check for valid targets in resolve for The Abyss.

This commit is contained in:
jendave
2011-08-06 10:53:00 +00:00
parent 99aa759123
commit 344fab998e

View File

@@ -3609,6 +3609,7 @@ public class GameActionUtil {
@Override @Override
public void resolve() { public void resolve() {
if(player.equals(AllZone.HumanPlayer)) { if(player.equals(AllZone.HumanPlayer)) {
if(abyss_getTargets(player, abyss).size() > 0) {
AllZone.InputControl.setInput( new Input() { AllZone.InputControl.setInput( new Input() {
private static final long serialVersionUID = 4820011040853968644L; private static final long serialVersionUID = 4820011040853968644L;
public void showMessage() { public void showMessage() {
@@ -3625,6 +3626,7 @@ public class GameActionUtil {
}//selectCard() }//selectCard()
});//Input });//Input
} }
}
else { //computer else { //computer
CardList targets = abyss_getTargets(player,abyss); CardList targets = abyss_getTargets(player,abyss);
CardList indestruct = targets.getKeyword("Indestructible"); CardList indestruct = targets.getKeyword("Indestructible");