basic CheckStyle cleanup in AbilityFactory_Turns.java

This commit is contained in:
slapshot5
2011-08-30 04:31:55 +00:00
parent 80e17c4426
commit 2ac4e1f7a3

View File

@@ -50,7 +50,7 @@ public class AbilityFactory_Turns {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return addTurnTriggerAI(af, this, mandatory);
}
@@ -113,7 +113,7 @@ public class AbilityFactory_Turns {
}
@Override
public boolean doTrigger(boolean mandatory) {
public boolean doTrigger(final boolean mandatory) {
return addTurnTriggerAI(af, this, mandatory);
}
@@ -128,26 +128,31 @@ public class AbilityFactory_Turns {
* @param sa a {@link forge.card.spellability.SpellAbility} object.
* @return a {@link java.lang.String} object.
*/
private static String addTurnStackDescription(AbilityFactory af, SpellAbility sa) {
private static String addTurnStackDescription(final AbilityFactory af, final SpellAbility sa) {
HashMap<String, String> params = af.getMapParams();
StringBuilder sb = new StringBuilder();
int numTurns = AbilityFactory.calculateAmount(af.getHostCard(), params.get("NumTurns"), sa);
if (!(sa instanceof Ability_Sub))
if (!(sa instanceof Ability_Sub)) {
sb.append(sa.getSourceCard()).append(" - ");
else
}
else {
sb.append(" ");
}
ArrayList<Player> tgtPlayers;
Target tgt = af.getAbTgt();
if (tgt != null)
if (tgt != null) {
tgtPlayers = tgt.getTargetPlayers();
else
}
else {
tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), params.get("Defined"), sa);
}
for (Player player : tgtPlayers)
for (Player player : tgtPlayers) {
sb.append(player).append(" ");
}
sb.append("takes ");
if (numTurns > 1) {
@@ -156,7 +161,9 @@ public class AbilityFactory_Turns {
sb.append("an");
}
sb.append(" extra turn");
if (numTurns > 1) sb.append("s");
if (numTurns > 1) {
sb.append("s");
}
sb.append(" after this one.");
Ability_Sub abSub = sa.getSubAbility();
@@ -186,7 +193,7 @@ public class AbilityFactory_Turns {
* @param mandatory a boolean.
* @return a boolean.
*/
private static boolean addTurnTriggerAI(final AbilityFactory af, final SpellAbility sa, boolean mandatory) {
private static boolean addTurnTriggerAI(final AbilityFactory af, final SpellAbility sa, final boolean mandatory) {
HashMap<String, String> params = af.getMapParams();
@@ -196,10 +203,13 @@ public class AbilityFactory_Turns {
tgt.resetTargets();
sa.getTarget().addTarget(AllZone.getComputerPlayer());
} else {
ArrayList<Player> tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), params.get("Defined"), sa);
for (Player p : tgtPlayers)
if (p.isHuman() && !mandatory)
ArrayList<Player> tgtPlayers = AbilityFactory.getDefinedPlayers(
sa.getSourceCard(), params.get("Defined"), sa);
for (Player p : tgtPlayers) {
if (p.isHuman() && !mandatory) {
return false;
}
}
// not sure if the AI should be playing with cards that give the Human more turns.
}
return true;
@@ -218,10 +228,12 @@ public class AbilityFactory_Turns {
ArrayList<Player> tgtPlayers;
Target tgt = af.getAbTgt();
if (tgt != null)
if (tgt != null) {
tgtPlayers = tgt.getTargetPlayers();
else
}
else {
tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), params.get("Defined"), sa);
}
for (Player p : tgtPlayers) {
if (tgt == null || p.canTarget(sa)) {
@@ -232,4 +244,4 @@ public class AbilityFactory_Turns {
}
}
}//end class AbilityFactory_Turns
} //end class AbilityFactory_Turns