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https://github.com/Card-Forge/forge.git
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Code cleanup
This commit is contained in:
@@ -51,14 +51,12 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
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}
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}
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}
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}
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@Override
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@Override
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public Void visit(GameEventBlockersDeclared event) {
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public Void visit(GameEventBlockersDeclared event) {
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pauseForEvent(combatDelay);
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pauseForEvent(combatDelay);
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return super.visit(event);
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return super.visit(event);
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}
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventTurnPhase)
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* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventTurnPhase)
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*/
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*/
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@@ -70,19 +68,20 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
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case COMBAT_END:
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case COMBAT_END:
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case COMBAT_DECLARE_ATTACKERS:
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case COMBAT_DECLARE_ATTACKERS:
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case COMBAT_DECLARE_BLOCKERS:
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case COMBAT_DECLARE_BLOCKERS:
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if( fc.getObservedGame().getPhaseHandler().inCombat() )
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if (fc.getObservedGame().getPhaseHandler().inCombat()) {
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pauseForEvent(combatDelay);
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pauseForEvent(combatDelay);
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}
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break;
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break;
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default:
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default:
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if( isUiToStop )
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if (isUiToStop) {
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pauseForEvent(phasesDelay);
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pauseForEvent(phasesDelay);
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}
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break;
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break;
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}
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}
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return null;
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return null;
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}
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}
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/* (non-Javadoc)
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/* (non-Javadoc)
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* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventDuelFinished)
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* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventDuelFinished)
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*/
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*/
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@@ -92,7 +91,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
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return null;
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return null;
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}
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}
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@Override
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@Override
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public Void visit(GameEventGameStarted event) {
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public Void visit(GameEventGameStarted event) {
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fc.getInputQueue().setInput(inputPlayback);
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fc.getInputQueue().setInput(inputPlayback);
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@@ -141,12 +139,12 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
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return null;
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return null;
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}
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}
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public void onGameStopRequested() {
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public void onGameStopRequested() {
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paused.set(false);
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paused.set(false);
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if ( gameThreadPauser.getNumberWaiting() != 0)
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if (gameThreadPauser.getNumberWaiting() != 0) {
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releaseGameThread();
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releaseGameThread();
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}
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}
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}
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private void releaseGameThread() {
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private void releaseGameThread() {
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// just need to run another thread through the barrier... not edt preferrably :)
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// just need to run another thread through the barrier... not edt preferrably :)
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@@ -170,7 +168,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
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public void resume() {
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public void resume() {
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paused.set(false);
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paused.set(false);
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releaseGameThread();
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releaseGameThread();
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}
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}
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public void pause() {
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public void pause() {
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