- Fixed more cards like Stoneforge Mystic (with Card.Self -T).

This commit is contained in:
jendave
2011-08-07 00:29:39 +00:00
parent 47c9ebb4d3
commit 3797abe346
13 changed files with 71 additions and 65 deletions

8
.gitattributes vendored
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@@ -6307,7 +6307,7 @@ res/cardsfolder/skeletal_changeling.txt -text svneol=native#text/plain
res/cardsfolder/skeletal_crocodile.txt -text svneol=native#text/plain res/cardsfolder/skeletal_crocodile.txt -text svneol=native#text/plain
res/cardsfolder/skeletal_kathari.txt -text svneol=native#text/plain res/cardsfolder/skeletal_kathari.txt -text svneol=native#text/plain
res/cardsfolder/skeletal_snake.txt -text svneol=native#text/plain res/cardsfolder/skeletal_snake.txt -text svneol=native#text/plain
res/cardsfolder/skeletal_vampire.txt svneol=native#text/plain res/cardsfolder/skeletal_vampire.txt -text svneol=native#text/plain
res/cardsfolder/skeletal_wurm.txt -text svneol=native#text/plain res/cardsfolder/skeletal_wurm.txt -text svneol=native#text/plain
res/cardsfolder/skeleton_ship.txt -text svneol=native#text/plain res/cardsfolder/skeleton_ship.txt -text svneol=native#text/plain
res/cardsfolder/skinrender.txt -text svneol=native#text/plain res/cardsfolder/skinrender.txt -text svneol=native#text/plain
@@ -6344,7 +6344,7 @@ res/cardsfolder/skullsnatcher.txt svneol=native#text/plain
res/cardsfolder/skulltap.txt -text svneol=native#text/plain res/cardsfolder/skulltap.txt -text svneol=native#text/plain
res/cardsfolder/sky_diamond.txt -text svneol=native#text/plain res/cardsfolder/sky_diamond.txt -text svneol=native#text/plain
res/cardsfolder/sky_eel_school.txt -text svneol=native#text/plain res/cardsfolder/sky_eel_school.txt -text svneol=native#text/plain
res/cardsfolder/sky_hussar.txt svneol=native#text/plain res/cardsfolder/sky_hussar.txt -text svneol=native#text/plain
res/cardsfolder/sky_ruin_drake.txt -text svneol=native#text/plain res/cardsfolder/sky_ruin_drake.txt -text svneol=native#text/plain
res/cardsfolder/sky_spirit.txt -text svneol=native#text/plain res/cardsfolder/sky_spirit.txt -text svneol=native#text/plain
res/cardsfolder/sky_swallower.txt -text svneol=native#text/plain res/cardsfolder/sky_swallower.txt -text svneol=native#text/plain
@@ -6813,7 +6813,7 @@ res/cardsfolder/stormbind.txt -text svneol=native#text/plain
res/cardsfolder/stormcallers_boon.txt -text svneol=native#text/plain res/cardsfolder/stormcallers_boon.txt -text svneol=native#text/plain
res/cardsfolder/stormcloud_djinn.txt -text svneol=native#text/plain res/cardsfolder/stormcloud_djinn.txt -text svneol=native#text/plain
res/cardsfolder/stormfront_pegasus.txt -text svneol=native#text/plain res/cardsfolder/stormfront_pegasus.txt -text svneol=native#text/plain
res/cardsfolder/stormfront_riders.txt svneol=native#text/plain res/cardsfolder/stormfront_riders.txt -text svneol=native#text/plain
res/cardsfolder/stormscale_anarch.txt -text svneol=native#text/plain res/cardsfolder/stormscale_anarch.txt -text svneol=native#text/plain
res/cardsfolder/stormscape_apprentice.txt -text svneol=native#text/plain res/cardsfolder/stormscape_apprentice.txt -text svneol=native#text/plain
res/cardsfolder/stormscape_familiar.txt -text svneol=native#text/plain res/cardsfolder/stormscape_familiar.txt -text svneol=native#text/plain
@@ -7023,7 +7023,7 @@ res/cardsfolder/talon_sliver.txt -text svneol=native#text/plain
res/cardsfolder/talon_trooper.txt -text svneol=native#text/plain res/cardsfolder/talon_trooper.txt -text svneol=native#text/plain
res/cardsfolder/talonrend.txt -text svneol=native#text/plain res/cardsfolder/talonrend.txt -text svneol=native#text/plain
res/cardsfolder/talruum_minotaur.txt -text svneol=native#text/plain res/cardsfolder/talruum_minotaur.txt -text svneol=native#text/plain
res/cardsfolder/talus_paladin.txt svneol=native#text/plain res/cardsfolder/talus_paladin.txt -text svneol=native#text/plain
res/cardsfolder/tamanoa.txt svneol=native#text/plain res/cardsfolder/tamanoa.txt svneol=native#text/plain
res/cardsfolder/tangle_asp.txt -text svneol=native#text/plain res/cardsfolder/tangle_asp.txt -text svneol=native#text/plain
res/cardsfolder/tangle_golem.txt -text svneol=native#text/plain res/cardsfolder/tangle_golem.txt -text svneol=native#text/plain

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@@ -2,7 +2,7 @@ Name:Sarcomancy
ManaCost:B ManaCost:B
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 1 SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 2 2 Zombie | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.Zombie | PresentCompare$ EQ0 | Execute$ TrigNoZombies | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, CARDNAME deals 1 damage to you. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.Zombie | PresentCompare$ EQ0 | Execute$ TrigNoZombies | TriggerDescription$ At the beginning of your upkeep, if there are no Zombies on the battlefield, CARDNAME deals 1 damage to you.
SVar:TrigNoZombies:DB$DealDamage | NumDmg$ 1 | Defined$ You SVar:TrigNoZombies:DB$DealDamage | NumDmg$ 1 | Defined$ You

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@@ -4,7 +4,7 @@ Types:Creature Bird
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg

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@@ -3,7 +3,8 @@ ManaCost:4 U
Types:Creature Merfolk Wizard Ally Types:Creature Merfolk Wizard Ally
Text:no text Text:no text
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
SVar:TrigPump:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Flying SVar:TrigPump:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Flying
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:BuffedBy:Ally SVar:BuffedBy:Ally

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@@ -4,7 +4,7 @@ Types:Creature Vampire Skeleton
Text:no text Text:no text
PT:3/3 PT:3/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | TokenAmount$ 2 SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | TokenAmount$ 2
A:AB$ Token | Cost$ 3 B B Sac<1/Bat> | TokenAmount$ 2 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | SpellDescription$ Put two 1/1 black Bat creature tokens with flying onto the battlefield. A:AB$ Token | Cost$ 3 B B Sac<1/Bat> | TokenAmount$ 2 | TokenImage$ B 1 1 Bat | TokenName$ Bat | TokenColors$ Black | TokenTypes$ Creature,Bat | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenOwner$ You | SpellDescription$ Put two 1/1 black Bat creature tokens with flying onto the battlefield.
A:AB$ Regenerate | Cost$ Sac<1/Bat> | SpellDescription$ Regenerate CARDNAME. A:AB$ Regenerate | Cost$ Sac<1/Bat> | SpellDescription$ Regenerate CARDNAME.

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@@ -4,7 +4,7 @@ Types:Creature Human Knight
Text:no text Text:no text
PT:4/3 PT:4/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntapAll | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntapAll | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures you control.
SVar:TrigUntapAll:AB$UntapAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SpellDescription$ untap all creatures you control. SVar:TrigUntapAll:AB$UntapAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SpellDescription$ untap all creatures you control.
A:AB$ Draw | Cost$ tapXType<2/Creature.White;Creature.Blue> | NumCards$ 1 | ActivatingZone$ Hand | ActivationLimit$ 1 | PlayerTurn$ True | ActivatingPhases$ Upkeep | PrecostDesc$ Forecast - | CostDesc$ Tap two untapped white and/or blue creatures you control: | SpellDescription$ Reveal CARDNAME from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) A:AB$ Draw | Cost$ tapXType<2/Creature.White;Creature.Blue> | NumCards$ 1 | ActivatingZone$ Hand | ActivationLimit$ 1 | PlayerTurn$ True | ActivatingPhases$ Upkeep | PrecostDesc$ Forecast - | CostDesc$ Tap two untapped white and/or blue creatures you control: | SpellDescription$ Reveal CARDNAME from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -5,7 +5,8 @@ Text:no text
PT:4/3 PT:4/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self,Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2
SVar:RemAIDeck:True SVar:RemAIDeck:True

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@@ -4,7 +4,7 @@ Types:Creature Giant
Text:no text Text:no text
PT:6/6 PT:6/6
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+cmcLE3 | Cost$ 0 SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+cmcLE3 | Cost$ 0
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -3,7 +3,8 @@ ManaCost:2 G
Types:Creature Elf Archer Ally Types:Creature Elf Archer Ally
Text:no text Text:no text
PT:1/2 PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self| OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying. SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying.
SVar:NumAllies:Count$Valid Ally.YouCtrl SVar:NumAllies:Count$Valid Ally.YouCtrl
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE

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@@ -3,7 +3,8 @@ ManaCost:3 W
Types:Creature Human Knight Ally Types:Creature Human Knight Ally
Text:no text Text:no text
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on CARDNAME.
SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Lifelink | SubAbility$ SVar=DBCounter SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Ally.YouCtrl | KW$ Lifelink | SubAbility$ SVar=DBCounter
SVar:DBCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | OptionalDecider$ You SVar:DBCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | OptionalDecider$ You
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE

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@@ -3,7 +3,7 @@ ManaCost:G
Types:Creature Treefolk Druid Types:Creature Treefolk Druid
Text:no text Text:no text
PT:0/3 PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Treefolk,Card.Forest | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Treefolk,Card.Forest | ChangeNum$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,8 @@ Types:Creature Goblin Warrior Ally
Text:no text Text:no text
PT:2/2 PT:2/2
K:Haste K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:BuffedBy:Ally SVar:BuffedBy:Ally

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@@ -3,7 +3,8 @@ ManaCost:3 G G
Types:Creature Elf Scout Ally Types:Creature Elf Scout Ally
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on CARDNAME.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ SVar=DBPutCounter SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ SVar=DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:DBPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE