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- Converted the Zendikons to continuous static ability.
This commit is contained in:
@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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K:Enchant land
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K:Enchant land
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A:SP$ Attach | Cost$ 1 B | ValidTgts$ Land | AILogic$ Pump
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A:SP$ Attach | Cost$ 1 B | ValidTgts$ Land | AILogic$ Pump
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K:stAnimateEnchanted:Land:3/3:Creature,Ooze:Black:No Abilities:isPresent Card.AttachedBy:Enchanted land is a 3/3 black Ooze creature. It's still a land.
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S:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Ooze | SetColor$ Black | SetPower$ 3 | SetToughness$ 3 | Description$ Enchanted land is a 3/3 black Ooze creature. It's still a land.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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Text:no text
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K:Enchant land
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K:Enchant land
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A:SP$ Attach | Cost$ 2 R | ValidTgts$ Land | AILogic$ Pump
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A:SP$ Attach | Cost$ 2 R | ValidTgts$ Land | AILogic$ Pump
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K:stAnimateEnchanted:Land:4/2/Trample:Creature,Beast:Red:No Abilities:isPresent Card.AttachedBy:Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
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S:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Beast | SetColor$ Red | SetPower$ 4 | SetToughness$ 2 | AddKeyword$ Trample | Description$ Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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Text:no text
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K:Enchant land
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K:Enchant land
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A:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Pump
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A:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Pump
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K:stAnimateEnchanted:Land:2/6/Defender:Creature,Wall:White:No Abilities:isPresent Card.AttachedBy:Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
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S:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Wall | SetColor$ White | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Defender | Description$ Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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Text:no text
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K:Enchant land
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K:Enchant land
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A:SP$ Attach | Cost$ 4 G | ValidTgts$ Land | AILogic$ Pump
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A:SP$ Attach | Cost$ 4 G | ValidTgts$ Land | AILogic$ Pump
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K:stAnimateEnchanted:Land:6/4:Creature,Elemental:Green:No Abilities:isPresent Card.AttachedBy:Enchanted land is a 6/4 green Elemental creature. It's still a land.
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S:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Elemental | SetColor$ Green | SetPower$ 6 | SetToughness$ 4 | Description$ Enchanted land is a 6/4 green Elemental creature. It's still a land.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Rarity:Common
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SVar:Rarity:Common
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@@ -4,7 +4,7 @@ Types:Enchantment Aura
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Text:no text
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Text:no text
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K:Enchant land
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K:Enchant land
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A:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ Pump
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A:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ Pump
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K:stAnimateEnchanted:Land:2/2/Flying:Creature,Elemental:Blue:No Abilities:isPresent Card.AttachedBy:Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
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S:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Elemental | SetColor$ Blue | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land is put into a graveyard, return that card to its owner's hand.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand
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SVar:Rarity:Common
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SVar:Rarity:Common
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