Merge branch 'Card-Forge:master' into master

This commit is contained in:
Suthro
2022-07-27 13:23:33 -05:00
committed by GitHub
47 changed files with 258 additions and 142 deletions

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@@ -7,7 +7,6 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:DBChoosePlayer:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBPeekAndReveal
SVar:DBPeekAndReveal:DB$ PeekAndReveal | Defined$ You | PeekAmount$ 3 | NoPeek$ True | NoReveal$ True | RememberPeeked$ True | SubAbility$ Separate
SVar:Separate:DB$ TwoPiles | Defined$ You | Separator$ Targeted | Chooser$ You | DefinedCards$ Remembered | ChosenPile$ DBHand | UnchosenPile$ DBGrave | Zone$ Library | FaceDown$ One | StackDescription$ None
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
Oracle:Menace\nWhen Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

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@@ -4,8 +4,9 @@ Types:Creature Bird Wizard
PT:3/1
K:Flying
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FEATHER | CounterNum$ 1 | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ MimeomancerStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FEATHER | Duration$ Permanent
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FEATHER | CounterNum$ 1 | RememberCards$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MimeomancerStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FEATHER | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:MimeomancerStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | SetPower$ 3 | SetToughness$ 1 | AddKeyword$ Flying | Description$ CARDNAME is 3/1 and has flying for as long as it has a feather counter on it.
AI:RemoveDeck:All
Oracle:Flying\nAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

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@@ -1,9 +1,8 @@
Name:Boneyard Parley
ManaCost:5 B B
Types:Sorcery
A:SP$ ChangeZone | Cost$ 5 B B | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target cards in graveyards | ValidTgts$ Card.Creature | RememberTargets$ True | SubAbility$ DBTwoPiles | AITgtOwnCards$ True | AIMinTgts$ 3 | SpellDescription$ Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBBattlefield | UnchosenPile$ DBGrave
SVar:DBBattlefield:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target cards in graveyards | ValidTgts$ Card.Creature | SubAbility$ DBTwoPiles | AITgtOwnCards$ True | AIMinTgts$ 3 | SpellDescription$ Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Targeted | Separator$ Opponent | ChosenPile$ DBBattlefield | UnchosenPile$ DBGrave
SVar:DBBattlefield:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard
Oracle:Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

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@@ -1,10 +1,9 @@
Name:Brilliant Ultimatum
ManaCost:W W U U U B B
Types:Sorcery
A:SP$ Dig | Cost$ W W U U U B B | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBPlay | SubAbility$ DBCleanup
A:SP$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBPlay
SVar:DBPlay:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | Amount$ All
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Y:Count$InYourLibrary
SVar:NeedsToPlayVar:Y GE8
Oracle:Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

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@@ -4,7 +4,6 @@ Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TwoPiles | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
SVar:TwoPiles:DB$ PeekAndReveal | Defined$ You | PeekAmount$ 4 | NoReveal$ True | RememberPeeked$ True | SubAbility$ Separate | SpellDescription$ When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
SVar:Separate:DB$ TwoPiles | Defined$ You | Separator$ You | Chooser$ Opponent | DefinedCards$ Remembered | ChosenPile$ DBHand | UnchosenPile$ DBLibraryBottom | Zone$ Library | FaceDown$ One | StackDescription$ None
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBLibraryBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBLibraryBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1
Oracle:When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

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@@ -4,6 +4,7 @@ Types:Creature Elemental
PT:3/4
K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Flying\nWhen Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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@@ -5,8 +5,8 @@ PT:6/6
K:Flying
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ When CARDNAME enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. CARDNAME deals 1 damage to you for each card put into your hand this way.
SVar:TrigRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanup | RepeatDefined$ Remembered | RepeatPresent$ Card.cmcGE4 | RepeatCompare$ EQ1 | StackDescription$ Exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. CARDNAME deals 1 damage to you for each card put into your hand this way.
SVar:TrigRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanup | RepeatDefined$ Remembered | RepeatPresent$ Card.cmcGE4 | RepeatCompare$ EQ1
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDigUntil
SVar:DBDigUntil:DB$ DigUntil | ValidPlayer$ You | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBDealDamage
SVar:DBDigUntil:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBDealDamage
SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ You
Oracle:Flying, trample\nWhen Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

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@@ -4,7 +4,7 @@ Types:Creature Eldrazi
PT:3/1
K:Devoid
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)
SVar:TrigChange:AB$GainControl | Cost$ 1 C | TgtPrompt$ Choose target creature. | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn.
SVar:TrigChange:AB$ GainControl | Cost$ 1 C | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn.
K:Haste
DeckHints:Ability$Mana.Colorless
Oracle:Devoid (This card has no color.)\nWhen you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)\nHaste

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@@ -1,11 +1,10 @@
Name:Epiphany at the Drownyard
ManaCost:X U
Types:Instant
A:SP$ PeekAndReveal | Cost$ X U | PeekAmount$ Y | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
A:SP$ PeekAndReveal | PeekAmount$ Y | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Remembered | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
SVar:Y:Count$xPaid/Plus.1
SVar:X:Count$xPaid
DeckHints:Ability$Delirium

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@@ -3,7 +3,6 @@ ManaCost:3 U
Types:Instant
A:SP$ PeekAndReveal | PeekAmount$ 5 | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand | UnchosenPile$ DBGrave | StackDescription$ An opponent separates those cards into two piles. {p:You} puts one pile into their hand and the other into their graveyard.
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
Oracle:Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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@@ -3,8 +3,7 @@ ManaCost:3 W
Types:Enchantment
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ Player.Opponent | Execute$ TrigTwoPile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
SVar:TrigTwoPile:DB$ TwoPiles | Defined$ TriggeredPlayer | Chooser$ TriggeredPlayer | ValidCards$ Creature | Zone$ Battlefield | Separator$ You | ChosenPile$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STCantAttack | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STCantAttack
SVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.IsNotRemembered | Description$ Only creatures in the pile of their choice can attack this turn.
SVar:NonStackingAttachEffect:True
Oracle:At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

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@@ -1,11 +1,10 @@
Name:Fortune's Favor
ManaCost:3 U
Types:Instant
A:SP$ PeekAndReveal | Cost$ 3 U | Defined$ You | PeekAmount$ 4 | NoPeek$ True | NoReveal$ True | RememberPeeked$ True | SubAbility$ Separate | SpellDescription$ Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
A:SP$ PeekAndReveal | PeekAmount$ 4 | NoPeek$ True | NoReveal$ True | RememberPeeked$ True | SubAbility$ Separate | SpellDescription$ Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
SVar:Separate:DB$ TwoPiles | Defined$ You | Separator$ TargetedPlayer | Chooser$ You | ValidTgts$ Opponent | DefinedCards$ Remembered | ChosenPile$ DBHand | UnchosenPile$ DBGrave | Zone$ Library | FaceDown$ One | StackDescription$ None
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
DeckHints:Ability$Delirium
DeckHas:Ability$Graveyard
Oracle:Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

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@@ -2,6 +2,5 @@ Name:Hatchet Bully
ManaCost:3 R
Types:Creature Goblin Warrior
PT:3/3
A:AB$ PutCounter | Cost$ 2 R T | CounterType$ M1M1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | SpellDescription$ Put a -1/-1 counter on a creature you control: CARDNAME deals 2 damage to any target.
SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2
A:AB$ DealDamage | Cost$ 2 R T AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.
Oracle:{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

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@@ -6,7 +6,7 @@ K:Mutate:3 RG U U
K:Flying
K:Trample
T:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerDescription$ Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
SVar:TrigDigUntil:DB$ DigUntil | ValidPlayer$ You | Valid$ Permanent.nonLand | ValidDescription$ nonland permanent | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChoose
SVar:TrigDigUntil:DB$ DigUntil | Valid$ Permanent.nonLand | ValidDescription$ nonland permanent | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBChoose
SVar:DBChoose:DB$ GenericChoice | Choices$ Battlefield,Hand | Defined$ You
SVar:Battlefield:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | SpellDescription$ Put the nonland permanent onto the battlefield
SVar:Hand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup | SpellDescription$ Put the nonland permanent into your hand

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@@ -8,7 +8,7 @@ SVar:JacePump:DB$ Pump | Defined$ TriggeredAttacker | NumAtt$ -1
A:AB$ PeekAndReveal | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | PeekAmount$ 3 | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top three cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand | UnchosenPile$ DBLibraryBottom
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBLibraryBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup
SVar:DBLibraryBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1
A:AB$ RepeatEach | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBJaceExile | SubAbility$ DBPlayIt | SpellDescription$ For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
SVar:DBJaceExile:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Remembered | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | Imprint$ True | Shuffle$ True
SVar:DBPlayIt:DB$ Play | Defined$ Imprinted | Amount$ All | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | RememberPlayed$ True | SubAbility$ DBCleanup

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@@ -5,6 +5,6 @@ Loyalty:3
A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | Planeswalker$ True | SpellDescription$ Each player discards a card.
A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | Planeswalker$ True | SpellDescription$ Target player sacrifices a creature.
A:AB$ TwoPiles | Cost$ SubCounter<6/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | Separator$ You | ChosenPile$ DBSacAll | ValidCards$ Permanent | Zone$ Battlefield | Planeswalker$ True | Ultimate$ True | AILogic$ Worst | SpellDescription$ Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
SVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Permanent.IsRemembered | SubAbility$ Cleanup
SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Permanent.IsRemembered
DeckHas:Ability$Discard|Sacrifice
Oracle:[+1]: Each player discards a card.\n[-2]: Target player sacrifices a creature.\n[-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

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@@ -2,8 +2,7 @@ Name:Make an Example
ManaCost:3 B
Types:Sorcery
A:SP$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBTwoPiles | SubAbility$ DBSac | SpellDescription$ Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ Remembered | Separator$ Remembered | Chooser$ You | ChosenPile$ DBImprint | ValidCards$ Creature.RememberedPlayerCtrl | Zone$ Battlefield
SVar:DBImprint:DB$ Pump | ImprintCards$ Remembered
SVar:DBSac:DB$ SacrificeAll | Defined$ Imprinted | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices the creatures in their chosen pile. | SpellDescription$ Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ Remembered | Separator$ Remembered | Chooser$ You | RememberChosen$ True | ValidCards$ Creature.RememberedPlayerCtrl | Zone$ Battlefield
SVar:DBSac:DB$ SacrificeAll | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices the creatures in their chosen pile. | SpellDescription$ Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

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@@ -3,7 +3,8 @@ ManaCost:3 W U
Types:Legendary Creature Merfolk Ally
PT:4/4
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:BuffedBy:Instant,Sorcery
Oracle:Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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@@ -1,11 +1,10 @@
Name:Phyrexian Portal
ManaCost:3
Types:Artifact
A:AB$ Dig | Cost$ 3 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defined$ You | DigNum$ 10 | RememberRevealed$ True | NoLooking$ True | NoMove$ True | Choser$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | SubAbility$ DBTwoPiles | SpellDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. | StackDescription$ SpellDescription
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Targeted | FaceDown$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | ChosenPile$ DBHand | UnchosenPile$ DBExile | SubAbility$ DBCleanup
A:AB$ Dig | Cost$ 3 | ValidTgts$ Opponent | DigNum$ 10 | RememberRevealed$ True | NoLooking$ True | NoMove$ True | Choser$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | SubAbility$ DBTwoPiles | SpellDescription$ If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. | StackDescription$ SpellDescription
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Targeted | FaceDown$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | ChosenPile$ DBHand | UnchosenPile$ DBExile
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ChooseFromDefined$ True | Mandatory$ True | Shuffle$ True
SVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
# This variable may be incorrect if the controller changes while the ability is on the stack
SVar:X:Count$InYourLibrary
AI:RemoveDeck:All

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Creature Human Wizard
PT:2/2
K:Flash
T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeAttacker | OptionalDecider$ You | TriggerDescription$ When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking.
T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeAttacker | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
SVar:TrigChangeAttacker:DB$ ChangeCombatants | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature
AI:RemoveDeck:All
Oracle:Flash\nWhen Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

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@@ -10,11 +10,10 @@ SVar:DBDefLeftRight:DB$ TwoPiles | Defined$ Remembered | Separator$ Remembered |
SVar:DBDefLeftPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Left+IsImprinted | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBLeftPump
SVar:DBDefRightPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Right+IsImprinted | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBRightPump
SVar:DBClearImprinted:DB$ Cleanup | ClearImprinted$ True
SVar:DBAtkLeftRight:DB$ TwoPiles | Defined$ You | Separator$ You | ValidCards$ Creature.attacking+YouCtrl | Zone$ Battlefield | LeftRightPile$ True | ChosenPile$ DBAtkLeftPile | UnchosenPile$ DBAtkRightPile | AILogic$ Random | SubAbility$ DBCleanup
SVar:DBAtkLeftRight:DB$ TwoPiles | Defined$ You | Separator$ You | ValidCards$ Creature.attacking+YouCtrl | Zone$ Battlefield | LeftRightPile$ True | ChosenPile$ DBAtkLeftPile | UnchosenPile$ DBAtkRightPile | AILogic$ Random
SVar:DBAtkLeftPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Left | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBLeftPump
SVar:DBAtkRightPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Right | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBRightPump
SVar:DBLeftPump:DB$ Pump | Defined$ Remembered | KW$ "Left" pile | Duration$ UntilEndOfCombat
SVar:DBRightPump:DB$ Pump | Defined$ Remembered | KW$ "Right" pile | Duration$ UntilEndOfCombat
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:PlayMain1:TRUE
Oracle:Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

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@@ -4,9 +4,8 @@ Types:Creature Sphinx
PT:5/6
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
SVar:TrigChangeZone:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
SVar:TrigChangeZone:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand | UnchosenPile$ DBGrave
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
Oracle:Flying\nWhen Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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@@ -3,9 +3,8 @@ ManaCost:3 R
Types:Enchantment
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ RepeatPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
SVar:RepeatPlayer:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBTwoPiles | SubAbility$ DBOnlyBlock
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ Player.IsRemembered | Chooser$ Player.IsRemembered | Zone$ Battlefield | ValidCards$ Creature.RememberedPlayerCtrl | Separator$ You | ChosenPile$ DBRemember | AILogic$ Best
SVar:DBRemember:DB$ Pump | ImprintCards$ Remembered
SVar:DBOnlyBlock:DB$ PumpAll | KW$ HIDDEN CARDNAME can't block. | ValidCards$ Creature.OppCtrl+IsNotImprinted | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Remembered | Zone$ Battlefield | ValidCards$ Creature.RememberedPlayerCtrl | Separator$ You | RememberChosen$ True | AILogic$ Best
SVar:DBOnlyBlock:DB$ PumpAll | KW$ HIDDEN CARDNAME can't block. | ValidCards$ Creature.OppCtrl+IsNotRemembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:PlayMain1:TRUE
Oracle:At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

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@@ -3,7 +3,6 @@ ManaCost:2 U R
Types:Instant
A:SP$ PeekAndReveal | PeekAmount$ 5 | RememberRevealed$ True | NoPeek$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Remembered | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
Oracle:Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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@@ -2,7 +2,7 @@ Name:Undying Flames
ManaCost:4 R R
Types:Sorcery
K:Epic
A:SP$ DigUntil | Cost$ 4 R R | Defined$ You | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ UndyingDamage | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
A:SP$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ UndyingDamage | NoPutDesc$ True | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
SVar:UndyingDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ FlameX | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:FlameX:Remembered$CardManaCost

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@@ -8,7 +8,6 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self,Card.Sphinx+Other+YouCtrl | Origin$ A
SVar:TrigChangeZone:DB$ PeekAndReveal | PeekAmount$ 4 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand | UnchosenPile$ DBGrave
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard
SVar:BuffedBy:Sphinx
Oracle:Flying\nSphinx spells you cast cost {2} less to cast.\nWhenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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@@ -50,7 +50,7 @@ SVar:Mill8M:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | Num
SVar:Dig9M:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBTwoPiles9M | SpellDescription$ Reveal the top five cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
SVar:DBTwoPiles9M:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBHand9M | UnchosenPile$ DBLibraryBottom9M
SVar:DBHand9M:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand
SVar:DBLibraryBottom9M:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup
SVar:DBLibraryBottom9M:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1
SVar:Exile10M:DB$ ChangeZone | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent.
SVar:Reveal11M:DB$ PeekAndReveal | PeekAmount$ 5 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBChangeCreatures11M | SpellDescription$ Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard.
SVar:DBChangeCreatures11M:DB$ ChangeZoneAll | ChangeType$ Card.Creature+IsRemembered | Origin$ Library | Destination$ Hand | Optional$ True | OptionQuestion$ Put all creature cards into your hand? | ForgetChanged$ True | SubAbility$ DBChangeLands11M

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@@ -5,7 +5,7 @@ PT:3/3
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
SVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
SVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AddKeyword$ Undaunted | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AddKeyword$ Undaunted | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.)
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:HasAttackEffect:TRUE
K:Choose a Background

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@@ -0,0 +1,12 @@
Name:Sarevok's Tome
ManaCost:4
Types:Artifact
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.
SVar:TrigInitiative:DB$ TakeInitiative
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C}. If you have the initiative, add {C}{C} instead.
SVar:X:Count$Initiative.2.1
A:AB$ DigUntil | Cost$ 3 T | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPlay | CheckSVar$ Y | NoPutDesc$ True | SpellDescription$ Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
SVar:DBPlay:DB$ Play | Defined$ Remembered | DefinedDesc$ that card | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Y:PlayerCountPropertyYou$DungeonsCompleted
Oracle:When Sarevok's Tome enters the battlefield, you take the initiative.\n{T}: Add {C}. If you have the initiative, add {C}{C} instead.\n{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

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@@ -0,0 +1,15 @@
Name:Skyline Savior
ManaCost:1 W W
Types:Creature Angel
PT:3/4
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Return a permanent you control to its owner's hand | ValidTgts$ Permanent.YouCtrl | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualP1P1Fly,PerpetualAbility | Duration$ Permanent | Triggers$ Update | Name$ Skyline Savior's Perpetual Effect | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:PerpetualP1P1Fly:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command
SVar:PerpetualAbility:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Angel & Creature | EffectZone$ Command | AffectedZon$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Targeted$Valid Creature.nonAngel
SVar:Update:Mode$ ChangesZone | Origin$ Any | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBUpdate
SVar:DBUpdate:DB$ UpdateRemember
Oracle:Flying\nWhen Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.

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@@ -0,0 +1,9 @@
Name:Split the Spoils
ManaCost:2 G
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target permanent cards from your graveyard | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target permanent cards from your graveyard
SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Targeted | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst | StackDescription$ {p:You} separates them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | SpellDescription$ and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard
DeckHas:Ability$Graveyard
Oracle:Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

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@@ -0,0 +1,11 @@
Name:Windshaper Planetar
ManaCost:4 W
Types:Creature Angel
PT:4/4
K:Flash
K:Flying
T:Mode$ ChangesZone | Phase$ Declare Attackers | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEachAttacker | TriggerDescription$ When CARDNAME enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
SVar:TrigEachAttacker:DB$ RepeatEach | RepeatCards$ Creature.attacking | RepeatSubAbility$ DBChangeAttacker
SVar:DBChangeAttacker:DB$ ChangeCombatants | Defined$ Remembered | Optional$ True
AI:RemoveDeck:All
Oracle:Flash\nFlying\nWhen Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

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@@ -4,6 +4,7 @@ Types:Creature Wall
PT:0/6
K:Defender
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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@@ -1824,6 +1824,7 @@ lblSelectACardPair=Wähle Karte zum Verbinden
lblChooseBlockerForAttacker=Wähle Kreatur um {0} zu blocken
lblChooseBlockersForPile=Wähle Kreaturen für Stapel {0} (Anzahl kann Null sein)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard=Welchen Verteidiger mit {0} angreifen?
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Möchtest du das Ziel von {0} ändern?

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@@ -1825,6 +1825,7 @@ lblSelectACardPair=Select a card to pair with
lblChooseBlockerForAttacker=Choose a creature to block {0}
lblChooseBlockersForPile=Choose creatures to put in pile {0} (can be empty)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?

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@@ -1823,6 +1823,7 @@ lblSelectACardPair=Selecciona una carta para emparejarla con
lblChooseBlockerForAttacker=Elige una criatura para bloquear a {0}
lblChooseBlockersForPile=Elige criaturas para poner en la pila {0} (puede estar vacía)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard=Elige con qué defensor atacar con {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=¿Quieres cambiar los objetivos de {0}?

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@@ -1822,6 +1822,7 @@ lblSelectACardPair=Seleziona una carta con cui abbinarsi
lblChooseBlockerForAttacker=Scegli una creatura per bloccare {0}
lblChooseBlockersForPile=Scegli le creature da mettere nella pila {0} (può essere vuota)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard=Scegli quale bloccante attaccare con {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Vuoi cambiare i bersagli di {0}?

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@@ -1822,6 +1822,7 @@ lblSelectACardPair=組にしたいカードを選ぶ
lblChooseBlockerForAttacker={0}をブロックするクリーチャーを選ぶ
lblChooseBlockersForPile={0}番の束に入れるクリーチャーを選ぶ(空にできる)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard={0}が攻撃する対象を選ぶ
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets={0}の対象を変更しますか?

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@@ -1884,6 +1884,7 @@ lblSelectACardPair=Escolha a carta para parear com
lblChooseBlockerForAttacker=Escolha um criatura para bloquear {0}
lblChooseBlockersForPile=Escolha criaturas para colocar na pilha {0} (pode estar vazio)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWithCard=Escolha qual defensor atacar com {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Você quer mudar os alvos de {0}?

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@@ -1826,6 +1826,7 @@ lblSelectACardPair=选择要组成搭档的牌
lblChooseBlockerForAttacker=选择一个用于阻挡{0}的生物
lblChooseBlockersForPile=选择要放入堆{0}中的生物(可以一个都不放)
#ChangeCombatantsEffect.java
lblChangeCombatantOption=Do you want to reselect what {0} is attacking?
lblChooseDefenderToAttackWith=选择守军进行进攻
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标