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- Use isNegativeCounter.
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@@ -4,9 +4,11 @@ package forge.ai.ability;
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import java.util.Map;
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import com.google.common.collect.Iterables;
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import forge.ai.ComputerUtil;
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import forge.ai.SpellAbilityAi;
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import forge.game.card.Card;
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import forge.game.card.CounterEnumType;
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import forge.game.card.CounterType;
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import forge.game.player.Player;
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import forge.game.player.PlayerActionConfirmMode;
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import forge.game.player.PlayerController;
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@@ -36,7 +38,7 @@ public class TimeTravelAi extends SpellAbilityAi {
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// so removing them is good; stuff on the battlefield is usually stuff like Vanishing or As Foretold, which favors adding Time
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// counters for better effect, but exceptions should be added here).
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Card target = (Card)params.get("Target");
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return !target.isInZone(ZoneType.Exile);
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return !ComputerUtil.isNegativeCounter(CounterType.get(CounterEnumType.TIME), target);
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}
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@Override
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