Code cleanup

This commit is contained in:
drdev
2013-12-05 00:56:57 +00:00
parent e4adada542
commit 2f384c079c

View File

@@ -51,14 +51,12 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
} }
} }
@Override @Override
public Void visit(GameEventBlockersDeclared event) { public Void visit(GameEventBlockersDeclared event) {
pauseForEvent(combatDelay); pauseForEvent(combatDelay);
return super.visit(event); return super.visit(event);
} }
/* (non-Javadoc) /* (non-Javadoc)
* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventTurnPhase) * @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventTurnPhase)
*/ */
@@ -70,19 +68,20 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
case COMBAT_END: case COMBAT_END:
case COMBAT_DECLARE_ATTACKERS: case COMBAT_DECLARE_ATTACKERS:
case COMBAT_DECLARE_BLOCKERS: case COMBAT_DECLARE_BLOCKERS:
if( fc.getObservedGame().getPhaseHandler().inCombat() ) if (fc.getObservedGame().getPhaseHandler().inCombat()) {
pauseForEvent(combatDelay); pauseForEvent(combatDelay);
}
break; break;
default: default:
if( isUiToStop ) if (isUiToStop) {
pauseForEvent(phasesDelay); pauseForEvent(phasesDelay);
}
break; break;
} }
return null; return null;
} }
/* (non-Javadoc) /* (non-Javadoc)
* @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventDuelFinished) * @see forge.game.event.IGameEventVisitor.Base#visit(forge.game.event.GameEventDuelFinished)
*/ */
@@ -92,7 +91,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
return null; return null;
} }
@Override @Override
public Void visit(GameEventGameStarted event) { public Void visit(GameEventGameStarted event) {
fc.getInputQueue().setInput(inputPlayback); fc.getInputQueue().setInput(inputPlayback);
@@ -141,12 +139,12 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
return null; return null;
} }
public void onGameStopRequested() { public void onGameStopRequested() {
paused.set(false); paused.set(false);
if ( gameThreadPauser.getNumberWaiting() != 0) if (gameThreadPauser.getNumberWaiting() != 0) {
releaseGameThread(); releaseGameThread();
} }
}
private void releaseGameThread() { private void releaseGameThread() {
// just need to run another thread through the barrier... not edt preferrably :) // just need to run another thread through the barrier... not edt preferrably :)
@@ -170,7 +168,6 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
public void resume() { public void resume() {
paused.set(false); paused.set(false);
releaseGameThread(); releaseGameThread();
} }
public void pause() { public void pause() {