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https://github.com/Card-Forge/forge.git
synced 2025-11-19 12:18:00 +00:00
remove old code and add javadoc for new functions.
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@@ -234,13 +234,24 @@ public class AllZoneUtil {
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///get a list of certain types are in play (like Mountain, Elf, etc...)
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///get a list of certain types are in play (like Mountain, Elf, etc...)
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/**
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* gets a list of all cards with a certain type (Mountain, Elf, etc...) in play
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*
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* @param the type to find in play
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* @return a CardList with all cards of the given type in play
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*/
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public static CardList getTypeInPlay(final String cardType) {
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public static CardList getTypeInPlay(final String cardType) {
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CardList cards = getCardsInPlay();
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CardList cards = getCardsInPlay();
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cards = cards.getType(cardType);
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cards = cards.getType(cardType);
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return cards;
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return cards;
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}
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}
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/**
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* gets a list of all cards of a certain type that a given player has in play
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* @param player the player to check for cards in play
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* @param cardType the card type to check for
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* @return a CardList with all cards of a certain type the player has in play
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*/
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public static CardList getPlayerTypeInPlay(final String player, final String cardType) {
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public static CardList getPlayerTypeInPlay(final String player, final String cardType) {
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CardList cards = getPlayerCardsInPlay(player);
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CardList cards = getPlayerCardsInPlay(player);
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cards = cards.getType(cardType);
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cards = cards.getType(cardType);
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@@ -10850,11 +10850,6 @@ public class GameActionUtil {
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private static final long serialVersionUID = -220650457326100804L;
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private static final long serialVersionUID = -220650457326100804L;
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public void execute() {
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public void execute() {
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// get all creatures
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/*CardList list = new CardList();
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list.addAll(AllZone.Human_Play.getCards());
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list.addAll(AllZone.Computer_Play.getCards());
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list = list.getName("Heedless One"); */
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CardList list = AllZoneUtil.getCardsInPlay("Heedless One");
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CardList list = AllZoneUtil.getCardsInPlay("Heedless One");
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for(int i = 0; i < list.size(); i++) {
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for(int i = 0; i < list.size(); i++) {
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@@ -10862,14 +10857,9 @@ public class GameActionUtil {
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c.setBaseAttack(countElves(c));
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c.setBaseAttack(countElves(c));
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c.setBaseDefense(countElves(c));
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c.setBaseDefense(countElves(c));
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}
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}
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}// execute()
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}// execute()
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private int countElves(Card c) {
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private int countElves(Card c) {
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/*PlayerZone play = AllZone.getZone(Constant.Zone.Play, c.getController());
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CardList elves = new CardList(play.getCards());
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elves = elves.getType("Elf");
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return elves.size();*/
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return AllZoneUtil.getTypeInPlay("Elf").size();
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return AllZoneUtil.getTypeInPlay("Elf").size();
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}
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}
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};
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};
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@@ -11074,7 +11064,6 @@ public class GameActionUtil {
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c.setBaseDefense(1);
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c.setBaseDefense(1);
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}
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}
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}
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}
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}// execute()
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}// execute()
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private boolean hasThreeLevels(Card c) {
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private boolean hasThreeLevels(Card c) {
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