- Improved the AI logic for MustBlock a little.

- Enabled several cards for the AI.
- Implemented Sisters of Stone Death's 3rd ability similar to Tomb of the Dusk Rose which the AI can properly work with (seems functionally identical).
- Fixed the AI logic spec for Tomb of the Dusk Rose.
This commit is contained in:
Agetian
2018-11-29 15:02:19 +03:00
parent daad7c254a
commit 31d887301b
8 changed files with 80 additions and 40 deletions

View File

@@ -2,15 +2,16 @@ package forge.ai.ability;
import com.google.common.base.Predicate;
import forge.ai.ComputerUtil;
import forge.ai.ComputerUtilCard;
import forge.ai.ComputerUtilCombat;
import forge.ai.SpellAbilityAi;
import com.google.common.collect.Lists;
import forge.ai.*;
import forge.game.Game;
import forge.game.ability.AbilityUtils;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.card.CardPredicates;
import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
@@ -23,14 +24,45 @@ public class MustBlockAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// disabled for the AI until he/she can make decisions about who to make
// block
final Card source = sa.getHostCard();
final Game game = aiPlayer.getGame();
final Combat combat = game.getCombat();
final PhaseHandler ph = game.getPhaseHandler();
final boolean onlyLethal = !"AllowNonLethal".equals(sa.getParam("AILogic"));
if (combat == null || !combat.isAttacking(source)) {
return false;
} else if (AiCardMemory.isRememberedCard(aiPlayer, source, AiCardMemory.MemorySet.ACTIVATED_THIS_TURN)) {
// The AI can meaningfully do it only to one creature per card yet, trying to do it to multiple cards
// may result in overextending and losing the attacker
return false;
}
final TargetRestrictions abTgt = sa.getTargetRestrictions();
final List<Card> list = determineGoodBlockers(source, aiPlayer, combat.getDefenderPlayerByAttacker(source), sa, onlyLethal,false);
if (!list.isEmpty()) {
final Card blocker = ComputerUtilCard.getBestCreatureAI(list);
if (blocker == null) {
return false;
}
sa.getTargets().add(blocker);
AiCardMemory.rememberCard(aiPlayer, source, AiCardMemory.MemorySet.ACTIVATED_THIS_TURN);
return true;
}
return false;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return false;
if (sa.hasParam("DefinedAttacker")) {
// The AI can't handle "target creature blocks another target creature" abilities yet
return false;
}
// Otherwise it's a standard targeted "target creature blocks CARDNAME" ability, so use the main canPlayAI code path
return canPlayAI(aiPlayer, sa);
}
@Override
@@ -62,27 +94,7 @@ public class MustBlockAi extends SpellAbilityAi {
boolean chance = false;
if (abTgt != null) {
List<Card> list = CardLists.filter(ComputerUtil.getOpponentFor(ai).getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.CREATURES);
list = CardLists.getTargetableCards(list, sa);
list = CardLists.getValidCards(list, abTgt.getValidTgts(), source.getController(), source, sa);
list = CardLists.filter(list, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
boolean tapped = c.isTapped();
c.setTapped(false);
if (!CombatUtil.canBlock(definedAttacker, c)) {
return false;
}
if (ComputerUtilCombat.canDestroyAttacker(ai, definedAttacker, c, null, false)) {
return false;
}
if (!ComputerUtilCombat.canDestroyBlocker(ai, c, definedAttacker, null, false)) {
return false;
}
c.setTapped(tapped);
return true;
}
});
final List<Card> list = determineGoodBlockers(definedAttacker, ai, ComputerUtil.getOpponentFor(ai), sa, true,true);
if (list.isEmpty()) {
return false;
}
@@ -98,4 +110,39 @@ public class MustBlockAi extends SpellAbilityAi {
return chance;
}
private List<Card> determineGoodBlockers(Card attacker, Player ai, Player defender, SpellAbility sa, boolean onlyLethal, boolean testTapped) {
final Card source = sa.getHostCard();
final TargetRestrictions abTgt = sa.getTargetRestrictions();
List<Card> list = Lists.newArrayList();
list = CardLists.filter(defender.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.CREATURES);
list = CardLists.getTargetableCards(list, sa);
list = CardLists.getValidCards(list, abTgt.getValidTgts(), source.getController(), source, sa);
list = CardLists.filter(list, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
boolean tapped = c.isTapped();
if (testTapped) {
c.setTapped(false);
}
if (!CombatUtil.canBlock(attacker, c)) {
return false;
}
if (ComputerUtilCombat.canDestroyAttacker(ai, attacker, c, null, false)) {
return false;
}
if (onlyLethal && !ComputerUtilCombat.canDestroyBlocker(ai, c, attacker, null, false)) {
return false;
}
if (testTapped) {
c.setTapped(tapped);
}
return true;
}
});
return list;
}
}