mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
CardFactoryUtil: More Than Meets the Eye create there instead
This commit is contained in:
@@ -305,8 +305,6 @@ public abstract class GameState {
|
|||||||
newText.append("|Meld");
|
newText.append("|Meld");
|
||||||
} else if (c.getCurrentStateName().equals(CardStateName.Modal)) {
|
} else if (c.getCurrentStateName().equals(CardStateName.Modal)) {
|
||||||
newText.append("|Modal");
|
newText.append("|Modal");
|
||||||
} else if (c.getCurrentStateName().equals(CardStateName.Converted)) {
|
|
||||||
newText.append("|Converted");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (c.getPlayerAttachedTo() != null) {
|
if (c.getPlayerAttachedTo() != null) {
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import forge.card.CardFace.FaceSelectionMethod;
|
|||||||
public enum CardSplitType
|
public enum CardSplitType
|
||||||
{
|
{
|
||||||
None(FaceSelectionMethod.USE_PRIMARY_FACE, null),
|
None(FaceSelectionMethod.USE_PRIMARY_FACE, null),
|
||||||
Convert(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Converted),
|
|
||||||
Transform(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Transformed),
|
Transform(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Transformed),
|
||||||
Meld(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Meld),
|
Meld(FaceSelectionMethod.USE_ACTIVE_FACE, CardStateName.Meld),
|
||||||
Split(FaceSelectionMethod.COMBINE, CardStateName.RightSplit),
|
Split(FaceSelectionMethod.COMBINE, CardStateName.RightSplit),
|
||||||
|
|||||||
@@ -403,7 +403,7 @@ public class PaperCard implements Comparable<IPaperCard>, InventoryItemFromSet,
|
|||||||
public boolean hasBackFace(){
|
public boolean hasBackFace(){
|
||||||
CardSplitType cst = this.rules.getSplitType();
|
CardSplitType cst = this.rules.getSplitType();
|
||||||
return cst == CardSplitType.Transform || cst == CardSplitType.Flip || cst == CardSplitType.Meld
|
return cst == CardSplitType.Transform || cst == CardSplitType.Flip || cst == CardSplitType.Meld
|
||||||
|| cst == CardSplitType.Modal || cst == CardSplitType.Convert;
|
|| cst == CardSplitType.Modal;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return true if card is one of the five basic lands that can be added for free
|
// Return true if card is one of the five basic lands that can be added for free
|
||||||
|
|||||||
@@ -275,28 +275,6 @@ public final class GameActionUtil {
|
|||||||
foretold.setPayCosts(new Cost(k[1], false));
|
foretold.setPayCosts(new Cost(k[1], false));
|
||||||
|
|
||||||
alternatives.add(foretold);
|
alternatives.add(foretold);
|
||||||
} else if (keyword.startsWith("More Than Meets the Eye")) {
|
|
||||||
final String[] k = keyword.split(":");
|
|
||||||
final Cost convertCost = new Cost(k[1], true);
|
|
||||||
|
|
||||||
final SpellAbility newSA = new SpellPermanent(source);
|
|
||||||
newSA.setCardState(source.getAlternateState());
|
|
||||||
newSA.setPayCosts(convertCost);
|
|
||||||
newSA.setActivatingPlayer(activator);
|
|
||||||
|
|
||||||
newSA.putParam("PrecostDesc", k[0] + " ");
|
|
||||||
newSA.putParam("CostDesc", convertCost.toString());
|
|
||||||
|
|
||||||
// makes new SpellDescription
|
|
||||||
final StringBuilder desc = new StringBuilder();
|
|
||||||
desc.append(newSA.getCostDescription());
|
|
||||||
desc.append("(").append(inst.getReminderText()).append(")");
|
|
||||||
newSA.setDescription(desc.toString());
|
|
||||||
newSA.putParam("AfterDescription", "(Converted)");
|
|
||||||
|
|
||||||
newSA.setAlternativeCost(AlternativeCost.MTMtE);
|
|
||||||
|
|
||||||
alternatives.add(newSA);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -604,14 +604,6 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (sa.hasParam("Converted")) {
|
|
||||||
if (gameCard.isConvertable()) {
|
|
||||||
gameCard.changeCardState("Convert", null, sa);
|
|
||||||
} else {
|
|
||||||
// If it can't convert, don't change zones.
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (sa.hasParam("WithCountersType")) {
|
if (sa.hasParam("WithCountersType")) {
|
||||||
CounterType cType = CounterType.getType(sa.getParam("WithCountersType"));
|
CounterType cType = CounterType.getType(sa.getParam("WithCountersType"));
|
||||||
int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa);
|
int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa);
|
||||||
|
|||||||
@@ -636,29 +636,6 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
|
|||||||
|
|
||||||
return retResult;
|
return retResult;
|
||||||
|
|
||||||
} else if (mode.equals("Convert") && (isConvertable() || hasMergedCard())) {
|
|
||||||
// Need to remove mutated states, otherwise the changeToState() will fail
|
|
||||||
if (hasMergedCard()) {
|
|
||||||
removeMutatedStates();
|
|
||||||
}
|
|
||||||
CardCollectionView cards = hasMergedCard() ? getMergedCards() : new CardCollection(this);
|
|
||||||
boolean retResult = false;
|
|
||||||
for (final Card c : cards) {
|
|
||||||
if (!c.isConvertable()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
c.backside = !c.backside;
|
|
||||||
|
|
||||||
boolean result = c.changeToState(c.backside ? CardStateName.Converted : CardStateName.Original);
|
|
||||||
retResult = retResult || result;
|
|
||||||
}
|
|
||||||
if (hasMergedCard()) {
|
|
||||||
rebuildMutatedStates(cause);
|
|
||||||
game.getTriggerHandler().clearActiveTriggers(this, null);
|
|
||||||
game.getTriggerHandler().registerActiveTrigger(this, false);
|
|
||||||
}
|
|
||||||
return retResult;
|
|
||||||
|
|
||||||
} else if (mode.equals("Flip")) {
|
} else if (mode.equals("Flip")) {
|
||||||
// 709.4. Flipping a permanent is a one-way process.
|
// 709.4. Flipping a permanent is a one-way process.
|
||||||
if (isFlipped()) {
|
if (isFlipped()) {
|
||||||
@@ -963,16 +940,12 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
|
|||||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Meld;
|
return getRules() != null && getRules().getSplitType() == CardSplitType.Meld;
|
||||||
}
|
}
|
||||||
|
|
||||||
public final boolean isConvertable() {
|
|
||||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Convert;
|
|
||||||
}
|
|
||||||
|
|
||||||
public final boolean isModal() {
|
public final boolean isModal() {
|
||||||
return getRules() != null && getRules().getSplitType() == CardSplitType.Modal;
|
return getRules() != null && getRules().getSplitType() == CardSplitType.Modal;
|
||||||
}
|
}
|
||||||
|
|
||||||
public final boolean hasBackSide() {
|
public final boolean hasBackSide() {
|
||||||
return isDoubleFaced() || isMeldable() || isModal() || isConvertable();
|
return isDoubleFaced() || isMeldable() || isModal();
|
||||||
}
|
}
|
||||||
|
|
||||||
public final boolean isFlipCard() {
|
public final boolean isFlipCard() {
|
||||||
|
|||||||
@@ -67,6 +67,7 @@ import forge.game.spellability.OptionalCost;
|
|||||||
import forge.game.spellability.Spell;
|
import forge.game.spellability.Spell;
|
||||||
import forge.game.spellability.SpellAbility;
|
import forge.game.spellability.SpellAbility;
|
||||||
import forge.game.spellability.SpellAbilityRestriction;
|
import forge.game.spellability.SpellAbilityRestriction;
|
||||||
|
import forge.game.spellability.SpellPermanent;
|
||||||
import forge.game.staticability.StaticAbility;
|
import forge.game.staticability.StaticAbility;
|
||||||
import forge.game.staticability.StaticAbilityCantBeCast;
|
import forge.game.staticability.StaticAbilityCantBeCast;
|
||||||
import forge.game.trigger.Trigger;
|
import forge.game.trigger.Trigger;
|
||||||
@@ -3128,6 +3129,19 @@ public class CardFactoryUtil {
|
|||||||
|
|
||||||
inst.addSpellAbility(abilityMorphDown(card));
|
inst.addSpellAbility(abilityMorphDown(card));
|
||||||
inst.addSpellAbility(abilityMorphUp(card, k[1], true));
|
inst.addSpellAbility(abilityMorphUp(card, k[1], true));
|
||||||
|
} else if (keyword.startsWith("More Than Meets the Eye")) {
|
||||||
|
final String[] n = keyword.split(":");
|
||||||
|
final Cost convertCost = new Cost(n[1], false);
|
||||||
|
|
||||||
|
final SpellAbility sa = new SpellPermanent(host, host.getAlternateState(), convertCost);
|
||||||
|
sa.setCardState(host.getAlternateState());
|
||||||
|
sa.setAlternativeCost(AlternativeCost.MTMtE);
|
||||||
|
|
||||||
|
sa.putParam("PrecostDesc", n[0] + " ");
|
||||||
|
sa.putParam("CostDesc", convertCost.toString());
|
||||||
|
sa.putParam("AfterDescription", "(Converted)");
|
||||||
|
sa.setIntrinsic(intrinsic);
|
||||||
|
inst.addSpellAbility(sa);
|
||||||
} else if (keyword.startsWith("Multikicker")) {
|
} else if (keyword.startsWith("Multikicker")) {
|
||||||
final String[] n = keyword.split(":");
|
final String[] n = keyword.split(":");
|
||||||
final SpellAbility sa = card.getFirstSpellAbility();
|
final SpellAbility sa = card.getFirstSpellAbility();
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ import com.google.common.collect.Maps;
|
|||||||
import forge.game.ability.ApiType;
|
import forge.game.ability.ApiType;
|
||||||
import forge.game.ability.SpellApiBased;
|
import forge.game.ability.SpellApiBased;
|
||||||
import forge.game.card.Card;
|
import forge.game.card.Card;
|
||||||
|
import forge.game.card.CardState;
|
||||||
import forge.game.cost.Cost;
|
import forge.game.cost.Cost;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -47,8 +48,14 @@ public class SpellPermanent extends SpellApiBased {
|
|||||||
* a {@link forge.game.card.Card} object.
|
* a {@link forge.game.card.Card} object.
|
||||||
*/
|
*/
|
||||||
public SpellPermanent(final Card sourceCard) {
|
public SpellPermanent(final Card sourceCard) {
|
||||||
super(sourceCard.isCreature() ? ApiType.PermanentCreature : ApiType.PermanentNoncreature, sourceCard,
|
this(sourceCard, sourceCard.getCurrentState(), new Cost(sourceCard.getManaCost(), false));
|
||||||
new Cost(sourceCard.getManaCost(), false), null, Maps.newHashMap());
|
}
|
||||||
|
public SpellPermanent(final Card sourceCard, final CardState cardstate) {
|
||||||
|
this(sourceCard, cardstate, new Cost(cardstate.getManaCost(), false));
|
||||||
|
}
|
||||||
|
public SpellPermanent(final Card sourceCard, final CardState cardstate, final Cost cost) {
|
||||||
|
super(cardstate.getType().isCreature() ? ApiType.PermanentCreature : ApiType.PermanentNoncreature, sourceCard,
|
||||||
|
cost, null, Maps.newHashMap());
|
||||||
|
|
||||||
// reset StackDescription for something with Text
|
// reset StackDescription for something with Text
|
||||||
this.setStackDescription("");
|
this.setStackDescription("");
|
||||||
|
|||||||
@@ -5,9 +5,9 @@ PT:2/2
|
|||||||
K:More Than Meets the Eye:R W
|
K:More Than Meets the Eye:R W
|
||||||
K:First Strike
|
K:First Strike
|
||||||
A:AB$ DealDamage | Cost$ 1 XCantBe0 SubCounter<X/P1P1/NICKNAME> | ValidTgts$ Creature | NumDmg$ X | SubAbility$ DBConvert | SpellDescription$ It deals that much damage to target creature.
|
A:AB$ DealDamage | Cost$ 1 XCantBe0 SubCounter<X/P1P1/NICKNAME> | ValidTgts$ Creature | NumDmg$ X | SubAbility$ DBConvert | SpellDescription$ It deals that much damage to target creature.
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME.
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME.
|
||||||
SVar:X:Count$xPaid
|
SVar:X:Count$xPaid
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
DeckNeeds:Ability$Counters
|
DeckNeeds:Ability$Counters
|
||||||
Oracle:More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)\nFirst strike\n{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
|
Oracle:More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)\nFirst strike\n{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ PT:2/2
|
|||||||
K:Living metal
|
K:Living metal
|
||||||
T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl,Vehicle.YouCtrl | Execute$ TrigPutCounters | TriggerDescription$ Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on NICKNAME. Convert NICKNAME.
|
T:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl,Vehicle.YouCtrl | Execute$ TrigPutCounters | TriggerDescription$ Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on NICKNAME. Convert NICKNAME.
|
||||||
SVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBConvert
|
SVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert
|
SVar:DBConvert:DB$ SetState | Mode$ Transform
|
||||||
SVar:X:TriggerObjectsSpellAbilityTargets$Valid Creature.YouCtrl,Vehicle.YouCtrl
|
SVar:X:TriggerObjectsSpellAbilityTargets$Valid Creature.YouCtrl,Vehicle.YouCtrl
|
||||||
DeckHas:Ability$Counters
|
DeckHas:Ability$Counters
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nWhenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nWhenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
|
||||||
|
|||||||
@@ -5,8 +5,8 @@ PT:3/3
|
|||||||
K:More Than Meets the Eye:1 R G
|
K:More Than Meets the Eye:1 R G
|
||||||
S:Mode$ Continuous | Affected$ Artifact.Creature+Other+YouCtrl+nonToken,Vehicle.Other+YouCtrl+nonToken | AddKeyword$ Modular:1 | Description$ Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
|
S:Mode$ Continuous | Affected$ Artifact.Creature+Other+YouCtrl+nonToken,Vehicle.Other+YouCtrl+nonToken | AddKeyword$ Modular:1 | Description$ Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
|
||||||
T:Mode$ CounterAddedOnce | CounterType$ P1P1 | ValidSource$ You | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you put one or more +1/+1 counters on NICKNAME, convert it.
|
T:Mode$ CounterAddedOnce | CounterType$ P1P1 | ValidSource$ You | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you put one or more +1/+1 counters on NICKNAME, convert it.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
DeckHas:Ability$Counters & Keyword$Modular
|
DeckHas:Ability$Counters & Keyword$Modular
|
||||||
DeckHints:Type$Vehicle|Artifact
|
DeckHints:Type$Vehicle|Artifact
|
||||||
Oracle:More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)\nOther nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nWhenever you put one or more +1/+1 counters on Blaster, convert it.
|
Oracle:More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)\nOther nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nWhenever you put one or more +1/+1 counters on Blaster, convert it.
|
||||||
@@ -20,7 +20,7 @@ Types:Legendary Artifact
|
|||||||
K:Modular:3
|
K:Modular:3
|
||||||
A:AB$ MoveCounter | Cost$ X T | Source$ Self | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target artifact to get counters | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Move X +1/+1 counters from NICKNAME onto another target artifact. Activate only as a sorcery.
|
A:AB$ MoveCounter | Cost$ X T | Source$ Self | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target artifact to get counters | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Move X +1/+1 counters from NICKNAME onto another target artifact. Activate only as a sorcery.
|
||||||
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | SubAbility$ DBConvert | SpellDescription$ That artifact gains haste until end of turn.
|
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | SubAbility$ DBConvert | SpellDescription$ That artifact gains haste until end of turn.
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionPresent$ Card.Self+counters_EQ0_P1P1 | StackDescription$ If NICKNAME has no +1/+1 counters on it, convert it.
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionPresent$ Card.Self+counters_EQ0_P1P1 | StackDescription$ If NICKNAME has no +1/+1 counters on it, convert it.
|
||||||
SVar:X:Count$xPaid
|
SVar:X:Count$xPaid
|
||||||
DeckHas:Ability$Counters
|
DeckHas:Ability$Counters
|
||||||
Oracle:Modular 3\n{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
|
Oracle:Modular 3\n{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ PT:6/5
|
|||||||
K:More Than Meets the Eye:3 B
|
K:More Than Meets the Eye:3 B
|
||||||
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert NICKNAME.
|
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert NICKNAME.
|
||||||
SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | SubAbility$ DBConvert
|
SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionCheckSVar$ AFLifeLost | ConditionSVarCompare$ EQ0
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionCheckSVar$ AFLifeLost | ConditionSVarCompare$ EQ0
|
||||||
SVar:X:TargetedPlayer$LifeLostThisTurn
|
SVar:X:TargetedPlayer$LifeLostThisTurn
|
||||||
SVar:AFLifeLost:Number$0
|
SVar:AFLifeLost:Number$0
|
||||||
#AFLifeLost will be set by LoseLife
|
#AFLifeLost will be set by LoseLife
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)\nAt the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
|
Oracle:More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)\nAt the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -23,7 +23,7 @@ K:Living metal
|
|||||||
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigRandomPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose flying or indestructible at random. NICKNAME gains that ability until end of turn.
|
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigRandomPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose flying or indestructible at random. NICKNAME gains that ability until end of turn.
|
||||||
SVar:TrigRandomPump:DB$ Pump | Defined$ Self | KW$ Flying & Indestructible | RandomKeyword$ True
|
SVar:TrigRandomPump:DB$ Pump | Defined$ Self | KW$ Flying & Indestructible | RandomKeyword$ True
|
||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it.
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
DeckHas:Keyword$Flying|Indestructible
|
DeckHas:Keyword$Flying|Indestructible
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nAt the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.\nWhenever Blitzwing deals combat damage to a player, convert it.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nAt the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.\nWhenever Blitzwing deals combat damage to a player, convert it.
|
||||||
|
|||||||
@@ -6,8 +6,8 @@ K:More Than Meets the Eye:5 U B
|
|||||||
K:Flying
|
K:Flying
|
||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, it connives. Then if NICKNAME's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, it connives. Then if NICKNAME's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
||||||
SVar:TrigConnive:DB$ Connive | SubAbility$ DBConvert
|
SVar:TrigConnive:DB$ Connive | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionPresent$ Card.Self+powerGE5
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionPresent$ Card.Self+powerGE5
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
DeckHas:Ability$Graveyard|Discard
|
DeckHas:Ability$Graveyard|Discard
|
||||||
Oracle:More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)\nFlying\nWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
Oracle:More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)\nFlying\nWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
||||||
@@ -22,7 +22,7 @@ PT:5/5
|
|||||||
K:Living metal
|
K:Living metal
|
||||||
K:Flying
|
K:Flying
|
||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert | SubAbility$ ExtraBeginningPhase | RememberChanged$ True
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ ExtraBeginningPhase | RememberChanged$ True
|
||||||
SVar:ExtraBeginningPhase:DB$ AddPhase | ExtraPhase$ Beginning | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
SVar:ExtraBeginningPhase:DB$ AddPhase | ExtraPhase$ Beginning | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
|
|||||||
@@ -4,11 +4,11 @@ Types:Legendary Artifact Creature Robot
|
|||||||
PT:3/2
|
PT:3/2
|
||||||
K:More Than Meets the Eye:B R
|
K:More Than Meets the Eye:B R
|
||||||
A:AB$ PutCounter | Cost$ Sac<1/Artifact.Other/another artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SubAbility$ DBConvert | AILogic$ AristocratCounters | SpellDescription$ Put a +1/+1 counter on NICKNAME and convert it. Activate only as a sorcery.
|
A:AB$ PutCounter | Cost$ Sac<1/Artifact.Other/another artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SubAbility$ DBConvert | AILogic$ AristocratCounters | SpellDescription$ Put a +1/+1 counter on NICKNAME and convert it. Activate only as a sorcery.
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | StackDescription$ Convert NICKNAME
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ Convert NICKNAME
|
||||||
A:AB$ ChangeZoneAll | Cost$ 1 Discard<1/Hand> | ChangeType$ Card.YouOwn+counters_GE1_INTEL | Origin$ Exile | Destination$ Hand | SpellDescription$ Put all exiled cards you own with intel counters on them into your hand.
|
A:AB$ ChangeZoneAll | Cost$ 1 Discard<1/Hand> | ChangeType$ Card.YouOwn+counters_GE1_INTEL | Origin$ Exile | Destination$ Hand | SpellDescription$ Put all exiled cards you own with intel counters on them into your hand.
|
||||||
DeckHints:Ability$Counters
|
DeckHints:Ability$Counters
|
||||||
DeckHas:Ability$Sacrifice|Discard|Counters
|
DeckHas:Ability$Sacrifice|Discard|Counters
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)\nSacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.\n{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
|
Oracle:More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)\nSacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.\n{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -23,7 +23,7 @@ K:Menace
|
|||||||
K:Deathtouch
|
K:Deathtouch
|
||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert NICKNAME.
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert NICKNAME.
|
||||||
SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | ExileWithCounter$ INTEL | SubAbility$ DBConvert
|
SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | ExileWithCounter$ INTEL | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert
|
SVar:DBConvert:DB$ SetState | Mode$ Transform
|
||||||
SVar:X:TriggerCount$DamageAmount
|
SVar:X:TriggerCount$DamageAmount
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
|
||||||
|
|||||||
@@ -6,9 +6,9 @@ K:More Than Meets the Eye:W U
|
|||||||
R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Human.attacking+YouCtrl | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to attacking Humans you control.
|
R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Human.attacking+YouCtrl | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to attacking Humans you control.
|
||||||
SVar:NonStackingEffect:True
|
SVar:NonStackingEffect:True
|
||||||
T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigConvert | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerDescription$ Whenever you cast your second spell each turn, convert NICKNAME.
|
T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigConvert | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerDescription$ Whenever you cast your second spell each turn, convert NICKNAME.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
SVar:YouCastThisTurn:Count$ThisTurnCast_Card.YouCtrl
|
SVar:YouCastThisTurn:Count$ThisTurnCast_Card.YouCtrl
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
DeckHints:Type$Human
|
DeckHints:Type$Human
|
||||||
Oracle:More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)\nPrevent all combat damage that would be dealt to attacking Humans you control.\nWhenever you cast your second spell each turn, convert Goldbug.
|
Oracle:More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)\nPrevent all combat damage that would be dealt to attacking Humans you control.\nWhenever you cast your second spell each turn, convert Goldbug.
|
||||||
|
|
||||||
@@ -23,6 +23,6 @@ K:Living metal
|
|||||||
S:Mode$ Continuous | Affected$ Human.YouCtrl | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Human spells you control can't be countered.
|
S:Mode$ Continuous | Affected$ Human.YouCtrl | AddHiddenKeyword$ This spell can't be countered. | AffectedZone$ Stack | Description$ Human spells you control can't be countered.
|
||||||
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Human.attacking+Other | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME and at least one Human attack, draw a card and convert NICKNAME.
|
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Human.attacking+Other | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME and at least one Human attack, draw a card and convert NICKNAME.
|
||||||
SVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert
|
SVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert
|
SVar:DBConvert:DB$ SetState | Mode$ Transform
|
||||||
DeckNeeds:Type$Human
|
DeckNeeds:Type$Human
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
|
||||||
|
|||||||
@@ -5,9 +5,9 @@ PT:3/4
|
|||||||
K:More Than Meets the Eye:3 U
|
K:More Than Meets the Eye:3 U
|
||||||
K:Flying
|
K:Flying
|
||||||
A:AB$ Mana | Cost$ RemoveAnyCounter<X1+/P1P1/Artifact.YouCtrl/among artifacts you control> | ValidTgts$ Player | Produced$ C | Amount$ X | AmountDesc$ for each counter removed | XCantBe0$ True | RestrictValid$ CantCastNonArtifactSpells | SpellDescription$ Target player adds that much {C}. This mana can't be spent to cast nonartifact spells.
|
A:AB$ Mana | Cost$ RemoveAnyCounter<X1+/P1P1/Artifact.YouCtrl/among artifacts you control> | ValidTgts$ Player | Produced$ C | Amount$ X | AmountDesc$ for each counter removed | XCantBe0$ True | RestrictValid$ CantCastNonArtifactSpells | SpellDescription$ Target player adds that much {C}. This mana can't be spent to cast nonartifact spells.
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME.
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ SpellDescription | SpellDescription$ Convert NICKNAME.
|
||||||
SVar:X:Count$xPaid
|
SVar:X:Count$xPaid
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
AI:RemoveDeck:All
|
AI:RemoveDeck:All
|
||||||
DeckHints:Ability$Counters & Keyword$Adapt|Modular
|
DeckHints:Ability$Counters & Keyword$Adapt|Modular
|
||||||
Oracle:More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)\nFlying\nRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
|
Oracle:More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)\nFlying\nRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
|
||||||
@@ -21,7 +21,7 @@ Types:Legendary Artifact Vehicle
|
|||||||
PT:3/4
|
PT:3/4
|
||||||
K:Living metal
|
K:Living metal
|
||||||
K:Flying
|
K:Flying
|
||||||
A:AB$ SetState | Cost$ U U U | Mode$ Convert | SubAbility$ DBAdapt | StackDescription$ Convert NICKNAME, | SpellDescription$ Convert NICKNAME, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
|
A:AB$ SetState | Cost$ U U U | Mode$ Transform | SubAbility$ DBAdapt | StackDescription$ Convert NICKNAME, | SpellDescription$ Convert NICKNAME, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
|
||||||
SVar:DBAdapt:DB$ PutCounter | Adapt$ True | CounterNum$ 3 | CounterType$ P1P1 | StackDescription$ then adapt 3.
|
SVar:DBAdapt:DB$ PutCounter | Adapt$ True | CounterNum$ 3 | CounterType$ P1P1 | StackDescription$ then adapt 3.
|
||||||
DeckHas:Ability$Counters
|
DeckHas:Ability$Counters
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying\n{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying\n{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ PT:7/5
|
|||||||
K:More Than Meets the Eye:1 R W B
|
K:More Than Meets the Eye:1 R W B
|
||||||
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | Phases$ BeginCombat->EndCombat | Description$ Your opponents can't cast spells during combat.
|
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | Phases$ BeginCombat->EndCombat | Description$ Your opponents can't cast spells during combat.
|
||||||
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | OptionalDecider$ You | TriggerDescription$ At the beginning of your postcombat main phase, you may convert NICKNAME. If you do, add {C} for each 1 life your opponents have lost this turn.
|
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | OptionalDecider$ You | TriggerDescription$ At the beginning of your postcombat main phase, you may convert NICKNAME. If you do, add {C} for each 1 life your opponents have lost this turn.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert | RememberChanged$ True | SubAbility$ DBMana
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBMana
|
||||||
SVar:DBMana:DB$ Mana | ConditionDefined$ Remembered | ConditionPresent$ Card | Produced$ C | Amount$ X | SubAbility$ DBCleanup
|
SVar:DBMana:DB$ Mana | ConditionDefined$ Remembered | ConditionPresent$ Card | Produced$ C | Amount$ X | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
SVar:X:Count$LifeOppsLostThisTurn
|
SVar:X:Count$LifeOppsLostThisTurn
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)\nYour opponents can't cast spells during combat.\nAt the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
|
Oracle:More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)\nYour opponents can't cast spells during combat.\nAt the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -23,7 +23,7 @@ K:Living metal
|
|||||||
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediate | TriggerDescription$ Whenever NICKNAME attacks, you may sacrifice another artifact. When you do, NICKNAME deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert NICKNAME.
|
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediate | TriggerDescription$ Whenever NICKNAME attacks, you may sacrifice another artifact. When you do, NICKNAME deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert NICKNAME.
|
||||||
SVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact.Other/another artifact> | RememberObjects$ Sacrificed | Execute$ TrigDamage | AILogic$ SacForDamage.cmc | TriggerDescription$ When you do, NICKNAME deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert NICKNAME.
|
SVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact.Other/another artifact> | RememberObjects$ Sacrificed | Execute$ TrigDamage | AILogic$ SacForDamage.cmc | TriggerDescription$ When you do, NICKNAME deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert NICKNAME.
|
||||||
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | ExcessSVar$ Excess | ExcessDamage$ TargetedController | SubAbility$ DBConvert
|
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | ExcessSVar$ Excess | ExcessDamage$ TargetedController | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | ConditionCheckSVar$ Excess | Mode$ Convert
|
SVar:DBConvert:DB$ SetState | ConditionCheckSVar$ Excess | Mode$ Transform
|
||||||
SVar:X:TriggerRemembered$CardManaCost
|
SVar:X:TriggerRemembered$CardManaCost
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
DeckHas:Ability$Sacrifice
|
DeckHas:Ability$Sacrifice
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigBo
|
|||||||
SVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1
|
SVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When NICKNAME dies, return it to the battlefield converted under its owner's control.
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When NICKNAME dies, return it to the battlefield converted under its owner's control.
|
||||||
SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Converted$ True
|
SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Converted$ True
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
DeckHas:Ability$Counters
|
DeckHas:Ability$Counters
|
||||||
Oracle:More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)\nAt the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nWhen Optimus Prime dies, return it to the battlefield converted under its owner's control.
|
Oracle:More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)\nAt the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nWhen Optimus Prime dies, return it to the battlefield converted under its owner's control.
|
||||||
|
|
||||||
@@ -24,6 +24,6 @@ T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | E
|
|||||||
SVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2 | RememberPut$ True | SubAbility$ DBPump
|
SVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2 | RememberPut$ True | SubAbility$ DBPump
|
||||||
SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Trample | SubAbility$ DBDelayedTrigger
|
SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Trample | SubAbility$ DBDelayedTrigger
|
||||||
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ DamageDone | RememberObjects$ Remembered | ValidSource$ Card.IsTriggerRemembered | ValidTarget$ Player | CombatDamage$ True | ThisTurn$ True | Execute$ TrigConvert | TriggerDescription$ When that creature deals combat damage to a player this turn, convert NICKNAME.
|
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ DamageDone | RememberObjects$ Remembered | ValidSource$ Card.IsTriggerRemembered | ValidTarget$ Player | CombatDamage$ True | ThisTurn$ True | Execute$ TrigConvert | TriggerDescription$ When that creature deals combat damage to a player this turn, convert NICKNAME.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert | SubAbility$ DBCleanup
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
|
||||||
|
|||||||
@@ -4,13 +4,13 @@ Types:Legendary Artifact Creature Robot
|
|||||||
PT:2/4
|
PT:2/4
|
||||||
K:More Than Meets the Eye:1 W
|
K:More Than Meets the Eye:1 W
|
||||||
T:Mode$ LifeGained | TriggerZones$ Battlefield | ValidPlayer$ You | OptionalDecider$ You | NoResolvingCheck$ True | Execute$ TrigConvert | TriggerDescription$ Whenever you gain life, you may convert NICKNAME. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
T:Mode$ LifeGained | TriggerZones$ Battlefield | ValidPlayer$ You | OptionalDecider$ You | NoResolvingCheck$ True | Execute$ TrigConvert | TriggerDescription$ Whenever you gain life, you may convert NICKNAME. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert | SubAbility$ DBImmediateTrig | RememberChanged$ True
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ DBImmediateTrig | RememberChanged$ True
|
||||||
SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | Execute$ DBReturn | TriggerDescription$ When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | Execute$ DBReturn | TriggerDescription$ When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
||||||
SVar:DBReturn:DB$ ChangeZone | ValidTgts$ Artifact.cmcLEX+YouOwn | TgtPrompt$ Select target artifact card with mana value equal or less than the amount of life you gained this turn from your graveyard | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SubAbility$ DBCleanup
|
SVar:DBReturn:DB$ ChangeZone | ValidTgts$ Artifact.cmcLEX+YouOwn | TgtPrompt$ Select target artifact card with mana value equal or less than the amount of life you gained this turn from your graveyard | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
SVar:X:Count$LifeYouGainedThisTurn
|
SVar:X:Count$LifeYouGainedThisTurn
|
||||||
DeckHas:Ability$LifeGain|Graveyard
|
DeckHas:Ability$LifeGain|Graveyard
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)\nLifelink\nWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
Oracle:More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)\nLifelink\nWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -23,7 +23,7 @@ PT:1/4
|
|||||||
K:Living metal
|
K:Living metal
|
||||||
K:Lifelink
|
K:Lifelink
|
||||||
T:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+nonToken | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigConvert | TriggerDescription$ Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert NICKNAME. This ability triggers only once each turn.
|
T:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+nonToken | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigConvert | TriggerDescription$ Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert NICKNAME. This ability triggers only once each turn.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
DeckHas:Ability$LifeGain
|
DeckHas:Ability$LifeGain
|
||||||
DeckHints:Type$Artifact
|
DeckHints:Type$Artifact
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nLifelink\nWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nLifelink\nWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
|
||||||
@@ -10,9 +10,9 @@ SVar:TrigGainControl:DB$ GainControl | Optional$ True | NewController$ Triggered
|
|||||||
SVar:DBGoad:DB$ Goad | Defined$ Remembered | SubAbility$ DBEffect
|
SVar:DBGoad:DB$ Goad | Defined$ Remembered | SubAbility$ DBEffect
|
||||||
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | EffectOwner$ TriggeredPlayer | StaticAbilities$ CantSac | SubAbility$ DBConvert
|
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | EffectOwner$ TriggeredPlayer | StaticAbilities$ CantSac | SubAbility$ DBConvert
|
||||||
SVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered | Description$ EFFECTSOURCE can't be sacrificed this turn.
|
SVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered | Description$ EFFECTSOURCE can't be sacrificed this turn.
|
||||||
SVar:DBConvert:DB$ SetState | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Convert | SubAbility$ DBCleanup
|
SVar:DBConvert:DB$ SetState | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Transform | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)\nDouble strike, haste\nAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
|
Oracle:More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)\nDouble strike, haste\nAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -27,5 +27,5 @@ K:First Strike
|
|||||||
K:Haste
|
K:Haste
|
||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDelTrig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it at end of combat.
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDelTrig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it at end of combat.
|
||||||
SVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | TriggerDescription$ Convert NICKNAME at end of combat.
|
SVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | TriggerDescription$ Convert NICKNAME at end of combat.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.
|
||||||
|
|||||||
@@ -6,10 +6,10 @@ K:More Than Meets the Eye:2 W U B
|
|||||||
T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.token+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigCast | TriggerDescription$ Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert NICKNAME.
|
T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.token+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigCast | TriggerDescription$ Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert NICKNAME.
|
||||||
SVar:TrigCast:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in that player's graveyard | ValidTgts$ Instant.cmcEQX+OwnedBy TriggeredTarget,Sorcery.cmcEQX+OwnedBy TriggeredTarget | RememberChanged$ True | SubAbility$ DBPlay
|
SVar:TrigCast:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in that player's graveyard | ValidTgts$ Instant.cmcEQX+OwnedBy TriggeredTarget,Sorcery.cmcEQX+OwnedBy TriggeredTarget | RememberChanged$ True | SubAbility$ DBPlay
|
||||||
SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ImprintPlayed$ True | SubAbility$ DBConvert
|
SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ImprintPlayed$ True | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True
|
||||||
SVar:X:TriggerCount$DamageAmount
|
SVar:X:TriggerCount$DamageAmount
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
DeckHas:Ability$Graveyard
|
DeckHas:Ability$Graveyard
|
||||||
DeckHints:Type$Instant|Sorcery
|
DeckHints:Type$Instant|Sorcery
|
||||||
DeckNeeds:Ability$Token
|
DeckNeeds:Ability$Token
|
||||||
@@ -22,10 +22,10 @@ ManaCost:no cost
|
|||||||
Colors:white,blue,black
|
Colors:white,blue,black
|
||||||
Types:Legendary Artifact
|
Types:Legendary Artifact
|
||||||
T:Mode$ SpellCast | ValidCard$ Card.cmcOdd | ValidActivatingPlayer$ You | Execute$ TrigConvertRavage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an odd mana value, convert NICKNAME. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
|
T:Mode$ SpellCast | ValidCard$ Card.cmcOdd | ValidActivatingPlayer$ You | Execute$ TrigConvertRavage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an odd mana value, convert NICKNAME. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
|
||||||
SVar:TrigConvertRavage:DB$ SetState | Mode$ Convert | RememberChanged$ True | SubAbility$ DBTokenRavage
|
SVar:TrigConvertRavage:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenRavage
|
||||||
SVar:DBTokenRavage:DB$ Token | TokenScript$ ravage | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
SVar:DBTokenRavage:DB$ Token | TokenScript$ ravage | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
||||||
T:Mode$ SpellCast | ValidCard$ Card.cmcEven | ValidActivatingPlayer$ You | Execute$ TrigConvertLaserbeak | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an even mana value, convert NICKNAME. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
|
T:Mode$ SpellCast | ValidCard$ Card.cmcEven | ValidActivatingPlayer$ You | Execute$ TrigConvertLaserbeak | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an even mana value, convert NICKNAME. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
|
||||||
SVar:TrigConvertLaserbeak:DB$ SetState | Mode$ Convert | RememberChanged$ True | SubAbility$ DBTokenLaserbeak
|
SVar:TrigConvertLaserbeak:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenLaserbeak
|
||||||
SVar:DBTokenLaserbeak:DB$ Token | TokenScript$ laserbeak | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
SVar:DBTokenLaserbeak:DB$ Token | TokenScript$ laserbeak | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
DeckHas:Ability$Token & Keyword$Flying|Hexproof|Menace|Deathtouch
|
DeckHas:Ability$Token & Keyword$Flying|Hexproof|Menace|Deathtouch
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ K:Flying
|
|||||||
T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Condition$ Monarch | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
|
T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Condition$ Monarch | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
|
||||||
SVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2
|
SVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2
|
||||||
T:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigConvert | TriggerDescription$ Whenever one or more creatures deal combat damage to you, convert NICKNAME.
|
T:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigConvert | TriggerDescription$ Whenever one or more creatures deal combat damage to you, convert NICKNAME.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)\nFlying\nWhenever you draw a card, if you're the monarch, target opponent loses 2 life.\nWhenever one or more creatures deal combat damage to you, convert Starscream.
|
Oracle:More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)\nFlying\nWhenever you draw a card, if you're the monarch, target opponent loses 2 life.\nWhenever one or more creatures deal combat damage to you, convert Starscream.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -25,6 +25,6 @@ K:Haste
|
|||||||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, if there is no monarch, that player becomes the monarch.
|
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, if there is no monarch, that player becomes the monarch.
|
||||||
SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget
|
SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget
|
||||||
T:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME.
|
T:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch
|
SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.
|
||||||
|
|||||||
@@ -7,10 +7,10 @@ K:Ward:2
|
|||||||
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert NICKNAME at end of combat.
|
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert NICKNAME at end of combat.
|
||||||
SVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.Creature | Tapped$ True | Attacking$ True | RememberChanged$ True | SubAbility$ DBDelayedTrigger
|
SVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.Creature | Tapped$ True | Attacking$ True | RememberChanged$ True | SubAbility$ DBDelayedTrigger
|
||||||
SVar:DBDelayedTrigger:DB$ DelayedTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | SubAbility$ DBCleanup | TriggerDescription$ If you do, convert NICKNAME at end of combat.
|
SVar:DBDelayedTrigger:DB$ DelayedTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | SubAbility$ DBCleanup | TriggerDescription$ If you do, convert NICKNAME at end of combat.
|
||||||
SVar:TrigConvert:DB$ SetState | Mode$ Convert
|
SVar:TrigConvert:DB$ SetState | Mode$ Transform
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
AlternateMode:Convert
|
AlternateMode:DoubleFaced
|
||||||
Oracle:More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)\nWard {2}\nWhenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
|
Oracle:More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)\nWard {2}\nWhenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
|
||||||
|
|
||||||
ALTERNATE
|
ALTERNATE
|
||||||
@@ -24,7 +24,7 @@ K:Living metal
|
|||||||
K:Haste
|
K:Haste
|
||||||
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Formidable — Whenever NICKNAME attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert NICKNAME.
|
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Formidable — Whenever NICKNAME attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert NICKNAME.
|
||||||
SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | KW$ Indestructible | SubAbility$ DBConvert
|
SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | KW$ Indestructible | SubAbility$ DBConvert
|
||||||
SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionCheckSVar$ FormidableTest | ConditionSVarCompare$ GE8
|
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionCheckSVar$ FormidableTest | ConditionSVarCompare$ GE8
|
||||||
SVar:FormidableTest:Count$SumPower_Creature.attacking+YouCtrl
|
SVar:FormidableTest:Count$SumPower_Creature.attacking+YouCtrl
|
||||||
SVar:HasAttackEffect:TRUE
|
SVar:HasAttackEffect:TRUE
|
||||||
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHaste\nFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
|
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHaste\nFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
|
||||||
|
|||||||
@@ -2794,8 +2794,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
|
|||||||
if (!forgeCard.getName().equals(f.getName())) {
|
if (!forgeCard.getName().equals(f.getName())) {
|
||||||
forgeCard.changeToState(forgeCard.getRules().getSplitType().getChangedStateName());
|
forgeCard.changeToState(forgeCard.getRules().getSplitType().getChangedStateName());
|
||||||
if (forgeCard.getCurrentStateName().equals(CardStateName.Transformed) ||
|
if (forgeCard.getCurrentStateName().equals(CardStateName.Transformed) ||
|
||||||
forgeCard.getCurrentStateName().equals(CardStateName.Modal) ||
|
forgeCard.getCurrentStateName().equals(CardStateName.Modal)) {
|
||||||
forgeCard.getCurrentStateName().equals(CardStateName.Converted)) {
|
|
||||||
forgeCard.setBackSide(true);
|
forgeCard.setBackSide(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user