Make it easier to test downloading separate asset files

This commit is contained in:
drdev
2014-08-23 15:49:10 +00:00
parent 697a90dfa3
commit 34e2daaeb0

View File

@@ -5,12 +5,20 @@ import com.badlogic.gdx.backends.lwjgl.LwjglClipboard;
import forge.Forge; import forge.Forge;
import forge.interfaces.INetworkConnection; import forge.interfaces.INetworkConnection;
import forge.util.FileUtil;
import forge.util.Utils; import forge.util.Utils;
public class Main { public class Main {
private static final boolean SHARE_DESKTOP_ASSETS = true;
public static void main(String[] args) { public static void main(String[] args) {
String assetsDir = SHARE_DESKTOP_ASSETS ? "../forge-gui/" : "testAssets/";
if (!SHARE_DESKTOP_ASSETS) {
FileUtil.ensureDirectoryExists(assetsDir);
}
new LwjglApplication(Forge.getApp(new LwjglClipboard(), new DesktopNetworkConnection(), new LwjglApplication(Forge.getApp(new LwjglClipboard(), new DesktopNetworkConnection(),
"../forge-gui/", null), "Forge", Utils.DEV_SCREEN_WIDTH, Utils.DEV_SCREEN_HEIGHT); assetsDir, null), "Forge", Utils.DEV_SCREEN_WIDTH, Utils.DEV_SCREEN_HEIGHT);
} }
private static class DesktopNetworkConnection implements INetworkConnection { private static class DesktopNetworkConnection implements INetworkConnection {