Fix r28874 bug in limited gauntlets preventing progress past the first round

This commit is contained in:
-gz
2015-03-08 23:30:26 +00:00
parent c4397ba6e3
commit 2d7a38db1a

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@@ -78,8 +78,9 @@ public class GauntletMini {
* Advances the tournament to the next round. * Advances the tournament to the next round.
*/ */
public void nextRound() { public void nextRound() {
System.out.println("Moving from round " + currentRound + " to round " + (currentRound + 1) + " of " + rounds);
if (hostedMatch == null) { if (hostedMatch == null) {
return; throw new IllegalStateException("Cannot advance round when no match has been hosted.");
} }
if (currentRound >= rounds) { if (currentRound >= rounds) {
@@ -146,7 +147,7 @@ public class GauntletMini {
starter.add(human); starter.add(human);
starter.add(aiOpponents.get(currentRound - 1).setPlayer(GamePlayerUtil.createAiPlayer())); starter.add(aiOpponents.get(currentRound - 1).setPlayer(GamePlayerUtil.createAiPlayer()));
final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch(); hostedMatch = GuiBase.getInterface().hostMatch();
hostedMatch.startMatch(gauntletType, null, starter, human, GuiBase.getInterface().getNewGuiGame()); hostedMatch.startMatch(gauntletType, null, starter, human, GuiBase.getInterface().getNewGuiGame());
} }