- Converted Fallen Angel, Nantuko Husk, Phyrexian Ghoul, Vampire Aristocrat, Bloodthrone Vampire to AF_Pump

This commit is contained in:
jendave
2011-08-06 12:41:12 +00:00
parent 9f9a64069a
commit 30675e4aa0
6 changed files with 6 additions and 150 deletions

View File

@@ -12814,156 +12814,7 @@ public class CardFactory_Creatures {
a3.setStackDescription("Saprolings get +X/+X until end of turn.");
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Fallen Angel")) {
final SpellAbility a2 = new Ability(card, "0") {
final Command eot1 = new Command() {
private static final long serialVersionUID = 8955432114774252848L;
public void execute() {
card.addTempAttackBoost(-2);
card.addTempDefenseBoost(-1);
}
};
@Override
public void resolve() {
Card c = getTargetCard();
if(AllZone.GameAction.isCardInPlay(c)) {
//AllZone.getZone(c).remove(c);
AllZone.GameAction.sacrifice(c);
if(AllZone.GameAction.isCardInPlay(card)) {
card.addTempAttackBoost(2);
card.addTempDefenseBoost(1);
}
}
AllZone.EndOfTurn.addUntil(eot1);
}
@Override
public boolean canPlayAI() {
return false;
}
@Override
public boolean canPlay() {
SpellAbility sa;
//this is a hack, check the stack to see if this card has an ability on the stack
//if so, we can't use the ability: this is to prevent using a limited ability too many times
for(int i = 0; i < AllZone.Stack.size(); i++) {
sa = AllZone.Stack.peek(i);
if(sa.getSourceCard().equals(card)) return false;
}
if(super.canPlay()) return true;
return false;
}
};//SpellAbility
Input runtime = new Input() {
private static final long serialVersionUID = -5917074526767992913L;
@Override
public void showMessage() {
CardList creats = new CardList(
AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
creats = creats.getType("Creature");
stopSetNext(CardFactoryUtil.input_targetSpecific(a2, creats,
"Select a creature to sacrifice.", false, false));
}
};
card.addSpellAbility(a2);
a2.setDescription("Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.");
a2.setStackDescription("Fallen Angel gets +2/+1 until end of turn.");
a2.setBeforePayMana(runtime);
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if (cardName.equals("Nantuko Husk") || cardName.equals("Phyrexian Ghoul") ||
cardName.equals("Vampire Aristocrat") || cardName.equals("Bloodthrone Vampire")) {
final SpellAbility a2 = new Ability(card, "0") {
final Command eot1 = new Command() {
private static final long serialVersionUID = 4450272080079173250L;
public void execute() {
card.addTempAttackBoost(-2);
card.addTempDefenseBoost(-2);
}
};
@Override
public void resolve() {
Card c = getTargetCard();
if(AllZone.GameAction.isCardInPlay(c)) {
//AllZone.getZone(c).remove(c);
AllZone.GameAction.sacrifice(c);
if(AllZone.GameAction.isCardInPlay(card)) {
card.addTempAttackBoost(2);
card.addTempDefenseBoost(2);
}
}
AllZone.EndOfTurn.addUntil(eot1);
}
@Override
public boolean canPlayAI() {
return false;
}
@Override
public boolean canPlay() {
SpellAbility sa;
//this is a hack, check the stack to see if this card has an ability on the stack
//if so, we can't use the ability: this is to prevent using a limited ability too many times
for(int i = 0; i < AllZone.Stack.size(); i++) {
sa = AllZone.Stack.peek(i);
if(sa.getSourceCard().equals(card)) return false;
}
if(super.canPlay()) return true;
return false;
}
};//SpellAbility
Input runtime = new Input() {
private static final long serialVersionUID = 8445133749305465286L;
@Override
public void showMessage() {
CardList creats = new CardList(
AllZone.getZone(Constant.Zone.Play, card.getController()).getCards());
creats = creats.getType("Creature");
stopSetNext(CardFactoryUtil.input_targetSpecific(a2, creats,
"Select a creature to sacrifice.", false, false));
}
};
card.addSpellAbility(a2);
StringBuilder sbDesc = new StringBuilder();
sbDesc.append("Sacrifice a creature: ").append(card.getName()).append(" gets +2/+2 until end of turn.");
a2.setDescription(sbDesc.toString());
StringBuilder sbStack = new StringBuilder();
sbStack.append(card.getName()).append(" gets +2/+2 until end of turn.");
a2.setStackDescription(sbStack.toString());
a2.setBeforePayMana(runtime);
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Ranger of Eos")) {
final SpellAbility ability = new Ability(card, "0") {