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- Fix AI for a couple cards with AF Draw
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@@ -3,6 +3,6 @@ ManaCost:no cost
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Types:Land
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K:Ascend
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A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
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A:AB$ Draw | Cost$ 5 T | NumCards$ 1 | Activation$ Blessing | SpellDescription$ Draw a card. Activate this ability only if you have the city's blessing.
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A:AB$ Draw | Cost$ 5 T | NumCards$ 1 | Activation$ Blessing | AILogic$ AlwaysAtOppEOT | SpellDescription$ Draw a card. Activate this ability only if you have the city's blessing.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/arch_of_orazca.jpg
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Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{T}: Add {C}.\n{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
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@@ -3,7 +3,7 @@ ManaCost:1 G U
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Types:Legendary Creature Merfolk Shaman
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PT:2/4
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A:AB$ Pump | Cost$ tapXType<1/Merfolk.Other> | CostDesc$ Tap another untapped Merfolk you control: | Defined$ Self | KW$ HIDDEN Unblockable | AILogic$ BeforeCombat | SpellDescription$ CARDNAME can't be blocked this turn.
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A:AB$ Draw | Cost$ tapXType<3/Merfolk> | CostDesc$ Tap three untapped Merfolk you control: | NumCards$ 1 | AILogic$ EndOfOpponentsTurn | SpellDescription$ Draw a card.
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A:AB$ Draw | Cost$ tapXType<3/Merfolk> | CostDesc$ Tap three untapped Merfolk you control: | NumCards$ 1 | AILogic$ AlwaysAtOppEOT | SpellDescription$ Draw a card.
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A:AB$ PutCounterAll | Cost$ tapXType<5/Merfolk> | CostDesc$ Tap five untapped Merfolk you control: | ValidCards$ Merfolk.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Put a +1/+1 counter on each Merfolk you control.
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DeckHints:Type$Merfolk
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SVar:BuffedBy:Merfolk
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