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Mana Pool fixing, part one: Dark ritual and such no longer produce snow mana, Mana Pools no longer empty whenever a mana cost is successfully paid.
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@@ -15055,9 +15055,9 @@ public class CardFactory_Creatures {
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{
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if (card.getController().equals(Constant.Player.Human))
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{
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CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");
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Card mp = list.getCard(0);
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/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");*/
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Card mp = AllZone.ManaPool;//list.getCard(0);
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mp.addExtrinsicKeyword("ManaPool:W");
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mp.addExtrinsicKeyword("ManaPool:U");
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@@ -15084,9 +15084,9 @@ public class CardFactory_Creatures {
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private static final long serialVersionUID = -7073759752440531772L;
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public void resolve()
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{
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CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");
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Card mp = list.getCard(0);
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/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");*/
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Card mp = AllZone.ManaPool;//list.getCard(0);
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PlayerZone play = AllZone.getZone(Constant.Zone.Play, card.getController());
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@@ -15130,9 +15130,9 @@ public class CardFactory_Creatures {
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private static final long serialVersionUID = -9155272432379335551L;
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public void resolve()
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{
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CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");
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Card mp = list.getCard(0);
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/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
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list = list.getName("Mana Pool");*/
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Card mp = AllZone.ManaPool;//list.getCard(0);
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PlayerZone hum = AllZone.getZone(Constant.Zone.Play, Constant.Player.Human);
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PlayerZone comp = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);
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