From 2de038d0bc8329a80b99258a53dbeb79de348a48 Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 10 Mar 2013 18:17:07 +0000 Subject: [PATCH] - Sealed and Draft modes do not get a visual warning for AI-unplayable cards since those consist only of picks/received cards that did not go into the main deck but were left in the sideboard. --- src/main/java/forge/game/GameNew.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/main/java/forge/game/GameNew.java b/src/main/java/forge/game/GameNew.java index 35d695e2785..9237478b61b 100644 --- a/src/main/java/forge/game/GameNew.java +++ b/src/main/java/forge/game/GameNew.java @@ -153,8 +153,10 @@ public class GameNew { if (rAICards.size() > 0) { String message = buildFourColumnList("AI deck contains the following cards that it can't play or may be buggy:", rAICards); - if (GameType.Quest == game.getType()) { - // log, but do not visually warn. quest decks are supposedly already vetted by the quest creator + if (GameType.Quest == game.getType() || GameType.Sealed == game.getType() || GameType.Draft == game.getType()) { + // log, but do not visually warn. quest decks are supposedly already vetted by the quest creator, + // sealed and draft decks do not get any AI-unplayable picks but may contain several + // received/picked but unplayable cards in the sideboard. System.err.println(message); } else { JOptionPane.showMessageDialog(null, message, "", JOptionPane.INFORMATION_MESSAGE);