GameAction: fix Trigger for Stack

This commit is contained in:
Hans Mackowiak
2020-03-01 04:14:44 +00:00
committed by Michael Kamensky
parent d37cb22698
commit 34d0d143c5
2 changed files with 2 additions and 2 deletions

View File

@@ -375,7 +375,7 @@ public class GameAction {
// the LKI needs to be the Card itself,
// or it might not updated correctly
// TODO be reworked when ZoneTrigger Update is done
if (toBattlefield) {
if (toBattlefield || zoneTo.is(ZoneType.Stack)) {
lastKnownInfo = c;
}

View File

@@ -1,7 +1,7 @@
Name:Maelstrom Nexus
ManaCost:W U B R G
Types:Enchantment
S:Mode$ Continuous | Affected$ Card.YouCtrl | AffectedZone$ Exile,Graveyard,Hand,Library,Command | CheckSVar$ Y | SVarCompare$ EQ0 | AddKeyword$ Cascade | Description$ The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
S:Mode$ Continuous | Affected$ Card.YouCtrl | AffectedZone$ Stack | CheckSVar$ Y | SVarCompare$ EQ0 | AddKeyword$ Cascade | Description$ The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
SVar:Y:Count$ThisTurnCast_Card.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/maelstrom_nexus.jpg
Oracle:The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)