Fix wrong bytes missing colorless

This commit is contained in:
tool4EvEr
2021-12-30 12:50:27 +01:00
parent 5c4cfceaa8
commit 32fcf697ab

View File

@@ -40,6 +40,7 @@ import forge.card.CardStateName;
import forge.card.CardType;
import forge.card.ColorSet;
import forge.card.MagicColor;
import forge.card.mana.ManaAtom;
import forge.game.CardTraitPredicates;
import forge.game.Game;
import forge.game.GameActionUtil;
@@ -1046,7 +1047,7 @@ public class ComputerUtil {
// if we have non-persistent mana in our pool, would be good to try to use it and not waste it
if (ai.getManaPool().willManaBeLostAtEndOfPhase()) {
boolean canUseToPayCost = false;
for (byte color : MagicColor.WUBRGC) {
for (byte color : ManaAtom.MANATYPES) {
if (ai.getManaPool().getAmountOfColor(color) > 0 && card.getManaCost().canBePaidWithAvailable(color)) {
canUseToPayCost = true;
break;