Delete comment out code

This commit is contained in:
drdev
2014-05-26 19:19:33 +00:00
parent e1c35e06a2
commit 3672dbee06

View File

@@ -137,8 +137,6 @@ public class FSkin {
final Map<String, Texture> textures = new HashMap<String, Texture>(); final Map<String, Texture> textures = new HashMap<String, Texture>();
//FView.SINGLETON_INSTANCE.setSplashProgessBarMessage("Processing image sprites: ", 5);
// Grab and test various sprite files. // Grab and test various sprite files.
String defaultDir = ForgeConstants.DEFAULT_SKINS_DIR; String defaultDir = ForgeConstants.DEFAULT_SKINS_DIR;
final FileHandle f1 = Gdx.files.absolute(defaultDir + SourceFile.ICONS.getFilename()); final FileHandle f1 = Gdx.files.absolute(defaultDir + SourceFile.ICONS.getFilename());
@@ -150,19 +148,15 @@ public class FSkin {
try { try {
textures.put(f1.path(), new Texture(f1)); textures.put(f1.path(), new Texture(f1));
//FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
textures.put(f2.path(), new Texture(f2)); textures.put(f2.path(), new Texture(f2));
Pixmap preferredIcons = new Pixmap(f2); Pixmap preferredIcons = new Pixmap(f2);
//FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
textures.put(f3.path(), new Texture(f3)); textures.put(f3.path(), new Texture(f3));
//FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
if (f6.exists()) { if (f6.exists()) {
textures.put(f6.path(), new Texture(f6)); textures.put(f6.path(), new Texture(f6));
} }
else { else {
textures.put(f6.path(), textures.get(f3.path())); textures.put(f6.path(), textures.get(f3.path()));
} }
//FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
//update colors //update colors
for (final FSkinColor.Colors c : FSkinColor.Colors.values()) { for (final FSkinColor.Colors c : FSkinColor.Colors.values()) {
@@ -216,8 +210,6 @@ public class FSkin {
preferredIcons.dispose(); preferredIcons.dispose();
pxDefaultAvatars.dispose(); pxDefaultAvatars.dispose();
//FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
} }
catch (final Exception e) { catch (final Exception e) {
System.err.println("FSkin$loadFull: Missing a sprite (default icons, " System.err.println("FSkin$loadFull: Missing a sprite (default icons, "
@@ -234,46 +226,8 @@ public class FSkin {
FSkinColor.updateAll(); FSkinColor.updateAll();
// Images loaded; can start UI init. // Images loaded; can start UI init.
//FView.SINGLETON_INSTANCE.setSplashProgessBarMessage("Creating display components.");
loaded = true; loaded = true;
//establish encoding symbols
/*addEncodingSymbol("W", ManaImages.IMG_WHITE);
addEncodingSymbol("U", ManaImages.IMG_BLUE);
addEncodingSymbol("B", ManaImages.IMG_BLACK);
addEncodingSymbol("R", ManaImages.IMG_RED);
addEncodingSymbol("G", ManaImages.IMG_GREEN);
addEncodingSymbol("W/U", ManaImages.IMG_WHITE_BLUE);
addEncodingSymbol("U/B", ManaImages.IMG_BLUE_BLACK);
addEncodingSymbol("B/R", ManaImages.IMG_BLACK_RED);
addEncodingSymbol("R/G", ManaImages.IMG_RED_GREEN);
addEncodingSymbol("G/W", ManaImages.IMG_GREEN_WHITE);
addEncodingSymbol("W/B", ManaImages.IMG_WHITE_BLACK);
addEncodingSymbol("U/R", ManaImages.IMG_BLUE_RED);
addEncodingSymbol("B/G", ManaImages.IMG_BLACK_GREEN);
addEncodingSymbol("R/W", ManaImages.IMG_RED_WHITE);
addEncodingSymbol("G/U", ManaImages.IMG_GREEN_BLUE);
addEncodingSymbol("2/W", ManaImages.IMG_2W);
addEncodingSymbol("2/U", ManaImages.IMG_2U);
addEncodingSymbol("2/B", ManaImages.IMG_2B);
addEncodingSymbol("2/R", ManaImages.IMG_2R);
addEncodingSymbol("2/G", ManaImages.IMG_2G);
addEncodingSymbol("W/P", ManaImages.IMG_PHRYX_WHITE);
addEncodingSymbol("U/P", ManaImages.IMG_PHRYX_BLUE);
addEncodingSymbol("B/P", ManaImages.IMG_PHRYX_BLACK);
addEncodingSymbol("R/P", ManaImages.IMG_PHRYX_RED);
addEncodingSymbol("G/P", ManaImages.IMG_PHRYX_GREEN);
for (int i = 0; i <= 20; i++) {
addEncodingSymbol(String.valueOf(i), ColorlessManaImages.valueOf("IMG_" + i));
}
addEncodingSymbol("X", ColorlessManaImages.IMG_X);
addEncodingSymbol("Y", ColorlessManaImages.IMG_Y);
addEncodingSymbol("Z", ColorlessManaImages.IMG_Z);
addEncodingSymbol("C", GameplayImages.IMG_CHAOS);
addEncodingSymbol("Q", GameplayImages.IMG_UNTAP);
addEncodingSymbol("S", GameplayImages.IMG_SNOW);
addEncodingSymbol("T", GameplayImages.IMG_TAP);*/
if (splashScreen != null) { if (splashScreen != null) {
CardFaceSymbols.loadImages(); CardFaceSymbols.loadImages();
} }