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- Planes and phenomena will now be shown rotated 90 degrees in card zoomer mode.
- Updated the AI hints for Onakke Catacomb.
This commit is contained in:
@@ -4664,13 +4664,14 @@ public class Card extends GameEntity implements Comparable<Card> {
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public final boolean isArtifact() { return this.typeContains("Artifact"); }
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public final boolean isArtifact() { return this.typeContains("Artifact"); }
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public final boolean isEquipment() { return this.typeContains("Equipment"); }
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public final boolean isEquipment() { return this.typeContains("Equipment"); }
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public final boolean isFortification() { return this.typeContains("Fortification"); }
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public final boolean isFortification() { return this.typeContains("Fortification"); }
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public final boolean isScheme() { return this.typeContains("Scheme"); }
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public final boolean isPlaneswalker() { return this.typeContains("Planeswalker"); }
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public final boolean isPlaneswalker() { return this.typeContains("Planeswalker"); }
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public final boolean isEnchantment() { return this.typeContains("Enchantment"); }
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public final boolean isEnchantment() { return this.typeContains("Enchantment"); }
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public final boolean isAura() { return this.typeContains("Aura"); }
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public final boolean isAura() { return this.typeContains("Aura"); }
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public final boolean isScheme() { return this.typeContains("Scheme"); }
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public final boolean isPhenomenon() { return this.typeContains("Phenomenon"); }
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public final boolean isPlane() { return this.typeContains("Plane"); }
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private boolean typeContains(final String s) {
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private boolean typeContains(final String s) {
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final Iterator<String> it = this.getType().iterator();
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final Iterator<String> it = this.getType().iterator();
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while (it.hasNext()) {
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while (it.hasNext()) {
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@@ -5,5 +5,5 @@ S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | SetColor$ Black
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T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll {C}, creatures you control get +1/+0 and gain first strike until end of turn.
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T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll {C}, creatures you control get +1/+0 and gain first strike until end of turn.
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SVar:RolledChaos:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ First Strike
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SVar:RolledChaos:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ First Strike
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SVar:Picture:http://www.wizards.com/global/images/magic/general/onakke_catacomb.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/onakke_catacomb.jpg
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SVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True
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SVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True | RollInMain1$ True
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Oracle:All creatures are black and have deathtouch.\nWhenever you roll {C}, creatures you control get +1/+0 and gain first strike until end of turn.
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Oracle:All creatures are black and have deathtouch.\nWhenever you roll {C}, creatures you control get +1/+0 and gain first strike until end of turn.
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@@ -244,7 +244,7 @@ public enum CardZoomer {
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}
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}
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private int getInitialRotation() {
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private int getInitialRotation() {
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return (thisCard.isSplitCard() ? 90 : 0);
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return (thisCard.isSplitCard() || thisCard.isPlane() || thisCard.isPhenomenon() ? 90 : 0);
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}
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}
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private void setLayout() {
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private void setLayout() {
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