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- When an effect mills cards, pop up a dialog to show which cards got milled.
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@@ -1339,6 +1339,9 @@ public class Player extends GameEntity implements Comparable<Player> {
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milled.add(game.getAction().moveTo(destination, lib.getFirst()));
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milled.add(game.getAction().moveTo(destination, lib.getFirst()));
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}
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}
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}
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}
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// Reveal the milled cards, so players don't have to manually inspect the
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// graveyard to figure out which ones were milled.
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game.getAction().reveal(milled, this, false);
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return milled;
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return milled;
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}
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}
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