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https://github.com/Card-Forge/forge.git
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@@ -305,8 +305,8 @@ public class ComputerUtil {
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final CostPayment pay = new CostPayment(newSA.getPayCosts(), newSA);
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// do this after card got added to stack
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if (!sa.checkRestrictions(ai)) {
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GameActionUtil.rollbackAbility(sa, fromZone, zonePosition, pay, source);
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if (!newSA.checkRestrictions(ai)) {
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GameActionUtil.rollbackAbility(newSA, fromZone, zonePosition, pay, source);
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return false;
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}
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@@ -1280,7 +1280,6 @@ public class ComputerUtil {
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if (cardState.hasKeyword(Keyword.SOULBOND) && buffedcard.isCreature() && !buffedcard.isPaired()) {
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return true;
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}
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} // BuffedBy
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// there's a good chance AI will attack weak target
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