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MIssing ! in the check for nonvigilence creature.
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@@ -1085,7 +1085,7 @@ public class AiAttackController {
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// Is it a creature that has a more valuable ability with a tap cost than what it can do by attacking?
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// Is it a creature that has a more valuable ability with a tap cost than what it can do by attacking?
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if ((attacker.hasSVar("NonCombatPriority"))
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if ((attacker.hasSVar("NonCombatPriority"))
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&& (attacker.hasKeyword("Vigilance"))) {
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&& (!attacker.hasKeyword("Vigilance"))) {
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// For each level of priority, enemy has to have life as much as the creature's power
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// For each level of priority, enemy has to have life as much as the creature's power
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// so a priority of 4 means the creature will not attack unless it can defeat that player in 4 successful attacks.
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// so a priority of 4 means the creature will not attack unless it can defeat that player in 4 successful attacks.
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// the lower the priroity, the less willing the AI is to use the creature for attacking.
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// the lower the priroity, the less willing the AI is to use the creature for attacking.
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