This commit is contained in:
Alessandro Coli
2019-07-02 19:15:49 +02:00
9 changed files with 31 additions and 11 deletions

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@@ -797,7 +797,7 @@ public class ComputerUtil {
final int max = Math.min(remaining.size(), amount); final int max = Math.min(remaining.size(), amount);
if (exceptSelf) { if (exceptSelf && max < remaining.size()) {
removedSelf = remaining.remove(source.getHostCard()); removedSelf = remaining.remove(source.getHostCard());
} }

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@@ -4,7 +4,7 @@ Types:Artifact Creature Golem
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_3_a_golem | TokenOwner$ You | LegacyImage$ c 3 3 a golem SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_3_a_golem | TokenOwner$ You | LegacyImage$ c 3 3 a golem
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Golem | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Golem.inZoneBattlefield | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ TriggeredSpellAbilityController | CopyForEachCanTarget$ Golem SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ TriggeredSpellAbilityController | CopyForEachCanTarget$ Golem.inZoneBattlefield
SVar:Picture:http://www.wizards.com/global/images/magic/general/precursor_golem.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/precursor_golem.jpg
Oracle:When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. Oracle:When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

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@@ -1,7 +1,7 @@
Name:Flood of Tears Name:Flood of Tears
ManaCost:4 U U ManaCost:4 U U
Types:Sorcery Types:Sorcery
A:SP$ ChangeZoneAll | Cost$ 4 U U | ChangeType$ Permanent.nonLand | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZone | SpellDescription$ Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. A:SP$ ChangeZoneAll | Cost$ 4 U U | ChangeType$ Permanent.nonLand | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | SubAbility$ DBChangeZone | SpellDescription$ Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
SVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.nonToken+YouCtrl | Optional$ True | ChangeNum$ 1 | SubAbility$ DBChangeZone SVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.YouCtrl | Optional$ True | ChangeNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Permanent.nonToken+YouCtrl | ConditionCompare$ GE4 | SubAbility$ DBCleanup
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.nonToken+YouCtrl | Optional$ True | ChangeNum$ 1 | ConditionDefined$ Remembered | ConditionPresent SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. Oracle:Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

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@@ -3,7 +3,7 @@ ManaCost:2 W
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME assigns combat damage equal to its toughness rather than its power. | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME assigns combat damage equal to its toughness rather than its power | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ GauntletsUntap | Description$ Enchanted creature has "{2}{W}: Untap this creature." S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ GauntletsUntap | Description$ Enchanted creature has "{2}{W}: Untap this creature."
SVar:GauntletsUntap:AB$ Untap | Cost$ 2 W | Defined$ Self | SpellDescription$ Untap this creature. SVar:GauntletsUntap:AB$ Untap | Cost$ 2 W | Defined$ Self | SpellDescription$ Untap this creature.
Oracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has "{2}{W}: Untap this creature." Oracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has "{2}{W}: Untap this creature."

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@@ -3,5 +3,5 @@ ManaCost:4 W W
Types:Creature Angel Types:Creature Angel
PT:4/4 PT:4/4
K:Flying K:Flying
A:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature with flying | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on another target creature with flying. A:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.Other+withFlying | TgtPrompt$ Select another target creature with flying | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on another target creature with flying.
Oracle:Flying\n{3}{W}: Put a +1/+1 counter on another target creature with flying. Oracle:Flying\n{3}{W}: Put a +1/+1 counter on another target creature with flying.

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@@ -5,7 +5,7 @@ PT:4/4
K:Flash K:Flash
S:Mode$ Continuous | Affected$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolves and Werewolves you control get +1/+1. S:Mode$ Continuous | Affected$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolves and Werewolves you control get +1/+1.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_2_2_wolf | LegacyImage$ g 2 2 wolf m20 | TokenAmount$ 1 SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_2_2_wolf | LegacyImage$ g 2 2 wolf m20 | TokenAmount$ 1
SVar:X:Count$ThisTurnCast_Card.YouCtrl SVar:X:Count$ThisTurnCast_Card.YouCtrl
Oracle:Flash\nOther Wolves and Werewolves you control get +1/+1.\nAt the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. Oracle:Flash\nOther Wolves and Werewolves you control get +1/+1.\nAt the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

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@@ -5,7 +5,7 @@ PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elemental.Other+YouCtrl | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elemental.Other+YouCtrl | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone SVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Optional$ True | ForgetChanged$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | SubAbility$ DBHand SVar:DBChangeZone:DB$ ChangeZone | Optional$ True | ForgetChanged$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | Tapped$ True | SubAbility$ DBHand
SVar:DBHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Oracle:Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

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@@ -3,6 +3,6 @@ ManaCost:1 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
SVar:TrigScry:DB$ Scry | ScryNum$ 1 SVar:TrigScry:DB$ Scry | ScryNum$ 1
T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets a creature you control, draw a card. T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets a creature you control, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)\nWhenever you cast a spell that targets a creature you control, draw a card. Oracle:Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)\nWhenever you cast a spell that targets a creature you control, draw a card.

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@@ -0,0 +1,20 @@
[metadata]
Name:Possibility Storm - War of the Spark #09
URL:http://www.possibilitystorm.com/wp-content/uploads/2019/06/119.-WAR9-2.jpg
Goal:Win
Turns:1
Difficulty:Mythic
Description:Win this turn. Start at the beginning of your upkeep. Due to your cast Rubble Reading and Run Aground, you know that the second card of your library is Electrodominance and the first card of your library is Run Aground; the first card of opponent's library is Benalish Marshal. Forbidding Spirit entered the battlefield on your opponent's last turn.
[state]
humanlife=20
ailife=20
turn=3
activeplayer=human
activephase=UPKEEP
humanhand=Finale of Promise;Release to the Wind;Maximize Velocity;Act of Treason
humanlibrary=Run Aground;Electrodominance;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt
humangraveyard=Thud;Rubble Reading;Run Aground;Beacon Bolt
humanbattlefield=God-Eternal Kefnet;Etali, Primal Storm;Jaya, Venerated Firemage|Counters:LOYALTY=3;Dreadhorde Arcanist;Emergence Zone;Island;Island;Island;Island;Island;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain
ailibrary=Benalish Marshal;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt
aibattlefield=Forbidding Spirit;Teferi, Time Raveler|Counters:LOYALTY=6;Lavinia, Azorius Renegade;Raff Capashen, Ship's Mage
aiprecast=Forbidding Spirit:TempAttackTax