From 2e0e287eadab4a89a679587c97de42348d24f2d3 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Sat, 30 Jul 2022 11:19:16 +0800 Subject: [PATCH] update comment --- forge-gui-mobile/src/forge/adventure/scene/RewardScene.java | 1 + forge-gui-mobile/src/forge/assets/ImageCache.java | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java b/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java index a0abe119e4f..247bb0f3d65 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/RewardScene.java @@ -56,6 +56,7 @@ public class RewardScene extends UIScene { A.remove(); } } + //save RAM ImageCache.unloadCardTextures(true); Forge.switchToLast(); } diff --git a/forge-gui-mobile/src/forge/assets/ImageCache.java b/forge-gui-mobile/src/forge/assets/ImageCache.java index d9bd5b73b0b..3af05833443 100644 --- a/forge-gui-mobile/src/forge/assets/ImageCache.java +++ b/forge-gui-mobile/src/forge/assets/ImageCache.java @@ -337,7 +337,7 @@ public class ImageCache { return; //get latest images from syncQ Set newQ = Sets.newHashSet(syncQ); - //get removeAll images not in newQ (cardLists to unload) + //get all images not in newQ (cards to unload) Set toUnload = Sets.difference(cardsLoaded, newQ); //unload from assetmanager to save RAM try {