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https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
fix Java warning in CardList.java and remove obsolete function
This commit is contained in:
@@ -33,7 +33,7 @@ public class CardList implements Iterable<Card> {
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addAll(c);
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addAll(c);
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}
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}
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// get any cards that exist in the passed in sets list
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// get any cards that exist in the passed in sets list
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public CardList getSets(ArrayList<String> sets) {
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public CardList getSets(ArrayList<String> sets) {
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CardList list = new CardList();
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CardList list = new CardList();
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for(Card c : this){
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for(Card c : this){
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@@ -206,7 +206,7 @@ public class CardList implements Iterable<Card> {
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public CardList getRarity(final String rarity) {
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public CardList getRarity(final String rarity) {
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return this.filter(new CardListFilter() {
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return this.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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public boolean addCard(Card c) {
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// TODO spin off Mythic from Rare when the time comes
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// TODO spin off Mythic from Rare when the time comes
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String r = c.getSVar("Rarity");
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String r = c.getSVar("Rarity");
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return r.equals(rarity) ||
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return r.equals(rarity) ||
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rarity.equals(Constant.Rarity.Rare) && r.equals(Constant.Rarity.Mythic);
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rarity.equals(Constant.Rarity.Rare) && r.equals(Constant.Rarity.Mythic);
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@@ -214,8 +214,7 @@ public class CardList implements Iterable<Card> {
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});
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});
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}
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}
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//cardType is like "Land" or "Goblin", returns a new CardList that is a subset of current CardList
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//cardType is like "Land" or "Goblin", returns a new CardList that is a subset of current CardList
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public CardList getType(final String cardType) {
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public CardList getType(final String cardType) {
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return this.filter(new CardListFilter() {
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return this.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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public boolean addCard(Card c) {
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@@ -224,7 +223,7 @@ public class CardList implements Iterable<Card> {
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});
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});
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}
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}
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//cardType is like "Land" or "Goblin", returns a new CardList with cards that do not have this type
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//cardType is like "Land" or "Goblin", returns a new CardList with cards that do not have this type
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public CardList getNotType(final String cardType) {
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public CardList getNotType(final String cardType) {
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return this.filter(new CardListFilter() {
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return this.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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public boolean addCard(Card c) {
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@@ -240,28 +239,6 @@ public class CardList implements Iterable<Card> {
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}
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}
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});
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});
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}
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}
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public CardList getTapState(String TappedOrUntapped)
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{
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CardList cl = new CardList();
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Card c;
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for (int i=0; i<size(); i++)
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{
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c = getCard(i);
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if (TappedOrUntapped.equals("Tapped"))
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{
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if (c.isTapped() == true)
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cl.add(c);
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}
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else if (TappedOrUntapped.equals("Untapped"))
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{
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if (c.isUntapped() == true)
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cl.add(c);
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}
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}
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return cl;
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}
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public CardList getKeyword(final String keyword) {
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public CardList getKeyword(final String keyword) {
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return this.filter(new CardListFilter() {
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return this.filter(new CardListFilter() {
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@@ -305,16 +282,6 @@ public class CardList implements Iterable<Card> {
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});
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});
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}
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}
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/*no longer needed
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public CardList canBeDamagedBy(final Card card) {
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return this.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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return CardFactoryUtil.canDamage(card, c);
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}
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});
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}
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*/
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public CardList filter(CardListFilter f) {
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public CardList filter(CardListFilter f) {
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CardList c = new CardList();
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CardList c = new CardList();
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for(int i = 0; i < size(); i++)
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for(int i = 0; i < size(); i++)
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@@ -352,7 +319,7 @@ public class CardList implements Iterable<Card> {
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public void shuffle() {
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public void shuffle() {
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// reseed Random each time we want to Shuffle
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// reseed Random each time we want to Shuffle
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MyRandom.random = MyRandom.random;
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//MyRandom.random = MyRandom.random;
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Collections.shuffle(list, MyRandom.random);
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Collections.shuffle(list, MyRandom.random);
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Collections.shuffle(list, MyRandom.random);
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Collections.shuffle(list, MyRandom.random);
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Collections.shuffle(list, MyRandom.random);
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Collections.shuffle(list, MyRandom.random);
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@@ -416,4 +383,5 @@ public class CardList implements Iterable<Card> {
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}
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}
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});
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});
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}
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}
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}
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}//end class CardList
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@@ -3916,7 +3916,7 @@ public class CardFactoryUtil {
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{
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{
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CardList list = new CardList(AllZone.Computer_Battlefield.getCards());
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CardList list = new CardList(AllZone.Computer_Battlefield.getCards());
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list = list.getType(d[2]);
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list = list.getType(d[2]);
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list = list.getTapState("Tapped");
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list = list.filter(AllZoneUtil.tapped);
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for(int i = 0; i < n && i < list.size(); i++)
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for(int i = 0; i < n && i < list.size(); i++)
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{
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{
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@@ -443,67 +443,64 @@ class CardFactory_Lands {
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Scorched Ruins")) {
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else if(cardName.equals("Scorched Ruins")) {
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final Command comesIntoPlay = new Command() {
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final Command comesIntoPlay = new Command() {
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private static final long serialVersionUID = 6175830918425915833L;
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private static final long serialVersionUID = 6175830918425915833L;
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final Player player = card.getController();
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final Player player = card.getController();
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public void execute() {
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public void execute() {
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PlayerZone play = AllZone.getZone(Constant.Zone.Battlefield, card.getController());
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CardList plains = AllZoneUtil.getPlayerLandsInPlay(card.getController());
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CardList plains = new CardList(play.getCards());
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plains = plains.filter(AllZoneUtil.untapped);
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plains = plains.getType("Land");
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plains = plains.getTapState("Untapped");
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if( player.isComputer()) {
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if( player.isComputer()) {
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if( plains.size() > 1 ) {
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if( plains.size() > 1 ) {
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CardList tappedPlains = new CardList(plains.toArray());
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CardList tappedPlains = new CardList(plains.toArray());
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tappedPlains = tappedPlains.getType("Basic");
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tappedPlains = tappedPlains.getType("Basic");
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for(Card c : tappedPlains)
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for(Card c : tappedPlains)
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AllZone.GameAction.sacrifice(c);
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AllZone.GameAction.sacrifice(c);
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for(int i = 0; i < tappedPlains.size(); i++){
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for(int i = 0; i < tappedPlains.size(); i++){
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AllZone.GameAction.sacrifice(plains.get(i));
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AllZone.GameAction.sacrifice(plains.get(i));
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}
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}
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//if any are tapped, sacrifice it
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//if any are tapped, sacrifice it
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//else sacrifice random
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//else sacrifice random
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}
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}
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else {
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else {
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AllZone.GameAction.sacrifice(card);
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AllZone.GameAction.sacrifice(card);
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}
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}
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}
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}
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else { //this is the human resolution
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else { //this is the human resolution
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final int[] paid = {0};
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final int[] paid = {0};
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if ((new CardList(AllZone.Human_Battlefield.getCards())
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if ((AllZoneUtil.getPlayerLandsInPlay(AllZone.HumanPlayer).filter(AllZoneUtil.untapped).size() < 2))
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.getType("Land").getTapState("Untapped").size() < 2))
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{
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{
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AllZone.GameAction.sacrifice(card);
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AllZone.GameAction.sacrifice(card);
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return;
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return;
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}
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}
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Input target = new Input() {
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Input target = new Input() {
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private static final long serialVersionUID = 6653677835621129465L;
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private static final long serialVersionUID = 6653677835621129465L;
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public void showMessage() {
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public void showMessage() {
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AllZone.Display.showMessage("Scorched Ruins - Select an untapped land to sacrifice");
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AllZone.Display.showMessage("Scorched Ruins - Select an untapped land to sacrifice");
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ButtonUtil.enableOnlyCancel();
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ButtonUtil.enableOnlyCancel();
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}
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}
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public void selectButtonCancel() {
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public void selectButtonCancel() {
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AllZone.GameAction.sacrifice(card);
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AllZone.GameAction.sacrifice(card);
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stop();
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stop();
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}
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}
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public void selectCard(Card c, PlayerZone zone) {
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public void selectCard(Card c, PlayerZone zone) {
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if(c.isLand() && zone.is(Constant.Zone.Battlefield) && c.isUntapped()) {
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if(c.isLand() && zone.is(Constant.Zone.Battlefield) && c.isUntapped()) {
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AllZone.GameAction.sacrifice(c);
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AllZone.GameAction.sacrifice(c);
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if(paid[0] < 1){
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if(paid[0] < 1){
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paid[0]++;
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paid[0]++;
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AllZone.Display.showMessage("Scorched Ruins - Select an untapped land to sacrifice");
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AllZone.Display.showMessage("Scorched Ruins - Select an untapped land to sacrifice");
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}
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}
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else stop();
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else stop();
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}
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}
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}//selectCard()
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}//selectCard()
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};//Input
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};//Input
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AllZone.InputControl.setInput(target);
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AllZone.InputControl.setInput(target);
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}
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}
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}
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}
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};
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};
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card.addComesIntoPlayCommand(comesIntoPlay);
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card.addComesIntoPlayCommand(comesIntoPlay);
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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//*************** START ************ START **************************
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//*************** START ************ START **************************
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