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https://github.com/Card-Forge/forge.git
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setting up the pref
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@@ -2223,6 +2223,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
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public String getAbilityText(final CardState state) {
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final String linebreak = "\r\n\r\n";
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//TODO magic needs to happen here
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final String grayTag = "<span style=\"color:gray;\">";
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final String endTag = "</span>";
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final CardTypeView type = state.getType();
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@@ -157,6 +157,7 @@ public enum CSubmenuPreferences implements ICDoc {
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lstControls.add(Pair.of(view.getCbManaLostPrompt(), FPref.UI_MANA_LOST_PROMPT));
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lstControls.add(Pair.of(view.getCbEscapeEndsTurn(), FPref.UI_ALLOW_ESC_TO_END_TURN));
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lstControls.add(Pair.of(view.getCbDetailedPaymentDesc(), FPref.UI_DETAILED_SPELLDESC_IN_PROMPT));
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lstControls.add(Pair.of(view.getCbGrayText(), FPref.UI_GRAY_INACTIVE_TEXT));
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lstControls.add(Pair.of(view.getCbPreselectPrevAbOrder(), FPref.UI_PRESELECT_PREVIOUS_ABILITY_ORDER));
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lstControls.add(Pair.of(view.getCbShowStormCount(), FPref.UI_SHOW_STORM_COUNT_IN_PROMPT));
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lstControls.add(Pair.of(view.getCbRemindOnPriority(), FPref.UI_REMIND_ON_PRIORITY));
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@@ -96,6 +96,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
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private final JCheckBox cbTimedTargOverlay = new OptionsCheckBox(localizer.getMessage("cbTimedTargOverlay"));
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private final JCheckBox cbCompactMainMenu = new OptionsCheckBox(localizer.getMessage("cbCompactMainMenu"));
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private final JCheckBox cbDetailedPaymentDesc = new OptionsCheckBox(localizer.getMessage("cbDetailedPaymentDesc"));
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private final JCheckBox cbGrayText = new OptionsCheckBox(localizer.getMessage("cbGrayText"));
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private final JCheckBox cbPromptFreeBlocks = new OptionsCheckBox(localizer.getMessage("cbPromptFreeBlocks"));
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private final JCheckBox cbPauseWhileMinimized = new OptionsCheckBox(localizer.getMessage("cbPauseWhileMinimized"));
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private final JCheckBox cbCompactPrompt = new OptionsCheckBox(localizer.getMessage("cbCompactPrompt"));
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@@ -247,6 +248,9 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
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pnlPrefs.add(cbDetailedPaymentDesc, titleConstraints);
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pnlPrefs.add(new NoteLabel(localizer.getMessage("nlDetailedPaymentDesc")), descriptionConstraints);
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pnlPrefs.add(cbGrayText, titleConstraints);
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pnlPrefs.add(new NoteLabel(localizer.getMessage("nlGrayText")), descriptionConstraints);
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pnlPrefs.add(cbShowStormCount, titleConstraints);
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pnlPrefs.add(new NoteLabel(localizer.getMessage("nlShowStormCount")), descriptionConstraints);
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@@ -901,6 +905,11 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
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return cbDetailedPaymentDesc;
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}
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public final JCheckBox getCbGrayText() {
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return cbGrayText;
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}
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public final JCheckBox getCbShowStormCount() {
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return cbShowStormCount;
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}
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@@ -211,6 +211,10 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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localizer.getMessage("cbDetailedPaymentDesc"),
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localizer.getMessage("nlDetailedPaymentDesc")),
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1);
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lstSettings.addItem(new BooleanSetting(FPref.UI_GRAY_INACTIVE_TEXT,
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localizer.getMessage("cbGrayText"),
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localizer.getMessage("nlGrayText")),
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1);
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lstSettings.addItem(new BooleanSetting(FPref.UI_SHOW_STORM_COUNT_IN_PROMPT,
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localizer.getMessage("cbShowStormCount"),
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localizer.getMessage("nlShowStormCount")),
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@@ -92,6 +92,7 @@ cbUiForTouchScreen=Enhance UI for Touchscreens
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cbTimedTargOverlay=Enable Targeting Overlay Optimization
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cbCompactMainMenu=Use Compact Main Sidebar Menu
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cbDetailedPaymentDesc=Spell Description in Payment Prompt
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cbGrayText=Gray out unmet conditions in card text
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cbPromptFreeBlocks=Free Block Handling
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cbPauseWhileMinimized=Pause While Minimized
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cbCompactPrompt=Compact Prompt
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@@ -157,6 +158,7 @@ nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automa
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nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI).
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nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn.
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nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs.
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nlGrayText=When enabled, ability text with unmet conditions will be grayed out in the card's detail pane.
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nlShowStormCount=When enabled, displays the current storm count in the prompt pane.
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nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority.
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nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
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