diff --git a/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java b/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java index 596ee8f6671..fdb9634414e 100644 --- a/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/ChooseGenericEffectAi.java @@ -198,7 +198,7 @@ public class ChooseGenericEffectAi extends SpellAbilityAi { } else if ("SinProdder".equals(logic)) { SpellAbility allow = null, deny = null; for (final SpellAbility sp : spells) { - if (sp.getDescription().equals("Allow")) { + if (sp.getDescription().equals("No")) { allow = sp; } else { deny = sp; diff --git a/forge-gui/res/cardsfolder/d/distant_memories.txt b/forge-gui/res/cardsfolder/d/distant_memories.txt index 2f7e977b90b..d695438707e 100644 --- a/forge-gui/res/cardsfolder/d/distant_memories.txt +++ b/forge-gui/res/cardsfolder/d/distant_memories.txt @@ -1,10 +1,13 @@ Name:Distant Memories ManaCost:2 U U Types:Sorcery -A:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | RememberChanged$ True | AILogic$ BestCard | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. -SVar:DBReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | ChangeType$ Card.IsRemembered | Hidden$ True | Chooser$ Opponent | SelectPrompt$ Select a card to put in the opponent's hand, or they will draw three cards. | SkipCancelPrompt$ True | ForgetChanged$ True | SubAbility$ DBDraw -SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. +SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBDraw +SVar:DBChoose:DB$ GenericChoice | Defined$ Remembered | Choices$ DBToHand,DoNothing | ChoicePrompt$ Have them put the card in their hand? | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ EQ1 +SVar:DBToHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Unimprint$ True | SpellDescription$ Yes +SVar:DoNothing:DB$ Cleanup | SpellDescription$ No +SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None +SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:NeedsToPlayVar:X LE4 SVar:X:Count$InYourHand Oracle:Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. diff --git a/forge-gui/res/cardsfolder/n/nature_demands_an_offering.txt b/forge-gui/res/cardsfolder/n/nature_demands_an_offering.txt index f67bd24348f..0424bb67efe 100644 --- a/forge-gui/res/cardsfolder/n/nature_demands_an_offering.txt +++ b/forge-gui/res/cardsfolder/n/nature_demands_an_offering.txt @@ -3,16 +3,16 @@ ManaCost:no cost Types:Scheme T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseCreature | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles. SVar:ChooseCreature:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.YouDontCtrl | Mandatory$ True | SubAbility$ BounceCreature -SVar:BounceCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | UnImprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember1 +SVar:BounceCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember1 SVar:DBRemember1:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseArtifact SVar:ChooseArtifact:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Artifact.YouDontCtrl | Mandatory$ True | SubAbility$ BounceArtifact -SVar:BounceArtifact:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | UnImprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember2 +SVar:BounceArtifact:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember2 SVar:DBRemember2:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseEnchant SVar:ChooseEnchant:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Enchantment.YouDontCtrl | Mandatory$ True | SubAbility$ BounceEnchant -SVar:BounceEnchant:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | UnImprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember3 +SVar:BounceEnchant:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember3 SVar:DBRemember3:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseLand SVar:ChooseLand:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Land.YouDontCtrl | Mandatory$ True | SubAbility$ BounceLand -SVar:BounceLand:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | UnImprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember4 +SVar:BounceLand:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember4 SVar:DBRemember4:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ DBShuffle SVar:DBShuffle:DB$ Shuffle | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True diff --git a/forge-gui/res/cardsfolder/s/sin_prodder.txt b/forge-gui/res/cardsfolder/s/sin_prodder.txt index d8d55f84714..a8d7fd3843e 100644 --- a/forge-gui/res/cardsfolder/s/sin_prodder.txt +++ b/forge-gui/res/cardsfolder/s/sin_prodder.txt @@ -6,9 +6,9 @@ K:Menace T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBRepeat SVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBProd | SubAbility$ DBPutIntoHand -SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBMillAndDamage,DoNothing | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder -SVar:DoNothing:DB$ Cleanup | SpellDescription$ Allow -SVar:DBMillAndDamage:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBDamage | SpellDescription$ Deny +SVar:DBProd:DB$ GenericChoice | Defined$ Remembered | Choices$ DBGraveAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder +SVar:DoNothing:DB$ Cleanup | SpellDescription$ No +SVar:DBGraveAndDamage:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBDamage | SpellDescription$ Yes (take damage) SVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup SVar:X:Imprinted$CardManaCost SVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1