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Tweak previous fix
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@@ -54,11 +54,14 @@ public final class GuiDisplayUtil {
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}
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public static void devModeGenerateMana() {
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Player player = getGame().getPhaseHandler().getPriorityPlayer();
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if (player == null) { return; }
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Player pPriority = getGame().getPhaseHandler().getPriorityPlayer();
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if (pPriority == null) {
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GuiDialog.message("No player has priority at the moment, so mana cannot be added to their pool.");
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return;
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}
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final Card dummy = new Card(-777777);
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dummy.setOwner(player);
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dummy.setOwner(pPriority);
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Map<String, String> produced = new HashMap<String, String>();
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produced.put("Produced", "W W W W W W W U U U U U U U B B B B B B B G G G G G G G R R R R R R R 7");
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final AbilityManaPart abMana = new AbilityManaPart(dummy, produced);
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@@ -237,9 +240,10 @@ public final class GuiDisplayUtil {
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public static void devModeTutor() {
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Player pPriority = getGame().getPhaseHandler().getPriorityPlayer();
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if (pPriority == null) {
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GuiDialog.message("No player has priority now, can't tutor from their deck at the moment");
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GuiDialog.message("No player has priority at the moment, so their deck can't be tutored from.");
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return;
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}
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final List<Card> lib = pPriority.getCardsIn(ZoneType.Library);
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final Card card = GuiChoose.oneOrNone("Choose a card", lib);
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if (card == null) { return; }
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@@ -192,11 +192,14 @@ public class VDev extends HeaderDropDown {
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}
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private static void generateMana() {
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Player player = FControl.getGame().getPhaseHandler().getPriorityPlayer();
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if (player == null) { return; }
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Player pPriority = FControl.getGame().getPhaseHandler().getPriorityPlayer();
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if (pPriority == null) {
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GuiDialog.message("No player has priority at the moment, so mana cannot be added to their pool.");
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return;
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}
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final Card dummy = new Card(-777777);
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dummy.setOwner(player);
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dummy.setOwner(pPriority);
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Map<String, String> produced = new HashMap<String, String>();
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produced.put("Produced", "W W W W W W W U U U U U U U B B B B B B B G G G G G G G R R R R R R R 7");
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final AbilityManaPart abMana = new AbilityManaPart(dummy, produced);
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@@ -211,9 +214,10 @@ public class VDev extends HeaderDropDown {
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private static void tutorForCard() {
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Player pPriority = FControl.getGame().getPhaseHandler().getPriorityPlayer();
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if (pPriority == null) {
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GuiDialog.message("No player has priority now, can't tutor from their deck at the moment");
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GuiDialog.message("No player has priority at the moment, so their deck can't be tutored from.");
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return;
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}
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final List<Card> lib = pPriority.getCardsIn(ZoneType.Library);
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final Card card = GuiChoose.oneOrNone("Choose a card", lib);
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if (card == null) { return; }
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