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- Added Noble Benefactor
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.gitattributes
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vendored
@@ -4797,6 +4797,7 @@ res/cardsfolder/niv_mizzet_the_firemind.txt -text svneol=native#text/plain
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res/cardsfolder/no_dachi.txt -text svneol=native#text/plain
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res/cardsfolder/no_dachi.txt -text svneol=native#text/plain
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res/cardsfolder/no_mercy.txt -text svneol=native#text/plain
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res/cardsfolder/no_mercy.txt -text svneol=native#text/plain
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res/cardsfolder/nobilis_of_war.txt -text svneol=native#text/plain
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res/cardsfolder/nobilis_of_war.txt -text svneol=native#text/plain
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res/cardsfolder/noble_benefactor.txt -text svneol=native#text/plain
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res/cardsfolder/noble_hierarch.txt -text svneol=native#text/plain
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res/cardsfolder/noble_hierarch.txt -text svneol=native#text/plain
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res/cardsfolder/noble_panther.txt -text svneol=native#text/plain
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res/cardsfolder/noble_panther.txt -text svneol=native#text/plain
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res/cardsfolder/noble_purpose.txt -text svneol=native#text/plain
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res/cardsfolder/noble_purpose.txt -text svneol=native#text/plain
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res/cardsfolder/noble_benefactor.txt
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res/cardsfolder/noble_benefactor.txt
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Name:Noble Benefactor
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ManaCost:2 U
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Types:Creature Human Cleric
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Text:no text
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PT:2/2
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ Each | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Shuffle$ True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/noble_benefactor.jpg
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End
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@@ -2,7 +2,7 @@ Name:Shriveling Rot
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ManaCost:2 B B
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ManaCost:2 B B
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Types:Instant
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Types:Instant
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Text:Choose one -
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Text:Choose one -
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A:SP$ Effect | Cost$ 2 B B | Name$ Shriveling Rot Effect | Triggers$ Trig1 | SVars$ SVar1 | CostDesc$ Until end of turn, | SpellDescription$ whenever a creatuer is dealt damage, destroy it;
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A:SP$ Effect | Cost$ 2 B B | Name$ Shriveling Rot Effect | Triggers$ Trig1 | SVars$ SVar1 | CostDesc$ Until end of turn, | SpellDescription$ whenever a creature is dealt damage, destroy it;
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A:SP$ Effect | Cost$ 2 B B | Name$ Shriveling Rot Effect | Triggers$ Trig2 | SVars$ SVar2,X | CostDesc$ or until end of turn, | SpellDescription$ whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness.
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A:SP$ Effect | Cost$ 2 B B | Name$ Shriveling Rot Effect | Triggers$ Trig2 | SVars$ SVar2,X | CostDesc$ or until end of turn, | SpellDescription$ whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness.
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A:SP$ Effect | Cost$ 4 B B B | Name$ Shriveling Rot Effect | Triggers$ Trig1,Trig2 | SVars$ SVar1,SVar2,X | CostDesc$ Entwine 2B | SpellDescription$ (Choose both if you pay the entwine cost.)
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A:SP$ Effect | Cost$ 4 B B B | Name$ Shriveling Rot Effect | Triggers$ Trig1,Trig2 | SVars$ SVar1,SVar2,X | CostDesc$ Entwine 2B | SpellDescription$ (Choose both if you pay the entwine cost.)
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SVar:Trig1:Mode$ DamageDone | ValidTarget$ Creature | Execute$ SVar1 | TriggerDescription$ Whenever a creature is dealt damage, destroy it.
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SVar:Trig1:Mode$ DamageDone | ValidTarget$ Creature | Execute$ SVar1 | TriggerDescription$ Whenever a creature is dealt damage, destroy it.
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