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- New Visual Themes setting to hide or show background image on match screen. Default show.
This commit is contained in:
@@ -1,442 +1,453 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.control;
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import java.awt.Component;
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import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowListener;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.List;
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import javax.swing.ImageIcon;
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import javax.swing.JLayeredPane;
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import javax.swing.SwingUtilities;
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import javax.swing.UIManager;
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import javax.swing.WindowConstants;
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import forge.Card;
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import forge.Constant.Preferences;
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import forge.Singletons;
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import forge.control.KeyboardShortcuts.Shortcut;
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import forge.game.Game;
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import forge.game.player.LobbyPlayer;
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import forge.game.player.Player;
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import forge.gui.GuiDialog;
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import forge.gui.SOverlayUtils;
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import forge.gui.deckeditor.CDeckEditorUI;
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import forge.gui.deckeditor.VDeckEditorUI;
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import forge.gui.framework.EDocID;
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import forge.gui.framework.InvalidLayoutFileException;
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import forge.gui.framework.SDisplayUtil;
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import forge.gui.framework.SLayoutIO;
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import forge.gui.framework.SOverflowUtil;
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import forge.gui.framework.SResizingUtil;
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import forge.gui.home.CHomeUI;
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import forge.gui.home.VHomeUI;
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import forge.gui.match.CMatchUI;
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import forge.gui.match.VMatchUI;
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import forge.gui.match.controllers.CDock;
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import forge.gui.match.controllers.CLog;
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import forge.gui.match.controllers.CMessage;
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import forge.gui.match.controllers.CStack;
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import forge.gui.match.nonsingleton.VField;
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import forge.gui.match.views.VAntes;
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import forge.gui.toolbox.FSkin;
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import forge.net.NetServer;
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import forge.properties.NewConstants;
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import forge.quest.data.QuestPreferences.QPref;
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import forge.quest.io.QuestDataIO;
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import forge.sound.SoundSystem;
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import forge.view.FView;
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/**
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* <p>
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* FControl.
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* </p>
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* Controls all Forge UI functionality inside one JFrame. This class switches
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* between various display states in that JFrame. Controllers are instantiated
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* separately by each state's top level view class.
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*/
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public enum FControl {
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instance;
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private List<Shortcut> shortcuts;
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private JLayeredPane display;
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private Screens state = Screens.UNKNOWN;
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private WindowListener waDefault, waConcede, waLeaveBazaar, waLeaveEditor;
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public static enum Screens {
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UNKNOWN,
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HOME_SCREEN,
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MATCH_SCREEN,
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DECK_EDITOR_CONSTRUCTED,
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QUEST_BAZAAR,
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DECK_EDITOR_LIMITED,
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DECK_EDITOR_QUEST,
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QUEST_CARD_SHOP,
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DRAFTING_PROCESS
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}
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private final SoundSystem soundSystem = new SoundSystem();
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/**
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* <p>
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* FControl.
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* </p>
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* Controls all Forge UI functionality inside one JFrame. This class
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* switches between various display states in that JFrame. Controllers are
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* instantiated separately by each state's top level view class.
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*/
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private FControl() {
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this.waDefault = new WindowAdapter() {
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@Override
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public void windowClosing(final WindowEvent e) {
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Singletons.getView().getFrame().setDefaultCloseOperation(
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WindowConstants.EXIT_ON_CLOSE);
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System.exit(0);
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}
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};
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// "Close" button override during match
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this.waConcede = new WindowAdapter() {
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@Override
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public void windowClosing(final WindowEvent e) {
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Singletons.getView().getFrame().setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
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if (!FControl.this.game.isGameOver())
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stopGame();
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else {
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Singletons.getControl().changeState(FControl.Screens.HOME_SCREEN);
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SOverlayUtils.hideOverlay();
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}
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}
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};
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// "Close" button override while inside bazaar (will probably be used later for other things)
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this.waLeaveBazaar = new WindowAdapter() {
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@Override
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public void windowClosing(final WindowEvent e) {
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Singletons.getView().getFrame().setDefaultCloseOperation(
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WindowConstants.DO_NOTHING_ON_CLOSE);
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changeState(Screens.HOME_SCREEN);
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}
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};
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this.waLeaveEditor = new WindowAdapter() {
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@Override
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public void windowClosing(final WindowEvent ev) {
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Singletons.getView().getFrame().setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
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if (CDeckEditorUI.SINGLETON_INSTANCE.getCurrentEditorController().exit()) {
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changeState(Screens.HOME_SCREEN);
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}
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}
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};
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}
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/** After view and model have been initialized, control can start.
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* @param isHeadlessMode */
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public void initialize() {
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// Preloads skin components (using progress bar).
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FSkin.loadFull();
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//This must be done here or at least between the skin being loaded and any FTabbedPanes being created.
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//Why,Swing? Why is this not a property of JTabbbedPane?
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UIManager.put("TabbedPane.selected", FSkin.getColor(FSkin.Colors.CLR_ACTIVE));
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UIManager.put("TabbedPane.contentOpaque", FSkin.getColor(FSkin.Colors.CLR_THEME));
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UIManager.put("TabbedPane.unselectedBackground", FSkin.getColor(FSkin.Colors.CLR_THEME2));
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this.shortcuts = KeyboardShortcuts.attachKeyboardShortcuts();
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this.display = FView.SINGLETON_INSTANCE.getLpnDocument();
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FSkin.setProgessBarMessage("About to load current quest.");
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// Preload quest data if present
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final File dirQuests = new File(NewConstants.QUEST_SAVE_DIR);
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final String questname = Singletons.getModel().getQuestPreferences().getPref(QPref.CURRENT_QUEST);
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final File data = new File(dirQuests.getPath(), questname);
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if (data.exists()) {
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Singletons.getModel().getQuest().load(QuestDataIO.loadData(data));
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}
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// Handles resizing in null layouts of layers in JLayeredPane.
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Singletons.getView().getFrame().addComponentListener(new ComponentAdapter() {
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@Override
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public void componentResized(final ComponentEvent e) {
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sizeChildren();
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}
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});
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FView.SINGLETON_INSTANCE.getLpnDocument().addMouseListener(SOverflowUtil.getHideOverflowListener());
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FView.SINGLETON_INSTANCE.getLpnDocument().addComponentListener(SResizingUtil.getWindowResizeListener());
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FSkin.setProgessBarMessage("Opening main window...");
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SwingUtilities.invokeLater(new Runnable() { @Override
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public void run() { Singletons.getView().initialize(); } });
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}
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/**
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* Switches between display states in top level JFrame.
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*/
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public void changeState(Screens screen) {
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clearChildren(JLayeredPane.DEFAULT_LAYER);
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this.state = screen;
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Singletons.getView().getFrame().removeWindowListener(waDefault);
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Singletons.getView().getFrame().removeWindowListener(waConcede);
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Singletons.getView().getFrame().removeWindowListener(waLeaveBazaar);
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Singletons.getView().getFrame().removeWindowListener(waLeaveEditor);
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// Fire up new state
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switch (screen) {
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case HOME_SCREEN:
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SOverlayUtils.hideTargetingOverlay();
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VHomeUI.SINGLETON_INSTANCE.populate();
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CHomeUI.SINGLETON_INSTANCE.initialize();
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FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
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FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(new ImageIcon());
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Singletons.getView().getFrame().addWindowListener(waDefault);
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break;
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case MATCH_SCREEN:
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VMatchUI.SINGLETON_INSTANCE.populate();
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FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
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FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(FSkin.getIcon(FSkin.Backgrounds.BG_MATCH));
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Singletons.getView().getFrame().addWindowListener(waConcede);
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SOverlayUtils.showTargetingOverlay();
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break;
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case DECK_EDITOR_CONSTRUCTED:
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case DECK_EDITOR_LIMITED:
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case DECK_EDITOR_QUEST:
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case QUEST_CARD_SHOP:
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case DRAFTING_PROCESS:
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SOverlayUtils.hideTargetingOverlay();
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VDeckEditorUI.SINGLETON_INSTANCE.populate();
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FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
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FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(new ImageIcon());
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Singletons.getView().getFrame().addWindowListener(waLeaveEditor);
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break;
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case QUEST_BAZAAR:
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SOverlayUtils.hideTargetingOverlay();
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display.add(Singletons.getView().getViewBazaar(), JLayeredPane.DEFAULT_LAYER);
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FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(false);
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sizeChildren();
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Singletons.getView().getFrame().addWindowListener(waLeaveBazaar);
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break;
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default:
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throw new RuntimeException("unhandled screen: " + screen);
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}
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}
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public void changeStateAutoFixLayout(Screens newState, String stateName) {
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try {
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changeState(newState);
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} catch (InvalidLayoutFileException ex) {
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GuiDialog.message("Your " + stateName + " layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.");
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File fLayout = new File(SLayoutIO.getFilePreferred(newState));
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fLayout.delete();
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// try again
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changeState(newState);
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}
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}
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/**
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* Returns the int reflecting the current state of the top level frame
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* (see field definitions and class methods for details).
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*
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* @return {@link java.lang.Integer}
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* */
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public Screens getState() {
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return this.state;
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}
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/** @return List<Shortcut> A list of attached keyboard shortcut descriptions and properties. */
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public List<Shortcut> getShortcuts() {
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return this.shortcuts;
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}
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/** Remove all children from a specified layer. */
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private void clearChildren(final int layer0) {
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final Component[] children = FView.SINGLETON_INSTANCE.getLpnDocument()
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.getComponentsInLayer(layer0);
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for (final Component c : children) {
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display.remove(c);
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}
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}
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/** Sizes children of JLayeredPane to fully fit their layers. */
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private void sizeChildren() {
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Component[] children = display.getComponentsInLayer(JLayeredPane.DEFAULT_LAYER);
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if (children.length != 0) { children[0].setSize(display.getSize()); }
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children = display.getComponentsInLayer(FView.TARGETING_LAYER);
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if (children.length != 0) { children[0].setSize(display.getSize()); }
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children = display.getComponentsInLayer(JLayeredPane.MODAL_LAYER);
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if (children.length != 0) { children[0].setSize(display.getSize()); }
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}
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/**
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* TODO: Write javadoc for this method.
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* @return
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*/
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private Lobby lobby = null;
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public Lobby getLobby() {
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if (lobby == null) {
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lobby = new Lobby();
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}
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return lobby;
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}
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public Player getCurrentPlayer() {
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// try current priority
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Player currentPriority = game.getPhaseHandler().getPriorityPlayer();
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if( null != currentPriority && currentPriority.getLobbyPlayer() == getLobby().getGuiPlayer() )
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return currentPriority;
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// otherwise find just any player, belonging to this lobbyplayer
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for(Player p : game.getPlayers())
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if(p.getLobbyPlayer() == getLobby().getGuiPlayer() )
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return p;
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return null;
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}
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public boolean mayShowCard(Card c) {
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return game == null || !gameHasHumanPlayer || c.canBeShownTo(getCurrentPlayer());
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}
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/**
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* TODO: Write javadoc for this method.
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* @return
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*/
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public SoundSystem getSoundSystem() {
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return soundSystem;
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}
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/**
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* TODO: Write javadoc for this method.
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* @return
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*/
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private final NetServer server = new NetServer();
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public NetServer getServer() {
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// TODO Auto-generated method stub
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return server;
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}
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private Game game;
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private boolean gameHasHumanPlayer;
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public Game getObservedGame() {
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return game;
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}
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public final void stopGame() {
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List<Player> pp = new ArrayList<Player>();
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for(Player p : game.getPlayers()) {
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if ( p.getOriginalLobbyPlayer() == getLobby().getGuiPlayer() )
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pp.add(p);
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}
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boolean hasHuman = !pp.isEmpty();
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if ( pp.isEmpty() )
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pp.addAll(game.getPlayers()); // no human? then all players surrender!
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for(Player p: pp)
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p.concede();
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Player priorityPlayer = game.getPhaseHandler().getPriorityPlayer();
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boolean humanHasPriority = priorityPlayer == null || priorityPlayer.getLobbyPlayer() == getLobby().getGuiPlayer();
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if ( hasHuman && humanHasPriority )
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game.getAction().checkGameOverCondition();
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else
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game.isGameOver(); // this is synchronized method - it's used to make Game-0 thread see changes made here
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playbackControl.onGameStopRequested();
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}
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private InputQueue inputQueue;
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public InputQueue getInputQueue() {
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return inputQueue;
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}
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private final FControlGameEventHandler fcVisitor = new FControlGameEventHandler(this);
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private final FControlGamePlayback playbackControl = new FControlGamePlayback(this);
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public void attachToGame(Game game0) {
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// TODO: Detach from other game we might be looking at
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inputQueue = new InputQueue();
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this.game = game0;
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game.subscribeToEvents(Singletons.getControl().getSoundSystem());
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LobbyPlayer humanLobbyPlayer = getLobby().getGuiPlayer();
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// The UI controls should use these game data as models
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CMatchUI.SINGLETON_INSTANCE.initMatch(game.getRegisteredPlayers(), humanLobbyPlayer);
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CDock.SINGLETON_INSTANCE.setModel(game, humanLobbyPlayer);
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CStack.SINGLETON_INSTANCE.setModel(game.getStack(), humanLobbyPlayer);
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CLog.SINGLETON_INSTANCE.setModel(game.getGameLog());
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Singletons.getModel().getPreferences().actuateMatchPreferences();
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changeStateAutoFixLayout(Screens.MATCH_SCREEN, "match");
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SDisplayUtil.showTab(EDocID.REPORT_LOG.getDoc());
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CMessage.SINGLETON_INSTANCE.getInputControl().setGame(game);
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// Listen to DuelOutcome event to show ViewWinLose
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game.subscribeToEvents(fcVisitor);
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// Add playback controls to match if needed
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gameHasHumanPlayer = false;
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for(Player p : game.getPlayers()) {
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if ( p.getController().getLobbyPlayer() == getLobby().getGuiPlayer() )
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gameHasHumanPlayer = true;
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}
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if (!gameHasHumanPlayer) {
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game.subscribeToEvents(playbackControl);
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}
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VAntes.SINGLETON_INSTANCE.setModel(game.getRegisteredPlayers());
|
||||
|
||||
for (final VField field : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
|
||||
field.getDetailsPanel().getLblLibrary().setHoverable(Preferences.DEV_MODE);
|
||||
}
|
||||
|
||||
// per player observers were set in CMatchUI.SINGLETON_INSTANCE.initMatch
|
||||
//Set Field shown to current player.
|
||||
VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(game.getPlayers().get(0));
|
||||
SDisplayUtil.showTab(nextField);
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||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Forge: Play Magic: the Gathering.
|
||||
* Copyright (C) 2011 Forge Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package forge.control;
|
||||
|
||||
import java.awt.Component;
|
||||
import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
import java.awt.event.WindowListener;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JLayeredPane;
|
||||
import javax.swing.SwingUtilities;
|
||||
import javax.swing.UIManager;
|
||||
import javax.swing.WindowConstants;
|
||||
|
||||
import forge.Card;
|
||||
import forge.Constant.Preferences;
|
||||
import forge.Singletons;
|
||||
import forge.control.KeyboardShortcuts.Shortcut;
|
||||
import forge.game.Game;
|
||||
import forge.game.player.LobbyPlayer;
|
||||
import forge.game.player.Player;
|
||||
import forge.gui.GuiDialog;
|
||||
import forge.gui.SOverlayUtils;
|
||||
import forge.gui.deckeditor.CDeckEditorUI;
|
||||
import forge.gui.deckeditor.VDeckEditorUI;
|
||||
import forge.gui.framework.EDocID;
|
||||
import forge.gui.framework.InvalidLayoutFileException;
|
||||
import forge.gui.framework.SDisplayUtil;
|
||||
import forge.gui.framework.SLayoutIO;
|
||||
import forge.gui.framework.SOverflowUtil;
|
||||
import forge.gui.framework.SResizingUtil;
|
||||
import forge.gui.home.CHomeUI;
|
||||
import forge.gui.home.VHomeUI;
|
||||
import forge.gui.match.CMatchUI;
|
||||
import forge.gui.match.VMatchUI;
|
||||
import forge.gui.match.controllers.CDock;
|
||||
import forge.gui.match.controllers.CLog;
|
||||
import forge.gui.match.controllers.CMessage;
|
||||
import forge.gui.match.controllers.CStack;
|
||||
import forge.gui.match.nonsingleton.VField;
|
||||
import forge.gui.match.views.VAntes;
|
||||
import forge.gui.toolbox.FSkin;
|
||||
import forge.net.NetServer;
|
||||
import forge.properties.ForgePreferences.FPref;
|
||||
import forge.properties.NewConstants;
|
||||
import forge.quest.data.QuestPreferences.QPref;
|
||||
import forge.quest.io.QuestDataIO;
|
||||
import forge.sound.SoundSystem;
|
||||
import forge.view.FView;
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* FControl.
|
||||
* </p>
|
||||
* Controls all Forge UI functionality inside one JFrame. This class switches
|
||||
* between various display states in that JFrame. Controllers are instantiated
|
||||
* separately by each state's top level view class.
|
||||
*/
|
||||
public enum FControl {
|
||||
instance;
|
||||
|
||||
private List<Shortcut> shortcuts;
|
||||
private JLayeredPane display;
|
||||
private Screens state = Screens.UNKNOWN;
|
||||
|
||||
private WindowListener waDefault, waConcede, waLeaveBazaar, waLeaveEditor;
|
||||
|
||||
public static enum Screens {
|
||||
UNKNOWN,
|
||||
HOME_SCREEN,
|
||||
MATCH_SCREEN,
|
||||
DECK_EDITOR_CONSTRUCTED,
|
||||
QUEST_BAZAAR,
|
||||
DECK_EDITOR_LIMITED,
|
||||
DECK_EDITOR_QUEST,
|
||||
QUEST_CARD_SHOP,
|
||||
DRAFTING_PROCESS
|
||||
}
|
||||
|
||||
private final SoundSystem soundSystem = new SoundSystem();
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* FControl.
|
||||
* </p>
|
||||
* Controls all Forge UI functionality inside one JFrame. This class
|
||||
* switches between various display states in that JFrame. Controllers are
|
||||
* instantiated separately by each state's top level view class.
|
||||
*/
|
||||
private FControl() {
|
||||
this.waDefault = new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(final WindowEvent e) {
|
||||
Singletons.getView().getFrame().setDefaultCloseOperation(
|
||||
WindowConstants.EXIT_ON_CLOSE);
|
||||
|
||||
System.exit(0);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
// "Close" button override during match
|
||||
this.waConcede = new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(final WindowEvent e) {
|
||||
Singletons.getView().getFrame().setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
|
||||
|
||||
if (!FControl.this.game.isGameOver())
|
||||
stopGame();
|
||||
else {
|
||||
Singletons.getControl().changeState(FControl.Screens.HOME_SCREEN);
|
||||
SOverlayUtils.hideOverlay();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// "Close" button override while inside bazaar (will probably be used later for other things)
|
||||
this.waLeaveBazaar = new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(final WindowEvent e) {
|
||||
Singletons.getView().getFrame().setDefaultCloseOperation(
|
||||
WindowConstants.DO_NOTHING_ON_CLOSE);
|
||||
|
||||
changeState(Screens.HOME_SCREEN);
|
||||
}
|
||||
};
|
||||
|
||||
this.waLeaveEditor = new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(final WindowEvent ev) {
|
||||
Singletons.getView().getFrame().setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
|
||||
|
||||
if (CDeckEditorUI.SINGLETON_INSTANCE.getCurrentEditorController().exit()) {
|
||||
changeState(Screens.HOME_SCREEN);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/** After view and model have been initialized, control can start.
|
||||
* @param isHeadlessMode */
|
||||
public void initialize() {
|
||||
// Preloads skin components (using progress bar).
|
||||
FSkin.loadFull();
|
||||
|
||||
//This must be done here or at least between the skin being loaded and any FTabbedPanes being created.
|
||||
//Why,Swing? Why is this not a property of JTabbbedPane?
|
||||
UIManager.put("TabbedPane.selected", FSkin.getColor(FSkin.Colors.CLR_ACTIVE));
|
||||
UIManager.put("TabbedPane.contentOpaque", FSkin.getColor(FSkin.Colors.CLR_THEME));
|
||||
UIManager.put("TabbedPane.unselectedBackground", FSkin.getColor(FSkin.Colors.CLR_THEME2));
|
||||
|
||||
this.shortcuts = KeyboardShortcuts.attachKeyboardShortcuts();
|
||||
this.display = FView.SINGLETON_INSTANCE.getLpnDocument();
|
||||
|
||||
FSkin.setProgessBarMessage("About to load current quest.");
|
||||
// Preload quest data if present
|
||||
final File dirQuests = new File(NewConstants.QUEST_SAVE_DIR);
|
||||
final String questname = Singletons.getModel().getQuestPreferences().getPref(QPref.CURRENT_QUEST);
|
||||
final File data = new File(dirQuests.getPath(), questname);
|
||||
if (data.exists()) {
|
||||
Singletons.getModel().getQuest().load(QuestDataIO.loadData(data));
|
||||
}
|
||||
|
||||
// Handles resizing in null layouts of layers in JLayeredPane.
|
||||
Singletons.getView().getFrame().addComponentListener(new ComponentAdapter() {
|
||||
@Override
|
||||
public void componentResized(final ComponentEvent e) {
|
||||
sizeChildren();
|
||||
}
|
||||
});
|
||||
|
||||
FView.SINGLETON_INSTANCE.getLpnDocument().addMouseListener(SOverflowUtil.getHideOverflowListener());
|
||||
FView.SINGLETON_INSTANCE.getLpnDocument().addComponentListener(SResizingUtil.getWindowResizeListener());
|
||||
|
||||
FSkin.setProgessBarMessage("Opening main window...");
|
||||
SwingUtilities.invokeLater(new Runnable() { @Override
|
||||
public void run() { Singletons.getView().initialize(); } });
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches between display states in top level JFrame.
|
||||
*/
|
||||
public void changeState(Screens screen) {
|
||||
clearChildren(JLayeredPane.DEFAULT_LAYER);
|
||||
this.state = screen;
|
||||
|
||||
Singletons.getView().getFrame().removeWindowListener(waDefault);
|
||||
Singletons.getView().getFrame().removeWindowListener(waConcede);
|
||||
Singletons.getView().getFrame().removeWindowListener(waLeaveBazaar);
|
||||
Singletons.getView().getFrame().removeWindowListener(waLeaveEditor);
|
||||
|
||||
// Fire up new state
|
||||
switch (screen) {
|
||||
case HOME_SCREEN:
|
||||
SOverlayUtils.hideTargetingOverlay();
|
||||
VHomeUI.SINGLETON_INSTANCE.populate();
|
||||
CHomeUI.SINGLETON_INSTANCE.initialize();
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(new ImageIcon());
|
||||
Singletons.getView().getFrame().addWindowListener(waDefault);
|
||||
break;
|
||||
|
||||
case MATCH_SCREEN:
|
||||
VMatchUI.SINGLETON_INSTANCE.populate();
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
|
||||
showMatchBackgroundImage();
|
||||
Singletons.getView().getFrame().addWindowListener(waConcede);
|
||||
SOverlayUtils.showTargetingOverlay();
|
||||
break;
|
||||
|
||||
case DECK_EDITOR_CONSTRUCTED:
|
||||
case DECK_EDITOR_LIMITED:
|
||||
case DECK_EDITOR_QUEST:
|
||||
case QUEST_CARD_SHOP:
|
||||
case DRAFTING_PROCESS:
|
||||
SOverlayUtils.hideTargetingOverlay();
|
||||
VDeckEditorUI.SINGLETON_INSTANCE.populate();
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(true);
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(new ImageIcon());
|
||||
Singletons.getView().getFrame().addWindowListener(waLeaveEditor);
|
||||
break;
|
||||
|
||||
case QUEST_BAZAAR:
|
||||
SOverlayUtils.hideTargetingOverlay();
|
||||
display.add(Singletons.getView().getViewBazaar(), JLayeredPane.DEFAULT_LAYER);
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setVisible(false);
|
||||
sizeChildren();
|
||||
Singletons.getView().getFrame().addWindowListener(waLeaveBazaar);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new RuntimeException("unhandled screen: " + screen);
|
||||
}
|
||||
}
|
||||
|
||||
private void showMatchBackgroundImage() {
|
||||
if (isMatchBackgroundImageVisible()) {
|
||||
FView.SINGLETON_INSTANCE.getPnlInsets().setForegroundImage(FSkin.getIcon(FSkin.Backgrounds.BG_MATCH));
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isMatchBackgroundImageVisible() {
|
||||
return Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MATCH_IMAGE_VISIBLE);
|
||||
}
|
||||
|
||||
public void changeStateAutoFixLayout(Screens newState, String stateName) {
|
||||
try {
|
||||
changeState(newState);
|
||||
} catch (InvalidLayoutFileException ex) {
|
||||
GuiDialog.message("Your " + stateName + " layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.");
|
||||
File fLayout = new File(SLayoutIO.getFilePreferred(newState));
|
||||
fLayout.delete();
|
||||
// try again
|
||||
changeState(newState);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the int reflecting the current state of the top level frame
|
||||
* (see field definitions and class methods for details).
|
||||
*
|
||||
* @return {@link java.lang.Integer}
|
||||
* */
|
||||
public Screens getState() {
|
||||
return this.state;
|
||||
}
|
||||
|
||||
/** @return List<Shortcut> A list of attached keyboard shortcut descriptions and properties. */
|
||||
public List<Shortcut> getShortcuts() {
|
||||
return this.shortcuts;
|
||||
}
|
||||
|
||||
/** Remove all children from a specified layer. */
|
||||
private void clearChildren(final int layer0) {
|
||||
final Component[] children = FView.SINGLETON_INSTANCE.getLpnDocument()
|
||||
.getComponentsInLayer(layer0);
|
||||
|
||||
for (final Component c : children) {
|
||||
display.remove(c);
|
||||
}
|
||||
}
|
||||
|
||||
/** Sizes children of JLayeredPane to fully fit their layers. */
|
||||
private void sizeChildren() {
|
||||
Component[] children = display.getComponentsInLayer(JLayeredPane.DEFAULT_LAYER);
|
||||
if (children.length != 0) { children[0].setSize(display.getSize()); }
|
||||
|
||||
children = display.getComponentsInLayer(FView.TARGETING_LAYER);
|
||||
if (children.length != 0) { children[0].setSize(display.getSize()); }
|
||||
|
||||
children = display.getComponentsInLayer(JLayeredPane.MODAL_LAYER);
|
||||
if (children.length != 0) { children[0].setSize(display.getSize()); }
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: Write javadoc for this method.
|
||||
* @return
|
||||
*/
|
||||
private Lobby lobby = null;
|
||||
public Lobby getLobby() {
|
||||
if (lobby == null) {
|
||||
lobby = new Lobby();
|
||||
}
|
||||
return lobby;
|
||||
}
|
||||
|
||||
public Player getCurrentPlayer() {
|
||||
// try current priority
|
||||
Player currentPriority = game.getPhaseHandler().getPriorityPlayer();
|
||||
if( null != currentPriority && currentPriority.getLobbyPlayer() == getLobby().getGuiPlayer() )
|
||||
return currentPriority;
|
||||
|
||||
// otherwise find just any player, belonging to this lobbyplayer
|
||||
for(Player p : game.getPlayers())
|
||||
if(p.getLobbyPlayer() == getLobby().getGuiPlayer() )
|
||||
return p;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean mayShowCard(Card c) {
|
||||
return game == null || !gameHasHumanPlayer || c.canBeShownTo(getCurrentPlayer());
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: Write javadoc for this method.
|
||||
* @return
|
||||
*/
|
||||
public SoundSystem getSoundSystem() {
|
||||
return soundSystem;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: Write javadoc for this method.
|
||||
* @return
|
||||
*/
|
||||
private final NetServer server = new NetServer();
|
||||
public NetServer getServer() {
|
||||
// TODO Auto-generated method stub
|
||||
return server;
|
||||
}
|
||||
|
||||
private Game game;
|
||||
private boolean gameHasHumanPlayer;
|
||||
|
||||
public Game getObservedGame() {
|
||||
return game;
|
||||
}
|
||||
|
||||
public final void stopGame() {
|
||||
List<Player> pp = new ArrayList<Player>();
|
||||
for(Player p : game.getPlayers()) {
|
||||
if ( p.getOriginalLobbyPlayer() == getLobby().getGuiPlayer() )
|
||||
pp.add(p);
|
||||
}
|
||||
boolean hasHuman = !pp.isEmpty();
|
||||
|
||||
if ( pp.isEmpty() )
|
||||
pp.addAll(game.getPlayers()); // no human? then all players surrender!
|
||||
|
||||
for(Player p: pp)
|
||||
p.concede();
|
||||
|
||||
Player priorityPlayer = game.getPhaseHandler().getPriorityPlayer();
|
||||
boolean humanHasPriority = priorityPlayer == null || priorityPlayer.getLobbyPlayer() == getLobby().getGuiPlayer();
|
||||
|
||||
if ( hasHuman && humanHasPriority )
|
||||
game.getAction().checkGameOverCondition();
|
||||
else
|
||||
game.isGameOver(); // this is synchronized method - it's used to make Game-0 thread see changes made here
|
||||
|
||||
playbackControl.onGameStopRequested();
|
||||
}
|
||||
|
||||
private InputQueue inputQueue;
|
||||
public InputQueue getInputQueue() {
|
||||
return inputQueue;
|
||||
}
|
||||
|
||||
|
||||
private final FControlGameEventHandler fcVisitor = new FControlGameEventHandler(this);
|
||||
private final FControlGamePlayback playbackControl = new FControlGamePlayback(this);
|
||||
public void attachToGame(Game game0) {
|
||||
// TODO: Detach from other game we might be looking at
|
||||
|
||||
inputQueue = new InputQueue();
|
||||
|
||||
this.game = game0;
|
||||
game.subscribeToEvents(Singletons.getControl().getSoundSystem());
|
||||
|
||||
LobbyPlayer humanLobbyPlayer = getLobby().getGuiPlayer();
|
||||
// The UI controls should use these game data as models
|
||||
CMatchUI.SINGLETON_INSTANCE.initMatch(game.getRegisteredPlayers(), humanLobbyPlayer);
|
||||
CDock.SINGLETON_INSTANCE.setModel(game, humanLobbyPlayer);
|
||||
CStack.SINGLETON_INSTANCE.setModel(game.getStack(), humanLobbyPlayer);
|
||||
CLog.SINGLETON_INSTANCE.setModel(game.getGameLog());
|
||||
|
||||
|
||||
Singletons.getModel().getPreferences().actuateMatchPreferences();
|
||||
|
||||
changeStateAutoFixLayout(Screens.MATCH_SCREEN, "match");
|
||||
SDisplayUtil.showTab(EDocID.REPORT_LOG.getDoc());
|
||||
|
||||
CMessage.SINGLETON_INSTANCE.getInputControl().setGame(game);
|
||||
|
||||
// Listen to DuelOutcome event to show ViewWinLose
|
||||
game.subscribeToEvents(fcVisitor);
|
||||
|
||||
// Add playback controls to match if needed
|
||||
gameHasHumanPlayer = false;
|
||||
for(Player p : game.getPlayers()) {
|
||||
if ( p.getController().getLobbyPlayer() == getLobby().getGuiPlayer() )
|
||||
gameHasHumanPlayer = true;
|
||||
}
|
||||
|
||||
if (!gameHasHumanPlayer) {
|
||||
game.subscribeToEvents(playbackControl);
|
||||
}
|
||||
|
||||
VAntes.SINGLETON_INSTANCE.setModel(game.getRegisteredPlayers());
|
||||
|
||||
for (final VField field : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
|
||||
field.getDetailsPanel().getLblLibrary().setHoverable(Preferences.DEV_MODE);
|
||||
}
|
||||
|
||||
// per player observers were set in CMatchUI.SINGLETON_INSTANCE.initMatch
|
||||
//Set Field shown to current player.
|
||||
VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(game.getPlayers().get(0));
|
||||
SDisplayUtil.showTab(nextField);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ public enum CSubmenuPreferences implements ICDoc {
|
||||
|
||||
this.view = VSubmenuPreferences.SINGLETON_INSTANCE;
|
||||
this.prefs = Singletons.getModel().getPreferences();
|
||||
|
||||
|
||||
// This updates variable right now and is not standard
|
||||
view.getCbDevMode().addItemListener(new ItemListener() {
|
||||
@Override
|
||||
@@ -83,6 +83,7 @@ public enum CSubmenuPreferences implements ICDoc {
|
||||
lstControls.add(Pair.of(view.getCbOverlayCardName(), FPref.UI_OVERLAY_CARD_NAME));
|
||||
lstControls.add(Pair.of(view.getCbOverlayCardPower(), FPref.UI_OVERLAY_CARD_POWER));
|
||||
lstControls.add(Pair.of(view.getCbOverlayCardManaCost(), FPref.UI_OVERLAY_CARD_MANA_COST));
|
||||
lstControls.add(Pair.of(view.getCbShowMatchBackgroundImage(), FPref.UI_MATCH_IMAGE_VISIBLE));
|
||||
|
||||
for(final Pair<JCheckBox, FPref> kv : lstControls) {
|
||||
kv.getKey().addItemListener(new ItemListener() {
|
||||
@@ -113,19 +114,21 @@ public enum CSubmenuPreferences implements ICDoc {
|
||||
public void run() {
|
||||
CSubmenuPreferences.this.resetMatchScreenLayout();
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
initializeGameLogVerbosityComboBox();
|
||||
initializeAiProfilesComboBox();
|
||||
initializeSkinsComboBox();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see forge.control.home.IControlSubmenu#update()
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
|
||||
this.view = VSubmenuPreferences.SINGLETON_INSTANCE;
|
||||
this.prefs = Singletons.getModel().getPreferences();
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@ import javax.swing.border.MatteBorder;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
|
||||
import org.apache.commons.lang3.StringUtils;
|
||||
|
||||
import forge.GameLogEntryType;
|
||||
import forge.Singletons;
|
||||
import forge.control.KeyboardShortcuts;
|
||||
@@ -82,6 +81,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
private final JCheckBox cbOverlayCardPower = new OptionsCheckBox("Power/Toughness");
|
||||
private final JCheckBox cbOverlayCardManaCost = new OptionsCheckBox("Mana Cost");
|
||||
private final JCheckBox cbCompactMainMenu = new OptionsCheckBox("Use Compact Main Sidebar Menu");
|
||||
private final JCheckBox cbShowMatchBackgroundImage = new OptionsCheckBox("Show Background Image on Match Screen");
|
||||
|
||||
private final Map<FPref, KeyboardShortcutField> shortcutFields = new HashMap<FPref, KeyboardShortcutField>();
|
||||
|
||||
@@ -166,6 +166,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
|
||||
pnlPrefs.add(cbpGameLogEntryType, "w 80%!, gap 10% 0 0 10px, span 2 1");
|
||||
pnlPrefs.add(new NoteLabel("Changes how much information is displayed in the game log. Sorted by least to most verbose."), regularConstraints);
|
||||
|
||||
|
||||
// Themes
|
||||
pnlPrefs.add(new SectionLabel("Visual Themes"), sectionConstraints + ", gaptop 2%");
|
||||
@@ -173,6 +174,10 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
pnlPrefs.add(cbpSkin, "w 80%!, gap 10% 0 0 10px, span 2 1");
|
||||
pnlPrefs.add(new NoteLabel("Change the overall look and feel of Forge (RESTART REQUIRED)."), regularConstraints);
|
||||
|
||||
pnlPrefs.add(cbShowMatchBackgroundImage, regularConstraints);
|
||||
pnlPrefs.add(new NoteLabel("Toggle the visibility of the background image on the match screen."), regularConstraints);
|
||||
|
||||
|
||||
// Graphic Options
|
||||
pnlPrefs.add(new SectionLabel("Graphic Options"), sectionConstraints + ", gaptop 2%");
|
||||
|
||||
@@ -188,13 +193,14 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
pnlPrefs.add(cbUiForTouchScreen, regularConstraints);
|
||||
pnlPrefs.add(new NoteLabel("Increases some UI elements to provide a better experience on touchscreen devices. (Needs restart)"), regularConstraints);
|
||||
|
||||
// Overlay options
|
||||
// Card Overlay options
|
||||
pnlPrefs.add(new SectionLabel("Card Overlay Options"), sectionConstraints);
|
||||
pnlPrefs.add(new NoteLabel("Show text overlays which are easier to read when cards are reduced in size to fit the play area."), regularConstraints);
|
||||
pnlPrefs.add(cbOverlayCardName, regularConstraints);
|
||||
pnlPrefs.add(cbOverlayCardPower, regularConstraints);
|
||||
pnlPrefs.add(cbOverlayCardManaCost, regularConstraints);
|
||||
|
||||
|
||||
// Sound options
|
||||
pnlPrefs.add(new SectionLabel("Sound Options"), sectionConstraints + ", gaptop 2%");
|
||||
|
||||
@@ -204,6 +210,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
pnlPrefs.add(cbAltSoundSystem, regularConstraints);
|
||||
pnlPrefs.add(new NoteLabel("Use the alternate sound system (only use in case your have issues with sound not playing or disappearing)"), regularConstraints);
|
||||
|
||||
|
||||
// Keyboard shortcuts
|
||||
final JLabel lblShortcuts = new SectionLabel("Keyboard Shortcuts");
|
||||
pnlPrefs.add(lblShortcuts, sectionConstraints + ", gaptop 2%");
|
||||
@@ -467,6 +474,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
public FComboBoxPanel<String> getSkinsComboBoxPanel() {
|
||||
return cbpSkin;
|
||||
}
|
||||
|
||||
/** @return {@link javax.swing.JCheckBox} */
|
||||
public JCheckBox getCbEnforceDeckLegality() {
|
||||
return cbEnforceDeckLegality;
|
||||
@@ -496,9 +504,11 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
|
||||
return btnReset;
|
||||
}
|
||||
|
||||
/** @return {@link javax.swing.JCheckBox} */
|
||||
public JCheckBox getCbShowMatchBackgroundImage() {
|
||||
return cbShowMatchBackgroundImage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========== Overridden from IVDoc
|
||||
|
||||
public final FLabel getBtnDeleteMatchUI() {
|
||||
|
||||
@@ -59,6 +59,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
|
||||
UI_RANDOM_CARD_ART ("false"),
|
||||
UI_CURRENT_AI_PROFILE (AiProfileUtil.AI_PROFILE_RANDOM_MATCH),
|
||||
UI_CLONE_MODE_SOURCE ("false"), /** */
|
||||
UI_MATCH_IMAGE_VISIBLE ("true"),
|
||||
|
||||
UI_FOR_TOUCHSCREN("false"),
|
||||
|
||||
|
||||
Reference in New Issue
Block a user