mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 12:48:00 +00:00
remove more null literals where overloads that pass null exist
This commit is contained in:
@@ -612,11 +612,8 @@ public class GameAction {
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}
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public final Card moveToStack(final Card c, SpellAbility cause) {
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return moveToStack(c, cause, null);
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}
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public final Card moveToStack(final Card c, SpellAbility cause, Map<String, Object> params) {
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final Zone stack = game.getStackZone();
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return moveTo(stack, c, cause, params);
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return moveTo(stack, c, cause);
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}
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public final Card moveToGraveyard(final Card c, SpellAbility cause) {
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@@ -638,12 +635,8 @@ public class GameAction {
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}
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public final Card moveToPlay(final Card c, SpellAbility cause) {
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return moveToPlay(c, cause, null);
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}
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public final Card moveToPlay(final Card c, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone play = c.getController().getZone(ZoneType.Battlefield);
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return moveTo(play, c, cause, params);
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return moveTo(play, c, cause, null);
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}
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public final Card moveToPlay(final Card c, final Player p, SpellAbility cause) {
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@@ -685,15 +678,11 @@ public class GameAction {
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}
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public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause) {
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return moveToVariantDeck(c, zone, deckPosition, cause, null);
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}
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public final Card moveToVariantDeck(Card c, ZoneType zone, int deckPosition, SpellAbility cause, Map<String, Object> params) {
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final PlayerZone deck = c.getOwner().getZone(zone);
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if (deckPosition == -1 || deckPosition > deck.size()) {
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deckPosition = deck.size();
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}
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return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause, params);
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return changeZone(game.getZoneOf(c), deck, c, deckPosition, cause);
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}
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public final Card exile(final Card c, SpellAbility cause) {
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@@ -729,16 +718,16 @@ public class GameAction {
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public final Card moveTo(final ZoneType name, final Card c, final int libPosition, SpellAbility cause) {
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// Call specific functions to set PlayerZone, then move onto moveTo
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switch(name) {
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case Hand: return moveToHand(c, cause, null);
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case Library: return moveToLibrary(c, libPosition, cause, null);
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case Battlefield: return moveToPlay(c, cause, null);
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case Graveyard: return moveToGraveyard(c, cause, null);
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case Exile: return exile(c, cause, null);
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case Stack: return moveToStack(c, cause, null);
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case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause, null);
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case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause, null);
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case Hand: return moveToHand(c, cause);
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case Library: return moveToLibrary(c, libPosition, cause);
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case Battlefield: return moveToPlay(c, cause);
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case Graveyard: return moveToGraveyard(c, cause);
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case Exile: return exile(c, cause);
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case Stack: return moveToStack(c, cause);
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case PlanarDeck: return moveToVariantDeck(c, ZoneType.PlanarDeck, libPosition, cause);
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case SchemeDeck: return moveToVariantDeck(c, ZoneType.SchemeDeck, libPosition, cause);
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default: // sideboard will also get there
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return moveTo(c.getOwner().getZone(name), c, cause, null);
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return moveTo(c.getOwner().getZone(name), c, cause);
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}
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}
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@@ -9,7 +9,15 @@ public enum AbilityKey {
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Attackers("Attackers"),
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AttackingPlayer("AttackingPlayer"),
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AttackedTarget("AttackedTarget"),
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Player("Player");
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Card("Card"),
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Cause("Cause"),
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Destination("Destination"),
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Player("Player"),
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IndividualCostPaymentInstance("IndividualCostPaymentInstance"),
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Origin("Origin"),
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SpellAbilityStackInstance("SpellAbilityStackInstance")
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;
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private String key;
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@@ -470,7 +470,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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}
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}
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movedCard = game.getAction().moveToLibrary(tgtC, libraryPosition, sa, null);
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movedCard = game.getAction().moveToLibrary(tgtC, libraryPosition, sa);
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} else {
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if (destination.equals(ZoneType.Battlefield)) {
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@@ -967,7 +967,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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Card movedCard = null;
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final Zone originZone = game.getZoneOf(c);
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if (destination.equals(ZoneType.Library)) {
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movedCard = game.getAction().moveToLibrary(c, libraryPos, sa, null);
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movedCard = game.getAction().moveToLibrary(c, libraryPos, sa);
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}
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else if (destination.equals(ZoneType.Battlefield)) {
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if (sa.hasParam("Tapped")) {
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@@ -1108,7 +1108,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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movedCard.setTimestamp(ts);
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}
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else if (destination.equals(ZoneType.Exile)) {
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movedCard = game.getAction().exile(c, sa, null);
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movedCard = game.getAction().exile(c, sa);
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if (!c.isToken()) {
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Card host = sa.getOriginalHost();
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if (host == null) {
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@@ -181,7 +181,7 @@ public class CopyPermanentEffect extends SpellAbilityEffect {
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// Temporarily register triggers of an object created with CopyPermanent
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//game.getTriggerHandler().registerActiveTrigger(copy, false);
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final Card copyInPlay = game.getAction().moveToPlay(t, sa, null);
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final Card copyInPlay = game.getAction().moveToPlay(t, sa);
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if (copyInPlay.getZone() != null) {
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triggerList.put(ZoneType.None, copyInPlay.getZone().getZoneType(), copyInPlay);
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@@ -223,7 +223,7 @@ public class CostAdjustment {
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cardsToDelveOut.add(c);
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} else if (!test) {
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sa.getHostCard().addDelved(c);
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final Card d = game.getAction().exile(c, null, null);
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final Card d = game.getAction().exile(c, null);
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table.put(ZoneType.Graveyard, d.getZone().getZoneType(), d);
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}
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}
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@@ -30,7 +30,7 @@ public abstract class AbstractMulligan {
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CardCollection toMulligan = new CardCollection(player.getCardsIn(ZoneType.Hand));
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revealPreMulligan(toMulligan);
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for (final Card c : toMulligan) {
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player.getGame().getAction().moveToLibrary(c, null, null);
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player.getGame().getAction().moveToLibrary(c, null);
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}
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try {
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Thread.sleep(100); //delay for a tiny bit to give UI a chance catch up
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@@ -1308,7 +1308,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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if (toGrave != null) {
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for(Card c : toGrave) {
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getGame().getAction().moveToGraveyard(c, cause, null);
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getGame().getAction().moveToGraveyard(c, cause);
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numToGrave++;
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}
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}
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@@ -1316,7 +1316,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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if (toTop != null) {
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Collections.reverse(toTop); // the last card in list will become topmost in library, have to revert thus.
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for(Card c : toTop) {
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getGame().getAction().moveToLibrary(c, cause, null);
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getGame().getAction().moveToLibrary(c, cause);
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numToTop++;
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}
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}
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@@ -1399,7 +1399,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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}
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}
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c = game.getAction().moveToHand(c, null, null);
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c = game.getAction().moveToHand(c, null);
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drawn.add(c);
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if (topCardRevealed) {
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@@ -1574,16 +1574,16 @@ public class Player extends GameEntity implements Comparable<Player> {
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sb.append(this).append(" discards ").append(c);
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final Card newCard;
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if (discardToTopOfLibrary) {
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newCard = game.getAction().moveToLibrary(c, 0, sa, null);
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newCard = game.getAction().moveToLibrary(c, 0, sa);
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sb.append(" to the library");
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// Play the Discard sound
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}
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else if (discardMadness) {
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newCard = game.getAction().exile(c, sa, null);
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newCard = game.getAction().exile(c, sa);
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sb.append(" with Madness");
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}
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else {
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newCard = game.getAction().moveToGraveyard(c, sa, null);
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newCard = game.getAction().moveToGraveyard(c, sa);
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// Play the Discard sound
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}
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if (table != null) {
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@@ -2433,9 +2433,9 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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TextUtil.concatWithSpace("Should", forgeCard.toString(), "be added to the top or to the bottom of the library?"), true, Arrays.asList("Top", "Bottom"));
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}
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if (lastTopOfTheLibrary) {
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game.getAction().moveToLibrary(forgeCard, null, null);
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game.getAction().moveToLibrary(forgeCard, null);
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} else {
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game.getAction().moveToBottomOfLibrary(forgeCard, null, null);
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game.getAction().moveToBottomOfLibrary(forgeCard, null);
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}
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} else {
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game.getAction().moveTo(targetZone, forgeCard, null);
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