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Fixed enemy spawning in structures
reduced segmented WaveFunctionCollapse calculation for better performance added flying to enemies
This commit is contained in:
@@ -95,8 +95,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/swamp_forest.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.4,
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"width": 0.4,
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"height": 0.5,
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"width": 0.5,
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"symmetry": 8,
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"periodicOutput": false,
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"mappingInfo": [
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@@ -105,8 +105,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/island_forest.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.4,
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"width": 0.4,
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"height": 0.5,
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"width": 0.5,
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"symmetry": 8,
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"periodicOutput": false,
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"mappingInfo": [
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File diff suppressed because it is too large
Load Diff
@@ -115,8 +115,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/lake.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.4,
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"width": 0.4,
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"height": 0.5,
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"width": 0.5,
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"periodicOutput": false,
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"mappingInfo": [
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{
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@@ -108,8 +108,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/mountain.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.4,
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"width": 0.4,
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"height": 0.5,
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"width": 0.5,
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"periodicOutput": false,
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"mappingInfo": [
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{
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@@ -120,8 +120,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/hole.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.3,
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"width": 0.3,
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"height": 0.5,
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"width": 0.5,
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"symmetry": 8,
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"periodicOutput": false,
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"mappingInfo": [
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@@ -99,8 +99,8 @@
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"structureAtlasPath": "world/tilesets/structures.atlas",
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"sourcePath": "world/tilesets/plateau.png",
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"maskPath": "world/tilesets/ring.png",
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"height": 0.4,
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"width": 0.4,
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"height": 0.5,
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"width": 0.5,
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"periodicOutput": false,
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"mappingInfo": [
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{
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