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- More optimal UI repaint after drawing the targeting arcs.
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@@ -190,9 +190,9 @@ public enum TargetingOverlay {
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g2d.fillOval((int) p[0].getX() - 4, (int) p[0].getY() - 4, 8, 8);
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g2d.fillOval((int) p[0].getX() - 4, (int) p[0].getY() - 4, 8, 8);
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g2d.fillOval((int) p[1].getX() - 4, (int) p[1].getY() - 4, 8, 8);
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g2d.fillOval((int) p[1].getX() - 4, (int) p[1].getY() - 4, 8, 8);
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FView.SINGLETON_INSTANCE.getFrame().repaint(); // repaint the match UI
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}
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}
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FView.SINGLETON_INSTANCE.getFrame().repaint(); // repaint the match UI
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}
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}
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}
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}
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}
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}
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