fix Java warning in CardList.java and remove obsolete function

This commit is contained in:
jendave
2011-08-06 23:50:59 +00:00
parent 0420af1c82
commit 294af27d79
3 changed files with 64 additions and 99 deletions

View File

@@ -214,7 +214,6 @@ public class CardList implements Iterable<Card> {
});
}
//cardType is like "Land" or "Goblin", returns a new CardList that is a subset of current CardList
public CardList getType(final String cardType) {
return this.filter(new CardListFilter() {
@@ -241,28 +240,6 @@ public class CardList implements Iterable<Card> {
});
}
public CardList getTapState(String TappedOrUntapped)
{
CardList cl = new CardList();
Card c;
for (int i=0; i<size(); i++)
{
c = getCard(i);
if (TappedOrUntapped.equals("Tapped"))
{
if (c.isTapped() == true)
cl.add(c);
}
else if (TappedOrUntapped.equals("Untapped"))
{
if (c.isUntapped() == true)
cl.add(c);
}
}
return cl;
}
public CardList getKeyword(final String keyword) {
return this.filter(new CardListFilter() {
public boolean addCard(Card c) {
@@ -305,16 +282,6 @@ public class CardList implements Iterable<Card> {
});
}
/*no longer needed
public CardList canBeDamagedBy(final Card card) {
return this.filter(new CardListFilter() {
public boolean addCard(Card c) {
return CardFactoryUtil.canDamage(card, c);
}
});
}
*/
public CardList filter(CardListFilter f) {
CardList c = new CardList();
for(int i = 0; i < size(); i++)
@@ -352,7 +319,7 @@ public class CardList implements Iterable<Card> {
public void shuffle() {
// reseed Random each time we want to Shuffle
MyRandom.random = MyRandom.random;
//MyRandom.random = MyRandom.random;
Collections.shuffle(list, MyRandom.random);
Collections.shuffle(list, MyRandom.random);
Collections.shuffle(list, MyRandom.random);
@@ -416,4 +383,5 @@ public class CardList implements Iterable<Card> {
}
});
}
}
}//end class CardList

View File

@@ -3916,7 +3916,7 @@ public class CardFactoryUtil {
{
CardList list = new CardList(AllZone.Computer_Battlefield.getCards());
list = list.getType(d[2]);
list = list.getTapState("Tapped");
list = list.filter(AllZoneUtil.tapped);
for(int i = 0; i < n && i < list.size(); i++)
{

View File

@@ -447,10 +447,8 @@ class CardFactory_Lands {
private static final long serialVersionUID = 6175830918425915833L;
final Player player = card.getController();
public void execute() {
PlayerZone play = AllZone.getZone(Constant.Zone.Battlefield, card.getController());
CardList plains = new CardList(play.getCards());
plains = plains.getType("Land");
plains = plains.getTapState("Untapped");
CardList plains = AllZoneUtil.getPlayerLandsInPlay(card.getController());
plains = plains.filter(AllZoneUtil.untapped);
if( player.isComputer()) {
if( plains.size() > 1 ) {
@@ -470,8 +468,7 @@ class CardFactory_Lands {
}
else { //this is the human resolution
final int[] paid = {0};
if ((new CardList(AllZone.Human_Battlefield.getCards())
.getType("Land").getTapState("Untapped").size() < 2))
if ((AllZoneUtil.getPlayerLandsInPlay(AllZone.HumanPlayer).filter(AllZoneUtil.untapped).size() < 2))
{
AllZone.GameAction.sacrifice(card);
return;