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debug output hidden under a "private final static boolean"
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@@ -716,14 +716,17 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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return (this.nUpkeepsThisTurn == 1);
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}
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/**
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* <p>
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* passPriority.
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* </p>
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*/
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public final void passPriority() {
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private final static boolean DEBUG_PHASES = false;
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public void startFirstTurn(Player goesFirst) {
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FThreads.assertExecutedByEdt(false);
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StopWatch sw = new StopWatch();
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if(phase != null)
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throw new IllegalStateException("Turns already started, call this only once per game");
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setPlayerTurn(goesFirst);
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advancePhase();
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pPlayerPriority.getController().takePriority();
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// This is main game loop. It will hang waiting for player's input.
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while (!game.isGameOver()) { // stop game if it's outcome is clear.
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@@ -764,31 +767,27 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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if ( phase == PhaseType.COMBAT_DECLARE_ATTACKERS && playerTurn != pPlayerPriority )
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givePriority = false;
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System.out.print(FThreads.prependThreadId(debugPrintState(givePriority)));
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if( DEBUG_PHASES )
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System.out.print(FThreads.prependThreadId(debugPrintState(givePriority)));
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if( givePriority ) {
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sw.start();
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if( DEBUG_PHASES )
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sw.start();
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pPlayerPriority.getController().takePriority();
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sw.stop();
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System.out.print("... passed in " + sw.getTime()/1000f + " ms\n");
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sw.reset();
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} else {
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if( DEBUG_PHASES ) {
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sw.stop();
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System.out.print("... passed in " + sw.getTime()/1000f + " ms\n");
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sw.reset();
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}
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} else if( DEBUG_PHASES ){
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System.out.print(" >>\n");
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}
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}
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}
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public void startFirstTurn(Player goesFirst) {
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if(phase != null)
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throw new IllegalStateException("Turns already started, call this only once per game");
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setPlayerTurn(goesFirst);
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advancePhase();
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pPlayerPriority.getController().takePriority();
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passPriority();
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}
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private void advancePhase() { // may be called externally only from gameAction after mulligans
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