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Merge branch 'master' into master2
This commit is contained in:
@@ -23,6 +23,7 @@ import java.util.Map;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import forge.ai.ComputerUtil;
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import forge.ai.ComputerUtilCard;
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import forge.ai.ComputerUtilCombat;
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import forge.ai.SpecialCardAi;
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@@ -123,12 +124,8 @@ public class ControlGainAi extends SpellAbilityAi {
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CardCollection list = opponents.getCardsIn(ZoneType.Battlefield);
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list = CardLists.getValidCards(list, tgt.getValidTgts(), sa.getActivatingPlayer(), sa.getHostCard(), sa);
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if (list.isEmpty()) {
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// no valid targets, so we need to bail
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return false;
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}
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// Filter AI-specific targets if provided
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list = ComputerUtil.filterAITgts(sa, ai, list, false);
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// AI won't try to grab cards that are filtered out of AI decks on purpose
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list = CardLists.filter(list, c -> {
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@@ -4,8 +4,8 @@ Types:Legendary Creature Bird Warlock
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PT:1/3
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K:Flying
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T:Mode$ AttackersDeclaredOneTarget | AttackedTarget$ Opponent.lifeGTX | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
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SVar:TrigDraw:DB$ Draw | Defined$ AttackingPlayer | SubAbility$ DBPutCounter | CheckSVar$ PlayerCountDefinedTriggeredAttackedTarget$HasPropertylifeGTX
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SVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | CheckSVar$ PlayerCountDefinedTriggeredAttackedTarget$HasPropertylifeGTX
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SVar:TrigDraw:DB$ Draw | Defined$ AttackingPlayer | SubAbility$ DBPutCounter | ConditionCheckSVar$ PlayerCountDefinedTriggeredAttackedTarget$HasPropertylifeGTX
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SVar:DBPutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | ConditionCheckSVar$ PlayerCountDefinedTriggeredAttackedTarget$HasPropertylifeGTX
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SVar:X:PlayerCountOpponents$LowestLifeTotal
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DeckHas:Ability$Counters
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Oracle:Flying\nWhenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
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@@ -3,8 +3,8 @@ ManaCost:1 U U
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
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SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify
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SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach
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SVar:Aurify:DB$ Animate | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach
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SVar:NewAttach:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ Pump
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SVar:RageformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self
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SVar:RageformAttach:DB$ Attach | Defined$ Remembered
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying & Hexproof | Description$ Enchanted creature has flying and hexproof.
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Oracle:When Cloudform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nEnchanted creature has flying and hexproof.
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@@ -8,7 +8,7 @@ SVar:TrigExileAndBounce:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard
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SVar:DBCleanupAndBounce:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBBounceMe
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SVar:DBBounceMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand | Hidden$ True
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigExileCreature | TriggerDescription$ When CARDNAME leaves the battlefield, exile the creature put onto the battlefield with CARDNAME.
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SVar:TrigExileCreature:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile | IsPresent$ Card.IsRemembered | SubAbility$ DBCleanup
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SVar:TrigExileCreature:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | Execute$ DBCleanup | Static$ True | Secondary$ True | TriggerDescription$ Forget remembered card if it goes into Exile.
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T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Hand | Execute$ DBCleanup | Static$ True | Secondary$ True | TriggerDescription$ Forget remembered card if it goes into Hand.
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@@ -2,9 +2,9 @@ Name:Drag the Canal
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ManaCost:U B
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Types:Instant
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A:SP$ Token | TokenAmount$ 1 | TokenScript$ wu_2_2_detective | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 2/2 white and blue Detective creature token.
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SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | CheckSVar$ X | SVarCompare$ GE1 | SubAbility$ DBSurveil | SpellDescription$ If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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SVar:DBSurveil:DB$ Surveil | Amount$ 2 | CheckSVar$ X | SVarCompare$ GE1 | SubAbility$ DBInvestigate
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SVar:DBInvestigate:DB$ Investigate | CheckSVar$ X | SVarCompare$ GE1
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SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionCheckSVar$ X | SubAbility$ DBSurveil | SpellDescription$ If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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SVar:DBSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | SubAbility$ DBInvestigate
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SVar:DBInvestigate:DB$ Investigate | ConditionCheckSVar$ X
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SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
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DeckHas:Ability$Investigate|Token & Type$Artifact|Clue|Detective
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Oracle:Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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@@ -10,7 +10,7 @@ S:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAM
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T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | Execute$ ClearRemembered | Static$ True
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T:Mode$ Untaps | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ RemoveCounters | TriggerDescription$ When CARDNAME leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ RemoveCounters | Secondary$ True | TriggerDescription$ When CARDNAME leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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SVar:RemoveCounters:DB$ RemoveCounter | Defined$ Creature.IsRemembered | CounterType$ M1M1 | CounterNum$ All | SubAbility$ ClearRemembered
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SVar:RemoveCounters:DB$ RemoveCounter | Defined$ Remembered | CounterType$ M1M1 | CounterNum$ All | SubAbility$ ClearRemembered
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SVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True
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AI:RemoveDeck:All
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Oracle:You may choose not to untap Giant Oyster during your untap step.\n{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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@@ -3,8 +3,8 @@ ManaCost:1 W W
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
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SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify
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SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ LightformAttach
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SVar:Aurify:DB$ Animate | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ LightformAttach
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SVar:NewAttach:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Pump
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SVar:LightformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self
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SVar:LightformAttach:DB$ Attach | Defined$ Remembered
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Lifelink & Flying | Description$ Enchanted creature has flying and lifelink.
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Oracle:When Lightform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nEnchanted creature has flying and lifelink.
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@@ -4,7 +4,7 @@ Types:Enchantment
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K:MayFlashSac
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RaiseDead | TriggerDescription$ When CARDNAME enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with CARDNAME." Put target creature card from a graveyard onto the battlefield under your control and attach CARDNAME to it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it.
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SVar:RaiseDead:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | SubAbility$ Aurify
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SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | Duration$ Permanent | SubAbility$ NecromAttach
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SVar:Aurify:DB$ Animate | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | Duration$ Permanent | SubAbility$ NecromAttach
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SVar:NewAttach:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature.IsRemembered | AILogic$ Pump
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SVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigSacrifice | RememberObjects$ RememberedLKI | TriggerDescription$ When CARDNAME leaves the battlefield, that creature's controller sacrifices it.
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SVar:NecromAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBDelay
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@@ -3,8 +3,8 @@ ManaCost:2 R R
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach CARDNAME to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
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SVar:TrigManifest:DB$ Manifest | RememberManifested$ True | SubAbility$ Aurify
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SVar:Aurify:DB$ Animate | IsPresent$ Card.Self | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach
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SVar:Aurify:DB$ Animate | Types$ Aura | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature | Duration$ Permanent | SubAbility$ RageformAttach
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SVar:NewAttach:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump
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SVar:RageformAttach:DB$ Attach | Defined$ Remembered | IsPresent$ Card.Self
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SVar:RageformAttach:DB$ Attach | Defined$ Remembered
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Double Strike | Description$ Enchanted creature has double strike.
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Oracle:When Rageform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nEnchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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@@ -2,9 +2,8 @@ Name:Rootwater Matriarch
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ManaCost:2 U U
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Types:Creature Merfolk
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PT:2/3
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A:AB$ GainControl | Cost$ T | ValidTgts$ Creature | AITgts$ Creature.Enchanted | LoseControl$ StaticCommandCheck | StaticCommandCheckSVar$ X | StaticCommandSVarCompare$ EQ0 | ConditionCheckSVar$ Y | ContionSVarCompare$ GE1 | SpellDescription$ Gain control of target creature for as long as that creature is enchanted.
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A:AB$ GainControl | Cost$ T | ValidTgts$ Creature | AITgts$ Creature.enchanted | AITgtsStrict$ True | LoseControl$ StaticCommandCheck | StaticCommandCheckSVar$ X | StaticCommandSVarCompare$ EQ0 | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | SpellDescription$ Gain control of target creature for as long as that creature is enchanted.
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# The hostcard of SVar X is the controlled card
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SVar:X:Count$Valid Card.Self+enchanted
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SVar:Y:Targeted$Valid Card.enchanted
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AI:RemoveDeck:Random
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Oracle:{T}: Gain control of target creature for as long as that creature is enchanted.
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@@ -4,7 +4,7 @@ Types:Sorcery
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A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ Count$Compare Y GE1.2.1 | Choices$ DBControl,DBClone | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both.
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SVar:DBControl:DB$ ChooseCard | ValidTgts$ Opponent | Mandatory$ True | Choices$ Creature.TargetedPlayerCtrl | ChoiceTitle$ Choose a creature you control | SubAbility$ DBGainControl | AILogic$ WorstCard | SpellDescription$ Target opponent chooses a creature they control. You gain control of it.
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SVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ You
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SVar:DBClone:DB$ Clone | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | ExcludeChosen$ True | CloneTarget$ Valid Creature.YouCtrl | Duration$ UntilEndOfTurn
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SVar:DBClone:DB$ Clone | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | ExcludeChosen$ True | CloneTarget$ Valid Creature.YouCtrl | Duration$ UntilEndOfTurn | SpellDescription$ Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
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SVar:Y:Count$Valid Card.IsCommander+YouCtrl
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SVar:PlayMain1:TRUE
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Oracle:Choose one. If you control a commander as you cast this spell, you may choose both.\n• Target opponent chooses a creature they control. You gain control of it.\n• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
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@@ -4,7 +4,7 @@ Types:Legendary Creature Spirit
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.powerLE1+YouOwn | OptionalDecider$ You | Execute$ DelTrig | TriggerDescription$ Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if CARDNAME is still on the battlefield.
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigReturn | IsPresent$ Card.StrictlySelf | PresentZone$ Battlefield | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return creature to the battlefield.
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | IsPresent$ Card.StrictlySelf | PresentZone$ Battlefield
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI
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S:Mode$ Continuous | Affected$ Creature.YouCtrl+powerLE1+YouOwn | AddSVar$ Sac
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SVar:Sac:SVar:SacMe:3
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Oracle:Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
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@@ -2,8 +2,8 @@ Name:Stalking Yeti
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ManaCost:2 R R
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Types:Snow Creature Yeti
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to CARDNAME.
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SVar:TrigDamage:DB$ DealDamage | IsPresent$ Card.Self | PresentZone$ Battlefield | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | SubAbility$ DBDamage
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.StrictlySelf | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to CARDNAME.
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SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | SubAbility$ DBDamage
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SVar:DBDamage:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y
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A:AB$ ChangeZone | Cost$ 2 S | Origin$ Battlefield | Destination$ Hand | SorcerySpeed$ True | SpellDescription$ Return CARDNAME to its owner's hand. Activate only any time you could cast a sorcery.
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SVar:X:Count$CardPower
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@@ -2,7 +2,7 @@ Name:Ulamog, the Defiler
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ManaCost:10
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Types:Legendary Creature Eldrazi
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PT:7/7
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K:Ward:Sac<2/Permanent/permanents>
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K:Ward:Sac<2/Permanent>
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T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When you cast this spell, target opponent exiles half their library, rounded up.
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SVar:TrigExile:DB$ Dig | ValidTgts$ Opponent | DestinationZone$ Exile | DigNum$ X | ChangeNum$ All
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SVar:X:TargetedPlayer$CardsInLibrary/HalfUp
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@@ -2,7 +2,6 @@ Name:Kindlespark Duo
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ManaCost:2 R
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Types:Creature Lizard Otter
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PT:1/3
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K:Flying
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A:AB$ DealDamage | Cost$ T | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target opponent.
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T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, untap CARDNAME.
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SVar:TrigUntap:DB$ Untap | Defined$ Self
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@@ -6,7 +6,7 @@ SVar:DBRepeatTypes:DB$ RepeatEach | RepeatTypesFrom$ Card.IsImprinted | TypesFro
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SVar:ChooseCard:DB$ ChooseCard | Choices$ Card.ChosenType+YouOwn+IsImprinted | ChoiceZone$ Library | RememberChosen$ True
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Exile | Defined$ Remembered | SubAbility$ DBGraveyard
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SVar:DBGraveyard:DB$ ChangeZoneAll | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsImprinted+!IsRemembered | SubAbility$ DBPlay
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SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | CheckSVar$ Y | SVarCompare$ GE4 | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ 1 | SubAbility$ DBChangeZone2
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SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE4 | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ 1 | SubAbility$ DBChangeZone2
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SVar:DBChangeZone2:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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SVar:X:Count$xPaid
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@@ -4,7 +4,7 @@ Types:Creature Lizard Warrior
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PT:4/2
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K:Trample
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
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SVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | CheckSVar$ X | SVarCompare$ GE1
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SVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | ConditionCheckSVar$ X
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SVar:X:Count$Valid Creature.targetedBy+powerLE2/Plus.Y
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SVar:Y:Count$Valid Lizard.Other+YouCtrl
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SVar:PlayMain1:OPPONENTCREATURES
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@@ -2,7 +2,7 @@ Name:Wick, the Whorled Mind
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ManaCost:3 B
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Types:Legendary Creature Rat Warlock
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PT:2/4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Rat.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigBranch | TriggerDescription$ Whenever NICKNAME or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Rat.Other+YouCtrl | Execute$ TrigBranch | TriggerDescription$ Whenever NICKNAME or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
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SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ0 | TrueSubAbility$ DBToken | FalseSubAbility$ DBPutCounter
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_snail | TokenOwner$ You
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SVar:DBPutCounter:DB$ PutCounter | Choices$ Snail.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
|
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|
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Reference in New Issue
Block a user