- Added a very hard version of the Apu deck.

This commit is contained in:
Sloth
2011-12-13 13:57:01 +00:00
parent efbf300d29
commit 2ba6b06787
4 changed files with 32 additions and 2 deletions

1
.gitattributes vendored
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@@ -10104,6 +10104,7 @@ res/quest/decks/Alice[!!-~]in[!!-~]Wonderland[!!-~]2.dck -text
res/quest/decks/Alice[!!-~]in[!!-~]Wonderland[!!-~]3.dck -text res/quest/decks/Alice[!!-~]in[!!-~]Wonderland[!!-~]3.dck -text
res/quest/decks/Apu[!!-~]Nahasapeemapetilon[!!-~]2.dck -text res/quest/decks/Apu[!!-~]Nahasapeemapetilon[!!-~]2.dck -text
res/quest/decks/Apu[!!-~]Nahasapeemapetilon[!!-~]3.dck -text res/quest/decks/Apu[!!-~]Nahasapeemapetilon[!!-~]3.dck -text
res/quest/decks/Apu[!!-~]Nahasapeemapetilon[!!-~]4.dck -text
res/quest/decks/Aquaman[!!-~]1.dck -text res/quest/decks/Aquaman[!!-~]1.dck -text
res/quest/decks/Aquaman[!!-~]2.dck -text res/quest/decks/Aquaman[!!-~]2.dck -text
res/quest/decks/Aquaman[!!-~]3.dck -text res/quest/decks/Aquaman[!!-~]3.dck -text

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@@ -6,7 +6,6 @@ PT:2/1
K:Flying K:Flying
K:Haste K:Haste
K:Echo:1 G G K:Echo:1 G G
SVar:PlayMain1:TRUE
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/uktabi_drake.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/uktabi_drake.jpg

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@@ -0,0 +1,30 @@
[duel]
[metadata]
Name=Apu Nahasapeemapetilon 4
Title=Apu Nahasapeemapetilon
Difficulty=very hard
Description=WG persist combo deck with Melira, Sylvok Outcast
Icon=Apu Nahasapeemapetilon.jpg
Deck Type=constructed
[main]
4 Wooded Foothills
4 Arid Mesa
4 Taiga
4 Copperline Gorge
4 Forest
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
4 Time of Need
4 Melira, Sylvok Outcast
1 Heartmender
4 Kitchen Finks
4 Safehold Elite
4 Murderous Redcap
4 Blasting Station
4 Goblin Bombardment
4 Bloodbraid Elf
1 Naturalize
2 Lightning Bolt
[sideboard]

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@@ -350,7 +350,7 @@ public class AbilityFactoryDealDamage {
if (this.abilityFactory.isAbility()) { if (this.abilityFactory.isAbility()) {
final Random r = MyRandom.getRandom(); // prevent run-away final Random r = MyRandom.getRandom(); // prevent run-away
// activations // activations
if (r.nextFloat() <= Math.pow(.6667, saMe.getActivationsThisTurn())) { if (r.nextFloat() <= Math.pow(.9, saMe.getActivationsThisTurn())) {
rr = true; rr = true;
} }
} }