Code cleanup

This commit is contained in:
drdev
2013-12-05 00:56:57 +00:00
parent e4adada542
commit 2f384c079c

View File

@@ -28,7 +28,7 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
private final CyclicBarrier gameThreadPauser = new CyclicBarrier(2);
public FControlGamePlayback(FControl fc ) {
public FControlGamePlayback(FControl fc) {
this.fc = fc;
}
@@ -51,14 +51,12 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
}
}
@Override
public Void visit(GameEventBlockersDeclared event) {
pauseForEvent(combatDelay);
return super.visit(event);
}
/* (non-Javadoc)
* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventTurnPhase)
*/
@@ -70,19 +68,20 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
case COMBAT_END:
case COMBAT_DECLARE_ATTACKERS:
case COMBAT_DECLARE_BLOCKERS:
if( fc.getObservedGame().getPhaseHandler().inCombat() )
if (fc.getObservedGame().getPhaseHandler().inCombat()) {
pauseForEvent(combatDelay);
}
break;
default:
if( isUiToStop )
if (isUiToStop) {
pauseForEvent(phasesDelay);
}
break;
}
return null;
}
/* (non-Javadoc)
* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventDuelFinished)
*/
@@ -92,7 +91,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
return null;
}
@Override
public Void visit(GameEventGameStarted event) {
fc.getInputQueue().setInput(inputPlayback);
@@ -127,7 +125,7 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
*/
@Override
public Void visit(GameEventPlayerPriority event) {
if ( paused.get() ) {
if (paused.get()) {
try {
inputPlayback.onGamePaused();
gameThreadPauser.await();
@@ -141,17 +139,17 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
return null;
}
public void onGameStopRequested() {
paused.set(false);
if ( gameThreadPauser.getNumberWaiting() != 0)
if (gameThreadPauser.getNumberWaiting() != 0) {
releaseGameThread();
}
}
private void releaseGameThread() {
// just need to run another thread through the barrier... not edt preferrably :)
fc.getObservedGame().getAction().invoke( new Runnable() {
fc.getObservedGame().getAction().invoke(new Runnable() {
@Override
public void run() {
try {
@@ -170,7 +168,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
public void resume() {
paused.set(false);
releaseGameThread();
}
public void pause() {