convert Jade statue to AF_Animate

This commit is contained in:
jendave
2011-08-06 19:55:50 +00:00
parent c883e3bf8e
commit 2f6fc78bbe
3 changed files with 10 additions and 62 deletions

View File

@@ -1,7 +1,8 @@
Name:Jade Statue
ManaCost:4
Types:Artifact
Text:2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
Text:no text
A:AB$Animate | Cost$ 2 | Defined$ Self | Power$ 3 | Toughness$ 6 | Types$ Creature,Artifact,Golem | UntilEndOfCombat$ True | ActivatingPhases$ BeginCombat->EndCombat | SpellDescription$ becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jade_statue.jpg

View File

@@ -136,7 +136,10 @@ public class AbilityFactory_Animate {
//sb.append(types)
//sb.append(keywords)
//sb.append(triggers)
if(!permanent) sb.append(" until end of turn.");
if(!permanent) {
if(params.containsKey("UntilEndOfCombat")) sb.append(" until end of combat.");
else sb.append(" until end of turn.");
}
else sb.append(".");
Ability_Sub abSub = sa.getSubAbility();
@@ -281,7 +284,10 @@ public class AbilityFactory_Animate {
}
};
if(!permanent) AllZone.EndOfTurn.addUntil(unactivate);
if(!permanent) {
if(params.containsKey("UntilEndOfCombat")) AllZone.EndOfCombat.addUntil(unactivate);
else AllZone.EndOfTurn.addUntil(unactivate);
}
}
if (af.hasSubAbility()){

View File

@@ -6383,65 +6383,6 @@ public class CardFactory implements NewConstants {
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Jade Statue")) {
/*
* 2: Jade Statue becomes a 3/6 Golem artifact creature until
* end of combat. Activate this ability only during combat.
*/
final long[] timeStamp = new long[1];
final SpellAbility a1 = new Ability(card, "2") {
@Override
public boolean canPlayAI() {
return false;
}
@Override
public boolean canPlay() {
return Phase.canPlayDuringCombat();
}
@Override
public void resolve() {
Card c = card;
String[] types = { "Creature", "Golem" };
String[] keywords = { };
timeStamp[0] = CardFactoryUtil.activateManland(c, 3, 6, types, keywords, "4");
final Command untilEOC = new Command() {
private static final long serialVersionUID = -8432597117196682284L;
long stamp = timeStamp[0];
public void execute() {
Card c = card;
String[] types = { "Creature", "Golem" };
String[] keywords = { };
CardFactoryUtil.revertManland(c, types, keywords, "4", stamp);
}
};
AllZone.EndOfCombat.addUntil(untilEOC);
}
};//SpellAbility
card.addSpellAbility(a1);
StringBuilder sb = new StringBuilder();
sb.append(card).append(" becomes a 3/6 Golem creature until End of Combat");
a1.setStackDescription(sb.toString());
Command paid1 = new Command() {
private static final long serialVersionUID = 1531378274457977155L;
public void execute() {
AllZone.Stack.add(a1);
}
};
a1.setBeforePayMana(new Input_PayManaCost_Ability(a1.getManaCost(), paid1));
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if (cardName.equals("An-Zerrin Ruins")) {