diff --git a/forge-gui-desktop/src/main/java/forge/gui/FNetOverlay.java b/forge-gui-desktop/src/main/java/forge/gui/FNetOverlay.java index bb2e716c2e9..041ed3d4e7a 100644 --- a/forge-gui-desktop/src/main/java/forge/gui/FNetOverlay.java +++ b/forge-gui-desktop/src/main/java/forge/gui/FNetOverlay.java @@ -72,7 +72,7 @@ public enum FNetOverlay implements IOnlineChatInterface { } private final FTextArea txtLog = new FTextArea(); - private final FTextField txtInput = new FTextField.Builder().maxLength(60).build(); + private final FTextField txtInput = new FTextField.Builder().maxLength(255).build(); private final FLabel cmdSend = new FLabel.ButtonBuilder().text("Send").build(); //private boolean minimized = false; @@ -98,6 +98,10 @@ public enum FNetOverlay implements IOnlineChatInterface { } }; + public FTextField getTxtInput(){ + return txtInput; + } + /** * Semi-transparent overlay panel. Should be used with layered panes. */ diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java b/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java index 8e052c27a22..fabd92e56e7 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/CMatchUI.java @@ -59,10 +59,7 @@ import forge.game.player.IHasIcon; import forge.game.player.PlayerView; import forge.game.spellability.SpellAbilityView; import forge.game.zone.ZoneType; -import forge.gui.GuiChoose; -import forge.gui.GuiDialog; -import forge.gui.GuiUtils; -import forge.gui.SOverlayUtils; +import forge.gui.*; import forge.gui.framework.DragCell; import forge.gui.framework.EDocID; import forge.gui.framework.FScreen; @@ -586,7 +583,7 @@ public final class CMatchUI btn1.setFocusable(enable1 && focus1 ); btn2.setFocusable(enable2 && !focus1); // ensure we don't steal focus from an overlay - if (toFocus != null) { + if (toFocus != null && !FNetOverlay.SINGLETON_INSTANCE.getTxtInput().hasFocus() ) { toFocus.requestFocus(); // focus here even if another window has focus - shouldn't have to do it this way but some popups grab window focus } }