Mana Pool fixing, part one: Dark ritual and such no longer produce snow mana, Mana Pools no longer empty whenever a mana cost is successfully paid.

This commit is contained in:
jendave
2011-08-06 02:45:53 +00:00
parent 5c6efdf625
commit 346bad7985
6 changed files with 31 additions and 32 deletions

View File

@@ -15055,9 +15055,9 @@ public class CardFactory_Creatures {
{
if (card.getController().equals(Constant.Player.Human))
{
CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");
Card mp = list.getCard(0);
/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");*/
Card mp = AllZone.ManaPool;//list.getCard(0);
mp.addExtrinsicKeyword("ManaPool:W");
mp.addExtrinsicKeyword("ManaPool:U");
@@ -15084,9 +15084,9 @@ public class CardFactory_Creatures {
private static final long serialVersionUID = -7073759752440531772L;
public void resolve()
{
CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");
Card mp = list.getCard(0);
/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");*/
Card mp = AllZone.ManaPool;//list.getCard(0);
PlayerZone play = AllZone.getZone(Constant.Zone.Play, card.getController());
@@ -15130,9 +15130,9 @@ public class CardFactory_Creatures {
private static final long serialVersionUID = -9155272432379335551L;
public void resolve()
{
CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");
Card mp = list.getCard(0);
/*CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, Constant.Player.Human).getCards());
list = list.getName("Mana Pool");*/
Card mp = AllZone.ManaPool;//list.getCard(0);
PlayerZone hum = AllZone.getZone(Constant.Zone.Play, Constant.Player.Human);
PlayerZone comp = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);