diff --git a/forge-gui/res/cardsfolder/s/seance.txt b/forge-gui/res/cardsfolder/s/seance.txt index 190dea32f06..031a62ba0a0 100644 --- a/forge-gui/res/cardsfolder/s/seance.txt +++ b/forge-gui/res/cardsfolder/s/seance.txt @@ -3,10 +3,10 @@ ManaCost:2 W W Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy -SVar:DBCopy:DB$ CopyPermanent | Cost$ 0 | Defined$ Remembered | SubAbility$ DBAnimate | SpellDescription$ Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. -SVar:DBAnimate:DB$ Animate | Cost$ 0 | Defined$ Clones | Types$ Spirit | sVars$ SneakAttackEOT | SubAbility$ DelTrig +SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SubAbility$ DBAnimate | SpellDescription$ Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. +SVar:DBAnimate:DB$ Animate | Defined$ Clones | Types$ Spirit | sVars$ SneakAttackEOT | SubAbility$ DelTrig SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBExile | RememberObjects$ Clones | TriggerDescription$ CARDNAME - Exile the token at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always -SVar:DBExile:AB$ ChangeZone | Cost$ 0 | Defined$ DelayTriggerRemembered | Origin$ Battlefield | Destination$ Exile +SVar:DBExile:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Battlefield | Destination$ Exile SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:RemAIDeck:True SVar:SneakAttackEOT:SVar:EndOfTurnLeavePlay:True