From 2cacb05e6683d31851c38b25eb25323576954fc9 Mon Sep 17 00:00:00 2001 From: Sloth Date: Sun, 28 Jul 2013 07:39:18 +0000 Subject: [PATCH] - Fixed prompt of handleLegendRule. --- src/main/java/forge/game/GameAction.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/game/GameAction.java b/src/main/java/forge/game/GameAction.java index 2b45fee2ac7..647d6dce2d8 100644 --- a/src/main/java/forge/game/GameAction.java +++ b/src/main/java/forge/game/GameAction.java @@ -1224,7 +1224,7 @@ public class GameAction { recheck = true; - Card toKeep = p.getController().chooseSingleCardForEffect(cc, new AbilitySub(ApiType.InternalLegendaryRule, null, null, null), "You have multiple legendary creatures named \""+name+"\" in play.\n\nChoose the one to stay on battlefield (the rest will be moved to graveyard)"); + Card toKeep = p.getController().chooseSingleCardForEffect(cc, new AbilitySub(ApiType.InternalLegendaryRule, null, null, null), "You have multiple legendary permanents named \""+name+"\" in play.\n\nChoose the one to stay on battlefield (the rest will be moved to graveyard)"); for(Card c: cc) { if ( c != toKeep ) sacrificeDestroy(c);