Fixed enemy spawning in structures

reduced segmented WaveFunctionCollapse calculation for better performance
added flying to enemies
This commit is contained in:
Grimm
2022-08-08 15:08:02 +02:00
parent d1cb4c3825
commit 2e9dc4791d
15 changed files with 325 additions and 205 deletions

View File

@@ -95,8 +95,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/swamp_forest.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.4,
"width": 0.4,
"height": 0.5,
"width": 0.5,
"symmetry": 8,
"periodicOutput": false,
"mappingInfo": [

View File

@@ -105,8 +105,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/island_forest.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.4,
"width": 0.4,
"height": 0.5,
"width": 0.5,
"symmetry": 8,
"periodicOutput": false,
"mappingInfo": [

File diff suppressed because it is too large Load Diff

View File

@@ -115,8 +115,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/lake.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.4,
"width": 0.4,
"height": 0.5,
"width": 0.5,
"periodicOutput": false,
"mappingInfo": [
{

View File

@@ -108,8 +108,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/mountain.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.4,
"width": 0.4,
"height": 0.5,
"width": 0.5,
"periodicOutput": false,
"mappingInfo": [
{

View File

@@ -120,8 +120,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/hole.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.3,
"width": 0.3,
"height": 0.5,
"width": 0.5,
"symmetry": 8,
"periodicOutput": false,
"mappingInfo": [

View File

@@ -99,8 +99,8 @@
"structureAtlasPath": "world/tilesets/structures.atlas",
"sourcePath": "world/tilesets/plateau.png",
"maskPath": "world/tilesets/ring.png",
"height": 0.4,
"width": 0.4,
"height": 0.5,
"width": 0.5,
"periodicOutput": false,
"mappingInfo": [
{