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- Fixed more cards like Stoneforge Mystic (with Card.Self -T).
This commit is contained in:
8
.gitattributes
vendored
8
.gitattributes
vendored
@@ -6307,7 +6307,7 @@ res/cardsfolder/skeletal_changeling.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_crocodile.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_crocodile.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_kathari.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_kathari.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_snake.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_snake.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_vampire.txt svneol=native#text/plain
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res/cardsfolder/skeletal_vampire.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_wurm.txt -text svneol=native#text/plain
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res/cardsfolder/skeletal_wurm.txt -text svneol=native#text/plain
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res/cardsfolder/skeleton_ship.txt -text svneol=native#text/plain
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res/cardsfolder/skeleton_ship.txt -text svneol=native#text/plain
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res/cardsfolder/skinrender.txt -text svneol=native#text/plain
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res/cardsfolder/skinrender.txt -text svneol=native#text/plain
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@@ -6344,7 +6344,7 @@ res/cardsfolder/skullsnatcher.txt svneol=native#text/plain
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res/cardsfolder/skulltap.txt -text svneol=native#text/plain
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res/cardsfolder/skulltap.txt -text svneol=native#text/plain
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res/cardsfolder/sky_diamond.txt -text svneol=native#text/plain
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res/cardsfolder/sky_diamond.txt -text svneol=native#text/plain
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res/cardsfolder/sky_eel_school.txt -text svneol=native#text/plain
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res/cardsfolder/sky_eel_school.txt -text svneol=native#text/plain
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res/cardsfolder/sky_hussar.txt svneol=native#text/plain
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res/cardsfolder/sky_hussar.txt -text svneol=native#text/plain
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res/cardsfolder/sky_ruin_drake.txt -text svneol=native#text/plain
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res/cardsfolder/sky_ruin_drake.txt -text svneol=native#text/plain
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res/cardsfolder/sky_spirit.txt -text svneol=native#text/plain
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res/cardsfolder/sky_spirit.txt -text svneol=native#text/plain
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res/cardsfolder/sky_swallower.txt -text svneol=native#text/plain
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res/cardsfolder/sky_swallower.txt -text svneol=native#text/plain
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@@ -6813,7 +6813,7 @@ res/cardsfolder/stormbind.txt -text svneol=native#text/plain
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res/cardsfolder/stormcallers_boon.txt -text svneol=native#text/plain
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res/cardsfolder/stormcallers_boon.txt -text svneol=native#text/plain
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res/cardsfolder/stormcloud_djinn.txt -text svneol=native#text/plain
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res/cardsfolder/stormcloud_djinn.txt -text svneol=native#text/plain
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res/cardsfolder/stormfront_pegasus.txt -text svneol=native#text/plain
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res/cardsfolder/stormfront_pegasus.txt -text svneol=native#text/plain
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res/cardsfolder/stormfront_riders.txt svneol=native#text/plain
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res/cardsfolder/stormfront_riders.txt -text svneol=native#text/plain
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res/cardsfolder/stormscale_anarch.txt -text svneol=native#text/plain
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res/cardsfolder/stormscale_anarch.txt -text svneol=native#text/plain
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res/cardsfolder/stormscape_apprentice.txt -text svneol=native#text/plain
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res/cardsfolder/stormscape_apprentice.txt -text svneol=native#text/plain
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res/cardsfolder/stormscape_familiar.txt -text svneol=native#text/plain
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res/cardsfolder/stormscape_familiar.txt -text svneol=native#text/plain
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@@ -7023,7 +7023,7 @@ res/cardsfolder/talon_sliver.txt -text svneol=native#text/plain
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res/cardsfolder/talon_trooper.txt -text svneol=native#text/plain
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res/cardsfolder/talon_trooper.txt -text svneol=native#text/plain
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res/cardsfolder/talonrend.txt -text svneol=native#text/plain
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res/cardsfolder/talonrend.txt -text svneol=native#text/plain
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res/cardsfolder/talruum_minotaur.txt -text svneol=native#text/plain
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res/cardsfolder/talruum_minotaur.txt -text svneol=native#text/plain
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res/cardsfolder/talus_paladin.txt svneol=native#text/plain
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res/cardsfolder/talus_paladin.txt -text svneol=native#text/plain
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res/cardsfolder/tamanoa.txt svneol=native#text/plain
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res/cardsfolder/tamanoa.txt svneol=native#text/plain
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res/cardsfolder/tangle_asp.txt -text svneol=native#text/plain
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res/cardsfolder/tangle_asp.txt -text svneol=native#text/plain
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res/cardsfolder/tangle_golem.txt -text svneol=native#text/plain
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res/cardsfolder/tangle_golem.txt -text svneol=native#text/plain
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@@ -2,7 +2,7 @@ Name:Sarcomancy
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ManaCost:B
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ManaCost:B
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Types:Enchantment
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Types:Enchantment
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Text:no text
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Text:no text
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 1
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 1
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.Zombie | PresentCompare$ EQ0 | Execute$ TrigNoZombies | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, CARDNAME deals 1 damage to you.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.Zombie | PresentCompare$ EQ0 | Execute$ TrigNoZombies | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, CARDNAME deals 1 damage to you.
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SVar:TrigNoZombies:DB$DealDamage | NumDmg$ 1 | Defined$ You
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SVar:TrigNoZombies:DB$DealDamage | NumDmg$ 1 | Defined$ You
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@@ -4,7 +4,7 @@ Types:Creature Bird
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
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SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1
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SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1
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SVar:Rarity:Common
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg
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@@ -3,7 +3,8 @@ ManaCost:4 U
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Types:Creature Merfolk Wizard Ally
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Types:Creature Merfolk Wizard Ally
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Text:no text
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Text:no text
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PT:2/3
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PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
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SVar:TrigPump:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Flying
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SVar:TrigPump:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Flying
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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SVar:BuffedBy:Ally
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SVar:BuffedBy:Ally
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@@ -4,7 +4,7 @@ Types:Creature Vampire Skeleton
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Text:no text
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Text:no text
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PT:3/3
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PT:3/3
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | TokenAmount$ 2
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | TokenAmount$ 2
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A:AB$ Token | Cost$ 3 B B Sac<1/Bat> | TokenAmount$ 2 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | SpellDescription$ Put two 1/1 black Bat creature tokens with flying onto the battlefield.
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A:AB$ Token | Cost$ 3 B B Sac<1/Bat> | TokenAmount$ 2 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | SpellDescription$ Put two 1/1 black Bat creature tokens with flying onto the battlefield.
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A:AB$ Regenerate | Cost$ Sac<1/Bat> | SpellDescription$ Regenerate CARDNAME.
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A:AB$ Regenerate | Cost$ Sac<1/Bat> | SpellDescription$ Regenerate CARDNAME.
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@@ -4,7 +4,7 @@ Types:Creature Human Knight
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Text:no text
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Text:no text
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PT:4/3
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PT:4/3
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntapAll | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures you control.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntapAll | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures you control.
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SVar:TrigUntapAll:AB$UntapAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SpellDescription$ untap all creatures you control.
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SVar:TrigUntapAll:AB$UntapAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SpellDescription$ untap all creatures you control.
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A:AB$ Draw | Cost$ tapXType<2/Creature.White;Creature.Blue> | NumCards$ 1 | ActivatingZone$ Hand | ActivationLimit$ 1 | PlayerTurn$ True | ActivatingPhases$ Upkeep | PrecostDesc$ Forecast - | CostDesc$ Tap two untapped white and/or blue creatures you control: | SpellDescription$ Reveal CARDNAME from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
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A:AB$ Draw | Cost$ tapXType<2/Creature.White;Creature.Blue> | NumCards$ 1 | ActivatingZone$ Hand | ActivationLimit$ 1 | PlayerTurn$ True | ActivatingPhases$ Upkeep | PrecostDesc$ Forecast - | CostDesc$ Tap two untapped white and/or blue creatures you control: | SpellDescription$ Reveal CARDNAME from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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@@ -5,7 +5,8 @@ Text:no text
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PT:4/3
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PT:4/3
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self,Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
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SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
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SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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@@ -4,7 +4,7 @@ Types:Creature Giant
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Text:no text
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Text:no text
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PT:6/6
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PT:6/6
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K:Vigilance
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
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SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+cmcLE3 | Cost$ 0
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SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+cmcLE3 | Cost$ 0
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SVar:Rarity:Mythic
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SVar:Rarity:Mythic
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@@ -3,7 +3,8 @@ ManaCost:2 G
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Types:Creature Elf Archer Ally
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Types:Creature Elf Archer Ally
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Text:no text
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Text:no text
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PT:1/2
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PT:1/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self| OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.
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SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying.
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SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying.
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SVar:NumAllies:Count$Valid Ally.YouCtrl
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SVar:NumAllies:Count$Valid Ally.YouCtrl
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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@@ -3,7 +3,8 @@ ManaCost:3 W
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Types:Creature Human Knight Ally
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Types:Creature Human Knight Ally
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Text:no text
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Text:no text
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PT:2/3
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PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME.
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SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Lifelink | SubAbility$ SVar=DBCounter
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SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Lifelink | SubAbility$ SVar=DBCounter
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SVar:DBCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | OptionalDecider$ You
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SVar:DBCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | OptionalDecider$ You
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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@@ -3,7 +3,7 @@ ManaCost:G
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Types:Creature Treefolk Druid
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Types:Creature Treefolk Druid
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Text:no text
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Text:no text
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PT:0/3
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PT:0/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Treefolk,Card.Forest | ChangeNum$ 1
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SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Treefolk,Card.Forest | ChangeNum$ 1
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SVar:RemRandomDeck:True
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SVar:RemRandomDeck:True
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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@@ -4,7 +4,8 @@ Types:Creature Goblin Warrior Ally
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Haste
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K:Haste
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
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SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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SVar:BuffedBy:Ally
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SVar:BuffedBy:Ally
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@@ -3,7 +3,8 @@ ManaCost:3 G G
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Types:Creature Elf Scout Ally
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Types:Creature Elf Scout Ally
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME.
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ SVar=DBPutCounter
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SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ SVar=DBPutCounter
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SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:PlayMain1:TRUE
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SVar:PlayMain1:TRUE
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|
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Reference in New Issue
Block a user