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Howlsquad Heavy (DFT) (#6933)
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forge-gui/res/cardsfolder/upcoming/howlsquad_heavy.txt
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forge-gui/res/cardsfolder/upcoming/howlsquad_heavy.txt
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Name:Howlsquad Heavy
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ManaCost:2 R
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Types:Creature Goblin Mercenary
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PT:2/3
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K:Start your engines
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S:Mode$ Continuous | Affected$ Goblin.YouCtrl+Other | AddKeyword$ Haste | Description$ Other Goblins you control have haste.
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T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
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SVar:TrigToken:DB$ Token | TokenScript$ r_1_1_goblin | RememberTokens$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MustAttack | Duration$ UntilEndOfCombat | SubAbility$ DBCleanup
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SVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this combat if able.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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A:AB$ Mana | PrecostDesc$ Max speed — | Cost$ T | Activation$ MaxSpeed | Produced$ R | Amount$ X | SpellDescription$ Add {R} for each Goblin you control.
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SVar:X:Count$Valid Goblin.YouCtrl
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DeckHas:Ability$Token
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DeckHints:Type$Goblin
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Oracle:Start your engines!\nOther Goblins you control have haste.\nAt the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.\nMax speed — {T}: Add {R} for each Goblin you control.
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