From 2ec35f7629445c2b89a4b65c61baf115d7e0597c Mon Sep 17 00:00:00 2001 From: tool4EvEr Date: Sat, 3 Jun 2023 22:20:31 +0200 Subject: [PATCH] Follow-up tweak for when triggers are checked during resolve --- forge-game/src/main/java/forge/game/ability/AbilityUtils.java | 1 + 1 file changed, 1 insertion(+) diff --git a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java index 5d09f5b19d4..d08668ddfd1 100644 --- a/forge-game/src/main/java/forge/game/ability/AbilityUtils.java +++ b/forge-game/src/main/java/forge/game/ability/AbilityUtils.java @@ -1450,6 +1450,7 @@ public class AbilityUtils { // Needed - Equip an untapped creature with Sword of the Paruns then cast Deadshot on it. Should deal 2 more damage. game.getAction().checkStaticAbilities(); // this will refresh continuous abilities for players and permanents. + game.getTriggerHandler().collectTriggerForWaiting(); AbilityUtils.resolveApiAbility(abSub, game); }