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Fixed using the fog effect on "about to die" Spike Weaver
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@@ -34,7 +34,7 @@ public class FogAi extends SpellAbilityAi {
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(!game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer()))
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(!game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer()))
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) {
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) {
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final List<GameObject> objects = ComputerUtil
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final List<GameObject> objects = ComputerUtil
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.predictThreatenedObjects(ai, sa);
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.predictThreatenedObjects(ai, null);
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if (objects.contains(hostCard)) {
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if (objects.contains(hostCard)) {
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AiCardMemory.clearMemorySet(ai, AiCardMemory.MemorySet.HELD_MANA_SOURCES_FOR_ENEMY_DECLBLK);
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AiCardMemory.clearMemorySet(ai, AiCardMemory.MemorySet.HELD_MANA_SOURCES_FOR_ENEMY_DECLBLK);
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return true;
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return true;
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