G}{W}. +Selesnya Sentry|Sentinella di Selesnya|Creatura - Soldato Elefante|{5}{G}: Rigenera la Sentinella di Selesnya. +Selesnya Signet|Sigillo di Selesnya|Artefatto|{1}, {T}: Aggiungi {G}{W}. +Self-Assembler|Auto-Assemblante|Creatura Artefatto - Addetto-al-Montaggio|Quando l'Auto-Assemblante entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura Addetto-al-Montaggio, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. +Self-Inflicted Wound|Ferita Autoinflitta|Stregoneria|Un giocatore bersaglio sacrifica una creatura verde o bianca. Se lo fa, quel giocatore perde 2 punti vita. +Selfless Cathar|Cataro Altruista|Creatura - Chierico Umano|{1}{W}, Sacrifica il Cataro Altruista: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Selfless Exorcist|Esorcista Altruista|Creatura - Chierico Umano|{T}: Esilia una carta creatura da un cimitero. Quella carta infligge all'Esorcista Altruista un danno pari alla propria forza. +Selfless Spirit|Spirito Altruista|Creatura - Chierico Spirito|Volare \nSacrifica lo Spirito Altruista: Le creature che controlli hanno indistruttibile fino alla fine del turno. +Selhoff Occultist|Occultista di Selhoff|Creatura - Farabutto Umano|Ogniqualvolta l'Occultista di Selhoff o un'altra creatura muore, un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. +Selkie Hedge-Mage|Selkie Maga Ambulante|Creatura - Mago Tritone|Quando la Selkie Maga Ambulante entra nel campo di battaglia, se controlli due o più Foreste, puoi guadagnare 3 punti vita. \nQuando la Selkie Maga Ambulante entra nel campo di battaglia, se controlli due o più Isole, puoi fare tornare una creatura TAPpata bersaglio in mano al suo proprietario. +Sell-Sword Brute|Bruto Prezzolato|Creatura - Mercenario Umano|Quando il Bruto Prezzolato muore, ti infligge 2 danni. +Seller of Songbirds|Venditrice di Uccellini Canori|Creatura - Umano|Quando la Venditrice di Uccellini Canori entra nel campo di battaglia, crea una pedina creatura Uccello 1/1 bianca con volare. +Semblance Anvil|Incudine dell'Apparenza|Artefatto|Imprimere - Quando l'Incudine dell'Apparenza entra nel campo di battaglia, puoi esiliare una carta non terra dalla tua mano. \nLe magie che lanci che condividono un tipo di carta con la carta esiliata costano {2} in meno per essere lanciate. +Sen Triplets|Trio di Sen|Creatura Artefatto Leggendaria - Mago Umano|All'inizio del tuo mantenimento, scegli un avversario bersaglio. In questo turno, quel giocatore non può giocare magie o attivare abilità e gioca con la sua mano rivelata. Puoi giocare le carte dalla mano di quel giocatore in questo turno. +Senate Courier|Corriere del Senato|Creatura - Uccello|Volare \n{1}{W}: Il Corriere del Senato ha cautela fino alla fine del turno. +Senate Griffin|Grifone del Senato|Creatura - Grifone|Volare \nQuando il Grifone del Senato entra nel campo di battaglia, profetizza 1. +Senate Guildmage|Maga della Gilda del Senato|Creatura - Mago Umano|{W}, {T}: Guadagni 2 punti vita. \n{U}, {T}: Pesca una carta, poi scarta una carta. +Send to Sleep|Indurre il Sonno|Istantaneo|TAPpa fino a due creature bersaglio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, quelle creature non STAPpano durante il prossimo STAP dei rispettivi controllori. +Sengir Autocrat|Autocrate di Sengir|Creatura - Umano|Quando l'Autocrate di Sengir entra nel campo di battaglia, crea tre pedine creatura Servo 0/1 nere. \nQuando l'Autocrate di Sengir lascia il campo di battaglia, esilia tutte le pedine Servo. +Sengir Bats|Pipistrelli di Sengir|Creatura - Pipistrello|Volare \nOgniqualvolta una creatura alla quale i Pipistrelli di Sengir hanno inflitto danno in questo turno muore, metti un segnalino +1/+1 sui Pipistrelli di Sengir. +Sengir Nosferatu|Nosferatu di Sengir|Creatura - Vampiro|Volare \n{1}{B}, Esilia il Nosferatu di Sengir: Crea una pedina creatura Pipistrello 1/2 nera con volare. Ha "{1}{B}, Sacrifica questa creatura: Rimetti sul campo di battaglia sotto il controllo del suo proprietario una carta esiliata di nome Nosferatu di Sengir." +Sengir Vampire|Vampiro di Sengir|Creatura - Vampiro|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta una creatura a cui il Vampiro di Sengir ha inflitto danno in questo turno muore, metti un segnalino +1/+1 sul Vampiro di Sengir. +Sensation Gorger|Ingoiatore di Sensazioni|Creatura - Sciamano Goblin|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con l'Ingoiatore di Sensazioni, puoi rivelarla. Se lo fai, ogni giocatore scarta la propria mano, poi pesca quattro carte. +Sensei Golden-Tail|Sensei Coda-d'Oro|Creatura Leggendaria - Samurai Volpe|Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \n{1}{W}, {T}: Metti un segnalino addestramento su una creatura bersaglio. Quella creatura guadagna bushido 1 e diventa un Samurai in aggiunta ai propri altri tipi di creatura. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Sensei's Divining Top|Cappa delle Profezie del Sensei|Artefatto|{1}: Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. \n{T}: Pesca una carta, poi metti la Cappa delle Profezie del Sensei in cima al grimorio del suo proprietario. +Senseless Rage|Furore Insensato|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Sensor Splicer|Giuntatore di Sensori|Creatura - Artefice|Quando il Giuntatore di Sensori entra nel campo di battaglia, crea una pedina creatura artefatto Golem 3/3 incolore. \nLe creature Golem che controlli hanno cautela. +Sensory Deprivation|Perdita Sensoriale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -3/-0. +Sentinel Sliver|Tramutante Sentinella|Creatura - Tramutante|Le creature Tramutante che controlli hanno cautela. (Attaccano senza TAPpare.) +Sentinel Spider|Ragno Sentinella|Creatura - Ragno|Cautela (Questa creatura attacca senza TAPpare.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Sentinel Totem|Sentinella Totemica|Artefatto|Quando la Sentinella Totemica entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}, Esilia la Sentinella Totemica: Esilia tutte le carte da tutti i cimiteri. +Sentinel of the Eternal Watch|Sentinella della Guardia Eterna|Creatura - Soldato Gigante|Cautela (Questa creatura attacca senza TAPpare.) \nAll'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore. +Sentinel of the Pearl Trident|Sentinella del Tridente Perlaceo|Creatura - Soldato Tritone|Lampo \nQuando la Sentinella del Tridente Perlaceo entra nel campo di battaglia, puoi esiliare un permanente storico bersaglio che controlli. Se lo fai, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Sentinel's Mark|Marchio della Sentinella|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+2 e ha cautela. \nAppendice - Quando il Marchio della Sentinella entra nel campo di battaglia, se l'hai lanciato durante la tua fase principale, la creatura incantata ha legame vitale fino alla fine del turno. +Sentinels of Glen Elendra|Sentinelle di Gola Elendra|Creatura - Soldato Spiritello|Lampo \nVolare +Sentry Oak|Quercia Sentinella|Creatura - Guerriero Silvantropo|Difensore \nAll'inizio del combattimento nel tuo turno, puoi scontrarti con un avversario. Se vinci, la Quercia Sentinella prende +2/+0 e perde difensore fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Sentry of the Underworld|Sentinella dell'Ade|Creatura - Scheletro Grifone|Volare, cautela \n{W}{B}, Paga 3 punti vita: Rigenera la Sentinella dell'Ade. +Separatist Voidmage|Svuotamagie Separatista|Creatura - Mago Umano|Quando lo Svuotamagie Separatista entra nel campo di battaglia, puoi far tornare una creatura bersaglio in mano al suo proprietario. +Sephara, Sky's Blade|Sephara, Lama del Cielo|Creatura Leggendaria - Angelo|Puoi pagare {W} e TAPpare quattro creature STAPpate con volare che controlli invece di pagare il costo di mana di questa magia. \nVolare, legame vitale \nLe altre creature con volare che controlli hanno indistruttibile. (Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Septic Rats|Ratti Settici|Creatura - Ratto|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta i Ratti Settici attaccano, se il giocatore in difesa è avvelenato, prendono +1/+1 fino alla fine del turno. +Sepulchral Primordial|Primordiale Sepolcrale|Creatura - Avatar|Intimidire\nQuando il Primordiale Sepolcrale entra nel campo di battaglia, per ogni avversario, puoi mettere sul campo di battaglia sotto il tuo controllo fino a una carta creatura bersaglio dal cimitero di quel giocatore. +Sequestered Stash|Scorta Sequestrata|Terra|{T}: Aggiungi {U}. \n{4}, {T}, Sacrifica la Scorta Sequestrata: Metti nel tuo cimitero le prime cinque carte del tuo grimorio. Poi puoi mettere una carta artefatto dal tuo cimitero in cima al tuo grimorio. +Seraph Sanctuary|Santuario dei Serafini|Terra|Quando il Santuario dei Serafini entra nel campo di battaglia, guadagni 1 punto vita. \nOgniqualvolta un Angelo entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. \n{T}: Aggiungi {U}. +Seraph of Dawn|Serafina dell'Alba|Creatura - Angelo|Volare \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Seraph of the Masses|Serafina delle Folle|Creatura - Angelo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nVolare \nLa forza e la costituzione della Serafina delle Folle sono pari al numero di creature che controlli. +Seraph of the Scales|Serafina della Bilancia|Creatura - Angelo|Volare \n{W}: La Serafina della Bilancia ha cautela fino alla fine del turno. \n{B}: La Serafina della Bilancia ha tocco letale fino alla fine del turno. \nAldilà 2 (Quando questa creatura muore, crea due pedine creatura Spirito 1/1 bianche e nere con volare.) +Seraph of the Suns|Serafino dei Soli|Creatura - Angelo|Volare \nIndistruttibile (Il danno e gli effetti che dicono "distruggi" non distruggono questa creatura. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) +Seraph of the Sword|Serafina della Spada|Creatura - Angelo|Volare \nPrevieni tutto il danno da combattimento che verrebbe inflitto alla Serafina della Spada. +Seraph|Serafino|Creatura - Angelo|Volare \nOgniqualvolta una creatura danneggiata dal Serafino in questo turno muore, metti sul campo di battaglia quella creatura sotto il tuo controllo all'inizio della prossima sottofase finale. Sacrifica la creatura quando perdi il controllo del Serafino. +Serendib Sorcerer|Stregone di Serendib|Creatura - Mago Umano|{T}: Una creatura bersaglio diversa dallo Stregone di Serendib ha forza e costituzione base 0/2 fino alla fine del turno. +Serene Heart|Cuore Sereno|Istantaneo|Distruggi tutte le Aura. +Serene Master|Maestro di Serenità|Creatura - Monaco Umano|Ogniqualvolta il Maestro di Serenità blocca, scambia la sua forza e la forza di una creatura bersaglio che sta bloccando fino alla fine del combattimento. +Serene Offering|Offerta Sincera|Istantaneo|Distruggi un incantesimo bersaglio. Guadagni punti vita pari al suo costo di mana convertito. +Serene Remembrance|Ricordo Sereno|Stregoneria|Rimescola il Ricordo Sereno e fino a tre carte bersaglio da un unico cimitero nei grimori dei rispettivi proprietari. +Serene Steward|Guardiana Serena|Creatura - Alleato Chierico Umano|Ogniqualvolta guadagni punti vita, puoi pagare {W}. Se lo fai, metti un segnalino +1/+1 su una creatura bersaglio. +Serene Sunset|Tramonto Sereno|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto da X creature bersaglio in questo turno. +Serenity|Serenità|Incantesimo|All'inizio del tuo mantenimento, distruggi tutti gli artefatti e tutti gli incantesimi. Non possono essere rigenerati. +Sergeant-at-Arms|Sergente d'Arma|Creatura - Soldato Umano|Potenziamento {2}{W} (Puoi pagare {2}{W} addizionale mentre lanci questa magia.) \nQuando il Sergente d'Arma entra nel campo di battaglia, se è stato potenziato, crea due pedine creatura Soldato 1/1 bianche. +Serpent Assassin|Serpent Assassin|Creatura - Assassino Serpente|Quando Serpent Assassin entra nel campo di battaglia, puoi distruggere una creatura non nera bersaglio. +Serpent Generator|Generatore di Serpenti|Artefatto|{4}, {T}: Crea una pedina creatura artefatto Serpente 1/1 incolore. Quella creatura ha "Ogniqualvolta questa creatura infligge danno ad un giocatore, quel giocatore prende un segnalino veleno." (Un giocatore con dieci o più segnalini veleno perde la partita). +Serpent Skin|Pelle di Serpente|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+1. \n{G}: Rigenera la creatura incantata. +Serpent Warrior|Guerriero Serpente|Creatura - Guerriero Serpente|Quando il Guerriero Serpente entra nel campo di battaglia, perdi 3 punti vita. +Serpent of the Endless Sea|Serpe del Mare Infinito|Creatura - Serpe|La forza e la costituzione della Serpe del Mare Infinito sono pari al numero di Isole che controlli. \nLa Serpe del Mare Infinito non può attaccare a meno che il giocatore in difesa non controlli un'Isola. +Serpent's Gift|Dono del Serpente|Istantaneo|Una creatura bersaglio ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Serpentine Basilisk|Basilisco Serpentino|Creatura - Basilisco|Ogniqualvolta il Basilisco Serpentino infligge danno da combattimento a una creatura, distruggi quella creatura alla fine del combattimento. \nMetamorfosi {1}{G}{G} +Serpentine Kavu|Kavu Serpentino|Creatura - Kavu|{R}: Il Kavu Serpentino guadagna rapidità fino alla fine del turno. +Serpentine Spike|Picca Serpentina|Stregoneria|Vacuità (Questa carta non ha colore.) \nLa Picca Serpentina infligge 2 danni a una creatura bersaglio, 3 danni a un'altra creatura bersaglio e 4 danni a una terza creatura bersaglio. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Serra Advocate|Sostenitore di Serra|Creatura - Angelo|Volare \n{T}: Una creatura attaccante o bloccante bersaglio prende +2/+2 fino alla fine del turno. +Serra Angel|Angelo di Serra|Creatura - Angelo|Volare, cautela +Serra Ascendant|Ascendente di Serra|Creatura - Monaco Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nFintanto che hai 30 o più punti vita, l'Ascendente di Serra prende +5/+5 e ha volare. +Serra Avatar|Avatar di Serra|Creatura - Avatar|La forza e la costituzione dell'Avatar di Serra sono pari ai tuoi punti vita. \nQuando l'Avatar di Serra viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. +Serra Avenger|Vendicatrice di Serra|Creatura - Angelo|Non puoi lanciare questa magia durante il tuo primo, secondo o terzo turno di gioco. \nVolare \nCautela (Questa creatura attacca senza TAPpare.) +Serra Aviary|Voliera di Serra|Incanta Mondo|Le creature con volare prendono +1/+1. +Serra Bestiary|Bestiario di Serra|Incantesimo - Aura|Incanta creatura \nAll'inizio del tuo mantenimento, sacrifica il Bestiario di Serra a meno che tu paghi {W}{W}. \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate con {T} nel loro costo non possono essere attivate. +Serra Disciple|Discepola di Serra|Creatura - Chierico Uccello|Volare, attacco improvviso \nOgniqualvolta lanci una magia storica, la Discepola di Serra prende +1/+1 fino alla fine del turno. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Serra Inquisitors|Inquisitori di Serra|Creatura - Umano|Ogniqualvolta gli Inquisitori di Serra bloccano o vengono bloccati da una o più creature nere, gli Inquisitori di Serra prendono +2/+0 fino alla fine del turno. +Serra Paladin|Paladino di Serra|Creatura - Cavaliere Umano|{T}: Previeni il prossimo punto danno che verrebbe inflitto ad un qualsiasi bersaglio in questo turno. \n{1}{W}{W}, {T}: Una creatura bersaglio guadagna cautela fino alla fine del turno. +Serra Sphinx|Sfinge di Serra|Creatura - Sfinge|Volare, cautela +Serra Zealot|Zelota di Serra|Creatura - Soldato Umano|Attacco improvviso +Serra the Benevolent|Serra la Benevola|Planeswalker Leggendario - Serra|[+2]: Le creature con volare che controlli prendono +1/+1 fino alla fine del turno. \n[-3]: Crea una pedina creatura Angelo 4/4 bianca con volare e cautela. \n[-6]: Ottieni un emblema con "Se controlli una creatura, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1". \n[Fedeltà 4] +Serra's Blessing|Benedizione di Serra|Incantesimo|Le creature che controlli hanno cautela. +Serra's Boon|Dono di Serra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2 fintanto che è bianca. Altrimenti, prende -2/-1. +Serra's Embrace|Abbraccio di Serra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare e cautela. +Serra's Guardian|Guardiana di Serra|Creatura - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nCautela (Questa creatura attacca senza TAPpare.) \nLe altre creature che controlli hanno cautela. +Serra's Hymn|Inno di Serra|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sull'Inno di Serra. \nSacrifica l'Inno di Serra: Previeni i prossimi X danni che verrebbero inflitti in questo turno ad un qualsiasi numero di bersagli, divisi a tua scelta, dove X è il numero di segnalini versetto sull'Inno di Serra. +Serra's Liturgy|Liturgia di Serra|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Liturgia di Serra. \n{W}, Sacrifica la Liturgia di Serra: Distruggi fino a X artefatti e/o incantesimi bersaglio, dove X è il numero di segnalini versetto sulla Liturgia di Serra. +Serra's Sanctum|Santuario di Serra|Terra Leggendaria|{T}: Aggiungi {W} per ogni incantesimo che controlli. +Serrated Arrows|Frecce Dentellate|Artefatto|Le Frecce Dentellate entrano nel campo di battaglia con tre segnalini punta. \nAll'inizio del tuo mantenimento, se non ci sono segnalini punta sulle Frecce Dentellate, sacrificale. \n{T}, Rimuovi un segnalino punta dalle Frecce Dentellate: Metti un segnalino -1/-1 su una creatura bersaglio. +Serrated Biskelion|Biskelion Dentellato|Creatura Artefatto - Costrutto|{T}: Metti un segnalino -1/-1 sul Biskelion Dentellato e un segnalino -1/-1 su una creatura bersaglio. +Serum Powder|Polvere di Siero|Artefatto|{T}: Aggiungi {U}. \nQuando potresti chiedere un mulligan e la Polvere di Siero è nella tua mano, puoi esiliare tutte le carte che hai in mano e poi pescarne altrettante. (Puoi farlo in aggiunta a chiedere dei mulligan.) +Serum Raker|Rastrellatore di Siero|Creatura - Draghetto|Volare \nQuando il Rastrellatore di Siero muore, ogni giocatore scarta una carta. +Serum Tank|Serbatoio di Siero|Artefatto|Ogniqualvolta il Serbatoio di Siero o un altro artefatto entra nel campo di battaglia, metti un segnalino carica sul Serbatoio di Siero. \n{3}, {T}, Rimuovi un segnalino carica dal Serbatoio di Siero: Pesca una carta. +Serum Visions|Visioni del Siero|Stregoneria|Pesca una carta. \nProfetizzare 2 +Servant of Nefarox|Servitrice di Nefarox|Creatura - Chierico Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Servant of Tymaret|Servitore di Tymaret|Creatura - Zombie|Ispirazione - Ogniqualvolta il Servitore di Tymaret viene STAPpato, ogni avversario perde 1 punto vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. \n{2}{B}: Rigenera il Servitore di Tymaret. +Servant of Volrath|Servitore di Volrath|Creatura - Servitore|Quando il Servitore di Volrath lascia il campo di battaglia, sacrifica una creatura. +Servant of the Conduit|Servitore del Flusso|Creatura - Druido Elfo|Quando il Servitore del Flusso entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \n{T}, Paga {E}: Aggiungi un mana di un qualsiasi colore. +Servant of the Scale|Servitore della Scaglia|Creatura - Soldato Umano|Il Servitore della Scaglia entra nel campo di battaglia con un segnalino +1/+1. \nQuando il Servitore della Scaglia muore, metti X segnalini +1/+1 su una creatura bersaglio che controlli, dove X è il numero di segnalini +1/+1 sul Servitore della Scaglia. +Servo Exhibition|Esibizione di Servomeccanismi|Stregoneria|Crea due pedine creatura artefatto Servomeccanismo 1/1 incolori. +Servo Schematic|Progetto di Servomeccanismo|Artefatto|Quando il Progetto di Servomeccanismo entra nel campo di battaglia o viene messo in un cimitero dal campo di battaglia, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Seshiro the Anointed|Seshiro il Consacrato|Creatura Leggendaria - Monaco Serpente|Le altre creature Serpente che controlli prendono +2/+2. \nOgniqualvolta un Serpente che controlli infligge danno da combattimento a un giocatore, puoi pescare una carta. +Set Adrift|Mandare alla Deriva|Stregoneria|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nMetti un permanente non terra bersaglio in cima al grimorio del suo proprietario. +Setessan Battle Priest|Sacerdotessa Guerriera di Setessa|Creatura - Chierico Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia la Sacerdotessa Guerriera di Setessa, guadagni 2 punti vita. +Setessan Griffin|Grifone di Setessa|Creatura - Grifone|Volare \n{2}{G}{G}: Il Grifone di Setessa prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Setessan Oathsworn|Giurato di Setessa|Creatura - Guerriero Satiro|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Giurato di Setessa, metti due segnalini +1/+1 sul Giurato di Setessa. +Setessan Starbreaker|Astricida di Setessa|Creatura - Guerriero Umano|Quando l'Astricida di Setessa entra nel campo di battaglia, puoi distruggere un'Aura bersaglio. +Setessan Tactics|Tattiche di Setessa|Istantaneo|Sforzo - Questa magia costa {G} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +1/+1 e ha "{T}: Questa creatura lotta con un'altra creatura bersaglio" fino alla fine del turno. +Seton's Desire|Desiderio di Seton|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, tutte le creature che possono bloccare la creatura incantata lo fanno. +Seton's Scout|Esploratore di Seton|Creatura - Arciere Esploratore Druido Centauro|Raggiungere (Questa creatura può bloccare le creature con volare.) \nSoglia - L'Esploratore di Seton prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. +Seton, Krosan Protector|Seton, Protettore di Krosa|Creatura Leggendaria - Centauro Druido|TAPpa un Druido STAPpato che controlli: Aggiungi {G}. +Settle Beyond Reality|Resa dei Conti Surreale|Stregoneria|Scegli uno o entrambi -
  • Esilia una creatura bersaglio che non controlli. Esilia una creatura bersaglio che controlli, poi rimettila sul campo di battaglia sotto il controllo del suo proprietario.
  • +Settle the Score|Regolare i Conti|Stregoneria|Esilia una creatura bersaglio. Metti due segnalini fedeltà su un planeswalker che controlli. +Settle the Wreckage|Incagliare il Relitto|Istantaneo|Esilia tutte le creature attaccanti controllate da un giocatore bersaglio. Quel giocatore può passare in rassegna il suo grimorio per altrettante carte terra base, metterle sul campo di battaglia TAPpate, poi rimescolare il suo grimorio. +Seven Dwarves|Sette Nani|Creatura - Nano|I Sette Nani prendono +1/+1 per ogni altra creatura chiamata Sette Nani che controlli. \nUn mazzo può avere fino a sette carte chiamate Sette Nani. +Sever Soul|Recidere l'Anima|Stregoneria|Distruggi una creatura non nera bersaglio. Non può essere rigenerata. Guadagni punti vita pari alla sua costituzione. +Sever the Bloodline|Interrompere la Stirpe|Stregoneria|Esilia una creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura. \nFlashback {5}{B}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Severed Legion|Legione di Arti|Creatura - Zombie|Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature nere.) +Severed Strands|Fili Tagliati|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nGuadagni punti vita pari alla costituzione della creatura sacrificata. Distruggi una creatura bersaglio controllata da un avversario. +Sevinne's Reclamation|Rivendicazione di Sevinne|Stregoneria|Rimetti sul campo di battaglia una carta permanente bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. Se questa magia è stata lanciata da un cimitero, puoi copiarla e puoi scegliere un nuovo bersaglio per la copia. \nFlashback {4}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Sevinne, the Chronoclasm|Sevinne, il Cronoclasma|Creatura Leggendaria - Mago Umano|Previeni tutto il danno che verrebbe inflitto a Sevinne, il Cronoclasma. \nOgniqualvolta lanci la tua prima magia istantaneo o stregoneria dal tuo cimitero in ogni turno, copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Sewer Nemesis|Nemesi delle Fogne|Creatura - Orrore|Mentre la Nemesi delle Fogne entra nel campo di battaglia, scegli un giocatore. \nLa forza e la costituzione della Nemesi delle Fogne sono pari al numero di carte nel cimitero del giocatore scelto. \nOgniqualvolta il giocatore scelto lancia una magia, mette nel suo cimitero la prima carta del suo grimorio. +Sewer Rats|Ratti di Fogna|Creatura - Ratto|{B}, Paga 1 Punto Vita: I Ratti di Fogna prendono +1/+0 fino alla fine del turno. Attiva questa abilità non più di tre volte ogni turno. +Sewer Shambler|Errante delle Fogne|Creatura - Zombie|Passa-Paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude.) \nMangiacarogne {2}{B} ({2}{B}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Sewerdreg|Feccia di Fogna|Creatura - Spirito|Passa-paludi \nSacrifica la Feccia di Fogna: Esilia una carta bersaglio da un cimitero. +Sewn-Eye Drake|Draghetto dall'Occhio Cucito|Creatura - Draghetto Zombie|Volare, rapidità +Shackles|Catene|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. \n{W}: Il proprietario riprende in mano le Catene. +Shade of Trokair|Ombra di Trokair|Creatura - Ombra|{W}: L'Ombra di Trokair prende +1/+1 fino alla fine del turno. \nSospendere 3-{W} (Invece di lanciare questa carta dalla tua mano, puoi pagare {W} e esiliarla con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lanciala senza pagare il suo costo di mana. Ha rapidità.) +Shade's Breath|Alito d'Ombra|Istantaneo|Fino alla fine del turno, ogni creatura che controlli diventa nera, il suo tipo di creatura diventa Ombra e guadagna "{B}: Questa creatura prende +1/+1 fino alla fine del turno". +Shade's Form|Forma d'Ombra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{B}: Questa creatura prende +1/+1 fino alla fine del turno". \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Shadow Alley Denizen|Abitante di Vicolo delle Ombre|Creatura - Farabutto Vampiro|Ogniqualvolta un'altra creatura nera entra nel campo di battaglia sotto il tuo controllo, una creatura bersaglio ha intimidire fino alla fine del turno. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Shadow Glider|Aliante dell'Ombra|Creatura - Soldato Kor|Volare +Shadow Guildmage|Mago della Gilda dell'Ombra|Creatura - Mago Umano|{U}, {T}: Metti una creatura bersaglio che controlli in cima al grimorio del suo proprietario. \n{R}, {T}: Il Mago della Gilda dell'Ombra infligge 1 danno a un qualsiasi bersaglio e 1 danno a te. +Shadow Lance|Lancia d'Ombra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha attacco improvviso. \n{1}{B}: La creatura incantata prende +2/+2 fino alla fine del turno. +Shadow Rider|Cavaliere dell'Ombra|Creatura - Cavaliere Zombie|Aggirare +Shadow Rift|Squarciare l'Ombra|Istantaneo|La creatura bersaglio guadagna ombra fino alla fine del turno. \nPesca una carta. +Shadow Slice|Ombre Trancianti|Stregoneria|Un avversario bersaglio perde 3 punti vita.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Shadow Sliver|Tramutante dell'Ombra|Creatura - Tramutante|Tutte le creature Tramutante hanno ombra. (Possono bloccare o essere bloccate solo da creature con ombra.) +Shadow of Doubt|Ombra del Dubbio|Istantaneo|({L|N} può essere pagato con {U} o {B}) \nI giocatori non possono passare in rassegna i grimori in questo turno. \nPesca una carta. +Shadow of the Grave|Ombra del Sepolcro|Istantaneo|Riprendi in mano dal tuo cimitero tutte le carte che hai ciclato o scartato in questo turno. +Shadowbane|Scacciare le Ombre|Istantaneo|La prossima volta che una fonte a tua scelta dovrebbe infliggere danno a te e/o alle creature che controlli in questo turno, previeni quel danno. Se viene prevenuto danno da una fonte nera in questo modo, guadagni altrettanti punti vita. +Shadowblood Egg|Uovo di Sangueombra|Artefatto|{2}, {T}, Sacrifica l'Uovo di Sangueombra: Aggiungi {B}{R}. Pesca una carta. +Shadowblood Ridge|Costa di Sangueombra|Terra|{1}, {T}: Aggiungi {B}{R}. +Shadowborn Apostle|Apostolo delle Tenebre|Creatura - Chierico Umano|Un mazzo può avere un qualsiasi numero di carte chiamate Apostolo delle Tenebre. \n{B}, Sacrifica sei creature chiamate Apostolo delle Tenebre: Passa in rassegna il tuo grimorio per una carta creatura Demone e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Shadowborn Demon|Demone delle Tenebre|Creatura - Demone|Volare \nQuando il Demone delle Tenebre entra nel campo di battaglia, distruggi una creatura non Demone bersaglio. \nAll'inizio del tuo mantenimento, se ci sono meno di sei carte creatura nel tuo cimitero, sacrifica una creatura. +Shadowcloak Vampire|Vampiro Buiomanto|Creatura - Vampiro|Paga 2 punti vita: Il Vampiro Buiomanto ha volare fino alla fine del turno. (Non può essere bloccato tranne che da creature con volare o raggiungere.) +Shadowed Caravel|Caravella Adombrata|Artefatto - Veicolo|Ogniqualvolta una creatura che controlli esplora, metti un segnalino +1/+1 sulla Caravella Adombrata. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Shadowfeed|Nutrimento Ombroso|Istantaneo|Esilia una carta bersaglio da un cimitero. Guadagni 3 punti vita. +Shadowmage Infiltrator|Incursore Mago d'Ombra|Creatura - Mago Umano|Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature nere.) \nOgniqualvolta l'Incursore Mago d'Ombra infligge danno da combattimento a un giocatore, puoi pescare una carta. +Shadows of the Past|Ombre del Passato|Incantesimo|Ogniqualvolta una creatura muore, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{4}{B}: Ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. Attiva questa abilità solo se ci sono quattro o più carte creatura nel tuo cimitero. +Shadowstorm Vizier|Visir della Tempesta dell'Ombra|Creatura - Chierico Umano|Volare \nOgniqualvolta cicli o scarti una carta, la Visir della Tempesta dell'Ombra prende +1/+1 fino alla fine del turno. +Shadowstorm|Tempesta dell'Ombra|Stregoneria|La Tempesta dell'Ombra infligge 2 danni ad ogni creatura con ombra. +Shah of Naar Isle|Scià dell'Isola Naar|Creatura - Efreet|Travolgere \nEco {0} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il costo di eco dello Scià dell'Isola Naar viene pagato, ogni avversario può pescare fino a tre carte. +Shake the Foundations|Scuotere le Fondamenta|Istantaneo|Scuotere le Fondamenta infligge 1 danno a ogni creatura senza volare. \nPesca una carta. +Shalai, Voice of Plenty|Shalai, Voce dell'Abbondanza|Creatura Leggendaria - Angelo|Volare \nTu, i planeswalker che controlli e le altre creature che controlli avete anti-malocchio. \n{4}{G}{G}: Metti un segnalino +1/+1 su ogni creatura che controlli. +Shaleskin Bruiser|Colosso Pellescisto|Creatura - Bestia|Travolgere \nOgniqualvolta il Colosso Pellescisto attacca, prende +3/+0 fino alla fine del turno per ogni altra Bestia che sta attaccando. +Shaleskin Plower|Fenditerra Pellescisto|Creatura - Bestia|Metamorfosi {4}{R} \nQuando il Fenditerra Pellescisto viene girato a faccia in su, distruggi una terra bersaglio. +Shallow Grave|Sepoltura Improvvisata|Istantaneo|Rimetti sul campo di battaglia la prima carta creatura del tuo cimitero. Quella creatura guadagna rapidità fino alla fine del turno. Esiliala all'inizio della prossima sottofase finale. +Shaman en-Kor|Sciamano en-Kor|Creatura - Chierico Sciamano Kor|{0}: Il prossimo punto danno che verrebbe inflitto allo Sciamano en-Kor in questo turno viene inflitto invece ad una creatura bersaglio che controlli. \n{1}{W}: La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura bersaglio in questo turno, quel danno viene inflitto invece allo Sciamano en-Kor. +Shaman of Forgotten Ways|Sciamano delle Tradizioni Dimenticate|Creatura - Sciamano Umano|{T}: Aggiungi due mana in qualsiasi combinazione di colori. Spendi questo mana solo per lanciare magie creatura. \nFormidabile - {9}{G}{G}, {T}: I punti vita di ogni giocatore diventano pari al numero di creature che controlla. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8. +Shaman of Spring|Sciamana della Primavera|Creatura - Sciamano Elfo|Quando la Sciamana della Primavera entra nel campo di battaglia, pesca una carta. +Shaman of the Great Hunt|Sciamano della Grande Caccia|Creatura - Sciamano Orco|Rapidità \nOgniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su di essa. \nFerocia - {2}{V|L}{V|L}: Pesca una carta per ogni creatura con forza pari o superiore a 4 che controlli. +Shaman of the Pack|Sciamana della Banda|Creatura - Sciamano Elfo|Quando la Sciamana della Banda entra nel campo di battaglia, un avversario bersaglio perde punti vita pari al numero di Elfi che controlli. +Shaman's Trance|Trance dello Sciamano|Istantaneo|Gli altri giocatori non possono lanciare magie o giocare terre dai loro cimiteri in questo turno. Tu puoi giocare carte dai cimiteri degli altri giocatori in questo turno come se fossero nel tuo cimitero. +Shamanic Revelation|Rivelazione Sciamanica|Stregoneria|Pesca una carta per ogni creatura che controlli. \nFerocia - Guadagni 4 punti vita per ogni creatura con forza pari o superiore a 4 che controlli. +Shamble Back|Ritorno Barcollante|Stregoneria|Esilia una carta creatura bersaglio da un cimitero. Crea una pedina creatura Zombie 2/2 nera. Guadagni 2 punti vita. +Shambleshark|Squalogranchio|Creatura - Granchio Pesce|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.)\nEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) +Shambling Attendants|Servitori Barcollanti|Creatura - Zombie|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Shambling Ghoul|Ghoul Barcollante|Creatura - Zombie|Il Ghoul Barcollante entra nel campo di battaglia TAPpato. +Shambling Goblin|Goblin Barcollante|Creatura - Goblin Zombie|Quando il Goblin Barcollante muore, una creatura bersaglio controllata da un avversario prende -1/-1 fino alla fine del turno. +Shambling Remains|Spoglie Macellate|Creatura - Orrore Zombie|Le Spoglie Macellate non possono bloccare. \nDissotterrare {B}{R} ({B}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Shambling Shell|Guscio Barcollante|Creatura - Zombie Pianta|Sacrifica il Guscio Barcollante: Metti un segnalino +1/+1 sulla creatura bersaglio. \nDragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Shambling Strider|Errante delle Nevi|Creatura - Yeti|{R}{G}: L'Errante della Neve prende +1/-1 fino alla fine del turno. +Shambling Suit|Armatura Barcollante|Creatura Artefatto - Costrutto|La forza dell'Armatura Barcollante è pari al numero di artefatti e/o incantesimi che controlli. +Shambling Swarm|Sciame Errante|Creatura - Orrore|Quando lo Sciame Errante muore, distribuisci tre segnalini -1/-1 tra una, due o tre creature bersaglio. Per ogni segnalino -1/-1 che metti su una creatura in questo modo, rimuovi un segnalino -1/-1 da quella creatura all'inizio della prossima sottofase finale. +Shambling Vent|Sfiatatoio Barcollante|Terra|Lo Sfiatatoio Barcollante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {B}. \n{1}{W}{B}: Lo Sfiatatoio Barcollante diventa una creatura Elementale 2/3 bianca e nera con legame vitale fino alla fine del turno. È ancora una terra. +Shanna, Sisay's Legacy|Shanna, Eredità di Sisay|Creatura Leggendaria - Guerriero Umano|Shanna, Eredità di Sisay non può essere bersaglio di abilità controllate dai tuoi avversari. \nShanna prende +1/+1 per ogni creatura che controlli. +Shanodin Dryads|Driadi di Shanodin|Creatura - Driade Ninfa|Passa-foreste +Shape Anew|Riplasmare|Stregoneria|Il controllore di un artefatto bersaglio lo sacrifica, poi rivela carte dalla cima del suo grimorio fino a che non rivela una carta artefatto. Il giocatore mette quella carta sul campo di battaglia, poi rimescola tutte le altre carte rivelate in questo modo nel suo grimorio. +Shape Stealer|Rubaforma|Creatura - Spirito Polimorfo|Ogniqualvolta il Rubaforma blocca o viene bloccato da una creatura, il Rubaforma ha forza e costituzione base uguali alla forza e costituzione di quella creatura fino alla fine del turno. +Shape of the Wiitigo|Forma del Wiitigo|Incantesimo - Aura|Incanta creatura \nQuando la Forma del Wiitigo entra nel campo di battaglia, metti sei segnalini +1/+1 sulla creatura incantata. \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura incantata se ha attaccato o bloccato dal tuo mantenimento precedente. Altrimenti, rimuovi un segnalino +1/+1 da essa. +Shape the Sands|Plasmare le Sabbie|Istantaneo|Una creatura bersaglio prende +0/+5 e ha raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Shaper Apprentice|Apprendista Plasmatrice|Creatura - Mago Tritone|L'Apprendista Plasmatrice ha volare fintanto che controlli un altro Tritone. +Shaper Guildmage|Mago della Gilda dei Plasmatori|Creatura - Mago Umano|{W}, {T}: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. \n{B}, {T}: Una creatura bersaglio prende +1/+0 fino alla fine del turno. +Shaper Parasite|Parassita Plasmatore|Creatura - Illusione|Metamorfosi {2}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Parassita Plasmatore viene girato a faccia in su, una creatura bersaglio prende +2/-2 o -2/+2 fino alla fine del turno. +Shapers of Nature|Plasmatori della Natura|Creatura - Sciamano Tritone|{3}{G}: Metti un segnalino +1/+1 su una creatura bersaglio. \n{2}{U}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Pesca una carta. +Shapers' Sanctuary|Soccorso dei Plasmatori|Incantesimo|Ogniqualvolta una creatura che controlli diventa bersaglio di una magia o abilità controllata da un avversario, puoi pescare una carta. +Shapesharer|Spartimorfo|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{2}{U}: Un Polimorfo bersaglio diventa una copia di una creatura bersaglio fino al tuo prossimo turno. +Shapeshifter's Marrow|Essenza del Polimorfo|Incantesimo|All'inizio del mantenimento di ogni avversario, quel giocatore rivela la prima carta del suo grimorio. Se è una carta creatura, il giocatore mette la carta nel suo cimitero e l'Essenza del Polimorfo diventa una copia di quella carta. (Se lo fa, perde questa abilità.) +Shapeshifter|Polimorfo|Creatura Artefatto - Polimorfo|Mentre il Polimorfo entra nel campo di battaglia, scegli un numero tra 0 e 7. \nAll'inizio del tuo mantenimento, puoi scegliere un numero tra 0 e 7. \nLa forza del Polimorfo è pari all'ultimo numero scelto, e la sua costituzione è pari a 7 meno quel numero. +Shard Convergence|Convergenza dei Frammenti|Stregoneria|Passa in rassegna il tuo grimorio per una carta Pianura, una carta Isola, una carta Palude e una carta Montagna. Rivela queste carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Shard Phoenix|Fenice di Schegge|Creatura - Fenice|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) \nSacrifica la Fenice di Schegge: Infligge 2 danni ad ogni creatura senza volare. \n{R}{R}{R}: Riprendi in mano la Fenice di Schegge dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. +Shard Volley|Salva di Cocci|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una terra. \nLa Salva di Cocci infligge 3 danni a un qualsiasi bersaglio. +Shard of Broken Glass|Scheggia di Vetro|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata attacca, puoi mettere nel tuo cimitero le prime due carte del tuo grimorio. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Sharding Sphinx|Sfinge Frammentata|Creatura Artefatto - Sfinge|Volare \nOgniqualvolta una creatura artefatto che controlli infligge danno da combattimento a un giocatore, puoi creare una pedina creatura artefatto Tottero 1/1 blu con volare. +Shardless Agent|Agente di Nessun Frammento|Creatura Artefatto - Farabutto Umano|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Shared Animosity|Animosità Condivisa|Incantesimo|Ogniqualvolta una creatura che controlli attacca, prende +1/+0 fino alla fine del turno per ogni altra creatura attaccante che condivide un tipo di creatura con essa. +Shared Discovery|Scoperta Condivisa|Stregoneria|Come costo addizionale per lanciare questa magia, TAPpa quattro creature STAPpate che controlli. \nPesca tre carte. +Shared Fate|Destino Comune|Incantesimo|Se un giocatore sta per pescare una carta, invece quel giocatore esilia a faccia in giù la carta in cima al grimorio di un avversario. \nOgni giocatore può guardare e giocare le carte che ha esiliato con il Destino Comune. +Shared Summons|Evocazioni Condivise|Istantaneo|Passa in rassegna il tuo grimorio per trovare fino a due carte creatura con nomi diversi, rivelale e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Shared Trauma|Trauma Condiviso|Stregoneria|Unire le forze - A partire da te, ogni giocatore può pagare un qualsiasi ammontare di mana. Ogni giocatore mette nel proprio cimitero le prime X carte del proprio grimorio, dove X è l'ammontare totale di mana pagato in questo modo. +Shared Triumph|Trionfo Condiviso|Incantesimo|Mentre il Trionfo Condiviso entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature del tipo scelto prendono +1/+1. +Sharktocrab|Squovranchio|Creatura - Granchio Piovra Pesce|{2}{G}{U}: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.) \nOgniqualvolta vengono messi uno o più segnalini +1/+1 sullo Squovranchio, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Sharpened Pitchfork|Forcone Affilato|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso. \nFintanto che la creatura equipaggiata è un Umano, prende +1/+1. \nEquipaggiare {1} +Sharuum the Hegemon|Sharuum l'Egemone|Creatura Artefatto Leggendaria - Sfinge|Volare \nQuando Sharuum l'Egemone entra nel campo di battaglia, puoi rimettere sul campo di battaglia una carta artefatto bersaglio dal tuo cimitero. +Shatter Assumptions|Infrangere le Aspettative|Stregoneria|Scegli uno -
  • Un avversario bersaglio rivela la sua mano e scarta tutte le carte incolori non terra. Un avversario bersaglio rivela la sua mano e scarta tutte le carte multicolori.
  • +Shattered Angel|Angelo Frantumato|Creatura - Angelo|Volare \nOgniqualvolta una terra entra nel campo di battaglia sotto il controllo di un avversario, puoi guadagnare 3 punti vita. +Shattered Crypt|Cripta Infranta|Stregoneria|Riprendi in mano X carte creatura bersaglio dal tuo cimitero. Perdi X punti vita. +Shattered Dreams|Sogni Infranti|Stregoneria|Un avversario bersaglio rivela la sua mano. Tu scegli da essa una carta artefatto. Quel giocatore scarta quella carta. +Shattered Perception|Percezione Infranta|Stregoneria|Scarta tutte le carte della tua mano, poi pesca altrettante carte. \nFlashback {5}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Shattergang Brothers|Fratelli Devastatori|Creatura Leggendaria - Artefice Goblin|{2}{B}, Sacrifica una creatura: Ogni altro giocatore sacrifica una creatura. \n{2}{R}, Sacrifica un artefatto: Ogni altro giocatore sacrifica un artefatto. \n{2}{G}, Sacrifica un incantesimo: Ogni altro giocatore sacrifica un incantesimo. +Shattering Blow|Colpo Frantumante *|Istantaneo|Esilia un artefatto bersaglio. +Shattering Pulse|Impulso Disgregante|Istantaneo|Riscatto {3} \nDistruggi un artefatto bersaglio. +Shattering Spree|Baldoria Devastante|Stregoneria|Replicare {R} \nDistruggi un artefatto bersaglio. +Shatterskull Giant|Gigante di Frantumateschio|Creatura - Guerriero Gigante| +Shatterskull Recruit|Recluta di Frantumateschio|Creatura - Alleato Guerriero Gigante|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Shatterstorm|Tempesta di Distruzione|Stregoneria|Distruggi tutti gli artefatti. Non possono essere rigenerati. +Shatter|Distruggi Artefatto|Istantaneo|Distruggi un artefatto bersaglio. +Shauku's Minion|Servitore di Shauku|Creatura - Servitore Umano|{B}{R}, {T}: Il Servitore di Shauku infligge 2 danni a una creatura bersaglio bianca. +Shauku, Endbringer|Shauku, Portatrice di Morte|Creatura Leggendaria - Vampiro|Volare \nShauku, Portatrice di Morte non può attaccare se c'è un'altra creatura sul campo di battaglia. \nAll'inizio del tuo mantenimento, perdi 3 punti vita. \n{T}: Esilia una creatura bersaglio e metti un segnalino +1/+1 su Shauku, Portatrice di Morte. +Shed Weakness|Muta della Debolezza|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Puoi rimuovere un segnalino -1/-1 da essa. +Sheer Drop|Strapiombo|Stregoneria|Distruggi una creatura TAPpata bersaglio. \nRisveglio 3-{5}{W} (Se lanci questa magia per {5}{W}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.) +Shefet Dunes|Dune di Shefet|Terra - Deserto|{T}: Aggiungi {U}. \n{T}, Paga 1 punto vita: Aggiungi {W}. \n{2}{W}{W}, {T}, Sacrifica un Deserto: Le creature che controlli prendono +1/+1 fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Shefet Monitor|Varano di Shefet|Creatura - Lucertola|Ciclo {3}{G} ({3}{G}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Varano di Shefet, puoi passare in rassegna il tuo grimorio per una carta terra base o una carta Deserto, metterla sul campo di battaglia, poi rimescolare il tuo grimorio. (Devi farlo prima di pescare.) +Shell Skulkin|Teschiato dei Gusci|Creatura Artefatto - Spaventapasseri|{3}: Una creatura blu bersaglio ha velo fino alla fine del turno. (Quella creatura non può essere bersaglio di magie o abilità.) +Shell of the Last Kappa|Guscio dell'Ultimo Kappa|Artefatto Leggendario|{3}, {T}: Esilia una magia istantaneo o stregoneria di cui sei bersaglio. (La magia non ha effetto.) \n{3}, {T}, Sacrifica il Guscio dell'Ultimo Kappa: Puoi lanciare una carta esiliata con il Guscio dell'Ultimo Kappa senza pagare il suo costo di mana. +Shelldock Isle|Isola Bacino delle Conchiglie|Terra|Nascondiglio (Questa terra entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \n{T}: Aggiungi {U}. \n{U}, {T}: Puoi giocare la carta esiliata senza pagare il suo costo di mana se un grimorio contiene venti o meno carte. +Sheltered Aerie|Nido Protetto|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Aggiungi due mana di un qualsiasi colore.". +Sheltered Thicket|Boschetto Riparato|Terra - Montagna Foresta|({T}: Aggiungi {R} o {G}.) \nIl Boschetto Riparato entra nel campo di battaglia TAPpato. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Sheltered Valley|Valle Riparata|Terra|Se la Valle Riparata sta per entrare nel campo di battaglia, invece sacrifica ogni altro permanente chiamato Valle Riparata che controlli, poi metti sul campo di battaglia la Valle Riparata. \nAll'inizio del tuo mantenimento, se controlli tre terre o meno, guadagni 1 punto vita. \n{T}: Aggiungi {U}. +Sheltering Ancient|Antico Protettore|Creatura - Silvantropo|Travolgere \nMantenimento cumulativo-Metti un segnalino +1/+1 su una creatura controllata da un avversario. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Sheltering Light|Luce Tutelare|Istantaneo|Una creatura bersaglio ha indistruttibile fino alla fine del turno. Profetizza 1. (Il danno e gli effetti che dicono "distruggi" non distruggono quella creatura.) +Sheltering Prayers|Preghiere di Protezione|Incantesimo|Le terre base controllate da ogni giocatore hanno velo fintanto che quel giocatore controlla 3 o meno terre. (Non possono essere bersaglio di magie o abilità.) +Sheltering Word|Parola Protettiva|Istantaneo|Una creatura bersaglio che controlli ha anti-malocchio fino alla fine del turno. Guadagni punti vita pari alla sua costituzione. (Una creatura con anti-malocchio non può essere bersaglio di magie o abilità controllate dagli avversari.) +Shelter|Rifugio|Istantaneo|Una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. \nPesca una carta. +Shenanigans|Bravate|Stregoneria|Distruggi un artefatto bersaglio. \nDragare 1 (Se stai per pescare una carta, puoi invece mettere nel tuo cimitero esattamente una carta dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Sheoldred, Whispering One|Sheoldred, La Bisbigliante|Creatura Leggendaria - Pretore|Passa-Paludi \nAll'inizio del tuo mantenimento, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \nAll'inizio del mantenimento di ogni avversario, quel giocatore sacrifica una creatura. +Shepherd of Rot|Pastore della Putrefazione|Creatura - Chierico Zombie|{T}: Ogni giocatore perde 1 punto vita per ogni Zombie sul campo di battaglia. +Shepherd of the Flock|Pastore del Gregge|Creatura - Popolano Umano|
    //
    Condurre alla Salvezza
    {W}
    [Istantaneo - Avventura]
    Fai tornare un permanente bersaglio che controlli in mano al suo proprietario. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Shepherd of the Lost|Pastorella degli Smarriti|Creatura - Angelo|Volare, attacco improvviso, cautela +Shield Bearer|Portatore di Scudo|Creatura - Soldato Umano|Branco +Shield Dancer|Danzatrice dello Scudo|Creatura - Ribelle Umano|{2}{W}: La prossima volta che la creatura attaccante bersaglio dovesse infliggere danno alla Danzatrice dello Scudo in questo turno, quella creatura invece infligge quel danno a sé stessa. +Shield Mare|Destriero dello Scudo|Creatura - Cavallo|Il Destriero dello Scudo non può essere bloccato dalle creature rosse. \nQuando il Destriero dello Scudo entra nel campo di battaglia o diventa bersaglio di una magia o abilità controllata da un avversario, guadagni 3 punti vita. +Shield Mate|Compagno di Scudo|Creatura - Soldato Umano|Sacrifica il Compagno di Scudo: La creatura bersaglio prende +0/+4 fino alla fine del turno. +Shield Sphere|Scudosfera|Creatura Artefatto - Muro|Difensore \nOgniqualvolta la Scudosfera blocca, metti su di essa un segnalino -0/-1. +Shield Wall|Muro di Scudi|Istantaneo|Le creature che controlli prendono +0/+2 fino alla fine del turno. +Shield of Duty and Reason|Scudo del Dovere e della Ragione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal verde e dal blu. +Shield of Kaldra|Scudo di Kaldra|Artefatto Leggendario - Equipaggiamento|Gli equipaggiamenti di nome Spada di Kaldra, Scudo di Kaldra, e Elmo di Kaldra hanno indistruttibile. \nLa creatura equipaggiata ha indistruttibile. \nEquipaggiare {4} +Shield of the Ages|Scudo delle Ere|Artefatto|{2}: Previeni il prossimo punto danno che ti verrebbe inflitto questo turno. +Shield of the Avatar|Scudo dell'Avatar|Artefatto - Equipaggiamento|Se una fonte sta per infliggere danno alla creatura equipaggiata, previeni X di quei danni, dove X è il numero di creature che controlli. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Shield of the Oversoul|Scudo dell'Anima Eccelsa|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è verde, prende +1/+1 ed ha indistruttibile. (Il danno letale e gli effetti che dicono "distruggi" non la distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) \nFintanto che la creatura incantata è bianca, prende +1/+1 e ha volare. +Shield of the Realm|Scudo del Regno|Artefatto - Equipaggiamento|Se una fonte sta per infliggere danno alla creatura equipaggiata, previeni 2 di quei danni. \nEquipaggiare {1} +Shield of the Righteous|Scudo dei Giusti|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+2 e ha cautela. \nOgniqualvolta la creatura equipaggiata blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. \nEquipaggiare {2} +Shielded Aether Thief|Ladro d'Etere Protetto|Creatura - Farabutto Vedalken|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nOgniqualvolta il Ladro d'Etere Protetto blocca, ottieni {E} (un segnalino energia). \n{T}, Paga {E}{E}{E}: Pesca una carta. +Shielded Passage|Passaggio Protetto|Istantaneo|Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Shielded by Faith|Protezione della Fede|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha indistruttibile. \nOgniqualvolta una creatura entra nel campo di battaglia, puoi assegnarle la Protezione della Fede. +Shieldhide Dragon|Drago Pellescudo|Creatura - Drago|Volare, legame vitale \nMegamorfosi {5}{W}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Drago Pellescudo viene girato a faccia in su, metti un segnalino +1/+1 su ogni altra creatura Drago che controlli. +Shielding Plax|Plax Difensivo|Incantesimo - Aura|({V|L} può essere pagato con {G} oo {U}.) \nIncanta creatura \nQuando il Plax Difensivo entra nel campo di battaglia, pesca una carta. \nLa creatura incantata non può essere bersaglio di magie o abilità controllate dai tuoi avversari. +Shieldmage Advocate|Difensore di Magiscudo|Creatura - Chierico Umano|{T}: Il proprietario riprende in mano una carta bersaglio presente nel cimitero di un avversario. Previeni tutto il danno che verrebbe inflitto in questo turno a un qualsiasi bersaglio da una fonte a tua scelta. +Shieldmage Elder|Anziano di Magiscudo|Creatura - Mago Chierico Umano|TAPpa due Chierici STAPpati che controlli: Previeni tutto il danno che una creatura bersaglio infliggerebbe in questo turno. \nTAPpa due Maghi STAPpati che controlli: Previeni tutto il danno che una magia bersaglio infliggerebbe in questo turno. +Shieldmate's Blessing|Benedizione dello Scutifero|Istantaneo|Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Shields of Velis Vel|Scudi di Velis Vel|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nLe creature controllate da un giocatore bersaglio prendono +0/+1 e guadagnano tutti i tipi di creatura fino alla fine del turno. +Shifting Borders|Confini Cangianti|Istantaneo - Arcano|Scambia il controllo di due terre bersaglio. \nUnire nell'Arcano {3}{U} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Shifting Ceratops|Triceratopo Mutevole|Creatura - Dinosauro|Questa magia non può essere neutralizzata. \nProtezione dal blu (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di blu.) \n{G}: Il Triceratopo Mutevole ha a tua scelta raggiungere, travolgere o rapidità fino alla fine del turno. +Shifting Loyalties|Lealtà Mutevoli|Stregoneria|Scambia il controllo di due permanenti bersaglio che condividono un tipo di carta. (Artefatto, creatura, incantesimo, terra e planeswalker sono tipi di carta.) +Shifting Shadow|Ombra Mutevole|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha rapidità e "All'inizio del tuo mantenimento, distruggi questa creatura. Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Metti quella carta sul campo di battaglia e assegna ad essa l'Ombra Mutevole, poi metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in ordine casuale". +Shifting Sky|Cielo Cangiante|Incantesimo|Mentre il Cielo Cangiante entra nel campo di battaglia, scegli un colore. \nTutti i permanenti non terra sono del colore scelto. +Shifting Sliver|Tramutante Cangiante|Creatura - Tramutante|I Tramutanti non possono essere bloccati tranne che dai Tramutanti. +Shifting Wall|Muro Scorrevole|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \nIl Muro Scorrevole entra nel campo di battaglia con X segnalini +1/+1 su di sé. +Shifty Doppelganger|Mutaforma Sfuggente|Creatura - Polimorfo|{3}{U}, Esilia il Mutaforma Sfuggente: Puoi mettere sul campo di battaglia una carta creatura dalla tua mano. Se lo fai, quella creatura guadagna rapidità fino alla fine del turno. All'inizio della prossima sottofase finale, sacrifica quella creatura. Se lo fai, rimetti il Mutaforma Sfuggente sul campo di battaglia. +Shimatsu the Bloodcloaked|Shimatsu Sanguemanto|Creatura Leggendaria - Spirito Demone|Mentre Shimatsu Sanguemanto entra nel campo di battaglia, sacrifica un qualsiasi numero di permanenti. Shimatsu Sanguemanto entra nel campo di battaglia con altrettanti segnalini +1/+1. +Shimian Specter|Spettro Shimiano|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro Shimiano infligge danno da combattimento a un giocatore, quel giocatore rivela la sua mano. Scegli una carta non terra da quella mano. Passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per tutte le carte con lo stesso nome di quella carta ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Shimmer Myr|Myr Scintillante|Creatura Artefatto - Myr|Lampo \nPuoi lanciare le magie artefatto come se avessero lampo. +Shimmer of Possibility|Barlume di Possibilità|Stregoneria|Guarda le prime quattro carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. +Shimmering Barrier|Barriera Scintillante|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nAttacco improvviso \nCiclo {2} +Shimmering Efreet|Efreet Evanescente|Creatura - Efreet|Volare \nFase \nOgniqualvolta l'Efreet Evanescente compare, la creatura bersaglio scompare. (Scompare e Riappare prima che il suo controllore STAPpi durante il suo STAP. Mentre è scomparsa viene trattata come se non esistesse.) +Shimmering Glasskite|Vetronibbio Scintillante|Creatura - Spirito|Volare \nOgniqualvolta il Vetronibbio Scintillante diventa bersaglio di una magia o abilità per la prima volta inogni turno, neutralizza quella magia o abilità. +Shimmering Grotto|Grotta Scintillante|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di qualsiasi colore. +Shimmering Mirage|Miraggio Evanescente|Istantaneo|La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. \nPesca una carta. +Shimmering Wings|Ali Evanescenti|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) \n{U}: Fai tornare le Ali Evanescenti in mano al loro proprietario. +Shimmerscale Drake|Draghetto Scaglialustra|Creatura - Draghetto|Volare \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Shimmer|Riflesso Tremolante|Incantesimo|Mentre il Riflesso Tremolante entra nel campo di battaglia, scegli un tipo di terra. \nOgni terra del tipo scelto ha fase. (Scompare e Riappare prima che il suo controllore STAPpi durante il suo STAP. Mentre è scomparsa viene trattata come se non esistesse.) +Shinechaser|Cacciasplendore|Creatura - Spiritello|Volare, cautela \nLa Cacciasplendore prende +1/+1 fintanto che controlli un artefatto. \nLa Cacciasplendore prende +1/+1 fintanto che controlli un incantesimo. +Shinen of Fear's Chill|Shinen della Paura Infantile|Creatura - Spirito|Lo Shinen della Paura Infantile non può bloccare. \nIncanalare - {1}{B}, Scarta lo Shinen della Paura Infantile: La creatura bersaglio non può bloccare in questo turno. +Shinen of Flight's Wings|Shinen delle Ali del Volo|Creatura - Spirito|Volare \nIncanalare - {U}, Scarta lo Shinen delle Ali del Volo: La creatura bersaglio guadagna volare fino alla fine del turno. +Shinen of Fury's Fire|Shinen della Furia del Fuoco|Creatura - Spirito|Rapidità \nIncanalare - {R}, Scarta lo Shinen della Furia del Fuoco: La creatura bersaglio guadagna rapidità fino alla fine del turno. +Shinen of Life's Roar|Shinen del Ruggito di Vita|Creatura - Spirito|Tutte le creature in grado di bloccare lo Shinen del Ruggito di Vita lo fanno. \nIncanalare - {2}{G}{G}, Scarta lo Shinen del Ruggito di Vita: Tutte le creature in grado di bloccare la creatura bersaglio in questo turno lo fanno. +Shinen of Stars' Light|Shinen della Luce delle Stelle|Creatura - Spirito|Attacco improvviso \nIncanalare - {1}{W}, Scarta lo Shinen della Luce delle Stelle: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Shinewend|Brillastrada|Creatura - Elementale|Volare \nLa Brillastrada entra nel campo di battaglia con un segnalino +1/+1. \n{1}{W}, Rimuovi un segnalino +1/+1 dalla Brillastrada: Distruggi un incantesimo bersaglio. +Shining Aerosaur|Aerosauro Scintillante|Creatura - Dinosauro|Volare +Shining Armor|Armatura Lucente|Artefatto - Equipaggiamento|Lampo \nQuando l'Armatura Lucente entra nel campo di battaglia, assegnala a un Cavaliere bersaglio che controlli. \nLa creatura equipaggiata prende +0/+2 e ha cautela. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Shining Shoal|Branco Scintillante|Istantaneo - Arcano|Puoi esiliare una carta bianca con costo di mana convertito pari a X dalla tua mano anziché pagare il costo di mana di questa magia. \nI prossimi X danni che una fonte a tua scelta infliggerebbe a te o alle creature che controlli in questo turno invece vengono inflitti a un qualsiasi bersaglio. +Shinka Gatekeeper|Custode di Shinka|Creatura - Guerriero Ogre|Ogniqualvolta viene inflitto danno al Custode di Shinka, esso ti infligge altrettanti danni. +Shinka, the Bloodsoaked Keep|Shinka, il Maniero Grondasangue|Terra Leggendaria|{T}: Aggiungi {R}. \n{R}, {T}: La creatura leggendaria bersaglio guadagna attacco improvviso fino alla fine del turno. +Shipbreaker Kraken|Kraken Affondatore|Creatura - Kraken|{6}{U}{U}: Mostruosità 4. (Se questa creatura non è mostruosa, metti quattro segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Kraken Affondatore diventa mostruoso, TAPpa fino a quattro creature bersaglio. Quelle creature non STAPpano durante lo STAP dei rispettivi controllori fintanto che controlli il Kraken Affondatore. +Shipwreck Looter|Saccheggiatrice dei Relitti|Creatura - Pirata Umano|Incursione - Quando la Saccheggiatrice dei Relitti entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, puoi pescare una carta. Se lo fai, scarta una carta. +Shipwreck Moray|Murena dei Relitti|Creatura - Pesce|Quando la Murena dei Relitti entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia). \nPaga {E}: La Murena dei Relitti prende +2/-2 fino alla fine del turno. +Shipwreck Singer|Sirena dei Naufragi|Creatura - Sirena|Volare \n{1}{U}: Una creatura bersaglio controllata da un avversario attacca in questo turno, se può farlo. \n{1}{B}, {T}: Le creature attaccanti prendono -1/-1 fino alla fine del turno. +Shirei, Shizo's Caretaker|Shirei, Custode di Shizo|Creatura Leggendaria - Spirito|Ogniqualvolta una creatura con forza pari o inferiore a 1 viene messa nel tuo cimitero dal campo di battaglia, puoi rimettere quella carta sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale se Shirei, Custode di Shizo è ancora sul campo di battaglia. +Shisato, Whispering Hunter|Shisato, Cacciatore Sussurrante|Creatura Leggendaria - Guerriero Serpente|All'inizio del tuo mantenimento, sacrifica un Serpente. \nOgniqualvolta Shisato, Cacciatore Sussurrante infligge danno da combattimento ad un giocatore, quel giocatore salta il suo prossimo STAP. +Shiv's Embrace|Abbraccio di Shiv|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare. \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. +Shivan Dragon|Drago di Shivan|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. +Shivan Emissary|Emissario di Shiv|Creatura - Mago Umano|Potenziamento {1}{B} (Puoi pagare {1}{B} addizionale mentre lanci questa magia). \nQuando l'Emissario di Shiv entra nel campo di battaglia, se è stato pagato il costo di potenziamento, distruggi una creatura bersaglio non nera. Non può essere rigenerata. +Shivan Fire|Fuoco di Shiv|Istantaneo|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nIl Fuoco di Shiv infligge 2 danni a una creatura bersaglio. Se questa magia è stata potenziata, infligge invece 4 danni a quella creatura. +Shivan Gorge|Gola di Shiv|Terra Leggendaria|{T}: Aggiungi {U}. \n{2}{R}, {T}: La Gola di Shiv infligge 1 danno ad ogni tuo avversario. +Shivan Harvest|Raccolto di Shiv|Incantesimo|{1}{R}, Sacrifica una creatura: Distruggi una terra non base bersaglio. +Shivan Hellkite|Nibbio Infernale di Shiv|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{1}{R}: Il Nibbio Infernale di Shiv infligge 1 danno a un qualsiasi bersaglio. +Shivan Meteor|Meteora di Shiv|Stregoneria|La Meteora di Shiv infligge 13 danni a una creatura bersaglio. \nSospendere 2-{1}{R}{R} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{R}{R} e esiliarla con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lanciala senza pagare il suo costo di mana.) +Shivan Oasis|Oasi di Shiv|Terra|L'Oasi di Shiv entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {G}. +Shivan Phoenix|Fenice di Shiv|Creatura - Fenice|Volare \nQuando la Fenice di Shiv muore, il proprietario riprende in mano la Fenice di Shiv. +Shivan Raptor|Raptor di Shiv|Creatura - Dinosauro|Attacco improvviso, rapidità \nEco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Shivan Reef|Barriera di Shiv|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {R}. La Barriera di Shiv ti infligge 1 danno. +Shivan Sand-Mage|Mago della Sabbia di Shiv|Creatura - Sciamano Viashino|Quando il Mago della Sabbia di Shiv entra nel campo di battaglia, scegli uno -
  • Rimuovi due segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio. Metti due segnalini tempo su un permanente bersaglio con un segnalino tempo su di esso o su una carta sospesa bersaglio.
  • \nSospendere 4-{R} +Shivan Wumpus|Wumpus di Shiv|Creatura - Bestia|Travolgere \nQuando il Wumpus di Shiv entra nel campo di battaglia, qualsiasi giocatore può sacrificare una terra. Se un giocatore lo fa, metti il Wumpus di Shiv in cima al grimorio del suo proprietario. +Shivan Wurm|Wurm di Shiv|Creatura - Wurm|Travolgere \nQuando il Wurm di Shiv entra nel campo di battaglia, il proprietario riprende in mano una creatura rossa o verde che tu controlli. +Shivan Zombie|Zombie di Shiv|Creatura - Zombie Barbaro|Protezione dal bianco +Shizo, Death's Storehouse|Shizo, Deposito di Morte|Terra Leggendaria|{T}: Aggiungi {B}. \n{B}, {T}: La creatura leggendaria bersaglio guadagna paura fino alla fine del turno. +Shizuko, Caller of Autumn|Shizuko, Richiamo d'Autunno|Creatura Leggendaria - Sciamano Serpente|All'inizio del mantenimento di ogni giocatore, quel giocatore aggiunge {G}{G}{G}. Fino alla fine del turno, quel giocatore non perde questo mana alla fine delle sottofasi e delle fasi. +Shoal Serpent|Serpe delle Secche|Creatura - Serpe|Difensore \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, la Serpe delle Secche perde difensore fino alla fine del turno. +Shock Troops|Truppe d'Assalto|Creatura - Soldato Umano|Sacrifica le Truppe d'Assalto: Infligge 2 danni a un qualsiasi bersaglio. +Shocker|Squassatore|Creatura - Insetto|Ogniqualvolta lo Squassatore infligge danno ad un giocatore, quel giocatore scarta tutte le carte che ha in mano, poi pesca altrettante carte. +Shockmaw Dragon|Drago Sputasaette|Creatura - Drago|Volare \nOgniqualvolta il Drago Sputasaette infligge danno da combattimento a un giocatore, infligge 1 danno a ogni creatura controllata da quel giocatore. +Shock|Shock|Istantaneo|Lo Shock infligge 2 danni a un qualsiasi bersaglio. +Shore Keeper|Guardiano della Costa|Creatura - Trilobite|{7}{U}, {T}, Sacrifica il Guardiano della Costa: Pesca tre carte. +Shore Snapper|Mordente Costiero|Creatura - Bestia|{U}: Il Mordente Costiero guadagna passa-Isole fino alla fine del turno. +Shorecrasher Elemental|Elementale Costiero|Creatura - Elementale|{U}: Esilia l'Elementale Costiero, poi rimettilo sul campo di battaglia a faccia in giù sotto il controllo del suo proprietario. \n{1}: L'Elementale Costiero prende +1/-1 o -1/+1 fino alla fine del turno. \nMegamorfosi {4}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Shorecrasher Mimic|Mimic Costiero|Creatura - Polimorfo|Ogniqualvolta lanci una magia verde e blu, il Mimic Costiero ha forza e costituzione base 5/3 e ha travolgere fino alla fine del turno. +Shoreline Raider|Predatori Costieri|Creatura - Tritone|Protezione dai Kavu +Shoreline Ranger|Ranger della Costa|Creatura - Soldato Uccello|Volare \nCicloisola {2} +Shoreline Salvager|Saccheggiatore Costiero|Creatura - Surrakar|Ogniqualvolta il Saccheggiatore Costiero infligge danno da combattimento a un giocatore, se controlli un'Isola, puoi pescare una carta. +Short Sword|Spada Corta|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Shoulder to Shoulder|Spalla a Spalla|Stregoneria|Soccorri 2. (Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) \nPesca una carta. +Shoving Match|Sfida di Spinte|Istantaneo|Fino alla fine del turno, tutte le creature guadagnano "{T}: TAPpa una creatura bersaglio.". +Show and Tell|Mostra e Dimostra|Stregoneria|Ogni giocatore può mettere sul campo di battaglia una carta artefatto, creatura, incantesimo o terra dalla sua mano. +Show of Valor|Dimostrazione di Valore|Istantaneo|Una creatura bersaglio prende +2/+4 fino alla fine del turno. +Shower of Coals|Pioggia di Carboni Ardenti|Stregoneria|La Pioggia di Carboni Ardenti infligge 2 danni ognuno a un massimo di tre bersagli. \nSoglia - La Pioggia di Carboni Ardenti infligge invece 4 danni a ciascuno di quei permanenti e/o giocatori se ci sono almeno sette carte nel tuo cimitero. +Shower of Sparks|Scarica di Scintille|Istantaneo|La Scarica di Scintille infligge 1 danno a una creatura bersaglio e 1 danno a un giocatore o a un planeswalker bersaglio. +Showstopper|Fine dello Spettacolo|Istantaneo|Fino alla fine del turno, le creature che controlli hanno "Quando questa creatura muore, infligge 2 danni a una creatura bersaglio controllata da un avversario". +Shrapnel Blast|Esplosione a Frammentazione|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nL'Esplosione a Frammentazione infligge 5 danni a un qualsiasi bersaglio. +Shred Memory|Strappare il Ricordo|Istantaneo|Esilia fino a quattro carte bersaglio da un singolo cimitero. \nTrasmutare {1}{B}{B} +Shredding Winds|Venti Laceranti|Istantaneo|I Venti Laceranti infliggono 7 danni a una creatura bersaglio con volare. +Shreds of Sanity|Brandelli di Ragione|Stregoneria|Riprendi in mano fino a una carta istantaneo bersaglio e fino a una carta stregoneria bersaglio dal tuo cimitero, poi scarta una carta. Esilia i Brandelli di Ragione. +Shrewd Hatchling|Cucciolo Pungente|Creatura - Elementale|Il Cucciolo Pungente entra nel campo di battaglia con quattro segnalini -1/-1. \n{L|R}: Una creatura bersaglio non può bloccare il Cucciolo Pungente in questo turno. \nOgniqualvolta lanci una magia blu, rimuovi un segnalino -1/-1 dal Cucciolo Pungente. \nOgniqualvolta lanci una magia rossa, rimuovi un segnalino -1/-1 dal Cucciolo Pungente. +Shrewd Negotiation|Trattativa Scaltra|Stregoneria|Scambia il controllo di un artefatto bersaglio che controlli e un artefatto o una creatura bersaglio che non controlli. +Shriek Raptor|Rapace Urlante|Creatura - Uccello|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Shriek of Dread|Grido di Terrore|Istantaneo|La creatura bersaglio guadagna paura fino alla fine del turno. +Shriekdiver|Gracchiante in Picchiata|Creatura - Guerriero Uccello Zombie|Volare \n{1}: Il Gracchiante in Picchiata ha rapidità fino alla fine del turno. +Shriekgeist|Geist Urlante|Creatura - Spirito|Volare \nOgniqualvolta il Geist Urlante infligge danno da combattimento a un giocatore, quel giocatore mette nel suo cimitero le prime due carte del suo grimorio. +Shriekhorn|Corno Urlante|Artefatto|Il Corno Urlante entra nel campo di battaglia con tre segnalini carica. \n{T}, Rimuovi un segnalino carica dal Corno Urlante: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Shrieking Affliction|Sofferenza Urlante|Incantesimo|All'inizio del mantenimento di ogni avversario, se quel giocatore ha una o meno carte in mano, perde 3 punti vita. +Shrieking Drake|Draghetto Urlante|Creatura - Draghetto|Volare \nQuando il Draghetto Urlante entra nel campo di battaglia, il proprietario riprende in mano una creatura che tu controlli. +Shrieking Grotesque|Grottesca Urlante|Creatura - Gargoyle|Volare \nQuando la Grottesca Urlante entra nel campo di battaglia, se è stato speso {B} per lanciarla, il giocatore bersaglio scarta una carta. +Shrieking Mogg|Mogg Strillante|Creatura - Goblin|Rapidità \nQuando il Mogg Strillante entra nel campo di battaglia, TAPpa tutte le altre creature. +Shriekmaw|Fauce Urlante|Creatura - Elementale|Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature nere.) \nQuando la Fauce Urlante entra nel campo di battaglia, distruggi una creatura non artefatto, non nera bersaglio. \nApparire {1}{B} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Shrike Harpy|Arpia Avèrla|Creatura - Arpia|Volare \nTributo 2 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere due segnalini +1/+1 su di essa.) \nQuando l'Arpia Avèrla entra nel campo di battaglia, se il tributo non è stato pagato, un avversario bersaglio sacrifica una creatura. +Shrill Howler|Ululatore Stridente|Creatura - Orrore Mannaro|Le creature con forza inferiore a quella dell'Ululatore Stridente non possono bloccarlo. \n{5}{G}: Trasforma l'Ululatore Stridente. +Shrine of Boundless Growth|Santuario della Crescita Sconfinata|Artefatto|All'inizio del tuo mantenimento od ogniqualvolta lanci una magia verde, metti un segnalino carica sul Santuario della Crescita Sconfinata. \n{T}, Sacrifica il Santuario della Crescita Sconfinata: Aggiungi {U} per ogni segnalino carica sul Santuario della Crescita Sconfinata. +Shrine of Burning Rage|Santuario della Rabbia Ardente|Artefatto|All'inizio del tuo mantenimento od ogniqualvolta lanci una magia rossa, metti un segnalino carica sul Santuario della Rabbia Ardente. \n{3}, {T}, Sacrifica il Santuario della Rabbia Ardente: Il Santuario della Rabbia Ardente infligge danno pari al numero di segnalini carica su di esso a un qualsiasi bersaglio. +Shrine of Limitless Power|Santuario del Potere Illimitato|Artefatto|All'inizio del tuo mantenimento od ogniqualvolta lanci una magia nera, metti un segnalino carica sul Santuario del Potere Illimitato. \n{4}, {T}, Sacrifica il Santuario del Potere Illimitato: Un giocatore bersaglio scarta una carta per ogni segnalino carica sul Santuario del Potere Illimitato. +Shrine of Loyal Legions|Santuario delle Legioni Fedeli|Artefatto|All'inizio del tuo mantenimento od ogniqualvolta lanci una magia bianca, metti un segnalino carica sul Santuario delle Legioni Fedeli. \n{3}, {T}, Sacrifica il Santuario delle Legioni Fedeli: Crea una pedina creatura artefatto Myr 1/1 incolore per ogni segnalino carica sul Santuario delle Legioni Fedeli. +Shrine of Piercing Vision|Santuario della Visione Penetrante|Artefatto|All'inizio del tuo mantenimento od ogniqualvolta lanci una magia blu, metti un segnalino carica sul Santuario della Visione Penetrante. \n{T}, Sacrifica il Santuario della Visione Penetrante: Guarda le prime X carte del tuo grimorio, dove X è il numero di segnalini carica sul Santuario della Visione Penetrante. Aggiungi alla tua mano una di quelle carte e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Shrine of the Forsaken Gods|Santuario degli Dei Rinnegati|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie incolori. Attiva questa abilità solo se controlli sette o più terre. +Shrink|Rimpicciolire|Istantaneo|La creatura bersaglio prende -5/-0 fino alla fine del turno. +Shriveling Rot|Putrefazione Avvizzente|Istantaneo|Scegli uno -
  • Fino alla fine del turno, ogniqualvolta una creatura subisce danno, distruggila. Fino alla fine del turno, ogniqualvolta una creatura muore, il controllore di quella creatura perde un ammontare di punti vita pari alla sua costituzione.
  • \nIntrecciare {2}{B} +Shrivel|Inaridire|Stregoneria|Tutte le creature prendono -1/-1 fino alla fine del turno. +Shrouded Lore|Sapere Celato|Stregoneria|Un avversario bersaglio sceglie una carta nel tuo cimitero. Puoi pagare {B}. Se lo fai, ripeti questo procedimento con la differenza che quell'avversario non può scegliere una carta già scelta per il Sapere Celato. Poi aggiungi l'ultima carta scelta alla tua mano. +Shrouded Serpent|Serpente Nascosto|Creatura - Serpe|Ogniqualvolta il Serpente Nascosto attacca, il giocatore in difesa può pagare {4}. Se non lo fa, il Serpente Nascosto non può essere bloccato in questo turno. +Shu Yun, the Silent Tempest|Shu Yun, la Tempesta Silenziosa|Creatura Leggendaria - Monaco Umano|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nOgniqualvolta lanci una magia non creatura, puoi pagare {R|B}{R|B}. Se lo fai, una creatura bersaglio ha doppio attacco fino alla fine del turno. +Shuko|Shuko|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nEquipaggiare {0} +Shunt|Deviare|Istantaneo|Cambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. +Shuriken|Shuriken|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}, Togli lo Shuriken: Lo Shuriken infligge 2 danni a una creatura bersaglio. Il controllore di quella creatura prende il controllo dello Shuriken a meno che sia stato tolto da un Ninja." \nEquipaggiare {2} +Shyft|Shyft|Creatura - Polimorfo|All'inizio del tuo mantenimento, puoi far diventare Shyft di uno o più colori a tua scelta. (Questo effetto non ha termine.) +Sibilant Spirit|Spirito Sibilante|Creatura - Spirito|Volare \nOgniqualvolta lo Spirito Sibilante attacca, il giocatore in difesa può pescare una carta. +Sibsig Host|Masnada Sibsig|Creatura - Zombie|Quando la Masnada Sibsig entra nel campo di battaglia, ogni giocatore mette nel proprio cimitero le prime tre carte del proprio grimorio. +Sibsig Icebreakers|Spaccaghiaccio Sibsig|Creatura - Zombie|Quando gli Spaccaghiaccio Sibsig entrano nel campo di battaglia, ogni giocatore scarta una carta. +Sibsig Muckdraggers|Rovistafango Sibsig|Creatura - Zombie|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nQuando i Rovistafango Sibsig entrano nel campo di battaglia, riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Sick and Tired|Stanco e Malato|Istantaneo|Due creature bersaglio prendono ciascuna -1/-1 fino alla fine del turno. +Sickening Dreams|Sogni Disgustosi|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte. \nI Sogni Disgustosi infliggono X danni a ogni creatura e a ogni giocatore. +Sickening Shoal|Branco Nauseante|Istantaneo - Arcano|Puoi esiliare una carta nera con costo di mana convertito pari a X presente nella tua mano anziché pagare il costo di mana di questa magia. \nLa creatura bersaglio prende -X/-X fino alla fine del turno. +Sicken|Deprimere|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1. \nCiclo {2}. +Sickle Ripper|Falcetto Lacerante|Creatura - Guerriero Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Sickleslicer|Sfalcettatore|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +2/+2. \nEquipaggiare {4} +Sidar Jabari|Sidar Jabari|Creatura Leggendaria - Cavaliere Umano|Aggirare \nOgniqualvolta Sidar Jabari attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa. +Sideswipe|Colpo di Lato|Istantaneo|Puoi cambiare un qualsiasi numero di bersagli di una magia Arcano bersaglio. +Sidewinder Naga|Naga Crotalo|Creatura - Guerriero Naga|Fintanto che controlli un Deserto o c'è una carta Deserto nel tuo cimitero, il Naga Crotalo prende +1/+0 e ha travolgere. +Sidewinder Sliver|Tramutante Crotalo|Creatura - Tramutante|Tutte le creature Tramutante hanno aggirare. (Ogniqualvolta una creatura senza aggirare blocca un Tramutante, la creatura bloccante prende -1/-1 fino alla fine del turno.) +Sidisi's Faithful|Fedele di Sidisi|Creatura - Mago Naga|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando la Fedele di Sidisi sfrutta una creatura, fai tornare una creatura bersaglio in mano al suo proprietario. +Sidisi's Pet|Bestia da Compagnia di Sidisi|Creatura - Scimpanzé Zombie|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nMetamorfosi {1}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Sidisi, Brood Tyrant|Sidisi, Tiranna della Nidiata|Creatura Leggendaria - Sciamano Naga|Ogniqualvolta Sidisi, Tiranna della Nidiata entra nel campo di battaglia o attacca, metti nel tuo cimitero le prime tre carte del tuo grimorio. \nOgniqualvolta una o più carte creatura vengono messe nel tuo cimitero dal tuo grimorio, crea una pedina creatura Zombie 2/2 nera. +Sidisi, Undead Vizier|Sidisi, Visir Non Morta|Creatura Leggendaria - Naga Zombie|Tocco letale \nSfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando Sidisi, Visir Non Morta sfrutta una creatura, puoi passare in rassegna il tuo grimorio per una carta, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Siege Behemoth|Behemoth da Assedio|Creatura - Bestia|Anti-malocchio \nFintanto che il Behemoth da Assedio attacca, per ogni creatura che controlli, puoi far assegnare a quella creatura il suo danno da combattimento come se non fosse bloccata. +Siege Dragon|Drago da Assedio|Creatura - Drago|Volare \nQuando il Drago da Assedio entra nel campo di battaglia, distruggi tutti i Muri controllati dai tuoi avversari. \nOgniqualvolta il Drago da Assedio attacca, se il giocatore in difesa non controlla alcun Muro, il Drago da Assedio infligge 2 danni a ogni creatura senza volare controllata da quel giocatore. +Siege Mastodon|Mastodonte da Assedio|Creatura - Elefante| +Siege Modification|Modifica da Assedio|Incantesimo - Aura|Incanta creatura o Veicolo \nFintanto che il permanente incantato è un Veicolo, è una creatura in aggiunta ai suoi altri tipi. \nLa creatura incantata prende +3/+0 e ha attacco improvviso. +Siege Rhino|Rinoceronte da Assedio|Creatura - Rinoceronte|Travolgere \nQuando il Rinoceronte da Assedio entra nel campo di battaglia, ogni avversario perde 3 punti vita e tu guadagni 3 punti vita. +Siege Wurm|Wurm da Assedio|Creatura - Wurm|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nTravolgere +Siege of Towers|Assedio delle Torri|Stregoneria|Replicare {1}{R} (Quando lanci questa magia, copiala ogni volta che paghi il suo costo di replica. Puoi scegliere nuovi bersagli per le copie). \nLa Montagna bersaglio diventa una creatura 3/1. È ancora una terra. +Siege-Gang Commander|Capo della Squadra di Assedio|Creatura - Goblin|Quando il Capo della Squadra di Assedio entra nel campo di battaglia, crea tre pedine creatura Goblin 1/1 rosse. \n{1}{R}, Sacrifica un Goblin: Il Capo della Squadra di Assedio infligge 2 danni a un qualsiasi bersaglio. +Siegebreaker Giant|Gigante Sfondatrice|Creatura - Guerriero Gigante|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \n{3}{R}: Una creatura bersaglio non può bloccare in questo turno. +Siegecraft|Arte dell'Assedio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+4. +Siegehorn Ceratops|Triceratopo da Assedio|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Triceratopo da Assedio, metti due segnalini +1/+1 su di esso. (Deve sopravvivere al danno per ottenere i segnalini.) +Sift Through Sands|Setacciare le Sabbie|Istantaneo - Arcano|Pesca due carte, poi scarta una carta. \nSe hai lanciato una magia di nome Scrutare nelle Profondità e una magia di nome Squarciare la Nebbia in questo turno, puoi passare in rassegna il tuo grimorio per una carta di nome L'Innominabile, metterla sul campo di battaglia, poi rimescolare il tuo grimorio. +Sifter Wurm|Wurm Setacciatore|Creatura - Wurm|Travolgere \nQuando il Wurm Setacciatore entra nel campo di battaglia, profetizza 3, poi rivela la prima carta del tuo grimorio. Guadagni punti vita pari al costo di mana convertito di quella carta. +Sifter of Skulls|Setacciatore di Teschi|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nOgniqualvolta un'altra creatura non pedina che controlli muore, crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". ({U} rappresenta mana incolore.) +Sift|Setacciare|Stregoneria|Pesca tre carte, poi scarta una carta. +Sigarda's Aid|Sostegno di Sigarda|Incantesimo|Puoi lanciare magie Aura ed Equipaggiamento come se avessero lampo. \nOgniqualvolta un Equipaggiamento entra nel campo di battaglia sotto il tuo controllo, puoi assegnarlo a una creatura bersaglio che controlli. +Sigarda, Heron's Grace|Sigarda, Grazia dell'Airone|Creatura Leggendaria - Angelo|Volare \nTu e gli Umani che controlli avete anti-malocchio. \n{2}, Esilia una carta dal tuo cimitero: Crea una pedina creatura Soldato Umano 1/1 bianca. +Sigarda, Host of Herons|Sigarda, Schiera degli Aironi|Creatura Leggendaria - Angelo|Volare, anti-malocchio \nLe magie e le abilità controllate dai tuoi avversari non possono farti sacrificare permanenti. +Sigardian Priest|Sacerdotessa di Sigarda|Creatura - Chierico Umano|{1}, {T}: TAPpa una creatura non Umano bersaglio. +Sight Beyond Sight|Scorgere Oltre la Vista|Stregoneria|Guarda le prime due carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti l'altra in fondo al tuo grimorio. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Sight of the Scalelords|Visione dei Signori delle Scaglie|Incantesimo|All'inizio del combattimento nel tuo turno, le creature che controlli con costituzione pari o superiore a 4 prendono +2/+2 e hanno cautela fino alla fine del turno. +Sighted-Caste Sorcerer|Stregone della Casta Preveggente|Creatura - Mago Umano|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \n{U}: Lo Stregone della Casta Preveggente guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Sightless Brawler|Lottatore Cieco|Creatura Incantesimo - Guerriero Umano|Conferire {4}{W} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nIl Lottatore Cieco non può attaccare da solo. \nLa creatura incantata prende +3/+2 e non può attaccare da sola. +Sightless Ghoul|Ghoul Cieco|Creatura - Soldato Zombie|Il Ghoul Cieco non può bloccare. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Sigil Blessing|Benedizione del Sigillo|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli prende +3/+3 e le altre creature che controlli prendono +1/+1. +Sigil Captain|Capitano dei Sigilli|Creatura - Soldato Rinoceronte|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura è 1/1, metti due segnalini +1/+1 su di essa. +Sigil Tracer|Disegnatore di Sigilli|Creatura - Mago Tritone|{1}{U}, TAPpa due Maghi STAPpati che controlli: Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Sigil of Distinction|Sigillo di Onorificenza|Artefatto - Equipaggiamento|Il Sigillo di Onorificenza entra nel campo di battaglia con X segnalini carica. \nLa creatura equipaggiata prende +1/+1 per ogni segnalino carica sul Sigillo di Onorificenza. \nEquipaggiare-Rimuovi un segnalino carica dal Sigillo di Onorificenza. +Sigil of Sleep|Sigillo del Sonno|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno a un giocatore, il proprietario riprende in mano una creatura bersaglio controllata da quel giocatore. +Sigil of Valor|Sigillo del Valore|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca da sola, prende +1/+1 fino alla fine del turno per ogni altra creatura che controlli. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Sigil of the Empty Throne|Sigillo del Trono Vuoto|Incantesimo|Ogniqualvolta lanci una magia incantesimo, crea una pedina creatura Angelo 4/4 bianca con volare. +Sigil of the Nayan Gods|Sigillo delle Divinità di Naya|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 per ogni creatura che controlli. \nCiclo {V|B} ({V|B}, Scarta questa carta: Pesca una carta.) +Sigil of the New Dawn|Sigillo della Nuova Alba|Incantesimo|Ogniqualvolta una creatura viene messa nel tuo cimitero dal campo di battaglia, puoi pagare {1}{W}. Se lo fai, riprendi in mano quella carta. +Sigiled Behemoth|Behemoth dei Sigilli|Creatura - Bestia|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Sigiled Paladin|Paladino dei Sigilli|Creatura - Cavaliere Umano|Attacco improvviso \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Sigiled Skink|Scinco dei Sigilli|Creatura - Lucertola|Ogniqualvolta lo Scinco dei Sigilli attacca, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Sigiled Starfish|Stella Marina dei Sigilli|Creatura - Stella Marina|{T}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Sigiled Sword of Valeron|Spada dei Sigilli di Valeron|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0, ha cautela ed è un Cavaliere in aggiunta ai suoi altri tipi. \nOgniqualvolta la creatura equipaggiata attacca, crea una pedina creatura Cavaliere 2/2 bianca con cautela e attaccante. \nEquipaggiare {3} +Sign in Blood|Firmare col Sangue|Stregoneria|Un giocatore bersaglio pesca due carte e perde 2 punti vita. +Signal Pest|Peste dei Segnali|Creatura Artefatto - Peste|Grido di guerra (Ogniqualvolta questa creatura attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno.) \nLa Peste dei Segnali non può essere bloccata tranne che da creature con volare o raggiungere. +Signal the Clans|Segnalare ai Clan|Istantaneo|Passa in rassegna il tuo grimorio per tre carte creatura e rivelale. Se riveli tre carte con nomi diversi, scegline una a caso e aggiungila alla tua mano. Rimescola le altre nel tuo grimorio. +Signpost Scarecrow|Spaventapasseri dei Segnali|Creatura Artefatto - Spaventapasseri|Cautela \n{2}: Aggiungi un mana di un qualsiasi colore. +Silburlind Snapper|Mordace del Silburlind|Creatura - Tartaruga|Il Mordace del Silburlind non può attaccare a meno che tu non abbia lanciato una magia non creatura in questo turno. +Silence the Believers|Zittire i Credenti|Istantaneo|Sforzo - Questa magia costa {2}{B} in più per essere lanciata per ogni bersaglio oltre il primo. \nEsilia un qualsiasi numero di creature bersaglio e tutte le Aure ad esse assegnate. +Silence|Silenzio|Istantaneo|I tuoi avversari non possono lanciare magie in questo turno. (Le magie lanciate prima che questa si risolva non sono influenzate.) +Silent Arbiter|Giudice Silente|Creatura Artefatto - Costrutto|In ogni combattimento non può attaccare più di una creatura. \nIn ogni combattimento non può bloccare più di una creatura. +Silent Artisan|Artigiano Silente|Creatura - Gigante| +Silent Assassin|Assassina Silente|Creatura - Assassino Mercenario Umano|{3}{B}: Distruggi una creatura bersaglio che sta bloccando alla fine del combattimento. +Silent Attendant|Attendente Silente|Creatura - Chierico Umano|{T}: Guadagni 1 punto vita. +Silent Clearing|Radura Silente|Terra|{T}, Paga 1 punto vita: Aggiungi {W} o {B}. \n{1}, {T}, Sacrifica la Radura Silente: Pesca una carta. +Silent Dart|Dardo Silenzioso|Artefatto|{4}, {T}, Sacrifica il Dardo Silenzioso: Infligge 3 danni a una creatura bersaglio. +Silent Departure|Dipartita Silenziosa|Stregoneria|Fai tornare una creatura bersaglio in mano al suo proprietario. \nFlashback {4}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Silent Gravestone|Lapide Silente|Artefatto|Le carte nei cimiteri non possono essere bersaglio di magie o abilità. \n{4}, {T}: Esilia la Lapide Silente e tutte le carte da tutti i cimiteri. Pesca una carta. +Silent Observer|Osservatore Silenzioso|Creatura - Spirito|Volare +Silent Sentinel|Sentinella Silente|Creatura - Arconte|Volare \nOgniqualvolta la Sentinella Silente attacca, puoi rimettere sul campo di battaglia una carta incantesimo bersaglio dal tuo cimitero. +Silent Skimmer|Sorvolatore Silenzioso|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nOgniqualvolta il Sorvolatore Silenzioso attacca, il giocatore in difesa perde 2 punti vita. +Silent Specter|Spettro Silenzioso|Creatura - Spettro|Volare \nOgniqualvolta lo Spettro Silenzioso infligge danno da combattimento a un giocatore, quel giocatore scarta due carte. \nMetamorfosi {3}{B}{B} +Silent Submersible|Sommergibile Silenzioso|Artefatto - Veicolo|Ogniqualvolta il Sommergibile Silenzioso infligge danno da combattimento a un giocatore o a un planeswalker, pesca una carta. \nManovrare 2 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 2: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Silent-Blade Oni|Oni Lama Silenziosa|Creatura - Ninja Demone|Ninjutsu {4}{U}{B} ({4}{U}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta l'Oni Lama Silenziosa infligge danno da combattimento a un giocatore, guarda la mano di quel giocatore. Puoi lanciare una carta non terra da quella mano senza pagare il suo costo di mana. +Silent-Chant Zubera|Zubera Canto-Silente|Creatura - Spirito Zubera|Quando lo Zubera Canto-Silente muore, guadagni 2 punti vita per ogni Zubera morto in questo turno. +Silhana Ledgewalker|Calcasporgenze Silhana|Creatura - Farabutto Elfo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nLa Calcasporgenze Silhana non può essere bloccata tranne che da creature con volare. +Silhana Starfletcher|Stellafreccia Silhana|Creatura - Arciere Druido Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMentre la Stellafreccia Silhana entra nel campo di battaglia, scegli un colore. \n{T}: Aggiungi un mana del colore scelto. +Silhana Wayfinder|Apripista Silhana|Creatura - Esploratore Elfo|Quando l'Apripista Silhana entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura o terra scelta tra esse e metterla in cima al tuo grimorio. Metti le altre in fondo al tuo grimorio in ordine casuale. +Silk Net|Rete di Seta|Istantaneo|La creatura bersaglio prende +1/+1 e guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Silkbind Faerie|Spiritella Filo di Seta|Creatura - Farabutto Spiritello|Volare \n{1}{B|L}, {STAP}: TAPpa una creatura bersaglio. ({STAP} è il simbolo di STAP.) +Silkenfist Fighter|Combattente Pugno-di-Seta|Creatura - Soldato Kor|Ogniqualvolta il Combattente Pugno-di-Seta viene bloccato, STAPpalo. +Silkenfist Order|Ordine del Pugno-di-Seta|Creatura - Soldato Kor|Ogniqualvolta l'Ordine del Pugno-di-Seta viene bloccato, STAPpalo. +Silklash Spider|Ragno Setafrusta|Creatura - Ragno|Raggiungere \n{X}{G}{G}: Il Ragno Setafrusta infligge X danni a ogni creatura con volare. +Silkweaver Elite|Elite Tessitela|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nRivolta - Quando l'Elite Tessitela entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, pesca una carta. +Silkwing Scout|Esploratrice Ala-di-seta|Creatura - Esploratore Spiritello|Volare \n{G}, Sacrifica l'Esploratrice Ala-di-seta: Passa in rassegna il tuo grimorio per una carta terra base e mettila nel campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Silkwrap|Avvolgere nella Seta|Incantesimo|Quando Avvolgere nella Seta entra nel campo di battaglia, esilia una creatura bersaglio con costo di mana convertito pari o inferiore a 3 controllata da un avversario finché Avvolgere nella Seta non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Silt Crawler|Strisciante delle Fessure|Creatura - Bestia|Quando lo Strisciante delle Fessure entra nel campo di battaglia, TAPpa tutte le terre che controlli. +Silumgar Assassin|Assassina Silumgar|Creatura - Assassino Umano|Le creature con forza superiore a quella dell'Assassina Silumgar non possono bloccarla. \nMegamorfosi {2}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando l'Assassina Silumgar viene girata a faccia in su, distruggi una creatura bersaglio con forza pari o inferiore a 3 controllata da un avversario. +Silumgar Butcher|Macellaio Silumgar|Creatura - Genio Zombie|Sfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando il Macellaio Silumgar sfrutta una creatura, una creatura bersaglio prende -3/-3 fino alla fine del turno. +Silumgar Monument|Monumento a Silumgar|Artefatto|{T}: Aggiungi {U} o {B}. \n{4}{U}{B}: Il Monumento a Silumgar diventa una creatura artefatto Drago 4/4 blu e nera con volare fino alla fine del turno. +Silumgar Scavenger|Saprofago Silumgar|Creatura - Uccello Zombie|Volare \nSfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nOgniqualvolta un'altra creatura che controlli muore, metti un segnalino +1/+1 sul Saprofago Silumgar. Ha rapidità fino alla fine del turno se ha sfruttato quella creatura. +Silumgar Sorcerer|Fattucchiera Silumgar|Creatura - Mago Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nSfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando la Fattucchiera Silumgar sfrutta una creatura, neutralizza una magia creatura bersaglio. +Silumgar Spell-Eater|Divoramagie Silumgar|Creatura - Mago Naga|Megamorfosi {4}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando la Divoramagie Silumgar viene girata a faccia in su, neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. +Silumgar's Command|Comando di Silumgar|Istantaneo|Scegli due -
  • Neutralizza una magia non creatura bersaglio. Fai tornare un permanente bersaglio in mano al suo proprietario. Una creatura bersaglio prende -3/-3 fino alla fine del turno. Distruggi un planeswalker bersaglio.
  • +Silumgar's Scorn|Disprezzo di Silumgar|Istantaneo|Come costo addizionale per lanciare questa magia, puoi rivelare una carta Drago dalla tua mano. \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Se hai rivelato una carta Drago o controllavi un Drago mentre hai lanciato il Disprezzo di Silumgar, invece neutralizza quella magia. +Silumgar, the Drifting Death|Silumgar, la Morte Vagante|Creatura Leggendaria - Drago|Volare, anti-malocchio \nOgniqualvolta un Drago che controlli attacca, le creature controllate dal giocatore in difesa prendono -1/-1 fino alla fine del turno. +Silver Drake|Draghetto d'Argento|Creatura - Draghetto|Volare \nQuando il Draghetto d'Argento entra nel campo di battaglia, il proprietario riprende in mano una creatura bianca o blu che tu controlli. +Silver Erne|Aquila di Mare Argentata|Creatura - Uccello|Volare, travolgere +Silver Knight|Cavaliere d'Argento|Creatura - Cavaliere Umano|Attacco improvviso, protezione dal rosso +Silver Myr|Myr d'Argento|Creatura Artefatto - Myr|{T}: Aggiungi {U}. +Silver Seraph|Serafino d'Argento|Creatura - Angelo|Volare \nSoglia - Le altre creature che controlli prendono +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. +Silver Wyvern|Viverna d'Argento|Creatura - Draghetto|Volare \n{U}: Cambia il bersaglio di una magia o abilità bersaglio che bersaglia solo la Viverna d'Argento. Il nuovo bersaglio deve essere una creatura. +Silver-Inlaid Dagger|Pugnale Damaschinato|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nFintanto che la creatura equipaggiata è un Umano, prende +1/+0 addizionale. \nEquipaggiare {2} +Silverback Shaman|Sciamano Schienargento|Creatura - Sciamano Scimpanzé|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nQuando lo Sciamano Schienargento muore, pesca una carta. +Silverbeak Griffin|Grifone dal Becco d'Argento|Creatura - Grifone|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Silverblade Paladin|Paladino dalla Lama d'Argento|Creatura - Cavaliere Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Paladino dalla Lama d'Argento è abbinato a un'altra creatura, entrambe le creature hanno doppio attacco. +Silverchase Fox|Volpe della Riserva Argentata|Creatura - Volpe|{1}{W}, Sacrifica la Volpe della Riserva Argentata: Esilia un incantesimo bersaglio. +Silverclad Ferocidons|Ferocidonti dalla Corazza d'Argento|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno ai Ferocidonti dalla Corazza d'Argento, ogni avversario sacrifica un permanente. +Silverclaw Griffin|Grifone Artiglio d'Argento|Creatura - Grifone|Volare, attacco improvviso +Silvercoat Lion|Leone dal Manto Argentato|Creatura - Felino| +Silverflame Ritual|Rituale della Fiammargento|Stregoneria|Metti un segnalino +1/+1 su ogni creatura che controlli. \nAdamantino - Se sono stati spesi almeno tre mana bianchi per lanciare questa magia, le creature che controlli hanno cautela fino alla fine del turno. +Silverflame Squire|Scudiero della Fiammargento|Creatura - Soldato Umano|
    //
    In Allerta
    {2}{W}
    [Istantaneo - Avventura]
    Una creatura bersaglio prende +2/+2 fino alla fine del turno. STAPpala. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Silverfur Partisan|Fautrice Vellargento|Creatura - Guerriero Lupo|Travolgere \nOgniqualvolta un Lupo o Mannaro che controlli diventa bersaglio di una magia istantaneo o stregoneria, crea una pedina creatura Lupo 2/2 verde. +Silvergill Adept|Esperto della Branchiargentata|Creatura - Mago Tritone|Come costo addizionale per lanciare questa magia, rivela una carta Tritone dalla tua mano o paga {3}. \nQuando l'Esperto della Branchiargentata entra nel campo di battaglia, pesca una carta. +Silvergill Douser|Tuffatore della Branchiargentata|Creatura - Mago Tritone|{T}: Una creatura bersaglio prende -X/-0 fino alla fine del turno, dove X è il numero di Tritoni e/o Spiritelli che controlli. +Silverglade Elemental|Elementale di Silverglade|Creatura - Elementale|Quando l'Elementale di Silverglade entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Foresta e mettere sul campo di battaglia quella carta. Se lo fai, rimescola il tuo grimorio. +Silverglade Pathfinder|Apripista di Silverglade|Creatura - Mutamagia Driade|{1}{G}, {T}, Scarta una carta: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Silverpelt Werewolf|Lupa Mannara Argentea|Creatura - Mannaro|Ogniqualvolta la Lupa Mannara Argentea infligge danno da combattimento a un giocatore, pesca una carta. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Lupa Mannara Argentea. +Silverskin Armor|Armatura di Pelle Argentata|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 ed è un artefatto in aggiunta ai suoi altri tipi. \nEquipaggiare {2} +Silverstorm Samurai|Samurai Argentovivo|Creatura - Samurai Volpe|Lampo \nBushido 1 +Silverstrike|Colpo d'Argento|Istantaneo|Distruggi una creatura attaccante bersaglio. Guadagni 3 punti vita. +Silvos, Rogue Elemental|Silvos, Elementale Esiliato|Creatura Leggendaria - Elementale|Travolgere \n{G}: Rigenera Silvos, Elementale Esiliato. +Simian Brawler|Primate Lottatore|Creatura - Guerriero Scimpanzé|Scarta una carta terra: Il Primate Lottatore prende +1/+1 fino alla fine del turno. +Simian Grunts|Energumeni di Simia|Creatura - Scimpanzé|Lampo \nEco {2}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Simian Spirit Guide|Scimmia Spirito Guida|Creatura - Spirito Scimpanzé|Esilia la Scimmia Spirito Guida dalla tua mano: Aggiungi {R}. +Simic Ascendancy|Supremazia Simic|Incantesimo|{1}{G}{U}: Metti un segnalino +1/+1 su una creatura bersaglio che controlli. \nOgniqualvolta vengono messi uno o più segnalini +1/+1 su una creatura che controlli, metti altrettanti segnalini crescita sulla Supremazia Simic. \nAll'inizio del tuo mantenimento, se la Supremazia Simic ha venti o più segnalini crescita, vinci la partita. +Simic Basilisk|Basilisco Simic|Creatura - Mutante Basilisco|Innesto 3 (Questa creatura entra nel campo di battaglia con tre segnalini +1/+1. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{1}{G}: Fino alla fine del turno, la creatura bersaglio con un segnalino +1/+1 guadagna "Ogniqualvolta questa creatura infligge danno da combattimento ad una creatura, distruggi quella creatura alla fine del combattimento." +Simic Charm|Talismano Simic|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende +3/+3 fino alla fine del turno. I permanenti che controlli hanno anti-malocchio fino alla fine del turno. Il proprietario riprende in mano una creatura bersaglio.
  • +Simic Cluestone|Pietraindice Simic|Artefatto|{T}: Aggiungi {G} o {U}. \n{G}{U}, {T}, Sacrifica la Pietraindice Simic: Pesca una carta. +Simic Fluxmage|Magaflusso Simic|Creatura - Mago Tritone|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)\n{1}{U}, {T}: Sposta un segnalino +1/+1 dalla Magaflusso Simic a una creatura bersaglio. +Simic Growth Chamber|Camera di Coltura Simic|Terra|La Camera di Coltura Simic entra nel campo di battaglia TAPpata. \nQuando la Camera di Coltura Simic entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario. \n{T}: Aggiungi {G}{U}. +Simic Guildgate|Cancello della Gilda Simic|Terra - Cancello|Il Cancello della Gilda Simic entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {U}. +Simic Guildmage|Mago della Gilda Simic|Creatura - Mago Elfo|({V|L} può essere pagato con {G} o {U}.) \n{1}{G}: Sposta un segnalino +1/+1 da una creatura bersaglio a un'altra creatura bersaglio dello stesso controllore. \n{1}{U}: Assegna un'Aura bersaglio assegnata ad un permanente ad un altro permanente dello stesso controllore. +Simic Initiate|Iniziato Simic|Creatura - Mutante Umano|Innesto 1 (Questa creatura entra nel campo di battaglia con un segnalino +1/+1. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) +Simic Keyrune|Runachiave Simic|Artefatto|{T}: Aggiungi {G} o {U}. \n{G}{U}: La Runachiave Simic diventa una creatura artefatto Granchio 2/3 verde e blu con anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Simic Locket|Medaglione Simic|Artefatto|{T}: Aggiungi {G} o {U}. \n{V|L}{V|L}{V|L}{V|L}, {T}, Sacrifica il Medaglione Simic: Pesca due carte. +Simic Manipulator|Manipolatore Simic|Creatura - Mago Mutante|Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)\n{T}, Rimuovi uno o più segnalini +1/+1 dal Manipolatore Simic: Prendi il controllo di una creatura bersaglio con forza pari o inferiore al numero di segnalini +1/+1 rimossi in questo modo. +Simic Ragworm|Cencioverme Simic|Creatura - Verme|{U}: STAPpa il Cencioverme Simic. +Simic Signet|Sigillo Simic|Artefatto|{1}, {T}: Aggiungi {G}{U}. +Simic Sky Swallower|Divora Cieli Simic|Creatura - Leviatano|Volare \nTravolgere \nVelo (Questo permanente non può essere bersaglio di magie o abilità.) +Simoon|Simun|Istantaneo|Il Simun infligge 1 danno ad ogni creatura controllata da un avversario bersaglio. +Simplify|Semplificare|Stregoneria|Ogni giocatore sacrifica un incantesimo. +Simulacrum|Simulacro|Istantaneo|Guadagni punti vita pari al danno che ti è stato inflitto in questo turno. Il Simulacro infligge a una creatura bersaglio che controlli un danno pari al danno che ti è stato inflitto in questo turno. +Sin Collector|Esattore di Peccati|Creatura - Chierico Umano|Quando l'Esattore di Peccati entra nel campo di battaglia, un avversario bersaglio rivela la sua mano. Scegli una carta istantaneo o stregoneria da quella mano ed esilia quella carta. +Sin Prodder|Pungolatore di Peccati|Creatura - Diavolo|Minacciare \nAll'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio. Qualsiasi avversario può farti mettere quella carta nel tuo cimitero. Se un giocatore lo fa, il Pungolatore di Peccati infligge a quel giocatore danno pari al costo di mana convertito di quella carta. Altrimenti, aggiungi quella carta alla tua mano. +Sindbad|Sindbad|Creatura - Umano|{T}: Pesca una carta e rivelala. Se non è una carta terra, scartala. +Sinew Sliver|Tramutante Nerboruto|Creatura - Tramutante|Tutte le creature Tramutante prendono +1/+1. +Singe-Mind Ogre|Ogre dalla Mente Ustionata|Creatura - Mutante Ogre|Quando l'Ogre dalla Mente Ustionata entra nel campo di battaglia, un giocatore bersaglio rivela una carta a caso dalla sua mano, poi perde punti vita pari al costo di mana convertito di quella carta. +Singe|Strinare|Istantaneo|Lo Strinare infligge 1 danno a una creatura bersaglio. Quella creatura diventa nera fino alla fine del turno. +Singing Bell Strike|Colpo della Campana Sonante|Incantesimo - Aura|Incanta creatura \nQuando il Colpo della Campana Sonante entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nLa creatura incantata ha "{6}: STAPpa questa creatura". +Single Combat|Singolar Tenzone|Stregoneria|Ogni giocatore sceglie una creatura o un planeswalker che controlla, poi sacrifica gli altri. I giocatori non possono lanciare magie creatura o planeswalker fino alla fine del tuo prossimo turno. +Sinister Concoction|Intruglio Sinistro|Incantesimo|{B}, Paga 1 punto vita, Metti la prima carta del tuo grimorio nel tuo cimitero, Scarta una carta, Sacrifica l'Intruglio Sinistro: Distruggi una creatura bersaglio. +Sinister Possession|Possessione Funesta|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca o blocca, il suo controllore perde 2 punti vita. +Sinister Sabotage|Sabotaggio Sinistro|Istantaneo|Neutralizza una magia bersaglio. \nSorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Sinister Strength|Forza Sinistra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+1 ed è nera. +Sink into Takenuma|Affondare Takenuma|Stregoneria - Arcano|Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Paludi che controlli. Il giocatore bersaglio scarta una carta per ogni Palude ripresa in questo modo. +Sinking Feeling|Sensazione di Sprofondare|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nLa creatura incantata ha "{1}, Metti un segnalino -1/-1 su questa creatura: STAPpa questa creatura." +Sins of the Past|Peccati del Passato|Stregoneria|Fino alla fine del turno, puoi lanciare una carta istantaneo o stregoneria bersaglio dal tuo cimitero senza pagare il suo costo di mana. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. Esilia i Peccati del Passato. +Sinstriker's Will|Volontà dello Sterminapeccati|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Questa creatura infligge un danno pari alla sua forza ad una creatura bersaglio che sta attaccando o bloccando." +Sinuous Predator|Predatrice Contorta|Creatura - Mannaro Eldrazi|La Predatrice Contorta non può essere bloccata da più di una creatura. +Sinuous Striker|Assalitrice Sinuosa|Creatura - Guerriero Naga|{U}: L'Assalitrice Sinuosa prende +1/-1 fino alla fine del turno. \nEternare-{3}{U}{U}, Scarta una carta. ({3}{U}{U}, Scarta una carta, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia di questa carta, tranne che è un Guerriero Naga Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Sip of Hemlock|Sorso di Cicuta|Stregoneria|Distruggi una creatura bersaglio. Il suo controllore perde 2 punti vita. +Sire of Insanity|Signore della Follia|Creatura - Demone|All'inizio di ogni sottofase finale, ogni giocatore scarta la propria mano. +Sire of Stagnation|Progenitore del Ristagno|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nOgniqualvolta una terra entra nel campo di battaglia sotto il controllo di un avversario, quel giocatore esilia le prime due carte del suo grimorio e tu peschi due carte. +Sire of the Storm|Sovrano della Tempesta|Creatura - Spirito|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi pescare una carta. +Siren Lookout|Sirenide Vedetta|Creatura - Pirata Sirena|Volare \nQuando il Sirenide Vedetta entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Siren Reaver|Sirenide Razziatore|Creatura - Pirata Sirena|Incursione - Questa magia costa {1} in meno per essere lanciata se hai attaccato con una creatura in questo turno. \nVolare +Siren Song Lyre|Lira del Canto delle Sirene|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{2}, {T}: TAPpa una creatura bersaglio". \nEquipaggiare {2} +Siren Stormtamer|Sirenide Domatempeste|Creatura - Mago Pirata Sirena|Volare \n{U}, Sacrifica il Sirenide Domatempeste: Neutralizza una magia o abilità bersaglio che bersaglia te o una creatura che controlli. +Siren of the Fanged Coast|Sirena di Costa delle Zanne|Creatura - Sirena|Volare \nTributo 3 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere tre segnalini +1/+1 su di essa.) \nQuando la Sirena di Costa delle Zanne entra nel campo di battaglia, se il tributo non è stato pagato, prendi il controllo di una creatura bersaglio. +Siren of the Silent Song|Sirena del Canto Silente|Creatura - Sirena Zombie|Volare \nIspirazione - Ogniqualvolta la Sirena del Canto Silente viene STAPpata, ogni avversario scarta una carta, poi mette nel proprio cimitero la prima carta del proprio grimorio. +Siren's Call|Canto della Sirena|Istantaneo|Lancia questa magia solo durante il turno di un avversario, prima che siano dichiarati gli attaccanti. \nLe creature controllate dal giocatore attivo attaccano in questo turno se possono farlo. \nAll'inizio della prossima sottofase finale, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato ininterrottamente dall'inizio del turno. +Siren's Ruse|Stratagemma dei Sirenidi|Istantaneo|Esilia una creatura bersaglio che controlli, poi rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. Se un Pirata è stato esiliato in questo modo, pesca una carta. +Sirocco|Scirocco|Istantaneo|Il giocatore bersaglio rivela la propria mano. Per ogni carta istantaneo blu rivelata in questo modo, quel giocatore scarta quella carta a meno che paghi 4 punti vita. +Sisay's Ingenuity|Ingegno di Sisay|Incantesimo - Aura|Incanta creatura \nQuando l'Ingegno di Sisay entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha "{2}{U}: La creatura bersaglio diventa di un colore a tua scelta fino alla fine del turno". +Sisay's Ring|Anello di Sisay|Artefatto|{T}: Aggiungi {U}{U}. +Sisay, Weatherlight Captain|Sisay, Capitana della Cavalcavento|Creatura Leggendaria - Soldato Umano|Sisay, Capitana della Cavalcavento prende +1/+1 per ogni colore tra gli altri permanenti leggendari che controlli. \n{W}{U}{B}{R}{G}: Passa in rassegna il tuo grimorio per una carta permanente leggendario con costo di mana convertito inferiore alla forza di Sisay, metti quella carta sul campo di battaglia, poi rimescola il tuo grimorio. +Sisters of Stone Death|Sorelle di Pietramorte|Creatura Leggendaria - Gorgone|{G}: La creatura bersaglio blocca le Sorelle di Pietramorte in questo turno se può farlo. \n{B}{G}: Esilia la creatura bersaglio che blocca o è bloccata dalle Sorelle di Pietramorte. \n{2}{B}: Metti sul campo di battaglia sotto il tuo controllo una carta creatura esiliata con le Sorelle di Pietramorte. +Sisters of the Flame|Sorellanza della Fiamma|Creatura - Sciamano Umano|{T}: Aggiungi {R}. +Sivvi's Ruse|Stratagemma di Sivvi|Istantaneo|Se un avversario controlla almeno una Montagna e tu controlli almeno una Pianura, puoi lanciare questa magia senza pagare il suo costo di mana. \nPrevieni tutto il danno che verrebbe inflitto in questo turno alle creature che controlli. +Sivvi's Valor|Coraggio di Sivvi|Istantaneo|Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli anziché pagare il costo di mana di questa magia. \nTutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno viene invece inflitto a te. +Sixth Sense|Sesto Senso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, puoi pescare una carta". +Sizzle|Ustionare|Stregoneria|L'Ustionare infligge 3 danni a ogni avversario. +Skaab Goliath|Golia Skaab|Creatura - Gigante Zombie|Come costo addizionale per lanciare questa magia, esilia due carte creatura dal tuo cimitero. \nTravolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) +Skaab Ruinator|Skaab Distruttore|Creatura - Orrore Zombie|Come costo addizionale per lanciare questa magia, esilia tre carte creatura dal tuo cimitero. \nVolare \nPuoi lanciare lo Skaab Distruttore dal tuo cimitero. +Skalla Wolf|Lupo di Skalla|Creatura - Spirito Lupo|Quando il Lupo di Skalla entra nel campo di battaglia, guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta verde scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Skarrg Goliath|Golia Skarrg|Creatura - Bestia|Travolgere\nImpeto sanguinario - {5}{G}{G}, Scarta il Golia Skarrg: Una creatura attaccante bersaglio prende +9/+9 e ha travolgere fino alla fine del turno. +Skarrg Guildmage|Mago della Gilda di Skarrg|Creatura - Sciamano Umano|{R}{G}: Le creature che controlli hanno travolgere fino alla fine del turno.\n{1}{R}{G}: Una terra bersaglio che controlli diventa una creatura Elementale 4/4 fino alla fine del turno. È ancora una terra. +Skarrg, the Rage Pits|Skarrg, le Fosse della Rabbia|Terra|{T}: Aggiungi {U}. \n{R}{G}, {T}: Una creatura bersaglio prende +1/+1 e ha travolgere fino alla fine del turno. +Skarrgan Firebird|Pirofenice Skarrgan|Creatura - Fenice|Sete di sangue 3 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con tre segnalini +1/+1.) \nVolare \n{R}{R}{R}: Riprendi in mano la Pirofenice Skarrgan dal tuo cimitero. Attiva questa abilità solo se è stato inflitto danno a un avversario in questo turno. +Skarrgan Hellkite|Nibbio Infernale di Skarrg|Creatura - Drago|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nVolare \n{3}{R}: Il Nibbio Infernale di Skarrg infligge 2 danni divisi a tua scelta tra uno o due bersagli. Attiva questa abilità solo se il Nibbio Infernale di Skarrg ha un segnalino +1/+1. +Skarrgan Pit-Skulk|Fossaiolo Skarrgan|Creatura - Guerriero Umano|Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra nel campo di battaglia con un segnalino +1/+1.) \nLe creature con forza inferiore a quella del Fossaiolo Skarrgan non possono bloccarlo. +Skarrgan Skybreaker|Spezzacielo Skarrgan|Creatura - Sciamano Gigante|Sete di sangue 3 \n{1}, Sacrifica lo Spezzacielo Skarrgan: Lo Spezzacielo Skarrgan infligge un danno pari alla sua forza a un qualsiasi bersaglio. +Skatewing Spy|Spia Mantoide|Creatura - Mutante Farabutto Vedalken|{5}{U}: Adattamento 2. (Se questa creatura non ha segnalini +1/+1, metti due segnalini +1/+1 su di essa.) \nOgni creatura con un segnalino +1/+1 che controlli ha volare. +Skeletal Changeling|Cangiante Scheletrico|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{1}{B}: Rigenera il Cangiante Scheletrico. +Skeletal Crocodile|Skeletal Crocodile|Creatura - Coccodrillo Scheletro| +Skeletal Grimace|Ghigno Scheletrico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha "{B}: Rigenera questa creatura". +Skeletal Kathari|Kathari Scheletrico|Creatura - Scheletro Uccello|Volare \n{B}, Sacrifica una creatura: Rigenera il Kathari Scheletrico. +Skeletal Scrying|Premonizione Scheletrica|Istantaneo|Come costo addizionale per lanciare questa magia, esilia X carte dal tuo cimitero. \nPesca X carte e perdi X punti vita. +Skeletal Snake|Skeletal Snake|Creatura - Scheletro Serpente| +Skeletal Vampire|Vampira Scheletrica|Creatura - Scheletro Vampiro|Volare \nQuando la Vampira Scheletrica entra nel campo di battaglia, crea due pedine creatura Pipistrello 1/1 nere con volare. \n{3}{B}{B}, Sacrifica un Pipistrello: Crea due pedine creatura Pipistrello 1/1 nere con volare. \nSacrifica un Pipistrello: Rigenera la Vampira Scheletrica. +Skeletal Wurm|Wurm Scheletrico|Creatura - Wurm Scheletro|{B}: Rigenera il Wurm Scheletrico. +Skeleton Archer|Arciere Scheletrico|Creatura - Arciere Scheletro|Quando l'Arciere Scheletrico entra nel campo di battaglia, infligge 1 danno a un qualsiasi bersaglio. +Skeleton Key|Passe-partout Scheletrico|Artefatto - Equipaggiamento|La creatura equipaggiata ha furtivo. (Non può essere bloccata da creature con forza superiore.) \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. \nEquipaggiare {2} +Skeleton Scavengers|Scheletri Reietti|Creatura - Scheletro|Gli Scheletri Reietti entrano nel campo di battaglia con un segnalino +1/+1. \nPaga {1} per ogni segnalino +1/+1 presente sugli Scheletri Reietti: Rigenera gli Scheletri Reietti. Quando rigenerano in questo modo, metti un segnalino +1/+1 sugli Scheletri Reietti. +Skeleton Shard|Frammento di Scheletro|Artefatto|{3}, {T} oppure {B}, {T}: Riprendi in mano una carta creatura artefatto bersaglio dal tuo cimitero. +Skeleton Ship|Nave Scheletrica|Creatura Leggendaria - Scheletro|Quando non controlli Isole, sacrifica la Nave Scheletrica. \n{T}: Metti un segnalino -1/-1 su una creatura bersaglio. +Skeletonize|Scheletrizzare|Istantaneo|Scheletrizzare infligge 3 danni a una creatura bersaglio. Quando una creatura a cui è stato inflitto danno in questo modo muore in questo turno, crea una pedina creatura Scheletro 1/1 nera con "{B}: Rigenera questa creatura". +Skewer the Critics|Stroncare la Critica|Stregoneria|Spettacolo {R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nStroncare la Critica infligge 3 danni a un qualsiasi bersaglio. +Skill Borrower|Prestatrice di Abilità|Creatura Artefatto - Mago Umano|Gioca con la prima carta del tuo grimorio rivelata. \nFintanto che la prima carta del tuo grimorio è una carta artefatto o creatura, la Prestatrice di Abilità ha tutte le abilità attivate di quella carta. (Se una delle abilità usa il nome di quella carta, usa invece il nome di questa creatura.) +Skilled Animator|Animatore Abile|Creatura - Artefice Umano|Quando l'Animatore Abile entra nel campo di battaglia, un artefatto bersaglio che controlli diventa una creatura artefatto con forza e costituzione base 5/5 fintanto che l'Animatore Abile rimane sul campo di battaglia. +Skillful Lunge|Abile Affondo|Istantaneo|Una creatura bersaglio prende +2/+0 e ha attacco improvviso fino alla fine del turno. +Skin Invasion|Invasione Cutanea|Incantesimo - Aura|Incanta creatura \nLa creatura incantata attacca in ogni combattimento, se può farlo. \nQuando la creatura incantata muore, rimetti sul campo di battaglia l'Invasione Cutanea trasformata sotto il tuo controllo. +Skin Shedder|Mutascorza|Creatura - Orrore Insetto| +Skinbrand Goblin|Goblin Marchiapelle|Creatura - Guerriero Goblin|Impeto sanguinario - {R}, Scarta il Goblin Marchiapelle: Una creatura attaccante bersaglio prende +2/+1 fino alla fine del turno. +Skinrender|Spellatore|Creatura - Zombie|Quando lo Spellatore entra nel campo di battaglia, metti tre segnalini -1/-1 su una creatura bersaglio. +Skinshifter|Pellemorfo|Creatura - Sciamano Umano|{G}: Scegli uno -
  • Fino alla fine del turno, il Pellemorfo diventa un Rinoceronte con forza e costituzione base 4/4 e ha travolgere. Attiva questa abilità solo una volta per turno. Fino alla fine del turno, il Pellemorfo diventa un Uccello con forza e costituzione base 2/2 e ha volare. Attiva questa abilità solo una volta per turno. Fino alla fine del turno, il Pellemorfo diventa una Pianta con forza e costituzione base 0/8. Attiva questa abilità solo una volta per turno.
  • +Skinthinner|Scuoiatore|Creatura - Zombie|Metamorfosi {3}{B}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando lo Scuoiatore viene girato a faccia in su, distruggi una creatura non nera bersaglio. Non può essere rigenerata. +Skinwing|Ala di Pelle|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +2/+2 e ha volare. \nEquipaggiare {6} +Skirge Familiar|Skirge Famiglio|Creatura - Imp|Volare \nScarta una carta: Aggiungi {B}. +Skirk Alarmist|Allarmista di Skirk|Creatura - Mago Umano|Rapidità \n{T}: Gira a faccia in su una creatura bersaglio a faccia in giù che controlli. All'inizio della prossima sottofase finale, sacrificala. +Skirk Commando|Commando di Skirk|Creatura - Goblin|Ogniqualvolta il Commando di Skirk infligge danno da combattimento a un giocatore, puoi fargli infliggere 2 danni a una creatura bersaglio che quel giocatore controlla. \nMetamorfosi {2}{R} +Skirk Drill Sergeant|Sergente Istruttore di Skirk|Creatura - Goblin|Ogniqualvolta il Sergente Istruttore di Skirk o un altro Goblin muore, puoi pagare {2}{R}. Se lo fai, rivela la prima carta del tuo grimorio. Se è una carta permanente Goblin, mettila sul campo di battaglia. Altrimenti, mettila nel tuo cimitero. +Skirk Fire Marshal|Maresciallo del Fuoco di Skirk|Creatura - Goblin|Protezione dal rosso \nTAPpa cinque Goblin STAPpati che controlli: Il Maresciallo del Fuoco di Skirk infligge 10 danni a ogni creatura e a ogni giocatore. +Skirk Marauder|Uccisore di Skirk|Creatura - Goblin|Metamorfosi {2}{R} \nQuando l'Uccisore di Skirk viene girato a faccia in su, infligge 2 danni a un qualsiasi bersaglio. +Skirk Outrider|Battipista di Skirk|Creatura - Goblin|Fintanto che controlli una Bestia, il Battipista di Skirk prende +2/+2 e ha travolgere. +Skirk Prospector|Prospettore di Skirk|Creatura - Goblin|Sacrifica un Goblin: Aggiungi {R}. +Skirk Ridge Exhumer|Riesumatore della Catena Skirk|Creatura - Mutamagia Zombie|{B}, {T}, Scarta una carta: Crea una pedina creatura Goblin Zombie 1/1 nera di nome Goblin in Putrefazione. Essa ha "Quando il Goblin in Putrefazione muore, una creatura bersaglio prende -1/-1 fino alla fine del turno." +Skirk Shaman|Sciamano di Skirk|Creatura - Sciamano Goblin|Lo Sciamano di Skirk non può essere bloccato tranne che da creature artefatto e/o creature rosse. +Skirk Volcanist|Vulcanologo di Skirk|Creatura - Goblin|Metamorfosi-Sacrifica due Montagne. \nQuando il Vulcanologo di Skirk viene girato a faccia in su, infligge 3 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. +Skirsdag Cultist|Cultista Skirsdag|Creatura - Sciamano Umano|{R}, {T}, Sacrifica una creatura: La Cultista Skirsdag infligge 2 danni a un qualsiasi bersaglio. +Skirsdag Flayer|Scorticatore Skirsdag|Creatura - Chierico Umano|{3}{B}, {T}, Sacrifica un Umano: Distruggi una creatura bersaglio. +Skirsdag High Priest|Sommo Sacerdote Skirsdag|Creatura - Chierico Umano|Morboso - {T}, TAPpa due creature STAPpate che controlli: Crea una pedina creatura Demone 5/5 nera con volare. Attiva questa abilità solo se è morta una creatura in questo turno. +Skirsdag Supplicant|Supplicante Skirsdag|Creatura - Chierico Umano|{B}, {T}, Scarta una carta: Ogni giocatore perde 2 punti vita. +Skithiryx, the Blight Dragon|Skithiryx, il Drago Maligno|Creatura Leggendaria - Scheletro Drago|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{B}: Skithiryx, il Drago Maligno ha rapidità fino alla fine del turno. \n{B}{B}: Rigenera Skithiryx. +Skitter Eel|Anguilla Brulicante|Creatura - Granchio Pesce|{2}{U}: Adattamento 2. (Se questa creatura non ha segnalini +1/+1, metti due segnalini +1/+1 su di essa.) +Skitter of Lizards|Lucertola Intermittente|Creatura - Lucertola|Multipotenziamento {1}{R} (Puoi pagare {1}{R} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nRapidità \nLa Lucertola Intermittente entra nel campo di battaglia con un segnalino +1/+1 per ogni volta che è stata potenziata. +Skittering Heartstopper|Infettacuori Brulicante|Creatura - Insetto|{B}: L'Infettacuori Brulicante ha tocco letale fino alla fine del turno. +Skittering Horror|Orrore in Picchiata|Creatura - Orrore|Quando lanci una magia creatura, sacrifica l'Orrore in Picchiata. +Skittering Invasion|Invasione di Parassiti|Stregoneria Tribale - Eldrazi|Crea cinque pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Skittering Monstrosity|Mostruosità Svolazzante|Creatura - Orrore|Quando lanci una magia creatura, sacrifica la Mostruosità Svolazzante. +Skittering Skirge|Skirge Tuffatore|Creatura - Imp|Volare \nQuando lanci una magia creatura, sacrifica lo Skirge Tuffatore. +Skittering Surveyor|Ricognitore Brulicante|Creatura Artefatto - Costrutto|Quando il Ricognitore Brulicante entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. +Skitterskin|Brulicoderma|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIl Brulicoderma non può bloccare. \n{1}{B}: Rigenera il Brulicoderma. Attiva questa abilità solo se controlli un'altra creatura incolore. +Skittish Kavu|Kavu Capriccioso|Creatura - Kavu|Il Kavu Capriccioso prende +1/+1 fintanto che nessun avversario controlla una creatura bianca o blu. +Skittish Valesk|Valesk Capriccioso|Creatura - Bestia|All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, gira a faccia in giù il Valesk Capriccioso. \nMetamorfosi {5}{R} +Skizzik Surger|Elettroimpulso Skizzik|Creatura - Elementale|Rapidità \nEco-Sacrifica due terre. (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Skizzik|Skizzik|Creatura - Elementale|Potenziamento {R} (Puoi pagare {R} addizionale mentre lanci questa magia.) \nTravolgere, rapidità \nAll'inizio della sottofase finale, se Skizzik non è stato potenziato, sacrificalo. +Skred|Skred|Istantaneo|Lo Skred infligge a una creatura bersaglio un danno pari al numero di permanenti neve che controlli. +Skulduggery|Ribalderia|Istantaneo|Fino alla fine del turno, una creatura bersaglio che controlli prende +1/+1 e una creatura bersaglio controllata da un avversario prende -1/-1. +Skulking Fugitive|Fuggitivo Furtivo|Creatura - Mercenario Orrore|Quando il Fuggitivo Furtivo diventa bersaglio di una magia o di un'abilità, sacrificalo. +Skulking Ghost|Fantasma Codardo|Creatura - Spirito|Volare \nQuando il Fantasma Codardo diventa il bersaglio di una magia o di un'abilità, sacrificalo. +Skulking Knight|Cavaliere Furtivo|Creatura - Cavaliere Zombie|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \nQuando il Cavaliere Furtivo diventa bersaglio di una magia o di un'abilità, sacrificalo. +Skull Catapult|Catapulta di Teschi|Artefatto|{1}, {T}, Sacrifica una creatura: La Catapulta di Teschi infligge 2 danni a un qualsiasi bersaglio. +Skull Collector|Collezionista di Teschi|Creatura - Guerriero Ogre|All'inizio del tuo mantenimento, il proprietario riprende in mano una creatura nera che tu controlli. \n{1}{B}: Rigenera il Collezionista di Teschi. +Skull Fracture|Frattura Cranica|Stregoneria|Flashback {3}{B} \nIl giocatore bersaglio scarta una carta. +Skull Rend|Lacerazione Cranica|Stregoneria|La Lacerazione Cranica infligge 2 danni a ogni avversario. Ognuno di quei giocatori scarta due carte a caso. +Skull Storm|Tempesta di Teschi|Stregoneria|Quando lanci questa magia, copiala per ogni volta che hai lanciato il tuo comandante dalla zona di comando in questa partita. \nOgni avversario sacrifica una creatura. Ogni avversario che non può farlo perde metà dei propri punti vita, arrotondati per eccesso. +Skull of Orm|Teschio di Orm|Artefatto|{5}, {T}: Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Skull of Ramos|Teschio di Ramos|Artefatto|{T}: Aggiungi {B}. \nSacrifica il Teschio di Ramos: Aggiungi {B}. +Skullbriar, the Walking Grave|Rovoteschio, la Tomba Ambulante|Creatura Leggendaria - Elementale Zombie|Rapidità \nOgniqualvolta Rovoteschio, la Tomba Ambulante infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su Rovoteschio. \nI segnalini rimangono su Rovoteschio mentre si sposta in qualsiasi zona diversa dalla mano o dal grimorio di un giocatore. +Skullcage|Gabbia Cerebrale|Artefatto|All'inizio del mantenimento di ogni avversario, la Gabbia Cerebrale infligge a quel giocatore 2 danni a meno che egli abbia esattamente tre o quattro carte in mano. +Skullclamp|Morsa Cerebrale|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/-1. \nOgniqualvolta la creatura equipaggiata muore, pesca due carte. \nEquipaggiare {1} +Skullcrack|Spaccacranio|Istantaneo|I giocatori non possono guadagnare punti vita in questo turno. Il danno non può essere prevenuto in questo turno. Lo Spaccacranio infligge 3 danni a un giocatore o a un planeswalker bersaglio. +Skullknocker Ogre|Ogre Fracassacranio|Creatura - Ogre|Ogniqualvolta l'Ogre Fracassacranio infligge danno a un avversario, quel giocatore scarta una carta a caso. Se lo fa, quel giocatore pesca una carta. +Skullmane Baku|Baku Crineteschio|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere un segnalino ki sul Baku Crineteschio. \n{1}, {T}, Rimuovi X segnalini ki dal Baku Crineteschio: La creatura bersaglio prende -X/-X fino alla fine del turno. +Skullmead Cauldron|Calderone di Idrocranio|Artefatto|{T}: Guadagni 1 punto vita. \n{T}, Scarta una carta: Guadagni 3 punti vita. +Skullmulcher|Necroconcimatore|Creatura - Elementale|Divorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari alle creature sacrificate.) \nQuando il Necroconcimatore entra nel campo di battaglia, pesca una carta per ogni creatura divorata. +Skullscorch|Bruciateschio|Stregoneria|Il giocatore bersaglio scarta due carte a caso a meno che quel giocatore si faccia infliggere 4 danni dal Bruciateschio. +Skullsnatcher|Razziateschio|Creatura - Ninja Ratto|Ninjutsu {B} ({B}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta il Razziateschio infligge danno da combattimento a un giocatore, esilia fino a due carte bersaglio dal cimitero di quel giocatore. +Skulltap|Svuotacranio|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPesca due carte. +Skullwinder|Crotalo dei Teschi|Creatura - Serpente|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nQuando il Crotalo dei Teschi entra nel campo di battaglia, riprendi in mano una carta bersaglio dal tuo cimitero, poi scegli un avversario. Quel giocatore riprende in mano una carta dal suo cimitero. +Sky Diamond|Diamante del Cielo|Artefatto|Il Diamante del Cielo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. +Sky Hussar|Ussaro dei Cieli|Creatura - Cavaliere Umano|Volare \nQuando l'Ussaro dei Cieli entra nel campo di battaglia, STAPpa tutte le creature che controlli. \nPrevisione - TAPpa due creature bianche e/o blu STAPpate che controlli, Rivela l'Ussaro dei Cieli dalla tua mano: Pesca una carta (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Sky Ruin Drake|Draghetto di Rovina del Cielo|Creatura - Draghetto|Volare +Sky Scourer|Perlustratore dei Cieli|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nOgniqualvolta lanci una magia incolore, il Perlustratore dei Cieli prende +1/+0 fino alla fine del turno. +Sky Skiff|Avioplano|Artefatto - Veicolo|Volare \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Sky Spirit|Spirito del Cielo|Creatura - Spirito|Volare, attacco improvviso +Sky Swallower|Divora Cieli|Creatura - Leviatano|Volare \nQuando il Divora Cieli entra nel campo di battaglia, l'avversario bersaglio prende il controllo di tutti gli altri permanenti che controlli. +Sky Terror|Terrore dei Cieli|Creatura - Dinosauro|Volare, minacciare +Sky Tether|Catena Celeste|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha difensore e perde volare. +Sky Theater Strix|Strige del Teatro Aereo|Creatura - Uccello|Volare \nOgniqualvolta lanci una magia non creatura, lo Strige del Teatro Aereo prende +1/+0 fino alla fine del turno. +Sky Weaver|Tessitore del Cielo|Creatura - Mago Metathran|{2}: Una creatura bianca o nera bersaglio guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) +Sky-Eel School|Banco di Anguille Volanti|Creatura - Pesce|Volare \nQuando il Banco di Anguille Volanti entra nel campo di battaglia, pesca una carta, poi scarta una carta. +Skybind|Vincolo Celeste|Incantesimo|Costellazione - Ogniqualvolta il Vincolo Celeste o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, esilia un permanente non incantesimo bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Skyblade of the Legion|Lama Celeste della Legione|Creatura - Soldato Vampiro|Volare +Skyblinder Staff|Bastone Acceca Volatili|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e non può essere bloccata da creature con volare. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Skyclaw Thrash|Batosta dell'Artiglio Volante|Creatura Artefatto - Guerriero Viashino|Ogniqualvolta la Batosta dell'Artiglio Volante attacca, lancia una moneta. Se vinci il lancio, la Batosta dell'Artiglio Volante prende +1/+1 e guadagna volare fino alla fine del turno. +Skycloud Egg|Uovo di Cielonube|Artefatto|{2}, {T}, Sacrifica l'Uovo di Cielonube: Aggiungi {W}{U}. Pesca una carta. +Skycloud Expanse|Distesa di Cielonube|Terra|{1}, {T}: Aggiungi {W}{U}. +Skyfire Kirin|Kirin Bruciacielo|Creatura Leggendaria - Spirito Kirin|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi prendere il controllo di una creatura bersaglio con il costo di mana convertito di quella magia fino alla fine del turno. +Skyfire Phoenix|Fenice Bruciacielo|Creatura - Fenice|Volare, rapidità \nQuando lanci il tuo comandante, rimetti sul campo di battaglia la Fenice Bruciacielo dal tuo cimitero. +Skygames|Giochi Aerei|Incantesimo - Aura|Incanta terra\nLa terra incantata ha "{T}: Una creatura bersaglio ha volare fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria". +Skyhunter Cub|Cucciola di Solcacielo|Creatura - Cavaliere Felino|Fintanto che la Cucciola di Solcacielo è equipaggiata, prende +1/+1 e ha volare. +Skyhunter Patrol|Pattuglia di Solcacielo|Creatura - Cavaliere Felino|Volare, attacco improvviso (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e infligge danno da combattimento prima delle creature senza attacco improvviso.) +Skyhunter Prowler|Predatore Solcacielo|Creatura - Cavaliere Felino|Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) +Skyhunter Skirmisher|Esploratrice Solcacielo|Creatura - Cavaliere Felino|Volare, doppio attacco +Skyknight Legionnaire|Legionaria Cavaliera dei Cieli|Creatura - Cavaliere Umano|Volare, rapidità +Skyknight Vanguard|Avanguardia dei Cavalieri dei Cieli|Creatura - Cavaliere Umano|Volare \nOgniqualvolta l'Avanguardia dei Cavalieri dei Cieli attacca, crea una pedina creatura Soldato 1/1 bianca TAPpata e attaccante. +Skylasher|Sferzavolatili|Creatura - Insetto|Lampo \nQuesta magia non può essere neutralizzata. \nRaggiungere, protezione dal blu +Skyline Cascade|Cascata dell'Orizzonte|Terra|La Cascata dell'Orizzonte entra nel campo di battaglia TAPpata. \nQuando la Cascata dell'Orizzonte entra nel campo di battaglia, una creatura bersaglio controllata da un avversario non STAPpa durante il prossimo STAP del suo controllore. \n{T}: Aggiungi {U}. +Skyline Predator|Predatore dell'Orizzonte|Creatura - Draghetto|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Skyline Scout|Esploratore dei Tetti|Creatura - Esploratore Umano|Ogniqualvolta l'Esploratore dei Tetti attacca, puoi pagare {1}{W}. Se lo fai, ha volare fino alla fine del turno. +Skymarch Bloodletter|Aerofante Dissanguatore|Creatura - Soldato Vampiro|Volare \nQuando l'Aerofante Dissanguatore entra nel campo di battaglia, un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Skymarcher Aspirant|Aspirante Aerofante|Creatura - Soldato Vampiro|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nL'Aspirante Aerofante ha volare fintanto che hai la benedizione della città. +Skymark Roc|Roc Marchio Celeste|Creatura - Uccello|Volare \nOgniqualvolta il Roc Marchio Celeste attacca, puoi far tornare in mano al suo proprietario una creatura bersaglio con costituzione pari o inferiore a 2 e controllata dal giocatore in difesa. +Skyraker Giant|Gigante Rastrellacieli|Creatura - Gigante|Raggiungere (Questa creatura può bloccare le creature con volare.) +Skyreach Manta|Manta Fendicielo|Creatura Artefatto - Pesce|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagarne il costo.) \nVolare +Skyreaping|Mieticielo|Stregoneria|Il Mieticielo infligge a ogni creatura con volare danno pari alla tua devozione al verde. (La tua devozione al verde è la somma dei {G} nel costo di mana dei permanenti che controlli.) +Skyrider Elf|Elfa Cavalcacielo|Creatura - Alleato Guerriero Elfo|Volare \nConvergenza - L'Elfa Cavalcacielo entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana speso per lanciarla. +Skyrider Patrol|Pattuglia Cavalcacielo|Creatura - Esploratore Elfo|Volare \nAll'inizio del combattimento nel tuo turno, puoi pagare {G}{U}. Quando lo fai, metti un segnalino +1/+1 su un'altra creatura bersaglio che controlli e quella creatura ha volare fino alla fine del turno. +Skyrider Trainee|Apprendista Cavalcacielo|Creatura - Soldato Umano|Fintanto che l'Apprendista Cavalcacielo è incantata, ha volare. +Skyscanner|Aerosorvegliante|Creatura Artefatto - Tottero|Volare \nQuando l'Aerosorvegliante entra nel campo di battaglia, pesca una carta. +Skyscribing|Aeroscritta|Stregoneria|Ogni giocatore pesca X carte. \nPrevisione - {2}{U}, Rivela l'Aeroscritta dalla tua mano: Ogni giocatore pesca una carta. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Skyshaper|Mutacielo|Artefatto|Sacrifica il Mutacielo: Le creature che controlli guadagnano volare fino alla fine del turno. +Skyship Plunderer|Saccheggiatore di Avionavi|Creatura - Pirata Umano|Volare \nOgniqualvolta il Saccheggiatore di Avionavi infligge danno da combattimento a un giocatore, per ogni tipo di segnalino su un permanente o un giocatore bersaglio, quel permanente o giocatore riceve un altro segnalino di quel tipo. +Skyship Stalker|Cacciatore di Avionavi|Creatura - Drago|Volare \n{R}: Il Cacciatore di Avionavi prende +1/+0 fino alla fine del turno. \n{R}: Il Cacciatore di Avionavi ha attacco improvviso fino alla fine del turno. \n{R}: Il Cacciatore di Avionavi ha rapidità fino alla fine del turno. +Skyship Weatherlight|Nave Volante Cavalcavento|Artefatto Leggendario|Quando la Nave Volante Cavalcavento entra nel campo di battaglia, passa in rassegna il tuo grimorio per un qualsiasi numero di carte artefatto e/o creatura e esiliale. Poi rimescola il tuo grimorio. \n{4}, {T}: Scegli una carta a caso che era stata esiliata con la Nave Volante Cavalcavento. Aggiungila alla mano del proprietario. +Skyshooter|Cacciatore dei Cieli|Creatura - Arciere Centauro|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{T}, Sacrifica il Cacciatore dei Cieli: Distruggi una creatura bersaglio con volare che sta attaccando o bloccando. +Skyshroud Archer|Arciere di Cielsudario|Creatura - Arciere Elfo|{T}: La creatura bersaglio con volare prende -1/-1 fino alla fine del turno. +Skyshroud Behemoth|Behemoth di Cielsudario|Creatura - Bestia|Svanire 2 \nIl Behemoth di Cielsudario entra nel campo di battaglia TAPpato. +Skyshroud Blessing|Benedizione di Cielsudario|Istantaneo|Tutte le terre guadagnano velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilità.) \nPesca una carta. +Skyshroud Claim|Rivendicazione di Cielsudario|Stregoneria|Passa in rassegna il tuo grimorio per un massimo di due carte Foresta, mettile sul campo di battaglia, poi rimescola il tuo grimorio. +Skyshroud Condor|Condor di Cielsudario|Creatura - Uccello|Volare \nLancia questa magia solo se hai lanciato un'altra magia in questo turno. +Skyshroud Cutter|Laceratore di Cielsudario|Creatura - Bestia|Se controlli una Foresta, puoi fare guadagnare 5 punti vita a ogni altro giocatore anziché pagare il costo di mana di questa magia. +Skyshroud Elf|Elfo di Cielsudario|Creatura - Druido Elfo|{T}: Aggiungi {G}. \n{1}: Aggiungi {W} o {R}. +Skyshroud Elite|Elite di Cielsudario|Creatura - Elfo|L'Elite di Cielsudario prende +1/+2 fintanto che un avversario controlla una terra non base. +Skyshroud Falcon|Falco di Cielsudario|Creatura - Uccello|Volare, cautela +Skyshroud Forest|Foresta di Cielsudario|Terra|La Foresta di Cielsudario entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {G}. La Foresta di Cielsudario ti infligge 1 danno. +Skyshroud Poacher|Bracconieri di Cielsudario|Creatura - Ribelle Umano|{3}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Elfo e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Skyshroud Ranger|Ranger di Cielsudario|Creatura - Elfo|{T}: Puoi mettere una carta terra sul campo di battaglia dalla tua mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Skyshroud Ridgeback|Crestato di Cielsudario|Creatura - Bestia|Svanire 2 +Skyshroud Sentinel|Sentinella di Cielsudario|Creatura - Elfo|Quando la Sentinella di Cielsudario entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un massimo di tre carte chiamate Sentinella di Cielsudario, rivelarle, e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. +Skyshroud Troll|Troll di Cielsudario|Creatura - Gigante Troll|{1}{G}: Rigenera il Troll di Cielsudario. +Skyshroud Troopers|Truppe di Cielsudario|Creatura - Guerriero Druido Elfo|{T}: Aggiungi {G}. +Skyshroud Vampire|Vampiro di Cielsudario|Creatura - Vampiro|Volare \nScarta una carta creatura: Il Vampiro di Cielsudario prende +2/+2 fino alla fine del turno. +Skyshroud War Beast|Bestia da Guerra di Cielsudario|Creatura - Bestia|Travolgere \nMentre la Bestia da Guerra di Cielsudario entra nel campo di battaglia, scegli un avversario. \nLa forza e la costituzione della Bestia da Guerra di Cielsudario sono ciascuna pari al numero di terre non base controllate dall'avversario scelto. +Skysnare Spider|Ragno Aerotrappola|Creatura - Ragno|Cautela (Questa creatura attacca senza TAPpare.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Skysovereign, Consul Flagship|Sovrana Celeste, Ammiraglia dei Consoli|Artefatto Leggendario - Veicolo|Volare \nOgniqualvolta la Sovrana Celeste, Ammiraglia dei Consoli entra nel campo di battaglia o attacca, infligge 3 danni a una creatura o a un planeswalker bersaglio controllati da un avversario. \nManovrare 3 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 3: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Skyspear Cavalry|Cavalleria della Lancia Celeste|Creatura - Soldato Umano|Volare \nDoppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Skyswirl Harrier|Rapace Aviovorticante|Creatura - Uccello|Volare +Skyward Eye Prophets|Profeti dell'Occhio al Cielo|Creatura - Mago Umano|Cautela \n{T}: Rivela la prima carta del tuo grimorio. Se è una carta terra, mettila sul campo di battaglia. Altrimenti, aggiungila alla tua mano. +Skywatcher Adept|Osservatore Celeste Esperto|Creatura - Mago Tritone|Aumentare di livello {3} ({3}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n2/2 \nVolare \nLIVELLO 3+ \n4/2 \nVolare +Skywhaler's Shot|Colpo dell'Aviobaleniere|Istantaneo|Distruggi una creatura bersaglio con forza pari o superiore a 3. Profetizza 1. +Skywinder Drake|Draghetto Serpeggiante|Creatura - Draghetto|Volare \nIl Draghetto Serpeggiante può bloccare solo creature con volare. +Skywing Aven|Aviano Cielalato|Creatura - Soldato Uccello|Volare \nScarta una carta: Il proprietario riprende in mano l'Aviano Cielalato. +Skywise Teachings|Insegnamenti dei Sapienti dei Cieli|Incantesimo|Ogniqualvolta lanci una magia non creatura, puoi pagare {1}{U}. Se lo fai, crea una pedina creatura Monaco Genio 2/2 blu con volare. +Slab Hammer|Martello del Lastrone|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, puoi far tornare una terra che controlli in mano al suo proprietario. Se lo fai, la creatura prende +2/+2 fino alla fine del turno. \nEquipaggiare {2} +Slag Fiend|Immondo delle Scorie|Creatura - Costrutto|La forza e la costituzione dell'Immondo delle Scorie sono pari al numero di carte artefatto in tutti i cimiteri. +Slagstorm|Tempesta di Scorie|Stregoneria|Scegli uno -
  • La Tempesta di Scorie infligge 3 danni a ogni creatura. La Tempesta di Scorie infligge 3 danni a ogni giocatore.
  • +Slagwurm Armor|Armatura di Wurm delle Scorie|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+6. \nEquipaggiare {3} +Slash Panther|Pantera Sferza|Creatura Artefatto - Felino|({P|R} può essere pagato con {R} o con 2 punti vita.) \nRapidità +Slash of Talons|Falciata di Artigli|Istantaneo|La Falciata di Artigli infligge 2 danni a una creatura attaccante o bloccante bersaglio. +Slate Street Ruffian|Canaglia di Via Ardesia|Creatura - Guerriero Umano|Ogniqualvolta la Canaglia di Via Ardesia viene bloccata, il giocatore in difesa scarta una carta. +Slate of Ancestry|Tavola del Principio|Artefatto|{4}, {T}, Scarta la tua mano: Pesca una carta per ogni creatura che controlli. +Slaughter Cry|Urlo di Carneficina|Istantaneo|Una creatura bersaglio prende +3/+0 e ha attacco improvviso fino alla fine del turno. +Slaughter Drone|Parassita del Massacro|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{U}: Il Parassita del Massacro ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla. {U} rappresenta mana incolore.) +Slaughter Games|Gioco al Massacro|Stregoneria|Questa magia non può essere neutralizzata. \nNomina una carta non terra. Passa in rassegna il cimitero, la mano e il grimorio di un avversario bersaglio per un qualsiasi numero di carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Slaughter Pact|Patto del Massacro|Istantaneo|Distruggi una creatura non nera bersaglio. \nAll'inizio del tuo prossimo mantenimento, paga {2}{B}. Se non lo fai, perdi la partita. +Slaughter the Strong|Massacrare i Forti|Stregoneria|Ogni giocatore sceglie un qualsiasi numero di creature che controlla con forza totale pari o inferiore a 4, poi sacrifica tutte le altre creature che controlla. +Slaughterhorn|Corno del Massacro|Creatura - Bestia|Impeto sanguinario - {G}, Scarta il Corno del Massacro: Una creatura attaccante bersaglio prende +3/+2 fino alla fine del turno. +Slaughterhouse Bouncer|Buttafuori del Mattatoio|Creatura - Guerriero Ogre|Determinazione - Quando il Buttafuori del Mattatoio muore, se non hai carte in mano, una creatura bersaglio prende -3/-3 fino alla fine del turno. +Slaughter|Massacro|Istantaneo|Riscatto-Paga 4 punti vita \nDistruggi una creatura non nera bersaglio. Non può essere rigenerata. +Slave of Bolas|Schiavo di Bolas|Stregoneria|Prendi il controllo di una creatura bersaglio. STAPpa quella creatura. Guadagna rapidità fino alla fine del turno. Sacrificala all'inizio della prossima sottofase finale. +Slavering Nulls|Nulli Sbavanti|Creatura - Zombie Goblin|Ogniqualvolta i Nulli Sbavanti infliggono danno da combattimento a un giocatore, se controlli una Palude, puoi far scartare una carta a quel giocatore +Slayer of the Wicked|Assassino dei Malvagi|Creatura - Soldato Umano|Quando l'Assassino dei Malvagi entra nel campo di battaglia, puoi distruggere un Vampiro, Mannaro o Zombie bersaglio. +Slayer's Cleaver|Mannaia dello Sterminatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+1 e deve essere bloccata da un Eldrazi, se possibile. \nEquipaggiare {4} +Slayer's Plate|Corazza dello Sterminatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+2. \nOgniqualvolta la creatura equipaggiata muore, se era un Umano, crea una pedina creatura Spirito 1/1 bianca con volare. \nEquipaggiare {3} +Slayers' Stronghold|Fortezza degli Assassini|Terra|{T}: Aggiungi {U}. \n{R}{W}, {T}: Una creatura bersaglio prende +2/+0 e ha cautela e rapidità fino alla fine del turno. +Slaying Fire|Fuoco Sgominante|Istantaneo|Il Fuoco Sgominante infligge 3 danni a un qualsiasi bersaglio. \nAdamantino - Se sono stati spesi almeno tre mana rossi per lanciare questa magia, infligge invece 4 danni. +Slay|Massacrare|Istantaneo|Distruggi una creatura verde bersaglio. Non può essere rigenerata. \nPesca una carta. +Sleek Schooner|Goletta Agile|Artefatto - Veicolo|Manovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Sleep Paralysis|Paralisi nel Sonno|Incantesimo - Aura|Incanta creatura \nQuando la Paralisi nel Sonno entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Sleeper Agent|Agente Dormiente|Creatura - Servitore|Quando l'Agente Dormiente entra nel campo di battaglia, un avversario bersaglio ne prende il controllo. \nAll'inizio del tuo mantenimento, l'Agente Dormiente ti infligge 2 danni. +Sleeper's Guile|Astuzia del Dormiente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha paura. \nQuando l'Astuzia del Dormiente viene messa nel cimitero dal campo di battaglia, il proprietario riprende in mano l'Astuzia del Dormiente. +Sleeper's Robe|Manto del Dormiente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha paura. \nOgniqualvolta la creatura incantata infligge danno da combattimento a un avversario, puoi pescare una carta. +Sleeping Potion|Pozione Soporifera|Incantesimo - Aura|Incanta creatura \nQuando la Pozione Soporifera entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del proprio controllore. \nQuando la creatura incantata diventa bersaglio di una magia o di un'abilità, sacrifica la Pozione Soporifera. +Sleep|Dormire|Stregoneria|TAPpa tutte le creature controllate da un giocatore bersaglio. Quelle creature non STAPpano durante il prossimo STAP di quel giocatore. +Sleight of Hand|Gioco di Prestigio|Stregoneria|Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra in fondo al tuo grimorio. +Sleight of Mind|Prestigiatore Psichico|Istantaneo|Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di una parola colore con un'altra. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu". Questo effetto non ha termine.) +Slice and Dice|Fare a Fette|Stregoneria|Fare a Fette infligge 4 danni a ogni creatura. \nCiclo {2}{R} ({2}{R}, Scarta questa carta: Pesca una carta.) \nQuando cicli Fare a Fette, puoi fargli infliggere 1 danno a ogni creatura. +Slice in Twain|Tagliare in Due|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. \nPesca una carta. +Slime Molding|Plasmare la Melma|Stregoneria|Crea una pedina creatura Melma X/X verde. +Slimebind|Immobilimelma|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende -4/-0. +Slimefoot, the Stowaway|Piedemoccio, il Clandestino|Creatura Leggendaria - Fungus|Ogniqualvolta un Saprolingio che controlli muore, Piedemoccio, il Clandestino infligge 1 danno a ogni avversario e tu guadagni 1 punto vita. \n{4}: Crea una pedina creatura Saprolingio 1/1 verde. +Slimy Kavu|Kavu Bavoso|Creatura - Kavu|{T}: La terra bersaglio diventa una Palude fino alla fine del turno. +Sling-Gang Lieutenant|Tenente della Squadra della Fionda|Creatura - Goblin|Quando il Tenente della Squadra della Fionda entra nel campo di battaglia, crea due pedine creatura Goblin 1/1 rosse. \nSacrifica un Goblin: Un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Slingbow Trap|Trappola dell'Arcofionda|Istantaneo - Trappola|Se una creatura nera con volare sta attaccando, puoi pagare {G} invece di pagare il costo di mana di questa magia. \nDistruggi una creatura attaccante bersaglio con volare. +Slingshot Goblin|Fromboliere Goblin|Creatura - Goblin|{R}, {T}: Il Fromboliere Goblin infligge 2 danni a una creatura bersaglio blu. +Slinking Giant|Gigante Furtivo|Creatura - Farabutto Gigante|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta il Gigante Furtivo blocca o viene bloccato, prende -3/-0 fino alla fine del turno. +Slinking Serpent|Serpente Furtivo|Creatura - Serpe|Passa-foreste +Slinking Skirge|Skirge Furtivo|Creatura - Imp|Volare \n{2}, Sacrifica lo Skirge Furtivo: Pesca una carta. +Slinn Voda, the Rising Deep|Slinn Voda, l'Abisso Ascendente|Creatura Leggendaria - Leviatano|Potenziamento {1}{U} (Puoi pagare {1}{U} addizionale mentre lanci questa magia.) \nQuando Slinn Voda, l'Abisso Ascendente entra nel campo di battaglia, se è stato potenziato, fai tornare tutte le creature tranne Tritoni, Kraken, Leviatani, Piovre e Serpi in mano ai rispettivi proprietari. +Slip Through Space|Scivolare nello Spazio|Stregoneria|Vacuità (Questa carta non ha colore.) \nUna creatura bersaglio non può essere bloccata in questo turno. \nPesca una carta. +Slippery Bogle|Bogle Viscido|Creatura - Bestia|Anti-malocchio (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Slippery Karst|Carso Scivoloso|Terra|Il Carso Scivoloso entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Slippery Scoundrel|Canaglia Sfuggevole|Creatura - Pirata Umano|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nFintanto che hai la benedizione della città, la Canaglia Sfuggevole ha anti-malocchio e non può essere bloccata. +Slipstream Eel|Anguilla della Scia|Creatura - Bestia Pesce|L'Anguilla della Scia non può attaccare a meno che il giocatore in difesa controlli un'Isola. \nCiclo {1}{U} +Slipstream Serpent|Serpe della Scia|Creatura - Serpe|La Serpe della Scia non può attaccare a meno che il giocatore in difesa controlli un'Isola. \nQuando non controlli Isole, sacrifica la Serpe della Scia. \nMetamorfosi {5}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Sliptide Serpent|Serpente della Marea|Creatura - Serpe|{3}{U}: Il proprietario riprende in mano il Serpente della Marea. +Slith Ascendant|Dominatore Slith|Creatura - Slith|Volare \nOgniqualvolta il Dominatore Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. +Slith Bloodletter|Rubasangue Slith|Creatura - Slith|Ogniqualvolta il Rubasangue Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. \n{1}{B}: Rigenera il Rubasangue Slith. +Slith Firewalker|Calcafuoco Slith|Creatura - Slith|Rapidità \nOgniqualvolta il Calcafuoco Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. +Slith Predator|Predatore Slith|Creatura - Slith|Travolgere \nOgniqualvolta il Predatore Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. +Slith Strider|Ramingo Slith|Creatura - Slith|Ogniqualvolta il Ramingo Slith viene bloccato, pesca una carta. \nOgniqualvolta il Ramingo Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. +Slither Blade|Lama Strisciante|Creatura - Farabutto Naga|La Lama Strisciante non può essere bloccata. +Slitherhead|Testa Strisciante|Creatura - Zombie Pianta|Mangiacarogne {0} ({0}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Slithering Shade|Buio Viscido|Creatura - Ombra|Difensore (Questa creatura non può attaccare.) \n{B}: Il Buio Viscido prende +1/+1 fino alla fine del turno. \nDeterminazione - Il Buio Viscido può attaccare come se non avesse difensore fintanto che non hai carte in mano. +Slithermuse|Estro Strisciante|Creatura - Elementale|Quando l'Estro Strisciante lascia il campo di battaglia, scegli un avversario. Se quel giocatore ha in mano più carte di te, pesca un numero di carte pari alla differenza. \nApparire {3}{U} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Slithery Stalker|Cacciatore Viscido|Creatura - Orrore Incubo|Passa-paludi \nQuando il Cacciatore Viscido entra nel campo di battaglia, esilia una creatura bersaglio verde o bianca controllata da un avversario. \nQuando il Cacciatore Viscido lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Sliver Construct|Tramutante Costrutto|Creatura Artefatto - Costrutto Tramutante| +Sliver Hivelord|Signore dell'Alveare dei Tramutanti|Creatura Leggendaria - Tramutante|Le creature Tramutante che controlli hanno indistruttibile. (Il danno e gli effetti che dicono "distruggi" non le distruggono.) +Sliver Hive|Alveare dei Tramutanti|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia Tramutante. \n{5}, {T}: Crea una pedina creatura Tramutante 1/1 incolore. Attiva questa abilità solo se controlli un Tramutante. +Sliver Legion|Legione di Tramutanti|Creatura Leggendaria - Tramutante|Tutte le creature Tramutante prendono +1/+1 per ogni altro Tramutante sul campo di battaglia. +Sliver Overlord|Signore Supremo dei Tramutanti|Creatura Leggendaria - Mutante Tramutante|{3}: Passa in rassegna il tuo grimorio per una carta Tramutante, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. \n{3}: Prendi il controllo del Tramutante bersaglio. (Questo effetto non ha termine.) +Sliver Queen|Regina dei Tramutanti|Creatura Leggendaria - Tramutante|{2}: Crea una pedina creatura Tramutante 1/1 incolore. +Sliversmith|Fabbricatore di Tramutanti|Creatura Artefatto - Mutamagia|{1}, {T}, Scarta una carta: Crea una pedina creatura artefatto Tramutante 1/1 incolore di nome Tramutante Metallico. +Slobad, Goblin Tinkerer|Slobad, Riparatore Goblin|Creatura Leggendaria - Artefice Goblin|Sacrifica un artefatto: L'artefatto bersaglio guadagna indistruttibile fino alla fine del turno. (Gli effetti di "distruzione" e il danno letale non distruggono quell'artefatto.) +Slow Motion|Rallentatore|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore sacrifica quella creatura a meno che paghi {2}. \nQuando il Rallentatore viene messo in un cimitero dal campo di battaglia, il proprietario riprende in mano il Rallentatore. +Sludge Crawler|Strisciante della Fanghiglia|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) \n{2}: Lo Strisciante della Fanghiglia prende +1/+1 fino alla fine del turno. +Sludge Strider|Ramingo della Fanghiglia|Creatura Artefatto - Insetto|Ogniqualvolta un altro artefatto entra nel campo di battaglia sotto il tuo controllo o un altro artefatto che controlli lascia il campo di battaglia, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Sluggishness|Indolenza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può bloccare. \nQuando l'Indolenza viene messa in un cimitero dal campo di battaglia, il proprietario riprende in mano l'Indolenza. +Sluiceway Scorpion|Scorpione del Canale|Creatura - Scorpione|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nMangiacarogne {1}{B}{G} ({1}{B}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Slum Reaper|Mietitore dei Bassifondi|Creatura - Orrore|Quando il Mietitore dei Bassifondi entra nel campo di battaglia, ogni giocatore sacrifica una creatura. +Slumbering Dragon|Drago Assopito|Creatura - Drago|Volare \nIl Drago Assopito non può attaccare o bloccare a meno che non abbia cinque o più segnalini +1/+1. \nOgniqualvolta una creatura attacca te o un planeswalker che controlli, metti un segnalino +1/+1 sul Drago Assopito. +Slumbering Tora|Tora Dormiente|Artefatto|{2}, Scarta una carta Spirito o Arcano: La Tora Dormiente diventa una creatura artefatto Felino X/X fino alla fine del turno, dove X è il costo di mana convertito della carta scartata. +Sly Requisitioner|Requisitrice Astuta|Creatura - Artefice Umano|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nOgniqualvolta un artefatto non pedina che controlli viene messo in un cimitero dal campo di battaglia, crea una pedina creatura artefatto Servomeccanismo 1/1 incolore. +Smallpox|Esantema|Stregoneria|Ogni giocatore perde 1 punto vita, scarta una carta, sacrifica una creatura, poi sacrifica una terra. +Smash to Smithereens|Sbriciolare|Istantaneo|Distruggi un artefatto bersaglio. Sbriciolare infligge 3 danni al controllore di quell'artefatto. +Smash|Spaccare|Istantaneo|Distruggi un artefatto bersaglio. \nPesca una carta. +Smelt-Ward Gatekeepers|Guardacancelli della Fusione|Creatura - Guerriero Umano|Quando i Guardacancelli della Fusione entrano nel campo di battaglia, se controlli due o più Cancelli, prendi il controllo di una creatura bersaglio controllata da un avversario fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Smelt-Ward Ignus|Igneo della Fusione|Creatura - Elementale|{2}{R}, Sacrifica l'Igneo della Fusione: Prendi il controllo di una creatura bersaglio con forza pari o inferiore a 3 fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Smelt-Ward Minotaur|Minotauro della Fusione|Creatura - Guerriero Minotauro|Ogniqualvolta lanci una magia istantaneo o stregoneria, una creatura bersaglio controllata da un avversario non può bloccare in questo turno. +Smelt|Scorificare|Istantaneo|Distruggi un artefatto bersaglio. +Smite the Monstrous|Punire i Mostruosi|Istantaneo|Distruggi una creatura bersaglio con forza pari o superiore a 4. +Smite|Castigo|Istantaneo|Distruggi una creatura bloccata bersaglio. +Smiting Helix|Spirale Sgominante|Stregoneria|La Spirale Sgominante infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. \nFlashback {R}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Smitten Swordmaster|Maestro di Spada Invaghito|Creatura - Cavaliere Umano|Legame vitale
    //
    Conquistare il Favore
    {B}
    [Stregoneria - Avventura]
    Guadagni X punti vita e ogni avversario perde X punti vita, dove X è il numero di Cavalieri che controlli. +Smog Elemental|Elementale di Smog|Creatura - Elementale|Volare\nLe creature con volare controllate dai tuoi avversari prendono -1/-1. +Smogsteed Rider|Cavalcasmog|Creatura - Mago Umano|Ogniqualvolta il Cavalcasmog attacca, ogni altra creatura attaccante guadagna paura fino alla fine del turno. +Smoke Shroud|Manto di Fumo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha volare. \nQuando un Ninja entra nel campo di battaglia sotto il tuo controllo, puoi rimettere sul campo di battaglia il Manto di Fumo dal tuo cimitero assegnato a quella creatura. +Smoke Teller|Divinatore del Fumo|Creatura - Sciamano Umano|{1}{U}: Guarda una creatura bersaglio a faccia in giù. +Smokebraider|Intrecciafumo|Creatura - Sciamano Elementale|{T}: Aggiungi due mana in qualsiasi combinazione di colori. Spendi questo mana solo per lanciare magie Elementale o attivare abilità di Elementali. +Smokespew Invoker|Evocatore di Sputafumo|Creatura - Mutante Zombie|{7}{B}: La creatura bersaglio prende -3/-3 fino alla fine del turno. +Smokestack|Canna Fumaria|Artefatto|All'inizio del tuo mantenimento, puoi mettere un segnalino fuliggine sulla Canna Fumaria. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un permanente per ogni segnalino fuliggine presente sulla Canna Fumaria. +Smoke|Fumo|Incantesimo|I giocatori non possono STAPpare più di una creatura durante il proprio STAP. +Smolder Initiate|Iniziato Ardente|Creatura - Sciamano Elementale|Ogniqualvolta un giocatore lancia una magia nera, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita. +Smoldering Butcher|Macellaio Rovente|Creatura - Guerriero Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Smoldering Crater|Cratere Fumante|Terra|Il Cratere Fumante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {R}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Smoldering Efreet|Efreet Rovente|Creatura - Monaco Efreet|Quando l'Efreet Rovente muore, ti infligge 2 danni. +Smoldering Marsh|Palude Rovente|Terra - Palude Montagna|({T}: Aggiungi {B} o {R}.) \nLa Palude Rovente entra nel campo di battaglia TAPpata a meno che tu non controlli due o più terre base. +Smoldering Spires|Guglie Cineree|Terra|Le Guglie Cineree entrano nel campo di battaglia TAPpate. \nQuando le Guglie Cineree entrano nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. \n{T}: Aggiungi {R}. +Smoldering Tar|Pece Rovente|Incantesimo|All'inizio del tuo mantenimento, il giocatore bersaglio perde 1 punto vita. \nSacrifica la Pece Rovente: Infligge 4 danni a una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Smoldering Werewolf|Lupo Mannaro Rovente|Creatura - Orrore Mannaro|Scegli fino a due creature bersaglio. Quando il Lupo Mannaro Rovente entra nel campo di battaglia, infligge 1 danno a ciascuna di esse. \n{4}{R}{R}: Trasforma il Lupo Mannaro Rovente. +Smothering Abomination|Abominio Asfissiante|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nAll'inizio del tuo mantenimento, sacrifica una creatura. \nOgniqualvolta sacrifichi una creatura, pesca una carta. +Smothering Tithe|Tributo Asfissiante|Incantesimo|Ogniqualvolta un avversario pesca una carta, quel giocatore può pagare {2}. Se quel giocatore non lo fa, tu crei una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Smother|Strangolare|Istantaneo|Distruggi una creatura bersaglio con costo di mana convertito pari o inferiore a 3. Non può essere rigenerata. +Smuggler's Copter|Aerocottero del Contrabbandiere|Artefatto - Veicolo|Volare \nOgniqualvolta l'Aerocottero del Contrabbandiere attacca o blocca, puoi pescare una carta. Se lo fai, scarta una carta. \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Snag|Ostacolare|Istantaneo|Puoi scartare una carta Foresta anziché pagare il costo di mana di questa magia. \nPrevieni tutto il danno da combattimento che verrebbe inflitto dalle creature non bloccate in questo turno. +Snake Basket|Cesta di Serpenti|Artefatto|{X}, Sacrifica la Cesta di Serpenti: Crea X pedine creatura Serpente 1/1 verdi. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Snake Cult Initiation|Iniziazione del Culto del Serpente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha avvelenare 3. (Ogniqualvolta infligge danno da combattimento a un giocatore, quel giocatore prende tre segnalini veleno. Un giocatore con dieci o più segnalini veleno perde la partita.) +Snake Pit|Fossa dei Serpenti|Incantesimo|Ogniqualvolta un avversario lancia una magia blu o nera, puoi creare una pedina creatura Serpente 1/1 verde. +Snake Umbra|Essenza del Serpente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno a un avversario, puoi pescare una carta". \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Snake of the Golden Grove|Serpente di Bosco Dorato|Creatura - Serpente|Tributo 3 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere tre segnalini +1/+1 su di essa.) \nQuando il Serpente di Bosco Dorato entra nel campo di battaglia, se il tributo non è stato pagato, guadagni 4 punti vita. +Snakeform|Forma Serpentina|Istantaneo|Fino alla fine del turno, una creatura bersaglio perde tutte le abilità e diventa un Serpente verde con forza e costituzione base 1/1. \nPesca una carta. +Snapback|Recupero|Istantaneo|Puoi esiliare una carta blu dalla tua mano anziché pagare il costo di mana di questa magia. \nFai tornare una creatura bersaglio in mano al suo proprietario. +Snapcaster Mage|Mago Lanciorapido|Creatura - Mago Umano|Lampo \nQuando il Mago Lanciorapido entra nel campo di battaglia, una carta istantaneo o stregoneria bersaglio nel tuo cimitero ha flashback fino alla fine del turno. Il costo di flashback è pari al suo costo di mana. (Puoi lanciare quella carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Snapping Creeper|Strisciante Azzannatore|Creatura - Pianta|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, lo Strisciante Azzannatore ha cautela fino alla fine del turno. +Snapping Drake|Draghetto Azzannatore|Creatura - Draghetto|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Snapping Gnarlid|Gnarlid Azzannatore|Creatura - Bestia|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, lo Gnarlid Azzannatore prende +1/+1 fino alla fine del turno. +Snapping Sailback|Dorsocrestato Azzannatore|Creatura - Dinosauro|Lampo \nInfuriare - Ogniqualvolta viene inflitto danno al Dorsocrestato Azzannatore, metti un segnalino +1/+1 su di esso. (Deve sopravvivere al danno per ricevere il segnalino.) +Snapping Thragg|Thragg Azzannatore|Creatura - Bestia|Ogniqualvolta il Thragg Azzannante infligge danno da combattimento a un giocatore, puoi fargli infliggere 3 danni a una creatura bersaglio controllata da quel giocatore. \nMetamorfosi {4}{R}{R} +Snapsail Glider|Aliante con Vele a Scatto|Creatura Artefatto - Costrutto|Metallurgia - L'Aliante con Vele a Scatto ha volare fintanto che controlli tre o più artefatti. +Snap|Schioccare|Istantaneo|Il proprietario riprende in mano una creatura bersaglio. STAPpa fino a due terre. +Snare Thopter|Tottero Intrappolante|Creatura Artefatto - Tottero|Volare, rapidità +Snare the Skies|Intrappolare il Cielo|Istantaneo|Una creatura bersaglio prende +1/+1 e ha raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Snarespinner|Tessitrappole|Creatura - Ragno|Raggiungere \nOgniqualvolta il Tessitrappole blocca una creatura con volare, il Tessitrappole prende +2/+0 fino alla fine del turno. +Snarling Undorak|Undorak Ringhiante|Creatura - Bestia|{2}{G}: Una creatura Bestia bersaglio prende +1/+1 fino alla fine del turno. \nMetamorfosi {1}{G}{G} +Sneak Attack|Attacco a Sorpresa|Incantesimo|{R}: Puoi mettere sul campo di battaglia una carta creatura dalla tua mano. Quella creatura guadagna rapidità fino alla fine del turno. Sacrifica la creatura all'inizio della prossima sottofase finale. +Sneaky Homunculus|Omuncolo Furtivo|Creatura - Illusione Omuncolo|L'Omuncolo Furtivo non può bloccare né essere bloccato da creature con forza pari o superiore a 2. +Snorting Gahr|Gahr Sbuffante|Creatura - Bestia Rinoceronte|Ogniqualvolta il Gahr Sbuffante viene bloccato, prende +2/+2 fino alla fine del turno. +Snow Devil|Diavolo delle Nevi|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha volare. \nLa creatura incantata ha attacco improvviso fintanto che sta bloccando e tu controlli una terra neve. +Snow Fortress|Fortezza delle Nevi|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \n{1}: La Fortezza delle nevi prende +1/+0 fino alla fine del turno. \n{1}: La Fortezza delle nevi prende +0/+1 fino alla fine del turno. \n{3}: La Fortezza delle Nevi infligge 1 danno a una creatura bersaglio senza volare che ti sta attaccando. +Snow Hound|Segugio delle Nevi|Creatura - Segugio|{1}, {T}: I proprietari riprendono in mano il Segugio delle Nevi e una creatura bersaglio verde o blu che tu controlli. +Snow-Covered Forest|Foresta Innevata|Terra Neve Base - Foresta|G +Snow-Covered Island|Isola Innevata|Terra Neve Base - Isola|U +Snow-Covered Mountain|Montagna Innevata|Terra Neve Base - Montagna|R +Snow-Covered Plains|Pianura Innevata|Terra Neve Base - Pianura|W +Snow-Covered Swamp|Palude Innevata|Terra Neve Base - Palude|B +Snowblind|Tormenta Accecante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -X/-Y. Se quella creatura sta attaccando, X è il numero di terre neve controllate dal giocatore in difesa. Altrimenti, X è il numero di terre neve controllate dal suo controllore. Y è pari a X o alla costituzione della creatura incantata meno 1, quale dei due è il minore. +Snowfall|Nevicata|Incantesimo|Mantenimento Cumulativo {U} \nOgniqualvolta un'Isola viene TAPpata per attingere mana, il suo controllore può aggiungere un {U} addizionale. Se quella Isola è neve, il suo controllore può invece aggiungere un {U}{U} addizionale. Spendi questo mana solo per pagare costi di mantenimenti cumulativi. +Snowhorn Rider|Cavalcatrice del Nevicorno|Creatura - Guerriero Umano|Travolgere \nMetamorfosi {2}{G}{U}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Snubhorn Sentry|Cornotozzo da Guardia|Creatura - Dinosauro|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nIl Cornotozzo da Guardia prende +3/+0 fintanto che hai la benedizione della città. +Snuff Out|Spazzare Via|Istantaneo|Se controlli una Palude, puoi pagare 4 punti vita anziché pagare il costo di mana di questa magia. \nDistruggi una creatura bersaglio non nera. Non può essere rigenerata. +So Tiny|Così Minuscolo|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende -2/-0. Prende invece -6/-0 fintanto che il suo controllore ha sette o più carte nel suo cimitero. +Soaring Hope|Speranza Sconfinata|Incantesimo - Aura|Incanta creatura \nQuando la Speranza Sconfinata entra nel campo di battaglia, guadagni 3 punti vita. \nLa creatura incantata ha volare. \n{W}: Metti la Speranza Sconfinata in cima al grimorio del suo proprietario. +Soaring Seacliff|Scogliera a Strapiombo|Terra|La Scogliera a Strapiombo entra nel campo di battaglia TAPpata. \nQuando la Scogliera a Strapiombo entra nel campo di battaglia, una creatura bersaglio ha volare fino alla fine del turno. \n{T}: Aggiungi {U}. +Soar|Leggerezza|Incantesimo - Aura|Puoi lanciare la Leggerezza come se avesse lampo. Se è stata lanciata quando non poteva essere lanciata una stregoneria, sacrificala all'inizio della prossima sottofase di cancellazione. \nIncanta creatura \nLa creatura prende +0/+1 ed ha volare. +Soilshaper|Plasmaterra|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, la terra bersaglio diventa una creatura 3/3 fino alla fine del turno. E' ancora una terra. +Sokenzan Bruiser|Picchiatore di Sokenzan|Creatura - Guerriero Ogre|Passa-montagne +Sokenzan Renegade|Rinnegato di Sokenzan|Creatura - Mercenario Samurai Ogre|Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \nAll'inizio del tuo mantenimento, se un giocatore ha in mano più carte in mano di ogni altro, il giocatore con più carte in mano prende il controllo del Rinnegato di Sokenzan. +Sokenzan Spellblade|Spadamagia Sokenzan|Creatura - Sciamano Samurai Ogre|Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) \n{1}{R}: Lo Spadamagia Sokenzan prende +X/+0 fino alla fine del turno, dove X è il numero di carte nella tua mano. +Sol Grail|Calice Solare|Artefatto|Quando il Calice Solare entra nel campo di battaglia, scegli un colore. \n{T}: Aggiungi un mana del colore scelto. +Sol Ring|Anello Solare|Artefatto|{T}: Aggiungi {U}{U}. +Sol'kanar the Swamp King|Sol'kanar, il Re delle Paludi|Creatura Leggendaria - Demone|Passa-Paludi \nOgniqualvolta un giocatore lancia una magia nera, guadagni 1 punto vita. +Solar Blast|Esplosione Solare|Istantaneo|L'Esplosione Solare infligge 3 danni a un qualsiasi bersaglio. \nCiclo {1}{R}{R} \nQuando cicli l'Esplosione Solare, puoi farle infliggere 1 danno a un qualsiasi bersaglio. +Solar Blaze|Vampata Solare|Stregoneria|Ogni creatura infligge a se stessa danno pari alla propria forza. +Solar Tide|Onda Solare|Stregoneria|Scegli uno -
  • Distruggi tutte le creature con forza pari o inferiore a 2. Distruggi tutte le creature con forza pari o superiore a 3.
  • \nIntrecciare-Sacrifica due terre. +Solarion|Solarion|Creatura Artefatto - Costrutto|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagarne il costo.) \n{T}: Raddoppia il numero di segnalini +1/+1 presenti sul Solarion. +Soldevi Adnate|Adepto di Soldevi|Creatura - Chierico Umano|{T}, Sacrifica una creatura nera o artefatto: Aggiungi un ammontare di {B} pari al costo di mana convertito della creatura sacrificata. +Soldevi Digger|Scavatrice di Soldevi|Artefatto|{2}: Metti la prima carta del tuo cimitero in fondo al tuo grimorio. +Soldevi Excavations|Scavi di Soldevi|Terra|Se gli Scavi di Soldevi stanno per entrare nel campo di battaglia, invece sacrifica un'Isola STAPpata. Se lo fai, metti gli Scavi di Soldevi sul campo di battaglia. Se non lo fai, mettili nel cimitero del loro proprietario. \n{T}: Aggiungi {U}{U}. \n{1}, {T}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Soldevi Golem|Golem di Soldevi|Creatura Artefatto - Golem|Il Golem di Soldevi non STAPpa durante il tuo STAP. \nAll'inizio del tuo mantenimento, puoi STAPpare una creatura TAPpata bersaglio controllata da un avversario. Se lo fai, STAPpa il Golem di Soldevi. +Soldevi Heretic|Eretico di Soldevi|Creatura - Chierico Umano|{W}, {T}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura bersaglio in questo turno. Un avversario bersaglio può pescare una carta. +Soldevi Machinist|Ingegnere di Soldevi|Creatura - Artefice Mago Umano|{T}: Aggiungi {U}{U}. Spendi questo mana solo per attivare le abilità degli artefatti. +Soldevi Sage|Saggio di Soldevi|Creatura - Mago Umano|{T}, Sacrifica due terre: Pesca tre carte, poi scarta una di quelle carte. +Soldevi Sentry|Sentinella di Soldevi|Creatura Artefatto - Soldato|{1}: Scegli un avversario bersaglio. Rigenera la Sentinella di Soldevi. Quando si rigenera in questo modo, quel giocatore può pescare una carta. +Soldevi Simulacrum|Simulacro di Soldevi|Creatura Artefatto - Soldato|Mantenimento Cumulativo {1} \n{1}: Il Simulacro di Soldevi prende +1/+0 fino alla fine del turno. +Soldevi Steam Beast|Bestia a Vapore di Soldevi|Creatura Artefatto - Bestia|Ogniqualvolta la Bestia a Vapore di Soldevi diventa TAPpata, un avversario bersaglio guadagna 2 punti vita. \n{2}: Rigenera la Bestia a Vapore di Soldevi. +Soldier Replica|Replicante Soldato|Creatura Artefatto - Soldato|{1}{W}, Sacrifica il Replicante Soldato: Infligge 3 danni a una creatura attaccante o bloccante bersaglio. +Soldier of Fortune|Soldato di Ventura|Creatura - Mercenario Umano|{R}, {T}: Il giocatore bersaglio rimescola il proprio grimorio. +Soldier of the Pantheon|Soldato del Pantheon|Creatura - Soldato Umano|Protezione dal multicolore \nOgniqualvolta un avversario lancia una magia multicolore, guadagni 1 punto vita. +Solemn Offering|Offerta Solenne|Stregoneria|Distruggi un artefatto o un incantesimo bersaglio. Guadagni 4 punti vita. +Solemn Recruit|Recluta Solenne|Creatura - Guerriero Nano|Doppio attacco \nRivolta - All'inizio della tua sottofase finale, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, metti un segnalino +1/+1 sulla Recluta Solenne. +Solemn Simulacrum|Simulacro Solenne|Creatura Artefatto - Golem|Quando il Simulacro Solenne entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. \nQuando il Simulacro Solenne muore, puoi pescare una carta. +Solemnity|Solennità|Incantesimo|I giocatori non possono ottenere segnalini. \nNessun segnalino può essere messo su artefatti, creature, incantesimi o terre. +Solfatara|Solfatara|Istantaneo|Il giocatore bersaglio non può giocare terre in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Solidarity of Heroes|Solidarietà tra Eroi|Istantaneo|Sforzo - Questa magia costa {1}{G} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio. Raddoppia il numero di segnalini +1/+1 su ciascuna di esse. +Solidarity|Solidarietà|Istantaneo|Le creature che controlli prendono +0/+5 fino alla fine del turno. +Solitary Camel|Cammello Solitario|Creatura - Cammello|Il Cammello Solitario ha legame vitale fintanto che controlli un Deserto o c'è una carta Deserto nel tuo cimitero. (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Solitary Confinement|Isolamento|Incantesimo|All'inizio del tuo mantenimento, sacrifica l'Isolamento a meno che tu scarti una carta. \nSalta la tua acquisizione. \nTu hai velo. (Non puoi essere bersaglio di magie o abilità.) \nPrevieni tutto il danno che ti verrebbe inflitto. +Solitary Hunter|Cacciatore Solitario|Creatura - Mannaro Guerriero Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Cacciatore Solitario. +Soliton|Soliton|Creatura Artefatto - Costrutto|{U}: STAPpa il Soliton. +Soltari Champion|Campione Soltari|Creatura - Soldato Soltari|Ombra \nOgniqualvolta il Campione Soltari attacca, tutte le altre creature che controlli prendono +1/+1 fino alla fine del turno. +Soltari Crusader|Crociato Soltari|Creatura - Cavaliere Soltari|Ombra \n{1}{W}: Il Crociato Soltari prende +1/+0 fino alla fine del turno. +Soltari Emissary|Emissario Soltari|Creatura - Soldato Soltari|{W}: L'Emissario Soltari guadagna ombra fino alla fine del turno. +Soltari Foot Soldier|Fante Soltari|Creatura - Soldato Soltari|Ombra +Soltari Guerrillas|Guerriglieri Soltari|Creatura - Soldato Soltari|Ombra \n{0}: La prossima volta che i Guerriglieri Soltari dovessero infliggere danno da combattimento ad un avversario in questo turno, invece infliggono quel danno ad una creatura bersaglio. +Soltari Lancer|Lanciere Soltari|Creatura - Cavaliere Soltari|Ombra \nIl Lanciere Soltari ha attacco improvviso fintanto che sta attaccando. +Soltari Monk|Monaco Soltari|Creatura - Chierico Monaco Soltari|Protezione dal nero \nOmbra +Soltari Priest|Sacerdote Soltari|Creatura - Chierico Soltari|Protezione dal rosso \nOmbra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) +Soltari Trooper|Cavalleggero Soltari|Creatura - Soldato Soltari|Ombra \nOgniqualvolta il Cavalleggero Soltari attacca, prende +1/+1 fino alla fine del turno. +Soltari Visionary|Visionario Soltari|Creatura - Chierico Soltari|Ombra \nOgniqualvolta il Visionario Soltari infligge danno ad un giocatore, distruggi un incantesimo bersaglio controllato da quel giocatore. +Somber Hoverguard|Aerocustode Fosco|Creatura - Drone|Affinità con gli artefatti \nVolare +Somberwald Alpha|Capobranco di Somberwald|Creatura - Lupo|Ogniqualvolta una creatura che controlli viene bloccata, prende +1/+1 fino alla fine del turno. \n{1}{G}: Una creatura bersaglio che controlli ha travolgere fino alla fine del turno. (Può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) +Somberwald Dryad|Driade di Somberwald|Creatura - Driade|Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) +Somberwald Sage|Saggia di Somberwald|Creatura - Druido Umano|{T}: Aggiungi tre mana di un qualsiasi colore. Spendi questo mana solo per lanciare magie creatura. +Somberwald Spider|Ragno di Somberwald|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMorboso - Il Ragno di Somberwald entra nel campo di battaglia con due segnalini +1/+1 se è morta una creatura in questo turno. +Somberwald Stag|Cervo di Somberwald|Creatura - Alce|Quando il Cervo di Somberwald entra nel campo di battaglia, puoi farlo lottare con una creatura bersaglio che non controlli. +Somberwald Vigilante|Vigilante di Somberwald|Creatura - Guerriero Umano|Ogniqualvolta il Vigilante di Somberwald viene bloccato da una creatura, infligge 1 danno a quella creatura. +Somnomancer|Sonnomante|Creatura - Mago Kithkin|Quando la Sonnomante entra nel campo di battaglia, puoi TAPpare una creatura bersaglio. +Somnophore|Sonnoforo|Creatura - Illusione|Volare \nOgniqualvolta il Sonnoforo infligge danno ad un giocatore, TAPpa una creatura bersaglio controllata da quel giocatore. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che il Sonnoforo rimane sul campo di battaglia. +Song of Blood|Canzone di Sangue|Stregoneria|Metti nel tuo cimitero le prime quattro carte del tuo grimorio. \nOgniqualvolta una creatura attacca in questo turno, prende +1/+0 fino alla fine del turno per ogni carta creatura messa nel tuo cimitero in questo modo. +Song of Freyalise|Canto di Freyalise|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Fino al tuo prossimo turno, le creature che controlli hanno "{T}: Aggiungi un mana di un qualsiasi colore". \nIII - Metti un segnalino +1/+1 su ogni creatura che controlli. Quelle creature hanno cautela, travolgere e indistruttibile fino alla fine del turno. +Song of Serenity|Canzone della Serenità|Incantesimo|Le creature incantate non possono attaccare né bloccare. +Song of the Dryads|Canto delle Driadi|Incantesimo - Aura|Incanta permanente \nIl permanente incantato è una terra Foresta incolore. +Song of the Worldsoul|Canto dell'Anima del Mondo|Incantesimo|Ogniqualvolta lanci una magia, popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Songs of the Damned|Canti dei Dannati|Istantaneo|Aggiungi {B} per ogni carta creatura nel tuo cimitero. +Songstitcher|Tessitore di Canti|Creatura - Chierico Umano|{1}{W}: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno dalla creatura attaccante con volare bersaglio. +Sonic Assault|Assalto Sonico|Istantaneo|TAPpa una creatura bersaglio. L'Assalto Sonico infligge 2 danni al controllore di quella creatura. \nCarica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.) +Sonic Burst|Scarica Sonica|Istantaneo|Come costo addizionale per lanciare questa magia, scarta una carta a caso. \nLa scarica Sonica infligge 4 danni a un qualsiasi bersaglio. +Sonic Seizure|Presa Sonica|Istantaneo|Come costo addizionale per lanciare questa magia, scarta una carta a caso. \nLa Presa Sonica infligge 3 danni a un qualsiasi bersaglio. +Soot Imp|Imp della Fuliggine|Creatura - Imp|Volare \nOgniqualvolta un giocatore lancia una magia non nera, quel giocatore perde 1 punto vita. +Sootfeather Flock|Stormo di Piumafosca|Creatura - Uccello|Volare \nMetamorfosi {3}{B} +Soothing Balm|Balsamo Rilassante|Istantaneo|Il giocatore bersaglio guadagna 5 punti vita. +Soothsaying|Predire|Incantesimo|{3}{U}{U}: Rimescola il tuo grimorio. \n{X}: Guarda le prime X carte del tuo grimorio e rimettile a posto in un qualsiasi ordine. +Sootstoke Kindler|Attizzafuliggine|Creatura - Sciamano Elementale|Rapidità \n{T}: Una creatura rossa o nera bersaglio ha rapidità fino alla fine del turno. +Sootwalkers|Erranti della Fuliggine|Creatura - Farabutto Elementale|Gli Erranti della Fuliggine non possono essere bloccati dalle creature bianche. +Sophic Centaur|Centauro Sofista|Creatura - Mutamagia Centauro|{2}{G}{G}, {T}, Scarta una carta: Guadagni 2 punti vita per ogni carta nella tua mano. +Soramaro, First to Dream|Soramaro, Primo a Sognare|Creatura Leggendaria - Spirito|Volare \nLa forza e la costituzione di Soramaro, Primo a Sognare sono ciascuna pari al numero di carte nella tua mano. \n{4}, Il proprietario riprende in mano una terra che tu controlli: Pesca una carta. +Soratami Cloud Chariot|Cocchio di Nubi Soratami|Artefatto|{2}: La creatura bersaglio che controlli guadagna volare fino alla fine del turno. \n{2}: Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto in questo turno dalla creatura bersaglio che controlli. +Soratami Cloudskater|Scivolanubi Soratami|Creatura - Farabutto Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: Pesca una carta, poi scarta una carta. +Soratami Mindsweeper|Spazzamente Soratami|Creatura - Mago Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: Il giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Soratami Mirror-Guard|Guarda-Specchio Soratami|Creatura - Mago Lunantropo|Volare \n{2}, Il proprietario riprende in mano una terra che tu controlli: La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Soratami Mirror-Mage|Mago-Specchio Soratami|Creatura - Mago Lunantropo|Volare \n{3}, Il proprietario riprende in mano tre terre che tu controlli: Il proprietario riprende in mano la creatura bersaglio. +Soratami Rainshaper|Plasmapioggia Soratami|Creatura - Mago Lunantropo|Volare \n{3}, Il proprietario riprende in mano una terra che tu controlli: Una creatura bersaglio che controlli guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Soratami Savant|Sapiente Soratami|Creatura - Mago Lunantropo|Volare \n{3}, Il proprietario riprende in mano una terra che tu controlli: Neutralizza una magia bersaglio a meno che il suo controllore paghi {3}. +Soratami Seer|Veggente Soratami|Creatura - Mago Lunantropo|Volare \n{4}, Il proprietario riprende in mano due terre che tu controlli: Scarta tutte le carte che hai in mano, poi pesca altrettante carte. +Soraya the Falconer|Soraya, la Falconiera|Creatura Leggendaria - Umano|Le creature Uccello prendono +1/+1. \n{1}{W}: La creatura Uccello bersaglio guadagna branco fino alla fine del turno. +Sorcerer of the Fang|Stregone della Zanna|Creatura - Mago Umano|{5}{B}, {T}: Lo Stregone della Zanna infligge 2 danni a un avversario o a un planeswalker bersaglio. +Sorcerer's Broom|Scopa dello Stregone|Creatura Artefatto - Spirito|Ogniqualvolta sacrifichi un altro permanente, puoi pagare {3}. Se lo fai, crea una pedina che è una copia della Scopa dello Stregone. +Sorcerer's Strongbox|Forziere dello Stregone|Artefatto|{2}, {T}: Lancia una moneta. Se vinci il lancio, sacrifica il Forziere dello Stregone e pesca tre carte. +Sorcerer's Wand|Bacchetta dello Stregone|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}: Questa creatura infligge 1 danno a un giocatore o a un planeswalker bersaglio. Se questa creatura è un Mago, infligge invece 2 danni a quel giocatore o planeswalker". \nEquipaggiare {3} +Sorceress Queen|Regina Incantatrice|Creatura - Mago Umano|{T}: Una creatura bersaglio diversa dalla Regina Incantatrice ha forza e costituzione base 0/2 fino alla fine del turno. +Sorcerous Sight|Sorcerous Sight|Stregoneria|Guarda la mano di un avversario bersaglio. \nPesca una carta. +Sorcerous Spyglass|Cannocchiale Incantato|Artefatto|Mentre il Cannocchiale Incantato entra nel campo di battaglia, guarda la mano di un avversario, poi scegli il nome di una carta qualsiasi. \nLe abilità attivate delle fonti col nome scelto non possono essere attivate a meno che non siano abilità di mana. +Sorin Markov|Sorin Markov|Planeswalker Leggendario - Sorin|[+2]: Sorin Markov infligge 2 danni a un qualsiasi bersaglio e tu guadagni 2 punti vita. \n[-3]: I punti vita di un avversario bersaglio diventano 10. \n[-7]: Controlli un giocatore bersaglio durante il prossimo turno di quel giocatore. \n[Fedeltà 4] +Sorin's Guide|Guida di Sorin|Creatura - Vampiro|Quando la Guida di Sorin entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Sorin, Signore dei Vampiri, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Sorin's Thirst|Sete di Sorin|Istantaneo|La Sete di Sorin infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. +Sorin's Vengeance|Vendetta di Sorin|Stregoneria|La Vendetta di Sorin infligge 10 danni a un giocatore o a un planeswalker bersaglio e tu guadagni 10 punti vita. +Sorin, Grim Nemesis|Sorin, Nemesi Lugubre|Planeswalker Leggendario - Sorin|[+1]: Rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Ogni avversario perde punti vita pari al suo costo di mana convertito. \n[-X]: Sorin, Nemesi Lugubre infligge X danni a una creatura o a un planeswalker bersaglio e tu guadagni X punti vita. \n[-9]: Crea un numero di pedine creatura Cavaliere Vampiro 1/1 nere con legame vitale pari ai punti vita più alti tra tutti i giocatori. \n[Fedeltà 6] +Sorin, Imperious Bloodlord|Sorin, Signore Sanguinario Imperioso|Planeswalker Leggendario - Sorin|[+1]: Una creatura bersaglio che controlli ha tocco letale e legame vitale fino alla fine del turno. Se è un Vampiro, metti un segnalino +1/+1 su di essa. \n[+1]: Puoi sacrificare un Vampiro. Quando lo fai, Sorin, Signore Sanguinario Imperioso infligge 3 danni a un qualsiasi bersaglio e tu guadagni 3 punti vita. \n[-3]: Puoi mettere sul campo di battaglia una carta creatura Vampiro dalla tua mano. \n[Fedeltà 4] +Sorin, Lord of Innistrad|Sorin, Signore di Innistrad|Planeswalker Leggendario - Sorin|[+1]: Crea una pedina creatura Vampiro 1/1 nera con legame vitale. \n[-2]: Ottieni un emblema con "Le creature che controlli prendono +1/+0". \n[-6]: Distruggi fino a tre creature e/o altri planeswalker bersaglio. Rimetti sul campo di battaglia sotto il tuo controllo ogni carta messa in un cimitero in questo modo. \n[Fedeltà 3] +Sorin, Solemn Visitor|Sorin, Visitatore Solenne|Planeswalker Leggendario - Sorin|[+1]: Fino al tuo prossimo turno, le creature che controlli prendono +1/+0 e hanno legame vitale. \n[-2]: Crea una pedina creatura Vampiro 2/2 nera con volare. \n[-6]: Ottieni un emblema con "All'inizio del mantenimento di ogni avversario, quel giocatore sacrifica una creatura". \n[Fedeltà 4] +Sorin, Vampire Lord|Sorin, Signore dei Vampiri|Planeswalker Leggendario - Sorin|[+1]: Fino a una creatura bersaglio prende +2/+0 fino alla fine del turno. \n[-2]: Sorin, Signore dei Vampiri infligge 4 danni a un qualsiasi bersaglio. Guadagni 4 punti vita. \n[-8]: Fino alla fine del turno, ogni Vampiro che controlli ha "{T}: Prendi il controllo di una creatura bersaglio". \n[Fedeltà 4] +Sorin, Vengeful Bloodlord|Sorin, Signore Sanguinario Vendicativo|Planeswalker Leggendario - Sorin|Fintanto che è il tuo turno, le creature e i planeswalker che controlli hanno legame vitale. \n[+2]: Sorin, Signore Sanguinario Vendicativo infligge 1 danno a un giocatore o a un planeswalker bersaglio. \n[-X]: Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari a X dal tuo cimitero. Quella creatura è un Vampiro in aggiunta ai suoi altri tipi. \n[Fedeltà 4] +Sosuke's Summons|Evocazioni di Sosuke|Stregoneria|Crea due pedine creatura Serpente 1/1 verdi. \nOgniqualvolta un Serpente non pedina entra nel campo di battaglia sotto il tuo controllo, puoi riprendere in mano le Evocazioni di Sosuke dal tuo cimitero. +Sosuke, Son of Seshiro|Sosuke, Figlio di Seshiro|Creatura Leggendaria - Guerriero Serpente|Le altre creature Serpente che tu controlli prendono +1/+0. \nOgniqualvolta un Guerriero che tu controlli infligge danno da combattimento ad una creatura, distruggi quella creatura alla fine del combattimento. +Soul Barrier|Barriera dell'Anima|Incantesimo|Ogniqualvolta un avversario lancia una magia creatura, la Barriera dell'Anima infligge 2 danni a quel giocatore a meno che egli paghi {2}. +Soul Bleed|Anima Sanguinante|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore perde 1 punto vita. +Soul Burn|Bruciare l'Anima|Stregoneria|Spendi solo mana nero e/o rosso per X. \nBruciare l'Anima infligge X danni a un qualsiasi bersaglio. Guadagni punti vita pari al danno inflitto, ma non più dell'ammontare di {B} pagato per X, o dei punti vita totali del giocatore prima che il danno fosse inflitto, o della fedeltà del planeswalker prima che il danno fosse inflitto, o della costituzione della creatura. +Soul Channeling|Convogliare l'Anima|Incantesimo - Aura|Incanta creatura \nPaga 2 punti vita: Rigenera la creatura incantata. +Soul Charmer|Incantatore dell'Anima|Creatura - Ribelle Umano|Ogniqualvolta l'Incantatore dell'Anima infligge danno da combattimento ad una creatura, tu guadagni 2 punti vita a meno che il controllore di quella creatura paghi {2}. +Soul Collector|Collezionista di Anime|Creatura - Vampiro|Volare \nOgniqualvolta una creatura alla quale il Collezionista di Anime ha inflitto danno in questo turno muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo. \nMetamorfosi {B}{B}{B} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Soul Conduit|Condotto delle Anime|Artefatto|{6}, {T}: Due giocatori bersaglio si scambiano i punti vita. +Soul Diviner|Divinatore di Anime|Creatura - Mago Zombie|{T}, Rimuovi un segnalino da un artefatto, una creatura, una terra o un planeswalker che controlli: Pesca una carta. +Soul Echo|Eco dell'Anima|Incantesimo|L'Eco dell'Anima entra nel campo di battaglia con X segnalini eco. \nNon perdi la partita per avere 0 o meno punti vita. \nAll'inizio del tuo mantenimento, sacrifica l'Eco dell'Anima se non ha segnalini eco. Altrimenti, un avversario può scegliere che per ogni punto danno che ti verrebbe inflitto fino al tuo prossimo mantenimento, invece tu rimuovi un segnalino eco dall'Eco dell'Anima. +Soul Feast|Banchetto dell'Anima|Stregoneria|Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. +Soul Foundry|Forgia dell'Anima|Artefatto|Imprimere - Quando la Forgia dell'Anima entra nel campo di battaglia, puoi esiliare una carta creatura dalla tua mano. \n{X}, {T}: Crea una pedina che è una copia della carta esiliata. X è il costo di mana convertito di quella carta. +Soul Kiss|Bacio dell'Anima|Incantesimo - Aura|Incanta creatura \n{B}, Paga 1 punto vita: La creatura incantata prende +2/+2 fino alla fine del turno. Attiva questa abilità non più di tre volte ogni turno. +Soul Link|Legame dell'Anima|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno, guadagni altrettanti punti vita. \nOgniqualvolta la creatura incantata riceve danno, guadagni altrettanti punti vita. +Soul Manipulation|Manipolazione dell'Anima|Istantaneo|Scegli uno o entrambi -
  • Neutralizza una magia creatura bersaglio Riprendi in mano una carta creatura bersaglio dal tuo cimitero.
  • +Soul Net|Rete per le Anime|Artefatto|Ogniqualvolta una creatura muore, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Soul Nova|Nova dell'Anima|Istantaneo|Esilia una creatura attaccante bersaglio e tutti gli Equipaggiamenti ad essa assegnati. +Soul Parry|Parata Spirituale|Istantaneo|Previeni tutto il danno che una o due creature bersaglio infliggerebbero in questo turno. +Soul Ransom|Estorsione all'Anima|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nScarta due carte: Il controllore dell'Estorsione all'Anima la sacrifica, poi pesca due carte. Solo gli avversari possono attivare questa abilità. +Soul Reap|Mietere Anime|Stregoneria|Distruggi una creatura non verde bersaglio. Il suo controllore perde 3 punti vita se hai lanciato un'altra magia nera in questo turno. +Soul Rend|Strappare l'Anima|Istantaneo|Distruggi una creatura bersaglio se è bianca. Una creatura distrutta in questo modo non può essere rigenerata. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Soul Salvage|Recupero di Anime|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Soul Scourge|Flagello dell'Anima|Creatura - Orrore Incubo|Volare \nQuando il Flagello dell'Anima entra nel campo di battaglia, il giocatore bersaglio perde 3 punti vita. \nQuando il Flagello dell'Anima lascia il campo di battaglia, quel giocatore guadagna 3 punti vita. +Soul Sculptor|Scultore dell'Anima|Creatura - Umano|{1}{W}, {T}: La creatura bersaglio diventa un incantesimo e perde tutte le abilità fino a quando un giocatore lancia una magia creatura. +Soul Seizer|Acchiappa Anime|Creatura - Spirito|Volare \nQuando l'Acchiappa Anime infligge danno da combattimento a un giocatore, puoi trasformarlo. Se lo fai, assegnalo a una creatura bersaglio controllata da quel giocatore. +Soul Separator|Separatore di Anime|Artefatto|{5}, {T}, Sacrifica il Separatore di Anime: Esilia una carta creatura bersaglio dal tuo cimitero. Crea una pedina che è una copia di quella carta tranne per il fatto che è 1/1, è uno Spirito in aggiunta ai suoi altri tipi e ha volare. Crea una pedina creatura Zombie nera con forza pari alla forza di quella carta e costituzione pari alla costituzione di quella carta. +Soul Shepherd|Pastore di Anime|Creatura - Chierico Umano|{W}, Esilia una carta creatura dal tuo cimitero: Guadagni 1 punto di vita. +Soul Shred|Soul Shred|Stregoneria|Soul Shred infligge 3 danni ad una creatura bersaglio non nera. Guadagni 3 punti vita. +Soul Snare|Intrappolare Anima|Incantesimo|{W}, Sacrifica Intrappolare Anima: Esilia una creatura bersaglio che sta attaccando te o un planeswalker che controlli. +Soul Snuffers|Spegnianime|Creatura - Sciamano Elementale|Quando gli Spegnianime entrano nel campo di battaglia, metti un segnalino -1/-1 su ogni creatura. +Soul Spike|Inchioda Anima|Istantaneo|Puoi esiliare due carte nere dalla tua mano anziché pagare il costo di mana di questa magia. \nL'Inchioda Anima infligge 4 danni a un qualsiasi bersaglio e tu guadagni 4 punti vita. +Soul Stair Expedition|Spedizione alla Scala Spirituale|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca sulla Spedizione alla Scala Spirituale. \nRimuovi tre segnalini ricerca dalla Spedizione alla Scala Spirituale e sacrificala: Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Soul Strings|Fili dell'Anima|Stregoneria|Riprendi in mano due carte creatura bersaglio dal tuo cimitero a meno che un qualsiasi giocatore paghi {X}. +Soul Summons|Evocazioni Spirituali|Stregoneria|Manifesta la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Soul Swallower|Divoratore di Anime|Creatura - Wurm|Travolgere \nDelirio - All'inizio del tuo mantenimento, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, metti tre segnalini +1/+1 sul Divoratore di Anime. +Soul Tithe|Tassa dell'Anima|Incantesimo - Aura|Incanta permanente non terra \nAll'inizio del mantenimento del controllore del permanente incantato, quel giocatore lo sacrifica a meno che lui non paghi {X}, dove X è il suo costo di mana convertito. +Soul Warden|Guardiano dell'Anima|Creatura - Chierico Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia, guadagni 1 punto vita. +Soul of Innistrad|Anima di Innistrad|Creatura - Avatar|Tocco letale \n{3}{B}{B}: Riprendi in mano fino a tre carte creatura bersaglio dal tuo cimitero. \n{3}{B}{B}, Esilia l'Anima di Innistrad dal tuo cimitero: Riprendi in mano fino a tre carte creatura bersaglio dal tuo cimitero. +Soul of Magma|Anima del Magma|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, l'Anima del Magma infligge 1 danno a una creatura bersaglio. +Soul of New Phyrexia|Anima di Nuova Phyrexia|Creatura Artefatto - Avatar|Travolgere \n{5}: I permanenti che controlli hanno indistruttibile fino alla fine del turno. \n{5}, Esilia l'Anima di Nuova Phyrexia dal tuo cimitero: I permanenti che controlli hanno indistruttibile fino alla fine del turno. +Soul of Ravnica|Anima di Ravnica|Creatura - Avatar|Volare \n{5}{U}{U}: Pesca una carta per ogni colore tra i permanenti che controlli. \n{5}{U}{U}, Esilia l'Anima di Ravnica dal tuo cimitero: Pesca una carta per ogni colore tra i permanenti che controlli. +Soul of Shandalar|Anima di Shandalar|Creatura - Avatar|Attacco improvviso \n{3}{R}{R}: L'Anima di Shandalar infligge 3 danni a un giocatore o a un planeswalker bersaglio e fino a 3 danni a una creatura controllata da quel giocatore o dal controllore di quel planeswalker. \n{3}{R}{R}, Esilia l'Anima di Shandalar dal tuo cimitero: L'Anima di Shandalar infligge 3 danni a un giocatore o a un planeswalker bersaglio e fino a 3 danni a una creatura controllata da quel giocatore o dal controllore di quel planeswalker. +Soul of Theros|Anima di Theros|Creatura - Avatar|Cautela \n{4}{W}{W}: Le creature che controlli prendono +2/+2 e hanno attacco improvviso e legame vitale fino alla fine del turno. \n{4}{W}{W}, Esilia l'Anima di Theros dal tuo cimitero: Le creature che controlli prendono +2/+2 e hanno attacco improvviso e legame vitale fino alla fine del turno. +Soul of Zendikar|Anima di Zendikar|Creatura - Avatar|Raggiungere \n{3}{G}{G}: Crea una pedina creatura Bestia 3/3 verde. \n{3}{G}{G}, Esilia l'Anima di Zendikar dal tuo cimitero: Crea una pedina creatura Bestia 3/3 verde. +Soul of the Harvest|Anima della Mietitura|Creatura - Elementale|Travolgere \nOgniqualvolta un'altra creatura non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta. +Soul of the Rapids|Anima delle Rapide|Creatura - Elementale|Volare \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Soul's Attendant|Custode dell'Anima|Creatura - Chierico Umano|Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi guadagnare 1 punto vita. +Soul's Fire|Fuoco dell'Anima|Istantaneo|Una creatura bersaglio che controlli infligge danno pari alla sua forza a un qualsiasi bersaglio. +Soul's Grace|Grazia dell'Anima|Istantaneo|Guadagni punti vita pari alla forza di una creatura bersaglio. +Soul's Majesty|Grandezza d'Animo|Stregoneria|Pesca un numero di carte pari alla forza di una creatura bersaglio che controlli. +Soul's Might|Potenza dell'Anima|Stregoneria|Metti X segnalini +1/+1 su una creatura bersaglio, dove X è la forza di quella creatura. +Soul-Scar Mage|Mago Sfregiaspirito|Creatura - Mago Umano|Prodezza \nSe una fonte che controlli sta per infliggere danno non da combattimento a una creatura controllata da un avversario, metti invece altrettanti segnalini -1/-1 su quella creatura. +Soul-Strike Technique|Tecnica del Colpo Spirituale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha cautela. \nQuando la creatura incantata muore, manifesta la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Soulblade Djinn|Genio delle Lame Incorporee|Creatura - Genio|Volare \nOgniqualvolta lanci una magia non creatura, le creature che controlli prendono +1/+1 fino alla fine del turno. +Soulblast|Esplosione dell'Anima|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica tutte le creature che controlli. \nL'Esplosione dell'Anima infligge a un qualsiasi bersaglio un danno pari alla forza totale delle creature sacrificate. +Soulbound Guardians|Guardiani Vincola-Anima|Creatura - Spirito Kor|Difensore, volare +Soulbright Flamekin|Ignifero Brilla Anima|Creatura - Sciamano Elementale|{2}: Una creatura bersaglio ha travolgere fino alla fine del turno. Se è la terza volta che si risolve questa abilità in questo turno, puoi aggiungere {R}{R}{R}{R}{R}{R}{R}{R}. +Soulcage Fiend|Immondo Ingabbia-Anime|Creatura - Demone|Quando l'Immondo Ingabbia-Anime muore, ogni giocatore perde 3 punti vita. +Soulcatchers' Aerie|Nido dei Caccia Anime|Incantesimo|Ogniqualvolta un Uccello viene messo nel tuo cimitero dal campo di battaglia, metti un segnalino piuma sul Nido dei Caccia Anime. \nLe creature Uccello prendono +1/+1 per ogni segnalino piuma presente sul Nido dei Caccia Anime. +Soulcatcher|Caccia Anime|Creatura - Soldato Uccello|Volare \nOgniqualvolta una creatura con volare muore, metti un segnalino +1/+1 sul Caccia Anime. +Souldrinker|Suggianima|Creatura - Spirito|Paga 3 punti vita: Metti un segnalino +1/+1 sul Suggianima. +Soulfire Grand Master|Gran Maestra della Piroanima|Creatura - Monaco Umano|Legame vitale \nLe magie istantaneo e stregoneria che controlli hanno legame vitale. \n{2}{L|R}{L|R}: La prossima volta che lanci una magia istantaneo o stregoneria dalla tua mano in questo turno, aggiungi quella carta alla tua mano invece di metterla nel tuo cimitero mentre si risolve. +Soulflayer|Scorticatore di Anime|Creatura - Demone|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nSe con l'abilità esumare dello Scorticatore di Anime è stata esiliata una carta creatura con volare, lo Scorticatore di Anime ha volare. Lo stesso vale per attacco improvviso, doppio attacco, tocco letale, rapidità, anti-malocchio, indistruttibile, legame vitale, raggiungere, travolgere e cautela. +Soulgorger Orgg|Orgg Divoraspirito|Creatura - Orgg Incubo|Travolgere \nQuando l'Orgg Divoraspirito entra nel campo di battaglia, perdi tutti i punti vita tranne 1. \nQuando l'Orgg Divoraspirito lascia il campo di battaglia, guadagni tanti punti vita quanti ne avevi persi quando è entrato nel campo di battaglia. +Soulherder|Radunatore d'Anime|Creatura - Spirito|Ogniqualvolta una creatura viene esiliata dal campo di battaglia, metti un segnalino +1/+1 sul Radunatore d'Anime. \nAll'inizio della tua sottofase finale, puoi esiliare un'altra creatura bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il controllo del suo proprietario. +Soulless One|Il Senzanima|Creatura - Avatar Zombie|La forza e la costituzione de Il Senzanima sono pari ciascuna al numero di Zombie sul campo di battaglia più il numero di carte Zombie in tutti i cimiteri. +Soulless Revival|Risveglio Senz'Anima|Istantaneo - Arcano|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \nUnire nell'Arcano {1}{B} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Soulmender|Rigenera-Anime|Creatura - Chierico Umano|{T}: Guadagni 1 punto vita. +Soulquake|Terremoto dello Spirito|Stregoneria|Fai tornare tutte le creature sul campo di battaglia e tutte le carte creatura nei cimiteri in mano ai loro proprietari. +Souls of the Faultless|Anime dei Senzacolpa|Creatura - Spirito|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno da combattimento alle Anime dei Senzacolpa, tu guadagni altrettanti punti vita e il giocatore attaccante perde altrettanti punti vita. +Soulscour|Epurazione di Anime|Stregoneria|Distruggi tutti i permanenti non artefatto. +Soulshriek|Urla delle Anime|Istantaneo|La creatura bersaglio che controlli prende +X/+0 fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. Sacrifica quella creatura all'inizio della prossima sottofase finale. +Soulstinger|Pungitore di Anime|Creatura - Demone Scorpione|Quando il Pungitore di Anime entra nel campo di battaglia, metti due segnalini -1/-1 su una creatura bersaglio che controlli. \nQuando il Pungitore di Anime muore, puoi mettere un segnalino -1/-1 su una creatura bersaglio per ogni segnalino -1/-1 sul Pungitore di Anime. +Soulsurge Elemental|Elementale Succhia-Anime|Creatura - Elementale|Attacco improvviso \nLa forza dell'Elementale Succhia-Anime è pari al numero di creature che controlli. +Soulsworn Jury|Giuria Cuorfedele|Creatura - Spirito|Difensore \n{1}{U}, Sacrifica la Giuria Cuorfedele: Neutralizza una magia creatura bersaglio. +Soulsworn Spirit|Spirito Cuorfedele|Creatura - Spirito|Lo Spirito Cuorfedele non può essere bloccato. \nQuando lo Spirito Cuorfedele entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) +Soultether Golem|Golem Vincolato|Creatura Artefatto - Golem|Evanescenza 1 (Questo permanente entra nel campo di battaglia con un segnalino tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, sacrificalo.) \nOgniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino tempo sul Golem Vincolato. +Sound the Call|Suono del Richiamo|Stregoneria|Crea una pedina creatura Lupo 1/1 verde con "Questa creatura prende +1/+1 per ogni carta di nome Suono del Richiamo presente in ogni cimitero." +Southern Paladin|Paladino del Sud|Creatura - Cavaliere Umano|{W}{W}, {T}: Distruggi un permanente rosso bersaglio. +Sovereign's Bite|Morso della Sovrana|Stregoneria|Un giocatore bersaglio perde 3 punti vita e tu guadagni 3 punti vita. +Sovereigns of Lost Alara|Sovrani di Alara Perduta|Creatura - Spirito|Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nOgniqualvolta una creatura che controlli attacca da sola, puoi passare in rassegna il tuo grimorio per una carta Aura che potrebbe incantare quella creatura, metterla sul campo di battaglia assegnata a quella creatura, poi rimescolare il tuo grimorio. +Sower of Discord|Seminatore di Discordia|Creatura - Demone|Volare \nMentre il Seminatore di Discordia entra nel campo di battaglia, scegli due giocatori. \nOgniqualvolta viene inflitto danno a uno dei giocatori scelti, anche l'altro giocatore scelto perde altrettanti punti vita. +Sower of Temptation|Seminatrice di Tentazioni|Creatura - Mago Spiritello|Volare \nQuando la Seminatrice di Tentazioni entra nel campo di battaglia, guadagni il controllo di una creatura bersaglio fintanto che la Seminatrice di Tentazioni rimane sul campo di battaglia. +Sowing Salt|Seminare Sale|Stregoneria|Esilia una terra non base bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella terra e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Spare from Evil|Risparmiare dal Male|Istantaneo|Le creature che controlli hanno protezione dalle creature non Umano fino alla fine del turno. +Spark Double|Clone della Scintilla|Creatura - Illusione|Puoi far entrare il Clone della Scintilla nel campo di battaglia come copia di una creatura o di un planeswalker che controlli, tranne che entra con un segnalino +1/+1 addizionale se è una creatura, con un segnalino fedeltà addizionale se è un planeswalker, e non è leggendario se quel permanente è leggendario. +Spark Elemental|Elementale Scintillante|Creatura - Elementale|Travolgere, rapidità \nAll'inizio della sottofase finale, sacrifica l'Elementale Scintillante. +Spark Harvest|Raccolto di Scintille|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura o paga {3}{B}. \nDistruggi una creatura o un planeswalker bersaglio. +Spark Jolt|Scossa di Scintille|Istantaneo|La Scossa di Scintille infligge 1 danno a un qualsiasi bersaglio. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Spark Mage|Mago delle Scintille|Creatura - Mago Nano|Ogniqualvolta il Mago delle Scintille infligge danno da combattimento a un giocatore, puoi decidere che il Mago delle Scintille infligga 1 danno a una creatura bersaglio controllata da quel giocatore. +Spark Reaper|Mietitore di Scintille|Creatura - Zombie|{3}, Sacrifica una creatura o un planeswalker: Guadagni 1 punto vita e peschi una carta. +Spark Spray|Spruzzo di Scintille|Istantaneo|Lo Spruzzo di Scintille infligge 1 danno a un qualsiasi bersaglio. \nCiclo {R} +Spark Trooper|Truppe Scintilla|Creatura - Soldato Elementale|Travolgere, legame vitale, rapidità\nAll'inizio della sottofase finale, sacrifica le Truppe Scintilla. +Spark of Creativity|Scintilla di Creatività|Stregoneria|Scegli una creatura bersaglio. Esilia la prima carta del tuo grimorio. Puoi far infliggere alla Scintilla di Creatività danno pari al costo di mana convertito della carta esiliata a quella creatura. Se non lo fai, puoi giocare quella carta fino alla fine del turno. +Sparkcaster|Lanciascintille|Creatura - Kavu|Quando il Lanciascintille entra nel campo di battaglia, il proprietario riprende in mano una creatura rossa o verde che tu controlli. \nQuando il Lanciascintille entra nel campo di battaglia, infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Sparkmage Apprentice|Apprendista Magascintilla|Creatura - Mago Umano|Quando l'Apprendista Magascintilla entra nel campo di battaglia, infligge 1 danno a un qualsiasi bersaglio. +Sparkmage's Gambit|Mossa del Magoscintilla|Stregoneria|Scegli fino a due creature bersaglio. La Mossa del Magoscintilla infligge 1 danno a ciascuna di esse. Quelle creature non possono bloccare in questo turno. +Sparksmith|Scintillatore|Creatura - Goblin|{T}: Lo Scintillatore infligge X danni a una creatura bersaglio e X danni a te, dove X è pari al numero di Goblin sul campo di battaglia. +Sparkspitter|Sputascintille|Creatura - Mutamagia Elementale|{R}, {T}, Scarta una carta: Crea una pedina creatura Elementale 3/1 rossa di nome Elementale Scintillante con travolgere, rapidità, e "All'inizio della sottofase finale, sacrifica l'Elementale Scintillante." +Sparktongue Dragon|Drago Sputafolgore|Creatura - Drago|Volare \nQuando il Drago Sputafolgore entra nel campo di battaglia, puoi pagare {2}{R}. Quando lo fai, infligge 3 danni a un qualsiasi bersaglio. +Sparring Collar|Collare da Addestramento|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso. \n{R}{R}: Assegna il Collare da Addestramento a una creatura bersaglio che controlli. \nEquipaggiare {1} +Sparring Construct|Costrutto da Addestramento|Creatura Artefatto - Costrutto|Quando il Costrutto da Addestramento muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Sparring Golem|Golem Assemblato|Creatura Artefatto - Golem|Ogniqualvolta il Golem Assemblato viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. +Sparring Mummy|Mummia da Addestramento|Creatura - Zombie|Quando la Mummia da Addestramento entra nel campo di battaglia, STAPpa una creatura bersaglio. +Spatial Binding|Legame Dimensionale|Incantesimo|Paga 1 punto vita: Fino al tuo prossimo mantenimento, il permanente bersaglio non può scomparire. +Spatial Contortion|Contorsione Spaziale|Istantaneo|({U} rappresenta mana incolore.) \nUna creatura bersaglio prende +3/-3 fino alla fine del turno. +Spawn of Mayhem|Progenie del Pandemonio|Creatura - Demone|Spettacolo {1}{B}{B} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) \nVolare, travolgere \nAll'inizio del tuo mantenimento, la Progenie del Pandemonio infligge 1 danno a ogni giocatore. Poi, se hai 10 o meno punti vita, metti un segnalino +1/+1 sulla Progenie del Pandemonio. +Spawn of Rix Maadi|Progenie di Rix Maadi|Creatura - Orrore|Scatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Spawn of Thraxes|Progenie di Traxes|Creatura - Drago|Volare \nQuando la Progenie di Traxes entra nel campo di battaglia, infligge a un qualsiasi bersaglio danno pari al numero di Montagne che controlli. +Spawnbinder Mage|Maga Vincolaprogenie|Creatura - Alleato Mago Umano|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: TAPpa una creatura bersaglio. +Spawnbroker|Spezzaprole|Creatura - Mago Umano|Quando lo Spezzaprole entra nel campo di battaglia, puoi scambiare il controllo di una creatura bersaglio che controlli con quello di una creatura bersaglio con forza pari o inferiore alla forza di quella creatura controllata da un avversario. +Spawning Bed|Alveo di Procreazione|Terra|{T}: Aggiungi {U}. \n{6}, {T}, Sacrifica l'Alveo di Procreazione: Crea tre pedine creatura Discendente Eldrazi 1/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". +Spawning Breath|Soffio Progenitore|Istantaneo|Il Soffio Progenitore infligge 1 danno a un qualsiasi bersaglio. Crea una pedina creatura Progenie Eldrazi 0/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Spawning Grounds|Terreno di Proliferazione|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Crea una pedina creatura Bestia 5/5 verde con travolgere". +Spawning Pit|Pozza della Procreazione|Artefatto|Sacrifica una creatura: Metti un segnalino carica sulla Pozza della Procreazione. \n{1}, Rimuovi due segnalini carica dalla Pozza della Procreazione: Crea una pedina creatura artefatto Progenie 2/2 incolore. +Spawning Pool|Pozza d'Incubazione|Terra|La Pozza d'Incubazione entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B}. \n{1}{B}: La Pozza d'Incubazione diventa una creatura Scheletro 1/1 nera con "{B}: Rigenera questa creatura" fino alla fine del turno. E' ancora una terra. (Se rigenera, la prossima volta che sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Spawnsire of Ulamog|Progenitore di Ulamog|Creatura - Eldrazi|Annientatore 1 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica un permanente.) \n{4}: Crea due pedine creatura Progenie Eldrazi 0/1 incolori. Hanno "Sacrifica questa creatura: Aggiungi {U}". \n{2}{0}: Lancia un qualsiasi numero di carte Eldrazi che possiedi al di fuori della partita senza pagare i loro costi di mana. +Spawnwrithe|Serpifero|Creatura - Elementale|Travolgere \nOgniqualvolta il Serpifero infligge danno da combattimento a un giocatore, crea una pedina che è la copia del Serpifero. +Spear Spewer|Scaglialance|Creatura - Guerriero Goblin|Difensore \n{T}: Lo Scaglialance infligge 1 danno a ogni giocatore. +Spear of Heliod|Lancia di Eliod|Artefatto Incantesimo Leggendario|Le creature che controlli prendono +1/+1. \n{1}{W}{W}, {T}: Distruggi una creatura bersaglio che ti ha inflitto danno in questo turno. +Spearbreaker Behemoth|Behemoth Spezzalancia|Creatura - Bestia|Indistruttibile \n{1}: Una creatura bersaglio con forza pari o superiore a 5 guadagna indistruttibile fino alla fine del turno. +Spearpoint Oread|Oreade Punta di Lancia|Creatura Incantesimo - Ninfa|Conferire {5}{R} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nAttacco improvviso \nLa creatura incantata prende +2/+2 e ha attacco improvviso. +Species Gorger|Divoraspecie|Creatura - Bestia Rana|All'inizio del tuo mantenimento, fai tornare una creatura che controlli in mano al suo proprietario. +Specter's Shriek|Strillo dello Spettro|Stregoneria|Un avversario bersaglio rivela la sua mano. Puoi scegliere una carta non terra da quella mano. Se lo fai, quel giocatore esilia quella carta. Se una carta non nera viene esiliata in questo modo, esilia una carta dalla tua mano. +Specter's Shroud|Manto dello Spettro|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, quel giocatore scarta una carta. \nEquipaggiare {1} +Specter's Wail|Lamento dello Spettro|Stregoneria|Il giocatore bersaglio scarta una carta a caso. +Spectra Ward|Sigillo Iridescente|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha protezione da tutti i colori. Questo effetto non rimuove le Aure. (Non può essere bloccata, bersagliata né le può essere inflitto danno da nulla di bianco, blu, nero, rosso o verde.) +Spectral Bears|Orsi Spettrali|Creatura - Spirito Orso|Ogniqualvolta gli Orsi Spettrali attaccano, se il giocatore in difesa non controlla permanenti non pedina neri, non STAPpano durante il tuo prossimo STAP. +Spectral Flight|Volo Spettrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare. +Spectral Force|Forza Spettrale|Creatura - Spirito Elementale|Travolgere \nOgniqualvolta la Forza Spettrale attacca, se il giocatore in difesa non controlla permanenti neri, essa non STAPpa durante il tuo prossimo STAP. +Spectral Gateguards|Guardiani del Cancello Spettrali|Creatura - Soldato Spirito|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che i Guardiani del Cancello Spettrali sono abbinati a un'altra creatura, entrambe le creature hanno cautela. +Spectral Guardian|Guardiano Spettrale|Creatura - Spirito|Gli artefatti non creatura hanno velo fintanto che il Guardiano Spettrale è STAPpato. (Non possono essere bersaglio di magie o abilità.) +Spectral Lynx|Lince Spettrale|Creatura - Spirito Felino|Protezione dal verde \n{B}: Rigenera la Lince Spettrale. +Spectral Prison|Cella Spettrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nQuando la creatura incantata diventa bersaglio di una magia, sacrifica la Cella Spettrale. +Spectral Procession|Processione Spettrale|Stregoneria|Crea tre pedine creatura Spirito 1/1 bianche con volare. +Spectral Reserves|Ausiliari Spettrali|Stregoneria|Crea due pedine creatura Spirito 1/1 bianche con volare. Guadagni 2 punti vita. +Spectral Rider|Cavaliere Spettrale|Creatura - Cavaliere Spirito|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Spectral Sailor|Marinaio Spettrale|Creatura - Pirata Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \n{3}{U}: Pesca una carta. +Spectral Searchlight|Proiettore Spettrale|Artefatto|{T}: Scegli un giocatore. Quel giocatore aggiunge un mana di qualsiasi colore a sua scelta. +Spectral Shepherd|Pastore Spettrale|Creatura - Spirito|Volare \n{1}{U}: Fai tornare uno Spirito bersaglio che controlli in mano al suo proprietario. +Spectral Shield|Scudo Spettrale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e non può essere bersaglio di magie. +Spectral Shift|Variazione Spettrale|Istantaneo|Scegli uno -
  • Cambia il testo di una magia o di un permanente bersaglio sostituendo tutte le ricorrenze di un tipo di terra base con un altro. Cambia il testo di una magia o di un permanente bersaglio sostituendo tutte le ricorrenze di una parola colore con un altra. (Questi effetti non hanno termine.)
  • \nIntrecciare {2} +Spectral Sliver|Tramutante Spettrale|Creatura - Spirito Tramutante|Tutte le creature Tramutante hanno "{2}: Questa creatura prende +1/+1 fino alla fine del turno". +Speedway Fanatic|Fanatica del Circuito|Creatura - Pilota Umano|Rapidità \nOgniqualvolta la Fanatica del Circuito manovra un Veicolo, quel Veicolo ha rapidità fino alla fine del turno. +Spell Blast|Esplosione Magica|Istantaneo|Neutralizza una magia bersaglio con costo di mana convertito pari a X. (Per esempio, se il costo di mana di quella magia è {3}{U}{U}, X è 5.) +Spell Burst|Vampata di Magia|Istantaneo|Riscatto {3} (Puoi pagare {3} addizionale mentre lanci questa magia). Se lo fai, riprendi in mano questa carta quando si risolve.) \nNeutralizza una magia bersaglio con costo di mana convertito pari a X. +Spell Contortion|Contorsione Magica|Istantaneo|Multipotenziamento {1}{U} (Puoi pagare {1}{U} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {2}. Pesca una carta per ogni volta che la Contorsione Magica è stata potenziata. +Spell Crumple|Stroncamagie|Istantaneo|Neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, mettila in fondo al grimorio del suo proprietario invece di metterla nel cimitero di quel giocatore. Metti lo Stroncamagie in fondo al grimorio del suo proprietario. +Spell Pierce|Perforamagie|Istantaneo|Neutralizza una magia non creatura bersaglio a meno che il suo controllore non paghi {2}. +Spell Queller|Spegnimagie|Creatura - Spirito|Lampo \nVolare \nQuando lo Spegnimagie entra nel campo di battaglia, esilia una magia bersaglio con costo di mana convertito pari o inferiore a 4. \nQuando lo Spegnimagie lascia il campo di battaglia, il proprietario della carta esiliata può lanciare quella carta senza pagare il suo costo di mana. +Spell Rupture|Frattura Magica|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}, dove X è la forza maggiore tra le creature che controlli. +Spell Shrivel|Avvizzimento Magico|Istantaneo|Vacuità (Questa carta non ha colore.) \nNeutralizza una magia bersaglio a meno che il suo controllore non paghi {4}. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Spell Snare|Trappola per Magie|Istantaneo|Neutralizza una magia bersaglio con costo di mana convertito pari a 2. +Spell Snip|Scherzo Magico|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Spell Snuff|Smorzamagie|Istantaneo|Neutralizza una magia bersaglio. \nOra fatidica - Se hai 5 o meno punti vita, pesca una carta. +Spell Swindle|Raggiro Magico|Istantaneo|Neutralizza una magia bersaglio. Crea X pedine artefatto Tesoro incolori, dove X è il costo di mana convertito di quella magia. Hanno "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Spell Syphon|Sifone di Magie|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore paghi {1} per ogni permanente blu che controlli. +Spellbane Centaur|Centauro Rovinamagie|Creatura - Centauro|Le creature che controlli non possono essere bersaglio di magie blu o abilità da fonti blu. +Spellbinder|Incantatore|Artefatto - Equipaggiamento|Imprimere - Quando l'Incantatore entra nel campo di battaglia, puoi esiliare una carta istantaneo dalla tua mano. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, puoi copiare la carta esiliata. Se lo fai, puoi lanciare la copia senza pagare il suo costo di mana. \nEquipaggiare {4} +Spellbook|Libro delle Magie|Artefatto|Non hai un limite massimo di carte nella tua mano. +Spellbound Dragon|Drago Incantato|Creatura - Drago|Volare \nOgniqualvolta il Drago Incantato attacca, pesca una carta, poi scarta una carta. Il Drago Incantato prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito della carta scartata. +Spellbreaker Behemoth|Behemoth Spezzamagie|Creatura - Bestia|Questa magia non può essere neutralizzata. \nLe magie creatura con forza pari o superiore a 5 che controlli non possono essere neutralizzate. +Spellgorger Barbarian|Barbaro Divoramagia|Creatura - Barbaro Incubo Umano|Quando il Barbaro Divoramagia entra nel campo di battaglia, scarta una carta a caso. \nQuando il Barbaro Divoramagia lascia il campo di battaglia, pesca una carta. +Spellgorger Weird|Bizzarria Divoramagie|Creatura - Bizzarria|Ogniqualvolta lanci una magia non creatura, metti un segnalino +1/+1 sulla Bizzarria Divoramagie. +Spellheart Chimera|Chimera Infusa di Magia|Creatura - Chimera|Volare, travolgere \nLa forza della Chimera Infusa di Magia è pari al numero di carte istantaneo e stregoneria nel tuo cimitero. +Spelljack|Furto di Magia|Istantaneo|Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. Puoi giocarla senza pagare il suo costo fintanto che resta esiliata. (Se c'è X nel suo costo di mana, X è 0.) +Spellkeeper Weird|Bizzarria Guardamagie|Creatura - Bizzarria|{2}, {T}, Sacrifica la Bizzarria Guardamagie: Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Spellshift|Metamagia|Istantaneo|Neutralizza una magia istantaneo o stregoneria bersaglio. Il suo controllore rivela carte dalla cima del suo grimorio fino a che non rivela una carta istantaneo o stregoneria. Quel giocatore può lanciare quella carta senza pagare il suo costo di mana. Poi rimescola il proprio grimorio. +Spellshock|Trauma Magico|Incantesimo|Ogniqualvolta un giocatore lancia una magia, il Trauma Magico infligge 2 danni a quel giocatore. +Spellskite|Spregiamagie|Creatura Artefatto - Orrore|{P|L}: Cambia un bersaglio di una magia o abilità bersaglio con lo Spregiamagie. ({P|L} può essere pagato con {U} o con 2 punti vita.) +Spellstutter Sprite|Folletta Balbettamagie|Creatura - Mago Spiritello|Lampo \nVolare \nQuando la Folletta Balbettamagie entra nel campo di battaglia, neutralizza una magia bersaglio con costo di mana convertito pari o inferiore a X, dove X è il numero di Spiritelli che controlli. +Spelltithe Enforcer|Tutore dei Magitributi|Creatura - Mago Elefante|Ogniqualvolta un avversario lancia una magia, quel giocatore sacrifica un permanente a meno che paghi {1}. +Spelltwine|Torcimagia|Stregoneria|Esilia una carta istantaneo o stregoneria bersaglio dal tuo cimitero e una carta istantaneo o stregoneria bersaglio dal cimitero di un avversario. Copia quelle carte. Lancia le copie, se puoi farlo, senza pagare il loro costo di mana. Esilia la Torcimagia. +Spellweaver Eternal|Tessimagie Eterna|Creatura - Mago Naga Zombie|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nAffliggere 2 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 2 punti vita.) +Spellweaver Helix|Spirale Tessimagie|Artefatto|Imprimere - Quando la Spirale Tessimagie entra nel campo di battaglia, puoi esiliare due carte stregoneria bersaglio da un singolo cimitero. \nOgniqualvolta viene lanciata una carta, se ha lo stesso nome di una delle due carte esiliate con la Spirale Tessimagie, puoi copiare l'altra. Se lo fai, puoi lanciare la copia senza pagare il suo costo di mana. +Spellweaver Volute|Voluta Tessimagie|Incantesimo - Aura|Incanta carta istantaneo in un cimitero \nOgniqualvolta lanci una magia stregoneria, copia la carta istantaneo incantata. Puoi lanciare la copia senza pagare il suo costo di mana. Se lo fai, esilia la carta incantata e assegna la Voluta Tessimagie a un'altra carta istantaneo in un cimitero. +Spellwild Ouphe|Ouphe di Magia Selvaggia|Creatura - Ouphe|Le magie che bersagliano l'Ouphe di Magia Selvaggia costano {2} in meno per essere lanciate. +Sphere of Duty|Sfera del Dovere|Incantesimo|Se una fonte verde sta per infliggerti danno, previeni 2 di quei danni. +Sphere of Grace|Sfera della Grazia|Incantesimo|Se una fonte nera sta per infliggerti danno, previeni 2 di quei danni. +Sphere of Law|Sfera della Legge|Incantesimo|Se una fonte rossa sta per infliggerti danno, previeni 2 di quei danni. +Sphere of Purity|Sfera della Purezza|Incantesimo|Se una fonte artefatto sta per infliggerti danno, previeni 1 di quei danni. +Sphere of Reason|Sfera della Ragione|Incantesimo|Se una fonte blu sta per infliggerti danno, previeni 2 di quei danni. +Sphere of Resistance|Sfera della Resistenza|Artefatto|Le magie costano {1} in più per essere lanciate. +Sphere of Safety|Sfera della Sicurezza|Incantesimo|Le creature non possono attaccare te o un planeswalker che controlli a meno che il loro controllore non paghi {X} per ciascuna di quelle creature, dove X è pari al numero di incantesimi che controlli. +Sphere of Truth|Sfera della Verità|Incantesimo|Se una fonte bianca sta per infliggerti danno, previeni 2 di quei danni. +Sphere of the Suns|Sfera dei Soli|Artefatto|La Sfera dei Soli entra nel campo di battaglia TAPpata e con tre segnalini carica. \n{T}, Rimuovi un segnalino carica dalla Sfera dei Soli: Aggiungi un mana di qualsiasi colore. +Sphinx Ambassador|Sfinge Ambasciatrice|Creatura - Sfinge|Volare \nOgniqualvolta la Sfinge Ambasciatrice infligge danno da combattimento a un giocatore, passa in rassegna il grimorio di quel giocatore per una carta, poi quel giocatore sceglie il nome di una carta. Se hai passato in rassegna per una carta creatura che non aveva quel nome, puoi metterla sul campo di battaglia sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. +Sphinx Sovereign|Sfinge Sovrana|Creatura Artefatto - Sfinge|Volare \nAll'inizio della tua sottofase finale, guadagni 3 punti vita se la Sfinge Sovrana è STAPpata. Altrimenti, ogni avversario perde 3 punti vita. +Sphinx Summoner|Sfinge Evocatrice|Creatura Artefatto - Sfinge|Volare \nQuando la Sfinge Evocatrice entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura artefatto, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Sphinx of Foresight|Sfinge della Premonizione|Creatura - Sfinge|Puoi rivelare questa carta dalla tua mano iniziale. Se lo fai, profetizza 3 all'inizio del tuo primo mantenimento. \nVolare \nAll'inizio del tuo mantenimento, profetizza 1. +Sphinx of Jwar Isle|Sfinge dell'Isola Jwar|Creatura - Sfinge|Volare \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) \nPuoi guardare la prima carta del tuo grimorio. (Puoi farlo in qualsiasi momento.) +Sphinx of Lost Truths|Sfinge delle Verità Perdute|Creatura - Sfinge|Potenziamento {1}{U} (Puoi pagare {1}{U} addizionale quando lanci questa magia.) \nVolare \nQuando la Sfinge delle Verità Perdute entra nel campo di battaglia, pesca tre carte. Poi, se non è stata potenziata, scarta tre carte. +Sphinx of Magosi|Sfinge di Magosi|Creatura - Sfinge|Volare \n{2}{U}: Pesca una carta, poi metti un segnalino +1/+1 sulla Sfinge di Magosi. +Sphinx of New Prahv|Sfinge del Nuovo Prahv|Creatura - Sfinge|Volare, cautela \nLe magie che i tuoi avversari lanciano e che bersagliano la Sfinge del Nuovo Prahv costano {2} in più per essere lanciate. +Sphinx of Uthuun|Sfinge di Uthuun|Creatura - Sfinge|Volare \nQuando la Sfinge di Uthuun entra nel campo di battaglia, rivela le prime cinque carte del tuo grimorio. Un avversario separa quelle carte in due pile. Aggiungi alla tua mano una pila e metti l'altra nel tuo cimitero. +Sphinx of the Chimes|Sfinge delle Campane|Creatura - Sfinge|Volare \nScarta due carte non terra con lo stesso nome: Pesca quattro carte. +Sphinx of the Final Word|Sfinge dell'Ultima Parola|Creatura - Sfinge|Questa magia non può essere neutralizzata. \nVolare, anti-malocchio \nLe magie istantaneo e stregoneria che controlli non possono essere neutralizzate. +Sphinx of the Guildpact|Sfinge del Patto delle Gilde|Creatura Artefatto - Sfinge|La Sfinge del Patto delle Gilde è di tutti i colori. \nVolare \nAnti-malocchio dal monocolore (Questa creatura non può essere bersaglio di magie o abilità monocolore controllate dai tuoi avversari.) +Sphinx of the Steel Wind|Sfinge del Vento d'Acciaio|Creatura Artefatto - Sfinge|Volare, attacco improvviso, cautela, legame vitale, protezione dal rosso e protezione dal verde +Sphinx's Decree|Decreto della Sfinge|Stregoneria|Ogni avversario non può lanciare magie istantaneo o stregoneria durante il proprio prossimo turno. +Sphinx's Disciple|Discepolo della Sfinge|Creatura - Mago Umano|Volare \nIspirazione - Ogniqualvolta il Discepolo della Sfinge viene STAPpato, pesca una carta. +Sphinx's Herald|Araldo della Sfinge|Creatura Artefatto - Mago Vedalken|{2}{U}, {T}, Sacrifica una creatura bianca, una creatura blu e una creatura nera: Passa in rassegna il tuo grimorio per una carta di nome Sfinge Sovrana e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Sphinx's Insight|Intuizione della Sfinge|Istantaneo|Pesca due carte. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, guadagni 2 punti vita. +Sphinx's Revelation|Rivelazione della Sfinge|Istantaneo|Guadagni X punti vita e peschi X carte. +Sphinx's Tutelage|Tutela della Sfinge|Incantesimo|Ogniqualvolta peschi una carta, un avversario bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Se sono entrambe carte non terra che condividono un colore, ripeti questo procedimento. \n{5}{U}: Pesca una carta, poi scarta una carta. +Sphinx-Bone Wand|Bacchetta di Osso della Sfinge|Artefatto|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi mettere un segnalino carica sulla Bacchetta di Osso della Sfinge. Se lo fai, la Bacchetta di Osso della Sfinge infligge danno pari al numero di segnalini carica su di essa a un qualsiasi bersaglio. +Spider Climb|Agilità del Ragno|Incantesimo - Aura|Puoi lanciare l'Agilità del Ragno come se avesse lampo. Se è stata lanciata quando non poteva essere lanciata una stregoneria, il controllore del permanente che essa è diventata la sacrifica all'inizio della prossima sottofase di cancellazione. \nIncanta creatura \nLa creatura incantata prende +0/+3 e ha raggiungere. (Può bloccare le creature con volare.) +Spider Spawning|Proliferazione di Ragni|Stregoneria|Crea una pedina creatura Ragno 1/2 verde con raggiungere per ogni carta creatura nel tuo cimitero. \nFlashback {6}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Spider Umbra|Essenza del Ragno|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha raggiungere. (Può bloccare le creature con volare.) \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Spidersilk Armor|Armatura di Tela di Ragno|Incantesimo|Le creature che controlli prendono +0/+1 e hanno raggiungere. (Possono bloccare le creature con volare.) +Spidersilk Net|Rete di Tela di Ragno|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Spiderwig Boggart|Boggart con Ragnoparrucca|Creatura - Sciamano Goblin|Quando il Boggart con Ragnoparrucca entra nel campo di battaglia, una creatura bersaglio guadagna paura fino alla fine del turno. +Spidery Grasp|Aracnomorsa|Istantaneo|STAPpa una creatura bersaglio. Prende +2/+4 e ha raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Spike Breeder|Pungiglione Prolificatore|Creatura - Pungiglione|Il Pungiglione Prolificatore entra nel campo di battaglia con tre segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Prolificatore: Metti un segnalino +1/+1 su una creatura bersaglio. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Prolificatore: Crea una pedina creatura Pungiglione 1/1 verde. +Spike Cannibal|Pungiglione Cannibale|Creatura - Pungiglione|Il Pungiglione Cannibale entra nel campo di battaglia con un segnalino +1/+1. \nQuando il Pungiglione Cannibale entra nel campo di battaglia, sposta su di esso tutti i segnalini +1/+1 da tutte le creature. +Spike Colony|Colonia di Pungiglioni|Creatura - Pungiglione|La Colonia di Pungiglioni entra nel campo di battaglia con quattro segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dalla Colonia di Pungiglioni: Metti un segnalino +1/+1 su una creatura bersaglio. +Spike Drone|Pungiglione Parassita|Creatura - Drone Pungiglione|Il Pungiglione Parassita entra nel campo di battaglia con un segnalino +1/+1. \n{2}, Rimuovi un segnalino +1/+1 da Pungiglione Parassita: Metti un segnalino +1/+1 sulla creatura bersaglio. +Spike Feeder|Pungiglione Nutrice|Creatura - Pungiglione|Il Pungiglione Nutrice entra nel campo di battaglia con due segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Metti un segnalino +1/+1 su una creatura bersaglio. \nRimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Guadagni 2 punti vita. +Spike Hatcher|Pungiglione Incubatrice|Creatura - Pungiglione|Il Pungiglione Incubatrice entra nel campo di battaglia con sei segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Incubatrice: Metti un segnalino +1/+1 su una creatura bersaglio. \n{1}, Rimuovi un segnalino +1/+1 dal Pungiglione Incubatrice: Rigenera il Pungiglione Incubatrice. +Spike Jester|Giullare delle Punte|Creatura - Guerriero Goblin|Rapidità +Spike Rogue|Pungiglione Esiliato|Creatura - Pungiglione|Il Pungiglione Esiliato entra nel campo di battaglia con due segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Esiliato: Metti un segnalino +1/+1 su una creatura bersaglio. \n{2}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Metti un segnalino +1/+1 sul Pungiglione Esiliato. +Spike Soldier|Pungiglione Soldato|Creatura - Soldato Pungiglione|Il Pungiglione Soldato entra nel campo di battaglia con tre segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Soldato: Metti un segnalino +1/+1 su una creatura bersaglio. \nRimuovi un segnalino +1/+1 dal Pungiglione Soldato: Il Pungiglione Soldato prende +2/+2 fino alla fine del turno. +Spike Tiller|Pungiglione Coltivatore|Creatura - Pungiglione|Il Pungiglione Coltivatore entra nel campo di battaglia con tre segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Coltivatore: Metti un segnalino +1/+1 su una creatura bersaglio. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Coltivatore: Una terra bersaglio diventa una creatura 2/2 che è ancora una terra. Metti un segnalino +1/+1 su di essa. +Spike Weaver|Pungiglione Tessitore|Creatura - Pungiglione|Il Pungiglione Tessitore entra nel campo di battaglia con tre segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Tessitore: Metti un segnalino +1/+1 su una creatura bersaglio. \n{1}, Rimuovi un segnalino +1/+1 dal Pungiglione Tessitore: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Spike Worker|Pungiglione Operaio|Creatura - Pungiglione|Il Pungiglione Operaio entra nel campo di battaglia con due segnalini +1/+1. \n{2}, Rimuovi un segnalino +1/+1 dal Pungiglione Operaio: Metti un segnalino +1/+1 su una creatura bersaglio. +Spike-Tailed Ceratops|Triceratopo Codaguzza|Creatura - Dinosauro|Il Triceratopo Codaguzza può bloccare una creatura addizionale in ogni combattimento. +Spiked Baloth|Baloth delle Punte|Creatura - Bestia|Travolgere (Questa creatura può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) +Spikeshot Elder|Anziano Scagliapunte|Creatura - Sciamano Goblin|{1}{R}{R}: L'Anziano Scagliapunte infligge danno pari alla sua forza a un qualsiasi bersaglio. +Spikeshot Goblin|Goblin Scagliapunte|Creatura - Sciamano Goblin|{R}, {T}: Il Goblin Scagliapunte infligge danno pari alla sua forza a un qualsiasi bersaglio. +Spiketail Drakeling|Draghettino Codapunta|Creatura - Draghetto|Volare \nSacrifica il Draghettino Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore paghi {2}. +Spiketail Drake|Draghetto Codapunta|Creatura - Draghetto|Volare \nSacrifica il Draghetto Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore paghi {3}. +Spiketail Hatchling|Cucciolo di Codapunta|Creatura - Draghetto|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nSacrifica il Cucciolo di Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}. +Spikewheel Acrobat|Acrobata della Ruota Uncinata|Creatura - Farabutto Umano|Spettacolo {2}{R} (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.) +Spin Engine|Macchina Rotatoria|Creatura Artefatto - Costrutto|{R}: Una creatura bersaglio non può bloccare la Macchina Rotatoria in questo turno. +Spin into Myth|Entrare nella Leggenda|Istantaneo|Metti una creatura bersaglio in cima al grimorio del suo proprietario, poi destino 2. (Guarda le prime due carte del grimorio di un avversario, poi mettine un qualsiasi numero in fondo al grimorio di quel giocatore e le altre in cima in qualsiasi ordine.) +Spinal Centipede|Centopiedi Spinale|Creatura - Insetto|Quando il Centopiedi Spinale muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Spinal Embrace|Abbraccio Vertebrale|Istantaneo|Lancia questa magia solo durante il combattimento. \nSTAPpa una creatura bersaglio che non controlli e prendine il controllo. Ha rapidità fino alla fine del turno. All'inizio della prossima sottofase finale, sacrificala. Se lo fai, guadagni punti vita pari alla sua costituzione. +Spinal Graft|Innesto Spinale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nQuando la creatura incantata diventa bersaglio di una magia o di un'abilità, distruggi quella creatura. Non può essere rigenerata. +Spinal Parasite|Parassita Spinale|Creatura Artefatto - Insetto|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagarne il costo.) \nRimuovi due segnalini +1/+1 dal Parassita Spinale: Rimuovi un segnalino da un permanente bersaglio. +Spincrusher|Roteaschiaccia|Creatura Artefatto - Costrutto|Ogniqualvolta il Roteaschiaccia blocca, metti un segnalino +1/+1 su di esso. \nRimuovi un segnalino +1/+1 dal Roteaschiaccia: In questo turno il Roteaschiaccia non può essere bloccato. +Spindrift Drake|Draghetto degli Spruzzi|Creatura - Draghetto|Volare \nAll'inizio del tuo mantenimento, sacrifica il Draghetto degli Spruzzi a meno che tu paghi {U}. +Spine of Ish Sah|Spina di Ish Sah|Artefatto|Quando la Spina di Ish Sah entra nel campo di battaglia, distruggi un permanente bersaglio. \nQuando la Spina di Ish Sah viene messa in un cimitero dal campo di battaglia, falla tornare in mano al suo proprietario. +Spinebiter|Mordispina|Creatura - Bestia|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nPuoi far assegnare dal Mordispina il suo danno da combattimento come se non fosse bloccato. +Spined Basher|Spaccaossa Spinato|Creatura - Bestia Zombie|Metamorfosi {2}{B} +Spined Fluke|Parassita Spinato|Creatura - Orrore Verme|Quando il Parassita Spinato entra nel campo di battaglia, sacrifica una creatura. \n{B}: Rigenera il Parassita Spinato. +Spined Sliver|Tramutante Spinato|Creatura - Tramutante|Ogniqualvolta un Tramutante viene bloccato, quel Tramutante prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. +Spined Thopter|Tottero Spinoso|Creatura Artefatto - Tottero|({P|L} può essere pagato con {U} o con 2 punti vita.) \nVolare +Spined Wurm|Wurm Spinato|Creatura - Wurm| +Spinehorn Minotaur|Minotauro Spinocorno|Creatura - Berserker Minotauro|Se hai pescato due o più carte in questo turno, il Minotauro Spinocorno ha doppio attacco. +Spineless Thug|Thug Codardo|Creatura - Mercenario Zombie|Il Thug Codardo non può bloccare. +Spinerock Knoll|Poggio Spina Rocciosa|Terra|Nascondiglio (Questa terra entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \n{T}: Aggiungi {R}. \n{R}, {T}: Puoi giocare la carta esiliata senza pagare il suo costo di mana se a un avversario sono stati inflitti 7 o più danni in questo turno. +Spinneret Sliver|Tramutante Filiera|Creatura - Tramutante|Tutte le creature Tramutante hanno raggiungere. (Possono bloccare le creature con volare.) +Spinning Darkness|Vortice di Tenebre|Istantaneo|Puoi esiliare le prime tre carte nere del tuo cimitero anziché pagare il costo di mana di questa magia. \nIl Vortice di Tenebre infligge 3 danni a una creatura non nera bersaglio. Tu guadagni 3 punti vita. +Spinning Wheel|Filatoio|Artefatto|{T}: Aggiungi un mana di un qualsiasi colore. \n{5}, {T}: TAPpa una creatura bersaglio. +Spiny Starfish|Stella Marina Spinata|Creatura - Stella Marina|{U}: Rigenera la Stella Marina Spinata. All'inizio della sottofase finale, se la Stella Marina è stata rigenerata in questo turno, crea una pedina creatura Stella Marina 0/1 blu per ogni volta che la Stella Marina Spinata è stata rigenerata in questo turno. +Spiraling Duelist|Duellante in Spirale|Creatura - Berserker Umano|Metallurgia - La Duellante in Spirale ha doppio attacco fintanto che controlli tre o più artefatti. +Spiraling Embers|Braci Turbinanti|Stregoneria - Arcano|Le Braci Turbinanti infliggono danno pari al numero di carte che hai in mano a un qualsiasi bersaglio. +Spire Barrage|Sbarramento di Guglie|Stregoneria|Lo Sbarramento di Guglie infligge danno pari al numero di Montagne che controlli ad un qualsiasi bersaglio. +Spire Golem|Golem delle Guglie|Creatura Artefatto - Golem|Affinità con le Isole (Lanciare questa magia costa {1} in meno per ogni Isola che tu controlli.) \nVolare +Spire Mangler|Divoratore delle Guglie|Creatura - Insetto|Lampo \nVolare \nQuando il Divoratore delle Guglie entra nel campo di battaglia, una creatura bersaglio con volare che controlli prende +2/+0 fino alla fine del turno. +Spire Monitor|Sorvegliante delle Guglie|Creatura - Draghetto|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Spire Owl|Gufo delle Guglie|Creatura - Uccello|Volare \nQuando il Gufo delle Guglie entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. +Spire Patrol|Pattuglia della Spirale|Creatura - Soldato Umano|Volare \nQuando la Pattuglia della Spirale entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Spire Serpent|Serpe delle Spire|Creatura - Serpe|Difensore \nMetallurgia - Fintanto che controlli tre o più artefatti, la Serpe delle Spire prende +2/+2 e può attaccare come se non avesse difensore. +Spire Tracer|Esploratrice delle Guglie|Creatura - Esploratore Elfo|L'Esploratrice delle Guglie non può essere bloccata tranne che da creature con volare o raggiungere. +Spire Winder|Serpeggiante delle Guglie|Creatura - Serpente|Volare \nAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nIl Serpeggiante delle Guglie prende +1/+1 fintanto che hai la benedizione della città. +Spire of Industry|Spirale dell'Industria|Terra|{T}: Aggiungi {U}. \n{T}, Paga 1 punto vita: Aggiungi un mana di un qualsiasi colore. Attiva questa abilità solo se controlli un artefatto. +Spirebluff Canal|Canale delle Guglie Vertiginose|Terra|Il Canale delle Guglie Vertiginose entra nel campo di battaglia TAPpato a meno che tu non controlli al massimo altre due terre. \n{T}: Aggiungi {U} o {R}. +Spires of Orazca|Guglie di Orazca|Terra|(Si trasforma dalla Bussola Taumaturgica.) \n{T}: Aggiungi {U}. \n{T}: STAPpa una creatura attaccante bersaglio controllata da un avversario e rimuovila dal combattimento. +Spireside Infiltrator|Infiltrato degli Ingranaggi|Creatura - Farabutto Umano|Ogniqualvolta l'Infiltrato degli Ingranaggi viene TAPpato, infligge 1 danno a ogni avversario. +Spirespine|Colossospino|Creatura Incantesimo - Bestia|Conferire {4}{G} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nIl Colossospino blocca in ogni combattimento, se può farlo. \nLa creatura incantata prende +4/+1 e blocca in ogni combattimento, se può farlo. +Spirit Away|Sparire per Incanto|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nLa creatura incantata prende +2/+2 e ha volare. +Spirit Bonds|Vincoli dello Spirito|Incantesimo|Ogniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, puoi pagare {W}. Se lo fai, crea una pedina creatura Spirito 1/1 bianca con volare. \n{1}{W}, Sacrifica uno Spirito: Una creatura non Spirito bersaglio ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Spirit Cairn|Tumulo Spirituale|Incantesimo|Ogniqualvolta un giocatore scarta una carta, puoi pagare {W}. Se lo fai, crea una pedina creatura Spirito 1/1 bianca con volare. +Spirit Flare|Fiammata Spirituale|Istantaneo|TAPpa una creatura STAPpata bersaglio che controlli. Se lo fai, essa infligge un danno pari alla propria forza a una creatura attaccante o bloccante bersaglio controllata da un avversario. \nFlashback-{1}{W}, Paga 3 punti vita. +Spirit Link|Legame Spirituale|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno, guadagni un pari ammontare di punti vita. +Spirit Loop|Ciclo Spirituale|Incantesimo - Aura|Incanta creatura che controlli \nOgniqualvolta la creatura incantata infligge danno, tu guadagni altrettanti punti vita. \nQuando il Ciclo Spirituale viene messo in un cimitero dal campo di battaglia, il proprietario riprende in mano il Ciclo Spirituale. +Spirit Mantle|Manto Spirituale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha protezione dalle creature. (Non può essere bloccata, bersagliata e non le può essere inflitto danno dalle creature.) +Spirit Mirror|Specchio dello Spirito|Incantesimo|All'inizio del tuo mantenimento, se non ci sono pedine Riflesso sul campo di battaglia, crea una pedina creatura Riflesso 2/2 bianca. \n{0}: Distruggi un Riflesso bersaglio. +Spirit Shackle|Incatenare lo Spirito|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata diventa TAPpata, metti un segnalino -0/-2 su di essa. +Spirit Weaver|Tessitore di Spiriti|Creatura - Mago Umano|{2}: Una creatura verde o blu bersaglio prende +0/+1 fino alla fine del turno. +Spirit en-Dal|Spirito en-Dal|Creatura - Spirito|Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) \nPrevisione - {1}{W}, Rivela lo Spirito en-Dal dalla tua mano: Una creatura bersaglio ha ombra fino alla fine del turno. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta ogni turno.) +Spirit en-Kor|Spirito en-Kor|Creatura - Spirito Kor|Volare \n{0}: Il prossimo punto danno che verrebbe inflitto allo Spirito En-Kor in questo turno viene invece inflitto a una creatura bersaglio che controlli. +Spirit of Resistance|Spirito della Resistenza|Incantesimo|Se controlli un permanente di ogni colore, previeni tutto il danno che ti verrebbe inflitto. +Spirit of the Hearth|Spirito del Focolare|Creatura - Spirito Felino|Volare \nHai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Spirit of the Hunt|Spirito della Caccia|Creatura - Spirito Lupo|Lampo \nQuando lo Spirito della Caccia entra nel campo di battaglia, ogni altra creatura che controlli che è un Lupo o un Mannaro prende +0/+3 fino alla fine del turno. +Spirit of the Labyrinth|Spirito del Dedalo|Creatura Incantesimo - Spirito|Ogni giocatore non può pescare più di una carta per turno. +Spirit of the Night|Spirito della Notte|Creatura Leggendaria - Spirito Demone|Volare, travolgere, rapidità, protezione dal nero \nLo Spirito della Notte ha attacco improvviso fintanto che sta attaccando. +Spirit of the Spires|Spirito delle Guglie|Creatura - Spirito|Volare \nLe altre creature con volare che controlli prendono +0/+1. +Spiritmonger|Spiritivendolo|Creatura - Bestia|Ogniqualvolta lo Spiritivendolo infligge danno a una creatura, metti un segnalino +1/+1 sullo Spiritivendolo. \n{B}: Rigenera lo Spiritivendolo. \n{G}: Lo Spiritivendolo diventa di un colore a tua scelta fino alla fine del turno. +Spiritual Asylum|Rifugio Spirituale|Incantesimo|Le creature e le terre che controlli hanno velo. (Non possono essere bersaglio di magie o abilità.) \nQuando una creatura che controlli attacca, sacrifica il Rifugio Spirituale. +Spiritual Focus|Concentrazione Spirituale|Incantesimo|Ogniqualvolta una magia o un'abilità controllata da un avversario ti fa scartare una carta, guadagni 2 punti vita e puoi pescare una carta. +Spiritual Guardian|Spiritual Guardian|Creatura - Spirito|Quando Spiritual Guardian entra nel campo di battaglia, guadagni 4 punti vita. +Spiritual Visit|Visita Spirituale|Istantaneo - Arcano|Crea una pedina creatura Spirito 1/1 incolore. \nUnire nell'Arcano {W} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) +Spiritualize|Spiritualizzare|Istantaneo|Fino alla fine del turno, ogniqualvolta la creatura bersaglio infligge danno, tu guadagni altrettanti punti vita. \nPesca una carta. +Spit Flame|Respiro Bruciante|Istantaneo|Il Respiro Bruciante infligge 4 danni a una creatura bersaglio. \nOgniqualvolta un Drago entra nel campo di battaglia sotto il tuo controllo, puoi pagare {R}. Se lo fai, riprendi in mano il Respiro Bruciante dal tuo cimitero. +Spite of Mogis|Spregio di Mogis|Stregoneria|Lo Spregio di Mogis infligge a una creatura bersaglio danno pari al numero di carte istantaneo e stregoneria nel tuo cimitero. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Spitebellows|Ruggito Malefico|Creatura - Elementale|Quando il Ruggito Malefico lascia il campo di battaglia, infligge 6 danni a una creatura bersaglio. \nApparire {1}{R}{R} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Spiteflame Witch|Strega della Fiamma Dispettosa|Creatura - Sciamano Elementale|{B}{R}: Ogni giocatore perde 1 punto vita. +Spiteful Blow|Colpo Astioso|Stregoneria|Distruggi una creatura bersaglio e una terra bersaglio. +Spiteful Bully|Attaccabrighe Astioso|Creatura - Mercenario Zombie|All'inizio del tuo mantenimento, l'Attaccabrighe Astioso infligge 3 danni a una creatura bersaglio che controlli. +Spiteful Motives|Moventi Astiosi|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende +3/+0 e ha attacco improvviso. +Spiteful Returned|Risvegliato Astioso|Creatura Incantesimo - Zombie|Conferire {3}{B} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nOgniqualvolta il Risvegliato Astioso o la creatura incantata attacca, il giocatore in difesa perde 2 punti vita. \nLa creatura incantata prende +1/+1. +Spiteful Shadows|Ombre Astiose|Incantesimo - Aura|Incanta creatura \nOgniqualvolta viene inflitto danno alla creatura incantata, essa infligge altrettanti danni al suo controllore. +Spiteful Sliver|Tramutante Astioso|Creatura - Tramutante|Le creature Tramutante che controlli hanno "Ogniqualvolta viene inflitto danno a questa creatura, essa infligge altrettanti danni a un giocatore o a un planeswalker bersaglio". +Spiteful Visions|Visioni Astiose|Incantesimo|All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. \nOgniqualvolta un giocatore pesca una carta, le Visioni Astiose infliggono 1 danno a quel giocatore. +Spitemare|Giumenta Maligna|Creatura - Elementale|Ogniqualvolta viene inflitto danno alla Giumenta Maligna, essa infligge altrettanti danni a un qualsiasi bersaglio. +Spitfire Bastion|Baluardo Focoso|Terra Leggendaria|(Si trasforma dai Cannoni Esplosivi di Vance.) \n{T}: Aggiungi {R}. \n{2}{R}, {T}: Il Baluardo Focoso infligge 3 danni a un qualsiasi bersaglio. +Spitfire Handler|Addestratore di Sputafuoco|Creatura - Goblin|L'Addestratore di Sputafuoco non può bloccare creature con forza superiore alla forza dell'Addestratore di Sputafuoco. \n{R}: L'Addestratore di Sputafuoco prende +1/+0 fino alla fine del turno. +Spitting Drake|Draghetto Sputafuoco|Creatura - Draghetto|Volare \n{R}: Il Draghetto Sputafuoco prende +1/+0 fino alla fine del turno. Attiva questa abilità non più di una volta per turno. +Spitting Earth|Fulmine Tellurico|Stregoneria|Il Fulmine Tellurico infligge danno pari al numero di Montagne che controlli a una creatura bersaglio. +Spitting Gourna|Gurna Sputatore|Creatura - Bestia|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMetamorfosi {4}{G} +Spitting Hydra|Idra Sputatrice|Creatura - Idra|L'Idra Sputatrice entra nel campo di battaglia con quattro segnalini +1/+1. \n{1}{R}, Rimuovi un segnalino +1/+1 dall'Idra Sputatrice: L'Idra Sputatrice infligge 1 danno a una creatura bersaglio. +Spitting Image|Immagine Sputata|Stregoneria|Crea una pedina che è una copia di una creatura bersaglio. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Spitting Sliver|Tramutante Sputante|Creatura - Tramutante|Tutte le creature Tramutante hanno attacco improvviso. +Spitting Slug|Lumaca Sputatrice|Creatura - Lumaca|Ogniqualvolta la Lumaca sputatrice blocca o viene bloccata, puoi pagare {1}{G}. Se lo fai, la Lumaca Sputatrice guadagna attacco improvviso fino alla fine del turno. Altrimenti, ogni creatura che blocca o è bloccata dalla Lumaca Sputatrice guadagna attacco improvviso fino alla fine del turno. +Spitting Spider|Ragno Sputatore|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nSacrifica una terra: Il Ragno Sputatore infligge 1 danno ad ogni creatura con volare. +Splatter Thug|Thug Schizzato|Creatura - Guerriero Umano|Attacco improvviso \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Splendid Agony|Sublime Agonia|Istantaneo|Distribuisci due segnalini -1/-1 tra una o due creature bersaglio. +Splendid Reclamation|Magnifica Rivendicazione|Stregoneria|Rimetti sul campo di battaglia TAPpate tutte le carte terra dal tuo cimitero. +Splicer's Skill|Abilità del Giuntatore|Stregoneria|Crea una pedina creatura artefatto Golem 3/3 incolore. \nUnire a istantaneo o stregoneria {3}{W} (Mentre lanci una magia istantaneo o stregoneria, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Splinter Twin|Gemellare|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "{T}: Crea una pedina che è una copia di questa creatura, tranne che ha rapidità. Esilia quella pedina all'inizio della prossima sottofase finale". +Splinterfright|Spauracchio delle Schegge|Creatura - Elementale|Travolgere \nLa forza e la costituzione dello Spauracchio delle Schegge sono pari al numero di carte creatura nel tuo cimitero. \nAll'inizio del tuo mantenimento, metti nel tuo cimitero le prime due carte del tuo grimorio. +Splintering Wind|Vento di Schegge|Incantesimo|{2}{G}: Il Vento di Schegge infligge 1 danno a una creatura bersaglio. Crea una pedina creatura Scheggia 1/1 verde. Ha volare e "Mantenimento cumulativo {G}". \nOgniqualvolta una pedina Scheggia lascia il campo di battaglia, essa infligge 1 danno a te e a ogni creatura che controlli. +Splinter|Scheggia|Stregoneria|Esilia un artefatto bersaglio. Passa in rassegna il cimitero, la mano, e il grimorio del suo controllore per tutte le carte con lo stesso nome di quell'artefatto e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Split-Tail Miko|Miko Coda-Divisa|Creatura - Chierico Volpe|{W}, {T}: Previeni i prossimi 2 danni che verrebbero inflitti in questo turno a un qualsiasi bersaglio. +Splitting Headache|Mal di Testa che Spacca|Stregoneria|Scegli uno -
  • Un giocatore bersaglio scarta due carte. Un giocatore bersaglio rivela la sua mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta.
  • +Spoils of Blood|Spoglie di Sangue|Istantaneo|Crea una pedina creatura Orrore X/X nera, dove X è il numero di creature che sono morte in questo turno. +Spoils of Evil|Bottino del Male|Istantaneo|Per ogni carta artefatto o creatura nel cimitero di un avversario bersaglio, aggiungi {U} e guadagni un punto vita. +Spoils of Victory|Spoils of Victory|Stregoneria|Passa in rassegna il tuo grimorio per una carta Pianura, Isola, Palude, Montagna o Foresta e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Spoils of War|Bottino di Guerra|Stregoneria|X è il numero di carte creatura e/o artefatto nel cimitero di un avversario mentre lanci questa magia. \nDistribuisci X segnalini +1/+1 su un qualsiasi numero di creature bersaglio. +Spoils of the Vault|Bottino della Volta|Istantaneo|Scegli il nome di una carta. Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta con quel nome, poi aggiungila alla tua mano. Esilia tutte le altre carte rivelate in questo modo, e perdi 1 punto vita per ogni carta esiliata. +Spontaneous Artist|Artista Spontanea|Creatura - Farabutto Umano|Quando l'Artista Spontanea entra nel campo di battaglia, ottieni {E} (un segnalino energia). \nPaga {E}: Una creatura bersaglio ha rapidità fino alla fine del turno. +Spontaneous Combustion|Combustione Spontanea|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nLa Combustione Spontanea infligge 3 danni ad ogni creatura. +Spontaneous Generation|Generazione Spontanea|Stregoneria|Crea una pedina creatura Saprolingio 1/1 verde per ogni carta che hai in mano. +Spontaneous Mutation|Mutazione Spontanea|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata prende -X/-0, dove X è il numero di carte nel tuo cimitero. +Spore Burst|Esplosione di Spore|Stregoneria|Dominio - Crea una pedina creatura Saprolingio 1/1 verde per ogni tipo di terra base tra le terre che controlli. +Spore Frog|Rana Spora|Creatura - Rana|Sacrifica la Rana Spora: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. +Spore Swarm|Sciame di Spore|Istantaneo|Crea tre pedine creatura Saprolingio 1/1 verdi. +Sporeback Troll|Troll Dorsospora|Creatura - Mutante Troll|Innesto 2 (Questa creatura entra nel campo di battaglia con due segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \n{1}{G}: Rigenera la creatura bersaglio che ha un segnalino +1/+1 su di sé. +Sporecap Spider|Ragno Calotta di Spore|Creatura - Ragno|Raggiungere +Sporecrown Thallid|Thallid Cinto di Spore|Creatura - Fungus|Ogni altra creatura Fungus o Saprolingio che controlli prende +1/+1. +Sporemound|Collina delle Spore|Creatura - Fungus|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Saprolingio 1/1 verde. +Sporesower Thallid|Thallid Spargispore|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora su ogni Fungus che controlli. \nRimuovi tre segnalini spora dalla Thallid Spargispore: Crea una pedina creatura Saprolingio 1/1 verde. +Sporogenesis|Sporogenesi|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino fungus su una creatura bersaglio che non sia una pedina. \nOgniqualvolta una creatura con un segnalino fungus muore, crea una pedina creatura Saprolingio 1/1 verde per ogni segnalino fungus presente su quella creatura. \nQuando la Sporogenesi lascia il campo di battaglia, rimuovi tutti i segnalini fungus da tutte le creature. +Sporoloth Ancient|Sporoloth l'Antico|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora su Sporoloth l'Antico. \nLe creature che controlli hanno "Rimuovi due segnalini spora da questa creatura: Crea una pedina creatura Saprolingio 1/1 verde." +Spotted Griffin|Spotted Griffin|Creatura - Grifone|Volare +Spread the Sickness|Diffondere la Malattia|Stregoneria|Distruggi una creatura bersaglio, poi proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Spreading Algae|Alghe Prolifere|Incantesimo - Aura|Incanta Palude \nQuando la terra incantata diventa TAPpata, distruggila. \nQuando le Alghe Prolifere vengono messe in un cimitero dal campo di battaglia, il proprietario riprende in mano le Alghe Prolifere. +Spreading Flames|Fiamme Dilaganti|Istantaneo|Le Fiamme Dilaganti infliggono 6 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. +Spreading Plague|Pestilenza Epidemica|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, distruggi tutte le altre creature con almeno un colore in comune con essa. Non possono essere rigenerate. +Spreading Rot|Putredine Dilagante|Stregoneria|Distruggi una terra bersaglio. Il suo controllore perde 2 punti vita. +Spreading Seas|Mari Infiniti|Incantesimo - Aura|Incanta terra \nQuando i Mari Infiniti entrano nel campo di battaglia, pesca una carta. \nLa terra incantata è un'Isola. +Spring Cleaning|Pulizie di Primavera|Istantaneo|Distruggi un incantesimo bersaglio. Scontrati con un avversario. Se vinci, distruggi tutti gli incantesimi controllati dai tuoi avversari. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Springbloom Druid|Druido dei Germogli Primaverili|Creatura - Druido Elfo|Quando il Druido dei Germogli Primaverili entra nel campo di battaglia, puoi sacrificare una terra. Se lo fai, passa in rassegna il tuo grimorio per trovare fino a due carte terra base, mettile sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Springing Tiger|Tigre Balzante|Creatura - Felino|Soglia - La Tigre Balzante prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. +Springjack Knight|Cavaliere su Pecolepre|Creatura - Cavaliere Kithkin|Ogniqualvolta il Cavaliere su Pecolepre attacca, scontrati con un avversario. Se vinci, una creatura bersaglio guadagna doppio attacco fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Springjack Pasture|Pascolo delle Pecolepri|Terra|{T}: Aggiungi {U}. \n{4}, {T}: Crea una pedina creatura Capra 0/1 bianca. \n{T}, Sacrifica X Capre: Aggiungi X mana di qualsiasi singolo colore. Guadagni X punti vita. +Springjack Shepherd|Pastorella di Pecolepri|Creatura - Mago Kithkin|Cromia - Quando la Pastorella di Pecolepri entra nel campo di battaglia, crea una pedina creatura Capra 0/1 bianca per ogni simbolo di mana bianco nei costi di mana dei permanenti che controlli. +Springleaf Drum|Tamburo Foglia di Primavera|Artefatto|{T}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore. +Springsage Ritual|Rituale del Saggio della Primavera|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio. Guadagni 4 punti vita. +Sprinting Warbrute|Bruto Bellicoso Scattante|Creatura - Berserker Ogre|Il Bruto Bellicoso Scattante attacca in ogni combattimento, se può farlo. \nAccelerare {3}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Sprite Noble|Folletta Nobile|Creatura - Spiritello|Volare \nLe altre creature con volare che controlli prendono +0/+1. \n{T}: Le altre creature con volare che controlli prendono +1/+0 fino alla fine del turno. +Sprout Swarm|Sciame di Germogli|Istantaneo|Convocazione (Ogni creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nRiscatto {3} (Puoi pagare {3} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nCrea una pedina creatura Saprolingio 1/1 verde. +Sprouting Phytohydra|Phytoidra Germogliante|Creatura - Idra Pianta|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno alla Phytoidra Germogliante, puoi creare una pedina che è una copia della Phytoidra Germogliante. +Sprouting Renewal|Rinnovamento Germogliante|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nScegli uno -
  • Crea una pedina creatura Cavaliere Elfo 2/2 verde e bianca con cautela. Distruggi un artefatto o un incantesimo bersaglio.
  • +Sprouting Thrinax|Thrinax dei Germogli|Creatura - Lucertola|Quando il Thrinax dei Germogli muore, crea tre pedine creatura Saprolingio 1/1 verdi. +Sprouting Vines|Viticci Germoglianti|Istantaneo|Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.Tempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno.) +Sprout|Germoglio|Istantaneo|Crea una pedina creatura Saprolingio 1/1 verde. +Spur Grappler|Rampinatore Uncinato|Creatura - Bestia|Il Rampinatore Uncinato prende +2/+1 fintanto che non controlli terre STAPpate. +Spurnmage Advocate|Difensore di Magisdegno|Creatura - Nomade Umano|{T}: Il proprietario riprende in mano due carte bersaglio presenti nel cimitero di un avversario. Distruggi una creatura attaccante bersaglio. +Spurred Wolverine|Ghiottone Spronato|Creatura - Bestia Ghiottone|TAPpa due Bestie STAPpate che controlli: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Spy Network|Rete di Spionaggio|Istantaneo|Guarda la mano di un giocatore bersaglio, la carta in cima al suo grimorio, e le creature a faccia in giù che controlla. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. +Squad Captain|Capitana dello Squadrone|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nLa Capitana dello Squadrone entra nel campo di battaglia con un segnalino +1/+1 per ogni altra creatura che controlli. +Squadron Hawk|Falco dello Squadrone|Creatura - Uccello|Volare \nQuando il Falco dello Squadrone entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per trovare fino a tre carte chiamate Falco dello Squadrone, rivelarle e aggiungerle alla tua mano. Poi rimescola il tuo grimorio. +Squall Drifter|Solcaburrasca|Creatura Neve - Elementale|Volare \n{W}, {T}: TAPpa una creatura bersaglio. +Squall Line|Linea di Burrasca|Istantaneo|La Linea di Burrasca infligge X danni a ogni creatura con volare e a ogni giocatore. +Squallmonger|Turbinivendola|Creatura - Commerciante|{2}: La Turbinivendola infligge 1 danno a ogni creatura con volare e a ogni giocatore. Qualsiasi giocatore può attivare questa abilità. +Squall|Turbine|Stregoneria|Il Turbine infligge 2 danni a ogni creatura con volare. +Squandered Resources|Risorse Sprecate|Incantesimo|Sacrifica una terra: Aggiungi un mana di qualsiasi tipo che la terra sacrificata poteva produrre. +Squeaking Pie Grubfellows|Curalarve della Torta Pigolante|Creatura - Sciamano Goblin|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con i Curalarve della Torta Pigolante, puoi rivelarla. Se lo fai, ogni avversario scarta una carta. +Squeaking Pie Sneak|Spia della Torta Pigolante|Creatura - Farabutto Goblin|Come costo addizionale per lanciare questa magia, rivela una carta Goblin dalla tua mano o paga {3}. \nPaura +Squealing Devil|Diavolo Stridente|Creatura - Diavolo|Paura \nQuando il Diavolo Stridente entra nel campo di battaglia, puoi pagare {X}. Se lo fai, la creatura bersaglio prende +X/+0 fino alla fine del turno. \nQuando il Diavolo Stridente entra nel campo di battaglia, sacrificalo a meno che sia stato speso {B} per lanciarlo. +Squee's Embrace|Abbraccio di Squee|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nQuando la creatura incantata viene messa in un cimitero, il proprietario riprende in mano quella carta. +Squee's Revenge|Vendetta di Squee|Stregoneria|Scegli un numero. Lancia una moneta per quel numero di volte o fino a che perdi un lancio, quale delle due accade prima. Se vinci tutti i lanci, pesca due carte per ogni lancio effettuato. +Squee's Toy|Giocattolo di Squee|Artefatto|{T}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. +Squee, Goblin Nabob|Squee, Nababbo Goblin|Creatura Leggendaria - Goblin|All'inizio del tuo mantenimento, puoi riprendere in mano Squee, Nababbo Goblin dal tuo cimitero. +Squee, the Immortal|Squee, l'Immortale|Creatura Leggendaria - Goblin|Puoi lanciare Squee, l'Immortale dal tuo cimitero o dall'esilio. +Squeeze|Strizzare|Incantesimo|Le magie stregoneria costano {3} in più per essere lanciate. +Squelching Leeches|Sanguisughe Sguazzanti|Creatura - Sanguisuga|La forza e la costituzione delle Sanguisughe Sguazzanti sono pari al numero di Paludi che controlli. +Squelch|Vanificare|Istantaneo|Neutralizza un'abilità attivata bersaglio. (Le abilità di mana non possono essere bersagliate.) \nPesca una carta. +Squire's Devotion|Devozione della Scudiera|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha legame vitale. \nQuando la Devozione della Scudiera entra nel campo di battaglia, crea una pedina creatura Vampiro 1/1 bianca con legame vitale. +Squire|Scudiero|Creatura - Soldato Umano| +Squirming Mass|Massa Contorta|Creatura - Orrore|Paura +Squirrel Mob|Tumulto degli Scoiattoli|Creatura - Scoiattolo|Il Tumulto degli Scoiattoli prende +1/+1 per ogni altro Scoiattolo sul campo di battaglia. +Squirrel Nest|Tana degli Scoiattoli|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Crea una pedina creatura Scoiattolo 1/1 verde". +Squirrel Wrangler|Scoiattolo Litigioso|Creatura - Druido Umano|{1}{G}, Sacrifica una terra: Crea due pedine creatura Scoiattolo 1/1 verdi. \n{1}{G}, Sacrifica una terra: Le creature Scoiattolo prendono +1/+1 fino alla fine del turno. +Sram's Expertise|Competenza di Sram|Stregoneria|Crea tre pedine creatura artefatto Servomeccanismo 1/1 incolori. \nPuoi lanciare una carta con costo di mana convertito pari o inferiore a 3 dalla tua mano senza pagare il suo costo di mana. +Sram, Senior Edificer|Sram, Edificatore Capo|Creatura Leggendaria - Consigliere Nano|Ogniqualvolta lanci una magia Aura, Equipaggiamento o Veicolo, pesca una carta. +Stab Wound|Ferita da Pugnale|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-2. \nAll'inizio del mantenimento del controllore della creatura incantata, quel giocatore perde 2 punti vita. +Stabbing Pain|Dolore Lancinante|Istantaneo|Una creatura bersaglio prende -1/-1 fino alla fine del turno. TAPpa quella creatura. +Stabilizer|Stabilizzatore|Artefatto|I giocatori non posso usare l'abilità ciclo delle carte. +Staff of Domination|Bastone della Dominazione|Artefatto|{1}: STAPpa il Bastone della Dominazione. \n{2}, {T}: Guadagni 1 punto vita. \n{3}, {T}: STAPpa una creatura bersaglio. \n{4}, {T}: TAPpa una creatura bersaglio. \n{5}, {T}: Pesca una carta. +Staff of Nin|Bastone di Nin|Artefatto|All'inizio del tuo mantenimento, pesca una carta. \n{T}: Il Bastone di Nin infligge 1 danno a un qualsiasi bersaglio. +Staff of the Ages|Bastone delle Ere|Artefatto|Le creature con abilità passa-terre possono essere bloccate come se non avessero quelle abilità. +Staff of the Death Magus|Bastone del Magus Letale|Artefatto|Ogniqualvolta lanci una magia nera o una Palude entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Staff of the Flame Magus|Bastone del Magus Infuocato|Artefatto|Ogniqualvolta lanci una magia rossa o una Montagna entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Staff of the Mind Magus|Bastone del Magus Mentale|Artefatto|Ogniqualvolta lanci una magia blu o un'Isola entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Staff of the Sun Magus|Bastone del Magus Solare|Artefatto|Ogniqualvolta lanci una magia bianca o una Pianura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Staff of the Wild Magus|Bastone del Magus Selvaggio|Artefatto|Ogniqualvolta lanci una magia verde o una Foresta entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. +Stag Beetle|Cervo Volante|Creatura - Insetto|Il Cervo Volante entra nel campo di battaglia con X segnalini +1/+1, dove X è il numero di altre creature sul campo di battaglia. +Staggershock|Colpo Barcollante|Istantaneo|Il Colpo Barcollante infligge 2 danni a un qualsiasi bersaglio. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Stain the Mind|Contaminare la Mente|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nScegli il nome di una carta non terra. Passa in rassegna il cimitero, la mano e il grimorio di un giocatore bersaglio per un qualsiasi numero di carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Stalker Hag|Strega Cacciatrice|Creatura - Strega|Passa-Paludi, passa-Foreste +Stalking Assassin|Assassino in Agguato|Creatura - Assassino Umano|{3}{U}, {T}: TAPpa una creatura bersaglio. \n{3}{B}, {T}: Distruggi una creatura TAPpata bersaglio. +Stalking Bloodsucker|Succhiasangue in Agguato|Creatura - Vampiro|Volare \n{1}{B}, Scarta una carta: Il Succhiasangue in Agguato prende +2/+2 fino alla fine del turno. +Stalking Drone|Parassita in Agguato|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \n{U}: Il Parassita in Agguato prende +1/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. ({U} rappresenta mana incolore.) +Stalking Leonin|Leonid in Agguato|Creatura - Arciere Felino|Quando la Leonid in Agguato entra nel campo di battaglia, scegli segretamente un avversario. \nRivela quale giocatore hai scelto: Esilia una creatura bersaglio che ti sta attaccando se è controllata dal giocatore scelto. Attiva questa abilità solo una volta. +Stalking Stones|Pietre Animate|Terra|{T}: Aggiungi {U}. \n{6}: Le Pietre Animate diventano una creatura artefatto Elementale 3/3 che è ancora una terra. (Questo effetto non ha termine.) +Stalking Tiger|Tigre in Agguato|Creatura - Felino|La Tigre in Agguato non può essere bloccata da più di una creatura. +Stalking Vampire|Vampira Furtiva|Creatura - Vampiro|All'inizio del tuo mantenimento, puoi pagare {2}{B}{B}. Se lo fai, trasforma la Vampira Furtiva. +Stalking Vengeance|Vendetta in Agguato|Creatura - Avatar|Rapidità \nOgniqualvolta un'altra creatura che controlli muore, infligge danno pari alla propria forza a un giocatore o a un planeswalker bersaglio. +Stalking Yeti|Yeti in Agguato|Creatura Neve - Yeti|Quando lo Yeti in Agguato entra nel campo di battaglia, se è sul campo di battaglia, infligge un ammontare di danni pari alla propria forza a una creatura bersaglio controllata da un avversario e quella creatura infligge un ammontare di danni pari alla propria forza allo Yeti in Agguato. \n{2}{S}: Il proprietario riprende in mano lo Yeti in Agguato. Attiva questa abilità solo quando potresti lanciare una stregoneria. ({S} può essere pagato con un mana da un permanente neve.) +Stallion of Ashmouth|Stallone di Fauci di Cenere|Creatura - Cavallo Incubo|Delirio - {1}{B}: Lo Stallone di Fauci di Cenere prende +1/+1 fino alla fine del turno. Attiva questa abilità solo se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Stalwart Aven|Aviana Risoluta|Creatura - Soldato Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Stalwart Shield-Bearers|Portatori di Scudo Risoluti|Creatura - Soldato Umano|Difensore \nLe altre creature con difensore che controlli prendono +0/+2. +Stamina|Stamina|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha cautela. \nSacrifica la Stamina: Rigenera la creatura incantata. +Stampede Driver|Condottiero dello Stampede|Creatura - Mutamagia Umano|{1}{G}, {T}, Scarta una carta: Le creature che controlli prendono +1/+1 e guadagnano travolgere fino alla fine del turno. +Stampede|Stampede|Istantaneo|Le creature attaccanti prendono +1/+0 e guadagnano travolgere fino alla fine del turno. +Stampeding Elk Herd|Mandria di Alci Scalpitanti|Creatura - Alce|Formidabile - Ogniqualvolta la Mandria di Alci Scalpitanti attacca, se le creature che controlli hanno una forza totale pari o superiore a 8, le creature che controlli hanno travolgere fino alla fine del turno. +Stampeding Horncrest|Cresticorno Imbizzarrito|Creatura - Dinosauro|Il Cresticorno Imbizzarrito ha rapidità fintanto che controlli un altro Dinosauro. +Stampeding Rhino|Rinoceronte in Fuga|Creatura - Rinoceronte|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) +Stampeding Serow|Carica di Capricorni|Creatura - Bestia Antilope|Travolgere \nAll'inizio del tuo mantenimento, il proprietario riprende in mano una creatura verde che tu controlli. +Stampeding Wildebeests|Carica di Gnu|Creatura - Bestia Antilope|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) \nAll'inizio del tuo mantenimento, fai tornare una creatura verde che controlli in mano al suo proprietario. +Stand Firm|Resistere|Istantaneo|La creatura bersaglio prende +1/+1 fino alla fine del turno. \nProfetizzare 2 (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi metti un qualsiasi numero di quelle carte in fondo al tuo grimorio e le rimanenti in cima ad esso in un qualsiasi ordine.) +Stand Together|Restare Uniti|Istantaneo|Metti due segnalini +1/+1 su una creatura bersaglio e due segnalini +1/+1 su un'altra creatura bersaglio. +Stand or Fall|Resisti o Cadi|Incantesimo|All'inizio della tua fase di combattimento, separa in due pile tutte le creature controllate dal giocatore in difesa. Solo le creature nella pila a scelta di quel giocatore possono bloccare in questo turno. +Standard Bearer|Stendardiere|Creatura - Portabandiera Umano|Mentre un avversario sceglie i bersagli come parte del lancio di una magia che controlla o dell'attivazione di un'abilità che controlla, quel giocatore deve scegliere almeno un Portabandiera nel campo di battaglia, se possibile. +Standardize|Standardizzare|Istantaneo|Scegli un tipo di creatura diverso da Muro. Ogni creatura diventa di quel tipo fino alla fine del turno. +Standing Troops|Truppe in Difesa|Creatura - Soldato Umano|Cautela +Standstill|Punto Morto|Incantesimo|Quando un giocatore lancia una magia, sacrifica il Punto Morto. Se lo fai, ogni avversario di quel giocatore pesca tre carte. +Star Compass|Bussola Stellare|Artefatto|La Bussola Stellare entra nel campo di battaglia TAPpata. \n{T}: Aggiungi un mana di un qualsiasi colore che può produrre una terra base che controlli. +Star of Extinction|Stella dell'Estinzione|Stregoneria|Distruggi una terra bersaglio. La Stella dell'Estinzione infligge 20 danni a ogni creatura e a ogni planeswalker. +Star-Crowned Stag|Cervo della Corona Stellare|Creatura - Alce|Ogniqualvolta il Cervo della Corona Stellare attacca, TAPpa una creatura bersaglio controllata dal giocatore in difesa. +Starfall|Caduta degli Astri|Istantaneo|La Caduta degli Astri infligge 3 danni a una creatura bersaglio. Se quella creatura è un incantesimo, la Caduta degli Astri infligge 3 danni al controllore di quella creatura. +Starfield Mystic|Mistico del Manto Stellato|Creatura - Chierico Umano|Le magie incantesimo che lanci costano {1} in meno per essere lanciate. \nOgniqualvolta un incantesimo che controlli viene messo in un cimitero dal campo di battaglia, metti un segnalino +1/+1 sul Mistico del Manto Stellato. +Starfield of Nyx|Manto Stellato di Nyx|Incantesimo|All'inizio del tuo mantenimento, puoi rimettere sul campo di battaglia una carta incantesimo bersaglio dal tuo cimitero. \nFintanto che controlli cinque o più incantesimi, ogni altro incantesimo non Aura che controlli è una creatura in aggiunta ai suoi altri tipi e ha forza base e costituzione base pari al suo costo di mana convertito. +Starke of Rath|Starke di Rath|Creatura Leggendaria - Farabutto Umano|{T}: Distruggi un artefatto o una creatura bersaglio. Il controllore di quel permanente guadagna il controllo dello Starke di Rath. (Questo effetto non ha termine.) +Starlight Invoker|Evocatore di Luce Stellare|Creatura - Mutante Chierico Umano|{7}{W}: Guadagni 5 punti vita. +Starlight|Luce Stellare|Stregoneria|Guadagni 3 punti vita per ogni creatura nera controllata da un avversario bersaglio. +Starlit Angel|Starlit Angel|Creatura - Angelo|Volare +Starlit Sanctum|Santuario Stellato|Terra|{T}: Aggiungi {U}. \n{W}, {T}, Sacrifica una creatura Chierico: Guadagni punti vita pari alla costituzione della creatura sacrificata. \n{B}, {T}, Sacrifica una creatura Chierico: Un giocatore bersaglio perde punti vita pari alla forza della creatura sacrificata. +Starstorm|Tempesta Stellare|Istantaneo|La Tempesta Stellare infligge X danni a ogni creatura. \nCiclo {3} ({3}, Scarta questa carta: Pesca una carta.) +Start Your Engines|Accendere i Motori|Stregoneria|I Veicoli che controlli diventano creature artefatto fino alla fine del turno. Le creature che controlli prendono +2/+0 fino alla fine del turno. +Startled Awake|Risveglio Spaventato|Stregoneria|Un avversario bersaglio mette nel suo cimitero le prime tredici carte del suo grimorio. \n{3}{U}{U}: Metti sul campo di battaglia il Risveglio Spaventato trasformato dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Starved Rusalka|Rusalka Sofferente|Creatura - Spirito|{G}, Sacrifica una creatura: Guadagni 1 punto vita. +Stasis Cell|Cella di Stasi|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \n{3}{U}: Assegna la Cella di Stasi a una creatura bersaglio. +Stasis Cocoon|Bozzolo di Stasi|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato non può attaccare o bloccare, e le sue abilità attivate non possono essere attivate. +Stasis Snare|Trappola Statica|Incantesimo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Trappola Statica entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché la Trappola Statica non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Stasis|Stasi|Incantesimo|I giocatori saltano il loro STAP. \nAll'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu paghi {U}. +Statecraft|Arte del Governo|Incantesimo|Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto dalle creature che controlli. +Static Orb|Globo della Staticità|Artefatto|Se il Globo della Staticità è STAPpato, i giocatori non possono STAPpare più di due permanenti durante il proprio STAP. +Statute of Denial|Statuto di Diniego|Istantaneo|Neutralizza una magia bersaglio. Se controlli una creatura blu, pesca una carta, poi scarta una carta. +Staunch Defenders|Difensori Risoluti|Creatura - Soldato Umano|Quando i Difensori Risoluti entrano nel campo di battaglia, guadagni 4 punti vita. +Staunch-Hearted Warrior|Guerriera dal Cuore Risoluto|Creatura - Guerriero Umano|Eroismo - Ogniqualvolta lanci una magia che bersaglia la Guerriera dal Cuore Risoluto, metti due segnalini +1/+1 sulla Guerriera dal Cuore Risoluto. +Stave Off|Evitare|Istantaneo|Una creatura bersaglio ha protezione da un colore a tua scelta fino alla fine del turno. (Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla del colore scelto.) +Steadfast Armasaur|Armasauro Risoluto|Creatura - Dinosauro|Cautela \n{1}{W}, {T}: L'Armasauro Risoluto infligge danno pari alla sua costituzione a una creatura bersaglio che blocca o che lo blocca. +Steadfast Cathar|Catara Risoluta|Creatura - Soldato Umano|Ogniqualvolta la Catara Risoluta attacca, prende +0/+2 fino alla fine del turno. +Steadfast Guard|Guardia Risoluta|Creatura - Ribelle Umano|Cautela +Steadfast Sentinel|Sentinella Determinata|Creatura - Chierico Umano|Cautela \nEternare {4}{W}{W} ({4}{W}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Chierico Umano Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Steadfast Sentry|Sentinella Risoluta|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nQuando la Sentinella Risoluta muore, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Steadfastness|Steadfastness|Stregoneria|Le creature che controlli prendono +0/+3 fino alla fine del turno. +Steady Aim|Mira Salda|Istantaneo|STAPpa una creatura bersaglio. Prende +1/+4 e ha raggiungere fino alla fine del turno. +Steady Progress|Progresso Stabile|Istantaneo|Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) \nPesca una carta. +Steal Artifact|Rubare Artefatto|Incantesimo - Aura|Incanta artefatto \nTu controlli l'artefatto incantato. +Steal Enchantment|Rubare Incantesimo|Incantesimo - Aura|Incanta incantesimo \nTu controlli l'incantesimo incantato. +Steal Strength|Rubare le Forze|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno. Un'altra creatura bersaglio prende -1/-1 fino alla fine del turno. +Stealer of Secrets|Ladra di Segreti|Creatura - Farabutto Umano|Ogniqualvolta la Ladra di Segreti infligge danno da combattimento a un giocatore, pesca una carta. +Stealth Mission|Missione Furtiva|Stregoneria|Metti due segnalini +1/+1 su una creatura bersaglio che controlli. Quella creatura non può essere bloccata in questo turno. +Steam Augury|Divinazione dal Vapore|Istantaneo|Rivela le prime cinque carte del tuo grimorio e separale in due pile. Un avversario sceglie una pila. Aggiungi alla tua mano quella pila e metti l'altra nel tuo cimitero. +Steam Blast|Esplosione di Vapore|Stregoneria|L'Esplosione di Vapore infligge 2 danni a ogni creatura e ogni giocatore. +Steam Catapult|Catapulta a Vapore|Creatura - Soldato Umano|{T}: Distruggi una creatura TAPpata bersaglio. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Steam Frigate|Fregata a Vapore|Creatura - Pirata Umano|La Fregata a Vapore non può attaccare a meno che il giocatore in difesa controlli un'Isola. +Steam Spitter|Sputavapore|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{R}: Lo Sputavapore prende +1/+0 fino alla fine del turno. +Steam Vents|Fumarie di Vapore|Terra - Isola Montagna|({T}: Aggiungi {U} o {R}.) \nMentre le Fumarie di Vapore entrano nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entrano nel campo di battaglia TAPpate. +Steam Vines|Viticci di Vapore|Incantesimo - Aura|Incanta terra \nQuando la terra incantata diventa TAPpata, distruggila e i Viticci di Vapore infliggono 1 danno al controllore di quella terra. Quel giocatore assegna i Viticci di Vapore ad una terra a sua scelta. +Steamclaw|Vaporartiglio|Artefatto|{3}, {T}: Esilia una carta bersaglio da un cimitero. \n{1}, Sacrifica il Vaporartiglio: Esilia una carta bersaglio da un cimitero. +Steamcore Weird|Bizzarria Vapornucleo|Creatura - Bizzarria|Quando la Bizzarria Vapornucleo entra nel campo di battaglia, se è stato speso {R} per lanciarla, essa infligge 2 danni a un qualsiasi bersaglio. +Steamflogger Boss|Fustigatore Capo|Creatura - Assemblatore Goblin|Le altre creature Assemblatore che controlli prendono +1/+0 e hanno rapidità. \nSe un Assemblatore che controlli sta per montare un Congegno, monta invece due Congegni. +Steel Golem|Golem d'Argento|Creatura Artefatto - Golem|Non puoi lanciare magie creatura. +Steel Hellkite|Nibbio Infernale d'Acciaio|Creatura Artefatto - Drago|Volare \n{2}: Il Nibbio Infernale d'Acciaio prende +1/+0 fino alla fine del turno. \n{X}: Distruggi ogni permanente non terra con costo di mana convertito pari a X al cui controllore è stato inflitto danno da combattimento dal Nibbio Infernale d'Acciaio in questo turno. Attiva questa abilità solo una volta per turno. +Steel Leaf Champion|Campione Foglia d'Acciaio|Creatura - Cavaliere Elfo|Il Campione Foglia d'Acciaio non può essere bloccato da creature con forza pari o inferiore a 2. +Steel Leaf Paladin|Paladino Foglia d'Acciaio|Creatura - Cavaliere Elfo|Attacco improvviso \nQuando il Paladino Foglia d'Acciaio entra nel campo di battaglia, il proprietario riprende in mano una creatura verde o bianca che tu controlli. +Steel Overseer|Sorvegliante d'Acciaio|Creatura Artefatto - Costrutto|{T}: Metti un segnalino +1/+1 su ogni creatura artefatto che controlli. +Steel Sabotage|Sabotaggio d'Acciaio|Istantaneo|Scegli uno -
  • Neutralizza una magia artefatto bersaglio. Il proprietario riprende in mano un artefatto bersaglio.
  • +Steel Wall|Muro di Acciaio|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) +Steel of the Godhead|Acciaio della Divinità|Incantesimo - Aura|Incanta creatura \nFintanto che la creatura incantata è bianca, prende +1/+1 e ha legame vitale. \nFintanto che la creatura incantata è blu, prende +1/+1 e non può essere bloccata. +Steelclad Serpent|Serpe Corazzata|Creatura Artefatto - Serpe|La Serpe Corazzata non può attaccare a meno che tu controlli un altro artefatto. +Steelclaw Lance|Lancia dell'Artiglio d'Acciaio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nEquipaggia Cavaliere {1} \nEquipaggiare {3} +Steelform Sliver|Tramutante d'Acciaio|Creatura - Tramutante|Le creature Tramutante che controlli prendono +0/+1. +Steelgaze Griffin|Grifone Sguardo d'Acciaio|Creatura - Grifone|Volare \nOgniqualvolta peschi la tua seconda carta in ogni turno, il Grifone Sguardo d'Acciaio prende +2/+0 fino alla fine del turno. +Steeling Stance|Postura Fortificante|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. \nPrevisione - {W}, Rivela la Postura Fortificante dalla tua mano: La creatura bersaglio prende +1/+1 fino alla fine del turno. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Steelshaper Apprentice|Apprendista Plasmametallo|Creatura - Soldato Umano|{W}, {T}, Il proprietario riprende in mano l'Apprendista Plasmametallo: Passa in rassegna in tuo grimorio per una carta Equipaggiamento, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Steelshaper's Gift|Dono del Plasmametallo|Stregoneria|Passa in rassegna il tuo grimorio per una carta Equipaggiamento, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Steely Resolve|Determinazione Ferrea|Incantesimo|Mentre la Determinazione Ferrea entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature del tipo scelto hanno velo. (Non possono essere bersaglio di magie o abilità.) +Steeple Creeper|Furtivo del Campanile|Creatura - Serpente Rana|{3}{U}: Il Furtivo del Campanile ha volare fino alla fine del turno. +Steeple Roc|Roc della Guglia|Creatura - Uccello|Volare, attacco improvviso +Stench of Decay|Fetore di Putrefazione|Istantaneo|Le creature non artefatto prendono -1/-1 fino alla fine del turno. +Stench of Evil|Fetore Mefitico|Stregoneria|Distruggi tutte le Pianure. \nPer ogni terra distrutta in questo modo, il Fetore Mefitico infligge 1 danno al controllore di quella terra a meno che egli paghi {2}. +Stenchskipper|Zompatanfo|Creatura - Elementale|Volare \nAll'inizio della sottofase finale, se non controlli Goblin, sacrifica lo Zompatanfo. +Stensia Banquet|Banchetto di Stensia|Stregoneria|Il Banchetto di Stensia infligge a un avversario o a un planeswalker bersaglio danno pari al numero di Vampiri che controlli. \nPesca una carta. +Stensia Bloodhall|Sala del Sangue di Stensia|Terra|{T}: Aggiungi {U}. \n{3}{B}{R}, {T}: La Sala del Sangue di Stensia infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Stensia Innkeeper|Locandiera di Stensia|Creatura - Vampiro|Quando la Locandiera di Stensia entra nel campo di battaglia, TAPpa una terra bersaglio controllata da un avversario. Quella terra non STAPpa durante il prossimo STAP del suo controllore. +Stensia Masquerade|Ballo in Maschera di Stensia|Incantesimo|Le creature attaccanti che controlli hanno attacco improvviso. \nOgniqualvolta un Vampiro che controlli infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su quel Vampiro. \nFollia {2}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Steppe Glider|Planatore della Steppa|Creatura - Elementale|Volare, cautela \n{1}{W}: Una creatura bersaglio con un segnalino +1/+1 ha volare e cautela fino alla fine del turno. +Steppe Lynx|Lince della Steppa|Creatura - Felino|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, la Lince della Steppa prende +2/+2 fino alla fine del turno. +Sterling Grove|Boschetto Prezioso|Incantesimo|Gli altri incantesimi che controlli hanno velo. (Non possono essere bersaglio di magie o abilità.) \n{1}, Sacrifica il Boschetto Prezioso: Passa in rassegna il tuo grimorio per una carta incantesimo e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta in cima a esso. +Stern Constable|Connestabile Severo|Creatura - Soldato Umano|{T}, Scarta una carta: TAPpa una creatura bersaglio. +Stern Judge|Giudice Severo|Creatura - Chierico Umano|{T}: Ogni giocatore perde 1 punto vita per ogni Palude che controlla. +Stern Marshal|Stern Marshal|Creatura - Soldato Umano|{T}: La creatura bersaglio prende +2/+2 fino alla fine del turno. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Stern Mentor|Educatrice Inflessibile|Creatura - Mago Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che l'Educatrice Inflessibile è abbinata a un'altra creatura, ognuna di quelle creature ha "{T}: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio". +Stern Proctor|Tutore Severo|Creatura - Mago Umano|Quando il Tutore Severo entra nel campo di battaglia, rimanda in mano al proprietario l'artefatto o l'incantesimo bersaglio. +Steward of Solidarity|Guardiana della Fratellanza|Creatura - Guerriero Umano|{T}, Strema la Guardiana della Fratellanza: Crea una pedina creatura Guerriero 1/1 bianca con cautela. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Steward of Valeron|Ausiliare di Valeron|Creatura - Cavaliere Druido Umano|Cautela \n{T}: Aggiungi {G}. +Stifle|Reprimere|Istantaneo|Neutralizza un'abilità attivata o innescata bersaglio. (Le abilità di mana non possono essere bersagliate.) +Stigma Lasher|Fustigatore con Stigma|Creatura - Sciamano Elementale|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta il Fustigatore con Stigma infligge danno a un giocatore, quel giocatore non può guadagnare punti vita per il resto della partita. +Still Life|Natura Morta|Incantesimo|{G}{G}: La Natura Morta diventa una creatura Centauro 4/3 fino alla fine del turno. E' ancora un incantesimo. +Stillmoon Cavalier|Cavaliere della Luna Piena|Creatura - Cavaliere Zombie|Protezione dal bianco e dal nero \n{B|N}: Il Cavaliere della Luna Piena ha volare fino alla fine del turno. \n{B|N}: Il Cavaliere della Luna Piena ha attacco improvviso fino alla fine del turno. \n{B|N}{B|N}: Il Cavaliere della Luna Piena prende +1/+0 fino alla fine del turno. +Stingerfling Spider|Ragno Scagliapungiglione|Creatura - Ragno|Raggiungere \nQuando il Ragno Scagliapungiglione entra nel campo di battaglia, puoi distruggere una creatura bersaglio con volare. +Stinging Barrier|Barriera Urticante|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{U}, {T}: La Barriera Urticante infligge 1 danno a un qualsiasi bersaglio. +Stinging Licid|Licide Pungente|Creatura - Licide|{1}{U}, {T}: Il Licide Pungente perde questa abilità e diventa un incantesimo Aura con incanta creatura. Assegnalo a una creatura bersaglio. Puoi pagare {U} per porre fine a questo effetto. \nOgniqualvolta la creatura incantata diventa TAPpata, il Licide Pungente infligge 2 danni al controllore di quella creatura. +Stinging Shot|Tiro Pungente|Istantaneo|Metti tre segnalini -1/-1 su una creatura bersaglio con volare. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Stingmoggie|Scorpiofelino|Creatura - Elementale|Lo Scorpiofelino entra nel campo di battaglia con due segnalini +1/+1. \n{3}{R}, Rimuovi un segnalino +1/+1 dallo Scorpiofelino: Distruggi un artefatto o una terra bersaglio. +Stingscourger|Fustigatore Urticante|Creatura - Guerriero Goblin|Eco {3}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Fustigatore Urticante entra nel campo di battaglia, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. +Stinkdrinker Bandit|Bandito di Beone Puzzolente|Creatura - Farabutto Goblin|Predatore {1}{B} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) \nOgniqualvolta un Farabutto che controlli attacca e non viene bloccato, prende +2/+1 fino alla fine del turno. +Stinkdrinker Daredevil|Temerario di Beone Puzzolente|Creatura - Farabutto Goblin|Le magie Gigante che lanci costano {2} in meno per essere lanciate. +Stinkweed Imp|Demonietto di Brassicacea|Creatura - Imp|Volare \nOgniqualvolta il Demonietto di Brassicacea infligge danno da combattimento a una creatura, distruggi quella creatura. \nDragare 5 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente cinque carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) +Stir the Grave|Risvegliare il Sepolcro|Stregoneria|Rimetti sul campo di battaglia dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a X. +Stir the Pride|Accendere l'Orgoglio|Istantaneo|Scegli uno -
  • Le creature che controlli prendono +2/+2 fino alla fine del turno. Fino alla fine del turno, le creature che controlli guadagnano "Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita."
  • \nIntrecciare {1}{W} +Stir the Sands|Smuovere le Sabbie|Stregoneria|Crea tre pedine creatura Zombie 2/2 nere. \nCiclo {3}{B} ({3}{B}, Scarta questa carta: Pesca una carta.) \nQuando cicli Smuovere le Sabbie, crea una pedina creatura Zombie 2/2 nera. +Stirring Address|Arringa Esaltante|Istantaneo|Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. \nSovraccarico {5}{W} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Stirring Wildwood|Bosco Selvaggio in Agitazione|Terra|Il Bosco Selvaggio in Agitazione entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {W}. \n{1}{G}{W}: Fino alla fine del turno, il Bosco Selvaggio in Agitazione diventa una creatura Elementale 3/4 verde e bianca con raggiungere. È ancora una terra. +Stitch Together|Rappezzare|Stregoneria|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. \nSoglia - Rimetti invece sul campo di battaglia quella carta dal tuo cimitero se nel tuo cimitero ci sono sette o più carte. +Stitch in Time|Rimedio Tempestivo|Stregoneria|Lancia una moneta. Se vinci il lancio, gioca un altro turno dopo questo. +Stitched Drake|Draghetto Ricucito|Creatura - Draghetto Zombie|Come costo addizionale per lanciare questa magia, esilia una carta creatura dal tuo cimitero. \nVolare +Stitched Mangler|Stritolatore Ricucito|Creatura - Orrore Zombie|Lo Stritolatore Ricucito entra nel campo di battaglia TAPpato. \nQuando lo Stritolatore Ricucito entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Stitcher Geralf|Cucitore Geralf|Creatura Leggendaria - Mago Umano|{2}{U}, {T}: Ogni giocatore mette nel proprio cimitero le prime tre carte del proprio grimorio. Esilia fino a due carte creatura messe nei cimiteri in questo modo. Crea una pedina creatura Zombie X/X blu, dove X è la forza totale delle carte esiliate in questo modo. +Stitcher's Apprentice|Apprendista del Cucitore|Creatura - Omuncolo|{1}{U}, {T}: Crea una pedina creatura Omuncolo 2/2 blu, poi sacrifica una creatura. +Stitcher's Graft|Innesto del Cucitore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+3. \nOgniqualvolta la creatura equipaggiata attacca, non STAPpa durante il prossimo STAP del suo controllore. \nOgniqualvolta l'Innesto del Cucitore diventa non assegnato a un permanente, sacrifica quel permanente. \nEquipaggiare {2} +Stitcher's Supplier|Rifornitrice dei Cucitori|Creatura - Zombie|Quando la Rifornitrice dei Cucitori entra nel campo di battaglia o muore, metti nel tuo cimitero le prime tre carte del tuo grimorio. +Stitchwing Skaab|Skaab Alacucita|Creatura - Orrore Zombie|Volare \n{1}{U}, Scarta due carte: Rimetti sul campo di battaglia lo Skaab Alacucita TAPpato dal tuo cimitero. +Stoic Angel|Angelo Stoico|Creatura - Angelo|Volare, cautela \nI giocatori non possono STAPpare più di una creatura durante il loro STAP. +Stoic Builder|Costruttore Tenace|Creatura - Umano|Quando il Costruttore Tenace entra nel campo di battaglia, puoi riprendere in mano una carta terra bersaglio dal tuo cimitero. +Stoic Champion|Campione Stoico|Creatura - Soldato Umano|Ogniqualvolta un giocatore cicla una carta, il Campione Stoico prende +2/+2 fino alla fine del turno. +Stoic Ephemera|Effimera Stoica|Creatura - Spirito|Difensore \nVolare \nQuando l'Effimera Stoica blocca, sacrificala alla fine del combattimento. +Stoic Rebuttal|Rifiuto Stoico|Istantaneo|Metallurgia - Questa magia costa {1} in meno per essere lanciata se controlli tre o più artefatti. \nNeutralizza una magia bersaglio. +Stoke the Flames|Ravvivare le Fiamme|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nRavvivare le Fiamme infligge 4 danni a un qualsiasi bersaglio. +Stolen Goods|Refurtiva|Stregoneria|Un avversario bersaglio esilia carte dalla cima del suo grimorio fino a che non esilia una carta non terra. Fino alla fine del turno, puoi lanciare quella carta senza pagare il suo costo di mana. +Stolen Identity|Identità Rubata|Stregoneria|Crea una pedina che è una copia di un artefatto o di una creatura bersaglio. \nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Stolen by the Fae|Rubato dalle Fate|Stregoneria|Fai tornare una creatura bersaglio con costo di mana convertito pari a X in mano al suo proprietario. Crei X pedine creatura Spiritello 1/1 blu con volare. +Stomp and Howl|Schiaccia e Urla|Stregoneria|Distruggi un artefatto bersaglio e un incantesimo bersaglio. +Stomper Cub|Cucciolo Calcante|Creatura - Bestia|Travolgere +Stomping Ground|Terreno Calpestabile|Terra - Montagna Foresta|({T}: Aggiungi {R} o {G}.) \nMentre il Terreno Calpestabile entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpato. +Stomping Slabs|Lastroni Opprimenti|Stregoneria|Rivela le prime sette carte del tuo grimorio, poi metti quelle carte in fondo al tuo grimorio in qualsiasi ordine. Se una carta di nome Lastroni Opprimenti viene rivelata in questo modo, i Lastroni Opprimenti infliggono 7 danni a un qualsiasi bersaglio. +Stone Giant|Gigante delle Rocce|Creatura - Gigante|{T}: Una creatura bersaglio che controlli con costituzione inferiore alla forza del Gigante delle Rocce ha volare fino alla fine del turno. Distruggi quella creatura all'inizio della sottofase finale. +Stone Golem|Golem di Pietra|Creatura Artefatto - Golem| +Stone Haven Medic|Medico dei Rifugi Rocciosi|Creatura - Chierico Kor|{W}, {T}: Guadagni 1 punto vita. +Stone Haven Outfitter|Armaiola dei Rifugi Rocciosi|Creatura - Alleato Artefice Kor|Le creature equipaggiate che controlli prendono +1/+1. \nOgniqualvolta una creatura equipaggiata che controlli muore, pesca una carta. +Stone Idol Trap|Trappola dell'Idolo di Pietra|Istantaneo - Trappola|Questa magia costa {1} in meno per essere lanciata per ogni creatura attaccante. \nCrea una pedina creatura artefatto Costrutto 6/12 incolore con travolgere. Esiliala all'inizio della tua prossima sottofase finale. +Stone Kavu|Kavu di Pietra|Creatura - Kavu|{R}: Il Kavu di Pietra prende +1/+0 fino alla fine del turno. \n{W}: Il Kavu di Pietra prende +0/+1 fino alla fine del turno. +Stone Quarry|Cava di Pietra|Terra|La Cava di Pietra entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {W}. +Stone Rain|Pioggia di Pietre|Stregoneria|Distruggi una terra bersaglio. +Stone Spirit|Spirito della Pietra|Creatura - Spirito Elementale|Lo Spirito della Pietra non può essere bloccato dalle creature con volare. +Stone-Seeder Hierophant|Gerofante Semina-Pietra|Creatura - Druido Umano|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, STAPpa il Gerofante Semina-Pietra. \n{T}: STAPpa una terra bersaglio. +Stone-Tongue Basilisk|Basilisco Lingua-di-Pietra|Creatura - Basilisco|Ogniqualvolta il Basilisco Lingua-di-Pietra infligge danno da combattimento a una creatura, distruggi quella creatura alla fine del combattimento. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, tutte le creature che possono bloccare il Basilisco Lingua-di-Pietra lo fanno. +Stonebrow, Krosan Hero|Asprociglio, Eroe di Krosa|Creatura Leggendaria - Guerriero Centauro|Travolgere \nOgniqualvolta una creatura con travolgere che controlli attacca, essa prende +2/+2 fino alla fine del turno. +Stonecloaker|Protettore di Pietra|Creatura - Gargoyle|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nQuando il Protettore di Pietra entra nel campo di battaglia, fai tornare una creatura che controlli in mano al suo proprietario. \nQuando il Protettore di Pietra entra nel campo di battaglia, esilia una carta bersaglio da un cimitero. +Stonecoil Serpent|Serpe delle Litospire|Creatura Artefatto - Serpente|Raggiungere, travolgere, protezione dal multicolore \nLa Serpe delle Litospire entra nel campo di battaglia con X segnalini +1/+1. +Stonefare Crocodile|Coccodrillo di Borgosasso|Creatura - Coccodrillo|{2}{B}: Il Coccodrillo di Borgosasso ha legame vitale fino alla fine del turno. (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Stoneforge Acolyte|Accolito Forgiapietra|Creatura - Alleato Artefice Kor|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta Equipaggiamento scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Stoneforge Masterwork|Capolavoro dei Forgiapietra|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 per ogni altra creatura che controlli che condivide un tipo di creatura con essa. \nEquipaggiare {2} +Stoneforge Mystic|Mistica Forgiapietra|Creatura - Artefice Kor|Quando la Mistica Forgiapietra entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Equipaggiamento, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. \n{1}{W}, {T}: Puoi mettere sul campo di battaglia una carta Equipaggiamento dalla tua mano. +Stonefury|Furia di Pietra|Istantaneo|La Furia di Pietra infligge a una creatura bersaglio danno pari al numero di terre che controlli. +Stonehands|Mani di Pietra|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2. \n{R}: La creatura incantata prende +1/+0 fino alla fine del turno. +Stonehewer Giant|Gigante Spaccapietre|Creatura - Guerriero Gigante|Cautela \n{1}{W}, {T}: Passa in rassegna il tuo grimorio per una carta Equipaggiamento e mettila sul campo di battaglia. Assegnala a una creatura che controlli. Poi rimescola il tuo grimorio. +Stonehorn Chanter|Cantore Corno di Pietra|Creatura - Chierico Rinoceronte|{5}{W}: Il Cantore Corno di Pietra ha cautela e legame vitale fino alla fine del turno. (Attacca senza TAPpare. Il danno da esso inflitto ti fa anche guadagnare altrettanti punti vita.) +Stonehorn Dignitary|Dignitario Corno di Pietra|Creatura - Soldato Rinoceronte|Quando il Dignitario Corno di Pietra entra nel campo di battaglia, un avversario bersaglio salta la sua prossima fase di combattimento. +Stoneshaker Shaman|Sciamana Scuotiterra|Creatura - Sciamano Umano|All'inizio della sottofase finale di ogni giocatore, quel giocatore sacrifica una terra STAPpata. +Stoneshock Giant|Gigante Scuotipietre|Creatura - Gigante|{6}{R}{R}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Gigante Scuotipietre diventa mostruoso, le creature senza volare controllate dai tuoi avversari non possono bloccare in questo turno. +Stonewing Antagonizer|Avversario Alaroccia|Creatura Artefatto - Orrore Gargoyle|Volare +Stonewise Fortifier|Saggio della Pietra Fortificatore|Creatura - Mago Umano|{4}{W}: Previeni tutto il danno che verrebbe inflitto al Saggio della Pietra Fortificatore da una creatura bersaglio in questo turno. +Stonewood Invocation|Evocazione di Boscopietra|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nUna creatura bersaglio prende +5/+5 e guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Stonewood Invoker|Evocatore di Boscopietra|Creatura - Mutante Elfo|{7}{G}: L'Evocatore di Boscopietra prende +5/+5 fino alla fine del turno. +Stonework Puma|Puma in Muratura|Creatura Artefatto - Alleato Felino| +Stonewright|Forgiapietra|Creatura - Sciamano Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Forgiapietra è abbinato a un'altra creatura, ognuna di quelle creature ha "{R}: Questa creatura prende +1/+0 fino alla fine del turno". +Stony Silence|Silenzio di Pietra|Incantesimo|Le abilità attivate degli artefatti non possono essere attivate. +Stony Strength|Potenza di Pietra|Istantaneo|Metti un segnalino +1/+1 su una creatura bersaglio che controlli. STAPpa quella creatura. +Stonybrook Angler|Pescatore di Riopietroso|Creatura - Mago Tritone|{1}{U}, {T}: Puoi TAPpare o STAPpare una creatura bersaglio. +Stonybrook Banneret|Stendardiere di Riopietroso|Creatura - Mago Tritone|Passa-Isole \nLe magie Mago e le magie Tritone che lanci costano {1} in meno per essere lanciate. +Stonybrook Schoolmaster|Maestro di Riopietroso|Creatura - Mago Tritone|Ogniqualvolta il Maestro di Riopietroso diventa TAPpato, puoi creare una pedina creatura Mago Tritone 1/1 blu. +Storage Matrix|Matrice di Deposito|Artefatto|Fintanto che la Matrice di Deposito è STAPpata, durante il proprio STAP ogni giocatore sceglie tra artefatto, creatura, o terra. Quel giocatore può STAPpare soltanto i permanenti del tipo scelto in questa sottofase. +Storm Cauldron|Calderone delle Tempeste|Artefatto|Ogni giocatore può giocare una terra addizionale durante ognuno dei propri turni. \nOgniqualvolta una terra viene TAPpata per attingere mana, il proprietario la riprende in mano. +Storm Crow|Corvo delle Tempeste|Creatura - Uccello|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) +Storm Elemental|Elementale delle Tempeste|Creatura - Elementale|Volare \n{U}, Esilia la prima carta del tuo grimorio: TAPpa una creatura bersaglio con volare. \n{U}, Esilia la prima carta del tuo grimorio: Se la carta esiliata è una terra neve, l'Elementale delle Tempeste prende +1/+1 fino alla fine del turno. +Storm Entity|Entità Tempestosa|Creatura - Elementale|Rapidità \nL'Entità Tempestosa entra nel campo di battaglia con un segnalino +1/+1 per ogni altra magia lanciata in questo turno. +Storm Fleet Aerialist|Aquilonista della Flotta Fendiburrasca|Creatura - Pirata Umano|Volare \nIncursione - L'Aquilonista della Flotta Fendiburrasca entra nel campo di battaglia con un segnalino +1/+1 se hai attaccato con una creatura in questo turno. +Storm Fleet Arsonist|Incendiario della Flotta Fendiburrasca|Creatura - Pirata Orco|Incursione - Quando l'Incendiario della Flotta Fendiburrasca entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, un avversario bersaglio sacrifica un permanente. +Storm Fleet Pyromancer|Piromante della Flotta Fendiburrasca|Creatura - Mago Pirata Umano|Incursione - Quando la Piromante della Flotta Fendiburrasca entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, la Piromante della Flotta Fendiburrasca infligge 2 danni a un qualsiasi bersaglio. +Storm Fleet Sprinter|Velocista della Flotta Fendiburrasca|Creatura - Pirata Umano|Rapidità \nLa Velocista della Flotta Fendiburrasca non può essere bloccata. +Storm Fleet Spy|Spia della Flotta Fendiburrasca|Creatura - Pirata Umano|Incursione - Quando la Spia della Flotta Fendiburrasca entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, pesca una carta. +Storm Fleet Swashbuckler|Smargiasso della Flotta Fendiburrasca|Creatura - Pirata Umano|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nLo Smargiasso della Flotta Fendiburrasca ha doppio attacco fintanto che hai la benedizione della città. +Storm Front|Fronte della Tempesta|Incantesimo|{G}{G}: TAPpa una creatura con volare bersaglio. +Storm Herd|Mandria della Tempesta|Stregoneria|Crea X pedine creatura Pegaso 1/1 bianche con volare, dove X è pari ai tuoi punti vita. +Storm Sculptor|Scultore di Burrasche|Creatura - Mago Tritone|Lo Scultore di Burrasche non può essere bloccato. \nQuando lo Scultore di Burrasche entra nel campo di battaglia, fai tornare una creatura che controlli in mano al suo proprietario. +Storm Shaman|Sciamano delle Tempeste|Creatura - Sciamano Chierico Umano|{R}: Lo Sciamano delle Tempeste prende +1/+0 fino alla fine del turno. +Storm Spirit|Spirito della Tempesta|Creatura - Spirito Elementale|Volare \n{T}: Lo Spirito della Tempesta infligge 2 danni ad una creatura bersaglio. +Storm Strike|Colpo della Tempesta|Istantaneo|Una creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. Profetizza 1. +Storm the Citadel|Assaltare la Cittadella|Stregoneria|Fino alla fine del turno, le creature che controlli prendono +2/+2 e hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore o a un planeswalker, distruggi un artefatto o un incantesimo bersaglio controllato dal giocatore in difesa". +Storm the Vault|Assaltare la Sala del Tesoro|Incantesimo Leggendario|Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \n \nAll'inizio della tua sottofase finale, se controlli cinque o più artefatti, trasforma Assaltare la Sala del Tesoro. +Stormbind|Legame della Tempesta|Incantesimo|{2}, Scarta una carta a caso: Il Legame della Tempesta infligge 2 danni a un qualsiasi bersaglio. +Stormblood Berserker|Berserker Sangue Tempestoso|Creatura - Berserker Umano|Sete di sangue 2 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con due segnalini +1/+1.) \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Stormbound Geist|Geist delle Tempeste|Creatura - Spirito|Volare \nIl Geist delle Tempeste può bloccare solo creature con volare. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Stormbreath Dragon|Drago Soffio di Tempesta|Creatura - Drago|Volare, rapidità, protezione dal bianco \n{5}{R}{R}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) \nQuando il Drago Soffio di Tempesta diventa mostruoso, infligge danno a ogni avversario pari al numero di carte in mano a quel giocatore. +Stormcaller of Keranos|Evocatempeste di Keranos|Creatura - Sciamano Umano|Rapidità \n{1}{U}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Stormcaller's Boon|Dono del Placatempeste|Incantesimo|Sacrifica il Dono del Placatempeste: Le creature che controlli hanno volare fino alla fine del turno. \nCascata (Quando lanci questa magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) +Stormchaser Chimera|Chimera Cacciatempeste|Creatura - Chimera|Volare \n{2}{U}{R}: Profetizza 1, poi rivela la prima carta del tuo grimorio. La Chimera Cacciatempeste prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito di quella carta. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) +Stormchaser Mage|Mago Cacciatempeste|Creatura - Mago Umano|Volare, rapidità \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Stormcloud Djinn|Genio Nubetempesta|Creatura - Genio|Volare \n Il Genio Nubetempesta può bloccare solo creature con volare. \n{R}{R}: Il Genio Nubetempesta prende +2/+0 fino alla fine del turno e ti infligge 1 danno. +Stormcrag Elemental|Elementale del Dirupo Tempestoso|Creatura - Elementale|Travolgere \nMegamorfosi {4}{R}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) +Stormfist Crusader|Crociata Pugnotempesta|Creatura - Cavaliere Umano|Minacciare \nAll'inizio del tuo mantenimento, ogni giocatore pesca una carta e perde 1 punto vita. +Stormfront Pegasus|Pegaso del Fronte della Tempesta|Creatura - Pegaso|Volare +Stormfront Riders|Cavalieri del Fronte della Tempesta|Creatura - Soldato Umano|Volare \nQuando i Cavalieri del Fronte della Tempesta entrano nel campo di battaglia, fai tornare due creature che controlli in mano al loro proprietario. \nOgniqualvolta riprendi in mano dal campo di battaglia i Cavalieri del Fronte della Tempesta o un'altra creatura, crea una pedina creatura Soldato 1/1 bianca. +Stormrider Rig|Attrezzatura da Cavalcatempeste|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, puoi assegnarle l'Attrezzatura da Cavalcatempeste. \nEquipaggiare {2} +Stormrider Spirit|Spirito Cavalcatempeste|Creatura - Spirito|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare +Stormscale Anarch|Anarchico Scagliatempesta|Creatura - Sciamano Viashino|{2}{R}, Scarta una carta a caso: L'Anarchico Scagliatempesta infligge 2 danni a un qualsiasi bersaglio. Se la carta scartata era multicolore, invece l'Anarchico Scagliatempesta infligge 4 danni a quel permanente o a quel giocatore. +Stormscape Apprentice|Apprendista Tempestologo|Creatura - Mago Umano|{W}, {T}: TAPpa una creatura bersaglio. \n{B}, {T}: Il giocatore bersaglio perde 1 punto vita. +Stormscape Battlemage|Mago Combattente Tempestologo|Creatura - Mago Metathran|Potenziamento {W} e/o {2}{B} \nQuando il Mago Combattente Tempestologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {W}, guadagni 3 punti vita. \nQuando il Mago Combattente Tempestologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {2}{B}, distruggi una creatura non nera bersaglio. Quella creatura non può essere rigenerata. +Stormscape Familiar|Famiglio Tempestologo|Creatura - Uccello|Volare \nLe magie bianche e le magie nere che lanci costano {1} in meno per essere lanciate. +Stormscape Master|Maestra Tempestologa|Creatura - Mago Umano|{W}{W}, {T}: La creatura bersaglio guadagna protezione da un colore a tua scelta fino alla fine del turno. \n{B}{B}, {T}: Il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Stormsurge Kraken|Kraken della Mareggiata|Creatura - Kraken|Anti-malocchio \nTenente - Fintanto che controlli il tuo comandante, il Kraken della Mareggiata prende +2/+2 e ha "Ogniqualvolta il Kraken della Mareggiata viene bloccato, puoi pescare due carte". +Stormtide Leviathan|Leviatano della Burrasca|Creatura - Leviatano|Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) \nTutte le terre sono Isole in aggiunta ai loro altri tipi. \nLe creature senza volare o passa-Isole non possono attaccare. +Stormwatch Eagle|Aquila Scrutatempesta|Creatura - Uccello|Volare \nSacrifica una terra: Il proprietario riprende in mano l'Aquila Scrutatempesta. +Stormwing Dragon|Drago Alafolgorante|Creatura - Drago|Volare, attacco improvviso \nMegamorfosi {5}{R}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando il Drago Alafolgorante viene girato a faccia in su, metti un segnalino +1/+1 su ogni altra creatura Drago che controlli. +Storrev, Devkarin Lich|Storrev, Lich Devkarin|Creatura Leggendaria - Mago Elfo Zombie|Travolgere \nOgniqualvolta Storrev, Lich Devkarin infligge danno da combattimento a un giocatore o a un planeswalker, riprendi in mano una carta creatura o planeswalker bersaglio nel tuo cimitero che non vi sia stata messa in questo combattimento. +Story Circle|Circolo della Storia|Incantesimo|Mentre il Circolo della Storia entra nel campo di battaglia, scegli un colore. \n{W}: La prossima volta che una fonte a tua scelta del colore scelto ti infliggerebbe danno in questo turno, previeni quel danno. +Strafe|Bombardare|Stregoneria|Il Bombardare infligge 3 danni a una creatura non rossa bersaglio. +Strands of Night|Frammenti della Notte|Incantesimo|{B}{B}, Paga 2 punti vita, Sacrifica una Palude: Rimetti sul campo di battaglia una carta creatura presente dal tuo cimitero. +Strands of Undeath|Trefoli di Non Morti|Incantesimo - Aura|Incanta creatura \nQuando i Trefoli di Non Morti entrano nel campo di battaglia, il giocatore bersaglio scarta due carte. \n{B}: Rigenera la creatura incantata. +Strandwalker|Trefolo Errante|Artefatto - Equipaggiamento|Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.) \nLa creatura equipaggiata prende +2/+4 e ha raggiungere. \nEquipaggiare {4} +Strange Augmentation|Potenziamento Anomalo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nDelirio - La creatura incantata prende un +2/+2 addizionale fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. +Strange Inversion|Inversione Misteriosa|Istantaneo - Arcano|Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. \nUnire nell'Arcano {1}{R} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Stranglehold|Strangolamento|Incantesimo|I tuoi avversari non possono passare in rassegna i grimori. \nSe un avversario sta per iniziare un turno extra, quel giocatore salta invece quel turno. +Strangleroot Geist|Geist dalle Radici Strangolanti|Creatura - Spirito|Rapidità \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Strangling Soot|Fuliggine Soffocante|Istantaneo|Distruggi una creatura bersaglio con costituzione pari o inferiore a 3. \nFlashback {5}{R} +Strangling Spores|Spore Soffocanti|Istantaneo|Una creatura bersaglio prende -3/-3 fino alla fine del turno. +Strata Scythe|Falce delle Falde|Artefatto - Equipaggiamento|Imprimere - Quando la Falce delle Falde entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta terra, esiliala, poi rimescola il tuo grimorio. \nLa creatura equipaggiata prende +1/+1 per ogni terra sul campo di battaglia con lo stesso nome della carta esiliata. \nEquipaggiare {3} +Stratadon|Stratadonte|Creatura Artefatto - Bestia|Dominio - Questa magia costa {1} in meno per essere lanciata per ogni tipo di terra base presente tra le terre che controlli. \nTravolgere +Strategic Planning|Piano Strategico|Stregoneria|Guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. +Stratozeppelid|Stratozeppelide|Creatura - Bestia|Volare \nLo Stratozeppelide può bloccare soltanto le creature con volare. +Stratus Dancer|Danzatrice dei Nembi|Creatura - Monaco Genio|Volare \nMegamorfosi {1}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di megamorfosi e metti un segnalino +1/+1 su di essa.) \nQuando la Danzatrice dei Nembi viene girata a faccia in su, neutralizza una magia istantaneo o stregoneria bersaglio. +Stratus Walk|Camminare sui Nembi|Incantesimo - Aura|Incanta creatura \nQuando Camminare sui Nembi entra nel campo di battaglia, pesca una carta.La creatura incantata ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) \nLa creatura incantata può bloccare solo creature con volare. +Straw Golem|Golem di Paglia|Creatura Artefatto - Golem|Quando un avversario lancia una magia creatura, sacrifica Golem di Paglia. +Stream Hopper|Saltafossi|Creatura - Goblin|{L|R}: Il Saltafossi guadagna volare fino alla fine del turno. +Stream of Consciousness|Flusso di Coscienza|Istantaneo - Arcano|Il giocatore bersaglio rimescola nel proprio grimorio fino a quattro carte bersaglio dal proprio cimitero. +Stream of Life|Fonte della Vita|Stregoneria|Il giocatore bersaglio guadagna X punti vita. +Stream of Thought|Flusso di Pensiero|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. Rimescoli nel tuo grimorio fino a quattro carte dal tuo cimitero. \nReplicare {2}{U}{U} (Quando lanci questa magia, copiala per ogni volta che hai pagato il suo costo di replica. Puoi scegliere nuovi bersagli per le copie.) +Stream of Unconsciousness|Flusso di Incoscienza|Istantaneo Tribale - Mago|Una creatura bersaglio prende -4/-0 fino alla fine del turno. Se controlli un Mago, pesca una carta. +Streambed Aquitects|Aquitetti dell'Alveo|Creatura - Esploratore Tritone|{T}: Una creatura Tritone bersaglio prende +1/+1 e guadagna passa-Isole fino alla fine del turno. \n{T}: Una terra bersaglio diventa un'Isola fino alla fine del turno. +Street Riot|Rivolta di Strada|Incantesimo|Fintanto che è il tuo turno, le creature che controlli prendono +1/+0 e hanno travolgere. +Street Savvy|Saggezza di Strada|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e può bloccare creature con abilità passa-terra come se non avessero quelle abilità. +Street Spasm|Scossa Stradale|Istantaneo|La Scossa Stradale infligge X danni a una creatura bersaglio senza volare che non controlli. \nSovraccarico {X}{X}{R}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Street Sweeper|Spazzino|Creatura Artefatto - Costrutto|Ogniqualvolta lo Spazzino attacca, distruggi tutte le Aure assegnate a una terra bersaglio. +Street Wraith|Necrospettro di Strada|Creatura - Necrospettro|Passa-Paludi \nCiclo-Paga 2 punti vita. (Paga 2 punti vita, Scarta questa carta: Pesca una carta.) +Streetbreaker Wurm|Wurm Spaccastrade|Creatura - Wurm| +Strength from the Fallen|Potere dai Caduti|Incantesimo|Costellazione - Ogniqualvolta il Potere dai Caduti o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. +Strength in Numbers|Forza nel Numero|Istantaneo|Fino alla fine del turno, una creatura bersaglio guadagna travolgere e prende +X/+X, dove X è il numero di creature attaccanti. +Strength of Arms|Forza delle Armi|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se controlli un Equipaggiamento, crea una pedina creatura Soldato Umano 1/1 bianca. +Strength of Cedars|Forza dei Cedri|Istantaneo - Arcano|La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di terre che controlli. +Strength of Isolation|Forza della Solitudine|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+2 e ha protezione dal nero. \nFollia {W} +Strength of Lunacy|Forza della Follia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha protezione dal bianco. \nFollia {B} +Strength of Night|Forza della Notte|Istantaneo|Potenziamento {B} \nLe creature che controlli prendono +1/+1 fino alla fine del turno. Se questa magia è stata potenziata, le creature Zombie che controlli prendono +2/+2 addizionale fino alla fine del turno. +Strength of Unity|L'Unione Fa la Forza|Incantesimo - Aura|Incanta creatura \nDominio - La creatura incantata prende +1/+1 per ogni tipo di terra base presente tra le terre che controlli. +Strength of the Pack|Forza del Branco|Stregoneria|Metti due segnalini +1/+1 su ogni creatura che controlli. +Strength of the Tajuru|Forza dei Tajuru|Istantaneo|Multipotenziamento {1} (Puoi pagare {1} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nScegli una creatura bersaglio, poi scegli un'altra creatura bersaglio per ogni volta che questa magia è stata potenziata. Metti X segnalini +1/+1 su ciascuna di esse. +Strider Harness|Briglie dell'Errante|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 e ha rapidità. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Striking Sliver|Tramutante Imponente|Creatura - Tramutante|Le creature Tramutante che controlli hanno attacco improvviso. (Infliggono danno da combattimento prima delle creature senza attacco improvviso.) +String of Disappearances|Sparizioni a Catena|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Poi il controllore di quella creatura può pagare {U}{U}. Se il giocatore lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. +Strionic Resonator|Risonatore Strionico|Artefatto|{2}, {T}: Copia un'abilità innescata bersaglio che controlli. Puoi scegliere nuovi bersagli per la copia. (Un'abilità innescata inizia con le parole "quando", "ogniqualvolta" o "all'inizio di".) +Strip Bare|Spogliare|Istantaneo|Distruggi tutte le Aure e gli Equipaggiamenti assegnati a una creatura bersaglio. +Strip Mine|Miniera a Cielo Aperto|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica la Miniera a Cielo Aperto: Distruggi una terra bersaglio. +Striped Bears|Orsi Tigrati|Creatura - Orso|Quando gli Orsi Tigrati entrano nel campo di battaglia, pesca una carta. +Striped Riverwinder|Rivospiro Striato|Creatura - Serpe|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) +Stroke of Genius|Colpo di Genio|Istantaneo|Un giocatore bersaglio pesca X carte. +Stromgald Cabal|Setta di Stromgald|Creatura - Cavaliere Umano|{T}, Paga 1 punto vita: Neutralizza una magia bianca bersaglio. +Stromgald Crusader|Crociato di Stromgald|Creatura - Cavaliere Zombie|Protezione dal bianco \n{B}: Il Crociato di Stromgald guadagna volare fino alla fine del turno. \n{B}{B}: Il Crociato di Stromgald prende +1/+0 fino alla fine del turno. +Stromgald Spy|Spia di Stromgald|Creatura - Farabutto Umano|Ogniqualvolta la Spia di Stromgald attacca e non viene bloccata, puoi far giocare il giocatore in difesa a carte scoperte fintanto che la Spia di Stromgald rimane sul campo di battaglia. Se lo fai, la Spia di Stromgald non assegna danno da combattimento in questo turno. +Stromkirk Captain|Capitano di Stromkirk|Creatura - Soldato Vampiro|Attacco improvviso \nLe altre creature Vampiro che controlli prendono +1/+1 e hanno attacco improvviso. +Stromkirk Condemned|Condannata di Stromkirk|Creatura - Orrore Vampiro|Scarta una carta: I Vampiri che controlli prendono +1/+1 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Stromkirk Mentor|Mentore di Stromkirk|Creatura - Soldato Vampiro|Quando il Mentore di Stromkirk entra nel campo di battaglia, metti un segnalino +1/+1 su un altro Vampiro bersaglio che controlli. +Stromkirk Noble|Nobile di Stromkirk|Creatura - Vampiro|Il Nobile di Stromkirk non può essere bloccato dagli Umani. \nOgniqualvolta il Nobile di Stromkirk infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 sul Nobile di Stromkirk. +Stromkirk Occultist|Occultista di Stromkirk|Creatura - Orrore Vampiro|Travolgere \nOgniqualvolta l'Occultista di Stromkirk infligge danno da combattimento a un giocatore, esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. \nFollia {1}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Stromkirk Patrol|Pattuglia di Stromkirk|Creatura - Soldato Vampiro|Ogniqualvolta la Pattuglia di Stromkirk infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 sulla Pattuglia di Stromkirk. +Strongarm Monk|Monaco Aggressivo|Creatura - Monaco Umano|Ogniqualvolta lanci una magia non creatura, le creature che controlli prendono +1/+1 fino alla fine del turno. +Strongarm Tactics|Tattiche Decise|Stregoneria|Ogni giocatore scarta una carta. Poi ogni giocatore che non ha scartato una carta creatura in questo modo perde 4 punti vita. +Strongarm Thug|Thug Violento|Creatura - Mercenario Umano|Quando il Thug Violento entra nel campo di battaglia, puoi riprendere in mano una carta Mercenario bersaglio dal tuo cimitero. +Stronghold Assassin|Assassino della Fortezza|Creatura - Assassino Zombie|{T}, Sacrifica una creatura: Distruggi una creatura non nera bersaglio. +Stronghold Biologist|Biologo della Fortezza|Creatura - Mutamagia Umano|{U}{U}, {T}, Scarta una carta: Neutralizza una magia creatura bersaglio. +Stronghold Confessor|Confessore della Fortezza|Creatura - Chierico Umano|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia.) \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nSe il Confessore della Fortezza è stato potenziato, entra nel campo di battaglia con due segnalini +1/+1. +Stronghold Discipline|Disciplina della Fortezza|Stregoneria|Ogni giocatore perde 1 punto vita per ogni creatura che controlla. +Stronghold Gambit|Azzardo della Fortezza|Stregoneria|Ogni giocatore sceglie una carta della propria mano. Poi ogni giocatore rivela la carta scelta. Il proprietario di ogni carta creatura con il minore costo di mana convertito rivelata in questo modo, mette quella carta sul campo di battaglia. +Stronghold Machinist|Macchinista della Fortezza|Creatura - Mutamagia Umano|{U}{U}, {T}, Scarta una carta: Neutralizza una magia non creatura bersaglio. +Stronghold Overseer|Custode della Fortezza|Creatura - Demone|Volare \nOmbra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \n{B}{B}: Le creature con ombra prendono +1/+0 fino alla fine del turno e le creature senza ombra prendono -1/-0 fino alla fine del turno. +Stronghold Rats|Ratti della Fortezza|Creatura - Ratto|Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) \nOgniqualvolta i Ratti della Fortezza infliggono danno da combattimento a un giocatore, ogni giocatore scarta una carta +Stronghold Taskmaster|Sorvegliante della Fortezza|Creatura - Servitore Gigante|Le altre creature nere prendono -1/-1. +Stronghold Zeppelin|Dirigibile della Fortezza|Creatura - Umano|Volare \nIl Dirigibile della Fortezza può bloccare solo le creature con volare. +Structural Collapse|Collasso Strutturale|Stregoneria|Un giocatore bersaglio sacrifica un artefatto e una terra. Il Collasso Strutturale infligge 2 danni a quel giocatore. +Structural Distortion|Distorsione Strutturale|Stregoneria|Esilia un artefatto o una terra bersaglio. La Distorsione Strutturale infligge 2 danni al controllore di quel permanente. +Struggle for Sanity|Lotta per l'Equilibrio|Stregoneria|L'avversario bersaglio rivela la sua mano. Quel giocatore esilia una di quelle carte, poi tu esili una di quelle carte. Ripeti questo procedimento fino a che tutte le carte della sua mano sono state esiliate. Quel giocatore riprende in mano le carte che aveva esiliato in questo modo e mette le altre nel suo cimitero. +Stubborn Denial|Negazione Ostinata|Istantaneo|Neutralizza una magia non creatura bersaglio a meno che il suo controllore non paghi {1}. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, invece neutralizza quella magia. +Student of Ojutai|Studioso di Ojutai|Creatura - Monaco Umano|Ogniqualvolta lanci una magia non creatura, guadagni 2 punti vita. +Student of Warfare|Studentessa della Guerra|Creatura - Cavaliere Umano|Aumentare di livello {W} ({W}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 2-6 \n3/3 \nAttacco improvviso \nLIVELLO 7+ \n4/4 \nDoppio attacco +Stuffy Doll|Bambola di Pezza|Creatura Artefatto - Costrutto|Indistruttibile\n Mentre la Bambola di Pezza entra nel campo di battaglia, scegli un giocatore. \nOgniqualvolta viene inflitto danno alla Bambola di Pezza, essa infligge altrettanti danni al giocatore scelto. \n{T}: La Bambola di Pezza infligge 1 danno a se stessa. +Stun Sniper|Cecchina Stordente|Creatura - Arciere Umano|{1}, {T}: La Cecchina Stordente infligge 1 danno a una creatura bersaglio. TAPpa quella creatura. +Stunted Growth|Crescita Ritardata|Stregoneria|Il giocatore bersaglio sceglie tre carte dalla sua mano e le mette in cima al suo grimorio in un qualsiasi ordine. +Stun|Stordire|Istantaneo|La creatura bersaglio non può bloccare in questo turno. \nPesca una carta. +Stupefying Touch|Tocco Frastornante|Incantesimo - Aura|Incanta creatura \nQuando il Tocco Frastornante entra nel campo di battaglia, pesca una carta. \nLe abilità attivate della creatura incantata non possono essere attivate. +Stupor|Torpore|Stregoneria|Un avversario bersaglio scarta una carta a caso, poi scarta una carta. +Sturdy Hatchling|Cucciolo Risoluto|Creatura - Elementale|Il Cucciolo Risoluto entra nel campo di battaglia con quattro segnalini -1/-1. \n{V|L}: Il Cucciolo Risoluto ha velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) \nOgniqualvolta lanci una magia verde, rimuovi un segnalino -1/-1 dal Cucciolo Risoluto. \nOgniqualvolta lanci una magia blu, rimuovi un segnalino -1/-1 dal Cucciolo Risoluto. +Sturmgeist|Sturmgeist|Creatura - Spirito|Volare \nLa forza e la costituzione dello Sturmgeist sono pari al numero di carte nella tua mano. \nOgniqualvolta lo Sturmgeist infligge danno da combattimento a un giocatore, tu peschi una carta. +Stymied Hopes|Speranze Ostacolate|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Subjugator Angel|Angelo Soggiogatore|Creatura - Angelo|Volare \nQuando l'Angelo Soggiogatore entra nel campo di battaglia, TAPpa tutte le creature controllate dai tuoi avversari. +Sublime Archangel|Arcangelo Sublime|Creatura - Angelo|Volare \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) \nLe altre creature che controlli hanno esaltato. (Se una creatura ha più istanze di esaltato, ognuna si innesca separatamente.) +Submerged Boneyard|Ossario Sommerso|Terra|L'Ossario Sommerso entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U} o {B}. +Submerge|Sommergere|Istantaneo|Se un avversario controlla almeno una Foresta e tu controlli almeno un'Isola, puoi lanciare questa magia senza pagare il suo costo di mana. \nMetti una creatura bersaglio in cima al grimorio del suo proprietario. +Subterranean Hangar|Deposito Sotterraneo|Terra|Il Deposito Sotterraneo entra nel campo di battaglia TAPpato. \n{T}: Metti un segnalino magazzino sul Deposito Sotterraneo. \n{T}, Rimuovi un qualsiasi numero di segnalini magazzino dal Deposito Sotterraneo: Aggiungi {B} per ogni segnalino magazzino rimosso in questo modo. +Subterranean Scout|Esploratore Sotterraneo|Creatura - Esploratore Goblin|Quando l'Esploratore Sotterraneo entra nel campo di battaglia, una creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Subterranean Shambler|Errante Sotterranea|Creatura - Elementale|Eco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando l'Errante Sotterranea entra nel campo di battaglia o lascia il campo di battaglia, infligge 1 danno a ogni creatura senza volare. +Subterranean Spirit|Spirito Sotterraneo|Creatura - Spirito Elementale|Protezione dal rosso \n{T}: Lo Spirito Sotterraneo infligge 1 danno a ogni creatura senza volare. +Subtle Strike|Colpo Inaspettato|Istantaneo|Scegli uno o entrambi -
  • Una creatura bersaglio prende -1/-1 fino alla fine del turno. Metti un segnalino +1/+1 su una creatura bersaglio.
  • +Subversion|Sovversione|Incantesimo|All'inizio del tuo mantenimento, ogni avversario perde 1 punto vita. Tu guadagni punti vita pari ai punti vita persi in questo modo. +Succumb to Temptation|Soccombere alla Tentazione|Istantaneo|Pesca due carte e perdi 2 punti vita. +Sudden Death|Morte Improvvisa|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nUna creatura bersaglio prende -4/-4 fino alla fine del turno. +Sudden Demise|Dipartita Improvvisa|Stregoneria|Scegli un colore. La Dipartita Improvvisa infligge X danni a ogni creatura del colore scelto. +Sudden Disappearance|Sparizione Improvvisa|Stregoneria|Esilia tutti i permanenti non terra controllati da un giocatore bersaglio. Rimetti sul campo di battaglia le carte esiliate sotto il controllo del loro proprietario all'inizio della prossima sottofase finale. +Sudden Impact|Impatto Improvviso|Istantaneo|L'Impatto Improvviso infligge a un giocatore bersaglio un danno pari al numero di carte nella sua mano. +Sudden Reclamation|Rivendicazione Improvvisa|Istantaneo|Metti nel tuo cimitero le prime quattro carte del tuo grimorio, poi riprendi in mano una carta creatura e una carta terra dal tuo cimitero. +Sudden Shock|Shock Improvviso|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nLo Shock Improvviso infligge 2 danni a un qualsiasi bersaglio. +Sudden Spoiling|Deperimento Improvviso|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nFino alla fine del turno, le creature controllate da un giocatore bersaglio perdono tutte le abilità e hanno forza e costituzione base 0/2. +Sudden Storm|Tempesta Improvvisa|Istantaneo|TAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP dei rispettivi controllori. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Sudden Strength|Forza Improvvisa|Istantaneo|La creatura bersaglio prende +3/+3 fino alla fine del turno. \nPesca una carta. +Sudden Substitution|Sostituzione Improvvisa|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nScambia il controllo di una magia non creatura bersaglio con una creatura bersaglio. Poi il controllore della magia può scegliere nuovi bersagli per essa. +Suffer the Past|Subire il Passato|Istantaneo|Esilia X carte bersaglio dal cimitero di un giocatore bersaglio. Per ogni carta esiliata in questo modo, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. +Suffocating Blast|Esplosione Soffocante|Istantaneo|Neutralizza una magia bersaglio e l'Esplosione Soffocante infligge 3 danni a una creatura bersaglio. +Suffocation|Soffocamento|Istantaneo|Lancia questa magia solo se ti è stato inflitto danno da una magia istantaneo o stregoneria rossa in questo turno. \nIl Soffocamento infligge 4 danni al controllore dell'ultima magia istantaneo o stregoneria rossa che ti ha inflitto danno in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Suicidal Charge|Carica Suicida|Incantesimo|Sacrifica la Carica Suicida: Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. Quelle creature attaccano in questo turno, se possono farlo. +Sulam Djinn|Genio Sulam|Creatura - Genio|Travolgere \nIl Genio Sulam prende -2/-2 fintanto che il verde è il colore più comune, anche a pari merito, tra tutti i permanenti. +Suleiman's Legacy|Eredità di Solimano|Incantesimo|Quando l'Eredità di Solimano entra nel campo di battaglia, distruggi tutti i Geni e gli Efreet. Non possono essere rigenerati. \nOgniqualvolta un Genio o un Efreet entra nel campo di battaglia, distruggilo. Non può essere rigenerato. +Sulfur Elemental|Elementale Sulfureo|Creatura - Elementale|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nBattibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nLe creature bianche prendono +1/-1. +Sulfur Falls|Cascata Sulfurea|Terra|La Cascata Sulfurea entra nel campo di battaglia TAPpata a meno che tu non controlli un'Isola o una Montagna. \n{T}: Aggiungi {U} o {R}. +Sulfur Vent|Condotto Sulfureo|Terra|Il Condotto Sulfureo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B}. \n{T}, Sacrifica il Condotto Sulfureo: Aggiungi {U}{R}. +Sulfuric Vapors|Vapori Solfurei|Incantesimo|Se una magia rossa sta per infliggere danno ad una creatura o ad un giocatore, invece essa infligge altrettanti danni più 1 a quella creatura o giocatore. +Sulfuric Vortex|Vortice Sulfureo|Incantesimo|All'inizio del mantenimento di ogni giocatore, il Vortice Sulfureo infligge 2 danni a quel giocatore. \nSe un giocatore sta per guadagnare punti vita, invece quel giocatore non guadagna alcun punto vita. +Sulfurous Blast|Esplosione Sulfurea|Istantaneo|L'Esplosione Sulfurea infligge 2 danni a ogni creatura e a ogni giocatore. Se hai lanciato questa magia durante la tua fase principale, invece l'Esplosione Sulfurea infligge 3 danni a ogni creatura e a ogni giocatore. +Sulfurous Springs|Sorgenti Sulfuree|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {R}. Le Sorgenti Sulfuree ti infliggono 1 danno. +Sultai Ascendancy|Autorità Sultai|Incantesimo|All'inizio del tuo mantenimento, guarda le prime due carte del tuo grimorio. Mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine. +Sultai Banner|Stendardo Sultai|Artefatto|{T}: Aggiungi {B}, {G} o {U}. \n{B}{G}{U}, {T}, Sacrifica lo Stendardo Sultai: Pesca una carta. +Sultai Charm|Talismano Sultai|Istantaneo|Scegli uno - \n- Distruggi una creatura monocolore bersaglio. \n- Distruggi un artefatto o un incantesimo bersaglio. \n- Pesca due carte, poi scarta una carta. +Sultai Emissary|Emissario Sultai|Creatura - Guerriero Zombie|Quando l'Emissario Sultai muore, manifesta la prima carta del tuo grimorio. (Metti quella carta sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Sultai Flayer|Scorticatrice Sultai|Creatura - Sciamano Naga|Ogniqualvolta una creatura che controlli con costituzione pari o superiore a 4 muore, guadagni 4 punti vita. +Sultai Runemark|Marchio Runico Sultai|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nLa creatura incantata ha tocco letale fintanto che controlli un permanente verde o blu. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Sultai Scavenger|Saprofaga Sultai|Creatura - Guerriero Uccello|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nVolare +Sultai Skullkeeper|Ricercatore di Teschi Sultai|Creatura - Sciamano Naga|Quando il Ricercatore di Teschi Sultai entra nel campo di battaglia, metti nel tuo cimitero le prime due carte del tuo grimorio. +Sultai Soothsayer|Indovina Sultai|Creatura - Sciamano Naga|Quando l'Indovina Sultai entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. +Sumala Woodshaper|Plasmalegno di Sumala|Creatura - Druido Elfo|Quando la Plasmalegno di Sumala entra nel campo di battaglia, guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura o incantesimo scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. +Summary Dismissal|Brusco Congedo|Istantaneo|Esilia tutte le altre magie e neutralizza tutte le abilità. +Summary Judgment|Giudizio Sommario|Istantaneo|Il Giudizio Sommario infligge 3 danni a una creatura TAPpata bersaglio. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, infligge invece 5 danni a quella creatura. +Summer Bloom|Fioritura Estiva|Stregoneria|Puoi giocare fino a 3 terre addizionali in questo turno. +Summit Apes|Gorilla del Picco|Creatura - Scimpanzé|Fintanto che controlli una Montagna, i Gorilla del Picco hanno minacciare. (Non possono essere bloccati tranne che da due o più creature.) +Summit Prowler|Predatore del Picco|Creatura - Yeti| +Summon the School|Radunare il Banco|Stregoneria Tribale - Tritone|Crea due pedine creatura Mago Tritone 1/1 blu. \nTAPpa quattro Tritoni STAPpati che controlli: Riprendi in mano Radunare il Banco dal tuo cimitero. +Summoner's Bane|Flagello dell'Evocatore|Istantaneo|Neutralizza una magia creatura bersaglio. Crea una pedina creatura Illusione 2/2 blu. +Summoner's Egg|Uovo dell'Evocatore|Creatura Artefatto - Uovo|Imprimere - Quando l'Uovo dell'Evocatore entra nel campo di battaglia, puoi esiliare a faccia in giù una carta dalla tua mano. \nQuando l'Uovo dell'Evocatore muore, gira a faccia in su la carta esiliata. Se è una carta creatura, mettila sul campo di battaglia sotto il tuo controllo. +Summoner's Pact|Patto dell'Evocatore|Istantaneo|Passa in rassegna il tuo grimorio per una carta creatura verde, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. \nAll'inizio del tuo prossimo mantenimento, paga {2}{G}{G}. Se non lo fai, perdi la partita. +Summoning Station|Postazione di Evocazione|Artefatto|{T}: Crea una pedina creatura Pungitore 2/2 incolore. \nOgniqualvolta un artefatto viene messo in un cimitero dal campo di battaglia, puoi STAPpare la Postazione di Evocazione. +Summoning Trap|Trappola Evocatrice|Istantaneo - Trappola|Se una magia creatura che hai lanciato in questo turno è stata neutralizzata da una magia o abilità controllata da un avversario, puoi pagare {0} invece di pagare il costo di mana di questa magia. \nGuarda le prime sette carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura scelta tra queste sette. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Sun Clasp|Borchia Solare|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+3. \n{W}: Il proprietario riprende in mano la creatura incantata. +Sun Droplet|Goccia di Sole|Artefatto|Ogniqualvolta ti viene inflitto danno, metti altrettanti segnalini carica sulla Goccia di Sole. \nAll'inizio di ogni mantenimento, puoi rimuovere un segnalino carica dalla Goccia di Sole. Se lo fai, guadagni 1 punto vita. +Sun Sentinel|Sentinella del Sole|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) +Sun Titan|Titano Solare|Creatura - Gigante|Cautela \nOgniqualvolta il Titano Solare entra nel campo di battaglia o attacca, puoi rimettere sul campo di battaglia una carta permanente bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. +Sun's Bounty|Bottino del Sole|Istantaneo|Guadagni 4 punti vita. \nRecupero {1}{W} +Sun-Blessed Mount|Cavalcatura Benedetta dal Sole|Creatura - Dinosauro|Quando la Cavalcatura Benedetta dal Sole entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Huatli, Cavaliera di Dinosauri, rivelarla e aggiungerla alla tua mano. Se hai passato in rassegna il tuo grimorio in questo modo, rimescolalo. +Sun-Collared Raptor|Raptor dal Collare Solare|Creatura - Dinosauro|Travolgere \n{2}{R}: Il Raptor dal Collare Solare prende +3/+0 fino alla fine del turno. +Sun-Crested Pterodon|Pterodonte dalla Cresta Solare|Creatura - Dinosauro|Volare \nLo Pterodonte dalla Cresta Solare ha cautela fintanto che controlli un altro Dinosauro. +Sun-Crowned Hunters|Cacciatori dalla Corona Solare|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno ai Cacciatori dalla Corona Solare, questi infliggono 3 danni a un avversario o a un planeswalker bersaglio. +Sunbaked Canyon|Canyon Riarso|Terra|{T}, Paga 1 punto vita: Aggiungi {R} o {W}. \n{1}, {T}, Sacrifica il Canyon Riarso: Pesca una carta. +Sunbeam Spellbomb|Bombarcana Solare|Artefatto|{W}, Sacrifica la Bombarcana Solare: Guadagni 5 punti vita. \n{1}, Sacrifica la Bombarcana Solare: Pesca una carta. +Sunbird's Invocation|Evocazione della Fenice Solare|Incantesimo|Ogniqualvolta lanci una magia dalla tua mano, rivela le prime X carte del tuo grimorio, dove X è il costo di mana convertito di quella magia. Puoi lanciare una carta rivelata in questo modo con costo di mana convertito pari o inferiore a X senza pagare il suo costo di mana. Metti le altre in fondo al tuo grimorio in ordine casuale. +Sunblade Angel|Angelo della Lama Solare|Creatura - Angelo|Volare, attacco improvviso, cautela, legame vitale +Sunblade Elf|Elfo della Lama Solare|Creatura - Guerriero Elfo|L'Elfo della Lama Solare prende +1/+1 fintanto che controlli una Pianura. \n{4}{W}: Le creature che controlli prendono +1/+1 fino alla fine del turno. +Sunblast Angel|Angelo dell'Esplosione Solare|Creatura - Angelo|Volare \nQuando l'Angelo dell'Esplosione Solare entra nel campo di battaglia, distruggi tutte le creature TAPpate. +Sunbond|Fedele al Sole|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha "Ogniqualvolta guadagni punti vita, metti su questa creatura altrettanti segnalini +1/+1". +Sunbringer's Touch|Tocco dell'Eliofero|Stregoneria|Sostieni X, dove X è il numero di carte nella tua mano. Ogni creatura con un segnalino +1/+1 che controlli ha travolgere fino alla fine del turno. (Per sostenere X, scegli una creatura con la costituzione minore tra le creature che controlli e metti X segnalini +1/+1 su di essa.) +Suncleanser|Purificatrice Solare|Creatura - Chierico Umano|Quando la Purificatrice Solare entra nel campo di battaglia, scegli uno -
  • Rimuovi tutti i segnalini da una creatura bersaglio. Non può ottenere segnalini fintanto che la Purificatrice Solare rimane sul campo di battaglia. Un avversario bersaglio perde tutti i segnalini. Quel giocatore non può ottenere segnalini fintanto che la Purificatrice Solare rimane sul campo di battaglia.
  • +Suncrusher|Schiacciasoli|Creatura Artefatto - Costrutto|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagarne il costo.) \n{4}, {T}, Rimuovi un segnalino +1/+1 dallo Schiacciasoli: Distruggi una creatura bersaglio. \n{2}, Rimuovi un segnalino +1/+1 dalla Schiacciasoli: Il proprietario riprende in mano lo Schiacciasoli. +Sunder Shaman|Sciamano della Demolizione|Creatura - Sciamano Gigante|Lo Sciamano della Demolizione non può essere bloccato da più di una creatura. \nOgniqualvolta lo Sciamano della Demolizione infligge danno da combattimento a un giocatore, distruggi un artefatto o un incantesimo bersaglio controllato da quel giocatore. +Sunder from Within|Spezzare da Dentro|Stregoneria - Arcano|Distruggi un artefatto o una terra bersaglio. +Sundering Growth|Crescita Dilaniante|Istantaneo|Distruggi un artefatto o un incantesimo bersaglio, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Sundering Stroke|Colpo Dilaniante|Stregoneria|Il Colpo Dilaniante infligge 7 danni divisi a tua scelta tra uno, due o tre bersagli. Se sono stati spesi almeno sette mana rossi per lanciare questa magia, il Colpo Dilaniante infligge invece 7 danni a ognuno di quei permanenti e/o giocatori. +Sundering Titan|Titano Frantumatore|Creatura Artefatto - Golem|Quando il Titano Frantumatore entra o lascia il campo di battaglia, scegli una terra di ciascun tipo di terra base, poi distruggi quelle terre. +Sundering Vitae|Energia di Scissione|Istantaneo|Convocazione (Ciascuna creatura che TAPpi mentre lanci questa magia paga per {1} o un mana del colore di quella creatura.) \nDistruggi un artefatto o un incantesimo bersaglio. +Sunder|Sradicare|Istantaneo|I proprietari riprendono in mano tutte le terre. +Sundial of the Infinite|Meridiana dell'Infinito|Artefatto|{1}, {T}: Termina il turno. Attiva questa abilità solo durante il tuo turno. (Esilia tutte le magie e le abilità in pila. Scarta fino a raggiungere il limite massimo di carte nella tua mano. Il danno viene rimosso e terminano gli effetti "in questo turno" e "fino alla fine del turno".) +Sunfire Balm|Balsamo di Fuocosole|Istantaneo|Previeni i prossimi 4 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. \nCiclo {1}{W} \nQuando cicli il Balsamo di Fuocosole, puoi prevenire il prossimo punto danno che verrebbe inflitto a un qualsiasi bersaglio in questo turno. +Sunflare Shaman|Sciamana Fiammasolare|Creatura - Sciamano Elementale|{1}{R}, {T}: La Sciamana Fiammasolare infligge X danni a un qualsaisi bersaglio e X danni a sé stessa, dove X è il numero di carte Elementale nel tuo cimitero. +Sunforger|Plasmasole|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+0. \n{R}{W}, Togli il Plasmasole: Passa in rassegna il tuo grimorio per una carta istantaneo rossa o bianca con costo di mana convertito pari o inferiore a 4 e lancia quella carta senza pagare il suo costo di mana. Poi rimescola il tuo grimorio. \nEquipaggiare {3} +Sunglasses of Urza|Occhiali da Sole di Urza|Artefatto|Puoi spendere mana bianco come se fosse mana rosso. +Sungrace Pegasus|Pegaso dalla Grazia Solare|Creatura - Pegaso|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Sungrass Egg|Uovo di Solerba|Artefatto|{2}, {T}, Sacrifica l'Uovo di Solerba: Aggiungi {G}{W}. Pesca una carta. +Sungrass Prairie|Prateria di Solerba|Terra|{1}, {T}: Aggiungi {G}{W}. +Sunhome Enforcer|Tutore di Sol-Dimora|Creatura - Soldato Gigante|Ogniqualvolta il Tutore di Sol-Dimora infligge danno da combattimento, guadagni altrettanti punti vita. \n{1}{R}: Il Tutore di Sol-Dimora prende +1/+0 fino alla fine del turno. +Sunhome Guildmage|Mago della Gilda di Sol-Dimora|Creatura - Mago Umano|{1}{R}{W}: Le creature che controlli prendono +1/+0 fino alla fine del turno.\n{2}{R}{W}: Crea una pedina creatura Soldato 1/1 rossa e bianca con rapidità. +Sunhome Stalwart|Temerario di Sol-Dimora|Creatura - Soldato Umano|Attacco improvviso \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) +Sunhome, Fortress of the Legion|Sol-Dimora, Rocca della Legione|Terra|{T}: Aggiungi {U}. \n{2}{R}{W}, {T}: La creatura bersaglio guadagna doppio attacco fino alla fine del turno. +Sunken City|Città Sommersa|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Città Sommersa a meno che tu paghi {U}{U}. \nLe creature blu prendono +1/+1. +Sunken Field|Campo Affondato|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Neutralizza una magia bersaglio a meno che il suo controllore paghi {1}". +Sunken Hollow|Conca Infossata|Terra - Isola Palude|({T}: Aggiungi {U} o {B}.) \nLa Conca Infossata entra nel campo di battaglia TAPpata a meno che tu non controlli due o più terre base. +Sunken Hope|Speranza Affondata|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore fa tornare una creatura che controlla in mano al suo proprietario. +Sunken Ruins|Rovine Sommerse|Terra|{T}: Aggiungi {U}. \n{L|N}, {T}: Aggiungi {U}{U}, {U}{B}, o {B}{B}. +Sunlance|Lancia Solare|Stregoneria|La Lancia Solare infligge 3 danni a una creatura non bianca bersaglio. +Sunpetal Grove|Boschetto di Petali Solari|Terra|Il Boschetto di Petali Solari entra nel campo di battaglia TAPpato a meno che tu non controlli una Foresta o una Pianura. \n{T}: Aggiungi {G} o {W}. +Sunrise Seeker|Cercatore dell'Alba|Creatura - Esploratore Umano|Cautela \nQuando il Cercatore dell'Alba entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Sunrise Sovereign|Sovrano dell'Alba|Creatura - Guerriero Gigante|Le altre creature Gigante che controlli prendono +2/+2 e hanno travolgere. +Sunscape Apprentice|Apprendista Soleologo|Creatura - Mago Umano|{G}, {T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. \n{U}, {T}: Metti una creatura bersaglio che controlli in cima al grimorio del suo proprietario. +Sunscape Battlemage|Mago Combattente Soleologo|Creatura - Mago Umano|Potenziamento {1}{G} e/o {2}{U} \nQuando il Mago Combattente Soleologo entra NEL campo di battaglia, se è stato pagato il costo di potenziamento {1}{G}, distruggi una creatura bersaglio con volare. \nQuando il Mago Combattente Soleologo entra NEL campo di battaglia, se è stato pagato il costo di potenziamento {2}{U}, pesca due carte. +Sunscape Familiar|Famiglio Soleologo|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nLe magie verdi e le magie blu che lanci costano {1} in meno per essere lanciate. +Sunscape Master|Maestro Soleologo|Creatura - Mago Umano|{G}{G}, {T}: Le creature che controlli prendono +2/+2 fino alla fine del turno. \n{U}{U}, {T}: Il proprietario riprende in mano una creatura bersaglio. +Sunscorch Regent|Reggente dal Soffio Solare|Creatura - Drago|Volare \nOgniqualvolta un avversario lancia una magia, metti un segnalino +1/+1 sul Reggente dal Soffio Solare e guadagni 1 punto vita. +Sunscorched Desert|Deserto Riarso|Terra - Deserto|Quando il Deserto Riarso entra nel campo di battaglia, infligge 1 danno a un giocatore o a un planeswalker bersaglio. \n{T}: Aggiungi {U}. +Sunscourge Champion|Campionessa del Flagello Solare|Creatura - Mago Umano|Quando la Campionessa del Flagello Solare entra nel campo di battaglia, guadagni punti vita pari alla sua forza. \nEternare-{2}{W}{W}, Scarta una carta. ({2}{W}{W}, Scarta una carta, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Mago Umano Zombie 4/4 nero senza costo di mana. Eterna solo quando potresti lanciare una stregoneria.) +Sunscour|Devastazione Solare|Stregoneria|Puoi esiliare due carte bianche dalla tua mano anziché pagare il costo di mana di questa magia. \nDistruggi tutte le creature. +Sunseed Nurturer|Coltivatore di Semi Solari|Creatura - Mago Druido Umano|All'inizio della tua sottofase finale, se controlli una creatura con forza pari o superiore a 5, puoi guadagnare 2 punti vita. \n{T}: Aggiungi {U}. +Sunset Pyramid|Piramide del Tramonto|Artefatto|La Piramide del Tramonto entra nel campo di battaglia con tre segnalini mattone. \n{2}, {T}, Rimuovi un segnalino mattone dalla Piramide del Tramonto: Pesca una carta. \n{2}, {T}: Profetizza 1. +Sunspear Shikari|Shikari della Lancia Solare|Creatura - Soldato Felino|Fintanto che la Shikari della Lancia Solare è equipaggiata, ha attacco improvviso e legame vitale. +Sunspire Gatekeepers|Guardacancelli di Guglia Solare|Creatura - Soldato Umano|Quando i Guardacancelli di Guglia Solare entrano nel campo di battaglia, se controlli due o più Cancelli, crea una pedina creatura Cavaliere 2/2 bianca con cautela. +Sunspire Griffin|Grifone di Guglia Solare|Creatura - Grifone|Volare +Sunspring Expedition|Spedizione alla Sorgente Solare|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca sulla Spedizione alla Sorgente Solare. \nRimuovi tre segnalini ricerca dalla Spedizione alla Sorgente Solare e sacrificala: Guadagni 8 punti vita. +Sunstone|Pietra del Sole|Artefatto|{2}, Sacrifica una terra neve: Previeni tutto il danno da combattimento che verrebbe inflitto questo turno. +Sunstrike Legionnaire|Legionario Fendisole|Creatura - Soldato Umano|Il Legionario Fendisole non STAPpa durante il tuo STAP. \nOgniqualvolta un'altra creatura entra nel campo di battaglia, STAPpa il Legionario Fendisole. \n{T}: TAPpa la creatura bersaglio con costo di mana convertito pari o inferiore a 3. +Suntail Hawk|Falco Astrocoda|Creatura - Uccello|Volare +Suntouched Myr|Myr Eliotinto|Creatura Artefatto - Myr|Solarizzazione (Questa carta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana usato per pagarne il costo.) +Sunweb|Ragnatela Solare|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nVolare \nLa Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. +Superior Numbers|Superiorità Numerica|Stregoneria|La Superiorità Numerica infligge a una creatura bersaglio un danno pari al numero di creature che controlli in eccesso rispetto al numero di creature controllate da un avversario bersaglio. +Supernatural Stamina|Vigore Soprannaturale|Istantaneo|Fino alla fine del turno, una creatura bersaglio prende +2/+0 e ha "Quando questa creatura muore, rimettila sul campo di battaglia TAPpata sotto il controllo del suo proprietario". +Supplant Form|Soppiantare Forma|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Crea una pedina che è una copia di quella creatura. +Supply Caravan|Carovana di Rifornimenti|Creatura - Cammello|Quando la Carovana di Rifornimenti entra nel campo di battaglia, se controlli una creatura TAPpata, crea una pedina creatura Guerriero 1/1 bianca con cautela. +Supply-Line Cranes|Gru di Rifornimento|Creatura - Uccello|Volare \nQuando le Gru di Rifornimento entrano nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Suppression Bonds|Vincoli di Oppressione|Incantesimo - Aura|Incanta permanente non terra \nIl permanente incantato non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. +Suppression Field|Campo di Soppressione|Incantesimo|Le abilità attivate costano {2} in più per essere attivate a meno che siano abilità di mana. +Suppress|Sopprimere|Stregoneria|Il giocatore bersaglio esilia a faccia in giù tutte le carte dalla sua mano. All'inizio della sottofase finale del prossimo turno di quel giocatore, quel giocatore riprende in mano quelle carte. +Supreme Exemplar|Esemplare Supremo|Creatura - Elementale|Volare \nBattersi per un Elementale (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Elementale che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) +Supreme Inquisitor|Inquisitore Supremo|Creatura - Mago Umano|TAPpa cinque Maghi STAPpati che controlli: Passa in rassegna il grimorio del giocatore bersaglio per un massimo di cinque carte e esiliale. Poi quel giocatore rimescola il proprio grimorio. +Supreme Phantom|Fantasma Supremo|Creatura - Spirito|Volare \nGli altri Spiriti che controlli prendono +1/+1. +Supreme Verdict|Verdetto Supremo|Stregoneria|Questa magia non può essere neutralizzata. \nDistruggi tutte le creature. +Supreme Will|Volontà Suprema|Istantaneo|Scegli uno -
  • Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. Guarda le prime quattro carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine.
  • +Suq'Ata Assassin|Assassino di Suq'Ata|Creatura - Assassino Umano|Paura \nOgniqualvolta l'Assassino di Suq'Ata attacca e non è bloccato, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) +Suq'Ata Firewalker|Calcafuoco di Suq'Ata|Creatura - Mago Umano|Il Calcafuoco di Suq'Ata non può essere bersaglio di magie rosse o abilità da fonti rosse. \n{T}: Il Calcafuoco di Suq'Ata infligge 1 danno ad un qualsiasi bersaglio. +Suq'Ata Lancer|Lanciere di Suq'Ata|Creatura - Cavaliere Umano|Rapidità \nAggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) +Sure Strike|Colpo Sicuro|Istantaneo|Una creatura bersaglio prende +3/+0 e ha attacco improvviso fino alla fine del turno. +Surestrike Trident|Tridente Colposicuro|Artefatto - Equipaggiamento|La creatura equipaggiata ha attacco improvviso e "{T}, Togli il Tridente Colposicuro: Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore o a un planeswalker bersaglio." \nEquipaggiare {4} ({4}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra nel campo di battaglia non assegnata e resta sul campo di battaglia se la creatura lo lascia.) +Surge Mare|Destriero dei Flutti|Creatura - Pesce Cavallo|Il Destriero dei Flutti non può essere bloccato dalle creature verdi. \nOgniqualvolta il Destriero dei Flutti infligge danno a un avversario, puoi pescare una carta. Se lo fai, scarta una carta. \n{1}{U}: Il Destriero dei Flutti prende +2/-2 fino alla fine del turno. +Surge Node|Nodo degli Impulsi|Artefatto|Il Nodo degli Impulsi entra nel campo di battaglia con sei segnalini carica. \n{1}, {T}, Rimuovi un segnalino carica dal Nodo degli Impulsi: Metti un segnalino carica su un artefatto bersaglio. +Surge of Righteousness|Impeto di Rettitudine|Istantaneo|Distruggi una creatura nera o rossa bersaglio attaccante o bloccante. Guadagni 2 punti vita. +Surge of Strength|Impeto Travolgente|Istantaneo|Come costo addizionale per lanciarequesta magia, scarta una carta rossa o verde. \nLa creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito di quella creatura. +Surge of Thoughtweft|Impulso della Trama dei Pensieri|Istantaneo Tribale - Kithkin|Le creature che controlli prendono +1/+1 fino alla fine del turno. Se controlli un Kithkin, pesca una carta. +Surge of Zeal|Impeto di Fanatismo|Istantaneo|Radianza - La creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano rapidità fino alla fine del turno. +Surgespanner|Misuratore di Cavalloni|Creatura - Mago Tritone|Ogniqualvolta il Misuratore di Cavalloni viene TAPpato, puoi pagare {1}{U}. Se lo fai, fai tornare un permanente bersaglio in mano al suo proprietario. +Surgical Extraction|Estrazione Chirurgica|Istantaneo|({P|N} può essere pagato con {B} o con 2 punti vita.) \nScegli una carta bersaglio in un cimitero diversa da una carta terra base. Passa in rassegna il cimitero, la mano e il grimorio del suo proprietario per un qualsiasi numero di carte con lo stesso nome di quella carta ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Surging AEther|Impeto d'Etere|Istantaneo|Propagazione 4 (Quando lanci questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) \nIl proprietario riprende in mano il permanente bersaglio. +Surging Dementia|Impeto di Demenza|Stregoneria|Propagazione 4 (Quando lanci questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) \nIl giocatore bersaglio scarta una carta. +Surging Flame|Impeto di Fiamme|Istantaneo|Propagazione 4 (Quando lanci questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) \nL'Impeto di Fiamme infligge 2 danni a un qualsiasi bersaglio. +Surging Might|Impeto di Potenza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nPropagazione 4 (Quando lanci questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) +Surging Sentinels|Impeto delle Sentinelle|Creatura - Soldato Umano|Attacco improvviso \nPropagazione 4 (Quando lanci questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) +Surprise Deployment|Schieramento a Sorpresa|Istantaneo|Lancia questa magia solo durante il combattimento. \nPuoi mettere sul campo di battaglia una carta creatura non bianca dalla tua mano. All'inizio della tua prossima sottofase finale, riprendi in mano quella creatura. (Riprendila solo se è sul campo di battaglia.) +Surrak Dragonclaw|Surrak Artiglio di Drago|Creatura Leggendaria - Guerriero Umano|Lampo \nQuesta magia non può essere neutralizzata. \nLe magie creatura che controlli non possono essere neutralizzate. \nLe altre creature che controlli hanno travolgere. +Surrak, the Hunt Caller|Surrak, il Convocatore di Caccia|Creatura Leggendaria - Guerriero Umano|Formidabile - All'inizio del combattimento nel tuo turno, se le creature che controlli hanno una forza totale pari o superiore a 8, una creatura bersaglio che controlli ha rapidità fino alla fine del turno. +Surrakar Banisher|Esiliatore Surrakar|Creatura - Surrakar|Quando l'Esiliatore Surrakar entra nel campo di battaglia, puoi far tornare una creatura TAPpata bersaglio in mano al suo proprietario. +Surrakar Marauder|Predone Surrakar|Creatura - Surrakar|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Predone Surrakar ha intimidire fino alla fine del turno. (Non può essere bloccato tranne che da creature artefatto e/o creature che condividono con esso un colore.) +Surrakar Spellblade|Surrakar delle Lame Magiche|Creatura - Surrakar|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi mettere un segnalino carica sul Surrakar delle Lame Magiche. \nOgniqualvolta il Surrakar delle Lame Magiche infligge danno da combattimento a un giocatore, puoi pescare X carte, dove X è il numero di segnalini carica su di esso. +Surreal Memoir|Memorie Surreali|Stregoneria|Riprendi in mano una carta istantaneo a caso dal tuo cimitero. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Surveilling Sprite|Spiritello Sorvegliante|Creatura - Farabutto Spiritello|Volare \nQuando lo Spiritello Sorvegliante muore, puoi pescare una carta. +Survey the Wreckage|Ispezionare le Macerie|Stregoneria|Distruggi una terra bersaglio. Crea una pedina creatura Goblin 1/1 rossa. +Surveyor's Scope|Strumento del Topografo|Artefatto|{T}, Esilia lo Strumento del Topografo: Passa in rassegna il tuo grimorio per trovare fino a X carte terra base, dove X è il numero di giocatori che controllano almeno due terre in più di te. Metti quelle carte sul campo di battaglia, poi rimescola il tuo grimorio. +Survival Cache|Nascondiglio di Sopravvivenza|Stregoneria|Guadagni 2 punti vita. Poi se hai più punti vita di un avversario, pesca una carta. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Survival of the Fittest|Legge del più Forte|Incantesimo|{G}, Scarta una carta creatura: Passa in rassegna il tuo grimorio per una carta creatura, mostra quella carta a tutti i giocatori e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Survive the Night|Sopravvivere alla Notte|Istantaneo|Una creatura bersaglio prende +1/+0 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) \nIndaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Survivor of the Unseen|Sopravvissuta dell'Invisibile|Creatura - Mago Umano|Mantenimento cumulativo {2} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \n{T}: Pesca due carte, poi metti una carta dalla tua mano in cima al tuo grimorio. +Survivors' Encampment|Accampamento dei Superstiti|Terra - Deserto|{T}: Aggiungi {U}. \n{T}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore. +Suspension Field|Campo di Sospensione|Incantesimo|Quando il Campo di Sospensione entra nel campo di battaglia, puoi esiliare una creatura bersaglio con costituzione pari o superiore a 3 finché il Campo di Sospensione non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.) +Suspicious Bookcase|Libreria Sospetta|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \n{3}, {T}: Una creatura bersaglio non può essere bloccata in questo turno. +Sustainer of the Realm|Sostenitrice del Regno|Creatura - Angelo|Volare \nOgniqualvolta la Sostenitrice del Regno blocca, prende +0/+2 fino alla fine del turno. +Sustaining Spirit|Spirito Rivitalizzante|Creatura - Spirito Angelo|Mantenimento cumulativo {1}{W} \nIl danno che ridurrebbe il tuo totale di punti vita a meno di 1 invece lo riduce a 1. +Sustenance|Sostentamento|Incantesimo|{1}, Sacrifica una terra: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Suture Priest|Sacerdotessa di Sutura|Creatura - Chierico|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, puoi guadagnare 1 punto vita. \nOgniqualvolta una creatura entra nel campo di battaglia sotto il controllo di un avversario, puoi far perdere 1 punto vita a quel giocatore. +Suture Spirit|Spirito di Sutura|Creatura - Spirito|Volare \n{B|N}{B|N}{B|N}: Rigenera una creatura bersaglio. +Sutured Ghoul|Ghoul Ricucito|Creatura - Zombie|Travolgere \nMentre il Ghoul Ricucito entra nel campo di battaglia, esilia un qualsiasi numero di carte creatura dal tuo cimitero. \nLa forza del Ghoul Ricucito è pari alla forza totale delle carte esiliate e la sua costituzione è pari alla loro costituzione totale. +Svogthos, the Restless Tomb|Svogthos, la Tomba Inquieta|Terra|{T}: Aggiungi {U}. \n{3}{B}{G}: Fino alla fine del turno, Svogthos, la Tomba Inquieta diventa una creatura Zombie Pianta verde e nera con "La forza e la costituzione di questa creatura sono ciascuna pari al numero di carte creatura nel tuo cimitero." E' ancora una terra. +Svyelunite Temple|Tempio Svyelunita|Terra|Il Tempio Svyelunita entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \n{T}, Sacrifica il Tempio Svyelunita: Aggiungi {U}{U}. +Swab Goblin|Mozzo Goblin|Creatura - Pirata Goblin| +Swaggering Corsair|Corsaro Sbruffone|Creatura - Pirata Umano|Incursione - Il Corsaro Sbruffone entra nel campo di battaglia con un segnalino +1/+1 se hai attaccato con una creatura in questo turno. +Swallowing Plague|Peste Famelica|Stregoneria - Arcano|La Peste Famelica infligge X danni a una creatura bersaglio e tu guadagni X punti vita. +Swamp Mosquito|Zanzara delle Paludi|Creatura - Insetto|Volare \nOgniqualvolta la Zanzara delle Paludi attacca e non viene bloccata, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) +Swamp|Palude|Terra Base - Palude|B +Swan Song|Canto del Cigno|Istantaneo|Neutralizza una magia incantesimo, istantaneo o stregoneria bersaglio. Il suo controllore crea una pedina creatura Uccello 2/2 blu con volare. +Swans of Bryn Argoll|Cigni di Bryn Argoll|Creatura - Uccello Spirito|Volare \nSe una fonte sta per infliggere danno ai Cigni di Bryn Argoll, previeni quel danno. Il controllore di quella fonte pesca un numero di carte pari al danno prevenuto in questo modo. +Swarm Guildmage|Mago della Gilda dello Sciame|Creatura - Sciamano Elfo|{4}{B}, {T}: Le creature che controlli prendono +1/+0 e hanno minacciare fino alla fine del turno. (Non possono essere bloccate tranne che da due o più creature.) \n{1}{G}, {T}: Guadagni 2 punti vita. +Swarm Intelligence|Intelligenza dello Sciame|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, puoi copiare quella magia. Puoi scegliere nuovi bersagli per la copia. +Swarm Surge|Impeto dello Sciame|Stregoneria|Vacuità (Questa carta non ha colore.) \nLe creature che controlli prendono +2/+0 fino alla fine del turno. Le creature incolori che controlli hanno anche attacco improvviso fino alla fine del turno. +Swarm of Bloodflies|Sciame di Mosche Sanguinarie|Creatura - Insetto|Volare \nLo Sciame di Mosche Sanguinarie entra nel campo di battaglia con due segnalini +1/+1. \nOgniqualvolta un'altra creatura muore, metti un segnalino +1/+1 sullo Sciame di Mosche Sanguinarie. +Swarm of Rats|Sciame di Ratti|Creatura - Ratto|La forza dello Sciame di Ratti è pari al numero di Ratti che tu controlli. +Swarmborn Giant|Gigante dello Sciame|Creatura - Gigante|Quando ti viene inflitto danno da combattimento, sacrifica il Gigante dello Sciame. \n{4}{G}{G}: Mostruosità 2. (Se questa creatura non è mostruosa, metti due segnalini +1/+1 su di essa e diventa mostruosa.) \nFintanto che il Gigante dello Sciame è mostruoso, ha raggiungere. +Swarmyard|Brulicampo|Terra|{T}: Aggiungi {U}. \n{T}: Rigenera un Insetto, un Ratto, un Ragno, o uno Scoiattolo bersaglio. +Swashbuckling|Smargiassata|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha rapidità. +Swathcutter Giant|Gigante Falciavarchi|Creatura - Soldato Gigante|Cautela \nOgniqualvolta il Gigante Falciavarchi attacca, infligge 1 danno a ogni creatura controllata dal giocatore in difesa. +Swat|Spiaccicare|Istantaneo|Distruggi una creatura bersaglio con forza pari o inferiore a 2. \nCiclo {2} +Sway of Illusion|Potere dell'Illusione|Istantaneo|Un qualsiasi numero di creature bersaglio diventano di un colore a tua scelta fino alla fine del turno. \nPesca una carta. +Sway of the Stars|Influenza delle Stelle|Stregoneria|Ogni giocatore rimescola nel suo grimorio la propria mano, il proprio cimitero, e i permanenti che possiede, quindi pesca sette carte. Il totale dei punti vita di ogni giocatore diventa 7. +Sweatworks Brawler|Picchiatrice dello Sfruttatorio|Creatura - Artefice Umano|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nMinacciare +Sweep Away|Trascinare Via|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Se quella creatura sta attaccando, puoi metterla invece in cima al grimorio del suo proprietario. +Swell of Courage|Gonfio di Coraggio|Istantaneo|Le creature che controlli prendono +2/+2 fino alla fine del turno. \nRinforzare X-{X}{W}{W} ({X}{W}{W}, Scarta questa carta: Metti X segnalini +1/+1 su una creatura bersaglio.) +Swell of Growth|Ondata di Crescita|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Sweltering Suns|Soli Cocenti|Stregoneria|I Soli Cocenti infliggono 3 danni a ogni creatura. \nCiclo {3} ({3}, Scarta questa carta: Pesca una carta.) +Swelter|Soffocare|Stregoneria|Il Soffocare infligge 2 danni a ciascuna di due creature bersaglio. +Swerve|Spostare|Istantaneo|Cambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. +Swift Justice|Giustizia Rapida|Istantaneo|Fino alla fine del turno, una creatura bersaglio prende +1/+0 e ha attacco improvviso e legame vitale. +Swift Kick|Calcio Repentino|Istantaneo|Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno. Lotta con una creatura bersaglio che non controlli. +Swift Maneuver|Manovra Repentina|Istantaneo|Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Swift Reckoning|Rapida Resa dei Conti|Stregoneria|Arte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, puoi lanciare la Rapida Resa dei Conti come se avesse lampo. (Puoi lanciarla in ogni momento in cui potresti lanciare un istantaneo.) \nDistruggi una creatura TAPpata bersaglio. +Swift Silence|Silenzio Repentino|Istantaneo|Neutralizza tutte le altre magie. Pesca una carta per ogni magia neutralizzata in questo modo. +Swift Spinner|Filatrice Rapida|Creatura - Ragno|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Swift Warden|Custode Rapida|Creatura - Guerriero Tritone|Lampo \nQuando la Custode Rapida entra nel campo di battaglia, un Tritone bersaglio che controlli ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Swift Warkite|Nibbio da Guerra Rapido|Creatura - Drago|Volare \nQuando il Nibbio da Guerra Rapido entra nel campo di battaglia, puoi mettere sul campo di battaglia una carta creatura con costo di mana convertito pari o inferiore a 3 dalla tua mano o dal tuo cimitero. Quella creatura ha rapidità. Riprendila in mano all'inizio della prossima sottofase finale. +Swiftblade Vindicator|Vendicatrice Lamalesta|Creatura - Soldato Umano|Doppio attacco, cautela, travolgere +Swiftfoot Boots|Stivali Piedelesto|Artefatto - Equipaggiamento|La creatura equipaggiata ha anti-malocchio e rapidità. \nEquipaggiare {1} +Swiftwater Cliffs|Rupi di Rapidacque|Terra|Le Rupi di Rapidacque entrano nel campo di battaglia TAPpate. \nQuando le Rupi di Rapidacque entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {U} o {R}. +Swirl the Mists|Agitare la Foschia|Incantesimo|Mentre Agitare la Foschia entra nel campo di battaglia, scegli una parola colore. \nTutte le ricorrenze della parola colore nel testo delle magie e dei permanenti sono cambiate con la parola colore scelta. +Swirling Sandstorm|Tempesta di Sabbia Turbinante|Stregoneria|Soglia - La Tempesta di Sabbia Turbinante infligge 5 danni a ogni creatura senza volare se ci sono almeno sette carte nel tuo cimitero. +Swirling Spriggan|Spriggan Vorticante|Creatura - Sciamano Goblin|{V|L}{V|L}: Una creatura bersaglio che controlli diventa di uno o più colori a tua scelta fino alla fine del turno. +Swirling Torrent|Torrente Vorticante|Stregoneria|Scegli uno o entrambi -
  • Metti una creatura bersaglio in cima al grimorio del suo proprietario. Fai tornare una creatura bersaglio in mano al suo proprietario.
  • +Switcheroo|Scambio|Stregoneria|Scambia il controllo di due creature bersaglio. +Swooping Talon|Grinfia in Picchiata|Creatura - Soldato Uccello|Volare \n{1}: La Grinfia in Picchiata perde volare fino alla fine del turno. \nProvocazione +Sword Dancer|Danzatore della Spada|Creatura - Ribelle Umano|{W}{W}: La creatura attaccante bersaglio prende -1/-0 fino alla fine del turno. +Sword of Body and Mind|Spada di Corpo e Mente|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal verde e dal blu. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, crea una pedina creatura Lupo 2/2 verde e quel giocatore mette le prime dieci carte del suo grimorio nel suo cimitero. \nEquipaggiare {2} +Sword of Feast and Famine|Spada di Abbondanza e Carestia|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal nero e dal verde. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, quel giocatore scarta una carta e tu STAPpi tutte le terre che controlli. \nEquipaggiare {2} +Sword of Fire and Ice|Spada di Fuoco e Ghiaccio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal rosso e dal blu. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, la Spada di Fuoco e Ghiaccio infligge 2 danni a un qualsiasi bersaglio, e tu peschi una carta. \nEquipaggiare {2} +Sword of Kaldra|Spada di Kaldra|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +5/+5. \nOgniqualvolta la creatura equipaggiata infligge danno ad una creatura, esilia quella creatura. (Esiliala soltanto se è ancora sul campo di battaglia) \nEquipaggiare {4} +Sword of Light and Shadow|Spada di Luce e Ombre|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal bianco e dal nero. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, tu guadagni 3 punti vita e puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. \nEquipaggiare {2} +Sword of Sinew and Steel|Spada di Tendini e Acciaio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal nero e dal rosso. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, distruggi fino a un planeswalker bersaglio e fino a un artefatto bersaglio. \nEquipaggiare {2} +Sword of Truth and Justice|Spada di Verità e Giustizia|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal bianco e dal blu. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su una creatura che controlli, poi prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) \nEquipaggiare {2} +Sword of Vengeance|Spada della Vendetta|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0 e ha attacco improvviso, cautela, travolgere e rapidità. \nEquipaggiare {3} +Sword of War and Peace|Spada di Guerra e Pace|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2 e ha protezione dal rosso e dal bianco. \nOgniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, la Spada di Guerra e Pace infligge danno a quel giocatore pari al numero di carte che ha in mano e tu guadagni 1 punto vita per ogni carta che hai in mano. \nEquipaggiare {2} +Sword of the Animist|Spada dell'Animista|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nOgniqualvolta la creatura equipaggiata attacca, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. \nEquipaggiare {2} +Sword of the Chosen|Spada del Prescelto|Artefatto Leggendario|{T}: La creatura leggendaria bersaglio prende +2/+2 fino alla fine del turno. +Sword of the Meek|Spada degli Umili|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+2. \nEquipaggiare {2} \nOgniqualvolta una creatura 1/1 entra nel campo di battaglia sotto il tuo controllo, puoi rimettere sul campo di battaglia la Spada degli Umili dal tuo cimitero, poi assegnarla a quella creatura. +Sword of the Paruns|Spada dei Paruns|Artefatto - Equipaggiamento|Fintanto che la creatura equipaggiata è TAPpata, le creature TAPpate che controlli prendono +2/+0. \nFintanto che la creatura equipaggiata è STAPpata, le creature STAPpate che controlli prendono +0/+2. \n{3}: Puoi TAPpare o STAPpare la creatura equipaggiata. \nEquipaggiare {3} +Sword-Point Diplomacy|Diplomazia in Punta di Spada|Stregoneria|Rivela le prime tre carte del tuo grimorio. Per ognuna di quelle carte, aggiungila alla tua mano a meno che un avversario non paghi 3 punti vita. Poi esilia le altre. +Swords to Plowshares|Da Spade a Spighe!|Istantaneo|Esilia una creatura bersaglio. Il suo controllore guadagna punti vita pari alla sua forza. +Swordwise Centaur|Centaura Sapiente delle Lame|Creatura - Guerriero Centauro| +Sworn Companions|Compagni Giurati|Stregoneria|Crea due pedine creatura Soldato 1/1 bianche con legame vitale. +Sworn Defender|Difensore Giurato|Creatura - Cavaliere Umano|{1}: La forza del Difensore Giurato diventa uguale alla costituzione di una creatura bersaglio che blocca o viene bloccata dal Difensore Giurato meno 1 fino alla fine del turno, e la costituzione del Difensore Giurato diventa 1 più la forza di quella creatura fino alla fine del turno. +Sworn Guardian|Guardiana Giurata|Creatura - Guerriero Tritone| +Sydri, Galvanic Genius|Sydri, Genio Galvanico|Creatura Leggendaria - Artefice Umano|{U}: Un artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione pari al suo costo di mana convertito fino alla fine del turno. \n{W}{B}: Una creatura artefatto bersaglio ha tocco letale e legame vitale fino alla fine del turno. +Sygg, River Cutthroat|Sygg, Tagliagole Fluviale|Creatura Leggendaria - Farabutto Tritone|All'inizio di ogni sottofase finale, se un avversario ha perso 3 o più punti vita in questo turno, puoi pescare una carta. (Il danno causa la perdita di punti vita.) +Sygg, River Guide|Sygg, Guida Fluviale|Creatura Leggendaria - Mago Tritone|Passa-Isole \n{1}{W}: Un Tritone bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. +Sylvan Advocate|Difensore Silvano|Creatura - Alleato Druido Elfo|Cautela \nFintanto che controlli sei o più terre, il Difensore Silvano e le creature terra che controlli prendono +2/+2. +Sylvan Awakening|Risveglio Silvano|Stregoneria|Fino al tuo prossimo turno, tutte le terre che controlli diventano creature Elementale 2/2 con raggiungere, indistruttibile e rapidità. Sono ancora terre. +Sylvan Basilisk|Basilisco Silvano|Creatura - Basilisco|Ogniqualvolta il Basilisco Silvano viene bloccato da una creatura, distruggi quella creatura. +Sylvan Bounty|Dono Silvano|Istantaneo|Un giocatore bersaglio guadagna 8 punti vita. \nCicloterra base {1}{G} ({1}{G}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Sylvan Brushstrider|Errante Boscoso Silvano|Creatura - Bestia|Quando l'Errante Boscoso Silvano entra nel campo di battaglia, guadagni 2 punti vita. +Sylvan Caryatid|Cariatide Silvana|Creatura - Pianta|Difensore, anti-malocchio \n{T}: Aggiungi un mana di un qualsiasi colore. +Sylvan Echoes|Echi Silvani|Incantesimo|Ogniqualvolta ti scontri e vinci, puoi pescare una carta. (Questa abilità si innesca dopo che lo scontro è terminato.) +Sylvan Hierophant|Gerofante Silvestre|Creatura - Chierico Umano|Quando il Gerofante Silvestre muore, esilia il Gerofante Silvestre, poi riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. +Sylvan Library|Biblioteca Silvestre|Incantesimo|All'inizio della tua acquisizione, puoi pescare due carte addizionali. Se lo fai, scegli due carte nella tua mano pescate in questo turno. Per ognuna di quelle carte, paga 4 punti vita o metti la carta in cima al tuo grimorio. +Sylvan Messenger|Messaggero Silvano|Creatura - Elfo|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker attaccato.) \nQuando il Messaggero Silvano entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Elfo rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Sylvan Might|Potenza Silvestre|Istantaneo|Flashback {2}{G}{G} \nLa creatura bersaglio prende +2/+2 e guadagna travolgere fino alla fine del turno. +Sylvan Offering|Offerta Silvestre|Stregoneria|Scegli un avversario. Tu e quel giocatore create ognuno una pedina creatura Silvantropo X/X verde. \nScegli un avversario. Tu e quel giocatore create ognuno X pedine creatura Guerriero Elfo 1/1 verdi. +Sylvan Primordial|Primordiale Silvano|Creatura - Avatar|Raggiungere\nQuando il Primordiale Silvano entra nel campo di battaglia, per ogni avversario, distruggi un permanente non creatura bersaglio controllato da quel giocatore. Per ogni permanente distrutto in questo modo, passa in rassegna il tuo grimorio per una carta Foresta e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Sylvan Ranger|Ranger Silvana|Creatura - Esploratore Elfo|Quando la Ranger Silvana entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. +Sylvan Safekeeper|Guardiano Silvestre|Creatura - Mago Umano|Sacrifica una terra: Una creatura bersaglio che controlli ha velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Sylvan Scrying|Premonizione Silvana|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Sylvan Tutor|Sylvan Tutor|Stregoneria|Passa in rassegna il tuo grimorio per una carta creatura e rivela quella carta. Rimescola il tuo grimorio, poi metti quella carta in cima ad esso. +Sylvan Yeti|Yeti Silvano|Creatura - Yeti|La forza dello Yeti Silvano è pari al numero di carte nella tua mano. +Sylvok Explorer|Esploratore Silvaco|Creatura - Druido Umano|{T}: Aggiungi un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. +Sylvok Lifestaff|Bastone Vitale dei Sylvok|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata viene messa in un cimitero, guadagni 3 punti vita. \nEquipaggiare {1} +Sylvok Replica|Replicante Sylvok|Creatura Artefatto - Sciamano|{G}, Sacrifica il Replicante Sylvok: Distruggi un artefatto o un incantesimo bersaglio. +Symbiosis|Simbiosi|Istantaneo|Due creature bersaglio prendono ciascuna +2/+2 fino alla fine del turno. +Symbiotic Beast|Bestia Simbiotica|Creatura - Bestia Insetto|Quando la Bestia Simbiotica muore, crea quattro pedine creatura Insetto 1/1 verdi. +Symbiotic Deployment|Dispiegamento Simbiotico|Incantesimo|Salta la tua acquisizione. \n{1}, TAPpa due creature STAPpate che controlli: Pesca una carta. +Symbiotic Elf|Elfo Simbiotico|Creatura - Elfo|Quando l'Elfo Simbiotico muore, crea due pedine creatura Insetto 1/1 verdi. +Symbiotic Wurm|Wurm Simbiotico|Creatura - Wurm|Quando il Wurm Simbiotico muore, crea sette pedine creatura Insetto 1/1 verdi. +Symbol of Unsummoning|Symbol of Unsummoning|Stregoneria|Il proprietario riprende in mano una creatura bersaglio. \nPesca una carta. +Synapse Sliver|Tramutante Sinapse|Creatura - Tramutante|Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, il suo controllore può pescare una carta. +Synchronized Strike|Colpo Sincronizzato|Istantaneo|STAPpa fino a due creature bersaglio. Ognuna di esse prende +2/+2 fino alla fine del turno. +Synchronous Sliver|Tramutante Sincrono|Creatura - Tramutante|Tutte le creature Tramutante hanno cautela. +Syncopate|Sincopare|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Syndic of Tithes|Amministratore delle Decime|Creatura - Chierico Umano|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Syndicate Enforcer|Tutore del Sindacato|Creatura - Farabutto Umano|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Syndicate Guildmage|Mago della Gilda del Sindacato|Creatura - Chierico Umano|{1}{W}, {T}: TAPpa una creatura bersaglio con forza pari o superiore a 4. \n{4}{B}, {T}: Il Mago della Gilda del Sindacato infligge 2 danni a un avversario o a un planeswalker bersaglio. +Syndicate Messenger|Messaggero del Sindacato|Creatura - Uccello|Volare \nAldilà 1 (Quando questa creatura muore, crea una pedina creatura Spirito 1/1 bianca e nera con volare.) +Syndicate Trafficker|Trafficante del Sindacato|Creatura - Farabutto Eteride|{1}, Sacrifica un artefatto: Metti un segnalino +1/+1 sul Trafficante del Sindacato. Ha indistruttibile fino alla fine del turno. +Synod Artificer|Artefici del Sinodo|Creatura - Artefice Vedalken|{X}, {T}: TAPpa X artefatti non creatura bersaglio. \n{X}, {T}: STAPpa X artefatti non creatura bersaglio. +Synod Centurion|Centurione del Sinodo|Creatura Artefatto - Costrutto|Quando non controlli altri artefatti, sacrifica il Centurione del Sinodo. +Synod Sanctum|Santuario del Sinodo|Artefatto|{2}, {T}: Esilia un permanente bersaglio che tu controlli. \n{2}, Sacrifica il Santuario del Sinodo: Rimetti sul campo di battaglia sotto il tuo controllo tutte le carte esiliate con il Santuario del Sinodo. +Synthetic Destiny|Destino Sintetico|Istantaneo|Esilia tutte le creature che controlli. All'inizio della prossima sottofase finale, rivela carte dalla cima del tuo grimorio finché non riveli altrettante carte creatura. Metti sul campo di battaglia tutte le carte creatura rivelate in questo modo, poi rimescola le altre carte rivelate nel tuo grimorio. +Syphon Flesh|Riflusso della Carne|Stregoneria|Ogni altro giocatore sacrifica una creatura. Crea una pedina creatura Zombie 2/2 nera per ogni creatura sacrificata in questo modo. +Syphon Life|Aspirare la Vita|Stregoneria|Un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Syphon Mind|Riflusso della Mente|Stregoneria|Ogni altro giocatore scarta una carta. Tu peschi una carta per ogni carta scartata in questo modo. +Syphon Sliver|Tramutante Sifone|Creatura - Tramutante|Le creature Tramutante che controlli hanno legame vitale. (Il danno inflitto da una creatura Tramutante che controlli ti fa anche guadagnare altrettanti punti vita.) +Syphon Soul|Riflusso dell'Anima|Stregoneria|Il Riflusso dell'Anima infligge 2 danni a ogni altro giocatore. Guadagni punti vita pari al danno inflitto in questo modo. +Syr Alin, the Lion's Claw|Syr Alin, l'Artiglio del Leone|Creatura Leggendaria - Cavaliere Umano|Attacco improvviso \nOgniqualvolta Syr Alin, l'Artiglio del Leone attacca, le altre creature che controlli prendono +1/+1 fino alla fine del turno. +Syr Carah, the Bold|Syr Carah, l'Audace|Creatura Leggendaria - Cavaliere Umano|Ogniqualvolta Syr Carah, l'Audace o una magia istantaneo o stregoneria che controlli infliggono danno a un giocatore, esilia la prima carta del tuo grimorio. Puoi giocare quella carta in questo turno. \n{T}: Syr Carah infligge 1 danno a un qualsiasi bersaglio. +Syr Elenora, the Discerning|Syr Elenora, l'Avveduta|Creatura Leggendaria - Cavaliere Umano|La forza di Syr Elenora, l'Avveduta è pari al numero di carte nella tua mano. \nQuando Syr Elenora entra nel campo di battaglia, pesca una carta. \nLe magie che i tuoi avversari lanciano e che bersagliano Syr Elenora costano {2} in più per essere lanciate. +Syr Faren, the Hengehammer|Syr Faren, il Martello del Monolito|Creatura Leggendaria - Cavaliere Umano|Ogniqualvolta Syr Faren, il Martello del Monolito attacca, un'altra creatura attaccante bersaglio prende +X/+X fino alla fine del turno, dove X è la forza di Syr Faren. +Syr Konrad, the Grim|Syr Konrad, il Lugubre|Creatura Leggendaria - Cavaliere Umano|Ogniqualvolta un'altra creatura muore, una carta creatura viene messa in un cimitero da una zona diversa dal campo di battaglia o una carta creatura lascia il tuo cimitero, Syr Konrad, il Lugubre infligge 1 danno a ogni avversario. \n{1}{B}: Ogni giocatore mette nel proprio cimitero la prima carta del proprio grimorio. +Szadek, Lord of Secrets|Szadek, Signore dei Segreti|Creatura Leggendaria - Vampiro|Volare \nSe Szadek, Signore dei Segreti sta per infliggere danno da combattimento a un giocatore, invece metti altrettanti segnalini +1/+1 su Szadek e quel giocatore mette nel proprio cimitero altrettante carte dalla cima del proprio grimorio. +Tablet of the Guilds|Tavola delle Gilde|Artefatto|Mentre la Tavola delle Gilde entra nel campo di battaglia, scegli due colori. \nOgniqualvolta lanci una magia, se ha almeno uno dei colori scelti, guadagni 1 punto vita per ognuno dei colori scelti della magia. +Tah-Crop Elite|Elite della Messe Tah|Creatura - Guerriero Uccello|Volare \nPuoi stremare l'Elite della Messe Tah mentre attacca. Quando lo fai, le creature che controlli prendono +1/+1 fino alla fine del turno. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Tah-Crop Skirmisher|Esploratrice della Messe Tah|Creatura - Guerriero Naga|Imbalsamare {3}{U} ({3}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Naga Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Tahngarth's Glare|Sguardo di Tahngarth|Stregoneria|Guarda le prime tre carte del grimorio di un avversario bersaglio, poi rimettile a posto in un qualsiasi ordine. Quel giocatore guarda le prime tre carte del tuo grimorio, poi le rimette a posto in un qualsiasi ordine. +Tahngarth's Rage|Collera di Tahngarth|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+0 fintanto che sta attaccando. Altrimenti, prende -2/-1. +Tahngarth, First Mate|Tahngarth, Primo Ufficiale|Creatura Leggendaria - Guerriero Minotauro|Tahngarth, Primo Ufficiale non può essere bloccato da più di una creatura. \nOgniqualvolta un avversario attacca con una o più creature, se Tahngarth è TAPpato, puoi far prendere il controllo di Tahngarth a quell'avversario fino alla fine del combattimento. Se lo fai, scegli un giocatore o un planeswalker che quell'avversario sta attaccando. Tahngarth attacca quel giocatore o planeswalker. +Tahngarth, Talruum Hero|Tahngarth, Eroe Talruum|Creatura Leggendaria - Guerriero Minotauro|Cautela \n{1}{R}, {T}: Tahngarth, Eroe Talruum infligge un danno pari alla propria forza a una creatura bersaglio. Quella creatura infligge un danno pari alla propria forza a Tahngarth, Eroe Talruum. +Taigam's Scheming|Intrighi di Taigam|Stregoneria|Guarda le prime cinque carte del tuo grimorio. Mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine. +Taigam's Strike|Colpo di Taigam|Stregoneria|Una creatura bersaglio prende +2/+0 fino alla fine del turno e non può essere bloccata in questo turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Taigam, Ojutai Master|Taigam, Maestro Ojutai|Creatura Leggendaria - Monaco Umano|Le magie istantaneo, stregoneria e Drago che controlli non possono essere neutralizzate. \nOgniqualvolta lanci una magia istantaneo o stregoneria dalla tua mano, se Taigam, Maestro Ojutai ha attaccato in questo turno, quella magia ha ripresa. (Esilia la magia mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare quella carta dall'esilio senza pagare il suo costo di mana.) +Taigam, Sidisi's Hand|Taigam, Mano di Sidisi|Creatura Leggendaria - Mago Umano|Salta la tua acquisizione. \nAll'inizio del tuo mantenimento, guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre nel tuo cimitero. \n{B}, {T}, Esilia X carte dal tuo cimitero: Una creatura bersaglio prende -X/-X fino alla fine del turno. +Tail Slash|Colpo di Coda|Istantaneo|Una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. +Tainted AEther|Etere Corrotto|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, il suo controllore sacrifica una creatura o una terra. +Tainted Field|Campo Contaminato|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {B}. Attiva questa abilità solo se controlli una Palude. +Tainted Isle|Isola Contaminata|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {B}. Attiva questa abilità solo se controlli una Palude. +Tainted Pact|Patto Corrotto|Istantaneo|Esilia la prima carta del tuo grimorio. Puoi aggiungere alla tua mano quella carta, a meno che abbia lo stesso nome di un'altra carta esiliata in questo modo. Ripeti questo procedimento fino a che aggiungi alla tua mano una carta oppure esili due carte con lo stesso nome, quale delle due accade prima. +Tainted Peak|Picco Contaminato|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {R}. Attiva questa abilità solo se controlli almeno una Palude. +Tainted Remedy|Medicamento Corrotto|Incantesimo|Se un avversario sta per guadagnare punti vita, quel giocatore perde invece altrettanti punti vita. +Tainted Sigil|Sigillo Corrotto|Artefatto|{T}, Sacrifica il Sigillo Corrotto: Guadagni tanti punti vita quanti sono i punti vita persi da tutti i giocatori in questo turno. (Il danno provoca la perdita di punti vita.) +Tainted Specter|Spettro Contaminato|Creatura - Spettro|Volare \n{1}{B}{B}, {T}: Il giocatore bersaglio scarta una carta a meno che metta una carta dalla sua mano in cima al suo grimorio. Se quel giocatore scarta una carta in questo modo, lo Spettro Contaminato infligge 1 danno a ogni creatura ed a ogni giocatore. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Tainted Strike|Colpo Contaminato|Istantaneo|Una creatura bersaglio prende +1/+0 e ha infettare fino alla fine del turno. (Essa infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Tainted Well|Pozzo Contaminato|Incantesimo - Aura|Incanta terra \nQuando il Pozzo Contaminato entra nel campo di battaglia, pesca una carta. \nLa terra incantata è una Palude. +Tainted Wood|Bosco Contaminato|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {G}. Attiva questa abilità solo se controlli una Palude. +Taj-Nar Swordsmith|Armaiolo di Taj-Nar|Creatura - Soldato Felino|Quando l'Armaiolo di Taj-Nar entra nel campo di battaglia, puoi pagare {X}. Se lo fai, passa in rassegna il tuo grimorio per una carta Equipaggiamento con costo di mana convertito pari o inferiore a X e metti quella carta sul campo di battaglia. Poi rimescola il tuo grimorio. +Tajic, Blade of the Legion|Tajic, Lama della Legione|Creatura Leggendaria - Soldato Umano|Indistruttibile \nBattaglione - Ogniqualvolta Tajic e almeno altre due creature attaccano, Tajic prende +5/+5 fino alla fine del turno. +Tajic, Legion's Edge|Tajic, Spada della Legione|Creatura Leggendaria - Soldato Umano|Rapidità \nMentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nPrevieni tutto il danno non da combattimento che verrebbe inflitto alle altre creature che controlli. \n{R}{W}: Tajic, Spada della Legione ha attacco improvviso fino alla fine del turno. +Tajuru Archer|Arciere di Tajuru|Creatura - Alleato Arciere Elfo|Ogniqualvolta l'Arciere di Tajuru o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far infliggere dall'Arciere di Tajuru danni pari al numero di Alleati che controlli a una creatura bersaglio con volare. +Tajuru Beastmaster|Domatrice Tajuru|Creatura - Alleato Guerriero Elfo|Radunare - Ogniqualvolta la Domatrice Tajuru o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +1/+1 fino alla fine del turno. +Tajuru Pathwarden|Guardasentieri Tajuru|Creatura - Alleato Guerriero Elfo|Cautela, travolgere +Tajuru Preserver|Protettore dei Tajuru|Creatura - Sciamano Elfo|Le magie e le abilità controllate dai tuoi avversari non possono farti sacrificare permanenti. +Tajuru Stalwart|Tajuru Risoluta|Creatura - Alleato Esploratore Elfo|Convergenza - La Tajuru Risoluta entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana speso per lanciarla. +Tajuru Warcaller|Convocatrice di Guerra Tajuru|Creatura - Alleato Guerriero Elfo|Radunare - Ogniqualvolta la Convocatrice di Guerra Tajuru o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +2/+2 fino alla fine del turno. +Take Down|Atterrare|Stregoneria|Scegli uno -
  • Atterrare infligge 4 danni a una creatura bersaglio con volare. Atterrare infligge 1 danno a ogni creatura con volare.
  • +Take Heart|Prendere Coraggio|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Guadagni 1 punto vita per ogni creatura attaccante che controlli. +Take Inventory|Inventariare|Stregoneria|Pesca una carta, poi pesca carte pari al numero di carte chiamate Inventariare nel tuo cimitero. +Take Possession|Prendere Possesso|Incantesimo - Aura|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nIncanta permanente \nControlli il permanente incantato. +Take Up Arms|Prendere le Armi|Istantaneo|Crea tre pedine creatura Guerriero 1/1 bianche. +Take Vengeance|Vendicare|Stregoneria|Distruggi una creatura TAPpata bersaglio. +Take into Custody|Prendere in Custodia|Istantaneo|TAPpa una creatura bersaglio. Non STAPpa durante il prossimo STAP del suo controllore. +Takeno's Cavalry|Cavalleria di Takeno|Creatura - Arciere Samurai Umano|Bushido 1 \n{T}: La Cavalleria di Takeno infligge 1 danno a uno Spirito bersaglio che sta attaccando o bloccando. +Takeno, Samurai General|Takeno, Generale dei Samurai|Creatura Leggendaria - Samurai Umano|Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) \nOgni altra creatura Samurai che controlli prende +1/+1 per ogni punto di bushido che ha. +Takenuma Bleeder|Salassatore di Takenuma|Creatura - Sciamano Ogre|Ogniqualvolta il Salassatore di Takenuma attacca o blocca, perdi 1 punto vita se non controlli un Demone. +Talara's Bane|Flagello di Talara|Stregoneria|Un avversario bersaglio rivela la sua mano. Tu scegli una carta creatura verde o bianca da quella mano. Guadagni punti vita pari alla costituzione di quella carta creatura, poi quel giocatore scarta quella carta. +Talara's Battalion|Battaglione di Talara|Creatura - Guerriero Elfo|Lancia questa magia solo se hai lanciato un'altra magia verde in questo turno. \nTravolgere +Talas Air Ship|Nave Volante Talas|Creatura - Pirata Umano|Volare +Talas Explorer|Esploratrice Talas|Creatura - Esploratore Pirata Umano|Volare \nQuando l'Esploratrice Talas entra nel campo di battaglia, guarda la mano dell'avversario bersaglio. +Talas Merchant|Mercante Talas|Creatura - Pirata Umano| +Talas Researcher|Ricercatore Talas|Creatura - Mago Pirata Umano|{T}: Pesca una carta. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Talas Scout|Esploratore Talas|Creatura - Esploratote Pirata Umano|Volare +Talas Warrior|Guerriero Talas|Creatura - Guerriero Pirata Umano|Il Guerriero Talas non può essere bloccato. +Tale's End|Fine della Storia|Istantaneo|Neutralizza un'abilità attivata, un'abilità innescata o una magia leggendaria bersaglio. +Talent of the Telepath|Talento del Telepate|Stregoneria|Un avversario bersaglio rivela le prime sette carte del suo grimorio. Puoi lanciare una carta istantaneo o stregoneria scelta tra esse senza pagare il suo costo di mana. Poi quel giocatore mette le altre nel suo cimitero. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, puoi lanciare fino a due carte istantaneo e/o stregoneria rivelate invece di una. +Talisman of Conviction|Talismano della Convinzione|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {W}. Il Talismano della Convinzione ti infligge 1 danno. +Talisman of Creativity|Talismano della Creatività|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {R}. Il Talismano della Creatività ti infligge 1 danno. +Talisman of Curiosity|Talismano della Curiosità|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {U}. Il Talismano della Curiosità ti infligge 1 danno. +Talisman of Dominance|Talismano del Dominio|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {B}. Il Talismano del Dominio ti infligge 1 danno. +Talisman of Hierarchy|Talismano della Gerarchia|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {B}. Il Talismano della Gerarchia ti infligge 1 danno. +Talisman of Impulse|Talismano dell'Impulso|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {R} o {G}. Il Talismano dell'Impulso ti infligge 1 danno. +Talisman of Indulgence|Talismano dell'Indulgenza|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {R}. Il Talismano dell'Indulgenza ti infligge 1 danno. +Talisman of Progress|Talismano del Progresso|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {U}. Il Talismano del Progresso ti infligge 1 danno. +Talisman of Resilience|Talismano della Resistenza|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {B} o {G}. Il Talismano della Resistenza ti infligge 1 danno. +Talisman of Unity|Talismano dell'Unità|Artefatto|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {W}. Il Talismano dell'Unità ti infligge 1 danno. +Tall as a Beanstalk|Alto come un Fagiolo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3, ha raggiungere ed è un Gigante in aggiunta ai suoi altri tipi. +Tallowisp|Candeletto|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi passare in rassegna il tuo grimorio per una carta Aura con incanta creatura, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Talon Sliver|Tramutante Artiglio|Creatura - Tramutante|Tutte le creature Tramutante hanno attacco improvviso. +Talon Trooper|Fante Artigliato|Creatura - Esploratore Uccello|Volare +Talon of Pain|Artiglio del Dolore|Artefatto|Ogniqualvolta una fonte che controlli diversa dall'Artiglio del Dolore infligge danno ad un avversario, metti un segnalino carica sull'Artiglio del Dolore. \n{X}, {T}, Rimuovi X segnalini carica dall'Artiglio del Dolore: L'Artiglio del Dolore infligge X danni a una qualsiasi bersaglio. +Talonrend|Squartiglio|Creatura - Elementale|Volare \n{L|R}: Lo Squartiglio prende +1/-1 fino alla fine del turno. +Talons of Falkenrath|Artigli di Falkenrath|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata ha "{1}{R}: Questa creatura prende +2/+0 fino alla fine del turno". +Talons of Wildwood|Artigli del Bosco Selvaggio|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha travolgere. (Può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \n{2}{G}: Riprendi in mano gli Artigli del Bosco Selvaggio dal tuo cimitero. +Talrand's Invocation|Evocazione di Talrand|Stregoneria|Crea due pedine creatura Draghetto 2/2 blu con volare. +Talrand, Sky Summoner|Talrand, Evocatore Celeste|Creatura Leggendaria - Mago Tritone|Ogniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura Draghetto 2/2 blu con volare. +Talruum Champion|Campione di Talruum|Creatura - Minotauro|Attacco improvviso \nOgniqualvolta il Campione di Talruum blocca o è bloccato da una creatura, quella creatura perde attacco improvviso fino alla fine del turno. +Talruum Minotaur|Minotauro di Talruum|Creatura - Berserker Minotauro|Rapidità +Talruum Piper|Pifferaio di Talruum|Creatura - Minotauro|Tutte le creature con volare che possono bloccare il Pifferaio di Talruum, lo fanno. +Talus Paladin|Paladino di Talus|Creatura - Alleato Cavaliere Umano|Ogniqualvolta il Paladino di Talus o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi far guadagnare legame vitale alle creature Alleato che controlli fino alla fine del turno e puoi mettere un segnalino +1/+1 sul Paladino di Talus. +Tamanoa|Tamanoa|Creatura - Spirito|Ogniqualvolta una fonte non creatura che controlli infligge danno, guadagni altrettanti punti vita. +Tamiyo's Epiphany|Rivelazione di Tamiyo|Stregoneria|Profetizza 4, poi pesca due carte. +Tamiyo's Journal|Diario di Tamiyo|Artefatto Leggendario|All'inizio del tuo mantenimento, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \n{T}, Sacrifica tre Indizi: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Tamiyo, Collector of Tales|Tamiyo, Collezionista di Racconti|Planeswalker Leggendario - Tamiyo|Le magie e le abilità controllate dai tuoi avversari non possono farti scartare carte o sacrificare permanenti. \n[+1]: Scegli il nome di una carta non terra, poi rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte con il nome scelto tra esse e metti le altre nel tuo cimitero. \n[-3]: Riprendi in mano una carta bersaglio dal tuo cimitero. \n[Fedeltà 5] +Tamiyo, Field Researcher|Tamiyo, Ricercatrice sul Campo|Planeswalker Leggendario - Tamiyo|[+1]: Scegli fino a due creature bersaglio. Fino al tuo prossimo turno, ogniqualvolta una di quelle creature infligge danno da combattimento, pesca una carta. \n[-2]: TAPpa fino a due permanenti non terra bersaglio. Non STAPpano durante il prossimo STAP dei rispettivi controllori. \n[-7]: Pesca tre carte. Ottieni un emblema con "Puoi lanciare magie dalla tua mano senza pagare il loro costo di mana". \n[Fedeltà 4] +Tamiyo, the Moon Sage|Tamiyo, Saggia della Luna|Planeswalker Leggendario - Tamiyo|[+1]: TAPpa un permanente bersaglio. Quel permanente non STAPpa durante il prossimo STAP del suo controllore. \n[-2]: Pesca una carta per ogni creatura TAPpata controllata da un giocatore bersaglio. \n[-8]: Ottieni un emblema con "Non hai un limite massimo di carte in mano" e "Ogniqualvolta una carta viene messa nel tuo cimitero da qualsiasi zona, puoi riprenderla in mano". \n[Fedeltà 4] +Tandem Lookout|Coppia di Vedette|Creatura - Esploratore Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che la Coppia di Vedette è abbinata a un'altra creatura, ognuna di quelle creature ha "Ogniqualvolta questa creatura infligge danno a un avversario, pesca una carta". +Tandem Tactics|Tattiche di Coppia|Istantaneo|Fino a due creature bersaglio prendono +1/+2 fino alla fine del turno. Guadagni 2 punti vita. +Tangle Angler|Lenza del Groviglio|Creatura - Orrore|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{G}: Una creatura bersaglio blocca la Lenza del Groviglio in questo turno, se può farlo. +Tangle Asp|Aspide del Groviglio|Creatura - Serpente|Ogniqualvolta l'Aspide del Groviglio blocca o viene bloccata da una creatura, distruggi quella creatura alla fine del combattimento. +Tangle Golem|Golem del Groviglio|Creatura Artefatto - Golem|Affinità con le Foreste (Lanciare questa magia costa {1} in meno per ogni Foresta che tu controlli.) +Tangle Hulk|Bestione del Groviglio|Creatura Artefatto - Bestia|{2}{G}: Rigenera il Bestione del Groviglio. +Tangle Mantis|Mantide del Groviglio|Creatura - Insetto|Travolgere +Tangle Spider|Ragno del Groviglio|Creatura - Ragno|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Tangle Wire|Cavo Intrappolante|Artefatto|Svanire 4 \nAll'inizio del mantenimento di ogni giocatore, quel giocatore TAPpa un artefatto, una creatura o una terra STAPpata che controlla per ogni segnalino svanire presente sul Cavo Intrappolante. +Tanglebloom|Germoglio del Groviglio|Artefatto|{1}, {T}: Guadagni 1 punto vita. +Tangleclaw Werewolf|Mannara Grovartiglio|Creatura - Orrore Mannaro|La Mannara Grovartiglio può bloccare una creatura addizionale in ogni combattimento. \n{6}{G}: Trasforma la Mannara Grovartiglio. +Tangleroot|Radeogroviglio|Artefatto|Ogniqualvolta un giocatore lancia una magia creatura, quel giocatore aggiunge {G}. +Tanglesap|Linfa Intralciante|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature senza travolgere. +Tanglewalker|Viandante del Groviglio|Creatura - Driade|Le creature che controlli non possono essere bloccate fintanto che il giocatore in difesa controlla una terra artefatto. +Tangle|Aggrovigliare|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nOgni creatura attaccante non STAPpa durante il prossimo STAP del suo controllore. +Taniwha|Taniwha|Creatura Leggendaria - Serpe|Travolgere \nFase \nAll'inizio del tuo mantenimento, tutte le terre che controlli scompaiono. +Tapestry of the Ages|Arazzo dell'Eternità|Artefatto|{2}, {T}: Pesca una carta. Attiva questa abilità solo se hai lanciato una magia non creatura in questo turno. +Tar Fiend|Demone di Catrame|Creatura - Elementale|Divorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) \nQuando il Demone di Catrame entra nel campo di battaglia, un giocatore bersaglio scarta una carta per ogni creatura divorata. +Tar Pit Warrior|Guerriero dei Pozzi di Pece|Creatura - Guerriero Ciclope|Quando il Guerriero dei Pozzi di Pece diventa il bersaglio di una magia o di un'abilità, sacrificalo. +Tar Pitcher|Lanciatore di Catrame|Creatura - Sciamano Goblin|{T}, Sacrifica un Goblin: Il Lanciatore di Catrame infligge 2 danni a un qualsiasi bersaglio. +Tar Snare|Trappola di Catrame|Istantaneo|Una creatura bersaglio prende -3/-2 fino alla fine del turno. +Tarfire|Fuoco di Catrame|Istantaneo Tribale - Goblin|Il Fuoco di Catrame infligge 2 danni a un qualsiasi bersaglio. +Tariel, Reckoner of Souls|Tariel, Censore di Anime|Creatura Leggendaria - Angelo|Volare, cautela \n{T}: Scegli una carta creatura a caso dal cimitero di un avversario bersaglio. Mettila sul campo di battaglia sotto il tuo controllo. +Tariff|Tariffa|Stregoneria|Ogni giocatore sacrifica la creatura che controlla con il più alto costo di mana convertito a meno che paghi il costo di mana di quella creatura. Se due creature controllate da un giocatore si contendono il più alto costo di mana, quel giocatore ne sceglie una. +Tarmogoyf|Tarmogoyf|Creatura - Lhurgoyf|La forza del Tarmogoyf è pari al numero di tipi di carta tra le carte in tutti i cimiteri e la sua costituzione è pari a quel numero più 1. +Tarnished Citadel|Cittadella Annerita|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. La Cittadella Annerita ti infligge 3 danni. +Tarox Bladewing|Tarox Alaspada|Creatura Leggendaria - Drago|Volare, rapidità \nMagnificenza - Scarta un'altra carta di nome Tarox Alaspada: Tarox Alaspada prende +X/+X fino alla fine del turno, dove X è la sua forza. +Tarpan|Tarpan|Creatura - Cavallo|Quando il Tarpan muore, guadagni 1 punto vita. +Tasigur's Cruelty|Crudeltà di Tasigur|Stregoneria|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nOgni avversario scarta due carte. +Tasigur, the Golden Fang|Tasigur, la Zanna d'Oro|Creatura Leggendaria - Sciamano Umano|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \n{2}{V|L}{V|L}: Metti nel tuo cimitero le prime due carte del tuo grimorio, poi riprendi in mano dal tuo cimitero una carta non terra scelta da un avversario. +Task Force|Task Force|Creatura - Ribelle Umano|Ogniqualvolta la Task Force diventa bersaglio di una magia o di un'abilità, prende +0/+3 fino alla fine del turno. +Task Mage Assembly|Adunata di Maghi Specialisti|Incantesimo|Quando non ci sono creature sul campo di battaglia, sacrifica l'Adunata di Maghi Specialisti. \n{2}: L'Adunata di Maghi Specialisti infligge 1 danno a una creatura bersaglio. Qualsiasi giocatore può attivare questa abilità, ma solo in un momento in cui potrebbe lanciare una stregoneria. +Tasseled Dromedary|Dromedario da Parata|Creatura - Cammello| +Taste for Mayhem|Gusto della Distruzione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 \nDeterminazione - La creatura incantata prende +2/+0 addizionale fintanto che non hai carte in mano. +Taste of Blood|Assaggio di Sangue|Stregoneria|L'Assaggio di Sangue infligge 1 danno a un giocatore o a un planeswalker bersaglio e tu guadagni 1 punto vita. +Taste of Paradise|Assaggio di Paradiso|Stregoneria|Come costo addizionale per lanciare questa magia puoi pagare {1}{G} un qualsiasi numero di volte. \nGuadagni 3 punti vita più 3 punti vita addizionali per ogni {1}{G} addizionale pagato. +Tatsumasa, the Dragon's Fang|Tatsumasa, la Zanna del Drago|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +5/+5. \n{6}, Esilia Tatsumasa, la Zanna del Drago: Crea una pedina creatura Spirito Drago 5/5 blu con volare. Rimetti Tatsumasa, la Zanna del Drago sul campo di battaglia sotto il controllo del suo proprietario quando quella pedina muore. \nEquipaggiare {3} +Tattered Drake|Draghetto Lacero|Creatura - Draghetto Zombie|Volare \n{B}: Rigenera il Draghetto Lacero. +Tattered Haunter|Infestante Lacero|Creatura - Spirito|Volare \nL'Infestante Lacero può bloccare solo creature con volare. +Tattered Mummy|Mummia Lacera|Creatura - Sciacallo Zombie|Quando la Mummia Lacera muore, ogni avversario perde 2 punti vita. +Tatterkite|Straccio Volante|Creatura Artefatto - Spaventapasseri|Volare \nLo Straccio Volante non può avere segnalini. +Tattermunge Duo|Duo di Mangiastracci|Creatura - Guerriero Sciamano Goblin|Ogniqualvolta lanci una magia rossa, il Duo di Mangiastracci prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia verde, il Duo di Mangiastracci guadagna passa-foreste fino alla fine del turno. +Tattermunge Maniac|Maniaco di Mangiastracci|Creatura - Guerriero Goblin|Il Maniaco di Mangiastracci attacca in ogni combattimento, se può farlo. +Tattermunge Witch|Stregone di Mangiastracci|Creatura - Sciamano Goblin|{R}{G}: Ogni creatura bloccata prende +1/+0 e ha travolgere fino alla fine del turno. +Tattoo Ward|Tatuaggio di Protezione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1 e ha protezione dagli incantesimi. Questo effetto non rimuove il Tatuaggio di Protezione. \nSacrifica il Tatuaggio di Protezione: Distruggi un incantesimo bersaglio. +Tatyova, Benthic Druid|Tatyova, Druida delle Profondità|Creatura Leggendaria - Druido Tritone|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita e peschi una carta. +Taunting Elf|Elfo Provocatore|Creatura - Elfo|Tutte le creature in grado di bloccare l'Elfo Provocatore lo fanno. +Taunt|Taunt|Stregoneria|Durante il prossimo turno del giocatore bersaglio, ogni creatura che egli controlla ti attacca se può farlo. +Taurean Mauler|Mazzuolatore Taurino|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nOgniqualvolta un avversario lancia una magia, puoi mettere un segnalino +1/+1 sul Mazzuolatore Taurino. +Tavern Swindler|Truffatrice da Taverna|Creatura - Farabutto Umano|{T}, Paga 3 punti vita: Lancia una moneta. Se vinci il lancio, guadagni 6 punti vita. +Tawnos's Wand|Bacchetta di Tawnos|Artefatto|{2}, {T}: La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. +Tawnos's Weaponry|Arsenale di Tawnos|Artefatto|Puoi scegliere di non STAPpare l'Arsenale di Tawnos durante il tuo STAP. \n{2}, {T}: La creatura bersaglio prende +1/+1 fintanto che l'Arsenale di Tawnos resta TAPpato. +Tawnos, Urza's Apprentice|Tawnos, Apprendista di Urza|Creatura Leggendaria - Artefice Umano|Rapidità \n{U}{R}, {T}: Copia un'abilità attivata o innescata bersaglio che controlli da una fonte artefatto. Puoi scegliere nuovi bersagli per la copia. (Le abilità di mana non possono essere bersagliate.) +Teardrop Kami|Kami delle Lacrime|Creatura - Spirito|Sacrifica il Kami delle Lacrime: Puoi TAPpare o STAPpare una creatura bersaglio. +Tears of Rage|Lacrime di Rabbia|Istantaneo|Lancia questa magia solo durante la dichiarazione degli attaccanti. \nLe creature attaccanti che controlli prendono +X/+0 fino alla fine del turno, dove X è il numero di creature attaccanti. Sacrifica quelle creature all'inizio della prossima sottofase finale. +Tears of Valakut|Lacrime di Valakut|Istantaneo|Questa magia non può essere neutralizzata. \nLe Lacrime di Valakut infliggono 5 danni a una creatura bersaglio con volare. +Tectonic Break|Frattura Tectonica|Stregoneria|Ogni giocatore sacrifica X terre. +Tectonic Edge|Faglia Tettonica|Terra|{T}: Aggiungi {U}. \n{1}, {T}, Sacrifica la Faglia Tettonica: Distruggi una terra non base bersaglio. Attiva questa abilità solo se un avversario controlla quattro o più terre. +Tectonic Fiend|Demone Tettonico|Creatura - Elementale|Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) \nIl Demone Tettonico attacca in ogni combattimento, se può farlo. +Tectonic Hellion|Infernale Tettonico|Creatura - Infernale|Rapidità \nOgniqualvolta l'Infernale Tettonico attacca, ogni giocatore che controlla il maggior numero di terre sacrifica due terre. +Tectonic Instability|Instabilità Geologica|Incantesimo|Ogniqualvolta una terra entra nel campo di battaglia, TAPpa tutte le terre che il suo controllore controlla. +Tectonic Reformation|Riforma Tettonica|Incantesimo|Ogni carta terra nella tua mano ha ciclo {R}. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Tectonic Rift|Fossa Tettonica|Stregoneria|Distruggi una terra bersaglio. Le creature senza volare non possono bloccare in questo turno. +Teeka's Dragon|Drago di Teeka|Creatura Artefatto - Drago|Volare, travolgere, furia 4 +Teetering Peaks|Picchi Vacillanti|Terra|I Picchi Vacillanti entrano nel campo di battaglia TAPpati. \nQuando i Picchi Vacillanti entrano nel campo di battaglia, una creatura bersaglio prende +2/+0 fino alla fine del turno. \n{T}: Aggiungi {R}. +Teferi's Care|L'Amore di Teferi|Incantesimo|{W}, Sacrifica un incantesimo: Distruggi un incantesimo bersaglio. \n{3}{U}{U}: Neutralizza una magia incantesimo bersaglio. +Teferi's Curse|Maledizione di Teferi|Incantesimo - Aura|Incanta artefatto o creatura. \nIl permanente incantato ha fase. +Teferi's Drake|Draghetto di Teferi|Creatura - Draghetto|Volare \nFase +Teferi's Honor Guard|Guardia d'Onore di Teferi|Creatura - Cavaliere Umano|Aggirare \n{U}{U}: La Guardia d'Onore di Teferi scompare. +Teferi's Imp|Demonietto di Teferi|Creatura - Imp|Volare \nFase \nOgniqualvolta il Demonietto di Teferi scompare, scarta una carta. \nOgniqualvolta il Demonietto di Teferi riappare, pesca una carta. +Teferi's Isle|Isola di Teferi|Terra Leggendaria|Fase \nL'Isola di Teferi entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}{U}. +Teferi's Moat|Fossato di Teferi|Incantesimo|Mentre il Fossato di Teferi entra nel campo di battaglia, scegli un colore. \nLe creature senza volare del colore scelto non possono attaccarti. +Teferi's Protection|Protezione di Teferi|Istantaneo|Fino al tuo prossimo turno, i tuoi punti vita non possono cambiare e hai protezione da tutto. Tutti i permanenti che controlli scompaiono. (Mentre sono fuori fase, vengono trattati come se non esistessero. Appaiono prima che tu STAPpi durante la tua sottofase di STAP.) \nEsilia la Protezione di Teferi. +Teferi's Puzzle Box|Scatola degli Enigmi di Teferi|Artefatto|All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte. +Teferi's Realm|Reame di Teferi|Incanta Mondo|All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie artefatto, creatura, terra o incantesimo non-Aura. Tutte i permanenti non-pedina del tipo scelto scompaiono. +Teferi's Response|Responso di Teferi|Istantaneo|Neutralizza una magia o un'abilità bersaglio controllata da un avversario che ha come bersaglio una terra che tu controlli. Se in questo modo viene neutralizzata l'abilità di un permanente, distruggi quel permanente. \nPesca due carte. +Teferi's Sentinel|Sentinella di Teferi|Creatura Artefatto - Golem|Fintanto che controlli un planeswalker Teferi, la Sentinella di Teferi prende +4/+0. +Teferi's Time Twist|Contrazione Temporale di Teferi|Istantaneo|Esilia un permanente bersaglio che controlli. Rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. Se entra nel campo di battaglia come una creatura, entra con un segnalino +1/+1 addizionale. +Teferi's Veil|Velo di Teferi|Incantesimo|Ogniqualvolta una creatura che controlli attacca, quella creatura scompare alla fine del combattimento. +Teferi, Hero of Dominaria|Teferi, Eroe di Dominaria|Planeswalker Leggendario - Teferi|[+1]: Pesca una carta. All'inizio della prossima sottofase finale, STAPpa fino a due terre. \n[-3]: Metti un permanente non terra bersaglio nel grimorio del suo proprietario come terza carta. \n[-8]: Ottieni un emblema con "Ogniqualvolta peschi una carta, esilia un permanente bersaglio controllato da un avversario". \n[Fedeltà 4] +Teferi, Mage of Zhalfir|Teferi, Mago di Zhalfir|Creatura Leggendaria - Mago Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nLe carte creatura che possiedi che non sono sul campo di battaglia hanno lampo. \nOgni avversario può lanciare magie solo in ogni momento in cui potrebbe lanciare una stregoneria. +Teferi, Temporal Archmage|Teferi, Arcimago Temporale|Planeswalker Leggendario - Teferi|[+1]: Guarda le prime due carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti l'altra in fondo al tuo grimorio. \n[-1]: STAPpa fino a quattro permanenti bersaglio. \n[-10]: Ottieni un emblema con "Puoi attivare le abilità fedeltà dei planeswalker che controlli durante il turno di qualsiasi giocatore in ogni momento in cui potresti lanciare un istantaneo". \nTeferi, Arcimago Temporale può essere il tuo comandante. \n[Fedeltà 5] +Teferi, Time Raveler|Teferi, Tessitore del Tempo|Planeswalker Leggendario - Teferi|Ogni avversario può lanciare magie solo quando potrebbe lanciare una stregoneria. \n[+1]: Fino al tuo prossimo turno, puoi lanciare magie stregoneria come se avessero lampo. \n[-3]: Fai tornare fino a un artefatto, una creatura o un incantesimo bersaglio in mano al suo proprietario. Pesca una carta. \n[Fedeltà 4] +Teferi, Timebender|Teferi, Distorsore Temporale|Planeswalker Leggendario - Teferi|[+2]: STAPpa fino a un artefatto o a una creatura bersaglio. \n[-3]: Guadagni 2 punti vita e peschi due carte. \n[-9]: Gioca un turno extra dopo questo. \n[Fedeltà 5] +Tek|Tek|Creatura Artefatto - Drago|Il Tek prende +0/+2 fintanto che controlli una Pianura, ha volare fintanto che controlli un'Isola, prende +2/+0 fintanto che controlli una Palude, ha attacco improvviso fintanto che controlli una Montagna, e ha travolgere fintanto che controlli una Foresta. +Tel-Jilad Archers|Arcieri di Tel-Jilad|Creatura - Arciere Elfo|Protezione dagli artefatti \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Tel-Jilad Chosen|Prescelto di Tel-Jilad|Creatura - Guerriero Elfo|Protezione dagli artefatti. +Tel-Jilad Defiance|Provocazione di Tel-Jilad|Istantaneo|Una creatura bersaglio ha protezione dagli artefatti fino alla fine del turno. \nPesca una carta. +Tel-Jilad Exile|Esule di Tel-Jilad|Creatura - Guerriero Troll|{1}{G}: Rigenera l'Esule di Tel-Jilad. +Tel-Jilad Fallen|Caduto di Tel-Jilad|Creatura - Guerriero Elfo|Protezione dagli artefatti \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Tel-Jilad Justice|Giustizia di Tel-Jilad|Istantaneo|Distruggi un artefatto bersaglio. \nProfetizzare 2 +Tel-Jilad Lifebreather|Soffiavita di Tel-Jilad|Creatura - Sciamano Troll|{G}, {T}, Sacrifica una Foresta: Rigenera una creatura bersaglio. +Tel-Jilad Outrider|Battipista di Tel-Jilad|Creatura - Guerriero Elfo|Protezione dagli artefatti +Tel-Jilad Stylus|Stilo di Tel-Jilad|Artefatto|{T}: Metti un permanente bersaglio che possiedi in fondo al tuo grimorio. +Tel-Jilad Wolf|Lupo di Tel-Jilad|Creatura - Lupo|Ogniqualvolta il Lupo di Tel-Jilad viene bloccato da una creatura artefatto, il Lupo di Tel-Jilad prende +3/+3 fino alla fine del turno. +Telekinetic Bonds|Legami Telecinetici|Incantesimo|Ogniqualvolta un giocatore scarta una carta, puoi pagare {1}{U}. Se lo fai, puoi TAPpare o STAPpare un permanente bersaglio. +Telekinetic Sliver|Tramutante Telecinetico|Creatura - Tramutante|Tutti i Tramutanti hanno "{T}: TAPpa un permanente bersaglio." +Telemin Performance|Esecuzione Telemin|Stregoneria|Un avversario bersaglio rivela carte dalla cima del suo grimorio fino a che non rivela una carta creatura. Quel giocatore mette nel suo cimitero tutte le carte non creatura rivelate in questo modo, poi mette la carta creatura sul campo di battaglia sotto il tuo controllo. +Telepathic Spies|Spie Telepatiche|Creatura - Mago Umano|Quando le Spie Telepatiche entrano nel campo di battaglia, guarda la mano di un avversario bersaglio. +Telepathy|Telepatia|Incantesimo|I tuoi avversari giocano con le loro mani rivelate. +Teleportal|Teleportale|Stregoneria|Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno e non può essere bloccata in questo turno. \nSovraccarico {3}{U}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Telethopter|Teletottero|Creatura Artefatto - Tottero|TAPpa una creatura STAPpata che controlli: Il Teletottero guadagna volare fino alla fine del turno. +Telim'Tor's Darts|Dardi di Telim'Tor|Artefatto|{2}, {T}: I Dardi di Telim'Tor infliggono 1 danno a un giocatore o a un planeswalker bersaglio. +Telim'Tor's Edict|Editto di Telim'Tor|Istantaneo|Esilia un permanente bersaglio che possiedi o controlli. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Telim'Tor|Telim'Tor|Creatura Leggendaria - Cavaliere Umano|Aggirare \nOgniqualvolta Telim'Tor attacca, tutte le creature attaccanti con aggirare prendono +1/+1 fino alla fine del turno. +Teller of Tales|Narratore di Racconti|Creatura - Spirito|Volare \nOgniqualvolta lanci una magia Spirito o Arcano, puoi TAPpare o STAPpare una creatura bersaglio. +Telling Time|Predire il Tempo|Istantaneo|Guarda le prime tre carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano, mettine una in cima al tuo grimorio e una in fondo al tuo grimorio. +Temmet, Vizier of Naktamun|Temmet, Visir di Naktamun|Creatura Leggendaria - Chierico Umano|All'inizio del combattimento nel tuo turno, una pedina creatura bersaglio che controlli prende +1/+1 fino alla fine del turno e non può essere bloccata in questo turno. \nImbalsamare {3}{W}{U} ({3}{W}{U}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Chierico Umano Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Tempered Sliver|Tramutante Temprato|Creatura - Tramutante|Le creature Tramutante che controlli hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su di essa". +Tempered Steel|Acciaio Temprato|Incantesimo|Le creature artefatto che controlli prendono +2/+2. +Temper|Mitigare|Istantaneo|Previeni i prossimi X danni che verrebbero inflitti ad una creatura bersaglio in questo turno. Per ogni punto danno prevenuto in questo modo, metti un segnalino +1/+1 su quella creatura. +Tempest Caller|Convocatore di Tempeste|Creatura - Mago Tritone|Quando il Convocatore di Tempeste entra nel campo di battaglia, TAPpa tutte le creature controllate da un avversario bersaglio. +Tempest Djinn|Genio delle Tempeste|Creatura - Genio|Volare \nIl Genio delle Tempeste prende +1/+0 per ogni Isola base che controlli. +Tempest Drake|Draghetto delle Tempeste|Creatura - Draghetto|Volare, cautela +Tempest Efreet|Efreet delle Tempeste|Creatura - Efreet|Rimuovi dal mazzo l'Efreet delle Tempeste prima di giocare se non giochi con la posta. \n{T}, Sacrifica l'Efreet delle Tempeste: L'avversario bersaglio può pagare 10 punti vita. Se quel giocatore non lo fa, rivela una carta a caso dalla sua mano. Scambia la proprietà della carta rivelata e dell'Efreet delle Tempeste. Aggiungi la carta rivelata alla tua mano e metti l'Efreet delle Tempeste nel cimitero di quel giocatore da dovunque si trovi. +Tempest Owl|Gufo delle Tempeste|Creatura - Uccello|Potenziamento {4}{U} (Puoi pagare {4}{U} addizionale quando lanci questa magia.) \nVolare \nQuando il Gufo delle Tempeste entra nel campo di battaglia, se è stato potenziato, TAPpa fino a tre permanenti bersaglio. +Tempest of Light|Tempesta di Luce|Istantaneo|Distruggi tutti gli incantesimi. +Temple Acolyte|Accolito del Tempio|Creatura - Chierico Umano|Quando l'Accolito del Tempio entra nel campo di battaglia, guadagni 3 punti vita. +Temple Altisaur|Altisauro del Tempio|Creatura - Dinosauro|Se una fonte sta per infliggere danno a un altro Dinosauro che controlli, previeni tutto il danno tranne 1. +Temple Bell|Campana del Tempio|Artefatto|{T}: Ogni giocatore pesca una carta. +Temple Elder|Anziano del Tempio|Creatura - Chierico Umano|{T}: Guadagni 1 punto vita. Attiva questa abilità soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. +Temple Garden|Giardino del Tempio|Terra - Foresta Pianura|({T}: Aggiungi {G} o {W}.) \nMentre il Giardino del Tempio entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpato. +Temple of Abandon|Tempio dell'Abbandono|Terra|Il Tempio dell'Abbandono entra nel campo di battaglia TAPpato. \nQuando il Tempio dell'Abbandono entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {R} o {G}. +Temple of Aclazotz|Tempio di Aclazotz|Terra Leggendaria|(Si trasforma dall'Astensione dal Sangue di Arguel.) \n{T}: Aggiungi {B}. \n{T}, Sacrifica una creatura: Guadagni punti vita pari alla costituzione della creatura sacrificata. +Temple of Deceit|Tempio dell'Inganno|Terra|Il Tempio dell'Inganno entra nel campo di battaglia TAPpato. \nQuando il Tempio dell'Inganno entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {U} o {B}. +Temple of Enlightenment|Tempio dell'Illuminazione|Terra|Il Tempio dell'Illuminazione entra nel campo di battaglia TAPpato. \nQuando il Tempio dell'Illuminazione entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {W} o {U}. +Temple of Epiphany|Tempio della Rivelazione|Terra|Il Tempio della Rivelazione entra nel campo di battaglia TAPpato. \nQuando il Tempio della Rivelazione entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi {U} o {R}. +Temple of Malady|Tempio della Malattia|Terra|Il Tempio della Malattia entra nel campo di battaglia TAPpato. \nQuando il Tempio della Malattia entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi {B} o {G}. +Temple of Malice|Tempio dell'Odio|Terra|Il Tempio dell'Odio entra nel campo di battaglia TAPpato. \nQuando il Tempio dell'Odio entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {B} o {R}. +Temple of Mystery|Tempio del Mistero|Terra|Il Tempio del Mistero entra nel campo di battaglia TAPpato. \nQuando il Tempio del Mistero entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi {G} o {U}. +Temple of Plenty|Tempio della Prosperità|Terra|Il Tempio della Prosperità entra nel campo di battaglia TAPpato. \nQuando il Tempio della Prosperità entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {G} o {W}. +Temple of Silence|Tempio del Silenzio|Terra|Il Tempio del Silenzio entra nel campo di battaglia TAPpato. \nQuando il Tempio del Silenzio entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi {W} o {B}. +Temple of Triumph|Tempio del Trionfo|Terra|Il Tempio del Trionfo entra nel campo di battaglia TAPpato. \nQuando il Tempio del Trionfo entra nel campo di battaglia, profetizza 1. \n{T}: Aggiungi {R} o {W}. +Temple of the False God|Tempio della Dea Fasulla|Terra|{T}: Aggiungi {U}{U}. Attiva questa abilità solo se controlli cinque o più terre. +Temporal Adept|Cronomante|Creatura - Mago Umano|{U}{U}{U}, {T}: Il proprietario riprende in mano un permanente bersaglio. +Temporal Aperture|Fessura Temporale|Artefatto|{5}, {T}: Mescola il tuo grimorio, poi rivela la prima carta. Fino alla fine del turno, fintanto che quella carta rimane in cima al tuo grimorio, gioca con la prima carta del tuo grimorio rivelata e puoi giocare quella carta senza pagare il suo costo di mana. (Se la magia ha X nel suo costo di mana, X è pari a 0.) +Temporal Cascade|Cascata Temporale|Stregoneria|Scegli uno -
  • Ogni giocatore rimescola la propria mano ed il proprio cimitero nel proprio grimorio. Ogni giocatore pesca sette carte.
  • \nIntrecciare {2} +Temporal Distortion|Alterazione Temporale|Incantesimo|Ogniqualvolta una creatura o una terra diventa TAPpata, metti un segnalino clessidra su di essa. \nI permanenti con segnalini clessidra non STAPpano durante lo STAP dei loro controllori. \nAll'inizio del mantenimento di ogni giocatore, rimuovi tutti i segnalini clessidra dai permanenti controllati da quel giocatore. +Temporal Eddy|Mulinello Temporale|Stregoneria|Metti una creatura o una terra bersaglio in cima al grimorio del suo proprietario. +Temporal Extortion|Estorsione Temporale|Stregoneria|Quando lanci questa magia, qualsiasi giocatore può pagare metà dei propri punti vita, arrotondati per eccesso. Se un giocatore lo fa, neutralizza l'Estorsione Temporale. \nGioca un altro turno dopo questo. +Temporal Fissure|Fenditura Temporale|Stregoneria|Il proprietario riprende in mano un permanente bersaglio. \nTempesta +Temporal Isolation|Isolamento Temporale|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura \nLa creatura incantata ha ombra. (Può bloccare o essere bloccato solo da creature con ombra.) \nPrevieni tutto il danno che verrebbe inflitto dalla creatura incantata. +Temporal Machinations|Macchinazioni Temporali|Stregoneria|Fai tornare una creatura bersaglio in mano al suo proprietario. Se controlli un artefatto, pesca una carta. +Temporal Manipulation|Manipolazione Temporale|Stregoneria|Gioca un turno supplementare dopo questo. +Temporal Mastery|Dominio Temporale|Stregoneria|Gioca un altro turno dopo questo. Esilia il Dominio Temporale. \nMiracolo {1}{U} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Temporal Spring|Sorgente Temporale|Stregoneria|Metti un permanente bersaglio in cima al grimorio del suo proprietario. +Temporal Trespass|Violazione Temporale|Stregoneria|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nGioca un turno extra dopo questo. Esilia la Violazione Temporale. +Temporary Insanity|Pazzia Temporanea|Istantaneo|STAPpa una creatura bersaglio con forza inferiore al numero di carte presenti nel tuo cimitero e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidità fino alla fine del turno. +Temporary Truce|Temporary Truce|Stregoneria|Ogni giocatore può pescare fino a due carte. Per ogni carta inferiore a due che un giocatore pesca in questo modo, quel giocatore guadagna 2 punti vita. +Tempt with Discovery|Tentazione della Scoperta|Stregoneria|Tentazione allettante - Passa in rassegna il tuo grimorio per una carta terra e mettila sul campo di battaglia. Ogni avversario può passare in rassegna il proprio grimorio per una carta terra e metterla sul campo di battaglia. Per ogni avversario che passa in rassegna un grimorio in questo modo, passa in rassegna il tuo grimorio per una carta terra e mettila sul campo di battaglia. Poi ogni giocatore che ha passato in rassegna un grimorio in questo modo lo rimescola. +Tempt with Glory|Tentazione della Gloria|Stregoneria|Tentazione allettante - Metti un segnalino +1/+1 su ogni creatura che controlli. Ogni avversario può mettere un segnalino +1/+1 su ogni creatura che controlla. Per ogni avversario che lo fa, metti un segnalino +1/+1 su ogni creatura che controlli. +Tempt with Immortality|Tentazione dell'Immortalità|Stregoneria|Tentazione allettante - Rimetti sul campo di battaglia una carta creatura dal tuo cimitero. Ogni avversario può rimettere sul campo di battaglia una carta creatura dal proprio cimitero. Per ogni avversario che lo fa, rimetti sul campo di battaglia una carta creatura dal tuo cimitero. +Tempt with Reflections|Tentazione del Riflesso|Stregoneria|Tentazione allettante - Scegli una creatura bersaglio che controlli. Crea una pedina che è una copia di quella creatura. Ogni avversario può creare una pedina che è una copia di quella creatura. Per ogni avversario che lo fa, crea una pedina che è una copia di quella creatura. +Tempt with Vengeance|Tentazione della Vendetta|Stregoneria|Tentazione allettante - Crea X pedine creatura Elementale 1/1 rosse con rapidità. Ogni avversario può creare X pedine creatura Elementale 1/1 rosse con rapidità. Per ogni avversario che lo fa, crea X pedine creatura Elementale 1/1 rosse con rapidità. +Tempting Licid|Licide Istigatore|Creatura - Licide|{G}, {T}: Il Licide Istigatore perde questa abilità e diventa una carta incantesimo Aura con incanta creatura. Assegnalo a una creatura bersaglio. Puoi pagare {G} per porre fine a questo effetto. \nTutte le creature che possono bloccare la creatura incantata devono farlo. +Tempting Witch|Strega Tentatrice|Creatura - Warlock Umano|Quando la Strega Tentatrice entra nel campo di battaglia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) \n{2}, {T}, Sacrifica un Cibo: Un giocatore bersaglio perde 3 punti vita. +Tempting Wurm|Wurm Tentatore|Creatura - Wurm|Quando il Wurm Tentatore entra nel campo di battaglia, ogni avversario può mettere sul campo di battaglia un qualsiasi numero di carte artefatto, creatura, incantesimo e/o terra dalla propria mano. +Temur Ascendancy|Autorità Temur|Incantesimo|Le creature che controlli hanno rapidità. \nOgniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, puoi pescare una carta. +Temur Banner|Stendardo Temur|Artefatto|{T}: Aggiungi {G}, {U} o {R}. \n{G}{U}{R}, {T}, Sacrifica lo Stendardo Temur: Pesca una carta. +Temur Battle Rage|Furia della Battaglia Temur|Istantaneo|Una creatura bersaglio ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) \nFerocia - Quella creatura ha anche travolgere fino alla fine del turno se controlli una creatura con forza pari o superiore a 4. +Temur Charger|Destriero Temur|Creatura - Cavallo|Metamorfosi-Rivela una carta verde dalla tua mano. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Destriero Temur viene girato a faccia in su, una creatura bersaglio ha travolgere fino alla fine del turno. +Temur Charm|Talismano Temur|Istantaneo|Scegli uno -
  • Una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. Lotta con una creatura bersaglio che non controlli. Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. Le creature con forza pari o inferiore a 3 non possono bloccare in questo turno.
  • +Temur Runemark|Marchio Runico Temur|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2. \nLa creatura incantata ha travolgere fintanto che controlli un permanente blu o rosso. +Temur Sabertooth|Denti a Sciabola Temur|Creatura - Felino|{1}{G}: Puoi far tornare un'altra creatura che controlli in mano al suo proprietario. Se lo fai, la Denti a Sciabola Temur ha indistruttibile fino alla fine del turno. +Temur War Shaman|Sciamano di Guerra Temur|Creatura - Sciamano Umano|Quando lo Sciamano di Guerra Temur entra nel campo di battaglia, manifesta la prima carta del tuo grimorio. (Metti quella carta sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nOgniqualvolta un permanente che controlli viene girato a faccia in su, se è una creatura, puoi farla lottare con una creatura bersaglio che non controlli. +Tenacious Dead|Morto Tenace|Creatura - Guerriero Scheletro|Quando il Morto Tenace muore, puoi pagare {1}{B}. Se lo fai, rimettilo sul campo di battaglia TAPpato sotto il controllo del suo proprietario. +Tenacious Hunter|Cacciatore Tenace|Creatura - Coccodrillo|Fintanto che una creatura ha un segnalino -1/-1, il Cacciatore Tenace ha cautela e tocco letale. +Tenacity|Tenacia|Istantaneo|Le creature che controlli prendono +1/+1 e hanno legame vitale fino alla fine del turno. STAPpa quelle creature. +Tendershoot Dryad|Driade dei Nuovi Germogli|Creatura - Driade|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nAll'inizio di ogni mantenimento, crea una pedina creatura Saprolingio 1/1 verde. \nI Saprolingi che controlli prendono +2/+2 fintanto che hai la benedizione della città. +Tendo Ice Bridge|Ponte di Ghiaccio di Tendo|Terra|Il Ponte di Ghiaccio di Tendo entra nel campo di battaglia con un segnalino carica. \n{T}: Aggiungi {U}. \n{T}, Rimuovi un segnalino carica dal Ponte di Ghiaccio di Tendo: Aggiungi un mana di qualsiasi colore. +Tendrils of Agony|Filamenti dell'Agonia|Stregoneria|Il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. \nTempesta +Tendrils of Corruption|Tentacoli della Corruzione|Istantaneo|I Tentacoli della Corruzione infliggono X danni a una creatura bersaglio e tu guadagni X punti vita, dove X è il numero di Paludi che controlli. +Tendrils of Despair|Tentacoli della Disperazione|Stregoneria|Come costo aggiuntivo per lanciare questa magia, sacrifica una creatura. \nL'avversario bersaglio scarta due carte. +Teneb, the Harvester|Teneb, il Mietitore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Teneb, il Mietitore infligge danno da combattimento a un giocatore, puoi pagare {2}{B}. Se lo fai, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. +Tenement Crasher|Intruso nella Proprietà|Creatura - Bestia|Rapidità +Tenth District Guard|Guardia del Decimo Distretto|Creatura - Soldato Umano|Quando la Guardia del Decimo Distretto entra nel campo di battaglia, una creatura bersaglio prende +0/+1 fino alla fine del turno. +Tenth District Legionnaire|Legionaria del Decimo Distretto|Creatura - Soldato Umano|Rapidità \nOgniqualvolta lanci una magia che bersaglia la Legionaria del Decimo Distretto, metti un segnalino +1/+1 sulla Legionaria del Decimo Distretto, poi profetizza 1. +Tenth District Veteran|Veterana del Decimo Distretto|Creatura - Soldato Umano|Cautela \nOgniqualvolta la Veterana del Decimo Distretto attacca, STAPpa un'altra creatura bersaglio che controlli. +Tenza, Godo's Maul|Tenza, Maglio di Godo|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +1/+1. Fintanto che è leggendaria, prende +2/+2 addizionale. Fintanto che è rossa, ha travolgere. \nEquipaggiare {1} +Tephraderm|Tefraderma|Creatura - Bestia|Ogniqualvolta una creatura infligge danno al Tefraderma, il Tefraderma infligge un pari danno a quella creatura. \nOgniqualvolta una magia infligge danno al Tefraderma, il Tefraderma infligge un pari danno al controllore di quella magia. +Terashi's Cry|Pianto di Terashi|Stregoneria - Arcano|TAPpa fino a tre creature bersaglio. +Terashi's Grasp|Stretta di Terashi|Stregoneria - Arcano|Distruggi un artefatto o un incantesimo bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. +Terashi's Verdict|Verdetto di Terashi|Istantaneo - Arcano|Distruggi la creatura attaccante bersaglio con forza pari o inferiore a 3. +Terastodon|Terastodonte|Creatura - Elefante|Quando il Terastodonte entra nel campo di battaglia, puoi distruggere fino a tre permanenti non creatura bersaglio. Per ogni permanente messo in un cimitero in questo modo, il suo controllore crea una pedina creatura Elefante 3/3 verde. +Teremko Griffin|Grifone di Teremko|Creatura - Grifone|Volare, branco +Terminal Moraine|Lembo di Morena|Terra|{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica il Lembo di Morena: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Terminate|Terminare|Istantaneo|Distruggi una creatura bersaglio. Non può essere rigenerata. +Terminus|Capolinea|Stregoneria|Metti tutte le creature in fondo ai grimori dei rispettivi proprietari. \nMiracolo {W} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Teroh's Faithful|Fedele di Teroh|Creatura - Chierico Umano|Quando il Fedele di Teroh entra nel campo di battaglia, guadagni 4 punti vita. +Teroh's Vanguard|Avanguardia di Teroh|Creatura - Nomade Umano|Lampo \nSoglia - Fintanto che ci sono sette o più carte nel tuo cimitero, l'Avanguardia di Teroh ha "Quando l'Avanguardia di Teroh entra nel campo di battaglia, le creature che controlli guadagnano protezione dal nero fino alla fine del turno." +Terra Eternal|Immortalità della Terra|Incantesimo|Tutte le terre hanno indistruttibile. +Terra Ravager|Rovinaterra|Creatura - Bestia Elementale|Ogniqualvolta il Rovinaterra attacca, prende +X/+0 fino alla fine del turno, dove X è il numero di terre controllate dal giocatore in difesa. +Terra Stomper|Calcaterra|Creatura - Bestia|Questa magia non può essere neutralizzata. \nTravolgere (Se questa creatura sta per assegnare alle sue creature bloccanti danno sufficiente a distruggerle, puoi farle assegnare il resto del suo danno al giocatore in difesa o a un planeswalker.) +Terraformer|Terraformatore|Creatura - Mago Umano|{1}: Scegli un tipo di terra base. Ogni terra che controlli diventa di quel tipo fino alla fine del turno. +Terrain Elemental|Elementale del Terreno|Creatura - Elementale| +Terrain Generator|Generatore di Terreno|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Puoi mettere una carta terra base dalla tua mano sul campo di battaglia TAPpata. +Terramorphic Expanse|Distesa Terramorfica|Terra|{T}, Sacrifica la Distesa Terramorfica: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Terrarion|Terraglio|Artefatto|Il Terraglio entra nel campo di battaglia TAPpato. \n{2}, {T}, Sacrifica il Terraglio: Aggiungi due mana in qualsiasi combinazione di colori. \nQuando il Terraglio viene messo in un cimitero dal campo di battaglia, pesca una carta. +Terravore|Terrivoro|Creatura - Lhurgoyf|Travolgere \nLa forza e la costituzione del Terrivoro sono pari ciascuna al numero di carte terra presenti in tutti i cimiteri. +Terrifying Presence|Presenza Inquietante|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature diverse da una creatura bersaglio. +Territorial Allosaurus|Allosauro Territoriale|Creatura - Dinosauro|Potenziamento {2}{G} (Puoi pagare {2}{G} addizionale mentre lanci questa magia.) \nQuando l'Allosauro Territoriale entra nel campo di battaglia, se è stato potenziato, lotta con un'altra creatura bersaglio. +Territorial Baloth|Baloth Territoriale|Creatura - Bestia|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Baloth Territoriale prende +2/+2 fino alla fine del turno. +Territorial Boar|Cinghiale Territoriale|Creatura - Cinghiale|Ogniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, il Cinghiale Territoriale prende +1/+1 e ha cautela fino alla fine del turno. +Territorial Dispute|Disputa Territoriale|Incantesimo|All'inizio del tuo mantenimento, sacrifica la Disputa Territoriale a meno che tu sacrifichi una terra. \nI giocatori non possono giocare terre. +Territorial Gorger|Trangugiatore Territoriale|Creatura - Gremlin|Travolgere \nOgniqualvolta ottieni uno o più {E} (segnalini energia), il Trangugiatore Territoriale prende +2/+2 fino alla fine del turno. +Territorial Hammerskull|Malleocefalo Territoriale|Creatura - Dinosauro|Ogniqualvolta il Malleocefalo Territoriale attacca, TAPpa una creatura bersaglio controllata da un avversario. +Territorial Hellkite|Nibbio Infernale Territoriale|Creatura - Drago|Volare, rapidità \nAll'inizio del combattimento nel tuo turno, scegli un avversario a caso che il Nibbio Infernale Territoriale non abbia attaccato durante il tuo ultimo combattimento. Il Nibbio Infernale Territoriale attacca quel giocatore in questo combattimento, se può farlo. Se non puoi scegliere un avversario in questo modo, TAPpa il Nibbio Infernale Territoriale. +Territorial Roc|Roc Territoriale|Creatura - Uccello|Volare +Terror of Kruin Pass|Terrore di Passo Kruin|Creatura - Mannaro|Doppio attacco\nI Mannari che controlli hanno minacciare. (Non possono essere bloccati tranne che da due o più creature.) \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Terrore di Passo Kruin. +Terror of the Fairgrounds|Terrore della Fiera|Creatura - Gremlin| +Terror|Terrore|Istantaneo|Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. +Terrus Wurm|Wurm di Terrus|Creatura - Zombie Wurm|Mangiacarogne {6}{B} ({6}{B}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Teshar, Ancestor's Apostle|Teshar, Apostolo dell'Antenata|Creatura Leggendaria - Chierico Uccello|Volare \nOgniqualvolta lanci una magia storica, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Test of Endurance|Prova di Resistenza|Incantesimo|All'inizio del tuo mantenimento, se hai 50 o più punti vita, vinci la partita. +Test of Faith|Prova di Fede|Istantaneo|Previeni i prossimi 3 danni che verrebbero inflitti a una creatura bersaglio in questo turno, e metti su quella creatura un segnalino +1/+1 per ogni punto danno prevenuto in questo modo. +Testament of Faith|Testamento di Fede|Incantesimo|{X}: Il Testamento di Fede diventa una creatura Muro X/X con difensore fino alla fine del turno. E' ancora un incantesimo. +Tethered Griffin|Grifone Imbrigliato|Creatura - Grifone|Volare \nQuando non controlli alcun incantesimo, sacrifica il Grifone Imbrigliato. +Tethered Skirge|Skirge al Guinzaglio|Creatura - Imp|Volare \nOgniqualvolta lo Skirge al Guinzaglio diventa bersaglio di una magia o di un'abilità, perdi 1 punto vita. +Tethmos High Priest|Sommo Sacerdote di Tethmos|Creatura - Chierico Felino|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Sommo Sacerdote di Tethmos, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. +Tetravus|Tetravus|Creatura Artefatto - Costrutto|Volare \nIl Tetravus entra nel campo di battaglia con tre segnalini +1/+1. \nAll'inizio del tuo mantenimento, puoi rimuovere un qualsiasi numero di segnalini +1/+1 dal Tetravus. Se lo fai, crea altrettante pedine creatura artefatto Tetravite 1/1 incolori. Ognuna di esse ha volare e "Questa creatura non può essere incantata." \nAll'inizio del tuo mantenimento, puoi esiliare un qualsiasi numero di pedine messe sul campo di battaglia con il Tetravus. Se lo fai, metti altrettanti segnalini +1/+1 sul Tetravus. +Tetsuko Umezawa, Fugitive|Tetsuko Umezawa, Fuggitiva|Creatura Leggendaria - Farabutto Umano|Le creature che controlli con forza o costituzione pari o inferiore a 1 non possono essere bloccate. +Tetzimoc, Primal Death|Tetzimoc, Morte Primordiale|Creatura Leggendaria - Antico Dinosauro|Tocco letale \n{B}, Rivela Tetzimoc, Morte Primordiale dalla tua mano: Metti un segnalino preda su una creatura bersaglio. Attiva questa abilità solo durante il tuo turno. \nQuando Tetzimoc entra nel campo di battaglia, distruggi ogni creatura con un segnalino preda controllata dai tuoi avversari. +Teyo's Lightshield|Luminiscudo di Teyo|Creatura - Illusione|Quando il Luminiscudo di Teyo entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio che controlli. +Teyo, the Shieldmage|Teyo, lo Scudomante|Planeswalker Leggendario - Teyo|Hai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n[-2]: Crea una pedina creatura Muro 0/3 bianca con difensore. \n[Fedeltà 5] +Teysa Karlov|Teysa Karlov|Creatura Leggendaria - Consigliere Umano|Se una creatura che muore fa innescare l'abilità innescata di un permanente che controlli, quell'abilità si innesca una volta in più. \nLe pedine creatura che controlli hanno cautela e legame vitale. +Teysa, Envoy of Ghosts|Teysa, Delegata dei Fantasmi|Creatura Leggendaria - Consigliere Umano|Cautela, protezione dalle creature \nOgniqualvolta una creatura ti infligge danno da combattimento, distruggila. Crea una pedina creatura Spirito 1/1 bianca e nera con volare. +Teysa, Orzhov Scion|Teysa, Erede di Orzhov|Creatura Leggendaria - Consigliere Umano|Sacrifica tre creature bianche: Esilia una creatura bersaglio. \nOgniqualvolta un'altra creatura nera che controlli muore, crea una pedina creatura Spirito 1/1 bianca con volare. +Tezzeret the Schemer|Tezzeret il Manipolatore|Planeswalker Leggendario - Tezzeret|[+1]: Crea una pedina artefatto incolore chiamata Cella di Eterium con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \n[-2]: Una creatura bersaglio prende +X/-X fino alla fine del turno, dove X è il numero di artefatti che controlli. \n[-7]: Ottieni un emblema con "All'inizio del combattimento nel tuo turno, un artefatto bersaglio che controlli diventa una creatura artefatto con forza e costituzione base 5/5". \n[Fedeltà 5] +Tezzeret the Seeker|Tezzeret il Cercatore|Planeswalker Leggendario - Tezzeret|[+1]: STAPpa fino a due artefatti bersaglio. \n[-X]: Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. \n[-5]: Gli artefatti che controlli diventano creature artefatto con forza e costituzione base 5/5 fino alla fine del turno. \n[Fedeltà 4] +Tezzeret's Ambition|Ambizione di Tezzeret|Stregoneria|Pesca tre carte. Se non controlli artefatti, scarta una carta. +Tezzeret's Betrayal|Tradimento di Tezzeret|Stregoneria|Distruggi una creatura bersaglio. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Tezzeret, Maestro del Metallo, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Tezzeret's Gambit|Mossa di Tezzeret|Stregoneria|({P|L} può essere pagato con {U} o con 2 punti vita.) \nPesca due carte, poi prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Tezzeret's Gatebreaker|Sfondaportali di Tezzeret|Artefatto|Quando lo Sfondaportali di Tezzeret entra nel campo di battaglia, guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta blu o artefatto scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. \n{5}{U}, {T}, Sacrifica lo Sfondaportali di Tezzeret: Le creature che controlli non possono essere bloccate in questo turno. +Tezzeret's Simulacrum|Simulacro di Tezzeret|Creatura Artefatto - Golem|{T}: Un avversario bersaglio perde 1 punto vita. Se controlli un planeswalker Tezzeret, quel giocatore perde invece 3 punti vita. +Tezzeret's Strider|Errante di Tezzeret|Creatura Artefatto - Golem|Fintanto che controlli un planeswalker Tezzeret, l'Errante di Tezzeret ha minacciare. (Non può essere bloccato tranne che da due o più creature.) +Tezzeret's Touch|Tocco di Tezzeret|Incantesimo - Aura|Incanta artefatto \nL'artefatto incantato è una creatura con forza e costituzione base 5/5 in aggiunta ai suoi altri tipi. \nQuando l'artefatto incantato viene messo in un cimitero, fallo tornare in mano al suo proprietario. +Tezzeret, Agent of Bolas|Tezzeret, Agente di Bolas|Planeswalker Leggendario - Tezzeret|[+1]: Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta artefatto tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. \n[-1]: Un artefatto bersaglio diventa una creatura artefatto con forza e costituzione base 5/5. \n[-4]: Un giocatore bersaglio perde X punti vita e tu guadagni X punti vita, dove X è pari al doppio del numero di artefatti che controlli. \n[Fedeltà 3] +Tezzeret, Artifice Master|Tezzeret, Maestro Artefice|Planeswalker Leggendario - Tezzeret|[+1]: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \n[0]: Pesca una carta. Se controlli tre o più artefatti, pesca invece due carte. \n[-9]: Ottieni un emblema con "All'inizio della tua sottofase finale, passa in rassegna il tuo grimorio per una carta permanente, mettila sul campo di battaglia, poi rimescola il tuo grimorio". \n[Fedeltà 5] +Tezzeret, Cruel Machinist|Tezzeret, Macchinatore Crudele|Planeswalker Leggendario - Tezzeret|[+1]: Pesca una carta. \n[0]: Fino al tuo prossimo turno, un artefatto bersaglio che controlli diventa una creatura 5/5 in aggiunta ai suoi altri tipi. \n[-7]: Metti sul campo di battaglia a faccia in giù un qualsiasi numero di carte dalla tua mano. Sono creature artefatto \n5/5. \n[Fedeltà 4] +Tezzeret, Master of Metal|Tezzeret, Maestro del Metallo|Planeswalker Leggendario - Tezzeret|[+1]: Rivela carte dalla cima del tuo grimorio finché non riveli una carta artefatto. Aggiungi quella carta alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. \n[-3]: Un avversario bersaglio perde punti vita pari al numero di artefatti che controlli. \n[-8]: Prendi il controllo di tutte le creature e gli artefatti controllati da un avversario bersaglio. \n[Fedeltà 5] +Tezzeret, Master of the Bridge|Tezzeret, Signore del Ponte|Planeswalker Leggendario - Tezzeret|Le magie creatura e planeswalker che lanci hanno affinità con gli artefatti. \n[+2]: Tezzeret, Signore del Ponte infligge X danni a ogni avversario, dove X è il numero di artefatti che controlli. Guadagni X punti vita. \n[-3]: Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. \n[-8]: Esilia le prime dieci carte del tuo grimorio. Metti sul campo di battaglia tutte le carte artefatto scelte tra esse. \n[Fedeltà 5] +Thada Adel, Acquisitor|Thada Adel, Acquisitrice|Creatura Leggendaria - Farabutto Tritone|Passa-Isole \nOgniqualvolta Thada Adel, Acquisitrice infligge danno da combattimento a un giocatore, passa in rassegna il grimorio di quel giocatore per una carta artefatto ed esiliala. Poi quel giocatore rimescola il suo grimorio. Fino alla fine del turno, puoi giocare quella carta. +Thalakos Deceiver|Ingannatore Thalakos|Creatura - Mago Thalakos|Ombra \nOgniqualvolta l'Ingannatore Thalakos attacca e non è bloccato, puoi sacrificarlo. Se lo fai, guadagni il controllo della creatura bersaglio. (Questo effetto non ha termine.) +Thalakos Dreamsower|Tessitore di Sogni Thalakos|Creatura - Mago Thalakos|Ombra \nPuoi scegliere di non STAPpare il Tessitore di Sogni Thalakos durante il tuo STAP. \nOgniqualvolta il Tessitore di Sogni Thalakos infligge danno a un avversario, TAPpa una creatura bersaglio. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che il Tessitore di sogni Thalakos rimane TAPpato. +Thalakos Drifters|Vagabondi Thalakos|Creatura - Thalakos|Scarta una carta: I Vagabondi Thalakos guadagnano ombra fino alla fine del turno. (Questa creatura può bloccare o essere bloccata soltanto dalle creature con ombra.) +Thalakos Lowlands|Bassopiani Thalakos|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {W} o {U}. I Bassopiani Thalakos non STAPpano durante il tuo prossimo STAP. +Thalakos Mistfolk|Popolo della Nebbia Thalakos|Creatura - Illusione Thalakos|Ombra \n{U}: Metti il Popolo della Nebbia Thalakos in cima al grimorio del suo proprietario. +Thalakos Scout|Esploratore Thalakos|Creatura - Esploratore Soldato Thalakos|Ombra \nScarta una carta: Il proprietario riprende in mano l'Esploratore Thalakos. +Thalakos Seer|Veggente Thalakos|Creatura - Mago Thalakos|Ombra \nQuando il Veggente Thalakos lascia il campo di battaglia, pesca una carta. +Thalakos Sentry|Sentinella Thalakos|Creatura - Soldato Thalakos|Ombra (Questa creatura può bloccare o essere bloccata soltanto dalle creature con ombra.) +Thalia's Geistcaller|Evocageist di Thalia|Creatura - Chierico Umano|Legame vitale \nOgniqualvolta lanci una magia dal tuo cimitero, crea una pedina creatura Spirito 1/1 bianca con volare. \nSacrifica uno Spirito: L'Evocageist di Thalia ha indistruttibile fino alla fine del turno. +Thalia's Lancers|Lancieri di Thalia|Creatura - Cavaliere Umano|Attacco improvviso \nQuando i Lancieri di Thalia entrano nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta leggendaria, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. +Thalia's Lieutenant|Tenente di Thalia|Creatura - Soldato Umano|Quando la Tenente di Thalia entra nel campo di battaglia, metti un segnalino +1/+1 su ogni altro Umano che controlli. \nOgniqualvolta un altro Umano entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sulla Tenente di Thalia. +Thalia, Guardian of Thraben|Thalia, Protettrice di Thraben|Creatura Leggendaria - Soldato Umano|Attacco improvviso \nLe magie non creatura costano {1} in più per essere lanciate. +Thalia, Heretic Cathar|Thalia, Catara Eretica|Creatura Leggendaria - Soldato Umano|Attacco improvviso \nLe creature e le terre non base controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. +Thallid Germinator|Thallid Genitrice|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Genitrice. \nRimuovi tre segnalini spora dalla Thallid Genitrice: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Thallid Omnivore|Thallid Onnivoro|Creatura - Fungus|{1}, Sacrifica un'altra creatura: Il Thallid Onnivoro prende +2/+2 fino alla fine del turno. Se un Saprolingio è stato sacrificato in questo modo, guadagni 2 punti vita. +Thallid Shell-Dweller|Thallid col Guscio|Creatura - Fungus|Difensore \nAll'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid col Guscio. \nRimuovi tre segnalini spora dalla Thallid col Guscio: Crea una pedina creatura Saprolingio 1/1 verde. +Thallid Soothsayer|Thallid Indovino|Creatura - Fungus|{2}, Sacrifica una creatura: Pesca una carta. +Thallid|Thallid|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. \nRimuovi tre segnalini spora dal Thallid: Crea una pedina creatura Saprolingio 1/1 verde. +Thantis, the Warweaver|Thantis, la Tessitrice di Guerra|Creatura Leggendaria - Ragno|Cautela, raggiungere \nTutte le creature attaccano in ogni combattimento, se possono farlo. \nOgniqualvolta una creatura attacca te o un planeswalker che controlli, metti un segnalino +1/+1 su Thantis, la Tessitrice di Guerra. +Thassa's Bounty|Dono di Thassa|Stregoneria|Pesca tre carte. Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Thassa's Devourer|Divoratrice di Thassa|Creatura Incantesimo - Elementale|Costellazione - Ogniqualvolta la Divoratrice di Thassa o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. +Thassa's Emissary|Emissario di Thassa|Creatura Incantesimo - Granchio|Conferire {5}{U} (Se lanci questa carta per il suo costo di conferire, è una magia Aura con incanta creatura. Diventa una creatura se non è assegnata a una creatura.) \nOgniqualvolta l'Emissario di Thassa o la creatura incantata infligge danno da combattimento a un giocatore, pesca una carta. \nLa creatura incantata prende +3/+3. +Thassa's Ire|Collera di Thassa|Incantesimo|{3}{U}: Puoi TAPpare o STAPpare una creatura bersaglio. +Thassa's Rebuff|Rifiuto di Thassa|Istantaneo|Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}, dove X è pari alla tua devozione al blu. (La tua devozione al blu è la somma dei {U} nel costo di mana dei permanenti che controlli.) +Thassa, God of the Sea|Thassa, Dea del Mare|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al blu è inferiore a cinque, Thassa non è una creatura. (La tua devozione al blu è la somma dei {U} nel costo di mana dei permanenti che controlli.) \nAll'inizio del tuo mantenimento, profetizza 1. \n{1}{U}: Una creatura bersaglio che controlli non può essere bloccata in questo turno. +That Which Was Taken|Ciò Che Fu Preso|Artefatto Leggendario|{4}, {T}: Metti un segnalino divinità su un permanente bersaglio diverso da Ciò Che Fu Preso. \nOgni permanente con almeno un segnalino divinità ha indistruttibile. +Thatcher Revolt|Rivolta dei Contadini|Stregoneria|Crea tre pedine creatura Umano 1/1 rosse con rapidità. Sacrifica quelle pedine all'inizio della prossima sottofase finale. +Thaumatic Compass|Bussola Taumaturgica|Artefatto|{3}, {T}: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. \nAll'inizio della tua sottofase finale, se controlli sette o più terre, trasforma la Bussola Taumaturgica. +Thaumatog|Taumatog|Creatura - Atog|Sacrifica una terra: Il Taumatog prende +1/+1 fino alla fine del turno. \nSacrifica un incantesimo: Il Taumatog prende +1/+1 fino alla fine del turno. +Thawing Glaciers|Ghiacciai in Disgelo|Terra|I Ghiacciai in Disgelo entrano nel campo di battaglia TAPpati. \n{1}, {T}: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. Il proprietario riprende in mano i Ghiacciai in Disgelo all'inizio della prossima sottofase di cancellazione. +The Antiquities War|La Guerra delle Antichità|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta artefatto scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. \nIII - Gli artefatti che controlli diventano creature artefatto con forza e costituzione base 5/5 fino alla fine del turno. +The Brute|Il Bruto|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0. \n{R}{R}{R}: Rigenera la creatura incantata. +The Cauldron of Eternity|Il Calderone dell'Eternità|Artefatto Leggendario|Questa magia costa {2} in meno per essere lanciata per ogni carta creatura nel tuo cimitero. \nOgniqualvolta una creatura che controlli muore, mettila in fondo al grimorio del suo proprietario. \n{2}{B}, {T}, Paga 2 punti vita: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +The Chain Veil|Il Velo di Catena|Artefatto Leggendario|All'inizio della tua sottofase finale, se non hai attivato un'abilità di fedeltà di un planeswalker in questo turno, perdi 2 punti vita. \n{4}, {T}: Per ogni planeswalker che controlli, puoi attivare una delle sue abilità di fedeltà per una volta in questo turno come se non fosse stata attivata alcuna delle sue abilità di fedeltà in questo turno. +The Circle of Loyalty|Il Circolo della Lealtà|Artefatto Leggendario|Questa magia costa {1} in meno per essere lanciata per ogni Cavaliere che controlli. \nLe creature che controlli prendono +1/+1. \nOgniqualvolta lanci una magia leggendaria, crea una pedina creatura Cavaliere 2/2 bianca con cautela. \n{3}{W}, {T}: Crea una pedina creatura Cavaliere 2/2 bianca con cautela. +The Elderspell|L'Incantesimo dell'Antico|Stregoneria|Distruggi un qualsiasi numero di planeswalker bersaglio. Scegli un planeswalker che controlli. Metti due segnalini fedeltà su di esso per ogni planeswalker distrutto in questo modo. +The Eldest Reborn|Rinascita dell'Antico|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - Ogni avversario sacrifica una creatura o un planeswalker. \nII - Ogni avversario scarta una carta. \nIII - Metti sul campo di battaglia sotto il tuo controllo una carta creatura o planeswalker bersaglio da un cimitero. +The First Eruption|La Prima Eruzione|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - La Prima Eruzione infligge 1 danno a ogni creatura senza volare. \nII - Aggiungi {R}{R}. \nIII - Sacrifica una Montagna. Se lo fai, La Prima Eruzione infligge 3 danni a ogni creatura. +The First Sliver|Il Primo Tramutante|Creatura Leggendaria - Tramutante|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) \nLe magie Tramutante che lanci hanno cascata. +The Flame of Keld|La Fiamma di Keld|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - Scarta la tua mano. \nII - Pesca due carte. \nIII - Se una fonte rossa che controlli sta per infliggere danno a un permanente o a un giocatore in questo turno, infligge invece altrettanti danni più 2 a quel permanente o giocatore. +The Gitrog Monster|Il Mostro di Gitrog|Creatura Leggendaria - Orrore Rana|Tocco letale \nAll'inizio del tuo mantenimento, sacrifica Il Mostro di Gitrog a meno che non sacrifichi una terra. \nPuoi giocare una terra addizionale in ognuno dei tuoi turni. \nOgniqualvolta una o più carte terra vengono messe nel tuo cimitero da qualsiasi zona, pesca una carta. +The Great Aurora|La Grande Luminaria|Stregoneria|Ogni giocatore rimescola tutte le carte della propria mano e tutti i permanenti che possiede nel proprio grimorio, poi pesca altrettante carte. Ogni giocatore può mettere sul campo di battaglia un qualsiasi numero di carte terra dalla sua mano. Esilia La Grande Luminaria. +The Great Henge|Il Grande Monolito|Artefatto Leggendario|Questa magia costa {X} in meno per essere lanciata, dove X è la forza maggiore tra le creature che controlli. \n{T}: Aggiungi {G}{G}. Guadagni 2 punti vita. \nOgniqualvolta una creatura non pedina entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su di essa e pesca una carta. +The Haunt of Hightower|Infestazione di Altatorre|Creatura Leggendaria - Vampiro|Volare, legame vitale \nOgniqualvolta l'Infestazione di Altatorre attacca, il giocatore in difesa scarta una carta. \nOgniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, metti un segnalino +1/+1 sull'Infestazione di Altatorre. +The Hive|L'Alveare|Artefatto|{5}, {T}: Crea una pedina creatura artefatto Insetto 1/1 incolore con volare di nome Vespa. (Non può essere bloccata tranne che da creature con volare o raggiungere.) +The Immortal Sun|Il Sole Immortale|Artefatto Leggendario|I giocatori non possono attivare le abilità di fedeltà dei planeswalker. \nAll'inizio della tua acquisizione, pesca una carta addizionale. \nLe magie che lanci costano {1} in meno per essere lanciate. \nLe creature che controlli prendono +1/+1. +The Locust God|La Locusta Divina|Creatura Leggendaria - Dio|Volare \nOgniqualvolta peschi una carta, crea una pedina creatura Insetto 1/1 blu e rossa con volare e rapidità. \n{2}{U}{R}: Pesca una carta, poi scarta una carta. \nQuando La Locusta Divina muore, falla tornare in mano al suo proprietario all'inizio della prossima sottofase finale. +The Magic Mirror|Lo Specchio Magico|Artefatto Leggendario|Questa magia costa {1} in meno per essere lanciata per ogni carta istantaneo e stregoneria nel tuo cimitero. \nNon hai un limite massimo di carte nella tua mano. \nAll'inizio del tuo mantenimento, metti un segnalino conoscenza su Lo Specchio Magico, poi pesca una carta per ogni segnalino conoscenza su Lo Specchio Magico. +The Mending of Dominaria|La Riparazione di Dominaria|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Metti nel tuo cimitero le prime due carte del tuo grimorio, poi puoi riprendere in mano una carta creatura dal tuo cimitero. \nIII - Rimetti sul campo di battaglia tutte le carte terra dal tuo cimitero, poi rimescola il tuo cimitero nel tuo grimorio. +The Mimeoplasm|Il Mimoplasma|Creatura Leggendaria - Melma|Mentre Il Mimoplasma entra nel campo di battaglia, puoi esiliare due carte creatura dai cimiteri. Se lo fai, entra nel campo di battaglia come copia di una di quelle carte con un numero di segnalini +1/+1 addizionali pari alla forza dell'altra carta +The Mirari Conjecture|Congettura sul Mirari|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI - Riprendi in mano una carta istantaneo bersaglio dal tuo cimitero. \nII - Riprendi in mano una carta stregoneria bersaglio dal tuo cimitero. \nIII - Fino alla fine del turno, ogniqualvolta lanci una magia istantaneo o stregoneria, copiala. Puoi scegliere nuovi bersagli per la copia. +The Rack|La Griglia|Artefatto|Mentre la Griglia entra nel campo di battaglia, scegli un avversario. \nAll'inizio del mantenimento del giocatore scelto, La Griglia infligge X danni a quel giocatore, dove X è 3 meno il numero di carte nella sua mano. +The Royal Scions|I Discendenti Reali|Planeswalker Leggendario - Will Rowan|[+1]: Pesca una carta, poi scarta una carta. \n[+1]: Una creatura bersaglio prende +2/+0 e ha attacco improvviso e travolgere fino alla fine del turno. \n[-8]: Pesca quattro carte. Quando lo fai, I Discendenti Reali infliggono a un qualsiasi bersaglio danno pari al numero di carte nella tua mano. \n[Fedeltà 5] +The Scarab God|Lo Scarabeo Divino|Creatura Leggendaria - Dio|All'inizio del tuo mantenimento, ogni avversario perde X punti vita e tu profetizzi X, dove X è il numero di Zombie che controlli. \n{2}{U}{B}: Esilia una carta creatura bersaglio da un cimitero. Crea una pedina che è una copia della carta, tranne che è uno Zombie 4/4 nero. \nQuando Lo Scarabeo Divino muore, fallo tornare in mano al suo proprietario all'inizio della prossima sottofase finale. +The Scorpion God|Lo Scorpione Divino|Creatura Leggendaria - Dio|Ogniqualvolta una creatura con un segnalino -1/-1 muore, pesca una carta. \n{1}{B}{R}: Metti un segnalino -1/-1 su un'altra creatura bersaglio. \nQuando Lo Scorpione Divino muore, fallo tornare in mano al suo proprietario all'inizio della prossima sottofase finale. +The Unspeakable|L'Innominabile|Creatura Leggendaria - Spirito|Volare, travolgere \nOgniqualvolta L'Innominabile infligge danno da combattimento a un giocatore, puoi riprendere in mano una carta Arcano bersaglio dal tuo cimitero. +The Ur-Dragon|L'Ur-Drago|Creatura Leggendaria - Avatar Drago|Preminenza - Fintanto che L'Ur-Drago è nella zona di comando o sul campo di battaglia, le altre magie Drago che lanci costano {1} in meno per essere lanciate. \nVolare \nOgniqualvolta uno o più Draghi che controlli attaccano, pesca altrettante carte, poi puoi mettere sul campo di battaglia una carta permanente dalla tua mano. +The Wanderer|La Viandante|Planeswalker Leggendario|Previeni tutto il danno non da combattimento che verrebbe inflitto a te e agli altri permanenti che controlli. \n[-2]: Esilia una creatura bersaglio con forza pari o superiore a 4. \n[Fedeltà 5] +The Wretched|Il Corruttore|Creatura - Demone|Alla fine del combattimento, guadagni il controllo di tutte le creature che stanno bloccando Il Corruttore fintanto che controlli Il Corruttore. +Theater of Horrors|Teatro degli Orrori|Incantesimo|All'inizio del tuo mantenimento, esilia la prima carta del tuo grimorio. \nDurante il tuo turno, se un avversario ha perso punti vita in questo turno, puoi giocare carte esiliate con il Teatro degli Orrori. \n{3}{R}: Il Teatro degli Orrori infligge 1 danno a un avversario o a un planeswalker bersaglio. +Theft of Dreams|Furto di Sogni|Stregoneria|Pesca una carta per ogni creatura TAPpata controllata da un avversario bersaglio. +Thelon of Havenwood|Thelon di Havenwood|Creatura Leggendaria - Druido Elfo|Ogni creatura Fungus prende +1/+1 per ogni segnalino spora presente su di essa. \n{B}{G}, Esilia una carta Fungus da un cimitero: Metti un segnalino spora su ogni Fungus sul campo di battaglia. +Thelonite Hermit|Eremita Seguace di Thelon|Creatura - Sciamano Elfo|Tutti i Saprolingi prendono +1/+1. \nMetamorfosi {3}{G}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando l'Eremita Seguace di Thelon viene girato a faccia in su, crea quattro pedine creatura Saprolingio 1/1 verdi. +Thermal Blast|Esplosione Termica|Istantaneo|L'Esplosione Termica infligge 3 danni a una creatura bersaglio. \nSoglia - L'Esplosione Termica infligge invece 5 danni a quella creatura se ci sono almeno sette carte nel tuo cimitero. +Thermal Flux|Flusso Termico|Istantaneo|Scegli uno -
  • Il permanente non neve bersaglio diventa un permanente neve fino alla fine del turno. Il permanente neve bersaglio diventa non neve fino alla fine del turno.
  • \nPesca una carta all'inizio del mantenimento del prossimo turno. +Thermal Glider|Aliante Termico|Creatura - Ribelle Umano|Volare, protezione dal rosso +Thermal Navigator|Navigatore Termico|Creatura Artefatto - Costrutto|Sacrifica un artefatto: Il Navigatore Termico guadagna volare fino alla fine del turno. +Thermo-Alchemist|Termo-Alchimista|Creatura - Sciamano Umano|Difensore \n{T}: Il Termo-Alchimista infligge 1 danno a ogni avversario. \nOgniqualvolta lanci una magia istantaneo o stregoneria, STAPpa il Termo-Alchimista. +Thermokarst|Termofusione|Stregoneria|Distruggi una terra bersaglio. Se quella terra era una terra neve, guadagni 1 punto vita. +Thermopod|Termopode|Creatura Neve - Lumaca|{S}: Il Termopode guadagna rapidità fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) \nSacrifica una creatura: Aggiungi {R}. +Thespian's Stage|Palcoscenico|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Il Palcoscenico diventa una copia di una terra bersaglio, tranne che ha questa abilità. +Thick-Skinned Goblin|Goblin dalla Pelle Dura|Creatura - Sciamano Goblin|Puoi pagare {0} anziché pagare il costo di eco per i permanenti che controlli. \n{R}: Il Goblin dalla Pelle Dura guadagna protezione dal rosso fino alla fine del turno. +Thicket Basilisk|Basilisco dei Boschi|Creatura - Basilisco|Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. +Thicket Crasher|Distruttore dei Boschi|Creatura - Rinoceronte Elementale|Travolgere (Questa creatura può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) \nGli altri Elementali che controlli hanno travolgere. +Thicket Elemental|Elementale del Sottobosco|Creatura - Elementale|Potenziamento {1}{G} (Puoi pagare {1}{G} addizionale mentre lanci questa magia). \nQuando l'Elementale del Sottobosco entra nel campo di battaglia, se è stato pagato il costo di potenziamento, puoi rivelare carte dalla cima del tuo grimorio fino a che riveli una carta creatura. Se lo fai, metti sul campo di battaglia quella carta e rimescola nel tuo grimorio tutte le altre carte rivelate in questo modo. +Thief of Blood|Ladra di Sangue|Creatura - Vampiro|Volare \nMentre la Ladra di Sangue entra nel campo di battaglia, rimuovi tutti i segnalini da tutti i permanenti. La Ladra di Sangue entra nel campo di battaglia con un segnalino +1/+1 per ogni segnalino rimosso in questo modo. +Thief of Hope|Ladro di Speranza|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, l'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. \nMuta-anima 2 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 2 presente nel tuo cimitero.) +Thief of Sanity|Ladro di Senno|Creatura - Spettro|Volare \nOgniqualvolta il Ladro di Senno infligge danno da combattimento a un giocatore, guarda le prime tre carte del grimorio di quel giocatore, esiliane una a faccia in giù, poi metti le altre nel suo cimitero. Fintanto che quella carta rimane in esilio, puoi guardarla, puoi lanciarla e puoi spendere mana come se fosse mana di qualsiasi tipo per lanciarla. +Thieves' Auction|Asta dei Ladri|Stregoneria|Esilia tutti i permanenti non pedina. A cominciare da te, ogni giocatore sceglie una delle carte esiliate e la mette sul campo di battaglia sotto il proprio controllo TAPpata. Ripeti questo procedimento fino a che tutte quelle carte sono state scelte. +Thieves' Fortune|Destino dei Ladri|Istantaneo Tribale - Farabutto|Predatore {U} (Puoi lanciare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) \nGuarda le prime quattro carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti tutte le altre carte in fondo al tuo grimorio in qualsiasi ordine. +Thieving Amalgam|Amalgama Ladro|Creatura - Serpente Scimpanzé|All'inizio del mantenimento di ogni avversario, manifesti la prima carta del grimorio di quel giocatore. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nOgniqualvolta una creatura che controlli ma non possiedi muore, il suo proprietario perde 2 punti vita e tu guadagni 2 punti vita. +Thieving Magpie|Gazza Ladra|Creatura - Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta la Gazza Ladra infligge danno a un avversario, tu peschi una carta. +Thieving Sprite|Folletto Ladro|Creatura - Farabutto Spiritello|Volare \nQuando il Folletto Ladro entra nel campo di battaglia, un giocatore bersaglio rivela X carte dalla sua mano, dove X è il numero di Spiritelli che controlli. Scegli una di quelle carte. Quel giocatore scarta quella carta. +Thing from the Deep|Thing from the Deep|Creatura - Leviatano|Ogniqualvolta Thing from the Deep attacca, sacrificalo a meno che tu sacrifichi un'Isola. +Thing in the Ice|Cosa nel Ghiaccio|Creatura - Orrore|Difensore \nLa Cosa nel Ghiaccio entra nel campo di battaglia con quattro segnalini ghiaccio. \nOgniqualvolta lanci una magia istantaneo o stregoneria, rimuovi un segnalino ghiaccio dalla Cosa nel Ghiaccio. Poi, se non ha segnalini ghiaccio, trasformala. +Think Tank|Cisterna di Pensieri|Incantesimo|All'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Puoi mettere quella carta nel tuo cimitero. +Think Twice|Pensarci Due Volte|Istantaneo|Pesca una carta. \nFlashback {2}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Thirst for Knowledge|Sete di Conoscenza|Istantaneo|Pesca tre carte. Poi scarta due carte a meno che non scarti una carta artefatto. +Thirsting Axe|Ascia della Sete|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+0. \nAll'inizio della tua sottofase finale, se la creatura equipaggiata non ha inflitto danno da combattimento a una creatura in questo turno, sacrificala. \nEquipaggiare {2} +Thirsting Bloodlord|Signore Sanguinario Assetato|Creatura - Vampiro|Gli altri Vampiri che controlli prendono +1/+1. +Thirsting Shade|Ombra Assetata|Creatura - Ombra|Legame vitale \n{2}{B}: L'Ombra Assetata prende +1/+1 fino alla fine del turno. +Thirst|Sete|Incantesimo - Aura|Incanta creatura \nQuando la Sete entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. \nAll'inizio del tuo mantenimento, sacrifica la Sete a meno che tu paghi {U}. +Thistledown Duo|Duo di Cardo Appassito|Creatura - Mago Soldato Kithkin|Ogniqualvolta lanci una magia bianca, il Duo di Cardo Appassito prende +1/+1 fino alla fine del turno. \nOgniqualvolta lanci una magia blu, il Duo di Cardo Appassito ha volare fino alla fine del turno. +Thistledown Liege|Vassallo di Cardo Appassito|Creatura - Cavaliere Kithkin|Lampo \nLe altre creature bianche che controlli prendono +1/+1. \nLe altre creature blu che controlli prendono +1/+1. +Thopter Arrest|Arresto dei Totteri|Incantesimo|Quando l'Arresto dei Totteri entra nel campo di battaglia, esilia un artefatto o una creatura bersaglio controllati da un avversario finché l'Arresto dei Totteri non lascia il campo di battaglia. +Thopter Assembly|Tottero Assemblato|Creatura Artefatto - Tottero|Volare \nAll'inizio del tuo mantenimento, se l'unico Tottero che controlli è il Tottero Assemblato, fai tornare il Tottero Assemblato in mano al suo proprietario e crea cinque pedine creatura artefatto Tottero 1/1 incolori con volare. +Thopter Engineer|Ingegnere dei Totteri|Creatura - Artefice Umano|Quando l'Ingegnere dei Totteri entra nel campo di battaglia, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \nLe creature artefatto che controlli hanno rapidità. +Thopter Foundry|Fonderia di Totteri|Artefatto|{1}, Sacrifica un artefatto non pedina: Crea una pedina creatura artefatto Tottero 1/1 blu con volare. Guadagni 1 punto vita. +Thopter Spy Network|Rete di Totteri Spia|Incantesimo|All'inizio del tuo mantenimento, se controlli un artefatto, crea una pedina creatura artefatto Tottero 1/1 incolore con volare. \nOgniqualvolta una o più creature artefatto che controlli infliggono danno da combattimento a un giocatore, pesca una carta. +Thopter Squadron|Squadrotottero|Creatura Artefatto - Tottero|Volare \nLo Squadrotottero entra nel campo di battaglia con tre segnalini +1/+1. \n{1}, Rimuovi un segnalino +1/+1 dallo Squadrotottero: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. Attiva questa abilità solo quando potresti lanciare una stregoneria. \n{1}, Sacrifica un altro Tottero: Metti un segnalino +1/+1 sullo Squadrotottero. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Thorn Elemental|Elementale Spinato|Creatura - Elementale|Puoi far assegnare dall'Elementale Spinato il suo danno da combattimento come se non fosse bloccato. +Thorn Lieutenant|Tenente dei Rovi|Creatura - Guerriero Elfo|Ogniqualvolta il Tenente dei Rovi diventa bersaglio di una magia o abilità controllata da un avversario, crea una pedina creatura Guerriero Elfo 1/1 verde. \n{5}{G}: Il Tenente dei Rovi prende +4/+4 fino alla fine del turno. +Thorn of Amethyst|Spina di Ametista|Artefatto|Le magie non creatura costano {1} in più per essere lanciate. +Thorn-Thrash Viashino|Viashino di Batosta Spinosa|Creatura - Guerriero Viashino|Divorare 2 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con il doppio di segnalini +1/+1.) \n{G}: Il Viashino di Batosta Spinosa ha travolgere fino alla fine del turno. +Thornado|Tornado di Spine|Istantaneo|Distruggi una creatura bersaglio con volare. \nCiclo {1}{G} ({1}{G}, Scarta questa carta: Pesca una carta.) +Thornbite Staff|Bastone del Morso Spinato|Artefatto Tribale - Equipaggiamento Sciamano|La creatura equipaggiata ha "{2}, {T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio" e "Ogniqualvolta una creatura muore, STAPpa questa creatura." \nOgniqualvolta una creatura Sciamano entra nel campo di battaglia, puoi assegnarle il Bastone del Morso Spinato. \nEquipaggiare {4} +Thornbow Archer|Arciere Arcospinoso|Creatura - Arciere Elfo|Ogniqualvolta l'Arciere Arcospinoso attacca, ogni avversario che non controlla un Elfo perde 1 punto vita. +Thorncaster Sliver|Tramutante Scagliaspine|Creatura - Tramutante|Le creature Tramutante che controlli hanno "Ogniqualvolta questa creatura attacca, infligge 1 danno a un qualsiasi bersaglio". +Thorned Moloch|Moloc Spinoso|Creatura - Lucertola|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nIl Moloc Spinoso ha attacco improvviso fintanto che è attaccante. +Thornhide Wolves|Lupi Pellerovo|Creatura - Lupo| +Thornling|Spinamorfo|Creatura - Polimorfo Elementale|{G}: Lo Spinamorfo ha rapidità fino alla fine del turno. \n{G}: Lo Spinamorfo ha travolgere fino alla fine del turno. \n{G}: Lo Spinamorfo ha indistruttibile fino alla fine del turno. \n{1}: Lo Spinamorfo prende +1/-1 fino alla fine del turno. \n{1}: Lo Spinamorfo prende -1/+1 fino alla fine del turno. +Thornscape Apprentice|Apprendista Spinologo|Creatura - Mago Umano|{W}, {T}: TAPpa una creatura bersaglio. \n{R}, {T}: Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Thornscape Battlemage|Mago Combattente Spinologo|Creatura - Mago Elfo|Potenziamento {R} e/o {W} \nQuando il Mago Combattente Spinologo entra nel campo di battaglia, se è stato potenziato con il suo {R}, infligge 2 danni a un qualsiasi bersaglio. \nQuando il Mago Combattente Spinologo entra nel campo di battaglia, se è stato potenziato con il suo {W}, distruggi un artefatto bersaglio. +Thornscape Familiar|Famiglio Spinologo|Creatura - Insetto|Le magie rosse e le magie bianche che lanci costano {1} in meno per essere lanciate. +Thornscape Master|Maestro Spinologo|Creatura - Mago Umano|{R}{R}, {T}: Il Maestro Spinologo infligge 2 danni a una creatura bersaglio. \n{W}{W}, {T}: Una creatura bersaglio guadagna protezione da un colore a tua scelta fino alla fine del turno. +Thorntooth Witch|Strega del Dente Spinoso|Creatura - Sciamano Silvantropo|Ogniqualvolta lanci una magia Silvantropo, puoi far prendere +3/-3 a una creatura bersaglio fino alla fine del turno. +Thornwatch Scarecrow|Spaventapasseri Guardiaspina|Creatura Artefatto - Spaventapasseri|Lo Spaventapasseri Guardiaspina ha avvizzire fintanto che controlli una creatura verde. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nLo Spaventapasseri Guardiaspina ha cautela fintanto che controlli una creatura bianca. +Thornweald Archer|Arciere della Foresta Spinata|Creatura - Arciere Elfo|Raggiungere (Questa creatura può bloccare le creature con volare.) \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Thornwind Faeries|Spiritelli Squartavento|Creatura - Spiritello|Volare \n{T}: Gli Spiritelli Squartavento infliggono 1 danno a un qualsiasi bersaglio. +Thornwood Falls|Cascate di Boscorovo|Terra|Le Cascate di Boscorovo entrano nel campo di battaglia TAPpate. \nQuando le Cascate di Boscorovo entrano nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {G} o {U}. +Those Who Serve|Coloro che Servono|Creatura - Zombie| +Thought Collapse|Collasso del Pensiero|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore mette nel proprio cimitero le prime tre carte del proprio grimorio. +Thought Courier|Messaggero Psichico|Creatura - Mago Umano|{T}: Pesca una carta, poi scarta una carta. +Thought Devourer|Divorapensieri|Creatura - Bestia|Volare \nIl numero massimo di carte che puoi tenere in mano è ridotto di quattro. +Thought Dissector|Seziona Pensieri|Artefatto|{X}, {T}: L'avversario bersaglio rivela carte dalla cima del proprio grimorio fino a che rivela una carta artefatto o X carte, quale delle due accade prima. Se viene rivelata una carta artefatto in questo modo, mettila sul campo di battaglia sotto il tuo controllo e sacrifica il Seziona Pensieri. Metti le rimanenti carte rivelate nel cimitero di quel giocatore. +Thought Distortion|Distorsione del Pensiero|Stregoneria|Questa magia non può essere neutralizzata. \nUn avversario bersaglio rivela la sua mano. Esilia tutte le carte non terra, non creatura dalla mano e dal cimitero di quel giocatore. +Thought Eater|Mangiapensieri|Creatura - Bestia|Volare \nIl numero massimo di carte che puoi tenere in mano è ridotto di tre. +Thought Erasure|Cancellazione del Pensiero|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. \nSorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Thought Gorger|Ingoiatore di Pensieri|Creatura - Orrore|Travolgere \nQuando l'Ingoiatore di Pensieri entra nel campo di battaglia, metti un segnalino +1/+1 su di esso per ogni carta che hai in mano. Se lo fai, scarta la tua mano. \nQuando l'Ingoiatore di Pensieri lascia il campo di battaglia, pesca una carta per ogni segnalino +1/+1 su di esso. +Thought Harvester|Mietitore di Pensieri|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nVolare \nOgniqualvolta lanci una magia incolore, un avversario bersaglio esilia la prima carta del suo grimorio. +Thought Hemorrhage|Emorragia di Pensieri|Stregoneria|Scegli il nome di una carta non terra. Un giocatore bersaglio rivela la sua mano. L'Emorragia di Pensieri infligge 3 danni a quel giocatore per ogni carta con il nome scelto rivelata in questo modo. Passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per tutte le carte con quel nome ed esiliale. Poi quel giocatore rimescola il suo grimorio. +Thought Lash|Fustigazione Mentale|Incantesimo|Mantenimento cumulativo-Esilia la prima carta del tuo grimorio. \nQuando un giocatore non paga il mantenimento cumulativo della Fustigazione Mentale, quel giocatore esilia tutte le carte del suo grimorio. \nEsilia la prima carta del tuo grimorio: Previeni il prossimo punto danno che ti verrebbe inflitto questo turno. +Thought Nibbler|Corrodipensiero|Creatura - Bestia|Volare \nIl numero massimo di carte che puoi tenere in mano è ridotto di due. +Thought Prison|Prigione del Pensiero|Artefatto|Imprimere - Quando la Prigione del Pensiero entra nel campo di battaglia, puoi far rivelare la propria mano a un giocatore bersaglio. Se lo fai, scegli una carta non terra dalla sua mano e esiliala. \nOgniqualvolta un giocatore lancia una magia che condivide con la carta esiliata un colore o il costo di mana convertito, la Prigione del Pensiero infligge 2 danni a quel giocatore. +Thought Reflection|Riflesso di Pensiero|Incantesimo|Se stai per pescare una carta, pesca invece due carte. +Thought Scour|Rovistapensieri|Istantaneo|Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. \nPesca una carta. +Thought Sponge|Spugna di Pensieri|Creatura - Spugna|Lampo \nLa Spugna di Pensieri entra nel campo di battaglia con un numero di segnalini +1/+1 pari al maggior numero di carte che un avversario ha pescato in questo turno. \nQuando la Spugna di Pensieri muore, pesca carte pari alla sua forza. +Thought Vessel|Ricettacolo di Pensieri|Artefatto|Non hai un limite massimo di carte nella tua mano. \n{T}: Aggiungi {U}. +Thought-Knot Seer|Veggente dell'Intreccio di Pensieri|Creatura - Eldrazi|({U} rappresenta mana incolore.) \nQuando il Veggente dell'Intreccio di Pensieri entra nel campo di battaglia, un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano ed esilia quella carta. \nQuando il Veggente dell'Intreccio di Pensieri lascia il campo di battaglia, un avversario bersaglio pesca una carta. +Thoughtbind|Legapensiero|Istantaneo|Neutralizza una magia bersaglio con costo di mana convertito pari o inferiore a 4. +Thoughtbound Phantasm|Fantasma Psicovincolato|Creatura - Spirito|Difensore \nOgniqualvolta sorvegli, metti un segnalino +1/+1 sul Fantasma Psicovincolato. \nFintanto che il Fantasma Psicovincolato ha tre o più segnalini +1/+1, può attaccare come se non avesse difensore. +Thoughtbound Primoc|Primoc Psicoforzato|Creatura - Bestia Uccello|Volare \nAll'inizio del tuo mantenimento, se un giocatore controlla più Maghi di ogni altro giocatore, quel giocatore prende il controllo del Primoc Psicoforzato. +Thoughtcast|Scagliapensiero|Stregoneria|Affinità con gli artefatti \nPesca due carte. +Thoughtcutter Agent|Agente Tranciapensieri|Creatura Artefatto - Farabutto Umano|{U}{B}, {T}: Un giocatore bersaglio perde 1 punto vita e rivela la sua mano. +Thoughtflare|Pensiero Lampo|Istantaneo|Pesca quattro carte, poi scarta due carte. +Thoughtlace|Segno del Pensiero|Istantaneo|Una magia o un permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) +Thoughtleech|Sanguisuga Mentale|Incantesimo|Ogniqualvolta un'Isola controllata da un avversario diventa TAPpata, tu puoi guadagnare 1 punto vita. +Thoughtpicker Witch|Strega Rubapensieri|Creatura - Mago Umano|{1}, Sacrifica una creatura: Guarda le prime due carte del grimorio di un avversario bersaglio, poi esilia una di quelle carte. +Thoughtrender Lamia|Lamia Straziamente|Creatura Incantesimo - Lamia|Costellazione - Ogniqualvolta la Lamia Straziamente o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, ogni avversario scarta una carta. +Thoughts of Ruin|Pensieri di Rovina|Stregoneria|Ogni giocatore sacrifica una terra per ogni carta nella tua mano. +Thoughtseize|Rubapensieri|Stregoneria|Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Perdi 2 punti vita. +Thoughtweft Gambit|Avvio della Trama dei Pensieri|Istantaneo|TAPpa tutte le creature controllate dai tuoi avversari e STAPpa tutte le creature che controlli. +Thoughtweft Trio|Triade della Trama dei Pensieri|Creatura - Soldato Kithkin|Attacco improvviso, cautela \nBattersi per un Kithkin (Quando questa entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Kithkin che controlli. Quando questa lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \nLa Triade della Trama dei Pensieri può bloccare un qualsiasi numero di creature. +Thousand Winds|Mille Venti|Creatura - Elementale|Volare \nMetamorfosi {5}{U}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Mille Venti viene girato a faccia in su, fai tornare tutte le altre creature TAPpate in mano ai rispettivi proprietari. +Thousand-Year Elixir|Elisir Millenario|Artefatto|Puoi attivare le abilità delle creature che controlli come se quelle creature avessero rapidità. \n{1}, {T}: STAPpa una creatura bersaglio. +Thousand-Year Storm|Tempesta Millenaria|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, copiala per ogni altra magia istantaneo o stregoneria che hai lanciato prima in questo turno. Puoi scegliere nuovi bersagli per le copie. +Thousand-legged Kami|Kami Millepiedi|Creatura - Spirito|Muta-anima 7 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 7 presente nel tuo cimitero.) +Thraben Doomsayer|Profeta di Thraben|Creatura - Chierico Umano|{T}: Crea una pedina creatura Umano 1/1 bianca. \nOra fatidica - Fintanto che hai 5 o meno punti vita, le altre creature che controlli prendono +2/+2. +Thraben Foulbloods|Impurosangue di Thraben|Creatura - Segugio Zombie|Delirio - Gli Impurosangue di Thraben prendono +1/+1 e hanno minacciare fintanto che ci sono quattro o più tipi di carta tra le carte nel tuo cimitero. (Una creatura con minacciare non può essere bloccata tranne che da due o più creature.) +Thraben Gargoyle|Gargoyle di Thraben|Creatura Artefatto - Gargoyle|Difensore \n{6}: Trasforma il Gargoyle di Thraben. +Thraben Heretic|Eretica di Thraben|Creatura - Mago Umano|{T}: Esilia una carta creatura bersaglio da un cimitero. +Thraben Inspector|Ispettrice di Thraben|Creatura - Soldato Umano|Quando l'Ispettrice di Thraben entra nel campo di battaglia, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Thraben Militia|Milizia di Thraben|Creatura - Soldato Umano|Travolgere +Thraben Purebloods|Purosangue di Thraben|Creatura - Segugio| +Thraben Sentry|Sentinella di Thraben|Creatura - Soldato Umano|Cautela \nOgniqualvolta un'altra creatura che controlli muore, puoi trasformare la Sentinella di Thraben. +Thraben Standard Bearer|Alfiere di Thraben|Creatura - Soldato Umano|{1}{W}, {T}, Scarta una carta: Crea una pedina creatura Soldato Umano 1/1 bianca. +Thraben Valiant|Prode di Thraben|Creatura - Soldato Umano|Cautela +Thragtusk|Thragtusk|Creatura - Bestia|Quando il Thragtusk entra nel campo di battaglia, guadagni 5 punti vita. \nQuando il Thragtusk lascia il campo di battaglia, crea una pedina creatura Bestia 3/3 verde. +Thran Dynamo|Dinamo Thran|Artefatto|{T}: Aggiungi {U}{U}{U}. +Thran Forge|Fucina di Thran|Artefatto|{2}: Fino alla fine del turno, la creatura non artefatto bersaglio prende +1/+0 e diventa un artefatto in aggiunta agli altri suoi tipi. +Thran Foundry|Fonderia Thran|Artefatto|{1}, {T}, Esilia la Fonderia Thran: Il giocatore bersaglio rimescola il proprio cimitero nel proprio grimorio. +Thran Golem|Golem Thran|Creatura Artefatto - Golem|Fintanto che il Golem Thran è incantato, prende +2/+2 ed ha volare, attacco improvviso, e travolgere. +Thran Lens|Lente Thran|Artefatto|Tutti i permanenti sono incolori. +Thran Quarry|Cava dei Thran|Terra|All'inizio della sottofase finale, se non controlli creature, sacrifica la Cava dei Thran. \n{T}: Aggiungi un mana di un qualsiasi colore. +Thran Temporal Gateway|Portale Temporale Thran|Artefatto Leggendario|{4}, {T}: Puoi mettere sul campo di battaglia una carta permanente storica dalla tua mano. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Thran Tome|Tomo di Thran|Artefatto|{5}, {T}: Rivela le prime tre carte del tuo grimorio. Un avversario bersaglio sceglie una di quelle carte. Metti quella carta nel tuo cimitero e pesca due carte. +Thran Turbine|Turbina Thran|Artefatto|All'inizio del tuo mantenimento, puoi aggiungere {U}{U}. Non puoi usare questo mana per lanciare magie. +Thran War Machine|Macchina da Guerra Thran|Creatura Artefatto - Costrutto|Eco {4} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nLa Macchina da Guerra Thran attacca in ogni combattimento, se può farlo. +Thran Weaponry|Armeria Thran|Artefatto|Eco {4} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nPuoi scegliere di non STAPpare l'Armeria Thran durante il tuo STAP. \n{2}, {T}: Tutte le creature prendono +2/+2 fintanto che l'Armeria Thran rimane TAPpata. +Thrash of Raptors|Branco di Raptor|Creatura - Dinosauro|Fintanto che controlli un altro Dinosauro, il Branco di Raptor prende +2/+0 e ha travolgere. +Thrashing Brontodon|Brontodonte Devastatore|Creatura - Dinosauro|{1}, Sacrifica il Brontodonte Devastatore: Distruggi un artefatto o un incantesimo bersaglio. +Thrashing Mossdog|Muschiocane Sferzante|Creatura - Segugio Pianta|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMangiacarogne {4}{G}{G} ({4}{G}{G}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Thrashing Mudspawn|Fangogeno Devastatore|Creatura - Bestia|Ogniqualvolta viene inflitto danno al Fangogeno Devastatore, perdi altrettanti punti vita. \nMetamorfosi {1}{B}{B} +Thrashing Wumpus|Wumpus Devastatore|Creatura - Bestia|{B}: Il Wumpus Devastatore infligge 1 danno a ogni creatura e a ogni giocatore. +Thraximundar|Thraximundar|Creatura Leggendaria - Assassino Zombie|Rapidità \nOgniqualvolta Thraximundar attacca, il giocatore in difesa sacrifica una creatura. \nOgniqualvolta un giocatore sacrifica una creatura, puoi mettere un segnalino +1/+1 su Thraximundar. +Threads of Disloyalty|Fili di Infedeltà|Incantesimo - Aura|Incanta creatura con costo di mana convertito pari o inferiore a 2 \nTu controlli la creatura incantata. +Threaten|Minacciare|Stregoneria|STAPpa una creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura ha rapidità fino alla fine del turno. (Può attaccare e {T} in questo turno.) +Three Dreams|Tre Sogni|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a tre carte Aura con nomi diversi, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Three Tragedies|Tre Tragedie|Stregoneria - Arcano|Il giocatore bersaglio scarta tre carte. +Three Wishes|Tre Desideri|Istantaneo|Esilia le prime tre carte del tuo grimorio a faccia in giù. Puoi guardare quelle carte fintanto che rimangono esiliate. Fino al tuo prossimo turno, puoi giocare quelle carte. All'inizio del tuo prossimo mantenimento, metti nel tuo cimitero quelle carte che non hai giocato. +Thresher Beast|Bestia Mietitrice|Creatura - Bestia|Ogniqualvolta la Bestia Mietitrice viene bloccata, il giocatore in difesa sacrifica una terra. +Thresher Lizard|Lucertola Trebbiatrice|Creatura - Lucertola|La Lucertola Trebbiatrice prende +1/+2 fintanto che hai una o meno carte in mano. +Thrill of Possibility|Brivido della Possibilità|Istantaneo|Come costo addizionale per lanciare questa magia, scarta una carta. \nPesca due carte. +Thrill of the Hunt|Brivido della Caccia|Istantaneo|Una creatura bersaglio prende +1/+2 fino alla fine del turno. \nFlashback {W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Thrill-Kill Assassin|Assassina di Brivido Omicida|Creatura - Assassino Umano|Tocco letale \nScatenare (Puoi far entrare questa creatura nel campo di battaglia con un segnalino +1/+1. Non può bloccare fintanto che ha un segnalino +1/+1.) +Thriss, Nantuko Primus|Thriss, Primus dei Nantuko|Creatura Leggendaria - Druido Insetto|{G}, {T}: Una creatura bersaglio prende +5/+5 fino alla fine del turno. +Thrive|Prosperare|Stregoneria|Metti un segnalino +1/+1 su ciascuna di X creature bersaglio. +Thriving Grubs|Larve Vigorose|Creatura - Gremlin|Quando le Larve Vigorose entrano nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta le Larve Vigorose attaccano, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esse. +Thriving Ibex|Stambecco Vigoroso|Creatura - Capra|Quando lo Stambecco Vigoroso entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta lo Stambecco Vigoroso attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso. +Thriving Rats|Ratti Vigorosi|Creatura - Ratto|Quando i Ratti Vigorosi entrano nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta i Ratti Vigorosi attaccano, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di essi. +Thriving Rhino|Rinoceronte Vigoroso|Creatura - Rinoceronte|Quando il Rinoceronte Vigoroso entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta il Rinoceronte Vigoroso attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso. +Thriving Turtle|Tartaruga Vigorosa|Creatura - Tartaruga|Quando la Tartaruga Vigorosa entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta la Tartaruga Vigorosa attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di essa. +Throat Slitter|Tagliagole|Creatura - Ninja Ratto|Ninjutsu {2}{B} ({2}{B}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta il Tagliagole infligge danno da combattimento a un giocatore, distruggi una creatura non nera bersaglio controllata da quel giocatore. +Throatseeker|Cacciagole|Creatura - Ninja Vampiro|I Ninja attaccanti non bloccati che controlli hanno legame vitale. +Throes of Chaos|In Preda al Caos|Stregoneria|Cascata (Quando lanci questa magia, esilia carte dalla cima del tuo grimorio finché non esili una carta non terra che costa meno. Puoi lanciarla senza pagare il suo costo di mana. Metti le carte esiliate in fondo al tuo grimorio in ordine casuale.) \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Thromok the Insatiable|Thromok l'Insaziabile|Creatura Leggendaria - Infernale|Divorare X, dove X è il numero di creature divorate in questo modo (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con X segnalini +1/+1 per ognuna di quelle creature.) +Throne of Bone|Trono d'Ossa|Artefatto|Ogniqualvolta un giocatore lancia una magia nera, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Throne of Empires|Trono degli Imperi|Artefatto|{1}, {T}: Crea una pedina creatura Soldato 1/1 bianca. Crea invece cinque di quelle pedine se controlli degli artefatti chiamati Corona degli Imperi e Scettro degli Imperi. +Throne of Geth|Trono di Geth|Artefatto|{T}, Sacrifica un artefatto: Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Throne of the God-Pharaoh|Trono del Dio Faraone|Artefatto Leggendario|All'inizio della tua sottofase finale, ogni avversario perde punti vita pari al numero di creature TAPpate che controlli. +Throttle|Strozzare|Istantaneo|Una creatura bersaglio prende -4/-4 fino alla fine del turno. +Through the Breach|Fare Breccia|Istantaneo - Arcano|Puoi mettere sul campo di battaglia una carta creatura dalla tua mano. Quella creatura ha rapidità. Sacrifica quella creatura all'inizio della prossima sottofase finale. \nUnire nell'Arcano {2}{R}{R} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Throwing Knife|Coltello da Lancio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nOgniqualvolta la creatura equipaggiata attacca, puoi sacrificare il Coltello da Lancio. Se lo fai, il Coltello da Lancio infligge 2 danni a un qualsiasi bersaglio. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Thrull Parasite|Thrull Parassita|Creatura - Thrull|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.)\n{T}, Paga 2 punti vita: Rimuovi un segnalino da un permanente non terra bersaglio. +Thrull Retainer|Thrull Servitore|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \nSacrifica il Thrull Servitore: Rigenera la creatura incantata. +Thrull Surgeon|Chirurgo Thrull|Creatura - Thrull|{1}{B}, Sacrifica il Chirurgo Thrull: Guarda la mano di un giocatore bersaglio e scegli una di quelle carte. Quel giocatore scarta quella carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Thrumming Stone|Pietra Strimpellante|Artefatto Leggendario|Le magie che controlli hanno propagazione 4. (Ogniqualvolta lanci una magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi lanciare ogni carta rivelata che abbia lo stesso nome della magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) +Thrummingbird|Strimpellibrì|Creatura - Orrore Uccello|Volare \nOgniqualvolta lo Strimpellibrì infligge danno da combattimento a un giocatore, proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Thrun, the Last Troll|Thrun, l'Ultimo Troll|Creatura Leggendaria - Sciamano Troll|Questa magia non può essere neutralizzata. \nAnti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{1}{G}: Rigenera Thrun, l'Ultimo Troll. +Thud|Tonfo|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nIl Tonfo infligge danno pari alla forza della creatura sacrificata a un qualsiasi bersaglio. +Thumbscrews|Schiacciapollici|Artefatto|All'inizio del tuo mantenimento, se hai 5 o più carte nella tua mano, lo Schiacciapollici infligge 1 danno a un avversario o a un planeswalker bersaglio. +Thunder Brute|Bruto della Folgore|Creatura - Ciclope|Travolgere \nTributo 3 (Mentre questa creatura entra nel campo di battaglia, un avversario a tua scelta può mettere tre segnalini +1/+1 su di essa.) \nQuando il Bruto della Folgore entra nel campo di battaglia, se il tributo non è stato pagato, ha rapidità fino alla fine del turno. +Thunder Drake|Draghetto Tonante|Creatura - Draghetto Elementale|Volare \nOgniqualvolta lanci la tua seconda magia ogni turno, metti un segnalino +1/+1 sul Draghetto Tonante. +Thunder Strike|Colpo Folgorante|Istantaneo|Una creatura bersaglio prende +2/+0 e guadagna attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) +Thunder Totem|Totem del Tuono|Artefatto|{T}: Aggiungi {W}. \n{1}{W}{W}: Il Totem del Tuono diventa una creatura artefatto Spirito 2/2 bianca con volare e attacco improvviso fino alla fine del turno. +Thunder Wall|Muro di Tuoni|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nVolare \n{U}: Il Muro di Tuoni prende +1/+1 fino alla fine del turno. +Thunder of Hooves|Rombo della Carica|Stregoneria|Il Rombo della Carica infligge X danni a ogni creatura senza volare ed a ogni giocatore, dove X è pari al numero di Bestie sul campo di battaglia. +Thunder-Thrash Elder|Anziano di Batosta Tonante|Creatura - Guerriero Viashino|Divorare 3 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con il triplo di segnalini +1/+1.) +Thunderblade Charge|Carica di Lamafulminea|Stregoneria|La Carica di Lamafulminea infligge 3 danni a un qualsiasi bersaglio. \nOgniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, se la Carica di Lamafulminea è nel tuo cimitero, puoi pagare {2}{R}{R}{R}. Se lo fai, puoi lanciarla senza pagare il suo costo di mana. +Thunderblust|Fulminafuria|Creatura - Elementale|Rapidità \nIl Fulminafuria ha travolgere fintanto che ha un segnalino -1/-1. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Thunderbolt|Saetta|Istantaneo|Scegli uno -
  • La Saetta infligge 3 danni a un giocatore o a un planeswalker bersaglio. La Saetta infligge 4 danni a una creatura bersaglio con volare.
  • +Thunderbreak Regent|Reggente Squarciatuono|Creatura - Drago|Volare \nOgniqualvolta un Drago che controlli diventa bersaglio di una magia o abilità controllata da un avversario, la Reggente Squarciatuono infligge 3 danni a quel giocatore. +Thunderclap Wyvern|Viverna del Rombo di Tuono|Creatura - Draghetto|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nLe altre creature con volare che controlli prendono +1/+1. +Thunderclap|Tuono|Istantaneo|Puoi sacrificare una Montagna anziché pagare il costo di mana di questa magia. \nIl Tuono infligge 3 danni a una creatura bersaglio. +Thundercloud Elemental|Elementale del Temporale|Creatura - Elementale|Volare \n{3}{U}: TAPpa tutte le creature con costituzione pari o inferiore a 2. \n{3}{U}: Tutte le altre creature perdono volare fino alla fine del turno. +Thundercloud Shaman|Sciamano del Temporale|Creatura - Sciamano Gigante|Quando lo Sciamano del Temporale entra nel campo di battaglia, infligge danno pari al numero di Giganti che controlli a ogni creatura non Gigante. +Thunderfoot Baloth|Baloth Zampatonante|Creatura - Bestia|Travolgere \nTenente - Fintanto che controlli il tuo comandante, il Baloth Zampatonante prende +2/+2 e le altre creature che controlli prendono +2/+2 e hanno travolgere. +Thunderheads|Teste di Tuono|Istantaneo|Replicare {2}{U} \nCrea una pedina creatura Bizzarria 3/3 blu con difensore e volare. Esiliala all'inizio della prossima sottofase finale. +Thunderherd Migration|Migrazione del Branco Tonante|Stregoneria|Come costo addizionale per lanciare questa magia, rivela una carta Dinosauro dalla tua mano o paga {1}. \nPassa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Thundering Ceratok|Ceratok Roboante|Creatura - Rinoceronte|Travolgere \nQuando il Ceratok Roboante entra nel campo di battaglia, le altre creature che controlli hanno travolgere fino alla fine del turno. +Thundering Djinn|Genio Tonante|Creatura - Genio|Volare \nOgniqualvolta il Genio Tonante attacca, infligge a un qualsiasi bersaglio danno pari al numero di carte che hai pescato in questo turno. +Thundering Giant|Gigante Tonante|Creatura - Gigante|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Thundering Spineback|Dorsospino Roboante|Creatura - Dinosauro|Gli altri Dinosauri che controlli prendono +1/+1. \n{5}{G}: Crea una pedina creatura Dinosauro 3/3 verde con travolgere. +Thundering Tanadon|Tanadon Micidiale|Creatura Artefatto - Bestia|({P|V} può essere pagato con {G} o con 2 punti vita.) \nTravolgere +Thundering Wurm|Thundering Wurm|Creatura - Wurm|Quando il Thundering Wurm entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta terra. +Thunderkin Awakener|Risvegliatore Saettiforme|Creatura - Sciamano Elementale|Rapidità \nOgniqualvolta il Risvegliatore Saettiforme attacca, scegli una carta creatura Elementale bersaglio nel tuo cimitero con costituzione inferiore a quella del Risvegliatore Saettiforme. Rimetti sul campo di battaglia quella carta TAPpata e attaccante. Sacrificala all'inizio della prossima sottofase finale. +Thundermare|Cavallo del Tuono|Creatura - Cavallo Elementale|Rapidità \nQuando il Cavallo del Tuono entra nel campo di battaglia, TAPpa tutte le altre creature. +Thundermaw Hellkite|Nibbio Infernale dalla Mascella Tonante|Creatura - Drago|Volare \nRapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nQuando il Nibbio Infernale dalla Mascella Tonante entra nel campo di battaglia, infligge 1 danno a ogni creatura con volare controllata dai tuoi avversari. TAPpa quelle creature. +Thunderous Might|Potenza Tonante|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, prende +X/+0 fino alla fine del turno, dove X è pari alla tua devozione al rosso. (La tua devozione al rosso è la somma dei {R} nel costo di mana dei permanenti che controlli.) +Thunderous Snapper|Mordace Tonante|Creatura - Idra Tartaruga|Ogniqualvolta lanci una magia con costo di mana convertito pari o superiore a 5, pesca una carta. +Thunderous Wrath|Collera Tonante|Istantaneo|La Collera Tonante infligge 5 danni a un qualsiasi bersaglio. \nMiracolo {R} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Thunderscape Apprentice|Apprendista Tuonologo|Creatura - Mago Umano|{B}, {T}: Un giocatore bersaglio perde 1 punto vita. \n{G}, {T}: Una creatura bersaglio prende +1/+1 fino alla fine del turno. +Thunderscape Battlemage|Mago Combattente Tuonologo|Creatura - Mago Umano|Potenziamento {1}{B} e/o {G} \nQuando il Mago Combattente Tuonologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {1}{B}, il giocatore bersaglio scarta due carte. \nQuando il Mago Combattente Tuonologo entra nel campo di battaglia, se è stato pagato il costo di potenziamento {G}, distruggi un incantesimo bersaglio. +Thunderscape Familiar|Famiglio Tuonologo|Creatura - Kavu|Attacco improvviso \nLe magie nere e le magie verdi che lanci costano {1} in meno per essere lanciate. +Thunderscape Master|Maestro Tuonologo|Creatura - Mago Umano|{B}{B}, {T}: Un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. \n{G}{G}, {T}: Le creature che controlli prendono +2/+2 fino alla fine del turno. +Thundersong Trumpeter|Trombettiere Rombosuono|Creatura - Soldato Umano|{T}: Una creatura bersaglio non può attaccare o bloccare in questo turno. +Thunderstaff|Bastone delle Tempeste|Artefatto|Fintanto che il Bastone delle Tempeste è STAPpato, se una creatura ti sta per infliggere danno da combattimento, previeni 1 di quei danni. \n{2}, {T}: Le creature attaccanti prendono +1/+0 fino alla fine del turno. +Thwart|Sventare|Istantaneo|Puoi fare riprendere in mano al proprietario tre Isole che tu controlli anziché pagare il costo di mana di questa magia. \nNeutralizza una magia bersaglio. +Tiana, Ship's Caretaker|Tiana, Motorista di Bordo|Creatura Leggendaria - Artefice Angelo|Volare, attacco improvviso \nOgniqualvolta un'Aura o un Equipaggiamento che controlli vengono messi in un cimitero dal campo di battaglia, puoi far tornare quella carta in mano al suo proprietario all'inizio della prossima sottofase finale. +Tibalt's Rager|Furibondo di Tibalt|Creatura - Diavolo|Quando il Furibondo di Tibalt muore, infligge 1 danno a un qualsiasi bersaglio. \n{1}{R}: Il Furibondo di Tibalt prende +2/+0 fino alla fine del turno. +Tibalt, Rakish Instigator|Tibalt, Istigatore Dissoluto|Planeswalker Leggendario - Tibalt|I tuoi avversari non possono guadagnare punti vita. \n[-2]: Crea una pedina creatura Diavolo 1/1 rossa con "Quando questa creatura muore, infligge 1 danno a un qualsiasi bersaglio". \n[Fedeltà 5] +Tibalt, the Fiend-Blooded|Tibalt dal Sangue Demoniaco|Planeswalker Leggendario - Tibalt|[+1]: Pesca una carta, poi scarta una carta a caso. \n[-4]: Tibalt dal Sangue Demoniaco infligge a un giocatore bersaglio danno pari al numero di carte in mano a quel giocatore. \n[-6]: Prendi il controllo di tutte le creature fino alla fine del turno. STAPpale. Hanno rapidità fino alla fine del turno. \n[Fedeltà 2] +Tibor and Lumia|Tibor e Lumia|Creatura Leggendaria - Mago Umano|Ogniqualvolta lanci una magia blu, una creatura bersaglio guadagna volare fino alla fine del turno. \nOgniqualvolta lanci una magia rossa, Tibor e Lumia infliggono 1 danno ad ogni creatura senza volare. +Ticking Gnomes|Gnomi a Orologeria|Creatura Artefatto - Gnomo|Eco {3} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nSacrifica gli Gnomi a Orologeria: Gli Gnomi a Orologeria infliggono 1 danno a un qualsiasi bersaglio. +Tidal Bore|Trascinato dalla Corrente|Istantaneo|Puoi far riprendere in mano al proprietario un'Isola che tu controlli anziché pagare il costo di mana di questa magia. \nPuoi TAPpare o STAPpare una creatura bersaglio. +Tidal Control|Controllo delle Maree|Incantesimo|Mantenimento cumulativo {2} \nPaga 2 punti vita oppure {2}: Neutralizza una magia bersaglio rossa o verde. Qualsiasi giocatore può attivare questa abilità. +Tidal Courier|Messaggero della Marea|Creatura - Tritone|Quando il Messaggero della Marea entra nel campo di battaglia, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Tritone rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. \n{3}{U}: Il Messaggero della Marea guadagna volare fino alla fine del turno. +Tidal Force|Forza delle Maree|Creatura - Elementale|All'inizio di ogni mantenimento, puoi TAPpare o STAPpare un permanente bersaglio. +Tidal Kraken|Kraken delle Maree|Creatura - Kraken|Il Kraken delle Maree non può essere bloccato. +Tidal Surge|Flutto di Marea|Stregoneria|TAPpa fino a tre creature bersaglio senza volare. +Tidal Visionary|Visionario della Marea|Creatura - Mago Tritone|{T}: La creatura bersaglio diventa di un colore a tua scelta fino alla fine del turno. +Tidal Warrior|Guerriero delle Maree|Creatura - Guerriero Tritone|{T}: La terra bersaglio diventa un'Isola fino alla fine del turno. +Tidal Wave|Ondata di Marea|Istantaneo|Crea una pedina creatura Muro 5/5 blu con difensore. Sacrificala all'inizio della prossima sottofase finale. +Tide Drifter|Vagabondo delle Maree|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nLe altre creature incolori che controlli prendono +0/+1. +Tide of War|Sorti di Guerra|Incantesimo|Ogniqualvolta una o più creature bloccano, lancia una moneta. Se vinci il lancio, ogni creatura bloccante viene sacrificata dal suo controllore. Altrimenti, ogni creatura bloccata viene sacrificata dal suo controllore. +Tidebinder Mage|Maga Vincolaflusso|Creatura - Mago Tritone|Quando la Maga Vincolaflusso entra nel campo di battaglia, TAPpa una creatura bersaglio rossa o verde controllata da un avversario. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che controlli la Maga Vincolaflusso. +Tideforce Elemental|Elementale della Marea Selvaggia|Creatura - Elementale|{U}, {T}: Puoi TAPpare o STAPpare un'altra creatura bersaglio. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi STAPpare l'Elementale della Marea Selvaggia. +Tidehollow Sculler|Rematore di Mareacava|Creatura Artefatto - Zombie|Quando il Rematore di Mareacava entra nel campo di battaglia, un avversario bersaglio rivela la sua mano e tu scegli una carta non terra da essa. Esilia quella carta. \nQuando il Rematore di Mareacava lascia il campo di battaglia fai tornare la carta esiliata in mano al suo proprietario. +Tidehollow Strix|Strige di Mareacava|Creatura Artefatto - Uccello|Volare \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Tideshaper Mystic|Modellamaree Mistico|Creatura - Mago Tritone|{T}: Una terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. Attiva questa abilità solo durante il tuo turno. +Tidespout Tyrant|Tiranno Scagliaonde|Creatura - Genio|Volare \nOgniqualvolta lanci una magia, fai riprendere in mano al proprietario un permanente bersaglio. +Tidewalker|Viandante delle Maree|Creatura - Elementale|Il Viandante delle Maree entra nel campo di battaglia con un segnalino tempo per ogni Isola che controlli. \nEvanescenza (All'inizio del tuo mantenimento, rimuovi un segnalino tempo da questo permanente. Quando l'ultimo viene rimosso, sacrificalo.) \nLa forza e la costituzione del Viandante delle Maree sono pari al numero di segnalini tempo su di esso. +Tidewater Minion|Servitore della Marea|Creatura - Servitore Elementale|Difensore \n{4}: Il Servitore della Marea perde difensore fino alla fine del turno. \n{T}: STAPpa un permanente bersaglio. +Tidings|Novelle|Stregoneria|Pesca quattro carte. +Tidy Conclusion|Netta Conclusione|Istantaneo|Distruggi una creatura bersaglio. Guadagni 1 punto vita per ogni artefatto che controlli. +Tiger Claws|Artigli di Tigre|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende +1/+1 e ha travolgere. +Tigereye Cameo|Occhio di Tigre Intagliato|Artefatto|{T}: Aggiungi {G} o {W}. +Tightening Coils|Spire Serrate|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -6/-0 e perde volare. +Tilling Treefolk|Silvantropo Coltivatore|Creatura - Druido Silvantropo|Quando il Silvantropo Coltivatore entra nel campo di battaglia, puoi riprendere in mano fino a due carte terra bersaglio dal tuo cimitero. +Tilonalli's Crown|Corona di Tilonalli|Incantesimo - Aura|Incanta creatura \nQuando la Corona di Tilonalli entra nel campo di battaglia, infligge 1 danno alla creatura incantata. \nLa creatura incantata prende +3/+0 e ha travolgere. +Tilonalli's Knight|Cavaliere di Tilonalli|Creatura - Cavaliere Umano|Ogniqualvolta il Cavaliere di Tilonalli attacca, se controlli un Dinosauro, il Cavaliere di Tilonalli prende +1/+1 fino alla fine del turno. +Tilonalli's Skinshifter|Pellemorfo di Tilonalli|Creatura - Sciamano Umano|Rapidità \nOgniqualvolta il Pellemorfo di Tilonalli attacca, diventa una copia di un'altra creatura attaccante non leggendaria bersaglio fino alla fine del turno. +Tilonalli's Summoner|Evocatrice di Tilonalli|Creatura - Sciamano Umano|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nOgniqualvolta l'Evocatrice di Tilonalli attacca, puoi pagare {X}{R}. Se lo fai, crea X pedine creatura Elementale 1/1 rosse TAPpate e attaccanti. All'inizio della prossima sottofase finale, esilia quelle pedine a meno che tu non abbia la benedizione della città. +Timber Gorge|Gola Boscosa|Terra|La Gola Boscosa entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {R} o {G}. +Timber Protector|Protettore del Bosco|Creatura - Guerriero Silvantropo|Le altre creature Silvantropo che controlli prendono +1/+1. \nGli altri Silvantropi e Foreste che controlli hanno indistruttibile. +Timber Shredder|Trinciatronchi|Creatura - Mannaro|Travolgere \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Trinciatronchi. +Timber Wolves|Lupi dei Boschi|Creatura - Lupo|Branco +Timberland Guide|Guida dell'Albereto|Creatura - Esploratore Umano|Quando la Guida dell'Albereto entra nel campo di battaglia, metti un segnalino +1/+1 su una creatura bersaglio. +Timberland Ruins|Rovine Boscose|Terra|Le Rovine Boscose entrano nel campo di battaglia TAPpate. \n{T}: Aggiungi {G}. \n{T}, Sacrifica le Rovine Boscose: Aggiungi un mana di un qualsiasi colore. +Timberline Ridge|Crinale Alberato|Terra|Il Crinale Alberato non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. \nAll'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Crinale Alberato. \n{T}: Aggiungi {R} o {G}. Metti un segnalino desolazione sul Crinale Alberato. +Timbermare|Giumenta di Legno|Creatura - Cavallo Elementale|Rapidità \nEco {5}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando la Giumenta di Legno entra nel campo di battaglia, TAPpa tutte le altre creature. +Timbermaw Larva|Larva di Fauce Legnosa|Creatura - Bestia|Ogniqualvolta la Larva di Fauce Legnosa attacca, prende +1/+1 fino alla fine del turno per ogni Foresta che controlli. +Timberpack Wolf|Lupo di Legnobranco|Creatura - Lupo|Il Lupo di Legnobranco prende +1/+1 per ogni altra creatura che controlli chiamata Lupo di Legnobranco. +Timberwatch Elf|Elfo Guardaboschi|Creatura - Elfo|{T}: Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di Elfi sul campo di battaglia. +Time Bomb|Bomba a Tempo|Artefatto|All'inizio del tuo mantenimento metti un segnalino tempo su Bomba a Tempo. \n{1}, {T}, Sacrifica la Bomba a Tempo: La Bomba a Tempo infligge a tutte le creature e a tutti i giocatori un danno pari al numero di segnalini tempo sulla Bomba a Tempo. +Time Ebb|Riflusso Temporale|Stregoneria|Metti una creatura bersaglio in cima al grimorio del suo proprietario. +Time Elemental|Elementale del Tempo|Creatura - Elementale|Quando l'Elementale del Tempo attacca o blocca, alla fine del combattimento, sacrificalo ed esso ti infligge 5 danni. \n{2}{U}{U}, {T}: Il proprietario riprende in mano il permanente bersaglio che non è incantato. +Time Reversal|Inversione Temporale|Stregoneria|Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio, poi pesca sette carte. Esilia l'Inversione Temporale. +Time Sieve|Setaccio Temporale|Artefatto|{T}, Sacrifica cinque artefatti: Gioca un altro turno dopo questo. +Time Spiral|Spirale Temporale|Stregoneria|Esilia la Spirale Temporale. Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio, poi pesca sette carte. Tu STAPpi fino a sei terre. +Time Stop|Blocco Temporale|Istantaneo|Fine del turno. (Esilia tutte le magie e le abilità in pila, compresa questa carta. Il giocatore di turno scarta carte fino ad avere in mano il suo limite massimo di carte. Il danno viene rimosso, e terminano gli effetti "in questo turno" e "fino alla fine del turno".) +Time Stretch|Stiramento Temporale|Stregoneria|Il giocatore bersaglio gioca altri due turni dopo questo. +Time Warp|Distorsione Temporale|Stregoneria|Il giocatore bersaglio guadagna un turno extra dopo questo. +Time Wipe|Cancellazione Temporale|Stregoneria|Fai tornare una creatura che controlli in mano al suo proprietario, poi distruggi tutte le creature. +Time and Tide|Maree del Tempo|Istantaneo|Simultaneamente, tutte le carte creatura che sono scomparse compaiono e tutte le creature che hanno fase scompaiono. +Time of Heroes|Il Tempo degli Eroi|Incantesimo|Ogni creatura con un segnalino livello che controlli prende +2/+2. +Time of Ice|Il Tempo dei Ghiacci|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - TAPpa una creatura bersaglio controllata da un avversario. Non STAPpa durante lo STAP del suo controllore fintanto che controlli Il Tempo dei Ghiacci. \nIII - Fai tornare tutte le creature TAPpate in mano ai rispettivi proprietari. +Time of Need|Momento del Bisogno|Stregoneria|Passa in rassegna il tuo grimorio per una carta creatura leggendaria, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Time to Feed|Saziare la Fame|Stregoneria|Scegli una creatura bersaglio controllata da un avversario. Quando quella creatura muore in questo turno, guadagni 3 punti vita. Una creatura bersaglio che controlli lotta con quella creatura. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Time to Reflect|Tempo per Riflettere|Istantaneo|Esilia una creatura bersaglio che ha bloccato uno Zombie o è stata bloccata da uno Zombie in questo turno. +Timebender|Distorsore Temporale|Creatura - Mago Umano|Metamorfosi {U} (Puoi lanciare questa magia a faccia in in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Distorsore Temporale viene girato a faccia in su, scegli uno -
  • Rimuovi due segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio. Metti due segnalini tempo su un permanente bersaglio con un segnalino tempo su di esso o su una carta sospesa bersaglio.
  • +Timecrafting|Temporizzatore|Istantaneo|Scegli uno -
  • Rimuovi X segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio. Metti X segnalini tempo su un permanente bersaglio con un segnalino tempo su di esso o su una carta sospesa bersaglio.
  • +Timely Hordemate|Compagna dell'Orda Tempestiva|Creatura - Guerriero Umano|Incursione - Quando la Compagna dell'Orda Tempestiva entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 2 dal tuo cimitero. +Timely Reinforcements|Rinforzi Tempestivi|Stregoneria|Se hai meno punti vita di un avversario, guadagni 6 punti vita. Se controlli meno creature di un avversario, crea tre pedine creatura Soldato 1/1 bianche. +Timesifter|Setacciatempo|Artefatto|All'inizio di ogni mantenimento, ogni giocatore esilia la prima carta del proprio grimorio. Il giocatore che ha esiliato la carta con il costo di mana convertito più alto gioca un altro turno dopo questo. Se due o più giocatori hanno esiliato la carta con il costo più alto, i giocatori in parità ripetono il procedimento fino a che la parità si interrompe. +Timestream Navigator|Navigatrice del Corso del Tempo|Creatura - Mago Pirata Umano|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \n{2}{U}{U}, {T}, Metti la Navigatrice del Corso del Tempo in fondo al grimorio del suo proprietario: Gioca un turno extra dopo questo. Attiva questa abilità solo se hai la benedizione della città. +Timid Drake|Draghetto Timido|Creatura - Draghetto|Volare \nQuando un'altra creatura entra nel campo di battaglia, il proprietario riprende in mano il Draghetto Timido. +Timmerian Fiends|Immondi di Timmerian|Creatura - Orrore|Rimuovi dal mazzo gli Immondi di Timmerian prima di giocare se non giochi per la posta. \n{B}{B}{B}, Sacrifica gli Immondi di Timmerian: Il proprietario di un artefatto bersaglio può aggiungere alla posta la prima carta del suo grimorio. Se quel giocatore non lo fa, scambia la proprietà di quell'artefatto e degli Immondi di Timmerian. Metti la carta artefatto nel tuo cimitero e gli Immondi di Timmerian nel cimitero di quel giocatore da dovunque siano. Questo cambio di proprietà è permanente. +Tin Street Dodger|Furfante di Via Latta|Creatura - Farabutto Goblin|Rapidità \n{R}: Il Furfante di Via Latta non può essere bloccato in questo turno tranne che da creature con difensore. +Tin Street Hooligan|Teppista di Via Latta|Creatura - Farabutto Goblin|Quando il Teppista di Via Latta entra nel campo di battaglia, se è stato speso {G} per giocarlo, distruggi un artefatto bersaglio. +Tin Street Market|Mercato di Via Latta|Incantesimo - Aura|Incanta terra\nLa terra incantata ha "{T}, Scarta una carta: Pesca una carta". +Tin-Wing Chimera|Chimera dalle Ali di Stagno|Creatura Artefatto - Chimera|Volare \nSacrifica la Chimera dalle Ali di Stagno: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna volare (Questo effetto non ha termine.) +Tinder Farm|Riserva di Legname|Terra|La Riserva di Legname entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {G}. \n{T}, Sacrifica la Riserva di Legname: Aggiungi {R}{W}. +Tinder Wall|Muro Infiammabile|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \nSacrifica il Muro Infiammabile: Aggiungi {R}{R}. \n{R}, Sacrifica il Muro Infiammabile: Il Muro Infiammabile infligge 2 danni alla creatura bersaglio che esso sta bloccando. +Tine Shrike|Avèrla Ramificata|Creatura - Uccello|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Tinker|Riparatrice|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un artefatto. \nPassa in rassegna il tuo grimorio per una carta artefatto e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Tireless Missionaries|Missionari Instancabili|Creatura - Chierico Umano|Quando i Missionari Instancabili entrano nel campo di battaglia, guadagni 3 punti vita. +Tireless Tracker|Battipista Instancabile|Creatura - Esploratore Umano|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \nOgniqualvolta sacrifichi un Indizio, metti un segnalino +1/+1 sulla Battipista Instancabile. +Tireless Tribe|Tribù Instancabile|Creatura - Nomade Umano|Scarta una carta: La Tribù Instancabile prende +0/+4 fino alla fine del turno. +Tishana's Wayfinder|Apripista di Tishana|Creatura - Esploratore Tritone|Quando l'Apripista di Tishana entra nel campo di battaglia, esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Tishana, Voice of Thunder|Tishana, Voce del Tuono|Creatura Leggendaria - Sciamano Tritone|La forza e la costituzione di Tishana, Voce del Tuono sono pari al numero di carte nella tua mano. \nNon hai un limite massimo di carte nella tua mano. \nQuando Tishana entra nel campo di battaglia, pesca una carta per ogni creatura che controlli. +Titan Forge|Forgia dei Titani|Artefatto|{3}, {T}: Metti un segnalino carica sulla Forgia dei Titani. \n{T}, Rimuovi tre segnalini carica dalla Forgia dei Titani: Crea una pedina creatura artefatto Golem 9/9 incolore. +Titan of Eternal Fire|Titano del Fuoco Eterno|Creatura - Gigante|Ogni creatura Umano che controlli ha "{R}, {T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio". +Titan's Presence|Presenza del Titano|Istantaneo|Come costo addizionale per lanciare questa magia, rivela una carta creatura incolore dalla tua mano. \nEsilia una creatura bersaglio se la sua forza è pari o inferiore alla forza della carta rivelata. +Titan's Revenge|Vendetta dei Titani|Stregoneria|La Vendetta dei Titani infligge X danni a un qualsiasi bersaglio. Scontrati con un avversario. Se vinci, fai tornare la Vendetta dei Titani in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Titan's Strength|Forza del Titano|Istantaneo|Una creatura bersaglio prende +3/+1 fino alla fine del turno. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Titania's Boon|Dono di Titania|Stregoneria|Metti un segnalino +1/+1 su ogni creatura che controlli. +Titania's Chosen|Prescelto di Titania|Creatura - Arciere Elfo|Ogniqualvolta un giocatore lancia una magia verde, metti un segnalino +1/+1 sul Prescelto di Titania. +Titania's Song|La Canzone di Titania|Incantesimo|Ogni artefatto non creatura perde le proprie abilità e diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. Se la Canzone di Titania lascia il campo di battaglia, questo effetto continua fino alla fine del turno. +Titania, Protector of Argoth|Titania, Protettrice di Argoth|Creatura Leggendaria - Elementale|Quando Titania, Protettrice di Argoth entra nel campo di battaglia, rimetti sul campo di battaglia una carta terra bersaglio dal tuo cimitero. \nOgniqualvolta una terra che controlli viene messa in un cimitero dal campo di battaglia, crea una pedina creatura Elementale 5/3 verde. +Titanic Brawl|Rissa Titanica|Istantaneo|Questa magia costa {1} in meno per essere lanciata se bersaglia una creatura con un segnalino +1/+1 che controlli. \nUna creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Titanic Bulvox|Torobue Titanico|Creatura - Bestia|Travolgere \nMetamorfosi {4}{G}{G}{G} +Titanic Growth|Crescita Titanica|Istantaneo|Una creatura bersaglio prende +4/+4 fino alla fine del turno. +Titanic Ultimatum|Ultimatum Titanico|Stregoneria|Fino alla fine del turno, le creature che controlli prendono +5/+5 e guadagnano attacco improvviso, travolgere e legame vitale. +Titanium Golem|Golem di Titanio|Creatura Artefatto - Golem|{1}{W}: Il Golem di Titanio guadagna attacco improvviso fino alla fine del turno. +Tithe Drinker|Bevitrice di Tributi|Creatura - Vampiro|Legame vitale \nEstorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) +Tithe Taker|Esattore di Tributi|Creatura - Soldato Umano|Durante il tuo turno, le magie che lanciano i tuoi avversari costano {1} in più per essere lanciate e le abilità che attivano i tuoi avversari costano {1} in più per essere attivate a meno che non siano abilità di mana. \nAldilà 1 (Quando questa creatura muore, crea una pedina creatura Spirito 1/1 bianca e nera con volare.) +Tithebearer Giant|Gigante Trasportatributi|Creatura - Guerriero Gigante|Quando il Gigante Trasportatributi entra nel campo di battaglia, pesca una carta e perdi 1 punto vita. +Tithe|Decima|Istantaneo|Passa in rassegna il tuo grimorio per una carta Pianura. Se un avversario bersaglio controlla più terre di te, puoi passare in rassegna il tuo grimorio per una carta Pianura addizionale. Rivela quelle carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Tivadar of Thorn|Tivadar di Thorn|Creatura Leggendaria - Cavaliere Umano|Attacco improvviso, protezione dal rosso \nQuando Tivadar di Thorn entra nel campo di battaglia, distruggi un Goblin bersaglio. +To Arms!|Alle Armi!|Istantaneo|STAPpa tutte le creature che controlli. \nPesca una carta. +To the Slaughter|Al Macello|Istantaneo|Un giocatore bersaglio sacrifica una creatura o un planeswalker. \nDelirio - Se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, invece quel giocatore sacrifica una creatura e un planeswalker. +Tocatli Honor Guard|Guardia d'Onore di Toxatli|Creatura - Soldato Umano|Le creature che entrano nel campo di battaglia non fanno innescare le abilità. +Toil to Renown|Sudare per la Fama|Stregoneria|Guadagni 1 punto vita per ogni artefatto, creatura e terra TAPpati che controlli. +Toils of Night and Day|Trappola di Notte e Giorno|Istantaneo - Arcano|Puoi TAPpare o STAPpare un permanente bersaglio, poi puoi TAPpare o STAPpare un altro permanente bersaglio. +Tolaria West|Tolaria Occidentale|Terra|Tolaria Occidentale entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \nTrasmutare {1}{U}{U} ({1}{U}{U}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta con costo di mana convertito pari a 0, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Attiva questa abilità solo quando potresti lanciare una stregoneria.) +Tolarian Academy|Accademia di Tolaria|Terra Leggendaria|{T}: Aggiungi {U} per ogni artefatto che controlli. +Tolarian Drake|Draghetto di Tolaria|Creatura - Draghetto|Volare \nFase +Tolarian Emissary|Emissario di Tolaria|Creatura - Mago Umano|Volare \nPotenziamento {1}{W} (Puoi pagare {1}{W} addizionale mentre lanci questa magia.) \nQuando l'Emissario di Tolaria entra nel campo di battaglia, se è stato pagato il costo di potenziamento, distruggi un incantesimo bersaglio. +Tolarian Entrancer|Ipnotizzatore di Tolaria|Creatura - Mago Umano|Ogniqualvolta l'Ipnotizzatore di Tolaria viene bloccato da una creatura, guadagni il controllo di quella creatura alla fine del combattimento. +Tolarian Scholar|Studioso di Tolaria|Creatura - Mago Umano| +Tolarian Sentinel|Sentinella di Tolaria|Creatura - Mutamagia Umano|Volare \n{U}, {T}, Scarta una carta: Il proprietario riprende in mano un permanente bersaglio che tu controlli. +Tolarian Serpent|Serpente di Tolaria|Creatura - Serpe|All'inizio del tuo mantenimento, metti nel tuo cimitero le prime sette carte del tuo grimorio. +Tolarian Winds|Venti di Tolaria|Istantaneo|Scarta tutte le carte che hai in mano, poi pesca altrettante carte. +Toll of the Invasion|Costo dell'Invasione|Stregoneria|Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. \nRecluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Tolsimir Wolfblood|Tolsimir Sanguelupo|Creatura Leggendaria - Guerriero Elfo|Le altre creature verdi che controlli prendono +1/+1. \nLe altre creature bianche che controlli prendono +1/+1. \n{T}: Crea una pedina creatura Lupo leggendaria 2/2 bianca e verde di nome Voja. +Tolsimir, Friend to Wolves|Tolsimir, Amico dei Lupi|Creatura Leggendaria - Esploratore Elfo|Quando Tolsimir, Amico dei Lupi entra nel campo di battaglia, crea Voja, Amico degli Elfi, una pedina creatura leggendaria Lupo 3/3 verde e bianca. \nOgniqualvolta un Lupo entra nel campo di battaglia sotto il tuo controllo, guadagni 3 punti vita e puoi far lottare quella creatura con fino a una creatura bersaglio controllata da un avversario. +Tomb Hex|Maledizione Tombale|Istantaneo|Una creatura bersaglio prende -2/-2 fino alla fine del turno. \nTerraferma - Se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, quella creatura prende invece -4/-4 fino alla fine del turno. +Tomb Robber|Razziatore di Tombe|Creatura - Pirata Umano|Minacciare \n{1}, Scarta una carta: Il Razziatore di Tombe esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 su questa creatura, poi rimetti quella carta al suo posto o mettila nel tuo cimitero.) +Tomb of Urami|Tomba di Urami|Terra Leggendaria|{T}: Aggiungi {B}. La Tomba di Urami ti infligge 1 danno se non controlli almeno un Ogre. \n{2}{B}{B}, {T}, Sacrifica tutte le terre che controlli: Crea una pedina creatura leggendaria Spirito Demone 5/5 nera con volare di nome Urami. +Tomb of the Dusk Rose|Tomba della Rosa del Vespro|Terra Leggendaria|(Si trasforma dalla Processione Profana.) \n \n{T}: Aggiungi un mana di un qualsiasi colore. \n \n{2}{W}{B}, {T}: Metti sul campo di battaglia sotto il tuo controllo una carta creatura esiliata con questo permanente. +Tomb of the Spirit Dragon|Tomba dello Spirito Drago|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Guadagni 1 punto vita per ogni creatura incolore che controlli. +Tombfire|Fuoco Tombale|Stregoneria|Il giocatore bersaglio esilia tutte le carte con flashback dal suo cimitero. +Tombstalker|Cacciatore Sepolcrale|Creatura - Demone|Volare \nEsumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia paga per {1}.) +Tombstone Stairwell|Scalinata di Lapidi|Incanta Mondo|Mantenimento cumulativo {1}{B} \nAll'inizio di ogni mantenimento, se La Scalinata di Lapidi è sul campo di battaglia, ogni giocatore crea una pedina creatura Zombie 2/2 nera con rapidità di nome Lapide per ogni carta creatura presente nel proprio cimitero. \nAll'inizio della sottofase finale o quando la Scalinata di Lapidi lascia il campo di battaglia, distruggi tutte le pedine messe sul campo di battaglia con la Scalinata di Lapidi. Non possono essere rigenerate. +Tome Raider|Razziatrice di Tomi|Creatura - Spiritello|Volare \nQuando la Razziatrice di Tomi entra nel campo di battaglia, pesca una carta. +Tome Scour|Ripulire Tomi|Stregoneria|Un giocatore bersaglio mette nel suo cimitero le prime cinque carte del suo grimorio. +Tome of the Guildpact|Tomo del Patto delle Gilde|Artefatto|Ogniqualvolta lanci una magia multicolore, pesca una carta. \n{T}: Aggiungi un mana di un qualsiasi colore. +Tomebound Lich|Lich Vincolato ai Tomi|Creatura - Mago Zombie|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nOgniqualvolta il Lich Vincolato ai Tomi entra nel campo di battaglia o infligge danno da combattimento a un giocatore, pesca una carta, poi scarta una carta. +Tomik, Distinguished Advokist|Tomik, Fautore Rinomato|Creatura Leggendaria - Consigliere Umano|Volare \nLe terre sul campo di battaglia e le carte terra nei cimiteri non possono essere bersaglio di magie o abilità controllate dai tuoi avversari. \nI tuoi avversari non possono giocare carte terra dai cimiteri. +Tomorrow, Azami's Familiar|Domani, Famiglio di Azami|Creatura Leggendaria - Spirito|Se stai per pescare una carta, guarda invece le prime tre carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio nell'ordine che preferisci. +Tonic Peddler|Venditore Ambulante di Tonico|Creatura - Mutamagia Umano|{W}, {T}, Scarta una carta: Il giocatore bersaglio guadagna 3 punti vita. +Toolcraft Exemplar|Forgiattrezzi Esemplare|Creatura - Artefice Nano|All'inizio del combattimento nel tuo turno, se controlli un artefatto, il Forgiattrezzi Esemplare prende +2/+1 fino alla fine del turno. Se controlli tre o più artefatti, ha anche attacco improvviso fino alla fine del turno. +Tooth Collector|Collezionista di Denti|Creatura - Farabutto Umano|Quando il Collezionista di Denti entra nel campo di battaglia, una creatura bersaglio controllata da un avversario prende -1/-1 fino alla fine del turno. \nDelirio - All'inizio del mantenimento di ogni avversario, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, una creatura bersaglio controllata da quel giocatore prende -1/-1 fino alla fine del turno. +Tooth and Claw|Zanne e Artigli|Incantesimo|Sacrifica due creature: Crea una pedina creatura Bestia 3/1 rossa di nome Carnivoro. +Tooth and Nail|Zanne e Unghie|Stregoneria|Scegli uno -
  • Passa in rassegna il tuo grimorio per un massimo di due carte creatura, rivelale, aggiungile alla tua mano, poi rimescola il tuo grimorio. Metti sul campo di battaglia fino a due carte creatura dalla tua mano.
  • \nIntrecciare {2} +Tooth of Chiss-Goria|Dente di Chiss-Goria|Artefatto|Lampo \nAffinità con gli artefatti \n{T}: La creatura bersaglio prende +1/+0 fino alla fine del turno. +Tooth of Ramos|Dente di Ramos|Artefatto|{T}: Aggiungi {W}. \nSacrifica il Dente di Ramos: Aggiungi {W}. +Topan Ascetic|Ascetico di Topa|Creatura - Monaco Umano|TAPpa una creatura STAPpata che controlli: L'Ascetico di Topa prende +1/+1 fino alla fine del turno. +Topan Freeblade|Lama Franca di Topa|Creatura - Soldato Umano|Cautela (Questa creatura attacca senza TAPpare.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +Topple the Statue|Abbattere la Statua|Istantaneo|TAPpa un permanente bersaglio. Se è un artefatto, distruggilo. \nPesca una carta. +Topplegeist|Geist Dispettoso|Creatura - Spirito|Volare \nQuando il Geist Dispettoso entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. \nDelirio - All'inizio del mantenimento di ogni avversario, se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, TAPpa una creatura bersaglio controllata da quel giocatore. +Topple|Caracollare|Stregoneria|Esilia la creatura bersaglio con la forza maggiore. (Se due o più creature hanno la stessa forza maggiore, bersaglia una qualsiasi di esse.) +Tor Giant|Gigante di Tor|Creatura - Gigante| +Torbran, Thane of Red Fell|Torbran, Signore di Rossocolle|Creatura Leggendaria - Nobile Nano|Se una fonte rossa che controlli sta per infliggere danno a un avversario o a un permanente controllato da un avversario, infligge invece altrettanti danni più 2. +Torch Courier|Corriere della Torcia|Creatura - Goblin|Rapidità \nSacrifica il Corriere della Torcia: Un'altra creatura bersaglio ha rapidità fino alla fine del turno. +Torch Drake|Draghetto Incendiario|Creatura - Draghetto|Volare \n{1}{R}: Il Draghetto Incendiario prende +1/+0 fino alla fine del turno. +Torch Fiend|Immondo Torcia|Creatura - Diavolo|{R}, Sacrifica l'Immondo Torcia: Distruggi un artefatto bersaglio. +Torch Gauntlet|Guanto Saldatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+0. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Torch Slinger|Fromboliere Torcia|Creatura - Sciamano Goblin|Potenziamento {1}{R} (Puoi pagare {1}{R} addizionale quando lanci questa magia.) \nQuando il Fromboliere Torcia entra nel campo di battaglia, se è stato potenziato, infligge 2 danni a una creatura bersaglio. +Torch Song|Canto della Torcia|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Canto della Torcia. \n{2}{R}, Sacrifica il Canto della Torcia: Il Canto della Torcia infligge X danni ad un qualsiasi bersaglio, dove X è il numero di segnalini versetto presenti sul Canto della Torcia. +Torchling|Piromorfo|Creatura - Polimorfo|{R}: STAPpa il Piromorfo. \n{R}: Una creatura bersaglio blocca il Piromorfo in questo turno, se può farlo. \n{R}: Cambia il bersaglio di una magia bersaglio che bersaglia solo il Piromorfo. \n{1}: Il Piromorfo prende +1/-1 fino alla fine del turno. \n{1}: Il Piromorfo prende -1/+1 fino alla fine del turno. +Torgaar, Famine Incarnate|Torgaar, Incarnazione della Carestia|Creatura Leggendaria - Avatar|Come costo addizionale per lanciare questa magia, puoi sacrificare un qualsiasi numero di creature. Questa magia costa {2} in meno per essere lanciata per ogni creatura sacrificata in questo modo. \nQuando Torgaar, Incarnazione della Carestia entra nel campo di battaglia, scegli fino a un giocatore bersaglio. I suoi punti vita diventano metà dei suoi punti vita iniziali, arrotondati per difetto. +Torii Watchward|Guardiana del Torii|Creatura - Spirito|Cautela \nMuta-anima 4 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 dal tuo cimitero.) +Torment of Hailfire|Piaga della Grandine di Fuoco|Stregoneria|Ripeti il seguente procedimento X volte. Ogni avversario perde 3 punti vita a meno che quel giocatore non sacrifichi un permanente non terra o scarti una carta. +Torment of Scarabs|Piaga degli Scarabei|Incantesimo - Aura Anatema|Incanta giocatore \nAll'inizio del mantenimento del giocatore incantato, quel giocatore perde 3 punti vita a meno che non sacrifichi un permanente non terra o scarti una carta. +Torment of Venom|Piaga del Veleno|Istantaneo|Metti tre segnalini -1/-1 su una creatura bersaglio. Il suo controllore perde 3 punti vita a meno che non sacrifichi un altro permanente non terra o scarti una carta. +Tormented Angel|Angelo Tormentato|Creatura - Angelo|Volare +Tormented Hero|Eroe Tormentato|Creatura - Guerriero Umano|L'Eroe Tormentato entra nel campo di battaglia TAPpato. \nEroismo - Ogniqualvolta lanci una magia che bersaglia l'Eroe Tormentato, ogni avversario perde 1 punto vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Tormented Pariah|Pariah Tormentato|Creatura - Mannaro Guerriero Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Pariah Tormentato. +Tormented Soul|Anima Tormentata|Creatura - Spirito|L'Anima Tormentata non può bloccare e non può essere bloccata. +Tormented Thoughts|Pensieri Strazianti|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nUn giocatore bersaglio scarta un numero di carte pari alla forza della creatura sacrificata. +Tormenting Voice|Voce Torturante|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta. \nPesca due carte. +Tormentor Exarch|Esarca Torturatore|Creatura - Chierico|Quando l'Esarca Torturatore entra nel campo di battaglia, scegli uno -
  • Una creatura bersaglio prende +2/+0 fino alla fine del turno. Una creatura bersaglio prende -0/-2 fino alla fine del turno.
  • +Tormentor's Trident|Tridente del Torturatore|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+0 e attacca in ogni combattimento, se può farlo. \nEquipaggiare {3} +Torment|Tormento|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -3/-0. +Tormod's Crypt|Cripta di Tormod|Artefatto|{T}, Sacrifica la Cripta di Tormod: Esilia tutte le carte dal cimitero di un giocatore bersaglio. +Tornado Elemental|Elementale dei Tornado|Creatura - Elementale|Quando l'Elementale dei Tornado entra nel campo di battaglia, infligge 6 danni a ogni creatura con volare. \nPuoi far assegnare dall'Elementale dei Tornado il suo danno da combattimento come se non fosse bloccato. +Tornado|Tornado|Incantesimo|Mantenimento cumulativo {G} \n{2}{G}, Paga 3 punti vita per ogni segnalino velocità sul Tornado: Distruggi un permanente bersaglio e metti un segnalino velocità sul Tornado. Attiva questa abilità solo una volta per turno. +Torpid Moloch|Moloc Intorpidito|Creatura - Lucertola|Difensore \nSacrifica tre terre: Il Moloc Intorpidito perde difensore fino alla fine del turno. +Torpor Dust|Polvere Intorpidente|Incantesimo - Aura|Lampo \nIncanta creatura \nLa creatura incantata prende -3/-0. +Torpor Orb|Globo del Torpore|Artefatto|Le creature che entrano nel campo di battaglia non fanno innescare le abilità. +Torrent Elemental|Turbine Elementale|Creatura - Elementale|Volare \nOgniqualvolta il Turbine Elementale attacca, TAPpa tutte le creature controllate dal giocatore in difesa. \n{3}{N|V}{N|V}: Metti il Turbine Elementale dall'esilio sul campo di battaglia TAPpato. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Torrent of Fire|Torrente di Fuoco|Stregoneria|Il Torrente di Fuoco infligge a un qualsiasi bersaglio un danno pari al più alto costo di mana convertito tra i permanenti che controlli. +Torrent of Lava|Torrente di Lava|Stregoneria|Il Torrente di Lava infligge X danni ad ogni creatura senza volare. \nFintanto che il Torrente di Lava è in pila, ogni creatura ha "{T}: Previeni il prossimo punto danno che verrebbe inflitto a questa creatura dal Torrente di Lava in questo turno." +Torrent of Souls|Torrente delle Anime|Stregoneria|Rimetti sul campo di battaglia fino a una carta creatura bersaglio dal tuo cimitero se è stato speso {B} per giocare il Torrente delle Anime. Le creature controllate da un giocatore bersaglio prendono +2/+0 e hanno rapidità fino alla fine del turno, se è stato speso {R} per giocare il Torrente delle Anime. (Compi entrambe le azioni se è stato speso {B}{R}.) +Torrent of Stone|Torrente di Pietre|Istantaneo - Arcano|Il Torrente di Pietre infligge 4 danni a una creatura bersaglio. \nUnire nell'Arcano-Sacrifica due montagne +Torrential Gearhulk|Meccatitano Torrenziale|Creatura Artefatto - Costrutto|Lampo \nQuando il Meccatitano Torrenziale entra nel campo di battaglia, puoi lanciare una carta istantaneo bersaglio dal tuo cimitero senza pagare il suo costo di mana. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece esiliala. +Tortoise Formation|Schieramento a Testuggine|Istantaneo|Le creature che controlli guadagnano velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilità.) +Torture Chamber|Camera della Tortura|Artefatto|All'inizio del tuo mantenimento, metti un segnalino dolore sulla Camera della Tortura. \nAll'inizio della tua sottofase finale, la Camera della Tortura ti infligge un danno pari al numero di segnalini dolore su di essa. \n{1}, {T}, Rimuovi tutti i segnalini dolore dalla Camera della Tortura: La Camera della Tortura infligge ad una creatura bersaglio un danno pari al numero di segnalini dolore rimossi in questo modo. +Tortured Existence|Esistenza Tormentata|Incantesimo|{B}, Scarta una carta creatura: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Torture|Tortura|Incantesimo - Aura|Incanta creatura \n{1}{B}: Metti un segnalino -1/-1 sulla creatura incantata. +Toshiro Umezawa|Toshiro Umezawa|Creatura Leggendaria - Samurai Umano|Bushido 1 \nOgniqualvolta una creatura controllata da un avversario muore, puoi lanciare una carta istantaneo bersaglio dal tuo cimitero. Se quella carta sta per essere messa in un cimitero in questo turno, invece esiliala. +Total War|Guerra Totale|Incantesimo|Ogniqualvolta un giocatore attacca con una o più creature, distruggi tutte le creature STAPpate non-Muro controllate da quel giocatore che non hanno attaccato, tranne le creature che quel giocatore non ha controllato ininterrottamente fino dall'inizio del turno. +Totally Lost|Completamente Perso|Istantaneo|Metti un permanente non terra bersaglio in cima al grimorio del suo proprietario. +Totem Speaker|Oratore del Totem|Creatura - Druido Elfo|Ogniqualvolta entra sul campo di battaglia una Bestia, puoi guadagnare 3 punti vita. +Totem-Guide Hartebeest|Alcefalo Totemico|Creatura - Antilope|Quando l'Alcefalo Totemico entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Aura, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Touch of Brilliance|Tocco di Genio|Stregoneria|Pesca due carte. +Touch of Death|Tocco della Morte|Stregoneria|Il Tocco della Morte infligge 1 danno a un giocatore o a un planeswalker bersaglio. Tu guadagni 1 punto vita. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Touch of Invisibility|Tocco d'Invisibilità|Stregoneria|Una creatura bersaglio non può essere bloccata in questo turno. \nPesca una carta. +Touch of Moonglove|Tocco di Digitale Selenica|Istantaneo|Una creatura bersaglio che controlli prende +1/+0 e ha tocco letale fino alla fine del turno. Ogniqualvolta una creatura a cui quella creatura ha inflitto danno muore in questo turno, il suo controllore perde 2 punti vita. (Qualsiasi danno che una creatura con tocco letale infligge a una creatura è sufficiente a distruggerla.) +Touch of Vitae|Tocco Vitale|Istantaneo|Fino alla fine del turno, la creatura bersaglio guadagna rapidità e "{0}: STAPpa questa creatura. Attiva questa abilità solo una volta." \nPesca una carta all'inizio del mantenimento del prossimo turno. +Touch of the Eternal|Tocco dell'Eterno|Incantesimo|All'inizio del tuo mantenimento, conta il numero di permanenti che controlli. I tuoi punti vita diventano quel numero. +Touch of the Void|Tocco del Vuoto|Stregoneria|Vacuità (Questa carta non ha colore.) \nIl Tocco del Vuoto infligge 3 danni a un qualsiasi bersaglio. Se una creatura a cui è stato inflitto danno in questo modo sta per morire in questo turno, invece esiliala. +Touchstone|Pietra di Paragone|Artefatto|{T}: TAPpa un artefatto bersaglio che non controlli. +Tournament Grounds|Campo dei Tornei|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {R}, {W} o {B}. Spendi questo mana solo per lanciare una magia Cavaliere o Equipaggiamento. +Tovolar's Magehunter|Cacciamaghi di Tovolar|Creatura - Mannaro|Ogniqualvolta un avversario lancia una magia, la Cacciamaghi di Tovolar infligge 2 danni a quel giocatore. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Cacciamaghi di Tovolar. +Tower Above|Torreggiare|Stregoneria|({2|V} può essere pagato con due mana qualsiasi o con {G}. Il costo di mana convertito di questa carta è 6.) \nFino alla fine del turno, una creatura bersaglio prende +4/+4 e guadagna travolgere, avvizzire e "Quando questa creatura attacca, una creatura bersaglio la blocca in questo turno se può farlo." (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Tower Defense|Difesa della Torre|Istantaneo|Le creature che controlli prendono +0/+5 e hanno raggiungere fino alla fine del turno. +Tower Drake|Draghetto della Torre|Creatura - Draghetto|Volare \n{W}: Il Draghetto della Torre prende +0/+1 fino alla fine del turno. +Tower Gargoyle|Gargoyle della Torre|Creatura Artefatto - Gargoyle|Volare +Tower Geist|Geist della Torre|Creatura - Spirito|Volare \nQuando il Geist della Torre entra nel campo di battaglia, guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero. +Tower of Calamities|Torre delle Calamità|Artefatto|{8}, {T}: La Torre delle Calamità infligge 12 danni a una creatura bersaglio. +Tower of Champions|Torre dei Campioni|Artefatto|{8}, {T}: Una creatura bersaglio prende +6/+6 fino alla fine del turno. +Tower of Eons|Torre degli Eoni|Artefatto|{8}, {T}: Guadagni 10 punti vita. +Tower of Fortunes|Torre della Fortuna|Artefatto|{8}, {T}: Pesca quattro carte. +Tower of Murmurs|Torre dei Sussurri|Artefatto|{8}, {T}: Il giocatore bersaglio mette nel proprio cimitero le prime otto carte del proprio grimorio. +Tower of the Magistrate|Torre del Magistrato|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Una creatura bersaglio guadagna protezione dagli artefatti fino alla fine del turno. +Towering Baloth|Baloth Torreggiante|Creatura - Bestia|Metamorfosi {6}{G} +Towering Indrik|Indrik Torreggiante|Creatura - Bestia|Raggiungere (Questa creatura può bloccare le creature con volare.) +Towering Thunderfist|Pugno Tonante Imponente|Creatura - Soldato Gigante|{W}: Il Pugno Tonante Imponente ha cautela fino alla fine del turno. +Town Gossipmonger|Pettegola del Paese|Creatura - Umano|{T}, TAPpa una creatura STAPpata che controlli: Trasforma la Pettegola del Paese. +Town Sentry|Sentinella Cittadina|Creatura - Soldato Umano|Ogniqualvolta la Sentinella Cittadina blocca, prende +0/+2 fino alla fine del turno. +Toxic Deluge|Diluvio Tossico|Stregoneria|Come costo addizionale per lanciare questa magia, paga X punti vita. \nTutte le creature prendono -X/-X fino alla fine del turno. +Toxic Iguanar|Iguana Tossica|Creatura - Lucertola|L'Iguana Tossica ha tocco letale fintanto che controlli un permanente verde. (Le creature a cui è stato inflitto danno da questa creatura vengono distrutte. Puoi dividere il danno da combattimento di questa creatura tra un numero qualsiasi di creature che bloccano o sono bloccate da essa.) +Toxic Nim|Nim Tossico|Creatura - Zombie|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{B}: Rigenera il Nim Tossico. +Toxic Stench|Fetore Tossico|Istantaneo|La creatura bersaglio non nera prende -1/-1 fino alla fine del turno. \nSoglia - Se ci sono almeno sette carte nel tuo cimitero, invece distruggi quella creatura. Non può essere rigenerata. +Toxin Sliver|Tramutante Tossina|Creatura - Tramutante|Ogniqualvolta un Tramutante infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. +Toymaker|Giocattolaio|Creatura Artefatto - Mutamagia|{1}, {T}, Scarta una carta: Un artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito fino alla fine del turno. (Mantiene le proprie abilità.) +Trace of Abundance|Tracce di Abbondanza|Incantesimo - Aura|Incanta terra \nLa terra incantata ha velo. (Non può essere bersaglio di magie o abilità.) \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana addizionale di qualsiasi colore. +Tracker's Instincts|Istinto del Battipista|Stregoneria|Rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano una carta creatura tra quelle rivelate e metti le altre nel tuo cimitero. \nFlashback {2}{U} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Trade Caravan|Carovana dei Mercanti|Creatura - Nomade Umano|All'inizio del tuo mantenimento, metti un segnalino valuta sulla Carovana dei Mercanti. \nRimuovi 2 segnalini valuta dalla Carovana dei Mercanti: STAPpa una terra base bersaglio. Attiva questa abilità solo durante il mantenimento di un avversario. +Trade Routes|Rotte Commerciali|Incantesimo|{1}: Il proprietario riprende in mano una terra bersaglio che tu controlli. \n{1}, Scarta una carta terra: Pesca una carta. +Trade Secrets|Segreti Mercantili|Stregoneria|Un avversario bersaglio pesca due carte, poi tu peschi fino a quattro carte. Quell'avversario può ripetere questo procedimento quante volte vuole. +Tradewind Rider|Predone degli Alisei|Creatura - Spirito|Volare \n{T}, TAPpa due creature STAPpate che controlli: Il proprietario riprende in mano un permanente bersaglio. +Trading Post|Stazione Commerciale|Artefatto|{1}, {T}, Scarta una carta: Guadagni 4 punti vita. \n{1}, {T}, Paga 1 punto vita: Crea una pedina creatura Capra 0/1 bianca. \n{1}, {T}, Sacrifica una creatura: Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. \n{1}, {T}, Sacrifica un artefatto: Pesca una carta. +Tragic Arrogance|Tragica Arroganza|Stregoneria|Per ogni giocatore, scegli tra i permanenti controllati da quel giocatore un artefatto, una creatura, un incantesimo e un planeswalker. Poi ogni giocatore sacrifica tutti gli altri permanenti non terra che controlla. +Tragic Lesson|Lezione Tragica|Istantaneo|Pesca due carte. Poi scarta una carta a meno che tu non faccia tornare una terra che controlli in mano al suo proprietario. +Tragic Poet|Poetessa Tragica|Creatura - Umano|{T}, Sacrifica la Poetessa Tragica: Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. +Tragic Slip|Tragico Scivolone|Istantaneo|Una creatura bersaglio prende -1/-1 fino alla fine del turno. \nMorboso - Quella creatura prende invece -13/-13 fino alla fine del turno se è morta una creatura in questo turno. +Trail of Crumbs|Sentiero di Briciole|Incantesimo|Quando il Sentiero di Briciole entra nel campo di battaglia, crea una pedina Cibo. \nOgniqualvolta sacrifichi un Cibo, puoi pagare {1}. Se lo fai, guarda le prime due carte del tuo grimorio. Puoi rivelare una carta permanente scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Trail of Evidence|Pista di Indizi|Incantesimo|Ogniqualvolta lanci una magia istantaneo o stregoneria, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) +Trail of Mystery|Traccia del Mistero|Incantesimo|Ogniqualvolta una creatura a faccia in giù entra nel campo di battaglia sotto il tuo controllo, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla, aggiungerla alla tua mano e poi rimescolare il tuo grimorio. \nOgniqualvolta un permanente che controlli viene girato a faccia in su, se è una creatura, prende +2/+2 fino alla fine del turno. +Trailblazer's Boots|Stivali del Pioniere|Artefatto - Equipaggiamento|La creatura equipaggiata ha passa-terre non base. (Non può essere bloccata fintanto che il giocatore in difesa controlla una terra non base.) \nEquipaggiare {2} +Trailblazer|Scopripista|Istantaneo|La creatura bersaglio non può essere bloccata in turno. +Train of Thought|Linea di Pensiero|Stregoneria|Replicare {1}{U} \nPesca una carta. +Trained Armodon|Armodonte Addestrato|Creatura - Elefante| +Trained Caracal|Lince Addestrata|Creatura - Felino|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Trained Condor|Condor Addestrato|Creatura - Uccello|Volare \nOgniqualvolta il Condor Addestrato attacca, un'altra creatura bersaglio che controlli ha volare fino alla fine del turno. +Trained Orgg|Orgg Addestrato|Creatura - Orgg| +Trained Pronghorn|Cornapunta Addestrata|Creatura - Antilope|Scarta una carta: Previeni tutto il danno che verrebbe inflitto alla Cornapunta Addestrata in questo turno. +Training Drone|Parassita da Allenamento|Creatura Artefatto - Parassita|Il Parassita da Allenamento non può attaccare o bloccare a meno che non sia equipaggiato. +Training Grounds|Zona d'Addestramento|Incantesimo|Le abilità attivate delle creature che controlli costano fino a {2} in meno per essere attivate. Questo effetto non può ridurre la quantità di mana che costa attivare un'abilità a meno di un mana. +Trait Doctoring|Trattamento delle Fattezze|Stregoneria|Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro fino alla fine del turno. \nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Traitor's Clutch|Morsa del Traditore|Istantaneo|Una creatura bersaglio prende +1/+0, diventa nera, e guadagna ombra fino alla fine del turno. (Può bloccare o essere bloccata solo da creature con ombra.) \nFlashback {1}{B} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala). +Traitor's Roar|Ruggito del Traditore|Stregoneria|TAPpa una creatura STAPpata bersaglio. Quella creatura infligge danno pari alla propria forza al suo controllore. \nCospirare (Mentre lanci questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Traitorous Blood|Sangue Traditore|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpala. Ha travolgere e rapidità fino alla fine del turno. +Traitorous Instinct|Istinto Traditore|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Fino alla fine del turno, prende +2/+0 e ha rapidità. +Tranquil Cove|Baia Tranquilla|Terra|La Baia Tranquilla entra nel campo di battaglia TAPpata. \nQuando la Baia Tranquilla entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {W} o {U}. +Tranquil Domain|Dominio Pacifico|Istantaneo|Distruggi tutti gli incantesimi non-Aura. +Tranquil Expanse|Distesa Tranquilla|Terra|La Distesa Tranquilla entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {G} o {W}. +Tranquil Garden|Giardino Sereno|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {W}. Il Giardino Sereno non STAPpa durante il tuo prossimo STAP. +Tranquil Grove|Boschetto Sereno|Incantesimo|{1}{G}{G}: Distruggi tutti gli altri incantesimi. +Tranquil Path|Sentiero Tranquillo|Stregoneria|Distruggi tutti gli incantesimi. \nPesca una carta. +Tranquil Thicket|Boschetto Tranquillo|Terra|Il Boschetto Tranquillo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \nCiclo {G} ({G}, Scarta questa carta: Pesca una carta.) +Tranquility|Tranquillità|Stregoneria|Distruggi tutti gli incantesimi. +Transcendence|Trascendenza|Incantesimo|Non perdi la partita se hai 0 o meno punti vita. \nQuando hai 20 o più punti vita, perdi la partita. \nOgniqualvolta perdi punti vita, guadagni 2 punti vita per ogni punto vita che hai perso (Il danno che ti viene inflitto ti fa perdere punti vita.) +Transcendent Master|Maestro Trascendente|Creatura - Avatar Chierico Umano|Aumentare di livello {1} ({1}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 6-11 \n6/6 \nLegame vitale \nLIVELLO 12+ \n9/9 \nLegame vitale, Indistruttibile +Transgress the Mind|Violare la Mente|Stregoneria|Vacuità (Questa carta non ha colore.) \nUn giocatore bersaglio rivela la sua mano. Scegli una carta da quella mano con costo di mana convertito pari o superiore a 3 ed esilia quella carta. +Transguild Courier|Corriere Transgilda|Creatura Artefatto - Golem|Il Corriere Transgilda è di tutti i colori. +Transguild Promenade|Passeggiata Transgilda|Terra|La Passeggiata Transgilda entra nel campo di battaglia TAPpata. \nQuando la Passeggiata Transgilda entra nel campo di battaglia, sacrificala a meno che tu non paghi {1}. \n{T}: Aggiungi un mana di un qualsiasi colore. +Transluminant|Mutaluce|Creatura - Sciamano Driade|{W}, Sacrifica la Mutaluce: Crea una pedina creatura Spirito 1/1 bianca con volare all'inizio della prossima sottofase finale. +Transmogrifying Licid|Licide Trasmutatore|Creatura Artefatto - Licide|{1}, {T}: Il Licide Trasmutatore perde questa abilità e diventa una carta incantesimo Aura con incanta creatura. Assegnalo a una creatura bersaglio. Puoi pagare {1} per porre fine a questo effetto. \nLa creatura incantata prende +1/+1 ed è un artefatto in aggiunta ai suoi altri tipi. +Transmogrifying Wand|Bacchetta Trasmutatrice|Artefatto|La Bacchetta Trasmutatrice entra nel campo di battaglia con tre segnalini carica. \n{1}, {T}, Rimuovi un segnalino carica dalla Bacchetta Trasmutatrice: Distruggi una creatura bersaglio. Il suo controllore crea una pedina creatura Bue 2/4 bianca. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Trap Digger|Scava Trappole|Creatura - Soldato Umano|{2}{W}, {T}: Metti un segnalino trappola su una terra bersaglio che controlli. \nSacrifica una terra con un segnalino trappola: Lo Scava Trappole infligge 3 danni a una creatura bersaglio senza volare che sta attaccando. +Trap Essence|Intrappolare l'Essenza|Istantaneo|Neutralizza una magia creatura bersaglio. Scegli fino a una creatura bersaglio. Metti due segnalini +1/+1 su di essa. +Trap Runner|Addetta alle Trappole|Creatura - Soldato Umano|{T}: La creatura attaccante non bloccata bersaglio diventa bloccata. Attiva questa abilità solo durante la dichiarazione dei bloccanti. (Questa abilità funziona anche sulle creature che non possono essere bloccate.) +Trapfinder's Trick|Trucco dello Scopritrappole|Stregoneria|Un giocatore bersaglio rivela la sua mano e scarta tutte le carte Trappola. +Trapjaw Kelpie|Kelpie Fauce Trappolatrice|Creatura - Bestia|Lampo \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Trapjaw Tyrant|Tiranno Serrafauci|Creatura - Dinosauro|Infuriare - Ogniqualvolta viene inflitto danno al Tiranno Serrafauci, esilia una creatura bersaglio controllata da un avversario finché il Tiranno Serrafauci non lascia il campo di battaglia. +Trapmaker's Snare|Calappio del Trappoliere|Istantaneo|Passa in rassegna il tuo grimorio per una carta Trappola, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Trapped in the Tower|Intrappolata nella Torre|Incantesimo - Aura|Incanta creatura senza volare \nLa creatura incantata non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. +Traproot Kami|Kami Radicetranello|Creatura - Spirito|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare.) \nLa costituzione del Kami Radicetranello è pari al numero di Foreste sul campo di battaglia. +Trash for Treasure|Da Rottami a Tesoro|Stregoneria|Come costo addizionale per lanciare Da Rottami a Tesoro, sacrifica un artefatto. \nRimetti sul campo di battaglia dal tuo cimitero una carta artefatto bersaglio. +Traumatic Visions|Visioni Traumatiche|Istantaneo|Neutralizza una magia bersaglio. \nCicloterra base {1}{U} ({1}{U}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Traumatize|Traumatizzare|Stregoneria|Un giocatore bersaglio mette nel suo cimitero la metà superiore del suo grimorio, arrotondata per difetto. +Travel Preparations|Preparativi di Viaggio|Stregoneria|Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse. \nFlashback {1}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Traveler's Amulet|Amuleto del Viaggiatore|Artefatto|{1}, Sacrifica l'Amuleto del Viaggiatore: Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Traveler's Cloak|Mantello del Viaggiatore|Incantesimo - Aura|Incanta creatura \nMentre il Mantello del Viaggiatore entra sul campo di battaglia, scegli un tipo di terra. \nQuando il Mantello del Viaggiatore entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha passa-terra del tipo scelto. +Traveling Philosopher|Filosofa Itinerante|Creatura - Consigliere Umano| +Traveling Plague|Contagio di Peste|Incantesimo - Aura|Incanta creatura \nAll'inizio di ogni mantenimento, metti un segnalino pestilenza sul Contagio di Peste. \nLa creatura incantata prende -1/-1 per ogni segnalino pestilenza presente sul Contagio di Peste. \nQuando la creatura incantata lascia il campo di battaglia, il controllore di quella creatura rimette sul campo di battaglia il Contagio di Peste dal cimitero del suo proprietario. +Traverse the Outlands|Attraverso le Zone di Confine|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a X carte terra base, dove X è la forza maggiore tra le creature che controlli. Metti quelle carte sul campo di battaglia TAPpate, poi rimescola il tuo grimorio. +Traverse the Ulvenwald|Attraverso Ulvenwald|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola il tuo grimorio. \nDelirio - Se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, passa invece in rassegna il tuo grimorio per una carta creatura o terra, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Traxos, Scourge of Kroog|Traxos, Flagello di Kroog|Creatura Artefatto Leggendaria - Costrutto|Travolgere \nTraxos, Flagello di Kroog entra nel campo di battaglia TAPpato e non STAPpa durante il tuo STAP. \nOgniqualvolta lanci una magia storica, STAPpa Traxos. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Treacherous Link|Legame Pericoloso|Incantesimo - Aura|Incanta creatura \nTutto il danno che verrebbe inflitto alla creatura incantata è inflitto invece al suo controllore. +Treacherous Pit-Dweller|Perfido Abitante dell'Abisso|Creatura - Demone|Quando il Perfido Abitante dell'Abisso entra nel campo di battaglia da un cimitero, un avversario bersaglio ne prende il controllo. \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Treacherous Urge|Impulso Sleale|Istantaneo|Un avversario bersaglio rivela la propria mano. Puoi mettere sul campo di battaglia sotto il tuo controllo una carta creatura da quella mano. Quella creatura guadagna rapidità. Sacrificala all'inizio della prossima sottofase finale. +Treacherous Vampire|Vampiro Infido|Creatura - Vampiro|Volare \nOgniqualvolta il Vampiro Infido attacca o blocca, sacrificalo a meno che tu esili una carta dal tuo cimitero. \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Vampiro Infido prende +2/+2 e ha "Quando il Vampiro Infido muore, tu perdi 6 punti vita." +Treacherous Werewolf|Lupo Mannaro Infido|Creatura - Servitore Mannaro|Soglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, il Lupo Mannaro Infido prende +2/+2 e ha "Quando il Lupo Mannaro Infido muore, tu perdi 4 punti vita." +Treachery|Slealtà|Incantesimo - Aura|Incanta creatura \nQuando la Slealtà entra nel campo di battaglia, STAPpa fino a cinque terre. \nTu controlli la creatura incantata. +Tread Upon|Pestare|Istantaneo|Una creatura bersaglio prende +2/+2 e ha travolgere fino alla fine del turno. +Treasure Cove|Baia del Tesoro|Terra|(Si trasforma dalla Mappa del Tesoro.) \n{T}: Aggiungi {U}. \n{T}, Sacrifica un Tesoro: Pesca una carta. +Treasure Cruise|Traversata Sfarzosa|Stregoneria|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nPesca tre carte. +Treasure Hunter|Cacciatore di Tesori|Creatura - Umano|Quando il Cacciatore di Tesori entra nel campo di battaglia, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. +Treasure Hunt|Caccia al Tesoro|Stregoneria|Rivela carte dalla cima del tuo grimorio finché non riveli una carta non terra, poi aggiungi alla tua mano tutte le carte rivelate in questo modo. +Treasure Keeper|Guardiano del Tesoro|Creatura Artefatto - Costrutto|Quando il Guardiano del Tesoro muore, rivela carte dalla cima del tuo grimorio finché non riveli una carta non terra con costo di mana convertito pari o inferiore a 3. Puoi lanciare quella carta senza pagare il suo costo di mana. Metti tutte le carte rivelate non lanciate in questo modo in fondo al tuo grimorio in ordine casuale. +Treasure Mage|Mago dei Tesori|Creatura - Mago Umano|Quando il Mago dei Tesori entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o superiore a 6, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Treasure Map|Mappa del Tesoro|Artefatto|{1}, {T}: Profetizza 1. Metti un segnalino orientamento sulla Mappa del Tesoro. Poi, se ci sono tre o più segnalini orientamento su di essa, rimuovi quei segnalini, trasforma la Mappa del Tesoro e crea tre pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Treasure Nabber|Arraffatore di Tesori|Creatura - Farabutto Goblin|Ogniqualvolta un avversario TAPpa un artefatto per attingere mana, prendi il controllo di quell'artefatto fino alla fine del tuo prossimo turno. +Treasure Trove|Tesoro Ritrovato|Incantesimo|{2}{U}{U}: Pesca una carta. +Treasured Find|Ritrovamento Prezioso|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. Esilia il Ritrovamento Prezioso. +Treasury Thrull|Thrull del Tesoro|Creatura - Thrull|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) \nOgniqualvolta il Thrull del Tesoro attacca, puoi riprendere in mano una carta artefatto, creatura o incantesimo bersaglio dal tuo cimitero. +Tree Monkey|Scimmia dei Boschi|Creatura - Scimmia|Raggiungere (Questa creatura può bloccare le creature con volare.) +Tree of Perdition|Albero della Perdizione|Creatura - Pianta|Difensore \n{T}: Scambia i punti vita di un avversario bersaglio con la costituzione dell'Albero della Perdizione. +Tree of Redemption|Albero della Redenzione|Creatura - Pianta|Difensore \n{T}: Scambia i tuoi punti vita con la costituzione dell'Albero della Redenzione. +Tree of Tales|Albero dei Racconti|Terra Artefatto|(L'Albero dei Racconti non è una magia.) \n{T}: Aggiungi {G}. +Treefolk Harbinger|Araldo Silvantropo|Creatura - Druido Silvantropo|Quando l'Araldo Silvantropo entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Silvantropo o Foresta, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. +Treefolk Healer|Curatore Silvantropo|Creatura - Chierico Silvantropo|{2}{W}, {T}: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Treefolk Mystic|Mistico Silvantropo|Creatura - Silvantropo|Ogniqualvolta una creatura blocca o viene bloccata dal Mistico Silvantropo, distruggi tutte le Aura assegnate a quella creatura. +Treefolk Seedlings|Germogli di Silvantropi|Creatura - Silvantropo|La costituzione dei Germogli di Silvantropi è pari al numero di Foreste che tu controlli. +Treefolk Umbra|Essenza del Silvantropo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. \nArmatura totem (Se la creatura incantata sta per essere distrutta, rimuovi invece tutto il danno da essa e distruggi quest'Aura.) +Treespring Lorian|Bradipode Balzaramo|Creatura - Bestia|Metamorfosi {5}{G} +Treetop Ambusher|Assalitrice Arboricola|Creatura - Berserker Elfo|Accelerare {1}{G} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) \nOgniqualvolta l'Assalitrice Arboricola attacca, una creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. +Treetop Bracers|Sostegni Arboricoli|Incantesimo - Aura|Incanta creatura (Mentre lanci questa carta, bersaglia una creatura. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende +1/+1 e non può essere bloccata tranne che dalle creature con volare. +Treetop Defense|Treetop Defense|Istantaneo|Lancia questa magia solo durante la sottofase di dichiarazione delle creature attaccanti e solo se sei stato attaccato in questa sottofase. \nLe creature che controlli guadagnano raggiungere fino alla fine del turno. (Possono bloccare le creature con volare.) +Treetop Rangers|Ranger Cima-d'-Albero|Creatura - Elfo|I Ranger Cima-d'-Albero non possono essere bloccati tranne che dalle creature con volare. +Treetop Scout|Scout Arboricolo|Creatura - Esploratore Elfo|Lo Scout Arboricolo non può essere bloccato tranne che da creature con volare. +Treetop Sentinel|Sentinella Arboricola|Creatura - Soldato Uccello|Volare, protezione dal verde +Treetop Village|Villaggio Arboricolo|Terra|Il Villaggio Arboricolo entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G}. \n{1}{G}: Il Villaggio Arboricolo diventa una creatura Scimpanzé 3/3 verde con travolgere fino alla fine del turno. E' ancora una terra. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Tremble|Vibrazione|Stregoneria|Ogni giocatore sacrifica una terra. +Tremor|Tremore|Stregoneria|Il Tremore infligge 1 danno a ogni creatura senza volare. +Trench Gorger|Divorafosse|Creatura - Leviatano|Travolgere \nQuando il Divorafosse entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per un qualsiasi numero di carte terra, esiliarle, poi rimescolare il tuo grimorio. Se lo fai, il Divorafosse ha forza e costituzione base pari al numero di carte esiliate in questo modo. +Trench Wurm|Wurm del Fosso|Creatura - Wurm|{2}{R}, {T}: Distruggi una terra non base bersaglio. +Trenching Steed|Destriero di Trincea|Creatura - Ribelle Cavallo|Sacrifica una terra: Il Destriero di Trincea prende +0/+3 fino alla fine del turno. +Trepanation Blade|Lama di Trapanazione|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata attacca, il giocatore in difesa rivela carte dalla cima del suo grimorio fino a che non rivela una carta terra. La creatura prende +1/+0 fino alla fine del turno per ogni carta rivelata in questo modo. Quel giocatore mette nel suo cimitero le carte rivelate. \nEquipaggiare {2} +Trespasser il-Vec|Intruso il-Vec|Creatura - Farabutto Umano|Scarta una carta: L'Intruso il-Vec guadagna ombra fino alla fine del turno. (Può bloccare o essere bloccato solo da creature con ombra.) +Trespasser's Curse|Maledizione dell'Intruso|Incantesimo - Aura Anatema|Incanta giocatore \nOgniqualvolta una creatura entra nel campo di battaglia sotto il controllo del giocatore incantato, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. +Trespassing Souleater|Mangianime Intruso|Creatura Artefatto - Costrutto|{P|L}: Il Mangianime Intruso non può essere bloccato in questo turno. ({P|L} può essere pagato con {U} o con 2 punti vita.) +Tresserhorn Sinks|Laghi Salati di Tresserhorn|Terra Neve|I Laghi Salati di Tresserhorn entrano nel campo di battaglia TAPpati. \n{T}: Aggiungi {B} o {R}. +Tresserhorn Skyknight|Cavalcacieli di Tresserhorn|Creatura - Cavaliere Zombie|Volare \nPrevieni tutto il danno che verrebbe inflitto al Cavalcacieli di Tresserhorn da creature con attacco improvviso. +Trestle Troll|Troll del Traliccio|Creatura - Troll|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare.) \n{1}{B}{G}: Rigenera il Troll del Traliccio. +Treva's Attendant|Servitore di Treva|Creatura Artefatto - Golem|{1}, Sacrifica il Servitore di Treva: Aggiungi {G}{W}{U}. +Treva's Charm|Monile di Treva|Istantaneo|Scegli uno -
  • Distruggi un incantesimo bersaglio. Esilia una creatura attaccante bersaglio. Pesca una carta, poi scarta una carta.
  • +Treva's Ruins|Rovine di Treva|Terra - Tana|Quando le Rovine di Treva entrano nel campo di battaglia, sacrificale a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. \n{T}: Aggiungi {G}, {W} o {U}. +Treva, the Renewer|Treva, il Rinnovatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Treva, il Rinnovatore infligge danno da combattimento a un giocatore, puoi pagare {2}{W}. Se lo fai, scegli un colore. Guadagni 1 punto vita per ogni permanente di quel colore. +Triad of Fates|Triade delle Moire|Creatura Leggendaria - Mago Umano|{1}, {T}: Metti un segnalino fato su un'altra creatura bersaglio. \n{W}, {T}: Esilia una creatura bersaglio che ha un segnalino fato, poi rimettila sul campo di battaglia sotto il controllo del suo proprietario. \n{B}, {T}: Esilia una creatura bersaglio che ha un segnalino fato. Il suo controllore pesca due carte. +Trial of Ambition|Ordalia dell'Ambizione|Incantesimo|Quando l'Ordalia dell'Ambizione entra nel campo di battaglia, un avversario bersaglio sacrifica una creatura. \nQuando un Cartiglio entra nel campo di battaglia sotto il tuo controllo, fai tornare l'Ordalia dell'Ambizione in mano al suo proprietario. +Trial of Knowledge|Ordalia della Conoscenza|Incantesimo|Quando l'Ordalia della Conoscenza entra nel campo di battaglia, pesca tre carte, poi scarta una carta. \nQuando un Cartiglio entra nel campo di battaglia sotto il tuo controllo, fai tornare l'Ordalia della Conoscenza in mano al suo proprietario. +Trial of Solidarity|Ordalia della Fratellanza|Incantesimo|Quando l'Ordalia della Fratellanza entra nel campo di battaglia, le creature che controlli prendono +2/+1 e hanno cautela fino alla fine del turno. \nQuando un Cartiglio entra nel campo di battaglia sotto il tuo controllo, fai tornare l'Ordalia della Fratellanza in mano al suo proprietario. +Trial of Strength|Ordalia della Forza|Incantesimo|Quando l'Ordalia della Forza entra nel campo di battaglia, crea una pedina creatura Bestia 4/2 verde. \nQuando un Cartiglio entra nel campo di battaglia sotto il tuo controllo, fai tornare l'Ordalia della Forza in mano al suo proprietario. +Trial of Zeal|Ordalia dello Zelo|Incantesimo|Quando l'Ordalia dello Zelo entra nel campo di battaglia, infligge 3 danni a un qualsiasi bersaglio. \nQuando un Cartiglio entra nel campo di battaglia sotto il tuo controllo, fai tornare l'Ordalia dello Zelo in mano al suo proprietario. +Triangle of War|Triangolo della Guerra|Artefatto|{2}, Sacrifica il Triangolo della Guerra: Una creatura creatura bersaglio che controlli lotta con una creatura bersaglio controllata da un avversario. (Ognuna infligge un danno pari alla propria forza all'altra creatura.) +Tribal Flames|Fiamme Tribali|Stregoneria|Dominio - Le Fiamme Tribali infliggono X danni a un qualsiasi bersaglio, dove X è pari al numero di tipi di terre base tra le terre che controlli. +Tribal Forcemage|Mago della Forza Tribale|Creatura - Mago Elfo|Metamorfosi {1}{G} \nQuando il Mago della Forza Tribale viene girato a faccia in su, le creature di un tipo a tua scelta prendono +2/+2 e guadagnano travolgere fino alla fine del turno. +Tribal Golem|Golem Tribale|Creatura Artefatto - Golem|Il Golem Tribale ha travolgere fintanto che controlli una Bestia, rapidità fintanto che controlli un Goblin, attacco improvviso fintanto che controlli un Soldato, volare fintanto che controlli un Mago, e "{B}: Rigenera il Golem Tribale" fintanto che controlli uno Zombie. +Tribal Unity|Unità Tribale|Istantaneo|Le creature di un tipo di creatura a tua scelta prendono +X/+X fino alla fine del turno. +Tribute Mage|Maga dei Tributi|Creatura - Mago Umano|Quando la Maga dei Tributi entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari a 2, rivelare quella carta, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Tribute to Hunger|Tributo alla Fame|Istantaneo|Un avversario bersaglio sacrifica una creatura. Guadagni punti vita pari alla costituzione di quella creatura. +Tribute to the Wild|Tributo al Selvatico|Istantaneo|Ogni avversario sacrifica un artefatto o un incantesimo. +Trickbind|Vincolo Ingannevole|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nNeutralizza un'abilità attivata o innescata bersaglio. Se viene neutralizzata l'abilità di un permanente in questo modo, le abilità attivate di quel permanente non possono essere attivate in questo turno. (Le abilità di mana non possono essere scelte come bersaglio.) +Trickery Charm|Monile dell'Inganno|Istantaneo|Scegli uno -
  • Una creatura bersaglio guadagna volare fino alla fine del turno. Una creatura bersaglio diventa di un tipo di creatura a tua scelta fino alla fine del turno. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine.
  • +Tricks of the Trade|Trucchi del Mestiere|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+0 e non può essere bloccata. +Trickster Mage|Maga Ingannatrice|Creatura - Mutamagia Umano|{U}, {T}, Scarta una carta: Puoi TAPpare o STAPpare un artefatto, una creatura, o una terra bersaglio. +Triclopean Sight|Vista da Triclope|Incantesimo - Aura|Lampo \nIncanta creatura \nQuando la Vista da Triclope entra nel campo di battaglia, STAPpa la creatura incantata. \nLa creatura incantata prende +1/+1 e ha cautela. +Trigon of Corruption|Trigono della Corruzione|Artefatto|Il Trigono della Corruzione entra nel campo di battaglia con tre segnalini carica. \n{B}{B}, {T}: Metti un segnalino carica sul Trigono della Corruzione. \n{2}, {T}, Rimuovi un segnalino carica dal Trigono della Corruzione: Metti un segnalino -1/-1 su una creatura bersaglio. +Trigon of Infestation|Trigono dell'Infestazione|Artefatto|Il Trigono dell'Infestazione entra nel campo di battaglia con tre segnalini carica. \n{G}{G}, {T}: Metti un segnalino carica sul Trigono dell'Infestazione. \n{2}, {T}, Rimuovi un segnalino carica dal Trigono dell'Infestazione: Crea una pedina creatura Insetto 1/1 verde con infettare. +Trigon of Mending|Trigono del Rimedio|Artefatto|Il Trigono del Rimedio entra nel campo di battaglia con tre segnalini carica. \n{W}{W}, {T}: Metti un segnalino carica sul Trigono del Rimedio. \n{2}, {T}, Rimuovi un segnalino carica dal Trigono del Rimedio: Un giocatore bersaglio guadagna 3 punti vita. +Trigon of Rage|Trigono dell'Ira|Artefatto|Il Trigono dell'Ira entra nel campo di battaglia con tre segnalini carica. \n{R}{R}, {T}: Metti un segnalino carica sul Trigono dell'Ira. \n{2}, {T}, Rimuovi un segnalino carica dal Trigono dell'Ira: Una creatura bersaglio prende +3/+0 fino alla fine del turno. +Trigon of Thought|Trigono del Pensiero|Artefatto|Il Trigono del Pensiero entra nel campo di battaglia con tre segnalini carica. \n{U}{U}, {T}: Metti un segnalino carica sul Trigono del Pensiero. \n{2}, {T}, Rimuovi un segnalino carica dal Trigono del Pensiero: Pesca una carta. +Trinisphere|Trinisfera|Artefatto|Fintanto che la Trinisfera è STAPpata, ogni magia che costerebbe meno di tre mana per essere lanciata costa tre mana per essere lanciata. (Il mana aggiuntivo nel costo può essere pagato con mana di qualsiasi colore o mana incolore. Per esempio, lanciare una magia che costerebbe {1}{B}, invece costa {2}{B} per essere lanciata.) +Trinket Mage|Mago dei Gingilli|Creatura - Mago Umano|Quando il Mago dei Gingilli entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a 1, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. +Trip Noose|Calappio Intralciante|Artefatto|{2}, {T}: TAPpa una creatura bersaglio. +Triplicate Spirits|Triplicare gli Spiriti|Stregoneria|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nCrea tre pedine creatura Spirito 1/1 bianche con volare. (Non possono essere bloccate tranne che da creature con volare o raggiungere.) +Triskaidekaphobia|Triscaidecafobia|Incantesimo|All'inizio del tuo mantenimento, scegli uno -
  • Ogni giocatore con esattamente 13 punti vita perde la partita, poi ogni giocatore guadagna 1 punto vita. Ogni giocatore con esattamente 13 punti vita perde la partita, poi ogni giocatore perde 1 punto vita.
  • +Triskelavus|Triskelavus|Creatura Artefatto - Costrutto|Volare \nIl Triskelavus entra nel campo di battaglia con tre segnalini +1/+1. \n{1}, Rimuovi un segnalino +1/+1 dal Triskelavus: Crea una pedina creatura artefatto Triskelavite 1/1 incolore con volare. Ha "Sacrifica questa creatura: Questa creatura infligge 1 danno a un qualsiasi bersaglio." +Triskelion|Triskelion|Creatura Artefatto - Costrutto|Il Triskelion entra nel campo di battaglia con tre segnalini +1/+1. \nRimuovi un segnalino +1/+1 dal Triskelion: Il Triskelion infligge 1 danno a un qualsiasi bersaglio. +Triton Cavalry|Cavalleria dei Marinidi|Creatura - Soldato Tritone|Eroismo - Ogniqualvolta lanci una magia che bersaglia la Cavalleria dei Marinidi, puoi far tornare un incantesimo bersaglio in mano al suo proprietario. +Triton Fortune Hunter|Marinide Cacciatore di Fortune|Creatura - Soldato Tritone|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Marinide Cacciatore di Fortune, pesca una carta. +Triton Shorestalker|Marinide Braccacoste|Creatura - Farabutto Tritone|Il Marinide Braccacoste non può essere bloccato. +Triton Shorethief|Marinide Razziacoste|Creatura - Farabutto Tritone| +Triton Tactics|Tattiche dei Marinidi|Istantaneo|Fino a due creature bersaglio prendono +0/+3 fino alla fine del turno. STAPpa quelle creature. Nella prossima fine del combattimento di questo turno, ogni creatura che è stata bloccata da una di quelle creature in questo turno viene TAPpata e non STAPpa durante il prossimo STAP del suo controllore. +Triumph of Cruelty|Tripudio di Crudeltà|Incantesimo|All'inizio del tuo mantenimento, un avversario bersaglio scarta una carta se controlli la creatura con la forza maggiore o pari alla forza maggiore. +Triumph of Ferocity|Trionfo della Ferocia|Incantesimo|All'inizio del tuo mantenimento, pesca una carta se controlli la creatura con la forza maggiore o pari alla forza maggiore. +Triumph of Gerrard|Trionfo di Gerrard|Incantesimo - Saga|(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) \nI, II - Metti un segnalino +1/+1 su una creatura bersaglio con la forza maggiore tra quelle che controlli. \nIII - Una creatura bersaglio con la forza maggiore tra quelle che controlli ha volare, attacco improvviso e legame vitale fino alla fine del turno. +Triumph of the Hordes|Trionfo dell'Orda|Stregoneria|Fino alla fine del turno, le creature che controlli prendono +1/+1 e hanno travolgere e infettare. (Le creature con infettare infliggono danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Trokin High Guard|Guardia Scelta Trokin|Creatura - Cavaliere Umano| +Troll Ascetic|Asceta Troll|Creatura - Sciamano Troll|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{1}{G}: Rigenera l'Asceta Troll. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Troll-Horn Cameo|Corno di Troll Intagliato|Artefatto|{T}: Aggiungi {R} o {G}. +Trollbred Guardian|Guardiano Trollimorfo|Creatura - Guerriero Rana Troll|{2}{G}: Adattamento 2. (Se questa creatura non ha segnalini +1/+1, metti due segnalini +1/+1 su di essa.) \nOgni creatura con un segnalino +1/+1 che controlli ha travolgere. +Trollhide|Pelle di Troll|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha "{1}{G}: Rigenera questa creatura". (La prossima volta che la creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Trolls of Tel-Jilad|Troll di Tel-Jilad|Creatura - Sciamano Troll|{1}{G}: Rigenera la creatura verde bersaglio. +Tromokratis|Tromokrate|Creatura Leggendaria - Kraken|Tromokrate ha anti-malocchio a meno che non sia attaccante o bloccante. \nTromokrate non può essere bloccato a meno che tutte le creature controllate dal giocatore in difesa non lo blocchino. (Se una delle creature controllate da quel giocatore non blocca questa creatura, non può essere bloccata.) +Tromp the Domains|Calpestare i Domini|Stregoneria|Dominio - Fino alla fine del turno, le creature che controlli hanno travolgere e prendono +1/+1 per ogni tipo di terra base tra le terre che controlli. +Trophy Hunter|Cacciatrice di Trofei|Creatura - Arciere Umano|{1}{G}: La Cacciatrice di Trofei infligge 1 danno a una creatura bersaglio con volare. \nOgniqualvolta una creatura con volare che ha ricevuto danno dalla Cacciatrice di Trofei in questo turno muore, metti un segnalino +1/+1 sulla Cacciatrice di Trofei. +Trophy Mage|Maga dei Trofei|Creatura - Mago Umano|Quando la Maga dei Trofei entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari a 3, rivelarla, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Tropical Storm|Tempesta Tropicale|Stregoneria|La Tempesta Tropicale infligge X danni a ogni creatura con volare e 1 danno addizionale a ogni creatura blu. +Trostani Discordant|Trostani Discorde|Creatura Leggendaria - Driade|Le altre creature che controlli prendono +1/+1. \nQuando Trostani Discorde entra nel campo di battaglia, crea due pedine creatura Soldato 1/1 bianche con legame vitale. \nAll'inizio della tua sottofase finale, ogni giocatore prende il controllo di tutte le creature che possiede. +Trostani's Judgment|Sentenza di Trostani|Istantaneo|Esilia una creatura bersaglio, poi popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Trostani's Summoner|Evocatrice di Trostani|Creatura - Sciamano Elfo|Quando l'Evocatrice di Trostani entra nel campo di battaglia, crea una pedina creatura Cavaliere 2/2 bianca con cautela, una pedina creatura Centauro 3/3 verde e una pedina creatura Rinoceronte 4/4 verde con travolgere. +Trostani, Selesnya's Voice|Trostani, Voce di Selesnya|Creatura Leggendaria - Driade|Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, guadagni punti vita pari alla costituzione di quella creatura. \n{1}{G}{W}, {T}: Popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Troubled Healer|Curatore Turbato|Creatura - Chierico Umano|Sacrifica una terra: Previeni i prossimi 2 danni che verrebbero inflitti a un qualsiasi bersaglio in questo turno. +Troublesome Spirit|Spirito Vessatore|Creatura - Spirito|Volare \nAll'inizio della tua sottofase finale, TAPpa tutte le terre che controlli. +Trove of Temptation|Bottino Tentatore|Incantesimo|Ogni avversario deve attaccare te o un planeswalker che controlli con almeno una creatura in ogni combattimento, se può farlo. \nAll'inizio della tua sottofase finale, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore." +Truce|Tregua|Istantaneo|Ogni giocatore può pescare fino a due carte. Per ogni carta inferiore a due che un giocatore pesca in questo modo, quel giocatore guadagna 2 punti vita. +True Believer|Vero Credente|Creatura - Chierico Umano|Tu hai velo. (Non puoi essere bersaglio di magie o abilità.) +True Conviction|Vera Convinzione|Incantesimo|Le creature che controlli hanno doppio attacco e legame vitale. +True Love's Kiss|Bacio del Vero Amore|Istantaneo|Esilia un artefatto o un incantesimo bersaglio. \nPesca una carta. +True-Faith Censer|Turibolo della Vera Fede|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1 e ha cautela. \nFintanto che la creatura equipaggiata è un Umano, prende +1/+0 addizionale. \nEquipaggiare {2} ({2}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +True-Name Nemesis|Nemesi del Vero Nome|Creatura - Farabutto Tritone|Mentre la Nemesi del Vero Nome entra nel campo di battaglia, scegli un giocatore. \nLa Nemesi del Vero Nome ha protezione dal giocatore scelto. (Questa creatura non può essere bloccata, bersagliata, non può esserle inflitto danno, né può essere incantata da nulla che sia controllato da quel giocatore.) +Truefire Captain|Capitana del Fuocovero|Creatura - Cavaliere Umano|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nOgniqualvolta viene inflitto danno alla Capitana del Fuocovero, essa infligge altrettanti danni a un giocatore bersaglio. +Truefire Paladin|Paladino del Fuocovero|Creatura - Cavaliere Umano|Cautela\n{R}{W}: Il Paladino del Fuocovero prende +2/+0 fino alla fine del turno.\n{R}{W}: Il Paladino del Fuocovero ha attacco improvviso fino alla fine del turno. +Trueheart Duelist|Duellante dal Cuore Saldo|Creatura - Guerriero Umano|La Duellante dal Cuore Saldo può bloccare una creatura addizionale in ogni combattimento. \nImbalsamare {2}{W} ({2}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Umano Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Trueheart Twins|Gemelli dal Cuore Saldo|Creatura - Guerriero Sciacallo|Puoi stremare i Gemelli dal Cuore Saldo mentre attaccano. (Non STAPperanno durante il tuo prossimo STAP.) \nOgniqualvolta stremi una creatura, le creature che controlli prendono +1/+0 fino alla fine del turno. +Trumpet Blast|Squillo di Trombe|Istantaneo|Le creature attaccanti prendono +2/+0 fino alla fine del turno. +Trumpeting Armodon|Armodonte del Barrito|Creatura - Elefante|{1}{G}: Una creatura bersaglio blocca l'Armodonte del Barrito in questo turno, se può farlo. +Trumpeting Herd|Mandria dei Barriti|Stregoneria|Crea una pedina creatura Elefante 3/3 verde. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Trusted Advisor|Consigliere Fidato|Creatura - Consigliere Umano|Il limite massimo di carte nella tua mano è aumentato di due. \nAll'inizio del tuo mantenimento, fai tornare una creatura blu che controlli in mano al suo proprietario. +Trusted Forcemage|Maga della Forza Leale|Creatura - Sciamano Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che la Maga della Forza Leale è abbinata a un'altra creatura, ognuna di quelle creature prende +1/+1. +Trusted Pegasus|Pegaso Fidato|Creatura - Pegaso|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nOgniqualvolta il Pegaso Fidato attacca, una creatura attaccante bersaglio senza volare ha volare fino alla fine del turno. +Trustworthy Scout|Esploratrice Affidabile|Creatura - Esploratore Umano|{1}{W}, Esilia l'Esploratrice Affidabile dal tuo cimitero: Passa in rassegna il tuo grimorio per una carta chiamata Esploratrice Affidabile, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. +Trusty Companion|Compagno Fidato|Creatura - Iena|Cautela \nIl Compagno Fidato non può attaccare da solo. +Trusty Machete|Machete Affidabile|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+1. \nEquipaggiare {2} +Trusty Packbeast|Bestia da Carico Fidata|Creatura - Bestia|Quando la Bestia da Carico Fidata entra nel campo di battaglia, riprendi in mano una carta artefatto bersaglio dal tuo cimitero. +Truth or Tale|Verità o Menzogna|Istantaneo|Rivela le prime cinque carte del tuo grimorio e separale in due pile. Un avversario sceglie una pila. Aggiungi alla tua mano una carta della pila scelta, poi metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. +Trygon Predator|Predatore Trigone|Creatura - Bestia|Volare \nOgniqualvolta il Predatore Trigone infligge danno da combattimento a un giocatore, puoi distruggere un artefatto o un incantesimo bersaglio controllato da quel giocatore. +Tsabo Tavoc|Tsabo Tavoc|Creatura Leggendaria - Orrore|Attacco improvviso, protezione dalle creature leggendarie. \n{B}{B}, {T}: Distruggi una creatura leggendaria bersaglio. Non può essere rigenerata. +Tsabo's Assassin|Assassino di Tsabo|Creatura - Assassino Zombie|{T}: Distruggi una creatura bersaglio se ha almeno un colore uguale al colore più comune, anche a pari merito, tra tutti i permanenti. Una creatura distrutta in questo modo non può essere rigenerata. +Tsabo's Decree|Decreto di Tsabo|Istantaneo|Scegli un tipo di creatura. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte la carte creatura di quel tipo. Poi distruggi tutte le creature di quel tipo che quel giocatore controlla. Non possono essere rigenerate. +Tsabo's Web|Rete di Tsabo|Artefatto|Quando la Rete di Tsabo entra nel campo di battaglia, pesca una carta. \nOgni terra con un'abilità attivata che non sia un'abilità di mana non STAPpa durante lo STAP del suo controllore. +Tsunami|Tsunami|Stregoneria|Distruggi tutte le Isole. +Tuinvale Treefolk|Silvantropo di Tuinvalle|Creatura - Druido Silvantropo|
    //
    Dono della Quercia
    {3}{G}
    [Stregoneria - Avventura]
    Metti due segnalini +1/+1 su una creatura bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) +Tukatongue Thallid|Thallid del Linguatuka|Creatura - Fungus|Quando il Thallid del Linguatuka muore, crea una pedina creatura Saprolingio 1/1 verde. +Tuktuk Grunts|Soldati di Tuktuk|Creatura - Alleato Guerriero Goblin|Rapidità \nOgniqualvolta i Soldati di Tuktuk o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sui Soldati di Tuktuk. +Tuktuk Scrapper|Attaccabrighe di Tuktuk|Creatura - Alleato Artefice Goblin|Ogniqualvolta l'Attaccabrighe di Tuktuk o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi distruggere un artefatto bersaglio. Se quell'artefatto viene messo in un cimitero in questo modo, l'Attaccabrighe di Tuktuk infligge danno al controllore di quell'artefatto pari al numero di Alleati che controlli. +Tuktuk the Explorer|Tuktuk l'Esploratore|Creatura Leggendaria - Goblin|Rapidità \nQuando Tuktuk l'Esploratore muore, crea una pedina creatura artefatto Golem Goblin leggendaria 5/5 incolore chiamata Tuktuk il Reduce. +Tumble Magnet|Magnete del Crollo|Artefatto|Il Magnete del Crollo entra nel campo di battaglia con tre segnalini carica. \n{T}, Rimuovi un segnalino carica dal Magnete del Crollo: TAPpa un artefatto o una creatura bersaglio. +Tundra Kavu|Kavu della Tundra|Creatura - Kavu|{T}: La terra bersaglio diventa una Pianura o un'Isola fino alla fine del turno. +Tundra Wolves|Lupi della Tundra|Creatura - Lupo|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso) +Tunnel Ignus|Igneo dei Tunnel|Creatura - Elementale|Ogniqualvolta una terra entra nel campo di battaglia sotto il controllo di un avversario, se quel giocatore ha fatto entrare nel campo di battaglia un'altra terra sotto il suo controllo in questo turno, l'Igneo dei Tunnel infligge 3 danni a quel giocatore. +Tunnel Vision|Vista Perforante|Stregoneria|Scegli il nome di una carta. Il giocatore bersaglio rivela carte dalla cima del proprio grimorio fino a che rivela una carta con quel nome. Se accade, quel giocatore mette nel proprio cimitero le rimanenti carte rivelate e mette in cima al proprio grimorio la carta con il nome scelto. Altrimenti, il giocatore rimescola il proprio grimorio. +Tunneler Wurm|Wurm Scavatore|Creatura - Wurm|Scarta una carta: Rigenera il Wurm Scavatore. +Tunneling Geopede|Geopiede Scavatore|Creatura - Insetto|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Geopiede Scavatore infligge 1 danno a ogni avversario. +Tunnel|Tunnel|Istantaneo|Distruggi un Muro bersaglio. Non può essere rigenerato. +Turbulent Dreams|Sogni Agitati|Stregoneria|Come costo addizionale per lanciare questa magia, scarta X carte. \nI proprietari riprendono in mano X permanenti non terra bersaglio. +Turf Wound|Flagello della Torba|Istantaneo|Il giocatore bersaglio non può giocare terre in questo turno. \nPesca una carta. +Turn Against|Rivoltarsi|Istantaneo|Vacuità (Questa carta non ha colore.) \nPrendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Turn Aside|Scansare|Istantaneo|Neutralizza una magia bersaglio che bersaglia un permanente che controlli. +Turn into a Pumpkin|Tramutare in Zucca|Istantaneo|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. Pesca una carta. \nAdamantino - Se sono stati spesi almeno tre mana blu per lanciare questa magia, crea una pedina Cibo. (È un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Turn the Tables|Ritorci Magia|Istantaneo|Tutto il danno da combattimento che ti verrebbe in questo turno, viene invece inflitto a una creatura attaccante bersaglio. +Turn the Tide|Invertire il Flusso|Istantaneo|Le creature controllate dai tuoi avversari prendono -2/-0 fino alla fine del turno. +Turn to Dust|Ridurre in Polvere|Istantaneo|Distruggi un Equipaggiamento bersaglio. Aggiungi {G}. +Turn to Frog|Tramutare in Rana|Istantaneo|Fino alla fine del turno, una creatura bersaglio perde tutte le abilità e diventa una Rana blu con forza e costituzione base 1/1. +Turn to Mist|Tramutare in Nebbia|Istantaneo|Esilia una creatura bersaglio. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Turn to Slag|Tramutare in Scorie|Stregoneria|Tramutare in Scorie infligge 5 danni a una creatura bersaglio. Distruggi tutti gli Equipaggiamenti assegnati a quella creatura. +Turnabout|Voltafaccia|Istantaneo|Scegli artefatto, o creatura, o terra. TAPpa tutti i permanenti STAPpati del tipo scelto controllati dal giocatore bersaglio, oppure STAPpa tutti i permanenti TAPpati del tipo scelto controllati da quel giocatore. +Turntimber Basilisk|Basilisco di Legnotorto|Creatura - Basilisco|Tocco letale (Le creature a cui è stato inflitto danno da questa creatura vengono distrutte. Puoi dividere il danno da combattimento di questa creatura tra un numero qualsiasi di creature che bloccano o sono bloccate da essa.) \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi far bloccare il Basilisco di Legnotorto da una creatura bersaglio in questo turno, se può farlo. +Turntimber Grove|Boschetto di Legnotorto|Terra|Il Boschetto di Legnotorto entra nel campo di battaglia TAPpato. \nQuando il Boschetto di Legnotorto entra nel campo di battaglia, una creatura bersaglio prende +1/+1 fino alla fine del turno. \n{T}: Aggiungi {G}. +Turntimber Ranger|Ranger di Legnotorto|Creatura - Alleato Esploratore Elfo|Ogniqualvolta il Ranger di Legnotorto o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi creare una pedina creatura Lupo 2/2 verde. Se lo fai, metti un segnalino +1/+1 sul Ranger di Legnotorto. +Turntimber Sower|Seminatore di Legnotorto|Creatura - Druido Elfo|Ogniqualvolta una o più carte terra vengono messe nel tuo cimitero da qualsiasi zona, crea una pedina creatura Pianta 0/1 verde. \n{G}, Sacrifica tre creature: Riprendi in mano una carta terra bersaglio dal tuo cimitero. +Turret Ogre|Ogre della Torretta|Creatura - Guerriero Ogre|Raggiungere \nQuando l'Ogre della Torretta entra nel campo di battaglia, se controlli un'altra creatura con forza pari o superiore a 4, l'Ogre della Torretta infligge 2 danni a ogni avversario. +Turtleshell Changeling|Cangiante Tartaruga|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{1}{U}: Scambia la forza e la costituzione del Cangiante Tartaruga fino alla fine del turno. +Tusked Colossodon|Colossodonte Zannuto|Creatura - Bestia| +Tuskguard Captain|Capitano della Guardia di Zanne|Creatura - Guerriero Umano|Perdurare {G} ({G}, {T}: Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) \nOgni creatura con un segnalino +1/+1 che controlli ha travolgere. +Tuvasa the Sunlit|Tuvasa, Illuminata dal Sole|Creatura Leggendaria - Sciamano Tritone|Tuvasa, Illuminata dal Sole prende +1/+1 per ogni incantesimo che controlli. \nOgniqualvolta lanci la tua prima magia incantesimo in ogni turno, pesca una carta. +Twiddle|Manipolatore|Istantaneo|Puoi TAPpare o STAPpare una terra, un artefatto, o una creatura bersaglio. +Twigwalker|Calcarami|Creatura - Insetto|{1}{G}, Sacrifica il Calcarami: Due creature bersaglio prendono ciascuna +2/+2 fino alla fine del turno. +Twilight Drover|Pastore del Crepuscolo|Creatura - Spirito|Ogniqualvolta una pedina creatura lascia il campo di battaglia, metti un segnalino +1/+1 sul Pastore del Crepuscolo. \n{2}{W}, Rimuovi un segnalino +1/+1 dal Pastore del Crepuscolo: Crea due pedine creatura Spirito 1/1 bianche con volare. +Twilight Mire|Acquitrino Crepuscolare|Terra|{T}: Aggiungi {U}. \n{N|V}, {T}: Aggiungi {B}{B}, {B}{G} o {G}{G}. +Twilight Panther|Pantera del Crepuscolo|Creatura - Spirito Felino|{B}: La Pantera del Crepuscolo ha tocco letale fino alla fine del turno. +Twilight Prophet|Profetessa del Crepuscolo|Creatura - Chierico Vampiro|Volare \nAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nAll'inizio del tuo mantenimento, se hai la benedizione della città, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Ogni avversario perde X punti vita e tu guadagni X punti vita, dove X è il costo di mana convertito di quella carta. +Twilight Shepherd|Pastorella del Crepuscolo|Creatura - Angelo|Volare, cautela \nQuando la Pastorella del Crepuscolo entra nel campo di battaglia, riprendi in mano tutte le carte che sono state messe nel tuo cimitero dal campo di battaglia in questo turno. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Twilight's Call|Richiamo del Crepuscolo|Stregoneria|Puoi lanciare il Richiamo del Crepuscolo come se avesse lampo se paghi {2} addizionale per lanciarlo. \nOgni giocatore rimette sul campo di battaglia tutte le carte creatura dal proprio cimitero. +Twin Bolt|Doppia Saetta|Istantaneo|La Doppia Saetta infligge 2 danni divisi a tua scelta tra uno o due bersagli. +Twin-Silk Spider|Ragno Doppiaseta|Creatura - Ragno|Raggiungere \nQuando il Ragno Doppiaseta entra nel campo di battaglia, crea una pedina creatura Ragno 1/2 verde con raggiungere. +Twinblade Paladin|Paladina delle Lame Gemelle|Creatura - Cavaliere Umano|Ogniqualvolta guadagni punti vita, metti un segnalino +1/+1 sulla Paladina delle Lame Gemelle. \nFintanto che hai 25 o più punti vita, la Paladina delle Lame Gemelle ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Twinblade Slasher|Squartatore delle Lame Gemelle|Creatura - Guerriero Elfo|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \n{1}{G}: Lo Squartatore delle Lame Gemelle prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Twincast|Doppio Lancio|Istantaneo|Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Twinflame|Fiamma Gemella|Stregoneria|Sforzo - Questa magia costa {2}{R} in più per essere lanciata per ogni bersaglio oltre il primo. \nScegli un qualsiasi numero di creature bersaglio che controlli. Per ognuna di esse, crea una pedina che è una copia di quella creatura, tranne che ha rapidità. Esilia quelle pedine all'inizio della prossima sottofase finale. +Twinning Glass|Vetro Geminato|Artefatto|{1}, {T}: Puoi lanciare una carta non terra dalla tua mano senza pagare il suo costo di mana se ha lo stesso nome di una magia che è stata lanciata in questo turno. +Twins of Maurer Estate|Gemelle della Tenuta Maurer|Creatura - Vampiro|Follia {2}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Twinstrike|Doppiocolpo|Istantaneo|Il Doppiocolpo infligge 2 danni a due diverse creature bersaglio. \nDeterminazione - Se non hai carte in mano, invece distruggi quelle creature. +Twist Allegiance|Invertire le Alleanze|Stregoneria|Tu e un avversario bersaglio prendete ciascuno il controllo di tutte le creature controllate dall'altro fino alla fine del turno. STAPpa quelle creature. Quelle creature guadagnano rapidità fino alla fine del turno. +Twisted Abomination|Abominio Folle|Creatura - Mutante Zombie|{W}: Rigenera l'Abominio Folle. \nCiclopalude {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Palude, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Twisted Experiment|Esperimento Perverso|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/-1. +Twisted Image|Immagine Distorta|Istantaneo|Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. \nPesca una carta. +Twisted Justice|Giustizia Distorta|Stregoneria|Il giocatore bersaglio sacrifica una creatura. Tu peschi un numero di carte pari alla forza di quella creatura. +Twisted Reflection|Riflesso Distorto|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende -6/-0 fino alla fine del turno. Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno.
  • \nIntrecciare {B} (Scegli entrambi se paghi il costo di intrecciare.) +Twitch|Strattonare|Istantaneo|Puoi TAPpare o STAPpare un artefatto, una creatura o una terra bersaglio. \nPesca una carta. +Two-Headed Cerberus|Cerbero a Due Teste|Creatura - Segugio|Doppio attacco (Questa creatura infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Two-Headed Dragon|Drago a Due Teste|Creatura - Drago|Volare \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nIl Drago a Due Teste può bloccare una creatura addizionale in ogni combattimento. \n{1}{R}: Il Drago a Due Teste prende +2/+0 fino alla fine del turno. +Two-Headed Giant|Gigante Bicefalo|Creatura - Guerriero Gigante|Ogniqualvolta il Gigante Bicefalo attacca, lancia due monete. Se ottieni testa con entrambe le monete, il Gigante Bicefalo ha doppio attacco fino alla fine del turno. Se ottieni croce con entrambe le monete, il Gigante Bicefalo ha minacciare fino alla fine del turno. +Two-Headed Sliver|Tramutante a Due Teste|Creatura - Tramutante|Tutte le creature Tramutante hanno minacciare. (Non possono essere bloccate tranne che da due o più creature.) +Two-Headed Zombie|Zombie Bicefalo|Creatura - Zombie|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Tymaret, the Murder King|Tymaret, il Re dell'Omicidio|Creatura Leggendaria - Guerriero Zombie|{1}{R}, Sacrifica un'altra creatura: Tymaret, il Re dell'Omicidio infligge 2 danni a un giocatore o a un planeswalker bersaglio. \n{1}{B}, Sacrifica una creatura: Riprendi in mano Tymaret dal tuo cimitero. +Typhoid Rats|Ratti del Tifo|Creatura - Ratto|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Tyrannize|Tirannizzare|Stregoneria|Un giocatore bersaglio scarta la sua mano a meno che egli paghi 7 punti vita. +Tyrant of Discord|Tiranno della Discordia|Creatura - Elementale|Quando il Tiranno della Discordia entra nel campo di battaglia, un avversario bersaglio sceglie a caso un permanente che controlla e lo sacrifica. Se un permanente non terra viene sacrificato in questo modo, ripeti questo procedimento. +Tyrant of Valakut|Tiranno di Valakut|Creatura - Drago|Ondata {3}{R}{R} (Puoi lanciare questa magia per il suo costo di ondata se tu o un compagno di squadra avete lanciato un'altra magia in questo turno.) \nVolare \nQuando il Tiranno di Valakut entra nel campo di battaglia, se il suo costo di ondata è stato pagato, infligge 3 danni a un qualsiasi bersaglio. +Tyrant's Familiar|Famiglio del Tiranno|Creatura - Drago|Volare, rapidità \nTenente - Fintanto che controlli il tuo comandante, il Famiglio del Tiranno prende +2/+2 e ha "Ogniqualvolta il Famiglio del Tiranno attacca, infligge 7 danni a una creatura bersaglio controllata dal giocatore in difesa". +Tyrant's Machine|Macchina del Tiranno|Artefatto|{4}, {T}: TAPpa una creatura bersaglio. +Tyrant's Scorn|Sdegno del Tiranno|Istantaneo|Scegli uno -
  • Distruggi una creatura bersaglio con costo di mana convertito pari o inferiore a 3. Fai tornare una creatura bersaglio in mano al suo proprietario.
  • +Tyrranax|Tyrannax|Creatura - Bestia Dinosauro|{1}{G}: Il Tyrranax prende -1/+1 fino alla fine del turno. +Uba Mask|Maschera dell'Uba|Artefatto|Se un giocatore sta per pescare una carta, invece quel giocatore esilia quella carta a faccia in su. \nOgni giocatore può giocare le carte che ha esiliato in questo turno con la Maschera dell'Uba. +Ubul Sar Gatekeepers|Guardacancelli di Ubul Sar|Creatura - Soldato Zombie|Quando i Guardacancelli di Ubul Sar entrano nel campo di battaglia, se controlli due o più Cancelli, una creatura bersaglio controllata da un avversario prende -2/-2 fino alla fine del turno. +Ugin's Conjurant|Convocata di Ugin|Creatura - Monaco Spirito|La Convocata di Ugin entra nel campo di battaglia con X segnalini +1/+1. \nSe sta per essere inflitto danno alla Convocata di Ugin mentre ha un segnalino +1/+1, previeni quel danno e rimuovi altrettanti segnalini +1/+1 dalla Convocata di Ugin. +Ugin's Construct|Costrutto di Ugin|Creatura Artefatto - Costrutto|Quando il Costrutto di Ugin entra nel campo di battaglia, sacrifica un permanente di uno o più colori. +Ugin's Insight|Visione di Ugin|Stregoneria|Profetizza X, dove X è il costo di mana convertito più alto tra i permanenti che controlli, poi pesca tre carte. +Ugin's Nexus|Fulcro di Ugin|Artefatto Leggendario|Se un giocatore sta per iniziare un turno extra, quel giocatore salta invece quel turno. \nSe il Fulcro di Ugin sta per essere messo in un cimitero dal campo di battaglia, invece esilialo e gioca un turno extra dopo questo. +Ugin, the Ineffable|Ugin, l'Ineffabile|Planeswalker Leggendario - Ugin|Le magie incolori che lanci costano {2} in meno per essere lanciate. \n[+1]: Esilia la prima carta del tuo grimorio a faccia in giù e guardala. Crea una pedina creatura Spirito 2/2 incolore. Quando quella pedina lascia il campo di battaglia, aggiungi la carta esiliata alla tua mano. \n[-3]: Distruggi un permanente bersaglio di uno o più colori. \n[Fedeltà 4] +Ugin, the Spirit Dragon|Ugin, lo Spirito Drago|Planeswalker Leggendario - Ugin|[+2]: Ugin, lo Spirito Drago infligge 3 danni a un qualsiasi bersaglio. \n[-X]: Esilia ogni permanente con costo di mana convertito pari o inferiore a X di uno o più colori. \n[-10]: Guadagni 7 punti vita, peschi sette carte, poi metti sul campo di battaglia fino a sette carte permanente dalla tua mano. \n[Fedeltà 7] +Uktabi Drake|Draghetto di Uktabi|Creatura - Draghetto|Volare, rapidità \nEco {1}{G}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che tu paghi il suo costo di eco.) +Uktabi Efreet|Efreet di Uktabi|Creatura - Efreet|Mantenimento cumulativo {G} +Uktabi Faerie|Spiritello di Uktabi|Creatura - Spiritello|Volare \n{3}{G}, Sacrifica lo Spiritello di Uktabi: Distruggi un artefatto bersaglio. +Uktabi Orangutan|Orango di Uktabi|Creatura - Scimpanzé|Quando l'Orango di Uktabi entra nel campo di battaglia, distruggi un artefatto bersaglio. +Uktabi Wildcats|Gatti Selvatici di Uktabi|Creatura - Felino|La forza e la costituzione dei Gatti Selvatici di Uktabi sono pari ciascuna al numero di Foreste che controlli. \n{G}, Sacrifica una Foresta: Rigenera i Gatti Selvatici di Uktabi. +Ukud Cobra|Cobra di Ukud|Creatura - Serpente|Tocco letale +Ulamog's Crusher|Frantumatore di Ulamog|Creatura - Eldrazi|Annientatore 2 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica due permanenti.) \nIl Frantumatore di Ulamog attacca in ogni combattimento, se può farlo. +Ulamog's Despoiler|Depredatore di Ulamog|Creatura - Metabolizzatore Eldrazi|Mentre il Depredatore di Ulamog entra nel campo di battaglia, puoi mettere due carte possedute dai tuoi avversari dall'esilio nei cimiteri dei rispettivi proprietari. Se lo fai, il Depredatore di Ulamog entra nel campo di battaglia con quattro segnalini +1/+1. +Ulamog's Nullifier|Vanificatore di Ulamog|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \nLampo \nVolare \nQuando il Vanificatore di Ulamog entra nel campo di battaglia, puoi mettere due carte possedute dai tuoi avversari dall'esilio nei cimiteri dei rispettivi proprietari. Se lo fai, neutralizza una magia bersaglio. +Ulamog's Reclaimer|Rivendicatore di Ulamog|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando il Rivendicatore di Ulamog entra nel campo di battaglia, puoi mettere una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. Se lo fai, riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Ulamog, the Ceaseless Hunger|Ulamog, la Fame Incessante|Creatura Leggendaria - Eldrazi|Quando lanci questa magia, esilia due permanenti bersaglio. \nIndistruttibile \nOgniqualvolta Ulamog attacca, il giocatore in difesa esilia le prime venti carte del suo grimorio. +Ulamog, the Infinite Gyre|Ulamog, il Cerchio Infinito|Creatura Leggendaria - Eldrazi|Quando lanci questa magia distruggi un permanente bersaglio. \nIndistruttibile \nAnnientatore 4 (Ogniqualvolta questa creatura attacca, il giocatore in difesa sacrifica quattro permanenti.) \nQuando Ulamog viene messo in un cimitero da qualsiasi zona, il suo proprietario rimescola il suo cimitero nel suo grimorio. +Ulasht, the Hate Seed|Ulasht, il Seme dell'Odio|Creatura Leggendaria - Idra Infernale|Ulasht, il Seme dell'Odio entra nel campo di battaglia con un segnalino +1/+1 per ogni altra creatura rossa che controlli e un segnalino +1/+1 per ogni altra creatura verde che controlli. \n{1}, Rimuovi un segnalino +1/+1 da Ulasht: Scegli uno -
  • Ulasht infligge 1 danno a una creatura bersaglio. Crea una pedina creatura Saprolingio 1/1 verde.
  • +Ulcerate|Ulcerare|Istantaneo|Una creatura bersaglio prende -3/-3 fino alla fine del turno. Perdi 3 punti vita. +Ulrich of the Krallenhorde|Ulrich del Krallenhorde|Creatura Leggendaria - Mannaro Umano|Ogniqualvolta questa creatura entra nel campo di battaglia o si trasforma in Ulrich del Krallenhorde, una creatura bersaglio prende +4/+4 fino alla fine del turno. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma Ulrich del Krallenhorde. +Ulrich's Kindred|Stirpe di Ulrich|Creatura - Lupo|Travolgere \n{3}{G}: Un Lupo o un Mannaro attaccante bersaglio ha indistruttibile fino alla fine del turno. +Ulrich, Uncontested Alpha|Ulrich, Alfa Incontrastato|Creatura Leggendaria - Mannaro|Ogniqualvolta questa creatura si trasforma in Ulrich, Alfa Incontrastato, puoi farla lottare con una creatura non Mannaro bersaglio che non controlli. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma Ulrich, Alfa Incontrastato. +Ultimate Price|Prezzo Definitivo|Istantaneo|Distruggi una creatura monocolore bersaglio. +Ulvenwald Abomination|Abominio di Ulvenwald|Creatura - Mannaro Eldrazi|{T}: Aggiungi {U}{U} . +Ulvenwald Bear|Orso di Ulvenwald|Creatura - Orso|Morboso - Quando l'Orso di Ulvenwald entra nel campo di battaglia, se è morta una creatura in questo turno, metti due segnalini +1/+1 su una creatura bersaglio. +Ulvenwald Captive|Prigioniero di Ulvenwald|Creatura - Orrore Mannaro|Difensore \n{T}: Aggiungi {G}. \n{5}{G}{G}: Trasforma il Prigioniero di Ulvenwald. +Ulvenwald Hydra|Idra di Ulvenwald|Creatura - Idra|Raggiungere \nLa forza e la costituzione dell'Idra di Ulvenwald sono pari al numero di terre che controlli. \nQuando l'Idra di Ulvenwald entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Ulvenwald Mysteries|Misteri di Ulvenwald|Incantesimo|Ogniqualvolta una creatura non pedina che controlli muore, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \nOgniqualvolta sacrifichi un Indizio, crea una pedina creatura Soldato Umano 1/1 bianca. +Ulvenwald Mystics|Mistici di Ulvenwald|Creatura - Mannaro Sciamano Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma i Mistici di Ulvenwald. +Ulvenwald Observer|Osservatore di Ulvenwald|Creatura - Silvantropo|Ogniqualvolta una creatura che controlli con costituzione pari o superiore a 4 muore, pesca una carta. +Ulvenwald Primordials|Primitivi di Ulvenwald|Creatura - Mannaro|{G}: Rigenera i Primitivi di Ulvenwald.\nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma i Primitivi di Ulvenwald. +Ulvenwald Tracker|Battitore di Ulvenwald|Creatura - Sciamano Umano|{1}{G}, {T}: Una creatura bersaglio che controlli lotta con un'altra creatura bersaglio. +Umara Entangler|Intrappolatrice di Umara|Creatura - Alleato Farabutto Tritone|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Umara Raptor|Rapace di Umara|Creatura - Alleato Uccello|Volare \nOgniqualvolta il Rapace di Umara o un altro Alleato entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Rapace di Umara. +Umbilicus|Cordone Ombelicale|Artefatto|All'inizio del mantenimento di ogni giocatore, quel giocatore rimanda un permanente che lui controlla in mano al proprietario a meno che paghi 2 punti vita. +Umbra Mystic|Mistica delle Essenze|Creatura - Mago Umano|Le Aure assegnate ai permanenti che controlli hanno armatura totem. (Se un permanente incantato che controlli sta per essere distrutto, rimuovi invece tutto il danno da esso e distruggi un'Aura assegnata ad esso.) +Umbra Stalker|Cacciatore Ombroso|Creatura - Elementale|Cromia - La forza e la costituzione del Cacciatore Ombroso sono pari al numero di simboli di mana nero nei costi di mana delle carte nel tuo cimitero. +Umbral Mantle|Mantello d'Ombra|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{3}, {STAP}: Questa creatura prende +2/+2 fino alla fine del turno." ({STAP} è il simbolo di STAP.) \nEquipaggiare {0} +Umezawa's Charm|Amuleto di Umezawa|Istantaneo|Scegli uno -
  • Una creatura bersaglio prende +2/+2 fino alla fine del turno. Una creatura bersaglio prende -1/-1 fino alla fine del turno. Guadagni 2 punti vita.
  • +Umezawa's Jitte|Jitte di Umezawa|Artefatto Leggendario - Equipaggiamento|Ogniqualvolta la creatura equipaggiata infligge danno da combattimento, metti due segnalini carica sulla Jitte di Umezawa. \nRimuovi un segnalino carica dalla Jitte di Umezawa: Scegli una -
  • La creatura equipaggiata prende +2/+2 fino alla fine del turno. La creatura bersaglio prende -1/-1 fino alla fine del turno. Tu guadagni 2 punti vita. \nEquipaggiare {2} +Unbender Tine|Dente Raddrizzante|Artefatto|{T}: STAPpa un altro permanente bersaglio. +Unblinking Bleb|Bolla Impassibile|Creatura - Illusione|Metamorfosi {2}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nOgniqualvolta la Bolla Impassibile o un altro permanente viene girato a faccia in su, puoi profetizzare 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Unbound Flourishing|Abbondanza Sfrenata|Incantesimo|Ogniqualvolta lanci una magia permanente con un costo di mana che contiene {X}, raddoppia il valore di X. \nOgniqualvolta lanci una magia istantaneo o stregoneria o attivi un'abilità, se il costo di mana di quella magia o il costo di attivazione di quella abilità contengono {X}, copia quella magia o abilità. Puoi scegliere nuovi bersagli per la copia. +Unbreakable Formation|Formazione Indissolubile|Istantaneo|Le creature che controlli hanno indistruttibile fino alla fine del turno. \nAppendice - Se hai lanciato questa magia durante la tua fase principale, metti un segnalino +1/+1 su ognuna di quelle creature e hanno cautela fino alla fine del turno. +Unbreathing Horde|Orda Senza Respiro|Creatura - Zombie|L'Orda Senza Respiro entra nel campo di battaglia con un segnalino +1/+1 per ogni altro Zombie che controlli e per ogni carta Zombie nel tuo cimitero. \nSe all'Orda Senza Respiro sta per essere inflitto danno, previeni quel danno e rimuovi da essa un segnalino +1/+1. +Unbridled Growth|Crescita Sfrenata|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: Aggiungi un mana di un qualsiasi colore." \nSacrifica la Crescita Sfrenata: Pesca una carta. +Unburden|Alleggerire|Stregoneria|Un giocatore bersaglio scarta due carte. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Unburial Rites|Rituali di Esumazione|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. \nFlashback {3}{W} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Uncage the Menagerie|Liberare il Serraglio|Stregoneria|Passa in rassegna il tuo grimorio per trovare fino a X carte creatura con nomi diversi, ognuna con costo di mana convertito pari a X, rivelale e aggiungile alla tua mano, poi rimescola il tuo grimorio. +Uncaged Fury|Furia Liberata|Istantaneo|Una creatura bersaglio prende +1/+1 e ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) +Uncanny Speed|Velocità Straordinaria|Istantaneo|Una creatura bersaglio prende +3/+0 e ha rapidità fino alla fine del turno. +Unchained Berserker|Berserker Senza Vincoli|Creatura - Berserker Umano|Protezione dal bianco (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata o equipaggiata da nulla di bianco.) \nIl Berserker Senza Vincoli prende +2/+0 fintanto che è attaccante. +Unchecked Growth|Crescita Incontrollata|Istantaneo - Arcano|La creatura bersaglio prende +4/+4 fino alla fine del turno. Se è uno Spirito, guadagna travolgere fino alla fine del turno. +Unclaimed Territory|Territorio Non Rivendicato|Terra|Mentre il Territorio Non Rivendicato entra nel campo di battaglia, scegli un tipo di creatura. \n{T}: Aggiungi {U}. \n{T}: Aggiungi un mana di un qualsiasi colore. Spendi questo mana solo per lanciare una magia creatura del tipo scelto. +Uncle Istvan|Zio Istvan|Creatura - Umano|Previeni tutto il danno che verrebbe inflitto allo Zio Istvan dalle creature. +Uncomfortable Chill|Gelo Disagevole|Istantaneo|Le creature controllate dai tuoi avversari prendono -2/-0 fino alla fine del turno. \nPesca una carta. +Uncontrollable Anger|Rabbia Incontrollabile|Incantesimo - Aura|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nIncanta creatura (Bersaglia una creatura mentre lanci questa carta. Questa carta entra nel campo di battaglia assegnata a quella creatura.) \nLa creatura incantata prende +2/+2 e attacca in ogni combattimento, se può farlo. +Uncontrolled Infestation|Infestazione Incontrollata|Incantesimo - Aura|Incanta terra non base. \nQuando la terra incantata diventa TAPpata, distruggila. +Unconventional Tactics|Tattiche Inconsuete|Stregoneria|Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. \nOgniqualvolta uno Zombie entra nel campo di battaglia sotto il tuo controllo, puoi pagare {W}. Se lo fai, riprendi in mano le Tattiche Inconsuete dal tuo cimitero. +Uncovered Clues|Indizi Scoperti|Stregoneria|Guarda le prime quattro carte del tuo grimorio. Puoi rivelare fino a due carte istantaneo e/o stregoneria tra esse e aggiungerle alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Undead Alchemist|Alchimista Non Morto|Creatura - Zombie|Se uno Zombie che controlli sta per infliggere danno da combattimento a un giocatore, quel giocatore mette invece nel suo cimitero altrettante carte dalla cima del suo grimorio. \nOgniqualvolta una carta creatura viene messa nel cimitero di un avversario dal suo grimorio, esilia quella carta e crea una pedina creatura Zombie 2/2 nera. +Undead Augur|Augure Non Morto|Creatura - Mago Zombie|Ogniqualvolta l'Augure Non Morto o un altro Zombie che controlli muoiono, pesca una carta e perdi 1 punto vita. +Undead Executioner|Carnefice Non Morto|Creatura - Zombie|Quando il Carnefice Non Morto muore, puoi far prendere -2/-2 a una creatura bersaglio fino alla fine del turno. +Undead Gladiator|Gladiatore Non Morto|Creatura - Barbaro Zombie|{1}{B}, Scarta una carta: Riprendi in mano il Gladiatore Non Morto dal tuo cimitero. Attiva questa abilità solo durante il tuo mantenimento. \nCiclo {1}{B} +Undead Leotau|Leotauro Non Morto|Creatura - Felino Zombie|{R}: Il Leotauro Non Morto prende +1/-1 fino alla fine del turno. \nDissotterrare {2}{B} ({2}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Undead Minotaur|Minotauro Non Morto|Creatura - Minotauro Zombie| +Undead Servant|Servitore Non Morto|Creatura - Zombie|Quando il Servitore Non Morto entra nel campo di battaglia, crea una pedina creatura Zombie 2/2 nera per ogni carta chiamata Servitore Non Morto nel tuo cimitero. +Undead Slayer|Assassina di Non Morti|Creatura - Chierico Umano|{W}, {T}: Esilia uno Scheletro, un Vampiro o uno Zombie bersaglio. +Undead Warchief|Condottiero Non Morto|Creatura - Zombie|Le magie Zombie che lanci costano {1} in meno per essere lanciate. \nLe creature Zombie che controlli prendono +2/+1. +Undercity Informer|Informatore della Città Sepolta|Creatura - Farabutto Umano|{1}, Sacrifica una creatura: Un giocatore bersaglio rivela carte dalla cima del suo grimorio fino a che non rivela una carta terra, poi mette quelle carte nel suo cimitero. +Undercity Necrolisk|Necrolisco della Città Sepolta|Creatura - Lucertola Zombie|{1}, Sacrifica un'altra creatura: Metti un segnalino +1/+1 sul Necrolisco della Città Sepolta. Ha minacciare fino alla fine del turno. Attiva questa abilità solo quando potresti lanciare una stregoneria. (Non può essere bloccato tranne che da due o più creature.) +Undercity Plague|Piaga della Città Sepolta|Stregoneria|Un giocatore bersaglio perde 1 punto vita, scarta una carta, poi sacrifica un permanente.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Undercity Scavenger|Saprofago della Città Sepolta|Creatura - Guerriero Ogre|Quando il Saprofago della Città Sepolta entra nel campo di battaglia, puoi sacrificare un'altra creatura. Se lo fai, metti due segnalini +1/+1 sul Saprofago della Città Sepolta, poi profetizza 2. +Undercity Shade|Bruma della Città Sepolta|Creatura - Ombra|Paura \n{B}: La Bruma della Città Sepolta prende +1/+1 fino alla fine del turno. +Undercity Troll|Troll della Città Sepolta|Creatura - Troll|Rinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) \n{2}{G}: Rigenera il Troll della Città Sepolta. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Undercity Uprising|Rivolta della Città Sepolta|Stregoneria|Le creature che controlli hanno tocco letale fino alla fine del turno. Poi, una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Undercity's Embrace|Abbraccio della Città Sepolta|Istantaneo|Un avversario bersaglio sacrifica una creatura. Se controlli una creatura con forza pari o superiore a 4, guadagni 4 punti vita. +Underground River|Fiume Sotterraneo|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {B}. Il Fiume Sotterraneo ti infligge 1 danno. +Undergrowth Champion|Campione del Sottobosco|Creatura - Elementale|Se sta per essere inflitto danno al Campione del Sottobosco mentre ha un segnalino +1/+1, previeni quel danno e rimuovi un segnalino +1/+1 dal Campione del Sottobosco. \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sul Campione del Sottobosco. +Undergrowth Scavenger|Saprofago del Sottobosco|Creatura - Orrore Fungus|Il Saprofago del Sottobosco entra nel campo di battaglia con un numero di segnalini +1/+1 pari al numero di carte creatura in tutti i cimiteri. +Undergrowth|Sottobosco|Istantaneo|Come costo addizionale per lanciare questa magia, puoi pagare {2}{R}. \nPrevieni tutto il danno da combattimento che verrebbe inflitto in questo turno. Se è stato pagato il suo costo addizionale, il Sottobosco non ha effetto sul danno da combattimento che verrebbe inflitto dalle creature rosse. +Underhanded Designs|Propositi Subdoli|Incantesimo|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, puoi pagare {1}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. \n{1}{B}, Sacrifica i Propositi Subdoli: Distruggi una creatura bersaglio. Attiva questa abilità solo se controlli due o più artefatti. +Undermine|Minare|Istantaneo|Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita. +Underrealm Lich|Lich del Regno Sepolto|Creatura - Sciamano Elfo Zombie|Se stai per pescare una carta, guarda invece le prime tre carte del tuo grimorio, poi aggiungine una alla tua mano e metti le altre nel tuo cimitero. \nPaga 4 punti vita: Il Lich del Regno Sepolto ha indistruttibile fino alla fine del turno. TAPpalo. +Undertaker|Becchino|Creatura - Mutamagia Umano|{B}, {T}, Scarta una carta: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Underworld Cerberus|Cerbero dell'Ade|Creatura - Segugio|Il Cerbero dell'Ade non può essere bloccato tranne che da tre o più creature. \nLe carte nei cimiteri non possono essere bersaglio di magie o abilità. \nQuando il Cerbero dell'Ade muore, esilialo e ogni giocatore riprende in mano tutte le carte creatura dal proprio cimitero. +Underworld Coinsmith|Coniatrice dell'Ade|Creatura Incantesimo - Chierico Umano|Costellazione - Ogniqualvolta la Coniatrice dell'Ade o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. \n{W}{B}, Paga 1 punto vita: Ogni avversario perde 1 punto vita. +Underworld Connections|Contatti nel Mondo Sotterraneo|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}, Paga 1 punto vita: Pesca una carta". +Underworld Dreams|Sogni del Mondo Sotterraneo|Incantesimo|Ogniqualvolta un avversario pesca una carta, i Sogni del Mondo Sotterraneo gli infliggono 1 danno. +Undiscovered Paradise|Paradiso Nascosto|Terra|{T}: Aggiungi un mana di un qualsiasi colore. Durante il tuo prossimo STAP, mentre STAPpi i tuoi permanenti, il proprietario riprende in mano il Paradiso Nascosto. +Undo|Annullare|Stregoneria|I proprietari riprendono in mano due creature bersaglio. +Undying Beast|Undying Beast|Creatura - Bestia|Quando la Undying Beast muore, metti la Undying Beast in cima al grimorio del suo proprietario. +Undying Evil|Male Immortale|Istantaneo|Una creatura bersaglio ha immortale fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Undying Flames|Fiamme Imperiture|Stregoneria|Esilia le carte in cima al tuo grimorio fino a che esili una carta non terra. Le Fiamme Imperiture infliggono un danno pari al costo di mana convertito di quella carta a un qualsiasi bersaglio. \nEpopea (Per il resto della partita, non puoi lanciare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilità epopea. Puoi scegliere un nuovo bersaglio per la copia.) +Undying Rage|Rabbia Imperitura|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e non può bloccare. \nQuando la Rabbia Imperitura viene messa in un cimitero dal campo di battaglia, fai tornare la Rabbia Imperitura in mano al suo proprietario. +Unearthly Blizzard|Bufera Sovrannaturale|Stregoneria - Arcano|Fino a tre creature bersaglio non possono bloccare in questo turno. +Unearth|Disseppellire|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Unerring Sling|Fionda Infallibile|Artefatto|{3}, {T}, TAPpa una creatura STAPpata che controlli: La Fionda Infallibile infligge un danno pari alla forza della creatura TAPpata a una creatura bersaglio con volare che sta attaccando o bloccando. +Unesh, Criosphinx Sovereign|Unesh, Sovrano delle Criosfingi|Creatura Leggendaria - Sfinge|Volare \nLe magie Sfinge che lanci costano {2} in meno per essere lanciate. \nOgniqualvolta Unesh, Sovrano delle Criosfingi o un'altra Sfinge entrano nel campo di battaglia sotto il tuo controllo, rivela le prime quattro carte del tuo grimorio. Un avversario separa quelle carte in due pile. Aggiungi alla tua mano una pila e metti l'altra nel tuo cimitero. +Unexpected Results|Risultati Inaspettati|Stregoneria|Rimescola il tuo grimorio, poi rivela la prima carta. Se è una carta non terra, puoi lanciarla senza pagare il suo costo di mana. Se è una carta terra, puoi metterla sul campo di battaglia e far tornare i Risultati Inaspettati in mano al loro proprietario. +Unexpectedly Absent|Assenza Inaspettata|Istantaneo|Metti un permanente non terra bersaglio nel grimorio del suo proprietario subito sotto le prime X carte di quel grimorio. +Unexplained Disappearance|Sparizione Inspiegata|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. \nSorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Unexplained Vision|Visione Inspiegabile|Stregoneria|Pesca tre carte. \nAdamantino - Se sono stati spesi almeno tre mana blu per lanciare questa magia, profetizza 3. +Unflinching Courage|Coraggio Inflessibile|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha travolgere e legame vitale. +Unforge|Fondere|Istantaneo|Distruggi un Equipaggiamento bersaglio. Se quell'Equipaggiamento era assegnato a una creatura, Fondere infligge 2 danni a quella creatura. +Unfriendly Fire|Fuoco Nemico|Istantaneo|Il Fuoco Nemico infligge 4 danni a un qualsiasi bersaglio. +Unfulfilled Desires|Desideri Insoddisfatti|Incantesimo|{1}, Paga 1 punto vita: Pesca una carta, poi scarta una carta. +Unhallowed Cathar|Cataro Sacrilego|Creatura - Soldato Zombie|Il Cataro Sacrilego non può bloccare. +Unhallowed Pact|Patto Sacrilego|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo. +Unhinge|Sconvolgere|Stregoneria|Il giocatore bersaglio scarta una carta. \nTu peschi una carta. +Unholy Fiend|Immonda Sacrilega|Creatura - Orrore|All'inizio della tua sottofase finale, perdi 1 punto vita. +Unholy Grotto|Grotta Maledetta|Terra|{T}: Aggiungi {U}. \n{B}, {T}: Metti una carta Zombie bersaglio dal tuo cimitero in cima al tuo grimorio. +Unholy Hunger|Fame Sacrilega|Istantaneo|Distruggi una creatura bersaglio. \nArte magica - Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, guadagni 2 punti vita. +Unholy Indenture|Asservimento Sacrilego|Incantesimo - Aura|Incanta creatura \nQuando la creatura incantata muore, rimetti quella carta sul campo di battaglia sotto il tuo controllo con un segnalino +1/+1. +Unholy Strength|Forza Diabolica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1. +Unified Front|Fronte Compatto|Stregoneria|Convergenza - Crea una pedina creatura Alleato Kor 1/1 bianca per ogni colore di mana speso per lanciare il Fronte Compatto. +Unified Strike|Colpo Unificato|Istantaneo|Esilia una creatura bersaglio attaccante se la sua forza è inferiore o uguale al numero di Soldati sul campo di battaglia. +Unified Will|Volontà Unificata|Istantaneo|Neutralizza una magia bersaglio se controlli più creature del controllore di quella magia. +Unifying Theory|Teoria Unificata|Incantesimo|Ogniqualvolta un giocatore lancia una magia, quel giocatore può pagare {2}. Se lo fa, quel giocatore pesca una carta. +Unimpeded Trespasser|Intruso Inarrestabile|Creatura - Spirito|L'Intruso Inarrestabile non può essere bloccato. +Uninvited Geist|Geist Indesiderato|Creatura - Spirito|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nQuando il Geist Indesiderato infligge danno da combattimento a un giocatore, trasformalo. +Unity of Purpose|Unità di Intenti|Istantaneo|Soccorri 2. (Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.) \nSTAPpa ogni creatura con un segnalino +1/+1 che controlli. +Universal Automaton|Automa Universale|Creatura Artefatto - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) +Universal Solvent|Solvente Universale|Artefatto|{7}, {T}, Sacrifica il Solvente Universale: Distruggi un permanente bersaglio. +Unknown Shores|Coste Sconosciute|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi un mana di un qualsiasi colore. +Unlicensed Disintegration|Disintegrazione Abusiva|Istantaneo|Distruggi una creatura bersaglio. Se controlli un artefatto, la Disintegrazione Abusiva infligge 3 danni al controllore di quella creatura. +Unlikely Aid|Aiuto Inatteso|Istantaneo|Una creatura bersaglio prende +2/+0 e ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono.) +Unlikely Alliance|Alleanza Improbabile|Incantesimo|{1}{W}: La creatura bersaglio che non sta attaccando né bloccando prende +0/+2 fino alla fine del turno. +Unliving Psychopath|Psicopatico Svivente|Creatura - Assassino Zombie|{B}: Lo Psicopatico Svivente prende +1/-1 fino alla fine del turno. \n{B}, {T}: Distruggi una creatura bersaglio con forza inferiore alla forza dello Psicopatico Svivente. +Unmake the Graves|Aprire i Sepolcri|Istantaneo|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nRiprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. +Unmake|Disfare|Istantaneo|Esilia una creatura bersaglio. +Unmask|Smascherare|Stregoneria|Puoi esiliare una carta nera dalla tua mano anziché pagare il costo di mana di questa magia. \nIl giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta non terra. Quel giocatore scarta quella carta. +Unmoored Ego|Ego alla Deriva|Stregoneria|Scegli il nome di una carta. Passa in rassegna il cimitero, la mano e il grimorio di un avversario bersaglio per trovare fino a quattro carte con quel nome ed esiliale. Quel giocatore rimescola il suo grimorio, poi pesca una carta per ogni carta esiliata dalla sua mano in questo modo. +Unnatural Aggression|Aggressione Innaturale|Istantaneo|Vacuità (Questa carta non ha colore.) \nUna creatura bersaglio che controlli lotta con una creatura bersaglio controllata da un avversario. Se la creatura controllata da un avversario sta per morire in questo turno, invece esiliala. +Unnatural Endurance|Resistenza Innaturale|Istantaneo|Vacuità (Questa carta non ha colore.) \nUna creatura bersaglio prende +2/+0 fino alla fine del turno. Rigenerala. +Unnatural Hunger|Fame Innaturale|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, la Fame Innaturale infligge a quel giocatore un danno pari alla forza della creatura incantata a meno che quel giocatore sacrifichi un'altra creatura. +Unnatural Predation|Predazione Innaturale|Istantaneo|Una creatura bersaglio prende +1/+1 e ha travolgere fino alla fine del turno. +Unnatural Selection|Selezione Innaturale|Incantesimo|{1}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. +Unnatural Speed|Velocità Innaturale|Istantaneo - Arcano|La creatura bersaglio guadagna rapidità fino alla fine del turno. +Unnerve|Snervare|Stregoneria|Ogni avversario scarta due carte. +Unnerving Assault|Assalto Impressionante|Istantaneo|Le creature controllate dai tuoi avversari prendono -1/-0 fino alla fine del turno se è stato speso {U} per lanciare l'Assalto Impressionante e le creature che controlli prendono +1/+0 fino alla fine del turno se è stato speso {R} per lanciarlo. (Compi entrambe le azioni se è stato speso {U}{R}.) +Unquenchable Thirst|Sete Inestinguibile|Incantesimo - Aura|Incanta creatura \nQuando la Sete Inestinguibile entra nel campo di battaglia, se controlli un Deserto o c'è una carta Deserto nel tuo cimitero, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Unquestioned Authority|Autorità Indiscussa|Incantesimo - Aura|Incanta creatura \nQuando l'Autorità Indiscussa entra nel campo di battaglia, pesca una carta. \nLa creatura incantata ha protezione dalle creature. +Unravel the AEther|Disgregare l'Etere|Istantaneo|Scegli un artefatto o un incantesimo bersaglio. Il suo proprietario lo rimescola nel suo grimorio. +Unraveling Mummy|Mummia Sbendata|Creatura - Zombie|{1}{W}: Uno Zombie attaccante bersaglio ha legame vitale fino alla fine del turno. \n{1}{B}: Uno Zombie attaccante bersaglio ha tocco letale fino alla fine del turno. +Unruly Mob|Folla Turbolenta|Creatura - Umano|Ogniqualvolta un'altra creatura che controlli muore, metti un segnalino +1/+1 sulla Folla Turbolenta. +Unscythe, Killer of Kings|Ultima Falce, l'Ammazzasovrani|Artefatto Leggendario - Equipaggiamento|La creatura equipaggiata prende +3/+3 e ha attacco improvviso. \nOgniqualvolta una creatura alla quale la creatura equipaggiata ha inflitto danno in questo turno muore, puoi esiliare quella carta. Se lo fai, crea una pedina creatura Zombie 2/2 nera. \nEquipaggiare {2} +Unseen Walker|Camminatrice Invisibile|Creatura - Driade|Passa-foreste \n{1}{G}{G}: La creatura bersaglio guadagna Passa-foreste fino alla fine del turno. +Unsettled Mariner|Marinaio Indeterminato|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nOgniqualvolta tu o un permanente che controlli diventate bersaglio di una magia o di una abilità controllata da un avversario, neutralizza quella magia o quell'abilità a meno che il suo controllore non paghi {1}. +Unspeakable Symbol|Simbolo Impronunciabile|Incantesimo|Paga 3 punti vita: Metti un segnalino +1/+1 su una creatura bersaglio. +Unstable Footing|Appoggio Instabile|Istantaneo|Potenziamento {3}{R} (Puoi pagare {3}{R} addizionale quando lanci questa magia.) \nIl danno non può essere prevenuto in questo turno. Se questa magia è stata potenziata, infligge 5 danni a un giocatore o a un planeswalker bersaglio. +Unstable Frontier|Confine Instabile|Terra|{T}: Aggiungi {U}. \n{T}: Una terra bersaglio che controlli diventa il tipo di terra base a tua scelta fino alla fine del turno. +Unstable Hulk|Bestione Instabile|Creatura - Mutante Goblin|Metamorfosi {3}{R}{R} \nQuando il Bestione Instabile viene girato a faccia in su, prende +6/+6 e guadagna travolgere fino alla fine del turno. Salta il tuo prossimo turno. +Unstable Mutation|Mutazione Instabile|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3. \nAll'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. +Unstable Obelisk|Obelisco Instabile|Artefatto|{T}: Aggiungi {U}. \n{7}, {T}, Sacrifica l'Obelisco Instabile: Distruggi un permanente bersaglio. +Unstable Shapeshifter|Polimorfo Instabile|Creatura - Polimorfo|Ogniqualvolta un'altra creatura entra nel campo di battaglia, il Polimorfo Instabile diventa una copia di quella creatura, tranne che ha questa abilità. +Unstoppable Ash|Frassino Inarrestabile|Creatura - Guerriero Silvantropo|Travolgere \nBattersi per un Guerriero o un Silvantropo (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Guerriero o un altro Silvantropo che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \nOgniqualvolta una creatura che controlli viene bloccata, prende +0/+5 fino alla fine del turno. +Unsubstantiate|Disgregare|Istantaneo|Fai tornare una magia o una creatura bersaglio in mano al suo proprietario. +Unsummon|Controevocazione|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. +Untaidake, the Cloud Keeper|Untaidake, il Custode delle Nubi|Terra Leggendaria|Untaidake, il Custode delle Nubi entra nel campo di battaglia TAPpata. \n{T}, Paga 2 punti vita: Aggiungi {U}{U}. Spendi questo mana solo per lanciare magie leggendarie. +Untamed Hunger|Fame Indomabile|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+1 e ha minacciare. (Non può essere bloccata tranne che da due o più creature.) +Untamed Kavu|Kavu Indomabile|Creatura - Kavu|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia.) \nCautela, travolgere \nSe il Kavu Indomabile è stato potenziato, entra nel campo di battaglia con tre segnalini +1/+1. +Untamed Might|Potere Indomito|Istantaneo|Una creatura bersaglio prende +X/+X fino alla fine del turno. +Untamed Wilds|Natura Incontaminata|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base e mettila nel campo di battaglia. Poi rimescola il tuo grimorio. +Untethered Express|Espresso Deragliato|Artefatto - Veicolo|Travolgere \nOgniqualvolta l'Espresso Deragliato attacca, metti un segnalino +1/+1 su di esso. \nManovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.) +Unwavering Initiate|Iniziato Incrollabile|Creatura - Guerriero Umano|Cautela \nImbalsamare {4}{W} ({4}{W}, Esilia questa carta dal tuo cimitero: Crea una pedina che è una copia della carta, tranne che è un Guerriero Umano Zombie bianco senza costo di mana. Imbalsama solo quando potresti lanciare una stregoneria.) +Unwilling Recruit|Reclutamento Coatto|Stregoneria|Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Prende +X/+0 e guadagna rapidità fino alla fine del turno. +Unwinding Clock|Orologio a Scarica|Artefatto|STAPpa tutti gli artefatti che controlli durante lo STAP di ogni altro giocatore. +Unwind|Scomporre|Istantaneo|Neutralizza una magia non creatura bersaglio. STAPpa fino a tre terre. +Unworthy Dead|Morti Indegni|Creatura - Scheletro|{B}: Rigenera i Morti Indegni. +Unyaro Bee Sting|Pungiglione dell'Ape di Unyaro|Stregoneria|Il Pungiglione dell'Ape di Unyaro infligge 2 danni a un qualsiasi bersaglio. +Unyaro Bees|Api di Unyaro|Creatura - Insetto|Volare \n{G}: Le Api di Unyaro prendono +1/+1 fino alla fine del turno. \n{3}{G}, Sacrifica le Api di Unyaro: Le Api di Unyaro infliggono 2 danni a un qualsiasi bersaglio. +Unyaro Griffin|Grifone di Unyaro|Creatura - Grifone|Volare \nSacrifica il Grifone di Unyaro: Neutralizza una magia istantaneo o stregoneria rossa bersaglio. +Unyielding Krumar|Krumar Inesorabile|Creatura - Guerriero Orco|{1}{W}: Il Krumar Inesorabile ha attacco improvviso fino alla fine del turno. +Updraft Elemental|Elementale dell'Ascendenza|Creatura - Elementale|Volare +Updraft|Balzo Improvviso|Istantaneo|La creatura bersaglio guadagna volare fino alla fine del turno. \nPesca una carta all'inizio del mantenimento del prossimo turno. +Upheaval|Sconvolgimento|Stregoneria|I proprietari riprendono in mano tutti i permanenti. +Uphill Battle|Battaglia in Salita|Incantesimo|Le creature che giocano i tuoi avversari entrano nel campo di battaglia TAPpate. +Uproot|Svellere|Stregoneria - Arcano|Metti la terra bersaglio in cima al grimorio del suo proprietario. +Upwelling|Innalzare|Incantesimo|I giocatori non perdono il mana non speso alla fine delle sottofasi e delle fasi. +Ur-Golem's Eye|Occhio dell'Ur-Golem|Artefatto|{T}: Aggiungi {U}{U}. +Urabrask the Hidden|Urabrask il Nascosto|Creatura Leggendaria - Pretore|Le creature che controlli hanno rapidità. \nLe creature controllate dai tuoi avversari entrano nel campo di battaglia TAPpate. +Urban Burgeoning|Crescita Urbana|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "STAPpa questa terra durante lo STAP di ogni altro giocatore". +Urban Evolution|Evoluzione Urbana|Stregoneria|Pesca tre carte. Puoi giocare una terra addizionale in questo turno. +Urban Utopia|Utopia Urbana|Incantesimo - Aura|Incanta terra \nQuando l'Utopia Urbana entra nel campo di battaglia, pesca una carta. \nLa terra incantata ha "{T}: Aggiungi un mana di un qualsiasi colore". +Urbis Protector|Protettore dell'Urbe|Creatura - Chierico Umano|Quando il Protettore dell'Urbe entra nel campo di battaglia, crea una pedina creatura Angelo 4/4 bianca con volare. +Urborg Drake|Draghetto di Urborg|Creatura - Draghetto|Volare \nIl Draghetto di Urborg attacca in ogni combattimento, se può farlo. +Urborg Elf|Elfo di Urborg|Creatura - Druido Elfo|{T}: Aggiungi {G}, {U} o {B}. +Urborg Emissary|Emissario di Urborg|Creatura - Mago Umano|Potenziamento {1}{U} (Puoi pagare {1}{U} addizionale mentre lanci questa magia.) \nQuando l'Emissario di Urborg entra nel campo di battaglia, se è stato pagato il costo di potenziamento, il proprietario riprende in mano un permanente bersaglio. +Urborg Justice|Giustizia di Urborg|Istantaneo|Un avversario bersaglio sacrifica una creatura per ogni creatura messa nel tuo cimitero dal campo di battaglia in questo turno. +Urborg Mindsucker|Parassita Mentale di Urborg|Creatura - Orrore|{B}, Sacrifica il Parassita Mentale di Urborg: L'avversario bersaglio scarta una carta a caso. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Urborg Panther|Pantera di Urborg|Creatura - Felino Cacciatore-Notturno|{B}, Sacrifica la Pantera di Urborg: Distruggi una creatura bersaglio che sta bloccando la Pantera di Urborg. \nSacrifica una creatura di nome Ombra Ferale, una creatura di nome Ladro di Respiri, e la Pantera di Urborg: Passa in rassegna il tuo grimorio per una carta di nome Spirito della Notte e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Urborg Phantom|Fantasma di Urborg|Creatura - Servitore Spirito|Il Fantasma di Urborg non può bloccare. \n{U}: Previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto dal Fantasma di Urborg in questo turno. +Urborg Shambler|Errante di Urborg|Creatura - Orrore|Le altre creature nere prendono -1/-1. +Urborg Skeleton|Scheletro di Urborg|Creatura - Scheletro|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia). \n{B}: Rigenera lo Scheletro di Urborg. \nSe è stato pagato il costo di potenziamento, lo Scheletro di Urborg entra nel campo di battaglia con un segnalino +1/+1. +Urborg Stalker|Cacciatore di Urborg|Creatura - Orrore|All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla un permanente non nero, non terra, il Cacciatore di Urborg infligge 1 danno a quel giocatore. +Urborg Syphon-Mage|Mago-Sifone di Urborg|Creatura - Mutamagia Umano|{2}{B}, {T}, Scarta una carta: Ogni altro giocatore perde 2 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo. +Urborg Uprising|Rivolta di Urborg|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. \nPesca una carta. +Urborg Volcano|Vulcano di Urborg|Terra|Il Vulcano di Urborg entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {B} o {R}. +Urborg, Tomb of Yawgmoth|Urborg, Tomba di Yawgmoth|Terra Leggendaria|Ogni terra è una Palude in aggiunta ai suoi altri tipi di terra. +Urge to Feed|Impulso a Nutrirsi|Istantaneo|Una creatura bersaglio prende -3/-3 fino alla fine del turno. Puoi TAPpare un qualsiasi numero di creature Vampiro STAPpate che controlli. Se lo fai, metti un segnalino +1/+1 su ciascuno di quei Vampiri. +Urgent Exorcism|Esorcismo Urgente|Istantaneo|Distruggi uno Spirito o un incantesimo bersaglio. +Urgoros, the Empty One|Urgoros, il Vuoto|Creatura Leggendaria - Spettro|Volare \nOgniqualvolta Urgoros, il Vuoto infligge danno da combattimento a un giocatore, quel giocatore scarta una carta a caso. Se non può farlo, tu peschi una carta. +Uril, the Miststalker|Uril, il Fantasma Nebbioso|Creatura Leggendaria - Bestia|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nUril prende +2/+2 per ogni Aura ad esso assegnata. +Ursapine|Orsapino|Creatura - Bestia|{G}: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Ursine Champion|Campionessa degli Orsi|Creatura - Berserker Umano|{5}{G}: La Campionessa degli Orsi prende +3/+3 e diventa un Berserker Orso fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Ursine Fylgja|Fylgia Irsuto|Creatura - Orso Spirito|Il Fylgia Irsuto entra nel campo di battaglia con quattro segnalini cura. \nRimuovi un segnalino cura dal Fylgia Irsuto: Previeni il prossimo punto danno che verrebbe inflitto al Fylgia Irsuto in questo turno. \n{2}{W}: Metti un segnalino cura sul Fylgia Irsuto. +Urza's Armor|Armatura di Urza|Artefatto|Se una fonte sta per infliggerti danno, previeni 1 di quei danni. +Urza's Avenger|Vendicatore di Urza|Creatura Artefatto - Polimorfo|{0}: Il Vendicatore di Urza prende -1/-1 e guadagna un'abilità a tua scelta tra volare, branco, attacco improvviso, o travolgere fino alla fine del turno. +Urza's Bauble|Ninnolo di Urza|Artefatto|{T}, Sacrifica il Ninnolo di Urza: Guarda una carta a caso nella mano del giocatore bersaglio. Tu peschi una carta all'inizio del mantenimento del prossimo turno. +Urza's Blueprints|Schemi di Urza|Artefatto|Eco {6} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \n{T}: Pesca una carta. +Urza's Engine|Motrice di Urza|Creatura Artefatto - Juggernaut|Travolgere \n{3}: La Motrice di Urza guadagna branco fino alla fine del turno. \n{3}: Le creature attaccanti in branco con la Motrice di Urza guadagnano travolgere fino alla fine del turno. +Urza's Factory|Fabbrica di Urza|Terra - Terreno di Urza|{T}: Aggiungi {U}. \n{7}, {T}: Crea una pedina creatura artefatto Addetto-al-Montaggio 2/2 incolore. +Urza's Filter|Filtro di Urza|Artefatto|Le magie multicolore costano fino a {2} in meno per essere lanciate. +Urza's Guilt|Colpevolezza di Urza|Stregoneria|Ogni giocatore pesca due carte, poi scarta tre carte, quindi perde 4 punti vita. +Urza's Incubator|Incubatrice di Urza|Artefatto|Mentre l'Incubatrice di Urza entra nel campo di battaglia, scegli un tipo di creatura. \nLe magie creatura del tipo scelto costano {2} in meno per essere lanciate. +Urza's Mine|Miniera di Urza|Terra - Miniera di Urza|{T}: Aggiungi {U}. Se controlli una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {U}{U}. +Urza's Power Plant|Centrale Energetica di Urza|Terra - Centrale Energetica di Urza|{T}: Aggiungi {U}. Se controlli una Miniera di Urza e una Torre di Urza, invece aggiungi {U}{U}. +Urza's Rage|Ira di Urza|Istantaneo|Potenziamento {8}{R} (Puoi pagare {8}{R} addizionale mentre lanci questa magia.) \nQuesta magia non può essere neutralizzata. \nL'Ira di Urza infligge 3 danni a un qualsiasi bersaglio. Se questa magia è stata potenziata, infligge invece 10 danni a quel permanente o a quel giocatore e il danno non può essere prevenuto. +Urza's Ruinous Blast|Esplosione Devastante di Urza|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nEsilia tutti i permanenti non terra che non sono leggendari. +Urza's Tome|Tomo di Urza|Artefatto|{3}, {T}: Pesca una carta. Poi scarta una carta a meno che non esili una carta storica dal tuo cimitero. (Artefatti, carte leggendarie e Saghe sono carte storiche.) +Urza's Tower|Torre di Urza|Terra - Torre di Urza|{T}: Aggiungi {U}. Se controlli una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {U}{U}{U}. +Urza, Lord High Artificer|Urza, Lord Grand'Artefice|Creatura Leggendaria - Artefice Umano|Quando Urza, Lord Grand'Artefice entra nel campo di battaglia, crea una pedina creatura artefatto Costrutto 0/0 incolore con "Questa creatura prende +1/+1 per ogni artefatto che controlli". \nTAPpa un artefatto STAPpato che controlli: Aggiungi {U}. \n{5}: Rimescola il tuo grimorio, poi esilia la prima carta. Fino alla fine del turno, puoi giocare quella carta senza pagare il suo costo di mana. +Uthden Troll|Troll di Uthden|Creatura - Troll|{R}: Rigenera il Troll di Uthden. +Utopia Mycon|Micon dell'Utopia|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sul Micon dell'Utopia. \nRimuovi tre segnalini spora dal Micon dell'Utopia: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Aggiungi un mana di un qualsiasi colore. +Utopia Sprawl|Propagazione dell'Utopia|Incantesimo - Aura|Incanta Foresta \nMentre la Propagazione dell'Utopia entra nel campo di battaglia, scegli un colore. \nOgniqualvolta la Foresta incantata è TAPpata per attingere mana, il suo controllore aggiunge un mana addizionale del colore scelto. +Utopia Tree|Albero dell'Utopia|Creatura - Pianta|{T}: Aggiungi un mana di qualsiasi colore. +Utopia Vow|Giuramento di Utopia|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare. \nLa creatura incantata ha "{T}: Aggiungi un mana di un qualsiasi colore." +Utter End|Fine Assoluta|Istantaneo|Esilia un permanente non terra bersaglio. +Utvara Hellkite|Nibbio Infernale di Utvara|Creatura - Drago|Volare \nOgniqualvolta un Drago che controlli attacca, crea una pedina creatura Drago 6/6 rossa con volare. +Utvara Scalper|Scotennatore di Utvara|Creatura - Esploratore Goblin|Volare \nLo Scotennatore di Utvara attacca in ogni combattimento, se può farlo. +Uyo, Silent Prophet|Uyo, Profeta Silente|Creatura Leggendaria - Mago Lunantropo|Volare \n{2}, Fai tornare due terre che controlli in mano al loro proprietario: Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. +Vacuumelt|Scioglivuoto|Stregoneria|Replicare {2}{U} \nIl proprietario riprende in mano una creatura bersaglio. +Vaevictis Asmadi, the Dire|Vaevictis Asmadi, il Funesto|Creatura Leggendaria - Antico Drago|Volare \nOgniqualvolta Vaevictis Asmadi, il Funesto attacca, per ogni giocatore, scegli un permanente bersaglio controllato da quel giocatore. Quei giocatori sacrificano quei permanenti. Ogni giocatore che ha sacrificato un permanente in questo modo rivela la prima carta del proprio grimorio, poi la mette sul campo di battaglia se è una carta permanente. +Vagrant Plowbeasts|Bestiaratro Erranti|Creatura - Bestia|{1}: Rigenera una creatura bersaglio con forza pari o superiore a 5. +Valakut Fireboar|Cinghiale Infuocato di Valakut|Creatura - Cinghiale Elementale|Ogniqualvolta il Cinghiale Infuocato di Valakut attacca, scambia la sua forza e la sua costituzione fino alla fine del turno. +Valakut Invoker|Evocatore di Valakut|Creatura - Sciamano Umano|{8}: L'Evocatore di Valakut infligge 3 danni a un qualsiasi bersaglio. +Valakut Predator|Predatore di Valakut|Creatura - Elementale|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Predatore di Valakut prende +2/+2 fino alla fine del turno. +Valakut, the Molten Pinnacle|Valakut, il Pinnacolo Fuso|Terra|Valakut, il Pinnacolo Fuso entra nel campo di battaglia TAPpato. \nOgniqualvolta una Montagna entra nel campo di battaglia sotto il tuo controllo, se controlli almeno cinque altre Montagne, puoi far infliggere da Valakut, il Pinnacolo Fuso 3 danni a un qualsiasi bersaglio. \n{T}: Aggiungi {R}. +Valduk, Keeper of the Flame|Valduk, Custode della Fiamma|Creatura Leggendaria - Sciamano Umano|All'inizio del combattimento nel tuo turno, per ogni Aura ed Equipaggiamento assegnati a Valduk, Custode della Fiamma, crea una pedina creatura Elementale 3/1 rossa con travolgere e rapidità. Esilia quelle pedine all'inizio della prossima sottofase finale. +Valeron Outlander|Forestiera di Valeron|Creatura - Esploratore Umano|Protezione dal nero +Valeron Wardens|Guardiani di Valeron|Creatura - Monaco Umano|Rinomare 2 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti due segnalini +1/+1 su di essa e diventa rinomata.) \nOgniqualvolta una creatura che controlli diventa rinomata, pesca una carta. +Valiant Changeling|Cangiante Impavido|Creatura - Polimorfo|Questa magia costa {1} in meno per essere lanciata per ogni tipo di creatura tra le creature che controlli. Questo effetto non può ridurre l'ammontare di mana che costa questa magia di più di {5}. \nCangiante (Questa carta ha tutti i tipi di creatura.) \nDoppio attacco +Valiant Guard|Guardia Valorosa|Creatura - Soldato Umano| +Valiant Knight|Cavaliera Impavida|Creatura - Cavaliere Umano|Gli altri Cavalieri che controlli prendono +1/+1. \n{3}{W}{W}: I Cavalieri che controlli hanno doppio attacco fino alla fine del turno. +Valley Dasher|Assaltatore della Valle|Creatura - Berserker Umano|Rapidità \nL'Assaltatore della Valle attacca in ogni combattimento, se può farlo. +Valley Rannet|Rannet della Valle|Creatura - Bestia|Ciclomontagna {2}, cicloforesta {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Montagna o una carta Foresta, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Valleymaker|Creatore di Vallate|Creatura - Sciamano Gigante|{T}, Sacrifica una Montagna: Il Creatore di Vallate infligge 3 danni a una creatura bersaglio. \n{T}, Sacrifica una Foresta: Scegli un giocatore. Quel giocatore aggiunge {G}{G}{G}. +Valor Made Real|Sostanza del Valore|Istantaneo|La creatura bersaglio può bloccare un qualsiasi numero di creature in questo turno. +Valor in Akros|Valore ad Akros|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +1/+1 fino alla fine del turno. +Valorous Charge|Valorous Charge|Stregoneria|Le creature bianche prendono +2/+0 fino alla fine del turno. +Valorous Stance|Posizione Valorosa|Istantaneo|Scegli uno -
  • Una creatura bersaglio ha indistruttibile fino alla fine del turno. - Distruggi una creatura bersaglio con costituzione pari o superiore a 4.
  • +Valor|Il Valore|Creatura - Incarnazione|Attacco improvviso \nFintanto che Il Valore è nel tuo cimitero e controlli una Pianura, le creature che controlli hanno attacco improvviso. +Vampire Aristocrat|Vampiro Aristocratico|Creatura - Farabutto Vampiro|Sacrifica una creatura: Il Vampiro Aristocratico prende +2/+2 fino alla fine del turno. +Vampire Bats|Pipistrelli Vampiro|Creatura - Pipistrello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \n{B}: I Pipistrelli Vampiro prendono +1/+0 fino alla fine del turno. Attiva questa abilità non più di due volte per turno. +Vampire Champion|Campionessa Vampira|Creatura - Soldato Vampiro|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Vampire Cutthroat|Tagliagole Vampira|Creatura - Farabutto Vampiro|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Vampire Envoy|Inviata Vampira|Creatura - Alleato Chierico Vampiro|Volare \nOgniqualvolta l'Inviata Vampira viene TAPpata, guadagni 1 punto vita. +Vampire Hexmage|Vampira Fattucchiera|Creatura - Sciamano Vampiro|Attacco improvviso \nSacrifica la Vampira Fattucchiera: Rimuovi tutti i segnalini da un permanente bersaglio. +Vampire Hounds|Segugi Vampiri|Creatura - Segugio Vampiro|Scarta una carta creatura: I Segugi Vampiri prendono +2/+2 fino alla fine del turno. +Vampire Interloper|Vampiro Intruso|Creatura - Esploratore Vampiro|Volare \nIl Vampiro Intruso non può bloccare. +Vampire Lacerator|Vampiro Straziatore|Creatura - Guerriero Vampiro|All'inizio del tuo mantenimento, perdi 1 punto vita a meno che un avversario non abbia 10 o meno punti vita. +Vampire Neonate|Vampiro Neonato|Creatura - Vampiro|{2}, {T}: Ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Vampire Nighthawk|Vampiro Falco Notturno|Creatura - Sciamano Vampiro|Volare, tocco letale, legame vitale +Vampire Noble|Nobile Vampira|Creatura - Vampiro| +Vampire Nocturnus|Vampiro Notturno|Creatura - Vampiro|Gioca con la prima carta del tuo grimorio rivelata. \nFintanto che la prima carta del tuo grimorio è nera, il Vampiro Notturno e le altre creature Vampiro che controlli prendono +2/+1 e hanno volare. +Vampire Opportunist|Vampira Opportunista|Creatura - Vampiro|{6}{B}: Ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. +Vampire Outcasts|Vampiri Reietti|Creatura - Vampiro|Sete di sangue 2 (Se a un avversario è stato inflitto danno in questo turno, questa creatura entra nel campo di battaglia con due segnalini +1/+1.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Vampire Revenant|Vampiro Redivivo|Creatura - Spirito Vampiro|Volare +Vampire Sovereign|Sovrana Vampira|Creatura - Vampiro|Volare \nQuando la Sovrana Vampira entra nel campo di battaglia, un avversario bersaglio perde 3 punti vita e tu guadagni 3 punti vita. +Vampire Warlord|Signore della Guerra Vampiro|Creatura - Guerriero Vampiro|Sacrifica un'altra creatura: Rigenera il Signore della Guerra Vampiro. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Vampire of the Dire Moon|Vampira della Luna Funesta|Creatura - Vampiro|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Vampire's Bite|Morso del Vampiro|Istantaneo|Potenziamento {2}{B} (Puoi pagare {2}{B} addizionale quando lanci questa magia.) \nUna creatura bersaglio prende +3/+0 fino alla fine del turno. Se questa magia è stata potenziata, quella creatura guadagna legame vitale fino alla fine del turno. (Il danno inflitto dalla creatura fa anche guadagnare al suo controllore altrettanti punti vita.) +Vampire's Zeal|Zelo Vampirico|Istantaneo|Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se è un Vampiro, ha attacco improvviso fino alla fine del turno. +Vampiric Dragon|Drago Vampiro|Creatura - Drago Vampiro|Volare \nOgniqualvolta una creatura a cui è stato inflitto danno dal Drago Vampiro in questo turno muore, metti un segnalino +1/+1 sul Drago Vampiro. \n{1}{R}: Il Drago Vampiro infligge 1 danno a una creatura bersaglio. +Vampiric Embrace|Abbraccio Vampirico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare. \nOgniqualvolta una creatura danneggiata dalla creatura incantata in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla creatura incantata. +Vampiric Feast|Vampiric Feast|Stregoneria|Vampiric Feast infligge 4 danni ad un qualsiasi bersaglio e tu guadagni 4 punti vita. +Vampiric Fury|Furia Vampirica|Istantaneo|Le creature Vampiro che controlli prendono +2/+0 e hanno attacco improvviso fino alla fine del turno. +Vampiric Link|Legame Vampirico|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno, guadagni altrettanti punti vita. +Vampiric Rites|Riti Vampirici|Incantesimo|{1}{B}, Sacrifica una creatura: Guadagni 1 punto vita e peschi una carta. +Vampiric Sliver|Tramutante Vampiro|Creatura - Tramutante|Tutte le creature Tramutante hanno "Ogniqualvolta una creatura che ha ricevuto danno da questa creatura in questo turno muore, metti un segnalino +1/+1 su questa creatura." +Vampiric Spirit|Spirito Vampiro|Creatura - Spirito|Volare \nQuando lo Spirito Vampiro entra nel campo di battaglia perdi 4 punti vita. +Vampiric Touch|Vampiric Touch|Stregoneria|Vampiric Touch infligge 2 danni ad un avversario o un planeswalker bersaglio e tu guadagni 2 punti vita. +Vampiric Tutor|Tutore Vampirico|Istantaneo|Passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. +Vampirism|Vampirismo|Incantesimo - Aura|Incanta creatura \nQuando il Vampirismo entra nel campo di battaglia, pesca una carta all'inizio del mantenimento del prossimo turno. \nLa creatura incantata prende +1/+1 per ogni altra creatura che controlli. \nLe altre creature che controlli prendono -1/-1. +Vance's Blasting Cannons|Cannoni Esplosivi di Vance|Incantesimo Leggendario|All'inizio del tuo mantenimento, esilia la prima carta del tuo grimorio. Se è una carta non terra, puoi lanciarla in questo turno. \nOgniqualvolta lanci la tua terza magia in un turno, puoi trasformare i Cannoni Esplosivi di Vance. +Vandalblast|Esplosione Vandalica|Stregoneria|Distruggi un artefatto bersaglio che non controlli. \nSovraccarico {4}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "un artefatto bersaglio" con "ogni artefatto".) +Vandalize|Vandalismo|Stregoneria|Scegli uno o entrambi -
  • Distruggi un artefatto bersaglio. Distruggi una terra bersaglio.
  • +Vanguard of Brimaz|Avanguardia di Brimaz|Creatura - Soldato Felino|Cautela \nEroismo - Ogniqualvolta lanci una magia che bersaglia l'Avanguardia di Brimaz, crea una pedina creatura Soldato Felino 1/1 bianca con cautela. +Vanguard's Shield|Scudo dell'Avanguardia|Artefatto - Equipaggiamento|La creatura equipaggiata prende +0/+3 e può bloccare una creatura addizionale. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Vanish into Memory|Svanire nella Memoria|Istantaneo|Esilia una creatura bersaglio. Pesca un numero di carte pari alla forza di quella creatura. All'inizio del tuo prossimo mantenimento, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario. Se lo fai, scarta un numero di carte pari alla sua costituzione. +Vanishing|Sparizione|Incantesimo - Aura|Incanta creatura \n{U}{U}: La creatura incantata scompare. +Vanishment|Scomparire|Istantaneo|Metti un permanente non terra bersaglio in cima al grimorio del suo proprietario. \nMiracolo {U} (Puoi lanciare questa carta pagando il suo costo di miracolo quando la peschi, se è la prima che hai pescato in questo turno.) +Vanquish the Foul|Sgominare l'Impuro|Stregoneria|Distruggi una creatura bersaglio con forza pari o superiore a 4. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Vanquish the Weak|Annientare i Deboli|Istantaneo|Distruggi una creatura bersaglio con forza pari o inferiore a 3. +Vanquisher's Banner|Vessillo del Trionfatore|Artefatto|Mentre il Vessillo del Trionfatore entra nel campo di battaglia, scegli un tipo di creatura. \nLe creature che controlli del tipo scelto prendono +1/+1. \nOgniqualvolta lanci una magia creatura del tipo scelto, pesca una carta. +Vanquish|Sgominare|Istantaneo|Distruggi la creatura bloccante bersaglio. +Vantress Gargoyle|Gargoyle di Vantressa|Creatura Artefatto - Gargoyle|Volare \nIl Gargoyle di Vantressa non può attaccare a meno che il giocatore in difesa non abbia sette o più carte nel suo cimitero. \nIl Gargoyle di Vantressa non può bloccare a meno che tu non abbia quattro o più carte in mano. \n{T}: Ogni giocatore mette nel proprio cimitero la prima carta del proprio grimorio. +Vantress Paladin|Paladino di Vantressa|Creatura - Cavaliere Umano|Volare \nAdamantino - Se sono stati spesi almeno tre mana blu per lanciare questa magia, il Paladino di Vantressa entra nel campo di battaglia con un segnalino +1/+1. +Vapor Snag|Vapori Insidiosi|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Il suo controllore perde 1 punto vita. +Vapor Snare|Calappio di Vapore|Incantesimo - Aura|Incanta creatura \nControlli la creatura incantata. \nAll'inizio del tuo mantenimento, sacrifica il Calappio di Vapore a meno che tu non faccia tornare una terra che controlli in mano al suo proprietario. +Vaporkin|Vaporifera|Creatura - Elementale|Volare \nLa Vaporifera può bloccare solo creature con volare. +Vaporous Djinn|Genio di Vapore|Creatura - Genio|Volare \nAll'inizio del tuo mantenimento il Genio di Vapore scompare a meno che tu paghi {U}{U}. +Varchild's Crusader|Crociato di Varchild|Creatura - Cavaliere Umano|{0}: Il Crociato di Varchild non può essere bloccato in questo turno tranne che dai Muri. Sacrifica il Crociato di Varchild all'inizio della prossima sottofase finale. +Varchild's War-Riders|Cavalleria di Varchild|Creatura - Guerriero Umano|Mantenimento cumulativo-Fai creare ad un avversario una pedina creatura Superstite 1/1 rossa. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nTravolgere, furia 1 +Varchild, Betrayer of Kjeldor|Varchild, Traditrice di Kjeldor|Creatura Leggendaria - Cavaliere Umano|Ogniqualvolta Varchild, Traditrice di Kjeldor infligge danno da combattimento a un giocatore, quel giocatore crea altrettante pedine creatura Superstite 1/1 rosse. \nI Superstiti controllati dai tuoi avversari non possono bloccare e non possono attaccare te o un planeswalker che controlli. \nQuando Varchild lascia il campo di battaglia, prendi il controllo di tutti i Superstiti. +Varina, Lich Queen|Varina, Regina Lich|Creatura Leggendaria - Mago Zombie|Ogniqualvolta attacchi con uno o più Zombie, pesca altrettante carte, poi scarta altrettante carte. Guadagni altrettanti punti vita. \n{2}, Esilia due carte dal tuo cimitero: Crea una pedina creatura Zombie 2/2 nera TAPpata. +Varolz, the Scar-Striped|Varolz, lo Sfregiato|Creatura Leggendaria - Guerriero Troll|Ogni carta creatura nel tuo cimitero ha mangiacarogne. Il costo di mangiacarogne è pari al suo costo di mana. (Esilia una carta creatura dal tuo cimitero e paga il suo costo di mana: Metti su una creatura bersaglio un numero di segnalini +1/+1 pari alla forza di quella carta. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) \nSacrifica un'altra creatura: Rigenera Varolz, lo Sfregiato. +Vassal Soul|Vassallo Cuorfedele|Creatura - Spirito|Volare +Vassal's Duty|Dovere del Vassallo|Incantesimo|{1}: Il prossimo punto danno che verrebbe inflitto in questo turno a una creatura leggendaria che controlli, invece viene inflitto a te. +Vastwood Animist|Animista di Boscovasto|Creatura - Alleato Sciamano Elfo|{T}: Una terra bersaglio che controlli diventa una creatura Elementale X/X fino alla fine del turno, dove X è il numero di Alleati che controlli. È ancora una terra. +Vastwood Gorger|Ingoiatore di Boscovasto|Creatura - Wurm| +Vastwood Hydra|Idra di Boscovasto|Creatura - Idra|L'Idra di Boscovasto entra nel campo di battaglia con X segnalini +1/+1. \nQuando l'Idra di Boscovasto muore, puoi distribuire tra un qualsiasi numero di creature che controlli un numero di segnalini +1/+1 pari al numero di segnalini +1/+1 sull'Idra di Boscovasto. +Vastwood Zendikon|Zendikon di Boscovasto|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Elementale 6/4 verde. È ancora una terra. \nQuando la terra incantata muore, falla tornare in mano al suo proprietario. +Vault Skirge|Skirge della Cripta|Creatura Artefatto - Imp|({P|N} può essere pagato con {B} o con 2 punti vita.) \nVolare \nLegame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) +Vault Skyward|Volteggiare|Istantaneo|Una creatura bersaglio ha volare fino alla fine del turno. STAPpala. +Vault of Catlacan|Sala del Tesoro di Catlacan|Terra Leggendaria|(Si trasforma da Assaltare la Sala del Tesoro.) \n \n{T}: Aggiungi un mana di un qualsiasi colore. \n \n{T}: Aggiungi {U} per ogni artefatto che controlli. +Vault of Whispers|Volta dei Sussurri|Terra Artefatto|(La Volta dei Sussurri non è una magia.) \n{T}: Aggiungi {B}. +Vault of the Archangel|Cripta dell'Arcangelo|Terra|{T}: Aggiungi {U}. \n{2}{W}{B}, {T}: Le creature che controlli hanno tocco letale e legame vitale fino alla fine del turno. +Vaultbreaker|Saccheggiatesori|Creatura - Farabutto Orco|Ogniqualvolta il Saccheggiatesori attacca, puoi scartare una carta. Se lo fai, pesca una carta. \nAccelerare {2}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Vebulid|Vebulide|Creatura - Orrore|Il Vebulide entra nel campo di battaglia con un segnalino +1/+1. \nAll'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sul Vebulide. \nQuando il Vebulide attacca o blocca, distruggilo alla fine del combattimento. +Vec Townships|Abitati di Vec|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {W}. Gli Abitati di Vec non STAPpano durante il tuo prossimo STAP. +Vectis Agents|Agenti di Vectis|Creatura Artefatto - Farabutto Umano|{U}{B}: Gli Agenti di Vectis prendono -2/-0 fino alla fine del turno e non possono essere bloccati in questo turno. +Vectis Dominator|Dominatore di Vectis|Creatura Artefatto - Mago Umano|{T}: TAPpa una creatura bersaglio a meno che il suo controllore paghi 2 punti vita. +Vectis Silencers|Silenziatori di Vectis|Creatura Artefatto - Farabutto Umano|{2}{B}: I Silenziatori di Vectis hanno tocco letale fino alla fine del turno. +Vector Asp|Aspide Vettore|Creatura Artefatto - Serpente|{B}: L'Aspide Vettore ha infettare fino alla fine del turno. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Vedalken AEthermage|Etermaga Vedalken|Creatura - Mago Vedalken|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando l'Etermaga Vedalken entra nel campo di battaglia, fai tornare un Tramutante bersaglio in mano al suo proprietario. \nCiclomago {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Mago, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio.) +Vedalken Anatomist|Anatomista Vedalken|Creatura - Mago Vedalken|{2}{U}, {T}: Metti un segnalino -1/-1 su una creatura bersaglio. Puoi TAPpare o STAPpare quella creatura. +Vedalken Archmage|Arcimago Vedalken|Creatura - Mago Vedalken|Ogniqualvolta lanci una magia artefatto, pesca una carta. +Vedalken Blademaster|Maestro di Spada Vedalken|Creatura - Soldato Vedalken|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Vedalken Certarch|Certarca Vedalken|Creatura - Mago Vedalken|Metallurgia - {T}: TAPpa un artefatto, una creatura o una terra bersaglio. Attiva questa abilità solo se controlli tre o più artefatti. +Vedalken Dismisser|Congedatore Vedalken|Creatura - Mago Vedalken|Quando il Congedatore Vedalken entra nel campo di battaglia, metti una creatura bersaglio in cima al grimorio del suo proprietario. +Vedalken Engineer|Ingegnere Vedalken|Creatura - Artefice Vedalken|{T}: Aggiungi due mana di un qualsiasi singolo colore. Spendi questo mana soltanto per lanciare magie artefatto o attivare abilità degli artefatti. +Vedalken Entrancer|Ipnotizzatore Vedalken|Creatura - Mago Vedalken|{U}, {T}: Il giocatore bersaglio mette le prime due carte del suo grimorio nel suo cimitero. +Vedalken Ghoul|Ghoul Vedalken|Creatura - Zombie Vedalken|Ogniqualvolta il Ghoul Vedalken viene bloccato, il giocatore in difesa perde 4 punti vita. +Vedalken Heretic|Eretico Vedalken|Creatura - Farabutto Vedalken|Ogniqualvolta l'Eretico Vedalken infligge danno a un avversario, puoi pescare una carta. +Vedalken Humiliator|Umiliatore Vedalken|Creatura - Mago Vedalken|Metallurgia - Ogniqualvolta l'Umiliatore Vedalken attacca, se controlli tre o più artefatti, le creature controllate dai tuoi avversari perdono tutte le abilità e hanno forza e costituzione base 1/1 fino alla fine del turno. +Vedalken Infuser|Infonditore Vedalken|Creatura - Mago Vedalken|All'inizio del tuo mantenimento, puoi mettere un segnalino carica su un artefatto bersaglio. +Vedalken Mastermind|Genio Vedalken|Creatura - Mago Vedalken|{U}, {T}: Il proprietario riprende in mano un permanente bersaglio che tu controlli. +Vedalken Mesmerist|Vedalken Mesmerista|Creatura - Mago Vedalken|Ogniqualvolta il Vedalken Mesmerista attacca, una creatura bersaglio controllata da un avversario prende -2/-0 fino alla fine del turno. +Vedalken Orrery|Planetario Vedalken|Artefatto|Puoi lanciare le magie non terra come se avessero lampo. +Vedalken Outlander|Forestiero Vedalken|Creatura Artefatto - Esploratore Vedalken|Protezione dal rosso +Vedalken Plotter|Cospiratore Vedalken|Creatura - Mago Vedalken|Quando il Cospiratore Vedalken entra nel campo di battaglia, scambia il controllo di una terra bersaglio che controlli con quello di una terra bersaglio controllata da un avversario. +Vedalken Shackles|Catene Vedalken|Artefatto|Puoi decidere di non STAPpare le Catene Vedalken durante il tuo STAP. \n{2}, {T}: Guadagni il controllo di una creatura bersaglio con forza minore o uguale al numero di Isole che controlli fintanto che le Catene Vedalken restano TAPpate. +Veil of Birds|Velo di Rondini|Incantesimo|Quando un avversario lancia una magia, se il Velo di Rondini è un incantesimo, il Velo di Rondini diventa una creatura Uccello 1/1 con volare. +Veil of Secrecy|Velo dei Segreti|Istantaneo - Arcano|La creatura bersaglio guadagna velo fino alla fine del turno e non può essere bloccata in questo turno. (Una creatura con velo non può essere bersaglio di magie o abilità.) \nUnire nell'Arcano - Il proprietario riprende in mano una creatura blu che tu controlli. +Veil of Summer|Velo dell'Estate|Istantaneo|Pesca una carta se un avversario ha lanciato una magia blu o nera in questo turno. Le magie che controlli non possono essere neutralizzate in questo turno. Tu e i permanenti che controlli avete anti-malocchio dal blu e dal nero fino alla fine del turno. (Tu e loro non potete essere bersaglio di magie o abilità blu o nere controllate dai tuoi avversari.) +Veilborn Ghoul|Ghoul Nato dal Velo|Creatura - Zombie|Il Ghoul Nato dal Velo non può bloccare. \nOgniqualvolta una Palude entra nel campo di battaglia sotto il tuo controllo, puoi riprendere in mano dal tuo cimitero il Ghoul Nato dal Velo. +Veiled Apparition|Apparizione Velata|Incantesimo|Quando un avversario lancia una magia, se l'Apparizione Velata è un incantesimo, l'Apparizione Velata diventa una creatura Illusione 3/3 con volare. Quella creatura ha "All'inizio del tuo mantenimento, sacrifica l'Apparizione Velata a meno che tu paghi {1}{U}". +Veiled Crocodile|Coccodrillo Velato|Incantesimo|Quando un giocatore non ha carte in mano, se il Coccodrillo Velato è un incantesimo, il Coccodrillo Velato diventa una creatura Coccodrillo 4/4. +Veiled Sentry|Sentinella Velata|Incantesimo|Quando un avversario lancia una magia, se la Sentinella Velata è un incantesimo, la Sentinella Velata diventa una creatura Illusione con forza e costituzione pari ciascuna al costo di mana convertito di quella magia. +Veiled Serpent|Serpente Velato|Incantesimo|Quando un avversario lancia una magia, se il Serpente Velato è un incantesimo, il Serpente Velato diventa una creatura Serpe 4/4. Non può attaccare a meno che il giocatore in difesa controlli un'Isola.\nCiclo {2} +Veiled Shade|Ombra Velata|Creatura - Ombra|{1}{B}: L'Ombra Velata prende +1/+1 fino alla fine del turno. +Veiling Oddity|Stranezza Velata|Creatura - Illusione|Sospendere 4-{1}{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {1}{U} e esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, lancia la carta senza pagare il suo costo di mana. Ha rapidità.) \nQuando l'ultimo segnalino tempo viene rimosso dalla Stranezza Velata mentre è esiliata, le creature non possono essere bloccate in questo turno. +Veilstone Amulet|Amuleto Pietracelante|Artefatto|Ogniqualvolta lanci una magia, le creature che controlli non possono essere bersaglio di magie o abilità controllate dai tuoi avversari in questo turno. +Vein Drinker|Bevitrice di Vene|Creatura - Vampiro|Volare \n{R}, {T}: La Bevitrice di Vene infligge danno pari alla propria forza a una creatura bersaglio. Quella creatura infligge danno pari alla propria forza alla Bevitrice di Vene. \nOgniqualvolta una creatura a cui la Bevitrice di Vene ha inflitto danno in questo turno muore, metti un segnalino +1/+1 sulla Bevitrice di Vene. +Veinfire Borderpost|Pietra di Confine della Caverna Infuocata|Artefatto|Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana di questa magia. \nLa Pietra di Confine della Caverna Infuocata entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {B} o {R}. +Vela the Night-Clad|Vela Manto della Notte|Creatura Leggendaria - Mago Umano|Intimidire (Questa creatura non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) \nLe altre creature che controlli hanno intimidire. \nOgniqualvolta Vela Manto della Notte o un'altra creatura che controlli lasciano il campo di battaglia, ogni avversario perde 1 punto vita. +Veldrane of Sengir|Veldrane di Sengir|Creatura Leggendaria - Farabutto Umano|{1}{B}{B}: Veldrane di Sengir prende -3/-0 e guadagna passa-foreste fino alla fine del turno. +Veldt|Prateria|Terra|La Prateria non STAPpa durante il tuo STAP se ha un segnalino desolazione su di essa. \nAll'inizio del tuo mentenimento, rimuovi un segnalino desolazione dalla Prateria. \n{T}: Aggiungi {W} o {G}. Metti un segnalino desolazione sulla Prateria. +Venarian Glimmer|Luccichio di Venaria|Istantaneo|Un giocatore bersaglio rivela la propria mano. Tu scegli una carta non terra con costo di mana convertito pari o inferiore a X da quella mano. Quel giocatore scarta quella carta. +Vendetta|Rivincita|Istantaneo|Distruggi una creatura non nera bersaglio. Non può essere rigenerata. Perdi punti vita pari alla costituzione di quella creatura. +Vendilion Clique|Cricca Vendilion|Creatura Leggendaria - Mago Spiritello|Lampo \nVolare \nQuando la Cricca Vendilion entra nel campo di battaglia, guarda la mano di un giocatore bersaglio. Puoi scegliere una carta non terra da quella mano. Se lo fai, quel giocatore rivela la carta scelta e la mette in fondo al proprio grimorio, poi pesca una carta. +Venerable Knight|Cavaliera Venerabile|Creatura - Cavaliere Umano|Quando la Cavaliera Venerabile muore, metti un segnalino +1/+1 su un Cavaliere bersaglio che controlli. +Venerable Kumo|Kumo Venerabile|Creatura - Spirito|Raggiungere (Questa creatura può bloccare le creature con volare.) \nMuta-anima 4 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) +Venerable Lammasu|Lammasu Venerabile|Creatura - Lammasu|Volare +Venerable Monk|Monaco Venerabile|Creatura - Chierico Monaco Umano|Quando il Monaco Venerabile entra nel campo di battaglia, guadagni 2 punti vita. +Venerated Loxodon|Lossodonte Venerato|Creatura - Chierico Elefante|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nQuando il Lossodonte Venerato entra nel campo di battaglia, metti un segnalino +1/+1 su ogni creatura che l'ha convocato. +Venerated Teacher|Venerato Insegnante|Creatura - Mago Umano|Quando il Venerato Insegnante entra nel campo di battaglia, metti due segnalini livello su ogni creatura che controlli con aumentare di livello. +Vengeance|Vendetta|Stregoneria|Distruggi una creatura TAPpata bersaglio. +Vengeful Archon|Arconte Vendicativo|Creatura - Arconte|Volare \n{X}: Previeni i prossimi X danni che ti verrebbero inflitti in questo turno. Se i danni vengono prevenuti in questo modo, l'Arconte Vendicativo infligge altrettanti danni a un giocatore o a un planeswalker bersaglio. +Vengeful Dead|Morto Vendicativo|Creatura - Zombie|Ogniqualvolta il Morto Vendicativo o un altro Zombie muore, ogni avversario perde 1 punto vita. +Vengeful Devil|Diavolo Vendicativo|Creatura - Diavolo|Rapidità \nMorboso - {T}: Il Diavolo Vendicativo infligge 1 danno a un qualsiasi bersaglio. Attiva questa abilità solo se è morta una creatura in questo turno. +Vengeful Dreams|Sogni di Vendetta|Istantaneo|Come costo addizionale per lanciare questa magia, scarta X carte. \nEsilia X creature attaccanti bersaglio. +Vengeful Firebrand|Vendicatrice Ardente|Creatura - Guerriero Elementale|La Vendicatrice Ardente ha rapidità fintanto che è presente una carta Guerriero nel tuo cimitero. \n{R}: La Vendicatrice Ardente prende +1/+0 fino alla fine del turno. +Vengeful Pharaoh|Faraone Vendicativo|Creatura - Zombie|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \nOgniqualvolta viene inflitto danno da combattimento a te o a un planeswalker che controlli, se il Faraone Vendicativo è nel tuo cimitero, distruggi una creatura attaccante bersaglio, poi metti il Faraone Vendicativo in cima al tuo grimorio. +Vengeful Rebel|Ribelle Vendicativo|Creatura - Guerriero Eteride|Rivolta - Quando il Ribelle Vendicativo entra nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, una creatura bersaglio controllata da un avversario prende -3/-3 fino alla fine del turno. +Vengeful Rebirth|Rinascita Vendicativa|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. Se riprendi in mano una carta non terra in questo modo, la Rinascita Vendicativa infligge danno pari al costo di mana convertito di quella carta a un qualsiasi bersaglio. \nEsilia la Rinascita Vendicativa. +Vengeful Vampire|Vampiro Vendicativo|Creatura - Vampiro|Volare \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Vengeful Warchief|Condottiero Vendicativo|Creatura - Guerriero Orco|Ogniqualvolta perdi punti vita per la prima volta in ogni turno, metti un segnalino +1/+1 sul Condottiero Vendicativo. (Il danno provoca la perdita di punti vita.) +Vengevine|Liane Vendicative|Creatura - Elementale|Rapidità \nOgniqualvolta lanci una magia, se è la seconda magia creatura che lanci in questo turno, puoi rimettere sul campo di battaglia le Liane Vendicative dal tuo cimitero. +Venom Sliver|Tramutante Venefico|Creatura - Tramutante|Le creature Tramutante che controlli hanno tocco letale. (Qualsiasi danno che una creatura con tocco letale infligge a una creatura è sufficiente a distruggerla.) +Venomous Breath|Soffio Velenoso|Istantaneo|Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate dalla creatura bersaglio in questo turno. +Venomous Changeling|Cangiante Velenoso|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nTocco letale +Venomous Dragonfly|Libellula Velenosa|Creatura - Insetto|Volare \nOgniqualvolta la Libellula Velenosa blocca o viene bloccata da una creatura, distruggi quella creatura alla fine del combattimento. +Venomous Fangs|Zanne Velenose|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata infligge danno a una creatura, distruggi l'altra creatura. +Venomous Vines|Viticci Velenosi|Stregoneria|Distruggi un permanente incantato bersaglio. +Venomspout Brackus|Brako Sputaveleno|Creatura - Bestia|{1}{G}, {T}: Il Brako Sputaveleno infligge 5 danni a una creatura attaccante o bloccante con volare. \nMetamorfosi {3}{G}{G} +Venom|Veleno|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata blocca o viene bloccata da una creatura non Muro, distruggi l'altra creatura alla fine del combattimento. +Venser's Diffusion|Diffusione di Venser|Istantaneo|Il proprietario riprende in mano un permanente non terra bersaglio o una carta sospesa bersaglio. +Venser's Journal|Diario di Venser|Artefatto|Non hai un limite massimo di carte nella tua mano. \nAll'inizio del tuo mantenimento, guadagni 1 punto vita per ogni carta nella tua mano. +Venser's Sliver|Tramutante di Venser|Creatura Artefatto - Tramutante| +Venser, Shaper Savant|Venser, Plasmatore Sapiente|Creatura Leggendaria - Mago Umano|Lampo \nQuando Venser, Plasmatore Sapiente entra nel campo di battaglia, fai tornare una magia o un permanente bersaglio in mano al suo proprietario. +Venser, the Sojourner|Venser, il Visitatore|Planeswalker Leggendario - Venser|[+2]: Esilia un permanente bersaglio che possiedi. Rimettilo sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale. \n[-1]: Le creature non possono essere bloccate in questo turno. \n[-8]: Ottieni un emblema con "Ogniqualvolta lanci una magia, esilia un permanente bersaglio". \n[Fedeltà 3] +Vent Sentinel|Sentinella Vulcanica|Creatura - Elementale|Difensore \n{1}{R}, {T}: La Sentinella Vulcanica infligge a un giocatore o a un planeswalker bersaglio danno pari al numero di creature con difensore che controlli. +Ventifact Bottle|Otre dei Venti|Artefatto|{1}{X}, {T}: Metti X segnalini carica sull'Otre dei Venti. Attiva questa abilità solo quando potresti lanciare una stregoneria. \nAll'inizio della tua fase principale pre-combattimento, se l'Otre dei Venti ha un segnalino carica su di sé, TAPpalo e rimuovi da esso tutti i segnalini carica. Aggiungi {U} per ogni segnalino carica rimosso in questo modo. +Verdant Automaton|Automa Verdeggiante|Creatura Artefatto - Costrutto|{3}{G}: Metti un segnalino +1/+1 sull'Automa Verdeggiante. +Verdant Catacombs|Catacombe Verdeggianti|Terra|{T}, Paga 1 punto vita, Sacrifica le Catacombe Verdeggianti: Passa in rassegna il tuo grimorio per una carta Palude o Foresta, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Verdant Confluence|Confluenza Verdeggiante|Stregoneria|Scegli tre. Puoi scegliere lo stesso modo più di una volta.
  • Metti due segnalini +1/+1 su una creatura bersaglio. Riprendi in mano una carta permanente bersaglio dal tuo cimitero. Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio.
  • +Verdant Crescendo|Crescendo Verdeggiante|Stregoneria|Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Passa in rassegna il tuo grimorio e il tuo cimitero per una carta chiamata Nissa, Artigiana della Natura, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Verdant Eidolon|Apparizione della Vegetazione|Creatura - Spirito|{G}, Sacrifica l'Apparizione della Vegetazione: Aggiungi tre mana di un singolo colore qualsiasi. \nOgniqualvolta lanci una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione della Vegetazione. +Verdant Embrace|Abbraccio della Vegetazione|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3 e ha "All'inizio di ogni mantenimento, crea una pedina creatura Saprolingio 1/1 verde." +Verdant Field|Campo Rigoglioso|Incantesimo - Aura|Incanta terra \nLa terra incantata ha "{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno." +Verdant Force|Forza della Vegetazione|Creatura - Elementale|All'inizio di ogni mantenimento, crea una pedina creatura Saprolingio 1/1 verde. +Verdant Haven|Rifugio Verdeggiante|Incantesimo - Aura|Incanta terra \nQuando il Rifugio Verdeggiante entra nel campo di battaglia, guadagni 2 punti vita. \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana addizonale di qualsiasi colore. +Verdant Rebirth|Rinascita Verdeggiante|Istantaneo|Fino alla fine del turno, una creatura bersaglio ha "Quando questa creatura muore, falla tornare in mano al suo proprietario". \nPesca una carta. +Verdant Succession|Rotazione dei Pascoli|Incantesimo|Ogniqualvolta una creatura non pedina verde muore, il controllore di quella creatura può passare in rassegna il proprio grimorio per una carta con lo stesso nome di quella creatura e metterla sul campo di battaglia. Se quel giocatore lo fa, poi rimescola il proprio grimorio. +Verdant Sun's Avatar|Avatar del Sole Verdeggiante|Creatura - Avatar Dinosauro|Ogniqualvolta l'Avatar del Sole Verdeggiante o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, guadagni punti vita pari alla costituzione di quella creatura. +Verdant Touch|Tocco Verdeggiante|Stregoneria|Riscatto {3} \nLa terra bersaglio diventa una creatura 2/2 che è ancora una terra. (Questo effetto non ha termine) +Verdeloth the Ancient|Verdeloth l'Antico|Creatura Leggendaria - Silvantropo|Potenziamento {X} (Puoi pagare {X} addizionale mentre lanci questa magia.) \nLe creature Saprolingio e le altre creature Silvantropo prendono +1/+1. \nQuando Verdeloth l'Antico entra nel campo di battaglia, se è stato pagato il costo di potenziamento, crea X pedine creatura Saprolingio 1/1 verdi. +Verdigris|Verderame|Istantaneo|Distruggi un artefatto bersaglio. +Verduran Emissary|Emissario dei Boschi|Creatura - Mago Umano|Potenziamento {1}{R} (Puoi pagare {1}{R} addizionale mentre lanci questa magia). \nQuando l'Emissario dei Boschi entra nel campo di battaglia, se è stato pagato il costo di potenziamento, distruggi un artefatto bersaglio. Non può essere rigenerato. +Verduran Enchantress|Incantatrice Verde dei Boschi|Creatura - Druido Umano|Ogniqualvolta lanci una magia incantesimo, puoi pescare una carta. +Verdurous Gearhulk|Meccatitano Rigoglioso|Creatura Artefatto - Costrutto|Travolgere \nQuando il Meccatitano Rigoglioso entra nel campo di battaglia, distribuisci quattro segnalini +1/+1 tra un qualsiasi numero di creature bersaglio che controlli. +Verity Circle|Circolo della Veridicità|Incantesimo|Ogniqualvolta una creatura controllata da un avversario viene TAPpata, se ciò non avviene per farla attaccare, puoi pescare una carta. \n{4}{U}: TAPpa una creatura bersaglio senza volare. +Verix Bladewing|Verix Alaspada|Creatura Leggendaria - Drago|Potenziamento {3} (Puoi pagare {3} addizionale mentre lanci questa magia.) \nVolare \nQuando Verix Alaspada entra nel campo di battaglia, se è stata potenziata, crea Karox Alaspada, una pedina creatura leggendaria Drago 4/4 rossa con volare. +Vermiculos|Vermicolo|Creatura - Orrore|Ogniqualvolta un artefatto entra nel campo di battaglia, il Vermicolo prende +4/+4 fino alla fine del turno. +Vernadi Shieldmate|Scutifero del Vernadi|Creatura - Soldato Umano|Cautela +Vernal Bloom|Fioritura Primaverile|Incantesimo|Ogniqualvolta una Foresta viene TAPpata per attingere mana, il suo controllore aggiunge {G} addizionale. +Vernal Equinox|Equinozio di Primavera|Incantesimo|Ogni giocatore può lanciare magie creatura e incantesimo come se avessero lampo. +Vertigo Spawn|Prole della Vertigine|Creatura - Illusione|Difensore \nOgniqualvolta la Prole della Vertigine blocca una creatura, TAPpa quella creatura. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Vertigo|Vertigini|Istantaneo|Le Vertigini infliggono 2 danni a una creatura bersaglio con volare. Quella creatura perde volare fino alla fine del turno. +Vesper Ghoul|Ghoul del Vespro|Creatura - Druido Zombie|{T}, Paga 1 punto vita: Aggiungi un mana di un qualsiasi colore. +Vesperlark|Vespralato|Creatura - Elementale|Volare \nQuando il Vespralato lascia il campo di battaglia, rimetti sul campo di battaglia una carta creatura bersaglio con forza pari o inferiore a 1 dal tuo cimitero. \nApparire {1}{W} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Vessel of Endless Rest|Vaso del Riposo Eterno|Artefatto|Quando il Vaso del Riposo Eterno entra nel campo di battaglia, metti una carta bersaglio da un cimitero in fondo al grimorio del suo proprietario. \n{T}: Aggiungi un mana di un qualsiasi colore. +Vessel of Ephemera|Ricettacolo dell'Effimero|Incantesimo|{2}{W}, Sacrifica il Ricettacolo dell'Effimero: Crea due pedine creatura Spirito 1/1 bianche con volare. +Vessel of Malignity|Ricettacolo della Malignità|Incantesimo|{1}{B}, Sacrifica il Ricettacolo della Malignità: Un avversario bersaglio esilia due carte dalla sua mano. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Vessel of Nascency|Ricettacolo della Nascita|Incantesimo|{1}{G}, Sacrifica il Ricettacolo della Nascita: Rivela le prime quattro carte del tuo grimorio. Puoi aggiungere alla tua mano una carta artefatto, creatura, incantesimo, terra o planeswalker scelta tra esse. Metti le altre nel tuo cimitero. +Vessel of Paramnesia|Ricettacolo della Paramnesia|Incantesimo|{U}, Sacrifica il Ricettacolo della Paramnesia: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. Pesca una carta. +Vessel of Volatility|Ricettacolo della Volatilità|Incantesimo|{1}{R}, Sacrifica il Ricettacolo della Volatilità: Aggiungi {R}{R}{R}{R}. +Vestige of Emrakul|Vestigio di Emrakul|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nTravolgere +Vesuvan Shapeshifter|Polimorfo di Vesuva|Creatura - Polimorfo|Mentre il Polimorfo di Vesuva entra nel campo di battaglia o viene girato a faccia in su, puoi scegliere un'altra creatura sul campo di battaglia. Se lo fai, finché il Polimorfo di Vesuva non viene girato a faccia in giù, diventa una copia di quella creatura, tranne che ha "All'inizio del tuo mantenimento, puoi girare questa creatura a faccia in giù". \nMetamorfosi {1}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Vesuva|Vesuva|Terra|Puoi far entrare Vesuva nel campo di battaglia TAPpata come copia di una qualsiasi terra sul campo di battaglia. +Veteran Armorer|Armaiolo Veterano|Creatura - Soldato Umano|Le altre creature che controlli prendono +0/+1. +Veteran Armorsmith|Fabbro Veterano|Creatura - Soldato Umano|Le altre creature Soldato che controlli prendono +0/+1. +Veteran Brawlers|Lottatori Veterani|Creatura - Soldato Umano|I Lottatori Veterani non possono attaccare se il giocatore in difesa controlla una terra STAPpata. \nI Lottatori Veterani non possono bloccare se tu controlli una terra STAPpata. +Veteran Cathar|Catara Veterana|Creatura - Soldato Umano|{3}{W}: Un Umano bersaglio ha doppio attacco fino alla fine del turno. +Veteran Cavalier|Cavaliere Veterano|Creatura - Cavaliere Umano|Cautela +Veteran Explorer|Esploratore Veterano|Creatura - Esploratore Soldato Umano|Quando l'Esploratore Veterano muore, ogni giocatore può passare in rassegna il proprio grimorio per un massimo di due carte terra base e metterle sul campo di battaglia. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Veteran Motorist|Manovratore Veterano|Creatura - Pilota Nano|Quando il Manovratore Veterano entra nel campo di battaglia, profetizza 2. \nOgniqualvolta il Manovratore Veterano manovra un Veicolo, quel Veicolo prende +1/+1 fino alla fine del turno. +Veteran Swordsmith|Forgiatrice Veterana|Creatura - Soldato Umano|Le altre creature Soldato che controlli prendono +1/+0. +Veteran Warleader|Condottiera Veterana|Creatura - Alleato Soldato Umano|La forza e la costituzione della Condottiera Veterana sono pari al numero di creature che controlli. \nTAPpa un altro Alleato STAPpato che controlli: La Condottiera Veterana ha a tua scelta attacco improvviso, cautela o travolgere fino alla fine del turno. +Veteran of the Depths|Veterano delle Profondità|Creatura - Soldato Tritone|Ogniqualvolta il Veterano delle Profondità diventa TAPpato, puoi mettere un segnalino +1/+1 su di esso. +Veteran's Armaments|Armamenti del Veterano|Artefatto Tribale - Equipaggiamento Soldato|La creatura equipaggiata ha "Ogniqualvolta questa creatura attacca o blocca, prende +1/+1 fino alla fine del turno per ogni creatura attaccante." \nOgniqualvolta una creatura Soldato entra sul campo di battaglia, puoi assegnarle gli Armamenti del Veterano. \nEquipaggiare {2} +Veteran's Reflexes|Riflessi del Veterano|Istantaneo|Una creatura bersaglio prende +1/+1 fino alla fine del turno. STAPpa quella creatura. +Veteran's Sidearm|Arma Corta della Veterana|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+1. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Veteran's Voice|Voce del Veterano|Incantesimo - Aura|Incanta creatura che controlli \nTAPpa la creatura incantata: Una creatura bersaglio diversa da questa prende +2/+1 fino alla fine del turno. Attiva questa abilità soltanto se la creatura incantata è STAPpata- +Vexing Arcanix|Reliquia Vessatrice|Artefatto|{3}, {T}: Il giocatore bersaglio sceglie il nome di una carta, poi rivela la prima carta del suo grimorio. Se quella carta ha il nome scelto, il giocatore la aggiunge alla sua mano. Altrimenti, il giocatore la mette nel suo cimitero e la Reliquia Vessatrice gli infligge 2 danni. +Vexing Beetle|Coleottero Vessatore|Creatura - Insetto|Questa magia non può essere neutralizzata. \nIl Coleottero Vessatore prende +3/+3 fintanto che nessun avversario controlla una creatura. +Vexing Devil|Diavolo Irritante|Creatura - Diavolo|Quando il Diavolo Irritante entra nel campo di battaglia, qualsiasi avversario può farsi infliggere 4 danni da esso. Se un giocatore lo fa, sacrifica il Diavolo Irritante. +Vexing Scuttler|Affondatore Opprimente|Creatura - Granchio Eldrazi|Emergere {6}{U} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, puoi riprendere in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. +Vexing Shusher|Silenziatore Irritante|Creatura - Sciamano Goblin|Questa magia non può essere neutralizzata. \n{R|V}: La magia bersaglio non può essere neutralizzata. +Vexing Sphinx|Sfinge Vessatrice|Creatura - Sfinge|Volare \nMantenimento cumulativo-Scarta una carta. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) \nQuando la Sfinge Vessatrice muore, pesca una carta per ogni segnalino epoca presente su di essa. +Vex|Opprimere|Istantaneo|Neutralizza la magia bersaglio. Il controllore di quella magia può pescare una carta. +Vhati il-Dal|Vhati il-Dal|Creatura Leggendaria - Guerriero Umano|{T}: La forza o la costituzione della creatura bersaglio diventa 1 fino alla fine del turno. +Vial of Dragonfire|Fiala di Fuoco Draconico|Artefatto|{2}, {T}, Sacrifica la Fiala di Fuoco Draconico: Infligge 2 danni a una creatura bersaglio. +Vial of Poison|Fiala di Veleno|Artefatto|{T}, Sacrifica la Fiala di Veleno: Una creatura bersaglio ha tocco letale fino alla fine del turno. (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Viashino Bey|Califfo Viashino|Creatura - Viashino|Se il Califfo Viashino attacca, tutte le creature che controlli attaccano se possono farlo. +Viashino Bladescout|Esploralama Viashino|Creatura - Esploratore Viashino|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando l'Esploralama Viashino entra nel campo di battaglia, una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Viashino Cutthroat|Tagliagole Viashino|Creatura - Viashino|Rapidità \nAll'inizio della sottofase finale, il proprietario riprende in mano il Tagliagole Viashino. +Viashino Fangtail|Codazanna Viashino|Creatura - Guerriero Viashino|{T}: Il Codazanna Viashino infligge 1 danno a un qualsiasi bersaglio. +Viashino Firstblade|Primalama Viashino|Creatura - Soldato Viashino|Rapidità \nQuando il Primalama Viashino entra nel campo di battaglia, prende +2/+2 fino alla fine del turno. +Viashino Grappler|Rampinatore Viashino|Creatura - Viashino|{G}: Il Rampinatore Viashino guadagna travolgere fino alla fine del turno. +Viashino Heretic|Eretico Viashino|Creatura - Viashino|{1}{R}, {T}: Distruggi un artefatto bersaglio. L'Eretico Viashino infligge al controllore di quell'artefatto un danno pari al costo di mana convertito dell'artefatto. +Viashino Outrider|Battipista Viashino|Creatura - Viashino|Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Viashino Pyromancer|Piromante Viashino|Creatura - Mago Viashino|Quando il Piromante Viashino entra nel campo di battaglia, infligge 2 danni a un giocatore o a un planeswalker bersaglio. +Viashino Racketeer|Delinquente Viashino|Creatura - Farabutto Viashino|Quando il Delinquente Viashino entra nel campo di battaglia, puoi scartare una carta. Se lo fai, pesca una carta. +Viashino Runner|Corridore Viashino|Creatura - Viashino|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Viashino Sandscout|Scout delle Sabbie Viashino|Creatura - Esploratore Viashino|Rapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) \nAll'inizio della sottofase finale, il proprietario riprende in mano lo Scout delle Sabbie Viashino. (Lo riprende in mano solo se è sul campo di battaglia.) +Viashino Sandsprinter|Sfrecciasabbia Viashino|Creatura - Guerriero Viashino|Travolgere, rapidità \nAll'inizio della sottofase finale, fai tornare la Sfrecciasabbia Viashino in mano al suo proprietario. (Falla tornare solo se è sul campo di battaglia.) \nCiclo {R} ({R}, Scarta questa carta: Pesca una carta.) +Viashino Sandstalker|Cacciatore delle Sabbie Viashino|Creatura - Guerriero Viashino|Rapidità \nAll'inizio della sottofase finale, il proprietario riprende in mano il Cacciatore delle Sabbie Viashino. (Il proprietario lo riprende in mano soltanto se è sul campo di battaglia.) +Viashino Sandswimmer|Nuotatore delle Sabbie Viashino|Creatura - Viashino|{R}: Lancia una moneta. Se vinci il lancio, il proprietario riprende in mano il Nuotatore delle Sabbie Viashino. Se perdi il lancio, sacrifica il Nuotatore delle Sabbie Viashino. +Viashino Shanktail|Viashino Codastelo|Creatura - Guerriero Viashino|Attacco improvviso\nImpeto sanguinario - {2}{R}, Scarta il Viashino Codastelo: Una creatura attaccante bersaglio prende +3/+1 e ha attacco improvviso fino alla fine del turno. +Viashino Skeleton|Scheletro Viashino|Creatura - Scheletro Viashino|{1}{B}, Scarta una carta: Rigenera lo Scheletro Viashino. +Viashino Slasher|Squartatore Viashino|Creatura - Guerriero Viashino|{R}: Lo Squartatore Viashino prende +1/-1 fino alla fine del turno. +Viashino Slaughtermaster|Viashino Massacratore|Creatura - Guerriero Viashino|Doppio attacco \n{B}{G}: Il Viashino Massacratore prende +1/+1 fino alla fine del turno. Attiva questa abilità solo una volta per turno. +Viashino Spearhunter|Cacciatore Astato Viashino|Creatura - Guerriero Viashino|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Viashino Warrior|Guerriero Viashino|Creatura - Guerriero Viashino| +Viashino Weaponsmith|Armaiolo Viashino|Creatura - Viashino|Ogniqualvolta l'Armaiolo Viashino viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo blocca. +Viashivan Dragon|Drago di Viashivan|Creatura - Drago|Volare \n{R}: Il Drago di Viashivan prende +1/+0 fino alla fine del turno. \n{G}: Il Drago di Viashivan prende +0/+1 fino alla fine del turno. +Vibrating Sphere|Sfera Vibrante|Artefatto|Fintanto che è il tuo turno, le creature che controlli prendono +2/+0. \nFintanto che non è il tuo turno, le creature che controlli prendono -0/-2. +Vicious Betrayal|Tradimento Perverso|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica un qualsiasi numero di creature. \nLa creatura bersaglio prende +2/+2 fino alla fine del turno per ogni creatura sacrificata in questo modo. +Vicious Conquistador|Conquistador Crudele|Creatura - Soldato Vampiro|Ogniqualvolta il Conquistador Crudele attacca, ogni avversario perde 1 punto vita. +Vicious Hunger|Appetito Perverso|Stregoneria|L'Appetito Perverso infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. +Vicious Kavu|Kavu Perverso|Creatura - Kavu|Ogniqualvolta il Kavu Perverso attacca, prende +2/+0 fino alla fine del turno. +Vicious Offering|Offerta Crudele|Istantaneo|Potenziamento-Sacrifica una creatura. (Puoi sacrificare una creatura in aggiunta a qualsiasi altro costo mentre lanci questa magia.) \nUna creatura bersaglio prende -2/-2 fino alla fine del turno. Se questa magia è stata potenziata, quella creatura prende invece -5/-5 fino alla fine del turno. +Vicious Rumors|Dicerie Crudeli|Stregoneria|Le Dicerie Crudeli infliggono 1 danno a ogni avversario. Ogni avversario scarta una carta, poi mette nel proprio cimitero la prima carta del proprio grimorio. Guadagni 1 punto vita. +Vicious Shadows|Ombre Crudeli|Incantesimo|Ogniqualvolta una creatura muore, puoi fare infliggere dalle Ombre Crudeli a un giocatore bersaglio danno pari al numero di carte in mano a quel giocatore. +Victim of Night|Vittima della Notte|Istantaneo|Distruggi una creatura non Vampiro, non Mannaro, non Zombie bersaglio. +Victimize|Vessare|Stregoneria|Scegli due carte creatura bersaglio nel tuo cimitero. Sacrifica una creatura. Se lo fai, rimetti sul campo di battaglia TAPpate le carte scelte. +Victorious Destruction|Distruzione Vittoriosa|Stregoneria|Distruggi un artefatto o una terra bersaglio. Il suo controllore perde 1 punto vita. +Victory's Herald|Messaggera di Vittoria|Creatura - Angelo|Volare \nOgniqualvolta la Messaggera di Vittoria attacca, le creature attaccanti hanno volare e legame vitale fino alla fine del turno. +Victual Sliver|Tramutante Commestibile|Creatura - Tramutante|Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Guadagni 4 punti vita." +View from Above|Vista dall'Alto|Istantaneo|Una creatura bersaglio guadagna volare fino alla fine del turno. Se controlli un permanente bianco, il proprietario riprende in mano la Vista dall'Alto. +Vigean Graftmage|Mago degli Innesti Vigeano|Creatura - Mutante Mago Vedalken|Innesto 2 \n{1}{U}: STAPpa una creatura bersaglio che ha un segnalino +1/+1 su di essa. +Vigean Hydropon|Idropone Vigeana|Creatura - Mutante Pianta|Innesto 5 (Questa creatura entra nel campo di battaglia con cinque segnalini +1/+1. Ogniqualvolta un'altra creatura entra nel campo di battaglia, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) \nL'Idropone Vigeana non può attaccare o bloccare. +Vigean Intuition|Intuito Vigeano|Istantaneo|Scegli un tipo di carta, poi rivela le prime quattro carte in cima al tuo grimorio. Aggiungi alla tua mano tutte le carte del tipo scelto rivelate in questo modo e metti le rimanenti nel tuo cimitero. +Vigil for the Lost|Veglia per i Caduti|Incantesimo|Ogniqualvolta una creatura che controlli muore, puoi pagare {X}. Se lo fai, guadagni X punti vita. +Vigilance|Cautela|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha cautela. (Attacca senza TAPpare.) +Vigilant Baloth|Baloth Vigile|Creatura - Bestia|Cautela (Questa creatura attacca senza TAPpare.) +Vigilant Drake|Draghetto Vigile|Creatura - Draghetto|Volare \n{2}{U}: STAPpa il Draghetto Vigile. +Vigilant Martyr|Sentinella Martire|Creatura - Chierico Umano|Sacrifica la Sentinella Martire: Rigenera una creatura bersaglio. \n{W}{W}, {T}, Sacrifica la Sentinella Martire: Neutralizza una magia bersaglio che bersaglia un incantesimo. +Vigilant Sentry|Sentinella Vigile|Creatura - Nomade Umano|Soglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, la Sentinella Vigile prende +1/+1 e ha "{T}: La creatura attaccante o bloccante bersaglio prende +3/+3 fino alla fine del turno." +Vigilante Justice|Giustizia dei Vigilanti|Incantesimo|Ogniqualvolta un Umano entra nel campo di battaglia sotto il tuo controllo, la Giustizia dei Vigilanti infligge 1 danno a un qualsiasi bersaglio. +Vigor Mortis|Vigor Mortis|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Se è stato pagato {G} per lanciare il Vigor Mortis, quella creatura entra sul campo di battaglia con un segnalino +1/+1 addizionale. +Vigorous Charge|Carica Vigorosa|Istantaneo|Potenziamento {W} (Puoi pagare {W} addizionale mentre lanci questa magia). \nLa creatura bersaglio guadagna travolgere fino alla fine del turno. Ogniqualvolta quella creatura infligge danno da combattimento in questo turno, se questa magia è stata potenziata, guadagni punti vita pari a quel danno. +Vigorspore Wurm|Wurm delle Vigorspore|Creatura - Wurm|Crescita sotterranea - Quando il Wurm delle Vigorspore entra nel campo di battaglia, una creatura bersaglio ha cautela e prende +X/+X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero. \nIl Wurm delle Vigorspore non può essere bloccato da più di una creatura. +Vigor|Vigore|Creatura - Incarnazione Elementale|Travolgere \nSe sta per essere inflitto danno ad un'altra creatura che controlli, previeni quel danno. Metti un segnalino +1/+1 su quella creatura per ogni punto danno prevenuto in questo modo. \nQuando il Vigore viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. +Vildin-Pack Alpha|Alfa del Branco Vildin|Creatura - Mannaro|Ogniqualvolta un Mannaro entra nel campo di battaglia sotto il tuo controllo, puoi trasformarlo. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Alfa del Branco Vildin. +Vildin-Pack Outcast|Reietto del Branco Vildin|Creatura - Orrore Mannaro|Travolgere \n{R}: Il Reietto del Branco Vildin prende +1/-1 fino alla fine del turno. \n{5}{R}{R}: Trasforma il Reietto del Branco Vildin. +Vile Aggregate|Agglomerato Ignobile|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nLa forza dell'Agglomerato Ignobile è pari al numero di creature incolori che controlli. \nTravolgere \nIngerire (Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore esilia la prima carta del suo grimorio.) +Vile Consumption|Corruzione Maligna|Incantesimo|Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi 1 punto vita". +Vile Deacon|Diacono Corrotto|Creatura - Chierico Umano|Ogniqualvolta il Diacono Corrotto attacca, prende +X/+X fino alla fine del turno, dove X è pari al numero di Chierici sul campo di battaglia. +Vile Manifestation|Manifestazione Ignobile|Creatura - Orrore|La Manifestazione Ignobile prende +1/+0 per ogni carta con ciclo nel tuo cimitero. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Vile Rebirth|Rinascita Ignobile|Istantaneo|Esilia una carta creatura bersaglio da un cimitero. Crea una pedina creatura Zombie 2/2 nera. +Vile Redeemer|Redentore Maligno|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nLampo \nQuando lanci questa magia, puoi pagare {U}. Se lo fai, crea una pedina creatura Discendente Eldrazi 1/1 incolore per ogni creatura non pedina che è morta sotto il tuo controllo in questo turno. Quelle pedine hanno "Sacrifica questa creatura: Aggiungi {U}". +Vile Requiem|Requiem Maligno|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Requiem Maligno. \n{1}{B}, Sacrifica il Requiem Maligno: Distruggi fino a X creature non nere bersaglio, dove X è pari al numero di segnalini versetto sul Requiem Maligno. Non possono essere rigenerate. +Vilis, Broker of Blood|Vilis, Intermediario di Sangue|Creatura Leggendaria - Demone|Volare \n{B}, Paga 2 punti vita: Una creatura bersaglio prende -1/-1 fino alla fine del turno. \nOgniqualvolta perdi punti vita, pesca altrettante carte. (Il danno provoca la perdita di punti vita.) +Village Bell-Ringer|Campanaro del Villaggio|Creatura - Esploratore Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Campanaro del Villaggio entra nel campo di battaglia, STAPpa tutte le creature che controlli. +Village Cannibals|Cannibali del Villaggio|Creatura - Umano|Ogniqualvolta un'altra creatura Umano muore, metti un segnalino +1/+1 sui Cannibali del Villaggio. +Village Elder|Anziano del Villaggio|Creatura - Druido Umano|{G}, {T}, Sacrifica una Foresta: Rigenera una creatura bersaglio. +Village Ironsmith|Fabbro del Villaggio|Creatura - Mannaro Umano|Attacco improvviso \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Fabbro del Villaggio. +Village Messenger|Messaggera del Villaggio|Creatura - Mannaro Umano|Rapidità \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Messaggera del Villaggio. +Village Survivors|Sopravvissuti del Villaggio|Creatura - Umano|Cautela \nOra fatidica - Fintanto che hai 5 o meno punti vita, le altre creature che controlli hanno cautela. +Villagers of Estwald|Abitanti di Estwald|Creatura - Mannaro Umano|All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma gli Abitanti di Estwald. +Villainous Ogre|Ogre Infame|Creatura - Guerriero Ogre|L'Ogre Infame non può bloccare. \nFintanto che controlli un Demone, l'Ogre Infame ha "{B}: Rigenera l'Ogre Infame" +Villainous Wealth|Ricchezza Scellerata|Stregoneria|Un avversario bersaglio esilia le prime X carte del suo grimorio. Puoi lanciare un qualsiasi numero di carte non terra con costo di mana convertito pari o inferiore a X scelte tra esse senza pagare il loro costo di mana. +Vindicate|Rivendicare|Stregoneria|Distruggi un permanente bersaglio. +Vindictive Lich|Lich Livoroso|Creatura - Mago Zombie|Quando il Lich Livoroso muore, scegli uno o più. Ogni modo deve bersagliare un giocatore diverso.
  • Un avversario bersaglio sacrifica una creatura. Un avversario bersaglio scarta due carte. Un avversario bersaglio perde 5 punti vita.
  • +Vindictive Mob|Folla Vendicativa|Creatura - Berserker Umano|Quando la Folla Vendicativa entra nel campo di battaglia, sacrifica una creatura. \nLa Folla Vendicativa non può essere bloccata dai Saprolingi. +Vindictive Vampire|Vampira Rancorosa|Creatura - Vampiro|Ogniqualvolta un'altra creatura che controlli muore, la Vampira Rancorosa infligge 1 danno a ogni avversario e tu guadagni 1 punto vita. +Vine Dryad|Driade dei Viticci|Creatura - Driade|Puoi esiliare una carta verde nella tua mano anziché pagare il costo di mana di questa magia. \nLampo \nPassa-foreste +Vine Kami|Kami del Viticcio|Creatura - Spirito|Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) \nMuta-anima 6 (Quando questa creatura muore, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 6 presente nel tuo cimitero.) +Vine Mare|Destriero dei Viticci|Creatura - Cavallo Elementale|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nIl Destriero dei Viticci non può essere bloccato dalle creature nere. +Vine Snare|Trappola di Liane|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da creature con forza pari o inferiore a 4. +Vine Trellis|Tralicci Rampicanti|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \n{T}: Aggiungi {G}. +Vinelasher Kudzu|Kudzo Sferzaliane|Creatura - Pianta|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sul Kudzo Sferzaliane. +Vines of Vastwood|Viticci di Boscovasto|Istantaneo|Potenziamento {G} (Puoi pagare {G} addizionale quando lanci questa magia.) \nUna creatura bersaglio non può essere bersaglio di magie o abilità controllate dai tuoi avversari in questo turno. Se questa magia è stata potenziata, quella creatura prende +4/+4 fino alla fine del turno. +Vines of the Recluse|Viticci dell'Eremita|Istantaneo|Una creatura bersaglio prende +1/+2 e ha raggiungere fino alla fine del turno. STAPpala. (Una creatura con raggiungere può bloccare le creature con volare.) +Vineshaper Mystic|Plasmaliane Mistica|Creatura - Sciamano Tritone|Quando la Plasmaliane Mistica entra nel campo di battaglia, scegli fino a due Tritoni bersaglio che controlli e metti un segnalino +1/+1 su ciascuno. +Vineweft|Trama Rampicante|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \n{4}{G}: Riprendi in mano la Trama Rampicante dal tuo cimitero. +Vintara Elephant|Elefante di Vintara|Creatura - Elefante|Travolgere \n{3}: L'Elefante di Vintara perde travolgere fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Vintara Snapper|Morsicatrice di Vintara|Creatura - Tartaruga|La Morsicatrice di Vintara ha velo fintanto che non controlli terre STAPpate. (Non può essere bersaglio di magie o abilità.) +Violent Eruption|Eruzione Violenta|Istantaneo|L'Eruzione Violenta infligge 4 danni divisi a tua scelta tra un qualsiasi numero di bersagli. \nFollia {1}{R}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Violent Impact|Impatto Violento|Stregoneria|Distruggi un artefatto o una terra bersaglio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Violent Outburst|Esplosione Violenta|Istantaneo|Cascata (Quando lanci questa magia, esilia le carte dalla cima del tuo grimorio finché non esili una carta non terra con costo di mana minore. Puoi lanciare quella carta senza pagare il suo costo di mana. Metti le altre carte esiliate in fondo al tuo grimorio in ordine casuale.) \nLe creature che controlli prendono +1/+0 fino alla fine del turno. +Violent Ultimatum|Ultimatum Violento|Stregoneria|Distruggi tre permanenti bersaglio. +Violet Pall|Sudario Viola|Istantaneo Tribale - Spiritello|Distruggi una creatura non nera bersaglio. Crea una pedina creatura Farabutto Spiritello 1/1 nera con volare. +Viper's Kiss|Bacio della Vipera|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -1/-1 e le sue abilità attivate non possono essere attivate. +Viral Drake|Draghetto Virale|Creatura - Draghetto|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \n{3}{U}: Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Viridescent Wisps|Fuochi Fatui Verdastri|Istantaneo|Una creatura bersaglio diventa verde e prende +1/+0 fino alla fine del turno. \nPesca una carta. +Viridian Acolyte|Accolito Viridiano|Creatura - Sciamano Elfo|{1}, {T}: Aggiungi un mana di qualsiasi colore. +Viridian Betrayers|Traditori Viridiani|Creatura - Guerriero Elfo|I Traditori Viridiani hanno infettare fintanto che un avversario è avvelenato. (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) +Viridian Claw|Artiglio Viridiano|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0 e ha attacco improvviso. \nEquipaggiare {1} +Viridian Corrupter|Corruttore Viridiano|Creatura - Sciamano Elfo|Infettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nQuando il Corruttore Viridiano entra nel campo di battaglia, distruggi un artefatto bersaglio. +Viridian Emissary|Emissario Viridiano|Creatura - Esploratore Elfo|Quando l'Emissario Viridiano muore, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Viridian Harvest|Raccolto Viridiano|Incantesimo - Aura|Incanta artefatto \nQuando l'artefatto incantato viene messo in un cimitero, guadagni 6 punti vita. +Viridian Joiner|Giuntatore Viridiano|Creatura - Druido Elfo|{T}: Aggiungi un ammontare di {G} pari alla forza del Giuntatore Viridiano. +Viridian Longbow|Arco Lungo Viridiano|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio." \nEquipaggiare {3} +Viridian Lorebearers|Latori dei Miti Viridiani|Creatura - Sciamano Elfo|{3}{G}, {T}: La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero degli artefatti controllati dai tuoi avversari. +Viridian Revel|Festa Viridiana|Incantesimo|Ogniqualvolta un artefatto viene messo nel cimitero di un avversario dal campo di battaglia, puoi pescare una carta. +Viridian Scout|Esploratore Viridiano|Creatura - Esploratore Guerriero Elfo|{2}{G}, Sacrifica l'Esploratore Viridiano: Infligge 2 danni a una creatura bersaglio con volare. +Viridian Shaman|Sciamana Viridiana|Creatura - Sciamano Elfo|Quando la Sciamana Viridiana entra nel campo di battaglia, distruggi un artefatto bersaglio. +Viridian Zealot|Zelota Viridiano|Creatura - Guerriero Elfo|{1}{G}, Sacrifica lo Zelota Viridiano: Distruggi un artefatto o un incantesimo bersaglio. +Virtue's Ruin|Virtue's Ruin|Stregoneria|Distruggi tutte le creature bianche. +Virulent Plague|Piaga Virulenta|Incantesimo|Le pedine creatura prendono -2/-2. +Virulent Sliver|Tramutante Virulento|Creatura - Tramutante|Tutte le creature Tramutante hanno avvelenare 1. (Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, quel giocatore prende un segnalino veleno. Un giocatore con dieci o più segnalini veleno perde la partita.) +Virulent Swipe|Colpo Virulento|Istantaneo|Una creatura bersaglio prende +2/+0 e guadagna tocco letale fino alla fine del turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Virulent Wound|Ferita Virulenta|Istantaneo|Metti un segnalino -1/-1 su una creatura bersaglio. Quando quella creatura muore in questo turno, il suo controllore ottiene un segnalino veleno. +Visage of Bolas|Volto di Bolas|Artefatto|Quando il Volto di Bolas entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Nicol Bolas, l'Ingannatore, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. \n{T}: Aggiungi {U}, {B} o {R}. +Visara the Dreadful|Visara la Temibile|Creatura Leggendaria - Gorgone|Volare \n{T}: Distruggi una creatura bersaglio. Non può essere rigenerata. +Viscera Dragger|Trascinatore di Visceri|Creatura - Guerriero Ogre Zombie|Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) \nDissotterrare {1}{B} ({1}{B}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Viscera Seer|Veggente di Visceri|Creatura - Mago Vampiro|Sacrifica una creatura: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Viscerid Armor|Armatura Visceride|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+1. \n{1}{U}: Il proprietario riprende in mano l'Armatura Visceride. +Viscerid Deepwalker|Camminatore delle Profondità Visceride|Creatura - Guerriero Homarid|{U}: Il Camminatore delle Profondità Visceride prende +1/+0 fino alla fine del turno. \nSospendere 4-{U} (Invece di lanciare questa carta dalla tua mano, puoi pagare {U} e esiliarla con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lanciala senza pagare il suo costo di mana. Ha rapidità.) +Viscerid Drone|Parassita Visceride|Creatura - Drone Homarid|{T}, Sacrifica una creatura e una Palude: Distruggi una creatura non artefatto bersaglio. Non può essere rigenerata. \n{T}, Sacrifica una creatura e una Palude neve: Distruggi una creatura bersaglio. Non può essere rigenerata. +Viscid Lemures|Lemuri Viscidi|Creatura - Spirito|{0}: I Lemuri Viscidi prendono -1/-0 e guadagnano passa-Paludi fino alla fine del turno. +Viseling|Morsetta|Creatura Artefatto - Costrutto|All'inizio del mantenimento di ogni avversario, la Morsetta infligge X danni a quel giocatore, dove X è pari al numero di carte presenti nella sua mano meno 4. +Vish Kal, Blood Arbiter|Vish Kal, Giudice Sanguinario|Creatura Leggendaria - Vampiro|Volare, legame vitale \nSacrifica una creatura: Metti X segnalini +1/+1 su Vish Kal, Giudice Sanguinario, dove X è la forza della creatura sacrificata. \nRimuovi tutti i segnalini +1/+1 da Vish Kal: Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni segnalino +1/+1 rimosso in questo modo. +Vision Charm|Monile della Visione|Istantaneo|Scegli uno -
  • Il giocatore bersaglio mette le prime quattro carte del proprio grimorio nel proprio cimitero. Scegli un tipo di terra e un tipo di terra base, e ogni terra del primo tipo scelto diventa del secondo tipo scelto fino alla fine del turno. - L'artefatto bersaglio scompare. (Durante la scomparsa viene trattato come se non esistesse. Riappare durante lo STAP del suo controllore, prima degli STAP)
  • +Vision Skeins|Groviglio di Visioni|Istantaneo|Ogni giocatore pesca due carte. +Visionary Augmenter|Potenziatrice Visionaria|Creatura - Artefice Nano|Fabbrica 2 (Quando questa creatura entra nel campo di battaglia, metti due segnalini +1/+1 su di essa o crea due pedine creatura artefatto Servomeccanismo 1/1 incolori.) +Visions of Beyond|Visioni dell'Aldilà|Istantaneo|Pesca una carta. Se in un cimitero ci sono venti o più carte, pesca invece tre carte. +Visions of Brutality|Visioni di Brutalità|Incantesimo - Aura|Vacuità (Questa carta non ha colore.) \nIncanta creatura \nLa creatura incantata non può bloccare. \nOgniqualvolta la creatura incantata infligge danno, il suo controllore perde altrettanti punti vita. +Visions|Visioni|Stregoneria|Guarda le prime cinque carte del grimorio del giocatore bersaglio. Poi puoi fare rimescolare quel grimorio a quel giocatore. +Vital Splicer|Giuntatore Vitale|Creatura - Artefice Umano|Quando il Giuntatore Vitale entra nel campo di battaglia, crea una pedina creatura artefatto Golem 3/3 incolore. \n{1}: Rigenera un Golem bersaglio che controlli. +Vital Surge|Impeto Vitale|Istantaneo - Arcano|Tu guadagni 3 punti vita. \nUnire nell'Arcano {1}{G} +Vitality Charm|Monile della Vitalità|Istantaneo|Scegli uno -
  • Crea una pedina creatura Insetto 1/1 verde. Una creatura bersaglio prende +1/+1 e guadagna travolgere fino alla fine del turno. Rigenera la Bestia bersaglio.
  • +Vitalize|Rinvigorire|Istantaneo|STAPpa tutte le creature che controlli. +Vitalizing Cascade|Cascata Rivitalizzante|Istantaneo|Guadagni X più 3 punti vita. +Vitalizing Wind|Vento Rivitalizzante|Istantaneo|Le creature che controlli prendono +7/+7 fino alla fine del turno. +Vitaspore Thallid|Thallid Spora Vitale|Creatura - Fungus|All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid Spora Vitale. \nRimuovi tre segnalini spora dal Thallid Spora Vitale: Crea una pedina creatura Saprolingio 1/1 verde. \nSacrifica un Saprolingio: Una creatura bersaglio ha rapidità fino alla fine del turno. +Vithian Renegades|Rinnegati di Vithia|Creatura - Sciamano Umano|Quando i Rinnegati di Vithia entrano nel campo di battaglia, distruggi un artefatto bersaglio. +Vithian Stinger|Pungolatore di Vithia|Creatura - Sciamano Umano|{T}: Il Pungolatore di Vithia infligge 1 danno a un qualsiasi bersaglio. \nDissotterrare {1}{R} ({1}{R}: Rimetti sul campo di battaglia questa carta dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale o se sta per lasciare il campo di battaglia. Dissotterra solo quando potresti lanciare una stregoneria.) +Vitu-Ghazi Guildmage|Maga della Gilda di Vitu-Ghazi|Creatura - Sciamano Driade|{4}{G}{W}: Crea una pedina creatura Centauro 3/3 verde. \n{2}{G}{W}: Popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Vitu-Ghazi, the City-Tree|Vitu-Ghazi, l'Albero-Città|Terra|{T}: Aggiungi {U}. \n{2}{G}{W}, {T}: Crea una pedina creatura Saprolingio 1/1 verde. +Vivid Crag|Dirupo Iridescente|Terra|Il Dirupo Iridescente entra nel campo di battaglia TAPpato con due segnalini carica. \n{T}: Aggiungi {R}. \n{T}, Rimuovi un segnalino carica dal Dirupo Iridescente: Aggiungi un mana di un qualsiasi colore. +Vivid Creek|Torrente Iridescente|Terra|Il Torrente Iridescente entra nel campo di battaglia TAPpato con due segnalini carica. \n{T}: Aggiungi {U}. \n{T}, Rimuovi un segnalino carica dal Torrente Iridescente: Aggiungi un mana di un qualsiasi colore. +Vivid Grove|Boschetto Iridescente|Terra|Il Boschetto Iridescente entra nel campo di battaglia TAPpato con due segnalini carica. \n{T}: Aggiungi {G}. \n{T}, Rimuovi un segnalino carica dal Boschetto Iridescente: Aggiungi un mana di un qualsiasi colore. +Vivid Marsh|Palude Iridescente|Terra|La Palude Iridescente entra nel campo di battaglia TAPpata con due segnalini carica. \n{T}: Aggiungi {B}. \n{T}, Rimuovi un segnalino carica dalla Palude Iridescente: Aggiungi un mana di un qualsiasi colore. +Vivid Meadow|Prateria Iridescente|Terra|La Prateria Iridescente entra nel campo di battaglia TAPpata con due segnalini carica. \n{T}: Aggiungi {W}. \n{T}, Rimuovi un segnalino carica dalla Prateria Iridescente: Aggiungi un mana di un qualsiasi colore. +Vivid Revival|Rinascita Vivida|Stregoneria|Riprendi in mano fino a tre carte multicolore bersaglio dal tuo cimitero. Esilia la Rinascita Vivida. +Vivien Reid|Vivien Reid|Planeswalker Leggendario - Vivien|[+1]: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta creatura o terra scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. \n[-3]: Distruggi un artefatto, un incantesimo o una creatura con volare bersaglio. \n[-8]: Ottieni un emblema con "Le creature che controlli prendono +2/+2 e hanno cautela, travolgere e indistruttibile". \n[Fedeltà 5] +Vivien of the Arkbow|Vivien del Bestiarco|Planeswalker Leggendario - Vivien|[+2]: Scegli fino a una creatura bersaglio. Metti due segnalini +1/+1 su di essa. \n[-3]: Una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli. \n[-9]: Le creature che controlli prendono +4/+4 e hanno travolgere fino alla fine del turno. \n[Fedeltà 5] +Vivien's Arkbow|Bestiarco di Vivien|Artefatto Leggendario|{X}, {T}, Scarta una carta: Guarda le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura con costo di mana convertito pari o inferiore a X scelta tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. +Vivien's Crocodile|Coccodrillo di Vivien|Creatura - Spirito Coccodrillo|Il Coccodrillo di Vivien prende +1/+1 fintanto che controlli un planeswalker Vivien. +Vivien's Grizzly|Grizzly di Vivien|Creatura - Spirito Orso|{3}{G}: Guarda la prima carta del tuo grimorio. Se è una carta creatura o planeswalker, puoi rivelarla e aggiungerla alla tua mano. Se non la aggiungi alla tua mano, mettila in fondo al tuo grimorio. +Vivien's Invocation|Evocazione di Vivien|Stregoneria|Guarda le prime sette carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta creatura scelta tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. Quando una creatura viene messa sul campo di battaglia in questo modo, infligge danno pari alla sua forza a una creatura bersaglio controllata da un avversario. +Vivien's Jaguar|Giaguaro di Vivien|Creatura - Spirito Felino|Raggiungere (Questa creatura può bloccare le creature con volare.) \n{2}{G}: Riprendi in mano il Giaguaro di Vivien dal tuo cimitero. Attiva questa abilità solo se controlli un planeswalker Vivien. +Vivien, Arkbow Ranger|Vivien, Ranger del Bestiarco|Planeswalker Leggendario - Vivien|[+1]: Scegli fino a due creature bersaglio. Distribuisci due segnalini +1/+1 tra esse. Hanno travolgere fino alla fine del turno. \n[-3]: Una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura o a un planeswalker bersaglio. \n[-5]: Puoi scegliere una carta creatura che possiedi al di fuori della partita, rivelarla e aggiungerla alla tua mano. \n[Fedeltà 4] +Vivien, Champion of the Wilds|Vivien, Campionessa delle Terre Selvagge|Planeswalker Leggendario - Vivien|Puoi lanciare magie creatura come se avessero lampo. \n[+1]: Fino al tuo prossimo turno, fino a una creatura bersaglio ha cautela e raggiungere. \n[-2]: Guarda le prime tre carte del tuo grimorio. Esiliane una a faccia in giù e metti le altre in fondo al tuo grimorio in qualsiasi ordine. Fintanto che rimane esiliata, puoi guardare quella carta e puoi lanciarla se è una carta creatura. \n[Fedeltà 4] +Vivien, Nature's Avenger|Vivien, Vendicatrice della Natura|Planeswalker Leggendario - Vivien|[+1]: Scegli fino a una creatura bersaglio. Metti tre segnalini +1/+1 su di essa. \n[-1]: Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura. Aggiungi quella carta alla tua mano e metti le altre in fondo al tuo grimorio in ordine casuale. \n[-6]: Una creatura bersaglio prende +10/+10 e ha travolgere fino alla fine del turno. \n[Fedeltà 3] +Vivify|Vivificare|Istantaneo|La terra bersaglio diventa una creatura 3/3 fino alla fine del turno. E' ancora una terra. \nPesca una carta. +Vivisection|Vivisezione|Stregoneria|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nPesca tre carte. +Vizier of Deferment|Visir della Dilazione|Creatura - Chierico Umano|Lampo \nQuando la Visir della Dilazione entra nel campo di battaglia, puoi esiliare una creatura bersaglio se ha attaccato o bloccato in questo turno. Rimetti sul campo di battaglia quella carta sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Vizier of Many Faces|Visir dei Molti Volti|Creatura - Chierico Polimorfo|Puoi far entrare la Visir dei Molti Volti nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che, se la Visir dei Molti Volti è stata imbalsamata, la pedina non ha un costo di mana, è bianca ed è uno Zombie in aggiunta ai suoi altri tipi. \nImbalsamare {3}{U}{U} +Vizier of Remedies|Visir dei Medicamenti|Creatura - Chierico Umano|Se uno o più segnalini -1/-1 stanno per essere messi su una creatura che controlli, metti invece su quella creatura altrettanti segnalini -1/-1 meno uno. +Vizier of Tumbling Sands|Visir delle Sabbie Cadenti|Creatura - Chierico Umano|{T}: STAPpa un altro permanente bersaglio.Ciclo {1}{U} ({1}{U}, Scarta questa carta: Pesca una carta.) \nQuando cicli il Visir delle Sabbie Cadenti, STAPpa un permanente bersaglio. +Vizier of the Anointed|Visir dei Consacrati|Creatura - Chierico Umano|Quando il Visir dei Consacrati entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura con eternare o imbalsamare e mettere quella carta nel tuo cimitero. Poi rimescola il tuo grimorio. \nOgniqualvolta attivi un'abilità eternare o imbalsamare, pesca una carta. +Vizier of the Menagerie|Visir del Serraglio|Creatura - Chierico Naga|Puoi guardare la prima carta del tuo grimorio in qualsiasi momento. \nPuoi lanciare la prima carta del tuo grimorio se è una carta creatura. \nPuoi spendere il mana come se fosse mana di qualsiasi tipo per lanciare magie creatura. +Vizier of the Scorpion|Visir dello Scorpione|Creatura - Mago Zombie|Quando il Visir dello Scorpione entra nel campo di battaglia, recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) \nLe pedine Zombie che controlli hanno tocco letale. +Vizier of the True|Visir della Leale|Creatura - Chierico Umano|Puoi stremare il Visir della Leale mentre attacca. (Non STAPperà durante il tuo prossimo STAP.) \nOgniqualvolta stremi una creatura, TAPpa una creatura bersaglio controllata da un avversario. +Vizkopa Confessor|Confessore di Vizkopa|Creatura - Chierico Umano|Estorsione (Ogniqualvolta lanci una magia, puoi pagare {B|N}. Se lo fai, ogni avversario perde 1 punto vita e tu guadagni altrettanti punti vita.) \nQuando il Confessore di Vizkopa entra nel campo di battaglia, paga un qualsiasi ammontare di punti vita. Un avversario bersaglio rivela altrettante carte dalla sua mano. Scegli una di esse ed esiliala. +Vizkopa Guildmage|Maga della Gilda di Vizkopa|Creatura - Mago Umano|{1}{W}{B}: Una creatura bersaglio ha legame vitale fino alla fine del turno. \n{1}{W}{B}: Ogniqualvolta guadagni punti vita in questo turno, ogni avversario perde altrettanti punti vita. +Vizkopa Vampire|Vampiro di Vizkopa|Creatura - Vampiro|Legame vitale +Vizzerdrix|Vizzerdrix|Creatura - Bestia Coniglio| +Vodalian Arcanist|Arcanista di Vodalia|Creatura - Mago Tritone|{T}: Aggiungi {U}. Spendi questo mana solo per lanciare una magia istantaneo o stregoneria. +Vodalian Hypnotist|Ipnotizzatore di Vodalia|Creatura - Mago Tritone|{2}{B}, {T}: Il giocatore bersaglio scarta una carta. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Vodalian Illusionist|Illusionista di Vodalia|Creatura - Mago Tritone|{U}{U}, {T}: La creatura bersaglio scompare. +Vodalian Merchant|Mercante di Vodalia|Creatura - Tritone|Quando il Mercante di Vodalia entra nel campo di battaglia, pesca una carta, poi scarta una carta. +Vodalian Mystic|Mistico di Vodalia|Creatura - Mago Tritone|{T}: La magia istantaneo o stregoneria bersaglio diventa di un colore a tua scelta. +Vodalian Serpent|Serpente di Vodalia|Creatura - Serpe|Potenziamento {2} (Puoi pagare {2} addizionale mentre lanci questa magia). \nIl Serpente di Vodalia non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. \nSe è stato pagato il costo di potenziamento, il Serpente di Vodalia entra nel campo di battaglia con quattro segnalini +1/+1. +Vodalian Soldiers|Soldati di Vodalia|Creatura - Soldato Tritone| +Vodalian Zombie|Zombie di Vodalia|Creatura - Zombie Tritone|Protezione dal verde +Voice of All|Voce Omnia|Creatura - Angelo|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nMentre la Voce Omnia entra nel campo di battaglia, scegli un colore. \nLa Voce Omnia ha protezione dal colore scelto. (Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla del colore scelto.) +Voice of Duty|Voce del Dovere|Creatura - Angelo|Volare, protezione dal verde +Voice of Grace|Voce della Grazia|Creatura - Angelo|Volare, protezione dal nero +Voice of Law|Voce della Legge|Creatura - Angelo|Volare, protezione dal rosso +Voice of Many|Voce di Molti|Creatura - Druido Elfo|Quando la Voce di Molti entra nel campo di battaglia, pesca una carta per ogni avversario che controlla meno creature di te. +Voice of Reason|Voce della Ragione|Creatura - Angelo|Volare, protezione dal blu +Voice of Resurgence|Voce della Rinascita|Creatura - Elementale|Ogniqualvolta un avversario lancia una magia durante il tuo turno o quando la Voce della Rinascita muore, crea una pedina creatura Elementale verde e bianca con "La forza e la costituzione di questa creatura sono pari al numero di creature che controlli". +Voice of Truth|Voce della Verità|Creatura - Angelo|Volare, protezione dal bianco +Voice of the Provinces|Voce delle Province|Creatura - Angelo|Volare \nQuando la Voce delle Province entra nel campo di battaglia, crea una pedina creatura Umano 1/1 bianca. +Voice of the Woods|Voce dei Boschi|Creatura - Elfo|TAPpa cinque Elfi STAPpati che controlli: Crea una pedina creatura Elementale 7/7 verde con travolgere. +Voiceless Spirit|Spirito Muto|Creatura - Spirito|Volare, attacco improvviso +Voices from the Void|Voci dal Nulla|Stregoneria|Dominio - Un giocatore bersaglio scarta una carta per ogni tipo di terra base tra le terre che controlli. +Void Attendant|Servitore del Vuoto|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \n{1}{G}, Metti una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore: Crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}". +Void Grafter|Innestavuoto|Creatura - Parassita Eldrazi|Vacuità (Questa carta non ha colore.) \nLampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando l'Innestavuoto entra nel campo di battaglia, un'altra creatura bersaglio che controlli ha anti-malocchio fino alla fine del turno. +Void Maw|Nulligozzo|Creatura - Orrore|Travolgere \nSe un'altra creatura sta per morire, invece esiliala. \nMetti nel cimitero del suo proprietario una carta esiliata con il Nulligozzo: Il Nulligozzo prende +2/+2 fino alla fine del turno. +Void Shatter|Frantumare il Vuoto|Istantaneo|Vacuità (Questa carta non ha colore.) \nNeutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, esiliala invece di metterla nel cimitero del suo proprietario. +Void Snare|Calappio del Vuoto|Stregoneria|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. +Void Squall|Bufera del Vuoto|Stregoneria|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. \nRipresa (Se lanci questa magia dalla tua mano, esiliala mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Void Stalker|Errante del Vuoto|Creatura - Elementale|{2}{U}, {T}: Metti l'Errante del Vuoto e una creatura bersaglio in cima ai grimori dei rispettivi proprietari, poi quei giocatori rimescolano i loro grimori. +Void Winnower|Setacciatore del Vuoto|Creatura - Eldrazi|I tuoi avversari non possono lanciare magie con costo di mana convertito pari. (0 è pari.) \nI tuoi avversari non possono bloccare con creature con costo di mana convertito pari. +Voidmage Apprentice|Apprendista di Svuotamagie|Creatura - Mago Umano|Metamorfosi {2}{U}{U} \nQuando l'Apprendista di Svuotamagie viene girato a faccia in su, neutralizza una magia bersaglio. +Voidmage Husher|Svuotamagie Placatrice|Creatura - Mago Umano|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando la Svuotamagie Placatrice entra nel campo di battaglia, neutralizza un'abilità attivata bersaglio. (Le abilità di mana non possono essere scelte come bersaglio.) \nOgniqualvolta lanci una magia, puoi far tornare la Svuotamagie Placatrice in mano al suo proprietario. +Voidmage Prodigy|Prodigio di Svuotamagie|Creatura - Mago Umano|{U}{U}, Sacrifica un Mago: Neutralizza una magia bersaglio. \nMetamorfosi {U} (Puoi lanciare questa magia a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Voidslime|Sviscisvuota|Istantaneo|Neutralizza la magia, l'abilità attivata, o l'abilità innescata bersaglio. (Le abilità di mana non possono essere bersagliate.) +Voidstone Gargoyle|Gargoyle di Bloccapietra|Creatura - Gargoyle|Volare \nMentre il Gargoyle di Bloccapietra entra nel campo di battaglia, scegli il nome di una carta non terra. \nNon possono essere lanciate magie con il nome scelto. \nLe abilità attivate delle fonti con il nome scelto non possono essere attivate. +Voidwalk|Solcavuoto|Stregoneria|Esilia una creatura bersaglio. Rimettila sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale.\nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Voidwielder|Manipolavuoto|Creatura - Mago Umano|Quando il Manipolavuoto entra nel campo di battaglia, puoi far tornare una creatura bersaglio in mano al suo proprietario. +Void|Vuoto|Stregoneria|Scegli un numero. Distruggi tutti gli artefatti e le creature con costo di mana convertito uguale a quel numero. Poi un giocatore bersaglio rivela la propria mano e scarta tutte le carte non terra con costo di mana convertito uguale a quel numero. +Volatile Claws|Artigli Instabili|Istantaneo|Fino alla fine del turno, le creature che controlli prendono +2/+0 e hanno tutti i tipi di creatura. +Volatile Rig|Attrezzatura Mutevole|Creatura Artefatto - Costrutto|Travolgere \nL'Attrezzatura Mutevole attacca in ogni combattimento, se può farlo. \nOgniqualvolta all'Attrezzatura Mutevole viene inflitto danno, lancia una moneta. Se perdi il lancio, sacrifica l'Attrezzatura Mutevole. \nQuando l'Attrezzatura Mutevole muore, lancia una moneta. Se perdi il lancio, infligge 4 danni a ogni creatura e a ogni giocatore. +Volcanic Awakening|Risveglio Vulcanico|Stregoneria|Distruggi una terra bersaglio. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Volcanic Dragon|Drago Vulcanico|Creatura - Drago|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nRapidità (Questa creatura può attaccare e {T} non appena entra sotto il tuo controllo.) +Volcanic Eruption|Eruzione Vulcanica|Stregoneria|Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. +Volcanic Fallout|Pioggia di Lapilli|Istantaneo|Questa magia non può essere neutralizzata. \nLa Pioggia di Lapilli infligge 2 danni a ogni creatura e a ogni giocatore. +Volcanic Geyser|Geyser Vulcanico|Istantaneo|Il Geyser Vulcanico infligge X danni a un qualsiasi bersaglio. +Volcanic Hammer|Martello Vulcanico|Stregoneria|Il Martello Vulcanico infligge 3 danni a un qualsiasi bersaglio. +Volcanic Offering|Offerta Vulcanica|Istantaneo|Distruggi una terra non base bersaglio che non controlli e una terra non base bersaglio che non controlli scelta da un avversario. \nL'Offerta Vulcanica infligge 7 danni a una creatura bersaglio che non controlli e 7 danni a una creatura bersaglio che non controlli scelta da un avversario. +Volcanic Rambler|Errante Vulcanico|Creatura - Elementale|{2}{R}: L'Errante Vulcanico infligge 1 danno a un giocatore o a un planeswalker bersaglio. +Volcanic Rush|Carica Vulcanica|Istantaneo|Le creature attaccanti prendono +2/+0 e hanno travolgere fino alla fine del turno. +Volcanic Spray|Getto Vulcanico|Stregoneria|Flashback {1}{R} \nIl Getto Vulcanico infligge 1 danno a ogni creatura senza volare e a ogni giocatore. +Volcanic Strength|Forza Vulcanica|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha passa-Montagne. (Non può essere bloccata fintanto che il giocatore in difesa controlla una Montagna.) +Volcanic Submersion|Inondazione Vulcanica|Stregoneria|Distruggi un artefatto o una terra bersaglio. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Volcanic Upheaval|Sconvolgimento Vulcanico|Istantaneo|Distruggi una terra bersaglio. +Volcanic Vision|Visione Vulcanica|Stregoneria|Riprendi in mano una carta istantaneo o stregoneria bersaglio dal tuo cimitero. La Visione Vulcanica infligge a ogni creatura controllata dai tuoi avversari danno pari al costo di mana convertito di quella carta. Esilia la Visione Vulcanica. +Volcanic Wind|Vento Vulcanico|Stregoneria|Il Vento Vulcanico infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è il numero di creature sul campo di battaglia mentre lanci questa magia. +Volcano Hellion|Infernale Vulcanico|Creatura - Infernale|L'Infernale Vulcanico ha eco {X}, dove X sono i tuoi punti vita. \nQuando l'Infernale Vulcanico entra nel campo di battaglia, infligge un ammontare di danni a tua scelta a te e a una creatura bersaglio. Il danno non può essere prevenuto. +Volcano Imp|Demonietto Vulcanico|Creatura - Imp|Volare \n{1}{R}: Il Demonietto Vulcanico guadagna attacco improvviso fino alla fine del turno. +Voldaren Duelist|Duellante Voldaren|Creatura - Guerriero Vampiro|Rapidità \nQuando il Duellante Voldaren entra nel campo di battaglia, una creatura bersaglio non può bloccare in questo turno. +Voldaren Pariah|Reietta Voldaren|Creatura - Orrore Vampiro|Volare \nSacrifica altre tre creature: Trasforma la Reietta Voldaren. \nFollia {B}{B}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Volition Reins|Redini della Volontà|Incantesimo - Aura|Incanta permanente \nQuando le Redini della Volontà entrano nel campo di battaglia, se il permanente incantato è TAPpato, STAPpalo. \nControlli il permanente incantato. +Volley Veteran|Veterano delle Raffiche|Creatura - Guerriero Goblin|Quando il Veterano delle Raffiche entra nel campo di battaglia, infligge danno pari al numero di Goblin che controlli a una creatura bersaglio controllata da un avversario. +Volley of Boulders|Raffica di Massi|Stregoneria|La Raffica di Massi infligge 6 danni suddivisi a tua scelta tra un qualsiasi numero di bersagli. \nFlashback {R}{R}{R}{R}{R}{R} +Volrath the Fallen|Volrath il Caduto|Creatura Leggendaria - Polimorfo|{1}{B}, Scarta una carta creatura: Volrath il Caduto prende +X/+X fino alla fine del turno, dove X è il costo di mana convertito della carta scartata. +Volrath's Curse|Maledizione di Volrath|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare o bloccare, e le sue abilità attivate non possono essere attivate. Il controllore della creatura incantata può sacrificare un permanente per ignorare questa abilità fino alla fine del turno. \n{1}{U}: Il proprietario riprende in mano la Maledizione di Volrath. +Volrath's Dungeon|Segrete di Volrath|Incantesimo|Paga 5 punti vita: Distruggi le Segrete di Volrath. Qualsiasi giocatore può attivare questa abilità, ma solo durante il proprio turno. \nScarta una carta: Il giocatore bersaglio mette una carta dalla sua mano in cima al suo grimorio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Volrath's Gardens|Giardini di Volrath|Incantesimo|{2}, TAPpa una creatura STAPpata che controlli: Guadagni 2 punti vita. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Volrath's Laboratory|Laboratorio di Volrath|Artefatto|Mentre il Laboratorio di Volrath entra nel campo di battaglia, scegli un colore e un tipo di creatura. \n{5}, {T}: Crea una pedina creatura 2/2 del colore e del tipo scelti. +Volrath's Shapeshifter|Polimorfo di Volrath|Creatura - Polimorfo|Fintanto che la prima carta del tuo cimitero è una carta creatura, il Polimorfo di Volrath ha il testo completo di quella carta e ha il testo "{2}: Scarta una carta." (Il Polimorfo di Volrath ha nome, costo di mana, colore, tipi, abilità, forza, e costituzione di quella carta) +Volrath's Stronghold|Fortezza di Volrath|Terra Leggendaria|{T}: Aggiungi {U}. \n{1}{B}, {T}: Metti una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. +Volrath, the Shapestealer|Volrath, il Rubaforma|Creatura Leggendaria - Polimorfo|Scegli fino a una creatura bersaglio. All'inizio del combattimento nel tuo turno, metti un segnalino -1/-1 su quella creatura. \n{1}: Fino al tuo prossimo turno, Volrath, il Rubaforma diventa una copia di una creatura bersaglio con un segnalino, tranne che è 7/5 e ha questa abilità. +Volt Charge|Scarica Voltaica|Istantaneo|La Scarica Voltaica infligge 3 danni a un qualsiasi bersaglio. Proliferare. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di un tipo già presente.) +Voltaic Brawler|Lottatore Voltaico|Creatura - Guerriero Umano|Quando il Lottatore Voltaico entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). \nOgniqualvolta il Lottatore Voltaico attacca, puoi pagare {E}. Se lo fai, prende +1/+1 e ha travolgere fino alla fine del turno. +Voltaic Construct|Costrutto Voltaico|Creatura Artefatto - Costrutto Golem|{2}: STAPpa la creatura artefatto bersaglio. +Voltaic Key|Chiave Voltaica|Artefatto|{1}, {T}: STAPpa un artefatto bersaglio. +Voltaic Servant|Servo Voltaico|Creatura Artefatto - Costrutto|All'inizio della tua sottofase finale, STAPpa un artefatto bersaglio. +Volunteer Militia|Milizia Volontaria|Creatura - Soldato Umano| +Volunteer Reserves|Riserve Volontarie|Creatura - Soldato|Branco \nMantenimento cumulativo {1} +Vona's Hunger|Fame di Vona|Istantaneo|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nOgni avversario sacrifica una creatura. Se hai la benedizione della città, ogni avversario sacrifica invece metà delle creature che controlla, arrotondate per eccesso. +Vona, Butcher of Magan|Vona, Macellaia di Magan|Creatura Leggendaria - Cavaliere Vampiro|Cautela, legame vitale \n{T}, Paga 7 punti vita: Distruggi un permanente non terra bersaglio. Attiva questa abilità solo durante il tuo turno. +Voracious Cobra|Cobra Vorace|Creatura - Serpente|Attacco improvviso \nOgniqualvolta il Cobra Vorace infligge danno da combattimento a una creatura, distruggi quella creatura. +Voracious Dragon|Drago Famelico|Creatura - Drago|Volare \nDivorare 1 (Mentre questa creatura entra nel campo di battaglia, puoi sacrificare un qualsiasi numero di creature. Entra nel campo di battaglia con un numero di segnalini +1/+1 pari alle creature sacrificate.) \nQuando il Drago Famelico entra nel campo di battaglia, infligge danno a un qualsiasi bersaglio pari al doppio del numero di Goblin che ha divorato. +Voracious Hatchling|Cucciolo Vorace|Creatura - Elementale|Legame vitale \nIl Cucciolo Vorace entra nel campo di battaglia con quattro segnalini -1/-1. \nOgniqualvolta lanci una magia bianca, rimuovi un segnalino -1/-1 dal Cucciolo Vorace. \nOgniqualvolta lanci una magia nera, rimuovi un segnalino -1/-1 dal Cucciolo Vorace. +Voracious Hydra|Idra Vorace|Creatura - Idra|Travolgere \nL'Idra Vorace entra nel campo di battaglia con X segnalini +1/+1. \nQuando l'Idra Vorace entra nel campo di battaglia, scegli uno -
  • Raddoppia il numero di segnalini +1/+1 sull'Idra Vorace. L'Idra Vorace lotta con una creatura bersaglio che non controlli.
  • +Voracious Null|Nullo Vorace|Creatura - Zombie|{1}{B}, Sacrifica un'altra creatura: Metti due segnalini +1/+1 sul Nullo Vorace. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Voracious Reader|Lettore Vorace|Creatura - Omuncolo Eldrazi|Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) \nLe magie istantaneo e stregoneria che lanci costano 1 in meno per essere lanciate. +Voracious Vampire|Vampiro Vorace|Creatura - Cavaliere Vampiro|Minacciare \nQuando il Vampiro Vorace entra nel campo di battaglia, un Vampiro bersaglio che controlli prende +1/+1 e ha minacciare fino alla fine del turno. +Voracious Wurm|Wurm Insaziabile|Creatura - Wurm|Il Wurm Insaziabile entra nel campo di battaglia con X segnalini +1/+1, dove X è pari ai punti vita che hai guadagnato in questo turno. +Vorapede|Divorapode|Creatura - Insetto|Cautela, travolgere \nImmortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Vorel of the Hull Clade|Vorel del Clade del Carapace|Creatura Leggendaria - Tritone Umano|{G}{U}, {T}: Raddoppia il numero di ogni tipo di segnalino su un artefatto, una creatura o una terra bersaglio. +Vorinclex, Voice of Hunger|Vorinclex, Voce della Fame|Creatura Leggendaria - Pretore|Travolgere \nOgniqualvolta TAPpi una terra per attingere mana, aggiungi un mana di qualsiasi tipo prodotto da quella terra. \nOgniqualvolta un avversario TAPpa una terra per attingere mana, quella terra non STAPpa durante il prossimo STAP del suo controllore. +Vorosh, the Hunter|Vorosh, il Cacciatore|Creatura Leggendaria - Drago|Volare \nOgniqualvolta Vorosh, il Cacciatore infligge danno da combattimento a un giocatore, puoi pagare {2}{G}. Se lo fai, metti sei segnalini +1/+1 su Vorosh. +Vorrac Battlehorns|Corna da Battaglia Vorrac|Artefatto - Equipaggiamento|La creatura equipaggiata ha travolgere e non può essere bloccata da più di una creatura. \nEquipaggiare {1} +Vorstclaw|Divorartiglio|Creatura - Orrore Elementale| +Vortex Elemental|Elementale del Vortice|Creatura - Elementale|{U}: Metti l'Elementale del Vortice e tutte le creature che sta bloccando o che lo bloccano in cima ai grimori dei rispettivi proprietari, poi quei giocatori rimescolano i loro grimori. \n{3}{U}{U}: Una creatura bersaglio blocca l'Elementale del Vortice in questo turno, se può farlo. +Votary of the Conclave|Monaco del Conclave|Creatura - Soldato Umano|{2}{G}: Rigenera il Monaco del Conclave. +Vow of Duty|Giuramento del Dovere|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha cautela e non può attaccare te o un planeswalker che controlli. +Vow of Flight|Giuramento del Volo|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha volare e non può attaccare te o un planeswalker che controlli. +Vow of Lightning|Giuramento del Fulmine|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha attacco improvviso e non può attaccare te o un planeswalker che controlli. +Vow of Malice|Giuramento della Malevolenza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2, ha intimidire e non può attaccare te o un planeswalker che controlli. (Una creatura con intimidire non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Vow of Wildness|Giuramento del Selvatico|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +3/+3, ha travolgere e non può attaccare te o un planeswalker che controlli. +Voyage's End|Fine del Viaggio|Istantaneo|Fai tornare una creatura bersaglio in mano al suo proprietario. Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Voyager Drake|Draghetto Viaggiatore|Creatura - Draghetto|Multipotenziamento {U} (Puoi pagare {U} addizionale un qualsiasi numero di volte quando lanci questa magia.) \nVolare \nQuando il Draghetto Viaggiatore entra nel campo di battaglia, fino a X creature bersaglio hanno volare fino alla fine del turno, dove X è il numero di volte che il Draghetto Viaggiatore è stato potenziato. +Voyager Staff|Bastone da Viaggio|Artefatto|{2}, Sacrifica il Bastone da Viaggio: Esilia una creatura bersaglio. Rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale. +Voyaging Satyr|Satiro Viaggiatore|Creatura - Druido Satiro|{T}: STAPpa una terra bersaglio. +Vraska the Unseen|Vraska l'Invisibile|Planeswalker Leggendario - Vraska|[+1]: Fino al tuo prossimo turno, ogniqualvolta una creatura infligge danno da combattimento a Vraska l'Invisibile, distruggi quella creatura. \n[-3]: Distruggi un permanente non terra bersaglio. \n[-7]: Crea tre pedine creatura Assassino 1/1 nere con "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore perde la partita". \n[Fedeltà 5] +Vraska's Conquistador|Conquistador di Vraska|Creatura - Soldato Vampiro|Ogniqualvolta il Conquistador di Vraska attacca o blocca, se controlli un planeswalker Vraska, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. +Vraska's Contempt|Disprezzo di Vraska|Istantaneo|Esilia una creatura o un planeswalker bersaglio. Guadagni 2 punti vita. +Vraska's Finisher|Giustiziera di Vraska|Creatura - Assassino Gorgone|Quando la Giustiziera di Vraska entra nel campo di battaglia, distruggi una creatura o un planeswalker bersaglio a cui è stato inflitto danno in questo turno controllati da un avversario. +Vraska's Scorn|Sdegno di Vraska|Stregoneria|Un avversario bersaglio perde 4 punti vita. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Vraska, Gorgone Cospiratrice, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Vraska's Stoneglare|Sguardo Pietrificante di Vraska|Stregoneria|Distruggi una creatura bersaglio. Guadagni punti vita pari alla sua costituzione. Puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Vraska, Gorgone Regale, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Vraska, Golgari Queen|Vraska, Regina Golgari|Planeswalker Leggendario - Vraska|[+2]: Puoi sacrificare un altro permanente. Se lo fai, guadagni 1 punto vita e peschi una carta. \n[-3]: Distruggi un permanente non terra bersaglio con costo di mana convertito pari o inferiore a 3. \n[-9]: Ottieni un emblema con "Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, quel giocatore perde la partita". \n[Fedeltà 4] +Vraska, Regal Gorgon|Vraska, Gorgone Regale|Planeswalker Leggendario - Vraska|[+2]: Scegli fino a una creatura bersaglio. Metti un segnalino +1/+1 su di essa. Quella creatura ha minacciare fino alla fine del turno. \n[-3]: Distruggi una creatura bersaglio. \n[-10]: Per ogni carta creatura nel tuo cimitero, metti un segnalino +1/+1 su ogni creatura che controlli. \n[Fedeltà 5] +Vraska, Relic Seeker|Vraska, Cercatrice di Reliquie|Planeswalker Leggendario - Vraska|[+2]: Crea una pedina creatura Pirata 2/2 nera con minacciare. \n[-3]: Distruggi un artefatto, una creatura o un incantesimo bersaglio. Crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". \n[-10]: I punti vita di un giocatore bersaglio diventano 1. \n[Fedeltà 6] +Vraska, Scheming Gorgon|Vraska, Gorgone Cospiratrice|Planeswalker Leggendario - Vraska|[+2]: Le creature che controlli prendono +1/+0 fino alla fine del turno. \n[-3]: Distruggi una creatura bersaglio. \n[-10]: Fino alla fine del turno, le creature che controlli hanno tocco letale e "Ogniqualvolta questa creatura infligge danno a un avversario, quel giocatore perde la partita". \n[Fedeltà 5] +Vraska, Swarm's Eminence|Vraska, Eminenza dello Sciame|Planeswalker Leggendario - Vraska|Ogniqualvolta una creatura che controlli con tocco letale infligge danno a un giocatore o a un planeswalker, metti un segnalino +1/+1 su quella creatura. \n[-2]: Crea una pedina creatura Assassino 1/1 nera con tocco letale e "Ogniqualvolta questa creatura infligge danno a un planeswalker, distruggi quel planeswalker". \n[Fedeltà 5] +Vryn Wingmare|Destriero Alato di Vryn|Creatura - Pegaso|Volare \nLe magie non creatura costano {1} in più per essere lanciate. +Vug Lizard|Lucertola delle Cavità|Creatura - Lucertola|Passa-montagne \nEco {1}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Vulpine Goliath|Golia Volpino|Creatura - Volpe|Travolgere +Vulshok Battlegear|Equipaggiamento Vulshok|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+3. \nEquipaggiare {3} +Vulshok Battlemaster|Signora della Guerra Vulshok|Creatura - Guerriero Umano|Rapidità \nQuando la Signora della Guerra Vulshok entra nel campo di battaglia, assegna a essa tutto l'Equipaggiamento sul campo di battaglia. (Il controllo dell'Equipaggiamento non cambia.) +Vulshok Berserker|Berserker Vulshok|Creatura - Berserker Umano|Rapidità +Vulshok Gauntlets|Guanti Vulshok|Artefatto - Equipaggiamento|La creatura equipaggiata prende +4/+2 e non STAPpa durante lo STAP del suo controllore. \nEquipaggiare {3} +Vulshok Heartstoker|Attizzacuori Vulshok|Creatura - Sciamano Umano|Quando l'Attizzacuori Vulshok entra nel campo di battaglia, una creatura bersaglio prende +2/+0 fino alla fine del turno. +Vulshok Morningstar|Mazzafrusto Vulshok|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nEquipaggiare {2} +Vulshok Refugee|Profugo Vulshok|Creatura - Guerriero Umano|Protezione dal rosso +Vulshok Replica|Replicante Vulshok|Creatura Artefatto - Berserker|{1}{R}, Sacrifica il Replicante Vulshok: Il Replicante Vulshok infligge 3 danni a un giocatore o a un planeswalker bersaglio. +Vulshok Sorcerer|Fattucchiera Vulshok|Creatura - Sciamano Umano|Rapidità \n{T}: La Fattucchiera Vulshok infligge 1 danno a un qualsiasi bersaglio. +Vulshok War Boar|Cinghiale da Guerra Vulshok|Creatura - Bestia Cinghiale|Quando il Cinghiale da Guerra Vulshok entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi un artefatto. +Vulturous Aven|Rapace Aviana|Creatura - Sciamano Uccello|Volare \nSfruttare (Quando questa creatura entra nel campo di battaglia, puoi sacrificare una creatura.) \nQuando la Rapace Aviana sfrutta una creatura, pesca due carte e perdi 2 punti vita. +Vulturous Zombie|Zombie Rapace|Creatura - Zombie Pianta|Volare \nOgniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, metti un segnalino +1/+1 sullo Zombie Rapace. +Wail of the Nim|Lamento dei Nim|Istantaneo|Scegli uno -
  • Rigenera ogni creatura che controlli. Il Lamento dei Nim infligge 1 danno ad ogni creatura e ad ogni giocatore.
  • \nIntrecciare {B} +Wailing Ghoul|Ghoul Gemente|Creatura - Zombie|Quando il Ghoul Gemente entra nel campo di battaglia, metti nel tuo cimitero le prime due carte del tuo grimorio. +Waiting in the Weeds|Agguato nel Sottobosco|Stregoneria|Ogni giocatore crea una pedina creatura Felino 1/1 verde per ogni Foresta STAPpata che controlla. +Wake Thrasher|Sferzascia|Creatura - Soldato Tritone|Ogniqualvolta un permanente che controlli diventa STAPpato, lo Sferzascia prende +1/+1 fino alla fine del turno. +Wake of Destruction|Scia di Distruzione|Stregoneria|Distruggi una terra bersaglio e tutte le altre terre con lo stesso nome di quella terra. +Wake of Vultures|Stormo di Avvoltoi|Creatura - Uccello|Volare \n{1}{B}, Sacrifica una creatura: Rigenera lo Stormo di Avvoltoi. +Wake the Dead|Risvegliare i Morti|Istantaneo|Lancia questa magia solo durante il combattimento nel turno di un avversario. \nRimetti sul campo di battaglia X carte creatura bersaglio dal tuo cimitero. Sacrifica quelle creature all'inizio della prossima sottofase finale. +Wake the Reflections|Svegliare i Riflessi|Stregoneria|Popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Wakedancer|Danzatrice della Veglia|Creatura - Sciamano Umano|Morboso - Quando la Danzatrice della Veglia entra nel campo di battaglia, se è morta una creatura in questo turno, crea una pedina creatura Zombie 2/2 nera. +Wakening Sun's Avatar|Avatar del Sole Sorgente|Creatura - Avatar Dinosauro|Quando l'Avatar del Sole Sorgente entra nel campo di battaglia, se l'hai lanciato dalla tua mano, distruggi tutte le creature non Dinosauro. +Waker of the Wilds|Risvegliatrice delle Terre Selvagge|Creatura - Sciamano Tritone|{X}{G}{G}: Metti X segnalini +1/+1 su una terra bersaglio che controlli. Quella terra diventa una creatura Elementale 0/0 con rapidità. È ancora una terra. +Wakeroot Elemental|Elementale Risvegliaradici|Creatura - Elementale|{G}{G}{G}{G}{G}: STAPpa una terra bersaglio che controlli. Diventa una creatura Elementale 5/5 con rapidità. È ancora una terra. (Questo effetto dura fintanto che quella terra rimane sul campo di battaglia.) +Wakestone Gargoyle|Gargoyle Sorgipietra|Creatura - Gargoyle|Difensore (Questa creatura non può attaccare.) \nVolare \n{1}{W}: Le creature con difensore che controlli possono attaccare in questo turno come se non avessero difensore. +Waking Nightmare|Incubo a Occhi Aperti|Stregoneria - Arcano|Il giocatore bersaglio scarta due carte. +Walk the Aeons|Attraversare i Secoli|Stregoneria|Riscatto-Sacrifica tre Isole. (Puoi sacrificare tre Isole oltre a qualsiasi altro costo quando lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nUn giocatore bersaglio gioca un altro turno dopo questo. +Walk the Plank|In Pasto agli Squali|Stregoneria|Distruggi una creatura non Tritone bersaglio. +Walker of Secret Ways|Colei Che Va per Vie Segrete|Creatura - Ninja Umano|Ninjutsu {1}{U} ({1}{U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.) \nOgniqualvolta Colei Che Va per Vie Segrete infligge danno da combattimento a un giocatore, guarda la mano di quel giocatore. \n{1}{U}: Fai tornare un Ninja bersaglio che controlli in mano al suo proprietario. Attiva questa abilità solo durante il tuo turno. +Walker of the Grove|Camminatore del Boschetto|Creatura - Elementale|Quando il Camminatore del Boschetto lascia il campo di battaglia, crea una pedina creatura Elementale 4/4 verde. \nApparire {4}{G} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Walker of the Wastes|Errante delle Distese|Creatura - Eldrazi|({U} rappresenta mana incolore.) \nTravolgere \nL'Errante delle Distese prende +1/+1 per ogni terra che controlli chiamata Distesa. +Walking Archive|Archivio Ambulante|Creatura Artefatto - Golem|Difensore \nL'Archivio Ambulante entra nel campo di battaglia con un segnalino +1/+1. \nAll'inizio del mantenimento di ogni giocatore, quel giocatore pesca una carta per ogni segnalino +1/+1 presente sull'Archivio Ambulante. \n{2}{W}{U}: Metti un segnalino +1/+1 sull'Archivio Ambulante. +Walking Atlas|Atlante Vivente|Creatura Artefatto - Costrutto|{T}: Puoi mettere sul campo di battaglia una carta terra dalla tua mano. +Walking Ballista|Balista Mobile|Creatura Artefatto - Costrutto|La Balista Mobile entra nel campo di battaglia con X segnalini +1/+1.{4}: Metti un segnalino +1/+1 sulla Balista Mobile. \nRimuovi un segnalino +1/+1 dalla Balista Mobile: Infligge 1 danno a un qualsiasi bersaglio. +Walking Corpse|Cadavere Ambulante|Creatura - Zombie| +Walking Desecration|Profanatore Errante|Creatura - Zombie|{B}, {T}: Le creature del tipo di creatura a tua scelta attaccano in questo turno se possono farlo. +Walking Dream|Sogno Animato|Creatura - Illusione|Il Sogno Animato non può essere bloccato. \nIl Sogno Animato non STAPpa durante il tuo STAP se un avversario controlla due o più creature. +Walking Sponge|Spugna Semovente|Creatura - Spugna|{T}: Una creatura bersaglio perde volare, attacco improvviso o travolgere fino alla fine del turno. +Walking Wall|Muro che Cammina|Creatura Artefatto - Muro|Difensore \n{3}: Il Muro che Cammina prende +3/-1 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. Attiva questa abilità solo una volta per turno. +Wall of Air|Muro d'Aria|Creatura - Muro|Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) +Wall of Blood|Muro di Sangue|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nPaga 1 punto vita: Il Muro di Sangue prende +1/+1 fino alla fine del turno. +Wall of Blossoms|Muro di Bocciuoli|Creatura - Muro Pianta|Difensore \nQuando il Muro di Bocciuoli entra nel campo di battaglia, pesca una carta. +Wall of Bone|Muro d'Ossa|Creatura - Muro Scheletro|Difensore (Questa creatura non può attaccare.) \n{B}: Rigenera il Muro d'Ossa. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) +Wall of Brambles|Muro di Rovi|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \n{G}: Rigenera il Muro di Rovi. +Wall of Corpses|Muro di Cadaveri|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{B}, Sacrifica il Muro di Cadaveri: Distruggi una creatura bersaglio che il Muro di Cadaveri sta bloccando. +Wall of Deceit|Muro di Inganni|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{3}: Gira il Muro di Inganni a faccia in giù. \nMetamorfosi {U} +Wall of Denial|Muro di Diniego|Creatura - Muro|Difensore, volare, velo +Wall of Diffusion|Muro della Propagazione|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nIl Muro della Propagazione può bloccare le creature con ombra come se il Muro della Propagazione avesse ombra. +Wall of Distortion|Muro Distorcente|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{2}{B}, {T}: Un giocatore bersaglio scarta una carta. Attiva questa abilità solo in un momento in cui potresti lanciare una stregoneria. +Wall of Dust|Muro di Polvere|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta il Muro di Polvere blocca una creatura, quella creatura non può attaccare durante il prossimo turno del suo controllore. +Wall of Essence|Muro di Essenza|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno da combattimento al Muro di Essenza, guadagni altrettanti punti vita. +Wall of Faith|Muro della Fede|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{W}: Il Muro della Fede prende +0/+1 fino alla fine del turno. +Wall of Fire|Muro di Fuoco|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{R}: Il Muro di Fuoco prende +1/+0 fino alla fine del turno. +Wall of Forgotten Pharaohs|Muro dei Faraoni Dimenticati|Creatura Artefatto - Muro|Difensore \n{T}: Il Muro dei Faraoni Dimenticati infligge 1 danno a un giocatore o a un planeswalker bersaglio. Attiva questa abilità solo se controlli un Deserto o se c'è una carta Deserto nel tuo cimitero. +Wall of Frost|Muro di Gelo|Creatura - Muro|Difensore \nOgniqualvolta il Muro di Gelo blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Wall of Glare|Muro Abbagliante|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nIl Muro Abbagliante può bloccare un qualsiasi numero di creature. +Wall of Granite|Wall of Granite|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Wall of Hope|Muro della Speranza|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno al Muro della Speranza, tu guadagni altrettanti punti vita. +Wall of Ice|Muro di Ghiaccio|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Wall of Junk|Muro di Rottami|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta il Muro di Rottami blocca, il proprietario lo riprende in mano alla fine del combattimento. +Wall of Kelp|Muro di Alghe|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \n{U}{U}, {T}: Crea una pedina creatura Muro Pianta 0/1 blu con difensore di nome Kelp. +Wall of Lava|Muro di Lava|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{R}: Il Muro di Lava prende +1/+1 fino alla fine del turno. +Wall of Limbs|Muro di Arti|Creatura - Muro Zombie|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta guadagni punti vita, metti un segnalino +1/+1 sul Muro di Arti. \n{5}{B}{B}, Sacrifica il Muro di Arti: Un giocatore bersaglio perde X punti vita, dove X è la forza del Muro di Arti. +Wall of Lost Thoughts|Muro dei Pensieri Perduti|Creatura - Muro|Difensore \nQuando il Muro dei Pensieri Perduti entra nel campo di battaglia, un giocatore bersaglio mette nel suo cimitero le prime quattro carte del suo grimorio. +Wall of Mist|Muro di Nebbia|Creatura - Muro|Difensore +Wall of Mulch|Muro di Pacciame|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{G}, Sacrifica un Muro: Pesca una carta. +Wall of Nets|Muro di Reti|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nAlla fine del combattimento, esilia tutte le creature che sono state bloccate dal Muro di Reti in questo combattimento. \nQuando il Muro di Reti lascia il campo di battaglia, rimetti sul campo di battaglia sotto il controllo dei loro proprietari tutte le creature esiliate dal Muro di Reti. +Wall of Omens|Muro dei Presagi|Creatura - Muro|Difensore \nQuando il Muro dei Presagi entra nel campo di battaglia, pesca una carta. +Wall of One Thousand Cuts|Muro dei Mille Fendenti|Creatura - Muro|Difensore, volare \n{W}: Il Muro dei Mille Fendenti può attaccare in questo turno come se non avesse difensore. +Wall of Pine Needles|Muro di Aghi di Pino|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \n{G}: Rigenera il Muro di Aghi di Pino. +Wall of Razors|Muro di Rasoi|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nAttacco improvviso. +Wall of Resistance|Muro della Resistenza|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nVolare \nAll'inizio della sottofase finale, se è stato inflitto danno al Muro della Resistenza in questo turno, metti un segnalino +0/+1 su di esso. +Wall of Resurgence|Muro della Rinascita|Creatura - Muro|Difensore \nQuando il Muro della Rinascita entra nel campo di battaglia, puoi mettere tre segnalini +1/+1 su una terra bersaglio che controlli. Se lo fai, quella terra diventa una creatura Elementale 0/0 con rapidità che è ancora una terra. +Wall of Reverence|Muro di Venerazione|Creatura - Spirito Muro|Difensore, volare \nAll'inizio della tua sottofase finale, puoi guadagnare punti vita pari alla forza di una creatura bersaglio che controlli. +Wall of Roots|Muro di Radici|Creatura - Muro Pianta|Difensore \nMetti un segnalino -0/-1 sul Muro di Radici: Aggiungi {G}. Attiva questa abilità solo una volta per turno. +Wall of Runes|Muro di Rune|Creatura - Muro|Difensore \nQuando il Muro di Rune entra nel campo di battaglia, profetizza 1. +Wall of Shards|Muro di Frammenti|Creatura Neve - Muro|Difensore, volare \nMantenimento cumulativo-Un avversario guadagna 1 punto vita. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) +Wall of Shields|Muraglia di Scudi|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \nBranco +Wall of Souls|Muro di Anime|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta viene inflitto danno da combattimento al Muro di Anime, esso infligge un pari danno a un avversario o a un planeswalker bersaglio. +Wall of Spears|Muro di Lance|Creatura Artefatto - Muro|Difensore (Questa creatura non può attaccare.) \nAttacco improvviso +Wall of Stolen Identity|Muro dell'Identità Rubata|Creatura - Muro Polimorfo|Puoi far entrare il Muro dell'Identità Rubata nel campo di battaglia come una copia di qualsiasi creatura sul campo di battaglia, tranne che è un Muro in aggiunta ai suoi altri tipi e ha difensore. Quando lo fai, TAPpa la creatura copiata ed essa non STAPpa durante lo STAP del suo controllore fintanto che controlli il Muro dell'Identità Rubata. +Wall of Stone|Muro di Pietra|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Wall of Swords|Muro di Spade|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nVolare +Wall of Tanglecord|Muro di Corde del Groviglio|Creatura Artefatto - Muro|Difensore \n{G}: Il Muro di Corde del Groviglio ha raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) +Wall of Tears|Muro di Lacrime|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \nOgniqualvolta il Muro di Lacrime blocca una creatura, il proprietario riprende in mano quella creatura alla fine del combattimento. +Wall of Torches|Muro di Torce|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Wall of Vines|Muro di Liane|Creatura - Muro Pianta|Difensore (Questa creatura non può attaccare.) \nRaggiungere (Questa creatura può bloccare le creature con volare.) +Wall of Vipers|Muro di Vipere|Creatura - Muro Serpente|Difensore (Questa creatura non può attaccare.) \n{3}: Distruggi il Muro di Vipere e una creatura bersaglio che questo sta bloccando. Qualsiasi giocatore può attivare questa abilità. +Wall of Water|Muro d'Acqua|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{U}: Il Muro d'Acqua prende +1/+0 fino alla fine del turno. +Wall of Wonder|Muro delle Meraviglie|Creatura - Muro|Difensore (Questa creatura non può attaccare.) \n{2}{U}{U}: Il Muro delle Meraviglie prende +4/-4 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. +Wall of Wood|Muro di Legno|Creatura - Muro|Difensore (Questa creatura non può attaccare.) +Wallop|Bastonare|Stregoneria|Distruggi una creatura bersaglio blu o nera con volare. +Wand of Denial|Bacchetta della Negazione|Artefatto|{T}: Guarda la prima carta del grimorio del giocatore bersaglio. Se non è una carta terra, puoi pagare 2 punti vita. Se lo fai, mettila nel cimitero di quel giocatore. +Wand of Vertebrae|Bacchetta di Vertebre|Artefatto|{T}: Metti nel tuo cimitero la prima carta del tuo grimorio. \n{2}, {T}, Esilia la Bacchetta di Vertebre: Rimescola nel tuo grimorio fino a cinque carte bersaglio dal tuo cimitero. +Wand of the Elements|Bacchetta degli Elementi|Artefatto|{T}, Sacrifica un'Isola: Crea una pedina creatura Elementale 2/2 blu con volare. \n{T}, Sacrifica una Montagna: Crea una pedina creatura Elementale 3/3 rossa. +Wander in Death|Peregrinare nella Morte|Stregoneria|Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Wanderbrine Rootcutters|Tagliaradici di Brina Errante|Creatura - Farabutto Tritone|I Tagliaradici di Brina Errante non possono essere bloccati dalle creature verdi. +Wanderer's Strike|Colpo della Viandante|Stregoneria|Esilia una creatura bersaglio, poi prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Wanderer's Twig|Virgulto del Girovago|Artefatto|{1}, Sacrifica il Virgulto del Girovago: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. +Wanderguard Sentry|Sentinella Suolocustode|Creatura - Drone|Quando la Sentinella Suolocustode entra nel campo di battaglia, guarda la mano dell'avversario bersaglio. +Wandering Champion|Campionessa Errante|Creatura - Monaco Umano|Ogniqualvolta la Campionessa Errante infligge danno da combattimento a un giocatore, se controlli un permanente blu o rosso, puoi scartare una carta. Se lo fai, pesca una carta. +Wandering Eye|Occhio Vagante|Creatura - Illusione|Volare \nTutti i giocatori giocano con le loro mani scoperte. +Wandering Fumarole|Fumarola Vagante|Terra|La Fumarola Vagante entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U} o {R}. \n{2}{U}{R}: Fino alla fine del turno, la Fumarola Vagante diventa una creatura Elementale 1/4 blu e rossa con "{0}: Scambia la forza e la costituzione di questa creatura fino alla fine del turno". È ancora una terra. +Wandering Goblins|Goblin Vagabondi|Creatura - Guerriero Goblin|Dominio - {3}: I Goblin Vagabondi prendono +1/+0 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. +Wandering Graybeard|Vagabondo Barbagrigia|Creatura - Mago Gigante|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Vagabondo Barbagrigia, puoi rivelarla. Se lo fai, guadagni 4 punti vita. +Wandering Mage|Mago Girovago|Creatura - Mago Chierico Umano|{W}, Paga 1 punto vita: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura bersaglio in questo turno. \n{U}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura Chierico o Mago bersaglio in questo turno. \n{B}, Metti un segnalino -1/-1 su una creatura che controlli: Previeni i prossimi 2 danni che verrebbero inflitti a un giocatore bersaglio o a un planeswalker in questo turno. +Wandering Ones|I Girovaghi|Creatura - Spirito| +Wandering Stream|Corrente Errante|Stregoneria|Dominio - Guadagni 2 punti vita per ogni tipo di terra base presente tra le terre che controlli. +Wandering Tombshell|Tombaguscio Errante|Creatura - Tartaruga Zombie| +Wandering Wolf|Lupo Ramingo|Creatura - Lupo|Le creature con forza inferiore a quella del Lupo Ramingo non possono bloccarlo. +Wanderlust|Vagabondare|Incantesimo - Aura|Incanta creatura \nAll'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. +Wandermare|Destriero Ramingo|Creatura - Cavallo|Ogniqualvolta lanci una magia creatura che ha un'Avventura, metti un segnalino +1/+1 sul Destriero Ramingo. (Non deve necessariamente essere prima andato all'Avventura.) +Wanderwine Hub|Fulcro di Vino Errante|Terra|Mentre il Fulcro di Vino Errante entra nel campo di battaglia, puoi rivelare una carta Tritone dalla tua mano. Se non lo fai, il Fulcro di Vino Errante entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {W} o {U}. +Wanderwine Prophets|Profeti di Vino Errante|Creatura - Mago Tritone|Battersi per un Tritone (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che tu non esili un altro Tritone che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \nOgniqualvolta i Profeti di Vino Errante infliggono danno da combattimento a un giocatore, puoi sacrificare un Tritone. Se lo fai, gioca un altro turno dopo questo. +Waning Wurm|Wurm Evanescente|Creatura - Wurm Zombie|Evanescenza 2 (Questo permanente entra nel campo di battaglia con due segnalini tempo. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) +Wanted Scoundrels|Canaglie Ricercate|Creatura - Pirata Umano|Quando le Canaglie Ricercate muoiono, un avversario bersaglio crea due pedine artefatto Tesoro incolori con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +War Barge|Chiatta da Guerra|Artefatto|{3}: Una creatura bersaglio ha passa-Isole fino alla fine del turno. Quando la Chiatta da Guerra lascia il campo di battaglia in questo turno, distruggi quella creatura. Una creatura distrutta in questo modo non può essere rigenerata. +War Behemoth|Behemoth da Guerra|Creatura - Bestia|Metamorfosi {4}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +War Cadence|Cadenza di Guerra|Incantesimo|{X}{R}: In questo turno, le creature non possono bloccare a meno che il loro controllore non paghi {X} per ogni creatura bloccante che controlla. +War Chariot|Carro da Guerra|Artefatto|{3}, {T}: La creatura bersaglio guadagna travolgere fino alla fine del turno. +War Dance|Danza di Guerra|Incantesimo|All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Danza di Guerra. \nSacrifica la Danza di Guerra: La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di segnalini versetto sulla Danza di Guerra. +War Elemental|Elementale della Guerra|Creatura - Elementale|Quando l'Elementale della Guerra entra nel campo di battaglia, sacrificalo a meno che un avversario abbia subìto danni in questo turno. \nOgniqualvolta viene inflitto danno ad un avversario, metti altrettanti segnalini +1/+1 sull'Elementale della Guerra. +War Falcon|Falcone da Guerra|Creatura - Uccello|Volare \nIl Falcone da Guerra non può attaccare a meno che tu non controlli un Cavaliere o un Soldato. +War Flare|Bagliore di Guerra|Istantaneo|Le creature che controlli prendono +2/+1 fino alla fine del turno. STAPpa quelle creature. +War Horn|Corno da Guerra|Artefatto|Le creature attaccanti che controlli prendono +1/+0. +War Mammoth|Mammut da Guerra|Creatura - Elefante|Travolgere +War Oracle|Oracolo della Guerra|Creatura - Chierico Umano|Legame vitale (Il danno inflitto da questa creatura ti fa anche guadagnare altrettanti punti vita.) \nRinomare 1 (Quando questa creatura infligge danno da combattimento a un giocatore, se non è rinomata, metti un segnalino +1/+1 su di essa e diventa rinomata.) +War Priest of Thune|Sacerdote Guerriero di Thune|Creatura - Chierico Umano|Quando il Sacerdote Guerriero di Thune entra nel campo di battaglia, puoi distruggere un incantesimo bersaglio. +War Report|Rapporto di Guerra|Istantaneo|Guadagni punti vita pari al numero di creature sul campo di battaglia più il numero di artefatti sul campo di battaglia. +War Screecher|Stridente da Guerra|Creatura - Uccello|Volare \n{5}{W}, {T}: Le altre creature che controlli prendono +1/+1 fino alla fine del turno. +War Tax|Tassa di Guerra|Incantesimo|{X}{U}: Le creature non possono attaccare in questo turno a meno che il loro controllore paghi {X} per ogni creatura attaccante che egli controlla. +War's Toll|Prezzo della Guerra|Incantesimo|Ogniqualvolta un avversario TAPpa una terra per attingere mana, TAPpa tutte le terre che quel giocatore controlla. \nSe una creatura controllata da un avversario attacca, tutte le creature che quell'avversario controlla attaccano se possono farlo. +War-Name Aspirant|Aspirante al Nome di Guerra|Creatura - Guerriero Umano|Incursione - L'Aspirante al Nome di Guerra entra nel campo di battaglia con un segnalino +1/+1 se hai attaccato con una creatura in questo turno. \nL'Aspirante al Nome di Guerra non può essere bloccata da creature con forza pari o inferiore a 1. +War-Spike Changeling|Cangiante Puntadiguerra|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \n{R}: Il Cangiante Puntadiguerra guadagna attacco improvviso fino alla fine del turno. +War-Torch Goblin|Goblin Torcia-Guerriero|Creatura - Guerriero Goblin|{R}, Sacrifica il Goblin Torcia-Guerriero: Il Goblin Torcia-Guerriero infligge 2 danni a una creatura bloccante bersaglio. +War-Wing Siren|Sirena Alaguerriera|Creatura - Soldato Sirena|Volare \nEroismo - Ogniqualvolta lanci una magia che bersaglia la Sirena Alaguerriera, metti un segnalino +1/+1 sulla Sirena Alaguerriera. +Warbreak Trumpeter|Trombettiere Belligerante|Creatura - Goblin|Metamorfosi {X}{X}{R} \nQuando il Trombettiere Belligerante viene girato a faccia in su, crea X pedine creatura Goblin 1/1 rosse. +Warbringer|Guerrafondaio|Creatura - Berserker Orco|I costi di accelerare che paghi sono ridotti di {2} (fintanto che questa creatura è sul campo di battaglia). \nAccelerare {2}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Warchanter of Mogis|Cantore di Guerra di Mogis|Creatura - Sciamano Minotauro|Ispirazione - Ogniqualvolta il Cantore di Guerra di Mogis viene STAPpato, una creatura bersaglio che controlli ha intimidire fino alla fine del turno. (Una creatura con intimidire non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.) +Warchief Giant|Gigante Condottiero|Creatura - Guerriero Gigante|Rapidità \nMiriade (Ogniqualvolta questa creatura attacca, per ogni avversario diverso dal giocatore in difesa, puoi creare una pedina che è una copia di questa creatura TAPpata e che attacca quel giocatore o un planeswalker controllato da quel giocatore. Esilia le pedine alla fine del combattimento.) +Warclamp Mastiff|Mastino Tenaglia|Creatura - Segugio|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) +Warcry Phoenix|Fenice del Grido di Guerra|Creatura - Fenice|Volare, rapidità \nOgniqualvolta attacchi con tre o più creature, puoi pagare {2}{R}. Se lo fai, rimetti sul campo di battaglia la Fenice del Grido di Guerra TAPpata e attaccante dal tuo cimitero. +Ward Sliver|Tramutante di Protezione|Creatura - Tramutante|Mentre il Tramutante di Protezione entra nel campo di battaglia, scegli un colore. \nTutti i Tramutanti hanno protezione dal colore scelto. +Ward of Bones|Sigillo delle Ossa|Artefatto|Ogni avversario che controlla più creature di te non può lanciare magie creatura. Lo stesso vale per artefatti e incantesimi. \nOgni avversario che controlla più terre di te non può giocare terre. +Ward of Lights|Sigillo di Luci|Incantesimo - Aura|Puoi lanciare il Sigillo di Luci in ogni momento in cui potresti lanciare un istantaneo. Se è stato lanciato in un momento in cui non poteva essere lanciata una stregoneria, sacrificalo all'inizio della prossima sottofase di cancellazione. \nIncanta creatura \nMentre il Sigillo di Luci entra nel campo di battaglia, scegli un colore. \nLa creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove il Sigillo di Luci. +Ward of Piety|Guardia della Pietà|Incantesimo - Aura|Incanta creatura \n{1}{W}: Il prossimo punto danno che verrebbe inflitto alla creatura incantata in questo turno viene invece inflitto a un qualsiasi bersaglio. +Warden of Evos Isle|Custode dell'Isola Evos|Creatura - Mago Uccello|Volare \nLe magie creatura con volare che lanci costano {1} in meno per essere lanciate. +Warden of Geometries|Custode delle Geometrie|Creatura - Parassita Eldrazi|Cautela \n{T}: Aggiungi {U}. ({U} rappresenta mana incolore.) +Warden of the Beyond|Guardiano del Trascendente|Creatura - Mago Umano|Cautela (Questa creatura attacca senza TAPpare.) \nIl Guardiano del Trascendente prende +2/+2 fintanto che un avversario possiede una carta in esilio. +Warden of the Eye|Guardiano dell'Occhio|Creatura - Mago Genio|Quando il Guardiano dell'Occhio entra nel campo di battaglia, riprendi in mano una carta non creatura, non terra bersaglio dal tuo cimitero. +Warden of the First Tree|Guardiano del Primo Albero|Creatura - Umano|{1}{B|N}: Il Guardiano del Primo Albero diventa un Guerriero Umano con forza e costituzione base 3/3. \n{2}{B|N}{B|N}: Se il Guardiano del Primo Albero è un Guerriero, diventa un Guerriero Spirito Umano con travolgere e legame vitale. \n{3}{B|N}{B|N}{B|N}: Se il Guardiano del Primo Albero è uno Spirito, metti cinque segnalini +1/+1 su di esso. +Warden of the Wall|Guardiano del Muro|Artefatto|Il Guardiano del Muro entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {U}. \nFintanto che non è il tuo turno, il Guardiano del Muro è una creatura artefatto Gargoyle 2/3 con volare. +Wardscale Crocodile|Coccodrillo della Scaglia Protettrice|Creatura - Coccodrillo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Wardscale Dragon|Drago della Scaglia Protettrice|Creatura - Drago|Volare \nFintanto che il Drago della Scaglia Protettrice attacca, il giocatore in difesa non può lanciare magie. +Warfire Javelineer|Giavellottiere Infiammaguerre|Creatura - Guerriero Minotauro|Quando il Giavellottiere Infiammaguerre entra nel campo di battaglia, infligge X danni a una creatura bersaglio controllata da un avversario, dove X è il numero di carte istantaneo e stregoneria nel tuo cimitero. +Wargate|Cancello delle Battaglie|Stregoneria|Passa in rassegna il tuo grimorio per una carta permanente con costo di mana convertito pari o inferiore a X, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Warkite Marauder|Predatrice dell'Aquilone da Guerra|Creatura - Pirata Umano|Volare \nOgniqualvolta la Predatrice dell'Aquilone da Guerra attacca, una creatura bersaglio controllata dal giocatore in difesa perde tutte le abilità e ha forza e costituzione base 0/1 fino alla fine del turno. +Warleader's Helix|Spirale della Condottiera|Istantaneo|La Spirale della Condottiera infligge 4 danni a un qualsiasi bersaglio e tu guadagni 4 punti vita. +Warlord's Axe|Ascia del Condottiero|Artefatto - Equipaggiamento|La creatura equipaggiata prende +3/+1. \nEquipaggiare {4} ({4}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Warlord's Fury|Furia della Signora della Guerra|Stregoneria|Le creature che controlli hanno attacco improvviso fino alla fine del turno. \nPesca una carta. +Warmind Infantry|Fanteria di Mente Guerriera|Creatura - Soldato Elementale|Battaglione - Ogniqualvolta la Fanteria di Mente Guerriera e almeno altre due creature attaccano, la Fanteria di Mente Guerriera prende +2/+0 fino alla fine del turno. +Warmonger Hellkite|Nibbio Infernale Guerrafondaio|Creatura - Drago|Volare \nTutte le creature attaccano in ogni combattimento, se possono farlo. \n{1}{R}: Le creature attaccanti prendono +1/+0 fino alla fine del turno. +Warmonger's Chariot|Carro del Guerrafondaio|Artefatto - Equipaggiamento|La creatura equipaggiata prende +2/+2. \nFintanto che la creatura equipaggiata ha difensore, può attaccare come se non avesse difensore. \nEquipaggiare {3} +Warmonger|Guerrivendolo|Creatura - Commerciante Minotauro|{2}: Il Guerrivendolo infligge 1 danno a ogni creatura senza volare e a ogni giocatore. Qualsiasi giocatore può attivare questa abilità. +Warmth|Tepore|Incantesimo|Ogniqualvolta un avversario lancia una magia rossa, tu guadagni 2 punti vita. +Warning|Allarme|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura attaccante bersaglio in questo turno. +Warp Artifact|Distorci Artefatto|Incantesimo - Aura|Incanta artefatto \nAll'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. +Warp World|Deformare il Mondo|Stregoneria|Ogni giocatore rimescola tutti i permanenti che possiede nel proprio grimorio, poi rivela altrettante carte dalla cima del proprio grimorio. Ogni giocatore mette sul campo di battaglia tutte le carte artefatto, creatura e terra rivelate in questo modo, poi mette sul campo di battaglia tutte le carte incantesimo rivelate in questo modo, poi mette tutte le carte rivelate in questo modo che non sono state messe sul campo di battaglia in fondo al proprio grimorio. +Warpath Ghoul|Ghoul sul Sentiero di Guerra|Creatura - Zombie| +Warpath|Sentiero di Guerra|Istantaneo|Il Sentiero di Guerra infligge 3 danni ad ogni creatura bloccante ed a ogni creatura bloccata. +Warped Devotion|Devozione Perversa|Incantesimo|Ogniqualvolta un giocatore riprende in mano un permanente, quel giocatore scarta una carta. +Warped Landscape|Paesaggio Distorto|Terra|{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica il Paesaggio Distorto: Passa in rassegna il tuo grimorio per una carta terra base, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio. +Warped Physique|Fisico Deforme|Istantaneo|Una creatura bersaglio prende +X/-X fino alla fine del turno, dove X è pari al numero di carte nella tua mano. +Warped Researcher|Ricercatore Perverso|Creatura - Mutante Mago Umano|Ogniqualvolta un giocatore cicla una carta, il Ricercatore Perverso guadagna volare e velo fino alla fine del turno. (Non può essere bersaglio di magie o abilità.) +Warping Wail|Lamento Distorcente|Istantaneo|({U} rappresenta mana incolore.) \nScegli uno -
  • Esilia una creatura bersaglio con forza o costituzione pari o inferiore a 1. Neutralizza una magia stregoneria bersaglio. Crea una pedina creatura Discendente Eldrazi 1/1 incolore. Ha "Sacrifica questa creatura: Aggiungi {U}".
  • +Warping Wurm|Wurm Temporale|Creatura - Wurm|Fase (Questa carta scompare o riappare prima che tu STAPpi in ciascuna delle tue sottofasi di STAP. Mentre è scomparso, trattalo come se non esistess) \nAll'inizio del tuo di mantenimento, puoi pagare {2}{U}{G}. Se non lo fai, il Wurm Temporale scompare. \nOgniqualvolta il Wurm Temporale riappare, metti un segnalino +1/1 su di esso. +Warren Instigator|Istigatore dei Cunicoli|Creatura - Berserker Goblin|Doppio attacco \nOgniqualvolta l'Istigatore dei Cunicoli infligge danno a un avversario, puoi mettere sul campo di battaglia una carta creatura Goblin dalla tua mano. +Warren Pilferers|Ladruncoli dei Cunicoli|Creatura - Farabutto Goblin|Quando i Ladruncoli dei Cunicoli entrano nel campo di battaglia, riprendi in mano una carta creatura bersaglio dal tuo cimitero. Se quella carta è una carta Goblin, i Ladruncoli dei Cunicoli hanno rapidità fino alla fine del turno. +Warren Weirding|Stranezze del Cunicolo|Stregoneria Tribale - Goblin|Un giocatore bersaglio sacrifica una creatura. Se un Goblin viene sacrificato in questo modo, quel giocatore crea due pedine creatura Farabutto Goblin 1/1 nere, e quelle pedine guadagnano rapidità fino alla fine del turno. +Warren-Scourge Elf|Elfo Flagello dei Cunicoli|Creatura - Guerriero Elfo|Protezione dai Goblin +Warrior Angel|Angelo Guerriero|Creatura - Guerriero Angelo|Volare \nOgniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita. +Warrior en-Kor|Guerriero en-Kor|Creatura - Cavaliere Guerriero Kor|{0}: Il prossimo punto danno che verrebbe inflitto al Guerriero en-Kor in questo turno viene invece inflitto a una creatura bersaglio che controlli. +Warrior's Charge|Warrior's Charge|Stregoneria|Le creature che controlli prendono +1/+1 fino alla fine del turno. +Warrior's Honor|Onore del Guerriero|Istantaneo|Le creature che controlli prendono +1/+1 fino alla fine del turno. +Warrior's Stand|Resistenza del Guerriero|Istantaneo|Lancia questa magia solo durante la dichiarazione degli attaccanti e solo se sei stato attaccato in questa sottofase. \nLe creature che controlli prendono +2/+2 fino alla fine del turno. +Warriors' Lesson|Lezione dei Guerrieri|Istantaneo|Fino alla fine del turno, fino a due creature bersaglio che controlli hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, pesca una carta". +Warstorm Surge|Scarica di Guerratempesta|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, infligge danno pari alla sua forza a un qualsiasi bersaglio. +Warteye Witch|Stregone Bulboverruca|Creatura - Sciamano Goblin|Ogniqualvolta lo Stregone Bulboverruca o un'altra creatura che controlli muoiono, profetizza 1. +Warthog|Facocero|Creatura - Cinghiale|Passa-paludi +Wary Okapi|Okapi Diffidente|Creatura - Antilope|Cautela +Wash Out|Fallimento|Stregoneria|Fai tornare tutti i permanenti di un colore a tua scelta in mano ai rispettivi proprietari. +Wasitora, Nekoru Queen|Wasitora, Regina dei Nekoru|Creatura Leggendaria - Drago Felino|Volare, travolgere \nOgniqualvolta Wasitora, Regina dei Nekoru infligge danno da combattimento a un giocatore, quel giocatore sacrifica una creatura. Se quel giocatore non può farlo, tu crei una pedina creatura Drago Felino 3/3 nera, rossa e verde con volare. +Wasp Lancer|Lanciere Punta di Vespa|Creatura - Soldato Spiritello|Volare +Wasp of the Bitter End|Vespa della Fine Dolorosa|Creatura - Orrore Insetto|Volare \nOgniqualvolta lanci una magia planeswalker Bolas, puoi sacrificare la Vespa della Fine Dolorosa. Se lo fai, distruggi una creatura bersaglio. +Waste Away|Sprecare|Istantaneo|Come costo addizionale per lanciare questa magia, scarta una carta. \nLa creatura bersaglio prende -5/-5 fino alla fine del turno. +Waste Not|Nulla Va Sprecato|Incantesimo|Ogniqualvolta un avversario scarta una carta creatura, crea una pedina creatura Zombie 2/2 nera. \nOgniqualvolta un avversario scarta una carta terra, aggiungi {B}{B}. \nOgniqualvolta un avversario scarta una carta non creatura, non terra, pesca una carta. +Wasteland Scorpion|Scorpione delle Lande Desolate|Creatura - Scorpione|Tocco letale \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Wasteland Strangler|Strangolatore delle Lande Desolate|Creatura - Metabolizzatore Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando lo Strangolatore delle Lande Desolate entra nel campo di battaglia, puoi mettere una carta posseduta da un avversario dall'esilio nel cimitero di quel giocatore. Se lo fai, una creatura bersaglio prende -3/-3 fino alla fine del turno. +Wasteland Viper|Vipera delle Lande Desolate|Creatura - Serpente|Tocco letale\nImpeto sanguinario - {G}, Scarta la Vipera delle Lande Desolate: Una creatura attaccante bersaglio prende +1/+2 e ha tocco letale fino alla fine del turno. +Wasteland|Lande Desolate|Terra|{T}: Aggiungi {U}. \n{T}, Sacrifica le Lande Desolate: Distruggi una terra non base bersaglio. +Watchdog|Cane da Guardia|Creatura Artefatto - Segugio|Il Cane da Guardia blocca in ogni combattimento, se può farlo. \nFintanto che il Cane da Guardia è STAPpato, tutte le creature che ti stanno attaccando prendono -1/-0 fino alla fine del turno. +Watcher Sliver|Tramutante Osservatore|Creatura - Tramutante|Tutte le creature Tramutante prendono +0/+2. +Watcher for Tomorrow|Scrutatore del Domani|Creatura - Mago Umano|Nascondiglio (Questa creatura entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \nQuando lo Scrutatore del Domani lascia il campo di battaglia, aggiungi la carta esiliata alla mano del suo proprietario. +Watcher in the Mist|Scrutatore nella Foschia|Creatura - Spirito|Volare \nQuando lo Scrutatore nella Foschia entra nel campo di battaglia, sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.) +Watcher in the Web|Scrutatrice nella Seta|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nLa Scrutatrice nella Seta può bloccare sette creature addizionali in ogni combattimento. +Watcher of the Roost|Guardiano del Trespolo|Creatura - Soldato Uccello|Volare \nMetamorfosi-Rivela una carta bianca dalla tua mano. (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Guardiano del Trespolo viene girato a faccia in su, guadagni 2 punti vita. +Watchers of the Dead|Sorveglianti dei Morti|Creatura Artefatto - Felino|Esilia i Sorveglianti dei Morti: Ogni avversario sceglie due carte dal proprio cimitero ed esilia le altre. +Watchful Automaton|Automa Vigile|Creatura Artefatto - Costrutto|{2}{U}: Profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) +Watchful Giant|Gigante Vigile|Creatura - Soldato Gigante|Quando il Gigante Vigile entra nel campo di battaglia, crea una pedina creatura Umano 1/1 bianca. +Watchful Naga|Naga Osservatore|Creatura - Mago Naga|Puoi stremare il Naga Osservatore mentre attacca. Quando lo fai, pesca una carta. (Una creatura stremata non STAPpa durante il tuo prossimo STAP.) +Watchwing Scarecrow|Spaventapasseri Guardiapiuma|Creatura Artefatto - Spaventapasseri|Lo Spaventapasseri Guardiapiuma ha cautela fintanto che controlli una creatura bianca. \nLo Spaventapasseri Guardiapiuma ha volare fintanto che controlli una creatura blu. +Watchwolf|Lupo da Guardia|Creatura - Lupo| +Water Elemental|Elementale dell'Acqua|Creatura - Elementale| +Water Servant|Servitore d'Acqua|Creatura - Elementale|{U}: Il Servitore d'Acqua prende +1/-1 fino alla fine del turno. \n{U}: Il Servitore d'Acqua prende -1/+1 fino alla fine del turno. +Watercourser|Solca-acqua|Creatura - Elementale|{U}: Il Solca-acqua prende +1/-1 fino alla fine del turno. +Waterfront Bouncer|Buttafuori del Porto|Creatura - Mutamagia Tritone|{U}, {T}, Scarta una carta: Il proprietario riprende in mano una creatura bersaglio. +Waterkin Shaman|Sciamano Idroforme|Creatura - Sciamano Elementale|Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, lo Sciamano Idroforme prende +1/+1 fino alla fine del turno. +Waterknot|Nodo d'Acqua|Incantesimo - Aura|Incanta creatura \nQuando il Nodo d'Acqua entra nel campo di battaglia, TAPpa la creatura incantata. \nLa creatura incantata non STAPpa durante lo STAP del suo controllore. +Waterlogged Grove|Selva Allagata|Terra|{T}, Paga 1 punto vita: Aggiungi {G} o {U}. \n{1}, {T}, Sacrifica la Selva Allagata: Pesca una carta. +Waterspout Djinn|Genio delle Trombe Marine|Creatura - Genio|Volare \nAll'inizio del tuo mantenimento, sacrifica il Genio delle Trombe Marine a meno che il proprietario riprenda in mano un'Isola STAPpata che tu controlli. +Waterspout Elemental|Elementale delle Trombe Marine|Creatura - Elementale|Potenziamento {U} \nVolare \nQuando l'Elementale delle Trombe Marine entra nel campo di battaglia, se è stato pagato il costo di potenziamento, i proprietari riprendono in mano tutte le altre creature e tu salti il tuo prossimo turno. +Waterspout Weavers|Tessitrici di Vortici|Creatura - Mago Tritone|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con le Tessitrici di Vortici, puoi rivelarla. Se lo fai, ogni creatura che controlli ha volare fino alla fine del turno. +Watertrap Weaver|Tessitrice di Idrotrappole|Creatura - Mago Tritone|Quando la Tessitrice di Idrotrappole entra nel campo di battaglia, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Waterveil Cavern|Caverna Idrovelata|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {U} o {B}. La Caverna Idrovelata non STAPpa durante il tuo prossimo STAP. +Waterwhirl|Idrovortice|Istantaneo|Fai tornare fino a due creature bersaglio in mano ai rispettivi proprietari. +Watery Grave|Tomba d'Acqua|Terra - Isola Palude|({T}: Aggiungi {U} o {B}.) \nMentre la Tomba d'Acqua entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. +Wave Elemental|Elementale delle Onde|Creatura - Elementale|{U}, {T}, Sacrifica l'Elementale delle Onde: TAPpa fino a tre creature bersaglio senza volare. +Wave of Indifference|Ondata di Indifferenza|Stregoneria|X creature bersaglio non possono bloccare in questo turno. +Wave of Reckoning|Resa dei Conti|Stregoneria|Ciascuna creatura infligge a sé stessa un danno pari alla propria forza. +Wave of Terror|Ondata di Terrore|Incantesimo|Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento cumulativo per ogni segnalino epoca presente su di esso.) \nAll'inizio della tua acquisizione, distruggi ogni creatura con un costo di mana convertito pari al numero di segnalini epoca sull'Ondata di Terrore. Non possono essere rigenerate. +Wave of Vitriol|Ondata di Vetriolo|Stregoneria|Ogni giocatore sacrifica tutti gli artefatti, gli incantesimi e le terre non base che controlla. Per ogni terra sacrificata in questo modo, il suo controllore può passare in rassegna il proprio grimorio per una carta terra base e metterla sul campo di battaglia TAPpata. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Wave-Wing Elemental|Elementale delle Onde Alate|Creatura - Elementale|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, l'Elementale delle Onde Alate prende +2/+2 fino alla fine del turno. +Wavecrash Triton|Marinide Dominatore di Flutti|Creatura - Mago Tritone|Eroismo - Ogniqualvolta lanci una magia che bersaglia il Marinide Dominatore di Flutti, TAPpa una creatura bersaglio controllata da un avversario. Quella creatura non STAPpa durante il prossimo STAP del suo controllore. +Waves of Aggression|Ondate di Aggressione|Stregoneria|STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Waveskimmer Aven|Aviano Sfioraonda|Creatura - Uccello Soldato|Volare \nEsaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) +Waxing Moon|Luna Crescente|Istantaneo|Trasforma fino a un Mannaro bersaglio che controlli. Le creature che controlli hanno travolgere fino alla fine del turno. +Waxmane Baku|Baku Crinecera|Creatura - Spirito|Ogniqualvolta lanci una magia Spirito o Arcano, puoi mettere un segnalino ki sul Baku Crinecera. \n{1}, Rimuovi X segnalini ki dal Baku Crinecera: TAPpa X creature bersaglio. +Way of the Thief|Stile del Ladro|Incantesimo - Aura|Incanta creatura\nLa creatura incantata prende +2/+2.\nLa creatura incantata non può essere bloccata fintanto che controlli un Cancello. +Wayfarer's Bauble|Ninnolo del Viaggiatore|Artefatto|{2}, {T}, Sacrifica il Ninnolo del Viaggiatore: Passa in rassegna il tuo grimorio per una carta terra base e mettila sul campo di battaglia TAPpata. Poi rimescola il tuo grimorio. +Wayfaring Giant|Gigante Viaggiatore|Creatura - Gigante|Dominio - Il Gigante Viaggiatore prende +1/+1 per ogni tipo di terra base presente tra le terre che controlli. +Wayfaring Temple|Tempio Viaggiatore|Creatura - Elementale|La forza e la costituzione del Tempio Viaggiatore sono pari al numero di creature che controlli. \nOgniqualvolta il Tempio Viaggiatore infligge danno da combattimento a un giocatore, popola. (Crea una pedina che è una copia di una pedina creatura che controlli.) +Waylay|Appostarsi|Istantaneo|Crea tre pedine creatura Cavaliere 2/2 bianche. Esiliale all'inizio della prossima sottofase di cancellazione. +Wayward Angel|Angelo Ribelle|Creatura - Orrore Angelo|Volare, cautela \nSoglia - Fintanto che ci sono almeno sette carte nel tuo cimitero, l'Angelo Ribelle prende +3/+3, è nero, ha travolgere, e ha "All'inizio del tuo mantenimento, sacrifica una creatura." +Wayward Disciple|Discepolo Traviato|Creatura - Chierico Umano|Ogniqualvolta il Discepolo Traviato o un'altra creatura che controlli muoiono, un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. +Wayward Giant|Gigante Fuori Controllo|Creatura - Gigante|Minacciare +Wayward Servant|Servo Disobbediente|Creatura - Zombie|Ogniqualvolta un altro Zombie entra nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Wayward Soul|Anima Ribelle|Creatura - Spirito|Volare \n{U}: Metti l'Anima Ribelle il cima al grimorio del proprietario. +Wayward Swordtooth|Lamadonte Fuori Controllo|Creatura - Dinosauro|Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.) \nPuoi giocare una terra addizionale in ognuno dei tuoi turni. \nIl Lamadonte Fuori Controllo non può attaccare o bloccare a meno che tu non abbia la benedizione della città. +Weakness|Indebolimento|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende -2/-1. +Weapon Rack|Rastrelliera per Armi|Artefatto|La Rastrelliera per Armi entra nel campo di battaglia con tre segnalini +1/+1. \n{T}: Sposta un segnalino +1/+1 dalla Rastrelliera per Armi a una creatura bersaglio. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Weapon Surge|Scarica dell'Arma|Istantaneo|Una creatura bersaglio che controlli prende +1/+0 e ha attacco improvviso fino alla fine del turno. \nSovraccarico {1}{R} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Weaponcraft Enthusiast|Forgiarsenale Fanatico|Creatura - Artefice Eteride|Fabbrica 2 (Quando questa creatura entra nel campo di battaglia, metti due segnalini +1/+1 su di essa o crea due pedine creatura artefatto Servomeccanismo 1/1 incolori.) +Weapons Trainer|Addestratrice d'Armi|Creatura - Alleato Soldato Umano|Le altre creature che controlli prendono +1/+0 fintanto che controlli un Equipaggiamento. +Wear Away|Consumare|Istantaneo - Arcano|Distruggi un artefatto o un incantesimo bersaglio. \nUnire nell'Arcano {3}{G} (Mentre lanci una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) +Weaselback Redcap|Berretto Rosso Cavalcadonnole|Creatura - Cavaliere Goblin|{1}{R}: Il Berretto Rosso Cavalcadonnole prende +2/+0 fino alla fine del turno. +Weather the Storm|Resistere alla Tempesta|Istantaneo|Guadagni 3 punti vita. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno.) +Weathered Bodyguards|Guardie del Corpo Navigate|Creatura - Soldato Umano|Fintanto che le Guardie del Corpo Navigate sono STAPpate, tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate viene invece inflitto alle Guardie del Corpo Navigate. \nMetamorfosi {3}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Weathered Wayfarer|Viandante Navigato|Creatura - Chierico Nomade Umano|{W}, {T}: Passa in rassegna il tuo grimorio per una carta terra, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Attiva questa abilità solo se un avversario controlla più terre di te. +Weatherlight|Cavalcavento|Artefatto Leggendario - Veicolo|Volare \nOgniqualvolta la Cavalcavento infligge danno da combattimento a un giocatore, guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta storica scelta tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in ordine casuale. (Artefatti, carte leggendarie e Saghe sono carte storiche.) \nManovrare 3 +Weatherseed Elf|Elfo Seme del Vento|Creatura - Elfo|{T}: Una creatura bersaglio guadagna passa-foreste fino alla fine del turno. +Weatherseed Faeries|Spiritelli Seme del Vento|Creatura - Spiritello|Volare, protezione dal rosso +Weatherseed Totem|Totem di Seme del Vento|Artefatto|{T}: Aggiungi {G}. \n{2}{G}{G}{G}: Il Totem di Seme del Vento diventa una creatura artefatto Silvantropo 5/3 verde con travolgere fino alla fine del turno. \nQuando il Totem di Seme del Vento viene messo in un cimitero dal campo di battaglia, se era una creatura, il proprietario lo riprende in mano. +Weatherseed Treefolk|Silvantropo Seme del Vento|Creatura - Silvantropo|Travolgere \nQuando il Silvantropo Seme del Vento muore, il proprietario riprende in mano il Silvantropo Seme del Vento. +Weave Fate|Tessere il Destino|Istantaneo|Pesca due carte. +Weaver of Currents|Tessitrice delle Correnti|Creatura - Druido Naga|{T}: Aggiungi {U}{U}. +Weaver of Lies|Tessitore di Menzogne|Creatura - Bestia|Metamorfosi {4}{U} \nQuando il Tessitore di Menzogne viene girato a faccia in su, gira a faccia in giù un qualsiasi numero di creature con metamorfosi tranne il Tessitore di Menzogne. +Weaver of Lightning|Tessitore di Fulmini|Creatura - Sciamano Umano|Raggiungere \nOgniqualvolta lanci una magia istantaneo o stregoneria, il Tessitore di Fulmini infligge 1 danno a una creatura bersaglio controllata da un avversario. +Web of Inertia|Ragnatela di Inerzia|Incantesimo|All'inizio del combattimento del turno di ciascun avversario, quel giocatore può esiliare una carta dal proprio cimitero. Se il giocatore non lo fa, le creature che controlla non possono attaccarti in questo turno. +Webweaver Changeling|Cangiante Tessitrama|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura.) \nRaggiungere \nQuando il Cangiante Tessitrama entra nel campo di battaglia, se ci sono tre o più carte creatura nel tuo cimitero, guadagni 5 punti vita. +Web|Ragnatela|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) +Wee Dragonauts|Dragonauti in Miniatura|Creatura - Mago Spiritello|Volare \nOgniqualvolta lanci una magia istantaneo o stregoneria, i Dragonauti in Miniatura prendono +2/+0 fino alla fine del turno. +Weed Strangle|Erbacce Strangolatrici|Stregoneria|Distruggi una creatura bersaglio. Scontrati con un avversario. Se vinci, guadagni un ammontare di punti vita pari alla costituzione di quella creatura. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Weed-Pruner Poplar|Pioppo Tagliaerbacce|Creatura - Assassino Silvantropo|All'inizio del tuo mantenimento, una creatura bersaglio diversa dal Pioppo Tagliaerbacce prende -1/-1 fino alla fine del turno. +Weight of Conscience|Peso della Coscienza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può attaccare. \nTAPpa due creature STAPpate che controlli e che condividono un tipo di creatura: Esilia la creatura incantata. +Weight of Memory|Peso della Memoria|Stregoneria|Pesca tre carte. Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. +Weight of Spires|Peso delle Guglie|Istantaneo|Il Peso delle Guglie infligge a una creatura bersaglio un danno pari al numero di terre non base controllate dal controllore di quella creatura. +Weight of the Underworld|Peso dell'Ade|Incantesimo - Aura|Incanta creaturaLa creatura incantata prende -3/-2. +Weird Harvest|Raccolto Insolito|Stregoneria|Ogni giocatore può passare in rassegna il proprio grimorio per un massimo di X carte creatura, rivelarle, e aggiungerle alla sua mano. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. +Weirded Vampire|Vampira Mutata|Creatura - Orrore Vampiro|Follia {2}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) +Weirding Shaman|Sciamano delle Assurdità|Creatura - Sciamano Goblin|{3}{B}, Sacrifica un Goblin: Crea due pedine creatura Farabutto Goblin 1/1 nere. +Weirding Wood|Bosco Straniante|Incantesimo - Aura|Incanta terra \nQuando il Bosco Straniante entra nel campo di battaglia, indaga. (Crea una pedina artefatto Indizio incolore con "{2}, Sacrifica questo artefatto: Pesca una carta".) \nLa terra incantata ha "{T}: Aggiungi due mana di un qualsiasi colore". +Welcome to the Fold|Benvenuto nel Gregge|Stregoneria|Follia {X}{U}{U} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.) \nPrendi il controllo di una creatura bersaglio se la sua costituzione è pari o inferiore a 2. Se è stato pagato il costo di follia di Benvenuto nel Gregge, invece prendi il controllo di quella creatura se la sua costituzione è pari o inferiore a X. +Welder Automaton|Automa Saldatore|Creatura Artefatto - Costrutto|{3}{R}: L'Automa Saldatore infligge 1 danno a ogni avversario. +Weldfast Engineer|Ingegnere della Saldapoli|Creatura - Artefice Umano|All'inizio del combattimento nel tuo turno, una creatura artefatto bersaglio che controlli prende +2/+0 fino alla fine del turno. +Weldfast Monitor|Varano della Saldapoli|Creatura Artefatto - Lucertola|{R}: Il Varano della Saldapoli ha minacciare fino alla fine del turno. +Weldfast Wingsmith|Artefice d'Ali della Saldapoli|Creatura - Artefice Umano|Ogniqualvolta un artefatto entra nel campo di battaglia sotto il tuo controllo, l'Artefice d'Ali della Saldapoli ha volare fino alla fine del turno. +Welding Jar|Vasca delle Saldature|Artefatto|Sacrifica la Vasca delle Saldature: Rigenera un artefatto bersaglio. +Welding Sparks|Scintille della Saldatura|Istantaneo|Le Scintille della Saldatura infliggono X danni a una creatura bersaglio, dove X è 3 più il numero di artefatti che controlli. +Welkin Guide|Guida Celeste|Creatura - Chierico Uccello|Volare \nQuando la Guida Celeste entra nel campo di battaglia, una creatura bersaglio prende +2/+2 e guadagna volare fino alla fine del turno. +Welkin Hawk|Falco Welkin|Creatura - Uccello|Volare \nQuando il Falco Welkin muore, puoi passare in rassegna il tuo grimorio per una carta di nome Falco Welkin, rivelare quella carta, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Welkin Tern|Sterna del Cielo|Creatura - Uccello|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nLa Sterna del Cielo può bloccare solo creature con volare. +Well of Discovery|Pozzo della Scoperta|Artefatto|All'inizio della tua sottofase finale, se non controlli terre STAPpate, pesca una carta. +Well of Ideas|Pozzo delle Idee|Incantesimo|Quando il Pozzo delle Idee entra nel campo di battaglia, pesca due carte. \nAll'inizio dell'acquisizione di ogni altro giocatore, quel giocatore pesca una carta addizionale. \nAll'inizio della tua acquisizione, pesca due carte addizionali. +Well of Knowledge|Pozzo della Conoscenza|Artefatto|{2}: Pesca una carta. Ogni giocatore può attivare questa abilità ma solo durante la propria acquisizione. +Well of Life|Pozzo della Vita|Artefatto|All'inizio della tua sottofase finale, se non controlli terre STAPpate, guadagni 2 punti vita. +Well of Lost Dreams|Pozzo dei Sogni Perduti|Artefatto|Ogniqualvolta guadagni punti vita, puoi pagare {X}, dove X è pari o inferiore ai punti vita guadagnati. Se lo fai, pesca X carte. +Well-Laid Plans|Strategia Brillante|Incantesimo|Previeni tutto il danno che verrebbe inflitto a una creatura da un'altra creatura se esse hanno almeno un colore in comune. +Wellgabber Apothecary|Farmacista Ciarliero|Creatura - Chierico Tritone|{1}{W}: Previeni tutto il danno che verrebbe inflitto a una creatura Tritone o Kithkin TAPpata bersaglio in questo turno. +Wellspring|Pozzo Artesiano|Incantesimo - Aura|Incanta terra \nQuando il Pozzo Artesiano entra nel campo di battaglia, guadagni il controllo della terra incantata fino alla fine del turno. \nAll'inizio del tuo mantenimento, STAPpa la terra incantata. Guadagni il controllo della terra incantata fino alla fine del turno. +Wellwisher|Augure|Creatura - Elfo|{T}: Guadagni 1 punto vita per ogni Elfo sul campo di battaglia. +Werebear|Orso Mannaro|Creatura - Druido Orso Umano|{T}: Aggiungi {G}. \nSoglia - L'Orso Mannaro prende +3/+3 fintanto che ci sono almeno sette carte nel tuo cimitero. +Werewolf Ransacker|Predone Mannaro|Creatura - Mannaro|Ogniqualvolta questa creatura si trasforma nel Predone Mannaro, puoi distruggere un artefatto bersaglio. Se quell'artefatto viene messo in un cimitero in questo modo, il Predone Mannaro infligge 3 danni al controllore di quell'artefatto. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Predone Mannaro. +Werewolf of Ancient Hunger|Mannara dalla Fame Atavica|Creatura - Mannaro|Cautela, travolgere \nLa forza e la costituzione della Mannara dalla Fame Atavica sono pari al numero totale di carte in mano a tutti i giocatori. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Mannara dalla Fame Atavica. +Western Paladin|Paladino Occidentale|Creatura - Cavaliere Zombie|{B}{B}, {T}: Distruggi una creatura bersaglio bianca. +Westvale Abbey|Abbazia di Vestvalle|Terra|{T}: Aggiungi {U}. \n{5}, {T}, Paga 1 punto vita: Crea una pedina creatura Chierico Umano 1/1 bianca e nera. \n{5}, {T}, Sacrifica cinque creature: Trasforma l'Abbazia di Vestvalle, poi STAPpala. +Westvale Cult Leader|Caposetta della Vestvalle|Creatura - Chierico Umano|La forza e la costituzione della Caposetta della Vestvalle sono pari al numero di creature che controlli. \nAll'inizio della tua sottofase finale, crea una pedina creatura Chierico Umano 1/1 bianca e nera. +Wetland Sambar|Sambar degli Acquitrini|Creatura - Alce| +Whalebone Glider|Aliante d'Osso di Balena|Artefatto|{2}, {T}: La creatura bersaglio con forza pari o inferiore a 3 guadagna volare fino alla fine del turno. +Wharf Infiltrator|Infiltrata dei Pontili|Creatura - Orrore Umano|Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.) \nOgniqualvolta l'Infiltrata dei Pontili infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta. \nOgniqualvolta scarti una carta creatura, puoi pagare {2}. Se lo fai, crea una pedina creatura Orrore Eldrazi 3/2 incolore. +Wheel and Deal|Svuota e Ruota|Istantaneo|Un qualsiasi numero di avversari bersaglio ciascuno scarta la propria mano, poi pesca sette carte. \nPesca una carta. +Wheel of Fate|Ruota del Fato|Stregoneria|Sospendere 4-{1}{R} (Invece di lanciare questa carta dalla tua mano, paga {1}{R} e esiliala con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, lancia la carta senza pagare il suo costo di mana.) \nOgni giocatore scarta la propria mano, poi pesca sette carte. +Wheel of Sun and Moon|Ruota del Sole e della Luna|Incantesimo - Aura|Incanta giocatore \nSe una carta sta per essere messa nel cimitero del giocatore incantato da una qualsiasi zona, quella carta viene invece rivelata e messa in fondo al grimorio di quel giocatore. +Wheel of Torture|Ruota della Tortura|Artefatto|All'inizio del mantenimento di ogni avversario, la Ruota della Tortura infligge X danni a quel giocatore, dove X è 3 meno il numero di carte nella sua mano. +Whelming Wave|Onda Travolgente|Stregoneria|Fai tornare tutte le creature tranne Kraken, Leviatani, Piovre e Serpi in mano ai rispettivi proprietari. +Where Ancients Tread|Dove Camminano Gli Antichi|Incantesimo|Ogniqualvolta una creatura con forza pari o superiore a 5 entra nel campo di battaglia sotto il tuo controllo, puoi fare infliggere da Dove Camminano Gli Antichi 5 danni a un qualsiasi bersaglio. +Whetstone|Pietra Molare|Artefatto|{3}: Ogni giocatore mette nel proprio cimitero le prime due carte del proprio grimorio. +Whetwheel|Ruota per Molare|Artefatto|{X}{X}, {T}: Un giocatore bersaglio mette le prime X carte del suo grimorio nel suo cimitero. \nMetamorfosi {3} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Whim of Volrath|Capriccio di Volrath|Istantaneo|Riscatto {2} \nCambia il testo di un permanente bersaglio, sostituendo tutte le ricorrenze di una parola colore o di un tipo di terra base, con un altro fino alla fine del turno. (Per esempio, puoi cambiare "creatura non rossa" in "creatura non verde" oppure "passa-pianure" in "passa-paludi".) +Whims of the Fates|Capricci delle Moire|Stregoneria|A partire da te, ogni giocatore separa tutti i permanenti che controlla in tre pile. Poi ogni giocatore sceglie una delle proprie pile a caso e sacrifica quei permanenti. (Le pile possono essere vuote.) +Whimwader|Scrutapensieri|Creatura - Elementale|Lo Scrutapensieri non può attaccare a meno che il giocatore in difesa controlli un permanente blu. +Whip Sergeant|Sergente Fustigatore|Creatura - Soldato Umano|{R}: La creatura bersaglio guadagna rapidità fino alla fine del turno. +Whip Silk|Frusta di Seta|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha raggiungere. (Può bloccare le creature con volare.) \n{G}: Il proprietario riprende in mano la Frusta di Seta. +Whip Vine|Rampicante Tentacolare|Creatura - Muro Pianta|Difensore \nRaggiungere (Questa creatura può bloccare le creature con volare). \nPuoi decidere di non STAPpare il Rampicante Tentacolare durante il tuo STAP. \n{T}: TAPpa una creatura bersaglio con volare bloccata dal Rampicante Tentacolare. Quella creatura non STAPpa durante lo STAP del suo controllore fintanto che il Rampicante Tentacolare resta TAPpato. +Whip of Erebos|Frusta di Erebos|Artefatto Incantesimo Leggendario|Le creature che controlli hanno legame vitale. \n{2}{B}{B}, {T}: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Ha rapidità. Esiliala all'inizio della prossima sottofase finale. Se sta per lasciare il campo di battaglia, esiliala invece di metterla in qualsiasi altra zona. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Whip-Spine Drake|Draghetto Spinafrusta|Creatura - Draghetto|Volare \nMetamorfosi {2}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Whipcorder|Frustacorda|Creatura - Ribelle Soldato Umano|{W}, {T}: TAPpa una creatura bersaglio. \nMetamorfosi {W} +Whipflare|Bagliore Sferzante|Stregoneria|Il Bagliore Sferzante infligge 2 danni a ogni creatura non artefatto. +Whipgrass Entangler|Intrappolatore Erbafrusta|Creatura - Chierico Umano|{1}{W}: Fino alla fine del turno, una creatura bersaglio guadagna "Questa creatura non può attaccare o bloccare a meno che il suo controllore paghi {1} per ogni Chierico sul campo di battaglia." +Whipkeeper|Fustigatore|Creatura - Nano|{T}: Il Fustigatore infligge a una creatura bersaglio un danno pari al danno che le è già stato inflitto in questo turno. +Whiplash Trap|Trappola Sferzante|Istantaneo - Trappola|Se un avversario ha fatto entrare due o più creature nel campo di battaglia sotto il suo controllo in questo turno, puoi pagare {U} invece di pagare il costo di mana di questa magia. \nFai tornare due creature bersaglio in mano ai loro proprietari. +Whipstitched Zombie|Zombie Ricucito|Creatura - Zombie|All'inizio del tuo mantenimento, sacrifica lo Zombie Ricucito a meno che tu paghi {B}. +Whiptail Moloch|Moloc Codafrusta|Creatura - Lucertola|Quando il Moloc Codafrusta entra nel campo di battaglia, infligge 3 danni a una creatura bersaglio che tu controlli. +Whiptail Wurm|Whiptail Wurm|Creatura - Wurm| +Whiptongue Frog|Rana Linguafrusta|Creatura - Rana|{U}: La Rana Linguafrusta guadagna volare fino alla fine del turno. +Whiptongue Hydra|Idra Linguafrusta|Creatura - Idra Lucertola|Raggiungere \nQuando l'Idra Linguafrusta entra nel campo di battaglia, distruggi tutte le creature con volare. Metti un segnalino +1/+1 sull'Idra Linguafrusta per ogni creatura distrutta in questo modo. +Whir of Invention|Ronzio dell'Invenzione|Istantaneo|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nPassa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Whirler Rogue|Canaglia dei Turbinanti|Creatura - Artefice Farabutto Umano|Quando la Canaglia dei Turbinanti entra nel campo di battaglia, crea due pedine creatura artefatto Tottero 1/1 incolori con volare. \nTAPpa due artefatti STAPpati che controlli: Una creatura bersaglio non può essere bloccata in questo turno. +Whirler Virtuoso|Virtuoso dei Turbinanti|Creatura - Artefice Vedalken|Quando il Virtuoso dei Turbinanti entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). \nPaga {E}{E}{E}: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Whirlermaker|Creaturbinanti|Artefatto|{4}, {T}: Crea una pedina creatura artefatto Tottero 1/1 incolore con volare. +Whirling Catapult|Catapulta Turbinante|Artefatto|{2}, Esilia le prime due carte del tuo grimorio: La Catapulta Turbinante infligge 1 danno a ogni creatura con volare ed a ogni giocatore. +Whirling Dervish|Derviscio Turbinante|Creatura - Monaco Umano|Protezione dal nero \nAll'inizio della sottofase finale, se il Derviscio Turbinante ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Derviscio Turbinante. +Whirlpool Drake|Draghetto dei Vortici|Creatura - Draghetto|Volare \nQuando il Draghetto dei Vortici entra nel campo di battaglia, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. \nQuando il Draghetto dei Vortici muore, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. +Whirlpool Rider|Cavaliere dei Vortici|Creatura - Tritone|Quando il Cavaliere dei Vortici entra nel campo di battaglia, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. +Whirlpool Warrior|Guerriero dei Vortici|Creatura - Guerriero Tritone|Quando il Guerriero dei Vortici entra nel campo di battaglia, rimescola nel tuo grimorio le carte della tua mano, poi pesca altrettante carte. \n{R}, Sacrifica il Guerriero dei Vortici: Ogni giocatore rimescola le carte della propria mano nel proprio grimorio, poi pesca altrettante carte. +Whirlpool Whelm|Vortice Travolgente|Istantaneo|Scontrati con un avversario, poi fai tornare una creatura bersaglio in mano al suo proprietario. Se vinci, puoi invece mettere quella creatura in cima al grimorio del suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) +Whirlwind Adept|Esperta dei Turbini|Creatura - Monaco Genio|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nProdezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.) +Whirlwind|Tromba d'Aria|Stregoneria|Distruggi tutte le creature con volare. +Whisk Away|Scacciare|Istantaneo|Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario. +Whisper Agent|Agente Sussurrante|Creatura - Farabutto Umano|Lampo \nQuando l'Agente Sussurrante entra nel campo di battaglia, sorveglia 1. (Guarda la prima carta del tuo grimorio. Puoi metterla nel tuo cimitero.) +Whisper, Blood Liturgist|Sussurro, Liturgista Sanguigna|Creatura Leggendaria - Chierico Umano|{T}, Sacrifica due creature: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. +Whisperer of the Wilds|Sussurratrice delle Terre Selvagge|Creatura - Sciamano Umano|{T}: Aggiungi {G}. \nFerocia - {T}: Aggiungi {G}{G}. Attiva questa abilità solo se controlli una creatura con forza pari o superiore a 4. +Whispering Madness|Follia Sussurrante|Stregoneria|Ogni giocatore scarta la propria mano, poi pesca carte pari al maggior numero di carte che un giocatore ha scartato in questo modo. \nCifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.) +Whispering Shade|Bruma Sussurrante|Creatura - Ombra|Passa-paludi \n{B}: La Bruma Sussurrante prende +1/+1 fino alla fine del turno. +Whispering Snitch|Spione Sussurrante|Creatura - Farabutto Vampiro|Ogniqualvolta sorvegli per la prima volta in ogni turno, lo Spione Sussurrante infligge 1 danno a ogni avversario e tu guadagni 1 punto vita. +Whispering Specter|Spettro Sussurrante|Creatura - Spettro|Volare \nInfettare (Questa creatura infligge danno alle creature sotto forma di segnalini -1/-1 e ai giocatori sotto forma di segnalini veleno.) \nOgniqualvolta lo Spettro Sussurrante infligge danno da combattimento a un giocatore, puoi sacrificarlo. Se lo fai, quel giocatore scarta una carta per ogni segnalino veleno che ha. +Whispers of Emrakul|Sussurri di Emrakul|Stregoneria|Un avversario bersaglio scarta una carta a caso. \nDelirio - Se ci sono quattro o più tipi di carta tra le carte nel tuo cimitero, invece quel giocatore scarta due carte a caso. +Whispers of the Muse|Sussurri della Musa|Istantaneo|Riscatto {5} (Puoi pagare {5} addizionali mentre lanchi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nPesca una carta. +Whispersilk Cloak|Manto Setabisbiglio|Artefatto - Equipaggiamento|La creatura equipaggiata non può essere bloccata e ha velo. (Non può essere bersaglio di magie o abilità.) \nEquipaggiare {2} +Whisperwood Elemental|Elementale del Bosco dei Sussurri|Creatura - Elementale|All'inizio della tua sottofase finale, manifesta la prima carta del tuo grimorio. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) \nSacrifica l'Elementale del Bosco dei Sussurri: Fino alla fine del turno, le creature a faccia in su che controlli hanno "Quando questa creatura muore, manifesta la prima carta del tuo grimorio". +White Knight|Cavaliere Bianco|Creatura - Cavaliere Umano|Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) \nProtezione dal nero (Questa creatura non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero.) +White Mana Battery|Accumulatore di Mana Bianco|Artefatto|{2}, {T}: Metti un segnalino carica sull'Accumulatore di Mana Bianco. \n{T}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Bianco: Aggiungi {W}, poi aggiungi un {W} addizionale per ciascun segnalino carica rimosso in questo modo. +White Scarab|Scarabeo Bianco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata non può essere bloccata dalle creature bianche. \nLa creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente bianco. +White Shield Crusader|Crociato Scudo Bianco|Creatura - Cavaliere Umano|Protezione dal nero \n{W}: Il Crociato Scudo Bianco guadagna volare fino alla fine del turno. \n{W}{W}: Il Crociato Scudo Bianco prende +1/+0 fino alla fine del turno. +White Sun's Zenith|Zenit del Sole Bianco|Istantaneo|Crea X pedine creatura Felino 2/2 bianche. Rimescola lo Zenit del Sole Bianco nel grimorio del suo proprietario. +White Ward|Sigillo Bianco|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. +Whitemane Lion|Leone dalla Bianca Criniera|Creatura - Felino|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nQuando il Leone dalla Bianca Criniera entra nel campo di battaglia, fai tornare una creatura che controlli in mano al suo proprietario. +Whiteout|Riflesso Abbagliante|Istantaneo|Tutte le creature perdono volare fino alla fine del turno. \nSacrifica una terra neve: Riprendi in mano il Riflesso Abbagliante dal tuo cimitero. +Whitesun's Passage|Passaggio di Solebianco|Istantaneo|Guadagni 5 punti vita. +Whitewater Naiads|Naiadi delle Rapide|Creatura Incantesimo - Ninfa|Costellazione - Ogniqualvolta le Naiadi delle Rapide o un altro incantesimo entrano nel campo di battaglia sotto il tuo controllo, una creatura bersaglio non può essere bloccata in questo turno. +Wicked Akuba|Akuba Malvagio|Creatura - Spirito|{B}: Il giocatore bersaglio a cui sia stato inflitto danno dall'Akuba Malvagio in questo turno perde 1 punto vita. +Wicked Guardian|Tutrice Malvagia|Creatura - Nobile Umano|Quando la Tutrice Malvagia entra nel campo di battaglia, puoi farle infliggere 2 danni a un'altra creatura che controlli. Se lo fai, pesca una carta. +Wicked Pact|Wicked Pact|Stregoneria|Distruggi due creature non nere bersaglio. Perdi 5 punti vita. +Wicked Reward|Ricompensa Maligna|Istantaneo|Come costo addizionale per lanciare questa magia, sacrifica una creatura. \nUna creatura bersaglio prende +4/+2 fino alla fine del turno. +Wicked Wolf|Lupo Cattivo|Creatura - Lupo|Quando il Lupo Cattivo entra nel campo di battaglia, lotta con fino a una creatura bersaglio che non controlli. \nSacrifica un Cibo: Metti un segnalino +1/+1 sul Lupo Cattivo. Ha indistruttibile fino alla fine del turno. TAPpalo. +Wicker Warcrawler|Strisciavimini da Guerra|Creatura Artefatto - Spaventapasseri|Ogniqualvolta lo Strisciavimini da Guerra attacca o blocca, metti un segnalino -1/-1 su di esso alla fine del combattimento. +Wicker Witch|Strega di Vimini|Creatura Artefatto - Spaventapasseri| +Wickerbough Elder|Anziano Rami di Vimini|Creatura - Sciamano Silvantropo|L'Anziano Rami di Vimini entra nel campo di battaglia con un segnalino -1/-1. \n{G}, Rimuovi un segnalino -1/-1 dall'Anziano Rami di Vimini: Distruggi un artefatto o un incantesimo bersaglio. +Widespread Brutality|Violenza Diffusa|Stregoneria|Recluta 2, poi l'Esercito che hai reclutato infligge danno pari alla sua forza a ogni creatura non Esercito. (Per reclutare 2, metti due segnalini +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.) +Widespread Panic|Panico Diffuso|Incantesimo|Ogniqualvolta una magia o abilità fa rimescolare il proprio grimorio al suo controllore, quel giocatore mette una carta dalla propria mano in cima al proprio grimorio. +Wight of Precinct Six|Presenza del Sesto Distretto|Creatura - Zombie|La Presenza del Sesto Distretto prende +1/+1 per ogni carta creatura nei cimiteri dei tuoi avversari. +Wiitigo|Wiitigo|Creatura - Yeti|Il Wiitigo entra nel campo di battaglia con sei segnalini +1/+1. \nAll'inizio del tuo mantenimento, metti un segnalino +1/+1 sullo Wiitigo se ha bloccato o è stato bloccato dal tuo ultimo mantenimento. Altrimenti rimuovi un segnalino +1/+1 dallo Wiitigo. +Wild Aesthir|Aesthir Selvatico|Creatura - Uccello|Volare, attacco improvviso \n{W}{W}: L'Aesthir Selvatico prende +2/+0 fino alla fine del turno. Attiva questa abilità non più di una volta per turno. +Wild Beastmaster|Domatrice Selvaggia|Creatura - Sciamano Umano|Ogniqualvolta la Domatrice Selvaggia attacca, ogni altra creatura che controlli prende +X/+X fino alla fine del turno, dove X è la forza della Domatrice Selvaggia. +Wild Cantor|Cantastorie Selvaggia|Creatura - Druido Umano|({R|V} può essere pagato con {R} o {G}.) \nSacrifica la Cantastorie Selvaggia: Aggiungi un mana di un qualsiasi colore. +Wild Celebrants|Celebranti Esaltati|Creatura - Satiro|Quando i Celebranti Esaltati entrano nel campo di battaglia, puoi distruggere un artefatto bersaglio. +Wild Ceratok|Ceratok Selvaggio|Creatura - Rinoceronte| +Wild Colos|Colos Selvaggio|Creatura - Bestia Capra|Rapidità +Wild Defiance|Sfida Selvaggia|Incantesimo|Ogniqualvolta una creatura che controlli diventa bersaglio di una magia istantaneo o stregoneria, quella creatura prende +3/+3 fino alla fine del turno. +Wild Dogs|Cani Selvatici|Creatura - Segugio|All'inizio del tuo mantenimento, se un giocatore ha più punti vita di chiunque altro, quel giocatore guadagna il controllo dei Cani Selvatici. \nCiclo {2} +Wild Elephant|Elefante Selvaggio|Creatura - Elefante|Travolgere +Wild Evocation|Evocazione Selvaggia|Incantesimo|All'inizio del mantenimento di ogni giocatore, quel giocatore rivela una carta a caso dalla sua mano. Se è una carta terra, il giocatore la mette sul campo di battaglia. Altrimenti, il giocatore la lancia senza pagare il suo costo di mana, se può farlo. +Wild Griffin|Grifone Selvaggio|Creatura - Grifone|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) +Wild Growth|Crescita Rigogliosa|Incantesimo - Aura|Incanta terra \nOgniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {G} addizionale. +Wild Guess|Tentativo Disperato|Stregoneria|Come costo addizionale per lanciare questa magia, scarta una carta. \nPesca due carte. +Wild Hunger|Fame Sfrenata|Istantaneo|Una creatura bersaglio prende +3/+1 e ha travolgere fino alla fine del turno. \nFlashback {3}{R} (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi esiliala.) +Wild Instincts|Istinti Selvaggi|Stregoneria|Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. Lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.) +Wild Jhovall|Jhovall Selvaggio|Creatura - Felino| +Wild Leotau|Leotauro Selvaggio|Creatura - Felino|All'inizio del tuo mantenimento, sacrifica il Leotauro Selvaggio a meno che tu paghi {G}. +Wild Mammoth|Mammut Selvaggio|Creatura - Elefante|All'inizio del tuo mantenimento, se un giocatore controlla più creature di chiunque altro, quel giocatore guadagna il controllo del Mammut Selvaggio. +Wild Might|Potenza Selvaggia|Istantaneo|La creatura bersaglio prende +1/+1 fino alla fine del turno. Quella creatura prende +4/+4 addizionale fino alla fine del turno a meno che un qualsiasi giocatore paghi {2}. +Wild Mongrel|Cagnaccio Selvaggio|Creatura - Segugio|Scarta una carta: Il Cagnaccio Selvaggio prende +1/+1 e diventa di un colore a tua scelta fino alla fine del turno. +Wild Nacatl|Nacatl Selvatica|Creatura - Guerriero Felino|La Nacatl Selvatica prende +1/+1 fintanto che controlli una Montagna. \nLa Nacatl Selvatica prende +1/+1 fintanto che controlli una Pianura. +Wild Onslaught|Assalto Selvaggio|Istantaneo|Potenziamento {4} (Puoi pagare {4} addizionale mentre lanci questa magia.) \nMetti un segnalino +1/+1 su ogni creatura che controlli. Se questa magia è stata potenziata, metti invece due segnalini +1/+1 su ogni creatura che controlli. +Wild Ox|Bue Selvatico|Creatura - Bue|Passa-paludi +Wild Pair|Coppia Selvaggia|Incantesimo|Ogniqualvolta una creatura entra nel campo di battaglia, se l'hai lanciata dalla tua mano, puoi passare in rassegna il tuo grimorio per una carta creatura con la stessa somma di forza e costituzione e metterla sul campo di battaglia. Se lo fai, rimescola il tuo grimorio. +Wild Research|Ricerca Selvaggia|Incantesimo|{1}{W}: Passa in rassegna il tuo grimorio per una carta incantesimo e rivela quella carta. Aggiungila alla tua mano, poi scarta una carta a caso. Poi rimescola il tuo grimorio. \n{1}{U}: Passa in rassegna il tuo grimorio per una carta istantaneo e rivela quella carta. Aggiungila alla tua mano, poi scarta una carta a caso. Poi rimescola il tuo grimorio. +Wild Ricochet|Rimbalzo Selvaggio|Istantaneo|Puoi scegliere nuovi bersagli per una magia istantaneo o stregoneria bersaglio. Poi copia quella magia. Puoi scegliere nuovi bersagli per la copia. +Wild Slash|Squarcio Selvaggio|Istantaneo|Ferocia - Se controlli una creatura con forza pari o superiore a 4, il danno non può essere prevenuto in questo turno. \nLo Squarcio Selvaggio infligge 2 danni a un qualsiasi bersaglio. +Wild Swing|Colpo Selvaggio|Stregoneria|Scegli tre permanenti non incantesimo bersaglio. Distruggi uno di essi a caso. +Wild Wanderer|Girovaga delle Terre Selvagge|Creatura - Druido Elfo|Quando la Girovaga delle Terre Selvagge entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta terra base, metterla sul campo di battaglia TAPpata, poi rimescolare il tuo grimorio. +Wild Wurm|Wurm Selvatico|Creatura - Wurm|Quando il Wurm Selvatico entra nel campo di battaglia, lancia una moneta. Se perdi il lancio, il proprietario riprende in mano il Wurm Selvatico. +Wild-Field Scarecrow|Spaventapasseri del Campo Selvatico|Creatura Artefatto - Spaventapasseri|Difensore \n{2}, Sacrifica lo Spaventapasseri del Campo Selvatico: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. +Wildblood Pack|Branco del Sangue Selvaggio|Creatura - Mannaro|Travolgere \nLe creature attaccanti che controlli prendono +3/+0. \nAll'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Branco del Sangue Selvaggio. +Wildborn Preserver|Protettore Figlio della Selva|Creatura - Arciere Elfo|Lampo \nRaggiungere \nOgniqualvolta un'altra creatura non Umano entra nel campo di battaglia sotto il tuo controllo, puoi pagare {X}. Quando lo fai, metti X segnalini +1/+1 sul Protettore Figlio della Selva. +Wildcall|Richiamo Selvaggio|Stregoneria|Manifesta la prima carta del tuo grimorio, poi metti X segnalini +1/+1 su di essa. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Wilderness Elemental|Elementale della Terra Selvaggia|Creatura - Elementale|Travolgere \nLa forza dell'Elementale della Terra Selvaggia è pari al numero di terre non base controllate dai tuoi avversari. +Wilderness Hypnotist|Ipnotizzatore Selvaggio|Creatura - Mago Tritone|{T}: Una creatura rossa o verde bersaglio prende -2/-0 fino alla fine del turno. +Wilderness Reclamation|Rivendicazione delle Terre Selvagge|Incantesimo|All'inizio della tua sottofase finale, STAPpa tutte le terre che controlli. +Wildest Dreams|Sogni Più Sfrenati|Stregoneria|Riprendi in mano X carte bersaglio dal tuo cimitero. Esilia i Sogni Più Sfrenati. +Wildfield Borderpost|Pietra di Confine della Selva Campestre|Artefatto|Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario anziché pagare il costo di mana di questa magia. \nLa Pietra di Confine della Selva Campestre entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {G} o {W}. +Wildfire Cerberus|Cerbero dell'Incendio Indomabile|Creatura - Segugio|{5}{R}{R}: Mostruosità 1. (Se questa creatura non è mostruosa, metti un segnalino +1/+1 su di essa e diventa mostruosa.) \nQuando il Cerbero dell'Incendio Indomabile diventa mostruoso, infligge 2 danni a ogni avversario e a ogni creatura controllata dai tuoi avversari. +Wildfire Devils|Diavoli dell'Incendio Indomabile|Creatura - Diavolo|Quando i Diavoli dell'Incendio Indomabile entrano nel campo di battaglia e all'inizio del tuo mantenimento, scegli un giocatore a caso. Quel giocatore esilia una carta istantaneo o stregoneria dal suo cimitero. Copia quella carta. Puoi lanciare la copia senza pagare il suo costo di mana. +Wildfire Elemental|Elementale dell'Incendio Indomabile|Creatura - Elementale|Ogniqualvolta a un avversario viene inflitto danno non da combattimento, le creature che controlli prendono +1/+0 fino alla fine del turno. +Wildfire Emissary|Emissario della Fiamma|Creatura - Efreet|Protezione dal bianco \n{1}{R}: L'Emissario della Fiamma prende +1/+0 fino alla fine del turno. +Wildfire Eternal|Eterno dell'Incendio Indomabile|Creatura - Chierico Sciacallo Zombie|Affliggere 4 (Ogniqualvolta questa creatura viene bloccata, il giocatore in difesa perde 4 punti vita.) \nOgniqualvolta l'Eterno dell'Incendio Indomabile attacca e non viene bloccato, puoi lanciare una carta istantaneo o stregoneria dalla tua mano senza pagare il suo costo di mana. +Wildfire|Incendio Selvaggio|Stregoneria|Ogni giocatore sacrifica quattro terre. L'Incendio Selvaggio infligge 4 danni ad ogni creatura. +Wildgrowth Walker|Errante della Crescita Rigogliosa|Creatura - Elementale|Ogniqualvolta una creatura che controlli esplora, metti un segnalino +1/+1 sull'Errante della Crescita Rigogliosa e guadagni 3 punti vita. +Wildheart Invoker|Evocatrice di Cuore Selvaggio|Creatura - Sciamano Elfo|{8}: Una creatura bersaglio prende +5/+5 e ha travolgere fino alla fine del turno. +Wildsize|Smisurante|Istantaneo|La creatura bersaglio prende +2/+2 e guadagna travolgere fino alla fine del turno. \nPesca una carta. +Wildslayer Elves|Assassini Selvaggi Elfici|Creatura - Guerriero Elfo|Avvizzire (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Wildwood Geist|Geist del Bosco Selvaggio|Creatura - Spirito|Il Geist del Bosco Selvaggio prende +2/+2 fintanto che è il tuo turno. +Wildwood Rebirth|Rinascita del Bosco Selvaggio|Istantaneo|Riprendi in mano una carta creatura bersaglio dal tuo cimitero. +Wildwood Tracker|Battipista di Bosco Selvaggio|Creatura - Guerriero Elfo|Ogniqualvolta il Battipista di Bosco Selvaggio attacca o blocca, se controlli un'altra creatura non Umano, il Battipista di Bosco Selvaggio prende +1/+1 fino alla fine del turno. +Will of the Naga|Volere dei Naga|Istantaneo|Esumare (Ogni carta che esili dal tuo cimitero mentre lanci questa magia corrisponde al pagamento di {1}.) \nTAPpa fino a due creature bersaglio. Quelle creature non STAPpano durante il prossimo STAP del loro controllore. +Will-Forged Golem|Golem Forgiato dalla Volontà|Creatura Artefatto - Golem|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) +Will-O'-The-Wisp|Fuoco Fatuo|Creatura - Spirito|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) \n{B}: Rigenera il Fuoco Fatuo. +Willbender|Soggiogatore|Creatura - Mago Umano|Metamorfosi {1}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) \nQuando il Soggiogatore viene girato a faccia in su, cambia il bersaglio di una magia o di un'abilità bersaglio con un singolo bersaglio. +Willbreaker|Asservitrice|Creatura - Mago Umano|Ogniqualvolta una creatura controllata da un avversario diventa bersaglio di una magia o abilità che controlli, prendi il controllo di quella creatura fintanto che controlli l'Asservitrice. +Willow Dryad|Willow Dryad|Creatura - Driade|Passa-foreste +Willow Elf|Elfo del Salice|Creatura - Elfo| +Willow Faerie|Spiritello del Salice|Creatura - Spiritello|Volare +Willow Priestess|Sacerdotessa del Salice|Creatura - Druido Spiritello|{T}: Puoi mettere sul campo di battaglia una carta permanente Spiritello dalla tua mano. \n{2}{G}: Una creatura verde bersaglio guadagna protezione dal nero fino alla fine del turno. +Wilt-Leaf Cavaliers|Cavalieri di Foglia Secca|Creatura - Cavaliere Elfo|Cautela +Wilt-Leaf Liege|Vassallo di Foglia Secca|Creatura - Cavaliere Elfo|Le altre creature verdi che controlli prendono +1/+1. \nLe altre creature bianche che controlli prendono +1/+1. \nSe una magia o abilità controllata da un avversario ti fa scartare il Vassallo di Foglia Secca, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero. +Wily Bandar|Bandar Astuto|Creatura - Scimmia Felino|{2}{G}: Il Bandar Astuto ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.) +Wily Goblin|Goblin Astuto|Creatura - Pirata Goblin|Quando il Goblin Astuto entra nel campo di battaglia, crea una pedina artefatto Tesoro incolore con "{T}, Sacrifica questo artefatto: Aggiungi un mana di un qualsiasi colore". +Wind Dancer|Danzatrice del Vento|Creatura - Spiritello|Volare \n{T}: La creatura bersaglio guadagna volare fino alla fine del turno. +Wind Drake|Draghetto del Vento|Creatura - Draghetto|Volare +Wind Sail|Vela del Vento|Stregoneria|Una o due creature bersaglio guadagnano volare fino alla fine del turno. +Wind Shear|Raffiche Distruttrici|Istantaneo|Le creature attaccanti con volare prendono -2/-2 e perdono volare fino alla fine del turno. +Wind Spirit|Spirito del Vento|Creatura - Spirito Elementale|Volare \nMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) +Wind Strider|Raminga dei Venti|Creatura - Mago Tritone|Lampo \nVolare +Wind Zendikon|Zendikon del Vento|Incantesimo - Aura|Incanta terra \nLa terra incantata è una creatura Elementale 2/2 blu con volare. È ancora una terra. \nQuando la terra incantata viene messa in un cimitero, falla tornare in mano al suo proprietario. +Wind-Kin Raiders|Fratelli del Vento da Incursione|Creatura - Artefice Umano|Improvvisare (I tuoi artefatti possono aiutarti a lanciare questa magia. Ogni artefatto che TAPpi dopo aver attivato le abilità di mana corrisponde al pagamento di {1}.) \nVolare +Wind-Scarred Crag|Dirupo Eroso dai Venti|Terra|Il Dirupo Eroso dai Venti entra nel campo di battaglia TAPpato. \nQuando il Dirupo Eroso dai Venti entra nel campo di battaglia, guadagni 1 punto vita. \n{T}: Aggiungi {R} o {W}. +Windborn Muse|Musa Eologena|Creatura - Spirito|Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) \nLe creature non possono attaccarti a meno che il loro controllore paghi {2} per ogni creatura che controlla che ti sta attaccando. +Windborne Charge|Carica Portata dal Vento|Stregoneria|Due creature bersaglio che controlli prendono +2/+2 e hanno volare fino alla fine del turno. +Windbrisk Heights|Alture di Vento Pungente|Terra|Nascondiglio (Questa terra entra nel campo di battaglia TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, esiliane una a faccia in giù, poi metti le altre in fondo al tuo grimorio.) \n{T}: Aggiungi {W}. \n{W}, {T}: Puoi giocare la carta esiliata senza pagare il suo costo di mana se hai attaccato con tre o più creature in questo turno. +Windbrisk Raptor|Rapace di Vento Pungente|Creatura - Uccello|Volare \nLe creature attaccanti che controlli hanno legame vitale. +Windcaller Aven|Aviana Convocaventi|Creatura - Mago Uccello|Volare \nCiclo {U} ({U}, Scarta questa carta: Pesca una carta.) \nQuando cicli l'Aviana Convocaventi, una creatura bersaglio ha volare fino alla fine del turno. +Windfall|Vento Sferzante|Stregoneria|Ogni giocatore scarta la propria mano, poi pesca carte pari al maggior numero di carte che un giocatore ha scartato in questo modo. +Windgrace Acolyte|Accolito di Windgrace|Creatura - Guerriero Felino|Volare \nQuando l'Accolito di Windgrace entra nel campo di battaglia, metti nel tuo cimitero le prime tre carte del tuo grimorio e guadagni 3 punti vita. +Windgrace's Judgment|Giudizio di Windgrace|Istantaneo|Scegli un numero qualsiasi di avversari. Per ognuno di essi, distruggi un permanente non terra bersaglio controllato da quel giocatore. +Winding Canyons|Canyon Serpeggianti|Terra|{T}: Aggiungi {U}. \n{2}, {T}: Fino alla fine del turno, puoi lanciare le magie creatura come se avessero lampo. +Winding Constrictor|Costrittore Sinuoso|Creatura - Serpente|Se uno o più segnalini stanno per essere messi su un artefatto o su una creatura che controlli, vengono invece messi altrettanti segnalini più uno di ognuno di quei tipi su quel permanente. \nSe stai per ottenere uno o più segnalini, ottieni invece quel numero più uno di segnalini di ognuno di quei tipi. +Winding Way|Cammino Serpeggiante|Stregoneria|Scegli creatura o terra. Rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte del tipo scelto rivelate in questo modo e metti le altre nel tuo cimitero. +Winding Wurm|Wurm Serpeggiante|Creatura - Wurm|Eco {4}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) +Windreader Sphinx|Sfinge Scrutavento|Creatura - Sfinge|Volare \nOgniqualvolta una creatura con volare attacca, puoi pescare una carta. +Windreaper Falcon|Falco Fendivento|Creatura - Uccello|Volare, protezione dal blu. +Windreaver|Predavento|Creatura - Elementale|Volare \n{W}: Il Predavento guadagna cautela fino alla fine del turno. \n{W}: Il Predavento prende +0/+1 fino alla fine del turno. \n{U}: Scambia la forza e la costituzione del Predavento fino alla fine del turno. \n{U}: Il proprietario riprende in mano il Predavento. +Windrider Eel|Anguilla Cavalcavento|Creatura - Pesce|Volare \nTerraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, l'Anguilla Cavalcavento prende +2/+2 fino alla fine del turno. +Windrider Patrol|Pattuglia Solcabrezza|Creatura - Mago Tritone|Volare \nOgniqualvolta la Pattuglia Solcabrezza infligge danno da combattimento a un giocatore, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) +Winds of Abandon|Venti d'Abbandono|Stregoneria|Esilia una creatura bersaglio che non controlli. Per ogni creatura esiliata in questo modo, il suo controllore passa in rassegna il suo grimorio per una carta terra base. Quei giocatori mettono quelle carte sul campo di battaglia TAPpate, poi rimescolano i rispettivi grimori. \nSovraccarico {4}{W}{W} (Puoi lanciare questa magia per il suo costo di sovraccarico. Se lo fai, cambiane il testo sostituendo "una creatura bersaglio" con "ogni creatura".) +Winds of Change|Venti di Cambiamento|Stregoneria|Ogni giocatore rimescola le carte dalla propria mano nel proprio grimorio, poi pesca altrettante carte. +Winds of Qal Sisma|Venti di Qal Sisma|Istantaneo|Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. \nFerocia - Se controlli una creatura con forza pari o superiore a 4, previeni invece tutto il danno da combattimento che verrebbe inflitto in questo turno da creature controllate dai tuoi avversari. +Winds of Rath|Venti di Rath|Stregoneria|Distruggi tutte le creature che non sono incantate. Non possono essere rigenerate. +Winds of Rebuke|Venti di Sdegno|Istantaneo|Fai tornare un permanente non terra bersaglio in mano al suo proprietario. Ogni giocatore mette nel proprio cimitero le prime due carte del proprio grimorio. +Windscouter|Esploravento|Creatura - Esploratore Umano|Volare \nOgniqualvolta l'Esploravento attacca o blocca, il proprietario la riprende in mano alla fine del combattimento. +Windstorm Drake|Draghetto della Tempesta di Vento|Creatura - Draghetto|Volare \nLe altre creature con volare che controlli prendono +1/+0. +Windstorm|Tempesta di Vento|Istantaneo|La Tempesta di Vento infligge X danni a ogni creatura con volare. +Windswept Heath|Landa Ventosa|Terra|{T}, Paga 1 punto vita, Sacrifica la Landa Ventosa: Passa in rassegna il tuo grimorio per una carta Foresta o Pianura, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Windwright Mage|Maga Forgiaventi|Creatura Artefatto - Mago Umano|Legame vitale\nLa Maga Forgiaventi ha volare fintanto che c'è una carta artefatto nel tuo cimitero. +Wine of Blood and Iron|Vino di Sangue e Ferro|Artefatto|{4}: La creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è la sua forza. Sacrifica il Vino di Sangue e Ferro all'inizio della prossima sottofase finale. +Wing Puncture|Perforare Ala|Istantaneo|Una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio con volare. +Wing Shards|Frammenti d'Ala|Istantaneo|Un giocatore bersaglio sacrifica una creatura attaccante. \nTempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) +Wing Snare|Trappola per Alati|Stregoneria|Distruggi una creatura bersaglio con volare. +Wing Splicer|Giuntatrice di Ali|Creatura - Artefice Umano|Quando la Giuntatrice di Ali entra nel campo di battaglia, crea una pedina creatura artefatto Golem 3/3 incolore. \nLe creature Golem che controlli hanno volare. +Wing Storm|Tempesta di Ali|Stregoneria|La Tempesta di Ali infligge a ogni giocatore un danno pari al doppio del numero di creature con volare controllate da quel giocatore. +Wingbeat Warrior|Guerriero Alalesta|Creatura - Guerriero Soldato Uccello|Volare \nMetamorfosi {2}{W} \nQuando il Guerriero Alalesta viene girato a faccia in su, una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. +Wingcrafter|Creatore di Ali|Creatura - Mago Umano|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Creatore di Ali è abbinato a un'altra creatura, entrambe le creature hanno volare. +Winged Coatl|Coatl Alato|Creatura - Serpente|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nVolare \nTocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) +Winged Shepherd|Pastore Alato|Creatura - Angelo|Volare, cautela \nCiclo {W} ({W}, Scarta questa carta: Pesca una carta.) +Winged Sliver|Tramutante Ala|Creatura - Tramutante|Tutte le creature Tramutante hanno volare. +Winged Temple of Orazca|Tempio Alato di Orazca|Terra Leggendaria|(Si trasforma dall'Ascesa di Hadana.) \n \n{T}: Aggiungi un mana di un qualsiasi colore. \n \n{1}{G}{U}, {T}: Una creatura bersaglio che controlli ha volare e prende +X/+X fino alla fine del turno, dove X è la sua forza. +Winged Words|Parole Alate|Stregoneria|Questa magia costa {1} in meno per essere lanciata se controlli una creatura con volare. \nPesca due carte. +Wingmate Roc|Roc Compagna d'Ala|Creatura - Uccello|Volare \nIncursione - Quando la Roc Compagna d'Ala entra nel campo di battaglia, se hai attaccato con una creatura in questo turno, crea una pedina creatura Uccello 3/4 bianca con volare. \nOgniqualvolta la Roc Compagna d'Ala attacca, guadagni 1 punto vita per ogni creatura attaccante. +Wingrattle Scarecrow|Spaventapasseri Scuotipiuma|Creatura Artefatto - Spaventapasseri|Lo Spaventapasseri Scuotipiuma ha volare fintanto che controlli una creatura blu. \nLo Spaventapasseri Scuotipiuma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Wings of Aesthir|Ali degli Aesthir|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+0 e ha volare e attacco improvviso. +Wings of Hope|Ali della Speranza|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +1/+3 e ha volare. +Wings of Velis Vel|Ali di Velis Vel|Istantaneo Tribale - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) \nFino alla fine del turno, una creatura bersaglio ha forza e costituzione base 4/4, guadagna tutti i tipi di creatura, e guadagna volare. +Wingsteed Rider|Cavalcatrice del Destriero Alato|Creatura - Cavaliere Umano|Volare \nEroismo - Ogniqualvolta lanci una magia che bersaglia la Cavalcatrice del Destriero Alato, metti un segnalino +1/+1 sulla Cavalcatrice del Destriero Alato. +Winnower Patrol|Pattuglia di Setacciatori|Creatura - Guerriero Elfo|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con la Pattuglia di Setacciatori, puoi rivelarla. Se lo fai, metti un segnalino +1/+1 sulla Pattuglia di Setacciatori. +Winnow|Selezione|Istantaneo|Distruggi un permanente bersaglio non terra se c'è sul campo di battaglia un altro permanente con lo stesso nome. \nPesca una carta. +Winter Blast|Flagello Invernale|Stregoneria|TAPpa X creature bersaglio. Il Flagello Invernale infligge 2 danni a ciascuna di quelle creature con volare. +Winter Orb|Globo dell'Inverno|Artefatto|Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. +Winter Sky|Cielo Invernale|Stregoneria|Lancia una moneta. Se vinci il lancio, il Cielo Invernale infligge 1 danno a ogni creatura e a ogni giocatore. Se perdi il lancio, ogni giocatore pesca una carta. +Winter's Chill|Brivido dell'Inverno|Istantaneo|Lancia questa magia solo durante il combattimento, prima che siano dichiarati i bloccanti. \nX non può essere maggiore del numero di terre neve che controlli. \nScegli X creature attaccanti bersaglio. Per ciascuna di quelle creature, il suo controllore può pagare {1} o {2}. Se quel giocatore non lo fa, distruggi quella creatura alla fine del combattimento. Se quel giocatore paga solo {1} per quella creatura, previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo combattimento. +Winter's Grasp|Morsa dell'Inverno|Stregoneria|Distruggi una terra bersaglio. +Winter's Night|Notte d'Inverno|Incanta Mondo|Ogniqualvolta un giocatore TAPpa una terra neve per attingere mana, quel giocatore aggiunge un mana di un qualsiasi tipo prodotto da quella terra. Quella terra non STAPpa durante il prossimo STAP del suo controllore. +Winter's Rest|Riposo Invernale|Incantesimo Neve - Aura|Incanta creatura \nQuando il Riposo Invernale entra nel campo di battaglia, TAPpa la creatura incantata. \nFintanto che controlli un altro permanente neve, la creatura incantata non STAPpa durante lo STAP del suo controllore. +Winterflame|Fiamma d'Inverno|Istantaneo|Scegli uno o entrambi -
  • TAPpa una creatura bersaglio. La Fiamma d'Inverno infligge 2 danni a una creatura bersaglio.
  • +Wintermoon Mesa|Mesa della Luna Invernale|Terra|La Mesa della Luna Invernale entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}. \n{2}, {T}, Sacrifica la Mesa della Luna Invernale: TAPpa due terre bersaglio. +Wintermoor Commander|Comandante di Landa d'Inverno|Creatura - Cavaliere Umano|Tocco letale \nLa costituzione del Comandante di Landa d'Inverno è pari al numero di Cavalieri che controlli. \nOgniqualvolta il Comandante di Landa d'Inverno attacca, un altro Cavaliere bersaglio che controlli ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non lo distruggono.) +Wipe Away|Ripulire|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nIl proprietario riprende in mano un permanente bersaglio. +Wipe Clean|Piazza Pulita|Istantaneo|Esilia un incantesimo bersaglio. \nCiclo {3} +Wirecat|Elettrofelino|Creatura Artefatto - Felino|L'Elettrofelino non può attaccare o bloccare se c'è un incantesimo sul campo di battaglia. +Wirefly Hive|Alveare di Moscacciaio|Artefatto|{3}, {T}: Lancia una moneta. Se vinci il lancio, crea una pedina creatura artefatto Insetto 2/2 incolore con volare di nome Moscacciaio. Se perdi il lancio, distruggi tutti permanenti di nome Moscacciaio. +Wirewood Channeler|Incanalatore di Boscocavo|Creatura - Druido Elfo|{T}: Aggiungi X mana di un singolo colore qualsiasi, dove X è il numero di Elfi sul campo di battaglia. +Wirewood Elf|Elfo di Boscocavo|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Wirewood Guardian|Guardiano di Boscocavo|Creatura - Mutante Elfo|Cicloforesta {2} +Wirewood Herald|Araldo di Boscocavo|Creatura - Elfo|Quando l'Araldo di Boscocavo muore, puoi passare in rassegna il tuo grimorio per una carta Elfo, rivelare quella carta, aggiungerla alla tua mano, poi rimescolare il tuo grimorio. +Wirewood Hivemaster|Mastrosciame di Boscocavo|Creatura - Elfo|Ogniqualvolta entra nel campo di battaglia un altro Elfo non pedina, puoi creare una pedina creatura Insetto 1/1 verde. +Wirewood Lodge|Tana di Boscocavo|Terra|{T}: Aggiungi {U}. \n{G}, {T}: STAPpa un Elfo bersaglio. +Wirewood Pride|Orgoglio di Boscocavo|Istantaneo|Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di Elfi sul campo di battaglia. +Wirewood Savage|Selvaggio di Boscocavo|Creatura - Elfo|Ogniqualvolta una Bestia entra nel campo di battaglia, puoi pescare una carta. +Wirewood Symbiote|Simbionte di Boscocavo|Creatura - Insetto|Il proprietario riprende in mano un Elfo che tu controlli: STAPpa la creatura bersaglio. Attiva questa abilità soltanto una volta per turno. +Wishclaw Talisman|Talismano della Grinfia dei Desideri|Artefatto|Il Talismano della Grinfia dei Desideri entra nel campo di battaglia con tre segnalini desiderio. \n{1}, {T}, Rimuovi un segnalino desiderio dal Talismano della Grinfia dei Desideri: Passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi rimescola il tuo grimorio. Un avversario prende il controllo del Talismano della Grinfia dei Desideri. Attiva questa abilità solo durante il tuo turno. +Wishcoin Crab|Granchio dell'Obolo Fortunato|Creatura - Granchio| +Wishful Merfolk|Tritona Desiderosa|Creatura - Tritone|Difensore \n{1}{U}: La Tritona Desiderosa perde difensore e diventa un Umano fino alla fine del turno. +Wishmonger|Desiderivendolo|Creatura - Commerciante Unicorno|{2}: Una creatura bersaglio guadagna protezione da un colore a scelta del proprio controllore fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Wispmare|Giumenta Incorporea|Creatura - Elementale|Volare \nQuando la Giumenta Incorporea entra nel campo di battaglia, distruggi un incantesimo bersaglio. \nApparire {W} (Puoi lanciare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra nel campo di battaglia.) +Wispweaver Angel|Angelo Tessinuvole|Creatura - Angelo|Volare \nQuando l'Angelo Tessinuvole entra nel campo di battaglia, puoi esiliare un'altra creatura bersaglio che controlli, poi rimettere quella carta sul campo di battaglia sotto il controllo del suo proprietario. +Wistful Selkie|Selkie Malinconica|Creatura - Mago Tritone|Quando la Selkie Malinconica entra nel campo di battaglia, pesca una carta. +Wistful Thinking|Pensiero Malinconico|Stregoneria|Un giocatore bersaglio pesca due carte, poi scarta quattro carte. +Wit's End|Fine delle Furbate|Stregoneria|Il giocatore bersaglio scarta la sua mano. +Witch Engine|Motore Stregato|Creatura - Orrore|Passa-paludi \n{T}: Aggiungi {B}{B}{B}{B}. Un avversario bersaglio guadagna il controllo del Motore Stregato. (Attiva questa abilità solo quando potresti lanciare un istantaneo.) +Witch Hunter|Cacciatore di Streghe|Creatura - Chierico Umano|{T}: Il Cacciatore di Streghe infligge 1 danno a un giocatore o a un planeswalker bersaglio. \n{1}{W}{W}, {T}: Il proprietario riprende in mano una creatura bersaglio controllata da un avversario. +Witch Hunt|Caccia alle Streghe|Incantesimo|I giocatori non possono guadagnare punti vita. \nAll'inizio del tuo mantenimento, la Caccia alle Streghe ti infligge 4 danni. \nAll'inizio della tua sottofase finale, un avversario bersaglio scelto a caso prende il controllo della Caccia alle Streghe. +Witch's Cottage|Capanna della Strega|Terra - Palude|({T}: Aggiungi {B}.) \nLa Capanna della Strega entra nel campo di battaglia TAPpata a meno che tu non controlli tre o più altre Paludi. \nQuando la Capanna della Strega entra nel campo di battaglia STAPpata, puoi mettere una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. +Witch's Familiar|Famiglio della Strega|Creatura - Rana| +Witch's Mist|Foschia della Strega|Incantesimo|{2}{B}, {T}: Distruggi una creatura bersaglio a cui sia stato inflitto danno in questo turno. +Witch's Oven|Forno della Strega|Artefatto|{T}, Sacrifica una creatura: Crea una pedina Cibo. Se la costituzione della creatura sacrificata era pari o superiore a 4, crea invece due pedine Cibo. (Sono artefatti con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Witch's Vengeance|Vendetta della Strega|Stregoneria|Le creature di un tipo di creatura a tua scelta prendono -3/-3 fino alla fine del turno. +Witch-Maw Nephilim|Nephilim Stregafauci|Creatura - Nephilim|Ogniqualvolta lanci una magia, puoi mettere due segnalini +1/+1 sul Nephilim Stregafauci. \nOgniqualvolta il Nephilim Stregafauci attacca, guadagna travolgere fino alla fine del turno se la sua forza è pari o superiore a 10. +Witchbane Orb|Globo Scacciastreghe|Artefatto|Quando il Globo Scacciastreghe entra nel campo di battaglia, distruggi tutti gli Anatemi assegnati a te. \nHai anti-malocchio. (Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari, comprese le magie Aura.) +Witches' Eye|Occhio delle Streghe|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{1}, {T}: Profetizza 1." (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) \nEquipaggiare {1} +Witching Well|Pozzo delle Stregonerie|Artefatto|Quando il Pozzo delle Stregonerie entra nel campo di battaglia, profetizza 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) \n{3}{U}, Sacrifica il Pozzo delle Stregonerie: Pesca due carte. +Witchstalker|Predatore di Streghe|Creatura - Lupo|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \nOgniqualvolta un avversario lancia una magia blu o nera durante il tuo turno, metti un segnalino +1/+1 sul Predatore di Streghe. +Withdraw|Ritirata|Istantaneo|Il proprietario riprende in mano una creatura bersaglio. Poi il proprietario riprende in mano un'altra creatura bersaglio, a meno che il suo controllore paghi {1}. +Withengar Unbound|Withengar in Libertà|Creatura Leggendaria - Demone|Volare, intimidire, travolgere \nOgniqualvolta un giocatore perde la partita, metti tredici segnalini +1/+1 su Withengar in Libertà. +Withered Wretch|Corruttore Avvizzito|Creatura - Chierico Zombie|{1}: Esilia una carta bersaglio da un cimitero. +Withering Boon|Dono Avvizzente|Istantaneo|Come costo addizionale per lanciare questa magia, paga 3 punti vita. \nNeutralizza una magia creatura bersaglio. +Withering Gaze|Sguardo Avvizzente|Stregoneria|L'avversario bersaglio rivela la sua mano. Peschi una carta per ogni carta Foresta e ogni carta verde in essa. +Withering Hex|Maleficio Avvizzente|Incantesimo - Aura|Incanta creatura \nOgniqualvolta un giocatore cicla una carta, metti un segnalino peste sul Maleficio Avvizzente. \nLa creatura incantata prende -1/-1 per ogni segnalino peste sul Maleficio Avvizzente. +Withering Wisps|Fuochi Fatui Avvizzenti|Incantesimo|All'inizio della sottofase finale, se non ci sono creature sul campo di battaglia, sacrifica i Fuochi Fatui Avvizzenti. \n{B}: I Fuochi Fatui Avvizzenti infliggono 1 danno a ogni creatura e a ogni giocatore. Attiva questa abilità in ogni turno per un numero di volte non superiore al numero di Paludi neve che controlli. +Witherscale Wurm|Wurm dalle Scaglie Avvizzenti|Creatura - Wurm|Ogniqualvolta il Wurm dalle Scaglie Avvizzenti blocca o viene bloccato da una creatura, quella creatura guadagna avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) \nOgniqualvolta il Wurm dalle Scaglie Avvizzenti infligge danno a un avversario, rimuovi da esso tutti i segnalini -1/-1. +Without Weakness|Privo di Debolezza|Istantaneo|Una creatura bersaglio che controlli ha indistruttibile fino alla fine del turno. (Il danno e gli effetti che dicono "distruggi" non la distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) \nCiclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Withstand Death|Resistere alla Morte|Istantaneo|Una creatura bersaglio guadagna indistruttibile fino alla fine del turno. (Il danno letale e gli effetti che dicono "distruggi" non la distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) +Withstand|Sostenere l'Attacco|Istantaneo|Previeni i prossimi 3 danni che verrebbero inflitti ad un qualsiasi bersaglio in questo turno. \nPesca una carta. +Witness of the Ages|Testimone dell'Eternità|Creatura Artefatto - Golem|Metamorfosi {5} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Witness the End|Osservare la Fine|Stregoneria|Vacuità (Questa carta non ha colore.) \nUn avversario bersaglio esilia due carte dalla sua mano e perde 2 punti vita. +Wizard Mentor|Mago Mentore|Creatura - Mago Umano|{T}: I proprietari riprendono in mano il Mago Mentore e una creatura bersaglio che tu controlli. +Wizard Replica|Replicante Mago|Creatura Artefatto - Mago|Volare \n{U}, Sacrifica il Replicante Mago: Neutralizza una magia bersaglio a meno che il suo controllore paghi {2}. +Wizard's Lightning|Folgore dello Stregone|Istantaneo|Questa magia costa {2} in meno per essere lanciata se controlli un Mago. \nLa Folgore dello Stregone infligge 3 danni a un qualsiasi bersaglio. +Wizard's Retort|Rivalsa dello Stregone|Istantaneo|Questa magia costa {1} in meno per essere lanciata se controlli un Mago. \nNeutralizza una magia bersaglio. +Wizards' School|Scuola degli Stregoni|Terra|{T}: Aggiungi {U}. \n{1}, {T}: Aggiungi {U}. \n{2}, {T}: Aggiungi {W} o {B}. +Wizened Cenn|Cenn Rugosa|Creatura - Chierico Kithkin|Le altre creature Kithkin che controlli prendono +1/+1. +Wizened Snitches|Spioni Avvizziti|Creatura - Farabutto Spiritello|Volare \nI giocatori giocano con la prima carta del loro grimorio scoperta. +Woebearer|Portatrice di Sofferenza|Creatura - Zombie|Paura \nOgniqualvolta la Portatrice di Sofferenza infligge danno da combattimento ad un giocatore, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. +Woebringer Demon|Demone Recadolore|Creatura - Demone|Volare \nAll'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una creatura. Se quel giocatore non può farlo, sacrifica il Demone Recadolore. +Woeleecher|Divoratore di Disgrazie|Creatura - Elementale|{W}, {T}: Rimuovi un segnalino -1/-1 da una creatura bersaglio. Se lo fai, guadagni 2 punti vita. +Wojek Apothecary|Speziale Wojek|Creatura - Chierico Umano|Radianza - {T}: Previeni il prossimo punto danno che verrebbe inflitto in questo turno a una creatura bersaglio ed a ogni altra creatura che abbia almeno un colore in comune con essa. +Wojek Bodyguard|Guardia del Corpo Wojek|Creatura - Soldato Umano|Mentore (Ogniqualvolta questa creatura attacca, metti un segnalino +1/+1 su una creatura attaccante bersaglio con forza inferiore.) \nLa Guardia del Corpo Wojek non può attaccare o bloccare da sola. +Wojek Embermage|Mago delle Braci Wojek|Creatura - Mago Umano|Radianza - {T}: Il Mago delle Braci Wojek infligge 1 danno a una creatura bersaglio ed a ogni altra creatura che abbia almeno un colore in comune con essa. +Wojek Halberdiers|Alabardieri Wojek|Creatura - Soldato Umano|Battaglione - Ogniqualvolta gli Alabardieri Wojek e almeno altre due creature attaccano, gli Alabardieri Wojek hanno attacco improvviso fino alla fine del turno. +Wojek Siren|Sirena Wojek|Istantaneo|Radianza - Una creatura bersaglio ed ogni altra creatura che abbia almeno un colore in comune con essa prendono +1/+1 fino alla fine del turno. +Wolf of Devil's Breach|Lupo della Voragine del Diavolo|Creatura - Lupo Elementale|Ogniqualvolta il Lupo della Voragine del Diavolo attacca, puoi pagare {1}{R} e scartare una carta. Se lo fai, il Lupo della Voragine del Diavolo infligge danno pari al costo di mana convertito della carta scartata a una creatura o a un planeswalker bersaglio. +Wolf's Quarry|Prede del Lupo|Stregoneria|Crea tre pedine creatura Cinghiale 1/1 verdi con "Quando questa creatura muore, crea una pedina Cibo". (Una pedina Cibo è un artefatto con "{2}, {T}, Sacrifica questo artefatto: Guadagni 3 punti vita".) +Wolf-Skull Shaman|Sciamano del Teschio di Lupo|Creatura - Sciamano Elfo|Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con lo Sciamano del Teschio di Lupo, puoi rivelarla. Se lo fai, crea una pedina creatura Lupo 2/2 verde. +Wolfbitten Captive|Prigioniero Morso|Creatura - Mannaro Umano|{1}{G}: Il Prigioniero Morso prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno. \nAll'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma il Prigioniero Morso. +Wolfbriar Elemental|Elementale Rovo dei Lupi|Creatura - Elementale|Multipotenziamento {G} (Puoi pagare {G} addizionale un qualsiasi numero di volte mentre lanci questa magia.) \nQuando l'Elementale Rovo dei Lupi entra nel campo di battaglia, crea una pedina creatura Lupo 2/2 verde per ogni volta che è stato potenziato. +Wolfcaller's Howl|Ululato dell'Evocalupi|Incantesimo|All'inizio del tuo mantenimento, crea X pedine creatura Lupo 2/2 verdi, dove X è il numero di tuoi avversari che hanno quattro o più carte in mano. +Wolfhunter's Quiver|Faretra del Cacciatore di Lupi|Artefatto - Equipaggiamento|La creatura equipaggiata ha "{T}: Questa creatura infligge 1 danno a un qualsiasi bersaglio" e "{T}: Questa creatura infligge 3 danni a una creatura Mannaro bersaglio". \nEquipaggiare {5} +Wolfir Avenger|Lupir Vendicatore|Creatura - Guerriero Lupo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \n{1}{G}: Rigenera il Lupir Vendicatore. +Wolfir Silverheart|Lupir Cuore d'Argento|Creatura - Guerriero Lupo|Unione d'anime (Puoi abbinare questa creatura a un'altra creatura non abbinata quando una delle due entra nel campo di battaglia. Restano abbinate fintanto che le controlli entrambe.) \nFintanto che il Lupir Cuore d'Argento è abbinato a un'altra creatura, ognuna di quelle creature prende +4/+4. +Wolfkin Bond|Legame Lupesco|Incantesimo - Aura|Incanta creatura \nQuando il Legame Lupesco entra nel campo di battaglia, crea una pedina creatura Lupo 2/2 verde. \nLa creatura incantata prende +2/+2. +Wolfrider's Saddle|Sella del Cavalcalupi|Artefatto - Equipaggiamento|Quando la Sella del Cavalcalupi entra nel campo di battaglia, crea una pedina creatura Lupo 2/2 verde, poi assegnale la Sella del Cavalcalupi. \nLa creatura equipaggiata prende +1/+1 e non può essere bloccata da più di una creatura. \nEquipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Wolverine Pack|Branco di Ghiottoni|Creatura - Ghiottone|Furia 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la sta bloccando oltre la prima.) +Wonder|La Meraviglia|Creatura - Incarnazione|Volare \nFintanto che La Meraviglia è nel tuo cimitero e controlli un'Isola, le creature che controlli hanno volare. +Wood Elves|Elfi dei Boschi|Creatura - Esploratore Elfo|Quando gli Elfi dei Boschi entrano nel campo di battaglia, passa in rassegna il tuo grimorio per una carta Foresta e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. +Wood Sage|Saggio dei Boschi|Creatura - Druido Umano|{T}: Scegli il nome di una carta creatura. Rivela le prime 4 carte del tuo grimorio e aggiungi alla tua mano tutte quelle con quel nome. Metti le rimanenti nel tuo cimitero. +Woodborn Behemoth|Behemoth della Foresta|Creatura - Elementale|Fintanto che controlli otto o più terre, il Behemoth della Foresta prende +4/+4 e ha travolgere. (Può assegnare il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) +Woodcloaker|Mantobosco|Creatura - Elfo|Metamorfosi {2}{G}{G} \nQuando il Mantobosco viene girato a faccia in su, una creatura bersaglio guadagna travolgere fino alla fine del turno. +Woodcutter's Grit|Grinta del Taglialegna|Istantaneo|Una creatura bersaglio che controlli prende +3/+3 e ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) +Wooded Bastion|Bastione Arboreo|Terra|{T}: Aggiungi {U}. \n{V|B}, {T}: Aggiungi {G}{G}, {G}{W}, o {W}{W}. +Wooded Foothills|Colline Boscose|Terra|{T}, Paga 1 punto vita, Sacrifica le Colline Boscose: Passa in rassegna il tuo grimorio per una carta Montagna o Foresta, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Wooden Sphere|Sfera di Legno|Artefatto|Ogniqualvolta un giocatore lancia una magia verde, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. +Wooden Stake|Paletto di Legno|Artefatto - Equipaggiamento|La creatura equipaggiata prende +1/+0. \nOgniqualvolta la creatura equipaggiata blocca o viene bloccata da un Vampiro, distruggi quella creatura. Non può essere rigenerata. \nEquipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Woodfall Primus|Primus della Foresta Caduta|Creatura - Sciamano Silvantropo|Travolgere \nQuando il Primus della Foresta Caduta entra nel campo di battaglia, distruggi un permanente non creatura bersaglio. \nPersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) +Woodland Bellower|Ruggente dei Boschi|Creatura - Bestia|Quando il Ruggente dei Boschi entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta creatura non leggendaria verde con costo di mana convertito pari o inferiore a 3, metterla sul campo di battaglia, poi rimescolare il tuo grimorio. +Woodland Cemetery|Cimitero Silvestre|Terra|Il Cimitero Silvestre entra nel campo di battaglia TAPpato a meno che tu non controlli una Palude o una Foresta. \n{T}: Aggiungi {B} o {G}. +Woodland Champion|Campionessa delle Selve|Creatura - Esploratore Elfo|Ogniqualvolta una o più pedine entrano nel campo di battaglia sotto il tuo controllo, metti altrettanti segnalini +1/+1 sulla Campionessa delle Selve. +Woodland Changeling|Cangiante dei Boschi|Creatura - Polimorfo|Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) +Woodland Druid|Druido Silvestre|Creatura - Druido Umano| +Woodland Guidance|Guida Silvestre|Stregoneria|Riprendi in mano una carta bersaglio dal tuo cimitero. Scontrati con un avversario. Se vinci, STAPpa tutte le Foreste che controlli. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) \nEsilia la Guida Silvestre. +Woodland Mystic|Mistica delle Selve|Creatura - Druido Elfo|{T}: Aggiungi {G}. +Woodland Patrol|Pattuglia del Bosco|Creatura - Esploratore Umano|Cautela +Woodland Sleuth|Investigatrice dei Boschi|Creatura - Esploratore Umano|Morboso - Quando l'Investigatrice dei Boschi entra nel campo di battaglia, se è morta una creatura in questo turno, riprendi in mano una carta creatura a caso dal tuo cimitero. +Woodland Stream|Ruscello nel Bosco|Terra|Il Ruscello nel Bosco entra nel campo di battaglia TAPpato. \n{T}: Aggiungi {G} o {U}. +Woodland Wanderer|Girovago Silvestre|Creatura - Elementale|Cautela, travolgere \nConvergenza - Il Girovago Silvestre entra nel campo di battaglia con un segnalino +1/+1 per ogni colore di mana speso per lanciarlo. +Woodlot Crawler|Strisciante della Foresta|Creatura - Insetto|Passa-Foreste, protezione dal verde +Woodlurker Mimic|Mimic Silvestre|Creatura - Polimorfo|Ogniqualvolta lanci una magia nera e verde, il Mimic Silvestre ha forza e costituzione base 4/5 e guadagna avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) +Woodripper|Squartalegno|Creatura - Bestia|Svanire 3 \n{1}, Rimuovi un segnalino svanire dallo Squartalegno: Distruggi un artefatto bersaglio. +Woodweaver's Puzzleknot|Enigmatico del Tessilegno|Artefatto|Quando l'Enigmatico del Tessilegno entra nel campo di battaglia, guadagni 3 punti vita e ottieni {E}{E}{E} (tre segnalini energia). \n{2}{G}, Sacrifica l'Enigmatico del Tessilegno: Guadagni 3 punti vita e ottieni {E}{E}{E}. +Woodwraith Corrupter|Corruttore Spettralbero|Creatura - Orrore Elementale|{1}{B}{G}, {T}: La Foresta bersaglio diventa una creatura Orrore Elementale 4/4 nera e verde. E' ancora una terra. +Woodwraith Strangler|Strangolatore Spettralbero|Creatura - Zombie Pianta|Esilia una carta creatura dal tuo cimitero: Rigenera lo Strangolatore Spettralbero. +Woolly Loxodon|Lossodonte Lanuto|Creatura - Guerriero Elefante|Metamorfosi {5}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Woolly Mammoths|Mammut Lanosi|Creatura - Elefante|I Mammut Lanosi hanno travolgere fintanto che controlli una terra neve. +Woolly Razorback|Dorso-di-Rasoio Lanoso|Creatura - Bestia Cinghiale|Il Dorso-di-Rasoio Lanoso entra nel campo di battaglia con tre segnalini ghiaccio. \nFintanto che il Dorso-di-Rasoio Lanoso ha almeno un segnalino ghiaccio, ha difensore e ogni danno da combattimento che infliggerebbe viene prevenuto. \nOgniqualvolta il Dorso-di-Rasoio Lanoso blocca, rimuovi un segnalino ghiaccio da esso. +Woolly Spider|Ragno Lanoso|Creatura - Ragno|Raggiungere (Questa creatura può bloccare le creature con volare.) \nOgniqualvolta il Ragno Lanoso blocca una creatura con volare, il Ragno Lanoso prende +0/+2 fino alla fine del turno. +Woolly Thoctar|Thoctar Lanuto|Creatura - Bestia| +Word of Binding|Vincolo|Stregoneria|TAPpa X creature bersaglio. +Word of Blasting|Ordine di Distruzione|Istantaneo|Distruggi un Muro bersaglio. Non può essere rigenerato. L'Ordine di Distruzione infligge al controllore di quel Muro un danno pari al costo di mana convertito di quel Muro. +Word of Seizing|Parola di Possesso|Istantaneo|Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono lanciare magie o attivare abilità che non siano abilità di mana.) \nSTAPpa un permanente bersaglio e prendine il controllo fino alla fine del turno. Ha rapidità fino alla fine del turno. +Word of Undoing|Ordine di Annullamento|Istantaneo|I proprietari riprendono in mano la creatura bersaglio e tutte le Aura bianche che possiedi assegnate a quella creatura. +Words of War|Parole di Guerra|Incantesimo|{1}: La prossima volta che stai per pescare una carta in questo turno, invece le Parole di Guerra infliggono 2 danni a un qualsiasi bersaglio. +Words of Waste|Parole Sprecate|Incantesimo|{1}: La prossima volta che stai per pescare una carta in questo turno, invece ogni avversario scarta una carta. +Words of Wilding|Parole Selvatiche|Incantesimo|{1}: La prossima volta che stai per pescare una carta in questo turno, invece crea una pedina creatura Orso 2/2 verde. +Words of Wind|Parole del Vento|Incantesimo|{1}: La prossima volta che stai per pescare una carta in questo turno, invece ogni giocatore fa tornare in mano al proprietario un permanente che controlla. +Words of Wisdom|Parole di Saggezza|Istantaneo|Pesca due carte, poi ogni altro giocatore pesca una carta. +Words of Worship|Parole di Adorazione|Incantesimo|{1}: La prossima volta che stai per pescare una carta in questo turno, invece guadagni 5 punti vita. +Workhorse|Cavallo Meccanico|Creatura Artefatto - Cavallo|Il Cavallo Meccanico entra nel campo di battaglia con quattro segnalini +1/+1. \nRimuovi un segnalino +1/+1 dal Cavallo Meccanico: Aggiungi {U}. +Workshop Assistant|Assistente di Laboratorio|Creatura Artefatto - Costrutto|Quando l'Assistente di Laboratorio muore, riprendi in mano un'altra carta artefatto bersaglio dal tuo cimitero. +World Breaker|Demolitore del Mondo|Creatura - Eldrazi|Vacuità (Questa carta non ha colore.) \nQuando lanci questa magia, esilia un artefatto, un incantesimo o una terra bersaglio. \nRaggiungere \n{2}{U}, Sacrifica una terra: Riprendi in mano il Demolitore del Mondo dal tuo cimitero. ({U} rappresenta mana incolore.) +World Queller|Domatore del Mondo|Creatura - Avatar|All'inizio del tuo mantenimento, puoi scegliere un tipo di carta. Se lo fai, ogni giocatore sacrifica un permanente di quel tipo. +World Shaper|Plasmatore del Mondo|Creatura - Sciamano Tritone|Ogniqualvolta il Plasmatore del Mondo attacca, puoi mettere nel tuo cimitero le prime tre carte del tuo grimorio. \nQuando il Plasmatore del Mondo muore, metti sul campo di battaglia TAPpate tutte le carte terra dal tuo cimitero. +World at War|Mondo in Guerra|Stregoneria|Dopo la prima fase principale post-combattimento in questo turno, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. All'inizio di quel combattimento, STAPpa tutte le creature che hanno attaccato in questo turno. \nRipresa (Se lanci questa magia dalla tua mano, esiliala quando si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare questa carta dall'esilio senza pagare il suo costo di mana.) +Worldfire|Mondo in Fiamme|Stregoneria|Esilia tutti i permanenti. Esilia tutte le carte da tutte le mani e da tutti i cimiteri. I punti vita di ogni giocatore diventano 1. +Worldgorger Dragon|Drago Divoramondo|Creatura - Drago Incubo|Volare, travolgere \nQuando il Drago Divoramondo entra nel campo di battaglia, esilia tutti gli altri permanenti che controlli. \nQuando il Drago Divoramondo lascia il campo di battaglia, rimetti sul campo di battaglia le carte esiliate sotto il controllo dei loro proprietari. +Worldheart Phoenix|Fenice del Cuore del Mondo|Creatura - Fenice|Volare \nPuoi lanciare la Fenice del Cuore del Mondo dal tuo cimitero pagando {W}{U}{B}{R}{G} anziché pagare il suo costo di mana. Se lo fai, entra nel campo di battaglia con due segnalini +1/+1. +Worldly Counsel|Concilio Mondiale|Istantaneo|Dominio - Guarda le prime X carte del tuo grimorio, dove X è il numero di tipi di terra base tra le terre che controlli. Aggiungi alla tua mano una di quelle carte e metti le altre in fondo al tuo grimorio in qualsiasi ordine. +Worldly Tutor|Tutore Terreno|Istantaneo|Passa in rassegna il tuo grimorio per una carta creatura e rivela quella carta. Rimescola il tuo grimorio, poi rimetti la carta rivelata in cima ad esso. +Worldpurge|Purificazione dei Mondi|Stregoneria|I proprietari riprendono in mano tutti i loro permanenti. Ogni giocatore sceglie fino a sette carte nella propria mano, poi rimescola le altre nel proprio grimorio. Ogni giocatore perde tutto il mana non speso. +Worldslayer|Spaccamondo|Artefatto - Equipaggiamento|Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, distruggi tutti i permanenti diversi dallo Spaccamondo. \nEquipaggiare {5} ({5}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.) +Worldsoul Colossus|Colosso dell'Anima del Mondo|Creatura - Elementale|Convocazione (Le tue creature possono aiutarti a lanciare questa magia. Ogni creatura che TAPpi mentre lanci questa magia corrisponde al pagamento di {1} o di un mana del colore di quella creatura.) \nIl Colosso dell'Anima del Mondo entra nel campo di battaglia con X segnalini +1/+1. +Worldspine Wurm|Wurm Spina del Mondo|Creatura - Wurm|Travolgere \nQuando il Wurm Spina del Mondo muore, crea tre pedine creatura Wurm 5/5 verdi con travolgere. \nQuando il Wurm Spina del Mondo viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. +Worm Harvest|Raccolto del Verme|Stregoneria|Crea una pedina creatura Verme 1/1 nera e verde per ogni carta terra nel tuo cimitero. \nRievocare (Puoi lanciare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) +Wormfang Behemoth|Behemoth Vermezanna|Creatura - Bestia Pesce Incubo|Quando il Behemoth Vermezanna entra nel campo di battaglia, esilia tutte le carte dalla tua mano. \nQuando il Behemoth Vermezanna lascia il campo di battaglia, il proprietario riprende in mano le carte esiliate. +Wormfang Crab|Granchio Vermezanna|Creatura - Granchio Incubo|Il Granchio Vermezanna non può essere bloccato. \nQuando il Granchio Vermezanna entra nel campo di battaglia, un avversario sceglie un permanente che tu controlli diverso dal Granchio Vermezanna e lo esilia. \nQuando il Granchio Vermezanna lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Wormfang Drake|Draghetto Vermezanna|Creatura - Draghetto Incubo|Volare \nQuando il Draghetto Vermezanna entra nel campo di battaglia, sacrificalo a meno che tu esili una creatura che controlli diversa dal Draghetto Vermezanna. \nQuando il Draghetto Vermezanna lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Wormfang Manta|Manta Vermezanna|Creatura - Bestia Pesce Incubo|Volare \nQuando la Manta Vermezanna entra nel campo di battaglia, salta il tuo prossimo turno. \nQuando la Manta Vermezanna lascia il campo di battaglia, gioca un altro turno dopo questo. +Wormfang Newt|Tritone Vermezanna|Creatura - Bestia Salamandra Incubo|Quando il Tritone Vermezanna entra nel campo di battaglia, esilia una terra che controlli. \nQuando il Tritone Vermezanna lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Wormfang Turtle|Tartaruga Vermezanna|Creatura - Bestia Tartaruga Incubo|Quando la Tartaruga Vermezanna entra nel campo di battaglia, esilia una terra che controlli. \nQuando la Tartaruga Vermezanna lascia il campo di battaglia, rimetti la carta esiliata sul campo di battaglia sotto il controllo del suo proprietario. +Wormwood Dryad|Driade di Vermibosco|Creatura - Driade|{G}: La Driade di Vermibosco guadagna passaforeste fino alla fine del turno e ti infligge 1 danno. \n{B}: La Driade di Vermibosco guadagna passapaludi fino alla fine del turno e ti infligge 1 danno. +Worn Powerstone|Pietra del Potere Consunta|Artefatto|La Pietra del Potere Consunta entra nel campo di battaglia TAPpata. \n{T}: Aggiungi {U}{U}. +Worry Beads|Rosario delle Pene|Artefatto|All'inizio del mantenimento di ogni giocatore, quel giocatore mette la prima carta del proprio grimorio nel proprio cimitero. +Worship|Adorare|Incantesimo|Se controlli almeno una creatura, il danno che ridurrebbe il totale dei tuoi punti vita a meno di 1 lo riduce invece a 1. +Worst Fears|Paure Recondite|Stregoneria|Controlli un giocatore bersaglio durante il prossimo turno di quel giocatore. Esilia le Paure Recondite. (Vedi tutte le carte che quel giocatore può vedere e prendi tutte le decisioni per quel giocatore.) +Wort, Boggart Auntie|Fermenta, Zietta Boggart|Creatura Leggendaria - Sciamano Goblin|Paura \nAll'inizio del tuo mantenimento, puoi riprendere in mano una carta Goblin bersaglio dal tuo cimitero. +Wort, the Raidmother|Larva, la Madre Razziatrice|Creatura Leggendaria - Sciamano Goblin|Quando Larva, la Madre Razziatrice entra nel campo di battaglia, crea due pedine creatura Guerriero Goblin 1/1 rosse e verdi. \nOgni magia istantaneo o stregoneria verde o rossa che lanci ha cospirare. (Mentre lanci la magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere dei nuovi bersagli per la copia.) +Worthy Cause|Degna Causa|Istantaneo|Riscatto {2} \nCome costo addizionale per lanciare questa magia, sacrifica una creatura. \nGuadagni punti vita pari alla costituzione della creatura sacrificata. +Worthy Knight|Cavaliera Degna|Creatura - Cavaliere Umano|Ogniqualvolta lanci una magia Cavaliere, crea una pedina creatura Umano 1/1 bianca. +Wound Reflection|Riflesso di Ferita|Incantesimo|All'inizio della sottofase finale, ogni avversario perde punti vita pari ai punti vita che ha perso in questo turno. (Il danno causa la perdita di punti vita.) +Wrack with Madness|Tormentato dalla Follia|Stregoneria|Una creatura bersaglio infligge danno a sé stessa pari alla propria forza. +Wrangle|Rodeo|Stregoneria|Prendi il controllo di una creatura bersaglio con forza pari o inferiore a 4 fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno. +Wrap in Flames|Avvolgere di Fiamme|Stregoneria|Scegli fino a tre creature bersaglio. Avvolgere di Fiamme infligge 1 danno a ognuna di esse. Quelle creature non possono bloccare in questo turno. +Wrap in Vigor|Avvolgere nel Vigore|Istantaneo|Rigenera ogni creatura che controlli. +Wrath of God|Ira di Dio|Stregoneria|Distruggi tutte le creature. Non possono essere rigenerate. +Wrath of Marit Lage|Ira di Marit Lage|Incantesimo|Quando l'Ira di Marit Lage entra nel campo di battaglia, TAPpa tutte le creature rosse. \nLe creature rosse non STAPpano durante lo STAP dei loro controllori. +Wreak Havoc|Seminare la Distruzione|Stregoneria|Questa magia non può essere neutralizzata da magie o abilità. \nDistruggi un artefatto o una terra bersaglio. +Wreath of Geists|Spirale di Geist|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +X/+X, dove X è il numero di carte creatura nel tuo cimitero. +Wrecking Ball|Ballo di Devastazione|Istantaneo|Distruggi una creatura o una terra bersaglio. +Wrecking Beast|Bestia Demolitrice|Creatura - Bestia|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) \nTravolgere +Wrecking Ogre|Ogre da Demolizione|Creatura - Guerriero Ogre|Doppio attacco\nImpeto sanguinario - {3}{R}{R}, Scarta l'Ogre da Demolizione: Una creatura attaccante bersaglio prende +3/+3 e ha doppio attacco fino alla fine del turno. +Wren's Run Packmaster|Capobranco di Volo dello Scricciolo|Creatura - Guerriero Elfo|Battersi per un Elfo (Quando questa creatura entra nel campo di battaglia, sacrificala a meno che non esili un altro Elfo che controlli. Quando questa creatura lascia il campo di battaglia, quella carta viene rimessa sul campo di battaglia.) \n{2}{G}: Crea una pedina creatura Lupo 2/2 verde. \nI Lupi che controlli hanno tocco letale. +Wren's Run Vanquisher|Conquistatrice di Volo dello Scricciolo|Creatura - Guerriero Elfo|Come costo addizionale per lanciare questa magia, rivela una carta Elfo dalla tua mano o paga {3}. \nTocco letale +Wrench Mind|Strappa-Mente|Stregoneria|Il giocatore bersaglio scarta due carte, a meno che scarti una carta artefatto. +Wrenn and Six|Wrenn e Sei|Planeswalker Leggendario - Wrenn|[+1]: Riprendi in mano fino a una carta terra bersaglio dal tuo cimitero. \n[-1]: Wrenn e Sei infliggono 1 danno a un qualsiasi bersaglio. \n[-7]: Ottieni un emblema con "Le carte istantaneo e stregoneria nel tuo cimitero hanno rievocare". \n[Fedeltà 3] +Wretched Anurid|Anuro Ignobile|Creatura - Bestia Rana Zombie|Ogniqualvolta un'altra creatura entra nel campo di battaglia, perdi 1 punto vita. +Wretched Banquet|Banchetto Miserabile|Stregoneria|Distruggi una creatura bersaglio se ha la forza minore o se è una delle creature con la forza minore sul campo di battaglia. +Wretched Camel|Cammello Corrotto|Creatura - Cammello Zombie|Quando il Cammello Corrotto muore, se controlli un Deserto o c'è una carta Deserto nel tuo cimitero, un giocatore bersaglio scarta una carta. +Wretched Confluence|Confluenza Nefasta|Istantaneo|Scegli tre. Puoi scegliere lo stesso modo più di una volta.
  • Un giocatore bersaglio pesca una carta e perde 1 punto vita. Una creatura bersaglio prende -2/-2 fino alla fine del turno. Riprendi in mano una carta creatura bersaglio dal tuo cimitero.
  • +Wretched Gryff|Gryff Deturpato|Creatura - Ippogrifo Eldrazi|Emergere {5}{U} (Puoi lanciare questa magia sacrificando una creatura e pagando il costo di emergere meno il costo di mana convertito di quella creatura.) \nQuando lanci questa magia, pesca una carta. \nVolare +Wrexial, the Risen Deep|Wrexial, l'Abisso Vivente|Creatura Leggendaria - Kraken|Passa-Isole, passa-Paludi \nOgniqualvolta Wrexial, l'Abisso Vivente infligge danno da combattimento a un giocatore, puoi lanciare una carta istantaneo o stregoneria bersaglio dal cimitero di quel giocatore senza pagare il suo costo di mana. Se quella carta sta per essere messa in un cimitero in questo turno, invece esiliala. +Wring Flesh|Strizzacarne|Istantaneo|Una creatura bersaglio prende -3/-1 fino alla fine del turno. +Writ of Passage|Salvacondotto *|Incantesimo - Aura|Incanta creatura \nOgniqualvolta la creatura incantata attacca, se la sua forza è pari o inferiore a 2, non può essere bloccata in questo turno. \nPrevisione - {1}{U}, Rivela il Salvacondotto dalla tua mano: Una creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. (Attiva questa abilità solo durante il tuo mantenimento e solo una volta per turno.) +Write into Being|Origine dalla Scrittura|Stregoneria|Guarda le prime due carte del tuo grimorio. Manifesta una di quelle carte, poi metti l'altra in cima o in fondo al tuo grimorio. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) +Wurm's Tooth|Dente del Wurm|Artefatto|Ogniqualvolta un giocatore lancia una magia verde, puoi guadagnare 1 punto vita. +Wurmcalling|Convocawurm|Stregoneria|Riscatto {2}{G} (Puoi pagare {2}{G} addizionale mentre lanci questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) \nCrea una pedina creatura Wurm X/X verde. +Wurmcoil Engine|Macchina dei Wurm Attorcigliati|Creatura Artefatto - Wurm|Tocco letale, legame vitale \nQuando la Macchina dei Wurm Attorcigliati muore, crea una pedina creatura artefatto Wurm 3/3 incolore con tocco letale e una pedina creatura artefatto Wurm 3/3 incolore con legame vitale. +Wurmskin Forger|Forgiatrice di Pelle di Wurm|Creatura - Guerriero Elfo|Quando la Forgiatrice di Pelle di Wurm entra nel campo di battaglia, distribuisci tre segnalini +1/+1 tra un qualsiasi numero di creature bersaglio. +Wurmweaver Coil|Bobina Tessiwurm|Incantesimo - Aura|Incanta creatura verde \nLa creatura incantata prende +6/+6. \n{G}{G}{G}, Sacrifica la Bobina Tessiwurm: Crea una pedina creatura Wurm 6/6 verde. +Wydwen, the Biting Gale|Wydwen, la Brezza Sferzante|Creatura Leggendaria - Mago Spiritello|Lampo \nVolare \n{U}{B}, Paga 1 punto vita: Il proprietario riprende in mano Wydwen, la Brezza Sferzante. +Wyluli Wolf|Lupo di Wyluli|Creatura - Lupo|{T}: La creatura bersaglio prende +1/+1 fino alla fine del turno. +Xantcha, Sleeper Agent|Xantcha, Agente Dormiente|Creatura Leggendaria - Servitore|Mentre Xantcha, Agente Dormiente entra nel campo di battaglia, un avversario a tua scelta ne prende il controllo. \nXantcha attacca in ogni combattimento, se può farlo, e non può attaccare il suo proprietario o i planeswalker controllati dal suo proprietario. \n{3}: Il controllore di Xantcha perde 2 punti vita e tu peschi una carta. Qualsiasi giocatore può attivare questa abilità. +Xanthic Statue|Statua di Xanthic|Artefatto|{5}: Fino alla fine del turno, la Statua di Xanthic diventa una creatura artefatto Golem 8/8 con travolgere. +Xantid Swarm|Sciame Xantide|Creatura - Insetto|Volare \nOgniqualvolta lo Sciame Xantide attacca, il giocatore in difesa non può lanciare magie in questo turno. +Xathrid Demon|Demone di Xathrid|Creatura - Demone|Volare, travolgere \nAll'inizio del tuo mantenimento, sacrifica una creatura diversa dal Demone di Xathrid, poi ogni avversario perde punti vita pari alla forza della creatura sacrificata. Se non puoi sacrificare una creatura, TAPpa il Demone di Xathrid e perdi 7 punti vita. +Xathrid Gorgon|Gorgone di Xathrid|Creatura - Gorgone|Tocco letale (Qualsiasi danno che questa creatura infligge a una creatura è sufficiente a distruggerla.) \n{2}{B}, {T}: Metti un segnalino pietrificazione su una creatura bersaglio. Ha difensore e diventa un artefatto incolore in aggiunta ai suoi altri tipi. Le sue abilità attivate non possono essere attivate. (Una creatura con difensore non può attaccare.) +Xathrid Necromancer|Necromante di Xathrid|Creatura - Mago Umano|Ogniqualvolta il Necromante di Xathrid o un'altra creatura Umano che controlli muore, creauna pedina creatura Zombie 2/2 nera TAPpata. +Xathrid Slyblade|Lamascaltra di Xathrid|Creatura - Assassino Umano|Anti-malocchio (Questa creatura non può essere bersaglio di magie o abilità controllate dai tuoi avversari.) \n{3}{B}: Fino alla fine del turno, la Lamascaltra di Xathrid perde anti-malocchio e ha attacco improvviso e tocco letale. (Infligge danno da combattimento prima delle creature senza attacco improvviso. Qualsiasi danno che essa infligge a una creatura è sufficiente a distruggerla.) +Xenagos, God of Revels|Xenagos, Dio della Dissolutezza|Creatura Incantesimo Leggendaria - Dio|Indistruttibile \nFintanto che la tua devozione al rosso e al verde è inferiore a sette, Xenagos non è una creatura. \nAll'inizio del combattimento nel tuo turno, un'altra creatura bersaglio che controlli ha rapidità e prende +X/+X fino alla fine del turno, dove X è la forza di quella creatura. +Xenagos, the Reveler|Xenagos, il Dissoluto|Planeswalker Leggendario - Xenagos|[+1]: Aggiungi X mana in qualsiasi combinazione di {R} e/o {G}, dove X è il numero di creature che controlli. \n[0]: Crea una pedina creatura Satiro 2/2 rossa e verde con rapidità. \n[-6]: Esilia le prime sette carte del tuo grimorio. Puoi mettere sul campo di battaglia un qualsiasi numero di carte creatura e/o terra scelte tra esse. \n[Fedeltà 3] +Xenic Poltergeist|Poltergeist di Xenic|Creatura - Spirito|{T}: Fino al tuo prossimo mantenimento, l'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. +Xenograft|Xenotrapianto|Incantesimo|Mentre lo Xenotrapianto entra nel campo di battaglia, scegli un tipo di creatura. \nOgni creatura che controlli ha il tipo scelto in aggiunta ai suoi altri tipi. +Yahenni's Expertise|Competenza di Yahenni|Stregoneria|Tutte le creature prendono -3/-3 fino alla fine del turno. \nPuoi lanciare una carta con costo di mana convertito pari o inferiore a 3 dalla tua mano senza pagare il suo costo di mana. +Yahenni, Undying Partisan|Yahenni, Partigiano Immortale|Creatura Leggendaria - Vampiro Eteride|Rapidità \nOgniqualvolta una creatura controllata da un avversario muore, metti un segnalino +1/+1 su Yahenni, Partigiano Immortale. \nSacrifica un'altra creatura: Yahenni ha indistruttibile fino alla fine del turno. +Yamabushi's Flame|Fiamma dello Yamabushi|Istantaneo|La Fiamma dello Yamabushi infligge 3 danni a un qualsiasi bersaglio. Se una creatura a cui sia stato inflitto danno in questo modo sta per essere messa in un cimitero in questo turno, invece esiliala. +Yamabushi's Storm|Tempesta dello Yamabushi|Stregoneria|La Tempesta dello Yamabushi infligge 1 danno a ciascuna creatura. Se una creatura a cui sia stato inflitto danno in questo modo sta per essere messa in un cimitero in questo turno, invece esiliala. +Yanling's Harbinger|Araldo di Yanling|Creatura - Uccello|Volare \nQuando l'Araldo di Yanling entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio e/o il tuo cimitero per una carta chiamata Mu Yanling, Vento Celestiale, rivelarla e aggiungerla alla tua mano. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. +Yare|Velocità|Istantaneo|La creatura bersaglio controllata dal giocatore in difesa prende +3/+0 fino alla fine del turno. Quella creatura può bloccare fino a due creature addizionali in questo turno. +Yargle, Glutton of Urborg|Yargle, Ingordo di Urborg|Creatura Leggendaria - Spirito Rana| +Yarok's Fenlurker|Predapaludi di Yarok|Creatura - Orrore|Quando il Predapaludi di Yarok entra nel campo di battaglia, ogni avversario esilia una carta dalla propria mano. \n{2}{B}: Il Predapaludi di Yarok prende +1/+1 fino alla fine del turno. +Yarok's Wavecrasher|Schiantaflutti di Yarok|Creatura - Elementale|Quando lo Schiantaflutti di Yarok entra nel campo di battaglia, fai tornare un'altra creatura che controlli in mano al suo proprietario. +Yarok, the Desecrated|Yarok, il Profanato|Creatura Leggendaria - Orrore Elementale|Tocco letale, legame vitale \nSe un permanente che entra nel campo di battaglia fa innescare un'abilità innescata di un permanente che controlli, quell'abilità si innesca una volta in più. +Yasova Dragonclaw|Yasova Artiglio di Drago|Creatura Leggendaria - Guerriero Umano|Travolgere \nAll'inizio del combattimento nel tuo turno, puoi pagare {1}{L|R}{L|R}. Se lo fai, fino alla fine del turno prendi il controllo di una creatura bersaglio controllata da un avversario con forza inferiore alla forza di Yasova Artiglio di Drago, STAPpa quella creatura ed essa ha rapidità fino alla fine del turno. +Yavimaya Ancients|Antichi di Yavimaya|Creatura - Silvantropo|{G}: Gli Antichi di Yavimaya prendono +1/-2 fino alla fine del turno. +Yavimaya Ants|Formiche di Yavimaya|Creatura - Insetto|Travolgere, rapidità \nMantenimento Cumulativo {G}{G} +Yavimaya Barbarian|Barbaro di Yavimaya|Creatura - Barbaro Elfo|Protezione dal blu +Yavimaya Coast|Costa di Yavimaya|Terra|{T}: Aggiungi {U}. \n{T}: Aggiungi {G} o {U}. La Costa di Yavimaya ti infligge 1 danno. +Yavimaya Dryad|Driade di Yavimaya|Creatura - Driade|Passa-Foreste \nQuando la Driade di Yavimaya entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una carta Foresta e metterla sul campo di battaglia TAPpata sotto il controllo di un giocatore bersaglio. Se lo fai, rimescola il tuo grimorio. +Yavimaya Elder|Anziano di Yavimaya|Creatura - Druido Umano|Quando l'Anziano di Yavimaya muore, puoi passare in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelarle, aggiungerle alla tua mano e rimescolare il tuo grimorio. \n{2}, Sacrifica l'Anziano di Yavimaya: Pesca una carta. +Yavimaya Enchantress|Incantatrice di Yavimaya|Creatura - Druido Umano|L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo sul campo di battaglia. +Yavimaya Gnats|Gnatte del Yavimaya|Creatura - Insetto|Volare \n{G}: Rigenera le Gnatte del Yavimaya. +Yavimaya Granger|Contadino di Yavimaya|Creatura - Elfo|Eco {2}{G} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) \nQuando il Contadino di Yavimaya entra nel campo di battaglia, puoi passare in rassegna il tuo grimorio per una terra base e mettere quella terra sul campo di battaglia TAPpata. Se lo fai, rimescola il tuo grimorio. +Yavimaya Hollow|Vallata di Yavimaya|Terra Leggendaria|{T}: Aggiungi {U}. \n{G}, {T}: Rigenera una creatura bersaglio. +Yavimaya Kavu|Kavu di Yavimaya|Creatura - Kavu|La forza del Kavu di Yavimaya è pari al numero di creature rosse sul campo di battaglia. \nLa costituzione del Kavu di Yavimaya è pari al numero di creature verdi sul campo di battaglia. +Yavimaya Sapherd|Fitopastore di Yavimaya|Creatura - Fungus|Quando il Fitopastore di Yavimaya entra nel campo di battaglia, crea una pedina creatura Saprolingio 1/1 verde. +Yavimaya Scion|Erede di Yavimaya|Creatura - Silvantropo|Protezione dagli Artefatti. +Yavimaya Wurm|Wurm di Yavimaya|Creatura - Wurm|Travolgere +Yavimaya's Embrace|Abbraccio di Yavimaya|Incantesimo - Aura|Incanta creatura \nTu controlli la creatura incantata. \nLa creatura incantata prende +2/+2 e ha travolgere. +Yawgmoth Demon|Demone di Yawgmoth|Creatura - Demone|Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) \nAttacco improvviso \nAll'inizio del tuo mantenimento, puoi sacrificare un artefatto. Se non lo fai, TAPpa il Demone di Yawgmoth ed esso ti infligge 2 danni. +Yawgmoth's Agenda|Piano di Yawgmoth|Incantesimo|Non puoi lanciare più di una magia per turno. \nPuoi giocare le carte dal tuo cimitero. \nSe una carta dovesse andare nel tuo cimitero da una qualsiasi zona, invece esiliala. +Yawgmoth's Bargain|Scambio di Yawgmoth|Incantesimo|Salta la tua acquisizione. \nPaga 1 punto vita: Pesca una carta. +Yawgmoth's Edict|Editto di Yawgmoth|Incantesimo|Ogniqualvolta un avversario lancia una magia bianca, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. +Yawgmoth's Vile Offering|Offerta Ignobile di Yawgmoth|Stregoneria Leggendaria|(Puoi lanciare una stregoneria leggendaria solo se controlli una creatura o un planeswalker leggendari.) \nMetti sul campo di battaglia sotto il tuo controllo fino a una carta creatura o planeswalker bersaglio da un cimitero. Distruggi fino a una creatura o a un planeswalker bersaglio. Esilia l'Offerta Ignobile di Yawgmoth. +Yawgmoth's Will|Volontà di Yawgmoth|Stregoneria|Fino alla fine del turno, puoi giocare le carte dal tuo cimitero. \nSe una carta dovesse andare nel tuo cimitero da un qualsiasi zona in questo turno, invece esiliala. +Yawgmoth, Thran Physician|Yawgmoth, Medico Thran|Creatura Leggendaria - Chierico Umano|Protezione dagli Umani \nPaga 1 punto vita, Sacrifica un'altra creatura: Scegli fino a una creatura bersaglio. Metti un segnalino -1/-1 su di essa e pesca una carta. \n{B}{B}, Scarta una carta: Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) +Yawning Fissure|Fenditura Spalancata|Stregoneria|Ogni avversario sacrifica una terra. +Yennett, Cryptic Sovereign|Yennett, Sovrana Criptica|Creatura Leggendaria - Sfinge|Volare, cautela, minacciare \nOgniqualvolta Yennett, Sovrana Criptica attacca, rivela la prima carta del tuo grimorio. Se il costo di mana convertito di quella carta è dispari, puoi lanciarla senza pagare il suo costo di mana. Altrimenti, pesca una carta. +Yeva's Forcemage|Mago della Forza di Yeva|Creatura - Sciamano Elfo|Quando il Mago della Forza di Yeva entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno. +Yeva, Nature's Herald|Yeva, Messaggera della Natura|Creatura Leggendaria - Sciamano Elfo|Lampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.) \nPuoi lanciare le magie creatura verdi come se avessero lampo. +Yew Spirit|Spirito del Tasso|Creatura - Silvantropo Spirito|{2}{G}{G}: Lo Spirito del Tasso prende +X/+X fino alla fine del turno, dove X è la sua forza. +Yisan, the Wanderer Bard|Yisan, il Bardo Errante|Creatura Leggendaria - Farabutto Umano|{2}{G}, {T}, Metti un segnalino versetto su Yisan, il Bardo Errante: Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari al numero di segnalini versetto su Yisan, mettila sul campo di battaglia, poi rimescola il tuo grimorio. +Yixlid Jailer|Carceriere Yixlid|Creatura - Mago Zombie|Le carte nei cimiteri perdono tutte le abilità. +Yoke of the Damned|Giogo dei Dannati|Incantesimo - Aura|Incanta creatura \nQuando una creatura muore, distruggi la creatura incantata. +Yoked Ox|Bue col Giogo|Creatura - Bue| +Yoked Plowbeast|Bestiaratro col Giogo|Creatura - Bestia|Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) +Yomiji, Who Bars the Way|Yomiji, Che Sbarra la Via|Creatura Leggendaria - Spirito|Ogniqualvolta un permanente leggendario diverso da Yomiji, Che Sbarra la Via muore, il proprietario riprende in mano quella carta. +Yore-Tiller Nephilim|Nephilim Riesumapassato|Creatura - Nephilim|Ogniqualvolta il Nephilim Riesumapassato attacca, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero, TAPpata e attaccante. +Yorvo, Lord of Garenbrig|Yorvo, Signore di Garenponte|Creatura Leggendaria - Nobile Gigante|Yorvo, Signore di Garenponte entra nel campo di battaglia con quattro segnalini +1/+1. \nOgniqualvolta un'altra creatura verde entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su Yorvo. Poi, se la forza di quella creatura è maggiore della forza di Yorvo, metti un altro segnalino +1/+1 su Yorvo. +Yosei, the Morning Star|Yosei, Stella del Mattino|Creatura Leggendaria - Spirito Drago|Volare \nQuando Yosei, Stella del Mattino muore, il giocatore bersaglio salta il proprio prossimo STAP. TAPpa fino a cinque permanenti bersaglio controllati da quel giocatore. +Yotian Soldier|Soldato di Yotian|Creatura Artefatto - Soldato|Cautela +Young Pyromancer|Giovane Piromante|Creatura - Sciamano Umano|Ogniqualvolta lanci una magia istantaneo o stregoneria, crea una pedina creatura Elementale 1/1 rossa. +Young Wolf|Giovane Lupo|Creatura - Lupo|Immortale (Quando questa creatura muore, se non aveva segnalini +1/+1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino +1/+1.) +Youthful Knight|Cavaliere Giovane|Creatura - Cavaliere Umano|Attacco improvviso +Youthful Scholar|Giovane Studioso|Creatura - Mago Umano|Quando il Giovane Studioso muore, pesca due carte. +Yuki-Onna|Yuki-Onna|Creatura - Spirito|Quando Yuki-Onna entra nel campo di battaglia, distruggi un artefatto bersaglio. \nOgniqualvolta lanci una magia Spirito o Arcano, puoi far tornare Yuki-Onna in mano al suo proprietario. +Yukora, the Prisoner|Yukora, il Prigioniero|Creatura Leggendaria - Spirito Demone|Quando Yukora, il Prigioniero lascia il campo di battaglia, sacrifica tutte le creature non Ogre che controlli. +Yuriko, the Tiger's Shadow|Yuriko, l'Ombra della Tigre|Creatura Leggendaria - Ninja Umano|Ninjutsu del comandante {U}{B} ({U}{B}, Fai tornare in mano al suo proprietario una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano o dalla zona di comando TAPpata e attaccante.) \nOgniqualvolta un Ninja che controlli infligge danno da combattimento a un giocatore, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Ogni avversario perde punti vita pari al costo di mana convertito di quella carta. +Zacama, Primal Calamity|Zacama, Calamità Primordiale|Creatura Leggendaria - Antico Dinosauro|Cautela, raggiungere, travolgere \nQuando Zacama, Calamità Primordiale entra nel campo di battaglia, se lo hai lanciato, STAPpa tutte le terre che controlli. \n{2}{R}: Zacama infligge 3 danni a una creatura bersaglio. \n{2}{G}: Distruggi un artefatto o un incantesimo bersaglio. \n{2}{W}: Guadagni 3 punti vita. +Zada's Commando|Commando di Zada|Creatura - Alleato Arciere Goblin|Attacco improvviso \nCoorte - {T}, TAPpa un Alleato STAPpato che controlli: Il Commando di Zada infligge 1 danno a un avversario o a un planeswalker bersaglio. +Zada, Hedron Grinder|Zada, Macinaedri|Creatura Leggendaria - Alleato Goblin|Ogniqualvolta lanci una magia istantaneo o stregoneria che bersaglia solo Zada, Macinaedri, copia quella magia per ogni altra creatura che controlli e che la magia potrebbe bersagliare. Ogni copia bersaglia una creatura diversa fra queste. +Zahid, Djinn of the Lamp|Zahid, Genio della Lampada|Creatura Leggendaria - Genio|Puoi pagare {3}{U} e TAPpare un artefatto STAPpato che controlli invece di pagare il costo di mana di questa magia. \nVolare +Zameck Guildmage|Mago della Gilda di Zameck|Creatura - Mago Elfo|{G}{U}: In questo turno, ogni creatura che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale.\n{G}{U}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Pesca una carta. +Zanam Djinn|Genio Zanam|Creatura - Genio|Volare \nIl Genio Zanam prende -2/-2 fintanto che il blu è il colore più comune, anche a pari merito, tra tutti i permanenti. +Zanikev Locust|Locusta di Zanikev|Creatura - Insetto|Volare \nMangiacarogne {2}{B}{B} ({2}{B}{B}, Esilia questa carta dal tuo cimitero: Metti un numero di segnalini +1/+1 pari alla forza di questa carta su una creatura bersaglio. Attiva mangiacarogne solo quando potresti lanciare una stregoneria.) +Zap|Folgorare|Istantaneo|Il Folgorare infligge 1 danno a un qualsiasi bersaglio. \nPesca una carta. +Zarichi Tiger|Tigre Zarichi|Creatura - Felino|{1}{W}, {T}: Guadagni 2 punti vita. +Zealot il-Vec|Zelota il-Vec|Creatura - Ribelle Umano|Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) \nOgniqualvolta lo Zelota il-Vec attacca e non viene bloccato, puoi fargli infliggere 1 danno a una creatura bersaglio. Se lo fai, previeni tutto il danno da combattimento che lo Zelota il-Vec infliggerebbe in questo turno. +Zealot of the God-Pharaoh|Zelota del Dio Faraone|Creatura - Arciere Minotauro|{4}{R}: Lo Zelota del Dio Faraone infligge 2 danni a un avversario o a un planeswalker bersaglio. +Zealots en-Dal|Zeloti en-Dal|Creatura - Soldato Umano|All'inizio del tuo mantenimento, se tutti i permanenti non terra che controlli sono bianchi, guadagni 1 punto vita. +Zealous Conscripts|Reclute Zelanti|Creatura - Guerriero Umano|Rapidità \nQuando le Reclute Zelanti entrano nel campo di battaglia, prendi il controllo di un permanente bersaglio fino alla fine del turno. STAPpa quel permanente. Ha rapidità fino alla fine del turno. +Zealous Guardian|Guardiano Zelante|Creatura - Soldato Kithkin|Lampo +Zealous Inquisitor|Inquisitore Fanatico|Creatura - Chierico Umano|{1}{W}: Il prossimo punto danno che verrebbe inflitto all'Inquisitore Fanatico in questo turno viene invece inflitto a una creatura bersaglio. +Zealous Persecution|Persecuzione Zelante|Istantaneo|Fino alla fine del turno, le creature che controlli prendono +1/+1 e le creature controllate dai tuoi avversari prendono -1/-1. +Zealous Strike|Assalto Zelante|Istantaneo|Una creatura bersaglio prende +2/+2 e ha attacco improvviso fino alla fine del turno. +Zebra Unicorn|Unicorno Zebrato|Creatura - Unicorno|Ogniqualvolta l'Unicorno Zebrato infligge danno, guadagni altrettanti punti vita. +Zedruu the Greathearted|Zedruu dal Cuore Grande|Creatura Leggendaria - Monaco Minotauro|All'inizio del tuo mantenimento, guadagni X punti vita e peschi X carte, dove X è il numero di permanenti che possiedi controllati dai tuoi avversari. \n{R}{W}{U}: Un avversario bersaglio prende il controllo di un permanente bersaglio che controlli. +Zegana, Utopian Speaker|Zegana, Voce degli Utopisti|Creatura Leggendaria - Mago Tritone|Quando Zegana, Voce degli Utopisti entra nel campo di battaglia, se controlli un'altra creatura con un segnalino +1/+1, pesca una carta. \n{4}{G}{U}: Adattamento 4. (Se questa creatura non ha segnalini +1/+1, metti quattro segnalini +1/+1 su di essa.) \nOgni creatura con un segnalino +1/+1 che controlli ha travolgere. +Zektar Shrine Expedition|Spedizione al Santuario Zektar|Incantesimo|Terraferma - Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi mettere un segnalino ricerca sulla Spedizione al Santuario Zektar. \nRimuovi tre segnalini ricerca dalla Spedizione al Santuario Zektar e sacrificala: Crea una pedina creatura Elementale 7/1 rossa con travolgere e rapidità. Esiliala all'inizio della prossima sottofase finale. +Zendikar Farguide|Guida Lontana di Zendikar|Creatura - Elementale|Passa-Foreste +Zendikar Incarnate|Incarnazione di Zendikar|Creatura - Elementale|La forza dell'Incarnazione di Zendikar è pari al numero di terre che controlli. +Zendikar Resurgent|Rinascita di Zendikar|Incantesimo|Ogniqualvolta TAPpi una terra per attingere mana, aggiungi un mana di qualsiasi tipo prodotto da quella terra. (I tipi di mana sono bianco, blu, nero, rosso, verde e incolore.) \nOgniqualvolta lanci una magia creatura, pesca una carta. +Zendikar's Roil|Torbido di Zendikar|Incantesimo|Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, crea una pedina creatura Elementale 2/2 verde. +Zenith Seeker|Cercatore dello Zenit|Creatura - Mago Uccello|Volare \nOgniqualvolta cicli o scarti una carta, una creatura bersaglio ha volare fino alla fine del turno. +Zephid's Embrace|Abbraccio degli Zephid|Incantesimo - Aura|Incanta creatura \nLa creatura incantata prende +2/+2 e ha volare e velo. (Non può essere bersaglio di magie o abilità.) +Zephid|Zephid|Creatura - Illusione|Volare \nVelo (Questa creatura non può essere bersaglio di magie o abilità.) +Zephyr Charge|Carica dello Zefiro|Incantesimo|{1}{U}: Una creatura bersaglio ha volare fino alla fine del turno. +Zephyr Falcon|Falco dello Zefiro|Creatura - Uccello|Volare, cautela +Zephyr Net|Rete dello Zefiro|Incantesimo - Aura|Incanta creatura \nLa creatura incantata ha difensore e volare. +Zephyr Scribe|Scriba dello Zefiro|Creatura - Monaco Umano|{U}, {T}: Pesca una carta, poi scarta una carta. \nOgniqualvolta lanci una magia non creatura, STAPpa lo Scriba dello Zefiro. +Zephyr Spirit|Spirito dello Zefiro|Creatura - Spirito|Quando lo Spirito dello Zefiro blocca, il proprietario lo riprende in mano. +Zephyr Sprite|Folletto dello Zefiro|Creatura - Spiritello|Volare +Zerapa Minotaur|Minotauro di Zerapa|Creatura - Minotauro|Attacco improvviso \n{2}: Il Minotauro di Zerapa perde attacco improvviso fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. +Zetalpa, Primal Dawn|Zetalpa, Alba Primordiale|Creatura Leggendaria - Antico Dinosauro|Volare, doppio attacco, cautela, travolgere, indistruttibile +Zhalfirin Commander|Comandante di Zhalfir|Creatura - Cavaliere Umano|Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) \n{1}{W}{W}: Una creatura Cavaliere bersaglio prende +1/+1 fino alla fine del turno. +Zhalfirin Crusader|Crociato di Zhalfir|Creatura - Cavaliere Umano|Aggirare \n{1}{W}: Il prossimo punto danno che verrebbe inflitto al Crociato di Zhalfir in questo turno invece è inflitto a un qualsiasi bersaglio. +Zhalfirin Decoy|Esca di Zhalfir|Creatura - Soldato Umano|{T}: TAPpa una creatura bersaglio. Attiva questa abilità solo se hai fatto entrare nel campo di battaglia una creatura sotto il tuo controllo in questo turno. +Zhalfirin Knight|Cavaliere di Zhalfir|Creatura - Cavaliere Umano|Aggirare \n{W}{W}: Il Cavaliere di Zhalfir guadagna attacco improvviso fino alla fine del turno. +Zhalfirin Void|Vuoto di Zhalfir|Terra|Quando il Vuoto di Zhalfir entra nel campo di battaglia, profetizza 1. (Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.) \n{T}: Aggiungi {U}. +Zhur-Taa Ancient|Anziano di Zhur-Taa|Creatura - Bestia|Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge un mana di qualsiasi tipo quella terra abbia prodotto. +Zhur-Taa Druid|Druido di Zhur-Taa|Creatura - Druido Umano|{T}: Aggiungi {G}. \nOgniqualvolta TAPpi il Druido di Zhur-Taa per attingere mana, infligge 1 danno a ogni avversario. +Zhur-Taa Goblin|Goblin del Clan Zhur-Taa|Creatura - Berserker Goblin|Tumulto (Questa creatura entra nel campo di battaglia con un segnalino +1/+1 o rapidità a tua scelta.) +Zhur-Taa Swine|Suino di Zhur-Taa|Creatura - Cinghiale|Impeto sanguinario - {1}{R}{G}, Scarta il Suino di Zhur-Taa: Una creatura attaccante bersaglio prende +5/+4 fino alla fine del turno. +Zirilan of the Claw|Zirilan dell'Artiglio|Creatura Leggendaria - Sciamano Viashino|{1}{R}{R}, {T}: Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila sul campo di battaglia. Poi rimescola il tuo grimorio. Quel Drago guadagna rapidità fino alla fine del turno. All'inizio della sottofase finale, esilialo. +Zo-Zu the Punisher|Zo-Zu il Punitore|Creatura Leggendaria - Guerriero Goblin|Ogniqualvolta una terra entra nel campo di battaglia, Zo-Zu il Punitore infligge 2 danni al controllore di quella terra. +Zodiac Monkey|Scimmia dello Zodiaco|Creatura - Scimmia|Passa-foreste +Zoetic Cavern|Caverna Zootica|Terra|{T}: Aggiungi {U}. \nMetamorfosi {2} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) +Zof Shade|Spettro di Zof|Creatura - Ombra|{2}{B}: Lo Spettro di Zof prende +2/+2 fino alla fine del turno. +Zombie Apocalypse|Apocalisse di Zombie|Stregoneria|Rimetti sul campo di battaglia TAPpate tutte le carte creatura Zombie del tuo cimitero, poi distruggi tutti gli Umani. +Zombie Assassin|Assassino Zombie|Creatura - Assassino Zombie|{T}, Esilia due carte presenti nel tuo cimitero e l'Assassino Zombie: Distruggi una creatura bersaglio non nera. Non può essere rigenerata. +Zombie Boa|Boa Zombie|Creatura - Serpente Zombie|{1}{B}: Scegli un colore. Ogniqualvolta il Boa Zombie viene bloccato da una creatura di quel colore in questo turno, distruggi quella creatura. Attiva questa abilità solo quando potresti lanciare una stregoneria. +Zombie Brute|Belva Zombie|Creatura - Zombie|Sviluppo 1 \nTravolgere +Zombie Cannibal|Cannibale Zombie|Creatura - Zombie|Ogniqualvolta il Cannibale Zombie infligge danno da combattimento a un giocatore, puoi esiliare una carta bersaglio presente nel cimitero di quel giocatore. +Zombie Cutthroat|Tagliagole Zombie|Creatura - Zombie|Metamorfosi - Paga 5 punti vita +Zombie Goliath|Golia Zombie|Creatura - Gigante Zombie| +Zombie Infestation|Infestazione di Zombie|Incantesimo|Scarta due carte: Crea una pedina creatura Zombie 2/2 nera. +Zombie Master|Signore degli Zombi|Creatura - Zombie|Le altre creature Zombie hanno passa-paludi. \nGli altri Zombie hanno "{B}: Rigenera questo permanente". +Zombie Mob|Orda di Zombi|Creatura - Zombie|L'Orda di Zombi entra nel campo di battaglia con un segnalino +1/+1 su di essa per ogni carta creatura presente nel tuo cimitero. \nQuando l'Orda di Zombi entra nel campo di battaglia, esilia tutte le carte creatura dal tuo cimitero. +Zombie Musher|Zombie su Slitta|Creatura Neve - Zombie|Passa-terre neve \n{S}: Rigenera lo Zombie su Slitta. ({S} può essere pagato con un mana da un permanente neve.) +Zombie Outlander|Forestiero Zombie|Creatura - Esploratore Zombie|Protezione dal verde +Zombie Scavengers|Zombi Mangiacarogne|Creatura - Zombie|Esilia la prima carta creatura del tuo cimitero: Rigenera lo Zombi Mangiacarogne. +Zombie Trailblazer|Scopripista Zombie|Creatura - Esploratore Zombie|TAPpa uno Zombie STAPpato che controlli: La terra bersaglio diventa una Palude fino alla fine del turno. \nTAPpa uno Zombie STAPpato che controlli: La creatura bersaglio guadagna passa-paludi fino alla fine del turno. +Zombify|Zombificare|Stregoneria|Rimetti sul campo di battaglia una carta creatura bersaglio presente nel tuo cimitero. +Zoologist|Zoologo|Creatura - Druido Umano|{3}{G}, {T}: Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila sul campo di battaglia. Altrimenti, mettila nel tuo cimitero. +Zuberi, Golden Feather|Zuberi, Piuma Dorata|Creatura Leggendaria - Grifone|Volare \nLe altre creature Grifone prendono +1/+1. +Zulaport Chainmage|Maga delle Catene di Zulaport|Creatura - Alleato Sciamano Umano|Coorte - {T}, TAPpa un Alleato STAPpato che controlli: Un avversario bersaglio perde 2 punti vita. +Zulaport Cutthroat|Tagliagole di Zulaport|Creatura - Alleato Farabutto Umano|Ogniqualvolta il Tagliagole di Zulaport o un'altra creatura che controlli muoiono, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. +Zulaport Enforcer|Tutore di Zulaport|Creatura - Guerriero Umano|Aumentare di livello {4} ({4}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.) \nLIVELLO 1-2 \n3/3 \nLIVELLO 3+ \n5/5 \nIl Tutore di Zulaport non può essere bloccato tranne che da creature nere. +Zur the Enchanter|Zur l'Incantatore|Creatura Leggendaria - Mago Umano|Volare \nOgniqualvolta Zur l'Incantatore attacca, puoi passare in rassegna il tuo grimorio, prendere una carta incantesimo con costo di mana convertito pari o inferiore a 3 e metterla sul campo di battaglia. Se lo fai, rimescola il tuo grimorio. +Zur's Weirding|Malia di Zur|Incantesimo|I giocatori giocano a carte scoperte. \nSe un giocatore sta per pescare una carta, invece la rivela. Poi ogni altro giocatore può pagare 2 punti vita. Se un giocatore lo fa, metti quella carta nel cimitero del suo proprietario. Altrimenti, quel giocatore pesca la carta. +Zuran Enchanter|Incantatore di Zur|Creatura - Mago Umano|{2}{B}, {T}: Il giocatore bersaglio scarta una carta. Attiva quest'abilità solo durante il tuo turno. +Zuran Orb|Globo di Zur|Artefatto|Sacrifica una terra: Guadagni 2 punti vita. +Zuran Spellcaster|Stregone di Zur|Creatura - Mago Umano|{T}: Lo Stregone di Zur infligge 1 danno a un qualsiasi bersaglio. +Zurgo Bellstriker|Zurgo Suonacampana|Creatura Leggendaria - Guerriero Orco|Zurgo Suonacampana non può bloccare creature con forza pari o superiore a 2. \nAccelerare {1}{R} (Puoi lanciare questa magia pagando il suo costo di accelerare. Se lo fai, ha rapidità e torna in mano al suo proprietario dal campo di battaglia all'inizio della prossima sottofase finale.) +Zurgo Helmsmasher|Zurgo Spaccaelmi|Creatura Leggendaria - Guerriero Orco|Rapidità \nZurgo Spaccaelmi attacca in ogni combattimento, se può farlo. \nZurgo Spaccaelmi ha indistruttibile fintanto che è il tuo turno. \nOgniqualvolta una creatura a cui è stato inflitto danno da Zurgo Spaccaelmi in questo turno muore, metti un segnalino +1/+1 su Zurgo Spaccaelmi. diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index f547da0a8ba..c66d582d91c 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -102,7 +102,7 @@ cbpGameLogEntryType=Spielberichtsumfang cbpCloseAction=Beenden cbpDefaultFontSize=Standard Schriftgröße cbpAiProfiles=KI Persönlichkeit -cbpStackAdditions=Stack effect notifications +cbpStackAdditions=Nachricht bei Stapeländerung cbpDisplayCurrentCardColors=Zeige detaillierte Kartenfarben cbpAutoYieldMode=Automatische Bestätigung cbpCounterDisplayType=Markeranzeige Art @@ -117,7 +117,7 @@ nlUseSentry=Aktiviere, um automatische Fehlerberichte an die Entwickler zu sende GamePlay=Spiel nlpMulliganRule=Wähle die Version der Mulligan Regel nlpAiProfiles=Wähle die Spielweise deines KI-Gegners. -nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player +nlpStackAdditions=Wähle, wann du über Änderungen am Stapel benachrichtigt werden möchtest: Niemals, immer oder nur für durch andere Spieler ausgelöste Effekte und Fähigkeiten nlAnte=Entscheidet, ob um einen Einsatz (Ante) gespielt wird. nlAnteMatchRarity=Versucht den Spieleinsatz für alle Spieler ungefähr gleich zu halten. nlEnableAICheats=Erlaubt es der KI zu betrügen um Vorteile zu erlangen. Sofern die spezielle KI dies im Skript unterstützt. @@ -177,9 +177,9 @@ nlEnableSounds=Geräusche während des Spiels nlEnableMusic=Hintergrundmusik während des Spiels nlAltSoundSystem=Nutze alternatives Sound-System (nur nutzen, wenn es Probleme mit fehlenden Geräuschen gibt) KeyboardShortcuts=Tastenkombinationen -# VSubmenuAchievements.java +#VSubmenuAchievements.java lblAchievements=Errungenschaften -# VSubmenuDownloaders.java +#VSubmenuDownloaders.java btnDownloadSetPics=Bilder(LQ) Sets herunterladen btnDownloadPicsHQ=Bilder(HQ) Karten herunterladen (Sehr langsam!) btnDownloadPics=Bilder(LQ) Karten herunterladen @@ -208,7 +208,7 @@ lblHowToPlay=Spielregeln lblLicensing=Rechtliche Hinweise ContentDownloaders=Inhalte herunterladen ReleaseNotes=Versions Hinweis -# CSubmenuPreferences.java +#CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=Umstellen des DEV_MODEs ist während eines Netzwerkspiles ist nicht möglich! CompatibilityWarningsReEnabled=Kompatibilitätswarnungen reaktiviert! AresetForgeSettingsToDefault=Dies wird alle Standardeinstellungen wiederherstellen und Forge neu starten.\n\nZurücksetzen und neu starten? @@ -333,6 +333,7 @@ lblRClickDamageMessage=Rechtsklick: 1 Schaden zurücknehmen. (Rechtsklick + STRG lblTotalDamageText=Gesamtschaden: Unbekannt lblAssignRemainingText=Verteile verbleibenden Schaden unter tödlich Verwundeten lblLethal=Tödlich +lblAvailableDamagePoints=Verfügbare Schadenspunkte #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Duell: Zeige Stapelfenster lblSHORTCUT_SHOWCOMBAT=Duell: Zeige Kampffenster @@ -371,6 +372,7 @@ lblSealedText2=Im Sealed Modus erstellst du ein Deck aus max. 10 Boostern. lblSealedText3=Erstelle ein Deck aus den erhaltenen Karten. Die KI macht dasselbe. lblSealedText4=Dann spiele gegen einen oder alle KI-Gegner. btnBuildNewSealedDeck=Erstelle neues Sealed Deck +lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia #FDeckChooser.java lblViewDeck=Zeige Deck lblRandomDeck=Zufälliges Deck @@ -1043,6 +1045,7 @@ lblResetFilters=Filter zurücksetzen #AdvancedSearchFilter.java lblEditExpression=Bearbeite Ausdruck lblRemoveFilter=Entferne Filter +lblClearFilter=Clear Filter #CardZoom.java lblSwipeUpTo=Wische hoch für %s lblSwipeDownDetailView=Wische runter für Detailansicht @@ -1062,6 +1065,7 @@ lblSelect=Wähle %s #AddBasicLandsDialog.java lblLandSet=Länder aus Set lblAddBasicLandsAutoSuggest=Füge Standardländer zu %s hinzu.\n(Doppelklicke Statistik für Vorschlag) +lblDeckStatisticsAutoSuggest=Deck-Statistik. Doppelklick für Vorschlag Anzahl Standardländer. lblAssortedArt=Div. Versionen lblCardArt=Karte Vers.%d lblNonLandCount=%d Nichtländer @@ -1099,15 +1103,26 @@ lblPhase=Phase lblEmpty=Leer lbltoResolve=zur Abwicklung. lblStormCount=Sturmzähler +#InputAttack.java +lblCallBack=Zurückrufen +lblDisabled=Deaktiviert +lblSelectAttackCreatures=Wähle angreifende Kreaturen oder +lblSelectAttackTarget=wähle den anzugreifenden Spieler/Plainwalker +lblSelectBandingTarget=Um als Bündnis anzugreifen, wähle die Kreatur mit Bündnisfähigkeit, dann eine andere. +#InputBlock.java +lblSelectBlockTarget=Wähle die zu blockende Kreatur. +lblSelectBlocker=Wähle Kreaturen, welche blocken sollen, +lblOrSelectBlockTarget=oder wähle eine andere zu blockende Kreatur. +lblMorph=Morph #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, du hast den Münzwurf gewonnen. -lblYouLostTheLastGame=%s, du hast das letzte Spiel verloren. +lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen. +lblYouLostTheLastGame={0}, du hast das letzte Spiel verloren. lblWouldYouLiketoPlayorDraw=Willst du lieber zuerst spielen oder ziehen? lblWhoWouldYouLiketoStartthisGame=Wer soll das Spiel beginnen? (Klicke auf das Portrait.) lblPlay=Spielen lblDraw=Ziehen -lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens %s). Bitte passe dein Deck an. -lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal %s). Bitte passe dein Deck an. +lblTooFewCardsMainDeck=Zu wenig Karten in deinem Deck (mindestens {0}). Bitte passe dein Deck an. +lblTooManyCardsSideboard=Zu viele Karten in deinem Deck (maximal {0}). Bitte passe dein Deck an. lblAssignCombatDamageWerentBlocked=Möchtest du den Kampfschaden deklarieren, als wäre nicht geblockt worden? lblChosenCards=Wähle Karten lblAttacker=Angreifer @@ -1156,15 +1171,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gel lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen lblDiscardUpToNCards=Werfe bis zu %d Karte(n) ab lblDiscardNCards=Werfe %d Karte(n) ab -lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine %s ab. +lblSelectNCardsToDiscardUnlessDiscarduType=Wähle bis zu %d Karte(n) zum abwerfen, außer du wirfst eine {0} ab. lblCleanupPhase=Aufräumphase -lblSelectCardsToDiscardHandDownMaximum=Werfe %d Karte(n) ab um dein Handmaximum von %max Karte(n) zu erfüllen. +lblSelectCardsToDiscardHandDownMaximum=Werfe {0} Karte(n) ab um dein Handmaximum von {1} Karte(n) zu erfüllen. lblChooseMinCardToDiscard=Wähle %d Karte(n) zm Abwerfen lblDiscarded=Abgeworfen -lblChooseDamageOrderFor=Wähle Schadensreihenfolge für %s +lblChooseDamageOrderFor=Wähle Schadensreihenfolge für {0} lblDamagedFirst=Zuerst geschädigt -lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz %s in der Schadensreihenfolge; Abbrechen für ersten Platz -lblPutCardOnTopOrBottomLibrary=Lege %s auf oder unter deine Bibliothek? +lblChooseBlockerAfterWhichToPlaceAttackert=Wähle Blocker für Platz {0} in der Schadensreihenfolge; Abbrechen für ersten Platz +lblPutCardOnTopOrBottomLibrary=Lege {0} auf oder unter deine Bibliothek? lblChooseOrderCardsPutIntoLibrary=Wähle die Reihenfolge der Karten, in der sie in die Bibliothek gelegt werden lblClosestToTop=Zuoberst lblChooseOrderCardsPutOntoBattlefield=Wähle die Reihenfolge der Karten, in der sie auf das Spielfeld gebracht werden @@ -1176,6 +1191,63 @@ lblChooseOrderCardsPutIntoSchemeDeck=Wähle die Reihenfolge der Karten, in der s lblChooseOrderCopiesCast=Wähle die Reihenfolge für die Kopien lblDelveHowManyCards=Wühlen - Wie viele Karten? lblExileWhichCard=Schicke welche Karte ins Exil? +lblDestroy=Zerstören +lblSelectUpToNumTargetToAction=Wähle bis zu %d {0}(en) zum {1}. +lblSelectNumTargetToAction=Wähle %d {0}(en) zum {1}. +lblHighestBidder=Höchstbietender +lblUseTriggeredAbilityOf=Nutze aktivierte Fähigkeit von +lblExertAttackersConfirm=Erschöpfe Angreifer? +lblThereNoCardInPlayerZone=Es sind kein Karten in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Lege {0} oben auf auf Bibliothek oder Friedhof? +lblLibrary=Bibliothek +lblGraveyard=Friedhof +lblTop=Oben drauf +lblBottom=Unten drunter +lblNColorManaFromCard={0} {1} Mana von {2} +lblPayManaFromManaPool=Nutze Mana aus dem Manapool +lblChooseATargetType=Wähle einen {0}-Typ +lblUntap=Enttappen +lblOdds=Ungerade +lblEvens=Gerade +lblLeaveTapped=Getappt lassen +lblUntapAndSkipThisTurn=Enttappen (und Zug beenden) +lblLeft=Links +lblRight=Rechts +lblAddCounter=Marke(n) hinzufügen +lblRemoveCounter=Marke(n) entfernen +lblWinTheFlip=gewinne den Wurf +lblLoseTheFlip=verliere den Wurf +lblChooseAResult=Wähle ein Ergebnis +lblSelectPreventionShieldToUse=wähle, welches Abwehrschild genutzt wird +lblPlayerActivatedCardChooseMode={0} aktivierte {1} - wähle einen Modus +lblNoPlayerHasPriorityCannotAddedManaToPool=Kein Spieler hat im Moment die Priorität, daher kann keine Manna zu einem Poole hinzugefügt werden. +lblOverwriteExistFileConfirm=Überschreibe bestehende Datei? +lblFileExists=Datei existiert. +lblSelectGameStateFile=Wähle Spielstand +lblFileNotFound=Datei nicht gefunden +lblPutCardInWhichPlayerZone=Lege Karte bei welchem Spieler in {0}? +lblPutCardInWhichPlayerBattlefield=Lege die Karte bei welchem Spieler auf das Spielfeld? +lblPutCardInWhichPlayerPlayOrStack=Die Karte soll für welchen Spieler ins Spiel/auf den Stapel? +lblCardShouldBeSummoningSicknessConfirm=Soll {0} unter Einsatzverzögerung leiden? +lblCardShouldBeAddedToLibraryTopOrBottom=Soll {0} auf oder unter die Bibliothek? +lblExileCardsFromPlayerHandConfirm=Karte(n) aus welcher Spielerhand ins Exil schicken? +lblChooseCardsExile=Welche Karte ins Exil schicken? +lblExileCardsFromPlayerBattlefieldConfirm=Karte(n) von welchem Spielerspielfeld ins Exil schicken? +lblRemoveCardBelongingWitchPlayer=Entferne Karte(n) von welchem Spielers? +lblRemoveCardFromWhichZone=Entferne Karte(n) aus welcher Zone? +lblChooseCardsRemoveFromGame=Welche Karten aus dem Spiel entfernen? +lblRemoved=Entfernt +lblEnterASequence=Gib Abfolge ein (Karten-ID und/oder "opponen"/"me"(z.B. 7, opponent, 18)). +lblActionSequenceCleared=Aktion gelöscht +lblRestartingActionSequence=Starte Aktion neu. +lblErrorPleaseCheckID=Fehler: Prüfe IDs und ob sie durch Leerzeichen und/oder Kommas getrennt sind. +lblErrorEntityWithId=Fehler: Objekt mit ID +lblNotFound=nicht gefunden +lblChooseAnnounceForCard=Wähle {0} für {1} +lblSacrifice=Opfern +lblLookCardInPlayerZone=Schaue nach Karten in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} von {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeTitle=Spiel verloren geben? @@ -1227,9 +1299,9 @@ lblSelectYourDeck=Wähle dein Deck lblSelectDeckForOpponent=Wähle Deck für Gegner lblSelectGauntletContest=Wähle Wettbewerb #PuzzleScreen.java -lblPuzzleText1=Der Puzzle-Modus lädt ein Puzzle, das du in einer vorgegebenen Zeit/Weise gewinnen musst. -lblPuzzleText2=Um zu beginnen, drücke zunächst die Start-Taste und wähle dann ein Puzzle aus einer Liste aus. -lblPuzzleText3=Dein Ziel wird beim Start des Puzzles in einem Popup-Fenster angezeigt und auf einer Spezialeffektkarte angegeben, die sich in deiner Befehlszone befindet. +lblPuzzleText1=Der puzzle-Modus lädt ein Puzzle, welches du auf eine bestimmte Art zu gewinnen hast. +lblPuzzleText2=Drücke Start und wähle ein Puzzle aus der Liste. +lblPuzzleText3=Zu Beginn wird dir in einem Fenster dein Ziel erklärt, und auch eventuelle spezielle Karten in deiner Kommandozone. lblChooseAPuzzle=Wähle ein Puzzle lblLoadingThePuzzle=Lade das Puzzle... #InputPassPriority.java @@ -1250,7 +1322,7 @@ lblLogScryTopBottomLibrary=Hellsicht: %s legte %top Karte(n) auf und %bottom Kar lblLogScryTopLibrary=Hellsicht: %s legte %top Karte(n) auf die Bibliothek lblLogScryBottomLibrary=Hellsicht: %s legte %bottom Karte(n) unter die Bibliothek lblPlayerHasMulliganedDownToNCards=%s nutze Mulligan und hat nun %d Karten. -lblPlayerDidntAttackThisTurn=% griff diesen Zug nicht an. +lblPlayerDidntAttackThisTurn=%s griff diesen Zug nicht an. #FormatFilter.java lblAllSetsFormats=Alle Sets/Formate lblOtherFormats=Andere Formate... @@ -1382,21 +1454,496 @@ lblVoters=Abstimmende #PermanentCreatureEffect.java lblCreature=Kreatur #LimitedWinLoseController.java -btnRestartRound=Restart Round -btnTournamentInfo=Tournament Info -btnNextRound=Next Round -btnWonRound=YOU HAVE WON ROUND -btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!*** -btnLoseRound=YOU HAVE LOST ON ROUND -btnQuit=Quit -btnContinue=Continue -btnRestart=Restart +btnRestartRound=Starte Runde neu +btnTournamentInfo=Turnier-Info +btnNextRound=Nächste Runde +btnWonRound=Gewonnen! Runde +btnWonTournament=***GLÜCKWUNSCH! Du hast das Turnier gewonnen!*** +btnLoseRound=Du hast verloren in Runde +btnQuit=Aufgeben +btnContinue=Fortsetzen +btnRestart=Neustart #TournamentWinLoseController.java -btnSaveQuit=Save and Quit -lblCongratulations=CONGRATULATIONS! -lblThroughTournament=You made it through the tournament! -lblDefeated=DEFEATED! -lblFailedTournament=You have failed to pass the tournament. +btnSaveQuit=Sichern und beenden +lblCongratulations=GLÜCKWUNSCH! +lblThroughTournament=Du hast es durch das Turnier geschaft! +lblDefeated=Besiegt! +lblFailedTournament=Du hast es nicht durch das Turnier geschaft. #GauntletWinLoseController.java -lblGauntletTournament=You made it through the gauntlet! -lblFailedGauntlet=You have failed to pass the gauntlet. \ No newline at end of file +lblGauntletTournament=Du hast es durch die Herausforderung geschaft! +lblFailedGauntlet=Du hast es nicht durch die Herausforderung geschaft. +#QuestTournamentController.java +lblLeaveTournamentDraftWarning1=Wenn du jetzt gehst, dann ist das Turnier Geschichte!\nDu wirst die gezogenen Karten beholten, erhälst aber keine weiteren Preise.\n\nWillst du immer noch das Turnier beenden? +lblLeaveTournamentDraftWarning2=Du hast noch Duelle zu spielen!\nMit Beenden des Turniers vergibst du potentielle zukünftige Gewinne.\nMöchtest du immer moch das Turnier verlassen? +lblReallyQuit=Wirklich verlassen? +lblForPlacing=Für Platzierung +lblHaveBeAward=, hast du erhalten +lblTournamentReward=Turnier-Belohnung +lblParticipateingTournamentReward=Für die Teilnahme am Turnier hast du folgende Promo-Karte erhalten: +lblCreditsAwarded=Credits erhalten +lblBoosterPack=Booster-Pack +lblAwarded=Verliehen +lblFoundCards=Du fandest drinnen folgende Karten +lblRareAwarded=Seltene Karte verliehen +lblSelectRareAwarded=, du darfst eine seltene oder mystische Karte aus den gewählten Blöcken wählen. +lblSelectACard=Wähle Karte +lblSelectKeepCard=Wähle zu behaltene Karte: +lblAddToCollection=wurde deiner Sammlung hinzugefügt! +lblCardAdded=Karte hinzugefügt +lblBonusToken=Bonus-Spielstein +lblHaveBeAwardToken=, du hast ein Token erhalten!\Nutze Tokens um einen neuen Draft zu spielen. +lblWouldLikeSaveDraft=Möchtest du diesen Draft für den normalen Draft-Modus speichern? +lblSaveDraft=Speichere Draft +lblNoAvailableDraftsMessage=Bisher wurde keine Draft-Sets freigeschaltet.\Komme zurück, wenn du mehr Sets freigescahltet hast. +lblNoAvailableDrafts=Keine verfügbare Drafts +lblEntryFeeOfDraftTournament=Die zulassungsgebühr für diesen Booster-Draft beträgt +lblWouldLikeCreateTournament=Credits.\nMöchtest du ein Token einsetzen und dies Turnier erzeugen? +lblCreatingDraftTournament=Erzeuge ein Booster-Draft-Turnier +lblUnexpectedCreatingDraftTournament=Unerwarteter Fehler beim Erzeugen des Draft-Turnieres +lblPleaseReportBug=. Bitte melde diesen Fehler. +lbl1stPlace=1. Platz: +lbl2ndPlace=2. Platz: +lbl3rdPlace=3. Platz: +lbl4thPlace=4. Platz: +lblTime=Zeit +lblCollectPrizes=Preise einsammeln +lblCurrentlyInDraft=Du spielst gerade einen Draft.\nDu solltest diesen Draft verlassen oder beenden, bevor du einen anderen startest. +lblYouNeed=Du brauchst +lblMoreCredits=weitere Credits um an diesem Turnier teilzunehmen. +lblNotEnoughCredits=Nicht genug Credits +lblTournamentCosts=Dieses Turnier kostet +lblSureEnterTournament=Credits um teilzunehmen.\nMöchtest du teilnehmen? +lblEnterDraftTournament=An Draft-Turnier teilnehmen? +lblLeaveDraftConfirm=Dies wird den laufenden Draft beenden und du kannst nicht zurückkehren.\nDeine Credits werden zurückerstattet und der Draft entfernt.\n\nTrotzdem verlassen? +lblLeave=Verlassen +lblDeckInvalid=Ungültiges Deck +lblAlreadyMatchPleaseWait=Es läuft bereits einen Begegnung.\nBevor du versuchst weiterzumachen warte bitte auf das Ende dieser Runde. +#DraftingProcessScreen.java +lblSaveDraftAs=Speichere diesen draft als +lblAlreadyDeckName=Es existiert bereits ein Deck ' +lblOverwriteConfirm='. Überschreiben? +lblOverwriteDeck=Deck überschreiben? +lblEndDraftConfirm=Dies wird den laufenden Draft beenden und du kannst nicht zurückkehren.\n\nTrotzdem verlassen? +lblLeaveDraft=Verlasse Draft +#Match.java +lblAICantPlayCards=Die KI hat Probleme mit folgenden Karten: +lblAnteCardsRemoved=Die Ante-Karten wurden entfernt +#CEditorDraftingProcess.java +lblQuitWithoutSaving=Verlassen ohne Speichern +lblQuitDraft=Verlasse Draft +#LoadQuestScreen.java +lblLoadingExistingQuests=Lade vorhandene Quests... +lblNewQuest=Neu +lblRename=Umbenennen +lblEnterNewQuestName=Vergib neuen Namen für die Quest: +lblRenameQuest=Quest umbenennen +lblDeleteQuest=Lösche Quest +#NewQuestScreen.java +lblDifficulty=Schwierigkeitsgrad +lblStartingPoolColors=Startsammlung Farben +lblStartingPoolOptions=Startsammlung Optionen +lblAllowDuplicatesStartingPool=Erlaube Duplikate in der Startsammlung +lblIncludeArtifactsStartingPool=Erlaube Artefakte in der Startsammlung +lblDefinedFormat=Definiertes Format +lblOnlyInStartingPoolAvailable=Nur Sets aus der Startsammlung stehen zur Verfügung. +lblCustomFormatWithoutRestrictionGame=Du hast ein eigenes Format ohne Sets definiert.\nDies führt zu einem Spiel ohne Einschränkungen.\n\nFortsetzen? +lblCustomFormatWithoutRestrictionPrized=Du hast ein eigenes Format ohne Sets definiert.\nDies führt zu Belohnungen aus allen Sets ohne Einschränkungen.\n\nFortsetzen? +lblCreatingNewQuest=Erzeuge neue Quest... +#QuestBazaarScreen.java +lblMerchantDoesHaveCommodity=Der Händler hat nichts nützliches anzubieten. +lblBuy=Kaufen +#QuestMenu.java +lblStatistics=Statistik +lblLoadingCurrentQuest=Lade aktuelle Quest +#QuestPrefsScreen.java +lblSellingPercentageBase=Prozent-Basis Verkauf +lblSellingPercentageMax=Prozent-Maximum Verkauf +lblSellingPriceMax=Maximaler Verkaufspreis +lblDifficultyAdjustmentsAll=Anpassung Schwierigkeit (Alle) +lblDifficultyAdjustmentsEasy=Anpassung Schwierigkeit (Leicht) +lblDifficultyAdjustmentsMedium=Anpassung Schwierigkeit (Mittel) +lblDifficultyAdjustmentsHard=Anpassung Schwierigkeit (Schwer) +lblDifficultyAdjustmentsExpert=Anpassung Schwierigkeit (Experte) +lblWinsForBooster=Gewinne für Booster +lblWinsForRankIncrease=Gewinne für Rang-Aufstieg +lblWinsForMediumAI=Gewinne für KI (Mittel) +lblWinsForHardAI=Gewinne für KI (Schwer) +lblWinsForExpertAI=Gewinne für KI (Experte) +lblSaveFailed=Speichern fehlgeschlagen - +#QuestSpellShopScreen.java +lblMaximumSellingCredits=Maximaler Verkaufspreis ist %d Credits +lblSellCardsAt=Verkaufe Karten für +lblTheirValue=% ihres Wertes.\n +lblSell=Verkaufe +lblItem=Gegenstand +lblCardsForSale=Karten im Verkauf +lblSellAllExtras=Verkaufe alle Überzähligen +lblYourCards=Deine Karten +#QuestStatsScreen.java +lblTournamentResults=Turnier-Ergebnis +lblQuestStatistics=Quest-Statistik +#QuestTournamentsScreen.java +lblWinner=Gewinner +lblQuarterfinals=Viertelfinale +lblSemifinals=Halbfinale +lblFinalMatch=Endkampf +#DualListBox.java +lblSelectOrder=Wähle Reihenfolge +#HumanPlay.java +lblIfYouDo=wenn du +lblOr=oder +lblDoYouWantPay=Möchtest du bezahlen: +lblDoYouWantPayNLife=Möchtest du {0} Leben bezahlen? +lblDoyouWantTo=Möchtest du +lblDoYouWantMillNCardsOrDoAction=Möchtest du {0} Karte(n) von der Bibliothek auf den Friedhof legen? +lblDoYouWantFlipNCoinOrDoAction=Möchtest du {0} Münze(n) werfen? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Möchtest du {0} {1}-Marken von {2} entfernen? +lblDoYouWantRemoveCountersFromCard=Möchtest du Marken von {0} entfernen? +lblDoYouWantExileNCardsFromYourLibrary=Möchtest du {0} Karte(n) von deiner Bibliothek ins Exil schicken? +lblDoYouWantExileAllCardYouGraveyard=Möchtest du alle Karten aus deinem Friedhof ins Exil schicken? +lblDoYouWantDiscardYourHand=Möchtest du alle deine Karten abwerfen? +lblDoYouWantSpendNTargetTypeCounter=Möchtest du {0} {1}-Marken ausgeben? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Möchtest du diesen Spieler {0} Karte(n) ziehen lassen? {1} +lblDoYouWantDrawNCardOrDoAction=Möchtest du {0} Karte(n) ziehen? {1} +lblSelectRemoveCounterCard=Wähle Karte um eine Marke zu entfernen +lblSelectRemoveCounterType=Wähle den Markentyp fürs Entfernen +lblExileFromZone=Schicke von {0} ins Exil +lblPutCardFromWhoseZone=Lege Karten von wessen {0}? +lblPutCardToLibrary=Lege Karten in Bibliothek +lblPutIntoLibrary=lege in Bibliothek. +lblGainControl=übernimm die Kontrolle. +lblReturnToHand=bringe auf Hand zurück. +lbldiscard=Abwerfen. +lblReveal=Vorzeigen +lblTap=Tappen +lblCurrentCard=Aktuelle Karte +lblSelectNSpecifyTypeCardsToAction=Wähle %d {0} Karte(n) zum {1} +#AbandonEffect.java +lblWouldYouLikeAbandonSource=Möchtest du die Verschwörung {0} abbrechen? +#ActivateAbilityEffect.java +lblChooseManaAbility=Wähle Mana-Fähigkeit: +#AddTurnEffect.java +lblPlayerTakesExtraTurn={0} nimmt einen Extra-Zug. +#AmassEffect.java. +lblChooseAnArmy=Lege Marke(n) auf eine Armee +#AssignGroupEffect.java +lblChooseAbilityForObject=Wähle Fähigkeit für {0} +#AttachEffect.java +lblDoYouWantAttachSourceToTarget=Möchtest du {0} {1} zuordnen? +lblSelectAPlayerAttachSourceTo={0} - wähle Spieler zum Zuordnen. +lblSelectACardAttachSourceTo={0} - wähle Karte zum Zuordnen. +#BidLifeEffect.java +lblBidLife=Wähle ein höheres Gebot +lblChooseStartingBid=Wähle Startgebot +lblDoYouWantTopBid=Möchtest du überbieten? Aktuelles Gebot: +lblTopBidWithValueLife=hat mit {0} Leben überboten +#BondEffect.java +lblSelectACardPair=Wähle Karte zum Verbinden +#ChangeCombatantsEffect.java +lblChooseDefenderToAttackWithCard=Welchen Verteidiger mit {0} angreifen? +#ChangeTargetsEffect.java +lblDoYouWantChangeAbilityTargets=Möchtest du das Zeil von {0} ändern? +#ChangeTextEffect.java +lblChooseColorReplace=Wähle zu ersetzende Farbe +lblChooseNewColor=Wähle neue Farbe +#ChangeZoneEffect.java +lblDoYouWantMoveTargetFromOriToDest=Möchtest du {0} von {1} auf {2} verschieben? +lblPutThatCardFromPlayerOriginToDestination=Lege diese Karte von {0} {1} nach {2} +lblSearchPlayerZoneConfirm=Durchsuche {0} {1}? +lblCardMatchSearchingTypeInAlternateZones=Karten entsprechen deiner Suche in alternativen Zonen +lblLookingCardIn=Schaue nach Karten in +lblDoYouWantPlayCard=Möchtest du {0} spielen? +lblSelectCardFromPlayerZone=Wähle Karte von {0} {1} +lblSelectUpToNumCardFromPlayerZone=Wähle bis zu {0} Karte{n} von {1} {2} +lblSelectCardsFromPlayerZone=Wähle Karten {0} {1} +lblCancelSearchUpToSelectNumCards=Suche abbrechen? Bis zu {0} Karte(n) können noch selektiert werden. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Bewege {0} von {1} nach {2}? +#ChooseCardEffect.java +lblChoose=Wähle +lblSelectCreatureWithTotalPowerLessOrEqualTo=Wähle Kreatur(en) mit Gesamtstärke kleiner oder gleich {0} +lblTotalPowerNum=Gesamtstärke: {0} +lblCancelChooseConfirm=Auswahl abbrechen? +#ChooseCardNameEffect.java +lblChooseACardName=Wähle einen Kartennamen +lblChooseASpecificCard=Wähle einen {0} Kartenname. +lblPlayerPickedChosen={0} wählt {1} +#ChooseColorEffect.java +lblChooseAColor=Wähle eine Farbe +lblAtLastChooseNumColors=Wähle {0} oder mehr Farbe(n) +lblChooseSpecifiedRangeColors=Wähle {0} bis {1} Farbe(n) +#ChooseDirectionEffect.java +lblLeftClockwise=Links (Uhrzeigersinn) +lblRightAntiClockwise=Rechts (gegen die Uhr) +lblChooseDirection=Wähle eine Richtung +#ChooseGenericEffect.java +lblChooseOne=Wähle eines +#ChooseNumberEffect.java +lblChooseNumber=Wähle eine Zahl +lblPlayerChoseNum={0} wähle {1} +#ChoosePlayerEffect.java +lblChoosePlayer=Wähle einen Spieler +#ChooseSourceEffect.java +lblChooseSource=Wähle eine Quelle +#ClashEffect.java +lblChooseOpponent=Wähle einen Gegener +lblReveals=zeigt offen vor +lblWinsClash=gewinnt Fehde +lblLosesClash=verliert Fehde +#CloneEffect.java +lblDoYouWantCopy=Möchtest du {0} kopieren? +#ControlExchangeVariantEffect.java +lblChooseCards=Wähle Karten +#CopyPermanentEffect.java +lblCopyPermanentConfirm=Kopiere diese bleibende Karte? +lblDefender=Verteidiger +#CopySpellAbilityEffect.java +lblDoyouWantCopyTheSpell=Möchtest du den Spruch {0} kopien? +lblSelectMultiSpellCopyToStack=Wähle Spruch {0}, um ihn auf den Stapel zu kopieren +lblSelectASpellCopy=Wähle Spruch zum Kopieren +#CounterEffect.java +lblRemoveDestination=ein Ziel zum Entfernen +#CountersMoveEffect.java +lblChooseTakeCountersCard=Wähle Karte um {0}-Marke(n) zu entfernen +lblTakeHowManyTargetCounterFromCard=Nimm wie viele {0}-Marken von {1}? +lblChooseCardToGetCountersFrom=Welche Karten sollen {0}-Marken von {1} bekommen? +lblPutHowManyTargetCounterOnCard=Lege wie viele {0}-Marken auf {1}? +lblTakeHowManyTargetCounters=Nimm wie viele {0}-Marken? +#CountersProliferateEffect.java +lblChooseProliferateTarget=Wähle eine beliebige Anzahl bleibender Karten und/oder Spieler für Wucherung +#CountersPutEffect.java +lblChooseACreatureWithLeastToughness=Wähle eine Kreatur mit der geringsten Widerstandskraft +lblSelectCounterTypeAddTo=Wähle Markentyp zum Hinzufügen +lblHowManyCounters=Wie viele Marken? +lblChooseAnOpponent=Wähle Gegner +lblDoYouWantPutTargetP1P1CountersOnCard=Möchtest du {0} +1/+1-Marken auf {1} legen? +#CountersPutOrRemoveEffect.java +lblSelectCounterTypeToAddOrRemove=Wähle Marken-Typ fürs Hinzufügen/Entfernen +lblWhatToDoWithTargetCounter=Was soll getan werden mit dieser '%s'-Marke +#CountersRemoveEffect.java +lblAllCounters=alle Marken +lblACounters=eine Marke +lblCounters=Marke(n) +lblChooseCardsToTakeTargetCounters=Nimm {0}-Marken von welcher Karte +lblSelectRemoveCountersNumberOfTarget=Wähle die zu entfernende Anzahl %s-Marken +lblSelectCountersTypeToRemove=Wähle Marken-Typ fürs Entfernen +#DamageDealEffect.java +lblDoyouWantDealTargetDamageToTarget=Soll {1} {0} Schaden erleiden? +#DigEffect.java +lblWouldYouLikeProceedWithOptionalAbility=Möchtest du weitermachen mit der optionalen Fähigleit für +lblChooseACardToLeaveTargetLibraryTop=Welche Karte soll auf {0} Biliotek bleiben +lblChooseACardLeaveTarget=Welche Karte soll verbleiben in +lblChooseCardsPutIntoZone=Welche Karte(n) soll(en) in {0} gelegt werden? +lblChooseCardPutOnTargetLibarayBottom=Welche Karte(n) soll(en) unter {0} Bibliothek gelegt werden +lblChooseCardPutOnTargetLibarayTop=Welche Karte(n) soll(en) auf {0} Bibliothek gelegt werden +lblPlayerPickedCardFrom=0} wählte Karte(n) von +lblNoValidCards=Keine gültigen Karten +#DigUntilEffect.java +lblDoYouWantDigYourLibrary=Möchtest dein Bibliothek durchsuchen? +lblDoYouWantPutCardToZone=Möchtest du diese Karte nach {0} legen? +#DiscardEffect.java +lblWouldYouLikeRandomDiscardTargetCard=Möchtest du {0} zufällige Karte(n) abwerfen? +lblPlayerHasChosenCardsFrom={0} hat Karte(n) gewählt von +#DrawEffect.java +lblDoYouWantDrawCards=Möchtest du {0} ziehen? +lblHowMayCardDoYouWantDraw=Wie viele Karten möchtest du ziehen? +#EncodeEffect.java +lblDoYouWantExileCardAndEncodeOntoYouCreature=Möchtest du {0} ins Exil schicken und auf eine deiner Kreaturen codieren? +lblChooseACreatureYouControlToEncode=Wähle eine Kreatur unter deiner Kontrolle zum Codieren +#ExploreEffect.java +lblRevealedForExplore=Zeige offen vor zum Erkunden +lblPutThisCardToYourGraveyard=Lege diese Karte auf deinen Friedhof? +#FlipCoinEffect.java +lblHeads=Kopf +lblTails=Zahl +lblCallCoinFlip=Kopf oder Zahl +lblWin=Gewonnen +lblLose=Verloren +#LifeSetEffect.java +lblLifeTotal=Lebenspunkte +#ManaEffect.java +lblDoYouWantAddMana=Möchtest du Mana hinzufügen? +lblSelectManaProduce=Wähle zu produzierendes Mana +lblChooseSingleColorFromTarget=Wähle eine einzelne Farbe von {0} +#ManifestEffect.java +lblChooseCardToManifest=Wähle zu manifestierende Karte +#MeldEffect.java +lblChooseCardToMeld=Wähle Karte zum Verschmelzen mit +#MillEffect.java +lblDoYouWantPutLibraryCardsTo=Lege Karte(n) von der Bibliothek nach +#MultiplePilesEffect.java +lblChooseCardsInTargetPile=Wähle Karten in Stapel {0}? +#PeekAndRevealEffect.java +lblRevealingCardFrom=Zeige Karten von +lblRevealCardToOtherPlayers=Zeige die Karten den anderen Spielern? +#PlayEffect.java +lblChooseUpTo=Wähle bis zu +lblSelectCardToPlay=Wähle Karte zum Spielen +#ProtectAllEffect.java +lblChooseAProtection=Wähle eine Schutz +#PumpEffect.java +lblApplyPumpToTarget=Verstärke {0}? +#RearrangeTopOfLibraryEffect.java +lblDoyouWantShuffleTheLibrary=Möchtest du deine Bibliothek mischen? +#RepeatEffect.java +lblDoYouWantRepeatProcessAgain=Möchtest du den Vorgang wiederholen? +#RevealHandEffect.java +lblDoYouWantRevealYourHand=Möchtest du deine Handkarten offen vorzeigen? +#RollPlanarDiceEffect.java +lblPlayerRolledResult={0} würfelte {1}? +#SacrificeEffect.java +lblDoYouWantPayEcho=Möchtest du die Echokosten zahlen +lblPayEcho=Zahle Echokosten +lblDoYouWantSacrifice=Opfern durchführen? +#SetStateEffect.java +lblFaceDownCardCantTurnFaceUp=Verdeckte Karte kann nicht umgedreht werden +#ShuffleEffect.java +lblHaveTargetShuffle=Soll {0} mischen? +#SurveilEffect.java +lblDoYouWantSurveil=Möchtest du Überwachen anwenden? +#TapOrUntapAllEffect.java +lblPermanents=Bleibende Karten +lblTapOrUntapTarget=Tappe oder enttappe {0}? +#TwoPilesEffect.java +lblSelectCardForFaceDownPile=Wähle Karten für einen verdeckten Stapel +lblDivideCardIntoTwoPiles=Teile die Karten in zwei Stapel auf +lblChoosesPile=wähle Stapel +lblEmptyPile=Leerer Stapel +#UntapEffect.java +lblSelectCardToUntap=Wähle Karten zum Enttappen +#VoteEffect.java +lblVote=Abstimmung +lblCurrentVote=Aktuelle Stimmen +lblHowManyAdditionalVotesDoYouWant=Wie viele zusätzliche Stimmen möchtest du? +#InputPayMana.java +lblChooseManaAbility=Wähle Mana-Fähigkeit: +#VDevMenu.java +lblUnlimitedLands=Spiele beliebige Länder +lblGenerateMana=Erzeuge Mana +lblViewAll=Zeige alle Karten +lblSetupGame=Spielstand erstellen +lblDumpGame=Spielstand entsorgen +lblTutor=Suche nach Karte +lblAddCounterPermanent=Marken zu Karte hinzufügen +lblSubCounterPermanent=Marken von Karte entfernen +lblTapPermanent=Bleibende Karte tappen +lblUntapPermanent=Bleibende Karte enttappen +lblSetLife=Setze Lebenspunkte für Spieler +lblCardToBattlefield=Karte zum Spielfeld hinzufügen +lblExileFromPlay=Karte vom Spielfeld ins Exil schicken +lblCardToHand=Karte zur Hand hinzufügen +lblExileFromHand=Karte aus der Hand ins Exil schicken +lblCardToLibrary=Karte zur Bibliothek hinzufügen +lblCardToGraveyard=Karte zum Friedhof hinzufügen +lblCardToExile=Karte zum Exil hinzufügen +lblCastSpellOrPlayLand=Spruch/Land spielen +lblRepeatAddCard=Wiederhole letztes Karten-hinzufügen +lblRemoveFromGame=Entferne Karte aus dem Spiel +lblRiggedRoll=Gezinkter Weltenwürfelwurf +lblWalkTo=Weltenwandere zu +#ZoneType.java +lblHandZone=Hand +lblLibraryZone=Bibliothek +lblGraveyardZone=Friedhof +lblBattlefieldZone=Spielfeld +lblExileZone=Exil +lblFlashbackZone=Rückblende +lblCommandZone=Kommando +lblStackZone=Stapel +lblSideboardZone=Sideboard +lblAnteZone=Ante +lblSchemeDeckZone=Verschwörungsdeck +lblPlanarDeckZone=Weltendeck +lblNoneZone=Keine +#BoosterDraft.java +lblChooseBlock=Choose Block +lblBlockNotContainSetCombinations={0} does not contain any set combinations. +lblChooseSetCombination=Choose Set Combination +lblNotFoundCustomDraftFiles=No custom draft files found. +lblChooseCustomDraft=Choose Custom Draft +lblChooseSetForNPack=Choose set for Pack {0} of {1} +#SealedCardPoolGenerator.java +lblChooseSealedDeckFormat=Choose Sealed Deck Format +lblSaveCardPoolAs=Save this card pool as +lblSaveCardPool=Save Card Pool +lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? +lblSealedDeckGameExists=Sealed Deck Game Exists +lblChooseAnEdition=Choose an edition +lblChoosePackNumberToPlay=Choose packs to play with +lblNotFoundCustomSealedFiles=No custom sealed files found. +lblChooseCustomSealedPool=Choose Custom Sealed Pool +lblHowManyBoosterPacks=How many booster packs? +#DialogChooseSets.java +lblDisplayRecentSetRepints=Display compatible reprints from more recent sets +lblSelectRandomSets=Select Random Sets +lblSelectNumber=Number to Select +lblCore=Core +lblExpansion=Expansion +lblFormatRestrictions=Format Restrictions +lblLegacyOrVintage=Legacy/Vintage +lblModernCardFrame=Modern Card Frame +lblNoFormatRestriction=No Format Restriction +lblRandomizeSets=Randomize Sets +lblClearSelection=Clear Selection +lblShowOptions=Show Options +lblHideOptions=Hide Options +lblCoreSets=Core sets +lblExpansions=Expansions +lblOtherSets=Other sets +#CMatchUI.java +lblAbilities=Abilities +#VAutoYields.java +lblDisableAllAutoYields=Disable All Auto Yields +lblRemoveYield=Remove Yield +lblNoActiveAutoYield=There are no active auto-yields. +lblNoAutoYield=No Auto-Yields +#GameEntityPicker.java +lblChoices=Choices +#ConquestRewardDialog.java +lblSkip=Skip +#ConquestChaosBattle.java +lblGreat=Great +#ConquestData.java +lblExileCard=Exile Card +lblExileNCard=Exile {0} Cards +lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n +lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled. +lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck. +lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1} +lblRetrieveCard=Retrieve Card +lblRetrieveNCard=Retrieve {0} Cards +lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}. +lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n +lblAetherShards=Aether Shards +lblPlaneswalkEmblems=Planeswalk Emblems +lblTotalWins=Total Wins +lblTotalLosses=Total Losses +lblConqueredEvents=Conquered Events +lblUnlockedCards=Unlocked Cards +#QuestWinLoseController.java +lblQuitByPayCredits=Quit (-15 Credits) +lblSpoilsWonAnteCard=Spoils! Cards won from ante +lblLootedLostAnteCard=Looted! Cards lost to ante +lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments. +lblBonusDraftTokenReward=Bonus Draft Token Reward +lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)! +lblJustWonTenRandomRares=You just won 10 random rares! +lblChooseBonusBoosterFormat=Choose bonus booster format +lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format! +lblChooseBonusBoosterSet=Choose bonus booster set +lblBonusSetBoosterPack=Bonus {0} Booster Pack! +lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits. +lblChallengeRewardsForEvent=Challenge Rewards for "{0}" +lblYouHaveLostNCredits=You lose! You have lost {0} credits. +lblGameplayResults=Gameplay Results +#MessageUtil.java +lblResultIs=Result: {0} +lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1} +lblPlayerChoosesNumberIs={0} chooses number: {1} +lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2} +lblPlayerFlipComesUpValue={0} flip comes up {1} +lblPlayerActionFlip={0} {1} the flip +lblPlayerChooseValue={0} choose {1} +lblPlayerVoteValue={0} vote {1} +lblCardEffectValueIs={0} effect's value is {1} +lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} \ No newline at end of file diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index c8a996afbcd..62cd3be045e 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -177,9 +177,9 @@ nlEnableSounds=Enable sound effects during the game nlEnableMusic=Enable background music during the game nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing) KeyboardShortcuts=Keyboard Shortcuts -# VSubmenuAchievements.java +#VSubmenuAchievements.java lblAchievements=Achievements -# VSubmenuDownloaders.java +#VSubmenuDownloaders.java btnDownloadSetPics=Download LQ Set Pictures btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!) btnDownloadPics=Download LQ Card Pictures @@ -208,7 +208,7 @@ lblHowToPlay=Rules of the Game. lblLicensing=Forge legal. ContentDownloaders=Content Downloaders ReleaseNotes=Release Notes -# CSubmenuPreferences.java +#CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=Can't change DEV_MODE while a network match is in progress! CompatibilityWarningsReEnabled=Compatibility warnings re-enabled! AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge? @@ -333,6 +333,7 @@ lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): lblTotalDamageText=Available damage points: Unknown lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities lblLethal=Lethal +lblAvailableDamagePoints=Available damage points #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Match: show stack panel lblSHORTCUT_SHOWCOMBAT=Match: show combat panel @@ -371,6 +372,7 @@ lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10). lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same. lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents. btnBuildNewSealedDeck=Build New Sealed Deck +lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia #FDeckChooser.java lblViewDeck=View Deck lblRandomDeck=Random Deck @@ -1043,6 +1045,7 @@ lblResetFilters=Reset Filters #AdvancedSearchFilter.java lblEditExpression=Edit Expression lblRemoveFilter=Remove Filter +lblClearFilter=Clear Filter #CardZoom.java lblSwipeUpTo=Swipe up to %s lblSwipeDownDetailView=Swipe down to switch to detail view @@ -1062,6 +1065,7 @@ lblSelect=Select %s #AddBasicLandsDialog.java lblLandSet=Land Set lblAddBasicLandsAutoSuggest=Add Basic Lands to %s\n(double-tap statistics to auto-suggest) +lblDeckStatisticsAutoSuggest=Deck statistics. Double click to auto-suggest basic lands. lblAssortedArt=Assorted Art lblCardArt=Card Art %d lblNonLandCount=%d non-lands @@ -1099,15 +1103,26 @@ lblPhase=Phase lblEmpty=Empty lbltoResolve=to Resolve. lblStormCount=Storm Count +#InputAttack.java +lblCallBack=Call Back +lblDisabled=Disabled +lblSelectAttackCreatures=Select creatures to attack +lblSelectAttackTarget= or select player/planeswalker you wish to attack. +lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its 'band' then select another to join it. +#InputBlock.java +lblSelectBlockTarget=Select another attacker to declare blockers for. +lblSelectBlocker=Select creatures to block +lblOrSelectBlockTarget= or select another attacker to declare blockers for. +lblMorph=Morph #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, you have won the coin toss. -lblYouLostTheLastGame=%s, you lost the last game. +lblYouHaveWonTheCoinToss={0}, you have won the coin toss. +lblYouLostTheLastGame={0}, you lost the last game. lblWouldYouLiketoPlayorDraw=Would you like to play or draw? lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.) lblPlay=Play lblDraw=Draw -lblTooFewCardsMainDeck=Too few cards in your main deck (minimum %s), please make modifications to your deck again. -lblTooManyCardsSideboard=Too many cards in your sideboard (maximum %s), please make modifications to your deck again. +lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again. +lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again. lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked? lblChosenCards=Chosen Cards lblAttacker=Attacker @@ -1156,15 +1171,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard lblCardsToPutInTheGraveyard=Cards to put in the graveyard lblDiscardUpToNCards=Discard up to %d card(s) lblDiscardNCards=Discard %d card(s) -lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s. +lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}. lblCleanupPhase=Cleanup Phase -lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards. +lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards. lblChooseMinCardToDiscard=Choose %d card(s) to discard lblDiscarded=Discarded -lblChooseDamageOrderFor=Choose Damage Order for %s +lblChooseDamageOrderFor=Choose Damage Order for {0} lblDamagedFirst=Damaged First -lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first -lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library? +lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first +lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library? lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library lblClosestToTop=Closest to top lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield @@ -1176,6 +1191,63 @@ lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the schem lblChooseOrderCopiesCast=Choose order of copies to cast lblDelveHowManyCards=Delve how many cards? lblExileWhichCard=Exile which card? +lblDestroy=destroy +lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. +lblSelectNumTargetToAction=Select %d {0}(s) to {1}. +lblHighestBidder=Highest Bidder +lblUseTriggeredAbilityOf=Use triggered ability of +lblExertAttackersConfirm=Exert Attackers? +lblThereNoCardInPlayerZone=There are no cards in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? +lblLibrary=Library +lblGraveyard=Graveyard +lblTop=Top +lblBottom=Bottom +lblNColorManaFromCard={0} {1} mana from {2} +lblPayManaFromManaPool=Pay Mana from Mana Pool +lblChooseATargetType=Choose a {0} type +lblUntap=Untap +lblOdds=Odds +lblEvens=Evens +lblLeaveTapped=Leave tapped +lblUntapAndSkipThisTurn=Untap (and skip this turn) +lblLeft=Left +lblRight=Right +lblAddCounter=Add Counter +lblRemoveCounter=Remove Counter +lblWinTheFlip=win the flip +lblLoseTheFlip=lose the flip +lblChooseAResult=Choose a result +lblSelectPreventionShieldToUse=select which prevention shield to use +lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode +lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. +lblOverwriteExistFileConfirm=Overwrite existing file? +lblFileExists=File exists! +lblSelectGameStateFile=Select Game State File +lblFileNotFound=File not found +lblPutCardInWhichPlayerZone=Put card in {0} for which player? +lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? +lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? +lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? +lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? +lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? +lblChooseCardsExile=Choose cards to exile +lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? +lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player? +lblRemoveCardFromWhichZone=Remove card(s) from which zone? +lblChooseCardsRemoveFromGame=Choose cards to remove from game +lblRemoved=Removed +lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18) +lblActionSequenceCleared=Action sequence cleared. +lblRestartingActionSequence=Restarting action sequence. +lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. +lblErrorEntityWithId=Error: Entity with ID +lblNotFound=not found +lblChooseAnnounceForCard=Choose {0} for {1} +lblSacrifice=Sacrifice +lblLookCardInPlayerZone=Looking at cards in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} from {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeTitle=Concede Game? @@ -1253,8 +1325,8 @@ lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. lblPlayerDidntAttackThisTurn=%s didn't attack this turn. #FormatFilter.java lblAllSetsFormats=All Sets/Formats -lblOtherFormats=Other Formats... -lblChooseSets=Choose Sets... +lblOtherFormats=Other Formats +lblChooseSets=Choose Sets #HistoricFormatSelect.java lblChooseFormat=Choose Format #TriggerAdapt.java @@ -1399,4 +1471,479 @@ lblDefeated=DEFEATED! lblFailedTournament=You have failed to pass the tournament. #GauntletWinLoseController.java lblGauntletTournament=You made it through the gauntlet! -lblFailedGauntlet=You have failed to pass the gauntlet. \ No newline at end of file +lblFailedGauntlet=You have failed to pass the gauntlet. +#QuestTournamentController.java +lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament? +lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament? +lblReallyQuit=Really Quit? +lblForPlacing=For placing +lblHaveBeAward=, you have been awarded +lblTournamentReward=Tournament Reward +lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card: +lblCreditsAwarded=Credits Awarded +lblBoosterPack=Booster Pack +lblAwarded=Awarded +lblFoundCards=You have found the following cards inside +lblRareAwarded=Rare Awarded +lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block. +lblSelectACard=Select a Card +lblSelectKeepCard=Select a card to keep: +lblAddToCollection=has been added to your collection! +lblCardAdded=Card Added +lblBonusToken=Bonus Token +lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. +lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? +lblSaveDraft=Save Draft +lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets. +lblNoAvailableDrafts=No Available Drafts +lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is +lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? +lblCreatingDraftTournament=Creating a Booster Draft Tournament +lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament +lblPleaseReportBug=. Please report this as a bug. +lbl1stPlace=1st Place: +lbl2ndPlace=2nd Place: +lbl3rdPlace=3rd Place: +lbl4thPlace=4th Place: +lblTime= time +lblCollectPrizes=Collect Prizes +lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another. +lblYouNeed=You need +lblMoreCredits=more credits to enter this tournament. +lblNotEnoughCredits=Not Enough Credits +lblTournamentCosts=This tournament costs +lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter? +lblEnterDraftTournament=Enter Draft Tournament? +lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway? +lblLeave=Leave +lblDeckInvalid=Deck Invalid +lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. +#DraftingProcessScreen.java +lblSaveDraftAs=Save this draft as +lblAlreadyDeckName=There is already a deck named ' +lblOverwriteConfirm='. Overwrite? +lblOverwriteDeck=Overwrite Deck? +lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? +lblLeaveDraft=Leave Draft? +#Match.java +lblAICantPlayCards=AI can't play these cards well +lblAnteCardsRemoved=These ante cards were removed +#CEditorDraftingProcess.java +lblQuitWithoutSaving=Quit without saving +lblQuitDraft=Quit Draft +#LoadQuestScreen.java +lblLoadingExistingQuests=Loading Existing Quests... +lblNewQuest=New +lblRename=Rename +lblEnterNewQuestName=Enter new name for quest: +lblRenameQuest=Rename Quest +lblDeleteQuest=Delete Quest +#NewQuestScreen.java +lblDifficulty=Difficulty +lblStartingPoolColors=Starting pool colors +lblStartingPoolOptions=Starting pool options +lblAllowDuplicatesStartingPool=Allow duplicates in starting pool +lblIncludeArtifactsStartingPool=Include artifacts in starting pool +lblDefinedFormat=Defined format +lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. +lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue? +lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? +lblCreatingNewQuest=Creating new quest... +#QuestBazaarScreen.java +lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale. +lblBuy=Buy +#QuestMenu.java +lblStatistics=Statistics +lblLoadingCurrentQuest=Loading current quest... +#QuestPrefsScreen.java +lblSellingPercentageBase=Selling Percentage Base +lblSellingPercentageMax=Selling Percentage Max +lblSellingPriceMax=Selling Price Max +lblDifficultyAdjustmentsAll=Difficulty Adjustments (All) +lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy) +lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium) +lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard) +lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert) +lblWinsForBooster=Wins For Booster +lblWinsForRankIncrease=Wins For Rank Increase +lblWinsForMediumAI=Wins For Medium AI +lblWinsForHardAI=Wins For Hard AI +lblWinsForExpertAI=Wins For Expert AI +lblSaveFailed=Save Failed - +#QuestSpellShopScreen.java +lblMaximumSellingCredits=Maximum selling price is %d credits. +lblSellCardsAt=Selling cards at +lblTheirValue=% of their value.\n +lblSell=Sell +lblItem=item +lblCardsForSale=Cards for Sale +lblSellAllExtras=Sell all extras +lblYourCards=Your Cards +#QuestStatsScreen.java +lblTournamentResults=Tournament Results +lblQuestStatistics=Quest Statistics +#QuestTournamentsScreen.java +lblWinner=Winner +lblQuarterfinals=QUARTERFINALS +lblSemifinals=SEMIFINALS +lblFinalMatch=FINAL MATCH +#DualListBox.java +lblSelectOrder=Select Order +#HumanPlay.java +lblIfYouDo=if you do +lblOr=or +lblDoYouWantPay=Do you want to pay +lblDoYouWantPayNLife=Do you want to pay {0} life? +lblDoyouWantTo=Do you want to +lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? +lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? +lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? +lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? +lblDoYouWantDiscardYourHand=Do you want to discard your hand? +lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} +lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} +lblSelectRemoveCounterCard=Select a card to remove a counter +lblSelectRemoveCounterType=Select type counters to remove +lblExileFromZone=Exile from {0} +lblPutCardFromWhoseZone=Put cards from whose {0}? +lblPutCardToLibrary=Put cards to Library +lblPutIntoLibrary=put into library. +lblGainControl=gain control. +lblReturnToHand=return to hand. +lbldiscard=discard. +lblReveal=reveal +lblTap=tap +lblCurrentCard=Current Card +lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} +#AbandonEffect.java +lblWouldYouLikeAbandonSource=Would you like to abandon the scheme {0}? +#ActivateAbilityEffect.java +lblChooseManaAbility=Choose a mana ability: +#AddTurnEffect.java +lblPlayerTakesExtraTurn={0} takes an extra turn. +#AmassEffect.java. +lblChooseAnArmy=Choose an army to put counters on +#AssignGroupEffect.java +lblChooseAbilityForObject=Choose ability for {0} +#AttachEffect.java +lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? +lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. +lblSelectACardAttachSourceTo={0} - Select a card to attach to. +#BidLifeEffect.java +lblBidLife=Choose a higher bid +lblChooseStartingBid=Choose a starting bid +lblDoYouWantTopBid=Do you want to top bid? Current Bid \= +lblTopBidWithValueLife=topped bid with {0} life +#BondEffect.java +lblSelectACardPair=Select a card to pair with +#ChangeCombatantsEffect.java +lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} +#ChangeTargetsEffect.java +lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? +#ChangeTextEffect.java +lblChooseColorReplace=Choose a color word to replace +lblChooseNewColor=Choose a new color word +#ChangeZoneEffect.java +lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? +lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} +lblSearchPlayerZoneConfirm=Search {0} {1}? +lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. +lblLookingCardIn=Looking at cards in +lblDoYouWantPlayCard=Do you want to play {0}? +lblSelectCardFromPlayerZone=Select a card from {0} {1} +lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} +lblSelectCardsFromPlayerZone=Select cards from {0} {1} +lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? +#ChooseCardEffect.java +lblChoose=Choose +lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} +lblTotalPowerNum=Total Power: {0} +lblCancelChooseConfirm=Cancel Choose? +#ChooseCardNameEffect.java +lblChooseACardName=Choose a card name +lblChooseASpecificCard=Choose a {0} card name. +lblPlayerPickedChosen={0} picked {1} +#ChooseColorEffect.java +lblChooseAColor=Choose a color +lblAtLastChooseNumColors=Choose {0} or more color +lblChooseSpecifiedRangeColors=Choose {0} to {1} color +#ChooseDirectionEffect.java +lblLeftClockwise=Left (clockwise) +lblRightAntiClockwise=Right (anticlockwise) +lblChooseDirection=Choose a direction +#ChooseGenericEffect.java +lblChooseOne=Choose one +#ChooseNumberEffect.java +lblChooseNumber=Choose a number +lblPlayerChoseNum={0} chose {1} +#ChoosePlayerEffect.java +lblChoosePlayer=Choose a player +#ChooseSourceEffect.java +lblChooseSource=Choose a source +#ClashEffect.java +lblChooseOpponent=Choose a opponent +lblReveals=reveals +lblWinsClash=wins clash +lblLosesClash=loses clash +#CloneEffect.java +lblDoYouWantCopy=Do you want to copy {0}? +#ControlExchangeVariantEffect.java +lblChooseCards=Choose cards +#CopyPermanentEffect.java +lblCopyPermanentConfirm=Copy this permanent? +lblDefender=defender +#CopySpellAbilityEffect.java +lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? +lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack +lblSelectASpellCopy=Select a spell to copy +#CounterEffect.java +lblRemoveDestination=a destination to remove +#CountersMoveEffect.java +lblChooseTakeCountersCard=Choose card to take {0} counters from +lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? +lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. +lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? +lblTakeHowManyTargetCounters=Take how many {0} counters? +#CountersProliferateEffect.java +lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate +#CountersPutEffect.java +lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness +lblSelectCounterTypeAddTo=Select counter type to add to +lblHowManyCounters=How many counters? +lblChooseAnOpponent=Choose an opponent +lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? +#CountersPutOrRemoveEffect.java +lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove +lblWhatToDoWithTargetCounter=What to do with that '{0}' counter +#CountersRemoveEffect.java +lblAllCounters=all counters +lblACounters=a counter +lblCounters=counters +lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from +lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove +lblSelectCountersTypeToRemove=Select type of counters to remove +#DamageDealEffect.java +lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? +#DigEffect.java +lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for +lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library +lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} +lblChooseCardsPutIntoZone=Choose card(s) to put into {0} +lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library +lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library +lblPlayerPickedCardFrom={0} picked card(s) from +lblNoValidCards=No valid cards +#DigUntilEffect.java +lblDoYouWantDigYourLibrary=Do you want to dig your library? +lblDoYouWantPutCardToZone=Do you want to put that card to {0}? +#DiscardEffect.java +lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? +lblPlayerHasChosenCardsFrom={0} has chosen card(s) from +#DrawEffect.java +lblDoYouWantDrawCards=Do you want to draw {0}? +lblHowMayCardDoYouWantDraw=How may cards do you want to draw? +#EncodeEffect.java +lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? +lblChooseACreatureYouControlToEncode=Choose a creature you control to encode +#ExploreEffect.java +lblRevealedForExplore=Revealed for Explore +lblPutThisCardToYourGraveyard=Put this card in your graveyard? +#FlipCoinEffect.java +lblHeads=heads +lblTails=tails +lblCallCoinFlip=Call coin flip +lblWin=win +lblLose=lose +#LifeSetEffect.java +lblLifeTotal=Life Total +#ManaEffect.java +lblDoYouWantAddMana=Do you want to add mana? +lblSelectManaProduce=Select Mana to Produce +lblChooseSingleColorFromTarget=Choose a single color from {0} +#ManifestEffect.java +lblChooseCardToManifest=Choose cards to manifest +#MeldEffect.java +lblChooseCardToMeld=Choose card to meld with +#MillEffect.java +lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? +#MultiplePilesEffect.java +lblChooseCardsInTargetPile=Choose cards in Pile {0}? +#PeekAndRevealEffect.java +lblRevealingCardFrom=Revealing cards from +lblRevealCardToOtherPlayers=Reveal cards to other players? +#PlayEffect.java +lblChooseUpTo=Choose up to +lblSelectCardToPlay=Select a card to play +#ProtectAllEffect.java +lblChooseAProtection=Choose a protection +#PumpEffect.java +lblApplyPumpToTarget=Apply pump to {0}? +#RearrangeTopOfLibraryEffect.java +lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? +#RepeatEffect.java +lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? +#RevealHandEffect.java +lblDoYouWantRevealYourHand=Do you want to reveal your hand? +#RollPlanarDiceEffect.java +lblPlayerRolledResult={0} rolled {1} +#SacrificeEffect.java +lblDoYouWantPayEcho=Do you want to pay Echo +lblPayEcho=Pay Echo +lblDoYouWantSacrifice=Do you want to sacrifice? +#SetStateEffect.java +lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up +#ShuffleEffect.java +lblHaveTargetShuffle=Have {0} shuffle? +#SurveilEffect.java +lblDoYouWantSurveil=Do you want to surveil? +#TapOrUntapAllEffect.java +lblPermanents=Permanents +lblTapOrUntapTarget=Tap or Untap {0}? +#TwoPilesEffect.java +lblSelectCardForFaceDownPile=Select cards for a face down pile +lblDivideCardIntoTwoPiles=Divide cards into two piles +lblChoosesPile=chooses Pile +lblEmptyPile=Empty pile +#UntapEffect.java +lblSelectCardToUntap=Select cards to untap +#VoteEffect.java +lblVote=Vote +lblCurrentVote=Current Votes +lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want? +#InputPayMana.java +lblChooseManaAbility=Choose mana ability +#VDevMenu.java +lblUnlimitedLands=Play Unlimited Lands +lblGenerateMana=Generate Mana +lblViewAll=View All Cards +lblSetupGame=Setup Game State +lblDumpGame=Dump Game State +lblTutor=Tutor for Card +lblAddCounterPermanent=Add Counters to Card +lblSubCounterPermanent=Sub Counters from Card +lblTapPermanent=Tap Permanents +lblUntapPermanent=Untap Permanents +lblSetLife=Set Player Life +lblCardToBattlefield=Add Card to Battlefield +lblExileFromPlay=Exile Card from Play +lblCardToHand=Add Card to Hand +lblExileFromHand=Exile Card from Hand +lblCardToLibrary=Add Card to Library +lblCardToGraveyard=Add Card to Graveyard +lblCardToExile=Add Card to Exile +lblCastSpellOrPlayLand=Cast Spell/Play Land +lblRepeatAddCard=Repeat Last Add Card +lblRemoveFromGame=Remove Card from Game +lblRiggedRoll=Rigged Planar Roll +lblWalkTo=Planeswalk to +#ZoneType.java +lblHandZone=hand +lblLibraryZone=library +lblGraveyardZone=graveyard +lblBattlefieldZone=battlefield +lblExileZone=exile +lblFlashbackZone=flashback +lblCommandZone=command +lblStackZone=stack +lblSideboardZone=sideboard +lblAnteZone=ante +lblSchemeDeckZone=schemedeck +lblPlanarDeckZone=planardeck +lblNoneZone=none +#BoosterDraft.java +lblChooseBlock=Choose Block +lblBlockNotContainSetCombinations={0} does not contain any set combinations. +lblChooseSetCombination=Choose Set Combination +lblNotFoundCustomDraftFiles=No custom draft files found. +lblChooseCustomDraft=Choose Custom Draft +lblChooseSetForNPack=Choose set for Pack {0} of {1} +#SealedCardPoolGenerator.java +lblChooseSealedDeckFormat=Choose Sealed Deck Format +lblSaveCardPoolAs=Save this card pool as +lblSaveCardPool=Save Card Pool +lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? +lblSealedDeckGameExists=Sealed Deck Game Exists +lblChooseAnEdition=Choose an edition +lblChoosePackNumberToPlay=Choose packs to play with +lblNotFoundCustomSealedFiles=No custom sealed files found. +lblChooseCustomSealedPool=Choose Custom Sealed Pool +lblHowManyBoosterPacks=How many booster packs? +#DialogChooseSets.java +lblDisplayRecentSetRepints=Display compatible reprints from more recent sets +lblSelectRandomSets=Select Random Sets +lblSelectNumber=Number to Select +lblCore=Core +lblExpansion=Expansion +lblFormatRestrictions=Format Restrictions +lblLegacyOrVintage=Legacy/Vintage +lblModernCardFrame=Modern Card Frame +lblNoFormatRestriction=No Format Restriction +lblRandomizeSets=Randomize Sets +lblClearSelection=Clear Selection +lblShowOptions=Show Options +lblHideOptions=Hide Options +lblCoreSets=Core sets +lblExpansions=Expansions +lblOtherSets=Other sets +#CMatchUI.java +lblAbilities=Abilities +#VAutoYields.java +lblDisableAllAutoYields=Disable All Auto Yields +lblRemoveYield=Remove Yield +lblNoActiveAutoYield=There are no active auto-yields. +lblNoAutoYield=No Auto-Yields +#GameEntityPicker.java +lblChoices=Choices +#ConquestRewardDialog.java +lblSkip=Skip +#ConquestChaosBattle.java +lblGreat=Great +#ConquestData.java +lblExileCard=Exile Card +lblExileNCard=Exile {0} Cards +lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n +lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled. +lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck. +lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1} +lblRetrieveCard=Retrieve Card +lblRetrieveNCard=Retrieve {0} Cards +lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}. +lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n +lblAetherShards=Aether Shards +lblPlaneswalkEmblems=Planeswalk Emblems +lblTotalWins=Total Wins +lblTotalLosses=Total Losses +lblConqueredEvents=Conquered Events +lblUnlockedCards=Unlocked Cards +#QuestWinLoseController.java +lblQuitByPayCredits=Quit (-15 Credits) +lblSpoilsWonAnteCard=Spoils! Cards won from ante +lblLootedLostAnteCard=Looted! Cards lost to ante +lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments. +lblBonusDraftTokenReward=Bonus Draft Token Reward +lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)! +lblJustWonTenRandomRares=You just won 10 random rares! +lblChooseBonusBoosterFormat=Choose bonus booster format +lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format! +lblChooseBonusBoosterSet=Choose bonus booster set +lblBonusSetBoosterPack=Bonus {0} Booster Pack! +lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits. +lblChallengeRewardsForEvent=Challenge Rewards for "{0}" +lblYouHaveLostNCredits=You lose! You have lost {0} credits. +lblGameplayResults=Gameplay Results +#MessageUtil.java +lblResultIs=Result: {0} +lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1} +lblPlayerChoosesNumberIs={0} chooses number: {1} +lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2} +lblPlayerFlipComesUpValue={0} flip comes up {1} +lblPlayerActionFlip={0} {1} the flip +lblPlayerChooseValue={0} choose {1} +lblPlayerVoteValue={0} vote {1} +lblCardEffectValueIs={0} effect's value is {1} +lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} \ No newline at end of file diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties index 30580cef9c6..8af855d974a 100644 --- a/forge-gui/res/languages/es-ES.properties +++ b/forge-gui/res/languages/es-ES.properties @@ -117,7 +117,7 @@ nlUseSentry=Cuando está habilitado, envía automáticamente informes de errores GamePlay=Juego nlpMulliganRule=Elige versión de reglas de Mulligan nlpAiProfiles=Elige tu oponente de la IA -nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player +nlpStackAdditions=Elige cuándo quieres recibir notificaciones visuales para un efecto añadido a la pila: Nunca, siempre o sólo para los efectos lanzados/activados por un jugador IA o activados por cualquier jugador nlAnte=Determina si el juego se juega con apuesta o no. nlAnteMatchRarity=Intenta crear apuesta de la misma rareza para todos los jugadores. nlEnableAICheats=Permita que la IA haga trampa para obtener ventaja (para personalidades que tienen configuradas trampas al barajar). @@ -177,10 +177,10 @@ nlEnableSounds=Habilitar efectos de sonido durante el juego nlEnableMusic=Habilitar música de fondo durante el juego nlAltSoundSystem=Use el sistema de sonido alternativo (solo use si tiene problemas con el sonido que no se reproduce o desaparece) KeyboardShortcuts=Atajos de teclado -# VSubmenuAchievements.java +#VSubmenuAchievements.java lblAchievements=Logros -# VSubmenuDownloaders.java -btnDownloadSetPics=Descargar todos los Sets de Cartas +#VSubmenuDownloaders.java +btnDownloadSetPics=Descargar todas las Ediciones de Cartas btnDownloadPics=Descargar todas las Cartas btnDownloadPicsHQ=Descargar todas las Cartas en calidad alta (Muy lento!) btnDownloadQuestImages=Descargar Imágenes del modo Quest @@ -194,7 +194,7 @@ btnDownloadPrices=Descargar los precios de las cartas btnLicensing=Detalles de la licencia lblDownloadPics=Descargar la imagen de la carta por defecto para cada carta. lblDownloadPicsHQ=Descargar la imagen en calidad alta de la carta por defecto para cada carta. -lblDownloadSetPics=Descargue todas las imágenes de cada carta (una por cada set donde apareció la carta) +lblDownloadSetPics=Descargue todas las imágenes de cada carta (una por cada edición donde apareció la carta) lblDownloadQuestImages=Descarga fichas e íconos utilizados en el modo Quest. lblDownloadAchievementImages=Descarga imágenes de logros para que tus trofeos realmente destaquen. lblDownloadPrices=Descargue la lista de precios actualizada para las tiendas de cartas del juego. @@ -208,7 +208,7 @@ lblHowToPlay=Reglas del juego. lblLicensing=Forge Aviso Legal. ContentDownloaders=Descargar Contenido ReleaseNotes=Notas de la Versión -# CSubmenuPreferences.java +#CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=¡No se puede cambiar a Modo Desarrollador mientras se está realizando una partida en red! CompatibilityWarningsReEnabled=¡Advertencias de compatibilidad re-habilitadas! AresetForgeSettingsToDefault=Esto reseteará todas las preferencias a sus valores predeterminados y reiniciará Forge.\n\n¿Resetear y reiniciar Forge? @@ -267,7 +267,7 @@ lblRemove=Quitar ttlblAvatar=L-click: Seleccionar avatar. R-clic: aleatorizar avatar. lblReady=Listo lblKick=Quitar -lblReallyKick=Quitar a %s? +lblReallyKick=¿Quitar a %s? #ForgeMenu.java lblRestart=Reiniciar lblExit=Salir @@ -333,6 +333,7 @@ lblRClickDamageMessage=Clic derecho: Desasignar 1 daño. (Clic derecho + Control lblTotalDamageText=Puntos de daño disponibles: Desconocido lblAssignRemainingText=Distribuye los puntos de daño restantes entre las entidades letalmente heridas. lblLethal=Letal +lblAvailableDamagePoints=Puntos de daño disponibles #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Partida: mostrar panel de pila lblSHORTCUT_SHOWCOMBAT=Partida: mostrar panel de combate @@ -342,8 +343,8 @@ lblSHORTCUT_CONCEDE=Partida: conceder juego lblSHORTCUT_ENDTURN=Partida: pasa la prioridad hasta fin del turno o siguiente evento de pila lblSHORTCUT_ALPHASTRIKE=Partida: Alpha Strike (ataque con todos los disponibles) lblSHORTCUT_SHOWTARGETING=Partida: alternar la orientación visual de superposición -lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Partida:ceder automaticamente en cada habilidad de la pila (Siempre Si) -lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Partida:ceder automaticamente en cada habilidad de la pila (Siempre No) +lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Partida:ceder automáticamente en cada habilidad de la pila (Siempre Sí) +lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Partida:ceder automáticamente en cada habilidad de la pila (Siempre No) lblSHORTCUT_MACRO_RECORD=Partida: Grabar una macro de secuencia de acciones lblSHORTCUT_MACRO_NEXT_ACTION=Partida: Ejecutar siguiente acción en una macro grabada lblSHORTCUT_CARD_ZOOM=Partida: hacer zoom en la carta seleccionada @@ -371,6 +372,7 @@ lblSealedText2=En modo sellado, construyes un mazo con sobres (máximo 10). lblSealedText3=Construye un mazo con las cartas que recibas. Un número de oponentes de la IA hará lo mismo. lblSealedText4=Luego, juega contra uno o todos los oponentes de la IA. btnBuildNewSealedDeck=Nuevo Mazo Sellado +lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia #FDeckChooser.java lblViewDeck=Ver Mazo lblRandomDeck=Mazo Aleatorio @@ -424,7 +426,7 @@ lblQuestModeDuels=Modo Aventura: Duelos lblSelectNextDuel=Selecciona tu próximo duelo. lblNoDuelDeck=No se ha establecido todavía el mazo actual. lblNextChallengeNotYet=El próximo desafío en victorias aún no se ha establecido. -btnUnlockSets=Desbloquear Sets +btnUnlockSets=Desbloquear Ediciones btnTravel=Viajar btnBazaar=Bazar btnSpellShop=Tienda de Hechizos @@ -449,9 +451,9 @@ lblSanctionedformat=Formato Oficial lblCustomdeck=Mazo Personalizado lblDefineCustomFormat=Define mazo personalizado lblSelectFormat=Selecciona formato -lblStartWithAllCards=Comienza con todas las cartas en set seleccionados +lblStartWithAllCards=Comienza con todas las cartas en ediciones seleccionadas lblAllowDuplicateCards=Permitir cartas duplicadas -lblStartingPoolDistribution=Distribución inicial de la Pool +lblStartingPoolDistribution=Distribución inicial del Pool lblChooseDistribution=Elige Distribución lblPrizedCards=Cartas Valiosas lblAllCardsAvailableWin=Todas las cartas estarán disponibles para ganar. @@ -469,7 +471,7 @@ lblChallenges=Desafíos lblMatchBestof=Partida - Mejor de lblDuels=Duelos #CSubmenuQuestData.java -lblNotFormatDefined=Ha definido el formato personalizado sin sets\n Esto elegirá todas las ediciones sin restricción como premios. \n\n¿Continuar? +lblNotFormatDefined=Ha definido el formato personalizado sin ediciones\nEsto elegirá todas las ediciones sin restricción como premios.\n\n¿Continuar? lbldckStartPool=No has seleccionado un mazo para empezar. lblCannotStartaQuest=No se puede iniciar la aventura. lblFromDeck=Desde el mazo @@ -483,7 +485,7 @@ lblCreateaDeck=Crear un Mazo. lblEnteraNumber=Ingrese un numero lblSavefailed=Error al guardar #DialogChooseFormats.java -cbWantReprints=Permitir reimpresiones compatibles de otros sets. +cbWantReprints=Permitir reimpresiones compatibles de otras ediciones. lblChooseFormats=Elije Formatos lblSanctioned=Oficial lblOther=Otro @@ -549,11 +551,11 @@ lblPlanarDecks=Mazos Planar lblPreconstructedDecks=Mazos Preconstruidos lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura lblRandomColorDecks=Mazos Aleatorios por Color -lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo -lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks -lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo -lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo -lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo +lblRandomStandardArchetypeDecks=Mazos Standard Aleatorio por Arquetipo +lblRandomPioneerArchetypeDecks=Mazos Pioneer Aleatorio por Arquetipo +lblRandomModernArchetypeDecks=Mazos Modern Aleatorio por Arquetipo +lblRandomLegacyArchetypeDecks=Mazos Legacy Aleatorio por Arquetipo +lblRandomVintageArchetypeDecks=Mazos Vintage Aleatorio por Arquetipo lblRandomStandardColorDecks=Mazos Standard Aleatorio por Color lblRandomModernColorDecks=Mazos Standard Aleatorio por Color lblRandomThemeDecks=Mazos Aleatorios Temáticos @@ -644,7 +646,7 @@ lblBoosterPackRatios=Proporción de pack de sobres lblDifficultyAdjustments=Ajustes de dificultad lblShopPreferences=Preferencias de la tienda lblDraftTournaments=Torneos de Draft -lblBaseWinnings=Base Winnings +lblBaseWinnings=Ganancias Base lblNoLosses=Sin pérdidas lblPoisonWin=Victoria por Veneno lblMillingWin=Victoria por Deckeo @@ -687,7 +689,7 @@ lblMaximumPacks=Pack máximos lblMinimumPacks=Pack mínimos lblStartingPacks=Packs de Inicio lblWinsforPack=Victorias por Pack -lblWinsperSetUnlock=Victorias para desbloquear Set +lblWinsperSetUnlock=Victorias para desbloquear Edición lblAllowFarUnlocks=Permitir Desbloqueos Lejanos lblUnlockDistanceMultiplier=Desbloquear Multiplicador de Distancia lblCommonSingles=Individuales Comunes @@ -757,8 +759,8 @@ lbl5starcards=Cartas 5 estrellas lblXcopiesof=X copias de lblcopiesof=copias de #ItemListView.java -lblUniqueCardsOnly=Solo Cartas Únicas -ttUniqueCardsOnly=Alternar para mostrar solo cartas únicas +lblUniqueCardsOnly=Sólo Cartas Únicas +ttUniqueCardsOnly=Alternar para mostrar sólo cartas únicas lblListView=Vista de Lista #ACEditorBase.java lblAddcard=Añadir carta @@ -1007,16 +1009,16 @@ lblSelectVariants=Selecciona Variants msgSelectAdeckBeforeReadying=¡Selecciona un mazo antes de estar listo! #PlayerPanel.java lblLoadingDeck=Cargando mazo... -lblSchemeDeckRandomGenerated=Scheme Deck: Random Generated Deck -lblCommanderDeckRandomGenerated=Commander Deck: Random Generated Deck -lblOathbreakerDeckRandomGenerated=Oathbreaker Deck: Random Generated Deck -lblTinyLeadersDeckRandomGenerated=Tiny Leaders Deck: Random Generated Deck -lblBrawlDeckRandomGenerated=Brawl Deck: Random Generated Deck -lblPlanarDeckRandomGenerated=Planar Deck: Random Generated Deck -lblVanguardAvatarRandom=Vanguard Avatar: Random +lblSchemeDeckRandomGenerated=Mazo Scheme: Mazo Generado al Azar +lblCommanderDeckRandomGenerated=Mazo Commander: Mazo Generado al Azar +lblOathbreakerDeckRandomGenerated=Mazo Oathbreaker: Mazo Generado al Azar +lblTinyLeadersDeckRandomGenerated=Mazo Tiny Leaders: Mazo Generado al Azar +lblBrawlDeckRandomGenerated=Mazo Brawl: Mazo Generado al Azar +lblPlanarDeckRandomGenerated=Mazo Planar: Mazo Generado al Azar +lblVanguardAvatarRandom=Avatar Vanguard: Aleatorio lblNotReady=No Listo lblNormal=Normal -lblDevMode=Dev Mode +lblDevMode=Modo Dev lblOathbreakerDeck=Mazo Oathbreaker lblTinyLeadersDeck=Mazo Tiny Leaders lblBrawlDeck=Mazo Brawl @@ -1043,6 +1045,7 @@ lblResetFilters=Reiniciar Filtros #AdvancedSearchFilter.java lblEditExpression=Editar Expresión lblRemoveFilter=Eliminar Filtro +lblClearFilter=Clear Filter #CardZoom.java lblSwipeUpTo=Desliza hacia arriba para %s lblSwipeDownDetailView=Desliza hacia abajo para cambiar a la vista de detalle @@ -1061,7 +1064,8 @@ lblRestartRequired=Reinicio Requerido lblSelect=Seleccionar %s #AddBasicLandsDialog.java lblLandSet=Conjunto de Tierras -lblAddBasicLandsAutoSuggest=Añadir Tierras Básicas a %s\n(para autosugerir toca dos veces en las estadísticas) +lblAddBasicLandsAutoSuggest=Añadir Tierras Básicas a %s\n(para autosugerir haz doble clic en las estadísticas) +lblDeckStatisticsAutoSuggest=Estadísticas del mazo. Haz doble clic para autosugerir tierras básicas. lblAssortedArt=Arte Variado lblCardArt=Arte de Carta %d lblNonLandCount=%d no tierras @@ -1070,8 +1074,8 @@ lblNewLandCount=%d tierras añadidas lblNewTotalCount=%d cartas #FDeckImportDialog.java lblImportLatestVersionCard=Importar la última versión de la carta -lblUseOnlySetsReleasedBefore=Utilizar sólo las colecciones liberadas antes de: -lblUseOnlyCoreAndExpansionSets=Utiliza sólo sets core o de expansión +lblUseOnlySetsReleasedBefore=Utilizar sólo las ediciones liberadas antes de: +lblUseOnlyCoreAndExpansionSets=Utiliza sólo ediciones core o de expansión lblFollowingCardsCannotBeImported=Las siguientes cartas no pueden ser importadas debido a errores ortográficos, restricciones establecidas, o por no estar en Forge todavía: lblImportRemainingCards=¿Importar las cartas restantes? lblNoKnownCardsOnClipboard=No se han encontrado cartas conocidas en el portapapeles.\n\nCopia la lista del mazo en el portapapeles y, a continuación, vuelve a abrir este cuadro de diálogo. @@ -1099,15 +1103,26 @@ lblPhase=Fase lblEmpty=Vacío lbltoResolve=para Resolver. lblStormCount=Recuento de Tormentas +#InputAttack.java +lblCallBack=Recuperar +lblDisabled=Deshabilitado +lblSelectAttackCreatures=Selecciona las criaturas para atacar +lblSelectAttackTarget= o selecciona al jugador/planeswalker que deseas atacar. +lblSelectBandingTarget= Para atacar como una banda, selecciona una criatura atacante para activar su 'banda' y luego selecciona otra para unirse a ella. +#InputBlock.java +lblSelectBlockTarget=Seleccione otro atacante para el que declarar los bloqueadores. +lblSelectBlocker=Selecciona criaturas para bloquear +lblOrSelectBlockTarget= o seleccionar otro atacante para declarar bloqueadores. +lblMorph=Mutar #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s, has ganado el lanzamiento de la moneda. -lblYouLostTheLastGame=%s, perdiste la última partida. +lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda. +lblYouLostTheLastGame={0}, perdiste la última partida. lblWouldYouLiketoPlayorDraw=¿Quieres jugar o ceder? lblWhoWouldYouLiketoStartthisGame=¿Quién te gustaría que empezara esta partida? (Haz clic en el retrato) lblPlay=Jugar lblDraw=Ceder -lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo %s), por favor realiza modificaciones a tu mazo de nuevo. -lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo %s), por favor realiza modificaciones a tu mazo de nuevo. +lblTooFewCardsMainDeck=Muy pocas cartas en tu mazo principal (mínimo {0}), por favor realiza modificaciones a tu mazo de nuevo. +lblTooManyCardsSideboard=Demasiadas cartas en tu banquillo (máximo {0}), por favor realiza modificaciones a tu mazo de nuevo. lblAssignCombatDamageWerentBlocked=¿Quieres asignar su daño de combate como si no estuviera bloqueado? lblChosenCards=Cartas elegidas lblAttacker=Atacante @@ -1117,7 +1132,7 @@ lblChooseCardsActivateOpeningHandandOrder=Elige las cartas a activar desde la ma lblActivateFirst=Activar primero lblChooseOptionalCosts=Selecciona Costes opcionales lblOptionalCosts=Costes opcionales -lblDoYouWanttoScry=¿Quieres hacer un escrutinio? +lblDoYouWanttoScry=¿Quieres adivinar? lblChooseCardstoSpliceonto=Elija las cartas para unirlas lblDoNextActioninSequence=Realizar la siguiente acción en secuencia lblPleaseDefineanActionSequenceFirst=Por favor, define primero una secuencia de acción. @@ -1137,7 +1152,7 @@ lblWhichTypeofCounter=¿Qué tipo de contador? lblHowManyCounters=¿Cuántos contadores? lblRemoveCountersFromWhichCard=¿Quitar contadores de qué carta? lblAddCountersToWhichCard=¿Añadir contadores a qué carta? -lblChooseaCard=Elije una carta +lblChooseaCard=Elige una carta lblNoPlayerPriorityDeckCantBeTutoredFrom=Ningún jugador tiene prioridad en este momento, por lo que su mazo no puede ser tutorizado. lblNoPlayerPriorityGameStateCannotBeSetup=Ningún jugador tiene prioridad en este momento, por lo que no se puede configurar el estado del juego. lblErrorLoadingBattleSetupFile=¡Error al cargar el archivo de configuración de la batalla! @@ -1156,15 +1171,15 @@ lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio lblDiscardUpToNCards=Descarta hasta %d carta(s) lblDiscardNCards=Descarta %d carta(s) -lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un %s. +lblSelectNCardsToDiscardUnlessDiscarduType=Selecciona %d carta(s) para descartar, a menos que descartes un {0}. lblCleanupPhase=Fase de Limpieza -lblSelectCardsToDiscardHandDownMaximum=Selecciona %d carta(s) a descartar para reducir tu mano al máximo de %max cartas. +lblSelectCardsToDiscardHandDownMaximum=Selecciona {0} carta(s) a descartar para reducir tu mano al máximo de {1} cartas. lblChooseMinCardToDiscard=Elige %d carta(s) para descartar lblDiscarded=Descartado -lblChooseDamageOrderFor=Selecciona el Orden de Daños para %s +lblChooseDamageOrderFor=Selecciona el Orden de Daños para {0} lblDamagedFirst=Dañado Primero -lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar %s en el orden de daño; cancela para colocarlo primero. -lblPutCardOnTopOrBottomLibrary=¿Poner %s en la parte superior o inferior de tu biblioteca? +lblChooseBlockerAfterWhichToPlaceAttackert=Elige un bloqueador después del cual colocar {0} en el orden de daño; cancela para colocarlo primero. +lblPutCardOnTopOrBottomLibrary=¿Poner {0} en la parte superior o inferior de tu biblioteca? lblChooseOrderCardsPutIntoLibrary=Elige el orden de las cartas para poner en la biblioteca lblClosestToTop=Más cerca de la parte superior lblChooseOrderCardsPutOntoBattlefield=Elige el orden de las cartas que quieres poner en el campo de batalla @@ -1176,6 +1191,63 @@ lblChooseOrderCardsPutIntoSchemeDeck=Elige el orden de las cartas que quieres po lblChooseOrderCopiesCast=Elige el orden de las copias que se van a invocar lblDelveHowManyCards=¿Excavar cuántas cartas? lblExileWhichCard=¿Exiliar qué carta? +lblDestroy=destruir +lblSelectUpToNumTargetToAction=Selecciona hasta %d {0}(s) a {1}. +lblSelectNumTargetToAction=Seleccciona %d {0}(s) a {1}. +lblHighestBidder=El mejor postor +lblUseTriggeredAbilityOf=Utilizar habilidad activada de +lblExertAttackersConfirm=¿Ejercer Atacantes? +lblThereNoCardInPlayerZone=No hay cartas en {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=¿Poner {0} en la parte superior de la biblioteca o en el cementerio? +lblLibrary=Biblioteca +lblGraveyard=Cementerio +lblTop=Superior +lblBottom=Inferior +lblNColorManaFromCard={0} {1} maná de {2} +lblPayManaFromManaPool=Pagar Maná de la Reserva de Maná +lblChooseATargetType=Elige un tipo {0} +lblUntap=Enderezar +lblOdds=Impares +lblEvens=Pares +lblLeaveTapped=Dejar girado +lblUntapAndSkipThisTurn=Enderezar (y saltarse este turno) +lblLeft=Izquierda +lblRight=Derecha +lblAddCounter=Añadir Contador +lblRemoveCounter=Eliminar Contador +lblWinTheFlip=ganar el lanzamiento +lblLoseTheFlip=perder el lanzamiento +lblChooseAResult=Elige un resultado +lblSelectPreventionShieldToUse=selecciona qué escudo de prevención utilizar +lblPlayerActivatedCardChooseMode={0} activó {1} - Elige un modo +lblNoPlayerHasPriorityCannotAddedManaToPool=Ningún jugador tiene prioridad en este momento, por lo que no se puede añadir maná a su reserva. +lblOverwriteExistFileConfirm=¿Sobrescribir un archivo existente? +lblFileExists=¡El archivo existe! +lblSelectGameStateFile=Selecciona el archivo de estado del juego +lblFileNotFound=Fichero no encontrado +lblPutCardInWhichPlayerZone=¿Poner carta en {0} para qué jugador? +lblPutCardInWhichPlayerBattlefield=¿Poner carta en el campo de batalla para qué jugador? +lblPutCardInWhichPlayerPlayOrStack=¿Poner carta en la pila / en juego para qué jugador? +lblCardShouldBeSummoningSicknessConfirm=¿Debería {0} verse afectado por la Enfermedad Invocadora? +lblCardShouldBeAddedToLibraryTopOrBottom=¿Debería añadirse {0} a la parte superior o inferior de la biblioteca? +lblExileCardsFromPlayerHandConfirm=¿Exiliar carta(s) de qué mano del jugador? +lblChooseCardsExile=Elegir las cartas para exilar +lblExileCardsFromPlayerBattlefieldConfirm=¿Exiliar carta(s) desde el campo de batalla de qué jugador? +lblRemoveCardBelongingWitchPlayer=¿Retirar la carta(s) perteneciente a qué jugador? +lblRemoveCardFromWhichZone=¿Retirar la carta(s) de qué zona? +lblChooseCardsRemoveFromGame=Elige las cartas que deseas eliminar del juego +lblRemoved=Eliminado +lblEnterASequence=Introduce una secuencia (IDs de carta y/o "oponente"/"yo"). (p.ej, 7, oponente, 18) +lblActionSequenceCleared=Secuencia de acción borrada. +lblRestartingActionSequence=Reinicio de la secuencia de acción. +lblErrorPleaseCheckID=Error: Comprueba los IDs y asegúrate de que están separados por espacios y/o comas. +lblErrorEntityWithId=Error: Entidad con ID +lblNotFound=no encontrado +lblChooseAnnounceForCard=Selecciona {0} para {1} +lblSacrifice=Sacrificio +lblLookCardInPlayerZone=Mirando las cartas en {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} del Mazo {1} #AbstractGuiGame.java lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeTitle=¿Conceder Partida? @@ -1236,7 +1308,7 @@ lblLoadingThePuzzle=Cargando el puzzle... lblCastSpell=lanzar hechizo lblPlayLand=jugar tierra lblActivateAbility=activar abilidad -lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Tienes maná flotando en tu pool de maná que podría perderse si pasas la prioridad ahora. +lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Tienes maná flotando en tu reserva de maná que podría perderse si pasas la prioridad ahora. lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=Recibirás un daño por quemadura de maná igual a la cantidad de maná flotante perdido de esta manera. lblManaFloating=Maná Flotante #InputPayManaOfCostPayment.java @@ -1252,9 +1324,9 @@ lblLogScryBottomLibrary=%s adivinó %bottom carta(s) de la parte inferior de la lblPlayerHasMulliganedDownToNCards=%s ha hecho mulligan a %d cartas. lblPlayerDidntAttackThisTurn=%s no atacó este turno. #FormatFilter.java -lblAllSetsFormats=Todos los Sets/Formatos +lblAllSetsFormats=Todas los Ediciones/Formatos lblOtherFormats=Otros Formatos... -lblChooseSets=Selecciona Sets... +lblChooseSets=Selecciona Ediciones... #HistoricFormatSelect.java lblChooseFormat=Selecciona Formato #TriggerAdapt.java @@ -1287,7 +1359,7 @@ lblChampioned=Promovido #TriggerChangesController.java lblChangedController=Controlador Cambiado #TriggerChangesZone.java -lblZoneChanger=Cambiador de Zona +lblZoneChanger=Cambia de Zona #TriggerChangesZoneAll.java lblAmount=Cantidad #TriggerCounterAdded.java @@ -1399,4 +1471,479 @@ lblDefeated=¡DERROTADO! lblFailedTournament=No has conseguido pasar el torneo. #GauntletWinLoseController.java lblGauntletTournament=¡Conseguiste superar el desafío! -lblFailedGauntlet=No has podido superar el desafío. \ No newline at end of file +lblFailedGauntlet=No has podido superar el desafío. +#QuestTournamentController.java +lblLeaveTournamentDraftWarning1=Si te retiras ahora, este torneo se acabará para siempre.\nConservarás las cartas que has sacado, pero no recibirás ningún otro premio.\n\n¿Sigues queriendo dejar el torneo? +lblLeaveTournamentDraftWarning2=¡Te quedan partidas por jugar!\nSi dejas el torneo antes de tiempo, perderás tus potenciales ganancias futuras.\nSeguirás recibiendo ganancias como si te hubieras rendido en tu próxima partida y te quedarás con las cartas que has sacado.\n\n¿Sigues queriendo dejar el torneo? +lblReallyQuit=¿Realmente quieres abandonar? +lblForPlacing=Para colocar +lblHaveBeAward=, has sido premiado +lblTournamentReward=Recompensa del Torneo +lblParticipateingTournamentReward=Por participar en el torneo, se le ha premiado con la siguiente carta promocional: +lblCreditsAwarded=Créditos ganados +lblBoosterPack=Pack de Refuerzo +lblAwarded=Premiado +lblFoundCards=Has encontrado las siguientes cartas en el interior +lblRareAwarded=Premiado con carta rara +lblSelectRareAwarded=, puedes seleccionar una carta rara o mítica del bloque drafted. +lblSelectACard=Selecciona una Carta +lblSelectKeepCard=Seleccione una carta para conservarla: +lblAddToCollection=ha sido añadido a tu colección! +lblCardAdded=Carta Añadida +lblBonusToken=Bonus Token +lblHaveBeAwardToken=, ¡has sido premiado con una ficha!\nUsa fichas para crear nuevos drafts para jugar. +lblWouldLikeSaveDraft=¿Te gustaría guardar este draft en el modo de draft normal? +lblSaveDraft=Guardar Draft +lblNoAvailableDraftsMessage=¡No tienes ningún set de draft desbloqueado!\nVuelve más tarde cuando hayas desbloqueado más sets. +lblNoAvailableDrafts=No hay Drafts disponibles +lblEntryFeeOfDraftTournament=La cuota de inscripción para este torneo de booster draft es +lblWouldLikeCreateTournament= créditos.\n¿Te gustaría gastar una ficha y crear este torneo? +lblCreatingDraftTournament=Creación de un Torneo de Booster Draft +lblUnexpectedCreatingDraftTournament=Error inesperado al crear un torneo de draft +lblPleaseReportBug=. Por favor, informe de esto como un error. +lbl1stPlace=1er Puesto: +lbl2ndPlace=2o Puesto: +lbl3rdPlace=3er Puesto: +lbl4thPlace=4o Puesto: +lblTime= tiempo +lblCollectPrizes=Recoger Premios +lblCurrentlyInDraft=Actualmente estás en un draft.\nDeberías dejar o terminar ese draft antes de empezar otro. +lblYouNeed=Necesitas +lblMoreCredits=créditos más para entrar en este torneo. +lblNotEnoughCredits=No hay suficientes créditos +lblTournamentCosts=Este torneo cuesta +lblSureEnterTournament= créditos para entrar.\n¿Está seguro de que desea entrar? +lblEnterDraftTournament=¿Entrar en el Torneo de Draft? +lblLeaveDraftConfirm=Esto terminará con el actual draft y no podrás volver a unirte a este torneo.\nTus créditos serán reembolsados y el draft será eliminado.\n\n¿Abandonar de todos modos? +lblLeave=Abandonar +lblDeckInvalid=Mazo Inválido +lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar. +#DraftingProcessScreen.java +lblSaveDraftAs=Guardar este draft como +lblAlreadyDeckName=Ya hay un mazo llamado ' +lblOverwriteConfirm='. ¿Sobreescribir? +lblOverwriteDeck=¿Sobreescribir Mazo? +lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos? +lblLeaveDraft=¿Abandonar Draft? +#Match.java +lblAICantPlayCards=La IA no puede jugar bien estas cartas +lblAnteCardsRemoved=Estas cartas de ante fueron eliminadas +#CEditorDraftingProcess.java +lblQuitWithoutSaving=Salir sin guardar +lblQuitDraft=Salir de Draft +#LoadQuestScreen.java +lblLoadingExistingQuests=Cargando las Aventuras existentes... +lblNewQuest=Nuevo +lblRename=Renombrar +lblEnterNewQuestName=Introduce un nuevo nombre para la aventura: +lblRenameQuest=Renombrar Aventura +lblDeleteQuest=Borrar Aventura +#NewQuestScreen.java +lblDifficulty=Dificultad +lblStartingPoolColors=Colores de inicio del pool +lblStartingPoolOptions=Opciones de inicio del pool +lblAllowDuplicatesStartingPool=Permitir duplicados en el pool de inicio +lblIncludeArtifactsStartingPool=Incluir artefactos en el pool de inicio +lblDefinedFormat=Formato definido +lblOnlyInStartingPoolAvailable=Sólo estarán disponibles los sets que se encuentren en el pool inicial. +lblCustomFormatWithoutRestrictionGame=Has definido un formato personalizado que no contiene ningún set.\nEsto iniciará un juego sin restricciones.\n\n¿Continuar? +lblCustomFormatWithoutRestrictionPrized=Has definido un formato personalizado que no contiene ningún set.\nEsto elegirá todas las ediciones sin restricción como premiadas.\n\n¿Continuar? +lblCreatingNewQuest=Creando nueva aventura... +#QuestBazaarScreen.java +lblMerchantDoesHaveCommodity=El comerciante no tiene nada útil para la venta. +lblBuy=Comprar +#QuestMenu.java +lblStatistics=Estadísticas +lblLoadingCurrentQuest=Cargando la aventura actual... +#QuestPrefsScreen.java +lblSellingPercentageBase=Base del porcentaje de ventas +lblSellingPercentageMax=Porcentaje de venta máximo +lblSellingPriceMax=Precio de venta máximo +lblDifficultyAdjustmentsAll=Ajustes de Dificultad (Todos) +lblDifficultyAdjustmentsEasy=Ajustes de Dificultad (Fácil) +lblDifficultyAdjustmentsMedium=Ajustes de Dificultad (Medio) +lblDifficultyAdjustmentsHard=Ajustes de Dificultad (Difícil) +lblDifficultyAdjustmentsExpert=Ajustes de Dificultad (Experto) +lblWinsForBooster=Gana para el Booster +lblWinsForRankIncrease=Ganancias por Aumento de Rango +lblWinsForMediumAI=Ganancias para la IA Media +lblWinsForHardAI=Ganancias para la IA Difícil +lblWinsForExpertAI=Ganancias para la IA Experta +lblSaveFailed=Error al Guardar - +#QuestSpellShopScreen.java +lblMaximumSellingCredits=El precio máximo de venta es de %d créditos. +lblSellCardsAt=Vender cartas a +lblTheirValue=% de su valor.\n +lblSell=Vender +lblItem=ítem +lblCardsForSale=Cartas en Venta +lblSellAllExtras=Vender todos los extras +lblYourCards=Tus Cartas +#QuestStatsScreen.java +lblTournamentResults=Resultados de los Torneos +lblQuestStatistics=Estadísticas de la Aventura +#QuestTournamentsScreen.java +lblWinner=Ganador +lblQuarterfinals=CUARTOS DE FINAL +lblSemifinals=SEMIFINALES +lblFinalMatch=PARTIDA FINAL +#DualListBox.java +lblSelectOrder=Seleccionar Orden +#HumanPlay.java +lblIfYouDo=si lo haces +lblOr=o +lblDoYouWantPay=¿Quieres pagar +lblDoYouWantPayNLife=¿Quieres pagar {0} de vida? +lblDoyouWantTo=¿Quieres +lblDoYouWantMillNCardsOrDoAction=¿Quieres moler {0} carta(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=¿Quieres lanzar {0} moneda(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=¿Quieres quitar el contador {0} {1} de {2}? +lblDoYouWantRemoveCountersFromCard=¿Quieres quitar los contadores de {0}? +lblDoYouWantExileNCardsFromYourLibrary=¿Quieres exiliar {0} carta(s) de tu biblioteca? +lblDoYouWantExileAllCardYouGraveyard=¿Quieres exiliar todas las cartas de tu cementerio? +lblDoYouWantDiscardYourHand=¿Quieres descartar tu mano? +lblDoYouWantSpendNTargetTypeCounter=¿Quieres gastar {0} {1} contador? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=¿Quieres dejar que ese jugador robe {0} carta(s)?{1} +lblDoYouWantDrawNCardOrDoAction=¿Quieres robar {0} carta(s)?{1} +lblSelectRemoveCounterCard=Seleccione una carta para eliminar un contador +lblSelectRemoveCounterType=Selecciona el tipo de contadores que deseas eliminar +lblExileFromZone=Exiliar de {0} +lblPutCardFromWhoseZone=¿Poner cartas de quién {0}? +lblPutCardToLibrary=Ponga las cartas en la Biblioteca +lblPutIntoLibrary=poner en la biblioteca. +lblGainControl=obtener el control. +lblReturnToHand=devolver a la mano. +lbldiscard=descartar. +lblReveal=mostrar +lblTap=girar +lblCurrentCard=Carta Actual +lblSelectNSpecifyTypeCardsToAction=Selecciona %d {0} carta(s) a {1} +#AbandonEffect.java +lblWouldYouLikeAbandonSource=¿Te gustaría abandonar el scheme {0}? +#ActivateAbilityEffect.java +lblChooseManaAbility=Elige una habilidad de maná: +#AddTurnEffect.java +lblPlayerTakesExtraTurn={0} lleva un turno extra. +#AmassEffect.java. +lblChooseAnArmy=Elige un ejército para poner los contadores +#AssignGroupEffect.java +lblChooseAbilityForObject=Elige la habilidad para {0} +#AttachEffect.java +lblDoYouWantAttachSourceToTarget=¿Quieres anexar {0} a {1}? +lblSelectAPlayerAttachSourceTo={0} - Selecciona el jugador al que se va a anexar. +lblSelectACardAttachSourceTo={0} - Seleccione una carta a la que anexar. +#BidLifeEffect.java +lblBidLife=Choose a higher bid +lblChooseStartingBid=Elige una apuesta inicial +lblDoYouWantTopBid=¿Quieres hacer una apuesta máxima? Apuesta actual \= +lblTopBidWithValueLife=oferta más alta con {0} de vida +#BondEffect.java +lblSelectACardPair=Seleccione una carta para emparejarla con +#ChangeCombatantsEffect.java +lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0} +#ChangeTargetsEffect.java +lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}? +#ChangeTextEffect.java +lblChooseColorReplace=Elige una palabra de color para reemplazarla +lblChooseNewColor=Elige una nueva palabra de color +#ChangeZoneEffect.java +lblDoYouWantMoveTargetFromOriToDest=¿Quieres mover {0} de {1} a {2}? +lblPutThatCardFromPlayerOriginToDestination=Poner esa carta desde {0} {1} hasta {2} +lblSearchPlayerZoneConfirm=¿Buscar {0} {1}? +lblCardMatchSearchingTypeInAlternateZones=las cartas coinciden con tu tipo de búsqueda en las Zonas Alternativas. +lblLookingCardIn=Mirando las cartas en +lblDoYouWantPlayCard=¿Quieres jugar {0}? +lblSelectCardFromPlayerZone=Selecciona una carta de {0} {1} +lblSelectUpToNumCardFromPlayerZone=Selecciona hasta {0} cartas de {1} {2} +lblSelectCardsFromPlayerZone=Selecciona cartas de {0} {1} +lblCancelSearchUpToSelectNumCards=¿Cancelar la Búsqueda? Se pueden seleccionar hasta {0} cartas más. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=¿Mover {0} de {1} a {2}? +#ChooseCardEffect.java +lblChoose=Elegir +lblSelectCreatureWithTotalPowerLessOrEqualTo=Seleccione la(s) criatura(s) con una fuerza total menor o igual a {0}. +lblTotalPowerNum=Fuerza Total: {0} +lblCancelChooseConfirm=¿Cancelar Elegir? +#ChooseCardNameEffect.java +lblChooseACardName=Elige un nombre de carta +lblChooseASpecificCard=Elige un nombre de carta {0}. +lblPlayerPickedChosen={0} escogió {1} +#ChooseColorEffect.java +lblChooseAColor=Elige un color +lblAtLastChooseNumColors=Elige {0} o más colores +lblChooseSpecifiedRangeColors=Elige entre {0} y {1} colores +#ChooseDirectionEffect.java +lblLeftClockwise=Izquierda (sentido horario) +lblRightAntiClockwise=Derecha (sentido antihorario) +lblChooseDirection=Elige una dirección +#ChooseGenericEffect.java +lblChooseOne=Elige uno +#ChooseNumberEffect.java +lblChooseNumber=Elige un número +lblPlayerChoseNum={0} eligió {1} +#ChoosePlayerEffect.java +lblChoosePlayer=Elige un jugador +#ChooseSourceEffect.java +lblChooseSource=Elige una fuente +#ClashEffect.java +lblChooseOpponent=Elige un adversario +lblReveals=muestra +lblWinsClash=gana el enfrentamiento +lblLosesClash=pierde el enfrentamiento +#CloneEffect.java +lblDoYouWantCopy=¿Quieres copiar {0}? +#ControlExchangeVariantEffect.java +lblChooseCards=Elige las cartas +#CopyPermanentEffect.java +lblCopyPermanentConfirm=¿Copiar este permanente? +lblDefender=defensor +#CopySpellAbilityEffect.java +lblDoyouWantCopyTheSpell=¿Quieres copiar el hechizo {0}? +lblSelectMultiSpellCopyToStack=Selecciona {0} hechizo para copiar a la pila +lblSelectASpellCopy=Selecciona un hechizo para copiar +#CounterEffect.java +lblRemoveDestination=un destino a eliminar +#CountersMoveEffect.java +lblChooseTakeCountersCard=Elige la carta de la cual tomar {0} contadores +lblTakeHowManyTargetCounterFromCard=¿Coge cuántos contadores {0} de {1}? +lblChooseCardToGetCountersFrom=Elige las cartas para coger los contadores {0} de {1}. +lblPutHowManyTargetCounterOnCard=¿Poner cuántos contadores {0} en {1}? +lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}? +#CountersProliferateEffect.java +lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar +#CountersPutEffect.java +lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia +lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a +lblHowManyCounters=¿Cuántos contadores? +lblChooseAnOpponent=Elige un adversario +lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}? +#CountersPutOrRemoveEffect.java +lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar +lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}' +#CountersRemoveEffect.java +lblAllCounters=todos los contadores +lblACounters=un contador +lblCounters=contadores +lblChooseCardsToTakeTargetCounters=Elige las cartas de las que coger {0} contadores +lblSelectRemoveCountersNumberOfTarget=Selecciona el número de {0} contadores a eliminar +lblSelectCountersTypeToRemove=Selecciona el tipo de contadores a eliminar +#DamageDealEffect.java +lblDoyouWantDealTargetDamageToTarget=¿Quieres hacer {0} de daño a {1}? +#DigEffect.java +lblWouldYouLikeProceedWithOptionalAbility=¿Te gustaría proceder con la habilidad opcional para +lblChooseACardToLeaveTargetLibraryTop=Elige una carta para dejarla encima de la biblioteca {0} +lblChooseACardLeaveTarget=Elige una carta para dejar en {0} {1} +lblChooseCardsPutIntoZone=Elige la(s) carta(s) a poner en {0} +lblChooseCardPutOnTargetLibarayBottom=Elige la(s) carta(s) a poner en la parte inferior de la biblioteca {0} +lblChooseCardPutOnTargetLibarayTop=Elige la(s) carta(s) a poner en la parte superior de la biblioteca {0} +lblPlayerPickedCardFrom={0} eligió carta(s) de +lblNoValidCards=No hay cartas válidas +#DigUntilEffect.java +lblDoYouWantDigYourLibrary=¿Quieres escarbar en tu biblioteca? +lblDoYouWantPutCardToZone=¿Quieres poner esa carta a {0}? +#DiscardEffect.java +lblWouldYouLikeRandomDiscardTargetCard=¿Te gustaría descartar {0} carta(s) aleatoria(s)? +lblPlayerHasChosenCardsFrom={0} ha elegido una o varias cartas de +#DrawEffect.java +lblDoYouWantDrawCards=¿Quieres robar {0}? +lblHowMayCardDoYouWantDraw=¿Cuántas cartas quieres robar? +#EncodeEffect.java +lblDoYouWantExileCardAndEncodeOntoYouCreature=¿Quieres exiliar a {0} y codificarlo en una criatura que controlas? +lblChooseACreatureYouControlToEncode=Elige una criatura que controlas para codificar +#ExploreEffect.java +lblRevealedForExplore=Revelado para Explorar +lblPutThisCardToYourGraveyard=¿Poner esta carta en tu cementerio? +#FlipCoinEffect.java +lblHeads=cara +lblTails=cruz +lblCallCoinFlip=Llamar al lanzamiento de la moneda +lblWin=ganar +lblLose=perder +#LifeSetEffect.java +lblLifeTotal=Vida Total +#ManaEffect.java +lblDoYouWantAddMana=¿Quieres agregar maná? +lblSelectManaProduce=Seleccione el Maná a producir +lblChooseSingleColorFromTarget=Elige un solo color de {0} +#ManifestEffect.java +lblChooseCardToManifest=Elige las cartas para manifestar +#MeldEffect.java +lblChooseCardToMeld=Elige una carta para fundirla con +#MillEffect.java +lblDoYouWantPutLibraryCardsTo=¿Quieres poner la(s) carta(s) de la biblioteca a {0}? +#MultiplePilesEffect.java +lblChooseCardsInTargetPile=¿Elegir las cartas en la Pila {0}? +#PeekAndRevealEffect.java +lblRevealingCardFrom=Mostrando las cartas de +lblRevealCardToOtherPlayers=¿Mostrar las cartas a otros jugadores? +#PlayEffect.java +lblChooseUpTo=Elige hasta +lblSelectCardToPlay=Selecciona una carta para jugar +#ProtectAllEffect.java +lblChooseAProtection=Elige una protección +#PumpEffect.java +lblApplyPumpToTarget=¿Aplicar la bomba a {0}? +#RearrangeTopOfLibraryEffect.java +lblDoyouWantShuffleTheLibrary=¿Quieres barajar la biblioteca? +#RepeatEffect.java +lblDoYouWantRepeatProcessAgain=¿Quiere repetir este proceso de nuevo? +#RevealHandEffect.java +lblDoYouWantRevealYourHand=¿Quieres descubrir tu mano? +#RollPlanarDiceEffect.java +lblPlayerRolledResult={0} lanzó {1} +#SacrificeEffect.java +lblDoYouWantPayEcho=¿Quieres pagar Eco +lblPayEcho=Pagar Eco +lblDoYouWantSacrifice=¿Quieres sacrificar? +#SetStateEffect.java +lblFaceDownCardCantTurnFaceUp=La carta boca abajo no se puede girar boca arriba +#ShuffleEffect.java +lblHaveTargetShuffle=¿Ha barajado {0}? +#SurveilEffect.java +lblDoYouWantSurveil=¿Quieres vigilar? +#TapOrUntapAllEffect.java +lblPermanents=Permanentes +lblTapOrUntapTarget=¿Girar o Enderezar {0}? +#TwoPilesEffect.java +lblSelectCardForFaceDownPile=Selecciona las cartas para un montón boca abajo +lblDivideCardIntoTwoPiles=Dividir las cartas en dos montones +lblChoosesPile=elige Montón +lblEmptyPile=Montón vacío +#UntapEffect.java +lblSelectCardToUntap=Selecciona las cartas que quieres enderezar +#VoteEffect.java +lblVote=Votar +lblCurrentVote=Votos actuales +lblHowManyAdditionalVotesDoYouWant=¿Cuántos votos adicionales quieres? +#InputPayMana.java +lblChooseManaAbility=Elige la habilidad de maná +#VDevMenu.java +lblUnlimitedLands=Jugar Tierras Ilimitadas +lblGenerateMana=Generar Maná +lblViewAll=Ver Todas las Cartas +lblSetupGame=Configurar el Estado del Juego +lblDumpGame=Volcar el Estado del Juego +lblTutor=Tutor para la Carta +lblAddCounterPermanent=Añadir Contadores a la Carta +lblSubCounterPermanent=Quitar Contadores a la Carta +lblTapPermanent=Girar Permanentes +lblUntapPermanent=Enderezar Permanentes +lblSetLife=Establecer la Vida del Jugador +lblCardToBattlefield=Añadir Carta al Campo de batalla +lblExileFromPlay=Exiliar Carta del Juego +lblCardToHand=Añadir Carta a la Mano +lblExileFromHand=Exiliar Carta de la Mano +lblCardToLibrary=Añadir Carta a la Biblioteca +lblCardToGraveyard=Añadir Carta al Cementerio +lblCardToExile=Añadir Carta a Exiliar +lblCastSpellOrPlayLand=Lanzar Hechizo/Jugar Tierra +lblRepeatAddCard=Repetir Añadir Última Carta +lblRemoveFromGame=Quitar Carta del Juego +lblRiggedRoll=Rollo Plano montado +lblWalkTo=Planeswalk a +#ZoneType.java +lblHandZone=mano +lblLibraryZone=biblioteca +lblGraveyardZone=cementerio +lblBattlefieldZone=campo de batalla +lblExileZone=exilio +lblFlashbackZone=flashback +lblCommandZone=mando +lblStackZone=pila +lblSideboardZone=banquillo +lblAnteZone=ante +lblSchemeDeckZone=mazo scheme +lblPlanarDeckZone=mazo planar +lblNoneZone=ninguna +#BoosterDraft.java +lblChooseBlock=Selecciona Bloque +lblBlockNotContainSetCombinations={0} no contiene ninguna combinación de ediciones. +lblChooseSetCombination=Selecciona Combinación de Ediciones +lblNotFoundCustomDraftFiles=No se han encontrado archivos de draft personalizados. +lblChooseCustomDraft=Selecciona Draft Personalizado +lblChooseSetForNPack=Elige edición para el Pack {0} de {1} +#SealedCardPoolGenerator.java +lblChooseSealedDeckFormat=Elige Formato de Mazo Sellado +lblSaveCardPoolAs=Guardar este conjunto de cartas como +lblSaveCardPool=Guardar Conjunto de Cartas +lblDeckExistsReplaceConfirm='{0}' ya existe. ¿Quieres reemplazarlo? +lblSealedDeckGameExists=Existe un juego de Mazo Sellado +lblChooseAnEdition=Selecciona una edición +lblChoosePackNumberToPlay=Escoge los packs con los que jugar +lblNotFoundCustomSealedFiles=No se encontraron archivos de sellado personalizados. +lblChooseCustomSealedPool=Elige Conjunto de Sellado Personalizado +lblHowManyBoosterPacks=¿Cuántos paquetes de refuerzo? +#DialogChooseSets.java +lblDisplayRecentSetRepints=Mostrar reimpresiones compatibles de ediciones más recientes +lblSelectRandomSets=Seleccionar Ediciones Aleatorias +lblSelectNumber=Número a seleccionar +lblCore=Core +lblExpansion=Expansión +lblFormatRestrictions=Restricciones de Formato +lblLegacyOrVintage=Legacy/Vintage +lblModernCardFrame=Marco de Carta Moderno +lblNoFormatRestriction=Sin Restricción de Formato +lblRandomizeSets=Aleatorizar Ediciones +lblClearSelection=Borrar Selección +lblShowOptions=Mostrar Opciones +lblHideOptions=Esconder Opciones +lblCoreSets=Ediciones Core +lblExpansions=Expansiones +lblOtherSets=Otras ediciones +#CMatchUI.java +lblAbilities=Habilidades +#VAutoYields.java +lblDisableAllAutoYields=Deshabilitar Todas los Auto Cesiones +lblRemoveYield=Eliminar Cesión +lblNoActiveAutoYield=No hay auto-cesiones activas. +lblNoAutoYield=No Auto-Cesiones +#GameEntityPicker.java +lblChoices=Opciones +#ConquestRewardDialog.java +lblSkip=Saltar +#ConquestChaosBattle.java +lblGreat=Genial +#ConquestData.java +lblExileCard=Exiliar Carta +lblExileNCard=Exilia {0} Cartas +lblExileFollowCardsToReceiveNAE=Exilia el siguiente {0} para recibir {1} {2}?\n +lblCurrentPlaneswalkerCannotBeExiled=El actual planeswalker no puede ser exiliado. +lblCannotCommanderWithDefinedDeck=No se puede exiliar a un comandante con un mazo definida. +lblCardCannotBeExiledCommandersCard={0} está en uso por los siguientes comandantes y no puede ser exiliado:\n{1} +lblRetrieveCard=Recuperar Carta +lblRetrieveNCard=Recuperar {0} Cartas +lblNotEnoughShardsToRetrieveCards=No hay suficientes fragmentos para recuperar {0}. +lblSpendAECostToRetrieveCardsFromExile=¿Gastar {0} {1} para recuperar el siguiente {2} del exilio?\n +lblAetherShards=Fragmentos de Éter +lblPlaneswalkEmblems=Emblemas de Planeswalk +lblTotalWins=Ganancias Totales +lblTotalLosses=Pérdidas Totales +lblConqueredEvents=Eventos Vencidos +lblUnlockedCards=Cartas Desbloqueadas +#QuestWinLoseController.java +lblQuitByPayCredits=Renunciar (-15 Créditos) +lblSpoilsWonAnteCard=¡Botín! Cartas ganadas en la apuesta +lblLootedLostAnteCard=¡Saqueado! Cartas perdidas en la apuesta +lblAchieving25WinStreakAwarded=Por lograr una racha de 25 victorias, ¡has sido premiado con una ficha de reclutamiento!\nUsa estas fichas para generar nuevos torneos. +lblBonusDraftTokenReward=Recompensa de Bonificación de la Ficha de Draft +lblAchievedNWinStreakWinMTypeCards=¡Has logrado una racha de {0} victorias y has ganados {1} {2} cartas! +lblJustWonTenRandomRares=¡Acabas de ganar 10 raras al azar! +lblChooseBonusBoosterFormat=Seleccione la bonificación del formato de refuerzo +lblBonusFormatBoosterPack=¡Bonificación del paquete de refuerzo del formato "{0}"! +lblChooseBonusBoosterSet=Selecciona la edición de la bonificación de refuerzo +lblBonusSetBoosterPack=¡Bonificación del Paquete de Refuerzo {0}! +lblChallengeCompletedBountyIS=Desafío Completado.\n\nRecompensa del desafío: {0} créditos. +lblChallengeRewardsForEvent=Recompensas del Desafío para "{0}" +lblYouHaveLostNCredits=¡Pierdes! Has perdido {0} créditos. +lblGameplayResults=Resultados del Juego +#MessageUtil.java +lblResultIs=Resultado: {0} +lblPlayerRandomChosenNumberIs=El número elegido aleatoriamente para {0} es {1} +lblPlayerChoosesNumberIs={0} elige el número: {1} +lblPlayerChooseValueOfEffectOfCard={0} elige {1} para el efecto de {2} +lblPlayerFlipComesUpValue=El lanzamiento de {0} sale {1} +lblPlayerActionFlip={0} {1} el lanzamiento +lblPlayerChooseValue={0} elige {1} +lblPlayerVoteValue={0} vota {1} +lblCardEffectValueIs=El valor del efecto de {0} es {1} +lblCardEffectToTargetValueIs=El valor del efecto de {0} para {1} es {2} \ No newline at end of file diff --git a/forge-gui/res/languages/it-IT.properties b/forge-gui/res/languages/it-IT.properties new file mode 100644 index 00000000000..b3f1ae07017 --- /dev/null +++ b/forge-gui/res/languages/it-IT.properties @@ -0,0 +1,1949 @@ +language.name=Italiano (IT) +#SplashScreen.java +splash.loading.examining-cards=Caricamento delle carte, esame della cartella +splash.loading.cards-folders=Caricamento delle carte dalle cartelle +splash.loading.cards-archive=Caricamento delle carte dall'archivio +splash.loading.decks=Caricamento dei deck ... +splash.loading.processingimagesprites=Elaborazione degli sprite immagini +#FControl.java +lblOpeningMainWindow=Apertura della finestra principale ... +lblCloseScreen=Chiudi schermo +txCloseAction1=Forge ora supporta le schede di navigazione che consentono di chiudere e passare facilmente da una schermata all'altra. Di conseguenza, non è più necessario utilizzare il pulsante X in alto a destra per chiudere la schermata corrente e tornare indietro. +txCloseAction2=Seleziona cosa vuoi che accada facendo clic sul pulsante X in alto a destra. Questa scelta verrà utilizzata in futuro e questo messaggio non verrà più visualizzato. Puoi modificare questo comportamento in qualsiasi momento nelle Preferenze. +titCloseAction=Seleziona la tua azione ravvicinata +lblAreYouSureYouWishRestartForge=Sei sicuro di voler riavviare Forge? +lblAreYouSureYouWishExitForge=Sei sicuro di voler uscire da Forge? +lblOneOrMoreGamesActive=Uno o più giochi sono attualmente attivi +lblerrLoadingLayoutFile=Impossibile leggere il file di layout %s. Verrà eliminato dopo aver premuto OK. \nIl gioco procederà con il layout predefinito. +lblLoadingQuest=Caricamento quest ... +#FScreen.java +lblHome=Home +lblWorkshop=Workshop +lblBacktoHome=Tornare alla Home +lblDeckEditor=Deck Editor +lblCloseEditor=Chiudi Editor +lblCommanderDeckEditor=Commander Deck Editor +lblOathbreakerDeckEditor=Editor del deck Oathbreaker +lblTinyLeadersDeckEditor=Editor del deck Tiny Leaders +lblBrawlDeckEditor=Editor del deck Brawl +lblDraftDeckEditor=Editor del deck Draft +lblSealedDeckEditor=Editor del deck Sealed +lblTokenViewer=Visualizzatore token +lblCloseViewer=Chiudi visualizzatore +lblQuestDeckEditor=Editor del deck Quest +lblQuestTournamentDeckEditor=Editor del deck del torneo Quest +lblSpellShop=Negozio di incantesimi +lblLeaveShop=Lascia il negozio +lblLeaveDraft=Lascia Draft +lblBazaar=Bazar +lblConcedeGame=Concedi il gioco +txerrFailedtodeletelayoutfile=Impossibile eliminare il file di layout. +#VSubmenuPreferences.java +Preferences=Preferenze +btnReset=Ripristina impostazioni di default +btnDeleteMatchUI=Ripristina layout partita +btnDeleteEditorUI=Ripristina layout editor +btnDeleteWorkshopUI=Ripristina layout officina +btnUserProfileUI=Apri la directory degli utenti +btnContentDirectoryUI=Apri la directory dei contenuti +btnResetJavaFutureCompatibilityWarnings=Ripristina avvisi di compatibilità Java +btnClearImageCache=Cancella cache immagini +btnTokenPreviewer=Anteprima token +btnCopyToClipboard=Copia negli appunti +cbpSelectLanguage=Lingua +nlSelectLanguage=Seleziona la lingua (parte di gioco esclusa. Ancora in fase di sviluppo) (RIAVVIO NECESSARIO) +cbRemoveSmall=Rimuovi le piccole creature +cbCardBased=Includi generazione di mazzi basata su carte +cbSingletons=Modalità Singleton +cbRemoveArtifacts=Rimuovi artefatti +cbAnte=Gioca per Ante +cbAnteMatchRarity=Match Ante Rarity +cbEnableAICheats=Consenti Cheat AI +cbManaBurn=Mana Burn +cbManaLostPrompt=Svuotamento rapido di Mana Pool +cbDevMode=Modalità sviluppatore +cbLoadCardsLazily=Carica pazzi gli script delle carte +cbLoadHistoricFormats=Carica formati storici +cbWorkshopSyntax=Controllo sintassi per Workshop +cbEnforceDeckLegality=Conformità del deck +cbSideboardForAI=Human Sideboard per AI +cbPerformanceMode=Modalità performante +cbFilteredHands=Mani Filtrate +cbImageFetcher=Scarica automaticamente l'arte delle carte mancanti +cbCloneImgSource=I cloni usano l'arte della carta originale +cbScaleLarger=Ingrandisci l'immagine +cbRenderBlackCardBorders=Rendi i bordi delle carte nere +cbLargeCardViewers=Usa visualizzatori di carte di grandi dimensioni +cbSmallDeckViewer=Usa il visualizzatore di piccoli deck +cbDisplayFoil=Visualizza foglio di rivestimento +cbRandomFoil=Lamina casuale +cbRandomArtInPools=Randomizza l'arte della carta nei pool di carte generati +cbEnableSounds=Abilita suoni +cbEnableMusic=Abilita musica +cbAltSoundSystem=Usa un sistema audio alternativo +cbUiForTouchScreen=Migliora l'interfaccia utente per i touchscreen +cbTimedTargOverlay=Abilita ottimizzazione overlay di targeting +cbCompactMainMenu=Usa il menu principale della barra laterale compatta +cbDetailedPaymentDesc=Descrizione dell'incantesimo nel prompt di pagamento +cbPromptFreeBlocks=Gestione gratuita dei blocchi +cbPauseWhileMinimized=Pausa se ridotto a icona +cbCompactPrompt=Richiesta compatta +cbEscapeEndsTurn=Utilizzare il tasto Esc per terminare la svolta +cbPreselectPrevAbOrder=Preseleziona Ultimo ordine di abilità +cbHideReminderText=Nascondi testo promemoria +cbOpenPacksIndiv=Pacchetti aperti singolarmente +cbTokensInSeparateRow=Visualizza token in una riga separata +cbStackCreatures=Stack Creatures +cbFilterLandsByColorId=Filtra le terre per colore nelle abilità attivate +cbShowStormCount=Mostra conteggio tempesta nel riquadro prompt +cbRemindOnPriority=Avviso visivo alla ricezione della priorità +cbUseSentry=Invia automaticamente segnalazioni di bug. +cbpGameLogEntryType=Verbosità del registro di gioco +cbpCloseAction=Azione ravvicinata +cbpDefaultFontSize=Dimensione carattere predefinita +cbpAiProfiles=Personalità AI +cbpStackAdditions=Stack effect notifications +cbpDisplayCurrentCardColors=Mostra colore scheda dettagliato +cbpAutoYieldMode=Auto-Yield +cbpCounterDisplayType=Tipo di display contatore +cbpCounterDisplayLocation=Posizione display contatore +cbpGraveyardOrdering=Consenti l'ordinazione di carte messe nel cimitero +Troubleshooting=Risoluzione dei problemi +GeneralConfiguration=Configurazione generale +lblPlayerName=Nome del giocatore +nlPlayerName=Imposta il nome che ti verrà indicato da Forge durante il gioco. +nlCompactMainMenu=Abilitare per una barra laterale efficiente in termini di spazio che visualizza solo un gruppo di menu alla volta (RIAVVIO RICHIESTO). +nlUseSentry=Se abilitato, invia automaticamente segnalazioni di bug agli sviluppatori. +GamePlay=gameplay +nlpMulliganRule=Scegli la versione della regola di Mulligan +nlpAiProfiles=Scegli il tuo avversario AI +nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player +nlAnte=Determina se il gioco è giocato o meno per ante. +nlAnteMatchRarity=Tenta di rendere le ante la stessa rarità per tutti i giocatori. +nlEnableAICheats=Consentire all'intelligenza artificiale di imbrogliare per ottenere un vantaggio (per le personalità che hanno impostato le opzioni di shuffle sheat). +nlManaBurn=Gioca con mana burn (dalle regole pre-Magic 2010). +nlManaLostPrompt=Se abilitato, viene visualizzato un avviso se passare la priorità potrebbe causare la perdita di mana nel pool di mana. +nlEnforceDeckLegality=Fa rispettare la legalità del mazzo relativa a ciascun ambiente (dimensioni minime del mazzo, numero massimo di carte ecc.). +nlSideboardForAI=Consente agli utenti di sideboard con il mazzo AI e sideboard in formati di gioco costruiti. +nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents). +nlFilteredHands=Genera due mani iniziali e mantiene quella con il conteggio della terra più vicino alla media per il mazzo. (Richiede il riavvio) +nlCloneImgSource=Quando abilitati, i cloni useranno la loro arte originale invece di quella della carta clonata. +nlPromptFreeBlocks=Se abilitato, se dovessi pagare 0 per bloccare, paga automaticamente senza sollecito. +nlPauseWhileMinimized=Se abilitato, Forge fa una pausa quando è ridotto a icona (principalmente per AI vs AI). +nlEscapeEndsTurn=Se abilitato, il tasto Esc funziona come scorciatoia alternativa per terminare il turno in corso. +nlDetailedPaymentDesc=Quando abilitato, vengono visualizzate descrizioni dettagliate di incantesimi / abilità quando si scelgono obiettivi e si pagano i costi. +nlShowStormCount=Se abilitato, visualizza il conteggio temporale corrente nel riquadro del prompt. +nlRemindOnPriority=Quando abilitato, lampeggia l'area di scelta del giocatore alla ricezione della priorità. +nlPreselectPrevAbOrder=Se abilitato, preseleziona l'ultimo ordine di abilità simultaneo definito nella finestra di dialogo degli ordini. +nlpGraveyardOrdering=Determina quando lasciare che il giocatore scelga l'ordine delle carte messe simultaneamente nel cimitero (mai, sempre o solo quando gioca con le carte per le quali è importante, ad esempio, Volpath's Shapeshifter). +nlpAutoYieldMode=Definisce il livello di granularità delle rese automatiche (per abilità unica o per carta unica). +RandomDeckGeneration=Generazione casuale del mazzo +nlRemoveSmall=Disabilita le creature 1/1 e 0 / X nei mazzi generati +nlSingletons=Disabilita i duplicati non terrestri nei deck generati +nlRemoveArtifacts=Disabilita le carte artefatto nei mazzi generati +nlCardBased=Crea mazzi casuali più sinergici (richiede il riavvio) +DeckEditorOptions=Opzioni dell'editor di deck +nlFilterLandsByColorId=Quando si utilizzano i filtri colore delle carte, filtrare le terre in modo da facilitare la ricerca di terre rilevanti che producono mana. +AdvancedSettings=Impostazioni avanzate +nlDevMode=Abilita il menu con funzioni per i test durante lo sviluppo. +nlWorkshopSyntax=Abilita il controllo della sintassi degli script delle carte nell'officina. Nota: funzionalità ancora in fase di test! +nlGameLogEntryType=Modifica la quantità di informazioni visualizzate nel registro di gioco. Ordinati per il meno dettagliato. +nlCloseAction=Cambia ciò che accade quando si fa clic sul pulsante X in alto a destra. +nlLoadCardsLazily=Se attivato, Forge caricherà gli script delle carte quando sono necessari anziché all'avvio. (Avvertenza: sperimentale) +nlLoadHistoricFormats=Se attivato, Forge caricherà tutte le definizioni di formato storico, il caricamento potrebbe richiedere un po 'più di tempo all'avvio. +GraphicOptions=Opzioni grafiche +nlDefaultFontSize=La dimensione del carattere predefinita nell'interfaccia utente. Tutti gli elementi dei caratteri sono ridimensionati rispetto a questo. (Richiede riavvio) +cbpMulliganRule = Mulligan Rule +nlImageFetcher=Consente il recupero in tempo reale delle immagini di carte mancanti da una risorsa online. +nlDisplayFoil=Visualizza le carte foil con l'effetto di sovrapposizione foil visivo. +nlRandomFoil=Aggiunge l'effetto foil alle carte casuali. +nlScaleLarger=Consente di espandere le immagini delle carte più grandi delle loro dimensioni originali. +nlRenderBlackCardBorders=Rendering di bordi neri attorno alle immagini delle carte. +nlLargeCardViewers=Rende tutti i visualizzatori di schede molto più grandi per l'uso con immagini ad alta risoluzione. Non si adatta a schermi più piccoli. +nlSmallDeckViewer=Imposta la finestra del visualizzatore di deck su 800x600 anziché su una proporzione della dimensione dello schermo. +nlRandomArtInPools=Genera carte con arte casuale in pool di carte generati in modalità limitata. +nlUiForTouchScreen=Aumenta alcuni elementi dell'interfaccia utente per offrire una migliore esperienza sui dispositivi touchscreen. (Richiede riavvio) +nlCompactPrompt=Nascondi l'intestazione e usa caratteri più piccoli nel riquadro Prompt per renderlo più compatto. +nlHideReminderText=Nascondi il testo del promemoria nel riquadro Dettagli scheda. +nlOpenPacksIndiv=Quando si aprono Fat Pack e Booster Box, i booster pack verranno aperti e visualizzati uno alla volta. +nlTokensInSeparateRow=Visualizza pedine in una riga separata sul campo di battaglia sotto le creature non pedina. +nlStackCreatures=Mette sul campo di battaglia creature identiche come terre, artefatti e incantesimi. +nlTimedTargOverlay=Consente l'ottimizzazione basata sull'ottimizzazione dell'overlay di targeting per ridurre l'utilizzo della CPU (disabilitare solo se si verificano problemi con l'hardware precedente, richiede l'avvio di una nuova corrispondenza). +nlCounterDisplayType=Seleziona lo stile del display del contatore in-game per le carte. Basato sul testo è un nuovo display a schede sulle schede. Basato sull'immagine è la vecchia immagine del contatore. Ibrido visualizza entrambi contemporaneamente. +nlCounterDisplayLocation=Determina dove posizionare i contatori basati su testo sulla carta: vicino all'inizio o vicino alla fine. +nlDisplayCurrentCardColors=Visualizza la suddivisione del colore corrente delle carte nel pannello delle informazioni dettagliate sulle carte. +SoundOptions=Opzioni audio +nlEnableSounds=Abilita gli effetti sonori durante il gioco +nlEnableMusic=Abilita la musica di sottofondo durante il gioco +nlAltSoundSystem=Utilizza il sistema audio alternativo (utilizza solo se hai problemi con l'audio che non viene riprodotto o che scompare) +KeyboardShortcuts=Tasti rapidi +#VSubmenuAchievements.java +lblAchievements=realizzazioni +#VSubmenuDownloaders.java +btnDownloadSetPics=Scarica LQ Set Pictures +btnDownloadPicsHQ=Scarica le immagini della scheda HQ (molto lento!) +btnDownloadPics=Scarica LQ Card Pictures +btnDownloadQuestImages=Scarica Quest Images +btnDownloadAchievementImages=Scarica Achievement Images +btnReportBug=Segnalare un bug +btnListImageData=Scheda di audit e dati immagine +lblListImageData=Carte di controllo non implementate da Forge e immagini di carte mancanti +btnImportPictures=Importa dati +btnHowToPlay=Come giocare +btnDownloadPrices=Scarica i prezzi delle carte +btnLicensing=Dettagli della licenza +lblDownloadPics=Scarica l'immagine della carta predefinita per ogni carta. +lblDownloadPicsHQ=Scarica l'immagine HQ della scheda predefinita per ogni scheda. +lblDownloadSetPics=Scarica tutte le immagini di ogni carta (una per ogni set in cui è apparso la carta) +lblDownloadQuestImages=Scarica i token e le icone utilizzati nella modalità Quest. +lblDownloadAchievementImages=Scarica le immagini degli obiettivi per far risaltare davvero i tuoi trofei. +lblDownloadPrices=Scarica il listino aggiornato per i negozi di carte di gioco. +lblYourVersionOfJavaIsTooOld=La tua versione di Java è troppo vecchia per utilizzare i downloader di contenuti. +lblPleaseUpdateToTheLatestVersionOfJava=Si prega di aggiornare all'ultima versione di Java +lblYoureRunning=Stai correndo +lblYouNeedAtLeastJavaVersion=È necessaria almeno la versione 1.8.0_101. +lblImportPictures=Importa dati da una directory locale. +lblReportBug=Qualcosa non funziona? +lblHowToPlay=Le regole del gioco. +lblLicensing=Forgia legale. +ContentDownloaders=Downloader di contenuti +ReleaseNotes=Note di rilascio +#CSubmenuPreferences.java +CantChangeDevModeWhileNetworkMath=Impossibile modificare DEV_MODE mentre è in corso una partita di rete! +CompatibilityWarningsReEnabled=Avvisi di compatibilità riabilitati! +AresetForgeSettingsToDefault=Ciò ripristinerà tutte le preferenze ai loro valori predefiniti e riavvierà Forge. \n \n Ripristina e riavvia Forge? +TresetForgeSettingsToDefault=Ripristina le impostazioni +AresetDeckEditorLayout=Ciò ripristinerà il layout dello schermo dell'Editor del deck. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout? +TresetDeckEditorLayout=Ripristina layout editor deck +OKresetDeckEditorLayout=Il layout dell'Editor di deck è stato ripristinato. +AresetWorkshopLayout=Ciò ripristinerà il layout della schermata dell'officina. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout? +TresetWorkshopLayout=Ripristina layout officina +OKresetWorkshopLayout=Il layout dell'officina è stato ripristinato. +AresetMatchScreenLayout=Ciò ripristinerà il layout della schermata Match. \n Se si desidera prima salvare il layout corrente, utilizzare la scheda Dock -> opzione Salva layout nella schermata Match. \n \n Ripristinare layout? +TresetMatchScreenLayout=Ripristina layout schermata di corrispondenza +OKresetMatchScreenLayout=Il layout della schermata di corrispondenza è stato ripristinato. +#EMenuGroup.java +lblSanctionedFormats=Formati sanzionati +lblOnlineMultiplayer=Multigiocatore online +lblQuestMode=Modalità Quest +lblPuzzleMode=Modalità puzzle +lblGauntlets=guanti +lblGameSettings=Impostazioni di gioco +#VLobby.java +lblHeaderConstructedMode=Formato sanzionato: costruito +lblGetNewRandomName=Ottieni un nuovo nome casuale +lbltypeofName=Che tipo di nome vuoi generare? +lblconfirmName=Desideri utilizzare il nome %s o riprovare? +lblUseThisName=Usa questo nome +lblTryAgain=Riprova +lblAddAPlayer=Aggiungi un giocatore +lblVariants=varianti +lblRandom=Casuale +#VSubmenuConstructed.java +lblConstructedMode=Modalità costruita +lblConstructed=Costruito +#PlayerPanel.java +lblSelectaDeck=Seleziona un mazzo +lblSelectaSchemeDeck=Seleziona un mazzo di schemi +lblSchemeDeckEditor=Editor del mazzo di schemi +lblSelectaCommanderDeck=Seleziona un mazzo Commander +lblSelectaPlanarDeck=Seleziona un mazzo planare +lblPlanarDeckEditor=Editor di deck planari +lblSelectaVanguardAvatar=Seleziona un avatar Vanguard +lblVanguardAvatar=Avatar di avanguardia +lblDeck=ponte +lblSchemeDeck=Schema Deck +lblCommanderDeck=Ponte del comandante +lblPlanarDeck=Mazzo Planare +lblVanguard=Avanguardia +lblHuman=Umano +lblAI=AI +lblOpen=Aperto +lblUseSimulation=Usa la simulazione +lblGetaNewRandomName=Ottieni un nuovo nome casuale +lblArchenemy=Acerrimo nemico +lblHeroes=Heroes +lblRemove=Rimuovere +ttlblAvatar=L-clic: seleziona avatar. R-clic: randomizza avatar. +lblReady=Pronto +lblKick=Calcio +lblReallyKick=Calci davvero %s? +#ForgeMenu.java +lblRestart=Ricomincia +lblExit=Uscita +#LayoutMenu.java +lblLayout=disposizione +lblView=Visualizza +lblFile=File +lblTheme=Tema +lblBackgroundImage=Immagine di sfondo +lblPanelTabs=Schede del pannello +lblSaveCurrentLayout=Salva layout corrente +lblRefresh=ricaricare +lblSetWindowSize=Imposta la dimensione della finestra +lblChooseNewWindowSize=Scegli una nuova dimensione della finestra +lblFullScreen=A schermo intero +lblExitFullScreen=Esci dalla modalità schermo intero +#HelpMenu.java +lblHelp=Aiuto +lblAboutForge=Informazioni su Forge +lblTroubleshooting=Risoluzione dei problemi +lblArticles=articoli +lblGettingStarted=Iniziare +lblHowtoPlay=Come giocare +lblForgeLicense=Forge License +lblReleaseNotes=Note di rilascio +#GameMenu.java +lblGame=Gioco +lblSoundEffects=Effetti sonori +lblUndo=Disfare +lblAlphaStrike=Alpha Strike +lblEndTurn=Fine turno +lblTargetingArcs=Targeting per archi +lblOff=via +lblCardMouseOver=Cardoverover +lblAlwaysOn=Sempre acceso +lblAutoYields=Auto-rendimenti +lblDeckList=Elenco dei mazzi +lblClose=Vicino +lblExitForge=Esci da Forge +#ConstructedGameMenu.java +lblSelectAvatarFor=Seleziona avatar per %s +lblRemoveSmallCreatures=Rimuovi le creature 1/1 e 0 / X nei mazzi generati. +lblRemoveArtifacts=Rimuovi le carte artefatto dai mazzi generati. +PreventNonLandDuplicates=Prevenire i duplicati non terrestri nei deck generati. +#PlayerPanel.java +lblName=Nome +lblTeam=Squadra +#InputConfirmMulligan.java +lblKeep=Mantenere +lblYouAreGoingFirst=stai andando per primo! +lblIsGoingFirst=sta andando per primo +lblYouAreGoing=stai andando +lblMulligan=Mulligan +lblDoYouWantToKeepYourHand=Vuoi tenere la mano? +lblReturnForLondon=Riporta %d carte nella parte inferiore del tuo grimorio +lblOk=Ok +lblReset=Ripristina +lblAuto=Auto +#VAssignDamage.java +lbLAssignDamageDealtBy=Assegna il danno inflitto da %s +lblLClickDamageMessage=Clic sinistro: assegna 1 danno. (Clic sinistro + Controllo): assegna il danno residuo fino a letale +lblRClickDamageMessage=Tasto destro: Annulla l'assegnazione di 1 danno. (Clic destro + Controllo): Annulla l'assegnazione di tutti i danni. +lblTotalDamageText=Punti di danno disponibili: Sconosciuto +lblAssignRemainingText=Distribuire i punti di danno rimanenti tra le entità ferite letalmente +lblLethal=Letale +lblAvailableDamagePoints=Available damage points +#KeyboardShortcuts.java +lblSHORTCUT_SHOWSTACK=Abbinamento: mostra il pannello dello stack +lblSHORTCUT_SHOWCOMBAT=Abbinamento: mostra il pannello di combattimento +lblSHORTCUT_SHOWCONSOLE=Abbinamento: mostra il pannello della console +lblSHORTCUT_SHOWDEV=Abbinamento: mostra il pannello di sviluppo +lblSHORTCUT_CONCEDE=Abbinamento: concedi il gioco +lblSHORTCUT_ENDTURN=Match: passa la priorità fino all'EOT o al prossimo evento dello stack +lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attacco con tutti i disponibili) +lblSHORTCUT_SHOWTARGETING=Abbinamento: attiva / disattiva il targeting per overlay visivo +lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Abbinamento: abilità di resa automatica in pila (sempre Sì) +lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Abbinamento: abilità di resa automatica in pila (sempre No) +lblSHORTCUT_MACRO_RECORD=Abbina: registra una macro sequenza di azioni +lblSHORTCUT_MACRO_NEXT_ACTION=Abbinamento: esegue l'azione successiva in una macro registrata +lblSHORTCUT_CARD_ZOOM=Abbina: ingrandisce la carta attualmente selezionata +#VSubmenuDraft.java +lblBoosterDraft=Booster Draft +lblHeaderBoosterDraft=Formato sanzionato: Booster Draft +lblPlayAnOpponent=Gioca un avversario +lblPlayAll7opponents=Gioca con tutti e 7 gli avversari +lblBuildorselectadeck=Costruisci o seleziona un mazzo +lblDraftText1=In modalità Bozza, tre buste vengono ruotate attorno a otto giocatori. +lblDraftText2=Costruisci un mazzo con le carte che scegli. L'intelligenza artificiale farà lo stesso. +lblDraftText3=Quindi, gioca contro uno o tutti gli avversari AI. +lblNewBoosterDraftGame=Nuovo gioco Booster Draft +lblDraftDecks=Draft Decks +#CSubmenuDraft.java +lblNoDeckSelected=Nessun mazzo selezionato per umano. \n (Potrebbe essere necessario costruire un nuovo mazzo) +lblNoDeck=Nessun mazzo +lblChooseDraftFormat=Scegli il formato bozza +#VSubmenuSealed.java +lblSealedDeck=Ponte sigillato +lblSealedDecks=Mazzi sigillati +lblHeaderSealed=Formato sanzionato: mazzo sigillato +lblSealedText1=Seleziona un gioco o creane uno nuovo +lblSealedText2=In modalità Sealed, costruisci un mazzo da buste potenziate (massimo 10). +lblSealedText3=Costruisci un mazzo dalle carte che ricevi. Un certo numero di avversari AI farà lo stesso. +lblSealedText4=Quindi, puoi giocare contro ciascuno degli avversari AI o uno degli avversari. +btnBuildNewSealedDeck=Costruisci un nuovo mazzo sigillato +lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia +#FDeckChooser.java +lblViewDeck=Visualizza mazzo +lblRandomDeck=Mazzo casuale +lblRandomColors=Colori casuali +lblMustSelectGenerateNewDeck=Devi selezionare qualcosa prima di poter generare un nuovo mazzo. +lblOK=ok +lblCannotEditDuplicateCustomDeck=non può essere modificato direttamente. Desideri duplicare %s per la modifica come un mazzo utenti personalizzato? +lblDuplicateDeck=Mazzo duplicato? +lblDuplicate=Duplicare +lblHowManyOpponents=Quanti avversari sei disposto ad affrontare? +lblChooseAllowedDeckTypeOpponents=Scegli i tipi di mazzo consentiti per gli avversari +lblSelectOpponentDeck=Seleziona il mazzo dell'avversario +lblGenerateNewDeck=Genera nuovo mazzo +lblRandomTheme=Tema casuale +lblTestDeck=Banco di prova +#GameType.java +lblSealed=Sealed +lblDraft=Bozza +lblWinston=Winston +lblGauntlet=guanto di sfida +lblTournament=Torneo +lblQuest=Ricerca +lblQuestDraft=Quest Draft +lblPlanarConquest=Conquista planare +lblPuzzle=Puzzle +lblPuzzleDesc=Risolvi un puzzle dallo stato di gioco indicato +lblDeckManager=Deck Manager +lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game. +lblCommander=Comandante +lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors. +lblOathbreaker=Oathbreaker +lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield. +lblTinyLeaders=Piccoli leader +lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have CMC less than 4. +lblBrawl=Rissa +lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used. +lblPlaneswalker=planeswalker +lblPlaneswalkerDesc=Ogni giocatore ha una carta Planeswalker che può essere lanciata in qualsiasi momento. +lblPlanechase=Planechase +lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die. +lblArchenemyDesc=Un giocatore è l'arciere nemico e combatte gli altri giocatori giocando a carte schema. +lblArchenemyRumble=Archenemy Rumble +lblArchenemyRumbleDesc=Tutti i giocatori sono Archenemies e possono giocare a carte Scheme. +lblMomirBasic=Momir Basic +lblMomirBasicDesc=Ogni giocatore ha un mazzo contenente 60 terre base e l'avatar di Momir Vig. +lblMoJhoSto=MoJhoSto +lblMoJhoStoDesc=Ogni giocatore ha un mazzo contenente 60 terre base e gli avatar Momir Vig, Jhoira del Ghitu e Stonehewer Giant. +#VSubmenuDuels.java +lblQuestDuels=Quest Duels +lblQuestModeDuels=Modalità Quest: Duelli +lblSelectNextDuel=Seleziona il tuo prossimo duello. +lblNoDuelDeck=Il mazzo attuale non è stato ancora impostato. +lblNextChallengeNotYet=La prossima sfida nelle vittorie non è stata ancora impostata. +btnUnlockSets=Sblocca set +btnTravel=Viaggio +btnBazaar=Bazar +btnSpellShop=Negozio di incantesimi +cbSummonPlant=Summon Plant +cbLaunchZeppelin=Avvia Zeppelin +#VSubmenuQuest.java +lblQuestData=Dati della missione +lblLoadQuestData=Carica dati missione +lblStartanewQuest=Inizia una nuova missione +lblOldQuestData=Vecchi dati delle missioni? Inserisci in %s e riavvia Forge. +rbEasy=Facile +rbMedium=medio +rbHard=Difficile +rbExpert=Esperto +rbFantasyMode=Modalità Fantasy +rbCommanderSubformat=Sottomodulo comandante +lblStartingWorld=Mondo di partenza +lblStartingPool=Pool di partenza +lblAllCardsAvailable=Tutte le carte saranno disponibili per giocare. +lblStarterEventdeck=Mazzo principiante / evento: +lblSanctionedformat=Formato sanzionato: +lblCustomdeck=Mazzo personalizzato +lblDefineCustomFormat=Definire il formato personalizzato +lblSelectFormat=Seleziona il formato +lblStartWithAllCards=Inizia con tutte le carte nei set selezionati +lblAllowDuplicateCards=Consenti carte duplicate +lblStartingPoolDistribution=Avvio della distribuzione del pool +lblChooseDistribution=Scegli la distribuzione +lblPrizedCards=Carte pregiate +lblAllCardsAvailableWin=Tutte le carte saranno disponibili per vincere. +lblOnlySetsInStarting=Saranno disponibili solo i set nel pool iniziale. +lblAllowUnlockAdEd=Consenti lo sblocco di edizioni aggiuntive +lblEmbark=Intraprendi! +lblboxCompleteSet=Inizierai la missione con 4 di ogni carta nei set che hai selezionato. +lblboxAllowDuplicates=Quando viene generato il tuo pool di partenza, possono essere inclusi duplicati di carte. +lblSameAsStartingPool=Come il pool iniziale +lblNewLoadQuest=Nuova / Carica Quest +#CSubmenuQChallenges.java +lblLaunchaZeppelin=Lancia uno Zeppelin. +lblPlant=pianta +lblChallenges=Le sfide +lblMatchBestof=Abbinamento - Il migliore di +lblDuels=duelli +#CSubmenuQuestData.java +lblNotFormatDefined=Hai definito il formato personalizzato come non contenente set. \nQuesto sceglierà tutte le edizioni senza restrizioni come premi. \n \nContinuare? +lbldckStartPool=Non hai selezionato un mazzo per iniziare. +lblCannotStartaQuest=Impossibile avviare una ricerca +lblFromDeck=Dal mazzo +MsgQuestNewName=I poeti ricorderanno la tua ricerca come +TitQuestNewName=Nome missione +lblQuestNameEmpty=Si prega di specificare un nome per la missione. +lblQuestExists=Esiste già una ricerca con quel nome. Scegli un altro nome per la missione. +#CSubmenuQuestDecks.java +lblCreateaDeck=Crea un mazzo. +#CSubmenuQuestPrefs.java +lblEnteraNumber=Inserisci un numero +lblSavefailed=Salvataggio fallito +#DialogChooseFormats.java +cbWantReprints=Consenti ristampe compatibili da altri set +lblChooseFormats=Scegli i formati +lblSanctioned=sanzionato +lblOther=Altro +lblHistoric=Storico +lblCancel=Annulla +#DialogChoosePoolDistribution.java +lblBlack=Nero +lblBlue=Blu +lblGreen=verde +lblRed=Rosso +lblWhite=bianca +lblColorless=Incolore +lblIncludeArtifacts=Includi artefatti +lblBalanced=Equilibrato +lblTrueRandom=Vero casuale +lblSurpriseMe=Sorprendimi +lblBoosters=booster +lblClearAll=Cancella tutto +lblNumberofBoosters=Numero di ripetitori +lblColors=Colori +lblnoSettings=Nessuna impostazione disponibile per questa selezione. +lblDistribution=Distribuzione +lblHoverforDescription=Passa il mouse sopra ciascun elemento per una descrizione più dettagliata. +lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color. +lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections. +lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are. +lblradBoosters=Ciò ignora tutte le impostazioni di colore e genera invece un pool di carte da un numero specificato di buste. +lblcbxArtifacts=Quando selezionato, gli artefatti saranno inclusi nella piscina indipendentemente dalle selezioni di colore. Questo imita il vecchio comportamento del pool di carte. +#VSubmenuChallenges.java +lblQuestChallenges=Sfide della missione +htmlLaunchZeppelin= Launch
    Zeppelin +lblQuestModeChallenges=Modalità missione: sfide +lblWhichChallenge=Quale sfida proverai? +#VSubmenuQuestDraft.java +lblTournaments=tornei +lblQuestModeDraftTournament=Modalità Quest: Draft Tournament +lblSelectaTournament=Seleziona un torneo a cui partecipare +lblNoTournaments=Al momento non ci sono tornei disponibili. +btnEditDeck=Modifica mazzo +btnLeaveTournament=Lascia il torneo +btnSpendToken=Spendi token +btnStartMatchSmall=Inizia la prossima partita +lblUndetermined=Indeterminato +btnSpendTokenTT=Crea un nuovo torneo che può essere giocato immediatamente. +lblPastResults=Risultati passati +#VSubmenuQuestDecks.java +lblQuestDecks=Mazzi Quest +lblQuestDesc1=Nella modalità Quest, costruisci un mazzo da un inventario limitato. +lblQuestDesc2=Costruisci e migliora i mazzi dalle carte nel tuo inventario delle missioni man mano che cresce. +lblQuestDesc3=Quindi, passa al sottomenu Duelli o Sfide per giocare contro avversari IA e sbloccare più carte. +lblBuildaNewDeck=Costruisci un nuovo mazzo +#Decktype.java +lblCustomUserDecks=Mazzi utenti personalizzati +lblConstructedDecks=Mazzi costruiti +lblCommanderDecks=Mazzi comandanti +lblRandomCommanderDecks=Mazzi comandanti casuali +lblRandomCommanderCard-basedDecks=Mazzi basati su carte di comandanti casuali +lblOathbreakerDecks=Mazzi Oathbreaker +lblTinyLeadersDecks=Mazzi di piccoli leader +lblBrawlDecks=Mazzi di rissa +lblSchemeDecks=Schema Decks +lblPlanarDecks=Mazzi Planari +lblPreconstructedDecks=Mazzi precostruiti +lblQuestOpponentDecks=Mazzi avversari missione +lblRandomColorDecks=Mazzi di colori casuali +lblRandomStandardArchetypeDecks=Mazzi archetipici standard casuali +lblRandomPioneerArchetypeDecks=Mazzi di archetipi casuali Pioneer +lblRandomModernArchetypeDecks=Mazzi di archetipi moderni casuali +lblRandomLegacyArchetypeDecks=Mazzi archetipo Legacy casuali +lblRandomVintageArchetypeDecks=Mazzi di archetipi vintage casuali +lblRandomStandardColorDecks=Mazzi di colori standard casuali +lblRandomModernColorDecks=Mazzi di colori moderni casuali +lblRandomThemeDecks=Mazzi tematici casuali +lblRandomDecks=Mazzi casuali +lblNetDecks=Net Decks +lblNetCommanderDecks=Mazzi Net Commander +#VSubmenuPuzzleSolve.java +lblSolve=Risolvere +lblPuzzleModeSolve=Modalità puzzle: risolvi +#VSubmenuPuzzleCreate.java +lblPuzzleModeCreate=Modalità puzzle: crea +lblCreate=Creare +#VSubmenuGauntletLoad.java +lblQuickGauntlets=Guanti rapidi +lblQuickGauntlet=Guanto rapido +lblLoadGauntlet=Load Gauntlet +lblLoadaGauntlet=Carica un guanto +lblLoadaPreviousGauntlet=Carica un guanto precedente (usa il mazzo con cui è stato avviato) +#VSubmenuGauntletQuick.java +lblQuickGauntletBuilder=Quick Gauntlet Builder +lblDecklistDesc=Fai doppio clic su un mazzo non casuale per la sua lista. +lblOptions=OPZIONI +lblMatchesperGauntlet=Partite per guanto +lblAllowedDeckTypes=Tipi di mazzo consentiti +lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. +#VSubmenuGauntletContests.java +lblGauntletContests=Concorsi di sfida +lblPickaContest=SCEGLI UN CONCORSO +lblGauntletStartedDesc=Un guanto che è stato avviato manterrà lo stesso mazzo fino al termine. +#VSubmenuGauntletBuild.java +lblGauntletBuilder=Gauntlet Builder +lblGauntletDesc1=Le frecce sinistra / destra aggiungono o rimuovono i deck. +lblGauntletDesc2=Le frecce su / giù cambiano l'ordine dell'avversario. +lblDecklist=Fai doppio clic su un mazzo non casuale per la sua lista. +btnUp=Sposta questo mazzo in alto nel guanto +btnDown=Sposta questo mazzo in basso nel guanto +btnRight=Aggiungi questo mazzo al guanto +btnLeft=Rimuovi questo mazzo sul guanto +btnSaveGauntlet=Salva questo guanto +btnNewGauntlet=Costruisci un nuovo guanto +btnLoadaGauntlet=Carica un guanto +lblGauntletName=Nome del guanto +lblBuildAGauntlet=Costruisci un guanto +lblSave=Modifiche non ancora salvate. +#QuestUtil.java +lblTravelBetweenWorlds=Viaggia tra mondi. +lblWhereDoYouWishToTravel=Dove desideri viaggiare? +lblUncompleteChallengesWarning=ATTENZIONE: sfide non completate +lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.) +lblDontSummonAPet=Non convocare un animale domestico +lblSummon=Evoca %n +lblMatchBestOf1=Abbinamento - Il meglio di 1 +lblMatchBestOf3=Abbinamento - Il meglio di 3 +lblMatchBestOf5=Abbinamento - Il migliore di 5 +lblCredits=Titoli di coda +lblLife=Vita +lblWins=vittorie +lblLosses=Perdite +lblWorld=Mondo +lblNone=Nessuna +lblnextChallengeInWins0=I tuoi exploit sono stati notati. Un avversario ti ha sfidato. +lblnextChallengeInWins1=Una nuova sfida sarà disponibile dopo 1 ulteriore vittoria. +lblnextChallengeInWins2=Una nuova sfida sarà disponibile tra %n vittorie. +lblWinStreak=Vinci una serie +lblBest=Migliore +lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu. +lblCurrentDeck=Il tuo mazzo attuale è %n +PleaseCreateAQuestBefore=Crea una missione prima di provare a %n. +lblNoQuest=Nessuna ricerca +lblVisitTheSpellShop=Visita il negozio degli incantesimi. +lblVisitTheBazaar=Visita il bazar. +lblUnlockEditions=Sblocca le edizioni. +lblUnlocked=Hai sbloccato con successo %n! +titleUnlocked= %n sbloccato! +lblStartADuel=Inizia un duello. +lblSelectAQuestDeck=Seleziona un mazzo missioni. +lblInvalidDeck=Mazzo non valido +lblInvalidDeckDesc=Il tuo mazzo %n \nModifica o scegli un altro mazzo. +#VSubmenuQuestPrefs.java +lblQuestPreferences=Preferenze missione +lblRewardsError=Errore premi +lblDifficultyError=Errore di difficoltà +lblBoosterError=Errore di richiamo +lblShopError=Errore negozio +lblDraftTournamentsError=Draft Tournaments Error +lblRewards=Rewards +lblBoosterPackRatios=Rapporti del pacchetto di potenziamento +lblDifficultyAdjustments=Regolazioni di difficoltà +lblShopPreferences=Preferenze del negozio +lblDraftTournaments=Progetti di tornei +lblBaseWinnings=Vincite di base +lblNoLosses=Nessuna perdita +lblPoisonWin=Poison Win +lblMillingWin=Fresatura +lblMulligan0Win=Mulligan 0 Win +lblAlternativeWin=Win alternativo +lblBonusMultiplierperWin=Moltiplicatore bonus per vittoria +ttBonusMultiplierperWin=Ogni vincita precedente aumenta di molto la tua ricompensa dopo aver vinto una partita. +lblMaxWinsforMultiplier=Vittorie massime per moltiplicatore +ttMaxWinsforMultiplier=La ricompensa smette di aumentare dopo aver ottenuto così tante vittorie. +lblWinbyTurn15=Vinci per turno 15 +lblWinbyTurn10=Vinci al turno 10 +lblWinbyTurn5=Vinci al turno 5 +lblFirstTurnWin=Primo turno Vinci +lblMaxLifeDiffBonus=Max Life Diff. indennità +lblEasy=Facile +lblMedium=medio +lblHard=Difficile +lblExpert=Esperto +lblWinsforBooster=Vittorie per Booster +lblWinsforRankIncrease=Vittorie per aumento di rango +lblWinsforMediumAI=Vince per l'IA media +lblWinsforHardAI=Vittorie per l'IA dura +lblWinsforExpertAI=Vittorie per Expert AI +lblStartingCommons=Avvio di Commons +lblStartingUncommons=Avvio di Uncommons +lblStartingRares=Rare iniziali +lblStartingCredits=Crediti iniziali +lblWinsforNewChallenge=Vince per la nuova sfida +lblStartingSnowLands=A partire dalle terre di neve +lblColorBias=Bias colore (1-100 %) +ttColorBias=La percentuale di carte nel tuo pool iniziale che saranno i colori selezionati. +lblPenaltyforLoss=Penalità per perdita +lblMoreDuelChoices=Altre scelte di duello +lblCommon=Comune +lblUncommon=Raro +lblRare=Raro +lblSpecialBoosters=Booster speciali +ttSpecialBoosters=Consente ai booster speciali e specifici per colore di apparire nel negozio e come ricompense delle partite. +lblMaximumPacks=Pacchetti massimi +lblMinimumPacks=Pacchetti minimi +lblStartingPacks=Pacchetti di partenza +lblWinsforPack=Vittorie per pacchetto +lblWinsperSetUnlock=Vittorie per sblocco set +lblAllowFarUnlocks=Consenti sblocchi lontani +lblUnlockDistanceMultiplier=Sblocca il moltiplicatore di distanza +lblCommonSingles=Singoli comuni +lblUncommonSingles=Singoli non comuni +lblRareSingles=Singoli rari +lblCardSalePercentageBase=Base percentuale vendita carte +lblCardSalePercentageCap=Limite percentuale vendita carta +lblCardSalePriceCap=Prezzo di vendita della carta +lblWinstoUncapSalePrice=Vince il prezzo di vendita Uncap +lblPlaysetSize=Dimensione del set di giochi +ttPlaysetSize=Il numero di copie delle carte da conservare prima di vendere extra. +lblPlaysetSizeBasicLand=Dimensione set giochi: terra base +ttPlaysetSizeBasicLand=Il numero di copie delle terre base da conservare prima di vendere extra. +lblPlaysetSizeAnyNumber=Dimensioni del set di giochi: qualsiasi numero +ttPlaysetSizeAnyNumber=Il numero di copie di Relentless Rats o altre carte simili senza limiti da conservare prima di vendere extra. +lblItemLevelRestriction=Limitazione a livello di oggetto +lblFoilfilterAlwaysOn=Filtro a foglio Sempre attivo +lblRatingsfilterAlwaysOn=Filtro di valutazione Sempre attivo +lblSimulateAIvsAIResults=Simula risultati AI vs. AI +ttSimulateAIvsAIResults=Se impostato su 1, le partite AI vs. AI nei tornei a tiraggio non verranno giocate e il loro risultato verrà invece deciso casualmente. +lblWinsforNewDraft=Vittorie per il nuovo draft +lblWinsperDraftRotation=Vittorie per Draft Rotation +ttWinsperDraftRotation=Se una Draft non viene giocata per questo numero di vittorie, verrà rimossa o sostituita. +lblRotationType=Tipo di rotazione +ttRotationType=Se impostato su 0, le vecchie bozze scompaiono, se impostate su 1, vengono sostituite con un'altra utilizzando set diversi. +#StatTypeFilter.java +lblclicktotoogle=fai clic per attivare o disattivare il filtro, fai clic con il pulsante destro del mouse per mostrare solo +#SItemManagerUtil.java +lblWhitecards=Carte bianche +lblBluecards=Carte blu +lblBlackcards=Carte nere +lblRedcards=Cartellini rossi +lblGreencards=Carte verdi +lblColorlesscards=Carte incolori +lblMulticolorcards=Carte multicolor +lblPackordeck=Pacchetti di carte e mazzi prefabbricati +lblLands=terre +lblArtifacts=artefatti +lblCreatures=creature +lblEnchantments=Incantesimi +lblPlaneswalkers=planeswalker +lblInstants=Instants +lblSorceries=stregonerie +lblCCMC0=Schede con CMC 0 +lblCCMC1=Schede con CMC 1 +lblCCMC2=Schede con CMC 2 +lblCCMC3=Schede con CMC 3 +lblCCMC4=Schede con CMC 4 +lblCCMC5=Schede con CMC 5 +lblCCMC6orMore=Schede con CMC 6+ +lblWhitedecks=Mazzi bianchi +lblBluedecks=Ponti blu +lblBlackdecks=Mazzi neri +lblReddecks=Ponti rossi +lblGreendecks=Mazzi verdi +lblColorlessdecks=Mazzi incolori +lblMulticolordecks=Mazzi multicolor +lblOldstyleFoilcards=Carte foil vecchio stile +lblNewstyleFoilcards=Nuove carte foil in stile +lblNon-Foilcards=Carte non stagnola +lblUnratedcards=Carte senza punteggio +lbl1starcards=1 stella +lbl2starcards=2 stelle +lbl3starcards=Carte a 3 stelle +lbl4starcards=Carte a 4 stelle +lbl5starcards=Carte a 5 stelle +lblXcopiesof=X copie di +lblcopiesof=copie di +#ItemListView.java +lblUniqueCardsOnly=Solo carte uniche +ttUniqueCardsOnly=Seleziona se mostrare solo carte uniche +lblListView=List View +#ACEditorBase.java +lblAddcard=Aggiungi carta +ttAddcard=Aggiungi la carta selezionata al mazzo corrente (o fai doppio clic sulla riga o premi la barra spaziatrice) +lblAdd4ofcard=Aggiungi 4 di carte +ttAdd4ofcard=Aggiungi fino a 4 carte selezionate al mazzo corrente +lblRemovecard=Rimuovi la carta +ttRemovecard=Rimuovi la carta selezionata dal mazzo corrente (o fai doppio clic sulla riga o premi la barra spaziatrice) +lblRemove4ofcard=Rimuovere 4 di carta +ttRemove4ofcard=Rimuovi fino a 4 della carta selezionata nel mazzo corrente +lblAddBasicLands=Aggiungi terre di base +ttAddBasicLands=Aggiungi terre base al mazzo +lblCardCatalog=Catalogo delle carte +lblJumptoprevioustable=Vai alla tabella precedente +lblJumptopnexttable=Vai al prossimo tavolo +lblJumptotextfilter=Vai al filtro di testo +lblChooseavalueforX=Scegli un valore per X +#VCurrentDeck.java +lblVCurrentDeck=Mazzo corrente +ttbtnSave=Salva mazzo (Ctrl + S) +ttbtnSaveAs=Salva mazzo come (Ctrl + E) +ttbtnLoadDeck=Open Deck (Ctrl + O) +ttbtnNewDeck=Nuovo mazzo (Ctrl + N) +ttbtnPrintProxies=Stampa su file HTML (Ctrl + P) +lblImport=Importare +ttImportDeck=Tentativo di importare un mazzo da un formato non Forge (Ctrl + I) +lblTitle=Titolo +#ImageView.java +lblExpandallgroups=Espandi tutti i gruppi +lblCollapseallgroups=Comprimi tutti i gruppi +lblGroupby=raggruppare per +lblPileby=ammucchiare +lblColumns=colonne +lblPiles=Piles: +lblGroups=Groups: +lblImageView=Image View +#CEditorVariant.java, CEditorConstructed.java +lblCatalog=Catalogare +lblAdd=Inserisci +lbltodeck=al ponte +lblfromdeck=dal mazzo +lbltosideboard=alla credenza +lblfromsideboard=dalla credenza +lblascommander=come comandante +lblasoathbreaker=come rompiscatole +lblassignaturespell=come incantesimo firma +lblasavatar=come avatar +lblfromschemedeck=dal mazzo di schemi +lblfromplanardeck=dal mazzo planare +lblfromconspiracydeck=dal mazzo della cospirazione +lbltoschemedeck=per pianificare il mazzo +lbltoplanardeck=al mazzo planare +lbltoconspiracydeck=al mazzo della cospirazione +lblMove=Mossa +#VDock.java +lblDock=bacino +lblViewDeckList=Visualizza l'elenco dei deck +lblRevertLayout=Ripristina layout +lblOpenLayout=Apri layout +lblSaveLayout=Salva layout +#GroupDef.java +lblColor=Colore +lblColorIdentity=Identità del colore +lblSet=Impostato +lblSet2=Impostato +#Set word has different meanings in other languages +lblDefault=Predefinito +lblType=genere +lblPlaneswalkerDeckSort=Ordinamento del mazzo Planeswalker +lblRarity=Rarità +lblConvertToFoil=Foglio +lblMulticolor=Multicolore +#DeckFileMenu.java +lblNewDeck=Nuovo mazzo +lblOpenDeck=Open Deck +lblImportDeck=Importa mazzo +lblSaveDeck=Salva mazzo +lblSaveDeckAs=Salva mazzo come +lblPrinttoHTMLfile=Stampa su file HTML +#PaperCard.java +lblCard=Carta +#CardManager.java +lblFormat=Formato +lblFormats=formati +lblQuestWorld=Quest World +lblSets=Imposta +lblTypes=tipi +lblConvertedManaCosts=Mana convertito +lblCMCRange=Gamma CMC +lblPowerRange=Scala di potenza +lblToughnessRange=Gamma di resistenza +lblFoil=Foglio +lblPersonalRating=Valutazione personale +lblAdvanced=Avanzate +#VDeckgen.java +lblDeckGeneration=Generazione del mazzo +btnRandCardpool=Cardpool casuale +ttbtnRandCardpool=Genera cardpool costruito casualmente nell'area del mazzo corrente +btnRandDeck2=Costruito (2 colori) +ttbtnRandDeck2=Genera 2 mazzi costruiti a colori nell'area del mazzo corrente +btnRandDeck3=Costruito (3 colori) +ttbtnRandDeck3=Genera un mazzo costruito in 3 colori nell'area del mazzo corrente +btnRandDeck5=Costruito (5 colori) +ttbtnRandDeck5=Genera un mazzo costruito a 5 colori nell'area del mazzo corrente +#DeckCotroller.java +lblCurrentDeck2=Mazzo corrente +lblUntitled=Senza titolo +#VPrompt.java +lblPrompt=Richiesta +lblGameSetup=Configurazione del gioco +#ColumnDef.java +lblAIStatus=Stato AI +lblCMC=CMC +ttCMC=CMC +lblCN=CN +ttCN=Ordine numero collezionisti +ttColor=Colore +lblCost=Costo +ttCost=Costo +lblDecks=Decks +lblDeleteEdit=Cancella / Modifica +lblSetEdition=Colonna misteriosa. Non sappiamo cosa fa o se è quello che dovrebbe fare. +ttFavorite=Preferito +lblFolder=Cartella +ttFormats=Il mazzo dei formati è legale +lblMain=Principale +ttMain=Ponte principale +lblQty=Quantità +lblQuantity=Quantità +lblSide=Lato +lblSideboard=Credenza +lblNew=Nuovo +lblOwned=Di proprietà +lblPower=Energia +ttPower=Energia +lblPrice=Prezzo +ttPrice=Prezzo +lblRanking=classifica +lblDraftRanking=Classifica bozza +lblToughness=durezza +ttToughness=durezza +ttType=genere +#HomeScreen.java +lblNewGame=Nuovo gioco +lblLoadGame=Carica gioco +lblPlayOnline=Giocare online +lblSettings=impostazioni +#SettingsPage.java +lblAutomaticBugReports=Segnalazioni di bug automatiche +lblBattlefieldTextureFiltering=Filtraggio delle trame del campo di battaglia +lblCompactListItems=Elementi dell'elenco compatto +lblCompactTabs=Schede compatte +lblCardOverlays=Sovrapposizioni di carte +lblDisableCardEffect=Disable Card 'Effect' Images +lblDynamicBackgroundPlanechase=Planechase di sfondo dinamico +lblGameplayOptions=Opzioni di gioco +lblGeneralSettings=impostazioni generali +lblHotSeatMode=Modalità Hot Seat +lblLandscapeMode=Modalità panoramica +lblLater=Dopo +lblMinimizeScreenLock=Riduci a icona su Blocco schermo +lblOrderGraveyard=Order Graveyard +lblRestartForge=Riavvia Forge +lblRestartForgeDescription=È necessario riavviare Forge per rendere effettiva questa modifica. +lblRotateZoomPlanesPhenomena=Ruota Zoom Immagine di piani / fenomeni +lblRotateZoomSplit=Ruota Zoom Immagine di Split Cards +lblShowAbilityIconsOverlays=Mostra icone abilità +lblShowCardIDOverlays=Mostra overlay ID carta +lblShowCardManaCostOverlays=Mostra sovrapposizioni di costi Mana delle carte +lblShowCardNameOverlays=Mostra sovrapposizioni nome carta +lblShowCardOverlays=Mostra sovrapposizioni di carte +lblShowCardPTOverlays=Mostra sovrapposizioni scheda P / T +lblShowMatchBackground=Mostra sfondo partita +lblVibrateAfterLongPress=Vibrazione dopo una pressione prolungata +lblVibrateWhenLosingLife=Vibrazione quando si perde la vita +lblVibrationOptions=Opzioni di vibrazione +nlAutomaticBugReports=Invia automaticamente segnalazioni di bug agli sviluppatori, senza chiedere conferma. +nlBattlefieldTextureFiltering=Filtra la grafica delle carte sul campo di battaglia per renderla meno pixelata su schermi di grandi dimensioni (è necessario riavviare, potrebbe ridurre le prestazioni). +nlCompactListItems=Mostra solo una singola riga di testo per carte e mazzi su tutte le visualizzazioni elenco per impostazione predefinita. +nlCompactTabs=Mostra schede più piccole nella parte superiore delle schermate della scheda (come questa schermata). +nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards. +nlDynamicBackgroundPlanechase=Usa le immagini del piano corrente come sfondo (le immagini della Planes Card devono trovarsi nella cartella cache / pics / planechase). +nlHotSeatMode=Quando inizi una partita con 2 giocatori umani, usa un singolo prompt per controllare entrambi i giocatori. +nlLandscapeMode=Usa l'orientamento orizzontale (orizzontale) per l'app anziché verticale (verticale). +nlMinimizeScreenLock=Riduci a icona Forgia quando lo schermo è bloccato (abilita se riscontri problemi grafici dopo aver bloccato lo schermo). +nlOrderGraveyard=Determina quando autorizzare l'ordine delle carte che vanno al cimitero (mai / sempre / solo con carte pertinenti). +nlRotateZoomPlanesPhenomena=Ruota l'immagine ingrandita delle carte Piano o Fenomeno. +nlRotateZoomSplit=Ruota l'immagine ingrandita delle carte divise. +nlShowAbilityIconsOverlays=Mostra le icone delle abilità per le carte, altrimenti sono nascoste. +nlShowCardIDOverlays=Mostra gli overlay ID per le carte, altrimenti sono nascosti. +nlShowCardManaCostOverlays=Mostra le sovrapposizioni di costo di mana per le carte, altrimenti sono nascoste. +nlShowCardNameOverlays=Mostra sovrapposizioni di nomi per le carte, altrimenti sono nascoste. +nlShowCardOverlays=Mostra sovrapposizioni di nome, costo di mana, p / te id id per le carte, altrimenti sono nascoste. +nlShowCardPTOverlays=Mostra sovrapposizioni di potenza / costituzione / lealtà per le carte, altrimenti sono nascoste. +nlShowMatchBackground=Mostra l'immagine di sfondo della partita sul campo di battaglia, altrimenti verrà mostrata la trama di sfondo. +nlTheme=Imposta il tema che determina la modalità di skin dei componenti di visualizzazione. +nlVibrateAfterLongPress=Abilitare la vibrazione rapida per indicare una pressione prolungata, ad esempio per lo zoom della scheda. +nlVibrateWhenLosingLife=Attiva le vibrazioni quando il giocatore perde punti vita o subisce danni durante una partita. +lblEnableRoundBorder=Abilita maschera bordo arrotondato +nlEnableRoundBorder=Se abilitato, gli angoli delle carte sono arrotondati (preferibilmente Carta con bordi pieni). +lblPreloadExtendedArtCards=Carte d'arte estese precaricate +nlPreloadExtendedArtCards=Se abilitato, precarica le carte artistiche estese nella cache all'avvio. +lblShowFPSDisplay=Mostra display FPS +nlShowFPSDisplay=Se abilitato, mostra il display FPS (sperimentale). +#MatchScreen.java +lblPlayers=Giocatori +lblLog=Login +lblDev=dev +lblStack=Pila +lblMustWaitPriority=Devi aspettare la priorità ... +#FDeckEditor.java +lblImportFromClipboard=Importa dagli Appunti +lblSaveAs=Salva come... +lblNameNewCopyDeck=Inserisci il nome per la nuova copia del mazzo +lblRenameDeck=Rinomina deck +lblNewNameDeck=Inserisci un nuovo nome per il mazzo +lblDeleteDeck=Elimina mazzo +lblDelete=Elimina +lblConfirmDelete=Sei sicuro di voler eliminare +lblNameNewDeck=Inserisci il nome per il nuovo mazzo +lblSaveChangesCurrentDeck=Salvare le modifiche al mazzo corrente? +lblAddFavorites=Aggiungi ai preferiti +lblRemoveFavorites=Rimuovi dai preferiti +lblChangePreferredArt=Modifica arte preferita +lblSelectPreferredArt=Seleziona l'arte preferita per +lblTo=per +lblAvatar=Avatar +lblCards=Carte +lblPlanes=Aerei +lblSchemes=schemi +lblToMainDeck=al ponte principale +lblHowMany=quanti? +lblInventory=Inventario +lblCollection=Collezione +lblCommanders=comandanti +lblOathbreakers=Oathbreakers +#Forge.java +lblLoadingFonts=Caricamento caratteri in corso ... +lblLoadingCardTranslations=Caricamento traduzioni carte ... +lblFinishingStartup=Avvio finitura ... +lblPreloadExtendedArt=Precarica arte estesa ... +#LobbyScreen.java +lblMore=Di Più... +lblLoadingNewGame=Caricamento nuovo gioco in corso ... +lblSelectVariants=Seleziona le varianti +msgSelectAdeckBeforeReadying=Seleziona un mazzo prima di prepararti! +#PlayerPanel.java +lblLoadingDeck=Caricamento deck ... +lblSchemeDeckRandomGenerated=Schema Deck: mazzo generato casualmente +lblCommanderDeckRandomGenerated=Ponte del comandante: mazzo generato casualmente +lblOathbreakerDeckRandomGenerated=Deck Oathbreaker: mazzo generato casualmente +lblTinyLeadersDeckRandomGenerated=Tiny Leaders Deck: mazzo generato casualmente +lblBrawlDeckRandomGenerated=Brawl Deck: mazzo generato casualmente +lblPlanarDeckRandomGenerated=Mazzo planare: mazzo generato casualmente +lblVanguardAvatarRandom=Avatar Vanguard: Casuale +lblNotReady=Non pronto +lblNormal=Normale +lblDevMode=Modalità Dev +lblOathbreakerDeck=Deck Oathbreaker +lblTinyLeadersDeck=Mazzo di piccoli leader +lblBrawlDeck=Brawl Deck +lblSelectDeckFor=Seleziona il deck per %s +lblSelectCommanderDeckFor=Seleziona Commander Deck per %s +lblSelectOathbreakerDeckFor=Seleziona il mazzo Oathbreaker per %s +lblSelectTinyLeadersDeckFor=Seleziona Tiny Leaders Deck per %s +lblSelectBrawlDeckFor=Seleziona Brawl Deck per %s +lblSelectSchemeDeckFor=Seleziona Schema Deck per %s +lblSelectPlanarDeckFor=Seleziona Mazzo planare per %s +lblSelectVanguardFor=Seleziona Vanguard per %s +lblMale=Maschio +lblFemale=Femmina +lblAny=Qualunque +lblFantasy=Fantasia +lblGeneric=Generico +#MatchController.java +lblChooseAbilityToPlay=Scegli la capacità di giocare +lblSelected=Selezionato +#ItemManager.java +lblAdvancedSearch=Ricerca Avanzata +lblSort=Ordinare +lblResetFilters=Ripristina filtri +#AdvancedSearchFilter.java +lblEditExpression=Modifica espressione +lblRemoveFilter=Rimuovi filtro +lblClearFilter=Clear Filter +#CardZoom.java +lblSwipeUpTo=Scorri fino a %s +lblSwipeDownDetailView=Scorri verso il basso per passare alla visualizzazione dettagli +lblSwipeDownPictureView=Scorri verso il basso per passare alla visualizzazione delle immagini +#VGameMenu.java +lblNoPlayerPriorityNoDeckListViewed=Nessun giocatore ha la priorità al momento, quindi l'elenco dei mazzi non può essere visualizzato. +#FilesPage.java +lblFiles=File +lblStorageLocations=Posizioni di archiviazione +lblCardPicsLocation=Posizione delle foto delle carte +lblDecksLocation=Posizione dei mazzi +lblDataLocation=Posizione dei dati (ad es. Impostazioni e richieste) +lblImageCacheLocation=Posizione della cache dell'immagine +lblRestartForgeMoveFilesNewLocation=È necessario riavviare Forge per rendere effettive le modifiche. Assicurati di spostare tutti i file necessari nella nuova posizione prima di farlo. +lblRestartRequired=Riavvio richiesto +lblSelect=Seleziona %s +#AddBasicLandsDialog.java +lblLandSet=Set di terra +lblAddBasicLandsAutoSuggest=Aggiungi terre di base a %s \n (tocca due volte le statistiche per suggerire automaticamente) +lblDeckStatisticsAutoSuggest=Deck statistics. Double click to auto-suggest basic lands. +lblAssortedArt=Arte Assortita +lblCardArt=Card Art %d +lblNonLandCount= %d non terre +lblOldLandCount= %d terre +lblNewLandCount= %d terre aggiunte +lblNewTotalCount= %d carte +#FDeckImportDialog.java +lblImportLatestVersionCard=Importa l'ultima versione della carta +lblUseOnlySetsReleasedBefore=Utilizzare solo set rilasciati prima: +lblUseOnlyCoreAndExpansionSets=Utilizzare solo set di core e di espansione +lblFollowingCardsCannotBeImported=Le seguenti carte non possono essere importate a causa di errori di ortografia, impostare restrizioni o non essere ancora in Forge: +lblImportRemainingCards=Importa le carte rimanenti? +lblNoKnownCardsOnClipboard=Nessuna carta nota trovata negli appunti. \n \nCopia la lista dei mazzi negli appunti, quindi riapri questa finestra di dialogo. +#FDeckViewer.java +lblDeckListCopiedClipboard=Elenco dei deck per ' %s' copiato negli appunti. +#FSideboardDialog.java +lblUpdateMainFromSideboard=Aggiorna il deck principale dalla sideboard %s +#FVanguardChooser.java +lblRandomVanguard=Avanguardia casuale +#FOptionPane.java +lblYes=sì +lblNo=No +#FSpinner.java +lblSelectANumber=Seleziona un numero +#FTextField.java +lblCut=Tagliare +lblCopy=copia +lblPaste=Incolla +#ListChooser.java +lblSearch=Ricerca +#InputBase.java +lblPriority=Priorità +lblTurn=girare +lblPhase=Fase +lblEmpty=Vuoto +lbltoResolve=risolvere. +lblStormCount=Conteggio della tempesta +#InputAttack.java +lblCallBack=Call Back +lblDisabled=Disabled +lblSelectAttackCreatures=Select creatures to attack +lblSelectAttackTarget= or select player/planeswalker you wish to attack. +lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its 'band' then select another to join it. +#InputBlock.java +lblSelectBlockTarget=Select another attacker to declare blockers for. +lblSelectBlocker=Select creatures to block +lblOrSelectBlockTarget= or select another attacker to declare blockers for. +lblMorph=Morph +#PlayerControllerHuman.java +lblYouHaveWonTheCoinToss= %s, hai vinto il lancio della moneta. +lblYouLostTheLastGame= %s, hai perso l'ultima partita. +lblWouldYouLiketoPlayorDraw=Ti piacerebbe giocare o disegnare? +lblWhoWouldYouLiketoStartthisGame=Chi ti piacerebbe iniziare questo gioco? (Clicca sul ritratto.) +lblPlay=Giocare +lblDraw=Disegnare +lblTooFewCardsMainDeck=Troppe carte nel tuo mazzo principale (minimo %s), per favore apporta nuovamente modifiche al tuo mazzo. +lblTooManyCardsSideboard=Troppe carte nel tuo sideboard (massimo %s), modifica nuovamente il tuo mazzo. +lblAssignCombatDamageWerentBlocked=Vuoi assegnare il suo danno da combattimento come se non fosse bloccato? +lblChosenCards=Carte scelte +lblAttacker=aggressore +lblTriggeredby=Innescato da +lblChooseWhichCardstoReveal=Scegli quali carte rivelare +lblChooseCardsActivateOpeningHandandOrder=Scegli le carte da attivare dalla mano iniziale e dal loro ordine +lblActivateFirst=Attiva prima +lblChooseOptionalCosts=Scegli Costi opzionali +lblOptionalCosts=Costi opzionali +lblDoYouWanttoScry=Vuoi scry? +lblChooseCardstoSpliceonto=Scegli le carte su cui giuntare +lblDoNextActioninSequence=Esegui l'azione successiva in sequenza +lblPleaseDefineanActionSequenceFirst=Definire prima una sequenza di azioni. +lblRememberActionSequence=Ricorda la sequenza di azioni +lblYouMustHavePrioritytoUseThisFeature=Devi avere la priorità per usare questa funzione. +lblNameTheCard=Dai un nome alla carta +lblWhichPlayerShouldRoll=Quale giocatore dovrebbe tirare? +lblChooseResult=Scegli il risultato +lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=La carta scelta non è permanente o non può esistere indipendentemente sul campo di battaglia. \nSe desideri lanciare una magia non permanente o se desideri lanciare una magia permanente e metterla in pila, usa il pulsante Cast Spell / Play Land. +lblError=Errore +lblWinGame=Vinci il gioco +lblSetLifetoWhat=Dai vita a cosa? +lblSetLifeforWhichPlayer=Dai vita a quale giocatore +lblChoosePermanentstoTap=Scegli permanenti da toccare +lblChoosePermanentstoUntap=Scegli permanenti da stappare +lblWhichTypeofCounter=Quale tipo di contatore? +lblHowManyCounters=Quanti contatori? +lblRemoveCountersFromWhichCard=Rimuovere i segnalini da quale carta? +lblAddCountersToWhichCard=Aggiungi segnalini a quale carta? +lblChooseaCard=Scegli una carta +lblNoPlayerPriorityDeckCantBeTutoredFrom=Nessun giocatore ha la priorità in questo momento, quindi il suo mazzo non può essere tutorato da. +lblNoPlayerPriorityGameStateCannotBeSetup=Nessun giocatore ha la priorità al momento, quindi lo stato del gioco non può essere impostato. +lblErrorLoadingBattleSetupFile=Errore durante il caricamento del file di installazione della battaglia! +lblSelectCardstoAddtoYourDeck=Seleziona le carte da aggiungere al tuo mazzo +lblAddTheseToMyDeck=Aggiungi questi al mio mazzo +lblChooseaPile=Scegli una pila +lblSelectOrderForSimultaneousAbilities=Seleziona l'ordine per le abilità simultanee +lblReorderSimultaneousAbilities=Riordina abilità simultanee +lblResolveFirst=Risolvi prima +lblMoveCardstoToporBbottomofLibrary=Sposta le carte in cima o in fondo al grimorio +lblSelectCardsToBeOutOnTheBottomOfYourLibrary=Seleziona le carte da mettere in fondo al tuo grimorio +lblCardsToPutOnTheBottom=Carte da mettere sul fondo +lblArrangeCardsToBePutOnTopOfYourLibrary=Organizza le carte da mettere in cima al tuo grimorio +lblTopOfLibrary=Top of Library +lblSelectCardsToBePutIntoTheGraveyard=Seleziona le carte da mettere nel cimitero +lblCardsToPutInTheGraveyard=Carte da mettere nel cimitero +lblDiscardUpToNCards=Scarta fino a %d card (s) +lblDiscardNCards=Elimina %d carte +lblSelectNCardsToDiscardUnlessDiscarduType=Seleziona %d carte da scartare, a meno che tu non scarti una %s. +lblCleanupPhase=Fase di pulizia +lblSelectCardsToDiscardHandDownMaximum=Seleziona %d carte da scartare per portare la tua mano al massimo di %max carte. +lblChooseMinCardToDiscard=Scegli %d carte da scartare +lblDiscarded=Discarded +lblChooseDamageOrderFor=Scegli Ordine danni per %s +lblDamagedFirst=Danneggiato per primo +lblChooseBlockerAfterWhichToPlaceAttackert=Scegli il blocco dopo il quale posizionare %s in ordine di danno; annulla per posizionarlo per primo +lblPutCardOnTopOrBottomLibrary=Metti %s nella parte superiore o inferiore della tua libreria? +lblChooseOrderCardsPutIntoLibrary=Scegli l'ordine delle carte da mettere nel grimorio +lblClosestToTop=Più vicino all'inizio +lblChooseOrderCardsPutOntoBattlefield=Scegli l'ordine delle carte da mettere sul campo di battaglia +lblPutFirst=Metti per primo +lblChooseOrderCardsPutIntoGraveyard=Scegli l'ordine delle carte da mettere nel cimitero +lblClosestToBottom=Più vicino al fondo +lblChooseOrderCardsPutIntoPlanarDeck=Scegli l'ordine delle carte da mettere nel mazzo planare +lblChooseOrderCardsPutIntoSchemeDeck=Scegli l'ordine delle carte da mettere nel mazzo schema +lblChooseOrderCopiesCast=Scegli l'ordine delle copie da trasmettere +lblDelveHowManyCards=Delve quante carte? +lblExileWhichCard=Esilia quale carta? +lblDestroy=destroy +lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. +lblSelectNumTargetToAction=Select %d {0}(s) to {1}. +lblHighestBidder=Highest Bidder +lblUseTriggeredAbilityOf=Use triggered ability of +lblExertAttackersConfirm=Exert Attackers? +lblThereNoCardInPlayerZone=There are no cards in {0} {1} +lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? +lblLibrary=Library +lblGraveyard=Graveyard +lblTop=Top +lblBottom=Bottom +lblNColorManaFromCard={0} {1} mana from {2} +lblPayManaFromManaPool=Pay Mana from Mana Pool +lblChooseATargetType=Choose a {0} type +lblUntap=Untap +lblOdds=Odds +lblEvens=Evens +lblLeaveTapped=Leave tapped +lblUntapAndSkipThisTurn=Untap (and skip this turn) +lblLeft=Left +lblRight=Right +lblAddCounter=Add Counter +lblRemoveCounter=Remove Counter +lblWinTheFlip=win the flip +lblLoseTheFlip=lose the flip +lblChooseAResult=Choose a result +lblSelectPreventionShieldToUse=select which prevention shield to use +lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode +lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. +lblOverwriteExistFileConfirm=Overwrite existing file? +lblFileExists=File exists! +lblSelectGameStateFile=Select Game State File +lblFileNotFound=File not found +lblPutCardInWhichPlayerZone=Put card in {0} for which player? +lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? +lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? +lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? +lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? +lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? +lblChooseCardsExile=Choose cards to exile +lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? +lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player? +lblRemoveCardFromWhichZone=Remove card(s) from which zone? +lblChooseCardsRemoveFromGame=Choose cards to remove from game +lblRemoved=Removed +lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18) +lblActionSequenceCleared=Action sequence cleared. +lblRestartingActionSequence=Restarting action sequence. +lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. +lblErrorEntityWithId=Error: Entity with ID +lblNotFound=not found +lblChooseAnnounceForCard=Choose {0} for {1} +lblSacrifice=Sacrifice +lblLookCardInPlayerZone=Looking at cards in {0} {1} +lblPlayerZone={0} {1} +lblActionFromPlayerDeck={0} from {1} Deck +#AbstractGuiGame.java +lblConcedeCurrentGame=Questo concederà il gioco attuale e perderai. \n \nConcedi comunque? +lblConcedeTitle=Concedere il gioco? +lblConcede=Concedere +lblCloseGameSpectator=Questo chiuderà questo gioco e non potrai riprendere a guardarlo. \n \nChiudi comunque? +lblCloseGame=Gioco chiuso? +lblWaitingForOpponent=Aspettando l'avversario ... +lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire. +lblStopWatching=Smetti di guardare +lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max: +lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min: +lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max: +#PlayerOutcome.java +lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso +lblWonDueToEffectOf=ha vinto a causa dell'effetto di ' %s' +lblConceded=ha concesso +lblLostTryingToDrawCardsFromEmptyLibrary=ha perso il tentativo di pescare carte dal grimorio vuoto +lblLostBecauseLifeTotalReachedZero=ha perso perché il totale della vita ha raggiunto 0 +lblLostBecauseOfObtainingTenPoisonCounters=ha perso a causa dell'ottenimento di 10 segnalini veleno +lblLostBecauseAnOpponentHasWonBySpell=ha perso perché un avversario ha vinto per incantesimo ' %s' +lblLostDueToEffectOfSpell=ha perso a causa dell'effetto dell'incantesimo ' %s' +lblLostDueToAccumulationOf21DamageFromGenerals=ha perso a causa dell'accumulo di 21 danni dai generali +lblAcceptedThatTheGameIsADraw=ha accettato che il gioco sia un pareggio +lblLostForUnknownReasonBug=ha perso per motivi sconosciuti (questo è un bug) +#ViewWinLose.java +btnNextGame=Prossima partita +btnStartNewMatch=Inizia una nuova partita +btnQuitMatch=Abbandona partita +lblItsADraw=È un pareggio! +lblTeamWon=La squadra %s ha vinto! +lblWinnerWon= %s vinto! +lblGameLog=Registro di gioco +#NewDraftScreen.java +lblLoadingNewDraft=Caricamento nuova bozza ... +#LoadDraftScreen.java +lblDoubleTapToEditDeck=Tocca due volte per modificare il deck (premi a lungo per visualizzare) +lblMode=Modalità: +lblYouMustSelectExistingDeck=Devi selezionare un mazzo esistente o costruire un mazzo da un nuovo gioco booster. +lblWhichOpponentWouldYouLikeToFace=Quale avversario vorresti affrontare? +lblSingleMatch=Partita singola +#NewGauntletScreen.java +lblGauntletText1=Nella modalità Gauntlet, selezioni un mazzo e giochi contro più avversari. +lblGauntletText2=Configura quanti avversari vuoi affrontare e quali mazzi o tipi di mazzi giocheranno. +lblGauntletText3=Quindi, prova a battere tutti gli avversari di AI senza perdere una partita. +lblSelectGauntletType=Seleziona un tipo di guanto +lblCustomGauntlet=Guanto personalizzato +lblGauntletContest=Concorso di sfida +lblSelectYourDeck=Seleziona il tuo mazzo +lblSelectDeckForOpponent=Seleziona il mazzo per l'avversario +lblSelectGauntletContest=Seleziona Contest sfida +#PuzzleScreen.java +lblPuzzleText1=La modalità Puzzle si carica in un puzzle che devi vincere in un tempo / modo predeterminato. +lblPuzzleText2=Per iniziare, premi il pulsante Start in basso, quindi seleziona un puzzle da un elenco. +lblPuzzleText3=Il tuo obiettivo verrà visualizzato in una finestra pop-up all'avvio del puzzle e anche specificato su una carta effetto speciale che verrà posizionata nella tua zona di comando. +lblChooseAPuzzle=Scegli un puzzle +lblLoadingThePuzzle=Caricamento del puzzle ... +#InputPassPriority.java +lblCastSpell=lanciare un incantesimo +lblPlayLand=giocare a terra +lblActivateAbility=attivare l'abilità +lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Hai mana fluttuante nella tua riserva di mana che potrebbe andare perso se passi priorità adesso. +lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=Subirai danni da bruciatura di mana pari alla quantità di mana fluttuante persa in questo modo. +lblManaFloating=Mana Floating +#InputPayManaOfCostPayment.java +lblPayManaCost=Paga il costo in mana: +lblLifePaidForPhyrexianMana=( %d punti vita pagati per mana phyrexiano) +lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Fai clic sul totale della tua vita per pagare la vita per il mana phyrexiano. +lblClickOnYourLifeTotalToPayLifeForBlackMana=Fai clic sul totale della tua vita per pagare la vita per il mana nero. +lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Fai clic sul totale della tua vita per pagare la vita per mana phyrexiano o mana nero. +#GameLogFormatter.java +lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library +lblLogScryTopLibrary=%s scried %top card(s) to the top of the library +lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library +lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. +lblPlayerDidntAttackThisTurn=%s didn't attack this turn. +#FormatFilter.java +lblAllSetsFormats=All Sets/Formats +lblOtherFormats=Other Formats... +lblChooseSets=Choose Sets... +#HistoricFormatSelect.java +lblChooseFormat=Choose Format +#TriggerAdapt.java +lblAdapt=Adapt +#TriggerAttached.java +lblAttachee=Attachee +#TriggerAttackerBlocked.java +lblNumberBlockers=Number Blockers +lblBlocker=Blocker +#TriggerAttackersDeclared.java +lblNumberAttackers=Number Attackers +#TriggerAttackerUnblockedOnce.java +lblAttackingPlayer=AttackingPlayer +lblDefenders=Defenders +#TriggerBecomeMonarch.java +lblPlayer=Player +#TriggerBecomeMonstrous.java +lblMonstrous=Monstrous +#TriggerBecomeRenowned.java +lblRenowned=Renowned +#TriggerBecomesTarget.java +lblSource=Source +lblTarget=Target +#TriggerBecomesTargetOnce.java +lblTargets=Targets +#TriggerBlockersDeclared.java +lblBlockers=Blockers +#TriggerChampioned.java +lblChampioned=Championed +#TriggerChangesController.java +lblChangedController=Changed Controller +#TriggerChangesZone.java +lblZoneChanger=Zone Changer +#TriggerChangesZoneAll.java +lblAmount=Amount +#TriggerCounterAdded.java +lblAddedOnce=Added once +#TriggerCountered.java +lblCountered=Countered +lblCause=Cause +#TriggerCounteredRemoved.java +lblRemovedFrom=Removed from +#TriggerCrewed.java +lblVehicle=Vehicle +lblCrew=Crew +#TriggerCycled.java +lblCycled=Cycled +#TriggerDamageDealtOnce.java +lblDamageSource=Damage Source +lblDamaged=Damaged +#TriggerDamagePrevented.java +lblDamageTarget=Damage Target +#TriggerDestroyed.java +lblDestroyed=Destroyed +lblDestroyer=Destroyer +#TriggerDevoured.java +lblDevoured=Devoured +#TriggerDiscarded.java +lblDiscarded=Discarded +#TriggerEvolved.java +lblEvolved=Evolved +#TriggerExerted.java +lblExerted=Exerted +#TriggerExiled.java +lblExiled=Exiled +#TriggerExploited.java +lblExploited=Exploited +lblExploiter=Exploiter +#TriggerExplores.java +lblExplorer=Explorer +#TriggerFight.java +lblFighter=Fighter +#TriggerLandPlayed.java +lblLandPlayed=Land played +#TriggerLifeGained.java +lblGainedAmount=Gained Amount +#TriggerLifeLost.java +lblLostAmount=Lost Amount +#TriggerPayCumulativeUpkeep.java +lblMana=Mana +#TriggerPayLife.java +lblPaidAmount=Paid Amount +#TriggerPhaseIn.java +lblPhasedIn=Phased In +#TriggerPhaseOut.java +lblPhasedOut=Phased Out +#TriggerRoller.java +lblRoller=Roller +#TriggerPlaneswalkedFrom.java +lblPlaneswalkedFrom=Planeswalked From +#TriggerPlaneswalkedTo.java +lblPlaneswalkedTo=Planeswalked To +#TriggerRegenerated.java +lblRegenerated=Regenerated +#TriggerRevealed.java +lblRevealed=Revealed +#TriggerSacrificed.java +lblSacrificed=Sacrificed +#TriggerScry.java +lblScryer=Scryer +#TriggerSearchLibrary.java +lblSearcher=Searcher +#TriggerShuffled.java +lblShuffler=Shuffler +#TriggerSpellAbilityCast.java +lblActivator=Activator +#TriggerSpellAbilityCast.java +lblSpellAbility=SpellAbility +#TriggerTaps.java +lblTapped=Tapped +#TriggerTapsForMana.java +lblTappedForMana=Tapped for Mana +lblProduced=Produced +#TriggerTransformed.java +lblTransformed=Transformed +#TriggerTurnFaceUp.java +lblTurnFaceUp=Turn Face up +#TriggerUnattach.java +lblObject=Object +lblAttachment=Attachment +#TriggerUntaps.java +lblUntapped=Untapped +#TriggerVote.java +lblVoters=Voters +#PermanentCreatureEffect.java +lblCreature=Creature +#LimitedWinLoseController.java +btnRestartRound=Restart Round +btnTournamentInfo=Tournament Info +btnNextRound=Next Round +btnWonRound=YOU HAVE WON ROUND +btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!*** +btnLoseRound=YOU HAVE LOST ON ROUND +btnQuit=Quit +btnContinue=Continue +btnRestart=Restart +#TournamentWinLoseController.java +btnSaveQuit=Save and Quit +lblCongratulations=CONGRATULATIONS! +lblThroughTournament=You made it through the tournament! +lblDefeated=DEFEATED! +lblFailedTournament=You have failed to pass the tournament. +#GauntletWinLoseController.java +lblGauntletTournament=You made it through the gauntlet! +lblFailedGauntlet=You have failed to pass the gauntlet. +#QuestTournamentController.java +lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament? +lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament? +lblReallyQuit=Really Quit? +lblForPlacing=For placing +lblHaveBeAward=, you have been awarded +lblTournamentReward=Tournament Reward +lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card: +lblCreditsAwarded=Credits Awarded +lblBoosterPack=Booster Pack +lblAwarded=Awarded +lblFoundCards=You have found the following cards inside +lblRareAwarded=Rare Awarded +lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block. +lblSelectACard=Select a Card +lblSelectKeepCard=Select a card to keep: +lblAddToCollection=has been added to your collection! +lblCardAdded=Card Added +lblBonusToken=Bonus Token +lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. +lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? +lblSaveDraft=Save Draft +lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets. +lblNoAvailableDrafts=No Available Drafts +lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is +lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? +lblCreatingDraftTournament=Creating a Booster Draft Tournament +lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament +lblPleaseReportBug=. Please report this as a bug. +lbl1stPlace=1st Place: +lbl2ndPlace=2nd Place: +lbl3rdPlace=3rd Place: +lbl4thPlace=4th Place: +lblTime= time +lblCollectPrizes=Collect Prizes +lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another. +lblYouNeed=You need +lblMoreCredits=more credits to enter this tournament. +lblNotEnoughCredits=Not Enough Credits +lblTournamentCosts=This tournament costs +lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter? +lblEnterDraftTournament=Enter Draft Tournament? +lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway? +lblLeave=Leave +lblDeckInvalid=Deck Invalid +lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. +#DraftingProcessScreen.java +lblSaveDraftAs=Save this draft as +lblAlreadyDeckName=There is already a deck named ' +lblOverwriteConfirm='. Overwrite? +lblOverwriteDeck=Overwrite Deck? +lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? +lblLeaveDraft=Lascia Draft +#Match.java +lblAICantPlayCards=AI can't play these cards well +lblAnteCardsRemoved=These ante cards were removed +#CEditorDraftingProcess.java +lblQuitWithoutSaving=Quit without saving +lblQuitDraft=Quit Draft +#LoadQuestScreen.java +lblLoadingExistingQuests=Loading Existing Quests... +lblNewQuest=New +lblRename=Rename +lblEnterNewQuestName=Enter new name for quest: +lblRenameQuest=Rename Quest +lblDeleteQuest=Delete Quest +#NewQuestScreen.java +lblDifficulty=Difficulty +lblStartingPoolColors=Starting pool colors +lblStartingPoolOptions=Starting pool options +lblAllowDuplicatesStartingPool=Allow duplicates in starting pool +lblIncludeArtifactsStartingPool=Include artifacts in starting pool +lblDefinedFormat=Defined format +lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. +lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue? +lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? +lblCreatingNewQuest=Creating new quest... +#QuestBazaarScreen.java +lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale. +lblBuy=Buy +#QuestMenu.java +lblStatistics=Statistics +lblLoadingCurrentQuest=Loading current quest... +#QuestPrefsScreen.java +lblSellingPercentageBase=Selling Percentage Base +lblSellingPercentageMax=Selling Percentage Max +lblSellingPriceMax=Selling Price Max +lblDifficultyAdjustmentsAll=Difficulty Adjustments (All) +lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy) +lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium) +lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard) +lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert) +lblWinsForBooster=Wins For Booster +lblWinsForRankIncrease=Wins For Rank Increase +lblWinsForMediumAI=Wins For Medium AI +lblWinsForHardAI=Wins For Hard AI +lblWinsForExpertAI=Wins For Expert AI +lblSaveFailed=Save Failed - +#QuestSpellShopScreen.java +lblMaximumSellingCredits=Maximum selling price is %d credits. +lblSellCardsAt=Selling cards at +lblTheirValue=% of their value.\n +lblSell=Sell +lblItem=item +lblCardsForSale=Cards for Sale +lblSellAllExtras=Sell all extras +lblYourCards=Your Cards +#QuestStatsScreen.java +lblTournamentResults=Tournament Results +lblQuestStatistics=Quest Statistics +#QuestTournamentsScreen.java +lblWinner=Winner +lblQuarterfinals=QUARTERFINALS +lblSemifinals=SEMIFINALS +lblFinalMatch=FINAL MATCH +#DualListBox.java +lblSelectOrder=Select Order +#HumanPlay.java +lblIfYouDo=if you do +lblOr=or +lblDoYouWantPay=Do you want to pay +lblDoYouWantPayNLife=Do you want to pay {0} life? +lblDoyouWantTo=Do you want to +lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} +lblDoYouWantFlipNCoinOrDoAction=Do you want to flip {0} coin(s)? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? +lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? +lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? +lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? +lblDoYouWantDiscardYourHand=Do you want to discard your hand? +lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} +lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} +lblSelectRemoveCounterCard=Select a card to remove a counter +lblSelectRemoveCounterType=Select type counters to remove +lblExileFromZone=Exile from {0} +lblPutCardFromWhoseZone=Put cards from whose {0}? +lblPutCardToLibrary=Put cards to Library +lblPutIntoLibrary=put into library. +lblGainControl=gain control. +lblReturnToHand=return to hand. +lbldiscard=discard. +lblReveal=reveal +lblTap=tap +lblCurrentCard=Current Card +lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} +#AbandonEffect.java +lblWouldYouLikeAbandonSource=Would you like to abandon the scheme {0}? +#ActivateAbilityEffect.java +lblChooseManaAbility=Choose a mana ability: +#AddTurnEffect.java +lblPlayerTakesExtraTurn={0} takes an extra turn. +#AmassEffect.java. +lblChooseAnArmy=Choose an army to put counters on +#AssignGroupEffect.java +lblChooseAbilityForObject=Choose ability for {0} +#AttachEffect.java +lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? +lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. +lblSelectACardAttachSourceTo={0} - Select a card to attach to. +#BidLifeEffect.java +lblBidLife=Choose a higher bid +lblChooseStartingBid=Choose a starting bid +lblDoYouWantTopBid=Do you want to top bid? Current Bid \= +lblTopBidWithValueLife=topped bid with {0} life +#BondEffect.java +lblSelectACardPair=Select a card to pair with +#ChangeCombatantsEffect.java +lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} +#ChangeTargetsEffect.java +lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? +#ChangeTextEffect.java +lblChooseColorReplace=Choose a color word to replace +lblChooseNewColor=Choose a new color word +#ChangeZoneEffect.java +lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? +lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} +lblSearchPlayerZoneConfirm=Search {0} {1}? +lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. +lblLookingCardIn=Looking at cards in +lblDoYouWantPlayCard=Do you want to play {0}? +lblSelectCardFromPlayerZone=Select a card from {0} {1} +lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} +lblSelectCardsFromPlayerZone=Select cards from {0} {1} +lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? +#ChooseCardEffect.java +lblChoose=Choose +lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} +lblTotalPowerNum=Total Power: {0} +lblCancelChooseConfirm=Cancel Choose? +#ChooseCardNameEffect.java +lblChooseACardName=Choose a card name +lblChooseASpecificCard=Choose a {0} card name. +lblPlayerPickedChosen={0} picked {1} +#ChooseColorEffect.java +lblChooseAColor=Choose a color +lblAtLastChooseNumColors=Choose {0} or more color +lblChooseSpecifiedRangeColors=Choose {0} to {1} color +#ChooseDirectionEffect.java +lblLeftClockwise=Left (clockwise) +lblRightAntiClockwise=Right (anticlockwise) +lblChooseDirection=Choose a direction +#ChooseGenericEffect.java +lblChooseOne=Choose one +#ChooseNumberEffect.java +lblChooseNumber=Choose a number +lblPlayerChoseNum={0} chose {1} +#ChoosePlayerEffect.java +lblChoosePlayer=Choose a player +#ChooseSourceEffect.java +lblChooseSource=Choose a source +#ClashEffect.java +lblChooseOpponent=Choose a opponent +lblReveals=reveals +lblWinsClash=wins clash +lblLosesClash=loses clash +#CloneEffect.java +lblDoYouWantCopy=Do you want to copy {0}? +#ControlExchangeVariantEffect.java +lblChooseCards=Choose cards +#CopyPermanentEffect.java +lblCopyPermanentConfirm=Copy this permanent? +lblDefender=defender +#CopySpellAbilityEffect.java +lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? +lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack +lblSelectASpellCopy=Select a spell to copy +#CounterEffect.java +lblRemoveDestination=a destination to remove +#CountersMoveEffect.java +lblChooseTakeCountersCard=Choose card to take {0} counters from +lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? +lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. +lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? +lblTakeHowManyTargetCounters=Take how many {0} counters? +#CountersProliferateEffect.java +lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate +#CountersPutEffect.java +lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness +lblSelectCounterTypeAddTo=Select counter type to add to +lblHowManyCounters=Quanti contatori? +lblChooseAnOpponent=Choose an opponent +lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? +#CountersPutOrRemoveEffect.java +lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove +lblWhatToDoWithTargetCounter=What to do with that '{0}' counter +#CountersRemoveEffect.java +lblAllCounters=all counters +lblACounters=a counter +lblCounters=counters +lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from +lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove +lblSelectCountersTypeToRemove=Select type of counters to remove +#DamageDealEffect.java +lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? +#DigEffect.java +lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for +lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library +lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} +lblChooseCardsPutIntoZone=Choose card(s) to put into {0} +lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library +lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library +lblPlayerPickedCardFrom={0} picked card(s) from +lblNoValidCards=No valid cards +#DigUntilEffect.java +lblDoYouWantDigYourLibrary=Do you want to dig your library? +lblDoYouWantPutCardToZone=Do you want to put that card to {0}? +#DiscardEffect.java +lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? +lblPlayerHasChosenCardsFrom={0} has chosen card(s) from +#DrawEffect.java +lblDoYouWantDrawCards=Do you want to draw {0}? +lblHowMayCardDoYouWantDraw=How may cards do you want to draw? +#EncodeEffect.java +lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? +lblChooseACreatureYouControlToEncode=Choose a creature you control to encode +#ExploreEffect.java +lblRevealedForExplore=Revealed for Explore +lblPutThisCardToYourGraveyard=Put this card in your graveyard? +#FlipCoinEffect.java +lblHeads=heads +lblTails=tails +lblCallCoinFlip=Call coin flip +lblWin=win +lblLose=lose +#LifeSetEffect.java +lblLifeTotal=Life Total +#ManaEffect.java +lblDoYouWantAddMana=Do you want to add mana? +lblSelectManaProduce=Select Mana to Produce +lblChooseSingleColorFromTarget=Choose a single color from {0} +#ManifestEffect.java +lblChooseCardToManifest=Choose cards to manifest +#MeldEffect.java +lblChooseCardToMeld=Choose card to meld with +#MillEffect.java +lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? +#MultiplePilesEffect.java +lblChooseCardsInTargetPile=Choose cards in Pile {0}? +#PeekAndRevealEffect.java +lblRevealingCardFrom=Revealing cards from +lblRevealCardToOtherPlayers=Reveal cards to other players? +#PlayEffect.java +lblChooseUpTo=Choose up to +lblSelectCardToPlay=Select a card to play +#ProtectAllEffect.java +lblChooseAProtection=Choose a protection +#PumpEffect.java +lblApplyPumpToTarget=Apply pump to {0}? +#RearrangeTopOfLibraryEffect.java +lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? +#RepeatEffect.java +lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? +#RevealHandEffect.java +lblDoYouWantRevealYourHand=Do you want to reveal your hand? +#RollPlanarDiceEffect.java +lblPlayerRolledResult={0} rolled {1} +#SacrificeEffect.java +lblDoYouWantPayEcho=Do you want to pay Echo +lblPayEcho=Pay Echo +lblDoYouWantSacrifice=Do you want to sacrifice? +#SetStateEffect.java +lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up +#ShuffleEffect.java +lblHaveTargetShuffle=Have {0} shuffle? +#SurveilEffect.java +lblDoYouWantSurveil=Do you want to surveil? +#TapOrUntapAllEffect.java +lblPermanents=Permanents +lblTapOrUntapTarget=Tap or Untap {0}? +#TwoPilesEffect.java +lblSelectCardForFaceDownPile=Select cards for a face down pile +lblDivideCardIntoTwoPiles=Divide cards into two piles +lblChoosesPile=chooses Pile +lblEmptyPile=Empty pile +#UntapEffect.java +lblSelectCardToUntap=Select cards to untap +#VoteEffect.java +lblVote=Vote +lblCurrentVote=Current Votes +lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want? +#InputPayMana.java +lblChooseManaAbility=Choose mana ability +#VDevMenu.java +lblUnlimitedLands=Play Unlimited Lands +lblGenerateMana=Generate Mana +lblViewAll=View All Cards +lblSetupGame=Setup Game State +lblDumpGame=Dump Game State +lblTutor=Tutor for Card +lblAddCounterPermanent=Add Counters to Card +lblSubCounterPermanent=Sub Counters from Card +lblTapPermanent=Tap Permanents +lblUntapPermanent=Untap Permanents +lblSetLife=Set Player Life +lblCardToBattlefield=Add Card to Battlefield +lblExileFromPlay=Exile Card from Play +lblCardToHand=Add Card to Hand +lblExileFromHand=Exile Card from Hand +lblCardToLibrary=Add Card to Library +lblCardToGraveyard=Add Card to Graveyard +lblCardToExile=Add Card to Exile +lblCastSpellOrPlayLand=Cast Spell/Play Land +lblRepeatAddCard=Repeat Last Add Card +lblRemoveFromGame=Remove Card from Game +lblRiggedRoll=Rigged Planar Roll +lblWalkTo=Planeswalk to +#ZoneType.java +lblHandZone=hand +lblLibraryZone=library +lblGraveyardZone=graveyard +lblBattlefieldZone=battlefield +lblExileZone=exile +lblFlashbackZone=flashback +lblCommandZone=command +lblStackZone=stack +lblSideboardZone=sideboard +lblAnteZone=ante +lblSchemeDeckZone=schemedeck +lblPlanarDeckZone=planardeck +lblNoneZone=none +#BoosterDraft.java +lblChooseBlock=Choose Block +lblBlockNotContainSetCombinations={0} does not contain any set combinations. +lblChooseSetCombination=Choose Set Combination +lblNotFoundCustomDraftFiles=No custom draft files found. +lblChooseCustomDraft=Choose Custom Draft +lblChooseSetForNPack=Choose set for Pack {0} of {1} +#SealedCardPoolGenerator.java +lblChooseSealedDeckFormat=Choose Sealed Deck Format +lblSaveCardPoolAs=Save this card pool as +lblSaveCardPool=Save Card Pool +lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? +lblSealedDeckGameExists=Sealed Deck Game Exists +lblChooseAnEdition=Choose an edition +lblChoosePackNumberToPlay=Choose packs to play with +lblNotFoundCustomSealedFiles=No custom sealed files found. +lblChooseCustomSealedPool=Choose Custom Sealed Pool +lblHowManyBoosterPacks=How many booster packs? +#DialogChooseSets.java +lblDisplayRecentSetRepints=Display compatible reprints from more recent sets +lblSelectRandomSets=Select Random Sets +lblSelectNumber=Number to Select +lblCore=Core +lblExpansion=Expansion +lblFormatRestrictions=Format Restrictions +lblLegacyOrVintage=Legacy/Vintage +lblModernCardFrame=Modern Card Frame +lblNoFormatRestriction=No Format Restriction +lblRandomizeSets=Randomize Sets +lblClearSelection=Clear Selection +lblShowOptions=Show Options +lblHideOptions=Hide Options +lblCoreSets=Core sets +lblExpansions=Expansions +lblOtherSets=Other sets +#CMatchUI.java +lblAbilities=Abilities +#VAutoYields.java +lblDisableAllAutoYields=Disable All Auto Yields +lblRemoveYield=Remove Yield +lblNoActiveAutoYield=There are no active auto-yields. +lblNoAutoYield=No Auto-Yields +#GameEntityPicker.java +lblChoices=Choices +#ConquestRewardDialog.java +lblSkip=Skip +#ConquestChaosBattle.java +lblGreat=Great +#ConquestData.java +lblExileCard=Exile Card +lblExileNCard=Exile {0} Cards +lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n +lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled. +lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck. +lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1} +lblRetrieveCard=Retrieve Card +lblRetrieveNCard=Retrieve {0} Cards +lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}. +lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n +lblAetherShards=Aether Shards +lblPlaneswalkEmblems=Planeswalk Emblems +lblTotalWins=Total Wins +lblTotalLosses=Total Losses +lblConqueredEvents=Conquered Events +lblUnlockedCards=Unlocked Cards +#QuestWinLoseController.java +lblQuitByPayCredits=Quit (-15 Credits) +lblSpoilsWonAnteCard=Spoils! Cards won from ante +lblLootedLostAnteCard=Looted! Cards lost to ante +lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments. +lblBonusDraftTokenReward=Bonus Draft Token Reward +lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)! +lblJustWonTenRandomRares=You just won 10 random rares! +lblChooseBonusBoosterFormat=Choose bonus booster format +lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format! +lblChooseBonusBoosterSet=Choose bonus booster set +lblBonusSetBoosterPack=Bonus {0} Booster Pack! +lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits. +lblChallengeRewardsForEvent=Challenge Rewards for "{0}" +lblYouHaveLostNCredits=You lose! You have lost {0} credits. +lblGameplayResults=Gameplay Results +#MessageUtil.java +lblResultIs=Result: {0} +lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1} +lblPlayerChoosesNumberIs={0} chooses number: {1} +lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2} +lblPlayerFlipComesUpValue={0} flip comes up {1} +lblPlayerActionFlip={0} {1} the flip +lblPlayerChooseValue={0} choose {1} +lblPlayerVoteValue={0} vote {1} +lblCardEffectValueIs={0} effect's value is {1} +lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} \ No newline at end of file diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 94ce0285e9e..08074b3a4c8 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -94,7 +94,7 @@ cbHideReminderText=隐藏提示文字 cbOpenPacksIndiv=逐个打开补充包 cbTokensInSeparateRow=在单独一行中显示衍生物 cbStackCreatures=堆叠生物 -cbFilterLandsByColorId=在启动式异能中按颜色筛选地 +cbFilterLandsByColorId=在起动式异能中按颜色筛选地 cbShowStormCount=在提示窗中显示风暴计数 cbRemindOnPriority=获得优先权时高亮提示 cbUseSentry=自动提交错误报告 @@ -117,7 +117,7 @@ nlUseSentry=启用后,会自动向开发人员提交错误报告。 GamePlay=游戏 nlpMulliganRule=选择调度规则 nlpAiProfiles=选择你的人工智能对手 -nlpStackAdditions=选择何时因效应进入堆叠而提供视觉提醒:从不,总是,任何由人工智能释放或启动以及由任何玩家触发的效应。 +nlpStackAdditions=选择何时因效应进入堆叠而提供视觉提醒:从不,总是,任何由人工智能释放或起动以及由任何玩家触发的效应。 nlAnte=确定游戏是否使用赌注 nlAnteMatchRarity=尝试为所有玩家生成同稀有度赌注 nlEnableAICheats=允许人工智能进行作弊以获得优势(对于已经设置了作弊洗牌的人工智能)。 @@ -177,9 +177,9 @@ nlEnableSounds=在游戏中启用声音效果 nlEnableMusic=在游戏中启用背景音乐 nlAltSoundSystem=使用备用音效系统(仅在声音消失的情况使用) KeyboardShortcuts=键盘快捷键 -# VSubmenuAchievements.java +#VSubmenuAchievements.java lblAchievements=成就 -# VSubmenuDownloaders.java +#VSubmenuDownloaders.java btnDownloadSetPics=下载低清系列图 btnDownloadPicsHQ=下载高清卡图(这很慢!) btnDownloadPics=下载低清卡图 @@ -208,7 +208,7 @@ lblHowToPlay=游戏规则。 lblLicensing=Forge合法性。 ContentDownloaders=内容下载 ReleaseNotes=发布说明 -# CSubmenuPreferences.java +#CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=网络匹配时无法更改开发模式 CompatibilityWarningsReEnabled=兼容性警告重新启用 AresetForgeSettingsToDefault=这将把所有首选项设置为默认并重新启动Forge。\n\n重置并重启Forge? @@ -327,12 +327,13 @@ lblOk=确认 lblReset=重置 lblAuto=自动 #VAssignDamage.java -lbLAssignDamageDealtBy=分配对%s造成的伤害 +lbLAssignDamageDealtBy=对%s造成的伤害进行分配 lblLClickDamageMessage=左键单击:分配一点伤害。(左键加Ctrl):分配致命伤害。 lblRClickDamageMessage=右键单击:取消分配一点伤害。(左键加Ctrl):取消分配的所有伤害 lblTotalDamageText=可用的伤害值:未知 lblAssignRemainingText=对受到致命伤害的对象分配过量的伤害 lblLethal=致死 +lblAvailableDamagePoints=可用的伤害值 #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=匹配:显示堆叠面板 lblSHORTCUT_SHOWCOMBAT=匹配:显示战斗面板 @@ -371,6 +372,7 @@ lblSealedText2=在现开模式中,你可以从补充包里(最多10个)构 lblSealedText3=从你得到的牌中组一套牌。人工智能也会这样做 lblSealedText4=然后对抗一个或多个人工智能对手 btnBuildNewSealedDeck=构建新的现开套牌 +lblSealedModeInstruction=现开模式说明\r\n\r\n在现开比赛中,每位玩家都会收到六个补充包用于构建自己的套牌。\r\n\r\n由于使用的补充包系列的不同,补充包的内容会有很大的差异。\r\n\r\n来源:维基百科 #FDeckChooser.java lblViewDeck=查看套牌 lblRandomDeck=随机套牌 @@ -1034,7 +1036,7 @@ lblAny=任意 lblFantasy=幻想 lblGeneric=通用 #MatchController.java -lblChooseAbilityToPlay=选择使用的能力 +lblChooseAbilityToPlay=选择要使用的异能 lblSelected=选择 #ItemManager.java lblAdvancedSearch=高级搜索 @@ -1043,6 +1045,7 @@ lblResetFilters=重置筛选器 #AdvancedSearchFilter.java lblEditExpression=编辑表达式 lblRemoveFilter=移除筛选器 +lblClearFilter=清除筛选器 #CardZoom.java lblSwipeUpTo=向上滑动%s lblSwipeDownDetailView=向下滑动即可切换到详细信息视图 @@ -1062,6 +1065,7 @@ lblSelect=选择%s #AddBasicLandsDialog.java lblLandSet=地牌的系列 lblAddBasicLandsAutoSuggest=添加基本地到%s\n(双击自动添加) +lblDeckStatisticsAutoSuggest=套牌统计。 双击自动添加基本地。 lblAssortedArt=各种画 lblCardArt=卡图%d lblNonLandCount=%d张非地牌 @@ -1099,15 +1103,26 @@ lblPhase=阶段 lblEmpty=空 lbltoResolve=结算。 lblStormCount=风暴计数 +#InputAttack.java +lblCallBack=回退 +lblDisabled=被禁用 +lblSelectAttackCreatures=选择生物攻击 +lblSelectAttackTarget= 或选择要进攻的牌手或鹏洛克。 +lblSelectBandingTarget= 使用结合进行进攻,选择一个生物激活“结合”,然后选择另一个与其结合。 +#InputBlock.java +lblSelectBlockTarget=为其他进攻者选择阻挡者。 +lblSelectBlocker=选择进行阻挡的生物 +lblOrSelectBlockTarget= 或者为其他进攻者选择阻挡者。 +lblMorph=变身 #PlayerControllerHuman.java -lblYouHaveWonTheCoinToss=%s,你赢得了这次掷硬币。 -lblYouLostTheLastGame=%s,最后一场比赛你输了。 +lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。 +lblYouLostTheLastGame={0},最后一场比赛你输了。 lblWouldYouLiketoPlayorDraw=你想先手还是后手? lblWhoWouldYouLiketoStartthisGame=你想谁先开始游戏?(单击头像) lblPlay=先手 lblDraw=后手 -lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为%s),请重新修改套牌。 -lblTooManyCardsSideboard=备牌中卡牌数过多(最多为%s),请重新修改套牌。 +lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修改套牌。 +lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。 lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害? lblChosenCards=选择牌 lblAttacker=进攻者 @@ -1123,7 +1138,7 @@ lblDoNextActioninSequence=按顺序执行下一步操作 lblPleaseDefineanActionSequenceFirst=请先定义一个动作序列。 lblRememberActionSequence=记住动作序列 lblYouMustHavePrioritytoUseThisFeature=你必须有使用此功能的优先权。 -lblNameTheCard=命名牌 +lblNameTheCard=选择牌名 lblWhichPlayerShouldRoll=哪位玩家掷骰子? lblChooseResult=选择结果 lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=选择的牌不是永久物,也不能在战场单独存在。\n如果你想释放费永久物咒语或者你想释放永久物咒语并将之放于堆叠上,请按"Cast Spell/Play Land"按钮。 @@ -1156,15 +1171,15 @@ lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌 lblCardsToPutInTheGraveyard=放于坟场的卡牌 lblDiscardUpToNCards=最多弃%d张牌 lblDiscardNCards=弃%d张牌 -lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃%s。 +lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃{0}。 lblCleanupPhase=清除步骤 -lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。 +lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的{0}张牌,以使你的手牌数量减少到{1}张。 lblChooseMinCardToDiscard=选择%d张牌弃掉 lblDiscarded=弃牌 -lblChooseDamageOrderFor=选择%s造成伤害的顺序 +lblChooseDamageOrderFor=选择{0}造成伤害的顺序 lblDamagedFirst=先造成伤害 -lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first -lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底? +lblChooseBlockerAfterWhichToPlaceAttackert=选择{0}后造成伤害的阻挡者; cancel to place it first +lblPutCardOnTopOrBottomLibrary=将{0}放到牌库顶还是底? lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序 lblClosestToTop=最接近顶部 lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序 @@ -1176,6 +1191,63 @@ lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺 lblChooseOrderCopiesCast=选择要复制品的释放顺序。 lblDelveHowManyCards=掘穴多少张牌? lblExileWhichCard=放逐哪张牌? +lblDestroy=消灭 +lblSelectUpToNumTargetToAction=选择最多%d个{0}用于{1}。 +lblSelectNumTargetToAction=选择%d个{0}用于{1}。 +lblHighestBidder=最高出价者 +lblUseTriggeredAbilityOf=使用触发异能 +lblExertAttackersConfirm=进攻者耗竭? +lblThereNoCardInPlayerZone={0}的{1}中没有牌 +lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场? +lblLibrary=牌库 +lblGraveyard=坟场 +lblTop=顶 +lblBottom=底 +lblNColorManaFromCard={2}产{0}个{1}法术力 +lblPayManaFromManaPool=从法术力池支付法术力 +lblChooseATargetType=选择一个{0}类型 +lblUntap=重置 +lblOdds=赔率 +lblEvens=偶数 +lblLeaveTapped=轻按一下 +lblUntapAndSkipThisTurn=取消点击(并跳过当前回合) +lblLeft=左 +lblRight=右 +lblAddCounter=增加指示物 +lblRemoveCounter=移除指示物 +lblWinTheFlip=赢得此掷 +lblLoseTheFlip=输掉此掷 +lblChooseAResult=选择一个结果 +lblSelectPreventionShieldToUse=选择一个保护罩使用 +lblPlayerActivatedCardChooseMode={0}激活了{1} - 选择一个模式 +lblNoPlayerHasPriorityCannotAddedManaToPool=目前没有牌手具有优先权,因此无法向法术力池中加入法术力。 +lblOverwriteExistFileConfirm=覆盖已有的文件? +lblFileExists=文件已存在! +lblSelectGameStateFile=选择游戏状态文件 +lblFileNotFound=文件未找到 +lblPutCardInWhichPlayerZone=将牌放于哪个牌手的{0}中? +lblPutCardInWhichPlayerBattlefield=将牌放于哪个牌手的战场? +lblPutCardInWhichPlayerPlayOrStack=将牌放于哪个牌手的堆叠/使哪个牌手使用牌? +lblCardShouldBeSummoningSicknessConfirm={0}是否应该受到召唤失调的影响? +lblCardShouldBeAddedToLibraryTopOrBottom=将{0}添加到牌库顶还是底? +lblExileCardsFromPlayerHandConfirm=从哪位玩家手中放逐牌? +lblChooseCardsExile=选择要放逐的牌 +lblExileCardsFromPlayerBattlefieldConfirm=从哪个玩家的战场放逐牌? +lblRemoveCardBelongingWitchPlayer=删除属于哪个玩家的牌? +lblRemoveCardFromWhichZone=从哪个区域删除牌? +lblChooseCardsRemoveFromGame=选择要从游戏中移除的牌 +lblRemoved=已移除 +lblEnterASequence=输入一个序列 (card IDs and/or "opponent"/"me"). (例如 7, opponent, 18) +lblActionSequenceCleared=行动序列已清除。 +lblRestartingActionSequence=重新启动行动序列 +lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/或逗号分隔。 +lblErrorEntityWithId=错误:实体的ID +lblNotFound=没有找到 +lblChooseAnnounceForCard=为{1}选择{0} +lblSacrifice=牺牲 +lblLookCardInPlayerZone=查看{0}的{1}中的牌 +lblPlayerZone={0}的{1} +lblActionFromPlayerDeck=从{1}的套牌{0} #AbstractGuiGame.java lblConcedeCurrentGame=这局游戏认输。\n\n确认吗? lblConcedeTitle=这局游戏认输? @@ -1235,7 +1307,7 @@ lblLoadingThePuzzle=加载新的谜题中 #InputPassPriority.java lblCastSpell=释放咒语 lblPlayLand=使用地 -lblActivateAbility=启动式异能 +lblActivateAbility=起动式异能 lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=你的法术力池中还有剩余的法术力,如果现在让过优先权,这些法术力可能会丢失。 lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=你将受到等同于通过这种方式失去的剩余法术力数量的法术力灼烧伤害。 lblManaFloating=剩余法术力 @@ -1342,7 +1414,7 @@ lblPhasedIn=已跃回 #TriggerPhaseOut.java lblPhasedOut=已跃离 #TriggerRoller.java -lblRoller=回滚者 +lblRoller=掷骰者 #TriggerPlaneswalkedFrom.java lblPlaneswalkedFrom=时空旅行自 #TriggerPlaneswalkedTo.java @@ -1360,7 +1432,7 @@ lblSearcher=搜寻者 #TriggerShuffled.java lblShuffler=洗牌者 #TriggerSpellAbilityCast.java -lblActivator=启动自 +lblActivator=起动自 #TriggerSpellAbilityCast.java lblSpellAbility=咒语异能 #TriggerTaps.java @@ -1399,4 +1471,479 @@ lblDefeated=失败了! lblFailedTournament=你未能通关锦标赛。 #GauntletWinLoseController.java lblGauntletTournament=你通关了决斗! -lblFailedGauntlet=你未能通关决斗。 \ No newline at end of file +lblFailedGauntlet=你未能通关决斗。 +#QuestTournamentController.java +lblLeaveTournamentDraftWarning1=如果你现在离开,这场比赛将会永远消失。\n你将保留自己所选的所有牌,但是无法获得任何其他的奖励。\n\n你是否仍然打算退出比赛? +lblLeaveTournamentDraftWarning2=你还有没打完的比赛!\n提前离开锦标赛会使你失去可能得到的奖励\n你将获得等同与输掉下一轮比赛的奖励,并且保留所选的所有牌。\n\n你是否仍然打算退出比赛? +lblReallyQuit=真的退出? +lblForPlacing=放于 +lblHaveBeAward=, 你获得了奖励 +lblTournamentReward=锦标赛奖励 +lblParticipateingTournamentReward=参加锦标赛,你将获得以下单卡奖励: +lblCreditsAwarded=积分奖励 +lblBoosterPack=补充包 +lblAwarded=奖励 +lblFoundCards=你在里面找到了以下卡牌 +lblRareAwarded=稀有奖励 +lblSelectRareAwarded=, 你可以在抓选区选择一张稀有或秘稀牌。 +lblSelectACard=选择一张牌 +lblSelectKeepCard=选择一张牌保留: +lblAddToCollection=已经添加到你的收藏! +lblCardAdded=卡已添加 +lblBonusToken=门票奖励 +lblHaveBeAwardToken=, 你已经得到了门票奖励!\n使用门票可以创建新的轮抓然后玩。 +lblWouldLikeSaveDraft=你想把这个轮抓保存为常规模式轮抓吗? +lblSaveDraft=保存轮抓 +lblNoAvailableDraftsMessage=你没有解锁任何可用的轮抓系列!\n请解锁更多轮抓系列再来。 +lblNoAvailableDrafts=没有可用的轮抓 +lblEntryFeeOfDraftTournament=这场补充包轮抓锦标赛的入场费为 +lblWouldLikeCreateTournament= 积分。\n你想使用一个门票来创建这场锦标赛吗? +lblCreatingDraftTournament=创建补充包轮抓锦标赛 +lblUnexpectedCreatingDraftTournament=创建补充包轮抓锦标赛时出现意外错误 +lblPleaseReportBug=。 请将这个错误报告。 +lbl1stPlace=第一名: +lbl2ndPlace=第二名: +lbl3rdPlace=第三名: +lbl4thPlace=第四名: +lblTime= 时间 +lblCollectPrizes=收藏品 +lblCurrentlyInDraft=你现在正在一场轮抓中。\n你应该先离开轮抓或者玩完这场轮抓,然后再开始新的轮抓。 +lblYouNeed=你还需要 +lblMoreCredits=积分才可以参与这场锦标赛。 +lblNotEnoughCredits=积分不足 +lblTournamentCosts=这次锦标赛的费用为 +lblSureEnterTournament= 积分。\n你确定要进入吗? +lblEnterDraftTournament=进入轮抓锦标赛? +lblLeaveDraftConfirm=这将结束当前轮抓,你将无法再次加入此锦标赛。\n你的积分将被退还,轮抓将被删除。\n\n仍然要离开吗? +lblLeave=离开 +lblDeckInvalid=套牌无效 +lblAlreadyMatchPleaseWait=比赛处于进行中。\n请等当前轮结束后再来尝试。 +#DraftingProcessScreen.java +lblSaveDraftAs=保存此轮抓为 +lblAlreadyDeckName=已经存在的套牌名 ‘ +lblOverwriteConfirm=’。 覆盖? +lblOverwriteDeck=覆盖套牌? +lblEndDraftConfirm=这将结束当前的轮抓并且无法恢复\n\n离开轮抓吗? +lblLeaveDraft=离开轮抓? +#Match.java +lblAICantPlayCards=人工智能不知道如何使用这些牌 +lblAnteCardsRemoved=这些赌注牌已删除 +#CEditorDraftingProcess.java +lblQuitWithoutSaving=不保存直接退出 +lblQuitDraft=退出轮抓 +#LoadQuestScreen.java +lblLoadingExistingQuests=加载已有冒险中 +lblNewQuest=新建 +lblRename=重命名 +lblEnterNewQuestName=输入新的冒险的名称 +lblRenameQuest=重命名冒险 +lblDeleteQuest=删除冒险 +#NewQuestScreen.java +lblDifficulty=难度 +lblStartingPoolColors=初始牌池颜色 +lblStartingPoolOptions=初始牌池选项 +lblAllowDuplicatesStartingPool=在初始牌池中允许重复 +lblIncludeArtifactsStartingPool=初始牌池中允许有神器 +lblDefinedFormat=定义赛制 +lblOnlyInStartingPoolAvailable=只有能在初始牌池中能找到的系列可用 +lblCustomFormatWithoutRestrictionGame=你自定义的赛制中不包含任何系列。\n这将导致开始的游戏不受限制。\n\n要继续吗? +lblCustomFormatWithoutRestrictionPrized=你自定义的赛制中不包含任何系列。\n这将导致游戏可以不受限制的使用任何系列作为奖品。\n\n要继续吗? +lblCreatingNewQuest=创建新的冒险中 +#QuestBazaarScreen.java +lblMerchantDoesHaveCommodity=商店没有任何可以出售的商品 +lblBuy=购买 +#QuestMenu.java +lblStatistics=统计 +lblLoadingCurrentQuest=加载当前冒险中 +#QuestPrefsScreen.java +lblSellingPercentageBase=出售基础百分比 +lblSellingPercentageMax=出售最高百分比 +lblSellingPriceMax=最高售价 +lblDifficultyAdjustmentsAll=难度调整(全部) +lblDifficultyAdjustmentsEasy=难度调整(简单) +lblDifficultyAdjustmentsMedium=难度调整(中等) +lblDifficultyAdjustmentsHard=难度调整(困难) +lblDifficultyAdjustmentsExpert=难度调整(专家) +lblWinsForBooster=每几胜获得补充包 +lblWinsForRankIncrease=每几胜排名提升 +lblWinsForMediumAI=多少胜面对中等难度人工智能 +lblWinsForHardAI=多少胜面对困难难度人工智能 +lblWinsForExpertAI=多少胜面对专家难度人工智能 +lblSaveFailed=保存失败 - +#QuestSpellShopScreen.java +lblMaximumSellingCredits=最高售价为%d积分。 +lblSellCardsAt=正在出售的牌 +lblTheirValue=%的价格。\n +lblSell=出售 +lblItem=项目 +lblCardsForSale=代售卡牌 +lblSellAllExtras=出售所有有多的物品 +lblYourCards=你的卡牌 +#QuestStatsScreen.java +lblTournamentResults=锦标赛结果 +lblQuestStatistics=冒险统计 +#QuestTournamentsScreen.java +lblWinner=优胜者 +lblQuarterfinals=四分之一决赛 +lblSemifinals=半决赛 +lblFinalMatch=决赛 +#DualListBox.java +lblSelectOrder=选择顺序 +#HumanPlay.java +lblIfYouDo=如果你如此做 +lblOr=或 +lblDoYouWantPay=你想要支付 +lblDoYouWantPayNLife=你想要支付{0}点生命吗? +lblDoyouWantTo=你想要 +lblDoYouWantMillNCardsOrDoAction=你想要磨{0}张牌吗? {1} +lblDoYouWantFlipNCoinOrDoAction=你想要抛{0}个硬币吗? {1} +lblDoYouWantRemoveNTargetTypeCounterFromCard=你想要从{2}移除{0}个{1}指示物吗? +lblDoYouWantRemoveCountersFromCard=你想要从{0}删除指示物吗? +lblDoYouWantExileNCardsFromYourLibrary=你想要从你的牌库放逐{0}张牌吗? +lblDoYouWantExileAllCardYouGraveyard=你想要放逐坟场中的所有牌吗? +lblDoYouWantDiscardYourHand=你想要弃掉你的手牌吗? +lblDoYouWantSpendNTargetTypeCounter=你想要花费{0}个{1}指示物吗? +lblDoYouWantLetThatPlayerDrawNCardOrDoAction=你想要抓让该牌手{0}张牌吗?{1} +lblDoYouWantDrawNCardOrDoAction=你想要抓{0}张牌吗?{1} +lblSelectRemoveCounterCard=选择一张牌删除指示物 +lblSelectRemoveCounterType=选择一个指示物类型删除 +lblExileFromZone=从{0}中放逐 +lblPutCardFromWhoseZone=将牌放入谁的{0}? +lblPutCardToLibrary=将牌放入牌库 +lblPutIntoLibrary=放入牌库。 +lblGainControl=获得控制权。 +lblReturnToHand=返回手牌。 +lbldiscard=弃牌。 +lblReveal=展示 +lblTap=横置 +lblCurrentCard=当前牌 +lblSelectNSpecifyTypeCardsToAction=选择%d张{0}牌用于{1} +#AbandonEffect.java +lblWouldYouLikeAbandonSource=你想要终止阴谋{0}吗? +#ActivateAbilityEffect.java +lblChooseManaAbility=选择一个法术力异能: +#AddTurnEffect.java +lblPlayerTakesExtraTurn={0}获得一个额外回合。 +#AmassEffect.java. +lblChooseAnArmy=选择一个军队将指示物放置在上面。 +#AssignGroupEffect.java +lblChooseAbilityForObject=从{0}中选择一个异能 +#AttachEffect.java +lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗? +lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。 +lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。 +#BidLifeEffect.java +lblBidLife=Choose a higher bid +lblChooseStartingBid=选择一个初始价钱 +lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \= +lblTopBidWithValueLife=最高喊价为{0}生命 +#BondEffect.java +lblSelectACardPair=选择要组成搭档的牌 +#ChangeCombatantsEffect.java +lblChooseDefenderToAttackWith=选择守军进行进攻 +#ChangeTargetsEffect.java +lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标 +#ChangeTextEffect.java +lblChooseColorReplace=选择一个要替换的颜色词 +lblChooseNewColor=选择一个新的颜色词 +#ChangeZoneEffect.java +lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗? +lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2} +lblSearchPlayerZoneConfirm=搜索{0}的{1}? +lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。 +lblLookingCardIn=看牌自 +lblDoYouWantPlayCard=你想要使用{0}? +lblSelectCardFromPlayerZone=选择一张牌从{0}的{1} +lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2} +lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1} +lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。 +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}? +#ChooseCardEffect.java +lblChoose=选择 +lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0} +lblTotalPowerNum=总力量:{0} +lblCancelChooseConfirm=取消选择? +#ChooseCardNameEffect.java +lblChooseACardName=选择一个牌名 +lblChooseASpecificCard=选择一个{0}牌名 +lblPlayerPickedChosen={0}选取了{1} +#ChooseColorEffect.java +lblChooseAColor=选择一个颜色 +lblAtLastChooseNumColors=选择{0}或更多颜色 +lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色 +#ChooseDirectionEffect.java +lblLeftClockwise=左(顺时针) +lblRightAntiClockwise=右(逆时针) +lblChooseDirection=选择一个方向 +#ChooseGenericEffect.java +lblChooseOne=选择一个 +#ChooseNumberEffect.java +lblChooseNumber=选择一个数 +lblPlayerChoseNum={0}已选择{1} +#ChoosePlayerEffect.java +lblChoosePlayer=选择一个牌手 +#ChooseSourceEffect.java +lblChooseSource=选择一个来源 +#ClashEffect.java +lblChooseOpponent=选择一个对手 +lblReveals=展示 +lblWinsClash=比点赢了 +lblLosesClash=比点输了 +#CloneEffect.java +lblDoYouWantCopy=你想要复制{0}吗? +#ControlExchangeVariantEffect.java +lblChooseCards=选择牌 +#CopyPermanentEffect.java +lblCopyPermanentConfirm=复制这个永久物? +lblDefender=守军 +#CopySpellAbilityEffect.java +lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗? +lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠 +lblSelectASpellCopy=选择一个咒语进行复制 +#CounterEffect.java +lblRemoveDestination=要删除的目标 +#CountersMoveEffect.java +lblChooseTakeCountersCard=选择牌获得{0}指示物自 +lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物? +lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物 +lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}? +lblTakeHowManyTargetCounters=获得多少{0}指示物? +#CountersProliferateEffect.java +lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖 +#CountersPutEffect.java +lblChooseACreatureWithLeastToughness=选择防御力最小的生物 +lblSelectCounterTypeAddTo=选择指示物类型以添加到 +lblHowManyCounters=多少指示物? +lblChooseAnOpponent=选择一个对手 +lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗? +#CountersPutOrRemoveEffect.java +lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型 +lblWhatToDoWithTargetCounter=如何使用'{0}'指示物 +#CountersRemoveEffect.java +lblAllCounters=所有指示物 +lblACounters=一个指示物 +lblCounters=指示物 +lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自 +lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量 +lblSelectCountersTypeToRemove=选择要删除的指示物类型 +#DamageDealEffect.java +lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗? +#DigEffect.java +lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗 +lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶 +lblChooseACardLeaveTarget=选择一张牌离开{0}的{1} +lblChooseCardsPutIntoZone=选择牌放到{0} +lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底 +lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶 +lblPlayerPickedCardFrom={0}选择了牌自 +lblNoValidCards=没有有效的牌 +#DigUntilEffect.java +lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗? +lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗? +#DiscardEffect.java +lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗? +lblPlayerHasChosenCardsFrom={0}选择了牌自 +#DrawEffect.java +lblDoYouWantDrawCards=你想抓{0}张牌吗? +lblHowMayCardDoYouWantDraw=你想怎么抓牌? +#EncodeEffect.java +lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物吗? +lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码 +#ExploreEffect.java +lblRevealedForExplore=勘察所展示 +lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场? +#FlipCoinEffect.java +lblHeads=正面 +lblTails=背面 +lblCallCoinFlip=掷骰子 +lblWin=赢 +lblLose=输 +#LifeSetEffect.java +lblLifeTotal=生命总数 +#ManaEffect.java +lblDoYouWantAddMana=你想增加法术力吗? +lblSelectManaProduce=选择要产出的法术力 +lblChooseSingleColorFromTarget=从{0}选择一种颜色 +#ManifestEffect.java +lblChooseCardToManifest=选择要显化的牌 +#MeldEffect.java +lblChooseCardToMeld=选择要融合的牌 +#MillEffect.java +lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗? +#MultiplePilesEffect.java +lblChooseCardsInTargetPile=选择堆{0}中的牌? +#PeekAndRevealEffect.java +lblRevealingCardFrom=展示牌自 +lblRevealCardToOtherPlayers=向其他玩家展示牌? +#PlayEffect.java +lblChooseUpTo=最多选择 +lblSelectCardToPlay=选择要使用的牌 +#ProtectAllEffect.java +lblChooseAProtection=选择一个保护 +#PumpEffect.java +lblApplyPumpToTarget=将pump用于{0}? +#RearrangeTopOfLibraryEffect.java +lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗? +#RepeatEffect.java +lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程? +#RevealHandEffect.java +lblDoYouWantRevealYourHand=你想展示你的手牌吗? +#RollPlanarDiceEffect.java +lblPlayerRolledResult={0}掷骰结果为{1} +#SacrificeEffect.java +lblDoYouWantPayEcho=你想支付返响费用 +lblPayEcho=支付返响费用 +lblDoYouWantSacrifice=你想牺牲吗? +#SetStateEffect.java +lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上 +#ShuffleEffect.java +lblHaveTargetShuffle={0}洗牌了吗? +#SurveilEffect.java +lblDoYouWantSurveil=你想刺探吗? +#TapOrUntapAllEffect.java +lblPermanents=永久物 +lblTapOrUntapTarget=横置还是重置{0}? +#TwoPilesEffect.java +lblSelectCardForFaceDownPile=选择一个面朝下的堆 +lblDivideCardIntoTwoPiles=将牌分为两堆 +lblChoosesPile=选择堆 +lblEmptyPile=空堆 +#UntapEffect.java +lblSelectCardToUntap=选择要重置的牌 +#VoteEffect.java +lblVote=投票 +lblCurrentVote=当前投票 +lblHowManyAdditionalVotesDoYouWant=你想要额外投多少票? +#InputPayMana.java +lblChooseManaAbility=选择法术力异能 +#VDevMenu.java +lblUnlimitedLands=使用地不受限制 +lblGenerateMana=产生法术力 +lblViewAll=查看所有牌 +lblSetupGame=设定游戏状态 +lblDumpGame=转储游戏状态 +lblTutor=导师牌 +lblAddCounterPermanent=向牌添加指示物 +lblSubCounterPermanent=从牌减少指示物 +lblTapPermanent=横置永久物 +lblUntapPermanent=重置永久物 +lblSetLife=设置牌手生命值 +lblCardToBattlefield=将牌添加到战场 +lblExileFromPlay=从牌手放逐牌 +lblCardToHand=添加牌到手牌 +lblExileFromHand=从手牌放逐牌 +lblCardToLibrary=添加牌到牌库 +lblCardToGraveyard=添加牌到坟场 +lblCardToExile=添加牌到放逐区 +lblCastSpellOrPlayLand=释放咒语/使用地 +lblRepeatAddCard=重复上一张添加的牌 +lblRemoveFromGame=从游戏中删除牌 +lblRiggedRoll=触发时空骰 +lblWalkTo=时空换入 +#ZoneType.java +lblHandZone=手牌 +lblLibraryZone=牌库 +lblGraveyardZone=坟场 +lblBattlefieldZone=战场 +lblExileZone=放逐区 +lblFlashbackZone=返照 +lblCommandZone=指挥官区 +lblStackZone=堆叠 +lblSideboardZone=备牌 +lblAnteZone=赌注牌区 +lblSchemeDeckZone=魔王套牌 +lblPlanarDeckZone=时空套牌 +lblNoneZone=空 +#BoosterDraft.java +lblChooseBlock=选择环境 +lblBlockNotContainSetCombinations={0}不包含任何系列组合。 +lblChooseSetCombination=选择系列组合 +lblNotFoundCustomDraftFiles=找不到自定义轮抓文件。 +lblChooseCustomDraft=选择自定义轮抓 +lblChooseSetForNPack=为{0}/{1}包选择系列 +#SealedCardPoolGenerator.java +lblChooseSealedDeckFormat=选择现开赛制 +lblSaveCardPoolAs=将此牌池保存为 +lblSaveCardPool=保存牌池 +lblDeckExistsReplaceConfirm='{0}'已经存在。想要替换他吗? +lblSealedDeckGameExists=现开游戏已存在 +lblChooseAnEdition=选择一个版本 +lblChoosePackNumberToPlay=选择想要玩多少包 +lblNotFoundCustomSealedFiles=找不到自定义现开文件。 +lblChooseCustomSealedPool=选择自定义现开池 +lblHowManyBoosterPacks=多少个补充包? +#DialogChooseSets.java +lblDisplayRecentSetRepints=显示来自最新系列的重印版本 +lblSelectRandomSets=选择随机系列 +lblSelectNumber=选择数量 +lblCore=核心 +lblExpansion=扩充 +lblFormatRestrictions=赛制限制 +lblLegacyOrVintage=薪传/特选 +lblModernCardFrame=摩登牌框 +lblNoFormatRestriction=没有赛制限制 +lblRandomizeSets=随机系列 +lblClearSelection=清空选择 +lblShowOptions=显示选项 +lblHideOptions=隐藏选项 +lblCoreSets=核心系列 +lblExpansions=扩充 +lblOtherSets=其他系列 +#CMatchUI.java +lblAbilities=异能 +#VAutoYields.java +lblDisableAllAutoYields=禁用所有自动让过 +lblRemoveYield=移除让过 +lblNoActiveAutoYield=没有有效的自动让过 +lblNoAutoYield=没有自动让过 +#GameEntityPicker.java +lblChoices=可选项 +#ConquestRewardDialog.java +lblSkip=保留 +#ConquestChaosBattle.java +lblGreat=大 +#ConquestData.java +lblExileCard=放逐牌 +lblExileNCard=放逐{0}张牌 +lblExileFollowCardsToReceiveNAE=放逐以下{0}获得{2}个{1}?\n +lblCurrentPlaneswalkerCannotBeExiled=当前鹏洛克不能被放逐。 +lblCannotCommanderWithDefinedDeck=不能放逐被定义为套牌指挥官的牌。 +lblCardCannotBeExiledCommandersCard={0}无法放逐以下已被使用为指挥官的牌:\n{1} +lblRetrieveCard=恢复牌 +lblRetrieveNCard=恢复{0}张牌 +lblNotEnoughShardsToRetrieveCards=没有足够的以太碎片可用于恢复{0}。 +lblSpendAECostToRetrieveCardsFromExile=花费{1}个{0}从放逐区恢复{2}?\n +lblAetherShards=以太碎片 +lblPlaneswalkEmblems=鹏洛克徽记 +lblTotalWins=总胜场 +lblTotalLosses=总败场 +lblConqueredEvents=征服事件 +lblUnlockedCards=已解锁牌张 +#QuestWinLoseController.java +lblQuitByPayCredits=退出(-15积分) +lblSpoilsWonAnteCard=战利品!胜利获得的赌注牌 +lblLootedLostAnteCard=抢劫!失去的赌注牌 +lblAchieving25WinStreakAwarded=二十五连胜,你获得了轮抓门票奖励!\n请使用门票生成新的锦标赛。 +lblBonusDraftTokenReward=奖励轮抓门票 +lblAchievedNWinStreakWinMTypeCards=你达成了{0}连胜并赢得了{1}张{2}牌! +lblJustWonTenRandomRares=你刚赢得了十个随机金 +lblChooseBonusBoosterFormat=选择奖励补充包的赛制 +lblBonusFormatBoosterPack=奖励"{0}"赛制的补充包! +lblChooseBonusBoosterSet=选择奖励补充包的系列 +lblBonusSetBoosterPack=奖励{0}补充包! +lblChallengeCompletedBountyIS=挑战已完成。\n\n挑战赏金:{0}积分。 +lblChallengeRewardsForEvent="{0}"的挑战奖励 +lblYouHaveLostNCredits=你输了!你失去了{0}积分。 +lblGameplayResults=游戏结果 +#MessageUtil.java +lblResultIs=结果为:{0} +lblPlayerRandomChosenNumberIs={0}随机选择的数字为{1} +lblPlayerChoosesNumberIs={0}选择的数字为:{1} +lblPlayerChooseValueOfEffectOfCard={0}选择{2}对{1}生效 +lblPlayerFlipComesUpValue={0}掷到了{1} +lblPlayerActionFlip={0}{1}了骰子 +lblPlayerChooseValue={0}选择{1} +lblPlayerVoteValue={0}投票给{1} +lblCardEffectValueIs={0}效应的值为{1} +lblCardEffectToTargetValueIs={0}对{1}的影响的值为{2} \ No newline at end of file diff --git a/forge-gui/res/lists/TypeLists.txt b/forge-gui/res/lists/TypeLists.txt index 5a62c8007ec..c4a5c83097f 100644 --- a/forge-gui/res/lists/TypeLists.txt +++ b/forge-gui/res/lists/TypeLists.txt @@ -60,6 +60,7 @@ Crab:Crabs Crocodile:Crocodiles Cyclops:Cyclopes Dauthi:Dauthis +Demigod:Demigods Demon:Demons Deserter:Deserters Devil:Devils @@ -231,6 +232,7 @@ Squirrel:Squirrels Starfish:Starfish Surrakar:Surrakars Survivor:Survivors +Tentacle:Tentacles Tetravite:Tetravites Thalakos:Thalakoses Thopter:Thopters @@ -277,6 +279,7 @@ Contraption Equipment Food Fortification +Gold Treasure Vehicle [WalkerTypes] @@ -286,6 +289,7 @@ Angrath Arlinn Ashiok Bolas +Calix Chandra Dack Daretti diff --git a/forge-gui/res/lists/altwin-achievements.txt b/forge-gui/res/lists/altwin-achievements.txt index 4cb88786d8b..7a18e57e5bc 100644 --- a/forge-gui/res/lists/altwin-achievements.txt +++ b/forge-gui/res/lists/altwin-achievements.txt @@ -28,5 +28,6 @@ Phage the Untouchable|The Untouchable|None are immune to her deadly touch! Revel in Riches|The Dead Man's Chest|Yo-ho-ho, and a bottle of rum! Simic Ascendancy|The Ascension|As you can see, we are going through a period of unprecedented growth. Test of Endurance|The Test|So... did I pass? +Thassa's Oracle|The Prophecy of Victory|I see... nothing. We must've won. Triskaidekaphobia|The Fear of 13|It's just a silly ancient superstition... right? Vraska, Golgari Queen|The Flurry of Assassins|How good is your dodging? diff --git a/forge-gui/res/lists/planeswalker-achievements.txt b/forge-gui/res/lists/planeswalker-achievements.txt index 72602bc175d..c96f1b5e121 100644 --- a/forge-gui/res/lists/planeswalker-achievements.txt +++ b/forge-gui/res/lists/planeswalker-achievements.txt @@ -13,7 +13,10 @@ Aminatou, the Fateshifter|Aminatou's Twist of Fate|Let's shuffle this a bit. Angrath, Minotaur Pirate|Angrath's Massacre|All we have to do is kill everyone who tries to steal Orazca from our grasp. Angrath, the Flame-Chained|Angrath's Torture|If you will not tell me where the Immortal Sun is, knight, then you will die. Arlinn, Embraced by the Moon|Arlinn's Hunt|Fair fight? What fair fight? +Ashiok, Nightmare Muse|Ashiok's Subconscious|It's wonderful what you find when you look to places that don't exist! Ashiok, Nightmare Weaver|Ashiok's Identity|I subscribe to the theory of blank slate! +Ashiok, Sculptor of Fears|Ashiok's Collection|They followed me home. Can I keep them? +Calix, Destiny's Hand|Calix's Replenish|We're all cut of the same Klothys, after all. Chandra Ablaze|Chandra's Bargain|I feel like I've seen those before... Chandra Nalaar|Chandra's Rage|Feel the power of my wrath! Chandra, Awakened Inferno|Chandra's Utter Disintegration|Is it hot here or is it just me? @@ -38,6 +41,8 @@ Dovin, Grand Arbiter|Dovin's Modern Recall|The best solutions for the worst prob Elspeth Tirel|Elspeth's Solitude|Tokens are my only friends... Elspeth, Knight-Errant|Elspeth's Endurance|Bant will prevail! Elspeth, Sun's Champion|Elspeth's Crusade|With Heliod on my side, I'm invincible! +Elspeth, Sun's Nemesis|Elspeth's Healing|That guy Heliod will be the death of me. +Elspeth, Undaunted Hero|Elspeth's Miracle|Just believe in me. Estrid, the Masked|Estrid's Replenishing Blast|Let the masquerade begin. Freyalise, Llanowar's Fury|Freyalise's Big Party|Let's celebrate each and every one of you! Garruk, the Veil-Cursed|Garruk's Graveyard|The dead shall help the living! diff --git a/forge-gui/res/puzzle/PS_ELD8.pzl b/forge-gui/res/puzzle/PS_ELD8.pzl new file mode 100644 index 00000000000..cbb5ec43f6e --- /dev/null +++ b/forge-gui/res/puzzle/PS_ELD8.pzl @@ -0,0 +1,21 @@ +[metadata] +Name:Possibility Storm - Throne of Eldraine #08 +URL:http://www.possibilitystorm.com/wp-content/uploads/2019/12/139.-ELD8.jpg +Goal:Win +Turns:1 +Difficulty:Mythic +Description:Win this turn. Assume your opponent has many cards in their library, cards drawn by either player are irrelevant, both graveyards are empty, and you have 20 life. Your opponent has a Plummet in hand and can cast it. The solution must satisfy all possible opponent choices. You previously turned your Hypnotic Sprite into an Elk. +[state] +humanlife=20 +ailife=2 +turn=1 +activeplayer=human +activephase=MAIN1 +humanhand=Kraul Harpooner;Lovestruck Beast;Lucky Clover;Brazen Borrower;Rosethorn Acolyte +humanlibrary=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt +humanbattlefield=Hypnotic Sprite|Id:1;Oko, Thief of Crowns|Counters:LOYALTY=5;Ob Nixilis, the Hate-Twisted|Counters:LOYALTY=1;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs +aihand=Plummet +ailibrary=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt +aibattlefield=Midnight Reaper;Teyo's Lightshield|Counters:P1P1=1;Teyo's Lightshield|Counters:P1P1=1;Teyo's Lightshield|Counters:P1P1=1;Teyo's Lightshield|Counters:P1P1=1;Savage Gorger|Counters:P1P1=4 +humanprecast=Oko, Thief of Crowns:2->1 +aipersistentmana=C G diff --git a/forge-gui/res/puzzle/PS_ELD9.pzl b/forge-gui/res/puzzle/PS_ELD9.pzl new file mode 100644 index 00000000000..00fd396bd8a --- /dev/null +++ b/forge-gui/res/puzzle/PS_ELD9.pzl @@ -0,0 +1,21 @@ +[metadata] +Name:Possibility Storm - Throne of Eldraine #09 +URL:http://www.possibilitystorm.com/wp-content/uploads/2019/12/140.-ELD9-1-scaled.jpg +Goal:Win +Turns:1 +Difficulty:Mythic +Description:Win this turn. Your opponent has a Hypnotic Sprite in their hand. Assume they have {2}{U}{U}{U} available. You have not yet played a land this turn. The solution must satisfy all possible opponent's choices. Your opponent's Kenrith, the Returned King is a 3/3 Elk. Both graveyards start empty. Thicket Crasher currently has -2/-0 from Mu Yanling's first loyalty ability. +[state] +humanlife=20 +ailife=13 +humanlandsplayed=0 +turn=1 +activeplayer=human +activephase=MAIN1 +humanhand=Storm the Citadel;Claim the Firstborn;Embercleave;Searing Barrage;Tuinvale Treefolk;Giant Opportunity;Gingerbread Cabin;Bond of Passion +humanbattlefield=Sunder Shaman|Tapped;Thicket Crasher|Id:2;Lucky Clover;Cloudkin Seer;Oko, Thief of Crowns|Counters:LOYALTY=5;Fresh-Faced Recruit;Stomping Ground|NoETBTrigs;Stomping Ground|NoETBTrigs;Stomping Ground|NoETBTrigs;Stomping Ground|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs +aihand=Hypnotic Sprite +aibattlefield=Mu Yanling, Sky Dancer|Counters:LOYALTY=4;Vivien, Champion of the Wilds|Counters:LOYALTY=4;Hypnotic Sprite;Kenrith, the Returned King|Id:1;Sphinx of the Guildpact;Pattern Matcher +aipersistentmana=C C U U U +humanprecast=Oko, Thief of Crowns:2->1 +aiprecast=Mu Yanling, Sky Dancer:1->2 diff --git a/forge-gui/res/puzzle/PS_ELDS.pzl b/forge-gui/res/puzzle/PS_ELDS.pzl new file mode 100644 index 00000000000..a47cf9eee40 --- /dev/null +++ b/forge-gui/res/puzzle/PS_ELDS.pzl @@ -0,0 +1,18 @@ +[metadata] +Name:Possibility Storm - Superfriends' Winter Vacation Puzzle +URL:https://i2.wp.com/www.possibilitystorm.com/wp-content/uploads/2019/12/141.-ELD003-scaled.jpg +Goal:Win +Turns:1 +Difficulty:Rare +Description:Win this turn. Assume your opponent has {4} available (and can use it to activate their Food tokens). +[state] +humanlife=20 +ailife=10 +turn=1 +activeplayer=human +activephase=MAIN1 +humanhand=Rowan, Fearless Sparkmage;Spark Double;Sarkhan the Masterless;Samut, Tyrant Smasher +humanbattlefield=Domri, Anarch of Bolas|Counters:LOYALTY=2;Oko, Thief of Crowns|Counters:LOYALTY=4;Tibalt, Rakish Instigator|Counters:LOYALTY=2;Rubblebelt Rioters;Stomping Ground|NoETBTrigs;Stomping Ground|NoETBTrigs;Breeding Pool|NoETBTrigs;Breeding Pool|NoETBTrigs +aibattlefield=Brazen Borrower;Brazen Borrower;Brazen Borrower;Blightbeetle +aipersistentmana=C C C C +aiprecast=Trail of Crumbs:TrigToken;Trail of Crumbs:TrigToken diff --git a/forge-gui/res/puzzle/PS_THB0a.pzl b/forge-gui/res/puzzle/PS_THB0a.pzl new file mode 100644 index 00000000000..594565d318b --- /dev/null +++ b/forge-gui/res/puzzle/PS_THB0a.pzl @@ -0,0 +1,18 @@ +[metadata] +Name:Possibility Storm - Theros Beyond Death #00a (Preseason Puzzle 1) +URL:https://i2.wp.com/www.possibilitystorm.com/wp-content/uploads/2020/01/142.-THB001-scaled.jpg +Goal:Win +Turns:1 +Difficulty:Uncommon +Description:Win this turn. +[state] +humanlife=20 +ailife=8 +turn=1 +activeplayer=human +activephase=MAIN1 +humanhand=Purphoros, Bronze-Blooded;Daxos, Blessed by the Sun;Dreadhorde Butcher;Cavalcade of Calamity;Divine Visitation +humanbattlefield=Bishop of Wings;Heliod, Sun-Crowned;Woe Strider|Id:5;Kaya's Ghostform|AttachedTo:5;Herald of the Dreadhorde;Plains;Plains;Swamp;Swamp;Mountain;Mountain +aibattlefield=Syr Alin, the Lion's Claw;God-Eternal Oketra +aiprecast=God-Eternal Oketra:TrigToken;God-Eternal Oketra:TrigToken +removesummoningsickness=true diff --git a/forge-gui/res/puzzle/PS_THB0b.pzl b/forge-gui/res/puzzle/PS_THB0b.pzl new file mode 100644 index 00000000000..f8cbec7ffb6 --- /dev/null +++ b/forge-gui/res/puzzle/PS_THB0b.pzl @@ -0,0 +1,16 @@ +[metadata] +Name:Possibility Storm - Theros Beyond Death #00b (Preseason Puzzle 2) +URL:https://i1.wp.com/www.possibilitystorm.com/wp-content/uploads/2020/01/143.-THB002-scaled.jpg +Goal:Win +Turns:1 +Difficulty:Rare +Description:Win this turn. +[state] +humanlife=20 +ailife=5 +turn=1 +activeplayer=human +activephase=MAIN1 +humanhand=Act of Treason;Rankle, Master of Pranks;Disenchant;Angrath's Rampage +humanbattlefield=Athreos, Shroud-Veiled;Harmonious Archon;Weapon Rack|Counters:P1P1=2;Ethereal Absolution;Plains;Plains;Swamp;Swamp;Mountain;Mountain +aibattlefield=Sphinx of the Guildpact;Cauldron Familiar;Cerulean Drake;Sphinx of the Guildpact|Tapped diff --git a/forge-gui/res/quest/precons/Ashiok, Sculptor of Fears.dck b/forge-gui/res/quest/precons/Ashiok, Sculptor of Fears.dck new file mode 100644 index 00000000000..d0263cad431 --- /dev/null +++ b/forge-gui/res/quest/precons/Ashiok, Sculptor of Fears.dck @@ -0,0 +1,31 @@ +[metadata] +Name=Ashiok, Sculptor of Fears +[shop] +WinsToUnlock=0 +Credits=1200 +MinDifficulty=0 +MaxDifficulty=5 +[metadata] +Description=Theros Beyond Death U/B Planeswalker Deck +Set=THB +Image=ashiok_sculptor_of_fears.jpg +[Main] +2 Ashiok's Forerunner|THB +1 Ashiok, Sculptor of Fears+|THB +2 Devourer of Memory|THB +2 Elite Instructor|THB +2 Final Death|THB +2 Funeral Rites|THB +2 Glimpse of Freedom|THB +1 Gravebreaker Lamia|THB +11 Island|THB +4 Mindwrack Harpy|THB +2 Mire's Grasp|THB +2 Pharika's Spawn|THB +3 Sleep of the Dead|THB +12 Swamp|THB +3 Swimmer in Nightmares|THB +3 Towering-Wave Mystic|THB +1 Tymaret, Chosen from Death|THB +3 Underworld Charger|THB +2 Unknown Shores|THB diff --git a/forge-gui/res/quest/precons/Elspeth, Undaunted Hero.dck b/forge-gui/res/quest/precons/Elspeth, Undaunted Hero.dck new file mode 100644 index 00000000000..7b4ca07ac00 --- /dev/null +++ b/forge-gui/res/quest/precons/Elspeth, Undaunted Hero.dck @@ -0,0 +1,27 @@ +[metadata] +Name=Elspeth, Undaunted Hero +[shop] +WinsToUnlock=0 +Credits=1200 +MinDifficulty=0 +MaxDifficulty=5 +[metadata] +Description=Theros Beyond Death W Planeswalker Deck +Set=THB +Image=elspeth_undaunted_hero.jpg +[Main] +2 Archon of Falling Stars|THB +1 Daxos, Blessed by the Sun|THB +4 Daybreak Chimera|THB +3 Dreadful Apathy|THB +3 Eidolon of Inspiration|THB +2 Elspeth's Devotee|THB +1 Elspeth, Undaunted Hero+|THB +2 Hero of the Winds|THB +3 Indomitable Will|CHK +3 Karametra's Blessing|THB +4 Leonin of the Lost Pride|THB +2 Phalanx Tactics|THB +25 Plains|THB +4 Sunlit Hoplite|THB +1 Taranika, Akroan Veteran|THB diff --git a/forge-gui/res/quest/precons/Oko, the Trickster.dck b/forge-gui/res/quest/precons/Oko, the Trickster.dck new file mode 100644 index 00000000000..1ff22a8a698 --- /dev/null +++ b/forge-gui/res/quest/precons/Oko, the Trickster.dck @@ -0,0 +1,31 @@ +[metadata] +Name=Oko, the Trickster +[shop] +WinsToUnlock=0 +Credits=1200 +MinDifficulty=0 +MaxDifficulty=5 +[metadata] +Description=Throne of Eldraine U/G Planeswalker Deck +Set=ELD +Image=oko_the_trickster.jpg +[Main] +1 Beanstalk Giant|ELD +3 Bramblefort Fink|ELD +3 Charmed Sleep|ELD +2 Faerie Vandal|ELD +11 Forest|ELD +3 Frogify|ELD +3 Garenbrig Carver|ELD +10 Island|ELD +2 Keeper of Fables|ELD +3 Maraleaf Pixie|ELD +2 Mistford River Turtle|ELD +4 Oko's Accomplices|ELD +2 Oko's Hospitality|ELD +1 Oko, the Trickster+|ELD +1 Return of the Wildspeaker|ELD +4 Thornwood Falls|ELD +3 Tome Raider|ELD +1 Tuinvale Treefolk|ELD +1 Wildborn Preserver|ELD diff --git a/forge-gui/res/quest/precons/Rowan, Fearless Sparkmage.dck b/forge-gui/res/quest/precons/Rowan, Fearless Sparkmage.dck new file mode 100644 index 00000000000..c5caa0db0cf --- /dev/null +++ b/forge-gui/res/quest/precons/Rowan, Fearless Sparkmage.dck @@ -0,0 +1,32 @@ +[metadata] +Name=Rowan, Fearless Sparkmage +[shop] +WinsToUnlock=0 +Credits=1200 +MinDifficulty=0 +MaxDifficulty=5 +[metadata] +Description=Throne of Eldraine W/R Planeswalker Deck +Set=ELD +Image=rowan_fearless_sparkmage.jpg +[Main] +1 Acclaimed Contender|ELD +2 Ardenvale Tactician|ELD +4 Garrison Griffin|ELD +1 Giant Killer|ELD +2 Inspiring Veteran|ELD +2 Joust|ELD +2 Knight of the Keep|ELD +10 Mountain|ELD +11 Plains|ELD +2 Prized Griffin|ELD +3 Rimrock Knight|ELD +3 Rowan's Battleguard|ELD +2 Rowan's Stalwarts|ELD +1 Rowan, Fearless Sparkmage+|ELD +3 Scorching Dragonfire|ELD +2 Venerable Knight|ELD +2 Weapon Rack|ELD +1 Weaselback Redcap|ELD +4 Wind-Scarred Crag|ELD +2 Youthful Knight|ELD diff --git a/forge-gui/res/quest/precons/Simic Guild Kit.dck b/forge-gui/res/quest/precons/Simic Guild Kit.dck index fd6acc2c028..86c37a5a32f 100644 --- a/forge-gui/res/quest/precons/Simic Guild Kit.dck +++ b/forge-gui/res/quest/precons/Simic Guild Kit.dck @@ -4,11 +4,10 @@ Credits=3000 MinDifficulty=0 MaxDifficulty=5 [metadata] -Name=Welcome to the Simic Combine. This box contains the materials you need to delve into the deepest mysteries of biology and bring new truths to light. Let nothing stop your discovery. +Name=Simic Guild Kit +Description=Welcome to the Simic Combine. This box contains the materials you need to delve into the deepest mysteries of biology and bring new truths to light. Let nothing stop your discovery. Set=GK2 Image=simic_guild_kit.jpg -[Avatar] - [Main] 1 Applied Biomancy|RNA 2 Cloudfin Raptor|GK2 diff --git a/forge-gui/res/tokenscripts/c_0_4_wall_defender.txt b/forge-gui/res/tokenscripts/c_0_4_wall_defender.txt new file mode 100644 index 00000000000..03a29952252 --- /dev/null +++ b/forge-gui/res/tokenscripts/c_0_4_wall_defender.txt @@ -0,0 +1,6 @@ +Name:Wall +ManaCost:no cost +Types:Creature Wall +PT:0/4 +K:Defender +Oracle:Defender diff --git a/forge-gui/res/tokenscripts/gold.txt b/forge-gui/res/tokenscripts/gold.txt index 75c855d8360..5372d284c2b 100644 --- a/forge-gui/res/tokenscripts/gold.txt +++ b/forge-gui/res/tokenscripts/gold.txt @@ -1,5 +1,5 @@ Name:Gold ManaCost:no cost -Types:Artifact +Types:Artifact Gold A:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color. Oracle:Sacrifice this artifact: Add one mana of any color. diff --git a/forge-gui/res/tokenscripts/r_2_2_satyr_noblock.txt b/forge-gui/res/tokenscripts/r_1_1_satyr_noblock.txt similarity index 94% rename from forge-gui/res/tokenscripts/r_2_2_satyr_noblock.txt rename to forge-gui/res/tokenscripts/r_1_1_satyr_noblock.txt index 26b583a1347..686eb9da76f 100644 --- a/forge-gui/res/tokenscripts/r_2_2_satyr_noblock.txt +++ b/forge-gui/res/tokenscripts/r_1_1_satyr_noblock.txt @@ -2,6 +2,6 @@ Name:Satyr ManaCost:no cost Types:Creature Satyr Colors:red -PT:2/2 +PT:1/1 K:CARDNAME can't block. Oracle:This creature can't block. diff --git a/forge-gui/res/tokenscripts/r_x_1_elemental_trample_haste.txt b/forge-gui/res/tokenscripts/r_x_1_elemental_trample_haste.txt new file mode 100644 index 00000000000..764a0229294 --- /dev/null +++ b/forge-gui/res/tokenscripts/r_x_1_elemental_trample_haste.txt @@ -0,0 +1,8 @@ +Name:Elemental +ManaCost:no cost +Types:Creature Elemental +Colors:red +PT:*/1 +K:Trample +K:Haste +Oracle:Trample, Haste diff --git a/forge-gui/res/tokenscripts/u_1_1_tentacle.txt b/forge-gui/res/tokenscripts/u_1_1_tentacle.txt new file mode 100644 index 00000000000..690dd81f5fc --- /dev/null +++ b/forge-gui/res/tokenscripts/u_1_1_tentacle.txt @@ -0,0 +1,6 @@ +Name:Tentacle +ManaCost:no cost +Types:Creature Tentacle +Colors:blue +PT:1/1 +Oracle: \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/u_8_8_kraken_hexproof.txt b/forge-gui/res/tokenscripts/u_8_8_kraken_hexproof.txt new file mode 100644 index 00000000000..51714b06228 --- /dev/null +++ b/forge-gui/res/tokenscripts/u_8_8_kraken_hexproof.txt @@ -0,0 +1,7 @@ +Name:Kraken +ManaCost:no cost +Types:Creature Kraken +Colors:blue +PT:8/8 +K:Hexproof +Oracle:Hexproof \ No newline at end of file diff --git a/forge-gui/res/tokenscripts/ub_2_3_nightmare_mill.txt b/forge-gui/res/tokenscripts/ub_2_3_nightmare_mill.txt new file mode 100644 index 00000000000..397a3a5380f --- /dev/null +++ b/forge-gui/res/tokenscripts/ub_2_3_nightmare_mill.txt @@ -0,0 +1,9 @@ +Name:Nightmare +ManaCost:no cost +Types:Creature Nightmare +Colors:blue,black +PT:2/3 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBMill | TriggerDescription$ Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. +T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DBMill | Secondary$ True | TriggerDescription$ Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. +SVar:DBMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 2 | Destination$ Exile +Oracle:Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. diff --git a/forge-gui/res/tokenscripts/w_2_2_pegasus_flying.txt b/forge-gui/res/tokenscripts/w_2_2_pegasus_flying.txt new file mode 100644 index 00000000000..977cb1c082d --- /dev/null +++ b/forge-gui/res/tokenscripts/w_2_2_pegasus_flying.txt @@ -0,0 +1,7 @@ +Name:Pegasus +ManaCost:no cost +Types:Creature Pegasus +Colors:white +PT:2/2 +K:Flying +Oracle:Flying \ No newline at end of file diff --git a/forge-gui/src/main/java/forge/limited/BoosterDraft.java b/forge-gui/src/main/java/forge/limited/BoosterDraft.java index 09d22dca69e..c3a87e54373 100644 --- a/forge-gui/src/main/java/forge/limited/BoosterDraft.java +++ b/forge-gui/src/main/java/forge/limited/BoosterDraft.java @@ -40,6 +40,7 @@ import forge.util.TextUtil; import forge.util.gui.SGuiChoose; import forge.util.gui.SOptionPane; import forge.util.storage.IStorage; +import forge.util.Localizer; import org.apache.commons.lang3.tuple.Pair; import org.apache.commons.lang3.ArrayUtils; @@ -100,7 +101,7 @@ public class BoosterDraft implements IBoosterDraft { } } - final CardBlock block = SGuiChoose.oneOrNone("Choose Block", blocks); + final CardBlock block = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseBlock"), blocks); if (block == null) { return false; } @@ -118,7 +119,7 @@ public class BoosterDraft implements IBoosterDraft { } if (sets.isEmpty()) { - SOptionPane.showErrorDialog(block.toString() + " does not contain any set combinations."); + SOptionPane.showErrorDialog(Localizer.getInstance().getMessage("lblBlockNotContainSetCombinations", block.toString())); return false; } @@ -127,7 +128,7 @@ public class BoosterDraft implements IBoosterDraft { if (sets.size() > 1) { Object p; if (nPacks == 3 && sets.size() < 4) { - p = SGuiChoose.oneOrNone("Choose Set Combination", getSetCombos(sets)); + p = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseSetCombination"), getSetCombos(sets)); } else { p = choosePackByPack(sets, nPacks); } @@ -156,7 +157,7 @@ public class BoosterDraft implements IBoosterDraft { final List myDrafts = loadCustomDrafts(); if (myDrafts.isEmpty()) { - SOptionPane.showMessageDialog("No custom draft files found."); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblNotFoundCustomDraftFiles")); } else { Collections.sort(myDrafts, new Comparator() { @Override @@ -165,7 +166,7 @@ public class BoosterDraft implements IBoosterDraft { } }); - final CustomLimited customDraft = SGuiChoose.oneOrNone("Choose Custom Draft", myDrafts); + final CustomLimited customDraft = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseCustomDraft"), myDrafts); if (customDraft == null) { return false; } @@ -416,7 +417,7 @@ public class BoosterDraft implements IBoosterDraft { StringBuilder sb = new StringBuilder(); for (int i = 1; i <= packs; i++) { - String choice = SGuiChoose.oneOrNone(TextUtil.concatNoSpace("Choose set for Pack ", String.valueOf(i), " of ", String.valueOf(packs)), setz); + String choice = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseSetForNPack", String.valueOf(i), String.valueOf(packs)), setz); if (choice == null) { return null; } diff --git a/forge-gui/src/main/java/forge/limited/CustomLimited.java b/forge-gui/src/main/java/forge/limited/CustomLimited.java index b87b0b8bfbc..cd908d5f59e 100644 --- a/forge-gui/src/main/java/forge/limited/CustomLimited.java +++ b/forge-gui/src/main/java/forge/limited/CustomLimited.java @@ -96,7 +96,7 @@ public class CustomLimited extends DeckBase { * @return the custom limited */ public static CustomLimited parse(final List dfData, final IStorage cubes) { - final FileSection data = FileSection.parse(dfData, ":"); + final FileSection data = FileSection.parse(dfData, FileSection.COLON_KV_SEPARATOR); List> slots = new ArrayList<>(); String boosterData = data.get("Booster"); diff --git a/forge-gui/src/main/java/forge/limited/LimitedPoolType.java b/forge-gui/src/main/java/forge/limited/LimitedPoolType.java index 7ce7fbd8828..73f92239bb6 100644 --- a/forge-gui/src/main/java/forge/limited/LimitedPoolType.java +++ b/forge-gui/src/main/java/forge/limited/LimitedPoolType.java @@ -3,6 +3,7 @@ package forge.limited; public enum LimitedPoolType { Full("Full Cardpool"), Block("Block / Set"), + Prerelease("Prerelease"), FantasyBlock("Fantasy Block"), Custom("Custom Cube"), Chaos("Chaos Draft"); diff --git a/forge-gui/src/main/java/forge/limited/SealedCardPoolGenerator.java b/forge-gui/src/main/java/forge/limited/SealedCardPoolGenerator.java index 89323950028..ca513569a66 100644 --- a/forge-gui/src/main/java/forge/limited/SealedCardPoolGenerator.java +++ b/forge-gui/src/main/java/forge/limited/SealedCardPoolGenerator.java @@ -17,6 +17,8 @@ */ package forge.limited; +import com.google.common.collect.Lists; +import forge.StaticData; import forge.assets.FSkinProp; import forge.card.CardEdition; import forge.card.MagicColor; @@ -39,12 +41,14 @@ import forge.util.TextUtil; import forge.util.gui.SGuiChoose; import forge.util.gui.SOptionPane; import forge.util.storage.IStorage; - +import forge.util.Localizer; import org.apache.commons.lang3.ArrayUtils; import org.apache.commons.lang3.StringUtils; +import org.apache.commons.lang3.tuple.Pair; import java.io.File; import java.util.ArrayList; +import java.util.Collections; import java.util.List; import java.util.Stack; @@ -66,7 +70,7 @@ public class SealedCardPoolGenerator { private String landSetCode = null; public static DeckGroup generateSealedDeck(final boolean addBasicLands) { - final String prompt = "Choose Sealed Deck Format"; + final String prompt = Localizer.getInstance().getMessage("lblChooseSealedDeckFormat"); final LimitedPoolType poolType = SGuiChoose.oneOrNone(prompt, LimitedPoolType.values()); if (poolType == null) { return null; } @@ -80,8 +84,8 @@ public class SealedCardPoolGenerator { int rounds = 7; final String sDeckName = SOptionPane.showInputDialog( - "Save this card pool as:", - "Save Card Pool", + Localizer.getInstance().getMessage("lblSaveCardPoolAs") + ":", + Localizer.getInstance().getMessage("lblSaveCardPool"), FSkinProp.ICO_QUESTION); if (StringUtils.isBlank(sDeckName)) { @@ -91,8 +95,8 @@ public class SealedCardPoolGenerator { final IStorage sealedDecks = FModel.getDecks().getSealed(); if (sealedDecks.contains(sDeckName)) { if (!SOptionPane.showConfirmDialog( - "'" + sDeckName + "' already exists. Do you want to replace it?", - "Sealed Deck Game Exists")) { + Localizer.getInstance().getMessage("lblDeckExistsReplaceConfirm", sDeckName), + Localizer.getInstance().getMessage("lblSealedDeckGameExists"))) { return null; } sealedDecks.delete(sDeckName); @@ -166,6 +170,67 @@ public class SealedCardPoolGenerator { landSetCode = CardEdition.Predicates.getRandomSetWithAllBasicLands(FModel.getMagicDb().getEditions()).getCode(); break; + case Prerelease: + ArrayList editions = Lists.newArrayList(StaticData.instance().getEditions().getPrereleaseEditions()); + Collections.sort(editions); + Collections.reverse(editions); + + CardEdition chosenEdition = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseAnEdition"), editions); + if (chosenEdition == null) { + return; + } + + String bundle = chosenEdition.getPrerelease(); + + // Parse prerelease bundle. + // More recent sets are like 6 boosters of this edition + 1 Promo RareMythic from this edition + + // Expecting to see things like + // # Boosters, # Rarity+ + + String[] parts = bundle.split(", "); + for(String part : parts) { + boolean promo = part.endsWith("+"); + if (promo) { + part = part.substring(0, part.length() - 1); + } + + String[] pieces = part.split(" "); + int num = Integer.parseInt(pieces[0]); + String thing = pieces[pieces.length - 1]; + + // Booster, Rarity, Named, SpecialBooster? + + if (thing.equalsIgnoreCase("Booster") || thing.equalsIgnoreCase("Boosters")) { + // Normal Boosters of this or block editions + String code = chosenEdition.getCode(); + if (pieces.length > 2) { + // 2 USG Boosters + code = pieces[1]; + } + + // Generate boosters + for(int i = 0; i < num; i++) { + this.product.add(new UnOpenedProduct(FModel.getMagicDb().getBoosters().get(code))); + } + } else { + // Rarity + List> promoSlot = new ArrayList<>(); + promoSlot.add(Pair.of(pieces[1], num)); + + SealedProduct.Template promoProduct = new SealedProduct.Template("Prerelease Promo", promoSlot); + + // Create a "booster" with just the promo card. Rarity + Edition into a Template + this.product.add(new UnOpenedProduct(promoProduct, FModel.getMagicDb().getCommonCards().getAllCardsFromEdition(chosenEdition))); + // TODO This product should be Foiled only. How do I do that? + } + // TODO Add support for special boosters like GuildPacks + } + + //chosenEdition but really it should be defined by something in the edition file? + landSetCode = chosenEdition.getCode(); + + break; case Block: case FantasyBlock: List blocks = new ArrayList<>(); @@ -174,7 +239,7 @@ public class SealedCardPoolGenerator { blocks.add(b); } - final CardBlock block = SGuiChoose.oneOrNone("Choose Block", blocks); + final CardBlock block = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseBlock"), blocks); if (block == null) { return; } final int nPacks = block.getCntBoostersSealed(); @@ -194,7 +259,7 @@ public class SealedCardPoolGenerator { throw new RuntimeException("Unsupported amount of packs (" + nPacks + ") in a Sealed Deck block!"); } - final String p = setCombos.size() > 1 ? SGuiChoose.oneOrNone("Choose packs to play with", setCombos) : setCombos.get(0); + final String p = setCombos.size() > 1 ? SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChoosePackNumberToPlay"), setCombos) : setCombos.get(0); if (p == null) { return; } for (String pz : TextUtil.split(p, ',')) { @@ -245,11 +310,11 @@ public class SealedCardPoolGenerator { // present list to user if (customs.isEmpty()) { - SOptionPane.showMessageDialog("No custom sealed files found."); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblNotFoundCustomSealedFiles")); return; } - final CustomLimited draft = SGuiChoose.oneOrNone("Choose Custom Sealed Pool", customs); + final CustomLimited draft = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseCustomSealedPool"), customs); if (draft == null) { return; } UnOpenedProduct toAdd = new UnOpenedProduct(draft.getSealedProductTemplate(), draft.getCardPool()); @@ -264,7 +329,7 @@ public class SealedCardPoolGenerator { } private boolean chooseNumberOfBoosters(final IUnOpenedProduct product1) { - Integer boosterCount = SGuiChoose.getInteger("How many booster packs?", 3, 12); + Integer boosterCount = SGuiChoose.getInteger(Localizer.getInstance().getMessage("lblHowManyBoosterPacks"), 3, 12); if (boosterCount == null) { return false; } for (int i = 0; i < boosterCount; i++) { @@ -439,7 +504,6 @@ public class SealedCardPoolGenerator { * * @param isHuman * boolean, get pool for human (possible choices) - * @return a {@link forge.CardList} object. */ public CardPool getCardPool(final boolean isHuman) { final CardPool pool = new CardPool(); diff --git a/forge-gui/src/main/java/forge/match/HostedMatch.java b/forge-gui/src/main/java/forge/match/HostedMatch.java index 4c71ebea9ce..f939c97e874 100644 --- a/forge-gui/src/main/java/forge/match/HostedMatch.java +++ b/forge-gui/src/main/java/forge/match/HostedMatch.java @@ -60,6 +60,7 @@ public class HostedMatch { private String title; public HashMap gameControllers = null; private Runnable startGameHook = null; + private Runnable endGameHook = null; private final List humanControllers = Lists.newArrayList(); private Map guis; private int humanCount; @@ -73,6 +74,7 @@ public class HostedMatch { public void setStartGameHook(Runnable hook) { startGameHook = hook; } + public void setEndGameHook(Runnable hook) { endGameHook = hook; } private static GameRules getDefaultRules(final GameType gameType) { final GameRules gameRules = new GameRules(gameType); @@ -241,6 +243,10 @@ public class HostedMatch { } // Actually start the game! match.startGame(game, startGameHook); + // this function waits? + if (endGameHook != null){ + endGameHook.run(); + } // After game is over... isMatchOver = match.isMatchOver(); diff --git a/forge-gui/src/main/java/forge/match/input/InputAttack.java b/forge-gui/src/main/java/forge/match/input/InputAttack.java index d8955dcfafe..88747ee34de 100644 --- a/forge-gui/src/main/java/forge/match/input/InputAttack.java +++ b/forge-gui/src/main/java/forge/match/input/InputAttack.java @@ -33,6 +33,7 @@ import forge.game.zone.ZoneType; import forge.player.PlayerControllerHuman; import forge.util.ITriggerEvent; import forge.util.collect.FCollectionView; +import forge.util.Localizer; import java.util.ArrayList; import java.util.List; @@ -84,12 +85,14 @@ public class InputAttack extends InputSyncronizedBase { } private void updatePrompt() { - String alphaLabel = canCallBackAttackers() ? "Call Back" : "Alpha Strike"; - getController().getGui().updateButtons(getOwner(), "OK", alphaLabel, true, true, true); + Localizer localizer = Localizer.getInstance(); + String alphaLabel = canCallBackAttackers() ? localizer.getMessage("lblCallBack") : localizer.getMessage("lblAlphaStrike"); + getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblOk"), alphaLabel, true, true, true); } private void disablePrompt() { - getController().getGui().updateButtons(getOwner(), "Disabled", "Disabled", false, false, false); + Localizer localizer = Localizer.getInstance(); + getController().getGui().updateButtons(getOwner(), localizer.getMessage("lblDisabled"), localizer.getMessage("lblDisabled"), false, false, false); } @Override @@ -323,9 +326,10 @@ public class InputAttack extends InputSyncronizedBase { } private void updateMessage() { - String message = "Select creatures to attack " + currentDefender + " or select player/planeswalker you wish to attack."; + Localizer localizer = Localizer.getInstance(); + String message = localizer.getMessage("lblSelectAttackCreatures") + currentDefender + localizer.getMessage("lblSelectAttackTarget"); if (potentialBanding) { - message += " To attack as a band, select an attacking creature to activate its 'band' then select another to join it."; + message += localizer.getMessage("lblSelectBandingTarget"); } showMessage(message); diff --git a/forge-gui/src/main/java/forge/match/input/InputBlock.java b/forge-gui/src/main/java/forge/match/input/InputBlock.java index cd122e7a1a6..0cee2f4cb3c 100644 --- a/forge-gui/src/main/java/forge/match/input/InputBlock.java +++ b/forge-gui/src/main/java/forge/match/input/InputBlock.java @@ -31,6 +31,7 @@ import forge.game.zone.ZoneType; import forge.player.PlayerControllerHuman; import forge.util.ITriggerEvent; import forge.util.ThreadUtil; +import forge.util.Localizer; import java.util.List; @@ -76,14 +77,15 @@ public class InputBlock extends InputSyncronizedBase { @Override protected final void showMessage() { // could add "Reset Blockers" button + Localizer localizer = Localizer.getInstance(); getController().getGui().updateButtons(getOwner(), true, false, true); if (currentAttacker == null) { - showMessage("Select another attacker to declare blockers for."); + showMessage(localizer.getMessage("lblSelectBlockTarget")); } else { - String attackerName = currentAttacker.isFaceDown() ? "Morph" : currentAttacker.getName() + " (" + currentAttacker.getId() + ")"; - String message = "Select creatures to block " + attackerName + " or select another attacker to declare blockers for."; + String attackerName = currentAttacker.isFaceDown() ? localizer.getMessage("lblMorph") : currentAttacker.getName() + " (" + currentAttacker.getId() + ")"; + String message = localizer.getMessage("lblSelectBlocker") + attackerName + localizer.getMessage("lblOrSelectBlockTarget"); showMessage(message); } diff --git a/forge-gui/src/main/java/forge/match/input/InputConfirm.java b/forge-gui/src/main/java/forge/match/input/InputConfirm.java index 0d70400d207..33f8d2f665f 100644 --- a/forge-gui/src/main/java/forge/match/input/InputConfirm.java +++ b/forge-gui/src/main/java/forge/match/input/InputConfirm.java @@ -28,6 +28,7 @@ import forge.game.spellability.SpellAbility; import forge.model.FModel; import forge.player.PlayerControllerHuman; import forge.properties.ForgePreferences; +import forge.util.Localizer; /** *

    @@ -49,7 +50,7 @@ public class InputConfirm extends InputSyncronizedBase { private CardView card; // simple interface to hide ugliness deciding how to confirm - protected static ImmutableList defaultOptions = ImmutableList.of("Yes", "No"); + protected static ImmutableList defaultOptions = ImmutableList.of(Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo")); public static boolean confirm(final PlayerControllerHuman controller, final CardView card, final String message) { return InputConfirm.confirm(controller, card, message, true, defaultOptions); } @@ -86,7 +87,7 @@ public class InputConfirm extends InputSyncronizedBase { } public InputConfirm(final PlayerControllerHuman controller, String message0) { - this(controller, message0, "Yes", "No", true); + this(controller, message0, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true); } public InputConfirm(final PlayerControllerHuman controller, String message0, String yesButtonText0, String noButtonText0) { @@ -105,7 +106,7 @@ public class InputConfirm extends InputSyncronizedBase { } public InputConfirm(final PlayerControllerHuman controller, String message0, SpellAbility sa0) { - this(controller, message0, "Yes", "No", true, sa0); + this(controller, message0, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true, sa0); } public InputConfirm(final PlayerControllerHuman controller, String message0, String yesButtonText0, String noButtonText0, SpellAbility sa0) { @@ -124,7 +125,7 @@ public class InputConfirm extends InputSyncronizedBase { } public InputConfirm(final PlayerControllerHuman controller, String message0, CardView card0) { - this(controller, message0, "Yes", "No", true, card0); + this(controller, message0, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true, card0); } public InputConfirm(final PlayerControllerHuman controller, String message0, String yesButtonText0, String noButtonText0, CardView card0) { diff --git a/forge-gui/src/main/java/forge/match/input/InputPayMana.java b/forge-gui/src/main/java/forge/match/input/InputPayMana.java index de1da8bf5b6..abe241e6d1f 100644 --- a/forge-gui/src/main/java/forge/match/input/InputPayMana.java +++ b/forge-gui/src/main/java/forge/match/input/InputPayMana.java @@ -30,6 +30,7 @@ import forge.player.HumanPlay; import forge.player.PlayerControllerHuman; import forge.util.Evaluator; import forge.util.ITriggerEvent; +import forge.util.Localizer; public abstract class InputPayMana extends InputSyncronizedBase { private static final long serialVersionUID = 718128600948280315L; @@ -310,7 +311,7 @@ public abstract class InputPayMana extends InputSyncronizedBase { final SpellAbility chosen; if (chosenAbility == null) { ArrayList choices = new ArrayList<>(abilitiesMap.keySet()); - chosen = abilitiesMap.size() > 1 && choice ? abilitiesMap.get(getController().getGui().one("Choose mana ability", choices)) : abilitiesMap.get(choices.get(0)); + chosen = abilitiesMap.size() > 1 && choice ? abilitiesMap.get(getController().getGui().one(Localizer.getInstance().getMessage("lblChooseManaAbility"), choices)) : abilitiesMap.get(choices.get(0)); } else { chosen = chosenAbility; } @@ -438,9 +439,9 @@ public abstract class InputPayMana extends InputSyncronizedBase { protected void updateButtons() { if (supportAutoPay()) { - getController().getGui().updateButtons(getOwner(), "Auto", "Cancel", false, true, false); + getController().getGui().updateButtons(getOwner(), Localizer.getInstance().getMessage("lblAuto"), Localizer.getInstance().getMessage("lblCancel"), false, true, false); } else { - getController().getGui().updateButtons(getOwner(), "", "Cancel", false, true, false); + getController().getGui().updateButtons(getOwner(), "", Localizer.getInstance().getMessage("lblCancel"), false, true, false); } } @@ -462,7 +463,7 @@ public abstract class InputPayMana extends InputSyncronizedBase { canPayManaCost = proc.getResult(); } if (canPayManaCost) { //enabled Auto button if mana cost can be paid - getController().getGui().updateButtons(getOwner(), "Auto", "Cancel", true, true, true); + getController().getGui().updateButtons(getOwner(), Localizer.getInstance().getMessage("lblAuto"), Localizer.getInstance().getMessage("lblCancel"), true, true, true); } } showMessage(getMessage(), saPaidFor.getView()); diff --git a/forge-gui/src/main/java/forge/model/FModel.java b/forge-gui/src/main/java/forge/model/FModel.java index 27d0060413c..d0c182e890c 100644 --- a/forge-gui/src/main/java/forge/model/FModel.java +++ b/forge-gui/src/main/java/forge/model/FModel.java @@ -57,6 +57,7 @@ import forge.util.storage.StorageBase; import java.io.File; import java.util.List; import java.util.Map; +import java.util.Set; /** * The default Model implementation for Forge. @@ -259,31 +260,31 @@ public final class FModel { if (!CardType.Constant.LOADED.isSet()) { final List typeListFile = FileUtil.readFile(ForgeConstants.TYPE_LIST_FILE); - List tList = null; + Set addTo = null; for (final String s : typeListFile) { if (s.equals("[BasicTypes]")) { - tList = CardType.Constant.BASIC_TYPES; + addTo = CardType.Constant.BASIC_TYPES; } else if (s.equals("[LandTypes]")) { - tList = CardType.Constant.LAND_TYPES; + addTo = CardType.Constant.LAND_TYPES; } else if (s.equals("[CreatureTypes]")) { - tList = CardType.Constant.CREATURE_TYPES; + addTo = CardType.Constant.CREATURE_TYPES; } else if (s.equals("[SpellTypes]")) { - tList = CardType.Constant.SPELL_TYPES; + addTo = CardType.Constant.SPELL_TYPES; } else if (s.equals("[EnchantmentTypes]")) { - tList = CardType.Constant.ENCHANTMENT_TYPES; + addTo = CardType.Constant.ENCHANTMENT_TYPES; } else if (s.equals("[ArtifactTypes]")) { - tList = CardType.Constant.ARTIFACT_TYPES; + addTo = CardType.Constant.ARTIFACT_TYPES; } else if (s.equals("[WalkerTypes]")) { - tList = CardType.Constant.WALKER_TYPES; + addTo = CardType.Constant.WALKER_TYPES; } else if (s.length() > 1) { - if (tList != null) { + if (addTo != null) { if (s.contains(":")) { String[] k = s.split(":"); - tList.add(k[0]); + addTo.add(k[0]); CardType.Constant.pluralTypes.put(k[0], k[1]); } else { - tList.add(s); + addTo.add(s); } } } diff --git a/forge-gui/src/main/java/forge/planarconquest/ConquestChaosBattle.java b/forge-gui/src/main/java/forge/planarconquest/ConquestChaosBattle.java index 8cac9046f74..a3797dda638 100644 --- a/forge-gui/src/main/java/forge/planarconquest/ConquestChaosBattle.java +++ b/forge-gui/src/main/java/forge/planarconquest/ConquestChaosBattle.java @@ -20,6 +20,7 @@ import forge.quest.QuestEventDuel; import forge.quest.QuestEventDuelManager; import forge.quest.QuestWorld; import forge.util.Aggregates; +import forge.util.Localizer; public class ConquestChaosBattle extends ConquestBattle { private final QuestWorld world; @@ -122,20 +123,20 @@ public class ConquestChaosBattle extends ConquestBattle { if (game.isMatchOver()) { view.getBtnContinue().setVisible(false); if (game.isMatchWonBy(humanPlayer)) { - view.getBtnQuit().setText("Great!"); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("lblGreat") + "!"); model.getChaosBattleRecord().addWin(); setConquered(true); } else { - view.getBtnQuit().setText("OK"); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("lblOK")); model.getChaosBattleRecord().addLoss(); } model.saveData(); } else { view.getBtnContinue().setVisible(true); - view.getBtnContinue().setText("Continue"); - view.getBtnQuit().setText("Quit"); + view.getBtnContinue().setText(Localizer.getInstance().getMessage("btnContinue")); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("btnQuit")); } } diff --git a/forge-gui/src/main/java/forge/planarconquest/ConquestData.java b/forge-gui/src/main/java/forge/planarconquest/ConquestData.java index f1fd227ecc9..01de8f2a783 100644 --- a/forge-gui/src/main/java/forge/planarconquest/ConquestData.java +++ b/forge-gui/src/main/java/forge/planarconquest/ConquestData.java @@ -33,6 +33,8 @@ import forge.util.FileUtil; import forge.util.XmlReader; import forge.util.XmlWriter; import forge.util.gui.SOptionPane; +import forge.util.Localizer; +import forge.util.CardTranslation; import java.io.File; import java.util.*; @@ -265,15 +267,15 @@ public final class ConquestData { int count = cards.size(); if (count == 0) { return false; } - String title = count == 1 ? "Exile Card" : "Exile " + count + " Cards"; - String cardStr = (count == 1 ? "card" : "cards"); + String title = count == 1 ? Localizer.getInstance().getMessage("lblExileCard") : Localizer.getInstance().getMessage("lblExileNCard", String.valueOf(count)); + String cardStr = (count == 1 ? Localizer.getInstance().getMessage("lblCard") : Localizer.getInstance().getMessage("lblCards")); List commandersBeingExiled = null; - StringBuilder message = new StringBuilder("Exile the following " + cardStr + " to receive {AE}" + value + "?\n"); + StringBuilder message = new StringBuilder(Localizer.getInstance().getMessage("lblExileFollowCardsToReceiveNAE", cardStr, "{AE}", String.valueOf(value))); for (PaperCard card : cards) { if (planeswalker == card) { - SOptionPane.showMessageDialog("Current planeswalker cannot be exiled.", title, SOptionPane.INFORMATION_ICON); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblCurrentPlaneswalkerCannotBeExiled"), title, SOptionPane.INFORMATION_ICON); return false; } @@ -281,7 +283,7 @@ public final class ConquestData { for (ConquestCommander commander : commanders) { if (commander.getCard() == card) { if (!commander.getDeck().getMain().isEmpty()) { - SOptionPane.showMessageDialog("Cannot exile a commander with a defined deck.", title, SOptionPane.INFORMATION_ICON); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblCannotCommanderWithDefinedDeck"), title, SOptionPane.INFORMATION_ICON); return false; } if (commandersBeingExiled == null) { @@ -290,19 +292,19 @@ public final class ConquestData { commandersBeingExiled.add(commander); //cache commander to make it easier to remove later } if (commander.getDeck().getMain().contains(card)) { - commandersUsingCard.append("\n").append(commander.getName()); + commandersUsingCard.append("\n").append(CardTranslation.getTranslatedName(commander.getName())); } } if (commandersUsingCard.length() > 0) { - SOptionPane.showMessageDialog(card.getName() + " is in use by the following commanders and cannot be exiled:\n" + commandersUsingCard, title, SOptionPane.INFORMATION_ICON); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblCommandersCardCannotBeExiledByCard", CardTranslation.getTranslatedName(card.getName()), commandersUsingCard), title, SOptionPane.INFORMATION_ICON); return false; } - message.append("\n").append(card.getName()); + message.append("\n").append(CardTranslation.getTranslatedName(card.getName())); } - if (SOptionPane.showConfirmDialog(message.toString(), title, "OK", "Cancel")) { + if (SOptionPane.showConfirmDialog(message.toString(), title, Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel"))) { if (exiledCards.addAll(cards)) { if (commandersBeingExiled != null) { commanders.removeAll(commandersBeingExiled); @@ -319,18 +321,18 @@ public final class ConquestData { int count = cards.size(); if (count == 0) { return false; } - String title = count == 1 ? "Retrieve Card" : "Retrieve " + count + " Cards"; - String cardStr = (count == 1 ? "card" : "cards"); + String title = count == 1 ? Localizer.getInstance().getMessage("lblRetrieveCard") : Localizer.getInstance().getMessage("lblRetrieveNCard", String.valueOf(count)); + String cardStr = (count == 1 ? Localizer.getInstance().getMessage("lblCard") : Localizer.getInstance().getMessage("lblCards")); if (aetherShards < cost) { - SOptionPane.showMessageDialog("Not enough shards to retrieve " + cardStr + ".", title, SOptionPane.INFORMATION_ICON); + SOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblNotEnoughShardsToRetrieveCards", cardStr), title, SOptionPane.INFORMATION_ICON); return false; } - StringBuilder message = new StringBuilder("Spend {AE}" + cost + " to retrieve the following " + cardStr + " from exile?\n"); + StringBuilder message = new StringBuilder(Localizer.getInstance().getMessage("lblSpendAECostToRetrieveCardsFromExile", "{AE}", String.valueOf(cost), cardStr)); for (PaperCard card : cards) { message.append("\n").append(card.getName()); } - if (SOptionPane.showConfirmDialog(message.toString(), title, "OK", "Cancel")) { + if (SOptionPane.showConfirmDialog(message.toString(), title, Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel"))) { if (exiledCards.removeAll(cards)) { for (PaperCard card : cards) { if (card.getRules().canBeCommander()) { //add back commander for card if needed @@ -492,14 +494,14 @@ public final class ConquestData { commanderCount = commanders.size(); } - view.getLblAEtherShards().setText("Aether Shards: " + aetherShards); - view.getLblPlaneswalkEmblems().setText("Planeswalk Emblems: " + planeswalkEmblems); - view.getLblTotalWins().setText("Total Wins: " + wins); - view.getLblTotalLosses().setText("Total Losses: " + losses); - view.getLblConqueredEvents().setText("Conquered Events: " + formatRatio(conqueredCount, totalEventCount)); - view.getLblUnlockedCards().setText("Unlocked Cards: " + formatRatio(unlockedCardCount, totalCardCount)); - view.getLblCommanders().setText("Commanders: " + formatRatio(commanderCount, totalCommanderCount)); - view.getLblPlaneswalkers().setText("Planeswalkers: " + formatRatio(planeswalkerCount, totalPlaneswalkerCount)); + view.getLblAEtherShards().setText(Localizer.getInstance().getMessage("lblAetherShards") + ": " + aetherShards); + view.getLblPlaneswalkEmblems().setText(Localizer.getInstance().getMessage("lblPlaneswalkEmblems") + ": " + planeswalkEmblems); + view.getLblTotalWins().setText(Localizer.getInstance().getMessage("lblTotalWins") + ": " + wins); + view.getLblTotalLosses().setText(Localizer.getInstance().getMessage("lblTotalLosses") + ": " + losses); + view.getLblConqueredEvents().setText(Localizer.getInstance().getMessage("lblConqueredEvents") + ": " + formatRatio(conqueredCount, totalEventCount)); + view.getLblUnlockedCards().setText(Localizer.getInstance().getMessage("lblUnlockedCards") + ": " + formatRatio(unlockedCardCount, totalCardCount)); + view.getLblCommanders().setText(Localizer.getInstance().getMessage("lblCommanders") + ": " + formatRatio(commanderCount, totalCommanderCount)); + view.getLblPlaneswalkers().setText(Localizer.getInstance().getMessage("lblPlaneswalkers") + ": " + formatRatio(planeswalkerCount, totalPlaneswalkerCount)); } private String formatRatio(int numerator, int denominator) { diff --git a/forge-gui/src/main/java/forge/player/HumanCostDecision.java b/forge-gui/src/main/java/forge/player/HumanCostDecision.java index 22d379ddf5b..09c908b481c 100644 --- a/forge-gui/src/main/java/forge/player/HumanCostDecision.java +++ b/forge-gui/src/main/java/forge/player/HumanCostDecision.java @@ -811,7 +811,7 @@ public class HumanCostDecision extends CostDecisionMakerBase { InputSelectCardsFromList inp = null; if (cost.getType().equals("SameColor")) { final Integer num = cost.convertAmount(); - CardCollectionView hand = player.getCardsIn(ZoneType.Hand); + CardCollectionView hand = player.getCardsIn(cost.getRevealFrom()); final CardCollectionView hand2 = hand; hand = CardLists.filter(hand, new Predicate() { @Override @@ -844,7 +844,7 @@ public class HumanCostDecision extends CostDecisionMakerBase { else { Integer num = cost.convertAmount(); - CardCollectionView hand = player.getCardsIn(ZoneType.Hand); + CardCollectionView hand = player.getCardsIn(cost.getRevealFrom()); hand = CardLists.getValidCards(hand, cost.getType().split(";"), player, source, ability); if (num == null) { @@ -861,6 +861,9 @@ public class HumanCostDecision extends CostDecisionMakerBase { if (num == 0) { return PaymentDecision.number(0); } + if (hand.size() == num) { + return PaymentDecision.card(hand); + } inp = new InputSelectCardsFromList(controller, num, num, hand, ability); inp.setMessage("Select %d more " + cost.getDescriptiveType() + " card(s) to reveal."); diff --git a/forge-gui/src/main/java/forge/player/HumanPlay.java b/forge-gui/src/main/java/forge/player/HumanPlay.java index bf9244ffd0c..a8cf3e0ac8d 100644 --- a/forge-gui/src/main/java/forge/player/HumanPlay.java +++ b/forge-gui/src/main/java/forge/player/HumanPlay.java @@ -25,10 +25,11 @@ import forge.match.input.InputPayMana; import forge.match.input.InputPayManaOfCostPayment; import forge.match.input.InputPayManaSimple; import forge.match.input.InputSelectCardsFromList; -import forge.util.Lang; import forge.util.TextUtil; import forge.util.collect.FCollectionView; import forge.util.gui.SGuiChoose; +import forge.util.Localizer; +import forge.util.CardTranslation; import org.apache.commons.lang3.StringUtils; import java.util.ArrayList; @@ -87,7 +88,7 @@ public class HumanPlay { sa = AbilityUtils.addSpliceEffects(sa); - if (sa.hasParam("Bestow")) { + if (sa.isBestow()) { source.animateBestow(); } @@ -282,19 +283,19 @@ public class HumanPlay { String orString = prompt == null ? sourceAbility.getStackDescription().trim() : ""; if (!orString.isEmpty()) { if (sourceAbility.hasParam("UnlessSwitched")) { - orString = TextUtil.concatWithSpace(" (if you do:", orString, ")"); + orString = TextUtil.concatWithSpace(" (" + Localizer.getInstance().getMessage("lblIfYouDo") + ":", orString, ")"); } else { - orString = TextUtil.concatWithSpace(" (or:", orString, ")"); + orString = TextUtil.concatWithSpace(" (" + Localizer.getInstance().getMessage("lblOr") + ":", orString, ")"); } } if (parts.isEmpty() || (costPart.getAmount().equals("0") && parts.size() < 2)) { - return p.getController().confirmPayment(costPart, "Do you want to pay {0}?" + orString, sourceAbility); + return p.getController().confirmPayment(costPart, Localizer.getInstance().getMessage("lblDoYouWantPay") + " {0}?" + orString, sourceAbility); } // 0 mana costs were slipping through because CostPart.getAmount returns 1 else if (costPart instanceof CostPartMana && parts.size() < 2) { if (((CostPartMana) costPart).getManaToPay().isZero()) { - return p.getController().confirmPayment(costPart, "Do you want to pay {0}?" + orString, sourceAbility); + return p.getController().confirmPayment(costPart, Localizer.getInstance().getMessage("lblDoYouWantPay") + " {0}?" + orString, sourceAbility); } } @@ -311,7 +312,7 @@ public class HumanPlay { return false; } - if (!p.getController().confirmPayment(part, "Do you want to pay " + amount + " life?" + orString, sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantPayNLife", String.valueOf(amount)) + orString, sourceAbility)) { return false; } @@ -331,11 +332,15 @@ public class HumanPlay { return false; } - StringBuilder sb = new StringBuilder("Do you want to "); - sb.append(res.contains(p) ? "" : "let that player "); - sb.append("draw ").append(Lang.nounWithAmount(amount, " card")).append("?").append(orString); + String message = null; + if (res.contains(p)) { + message = Localizer.getInstance().getMessage("lblDoYouWantLetThatPlayerDrawNCardOrDoAction", String.valueOf(amount), orString); + } + else { + message = Localizer.getInstance().getMessage("lblDoYouWantDrawNCardOrDoAction", String.valueOf(amount), orString); + } - if (!p.getController().confirmPayment(part, sb.toString(), sourceAbility)) { + if (!p.getController().confirmPayment(part, message, sourceAbility)) { return false; } @@ -355,7 +360,7 @@ public class HumanPlay { String desc = part.toString(); desc = desc.substring(0, 1).toLowerCase() + desc.substring(1); - if (!p.getController().confirmPayment(part, "Do you want to "+ desc + "?" + orString, sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoyouWantTo") + " " + desc + "?" + orString, sourceAbility)) { return false; } PaymentDecision pd = part.accept(hcd); @@ -369,7 +374,7 @@ public class HumanPlay { final int amount = getAmountFromPart(part, source, sourceAbility); final CardCollectionView list = p.getCardsIn(ZoneType.Library); if (list.size() < amount) { return false; } - if (!p.getController().confirmPayment(part, "Do you want to mill " + amount + " card" + (amount == 1 ? "" : "s") + "?" + orString, sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantMillNCardsOrDoAction", String.valueOf(amount), orString), sourceAbility)) { return false; } CardCollectionView listmill = p.getCardsIn(ZoneType.Library, amount); @@ -377,7 +382,7 @@ public class HumanPlay { } else if (part instanceof CostFlipCoin) { final int amount = getAmountFromPart(part, source, sourceAbility); - if (!p.getController().confirmPayment(part, "Do you want to flip " + amount + " coin" + (amount == 1 ? "" : "s") + "?" + orString, sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantFlipNCoinOrDoAction", String.valueOf(amount), orString), sourceAbility)) { return false; } final int n = FlipCoinEffect.getFilpMultiplier(p); @@ -411,7 +416,7 @@ public class HumanPlay { } if (!mandatory) { - if (!p.getController().confirmPayment(part, "Do you want to remove " + Lang.nounWithAmount(amount, counterType.getName() + " counter") + " from " + source + "?",sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantRemoveNTargetTypeCounterFromCard", String.valueOf(amount), counterType.getName(), CardTranslation.getTranslatedName(source.getName())), sourceAbility)) { return false; } } @@ -431,7 +436,7 @@ public class HumanPlay { if (allCounters < amount) { return false; } if (!mandatory) { - if (!p.getController().confirmPayment(part, "Do you want to remove counters from " + part.getDescriptiveType() + " ?",sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantRemoveCountersFromCard", part.getDescriptiveType()), sourceAbility)) { return false; } } @@ -447,7 +452,7 @@ public class HumanPlay { }); if (list.isEmpty()) { return false; } InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, 1, 1, list, sourceAbility); - inp.setMessage("Select a card to remove a counter"); + inp.setMessage(Localizer.getInstance().getMessage("lblSelectRemoveCounterCard")); inp.setCancelAllowed(true); inp.showAndWait(); if (inp.hasCancelled()) { @@ -462,7 +467,7 @@ public class HumanPlay { } } if (typeChoices.size() > 1) { - String cprompt = "Select type counters to remove"; + String cprompt = Localizer.getInstance().getMessage("lblSelectRemoveCounterType"); counterType = controller.getGui().one(cprompt, typeChoices); } else { @@ -477,7 +482,7 @@ public class HumanPlay { ZoneType from = ZoneType.Graveyard; if ("All".equals(part.getType())) { - if (!p.getController().confirmPayment(part, "Do you want to exile all cards in your graveyard?", sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantExileAllCardYouGraveyard"), sourceAbility)) { return false; } @@ -491,8 +496,7 @@ public class HumanPlay { return false; } if (from == ZoneType.Library) { - if (!p.getController().confirmPayment(part, "Do you want to exile " + nNeeded + - " card" + (nNeeded == 1 ? "" : "s") + " from your library?", sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantExileNCardsFromYourLibrary", String.valueOf(nNeeded)), sourceAbility)) { return false; } list = list.subList(0, nNeeded); @@ -501,7 +505,7 @@ public class HumanPlay { // replace this with input CardCollection newList = new CardCollection(); for (int i = 0; i < nNeeded; i++) { - final Card c = p.getGame().getCard(SGuiChoose.oneOrNone("Exile from " + from, CardView.getCollection(list))); + final Card c = p.getGame().getCard(SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblExileFromZone", from.getTranslatedName()), CardView.getCollection(list))); if (c == null) { return false; } @@ -537,7 +541,7 @@ public class HumanPlay { payableZone.add(player); } } - Player chosen = controller.getGame().getPlayer(SGuiChoose.oneOrNone(TextUtil.concatNoSpace("Put cards from whose ", from.toString(), "?"), PlayerView.getCollection(payableZone))); + Player chosen = controller.getGame().getPlayer(SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblPutCardFromWhoseZone", from.getTranslatedName()), PlayerView.getCollection(payableZone))); if (chosen == null) { return false; } @@ -549,7 +553,7 @@ public class HumanPlay { return false; } - final Card c = p.getGame().getCard(SGuiChoose.oneOrNone("Put cards to Library", CardView.getCollection(typeList))); + final Card c = p.getGame().getCard(SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblPutCardToLibrary"), CardView.getCollection(typeList))); if (c != null) { typeList.remove(c); @@ -561,7 +565,7 @@ public class HumanPlay { } } else { // Tainted Specter, Gurzigost, etc. - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "put into library." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblPutIntoLibrary") + orString); if (!hasPaid) { return false; } @@ -578,18 +582,18 @@ public class HumanPlay { else if (part instanceof CostGainControl) { int amount = Integer.parseInt(part.getAmount()); CardCollectionView list = CardLists.getValidCards(p.getGame().getCardsIn(ZoneType.Battlefield), part.getType(), p, source); - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "gain control." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblGainControl") + orString); if (!hasPaid) { return false; } } else if (part instanceof CostReturn) { CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType(), p, source); int amount = getAmountFromPartX(part, source, sourceAbility); - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "return to hand." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblReturnToHand") + orString); if (!hasPaid) { return false; } } else if (part instanceof CostDiscard) { if ("Hand".equals(part.getType())) { - if (!p.getController().confirmPayment(part, "Do you want to discard your hand?", sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantDiscardYourHand"), sourceAbility)) { return false; } @@ -597,21 +601,22 @@ public class HumanPlay { } else { CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Hand), part.getType(), p, source); int amount = getAmountFromPartX(part, source, sourceAbility); - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "discard." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lbldiscard") + orString); if (!hasPaid) { return false; } } } else if (part instanceof CostReveal) { - CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Hand), part.getType(), p, source); + CostReveal costReveal = (CostReveal) part; + CardCollectionView list = CardLists.getValidCards(p.getCardsIn(costReveal.getRevealFrom()), part.getType(), p, source); int amount = getAmountFromPartX(part, source, sourceAbility); - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "reveal." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblReveal") + orString); if (!hasPaid) { return false; } } else if (part instanceof CostTapType) { CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType(), p, source); list = CardLists.filter(list, Presets.UNTAPPED); int amount = getAmountFromPartX(part, source, sourceAbility); - boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "tap." + orString); + boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, Localizer.getInstance().getMessage("lblTap") + orString); if (!hasPaid) { return false; } } else if (part instanceof CostPartMana) { @@ -628,7 +633,7 @@ public class HumanPlay { } if (!mandatory) { - if (!p.getController().confirmPayment(part, "Do you want to spend " + Lang.nounWithAmount(amount, counterType.getName() + " counter") + "?",sourceAbility)) { + if (!p.getController().confirmPayment(part, Localizer.getInstance().getMessage("lblDoYouWantSpendNTargetTypeCounter", String.valueOf(amount), counterType.getName()), sourceAbility)) { return false; } } @@ -658,7 +663,7 @@ public class HumanPlay { } if (prompt == null) { - String promptCurrent = current == null ? "" : "Current Card: " + current; + String promptCurrent = current == null ? "" : Localizer.getInstance().getMessage("lblCurrentCard") + ": " + current; prompt = source + "\n" + promptCurrent; } @@ -674,7 +679,7 @@ public class HumanPlay { if (list.size() < amount) { return false; } // unable to pay (not enough cards) InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, amount, amount, list, sourceAbility); - inp.setMessage("Select %d " + cpl.getDescriptiveType() + " card(s) to " + actionName); + inp.setMessage(Localizer.getInstance().getMessage("lblSelectNSpecifyTypeCardsToAction", cpl.getDescriptiveType(), actionName)); inp.setCancelAllowed(true); inp.showAndWait(); diff --git a/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java b/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java index 84c5bd0555d..e3663f41ad3 100644 --- a/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java +++ b/forge-gui/src/main/java/forge/player/HumanPlaySpellAbility.java @@ -159,7 +159,7 @@ public class HumanPlaySpellAbility { if (!prerequisitesMet) { if (!ability.isTrigger()) { - rollbackAbility(fromZone, fromState, zonePosition, payment); + rollbackAbility(fromZone, zonePosition, payment); if (ability.getHostCard().isMadness()) { // if a player failed to play madness cost, move the card to graveyard Card newCard = game.getAction().moveToGraveyard(c, null); @@ -244,14 +244,13 @@ public class HumanPlaySpellAbility { } } - private void rollbackAbility(final Zone fromZone, final CardStateName fromState, final int zonePosition, CostPayment payment) { + private void rollbackAbility(final Zone fromZone, final int zonePosition, CostPayment payment) { // cancel ability during target choosing final Game game = ability.getActivatingPlayer().getGame(); if (fromZone != null) { // and not a copy // add back to where it came from game.getAction().moveTo(fromZone, ability.getHostCard(), zonePosition >= 0 ? Integer.valueOf(zonePosition) : null, null); - ability.getHostCard().setState(fromState, true); } clearTargets(ability); diff --git a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java index 618b21e6239..4fed59c295f 100644 --- a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java +++ b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java @@ -59,6 +59,7 @@ import forge.trackable.TrackableObject; import forge.util.ITriggerEvent; import forge.util.Lang; import forge.util.Localizer; +import forge.util.CardTranslation; import forge.util.MessageUtil; import forge.util.TextUtil; import forge.util.collect.FCollection; @@ -246,10 +247,10 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont if (newMain != null) { String errMsg; if (newMain.size() < deckMinSize) { - errMsg = TextUtil.concatNoSpace(localizer.getMessage("lblTooFewCardsMainDeck").replace("%s", String.valueOf(deckMinSize))); + errMsg = TextUtil.concatNoSpace(localizer.getMessage("lblTooFewCardsMainDeck", String.valueOf(deckMinSize))); } else { - errMsg = TextUtil.concatNoSpace(localizer.getMessage("lblTooManyCardsSideboard").replace("%s", String.valueOf(sbMax))); + errMsg = TextUtil.concatNoSpace(localizer.getMessage("lblTooManyCardsSideboard", String.valueOf(sbMax))); } getGui().showErrorDialog(errMsg, localizer.getMessage("lblInvalidDeck")); } @@ -313,20 +314,20 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont public Integer announceRequirements(final SpellAbility ability, final String announce, final boolean canChooseZero) { final int min = canChooseZero ? 0 : 1; - return getGui().getInteger("Choose " + announce + " for " + ability.getHostCard().getName(), min, + return getGui().getInteger(localizer.getMessage("lblChooseAnnounceForCard", announce, CardTranslation.getTranslatedName(ability.getHostCard().getName())) , min, Integer.MAX_VALUE, min + 9); } @Override public CardCollectionView choosePermanentsToSacrifice(final SpellAbility sa, final int min, final int max, final CardCollectionView valid, final String message) { - return choosePermanentsTo(min, max, valid, message, "sacrifice", sa); + return choosePermanentsTo(min, max, valid, message, localizer.getMessage("lblSacrifice"), sa); } @Override public CardCollectionView choosePermanentsToDestroy(final SpellAbility sa, final int min, final int max, final CardCollectionView valid, final String message) { - return choosePermanentsTo(min, max, valid, message, "destroy", sa); + return choosePermanentsTo(min, max, valid, message, localizer.getMessage("lblDestroy"), sa); } private CardCollectionView choosePermanentsTo(final int min, int max, final CardCollectionView valid, @@ -336,14 +337,16 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont return CardCollection.EMPTY; } - final StringBuilder builder = new StringBuilder("Select "); + String inpMessage = null; if (min == 0) { - builder.append("up to "); + inpMessage = localizer.getMessage("lblSelectUpToNumTargetToAction", message, action); + } + else { + inpMessage = localizer.getMessage("lblSelectNumTargetToAction", message, action); } - builder.append("%d ").append(message).append("(s) to ").append(action).append("."); final InputSelectCardsFromList inp = new InputSelectCardsFromList(this, min, max, valid, sa); - inp.setMessage(builder.toString()); + inp.setMessage(inpMessage); inp.setCancelAllowed(min == 0); inp.showAndWait(); return new CardCollection(inp.getSelected()); @@ -396,12 +399,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont getGui().setPanelSelection(CardView.get(sa.getHostCard())); if (useSelectCardsInput(sourceList)) { - tempShowCards(sourceList); + tempShowCards(sourceList); final InputSelectCardsFromList sc = new InputSelectCardsFromList(this, min, max, sourceList, sa); sc.setMessage(title); sc.setCancelAllowed(isOptional); sc.showAndWait(); - endTempShowCards(); + endTempShowCards(); return new CardCollection(sc.getSelected()); } @@ -454,7 +457,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont input.setCancelAllowed(isOptional); input.setMessage(MessageUtil.formatMessage(title, player, targetedPlayer)); input.showAndWait(); - endTempShowCards(); + endTempShowCards(); return Iterables.getFirst(input.getSelected(), null); } @@ -490,10 +493,10 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont if (useSelectCardsInput(optionList)) { final InputSelectEntitiesFromList input = new InputSelectEntitiesFromList<>(this, min, max, optionList, sa); - input.setCancelAllowed(true); + input.setCancelAllowed(min == 0); input.setMessage(MessageUtil.formatMessage(title, player, targetedPlayer)); input.showAndWait(); - endTempShowCards(); + endTempShowCards(); return (List) input.getSelected(); } final List chosen = getGui().chooseEntitiesForEffect(title, @@ -597,7 +600,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public boolean confirmBidAction(final SpellAbility sa, final PlayerActionConfirmMode bidlife, final String string, final int bid, final Player winner) { - return InputConfirm.confirm(this, sa, string + " Highest Bidder " + winner); + return InputConfirm.confirm(this, sa, string + " " + localizer.getMessage("lblHighestBidder") + " " + winner); } @Override @@ -623,7 +626,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont return true; } - final StringBuilder buildQuestion = new StringBuilder("Use triggered ability of "); + final StringBuilder buildQuestion = new StringBuilder(localizer.getMessage("lblUseTriggeredAbilityOf") + " "); buildQuestion.append(regtrig.getHostCard().toString()).append("?"); if (!FModel.getPreferences().getPrefBoolean(FPref.UI_COMPACT_PROMPT) && !FModel.getPreferences().getPrefBoolean(FPref.UI_DETAILED_SPELLDESC_IN_PROMPT)) { @@ -654,17 +657,25 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public Player chooseStartingPlayer(final boolean isFirstGame) { if (game.getPlayers().size() == 2) { - String prompt = String.format( - isFirstGame ? localizer.getMessage("lblYouHaveWonTheCoinToss") : localizer.getMessage("lblYouLostTheLastGame"), - player.getName()); + String prompt = null; + if (isFirstGame) { + prompt = localizer.getMessage("lblYouHaveWonTheCoinToss", player.getName()); + } + else { + prompt = localizer.getMessage("lblYouLostTheLastGame", player.getName()); + } prompt += "\n\n" + localizer.getMessage("lblWouldYouLiketoPlayorDraw"); final InputConfirm inp = new InputConfirm(this, prompt, localizer.getMessage("lblPlay"), localizer.getMessage("lblDraw")); inp.showAndWait(); return inp.getResult() ? this.player : this.player.getOpponents().get(0); } else { - String prompt = String.format( - isFirstGame ? localizer.getMessage("lblYouHaveWonTheCoinToss") : localizer.getMessage("lblYouLostTheLastGame"), - player.getName()); + String prompt = null; + if (isFirstGame) { + prompt = localizer.getMessage("lblYouHaveWonTheCoinToss", player.getName()); + } + else { + prompt = localizer.getMessage("lblYouLostTheLastGame", player.getName()); + } prompt += "\n\n" + localizer.getMessage("lblWhoWouldYouLiketoStartthisGame"); final InputSelectEntitiesFromList input = new InputSelectEntitiesFromList<>(this, 1, 1, new FCollection<>(game.getPlayersInTurnOrder())); @@ -678,7 +689,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont public CardCollection orderBlockers(final Card attacker, final CardCollection blockers) { final CardView vAttacker = CardView.get(attacker); getGui().setPanelSelection(vAttacker); - return game.getCardList(getGui().order(localizer.getMessage("lblChooseDamageOrderFor").replace("%s", vAttacker.toString()), localizer.getMessage("lblDamagedFirst"), + return game.getCardList(getGui().order(localizer.getMessage("lblChooseDamageOrderFor", CardTranslation.getTranslatedName(vAttacker.getName())), localizer.getMessage("lblDamagedFirst"), CardView.getCollection(blockers), vAttacker)); } @@ -690,7 +701,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont } List chosen; List choices = new ArrayList<>(mapCVtoC.keySet()); - chosen = getGui().order("Exert Attackers?", "Exerted", 0, choices.size(), choices, null, null, false); + chosen = getGui().order(localizer.getMessage("lblExertAttackersConfirm"), localizer.getMessage("lblExerted"), 0, choices.size(), choices, null, null, false); List chosenCards = new ArrayList<>(); for (CardView cardView : chosen) { chosenCards.add(mapCVtoC.get(cardView)); @@ -703,7 +714,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont final CardView vAttacker = CardView.get(attacker); getGui().setPanelSelection(vAttacker); return game.getCardList(getGui().insertInList( - localizer.getMessage("lblChooseBlockerAfterWhichToPlaceAttackert").replace("%s", vAttacker.toString()), + localizer.getMessage("lblChooseBlockerAfterWhichToPlaceAttackert", CardTranslation.getTranslatedName(vAttacker.getName())), CardView.get(blocker), CardView.getCollection(oldBlockers))); } @@ -711,7 +722,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont public CardCollection orderAttackers(final Card blocker, final CardCollection attackers) { final CardView vBlocker = CardView.get(blocker); getGui().setPanelSelection(vBlocker); - return game.getCardList(getGui().order(localizer.getMessage("lblChooseDamageOrderFor").replace("%s", vBlocker.toString()), localizer.getMessage("lblDamagedFirst"), + return game.getCardList(getGui().order(localizer.getMessage("lblChooseDamageOrderFor", CardTranslation.getTranslatedName(vBlocker.getName())), localizer.getMessage("lblDamagedFirst"), CardView.getCollection(attackers), vBlocker)); } @@ -723,9 +734,9 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public void reveal(final List cards, final ZoneType zone, final PlayerView owner, String message) { if (StringUtils.isBlank(message)) { - message = "Looking at cards in {player's} " + zone.name().toLowerCase(); + message = localizer.getMessage("lblLookCardInPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()); } else { - message += "{player's} " + zone.name().toLowerCase(); + message += localizer.getMessage("lblPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()); } final String fm = MessageUtil.formatMessage(message, getLocalPlayerView(), owner); if (!cards.isEmpty()) { @@ -733,7 +744,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont getGui().reveal(fm, cards); endTempShowCards(); } else { - getGui().message(MessageUtil.formatMessage("There are no cards in {player's} " + zone.name().toLowerCase(), + getGui().message(MessageUtil.formatMessage(localizer.getMessage("lblThereNoCardInPlayerZone", "{player's}", zone.getTranslatedName().toLowerCase()), player, owner), fm); } } @@ -748,12 +759,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont CardCollection toBottom = new CardCollection(); CardCollection toTop = new CardCollection(); for (int i = 0; i=0 && manipulable.contains(result.get(i)); i-- ) { + for (int i = result.size()-1; i>=0 && manipulable.contains(result.get(i)); i-- ) { toBottom.add(result.get(i)); - } + } } return ImmutablePair.of(toTop,toBottom); } @@ -764,34 +775,34 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont CardCollection toTop = null; tempShowCards(topN); - if ( FModel.getPreferences().getPrefBoolean(FPref.UI_SELECT_FROM_CARD_DISPLAYS) && - (!GuiBase.getInterface().isLibgdxPort()) ) { - CardCollectionView cardList = player.getCardsIn(ZoneType.Library); - ImmutablePair result = - arrangeForMove(localizer.getMessage("lblMoveCardstoToporBbottomofLibrary"), cardList, topN, true, true); - toTop = result.getLeft(); - toBottom = result.getRight(); - } else { - if (topN.size() == 1) { - if (willPutCardOnTop(topN.get(0))) { - toTop = topN; - } else { - toBottom = topN; - } - } else { - toBottom = game.getCardList(getGui().many(localizer.getMessage("lblSelectCardsToBeOutOnTheBottomOfYourLibrary"), - localizer.getMessage("lblCardsToPutOnTheBottom"), -1, CardView.getCollection(topN), null)); - topN.removeAll(toBottom); - if (topN.isEmpty()) { - toTop = null; - } else if (topN.size() == 1) { - toTop = topN; - } else { - toTop = game.getCardList(getGui().order(localizer.getMessage("lblArrangeCardsToBePutOnTopOfYourLibrary"), - localizer.getMessage("lblTopOfLibrary"), CardView.getCollection(topN), null)); - } - } - } + if ( FModel.getPreferences().getPrefBoolean(FPref.UI_SELECT_FROM_CARD_DISPLAYS) && + (!GuiBase.getInterface().isLibgdxPort()) ) { + CardCollectionView cardList = player.getCardsIn(ZoneType.Library); + ImmutablePair result = + arrangeForMove(localizer.getMessage("lblMoveCardstoToporBbottomofLibrary"), cardList, topN, true, true); + toTop = result.getLeft(); + toBottom = result.getRight(); + } else { + if (topN.size() == 1) { + if (willPutCardOnTop(topN.get(0))) { + toTop = topN; + } else { + toBottom = topN; + } + } else { + toBottom = game.getCardList(getGui().many(localizer.getMessage("lblSelectCardsToBeOutOnTheBottomOfYourLibrary"), + localizer.getMessage("lblCardsToPutOnTheBottom"), -1, CardView.getCollection(topN), null)); + topN.removeAll(toBottom); + if (topN.isEmpty()) { + toTop = null; + } else if (topN.size() == 1) { + toTop = topN; + } else { + toTop = game.getCardList(getGui().order(localizer.getMessage("lblArrangeCardsToBePutOnTopOfYourLibrary"), + localizer.getMessage("lblTopOfLibrary"), CardView.getCollection(topN), null)); + } + } + } endTempShowCards(); return ImmutablePair.of(toTop, toBottom); } @@ -809,8 +820,8 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont tempShowCard(c); getGui().setCard(view); boolean result = false; - result = InputConfirm.confirm(this, view, TextUtil.concatNoSpace("Put ", view.toString(), " on the top of library or graveyard?"), - true, ImmutableList.of("Library", "Graveyard")); + result = InputConfirm.confirm(this, view, localizer.getMessage("lblPutCardsOnTheTopLibraryOrGraveyard", CardTranslation.getTranslatedName(view.getName())), + true, ImmutableList.of(localizer.getMessage("lblLibrary"), localizer.getMessage("lblGraveyard"))); if (result) { toTop = topN; } else { @@ -841,8 +852,8 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont getGui().setCard(c.getView()); boolean result = false; - result = InputConfirm.confirm(this, view, localizer.getMessage("lblPutCardOnTopOrBottomLibrary").replace("%s", view.toString()), - true, ImmutableList.of("Top", "Bottom")); + result = InputConfirm.confirm(this, view, localizer.getMessage("lblPutCardOnTopOrBottomLibrary", CardTranslation.getTranslatedName(view.getName())), + true, ImmutableList.of(localizer.getMessage("lblTop"), localizer.getMessage("lblBottom"))); endTempShowCards(); return result; @@ -1003,7 +1014,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont return super.hasAllTargets(); } }; - target.setMessage(localizer.getMessage("lblSelectNCardsToDiscardUnlessDiscarduType").replace("%s", uType)); + target.setMessage(localizer.getMessage("lblSelectNCardsToDiscardUnlessDiscarduType", uType)); target.showAndWait(); return new CardCollection(target.getSelected()); } @@ -1019,10 +1030,9 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont final List options = Lists.newArrayList(); for (int i = 0; i < manaChoices.size(); i++) { final Mana m = manaChoices.get(i); - options.add(TextUtil.concatNoSpace(String.valueOf(1 + i), ". ", MagicColor.toLongString(m.getColor()), - " mana from ", m.getSourceCard().toString())); + options.add(localizer.getMessage("lblNColorManaFromCard", String.valueOf(1 + i), MagicColor.toLongString(m.getColor()), CardTranslation.getTranslatedName(m.getSourceCard().getName()))); } - final String chosen = getGui().one("Pay Mana from Mana Pool", options); + final String chosen = getGui().one(localizer.getMessage("lblPayManaFromManaPool"), options); final String idx = TextUtil.split(chosen, '.')[0]; return manaChoices.get(Integer.parseInt(idx) - 1); } @@ -1034,7 +1044,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont * java.lang.String, java.util.List, java.util.List, java.lang.String) */ @Override - public String chooseSomeType(final String kindOfType, final SpellAbility sa, final List validTypes, + public String chooseSomeType(final String kindOfType, final SpellAbility sa, final Collection validTypes, final List invalidTypes, final boolean isOptional) { final List types = Lists.newArrayList(validTypes); if (invalidTypes != null && !invalidTypes.isEmpty()) { @@ -1044,9 +1054,9 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont sortCreatureTypes(types); } if (isOptional) { - return getGui().oneOrNone("Choose a " + kindOfType.toLowerCase() + " type", types); + return getGui().oneOrNone(localizer.getMessage("lblChooseATargetType", kindOfType.toLowerCase()), types); } - return getGui().one("Choose a " + kindOfType.toLowerCase() + " type", types); + return getGui().one(localizer.getMessage("lblChooseATargetType", kindOfType.toLowerCase()), types); } // sort creature types such that those most prevalent in player's deck are @@ -1317,7 +1327,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont } }; final String message = localizer.getMessage("lblCleanupPhase") + "\n" - + localizer.getMessage("lblSelectCardsToDiscardHandDownMaximum").replace("%d", String.valueOf(nDiscard)).replace("%max", String.valueOf(max)); + + localizer.getMessage("lblSelectCardsToDiscardHandDownMaximum", String.valueOf(nDiscard), String.valueOf(max)); inp.setMessage(message); inp.setCancelAllowed(false); inp.showAndWait(); @@ -1374,28 +1384,28 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont final List labels; switch (kindOfChoice) { case HeadsOrTails: - labels = ImmutableList.of("Heads", "Tails"); + labels = ImmutableList.of(localizer.getMessage("lblHeads"), localizer.getMessage("lblTails")); break; case TapOrUntap: - labels = ImmutableList.of("Tap", "Untap"); + labels = ImmutableList.of(localizer.getMessage("lblTap"), localizer.getMessage("lblUntap")); break; case OddsOrEvens: - labels = ImmutableList.of("Odds", "Evens"); + labels = ImmutableList.of(localizer.getMessage("lblOdds"), localizer.getMessage("lblEvens")); break; case UntapOrLeaveTapped: - labels = ImmutableList.of("Untap", "Leave tapped"); + labels = ImmutableList.of(localizer.getMessage("lblUntap"), localizer.getMessage("lblLeaveTapped")); break; case UntapTimeVault: - labels = ImmutableList.of("Untap (and skip this turn)", "Leave tapped"); + labels = ImmutableList.of(localizer.getMessage("lblUntapAndSkipThisTurn"), localizer.getMessage("lblLeaveTapped")); break; case PlayOrDraw: - labels = ImmutableList.of("Play", "Draw"); + labels = ImmutableList.of(localizer.getMessage("lblPlay"), localizer.getMessage("lblDraw")); break; case LeftOrRight: - labels = ImmutableList.of("Left", "Right"); + labels = ImmutableList.of(localizer.getMessage("lblLeft"), localizer.getMessage("lblRight")); break; case AddOrRemove: - labels = ImmutableList.of("Add Counter", "Remove Counter"); + labels = ImmutableList.of(localizer.getMessage("lblAddCounter"), localizer.getMessage("lblRemoveCounter")); break; default: labels = ImmutableList.copyOf(kindOfChoice.toString().split("Or")); @@ -1407,19 +1417,24 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public boolean chooseFlipResult(final SpellAbility sa, final Player flipper, final boolean[] results, final boolean call) { - final String[] labelsSrc = call ? new String[] { "heads", "tails" } - : new String[] { "win the flip", "lose the flip" }; - final ImmutableList.Builder strResults = ImmutableList.builder(); - for (int i = 0; i < results.length; i++) { - strResults.add(labelsSrc[results[i] ? 0 : 1]); + final String[] labelsSrc = call ? new String[] { localizer.getMessage("lblHeads"), localizer.getMessage("lblTails") } + : new String[] { localizer.getMessage("lblWinTheFlip"), localizer.getMessage("lblLoseTheFlip") }; + final List sortedResults = new ArrayList(); + for (boolean result : results) { + sortedResults.add(labelsSrc[result ? 0 : 1]); } - return getGui().one(sa.getHostCard().getName() + " - Choose a result", strResults.build()).equals(labelsSrc[0]); + + Collections.sort(sortedResults); + if (!call) { + Collections.reverse(sortedResults); + } + return getGui().one(sa.getHostCard().getName() + " - " + localizer.getMessage("lblChooseAResult"), sortedResults).equals(labelsSrc[0]); } @Override public Card chooseProtectionShield(final GameEntity entityBeingDamaged, final List options, final Map choiceMap) { - final String title = entityBeingDamaged + " - select which prevention shield to use"; + final String title = entityBeingDamaged + " - " + localizer.getMessage("lblSelectPreventionShieldToUse"); return choiceMap.get(getGui().one(title, options)); } @@ -1481,8 +1496,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont game.getTracker().freeze(); // refreeze if the tracker was frozen prior to this update } final List choices = new ArrayList<>(spellViewCache.keySet()); - final String modeTitle = TextUtil.concatNoSpace(sa.getActivatingPlayer().toString(), " activated ", - sa.getHostCard().toString(), " - Choose a mode"); + final String modeTitle = localizer.getMessage("lblPlayerActivatedCardChooseMode", sa.getActivatingPlayer().toString(), CardTranslation.getTranslatedName(sa.getHostCard().getName())); final List chosen = Lists.newArrayListWithCapacity(num); for (int i = 0; i < num; i++) { SpellAbilityView a; @@ -1765,7 +1779,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public void revealAnte(final String message, final Multimap removedAnteCards) { for (final Player p : removedAnteCards.keySet()) { - getGui().reveal(message + " from " + Lang.getPossessedObject(MessageUtil.mayBeYou(player, p), "deck"), + getGui().reveal(localizer.getMessage("lblActionFromPlayerDeck", message, Lang.getPossessedObject(MessageUtil.mayBeYou(player, p), "")), ImmutableList.copyOf(removedAnteCards.get(p))); } } @@ -2003,7 +2017,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont public void generateMana() { final Player pPriority = game.getPhaseHandler().getPriorityPlayer(); if (pPriority == null) { - getGui().message("No player has priority at the moment, so mana cannot be added to their pool."); + getGui().message(localizer.getMessage("lblNoPlayerHasPriorityCannotAddedManaToPool")); return; } @@ -2041,7 +2055,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont state.initFromGame(game); final File f = GuiBase.getInterface().getSaveFile(new File(ForgeConstants.USER_GAMES_DIR, "state.txt")); if (f != null - && (!f.exists() || getGui().showConfirmDialog("Overwrite existing file?", "File exists!"))) { + && (!f.exists() || getGui().showConfirmDialog(localizer.getMessage("lblOverwriteExistFileConfirm"), localizer.getMessage("lblFileExists")))) { try (BufferedWriter bw = new BufferedWriter(new FileWriter(f))) { bw.write(state.toString()); } @@ -2069,7 +2083,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont gamesDir.mkdir(); } - final String filename = GuiBase.getInterface().showFileDialog("Select Game State File", + final String filename = GuiBase.getInterface().showFileDialog(localizer.getMessage("lblSelectGameStateFile"), ForgeConstants.USER_GAMES_DIR); if (filename == null) { return; @@ -2081,7 +2095,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont state.parse(fstream); fstream.close(); } catch (final FileNotFoundException fnfe) { - SOptionPane.showErrorDialog("File not found: " + filename); + SOptionPane.showErrorDialog(localizer.getMessage("lblFileNotFound") + ": " + filename); return; } catch (final Exception e) { SOptionPane.showErrorDialog(localizer.getMessage("lblErrorLoadingBattleSetupFile")); @@ -2351,11 +2365,21 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont private void addCardToZone(ZoneType zone, final boolean repeatLast, final boolean noTriggers) { final ZoneType targetZone = repeatLast ? lastAddedZone : zone; - String zoneStr = targetZone != ZoneType.Battlefield ? "in " + targetZone.name().toLowerCase() - : noTriggers ? "on the battlefield" : "on the stack / in play"; + String message = null; + if (targetZone != ZoneType.Battlefield) { + message = localizer.getMessage("lblPutCardInWhichPlayerZone", targetZone.getTranslatedName().toLowerCase()); + } + else { + if (noTriggers) { + message = localizer.getMessage("lblPutCardInWhichPlayerBattlefield"); + } + else { + message = localizer.getMessage("lblPutCardInWhichPlayerPlayOrStack"); + } + } final Player p = repeatLast ? lastAddedPlayer - : game.getPlayer(getGui().oneOrNone("Put card " + zoneStr + " for which player?", + : game.getPlayer(getGui().oneOrNone(message, PlayerView.getCollection(game.getPlayers()))); if (p == null) { return; @@ -2392,7 +2416,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont lastSummoningSickness = true; } else { lastSummoningSickness = getGui().confirm(forgeCard.getView(), - TextUtil.concatWithSpace("Should", forgeCard.toString(), "be affected with Summoning Sickness?")); + localizer.getMessage("lblCardShouldBeSummoningSicknessConfirm", CardTranslation.getTranslatedName(forgeCard.getName()))); } } } @@ -2421,7 +2445,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont if (choices.size() == 1) { sa = choices.iterator().next(); } else { - sa = repeatLast ? lastAddedSA : getGui().oneOrNone("Choose", (FCollection) choices); + sa = repeatLast ? lastAddedSA : getGui().oneOrNone(localizer.getMessage("lblChoose"), (FCollection) choices); } if (sa == null) { return; // happens if cancelled @@ -2441,8 +2465,8 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont } } else if (targetZone == ZoneType.Library) { if (!repeatLast) { - lastTopOfTheLibrary = getGui().confirm(forgeCard.getView(), - TextUtil.concatWithSpace("Should", forgeCard.toString(), "be added to the top or to the bottom of the library?"), true, Arrays.asList("Top", "Bottom")); + lastTopOfTheLibrary = getGui().confirm(forgeCard.getView(), localizer.getMessage("lblCardShouldBeAddedToLibraryTopOrBottom", CardTranslation.getTranslatedName(forgeCard.getName())), + true, Arrays.asList(localizer.getMessage("lblTop"), localizer.getMessage("lblBottom"))); } if (lastTopOfTheLibrary) { game.getAction().moveToLibrary(forgeCard, null); @@ -2468,7 +2492,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont */ @Override public void exileCardsFromHand() { - final Player p = game.getPlayer(getGui().oneOrNone("Exile card(s) from which player's hand?", + final Player p = game.getPlayer(getGui().oneOrNone(localizer.getMessage("lblExileCardsFromPlayerHandConfirm"), PlayerView.getCollection(game.getPlayers()))); if (p == null) { return; @@ -2477,7 +2501,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont final CardCollection selection; CardCollectionView cardsInHand = p.getCardsIn(ZoneType.Hand); - selection = game.getCardList(getGui().many("Choose cards to exile", "Discarded", 0, -1, + selection = game.getCardList(getGui().many(localizer.getMessage("lblChooseCardsExile"), localizer.getMessage("lblDiscarded"), 0, -1, CardView.getCollection(cardsInHand), null)); if (selection != null && selection.size() > 0) { @@ -2503,7 +2527,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont */ @Override public void exileCardsFromBattlefield() { - final Player p = game.getPlayer(getGui().oneOrNone("Exile card(s) from which player's battlefield?", + final Player p = game.getPlayer(getGui().oneOrNone(localizer.getMessage("lblExileCardsFromPlayerBattlefieldConfirm"), PlayerView.getCollection(game.getPlayers()))); if (p == null) { return; @@ -2512,7 +2536,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont final CardCollection selection; CardCollectionView cardsInPlay = p.getCardsIn(ZoneType.Battlefield); - selection = game.getCardList(getGui().many("Choose cards to exile", "Discarded", 0, -1, + selection = game.getCardList(getGui().many(localizer.getMessage("lblChooseCardsExile"), localizer.getMessage("lblDiscarded"), 0, -1, CardView.getCollection(cardsInPlay), null)); if (selection != null && selection.size() > 0) { @@ -2538,19 +2562,19 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont */ @Override public void removeCardsFromGame() { - final Player p = game.getPlayer(getGui().oneOrNone("Remove card(s) belonging to which player?", + final Player p = game.getPlayer(getGui().oneOrNone(localizer.getMessage("lblRemoveCardBelongingWitchPlayer"), PlayerView.getCollection(game.getPlayers()))); if (p == null) { return; } - final String zone = getGui().one("Remove card(s) from which zone?", + final String zone = getGui().one(localizer.getMessage("lblRemoveCardFromWhichZone"), Arrays.asList("Hand", "Battlefield", "Library", "Graveyard", "Exile")); final CardCollection selection; CardCollectionView cards = p.getCardsIn(ZoneType.smartValueOf(zone)); - selection = game.getCardList(getGui().many("Choose cards to remove from game", "Removed", 0, -1, + selection = game.getCardList(getGui().many(localizer.getMessage("lblChooseCardsRemoveFromGame"), localizer.getMessage("lblRemoved"), 0, -1, CardView.getCollection(cards), null)); if (selection != null && selection.size() > 0) { @@ -2688,14 +2712,14 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont // A more informative prompt would be useful, but the dialog seems // to // like to clip text in long messages... - final String prompt = "Enter a sequence (card IDs and/or \"opponent\"/\"me\"). (e.g. 7, opponent, 18)"; + final String prompt = localizer.getMessage("lblEnterASequence"); String textSequence = getGui().showInputDialog(prompt, dialogTitle, FSkinProp.ICO_QUEST_NOTES, rememberedSequenceText); if (textSequence == null || textSequence.trim().isEmpty()) { rememberedActions.clear(); if (!rememberedSequenceText.isEmpty()) { rememberedSequenceText = ""; - getGui().message("Action sequence cleared.", dialogTitle); + getGui().message(localizer.getMessage("lblActionSequenceCleared"), dialogTitle); } return; } @@ -2704,7 +2728,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont // but don't change rememberedActions. if (textSequence.equals(rememberedSequenceText)) { if (currentIndex > 0 && currentIndex < rememberedActions.size()) { - getGui().message("Restarting action sequence.", dialogTitle); + getGui().message(localizer.getMessage("lblRestartingActionSequence"), dialogTitle); } return; } @@ -2732,7 +2756,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont } } if (entityInfo.isEmpty()) { - getGui().message("Error: Check IDs and ensure they're separated by spaces and/or commas.", dialogTitle); + getGui().message(localizer.getMessage("lblErrorPleaseCheckID"), dialogTitle); return; } @@ -2763,7 +2787,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont } } if (!found) { - getGui().message("Error: Entity with ID " + entity.getKey() + " not found.", dialogTitle); + getGui().message(localizer.getMessage("lblErrorEntityWithId") + " " + entity.getKey() + " " + localizer.getMessage("lblNotFound") + ".", dialogTitle); rememberedActions.clear(); return; } diff --git a/forge-gui/src/main/java/forge/properties/ForgeConstants.java b/forge-gui/src/main/java/forge/properties/ForgeConstants.java index ec4be9400c4..63d3894158a 100644 --- a/forge-gui/src/main/java/forge/properties/ForgeConstants.java +++ b/forge-gui/src/main/java/forge/properties/ForgeConstants.java @@ -214,6 +214,7 @@ public final class ForgeConstants { public static final String USER_PREFS_DIR = USER_DIR + "preferences" + PATH_SEPARATOR; public static final String USER_GAMES_DIR = USER_DIR + "games" + PATH_SEPARATOR; public static final String USER_FORMATS_DIR = USER_DIR + "customformats" + PATH_SEPARATOR; + public static final String USER_PUZZLE_DIR = USER_DIR + "puzzle" + PATH_SEPARATOR; public static final String LOG_FILE = USER_DIR + "forge.log"; public static final String ACHIEVEMENTS_DIR = USER_DIR + "achievements" + PATH_SEPARATOR; public static final String DECK_DRAFT_DIR = DECK_BASE_DIR + "draft" + PATH_SEPARATOR; diff --git a/forge-gui/src/main/java/forge/properties/ForgeProfileProperties.java b/forge-gui/src/main/java/forge/properties/ForgeProfileProperties.java index 78cd5278860..8ad8dff029e 100644 --- a/forge-gui/src/main/java/forge/properties/ForgeProfileProperties.java +++ b/forge-gui/src/main/java/forge/properties/ForgeProfileProperties.java @@ -133,7 +133,7 @@ public class ForgeProfileProperties { private static Map getMap(final Properties props, final String propertyKey) { final String strMap = props.getProperty(propertyKey, "").trim(); - return FileSection.parseToMap(strMap, "->", "|"); + return FileSection.parseToMap(strMap, FileSection.ARROW_KV_SEPARATOR); } private static int getInt(final Properties props, final String propertyKey, final int defaultValue) { diff --git a/forge-gui/src/main/java/forge/puzzle/Puzzle.java b/forge-gui/src/main/java/forge/puzzle/Puzzle.java index 39904881b7e..7a8375b5450 100644 --- a/forge-gui/src/main/java/forge/puzzle/Puzzle.java +++ b/forge-gui/src/main/java/forge/puzzle/Puzzle.java @@ -14,12 +14,16 @@ import forge.game.zone.ZoneType; import forge.item.IPaperCard; import forge.item.InventoryItem; import forge.model.FModel; +import forge.properties.ForgeConstants; +import java.io.File; +import java.io.IOException; import java.util.List; import java.util.Map; public class Puzzle extends GameState implements InventoryItem, Comparable { String name; + String filename; String goal; String url; String difficulty; @@ -27,16 +31,23 @@ public class Puzzle extends GameState implements InventoryItem, Comparable> puzzleLines) { + this(puzzleLines, "", false); + } + + public Puzzle(Map> puzzleLines, String filename, boolean completed) { loadMetaData(puzzleLines.get("metadata")); loadGameState(puzzleLines.get("state")); // Generate goal enforcement + this.filename = filename; + this.completed = completed; } private void loadMetaData(List metadataLines) { for(String line : metadataLines) { - String[] split = line.split(":"); + String[] split = line.split(":", 2); if ("Name".equalsIgnoreCase(split[0])) { this.name = split[1].trim(); } else if ("Goal".equalsIgnoreCase(split[0])) { @@ -215,13 +226,50 @@ public class Puzzle extends GameState implements InventoryItem, Comparable loadPuzzles() { String[] pList; @@ -33,13 +34,18 @@ public class PuzzleIO { for (final String element : pList) { if (element.endsWith(SUFFIX_DATA)) { final List pfData = FileUtil.readFile(ForgeConstants.PUZZLE_DIR + element); - puzzles.add(new Puzzle(parsePuzzleSections(pfData))); + + String filename = element.replace(SUFFIX_DATA, ""); + boolean completed = FileUtil.doesFileExist(ForgeConstants.USER_PUZZLE_DIR + element.replace(SUFFIX_DATA, SUFFIX_COMPLETE)); + + // Pass file name into Puzzle so it can save the completed name to match + puzzles.add(new Puzzle(parsePuzzleSections(pfData), filename, completed)); } } return puzzles; } - public static final Map> parsePuzzleSections(List pfData) { + public static Map> parsePuzzleSections(List pfData) { return FileSection.parseSections(pfData); } diff --git a/forge-gui/src/main/java/forge/quest/QuestTournamentController.java b/forge-gui/src/main/java/forge/quest/QuestTournamentController.java index ab7f286efdb..57f1616a122 100644 --- a/forge-gui/src/main/java/forge/quest/QuestTournamentController.java +++ b/forge-gui/src/main/java/forge/quest/QuestTournamentController.java @@ -27,9 +27,11 @@ import forge.util.TextUtil; import forge.util.gui.SGuiChoose; import forge.util.gui.SOptionPane; import forge.util.storage.IStorage; +import forge.util.Localizer; public class QuestTournamentController { private final IQuestTournamentView view; + private final Localizer localizer = Localizer.getInstance(); private boolean drafting = false; private IGuiGame gui = null; @@ -68,18 +70,14 @@ public class QuestTournamentController { final QuestEventDraft draft = FModel.getQuest().getAchievements().getCurrentDraft(); if (!draft.isStarted()) { - final boolean shouldQuit = SOptionPane.showOptionDialog("If you leave now, this tournament will be forever gone." - + "\nYou will keep the cards you drafted, but will receive no other prizes." - + "\n\nWould you still like to quit the tournament?", "Really Quit?", SOptionPane.WARNING_ICON, ImmutableList.of("Yes", "No"), 1) == 0; + final boolean shouldQuit = SOptionPane.showOptionDialog(localizer.getMessage("lblLeaveTournamentDraftWarning1"), localizer.getMessage("lblReallyQuit"), SOptionPane.WARNING_ICON, ImmutableList.of(localizer.getMessage("lblYes"), localizer.getMessage("lblNo")), 1) == 0; if (!shouldQuit) { return; } } else { if (draft.playerHasMatchesLeft()) { - final boolean shouldQuit = SOptionPane.showOptionDialog("You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings." - + "\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted." - + "\n\nWould you still like to quit the tournament?", "Really Quit?", SOptionPane.WARNING_ICON, ImmutableList.of("Yes", "No"), 1) == 0; + final boolean shouldQuit = SOptionPane.showOptionDialog(localizer.getMessage("lblLeaveTournamentDraftWarning2"), localizer.getMessage("lblReallyQuit"), SOptionPane.WARNING_ICON, ImmutableList.of(localizer.getMessage("lblYes"), localizer.getMessage("lblNo")), 1) == 0; if (!shouldQuit) { return; } @@ -90,17 +88,17 @@ public class QuestTournamentController { final QuestEventDraft.QuestDraftPrizes prizes = draft.collectPrizes(); if (prizes.hasCredits()) { - SOptionPane.showMessageDialog("For placing " + placement + ", you have been awarded " + QuestUtil.formatCredits(prizes.credits) + " credits!", "Credits Awarded", FSkinProp.ICO_QUEST_GOLD); + SOptionPane.showMessageDialog(localizer.getMessage("lblForPlacing") + placement + localizer.getMessage("lblHaveBeAward") + QuestUtil.formatCredits(prizes.credits) + " " + localizer.getMessage("lblCredits") + "!", localizer.getMessage("lblCreditsAwarded"), FSkinProp.ICO_QUEST_GOLD); } if (prizes.hasIndividualCards()) { - GuiBase.getInterface().showCardList("Tournament Reward", "For participating in the tournament, you have been awarded the following promotional card:", prizes.individualCards); + GuiBase.getInterface().showCardList(localizer.getMessage("lblTournamentReward"), localizer.getMessage("lblParticipateingTournamentReward"), prizes.individualCards); } if (prizes.hasBoosterPacks()) { final String packPlural = (prizes.boosterPacks.size() == 1) ? "" : "s"; - SOptionPane.showMessageDialog("For placing " + placement + ", you have been awarded " + prizes.boosterPacks.size() + " booster pack" + packPlural + "!", "Booster Pack" + packPlural + " Awarded", FSkinProp.ICO_QUEST_BOX); + SOptionPane.showMessageDialog(localizer.getMessage("lblForPlacing") + placement + localizer.getMessage("lblHaveBeAward") + prizes.boosterPacks.size() + " " + localizer.getMessage("lblBoosterPack") + packPlural + "!", localizer.getMessage("lblBoosterPack") + packPlural + " " + localizer.getMessage("lblAwarded"), FSkinProp.ICO_QUEST_BOX); if (FModel.getPreferences().getPrefBoolean(FPref.UI_OPEN_PACKS_INDIV) && prizes.boosterPacks.size() > 1) { boolean skipTheRest = false; @@ -118,11 +116,11 @@ public class QuestTournamentController { continue; } - skipTheRest = GuiBase.getInterface().showBoxedProduct(pack.getName(), "You have found the following cards inside (Booster Pack " + currentPack + " of " + totalPacks + "):", pack.getCards()); + skipTheRest = GuiBase.getInterface().showBoxedProduct(pack.getName(), localizer.getMessage("lblFoundCards") + " (" + localizer.getMessage("lblBoosterPack") + " " + currentPack + " / " + totalPacks + "):", pack.getCards()); } if (skipTheRest && !remainingCards.isEmpty()) { - GuiBase.getInterface().showCardList("Tournament Reward", "You have found the following cards inside:", remainingCards); + GuiBase.getInterface().showCardList(localizer.getMessage("lblTournamentReward"), localizer.getMessage("lblFoundCards") + ":", remainingCards); } } else { @@ -133,27 +131,27 @@ public class QuestTournamentController { cards.addAll(pack.getCards()); } - GuiBase.getInterface().showCardList("Tournament Reward", "You have found the following cards inside:", cards); + GuiBase.getInterface().showCardList(localizer.getMessage("lblTournamentReward"), localizer.getMessage("lblFoundCards") + ":", cards); } } if (prizes.selectRareFromSets()) { - SOptionPane.showMessageDialog("For placing " + placement + ", you may select a rare or mythic rare card from the drafted block.", "Rare Awarded", FSkinProp.ICO_QUEST_STAKES); + SOptionPane.showMessageDialog(localizer.getMessage("lblForPlacing") + placement + localizer.getMessage("lblSelectRareAwarded"), localizer.getMessage("lblRareAwarded"), FSkinProp.ICO_QUEST_STAKES); - final PaperCard card = GuiBase.getInterface().chooseCard("Select a Card", "Select a card to keep:", prizes.selectRareCards); + final PaperCard card = GuiBase.getInterface().chooseCard(localizer.getMessage("lblSelectACard"), localizer.getMessage("lblSelectKeepCard"), prizes.selectRareCards); prizes.addSelectedCard(card); - SOptionPane.showMessageDialog("'" + card.getName() + "' has been added to your collection!", "Card Added", FSkinProp.ICO_QUEST_STAKES); + SOptionPane.showMessageDialog("'" + card.getName() + "' " + localizer.getMessage("lblAddToCollection"), localizer.getMessage("lblCardAdded"), FSkinProp.ICO_QUEST_STAKES); } if (draft.getPlayerPlacement() == 1) { - SOptionPane.showMessageDialog("For placing " + placement + ", you have been awarded a token!\nUse tokens to create new drafts to play.", "Bonus Token", FSkinProp.ICO_QUEST_NOTES); + SOptionPane.showMessageDialog(localizer.getMessage("lblForPlacing") + placement + localizer.getMessage("lblHaveBeAwardToken"), localizer.getMessage("lblBonusToken"), FSkinProp.ICO_QUEST_NOTES); FModel.getQuest().getAchievements().addDraftToken(); } } - final boolean saveDraft = SOptionPane.showOptionDialog("Would you like to save this draft to the regular draft mode?", "Save Draft?", SOptionPane.QUESTION_ICON, ImmutableList.of("Yes", "No"), 0) == 0; + final boolean saveDraft = SOptionPane.showOptionDialog(localizer.getMessage("lblWouldLikeSaveDraft"), localizer.getMessage("lblSaveDraft") + "?", SOptionPane.QUESTION_ICON, ImmutableList.of(localizer.getMessage("lblYes"), localizer.getMessage("lblNo")), 0) == 0; if (saveDraft) { draft.saveToRegularDraft(); } @@ -170,26 +168,23 @@ public class QuestTournamentController { List formats = QuestEventDraft.getAvailableFormats(FModel.getQuest()); if (formats.isEmpty()) { - SOptionPane.showErrorDialog( - "You do not have any draft-able sets unlocked!\n" + - "Come back later when you've unlocked more sets.", - "No Available Drafts"); + SOptionPane.showErrorDialog(localizer.getMessage("lblNoAvailableDraftsMessage"),localizer.getMessage("lblNoAvailableDrafts")); return; } - final QuestDraftFormat format = SGuiChoose.oneOrNone("Choose Draft Format", formats); + final QuestDraftFormat format = SGuiChoose.oneOrNone(localizer.getMessage("lblChooseDraftFormat"), formats); if (format != null) { QuestEventDraft evt = QuestEventDraft.getDraftOrNull(FModel.getQuest(), format); if (evt != null) { - String fee = TextUtil.concatNoSpace("The entry fee for this booster draft tournament is ", String.valueOf(evt.getEntryFee()), " credits.\nWould you like to spend a token and create this tournament?"); - if (SOptionPane.showConfirmDialog(fee, "Creating a Booster Draft Tournament")) { + String fee = TextUtil.concatNoSpace(localizer.getMessage("lblEntryFeeOfDraftTournament"), String.valueOf(evt.getEntryFee()), localizer.getMessage("lblWouldLikeCreateTournament")); + if (SOptionPane.showConfirmDialog(fee, localizer.getMessage("lblCreatingDraftTournament"))) { achievements.spendDraftToken(format); update(); view.populate(); } } else { - SOptionPane.showErrorDialog("Unexpected error when creating a draft tournament " + format.getName() + ". Please report this as a bug."); + SOptionPane.showErrorDialog(localizer.getMessage("lblUnexpectedCreatingDraftTournament") + format.getName() + localizer.getMessage("lblPleaseReportBug")); System.err.println("Error creating booster draft tournament (QuestEventDraft object was null): " + format.getName()); } } @@ -241,7 +236,7 @@ public class QuestTournamentController { } private void updateSelectTournament() { - view.getLblCredits().setText("Credits: " + QuestUtil.formatCredits(FModel.getQuest().getAssets().getCredits())); + view.getLblCredits().setText(localizer.getMessage("lblCredits") + ": " + QuestUtil.formatCredits(FModel.getQuest().getAssets().getCredits())); final QuestAchievements achievements = FModel.getQuest().getAchievements(); achievements.generateDrafts(); @@ -258,12 +253,12 @@ public class QuestTournamentController { view.updateEventList(null); } - view.getLblFirst().setText("1st Place: " + achievements.getWinsForPlace(1) + " time" + (achievements.getWinsForPlace(1) == 1 ? "" : "s")); - view.getLblSecond().setText("2nd Place: " + achievements.getWinsForPlace(2) + " time" + (achievements.getWinsForPlace(2) == 1 ? "" : "s")); - view.getLblThird().setText("3rd Place: " + achievements.getWinsForPlace(3) + " time" + (achievements.getWinsForPlace(3) == 1 ? "" : "s")); - view.getLblFourth().setText("4th Place: " + achievements.getWinsForPlace(4) + " time" + (achievements.getWinsForPlace(4) == 1 ? "" : "s")); + view.getLblFirst().setText(localizer.getMessage("lbl1stPlace") + achievements.getWinsForPlace(1) + localizer.getMessage("lblTime") + (achievements.getWinsForPlace(1) == 1 ? "" : "s")); + view.getLblSecond().setText(localizer.getMessage("lbl2ndPlace") + achievements.getWinsForPlace(2) + localizer.getMessage("lblTime") + (achievements.getWinsForPlace(2) == 1 ? "" : "s")); + view.getLblThird().setText(localizer.getMessage("lbl3rdPlace") + achievements.getWinsForPlace(3) + localizer.getMessage("lblTime") + (achievements.getWinsForPlace(3) == 1 ? "" : "s")); + view.getLblFourth().setText(localizer.getMessage("lbl4thPlace") + achievements.getWinsForPlace(4) + localizer.getMessage("lblTime") + (achievements.getWinsForPlace(4) == 1 ? "" : "s")); - view.getBtnSpendToken().setText("Spend Token (" + achievements.getDraftTokens() + ")"); + view.getBtnSpendToken().setText(localizer.getMessage("btnSpendToken") + " (" + achievements.getDraftTokens() + ")"); view.getBtnSpendToken().setEnabled(achievements.getDraftTokens() > 0); } @@ -308,10 +303,10 @@ public class QuestTournamentController { } if (FModel.getQuest().getAchievements().getCurrentDraft().playerHasMatchesLeft()) { - view.getBtnLeaveTournament().setText("Leave Tournament"); + view.getBtnLeaveTournament().setText(localizer.getMessage("btnLeaveTournament")); } else { - view.getBtnLeaveTournament().setText("Collect Prizes"); + view.getBtnLeaveTournament().setText(localizer.getMessage("lblCollectPrizes")); } } @@ -367,10 +362,10 @@ public class QuestTournamentController { } if (draft.playerHasMatchesLeft()) { - view.getBtnLeaveTournament().setText("Leave Tournament"); + view.getBtnLeaveTournament().setText(localizer.getMessage("btnLeaveTournament")); } else { - view.getBtnLeaveTournament().setText("Collect Prizes"); + view.getBtnLeaveTournament().setText(localizer.getMessage("lblCollectPrizes")); } } @@ -387,8 +382,7 @@ public class QuestTournamentController { public void startDraft() { if (drafting) { - SOptionPane.showErrorDialog("You are currently in a draft.\n" + - "You should leave or finish that draft before starting another."); + SOptionPane.showErrorDialog(localizer.getMessage("lblCurrentlyInDraft")); return; } @@ -396,11 +390,11 @@ public class QuestTournamentController { final long creditsAvailable = FModel.getQuest().getAssets().getCredits(); if (draftEvent.canEnter()) { - SOptionPane.showMessageDialog("You need " + QuestUtil.formatCredits(draftEvent.getEntryFee() - creditsAvailable) + " more credits to enter this tournament.", "Not Enough Credits", SOptionPane.WARNING_ICON); + SOptionPane.showMessageDialog(localizer.getMessage("lblYouNeed") + QuestUtil.formatCredits(draftEvent.getEntryFee() - creditsAvailable) + " " + localizer.getMessage("lblMoreCredits"), localizer.getMessage("lblNotEnoughCredits"), SOptionPane.WARNING_ICON); return; } - final boolean okayToEnter = SOptionPane.showOptionDialog("This tournament costs " + QuestUtil.formatCredits(draftEvent.getEntryFee()) + " credits to enter.\nAre you sure you wish to enter?", "Enter Draft Tournament?", FSkinProp.ICO_QUEST_GOLD, ImmutableList.of("Yes", "No"), 1) == 0; + final boolean okayToEnter = SOptionPane.showOptionDialog(localizer.getMessage("lblTournamentCosts") + QuestUtil.formatCredits(draftEvent.getEntryFee()) + localizer.getMessage("lblSureEnterTournament"), localizer.getMessage("lblEnterDraftTournament"), FSkinProp.ICO_QUEST_GOLD, ImmutableList.of(localizer.getMessage("lblYes"), localizer.getMessage("lblNo")), 1) == 0; if (!okayToEnter) { return; @@ -413,8 +407,7 @@ public class QuestTournamentController { } public boolean cancelDraft() { - if (SOptionPane.showConfirmDialog("This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\n" + - "Leave anyway?", "Leave Draft?", "Leave", "Cancel", false)) { + if (SOptionPane.showConfirmDialog(localizer.getMessage("lblLeaveDraftConfirm"), localizer.getMessage("lblLeaveDraft") + "?", localizer.getMessage("lblLeave"), localizer.getMessage("lblCancel"), false)) { drafting = false; QuestController quest = FModel.getQuest(); @@ -433,7 +426,7 @@ public class QuestTournamentController { final String message = GameType.QuestDraft.getDeckFormat().getDeckConformanceProblem(FModel.getQuest().getAssets().getDraftDeckStorage().get(QuestEventDraft.DECK_NAME).getHumanDeck()); if (message != null && FModel.getPreferences().getPrefBoolean(FPref.ENFORCE_DECK_LEGALITY)) { - SOptionPane.showMessageDialog("Deck " + message, "Deck Invalid"); + SOptionPane.showMessageDialog(localizer.getMessage("lblDeck") + " " + message, localizer.getMessage("lblDeckInvalid")); return; } @@ -449,13 +442,12 @@ public class QuestTournamentController { final String message = QuestDraftUtils.getDeckLegality(); if (message != null) { - SOptionPane.showMessageDialog(message, "Deck Invalid"); + SOptionPane.showMessageDialog(message, localizer.getMessage("lblDeckInvalid")); return; } if (QuestDraftUtils.matchInProgress) { - SOptionPane.showErrorDialog("There is already a match in progress.\n" + - "Please wait for the current round to end before attempting to continue."); + SOptionPane.showErrorDialog(localizer.getMessage("lblAlreadyMatchPleaseWait")); return; } diff --git a/forge-gui/src/main/java/forge/quest/QuestWinLoseController.java b/forge-gui/src/main/java/forge/quest/QuestWinLoseController.java index bcf80b0526d..1c1366fb616 100644 --- a/forge-gui/src/main/java/forge/quest/QuestWinLoseController.java +++ b/forge-gui/src/main/java/forge/quest/QuestWinLoseController.java @@ -23,6 +23,7 @@ import forge.quest.bazaar.QuestItemType; import forge.quest.data.QuestPreferences; import forge.quest.data.QuestPreferences.DifficultyPrefs; import forge.quest.data.QuestPreferences.QPref; +import forge.util.Localizer; import forge.util.MyRandom; import forge.util.TextUtil; import forge.util.gui.SGuiChoose; @@ -72,15 +73,15 @@ public class QuestWinLoseController { final boolean matchIsNotOver = !lastGame.isMatchOver(); if (matchIsNotOver) { - view.getBtnQuit().setText("Quit (-15 Credits)"); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("lblQuitByPayCredits")); } else { view.getBtnContinue().setVisible(false); if (wonMatch) { - view.getBtnQuit().setText("Great!"); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("lblGreat") + "!"); } else { - view.getBtnQuit().setText("OK"); + view.getBtnQuit().setText(Localizer.getInstance().getMessage("lblOK")); } } @@ -160,10 +161,10 @@ public class QuestWinLoseController { private void anteReport(final List cardsWon, final List cardsLost) { // Generate Swing components and attach. if (cardsWon != null && !cardsWon.isEmpty()) { - view.showCards("Spoils! Cards won from ante", cardsWon); + view.showCards(Localizer.getInstance().getMessage("lblSpoilsWonAnteCard"), cardsWon); } if (cardsLost != null && !cardsLost.isEmpty()) { - view.showCards("Looted! Cards lost to ante", cardsLost); + view.showCards(Localizer.getInstance().getMessage("lblLootedLostAnteCard"), cardsLost); } } @@ -385,7 +386,7 @@ public class QuestWinLoseController { sb.append(TextUtil.concatWithSpace(String.valueOf(credTotal), "credits in total.")); qData.getAssets().addCredits(credTotal); - view.showMessage(sb.toString(), "Gameplay Results", FSkinProp.ICO_QUEST_GOLD); + view.showMessage(sb.toString(), Localizer.getInstance().getMessage("lblGameplayResults"), FSkinProp.ICO_QUEST_GOLD); } /** @@ -468,12 +469,12 @@ public class QuestWinLoseController { } if (addDraftToken) { - view.showMessage("For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments.", "Bonus Draft Token Reward", FSkinProp.ICO_QUEST_COIN); + view.showMessage(Localizer.getInstance().getMessage("lblAchieving25WinStreakAwarded"), Localizer.getInstance().getMessage("lblBonusDraftTokenReward"), FSkinProp.ICO_QUEST_COIN); qData.getAchievements().addDraftToken(); } if (!cardsWon.isEmpty()) { - view.showCards("You have achieved a " + (currentStreak == 0 ? "50" : currentStreak) + " win streak and won " + cardsWon.size() + " " + typeWon + " card" + ((cardsWon.size() != 1) ? "s" : "") + "!", cardsWon); + view.showCards(Localizer.getInstance().getMessage("lblAchievedNWinStreakWinMTypeCards", (currentStreak == 0 ? "50" : String.valueOf(currentStreak)), String.valueOf(cardsWon.size()), typeWon), cardsWon); } } @@ -486,7 +487,7 @@ public class QuestWinLoseController { */ private void awardJackpot() { final List cardsWon = qData.getCards().addRandomRare(10); - view.showCards("You just won 10 random rares!", cardsWon); + view.showCards(Localizer.getInstance().getMessage("lblJustWonTenRandomRares"), cardsWon); } /** @@ -515,13 +516,13 @@ public class QuestWinLoseController { Collections.sort(formats); - final GameFormat selected = SGuiChoose.getChoices("Choose bonus booster format", 1, 1, formats, pref, null).get(0); + final GameFormat selected = SGuiChoose.getChoices(Localizer.getInstance().getMessage("lblChooseBonusBoosterFormat"), 1, 1, formats, pref, null).get(0); FModel.getQuestPreferences().setPref(QPref.BOOSTER_FORMAT, selected.toString()); cardsWon = qData.getCards().generateQuestBooster(selected.getFilterPrinted()); qData.getCards().addAllCards(cardsWon); - title = "Bonus booster pack from the \"" + selected.getName() + "\" format!"; + title = Localizer.getInstance().getMessage("lblBonusFormatBoosterPack", selected.getName()); } else { @@ -566,7 +567,7 @@ public class QuestWinLoseController { maxChoices--; } - final CardEdition chooseEd = SGuiChoose.one("Choose bonus booster set", options); + final CardEdition chooseEd = SGuiChoose.one(Localizer.getInstance().getMessage("lblChooseBonusBoosterSet"), options); if (customBooster) { List cards = FModel.getMagicDb().getCommonCards().getAllCards(Predicates.printedInSet(chooseEd.getCode())); @@ -578,7 +579,7 @@ public class QuestWinLoseController { } qData.getCards().addAllCards(cardsWon); - title = "Bonus " + chooseEd.getName() + " Booster Pack!"; + title = Localizer.getInstance().getMessage("lblBonusSetBoosterPack", chooseEd.getName()); } @@ -606,18 +607,14 @@ public class QuestWinLoseController { private void awardChallengeWin() { final long questRewardCredits = ((QuestEventChallenge) qEvent).getCreditsReward(); - final StringBuilder sb = new StringBuilder(); - sb.append("Challenge completed.\n\n"); - sb.append("Challenge bounty: ").append(questRewardCredits).append(" credits."); - String winMessage = ((QuestEventChallenge)qEvent).getWinMessage(); if (!winMessage.isEmpty()) { - view.showMessage(winMessage.replace("\\n", "\n"), "Congratulations", FSkinProp.ICO_QUEST_NOTES); + view.showMessage(winMessage.replace("\\n", "\n"), Localizer.getInstance().getMessage("lblCongratulations"), FSkinProp.ICO_QUEST_NOTES); } qData.getAssets().addCredits(questRewardCredits); - view.showMessage(sb.toString(), "Challenge Rewards for \"" + qEvent.getTitle() + "\"", FSkinProp.ICO_QUEST_BOX); + view.showMessage(Localizer.getInstance().getMessage("lblChallengeCompletedBountyIS", String.valueOf(questRewardCredits)), Localizer.getInstance().getMessage("lblChallengeRewardsForEvent", qEvent.getTitle()), FSkinProp.ICO_QUEST_BOX); awardSpecialReward(null); } @@ -676,7 +673,7 @@ public class QuestWinLoseController { private void penalizeLoss() { final int x = FModel.getQuestPreferences().getPrefInt(QPref.PENALTY_LOSS); - view.showMessage("You lose! You have lost " + x + " credits.", "Gameplay Results", FSkinProp.ICO_QUEST_HEART); + view.showMessage(Localizer.getInstance().getMessage("lblYouHaveLostNCredits", String.valueOf(x)), Localizer.getInstance().getMessage("lblGameplayResults"), FSkinProp.ICO_QUEST_HEART); } /** diff --git a/forge-gui/src/main/java/forge/quest/SellRules.java b/forge-gui/src/main/java/forge/quest/SellRules.java index 36de28da65f..614cf576fe5 100644 --- a/forge-gui/src/main/java/forge/quest/SellRules.java +++ b/forge-gui/src/main/java/forge/quest/SellRules.java @@ -43,7 +43,7 @@ public class SellRules { return; } - FileSection section = FileSection.parse(questShop, "="); + FileSection section = FileSection.parse(questShop, FileSection.EQUALS_KV_SEPARATOR); minWins = section.getInt("WinsToUnlock"); cost = section.getInt("Credits", 250); maxDifficulty = section.getInt("MaxDifficulty", 5); diff --git a/forge-gui/src/main/java/forge/quest/io/QuestChallengeReader.java b/forge-gui/src/main/java/forge/quest/io/QuestChallengeReader.java index 54d86894784..9e31616491d 100644 --- a/forge-gui/src/main/java/forge/quest/io/QuestChallengeReader.java +++ b/forge-gui/src/main/java/forge/quest/io/QuestChallengeReader.java @@ -28,7 +28,7 @@ public class QuestChallengeReader extends StorageReaderFolder { final QuestEventDuel qc = new QuestEventDuel(); // Common properties - FileSection sectionMeta = FileSection.parse(contents.get("metadata"), "="); + FileSection sectionMeta = FileSection.parse(contents.get("metadata"), FileSection.EQUALS_KV_SEPARATOR); qc.setTitle(sectionMeta.get("Title")); qc.setName(sectionMeta.get("Name")); // Challenges have unique titles qc.setDifficulty(QuestEventDifficulty.fromString(sectionMeta.get("Difficulty"))); diff --git a/forge-gui/src/main/java/forge/util/gui/SOptionPane.java b/forge-gui/src/main/java/forge/util/gui/SOptionPane.java index 72c2e8e96a6..173666cad57 100644 --- a/forge-gui/src/main/java/forge/util/gui/SOptionPane.java +++ b/forge-gui/src/main/java/forge/util/gui/SOptionPane.java @@ -6,6 +6,7 @@ import com.google.common.collect.ImmutableList; import forge.GuiBase; import forge.assets.FSkinProp; +import forge.util.Localizer; public class SOptionPane { public static final FSkinProp QUESTION_ICON = FSkinProp.ICO_QUESTION; @@ -30,7 +31,7 @@ public class SOptionPane { } public static void showMessageDialog(final String message, final String title, final FSkinProp icon) { - showOptionDialog(message, title, icon, ImmutableList.of("OK"), 0); + showOptionDialog(message, title, icon, ImmutableList.of(Localizer.getInstance().getMessage("lblOK")), 0); } public static boolean showConfirmDialog(final String message) { @@ -38,11 +39,11 @@ public class SOptionPane { } public static boolean showConfirmDialog(final String message, final String title) { - return showConfirmDialog(message, title, "Yes", "No", true); + return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), true); } public static boolean showConfirmDialog(final String message, final String title, final boolean defaultYes) { - return showConfirmDialog(message, title, "Yes", "No", defaultYes); + return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"), defaultYes); } public static boolean showConfirmDialog(final String message, final String title, final String yesButtonText, final String noButtonText) { diff --git a/forge-gui/tools/cardnames-es-ES-patch.txt b/forge-gui/tools/cardnames-es-ES-patch.txt index 7a87e388120..a0e895405ae 100644 --- a/forge-gui/tools/cardnames-es-ES-patch.txt +++ b/forge-gui/tools/cardnames-es-ES-patch.txt @@ -85,6 +85,7 @@ Amok|Locura temporal|Encantamiento|{1}, Descarta una carta al azar de tu mano: P Amphibious Kavu|Kavu Anfibio|Criatura — Kavu|Siempre que el Kavu Anfibio bloquea o sea bloqueado por una o más criaturas azules y/o negras, el Kavu Anfibio obtiene +3/+3 hasta el final del turno. Amrou Kithkin|Kitkin Amrou|Criatura — Kithkin|La Amrou Kithkin no puede ser bloqueada por criaturas con fuerza 3 o superior. Amulet of Kroog|Amuleto de Kroog|Artefacto|{2}, {T}: Prevén el siguiente punto de daño que fuera a recibir a la criatura o jugador objetivo este turno. +Amulet of Quoz|Amuleto de Quoz|Artefacto|Quita el Amuleto de Quoz de tu mazo antes de jugar si no estás jugando por apuesta.\n{T}, sacrificar el Amuleto de Quoz: El oponente objetivo puede añadir la primera carta de su biblioteca para la apuesta.\nSi no lo hace, tira una moneda. Si tú ganas, ese jugador pierde el juego. Si pierdes el lanzamiento, pierdes el juego. Activa esta habilidad sólo durante tu mantenimiento. Amulet of Unmaking|Amuleto de disgregación|Artefacto|{5}, {T}, Retira el Amuleto de disgregación del juego: Retira del juego el artefacto, criatura o tierra objetivo. Juega esta habilidad sólo cuando puedas jugar conjuros. An-Havva Constable|Alguacil de An-Havva|Criatura — Humano|La resistencia del Alguacil de An-Havva es igual a 1 más el número de criaturas verdes en juego. An-Havva Inn|Posada de An-Havva|Conjuro|Ganas X+1 vidas, donde X es el número de criaturas verdes en juego. @@ -92,6 +93,7 @@ An-Havva Township|Municipio de An-Havva|Tierra|{T}: Agrega {C}.\n{1}, {T}: Agreg An-Zerrin Ruins|Ruinas de An-Zerrin|Encantamiento|Cuando las Ruinas de An-Havva entran en juego, elige un tipo de criatura.\nEl tipo de criatura elegido no se enderezan durante el paso de enderezar de su controlador. Ana Disciple|Discípulo Ana|Criatura — Hechicero Humano|{U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno.\n{B}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Ana Sanctuary|Santuario Ana|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente azul o negro, la criatura objetivo obtiene +1/+1 hasta el final del turno. Si controlas un permanente azul y un permanente negro, en vez de eso, esa criatura obtiene +5/+5 hasta el final del turno. +Anaba Ancestor|Ancestro Anaba|Criatura - Minotauro Espíritu|{T}: el minotauro objetivo obtiene +1/+1 hasta el final del turno. Anaba Spirit Crafter|Animista de Anaba|Criatura — Chamán Minotauro|Todos los minotauros obtienen +1/+0. Anarchy|Anarquía|Conjuro|Destruye todos los permanentes blancos. Anavolver|Anavolver|Criatura — Volver|Estímulo {1}{U} y/o {B} (Puedes pagar {1}{U} y/o {B} adicionales al lanzar este hechizo.)\nSi pagaste el coste del estímulo {1}{U}, entra en juego con dos contadores +1/+1 sobre él y tiene la habilidad de volar.\nSi pagaste el coste del estímulo {B}, el Anavolver entra en juego con un contador +1/+1 sobre él y con "Pagar 3 vidas: Regenerar Anavolver". @@ -206,6 +208,7 @@ Aurochs|Uro|Criatura - Uro|Arrolla. Aurora Griffin|Grifo de la aurora|Criatura - Grifo|Vuela.\n{W}: el permanente objetivo se convierte en blanco hasta el final del turno. Auspicious Ancestor|Ancestro propicio|Criatura - Clérigo Humano|Cuando el Ancestro propicio vaya a un cementerio desde el juego, ganas 3 vidas.\nSiempre que juegues un hechizo blanco, puedes pagar {1}. Si lo haces, ganas una vida. Autumn Willow|Sauce de Otoño|Criatura Legendaria - Avatar|La Sauce de Otoño no puede ser objetivo de hechizos ni habilidades.\n{G}: hasta el final del turno, el jugador objetivo puede hacer objetivo a la Sauce de Otoño con hechizos o habilidades. +Autumn-Tail, Kitsune Sage|Cola-de-otoño, sabio kitsune|Criatura — Legendaria — Zorro Hechicero|{1}: Mueve a otra criatura el encantamiento objetivo que esté encantando a una criatura. Avalanche Riders|Jinetes de avalancha|Criatura - Nomada Humano|Prisa. Avalanche|Avalancha|Conjuro|Destruye X tierras nevadas objetivo. Avatar of Fury|Avatar de la Furia|Criatura - Avatar|Vuela.\nSi un oponente controla siete o más tierras, el Avatar de la Furia cuesta 6 menos para jugarlo.\n{R}: el Avatar de la Furia obtiene +1/+0 hasta el final del turno. @@ -280,6 +283,7 @@ Basalt Golem|Gólem de basalto|Criatura Artefacto - Gólem|Gólem de basalto no Bastion Enforcer|Ejecutora del Bastión|Criatura - Enano Soldado| Baton of Morale|Bastón de moral|Artefacto|{2}: la criatura objetivo gana la habilidad de agupar hasta el final del turno. Battering Ram|Ariete|Criatura Artefacto - Constructo|Al comienzo de tu fase de combate, el Ariete gana la habilidad de agrupar hasta el final del combate.\nSiempre que el Ariete es bloqueado por un muro, destruye ese muro al final del combate. +Battery|Violencia|Conjuro|Pon en juego una ficha de criatura Elefante verde 3/3. Battle Cry|Grito de guerra|Instantáneo|Endereza todas la criaturas blancas de tu control.\nSiempre que una criatura bloquea este turno, obtiene +0/+1 hasta el final del turno. Battle Frenzy|Furor guerrero|Instantáneo|Las criaturas verdes de tu control obtienen +1/+1 hasta el final del turno.\nLas criaturas que no son verdes de tu control obtienen +1/+0 hasta el final del turno. Battle Rampart|Bastión de batalla|Criatura - Muro|Defensor. @@ -493,7 +497,7 @@ Burnout|Combustión|Instantáneo|Contrarresta el hechizo instantáneo objetivo s Burnt Offering|Ofrenda ardiente|Instantáneo|Como coste adicional para jugar la Ofrenda ardiente, sacrifica una criatura.\nAñade a tu reserva de maná una cantidad de maná igual al coste convertido de la criatura sacrificada en combinación de maná negro y/o rojo. Burrowing|Cavar túneles|Encantamiento - Aura|La criatura encantada tiene la habilidad de cruzar montañas. (Esta criatura es imbloqueable mientras que el jugador defensor controle una montaña.) Burst of Energy|Derroche repentino de energías|Instantáneo|Endereza el permanente objetivo. -Bösium Strip|Cinta de Bösium|| +Bösium Strip|Cinta de Bösium|Artefacto|{3}, {T}: hasta el final del turno, si la carta superior en tu cementerio es un carta de instantáneo o conjuro, puedes jugar esa carta como si estuviera en tu mano. Si una carta es jugada de esta manera deberías ponerla en un cementerio este turno, en vez de eso retírala del juego. Cabal Evangel|Evangelista de la Cábala|Criatura - Clérigo Humano| Cackling Fiend|Demonio carcajeante|Criatura - Zombie|Cuando el Demonio carcajeante entra en juego, cada oponente se descarta de una carta de su mano. Cackling Witch|Brujo carcajeante|Criatura - Cambiahechizos Humano|{X}{B}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene +X/+0 hasta el final del turno. @@ -885,6 +889,7 @@ Dauthi Slayer|Asesino dauti|Criatura - Soldado Dauti|Se desvanece. Dauthi Trapper|Trampero dauti|Criatura - Sicario Dauti|{T}: la criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) Dauthi Warlord|Jefe militar dauti|Criatura - Soldado Dauti|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nLa fuerza del Jefe militar dauti es igual al número de criaturas con la habilidad de desvanecerse en juego. Dawnstrider|Caminante del alba|Criatura - Cambiahechizos Driada|{G}, {T}, descartar una carta de tu mano: Prevén todo el daño de combate que fuera a ser hecho este turno. +Day|Día|Instantáneo|Las criaturas que controle el jugador objetivo obtienen +1/+1 hasta el final del turno. Daze|Ofuscar|Instantáneo|Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de maná del Ofuscar.\nContrarresta el hechizo objetivo a menos que su controlador pague {1}. Dazzling Beauty|Belleza deslumbrante|Instantáneo|Juega la Belleza deslumbrante sólo durante el paso de declarar bloqueadores.\nLa criatura atacante que no este bloqueada se considera bloqueada. (Esta habilidad puede juagarse en criaturas imbloqueables)\nRoba una carta al comienzo del siguiente mantenimiento. Dead Ringers|Similitud mortal|Conjuro|Destruye dos criaturas objetivo que no sean negras a menos que alguna de ellas sea de un color del que no sea la otra. No pueden ser regeneradas. @@ -910,6 +915,7 @@ Deathcoil Wurm|Sierpe abrazo letal|Criatura - Sierpe|Puedes hacer que la Sierpe Deathgazer|Contemplador mortal|Criatura - Lagarto|Siempre que el Contemplador mortal bloquee o sea bloqueado por una criatura que no sea negra, destruye esa criatura al final del combate. Deathgrip|Tenaza mortal|Encantamiento|{B}{B}: contrarresta el hechizo verde objetivo. Deathlace|Atadura mortal|Instantáneo|El hechizo o permanente objetivo se convierte en negro. (Su simbolo de maná permanece inalterado.) +Death|Muerte|Conjuro|Regresa la carta objetivo de criatura de tu cementerio al campo de batalla. Se pierde vida igual a su coste de maná convertido. Debt of Loyalty|Deuda de lealtad|Instantáneo|Regenera la criatura objetivo. Gana el control de esa criatura si la regeneras de esta manera este turno. Decomposition|Descomposición|Encantamiento - Aura|La Descomposición sólo puede encantar una criatura negra.\nLa criatura encantada tiene "Mantenimiento acumulativo -- Paga 1 vida."\nCuando la criatura encantada vaya a un cementerio, su controlador pierde 2 vidas. Deep Wood|Bsoque espeso|Instantáneo|Lanza el Bosque profundo sólo durante el paso de declarar atacantes y sólo si has sido atacado este paso. @@ -938,6 +944,7 @@ Dega Sanctuary|Santuario Dega|Encantamiento|Al comienzo de tu mantenimiento, si Degavolver|Degavolver|Criatura - Volver|Estímulo {1}{B} y/o {R}.\nSi pagaste el coste del estimulo {1}{B}, el Degavolver entra en juego con dos contadores +1/+1 sobre el y tiene: "Pagar 3 vidas: Regenera al Degavolver". Si pagaste el coste de estimulo {R}, el Degavolver entra en juego con un contador +1/+1. Dehydration|Deshidratación|Encantamiento - Aura|Encantar criatura. Delirium|Delirio|Instantáneo|Juego el Delirio sólo en el turno de un oponente.\nGira la criatura objetivo que ese jugador controla. Esa criatura hace daño igual a su fuerza al jugador. Prevén todo el daño de combate que fuera a recibir y hace esa criatura este turno. +Deliver|Cumplir|Instantáneo|Devuelve el permanente objetivo a la mano de su propietario. Delraich|Delraich|Criatura - Horror|Arrolla\nPuedes sacrificar tres criaturas negras en vez de pagar el coste de maná del Delraich. Deluge|Diluvio|Instantáneo|Gira todas las criaturas sin la habilidad de volar. Delusions of Mediocrity|Delirios de mediocridad|Encantamiento|Cuando el Delirio de mediocridad entra en juego, gana 10 vidas.\nCuando el Delirio de mediocridad deja el juego, pierde 10 vidas. @@ -1107,7 +1114,7 @@ Earthlore|Sabiduría terrena|Encantamiento - Aura|La Sabiduría terrena sólo pu Earthquake|Terremoto|Conjuro|El Terremoto hace X puntos de daño a cada criatura que no tenga la habilidad de volar y a cada jugador. Ebon Dragon|Dragón de ébano|Criatura - Dragón|Vuela. Ebon Stronghold|Baluarte de ébano|Tierra|El Baluarte de ébano entra en el campo de batala girado. -Ebony Charm|Amuleto de ébano|Instantáneo|Elije una - el oponente objetivo pierde 1 vida y ganas una vida; o retira del juego hasta tres cartas objetivo en el cementerio de un único jugador; o la criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. +Ebony Charm|Amuleto de ébano|Instantáneo|elige una - el oponente objetivo pierde 1 vida y ganas una vida; o retira del juego hasta tres cartas objetivo en el cementerio de un único jugador; o la criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Ebony Horse|Caballo de ébano|Artefacto|{2}, {T}: endereza la criatura objetivo que ataca de tu control. Prevén todo el daño de combate que se le fuera a hacer y que hace esta criatura este turno. Ebony Rhino|Rinoceronte de Ébano|Criatura Artefacto - Rinoceronte|Arrolla. Ebony Treefolk|Arbóreo de ébano|Criatura - Pueblo-arbóreo|{G}{B}: El Arbóreo de ebano obtiene +1/+1 hasta el final del turno. @@ -1347,6 +1354,7 @@ Flow of Maggots|Plaga de larvas|Criatura - Insecto|Mantenimiento acumulativo {1} Flowering Field|Campiña Floreciente|Encantamiento - Aura|La tierra encantada tiene: Prevén el siguiente punto de daño que fuera a recibir la criatura o jugador objetivo este turno. Flowstone Armor|Armadura de piedra variable|Artefacto|Puedes elegir no enderezar la Armadura de piedra variable durante tu paso de enderezar.\n{3}, {T}: la criatura objetivo obtiene +1/-1 mientra que la Armadura de piedra variable permanezca girada. Flowstone Blade|Espada de Piedra Variable|Encantamiento - Aura|{R}: la criatura encantada obtiene +1/-1 hasta el final del turno. +Flowstone Charger|Cargador de la piedra variable|Criatura - Bestia|Siempre que el Cargador de piedra variable ataque, obtiene +3/-3 hasta el final del turno. Flowstone Flood|Inundación de piedra variable|Conjuro|Retorno - paga 3 vidas, descartar una carta al azar de tu mano (Si tu pagas 3 vidas y descartar una carta al azar de tu mano además de cualquier otro coste cuando tu juegues este hechizo, pon la Inundación de piedra variable en tu mano en vez de tu cementerio como parte de su resolución.)\nDestruye la tierra objetivo. Flowstone Giant|Gigante de piedra variable|Criatura - Gigante|{R}: el Gigante de piedra variable obtiene +2/-2 hasta el final del turno. Flowstone Hellion|Diablo de Piedra Variable|Criatura - Bestia Arpía|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\n{0}: el Diablo de Piedra Variable obtiene +1/-1 hasta el final del turno. @@ -1753,6 +1761,7 @@ Illusionary Presence|Presencia ilusoria|Criatura - Ilusión|Mantenimiento acumul Illusionary Terrain|Terreno ilusorio|Encantamiento|Mantenimiento acumulativo {2}\nCuando el Terreno ilusorio entra en juego, elige dos tipos de tierra básica.\nLas tierras básicas del primer tipo elegido son del segundo tipo elegido. Illusionary Wall|Muro ilusorio|Criatura - Muro Ilusión|(Los muros no pueden atacar.)\nVuela, daña primero\nMantenimiento acumulativo {U} Illusions of Grandeur|Delirios de grandeza|Encantamiento|Mantenimiento acumulativo {2}\nCuando los Delirios de grandeza entra en juego, gana 20 vidas.\nCuando los Delirios de grandeza deja el juego, pierde 20 vidas. +Illusion|Ilusión|Instantáneo|El conjuro o permanente objetivo se convierte en el color de tu elección hasta el final del turno. Immolation|Immolcaión|Encantamiento - Aura|La criatura encantada obtiene +2/-2. Impatience|Impaciencia|Encantamiento|Al final del turno de cada jugador, si ese jugador no jugo un hechizo ese turno, la Impaciencia hace 2 puntos de daño a él. Impending Disaster|Desastre inminente|Encantamiento|Al comienzo de tu mantenimiento, si hay siete o más tierras en juego, sacrifica el Desastre inminente. Si lo haces, destruye todas las tierras. @@ -1915,7 +1924,9 @@ King Crab|Centollo|Criatura - Cangrejo|{1}{U}, {T}: pon la criatura verde objeti King's Assassin|Asesino del reino|Criatura - Asesino Humano| Kingfisher|Martín pescador|Criatura - Ave|Vuela.\nCuando el Martin pescador vaya a un cementerio, roba una carta. Kismet|Sino|Encantamiento|Los artefactos, criatura, y tierras que tu oponente controla entran en juego giradas. +Kiss of Death|Beso de la muerte|Conjuro|El Base de la muerte hace 4 puntos de vida a tu oponente. Ganas 4 vidas. Kithkin Armor|Armadura kithkin|Encantamiento - Aura|La criatura encantada no puede ser bloqueado por criaturas con fuerza 3 o superior.\nSacrificar la Armadura de kithkin: la siguiente vez que una fuente de tu elección fuera a hacer daño a la criatura encantada este turno, Prevén ese daño. +Kitsune Mystic|Místico kitsune|Criatura - Zorro Hechicero|Al final del turno, si el Místico kitsune está encantado por dos o más encantamientos, inviértelo. Kjeldoran Dead|Muertos kjeldoranos|Criatura - Esqueleto|Cuando los Muertos kjeldoranos entren en el campo de batalla, sacrifica una criatura. Kjeldoran Elite Guard|Guardia de élite kjeldorano|Criatura - Soldado Humano| Kjeldoran Escort|Escolta kjeldorano|Criatura - Soldado Humano|Agrupa @@ -2000,6 +2011,1911 @@ Leering Gargoyle|Gárgola expectante|Criatura - Gargola|Vuela\n{T}: la Gárgola Legacy's Allure|La tentación del Legado|Encantamiento|Al comienzo de tu manteniento, puedes poner un contador de tesero en La tentación del Legado.\nSacrificar La tentación del Legado: gana el control de la criatura objetivo con fuerza no más grande que el número de contadores de tesero sobre La tentación del Legado. (Este efecto no desaparece al final del turno). Legerdemain|Juego de manos|Conjuro|Intercambia el control del artefacto o criatura objetivo y otro permanente objetivo si comparte uno de estos tipos. (Este efecto no desaparece al final del turno). Legions of Lim-Dûl|Legiones de Lim-Dûl|Criatura - Zombie|Cruza pantanos nevados (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano nevado.) +Leshrac's Rite|Rito de Leshrac|Encantamiento - Aura|La criatura encantada gana la habilidad de cruzar pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Leshrac's Sigil|Sello de Leshrac|Encantamiento|Siempre que un oponente juegue un hechizo verde, puedes pagar {B}{B}. Si lo haces, mira la mano de ese jugador y elige una carta de ellas. El jugador se descarta de esa carta.\n{B}{B}: devuelve el Sello de Leshrac a la mano del propietario. +Lesser Gargadon|Gigantodon Menor|Criatura - Bestia|Siempre que el Gigantodon menor ataque o bloquee, sacrifica una tierra. +Ley Line|Línea vital del prado|Encantamiento|Al comienzo del mantenimiento de cada jugador, ese jugador puede poner un contador +1/+1 en la criatura objetivo. +Liability|Obligación|Encantamiento|Siempre que una carta se va al cementerio del jugador desde el juego, ese jugador pierde 1 vida. +Liberate|Liberar|Instantáneo|Retira del juego la criatura objetivo de tu control.\nAl final del turno, devuelve esa carta al juego bajo el control de su propietario. +Library of Lat-Nam|Biblioteca de Lat-Nam|Conjuro|Un oponente elige una -- roba tres cartas al comienzo del siguiente mantenimiento; o busca una carta en tu biblioteca, pon esa carta en tu mano, luego baraja tu biblioteca. +Library of Leng|Biblioteca de Leng|Artefacto|Tu mano no tiene tamaño máximo.\nSi un efecto causa que te descartes de una carta de tu mano, descártatela, pero puedes ponerla en la parte superior de tu biblioteca en vez de tu cementerio. +Lichenthrope|Liquéntropo|Criatura - Hongo Planta|Por cada 1 punto de daño que fuera a recibir el Liquéntropo, pon un contador -1/-1 sobre él.\nAl comienzo de tu mantenimiento, quita un contador -1/-1 del Liquéntropo. +Liege of the Hollows|Siervo de las hoquedades|Criatura - Espíritu|Cuando el Siervo de las hoquedades vaya a un cementerio desde el juego, cada jugador puede pagar una cantidad de maná. Luego cada jugador pone un número de fichas de criatura Ardilla verde 1/1 en juego igual a la cantidad de maná que pagó de esta manera. +Lifeforce|Fuerza vital|Encantamiento|{G}{G}: contrarresta el hechizo negro objetivo. +Lifelace|Atadura vital|Instantáneo|El hechizo o permanente objetivo se convierte en verde. (Su simbolo de maná permanece inalterado.) +Lifeline|Cabo salvavidas|Artefacto|Siempre que una criatura vaya a un cementerio y otra criatura esta en juego, devuelve la primera criatura desde ese cementerio al juego bajo el control de su propietario hasta el final del turno. +Lifetap|Derivación vital|Encantamiento|Siempre que un Bosque que controle un oponente sea girado, ganas 1 vida. +Life|Vida|Conjuro|Todas las tierras que controlas se convierten en criaturas 1/1 hasta el final del turno. Siguen siendo tierras. +Light of Day|Luz diurna|Encantamiento|Las criaturas negras no pueden atacar ni bloquear. +Lightbringer|Procurador de la luz|Criatura - Rebelde Kor|{T}, sacrificar el Procurador de la luz: retira del juego la criatura negra objetivo. +Lightning Angel|Ángel de relámpago|Criatura - Ángel|Vuela, vigilancia, prisa. +Lightning Blow|Ataque cegador|Instantáneo|La criatura objetivo gana la habilidad de dañar primero hasta el final del turno.\nRoba una carta al comienzo del siguiente mantenimiento. +Lightning Cloud|Nube de tormenta|Encantamiento|Siempre que un hechizo rojo es jugado, puedes pagar {R}. Si lo haces, la Nube de tormenta hace 1 punto de daño a la criatura o jugador objetivo. +Lightning Dart|Dardo Relámpago|Instantáneo|El Dardo Relámpago hace 1 daño a la criatura objetivo. Si esa criatura es blanca o azul, en vez de eso el Dardo Relámpago hace 4 puntos. +Lightning Dragon|Dragón relámpago|Criatura - Dragón|Vuela, Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{R}: el Dragón relámpago obtiene +1/+0 hasta el final del turno. +Lightning Hounds|Perros relampagueantes|Criatura - Perro|Daña primero +Lightning Reflexes|Rapidez de reflejos|Encantamiento - Aura|Puedes jugar la Rapidez de reflejos como si fuese un instantáneo. Si lo juegas de esta manera, sacrifícalo al final del turno.\nLa criatura encantada gana +1/+0 y la habilidad de dañar primero. +Lilting Refrain|Estribillo melodioso|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso en el Estribillo melodioso.\nSacrificar el Estribillo melodioso: contrarresta el hechizo objetivo a menos que su controlador pague {X}, donde X es el número de contadores de verso en el Estribillo melodioso. +Lim-Dûl's Cohort|Cohorte de Lim-Dûl|Criatura - Zombie|Siempre que la Cohorte de Lim-Dûl bloquea o es bloqueado por una criatura, esa criatura no puede ser regenerada este turno. +Lim-Dûl's Hex|Brujería de Lim-Dûl|Encantamiento|Al comienzo de tu mantenimiento, por cada jugador, la Brujería de Lim-Dûl hace 1 punto de daño a ese jugador a menos que el pague {B} o {3}. +Lim-Dûl's High Guard|Guardia de honor de Lim-Dûl|Criatura - Esqueleto|Daña primero.\n{1}{B}: Regenera al Guardia de honor de Lim-Dûl +Lim-Dûl's Paladin|Paladín de Lim-Dûl|Criatura - Humano Caballero|Arrolla\nAl comienzo de tu mantenimiento, sacrifica el Paladin de Lim-Dûl a menos que te descartes una carta de tu mano.\nSi tú lo sacrificas de esta manera, roba una carta.\nSiempre que el Paladin de Lim-Dûl es bloqueado, gana +6/+3 hasta final del turno. +Limited Resources|Recursos limitados|Encantamiento|Cuando los Recursos limitados entran en juego, cada jugador elige cinco tierras que controle y sacrifica el resto. +Lin Sivvi, Defiant Hero|Lin Sivvi, Heroína desafiante|Criatura Legendaria - Rebelde Humano| +Lingering Mirage|Espejismo prolongado|Encantamiento - Aura|La tierra encantada es una isla.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Lion's Eye Diamond|Diamante Ojo de León|Artefacto|Sacrifica el Diamante Ojo de León, descartar tu mano: añade tres manas de cualquier color a tu reserva de maná. Juega esta habilidad sólo cuando puedas jugar un instantáneo. +Lithophage|Litófago|Criatura - Insecto|Al comienzo de tu mantenimiento, sacrifica el Litófago a menos que sacrifiques una montaña. +Living Airship|Aeronave viviente|Criatura - Metathran|Vuela.\n{2}{G}: Regenera a la Aeronave viviente. +Living Artifact|Artefacto viviente|Encantamiento - Aura|Siempre que hayas recibido daño, pon esa cantidad de contadores de vitalidad sobre el Artefacto viviente.\nAl comienzo de tu mantenimiento, puedes quitar un contador de vitalidad del Artefacto viviente. Si lo haces, gana 1 vida. +Living Lands|Tierras vivientes|Encantamiento|Todos los bosques son criaturas 1/1 que todavía cuenta como tierras. +Living Terrain|Terreno Vivo|Encantamiento - Aura|La tierra encantada es una criatura Pueblo arbóreo verde 5/6 que sigue siendo una tierra. +Lizard Warrior|Guerrero lagarto|Criatura - Guerrero Lagarto| +Llanowar Cavalry|Caballería de Llanowar|Criatura - Soldado Humano|{B}: La Caballería de Llanowar no se gira al atacar este turno. +Llanowar Dead|Muerta de Llanowar|Criatura - Elfo Zombie|{T}: Agrega {B} a tu reserva de maná. +Llanowar Druid|Druida de Llanowar|Criatura - Druida Elfo|{T}, sacrificar el Druida de Llanowar: endereza todos los bosques. +Llanowar Elite|Élite de Llanowar|Criatura - Elfo|Estímulo {8} (Puedes pagar {8} adicionales en cuanto juegues este hechizo.)\nArrolla\nSi pagastes el coste de estímulo, la Élite de Llanowar entra en juego con cinco contadores +1/+1 en él. +Llanowar Knight|Caballera de Llanowar|Criatura - Caballero Elfo|Protección de negro +Llanowar Vanguard|Vanguardia de Llanowar|Criatura - Driada|{T}: la Vanguardia de Llanowar obtiene +0/+4 hasta el final del turno. +Loafing Giant|Gigante Aragan|Criatura - Gigante|Siempre que el Gigante Aragan ataca o bloquea, pon la carta superior de tu biblioteca en el cementerio. Si esa carta es una carta de tierra, Prevén todo el daño de combate que el Gigante Aragan fuera a hacer este turno. +Lobotomy|Lobotomía|Conjuro|Mira la mano del jugador objetivo y elige una carta que no sea un carta de tierra básica. Busca en el cementerio, mano, y biblioteca de ese jugador todas las cartas con el mismo nombre de la carta elegida y retíralas del juego. Luego ese jugador baraja su biblioteca. +Locust Swarm|Plaga de langostas|Criatura - Insecto|Vuela\n{G}: regenera la Plaga de langostas.\n{G}: endereza la Plaga de langostas. Juega esta habilidad sólo una vez cada turno. +Lodestone Bauble|Baratija imantada|Artefacto|{1}, {T}, sacrifica la Baratija imantada: Pon hasta cuatro tierras básicas del cementerio de un jugador en la parte superior de la biblioteca en cualquier orden. Ese jugador roba una carta al comienzo del siguiente mantenimiento. +Longbow Archer|Tirador de arco largo|Criatura - Arquero Soldado Humano|Daña Primero\nEl Tirador de arco largo puede bloquear como si tuviera la habilidad de volar. +Lord of Tresserhorn|Señor de Tresserhorn|Criatura Legendaria - Zombie|Cuando el Señor de Tresserhorn entra en juego, pierde 2 vidas y sacrifica dos criaturas, y un oponente roba dos cartas.\n{B}: regenera el Señor de Tresserhorn. +Lord of the Undead|Señor de los Muertos Vivientes|Criatura - Zombie|Las otras criaturas Zombie obtienen +1/+1. +Lost Order of Jarkeld|Orden Perdida de Jarkeld|Criatura - Caballero Humano|Cuando la Orden Perdida de Jarkeld entra en juego, elige un oponente.\nLa fuerza y la resistencia de la Orden Perdida de Jarkeld son igual a 1 más el número de criaturas que el oponente controla. +Lost Soul|Alma en pena|Criatura - Sicario Espíritu|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Lotus Blossom|Capullo de loto|Artefacto|Al comienzo de tu mantenimiento, puedes poner un contador de pétalo en el Capullo de loto.\n{T}, sacrificar el Capullo de loto: añade {X} maná de cualquier color a tu reserva de maná, donde X es el número de contadores de pétalo en el Capullo de loto. +Lotus Guardian|Guardián del Loto|Criatura Artefacto - Dragon|Vuela\n{T}: añade un maná de cualquier color a tu reserva de maná. +Lotus Petal|Pétalo de loto|Artefacto|{T}, sacrificar el Pétalo de loto: añade un maná de cualquier color a tu reserva de maná. +Lotus Vale|Valle de los lotos|Tierra|Si el Valle de los lotos entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon el Valle de los lotos en juego. Si no lo haces, ponlo en el cementerio de su propietario.\n{T}: añade 3 manas de cualquier color a tu reserva de maná. +Lowland Basilisk|Basilisco de las tierras bajas|Criatura - Basilisco|Siempre que el Basilisco de las tierras bajas hace daño a un criatura, destruye ese criatura al final del combate. +Lowland Giant|Gigante de las tierras bajas|Criatura - Gigante| +Lull|Sosegar|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Lumbering Satyr|Sátiro lerdo|Criatura - Bestia Satiro|Todas las criaturas gana la habilidad de cruzar bosques. (Estas criaturas son imbloqueables mientras que el jugador defensor controle un bosque.) +Lunge|Estocada|Instantáneo|La Estocada hace 2 puntos de daño a la criatura objetivo y 2 puntos de daño al jugador objetivo. +Lure of Prey|Señuelo vivo|Instantáneo|Juega el Señuelo vivo sólo si un oponente ha jugado un hechizo de critura este turno.\nPon una criatura verde de tu mano en juego. +Lurking Evil|Mal furtivo|Encantamiento|Pagar la mitad de tu vida, redondeando hacia arriba: el Mal furtivo se convierte en una criatura Horror 4/4 con la habilidad de volar. +Lurking Jackals|Chacales acechantes|Encantamiento|Cuando uno de tus oponentes tenga 10 o menos vidas, si los Chacales acechantes es un encantamiento, se convierte en una criatura Perro 3/2. +Lurking Nightstalker|Cazador nocturno oculto|Criatura - Cazador nocturno|Cuando el Cazador nocturno oculto ataque, obtiene +2/+0 hasta el final del turno. +Lurking Skirge|Esquirge acechante|Encantamiento|Cuando una criatura vaya a un cementerio de un oponente, si el Esquirge acechante es un encantamiento, el Esquirge acechante se convierte en una criatura diablillo 3/2 con la habilidad de volar. +Lynx|Lince|Criatura - Felino|Cruza bosques +Maddening Imp|Diablillo enloquecedor|Criatura - Diablillo|Vuela \n{T}: las criaturas que no sean muros que el jugador activo controla ganan "esta criatura ataca si puede" hasta el final del turno. Al final del turno, destruye cada una de esas criaturas que no atacaron este turno. Juega esta habilidad sólo durante el turno de un oponente y sólo antes que los atacantes son declarados. +Maddening Wind|Viento enloquecedor|Encantamiento - Aura|Mantenimiento acumulativo: {G}\nAl comienzo del mantenimiento del controlador de la criatura encantada, el Viento enloquecedor hace 2 puntos de daño a ese jugador. +Mage il-Vec|Mago il-Vec|Criatura - Hechicero Humano|{T}, descartar una carta al azar de tu mano: el Mago il-Vec hace 1 punto de daño a la criatura o jugador objetivo. +Mages' Contest|Concurso de Magos|Instantáneo|Tú y el controlador del hechizo pujan vida. Tú empiezas la puja con una puja mayor de 1. En orden de turnos, cada jugador puede pujar más alto. La puja finaliza cuando la puja mayor permanece. El pujador más alto pierde igual de vidas a la puja más alta. +Mageta the Lion|Magenta, el León|Criatura Legendaria - Cambiahechizos Humano|{2}{W}{W}, {T}, decartar dos cartas de tu mano: destruye todas la criatura excepto el Magenta, el Leon. Estas criaturas no pueden ser regeneradas. +Mageta's Boon|Bendición de Mageta|Encantamiento - Aura|Puedes jugar la Bendición de Mageta cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +1/+2. +Maggot Therapy|Terapia de larvas|Encantamiento - Aura|Puedes jugar la Terapia de larvas cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +2/-2. +Magical Hack|Escamoteo mágico|Instantáneo|Cambia el texto del hechizo o permanente objetivo y remplaza todas las referencias de tipo de tierra basica por otro. (Por ejemplo, puedes cambiar "cruza pantanos" a "cruza llanuras".) (Este efecto no desaparece al final del turno). +Magistrate's Scepter|Cetro del magistrado|Artefacto|{4}, {T}: Pon un contador de carga sobre el Cetro del magistrado.\n{T}, remover tres contadores de carga del Cetro del magistrado: Juega un turno adicional después de este. +Magistrate's Veto|Veto del magistrado|Encantamiento|Las criaturas blancas y azules no pueden bloquear. +Magma Burst|Estallido de Magma|Instantáneo|Estímulo - Sacrificar 2 tierras. (Puedes sacrificar dos tierras además que cualquier otro coste cuando juegues este hechizo.)\nEl Estallido de Magma hace 3 puntos de daño a la criatura o jugador objetivo. Si pagastes el coste estímulo, el Estallido de Magma hace 3 puntos de daño a otra criatura o jugador objetivo +Magma Mine|Mina de magma|Artefacto|{4}: pon un contador de presión sobre la Mina de magma.\n{T}, sacrificar la Mina de magma: la Mina de magma hace daño igual al número de contadores de presión a la criatura o jugador objetivo. +Magmasaur|Magmasauro|Criatura - Lagarto Elemental|El Magmasauro entra en juego con cinco contadores +1/+1 sobre él.\nAl comienzo de tu mantenimiento, sacrifica el Magmasauro a menos que quites un contador +1/+1 de él. Si sacrificas el Magmasauro de esta manera, hace daño igual al número de contadores +1/+1 sobre él a cada criatura sin la habilidad de volar y a cada jugador. +Magnetic Mountain|Montaña magnética|Encantamiento|Las criaturas azules no se enderezan durante el paso de enderezar de sus controladores.\nLas criaturas azules tienen "{4}: endereza esta criatura, Juega esta habilidad sólo durante tu mantenimiento." +Magnetic Web|Tela magnética|Artefacto|Si una criatura con un contador de magnetismo ataca, todas las criaturas con contadores de magnetismo sobre ellas atacan este turno si pueden. Siempre que una criatura con un contador de magnetismo sobre ella ataca, todas las criaturas con contadores de magnetismo sobre ellas bloquean a esa criatura este turno si pueden.\n{1}, {T}: pon un contador de magnetismo en la criatura objetivo. +Magnify|Amplificar|Instantáneo|Todas las criaturas obtienen +1/+1 hasta el final del turno. +Magnigoth Treefolk|Pueblo arbóreo Mágnigoth|Criatura - Pueblo-arbóreo|Por cada tipo de tierra básica que controles, el Pueblo Arbóreo Magnigoth tiene la habilidad de cruzar de tierras de ese tipo. (Esta criatura es imbloqueable mientras que el jugador defensor controle una tierra de ese tipo.) +Magus of the Unseen|Maga de los Invisibles|Criatura - Hechicero Humano|{1}{U}, {T}: endereza el artefacto objetivo que un oponente controla y gana el control de el hasta el final del turno. Si es un artefacto criatura, gana prisa hasta el final del turno. Cuando pierdes el control del artefacto, giralo. +Malachite Talisman|Talismán de malaquita|Artefacto|Siempre que un hechizo verde sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. +Malice|Malicia|Instantáneo|Destruye la criatura objetivo que no sea negra. No puede ser regenerada. +Malicious Advice|Consejo malicioso|Instantáneo|Gira X artefactos, criaturas, y/o tierras objetivo. Pierde X vidas. +Malignant Growth|Crecimiento malsano|Encantamiento|Mantenimiento Acumulativo {1}\nAl comienzo de tu mantenimiento, pon un contador de crecimiento en el Crecimiento malsano.\nAl comienzo del paso de robar de cada uno de tus oponentes, ese jugador roba una carta por cada contador de crecimiento en el Crecimiento malsano, luego el Crecimiento malsano hace al jugador daño igual al numero de caras robadas de esta manera. +Mammoth Harness|Arnés de mamut|Encantamiento - Aura|La criatura encantada pierde la habilidad de volar.\nSiempre que la criatura encantada bloquea una criatura, la criatura bloqueada gana la habilidad de dañar primero hasta el final del turno.\nSiempre que la criatura encantada sea bloqueada por una criatura, la criatura bloqueando gana la habilidad de dañar primero hasta el final del turno. +Mana Breach|Brecha de maná|Encantamiento|Siempre que un jugador juegue un hechizo, ese jugador devuelve una tierra que controla a la mano de su propietario. +Mana Cache|Reserva secreta de mana|Encantamiento|Al final del turno de cada jugador, pon un contador de carga en la Reserva secreta de maná por cada tierra enderezada que el jugador controla.\nQuita un contador de carga de la Reserva secreta de maná: añade {1} a tu reserva de maná. Cualquier jugador puede jugar esta habilidad pero sólo durante su turno antes del final del turno. +Mana Chains|Cadenas de maná|Encantamiento - Aura|La criatura encantada tiene "Mantenimiento acumulativo {1}" +Mana Flare|Fulgor de maná|Encantamiento|Siempre que un jugador gira una tierra para maná, ese jugador añade una maná de ese tipo a su reserva de maná. +Mana Leech|Sanguijuela de maná|Criatura - Sanguijuela|Puedes elegir no enderezar la Sanguijuela de maná durante tu paso de enderezar.\n{T}: gira la tierra objetivo. No la enderezes durante el paso de enderezar de su controlador mientras la Sanguijuela de maná permanezca girada. +Mana Maze|Laberinto de Mana|Encantamiento|Los jugadores no pueden jugar hechizos que comparten el color con el último hechizo jugado este turno. +Mana Prism|Prisma de maná|Artefacto|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: añade un maná de cualquier color a tu reserva de maná. +Mana Severance|Disgregación de maná|Conjuro|Busca en tu biblioteca cualquier número de cartas de tierras y retíralas del juego. Luego baraja tu biblioteca. +Mana Short|Escasez de maná|Instantáneo|Gira todas las tierras que controle el jugador objetivo y vacía su reserva de maná. +Mana Vapors|Vapores de Mana|Conjuro|La tierra objetivo que el jugador controla no se endereza durante su paso de enderezar. +Mana Vault|Cofre de maná|Artefacto|El Cofre de maná no se endereza durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, puedes pagar 4. Si lo haces, endereza el Cofre de maná.\nAl comienzo de tu paso de robar, si el Cofre de maná esta girado, te hace 1 punto de daño. +Mana Web|Telaraña de maná|Artefacto|Siempre que una tierra que un oponente controla es girada para extraer maná, gira todas las tierras que ese jugador controla que pueden producir maná de cualquier tipo de maná que esa tierra pudiera producir. +Manabond|Nexo con el maná|Encantamiento|Al final del turno, puedes mostrar tu mano y pon todas las cartas de tierra en juego. Si lo haces, descarta tu mano. +Manacles of Decay|Esposas de descomposición|Encantamiento - Aura|La criatura encantada no puede atacar.\n{B}: La criatura encantada obtiene -1/-1 hasta el final del turno.\n{R}: La criatura encantada no puede bloquear este turno. +Manakin|Manaquí|Criatura Artefacto - Constructo|{T}: añade 1 a tu reserva de maná. +Mangara's Blessing|Bendición de Mangara|Instantáneo|Gana 5 vidas.\nCuando un hechizo o habilidad que controle un oponente te hace descartar de la Bendición de Mangara de tu mano, gana 2 vidas, y devuelve la Bendición de Mangara de tu cementerio a tu mano al final del turno. +Mangara's Equity|Justicia de Mangara|Encantamiento|Cuando la Justicia de Mangara entra en juego, elige negro o rojo.\nAl comienzo de tu mantenimiento, sacrifica la Justicia de Mangara a menos que pague {1}{W}.\nSiempre que una criatura del color elegido te haga daño o a una criatura blanca de tu control, la Justicia de Mangara hace X daños a esa criatura, donde X es igual al daño hecho a ti o a la criatura blanca. +Mangara's Tome|Volumen de Mangara|Artefacto|Cuando el Volumen de Mangara entra en juego, busca en tu biblioteca 5 cartas. Retira del juego estas cartas boca abajo, barájalas. Luego baraja tu biblioteca.\n{2}: la siguiente vez que fueras a robar una carta este turno, pon la carta superior de las cartas retiradas del juego por el Volumen de Mangara en la mano de su propietario. +Maniacal Rage|Rabia Maniaca|Encantamiento - Aura|Encantar criatura. +Manipulate Fate|Manipular el Destino|Conjuro|Busca en tu biblioteca tres cartas, retíralas del juego, luego baraja tu biblioteca.\nRoba una carta. +Manta Ray|Manta|Criatura - Pez|La Manta no puede atacar a menos que el jugador defensor controle una isla.\nLa Manta no puede ser bloqueada excepto por criaturas azules.\nCuando no controles islas, sacrifica la Manta. +Manta Riders|Jinetes de mantas|Criatura - Tritón|{U}: los Jinetes de mantas ganan la habilidad de volar hasta el final del turno. +Mantis Engine|Motor de Mantis|Criatura Artefacto - Insecto| +Marauding Knight|Caballero Merodeador|Criatura - Caballero Zombie|Protección de blanco\nEl Caballero Merodeador obtiene +1/+1 por cada llanura que tu oponente controla. +Maraxus of Keld|Maraxus de Keld|Criatura Legendaria - Guerrero Humano|La fuerza y la resistencia del Maraxus de Keld son igual al número de artefactos, criaturas y tierras enderezadas que controlas. +March of Souls|Marcha de almas|Conjuro|Destruye todas las criaturas. No pueden ser regeneradas. Por cada criatura destruida de esta manera, su controlador pone una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar en juego. +Marjhan|Marjhán|Criatura - Leviatan|El Marjhán no se endereza durante el paso de enderezar.\nEl Marjhán no puede atacar a menos que el jugador defensor controle una isla.\nCuando no controlas islas, sacrifica el Marjhán.\n{U}{U}, sacrificar una criatura: endereza el Marjhán. Juega esta habilidad sólo durante tu mantenimiento. {U}{U}: el Marjhán obtiene -1/-0 hasta el final del turno y hace 1 punto de daño a la criatura atacanta objetivo que no tenga la habilidad de volar. +Mark of Fury|Marca de furia|Encantamiento - Aura|La criatura encantada gana la habilidad de prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, devuelve la Marca de furia a la mano de su propietario. +Marker Beetles|Escarabajos apuntadores|Criatura - Insecto|Cuando los Escabarabajos apuntadores vaya a un cementerio desde el juego, la criatura objetivo obtiene +1/+1 hasta el final del turno.\n{2}, sacrificar los Escarabajos apuntadores: roba una carta. +Marsh Boa|Boa del Cieno|Criatura - Vibora|Cruza pantanos. (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Marsh Crocodile|Cocodrilo del cenagal|Criatura - Cocodrilo|Cuando el Cocodrilo de Cenagal entra en juego, devuelve la criatura azul o negra de tu control a la mano de su propietario.\nCuando el Cocodrilo de Cenagal entra en juego, cada jugador se descarta de una carta de su mano. +Marsh Gas|Gas de los pantanos|Instantáneo|Todas las criatura obtienen -2/-0 hasta el final del turno. +Marsh Lurker|Acechadora del cenagal|Criatura - Bestia|Sacrificar un pantano: la Acechadora del cenagal no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. +Marsh Viper|Víbora de pantano|Criatura - Víbora|Siempre que la Víbora del pantano hace daño a un oponente, ese jugador obtiene dos contadores de veneno. (Un jugador con diez o más contadores de venenno pierde la partida.) +Martyr's Cause|La causa del mártir|Encantamiento|Sacrificar una criatura: la siguiente vez que una fuente de tu elección fuera hacer daño a la criatura o jugador objetivo este turno, prevén ese daño. +Martyrdom|Martirio|Instantáneo|Hasta final del turno, la criatura objetivo de tu control gana "{0}: el siguiente punto de daño a la criatura o jugador objetivo este turno se le hace a esta criatura."\nSólo tú puedes jugar esta habilidad. +Martyrs' Tomb|Tumba de mártires|Encantamiento|Pagar 2 vidas: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura objetivo este turno. +Mask of Intolerance|Mascara de Intolerancia|Artefacto|Al comienzo del mantenimiento de cada jugador, si hay cuatro o más tipos de tierra básica entre las tierras que ese jugador controle, la Máscara de intolerancia le hace 3 puntos de daño. +Mask of Law and Grace|Máscara de ley y gracia|Encantamiento - Aura|La criatura encantada gana protección contra negro y protección contra rojo. +Mask of the Mimic|Máscara del imitador|Instantáneo|Como coste adicional para jugar la Máscara del imitador, sacrifica una criatura.\nBusca en tu biblioteca una carta con el mismo nombre que la criatura objetivo en juego y pon esa criatura en juego. Luego baraja tu biblioteca. +Massacre|Masacre|Conjuro|Si un oponente control una llanura y tú controlas un pantano, puedes jugar la Masacre sin pagar el coste de maná.\nTodas las criaturas obtienen -2/-2 hasta el final del turno. +Master of Arms|Maestro de armas|Criatura - Soldado Humano|Daña primero\n{1}{W}: gira la criatura objetivo bloqueando al Maestro de armas. +Masticore|Masticore|Criatura Artefacto - Masticore|Al comienzo de tu mantenimiento, puedes elegir y descartar una carta de una mano. Si no lo haces, sacrifica el Masticore.\n{2}: el Masticore hace 1 punto de daño a la criatura objetivo.\n{2}: regenera al Masticore. +Matopi Golem|Gólem de matopi|Criatura Artefacto - Gólem|{1}: la siguiente vez que el Gólem de matopi fuera a ser destruido este turno, regenéralo y pon un contador -1/-1 en él. +Mawcor|Maucor|Criatura - Bestia|Vuela.\n{T}: el Maucor hace 1 punto de daño a la criatura o jugador objetivo. +Maze of Shadows|Laberinto de sombras|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: endereza la criatura atacante objetivo con la habilidad de desvanecerse. Prevén todo el daño de combate que fuera a hacer y a recibir esa criatura este turno. +Meddle|Intromisión|Instantáneo|Si el hechizo objetivo tiene sólo un objetivo y ese objetivo es una criatura, cambia el objetivo de ese hechizo a otra criatura. +Meddling Mage|Mago Entrometido|Criatura - Hechicero Humano|En cuanto el Mago Entrometido entra en juego, nombra una carta que no sea tierra.\nLa carta nombrada de esta manera no puede ser jugada. +Medicine Bag|Bolsa de medicinas|Artefacto|{1}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. +Meditate|Meditar|Instantáneo|Roba cuatro cartas: sáltate tu siguiente turno. +Meekstone|Piedra de la mansedumbre|Artefacto|Las criaturas con fuerza 3 o superior no se enderezan durante el paso de enderezar de sus controladores. +Megatherium|Megaterio|Criatura - Bestia|Arrolla\nCuando el Megaterio entra en juego, sacrifícalo a menos que pagues 1 por cada carta en tu mano. +Melee|Reyerta|Instantáneo|Juega la Reyerta sólo durante tu fase de combate antes del paso de declaración de bloqueadores.\nEn vez de que el jugador defensor elija como las criaturas bloquean este combate, eliges como las criaturas bloquean.\nSiempre que una criatura ataca y no es bloqueada en el combate, enderézala y sácala del combate. +Melesse Spirit|Espíritu Melesse|Criatura - Espíritu Ángel|Vuela, protección contra negro. +Meltdown|Fundir|Conjuro|Destruye cada artefacto con coste de maná convertido de X o menor. +Melting|Deshielo|Encantamiento|Todas las tierras pierden la habilidad de tierra nevada. +Memory Crystal|Cristal de la memoria|Artefacto|El coste de retorno se reduce en 2. +Memory Jar|Jarra del recuerdo|Artefacto|{T}, sacrificar la Jarra del recuerdo: cada jugador retira del juego su mano cara abajo, y roba siete cartas. Al final del turno, cada jugador se descarta de su mano y devuelve su mano cada carta retira del juego de esta manera. +Memory Lapse|Lapsus|Instantáneo|Contrarrestra el hechizo objetivo. Pon ese hechizo en la parte superior de la biblioteca de su propietario en vez del cementerio de ese jugador. +Mental Discipline|Disciplina mental|Encantamiento|{1}{U}, elegir y descartarte de una carta de tu mano: roba una carta. +Mercadia's Downfall|La caída de Mercadia|Instantáneo|Las criaturas atacantes obtienen +X/+0 hasta el final del turno, donde X es el número de tierras no básicas que el jugador defensor controla. +Mercadian Atlas|Atlas mercadiano|Artefacto|Al final de tu turno, si no jugastes una tierra este turno, puedes robar una carta. +Mercadian Bazaar|Bazar mercadiano|Tierra|El Bazar mercadiano entra en juego girado.\n{T}: Pon un contador de almacén en el Bazar mercadiano.\n{T}, quita cualquier número de contadores de almacén de el Bazar mercadiano: añade {R} a tu reserva de maná por cada contador de almacén quitado de esta manera. +Mercadian Lift|Ascensor mercadiano|Artefacto|{1}, {T}: pon un contador de Torno en el Ascensor mercadiano.\n{T}, quita X contadores de Torno del Ascensor mercadiano: pon una criatura con coste de maná convertido de X de tu mano en juego. +Mercenaries|Mercenarios|Criatura - Mercenario Humano|{3}: Prevén todo el daño que fuera ser hecho a ti por los Mercenarios este turno. Cualquier jugador puede jugar esta habilidad. +Mercenary Informer|Informante Mercenario|Criatura - Mercenario Rebelde Humano|El Informante Mercenario no puede ser objetivo de hechizos ni habilidades negras.\n{2}{W}: pon la carta de mercenario objetivo en la parte inferior de la biblioteca de su propietario. +Mercenary Knight|Caballero mercenario|Criatura - Caballero Mercenario Humano|Cuando el Caballero mercenario entre en el campo de batalla, sacrifícalo a menos que descartes una carta de criatura. +Merfolk Raiders|Incursores tritones|Criatura - Soldado Tritón|Cambia de fase, Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) +Merfolk Seer|Vidente tritón|Criatura - Hechicero Tritón|Cuando el Vidente tritón se va al cementerio desde el juego, puedes pagar {1}{U}. Si lo haces, roba una carta. +Merfolk Traders|Mercaderes tritones|Criatura - Tritón|Cuando los Mercaderes tritones entran en juego, roba una carta, luego descártate de una carta de tu mano. +Mesa Falcon|Halcón de la Meseta|Criatura - Ave|Vuela\n{1}{W}: el Halcón de la Meseta obtiene +0/+1 hasta el final del turno. +Mesa Pegasus|Pegaso de la Meseta|Criatura - Pegaso|Vuela, agrupa +Mesmeric Trance|Trance hipnótico|Encantamiento|Mantenimiento acumulativo {1}\n{U}, descartar una carta de tu mano: roba una carta. +Metallic Sliver|Fragmentado metálico|Criatura Artefacto - Fragmentado| +Metalworker|Metalurgo|Criatura Artefacto - Constructo|{T}: muestra cualquier número de cartas de artefacto de tu mano. Añade 2 a tu reserva de maná por cada carta mostrada de esta manera. +Metathran Aerostat|Dirigible Metathran|Criatura - Metathran|Vuela\n{X}{U}: puedes poner una carta de criatura con coste de maná convertido de X de tu mano en juego. Si lo haces, devuelve el Dirigible Metathran a la mano de su propietario. +Metathran Elite|Élite metathrán|Criatura - Soldado Metathran|El Élite metethran es imbloqueable mientras este encantado. +Metathran Soldier|Soldado Metathrán|Criatura - Soldado Metathran|El Soldado Metathran es imbloqueable. +Metathran Transport|Transporte Metathran|Criatura - Metathran|Vuela\nEl Transporte Metathran no puede ser bloqueado por criaturas azules.\n{U}: la criatura objetivo se convierte en azul hasta el final del turno. +Metathran Zombie|Zombie Metathran|Criatura - Zombie Metathran|{B}: regenera el Zombie Metathran. +Meteor Crater|Cráter de Meteoro|Tierra|{T}: Elige un color de un permanente que controles. Añade un maná de ese color a tu reserva de maná. +Meteor Shower|Lluvia de meteoros|Conjuro|La Lluvia de meteoros hace X+1 puntos de daño como elijas entra cualquier número de criaturas y/o jugadores objetivo. +Meteor Storm|Tormenta de Meteoros|Encantamiento|{2}{R}{G}, descartar dos cartas al azar de tu mano: la Tormenta de Meteoros hace 4 puntos de daño a la criatura o jugador objetivo. +Metrognome|Metrógnomo|Artefacto|Cuando un hechizo o habilidad que un oponente controla te hace descartarte del Metrognomo de tu mano, pon cuatro fichas de criatura artefacto gnomo 1/1 en juego.\n{4}, {T}: pon una ficha de criatura artefacto gnomo 1/1 en juego. +Midsummer Revel|Parranda de pleno verano|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Parranda de pleno verano.\n{G}, sacrificar la Parranda de pleno verano: Pon X fichas de criatura Bestia verde 3/3 en juego, donde X es el número de contadores de verso en la Parranda de pleno verano. +Mind Bomb|Bomba mental|Conjuro|Cada jugador puede descartarse hasta de 3 cartas de su mano. La Bomba mental hace daño a cada jugador igual a 3 menos el número de cartas descartadas de esta manera. +Mind Extraction|Extracción mental|Conjuro|Como coste adicional para jugar la Extracción mental, sacrifica una criatura.\nEl jugador objetivo muestra su mano y descarta de ahí todas las cartas de cada uno de los colores de la criatura sacrificada. +Mind Games|Juegos mentales|Instantáneo|Recuperar {2}{U} (Puedes pagar {2}{U} adicionales cuando ejecutes este hechizo. Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nGira el artefacto, criatura o tierra objetivo. +Mind Harness|Arnés mental|Encantamiento - Aura|Mantenimiento acumulativo {1}\nArnés mental sólo puede encantar una criatura roja o verde.\nControlas la criatura encantada. +Mind Knives|Dagas mentales|Conjuro|El oponente objetivo se descarta de una carta al azar. +Mind Maggots|Larvas mentales|Criatura - Insecto|Cuando las Larvas mentales entran en juego, descártate de un número de criaturas de tu mano. Por cada carta descartada de esta manera, pon dos contadores +1/+1 en la Larvas mentales. +Mind Over Matter|Mente sobre la materia|Encantamiento|Descartar una carta de tu mano: gira o endereza el artefacto, criatura o tierra objetivo. +Mind Peel|Vaciado mental|Conjuro|Recuperar {2}{B}{B} (Puedes pagar {2}{B}{B} adicionales cuando ejecutes este hechizo. Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nEl jugador objetivo se descarta de una carta de su mano. +Mind Ravel|Enredo mental|Conjuro|El jugador objetivo se descarta de una carta de su mano.\nRoba una carta al comienzo del siguiente mantenimiento. +Mind Swords|Espadas mentales|Conjuro|Si controlas un pantano, sacrifica una criatura en vez de pagar ek coste de maná de las Espadas mentales.\nCada jugador retira del juego dos cartas de su mano. +Mind Twist|Latigazo mental|Conjuro|El jugador objetivo se descarta de X cartas al azar de su mano. +Mind Warp|Deformación mental|Conjuro|Al comienzo del controlador de la criatura encantada, ese jugador puede pagar 3. Si no lo haces, el Azote mental hace 2 puntos de daño a ese jugador y gira la criatura encantada. +Mind Whip|Azote mental|Encantamiento - Aura|Al comienzo del controlador de la criatura encantada, ese jugador puede pagar 3. Si no lo haces, el Azote mental hace 2 puntos de daño a ese jugador y gira la criatura encantada. +Mindbender Spores|Esporas alucinógenas|Criatura - Muro Hongo|(Los muros no pueden atacar)\nVuela\nSiempre que las Esporas alucinogenas bloquean a una criatura, pon 4 contadores de hongos en esa criatura. La criatura gana "Esta criatura no se endereza en la fase de enderezar si esta tiene algun contador de hongos en ella" y "Al comienzo de tu mantenimiento quita un contador de hongos de esta criatura". +Mindstab Thrull|Thrull roecerebros|Criatura - Thrull|Siempre que el Thrull roecerebros ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, el jugador defensor se descarta de tres cartas de su mano. +Mindwarper|Retuercementes|Criatura - Espíritu|El Retuercementes entra en juego con tres contadores +1/+1 sobre él.\n{2}{B}, quita un contador +1/+1 de el Retuercementes: el jugador objetivo se descarta una carta de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Mindwhip Sliver|Fragmentado azotamentes|Criatura - Fragmentado|Todos los fragmentados tiene: "2, sacrifica este criatura: el jugador objetivo se descarta de una carta al azar de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro." +Mine Bearer|Portador de Minas|Criatura - Soldado Humano|{T}, sacrificar el Portador de Minas: destruye la criatura atacante objetivo. +Minion of Leshrac|Demonio de Leshrac|Criatura - Sicario Demonio|Protección de negro\nAl comienzo de tu mantenimiento, sacrifica una criatura que no sea el Demonio de Leshrac. Si no lo haces, gira el Demonio de Leshrac y te hace 5 puntos de daño. +Minion of Tevesh Szat|Demonio de Tevesh Szat|Criatura - Sicario Demonio|Al comienzo de tu mantenimiento, el Demonio de Tevesh Szat te hace 2 puntos de daño a menos que pagues {B}{B}{1}.\n{T}: la criatura objetivo obtiene +3/-2 hasta el final del turno. +Minion of the Wastes|Servidor de los Yermos|Criatura - Sicario|Arrolla\nCuando el Servidor de los Yermos entra en juego, paga cualquier cantidad de vidas.\nLa fuerza y resistencia del Servidor de los Yermos son igual al a la vida pagada de esta manera. +Minotaur Illusionist|Minotauro ilusionista|Criatura - Hechicero Minotauro|{1}{U}: El Minotauro ilusionista no puede ser objetivo de hechizos o habilidades este turno.\n{R}, sacrificar el Minotauro ilusionista: El Minotauro ilusionista hace una cantidad de daño igual a su fuerza a la criatura objetivo. +Minotaur Tactician|Minotauro estratega|Criatura - Minotauro|Prisa.\nEl Minotauro estratega obtiene +1/+1 mientras controles una criatura blanca.\nEl Minotauro estratega obtiene +1/+1 mientras controles una criatura azul. +Minotaur Warrior|Movilización|Criatura - Guerrero Minotauro| +Miraculous Recovery|Recuperación milagrosa|Instantáneo|Devuelve la carta de criatura objetivo de tu cementerio al juego y pon un contador +1/+1 sobre ella. +Mire Kavu|Kavu de cieno|Criatura - Kavu|El Kavu de Cieno obtiene +1/+1 mientras controles un pantano. +Mire Shade|Sombra del cieno|Criatura - Sombra|{B}, sacrificar un pantano: pon un contador +1/+1 en la Sombra del cieno. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Mirozel|Mirocel|Criatura - Ilusión|Vuela\nCuando Mirocel es objetivo de un hacizo o habilidad, devuleve a Mirocel a la mano de su propietario. +Mirri's Guile|La astucia de Mirri|Encantamiento|Al comienzo de tu mantenimiento, mira las tres cartas superiores de tu biblioteca, luego regrésalas en cualquier orden. +Mirror Strike|Reflejar el Ataque|Instantáneo|La criatura imbloqueable objetivo hace daño de combate a su controlador en vez de a ti este turno. +Mirrorwood Treefolk|Pueblo arbóreo de Maderaespejo|Criatura - Pueblo-arbóreo|{2}{R}{B}: la siguiente vez que fuera a recibir daño el Pueblo arbóreo de Maderaespejo este turno, ese daño es hecho a la criatura o jugador objetivo en vez de eso. +Miscalculation|Error de cálculo|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague 2.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Mischievous Poltergeist|Poltergeist malicioso|Criatura - Espíritu|Vuela\nPagar 1 vida: regenera el Poltergeist malicioso. +Misdirection|Descaminar|Instantáneo|Puedes retirar del juego una carta azul de tu mano en vez de pagar el coste de maná del Descaminar.\nCambia el objetivo del hechizo objetivo con un único objetivo. +Misers' Cage|Jaula de la avaricia|Artefacto|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 5 o más cartas en su mano, la Jaula de la avaricia le hace 2 puntos de daño. +Misfortune|Infortunio|Conjuro|Un oponente elige una -- pon un contador +1/+1 en cada criatura de tu control y ganas 4 vidas; o pon un contador -1/-1 en cada criatura de ese jugador controla y el Infortunio le hace 4 puntos de daño. +Mishra's Groundbreaker|Alzatierras de Mishra|Artefacto|{T}, sacrifica el Alzatierras de Mishra: la tierra objetivo se convierte en una criatura artefacto 3/3, esta criatura todavía se considera una tierra. (Este efecto no desaparece al final del turno). +Mishra's Helix|Hélice de Mishra|Artefacto|{X}, {T}: gira X tierras objetivo. +Mishra's War Machine|Máquina de guerra de Mishra|Criatura Artefacto - Destructor|Agrupa\nAl comienzo de tu mantenimiento, a menos que te descartes una carta de tu mano, gira la Máquina de guerra de Mishra y te hace 3 puntos de daño. +Misinformation|Desinformar|Instantáneo|Pon hasta tres cartas objetivo del cementerio del oponente en la parte superior de su biblioteca en cualquier orden. +Misshapen Fiend|Demonio deforme|Criatura - Mercenario Horror|Vuela +Misstep|Tropezar|Conjuro|Las criaturas que el jugador objetivo controla no se enderezan en el siguiente paso de enderezar de ese jugador. +Mist Dragon|Dragón de las brumas|Criatura - Dragón|{0}: el Dragón de las brumas gana la habilidad de volar. (Este efecto no termina al final del turno.)\n{0}: el Dragón de las brumas pierde la habilidad de volar. (Este efecto no termina al final del turno.)\n{3}{U}{U}: el Dragón de las brumas cambia de fase y sale de juego. +Mistfolk|Pueblo etéreo|Criatura - Ilusión|{U}: contrarrestra el hechizo objetivo que haga objetivo al Pueblo etéreo. +Mistmoon Griffin|Grifo de bruma lunar|Criatura - Grifo|Vuela\nCuando el Grifo de bruma lunar vaya a un cementerio desde el juego, retira del juego al Grifo de bruma lunar, luego pon la carta de criatura superior de tu cementerio en juego. +Mnemonic Sliver|Fragmentado mnemónico|Criatura - Fragmentado|Todos los fragmentados tiene: "2, sacrificar este turno: roba una carta." +Moaning Spirit|Espiritu quejumbroso|Criatura - Espíritu|Vuela +Mob Justice|Justicia de las Masas|Conjuro|La Justicia de las Masas hace al jugador objetivo daño igual al número de criaturas de tu control. +Mob Mentality|Mentalidad de turba|Encantamiento - Aura|La criatura encantada tiene la habilidad arrolla.\nSiempre que todas las criaturas que no sean muro que controles atacan, la criatura encantada obtiene +X/+0 hasta del turno, donde X es el número de criaturas atacantes. +Mobile Fort|Fuerte móvil|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{3}: el Fuerte móvil obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega este habilidad sólo una vez cada turno. +Mobilize|Guerrero minotauro|Conjuro|Endereza todas las criaturas que controles. +Mogg Alarm|Alarma mogg|Conjuro|Puedes sacrificar dos montañas en vez de pagar el coste de maná de la Alarma mogg.\nPon dos fichas de criatura trasgo rojas 1/1 en juego. +Mogg Assassin|Asesino mogg|Criatura - Asesino Trasgo|{T}: tú y el oponente objetivo eligen una criatura objetivo que el otro controla. Lanza una moneda. Si tú ganas el lanzamiento, destruye la criautra que elegistes. Si tú pierdes el lanzamiento, destruye la criatura que el oponente eligió. +Mogg Bombers|Bombarderos Mogg|Criatura - Trasgo|Cuando otra criatura entra en juego, sacrifica los Bombarderos Mogg. Si lo haces, hace 3 puntos de daño al jugador objetivo. +Mogg Cannon|Cañón mogg|Artefacto|{T}: la criatura objetivo de tu control obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Destruye esa criatura al final del turno. +Mogg Conscripts|Reclutas mogg|Criatura - Trasgo|Los Reclutas mogg no pueden atacar a menos que juegues un hechizo de criatura este turno. +Mogg Hollows|Cavidades mogg|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {R} o {G} a tu reserva de maná. Las Cavidades mogg no se enderezan durante el siguiente paso de enderezar de su controlador. +Mogg Infestation|Infestación de moggs|Conjuro|Destruye todas las criaturas que el jugador objetivo controla. Por cada criatura que va al cementerio de esta manera, pon dos fichas de criatura trasgo roja 1/1 en juego bajo el control de ese jugador. +Mogg Jailer|Carcelero mogg|Criatura - Trasgo|El Carcelero Mogg no puede atacar si el jugador defensor controla una criatura ebderezada con fuerza 2 o menos. +Mogg Maniac|Maníaco mogg|Criatura - Trasgo|Siempre que el Maniaco Mogg reciba daño, haz esa cantidad de daño al oponente objetivo. +Mogg Raider|Corsario mogg|Criatura - Trasgo|Sacrificar un trasgo: la criatura objetivo obtiene +1/+1 hasta el final del turno. +Mogg Salvage|Botín mogg|Instantáneo|Si un oponente controla una isla y tú controlas una montaña, puedes jugar el Botín mogg sin pagar el coste de maná.\nDestruye el artefacto objetivo. +Mogg Sentry|Centinela Mogg|Criatura - Guerrero Trasgo|Siempre que un oponente juegue un hechizo, el Centinela mogg obtiene +2/+2 hasta el final del turno. +Mogg Squad|Pelotón de moggs|Criatura - Trasgo|El Pelotón de moggs obtiene -1/-1 por cada otra criatura en juego. +Mogg Toady|Mogg servil|Criatura - Trasgo|El Mogg servil no puede atacar a menos que controles más criaturas que el jugador defensor.\nEl Mogg servil no puede bloquear a menos que controles más criaturas que el jugador atacante. +Moggcatcher|Atrapamogg|Criatura - Mercenario Humano|{3}, {T}: Busca en tu biblioteca una carta de trasgo y pon esa carta en juego. Luego baraja tu biblioteca. +Mole Worms|Gusanos perforadores|Criatura - Gusano|Puedes elegir no enderezar los Gusanos perforadores durante tu paso de enderezar.\n{T}: gira la tierra objetivo. No se endereza durante el paso de enderezar de su controlador mientras que los Gusanos perforadores permanezcan girados. +Molimo, Maro-Sorcerer|Molimo, Hechicero Maro|Criatura Legendaria - Elemental|Arrolla\nLa fuerza y la resistencia del Molimo, Hechicero Maro son igual al número de tierras que controlas. +Molten Hydra|Hidra fundida|Criatura - Hidra|{1}{R}{R}: pon un contador +1/+1 sobre la Hidra fundida.\n{T}, retirar todos los contadores +1/+1 de la Hidra fundida: la Hidra fundida hace 1 punto de daño a la criatura o jugador objetivo por cada contador +1/+1 retirado de esta manera. +Molting Harpy|Arpía mudando|Criatura - Mercenario Saga|Vuela\nAl comienzo de tu mantenimiento, sacrifica la Arpía mudando a menos que pagues {2}. +Moment of Silence|Momento de silencio|Instantáneo|El jugador objetivo salta su fase de combate este turno. +Momentum|Ímpetu|Encantamiento - Aura|Al comienzo de tu mantenimiento, puedes poner un contador de crecimiento sobre el Impetu.\nLa criatura encantada obtiene +1/+1 por cada contador de crecimiento sobre el Ímpetu. +Mongrel Pack|Jauría de mestizos|Criatura - Perro|Cuando la Jauría de mestizos se va al cementerio desde el juego durante el combate, pon cuatro fichas de criatura perro verde 1/1 en juego. +Monkey Cage|Jaula para simios|Artefacto|Cuando una criatura entra en juego, sacrifica la Jaula para simios y un número de fichas de criatura mono verdes 2/2 pon en juego igual al coste de maná convertido de la criatura. +Mons's Goblin Raiders|Trasgos de Mons|Criatura - Trasgo| +Monsoon|Monzón|Encantamiento|Al final del turno de cada jugador, gira todas las islas enderezadas que ese jugador controla y el Monzón hace X puntos de daño ese jugador, donde X es el número de islas giradas de esta manera. +Monstrous Growth|Crecimiento mons.|Conjuro|La criatura objetivo obtiene +4/+4 hasta el final de turno. +Monstrous Hound|Sabueso monstruoso|Criatura - Perro|El Sabueso monstruoso no puede atacar a menos que tú controles más tierras que el jugagor defensor.\nEl Sabueso monstruoso no puede bloquear a menos que tú controles más tierras que el jugador atacante. +Moon Sprite|Duende lunar|Criatura - Hada|Vuela. +Moonlit Wake|Resucitar bajo la luna|Encantamiento|Siempre que una criatura vaya al cementerio desde el juego, gana 1 vida. +Moor Fiend|Diablo de los páramos|Criatura - Horror|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Morale|Moral|Instantáneo|Las criaturas atacantes obtienen +1/+1 hasta el final del turno. +Morgue Thrull|Thrull de la morgue|Criatura - Thrull|Sacrificar el Thrull de la morgue: pon las tres cartas superiores de tu biblioteca en tu cementerio. +Morinfen|Morinfen|Criatura Legendaria - Horror|Vuela +Morphling|Morfoide|Criatura - Metamorfo| +Mortal Wound|Herida mortal|Encantamiento - Aura|Cuando la criatura encantada es dañada, destruye la criatura encantada. +Mortuary|Depósito de cadáveres|Encantamiento|Siempre que una criatura se va al cementerio, pon esa criatura en la parte superior de tu biblioteca. +Mossdog|Perro de musgo|Criatura - Perro Planta|Siempre que el Perro de musgo sea objetivo de un hechizo o habilidad que un oponente controla, pon un contador +1/+1 en el Perro de musgo. +Mountain Goat|Cabra montesa|Criatura - Cabra|Cruza montañas (Esta criatura es imbloqueable mientras que el jugador defensor controle una montaña.) +Mountain Titan|Titán de montaña|Criatura - Gigante|{1}{R}{R}: hasta el final del turno, siempre que juegues un hechizo negro, pon un contador +1/+1 en el Titán de montaña. Mountain|Montaña|Tierra básica - Montaña|({T}: Agrega {R}.) +Mounted Archers|Arqueros montados|Criatura - Arquero Soldado Humano|Los Arqueros montados pueden bloquear como si tuvieran la habilidad de volar.\n{W}: los Arqueros montados pueden bloquear a una criatura adicional este turno. +Mournful Zombie|Zombie lastimero|Criatura - Zombie|{W}, {T}: El jugador objetivo gana una vida. +Mourning|Luto|Encantamiento - Aura|La criatura encantada obtiene -2/-0.\n{B}: devuelve el Luto a la mano de su propietario. +Mox Diamond|Diamante mox|Artefacto|Como coste adicional para jugar el Diamante mox, descártate de una carta de tierra de tu mano.\n{T}: añade un maná de cualquier color a tu reserva de maná. +Mtenda Griffin|Grifo de Mtenda|Criatura - Grifo|Vuela\n{W}, {T}: devuelve el Grifo de Mtenda a la mano de su propietario y devuelve la carta de Grifo objetivo de tu cementerio a tu mano. Juega esta habilidad sólo durante tu mantenimiento. +Mtenda Herder|Pastor de Mtenda|Criatura - Explorador Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) +Mtenda Lion|León de Mtenda|Criatura - Felino|Siempre que el León de Mtenda ataque, el jugador defensor puede pagar {U}. Si el jugador lo hace, previene todo el daño de combate que fuera a hacer el León de Mtenda este turno. +Muck Rats|Ratas de estercolero|Criatura - Rata| +Mudslide|Deslizamiento de lodo|Encantamiento|Las criaturas sin la habilidad volar no se enderezan durante el paso de enderezar de su controlador y tiene "{2}: endereza esta criatura. Juega esta habilidad sólo durante tu mantenimiento y sólo una vez cada mantenimiento." +Multani's Acolyte|Acólito de Multani|Criatura - Elfo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando el Acólito de Multani entra en juego, roba una carta. +Multani's Decree|Decreto de Multani|Conjuro|Destruye todos los encantamientos. Gana 2 vidas por cada encantamiento destruido de esta manera. +Multani's Harmony|Armonía de Multani|Encantamiento - Aura|La criatura encantada tiene: {T}: añade un maná de cualquier color a tu reserva de maná. +Multani's Presence|Presencia de Multani|Encantamiento|Siempre que un hechizo que juegues es contrarrestado, roba una carta. +Multani, Maro-Sorcerer|Multani, maro-hechicero|Criatura Legendaria - Elemental|Multani, maro-hechicero tiene fuerza y resistencia igual al número total de cartas en la mano de todos los jugadores.\nMultani no puede ser objetivo de hechizos ni habilidades. +Mundungu|Mundungu|Criatura - Hechicero Humano|{T}: contrarresta el hechizo objetivo a menos que su controlador pague {1} y 1 vida. +Mungha Wurm|Sierpe de Mungha|Criatura - Sierpe|No puedes enderezar más que una tierra durante tu paso de enderezar. +Murk Dwellers|Moradores de las tinieblas|Criatura - Zombie|Siempre que los Moradores de las tinieblas ataca y no son bloqueados, obtienen +2/+0 hasta el final del turno. +Muscle Sliver|Fragmentado robusto|Criatura - Fragmentado|Todos los fragmentados obtienen +1/+1. +Musician|Músico|Criatura - Hechicero Humano|Mantenimiento acumulativo {1}\n{T}: la criatura objetivo gana "Al comienzo de tu mantenimiento, destruye esta criatura a menos que pagues 1." (Este efecto no termina al final del turno.) +Muzzle|Bozal|Encantamiento - Aura|Prevén todo el daño que fuera ser hecho por la criatura encantada. +Mwonvuli Ooze|Cieno de Mwonvuli|Criatura - Cieno|Mantenimiento acumulativo {2}\nLa fuerza y resistencia del Cieno de Mwonvuli son igual a 1 más a su último coste pagado para el mantenimiento acumulativo. +Mystic Compass|Brújula mística|Artefacto|{1}, {T}: la tierra objetivo se convierte en un tipo de tierra básica de tu elección hasta final del turno. +Mystic Decree|Decreto místico|Encantar Mundo|Todas las criaturas pierden la habilidad de volar y de cruzar islas. +Mystic Denial|Constricción mística|Instantáneo|Contrarresta la criatura o el hechizo objetivo. +Mystic Might|Poder místico|Encantamiento - Aura|Mantenimiento acumulativo {1}{U}.\nEl Poder místico sólo puede encantar una tierra de tu control.\nLa tierra encantada tiene "{T}: la criatura objetivo obtiene +2/+2 hasta el final del turno." +Mystic Remora|Rémora mística|Encantamiento|Mantenimiento acumulativo {1}\n Siempre que un oponente juegue un hechizo que no sea criatura, puedes robar una carta a menos que ese jugador pague 4. +Mystic Veil|Velo místico|Encantamiento - Aura|Puedes jugar el Velo místico cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nLa criatura encantada no puede ser objetivo de hechizos ni habilidades. +Mystical Tutor|Tutora mística|Instantáneo|Busca en tu biblioteca un hechizo de instantáneo o conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. +Márton Stromgald|Márton Stromgald|Criatura - Legendaria - Caballero Humano|Siempre que Márton Stromgald ataca, todas las otras criaturas obtienen +1/+1 hasta el final del turno por cada criatura atacante otra que no sea Márton Stromgald.\nSiempre que Márton Stromgald bloquea, todas las otras criaturas bloqueando obtienen +1/+1 hasta el final del turno por cada criatura bloqueadora que no sea Márton Stromgald. +Nacre Talisman|Talismán de nácar|Artefacto|Siempre que un hechizo blanco sea jugado, puedes pagar 3. Si lo haces, endereza el permanente objetivo. +Nafs Asp|Àspid de Nafs|Criatura - Vibora|Siempre que el Àspid de Nafs haga daño a un jugador, ese jugador pierde 1 vida al comienzo de su siguiente paso de robar a menos que pague 1 antes del paso de robar. +Nakaya Shade|Sombra de Nakaya|Criatura - Sombra|{B}: la Sombra de Nakaya obtiene +1/+1 hasta el final del turno a menos que cualquier jugador pague 2. +Naked Singularity|Singularidad aislada|Artefacto|Mantenimiento acumulativo {3}\nSi giras para maná, llanuras producen {R}, islas producen {G}, pantanos producen {W}, montañas producen {U}, y bosques producen {B} en vez de su tipo normal. +Narwhal|Narval|Criatura - Ballena|Daña primero, protección de rojo. +Natural Balance|Equilibrio natural|Conjuro|Cada jugador que controle 6 o más tierras sacrifica todas las que controle excepto 5. Cada jugador que controle 4 o menos tierras puede buscar en su biblioteca tantas tierras básicas como le falten para llegar a 5 y las pone en juego. Luego cada jugador que buscó en su biblioteca de esta manera la baraja. +Natural Emergence|Brote natural|Encantamiento|Cuando el Brote Natural entra ne juego, duelve el encantamiento rojo o verde de tu control a la mano de su propietario.\nLas tierras de tu control son criaturas 2/2 con la habilidad de dañar primero. Ellas todavía cuentan como tierra. +Natural Order|Orden natural|Conjuro|Como coste para jugar el Orden Natural, sacrifica un criatura verde.\nBusca en tu biblioteca una carta de criatura verde y pon esa carta en juego. Luego baraja tu biblioteca. +Nature's Blessing|Bendición de la naturaleza|Encantamiento|{W}{G}, descarta una cartas de tu mano: la criatura objetivo gana un contador +1/+1 o gana la habilidad de agrupar, dañar primero o arrollar. (Este efecto no desaparece al final del turno). +Nature's Chosen|Elegido de la naturaleza|Encantamiento - Aura|El Elegido de la naturaleza puede encantar sólo una criatura de tu control.\nLa criatura encantada gana: "0: endereza esta criatura. Juega esta habilidad sólo durante tu turno y sólo una vez cada turno."\nMientras que la criatura encantada sea blanca, gana: {T}: endereza el artefacto, criatura o tierra objetivo.\nJuega esta habilidad solo una vez cada turno. +Nature's Cloak|Manto naturaleza|Conjuro|Las criaturas verdes que controlas ganan la habilidad de cruzar bosques hasta el final de turno. +Nature's Kiss|Beso de la naturaleza|Encantamiento - Aura|{1}, retirar del juego la carta superior de tu cementerio: la criatura encantada obtiene +1/+1 hasta el final del turno. +Nature's Lore|Sabiduría de la naturaleza|Conjuro|Busca en tu biblioteca un carta de bosque y ponla en juego. Luego baraja tu biblioteca. +Nature's Revolt|Rebelión de la naturaleza|Encantamiento|Todas las tierras son criaturas 2/2 que todavía cuentan como tierras. +Nature's Ruin|Decadencia naturaleza|Conjuro|Destruye todas las criaturas verdes. +Nature's Wrath|Ira de la naturaleza|Encantamiento|Al comienzo de tu mantenimiento, sacrifica la Ira de la naturaleza a menos que tú pagues una {G}.\nSiempre que un jugador ponga un pantano o permanente negro en juego, ese jugador sacrifica un pantano o permanente negro.\nSiempre que un jugador ponga una isla o permanente azul en juego, ese jugador sacrifica una isla o permanente azul. +Nausea|Nausea|Conjuro|Todas las criaturas obtienen -1/-1 hasta final de turno. +Necra Disciple|Discípulo Necra|Criatura - Hechicero Humano|{G}, {T}: Agrega un maná de cualquier color a tu reserva de maná.\n{W},{T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno. +Necra Sanctuary|Santuario Necra|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente verde o blanco, el jugador objetivo pierde una vida. Si controlas un permanente verde y uno blanco, en vez de eso, ese jugador pierde 3 vidas. +Necratog|Necratog|Criatura - Atog|Retirar del juego la carta de criatura superior en tu cementerio: el Necratog obtiene +2/+2 hasta el final del turno. +Necravolver|Necravolver|Criatura - Volver|Estímulo {1}{G} y/o {1}{W}.\nSi pagaste el coste del estímulo {1}{G}, el Necravolver entra en juego con dos contadores +1/+1 sobre él y tiene la habilidad de arrollar.\nSi pagaste el coste del estimulo {W}, el Necravolver entra en juego con un contador +1/+1 sobre él. +Necrite|Necrita|Criatura - Thrull|Sacrificar el Necrita: destruye la criatura objetivo que el jugador defensor controla. No puede ser regenerada. Juega esta habilidad sólo si el Necrita está atacando y no es bloqueado. +Necrologia|Necrología|Instantáneo|Juega la Necrología sólo durante el paso de final del turno.\nComo coste adicional para jugar la Necrología, paga una cantidad de vidas.\nRoba cartas igual a la vida pagada de esta manera. +Necromancy|Nigromancia|Encantamiento|Puedes jugar la Nigromancia cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno. Cuando la Nigromancia entra en juego, si no está en juego, se convierte una criatura encantada. +Necropotence|Necropotencia|Encantamiento|Salta tu paso de robar. +Necrosavant|Necrósofo|Criatura - Gigante Zombie|{3}{B}{B}, sacrifica una criatura: devuelve el Necrósofo de tu cementerio al juego. Juego esta habilidad sólo durante tu mantenimiento. +Needle Storm|Tormenta de púas|Conjuro|La Tormenta de púas hace 4 puntos de daño a cada criatura con la habilidad de volar. +Nemata, Grove Guardian|Nemata, guardián de la arboleda|Criatura Legendaria - Pueblo-arbóreo|{2}{G}: pon una ficha de criatura saprolín verde 1/1 en juego.\nSacrificar un saprolín: todos los saprolines obtienen +1/+1 hasta el final del turno. +Nesting Wurm|Sierpe anidando|Criatura - Sierpe|Arrolla.\nCuando la Sierpe anidando entra en juego, puedes buscar en tu biblioteca hasta 3 cartas de Sierpe anidando, muéstralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. +Nether Shadow|Sombra del submundo|Criatura - Espíritu|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl comienzo del mantenimiento, si la Sombra del submundo está en tu cementerio con tres cartas de criatura sobre ella, puedes ponerla en juego. +Netter en-Dal|Redadora en-Dal|Criatura - Cambiahechizos Humano|{W}, descartar una carta de tu mano: la criatura objetivo no puede atacar este turno. +Nettletooth Djinn|Djinn urticante|Criatura - Djinn|Al comienzo de tu mantenimiento, el Djinn urticante te hace 1 punto de daño. +Nezumi Graverobber|Robatumbas nezumi|Criatura - Rata Bribón|{1}{B}: Remueve del juego la carta objetivo del cementerio de un oponente. Si no hay cartas en ese cementerio, invierte el Robatumbas nezumi. +Nighteyes the Desecrator|Ojos nocturnos el profanador|Criatura - Legendaria - Rata Hechicero|{4}{B}: Pon en juego bajo tu control la carta de criatura objetivo de un cementerio. +Nightscape Apprentice|Aprendiz Escapanoche|Criatura - Hechicero Zombie|{U}, {T}: pon la criatura objetivo de tu control en la parte superior de la biblioteca de su propietario.\n{R}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. +Nightscape Battlemage|Mago de Guerra Escapanoche|Criatura - Hechicero Zombie|Estímulo {2}{U} y/o {2}{R}\nCuando el Mago de guerra Escapanoche entre en juego, si pagaste el coste del estímulo {2}{U}, regresa hasta dos criaturas objetivo que no sean negras a las manos de sus propietarios.\nCuando el Mago de Guerra Escapanoche entre en juego, si pagaste el coste del estímulo {2}{R}, destruye la tierra objetivo. +Nightscape Master|Maestro Escapanoche|Criatura - Hechicero Zombie|{U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario.\n{R}{R}, {T}: el Maestro Escapanoche hace 2 puntos de daño a la criatura objetivo. +Nightshade Seer|Vidente de belladona|Criatura - Hechicero Humano|{2}{B}, {T}: muestra cualquier número de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. +Nightstalker Engine|Máquina de los cazadores nocturnos|Criatura - Cazador nocturno|La fuerza de la Máquina de los cazadores nocturnos es igual al número de cartas de criatura en tu cementerio. +Nightwind Glider|Planeador del viento nocturno|Criatura - Rebelde Humano|Vuela, protección de negro. +Night|Noche|Instantáneo|La criatura objetivo obtiene -1/-1 hasta el final del turno. +No Mercy|Sin piedad|Encantamiento|Siempre que una criatura te hace daño, destrúyela. +No Quarter|Sin cuartel|Encantamiento|Siempre que una criatura sea bloqueada por una criatura con menos fuerza, destruye la criatura bloqueando.\nSiempre que una criatura bloquea un criatura con menos fuerza, destruye la criatura atacando. +Noble Benefactor|Noble benefactor|Criatura - Clérigo Humano|Cuando el Noble benefactor vaya a un cementerio desde el juego, cada jugador busca en su biblioteca una carta y pon esa carta en su mano. Luego cada jugador que buscó en su biblioteca la baraja. +Noble Elephant|Elefante noble|Criatura - Elefante|Agrupa, arrolla. +Noble Panther|Pantera Noble|Criatura - Felino|{1}: la Pantera Noble gana la habilidad de dañar primero hasta final del turno. +Noble Stand|Resistencia noble|Encantamiento|Siempre que una criatura de tu control bloquea, ganas 2 vidas. +Noble Steeds|Nobles brutos|Encantamiento|{1}{W}: la criatura objetivo gana la habilidad de dañar primero hasta final del turno. +Nocturnal Raid|Incursión nocturna|Instantáneo|Las criaturas negras obtienen +2/+0 hasta el final del turno. +Noetic Scales|Balanza noética|Artefacto|Al comienzo del mantenimiento de cada jugador, devuelve a la mano de su propietario cada criatura que el jugador controla con fuerza más grande que el número de cartas en su mano. +Nomadic Elf|Elfo Nómada|Criatura - Nomada Elfo| +Nomads en-Kor|Nómadas en-Kor|Criatura - Soldado Nomada Kor|{0}: el siguiente punto de daño que fueran a recibir los Nómadas en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. +Norritt|Norritt|Criatura - Diablillo|{T}: endereza la criatura azul objetivo. {T}: la criatura objetivo que no sea muro ataca este turno si puede. Si esta criatura no ataca, destrúyela al final del turno a menos que haya entrado bajo el control de su controlador este turno. Juega esta habilidad sólo durante el turno del controlador de esta criatura antes del paso de declaración de atacantes. +Northern Paladin|Paladín del norte|Criatura - Caballero Humano|{W}{W}, {T}: destruye el permanente negro objetivo. +Norwood Archers|Arqueros de Norwood|Criatura - Arquero Elfo|Alcance (Esta criatura puede bloquear criaturas que vuelan.) +Norwood Priestess|Sacerdotisa de Norwood|Criatura - Druida Elfo|{T}: el jugador puede poner una carta de criatura verde de su mano en el campo de batalla. Activa esta capacidad sólo en su turno, antes de que se declaren los atacantes. +Norwood Riders|Jinetes de Norwood|Criatura - Elfo|Los Jinetes de Norwood no pueden ser bloqueados por más de una criatura. +Norwood Warrior|Guerrera de Norwood|Criatura - Guerrero Elfo|Siempre que la Guerrera de Norwood sea bloqueada, obtiene +1/+1 hasta el final del turno. +Notorious Assassin|Asesino notorio|Criatura - Asesino Cambiahechizos Humano|{2}{B}, {T}, descartar una carta de tu mano: destruye la criatura que no sea negra. No puede ser regenerada. +Noxious Field|Campo Nocivo|Encantamiento - Aura|La tierra encantada tiene: {T}: esta tierra hace 1 punto de daño a cada criatura y cada jugador. +Noxious Toad|Sapo metífico|Criatura - Rana|Cuando el Sapo metífico sea puesto en un cementerio desde el campo de batalla, cada oponente se descarta de una carta. +Noxious Vapors|Vapores Nocivos|Conjuro|Cada jugador muestra su mano y elige una carta de cada color, luego se descarta de todas las otras cartas que no sean cartas de tierra. +Null Brooch|Broche de nulificación|Artefacto|{2}, {T}, descartar tu mano: contrarresta el hechizo que no sea criatura objetivo. +Null Chamber|Cámara de supresión|Encantar Mundo|Cuando la Cámara de supresión entra en juego, tú y un oponente nombran cada uno una carta otra que no sea tierra básica.\nLas cartas nombradas no pueden ser jugadas. +Null Rod|Bastón de anulación|Artefacto|Los jugadores no pueden jugar las habilidades activadas de los artefactos. +Nurturing Licid|Lícido nutriente|Criatura - Lícido|{B}, {T}: el Lícido nutriente pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "{G}: regenera la criatura encantada" y "{G}: finaliza el efecto que creó esta habilidad" +Oasis|Oasis|Tierra|{T}: Prevén el siguiente punto de daño a la criatura objetivo este turno. +Oath of Ghouls|Juramento de necrófagos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si hay más criaturas en el cementerio de ese jugador que en cualquier cementerio de sus oponentes, el jugador puede regresar la criatura objetivo de su cementerio a su mano. +Oath of Lieges|Juramento de los líderes|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador controla menos tierras que alguno de sus oponentes, el jugador puede buscar en su biblioteca una carta de tierra básica y ponerla en juego. El jugador luego baraja su biblioteca. +Oath of Lim-Dûl|Juramento de Lim-Dûl|Encantamiento|Siempre que tú pierdes vida, sacrifica un permanente otro que no sea el Juramento de Lim-Dûl o descártate de una carta de tu mano por cada punto de vida perdida. (El daño hecho a ti te causa pérdida de vida.)\n{B}{B}: roba una carta. +Oath of Mages|Juramento de magos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si alguno de los oponentes de ese jugador tiene más vida que este jugador, puede hacer que el Juramento de magos haga 1 punto de daño al oponente objetivo. +Oath of Scholars|Juramento de eruditos|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador tiene menos cartas en su mano que alguno de sus oponentes, el jugador puede descartas su mano y robar tres cartas. +Obelisk of Undoing|Obelisco de anulación|Artefacto|{6}, {T}: devuelve el permanente objetivo de tu propiedad y de tu control a tu mano. +Obsianus Golem|Gólem de obsidiana|Criatura Artefacto - Gólem| +Obsidian Acolyte|Acólito de Obsidiana|Criatura - Clérigo Humano|Protección de negro.\n{W}: la criatura objetivo gana protección de negro hasta el final del turno. +Obsidian Giant|Gigante de obsidiana|Criatura - Gigante| +Odylic Wraith|Aparición mesmérica|Criatura - Aparición|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.)\nSiempre que la Aparición mesmérica daña a un jugador, ese jugador se descarta de una carta de su mano. +Off Balance|Desequilibrio|Instantáneo|La criatura objetivo no puede atacar ni bloquear este turno. +Ogre Arsonist|Pirómano ogro|Criatura - Ogro|Cuando el Pirómano ogro entre en el campo de batalla, destruye la tierra objetivo. +Ogre Berserker|Berserker ogro|Criatura - Berserker Ogro|Prisa +Ogre Enforcer|Caudillo ogro|Criatura - Ogro|Si el Caudillo ogro fuera ser dañado por daño no letal de una única fuente, prevén ese daño. +Ogre Shaman|Chamán ogro|Criatura - Chamán Ogro|{2}, descartar una carta al azar de tu mano: el Chamán ogro hace 2 puntos de daño a la criatura o jugador objetivo. +Ogre Taskmaster|Capataz Ogro|Criatura - Ogro|El Capataz ogro no puede bloquear. +Ogre Warrior|Guerrero ogro|Criatura - Guerrero Ogro| +Omen of Fire|Presagio de fuego|Instantáneo|Devuelve todas las islas a la mano de sus propietarios.\nCada jugador sacrifica una llanura o permanente blanco por cada permanente que controle. +Omen|Presagio|Conjuro|Mira las tres cartas de la parte superior de tu biblioteca, luego devuélvelas en cualquier orden. Puedes barajar tu biblioteca. +Onslaught|Embestida violenta|Encantamiento|Siempre que juegues un hechizo de criatura, gira la criatura objetivo. +Onulet|Pebetero|Criatura Artefacto - Constructo|Cuando el Pebetero vaya a un cementerio cementerio desde el juego, gana 2 vidas. +Onyx Talisman|Talismán de ónice|Artefacto|Siempre que un hechizo negro sea jugado, puedes pagar 3. Si lo haces, endereza el permanente objetivo. +Opal Acrolith|Acrolito de ópalo|Encantamiento|Siempre que un oponente juegue un hechizo de criatura, si el Acrolito de ópalo es un encantamiento, el Acrolito de ópalo se convierte en una criatura Guardián 2/4.\n{0}: el Acrolito de ópalo se convierte en un encantamiento. +Opal Archangel|Arcángel de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Arcángel de ópalo es un encantamiento, el Arcángel de ópalo se convierte en una criatura Ángel 5/5 con la habilidad de volar.\nNo se gira al atacar. +Opal Avenger|Vengador de ópalo|Encantamiento|Cuando tienes 10 vidas o menos, si el Vengador de ópalo es un encantamiento, el Vengador de ópalo se convierte en una criatura Guardián 3/5. +Opal Caryatid|Cariátide de ópalo|Encantamiento|Cuando un oponente juega un hechizo de criatura, si el Caríatide de ópalo es un encantamiento, la Caríatide de ópalo se convierte en una criatura Soldado 2/2. +Opal Champion|Campeón de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Campeón de ópalo es un encantamiento, el Campeón de ópalo se convierte en una criatura Caballero 3/3 con la habilidad de dañar primero. +Opal Gargoyle|Gárgola de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si la Gárgola de ópalo es un encantamiento, la Gárgola de ópalo se convierte en una criatura Gárgola 2/2 con la habilidad de volar. +Opal Titan|Titán de ópalo|Encantamiento|Cuando un oponente juegue un hechizo de criatura, si el Titán de ópalo es un encantamiento, el Titán de ópalo se convierte en una criatura Gigante 4/4 con protección contra cada uno de los colores de ese hechizo. +Opalescence|Opalescencia|Encantamiento|Cada otro encantamiento global es una criatura con fuerza y resistencia igual cada una a su coste de maná convertido. Todavía cuenta como un encantamiento. +Ophidian|Ofidio|Criatura - Víbora|Siempre que el Ofidio ataca y no es bloqueado, puedes robar una carta. Si lo haces, el Ofidio no hace daño de combate este turno. +Opportunist|Oportunista|Criatura - Soldado Humano|{T}: el Oportunista hace 1 punto de daño a la criatura objetivo que fue dañada este turno. +Opposition|Oposición|Encantamiento|Gira una criatura enderezada de tu control: gira el artefacto, criatura o tierra objetivo. +Oppression|Opresión|Encantamiento|Siempre que un jugador juegue un hechizo, ese jugador se descarta de una carta de su mano. +Oracle en-Vec|Oráculo en-Vec|Criatura - Hechicero Humano|{T}: el oponente objetivo elige un número de criaturas que controla. Durante el siguiente turno de ese jugador, estas criaturas atacan si pueden, y las otras criaturas no puede atacar. Al final de ese turno, destruye cada una de estas criaturas que no atacó +Oracle's Attendants|Asistente del Oráculo|Criatura - Soldado Humano| +Oraxid|Oraxido|Criatura - Bestia Cangrejo|Protección contra rojo. +Orcish Artillery|Artilleria orca|Criatura - Guerrero Orco| +Orcish Cannoneers|Cañoneros orcos|Criatura - Guerrero Orco|{T}: los Cañoneros orcos hacen 2 puntos de daño a la criatura o jugador objetivo y te hace 3 puntos de daño. +Orcish Captain|Capitán orco|Criatura - Guerrero Orco|{1}: elige un orco objetivo. Lanza una moneda. Si tu ganas el lanzamiento, ese orco obtiene +2/+0 hasta el final del turno. Si pierdes el lanzamiento, obtiene -0/-2 hasta el final del turno. +Orcish Conscripts|Reclutas orcos|Criatura - Orco|Los Reclutas orcos no pueden atacar a menos que dos criaturas ataquen.\nLos Reclutas orcos no pueden bloquear a menos que dos criaturas bloqueen. +Orcish Farmer|Granjero orco|Criatura - Orco|{T}: las tierra objetivo se convierte en un pantano hasta el final del paso de enderezar de su controlador. +Orcish Healer|Sanador orco|Criatura - Clérigo Orco| +Orcish Lumberjack|Leñador orco|Criatura - Orco|{T}, sacrificar un bosque: añade tres maná en cualquier combinación de rojo y/o verde a tu reserva de maná. +Orcish Mine|Mina orca|Encantamiento - Aura|La Mina orca entra en juego con tres contadores de mineral en él.\nAl comienzo de tu mantenimiento y siempre que la tierra encantada sea girada, quita un contador de mineral de la Mina orca. Si no hay contadores en la Mina orca, detruye la tierra encantada. +Orcish Oriflamme|Oriflama orca|Encantamiento|Las criaturas atacantes que controlas obtiene +1/+0. +Orcish Settlers|Colonos orcos|Criatura - Orco|{X}{X}{R}, {T}, sacrificar los Colonos orcos: destruye X tierras objetivo. +Orcish Squatters|Intrusos orcos|Criatura - Orco|Siempre que los Intrusos orcos atacan y no son bloqueados, puedes ganar el control de la tierra objetivo que el jugador defensor controla mientras controles a los Intrusos orcos. Si lo haces, los Intrusos orcos no hacen daño de combate este turno. +Order of Yawgmoth|Orden de Yawgmoth|Criatura - Caballero Zombie|La Orden de Yawgmoth no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras.\nSiempre que la Orden de Yawgmoth hace daño a un jugador, ese jugador se descarta una carta de su mano. +Order of the Sacred Torch|Orden de la Antorcha Sagrada|Criatura - Caballero Humano|{T}, paga 1 vida: contrarresta el hechizo negro objetivo. +Order of the White Shield|Orden del Escudo Blanco|Criatura - Caballero Humano|Protección de negro\n{W}: la Orden del Escudo Blanco gana la habilidad de dañar primero hasta el final del turno.\n{W}{W}: la Orden del Escudo Blanco obtiene +1/+0 hasta el final del turno. +Ordered Migration|Migración Ordenada|Conjuro|Pon una ficha de criatura azul pájaro 1/1 con la habilidad de volar por cada tipo de tierra básica que controles. +Order|Orden|Instantáneo|Exilia la criatura atacante objetivo. +Orim's Chant|Canto de Orim|Instantáneo|Estímulo {W} (Puedes pagar un {W} adicional cuando juegues este hechizo.)\nEl jugador objetivo no puede jugar hechizos este turno.\nSi pagastes el coste de estímulo, las criaturas no pueden atacar este turno. +Orim's Cure|Cura de Orim|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de la Cura de Orim.\nPreven los siguientes 4 daños que fuera ser hecho a la criatura o jugador objetivo este turno. +Orim's Prayer|Plegaria de Orim|Encantamiento|Siempre que una criatura te ataca, gana 1 vida. +Orim's Touch|Toque de Orim|Instantáneo|Estímulo {1} (Puedes pagar {1} adicional en cuanto juegues este hechizo.)\nPreven los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. Si pagastes el coste de estímulo, en vez de eso Prevén los siguientes 4 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Orim, Samite Healer|Orim, sanadora samita|Criatura Legendaria - Clérigo Humano|{T}: Prevén los siguientes 3 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Osai Vultures|Buitres de Osai|Criatura - Ave|Vuela\nAl final del turno, si una criatura fuera a ponerse en tu cementerio desde el juego este turno, pon un contador de carroña en los Buitres de Osai.\nQuita dos contadores de carroña de los Buitres de Osai: los Buitres de Osai obtienen +1/+1 hasta el final del turno. +Ostracize|Desterrar|Conjuro|El oponente objetivo muestra su mano. Elige una carta de criatura de ellas. Ese jugador se descarta de esa carta. +Outbreak|Brote|Conjuro|Puedes descartar un pantano de tu mano en vez de pagar el coste maná del Brote.\nElige un tipo de criatura. Todas las criaturas de ese tipo obtienen -1/-1 hasta el final del turno. +Outmaneuver|Maniobrar mejor|Instantáneo|X criaturas bloqueadas objetivo hacen daño de combate como si no fueran bloqueadas este turno. +Overabundance|Sobreabundancia|Encantamiento|Siempre que un jugador gire una tierra para extraer maná, ese jugador añade un maná adicional del mismo tipo a su reserva de maná, y la Sobreabundancia te hace 1 punto de daño. +Overburden|Sobrecarga|Encantamiento|Siempre que un jugador pone una carta de criatura en juego, ese jugador devuelve una tierra que controla a la mano su propietario. +Overgrown Estate|Finca cubierta de hierbas|Encantamiento|Sacrificar una tierra: Ganas 3 vidas. +Overlaid Terrain|Terreno sobrepuesto|Encantamiento|Cuando el Terreno sobrepuesto entra en juego, sacrifica todas las tierras de tu control.\nLas tierras de tu control tienen: añade dos manas de cualquier color a tu reserva de maná. +Overload|Provocar Sobrecarga|Instantáneo|Estímulo {2} (Puedes pagar 2 adicionales en cuanto juegues este hechizo.)\nDestruye el artefacto objetivo si su coste de maná convertido es 2 o menos. Si tu pagastes el coste estímulo, en vez de eso destruye ese artefacto si su coste de maná convertido es 5. +Overtaker|Dominador|Criatura - Cambiahechizos Tritón|{3}{U}, {T}, descarta una carta de tu mano: endereza la criatura objetivo y gana su control hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra bajo tu control.) +Owl Familiar|Búho familiar|Criatura - Ave|Vuela. +Pack Hunt|Cacería en manada|Conjuro|Busca en tu biblioteca hasta tres cartas con el mismo nombre que la criatura objetivo, muéstralas, y ponlas en tu mano. Luego baraja tu biblioteca. +Painful Memories|Recuerdos dolorosos|Conjuro|Mira la mano del oponente objetivo y elige una carta. Pon esa carta en la parte superior de la biblioteca de ese jugador. +Pale Bears|Osos pálidos|Criatura - Oso|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) +Pale Moon|Luna pálida|Instantáneo|Hasta el final del turno, si un jugador gira una tierra que no sea básica para producir maná, produce maná incoloro en vez de su tipo normal. +Palinchron|Pálincron|Criatura - Ilusión|Vuela.\nCuando el Pálincron entra en juego, si lo juegas desde tu mano, endereza hasta siete tierras.\n{2}{U}{U}: devuelve el Pálincron a la mano de su propietario. +Pallimud|Palimud|Criatura - Bestia|Cuando el Palimud entra en juego, elige un oponente.\nLa fuerza del Palimud es igual al número de tierras giradas que el jugador elegido controla. +Panacea|Panacea|Artefacto|{X}{X}, {T}: Prevén los siguientes X puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Pangosaur|Pangosaurio|Criatura - Lagarto|Siempre que un jugador juegue una tierra, devuelve Pangosaurio a la mano de su propietario. +Panic|Pánico|Instantáneo|Juega el Pánico sólo durante tu combate antes del paso de declarar bloqueadores.\nLa criatura objetivo no puede ser bloqueada este turno.\nRoba una carta al comienzo del siguiente mantenimiento. +Panther Warriors|Guerreros pantera|Criatura - Guerrero Felino| +Paradigm Shift|Cambio de paradigma|Conjuro|Retira de juego todas las cartas en tu biblioteca. Luego baraja tu cementerio en tu biblioteca. +Parallax Dementia|Demencia de paralaje|Encantamiento - Aura|Desaparecer 1 (Esta encantamiento entra en juego con un contador de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) \nLa criatura encantada obtiene +3/+2.\nCuando la Demencia de paralaje abandone el juego, destruye la criatura encantada. Esa criatura no puede ser regenerada. +Parallax Inhibitor|Inhibidor de paralaje|Artefacto|{1}, {T}, sacrificar el Inhibidor de paralaje: pon un contador de desaparición en cada permanente con la habilidad de desaparecer de tu control. +Parallax Nexus|Nexo de paralaje|Encantamiento|Desaparecer 5 (Esta encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrifícala.)\nQuita un contador de desaparecer del Nexo de paralaje: El oponente objetivo exilia una carta de su mano. Activa esta habilidad sólo cuando puedas lanzar un hechizo.\nCuando el Nexo de Paralaje deja el campo de batalla, cada jugador devuelve a su mano todas las cartas que posee exiliadas con el Nexo de paralaje. +Parallax Tide|Marea de paralaje|Encantamiento|Desaparecer 5 (Esta encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrifícala.)\nQuita un contador de desaparación de la Marea de Paralaje: Exilia la tierra objetivo.\nCuando la Marea de paralaje deja el campo de batalla, cada jugador regresa al campo de batalla todas las cartas que posee exiliadas con la Marea de paralaje. +Parallax Wave|Ola de paralaje|Encantamiento|Desaparecer 5 (Este encantamiento entra en juego con cinco contadores de desaparición sobre él. Al comienzo de tu mantenimiento, retira un contador de desaparición de él. Si no puedes, sacrificale.)\nQuitar un contador de desaparición de la Ola de paralaje: Exilia la criatura objetivo.\nCuando Ola de paralaje deja el campo de batalla, cada jugador vuelve al campo de batalla todas las cartas que posee exiliadas con Ola de paralaje. +Paralyze|Parálisis|Encantamiento - Aura|Cuando la Parálisis entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nLa criatura encantada tiene "Al comienzo del mantenimiento, puedes pagar {4}. Si lo haces, endereza esta criatura. +Parapet|Parapeto|Encantamiento|Puedes jugar el Parapeto cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nLas criaturas que controlas obtienen +0/+1. +Parasitic Bond|Vínculo parasitario|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, el Vínculo parasitario hace 2 puntos de daño a ese jugador. +Parch|Resecar|Instantáneo|Elige uno -- el Resecar hace 2 puntos de daño a la criatura o jugador objetivo; o el Resecar hace 4 puntos de daño a la criatura azul objetivo. +Paroxysm|Paroxismo|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, muestra la carta superior de la biblioteca de ese jugador. Si la carta es una tierra, destruye la criatura encantada. De otro modo, la criatura encantada obtiene +3/+3 hasta final del turno.\n(Retorna la carta a la parte superior de la biblioteca del jugador, boca abajo.) +Patchwork Gnomes|Gnomos apedazados|Criatura Artefacto - Gnomo|Descartar una carta de tu mano: Regenera a los Gnomos apedazados. +Path of Peace|Camino de la paz|Conjuro|Destruye la criatura objetivo. El propietario gana 4 vidas. +Pattern of Rebirth|Patrón de renacimiento|Encantamiento - Aura|Cuando la criatura encantada vaya a un cementerio desde el juego, el controlador de esa criatura puede buscar en su biblioteca una carta de criatura y pone esa carta en juego. Si ese jugador lo hace luego baraja su biblioteca. +Paupers' Cage|Jaula de la pobreza|Artefacto|Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 2 o menos cartas en su mano, la Jaula de la pobreza le hace 2 puntos de daño. +Peace Talks|Negociaciones de paz|Conjuro|Este turno y el siguiente turno, los jugadores saltan su fase de combate y no pueden hacer objetivo permanentes o jugadores con hechizos ni habilidades activadas. +Peace and Quiet|Paz y tranquilidad|Instantáneo|Destruye dos encantamientos objetivo. +Peacekeeper|Pacificadora|Criatura - Humano|Al comienzo de tu mantenimiento, sacrifica la Pacificadora a nemos que pagues {1}{W}.\nLas criaturas no pueden atacar. +Pearl Dragon|Dragón perlado|Criatura - Dragón|Vuela\n{1}{W}: el Dragón perlado obtiene +0/+1 hasta el final del turno. +Pearled Unicorn|Unicornio perlado|Criatura - Unicornio| +Peat Bog|Turbera|Tierra|La Turbera entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento de la Turbera: añade {B}{B} a tu reserva de maná. Si no hay contadores de agotamiento en la Turbera, sacrifícala. +Pegasus Refuge|Refugio de pegasos|Encantamiento|{2}, descartar una carta de tu mano: pon una ficha de criatura pegaso blanca 1/1 con la habilidad de volar en juego. +Pegasus Stampede|Estampida de pegasos|Conjuro|Retorno - sacrificar una tierra. (Si tú sacrificas una tierra además de cualquier otro coste cuando tú juegues este hechizo, pon la Estampida de pegasos en tu mano en vez de tu cementerio como parte de su resolución.)\nPon una ficha de pegaso blanca 1/1 con la habilidad de volar en juego. +Penance|Penitencia|Encantamiento|Pon una carta de tu mano en la parte superior de tu biblioteca: la siguiente vez que una fuente negra o roja de tu elección fuera hacerte daño este turno, prevén ese daño. +Pendrell Drake|Draco de Pendrell|Criatura - Draco|Vuela.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Pendrell Flux|Flujo de Pendrell|Encantamiento - Aura|La criatura encantada tiene "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues su coste de maná." +Pendrell Mists|Nieblas de Pendrell|Encantamiento|Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues 1" +Pentagram of the Ages|Pentagrama de las Edades|Artefacto|{4}, {T}: la siguiente vez que una fuente de tu elección fuera hacerte daño este turno, prevén ese daño. +Penumbra Bobcat|Gato montés Penumbra|Criatura - Felino|Cuando el Gato montés Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Felino negra 2/1. +Penumbra Kavu|Kavu Penumbra|Criatura - Kavu|Cuando el Kavu Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Kavu negra 3/3. +Penumbra Wurm|Sierpe Penumbra|Criatura - Sierpe|Arrolla.\nCuando la Sierpe Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Sierpe negra 6/6 con la habilidad de arrollar. +Perish|Perecer|Conjuro|Destruye todas las criaturas verdes. No pueden ser regeneradas. +Pernicious Deed|Acción perniciosa|Encantamiento|{X}, sacrificar la Acción perniciosa: Destruye cada artefacto, criatura y encantamiento que tenga un coste de maná convertido de X o menos. +Personal Incarnation|Encarnación personal|Criatura - Encarnación Avatar|{0}: el siguiente punto de daño que fuera a recibir la Encarnación personal este turno es hecho a su propietario en vez de eso. Cualquier jugador puede jugar esta habilidad, pero sólo si la Encarnación personal es de su propiedad.\nCuando la Encarnación personal vaya a un cementerio desde el juego, su propietario pierde la mitad de sus vidas, redondeando hacia arriba. +Personal Tutor|Tutor personal|Conjuro|Busca en tu biblioteca una carta de conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior. +Pestilence Rats|Ratas de la peste|Criatura - Rata|La fuerza de las Ratas de la peste es igual al número total de otras ratas en juego. (Por ejemplo, mientras que hay otras dos ratas en juego, la fuerza y la resistencia de las Ratas de la peste son 2/3.) +Pestilence|Pestilencia|Encantamiento|Al final del turno, si no hay criaturas en juego, sacrifica la Pestilencia.\n{B}: la Pestilencia hace 1 punto de daño a cada criatura y a cada jugador. +Phantasmal Fiend|Esfera fantasmal|Criatura - Ilusión| +Phantasmal Forces|Fuerzas fantasmales|Criatura - Ilusión|Vuela. +Phantasmal Mount|Montura fantasmal|Criatura - Caballo Ilusión|Vuela\n{T}: la criatura objetivo de tu control con resistencia 2 o menor obtiene +1/+1 y gana la habilidad de volar hasta el final del turno. Cuando la Montura fantasmal deja el juego este turno, sacrifica esa criatura. Cuando la criatura deja el juego este turno, sacrifica la Montura fantasmal. +Phantasmal Sphere|Esfera fantasmal|Criatura - Ilusión|Vuela. +Phantasmal Terrain|Terreno fantasmal|Encantamiento - Aura|Encantar tierra. +Phelddagrif|Phelddagrif|Criatura Legendaria - Phelddagrif|{G}: el Phelddagrif gana la habilidad de arrollar hasta final del turno. Pon una ficha verde criatura Hippo 1/1 bajo el control del oponente.\n{W}: el Phelddagrif gana la habilidad de volar hasta final del turno y un oponente gana 2 vidas.\n{U}: devuelve el Phelddagrif a la mano de su propietario y un oponente puede robar una carta. +Phyrexian Altar|Altar Pirexiano|Artefacto|Sacrificar una criatura: añade un maná de cualquier color a tu reserva de maná. +Phyrexian Battleflies|Moscas de Combate Phyrexianas|Criatura - Insecto|Vuela\n{B}: las Moscas de Combate Phyrexianas obtienen +1/+0 hasta el final del turno. Esta habilidad sólo puede jugarse no más de dos veces cada turno. +Phyrexian Bloodstock|Buscasangre pirexiano|Criatura - Zombie|Cuando el Buscasangre pirexiano deja el juego, destruye la criatura blanca objetivo. No puede ser regenerada. +Phyrexian Boon|Dádiva pirexiana|Encantamiento - Aura|La criatura encantada gana +2/+1 mientras esta sea negra. De otro modo, gana -1/-2. +Phyrexian Broodlings|Espezoides pirexianos|Criatura - Sicario|{1}, sacrificar una criatura: Pon un contador +1/+1 en los Espezoides pirexianos. +Phyrexian Debaser|Envilecedor pirexiano|Criatura - Portador|Vuela\n{T}, sacrificar el Envilecedor pirexiano: la criatura objetivo obtiene -2/-2 hasta el final del turno. +Phyrexian Defiler|Profanador pirexiano|Criatura - Portador|{T}, sacrificar el Profanador pirexiano: la criatura objetivo obtiene -3/-3 hasta el final del turno. +Phyrexian Delver|Cavador pirexiano|Criatura - Zombie|Cuando el Cavador pirexiano entre al campo de batalla, regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Pierdes una cantidad de vidas igual al coste de maná convertido de esa carta. +Phyrexian Denouncer|Delator pirexiano|Criatura - Portador|{T}, sacrificar el Delator pirexiano: la criatura objetivo obtiene -1/-1 hasta el final del turno. +Phyrexian Devourer|Devorador pirexiano|Criatura Artefacto - Constructo|Cuando la fuerza del Devorador pirexiano es 7 o superior, sacrifícalo.\nRetira la carta superior de tu biblioteca del juego: pon X contadores +1/+1 en el Devorador pirexiano, donde X es el coste de maná convertido de la carta retirada. +Phyrexian Dreadnought|Acorazado pirexiano|Criatura Artefacto - Acorazado|Arrolla +Phyrexian Driver|Caudillo pirexiano|Criatura - Mercenario Zombie|Cuando el Caudillo pirexiano entra en juego, todos los demás mercenarios obtienen +1/+1 hasta el final del turno. +Phyrexian Furnace|Horno pirexiano|Artefacto|{T}: retira del juego la carta de la parte inferior del cementerio del jugador objetivo.\n{1}, sacrificar el Horno pirexiano: retira del juego la carta objetivo en un cementerio y roba una carta. +Phyrexian Gargantua|Gargantua pirexiano|Criatura - Horror|Cuando el Gargantua pirexiano entre en juego, roba dos cartas y pierde dos vidas. +Phyrexian Ghoul|Necrófago pirexiano|Criatura - Zombie|Sacrificar una criatura: el Necrófago pirexiano obtiene +2/+2 hasta el final del turno. +Phyrexian Grimoire|Grimorio pirexiano|Artefacto|{4}, {T}: un oponente elige una de las dos cartas superiores en tu cementerio. Retira del juego esa carta y pon la otra en tu mano. +Phyrexian Infiltrator|Espía pirexiano|Criatura - Sicario|{2}{U}{U}: intercambia el control del Espía pirexiano por el de la criatura objetivo. +Phyrexian Lens|Lente pirexiano|Artefacto|{T}, pagar 1 vida: añade un maná de cualquier color a tu reserva de maná. +Phyrexian Marauder|Saqueador pirexiano|Criatura Artefacto - Constructo|El Caminante pirexiano entra en juego con X contadores +1/+1 sobre él. +Phyrexian Monitor|Monitor pirexiano|Criatura - Esqueleto|{B}: regenera el Monitor pirexiano. +Phyrexian Negator|Negador pirexiano|Criatura - Horror|Arrolla.\nSiempre que el Negador pirexiano recibe daño, sacrifica un permanente por cada punto de daño que le hagan. +Phyrexian Portal|Portal de Pirexia|Artefacto|{3}: un oponente mira las diez primeras cartas de tu biblioteca y las separa en dos montones boca abajo, luego tú eliges uno de estos montones y retíralo del juego. Busca el otro montón, pon una carta de ellas en tu mano, luego baraja las cartas restantes en tu biblioteca.\nNo puedes jugar esta habilidad si tú tienes menos de diez cartas en tu biblioteca. +Phyrexian Processor|Procesador pirexiano|Artefacto|Cuando el Procesador pirexiano entre en juego, paga cualquier cantidad de vida. +Phyrexian Prowler|Merodeador pirexiano|Criatura - Mercenario Zombie|Desaparecer 3 (Esta criatura entra en juego con tres contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nQuitar un contador de desaparición del Merodeador pirexiano: el Merodeador pirexiano obtiene +1/+1 hasta el final del turno. +Phyrexian Purge|Purga pirexiana|Conjuro|Destruye cualquier número de criaturas objetivo. Pierdes 3 vidas por cada criatura destruida de esta manera. +Phyrexian Reaper|Segador pirexiano|Criatura - Zombie|Simpre que el Segador pirexiano sea bloqueado por una criatura verde, destruye esa criatura. No puede ser regenerada. +Phyrexian Scuta|Escuta pirexiano|Criatura - Zombie|Estímulo - Pagar 3 vidas (Puedes pagar 3 vidas además que cualquier otro coste cuando juegues este hechizo.)\nSi pagastes el coste de estímulo, el Escuta pirexiano entra en juego con dos contadres +1/+1 sobre él. +Phyrexian Slayer|Matador pirexiano|Criatura - Sicario|Vuela\nSiempre que Matador pirexiano sea bloqueado por una criatura blanca, destruye esa criatura. No puede ser regenerada. +Phyrexian Splicer|Variador pirexiano|Artefacto|{2}, {T}: elige una- volar, dañar primero, desvanecerse, o arrolla. La criatura objetivo con esa habilidad la pierde hasta el final del turno y otra criatura objetivo la gana hasta el final del turno. +Phyrexian Tower|Torre pirexiana|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{T}, sacrificar una criatura: añade {B}{B} a tu reserva de maná. +Phyrexian Tribute|Tributo a Pirexia|Conjuro|Como coste adicional para jugar el Tributo a Pirexia, sacrifica dos criaturas.\nDestruye el artefacto objetivo. +Phyrexian Tyranny|Tiranía pirexiana|Encantamiento|Siempre que un jugador roba una carta, ese jugador pierde 2 vidas a menos que pague 2. +Phyrexian Walker|Caminante pirexiano|Criatura Artefacto - Constructo| +Phyrexian War Beast|Bestia de guerra pirexiana|Criatura Artefacto - Bestia|Cuando la Bestia de guerra pirexiana deja el juego, sacrifica una tierra y la Bestia de guerra pirexiana te hace 1 de daño. +Piety|Piedad|Instantáneo|Las criaturas bloqueando ganan +0/+3 hasta final del turno. +Pikemen|Piqueros|Criatura - Soldado Humano|Agrupa, daña primero. +Pillaging Horde|Horda saqueadores|Criatura - Bárbaro Humano|Cuando la Horda de saqueadores entre en el campo de batalla, sacrifícala a menos que te descartes de una carta al azar. +Pillar Tombs of Aku|Túmulos de Aku|Encantar Mundo|Al comienzo del mantenimiento de cada jugador, ese jugador puede sacrificar una criatura. Si ese jugador no lo hace, pierde 5 vidas y sacrificas los Túmulos de Aku. +Pincer Spider|Araña con Pinzas|Criatura - Araña|Estímulo 3 (Puedes pagar 3 adicionales en cuanto juegues este hechizo.)\nLa Araña con Pinzas puede bloquear como si tuviera la habilidad de volar.\nSi pagastes el coste de estímulo, la Araña con Pinzas entra en juego con un contador +1/+1 en él. +Pine Barrens|Pinares secos|Tierra|Los Pinares secos entran en juego girados.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {B} o {G} a tu reserva de maná. Los Pinares secos te hacen 1 punto de daño. +Pious Warrior|Guerrero digno|Criatura - Guerrero Rebelde Humano|Siempre que el Guerrero digno hace daño de combate, gana esa cantidad en vida. +Piracy|Piratería|Conjuro|Hasta final del turno, puedes girar las tierras que no controlas para maná. Gasta este maná sólo para lanzar hechizos. +Pit Imp|Diablillo del foso|Criatura - Diablillo|Vuelan.\n{B}: el Diablillo del foso obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que dos veces cada turno. +Pit Raptor|Raptor del Abismo|Criatura - Mercenario Ave|Vuela, daña primero.\nAl comienzo de tu mantenimiento, sacrifica el Raptor del Abismo a menos que pagues {2}{B}{B}. +Pit Scorpion|Escorpión del Abismo|Criatura - Escorpión|Siempre que el Escorpión del Abismo hace daño a un jugador, ese jugador obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde la partida.) +Pit Spawn|Engendro del foso|Criatura - Demonio|Daña primero\nAl comienzo de tu mantenimiento, sacrifica el Engendro del foso a menos que pagues {B}{B}.\nSiempre que el Engendro del foso hace daño a una criatura, remueve del juego esa criatura. +Pit Trap|Pozo trampa|Artefacto|{2}, {T}, sacrificar el Pozo trampa: destruye la criatura atacante objetivo sin la habilidad de volar. No puede ser regenerada. +Plague Dogs|Perros pestilentes|Criatura - Perro Zombie|Cuando los Perros pestilentes se ponen en un cementerio desde el juego, todas las criaturas obtienen -1/-1 hasta el final del turno.\n{2}, sacrificar los Perros pestilentes: roba una carta. +Plague Fiend|Fiera Pestilente|Criatura - Insecto|Siempre que la Fiera Pestilente hace daño de combate a un critura, destruye esa criatura a menos que su controlador pague 2. +Plague Rats|Plaga de ratas|Criatura - Rata|La fuerza y la resistencia de la Plaga de ratas son igual al número de criaturas llamadas Plaga de ratas en juego. +Plague Spitter|Escupidor de peste|Criatura - Horror|Al comienzo de tu mantenimiento, el Escupidor de peste hace 1 daño a cada criatura y a cada jugador.\nCuando el Escupidor de peste se va al cementerio desde el juego, el Escupidor de peste hace 1 daño a cada criatura y a cada jugador. +Plague Spores|Esporas de Peste|Conjuro|Destruye una criatura que no sea negra y la tierra objetivo. No pueden ser regeneradas. +Plague Wind|Viento Pestilente|Conjuro|Destruye todas las criaturas que no controles. No pueden ser regeneradas. +Plague Witch|Bruja pestilente|Criatura - Cambiahechizos Elfo|{B}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene -1/-1 hasta el final del turno. +Plaguebearer|Portador de la peste|Criatura - Zombie|{X}{X}{B}: destruye la criatura que no sea negra objetivo con coste de maná convertido igual a X. Plains|Llanura|Tierra básica - Llanura|({T}: Agrega {W}.) +Planar Birth|Nacimiento de planos|Conjuro|Devuelve todas las tierras básicas de todos los cementerios al juego bajo el control de su propietario, giradas. +Planar Collapse|Colapso de planos|Encantamiento|Al comienzo de tu mantenimiento, si hay cuatro o más criaturas en juego, sacrifica el Colapso de planos. Si lo haces, destruye todas las criaturas. No pueden ser regenerados. +Planar Despair|Desesperación planar|Conjuro|Todas las criaturas obtienen -1/-1 hasta el final del turno por cada tipo de tierra básica que haya entre las tierras que controles. +Planar Overlay|Sobreposición de plano|Conjuro|Cada jugador elige una tierra de su control de cada tipo de tierra de básica. Devuelve estas tierras a la mano de sus propietarios. +Planar Portal|Portal de Planos|Artefacto|6, {T}: Busca en tu biblioteca una carta y pon esa carta en tu mano. Luego baraja tu biblioteca. +Planar Void|Vacío entre planos|Encantamiento|Siempre que una carta vaya a un cementerio, retira esa carta del juego. +Planeswalker's Favor|Favor de la Caminante de Planos|Encantamiento|{3}{G}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el coste de maná convertido de la carta mostrada. +Planeswalker's Fury|Furia del Caminante de Planos|Encantamiento|{3}{R}: el oponente objetivo muestra una carta al azar de su mano. La Furia del caminante de planos hace daño igual al coste de maná convertido de esa carta al jugador objetivo. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Planeswalker's Mirth|Risa del Caminante de Planos|Encantamiento|{3}{W}: el oponente objetivo muestra una carta de su mano al azar. Gana vida igual al coste de maná convertido de esa carta. +Planeswalker's Mischief|Diablura del Caminante de Planos|Encantamiento|{3}{U}: el oponente muestra una carta al azar de su mano. Si es una carta de instantáneo o conjuro, retiralo del juego. Mientras permanezca retirado del juego, puedes jugarla como si estuviera en tu mano sin pagar el coste de maná. Si tiene X en su coste de maná, X es 0. Al principio del siguiente paso final, si no lo has lanzado, devuélvelo a la mano de su dueño. Activa esta habilidad sólo cuando puedas lanzar un encantamiento. +Planeswalker's Scorn|Desdén del Caminante de Planos|Encantamiento|{3}{B}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el coste de maná convertido de esa carta. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Plant Elemental|Elemental las plantas|Criatura - Elemental Planta|Cuando el Elemental de las plantas entre en el campo de batalla, sacrifícalo a menos que sacrifiques un Bosque. +Plated Rootwalla|Raizguana de placas|Criatura - Lagarto|{2}{G}: Raizguana de placas obtiene +3/+3 hasta final del turno. Juega esta habilidad sólo una vez por turno. +Plated Spider|Araña laminada|Criatura - Araña|La Araña laminada puede bloquear como si tuviera la habilidad de volar. +Plated Wurm|Sierpe de placas|Criatura - Sierpe| +Pledge of Loyalty|Promesa de Lealtad|Encantamiento - Aura|La criatura encantada tiene protección de los colores de los permanentes que controlas. Este efecto no quita la Promesa de Lealtad. +Plow Under|Arado profundo|Conjuro|Pon dos tierras objetivo el la parte superior de la biblioteca de su propietario +Polar Kraken|Kraken polar|Criatura - Kraken|Arrolla\nMantenimiento acumulativo - sacrificar una tierra.\nEl Kraken polar entra en juego girado. +Political Trickery|Triquiñuela política|Conjuro|Intercambia el control de la tierra objetivo de tu control y la tierra objetivo que controla el oponente. (Este efecto no desaparece al final del turno). +Pollen Remedy|Remedio de polen|Instantáneo|Estímulo - sacrificar una tierra. (Puedes sacrificar una tierra además que cualquier otro coste cuando juegues este hechizo.)\nPrevén los siguientes 3 puntos de daño que fuera a recibir este turno cualquier número de criatura y/o jugadores, divididos como elijas. Si este hechizo fue estimulado, evita los siguientes 6 puntos de daño de esta manera. +Port Inspector|Inspector de puerto|Criatura - Humano|Siempre que el Inspector de puerto sea bloqueado, puedes mirar la mano del jugador defensor. +Portcullis|Rastrillo|Artefacto|Siempre que una criatura entra en juego, si hay dos o más criaturas en juego, retira del juego esa criatura.\nCuando el Rastrillo deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego con el Rastrillo. +Pouncing Jaguar|Jaguar saltando|Criatura - Felino|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Pouncing Kavu|Kavu Saltador|Criatura - Kavu|Estímulo {2}{R} (Puedes pagar {2}{R} adicionales en cuanto juegues este hechizo.)\nDaña primero\nSi pagastes el coste de estímulo, el Kavu Saltador entra en juego con dos contadores +1/+1 en el y tiene la habilidad de prisa. +Powder Keg|Barril de pólvora|Artefacto|Al comienzo de tu mantenimiento, puedes poner un contador de fusible sobre el Barril de pólvora.\n{T}, sacrificar el Barril de pólvora: destruye cada artefacto y criatura que tenga un coste de maná convertido de maná igual al número de contadores de fusible +Power Armor|Armadura de Poder|Artefacto|{3}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno por cada tipo de tierra básica que controles. +Power Leak|Pérdida de poder|Encantamiento - Aura|Encantar encantamiento. +Power Matrix|Matriz de poder|Artefacto|{T}: la criatura objetivo obtiene +1/+1 y la gana la habilidad de dañar primero, y arrollar hasta el final del turno. +Power Sink|Sumidero de poder|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Si no lo hace, ese jugador gira todas las tierras que controle y vacía su reserva de maná. +Power Surge|Descarga de maná|Encantamiento|Al comienzo del mantenimiento de cada jugador, la Descarga de maná hace X puntos de daño a ese jugador, donde X es el número de tierras enderezadas que controlaba al comienzo de este turno. +Power Taint|Corrupción del poder|Encantamiento - Aura|Al comienzo del mantenimiento del controlador del encantamiento encantado, ese jugador paga 2 o pierde 2 vidas.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Powerstone Minefield|Campo minado de piedra de poder|Encantamiento|Siempre que una criatura ataque o bloquee, el Campo minado de piedra de poder le hace 2 puntos de daño. +Pox|Epidemia|Conjuro|Cada jugador pierde un tercio de su vida, luego se descarta de un tercio de las cartas en su mano, luego sacrifica un tercio de las criaturas que controla, luego sacrifica un tercio de las tierras que controla. Redondeando cada uno hacia arriba. +Pradesh Gypsies|Zíngaros de Pradesh|Criatura - Nomada Humano|{1}{G}, {T}: la criatura objetivo obtiene -2/-0 hasta final del turno. +Precognition|Precognición|Encantamiento|Al comienzo de tu mantenimiento, puedes mirar la carta superior de la biblioteca del oponente objetivo, luego puedes poner esa carta en la parte inferior de la biblioteca ese jugador. +Predatory Hunger|Hambre predatoria|Encantamiento - Aura|Siempre que un oponente juegue un hechizo de criatura, pon un contador +1/+1 en la criatura encantada. +Predatory Nightstalker|Cazador nocturno predatorio|Criatura - Cazador nocturno|Cuando el Cazador nocturno predatorio entra en el campo de batalla, puedes hacer que tu oponente objetivo sacrifique una criatura. +Preferred Selection|Elección preferente|Encantamiento|Al comienzo de tu paso de robar, mira las dos carta superiores de tu biblioteca y elige una. Puedes sacrificar la elección preferente y pagar {2}{G}{G}. Si lo haces, roba la carta elegida. Si no lo haces, pon esa carta en la parte inferior de tu biblioteca. +Presence of the Master|Presencia de la señora|Encantamiento|Siempre que un jugador juegue un hechizo de encantamiento, contrarréstalo. +Pretender's Claim|Demanda del pretendiente|Encantamiento - Aura|Siempre que la criatura encantada sea bloqueada, gira todas las tierras que el jugador defensor controle. +Price of Progress|Precio del progreso|Instantáneo|El precio del progreso hace 2 puntos de daño a cada jugador por cada tierra no básica que él controla. +Priest of Gix|Sacerdote de Gix|Criatura - Sicario Clérigo Humano|Cuando el Sacerdote de Gix entre en juego, si lo jugastes desde tu mano, añade {B}{B}{B} a tu reserva de maná. +Primal Order|Orden primordial|Encantamiento|Al comienzo del mantenimiento de cada jugador, la Orden Primordial hace a ese jugador daño igual al número de tierras no básicas que controle. +Primitive Justice|Justicia primitiva|Conjuro|Como coste adicional para jugar la Justicia primitiva, puedes pagar {1}{R} y/o {1}{G} cualquier número de veces.\nDestruye el artefacto objetivo. Por cada adicional {1}{R} que pagastes, destruye otro artefacto objetivo. Por cada adicional {1}{G} que pagastes, destruye otro artefacto y ganas 1 vida. +Primordial Ooze|Cieno primordial|Criatura - Cieno|Cieno primordial ataca cada turno si puede.\nAl comienzo de tu mantenimiento, pon un contador +1/+1 en el Cieno primordial. Luego paga X, donde X es igual al número de contadores +1/+1 en el Cieno primordial, o gira el Cieno primordial y te hace X puntos de daño. +Prismatic Boon|Dádiva prismática|Instantáneo|X criaturas objetivo gana protección contra el color de tu elección hasta el final del turno. +Prismatic Circle|Círculo prismático|Encantamiento|Mantenimiento acumulativo {1}\nCuando el Círculo prismático entre en juego, elige un color.\n{1}: la siguiente vez que una fuente del color elegido fuera a hacerte daño este turno, prevén ese daño. +Prismatic Lace|Atadura prismática|Instantáneo|El permanente objetivo se convierte al color de tu elección. (Este efecto no desaparece al final del turno). (Los simbolos de maná en ese permanente permanecen inalterados.) +Prismatic Ward|Guarda prismática|Encantamiento - Aura|Cuando el Guarda prismática entra en juego, elige un color.\nPrevén todo el daño que fuera ser hecho a la criatura encantada por una fuente del color elegido. +Prison Barricade|Barricada de la Prisión|Criatura - Muro|(Los muros no pueden atacar.)\nEstimulo {1}{W} (Puedes pagar {1}{W} adicionales en cuanto juegues este hechizo.)\nSi pagastes el coste de estímulo, la Barricada de la Prision entra en juego con un contador +1/+1 en él y puede atacar como si no fuera un muro. +Private Research|Investigación privada|Encantamiento - Aura|Al comienzo de tu mantenimiento, puedes poner una contador de página sobre la Investigación privada.\nCuando la criatura encantada vaya a un cementerio, roba una carta por cada contador de página sobre la Investigación privada. +Probe|Sondear|Conjuro|Estímulo {1}{B} (Puedes pagar {1}{B} adicionales en cuanto juegues este hechizo.)\nRoba tres cartas, luego descártate de dos cartas de tu mano.\nSi pagastes el coste de estímulo, el jugador objetivo se descarta de dos cartas de su mano. +Prophecy|Profecía|Conjuro|Muestra la carta superior de la biblioteca del oponente objetivo. Si es una tierra, gana 1 vida. Ese jugador luego baraja su biblioteca.\nRoba una carta al comienzo del siguiente paso de mantenimiento. +Protective Sphere|Esfera Protectora|Encantamiento|{1}, pagar 1 vida: Prevén todo el daño que fueras a recibir este turno por una fuente de tu elección que comparte un color con el maná gastado en este coste de activación. (Los manás incoloros no previenen daño.) +Provoke|Provocar|Instantáneo|Endereza la criatura objetivo que no sea de tu control. Esa criatura bloquea este turno si puede.\nRoba una carta. +Prowling Nightstalker|Cazador nocturno al acecho|Criatura - Cazador nocturno|El Cazador nocturno al acecho no puede ser bloqueado excepto por criaturas negras. +Psionic Entity|Entidad psiónica|Criatura - Ilusión|{T}: la Entidad psiónica hace 2 puntos de daño a la criatura o jugador objetivo y se hace 3 puntos de daño a ella misma. +Psychic Battle|Batalla Psíquica|Encantamiento|Siempre que un jugador elige uno o más objetivos, cada jugador muestra la carta superior de su biblioteca. El jugador que muestra la carta con coste de maná convertido más alto puede cambiar el objetivo o los objetivos. Si dos o más cartas son iguales, el objetivo o los objetivos no cambian +Psychic Theft|Robo Psíquico|Conjuro|Mira la mano del jugador objetivo, elige una carta de instantáneo o conjuro, retírala del juego. Puedes jugar la carta como si estuviera en tu mano mientras la carta permanezca retirada del juego. Al final del turno, si no has jugado la carta, devuélvela a la mano. +Psychic Transfer|Transferencia psíquica|Conjuro|Si la diferencia entre tu vida total y la vida total del jugador objetivo es 5 o menos, intercambia la vida total con ese jugador. +Psychic Venom|Veneno psíquico|Encantamiento - Aura|Encantar tierra. +Psychic Vortex|Vórtice psíquico|Encantamiento|Mantenimiento acumulativo -- roba una carta\nAl final de tu turno, sacrifica una tierra y descártate de tu mano. +Puffer Extract|Extracto de pez globo|Artefacto|{X}, {T}: La criatura objetivo de tu control obtiene +X/+X hasta el final del turno. Destrúyela al final del turno. +Pulse of Llanowar|Pulso de Llanowar|Encantamiento|Si un tierra básica de tu control es girada para extraer maná, produce un maná de cualquier color en vez de su tipo normal. +Pulverize|Pulverizar|Conjuro|Puedes sacrificar dos montañas en vez de pagar el coste de maná del Pulverizar.\nDestruye todos los artefactos. +Puppet Strings|Hilos de marioneta|Artefacto|{2}, {T}: gira o endereza la criatura objetivo. +Puppet's Verdict|Veredicto del títere|Instantáneo|Lanza una moneda. Si ganas el lanzamiento, destruye todas las criaturas con fuerza 2 o menor. Si pierdes el lanzamiento, destruye todas las criaturas con fuerza 3 o superior. +Pure Reflection|Reflexión Pura|Encantamiento|Siempre que un jugador juegue un hechizo de criatura, destruye todas los reflejos. Luego ese jugador pone un ficha de criatura reflejo blanca con la fuerza y la resistencia igual cada una al coste de maná convertido de ese hechizo. +Purelace|Atadura de pureza|Instantáneo|El hechizo o permanente objetivo se convierte en blanco. (Su símbolo de maná permanece inalterado.) +Purgatory|Purgatorio|Encantamiento|Si una carta de criatura se va al cementerio desde el juego, en vez de eso retira del juego esta carta.\nAl comienzo de tu mantenimiento, puedes pagar 4 y 2 vidas. Si lo haces, devuelve una carta retira del juego con el Purgatorio al juego. +Purging Scythe|Guadaña purgadora|Artefacto|Al comienzo de tu mantenimiento, la Guadaña purgadora hace 2 puntos de daño a la criatura con la resistencia menor. Si dos o más criaturas están empatadas con la resistencia más baja, elige una. +Purify|Purificar|Conjuro|Destruye todos los artefactos y encantamientos. +Purraj of Urborg|Purraj de Urborg|Criatura Legendaria - Guerrero Felino|Siempre que el Purraj de Urborg ataca, gana la habilidad de dañar primero hasta el final del combate.\nSiempre que un hechizo negro es jugado, puedes pagar {B}. Si lo haces, pon un contador +1/+1 en el Purraj de Urborg. +Pursuit of Knowledge|Búsqueda del conocimiento|Encantamiento|Si fueras a robar una carta, en vez de eso puedes poner un contador de estudio sobre la Búsqueda de conocimiento.\nQuitar tres contadores de estudio de la Búsqueda del conocimiento, sacrificar la Búsqueda del conocimiento: roba siete cartas. +Putrefaction|Putrefacción|Encantamiento|Siempre que un jugador juegue un hechizo blanco o hechizo verde, ese jugador se descarta de una carta de su mano. +Putrid Warrior|Guerrero pútrido|Criatura - Guerrero Soldado Zombie|Siempre que el Guerrero pútrido haga daño, elige uno: cada jugador pierde una vida; o cada jugador gana una vida. +Pygmy Allosaurus|Alosaurio pigmeo|Criatura - Lagarto|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Pygmy Hippo|Hipopótamo enano|Criatura - Hipopótamo|Siempre que el Hipopótamo enano ataca y no es bloqueado, puedes hacer que el jugador defensor añada maná de cada tierra que controla y vacía su reserva de maná. Si lo haces, el Hipopótamo enano no hace daño de combate este turno y al comienzo de tu fase principal después del combate añade una cantidad de mana incoloro a tu reserva de maná igual a la cantidad de maná vaciada de la reserva de maná del jugador defensor de esta manera. +Pygmy Kavu|Kavu pigmeo|Criatura - Kavu|Cuando el Kavu pigmeo entra en juego, roba una carta por cada criatura negra que tu oponente controla. +Pygmy Pyrosaur|Pirosauro pigmeo|Criatura - Lagarto|El Pirosauro pigmeo no puede bloquear.\n{R}: el Pirosauro pigmeo obtiene +1/+0 hasta el final del turno. +Pygmy Razorback|Cerdo Cimarrón Enano|Criatura - Jabali|Arrolla. +Pygmy Troll|Troll pigmeo|Criatura - Trol|Siempre que el Troll pigmeo sea bloqueado, obtiene +1/+1 hasta final del turno por cada criatura que le bloquea.\n{G}: regenera el Troll pigmeo. +Pyknite|Piknita|Criatura - Oufe|Cuando Piknita entra en juego, roba una carta al comienzo del siguiente mantenimiento. +Pyre Zombie|Zombie de la Pira|Criatura - Zombie|Al comienzo de tu mantenimiento, si el Zombie de la Pira esta en tu cementerio, puedes pagar 1NN. Si lo haces, devuelve el Zombie de la Pira de tu cementerio a tu mano.\n{1}{R}{R}, sacrificar el Zombie de la Pira: el Zombie de la Pira hace 2 puntos de daño a la criatura objetivo o jugador. +Pyric Salamander|Salamandra de fuego|Criatura - Salamandra|{R}: la Salamandra de fuego obtiene +1/+0 hasta el final del turno. Sacrifica la Salamandra de fuego al final del turno. +Pyroblast|Ráfaga de fuego|Instantáneo|Elige una -- contrarrestra el hechizo objetivo si es azul; o destruye el permanente objetivo si es azul. +Pyrokinesis|Piroquinesis|Instantáneo|Puedes retirar del juego una carta roja de tu mano en vez de pagar el coste de maná de la Piroquinesis.\nLa Piroquinesis hace 4 daños divididos como quieras entre cualquier número de criaturas objetivo. +Pyromancy|Piromancia|Encantamiento|{3}, descartar una carta al azar de tu mano: la Piromancia hace a la criatura o jugador objetivo daño igual al coste de maná convertido de la carta descartada. +Python|Pitón|Criatura - Víbora| +Quagmire Lamprey|Lamprea del cenagal|Criatura - Pez|Siempre que la Lamprea del cenagal sea bloqueada por una criatura, pon un contador -1/-1 en esa criatura. +Questing Phelddagrif|Phelddagrif Buscador|Criatura - Phelddagrif|{G}: el Phelddagrif Buscador obtiene +1/+1 hasta el final del turno. El oponente objetivo pone una ficha de criatura Hippo verde 1/1 en juego.\n{W}: el Phelddagrif Buscador gana protección contra negro y contra rojo hasta el final del turno. El oponente objetivo gana 2 vidas.\n{U}: el Phelddagrif Buscador gana la habilidad de volar hasta final del turno. El oponente objetivo puede robar una carta. +Quickening Licid|Lícido acelerador|Criatura - Lícido|{1}{W}, {T}: el Lícido acelerador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada tiene la habilidad de dañar primero" y "{W}: finaliza el efecto que creo esta habilidad" +Quicksilver Dagger|Daga de mercurio|Encantamiento - Aura|La criatura encantada tiene: "{T}: Esta criatura hace un punto de daño al jugador objetivo. Robas una carta". +Quicksilver Wall|Muro de Mercurio|Criatura - Muro|(Los muros no pueden atacar.) \n4: devuelve el Muro de Mercurio a la mano de su propietario. Cualquier jugador puede jugar esta habilidad. +Quirion Druid|Druida Quirion|Criatura - Druida Elfo|{G}, {T}: la tierra objetivo se convierte en una criatura verde 2/2 que todavía cuenta como tierra. (Este efecto no desaparece al final del turno). +Quirion Elves|Elfos Quirion|Criatura - Druida Elfo|Cuando los Elfos de Quirion entran en juego, elige un color. +Quirion Explorer|Reconocedora Quirion|Criatura - Druida Explorador Elfo| +Quirion Ranger|Explorador Quirion|Criatura - Elfo|Devolver un bosque que controles a la mano de su propietario: endereza la criatura objetivo. Juega esta habilidad sólo una vez cada turno. +Quirion Sentinel|Centinela Quirion|Criatura - Druida Elfo|Cuando el Centinela Quirion entra en juego, añade una maná de cualquier color a tu reserva de maná. +Quirion Trailblazer|Pionera Quirion|Criatura - Explorador Elfo|Cuando el Pionera Quirion entra en juego, puedes buscar en tu biblioteca un carta de tierra básica y ponerla en juego girada. Si lo haces, baraja tu biblioteca. +Rabid Rats|Ratas rabiosas|Criatura - Rata|{T}: la criatura bloqueadora objetivo obtiene -1/-1 hasta el final del turno. +Rabid Wolverines|Glotones rabiosos|Criatura - Glotón|Siempre que los Glotones rabiosos sean bloqueados, obtienen +1/+1 hasta final del turno por cada criatura que le bloquea. +Rabid Wombat|Wombat rabioso|Criatura - Wombat|El Wombat rabioso no se gira al atacar.\nEl Wombat rabioso obtiene +2/+2 por cada encantar criatura encantándolo. +Rack and Ruin|Destrucción total|Instantáneo|Destruye dos artefactos objetivo. +Rackling|Atormentador|Criatura Artefacto - Constructo|Al comienzo del mantenimiento de cada oponente, el Atormentador hace X puntos de daño a ese jugador, donde X es el número de cartas en su mano por debajo de tres. +Radiant Essence|Entidad radiante|Criatura - Espíritu|La Entidad radiante obtiene +1/+2 mientras que el oponente controle un permanente negro. +Radiant Kavu|Kavu radiante|Criatura - Kavu|{R}{G}{W}: Prevén todo el daño de combate que las criatura azules y negras fueran a hacer este turno. +Radiant's Dragoons|Dragonas de Radiant|Criatura - Soldado Humano|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando las Dragonas de Radiant entran en juego, gana 5 vidas. +Radiant's Judgment|Juicio de Radiant|Instantáneo|Destruye la criatura objetivo con fuerza 4 o mayor.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Radiant, Archangel|Radiant, Arcángel|Criatura Legendaria - Ángel|Vuela.\nEl Radiant, Arcángel no se gira al atacar.\nEl Radiant obtiene +1/+1 por cada otra criatura con la habilidad de volar en juego. +Radjan Spirit|Espíritu de Radjan|Criatura - Espíritu|{T}: la criatura objetivo pierde la habilidad de volar hasta final del turno. +Rag Man|Pordiosero|Criatura - Sicario Humano|{B}{B}{B}, {T}: el oponente objetivo muestra su mano y se descarta de una carta de criatura al azar de ellas. Juega esta habilidad sólo durante tu turno. +Rage Weaver|Tejedor de Ira|Criatura - Hechicero Humano| +Raging Cougar|Puma furioso|Criatura - Felino|Prisa. +Raging Gorilla|Gorila enfurecido|Criatura - Simio|Siempre que el Gorila enfurecido bloquea o sea bloqueado, obtiene +2/-2 hasta el final del turno. +Raging Kavu|Kavu Feroz|Criatura - Kavu|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nPuedes jugar el Kavu Feroz cuando puedas jugar un instantáneo. +Raging Minotaur|Minotauro furioso|Criatura - Berserker Minotauro|Prisa. +Raging Spirit|Espíritu furioso|Criatura - Espíritu|{2}: el Espíritu furioso es incoloro hasta el final del turno. +Raiding Nightstalker|Cazador nocturno en incursión|Criatura - Cazador nocturno|Cruza pantanos +Rain of Daggers|Lluvia de dagas|Conjuro|Destruye todas las criaturas objetivo que el oponente controle. Pierdes 2 vidas por cada criatura destruida de esta manera. +Rain of Filth|Lluvia de suciedad|Instantáneo|Hasta el final del turno, las tierras que controlas ganan "Sacrificar esta tierra: añade {B} a tu reserva de maná." +Rain of Salt|Lluvia de sal|Conjuro|Destruye dos tierras objetivo. +Rainbow Crow|Cuervo Arcoiris|Criatura - Ave|Vuela\n{1}: el Cuervo Arcoiris se convierte en el color de tu elección hasta el final del turno. +Rainbow Efreet|Efrit del arco iris|Criatura - Efrit|Vuela\n{U}{U}: el Efrit del arco iris cambia de fase y sale del juego. +Raka Disciple|Discípulo Raka|Criatura - Hechicero Minotauro|{B}, {T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.\n{U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. +Raka Sanctuary|Santuario Raka|Encantamiento|Al comienzo de tu mantenimiento, si controlas un permanente blanco o azul, el Santuario Raka hace 1 punto de daño a la criatura objetivo. Si controlas un permanente blanco y uno azul, en vez de eso, el Santuario Raka hace 3 puntos de daño a esa criatura. +Rakavolver|Rakavolver|Criatura - Volver|Estímulo {1}{B} y/o {U}.\nSi pagaste el coste del estímulo {1}{W}, el Rakavolver entra en juego con dos contadores +1/+1 sobre él y tiene: "Siempre que el Rakavolver haga daño, ganas esa cantidad de vida". Si pagaste el coste del estímulo {U}, el Rakavolver entra en el campo de batalla con una ficha de +1/+1 sobre él y con la habilidad de volar. +Rally the Troops|Reagrupar las tropas|Instantáneo|Juega a Reagrupar las tropas sólo durante el paso de declarar atacantes y sólo si eres el jugador defensor. +Rally|Reagrupar|Instantáneo|Las criaturas bloqueando obtienen +1/+1 hasta el final del turno. +Ramosian Captain|Capitana ramosiana|Criatura - Rebelde Humano|Daña primero\n{5}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 4 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Commander|Comandante ramosiano|Criatura - Rebelde Humano|{6}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 5 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Lieutenant|Teniente ramosiano|Criatura - Rebelde Humano|{4}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 3 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Rally|Agrupación ramosiana|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de la Agrupación ramosiana.\nLas criaturas de tu control obtienen +1/+1 hasta el final del turno. +Ramosian Sergeant|Sargento ramosiana|Criatura - Rebelde Humano|{3}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 2 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Ramosian Sky Marshal|Mariscal celeste ramosiano|Criatura - Rebelde Humano|Vuela\n{7}, {T}: busca en tu biblioteca una carta de rebelde con coste de maná convertido de 6 o menor y pon esa carta en juego. Luego baraja tu biblioteca. +Rampant Elephant|Elefante Desenfrenado|Criatura - Elefante|{G}: la criatura objetivo bloquea al Elefante Desenfrenado este turno si puede. +Rampart Crawler|Reptil de la muralla|Criatura - Mercenario Lagarto|El Reptil de la muralla no puede ser bloqueado por muros. +Ranger en-Vec|Guardabosque en-Vec|Criatura - Arquero Soldado Humano|Daña primero.\n{G}: regenera el Guardabosque en-Vec. +Rank and File|Soldados rasos|Criatura - Zombie|Cuando los Soldados rasos entran en juego, todas las criaturas verdes obtienen -1/-1 hasta el final del turno. +Ransack|Pillaje|Conjuro|Mira las cinco cartas superiores de la biblioteca del jugador objetivo. Pon cualquier número de ellas en la parte inferior de esa biblioteca en cualquier orden y el resto en la parte superior de la biblioteca en cualquier orden. +Rapid Decay|Descomposición rápida|Instantáneo|Retira del juego hasta tres cartas objetivo en un único cementerio.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rappelling Scouts|Exploradores en rappel|Criatura - Explorador Rebelde Humano|Vuela\n{2}{W}: los Exploradores en rappel ganan protección de el color de tu elección hasta el final del turno. +Rashida Scalebane|Rashida Matadragones|Criatura Legendaria - Soldado Humano|{T}: destruye el dragón atacante o bloqueador objetivo. No puede ser regenerado. Ganas vida igual a su fuerza. +Rashka the Slayer|Rashka la Destructora|Criatura Legendaria - Arquero Humano|La Rashka la Destructora puede bloquear como si tuviera la habilidad de volar.\nSiempre que la Rashka la Destructora bloquea 1 o más criaturas negras, Rashka obtiene +1/+2 hasta el final del turno. +Rath's Edge|El borde de Rath|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{4}, {T}, sacrificar una tierra: El borde de Rath hace 1 punto de daño a la criatura o jugador objetivo. +Rathi Assassin|Asesina Rathi|Criatura - Asesino Mercenario Zombie|{1}{B}{B}, {T}: destruye la criatura girada que no sea negra objetivo.\n{3},{T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. +Rathi Fiend|Demonio Rathi|Criatura - Mercenario Horror|Cuando el Demonio Rathi entra en juego, cada jugador pierde 3 vidas.\n{3}, {T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. +Rathi Intimidator|Amedrentador Rathi|Criatura - Mercenario Horror|El Amedrentador Rathi no puede ser bloqueado excepto por criaturas artefacto y criaturas negras.\n{2}, {T}: busca en tu biblioteca una carta de mercenario con coste de maná convertido de 2 o menos y pon esa carta en juego. Luego baraja tu biblioteca. +Rats of Rath|Ratas de Rath|Criatura - Rata|{B}: destruye el artefacto, criatura, o tierra objetivo de tu control. +Ravenous Baboons|Mandriles voraces|Criatura - Simio|Cuando los Mandriles voraces entran en juego, destruye la tierra no básica objetivo. +Ravenous Rats|Ratas Rapaces|Criatura - Rata|Cuando las Ratas rapaces entren en juego, el oponente objetivo descarta una carta. +Ravenous Skirge|Esquirge voraz|Criatura - Diablillo|Vuela.\nSiempre que el Esquirge voraz ataca, obtiene +2/+0 hasta el final del turno. +Ravenous Vampire|Vampiro voraz|Criatura - Vampiro|Vuela\nDurante tu mantenimiento, sacrifica una criatura que no sea artefacto y pon un contador +1/+1 en el Vampiro voraz, o gira el Vampiro voraz. +Ray of Erasure|Rayo del olvido|Instantáneo|El jugador objetivo pone la carta superior de su biblioteca en su cementerio.\nRoba una carta al comienzo del siguiente mantenimiento. +Rayne, Academy Chancellor|Rayne, canciller de la Academia|Criatura Legendaria - Hechicero Humano|Siempre que tú o un permanente de tu control es objetivo de hechizo o habilidades controladas por uno de tus oponentes, puedes robar una carta, y si Rayne, canciller de la Academia es encantada, puedes robar otra carta. +Raze|Arrasar|Conjuro|Como coste adicional para jugar el Arrasar, sacrifica una tierra.\nDestruye la tierra objetivo. +Razing Snidd|Snidd arrasador|Criatura - Bestia|Cuando el Snidd arrasador entra en juego, devuelve una criatura negra o roja de tu control a la mano de su propietario.\nCuando el Snidd arrasador entra en juego, cada jugado sacrifica una tierra. +Razor Pendulum|Péndulo de cuchilla|Artefacto|Al final del turno de cada jugador, si ese jugador tiene 5 o menos vidas, el Péndulo de cuchilla le hace 2 puntos de daño. +Razorclaw Bear|Oso garra de navaja|Criatura - Oso|Cuando el Oso garra de la navaja sea bloqueado, obtiene +2/+2 hasta el final del turno. +Razorfin Hunter|Cazador aletanavaja|Criatura - Trasgo Tritón|{T}: El Cazador aletanavaja hace un punto de daño a la criatura o jugador objetivo. +Razorfoot Griffin|Grifo Pienavaja|Criatura - Grifo|Vuela (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nDaña primero (Esta criatura hace daño de combate antes que las criaturas que no tengan la habilidad de dañar primero.) +Reality Anchor|Anclar a la realidad|Instantáneo|La criatura objetivo pierde la habilidad de desvanecerse hasta el final del turno.\nRoba una carta. +Reality Ripple|Ruptura de la realidad|Instantáneo|El artefacto, criatura, o tierra objetivo cambia de fase y sale del juego. +Reality Twist|Distorsión de la realidad|Encantamiento|Mantenimiento acumulativo {1}{U}{U}\nSi giras para extraer maná, las llanuras producen {R}, los pantanos producen {G}, las montañas producen {W}, los bosques producen {B} en vez de su tipo normal. +Reality|Realidad|Instantáneo|Destruye el objetivo artefacto. +Reanimate|Reanimar|Conjuro|Pon la carta de criatura objetivo de un cementerio bajo tu control. Pierde vida igual a su coste de maná convertido. +Reaping the Rewards|Recoger las recompensas|Instantáneo|Retorno - sacrificar una tierra. (Si tú sacrificas una tierra además de cualquier otro coste cuando tu juegues este hechizo, pon el Recoger las recompensas en tu mano en vez de tu cementerio como parte de su resolución.)\nGana 2 vidas. +Reap|Cosechar|Instantáneo|Devuelve cualquier número de cartas objetivo de tu cementerio a tu mano. No puedes elegir más cartas que el número de permanentes negros que tu oponente controla. +Rebel Informer|Informante Rebelde|Criatura - Rebelde Mercenario Humano|El Informante Rebelde no puede ser objetivo de hechizos ni habilidades blancas.\n3: pon la carta de rebelde en la parte inferior de tu biblioteca. +Rebirth|Renacer|Conjuro|Quita de tu mazo el Renacer antes de jugar si no estas jugando por apuesta.\nCada jugador pone la carta superior de su biblioteca en su apuesta. Si un jugador lo hace, su vida total se convierte en 20. +Rebound|Rebotar|Instantáneo|Cambia el objetivo del hechizo objetivo con un único objetivo si ese objetivo es un jugador. El nuevo objetivo debe ser un jugador. +Recall|Retorno|Conjuro|Descartar X cartas de tu mano, luego devuelve una carta de tu cementerio a tu mano por cada carta descartada de esta manera. Retira del juego el Retorno. +Recantation|Retractación|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Retractación.\nA, sacrificar la Retractación: devuelve hasta X permanentes objetivo a la mano de sus propietarios, donde X es el número de contadores de versos sobre la Retractación. +Reckless Abandon|Desenfreno temerario|Conjuro|Como coste adicional para jugar el Desenfreno temerario, sacrifica una criatura.\nEl Desenfreno temerario hace 4 puntos de daño a la criatura o jugador objetivo. +Reckless Assault|Ataque Temerario|Encantamiento|{1}, pagar 2 vidas: el Ataque Temerario hace 1 punto de daño a la criatura o jugador objetivo. +Reckless Embermage|Mago ígneo temerario|Criatura - Hechicero Humano|{1}{R}: el Mago ígneo temerario hace un punto de daño a la criatura o jugador objetivo y un daño a si mismo. +Reckless Ogre|Ogro temerario|Criatura - Ogro|Siempre que el Ogro temerario ataca solo, obtiene +3/+0 hasta final del turno. +Reckless Spite|Rencor Imprudente|Instantáneo|Destruye dos criaturas objetivo que no sean negras. Pierdes 5 vidas. +Reclamation|Reclamación|Encantamiento|Las criaturas negras tienen "Esta criatura no puede atacar a menos que sacrifiques una tierra." (Este coste es pagado cuando declares atacantes.) +Reclusive Wight|Tumulario solitario|Criatura - Sicario Zombie|Al comienzo de tu mantenimiento, si controlas otro permanente que no sea tierra, sacrifica el Tumulario solitario. +Reconnaissance|Reconocimiento|Encantamiento|{0}: quita del combate la criatura atacante objetivo de tu control y enderézala. Prevén todo el daño que se le fuera hacer y fuera hacer esta criatura este turno. +Recurring Nightmare|Pesadilla recurrente|Encantamiento|Sacrificar una criatura, devuelve la Pesadilla recurrente a la mano de su propietario: devuelve la criatura objetivo de tu cementerio al juego. Juega esta habilidad sólo cuando puedas jugar conjuros. +Recycle|Reciclaje|Encantamiento|Sáltate tu paso de robar.\nSiempre que juegues una carta, roba una carta.\nTu tamaño maximo de mano es dos. +Red Elemental Blast|Ráfaga elemental roja|Instantáneo|Elige una -- contrarresta el hechizo azul objetivo; o destruye el permanente azul objetivo. +Red Mana Battery|Batería de maná rojo|Artefacto|{2}, {T}: pon un contador de carga en la Batería de maná rojo.\n{T}, quita cualquier número de contadores de carga de la Batería de maná rojo: añade {R} a tu reserva de maná, luego añade un {R} adicional a tu reserva de maná por cada contador de carga quitado de esta manera. +Red Scarab|Escarabajo rojo|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas rojas.\nLa criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente rojo. +Red Ward|Guarda de rojo|Encantamiento - Aura|La criatura encantada tiene protección contra rojo. Este efecto no quita el Guarda de rojo. +Redwood Treefolk|Arbóreos de la secoya|Criatura - Pueblo-arbóreo| +Reef Pirates|Piratas de los arrecifes|Criatura - Pirata Zombie|Siempre que los Piratas de los arrecifes hacen daño a un oponente, ese jugador pone la carta superior de su biblioteca en su cementerio. +Reef Shaman|Chaman del arrecife|Criatura - Chamán Tritón|{T}: El tipo de la tierra básica objetivo es del tipo de tierra básica de tu elección hasta el final del turno. +Reflect Damage|Reflejar daño|Instantáneo|La siguiente vez que una fuente de tu elección fuera hacer daño este turno, en vez de eso ese daño es hecho al controlador de la fuente. +Refreshing Rain|Lluvia refrescante|Instantáneo|Si un oponente controla un pantano y tú controlas un bosque, puedes jugar la Lluvia refrescante sin pagar el coste maná.\nEl jugador objetivo gana 6 vidas. +Regal Unicorn|Unicornio magnífico|Criatura - Unicornio| +Reign of Chaos|Reinado del Caos|Conjuro|Elige uno -- Destruye la llanura objetivo y la criatura objetivo blanca; o destruye la isla objetivo y la criatura objetivo azul. +Reign of Terror|Reinado del terror|Conjuro|Destruye todas las criaturas blancas o todas las criaturas verdes. No pueden ser regeneradas. Pierde 2 vidas por cada criatura puesta en el cementerio de esta manera. +Reinforcements|Refuerzos|Instantáneo|Pon hasta tres criaturas objetivo de tu cementerio en la parte superior de tu biblioteca en cualquier orden. +Rejuvenate|Rejuvenecer|Conjuro|Ganas 6 vidas.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rejuvenation Chamber|Cámara de rejuvenecimiento|Artefacto|Desaparecer 2 (Esta artefacto entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\n{T}: ganas 2 vidas +Relearn|Volver a aprender|Conjuro|Devuelve la carta de instantáneo o conjuro objetivo de tu cementerio a tu mano. +Relic Bind|Lazo arcáico|Encantamiento - Aura|Siempre que el artefacto encantado sea girado, elige uno - el Lazo arcáico hace 1 punto de daño al jugador objetivo; o el jugador objetivo gana 1 vida. +Relic Ward|Guarda de reliquias|Encantamiento - Aura|Puedes jugar la Guarda de reliquias cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrías haberlo jugado, sacrifícalo al final del turno.\nEl artefacto encantado no puede ser objetivo de hechizos ni habilidades. +Reliquary Monk|Monje relicario|Criatura - Clérigo Monje Humano|Cuando Monje relicario vaya a un cementerio desde el juego, destruye el artefacto o encantamiento objetivo. +Remedy|Remedio|Instantáneo|Prevén los siguientes 5 puntos de daño que fuera a recibir este turno cualquier número de criaturas objetivo y/o jugadores, divididos como elijas. +Remembrance|Reminiscencia|Encantamiento|Siempre que una criatura que no sea ficha de tu control vaya a un cementerio, busca en tu biblioteca una carta de criatura con el mismo nombre que esa carta. Si lo haces, muestra la carta y ponla en tu mano. Baraja tu biblioteca. +Remote Farm|Granja remota|Tierra|La Granja remota entra en juego girada con dos contadores de agotamiento en él.\n{T}, quita un contador de agotamiento de la Granja remota: añade {B}{B} a tu reserva de maná. Si no hay contadores de agotamiento en la Granja remota, sacrifícala. +Remove|Remover|Instantáneo|Lanzar Remover sólo durante el paso de declarar atacantes y sólo si has sido atacado en este paso. +Renegade Warlord|Señor de la guerra renegado|Criatura - Guerrero Humano|Daña primero.\nSiempre que el Señor de la guerra renegado ataca, cada otra criatura atacando obtiene +1/+0 hasta el final del turno. +Renewal|Renovación|Conjuro|Como coste adicional para jugar la Renovacion, sacrifica una tierra.\nBusca en tu biblioteca una carta de tierra básica y pon esa carta en juego. Baraja tu biblioteca.\nRoba una carta al comienzo del siguiente mantenimiento. +Renewing Dawn|Amanecer renovador|Conjuro|Ganas 2 vidas por cada Montaña que controle el oponente objetivo. +Renewing Touch|Toque revivificador|Conjuro|Baraja cualquier número de cartas de criaturas objetivo de tu cementerio en tu biblioteca. +Renounce|Renunciar|Instantáneo|Sacrifica cualquier número de permanentes. Gana 2 vidas por cada uno sacrificado de esta manera. +Reparations|Compensaciones|Encantamiento|Siempre que un oponente juegue un hechizo que te haga objetivo o a una criatura de tu control, puedes robar una carta. +Repentance|Remordimientos|Conjuro|La criatura objetivo se hace daño asimismo igual a su fuerza. +Repentant Blacksmith|Herrero penitente|Criatura - Humano|Protección contra rojo. +Repercussion|Repercusión|Encantamiento|Siempre que una criatura recibe daño, la Repercusión hace esa cantidad de daño al controlador de esa criatura. +Replenish|Reabastecer|Conjuro|Devuelve todas las cartas de encantamiento de tu cementerio al juego. (Los encantamiento locales sin permanente para encantar permanecen en tu cementerio.) +Repopulate|Repoblar|Instantáneo|Baraja todas las cartas de criatura del cementerio del jugador objetivo en la biblioteca de ese jugador.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Reprocess|Reprocesar|Conjuro|Sacrificar cualquier número de artefactos, criaturas, y/o tierras. Roba una carta por cada permanente sacrificado de esta manera. +Rescind|Rescindir|Instantáneo|Devuelve el permanente objetivo a la mano de su propietario.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Resistance Fighter|Luchador de la resistencia|Criatura - Soldado Humano|Sacrificar el Luchador de la resistencia: Prevén todo el daño de combate que fuera a hacer la criatura objetivo este turno. +Respite|Respiro|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno. Gana 1 vida por cada criatura atacando. +Restless Dead|Muertos penitentes|Criatura - Esqueleto|{B}: regenera los Muertos penitentes. +Restrain|Refrenar|Instantáneo|Prevén todo el daño de combate que fuera a hacer la criatura atacante objetivo este turno.\nRoba una carta. +Resuscitate|Resucitar|Instantáneo|Hasta final del turno, las criatura de tu control ganan "1: regenera esta criatura." +Retaliation|Represalia|Encantamiento|Las criaturas de tu control tienen "Siempre que esta criatura sea bloqueada, obtiene +1/+1 hasta el final del turno por cada criatura bloqueándolo" +Rethink|Reconsiderar|Instantáneo|Contrarresta el hechizo objetivo a menos que su controlador pague X, donde X es su coste de maná convertido. +Retribution of the Meek|Venganza de los mansos|Conjuro|Destruye todas las criaturas con fuerza 4 o superior. No pueden ser regeneradas. +Retribution|Retrubción|Conjuro|Elige 2 criaturas objetivo controladas por un oponente. Ese jugador elige una de ellas y la sacrifica. Pon un contador -1/-1 en la otra. +Retromancer|Retromante|Criatura - Chamán Viashino|Siempre que el Retromante sea objetivo de un hechizo o habilidad, el Retromante hace 3 puntos de daño al controlador de ese hechizo o habilidad. +Return of the Nightstalkers|Regrero de los cazadores nocturnos|Conjuro|Devuelve todas las cartas permanentes de Cazadores nocturnos de tu cementerio al campo de batalla. Luego destruye todos los pantanos que controles. +Reveille Squad|Escuadrón de Diana|Criatura - Rebelde Humano|Siempre que ataques, si el Escuadrón de Diana está enderezado, puedes enderezar todas las criaturas de tu control. +Reveka, Wizard Savant|Reveka, Hechicera Decana|Criatura Legendaria - Hechicero Enano|{T}: Reveka, Hechicera Decana hace 2 puntos de daño a la criatura o jugador objetivo y no se endereza durante tu siguiente paso de enderezar. +Revered Elder|Anciano reverenciado|Criatura - Clérigo Humano|{1}: Prevén el siguiente punto de daño que fuera ser hecho al Anciano reverenciado este turno. +Revered Unicorn|Unicornio venerado|Criatura - Unicornio|Mantenimiento acumulativo {1}\nCuando el Unicornio venerado deja el juego, su controlador gana vida igual al ultimo coste pagado para el mantenimiento acumulativo del Unicornio venerado. +Reverent Mantra|Mantra reverente|Instantáneo|Puedes retirar del juego una carta blanca de tu mano en vez de pagar el coste de maná de la Mantra reverente.\nTodas las criaturas ganan protección del color de tu elección hasta el final del turno. +Reverent Silence|Silencio reverente|Conjuro|Si tú controlas un bosque en juego, puedes elegir que cada uno de los otros jugadores ganan 6 vidas en vez de pagar el coste de maná del Silencio reverente.\nDestruye todos los encantaminetos. +Reviving Dose|Dosis Reanimadora|Instantáneo|Gana 3 vidas. +Reviving Vapors|Vapores Reanimantes|Instantáneo|Muestra las tres cartas superiores de tu biblioteca y pon una de ellas en tu mano. Ganas vida igual al coste de maná convertido de esa carta. Pon las otras cartas mostradas de esta manera en tu cementerio. +Rewards of Diversity|Recompensas de la Diversidad|Encantamiento|Siempre que un oponente juegue un hechizo multicolor, gana 4 vidas. +Reya Dawnbringer|Reya Porta Alba|Criatura Legendaria - Ángel|Vuela. +Rhystic Cave|Cueva Ristica|Tierra|{T}: elige un color. Añade un maná de ese color a tu reserva de maná a menos que cualquier jugador pague {1}. No puedes jugar esta habilidad cuando otro hechizo o habilidad esta siendo jugada. +Rhystic Circle|Circulo Rístico|Encantamiento|{1}: cualquier jugador puede pagar {1}. Si no lo hace, la siguiente vez que una fuente de tu elección fuera a hacerte daño este turno, prevén ese daño. +Rhystic Deluge|Diluvio Rístico|Encantamiento|{U}: gira la criatura objetivo a menos que su controlador pague {1}. +Rhystic Lightning|Relámpago Rístico|Instantáneo|El Relámpago Rístico hace 4 puntos de daño a la criatura o jugador objetivo a menos que el controlador de esa criatura o ese jugador pague 2. Si lo hace, el Relámpago Rístico hace 2 puntos de daño a la criatura o jugador. +Rhystic Scrying|Adivinación Ristica|Conjuro|Roba tres cartas. Luego, si cualquier jugador paga 2, descártate de tres cartas de tu mano. +Rhystic Shield|Escudo Rístico|Instantáneo|Las criaturas bajo tu control obtienen +0/+1 hasta el final del turno. Ganan +0/+2 adicional hasta el final del turno a menos que cualquier jugador pague 2. +Rhystic Study|Estudio Rístico|Encantamiento|Siempre que un oponente juegue un hechizo, puedes robar una carta a menos que ese jugador pague {1}. +Rhystic Syphon|Sifón Rístico|Conjuro|A menos que el jugador objetivo pague 3, el pierde 5 vida y tú ganas 5 vidas. +Rhystic Tutor|Tutor Rístico|Conjuro|A menos que cualquier jugador pague 2, busca en tu biblioteca una carta, pon esa carta en tu mano, luego baraja tu biblioteca. +Rib Cage Spider|Araña Costillar|Criatura - Araña|La Araña Costillar puede bloquear como si tuviera la habilidad de volar. +Ribbon Snake|Víbora Listón|Criatura - Vibora|Vuela.\n{2}: la Vibora Listón pierde la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Ridgeline Rager|Iracundo Alomado|Criatura - Bestia|{R}: El Iracundo alomado obtiene +1/+0 hasta el final del turno. +Righteous Aura|Aura de virtud|Encantamiento|{W}, pagar 2 vidas: la siguiente vez que una fuente de tu elección fuera a hacerte daño este turno, prevén ese daño. +Righteous Fury|Furia justa|Conjuro|Destruye todas las criaturas giradas. Ganarás 2 vidas por cada criatura destruida de esta manera. +Righteous Indignation|Justa indignación|Encantamiento|Siempre que una criatura bloquea una criatura negra o roja, la criatura bloqueando obtiene +1/+1 hasta el final del turno. +Righteous War|Guerra justa|Encantamiento|Las criaturas blancas que controlas tienen protección contra negro.\nLas criaturas negras que controlas tienen protección contra blanco. +Rime Dryad|Dríada de la escarcha|Criatura - Driada|Cruza bosques nevados (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque nevado.) +Ring of Gix|Anillo de Gix|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{1}, {T}: gira el artefacto, criatura o tierra objetivo. +Riptide Crab|Cangrejo de Resaca|Criatura - Cangrejo|El Cangrejo de Resaca no se gira al atacar.\nCuando el Cangrejo de Resaca se va al cementerio desde el juego, roba una carta. +Rishadan Airship|Aeronave rishadana|Criatura - Pirata Humano|Vuela\nLa Aeronave rishadana sólo puede bloquear criaturas con la habilidad de volar. +Rishadan Brigand|Bandolero rishadano|Criatura - Pirata Humano|Vuela\nCuando el Bandolero rishadano entra en juego, cada oponente sacrifica un permanente a menos que pague 3.\nEl Bandolero rishadano sólo puede bloquear a criaturas con la habilidad de volar. +Rishadan Cutpurse|Carterista rishadana|Criatura - Pirata Humano|Cuando la Carterista rishadana entra en juego, cada oponente sacrifica un permanente a menos que pague {1}. +Rishadan Footpad|Salteador de caminos rishadano|Criatura - Pirata Humano|Cuando el Salteador de caminos entra en juego, cada oponente sacrifica un permanente a menos que pagues {2}. +Rishadan Pawnshop|Tienda de empeño rishadana|Artefacto|{2}, {T}: baraja la carta en juego de tu control en la biblioteca de su propietario. +Rishadan Port|Puerto rishadano|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: gira la tierra objetivo. +Rising Waters|Aguas crecientes|Encantamiento|Las tierras no se enderezan durante el paso de enderezar de sus controladores.\nAl comienzo del mantenimiento de cada jugador, ese jugador endereza una tierra que el controle. +Rith's Attendant|Asistente de Rith|Criatura Artefacto - Gólem|{1}, sacrificar Asistente de Rith: añade {R}{G}{W} a tu reserva de maná. +Rith's Charm|Amuleto de Rith|Instantáneo|Elige una - destruye la tierra que no sea básica objetivo; o pon tres fichas de criatura saprolín verdes 1/1 en juego; o Prevén todo el daño que una fuente de tu elección fuera a hacer este turno. +Rith's Grove|Arboleda de Rith|Tierra - Guarida|La Arboleda de Rith son un cubil adicionalmente a su tipo de tierra.\nCuando la Arboleda de Rith entra en juego, sacrifícala a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. +Rith, the Awakener|Rith, La Despertadora|Criatura Legendaria - Dragón|Vuela\nSiempre que la Rith, La Despertadora hace daño de combate a un jugador, puedes pagar {2}{G}. Si lo haces, elige un color. Pon una ficha de criatura saprolín verde 1/1 en juego por cada permanente de ese color. +Ritual of Steel|Ritual del acero|Encantamiento - Aura|Cuando el Ritual del acero entra en juego, roba una carta al comienzo de tu siguiente mantenimiento.\nLa criatura encantada obtiene +0/+2. +Ritual of Subdual|Ritual de dominio|Encantamiento|Mantenimiento acumulativo {2}\nSi la tierra es girada para extraer maná, la tiera produce 1 en vez de su tipo normal. +Ritual of the Machine|Ritual de la máquina|Conjuro|Como coste adicional para jugar el Ritual de la maquina, sacrifica una criatura.\nGana el control de la criatura objetivo que no sea negra ni artefacto. +Rivalry|Rivalidad|Encantamiento|Al comienzo del mantenimiento de cada jugador, si ese jugador controla más tierras que cualquier otro, la Rivalidad le hace 2 puntos de daño. +River Bear|Oso de rio|Criatura - Oso|Cruza islas. +River Delta|Delta fluvial|Tierra|{T}: añade {U} o {B} a tu reserva de maná.\nEl Delta fluvial no se endereza durante el siguiente paso de enderezar de su controlador. +Robber Fly|Asílida|Criatura - Insecto|Vuela\nSiempre que la Asílida sea bloqueada, el jugador defensor se descarta de su mano, luego roba esa cantidad de cartas. +Roc Hatchling|Polluelo de roc|Criatura - Ave|El Polluelo de roc entra en juego con cuatro contadores de cáscara sobre él.\nAl comienzo de tu mantenimiento, quita un contador de cascara del Polluelo de roc.\nEl Polluelo de roc obtiene +3/+2 y tiene la habilidad de volar mientras no tenga contadores de cáscara sobre él. +Rock Basilisk|Basilisco de roca|Criatura - Basilisco|Siempre que el Basilisco de roca bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final del combate. +Rock Slide|Desprendimiento|Instantáneo|El Desprendimiento hace X puntos de daño como tú elijas entre cualquier número de criaturas atacantes o bloqueadoras sin la habilidad de volar. +Rofellos's Gift|Obsequio de Rofellos|Conjuro|Muestra cualquier número de cartas verdes de tu mano. Devuelve una carta de encantamiento de tu cementerio a tu mano por cada carta mostrada de esta manera. +Rofellos, Llanowar Emissary|Rofellos, Emisario de Llanowar|Criatura - Legendaria - Druida Elfo|{T}: añade {G} a tu reserva de maná por cada bosque que controles. +Rogue Elephant|Elefante enloquecido|Criatura - Elefante|Cuando el Elefante enloquecido entra en juego, sacrifícalo a menos que sacrifiques un bosque. +Rogue Kavu|Kavu Aislado|Criatura - Kavu|Siempre que el Kavu Aislado ataca solo, obtiene +2/+0 hasta el final del turno. +Rogue Skycaptain|Corsario celeste|Criatura - Mercenario Bribón Humano|Vuela\nAl comienzo de tu mantenimiento, pon un contador de X en el Corsario celeste, luego puedes pagar 2 por cada contador de X en él. Si tú no pagastes, quite todos los contadores de X de el Corsario celeste y un oponente gana el control de él. +Root Cage|Jaula de Raíces|Encantamiento|Los mercenarios no se enderezan durante el paso de enderezar de su controlador. +Root Greevil|Greevil raíz|Criatura - Bestia|{2}{G}, {T}, sacrificar el Greevil raíz: destruye todos los encantamientos del color de tu elección. +Root Spider|Araña de las raíces|Criatura - Araña|Siempre que la Araña de las raices bloquea, obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. +Rooting Kavu|Kavu Hozador|Criatura - Kavu|Cuando el Kavu Hozador va al cementerio desde el juego, puedes retirar el Kavu Hozador del juego. Si lo haces, baraja todas las cartas de criatura de tu cementerio en tu biblioteca. +Roots of Life|Raíces de la vida|Encantamiento|Cuando las Raíces de la vida entran en juego, elige islas o pantanos.\nSiempre que una tierra del tipo elegido que un oponente controle sea girada, gana 1 vida. +Roots|Raíces|Encantamiento - Aura|Las Raices sólo pueden encantar una criatura sin la habilidad de volar.\nCuando las Raíces entran en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador. +Rootwater Alligator|Caimán de Raicesanegadas|Criatura - Cocodrilo|Sacrificar un bosque: regenera al Caimán de Raicesanegadas. +Rootwater Commando|Comandante Raicesanegadas|Criatura - Tritón|Cruza islas. +Rootwater Depths|Abismos de Raicesanegadas|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {U} o {B} a tu reserva de maná. Los Abismos de Raicesanegadas no se enderezan durante el siguiente paso de enderezar de su controlador. +Rootwater Diver|Buceador de Raicesanegadas|Criatura - Tritón|{T}, sacrificar el Buceador de Raicesanegadas: devuelve la carta de artefacto objetivo de tu cementerio a tu mano. +Rootwater Hunter|Cazador de Raicesanegadas|Criatura - Tritón|{T}: el Cazador de Raicesanegadas hace 1 punto de daño a la criatura o jugador objetivo. +Rootwater Matriarch|Matriarca de Raicesanegadas|Criatura - Tritón| +Rootwater Mystic|Místico de Raicesanegadas|Criatura - Hechicero Tritón|{1}{U}: Mira la carta superior de la biblioteca del jugador objetivo +Rootwater Shaman|Chamán de Raicesanegadas|Criatura - Chamán Tritón|Puedes jugar una carta de encantar criatura cuando puedas jugar un instantáneo. +Rootwater Thief|Ladrón de Raicesanegadas|Criatura - Bribón Tritón|{U}: el Ladrón de Raicesanegadas gana la habilidad de volar hasta el final del turno. Siempre que el Ladrón de Raicesanegadas hace daño de combate a un jugador, puedes pagar 2. Si lo haces, busca en la biblioteca de ese jugador una carta y retírala del juego. +Roterothopter|Roterotóptero|Criatura Artefacto - Toptero|Vuela\n{2}: el Roterotóptero obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que dos veces cada turno. +Rouse|Estimular|Instantáneo|Si controlas un pantano, puedes pagar 2 vidas en vez de pagar el coste de maná del Estimular.\nLa criatura objetivo obtiene +2/+0 hasta el final del turno. +Rowan Treefolk|Pueblo fresnos|Criatura - Pueblo-arbóreo| +Rowen|Segunda cosecha|Encantamiento|Muestra la primera carta que robas cada turno. Siempre que muestres una carta de tierra básica de esta manera, roba una carta. +Royal Decree|Real decreto|Encantamiento|Mantenimiento acumulativo: {W}\nSiempre que un pantano, montaña, permanente negro, o permanente rojo es girado, el Real decreto hace 1 daño al controlador del permanente. +Royal Falcon|Halcón Real|Criatura - Ave|Vuela +Royal Herbalist|Herborista real|Criatura - Clérigo Humano|{2}, Retira del juego la carta superior de tu biblioteca: ganas 1 vida. +Ruby Leech|Sanguijuela de Rubí|Criatura - Sanguijuela|Daña primero\nLos hechizos rojos cuestan {R} más para jugarlos. +Ruham Djinn|Djinn Ruham|Criatura - Djinn|Daña primero\nEl Djinn Ruham obtiene -2/-2 mientras el blanco sea el color más común entre todos los permanentes o empata con el más común. +Ruins of Trokair|Ruinas de Trokair|Tierra|Las Ruinas de Trokair entran en juego giradas.\n{T}: añade {B} a tu reserva de maná.\n{T}, sacrificar las Ruinas de Trokair: añade {B}{B} a tu reserva de maná. +Rumbling Baloth|Báloth retumbante|Criatura - Bestia| +Rumbling Crescendo|Crescendo retumbante|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre el Crescendo retumbante.\n{R}, sacrificar el Crescendo retumbante: destruye hasta X tierras objetivo, donde X es el número de contadores de verso sobre el Crescendo retumbante. +Rune of Protection: Artifacts|Runa de protección: artefactos|Encantamiento|{B}: la siguiente vez que una fuente de artefacto de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Black|Runa de protección: negro|Encantamiento|{B}: la siguiente vez que una fuente negra de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Blue|Runa de protección: azul|Encantamiento|{B}: la siguiente vez que una fuente azul de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Green|Runa de protección: verde|Encantamiento|{B}: la siguiente vez que una fuente verde de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Lands|Runa de protección: tierras|Encantamiento|{B}: la siguiente vez que una fuente de tierra de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: Red|Runa de protección: rojo|Encantamiento|{B}: la siguiente vez que una fuente roja de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Rune of Protection: White|Runa de protección: blanco|Encantamiento|{B}: la siguiente vez que una fuente blanca de tu elección fuera a hacerte daño este turno, Prevén ese daño.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Runed Arch|Arco rúnico|Artefacto|El Arco rúnico entra en juego girado. +Rupture|Ruptura|Conjuro|Sacrifica una criatura. La Ruptura hace daño igual a la fuerza de esa criatura a cada criatura sin la habilidad de volar y a cada jugador. +Rushing River|Río Torrencial|Instantáneo|Estímulo - sacrificar una tierra. (Puedes sacrificar una tierra además que cualquier otro coste cuando juegues este hechizo.)\nDevuelve el permanente objetivo que no sea tierra a la mano de su propietario. Si pagaste el coste estímulo, devuelve otro permanente objetivo que no sea tierra a la mano de su propietario. +Rushwood Elemental|Elemental de Rushwood|Criatura - Elemental|Arrolla\nAl comienzo de tu mantenimiento, puedes poner un contador +1/+1 en el Elemental de Rushwood. +Rushwood Grove|Arboleda de Rushwood|Tierra|La Arboleda de Rushwood entra en juego girada.\n{T}: Pon un contador de almacén en la Arboleda de Rushwood.\n{T}, quita cualquier número de contadores de almacén de la Arboleda de Rushwood: añade {G} a tu reserva de maná por cada contador de almacén quitado de esta forma. +Rushwood Herbalist|Herbolario de Rushwood|Criatura - Cambiahechizos Humano|{G}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. +Rushwood Legate|Legado de Rushwood|Criatura - Driada|Si un oponente controla una isla y tu controlas un bosque, puedes jugar el Legado de Rushwood sin pagar el coste de maná. +Rusting Golem|Gólem oxidándose|Criatura Artefacto - Gólem|Desaparecer 5 (Esta criatura entra en juego con cinco contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nLa fuerza y la resistencia del Gólem oxidándose son iguales al número de contadores de desaparición sobre él. +Rysorian Badger|Tejón risoriano|Criatura - Tejon|Siempre que el Tejón risoriano ataca y no es bloqueado, puedes retirar del juego hasta 2 criaturas objetivo en el cementerio del jugador defensor. Si lo haces, gana 1 vida por cadad carta retirada de esta manera y el Tejón risoriano no hace daño de combate este turno. +Saber Ants|Hormigas sable|Criatura - Insecto|Siempre que las Hormigas sable reciben daño, puedes poner tantas fichas de criatura insecto verde 1/1 en juego. +Sabertooth Cobra|Cobra dientes de sable|Criatura - Vibora|Siempre que la Cobra dientes de sable hace daño a un jugador, el obtiene un contador de veneno. Ese jugador obtiene otro contador de veneno al comienzo de su siguiente mantenimiento a menos que pague 2 antes del turno para prevenir este efecto. (Un jugador con diez o más contadores de veneno pierde la partida.) +Sabertooth Nishoba|Nishoba dientes de sable|Criatura - Guerrero Bestia Felino|Arrollo, protección de azul, protección de rojo +Sabertooth Wyvern|Wyvern dientes de sable|Criatura - Draco|Vuela, daña primero +Sacred Boon|Dádiva sagrada|Instantáneo|Prevén los siguientes 3 puntos de daño que fuera a recibir la criatura objetivo este turno. Al final del turno, pon un contador +0/+1 en esa criatura por cada punto de daño prevenido de esta manera. +Sacred Guide|Guía santo|Criatura - Clérigo Humano|{1}{W}, sacrificar el Guía santo: muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta blanca. Pon esa carta en tu mano y retira del juego las otras cartas mostradas. +Sacred Knight|Caballero sagrado|Criatura - Caballero Humano|El Caballero sagrado no puede ser blqoueado por criaturas negras y/o rojas. +Sacred Nectar|Néctar consagrado|Conjuro|Ganas 4 vidas. +Sacred Prey|Presa sagrada|Criatura - Caballo|Cuando la Presa sagrada sea bloqueada, gana 1 vida. +Sadistic Glee|Regocijo sádico|Encantamiento - Aura|Siempre que una criatura vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. +Safeguard|Protección|Encantamiento|{2}{W}: Prevén todo el daño de combate que fuera a hacer la criatura objetivo este turno. +Sailmonger|Traficante de vuelo|Criatura - Traficante Humano|{2}: el jugador objetivo gana la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Salt Flats|Planicies salinas|Tierra|Las Planicies salinas entran en juego giradas.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {W} o {B} a tu reserva de maná. Las Planicies salinas te hacen 1 punto de daño. +Salt Marsh|Cenagal Salino|Tierra|El Cenegal salino entra en juego girado. {T}: Agrega {U} o {B} a tu reserva de maná. +Salvage|Salvar|Conjuro|Coloca la carta objetivo de tu cementerio en la parte superior de tu biblioteca. +Samite Alchemist|Alquimista Samita|Criatura - Clérigo Humano|{W} {W}, {T}: Prevén los siguientes 4 puntos de daño que fuera hacerse este turno a la criatura objetivo de tu control. Gira esa criatura. No se endereza durante tu siguiente paso de enderezar. +Samite Archer|Arquera Samita|Criatura - Arquero Clérigo Humano|{T}: Prevén el siguiente punto de daño que fuera a recibir la criatura o jugador objetivo este turno.\n{T}: la Arquera Samita hace 1 daño a la criatura o jugador objetivo. +Samite Elder|Anciana Samita|Criatura - Clérigo Humano|{T}: las criaturas de tu control ganan protección contra el color(es) del permanente objetivo de tu control hasta el final del turno. +Samite Healer|Sanador Samita|Criatura - Clérigo Humano| +Samite Ministration|Ayuda Samita|Instantáneo|Prevén todo el daño que fuera a hacerte una fuente de tu elección este turno. Siempre que el daño de una fuente negra o roja es prevenido de esta manera, gana vida igual a ese daño. +Samite Pilgrim|Peregrina Samita|Criatura - Clérigo Humano|{T}: Prevén los siguiente X puntos de daño que fuera a recibir la criatura o jugador objetivo, donde X es el número de tipos de tierras básicas que controlas. +Samite Sanctuary|Santuario Samita|Encantamiento|{2}: Prevén el siguiente punto de daño que fuera a recibir la criatura objetivo este turno. Cualquier jugador puede jugar esta habilidad. +Sanctum Custodian|Custodio del lugar sagrado|Criatura - Clérigo Humano|{T}: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Sand Golem|Gólem de arena|Criatura Artefacto - Gólem|Siempre que un hechizo o habilidad controlada por un oponente te hace descártarte del Golem de arena de tu mano, devuelve el Gólem de arena de tu cementerio al juego al final del turno con un contador +1/+1 en él. +Sand Silos|Silo de arena|Tierra|El Silo de arena entra en juego girado.\nPuedes elegir no enderezar el Silo de arena durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, si el Silo de arena esta girado, pon un contador de almacén en él.\n{T}, quita cualquier número de contadore +Sand Squid|Calamar de la arena|Criatura - Bestia Calamar|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.)\nPuedes elegir no enderezar el Calamar de la arena durante tu paso de enderezar.\n{T}: gira la criatura objetivo. Esa criatura no se endereza durante el paso de enderezar de su controlador mientras el Calamar de la arena permanezca girado. +Sandbar Crocodile|Cocodrilo de la arena|Criatura - Cocodrilo|Cambia de fase +Sandbar Merfolk|Tritón de los bancos de arena|Criatura - Tritón|Ciclo 2 (2, descartar esta carta de tu mano: roba una carta.) +Sandbar Serpent|Serpiente de los bancos de arena|Criatura - Serpiente|Ciclo 2 (2, descartar esta carta de tu mano: roba una carta.) +Sands of Time|Arenas del tiempo|Artefacto|Cada jugador salta su paso de enderezar.\nAl comienzo del mantenimiento de cada jugador, ese jugador simultaneamente endereza cada artefacto, criatura o tierra girado que controle y gira cada artefacto, criatura, y tierra enderezado que controle. +Sandstone Needle|Piedra afilada de arenisca|Tierra|La Piedra afilada de arenisca entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento de la Piedra afilada de arenisca: añade {R}{R} a tu reserva de maná. Si no hay contadores de agotamiento en la Piedra afilada, sacrifícala. +Sandstorm|Tormenta de arena|Instantáneo|La Tormenta de arena hace 1 punto de daño a cada criatura atacante. +Sanguine Guard|Guardia sanguinario|Criatura - Caballero Zombie|Daña primero.\n{1}{B}: regenera la Guardia sanguinario. +Sapphire Charm|Amuleto de zafiro|Instantáneo|Elige una -- El jugador objetivo roba una carta al comienzo del siguiente mantenimiento, o la criatura objetivo que un oponente controla cambia de fase y sale de juego, o la criatura objetivo gana la habilidad de volar hasta el turno del turno. +Sapphire Leech|Sanguijuela de Zafiro|Criatura - Sanguijuela|Vuela\nLos hechizos azules cuestan {U} más para ser jugados. +Saprazzan Bailiff|Alguacil saprazzano|Criatura - Tritón|Cuando el Alguacil saprazzano entra en juego, retira del juego todos los artefactos y encantamientos de todos los cementarios.\nCuando el Alguacil saprazzano deja el juego, devuelve todos los artefactos y encantamientos de todos los cementerios a la mano de su propietario. +Saprazzan Breaker|Rompedor saprazzano|Criatura - Bestia|{U}: pon la carta superior de tu biblioteca en tu cementerio. Si esa carta es una tierra, el Rompedor saprazzano es imbloqueable este turno. +Saprazzan Heir|Heredera saprazzana|Criatura - Tritón|Siempre que la Heredera saprazzana sea bloqueada, puedes robar tres cartas. +Saprazzan Legate|Legado saprazzano|Criatura - Soldado Tritón|Vuela\nSi un oponente controla una montaña y tú controlas una isla, puedes jugar el Legado saprazzano sin pagar su coste de maná. +Saprazzan Outrigger|Yola saprazzana|Criatura - Tritón|Cuando el Yola saprazzana ataca o bloquea, ponlo en la parte superior de la biblioteca de su propietario al final del combate. +Saprazzan Raider|Incursor saprazzano|Criatura - Tritón|Cuando el Incursor saprazzano sea bloqueado, devuélvelo a la mano de su propietario. +Saprazzan Skerry|Arrecife saprazzano|Tierra|El Arrecife saprazzano entra en juego girada con dos contadores de agotamiento sobre él.\n{T}, quita un contador de agotamiento del Arrecife saprazzano: añade {U}{U} tu reserva de maná. Si no hay contadores de agotamiento en el Arrecife saprazzano, sacrifícalo. +Saproling Burst|Estallido de saprolines|Encantamiento|Desaparecer 7 (Esta encantamiento entra en juego con siete contadores de desaparición sobre él. Al comienzo de tu mantenimiento, remueve un contador de desaparición de él. Si no puedes, sacrifícalo.)\nQuitar un contador de desvanecimiento del Estallido de saprolines: Crea una ficha de criatura saprolín verde. Tiene "La fuerza y la resistencia de esta criatura son iguales al número de contadores de desvanecimiento en el Estallido de saprolines".\nCuando el Estallido de saprolines abandone el campo de batalla, destruye todas las fichas creadas con el Estallido de saprolines. No pueden ser regeneradas. +Saproling Cluster|Enjambre de saprolines|Encantamiento|{1}, descartar una carta de tu mano: pon una ficha de criatura saprolín verde 1/1 en juego. Cualquier jugador puede jugar esta habilidad. +Saproling Infestation|Infestación de Saprolines|Encantamiento|Siempre que un jugador juegue un coste de estímulo, pon un ficha de criatura saprolín verde 1/1 en juego. +Saproling Symbiosis|Simbiosis de saprolines|Conjuro|Puedes jugar la Simbiosis de saprolines cuando puedas jugar instantáneos si pagas 2 más para jugarlo.\nPon una ficha de criatura saprolín verde 1/1 en juego por cada criatura de tu control. +Sarcomancy|Sarcomancia|Encantamiento|Cuando la Sarcomancia entra en juego, pon una ficha de criatura zombi negra 2/2 en juego.\nAl comienzo de tu mantenimiento, si no hay zombis en juego, la Sarcomancia te hace 1 punto de daño. +Savage Gorilla|Gorila Salvaje|Criatura - Simio|{U}{B}, {T}, sacrificar el Gorila Salvaje: La criatura objetivo obtiene -3/-3 hasta el final del turno. Roba una carta. +Savage Offensive|Ofensiva Salvaje|Conjuro|Estímulo {G} (Puedes pagar {G} adicional en cuanto juegues este hechizo.)\nLas criaturas de tu control ganan la habilidad de dañar primero hasta el final del turno. Si pagastes el coste de estímulo, obtienen +1/+1 hasta el final del turno. +Sawback Manticore|Mantícora crestada|Criatura - Mantícora|4: la Mantícora crestada gana la habilidad de volar hasta el final del turno.\n{1}: la Mantícora crestada hace 2 puntos de daño a la criatura atacante o bloqueadora objetivo. Juega esta habilidad sólo si la Mantícora crestada está atacando o bloqueando y sólo una vez cada turno. +Sawtooth Loon|Somorgujo dientes de sierra|Criatura - Ave|Vuela.\nCuando el Somorgujo dientes de sierra entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario.\nCuando el Somorgujo dientes de sierra entra en juego, roba dos cartas, luego pon dos cartas de tu mano en la parte inferior de tu biblioteca. +Sawtooth Ogre|Ogro de dientes de sierra|Criatura - Ogro|Siempre que el Ogro de dientes de sierra bloquea o sea bloqueado por una criatura, el Ogro de dientes de sierra hace 1 punto de daño a esa criatura al final del combate. +Scabland|Terreno escabroso|Tierra|El Terreno escabroso entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade {R} o {B} a tu reserva de maná. El Terreno escabroso te hace 1 punto de daño. +Scalding Salamander|Salamandra abrasadora|Criatura - Salamandra|Siempre que la Salamandra abrasadora ataca, puedes hacer 1 punto de daño a cada criatura sin la habilidad de volar que el jugador defensor controla. +Scalding Tongs|Tenazas ardientes|Artefacto|Al comienzo de tu mantenimiento, si tiene tres o menos cartas en tu mano, las Tenazas ardientes hacen 1 punto de daño al oponente objetivo. +Scald|Escaldar|Encantamiento|Siempre que un jugador gire un isla para extraer maná, el Escaldar hace 1 punto de daño a ese jugador. +Scalebane's Elite|Élite de Matadragones|Criatura - Soldado Humano|Protección contra negro. +Scandalmonger|Traficante de escándalos|Criatura - Traficante Jabalí|{2}: el jugador objetivo se descarta una carta de su mano. Cualquier jugador puede jugar esta habilidad pero sólo si pudiera jugar un conjuro. +Scapegoat|Cabeza de turco|Instantáneo|Como coste adicional para jugar a la Cabeza de turco, sacrifica una criatura.\nDevuelve cualquier número de criaturas objetivo de tu control a la mano de su propietario. +Scarab of the Unseen|Escarabajo de los Invisibles|Artefacto|{T}, sacrifica el Escarabajo de los Invisibles: Devuelve todos los encantamientos en el permanente objetivo de tu control a la mano de sus propietarios. Roba una carta al comienzo del siguiente mantenimiento. +Scare Tactics|Tácticas intimidatorias|Instantáneo|Las criaturas de tu conrol obtienen +1/+0 hasta final del turno. +Scarred Puma|Puma Marcado|Criatura - Felino|El Puma Marcado no puede atacar a menos que una criatura negra o verde también ataque. +Scars of the Veteran|Cicatrices de veterano|Instantáneo|Puedes remover del juego una carta blanca de tu mano en lugar de pagar el coste de maná de las Cicatrices del veterano. +Scavenged Weaponry|Armamento de Desechos|Encantamiento - Aura|Cuando Armamento de Desechos entra en juego, roba una carta.\nLa criatura encantada obtiene +1/+1. +Scavenger Folk|Pueblo saqueador|Criatura - Humano|{G}, {T}, sacrificar el Pueblo saqueador: destruye el artefacto objetivo. +Scavenging Ghoul|Gul carroñero|Criatura - Zombie|Al final del turno, pon un contador de cadaver sobre el Gul carroñero por cada criatura puesta en un cementerio desde el juego ese turno.\nQuita un contador de cadaver del Gul carroñero: regenera el Gul carroñero. +Scent of Brine|Aroma de mar|Instantáneo|Muestra cualquier número de cartas azules de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague 1 por cada carta mostrada de esta manera. +Scent of Cinder|Esencia de ceniza|Conjuro|Muestra cualquier número de cartas rojas de tu mano. La Esencia de ceniza hace X puntos de daño a la criatura o jugador objetivo, donde X es el número de cartas mostradas de esta manera. +Scent of Ivy|Esencia de hiedra|Instantáneo|Muestra cualquier número de cartas verdes de tu mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. +Scent of Jasmine|Esencia de jazmín|Instantáneo|Muestra cualquier número de cartas blancas de tu mano. Gana 2 vidas por cada carta mostrada de esta manera. +Scent of Nightshade|Esencia de belladona|Instantáneo|Muestra cualquier número de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el número de cartas mostradas de esta manera. +School of Piranha|Banco de pirañas|Criatura - Pez|Al comienzo de tu mantenimiento, sacrifica el Banco de pirañas a menos que pagues {1}{U}. +School of the Unseen|Escuela de los Invisibles|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: añade un maná de cualquier color a tu reserva de maná. +Scorched Earth|Tierra abrasada|Conjuro|Como coste adicional para jugar la Tierra abrasada, descártate de X tierras de tu mano.\nDestruye X tierras objetivo. +Scorched Ruins|Ruinas calcinadas|Tierra|Si las Ruinas calcinadas entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon las Ruinas calcinadas en juego. Si no lo haces, ponla en el cementerio de su propietario.\n{T}: añade 4 a tu reserva de maná. +Scorching Lava|Lava Abrasadora|Instantáneo|Estímulo {R} (Puedes pagar {R} adicional en cuanto juegues este hechizo.)\nLa Lava Abrasadora hace 2 puntos de daño a la criatura o jugador objetivo. Si pagastes el coste de estímulo, esa criatura no puede ser regenerada este turno y si ésta fuera a ir al cementerio este turno, en su lugar, remuévelo de juego. +Scorching Spear|Lanza abrasadora|Conjuro|La Lanza abrasadora hace 1 punto de daño a la criatura o jugador objetivo. +Scorching Winds|Vientos abrasadores|Instantáneo|Lanza los Vientos abrasadores sólo durante el paso de declarar atacantes y sólo si tú has sido atacado este paso. +Scoria Cat|Felino de Escoria|Criatura - Felino|El Felino de Escoria obtiene +3/+3 mientras que no controles tierras enderezadas. +Scouting Trek|Jornada de Exploración|Conjuro|Busca en tu biblioteca cualquier número de cartas de tierra, muéstralas, y ponlas en un lado. Baraja tu biblioteca, luego pon estas cartas en la parte superior de tu biblioteca en cualquier orden. +Scrapheap|Tiradero de chatarra|Artefacto|Siempre que un artefacto o encantamiento se pone en tu cementerio, gana 1 vida. +Scrap|Destrozar|Instantáneo|Destruye el artefacto objetivo.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Screeching Drake|Draco chillon|Criatura - Draco|Vuela +Screeching Harpy|Arpía gritona|Criatura - Bestia Saga|Vuela.\n{1}{B}: regenera la Arpía gritona. +Scroll Rack|Estantería de pergaminos|Artefacto|{1}, {T}: elige cualquier número de cartas en tu mano y separa estas cartas en un lado cara abajo. Pon un número de cartas igual de la parte superior de tu biblioteca en tu mano. Luego pon las cartas separadas de esta manera en la parte superior de tu biblioteca en cualquier orden. +Scryb Sprites|Duendes voladores|Criatura - Hada|Vuela +Scrying Glass|Cristal de adivinación|Artefacto|{3}, {T}: elige un número más grande que 0 y un color. El oponente objetivo muestra su mano. Si ese oponente muestra exactamente el número de cartas elegido del color elegido, roba una carta. +Sea Drake|Draco del mar|Criatura - Draco|Vuela +Sea Eagle|Águila marina|Criatura - Ave|Vuela. +Sea Scryer|Arúspice marino|Criatura - Hechicero Tritón|{T}: añade 1 a tu reserva de maná.\n{1} , {T}: añade {U} a tu reserva de maná. +Sea Serpent|Serpiente de mar|Criatura - Serpiente|La Serpiente de mar no puede atacar a menos que el jugador defensor controle una isla. +Sea Snidd|Snidd marino|Criatura - Bestia|{T}: el tipo de tierra objetivo se convierte en el tipo de tierra básica de tu elección hasta el final del turno. +Sea Spirit|Espíritu del mar|Criatura - Espíritu Elemental|{U}: el Espíritu del mar obtiene +1/+0 hasta el final del turno. +Sea Sprite|Hada marina|Criatura - Hada|Vuela, protección de rojo +Sea Troll|Trol de mar|Criatura - Trol|{U}: regenera al Trol de mar. Juega esta habilidad sólo si el Trol de mar bloquea o fue bloqueado por una criatura azul este turno. +Seahunter|Cazador marítimo|Criatura - Mercenario Humano|{3}, {T}: busca en tu biblioteca una carta de triton y pon esa carta en juego. Luego baraja tu biblioteca. +Seal of Removal|Sello de remoción|Encantamiento|Sacrificar el Sello de remoción: devuelve la criatura objetivo a la mano de su propietario. +Seal of Strength|Sello de fuerza|Encantamiento|Sacrificar el Sello de fuerza: la criatura objetivo obtiene +3/+3 hasta el final del turno. +Sealed Fate|Destino marcado|Conjuro|Mira las X cartas superiores de la biblioteca del oponente objetivo. Retira del juego una de estas cartas y pon el resto en la parte superior de la biblioteca del jugador. +Search for Survivors|Búsqueda de sobrevivientes|Conjuro|Baraja tu cementerio. Un oponente elige una carta al azar. Si esa carta es una carta de criatura, pon la en tu juego. De otro modo, retíralo del juego. +Searing Rays|Rayos Abrasadores|Conjuro|Elige un color. Los Rayos Abrasadores hacen daño a cada jugador igual al número de criaturas de ese color que el jugador controla. +Searing Spear Askari|Askari de la Lanza Flamígera|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{1}{R}: la Askari de la Lanza Flamígera no puede ser bloqueada excepto por dos o más criaturas este turno. +Searing Touch|Toque abrasador|Instantáneo|Recuperar 4 (Puedes pagar 4 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nEl Toque abrasador hace 1 punto de daño a la criatura o jugador objetivo. +Searing Wind|Viento Abrasador|Instantáneo|El viento abrasador hace 10 puntos de daño a la criatura o jugador objetivo +Seashell Cameo|Camafeo Concha Marina|Artefacto|{T}: añade {B} o {U} a tu reserva de maná. +Seasinger|Sirena|Criatura - Tritón|Cuando tú no controlas islas, sacrifica la Sirena.\nPuedes elegir no enderezar la Sirena durante tu paso de enderezar.\n{T}: gana el control de la criatura objetivo cuyo controlador controle una isla mientras que tu controles la Sirena y mientras que la Sirena permanezca girada. +Seasoned Marshal|Mariscal competente|Criatura - Soldado Humano|Siempre que el Mariscal competente ataque, puedes girar la criatura objetivo. +Seasoned Tactician|Estratega experimentado|Criatura - Consejero Humano|{3}, Retira del juego las cuatro cartas superiores de tu biblioteca: la siguiente vez que una fuente de tu elección te haga daño este turno, Prevén ese daño. +Second Chance|Segunda oportunidad|Encantamiento|Al comienzo de tu mantenimiento, si tienes 5 o menos vidas, sacrifica la Segunda oportunidad. Si lo haces toma otro turno después de este. +Security Detail|Destacamento de seguridad|Encantamiento|{W} {W}: pon una ficha de criatura soldado blanca 1/1 en juego. Juega esta habilidad sólo si no controlas criaturas y sólo una vez cada turno. +Seedling Charm|Amuleto de germinación|Instantáneo|Elige una -- devuelve el encantar criatura objetivo a la mano de su propietario; o regenera la criatura verde objetivo; o la criatura objetivo gana la habilidad de arrollar hasta el final del turno. +Seeds of Innocence|Semillas de inocencia|Conjuro|Destruye todos los artefactos. No pueden ser regenerados. El controlador de cada artefacto destruido de esta manera gana vida igual al coste de maná convertido. +Seeker of Skybreak|Buscador de la luz celeste|Criatura - Elfo|{T}: endereza la criatura objetivo. +Seeker|Espíritu|Encantamiento - Aura|La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criaturas blancas. +Seer's Vision|Visión del Vidente|Encantamiento|Todos los oponentes juegan con sus manos mostradas.\nSacrificar la Visión del Vidente: mira la mano del jugador objetivo y elige una carta. Ese jugador se descarta esa carta. Juega esta habilidad sólo cuando pudieras jugar un conjuro. +Seething Anger|Furor Ardiente|Conjuro|Recuperar 3 (Puedes pagar 3 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nLa criatura objetivo obtiene +3/+0 hasta el final del turno. +Segmented Wurm|Sierpe segmentada|Criatura - Sierpe|Siempre que la Sierpe segmentada sea objetivo de un hechizo o habilidad, pon un contador -1/-1 sobre ella. +Segovian Leviathan|Leviatán de Segovia|Criatura - Leviatan|Cruza islas (Esta criatura es imbloqueable mientras que el jugador defensor controle una isla.) +Seismic Mage|Mago sísmico|Criatura - Cambiahechizos Humano|{2}{R}, {T}, descartar una carta de tu mano: destruye la tierra objetivo. +Seizures|Malestar|Encantamiento - Aura|Siempre que la criatura encantada sea girada, el Malestar hace 3 puntos de daño al controlador de la criatura encantada a menos que ese jugador pague 3. +Selenia, Dark Angel|Selenia, ángel perverso|Criatura Legendaria - Ángel|Vuela.\nPagar 2 vidas: devuelve Selenia, ángel perverso a la mano de su propietario. +Sengir Bats|Murciélagos de Sengir|Criatura - Murciélago|Vuela\nSiempre que una criatura recibe daño de los Murciélagos de Sengir y vaya a un cementerio este turno, pon un contador +1/+1 en los Murciélagos de Sengir. +Seraph|Serafín|Criatura - Ángel|Vuela\nSiempre que una criatura recibe daño por el Serafin este turno y vaya a un cementerio, pon esa criatura en juego bajo tu control al final del turno. Cuando pierdes el control del Serafín, sacrifica la criatura. +Serene Heart|Corazón sereno|Instantáneo|Destruye todos los encantamiento locales. +Serene Offering|Ofrenda apacible|Instantáneo|Destruye el encantamiento objetivo. Gana vida igual al coste de maná convertido del encantamiento. +Serenity|Serenidad|Encantamiento|Al comienzo de tu mantenimiento, destruye todos los artefactos y encantamientos. No pueden ser regenerados. +Serpent Assassin|Asesino serpiente|Criatura - Asesino Víbora|Cuando el Asesino serpiente entre en el campo de batalla, puedes destruir la criatura objetivo que no sea negra. +Serpent Generator|Generador de serpientes|Artefacto|{4}, {T}: pon una ficha de criatura artefacto serpiente-venenosa 1/1 en juego. Esta criatura tiene "Siempre que esta criatura hace daño a un jugador, ese jugador obtiene un contador de veneno." (Un jugador con 10 o más contadores de veneno pierde la partida.) +Serpentine Kavu|Kavu Serpentino|Criatura - Kavu|{R}: el Kavu Serpentino gana la habilidad de prisa hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) +Serra Advocate|Abogado de Serra|Criatura - Ángel|Vuela.\n{T}: la criatura atacante o bloqueadora objetivo obtiene +2/+2 hasta el final del turno. +Serra Aviary|Pajarera de Serra|Encantar Mundo|Las criaturas con la habilidad de volar obtienen +1/+1. +Serra Bestiary|Bestiario de Serra|Encantamiento - Aura|Al comienzo de tu mantenimiento, sacrifica el Bestiario de Serra a menos que pagues {W} {W}.\nLa criatura encantada no puede atacar ni bloquear y sus habilidades activadas con {T} en su coste no pueden ser jugadas. +Serra Inquisitors|Inquisidores de Serra|Criatura - Clérigo Humano|Cuando los Inquisidores de Serra bloquean o son bloqueados por una o más criaturas negras, los Inquisidores de Serra obtienen +2/+0 hasta el final del turno. +Serra Paladin|Paladín de Serra|Criatura - Caballero Humano|{T}: Prevén el siguiente 1 de daño que fuera ser hecho a la criatura o jugador objetivo ete turno.\n{1}{W} {W}, {T}: la criatura objetivo no se gira al atacar este turno. +Serra Zealot|Fanático de Serra|Criatura - Soldado Humano|Daña primero +Serra's Hymn|Himno de Serra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre el Himno de Serra. Sacrificar el Himno de Serra: Prevén hasta X puntos de daño totales que fueran a recibir este turno cualquier número de criaturas y/o jugadores objetivo, divididos como elijas, donde X es el número de contadores de versos sobre el Himno de Serra. +Serra's Liturgy|Liturgia de Serra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Liturgia de Serra.\n{W}, sacrificar la Liturgia de Serra: destruye hasta X artefactos y/o encantamientos objetivo, donde X es el número de contadores de versos sobre la Liturgia de Serra. +Serra's Sanctum|Santuario de Serra|Tierra Legendaria|{T}: añade {B} a tu reserva de maná por cada encantamiento que controles. +Servant of Volrath|Sirviente de Volrath|Criatura - Sicario|Cuando el Sirviente de Volrath deje el juego, sacrifica una criatura. +Sewer Rats|Ratas de alcantarilla|Criatura - Rata|{B}, pagar 1 vida: las Ratas de alcantarilla obtienen +1/+0 hasta el final del turno. Juega esta habilidad no más que tres veces cada turno. +Shackles|Grilletes|Encantamiento - Aura|La criatura encantada no se endereza durante el paso de enderezar de su controlador.\n{W}: devuelve los Grilletes a la mano de su propietario. +Shadow Rider|Jinete de la sombra|Criatura - Caballero Zombie|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) +Shadow Rift|Grieta sombría|Instantáneo|La criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nRoba una carta. +Shadowbane|Azote de sombras|Instantáneo|La siguiente vez que este turno una fuente de tu elección fuera daño a la criatura o jugador objetivo, Prevén ese daño. Si esa fuente es negra, gana vida igual al daño prevenido de esta manera. +Shadowstorm|Tormenta espectral|Conjuro|La Tormenta espectral hace 2 puntos de daño a cada criatura con la habilidad de desvanecerse. +Shallow Grave|Tumba precaria|Instantáneo|Pon la carta superior de criatura de tu cementerio en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Retírala del juego al final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) +Shaman en-Kor|Chamán en-Kor|Criatura - Clérigo Chamán Kor|{0}: el siguiente punto de daño que fuera a recibir el Chamán en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. {1}{B}: la siguiente vez que una fuente fuera a hacer daño a la criatura objetivo este turno, en vez de eso ese daño es redirigido al Chamán en-Kor. +Shambling Strider|Zancudo voraz|Criatura - Yeti|{R}{G}: el Zancudo voraz obtiene +1/-1 hasta el final del turno. +Shanodin Dryads|Dríadas de Shanodín|Criatura - Driada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Shaper Guildmage|Mago del Gremio de Moldeadores|Criatura - Hechicero Humano|{W}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno.\n{B}, {T}: la criatura objetivo obtiene +1/+0 hasta el final del turno. +Shapeshifter|Metamorfo|Criatura Artefacto - Metamorfo|Cuando el Metamorfo entra en juego, elige un número entre 0 y 7.\nAl comienzo de tu mantenimiento, puedes elegir un número entre 0 y 7.\nLa fuerza del Metamorfo es igual al ultimo número elegido y su resistencia es igual a 7 menos ese número. +Shattered Crypt|Cripta derruida|Conjuro|Devuelve X cartas de criatura objetivo de tu cementerio a tu mano y pierde X vidas. +Shattering Pulse|Pulso rompedor|Instantáneo|Retorno - 3. (Si tu pagas 3 además de cualquier otro coste cuando tu juegues este hechizo, ponlo en tu mano en vez de tu cementerio como parte de su resoluvion.)\nDestruye el artefacto objetivo. +Shauku's Minion|Lacayo de Shauku|Criatura - Sicario Humano|{B}, {R}, {T}: el Lacayo de Shauku hace 2 puntos de daño a la criatura blanca objetivo. +Shauku, Endbringer|Shauku la Terminadora|Criatura Legendaria - Vampiro|Vuela\nShauku la Terminadora no puede atacar si no hay otra criatura en juego.\nAl comienzo de tu mantenimiento, pierde 3 vidas.\n{T}: retira del juego la criatura objetivo y pon un contador +1/+1 en el Shauku. +Sheltered Valley|Valle escondido|Tierra|Cuando el Valle escondido entra en juego, sacrifica cada otro Valle escondido de tu control.\nAl comienzo de tu mantenimiento, si tu controlas tres o menos tierras, gana 1 vida.\n{T}: añade 1 a tu reserva de maná. +Sheltering Prayers|Oraciones Protectoras|Encantamiento|Las tierras básicas que controla cada jugador no pueden ser objetivo de hechizos ni habilidades mientras ese jugador controle tres o menos tierras. +Shield Bearer|Portaescudo|Criatura - Soldado Humano|Agrupa +Shield Dancer|Bailarina del Escudo|Criatura - Rebelde Humano|{2}{W}: la siguiente vez que la criatura atacante objetivo fuera a hacer daño de combate a la Bailarina del Escudo este turno, en vez de eso esa criatura se hace el daño a ella misma. +Shield Mate|Escudero asistente|Criatura - Soldado Humano|Sacrificar el Escudero asistente: la criatura objetivo obtiene +0/+4 hasta final del turno. +Shield Sphere|Esfera escudo|Criatura Artefacto - Muro|(Los muros no pueden atacar)\nSiempre que la Esfera escudo bloquea, pon un contador -0/-1 en él. +Shield Wall|Escudar|Instantáneo|Las criaturas de tu control obtienen +0/+2 hasta el final del turno. +Shield of Duty and Reason|Escudo del Deber y la Razón|Encantamiento - Aura|La criatura encantada tiene protección contra verde y contra azul. +Shield of the Ages|Escudo de las Edades|Artefacto|{2}: Prevén el siguiente punto de daño que fuera hacerte daño este turno. +Shifting Wall|Muro cambiante|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nEl Muro cambiante enta en juego con X contadores +1/+1 sobre él. +Shimmering Barrier|Barrera de luz trémula|Criatura - Muro|(Los muros no pueden atacar.)\nDaña primero.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Shimmering Efreet|Efrit resplandeciente|Criatura - Efrit|Vuela, cambia de fase\nSiempre que el Efrit resplandeciente cambia de fase y entra al juego, la criatura objetivo cambia de fase y sale de juego. +Shimmering Mirage|Espejismo rutilante|Instantáneo|El tipo de la tierra objetivo es del tipo de tierra básica de tu elección hasta el final del turno. Roba una carta. +Shimmering Wings|Alas Relucientes|Encantamiento - Aura|Encantar criatura. +Shimmer|Luz trémula|Encantamiento|Cuando juegues la Luz trémula, elige un tipo de tierra.\nTodas las tierras del tipo elegido gana la habilidad de cambiar de fase. +Shivan Emissary|Emisario Shivano|Criatura - Hechicero Humano|Estímulo {1}{B} (Puedes pagar {1}{B} adicionales en cuanto juegues este hechizo.)\nCuando el Emisario Shivano entra en juego, si pagastes el coste de estímulo, destruye la criatura que no sea negra. No puede ser regenerada. +Shivan Gorge|Garganta shivana|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{2}{R}, {T}: la Garganta shivana hace 1 punto de daño a cada oponente. +Shivan Harvest|Cosecha Shivana|Encantamiento|{1}{R}, sacrificar una criatura: destruye la tierra que no sea básica. +Shivan Oasis|Oasis Shivano|Tierra|El Oasis shivano entra en juego girado. {T}: Agrega {R} o G a tu reserva de maná. +Shivan Phoenix|Fénix shivano|Criatura - Fenix|Vuela.\nCuando el Fénix shivano vaya a un cementerio desde el juego, devuelve el Fénix shivano a la mano de su propietario. +Shivan Raptor|Ráptor shivano|Criatura - Lagarto|Daña primero; prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nEco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Shivan Wurm|Sierpe Shivana|Criatura - Sierpe|Arrolla.\nCuando la Sierpe shivana entra en juego, devuelve un criatura roja o verde de tu control a la mano de su propietario. +Shivan Zombie|Zombie Shivano|Criatura - Zombie Barbaro|Protección de blanco +Shocker|Conmocionador|Criatura - Insecto|Siempre que el Conmocionador hace daño a un jugador, ese jugador se descarta de su mano, luego roba esa cantidad de cartas. +Shoreline Raider|Jinete Costero|Criatura - Tritón|Protección de Kavu +Shoving Match|Pelea a empujones|Instantáneo|Hasta el final del turno, todas las criaturas ganan "{T}: gira la criatura objetivo." +Show and Tell|Muestra y explica|Conjuro|Cada jugador puede poner una carta de artefacto, criatura, encantamiento, o tierra de su mano en juego. +Shower of Sparks|Lluvia de chispas|Instantáneo|La Lluvia de chispas hace 1 punto de daño a la criatura objetivo y 1 punto de daño al jugador objetivo. +Shriek of Dread|Chillido horrorizante|Instantáneo|La criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. +Shrieking Drake|Draco aullador|Criatura - Draco|Vuela\nCuando el Draco aullador entra en juego, devuelve un criatura que controles a la mano de su propietario. +Shrieking Mogg|Mogg chillante|Criatura - Trasgo|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nCuando el Mogg chillante entra en juego, gira todas las demás criaturas. +Shrink|Reducir|Instantáneo|La criatura objetivo obtiene -5/-0 hasta el final del turno. +Shrouded Serpent|Serpiente Oculta|Criatura - Serpiente|Siempre que la Serpiente Oculta ataca, el jugador defensor puede pagar 4. Si no lo hace, la Serpiente Oculta es imbloqueable este turno. +Shyft|Mymo|Criatura - Metamorfo|Al comienzo de tu mantenimiento, puedes puedes cambiar el color del Mymo a uno o más colores. +Sibilant Spirit|Espíritu sibilante|Criatura - Espíritu|Vuela\nSiempre que el Espíritu silbante ataca, el jugador defensor puede robar una carta. +Sick and Tired|Fastidio|Instantáneo|Dos criaturas objetivo obtienen cada una -1/-1 hasta el final del turno. +Sicken|Enfermar|Encantamiento - Aura|La criatura encantada obtiene -1/-1.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Sidar Jabari|Sidar Jabari|Criatura Legendaria - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\nSiempre que el Sidar Jabari ataca, gira la criatura objetivo que el jugador defensor controla. +Sigil of Sleep|Sello del sueño|Encantamiento - Aura|Siempre que la criatura encantada hace daño a un jugador, devuelve la criatura objetivo que controla ese jugador a la mano de su propietario. +Silent Assassin|Asesina silenciosa|Criatura - Asesino Mercenario Humano|{3}{B}: destruye la criatura objetivo bloqueándolo al final del combate. +Silent Attendant|Asistente taciturno|Criatura - Clérigo Humano|{T}: gana 1 vida. +Silk Net|Red de seda|Instantáneo|La criatura objetivo obtiene +1/+1 y puede bloquear como si tuviera la habilidad de volar hasta el final del turno. +Silkenfist Fighter|Combatiente puño de seda|Criatura - Soldado Kor|Siempre que el Combatiente puño de seda sea bloqueado, enderézalo. +Silkenfist Order|Orden del puño de seda|Criatura - Soldado Kor|Siempre que el Orden del puño de seda sea bloqueado, enderézalo. +Silt Crawler|Reptil del Cieno|Criatura - Bestia|Cuando el Reptil del Cieno entra en juego, gira todas las tierras de tu control. +Silver Drake|Draco plateado|Criatura - Draco|Vuela.\nCuando el Draco plateado entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario. +Silver Erne|Halieto plateado|Criatura - Ave|Vuela, arrolla +Silver Wyvern|Wyvern de plata|Criatura - Draco|Vuela.\n{U}: cambia el objetivo del hechizo objetivo con un único objetivo si ese objetivo es El Wyvern de plata. El nuevo objetivo debe ser una criatura. +Silverglade Elemental|Elemental argentífero|Criatura - Elemental|Cuando el Elemental argentífero entra en juego, puedes buscar en tu biblioteca una carta de bosque y pon esa carta en juego. Si lo haces, baraja tu biblioteca. +Silverglade Pathfinder|Descubridora argentífera|Criatura - Cambiahechizos Driada|{1}{G}, {T}, descartar una carta de tu mano: busca en tu biblioteca una carta de tierra básica y pon esa carta en juego girada. Luego baraja tu biblioteca. +Simian Grunts|Soldados simiescos|Criatura - Simio|Puedes jugar los Soldados simiescos cuando puedas jugar un instantáneo.\nEco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Simoon|Simun|Instantáneo|El Simun hace 1 punto de daño a cada criatura que el oponente objetivo controla. +Simulacrum|Simulacro|Instantáneo|Ganas vida igual al daño recibido este turno. El Simulacro hace a la criatura objetivo que controlas daño igual al daño recibido este turno. +Singe|Chamuscar|Instantáneo|El Chamuscar hace 1 punto de daño a la criatura objetivo. Esa criatura se convierte en negra hasta el final del turno. +Sinister Strength|Fuerza siniestra|Encantamiento - Aura|La criatura encnatda obtiene +3/+1 y es negra. +Siren's Call|Canto de sirena|Instantáneo|Lanza el Canto de sirena sólo durante el turno de un oponente, antes de que los atacantes sean declarados. +Sirocco|Siroco|Instantáneo|El jugador objetivo muestra su mano. Por cada carta de instantáneo azul mostrada, el jugador puede pagar 4 vidas o se descarta esa carta de su mano. +Sisay's Ingenuity|Ingenuidad de Sisay|Encantamiento - Aura|Cuando la Ingenuidad de Sisay entra en juego, roba una carta.\nLa criatura encantada tiene: {2}{U}: la criatura objetivo se convierte en el color de tu elección hasta el final del turno. +Sisay's Ring|Anillo de Sisay|Artefacto|{T}: añade 2 a tu reserva de maná. +Sisters of the Flame|Hermanas de la Llama|Criatura - Humano Chamán|{T}: añade {R} a tu reserva de maná. +Sivvi's Ruse|La astucia de Sivvi|Instantáneo|Si un oponente controla un montaña y tu controlas un llanura, puedes jugar La astucia de Sivvi sin pagar el coste de maná.\nPrevén todo el daño que fuera ser hecho este turno a las criaturas de tu control. +Sivvi's Valor|El valor de Sivvi|Instantáneo|Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de maná de El valor de Sivvi.\nTodo el daño que fuera a recibir la criatura objetivo este turno es hecho a ti en vez de eso. +Skeletal Crocodile|Cocodrilo esquelético|Criatura - Esqueleto Cocodrilo| +Skeletal Snake|Serpiente esquelético|Criatura - Esqueleto Víbora| +Skeleton Scavengers|Limpiadores de esqueletos|Criatura - Esqueleto|Los Limpiadores de esqueletos entra en juego con un contador +1/+1 sobre él.\nPagar 1 por cada contador +1/+1 sobre los Limpiadores de esqueletos: regenera los Limpiadores de esqueletos. Cuando lo regeneres de esta maneta, pon un contador +1/+1 sobre él. +Skeleton Ship|Barco de esqueletos|Criatura Legendaria - Esqueleto|Cuando no controles ninguna isla, sacrifica el Barco de esqueletos.\n{T}: pon un contador -1/-1 en la criatura obetivo. +Skirge Familiar|Familiar esquirge|Criatura - Diablillo|Vuela.\nDescartar una carta de tu mano: añade {B} a tu reserva de maná. +Skittering Horror|Horror resbaladizo|Criatura - Horror|Cuando jugues un hechizo de criatura, sacrifica el Horror resbaladizo. +Skittering Skirge|Esquirge deslizador|Criatura - Diablillo|Vuela. +Skittish Kavu|Kavu Juguetón|Criatura - Kavu|El Kavu Juguetón obtiene +1/+1 mientras que un oponente controle una criatura blanca o azul. +Skizzik|Skizzik|Criatura - Elemental|Estímulo {R} (Puedes pagar un {R} adicional en cuanto juegues este hechizo.)\nArrolla; prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, sacrifica el Skizzik a menos que el coste de estímulo sea pagado. +Skulking Fugitive|Fugitivo furtivo|Criatura - Mercenario Horror|Cuando el Fugitivo furtivo sea objetivo de hechizos o habilidades, sacrifica el Fugitivo furtivo. +Skulking Ghost|Ánima huidiza|Criatura - Espíritu|Vuela\nCuando la Ánima huidiza sea objetivo de hechizos o habilidades, sacrifícala. +Skull Catapult|Catapulta de cráneos|Artefacto| +Skull of Ramos|Cráneo de Ramos|Artefacto|{T}: añade {B} a tu reserva de maná.\nSacrificar el Craneo de Ramos: añade {B} a tu reserva de maná. +Sky Spirit|Espíritu del firmamento|Criatura - Espíritu|Vuela, Daña primero. +Sky Weaver|Tejedor Celeste|Criatura - Hechicero Metathran| +Skyshaper|Adaptacielos|Artefacto|Sacrificar Adaptacielos: la criaturas de tu control ganan la habilidad de volar hasta final del turno. +Skyship Weatherlight|Barco Celeste Vientoligero|Artefacto Legendario|Cuando el Barco Celeste Vientoligero entra en juego, busca en tu biblioteca cualquier número de carta de artefactos y/o criaturas y retíralos del juego. Luego baraja tu biblioteca.\n{4}, {T}: elige una carta al azar que fue retirada del juego con el Barco Celeste Vientoligero. Pon esa carta en la mano de su propietario. +Skyshroud Archer|Arquero de Veloceleste|Criatura - Arquero Elfo|{T}: la criatura objetivo con la habilidad de volar obtiene -1/-1 hasta el final del turno. +Skyshroud Behemoth|Behenot de Veloceleste|Criatura - Bestia|Desaparecer 2 (Esta criatura entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.)\nEl Behenot de Veloceleste entra en juego girado. +Skyshroud Blessing|Bendición de Veloceleste|Instantáneo|Las tierras no pueden ser objetivo de hechizos ni habilidades este turno.\nRoba una carta +Skyshroud Claim|Reclamo de Veloceleste|Conjuro|Busca en tu biblioteca hasta dos cartas de bosque y ponlas en juego. Luego baraja tu biblioteca. +Skyshroud Condor|Cóndor de Veloceleste|Criatura - Ave|Vuela.\nNo puedes jugar el Cóndor de Veloceleste a menos que hayas jugado otro hechizo este turno. +Skyshroud Cutter|Cortador de Veloceleste|Criatura - Bestia|Si controlas un bosque, puedes hacer que cada uno de los otros jugadores gane 5 vidas en vez de pagar el coste de maná del Cortador de Veloceleste. +Skyshroud Elf|Elfo de Veloceleste|Criatura - Druida Elfo| +Skyshroud Elite|Élite de Veloceleste|Criatura - Elfo|La Élite de Veloceleste obtiene +1/+2 mientras que el oponente controle una tierra no básica. +Skyshroud Falcon|Halcón de Veloceleste|Criatura - Ave|Vuela.\nEl Halcón de Veloceleste no se gira al atacar. +Skyshroud Forest|Bosque de Veloceleste|Tierra|El Bosque de Veloceleste entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{T}: añade a o {G} a tu reserva de maná. El Bosque de Veloceleste te hace 1 punto de daño. +Skyshroud Poacher|Cazador furtivo de Veloceleste|Criatura - Rebelde Humano| +Skyshroud Ridgeback|Acanalado de Veloceleste|Criatura - Bestia|Desaparecer 2 (Esta criatura entra en juego con dos contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) +Skyshroud Sentinel|Centinela de Veloceleste|Criatura - Elfo|Cuando el Centinela de Veloceleste entra en juego, busca en tu biblioteca hasta tres cartas de Centinela de Veloceleste, muéstralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. +Skyshroud Troll|Troll de Veloceleste|Criatura - Gigante Trol|{1}{G}: regenera el Troll de Veloceleste. +Skyshroud Troopers|Soldados de asalto de Veloceleste|Criatura - Guerrero Druida Elfo|{T}: añade {G} a tu reserva de maná. +Skyshroud Vampire|Vampiro de Veloceleste|Criatura - Vampiro|Vuela.\nDescartar una carta de criatura de tu mano: el Vampiro de Veloceleste obtiene +2/+2 hasta el final del turno. +Skyshroud War Beast|Bestia de guerra de Veloceleste|Criatura - Bestia|Arrolla: Cuando Bestia de guerra de Veloceleste entra en juego, elige un oponente. La fuerza y resistencia de la Bestia de guerra de Veloceleste son igual al número de tierras no básicas que controle el jugador elegido. +Slaughter|Matanza|Instantáneo|Retorno - Paga 4 vidas. (Si tu pagas 4 vidas además de cualquier otro coste cuando tu juegues este hechizo, ponlo en tu mano en vez de tu cementerio como parte de su resolución.)\nDestruye la criatura que no sea negra objetivo. No puede ser regenerada. +Sleeper's Guile|Ardid del durmiente|Encantamiento - Aura|La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que sean negras.\nCuando el Ardid del durmiente vaya a un cementerio desde el juego, devuelve el Ardid del durmiente a la mano de su propietario. +Sleeper's Robe|Túnica del Durmiente|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas artefacto y/o criaturas negras.\nSiempre que la criatura encantada hace daño de combate a un oponente, puedes robar una carta. +Sleeping Potion|Poción para dormir|Encantamiento - Aura|Cuando la Poción para dormir entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nCuando la criatura encantada sea objetivo de un hechizo o habilidad, sacrifica la Poción para dormir. +Sleight of Mind|Insidia mental|Instantáneo|Cambia el texto del hechizo o permanente objetivo y reemplaza todas las referencias de un color por otro. +Slimy Kavu|Kavu Baboso|Criatura - Kavu|{T}: la tierra objetivo se convierte en un pantano hasta el final del turno. +Slingshot Goblin|Trasgo con honda|Criatura - Trasgo|{R}, {T}: el Trasgo con honda hace 2 puntos de daño a la criatura azul objetivo. +Slinking Serpent|Serpiente Furtiva|Criatura - Serpiente|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Slinking Skirge|Esquirge furtivo|Criatura - Diablillo|Vuela.\n{2}, sacrificar el Esquirge furtivo: roba una carta. +Sliptide Serpent|Serpiente escurridiza|Criatura - Serpiente|{3}{U}: devuelve la Serpiente escurridiza a la mano de su propietario. +Sliver Queen|Reina de los fragmentados|Criatura Legendaria - Fragmentado|{2}: pon una ficha de cratura fragmentado incolora 1/1 en juego. +Slow Motion|Cámara lenta|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador sacrifica esa criatura a menos que pague 2.\nCuando la Cámara lenta vaya a un cementerio desde el juego, devuelve la Cámara lenta a la mano de su propietario. +Sluggishness|Flojera|Encantamiento - Aura|La criatura encantada no puede bloquear.\nCuando la Flojera vaya a un cementerio desde el juego, devuelve la Flojera a la mano de su propietario. +Smokestack|Chimenea|Artefacto|Al comienzo de tu mantenimiento, pon un contador de ceniza sobre la Chimenea.\nAl comienzo del mantenimiento de cada jugador, ese jugador sacrifica un permanente por cada contador de ceniza sobre la Chimenea. +Smoke|Humo|Encantamiento|Los jugadores no pueden enderezar más que una criatura durante su paso de enderezar. +Smoldering Tar|Alquitrán Ardiente|Encantamiento|Al comienzo de tu mantenimiento, el jugador objetivo pierde 1 vida.\nSacrificar el Alquitrán Ardiente: el Alquitrán Ardiente hace 4 puntos de daño a la criatura objetivo. Juega esta habilidad sólo cuando pudieras jugar un conjuro. +Snag|Enredar|Instantáneo|Puedes descartas un bosque de tu mano en vez de pagar el coste de maná del Enredar. Prevén todo el daño de combate que fuera a hacer las criaturas imbloqueables este turno. +Snake Basket|Cesto de serpientes|Artefacto|{X}, sacrificar el Cesto de serpientes: pon X fichas de criatura Cobra verde 1/1 en juego. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Snake Pit|Foso de serpientes|Encantamiento|Siempre que un oponente juegue un hechizo de azul o negro, puedes poner una ficha de criatura serpiente verde 1/1 en juego. +Snap|Chasquido|Instantáneo|Devuelve la criatura objetivo a la mano de su propietario. Endereza hasta dos tierras. +Sneak Attack|Ataque a hurtadillas|Encantamiento|{R}: pon una carta de criatura de tu mano en juego. La criatura gana la habilidad de prisa hasta el final del turno. Sacrifica la criatura al final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.) +Snorting Gahr|Gahr bufante|Criatura - Bestia Rinoceronte|Siempre que el Gahr bufante sea bloqueado, obtiene +2/+2 hasta el final del turno. +Snow Devil|Diablo de las nieves|Encantamiento - Aura|Encantar criatura. +Snow Fortress|Fortaleza en la nieve|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{1}: la Fortaleza en la nieve obtiene +1/+0 hasta el final del turno.\n{1}: la Fortaleza en la nieve obtiene +0/+1 hasta el final del turno.\n3: la Fortaleza en la nieve hace 1 punto de daño a la criatura objetivo sin la habilidad de volar. +Snow Hound|Sabueso de las nieves|Criatura - Perro|{1}, {T}: devuelve el Sabueso de las nieves y la criatura azul o verde objetivo de tu control a la mano de su propietario. +Snow-Covered Forest|Bosque nevado|Tierra básica nevada — Bosque|{G} +Snow-Covered Island|Isla nevada|Tierra básica nevada — Isla|{U} +Snow-Covered Mountain|Montaña nevada|Tierra básica nevada — Montaña|{R} +Snow-Covered Plains|Llanura nevada|Tierra básica nevada — Llanura|{W} +Snow-Covered Swamp|Pantano nevado|Tierra básica nevada — Pantano|{B} +Snowblind|Nevada cegadora|Encantamiento - Aura|La criatura encantada obtiene -X/-X. Si la criatura encantada esta atacando, X es el número de Tierras nevadas que el jugador defensor controla.\nDe otro modo, X es el número de tierras nevadas que el controlador de la criatura encantada controla. Y es igual a X o a la resistencia de la criatura encantada menos 1, el que sea menor. +Snowfall|Nevada|Encantamiento|Mantenimiento acumulativo {U}.\nSiempre que una isla es girada para extraer maná, su controlador puede añadir {U} a su reserva de maná. Si esa isla es tierra nevada, su controlador puede añadir {U}{U} a su reserva de maná en vez. Gasta este maná sólo para pagar mantenimientos cumulativos. +Snuff Out|Apagar|Instantáneo|Si controlas un pantano, puedes pagar 4 vidas en vez de pagar el coste de maná del Apagar.\nDestruye la criatura objetivo que no sea negra. No puede ser regenerada. +Soar|Planear|Encantamiento - Aura|Puedes jugar el Planear cuando tú puedas jugar un instantáneo. Si fue jugado como un instantáneo, sacrifícalo al final del turno.\nLa criatura encantada obtiene +0/+1 y tiene la habilidad de volar. +Sol Grail|Grial solar|Artefacto|Cuando el Grial solar entra en juego, elige un color.\n{T}: añade un maná del color elegido a tu reserva de maná. +Soldevi Adnate|Adnate soldeví|Criatura - Clérigo Humano|{T}, sacrifica una criatura negra o artefacto: añade una cantidad de maná negro igual al coste de maná convertido de la criatura a tu reserva de maná. +Soldevi Digger|Excavadora soldeví|Artefacto|{2}: pon la carta superior de tu cementerio en la parte inferior de tu biblioteca. +Soldevi Excavations|Excavaciones soldevíes|Tierra|Si las Excavaciones soldevíes entran en juego, sacrifica una isla enderezada. Si lo haces, pon las Excavaciones soldevíes en juego. Si no lo haces, ponlas en el cementerio de su propietario.\n{T}: añade {U} y 1 a tu reserva de maná.\n{1}, {T}: mira la carta superior de tu biblioteca. Puedes poner es carta en la parte inferior de tu biblioteca. +Soldevi Golem|Gólem soldeví|Criatura Artefacto - Gólem|El Gólem soldeví no se endereza durante tu paso de enderezar.\nAl comienzo de tu mantenimiento, puedes enderezar la criatura girada objetivo que un oponente control. Si lo haces, endereza el Gólem soldeví. +Soldevi Heretic|Hereje soldeví|Criatura - Clérigo Humano|{W}, {T}: Prevén los siguientes 2 puntos de daño a la criatura objetivo este turno. El oponente objetivo puede robar una carta. +Soldevi Machinist|Mecánico soldeví|Criatura - Artífice Hechicero Humano|{T}: añade 2 a tu reserva de maná. Este maná sólo puede ser gastado para el coste de activación de la habilidad de un artefacto. +Soldevi Sage|Sabio soldeví|Criatura - Hechicero Humano|{T}, sacrifica dos tierras: roba tres cartas, luego descarta una de ellas. +Soldevi Sentry|Centinela soldeví|Criatura Artefacto - Soldado|{1}: regenera al Centinela soldeví. El oponente objetivo puede robar una carta. +Soldevi Simulacrum|Simulacro soldeví|Criatura Artefacto - Soldado|Mantenimiento acumulativo {1}\n{1}: el Simulacro soldeví obtiene +1/+0 hasta el final del turno. +Soldevi Steam Beast|Bestia de vapor soldeví|Criatura Artefacto - Bestia|Siempre que la Bestia de vapor soldeví se gira, el oponente objetivo gana 2 vidas.\n{2}: regenera a la Bestia de vapor soldeví. +Soldier of Fortune|Soldado de fortuna|Criatura - Mercenario Humano|{R}, {T}: el jugador objetivo baraja su biblioteca. +Solfatara|Solfatara|Instantáneo|El jugador objetivo no puede jugar tierras este turno.\nRoba una carta al comienzo del siguiente mantenimiento. +Soltari Champion|Campeón soltari|Criatura - Soldado Soltari|Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Campeón soltari ataca, todas las otras criaturas de tu control obtiene +1/+1 hasta el final del turno. +Soltari Crusader|Cruzado soltari|Criatura - Caballero Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{1}{B}: el Cruzado soltari obtiene +1/+0 hasta el final del turno. +Soltari Emissary|Emisario soltari|Criatura - Soldado Soltari|{W}: el Emisario soltari gana la habilidad de desvanecerse hasta el final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Soltari Foot Soldier|Infante soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Soltari Guerrillas|Guerrillas soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{0}: la siguiente vez que las Guerrillas soltari hacen daño de combate al jugador defensor este turno, haz ese daño a la criatura objetivo en vez. +Soltari Lancer|Lancero soltari|Criatura - Caballero Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Lancero soltari ataca, gana la habilidad de dañar primero hasta el final del turno. +Soltari Monk|Monje soltari|Criatura - Clérigo Monje Soltari|Protección contra negro; Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Soltari Trooper|Soldado de asalto soltari|Criatura - Soldado Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Soldado de asalto soltari ataca, obtiene +1/+1 hasta el final del turno. +Soltari Visionary|Visionario soltari|Criatura - Clérigo Soltari|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nSiempre que el Visionario soltari hace daño a un jugador, destruye el encantamiento objetivo que ese jugador controla. +Somnophore|Somnóforo|Criatura - Ilusión|Vuela.\nCuando el Somnóforo hace daño a un jugador, gira la criatura objetivo que ese jugador controla. La criatura no se endereza durante el paso de enderezar de su controlador mientras el Somnóforo permanezca en juego. +Song of Blood|Canción de la sangre|Conjuro|Pon las cuatro cartas superiores de tu biblioteca en tu cementerio.\nSiempre que una criatura ataca este turno, obtiene +1/+0 hasta el final del turno por cada carta de criatura que es puesta en el cementerio de esta manera. +Song of Serenity|Canción de serenidad|Encantamiento|La criatura encantada no puede atacar ni bloquear. +Songs of the Damned|Canciones de los malditos|Instantáneo|Añade {B} a tu reserva de maná por cada criatura en tu cementerio. +Songstitcher|Hilvanadora de canciones|Criatura - Clérigo Humano|{1}{W}: Prevén todo el daño de combate que fuera a hacer este turno la criatura atacante objetivo con la habilidad de volar. +Sonic Burst|Explosión sónica|Instantáneo|Como coste adicional para jugar la Explosión sónica, descártate de una carta al azar de tu mano.\nLa Explosión sónica hace 4 puntos de daño a la criatura o jugador objetivo. +Soothing Balm|Bálsamo sedante|Instantáneo|El jugador objetivo gana 5 vidas. +Soothsaying|Predicción|Encantamiento|{3}{U}{U}: baraja tu biblioteca.\nX: mira la X cartas superiores de tu biblioteca y ponlas en cualquier orden. +Soraya the Falconer|Soraya la Halconera|Criatura Legendaria - Humano|Todos los pájaros obtienen +1/+1.\n{1}{W}: el pájaro objetivo gana la habilidad de agrupar hasta el final del turno. +Sorceress Queen|Reina hechicera|Criatura - Hechicero Humano|{T}: la criatura objetivo que no sea la Reina hechicera es 0/2 hasta final del turno. +Sorcerous Sight|Visión mágica|Conjuro|Mira la mano del oponente objetivo. +Soul Barrier|Barrera de almas|Encantamiento|Siempre que un oponente juega un hechizo de criatura, la Barrera de almas hace 2 puntos de daño a ese jugador a menos que pague 2. +Soul Burn|Consumir Alma|Conjuro|sólo gasta maná negro y/o rojo para pagar X. El Consumir alma hace X puntos de daño a la criatura o jugador objetivo. Ganas vida igual al daño hecho, pero no más que la cantidad de {B} gastado en X, la vida total del jugador antes de hacer daño con el Consumir alma, o la resistencia de la criatura. +Soul Channeling|Canalizar el alma|Encantamiento - Aura|Pagar 2 vidas: regenera la criatura encantada. +Soul Charmer|Encantadora de Almas|Criatura - Rebelde Humano|Siempre que la Encantadora de Almas hace daño de combate a una criatura, gana 2 vidas a menos que el controlador de esa criatura pague 2. +Soul Echo|Eco del alma|Encantamiento|El Eco del alma entra en juego con X contadores de eco en él.\nAl comienzo de tu mantenimiento, si no hay contadores en el Eco del alma, sacrifícalo. De otro modo, un oponente puede elegir que por cada daño que fuera a recibir hasta el próximo mantenimiento, quitar un contador de eco del Eco del alma.\nPierdes el juego cuando tienes 0 o menos vidas. +Soul Kiss|Beso del alma|Encantamiento - Aura|{B}, pagar 1 vida: la criatura encantada obtiene +2/+2 hasta el final del turno. Juega esta habilidad no más que tres veces cada turno. +Soul Link|Vínculo de alma|Encantamiento - Aura|Siempre que la criatura encantada haga o reciba daño, ganas esa cantidad de vida. +Soul Net|Red de almas|Artefacto|Siempre que una criatura vaya a un cementerio, puedes pagar {1}. Si lo haces, ganas 1 vida. +Soul Rend|Rasgar el alma|Instantáneo|Destruye la criatura objetivo si no es blanca. Una criatura destruida de esta manera no puede ser regenerada.\nRoba una carta al comienzo del siguiente mantenimiento. +Soul Sculptor|Escultor de almas|Criatura - Humano|{1}{W}, {T}: la criatura objetivo se convierte en un encantamiento y pierde todas la habilidades hasta que un jugador juegue un hechizo de criatura. +Soul Shepherd|Pastor de almas|Criatura - Clérigo Humano|{W}, retira del juego una carta de criatura en tu cementerio: gana 1 vida. +Soul Shred|Desgarrar almas|Conjuro|Desgarrar almas hace 3 puntos de daño a la criatura objetivo que no sea negra. Ganas 3 vidas. +Soul Strings|Cuerdas del Alma|Conjuro|Devuelve 2 cartas de criatura objetivo de tu cementerio a tu mano a menos que cualquier jugador pague X. +Souldrinker|Sorbealmas|Criatura - Espíritu|Pagar 3 vidas: pon un contador +1/+1 en el Sorbealmas. +Soulshriek|Gemido del alma|Instantáneo|La criatura objetivo de tu control obtiene +X/+0 hasta el final del turno, donde X es el número de cartas de criaturas en tu cementerio. Sacrifica esa criatura al final del turno. +Southern Paladin|Paladín del sur|Criatura - Caballero Humano|{W}{W}, {T}: destruye el permanente rojo objetivo. +Sparkcaster|Lanzachispas|Criatura - Kavu|Cuando el Lanzachispas entra en juego, devuelve una criatura roja o verde de tu control a la mano de su propietario.\nCuando el Lanzachispas entra en juego, hace 1 punto de daño al jugador objetivo. +Sparring Golem|Gólem Entrenamiento|Criatura Artefacto - Gólem|Siempre que el Gólem Entrenamineto sea bloqueado, obtiene +1/+1 hasta el final del turno por cada criatura bloqueándolo. +Spatial Binding|Vínculo espacial|Encantamiento|Paga 1 vida: Hasta el siguiente paso de mantenimiento, el permanente objetivo no puede cambiar de fase y salir de juego. +Specter's Wail|Lamento del espectro|Conjuro|El jugador objetivo se descarta de una carta al azar de su mano. +Spectral Bears|Osos espectrales|Criatura - Espíritu Oso|Siempre que los Osos espectrales atacan, si el jugador defensor no controla cartas que no sean negras, no se endereza durante tu siguiente paso de enderezar. +Spectral Guardian|Guardián espectral|Criatura - Espíritu|El artefacto que no sea criatura no puede ser objetivo de hechizos ni habilidades mientras el Guardián espectral esté enderezado. +Spectral Lynx|Lince espectral|Criatura - Espíritu Felino|Protección contra verde. +Spectral Shield|Escudo espectral|Encantamiento - Aura|La criatura encantada obtiene +0/+2 y no puede ser objetivo de hechizos. +Spellshock|Impacto por hechizo|Encantamiento|Siempre que un jugador juegue un hechizo, el Impacto por hechizo hace 2 puntos de daño a ese jugador. +Sphere of Resistance|Esfera de resistencia|Artefacto|Los hechizos cuestan 1 más para jugarlos. +Spider Climb|Naturaleza arácnida|Encantamiento - Aura|Puedes jugar la Naturaleza arácnida cuando puedas jugar un instantáneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrifícalo al final del turno.\nLa criatura encantada obtiene +0/+3 y puede bloquear como si tuviera la habilidad de volar. +Spike Breeder|Perforador reproductor|Criatura - Perforador|El perforador reproductor entra en juego con tres contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador reproductor: pon un contador +1/+1 sobre la criatura objetivo.\n{2}, quitar un contador +1/+1 del Perforador reproductor: pon una ficha de criatura verde Perforador 1/1- +Spike Cannibal|Perforador canibal|Criatura - Perforador|El Perforador canibal entra en juego con un contador +1/+1 en él.\nCuando el Perforador canibal entra en juego, mueve todos los contadores +1/+1 de todas las criaturas a él. +Spike Colony|Colonia de perforadores|Criatura - Perforador|La Colonia de perforadores entra en juego con cuatro contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 de la Colonia de perforadores: pon un contador +1/+1 sobre la criatura objetivo. +Spike Drone|Perforador zumbante|Criatura - Zangano Perforador|El Perforador zumbante entra en juego con un contador +1/+1 sobre él.\n{2}, quita un contador +1/+1 del Perforador zumbante: pon un contador +1/+1 sobre la criatura objetivo. +Spike Hatcher|Perforador incubador|Criatura - Perforador|El Perforador incubador entra en juego con seis contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador incubador: pon un contador +1/+1 sobre la criatura objetivo.\n{1}, quita un contador +1/+1 del Perforador incubador: regenera al Perforador incubador. +Spike Rogue|Perforador bribón|Criatura - Perforador|El Perforador Bribón entra en juego con dos contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador bribon: pon un contador +1/+1 sobre la criatura objetivo.\n{2}, quita un contador +1/+1 de una criatura de tu control: pon un contador +1/+1 en el +Spike Soldier|Perforador soldado|Criatura - Soldado Perforador|El Perforador soldado entra en juego con tres contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador soldado: pon un contador +1/+1 en la criatura objetivo.\nQuitar un contador +1/+1 del Perforador soldado: el Perforador soldado obtiene +2/+2 hasta el final del turno. +Spike Weaver|Perforador tejedor|Criatura - Perforador|El Perforador tejedor entra en juego con tres contadores +1/+1 en él.\n{2}, quita un contador +1/+1 del Perforador tejedor: pon un contador +1/+1 en la criatura objetivo.\n{1}, quita un contador +1/+1 del Perforador tejedor: las criaturas no hacen daño de combate este turno. +Spike Worker|Perforador obrero|Criatura - Perforador|El Perforador obrero entra en juego con dos contadores +1/+1 sobre él.\n{2}, quitar un contador +1/+1 del Perforador obrero: pon un contador +1/+1 sobre la criatura objetivo. +Spiketail Drake|Draco Colapúa|Criatura - Draco|Vuela.\nSacrificar el Draco Colapua: contrarresta el hechizo objetivo a menos que su controlador pague 3. +Spiketail Hatchling|Cría de Colapúa|Criatura - Draco|Vuela. +Spinal Embrace|Abrazo Espinal|Instantáneo|Juega el Abrazo Espinal sólo durante el combate.\nEndereza la criatura objetivo que no sea de tu control y gana su control. Gana la habilidad de prisa hasta el final del turno.\nAl final del turno, sacrifícala. Si lo haces, gana vida igual a su resistencia. +Spinal Graft|Injerto espinal|Encantamiento - Aura|La criatura encantada obtiene +3/+3.\nCuando la criatura encantada sea objetivo de un hechizo o habilidad, destruye la criatura encantada. No puede ser regenerada. +Spindrift Drake|Draco de la rociada|Criatura - Draco|Vuela.\nAl comienzo de tu mantenimiento, sacrifica el Draco de la rociada a menos que pagues {U}. +Spined Fluke|Gusano espinoso|Criatura - Horror Gusano|Cuando el Gusano espinoso entra en juego, sacrifica una criatura.\n{B}: regenera el Gusano espinoso. +Spined Wurm|Sierpe con poeas|Criatura - Sierpe| +Spinning Darkness|Vorágine de oscuridad|Instantáneo|Puedes retirar del juego las tres cartas negras superiores de tu cementerio en vez de pagar el coste de maná de la Voragine de oscuridad.\nLa Voragine de oscuridad hace 3 puntos de daño a la criatura objetivo que no sea negra. Gana 3 vidas. +Spiny Starfish|Estrella de mar espinosa|Criatura - Estrella de mar|{U}: Regenera la Estrella de mar espinosa.\nAl final del turno, si la Estrella de mar espinosa fue regenerada este turno, pon una ficha azul de criatura Estrella de mar 0/1 en juego por cada vez que fue regenerada este turno. +Spire Owl|Búho de las torrecillas|Criatura - Ave|Vuela.\nCuando el Búho de las torrecillas entra en juego, mira las cuatro cartas superiores de tu biblioteca, luego regrésalas en cualquier orden. +Spirit Mirror|El espejo de almas|Encantamiento|Al comienzo de tu mantenimiento, si no hay ninguna ficha de Reflejo en juego, pon una ficha de criatura reflejo blanca 2/2 en juego.\n{0}: destruye el reflejo objetivo. +Spirit Shackle|Grilletes espectrales|Encantamiento - Aura|Siempre que una criatura encantada sea girada, pon un contador -0/-2 en él. +Spirit Weaver|Tejedora de Espíritu|Criatura - Hechicero Humano| +Spirit en-Kor|Espíitu en-Kor|Criatura - Espíritu Kor|Vuela.\n{0}: el siguiente punto de daño que fuera a recibir el Espíritu en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. +Spirit of Resistance|Espíritu de Resistencia|Encantamiento|Si tú controlas un permanente de cada color, Prevén todo el daño que fueran a hacerte. +Spirit of the Night|Espíritu de la Noche|Criatura Legendaria - Espíritu Demonio|Vuela, Arrolla, protección de negro, prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nSiempre que el Espíritu de la Noche ataca, gana la habilidad de dañar primero hasta el final del turno. +Spiritmonger|Traficante de espíritus|Criatura - Bestia|Siempre que el Traficante de espíritus haga daño a una criatura, pon un contador +1/+1 sobre el Traficante de espíritus.\n{B}: Regenera al Traficante de espíritus.\n{G}: El Traficante de espíritus es del color de tu elección hasta el final del turno. +Spiritual Asylum|Asilo de espiritual|Encantamiento|Las criaturas y tierras de tu control no pueden ser objetivo de hechizos ni habilidades.\nCuando una criatura de tu control ataca, sacrifica el Asilo de espiritual. +Spiritual Focus|Enfoque espiritual|Encantamiento|Siempre que un hechizo o habilidad que controla un oponente causa que te descartes de una carta, gana 2 vidas y puedes robar una carta. +Spiritual Guardian|Guardian espiritual|Criatura - Espíritu|Cuando el Guardian espiritual entre en el campo de batalla, ganas 4 vidas. +Spiteful Bully|Abusador malévolo|Criatura - Mercenario Zombie|Al comienzo de tu mantenimiento, el Abusador malévolo hace 3 puntos de daño a la criatura objetivo de tu control. +Spite|Despecho|Instantáneo|Contrarresta el hechizo objetivo que no sea de criatura. +Spitting Drake|Draco escupefuego|Criatura - Draco|Vuela\n{R}: Draco escupefuego obtiene +1/+0 hasta el final del turno. Juega esta habilidad no más que una vez cada turno. +Spitting Earth|Sacudida telúrica|Conjuro|La Sacudida telúrica hace una cantidad de daño igual al número de montañas que controles a la criatura objetivo. +Spitting Hydra|Hidra Escupidora|Criatura - Hidra|La Hidra Escupidora entra en juego con cuatro contadores +1/+1 sobre él.\n{1}{R}, quitar un contador +1/+1 de la Hidra Escupidora: la Hidra Escupidora hace 1 punto de daño a la criatura objetivo +Spitting Spider|Araña Escupidora|Criatura - Araña|La Araña escupidora puede bloquear como si tuviera la habilidad de volar. Sacrificar una tierra: La Araña escupidora hace 1 punto de daño a cada criatura que tenga la habilidad de volar +Splintering Wind|Nube de astillas|Encantamiento|{2}{G}: la Nube de astillas hace 1 punto de daño a la criatura objetivo. Pon una ficha verde de criatura Hada en juego con la habilidad de volar y "Mantenimiento acumulativo: {G}."\nSiempre que una ficha de hada deje el juego, hace 1 daño a ti y a cada criatura +Spoils of Evil|Despojos del mal|Instantáneo|Por cada carta de artefacto o criatura en un cementerio de un oponente, añade 1 a tu reserva de maná y ganas 1 vida. +Spoils of War|Botín de guerra|Conjuro|X no puede ser más que el número de cartas de artefactos y/o criatura en el cementerio de un oponente cuando juegues el Botin de guerra.\nDistribuye X contadores +1/+1 entre cualquier número de criaturas objetivo. +Spontaneous Combustion|Combustión espontánea|Instantáneo|Como coste adicional para jugar la Combustión espontánea, sacrifica una criatura.\nLa Combustión espontánea hace 3 puntos de daño a cada craitura. +Spontaneous Generation|Generación espontánea|Conjuro|Pon una ficha de criatura saprolín verde 1/1 en juego por cada carta en tu mano. +Spore Frog|Rana de Esporas|Criatura - Rana|Sacrificar la Rana de esporas: Prevén todo el daño de combate que se fuera a hacer este turno. +Sporogenesis|Esporogénesis|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de fungus sobre la criatura objetivo que no sea ficha.\nSiempre que una criatura vaya a un cementerio, pon una ficha de criatura saprolín verde 1/1 en juego por cada contador de fungus sobre esa criatura.\nCuando la Esporogénesis deja el juego, quita todos los contadores de fungus de todas las criaturas. +Spotted Griffin|Grifo moteado|Criatura - Grifo|Vuela. +Spreading Plague|Peste Propagadora|Encantamiento|Siempre que una criatura entre en juego, destruye todas las otras criaturas que comparten un color con él. No pueden ser regeneradas. +Spur Grappler|Peleador Despeñador|Criatura - Bestia|El Peleador Despeñador obtiene +2/+1 mientras no controles tierras enderezadas. +Squall|Ráfaga|Conjuro|La Ráfaga hace 2 puntos de daño a cada criatura con la habilidad de volar. +Squandered Resources|Despilfarro de recursos|Encantamiento|Sacrificar una islas: añade un maná de cualquier tipo que la tierra sacrificada pudiera producir. +Squee's Embrace|Abrazo de Squee|Encantamiento - Aura|La criatura encantada obtiene +2/+2.\nCuando la criatura encantada vaya a un cementerio, regresa esa carta de criatura a la mano de su propietario. +Squee's Revenge|Venganza de Squee|Conjuro|Elige un número. Lanza una moneda ese mismo número de veces o hasta que pierdas un lanzamiento, lo que pase primero. Si ganas todos los lanzamienos, roba dos cartas por cada lanzamiento. +Squee's Toy|El juguete de Squee|Artefacto|{T}: Prevén el siguiente punto de daño que fuera a recibir la criatura objetivo este turno. +Squeeze|Exprimir|Encantamiento|Los conjuros cuestan 3 más para jugarlos. +Squirming Mass|Masa serpenteante|Criatura - Horror|La Masa serpenteante no puede ser bloqueada excepto por artefactos criaturas y criatura negras. +Squirrel Wrangler|Pastor de Ardillas|Criatura - Druida Humano|{1}{G}, sacrificar una tierra: pon dos fichas de criatura ardilla verde 1/1 en juego.\n{1}{G}, sacrificar una tierra: todos las ardillas obtienen +1/+1 hasta el final del turno. +Staff of the Ages|Bastón de las Edades|Artefacto|Las criaturas con la habilidad de cruzar tierras pueden ser bloqueadas como si no tuvieran esta habilidad. +Stalking Assassin|Asesino Acechante|Criatura - Asesino Humano|{3}{U}, {T}: gira la criatura objetivo.\n{3}{B}, {T}: destruye la criatura girada objetivo. +Stamina|Vigor|Encantamiento - Aura|La criatura encantada no se gira al atacar.\nSacrificar el Vigor: regenera la criatura encantada. +Stampede Driver|Jinete de estampida|Criatura - Cambiahechizos Humano|{1}{G}, {T}, descartar una carta de tu mano: las criaturas de tu control obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. +Stampede|Estampida|Instantáneo|Las criaturas atacantes obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. +Stand or Fall|Resistir o Rendirse|Encantamiento|Al comienzo de tu fase de combate, separa todas las criaturas del jugador defensor en dos montones boca arriba. sólo las criaturas de un monton que el jugador elija pueden bloquear este turno. +Standard Bearer|Portadora del estandarte|Criatura - Abanderado Humano|Si un oponente juega un hechizo o habilidad que pudiera hacer objetivo a un Abanderado en juego, ese jugador elige al menos un Abanderado como objetivo. +Stand|Enfrentar|Instantáneo|Preven los siguientes 2 puntos de daño que se le fueran a hacer la criatura objetivo este turno. +Starke of Rath|Starke de Rath|Criatura Legendaria - Bribón Humano|{T}: destruye el artefacto o criatura objetivo. El controlador de ese permanente gana el control del Starke de Rath. (Este efecto no desaparece al final del turno). +Starlight|Luz de las estrellas|Conjuro|Ganas 3 vidas por cada criatura negra que controla en oponente objetivo. +Starlit Angel|Ángel bajo estrellas|Criatura - Ángel|Vuela. +Stasis|Estásis|Encantamiento|Los jugadores se saltan su paso de enderezar. +Statecraft|Arte de gobernar|Encantamiento|Prevén todo el daño de combate que fuera ser hecho y fuera a hacer las criaturas de tu control. +Static Orb|Esfera estática|Artefacto|Si la esferica estatica esta enderezada, los jugadores no pueden enderezar más que dos permanentes durante su paso de enderezar. +Steadfastness|Tenacidad|Conjuro|Las criaturas que controlas obtienen +0/+3 hasta el final del turno. +Steal Enchantment|Robar encantamiento|Encantamiento - Aura|Controla el encantamiento encantado. +Steal Strength|Robar Fuerza|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno. Otra criatura objetivo obtiene -1/-1 hasta el final del turno. +Steam Blast|Ráfaga de vapor|Conjuro|La Ráfaga de vapor hace 2 puntos de daño a cada criatura y a cada jugador. +Steam Catapult|Catapulta de vapor|Criatura - Soldado Humano| +Steam Frigate|Fragata de vapor|Criatura - Pirata Humano|La Fragata de vapor no puede atacar a menos que el jugador defensor controle una Isla. +Steel Leaf Paladin|Paladín hoja de acero|Criatura - Caballero Elfo|Dañar primero.\nCuando el Paladín hoja de acero entra en juego, devuelve la criatura verde o blanca de tu control a la mano de su propietario. +Stench of Decay|Hedor de podredumbre|Instantáneo|Las criaturas que no sean artefacto ganan -1/-1 hasta final del turno. +Stench of Evil|Hedor del mal|Conjuro|Destruye todas las llanuras. Por cada tierra que va al cementerio de esta manera, el Hedor del mal hace 1 punto de daño al controlador de la tierra a menos que pague 2. +Sterling Grove|Arboleda Pura|Encantamiento|Todos los otros encantamientos de tu control no pueden ser objetivo de hechizos ni habilidades.\n{1}, sacrificar el Arboleda Pura: busca en tu biblioteca una carta de encantamiento y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de ella. +Stern Marshal|Mariscal severo|Criatura - Soldado Humano| +Stern Proctor|Supervisor riguroso|Criatura - Hechicero Humano|Cuando el Supervisor riguroso entra en juego, devuelve el artefacto o encantamiento objetivo a la mano de su propietario. +Stinging Barrier|Barrera punzante|Criatura - Muro|(Los muros no pueden atacar.)\n{U}, {T}: la Barrera punzante hace 1 punto de daño a la criatura o jugador objetivo. +Stinging Licid|Lícido punzante|Criatura - Lícido|{1}{U}, {T}: el Lícido punzante pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "Siempre que la criatura encantada sea girada, el Lícido punzante hace 2 puntos de daño al controlador de esa criatura" y "{U}: finaliza el efecto que creo esta habilidad" +Stone Kavu|Kavu de piedra|Criatura - Kavu|{R}: el Kavu de piedra obtiene +1/+0 hasta el final del turno.\n{B}: el Kavu de piedra obtiene +0/+1 hasta el final del turno. +Stone Spirit|Espíritu de la piedra|Criatura - Espíritu Elemental|El Espíritu de la piedra no puede ser bloqueada por criaturas con la habilidad de volar. +Stonehands|Manos de piedra|Encantamiento - Aura|La criatura encantada obtiene +0/+2.\n{R}: la criatura encantada obtiene +1/+0 hasta el final del turno. +Storm Cauldron|Caldero de la tormenta|Artefacto|Cada jugador puede jugar una tierra adicional durante cada uno de sus turnos.\nSiempre una tierra es girada para extraer maná, devuélvela a la mano de su propietario. +Storm Elemental|Elemental de la tormenta|Criatura - Elemental|Vuela\n{U}, Retira del juego la primera carta de tu biblioteca: gira la criatura objetivo con la habilidad de volar.\n{U}, Retira del juego la primera carta de tu biblioteca: si la carta retirada es una tierra nevada, el Elemental de la tormenta ganan +1/+1 hasta final del turno. +Storm Front|Frente tormentoso|Encantamiento|{G}{G}: gira la criatura objetivo con la habilidad de volar. +Storm Shaman|Chamán de la tormenta|Criatura - Chamán Clérigo Humano|{R}: el Chamán de la tormenta gana +1/+0 hasta final del turno. +Storm Spirit|Espíritu de la tormenta|Criatura - Espíritu Elemental|Vuela\n{T}: el Espíritu de la tormenta hace 2 puntos de daño a la criatura objetivo. +Stormscape Apprentice|Aprendiz Escapatormenta|Criatura - Hechicero Humano|{W}, {T}: gira la criatura objetivo.\n{B}, {T}: el jugador objetivo pierde 1 vida. +Stormscape Battlemage|Mago de Guerra Escapatormenta|Criatura - Hechicero Metathran|Estímulo {W} y/o {2}{B}\nCuando el Mago de guerra Escapatormenta entra en juego, si pagaste el coste de estímulo de {W}, gana 3 vidas.\nCuando el Mago de guerra Escapanoche entra en juego, si pagastes el coste de estímulo de {2}{B}, destruye la criatura objetivo que no sea negra. Esta criatura no puede ser regenerada. +Stormscape Master|Maestra Escapatormenta|Criatura - Hechicero Humano|{W}{W}, {T}: la criatura objetivo gana protección de el color de tu elección hasta el final del turno.\n{B}{B}, {T}: el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. +Stormwatch Eagle|Águila Avistatormentas|Criatura - Ave|Vuela.\nSacrifica una tierra: devuelve el Águila Avistatormentas a la mano de su propietario. +Strafe|Bombardear|Conjuro|El Bombardear hace 3 puntos de daño a la criatura objetivo que no sea roja. +Strands of Night|Hebras de la noche|Encantamiento|{B}{B}, pagar 2 vidas, sacrificar un pantano: devuelve la carta de criatura objetivo de tu cementerio al juego. +Stratadon|Estratadón|Criatura Artefacto - Bestia|Arrolla.\nEl Estratadón cuesta 1 menos por cada tipo de tierra básica que controles. +Straw Golem|Gólem de paja|Criatura Artefacto - Gólem|Cuando un oponente juegue un hechizo de criatura, sacrifica el Gólem de paja. +Strength of Night|Fuerza de la noche|Instantáneo|Estímulo {B} (Puedes pagar un {B} adicional en cuanto juegues este hechizo.)\nLas criaturas que controles obtienen +1/+1 hasta el final del turno. Si pagaste el coste del estímulo, los Zombies que controles obtienen +2/+2 adicionales hasta el final del turno. +Strength of Unity|Fuerza de la Unidad|Encantamiento - Aura|La criatura encantada obtiene +1/+1 por cada tipo de tierra básica que controles. +Strip Mine|Cantera|Tierra| +Striped Bears|Osos atigrados|Criatura - Oso|Cuando los Osos atigrados entran en juego, roba una carta. +Stromgald Cabal|Cábala de Stromgald|Criatura - Caballero Humano|{T}, paga 1 vida: contrarrestra el hechizo blanco objetivo. +Stromgald Spy|Espía de Stromgald|Criatura - Bribón Humano|Siempre que el Espía de Stromgald ataca y no es bloqueado, puedes hacer que el jugador defensor juege mostrando su mano mientras que el Espía de Stromgald permanezca en juego. Si lo haces, el Espía de Stromgald no hace daño de combate este turno. +Strongarm Thug|Malhechor violento|Criatura - Mercenario Humano|Cuando el Malhechor violento entra en juego, puedes devolver una carta de mercenario de tu cementerio a tu mano. +Stronghold Biologist|Biólogo de la fortaleza|Criatura - Cambiahechizos Humano|{U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo de criatura objetivo. +Stronghold Gambit|Gambito de la fortaleza|Conjuro|Cada jugador elige una carta de su mano.Luego cada jugador muestra la carta elegida. El propietario de la carta de criatura mostrada de esta manera con el coste de maná más bajo pone esa carta en juego. Si dos o más cartas de criatura están empatadas con el coste más bajo, pon esas cartas en juego. +Stronghold Machinist|Maquinista de la fortaleza|Criatura - Cambiahechizos Humano|{U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo que no sea criatura objetivo. +Stronghold Taskmaster|Capataz de la Fortaleza|Criatura - Sicario Gigante|Todas las demás criaturas negras obtiene -1/-1. +Stronghold Zeppelin|Zepelín de la fortaleza|Criatura - Humano|Vuela.\nEl Zepelín de la fortaleza puede bloquear sólo criaturas con la habilidad de volar. +Stunted Growth|Raquitismo|Conjuro|El jugador objetivo elige tres cartas de su mano y las pone en la parte superior de su biblioteca en cualquier orden. +Submerge|Sumergir|Instantáneo|Si un oponente controla un bosque y tí controlas una isla, puedes jugar el Sumergir sin pagar el coste de maná.\nPon la criatura objetivo en la parte superior de la biblioteca de su propietario. +Subterranean Hangar|Hangar subterráneo|Tierra|El Hangar subterráneo entra en juego girado.\n{T}: pon un contador de almacén en el Hangar subterráneo.\n{T}, quita cualquier número de contadores de almacén del Hangar subterráneo: añade {B} a tu reserva de maná por cada contador de almacén quitado de esta manera. +Subterranean Spirit|Espíritu subterráneo|Criatura - Espíritu Elemental|Protección contra rojo\n{T}: el Espíritu subterráneo hace un punto de daño a cada criatura sin la habilidad de volar. +Subversion|Subversión|Encantamiento|Al comienzo de tu mantenimiento, cada oponente pierde 1 vida. Gana vida igual a la vida perdida de esta manera. +Suffering|Sufrimiento|Conjuro|Destruye la tierra objetivo. +Suffocating Blast|Explosión sofocante|Instantáneo|Contrarresta el hechizo objetivo y la Explosion sofocante hace 3 puntos de daño a la criatura objetivo. +Suffocation|Ahogar|Instantáneo|Ahogar hace 4 puntos de daño al jugador objetivo que haya jugado un instantáneo o conjuro rojo que te haga daño este turno.\nRoba una carta al comienzo del siguiente mantenimiento. +Sulam Djinn|Djinn Sulam|Criatura - Djinn|Arrolla\nEl Djinn Sulam obtiene -2/-2 mientras el verde sea el color más comun entre todos los permanentes o empata con el más comun. +Suleiman's Legacy|Legado de Suleimán|Encantamiento|Cuando el Legado de Suleiman entra en juego, destruye todos los Djinns y Efreets. No pueden ser regenerados.\nSiempre que un Djinn o Efreet entra en juego, destrúyelo. No puede ser regenerado. +Sulfur Vent|Respiradero de Azufre|Tierra|El Respiradero de Azufre entra en juego girada.\n{T}: añade {B} a tu reserva de maná.\n{T}, sacrificar el Respiradero de Azufre: añade {U}{R} a tu reserva de maná. +Sulfuric Vapors|Vapores sulfúricos|Encantamiento|Si un hechizo rojo hace daño a una criatura o jugador, haz esa cantidad de daño menos 1 a esa criatura o jugador en vez. +Sun Clasp|Broche solar|Encantamiento - Aura|La criatura encantada obtiene +1/+3.\n{W}: devuelve la criatura encantada a la mano de su propietario. +Sunder|Partir|Instantáneo|Devuelve todas las tierras a las mano de sus propietarios. +Sunglasses of Urza|Gafas de Urza|Artefacto|{B}: añade {R} a tu reserva de maná. +Sunken City|Ciudad sumergida|Encantamiento|Las criaturas azules obtiene +1/+1.\nAl comienzo de tu mantenimiento, sacrifica la Ciudad sumergida a menos que pagues {U}{U}. +Sunken Field|Campo Hundido|Encantamiento - Aura|La tierra encantada tiene : "{T}: contrarresta el hechizo objetivo a menos que su controlador pague {1}." +Sunscape Apprentice|Aprendiz Escapasol|Criatura - Hechicero Humano|{G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno.\n{U}, {T}: pon la criatura objetivo de tu control en la parte superior de tu biblioteca. +Sunscape Battlemage|Maga de Guerra Escapasol|Criatura - Hechicero Humano|Estímulo {1}{G} y/o {2}{U}.\nCuando la Maga de guerra Escapasol entra en juego, si pagaste el coste de estimulo de {1}{G}, destruye la criatura objetivo con la habilidad de volar.\nCuando la Maga de guerra Escapasol entra en juego, si pagastes el coste de estímulo de {2}{U}, roba dos cartas. +Sunscape Familiar|Familiar Escapasol|Criatura - Muro|(Los muros no pueden atacar.)\nLos hechizos verdes y azules cuestan 1 menos para jugarlos. +Sunscape Master|Maestro Escapasol|Criatura - Hechicero Humano|{G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno.\n{U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario. +Sunstone|Piedra solar|Artefacto|{2}, sacrificar una tierra nevada: Prevén todo el daño de combate que fuera hacerse este turno. +Suntail Hawk|Halcón Colasol|Criatura - Ave|Vuela. +Superior Numbers|Superioridad numérica|Conjuro|La Superioridad numérica hace daño a la criatura objetivo igual al número de criaturas que tu controlas en exceso del número de criaturas que controla el controlador de esa criatura. +Supply|Oferta|Conjuro|Pon en juego X fichas de criatura Saprolín verde 1/1. +Suppress|Suprimir|Conjuro|El jugador objetivo remueve del juego boca abajo todas las cartas de su mano. Al final del siguiente turno de ese jugador, ese jugador regresa esas cartas a su mano. +Suq'Ata Assassin|Asesino de SuqíAta|Criatura - Asesino Humano|El Asesino de Suq'Ata no puede ser bloqueado por criaturas artefacto y/o criaturas negras.\nSiempre que el Asesino de Suq'Ata ataca y no es bloqueado, el jugador defensor obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde). +Suq'Ata Firewalker|Fakir de Suq'Ata|Criatura - Hechicero Humano|El Fakir de Suq'Ata no puede ser objetivo de hechizos rojos o habilidades de fuentes rojas. +Surge of Strength|Oleada de fuerza|Instantáneo|Como coste adicional para jugar la Oleada de fuerza, descártate de una carta roja o verde de tu mano.\nLa criatura objetivo gana la habilidad de arrollar y gana +X/+0 hasta final del turno, donde X es el coste de maná convertido. +Surprise Deployment|Despliegue sorpresivo|Instantáneo|Juega el Despliegue sorpresivo sólo durante el combate.\nPon una carta criatura que no sea blanca de tu mano en juego. Al final del turno, devuelve esa criatura a tu mano. (Devuelvela si sólo está en juego.) +Survival of the Fittest|Supervivencia de los fuertes|Encantamiento|{G}, descartar una criatura de tu mano: Busca en tu biblioteca una carta de criatura, muéstrala, y ponla en tu mano. Baraja tu biblioteca. +Sustainer of the Realm|Protectora del reino|Criatura - Ángel|Vuela.\nSiempre que la Protectora del reino bloquea, obtiene +0/+2 hasta el final del turno. +Sustaining Spirit|Espíritu protector|Criatura - Espíritu Angel|Mantenimiento acumulativo: {1}{B}\nEl daño que reduce tu vida total a menos que 1 redúcelo a 1 en vez. +Sustenance|Sustento|Encantamiento|{1}, sacrificar una tierra: la criatura objetivo obtiene +1/+1 hasta el final del turno. +Svyelunite Temple|Templo Svyelunita|Tierra|El Templo Svyelunita entra en juego girado.\n{T}: añade {U} a tu reserva de maná.\n{T}, sacrificar el Templo Svyelunita: añade {U}{U} a tu reserva de maná. +Swab Goblin|Trasgo lobo de mar|Criatura - Pirata Trasgo| Swamp|Pantano|Tierra básica - Pantano|({T}: Agrega {B}.) +Sway of Illusion|Ilusiones Influenciadas|Instantáneo|Cualquier número de criaturas objetivo se convierten al color de tu elección hasta el final del turno.\nRoba una carta. +Sword Dancer|Bailarín de la Espada|Criatura - Rebelde Humano|{W}{W}: La criatura atacante obtiene -1/-0 Hasta final de turno. +Sword of the Chosen|Espada de los elegidos|Artefacto Legendario|{T}: la leyenda objetivo obtiene +2/+2 hasta el final del turno. +Sworn Defender|Defensor jurado|Criatura - Caballero Humano|{1}: la fuerza del Defensor jurado es la resistencia de la criatura objetivo bloqueadora, o bloqueada por el Defensor Jurado, menos 1 hasta el final del turno; y la resistencia del Defensor Jurado es 1 más la fuerza de esa criatura objetivo, hasta el final del turno. +Sylvan Hierophant|Jerofante silvano|Criatura - Clérigo Humano|Cuando el Jerofante silvano vaya a un cementerio desde el juego, retira del juego el Jeforante silvano, luego devuelve la carta de criatura objetivo de tu cementerio a tu mano. +Sylvan Library|Biblioteca silvana|Encantamiento|Al comienzo de tu paso de robar, puedes robar dos cartas. Si lo haces, elige dos carta en tu mano robadas este turno. Por cada una de estas cartas, paga 4 vidas o pon la carta en la parte superior de tu biblioteca. +Sylvan Tutor|Tutor silvano|Conjuro|Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. +Sylvan Yeti|Yeti silvestre|Criatura - Yeti|La fuerza del Yeti silvestre es igual al número de cartas en tu mano. +Symbiosis|Simbiosis|Instantáneo|Dos criaturas objetivo obtienen cada una +2/+2 hasta el final del turno. +Symbiotic Deployment|Despliegue simbiótico|Encantamiento|Sáltate tu paso de robar.\n{1}, girar dos criaturas enderezadas que controles: Roba una carta. +Symbol of Unsummoning|Símbolo anulación|Conjuro|Regresa la criatura oponente a la mano de su propietario. +Syphon Soul|Alma de sifón|Conjuro|Extraer el alma hace 2 puntos de daño a cada uno de los demás jugadores. Ganas una cantidad de vida igual al daño hecho de esta manera. +Tahngarth's Glare|Mirada de Tahngarth|Conjuro|Mira las primeras tres cartas de la parte superior de la biblioteca del oponente objetivo, luego regrésalas en cualquier orden. Ese jugador mira las primeras tres cartas de la parte superior de tu biblioteca, luego las regresa en cualquier orden. +Tahngarth's Rage|La ira de Tahngarth|Encantamiento - Aura|La criatura encantada obtiene +3/+0 mientra este atacando. De otro modo, obtiene -2/-1. +Tahngarth, Talruum Hero|Tahngarth, héroe de Talruum|Criatura Legendaria - Guerrero Minotauro|El Tahngarth, héroe de Talruum no se gira al atacar. +Tainted Aether|Éter corrompido|Encantamiento|Siempre que una criatura entra en juego, su controlador sacrifica una criatura o tierra. +Tainted Specter|Espectro corrompido|Criatura - Espectro|Vuela\n{1}{B}{B}, {T}: el jugador objetivo pone una carta de su mano en su cementerio o en la parte superior de su biblioteca. Si la carta va al cementerio de ese jugador, el Espectro corrompido hace 1 punto de daño a cada criatura o cada jugador. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Tainted Well|Pozo Contaminado|Encantamiento - Aura|Cuando Pozo Contaminado entra en juego, roba una carta.\nLa tierra encantada es un pantano. +Talara's Battalion|Batallón de Talara|Criatura - Elfo Guerrero|Arrolla. +Talas Air Ship|Investigadora Talas|Criatura - Pirata Humano|Vuela +Talas Explorer|Nave aerea talas|Criatura - Explorador Pirata Humano|Vuela +Talas Merchant|Explorador talas|Criatura - Pirata Humano| +Talas Researcher|Mercader talas|Criatura - Hechicero Pirata Humano| +Talas Scout|Reconocedor talas|Criatura - Explorador Pirata Humano|Vuela +Talas Warrior|Guerrero talas|Criatura - Guerrero Pirata Humano|El Guerrero Talas no puede ser bloqueado. +Talon Sliver|Fragmentado de las garras|Criatura - Fragmentado|Todos los fragmentados ganan la habilidad de dañar primero. +Talruum Champion|Campeón de Talruum|Criatura - Minotauro|Daña primero\nSiempre que el Campeón de Talruum bloquea o sea bloqueado por una criatura, esa criatura pierde la habilidad de dañar primero hasta el final del turno. +Talruum Minotaur|Minotauro de Talruum|Criatura - Berserker Minotauro|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.) +Talruum Piper|Flautista de Talruum|Criatura - Minotauro|Todas las criaturas con la habilidad de volar que puede bloquear al Flautista de Talruum lo hace. +Tangle Wire|Alambre enmarañado|Artefacto|Desaparecer {4} (Este artefacto entra en juego con cuatro contadores de desaparición sobre él. Al comienzo de tu mantenimiento, remueve un contador de desaparición de él. Si no puedes, sacrifícalo.)\nAl comienzo del mantenimiento de cada jugador, ese jugador gira un artefacto, criatura o tierra que controle por cada contador de desaparición en Alambre enmarañado +Tangle|Enmarañar|Instantáneo|Prevén todo el daño de combate que fuera ser hecho este turno.\nLas criaturas atacantes no se enderezan durante el paso de enderezar de su controlador. +Taniwha|Taniwha|Criatura Legendaria - Serpiente|Cambia de fase, arrolla\nAl comienzo de tu mantenimiento, todas las tierras de tu control cambian de fase y salen de juego. +Tar Pit Warrior|Guerrero del lodazal|Criatura - Guerrero Ciclope|Cuando el Guerrero del lodazal sea objetivo de un hechizo o habilidad, sacrifícalo. +Tariff|Tasa|Conjuro|Cada jugador sacrifica la criatura que controla con el coste de maná más alto a menos que pague el coste de maná de esa criatura. Si dos criaturas controladas por un jugador empatan en el coste más alto, ese jugador elige una. +Tarpan|Tarpán|Criatura - Caballo|Cuando el Tarpán vaya a un cementerio desde el juego, gana 1 vida. +Task Force|Fuerza operante|Criatura - Rebelde Humano|Siempre que la Fuerza operante sea objetivo de un hechizo o habilidad, obtiene +0/+3 hasta el final del turno. +Task Mage Assembly|Asamblea de Magos Supervisores|Encantamiento|Cuando no hay criaturas en juego, sacrifica la Asamblea de Magos Supervisores.\n{2}: la Asamblea de Magos Supervisores hace 1 punto de daño a la criatura objetivo. Cualquier jugador puede jugar esta habilidad pero sólo cuando puedas jugar un conjuro. +Taste of Paradise|Néctar paradisíaco|Conjuro|Como coste adicional para jugar el Nectar paradisíaco, puedes pagar {1}{G} algún número de veces.\nGana 3 vidas, además 3 vidas adicionales por cada {1}{G} adicional que tú pagastes. +Taunt|Provocación|Conjuro|Durante el siguiente turno del jugador objetivo, cada criatura que controle te ataca si puede. +Tawnos's Wand|Baquete de Tawnos|Artefacto|{2}, {T}: la criatura objetivo con fuerza 2 o menos es imbloqueable este turno. +Tawnos's Weaponry|Armamento de Tawnos|Artefacto|Puedes elegir no enderezar el Armamento de Tawnos durante tu paso de enderezar.\n{2}, {T}: la criatura objetivo gana +1/+1 mientras que el Armamento de Tawnos permanezca girado. +Tectonic Break|Rompimiento tectónico|Conjuro|Cada jugador sacrifica X tierras. +Tectonic Instability|Inestabilidad Tectónica|Encantamiento|Siempre que una tierra entre en juego, gira todas las tierras que su controlador controle. +Teeka's Dragon|Dragón de Teeka|Criatura Artefacto - Dragon|Vuela, arrolla, ímpetu 4 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +4/+4 hasta final del turno por cada criatura bloqueando a parte de la primera.) +Teferi's Care|Cuidado de Teferi|Encantamiento|{W}, sacrificar un encantamiento: destruye el encantamiento objetivo.\n{3}{U}{U}: contrarrestra el hechizo de encantamiento objetivo. +Teferi's Curse|Maldición de Teferi|Encantamiento - Aura|La Maldición de Teferi sólo puede encantar un artefacto o una criatura. +Teferi's Drake|Draco de Teferi|Criatura - Draco|Vuela, cambia de fase +Teferi's Honor Guard|Guardia de honor de Teferi|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{U}{U}: el Guardia de honor de Teferi cambia de fase y sale de juego. +Teferi's Imp|Diablillo de Teferi|Criatura - Diablillo|Vuela, cambia de fase\nCuando el Diablillo de Teferi cambia de fase y sale de juego, elige y descártate de una carta.\nCuando el Diablillo de Teferi cambia de fase y entra juego, roba una carta. +Teferi's Isle|Isla de Teferi|Tierra Legendaria|Cambia de fase\nLa Isla de Teferi entra en juego girada.\n{T}: añade {U}{U} a tu reserva de maná. +Teferi's Realm|Reino de Teferi|Encantar Mundo|Al comienzo del mantenimiento de cada jugador, ese jugador elige un artefacto, criatura, tierra o encantamiento global. Todas las cartas de ese tipo cambia de fase y sale de juego. +Teferi's Response|Respuesta de Teferi|Instantáneo|Contrarrestra el hechizo objetivo o habilidad que un oponente controla hace objetivo a una tierra de tu control. Si una habilidad de un permanente es contrarrestada de esta manera, destruye ese permanente.\nRoba dos cartas. +Teferi's Veil|Velo de Teferi|Encantamiento|Siempre que una criatura que controles ataca, cambia de fase y sale del juego al final del combate. +Tek|Tek|Criatura Artefacto - Dragón|El Tek obtiene +0/+2 mientra que controles una llanura, tiene la habilidad de volar mientras que controles un isla, obtiene +2/+0 mientras que controles un pantano, tiene la habilidad de dañar primero mientras que controles una montaña, y tiene la habilidad de arrollar mientras controles un bosque. +Telepathic Spies|Espías telepáticos|Criatura - Hechicero Humano|Cuando los Espías telepáticos entra en juego, mira la mano del oponente objetivo. +Telethopter|Teletóptero|Criatura Artefacto - Toptero|Gira una criatura enderezada de tu control: el Teletóptero gana la habilidad de volar hasta el final del turno. +Telim'Tor's Darts|Dardos de Telim'Tor|Artefacto| +Telim'Tor's Edict|Edicto de Telim'Tor|Instantáneo|Remueve el permanente objetivo que tú controles del juego.\nRoba una carta al comienzo del siguiente mantenimiento. +Telim'Tor|Telim'Tor|Criatura Legendaria - Caballero Humano|Flanquea +Temper|Temple|Instantáneo|Prevén los siguiente X puntos de daño que fuera a recibir la criatura objetivo este turno. Por cada punto de daño prevenido de esta manera, pon un contador +1/+1 en esa criatura. +Tempest Drake|Draco de la tempestad|Criatura - Draco|Vuela\nEl Draco de la tempestad no se gira al atacar. +Tempest Efreet|Efrit de la tormenta|Criatura - Efrit|Quita el Efrit de la tormenta de tu mazo antes de jugar si no esta jugando por apuesta.\n{T}, sacrificar el Efrit de la tormenta: el oponente objetivo puede pagar 10 vidas. Si ese jugador no lo hace, muestra una carta al azar de su mano.\nTe apropias de la carta mostrada y ese jugador se apropia del Efrit de la tormenta.\nPon la carta mostrada en tu mano y el Efrit de la tormenta en el cementerio de ese jugador. +Temple Elder|Anciano del templo|Criatura - Clérigo Humano| +Temporal Aperture|Abertura temporal|Artefacto|5, {T}: baraja tu biblioteca y muestra la carta superior. Hasta el final del turno, mientras esa carta permanezca el la parte superior de tu biblioteca, puedes jugar la carta como si estuviera en tu mano sin pagar el coste de maná. Si el hechizo tiene X en su coste de mana, X es 0. +Temporal Distortion|Deformación Temporal|Encantamiento|Siempre que una criatura o tierra sea girada, pon un contador de reloj de arena en él.\nLos permanentes con un contador de reloj de arena en él no se enderezan durante el paso de enderezar de su controlador.\nAl comienzo de cada mantenimiento, quita todos los contadores de reloj de arena de los permanentes que controla ese jugador. +Temporal Manipulation|Manipulación temporal|Conjuro|Toma un turno extra después de éste. +Temporal Spring|Manantial temporal|Conjuro|Pon el permanente objetivo en la parte superior de la biblioteca de su propietario. +Temporary Truce|Tregua temporal|Conjuro|Cada jugador puede robar hasta dos cartas. Por cada carta por debajo de dos que un jugador robe de esta manera, ese jugador gana 2 vidas. +Tempting Licid|Lícido inductor|Criatura - Lícido|{G}, {T}: el Lícido inductor pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo. Adjúntalo a la criatura objetivo. Puedes pagar {G} para que termine este efecto.\nTodas las criaturas que puedan bloquear a la criatura encantada lo hacen. +Tendrils of Despair|Zarcillos de desesperación|Conjuro|Como coste adicional para jugar los Zarcillos de desesperación, sacrifica una criatura.\nEl oponente objetivo se descarta de dos cartas de su mano. +Teremko Griffin|Grifo de Teremko|Criatura - Grifo|Agrupa, vuela +Terminal Moraine|Morrena terminal|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}, sacrificar la Morrena terminal: Busca en tu biblioteca una carta de tierra básica y pon esa carta en juego girada. Luego baraja tu biblioteca. +Terrain Generator|Generador de terreno|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: pon la carta de tierra básica de tu mano en juego girada. +Territorial Dispute|Disputa territorial|Encantamiento|Los jugadores no pueden jugar tierras.\nAl comienzo de tu mantenimiento, sacrifica la Disputa territorial a menos que sacrifiques una tierra. +Tethered Griffin|Grifo atado|Criatura - Grifo|Vuela.\nCuando no controles ningun encantamiento, sacrifica el Grifo atado. +Tethered Skirge|Esquirge atado|Criatura - Diablillo|Vuela.\nSiempre que el Esquirge atado sea objetivo de un hechizo o habilidad, pierde 1 vida. +Tetravus|Tétravo|Criatura Artefacto - Constructo|Vuela\nEl Tétravo entra en juego con tres contadores +1/+1 sobre él.\nAl comienzo de tu mantenimiento, puedes retirar del juego cualquier número de Tetravites creados por el Tétravo. Por cada Tetravite retirado de esta manera, pon un contador +1/+1 sobre el Tétravo. Luego puedes quitar cualquier numero de contadores +1/+1 de el Tétravo.\nPor cada contador +1/+1 quitados de esta manera, pon en juego una ficha criatura artefacto Tetravite 1/1 con la habilidad de volar y con "Tetravite no puede ser encantado." +Thalakos Deceiver|Impostor talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nCuando el Impostor talako ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, gana el control de la criatura objetivo. +Thalakos Dreamsower|Siembrasueños talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nPuedes elegir no enderezar el Siembrasueños talako durante tu paso de enderezar.\nSiempre que el Siembrasueños hace daño a un oponente, gira la criatura objetivo.\nEsa criatura no se endereza durante el paso de enderezar de su controlador mientras el Siembrasueños permanece girado. +Thalakos Drifters|Errantes talakos|Criatura - Talakos|Descartar una carta de tu mano: los Errantes talakos gana la habilidad de desvanecerse hasta final del turno. (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Thalakos Lowlands|Tierras bajas talako|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {B} o {U} a tu reserva de maná. Las Tierras bajas talako no se enderezan durante el paso de enderezar de su controlador. +Thalakos Mistfolk|Pueblo etéreo talako|Criatura - Ilusion Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\n{U}: pon el Pueblo etéreo talako en la parte superior de la biblioteca de su propietario. +Thalakos Scout|Explorador talako|Criatura - Explorador Soldado Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nDescartar una carta de tu mano: devuelve el Explorador talako a la mano de su propietario. +Thalakos Seer|Vidente talako|Criatura - Hechicero Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.)\nCuando el Vidente talako deja el juego, roba una carta. +Thalakos Sentry|Centinela talako|Criatura - Soldado Talakos|Se Desvanece (Esta criatura puede bloquear o ser bloqueada sólo por criaturas con la habilidad de desvanecerse.) +Thawing Glaciers|Glaciares menguantes|Tierra|Los Glaciares menguantes entran en juego girados.\n{1}, {T}: busca en tu biblioteca una tierra básica y ponla en juego girada. Luego baraja tu biblioteca. Si esta habilidad ha sido utilizada en la fase de final del turno, devuelve los Glaciares menguantes a la mano de su propietario al final del turno. +The Brute|Brutalidad|Encantamiento - Aura|La criatura encantada obtiene +1/+0.\n{R}{R}{R}: Regenera la criatura encantada. +The Wretched|El Maldito|Criatura - Demonio|Al final del combate, gana el control de todas las criaturas bloqueando al El Maldito mientras controles El Maldito. +Theft of Dreams|Robo de sueños|Conjuro|Por cada criatura girada que el oponente objetivo controla, roba una carta. +Thermal Glider|Planeador de termales|Criatura - Rebelde Humano|Vuela, protección de rojo +Thermokarst|Termokarst|Conjuro|Destruye la tierra objetivo. Si es una tierra nevada, gana 1 vida. +Thicket Basilisk|Basilisco de maleza|Criatura - Basilisco|Siempre que el Basilisco de maleza bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final de combate. +Thicket Elemental|Elemental de Maleza|Criatura - Elemental|Estímulo {1}{G} (Puedes pagar {1}{G} adicionales en cuanto juegues este hechizo.)\nCuando el Elemental de Maleza entra en juego, si pagastes el coste estímulo, puedes mostrar cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura. Si lo haces, pon esa carta en juego y baraja las otras cartas reveladas de esta forma en tu biblioteca. +Thing from the Deep|Cosa profundidades|Criatura - Leviatán|Siempre que la Cosa de las profundidades ataque, sacrifícala a menos que sacrifiques una Isla. +Thirst|Sed|Encantamiento - Aura|Cuando la Sed entra en juego, gira la criatura encantada.\nLa criatura encantada no se endereza durante el paso de enderezar de su controlador.\nAl comienzo de tu mantenimiento, sacrifica la Sed a menos que pagues {U}. +Thopter Squadron|Escuadrón de tópteros|Criatura Artefacto - Tóptero|Vuela\nEl Escuadrón de tópteros entra en juego con tres contadores +1/+1 en él.\n{1}, quita un contador +1/+1 del Escuadrón de tópteros: pon una ficha de criatura artefacto tóptero 1/1 con la habilidad de volar en juego. Juega esta habilidad sólo cuando puedas jugar conjuros +Thornscape Apprentice|Aprendiz Escapaespina|Criatura - Hechicero Humano|{B}, {T}: gira la criatura objetivo.\n{R}, {T}: la criatura objetivo gana la habilidad de dañar primero hasta el final del turno. +Thornscape Battlemage|Maga de Guerra Escapaespina|Criatura - Hechicero Elfo|Estímulo {R} y/o {W}.\nCuando la Maga de Guerra Escapaespina entre en juego, si se pagó el coste de estimulo {R}, le hace 2 puntos de daño a la criatura o jugador objetivo.\nCuando la Maga de Guerra Escapaespina entre en juego, si se pagó el coste de estimulo {W}, destruye el artefacto objetivo. +Thornscape Familiar|Familiar Escapaespina|Criatura - Insecto|Los hechizo rojos y blancos cuestan 1 menos para jugarlos. +Thornscape Master|Maestro Escapaespina|Criatura - Hechicero Humano|{R}{R}, {T}: el Maestro Escapaespina hace 2 puntos de daño a la criatura objetivo.\n{B}{B}, {T}: la criatura objetivo gana protección del color de tu elección hasta el final del turno. +Thought Lash|Lazo mental|Encantamiento|Mantenimiento acumulativo -- retirar del juego la carta superior de tu biblioteca. Si tú no pagas el mantenimiento cumulativo, retira del juego tu biblioteca. Retira del juego la carta superior de tu biblioteca: Prevén el siguiente punto de daño a ti este turno. +Thoughtlace|Atadura mental|Instantáneo|El hechizo o permanente objetivo se convierte en azul. +Thoughtleech|Sanguijuela mental|Encantamiento|Siempre que una isla que un oponente controla sea girado, gana 1 vida. +Thran Forge|Fragua de Thran|Artefacto|{2}: la criatura objetivo que no sea una criatura artefacto se convierte en una criatura artefacto y obtiene +1/+0 hasta el final del turno. +Thran Foundry|Fundición thran|Artefacto|{1}, {T}, retira del juego la Fundición thran: el jugador objetivo baraja su cementerio en su biblioteca. +Thran Lens|Lente thran|Artefacto|Todos los permanentes son incoloros. +Thran Quarry|Cantera thran|Tierra|Al final del turno, si no controlas ninguna criatura, sacrifica la Cantera thran.\n{T}: añade un maná de cualquier color a tu reserva de maná. +Thran Tome|Volumen de Thran|Artefacto|{5}, {T}: muestra las tres cartas superiores de tu biblioteca. Un oponente elige una de estas cartas. Pon esa carta en tu cementerio y roba el resto. +Thran Turbine|Turbina thran|Artefacto|Al comienzo de tu mantenimiento, puedes añadir hasta 2 a tu reserva de maná. No puedes gastar este maná para jugar hechizos. +Thran War Machine|Máquina de guerra thran|Criatura Artefacto - Constructo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nLa Máquina de guerra thran ataca cada turno si puede. +Thran Weaponry|Armamento thran|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nPuedes elegir no enderezar el Armamento thran durante tu paso de enderezar.\n{2}, {T}: todas las criaturas obtienen +2/+2 durante el tiempo que el Armamemento thran permanece girado. +Thrashing Wumpus|Wumpus aplastador|Criatura - Bestia|{B}: el Wumpus aplastador hace 1 punto de daño a cada criatura y a cada jugador. +Three Wishes|Tres deseos|Instantáneo|Retira del juego las tres cartas superiores de tu biblioteca boca abajo. Puedes mirar estas cartas mientras permanezcan retiradas del juego. Hasta el siguiente mantenimiento, puedes jugar estas cartas como si estuvieran en tu mano. Al comienzo de tu siguiente mantenimiento, pon cualquiera de estas cartas no jugadas en tu cementerio. +Thresher Beast|Bestia Trilladora|Criatura - Bestia|Siempre que la Bestia Trilladora sea bloqueado, el jugador defensor sacrifica una tierra. +Thrull Retainer|Vasallo thrull|Encantamiento - Aura|La criatura encantada obtiene +1/+1.\nSacrificar el Vasallo thrull: regenera la criatura encantada. +Thumbscrews|Empulgueras|Artefacto|Al comienzo de tu mantenimiento, si tienes 5 o más cartas en tu mano. Las Empulgueras hace 1 punto de daño al oponente objetivo. +Thunder Wall|Muro de truenos|Criatura - Muro|(Los muros no pueden atacar.)\nVuela\n{U}: el Muro de truenos obtiene +1/+1 hasta el final del turno. +Thunderbolt|Rayo|Instantáneo|Elige uno: El Rayo hace 3 puntos de daño al jugador objetivo; o el Rayo hace 4 puntos de daño a la criatura objetivo con la habilidad de volar. +Thunderclap|Tronido|Instantáneo|Puedes sacrificar una montaña en vez de pagar el coste de mana del Tronido.\nEl Tronido hace 3 puntos de daño a la criatura objetivo. +Thundering Wurm|Sierpe atronadora|Criatura - Sierpe|Cuando la Sierpe atronadora entre en el campo de batalla, sacrifícala a menos que te descartes de una carta de tierra. +Thunderscape Apprentice|Aprendiz Escapatrueno|Criatura - Hechicero Humano|{B}, {T}: la criatura objetivo pierde una vida.\n{G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno. +Thunderscape Battlemage|Mago de Guerra Escapatrueno|Criatura - Hechicero Humano|Estímulo {1}{B} y/o {G}.\nCuando el Mago de guerra Escapatrueno entra en juego, si pagaste el coste de estímulo de {1}{G}, el jugador objetivo se descarta de dos carta de su mano.\nCuando el Mago de guerra Escapatrueno entra en juego, si pagastes el coste de estímulo {G}, destruye el encantamiento objetivo. +Thunderscape Familiar|Familiar Escapatrueno|Criatura - Kavu|Dañar primero.\nLos hechizos negros y verdes cuestan 1 menos para jugarlos. +Thunderscape Master|Maestro Escapatrueno|Criatura - Hechicero Humano|{B}{B}, {T}: el jugador objetivo pierde 2 vidas y ganas 2 vidas.\n{G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno. +Thwart|Frustrar|Instantáneo|Puedes devolver tres islas de tu control a la mano de su propietario en vez de pagar el coste de maná del Frustrar.\nContrarresta el hechizo objetivo. +Ticking Gnomes|Nomos palpitantes|Criatura Artefacto - Gnomo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nSacrificar los Nomos palpitantes: los Nomos palpitantes hacen 1 punto de daño a la criatura o jugador objetivo. +Tidal Bore|Subida de la marea|Instantáneo|Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de maná de la Subida de la marea.\nGira o endereza la criatura objetivo. +Tidal Control|Control de las mareas|Encantamiento|Mantenimiento acumulativo: 2\n{2}: Contrarrestra el hechizo objetivo rojo o verde. Algun jugador puede jugar esta habilidad.\nPagar 2 vidas: Contrarresta el hechizo rojo o verde. Algun jugador puede jugar esta habilidad. +Tidal Courier|Mensajero de la marea|Criatura - Tritón|Cuando el Mensajero de la marea entre en juego, muestra las primeras cuatro cartas e la parte superior de tu biblioteca. Pon todas las cartas de Triton mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca.\n{3}{U}: El Mensajero de la marea gana la habilidad de volar hasta el final del turno. +Tidal Surge|Azote de la marea|Conjuro|Gira hasta tres criaturas objetivo sin la habilidad de volar. +Tidal Visionary|Vidente de la Marea|Criatura - Hechicero Tritón|{T}: la criatura objetivo se convierte al color de tu elección hasta el final del turno. +Tidal Warrior|Guerrero de la marea|Criatura - Guerrero Tritón|{T}: la tierra objetivo se convierte en una isla hasta el final del turno. +Tidal Wave|Mar de fondo|Instantáneo|Pon una ficha de criatura muro ola azul 5/5 en juego. sacrifícala al final del turno. (Los muros no pueden atacar.) +Tiger Claws|Garras de tigre|Encantamiento - Aura|Puedes jugar las Garras de tigre cuando puedas jugar un instantáneo.\nLa criatura encantada obtiene +1/+1 y tiene la habilidad de arrollar. +Tigereye Cameo|Camafeo Ojo de Tigre|Artefacto|{T}: añade {G} o {B} a tu reserva de maná. +Timber Wolves|Lobos ferales|Criatura - Lobo|Agrupa +Timberline Ridge|Cerro boscoso|Tierra|{T}: añade {R} o {G} a tu reserva de maná.\nEl Cerro boscoso no se endereza durante el siguiente paso de enderezar de su controlador. +Time Bomb|Bomba de tiempo|Artefacto|Al comienzo de tu mantenimiento, pon un contador de tiempo en la Bomba de tiempo.\n{1}, {T}, sacrificar la Bomba de tiempo: la Bomba de tiempo hace a cada criatura y a cada jugador daño igual al número de contadores de tiempo en la Bomba de tiempo. +Time Elemental|Elemental de tiempo|Criatura - Elemental|Cuando el Elemental de tiempo ataca o bloquea, al final del combate, sacrifícalo y te hace 5 puntos de daño.\n{2}{U}{U}, {T}: devuelve el permanente objetivo que no este encantado a la mano de su propietario. +Time Spiral|Espiral del tiempo|Conjuro|Retira del juego la Espiral del tiempo.\nCada jugador baraja su cementerio y mano en su biblioteca, luego roba siete cartas. Endereza hasta seis tierras. +Time and Tide|Tiempo y mareas|Instantáneo|Simultáneamente, todas las cartas de criatura que están cambiadas de fase y fuera del juego cambian de fase y entran al juego y todas la criaturas con la habilidad de cambiar de fase, cambian de fase y salen de juego. +Timid Drake|Draco asustadizo|Criatura - Draco|Vuela\nSiempre que otra criatura entra en juego, devulve el Draco asustadizo a la mano de su propietario. +Timmerian Fiends|Timerios malignos|Criatura - Horror|Quita los Timerios malignos de tu mazo antes de jugar si no esta jugando por apuesta.\n{B}{B}{B}, sacrificar los Timerios malignos: pon el artefacto objetivo de un oponente en tu cementerio y pon los Timerios malignos en el cementerio del oponente objetivo, a menos que el jugador apueste la carta superior de su biblioteca.\nEste cambio es permanente. +Tin-Wing Chimera|Quimera de alas de estaño|Criatura Artefacto - Quimera|Vuela\nSacrificar la Quimera de alas de estaño: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera gana la habilidad de volar. (Este efecto no desaparece al final del turno). +Tinder Farm|Granja Maderera|Tierra|El Granja Maderera entra en juego girado. +Tinder Wall|Muro de leña|Criatura - Muro Planta|Defensor +Tinker|Hojalatera|Conjuro|Como coste adicional para jugar la Hojalatera, sacrifica un artefacto. +Titania's Boon|Bendición de Titania|Conjuro|Pon un contador +1/+1 en cada criatura de tu control. +Titania's Song|Canto de Titania|Encantamiento|Cada artefacto que no sea criatura pierde su habilidad activada y se convierte en un criatura artefacto con fuerza y resistencia igual al coste de maná convertido. Si el Canto de Titania deja el juego, este efecto continua hasta el final del turno. +Tithe|Diezmo|Instantáneo|Busca en tu biblioteca una carta de una llanura. Si tú controlas menos tierras que un oponente, busca en tu biblioteca una carta adicional de llanura. Muestra estas cartas y ponla en tu mano. Luego baraja tu biblioteca. +Tolarian Academy|Academia tolariana|Tierra Legendaria|{T}: añade {U} a tu reserva de maná por cada artefacto que controles. +Tolarian Drake|Draco tolariano|Criatura - Draco|Vuela, Cambia de fase +Tolarian Emissary|Emisaria Tolariana|Criatura - Hechicero Humano|Estímulo {1}{W} (Puedes pagar {1}{W} adicionales en cuanto juegues este hechizo.)\nVuela\nCuando el Emisaria Tolariana entra en juego, si pagastes el coste de estímulo, destruye el encantamiento objetivo +Tolarian Entrancer|Hipnotizador tolariano|Criatura - Hechicero Humano|Siempre que el Hipnotizador tolariano sea bloqueado por una criatura, gana el control de esa criatura al final del combate. +Tolarian Serpent|Serpiente tolariana|Criatura - Serpiente|Al comienzo de tu mantenimiento, pon la siete cartas supeirores de tu biblioteca en tu cementerio. +Tolarian Winds|Vientos tolarianos|Instantáneo|Descartate de tu mano, luego roba esa cantidad de cartas. +Tombstone Stairwell|Escalera de lápidas|Encantar Mundo|Mantenimiento acumulativo {1}{B}. Al comienzo de cada mantenimiento, si la Escalera de lápidas esta en juego, cada jugador pone en juego una ficha de criatura zombi negra 2/2 en juego y con la habilidad de prisa por cada carta de criatura en su cementerio (Las criaturas pueden atacar y {T} el turno en el que entran en juego.)\nAl final del turno o cuando la Escalera de lápidas deja el juego, destruye todas las fichas de zombi puestas en juego con esto.\nNo pueden ser regeneradas. +Tonic Peddler|Vendedor de tónicos|Criatura - Cambiahechizos Humano|{W}, {T}, descartar una carta de tu mano: el jugador objetivo gana 3 vidas. +Tooth of Ramos|Diente de Ramos|Artefacto|{T}: añade {B} a tu reserva de maná.\nSacrificar el Diente de Ramos: añade {B} a tu reserva de maná. +Topple|Tambalearse|Conjuro|Retira del juego la criatura objetivo con la fuerza más grande. (Si dos o más criaturas estan empatadas con la fuerza más grande, sólo haz objetivo a una de ellas.) +Tor Giant|Gigante de las peñas|Criatura - Gigante| +Torch Song|Canción de las antorchas|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Canción de las antorchas.\n{2}{R}, sacrificar la Canción de las antorchas: la Canción de las antorchas hace X puntos de daño a la criatura o jugador objetivo, donde X es el número de contadores de verso sobre la Canción de las antorchas. +Tormented Angel|Ángel atormentada|Criatura - Ángel|Vuela +Torment|Tormento|Encantamiento - Aura|La criatura encantada obtiene -3/-0. +Tornado|Tornado|Encantamiento|Mantenimiento acumulativo: {G}\n{2}{G}, paga 3 vidas por cada contador de velocidad en el Tornado: destruye el permanente objetivo y pon un contador de velocidad en el Tornado. Juega esta habilidad sólo una vez cada turno. +Torrent of Lava|Torrente de lava|Conjuro|Cada jugador puede girar cualquier número de criaturas enderezadas que controle. El Torrente de lava hace X puntos de daño a cada criatura sin la habilidad de volar que no se giro de esta manera. El Torrente de lava hace X-1 daños a cada criatura sin la habilidad de volar que se giro de esta manera. +Torture Chamber|Sala de torturas|Artefacto|Al comienzo de tu mantenimiento, pon un contador de dolor en la Sala de torturas.\nAl final del turno, la Sala de torturas te hace daño igual al número de contadores de dolor sobre él.\n{1}, {T}: quitar todos los contadores de dolor de la Sala de torturas: la Sala de torturas hace a la criatura objetivo daño igual al numero de contadores de dolor quitados de esta manera. +Tortured Existence|Existencia atormentada|Encantamiento|{B}, descartar una carta de criatura de tu mano: devuelve la criatura objetivo de tu cementerio a tu mano. +Total War|Guerra total|Encantamiento|Siempre que un jugador ataca con una o más criaturas, destruye todas la criaturas enderezadas objetivo que no sean muro que el jugador controla y no atacaron, excepto por criaturas que el jugador no ha controlado continuamente desde el comienzo del turno. +Touch of Brilliance|Toque de genio|Conjuro|Roba dos cartas. +Touch of Death|Roce mortal|Conjuro|El Roce mortal hace 1 punto de daño al jugador objetivo.Ganas 1 vida.\nRoba una carta al comienzo del siguiente mantenimiento. +Touch of Vitae|Roce vital|Instantáneo|La criatura objetivo gana la habilidad de prisa y "0: endereza esta criatura. Juega esta habilidad sólo una vez." hasta el final del turno. (La criatura puede atacar y {T} el turno en el que entra en juego.)\nRoba una carta el comienzo del siguiente mantenimiento. +Touchstone|Piedra de toque|Artefacto|{T}: gira el artefacto objetivo que no controles. +Tower Drake|Draco de la Torre|Criatura - Draco|Vuela. +Tower of the Magistrate|Torre del magistrado|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: la criatura objetivo gana protección contra artefactos hasta el final del turno. +Town Sentry|Centinela de la ciudad|Criatura - Soldado Humano|Cuando el Centinela de la ciudad sea bloqueado, obtiene +0/+2 hasta el final del turno. +Toymaker|Fabricante de juguetes|Criatura Artefacto - Cambiahechizos|{1}, {T}, descartar una carta de tu mano: el artefacto que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia igual a su coste de maná convertido hasta el final del turno. (Su habilidades permanecen.) +Trade Caravan|Caravana de mercaderes|Criatura - Nómada Humano|Al comienzo de tu mantenimiento, pon un contador de moneda en la Caravana de mercaderes.\nQuita 2 contadores de moneda de la Caravana de mercaderes: endereza la tierra básica objetivo. Juega esta habilidad sólo durante el mantenimiento del oponente. +Tradewind Rider|Jinete de los vientos alisios|Criatura - Espíritu|Vuela.\n{T}, girar dos criaturas enderezadas de tu control: devuelve el permanente objetivo a la mano de su propietario. +Trailblazer|Guía|Instantáneo|La criatura objetivo es imbloqueable este turno. +Trained Orgg|Orgg adiestrado|Criatura - Orgg| +Tranquil Domain|Dominio apacible|Instantáneo|Destruye todos los encantamientos globales. +Tranquil Grove|Arboleda tranquila|Encantamiento|{1}{G}{G}: destruye todos los otros encantamientos. +Tranquil Path|Camino tranquilo|Conjuro|Destruye todos los encantamientos.\nRoba una carta. +Tranquility|Tranquilidad|Conjuro|Destruye todos los encantamientos. +Transmogrifying Licid|Lícido transformador|Criatura Artefacto - Lícido|{1}, {T}: el Lícido transformador pierde todas las habilidades, se convierte en un encantar criatura encantando la criatura objetivo, y gana "la criatura encantada obtiene +1/+1 y es un artefacto todavía se considera una criatura" y "{1}: finaliza el efecto que creó esta habilidad." +Trap Runner|Corredora trampera|Criatura - Soldado Humano|{T}: la criatura atacante imbloqueable se considera bloqueada. (Esta habilidad funciona sobre criaturas imbloqueables.) +Traveler's Cloak|Manto de la Viajera|Encantamiento - Aura|Cuando el Manto de la Viajera entra en juego, elige un tipo de tierra.\nLa criatura encantada tiene la habilidad de cruzar tierras del tipo elegido. (Esta criatura es imbloqueable mientras que el jugador defensor controle una tierra de ese tipo.) +Treacherous Link|Vínculo traicionero|Encantamiento - Aura|Todo el daño que fuera a recibir daño a la criatura encantada es hecho a su controlador. +Treachery|Traición|Encantamiento - Aura|Cuando la Traición entra en juego, endereza hasta cinco tierras.\nControlas las criaturas encantadas. +Tree Monkey|Mono de los árboles|Criatura - Simio|El Mono de los árboles puede bloquear como si tuviera la habilidad de volar. +Treefolk Healer|Pueblo Arbóreo Sanador|Criatura - Clérigo Pueblo-arbóreo|{2}{B}, {T}: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Treefolk Mystic|Místico del pueblo arbóreo|Criatura - Pueblo-arbóreo|Siempre que una criatura bloquea o es bloqueada por el Místico del pueblo arbóreo, destruye todos los encantamiento en esa criatura. +Treefolk Seedlings|Pimpollos del pueblo arbóreo|Criatura - Pueblo-arbóreo|La resistencia de los Pimpollos del pueblo arbóreo es igual al número de bosques que controles. +Treetop Defense|Defensa los árboles|Instantáneo|Lanza la Defensa de los árboles durante el paso de declarar atacantes y sólo si tú has sido atacado este paso. +Treetop Rangers|Guardabosque de las copas|Criatura - Elfo|El Guardabosque de las copas no puede ser bloqueado excepto por criaturas con la habilidad de volar. +Trench Wurm|Sierpe Zanjadora|Criatura - Sierpe|{2}{R}, {T}: destruye la tierra que no sea básica objetivo. +Trenching Steed|Corcel Zanjador|Criatura - Rebelde Caballo|Sacrifica una tierra: el Corcel Zanjador obtiene +0/+3 hasta el final del turno. +Treva's Attendant|Asistente de Treva|Criatura Artefacto - Gólem|{1}, sacrificar Asistente de Treva: añade {G}{W}{U} a tu reserva de maná. +Treva's Charm|Amuleto de Treva|Instantáneo|Elige uno - destruye el encantamiento objetivo; o retira del juego la criatura atacante objetivo; o roba una carta, luego descarta de una carta de tu mano. +Treva's Ruins|Ruinas de Treva|Tierra - Guarida|Las Ruinas de Treva son un cubil adicionalmente a su tipo de tierra. +Treva, the Renewer|Treva, la Renovadora|Criatura Legendaria - Dragón|Vuela\nSiempre que la Treva, la Renovadora hace daño de combate a un jugador, puedes pagar {2}{W}. Si lo haces, elige un color. Gana 1 vida por cada permanente de ese color. +Trial|Prueba|Instantáneo|Regresa todas las criaturas bloqueando a o bloqueadas por la criatura objetivo a la mano de su propietario. +Triangle of War|Triángulo de la guerra|Artefacto|{2}, sacrificar el Triángulo de guerra: elige la criatura objetivo de tu control y la criatura objetivo que controla un oponente. Cada criatura hace daño igual a su fuerza a la otra. +Tribal Flames|Flamas Tribales|Conjuro|Las Flamas Tribales hacen X puntos de daño a la criatura o jugador objetivo, donde X es el número de tipos de tierra básica que haya entre las tierras que controles. +Trickster Mage|Maga embustera|Criatura - Cambiahechizos Humano|{U}, {T}, descartar una carta de tu mano: gira o endereza el artefacto, criatura, o tierra objetivo. +Trokin High Guard|Alta guardia de Trokin|Criatura - Caballero Humano| +Troll-Horn Cameo|Camafeo Cuerno Troll|Artefacto|{T}: añade {R} o {G} a tu reserva de maná. +Tropical Storm|Tormenta tropical|Conjuro|La Tormenta tropical hace X puntos de daño a cada criatura con la habilidad de volar y 1 daño adicional a cada criatura azul. +Troubled Healer|Sanadora Preocupada|Criatura - Clérigo Humano|Sacrifica una tierra: Prevén los siguientes 2 puntos de daño que fuera a recibir la criatura o jugador objetivo este turno. +Troublesome Spirit|Espíritu Fastidioso|Criatura - Espíritu|Vuela.\nAl final del turno, gira todas las tierras de tu control. +Truce|Tregua|Instantáneo|Cada jugador puede robar hasta 2 cartas. Por cada carta menos que 2 que un jugador robo de esta manera, ese jugador gana 2 vidas. +Trumpeting Armodon|Armodón berreante|Criatura - Elefante|{1}{G}: la criatura objetivo bloquea el Armodón berreante este turno si puede. +Tsabo Tavoc|Tsabo Tavoc|Criatura Legendaria - Horror|Daña primero, protección de leyendas\n{B}{B}, {T}: destruye la leyenda objetivo. No puede ser regenerada. +Tsabo's Assassin|Asesino de Tsabo|Criatura - Asesino Zombie|{T}: destruye la criatura objetivo si comparte un color con el más comun entre todos los permanentes o el color empata con el más comun. Una criatura destruida de esta manera no puede ser regenerada. +Tsabo's Decree|Decreto de Tsabo|Instantáneo|Elige un tipo de criatura. El jugador objetivo muestra su mano y se descarta de todas las cartas de criatra de ese tipo. Destruye todas las criaturas de ese tipo que el jugador controla. No pueden ser regeneradas. +Tsabo's Web|Red de Tsabo|Artefacto|Cuando la Red de Tsabo entra en juego, roba una carta.\nLas tierras con habilidades activadas que no producen maná no se enderezan durante el paso de enderezar de su controlador. +Tsunami|Tsunami|Conjuro|Destruye todas las islas. +Tundra Kavu|Kavu de tundra|Criatura - Kavu|{T}: la tierra objetivo es una llanura o una isla hasta el final del turno. +Tunnel|Tunel|Instantáneo|Destruye el muro objetivo. No puede ser regenerado. +Turf Wound|Herida del Territorio|Instantáneo|El jugador no puede jugar tierras este turno.\nRoba una carta. +Turnabout|Cambio de posición|Instantáneo|Gira o endereza todos los artefactos, criaturas, o tierras que el jugador objetivo controla. +Twilight's Call|Llamado del Crepúsculo|Conjuro|Puedes jugar el Llamado del Crepúsculo cuando puedes jugar un instantáneo si pagas 2 más para jugarlo.\nCada jugador devuelve todas las cartas de criaturas de su cementerio al juego. +Twisted Experiment|Experimento torcido|Encantamiento - Aura|La criatura encantada obtiene +3/-1. +Uktabi Efreet|Efrit de Uktabi|Criatura - Efrit|Mantenimiento acumulativo {G} +Uktabi Faerie|Hada de Uktabi|Criatura - Hada|Vuela\n{3}{G}, sacrifica el Hada de Uktabi: destruye el artefacto objetivo. +Uktabi Orangutan|Orangután de Uktabi|Criatura - Simio|Cuando el Orangután de Uktabi entra en juego, destruye el artefacto objetivo. +Uktabi Wildcats|Gatos monteses de Uktabi|Criatura - Felino|La fuerza y la resistencia de los Gatos monteses de Uktabi son iguales al número de bosque que controlas.\n{G}, sacrificar bosque: regenera los Gatos monteses de Uktabi. +Umbilicus|Umbílicus|Artefacto|Al comienzo del mantenimiento de cada jugador, ese jugador devuelve un permanente que controla a la mano de su propietario a menos que pague 2 vidas. +Uncle Istvan|Tío Istvan|Criatura - Humano|Prevén todo el daño que fuera a ser hecho por criaturas al Tío Istvan. +Undergrowth|Arbustos|Instantáneo|Como coste adicional para jugar los Arbustos, puedes pagar {2}{R}.\nPrevén todo el daño de combate de este turno. Si pagastes el coste adicional, los Arbustos no afectan a criaturas rojas. +Undiscovered Paradise|Paraíso virgen|Tierra|{T}: añade un maná de cualquier color a tu reserva de maná. Durante el siguiente paso de enderezar del controlador de Paraíso virgen, cuando ese jugador enderece sus permanentes, devuelve el Paraíso virgen a la mano de su propietario. +Undo|Cancelar|Conjuro|Devuelve dos criaturas objetivo a la mano de su propietario. +Undying Beast|Bestia imperecedera|Criatura - Bestia|Cuando la Bestia imperecedera sea puesta en un cementerio desde el campo de batalla, pon la Bestia imperecedera en la parte superior de la biblioteca de su propietario. +Unerring Sling|Honda certera|Artefacto|{3}, {T}, gira una criatura enderezada de tu control: la Honda certera hace daño igual a la fuerza de la criatura girada a la criatura atacante o bloqueadora objetivo con la habilidad de volar. +Unfulfilled Desires|Deseos insatisfechos|Encantamiento|{1}, paga 1 vida: roba una carta, luego descártate de una carta de tu mano. +Unlikely Alliance|Alianza inverosímil|Encantamiento|{1}{W}: La criatura objetivo que no ataque y que no bloquea gana +0/+2 hasta final del turno. +Unmask|Desenmascarar|Conjuro|Puedes retirar del juego una carta negra de tu mano en vez de pagar el coste de maná del Desenmascarar.\nMira la mano del jugador objetivo y elige una carta que no sea tierra. Ese jugador se descarta de esa carta. +Unnatural Hunger|Hambre anormal|Encantamiento - Aura|Al comienzo del mantenimiento del controlador de la criatura encantada, el Hambre anormal hace a ese jugador daño igual a la fuerza de la criatura encantada a menos que sacrifique otra criatura. +Unnatural Selection|Selección no natural|Encantamiento|{1}: Elige un tipo de criatura que no sea Muro. El tipo de la criatura objetivo es de ese tipo hasta el final del turno. +Unseen Walker|Caminante invisible|Criatura - Driada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.)\n1VV: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. +Unstable Shapeshifter|Metamorfo inestable|Criatura - Metamorfo|Siempre que una criatura entra en juego, el Metamorfo inestable se convierte en una copia de esa criatura y gana esta habilidad. (Este efecto no copia los contadores sobre la criatura.) +Untamed Wilds|Tierra salvaje|Conjuro|Busca en tu biblioteca una carta de tierra básica y ponla en juego. Luego baraja tu biblioteca. +Unworthy Dead|Muertos indignos|Criatura - Esqueleto|{B}: regenera los Muertos indignos. +Unyaro Bee Sting|Picadura de abeja de Unyaro|Conjuro|El Grifo de Unyaro hace 2 puntos de daño a la criatura o jugador objetivo. +Unyaro Griffin|Grifo de Unyaro|Criatura - Grifo|Vuela\nSacrificar el Grifo de Unyaro: contrarresta el instantáneo o conjuro rojo. +Updraft|Corriente ascendente|Instantáneo|La criatura objetivo gana la habilidad de volar hasta el final del turno.\nRoba una carta al comienzo del siguiente mantenimiento. +Uphill Battle|Batalla cuesta arriba|Encantamiento|Las criaturas que tu oponente juega entra en juego giradas. +Urborg Drake|Draco de Urbog|Criatura - Draco|Vuela\nEl Draco de Urbog ataca cada turno si puede. +Urborg Elf|Elfo de Urborg|Criatura - Druida Elfo| +Urborg Emissary|Emisaria de Urbog|Criatura - Hechicero Humano|Estímulo {1}{U} (Puedes pagar {1}{U} adicionales en cuanto juegues este hechizo.)\nCuando el Emisaria de Urbog entra en juego, si pagastes el coste de estímulo, devuelve el permanente objetivo a la mano de su propietario. +Urborg Justice|Justicia de Urborg|Instantáneo|El oponente objetivo sacrifica un número de criaturas igual al número de criaturas puestas en tu cementerio desde el juego este turno. +Urborg Mindsucker|Chupamentes de Urborg|Criatura - Horror|{B}, sacrificar el Chupamentes de Urbog: el oponente objetivo se descarta de una carta al azar de su mano. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Urborg Panther|Pantera de Urborg|Criatura - Felino Cazador nocturno|{B}, sacrificar la Pantera de Urborg: destruye la criatura bloqueando a la Pantera de Urborg.\nSacrificar una criatura llamada Sombra feral, una criatura llamada Robalientos y Pantera de Urborg: Busca en tu biblioteca una carta llamada Espíritu de la Noche y pon esa criatura en juego.\nLuego baraja tu biblioteca. +Urborg Phantom|Fantasma de Urbog|Criatura - Sicario Espíritu|El Fantasma de Urbog no puede bloquear.\n{U}: Prevén todo el daño de combate que recibe o hace el Fantasma de Urbog este turno. +Urborg Shambler|Desollador de Urbog|Criatura - Horror|Todas las otras criaturas negras obtiene -1/-1. +Urborg Skeleton|Esqueleto de Urbog|Criatura - Esqueleto|Estímulo 3 (Puedes pagar 3 adicionales en cuanto juegues este hechizo.)\n{B}: regenera el Esqueleto de Urbog.\nSi pagastes el coste de estímulo, el Esqueleto de Urbog entra en juego con un contador +1/+1 en él. +Urborg Stalker|Rondador de Urborg|Criatura - Horror|Al comienzo del mantenimiento de cada jugador, si ese jugador controla un permanente que no sea negro ni tierra, el Rondador de Urbog hace 1 punto de daño a ese jugador. +Urborg Uprising|Levantamiento de Urborg|Conjuro|Regresa hasta dos cartas objetivo de criatura de tu cementerio a tu mano.\nRoba una carta. +Urborg Volcano|Volcán de Urbog|Tierra|El Volcán de Urborg entra al campo de batalla girado. +Urza's Avenger|Vengador de Urza|Criatura Artefacto - Metamorfo|{0}: el Vengador de Urza obtiene -1/-1 y tú eliges una de estas habilidades: agrupa, vuela, daña primero, o arrolla hasta el final del turno. +Urza's Bauble|Baratija de Urza|Artefacto|{T}, sacrificar la Baratija de Urza: mira una carta al azar de la mano del jugador objetivo. Roba una carta al comienzo del siguiente mantenimiento. +Urza's Blueprints|Planos de Urza|Artefacto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\n{T}: roba una carta. +Urza's Engine|Ingenio de Urza|Criatura Artefacto - Destructor|Arrolla.\n3: el Ingenio de Urza gana la habilidad de agrupar hasta final del turno.\n3: Las criaturas atacantes que agrupan con el Ingenio de Urza ganan la habilidad de arrollar hasta final del turno. +Urza's Filter|Filtro de Urza|Artefacto|Los hechizos multicolores cuestan hasta 2 menos para jugarlos. +Urza's Guilt|Culpa de Urza|Conjuro|Cada jugador roba dos cartas, luego se descarta de tres cartas de su mano, luego pierde 4 vidas. +Utopia Tree|Árbol de Utopía|Criatura - Planta|{T}: Agrega un maná de cualquier color a tu reserva de maná. +Valorous Charge|Carga valerosa|Conjuro|Las criaturas blancas obtienen +2/+0 hasta el final de turno. +Vampire Hounds|Sabuesos vampiro|Criatura - Perro Vampiro|Descartar una criatura de tu mano: los Sabuesos vampiro obtienen +2/+2 hasta final del turno. +Vampiric Embrace|Abrazo vampírico|Encantamiento - Aura|La criatura encantada obtiene +2/+2 y tiene la habilidad de volar.\nSiempre que un criatura es dañada por la criatura encantada este turno y vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. +Vampiric Feast|Banquete vampírico|Conjuro|El Banquete vampírico hace 4 puntos de daño a la criatura o jugador objetivo y tú ganas 4 vidas. +Vampiric Spirit|Espíritu vampírico|Criatura - Espíritu|Vuela (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar.)\nCuando el Espíritu vampírico entre en juego, pierde 4 vidas. +Vampiric Touch|Caricia vampírica|Conjuro|La Caricia vampírica hace 2 puntos de daño al oponente objetivo y tú ganas 2 vidas. +Vampiric Tutor|Tutor vampírico|Instantáneo|Busca en tu biblioteca una carta, luego baraja tu biblioteca y pon esa carta en la parte superior. Pierde 2 vidas. +Vampirism|Vampirismo|Encantamiento - Aura|Cuando el Vampirismo entra en juego, roba una carta al comienzo del siguiente mantenimiento.\nLa criatura encantada obtiene +1/+1 por cada otra criatura que controles.\nTodas las otras criaturas que controlas obtienen -1/-1. +Vanishing|Desaparición|Encantamiento - Aura|{U}{U}: la criatura encantada cambia de fase y sale de juego. +Vaporous Djinn|Djinn etéreo|Criatura - Djinn|Vuela\nAl comienzo de tu mantenimiento, el Djinn etéreo cambia de fase y sale de juego a menos que pagues {U}{U}. +Varchild's Crusader|Cruzado de Varchild|Criatura - Caballero Humano|{0}: el Cruzado de Varchild no puede ser bloqueado por muros este turno. Sacrifica el Cruzado de Varchild al final del turno. +Varchild's War-Riders|Jinetes guerreros de Varchild|Criatura - Guerrero Humano|Arrolla, ímpetu 1 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +1/+1 hasta final del turno por cada criatura bloqueando a parte de la primera.)\nMantenimiento acumulativo: pon una ficha criatura roja X 1/1 en juego bajo el control del oponente. +Vebulid|Vebulid|Criatura - Horror|El Vebulid entra en juego con un contador +1/+1 sobre él.\nAl comienzo de tu mantenimiento, puedes poner un contador +1/+1 sobre el Vebulid.\nCuando el Vebulid ataca o bloquea, destrúyelo al final del combate. +Vec Townships|Poblaciones de los Vec|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}: añade {G} o {B} a tu reserva de maná. Las poblaciones de los Vec no se endereza durante el siguiente paso de enderezar de su controlador. +Veil of Birds|Velo de aves|Encantamiento|Cuando un oponente juegue un hechizo, si el Velo de aves es un encantamiento, el Velo de aves se convierte en una criatura Pájaro 1/1 con la habilidad de volar. +Veiled Apparition|Aparición velada|Encantamiento|Cuando un oponente juegue un hechizo, si la Aparición velada es un encantamiento, la Aparición veladad se convierte en una criatura Ilusión 3/3 con la habilidad de volar. Esa criatura tiene "Al comienzo de tu mantenimiento, sacrifica la Aparición velada a menos que pagues {1}{U}". +Veiled Crocodile|Cocodrilo velado|Encantamiento|Cuando un jugador no tenga cartas en mano, si el Cocodrilo velado es un encantamiento, el Cocodrilo velado se convierte en una criatura Cocodrilo 4/4. +Veiled Sentry|Centinela velado|Encantamiento|Cuando un oponente juegue un hechizo, si el Centinela velado es un encantamiento, el Centinela velado se convierte en una criatura Ilusión con fuerza y resistencia igual al coste de maná convertido de ese hechizo. +Veiled Serpent|Serpiente velada|Encantamiento|Cuando un oponente juegue un hechizo, si la Serpiente velada es un encantamiento, la Serpiente velada se convierte en una criatura Serpiente 4/4. No puede atacar a menos que el jugador defensor controle una isla.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta). +Veldrane of Sengir|Veldrane de Sengir|Criatura Legendaria - Bribón Humano|{1}{B}{B}: Veldrane de Sengir obtiene -3/-0 y gana la habilidad de cruzar bosques hasta el final del turno. (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Veldt|Veldt|Tierra|{T}: añade {G} o {B} a tu reserva de maná.\nEl Veldt no se endereza durante el siguiente paso de enderezar de su controlador. +Vengeance|Venganza|Conjuro|Destruye la criatura girada objetivo. +Venomous Breath|Hálito venenoso|Instantáneo|Al final del combate, destruye todas las criaturas que bloquearon o fueron bloqueadas por la criatura objetivo este turno. +Venomous Dragonfly|Libélula venenosa|Criatura - Insecto|Vuela\nSiempre que la Libelula venenosa bloquea o sea bloqueada por una criatura, destruye esa criatura al final del combate. +Venomous Fangs|Colmillos venenosos|Encantamiento - Aura|Siempre que la criatura encantada hace daño a una criatura, destruye esa criatura. +Venom|Veneno|Encantamiento - Aura|Siempre que la criatura encantada bloquea o sea bloqueada por una criatura que no sea muro, destruye esa criatura al final del combate. +Ventifact Bottle|Botella de los vientos|Artefacto|{1}{X}, {T}: pon X contadores de carga en la Botella de los vientos. Juega esta habilidad sólo cuando puedas jugar un conjuro.\nAl comienzo de la fase principal antes del combate, si la Botella de los vientos tiene contadores de carga en él, gíralo y quita todos los contadores de él.\nLuego añade a tu reserva de mana una cantidad de mana incoloro igual al número de contadores de carga quitados de esta manera. +Verdant Field|Campo Verdoso|Encantamiento - Aura|La tierra encantada tiene "{T}: la criatura objetivo obtiene +1/+1 hasta el final del turno." +Verdant Touch|Toque revivificador|Conjuro|Recuperar 3 (Puedes pagar 3 adicionales cuando ejecutes este hechizo, Si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nLa tierra objetivo se convierte en una criatura 2/2 que todavía cuenta como tierra +Verdeloth the Ancient|Verdeloth el Antiguo|Criatura Legendaria - Pueblo-arbóreo|Estimulo {X} (Puedes pagar {X} adicional en cuanto juegues este hechizo.)\nTodos los otros Pueblo-arbóreo y todos los Saprolines obtienen +1/+1.\nCuando Verdeloth el Antiguo entre en juego, si se pagó el coste de estímulo, pon en juego {X} fichas de criatura Saprolín verde 1/1. +Verdigris|Moho|Instantáneo|Destruye el artefacto objetivo. +Verduran Emissary|Emisaria Verdurana|Criatura - Hechicero Humano|Estímulo {1}{R} (Puedes pagar {1}{R} adicionales en cuanto juegues este hechizo.)\nCuando la Emisaria Verdurana entra en juego, si pagastes el coste de estímulo, destruye el artefacto objetivo. No puede ser regenerado. +Verduran Enchantress|Encantadora de las plantas|Criatura - Druida Humano|Siempre que juegues un hechizo de encantamiento, puedes robar una carta. +Vernal Equinox|Equinoccio vernal|Encantamiento|Cualquier jugador puede jugar hechizos de criatura y encantamiento como si fueras a jugar un instantáneo. +Vertigo|Vértigo|Instantáneo|El Vértigo hace 2 puntos de daño a la criatura objetivo con la habilidad de volar. Esa criatura pierde la habilidad de olar hasta el final del turno. +Veteran Brawlers|Pendencieros Veteranos|Criatura - Soldado Humano|Los Pendencieros Veteranos no pueden atacar si el jugador defensor control una tierra enderezada.\nLos Pendencieros Veteranos no pueden bloquear si tú controlas una tierra enderezada. +Veteran's Voice|Voz de la experiencia|Encantamiento - Aura|La Voz de la experiencia sólo puede encantar una criatura de tu control.\nLa criatura encantada tiene: "{T}: la criatura objetivo distinta a esta criatura gana +2/+1 hasta final del turno." +Viashino Bey|Bey viashino|Criatura - Viashino|Si el Bey viashino ataca, todas las criaturas de tu control atacan si pueden. +Viashino Cutthroat|Asesino viashino|Criatura - Viashino|Prisa (La criatura puede atacar y {T} el turno en el que entra en juego.)\nAl final del turno, devuelve el Asesino viashino a la mano de su propietario. +Viashino Grappler|Peleador Viashino|Criatura - Viashino|{V}: el Peleador Viashino gana la habilidad de dañar primero hasta el final del turno. +Viashino Heretic|Hereje viashino|Criatura - Viashino|{1}{R}, {T}: destruye el artefacto objetivo. El Hereje viashino hace al controlador del artefacto daño igual al coste de maná convertido del artefacto. +Viashino Outrider|Batidor viashino|Criatura - Viashino|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Viashino Sandswimmer|Nadador de la arena viashino|Criatura - Viashino|{R}: lanza una moneda. Si ganas el lanzamiento, devuelve el Nadador de la arena viashino a la mano de su propietario. Si pierdes el lanzamiento, sacrifica el Nadador de la arena viashino. +Viashino Warrior|Guerrero viashino|Criatura - Guerrero Viashino| +Viashino Weaponsmith|Armero viashino|Criatura - Viashino|Siempre que el Armero viashino sea bloqueado, obtiene +2/+2 hasta el final del turno por cada criatura bloqueándolo. +Viashivan Dragon|Dragón viashivano|Criatura - Dragón|Vuela\n{R}: el Dragón viashivano obtiene +1/+0 hasta el final del turno.\n{G}: el Dragón viashivano obtiene +0/+1 hasta el final del turno. +Vibrating Sphere|Esfera vibrante|Artefacto|Las criaturas de tu control obtienen +2/+0 durante tu turno.\nLas criaturas de tu control obtienen -0/-2 durante el turno de otros jugadores. +Vicious Kavu|Kavu Perverso|Criatura - Kavu|Siempre que el Kavu Perverso ataca, obtiene +2/+0 hasta el final del turno. +Victual Sliver|Fragmentado de las provisiones|Criatura - Fragmentado|Todos los fragmentados tiene "2, sacrificar esta criatura: gana 4 vidas." +Vigilant Drake|Draco vigilante|Criatura - Draco|Vuela.\n{2}{U}: endereza el Draco vigilante +Vigilant Martyr|Mártir vigilante|Criatura - Clérigo Humano|Sacrificar el Martir vigilante: regenera la criatura objetivo.\n{W} {W}, {T}, sacrificar el Martir vigilante: contrarresta el hechizo que haga objetivo a un encantamiento en juego. +Vigorous Charge|Ataque Vigoroso|Instantáneo|Estímulo {B} (Puedes pagar {B} adicional en cuanto juegues este hechizo.)\nLa criatura objetivo gana la habilidad de arrollar hasta el final del turno. Siempre que esa criatura hace daño de combate este turno, si pagastes en el coste de estímulo, ganas vida igual al daño. +Vile Consumption|Consupción Infame|Encantamiento|Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues 1 vida." +Village Elder|Anciano del pueblo|Criatura - Druida Humano|{G}, {T}, sacrificar un bosque: regenera la criatura objetivo. +Vindicate|Vindicar|Conjuro|Destruye el permanente objetivo. +Vine Dryad|Dríada del viñedo|Criatura - Dríada|Cruza bosques (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.)\nPuedes jugar la Dríada del viñedo como si fuera un instantáneo.\nPuedes retirar del juego una carta verde de tu mano en vez de pagar el coste de maná de la Dríada del viñedo. +Vintara Elephant|Elefante de Vintara|Criatura - Elefante|Arrolla.\n{3}: el Elefante de Vintara pierde la habilidad de arrolla hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Vintara Snapper|Tortuga Mordedora de Vintara|Criatura - Tortuga|La Tortuga Mordedora de Vintara no puede ser objetivo de hechizos ni habilidades mientras no controles tierras enderezadas. +Virtue's Ruin|Decadencia virtud|Conjuro|Destruye todas las criaturas blancas. +Viscerid Armor|Armadura viscérida|Encantamiento - Aura|La criatura encantada gana +1/+1.\n{1}{U}: devuelve la Armadura viscérida a la mano del propietario. +Viscerid Drone|Zángano viscérido|Criatura - Zángano Homárido| +Vision Charm|Amuleto de visión|Instantáneo|Elige una -- el artefacto objetivo cambia de fase y sale del juego; o el jugador objetivo pone la cuatro cartas superiores de su biblioteca en su cementerio; o todas las tierras de un tipo se convierte en el tipo de tu elección hasta el final del turno. +Visions|Visiones|Conjuro|Mira las cinco cartas superiores de la biblioteca del jugador objetivo. Luego puedes barajar esa biblioteca. +Vitalize|Revitalizar|Instantáneo|Endereza todas las criaturas que controlas. +Vitalizing Cascade|Torrente vigorizante|Instantáneo|Gana X+3 vidas. +Vitalizing Wind|Viento Vigorizante|Instantáneo|Las criaturas de tu control obtienen +7/+7 hasta el final del turno. +Vizzerdrix|Vizzerdix|Criatura - Bestia Conejo| +Vodalian Hypnotist|Hipnotista Vodaliana|Criatura - Hechicero Tritón|{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo cuando puedas jugar conjuros. +Vodalian Illusionist|Ilusionista vodaliano|Criatura - Hechicero Tritón|{U}{U}, {T}: la criatura objetivo cambia de fase y sale del juego. +Vodalian Merchant|Mercader Vodaliano|Criatura - Tritón|Cuando el Mercader Vodaliano entra en juego, roba una carta, luego te descartas una carta de tu mano. +Vodalian Mystic|Místico vodaliano|Criatura - Hechicero Tritón|{T}: El hechizo instantáneo o de conjuro objetivo es del color de tu elección. +Vodalian Serpent|Serpiente Vodaliana|Criatura - Serpiente|Estímulo {2} (Puedes pagar 2 adicionales en cuanto juegues este hechizo.)\nLa Serpiente Vodaliana no puede atacar a menos que el jugador defensor controle una isla.\nSi pagastes en coste de estímulo, la Serpiente Vodaliana entra en juego con cuatro contadores +1/+1 sobre ella. +Vodalian Soldiers|Soldados vodalianos|Criatura - Soldado Tritón| +Vodalian Zombie|Zombie Vodaliana|Criatura - Zombie Tritón|Protección contra verde +Voice of Duty|Voz del deber|Criatura - Ángel|Vuela, protección contra verde. +Voice of Grace|Voz de la Gracia|Criatura - Ángel|Vuela, protección contra negro. +Voice of Law|Voz de la Ley|Criatura - Ángel|Vuela, protección contra rojo. +Voice of Reason|Voz de la razón|Criatura - Ángel|Vuela, protección contra azul. +Voice of Truth|Voz de la verdad|Criatura - Ángel|Vuela, protección contra blanco. +Void|Vacío|Conjuro|Elige un número. Destruye todos los artefactos y criaturas con coste de maná convertido igual a ese número. Luego el jugador objetivo muestra su mano y descarta de ahí todas las cartas que no sean tierra con coste de maná convertido igual a ese número. +Volcanic Eruption|Erupción volcánica|Conjuro|Destruye X montañas objetivo. La Erupción volcánica hace daño a cada criatura y a cada jugador igual al número de montañas destruidas de esta manera. +Volcanic Hammer|Martillo volcánico|Conjuro|El martillo volcánico hace 3 puntos de daño a la criatura o jugador objetivo. +Volcanic Wind|Viento volcánico|Conjuro|El Viento volcánico hace X daños divididos como elijas entre cualquier número de criaturas objetivo, donde X es el número de criaturas en juego +Volcano Imp|Diablillo del volcán|Criatura - Diablillo|Vuela.\n{1}{R}: el Diablillo del volcán gana la habilidad de dañar primero hasta el final del turno. +Volrath the Fallen|Volrath, el caído|Criatura Legendaria - Metamorfo|{1}{B}, descartar una carta de tu mano: el Volrath, el caído obtiene +X/+X hasta el final del turno, donde X es el coste de maná convertido de la carta descartada. +Volrath's Curse|Maleficio de Volrath|Encantamiento - Aura|La criatura encantada no puede atacar ni bloquear y sus habilidades activadas no puede ser jugadas. El controlador de la criatura encantada puede sacrificar un permanente para ignorar esta habilidad hasta final del turno.\n{1}{U}: devuelve el Maleficio de Volrath a la mano de su propietario. +Volrath's Dungeon|Mazmorra de Volrath|Encantamiento|Pagar 5 vidas: destruye la Mazmorra de Volrath. Cualquier jugador puede jugar esta habilidad pero sólo durante su turno.\nDescartar una carta de tu mano: el jugador objetivo pone una carta de su mano en la parte superior de su biblioteca. Juega esta habilidad sólo cuando puedas jugar conjuros. +Volrath's Gardens|Jardines de Volrath|Encantamiento|{2}, gira una criatura enderezada de tu control: gana 2 vidas. Juega esta habilidad sólo cuando puedas jugar un conjuro. +Volrath's Laboratory|Laboratorio de Volrath|Artefacto|Cuando el Laboratorio de Volrath entra en juego, elige un color y un tipo de criatura.\n{5}, {T}: pon una ficha de criatura 2/2 en juego del tipo y color elegido. +Volrath's Shapeshifter|Metamorfo de Volrath|Criatura - Metamorfo|Mientras en Metamorfo de Volrath esté en juego, y la carta superior de tu cementerio sea una carta de criatura, el Metamorfo de Volrath tiene el texto completo de esta carta además de: "{2}: descarta una carta."\n{2}: descarta una carta. +Volrath's Stronghold|Fortaleza de Volrath|Tierra Legendaria|{T}: añade 1 a tu reserva de maná.\n{1}{B}, {T}: pon la carta de criatura de tu cementerio en la parte superior de tu biblioteca. +Volunteer Militia|Miliciano voluntario|Criatura - Soldado Humano| +Volunteer Reserves|Reservistas voluntarios|Criatura - Soldado Humano|Agrupa\nMantenimiento acumulativo {1} +Voracious Cobra|Cobra Voraz|Criatura - Vibora|Daña primero\nSiempre que la Cobra Voraz hace daño de combate a una criatura, destruye esa criatura. +Vug Lizard|Lagarto de geoda|Criatura - Lagarto|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCruza montañas (Esta criatura es imbloqueable mientras que el jugador defensor controle una montaña.) +Waiting in the Weeds|Esperando en la maleza|Conjuro|Cada jugador pone una ficha de criatura gato verde 1/1 en juego por cada bosque enderezado que controle. +Wake of Destruction|Secuela de la destrucción|Conjuro|Destruye la tierra objetivo y todas las tierras con el mismo nombre que esa tierra. +Wake of Vultures|Buitres expectantes|Criatura - Ave|Vuela\n{1}{N}, sacrificar una criatura: regenera los Buitres expectantes. +Walking Dream|Sueño andante|Criatura - Ilusión|El Sueño andante es imbloqueable.\nEl Sueño andante no se endereza durante tu paso de enderezar si un oponente control dos o más criaturas. +Walking Sponge|Esponja caminante|Criatura - Esponja|{T}: la criatura objetivo pierde la habilidad de volar, dañar primero, o arrollar hasta el final del turno. +Walking Wall|Muro que camina|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\n{3}: el Muro que camina obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega esta habilidad sólo una vez cada turno. +Wall of Brambles|Muro de espinos|Criatura - Muro Planta|(Los muros no pueden atacar.)\n{G}: regenera al Muro de espinos. +Wall of Corpses|Muro de cadáveres|Criatura - Muro|(Los muros no pueden atacar.)\n{B}, sacrificar el Muro de cadáveres: destruye la criatura objetivo que sea bloqueada el Muro de cadáveres. +Wall of Diffusion|Muro de difusión|Criatura - Muro|(Los muros no pueden atacar.)\nEl Muro de difusión puede bloquear como si tuviera la habilidad de desvanecerse. +Wall of Distortion|Muro de distorsión|Criatura - Muro|(Los muros no pueden atacar.)\n{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo si pudieras jugar un conjuro. +Wall of Dust|Muro de polvo|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de polvo bloquea a una criatura, esa criatura no puede atacar durante el siguiente turno de su controlador. +Wall of Glare|Muro de fulgor|Criatura - Muro|(Los muros no pueden atacar.)\nEl Muro de fulgor puede bloquear cualquier número de criaturas cada combate. +Wall of Granite|Muro de granito|Criatura - Muro|Defensor. +Wall of Ice|Muro de hielo|Criatura - Muro|(Los muros no pueden atacar.) +Wall of Junk|Muro de chatarra|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de chatarra bloquea, devuelvelo a la mano de su propietario al final del combate. +Wall of Kelp|Muro de algas|Criatura - Muro Planta|(Los muros no pueden atacar)\n{U}{U}, {T}: pon una ficha de criatura Alga marina azul 0/1 en juego. Esta criatura es un muro. +Wall of Lava|Muro de lava|Criatura - Muro|(Los muros no pueden atacar.)\n{R}: el Muro de Lave obtiene +1/+1 hasta el final del turno. +Wall of Nets|Muro de redes|Criatura - Muro|(Los muros no pueden atacar.)\nAl final del combate, retira del juego todas las criaturas bloqueadas por el Muro de redes.\nCuando el Muro de redes deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego +Wall of Pine Needles|Muro de pinocha|Criatura - Muro Planta|(Los muros no pueden atacar.)\n{G}: regenera el Muro de pinocha. +Wall of Razors|Muro de Cuchillas|Criatura - Muro|(Los muros no pueden atacar.)\nDaña primero +Wall of Resistance|Muro de resistencia|Criatura - Muro|(los muros no pueden atacar.)\nVuela\nAl final del turno, si el Muro de resistencia hace daño este turno, pon un contador +0/+1 en él. +Wall of Shields|Muro de escudos|Criatura Artefacto - Muro|(Los muros no pueden atacar.)\nAgrupa +Wall of Souls|Muro de ánimas|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de animas recibe daño de combate, haz esa cantidad de daño al oponente objetivo. +Wall of Tears|Muro de lágrimas|Criatura - Muro|(Los muros no pueden atacar.)\nSiempre que el Muro de lágrimas bloquea una criatura, devuelve esa criatura a la mano de su propietario al final del combate. +Wall of Vipers|Muro de Víboras|Criatura - Muro Víbora|(Los muros no pueden atacar.) \n{3}: destruye el Muro de Víboras y la criatura objetivo que está bloqueando. Cualquier jugador puede jugar esta habilidad. +Wall of Water|Muro de agua|Criatura - Muro|Defensor. +Wall of Wonder|Muro de maravillas|Criatura - Muro|(Los muros no pueden atacar.)\n2{U}{U}: el Muro de maravillas obtiene +4/-4 hasta el final del turno y puede atacar como si no fuera un muro. +Wallop|Azotar|Conjuro|Destruye la criatura azul o negra objetivo con la habilidad de volar. +Wand of Denial|Varita de la negación|Artefacto|{T}: mira la carta superior de la biblioteca del jugador objetivo. Si es una carta que no se tierra, puedes pagar 2 vidas. Si lo haces, ponla en el cementerio de ese jugador. +Wandering Eye|Ojo errante|Criatura - Ilusión|Vuela.\nTodos los jugadores juegan con su mano mostrada. +Wandering Mage|Mago errante|Criatura - Hechicero Clérigo Humano|{B}, paga 1 vida: Prevén los siguientes 2 puntos de daño a la criatura objetivo este turno.\n{U}: Prevén el siguiente punto de daño al Clérigo o mago objetivo este turno.\n{B}, pon un contador -1/-1 en una criatura de tu control: Prevén los siguientes 2 puntos de daño al jugador objetivo este turno. +Wandering Stream|Arroyo Errante|Conjuro|Gana 2 vidas por cada tipo de tierra básica entre las tierras de tu control. +Wanderlust|Anisa viajera|Encantamiento - Aura|Encantar criatura. +Wane|Menguar|Instantáneo|Destruye el encantamiento objetivo. +War Chariot|Carro de guerra|Artefacto|{3}, {T}: la criatura objetivo gana la habilidad de arrollar hasta el final del turno. +War Dance|Danza de la guerra|Encantamiento|Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Danza de la guerra.\nSacrificar la Danza de la guerra: la criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el número de contadores de versos sobre la Danza de la guerra. +War Mammoth|Mamut de Guerra|Criatura - Elefante|Arrolla +War Tax|Impuesto de guerra|Encantamiento|{X}{U}: Las criaturas no pueden atacar este turno a menos que su controlador pague X por cada criatura atacante. (Este coste se paga en el momento de declarar atacantes) +Ward of Lights|Guarda de luz|Encantamiento - Aura|Puedes jugar la Guarda de luz como si fuera un instantáneo. Si lo haces, sacrifícalo al final del turno.\nCuando la Guarda de luz entra en juego, elige un color. La criatura encantada tiene protección del color elegido. Este efecto no quita la Guarda de luz. +Warmonger|Traficante de guerras|Criatura - Traficante Minotauro|{2}: el Traficante de guerras hace 1 punto de daño a cada criatura sin la habilidad de volar y a cada jugador. Cualquier jugador puede jugar esta habilidad. +Warmth|Calor|Encantamiento|Siempre que un oponente juegue un hechizo rojo, gana 2 vidas. +Warning|Alerta|Instantáneo|Prevén todo el daño de combate que fuera ser hecho por la criatura atacante objetivo este turno. +Warp Artifact|Deformar artefacto|Encantamiento - Aura|Al comienzo del mantenimiento del controlador del artefacto encantado, Deformar artefacto hace 1 punto de daño a ese jugador. +Warpath|Senda de guerra|Instantáneo|La Senda de guerra hace 3 puntos de daño a cada criatura bloqueando y a cada criatura bloqueada. +Warped Devotion|Devoción Torcida|Encantamiento|Siempre que un permanente se regrese a la mano de un jugador descarta una carta de su mano +Warping Wurm|Sierpe fluctuante|Criatura - Sierpe|Cambia de fase\nAl comienzo de tu mantenimiento, puedes pagar {2}{G}{U}. Si no lo haces, la Sierpe fluctuante cambia de fase y sale de juego.\nCuando la Sierpe fluctuante cambia de fase y entra en juego, pon un contador +1/+1 en él. +Warrior Angel|Ángel guerrero|Criatura - Guerrero Angel|Vuela.\nSiempre que el Ángel guerrero hace daño, gana esa cantidad de vida. +Warrior en-Kor|Guerrero en-Kor|Criatura - Caballero Guerrero Kor|{0}: el siguiente punto de daño que fuera a recibir el Guerrero en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. +Warrior's Charge|Carga guerreros|Conjuro|Las criaturas que controlas obtienen +1/+1 hasta el final de turno. +Warrior's Stand|Resistencia del guerrero|Instantáneo|Juega la Resistencia del guerrero sólo durante el paso de declarar atacantes y sólo si eres el jugador defensor. +Warthog|Facoquero|Criatura - Jabalí|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Wasteland|Erial|Tierra|{T}: añade 1 a tu reserva de maná.\n{T}, sacrificar el Erial: destruye la tierra objetivo que no sea básica. +Watchdog|Perro guardián|Criatura Artefacto - Perro|El Perro guardián bloquea cada turno si puede.\nSiempre que una criatura te ataca, si el Perro guardián está enderezado, esa criatura obtiene -1/-0 hasta el final del turno. +Water Elemental|Elemental de agua|Criatura - Elemental| +Waterfront Bouncer|Guardia del puerto|Criatura - Cambiahechizos Tritón|{U}, {T}, descartar una carta de tu mano: devuelve la criatura objetivo a la mano de su propietario. +Waterspout Djinn|Djinn del torbellino|Criatura - Djinn|Vuela\nAl comienzo de tu mantenimiento. Sacrifica el Djinn del torbellino a menos que devuelvas una isla enderezada que controles a la mano de su propietario. +Waterspout Elemental|Elemental de tromba marina|Criatura - Elemental|Estímulo {U} (Puedes pagar un {U} adicional cuando juegues este hechizo.)\nVuela\nCuando el Elemental de tromba marina entra en juego, si pagastes el coste de estímulo, devuelve todas las otras criaturas a la mano de sus propietarios y te saltas tu siguiente turno. +Wave Elemental|Elemental de las olas|Criatura - Elemental|{U}, {T}, sacrificar el Elemental de las olas: gira hasta tres criaturas objetivo sin la habilidad de volar. +Wave of Terror|Ola de terror|Encantamiento|Mantenimiento acumulativo {1}\nAl comienzo de tu paso de robar, destruye cada criatura con coste de maná convertido igual al último coste pagado para el mantenimiento acumulativo de la Ola de terror. No puede ser regenerada. +Wax|Crecer|Instantáneo|La criatura objetivo gana +2/+2 hasta el final del turno. +Wayfaring Giant|Gigante Caminante|Criatura - Gigante|El Gigante Caminante obtiene +1/+1 por cada tipo de tierra básica que controlas. +Waylay|Acechar|Instantáneo|Juega el Acechar sólo durante el combate.\nPon tres fichas de criatura Caballero blancas 2/2 en juego. Retíralas del juego al final del turno. +Wayward Soul|Alma descarriada|Criatura - Espíritu|Vuela\n{U}: pon el Alma descarriada en la parte superior de la biblioteca de su propietario. +Weatherseed Elf|Elfo de Semillaclima|Criatura - Elfo|{T}: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. (Esta criatura es imbloqueable mientras que el jugador defensor controle un bosque.) +Weatherseed Faeries|Hadas de Semillaclima|Criatura - Hada|Vuela, protección contra rojo. +Weatherseed Treefolk|Pueblo arbóreo Semillaclimática|Criatura - Pueblo-arbóreo|Arrolla.\nCuando el Pueblo arbóreo Semillaclimática vaya a un cementerio desde el juego, devuelve el Pueblo arbóreo Semillaclimática a la mano de su propietario. +Welkin Hawk|Halcón del firmamento|Criatura - Ave|Vuela\nCuando el Halcón del firmamento vaya a un cementerio desde el juego, puedes buscar en tu biblioteca una carta llamada Halcón del firmamento, muestra esta carta, y ponla en tu mano. Luego baraja tu biblioteca. +Well of Discovery|Pozo de Descubrimiento|Artefacto|Al final del turno, si no controlas tierras enderezadas, roba una carta. +Well of Knowledge|Pozo del conocimiento|Artefacto|{2}: roba una carta. Cualquier jugador puede jugar esta habilidad pero sólo durante su paso de robar. +Well of Life|Pozo de Vida|Artefacto|Al final del turno, si no controlas tierras enderezadas, gana 2 vidas. +Well-Laid Plans|Planes Bien Hechos|Encantamiento|Prevén todo el daño que fuera recibir una criatura por otra criatura si ellas comparten un color. +Wellspring|Manantial|Encantamiento - Aura|Cuando el Manantial entra en juego, gana el control de la tierra encantada hasta el final del turno.\nAl comienzo de tu mantenimiento, endereza la tierra encantada. Gana el control de la tierra encantada hasta el final del turno. +Whalebone Glider|Planeador de huesos|Artefacto|{2}, {T}: la criatura objetivo con fuerza 3 o menor gana la habilidad de volar hasta el final del turno. +Wheel of Torture|Rueda de la tortura|Artefacto|Al comienzo del mantenimiento de cada uno de tus oponentes, la Rueda de la tortura hace 1 punto de daño a ese jugador por cada carta por debajo de 3 en su mano. +Whetstone|Piedra de afilar|Artefacto|{3}: cada jugador pone las dos cartas superiores de su biblioteca en su cementerio. +Whim of Volrath|Capricho de Volrath|Instantáneo|Recuperar {2} (Puedes pagar 2 adicionales cuando ejecutes este hechizo, si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nCambia el texto del permanente objetivo remplazando todas las referencias de un color o tipo de tierra basica por otra hasta el final del turno. (Por ejemplo, puedes cambiar "la criatura que no sea roja" a "la criatura que no sea verde" o "cruza llanuras" a "cruza pantanos".) +Whip Sergeant|Sargento del Látigo|Criatura - Soldado Humano| +Whip Silk|Látigo de Seda|Encantamiento - Aura|La criatura encantada puede bloquear como si tuviera la habilidad de volar.\n{G}: devuelve el Látigo de Seda a la mano de su propietario. +Whip Vine|Trampa de enredaderas|Criatura - Muro Planta|(Los muros no pueden atacar.)\nLa Trampa de enredaderas puede bloquear como si tuviera la habilidad de volar.\nPuedes elegir no enderezar la Trampa de enredaderas durante tu paso de enderezar.\n{T}: Gira la criatura objetivo con la habilidad de volar bloqueada por la Trampa de enredaderas.\nMientras que la Trampa de enredaderas permanezca girada, esa criatura no se endereza durante el paso de enderezar del controlador. +Whipstitched Zombie|Zombi Sobrecosido|Criatura - Zombie|Al comienzo de tu mantenimiento, sacrifica el Zombi Sobrecosido a menos que pagues {B}. +Whiptail Wurm|Sierpe cola fustigante|Criatura - Sierpe| +Whiptongue Frog|Rana lengua de látigo|Criatura - Rana|{U}: la Rana lengua de látigo gana la habilidad de volar hasta final del turno. +Whirling Catapult|Catapulta giratoria|Artefacto|{2}, retira del juego la dos cartas superiores de la parte superior de tu biblioteca: la Catapulta giratoria hace un punto de daño a cada criatura con la habilidad de volar y a cada jugador. +Whirlpool Drake|Draco Remolino|Criatura - Draco|Vuela\nCuando el Draco Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. Cuando el Draco Remolino vaya a un cementerio desde el juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. +Whirlpool Rider|Jinete Remolino|Criatura - Tritón|Cuando el Jinete Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo número de cartas. +White Mana Battery|Batería de maná blanco|Artefacto|{2}, {T}: pon un contador de carga en la Batería de maná blanco.\n{T}, quita cualquier número de contadores de carga de la Batería de maná blanco: añade {B} a tu reserva de maná, luego añade un {B} adicional a tu reserva de maná por cada contador de carga quitado de esta manera. +White Scarab|Escarabajo blanco|Encantamiento - Aura|La criatura encantada no puede ser bloqueada por criaturas Blancas.\nLa criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente blanco. +White Ward|Guarda de blanco|Encantamiento - Aura|La criatura encantada tiene protección contra blanco. Este efecto no quita el Guarda de blanco. +Whiteout|Ventisca|Instantáneo|Todas las criaturas pierden la habilidad de volar hasta el final del turno.\nSacrificar una tierra nevada: devuelve la Ventisca a tu mano. Juega esta habilidad sólo si la Ventisca esta en tu cementerio. +Wicked Pact|Pacto maligno|Conjuro|Destruye dos criaturas objetivo que no sean negras. Pierdes 5 vidas. +Wicked Reward|Recompensa perversa|Instantáneo|Como coste adicional para jugar la Recompensa perversa, sacrifica una criatura.\nLa criatura objetivo obtiene +4/+2 hasta el final del turno. +Wiitigo|Witigo|Criatura - Yeti|El Witigo entra en juego con seis contadores +1/+1 en él.\nAl comienzo de tu mantenimiento, pon un contador +1/+1 en el Witigo si ha bloqueado o ha sido desde el ultimo mantenimiento. De otro modo, quita un contador +1/+1 de él. +Wild Aesthir|Aesthir salvaje|Criatura - Ave|Vuela, daña primero\n{B}{B}: el Aesthir salvaje gana +2/+0 hasta final del turno. Juega esta habilidad sólo una vez cada turno. +Wild Colos|Colos salvaje|Criatura - Bestia Cabra|Prisa. (La criatura puede atacar y {T} el turno en el que entra en juego.) +Wild Dogs|Perros salvajes|Criatura - Perro|Al comienzo de tu mantenimiento, si un jugador tiene más vida que cualquier otro, ese jugador gana el control de los Perros salvajes.\nCiclo {2} ({2}, descartar esta carta de tu mano: roba una carta.) +Wild Elephant|Elefante salvaje|Criatura - Elefante|Arrolla +Wild Jhovall|Jhoval salvaje|Criatura - Felino| +Wild Mammoth|Mamut salvaje|Criatura - Elefante|Al comienzo de tu mantenimiento, si un jugador controla más criaturas que cualquier otra, ese jugador gana el control del Mamut salvaje. +Wild Might|Poder Salvaje|Instantáneo|La criatura objetivo obtiene +1/+1 hasta el final del turno. Esa criatura obtiene un +4/+4 adicional hasta el final del turno a menos que un jugador pague 2. +Wild Ox|Buey salvage|Criatura - Buey|Cruza pantanos +Wild Research|Investigación salvaje|Encantamiento|{1}{W}: Busca en tu biblioteca una carta de encantamiento y muestra esa carta. Ponla en tu mano, lueog descarta una carta al azar de tu mano. Luego baraja tu biblioteca.\n{1}{U}: Busca en tu biblioteca una carta de instantáneo y muestra esa carta. Ponla en tu mano y luego descarta una carta al azar. Luego baraja tu biblioteca. +Wild Wurm|Sierpe salvaje|Criatura - Sierpe|Cuando la Sierpe salvaje entra en juego, lanza una moneda. Si pierdes el lanzamiento, devuelve la Sierpe salvaje a la mano de su propietario. +Wildfire|Incendio destructor|Conjuro|Cada jugador sacrifica cuatro tierras. El Incendio destructor hace 4 puntos de daño a cada criatura. +Willow Dryad|Dríada del sauce|Criatura - Driada|Cruza bosques. +Willow Elf|Duendecillo del sauce|Criatura - Elfo| +Willow Faerie|Hada de Sauce|Criatura - Hada|Vuela +Willow Priestess|Sacerdotisa de Sauce|Criatura - Druida Hada|{T}: pon la carta de duende de tu mano en juego.\n{2}{G}: la criatura verde objetivo gana protección de negro hasta el final del turno. +Wind Dancer|Bailarina de los vientos|Criatura - Hada|Vuela.\n{T}: la criatura objetivo gana la habilidad de volar hasta el final del turno. +Wind Sail|Surcar el viento|Conjuro|Una o dos criaturas objetivo ganan la habilidad de volar hasta el final del turno. +Wind Shear|Cizalla de viento|Instantáneo|Las criaturas atacantes con la habilidad de volar obtienen -2/-2 y pierden la habilidad de volar hasta el final del turno. +Wind Spirit|Espíritu del viento|Criatura - Espíritu Elemental|Vuela\nEl Espíritu del viento no puede ser bloqueado por una sola criatura. +Winding Canyons|Cañones serpenteantes|Tierra|{T}: añade 1 a tu reserva de maná.\n{2}, {T}: hasta el final del turno, puedes jugar una carta de criatura cuando puedas jugar un instantáneo. +Winding Wurm|Sierpe sinuosa|Criatura - Sierpe|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.) +Windreaper Falcon|Halcón cortavientos|Criatura - Ave|Vuela, protección contra azul +Winds of Change|Vientos del cambio|Conjuro|Cada jugador baraja su mano en su biblioteca, luego roba una nueva mano con tantas cartas como él antes tenía. +Windscouter|Exploravientos|Criatura - Explorador Humano|Vuela.\nSiempre que los Exploravientos atacan o bloquean, devuélvela a la mano de su propietario al final del combate. +Wing Storm|Tormenta de Alas|Conjuro|La Tormenta de Alas hace X puntos de daño a cada jugador, donde X es dos veces el número de criaturas con la habilidad de volar que ese jugador controla. +Winged Sliver|Fragmentado alado|Criatura - Fragmentado|Todos los fragmentados ganan la habilidad de volar. +Wings of Aesthir|Alas de Aesthir|Encantamiento - Aura|La criatura encantada obtiene +1/+0 y tiene la habilidad de volar y dañar primero. +Wings of Hope|Alas de Esperanza|Encantamiento - Aura|La criatura encantada obtiene +1/+3 y tiene la habilidad de volar. +Winnow|Eliminar lo Indeseable|Instantáneo|Destruye el permanente objetivo que no sea tierra si hay un permanente con el mismo nombre en juego.\nRoba una carta. +Winter Blast|Ráfaga invernal|Conjuro|Gira X criaturas objetivo. La Ráfaga invernal hace 2 puntos de daño a cada criatura de estas con la habilidad de volar. +Winter Orb|Orbe invernal|Artefacto|Mientras el Orbe invernal esté enderezado, los jugadores no pueden enderezar más que una tierra durante su paso de enderezar. +Winter Sky|Cielo invernal|Conjuro|Lanza una moneda. Si ganas el lanzamiento, el Cielo invernal hace 1 punto de daño a cada criatura y a cada jugador. Si pierdes el lanzamiento, cada jugador roba una carta. +Winter's Chill|Frío invernal|Instantáneo|Juega el Frío invernal sólo durante el combate antes del paso del declaración de bloqueadores.\nX no puede ser más grande que el número de tierras nevadas de tu control.\nDestruye X criaturas atacantes al final del combate. Por cada criatura atacante, su controlador puede pagar 1 o 2 para prevenir este efecto.Si ese jugador paga solo 1 por esa criatura, prevén todo el daño de combate que hace y recibe esa criatura este turno. +Winter's Grasp|Abrazo invierno|Conjuro|Destruye la tierra objetivo. +Winter's Night|Noche invernal|Encantar Mundo|Siempre que una tierra nevada es girada para extraer maná, su controlador añade un maná de ese tipo a su reserva de maná. Esa tierra no se endereza durante el paso de enderezar del controlador. +Wintermoon Mesa|Meseta de Lunainvernal|Tierra|La Meseta de Lunainvernal entra en juego girado.\n{T}: añade 1 a tu reserva de maná.\n{2}, {T}, sacrificar la Meseta de Lunainverna: gira dos tierras objetivo. +Wirecat|Gato de alambre|Criatura Artefacto - Felino|El Gato de alambre no puede atacar ni bloquear si hay un encantamiento en juego. +Wishmonger|Traficante de deseos|Criatura - Traficante Unicornio|{2}: la criatura objetivo gana protección del color de la elección de su controlador hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Witch Engine|Máquina hechicera|Criatura - Horror|Cruza pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.)\n{T}: añade {B}{B}{B}{B} a tu reserva de maná. El oponente objetivo gana el control de la Maquina hechicera. Juega esta habilidad sólo cuando puedas jugar instantáneos. +Withdraw|Retirada|Instantáneo|Devuelve la criatura objetivo a la mano de su propietario. Devuelve otra criatura objetivo a la mano de su propietario a menos que su controlador pague {1}. +Withering Boon|Dádiva abrasadora|Instantáneo|Contrarresta el hechizo de criatura objetivo. Pierde 3 vidas. +Withering Wisps|Centellas espectrales|Encantamiento|Al final del turno, si no hay criaturas en juego, sacrifica las Centellas espectrales.\n{B}: las Centellas espectrales hace 1 punto de daño a cada criatura y a cada jugador. Gasta no más que {B} de esta manera cada turno que el número de pantanos nevados que controlas. +Wizard Mentor|Mentor mago|Criatura - Hechicero Humano|{T}: devuelve el Mentor mago y la criatura objetivo de tu control a la mano de su propietario. +Wizards' School|Escuela de magos|Tierra|{T}: añade 1 a tu reserva de maná.\n{1}, {T}: añade {U} a tu reserva de maná.\n{2}, {T}: añade {B} o {B} a tu reserva de maná. +Wolverine Pack|Manada de glotones|Criatura - Glotón|Ímpetu 2 (Siempre que esta criatura es bloqueada por dos o más criaturas, gana +2/+2 hasta final del turno por cada criatura bloqueando a parte de la primera.) +Wood Sage|Sabio de los bosques|Criatura - Druida Humano|{T}: nombra una carta de criatura. Muestra las cuatro cartas superiores de tu biblioteca. Pon cualquiera de ellas que son la carta nombrada en tu mano y el resto en tu cementerio. +Woodripper|Desgarramadera|Criatura - Bestia|Desaparecer 3 (Esta criatura entra en juego con tres contadores de desaparición sobre ella. Al comienzo de tu mantenimiento, remueve un contador de desaparición de ella. Si no puedes, sacrifícala.) \n{1}, quitar un contador de desaparición del Desgarramadera: destruye el artefacto objetivo. +Woolly Mammoths|Mamuts lanudos|Criatura - Elefante|Los Mamuts lanudos tienen la habilidad de arrollar mientras que tú controles una tierra nevada. +Woolly Spider|Araña lanuda|Criatura - Araña|La Araña lanuda puede bloquear como si tuviera la habilidad de volar.\nSiempre que la Araña lanuda bloquea a una criatura con la habilidad de volar, la Araña lanuda obtiene +0/+2 hasta el final del turno. +Word of Binding|Palabras de poder|Conjuro|Gira X criatura objetivo. +Word of Blasting|Palabras de destrucción|Instantáneo|Destruye el muro objetivo. No puede ser regenerada. Las Palabras de destrucción hacen daño igual al coste de maná convertido del muro al controlador del muro. +Word of Undoing|Palabras de retorno|Instantáneo|Devuelve la criatura objetivo y el encantamiento blanco encantando a esa criatura a la mano de su propietario. +Workhorse|Caballo de trabajo|Criatura Artefacto - Caballo|El Caballo de trabajo entra en juego con cuatro contadores +1/+1 en él.\nQuita un contador +1/+1 del Caballo de trabajo: añade 1 a tu reserva de maná. +Worldly Counsel|Consejo Mundano|Instantáneo|Mira las X cartas superiores de tu biblioteca, donde X es el número de tipo de tierras básicas entre las tierras que controlas. Pon una de estas cartas en tu mano y el resto en la parte inferior de tu biblioteca. +Worldly Tutor|Tutor mundano|Instantáneo|Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. +Worry Beads|Cuentas de preocupación|Artefacto|Al comienzo del matenimiento de cada jugador, ese jugador pone la carta superior de su biblioteca en su cementerio. +Worthy Cause|Causa noble|Instantáneo|Recuperar {2} (Puedes pagar 2 adicionales cuando ejecutes este hechizo, si lo haces, como parte de la resolución del hechizo, ponlo en tu mano en lugar de en tu cementerio.)\nSacrificar una criatura. Gana vida igual a la resistencia de la criatura sacrificada. +Wyluli Wolf|Lobo de Wyluli|Criatura - Lobo|{T}: la criatura objetivo gana +1/+1 hasta final del turno. +Xanthic Statue|Estatua xántica|Artefacto|{5}: hasta el final del turno, Estatua xántica se convierte en una criatura artefacto 8/8 con la habilidad de arrollar. +Xenic Poltergeist|Poltergeist animista|Criatura - Espíritu|{T}: hasta el próximo mantenimiento, el artefacto que no sea criatura objetivo se convierte en un criatura artefacto con la fuerza y resistencia igual al coste de maná convertido. +Yare|Presteza|Instantáneo|La criatura objetivo que el jugador defensor controla obtiene +3/+0 hasta el final del turno. Esa criatura puede bloquear hasta dos criaturas adicionales este turno. +Yavimaya Ancients|Ancianos de Yavimaya|Criatura - Pueblo-arbóreo|{G}: los Ancianos de Yavimaya gana +1/-2 hasta final del turno. +Yavimaya Ants|Hormigas de Yavimaya|Criatura - Insecto|Arrolla; prisa (Esta criatura puede atacar y {T} el turno en el que entra en juego.)\nMantenimiento Cumulativo: {G}{G} +Yavimaya Barbarian|Bárbaro de Yavimaya|Criatura - Bárbaro Elfo|Protección de azul +Yavimaya Gnats|Mosquitos del Yavimaya|Criatura - Insecto|Vuela\n{G}: regenera los Mosquitos del Yavimaya. +Yavimaya Granger|Grajero de Yavimaya|Criatura - Elfo|Eco (Al comienzo de tu próximo mantenimiento después de que este permanente entra bajo tu control, sacrifícalo a menos que pagues su coste de maná.)\nCuando el Granjero de Yavimaya entra en juego, busca en tu biblioteca una carta de tierra básica, pon esa carta en el campo de batalla girada, y luego baraja tu biblioteca. +Yavimaya Hollow|Hondonada de Yavimaya|Tierra Legendaria| +Yavimaya Kavu|Kavu de Yavimaya|Criatura - Kavu|La fuerza del Kavu de Yavimaya es igual al número de criaturas rojas en juego.\nLa resistencia del Kavu de Yavimaya es igual al número de criaturas verde en juego. +Yavimaya Scion|Retoño de Yavimaya|Criatura - Pueblo-arbóreo|Protección contra artefactos. +Yavimaya's Embrace|Abrazo de Yavimaya|Encantamiento - Aura|Tú controlas la criatura encantada.\nLa criatura encantada obtiene +2/+2 y tiene la habilidad de arrollar. +Yawgmoth's Agenda|Agenda de Yawgmonth|Encantamiento|No juegues más que un hechizo cada turno.\nJuega las cartas de tu cementerio como si estuvieran en tu mano.\nSi una carta se va a tu cementerio de alguna forma, en vez de eso retírala del juego. +Yawgmoth's Bargain|Oferta de Yawgmoth|Encantamiento|Saltate tu paso de robar.\nPaga 1 vida; roba una carta. +Yawgmoth's Edict|Edicto de Yawgmoth|Encantamiento|Siempre que un oponente juegue un hechizo blanco, ese jugador pierde 1 vida y ganas 1 vida. +Yawgmoth's Will|Voluntad de Yawgmoth|Conjuro|Hasta el final del turno, puedes jugar las cartas en tu cementerio como si estuvieran en tu mano.\nSi una carta se pone en tu cementerio este turno, retira del juego esa carta en vez. +Zanam Djinn|Djinn Zanam|Criatura - Djinn|Vuela\nEl Djinn Zanam obtiene -2/-2 mientras el azul sea el color más común entre todos los permanentes o empata con el más común. +Zap|Zas|Instantáneo|El Zas hace 1 punto de daño a la criatura o jugador objetivo.\nRoba una carta. +Zealots en-Dal|Fanáticos en-Dal|Criatura - Soldado Humano|Al comienzo de tu mantenimiento, si todos los permanentes no tierras que controlas son blancos, ganas 1 vida. +Zebra Unicorn|Unicornio cebrado|Criatura - Unicornio|Siempre que el Unicornio cebrado hace daño, gana esa cantidad de vidas. +Zephid's Embrace|Abrazo del céfido|Encantamiento - Aura|La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. No puede ser objetivo de hechizos ni habilidades. +Zephid|Céfido|Criatura - Ilusión|Vuela.\nEl Céfido no puede ser objetivo de hechizos ni habilidades. +Zephyr Falcon|Halcón del céfiro|Criatura - Ave|Vuela\nEl Halcón del céfiro no se gira al atacar. +Zerapa Minotaur|Minotauro de Zerapa|Criatura - Minotauro|Daña Primero.\n{2}: el Minotauro de Zerapa pierde la habilidad de dañar primero hasta el final del turno. Cualquier jugador puede jugar esta habilidad. +Zhalfirin Crusader|Cruzado zhalfirino|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{1}{W}: la siguiente vez que el Cruzado zhalfirino fuera a recibir daño este turno en vez de eso la criatura objetivo es dañada. +Zhalfirin Knight|Caballero zhalfirino|Criatura - Caballero Humano|Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquea a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)\n{W} {W}: el Caballero zhalfirino gana la habilidad de dañar primero hasta el final del turno. +Zirilan of the Claw|Zirilan de la Garra|Criatura Legendaria - Chamán Viashino|{1}{R}{R}, {T}: busca en tu biblioteca una carta de Dragón y ponla en juego. Despues baraja tu biblioteca. Ese Dragón gana la habilidad de prisa hasta el final del turno. Al final del turno remuevelo del juego.(La criatura puede atacar y {T} el turno en el que entra en juego). +Zombie Boa|Boa Zombie|Criatura - Vibora Zombie|{1}{B}: Elige un color. Siempre que la Boa zombie sea bloqueada por una criatura de ese color este turno, destruye esa criatura. Juega esta habilidad sólo en cualquier momento en que pudieras jugar un conjuro. +Zombie Master|Señor de los Zombies|Criatura - Zombie|Todos los zombis tienen "{B}: regenera esta criatura" y cruzan pantanos (Esta criatura es imbloqueable mientras que el jugador defensor controle un pantano.) +Zombie Mob|Horda de zombis|Criatura - Zombie|La Horda de zombis entra en juego con un contador +1/+1 por cada criatura en tu cementerio.\nCuando la Horda de zombis entra en juego, retira del juego todas las cartas de criaturas en tu cementerio. +Zombie Scavengers|Zombis saqueadores|Criatura - Zombie|Retira del juego la carta de criatura superior de tu cementerio: regenera los Zombis saqueadores. +Zuberi, Golden Feather|Zuberi, Pluma Dorada|Criatura Legendaria - Grifo|Vuela\nTodos los otros grifos obtiene +1/+1. +Zuran Enchanter|Encantador zurano|Criatura - Hechicero Humano|{2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad sólo durante tu turno. +Zuran Orb|Orbe zurano|Artefacto|Sacrificar una tierra: ganas 2 vidas. +Zuran Spellcaster|Taumaturgo zurano|Criatura - Hechicero Humano|{T}: El Taumaturgo Zurano hace 1 punto de daño al jugador o criatura objetivo. diff --git a/pom.xml b/pom.xml index 847f427aabf..3d50a4419b4 100644 --- a/pom.xml +++ b/pom.xml @@ -5,7 +5,7 @@ forge pom Forge Parent - 1.6.31-SNAPSHOT + 1.6.33-SNAPSHOT Forge lets you play the card game Magic: The Gathering against a computer opponent using all of the rules.