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some small tweaks for CardList operations in GameAction.java
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@@ -831,7 +831,7 @@ public class GameAction {
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AllZone.HumanPlayer.setLife(humanLife, null);
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if (qa != null){
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computer.addAll(forge.quest.data.QuestUtil.getComputerCreatures(AllZone.QuestData, AllZone.QuestAssignment).toArray());
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computer.addAll(forge.quest.data.QuestUtil.getComputerCreatures(AllZone.QuestData, AllZone.QuestAssignment));
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}
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for (Card c : human)
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