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MayPlay: fixed mayPlay with multiple static abilities
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@@ -177,6 +177,10 @@ public final class GameActionUtil {
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} else {
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sb.append(host);
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}
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if (o.getAbility().hasParam("MayPlayText")) {
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sb.append(" (").append(o.getAbility().getParam("MayPlayText")).append(")");
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}
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}
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sb.append(o.toString(false));
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newSA.setDescription(sb.toString());
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@@ -111,8 +111,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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private GameEntity mustAttackEntity = null;
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private GameEntity mustAttackEntityThisTurn = null;
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private final Map<StaticAbility, CardPlayOption> mayPlay = Maps.newTreeMap();
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private int mayPlayTurn = 0;
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private final Map<StaticAbility, CardPlayOption> mayPlay = Maps.newHashMap();
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// changes by AF animate and continuous static effects - timestamp is the key of maps
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private final Map<Long, CardChangedType> changedCardTypes = Maps.newTreeMap();
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@@ -2459,16 +2458,10 @@ public class Card extends GameEntity implements Comparable<Card> {
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this.mayPlay.remove(sta);
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}
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public int getMayPlayTurn() {
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return mayPlayTurn;
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}
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public void incMayPlayTurn() {
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this.mayPlayTurn++;
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}
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public void resetMayPlayTurn() {
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this.mayPlayTurn = 0;
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for (StaticAbility sta : getStaticAbilities()) {
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sta.resetMayPlayTurn();
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}
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}
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public final CardCollectionView getEquippedBy(boolean allowModify) {
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@@ -53,6 +53,7 @@ public class StaticAbility extends CardTraitBase implements Comparable<StaticAbi
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private final Set<StaticAbilityLayer> layers;
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private CardCollectionView ignoreEffectCards = new CardCollection();
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private final List<Player> ignoreEffectPlayers = Lists.newArrayList();
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private int mayPlayTurn = 0;
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/**
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* <p>
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@@ -724,6 +725,19 @@ public class StaticAbility extends CardTraitBase implements Comparable<StaticAbi
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return layers;
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}
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public int getMayPlayTurn() {
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return mayPlayTurn;
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}
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public void incMayPlayTurn() {
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this.mayPlayTurn++;
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}
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public void resetMayPlayTurn() {
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this.mayPlayTurn = 0;
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}
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@Override
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public int compareTo(StaticAbility arg0) {
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return getHostCard().compareTo(arg0.getHostCard());
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@@ -750,7 +750,7 @@ public final class StaticAbilityContinuous {
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affectedCard.setMayLookAt(p, true);
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}
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}
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if (controllerMayPlay && (mayPlayLimit == null || hostCard.getMayPlayTurn() < mayPlayLimit)) {
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if (controllerMayPlay && (mayPlayLimit == null || stAb.getMayPlayTurn() < mayPlayLimit)) {
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Player mayPlayController = params.containsKey("MayPlayCardOwner") ? affectedCard.getOwner() : controller;
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affectedCard.setMayPlay(mayPlayController, mayPlayWithoutManaCost, mayPlayAltManaCost, mayPlayWithFlash, mayPlayGrantZonePermissions, stAb);
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}
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@@ -457,7 +457,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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}
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if (sp.isSpell() && sp.getMayPlay() != null) {
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sp.getMayPlay().getHostCard().incMayPlayTurn();
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sp.getMayPlay().incMayPlayTurn();
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}
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final SpellAbilityStackInstance si = new SpellAbilityStackInstance(sp);
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@@ -0,0 +1,10 @@
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Name:Muldrotha, the Gravetide
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ManaCost: 3 B G U
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Types:Legendary Creature Elemental Avatar
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PT:6/6
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S:Mode$ Continuous | Affected$ Land.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayText$ Land | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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S:Mode$ Continuous | Affected$ Creature.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayText$ Creature | EffectZone$ Battlefield | AffectedZone$ Graveyard
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S:Mode$ Continuous | Affected$ Planeswalker.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayText$ Planeswalker | EffectZone$ Battlefield | AffectedZone$ Graveyard
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S:Mode$ Continuous | Affected$ Artifact.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayText$ Artifact | EffectZone$ Battlefield | AffectedZone$ Graveyard
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S:Mode$ Continuous | Affected$ Enchantment.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | MayPlayText$ Enchantment | EffectZone$ Battlefield | AffectedZone$ Graveyard
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Oracle:During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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