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Make game state save/restore also affect command zone.
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@@ -31,6 +31,7 @@ public abstract class GameState {
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ZONES.put(ZoneType.Graveyard, "graveyard");
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ZONES.put(ZoneType.Graveyard, "graveyard");
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ZONES.put(ZoneType.Library, "library");
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ZONES.put(ZoneType.Library, "library");
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ZONES.put(ZoneType.Exile, "exile");
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ZONES.put(ZoneType.Exile, "exile");
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ZONES.put(ZoneType.Command, "command");
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}
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}
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private int humanLife = -1;
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private int humanLife = -1;
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